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storyteller-bevy/studio/assets/shaders/gizmo.wgsl
T
2024-03-18 21:58:48 +03:00

10 lines
206 B
WebGPU Shading Language

#import bevy_pbr::forward_io::VertexOutput
@group(2) @binding(0)
var<uniform> material_color: vec4<f32>;
@fragment
fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {
return material_color;
}