Just adding the mannequin from Scott into the main branch so that it can
be used.
- added the mannequin.gltf
- also now requiring the file extention when selecting file to load.
This is to add flexability with file selection. Let me know if this is a
bad idea.
This PR adds support for BVH animation files, with a custom animation
player and retargeting solution for our Blender Rigify-based skeletal
meshes.
---------
Co-authored-by: Brooks Palin <brookspalin710@gmail.com>
This PR refactors the `studio` project's entry-point functions for
better maintainability and ease of use for local development.
### Overview
* `start_internal` refactored to return a `bevy::app::App` instead of
calling `App::run`, allowing for finer-grained configuration of unique
use cases
* Temporary `start` function added for WASM
* `init` function removed
* `main` standalone entry-point refactored to call `start_internal`
### Fixes
* Crash on non-WASM builds due to missing `StudioMode` resource
* Warning on non-WASM builds due to an unused variable