Commit Graph

6 Commits

Author SHA1 Message Date
Danny McGee 1687bfd6ed BVH animation loading / retargeting (#25)
This PR adds support for BVH animation files, with a custom animation
player and retargeting solution for our Blender Rigify-based skeletal
meshes.

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Co-authored-by: Brooks Palin <brookspalin710@gmail.com>
2024-01-18 17:28:25 -05:00
Danny McGee 155272a5ba Upgrade to Bevy v0.12 (#12)
* Migrate `System::pipe(...)` calls to `System::map(...)`
* Migrate `EventReader::iter()` and `EventReader::into_iter()` calls to
  `EventReader::read()`
* Migrate asset handling
* Generate `*.meta` files for assets
* Migrate a shader import
* Fix emissive materials double-applying their emissive strength
* Fix non-normalized bone weights resulting in incorrect vertex positions
* Set shadow filtering to `Hardware2x2` to mitigate increase in shader
  compilation times
2023-11-22 23:05:42 -05:00
Danny McGee 4b9ea61495 New test scene, better render quality (#6)
* Updated test scene
* Adjusted lighting, tonemapping
* Replaced skybox
* Added bloom and FXAA
* [meta] Added assets folder to build dependencies
2023-10-25 17:45:24 -04:00
Danny McGee 90e504501d Load test model from glTF 2023-10-03 18:07:42 -04:00
Danny McGee 2273514fa6 Fix skybox for web 2023-10-02 21:51:45 -04:00
Danny McGee bed97cff47 Rename projects 2023-09-29 18:33:00 -04:00