mirror of
https://github.com/storytold/storyteller-bevy.git
synced 2026-10-09 00:09:55 +00:00
Debug toggling (#9)
#8 introduced some additional debug information to the view, which was already rendering some information and visualizations which were not necessary relevant to the end-user experience. This PR adds an input action (bound to Ctrl + `) to toggle the display of those visualizations, and disables them by default.
This commit is contained in:
@@ -1,7 +1,8 @@
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import { LitElement, html, unsafeCSS } from "lit";
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import { LitElement, html, unsafeCSS, nothing, HTMLTemplateResult } from "lit";
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import { customElement } from "lit/decorators.js";
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import styles from "./help.element.scss?inline";
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import { isDevEnvironment } from "./util";
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@customElement("sts-help")
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export class HelpElement extends LitElement {
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@@ -9,68 +10,62 @@ export class HelpElement extends LitElement {
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protected override render = () => html`
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<table>
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<thead>
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<tr>
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<th class="section-header" colspan="3">
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Navigation
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</th>
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</tr>
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<tr>
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<th>Action</th>
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<th>Controls</th>
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<th>Alternate</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Pan view</td>
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<td colspan="2">MMB</td>
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</tr>
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<tr>
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<td>Orbit around point</td>
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<td colspan="2">Alt + LMB</td>
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</tr>
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<tr>
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<td>Zoom</td>
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<td>Alt + RMB</td>
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<td>Mouse Wheel</td>
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</tr>
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<tr>
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<td>Free fly</td>
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<td colspan="2">W, A, S, D, E, Q</td>
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</tr>
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<tr>
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<td>Free look</td>
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<td>RMB</td>
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<td>Shift</td>
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</tr>
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</tbody>
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<thead>
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<tr>
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<th class="section-header" colspan="3">
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Interaction
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</th>
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</tr>
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<tr>
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<th>Action</th>
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<th>Controls</th>
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<th>Alternate</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Select</td>
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<td colspan="2">LMB</td>
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</tr>
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<tr>
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<td>Clear Selection</td>
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<td colspan="2">Esc</td>
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</tr>
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<tr>
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<td>Focus Selection</td>
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<td colspan="2">F</td>
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</tr>
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</tbody>
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${section("Navigation", [
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{ name: "Pan View", controls: "MMB" },
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{ name: "Orbit around point", controls: "Alt + LMB" },
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{ name: "Zoom", controls: ["Alt + RMB", "Mouse Wheel"]},
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{ name: "Free fly", controls: "W, A, S, D, E, Q" },
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{ name: "Free look", controls: ["RMB", "Shift"] },
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])}
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${section("Interaction", [
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{ name: "Select", controls: "LMB" },
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{ name: "Clear selection", controls: "Esc" },
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{ name: "Focus selection", controls: "F" },
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])}
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${isDevEnvironment()
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? section("Developer", [
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{ name: "Toggle debug info", controls: html`Ctrl + `` }
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])
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: nothing}
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</table>
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`;
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}
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interface Action {
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name: string | HTMLTemplateResult;
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controls:
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| string
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| HTMLTemplateResult
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| [
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string | HTMLTemplateResult,
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string | HTMLTemplateResult
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];
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}
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function section(title: string, actions: Action[]): HTMLTemplateResult {
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return html`
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<thead>
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<tr>
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<th class="section-header" colspan="3">${title}</th>
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</tr>
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<tr>
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<th>Action</th>
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<th>Controls</th>
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<th>Alternate</th>
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</tr>
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</thead>
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<tbody>
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${actions.map(({ name, controls }) => html`
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<tr>
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<td>${name}</td>
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${Array.isArray(controls) ? html`
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<td>${controls[0]}</td>
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<td>${controls[1]}</td>
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` : html`
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<td colspan="2">${controls}</td>
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`}
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</tr>
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`)}
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</tbody>
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`
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}
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@@ -0,0 +1,5 @@
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export function isDevEnvironment(): boolean {
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return window.location.hostname === "localhost"
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|| window.location.hostname === "127.0.0.1"
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|| window.location.hostname.includes("deploy-preview");
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}
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@@ -0,0 +1,83 @@
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use bevy::{prelude::*, window::PrimaryWindow};
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use bevy_inspector_egui::quick::WorldInspectorPlugin;
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use bevy_mod_picking::debug::DebugPickingMode;
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use crate::{
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camera_controller::{CameraController, CameraMotionSystem},
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input::{Action, InputAction, Lifecycle},
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};
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#[derive(Resource, Deref, DerefMut)]
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pub struct DebugMode(bool);
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pub struct DebugPlugin;
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impl Plugin for DebugPlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(DebugMode(false))
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.add_plugins(WorldInspectorPlugin::new().run_if(is_debug_mode))
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.insert_resource(State::new(DebugPickingMode::Disabled))
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.insert_resource(GizmoConfig {
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enabled: true,
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depth_bias: -0.1,
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line_perspective: false,
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line_width: 2.,
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..default()
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})
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.add_systems(
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Update,
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(
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toggle_debug_mode,
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update_debug_picking_mode.run_if(resource_changed::<DebugMode>()),
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update_gizmo_line_thickness,
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draw_world_axes
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.after(CameraMotionSystem)
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.run_if(is_debug_mode),
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),
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);
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}
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}
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fn toggle_debug_mode(mut input: EventReader<InputAction>, mut r_debug: ResMut<DebugMode>) {
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if input
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.iter()
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.any(|action| matches!(action, InputAction(Lifecycle::Stop, Action::ToggleDebug)))
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{
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**r_debug = !**r_debug;
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}
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}
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fn update_debug_picking_mode(
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r_debug: Res<DebugMode>,
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mut s_debug_picking: ResMut<NextState<DebugPickingMode>>,
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) {
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s_debug_picking.set(match **r_debug {
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true => DebugPickingMode::Normal,
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false => DebugPickingMode::Disabled,
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});
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}
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pub fn is_debug_mode(r_debug: Res<DebugMode>) -> bool {
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**r_debug
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}
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fn update_gizmo_line_thickness(
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mut config: ResMut<GizmoConfig>,
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q_window: Query<&Window, (Changed<Window>, With<PrimaryWindow>)>,
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) {
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if let Ok(scale_factor) = q_window.get_single().map(|win| win.scale_factor() as f32) {
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config.line_width = 2. * scale_factor;
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}
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}
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fn draw_world_axes(mut gizmos: Gizmos, q: Query<&CameraController>) {
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let &CameraController { focus, radius, .. } = q.single();
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let mut draw_axis = |direction: Vec3, color: Color| {
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let end = focus + direction * radius / 15.;
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gizmos.line(focus, end, color);
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};
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draw_axis(Vec3::X, Color::RED);
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draw_axis(Vec3::Y, Color::GREEN);
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draw_axis(Vec3::Z, Color::BLUE);
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}
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@@ -15,6 +15,7 @@ impl Plugin for StudioInputPlugin {
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PreUpdate,
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(
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translate_selection_events,
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translate_debug_toggle,
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translate_dcc_camera_events,
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translate_fps_camera_events,
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)
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@@ -38,6 +39,7 @@ pub enum Lifecycle {
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pub enum Action {
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Camera(CameraMotion),
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Selection(Selection),
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ToggleDebug,
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}
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#[derive(Clone, Copy)]
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@@ -83,6 +85,16 @@ fn translate_selection_events(keyboard: Res<Input<KeyCode>>, mut input: EventWri
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}
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}
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fn translate_debug_toggle(keyboard: Res<Input<KeyCode>>, mut input: EventWriter<InputAction>) {
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if keyboard.pressed(KeyCode::ControlLeft) || keyboard.pressed(KeyCode::ControlRight) {
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if keyboard.just_pressed(KeyCode::Grave) {
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input.send(InputAction(Lifecycle::Start, Action::ToggleDebug));
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} else if keyboard.just_released(KeyCode::Grave) {
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input.send(InputAction(Lifecycle::Stop, Action::ToggleDebug));
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}
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}
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}
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fn translate_dcc_camera_events(
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mouse_motion: EventReader<MouseMotion>,
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mouse_buttons: Res<Input<MouseButton>>,
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@@ -6,6 +6,7 @@ use bevy_mod_picking::{prelude::Pointer, selection::Select};
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use crate::{
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camera_controller::CameraMotionSystem,
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debug,
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input::{self, Action, InputAction, Lifecycle},
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};
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@@ -29,6 +30,7 @@ impl Plugin for InteractionPlugin {
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draw_selection_outline.run_if(resource_changed_or_removed::<Selection>()),
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draw_selection_axes
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.run_if(resource_exists::<Selection>())
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.run_if(debug::is_debug_mode)
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.after(CameraMotionSystem),
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),
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);
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+5
-40
@@ -1,9 +1,9 @@
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#![allow(clippy::type_complexity, clippy::too_many_arguments)]
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use bevy::{prelude::*, window::PrimaryWindow};
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use bevy_inspector_egui::quick::WorldInspectorPlugin;
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use bevy::prelude::*;
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use bevy_mod_picking::DefaultPickingPlugins;
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use camera_controller::{CameraController, CameraControllerPlugin, CameraMotionSystem};
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use camera_controller::CameraControllerPlugin;
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use debug::DebugPlugin;
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use input::StudioInputPlugin;
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use interaction::InteractionPlugin;
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use math::InterpolationPlugin;
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@@ -14,6 +14,7 @@ use viewport::ViewportSize;
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use wasm_bindgen::prelude::*;
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mod camera_controller;
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mod debug;
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mod input;
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mod interaction;
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mod math;
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@@ -42,7 +43,7 @@ pub fn init(viewport_size: ViewportSize) {
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..default()
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}),
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DefaultPickingPlugins,
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WorldInspectorPlugin::new(),
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DebugPlugin,
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InteractionPlugin,
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StudioInputPlugin,
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InterpolationPlugin,
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@@ -51,41 +52,5 @@ pub fn init(viewport_size: ViewportSize) {
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SkyboxPlugin,
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UiLayerPlugin,
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))
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.insert_resource(GizmoConfig {
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enabled: true,
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depth_bias: -0.1,
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line_perspective: false,
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line_width: 2.,
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..default()
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})
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.add_systems(
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Update,
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(
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update_gizmo_line_thickness,
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draw_world_axes.after(CameraMotionSystem),
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),
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)
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.run();
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}
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fn update_gizmo_line_thickness(
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mut config: ResMut<GizmoConfig>,
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q_window: Query<&Window, (Changed<Window>, With<PrimaryWindow>)>,
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) {
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if let Ok(scale_factor) = q_window.get_single().map(|win| win.scale_factor() as f32) {
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config.line_width = 2. * scale_factor;
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}
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}
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fn draw_world_axes(mut gizmos: Gizmos, q: Query<&CameraController>) {
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let &CameraController { focus, radius, .. } = q.single();
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let mut draw_axis = |direction: Vec3, color: Color| {
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let end = focus + direction * radius / 15.;
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gizmos.line(focus, end, color);
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};
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draw_axis(Vec3::X, Color::RED);
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draw_axis(Vec3::Y, Color::GREEN);
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draw_axis(Vec3::Z, Color::BLUE);
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}
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+38
-16
@@ -3,13 +3,19 @@ use bevy::{
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prelude::*,
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};
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use crate::debug::DebugMode;
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pub(super) struct FpsCounterPlugin;
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impl Plugin for FpsCounterPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(FrameTimeDiagnosticsPlugin)
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.add_systems(Startup, layout)
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.add_systems(Update, update);
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.add_systems(Update, update)
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.add_systems(
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Update,
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update_visibility.run_if(resource_exists_and_changed::<DebugMode>()),
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);
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}
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}
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@@ -17,24 +23,28 @@ impl Plugin for FpsCounterPlugin {
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struct FramerateCounter;
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fn layout(mut cmd: Commands) {
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let mut text_bundle = TextBundle::from_section(
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"0 fps",
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TextStyle {
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color: Color::GREEN,
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font_size: 14.,
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..default()
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},
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)
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.with_text_alignment(TextAlignment::Right)
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.with_style(Style {
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position_type: PositionType::Absolute,
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right: Val::Px(16.),
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bottom: Val::Px(16.),
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..default()
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});
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text_bundle.visibility = Visibility::Hidden;
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cmd.spawn((
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FramerateCounter,
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Name::new("Framerate Counter"),
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TextBundle::from_section(
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"0 fps",
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TextStyle {
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color: Color::GREEN,
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font_size: 14.,
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..default()
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},
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)
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.with_text_alignment(TextAlignment::Right)
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.with_style(Style {
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position_type: PositionType::Absolute,
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right: Val::Px(16.),
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bottom: Val::Px(16.),
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..default()
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}),
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text_bundle,
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));
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}
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@@ -53,3 +63,15 @@ fn update(
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counter.single_mut().sections[0].value = format!("{fps:.2} fps");
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}
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}
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fn update_visibility(
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r_debug: Res<DebugMode>,
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mut q_visibility: Query<&mut Visibility, With<FramerateCounter>>,
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) {
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for mut visibility in q_visibility.iter_mut() {
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*visibility = match **r_debug {
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true => Visibility::Inherited,
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false => Visibility::Hidden,
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}
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}
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}
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Reference in New Issue
Block a user