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Update README.MD
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@@ -48,24 +48,34 @@ For Windows users, using the Windows Subsystem for Linux (WSL) is recommended:
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For a detailed guide on setting up WSL, watch this YouTube tutorial: [How to Set Up WSL](https://www.youtube.com/watch?v=1HzYU2_t3yc)
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## 🎬 How to Use
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## 🎬 How to Use MocapNET V4
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### Preparing for Usage
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Before running MocapNET V4, navigate to the appropriate directory:
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```sh
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cd src/python/mnet4
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```
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### Quick Start with a Sample Video
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Get started by downloading a sample video:
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```sh
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wget http://ammar.gr/mocapnet/shuffle.webm -O shuffle.webm
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```
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Now you're ready to download and use a sample video:
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### Run the Magic ✨
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Execute this command:
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1. **Download a Sample Video**:
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```sh
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wget http://ammar.gr/mocapnet/shuffle.webm -O shuffle.webm
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```
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```sh
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python3 -m mediapipeHolisticWebcamMocapNET --from shuffle.webm --ik 0.001 99 99 --smooth 60 10 --all --save --plot --headless 2
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```
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2. **Process the Video**:
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Execute the following command to run MocapNET on the downloaded video:
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```sh
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python3 -m mediapipeHolisticWebcamMocapNET --from shuffle.webm --ik 0.001 99 99 --smooth 60 10 --all --save --plot --headless 2
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```
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### Convert the output bvh to generate bvh without face and toes bones
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Execute this command:
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### Convert Output BVH
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For further processing, such as generating a BVH file without face and toes bones, execute:
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```sh
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./GroundTruthDumper --from dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/Motions/DAZFriendlyCGSPEED_ZXYAndHandsAxisBigHands.bvh --merge src/python/mnet4/out.bvh dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/Motions//mergeDazFriendlyAndAddHead.profile --setPositionRotation 0 0 0 0 0 0 --bvh remade.bvh
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@@ -77,8 +87,6 @@ Execute this command:
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- The converted bvh file will be stored in the root directory ``MocapNET`` with the filename ``remade.bvh``
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### Command-Line Options Explained
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- `--headless`: Skip the live video display. Ideal for headless servers or GUI-less environments.
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