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https://github.com/storytold/storyteller-bevy.git
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Studio Headless Mode (#36)
This PR adds the capaibility to run Stroyteller studio from the command line, rendering the result to images. This is the basic functionality, and there are somethings that I am saving for later when we make this a more fully fledged feature. Limitations: - Right now, you cannot do image output resolutions that aren't 2^n. This is a bug I plan on tackling later. If you have questions on how the command line works, use the --help argument. Let me know what you think! --------- Co-authored-by: Danny McGee <dannymcgee@gmail.com>
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use bevy::{
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core_pipeline::{core_3d, prepass::ViewPrepassTextures},
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prelude::*,
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render::{
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render_graph::{RenderGraphApp, ViewNode, ViewNodeRunner},
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render_resource::{
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Buffer, BufferDescriptor, BufferUsages, ImageCopyBuffer, ImageDataLayout, MapMode,
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},
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renderer::RenderDevice,
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view::ViewTarget,
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Extract, Render, RenderSet,
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},
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};
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use bytemuck::AnyBitPattern;
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use image::{
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error::UnsupportedErrorKind, EncodableLayout, ImageBuffer, ImageError, Pixel,
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PixelWithColorType, Rgba,
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};
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use wgpu::{Extent3d, MaintainBase};
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use crate::scene::SceneState;
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//==============================================================================
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// Screen Shot Plugin
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//==============================================================================
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pub struct ScreenShotPlugin;
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impl Plugin for ScreenShotPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(test_system, update_screen_capture_on_extract_step)
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.run_if(in_state(SceneState::Active)),
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);
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let Ok(render_world) = app.get_sub_app_mut(bevy::render::RenderApp) else {
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return;
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};
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render_world
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.add_systems(ExtractSchedule, extract_screen_capture_components)
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.add_systems(
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Render,
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(
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prepare_screen_capture_buffers.in_set(RenderSet::PrepareResources),
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save_buffer_to_file
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.after(RenderSet::Render)
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.before(RenderSet::Cleanup),
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),
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)
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//Render Graph Additions
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.add_render_graph_node::<ViewNodeRunner<ScreenCaptureNode>>(
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core_3d::graph::NAME,
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ScreenCaptureNode::NAME,
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)
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.add_render_graph_edges(
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core_3d::graph::NAME,
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&[
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core_3d::graph::node::TONEMAPPING,
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ScreenCaptureNode::NAME,
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core_3d::graph::node::END_MAIN_PASS_POST_PROCESSING,
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],
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);
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}
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}
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fn test_system(
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mut commands: Commands,
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camera: Query<Entity, With<Camera>>,
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input: Res<Input<KeyCode>>,
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) {
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if input.just_pressed(KeyCode::F10) {
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for entity in camera.iter() {
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commands
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.entity(entity)
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.insert(ScreenCapture::number_of_frames(16, "./scrnshot/"));
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}
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}
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}
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//==============================================================================
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// Sceen Shot Component
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//==============================================================================
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#[derive(Component, Clone)]
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pub struct ScreenCapture {
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number_of_frames: u32,
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to_directory: String,
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capture_depth: bool,
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}
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impl ScreenCapture {
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pub fn number_of_frames(frames: u32, output_dir: &str) -> Self {
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ScreenCapture {
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number_of_frames: frames,
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to_directory: output_dir.to_string(),
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capture_depth: false,
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}
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}
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pub fn capture_depth(mut self) -> Self {
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self.capture_depth = true;
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self
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}
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pub fn is_complete(&self) -> bool {
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println!("Number of Frames Left: {}", self.number_of_frames);
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self.number_of_frames == 1
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}
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}
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fn update_screen_capture_on_extract_step(
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mut commands: Commands,
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mut screen_captures: Query<(Entity, &mut ScreenCapture)>,
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) {
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for (entity, mut screen_capture) in screen_captures.iter_mut() {
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screen_capture.number_of_frames -= 1;
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if screen_capture.number_of_frames == 0 {
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commands.entity(entity).remove::<ScreenCapture>();
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}
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}
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}
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//This system extracts the ScreenCaptureComponent to the render world.
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fn extract_screen_capture_components(
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mut commands: Commands,
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screen_capure_comps: Extract<Query<(Entity, &ScreenCapture), With<Camera>>>,
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) {
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for (entity, screen_capture) in screen_capure_comps.iter() {
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commands.get_or_spawn(entity).insert(screen_capture.clone());
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}
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}
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//==============================================================================
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// ScreenCaptureBuffers
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//==============================================================================
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#[derive(Component)]
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struct ScreenCaptureBuffers {
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main_buffer: Buffer,
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main_buffer_extent: Extent3d,
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main_bytes_per_row: u32,
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main_padded_bytes_per_row: u32,
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}
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//During this function, we are making the buffers for the screenshot to be saved in
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//This is where we are instatiating the ScreenCaptureBuffers component.
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fn prepare_screen_capture_buffers(
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mut commands: Commands,
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views: Query<(Entity, &ViewTarget, &ScreenCapture)>,
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device: Res<RenderDevice>,
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) {
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for (entity, view_target, screen_capture) in views.iter() {
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if screen_capture.number_of_frames > 0 {
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let texture = view_target.main_texture();
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let size = texture.size();
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let format = texture.format();
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let bytes_per_row =
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(size.width / format.block_dimensions().0) * format.block_size(None).unwrap();
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let padded_bytes_per_row =
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RenderDevice::align_copy_bytes_per_row(bytes_per_row as usize) as u32;
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let main_buffer = device.create_buffer(&BufferDescriptor {
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label: None,
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size: (size.height * bytes_per_row) as u64,
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usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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commands.entity(entity).insert(ScreenCaptureBuffers {
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main_buffer,
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main_buffer_extent: size,
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main_bytes_per_row: bytes_per_row,
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main_padded_bytes_per_row: padded_bytes_per_row,
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});
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println!("Buffers Created!");
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}
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}
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}
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//==============================================================================
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// Screen Shot View Node
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//==============================================================================
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#[derive(Default)]
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struct ScreenCaptureNode;
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impl ScreenCaptureNode {
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pub const NAME: &'static str = "ScreenCaptureNode";
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}
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impl ViewNode for ScreenCaptureNode {
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type ViewQuery = (
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Entity,
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&'static ViewTarget,
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&'static ScreenCapture,
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&'static ScreenCaptureBuffers,
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Option<&'static ViewPrepassTextures>,
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);
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fn run(
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&self,
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_: &mut bevy::render::render_graph::RenderGraphContext,
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render_context: &mut bevy::render::renderer::RenderContext,
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view_query: bevy::ecs::query::QueryItem<Self::ViewQuery>,
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_: &World,
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) -> Result<(), bevy::render::render_graph::NodeRunError> {
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render_context.command_encoder().copy_texture_to_buffer(
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view_query.1.main_texture().as_image_copy(),
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ImageCopyBuffer {
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buffer: &view_query.3.main_buffer,
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layout: ImageDataLayout {
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offset: 0,
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bytes_per_row: Some(view_query.3.main_padded_bytes_per_row),
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rows_per_image: None,
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},
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},
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view_query.1.main_texture().size(),
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);
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println!("Saved to buffer!");
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Ok(())
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}
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}
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//==============================================================================
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// Saving the buffer to file
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//==============================================================================
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fn save_buffer_to_file(
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buffers: Query<(&ScreenCapture, &ScreenCaptureBuffers)>,
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device: Res<RenderDevice>,
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) {
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for (screen_capture, buffers) in buffers.iter() {
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if buffers.main_bytes_per_row != buffers.main_padded_bytes_per_row {
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println!("These don't match!");
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}
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let main_image_values = {
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let main_buffer_slice = buffers.main_buffer.slice(..);
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let (tx, rx) = futures::channel::oneshot::channel();
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main_buffer_slice.map_async(MapMode::Read, move |result| {
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tx.send(result).unwrap();
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});
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device.poll(MaintainBase::Wait);
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futures_lite::future::block_on(rx).unwrap().unwrap();
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main_buffer_slice.get_mapped_range().to_vec()
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};
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std::fs::create_dir_all(&screen_capture.to_directory)
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.expect("Output path could not be created");
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let path = format!(
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"{}img_{:0.5}.png",
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screen_capture.to_directory, screen_capture.number_of_frames
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);
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save_buffer::<Rgba<u8>>(&main_image_values, &buffers.main_buffer_extent, &path);
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}
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}
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fn save_buffer<P: Pixel + PixelWithColorType>(
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image_bytes: &[P::Subpixel],
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source_size: &Extent3d,
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path: &str,
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) where
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P::Subpixel: AnyBitPattern,
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[P::Subpixel]: EncodableLayout,
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{
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match ImageBuffer::<P, _>::from_raw(source_size.width, source_size.height, image_bytes) {
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Some(buffer) => {
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if let Err(ImageError::Unsupported(err)) = buffer.save(path) {
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if let UnsupportedErrorKind::Format(hint) = err.kind() {
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println!("Image format {} is not supported", hint);
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}
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}
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}
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None => {
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println!("Failed creating image buffer for '{}'", path);
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}
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}
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}
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