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https://github.com/storytold/storyteller-bevy.git
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Fix bugs
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@@ -1,6 +1,6 @@
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#import bevy_pbr::forward_io::VertexOutput
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@group(1) @binding(0)
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@group(2) @binding(0)
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var<uniform> material_color: vec4<f32>;
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@fragment
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@@ -1,7 +0,0 @@
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(
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meta_format_version: "1.0",
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asset: Load(
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loader: "bevy_render::render_resource::shader::ShaderLoader",
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settings: (),
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),
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)
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+6
-6
@@ -59,18 +59,18 @@ impl Plugin for DebugPlugin {
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EditorPluginGroup
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.build()
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.disable::<EditorUiCore>()
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.add_before::<EditorDefaultCameraPlugin, _>(EditorUiCore {
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.add_before::<GameViewPlugin, _>(EditorUiCore {
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disable_no_editor_cams: false,
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})
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.disable::<EguiPlugin>()
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// .disable::<EguiPlugin>()
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.disable::<DefaultInspectorConfigPlugin>()
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.disable::<EditorPickingPlugin>()
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.disable::<EditorDefaultCameraPlugin>()
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.disable::<BottomMenuPlugin>()
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// .disable::<BottomMenuPlugin>()
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.disable::<GizmoToolPlugin>()
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.disable::<EditorGizmoConfigPlugin>()
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.disable::<MeshlessVisualizerPlugin>()
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.disable::<space_editor::prelude::SelectedPlugin>(),
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// .disable::<EditorGizmoConfigPlugin>()
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// .disable::<MeshlessVisualizerPlugin>()
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// .disable::<space_editor::prelude::SelectedPlugin>(),
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);
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app.add_systems(Update, sync_editor_camera);
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@@ -23,6 +23,7 @@ pub(super) fn spawn_gizmo_camera(
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camera: Camera {
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hdr: true,
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order: 1,
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clear_color: ClearColorConfig::None,
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..default()
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},
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..default()
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