This commit is contained in:
Danny McGee
2024-03-20 18:26:51 -04:00
parent 73ede5c603
commit f0c30ea160
+1 -1
View File
@@ -150,7 +150,7 @@ fn check_loading(
// We will always be initializing the scene with _something_, so if the
// `LoadingQueue` is empty when we're in `SceneState::None`, it just means
// our startup routine hasn't yet gotten to the point of processing any
// `Handle<T>`s yet.
// `Handle<T>`s.
if loading_queue.queue.is_empty() && **r_scene_state == SceneState::Loading {
st_next.set(SceneState::Active);
return;