Add MocapNET

This commit is contained in:
Justin John
2023-12-15 04:22:41 +05:30
parent 8434144ded
commit 65e8934d5e
336 changed files with 100584 additions and 0 deletions
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project( GroundTruthDumper )
cmake_minimum_required( VERSION 2.8.13 )
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules ${CMAKE_MODULE_PATH})
add_executable(
GroundTruthDumper
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Applications/BVHTester/main.c
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/InputParser_C.c
${BVH_SOURCE}
)
target_link_libraries(GroundTruthDumper rt m pthread )
#add_dependencies(GroundTruthDumper OGLRendererSandbox)
set_target_properties(GroundTruthDumper PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}"
)
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To simplify package maintenance the GroundTruthGenerator uses the code from the BVHTester of RGBDAcquisition
If you want to browse the code, i.e. to find about different command line options this is the [main.c](https://github.com/AmmarkoV/RGBDAcquisition/blob/master/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Applications/BVHTester/main.c)
All the implementation files to parse BVH files are part of the MotionCaptureLoader module of the RGDAcquisition OGL Renderer Sandbox. You can [find the bvh code here](https://github.com/AmmarkoV/RGBDAcquisition/tree/master/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader)
Sorry for having different stuff in different places but it really minimizes the effort needed to relase the code and it also reduces the number of possible bugs from keeping the same code in sync in different machines etc.