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@@ -150,7 +150,7 @@ fn check_loading(
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// We will always be initializing the scene with _something_, so if the
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// We will always be initializing the scene with _something_, so if the
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// `LoadingQueue` is empty when we're in `SceneState::None`, it just means
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// `LoadingQueue` is empty when we're in `SceneState::None`, it just means
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// our startup routine hasn't yet gotten to the point of processing any
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// our startup routine hasn't yet gotten to the point of processing any
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// `Handle<T>`s yet.
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// `Handle<T>`s.
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if loading_queue.queue.is_empty() && **r_scene_state == SceneState::Loading {
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if loading_queue.queue.is_empty() && **r_scene_state == SceneState::Loading {
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st_next.set(SceneState::Active);
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st_next.set(SceneState::Active);
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return;
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return;
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