Files
storyteller-bevy/studio/src/main.rs
T
Brooks Palin 37f76eb96b cargo format
2024-03-14 01:31:57 -06:00

46 lines
1.3 KiB
Rust

use bevy::{
app::Update,
prelude::*,
transform::components::Transform,
window::{close_on_esc, Window},
};
use clap::Parser;
use studio::{scene::SceneState, screenshot::ScreenShotPlugin, InitAsset, InitParams, StudioMode};
#[derive(Parser)]
#[command(name = "StorytellerStudio")]
#[command(author = "The Storyteller Team")]
#[command(version = "1.0")]
#[command(about = "Executable for Storyteller Studio.")]
#[command(propagate_version = true)]
struct StudioArgs {
model: Option<String>,
skybox: Option<String>,
}
fn main() {
let args = StudioArgs::parse();
let object_id = args.model.unwrap_or("sample-room.gltf".to_string());
let skybox_id = args.skybox.unwrap_or("gum_trees_4k".to_string());
// Edit the arguments here to change the default startup scene or skybox
let mut app = studio::start(
InitParams::FromAsset {
asset: InitAsset::LibraryObject(object_id),
skybox_id,
},
StudioMode::Editor,
Some(Window {
title: "Storyteller Studio".into(),
..Default::default()
}),
);
// Add any additional systems, resources, etc. for local debugging
app.add_systems(Update, close_on_esc);
// app.add_plugins(ScreenShotPlugin);
app.run();
}