Commit Graph

9 Commits

Author SHA1 Message Date
Danny McGee c788bcf6b7 Refactor Studio entry-points (#54)
This PR heavily refactors the entry-point functions in
`studio/src/lib.rs` to simplify and consolidate. Additionally, the
frontend application should now be configurable as expected with any
valid combination of the following URL parameters:

* `objectId` : A pre-bundled library object to load (e.g., "couch.gltf")
* `bvh` : Any resolvable path to a BVH animation with a MocapNET
skeleton (e.g., "mocap/shuffle.bvh")
* `mixamo` : Any resolvable path to a glTF animation with the Mixamo
skeleton (e.g., "mocap/hip-hop-dancing.gltf")
* `sceneImport` : Any resolvable path to an arbitrary glTF scene
(untested, but should theoretically work)
* `scene` : Any resolvable path to a previously saved Storyteller Studio
scene in `*.scn.ron` format
* `skybox` : The ID of a pre-bundled skybox asset. Valid options are:
  - "gum_trees_4k"
  - "kloofenfal_28d_misty_4k"
  - "meadow_4k"
  - "promenade_de_vidy_4k"
  - "scythian_tombs_4k"
  - "test_scene" (this is the default if not specified)
* `mode` : One of "studio" or "viewer" (the default if not specified)

"Validity" rules are as follows:

* `objectId`, `bvh`, `mixamo`, `sceneImport` and `scene` are mutually
exclusive
* `skybox` is not supported for `scene` (the skybox should be saved and
loaded as part of the scene description, though this is not currently
working)
* Both `mode` options are valid for all other parameters
2024-02-27 10:22:00 -07:00
Danny McGee 7b06d48c5d Scene storage backend integration (#51)
This PR adds Storyteller.ai API integration for saving and loading
Storyteller Studio scenes to/from the backend.

### Known issues
* The skybox is not currently stored in the serialized scene format
2024-02-23 22:04:06 -05:00
Brooks Palin f1c1b85a98 Studio Headless Mode (#36)
This PR adds the capaibility to run Stroyteller studio from the command
line, rendering the result to images. This is the basic functionality,
and there are somethings that I am saving for later when we make this a
more fully fledged feature.

Limitations:
- Right now, you cannot do image output resolutions that aren't 2^n.
This is a bug I plan on tackling later.

If you have questions on how the command line works, use the --help
argument.

Let me know what you think!

---------

Co-authored-by: Danny McGee <dannymcgee@gmail.com>
2024-02-19 16:00:30 -07:00
rewin 8f0b916eaa Scene in memory persistance and debug tools (#24)
![image](https://github.com/storytold/storyteller-bevy/assets/10954133/10eb5c33-2154-4e9d-95ce-1d8e8b822d22)
Debug tools example

---------

Co-authored-by: Danny McGee <dannymcgee@gmail.com>
2024-02-02 22:51:18 +03:00
Brooks Palin 4b19c76272 Add Generic Mannequin (#27)
Just adding the mannequin from Scott into the main branch so that it can
be used.

- added the mannequin.gltf
- also now requiring the file extention when selecting file to load.
This is to add flexability with file selection. Let me know if this is a
bad idea.
2024-01-18 15:41:56 -07:00
Danny McGee 1687bfd6ed BVH animation loading / retargeting (#25)
This PR adds support for BVH animation files, with a custom animation
player and retargeting solution for our Blender Rigify-based skeletal
meshes.

---------

Co-authored-by: Brooks Palin <brookspalin710@gmail.com>
2024-01-18 17:28:25 -05:00
Danny McGee cc00f197dc Refactor entry-point functions (#26)
This PR refactors the `studio` project's entry-point functions for
better maintainability and ease of use for local development.

### Overview
* `start_internal` refactored to return a `bevy::app::App` instead of
  calling `App::run`, allowing for finer-grained configuration of unique
  use cases
* Temporary `start` function added for WASM
* `init` function removed
* `main` standalone entry-point refactored to call `start_internal`

### Fixes
* Crash on non-WASM builds due to missing `StudioMode` resource
* Warning on non-WASM builds due to an unused variable
2024-01-18 15:52:33 -05:00
Danny McGee c1f92cc2d6 Spawn Bevy canvas at full viewport size 2023-09-29 20:36:23 -04:00
Danny McGee bed97cff47 Rename projects 2023-09-29 18:33:00 -04:00