mirror of
https://github.com/storytold/storyteller-ml.git
synced 2026-10-12 23:48:57 +00:00
379 lines
32 KiB
CMake
379 lines
32 KiB
CMake
project( MocapNETProject )
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cmake_minimum_required( VERSION 2.8.13 )
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#Make fast, lean and platform independent binaries..
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#The -fuse-ld=gold flag solves issue https://github.com/FORTH-ModelBasedTracker/MocapNET/issues/34
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#However it causes https://github.com/FORTH-ModelBasedTracker/MocapNET/issues/38
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set(CMAKE_CXX_FLAGS "-s -O3 -fPIC -march=native -mtune=native") #-fuse-ld=gold
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set(CMAKE_C_FLAGS "-s -O3 -fPIC -march=native -mtune=native") #-fuse-ld=gold
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OPTION(ENABLE_OPENGL OFF)
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OPTION(INTEL_OPTIMIZATIONS OFF)
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SET (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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INCLUDE(FindSSE)
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FindSSE ()
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IF(SSE2_FOUND)
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SET(INTEL_OPTIMIZATIONS ON)
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MESSAGE("SSE2 detected and will be used..")
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ENDIF(SSE2_FOUND)
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if (INTEL_OPTIMIZATIONS)
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add_definitions(-DINTEL_OPTIMIZATIONS)
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endif(INTEL_OPTIMIZATIONS)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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#JPEG/PNG libraries..
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set(JPG_Libs jpeg)
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set(PNG_Libs png)
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#First search for Tensorflow 2.x
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#------------------------------------------------------------------------------------------------------------------------------------------------
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IF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/lib/libtensorflow.so.2")
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MESSAGE("Using locally found libtensorflow v2 C-API")
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set(TENSORFLOW_ROOT "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/lib/" CACHE PATH "tensorflow root")
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set(TENSORFLOW_INCLUDE_ROOT "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/include/" CACHE PATH "tensorflow include")
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set(TENSORFLOW2_FOUND true CACHE BOOL "Tensorflow 2 available")
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set(TENSORFLOW_SOURCE_FILES
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${CMAKE_SOURCE_DIR}/src/NeuralNetworkAbstractionLayer/neuralNetworkAbstraction.cpp
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${CMAKE_SOURCE_DIR}/src/Tensorflow/tensorflow.cpp
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${CMAKE_SOURCE_DIR}/src/Tensorflow/tf_utils.cpp
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)
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ELSEIF(EXISTS "/usr/local/lib/libtensorflow.so.2")
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MESSAGE("Using system-wide found libtensorflow v2 C-API")
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set(TENSORFLOW_ROOT "/usr/local/lib/" CACHE PATH "tensorflow root")
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set(TENSORFLOW_INCLUDE_ROOT "/usr/local/include/" CACHE PATH "tensorflow include")
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set(TENSORFLOW2_FOUND true CACHE BOOL "Tensorflow 2 available")
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set(TENSORFLOW_SOURCE_FILES
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${CMAKE_SOURCE_DIR}/src/NeuralNetworkAbstractionLayer/neuralNetworkAbstraction.cpp
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${CMAKE_SOURCE_DIR}/src/Tensorflow/tensorflow.cpp
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${CMAKE_SOURCE_DIR}/src/Tensorflow/tf_utils.cpp
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)
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#If we can't find it then search for Tensorflow 1.x
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#------------------------------------------------------------------------------------------------------------------------------------------------
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ELSEIF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/lib/libtensorflow.so")
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MESSAGE("Using locally found libtensorflow v1 C-API")
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set(TENSORFLOW_ROOT "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/lib/" CACHE PATH "tensorflow root")
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set(TENSORFLOW_INCLUDE_ROOT "${CMAKE_SOURCE_DIR}/dependencies/libtensorflow/include/" CACHE PATH "tensorflow include")
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set(TENSORFLOW_SOURCE_FILES
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${CMAKE_SOURCE_DIR}/src/NeuralNetworkAbstractionLayer/neuralNetworkAbstraction.cpp
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${CMAKE_SOURCE_DIR}/src/Tensorflow/tensorflow.cpp
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${CMAKE_SOURCE_DIR}/src/Tensorflow/tf_utils.cpp
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)
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ELSEIF(EXISTS "/usr/local/lib/libtensorflow.so")
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MESSAGE("Using system-wide found libtensorflow v1 C-API")
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set(TENSORFLOW_ROOT "/usr/local/lib/" CACHE PATH "tensorflow root")
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set(TENSORFLOW_INCLUDE_ROOT "/usr/local/include/" CACHE PATH "tensorflow include")
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set(TENSORFLOW_SOURCE_FILES
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${CMAKE_SOURCE_DIR}/src/NeuralNetworkAbstractionLayer/neuralNetworkAbstraction.cpp
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${CMAKE_SOURCE_DIR}/src/Tensorflow/tensorflow.cpp
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${CMAKE_SOURCE_DIR}/src/Tensorflow/tf_utils.cpp
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)
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#If we can't find any Tensorflow just point to the /usr/lib and hope for the best..
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#------------------------------------------------------------------------------------------------------------------------------------------------
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ELSE()
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MESSAGE("Did not find a tensorflow version, please consider running the initialize.sh script or reading the README file")
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#Set some default tensorflow paths to give some valid error afterwards..
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set(TENSORFLOW_ROOT "/usr/local/lib/" CACHE PATH "tensorflow root")
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set(TENSORFLOW_INCLUDE_ROOT "/usr/local/include/" CACHE PATH "tensorflow include")
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ENDIF()
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#------------------------------------------------------------------------------------------------------------------------------------------------
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include_directories(${TENSORFLOW_INCLUDE_ROOT})
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ADD_LIBRARY(TensorflowFramework SHARED IMPORTED)
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IF (TENSORFLOW2_FOUND)
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SET_TARGET_PROPERTIES(TensorflowFramework PROPERTIES IMPORTED_LOCATION ${TENSORFLOW_ROOT}/libtensorflow_framework.so.2)
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ELSE(TENSORFLOW2_FOUND)
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SET_TARGET_PROPERTIES(TensorflowFramework PROPERTIES IMPORTED_LOCATION ${TENSORFLOW_ROOT}/libtensorflow_framework.so)
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ENDIF (TENSORFLOW2_FOUND)
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ADD_LIBRARY(Tensorflow SHARED IMPORTED)
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IF (TENSORFLOW2_FOUND)
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SET_TARGET_PROPERTIES(Tensorflow PROPERTIES IMPORTED_LOCATION ${TENSORFLOW_ROOT}/libtensorflow.so.2)
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ELSE(TENSORFLOW2_FOUND)
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SET_TARGET_PROPERTIES(Tensorflow PROPERTIES IMPORTED_LOCATION ${TENSORFLOW_ROOT}/libtensorflow.so)
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ENDIF (TENSORFLOW2_FOUND)
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#If our development environment has RGBDAcquisition then we can use BVH capabilities..
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#------------------------------------------------------------------------------------------------------------------------------------------------
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set(BVH_SOURCE "")
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IF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader")
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add_definitions(-DUSE_BVH)
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set(BVH_SOURCE
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#--------------------------------------------------------------------------------
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/PThreadWorkerPool/pthreadWorkerPool.h
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#--------------------------------------------------------------------------------
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/bvh_loader.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/calculate/bvh_to_tri_pose.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/calculate/bvh_transform.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/calculate/bvh_project.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/import/fromBVH.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_trajectoryParserTRI.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_trajectoryParserPrimitives.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_export.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_c.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_bvh.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_svg.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_csv.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_to_json.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/export/bvh_export.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/edit/bvh_randomize.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/edit/bvh_filter.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/edit/bvh_rename.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/edit/bvh_merge.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/edit/bvh_cut_paste.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/edit/bvh_interpolate.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/edit/bvh_remapangles.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/ik/bvh_inverseKinematics.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/ik/hardcodedProblems_inverseKinematics.c
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#${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/ik/levmar.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/metrics/bvh_measure.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/MotionCaptureLoader/tests/test.c
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#--------------------------------------------------------------------------------
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/calibration.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/calibration.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/transform.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/transform.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/undistort.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration/undistort.h
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#--------------------------------------------------------------------------------
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/matrixTools.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/matrix3x3Tools.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/matrix4x4Tools.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/matrixOpenGL.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/matrixCalculations.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/solveLinearSystemGJ.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/solveHomography.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/quaternions.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/AmMatrix/simpleRenderer.c
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)
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MESSAGE("BVH Code found and will be used..")
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add_subdirectory(src/GroundTruthGenerator/) #Ground Truth generator can only be compiled with BVH code..
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add_subdirectory(src/MocapNET2/reshapeCSVFileToMakeClassification/) #Orientation classification needs this tool to be built before working..
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#MESSAGE("${BVH_SOURCE}")
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ENDIF()
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#------------------------------------------------------------------------------------------------------------------------------------------------
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#------------------------------------------------------------------------------------------------------------------------------------------------
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set(OPENGL_LIBS "")
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set(OPENGL_SOURCE "")
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if (ENABLE_OPENGL)
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IF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library")
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add_subdirectory(${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Codecs)
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add_subdirectory(${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/tools/Calibration)
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#add_subdirectory(${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library) #OpenGLAcquisition
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add_definitions(-DUSE_OPENGL)
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#add_definitions(-DUSE_GLEW)
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set(OPENGL_LIBS rt m GL GLU GLEW X11 Codecs CalibrationLibrary)
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set(OPENGL_SOURCE
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/OpenGLAcquisition.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/OpenGLAcquisition.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx2.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx2.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx3.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/System/glx3.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/main.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/OGLRendererSandbox.h
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#3D Models and how to load them
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_obj.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_obj.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_tri.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_tri.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_processor.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_processor.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_hardcoded.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_hardcoded.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_transform_joints.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_loader_transform_joints.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_converter.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_converter.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_editor.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/ModelLoader/model_editor.h
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#Textures and how to load them
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TextureLoader/texture_loader.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TextureLoader/texture_loader.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TextureLoader/image_proc.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TextureLoader/image_proc.h
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#OpenGL Rendering stuff
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/FixedPipeline/ogl_fixed_pipeline_renderer.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/FixedPipeline/ogl_fixed_pipeline_renderer.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/render_buffer.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/render_buffer.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/uploadGeometry.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/uploadGeometry.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/ogl_shader_pipeline_renderer.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/ogl_shader_pipeline_renderer.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/shader_loader.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ShaderPipeline/shader_loader.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ogl_rendering.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/ogl_rendering.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/tiledRenderer.h
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/tiledRenderer.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/downloadFromRenderer.c
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${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Rendering/downloadFromRenderer.h
|
|
|
|
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Tools/tools.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Tools/tools.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Tools/save_to_file.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Tools/save_to_file.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/scene.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/scene.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/control.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/control.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/photoShootingScene.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Scene/photoShootingScene.c
|
|
#AmMatrix dependencies
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/quaternions.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/quaternions.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrix3x3Tools.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrix3x3Tools.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrix4x4Tools.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrix4x4Tools.h
|
|
#../tools/AmMatrix/matrixProject.c
|
|
#../tools/AmMatrix/matrixProject.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrixCalculations.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrixCalculations.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrixOpenGL.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/matrixOpenGL.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/solveLinearSystemGJ.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/AmMatrix/solveLinearSystemGJ.h
|
|
#ImageOperations dependencies
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/depthClassifier.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/convolutionFilter.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/imageFilters.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/findSubImage.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/imageOps.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/patchComparison.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/patchComparison.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition//tools/ImageOperations/resize.c
|
|
#Rest of the stuff
|
|
#${CMAKE_SOURCE_DIR}/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/InputParser_C.c
|
|
#${CMAKE_SOURCE_DIR}/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/InputParser_C.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryParser.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryParser.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryParserDataStructures.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryParserDataStructures.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryCalculator.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryCalculator.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryPrimitives.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/TrajectoryPrimitives.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/hashmap.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/TrajectoryParser/hashmap.h
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Interfaces/webInterface.c
|
|
${CMAKE_SOURCE_DIR}/dependencies/RGBDAcquisition/opengl_acquisition_shared_library/opengl_depth_and_color_renderer/src/Library/Interfaces/webInterface.h
|
|
)
|
|
MESSAGE("OpenGL code found and will be used..")
|
|
ELSE()
|
|
MESSAGE("OpenGL support enabled, but OpenGL code not found..")
|
|
ENDIF()
|
|
ELSE (ENABLE_OPENGL)
|
|
MESSAGE("OpenGL support will not be compiled in")
|
|
ENDIF(ENABLE_OPENGL)
|
|
|
|
#------------------------------------------------------------------------------------------------------------------------------------------------
|
|
#------------------------------------------------------------------------------------------------------------------------------------------------
|
|
#------------------------------------------------------------------------------------------------------------------------------------------------
|
|
#------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#Autosearch for the opencv maybe installed by the user..!
|
|
find_package(OpenCV PATHS dependencies/opencv-3.2.0/build NO_DEFAULT_PATH)
|
|
find_package (OpenCV)
|
|
if (OpenCV_FOUND)
|
|
add_definitions(-DUSE_OPENCV)
|
|
MESSAGE("OpenCV code found and will be used..")
|
|
MESSAGE(${OpenCV_DIR})
|
|
ENDIF(OpenCV_FOUND)
|
|
|
|
|
|
|
|
#If ammarserver is present then use it..
|
|
set(NETWORK_CLIENT_LIBRARIES "")
|
|
IF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/AmmarServer/src/AmmServerlib")
|
|
add_definitions(-DUSE_NETWORKING)
|
|
MESSAGE("AmmarServer support will be compiled in")
|
|
#add_subdirectory (dependencies/AmmarServer/) #You can force add everything but this adds too much to the build time
|
|
set(NETWORK_CLIENT_LIBRARIES "AmmClient")
|
|
add_subdirectory (dependencies/AmmarServer/src/AmmClient)
|
|
add_subdirectory (dependencies/AmmarServer/src/AmmServerlib)
|
|
add_subdirectory (dependencies/AmmarServer/src/Hashmap)
|
|
add_subdirectory (dependencies/AmmarServer/src/InputParser)
|
|
ENDIF()
|
|
|
|
|
|
#This needs Tensorflow C-API installed...
|
|
#https://www.tensorflow.org/install/lang_c
|
|
#wget https://storage.googleapis.com/tensorflow/libtensorflow/libtensorflow-gpu-linux-x86_64-1.13.1.tar.gz
|
|
#pip3 show protobuf
|
|
#add_subdirectory (MocapNETStandalone/)
|
|
|
|
|
|
IF(EXISTS "${CMAKE_SOURCE_DIR}/dependencies/AmmarServer/src/AmmServerlib")
|
|
#add_subdirectory (src/MocapNET1/MocapNETServerHTTP/)
|
|
ENDIF()
|
|
|
|
if (OpenCV_FOUND)
|
|
add_subdirectory (src/Webcam/)
|
|
#Deactivated to keep build targets sane
|
|
add_subdirectory(src/MocapNET2/BVHGUI2)
|
|
add_subdirectory(src/MocapNET2/MocapNET2LiveWebcamDemo)
|
|
ENDIF(OpenCV_FOUND)
|
|
|
|
#add_subdirectory(src/MocapNET2/BVHTemplate/)
|
|
add_subdirectory(src/MocapNET2/MocapNETLib2/)
|
|
add_subdirectory(src/MocapNET2/MocapNETFromCSV/)
|
|
add_subdirectory(src/MocapNET2/Converters/Openpose)
|
|
add_subdirectory(src/MocapNET2/Converters/H36M)
|
|
add_subdirectory(src/MocapNET2/Converters/convertCSV3D)
|
|
add_subdirectory(src/MocapNET2/testCSV/)
|
|
add_subdirectory(src/MocapNET2/drawCSV/)
|
|
add_subdirectory(src/MocapNET2/CSVClusterPlot)
|
|
#------------------------------------------------------------------
|
|
add_subdirectory(src/JointEstimator2D)
|
|
|
|
|
|
# TODO FIX INSTALLATION DIRECTORIES
|
|
|
|
# install(TARGETS RGBDAcquisitionProject
|
|
# LIBRARY DESTINATION lib
|
|
# ARCHIVE DESTINATION lib
|
|
# RUNTIME DESTINATION bin)
|
|
|
|
|