This PR adds support for BVH animation files, with a custom animation
player and retargeting solution for our Blender Rigify-based skeletal
meshes.
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Co-authored-by: Brooks Palin <brookspalin710@gmail.com>
* Migrate `System::pipe(...)` calls to `System::map(...)`
* Migrate `EventReader::iter()` and `EventReader::into_iter()` calls to
`EventReader::read()`
* Migrate asset handling
* Generate `*.meta` files for assets
* Migrate a shader import
* Fix emissive materials double-applying their emissive strength
* Fix non-normalized bone weights resulting in incorrect vertex positions
* Set shadow filtering to `Hardware2x2` to mitigate increase in shader
compilation times