mirror of
https://github.com/storytold/storyteller-ml.git
synced 2026-10-17 00:23:14 +00:00
475 lines
15 KiB
Python
475 lines
15 KiB
Python
import importlib
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import math
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from collections import defaultdict
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from dataclasses import dataclass
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from typing import Any, Callable, Dict, List, Optional, Tuple, Union
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import imageio
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import numpy as np
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import PIL.Image
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import rembg
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import torch
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import torch.nn as nn
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import torch.nn.functional as F
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import trimesh
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from omegaconf import DictConfig, OmegaConf
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from PIL import Image
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def parse_structured(fields: Any, cfg: Optional[Union[dict, DictConfig]] = None) -> Any:
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scfg = OmegaConf.merge(OmegaConf.structured(fields), cfg)
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return scfg
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def find_class(cls_string):
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module_string = ".".join(cls_string.split(".")[:-1])
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cls_name = cls_string.split(".")[-1]
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module = importlib.import_module(module_string, package=None)
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cls = getattr(module, cls_name)
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return cls
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def get_intrinsic_from_fov(fov, H, W, bs=-1):
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focal_length = 0.5 * H / np.tan(0.5 * fov)
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intrinsic = np.identity(3, dtype=np.float32)
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intrinsic[0, 0] = focal_length
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intrinsic[1, 1] = focal_length
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intrinsic[0, 2] = W / 2.0
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intrinsic[1, 2] = H / 2.0
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if bs > 0:
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intrinsic = intrinsic[None].repeat(bs, axis=0)
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return torch.from_numpy(intrinsic)
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class BaseModule(nn.Module):
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@dataclass
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class Config:
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pass
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cfg: Config # add this to every subclass of BaseModule to enable static type checking
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def __init__(
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self, cfg: Optional[Union[dict, DictConfig]] = None, *args, **kwargs
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) -> None:
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super().__init__()
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self.cfg = parse_structured(self.Config, cfg)
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self.configure(*args, **kwargs)
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def configure(self, *args, **kwargs) -> None:
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raise NotImplementedError
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class ImagePreprocessor:
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def convert_and_resize(
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self,
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image: Union[PIL.Image.Image, np.ndarray, torch.Tensor],
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size: int,
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):
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if isinstance(image, PIL.Image.Image):
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image = torch.from_numpy(np.array(image).astype(np.float32) / 255.0)
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elif isinstance(image, np.ndarray):
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if image.dtype == np.uint8:
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image = torch.from_numpy(image.astype(np.float32) / 255.0)
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else:
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image = torch.from_numpy(image)
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elif isinstance(image, torch.Tensor):
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pass
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batched = image.ndim == 4
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if not batched:
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image = image[None, ...]
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image = F.interpolate(
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image.permute(0, 3, 1, 2),
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(size, size),
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mode="bilinear",
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align_corners=False,
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antialias=True,
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).permute(0, 2, 3, 1)
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if not batched:
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image = image[0]
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return image
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def __call__(
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self,
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image: Union[
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PIL.Image.Image,
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np.ndarray,
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torch.FloatTensor,
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List[PIL.Image.Image],
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List[np.ndarray],
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List[torch.FloatTensor],
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],
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size: int,
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) -> Any:
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if isinstance(image, (np.ndarray, torch.FloatTensor)) and image.ndim == 4:
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image = self.convert_and_resize(image, size)
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else:
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if not isinstance(image, list):
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image = [image]
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image = [self.convert_and_resize(im, size) for im in image]
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image = torch.stack(image, dim=0)
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return image
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def rays_intersect_bbox(
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rays_o: torch.Tensor,
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rays_d: torch.Tensor,
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radius: float,
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near: float = 0.0,
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valid_thresh: float = 0.01,
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):
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input_shape = rays_o.shape[:-1]
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rays_o, rays_d = rays_o.view(-1, 3), rays_d.view(-1, 3)
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rays_d_valid = torch.where(
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rays_d.abs() < 1e-6, torch.full_like(rays_d, 1e-6), rays_d
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)
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if type(radius) in [int, float]:
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radius = torch.FloatTensor(
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[[-radius, radius], [-radius, radius], [-radius, radius]]
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).to(rays_o.device)
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radius = (
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1.0 - 1.0e-3
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) * radius # tighten the radius to make sure the intersection point lies in the bounding box
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interx0 = (radius[..., 1] - rays_o) / rays_d_valid
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interx1 = (radius[..., 0] - rays_o) / rays_d_valid
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t_near = torch.minimum(interx0, interx1).amax(dim=-1).clamp_min(near)
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t_far = torch.maximum(interx0, interx1).amin(dim=-1)
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# check wheter a ray intersects the bbox or not
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rays_valid = t_far - t_near > valid_thresh
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t_near[torch.where(~rays_valid)] = 0.0
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t_far[torch.where(~rays_valid)] = 0.0
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t_near = t_near.view(*input_shape, 1)
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t_far = t_far.view(*input_shape, 1)
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rays_valid = rays_valid.view(*input_shape)
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return t_near, t_far, rays_valid
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def chunk_batch(func: Callable, chunk_size: int, *args, **kwargs) -> Any:
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if chunk_size <= 0:
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return func(*args, **kwargs)
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B = None
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for arg in list(args) + list(kwargs.values()):
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if isinstance(arg, torch.Tensor):
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B = arg.shape[0]
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break
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assert (
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B is not None
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), "No tensor found in args or kwargs, cannot determine batch size."
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out = defaultdict(list)
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out_type = None
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# max(1, B) to support B == 0
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for i in range(0, max(1, B), chunk_size):
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out_chunk = func(
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*[
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arg[i : i + chunk_size] if isinstance(arg, torch.Tensor) else arg
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for arg in args
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],
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**{
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k: arg[i : i + chunk_size] if isinstance(arg, torch.Tensor) else arg
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for k, arg in kwargs.items()
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},
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)
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if out_chunk is None:
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continue
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out_type = type(out_chunk)
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if isinstance(out_chunk, torch.Tensor):
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out_chunk = {0: out_chunk}
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elif isinstance(out_chunk, tuple) or isinstance(out_chunk, list):
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chunk_length = len(out_chunk)
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out_chunk = {i: chunk for i, chunk in enumerate(out_chunk)}
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elif isinstance(out_chunk, dict):
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pass
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else:
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print(
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f"Return value of func must be in type [torch.Tensor, list, tuple, dict], get {type(out_chunk)}."
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)
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exit(1)
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for k, v in out_chunk.items():
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v = v if torch.is_grad_enabled() else v.detach()
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out[k].append(v)
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if out_type is None:
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return None
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out_merged: Dict[Any, Optional[torch.Tensor]] = {}
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for k, v in out.items():
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if all([vv is None for vv in v]):
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# allow None in return value
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out_merged[k] = None
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elif all([isinstance(vv, torch.Tensor) for vv in v]):
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out_merged[k] = torch.cat(v, dim=0)
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else:
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raise TypeError(
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f"Unsupported types in return value of func: {[type(vv) for vv in v if not isinstance(vv, torch.Tensor)]}"
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)
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if out_type is torch.Tensor:
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return out_merged[0]
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elif out_type in [tuple, list]:
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return out_type([out_merged[i] for i in range(chunk_length)])
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elif out_type is dict:
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return out_merged
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ValidScale = Union[Tuple[float, float], torch.FloatTensor]
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def scale_tensor(dat: torch.FloatTensor, inp_scale: ValidScale, tgt_scale: ValidScale):
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if inp_scale is None:
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inp_scale = (0, 1)
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if tgt_scale is None:
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tgt_scale = (0, 1)
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if isinstance(tgt_scale, torch.FloatTensor):
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assert dat.shape[-1] == tgt_scale.shape[-1]
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dat = (dat - inp_scale[0]) / (inp_scale[1] - inp_scale[0])
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dat = dat * (tgt_scale[1] - tgt_scale[0]) + tgt_scale[0]
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return dat
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def get_activation(name) -> Callable:
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if name is None:
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return lambda x: x
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name = name.lower()
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if name == "none":
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return lambda x: x
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elif name == "exp":
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return lambda x: torch.exp(x)
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elif name == "sigmoid":
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return lambda x: torch.sigmoid(x)
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elif name == "tanh":
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return lambda x: torch.tanh(x)
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elif name == "softplus":
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return lambda x: F.softplus(x)
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else:
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try:
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return getattr(F, name)
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except AttributeError:
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raise ValueError(f"Unknown activation function: {name}")
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def get_ray_directions(
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H: int,
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W: int,
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focal: Union[float, Tuple[float, float]],
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principal: Optional[Tuple[float, float]] = None,
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use_pixel_centers: bool = True,
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normalize: bool = True,
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) -> torch.FloatTensor:
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"""
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Get ray directions for all pixels in camera coordinate.
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Reference: https://www.scratchapixel.com/lessons/3d-basic-rendering/
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ray-tracing-generating-camera-rays/standard-coordinate-systems
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Inputs:
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H, W, focal, principal, use_pixel_centers: image height, width, focal length, principal point and whether use pixel centers
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Outputs:
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directions: (H, W, 3), the direction of the rays in camera coordinate
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"""
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pixel_center = 0.5 if use_pixel_centers else 0
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if isinstance(focal, float):
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fx, fy = focal, focal
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cx, cy = W / 2, H / 2
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else:
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fx, fy = focal
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assert principal is not None
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cx, cy = principal
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i, j = torch.meshgrid(
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torch.arange(W, dtype=torch.float32) + pixel_center,
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torch.arange(H, dtype=torch.float32) + pixel_center,
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indexing="xy",
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)
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directions = torch.stack([(i - cx) / fx, -(j - cy) / fy, -torch.ones_like(i)], -1)
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if normalize:
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directions = F.normalize(directions, dim=-1)
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return directions
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def get_rays(
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directions,
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c2w,
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keepdim=False,
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normalize=False,
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) -> Tuple[torch.FloatTensor, torch.FloatTensor]:
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# Rotate ray directions from camera coordinate to the world coordinate
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assert directions.shape[-1] == 3
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if directions.ndim == 2: # (N_rays, 3)
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if c2w.ndim == 2: # (4, 4)
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c2w = c2w[None, :, :]
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assert c2w.ndim == 3 # (N_rays, 4, 4) or (1, 4, 4)
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rays_d = (directions[:, None, :] * c2w[:, :3, :3]).sum(-1) # (N_rays, 3)
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rays_o = c2w[:, :3, 3].expand(rays_d.shape)
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elif directions.ndim == 3: # (H, W, 3)
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assert c2w.ndim in [2, 3]
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if c2w.ndim == 2: # (4, 4)
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rays_d = (directions[:, :, None, :] * c2w[None, None, :3, :3]).sum(
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-1
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) # (H, W, 3)
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rays_o = c2w[None, None, :3, 3].expand(rays_d.shape)
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elif c2w.ndim == 3: # (B, 4, 4)
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rays_d = (directions[None, :, :, None, :] * c2w[:, None, None, :3, :3]).sum(
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-1
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) # (B, H, W, 3)
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rays_o = c2w[:, None, None, :3, 3].expand(rays_d.shape)
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elif directions.ndim == 4: # (B, H, W, 3)
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assert c2w.ndim == 3 # (B, 4, 4)
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rays_d = (directions[:, :, :, None, :] * c2w[:, None, None, :3, :3]).sum(
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-1
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) # (B, H, W, 3)
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rays_o = c2w[:, None, None, :3, 3].expand(rays_d.shape)
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if normalize:
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rays_d = F.normalize(rays_d, dim=-1)
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if not keepdim:
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rays_o, rays_d = rays_o.reshape(-1, 3), rays_d.reshape(-1, 3)
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return rays_o, rays_d
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def get_spherical_cameras(
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n_views: int,
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elevation_deg: float,
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camera_distance: float,
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fovy_deg: float,
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height: int,
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width: int,
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):
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azimuth_deg = torch.linspace(0, 360.0, n_views + 1)[:n_views]
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elevation_deg = torch.full_like(azimuth_deg, elevation_deg)
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camera_distances = torch.full_like(elevation_deg, camera_distance)
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elevation = elevation_deg * math.pi / 180
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azimuth = azimuth_deg * math.pi / 180
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# convert spherical coordinates to cartesian coordinates
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# right hand coordinate system, x back, y right, z up
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# elevation in (-90, 90), azimuth from +x to +y in (-180, 180)
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camera_positions = torch.stack(
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[
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camera_distances * torch.cos(elevation) * torch.cos(azimuth),
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camera_distances * torch.cos(elevation) * torch.sin(azimuth),
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camera_distances * torch.sin(elevation),
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],
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dim=-1,
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)
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# default scene center at origin
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center = torch.zeros_like(camera_positions)
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# default camera up direction as +z
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up = torch.as_tensor([0, 0, 1], dtype=torch.float32)[None, :].repeat(n_views, 1)
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fovy = torch.full_like(elevation_deg, fovy_deg) * math.pi / 180
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lookat = F.normalize(center - camera_positions, dim=-1)
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right = F.normalize(torch.cross(lookat, up), dim=-1)
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up = F.normalize(torch.cross(right, lookat), dim=-1)
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c2w3x4 = torch.cat(
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[torch.stack([right, up, -lookat], dim=-1), camera_positions[:, :, None]],
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dim=-1,
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)
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c2w = torch.cat([c2w3x4, torch.zeros_like(c2w3x4[:, :1])], dim=1)
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c2w[:, 3, 3] = 1.0
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# get directions by dividing directions_unit_focal by focal length
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focal_length = 0.5 * height / torch.tan(0.5 * fovy)
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directions_unit_focal = get_ray_directions(
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H=height,
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W=width,
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focal=1.0,
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)
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directions = directions_unit_focal[None, :, :, :].repeat(n_views, 1, 1, 1)
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directions[:, :, :, :2] = (
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directions[:, :, :, :2] / focal_length[:, None, None, None]
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)
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# must use normalize=True to normalize directions here
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rays_o, rays_d = get_rays(directions, c2w, keepdim=True, normalize=True)
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return rays_o, rays_d
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def remove_background(
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image: PIL.Image.Image,
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rembg_session: Any = None,
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force: bool = False,
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**rembg_kwargs,
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) -> PIL.Image.Image:
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do_remove = True
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if image.mode == "RGBA" and image.getextrema()[3][0] < 255:
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do_remove = False
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do_remove = do_remove or force
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if do_remove:
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image = rembg.remove(image, session=rembg_session, **rembg_kwargs)
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return image
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def resize_foreground(
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image: PIL.Image.Image,
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ratio: float,
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) -> PIL.Image.Image:
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image = np.array(image)
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assert image.shape[-1] == 4
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alpha = np.where(image[..., 3] > 0)
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y1, y2, x1, x2 = (
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alpha[0].min(),
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alpha[0].max(),
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alpha[1].min(),
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alpha[1].max(),
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)
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# crop the foreground
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fg = image[y1:y2, x1:x2]
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# pad to square
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size = max(fg.shape[0], fg.shape[1])
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ph0, pw0 = (size - fg.shape[0]) // 2, (size - fg.shape[1]) // 2
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ph1, pw1 = size - fg.shape[0] - ph0, size - fg.shape[1] - pw0
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new_image = np.pad(
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fg,
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((ph0, ph1), (pw0, pw1), (0, 0)),
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mode="constant",
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constant_values=((0, 0), (0, 0), (0, 0)),
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)
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# compute padding according to the ratio
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new_size = int(new_image.shape[0] / ratio)
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# pad to size, double side
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ph0, pw0 = (new_size - size) // 2, (new_size - size) // 2
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ph1, pw1 = new_size - size - ph0, new_size - size - pw0
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new_image = np.pad(
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new_image,
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((ph0, ph1), (pw0, pw1), (0, 0)),
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mode="constant",
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constant_values=((0, 0), (0, 0), (0, 0)),
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)
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new_image = PIL.Image.fromarray(new_image)
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return new_image
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def save_video(
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frames: List[PIL.Image.Image],
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output_path: str,
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fps: int = 30,
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):
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# use imageio to save video
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frames = [np.array(frame) for frame in frames]
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writer = imageio.get_writer(output_path, fps=fps)
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for frame in frames:
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writer.append_data(frame)
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writer.close()
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def to_gradio_3d_orientation(mesh):
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mesh.apply_transform(trimesh.transformations.rotation_matrix(-np.pi/2, [1, 0, 0]))
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mesh.apply_transform(trimesh.transformations.rotation_matrix(np.pi/2, [0, 1, 0]))
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return mesh
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