material plugin for use in headless mode

This commit is contained in:
Brandon Thomas
2024-03-24 21:21:35 -04:00
parent 7cea820d78
commit d8bd54d0ba
4 changed files with 44 additions and 19 deletions
+3
View File
@@ -21,6 +21,7 @@ mod hierarchy;
mod input;
mod inspector;
mod interaction;
pub mod material;
pub mod math;
mod mixamo;
mod path;
@@ -51,6 +52,7 @@ pub use crate::{
viewport::ViewportSize,
world_grid::WorldGridPlugin,
};
use crate::material::MaterialPlugin;
#[cfg(feature = "wasm")]
mod wasm;
@@ -86,6 +88,7 @@ impl PluginGroup for CommonPlugins {
.add(InspectorPlugin)
.add(InterpolationPlugin)
.add(ScenePlugin)
.add(MaterialPlugin)
.add(SkyboxPlugin)
.add(StudioInputPlugin)
.add(UiLayerPlugin)
+14
View File
@@ -0,0 +1,14 @@
use bevy::app::{App, Plugin};
use space_editor::prelude::EditorRegistryExt;
use crate::material::short_material::ShortMaterial;
pub mod short_material;
pub struct MaterialPlugin;
impl Plugin for MaterialPlugin {
fn build(&self, app: &mut App) {
app.register_type::<ShortMaterial>()
.editor_registry::<ShortMaterial>();
}
}
+26
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@@ -0,0 +1,26 @@
use bevy::pbr::StandardMaterial;
use bevy::prelude::{Color, Component, Reflect};
use bevy::ecs::reflect::ReflectComponent;
use bevy::reflect::std_traits::ReflectDefault;
#[derive(Reflect, Default, Clone, Component)]
#[reflect(Default, Component)]
pub struct ShortMaterial {
pub base_color: Color,
pub perceptual_roughness: f32,
pub metallic: f32,
pub reflectance: f32,
}
impl ShortMaterial {
pub fn new(material: &StandardMaterial) -> Self {
Self {
base_color: material.base_color,
perceptual_roughness: material.perceptual_roughness,
metallic: material.metallic,
reflectance: material.reflectance,
}
}
}
+1 -19
View File
@@ -24,6 +24,7 @@ use crate::{
interaction::Selection,
wasm::{self, StaticBuffer, WasmMessageBuffer},
};
use crate::material::short_material::ShortMaterial;
pub struct InspectorPlugin;
@@ -591,25 +592,6 @@ fn auto_serialize_asset<T: Asset + Reflect + GetTypeRegistration>(
ev_update_description.send(UpdateEntityDescription);
}
#[derive(Reflect, Default, Clone, Component)]
#[reflect(Default, Component)]
struct ShortMaterial {
pub base_color: Color,
pub perceptual_roughness: f32,
pub metallic: f32,
pub reflectance: f32,
}
impl ShortMaterial {
pub fn new(material: &StandardMaterial) -> Self {
Self {
base_color: material.base_color,
perceptual_roughness: material.perceptual_roughness,
metallic: material.metallic,
reflectance: material.reflectance,
}
}
}
fn serialize_standart_materal(
r_selection: Option<Res<Selection>>,