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https://github.com/storytold/storyteller-bevy.git
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clear debug
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@@ -188,7 +188,6 @@ fn check_loading(
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r_scene_state: Res<State<SceneState>>,
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r_scene_state: Res<State<SceneState>>,
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asset_server: Res<AssetServer>,
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asset_server: Res<AssetServer>,
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) {
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) {
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info!("Checking loading: {}", *frames_without_loading);
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// Avoid transitioning from `SceneState::None` directly to `SceneState::Active`.
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// Avoid transitioning from `SceneState::None` directly to `SceneState::Active`.
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// We will always be initializing the scene with _something_, so if the
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// We will always be initializing the scene with _something_, so if the
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// `LoadingQueue` is empty when we're in `SceneState::None`, it just means
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// `LoadingQueue` is empty when we're in `SceneState::None`, it just means
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@@ -222,7 +221,6 @@ fn check_loading(
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load_state == LoadState::Loading || dep_load_state == DependencyLoadState::Loading
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load_state == LoadState::Loading || dep_load_state == DependencyLoadState::Loading
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} else {
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} else {
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info!("Can't find handle: {}", h.id());
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false
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false
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}
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}
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});
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});
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