Restore procedural grid shader

This commit is contained in:
Danny McGee
2023-09-29 18:19:38 -04:00
parent fc66d2e1b3
commit ab380bc3da
+65 -68
View File
@@ -1,41 +1,38 @@
// TODO: Figure out asset paths/loading for web
#[rustfmt::skip]
use bevy::{
// pbr::NotShadowCaster,
pbr::NotShadowCaster,
prelude::*,
// reflect::{TypePath, TypeUuid},
// render::render_resource::{AsBindGroup, ShaderRef},
reflect::{TypePath, TypeUuid},
render::render_resource::{AsBindGroup, ShaderRef},
};
// use crate::orbit_cam::{self, OrbitCam};
use crate::orbit_cam::{self, OrbitCam};
pub struct TestScenePlugin;
impl Plugin for TestScenePlugin {
fn build(&self, app: &mut App) {
app.insert_resource(ClearColor(Color::hsl(0.0, 0.0, 0.25)))
// .add_plugins(MaterialPlugin::<ProceduralGridMaterial> {
// prepass_enabled: true,
// ..default()
// })
.add_plugins(MaterialPlugin::<ProceduralGridMaterial> {
prepass_enabled: true,
..default()
})
.add_systems(Startup, spawn_scene)
// .add_systems(
// PostUpdate,
// move_plane_with_camera.after(orbit_cam::pan_orbit_camera),
// );
;
.add_systems(
PostUpdate,
move_plane_with_camera.after(orbit_cam::pan_orbit_camera),
);
}
}
// #[derive(Component)]
// struct WorldGridPlane;
#[derive(Component)]
struct WorldGridPlane;
fn spawn_scene(
mut cmd: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut std_mats: ResMut<Assets<StandardMaterial>>,
// mut mat_proc_grid: ResMut<Assets<ProceduralGridMaterial>>,
mut mat_proc_grid: ResMut<Assets<ProceduralGridMaterial>>,
) {
let mut light_xform = Transform::IDENTITY;
light_xform.rotation = Quat::from_rotation_y(f32::to_radians(-70.0)) * light_xform.rotation;
@@ -63,60 +60,60 @@ fn spawn_scene(
});
// Plane
// let plane = meshes.add(Mesh::from(shape::Plane {
// size: 200.0,
// subdivisions: 0,
// }));
// let proc_grid = mat_proc_grid.add(ProceduralGridMaterial {});
let plane = meshes.add(Mesh::from(shape::Plane {
size: 200.0,
subdivisions: 0,
}));
let proc_grid = mat_proc_grid.add(ProceduralGridMaterial {});
// cmd.spawn((
// SpatialBundle::from_transform(Transform::IDENTITY),
// WorldGridPlane,
// ))
// .with_children(|parent| {
// parent.spawn((
// MaterialMeshBundle {
// mesh: plane.clone(),
// material: proc_grid.clone(),
// transform: Transform::IDENTITY,
// ..default()
// },
// NotShadowCaster,
// ));
// parent.spawn((
// MaterialMeshBundle {
// mesh: plane,
// material: proc_grid,
// transform: Transform::IDENTITY.looking_to(Vec3::Z, Vec3::NEG_Y),
// ..default()
// },
// NotShadowCaster,
// ));
// });
cmd.spawn((
SpatialBundle::from_transform(Transform::IDENTITY),
WorldGridPlane,
))
.with_children(|parent| {
parent.spawn((
MaterialMeshBundle {
mesh: plane.clone(),
material: proc_grid.clone(),
transform: Transform::IDENTITY,
..default()
},
NotShadowCaster,
));
parent.spawn((
MaterialMeshBundle {
mesh: plane,
material: proc_grid,
transform: Transform::IDENTITY.looking_to(Vec3::Z, Vec3::NEG_Y),
..default()
},
NotShadowCaster,
));
});
}
// fn move_plane_with_camera(
// mut plane: Query<(&WorldGridPlane, &mut Transform)>,
// camera: Query<&OrbitCam, Changed<OrbitCam>>,
// ) {
// if let Ok(&OrbitCam { focus, .. }) = camera.get_single() {
// let (_, mut xform) = plane.single_mut();
fn move_plane_with_camera(
mut plane: Query<(&WorldGridPlane, &mut Transform)>,
camera: Query<&OrbitCam, Changed<OrbitCam>>,
) {
if let Ok(&OrbitCam { focus, .. }) = camera.get_single() {
let (_, mut xform) = plane.single_mut();
// xform.translation.x = focus.x;
// xform.translation.z = focus.z;
// }
// }
xform.translation.x = focus.x;
xform.translation.z = focus.z;
}
}
// #[derive(AsBindGroup, Clone, TypePath, TypeUuid)]
// #[uuid = "CE331A13-F247-4F5B-A75E-670B2BD5776A"]
// struct ProceduralGridMaterial {}
#[derive(AsBindGroup, Clone, TypePath, TypeUuid)]
#[uuid = "CE331A13-F247-4F5B-A75E-670B2BD5776A"]
struct ProceduralGridMaterial {}
// impl Material for ProceduralGridMaterial {
// fn fragment_shader() -> ShaderRef {
// "shaders/procedural_grid.wgsl".into()
// }
impl Material for ProceduralGridMaterial {
fn fragment_shader() -> ShaderRef {
"shaders/procedural_grid.wgsl".into()
}
// fn alpha_mode(&self) -> AlphaMode {
// AlphaMode::Blend
// }
// }
fn alpha_mode(&self) -> AlphaMode {
AlphaMode::Blend
}
}