clear debug

This commit is contained in:
rewin
2024-04-02 20:23:49 +03:00
parent 20ce43e705
commit 75fdb39dc2
-2
View File
@@ -188,7 +188,6 @@ fn check_loading(
r_scene_state: Res<State<SceneState>>,
asset_server: Res<AssetServer>,
) {
info!("Checking loading: {}", *frames_without_loading);
// Avoid transitioning from `SceneState::None` directly to `SceneState::Active`.
// We will always be initializing the scene with _something_, so if the
// `LoadingQueue` is empty when we're in `SceneState::None`, it just means
@@ -222,7 +221,6 @@ fn check_loading(
load_state == LoadState::Loading || dep_load_state == DependencyLoadState::Loading
} else {
info!("Can't find handle: {}", h.id());
false
}
});