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Author SHA1 Message Date
bherbruck 5965439a15 Release 0.24.0 2026-10-26 19:23:21 -04:00
bherbruck 0b2d3ecd44 Release 0.24.0: version bump, design format 39 (#7394)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 19:23:19 -04:00
github-actions[bot] 96e43bb4ef Regenerate generated files and fold pending files [skip ci] 2026-10-26 23:04:43 +00:00
github-actions[bot] 955f5aea43 Regenerate generated files and fold pending files [skip ci] 2026-10-26 22:56:34 +00:00
bherbruck 739e442824 Links: ask before following a design's network paths (#7372)
A path a design names (a linked design, a sketch text's font file) now
goes through one rule before any file call: a network location is
reached only once its server is allowed, a device path never. Update
Links and Open Linked Design ask first (Allow once / Always allow this
server / Cancel); Preferences > Design lists the allowed servers and
can allow every network location. component.links reports such a
link's found as unknown with a reason, without looking for it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 18:52:43 -04:00
MAKAO 30f951ecf9 Navigation bridge: a device's own app moves the view (#6094)
A homemade 3D input device's driver app (MAKMOUSE) listens on a loopback
port; with Preferences > Navigation > "Navigate with a device app on this
computer" on (off by default), the desktop app connects, says hello and
reads JSON lines: axis motion (orbit, pan or zoom by mode), zoom steps and
standard views. The motion goes through navigation::device like a 3D
mouse's, only in the focused window; a HID device the app names is left
to it. Documented in docs/3d-mouse.md.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 22:14:52 +00:00
github-actions[bot] 02458892d9 Regenerate generated files and fold pending files [skip ci] 2026-10-26 22:30:02 +00:00
amolinari-autotex 1d02a5f2d4 Personal Hole parameter presets (#4480)
* feat: add personal Hole parameter presets

* feat(hole): prompt for preset names and recall changed selections

Ask for a name only on Save new or Rename in the kit confirmation. Keep Enter and Escape inside the prompt, preserve cancelled drafts, recall only changed selections, and retain independent recessed-hole bottom choices.

* feat(hole): preserve thread direction and partial depth in presets

Carry Left/Partial, explicit source units and Custom draft guards through personal preset capture and recall. Preserve legacy Right/Full/flat defaults and reject unknown options before changing the form. This production bridge depends on the handedness and graphical-depth changes inherited below it.

* docs(hole): describe supported preset thread options

* feat(ui): save modified hole presets in place

* fix(presets): retain reference placement and current locale contracts

* test(ui): borrow restored preset library during serialization

* test(presets): preserve modal focus with viewport focus restoration

* Use UI kit controls for hole preset selection
2026-10-26 22:00:56 +00:00
bherbruck c391ef17cb Themes: Clay (light) and Clay Dark, warm paper and charcoal (#7342)
* Themes: Clay (light) and Clay Dark, warm paper and charcoal with a terracotta accent

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Clay: on-accent text a touch lighter for 4.5:1 on the accent

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 21:31:40 +00:00
Nathan Dane e413327821 History: follow the Browser's translucency when docked under it (#6922) 2026-10-26 21:26:28 +00:00
HiroKenEz a1eb63c169 Extrude: the picked region is the one extruded again (#6724) (#6766)
* claim: #6724

* Extrude: the picked region is the one extruded again (#6724)

Since #5530 (#5302) every index or point pick grew to the whole drawn
profile that reference geometry cuts, so a lens or crescent clicked in
Extrude, where the face's projected outline cuts a circle, extruded the
whole circle while the dialog highlighted and counted one region.

Dialogs now send exact_regions: true with their profile picks, and the
command keeps each pick to the region it names. Picks without the flag
(scripts, agents, the CLI) still take the whole drawn profile (#5302).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 21:02:43 +00:00
github-actions[bot] 610f2e479c Regenerate generated files and fold pending files [skip ci] 2026-10-26 21:16:46 +00:00
HiroKenEz f49cd33db1 Select Other: list what is under the pointer front to back, one body at a time (#5345) (#5509)
* claim: #5345

* Select Other: list what is under the pointer front to back, one body at a time (#5345)

The list was sorted by kind first, so on stacked bodies it showed every
body's face, then every body, mixed across depth. Now each body's rows
stay together (vertices, edges, face, then the body), bodies ordered by
their nearest hit along the pick ray; an edge counts at its point under
the pointer. Sketch overlays stay first, profiles, planes and axes last.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 20:55:45 +00:00
Colin Faulkingham 4c7087ec16 Disable Perspective while editing a sketch (#2144) (#4291)
* claim: #2144

* Disable perspective toggle while editing a sketch (#2144)
2026-10-26 20:48:21 +00:00
AhmetV f87b657c82 Sketch: keep the dimension box focused after a palette linetype click (#2927) (#3197)
Co-authored-by: AhmetV <344941595+ahmetv10@users.noreply.github.com>
2026-10-26 20:32:10 +00:00
CamWight 64ba396c05 Part properties: one table of keys (#4784) (#4786)
* claim: #4784

* Part properties: one table of keys, each with its scope, check and label (#4784)

SolidCraft's part-property keys (project, part number, revision, author,
organization, description, licence) were declared once but listed again
by hand in each command, error, dialog and window. They are now one
table, metadata::KEYS: each row has the key, where it may be set
(Scope: the design, a component or both), how its value is checked and
the message id of its label. A new key is one row.

Metadata::set is told whose metadata it changes (Owner::Design or
Owner::Component), and a key is taken where its scope covers that
owner. is_well_known, both set commands, document.metadata,
component.metadata, the refusals, the Design Properties dialog and the
Bill of Materials window read the table; the hand-written lists are
gone (WELL_KNOWN, the label match whose fallback named any unknown key
"License", the window's three labels). metadata::BOM_KEYS names, in
column order, the keys a bill of materials lists for each part:
component.metadata returns them, component.metadata.set takes each as a
parameter of its own and the window edits them; a test keeps each one a
row of the table that a component takes. Free properties use the keys'
text rule (metadata::check_text) instead of a copy of it. The params
docs point to document.metadata's properties instead of repeating the
keys.

Every key accepted before still is, on the design and on a component.
Two things change:
- a refused key or a full metadata on a component says "part property"
  ("`bogus` is not a part property: …", "part properties are limited
  to …"), not "design property";
- changing the design's own properties no longer evaluates the model.
  The fields that change no geometry are named once,
  Document::with_part_properties_of: the design's metadata, and each
  component's metadata and free properties. It compares them first and
  copies the design only when one differs, as before.

The shortcut is for a session's own edits only. A command that gives
the session another design (doc.open, file.new, doc.recover: through
Session::replace_design, which now counts them) is refreshed in full,
however little the new design differs from the one before, so its
joints are solved and its occurrence state pruned. Before, opening a
design that differed from the open one only in render settings or
component properties skipped that; with the design's properties in the
list it would have for two revisions of one part too.

Tests: the table (one row per key, the dialog's order); the bill of
materials' keys (rows a component takes, in column order); each scope
on each owner, and refusals that name the owner (the empty key, an
unknown key, a 256-byte key shown cut); the text check at 4096 bytes,
line breaks, tabs and control characters; hostile keys and values
refused without a change; only-part-property changes in each scope,
and changes beside them (units, a component's name, an added, removed
or swapped component); document.metadata.set, remove, undo and redo
evaluate nothing; opening a revision that differs only in its author
solves its joint; the component wording, the shortcuts and the limits;
the dialog's and the window's labels from the table.

What the tests can't reach: every row is Scope::Both, so a known key
refused for its owner (the wrong-owner branch of check) can't happen
yet. It becomes live with the first single-scope row, bom_type, a
component-only key.

Left for later (not this topic):
- Metadata::others() ignores scope, so a component-only key stored on
  the design would be neither a dialog field nor listed under other
  tools' data. It matters from the first single-scope key (bom_type).
- assembly.bom's rows, its CSV columns and the window's grid headers
  still name the three keys by hand; the bill of materials module's
  rewrite will read BOM_KEYS.
- The bill of materials types (P1, #5107, into drawings) still use
  WELL_KNOWN and the two-argument set: once this is on main, bom_type
  is rebuilt on it as one KEYS row with Scope::Component, set through
  Owner::Component.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 20:03:22 +00:00
Logan Night 1720c56840 Drag arrows: pattern spacing and sketch offset go negative past their start (#5497) (#5508)
* claim: #5497

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Sketch pattern: a spacing arrow dragged past zero gives a negative spacing (#5497)

The drag arrow floored an unsigned value at a small positive number, and the
rectangular sketch pattern's two spacing arrows were unsigned, although the
command takes a negative spacing and typing one works. Both arrows are signed
now, like the Extrude, Move and offset ones.

The test drags each arrow back past its start: without the change the first
one stops at 0.001.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Drag arrows: the solid pattern spacing and one-sided sketch offset go negative too (#5497)

The solid rectangular pattern's Spacing arrow and the sketch Offset distance
arrow were unsigned, so a drag back past the start stopped at a small positive
value, although both commands take a negative value and typing one works. Both
are signed now. A symmetric offset uses only the distance's size, so its arrow
still stops at the curve.

Tests: the solid pattern arrow dragged 10 mm back gives Spacing -10 and the
copies on the negative side (without the change: 0.001); the offset arrow
dragged across its circle gives -1 mm and the same circle as typing -1 mm
(without the change: 0.001), and a symmetric offset stays positive.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 20:03:03 +00:00
github-actions[bot] b28decfaf6 Regenerate generated files and fold pending files [skip ci] 2026-10-26 20:30:44 +00:00
bherbruck 9e4dc48165 Release: sign Windows binaries and MSI through SignPath Foundation (#7067)
* Release: sign the Windows binaries and MSI through SignPath Foundation

When the SIGNPATH_API_TOKEN secret exists, each Windows job sends the
three .exe files to SignPath before packaging, then the MSI built from
them, using the GitHub artifact flow from SignPath's docs. The policy
is test-signing unless the signpath_signing_policy dispatch input or
the SIGNPATH_SIGNING_POLICY repository variable says otherwise. Without
the secret the jobs build unsigned exactly as before.

package.ps1 gains -Phase stage|package so signing can sit between the
build and the MSI; the artifact configuration to paste into SignPath is
packaging/windows/signpath-artifact-configuration.xml.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* SignPath: drop the description attributes the Foundation plan doesn't allow

SignPath Foundation projects get an automatic signature description (its watermark);
the artifact configuration may not override it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 19:47:06 +00:00
bherbruck 3de2f96b7f Sketch dimensions: double-click a shown dimension in the model view to edit it (#7079) (#7080)
* Double-click a shown sketch dimension in the model view to edit its value (#7079)

A finished sketch's dimensions shown in the model view (Show Dimension) now take a
double-click: the same inline value box as sketch editing opens at the text, Enter
changes the dimension's own expression through parameters.change (one undo step), Esc
cancels. The sketch is not edited and the view does not move. Driven dimensions stay
read-only with a status hint.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Control channel: ui.selection lists the shown dimensions of finished sketches

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Test: a shown dimension that breaks a later fillet reports it, and Undo restores both

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 19:47:04 +00:00
Jesper We 436ee95095 Preference: return to the previous view when a sketch ends (#7038) (#7043)
* claim: #7038

* Preference: where the view goes when a sketch ends (#7038)
2026-10-26 19:31:55 +00:00
github-actions[bot] 1ee2532678 Regenerate generated files and fold pending files [skip ci] 2026-10-26 20:00:04 +00:00
github-actions[bot] 3152e02fe5 Regenerate generated files and fold pending files [skip ci] 2026-10-26 19:51:41 +00:00
Nathan Dane fbcd4852c1 Navigation bar: the view commands (#6585) (#6586)
* claim: #6585

* Navigation bar: the view commands (#6585)
2026-10-26 17:46:15 +00:00
HiroKenEz 97cce94a1c Agent chat: tool calls read as summaries, raw JSON behind Details (#1457) (#6245)
* claim: #1457

* Agent chat: tool calls read as summaries, raw JSON behind Details (#1457)

Each tool-call card now says what the call did, built from the command's
translated label, its main parameters (lengths in the design's units) and the
bodies the result names: "Extrude Sketch1 by 10 mm", "Box 40 x 30 x 20 mm,
then Fillet 4 edges (r 4 mm)", "Measured Block: ...", "Saved block.solidcraft".
Calls it can't put in words keep the agent's title. The raw arguments (now
kept from the in-app client and ACP's rawInput) and the result sit under a
folded "Details".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Agent chat cards: show file names, never paths; temp files not named

ui.screenshot reads "Screenshot"; save/export/open and other tools' titles
show only the file name. The full text stays under Details and in the tooltip.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-26 17:22:17 +00:00
Victor Santos Oliveira 5b41d61f1e Tests: exercise home-path tooltips on Windows (#6890) (#6891)
* claim: #6890 portable home-path tooltip test

* test(ui): exercise native home paths on Windows (#6890)
2026-10-26 17:04:43 +00:00
Dahak Builds 2863b80574 Sketch: 3D arc command (#5681) (#5682)
* claim: #5681

* sketch: exact circular arcs on drawn 3D wires (#5681)

Add WireArc (centre, unit normal, radius, start/end) as an optional analytic
form on drawn 3D sketch wires, with arc_from_3_points, arc_sweep and
sagitta-bounded arc_polyline; add_drawn_arc_in stores the arc, its three
defining fit points and its samples; move_drawn_point re-derives the arc
atomically and refuses collinear points; validate_wires checks saved arcs.

* engine,ui: sketch.arc3d exact 3D arc command (#5681)

sketch.arc3d draws an exact circular arc through three world points in a 3D
sketch, stored analytically beside its fit points and samples; sketch.move3d
rebuilds it, sketch.inspect reports centre/radius/sweep; placement mapping
(map_wire, now shared with the engine's world state) transforms the arc.
One pending design-format file records the new field. The viewport's 3-Point
Arc tool draws a 3D arc when clicked off the sketch plane, with a live arc
preview; the SKETCH panel offers sketch.arc3d.

* ui,engine: 3D Arc button starts an interactive tool (#5681)

sketch.arc3d now maps to a Draw(3) tool handled by sketch3d: three world clicks (start, end, through - same order as the 2D arc tool) run the command, with the live arc preview and snapping. The command is only enabled while a 3D sketch is open, so the toolbar never offers a tool that could only fail. Locale labels for the command.

* ui: cargo fmt

---------

Co-authored-by: RayGalt <RayGalt@pm.me>
2026-10-26 16:29:39 +00:00
yhamil04 03a701d678 Viewport tests: the Metal hover pixel test keeps its pictures when it fails (Refs #1383) (#6805)
* claim: #1383

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Viewport tests: the hover pixel test keeps its pictures when it fails (#1383)

The Metal hover pixel test failed once in a loaded full-suite run and has
not been reproduced since. On failure it now saves the plain and hovered
GPU and CPU frames and a mask of the pixels that do not light, and names
the folder in its message. The assertion is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 16:01:39 +00:00
github-actions[bot] a2ccbd0684 Regenerate generated files and fold pending files [skip ci] 2026-10-26 19:21:19 +00:00
Daniel 2e566e2c58 Placement handles for Rest, Boss and Snap Fit (#4384) (#5362)
* claim: #4384

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: shared module, with Rest as the first tool

The Rest handles spike becomes a shared module, place_gizmo, so other features placed on a face can
use the same marker and knob. The mechanics (crosshair with its three states, the grab offset, the
footprint while dragging, the turn knob) live in place_gizmo.rs. The handles own the pointer through
canvas::owns_pointer, as the move triad does, so navigation and Select Other's press-and-hold leave
them alone. Each tool is one file under place_gizmo/ that gives a Spec: which dialogs it serves,
which commands' Position input also takes sketch points, where the place is, how the pointer
re-places it, its footprint and its turn, if any. The module lists the tools one per line, so tools
added on separate branches each add one `mod` line and one list line. Rest is the first.

The handles are always on; the preference the Rest spike had is gone. The POINTS accept flag on a
Position input is granted from the tools' Specs instead of a Rest-only arm in the plastic dialog's
start. Handles are published as `rest:position` and `rest:rotate` as before.

Seen straight down, the dialog's height arrow collapses onto the place and its value box sits just
right of it, where it took the press meant for a knob pointing that way. The knob now slides out
along its ray until it is clear of the box.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Placement handles: Boss

The marker moves a boss across the model, also from Edit Feature, and its Position input takes
sketch points while the handles are on, so a screw boss can be dragged onto the centre of a
circle drawn for it. A boss is round, so it gets no knob; the footprint while dragging is its
outer circle. Published as `boss:position`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Placement handles: Snap Fit

The marker moves a snap fit across the model and its Position input takes sketch points while
the handles are on, so the arm can be put where a sketch says (#3423). The knob points the
catch: it turns between the four directions the Catch Direction combo offers for the face, so
the knob and the combo always agree; the command keeps only those four, so there is no free
turn. The footprint while dragging is the arm's foot, its thickness behind the place and its
width across. Published as `snap_fit:position` and `snap_fit:rotate`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Placement handles: the look in one file

Everything that draws the handles (the crosshair and its three eased states, the knob's ball, the
cased lines, the angle label, the colours) moves from place_gizmo.rs into place_gizmo/look.rs, so a
restyle touches one file and the mechanics (hit radius, drags, knob geometry) stay where they are.
No change in behaviour.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: behind a Design preference, off by default

The handles sit behind Preferences > Design > Placement > Placement handles (`placement_handles`,
also through `ui.prefs`), off by default as the hole placement work in #2912 is: a Rest, Boss or
Snap Fit is then placed by its click alone, its Position input takes faces only, and no handle is
drawn or published. The tests switch the preference on; one checks the default.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: the tests hide the origin through set_origin_shown, as main does since #1849

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: the move marker as designed in the prototype, drawn with theme tokens

The marker is a dot with four arms to the screen cardinals: short and dotted at rest, longer with open arrowheads when pointed at, solid while dragging, each state growing out of the previous one (360 ms). Sizes are the prototype's. Its core is the icon highlight and its casing the marker halo, the tokens main's hole handle uses, so the literal allowance goes. The tip shows while pointing, not during a drag.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: the dialog's drag arrow stands above the move marker

With the handles on, the Height arrow started at the marker's centre and ran through its upper arm, head on arm tip. The arrow now keeps the marker's full reach and a gap free at the base, its shortest length grows by as much, and the base dot is left to the marker. Other dialogs are unchanged (clearance zero).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: a turn ring on the face replaces the knob

The ring lies on the face about the move marker's centre, drawn in perspective, a fixed 65 px on screen like the move triad's arrows (it is a control of something on the screen, not a measure of the model). At rest it is a short dotted arc with an open chevron grip just outside; pointed at, the dotted circle opens from the grip both ways round and the grip slides in and fills; while turning, a solid arc around the grip. Dragging the grip turns the feature as the knob did, through the same handle name, so the harness tests stand.

The floating value box yields: with a handle's centre under it, it moves to the other side of the arrow's tip or above it, since seen straight down the box sat exactly where the grip is. A handle the arrow's stem crosses keeps the pointer.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: a compass while turning, and the turn pulled onto the face's compass points

Four ticks just outside the ring at the face's in-face world directions (the ones the Snap Fit combo names, +X, −Y, …) appear while turning and stay put, so you can see how far you have gone. A Rest's turn is pulled onto one of them within 8°, otherwise it steps by 5° as before; Alt or Ctrl frees it. The readout beside the grip names the point it sits on ("90° · +X") and keeps clear of the ring.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: the footprint in the preview's blue, the idle handle steps back

The footprint drawn while the marker drags is a filled shape in the preview's own blue with a thin darker edge, not a white outline, so white stays reserved for what can be grabbed. While one handle is dragged the other fades to a quarter and comes back when the drag ends.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: the ring in the preference text, the docs and the tests' wording

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: the look as tuned in the app

Marker: drawn to the redrawn design (dot r 3.9 pt, two dashes per arm, a filled head 8.7 × 7.1 pt whose base is where the outer dash began); pointed at, the outer dash becomes the head (its far end narrows to a point, its near end widens); dragging runs the inner dash on into the head as a shaft. Every casing is 0.4 pt outside the edge, for lines, heads and the dot alike.

Ring: the grip and the compass lie in the ring's plane like the circle, so the grip is never skewed against it; the grip is a thick chevron with a hole that flattens into the base as the grip slides onto the ring, and fills; the dotted circle stays while turning, with the solid arc laid over it; opening eases in and takes 0.3 s, leaving is a 0.15 s fade over the resting ring, not the sweep backwards; a drag keeps the angular gap of the press, so the grip does not jump onto the pointer; the compass ticks and the readout's point name are in their axis colours, and the grip takes the axis colour (eased) while aligned with one, with that point's tick left out; free turning keeps a hair of pull (0.5°) so an axis can still be hit; the readout wraps to a half turn.

Value box: with a ring it keeps out of the circle the ring, grip, compass and readout sweep, one place per view, nothing moves when a turn starts; also when the value does not evaluate and there is no arrow.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: the readout shows a half turn as 180°, not −180°

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: the motions in one place

The animations the handles grew (a factor eased in and out each way on its own time and easing, a handle stepping back while the other works, a colour that comes and goes from the last one it was on, the gap a press keeps for its drag, an offset that slides instead of jumping) move out of place_gizmo into motion.rs, so the next manipulator reuses them. The look's timings become Transitions in look.rs. No change in behaviour: the contact sheet before and after is identical, the harness tests stand.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Placement handles: the axis colours as main names them since #4430

The compass and the aligned grip take the one set of X, Y and Z colours (axis_x, axis_y, axis_z); the Move gizmo's own array is gone.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-26 15:35:10 +00:00
amolinari-autotex 47285ccb88 Thread: right- and left-handed direction (#4414) (#4415)
* claim: #4414

* feat: persist right and left thread handedness (#4414)

* fix(thread): verify handedness with referenced holes and complete locales

* test: verify handedness with merged tapped thread catalogues

* test: retain tapped thread depth when changing handedness (#4414)

* test: restrict Unix symlink coverage to Unix targets

* test: inspect hole thread depth inside edit command parameters (#4414)

* test(doc): initialize cylinder radius in handedness fixture
2026-10-26 13:57:08 +00:00
github-actions[bot] da16362626 Regenerate generated files and fold pending files [skip ci] 2026-10-26 18:45:42 +00:00
amolinari-autotex 13cd45d1f1 Apply complete feature transactions off the window thread (#3133) (#3135)
* claim: #3133

* Apply complete feature transactions off the window thread

Evaluate dependent history and prepare reference and GPU display caches before accepting a guarded result. Preserve the evaluated original model for safe editor cancellation and journal only accepted commands.

* fix(ui): preserve original marker across sketch-to-feature edits

* test(ui): verify edit-sketch cleanup and guard Unix link fixture

* test(ui): fix texture disposal and unreachable assertion in feature tests

* fix(build): compile CLI link inspection only on Unix
2026-10-26 13:27:04 +00:00
Nathan Dane c5e63b7871 macOS DMG: blueprint window with larger icons and a drag arrow (#5831) 2026-10-26 12:50:24 +00:00
Steven Waters 2755c9ccfb Pin auto-generated body names (#6402) (#6403)
* Pin auto-generated body names

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Fixed body counter

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Fixed formatting

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Altered test behaviour to reflect new pinned body names

Co-authored-by: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 12:33:58 +00:00
SS-EN 4ab6d92952 Agent chip: the batch step and its command, centred above the navigation bar (#5748)
While an agent's batch computes off the window thread (#1989), the chip reads
N/M · <command>. It is centred on the navigation bar, just above it, and moves up
past any toast or panel it would cover.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 12:28:30 +00:00
froglemonade2 e063a7778e Axes and points from circular edges and round faces (#3128) (#4610)
* Axes and points from circular edges and round faces

In 3D, a round edge or face stands for its circle wherever a command
takes an axis or a point.

Revolve, Surface Revolve, both Circular Pattern dialogs, Plane at Angle
and Move -> Rotate take a circular edge (through its centre, along its
normal) or a cylinder, cone or torus face (its axis). The features keep
the pick as a model reference, so they follow the model when a parameter
moves it. Straight edges work as before; flat faces are refused.

Every 3D point input takes a circle's centre: construction points (which
follow the circle), To Object, patch points, hole placement, and Move's
pivot and points. Hovering shows the axis as a dashed construction line
or the centre as a star, and the dialog's chip names what the pick
stands for ("centre of edge 10", "axis of face 3").

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Format the round-pick hover check

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Selection chips: name a round pick as a circle centre or axis

The chip has room for little more than the body and a word or two:
"Shaft · circle centre", "Shaft · circle axis", "Shaft · face 2 axis",
and "Shaft · point" for a point of the model.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Move: a circle's centre in a placed component is where the component shows it

Move's pivot and points read a picked circle from the model in its
component's own frame, while the pick is in the world. They now read it
from the world state (and, editing a Move, from the state before it,
placed the same way), as the viewport and the other round picks do.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Plane at Angle on a planar face about a model edge: test that it follows both

Upstream #1956 made a planar face a base for Plane at Angle; this branch makes a model edge an
axis. The rebase keeps both in one PlaneRef::AtAngle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 12:27:32 +00:00
Dahak Builds 8630a3f0e5 External STEP corpus: nightly import checks (#1397) (#6407)
* claim: #1397

* External STEP corpus: nightly import checks on real-world files (#1397)

tests/external-corpus.toml pins 20 real-world NIST PMI STEP files (AP203
geometry-only and AP242 editions from several vendor exporters, public
domain) by archive and per-file SHA-256 with the licence recorded.

cargo xtask external-corpus downloads each source once into the gitignored
corpus/external/, verifies every hash, imports each file headless
(file.insert_step + inspect.measure) and checks body count, total volume
(0.1 %) and area (0.5 %) within tolerances and time and memory budgets.
A file whose upstream hash changed is reported as 'source changed', never
as our failure. --bless "why" re-records expectations in the manifest with
a dated reason. The External corpus workflow runs it nightly.

assets: skip corpus/ when scanning for attribution (downloaded case data
is never committed).

---------

Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
2026-10-26 12:26:36 +00:00
dependabot[bot] 0e0c23b080 Bump pillow from 12.3.0 to 13.0.0 in /assets/render/starter/tools (#6409)
Bumps [pillow](https://github.com/python-pillow/Pillow) from 12.3.0 to 13.0.0.
- [Release notes](https://github.com/python-pillow/Pillow/releases)
- [Changelog](https://github.com/python-pillow/Pillow/blob/main/CHANGES.rst)
- [Commits](https://github.com/python-pillow/Pillow/compare/12.3.0...13.0.0)

---
updated-dependencies:
- dependency-name: pillow
  dependency-version: 13.0.0
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-10-26 12:26:15 +00:00
semmelrinde e29075376c Curvature Map: a scale that lightens steadily from flat to tight (#975) (#6136)
The blue, green, red scale's lightness rose and then fell (L* 44 up to
72 and back to 50), so a flat face and a tight radius looked alike with
hue lost, and its upper part merged for a red-green loss. The stops are
now dark blue, a middle grey-gold and light yellow in one straight
blend, as measured in the issue: L* rises the whole way and every
quarter step stays clear for normal, protan, deutan and tritan vision.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 12:25:11 +00:00
Karl Von Richter 44b0056d48 Frames: a Weldments ribbon tab (#4003) (#5262)
* Frames: a Weldments ribbon tab (#4003)

- WELDMENTS joins the ribbon after SHEET METAL and is built the same way:
  Sketch (New Sketch), Create (Frame Member) and Configure (Parameters,
  Configurations). Frame Member's home moves there from MODEL > Create.
- Always shown, as a frame starts from a sketch of its lines. It selects
  itself and takes the contextual style when the selected body (or the last
  body of the active component) is a frame member; sheet metal comes first.
- It uses the default accent until the palette has a colour for it.
- The tab label is in every catalog; docs/ribbon-layout.md, docs/frames.md
  and the tab list in docs/control-protocol.md follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: Weldments keeps the ordinary tab look (#4003)

Weldments still selects itself when a frame member is the active body, but
no longer takes the solid contextual fill or the 2 px accent line under the
tab row: selected, it looks like a selected Model tab. Only Sketch and Sheet
Metal (on a sheet body) are contextual.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 12:24:38 +00:00
ivisaf 3bcf77ee32 Expressions: a number and its unit are one value (10 mm / 2 mm is 5) (#6331)
* Expressions: a number and its unit are one value (10 mm / 2 mm is 5)

A unit written after a number was multiplied in at the precedence of `*` and
`/`, so `10 mm / 2 mm` was (10 mm / 2) mm = 5 mm² and `90 deg / 1 rad` a value
in angle², reported as a unit error. The number now takes the unit after it
before `*` and `/` apply; a fraction of numbers before a unit stays one value
(`1/2 in` is half an inch), and an exponent stays a plain number (`2^3 mm`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Expressions: after a division, a fraction before a unit only when closed up

`width / 10 / 2 mm` read the `10 / 2 mm` as the fraction 5 mm and gave
width / (5 mm) = 8 instead of (width / 10) / 2 mm = 2. After a `/` the
fraction rule now needs the fraction written without spaces (`1 in / 1/2 in`
is still 2); elsewhere `1/2 in` and `10 / 2 mm` are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 12:24:34 +00:00
Victor Santos Oliveira 91638cb1f3 Add practical command guides and a contribution template (#5237) (#6772)
* claim: #5237 command-level guide follow-up

* docs: add practical command guides and resource contributions (#5237)

* docs: index practical guides and reject incomplete command links
2026-10-26 12:24:23 +00:00
raykholo 66b872a749 Web app: open a design from a same-origin path (#6670)
?open= now also accepts an absolute path on the page's own origin, fetched
with the page's scheme, so a self-hosted setup that serves SolidCraft and
other tools under one origin can link a design on a LAN without a public
HTTPS address. Absolute URLs keep the HTTPS-only rule (a URL on the page's
own origin is also accepted), redirects must end on HTTPS or the same
origin, and protocol-relative, dot-segment, backslash and control-character
values are refused.
2026-10-26 12:23:52 +00:00
github-actions[bot] 2016ba71f4 Regenerate generated files and fold pending files [skip ci] 2026-10-26 18:07:03 +00:00
ChrisNo 7556e23fe7 Reuse existing tabs when reopening saved designs (#2413) (#2414)
* claim: #2413

* Reuse existing model tabs when reopening saved designs (#2413)

* Expect Open Recent to reuse the existing design tab (#2413)

* Update tab-reuse regression for session visibility
2026-10-26 12:04:11 +00:00
semmelrinde 4d06daf87b Patterns: one before the feature it copies follows that feature's parameters (#6726) (#6727)
* Patterns: one before the feature it copies follows that feature's parameters (#6726)

A pattern or mirror of features made with the timeline rolled back comes
before its sources and replays them from their definitions. Its
fingerprint chained only the features before it and its own inputs, so a
change of a source's parameter left its result in place: the box grew,
its copy kept the old length, also after rolling forward.

The chain fingerprint of a pattern or mirror of features now also takes
the fingerprint of each feature it replays (and of their sources, for a
pattern of a pattern), wherever they are in the timeline.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Patterns: a test for a later feature taking a deleted source's name (#6726)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Patterns: fingerprint the replayed sources with the document, as fingerprint now takes it (#6726)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 12:01:58 +00:00
rlartot c7e53899af Updated AppImage takes the release file name (#3538) (#3658)
* claim: #3538

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Updated AppImage takes the release's file name (#3538)

A versioned AppImage name (solidcraft-<version>-linux-<arch>.AppImage) is
replaced by the new release's name, so zsync-based tools keep finding the
update data. Other names are kept.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 11:58:47 +00:00
Nathan Dane 18ca30a311 fix(ui): open Appearance editor from context-menu parent (#5826) 2026-10-26 11:57:04 +00:00
Colin Faulkingham b55f30959d AI Preferences: reflect agent authentication results (#2578) (#4253)
* claim: #2578

* fix: reflect agent authentication in login badges (#2578)
2026-10-26 11:57:00 +00:00
semmelrinde 8b98f6c7e3 Sketch dimensions: a length's label says its unit (#1155) (#6131)
A sketch dimension read Ø40.00, with nothing to tell millimetres from
inches, while the value inputs and the pointer's coordinates show the
unit. Length labels now end with the design's unit (Ø40.00 mm, 1.000 in,
(25.00 mm) for a driven one); angles keep their degree sign.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:56:57 +00:00
bherbruck 3a504f5347 Agents: AGENTS.md becomes a router to focused skills, with a staleness check (Refs #6439) (#6444)
AGENTS.md drops from 16.8k to 3.7k characters: the hard rules, each naming the
check that enforces it, and a table of what to read for each kind of work.
The rest moves into eleven new skills; the five existing ones stay.

cargo xtask skills fails when AGENTS.md or a SKILL.md cites a path, an xtask
command or a skill that does not exist, when the router table and skills/
disagree, or when the router or a new skill grows past its size cap. It runs
in cargo xtask ci and the repository checks job.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:51:19 +00:00
Colin Faulkingham 7f2acbc004 Claim bot: only actual claims reserve issues (#6739) (#6775)
* claim: #6739

* fix(claim): reserve issues only for actual PR claims
2026-10-26 11:50:18 +00:00
Dahak Builds d3720041b6 CI tooling: opt-in bound for local test concurrency (#1188) (#6831)
* claim: #1188

* #1188: split per-binary test threads and matrix workers under SOLIDCRAFT_TEST_JOBS

---------

Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
2026-10-26 11:50:10 +00:00
Victor Santos Oliveira a3c7a6ff93 CI: let the paused-work bot label pull requests (#6852) (#6884)
* claim: #6852 paused-work PR labels

* fix(ci): permit paused-work labels on pull requests (#6852)
2026-10-26 11:49:59 +00:00
Christopher Koch e6fb3793dc design: a whole-boundaries loop loads in any curve order (#6499) (#6516)
* claim: #6499

* Design: a whole-boundaries loop loads in any curve order (#6499)

---------

Co-authored-by: Framewrk CI <ci@framewrklabs.ai>
2026-10-26 11:29:00 +00:00
CamWight c6d361347f Section Analysis: the cap is marked by true depth, so far edges no longer take a cap band (#6328) (#6332)
With a section shown, the marking pass decided where the cap shows (the stencil) and wrote the
depth everything after it tests against. #1768 gave it the faces' FACE_BIAS for the second job,
so edges draw over their own faces (#1434). For the first job its slope part is unfair: next to an
edge where a back face seen through the cut meets a front face, the front face won a band about a
pixel wide although the back face is nearer. The cap skipped that band, and the edge line showed
through the cut.

#6363 marked those samples again from the back faces, pulled toward the eye as far as FACE_BIAS
pushes. That closes the gaps beside the edges, but the pull also lets back faces win wherever they
lie within the push of a front face, along every body's far silhouettes, and the cap hatches that
band. On bherbruck's block, the band away from the cut went from 58 px orthographic and 534 px
perspective before #6363 to 618 and 780 with it. In the app, his filleted hub showed it in every
frame of a 36-step orbit in both projections.

This replaces that pass. While a section is shown the opaque model now draws in four steps (`Cut`):
1. mark: the faces by their true depth (no push): colour, the stencil and depth;
2. a triangle over the viewport sets the depth back to the far plane, colour and stencil kept;
3. push: the faces again with FACE_BIAS, depth only, so the depth is what unsectioned frames have
   and edges draw over their faces as before;
4. cap: depth only, as #6728 made it; the mark pass has drawn the cap's colour and hatch, as fs_solid
   draws a back face seen through the cut.
The window pass's depth reset and this one are one helper, `depth_reset_pipeline`, for either
depth direction, and its passes are built by #6728's `solid_writes`. Unsectioned frames are unchanged. The CPU rasterizer already chose the cap by
true depth.

Tests (crates/gpu/tests/depth.rs), with the device's float depth and the 24-bit fallback:
- a_cut_hides_the_edges_behind_it (new): bherbruck's block cut at y = -16, home view, orthographic
  and perspective. No edge shows through the cap, and away from the cut the picture is a box of
  just the kept part's: 0 px orthographic and 1 perspective (main: 618 and 780).
- bherbruck's pocket and hub tests from #6363 are kept and pass (pocket 0 px; hub 1 and 2 px over
  its twelve views, as with #6363's pass).
- an_edge_on_a_face_draws_whole_at_any_angle and
  an_edge_just_behind_a_face_stays_hidden_on_a_large_design also run with a section shown.

In the app (safe mode, WARP), with 625 patterned cylinders cut by a section, the frame time is
that of main (#6363): 33.5 against 34.3 ms at the home view, 34.1 against 35.2 ms with the model
filling the view.

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:16:44 +00:00
github-actions[bot] a078d4e7e9 Regenerate generated files and fold pending files [skip ci] 2026-10-26 17:30:10 +00:00
github-actions[bot] c71234edfb Regenerate generated files and fold pending files [skip ci] 2026-10-26 17:24:19 +00:00
Jan Szumiec 00ff63f75e Face pick by point: linear work budget, so bodies with many faces take a sketch (#6720) (#6721)
* claim: #6720

* Face pick by point: linear work budget, so bodies with many faces take a sketch (#6720)

A face picked by its point alone charged the whole mesh once per face, and
face_contains scanned every triangle for each candidate. A block with a
modelled thread (about 5 000 faces) went past the 2 000 000 limit. The
triangles are grouped by face once, each face's test reads only its own,
and the budget charges triangles + faces.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:16:17 +00:00
leValdemar19 82cd5cc52e Sketch Dimension: value box in the document's units (#3812) (#3878)
* claim: #3812

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

* Sketch Dimension: value box in the design's units (#3812)

A dimension added without a value restated what it measured as
"<value> mm", whatever the design's units. In an inch design the
Dimension tool's value box therefore opened at "25.4 mm" next to a
dimension whose text read 1.000 (inches).

Document::design_length writes a measured length in the design's units
("1 in"), with enough decimals to keep it to the micrometre, so a
dimension that restates the geometry still moves nothing. The Dimension
tool, AutoConstrain's dimensions and Toggle Driven (making a driven
dimension driving) use it. Millimetre designs are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

* Move the design-units dimension tests into sketch_ux_tests (review)

The #3812 tests go in the existing sketch dimension test file rather than
a new file of their own (AGENTS.md, #3226).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:16:12 +00:00
Colin Faulkingham 7d7016b356 Insert Design: preserve source part properties (#6624) (#6691)
* claim: #6624

* Preserve source metadata when inserting a design (#6624)
2026-10-26 11:16:07 +00:00
Colin Faulkingham cd66495e14 Preserve plastic rules and hidden bodies through renames (#4421) (#4425)
* claim: #4421

* Fix body metadata and visibility across renames (#4421)
2026-10-26 11:15:31 +00:00
Colin Faulkingham 484f0cf8ae Sketch: keep nested circles ordered when diameters change (#6764) (#6789)
* claim: #6764

* fix(sketch): preserve nested-circle order during dimension edits (#6764)
2026-10-26 11:14:59 +00:00
SS-EN daecea6edf Evaluation cache: charge each state only for the bodies it made, so setting a parameter back restores (#6897)
The evaluation cache's 64 MB budget charged every cached feature result the whole model, though a
state shares every body it did not change with the state before it. A design whose model is a few
MB kept only its last few dozen results, so setting a parameter back recomputed what had dropped
out. Each result is now charged for the bodies and sketches it does not share with the state it
started from.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:14:57 +00:00
Homero Thompson bd38bc40be Sketch: the Midpoint Line tool shows the length and angle while drawing (#6198) (#6401)
* claim: #6198

* Sketch: show the Length/Angle readout while drawing a Midpoint Line (#6198)
2026-10-26 11:14:22 +00:00
Frank 19c8eb846e Crash reports: keep journaling through file.new and doc.open (#6550) (#6551)
* claim: #6550

* Crash reports: keep journaling through file.new and doc.open (#6550)

`Session::replace_design` swapped in the fresh session without its
`crash_journal` flag, and the app turns it back on only at its next frame.
So `file.new`/`doc.open` never recorded how they ended, the commands sent
after them in the same frame (a control-channel or MCP batch) were not
journaled, and a crash report then named `file.new` as the command in
flight. `replace_design` now keeps the flag, like the other session-wide
fields it keeps; only the design on screen has it set.

Test: `commands_right_after_a_new_design_are_journaled` (crash_tests.rs).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:14:20 +00:00
Dahak Builds 6f5f64f2d9 Viewport: perspective while orbiting, orthographic on face-on views (#2682) (#6700)
* claim: #2682

* WIP: perspective-while-orbiting with auto-ortho on face views

---------

Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
2026-10-26 11:14:14 +00:00
Homero Thompson b2525ed34e Tests: the six timing assertions do not depend on the wall clock (#6917) (#6925)
* claim: #6917

* Tests: the six timing assertions do not depend on the wall clock (#6917)

Six tests asserted on the wall clock. Their result depended on how loaded
the machine was and not only on the code under test: they passed on an idle
machine and failed when the test binaries ran beside each other, which is how
the suite runs (`cargo xtask test` starts every test binary at once).

CONTRIBUTING.md:196 says it: "Tests run beside each other on a busy machine,
so a test must not depend on wall-clock timing."

The change is confined to the six test files the issue names:

- geom: the tangent chain of a helix is a ratio (750 pieces against 3 000)
  instead of a limit of 200 ms.
- io: the placement budget is spent inside the reader, so the clock is gone.
- ui-egui: the classification of many faces is a ratio (900 against 3 600)
  instead of a limit of 10 s.
- engine: the clearance measurement drops its 30 s limit; the boolean that
  gives up reports itself.
- engine: the fillet beside a modelled thread is a ratio (a 1 mm thread
  against an 8 mm one) instead of a limit of 30 s.
- ui-egui: the window frame budget goes from 250 ms to 20 s, the limit #6072
  gave its own probe.

The helper is the one #649 wrote, copied into the crates that need it, with
the noise of a run as a parameter.
2026-10-26 11:14:11 +00:00
Homero Thompson 72a76edcf7 Shortcuts: Ctrl+Shift+S opens Save As in the workspace (#6558) (#6567)
* claim: #6558

* Shortcuts: Ctrl+Shift+S opens Save As in the workspace (#6558)

The Home page already opened Save As with Ctrl+Shift+S, but the design workspace matched Ctrl+S, so the chord saved over the current file instead of offering another one. The workspace now routes the chord to Save As, and the File menu shows that shortcut next to Save As, taken from the command registry.
2026-10-26 11:14:07 +00:00
Colin Faulkingham 710b7a664e Save a mesh larger than the design file once it is compressed (#6600) (#6701)
* claim: #6600

Co-authored-by: Cursor <cursoragent@cursor.com>

* Save an imported mesh that only fits after compression (#6600)

The design file limit was applied to the mesh before Deflate, so a mesh
that had already loaded could not be saved or autosaved.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix: validate and version large mesh saves (#6600)

---------

Co-authored-by: Colin Faulkingham <colinfaulkingham@Colins-Mac-mini.local>
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-26 11:13:48 +00:00
HiroKenEz 0d32821e9e Top-level cut and join reach bodies in sub-components (#5679) (#6246)
* claim: #5679

* Top-level cut and join reach bodies in sub-components (#5679)

An extrude, revolve or press-pull from a sketch on a face of a body in a
component inside the active one now cuts or joins that body, moved or
turned, in its own component, so every placement shows the change. The
automatic operation probes that body where it is shown. A linked part, or
a face on a further placement of a part placed more than once, is refused
with the reason instead of a silent no-op (#5678).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:13:45 +00:00
Homero Thompson d9c5e4c325 Sketch: a circle drawn at the origin can be moved (#5034) (#6462)
* claim: #5034

* Sketch: a circle centred on the origin can be moved (#5034)

* test(#5034): say what the assertion really checks
2026-10-26 11:13:14 +00:00
Homero Thompson 12fe17d1b7 Modeling: a copied body keeps the appearance of its original (#6423) (#6456)
* claim: #6423

* test: a copied body must keep the look of the body it came from

solid.move with copy: true leaves the copy without the appearance, the
material or the face looks of the source body, so it renders with the
default look. The tests fail for that reason: the copy has no entry in
appearances.bodies, in materials or in appearances.faces.

* fix: a copied body keeps the look of the body it came from (#6423)

A move with `copy: true` pushed a new body but left it with the default look, so the copy came out a different colour than the part it came from. The copy now carries the body's appearance and its material, as the component copy already did.

* test: keep the copy regression to the body look and the material (#6423)

* test: each copied body keeps the look and the material of its own source (#6423)

Two bodies with different appearances and different materials, copied in one solid.move: each copy must keep the look and the material of the body it came from.

Scope of the fix: the look of the BODY and its material are carried over to the copy. The per-face looks are NOT carried over: a face look is keyed by the point on the face, so the copy's faces would have to be matched and their points translated, which is a separate feature.
2026-10-26 11:12:50 +00:00
semmelrinde cf7fbeaba1 Sketch drag: a scripted drag solves the steps past a failed one at once (#6606) (#6607)
A drag that isn't live walks to the cursor in steps, each a held solve
on its own budget seeded on the last solved state. Past a failed step
the walk keeps trying every step (a stretch the geometry can't follow
can be followed by one it can), and each failing solve runs the
numerical solver to its limit: one drag in a 65-command sketch took
7.7-9 s, most of it in failing solves.

A failed step leaves the sketch as it was, so the steps after it all
start from the same state and none changes what the next one sees.
They are now solved eight at once on all cores; those that fail in a
row are taken as tried and the walk goes on at the first that doesn't,
as it would one by one. The drag above takes 3.7-4.3 s and every
command's reply is unchanged. Live frames, whose steps share one
frame's budget, are left as they are.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:12:40 +00:00
semmelrinde e2c9f908f8 Sketch: an offset slot can still be moved by the dimension that places it (#6569) (#6697)
* claim: #6569

* Sketch: an offset slot can still be moved by the dimension that places it (#6569)

An offset arc is drawn round its source's own centre, and its ends are
held while the sketch solves (the offset is rebuilt from its source
afterwards). Its arc condition, both ends as far from the centre, then
only tied that shared centre, and the source arc with it, to the middle
of the held ends: a slot offset by 1 mm lost a degree of freedom, and
the length that places it was refused as conflicting.

The solver and the constructive reading now leave out the arc condition
of an offset arc round its source's centre (Sketch::offset_arc_follows_source),
as #4466 did for the Parallel between an offset line and its source. The
source's own arc keeps the centre; nothing changes without an offset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch: a test for a rounded rectangle with an offset round it (#6569)

kaievns's case from the review: the offset's corner arcs tied each corner
centre to a 45 degree line, so the height followed the width and every
width change was refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:12:15 +00:00
NOWN-DEV fa961eaa31 Sheet metal: a pattern of a cut made in the flat is kept like the cut (#6841) (#6853)
* claim: #6841

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Sheet metal: a pattern of a cut made in the flat is kept like the cut (#6841)

A rectangular, circular or path pattern of an extrude cut through sheet metal was refused
("this sheet machining cannot be preserved in its flat material"), though the cut itself is
kept as a cut-out of the flat pattern. The pattern replayed its copies through the generic
boolean, whose sheet check refuses any change the sheet model can't keep; the cut goes through
the sheet's flat machining first.

Each copy of an untapered extrude cut is now machined into the sheets the same way, in its
moved sketch plane (a moved copy keeps the extrude's prism certificate), and then cut from the
other targets. A copy that meets a folded bend is refused as the cut is there. Mirrored copies
(the sketch plane turns over) and patterns of an intersect (which cut with the union of their
copies) keep the generic path.

Fixes #6841.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:12:12 +00:00
sascha2101 aa88360357 Sketch: deleting part of a projected link no longer brings it back (#5098) (#6324)
* claim: #5098

* Sketch: deleting part of a link breaks off the rest instead of rebuilding it (#5098)

Deleting some of a link's curves left the rest linked. The next refresh saw a
different layout and rebuilt the whole link as normal geometry: the deleted
curve came back and the others lost their construction flag (a projected arc
returning as a solid arc, a projected face's lines turning solid).

sketch.delete now breaks the link for what remains, as Break Link does: those
curves stay where they are and keep their flags. Deleting a whole link, and
text links, are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq

* Move the #5098 tests up in sketch_project_tests.rs

They sat at the end of the file, where main has since added other
tests; moving them next to the break-link test avoids the merge conflict.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:11:19 +00:00
sascha2101 e1ff3fa9c0 Batch: refuse a step that would fail at its turn before the first step runs (#5853) (#6781)
* claim: #5853

* Batch: refuse a step that would fail at its turn before the first step runs (#5853)

engine.batch and the MCP batch tool checked only a batch's shape up
front. A misspelled command id in a late step was found at its turn,
after every earlier step had run, and then all of it was rolled back: a
160-step batch with a typo as its last step ran for a minute and
changed nothing.

solidcraft_engine::batch_preflight::check finds, before anything runs,
the first step the batch would certainly refuse at its turn: a step
without a command, an unknown command id (the error names the closest
ids, as at the step's turn) or, with strict parameter checking, a call
that breaks its command's typed contract. Anything that depends on the
design is left to the step's turn.

- engine.batch (control channel) checks against the app's registry and
  its session's level; view.pick, which the app answers itself, passes.
- The MCP batch tool checks when the commands run in its own process
  (headless, with --param-check from the backend). A running app may be
  another version with other commands and checks the batch itself; its
  reply's not_run is passed on.
- The refusal is the failing step's reply with completed 0, undone 0,
  not_run listing every step and a note.

Tests that used an unknown command only to make a late step fail now
use a step that fails at its turn (a bad extrude distance), so they
still test rollback, timings and file.new as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq

---------

Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:11:10 +00:00
yhamil04 3afcd69a5c Joints: a loop whose axes are a hair out of parallel still moves (#6211) (#6602)
* claim: #6211

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Joints: a loop whose axes are a hair out of parallel still moves (#6211)

Holes picked on parts are rarely exactly in line. A closed loop through
axes a few hundredths of a microradian apart (a lever, link and a rod on
a cylindrical axle) can't close exactly: it closes to nanometres, and the
gap grows as it turns. The loop solver wanted 1e-7 mm, so it threw such a
closure away (the loop stayed open, its parts at 0 dof) or stopped a drive
or drag after a fraction of a degree.

The conflict check is now 1e-4 mm / 1e-6 rad (it was below what its
message can show), and joint.drive / motion and joint.reach close the
loop at each step as at the start: to the tight tolerance where they get
there, otherwise within the conflict check.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:10:45 +00:00
yhamil04 a3483ed451 Body rename: an imported assembly's other bodies keep their names and components (#2175) (#6615)
* claim: #2175

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Body rename: an imported assembly's other bodies keep their names and components (#2175)

An Import keeps its body names by the file's body index, and builds no body for the
file's later instances of a repeated part (`skip`). Renaming a body stored the names by
the body's place in the model instead, so every name after the first skipped instance
landed one slot early (and the new name could land on a skipped slot). The rename looked
right until the design was rebuilt; then those bodies took other names, dropped out of
their components and showed up loose in the import's top component.

`Feature::body_name_slots` maps the bodies a feature builds to their stored slots, and
`Feature::pin_body_names` stores current names through it. The rename, the pinning of
later features' names (rename and suppress) and `Document::body_rename_from` use them.

Fixes #2175

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:10:39 +00:00
yhamil04 d7252f2240 Sketch: constrain to an edge of any body, a mirrored copy too (#6348) (#6617)
* claim: #6348

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch: constrain to an edge of any body, a mirrored copy too (#6348)

A constraint tool ignored a click on a body edge, so only edges already in
the sketch (the face it sits on) could be constrained to; a mirrored copy's
edges never were. Constraint commands now take a model edge or vertex
({edge|vertex: [x,y,z], body?}) for an operand and project it first, in the
same undo step, and the pick tools pass a clicked edge or vertex that way.
The link keeps the edge's persistent name, so the constraint follows rebuilds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:10:35 +00:00
raykholo 30e9b87b48 Render workspace uses the window's graphics backend on Windows (#6592) (#6629)
* claim: #6592

* Keep Windows Render setup on the viewport backend
2026-10-26 11:10:32 +00:00
github-actions[bot] b20f522f5d Regenerate generated files and fold pending files [skip ci] 2026-10-26 16:34:07 +00:00
Mateusz Sych d895fef354 Control channel: a pushed design.changed event for clients that subscribe (#6985) (#6986)
* claim: #6646

* Control channel: document.revision, a design revision and a document id (#6646)

A program that follows the open design asks document.revision and exports
only when the answer moves: document_id names the open design (kept through
edits, saves and renames, another for each design started or opened, never
shared between two tabs or two runs) and revision moves whenever the design,
what is hidden or an uncaptured component position changes. It stays put on
reads, selections and view changes, unlike the session's view revision.

The revision is read lazily: the session remembers the design it last
reported (held weakly, so Arc::make_mut can never change it in place and its
address can't be reused) and takes a new number from one counter for the
whole run when the design is another one. The control method answers at once,
also while a slow command computes; engine.execute reaches the same command
for scripts and MCP.

* document.revision: hash the run's id prefix with the process's random keys

A clock set before 1970 gave every run the prefix 0, so a restarted app could
answer a new design with the id and revision of the old one. The docs no
longer promise an answer at once: a screenshot waiting for an opened design to
be meshed still holds the requests behind it.

* document.revision: its label in the complete catalogs (ja, zh)

* claim: #6985

* Control channel: control.subscribe and design.changed events (#6985)

A connection that sends control.subscribe gets the active design's id and
revision in the reply (as document.revision answers), then a
{"event":"design.changed","params":{document_id, revision}} line whenever
either changes, so a live link need not poll.

The window publishes the design at the end of each frame's logic and
drawing while a connection is subscribed (one atomic load otherwise). Each
subscribed connection waits on that from a thread of its own and writes
the latest after a 100 ms gap, so a burst of changes is one line. Replies
and events share one lock per connection, each written whole (#6390).

* control.subscribe: the reply before any event, a second one refused

The events thread started before the subscribe reply was written, so a
change right after the window's answer could reach the client before the
reply that named the older revision. The subscription now starts holding
the connection's line lock and writes the reply under it.

A second control.subscribe on a subscribed connection is refused on the
connection itself: its answer could arrive behind a newer event. When no
thread or socket is left for the events, the reply says it did not
subscribe instead of ok.

* control.subscribe: a second one does not lose a finished late reply

The already-subscribed answer came before the busy check, so a request that timed out and had finished since lost its reply: control.pending then said the app ended it without one. It now comes after the busy check and drops a finished late reply as every other request does.

* control_server: declare the subscribe guard at the top of the loop

Clear of the lines #6643 changes (its token check moves to where the declaration was).

* control_server: the subscription's items beside serve

Away from the lines next to send, where #6643 adds token_of.

* control test: New on a blank design reuses its tab, so redo the box first

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
2026-10-26 11:10:03 +00:00
Dahak Builds 070b1414ee Fix manual vertical/horizontal constraints with circle centre (#617) (#6928)
* claim: #617

* fix(sketch): manual Horizontal/Vertical between a circle centre and an edge (#617)

The manual H/V tool silently did nothing when a point and a straight line
were picked or selected together (only two points or a lone line worked),
while auto-constrain inference applied the alignment. A point picked or
selected with a straight line now aligns the point with the line's
midpoint, in the mode the line's dominant axis suggests, through the
existing midpoint alignment in sketch.constraint.horizontal_vertical.

- tools: constraint_preselection consumes [point, line] selections; the
  interactive tool applies the alignment on the second pick (a line).
- context menu: Horizontal/Vertical Constraint items for point + line.
- engine + ui regression tests pin centre-edge alignment and the
  edge-to-centre dimension from #617.

Written by Qwen.

* style: formatting cleanup for #617 files

---------

Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
2026-10-26 11:09:52 +00:00
n0tfr3shm1lk 111c662fe4 Extend: join a stop that is already another curve's end (#6863) (#6865)
* Extend: join a stop that is already another curve's end

sketch.extend refused a target that coincided with another curve's end
("the extension target coincides with existing geometry") instead of
extending onto that point. The stop is now joined: a new line ends on the
existing point, and a free end grows onto it held by a Coincident. The
preview shows that stop too, so the line it draws is the line the click adds.

A stop at the end of a spline or conic joins that end the same way, and
extending an infinite line now refuses instead of moving one of its two
points.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>

* Extend: close an arc, take an equal stop, preview with the command's search

An arc with nothing on its path now grows all the way to its own far end and
closes into a whole circle instead of reporting that there is nothing to
extend to.

Two curves stopping the extension equally far are both on the way, so the first
stop is taken instead of refusing to choose between them.

The line preview and the command now share one stop search (`line_aim`), so the
preview can no longer draw a line the click refuses.

---------

Co-authored-by: n0tfr3shm1lk <n0tfr3shm1lk@ukr.net>
Co-authored-by: Codebuff <noreply@codebuff.com>
2026-10-26 11:09:42 +00:00
Dahak Builds ab709e6c46 Add base-height and new-body options to Snap Fit (#1994) (#6911)
* claim: #1994

* plastic.snap_fit: base_height and new_body options (#1994)

Base Height extends the snap fit's base below the picked face; New Body
makes the snap fit its own body so it can be patterned or moved. Both
optional, serde-defaulted, old designs replay identically.

* ui: snap_fit length-field defaults list gains the optional base height

---------

Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
2026-10-26 11:09:30 +00:00
Colin Faulkingham 03bf992bc1 Keep linked components valid through Undo after Save As (#6860) (#6877)
* claim: #6860

* fix: preserve linked component targets across Save As history (#6860)
2026-10-26 11:08:32 +00:00
bherbruck 586a358ed4 Release 0.23.1 2026-10-26 07:07:21 -04:00
bherbruck 4d61100534 Release 0.23.1: version bump, design format 38 (#7035)
The component colour tests no longer assume a design always carries a list of
pending format changes; once the release folds them, there is none.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 07:07:18 -04:00
tr1pp4 25ad6c7266 Browser: a feature's menu edits its profile sketch, suppresses and rolls back (#6673) (#6674)
* Browser: a feature row edits its profile sketch, suppresses and rolls back

A sketch button on feature rows with a profile sketch, and the feature menu gains
Edit Profile Sketch, Suppress/Unsuppress and Roll Back Here. Features behind the
history marker or suppressed are drawn faint, as in the timeline.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: the sketch button sits right after the feature's name

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 11:05:38 +00:00
HiroKenEz cfb3f52aec cli_link: the symlink test runs on Unix only, so the UI tests build on Windows (#6545) (#6546)
* claim: #6545

* cli_link: the Unix-only link code and its test build on Unix only, so the UI crate builds on Windows (#6545)

slot() is used only by link_in's Unix version, and links_only_where_it_may
makes its own link with std::os::unix::fs::symlink; gate both like link_in.
On Windows the test failed to compile (E0433) and clippy -D warnings flagged
slot as dead code.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:46:43 +00:00
Colin Faulkingham 7c31631ea6 Draft: preserve the selected faces’ body (#6350) (#6446)
* claim: #6350

* fix(ui): preserve the selected faces' body in Draft (#6350)
2026-10-26 10:45:09 +00:00
Frank c13e516cd5 fix: allow SpaceMouse rotation after tilting sketch view (#6687)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-26 10:44:31 +00:00
raykholo c264c7a42a Startup falls back from a Direct3D 12 that can't build the UI pipeline (#6648) (#6682) 2026-10-26 10:44:13 +00:00
HiroKenEz 56f09f3993 Frame rate readout stays beside a right-side pane, not under it (#6755) (#6767)
* claim: #6755

* Frame rate readout stays beside a right-side pane, not under it (#6755)

The readout and its details sat in the viewport's bottom-right corner even under the
floating Assistant. They now move just left of any pane over that corner and come back
when it closes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:43:53 +00:00
Dahak Builds 6e63f8bd97 Construct toolbar regression tests: dialogs ask for picks (#204) (#6681)
* claim: #204

* Construct toolbar regression tests: dialogs ask for picks (#204)

* chore: re-trigger checks (defaults line already present in PR body)

---------

Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
2026-10-26 10:43:47 +00:00
Christopher Koch b01f361edf AI chat: keep only the newest views in the history, and explain HTTP 413 (#2298) (#2299)
Every view attached to an API-agent message stayed in the history as a
base64 data URL, and the whole history goes with every request (up to 24
per message). Requests grew by one screenshot per message until the
endpoint refused them with HTTP 413, after which every message failed.

Keep the newest two views as pictures and swap older ones for a short note;
the text sent with them and every other message stay. HTTP 413 now says the
conversation is too large for the endpoint and to start a new chat.

Fixes #2298

Main now speaks the Anthropic protocol too, where a view is an `image`
block rather than an OpenAI `image_url` part: drop_old_views trims both,
before trim_history. ui.ai_http_too_large is in every catalog that has the
other ai_http_* messages.

Co-authored-by: Framewrk CI <ci@framewrklabs.ai>
2026-10-26 10:43:30 +00:00
Colin Faulkingham c482dab4a1 Sheet Metal: open the export save picker (#6847) (#6856)
* claim: #6847

* fix(ui): open sheet export save pickers (#6847)
2026-10-26 10:43:01 +00:00
raykholo 189b47c750 Chamfer and Fillet refuse a point where several edges meet (#5173) (#5177) 2026-10-26 10:42:59 +00:00
Colin Faulkingham 1530a8e247 Route left History feature clicks into command dialogs (#6532) (#6734)
* claim: #6532

* Fix History feature picks in command dialogs (#6532)
2026-10-26 10:42:49 +00:00
sascha2101 1d2674ebc4 Sketch: a regular line on a construction line is picked before it (#6396) (#6753)
* claim: #6396

* Sketch: a regular line on a construction line is picked before it (#6396)

Coincident sketch curves tied on pick distance and the one drawn first
won, so a construction line drawn first hid the regular line on part of
it. Construction and centre lines now get half a screen point added to
their pick distance: on a tie the regular curve is hovered and picked,
and a construction line clearly nearer the cursor still wins. Clicking
again and Select Other still reach the construction line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq

---------

Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:42:48 +00:00
momysnow 10b5cc5914 GPU: an uncaught error on the window's device is logged, not a panic (#5486) (#5667)
wgpu's default uncaptured-error handler panics ("wgpu error: Out of Memory").
The headless picture devices already report instead; the window's device had
no handler. Errors the code expects stay under error scopes.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 10:42:44 +00:00
Kai Evans 41a938e731 Sketch: a fillet stays the arc of its corner when the corner mirrors or a line is dragged through it (#5677)
A line tangent to an arc at the arc's end had no sense: the tangency held
with the line on either side of its touch point, so pinning a line's far
end across the corner left the line cutting back through its fillet, and
when the solver found the mirrored corner the arc kept its stored
direction and became its three-quarter complement, inside out.

The solver now keeps each fillet an arc of its corner. A line tangent at an
arc's end keeps its sense there (it leaves the arc as it did) and the arc
its side of its chord, compared with the positions before an interactive
move or the stored ones. A corner that mirrored gets its arc on the
mirrored side: its ends swapped where the solve ran the arc round the
other way with the lines following, or the arc reflected across the line
that stayed and solved again where a line cut back through. A solve that
would loop the arc the other way round, or fold a line onto it, is refused
as a fold is. A drag's cursor-following steps keep the fillets too, so a
line dragged through its own fillet stops at the arc.
2026-10-26 10:42:41 +00:00
N3MI-DG 9d0b509961 ui_kit slider: cover egui's own handle at the top of the range (#5708) (#5712)
The kit slider adds a real `egui::Slider`, lets egui paint it, then paints an
opaque rectangle over it and draws the kit's track and thumb on top. That mask
was exactly `slider_width` wide, and egui places its handle so the circle's
right edge lands on `rect.right()` at the maximum, so the fill stopped flush
with the handle and its last column survived as a light sliver beside the
value box. The kit's own thumb cannot hide it either: its radius is
`t.space_8` while egui's handle radius is `input_radius`, about two pixels
larger.

Extend the mask one pixel past its right edge. The gap before the editor is
`item_spacing.x`, so nothing else is covered, and only the maximum was
affected: at the minimum the handle's left edge coincides with the mask's left
edge, which a fill does cover.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-10-26 10:42:38 +00:00
sascha2101 7ae17e6dd5 Sketch display: each sketch samples within its own budget (#6524) (#6838)
* claim: #6524

* Sketch display: each sketch samples within its own budget (#6524)

After a large DXF was inserted, lines drawn in a later sketch vanished
once finished: only their end points showed and could be picked, and
hiding the DXF sketch brought them back.

The display cache had one sampling budget for every shown sketch (4096
curves, 131 072 vertices per model state and view). Sketches are drawn
and picked in timeline order, so a large imported drawing used it all
and every later curve came back empty (BudgetLimited): not drawn, not
pickable, while the points, drawn separately, stayed.

Each sketch now has its own budget with the same limits (curves,
profiles, vertices and nodes). The cache as a whole is capped at 65 536
curves and 16 384 profiles, so memory stays bounded however many
sketches are shown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq

---------

Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:42:35 +00:00
github-actions[bot] 1cd14e2412 Regenerate generated files and fold pending files [skip ci] 2026-10-26 14:29:06 +00:00
github-actions[bot] 7014b62388 Regenerate generated files and fold pending files [skip ci] 2026-10-26 14:22:28 +00:00
HiroKenEz adc568a715 Context menu: the Appearance flyout closes when the pointer moves to another row (#6657) (#6784)
* claim: #6657

* Context menu: the Appearance flyout closes when the pointer moves to another row (#6657)

Hovering Appearance opened its quick-choice flyout, but resting on a plain
row of the same menu never closed it: only another submenu row replaced it.
Now a flyout closes once the pointer moves onto another row and rests there
for 0.3 s, so a diagonal path to the flyout across a neighbour keeps it open.
A flyout opened with the keys stays open while the pointer is still.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:42:32 +00:00
Colin Faulkingham 12b0d9dbff Preserve unchanged results when rolling the timeline (#6008) (#6067)
* claim: #6008

* Reuse rolled-back timeline results after cache eviction
2026-10-26 10:42:32 +00:00
semmelrinde 613903229e Patterns: copies of a To Object extrude follow the face it reaches (#2121) (#6093)
A feature's face points are moved onto their named faces before it is
evaluated, so a To Object extrude follows its target face when an earlier
feature moves it. A pattern's or mirror's copies were built from the
feature as stored, with the face where it was picked: after a gear's disc
was made thicker, the tooth reached the new top but its pattern copies
kept the old height. The copies now use the same moved points; the move
is one helper used in both places.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:42:28 +00:00
Jesper We 0c4eb458df macOS 3D mouse: unregister from the driver when the app ends, so the next launch gets the mouse (#6114) (#6115)
* claim: #6114

* macOS 3D mouse: unregister from the driver when the app ends, so the next launch gets the mouse (#6114)
2026-10-26 10:42:25 +00:00
Homero Thompson b00c432ac9 space-mouse: cover the 32-bit usage item (#6138)
Issue #37
2026-10-26 10:42:21 +00:00
Jesper We 8a28d13161 Perspective view as a command, so a 3D mouse button can switch it (#6143)
* claim: Perspective view as a command

* Perspective view as a command, so a 3D mouse button can switch it
2026-10-26 10:42:18 +00:00
NOWN-DEV 74321f8bbd Sketch Intersect: crossings on curved faces lie on the surface; a plane on a top face cuts it (#6272)
* Test: sketch Intersect keeps its exact cuts, crosses curved faces on the surface, cuts on a top face

Intersect's cut of a box, a cylinder, a sphere and a tilted cylinder, as it is on main, pinned.
Two cases where it is not exact: a plane through a cylinder's rim cuts the mesh's chord (its sides
come out at 6.3159 and 6.3085, not the square root of 40; a hole's walls at 25.0122), and a plane
on a body's top face finds nothing ("projects to nothing on this sketch plane").

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Sketch Intersect: crossings on curved faces lie on the surface; a plane on a top face cuts it

Problem: the plane cut that sketch Intersect makes of a body's mesh (project::section) took a
crossing on an edge where a curved face meets another (a cylinder's rim on its cap) from the
merged normals, which are undefined at the crease, so it fell on the chord: a cylinder's sides came
out 0.01 mm off and uneven. A plane through a vertex or on a face counted the vertices on it as
below, so a plane on a body's top face crossed no edge and found nothing.

Solution: the crossings are found by section_segments, which section fits as before: an edge where
a curved face meets another takes the curved face's normals, so the crossing lies on its surface;
a vertex within 1e-9 x the mesh's size of the plane is on it, on one side for every edge (below
when the mesh lies on or above the plane, else above), and an edge ending there crosses at that
vertex, which is an exact point for the fit. Each segment keeps its B-rep face, for a section that
groups them by face. Cuts that were exact are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:42:08 +00:00
Colin Faulkingham a67b3bfdf3 Surface Loft: retain profiles from multiple sketches (#6400) (#6844)
* claim: #6400

* fix(ui): retain surface loft profiles across sketches (#6400)
2026-10-26 10:42:05 +00:00
Colin Faulkingham abdf9d79cf Move/Copy: show a handle for the selected rotation axis (#6822) (#6832)
* claim: #6822

* fix(ui): show selected-axis handle for Move Rotate (#6822)
2026-10-26 10:42:01 +00:00
Colin Faulkingham b1bbca97ef Translate the remaining history tooltip text (#4370) (#6905)
* claim: #4370

* fix(ui): translate history tooltips and feature status
2026-10-26 10:41:50 +00:00
Homero Thompson 2ec11cfc3a Docs: how to open the macOS build when the Gatekeeper blocks it (#5393) (#6566)
* claim: #5393

* docs: how to open the macOS build when the Gatekeeper blocks it (#5393)
2026-10-26 10:41:32 +00:00
github-actions[bot] 2205955329 Regenerate generated files and fold pending files [skip ci] 2026-10-26 13:52:28 +00:00
bherbruck bd9d0778f6 CI: keep lavapipe's shader cache for the GPU path tests (#7113)
The first test in each GPU path shard compiles the path pipeline cold
on lavapipe (335-502 s on 16 vCPU, 665 s on 8, against the 600 s setup
budget); the later ones read Mesa's disk cache in about 30 s. Put that
cache on a sticky disk that main commits, so the first test reads it
too until the shaders change.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 09:49:34 -04:00
cronos a0f7529fd6 fix(measure): select imported mesh outlines and endpoints (#7033) 2026-10-26 10:40:41 +00:00
Lars Jansen 4a0d519727 View: OK and Cancel in the corner of the view while a dialog or sketch is open (#6709) (#6714)
* claim: #6709

* feat(view): OK and Cancel in the corner of the view while a dialog or sketch is open (#6709)
2026-10-26 10:40:36 +00:00
Kai Evans ffbcdc614c History and parameter changes: the run here takes every result computed ahead (#7002)
A change computed off the window thread ran here with only the results of the evaluation
ahead's last evaluate primed. A parameter change evaluates twice (before and after its sketch
stores the new solution), so its first evaluate here found nothing to take, and on a design whose
states pass the evaluation cache's budget it recomputed the features on the window thread: the
window froze for seconds after Computing ended. The run now also takes what the evaluation ahead
kept (KeptResults, as an agent's control requests already do).
2026-10-26 10:40:33 +00:00
Thosch 06af6e1107 Pattern dialogs: Quantity is the count in every language, the motion plot keeps its own entry (#6538) (#6733)
The catalogue entry Quantity served both the pattern dialogs' number of
instances and the motion study's plotted quantity. Nine locales had
translated the second meaning, so the rectangular pattern dialog showed
e.g. "Größe" above "Anzahl 2" in German.

The motion study's row now reads motion.plot_quantity (a pending file
that keeps every locale's previous word there). Quantity takes each
catalogue's own ui.quantity text, which the "Quantity 2" row already
shows; nothing is newly translated. The glossary lists Quantity under
words with more than one meaning.

Fixes #6538

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:40:26 +00:00
bherbruck 84b1aeecae CI: GPU path tests in four shards on 16 vCPU (#7096)
On 8 vCPU the first merge-queue run after #7066 failed: one gpu path
test went past the 600 s pipeline-setup budget (665 s; 204 s for the
same test on the PR run) and shard 2 took 35 minutes. lavapipe compiles
on every core, so the shards move to 16 vCPU, and four count partitions
(27 tests each) replace three hash ones (41/40/27).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 09:23:41 -04:00
bherbruck a6354dfec5 CI: GPU path tests in three shards of their own; Windows in the queue only when a group touches it (#7066)
The 108 gpu path:: tests run one at a time (gpu-path test group) and took
about 36 of Native Linux tests' 45 minutes in a merge-queue run. They now
run in a GPU path tests job, three hash partitions on 8 vCPU, beside the
other tests; Native Linux tests leaves exactly them out. A `gpu` output of
Select checks drives both the job's `if` and the `ci` check.

The Windows jobs now run in a merge group only when its diff reaches what
they exercise (the pull request patterns and the Cargo.lock graphics-stack
check), not on pushes to main, and still nightly and by hand.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 08:22:53 -04:00
sascha2101 8108646e2c Docs: a sketch family's shortcut starts the variant used last (Refs #6630) (#6817)
Since #4308, L, R and C start their family in the variant used last, as
the toolbar button does, so L can start a Midpoint Line. The shortcuts
table still read "L | Line". Say so under the table and in the
sketching guide's Geometry section, with the preference that steps
through the variants.


Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq

Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:39:51 +00:00
Victor Santos Oliveira b3cbbe7bd5 CLI: reject incomplete and unsupported run/eval options (#6918) (#6919)
* claim: #6918 validate run and eval options

* fix(cli): reject invalid run and eval options (#6918)
2026-10-26 10:38:56 +00:00
Mishung ae2d2145b2 CONTRIBUTING: the desktop app runs on macOS too (#4535)
The README and docs/downloads.md ship a universal macOS disk image, but the
contributing guide listed only Windows and Linux.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:24:50 +00:00
Basil a800a40099 Fix Snap smoke startup race before viewport readiness (#5346) 2026-10-26 10:24:40 +00:00
Badger B dc3061a039 Docs: on Windows, give claude mcp add the CLI's full path (#5895) (#5896)
* Docs: on Windows, give claude mcp add the CLI's full path (#5895)

The Windows installer puts solidcraft-cli.exe in C:\Program Files\SolidCraft but not on PATH,
so the README's and docs/mcp.md's `claude mcp add solidcraft -- solidcraft-cli mcp` registers a
server that can't start there. Say so next to the command and give the full-path form.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Docs: word the Windows full-path note so it holds once the installer sets PATH (#5895)

#5898 makes the MSI add its folder to PATH. Say "if a terminal doesn't find solidcraft-cli
(older Windows installers don't put it on PATH)" instead of stating that the installer never
does, so the note stays true whichever change lands first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Docs: the Windows CLI path is the default, not the only place (#5895)

The MSI installs to ProgramFiles6432Folder and lets people choose the folder
(WixUI_InstallDir), so C:\Program Files\SolidCraft\ is only the x64 installer's default; the
x86 MSI on 64-bit Windows lands in C:\Program Files (x86)\SolidCraft\. Say "by default" in
the README and docs/mcp.md (review on #5896).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:24:34 +00:00
Thosch 102314dbb2 Docs: blurry interface on Linux with display scaling, and how to fix it (#5979) (#6195)
SolidCraft runs through XWayland whenever an X display is available. A
compositor that doesn't let X11 apps scale themselves draws the window at
100 % and stretches it. docs/nix.md said so only for fractional scaling,
but GNOME 47 (RHEL and Rocky Linux 10) does it at any scale: the report
shows 1.05 physical pixels per point at 200 %.

The troubleshooting page gets a section with the cause, the Window system
preference, SOLIDCRAFT_WAYLAND=1 for 0.21.0 and earlier, and the file drop
trade-off; docs/nix.md links to it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 10:24:30 +00:00
Homero Thompson 4ced1d7bcf Viewport: the grid fades with the distance instead of cutting off (#4214) (#4629)
* claim: #4214

* Viewport: the grid fades with the distance instead of cutting off (#4214)

The ground grid stopped at a fixed distance from the view, so its edge showed
as a cut across the picture. It now fades out with the distance from the
middle of the view, and it is gone before either of the two lines that used to
cut it: its own edge, and the picture's far plane.

Each grid line is drawn in pieces, and each piece is as faint as the fade
makes it at the distance where it lies. The 'under' batch is drawn by the
overlay pipeline with alpha blending, so the colour's alpha reaches the
frame.

* The headless grid fades with the distance too (#4214)

The headless path (solidcraft-cli snapshot, the home-page thumbnail, the MCP
screenshot) drew the grid from the engine's palette, where a line had no
alpha: the grid still ended in a cut, and at a low camera angle the cut was
in the picture.

A SceneLine now carries an alpha, the CPU rasterizer blends with it and the
GPU capture passes it on, so the engine's grid can fade. The fade itself
moves to the engine, next to the grid's other geometry, and both paths use
it: the headless grid now reaches as far on the ground as the view is wide
(the ground stretches as it is seen at a slant) and dissolves into the
distance instead of ending in a line.

* Fix the headless/viewport grid fade divergence (#4214)

The engine stretched the grid's size with the slant of the plane it is seen at, the viewport stretched it only on the ground, so on a sketch's plane the picture's grid reached further than the window's (153.42 mm against 120.00 mm). Both now share one grid_ext, which the picture and the window draw the same grid from.

* The grid fades out before the picture's far plane cuts the ground (#4214)

The window's grid faded against a far plane of its own: the scene's radius
clipped by the projection's camera (260 mm away at 400 mm of distance), while
the picture itself cuts the ground at the far plane of its own projection
(223.7 mm at the same distance, because the projection frames the scene's
bounds and not its radius). The grid was still a third of its strength where
the picture cut the ground, so the cut showed as a straight line across the
view.

The fade now ends at the far plane the picture's projection uses, and the
grid is gone before that plane cuts the ground.

The test that watched the fade now measures the ink of each row of the
picture, and checks that the grid is already gone in the ten rows above the
row where the far plane cuts the ground: the point it compared before lay
beyond that plane, where both renders draw nothing at all, so the comparison
was always true.
2026-10-26 07:59:56 +00:00
DuBearte a82f839255 Docs: don't offer winget install before the package is in winget-pkgs (#5734) (#5827)
* claim: #5734

* Docs: don't offer winget install before the package is in winget-pkgs (#5734)

The README and docs/downloads.md said Windows users could run
`winget install bherbruck.SolidCraft`, but winget-pkgs has no manifests for
bherbruck.SolidCraft (manifests/b/bherbruck doesn't exist), so winget finds
no package. winget.yml only updates a package that is already listed, and
does nothing until then. Drop the command from both pages, and say in
docs/releasing.md that the first version has to be submitted once by hand
and the command added back when it's listed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Releasing: a first WinGet submission is already open; take it up (#5734)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 07:39:29 +00:00
Brandon Wees 08484af293 Finish the sketch when Extrude, Revolve or another feature starts (#2802) (#2815)
* fix(ui): finish the open sketch when a modeling feature starts

* fix(ui): wait for the marker roll before starting a feature from a sketch

* fix(ui): start the feature once the marker is back

* test(ui): keep the sketch open in the palette clearance test
2026-10-26 06:56:07 +00:00
raykholo d29e70bad9 docs: Save As blocked by Windows Controlled folder access (#4490)
Saving into Documents fails with the Windows dialog's "File not found" when
Controlled folder access blocks the app, and the message gives no hint.
Refs #4479.
2026-10-26 06:49:53 +00:00
Logan Night 1d482aff74 Docs: AppImageLauncher 2.x can't start the AppImage; update to 3.0 (#4640) (#4674)
* claim: #4640

* Docs: AppImageLauncher 2.x can't start the AppImage; update to 3.0 (#4640)

AppImageLauncher 2.x intercepts every AppImage through binfmt_misc and
can't start static-runtime AppImages such as SolidCraft's: it fails with
"execv error: No such file or directory" after a FUSE message. 3.0 starts
it. One paragraph in the Linux AppImage section says so.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Docs: AppImageLauncher 3.0 is so far only published as betas (#4640)

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
2026-10-26 06:49:52 +00:00
raykholo 2445c0f13d Flatpak repository: always publish its HTTPS URL (#4864) (#4875)
GitHub Pages reports the base URL as http:// for the custom domain, so the
.flatpakrepo file, the remote-add line on the repository page and the mirror
of the previous repository all used plain HTTP. Force https:// once where the
base URL is read.
2026-10-26 06:49:50 +00:00
Homero Thompson 3d0e2a8b3c docs: the gate reads the working tree, and how to show a picture without committing it (#4902)
* docs: two notes for agents and contributors (the gate's working tree, and linking a picture)

* docs: how to show a picture without attaching it

The reviewer asked for the pictures to be attached to the PR (or in a gist),
not hosted on a branch of a fork, so the note no longer teaches the branch
trick.

* docs: say how to attach a picture, and what a gist is for

The review of this pull request pointed at two things in the note on
evidence:

- Attaching works in the browser for anyone who can comment: drag the
  file into the comment. The limit is the command-line agent, whose
  upload needs write access to this repository. Say that, instead of
  claiming that a contributor without write access cannot attach a file.
- A gist suits a log or another text file; it does not render a picture
  inline. Say what it is for, so nobody hits that dead end.

The note in AGENTS.md about the gate reading the working tree is
unchanged.
2026-10-26 06:49:48 +00:00
raykholo 2a01cca00e User guide: local models with the Assistant (#4851) (#4964)
* claim: #4851

* User guide: local models with the Assistant (#4851)

A page on choosing and setting up a local model (Ollama, LM Studio, or any
OpenAI-compatible server) for the Assistant: tool support, VRAM, permissions,
the measured results from the standard test in #4851, and troubleshooting
for the common failures.

* Guide: local models table with the full set of measured results
2026-10-26 06:49:46 +00:00
raykholo d7cc5621fa Troubleshooting: what to do when a design won't open (#5114)
Point to the `<file>.bak` copy every save keeps, the design.solidcraft in crash
reports, the recovery folder for unsaved designs, and how to attach the file
to an issue.
2026-10-26 06:49:44 +00:00
raykholo be6c7fc17c Bug template: ask to reproduce on a current build first (#5150) (#5154)
* claim: #5150

* Bug template: ask to reproduce on a current build first (#5150)
2026-10-26 06:49:42 +00:00
raykholo f006eefd6e docs: point AGENTS.md's starting steps at public files (#6049)
"Start every session here" sent readers to plan/STATUS.md,
plan/execution-plan.md, plan/architecture.md and
plan/adr/0001-geometry-kernel.md. plan/ is gitignored, so nobody who
clones the repository has those files.

Point the steps at what ships instead: ROADMAP.md, CONTRIBUTING.md's
"Where help is wanted most", "How the code is laid out" and "Kernel
work is paused" sections, docs/architecture.md, the help wanted, good
first issue and needs-triage labels, and the licence rules with
deny.toml and cargo xtask licences --check.

Signed-off-by: Ray <raykholo@users.noreply.github.com>
2026-10-26 06:49:38 +00:00
bherbruck 15269f85a1 docs: how to bump the Homebrew tap on a release (#6276)
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-26 06:49:37 +00:00
bherbruck e53390ea1b Roadmap: a short user-facing ROADMAP.md, with the developer detail moved to docs/roadmap-detail.md (#6797)
* Roadmap: a short user-facing ROADMAP.md, developer detail moves to docs/roadmap-detail.md

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Roadmap: feature milestones with progress counts, daily releases through the in-app updater

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Roadmap: count issues as pieces, show work built on the drawings and render branches

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 06:49:35 +00:00
raykholo c8314687fc Construction points and axes: Browser rows, and pickable in the view and dialogs (#4312) (#4320) 2026-10-26 04:50:46 +00:00
raykholo 878339cac8 Sketch patterns: count, spacing, and angle follow parameters (#5231) (#5332) 2026-10-26 04:31:55 +00:00
bherbruck 348bbc1dfa fix(joints): edge and corner picks follow the part when it changes (#6942)
The Joint dialog kept a round edge (a hole's rim), a straight edge and a
corner as plain points where they were picked. When the part got thicker,
a hole moved or the part got longer, the origin stayed where it was and
the jointed part overlapped the other one. An edit that left the picked
spot where it was (lengthening an arm away from the jointed hole) looked
fine, which hid it. Faces and hole walls were already found by name.

The dialog now sends a round edge as its circle's centre with its z, and a
straight edge or corner as an edge pick with its z. The engine keeps them
by name (the round end by its wall and the face across its rim, the edge
and corner by their edge and face names), with the frame the pick showed;
where it can't (no planar face beside the edge, no names), it keeps the
point as before. Edge origins get an optional axis (along the edge, or a
fixed direction) so a hinge on an edge keeps turning about it.

Tests: every joint type and as-built, for each way the dialog picks an
origin, with the arm made thicker, its hole moved and the arm lengthened,
inside one design and through Update Links.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 04:05:26 +00:00
dudedagger42 262f5c61c0 Move, Align and previews on placed components (#4455)
* Move and Align on placed components: picks and vectors where they are shown

A body in a component placed away from its own frame (an imported part
set upright) moved the wrong way: Move's vector, axis and pivot were
taken in the root's frame, so moving the upright plate up moved it along
its own frame's z. They now turn with the frame of the bodies moved.

Align mapped each pick into the frame of the body under it, so aligning
two separately placed parts mixed two frames (the plate landed at right
angles), and its snap points were never mapped at all. Align now finds
its picks, face normals and snaps where the view shows them and takes
both ends into the moved bodies' frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Preview: a feature's tool is drawn where its component is shown

Extrude, revolve and the primitives preview their tool on its own. That
preview was built in the model's frame, so on a component placed away
from it (an imported part set upright, edited with its component
active) the tool showed at right angles to the picked face, though the
feature itself came out right.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Follow main's lazy body frames and first-part grounding in the placed-component work

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-26 03:28:14 +00:00
Luke Jones ece2a8693a Cache assembly browser data between unchanged frames (#662) (#1610)
* Cache assembly browser data between unchanged frames

Extend #1762's cached component membership, placements and viewport hover
feedback with cached occurrence labels, folder entries, row keys and
tooltips. Skip offscreen row work and reuse browser hover buffers while
reading selection, visibility and locking live. Cache #2681's standard-part
configuration labels with the document snapshot instead of formatting
them on every redraw. Preserve #3009's live selection and hover marks
with highlight keys owned once by cached entries, and retain #2431's
feature rows in the reusable drawing order.

Related to:
- tangency-labs/solidcraft#662
- tangency-labs/solidcraft#1762
- tangency-labs/solidcraft#2681
- tangency-labs/solidcraft#3009
- tangency-labs/solidcraft#2431

Co-authored-by: Codex <noreply@openai.com>

* Browser cache: lock state moved to the session visibility

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser cache: reveal a placement's body by its row, and drop a needless borrow

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 02:51:32 +00:00
dudedagger42 0f77199449 Pipe: an Operation row, so a pipe can join, cut or intersect (#2820) (#5169)
* Pipe: an Operation row, so a pipe can join, cut or intersect (#2820)

The engine's solid.pipe takes an operation, but the Pipe window had no way to
choose one, so a pipe always made a new body. The window now has the same
Operation row as Loft and the primitives, and editing a pipe keeps its
operation.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fit the Pipe operation row to main: sketch-qualified pick, length_input pattern

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-26 02:32:31 +00:00
github-actions[bot] e02ef3246f Regenerate generated files and fold pending files [skip ci] 2026-10-26 03:14:51 +00:00
raykholo ffbeb42b5c Assistant: say so when a turn ends without using SolidCraft's tools (#4846) (#5188)
* claim: #4846

* Assistant: say so when a turn ends without using SolidCraft's tools

When tools were offered and a completed turn made no tool call and no
change, the chat panel shows a short notice pointing to tool-capable
models: always for an empty reply, and for a text-only reply to an
explicit edit request. Plain answers to questions stay quiet. The
control channel exposes it as turnWarning.

* Fix the Anthropic loop test for the tools event; add ja and zh for the no-tool-call notice

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 02:19:57 +00:00
Matthew Knutson 816bcf10de Every new command comes with input and output schemas (#2829) (#4035)
* Every new command comes with input and output schemas

A test fails for a command without a contract or an output type, unless it is a planned!
placeholder or listed in schema/unconverted.txt, which holds the 400 commands that predate
the rule and only shrinks: the test also fails when a listed command has its schemas, when
the list names a command that doesn't exist, or when it isn't sorted.

`checked!` now takes only the command's id and checks the contract that id publishes
(`run_checked_as`), so the contract enforced is always the one described. Another test runs
every command that has a contract in strict with an unknown key, so a contract is never
published without `checked!`, under the command's own id, enforcing it.

A new book page, Command schemas, explains how to write a contract and a reply type, the
tests to add, the shared field types and how to add one, with a checklist; the failure
messages point to it. "Adding a command", CONTRIBUTING.md and AGENTS.md now include the
schemas, and the MCP tool description and docs/mcp.md no longer list the converted commands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* List the commands added on main since: view.layout, view.history_layout, view.normal_to

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Command schemas guide: what participants and targets do, checking the evaluation, warning-free replies

- `participants` changes the result for some features and nothing for others; where it and
  another key override each other, or where it has no effect, say so in that key's
  description or in the summary.
- The example primitive's `targets` default to every body in the feature's component, not the
  bodies it meets; they're ignored when `participants` lists bodies.
- Check what each value does where the feature is evaluated, not only how the handler reads it.
- A reply test runs every form in Warn and checks for no `param_warnings` (Strict for a reply
  that isn't an object).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* List the 43 commands added on main since: frame, component, render and others

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* List the 11 commands added on main since: browser folding, standard views, parameter sweep, path flange

browser.collapse_all, browser.expand_all, inspect.parameter_sweep, sheet.path_flange and the
seven view.* standard views (back, bottom, front, isometric, left, right, top) landed on main
without schemas; the gate flags them, as intended. 457 commands listed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Schema rule warns instead of failing for now

A command without input and output schemas prints a warning listing it
(test output and a CI annotation). SCHEMA_RULE_STRICT in coverage_tests.rs
(or SOLIDCRAFT_SCHEMA_RULE_STRICT=1) makes it fail again. Docs say "should,
and will become required".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-26 01:43:02 +00:00
Nathan Dane 28689e784e fix(ui): retain macOS application bar controls alongside native menus (#6190) 2026-10-25 21:19:57 -04:00
github-actions[bot] d396be78a2 Regenerate generated files and fold pending files [skip ci] 2026-10-25 23:35:40 +00:00
github-actions[bot] cbac207852 Regenerate generated files and fold pending files [skip ci] 2026-10-25 23:29:18 +00:00
taylorhayis ff2ca2d462 Keep focus when correcting an invalid parameter name (#3965) (#4000)
* claim: #3965

* Parameters: a click can correct an invalid name (#3965)

Refusing the new row was putting focus back on the field being left, so the correction was typed into the expression.

* Parameters: the invalid-name test types its expression draft (#3965)

A new row starts with a blank expression, so the regression test types 10 mm and checks that correcting the name leaves that draft in place.
2026-10-25 22:42:30 +00:00
bherbruck 7770f8982d Release 0.23.0 2026-10-25 18:18:39 -04:00
bherbruck 8e61eb7d6f Release 0.23.0: version bump, design format 37 (#6868)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:18:36 -04:00
CamWight ab80a410a1 Viewport theme: a light 3D view in a dark window, and the reverse (#4146) (#4147)
* claim: #4146

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Viewport theme: a light 3D view in a dark window, and the reverse (#4146)

Preferences › Interface › Theme gets a Viewport row under the theme tiles:
Follow theme (the default, as before), Light or Dark. Light or Dark draws
the 3D view in the built-in Light or Dark theme's colours whatever the
window uses, so a dark window can show the model on a light view and the
other way round; it works with every theme, theme files included.

The view takes the background and grid, bodies, selection and hover, the
origin, previews, sketches with their dimensions and glyphs, the navigation
cube and triads, box selection and the analysis colours. Panels, dialogs,
menus and the chips over the view keep the window's. Text and warnings drawn
straight onto the view (the sketch status line, the loose-end and midpoint
markers, the section's cut outlines, the 3D sketch tool and the sketch tools'
previews) take the view's side, so they read on its background.

theme::ViewportTheme is the setting (saved as `viewport_theme`: theme, light
or dark; an unknown saved value reads as Follow theme, as ColorVision's
does). Tokens::get() takes the view's colours from the other side only when
the view's dark or light differs from the window's; Tokens::view() is the
view's side for colours drawn onto it. The ground shadow follows the view
(the scene and highlight caches already key on the colours themselves),
ui.render draws in the view's colours, and ui.prefs takes `viewport_theme`
and reports `viewport_dark`. An older release ignores the setting and draws
everything in the theme.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Viewport theme: follow the single set of axis colours

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-25 22:17:04 +00:00
leValdemar19 b94692497e Sketch Dimension: arc length from an arc and its end point (#754) (#4245)
* claim: #754

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

* Sketch Dimension: arc length from an arc and its end point (#754)

The arc-length dimension existed (sketch.dimension type arc_length) but
the Dimension tool could only give an arc its radius. An arc and one of
its own end points, in either order, now dimension the arc's length:
click the arc, then its end. The pair was refused before ("cannot
dimension that combination"), so no existing result changes. A point
where the arc's end is (a coincident line end) counts as that end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 22:17:01 +00:00
Armin 7bcc1ee0eb Drawing: shared number formatter (#5290) (#5315)
* claim: #5290

* doc: add configurable decimal number formatter (#5290)

---------

Co-authored-by: Armin <192400139+armin0411@users.noreply.github.com>
2026-10-25 22:11:39 +00:00
raykholo 36a60a70d9 Graphics: 1x anti-aliasing where the multisampled view draws nothing (#5819, #5870) (#5832) 2026-10-25 22:10:04 +00:00
dudedagger42 5d17fa970b Sketch: hovering a circle's edge wakes its centre (#5043)
* Sketch: hovering a circle's edge wakes its centre

A circle's or arc's centre was hard to take with Line or Dimension: it is a small
point in the middle of empty space, taken only within 8 points of the pointer, and
nothing showed where it was. Hovering a circle or arc of the sketch being edited
now wakes its centre: drawn (a cross in a ring) and taken from 16 points away, so
the pointer can go from the edge across the inside to it. Hovering another curve
or point puts it back to sleep, as does leaving the sketch.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* A woken centre's extra reach yields to a curve under the pointer

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-25 21:57:23 +00:00
Frank b5bab3f663 Browser: surface bodies get the surface icon in the Bodies folder (#4165) (#4168)
* Browser: surface bodies get the surface icon in the Bodies folder (#4165)

Every row in the Bodies folder had the solid body icon, so a surface (an
open shell, such as a Surface Revolve of an open curve) looked like a
solid. A body whose shell does not close now shows the existing surface
icon; solids keep the body icon.

Body::is_surface walks every shell's edges, so ModelBody caches it once per
body (shared by clones, like outline_bounds) instead of the browser
checking it every frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Add the surface icon to the requested-icons manifest

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-25 21:51:02 +00:00
Steven Huff ccea34e73c sketch: a tangent whose contact is tied by Coincident, PointOnCurve or Midpoint is solved at the contact (#2584)
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 21:37:51 +00:00
Dennis Klappe c7f86c7309 Look At in the viewport context menu for a planar face or plane (#4105) (#4497)
* Look At in the viewport context menu for a planar face or plane

Fixes #4105

* Look At tests: turn the camera without the animation

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 21:37:37 +00:00
raykholo 4355d117ef Assistant: warn when an Ollama model has no tool support (#4846) (#4916)
* claim: #4846

* Warn when Ollama models lack tool support (#4846)

Check Ollama model capabilities in the background and cache results per
endpoint and model. Show an advisory warning for models without tools,
expose it through ui.agent_chat, and document the behavior.

Cover capability parsing, warning selection, background probing, caching,
and selection changes with synthetic regression tests.

* Keep the Ollama capability probe out of the web build

The panel never calls it there, so it would only be dead code.

* Wrap the model warning instead of cutting it off

In a narrow panel the end of the sentence, the part that says what to do, was truncated.

* Fix AgentConfig default after rebase onto main

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Move the Ollama no-tools warning into a pending locale file with ja and zh

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 21:37:30 +00:00
dudedagger42 39951a22ff Loft: a sketch point picked in the window is an apex (#4830) (#5207)
solid.loft already closes to a point (a section {sketch, point}), but the Loft
window's Profiles input took profiles only, so a pyramid or cone tip couldn't
be made from the UI. The input now also takes a finished sketch's point, sent
as an apex section in pick order; profiles of one sketch still make one
section.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 21:17:14 +00:00
ChrisNo a3890b3bd5 Open a linked part from its assembly Browser row (#2348) (#2349)
* claim: #2348

* Open linked designs from assembly browser

* claim: #2348

* Test linked design action with multiple components selected

* Fix linked design lookup in browser storage and translate its menu action

* Add Turn Up Axis to complete UI catalogs

* Keep browser DXF download after linked-design checks
2026-10-25 21:15:48 +00:00
Vadim Kalinsky 59cad5f0bb Colored components (feature request #2507) (#2877)
* feat: add colored components inspection toggle

* feat: persist component colors and add cycling controls

* feat: assign component colors in creation order

* fix: update component color menu integration and translations

* fix: proper description for pending format change.

* fix: deleted duplicated format change description from docs/pending.

* Compare the component colour counter in the features-only check

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Vadim Kalinsky <vadim@kalinsky.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 21:11:03 +00:00
Kai Evans 5fbe058051 Sketch: a click picks the sketch's own curve over a projected one under it (#5257) (#5260)
* Sketch: a click picks the sketch's own curve over a projected one under it

* Select Other tests: follow origin visibility rename

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Own-curve pick test: click away from the lines' midpoints, which are picks of their own now

* Use the select-other test helpers main already has

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 21:10:10 +00:00
DuBearte 0752d8d79c Extrude: a profile drawn twice is cut once, not as two coincident tools (#5543) (#5789)
* claim: #5543

* Extrude: a profile drawn twice is cut once, not as two coincident tools (#5543)

A circle drawn twice at one place is two profiles of one region. Extruded
together they were two coincident tools: a cut through a 121-hole grid with
four such circles retried the boolean with the tool nudged (four times) and
took 25 s instead of 0.5 s.

merge_regions, which every extrude, revolve and surface feature runs on the
regions it builds from, now leaves out a region whose boundary repeats an
earlier one (within 1e-7 of its size; corners and segment middles on the
other loop both ways, holes alike). The selection itself keeps its
multiplicities, as profile_refs' tests require.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 21:10:02 +00:00
raykholo 0344a41dc4 Open and insert a DXF outside a sketch (#2052) (#4635) 2026-10-25 21:03:31 +00:00
DuBearte dba8108369 Timeline: a reorder evaluates the design once, from the cache it already has (#6186) (#6187)
* claim: #6186

* Timeline: a reorder evaluates the design once, from the cache it already has (#6186)

timeline.reorder checked the move on a copy of the model, then dropped it,
so setting the reordered design evaluated the moved part of the timeline
again; reorder_many (and moving features into a group) checked on an empty
model, recomputing the whole design even for a move near the end. The
check now starts from the session's own model, and the session keeps the
model it was checked on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Marker is Copy: drop the clone

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-25 20:55:52 +00:00
bherbruck 57d787f5ba Docs site: canonical links, robots.txt and sitemap.xml (#6888)
Search Console lists docs.solidcraft.io/, /introduction.html (the same page) and /guide/mcp.html as duplicates without a user-selected canonical. The Pages build now adds a canonical link to every book page (index.html and introduction.html both name /), skips the redirect stubs that already have one, marks 404 and the toc frame noindex, and writes a robots.txt pointing at a generated sitemap.xml.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:35:56 -04:00
James Barnette 2eaa15ea04 Context menu: a right-click on a face of a selected body keeps the selection (#5849) (#5915)
* claim: #5849

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G1b41qKhyhmZoiAFYt9YwX

* Context menu: a right-click on a face of a selected body keeps the selection (#5849)

A right-click selects what is under the cursor first, so the menu is about it. The check
for "already selected" compared the pick with each selected item by identity, so a face
of a selected body never matched: right-clicking a face of a selected body replaced the
whole selection with that one face, and the face menu opened instead of the body menu.

A face, edge or vertex of a selected body now counts as part of the selection, whether the
body is selected on its own or through an occurrence. The right-click then leaves the
selection alone, as it already did for a face in a multi-selection of faces (#3733).

selection::same_item is unchanged: dialogs and Select Other compare picks with it, and
there a face of a selected body is a different pick.

Fixes #5849.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G1b41qKhyhmZoiAFYt9YwX

* Pass the held keys in the selected-body context menu test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-25 20:41:52 +00:00
dudedagger42 f512d4a004 Move: placements of one part moved together each go the way asked (#4768) (#4849)
* Move: placements of one part moved together each go the way asked (#4768)

A part placed more than once (an imported assembly's corners, screws or
fan blades) is one body in its component. Moving several of its
placements together moved that body once per placement listed, each
placement turning the move its own way, so the copies flew apart.

When solid.move names one part through two or more placements, it now
moves those placements in the world, as occurrence.move does with space
world: a placement held by a rigid group (an imported assembly) moves with
the outermost placement holding it, one inside another being moved isn't
moved again, and root-component bodies listed are moved as bodies, all in
one undo step. Other moves are unchanged, and so is a move with copy.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Free the grounded first part before the placement-move tests move it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-25 20:28:06 +00:00
github-actions[bot] 62d55c3b29 Regenerate generated files and fold pending files [skip ci] 2026-10-25 21:31:35 +00:00
NOWN-DEV 826244bb28 Text parameters: a sketch text's words built from them follow every change (#727) (#6364)
* Test: a text's words follow its text parameters, and so does its cut

A sketch text whose words are an expression of text parameters (`Label + '-L'`): a parameter edit
and a configuration row that sets the parameter relabel the text, the text's cut follows, and the
expression is saved with the design.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Text parameters: a sketch text's words built from them follow every change

A design's parameters are numbers; a text's words (a part label, a size code) could only be typed.
Text parameters hold words: `parameters.add` or `parameters.change` with `unit: "text"` (the
expression is the text, quotes optional), and `sketch.text` and `sketch.edit_text` take
`text_expression` (quoted texts and text parameters joined by `+`, `Label + '-L'`) instead of
`text`. The text is laid out anew from its expression on every evaluation, so a parameter edit,
a configuration row or a script relabels it and the features built on it (a cut, an emboss)
follow in the same rebuild. The design file keeps the text parameters and each text's expression
(one pending format change); a configuration table's parameter column can be a text parameter;
the Parameters dialog lists them under the unit `text`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Text parameters: the joints' same-but-features check compares the text parameters

The joints are solved once per change unless the design differs only in its features
(same_but_features, #6372), which names every Document field. The text parameters are a
field of their own and change what a text's words evaluate to, so two designs that differ
in them are not the same but for their features.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 20:24:23 +00:00
NOWN-DEV 111dbc6855 Render: the radiance bound check uses a range, as clippy 1.97 asks (#6650)
`cargo clippy --workspace --all-targets -- -D warnings` fails on Rust 1.97: the
reflection radiance bound in crates/render/src/raytrace/image.rs (#5494) trips
`clippy::manual_range_contains` (`v < 0.0 || v > 1e12`).

It now reads `!(0.0..=1e12).contains(&v)`. The two differ only for NaN, which the
`is_finite` check in front of it already refuses, so nothing else changes.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 20:23:04 +00:00
dudedagger42 ab7602fd0e Project: don't lay a second copy over geometry the sketch already shows (#4929)
* Project: don't lay a second copy over geometry the sketch already shows

A sketch on a face already holds the face's border, linked. Projecting that face
again, or one of the border's edges, added a second set of curves and points over
the first: on a rounded corner that shows as extra points and lines. Project now
skips a reference whose curves are all linked into the sketch already (lines,
circles, arcs), reports it as `already_projected`, and refuses a pick of nothing
new so it adds no undo step. Points on their own (the origin, a vertex) still
project.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Projecting the face a sketch already shows adds no second copy in the face scenario

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-25 20:13:46 +00:00
HiroKenEz b1d4293cf0 One set of X, Y and Z colours for the origin axes, view triad and Move gizmo (#976) (#4430)
* claim: #976

* One set of X, Y and Z colours for every axis (#976)

The origin axes, the navigation cube's triad, 3D sketch triads and joint
origins drew `axis_x/y/z` (255,0,0 / 0,255,0 / 2,2,248), the view triad and
the headless picture drew `triad` (220,60,60 / 60,170,60 / 60,100,230) and
the Move gizmo drew `gizmo` (225,70,60 / 80,190,80 / 70,130,240). The
`triad` and `gizmo` tokens are gone: every axis reads `axis_x/y/z`, now the
view triad's values (the engine's `view::colors::AXIS_*`, so headless
pictures are unchanged, and the set the red-green table was measured for).
Older theme files' `triad` and `gizmo` lists still read and set the axes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 19:59:36 +00:00
Homero Thompson 99d5b43024 Doc: the names of split faces no longer grow with every split (#5860) (#6045)
* claim: #5860

* Doc: stop the names of split faces from growing with every split

* Joints: the long-piece-name test takes the longest name a piece now gets

Split-face names are bounded at 512 bytes since #5860, so the test cannot
build one over 512; it takes the longest the history gives.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 19:58:56 +00:00
raykholo f937905cf3 A sketch point on the origin can be dragged (#4719) (#4837) 2026-10-25 19:37:01 +00:00
raykholo 46f7d4d8dc Preferences: the web app's Updates section says how it updates (#5496) (#5500) 2026-10-25 19:29:04 +00:00
bherbruck 8071096a99 Docs: refresh every UI screenshot, GIF and video from the current UI (#6763)
* Docs: refresh every UI screenshot, GIF and video from the current UI

Re-record the README demo, the rover build, the sample plate and the class-A surface pictures
with 0.22.1 in the default dark theme. The demo script is fixed for the current sketch dimension
boxes and MCP file limits, and the rover replay and class-A pictures now have scripts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Docs: cut the idle time out of the demo and rover recordings

The README demo plays at 6x and the rover replay at 15x with a constant-rate camera orbit, with the stretches where nothing on screen changes cut out by the new trim_idle.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 19:21:01 +00:00
raykholo d17b70241f Command dialogs keep the value field focused after a viewport click (#4643) (#4652) 2026-10-25 19:13:51 +00:00
raykholo fbe778a1e8 Rigid Group counts picked instances and explains bodies in one component (#4790) (#4792) 2026-10-25 19:13:48 +00:00
momysnow 0252f0bf30 Render preview: test that it never paints the last Design frame (#5119) (#5120)
#5187 fixed the frozen Render preview: product frames now set ss_ready
themselves instead of keeping the flag from the last Design frame, so
paint() no longer blits that stale offscreen picture. Nothing tested it.

The new test draws a see-through Design frame (offscreen, for
order-independent transparency) and then an opaque product frame on the
same renderer, and checks the middle pixel shows the product. With the
product branch's ss_ready update removed it fails with the stale red
Design colour, [255, 129, 129, 255].

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 19:12:50 +00:00
Igor Bronovskyi 633ce20563 i18n(uk): translate 188 pending messages (#4051)
* i18n(uk): translate 188 pending messages

Bring the Ukrainian catalog up to date with en.json after rebasing onto the latest main. Covers the crash-report form, AI preferences, preferences pages, solid tool help, free orbit and history controls. Keys stay sorted via cargo xtask lists.

* i18n(uk): translate 114 pending messages

Rebase onto the latest main and bring the Ukrainian catalog up to date with
en.json. The new messages cover the mouse-gesture editor and navigation
preset help, the frames and sheet-metal dialogs, fillet control radii, the
timeline folder actions, the motion keyframe controls, library appearance and
library file actions, and the measure dialog.

Also correct "Add Key" to "Додати ключовий кадр": the only user of that
message is the motion keyframe button, and the catalog already translates
"Keys" as keyframes.

Keys stay sorted; cargo xtask lists --check and the i18n catalog tests pass.

* Sort the Ukrainian catalogue

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 19:10:13 +00:00
dudedagger42 0c0c4db612 Home: a theme's File view follows its own colours where it sets none (#4868) (#4924)
* Home: a theme's File view follows its own colours where it sets none (#4868)

and no built-in theme sets them, so every theme kept Dark's or Light's blue rail and grey cards
under its own app bar and headings. A theme that leaves them unset now gets them from its own
palette: page and cards from its panel and dialog, the rail from its accent deepened as Dark's
and Light's are, the primary action from its soft accent, and each ink the one of its own colours
that reads best there. Dark and Light themselves are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Leave a theme that sets no colours as its base palette

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-25 19:05:48 +00:00
shop-3d 16bb97f065 I18n danish cad help 20261021 (#4223)
* i18n(da): complete upstream catalog and align CAD help terminology

Add 371 missing Danish translations, refresh changed source messages,
and independently rewrite six help descriptions from SolidCraft sources.
Preserve all 2397 keys, canonical ordering and placeholders.

* Sort the Danish catalogue

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:59:18 +00:00
Taha Zarif 3e6c039985 Fix/recovery metadata bounds (#5578)
* test: cover malformed and unbounded recovery metadata

Add regression tests for oversized JSON, mismatched entry IDs, and
non-regular recovery metadata. These expose failures in the baseline
recovery reader before the implementation fix.

Signed-off-by: Taha Zarif <tahazarif380@gmail.com>

* fix: bound recovery metadata reads and validate entry identity

Reject oversized and non-regular recovery metadata before reading it,
and bound the read if a file grows after inspection. Require each JSON
entry ID to match its filename for orphan listing and recovery loading,
preventing unrelated save paths from being attached to a recovered design.

Signed-off-by: Taha Zarif <tahazarif380@gmail.com>

* Format recovery.rs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Signed-off-by: Taha Zarif <tahazarif380@gmail.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:49:55 +00:00
Carlos Keese 7734ba2300 Offset Face: split a periodic face off its seam first, as booleans already do (#6226) (#6227)
* claim: #6226

* Offset Face: split a face off its seam and try again, as booleans do (#6226)

A hole's wall arrives from a STEP file as one whole turn bounded by one wire that
runs along its seam twice, where SolidCraft builds the same wall as two halves.
Offset Face heals the body before it moves anything, and healing such a face
fails inside truck with `This wire is not simple`, so the panic guard turned the
whole operation into a kernel internal error. Since importing is how a part with
a hole usually arrives, Offset Face did not work on imported parts with holes at
all.

`seam_faces` already answers this for booleans: split every such face in two
along a plane through its axis, run the operation, and compose the history back
over the body as it was given. This gives the offset path the same retry.

- `seam_faces::one_body` is `boolean`'s answer for an operation that takes one
  body, with `needed_one` beside `needed`.
- `offset_faces` now does its healing, its face picking and its offset inside one
  closure, so the retry runs the whole of it on the split body; the first attempt
  is guarded, so the failure is an error the retry can act on rather than an
  unwind. The faces are picked per body, because the pieces are numbered
  differently once a face is split — the points do not move, so they pick the
  same surface either way.

The regression test is in `seam_faces_tests.rs`, beside the boolean ones: a
20 x 20 x 10 block with a 6 mm hole, read back from STEP, whose top moves 2 mm
and lands on the same volume as moving the built body's top, with its history
intact.

Checked against `main` before and after: the three kernel tests that fail here
(`blend::…seam_twice`, `step_in::…parallel_body_preparation`,
`tests::a_box_cut_round_a_small_hole…`) fail the same way without this change.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: CarlosKeese <dudukeese@gmail.com>
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-10-25 18:49:44 +00:00
Vetle Marentius Nilsen 0e916ee598 Add Norwegian Bokmål interface translation (#4544) (#4556)
* claim: #4544

* Add Norwegian Bokmål translation

* Refresh Norwegian Bokmål translations against current main

* Drop Norwegian messages whose ids are no longer in the English catalogue

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:49:00 +00:00
raykholo 87c9a37663 Cut and Intersect say which component holds the body they missed (#4639) (#4641) 2026-10-25 18:42:50 +00:00
dudedagger42 10124c8ccf Redefine Sketch Plane names the plane a sketch is on now (#5103) (#5545)
* claim: #5103

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Redefine Sketch Plane names the plane a sketch is on now (#5103)

For a sketch with no body-face attachment the panel only said so. It now shows
a Current plane row: the origin plane, a construction plane's name, or the
plane it is offset from, turned from or flipped from. English, Japanese and
Chinese messages added.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop needless to_string calls in the plane name format

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-25 18:42:24 +00:00
Kai Evans 0870d6474a Themes: Okibi (dark) and Akari (light), from the Okibi design system (#5730) (#5731)
* Themes: Okibi (dark) and Akari (light), from the Okibi design system

Two built-in themes mapped from the Okibi design system v1.8
(https://kaievns.github.io/okibi-akiri-design-system-spec/): cool charcoal
ash with a single ember accent, and its warm-paper light twin. Every one of
the 156 colours is set, so nothing falls back to the Dark or Light palette.

* Give the Okibi and Akari themes an icon palette

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:42:19 +00:00
JK3D e9b9c8f697 Joints: apply a joint solve through indexes instead of searches (#6392) (#6393)
* claim: #6392

* perf: apply a joint solve with indexed joints and occurrences

Every change to a design re-solves its joints and applies the solution. Applying it searched
the joints for each value and, for each occurrence the solve places, searched the occurrences
for it and walked its parents' first occurrences by searching again.

Joints and occurrences are now indexed once, keeping the first of each id as the searches
found it, and the parents' transform is read through the index as the loop leaves it
(component_transform shares the walk, transform_through).

Synthetic design, headless (2000 components at the root with one component inside each, 4000
joints, a solution placing every occurrence): apply 14.1 -> 2.2 ms (median of 12).

The new test applies a solution that moves a component and the components inside it, and
checks each lands where the solution put it, read through its parent as the loop has just
moved it.
2026-10-25 18:42:10 +00:00
JK3D cbcf1fe716 component.list: group bodies, features and occurrences once (#6394) (#6395)
* claim: #6394

* perf: group bodies, features and occurrences once in component.list

component.list searched every body, every feature (three times) and every occurrence (twice)
for each component, so its cost grew with components times contents. Bodies, features,
occurrences and children are now grouped by component once, keeping their order, and each
component reads its own groups. The output is unchanged.

The new test lists nested components and checks each gets only its own bodies, features,
sketches, occurrences and children, in timeline order.
2026-10-25 18:42:06 +00:00
raykholo e21760e46d Sketch Move with a rotation swaps or drops horizontal and vertical constraints (#4645) (#4651) 2026-10-25 18:35:15 +00:00
raykholo df01e59716 Sketch: an x distance beside a y distance on the same points isn't refused (#4352) (#4387) 2026-10-25 18:27:40 +00:00
Jesper We 3045d0787e Dialog curve picks keep their sketch (#4057) (#4081)
* Dialog curve picks keep their sketch (#3726)

* Format

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Format

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Adapt context-menu test to Sel::SketchCurve's sketch field

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Path Flange picks keep their sketch too

Path Flange (#4096) landed after this PR and still looked its path up in the newest sketch with those ids.

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:20:03 +00:00
raykholo d876f475a6 Sketch: a distance dimension of 0 keeps the sketch fully constrained (#4368) (#4397) 2026-10-25 18:19:55 +00:00
neosandeep24 ef1a400bb3 Home: recent card no longer spins forever when its picture can't be made (#4655) (#4721)
* Home: stop a recent card spinning forever when its picture can't be made (#4655)

A recent design whose thumbnail job returned no picture (empty or unreadable design) kept the loading placeholder, which draws a spinner, with no retry. Record such keys as a terminal 'failed' state and draw a box placeholder instead; opening or saving the design clears it and tries again. Sample previews are untouched: a failed sample build still keeps its shipped picture.

* Format the gallery sample row

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:19:39 +00:00
Joseph 53c84eb3a7 Toolbar: a drop-down row's tooltip names its rebound key (#6290)
The row itself showed the key the command runs from (#1810), but its help
tooltip still named the default one.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:10:09 +00:00
Joseph 9a7a75788e Sketch keys: a variant with its own key leaves its family's key alone (#6289)
With G bound to the centre rectangle, G, Escape, R started the centre
rectangle again, because R's family remembered the variant used last
(#4308). A remembered variant that has a key of its own no longer takes
over the family's key; one without a key still comes back on it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:09:58 +00:00
ABDULLAH 92dc6bc987 Assistant: pick the provider first, then its model (#5564) (#5565)
When an agent's models come from several providers (Hermes and OpenCode
name each one "Provider · model" or say "Provider: ..." in its
description), the chat header shows a provider drop-down before the model
drop-down, and the model drop-down lists only that provider's models
without the provider in front. It opens on the provider of the model in
use; picking a provider alone changes nothing. ui.agent_chat takes
provider and reports providers and provider.
2026-10-25 18:09:32 +00:00
Luis Amaral b5af4a80fa i18n(pt-BR): translate 319 missing messages (#5776)
* i18n(pt-BR): translate 319 missing messages

Catch up with en.json: the new Preferences pages, assistant settings,
navigation preset help, the bug report form, history names, feature
folders, component links and copies, joint keys and the reference
geometry setting. Messages added to en.json after this branch started
stay in English for now.

* i18n(pt-BR): translate Delete as Apagar, not Excluir

"Excluir" (Latin excludere, to shut out) means to leave out or exclude;
"apagar" is the Portuguese for deleting, wiping something out. Use
apagar for every Delete already in the catalog (22 messages: commands,
the delete confirmation, rules, rows, sets, keys, crash reports), with
its forms: apaga, apagados, apagado(s), apagá-lo. The Delete key's name
stays as it is printed on the keyboard.

* Revert "i18n(pt-BR): translate Delete as Apagar, not Excluir"

This reverts commit 3bc73c5930.

Keep the catalog's existing word for Delete until the term is agreed
for the whole catalog in its own issue; the change can follow as a
separate PR.

* i18n(pt-BR): use Excluir in the five new Delete messages

Apply the review's suggestions: the new messages keep the catalog's
existing word for Delete.
2026-10-25 18:08:58 +00:00
raykholo 309eda87a2 Agent skill for reproducible bug reports (#3983) (#3984)
* claim: #3983

* Agent skill for reproducible bug reports (#3983)

skills/solidcraft-reporting has an agent gather the version, steps and
exact error, reproduce the problem in a fresh design (a command script or
one batch with rollback off), shrink it while it still fails, check the
numbers with measure and a screenshot, keep private designs out, search
for duplicates, and write the report in one shape: Reproduced on, Steps
with a minimal script, Expected, Actual, Attachments.

Listed in skills/README.md and docs/mcp.md; the bug template's steps
field points agents to it. The skill-name check now covers its files.

* Reporting skill: GitHub takes a design only as a .zip
2026-10-25 17:56:18 +00:00
null 00000111 c3fd7aa048 i18n: add missing Brazilian Portuguese (pt-BR) strings (#4136)
Adds the 8 messages missing from assets/locales/pt-BR.json (six help.solid.* tool descriptions and the agent off-thread setting). Catalog stays sorted; cargo xtask lists passes.
2026-10-25 17:56:15 +00:00
raykholo 2e6e05bc9a Sketch pattern edit shows its preview while dragging (#4412) (#4426) 2026-10-25 17:56:08 +00:00
Nathan Dane 7cea146438 Show scroll arrows on the theme row when more themes are hidden (#5846)
* Show scroll arrows on the theme row when more themes are hidden

* Fade the theme row edges and use the chevron icon for its scroll arrows

* Remove the outline left on the theme row arrows after a click

* Trim the theme row scroll arrow tests

* Drop the earlier theme row arrows' test and labels
2026-10-25 17:55:24 +00:00
JK3D 492bba9242 Control channel: write each reply in one piece (#6389) (#6390)
* claim: #6389

* perf: write each control reply to the socket in one piece

The control server wrote each reply with writeln!(out, "{reply}") on the unbuffered TcpStream.
Formatting a serde_json::Value hands the writer every string, number and punctuation mark
separately, so each became its own write system call. A reply of a few megabytes (component.list
on a design with thousands of components) took about half a second to send.

Every reply is now serialized to one buffer and written at once. Writing one large Value to a
loopback TcpStream: 1.79 MB took 1,052 ms with writeln! and 4.9 ms with one write_all.

The test counts the write calls for a 2000-component reply (one) and reads it back.
2026-10-25 17:55:14 +00:00
rbousigues88 9be14db8c0 Timeline: show only the active component's features (#2880) (#3543)
In an assembly the bottom timeline listed every feature of every component,
unreadable with a few dozen parts. While a component is active (or one is
picked in the browser), it shows only that component's features and those of
the components inside it. A toggle ahead of the features names the component
and switches to the whole design and back. The marker and drops map from the
shown features to the design's positions.

Tests: the_timeline_shows_only_the_active_components_features,
a_slot_among_the_shown_features_is_a_design_position.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 17:44:38 +00:00
raykholo b8c496f37a Gruvbox Dark and Dark Soft: readable selected tab labels (#4323) (#4324)
* claim: #4323

* Gruvbox Dark and Dark Soft: readable selected tab labels (#4323)

The Model tab and the shared tabs (Assemble, Insert, Inspect, Manage,
View) draw their selected label in selected_ink on accent_soft. Both
Gruvbox dark variants inherited the default dark selected_ink #9cc7f5,
which reaches only 4.48:1 on #48544f (Gruvbox Dark) and 4.13:1 on

Set selected_ink to the Gruvbox foreground #ebdbb2 in both files:
5.76:1 and 5.31:1. Tabs with their own accent keep their own ink.

A test checks the selected label of every workspace and contextual tab
against its soft background in Dark, Light and every built-in theme
file.
2026-10-25 17:43:55 +00:00
Colin Faulkingham aeb406188f Keep parameter rows stable while changing fields (#4461) (#4473)
* claim: #4461

* fix: keep parameter drafts stable between fields (#4461)
2026-10-25 17:43:30 +00:00
dudedagger42 ceed604498 Mesh export: a quality choice, so small round features get enough sides (#4747) (#4773)
Every STL, OBJ and 3MF export meshed each body with a chord tolerance of
2e-4 of its size, with no way to ask for finer: a 3 mm hole in a 200 mm
part came out with about 14 sides. file.export and file.save_mesh take
`quality`: standard (as before, the default), fine (5e-5) or finest
(1e-5), and Save As Mesh has a Quality row, remembered like its format.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 17:42:51 +00:00
raykholo 44bd29acc3 Hole: refuse a position that isn't on the face (#5024) (#5029)
* claim: #5024

* Hole: refuse a position that isn't on a face (#5024)

`solid.hole` took any `position` and drilled from the nearest face, so a
point 1 mm past a box's side was accepted and cut a hole across the edge.

A position given as a point (numbers or length expressions) must now lie on
a face of a body, within the same tolerance the plastic features use for
their placement (the check is shared with them). Holes at sketch points are
unchanged.

* Hole: a position over the mouth of a bore or opening of a planar face is on that face (#5024)

A counterbore is centred on an existing bore, in the plane of the face round it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 17:42:15 +00:00
HiroKenEz aa8e8cf69c Update Links: show which linked design it reads, off the window thread (#5329) (#5512)
* claim: #5329

* Update Links: show which linked design it reads, off the window thread (#5329)

Update Links read and rebuilt every linked design on the window thread, so the
window froze, with nothing on screen, until it finished. From the toolbar it now
runs as a file operation: off the window thread, with the overlay naming the
linked design being read (cover (2 of 3)), its rebuild step and progress, and
Cancel. The assembly stays as it was until the update is in, and it lands as one
undo step. The command reports each design through doc::progress::item.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 17:41:27 +00:00
Thodoris Tsagkogeorgas 669e14b3bf Preferences: search the installed plugins (#5585)
The Plugins page filters its list by name, id, description, and version.
2026-10-25 17:41:16 +00:00
github-actions[bot] 1ee65cf70a Regenerate generated files and fold pending files [skip ci] 2026-10-25 19:05:45 +00:00
raykholo 129364be5e Add the Sheet Metal Perforate dialog (#4379) (#4404) 2026-10-25 17:33:54 +00:00
github-actions[bot] 3be4727ca6 Regenerate generated files and fold pending files [skip ci] 2026-10-25 18:14:01 +00:00
github-actions[bot] a53eb927d1 Regenerate generated files and fold pending files [skip ci] 2026-10-25 18:07:53 +00:00
raykholo c3dd40405d Measure: open surface bodies report no volume or mass (#4257) (#4268) 2026-10-25 17:21:39 +00:00
bherbruck 5012f33c85 Section Analysis: bodies behind the cut no longer colour the cap (#6328) (#6728)
The cap pass redraws every back face behind a marked pixel with depth test
Always to put the section plane's depth there, and it also wrote colour.
The last back face drawn painted the cut, so a body behind the cut (one
inside another's hollow, an assembly's inner parts) showed through it in
its own colour and outline, like an X-ray. The pass now writes depth only;
the marking passes have already drawn the nearest back face's colour (the
same split as #4622).

Test: a_body_behind_the_cut_does_not_colour_the_cap in
crates/gpu/tests/capture.rs (a red body in a green box's hollow, 4 mm
behind the cut: the picture is the same with and without it, hatched and
plain, orthographic and perspective). On main 472 pixels differ.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 17:14:35 +00:00
raykholo eb37a82bc0 Finished sketches on a face stay visible: a dark halo under each curve (#4862) (#4956) 2026-10-25 17:08:58 +00:00
raykholo b1da434458 Graphics: choose the graphics card, honour WGPU_ADAPTER_NAME (#5986) (#6010) 2026-10-25 16:49:57 +00:00
bherbruck e1d99ef0ce Section Analysis: the pointer over a cut no longer picks what the cut hides (#6328) (#6722)
The viewport's picker took the nearest face along the ray whatever the
section removed. Over a cut it hovered the cut-away face in front of the
plane (the outer wall of a sectioned hub, say); the shader clipped that
face's tint, but its outline, drawn dimmed where the model hides it, ran
behind the cap and showed through it. While orbiting with the pointer on
the model the hovered face changed from frame to frame, so lines and
patches of the far side came and went over the hatch.

The picker now does what view.pick already does: faces, edges and corners
on the removed side are skipped (the ray walks past them), and where the
plane crosses a body nearer than any kept face, the cap hides the faces,
edges and corners behind it and nothing is hovered there. The walk that
tells whether the plane is inside a body moves into
view_pick::body_cut_at so both pickers share it.

Test: view_pick_tests::the_mouse_picker_stops_at_a_section_cap (a box
with a pocket, cut through the pocket: over the cut material nothing is
picked, over the pocket its floor, and with the section cleared the top
face). It fails on main, which picks the removed top face.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 16:37:31 +00:00
github-actions[bot] 4f2c133d01 Regenerate generated files and fold pending files [skip ci] 2026-10-25 17:16:02 +00:00
Ahmad Khan 0f90fb7e8d Edge flange: material outside and tangent bend positions (#5941) (#6060)
* claim: #5938

* Edge flange: height measured from the outer sharp, the inner sharp or the bend tangent (#5938)

An edge flange feature takes height_from (outer, inner or tangent) in sheet.flange and Height From in the Flange dialog, saved only when it is not the outer sharp. A height shorter than the bend takes is refused with the smallest height that fits.

* Edge flange: material outside and tangent bend positions (#5941)

An edge flange's position can now be material_outside (the inner virtual sharp on the edge) or tangent (the bend's outer face tangent to the edge's face), in sheet.flange and the Flange dialog. The bend starting at the edge was already the outside position, which now also answers to bend_outside.
2026-10-25 16:25:18 +00:00
amolinari-autotex 52e5bc114e Display cosmetic internal and external threads (#2367) (#2868)
* claim: #2367

* feat: distinguish cosmetic threads in shaded views

* test: keep cosmetic thread coverage compatible with current sections and assemblies
2026-10-25 14:53:24 +00:00
raykholo 4cd9a4f4d4 Web app: open a design from a link, and an embed mode (#6252) (#6253)
* claim: #6252

* Open hosted designs in the web app and add an embed layout

Fixes #6252.

Fetch HTTPS design links with bounded reads and open them as unsaved copies.
Keep model panels and joint controls in embeds without browser persistence,
application chrome, or unload prompts. Add a full-app link and iframe docs.

Cover query parsing, hostile URLs, size limits, and the compact layout.

* Translate the linked-design messages into Japanese and Chinese
2026-10-25 14:40:01 +00:00
bherbruck 72ad6383ef Release 0.22.1 2026-10-25 10:38:39 -04:00
bherbruck 2cf05388f1 Release 0.22.1: version bump, design format 36 (#6628)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 10:38:36 -04:00
CamWight 4577dffb36 Viewport: ambient occlusion no longer shows ghost copies of the model (#4167) (#4251)
* claim: #4167

* Viewport: ambient occlusion no longer shows ghost copies of the model (#4167)

The AO shader used the same 32 sample offsets at every pixel, and nothing smoothed the
result. On a flat face, each sample darkened its own shifted copy of a nearby part's outline.
Where the radius is large on screen (a big design seen close up), those copies show as faint
separate ghosts of the part. Where it is small, they pack into stepped bands along contacts
(#3407).

The sample pattern is now turned by a different angle at each pixel, using interleaved
gradient noise of the pixel position (Jimenez 2014). The copies break up into an even fine
grain, which 2x supersampling smooths further. The cost is per pixel only (one noise value,
one sine and one cosine). The 32-sample loop, the depth prepass and AO off are unchanged.

Test: ambient_occlusion_draws_no_copies_of_a_part (viewport.rs) renders a block on a plate
from above with AO off and on. AO must still darken beside the block, the plate must stay
clear beyond the radius, and the profile beside the block's straight side must have no
copy-sized steps (0.0144 before, 0.0026 after; limit 0.005). The test-only offscreen helper
gains an AO radius, like render_offscreen_ssaa.

Fixes #4167

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:57:29 +00:00
bherbruck 093571cfe4 Connect AI apps at start-up, with a preference to turn it off (#6388)
At launch the app adds the solidcraft entry to each installed AI client off the window thread,
names newly connected clients once, and refreshes a stale path. Settings > Assistant has
"Make SolidCraft available to AI apps on this computer" (on by default); off removes the entries it
added. Entries the user changed are left alone; automation runs never touch the files.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:51:55 +00:00
sascha2101 a1b9ca13e3 Edit Feature: a primitive in a moved component keeps its placement (#2926) (#5989)
* claim: #2926

* Edit Feature: a primitive in a moved component keeps its placement (#2926)

Edit Feature passes a primitive's placement (corner, base, axis, center)
through as saved, in its component's frame, as timeline.inspect reports it.
timeline.redefine read it as a world point and mapped it through the
component's placement, so in a turned component the edit moved the
primitive: in the Hinge Assembly, Leaf B's rod flipped and the revolute
joint put the leaf on the other side.

A placement equal to the saved one now stays as saved; a new one is still
mapped from the world.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TBKuBKHW3LfC7CMW1HYpwL

* Move the #2926 tests up in frames_tests.rs

They sat at the end of the file, where main has since added the #6000
test; moving them avoids the merge conflict.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:00:40 +00:00
Colin Faulkingham 699f526429 Show imported mesh edges in shaded and wireframe views (#5662) (#5740)
* claim: #5662

* Show imported mesh outlines in viewport (#5662)

* test: update mesh regression origin visibility setup
2026-10-25 12:54:31 +00:00
Colin Faulkingham 16a5254e97 Fix macOS fullscreen application-bar interaction (#3643) (#3690)
* claim: #3643

* fix: keep macOS fullscreen application bar clickable (#3643)

* test: load bundled fonts for fullscreen regression
2026-10-25 12:49:02 +00:00
semmelrinde e5613ebfdf Placing and meshing: no threads started for bodies that are done already (#6406)
Every command in a design with placed components places their bodies
again on up to 16 threads, though nearly all of them are taken as they
were placed before (the same body by the same matrix). Those are now
taken on the calling thread and only the rest are placed on threads.
Warming the meshes (and display plans) of a state likewise starts
threads only for the bodies that have none yet.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:48:00 +00:00
bherbruck dfde1e032d mcp setup: add SolidCraft to the AI clients on this computer; plain mcp finds a late app (#6379)
solidcraft-cli mcp setup (alias install) and Help > Connect AI assistants edit each installed
client's own configuration in place, with this program's absolute path: OpenCode, Claude Desktop,
Claude Code, Cursor, Codex, Gemini CLI, Copilot CLI, Windsurf, Zed and VS Code. Only the solidcraft
entries change; a stale path is refreshed and an entry the user changed is left alone.

Plain mcp keeps looking for the app while its headless session has no work, and says on every
tool result that it is headless when the app was not found.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 11:57:51 +00:00
github-actions[bot] 10da6b9efc Regenerate generated files and fold pending files [skip ci] 2026-10-25 12:27:09 +00:00
Ahmad Khan 5a5a98ee80 Sheet metal: Path Flange, a chain of bends on an existing sheet edge (#4094) (#4096)
* claim: #4094

* Sheet metal: Path Flange, a chain of bends on an existing sheet edge (#4094)

Path Flange (`sheet.path_flange`): sketch an open chain of lines across a sheet edge, pick the
edge and one line; each line becomes a flange as long as the line and each corner a bend, one
feature and one body. The edge flange takes further bends (`then`), each on the far edge of the
one before, and the Flange dialog shows them as rows with a bin each.
2026-10-25 11:33:42 +00:00
Mikalai Kukhta 4e2270517a Release: sign and notarize the macOS app (#5749) (#6016)
* Release: sign and notarize the macOS app with a Developer ID (#5749)

package.sh --sign signs the app, the CLI and the DMG with the hardened runtime and a secure
timestamp, notarizes the DMG and the CLI zip, staples the DMG and checks it with stapler and
spctl. The app carries entitlements.plist: com.apple.security.cs.disable-library-validation
lets the hardened runtime load 3Dconnexion's client framework (crates/threedx-client).

signing.sh --setup imports the certificate into a temporary keychain and writes the API key;
--cleanup removes both. The release workflow builds both architectures first (macos-build, no
secrets), then signs and packages in the join job. Without the APPLE_* secrets (forks, dry runs)
the app keeps its ad-hoc signature and the job summary says so.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* macOS release: staple the app before the DMG, retry stapler, document renewal (#5749)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 11:15:35 +00:00
Colin Faulkingham 0312808b92 DXF: reject non-BMP text instead of replacing it (#5056) (#5709)
* claim: #5056

* fix: reject unsupported Unicode in DXF text (#5056)

* fix: adapt new DXF callers to fallible writer (#5056)
2026-10-25 11:01:32 +00:00
fkirill 9d45fa6b34 Respect design units across length fields (#3271) (#3315)
* claim: #3271

* fix(ui): use document units across length fields (#3271)

* Format

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Adapt drag-extrude and joint tests to document-unit length helpers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(ui): preserve blank parameter drafts and cover bounded lengths

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 10:24:30 +00:00
Frank e4f11c8df6 Preview angled construction planes (#5697)
* Preview planes at an angle

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Plane at Angle: test the preview when an existing plane is edited

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui: include ghost setting in plane preview test

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* test: close angle plane regression test block

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 10:04:57 +00:00
Jesper We bbc3aa4301 Offset Plane: through a point (#3765)
* claim: Offset Plane through a point

* Offset Plane: through a point instead of at a distance
2026-10-25 06:02:14 +00:00
Jesper We 611d4eb6b8 Crash reports: a repeated panic that ends the app is counted, not reported as an unclean exit (#6051) (#6052)
* claim: #6051

* Crash reports: a repeated panic that ends the app is counted, not reported as an unclean exit (#6051)
2026-10-25 06:00:57 +00:00
Kai Evans c50f5364c6 Selection fields: only the active one looks active (#5256) (#5259)
* Selection fields: only the active one looks active

* Selection fields: a filled field keeps its tinted border where a theme fixes the control border's colour
2026-10-25 05:47:23 +00:00
Kai Evans beb38b44aa Select Other: Shift and Ctrl add the choice to the selection, as a click does (#5258) (#5261)
* Select Other: Shift and Ctrl add the choice to the selection, as a click does

* Select Other: follow origin visibility rename in test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Select Other test: click away from the lines' midpoints, which are picks of their own now

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 05:47:20 +00:00
Ahmad Khan a49698ee3d Value fields step with the arrow keys and the mouse wheel (#2320) (#2608)
* claim: #2320

* Value fields step with the arrow keys and the mouse wheel (#2320)

Up/Down in a focused value field step a plain number by 1 in the unit it is written in
("20 mm" -> "21 mm", "2,5 mm" -> "3,5 mm"), 10 with Shift and 0.1 with Alt; the wheel over
the focused field does the same, a step a notch, instead of scrolling the panel under it.
Expressions such as `width / 2` are left as typed, and an open completion list keeps the
arrows. Every expression field gets this through `params_dialog::complete`: the value box
beside the geometry in every dialog, the dialog rows, sketch dimensions, the dimension
editor, Drive Joint and the Parameters window.

* The value box beside the geometry stays under the pointer

The box rides on the arrow's tip, so each wheel notch that stepped its value moved it, and
after a notch or two the box slid out from under the pointer and the wheel zoomed the view
instead. While the pointer is over it the box now keeps its place, and it goes back to the tip
when the pointer leaves.

* Value stepping is a preference, off by default

Preferences › General › "Step values with the arrow keys and the wheel" (`step_values`,
also through `ui.prefs`) turns on Up/Down and wheel stepping in value fields, and the value
box staying under the pointer while the wheel steps it. Off, as by default, value fields
behave as before: Up/Down move the text cursor, the wheel scrolls, and the box beside the
geometry follows its arrow.

* Value stepping test: Bend Radius is under Advanced now

* Value stepping test: the preference is on the Design page

* Value stepping test: draw the field straight into the test's frame (#2320)

The shared outer-host rule now covers tests too; the field needs no panel around it.
2026-10-25 05:34:03 +00:00
Ahmad Khan 919f54a23e Sheet metal: bend angles as the included (press-brake) angle, set per rule (#4968) (#6040)
* claim: #4968

* Sheet metal rules: bend angles as the included angle (#4968)

A sheet metal rule's angle_display (bend, the default, or included) sets
how the DXF bend notes read each bend: a 58° bend is B1 UP 122° R1 under
an included rule. The bend table always gives included_angle_deg beside
angle_deg (CSV and JSON). Set in sheet.manage_rules and the Sheet Metal
Rules dialog, listed by sheet.rules; the flange angle stays the bend angle.

* Bend table: the included angle as the CSV's last column, so the columns before it keep their places (#4968)

A test also covers a body whose base flange names its rule, which keeps that rule's notes whichever rule is active, and a bend down.

* Sheet Metal Rules: Angle Display reads Bend or Included, so the choice fits its box (#4968)

The rule editor's row contract lists the new row and the key the dialog sends.

---------

Co-authored-by: begsaquib <saquibbeg4444@gmail.com>
2026-10-25 05:11:13 +00:00
Colin Faulkingham 1d0e371e64 Preserve lid edge references after parameter changes (#5580) (#5658)
* claim: #5580

* fix: follow named lid edges after parameter changes (#5580)

* fix: initialize viewport test frame tints

* Drop duplicate tint fields in gpu view tests (main already has them)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 05:04:24 +00:00
Matt Van Horn 43565cd33b Snap drawing to where two sketch curves cross (#4967) (#5342)
While drawing, the pointer snaps to the crossing of two lines, circles or
arcs and keeps the new point on both curves. Shift still prefers a midpoint.
2026-10-25 04:50:20 +00:00
raykholo ab9d9ac50f Manage > Units opens the unit picker (#5907) (#5908)
* claim: #5907

* Fix Manage Units to open the shared unit menu (#5907)

Open the browser's existing unit choices for interactive command starts
instead of executing document.units without its required parameter. Anchor
the menu below toolbar buttons and menu rows. Choices still run the normal
command, while programmatic calls require an explicit unit.

Cover error-free opening, unit choices, button anchoring and dismissal,
the current-unit marker, one-step undo/redo, and programmatic calls.

Fixes #5907
2026-10-25 04:35:33 +00:00
rbousigues88 157c0d68d0 Sketch Dimension: point/circle to circle or arc edge (#4064) (#4065)
* Sketch Dimension: point or circle to the edge of a circle or arc (#4064)

Adds PointCircleDistance and CircleCircleDistance (edge-based, like #1863):
solver, constructive seed, drawing, command wiring, tests, UI scenarios and docs.
Saved designs gain two constraint kinds, in one pending format file.

Fixes #4064.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Sketch Dimension scenario: pick the circle at its top edge (#4064)

The bottom edge sits under the Dimension tool's status hint in the scenario window, so the second click never reached the tool.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 04:29:28 +00:00
raykholo 38d7ea4198 Agent chat: each design tab keeps its own conversation (#5439) (#5612)
* claim: #5439

* Agent chat: each design tab keeps its own conversation (#5439)

* Adapt chat-per-tab changes to the new Pending context and cursor tests

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 04:20:54 +00:00
dudedagger42 7c2b2f1559 Revolve takes a planar body face as its profile (#2747) (#5170)
solid.revolve already revolves a planar body face (`face`, `face_body`), but
the Revolve window's Profile input took sketch profiles only, so a face
couldn't be picked. The input now takes planar faces too, and a picked face
is sent as `face`; sketch profiles win when both are picked.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 04:06:08 +00:00
raykholo cc1e654690 Warn when a design is open elsewhere or changed on disk (#5467) (#5468)
* claim: #5467

* Warn when a design is open elsewhere or changed on disk (#5467)

The desktop app keeps a lock file next to each open design
(.~<file>.lock: computer, user, version, opened and refreshed times),
refreshes it every minute and removes it on close; a lock not
refreshed for three minutes is stale and ignored. Opening a design
that another SolidCraft has open asks: Open Read-Only, Open Anyway or
Cancel. A read-only design saves only to another file.

A design remembers its file's size and modification time when it is
opened or saved. Save over a file another program or computer changed
since asks: Save a Copy (the default), Overwrite or Cancel.

Programmatic calls never ask: doc.open reports open_elsewhere and takes
read_only, and file.save over a changed file returns an error until it
is given overwrite: true. ui.documents answers both questions.
2026-10-25 03:34:20 +00:00
raykholo 7af97e3729 Editing an Extrude or Revolve shows its sketch (#5336) (#5443)
* claim: #5336

* Editing an Extrude or Revolve shows its sketch (#5336)

A finished sketch is hidden once a feature uses it, and it stayed hidden
while that feature's dialog was open for editing, so no other profiles
could be picked. The session now holds the sketch of the feature being
edited; the edit dialog sets it while it is open and clears it however
it closes, and that sketch is drawn without changing stored visibility.
2026-10-25 03:26:36 +00:00
raykholo 138bb0261c Windows OpenGL: use the system title bar so the picture lines up with clicks (#2063) (#4403)
* claim: #2063

* Windows OpenGL: use the system title bar so the picture lines up with clicks (#2063)

On Windows with only OpenGL to start, the window opens with the system
title bar instead of using the application bar as its title bar. The
window without OS decorations keeps its caption style while having no
frame, and some OpenGL drivers (older Intel HD/UHD) show the picture a
caption's height lower than the window, so clicks land above what they
point at. Direct3D 12 and Vulkan keep the custom title bar.

The choice is made before the window opens, from the backends wgpu
starts, so the window never changes its frame while OpenGL draws into it.
2026-10-25 03:19:34 +00:00
raykholo dbe7dfa4bc Report a bug: title from the workspace and the reporter's words (#5377) (#5445)
* claim: #5377

* Report a bug: title from the workspace and the reporter's words (#5377)

With no dialog open the report was always labelled "Modeling" and its
summary pre-filled as "unexpected result", so every such report arrived
titled "Modeling: unexpected result" and the fallback to the first line
of "What happened?" never applied.

Label the report from the active workspace (Part, Sketch, Surface, Sheet
Metal, Plastic, Mesh, or Render), leave the summary empty so the title
becomes "<workspace>: <first line of the description>", and keep
"operation failed" when an error was recorded. The summary field now
hints that a short title is optional.

The triage script that asks for an empty in-app report to be pasted
recognises the new titles.
2026-10-25 03:03:08 +00:00
bherbruck 1ceab2ed4c One file per change for new UI strings and attribution rows (#6448)
New UI strings go in assets/locales/pending/<slug>.json and new ATTRIBUTION.md rows in
attribution/pending/<slug>.md. The app build, xtask lists/i18n/assets read them as part of the
catalogs, and the Generated files workflow folds and deletes them on main with
cargo xtask fold-pending.

Refs #6439

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:01:41 +00:00
wckdboy 743accca7a Triangulation: split a crossing boundary segment ourselves, never in spade's assert (#4031) (#5409)
* claim: #4031

* Triangulation: split a crossing boundary segment ourselves, never in spade's assert (#4031)

A trimmed face's boundary segment that crosses a constraint already in the
triangulation went to spade's add_constraint_and_split, which asserts
(cdt.rs:978, `!previous_region.is_empty() || from == final_vertex`) when a
split lands so near another vertex or constraint that the piece up to it is
blocked. The kernel guard caught it, but the whole operation failed and a
crash report was written; a STEP body imported empty or not at all (#4598,
also #4293, #4478, #5068, #5229).

PolyBoundary::add_constraints now adds every segment that can be added, then
splits each blocked one itself: a vertex at each crossing, inserted from the
crossed edge's own vertex, and the pieces between added where they can be. A
segment with crowded or very many crossings, or a face with more than four
blocked segments (a rim that runs back and forth across itself), leaves them
out, as truck did before #1653, so the face meshes slightly off instead of
not at all. Pinched faces (#1648) still split where they cross.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:55:24 +00:00
bherbruck 128692da0c Agent chat: no per-message limit by default (#6349)
* Agent chat: no per-message limit by default

The limit is optional now: an Unlimited checkbox on the AI page (checked by default), a
number field when unchecked. A saved 24, the old default, reads as unlimited. The API-key agent's
24-request and the gate's 400-request caps are gone; Stop still cancels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Agent chat: add the new messages to the complete Japanese and Chinese catalogs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:54:13 +00:00
rbousigues88 13b4f6e98c Viewport: a selected edge's highlight no longer shows as a wedge on a grazing face (#3544)
* Viewport: lift selected and hovered edge highlights toward the eye

A selected edge's highlight (3 px core, 6 px halo) is a screen-space band that
was depth-tested at the edge's own depth. A face next to the edge seen at a
grazing angle is pushed back by only about a pixel of its slope, so it buried
part of the band, unevenly along the edge: the highlight showed as a thin
wedge instead of a line.

The band is now drawn like a thin cylinder around the edge: its depth is
pulled toward the eye by half its width plus a pixel, measured on screen so
it holds at every zoom. Plain model edges keep their depth (#1434 still
holds); the part of a highlighted edge the model really hides stays dimmed
through hidden_line.

Not yet compiled or tested.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Viewport: lift an edge highlight by how steeply its faces are seen

The first lift (half the band's width plus a pixel, the same on every edge)
was not tied to the faces beside the edge. Each highlight segment now carries
the normals of the two faces it borders (octahedral, packed with its width in
the line's width slot, read as u32 by vs_line): the band is pulled toward the
eye by its half width times how steeply those faces are seen, so a grazing
face no longer buries it, and an edge seen square to its faces is not lifted
at all.

Test: a_selected_edge_on_a_grazing_face_draws_whole (tilts 60 to 88 degrees,
small and large designs, orthographic and perspective; the band 5 mm behind
a face stays hidden). Capturer::rgba_highlighted draws a highlight scene as
the viewport does, for that test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:48:34 +00:00
raykholo ac53fc1e6f Viewport: bodies stay visible after switching to perspective and back (#5422) (#5614)
* claim: #5422

* Viewport: bodies stay visible after switching to perspective and back (#5422)
2026-10-25 02:46:59 +00:00
Homero Thompson 8d63a9f4cb Theme: the viewport keeps the previous colours until the camera moves (#5802) (#5835)
* claim: #5802

* fix: repaint on a theme change and key the frame cache on the theme tints (#5802)

theme::apply asks for a repaint, so the new visuals are painted on the next pass instead of waiting for another event to schedule one. The gpu frame cache key now includes the theme's hover and selection tints, so a picture cached under the previous theme's colours is not reused.

* test(ui): settle egui's startup repaints before asserting the theme's repaint (#5802)

* test(ui): name the call site that asks for the theme's repaint (#5802)

* test(ui): apply the theme outside a pass so its repaint request stands alone (#5802)
2026-10-25 02:46:41 +00:00
bherbruck a150822d9b Put solidcraft-cli on PATH from the AppImage and the macOS app (#6347)
The AppImage writes a ~/.local/bin/solidcraft-cli launcher from its desktop-integration step
(same opt-outs, never over a file it did not write). The macOS app links the CLI into
/opt/homebrew/bin or /usr/local/bin at launch when one is writable, and Help > Install
solidcraft-cli command does it with an administrator prompt otherwise. Snap and Flatpak are documented.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:45:45 +00:00
raykholo a9fd4b1b05 A dragged command window keeps its place (#5357) (#5444)
* claim: #5357

* A dragged command window keeps its place (#5357)

Command dialogs share one dragged offset per dock side for the session
instead of one per title, and closing a dialog no longer forgets it, so
the next command opens where the last one was left. The offset is still
kept inside the viewport, including after the window shrinks.
2026-10-25 02:38:48 +00:00
amolinari-autotex face5e2d31 Hole: independent tapping depth and recessed drill points (#4486)
* feat(hole): checkpoint independent tapped thread depth

* test(hole): cover independent tapped thread depth boundaries

* fix(doc): bind tapped depth to the useful cylindrical wall

* feat(hole): dimension independent thread depth in the section editor

* fix(hole): preserve custom tapping controls after main integration

* feat: add recessed-hole drill points and order depth dimensions

* fix(hole): match the current preferences and UI kit

* fix(hole): verify reference placement with independent tapping depth
2026-10-25 02:31:24 +00:00
Benny1496 efd0e70f7d fix(oracle): use curvature-weighted centroid moments for case 33 (#5442)
* fix(oracle): use curvature-weighted centroid moments for case 33

* style(oracle): preserve reference JSON numeric formatting

* docs(oracle): remove transient case 33 validation note
2026-10-25 02:30:39 +00:00
SiroArt 3f4c6e4571 Display refinement waits until the camera stands still (#3595) (#5446)
Choosing and swapping in a refinement rebuilds and uploads the whole model
scene. During an orbit of a large assembly that happened about ten times a
second, tens of milliseconds each. It now waits until the camera has stood
still for 200 ms.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 02:30:36 +00:00
rvmzym5xv8-star abc39685b1 Parameters: name the limit an out-of-range number or over-long expression broke (#5906)
Part of #4712.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:30:04 +00:00
Colin Faulkingham f93913b3d3 Sketch: accept curve snaps for Midpoint Line (#5981) (#6041)
* claim: #5981

* fix(sketch): resolve midpoint line snaps (#5981)
2026-10-25 02:29:47 +00:00
ivisaf 765c5fd143 Pictures drawn off the window thread finish before the process exits (#6062) (#6063)
A Home picture still being drawn by the detached saved-thumbnail thread
could be on the GPU as the process exited, and the process died with
SIGSEGV inside the graphics driver. capture::close stops new pictures
and waits for those in flight (the app calls it in on_exit), and
dropping SolveApp waits for the Home picture threads it started.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:29:40 +00:00
Colin Faulkingham 6494f8fe18 AutoConstrain: dimension construction geometry (#6173) (#6185)
* claim: #6173

* fix(sketch): dimension construction curves in AutoConstrain
2026-10-25 02:29:37 +00:00
selune 1623034973 Render: gate bundled studio-data tests in isolated engine builds (#5493) (#6202)
* claim: post-merge Render review corrections (#5493)

* fix(render): gate bundled studio tests in isolated engine builds (#5493)

Addresses jyviko review comments on #5494: compile the two positive payload-dependent regressions only with bundled-render-library. Keep all assertions and the explicit feature-absent refusals. Reproduced 5 pass / 2 fail before the fix; isolated default, CPU without pack, and CPU with pack tests plus strict scoped Clippy and repository checks pass. No production or CI configuration changes.
2026-10-25 02:29:34 +00:00
NOWN-DEV 74004841b4 Sketch text: a text on a path follows the path in the same evaluation (#6215)
* Test: a text on a path follows the path when a parameter moves it

A construction line placed by a dimension that reads a parameter, and a text laid along it: after
the parameter changes the line has moved and the text has not. It follows one evaluation late.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Sketch text: a text on a path follows the path in the same evaluation

Problem: texts are laid out with the sketch's links, before the sketch is solved. A solve that
moves the curve a text runs along (a path placed by a parameter) left the text where the path had
been before the change, so it followed one evaluation late.

Solution: after a solve that keeps the sketch's orientation, every text that runs along a curve
of its sketch is laid out again along that curve as the solve left it; a text that no longer lays
out adds its warning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:29:31 +00:00
NOWN-DEV be08517de2 Construction: a plane on a sheet's flat face follows the face (#6217)
* Test: an offset plane on a sheet flange's face follows the flange

An offset plane on the inner face of an edge flange, picked by body and index as model.faces
lists it. When the base gets wider the flange moves along x and the plane stays where the face
was picked; a sketch on the same face follows it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Construction: a plane on a sheet's flat face follows the face

Problem: a construction plane on a flat face of a sheet body resolved the stored plane, which is
only where the face was when it was picked. When the sheet changed the plane stayed behind, while
a sketch on the same face follows it by its sheet face name.

Solution: a construction plane on a sheet's flat face resolves that face's plane as it is now, as a
sketch on the face does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:29:28 +00:00
NOWN-DEV 24ed21998b Configurations: a design keeps up to 2048 rules (#6221)
* Test: a design keeps several hundred configuration rules

An assembly that switches a few hundred parts on and off, by two rules each, needs hundreds of
rules; the saved-rule budget refused more than 128.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Configurations: a design keeps up to 2048 rules

Problem: a configuration table kept at most 128 rules. A rule drives one feature's suppression,
so an assembly that switches a few hundred parts on and off (by two rules each) could not keep
its rules. Copying rules for an independent component copy looked up each new id by scanning all
rules, which a larger table makes slow.

Solution: MAX_RULES is 2048; a copy looks its new ids up in a set of the ids taken. The docs say
the new limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:29:25 +00:00
NOWN-DEV 3592031d5e fix: joints on an imported part's hole or face stay on that part (#6368)
The parts of one STEP assembly import share their face names, and each
part's body stays where the file has it, placed in its component by an
offset. A joint origin on a named face (a hole's centre, a face's
centre, an x reference by face, the end a round origin takes) looked the
name up on every body of the design and compared the pick, in the
joint's component coordinates, with each body as it lies. Another part's
face of that name could lie nearer, and the joint resolved on that
part's face: a pin jointed into one plate's hole landed where the other
plate's hole is relative to its plate.

named_face now looks only at the bodies of the joint's component, each
in its own coordinates, a face the name finds exactly before a piece of
it or a face it was merged into, then the nearest. The design-wide
lookup stays for a face whose body has gone to another component.
named_round, x_axis, pin_end and end_faces take the component, as
face_name_at and round_end_at already do.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:29:16 +00:00
NOWN-DEV b8d9db7440 fix: a face-centre joint origin stays put when a hole in its face moves or goes (#6370)
A joint origin at a face's centre (`joint.origin {face}`, `Snap::FaceCenter`) was the face's
area centroid, holes included. A hole cut into that face, moved or suppressed therefore moved
every part held at the face's centre, though the face's outline stayed where it was: on a
200 x 100 plate with a 20 mm hole, 0.31 mm for each 20 mm the hole moves and 0.62 mm when the
hole, 40 mm off the middle, is suppressed.

On a planar face with holes the origin is now the middle of the area the face's outer boundary
encloses (`outline_centre`: the face's triangle sides that no other triangle of the face runs
back along, corners matched by place, chained into loops in the face's plane; the centroid of
the loop enclosing the most area). A named face (`NamedFace::plane`) and the planar face
nearest a point (`nearest_plane`) both use it. A face without holes, or one whose mesh gives no
clean outline, keeps its centroid as before.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:29:14 +00:00
NOWN-DEV 2b620338df perf: solve the joints once per parameter change (#6372)
A parameter change evaluates the model and solves the joints inside the
command (so that it can refuse a value that breaks a sketch), and
`Session::execute` refreshes again after the command and solves every joint a
second time, although nothing has moved since. On 40 small parts jointed
rigidly to a plate's holes (half of the joints lifted by an expression),
changing the lifts' parameter took 0.85 s on main and takes 0.45 s now;
changing one part's thickness, 1.96 s and 1.52 s (CLI, medians of 5 runs).

The session now keeps the design the joints were last solved for, as the
solve left it, and the model that solve read. A refresh that finds the same
model, and a design that differs from the solved one at most in its features,
leaves the joints as they are: the joints read features only through the
model, and a value edit stores the new solutions of the sketches it drove
after its solve, so its design is a new one by the time of the second
refresh. Placements and bounding boxes come out identical.

Test: `a_parameter_change_solves_the_joints_once` counts one solve per change
(two before), checks the jointed part still follows the hole, and that a
captured move of a jointed part is still solved back.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:29:11 +00:00
NOWN-DEV a5b6408587 fix: an edge joint origin on a body placed by an offset lands on that edge (#6374)
An edge joint origin looked its edge and face up in the body's own coordinates with the pick in the component's,
and returned the frame in body coordinates. On a body placed by an offset (an imported part's bodies are) a pick on
the edge where it is shown found no edge ("joint origin: no edge there"), or the origin sat away from its edge by
the offset. Edge origins now take the picks into the body's coordinates through the inverse of its offset and place
the frame back by it, as named faces and round origins already do. A body without an offset is unchanged.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:29:08 +00:00
bherbruck 78de687902 CI: duplicate-PR check and a 'Changes a default' line (Refs #6439) (#6442)
* CI: duplicate-PR check and a required 'Changes a default' line (Refs #6439)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* PR checks: enforce the defaults line only on PRs opened from 2026-10-25 (Refs #6439)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:28:57 +00:00
bherbruck 2741cd9a8b Section Analysis: edges behind the cut no longer show through the cap (#6328) (#6363)
Since #1768 the section's stencil marking draws every face with FACE_BIAS.
Where a back face seen through the cut meets a front face along an edge (a
pocket's wall and its side wall or floor, a fillet and the face it runs
into), the slope push decided which was nearer beside that edge; a front
face winning left those samples unmarked, the cap skipped them, and the
edge, drawn at its own depth, showed through the hatch. In perspective, and
while orbiting in orthographic too, edges popped in and out from frame to
frame.

A second marking pass draws the back faces only (front faces culled, depth
test <=, no depth write), pulled toward the eye as far as FACE_BIAS pushes
faces back, before the cap. The depth buffer keeps FACE_BIAS, so edges on
visible faces still draw whole (#1434).

Tests in crates/gpu/tests/depth.rs: a pocket 2 mm behind the cut, and a
filleted hub with a bore and a cross hole seen from twelve directions, both
depths, orthographic and perspective. On main the pocket shows 45 px of
edges through the cap in perspective and the hub 25 px over the views; with
this change 0 and at most 2.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 02:03:31 +00:00
raykholo 86f5500914 Sketch: arcs and circles honour construction when they are created (#5352) (#5440)
* claim: #5352

* Sketch: circles and arcs honour construction (#5352)

sketch.arc.center_point, sketch.arc.three_point, sketch.circle.two_point,
and sketch.circle.three_point accepted construction: true but drew normal
geometry. They now mark the new curve as construction, like lines and
rectangles, and their parameter docs list construction?.
2026-10-25 01:56:44 +00:00
DuBearte 7804f9938a Intersection curves: a point that won't project no longer panics (#5562) (#5812)
* claim: #5562

* Intersection curves: a point that won't project no longer panics (#5562)

A quarter disc at a box's corner revolved 360 deg about the box's edge and
cut (a hemisphere whose pole sits on that edge) panicked in truck at
intersection_curve.rs:133: dividing one of the cut's intersection edges
met a point that projects onto neither surface, and the hinted
projection's fallback called subs, which unwraps that same failed
projection. The guard turned it into a failed cut and a crash report.

Now the leader's point stands in, the division stops there, and the
failure is recorded (truck_geometry take_projection_failure). truck-shapeops'
face division checks it after dividing an edge and gives up, so the
Boolean attempt fails as quickly as the panic made it and the kernel goes
on to its other tries: carrying the approximate points on instead made one
kernel test (equal bores crossing) run for minutes. On this design the cut
still fails with an ordinary error, leaving the box whole; nothing panics.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:56:23 +00:00
DuBearte ab03aa5bc5 Sketch: explicit planes take a frame (world or component) and the reply says which (#6000) (#6015)
* claim: #6000

* Sketch: explicit planes take a frame, world or component (#6000)

sketch.create and sketch.redefine take frame: "world" (the default,
as before) or "component" for an explicit {origin, x_dir, y_dir}
plane. The reply says which frame the plane was read in, with a note
when a world plane goes into a moved or turned component. frame on a
named plane or a face is refused: those are where they are.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:56:10 +00:00
semmelrinde 2e3f27f06e Extrude: the automatic operation is decided where the extrude starts (#467) (#6104)
With Start set to From Object (or a start offset), the automatic
operation was still decided from the profile: the engine probed for
material just past the profile plane, and the dialog kept the operation
it had latched before the start changed. A profile on a plate's top,
extruded 14 mm down from the plate's bottom face, came up as Cut instead
of Join. The engine now probes from the extrude's start (and, to an
object, reaches from there), and the dialog decides the operation afresh
when the start changes.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:56:04 +00:00
DuBearte bda32419bd Windows: a stuck icacls no longer freezes SolidCraft when it writes the control token (#6145) (#6182)
* claim: #6145

* Windows: a stuck icacls no longer freezes SolidCraft when it writes the control token (#6145)

Writing the control token runs icacls to drop the file's inherited
permissions, and waited for it without a limit. On some computers the
new icacls process stays suspended, so connecting an agent froze the app
for good. It now waits at most 5 s; an icacls still running then is ended
and the token written anyway, into the user's own local app data folder.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:56:01 +00:00
NOWN-DEV c242c484a8 Construction: the root's constructions are found once the design has a component (#6219)
* Test: a plane through a construction axis follows it in a design with a component

Two offset planes, the axis where they meet and a plane through that axis. Once the design has a
component, a parameter change fails the last plane with "unknown construction `Ax`".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Construction: the root's constructions are found once the design has a component

Problem: once a design has a component, the root's construction features are built in the model
placed in the world. That state carried each component's bodies, sketches and threads, but not
its construction planes, axes and points, so a construction built on another one failed on every
evaluation with "unknown construction".

Solution: the world state carries each component's constructions where the component is placed
(moved by its occurrence's placement, as the bodies are).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:56 +00:00
NOWN-DEV 5d37cb01d5 Configurations: config.rule takes several rules at once and checks the rows once (#6223)
* Test: configuration rules given together are checked with all of them in place

Suppressing a box and the cut on it: the box's rule alone fails the row check (the cut has
nothing left to cut), so the two rules can't be added one at a time. Given together they pass,
in one undo step; a bad rule among them adds none.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Configurations: config.rule takes several rules at once and checks the rows once

Problem: config.rule adds one rule and checks every saved row with it. Rules that only hold
together (suppressing a body and the cut on it) could not be added at all: the first one alone
fails the check. A design with many rules also rebuilt every row once per rule.

Solution: config.rule takes `rules: [...]`: each rule is added or replaced as with `rule`, then
the rows are checked once with all of them in place, in one undo step; a rule that fails
validation adds none. The docs describe it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:54 +00:00
NOWN-DEV 7313fd8684 Joints: an origin takes a face name as long as the face's piece name (#6225)
* Test: joint origins take a long piece name

A face split by a cut whose edge runs in many segments is named after every face around its
piece, several hundred characters. joint.origin refused such a name, as model.faces gives it,
over 512 characters, both for a face centre and as a round end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Joints: an origin takes a face name as long as the face's piece name

Problem: joint.origin and joint.create took a face name (a face centre, a round end, an x
direction) only up to 512 characters. A face that a cut split is named after the faces around its
piece (`<face>#[<face>,…]`), which reaches several hundred characters when the cut's edge runs in
many segments (a slot with a zigzag edge, a cut of text), so a name model.faces gives was refused.

Solution: the face names a joint origin takes are capped at 16384 characters (MAX_FACE_NAME),
still a bound on hostile input.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:52 +00:00
NOWN-DEV 6f340ade69 Sheet metal: a refolded sheet's faces keep the names of the faces they were (#6268)
* Sheet metal: test that an unfolded sheet's flat face is named after its base at every size

An unfold keeps the base in place and lays the flanges out beside it; the flat
face spanning them and the bend strips is the base's face. It was named after
the unfold whenever few of its sample points fell on the base (the bend strips
are many small triangles, the base two big ones), and that changed with the
sizes: a size change renamed every top and bottom face the refold made of it,
and joints and sketches on them lost their faces (40 of 85 joint ends of a
real part after one change). The test unfolds and refolds a base with three
flanges at two flange heights and wants the flat face and every refolded
panel face named after the base.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Sheet metal: the panel an unfold or refold keeps in place names the face it is part of

A face a sheet feature made is named by where its sample points lie on the
input's faces: in place, else taken back through the folds. Only nine points
per face are sampled, triangle centroids picked by index. An unfolded sheet's
flat face spans the base, the flanges laid out beside it and the bend strips
between them; its bend strips are many small triangles, so most samples fell
on them. Those lie on no panel, and one of them made the fold fallback give
up for the whole face. The face was named after the unfold, and the refold
passed that name to every top and bottom face; which way it went changed with
the part's sizes.

For a sheet feature that moved panels, a face the plain vote leaves unnamed
is now looked at closer (up to 256 points): if a part of it lies in place on
the body's own face before (the panel the feature kept), that face names it.
Else the fold fallback votes over the points that can be taken back, when at
least half can, instead of none when one cannot. Other features, and faces
the plain vote names, are named as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:49 +00:00
NOWN-DEV e260437846 Names: a pattern copy's piece names match as the original's do (#6270)
* Test: a pattern copy's piece names match as the original's do

A copy's faces carry the instance after the name, after any piece qualifier
(`top#[left,slot:a]@F9.1`). A stored piece name of a copy whose bounding faces have changed since
finds no face of the copy at all (None at the first assertion), where the original's identical
name matches by its stem. On a real part: the joint ends on a patterned copy fall back to their
picks after a size change, the original's resolve by name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Names: a pattern copy's piece names match as the original's do

Problem: a pattern's copy names its faces after the original's with the instance appended
after any piece qualifier (`top#[left,slot:a]@F9.1`). The piece parser expects a qualified name
to end with its qualifier, so a copy's name was its own stem: when the faces around a piece
changed, a stored name of a copy matched no face of the copy at all, where the original's
identical name still matched by its stem. Joint ends on a patterned part fell back to their picks
after a size change and flipped to the other end of their holes.

Solution: `history_names::matches` takes the pattern instances off the end of both names first
and compares the rest as before, within the same copy only (equal instances; an original's name
never matches a copy's face, nor one copy's another's).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:47 +00:00
NOWN-DEV f54ad0f12f Configurations: a parameter edit runs the suppression rules whose condition reads what changed (#6303)
* Test: a switch parameter alone switches the features its rules suppress

Configuration rules that switch features' suppression from a parameter (drive_suppression when
`on` = 0) ran only on config.activate: a plain parameters.change of the switch left the features
as they were, so a script had to activate a row for every change. Red until the fix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Configurations: a parameter edit runs the suppression rules whose condition reads what changed

Problem: configuration rules ran only when a row was activated or a configuration edited. A
design that switches features on and off by a parameter (a rule that suppresses a feature when
the parameter is 0) did not follow a parameters.change of that parameter.

Solution: parameters.change (one parameter or several) runs, before the rebuild, the enabled
rules that switch a feature's suppression and whose condition reads a parameter whose value
changed (or a feature switched earlier in the same pass), in their order as activation applies
them, and lists them as `switched`. Driven parameters and restrictions still wait for a
configuration edit or activation; a rule whose condition reads nothing that changed leaves a
hand-set suppression alone; a rule that cannot be evaluated is skipped and never blocks the edit.
One undo step with the edit. docs/configurations.md says so.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:44 +00:00
semmelrinde 43f21e8fec Sketch drag: a live frame stops once its numerical solves have done their share (#6330)
A live drag frame shares one work budget between its held solves, but
only their cluster decomposition was charged. The numerical solve (LM)
ran outside it, so in a larger sketch where the geometry can't follow
the cursor, one frame ran 64 failing held solves of about 150 ms each:
10 s per frame (68 points, 50 curves, 58 constraints, found by
randomised sketch editing). The frame budget now also counts the LM
work of its held solves, without stopping a solve: once a frame's share
is spent, the drag takes no more steps in that frame, keeps what it
reached and asks for the next frame (retry), as the viewport already
handles. The same drag now takes about 0.3 s per frame. Solves outside
live frames are unchanged.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:42 +00:00
semmelrinde 3e1f1a89f8 Assemblies: owners of bodies looked up once per placement pass, body frames only when picked (#6356)
Placing a design's bodies asked each body's owning component once per
placement, and each answer searched the features for the one that made
the body: placements x bodies x features on every command, twice (the
world state and the frames that map a command's picks into components).
Document::model_body_components answers for all bodies at once, and
world_state_reusing and body_frames_with_source use it. The engine's
frames now work out the per-body table only when a command picks a body
or names one; most commands pick none.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:39 +00:00
semmelrinde 82253c6f35 Expressions: remember what an expression names and a constant parameter's value (#6360)
Every evaluation fingerprints every feature by the parameters its
expressions name, and works out every parameter, and most of them (named
feature inputs) are literal values such as "10 mm". In a design built
command by command both were lexed and parsed again on every command.
references() now keeps its answers per thread (bounded), eval_params
keeps its last few results for identical definitions (compared in full),
and a parameter that names no other is evaluated once per expression,
unit and design length unit.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:37 +00:00
NOWN-DEV f4d937d8a2 parts: a standard part's sketches are fully defined (#6376)
A standard part (a nut, washer, bolt, screw, pin or bearing) drew its sketches without
constraints, so each was left with free degrees: 3 for a hex, 8 to 12 for a revolved outline.
A check of a design that holds parts listed every one of them as not fully defined. The part
builder now fixes each sketch's points and curves before finishing it: the outline is the
part's size, and a resize builds it again the same way.


Claude-Session: https://claude.ai/code/session_01XhgPofrmFDeLvMhar6Wsqw

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:34 +00:00
semmelrinde 75fb613e25 Names: a new feature's and input's number found without searching the design per number (#6377)
A new feature is named after the first free number of its stem
(Cylinder1, Cylinder2 …), and every number tried searched all features'
names: the thousandth cylinder of a design tried a thousand names against
a thousand features. A new input's dN name likewise wrote out every d1,
d2 … it tried. Both now gather the numbers taken after their stem once
(params::numbers_after, which counts only names written as the number
is) and take the first number not among them. The names are the same.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:31 +00:00
semmelrinde ce614044a7 Evaluation: a feature's fingerprint text is written only when the feature changed (#6397)
Every evaluation fingerprints every feature by its JSON, so a design
built command by command wrote all of its features out as JSON on every
command. The text is now kept (per thread, by feature id) with the
feature it was written from, and written again only when the feature
differs; the text hashed is the same, so the fingerprints are too.
Imports, whose text depends on their STEP digest, are written each time
as before.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:29 +00:00
semmelrinde 91549d29fb Inspect: bodies measured on all cores, and once while they stay the same (#6412)
document.inspect with measure (what inspect_design and the
solidcraft://design resource ask for) measured every body one after
the other, and again on every call: on a 1,280-body design each call
took 25 to 60 s. It now measures them on all cores, as
inspect.measure does, and each body keeps its measurement in a cell
shared by its clones (with the body it was measured on, as the outline
box is kept), so a design inspected again measures only the bodies that
changed. Placements taken as before keep their placed body's cell too.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:23 +00:00
NOWN-DEV b6a5a9166a perf: a pass over the joints evaluates the design's parameters once (#6418)
Every joint whose offset, angle or values are expressions is worked out again
on each solve, twice per solve (re-expressing the joints, then the check that
leaves out one whose expression no longer works out), and each expression that
names a parameter evaluated every parameter of the design anew
(`Document::eval`). The cost grows with the joints with expressions times the
design's parameters: on 40 parts jointed to a plate, each joint lifted by an
expression and each part carrying 13 parameters (522 in all), a joint solve
took 0.55 s on main and takes 0.41 s now, a change of the lifts' parameter
1.06 s and 0.81 s (CLI, medians of 5 runs).

`joints::Params` keeps the design's parameter values once the first
expression names one, and `joints::expressed` takes it, so one pass evaluates
the parameters once. Values and error messages are those of `Document::eval`.

Test: `kept_parameters_evaluate_as_the_design_does` compares values and
errors with `Document::eval`.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:20 +00:00
NOWN-DEV 0063954286 Sketch: a sketch whose links moved far is walked there and keeps the stored sides and turns (#6420)
* Test: a label on a path follows its source far

A rectangle of construction lines placed on three points projected from another sketch, with a
centred text on its far side: moved 270 away by the parameters that place the source, its solve
from the stored sketch failed ("the sketch constraints conflict").

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Sketch: a sketch whose links moved far is walked there and keeps the stored sides and turns

Problem: a change upstream moves what a sketch projects (or the points its parameters place)
while its own values stay. The solve from the stored state then either failed ("the sketch
constraints conflict") or landed on the mirror image of a side or turn and reported it solved,
because a solve after a link move checks no orientation when no value changed: a line tangent to
a moving circle hopped a diameter to the circle's other side. And a sketch moved so was stored
only when its own values changed, so every later evaluation solved it from its first stored state
again.

Solution:
- flips_from_stored: the orientations of the stored sketch (unsigned offsets, distance
  triangles, and a line's side of a circle it is tangent to) that a solved sketch turned over,
  each read where the stored sketch has its points.
- solve_after_link_move: the new values solved where the links were stored, then the moved
  points walked to where they are now (predictor-corrector: each step starts from the last two
  solutions carried along their secant; steps halve on a failure or a flip and grow while they
  solve).
- Document::solve_sketch: when a linked or fixed point moved and the jump fails or flips, the
  walk; a flip the walk cannot avoid either is reported as one.
- Model::edited_sketches: a sketch whose linked points a value edit moved is stored as solved, so
  the next evaluation starts where this one ended.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:55:17 +00:00
Colin Faulkingham 6f6b64d484 Export Current View as DXF downloads in the browser (#3431) (#3601)
* claim: #3431

* fix(engine): use browser clock for DXF view export (#3431)
2026-10-25 01:49:58 +00:00
leValdemar19 52e496d017 Sketch Symmetry: centre a line between two fixed lines (#1796) (#3895)
* claim: #1796

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

* Sketch Symmetry: centre a line between a face's edges (#1796)

Symmetry of two edges of a face (its projected outline, whose sides run
in opposite directions) about a construction line between them was
refused with "neither entity can move". The pairing of the line ends by
mirror image landed on main in #3029; this keeps the tool side and the
tests for #1796:

- The Symmetry tool and a three-line preselection take the only
  construction line or centerline as the symmetry line, whatever the
  pick order (picking it first used to mirror it out past the other
  line). Two points and a line take the line. Otherwise the last pick,
  as before.
- Tests: fixed lines drawn the opposite way, pairs by mirror image (a V,
  end to end along the axis), every pick order, a three-line
  preselection, and a scenario clicking a face's edges.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:49:54 +00:00
CamWight d557c09c3b Sketch text: measure a line with the rule that draws it (#4813) (#4815)
* claim: #4813

* Sketch text: measure a line by the rule that draws it (#4813)

`TextMetrics`, made once from a font and a style, parses the face once and gives the scale for a capital height, the
distance between lines, a line's width and the characters the font has no glyph for (in order, each time, including
those its character map sends to `.notdef`). `text_geometry_styled` lays its lines out through it: one rule for
measured and drawn text, no kerning, a missing character still drawn as `?`. Measuring builds no outlines, so a text
too large to draw (`MAX_LINK_ENTITIES`, `MAX_TEXT_CHARS`) can still be measured. Every outline stays bit for bit the
same: a test pins five styled texts, captured before the change. The size and spacing checks are shared, and still
run before the font is looked for; a text whose place or angle is not finite now says so instead of naming its
height.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:49:22 +00:00
raykholo 7046f7f0e7 Windows resize smoke test: wait for a settled window before hit testing (#5523) (#5524)
* claim: #5523

* Windows resize smoke test: wait for a settled window before hit testing

Startup placement can move the window between CheckBorder reading its rect
and the hit tests, so correct answers for the new position failed against
stale coordinates. Wait for two reads 200 ms apart to agree before the first
pass, compare the rect after each pass, and retry the pass (up to three tries)
when it moved. A pass with a stable rect fails exactly as before.

Fixes #5523
2026-10-25 01:49:14 +00:00
Homero Thompson 16286249ed Extrude: a picked region expands across the reference geometry that cuts the drawn profile (#5302) (#5530)
* claim: #5302

* Extrude: a picked profile takes the whole drawn profile (#5302)

A sketch on a solid's side face holds the face's outline as projected
reference geometry, and that outline cuts the drawn profile into pieces
of the sketch's graph. A pick by index or by point resolved against those
pieces, so extruding a rectangle that straddles the face's edge took
only the piece under the cursor.

The pick is now expanded to the drawn profile it belongs to, so it takes
every region of it. The drawn profiles are the disjoint faces of the
drawn graph, so an explicit pick of a drawn hole still fills only that
hole (#5176).

* Extrude: a pick expands across the reference geometry that cuts the drawn profile (#5302)

The expansion crossed every region of the drawn profile, so a projected curve that bounds a region inside the profile (the rim of a counterbore) was crossed too and the cut took more material than intended; now the expansion stops at that boundary. Fixes the regression in cmd::features::prism_local_tests::a_ring_cut_round_a_counterbored_hole_in_a_chamfered_disc, and keeps the behaviour of #5302 and of the #5176 invariant.
2026-10-25 01:48:50 +00:00
rlartot 19e2800472 Sketch on the sides of a thin extrude (#2722) (#5781)
* claim: #2722

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Sketch on the sides of a thin extrude (#2722)

A thin wall's sides lie off the sketch curves (half the thickness either
side, say), so no curve was under them: its side faces had no role, no
exact history name, and Create Sketch refused them as "can't keep an
attachment". The roles of a thin wall's sides are now
`wall:<curve>:left|right` (the side of the curve it runs beside, in the
direction the curve is drawn), and its open ends `wall:<curve>:start|end`.
They follow the thickness and side settings and survive a save.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 01:48:35 +00:00
DuBearte a5f7f5a921 Batch: consecutive parameter edits can rebuild the design once (#5822) (#5839)
* claim: #5822

* Batch: consecutive parameter edits can rebuild the design once (#5822)

An agent's batch of parameter edits, one parameter per step, evaluated the
design once per edit: an edit early in the timeline rebuilds nearly all of
it, and 21 such edits ran for minutes.

engine.batch and the MCP batch tool take coalesce_parameters (default
false). With it, each run of consecutive plain parameter edits
(parameters.change with only a name and an expression, or with changes) is
set as one parameters.change {changes}: one rebuild for the run. Any other
step ends a run, so later steps see the design up to date. Every step
still gets its own result (coalesced: the run's length); the run is one
undo step. A run whose combined edit is refused (a new parameter, which
changes can't make; a bad expression) runs step by step, so a refused edit
is still named by its own step. The app's off-thread evaluation computes
the run the same way. The grouping is solidcraft_engine::batch_params,
shared by both runners.

21 parameter edits on a plate with 21 extruded bosses (in-process MCP,
ci profile): 40.1 s step by step, 3.5 s coalesced, the same volume.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Batch coalescing: say a run skips the states between its edits; test it against step by step (#5822)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:48:31 +00:00
Frank a402c5e502 Snap points: the centre, middle and ends an edge or face offers, in the engine (#5881) (#5882)
* claim: #5881

* Snap points: the centre, middle and ends an edge or face offers (#5881)

Phase 1 of #5881. `solidcraft_engine::snap::snap_points` gives the points
a picked item offers as picks, from Measure's exact shapes: a round edge
its centre (an arc also its ends and exact middle, joined across pieces
the kernel split it into), a straight or other edge its ends and middle,
a flat face the centre of its area, a cylinder or cone the centres of its
ends, a sphere or torus its centre, a vertex itself. Nothing uses them yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:48:29 +00:00
JIJINBEI cdde7d62b2 Persistent names read by one parser; four misreadings fixed (#5814) (#5966)
* doc: persistent names read as their structure; joint.inspect splits an edge with a blend face first

`persistent_name::{FaceName, EdgeName}` parse a face or edge name once (blends, inner walls,
copies, pieces, numbered pieces, `~k`) and write it back as the same text, bounded against
hostile input. A suffix after a blend's edge naming a later feature belongs to the blend face.

joint.inspect split an edge at its first `|`, so an edge whose first face is a blend
(`F4:blend:F3:+x|F3:+z#[…]|F5:-y`) came back as a cut-off blend name and a string that is no
face. It now uses `EdgeName::parse`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* doc: persistent names as typed values: features, roles, suffixes, a lexer and errors that say where

`FaceName` is a base (made by a feature in a role, a blend and the edge it rounds, an inner
wall, a body's face by index, other text) and its suffixes (copy, piece, numbered piece).
Roles are typed where the vocabulary is known (top, side:<curve>, +x, face:<k>, …) and kept as
written otherwise. The text form is lexed into tokens and read by the grammar in the module's
doc; a name that doesn't read says where and what was expected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* names: read what made a face, its kind and its feature ids through persistent_name

The places that took a name apart by hand to find the feature that made a face, whether it is
a blend, a copy, a numbered piece or a wall, or to remap feature ids on copy, now ask the typed
name (`made_by`, `split_feature`, `is_blend`, `is_copy`, `is_numbered_piece`, `is_wall`,
`features`, `map`). A name that doesn't read falls back to the old text check.

- An offset of a face that only names a blend inside it (`F2:top#[F5:blend:…]`) is no longer
  taken for a fillet's.
- Copying a component remaps feature ids inside a piece's `#[…]` too.
- A shell's inner wall split by a later cut keeps the qualifier on the wall.
- joint.inspect finds the sketch curve of a copied side (`side:l1@F7.2`).

Finding a face by name (strip_piece, parent_piece) is unchanged: it reads a trailing
qualifier as the whole name's and moves once the text form says where it belongs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* engine: regression tests for press-pull on a wall that only names a fillet and joint.inspect on a copied side

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* names: an edge holds one face or more; made_by reads only the leading token

An open boundary's edge has one face and an edge several faces meet at has more, so an edge name
is a list of faces (a blend's own edge still takes two at most, as before). `made_by` reads just
the leading `F<n>:`, which every name a feature made starts with, so asking it of every face
each frame stays cheap. Names are read up to 1 MiB: a face engraved with text has piece names
past 4 KiB.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* persistent_name: split into lexer, parser, write, text and tests

No code changed; callers' paths stay the same (`pub use text::*`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:48:26 +00:00
DuBearte 3f6b9fe89f Timeline: reorder anyway (allow_errors) and report the features the move breaks (#5962) (#5988)
* claim: #5962

* Timeline: reorder anyway (allow_errors) and report the features the move breaks (#5962)

timeline.reorder and timeline.reorder_many refuse a move after which a
feature that worked would fail. Sometimes breaking a later feature is the
point: an agent restructuring a design wants the move made, then the list
of what broke so it can repair those features next.

Both take allow_errors (default false: refused as before). With it the
move is made and the reply lists broken: [{feature, error}] (empty when
nothing broke); one undo puts the order back. timeline.reorder_many also
takes active, as timeline.reorder does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:48:23 +00:00
Nathalie Schönwetter b4acd83c78 A count from a length says how to get a count (#5901) (#6011)
A pattern count such as (L-2*Post)/210 is a length when the 210 is unit-less, and was refused with only "expected a unit-less number, got a length". The message now says to divide by a length, e.g. floor(L / (210 mm)).

Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 01:48:21 +00:00
semmelrinde f7233c4418 Render: a preview setup with exposure renders and names what it leaves out (#5089) (#6073)
render.settings.set stores exposure_ev and the environment controls, but
render.preflight and render.start refused any setup with them because the
CPU image executor doesn't apply them, so such a setup could never render.
The CPU executor now renders it and the replies list the left-out
controls in ignored_controls.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:48:20 +00:00
Colin Faulkingham 5573ae06fc Prevent body renames from reusing removed body names (#6042) (#6048)
* claim: #6042

* fix: reject body names retained by Remove (#6042)
2026-10-25 01:48:15 +00:00
raykholo 89a4a96630 Ribbon: an active contextual tab looks selected (#4230) (#4242)
* claim: #4230

* Ribbon: an active contextual tab looks selected (#4230)

Contextual tabs (Sketch while editing, Sheet Metal for a sheet body) chose
their solid accent fill before checking whether they were active, so
selected and unselected looked the same.

The selected contextual tab keeps the solid accent pill. An unselected one
now looks like any unselected tab with its accent as an outline, so it still
marks the context without outshining the tab that is selected. Ordinary tabs
are unchanged.
2026-10-25 01:26:47 +00:00
raykholo 34d1ac0376 A straight 3D sketch line can be picked as an axis (#4363) (#4381)
* claim: #4363

* A straight 3D sketch line can be picked as an axis (#4363)

3D sketch wires were always offered as curved, and axis inputs resolved
only 2D sketch lines, so a straight 3D line couldn't be an axis (Plane at
Angle and others). A single-segment wire is now offered as straight and
resolves to its endpoints in model space; splines are still refused.
2026-10-25 01:26:44 +00:00
Thodoris Tsagkogeorgas 0e9e175e79 Two-sided sketch offset shows both distances in the sketch (#4385) (#4386)
A two-sided offset drew only the Distance dimension. Distance 2 now gets
its own value box and arrow, the other way from Distance.
2026-10-25 01:26:41 +00:00
rlartot f11ad0ce28 Ribbon tooltips: written help for six more tools (#2758) (#4592)
Combine, Loft, Mirror, Circular pattern, Rectangular pattern and Sweep get the
same two-sentence help as the first six (en, fr, ja, zh). Text only.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 01:26:33 +00:00
neosandeep24 9ad96fb81b Home: keep a removed recent design removed (#4660) (#4718)
Removing a design from the Start page's recent list only changed memory, and on the web sync_recents() rebuilt the list from stored designs on each launch, adding it back. Track removed designs in a persisted 'forgotten' set that sync_recents honours; opening or saving a design, or deleting/renaming its file, clears it.
2026-10-25 01:26:31 +00:00
Herperlerpicus b671265faa Viewport: show the running tool's icon beside the pointer (#4869) (#4870)
* Viewport: show the running tool's icon beside the pointer

While an interactive tool or a command's dialog runs, its toolbar icon
rides above and right of the pointer in the viewport, so the next click's
command is visible without looking up at the ribbon. It sits clear of the
system arrow and of the sketch tools' coordinate readout below the
pointer, moves left at the right edge and below the readout at the top.

It shows only where a click reaches the model: not over panels, dialogs,
menus or the navigation bar, and not while the camera moves. The icon is
the command's own (the one the ribbon and the dialog header show), so
there is no new artwork. On by default; "Show tool at cursor" in View
settings (`ui.set {"toolCursor": false}`) turns it off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Viewport: the tool at the cursor is off by default

As asked in review: the badge starts off, and "Show tool at cursor" in
View settings (or `ui.set {"toolCursor": true}`) turns it on. The test
checks the default and turns it on through the View settings checkbox.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:26:27 +00:00
Reefwalker 832ff941d1 Edit Text: explain failed bold previews immediately (#5004) (#5155)
* claim: #5004

* fix: explain failed sketch text previews immediately (#5004)
2026-10-25 01:26:23 +00:00
raykholo 9869997733 Sketch Create menu: line, rectangle, and other families show their icons (#5244) (#5279)
* claim: #5244

* Sketch Create menu: family rows show their icons

The Line, Rectangle, Circle, Arc, Slot, Polygon, and Spline entries in a
sketch's Create drop-down were drawn as plain text buttons. Draw each as
the shared menu row with its first variant's icon and a submenu arrow,
keeping the same popup handling for its variants.
2026-10-25 01:26:20 +00:00
raykholo 745a24bbc8 Sketch: undo while drawing a spline removes the last point, not the sketch (#5304) (#5441)
* claim: #5304

* Sketch: undo and Backspace remove the last pending spline point (#5304)

While a spline tool has points placed, Cmd/Ctrl+Z and Backspace take back
the last point instead of undoing sketch history or deleting the selection.
Undo reaches sketch history again once no spline points remain.
2026-10-25 01:26:15 +00:00
raykholo 26340882c0 Mirror keeps the preselected feature when the object type changes (#5288) (#5453)
* claim: #5288

* Mirror keeps the preselected feature when the object type changes (#5288)

The pre-selection moves into the objects input when a pattern window
opens, and switching Object Type cleared that input, so switching to
Bodies and back lost the selected feature. The window now keeps the
objects of the type not shown and restores them when it is chosen
again. A plain timeline click on a feature already picked keeps it;
Ctrl+click takes it out.
2026-10-25 01:26:13 +00:00
raykholo 8e2b8f2ace Floating history: the last done feature is no longer drawn as selected (#5415) (#5455)
* claim: #5415

* Floating history: the last done feature is no longer drawn as selected (#5415)

The floating history strip passed the last feature before the marker to
HistoryChip as selected, so it looked selected with nothing selected.
Pass only the real selection, and mark the last done feature with a small
tab-accent dot under its chip instead.
2026-10-25 01:26:10 +00:00
ISHII YUKI 34e75979b2 Agent chat: hand WSL paths to agents started through wsl.exe (#5546) (#5549)
* claim: #5546

* Agent chat: hand WSL paths to agents started through wsl.exe (#5546)

An ACP agent started through wsl.exe was handed the session's working
folder and the solidcraft-app bridge's command as Windows paths, which it
can't use: the Claude adapter refuses the session, and the bridge never
starts. When the agent's program is wsl or wsl.exe, convert both to their
WSL form (C:\Users\... -> /mnt/c/Users/...) before session/new, in the
chat and in the Test button. The bridge still runs on Windows and reaches
the app at 127.0.0.1.
2026-10-25 01:26:05 +00:00
N3MI-DG d5eca6cc78 3D mouse: let the overall speed slider reach the 5x the engine allows (#5704)
The Preferences > Navigation overall speed slider stopped at 3.00x, but
`space_mouse::frame` clamps the applied speed to 0.1..=5.0, so the top of
the range the engine honours could not be reached from the UI. Raise the
slider's ceiling to 5.0x to match that clamp; the step, format and lower
bound are unchanged.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-10-25 01:25:58 +00:00
rlartot 77c77829e3 Preferences: Z up orientation figure is drawn right-handed (#5680) (#5741)
* claim: #5680

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Preferences: draw the Z up orientation figure right-handed (#5680)

Z up showed Y pointing toward the viewer on the left, a mirrored
(left-handed) figure. Y now points away on the right, like the axis
gizmo. The axis tips move into orientation_axes and a test checks that
X to Y and Y to Z turn counter-clockwise in both figures.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 01:25:55 +00:00
Colin Faulkingham f01ef3c6aa Keep the Parameters window height stable when moved (#5078) (#5752)
* claim: #5078

* Keep the Parameters window height stable when moved (#5078)
2026-10-25 01:25:53 +00:00
rlartot f5a6c8fa51 Link the version number to its release notes (#5488) (#5765)
* claim: #5488

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Link the version number in the title bar to its release notes (#5488)

The version at the right of the title bar opens the release page of this
build (v<version>, which exists for stable, candidate and nightly
releases) in the browser; a development build opens the release history.
Its click area stops at the report button, which the long version
strings of candidates and nightlies overlap.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 01:25:51 +00:00
rlartot 865575e410 Hem: the handle runs along the hem to its tip (#5828) (#5844)
* claim: #5828

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Hem: the handle runs along the hem to its tip (#5828)

The hem's on-canvas handle started on the picked edge and pointed square
to the sheet (#4794 only flipped it), so it neither sat on the hem nor
moved the way the Length grows. Length is measured from the outer face
of the fold to the tip, so the handle now starts on the centre line of
the hem layer at that face and points along the hem toward the tip.

The test builds the hem for both Flip states and checks the handle's
direction, its start on the layer's centre line, and that start plus
Length lands on the built tip. It replaces the arrow-side test of #4836,
whose rule (the arrow points to the side the hem builds on) no longer
applies.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 01:25:49 +00:00
HiroKenEz 992c93fe5b Find in Timeline scrolls both timeline layouts to the found feature (#5850) (#5863)
* claim: #5850

* Find in Timeline scrolls both timeline layouts to the found feature (#5850)

Find in Timeline selected the feature but neither the bottom History strip
nor the history on the left scrolled to it. The handler now leaves a one-shot
reveal request (TreeState::timeline_reveal); whichever layout draws its items
next scrolls the found item into the middle of its scroll area and drops it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:44 +00:00
raykholo 0343960bd6 Ignore middle-click clipboard paste during navigation (#5855) (#5924)
* claim: #5855

* Ignore middle-click clipboard paste during navigation (#5855)

Firefox on Linux sends a primary-selection paste event when the middle
button orbits or pans. Paste events on frames where the middle button is
pressed, held, or released no longer reach the design; Ctrl/Cmd+V still
pastes.
2026-10-25 01:25:40 +00:00
DuBearte 1d48707d0c Drive Joints: a Show ghost checkbox (#5905) (#5955)
* claim: #5905

* Drive Joints: a Show ghost checkbox (#5905)

Driving a joint draws the moved parts' old place as a translucent ghost,
which gets in the way when driving joints over and over. Drive Joints has
a Show ghost box under its value rows: on by default (nothing changes),
off draws only the moved parts at their new place. The stopped-short
warning stays. The choice is a preference (drive_joints_ghost), so it is
remembered between uses; it affects Drive Joints only.

The preview's Colors carry the choice (ghost), so toggling it recomputes
the preview (its key hashes the colours) and world_preview leaves the
ghost out.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:38 +00:00
DuBearte 443baa41f0 Design tabs: the tooltip says where the file is saved (#5868) (#5974)
* claim: #5868

* Design tabs: the tooltip says where the file is saved (#5868)

Hovering a design tab showed the design's name, the same text as the tab.
The tooltip now says where the file is saved, with a path in the home
folder shortened to ~/ (home::friendly_path, as the start page does), or
"Not saved yet" for a design never saved. When the tab is too narrow for
its name, the full name comes first, then the place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:36 +00:00
Colin Faulkingham d366b8922a Keep the main sketch tool unchanged when a pinned tool starts (#4023) (#6013)
* claim: #4023

* fix(ui): preserve sketch family choices when starting pinned tools
2026-10-25 01:25:33 +00:00
Colin Faulkingham 692265980b Identify commands beside the animated agent cursor (#622) (#6026)
* claim: #622

* fix(ui): identify commands during agent cursor animation
2026-10-25 01:25:31 +00:00
Colin Faulkingham 28fe5fdb43 Extrude: accept manually selected target planes (#4974) (#6030)
* claim: #4974

* fix(ui): accept manual extrude plane targets (#4974)
2026-10-25 01:25:29 +00:00
semmelrinde 26c9d1c445 View toolbar: the Look At tooltip names its shortcut, Ctrl+8 (#2476) (#6071)
Look At already has a key (Ctrl+8, Cmd+8 on a Mac), but the button's
tooltip didn't say so, as Fit's does (F6).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:24 +00:00
semmelrinde f157f5489f test: the desktop-PATH agent probe waits long enough on a loaded machine (#6072)
desktop_path_can_start_an_agent_and_its_runtime gave the version probe
3 s and the first reply 5 s. Under a full test run on a loaded macOS
machine the probe came back empty (version None, twice in a row), while
the test alone passes in 0.4 s. Both limits are now 20 s; a working
agent still answers at once, so the test takes no longer.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:22 +00:00
semmelrinde d1ec8dfd5a Agent chat: a Mammouth AI preset for OpenAI-compatible endpoints (#5815) (#6082)
* Agent chat: a Mammouth AI preset for OpenAI-compatible endpoints (#5815)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Agent chat: the key test names the Mammouth AI URL too (#5815)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:19 +00:00
semmelrinde 08d094db39 Shell: an empty Thickness makes no command, so OK waits for one (#960) (#6085)
With the Thickness box cleared, the dialog sent thickness: "" and the
command refused it ("`thickness` must be a number or an expression"),
shown as a red error with Create Issue. The dialog now makes no command
until a thickness is entered.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:17 +00:00
github-actions[bot] 5fa6361ff2 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-25 02:19:39 +00:00
Colin Faulkingham 1f93b6d39c Joint: use the picked straight edge as the motion axis (#5457) (#6086)
* claim: #5457

* fix: align new straight-edge joint snaps with the edge (#5457)
2026-10-25 01:25:14 +00:00
semmelrinde 0477e0ba4e Shell: the dialog sends the picked face's body (#4555) (#6092)
Where a body's face lies flush with another body's face, the face point
alone could resolve to the other body, and Shell then refused with
"select at least one face to remove". The dialog now passes the body of
the picked faces, as the command already accepts.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:12 +00:00
semmelrinde ae7176cc86 Extrude: a face picked under a picked profile is extruded too (#3926) (#6099)
With a sketch profile and a body face picked together, OK ran the
profile's extrude first and then looked the face up by its point. Where
the profile's extrude covered the face, it was gone: "no face of Body1
at face". A new extrude now runs its face picks first; an edit still
rebuilds the profile's extrude first.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:09 +00:00
semmelrinde eef9a68809 Dialogs: a missing pick on OK is guidance, without Create Issue (#3292) (#6101)
Plane at Angle's OK with an empty Plane or Axis input showed "select a
plane first" or "pick an axis" as a red error with a Create Issue
button, and people filed it as a bug (#3292, #3773). A refusal that only
names what to pick is now shown as a plain hint, with no issue button,
in every dialog (Sketch Modify dialogs already hid it).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:06 +00:00
Colin Faulkingham f06875128b Preserve the history marker when switching sketch editors (#5435) (#6103)
* claim: #5435

* fix(ui): preserve history when switching sketch editors
2026-10-25 01:25:04 +00:00
semmelrinde 9d226b3535 Sheet metal DXF: options to leave out the bend lines and to use one layer (#4314) (#6130)
sheet.export_dxf always wrote the dashed bend lines (BEND_UP,
BEND_DOWN) and split the flat pattern over a layer for each role. A
cutter that cuts every line it is given cut the bend lines too.
bend_lines: false now leaves them out, and layers: single writes every
entity on layer 0. The defaults keep today's output.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:25:02 +00:00
Colin Faulkingham 7a1f903216 Close the File menu with Escape (#6126) (#6132)
* claim: #6126

* fix: close File menu on Escape (#6126)
2026-10-25 01:25:00 +00:00
NOWN-DEV b88673f366 Model cache: each sheet body is written once, not with every state (#6152)
* Test: a saved model keeps each sheet body once

A sheet-metal design wrote its sheet bodies again with every later feature's state in the saved
model: each feature that leaves the sheet alone (a box beside it) adds more than the whole sheet
to the records. A design of many features after its sheet metal passed the cache's 32 MiB
manifest limit that way and kept only some of its states (#3220). The test also opens the saved
file and wants the sheets taken from it as evaluated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

* Model cache: each sheet body is written once, not with every state

Problem: a saved model writes every feature's state, and each state wrote its sheet bodies in
full; most features leave the sheets as they were, so a sheet-metal design of many features
repeated them over and over (a 280-feature part: 30.5 MB of manifest, 29.6 MB of it 69 distinct
sheet records written 243 times). Past the manifest's 32 MiB limit the save thinned the cache
(#3220) and opening evaluated the left-out features again, although the distinct data was small.

Solution: the records keep a list of sheet bodies, each written once; a state names its sheets by
their place in it, as it already does for bodies and sketches. A thinned model keeps the whole
list and counts it once against its budget; the reader counts sheets with the bodies and sketches
a state holds; the cache format is now /4 (an older cache is a miss).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:24:57 +00:00
DuBearte 67adf5abb5 Preferences: the theme strip shows arrows where more themes are (#6161) (#6167)
* claim: #6161

* Preferences: the theme strip shows arrows where more themes are (#6161)

The strip scrolls sideways with a hidden scrollbar, so nothing showed that
more themes were past its end. An end with themes past it now shows a
chevron button over the tiles there; a click scrolls most of a page.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:24:54 +00:00
Dahak Builds adbd2adf89 view.pick: map screenshot pixels to exact geometry (#6304) (#6329)
* claim: #6304

* view.pick: map screenshot pixels to exact geometry (#6304)

A read-only command that answers, for screenshot pixels (window or model
frame) or world-space rays: body, face index, exact world point and
outward normal, depth, occurrence/component for placed parts, and the
nearest edge/vertex within edge_px. Faces are raycast through the same
per-body pick index the mouse uses; flat faces are solved exactly
against their plane, curved faces take the mesh hit with the normal
interpolated from the mesh's surface normals. Section-aware: faces on
the removed side do not stop a pick and the cut cap answers with
section_cap. Never touches the selection, camera, document or undo.

Exposed as control ui.pick and as view.pick through engine.execute and
engine.batch (and through them MCP execute and batch).

---------

Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
2026-10-25 01:24:39 +00:00
Dahak Builds 96303873fe Sketch: right-click toggle between driving and driven dimensions (#320) (#6357)
* claim: #320

* Sketch: toggle a selected dimension between driving and driven (#320)

A selected sketch dimension now offers 'Toggle Driven Dimension' in the
viewport right-click menu, running the existing engine command
sketch.toggle_driven. The over-constrain -> driven placement half landed
in #366; this exposes the engine's toggle in the UI, the remaining gap
from the retest notes on #320.

- context_menu: sketch_entity_items collects selected SketchConstraint
  ids that are dimensions (kind.value() is Some) and, for a single
  selected dimension, prepends the toggle item aimed at that constraint.
  Non-dimension constraints and plain entities get no item.
- Label reuses the existing catalog entry cmd.sketch_toggle_driven, so
  every locale translates it with no catalog change.
- Test: the menu offers the item for a selected dimension, running it
  round-trips driving -> driven -> driving, and a horizontal constraint
  or a plain curve gets no item.

---------

Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
2026-10-25 01:24:36 +00:00
NOWN-DEV b925a1af3d Configurations: a long table builds only the rows on screen (#6366)
* Test: a long configuration table builds the cells of the rows on screen

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Configurations: the table builds the rows on screen and its cells once per change

A table of hundreds of configurations was slow to open and to use: every frame cloned the
whole config.table answer, rebuilt every cell's text, looked each parameter's unit up once
per cell and built an editor for every cell of every row, on screen or not.

The answer and its cells (with units, looked up once per column) are now kept per design
revision, and rows off screen keep their space without building their cells, as the
parameters table already does. A row with an edit in progress stays live, so leaving its
cell still commits the edit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:24:33 +00:00
Matthew Knutson 05d43d3542 Windows: the taskbar button shows the mark when the first frames are slow (#6391)
The taskbar asks a window for its icon once, when the window appears. eframe
sets the icon while the window is still hidden and shows it after the first
frame; when that frame is slow (safe mode's software renderer) or startup kept
the UI thread busy long enough for Windows to mark the window as not
responding (building the viewport pipelines), the request isn't answered in
time, the taskbar falls back to the window class's icon, and winit's class has
none: the button showed Windows' generic icon for as long as the window was
open.

Give the class the exe's embedded icon (resource 1) before the window is shown.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:24:26 +00:00
NOWN-DEV c0640cb95e inspect.parameter_sweep: check a design across a parameter's range (#2273) (#2276)
* inspect.parameter_sweep: check a design across a parameter's range

Rebuilds a copy of the design at each value of a parameter and reports what
no longer holds compared with the design as it is: features that fail or
warn, joint origins that are lost or turn over on their own part, sketch
planes that turn over, and sketch solves that fail or fold. The design is
not changed; each value's rebuild time is reported too.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* inspect.parameter_sweep: params doc matches what it takes and returns

`steps` takes at most 199 (200 values), as the check says; failed and
warned entries carry the feature's name; a lost origin says which one; a
value the parameter refuses gives {value, ms, ok: false, error}. The
refusal test covers steps 200.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* inspect.parameter_sweep: Japanese and Chinese labels

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Aac7mP9rthK3WsPpPRvCsF

---------

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-25 01:19:00 +00:00
Tyler Chiriboga 2ff17c0fcb 3D mouse: follow the device that moves, not the first one found (#3988) (#4339)
* claim: #3988 (3D mouse: follow the device that moves, not the first one found)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 3D mouse: follow the device that moves, not the first one found (#3988)

On Windows and macOS the reader opened the first 3D-mouse interface it
could and read it until it failed. A 3Dconnexion Universal Receiver with
nothing paired opens fine, has a valid layout and never fails, so it kept
the reader for good. A SpaceMouse on a cable next to it was never read
("Not calibrated (hid 256f:c652)", every axis at zero).

The reader now opens every candidate and follows the one in use. The
first is followed from the start, as before. Another takes over once it
shows use (an axis off zero or a button down) while the followed one has
shown none for STALE_AFTER, so two devices moved together don't trade
the reading. A candidate that fails is dropped; if it was the followed
one the reading resets and the next is read. With one device the reader
behaves as before, down to the 100 ms read timeout. Several take 10 ms
turns, and reports queue in the system meanwhile.

The selection is `follow()`, written against a small `ReportSource`
trait, so it is tested with simulated devices on every platform: an idle
receiver next to a SpaceMouse, two devices in use at once, and devices
failing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 3D mouse: a press that makes a device the one in use counts as a press

Since #3825 a HID device's first button report after it connects is its
baseline: a button down in it is held, not pressed. A device taking over
from another one was connected at that moment, so the press that took
over was swallowed. With an idle Universal Receiver found first, that is
the first button press on the SpaceMouse.

follow() now keeps the buttons each candidate last reported while another
was read, and the reader hands them to the reading as the baseline when
that candidate takes over. A device that reported no buttons before it
took over keeps the held-not-pressed rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 01:18:34 +00:00
Victor Santos Oliveira ecf57d131a Make the generated command reference easier to browse (#5237) (#5721)
* claim: #5237

* docs: make the generated command reference easier to browse (#5237)
2026-10-25 01:17:36 +00:00
N3MI-DG 32ad6e0832 Command search: the closed field draws with the ribbon, under system windows (#5804)
The ribbon's command-search field had its own area at `Order::Foreground`, so
it painted above every system window: a Preferences card moved under the top
right corner showed the search field floating on top of it, while the rest of
the ribbon went under the card as it should.

Closed, the field is ribbon chrome and now draws at `Order::Background` with
the rest of the ribbon; open (or animating open or shut), it keeps
`Order::Foreground` so the results sheet still floats over every window.

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-10-25 01:17:30 +00:00
Matt Ruhland 13c4a62a71 fix(skills): correct statements that no longer match 0.21.0 (#5899)
On 0.21.0 the facts test failed on rectangle symmetry, which now works
on two sides. Other statements in the modeling and mechanisms skills
also no longer match: edge picks have a distance limit, concentric
circles extrude as a ring, a hole sketch below a part drills into it,
slot ids count on from earlier curves, shell refuses curved blends and
lofts, measure and inspect_design grow with the body count, and
joint.sweep needs occurrences with against.

Each correction has a test in test_facts.py.
2026-10-25 01:17:23 +00:00
bherbruck bba1953623 Fillet/chamfer: find each edge on its own body (#6378)
* Fillet/chamfer: find each edge on its own body

A blend picked over edges of several bodies was evaluated on one body,
the one nearest the first pick, and every edge was named on that body
when the feature was made. Picks on the other bodies were named after
that body's nearest edge and rounded it instead (or moved to it by
position once an upstream edit moved them). With two stacked boxes, a
height change put the upper box's picks on the lower box's rounded
corners: the upper box's fillet resolved there and its own edges lost
their rounds.

Now each edge is named on the body it was picked on, and evaluation
finds each edge's body by its stored name (a gone name stays on the
feature's other bodies), groups the edges by body and blends each body.
A name an older build recorded on the wrong body (the pick lies outside
the box its reference recorded) is not used; the pick finds the edge.
A pick an upstream edit left at an end of its named edge goes to the
edge's middle, so the kernel cannot take the neighbouring edge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fillet/chamfer: skip the per-body lookup when there is one body; name each body's picks in one pass

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 00:57:53 +00:00
bherbruck 0537623a75 Release 0.22.0 2026-10-24 18:53:43 -04:00
bherbruck 2a0096fe4a Release 0.22.0 (#6344)
* Release 0.22.0: version bump, design format 35

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Release 0.22.0: tests no longer expect the folded render and material changes to be pending

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:53:40 -04:00
fugazister 4b119dd471 Performance overlay: frame-time graph and histogram, triangles, draw calls (#2548) (#2549)
* Performance overlay: frame-time graph and histogram, triangles, draw calls (#2548)

Net change of the perf-overlay branch, rebased onto main as one commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Document frame_rate_details in ui.prefs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-24 22:50:43 +00:00
raykholo 6224cbf526 Thread: the refusal for a fine-only size says what to type (#4971) (#4977)
* claim: #4971

* Thread: the refusal for a fine-only size says what to type (#4971)

M28 and other sizes without an ISO coarse pitch were refused as an
unknown thread, with examples of other sizes. Thread and threaded Hole
now say that the size has no coarse pitch and suggest two to give, such
as M28x2 or M28x1.5. The coarse table is unchanged.

* Thread: automatic sizing past M56 says what to type (#5055)

Automatic thread sizing only knows the ISO coarse sizes up to M56, so a
75 mm shaft was refused with "no metric thread fits a 75.00 mm
cylinder", although M75x2 and M75x3 work when typed. Past the end of
the coarse range, the refusal now says so and suggests two sizes with
their pitch, scaled to the diameter (a hole's size adds one pitch to its
bore). The coarse table is unchanged.
2026-10-24 22:49:52 +00:00
dudedagger42 e89a8f56c1 MidPoint: the point goes to the line's middle, whichever is picked first (#5011)
MidPoint on a point and a line keeps the first pick still and moves the second.
With the point picked first (an end of one line, then the line it should sit in
the middle of), the line turned about its far end to bring its middle to the
point: a line from (0,0) to (20,0) went to (0,0)-(10,10) for a point at (5,5).
A point and a line now put the line first, so the point moves and the line
stays; the line still comes to the point when the point can't move.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:49:49 +00:00
raykholo 4cd1a51f48 Assistant: a request timeout per endpoint for slow models (#5009) (#5010)
* claim: #5009

* Assistant: a request timeout per endpoint for slow models (#5009)

An OpenAI-compatible endpoint now stores how long one model request may
take (request_timeout_s, 300 s by default, clamped to 30 s ..= 1 h). It
is set in the Add agent dialog and in the endpoint's entry under Agents
(a running conversation uses a change from its next request), through
ui.agent_chat add_agent, and reported in the chat's state. A request
that runs out of time says the limit and where to raise it instead of
"timeout: global". The desktop HTTP cap goes from 900 s to an hour.

The tool-call timeout stays 330 s: it covers SolidCraft's own tool work
and the user's Allow, never the model.

* Assistant settings: line up an endpoint's Request timeout with Permissions

The label column of an agent's entry is wide enough for "Request timeout",
so the label isn't cut and both rows share one column.
2026-10-24 22:24:42 +00:00
raykholo 88f079bd8c Timeline: the tooltip hint is translated (Part of #4370) (#4398)
* claim: #4370

* Timeline: the tooltip hint is translated (Part of #4370)
2026-10-24 22:12:28 +00:00
imanu86 dbdeeec2e9 Undo restores what a hide put away (#2219) (#4780)
* Undo: what is hidden lives in the snapshot, so hiding is a step (#2219)

`Session::execute` records a step only when the document `Arc` changes, and what is
hidden lives in `Session::visibility` — saved with the design, but outside the
document. `browser.visibility` was also declared `.noundo()`, and `Snapshot` had no
field for it, so even a recorded step could not put a hidden body back: undo went to
the command before the hide and left it hidden (#2219).

`Snapshot` and `Checkpoint` now carry the `Visibility`, `go_to` restores it, and
`Session::execute` treats a visibility change as a change of its own. That change is
display-only, so it refreshes the view with a revision bump (`refresh_display`)
instead of evaluating a model a hide does not touch.

The command also takes `folder: "all"` (every body, sketch, construction item, origin
item and joint, plus the browser folders and occurrence hides) so Show All can be one
step, and asking for the state an item already has no longer reorders the hidden
lists: a redundant hide is not a step and leaves no unsaved changes.

* Show/Hide: the menus run browser.visibility, so the history has it (#2219)

The hide and show actions wrote `session.visibility` directly instead of running the
command: the body and face menus (`ui.hide` / `ui.show`), the `V` key
(`context_menu::toggle_visibility`), the browser rows' eyes, the Origin rows and
`ui.originAll` / `ui.originPart`. The engine could record a step and there was
nothing to record — which is why the release still answered "nothing to undo" after
hiding from the Browser.

They all run `browser.visibility` now (the repo rule that the UI acts through
commands), and `ui.showAll` is that one `folder: "all"` call, so Show All is one undo
step rather than three. `docs/occurrence-workflows.md` says what visibility does in
the history.
2026-10-24 22:12:17 +00:00
Sain2d 1dbb13cad2 Korean: translate the 297 messages added since the last pass (#5147)
assets/locales/ko.json had 298 ids that en.json has and it lacks (the
help.solid.* texts, the whole Preferences page, the issue-report dialog,
history names, ribs, mouse gestures and navigation presets). Add Korean for
297 of them; "Of" is left untranslated because its context is unclear.

Wording follows the existing ko.json (필렛, 모따기, 돌출, 쉘, 바디, 피처,
비활성화, 환경 설정, 어시스턴트, 에이전트). The file stays in the canonical
sorted one-message-per-line form; no existing message changed.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 22:11:59 +00:00
raykholo 0b91ff8a34 Measure picks projected and intersection sketch curves (#4337) (#4427)
* claim: #4337

* Measure picks projected and intersection sketch curves (#4337)

Dialog inputs turned away every curve or point of a sketch that is not the
active one, which includes projected and intersection curves, so Measure
took the nearest item it did accept instead. Give Measure explicit
acceptance for these references, keep the source sketch on a click, and
accept them from a pre-selection and a box selection. Other inputs keep
their restrictions.
2026-10-24 22:05:58 +00:00
raykholo 1e81e65e7e Browser tree hover stays fast on a nested STEP assembly (#3892) (#3894)
* claim: #3892

* Browser tree hover stays fast on a nested STEP assembly (#3892)

Hovering a placement row lit its whole subtree by walking it again
(Session::occurrence_bodies) on every frame, and opening a STEP file
makes its top placement active, so every highlight rebuild walked the
whole assembly again for the active placement's bodies. On a nested
assembly each walk resolves every placement below it, which cost
0.5 s or more per walk.

- Session::occurrence_bodies remembers its answers per placement until
  the document, the evaluated model or the pending moves change
  (occurrence_bodies_shared hands out the shared list).
- The highlight looks hovered bodies and faces up by name instead of
  scanning the hovered list once per body.
2026-10-24 21:59:55 +00:00
Christian Svensson 9227685483 Smooth sketch dragging on large imported faces (#3222) (#3480)
* claim: #3222

* Sketch drag: project a face sketch's links once per live gesture (#3222)

Every live sketch.drag frame refreshed the sketch's links before solving
the drag. For a sketch on a face that projects all of the face's edges
again: 115-460 ms per frame on the top face of a 600 x 500 mm plate with
120 holes imported from STEP, against about 1 ms for the drag's own solve.
The model the links come from cannot change during the gesture.

The session now remembers the sketch, document and revision a live frame
left. The gesture's next frame reuses the links while nothing else has
run: any other command (undo included) or any other change to the design
makes the next frame project them again. A test counts the projections.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch drag test: drop an unread assignment (#3222)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:53:32 +00:00
N3MI-DG 582e6097be Find in Browser finds the body; Find in Timeline opens the feature's folders (#3883) (#3884)
* claim: #3883

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Find in Browser finds the body; Find in Timeline opens the feature's folders (#3883)

A right-click on a body in the viewport picks a face, and the face menu's
Find in Browser selected the face's creating feature in the Features folder
instead of the body. It now reveals and selects the body, as the edge and
body menus already did.

Find in Timeline now opens any collapsed history folders around the feature,
and opens the Browser's Features folder for the picked occurrence, scrolled
to the feature (the reveal formerly behind Find in Browser).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Find in Browser opens collapsed rows above the body and finds later placements (#3883)

Open the document, placement, Bodies and group rows when the command runs, not while the
Bodies folder is drawn, so a collapsed ancestor no longer hides the body. Match the scroll
target by the placed body's world name, and fix the group row key ({scope}/g{id}).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Find in Browser picks the body's own placement; Find in Timeline leaves the Browser alone from rows (#3883)

Every component's first placement keeps the definition's body name, so the root placement
matched before the body's own one and Find in Browser on a first copy opened nothing above it:
the placement must belong to the body's component too.

Find in Timeline from a sketch, construction plane or feature row has no body to say which copy
was meant, so it opened the Features folder of whichever placement came first (the other copy),
or one that never lists sketches. From those rows it now only reveals the feature in the
History; from a face, edge or body it still opens that body's copy's Features folder.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:53:27 +00:00
raykholo 22190e703c Revolve, sweep, loft and hole from a nested STEP part's face join and drill it (#3223) (#3987)
With an opened STEP assembly's imported root active (it owns no body), a
Join revolve, sweep or loft from a sketch on a nested part's face made a
separate body, and a hole at the points of such a sketch found no body to
cut. A Join with no targets now takes the body its profile sketch is on,
through the same active scope as an extrude, and a hole counts as a cut
for the rule that a cut from a component with no body works on every body.

Refs #3223
2026-10-24 21:53:23 +00:00
leValdemar19 f7b08ab8c4 Dimension values: #name = value defines a parameter too (#2371) (#4212)
* claim: #2371

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

* Dimension values: `#name = value` defines a parameter too (#2371)

`#width = 40` in a dimension's value now works like `width = 40` (#2916):
it adds the user parameter `width` and dimensions with it. On `main` the
`#` made it an ordinary expression that failed to parse.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:53:16 +00:00
TheMiddleCompany ae0b1edeac Coil: a section from a sketch profile (#4236) (#4239)
* claim: #4236

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Coil: store an optional sketch and profile selection

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Coil: sweep a sketch profile along the helix

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Coil: accept a sketch and profile selection

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Coil dialog: pick a sketch profile for the section

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Coil: cargo fmt

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Coil: refuse a loaded sketch coil that also sets the primitive section

A saved design could add section, section_position or start_angle to a
coil that already has a sketch; eval ignored them instead of refusing the
contradiction as the command does.

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Coil: assert the kernel refusal and exercise hostile profile selections

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Coil dialog: keep the sketch-profile check after rebase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Format

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Code <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-24 21:53:13 +00:00
Nathalie Schönwetter cf1b0d67cc Extrude by pressing on a face or profile and pulling (#4767)
* feat: extrude a face or profile by pressing on it and pulling

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* feat: pull-to-extrude keeps the window open and sets the step by sideways motion

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Pull to extrude: coarser step changes, a step ladder below the pointer, the step in the distance box

The step label sat on top of the distance box at the arrow tip. It is now a ladder of the
step in use between its neighbours, below the pointer, and the distance box also names the
step ("Step 1 mm"). One step change takes 44 px of sideways travel instead of 22.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Pull to extrude: a setting, off by default (Preferences > Navigation)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Rename the pull setting to Direct interaction

It will also cover other direct gestures in the viewport later (grabbing an edge to round it).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 21:52:58 +00:00
Nathalie Schönwetter b702ce8c7d fix: start the window on Intel Macs without wgpu's indirect-call validation (#3024) (#4808)
Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 21:52:55 +00:00
raykholo 60105172b2 Sketch on a turned occurrence: reuse moved bodies across edits (#4853) (#4863)
* claim: #4853

* Sketch on a turned occurrence: reuse moved bodies across edits (#4853)

A sketch with a face anchor is evaluated in its component's frame.
state_in_frame_at moved every body placed differently from that frame
with a fresh transform on every evaluation, and the face-anchor frame
moved the anchored body again, so each sketch edit on a turned or moved
part transformed and re-meshed it.

The model now keeps the bodies it moved into a feature's frame, keyed on
the source body and the exact matrix (and checked against the source's
mesh, geometry, colour, paint and split lines, as world placement does).
An unchanged body under an unchanged placement is moved and meshed once.
Each evaluation starts a new generation and drops entries that neither
it nor the one before used, so the cache holds only placements in use.
Model states hold a weak reference, so the cache never keeps earlier
states alive.

Fixes #4853
2026-10-24 21:52:52 +00:00
Nathalie Schönwetter e2b8bf5a05 fix: copy a pattern's features in timeline order, not in the order they were picked (#4873)
A circular or rectangular pattern of a hole and the chamfers on its edges failed with
"no edge near ..." when a chamfer was picked before the hole: the chamfer was copied
first, onto a body that had no hole there yet.

Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 21:52:49 +00:00
dudedagger42 9e065aa0d5 Viewport: keep the sketches' box per world state, not every frame (#5223)
projection() reads the model's box for the scene's depth, several times a
frame, and model_bounds() sampled every sketch's curves for it each time,
hidden sketches too. A 533-feature design with 445 sketches spent about 45 ms
of every frame there (stack samples: model_bounds -> Sketch::bounds -> segs ->
spline polylines), so orbiting ran near 16 fps. The sketches' box is now kept
for the world state it was made from, as the bodies' boxes already are.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:39:33 +00:00
raykholo 2fd7b6f08d Measure: a face or edge picked by its point alone (#4099) (#4114)
* claim: #4099

* Measure: a face or edge picked by its point alone (#4099)

inspect.measure (and the MCP measure tool) refused a face or edge item
without an index ("missing field `index`"). Face and edge items are now
read as body + point with an optional index: the point finds the face
(the same lookup face picking uses) or the nearest edge within the pick
tolerance, before the selection is built. A missing body or a point on
no face or edge is a clear error. Explicit indices still work.
2026-10-24 21:27:36 +00:00
raykholo 59795872f6 Extrude: document which way a positive taper goes (#4098) (#4115)
* claim: #4098

* Extrude: document which way a positive taper goes (#4098)

A positive taper slopes the walls outward (the far end is larger along the
extrusion direction), a negative one inward. Say so in the params doc, the
JSON schema and the guide, and pin the sign with a test.
2026-10-24 21:27:34 +00:00
Alexander Puzynia 37b7b0bd3e Offset free-form curves and mixed chains: trim folds, round corners (#2149, #2676, #2761, #3159, #3828) (#4156)
* Offset of free-form curves: trim folds, round chain corners

Offsetting a spline by more than its tightest bend failed with "offset spline
has no interior certificate correspondence": the plain offset folds over itself
there and a single linked spline cannot follow it. A chain of Bézier curves (any
imported SVG outline) was refused outright.

Such an offset is now the parallel boundary: the plain offset of every piece,
joined round each corner by an arc about it, trimmed where it folds or crosses
itself (a sharp corner is left), each kept run fitted with an open spline and
certified to the offset tolerance, and the whole proven free of crossings. Tiny
kinks are joined directly; zero-length Bézier handles (infinite curvature at
the end) are replaced by their chord within a quarter of the tolerance. A
single curve whose plain offset is smooth still gets the linked offset; the
trimmed or chained result is ordinary curves, not linked to the source, so the
command adds no distance parameter for it.

* Offset chains mixing lines or arcs with free-form curves

A chain offset read every curve with Sketch::exact_segs, which only covers free-form
curves, so a chain with straight or circular pieces (a text glyph, an SVG path with
L commands) failed with "offset source changed shape". Read them with exact_pieces,
which gives lines and arcs from their analytic form; the trimming already handles
those pieces.
2026-10-24 21:27:31 +00:00
dudedagger42 7e24f0e35a Sketch: a group too large to solve says so, not "conflicts with" nothing (#5280) (#5347)
The solver takes at most 4000 unknowns in one connected group, and a
pattern joins all its copies into one, so a hexagon patterned 17 × 20
(4000+ unknowns) failed as "that would over-constrain the sketch
(conflicts with )", naming no constraint. The solve report now carries
the size of the largest group it could not take, and the failure says
how many unknowns are joined, the limit, and that fewer copies or
several patterns or sketches stay within it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:26:40 +00:00
bherbruck 152efb5774 Windows installer: add the install folder to the system PATH (#6340)
MCP clients configured with "command": "solidcraft-cli" could not find it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:26:33 +00:00
rlartot e726f780d1 Sketch: the first dimension scales only a connected drawing (#3786) (#3815)
* claim: #3786

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Sketch: the first dimension scales only a connected drawing (#3786)

The first length dimension scaled the whole sketch about its origin, so a
second rectangle that nothing links to the first was resized and moved too.
Now the sketch scales only when its curves form one chain, joined by shared
points or constraints (the origin counts as a point); separate shapes keep
the previous behaviour: the dimension sizes the shape it measures.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 21:21:08 +00:00
Dennis Klappe b201c283c7 Model-cache tests trust an unknown source commit, so they pass without git (#4221)
Fixes #4045
2026-10-24 21:20:56 +00:00
dudedagger42 a2ae3ffbe0 Sketch drag: keep the far end of a tangent line still (#4925)
Dragging one end of a line tangent to a circle or arc let the solver move the
line's other end too, sometimes far ("goes flying"): only the dragged point was
held, and the least-squares step spread the change over the free points. The
drag now first tries holding the line's far end as well, and falls back to the
old solve only when that can't be met. Dragging the end of a tangent line to
(5, 12) moved its other end 0.399 mm on 0.19.0; it now stays put.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:20:15 +00:00
Dennis Klappe 96661111f9 OBJ export shares vertices and keeps body names as written (#4462)
Fixes #4451
2026-10-24 21:13:49 +00:00
dudedagger42 cc9d76cd86 Tapered cut: run on less, then start on the face, when the run on closes a small corner (#4825) (#4858)
A cut starting on a face of its target runs its tool on behind the start plane with the
tool's slope. A taper that widens the pocket narrows the tool there, and a corner arc
smaller than the run on times tan(taper) closed: "the taper closes the profile", though
the pocket itself only grows. The run on is halved, quartered, then dropped (the tool
starts on the face with its straight foot) until the tool builds.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:13:34 +00:00
dudedagger42 c61ffb54a8 Insert Part: M2, M2.5, M14, M24 and M30 screws, bolts, nuts and washers (#2091) (#5194)
The fastener tables stopped at M3 and M20. The socket head cap screw (ISO
4762), hex bolt (ISO 4014), hex nut (ISO 4032) and plain washer (ISO 7089)
tables, and the coarse pitches they use, now have M2, M2.5, M14, M24 and M30
too, in size order. Set screws and dowel pins are unchanged.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:13:09 +00:00
raykholo ab889a8fff History: the sketch at the marker is shown while it's the current step (#5202) (#5204)
* claim: #5202

* History: show the sketch at the marker while it's the current step (#5202)

A sketch a later feature uses is hidden, so moving the History marker
onto it changed nothing in the view. The sketch immediately before the
marker is now drawn even when consumed or hidden; its stored visibility
is untouched, and earlier sketches, hidden components, groups and the
Sketches folder still apply.
2026-10-24 21:12:11 +00:00
dudedagger42 fcc3753a4c Canvas: a plane seen edge-on doesn't take the image (#4717) (#4876)
* claim: #4717

* Canvas: a plane seen edge-on doesn't take the image (#4717)

Placed with a click at a sketch's origin, the canvas went onto the origin's XZ square, which
is under the cursor there too and was the first plane hit. From the Top view that plane is
edge-on, so the image was out of sight and Canvas seemed to do nothing. A plane hit counts only
when the view shows it (its normal more than ~11.5 degrees off the view's edge-on direction); the
sketch plane, or another plane, takes the image instead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:06:41 +00:00
Kai Evans 2c9d0a2847 Sketch palette: Finish Sketch sits inside the footer's inset, label centred (#5387) 2026-10-24 20:52:40 +00:00
Herperlerpicus 99fd05afeb Sketch Dimension: click an existing dimension to edit it while the tool is on (#5451)
With Sketch Dimension on and nothing picked yet, a click on a dimension
that is already in the sketch opens its value box, the same in-place
editor a double-click opens without a tool. Enter applies, Esc cancels,
and the tool stays on for the next dimension.

The dimension's text always takes the click; its lines only away from
sketch points and curves, which still start a new dimension (the rule
plain selection uses). Once a new dimension is under way, clicks keep
their meaning. Dimensions off in the selection filter are left alone.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:52:35 +00:00
CamWight a8051760f7 Create Sketch in the right-click menu (#3032) (#3033)
* claim: #3032

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Create Sketch leads the right-click menu on empty space too (#3032)

A right-click on empty space in the viewport now starts with Create Sketch, in
the same place as a right-click on a plane (#1354): first, then a separator.
Over a plane it sketches on that plane, as before; on empty space it is the
toolbar's Create Sketch, so the next click on a plane or planar face starts the
sketch there. The menu offers it once.

Tests: empty_space_leads_with_create_sketch (the list) and
create_sketch_from_empty_space_sketches_on_the_plane_clicked_next (the harness:
right-click empty space, pick it, click XY).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:47:17 +00:00
github-actions[bot] c795a3f581 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-24 21:40:45 +00:00
Dennis Klappe 2cab9dc142 Measure: copy button next to the Distance value (#4442) 2026-10-24 20:46:51 +00:00
Dennis Klappe 6d8d53aac8 Browser tree: double-click a row to rename it (#4460) 2026-10-24 20:46:49 +00:00
n0tfr3shm1lk 4e6939b5cf Extend: extend a free arc in place and add the line the preview draws (#4615) (#4618)
* Slightly fix the extend tool

* Extend: add the line the preview draws, and stop an arc on another curve

sketch.extend reported "nothing to extend to" whenever nothing stood in the
line's way, even though the viewport previewed a line past its end; with
nothing in the way the extension now runs as far as the preview shows, on the
same measurement, so the click adds what was drawn.

An arc extension that ran into another circle or arc refused the target when
its crossing already belonged to another curve's end (a shared crossing point
of two circles): that point is now joined instead, so the extension closes onto
the geometry that is there.

---------

Co-authored-by: SolidCraft Dev <dev@solidcraft.local>
Co-authored-by: n0tfr3shm1lk <n0tfr3shm1lk@ukr.net>
2026-10-24 20:46:44 +00:00
GonMD f6ff2ff139 Sketch palette: the Tie button shows "Tie", not its catalog key (#4854) (#4857)
* claim: #4854

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch palette: the Tie button shows "Tie", not its catalog key (#4854)

The button passed the key itself to ui_kit::button with Button::Normal,
which draws its label as given; it now passes the translated label. The
loose-ends test checks the button by its label.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:46:33 +00:00
dudedagger42 048c1ae8a8 Move preview: draw the moved bodies' own triangles, without evaluating the move (#4912)
A move changes no shape, but its preview copied the session, evaluated
the move and meshed the bodies again for every change of the values. While
the triad was dragged the part trailed the arrow by one of those
evaluations, and longer for a larger part. The preview now takes the
listed bodies' world meshes once and draws them moved by the move's
transform (about the world origin, as the Move feature turns bodies), the
original shown as removed and hidden as replaced; a copy keeps the
original. Anything it can't take (values that don't evaluate, a body not
shown, over 2 M triangles) goes to the scratch-design preview as before.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:46:29 +00:00
raykholo b00a1e87f4 Insert SVG: refuse geometry scaled to infinity, and bound the profile grid (#5020) (#5025)
* claim: #5020

* Insert SVG: refuse geometry scaled to infinity, and bound the profile grid (#5020)

A transform such as scale(1e308) turned a circle's radius into infinity.
The SVG reader now refuses non-finite transforms and geometry with a clear
error, and Grid::cells in the profile finder uses checked arithmetic, so an
infinite or huge box is checked against all shapes instead of wrapping the
cell count and allocating until memory runs out.

* Insert SVG: refuse lines with infinite ends; fix the grid test's cell count

A line whose transformed ends are infinite was dropped silently, because the
distance between them is NaN. It is now refused as out of range, like curves.

The new grid test expected one cell for a box spanning its own one-box grid;
such a box touches the 2 x 2 cells at its corners, so it expects 4.
2026-10-24 20:46:21 +00:00
Sandmann 8cbde001ef Front … Isometric View commands, Ctrl+1…7 by default (#5057) (#5058)
* Ctrl+1…7 turn the view to the standard views (#5057)

Front, back, left, right, top, bottom and isometric, handled with the
other view keys beside Ctrl+8: animated like the view cube, reserved so
no command can take them, and ignored on the flat pattern page.

* Front … Isometric View are commands, Ctrl+1…7 their default keys (#5057)

The standard views become seven commands (view.front, view.back,
view.left, view.right, view.top, view.bottom, view.isometric) whose
default shortcuts are Ctrl+1…7, instead of keys the window handles
itself. They show in Keyboard Shortcuts, can be moved to other keys or
cleared, and the digits can be given to other commands. In the app they
turn the view as the view cube does; headless they set the session
camera, keeping target, distance and projection.
2026-10-24 20:46:18 +00:00
dudedagger42 ad8b2f91bb File: a saved model whose booleans retried is taken on opening (#5286) (#5334)
A design file keeps its evaluated model so that it opens without
evaluating the timeline. A feature whose boolean needed a retry records
it, and the kernel's BooleanDiagnostics leaves `rejected` out when it is
empty but has no default for it when read, so reading those records
failed ("saved model: diagnostics"), the saved model was refused, and
the design was evaluated on every open (17.6 s for the reporter's
17-feature design, 1.2 ms with this).

The reading side now takes an absent list as an empty one, without a
change to the kernel crate.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:46:06 +00:00
Matt Van Horn 9919825ea3 Expand All and Collapse All in the Browser (#5190) (#5335)
Open or close every Browser folder from the design or a component menu,
including folders that start closed. Display only: not saved, not an undo step.
2026-10-24 20:46:04 +00:00
Kai Evans 97e0ff9050 Sketch: a face seen edge-on projects as one line end to end (#5375)
A face orthogonal to the sketch plane projected every edge onto the same
line: coincident and overlapping pieces, one per notch, that the face
boundary check then refused on the next evaluation ("boundaries cross,
touch or have ambiguous topology") and marked lost.

A link layout whose straight pieces all fall on one line is now one line
between its two farthest points; vertices along it can be projected one
by one. The face-boundary and loop-identity checks skip such a silhouette,
which encloses nothing. Coincident lines are laid out once.
2026-10-24 20:46:01 +00:00
Adam Mikołajczyk c48c1a09d3 fix(skills): quote editing description for valid YAML (#4389) 2026-10-24 20:43:05 +00:00
dudedagger42 ee3d41210d Orbit about the cursor: over empty space, turn about the part in view (#2616) (#4947)
* Orbit about the cursor: over empty space, turn about the part in view (#2616)

With Orbit around → Point under the cursor, an orbit begun over empty space
turned about the middle of everything shown. For a part far from the origin and
anything at the origin (a small body, a sketch), that middle is halfway between,
far off screen, and the part flew out of view: a box at (50000, 50000, 0) with a
10 mm box at the origin went from (872, 535) on screen to (-277084, -279746) after
a 180 px orbit. It now turns about the middle of the bodies the view shows part
of, and only falls back to everything shown when no body is in view.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Restore LF line endings in the files this change edits

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:39:54 +00:00
raykholo be685d064f Add a contribution skill for first-time contributors (#5851) (#5852)
* claim: #5851

* Add a contribution skill for first-time contributors (#5851)

skills/solidcraft-contributing walks a new contributor from checking their
tools through fork setup, choosing and claiming an issue, a focused change
with checks and screenshots, and review. The skills index lists it and
the install commands point at tangency-labs/solidcraft.

* Skills install: copy the modelling skills only

The contributing skill is read from its link when someone wants to
contribute, so the install commands no longer put it in every project's
global skills folder.
2026-10-24 20:39:27 +00:00
Karl Von Richter 32e613aa8c Home: test that a sample's picture arriving while it builds is not a failed build (#4351)
#4349 fixed the start page treating a sample's shipped picture, which comes back under the
sample's key without a design, as its build failing. That race dropped the request with "the
sample could not be built" and made the s15_start_page_sample_save_reopen scenario fail
depending on timing. This adds the test that sends the picture while the sample is wanted and
checks that the sample still opens.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:25:58 +00:00
Kai Evans 58a9d33f02 Right-click menus stay open when the opening click's press and release share a frame (#2458) (#2460)
A menu ignores presses until it has been on screen for a frame, so the
press of the click that opened it can't close it again.

Fixes #2458.
2026-10-24 19:25:56 +00:00
raykholo a8e6154c0d Pattern of features: show the direction arrow on the patterned feature (#3034) (#3909)
* claim: #3034

* Pattern of features: show the direction arrow on the patterned feature (#3034)

A rectangular pattern whose Object Type is Features had no drag arrow
and no value box: the canvas anchor knew bodies, faces, edges and
sketch geometry but not a whole feature, so it returned nothing.

A picked feature now anchors at the middle of the geometry it made
(its bodies, or its faces on a body later features changed). The
pattern's preview stands in for the body the feature lies on, so the
anchor reads the feature's geometry including replaced bodies, as a
body pick reads its body.
2026-10-24 19:25:52 +00:00
Mateusz Sych d61dff69a6 Exploded views export as an animation (#3713) (#3744)
* claim: #3713

* Exploded views export as an animation (#3713)

motion.export_animation takes an exploded view (view: id|name) as well as a
study or a joint: the parts come apart at a steady pace from the assembled
placement to where the view shows them, and back together with back: true
(exploded at the middle frame). 41 frames by default, 81 with back. The home
view frames the parts both assembled and exploded. As with explode.show, the
design keeps its placements, its history and its saved state.

explode.show and the export share the moves; moves a design file gives with
no finite translation are left out.

* Mechanisms skill: an exploded view's default frame count

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
2026-10-24 19:25:49 +00:00
jason3w 8c853fff3e Press Pull: route curved faces to Offset Face (#2873) (#3463)
* claim: #2873

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Press Pull: route curved faces to Offset Face, with an arrow (#2873)

Q sent every non-edge selection to Extrude, which takes only profiles and
planar faces, so a hole's wall or a boss's side was refused. The engine's
solid.press_pull already offsets curved faces; the window now does too:

- Q on a curved face opens Offset Face; its Faces input takes curved faces.
- Q with nothing selected opens Extrude as before, and a first pick of a
  curved face or an edge reopens Press Pull on it (Offset Face or Fillet).
- Offset Face's arrow follows a curved face's outward normal where it was
  picked, so it can be dragged like an extrude's.

Fixes #2873

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:12:40 +00:00
Homero Thompson daec1091f4 Keyboard Shortcuts: a bound Shift key is named "Shift", not "Shift+ShiftLeft" (#4582) (#4657)
* claim: #4582

* Keyboard Shortcuts: a bound Shift key is named "Shift", not "Shift+ShiftLeft" (#4582)

The shortcut's name was the modifiers held plus the key itself, so binding the
Shift key alone showed "Shift+ShiftLeft": the modifier named twice, and the
left and right keys as two different shortcuts.

A modifier key is now the shortcut itself, and its two sides are the same one
(the app's modifiers collapse them), so the page shows what the user pressed.
A shortcut bound before the change ("Shift+ShiftLeft") keeps working: the
stored name is migrated when the preferences or a shortcuts file are read.

* Keymap: the bound-modifier test passes the new repeat flag to press

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 18:59:04 +00:00
raykholo 0520910bfd Control: name the token file and spot a stale one when a call is unauthorized (#4664) (#4670)
* claim: #4664

* Control: name the token file and spot a stale one when a call is unauthorized (#4664)

When the app refuses a token that the MCP client read from a token file,
the error now names that file, when it was written and how long ago,
without printing the token. The app also writes `<port>.pid` beside the
token file (its process id and, on Linux, its start time) and removes
both at exit; when that process has exited, the error says the token
file is stale. The process check runs only after a refusal, and the
token file itself stays one line, so existing clients keep working.

Document force-quit leftovers and the MSIX AppData redirection.

* Bench assistant: read the token out of the new ClientToken

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 17:28:12 +00:00
froglemonade2 46f24f2394 Save the browser's view with the design, and an option to hide the origin by default (#1849)
The Origin folder's eye, a finished sketch's Show Profile and Show Dimensions,
and body locks move from UiState into the design's saved visibility
(origin_hidden, hidden_profiles, shown_dimensions, locked_bodies), so each tab
keeps its own and they survive closing the design. The Sketches folder uses the
saved browser folder (c0/sketches in hidden_folders); ui.set/ui.inspect keep
showOrigin, showSketches, hiddenProfiles, shownDims and lockedBodies.

Preferences > Design > "Hide origin by default": a design that never toggled
its Origin eye follows the preference. New fields are a pending format change
(format/pending/browser-view-state.rs).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 17:15:47 +00:00
raykholo 1236863b17 Coil: its parameters show and can be edited (#3862) (#3915)
* claim: #3862

* Coil: its parameters show and can be edited (#3862)

The Coil dialog now shows every setting solid.coil takes: the section
(circular or square), where it sits on the diameter (inside, center or
outside), the start angle and a Clockwise option. Edit Feature on a coil
reopens the dialog filled in from the feature, and OK redefines it;
before, it fell back to a timeline.edit line in the command search.
Settings left at their default are not sent, so OK on an unchanged edit
keeps the coil as it was.
2026-10-24 17:02:30 +00:00
cronos 4f4b1fc2d2 Sketch: select edge midpoints for horizontal and vertical constraints (#5159) 2026-10-24 16:15:45 +00:00
Rec0iL d5a79a77e6 Agent chat: Pick context and Attach selection for elements, features and bodies (#2286) (#2288)
* claim: #2224

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Agent chat: keep Send in view for a long message, open "View attached" (#2224)

The message box sat in a fixed 92-point reserve, so a long message grew it
past the panel and took Send, Stop and Attach view with it. The box is now a
panel of its own at the bottom: it grows upwards up to a cap, then scrolls,
and the conversation takes what is left.

The picture sent with a message is kept on it (once the agent starts on the
message), and the "View attached" caption opens it in a window.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Agent chat: a message's pictures as thumbnails with a hover preview and a viewer (#2224)

Instead of a window on the far side of the screen: the pictures of a message
show as small thumbnails under it, hovering one shows it bigger for as long as
the pointer stays, and a click opens a viewer over the app with the message's
pictures one at a time (previous and next, arrow keys, Esc). A picture carries
a note shown with it, so attachments of other kinds can use the same viewer.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* claim: #2286

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Agent chat: Attach selection sends what is selected in the model with the message (#2286)

A checkbox beside Attach view. The selection is read when the message is
sent (also for a queued one) and described: faces and edges with the names,
indices and points the tools take plus their size and place, features by name
and kind, bodies by name; at most 64, the rest counted. The agent gets it as
text after the message; the conversation shows the message as typed with the
things as grouped chips (hover for what the agent was told).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* WIP: the chat's context picker dialog (#2286)

* Agent chat: Pick context, a picker for elements, features and bodies (#2286)

A button beside Attach selection opens the picker: a dialog with Elements,
Features and Bodies inputs, so clicks in the model, the timeline and the
browser pick into the active one (clicking again takes one out), with the
usual highlight. OK puts the picks as chips with an x above the message box;
they go with the next message like an attached selection (text for the agent,
chips in the conversation) and the tray is empty again afterwards. Cancel
keeps what was picked before. The control channel opens it with pick.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Agent chat: Attach selection counts and describes what was clicked, not the pieces of a rim (#2286)

A click on a circular rim or a split surface selects all its pieces for the
commands. The checkbox counted them one by one and the agent got one entry
per piece (reported on macOS). They are now grouped back into the click they
came from: one chip, one entry with the whole size, and the indices of every
piece in its detail. Edge details are looked up by position as well as
index.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Agent chat: a message's picture is kept on exactly that message (#2224)

The turn now carries its message's place in the conversation (also through a
queue and a send again after a sign-in), so its picture is kept there, once,
and never on an older message that also wanted one (review of #2225).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Agent chat: use the UI kit's checkbox and button and the font tokens (guard tests)

Main's UI-kit guard tests reject raw egui checkboxes, buttons and font sizes in the
chat panel; Attach selection, Pick context, the chip remove button and the chip fonts
now come from ui_kit and Tokens.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-24 15:57:24 +00:00
bherbruck 5d47946e4d Downloads: say Windows code signing comes from SignPath Foundation (#6207)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 12:30:33 -04:00
github-actions[bot] 69cfd89ae8 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-24 15:17:54 +00:00
selune 9e6e0b8df1 Render workspace: complete experimental ribbon, resources and effects integration (#5493) (#5494)
* wip(render): reconcile completed material and image pipeline source with 0.20 (#5493)

Source-only integration reference for staged review, not a merge-ready aggregate.
Donor: 0xlillith/solidcraft@aea20b0115.
Upstream: 858e5995d6.

Retain original CPU/material contracts and explicit GPU donor provenance in
docs/render-materials-lab.md (#2067, #2191, #2780, #3306). Preserve released
format migrations and current navigation/startup/shell behavior. New saved
records use pending descriptors. The physical-card descriptor follows the
maintainer's material-engineering-cards naming request, with a legacy-lab
format-29 regression. Replace raw new panel hosts with shared containers.

Repository checks, complete workspace/all-target Clippy, and the independent
physical/resource authoring checks pass for this source. The fresh full local
CI invocation has reached test compilation and is not yet complete. Do not
transfer donor native output or prior test totals to this integration.

Generated review screenshots, video, package ZIP and machine logs remain at
the immutable personal evidence pin. Uncommitted geometric displacement is
backed up separately, not silently included. No kernel/vendor change, direct
main write, release or independent contributor-branch rewrite.

Co-authored-by: Christian Svensson <blue@cmd.nu>

* test(cli): pin the Compact camera-sample admission diagnostic (#5493)

The bounded request still refuses 1024x1024x64 samples before host initialization and writes no output. Update only the stale expected diagnostic to the existing Compact budget wording; production limits and code are unchanged. Exact-tree CLI regression suite: 14 passed, 0 failed. The full repository gate has been invoked separately and is not yet complete.

* Normalize UI container violation paths across platforms

Report repository-relative paths with forward slashes so diagnostics and the existing nested-package regression assertions agree on Windows and Unix. Keep the container detection rules unchanged.

Validation: official ui-containers gate and all seven focused xtask tests passed; rustfmt and diff checks passed. Only xtask/dependencies were compiled; no application build or heavy tests.
(cherry picked from commit 44b58d8e10)

* fix(render): preserve camera contracts and correct acceptance regressions (#5493)

Preserve Design view.apply semantics with a separate strict Render camera command. Retain existing translations when English-only aliases collide; add material-axis entries and camera-specific pitch labels. Compare complete validated engineering cards and retain job handles before cancellation.

Focused and native acceptance is pinned to tree f8a423b21f. Full CI has been invoked separately and is not claimed green. Landing follows the render integration policy in #5493.

* fix(render): resolve showcase licence and upstream resource hygiene (#5493)

Record SychPL's explicit MIT OR Apache-2.0 grant, retaining source/model bytes and the Ubuntu lettering notice. Remove 80 absent attribution rows, personal fork records, dead delivery attributes and three fork/resource-only workflows. Existing xtask assets now performs bounded offline hash checks and rejects orphan render attribution; no parallel draft CI or package installation. Original authoring reproduction remains explicit. Scoped xtask tests, assets, Clippy, formatting and prepared SELENE validation pass; no application or renderer-wide result is inferred.

* fix(render): align saved bounds and progressive sample resolution (#5493)

Address review r4364211669/r4364211677/r4364211681/r4364211691/r4364211695. Persisted light/frame domains respect the existing 1e9 document bound; related LED/rectangle/direction cases use the same bound. Workstation primary resolve shares the 4096 admission cap and film counters use checked conversions. Exact candidate: 485 CPU render tests, 21 render document tests and strict scoped Clippy pass, including positive boundary round trips and 2048/4096 end-to-end checkpoints. No released format/migration edits, relaxed test limits or full-stack acceptance claim.

* wip(render): isolate optional resources and harden sample handling (#5493)

Review work in progress: opt-in encoded render library with reproducible runtime catalog exports; native-only robust dependency through the workspace; checked bloom slices; per-sample point-light diagnostics; independent area-light spatial/film keys. Resource-module binaries in both configurations, generation, Cargo production feature graphs and attribution checks pass. Full engine/render regression and combined acceptance are pending: do not merge this donor as a constituent or treat scoped resource proof as runtime acceptance.

* fix(gpu): preserve donor allocations through the scope-safety repair (#5722)

Port the native-validated #5723 scope-cleanup correction into the experimental donor, retaining its adaptive, volume, aging, photographic and bloom allocations. Same reverse-drain helper and regression cases; the donor combination still needs its own compile/test gate and is not covered retroactively by render-base results.

* claim: #1369

* Reject unknown pending concepts after format folding (#1369)

* test(render): close bounded sampling and bloom review regressions (#5493)

Validate the optional-resource/lighting/dependency donor at its exact tree. Required Vulkan GPU 127/0/3; CPU renderer 487/0; engine Render 72/0; document render 21/0; lean library 7/0; strict scoped Clippy, assets/layers/lists/containers and lean-engine WASM pass. Preserve original failed controller/typing attempts. This is the draft donor/disposition source, not a replacement for constituent render PRs or final main acceptance.

* wip(render): preserve stable aging target validation candidate

Exact staged source from prior review work on donor 3b892eab5e. This is a recovery/review checkpoint, NOT accepted delivery. An actual command-path regression currently fails because the selected executor refuses ordered surface aging. No assertion, capability or admission limit is weakened. Native/UI/full combination acceptance remains pending. Saved/runtime split adds one pending descriptor and retains original file scope; no main/render branch is changed.

* test(render): preserve numeric setup intent at the admitted coordinate bound

Follow up jyviko review on #5494 without weakening the corrected saved-coordinate contract. The positive clicked fixture uses 1e9 instead of inadmissible 2e9; explicit out-of-range cases still refuse, and the full saved setup round-trips through JSON and the native container. Exact-source Render workspace 95/0 and strict all-target UI Clippy pass. This does not incorporate the separately failing stable-aging candidate or claim full current-render acceptance.

* test(render): use the real GPU executor for saved aging

Move successful native cold-reopen Check/Start coverage from the CPU-backed protocol fixture into the production GPU executor tests. Verify capture-index changes preserve the stable target and that enabling aging changes both PNG and raw EXR output. Retain explicit, allocation-free refusal coverage for executors without aging support. Production capabilities and admission checks are unchanged.

* fix(render): persist stable identities for targeted aging (#5493)

Separate saved RenderBodyTarget identities from captured mesh ordinals. Reject legacy ambiguous targets, resolve Check/Start after visibility changes and preserve native reopening, copies and undo. Unsupported executors still refuse; real AMD Vulkan regression completes saved aging after reordered capture.

Source tree 6b84c8ad passes document 23, engine Render 75, GPU effects 5 and Render UI 95 with no failures; scoped strict Clippy, WASM and repository gates pass. Fresh CLI/native reopen and clean/aged GPU exports pass with identical physical totals and inspected actual images. Whole current-render integration is separate.

* fix(render): reconcile combined CPU/GPU contracts on current upstream

Unify captured resources/status and CPU-vs-GPU request schemas after the real two-parent integration; remove obsolete duplicate Vulkan selector and retain combined platform-filter regression. Deduplicate only identical or superseded test definitions, retaining the stronger card metadata and reserved-executor assertions. No assertions, admission limits or feature refusals are weakened.

All targets of render dependencies, GPU, engine, UI, CLI and native app pass cargo check with raytrace-cpu and bundled-render-library at tree c70d00d1. Native executable tests and full current-source acceptance remain pending. This is a private integration rehearsal for subsequent constituent PRs, not an aggregate official render/main merge.

* test(render): retain one complete host lifetime regression set

Deduplicate byte-identical DropProbe/task-lifetime tests and retain the adapted environment/texture ownership regressions with every assertion and complete memory estimate. Keep the registered-geometry admission regression once; only struct field order differed. Replace a one-element diagnostic loop with its equivalent block, preserving all wrap/width assertions.

Test-only integration repair. Formatting and diff checks pass; refreshed executable validation is required. No production behavior, limits, assertions or ignores changed.

* fix(doc): recognize the proven format-29 card descriptor alias

Normalize only the historical format-29 physical-material-cards spelling, and only when material-engineering-cards is registered. Admission and migration de-duplication use the same identity. Unknown concepts, wrong versions and incapable readers still refuse before mutation. Six controlled-history Rust regressions and actual CLI migration/no-clobber acceptance pass. No version, released migration or CI changes. Refs #5793, #1369, #5493.

* test(render): preserve grounding refusal before explicit instance moves

Update the two Render binding fixtures for upstream first-occurrence grounding. Verify grounded movement refuses without changing document/history, then explicitly unground through the public command before the intended move. Retain every target, resource, copy and persistence assertion. Refs #5493.

---------

Co-authored-by: Christian Svensson <blue@cmd.nu>
Co-authored-by: Victor Santos Oliveira <56417388+Vittuu@users.noreply.github.com>
Co-authored-by: cfaulkingham <colin.faulkingham@gmail.com>
2026-10-24 14:21:59 +00:00
selune b7b25f9e2b Render workspace: first basic delivery to main (#6050)
* Normalize UI container violation paths across platforms (#5599)

Report repository-relative paths with forward slashes so diagnostics and the existing nested-package regression assertions agree on Windows and Unix. Keep the container detection rules unchanged.

Validation: official ui-containers gate and all seven focused xtask tests passed; rustfmt and diff checks passed. Only xtask/dependencies were compiled; no application build or heavy tests.

(cherry picked from commit 44b58d8e10)

Scoped render-branch prerequisite from #4507, coordinated under #5493. No unrelated translation/kernel changes are included. Fresh Windows fmt, seven ui_containers regressions and the production container gate pass on render base 3a6153d18f. Full CI is reserved for final render-to-main acceptance under the maintainer policy.

Co-authored-by: Victor Santos Oliveira <56417388+Vittuu@users.noreply.github.com>

* Preserve translated source-label aliases (#5619)

Render integration prerequisite for #5493. Fixes #5618. Retain stable-ID fallback and translated legacy captions; include controlled regression coverage.

* Persist validated engineering cards independently of mass and optics (#1060)

Render constituent under #5493. Fixes #1048. One pending material-engineering-cards descriptor, immutable released migrations, independent assigned density and source conditions. Nine persistence and ten physical-card regressions plus the fresh quick gate pass. Additional native follow-up is reported separately; no full-stack acceptance is implied.

* Render: progressive GPU path-tracing executor (#2067)

Land the unchanged contributor GPU foundation into render under the maintainer policy in #5493. Fresh quick gate 39993339605 passed. Original author and co-author attribution retained; no workflow file changes. Final render-to-main CI and jyviko sign-off remain separate.

Co-Authored-By: Christian Svensson <blue@cmd.nu>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render: asynchronous GPU setup and completed-image panel (#2780)

Integrate the original asynchronous setup, progress and completed-image UI after #2067. Refreshed source passes quick gate 40009901424. Original attribution retained. Final render-to-main full CI and jyviko sign-off remain separate.

Co-Authored-By: Christian Svensson <blue@cmd.nu>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render: studio lighting, clear coat and glass on GPU (#2191)

Integrate the original studio renderer after the GPU executor and async UI foundations, under #5493. Fresh render-target quick run 40011408339 passes. Preserve attribution, bounded resource admission and documented glass/denoising limits. Historical native benchmarks retain their source pins. Full renderer-to-main CI and jyviko sign-off remain separate.

Co-Authored-By: Christian Svensson <blue@cmd.nu>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Codex <noreply@openai.com>

* GPU path tracing: use compatible Vulkan adapters (#3306)

Land the final Vulkan-only path-executor policy after #2191 under the #5493 constituent route. Fixes #3217. Fresh quick run 40012565783 passed. Preserve adapter/software policy and CPU fallback; no DXC dependency or workflow changes. Full native/hardware acceptance and final jyviko sign-off remain separate.

Co-Authored-By: Christian Svensson <blue@cmd.nu>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* test(material): initialize optional cards in upstream density regression

Fix the E0063 found by quick run 40015318093 while combining main #4785 with render #1060. The new upstream fixture explicitly has no engineering card. Keep every density/name/default-material assertion and production implementation unchanged.

* feat(render): expose independent anisotropic GGX core (#1694) (#1699)

Extract the original numerical source and analytic tests from published #1698 at 463a3e0d into its existing #1699 constituent. Keep current GPU/shared jobs, format and kernel untouched. Add scoped numerical-contract documentation. Full render library 158 passed, strict scoped Clippy and wasm pass, as do assets/layers/lists/format; source tree pinned in the acceptance record. No runtime consumer or final combined renderer acceptance is claimed.

* Sync current main into render, preserving release and viewport changes (#5705)

* Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]

* Viewport: whole-body highlights reuse the model's own triangles (#4554) (#5109)

Hovering or selecting whole bodies -- a browser row, a History group, a body
under the pointer in body-pick mode -- built a CPU copy of every body's
triangles into the highlight scene. On a 40-body 4.3 MB STEP assembly that was
147 bodies, 70 MB of triangle copies and a 519 ms frame.

The model already has the same geometry on the GPU. The highlight now names it
and the renderer draws it again in the highlight colour:

- bodies drawn from a display plan: the model's evaluated plan chunks, with a
  hover/selection tint uniform (the chunks stay resident in the model scene);
- bodies drawn as placements of shared triangles: the same placements of the
  model's shared triangles, coloured per instance;
- bodies the model builds on the CPU: their vertex range in the model scene's
  block.

See-through and faded bodies keep the CPU feedback, which colours them; faces
and edges highlighted on their own are unchanged. The highlight looks the same
(verified side by side).

On the assembly the highlight build drops from 519 ms to 9 ms and no longer
copies any triangles; selecting the whole assembly takes 9-20 ms.

Co-authored-by: Claude Code <noreply@anthropic.com>

* Offer to stand up SolidWorks files instead of turning them silently; add Turn Up Axis to the component menu (#5655)

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>

* Sketch on a picked origin plane uses the plane shown after standing an import up (#5659)

* Sketch on a picked origin plane uses the plane shown, also in a moved component

After a STEP file opens its component stays the active one, and standing it up
turns that component a quarter about X. Starting a sketch on XY picked in the
viewport then sent `{"plane": "XY"}`, which names the active component's own
XY: upright after the stand-up. The sketch landed on the world XZ, Look At
turned to face Y and the extrude went along Y.

The viewport and browser only show the design's origin planes, so a picked
origin plane now goes to sketch.create written out as that world plane while
the active component is moved; sketch.create maps it into the component's
frame once. The flip toward the viewer uses the same plane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Stand-up axes tests: stand the file up through the offer when one is waiting

#5655 offers to stand up SolidWorks files instead of turning them silently.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* gpu tests: give the two test frames the new hover and selection tints (#5698)

#5109 added Frame::hover_tint and selection_tint; two test frames that landed alongside it didn't set them, so solidcraft-gpu's tests stopped compiling on main.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Release 0.21.0-rc.2 (#5691)

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jackson Oursland <jacob.oursland@gmail.com>
Co-authored-by: Claude Code <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>

* GPU: preserve error scopes on cancelled preparation (#5722) (#5723)

* claim: #5722

* fix(gpu): unwind preparation error scopes on cancellation (#5722)

Move fallible CPU HDR packing before GPU scopes and drain the remaining scope stack in reverse order before propagating denoiser/resource allocation failures. Native regressions cover cancellation and allocation-error cleanup plus subsequent scope reuse. Exact candidate Vulkan-required GPU suite: 101 passed, 0 failed, 3 existing ignored; strict GPU all-target Clippy and repository assets/layers/lists/container checks pass. No driver exception, shader transport or test limit is suppressed.

* library: transport PBR and engineering cards without lossy copies (#1086)

* wip(library): reconcile exact rich-catalog replacement semantics (#1062)

Source-only scoped extraction from original 0f801962 / #1086 on the refreshed #1060 card prerequisite. Preserve current asynchronous picker guards and source-ID handles. Scalar v1 and rich-v2-without-PBR clear existing PBR; supplied rich PBR is retained. No new saved concept or duplicate card descriptor. Formatting and source review completed; compile/native acceptance is still pending.

* test(library): preserve explicit downgrade and fallible UI regressions (#1062)

Request scalar v1 explicitly in the card downgrade refusal regression; rich v2 remains the default lossless writer. Propagate fallible harness actions with ? in the shared clicked-catalog helper, preserving all assertions. No production code, limits or ignore changes. Fresh grouped IO/engine/UI tests, scoped strict Clippy and WASM pass on this exact tree.

* Render: defer path-host startup until first use (#5742) (#5743)

* claim: #5742

* fix(render): defer GPU path initialization until first use (#5742)

Retain the selected adapter factory during Design/safe-mode startup; instantiate once on first Render entry, including late viewport installation. Preserve the deferred/preparing/ready/failed state across document changes and retain selected fallback adapter policy. Exact tree passes 32 render-workspace and 1966 full UI tests (0 failures; 7 existing ignored), strict native all-target Clippy, wasm check and repository gates. Three wasm warnings remain in untouched upstream files. Fresh native desktop acceptance is separate and in progress; no whole-renderer/main sign-off implied.

* GPU: adapt dispatches and retire lost devices (#5754) (#5755)

* claim: #5754

* fix(gpu): adapt dispatch size and retire lost path devices (#5754)

Start with a 64-item quantum and adapt bounded work toward 20 ms from observed completion, including denoiser tiles. Never exceed 16384 work items; hardware-specific shader cost means this is not a universal TDR guarantee. Publish device loss/uncaptured failure/poll failure through live executor availability without reinitializing automatically. Source-pinned required-Vulkan GPU suite: 105 passed, zero failed, three existing ignores, including actual device.destroy retirement and session availability. Strict GPU/engine all-target Clippy passes. Broader engine and repository/WASM continuation remains separately recorded. No geometry baseline, CI rule or published format history change.

* fix(render): wrap complete backend diagnostics (#5714) (#5715)

Preserve full backend/job/decoded-image diagnostics in the existing shared panel without ellipsis. The painted-galley regression covers Floating/Compact and light/dark, complete text, wrapping and fixed panel width. Exact-tree Render UI 33/0, strict UI Clippy, WASM and repository gates pass. Real safe-mode window captures, camera restore, CPU export and normal exit are recorded; no backend behavior or unrelated UI policy changes.

* Sync pinned main into render (#5869)

* Viewport: show reference geometry through bodies (Preferences, off by default) (#2697)

A new Graphics preference, "Show reference geometry through bodies", draws
inactive sketch contours, origin and construction planes and their axes over
shaded bodies. It is off by default, so the viewport looks as before: reference
geometry is depth-tested and a section leaves it whole (#1229); Create Sketch
and dialogs picking a plane still draw the planes through the model.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* ui-egui tests: offscreen GPU tests start their devices one at a time (#3989) (#3990)

* claim: #3989

* ui-egui tests: offscreen GPU tests start their devices one at a time

Every offscreen test started a wgpu instance of its own, and starting one
makes the Vulkan loader scan its drivers. With several test threads two
tests doing that at once crashed the test process with SIGSEGV inside the
loader (loader_icd_scan). offscreen_device now holds a process-wide lock
while it starts the instance, adapter and device; each test keeps its own
device and the rendering still runs side by side.

* DXF: write and read a Bézier at its own degree (#5269) (#5281)

* claim: #5269

* DXF: write and read a Bézier at its own degree (#5269)

The DXF writer and reader held a spline's degree to 7, the value MAX_BEZIER_DEGREE had before
#1642 raised it to 9. A G4 blend (one Bézier of degree 9) was written as a degree-7 SPLINE over
its first 8 control points, so a flat pattern's cut-out stopped 4.444 mm short in the file.

- seg_shape takes its limit from MAX_BEZIER_DEGREE: a Bézier is written whole, at its own degree.
- read_dxf reads SPLINE degrees 1 to MAX_BEZIER_DEGREE, the degrees a sketch spline takes.
- Tests: every Bézier degree 4 to 9, a degree-9 round trip, the reader's degrees, hostile SPLINE
  degrees and too few control points, the G4 cut-out exported and read back with its areas, and a
  degree-9 SPLINE with 2 to 10 points inserted into a sketch.

Fixes #5269

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Renaming a plane keeps its projections, canvases and hidden state (#4353) (#4354)

* claim: #4353

* Renaming a plane keeps its projections, canvases and hidden state (#4353)

timeline.rename only renamed the feature in other features' references. A sketch's
projection of a construction plane, a canvas placed on it and the hidden list keep it
by name too, so they lost it: the sketch warned that the plane no longer exists, the
canvas left the view and a hidden plane showed again. Document::rename_feature_keys
renames it in sketch links and canvases, as rename_body_keys does for bodies; the
selection follows in the command, and the hidden list in Session::refresh_from, so a
hidden plane stays hidden through undo and redo too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: add Rename and Delete to feature menus (#3839, #4343) (#4342)

* claim: #3839

* fix(ui): add Rename and Delete to browser feature menus

* Browser: a second click on a Document Settings entry closes its window (#4150) (#4152)

* claim: #4150

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: a second click on a Document Settings entry closes its window (#4150)

Each entry under Document Settings only opened its window. A second click on
Units closed the menu on the press (the row is outside it) and opened it again
on the release; Precision left Preferences open; Parameters and Design
Properties came back as a fresh copy. Now a click on an entry whose window is
open closes it the way the window's own x does:
- Units: context_menu::toggle_for with the row as the opener, the fix #1522
  made for the workspace button's menu. A right-click still opens it at the
  pointer.
- Precision: prefs::close(app, true), the Cancel/x path that puts back what
  changed since the window opened (now pub(crate)).
- Parameters and Design Properties: the window is dropped, as its x does. A
  Parameters value typed but not applied yet is dropped with it, as today's
  second click already drops it.

Fixes #4150

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Preserve expression-positioned sketch fillet corners (#4097) (#4106)

* claim: #4097

* Sketch fillet keeps a corner placed by an expression (#4097)

Filleting a corner whose position comes from parameter expressions deleted
the point and its expressions, so the sketch gained two degrees of freedom
and later parameter changes distorted the outline. keep_corner now also
keeps fixed or expression-positioned points as virtual sharp corners.

* Fix feature editor picks after upstream sketch resizing (#4083) (#4084)

* claim: #4083

* Feature editors refill named edges and faces where they are now (#4083)

After an upstream sketch change, Fillet, Chamfer, Shell and Draft evaluated
correctly, but their editors refilled the originally clicked points and
could then fail with "no edge at ...". Resolve the stored names through the
document's naming helpers first, keep the resolved index, and map the pick
into the displayed body's frame; the point lookup stays as the fallback.

* ui-egui tests: clear the texture deltas of the frames they run (#4039)

Nine tests dropped an egui frame's output with its texture delta still
unapplied (the expression completion editor's frames, the slot preview's
three, the browser's feature rows). epaint asserts against that in debug
builds, so they failed under the dev profile and passed only where debug
assertions are off. They clear the delta as the other tests do; one more
hover test that dropped its output the same way does too.

* Frames: profile library, members along frame sketch lines, and the Frame Member dialog (#4003) (#4004)

* claim: #4003

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: the profile library (#4003)

The first slice of frames and weldments: the cross-sections structural members
will be made of, each SolidCraft's own parametric definition built in code
(no vendor or standard size tables are shipped).

- solidcraft_doc::frame: bar, round bar, rectangular and round tube, angle,
  channel, I-beam and a generic T-slot extrusion as exact line/arc regions,
  with defaults worked out from the profile's size, refusals that name the
  dimension that does not fit, anchors and placement, and exact section
  properties (area, centroid, Ixx/Iyy/Ixy by Green's theorem).
- frame.profile.list, frame.profile.properties (with mass per metre for a
  density) and frame.profile.insert (draws a profile into a sketch, locked by
  default, at a point, anchor and angle).
- Tests against hand-computed values (rectangles, circles, composite
  rectangles by the parallel-axis theorem, fillet spandrels), hostile input,
  extrusion volume, undo; catalog entries in every locale; docs/frames.md;
  ROADMAP M15.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: drop the built-in T-slot profile (#4003)

Aluminium extrusions and other vendor sections come from the user's own
sketch (drawn or inserted from the vendor's DXF), so the library keeps the
plain steel shapes only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: members along frame sketch lines (#4003)

frame.member lays one body per straight line of a frame sketch (2D lines or
3D sketch lines), its cross-section square to the line from end to end:

- profile: a built-in profile, or profile_sketch, a sketch whose material
  (nested loops alternating, so two circles make a tube) is the section in
  its own x and y around its origin; profiles picks override it.
- anchor (origin, centre, centroid or a bounding-box corner or edge middle),
  angle (an angle expression, so a parameter), mirror.
- Orientation: the profile's y as near world up as the line allows, x
  square to both; a vertical member's x is world X (frame::member_axes).
- Members follow sketch and parameter edits, undo as one step, save and
  reopen (format: pending/frame-members.rs), and are named after the profile
  (Rect Tube 40x40x3, (2)…), numbering on past names already taken.

Tests against hand-computed volumes and bounding boxes (rectangle, 3D
tower lines, parameter edit, sketch tube profile and picks, anchor/angle/
mirror), refusals, undo/redo and reopen; walk fixtures and goldens; docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: fixes from the adversarial review (#4003)

- Default member lines are what was drawn: projected and other linked curves
  and 3D wires (a face sketch's edges) and lines of no length are left out.
- A profile sketch's material starts from its drawn profiles, as
  solid.extrude's "all" does, so a section sketched on a face works; the
  even-odd test uses outlines and boxes worked out once, capped at 256.
- Member names are pinned to their lines (`names`, by line id; `body_name`
  is the base): deleting or adding a line, or deleting another feature, no
  longer renames other members, and frame.member stores every name it gives.
  body.rename renames a member on its line (also for later member features);
  a copy whose body_names were set still names its members by position.
- Built-in profile dimensions are expressions (ProfileSpec): they follow
  parameters, bare numbers take the design's units, and they are feature
  inputs. frame.profile.properties/insert read them the same way.
- Default root/toe radii shrink to the room a thick section leaves; radii
  given are checked by name; a radius must be 0 or at least 0.01 mm; error
  messages report the wall or flange value given, not twice it.
- A line within 1e-6 rad of vertical orients as vertical, so rounding never
  turns a post a quarter turn.
- A 2D frame sketch in a differently placed component is mapped into the
  member's frame, and member features recompute when placements change.
- Caps before lookups for a design's `lines`; a line listed twice is
  refused; a 3D wire that runs back on itself is not a line.

Regression tests for each, from the review's scenarios.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: the Frame Member dialog on the ribbon (#4003)

- Frame Member (MODEL > Create) opens a dialog: the frame sketch's lines
  picked in the view (or All Lines), a built-in profile and its dimensions or
  a section picked in another sketch, anchor, angle, mirror and name, with a
  live preview. Edit Feature reopens it filled in.
- Lines picked in the view keep their sketch (a SKETCH_LINES input picks
  ExternalSketchCurve): line ids are each sketch's own, so two 3D sketches
  both have a `w2`, and the members went on the newer sketch's lines.
- timeline.redefine takes frame.member. Members keep their names through an
  edit unless it gives them a new body_name; frame.member takes `names`.
- A member whose section is a whole profile sketch keeps it when edited
  (the dialog shows the sketch instead of picking every region, which would
  fill a tube's hole).
- An original frame_member icon, open for review, on the ribbon, timeline
  and browser.
- The angle profile is listed as L-Angle, and web and flange as Web/Flange
  thickness, so they translate apart from the existing Angle, Web and Flange;
  the dialog's labels are in en, ja and zh. en-GB no longer repeats the frame
  command labels it spells the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Rectangular and circular pattern: copies that miss the body are reported (#3042) (#3919)

* claim: #3042

* Warn when cut pattern copies remove no material

A rectangular or circular pattern whose copies miss the body succeeded silently and those copies did nothing. The pattern now reports how many of its cut copies removed no material, and keeps the copies that land.

* Delete in a rolled-back history warns about the features after the marker (#3471) (#3698)

* claim: #3471

* Delete in a rolled-back history warns about the features after the marker (#3471)

With the timeline rolled back, the checks a delete runs first (the
confirmation's "these features will fail", timeline.dependents and
selection.delete's would_fail) compared models evaluated only up to the
marker. Features after it, broken by the delete, were not listed, so their
error marks turned up only once the timeline moved to the end.

newly_broken_in_history evaluates both sides over the whole history when
either has a marker (on copies; the model and document are unchanged) and is
used by the delete's report and by timeline.dependents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* macOS: Fusion navigation preset does not support Shift + two-finger orbit (#3446)

* Macos: keep touchpad/key modifiers true to fusion

* fix: remove obsolete orbit snap reset from trackpad navigation

Upstream removed ViewportState::orbit_snap. The new trackpad orbit path retained one reference, causing E0609 in the PR merge build.

Validation: all seven trackpad tests pass; cargo check -p solidcraft-ui-egui --all-targets passes on the exact failing CI merge 66a2791b with this fix applied; rustfmt and diff checks pass.

Co-Authored-By: GitHub Copilot <noreply@github.com>

* fix: retain Fusion trackpad help in refactored preferences

Preserve upstream's new preferences pages and apply the translated Fusion trackpad tooltip in prefs/navigation.rs.

Validation: cargo build -p solidcraft passed. Tests and full CI were not run, as requested.

Co-Authored-By: GitHub Copilot <noreply@github.com>

* style: format Fusion trackpad preferences tooltip

Apply rustfmt's required wrapping for the relocated tooltip. No behavior changes.

Validation: cargo fmt --all -- --check and git diff --check passed.

Co-Authored-By: GitHub Copilot <noreply@github.com>

---------

Co-authored-by: GitHub Copilot <noreply@github.com>

* 2-point circle takes a typed diameter (#3278) (#3335)

* claim: #3278

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 2-point circle takes a typed diameter (#3278)

After its first point the 2-point circle tool showed no value box, so the
circle could only be sized with the cursor. It now shows a Diameter box,
like the centre circle: the typed value puts the second point that far
along the cursor's direction, and Enter draws the circle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Reorder design tabs by dragging them (#3187) (#3188)

* claim: #3187

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Reorder design tabs by dragging them (#3187)

A tab dragged along the strip follows the pointer while the others make
room, and lands where it is released; Escape, or releasing down the
window, leaves the order as it was. With the custom title bar a drag that
starts mostly up or down (or on the only tab) still moves the window.
The control channel's ui.documents gains a move action (from, to).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Renaming a body keeps the evaluated timeline, off the window thread (#2467) (#2468)

* Renaming a body that later features change evaluates nothing (#2467)

Model::rename_body now keeps the results when later features change the
body (a pattern, a chamfer, a join). It still evaluates when a body of
that name comes and goes or isn't the same body throughout, when a later
body's name is worked out from it (X (2)), or when a message quotes it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Rename box: rename off the window thread, and locked bodies follow a rename (#2467)

The rename box commits body.rename through run_heavy, so a rename that
still evaluates later features (one names the body in its targets)
computes beside the window instead of freezing it. Locked bodies now
follow a body.rename from anywhere (the rename box, the control channel,
scripts), not only the rename box.

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Toolbar: a constraint dragged out of the small box becomes a full button (#5254) (#5456)

* claim: #5254

* Toolbar: a constraint dragged out of the small box becomes a full button (#5254)

The Constrain panel's small box of constraint icons was a fixed list, so
dragging one onto the full-size buttons saved a new order but it was still
drawn in the box. The toolbar settings now remember, per tab, which box
commands were moved out; those are drawn as full buttons, the box closes
up, and dropping one back on a box icon returns it. Reset Toolbar restores
the default box, and settings saved before this load unchanged.

* Sketch offset keeps its source lines free to turn (#4464) (#4466)

* claim: #4464

* Sketch offset keeps its source lines free to turn (#4464)

An offset adds a Parallel between each source line and its offset line.
Since offsets became associative, the offset's points are held during a
solve, so each Parallel pinned its source line to the offset line's
current direction: a closed chain lost its turning freedom (8 degrees of
freedom became 6), and Horizontal or an angle edit on a source line was
refused as conflicting.

The solver and the constructive reading now leave out a Parallel that
ties an offset line to the source it follows while the association lives;
the association already keeps them parallel. After Break the stored
Parallel drives again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Flat Pattern view draws perforations (#4440) (#4441)

* claim: #4440

* Flat Pattern view: draw perforation holes (#4440)

The flat view drew the outline, cut-outs, pockets and bend lines but not
perforation fields, though the flat-pattern data and the DXF export list
their holes. The view now reads the hole centres from the sheet through
SheetBody::perforation_holes, caches them per model state and body, and
draws them as circles in the cut-out style. Holes outside the viewport or
smaller than one pixel are skipped, and the cache is capped at one million
holes.

* "Don't Save" looks like a button in the Save changes prompt (#4380) (#4400)

* claim: #4380

* "Don't Save" looks like a button in the Save changes prompt (#4380)

The prompt's third action used the kit's low-emphasis text style, so it
didn't read as clickable and people thought Cancel was the only way out.
Add an opt-in secondary_left style to the confirm footer (a framed
secondary button from the theme tokens) and use it for Don't Save.

* Save prompt test: clear each frame's texture delta once it is applied

egui 0.36 panics when a TexturesDelta with unapplied deltas is dropped;
the test kept only the last frame's output and dropped the earlier ones.

* 3D mouse test: clear the frame's texture changes, so it passes in debug builds (#4382)

each_frame_hands_the_view_its_motion_through_the_drivers_mapping dropped
the output of a frame it ran (`let _ = ctx.run_ui(...)`). epaint panics
in debug builds when a TexturesDelta is dropped with deltas left ("Dropped
TexturesDelta with 1 unapplied deltas"), so the test failed under a plain
`cargo test` on every platform while the ci profile passed. It now clears
them, as the other UI tests do since #60.

Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Spanish (es-ES): catch up with en.json (#4292)

Co-authored-by: carlymx <24634598+carlymx@users.noreply.github.com>

* Esc ends the navigation bar's Pan, Orbit and Zoom modes (#4226) (#4233)

* claim: #4226

* Esc ends the navigation bar's Pan, Orbit and Zoom modes (#4226)

The nav bar toggled a mode on, but nothing cleared it on Esc, so a left drag
kept panning, orbiting or zooming. Esc now ends an active nav mode first;
the next Esc reaches the tool or dialog as before.

* Keep long Select Other labels inside the popup (#4209) (#4225)

* claim: #4209

* fix(ui): bound Select Other labels and expose full names (#4209)

* Deleting an inserted file removes its components, placements and joints (#4100) (#4113)

* claim: #4100

* Deleting an inserted file removes its components, placements and joints (#4100)

A STEP or mesh file inserted into a design makes a component tree. Deleting
its feature left that tree behind: the components, their occurrences, the
rigid joints that hold them and the bodies' component assignments. A later
body that took an imported body's name was then placed in the stale component.

Document::remove_component_tree removes a component subtree and everything
that refers to it: the features made inside it, its occurrences, the joints
on them with their motion links, joint origins, contact set members, motion
study keys and exploded moves, body component and offset entries, standard
part and link records, and configuration columns. Deleting an inserted
file's feature and component.delete both use it; component.delete now also
removes joints left pointing at a deleted occurrence. The body transfer
refusal moves with it, unchanged.

* Only an inserted file's feature takes its component tree when deleted

Mark the feature a STEP, IGES or mesh insert makes (`inserted`), and remove
the component tree on delete only for those and for a linked design's
feature. Deleting a copied component's independent base deletes just that
feature, as before. Older designs get the mark as they open (pending format
change), except copied components' independent bases.

* Rigid joint saved with the wrong occurrence when two occurrences share a component (#3857) (#3939)

* claim: #3857

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Joint dialog: a body of a further instance picks that occurrence, not the component's first (#3857)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>

* Cancel Sketch: leave a sketch without keeping its changes (#3838) (#3938)

* claim: #3838

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

* Cancel Sketch: leave a sketch without keeping its changes (#3838)

sketch.cancel (Cancel Sketch, ribbon Exit group and the sketch's
right-click menu) puts the design back as it was when the open sketch
was created or opened for editing: a new sketch is removed with its
dimension parameters, an edited one returns to how it was. It is one
undo step, so Undo goes back into the sketch.

The session remembers the design and the undo history at the point a
sketch is entered. Cancel uses that only while the history still runs
through it (the same steps before, every step since taken in this
sketch); otherwise it refuses and points to Undo, so a stale entry can
never throw away later work.

The icon is the approved close glyph in the sketch accent (alias
sketch_cancel); ja and zh carry the new label.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* 3MF import: name a Bambu Studio project's bodies after its objects (#3858) (#3859)

* claim: #3858 (3MF import: names from a Bambu Studio project)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 3MF import: name a Bambu Studio project's bodies after its objects (#3858)

Bambu Studio leaves the name off the root model's objects and keeps it in
Metadata/model_settings.config (<config><object id="N"><metadata key="name">),
so every object of a project came in as Mesh1, Mesh2, ... A build item whose
root object has no name of its own now takes the object's name from those
settings. A name in the model still comes first, and part names, other
settings and objects of other model parts are left alone.

The settings are read only when a body needs a name, within what the model
parts left of the 1 GB budget. Settings that can't be read (malformed, nested
too deeply, too large) never fail the import: the bodies keep the generic
names, with a warning saying why.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Viewport: right-click keeps a multi-selection of faces and edges (#3733) (#3788)

* claim: #3733

* Viewport: right-click keeps a multi-selection of faces and edges (#3733)

---------

Co-authored-by: AhmetV <344941595+ahmetv10@users.noreply.github.com>

* Parameter import and image pickers offer their own file types (#3216) (#3314)

* claim: #3216

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Parameter import and canvas image pickers offer their file types (#3216)

Both opened the picker with no file type of their own, so it listed only
designs, CAD files and meshes (and All files). macOS lets you pick only
the types a filter names: CSV parameters, and PNG or JPEG images for a
canvas, were greyed out. They now ask for csv/json and png/jpg/jpeg,
which the picker lists first (#1801).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Return to the originating tab after finishing a sketch (#3250) (#3264)

* claim: #3250

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Return to the originating toolbar tab after finishing a sketch (#3250)

A sketch started from SHEET METAL or PLASTIC always ended on the SOLID
tab. Remember the tab that was active when the sketch began
(UiState::sketch_return_tab, not saved) and go back to it when the
sketch ends. Falls back to SOLID when that is not one of the normal
toolbar tabs. A sketch started from SOLID behaves as before.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Test: no one-element loop in the return-tab test (clippy single_element_loop)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>

* STEP import: let a cancelled import release the import slot (#3171) (#3189)

* claim: #3171

* Release cancelled file import slots (#3171)

* Dragging a part along its joint no longer highlights what's under the pointer (#5137) (#5140)

* claim: #5137

* Dragging a part along its joint no longer highlights what's under the pointer (#5137)

The viewport's hover pick was skipped during a box selection and camera
moves, but not while a jointed part was dragged, so faces and edges under
the pointer lit up on every frame of the drag. The pick now waits until
the joint drag ends.

* Browser: a body picked in the viewport is opened to and scrolled to (#3005) (#3081)

* claim: #3005

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: a body picked in the viewport is shown in the Browser (#3005)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Merge main; viewport::select takes a toggle flag now

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Line tool snaps a diameter through the circle centre (#4326) (#4327)

A line drawn across a circle only snapped its end onto the curve, so a
diameter could miss the centre at any angle. Near the centre the line now
locks onto the radial line: on the rim it stays on the circle and the centre
is kept on the line, and on the centre point the end lands there.

* Flatpak: find the host's fonts for CJK text and the font list (#5124) (#5127)

* claim: #5124

* Flatpak: find the host's fonts for CJK text and the font list (#5124)

Inside the Flatpak sandbox the host's fonts are mounted at /run/host/fonts
and /run/host/user-fonts, which no font search looked at. Japanese and
Chinese text fell back to boxes, and the font list missed the host's
families.

- Search both folders for the CJK and Chinese fallbacks and for the
  installed-font list.
- The CJK fallback reads SOLIDCRAFT_FONT_DIRS (a path list, as the font
  list already does), with CRAFT_FONTS_DIR kept as a fallback.

* Crash reports: keep component.activate in the journal (#5079) (#5121)

* claim: #5079

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Crash journal keeps component.activate (#5079)

Activating a component changes only the session's active component and
occurrence path, not the design, so the journal dropped the command and a
crash report's replay built later parts under the previously active
component. The journal now also keeps a command that changes either.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Control channel and MCP on by default, with a setting to turn it off (#5561)

The app opens its localhost control channel on port 27878 (or the next free
one) unless Preferences > Assistant turns it off; --control and
SOLIDCRAFT_CONTROL_PORT still win. A current.port discovery file lets
solidcraft-cli mcp find the running app with no arguments.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>

* Tests: moving an occurrence recomputes only the cuts and joins it touches (#4965) (#4982)

* claim: #4965

* Joins and cuts follow only the placements they depend on (#4965)

Tests that turning a joint between parts cuts no hole again, and that a
tool cutting another part cuts again when that part moves relative to it,
while an unrelated part moving keeps the result.

Booleans and Combine now hash only the placements of the bodies they take
as inputs, relative to the frame that evaluates them (#3397), so these
pin that behaviour for joins and cuts with named targets across parts.

* fix(ui): preview shortcut chords and wait for complete modifier input (#1810)

Keep physical modifier events out of the ordinary-key slot, preview held keys immediately, and confirm after release and a one-second settling interval. Preserve legacy control-channel modifier behavior while allowing explicit physical Control/Command input. Add regression coverage, a UI scenario, localized guidance and documentation.

Fixes #1809.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>

* Move: scope box selection to the active component (#4459) (#4527)

* claim: #4459

* fix: scope Move box selection to active component (#4459)

* Delete removes a selected construction axis (#4692) (#4695)

* claim: #4692

* Delete removes a selected construction axis (#4692)

Delete on a construction axis skipped it with "the origin axes can't be
deleted". It now deletes the construction axis feature, like construction
planes; the origin axes X, Y and Z are still refused.

* Agent chat: end the agent's process group where `kill` is busybox' (#4587) (#4588)

* claim: #4587

* Agent chat: end the agent's process group with the system call (#4587)

The group was signalled with a `kill` program: `kill -s TERM -- -<pgid>`.
That works with procps' `kill` and with BSD's, but busybox' `kill` takes no
`--`: it prints its usage, exits 1 and signals nothing. The agent's helpers
(the CLI an adapter wraps, the MCP servers it starts) then stay alive after
the agent is ended.

The group is signalled with the system call instead, so no `kill` program and
no shell are needed and the behaviour is the same everywhere. `nix` (MIT) is
already in the tree through zip, and only on Unix: the browser build does not
take it.

The two tests that cover this now pass where they failed before:
`agent_chat::process::tests::dropping_the_process_ends_its_group` and
`agent_chat::process::tests::stopping_the_agent_leaves_no_helpers_running`.

* Extrude: picking a face, vertex or parallel plane off the profile switches the extent to To Object (#2855)

* Extrude: picking a face, vertex or parallel plane off the profile turns the extent to To Object

With profiles picked, a face off their plane (or curved), a vertex off it, or a
construction plane parallel to it is taken as the To Object target instead of
another profile: the extent switches without the Extent Type choice, and the
distance shows how far the target is. Coplanar faces still join the profiles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Extrude: automatic To Object is a Preferences setting, off by default

Preferences > Design > "Extrude to a picked target" (`extrude_auto_to_object`, default
false) turns the automatic To Object on. Off, picks in the Extrude dialog only add
profiles and the distance is not synced to a target, as before this change.

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>

* Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]

* FreeCAD/Rhino import: decode caps with room for detailed parts (#1783) (#3209)

* claim: #1783

* FreeCAD/Rhino import: decode caps with room for detailed parts (#1783)

cadmpeg decoded FreeCAD and Rhino files under its service profile, whose
million collection items and 2.56e8 work units a detailed part (a sprocket,
a threaded rod, a part with a few hundred faces) runs past: the import was
refused with "resource limit on CollectionItems: BudgetExceeded". Allow
8 million items and 2e9 work units, half of cadmpeg's desktop profile; the
input-size cap stays SolidCraft's STEP limit and every other cap stays at
the service profile's.

decoding_is_capped checks the two raised caps (and that they stay below the
desktop profile's) and that every other cap is still the service one.

Fixes #1783

* A spherical shell revolves into a solid with a void, and cuts and joins with hollow tools work (#451) (#4182)

* Assembly: ground the first part; drag free joint chains (#2804) (#2805)

* assembly(feat): ground first parts and drag free joint chains

Ground the first top-level part when it is created and let face dragging reposition free occurrences or any member of a floating joint chain in one undo step. Preserve exact repeated-placement frames, joint values, modifier selection and Escape cancellation. Keep the accumulated fixture, viewport layout and documentation integration fixes from the existing PR.

Signed-off-by: Karl Von Richter<karl@embeint.com>

* assembly(fix): update movable fixtures for first-part grounding

Accept the documented grounded override in component creation, explicitly free movement fixtures, and keep linked clipboard pastes movable even in an empty document. Cover first and reused linked pastes, default insertion grounding, and single-step undo in the existing link tests.

Signed-off-by: Karl Von Richter<karl@embeint.com>

* assembly(test): keep the motion-cost crank free

Unground the first component in the document-level joint-face measurement fixture so its motion samples can rotate after first-part grounding. Preserve the rotation and shared-measurement assertions that caught the Linux CI failure.

Signed-off-by: Karl Von Richter<karl@embeint.com>

* assembly(test): free the frame placement fixture

Create the frame-member placement fixture ungrounded before moving it above its root sketch. Keep its world-space member assertions while respecting first-part grounding in the frame tests added on main.

Signed-off-by: Karl Von Richter<karl@embeint.com>

---------

Signed-off-by: Karl Von Richter<karl@embeint.com>

* UI: integrate theme radii, borders, palettes and viewport refresh (#5045) (#5046)

* claim: #4922

* UI: let themes own corner radii

* UI: use four-point panel and window radii in SolidCraft 95

* UI: align the 95 radius assertion with four-point panels

* claim: #4953

* UI: let themes own structural and control borders

* UI: single Blueprint outlines and dotted secondary rules

* UI: separate container outlines and add theme-owned 95 bevels

* claim: #5007

* UI: apply theme palettes to icons, workspace tabs and Gruvbox settings

* claim: #5045

* Viewport: invalidate cached geometry colours when the theme palette changes

* UI: preserve legacy theme logo colours with the borderless mark

* Section Analysis: OK with no plane picked turns the section off (#2410) (#2411)

While a section is on, Section Analysis opened with no plane picked now
says "No plane picked: OK turns the section off." and OK runs
inspect.section {"clear": true}. With no section on, OK with no plane
still asks for a plane.

Fixes #2410.

* Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]

* Close Change Parameters with Escape (#3372) (#3399)

* claim: #3372

* Fix Escape cancellation in Change Parameters

Consume Escape before parameter editors can commit pending text on focus loss, while preserving autocomplete and shortcut capture priority. Add 11 UI regressions covering draft cancellation, preview cleanup, document and history preservation, and reopening saved values.

* Preserve construction references when axes and points are renamed (#4419) (#4449)

* claim: #4419

* fix: preserve renamed construction references (#4419)

* Browser: route body picks into open command dialogs (#2560) (#4371)

* claim: #2560

* fix(ui): route Browser body picks into active dialogs

* Fix midpoint picks in sketch dimensions (#4872)

Retain MID snaps across both picks and materialize reusable midpoint
constraints for point-to-line and point-to-point dimensions. Let midpoint
pairs choose horizontal or vertical spans with pointer placement before
entering a value.

Cover projected model edges, overlapping geometry, helper reuse,
undo/cancel/reopen, and existing angular and line-circle workflows.

* Sketch slots: provide typed dimension inputs for every variant (#2423) (#4318)

* claim: #2423

* fix(sketch): add typed dimensions to every slot tool (#2423)

* Version 0.21.0 on main (released from rc.2's code) (#5774)

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* docs(mcp): Windows setup for Claude Desktop (#3794)

* docs(mcp): Windows setup for Claude Desktop (paths, two servers, Store config file)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(mcp): say the Store build can keep the config elsewhere, not that the other path fails

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]

* MCP: wait out long requests, honest batch outcomes, batch tool aliases (#2901)

Rebased onto main as one commit (was 120d26f7, df488f9a, db9d1073 plus
merges of main).

- A request the app reports as still running (#1618) is waited for on the
  same connection through `control.pending`; past the wait the error says it
  was not cancelled and will still apply (or only write its file), later calls
  are not sent behind it, and the new read-only `pending` tool returns its
  result once it lands.
- A failed batch says what really happened: `rolled_back` only when the
  design is back where the batch started (as #3288 / #3242 on main: the app's
  `rolled_back` is believed; for an older app, every completed step undone;
  only a rollback asked for is reported as one), plus `applied`, `not_run` and
  `failed.still_running`.
- A batch step may name a tool (set_parameter, list_commands,
  describe_command, execute, measure, inspect_design, undo, redo, export, save,
  open, new_design, crash_reports); screenshot, body_topology, batch and
  pending are refused before anything is sent.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* 3D mouse: driver choice, guided calibration, button mapping and a picture of the device (#1463) (#3825)

* Add a small test boat to steer around with the 3D mouse

A little hull in its own camera, drawn by the UI itself and not the CAD
viewport, so a 3D mouse can be tried out without opening a design. It
brings the model (generated by assets/models/make_test_boat.py) and the
tests for how the camera moves it.

Nothing uses it yet; Preferences picks it up with the rest of the 3D mouse
work.

* UI kit: keep a choice row from flipping with the scrollbar

A choice row picks segments or a dropdown by whether its labels fit. A page
scrollbar that comes and goes narrows the row by its own width, so the row
could flip back and forth between the two on a page that sits right at the
edge. It is now judged on the whole row and through a small helper,
fits_steadily, that only changes its answer once the miss is wider than the
scrollbar.

Also tests for that, for typed numbers in a slider's value box, and a
test hook to put up the issue-report input barrier by hand.

* 3D mouse: device model, guided calibration, buttons and a picture

The 3D mouse becomes a device we know something about instead of six raw
numbers.

The reader picks between spacenavd and the direct hidraw driver, falls back
from one to the other, and says so when it can't open the device. Guided
calibration asks whether the device is a spring cap or a trackball, adds a
touch step, and uses a settle filter so a ball let go of stops reading as
motion. Buttons get jobs (keys, held modifiers, commands), saved per
device, with defaults for the SpaceMouse Pro.

Preferences gets a picture of the device that moves as it does, next to the
test boat, and the same picture can sit in the 3D view at Left Viewport,
Right Viewport or Left Window, above the floating History card like the
legend and readouts.

These ride together because the crate's calibration types, the Preferences
page, the Linux reader and the button hook all use each other.

* 3D mouse: offer to calibrate an uncalibrated device

When a 3D mouse shows up that has not been calibrated, a card in the 3D
view offers to calibrate it, to swap drivers when the other one would work
better, to close, or to never ask again. It is made once per device, goes
away after 30 seconds in view, and gives way to a status or computing
toast instead of stacking on it.

The card is the shared toast, which now takes buttons: they group by
purpose, wrap inside the card at narrow widths, and do nothing while an
issue report holds CAD input. The picture of the device in the 3D view
keeps clear of the card.

* 3D mouse: translations and attribution

The 3D mouse strings (ui.3d_mouse_*, the calibration steps and the offer
card) in every shipped language, the Japanese catalog note, and the credit
for the test boat model in ATTRIBUTION.md.

This is last because the code before it only looks keys up: it builds and
runs without these, falling back to English until they land.

* 3D mouse: draw its preferences with the settings kit like the rest of Navigation

The 3D mouse section was a folded header with its own layout. It now
uses the same kit as the sections above it: a settings_section card,
settings_form rows with the shared label column, dividers between the
device, axes, picture and buttons groups, Text::Hint for the helper
lines, and settings_control_width for the dropdowns.

The section is open like every other one (the header still folds it),
so the device badge on the folded header is gone; the calibration row
already names the device. Every setting, string and key is unchanged.
Tests that unfolded the section no longer click it, and the hint lines
are looked up as hints instead of notes.

* 3D mouse: show each axis's live tilt in Preferences, like main's axis rows

Each view axis row is main's axis row again: a meter that follows the tilt of the motion driving it, with the dead zone marked, next to Invert, Speed and the "driven by" menu. The meter reads the calibrated travel when the device has a calibration and the raw reading over full scale when it does not, and asks for a frame whenever the reading changes. The helpers are back as they are on main, and the calibration state is a badge by the enable toggle.

* 3D mouse: line its preferences up with the rest of Navigation

- The two checkboxes sit side by side in the same two-column grid as Wheel and trackpad.
- Row labels stop repeating "3D mouse" and use sentence case: Calibration, Driver, Restore defaults, Reset view, Left viewport, Right viewport, Left window.
- Hints line up under the control column instead of the left edge.
- The six view axes are named Pan X, Pan Y, Zoom, Orbit X, Orbit Y and Roll so they fit the name column.
- Buttons are a divider and rows in a form like the other groups, without the bold sub-heading.
- The driver, dead zone, axes, picture and buttons sit behind a collapsed Advanced section, since most people never touch them.

* 3D mouse: tidy the Advanced test for clippy

* Timeline: suppressing a feature keeps later features' body names (#4302) (#4311)

* claim: #4302

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Timeline: suppressing a feature keeps later features' body names (#4302)

Bodies numbered by the counter (`BodyN`) take the next free number on every
recompute, so suppressing a feature that made one moved every later counted
body down one (`Body2` became `Body1`) and broke what named it, such as a
Move of `Body2`. timeline.suppress now stores the current names of later
features' counted bodies in their `body_names` first, as body.rename already
does for a renamed counted body (#1109). Engine only: no evaluation or
design-format change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Timeline: a body made while a feature is suppressed keeps its name (#4302)

Suppressing a feature freed its counted name (`Body1`), so a body made
meanwhile took it and became `Body3` once the feature was back. Suppress
now also stores the suppressed feature's own counted names, and the
evaluator adds the names stored on earlier suppressed features to the
state's `reserved_body_names` (the names a rename freed, #4957), which the
`BodyN` counter passes by. They are taken from the design before each
feature is computed and are part of the state digest, so a cached result
is only reused when they match.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* cadmpeg 0.6.3: FreeCAD and Rhino import in the browser too (#4482)

cadmpeg 0.6.3 is pure Rust (ruzstd instead of the zstd C library, zip 9), so
solidcraft-io depends on it on every target and the wasm build reads .FCStd
and .3dm files like the desktop app. The browser's file pickers offer them.

0.6.3 replaces DecodeOptions::container_only with a decode depth; ask for
Geometry, what its STEP writer reads. zip 8 leaves the tree, and with it the
three cargo-deny advisory exceptions kept for it.

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* Pattern dialogs: Quantity fields get up/down step arrows (#4260) (#4264)

A new kit control, `ui_kit::count_field` / `count_row`, is an expression field for a
whole-number count with stacked step arrows at its right edge. An arrow steps the
evaluated count by one within the field's limits: a plain number is replaced, an
expression keeps its parameters and gains or adjusts a trailing `+ n`. The text
changes as typing changes it, so the live preview follows.

Used by the Quantity rows of the sketch Rectangular (1-500, both directions together
at most 500) and Circular (2-500) patterns, and the solid Rectangular, Circular and
Path patterns (1-1000).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]

* Join: say so when the joined piece doesn't touch the body (#4434) (#4436)

* claim: #4434

* Join: say so when the joined piece doesn't touch the body (#4434)

A Join (extrude, revolve, sweep, loft, pipe, coil, primitives, thicken,
boundary fill, surface network) whose material meets none of its targets
still joins it to the first target as a separate piece. The result stays
as it was; the feature now warns: "the joined piece doesn't touch `Body1`,
so `Body1` is now in 2 separate pieces (New Body makes it a body of its
own)". History marks it and the command reply carries it.

The check compares pieces (outer shells, not voids) of the bodies the
feature changed or absorbed before and after it, so it holds for the
batched multi-profile path too, stays quiet for a join that bridges
pieces or closes a cavity, and leaves Combine (which joins the bodies it
is given) alone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Hole: snap to face and round-edge centres, drag placed holes, section in the dialog (#2171) (#2912)

Placing a Single hole put it exactly where the click landed, with nothing to line it up by and no
way to move it but taking it out and picking again; the dialog was a list of size fields.

- Preferences › Design › Create Hole has two settings, both off by default, so a new installation
  places holes as before:
  - Snap to face and edge centres (`hole_snaps`): the planar face under the cursor offers its
    middle and the centres of its round edges (a boss, a rounded corner, a hole already there) as
    marks; a pick near one, or on or beside such an edge, takes that centre and the mark is named.
    Sketch points on the face still come first; Alt or Ctrl held places it where clicked.
  - Move holes by clicking or dragging (`hole_moves`): each placed hole has a handle that drags it
    (snapping when snaps are on) and takes it out when clicked, and a pick elsewhere on its face
    moves it there. Edit Feature shows the handle too, so a hole can be moved later (#1047).
- The Hole dialog draws a section of the hole as its options make it, with each size in a field
  beside the dimension it sets; a hovered or focused field lights its dimension. The layout is a
  new kit element, `ui_kit::figure_rows` (a caller-painted figure beside captioned fields).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Hole: place a Single hole by distances from reference edges (#37) (#2931)

A Single hole can take up to two straight edges of its face as references,
each with the distance of the hole's centre from that edge's line, measured
in the face's plane. `solid.hole` takes them as `references: [{edge, distance}]`;
the edges are found again by their persistent names, else their points, so
the hole follows them when the part changes, and each distance is a
parameter. A bad reference (no edge there, a curved edge, one square to the
face, parallel edges, a negative distance, a centre off the face) is refused.

In the Hole dialog, Reference 1 and 2 follow the face, each with its Distance
row; the canvas shows each distance as a dimension from its edge to the hole,
with a box just past the edge to type it in. Picking an edge measures its
distance (and its box takes the keyboard), typing one moves the hole, and
moving the hole measures them again. Edit Feature picks the edges again with
their distances.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

---------

Signed-off-by: Karl Von Richter<karl@embeint.com>
Co-authored-by: Frank <58932224+plexi32@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: raykholo <raykholo@users.noreply.github.com>
Co-authored-by: CamWight <91156642+CamWight@users.noreply.github.com>
Co-authored-by: SS-EN <84559909+SS-EN@users.noreply.github.com>
Co-authored-by: Colin Faulkingham <colin.faulkingham@gmail.com>
Co-authored-by: Karl Von Richter <karl@von-richter.net>
Co-authored-by: HiroKenEz <59478073+HiroKenEz@users.noreply.github.com>
Co-authored-by: Peppe Bergqvist <p@bergqvi.st>
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Co-authored-by: Phanoob <phanoob@gmail.com>
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* feat(render): reconcile definition-local visual mapping (#1214) (#1223)

Retain the original mapping implementation, all eight analytic/hostile-input tests and mapping contract byte-for-byte from #1223. Reconcile only module registration and the current roadmap on render. Actual current render library 166/0; strict all-target render Clippy, wasm32 and repository gates pass. No persistence, sampler, new capability, kernel/vendor change or external code is added. Historical mixed-base full-CI failures are not relabelled.

* feat(render): add bounded linear film accumulation (#1696) (#1697)

Extract the independent FilmAccumulator from owned donor 3b892eab5e. Keep the existing job cancellation and caller-owned admission/work contracts. PNG resolution, primary camera coverage and progressive consumer wiring remain separate. Add analytic statistics, atomic refusal, allocation/range boundaries and real 4096/1048576-count tests. No kernel, document schema, workflow or capability change.

* Sync main into render and preserve GPU CLI help (#5976)

* CLI: --help on each subcommand prints its usage and exits 0 (#4538) (#4545)

* claim: #4538

* CLI: --help on each subcommand prints its usage and exits 0 (#4538)

Every command now answers `--help` and `-h` with its own usage on stdout and
exit 0, the way the top level has since #1828. Before, each subcommand
answered differently: `fuzz --help` started a fuzz run with the default seeds
and ran until it was stopped, `recipe --help` took the flag for a file name,
and `snapshot`, `render`, `oracle`, `run`, `eval`, `script` and `crashes`
answered with an error on stderr and exit 1.

The help is read before the command runs, so `--help` never starts work: no
fuzz run, no MCP server, no file read.

`fuzz` also refuses an argument it doesn't take, as `snapshot` already did: a
flag it doesn't know and a stray word are errors, not arguments to ignore
while a hundred seeds run.

The usage lives in one place now: each command's lines are a constant, and the
top-level usage is composed from them, so the two cannot drift apart. The
top-level usage is unchanged, byte for byte.

# Conflicts:
#	apps/solidcraft-cli/src/main.rs

* Renaming a parameter follows it into sheet-metal and plastic rules and canvases (#4420) (#4423)

* claim: #4420

* Renaming a parameter follows it into sheet-metal and plastic rules and canvases (#4420)

Document::rename_param rewrote other parameters, feature inputs, dimensions,
configurations and joints, but not the expressions of sheet metal and plastic rules or
the plane a canvas lies on, so after a rename the sheet metal and plastic features
using them failed with "unknown parameter" and the canvas left the view. It renames
them there now, and param_users lists them (a rule's field, a canvas's input), so a
parameter they use can't be deleted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Parameters: rules' features in drives and the graph; shared rule field lists (#4420)

A sheet metal or plastic rule that uses a parameter makes the sheet metal (or plastic)
features rebuild when it changes, so parameters.users lists them in drives and
parameters.graph links them. SheetRule::fields/fields_mut and PlasticRule::fields_mut
replace the hand-written copies of the rules' fields in params.rs, eval.rs and
sheet.manage_rules. Suggested by @CamWight.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fmt (#4420)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Mirror and pattern: a pattern or mirror feature as the source (#395) (#3998)

* claim: #395

* Mirror and pattern: a pattern or mirror feature as the source (#395)

A pattern or mirror of features refused another pattern or mirror as a
source ("Pat cannot be patterned or mirrored yet"). Such a source now
stands for what it copied: its own sources are replayed at each of its
transforms moved by each of ours, to any depth up to eight. Copies of
a feature picked directly keep the instance numbers they had, so
existing designs keep their face names; copies made through a nested
pattern or mirror are numbered after them, so one feature reached two
ways never names two copies alike. A pattern or mirror of bodies as
the source is still refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>

* Expression completion: keep longer names visible when the typed word is a unit (#3663) (#3664)

* claim: #3663

* Expression completion: keep longer names listed when the typed word is a unit (#3663)

Typing `rad` into an expression box showed nothing because `rad` is the radians unit and
a word that is itself a known token closed the popup. The popup now stays open on such a
word. A complete name (`width` with `width_extra` defined) opens it unarmed: the longer
names are listed with no row selected, Enter submits what was typed and Tab moves on; Up
or Down picks a row, after which Enter or Tab complete it as before. A unit means
something only after a number, so a unit typed anywhere else (`rad` on the way to
`radius`) is a prefix like any other: the popup is armed and Enter completes `radius`
instead of submitting one radian.

A complete token is extended only by names that start with it (`in` lists `inner`, not
`rounding`), a typed unit offers no other units (`in` does not list `inch`), and a unit
right after a number (`2 in`, the form every dialog starts its sizes in) opens no popup at
all, so nothing sits over a dialog's OK button.

Fixes #3663

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Homero Thompson <vdirienzo@gmail.com>
Co-authored-by: SS-EN <84559909+SS-EN@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Martin Pålsson <martin.palsson@outlook.com>
Co-authored-by: Daniel <daniel.owsianski@gmail.com>

* Render: isolate matched GGX visible-normal sampling (#1654)

Independent numerical constituent of #5493. Part of #1654; the CPU reflection consumer remains #1698, so this does not close its image acceptance. Original sampler, matched PDF and analytic/hostile-input tests are preserved from the reviewed donor. 189 render tests, strict Clippy, wasm32 and repository gates pass; fresh quick run 40086624771 passes. No CI configuration, saved-data or kernel change.

* GPU: match index-matched Fresnel in path and viewport (#6036)

Fixes #6035. Preserve actual GPU/f64 material-oracle checks in both translations. Scoped Vulkan, render, Clippy, WASM and fresh quick checks pass. No CI configuration or gate changes.

* feat(render): expose bounded original appearance recipes (#1722)

* claim: resolve the main/render synchronization conflict for #6050

* Settle appearance panel scrolling before targeting Search (#6079)

* claim: #6076

* test(render): settle appearance scroll before resolving Search (#6076)

Expanded starter swatches moved under the scenario click while the existing scroll animation was active. Advance 20 deterministic harness frames before resolving the Search handle. No wall-clock sleep, timeout change, assertion deletion or production change. Original native reproduction fails at the empty-state assertion; all 124 scenarios now pass with one pre-existing ignored adhoc entry.

---------

Signed-off-by: Karl Von Richter<karl@embeint.com>
Co-authored-by: Victor Santos Oliveira <56417388+Vittuu@users.noreply.github.com>
Co-authored-by: Christian Svensson <blue@cmd.nu>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Codex <noreply@openai.com>
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Co-authored-by: Karl Von Richter <karl@von-richter.net>
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Co-authored-by: Peppe Bergqvist <p@bergqvi.st>
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2026-10-24 14:21:58 +00:00
fugazister a633a67e63 Preferences: choose the window system on Linux (Wayland or X11) (#3083) (#3084)
* claim: #3083

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* WIP: choose the window system on Linux in Preferences (#3083)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Preferences: a window system set over the control channel is saved for the next start again

The merge kept main's check in ui.prefs, which only looked at the anti-aliasing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Preferences: the window system section drops the restart badge its note already states

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 12:12:38 +00:00
phanoob 5ca7c2fb95 Sketch tools: pressing a tool's shortcut again cycles its creation modes (#2459) (#3564)
* claim: #2459

* Sketch tools: pressing a tool's shortcut again cycles its creation modes (#2459)

R starts 2-Point Rectangle; R again, before the first corner, switches to
3-Point, Center, Rounded, then back to 2-Point (likewise for Circle,
Line, Arc, Slot, Polygon and Spline keys). A held key's auto-repeat
doesn't cycle, the first press always starts the bound mode, and once a
point is placed the key keeps the tool and its points.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch tools: the mode cycling is a Sketch preference, off by default (#2459)

A tool's shortcut pressed again keeps restarting the tool, as before;
Preferences > Sketch > "Pressing a tool's shortcut again switches its
mode" turns the cycling on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:46:46 +00:00
cronos 592f6a6fee ci: fix local scheduling and Windows test baselines (#4941)
* ci: repair local nextest scheduling and Windows fixtures

* test: refresh MSVC robustness references and isolate GNU policy

Integrate the Windows reference records from #3361 and the target-environment
selection and recording policy from #4159. Keep shared records and comparison
tolerances intact, and retain seed 36 as an existing failure tracked by #3583.

Co-authored-by: Ray <raykholo@users.noreply.github.com>
Co-authored-by: chris <christopher.nourse@gmail.com>

* test: make CI subprocess and revolve fixtures deterministic

---------

Co-authored-by: Ray <raykholo@users.noreply.github.com>
Co-authored-by: chris <christopher.nourse@gmail.com>
2026-10-24 11:33:10 +00:00
DuBearte 4612c5e6a9 Equal with three or more curves selected makes them all equal (#4985) (#5139)
* claim: #4985

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Equal with three or more curves selected makes them all equal (#4985)

With more than two curves selected, Equal fell back to the pick tool and
applied nothing. sketch.constraint.equal also takes curves: [2..200],
each made equal to the first in one step (strict, so a conflict changes
nothing), and the toolbar sends a selection of three or more curves as
that list.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:26:38 +00:00
DuBearte c0da9fe861 Trim cuts a line at its tangent point on a circle (#5074) (#5163)
* claim: #5074

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Trim cuts a line at its tangent point on a circle (#5074)

A line the solver made tangent to a circle touches it within rounding
noise, and the exact intersection missed the touch whenever the noise
fell outside, so trim found no cut there and deleted the whole line.
Trim takes its cut points from intersections_within at its own merge
distance, as profile detection does (#588).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:26:36 +00:00
amolinari-autotex 19db763899 Tapped Hole: verified metric fine, UNC/UNF and parallel G/Rp catalogues (#4178)
* feat: expand tapped-hole catalogue with metric fine and Unified sizes

* docs: distinguish metric designations from expanded tapped catalogue

* feat: add internal pipe catalogue and checked Rc profile data

* Connect parallel G and Rp catalogues to cylindrical tapped holes

* fix(i18n): register tapped thread catalogue labels

* fix(i18n): complete thread labels in required locales
2026-10-24 10:22:57 +00:00
Mateusz Sych 9a737bd63c Linked components: joints keep their face after Update Links (#3330) (#4874)
* claim: #3330

* Linked components: joints keep their face after Update Links (#3330)

A linked design comes in as STEP text, which keeps no face names, so the
faces of its bodies were named by their place in the file (`face:<k>`).
An edit of the part that adds a face earlier in the file (a second hole
of the same size) gave that place to another face, and a joint on the
linked part moved there silently.

When a link is made or updated, each imported face is matched to the
part face it was written from (the same geometry), and the Import
feature keeps that face's name in the part (`Feature::link_faces`, a new
pending format change). The linked face is named
`F<import>🔗<digest of that name>`, pieces keeping their qualifiers,
so references follow the part's own history through Update Links as they
do inside the part, and a face the part no longer has is reported.
Linked faces still answer to `face:<k>`, so older references keep
resolving; Update Links warns about joints that use them and reports
joints that no longer solve.

* Linked faces: a solid's twin keeps its own names; renamed faces count as an update

Two solids of a part alike in one place each take the names of the solid
the file names them after. Update Links reports a link whose part named
its faces differently since as updated (a joint may follow that name to
another face), not as unchanged; only a link getting its first names
stays unchanged.

* Linked faces: Extract to File carries the design's face names too

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 08:33:36 +00:00
Daniel 8b65d41b31 Expression completion: keep longer names visible when the typed word is a unit (#3663) (#3664)
* claim: #3663

* Expression completion: keep longer names listed when the typed word is a unit (#3663)

Typing `rad` into an expression box showed nothing because `rad` is the radians unit and
a word that is itself a known token closed the popup. The popup now stays open on such a
word. A complete name (`width` with `width_extra` defined) opens it unarmed: the longer
names are listed with no row selected, Enter submits what was typed and Tab moves on; Up
or Down picks a row, after which Enter or Tab complete it as before. A unit means
something only after a number, so a unit typed anywhere else (`rad` on the way to
`radius`) is a prefix like any other: the popup is armed and Enter completes `radius`
instead of submitting one radian.

A complete token is extended only by names that start with it (`in` lists `inner`, not
`rounding`), a typed unit offers no other units (`in` does not list `inch`), and a unit
right after a number (`2 in`, the form every dialog starts its sizes in) opens no popup at
all, so nothing sits over a dialog's OK button.

Fixes #3663

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-24 08:01:48 +00:00
Martin Pålsson 4dc30c092d Mirror and pattern: a pattern or mirror feature as the source (#395) (#3998)
* claim: #395

* Mirror and pattern: a pattern or mirror feature as the source (#395)

A pattern or mirror of features refused another pattern or mirror as a
source ("Pat cannot be patterned or mirrored yet"). Such a source now
stands for what it copied: its own sources are replayed at each of its
transforms moved by each of ours, to any depth up to eight. Copies of
a feature picked directly keep the instance numbers they had, so
existing designs keep their face names; copies made through a nested
pattern or mirror are numbered after them, so one feature reached two
ways never names two copies alike. A pattern or mirror of bodies as
the source is still refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 07:55:14 +00:00
SS-EN e67ae66f3e Renaming a parameter follows it into sheet-metal and plastic rules and canvases (#4420) (#4423)
* claim: #4420

* Renaming a parameter follows it into sheet-metal and plastic rules and canvases (#4420)

Document::rename_param rewrote other parameters, feature inputs, dimensions,
configurations and joints, but not the expressions of sheet metal and plastic rules or
the plane a canvas lies on, so after a rename the sheet metal and plastic features
using them failed with "unknown parameter" and the canvas left the view. It renames
them there now, and param_users lists them (a rule's field, a canvas's input), so a
parameter they use can't be deleted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Parameters: rules' features in drives and the graph; shared rule field lists (#4420)

A sheet metal or plastic rule that uses a parameter makes the sheet metal (or plastic)
features rebuild when it changes, so parameters.users lists them in drives and
parameters.graph links them. SheetRule::fields/fields_mut and PlasticRule::fields_mut
replace the hand-written copies of the rules' fields in params.rs, eval.rs and
sheet.manage_rules. Suggested by @CamWight.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fmt (#4420)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 07:35:31 +00:00
Homero Thompson 5e0e7a4c6a CLI: --help on each subcommand prints its usage and exits 0 (#4538) (#4545)
* claim: #4538

* CLI: --help on each subcommand prints its usage and exits 0 (#4538)

Every command now answers `--help` and `-h` with its own usage on stdout and
exit 0, the way the top level has since #1828. Before, each subcommand
answered differently: `fuzz --help` started a fuzz run with the default seeds
and ran until it was stopped, `recipe --help` took the flag for a file name,
and `snapshot`, `render`, `oracle`, `run`, `eval`, `script` and `crashes`
answered with an error on stderr and exit 1.

The help is read before the command runs, so `--help` never starts work: no
fuzz run, no MCP server, no file read.

`fuzz` also refuses an argument it doesn't take, as `snapshot` already did: a
flag it doesn't know and a stray word are errors, not arguments to ignore
while a hundred seeds run.

The usage lives in one place now: each command's lines are a constant, and the
top-level usage is composed from them, so the two cannot drift apart. The
top-level usage is unchanged, byte for byte.

# Conflicts:
#	apps/solidcraft-cli/src/main.rs
2026-10-24 07:35:25 +00:00
Jacques 807e367bdb Hole: place a Single hole by distances from reference edges (#37) (#2931)
A Single hole can take up to two straight edges of its face as references,
each with the distance of the hole's centre from that edge's line, measured
in the face's plane. `solid.hole` takes them as `references: [{edge, distance}]`;
the edges are found again by their persistent names, else their points, so
the hole follows them when the part changes, and each distance is a
parameter. A bad reference (no edge there, a curved edge, one square to the
face, parallel edges, a negative distance, a centre off the face) is refused.

In the Hole dialog, Reference 1 and 2 follow the face, each with its Distance
row; the canvas shows each distance as a dimension from its edge to the hole,
with a box just past the edge to type it in. Picking an edge measures its
distance (and its box takes the keyboard), typing one moves the hole, and
moving the hole measures them again. Edit Feature picks the edges again with
their distances.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 05:32:30 +00:00
Jacques 400e06c202 Hole: snap to face and round-edge centres, drag placed holes, section in the dialog (#2171) (#2912)
Placing a Single hole put it exactly where the click landed, with nothing to line it up by and no
way to move it but taking it out and picking again; the dialog was a list of size fields.

- Preferences › Design › Create Hole has two settings, both off by default, so a new installation
  places holes as before:
  - Snap to face and edge centres (`hole_snaps`): the planar face under the cursor offers its
    middle and the centres of its round edges (a boss, a rounded corner, a hole already there) as
    marks; a pick near one, or on or beside such an edge, takes that centre and the mark is named.
    Sketch points on the face still come first; Alt or Ctrl held places it where clicked.
  - Move holes by clicking or dragging (`hole_moves`): each placed hole has a handle that drags it
    (snapping when snaps are on) and takes it out when clicked, and a pick elsewhere on its face
    moves it there. Edit Feature shows the handle too, so a hole can be moved later (#1047).
- The Hole dialog draws a section of the hole as its options make it, with each size in a field
  beside the dimension it sets; a hovered or focused field lights its dimension. The layout is a
  new kit element, `ui_kit::figure_rows` (a caller-painted figure beside captioned fields).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 05:25:56 +00:00
Frank 1fa0371c75 Pattern dialogs: Quantity fields get up/down step arrows (#4260) (#4264)
A new kit control, `ui_kit::count_field` / `count_row`, is an expression field for a
whole-number count with stacked step arrows at its right edge. An arrow steps the
evaluated count by one within the field's limits: a plain number is replaced, an
expression keeps its parameters and gains or adjusts a trailing `+ n`. The text
changes as typing changes it, so the live preview follows.

Used by the Quantity rows of the sketch Rectangular (1-500, both directions together
at most 500) and Circular (2-500) patterns, and the solid Rectangular, Circular and
Path patterns (1-1000).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 04:13:39 +00:00
Frank fc3e3b6c8d Join: say so when the joined piece doesn't touch the body (#4434) (#4436)
* claim: #4434

* Join: say so when the joined piece doesn't touch the body (#4434)

A Join (extrude, revolve, sweep, loft, pipe, coil, primitives, thicken,
boundary fill, surface network) whose material meets none of its targets
still joins it to the first target as a separate piece. The result stays
as it was; the feature now warns: "the joined piece doesn't touch `Body1`,
so `Body1` is now in 2 separate pieces (New Body makes it a body of its
own)". History marks it and the command reply carries it.

The check compares pieces (outer shells, not voids) of the bodies the
feature changed or absorbed before and after it, so it holds for the
batched multi-profile path too, stays quiet for a join that bridges
pieces or closes a cavity, and leaves Combine (which joins the bodies it
is given) alone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 04:13:31 +00:00
github-actions[bot] d1a6262861 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-24 04:15:11 +00:00
Jackson Oursland 612d9d08dd cadmpeg 0.6.3: FreeCAD and Rhino import in the browser too (#4482)
cadmpeg 0.6.3 is pure Rust (ruzstd instead of the zstd C library, zip 9), so
solidcraft-io depends on it on every target and the wasm build reads .FCStd
and .3dm files like the desktop app. The browser's file pickers offer them.

0.6.3 replaces DecodeOptions::container_only with a decode depth; ask for
Geometry, what its STEP writer reads. zip 8 leaves the tree, and with it the
three cargo-deny advisory exceptions kept for it.

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-24 03:47:00 +00:00
Frank d2eb8cf639 Timeline: suppressing a feature keeps later features' body names (#4302) (#4311)
* claim: #4302

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Timeline: suppressing a feature keeps later features' body names (#4302)

Bodies numbered by the counter (`BodyN`) take the next free number on every
recompute, so suppressing a feature that made one moved every later counted
body down one (`Body2` became `Body1`) and broke what named it, such as a
Move of `Body2`. timeline.suppress now stores the current names of later
features' counted bodies in their `body_names` first, as body.rename already
does for a renamed counted body (#1109). Engine only: no evaluation or
design-format change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Timeline: a body made while a feature is suppressed keeps its name (#4302)

Suppressing a feature freed its counted name (`Body1`), so a body made
meanwhile took it and became `Body3` once the feature was back. Suppress
now also stores the suppressed feature's own counted names, and the
evaluator adds the names stored on earlier suppressed features to the
state's `reserved_body_names` (the names a rename freed, #4957), which the
`BodyN` counter passes by. They are taken from the design before each
feature is computed and are part of the state digest, so a cached result
is only reused when they match.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 03:40:39 +00:00
The Nomad 1f6a2d4daf 3D mouse: driver choice, guided calibration, button mapping and a picture of the device (#1463) (#3825)
* Add a small test boat to steer around with the 3D mouse

A little hull in its own camera, drawn by the UI itself and not the CAD
viewport, so a 3D mouse can be tried out without opening a design. It
brings the model (generated by assets/models/make_test_boat.py) and the
tests for how the camera moves it.

Nothing uses it yet; Preferences picks it up with the rest of the 3D mouse
work.

* UI kit: keep a choice row from flipping with the scrollbar

A choice row picks segments or a dropdown by whether its labels fit. A page
scrollbar that comes and goes narrows the row by its own width, so the row
could flip back and forth between the two on a page that sits right at the
edge. It is now judged on the whole row and through a small helper,
fits_steadily, that only changes its answer once the miss is wider than the
scrollbar.

Also tests for that, for typed numbers in a slider's value box, and a
test hook to put up the issue-report input barrier by hand.

* 3D mouse: device model, guided calibration, buttons and a picture

The 3D mouse becomes a device we know something about instead of six raw
numbers.

The reader picks between spacenavd and the direct hidraw driver, falls back
from one to the other, and says so when it can't open the device. Guided
calibration asks whether the device is a spring cap or a trackball, adds a
touch step, and uses a settle filter so a ball let go of stops reading as
motion. Buttons get jobs (keys, held modifiers, commands), saved per
device, with defaults for the SpaceMouse Pro.

Preferences gets a picture of the device that moves as it does, next to the
test boat, and the same picture can sit in the 3D view at Left Viewport,
Right Viewport or Left Window, above the floating History card like the
legend and readouts.

These ride together because the crate's calibration types, the Preferences
page, the Linux reader and the button hook all use each other.

* 3D mouse: offer to calibrate an uncalibrated device

When a 3D mouse shows up that has not been calibrated, a card in the 3D
view offers to calibrate it, to swap drivers when the other one would work
better, to close, or to never ask again. It is made once per device, goes
away after 30 seconds in view, and gives way to a status or computing
toast instead of stacking on it.

The card is the shared toast, which now takes buttons: they group by
purpose, wrap inside the card at narrow widths, and do nothing while an
issue report holds CAD input. The picture of the device in the 3D view
keeps clear of the card.

* 3D mouse: translations and attribution

The 3D mouse strings (ui.3d_mouse_*, the calibration steps and the offer
card) in every shipped language, the Japanese catalog note, and the credit
for the test boat model in ATTRIBUTION.md.

This is last because the code before it only looks keys up: it builds and
runs without these, falling back to English until they land.

* 3D mouse: draw its preferences with the settings kit like the rest of Navigation

The 3D mouse section was a folded header with its own layout. It now
uses the same kit as the sections above it: a settings_section card,
settings_form rows with the shared label column, dividers between the
device, axes, picture and buttons groups, Text::Hint for the helper
lines, and settings_control_width for the dropdowns.

The section is open like every other one (the header still folds it),
so the device badge on the folded header is gone; the calibration row
already names the device. Every setting, string and key is unchanged.
Tests that unfolded the section no longer click it, and the hint lines
are looked up as hints instead of notes.

* 3D mouse: show each axis's live tilt in Preferences, like main's axis rows

Each view axis row is main's axis row again: a meter that follows the tilt of the motion driving it, with the dead zone marked, next to Invert, Speed and the "driven by" menu. The meter reads the calibrated travel when the device has a calibration and the raw reading over full scale when it does not, and asks for a frame whenever the reading changes. The helpers are back as they are on main, and the calibration state is a badge by the enable toggle.

* 3D mouse: line its preferences up with the rest of Navigation

- The two checkboxes sit side by side in the same two-column grid as Wheel and trackpad.
- Row labels stop repeating "3D mouse" and use sentence case: Calibration, Driver, Restore defaults, Reset view, Left viewport, Right viewport, Left window.
- Hints line up under the control column instead of the left edge.
- The six view axes are named Pan X, Pan Y, Zoom, Orbit X, Orbit Y and Roll so they fit the name column.
- Buttons are a divider and rows in a form like the other groups, without the bold sub-heading.
- The driver, dead zone, axes, picture and buttons sit behind a collapsed Advanced section, since most people never touch them.

* 3D mouse: tidy the Advanced test for clippy
2026-10-24 03:34:21 +00:00
SS-EN 6c6ffe4802 MCP: wait out long requests, honest batch outcomes, batch tool aliases (#2901)
Rebased onto main as one commit (was 120d26f7, df488f9a, db9d1073 plus
merges of main).

- A request the app reports as still running (#1618) is waited for on the
  same connection through `control.pending`; past the wait the error says it
  was not cancelled and will still apply (or only write its file), later calls
  are not sent behind it, and the new read-only `pending` tool returns its
  result once it lands.
- A failed batch says what really happened: `rolled_back` only when the
  design is back where the batch started (as #3288 / #3242 on main: the app's
  `rolled_back` is believed; for an older app, every completed step undone;
  only a rollback asked for is reported as one), plus `applied`, `not_run` and
  `failed.still_running`.
- A batch step may name a tool (set_parameter, list_commands,
  describe_command, execute, measure, inspect_design, undo, redo, export, save,
  open, new_design, crash_reports); screenshot, body_topology, batch and
  pending are refused before anything is sent.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 02:41:41 +00:00
github-actions[bot] 46fca160e1 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-24 02:34:23 +00:00
rbousigues88 16727f331c docs(mcp): Windows setup for Claude Desktop (#3794)
* docs(mcp): Windows setup for Claude Desktop (paths, two servers, Store config file)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(mcp): say the Store build can keep the config elsewhere, not that the other path fails

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:40:56 +00:00
bherbruck 01220d3eb5 Version 0.21.0 on main (released from rc.2's code) (#5774)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:05:06 +00:00
Colin Faulkingham 89c1f02850 Sketch slots: provide typed dimension inputs for every variant (#2423) (#4318)
* claim: #2423

* fix(sketch): add typed dimensions to every slot tool (#2423)
2026-10-24 00:59:27 +00:00
cronos 45edd5baf5 Fix midpoint picks in sketch dimensions (#4872)
Retain MID snaps across both picks and materialize reusable midpoint
constraints for point-to-line and point-to-point dimensions. Let midpoint
pairs choose horizontal or vertical spans with pointer placement before
entering a value.

Cover projected model edges, overlapping geometry, helper reuse,
undo/cancel/reopen, and existing angular and line-circle workflows.
2026-10-24 00:58:56 +00:00
Colin Faulkingham 7dd5baac5c Browser: route body picks into open command dialogs (#2560) (#4371)
* claim: #2560

* fix(ui): route Browser body picks into active dialogs
2026-10-24 00:52:31 +00:00
bherbruck 65d288227e Release 0.21.0 (rc.2's code, version only)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 20:51:08 -04:00
Colin Faulkingham 2e5924ed5e Preserve construction references when axes and points are renamed (#4419) (#4449)
* claim: #4419

* fix: preserve renamed construction references (#4419)
2026-10-24 00:24:51 +00:00
Kai Evans a199a2cc25 Section Analysis: OK with no plane picked turns the section off (#2410) (#2411)
While a section is on, Section Analysis opened with no plane picked now
says "No plane picked: OK turns the section off." and OK runs
inspect.section {"clear": true}. With no section on, OK with no plane
still asks for a plane.

Fixes #2410.
2026-10-24 00:11:38 +00:00
Nathan Dane fb374b543b UI: integrate theme radii, borders, palettes and viewport refresh (#5045) (#5046)
* claim: #4922

* UI: let themes own corner radii

* UI: use four-point panel and window radii in SolidCraft 95

* UI: align the 95 radius assertion with four-point panels

* claim: #4953

* UI: let themes own structural and control borders

* UI: single Blueprint outlines and dotted secondary rules

* UI: separate container outlines and add theme-owned 95 bevels

* claim: #5007

* UI: apply theme palettes to icons, workspace tabs and Gruvbox settings

* claim: #5045

* Viewport: invalidate cached geometry colours when the theme palette changes

* UI: preserve legacy theme logo colours with the borderless mark
2026-10-23 23:57:34 +00:00
Karl Von Richter 0dffb206b1 Assembly: ground the first part; drag free joint chains (#2804) (#2805)
* assembly(feat): ground first parts and drag free joint chains

Ground the first top-level part when it is created and let face dragging reposition free occurrences or any member of a floating joint chain in one undo step. Preserve exact repeated-placement frames, joint values, modifier selection and Escape cancellation. Keep the accumulated fixture, viewport layout and documentation integration fixes from the existing PR.

Signed-off-by: Karl Von Richter<karl@embeint.com>

* assembly(fix): update movable fixtures for first-part grounding

Accept the documented grounded override in component creation, explicitly free movement fixtures, and keep linked clipboard pastes movable even in an empty document. Cover first and reused linked pastes, default insertion grounding, and single-step undo in the existing link tests.

Signed-off-by: Karl Von Richter<karl@embeint.com>

* assembly(test): keep the motion-cost crank free

Unground the first component in the document-level joint-face measurement fixture so its motion samples can rotate after first-part grounding. Preserve the rotation and shared-measurement assertions that caught the Linux CI failure.

Signed-off-by: Karl Von Richter<karl@embeint.com>

* assembly(test): free the frame placement fixture

Create the frame-member placement fixture ungrounded before moving it above its root sketch. Keep its world-space member assertions while respecting first-part grounding in the frame tests added on main.

Signed-off-by: Karl Von Richter<karl@embeint.com>

---------

Signed-off-by: Karl Von Richter<karl@embeint.com>
2026-10-23 23:15:34 +00:00
Artem Sushchev 30b01e8d79 A spherical shell revolves into a solid with a void, and cuts and joins with hollow tools work (#451) (#4182) 2026-10-23 22:53:42 +00:00
Diogo Soares Rodrigues 1ed394f8d6 Extrude: picking a face, vertex or parallel plane off the profile switches the extent to To Object (#2855)
* Extrude: picking a face, vertex or parallel plane off the profile turns the extent to To Object

With profiles picked, a face off their plane (or curved), a vertex off it, or a
construction plane parallel to it is taken as the To Object target instead of
another profile: the extent switches without the Extent Type choice, and the
distance shows how far the target is. Coplanar faces still join the profiles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Extrude: automatic To Object is a Preferences setting, off by default

Preferences > Design > "Extrude to a picked target" (`extrude_auto_to_object`, default
false) turns the automatic To Object on. Off, picks in the Extrude dialog only add
profiles and the distance is not synced to a target, as before this change.

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-23 22:03:23 +00:00
Homero Thompson d5a046c3d3 Agent chat: end the agent's process group where kill is busybox' (#4587) (#4588)
* claim: #4587

* Agent chat: end the agent's process group with the system call (#4587)

The group was signalled with a `kill` program: `kill -s TERM -- -<pgid>`.
That works with procps' `kill` and with BSD's, but busybox' `kill` takes no
`--`: it prints its usage, exits 1 and signals nothing. The agent's helpers
(the CLI an adapter wraps, the MCP servers it starts) then stay alive after
the agent is ended.

The group is signalled with the system call instead, so no `kill` program and
no shell are needed and the behaviour is the same everywhere. `nix` (MIT) is
already in the tree through zip, and only on Unix: the browser build does not
take it.

The two tests that cover this now pass where they failed before:
`agent_chat::process::tests::dropping_the_process_ends_its_group` and
`agent_chat::process::tests::stopping_the_agent_leaves_no_helpers_running`.
2026-10-23 21:25:09 +00:00
raykholo 4353f34bd1 Delete removes a selected construction axis (#4692) (#4695)
* claim: #4692

* Delete removes a selected construction axis (#4692)

Delete on a construction axis skipped it with "the origin axes can't be
deleted". It now deletes the construction axis feature, like construction
planes; the origin axes X, Y and Z are still refused.
2026-10-23 21:25:02 +00:00
bherbruck fedb3bcdb1 Release 0.21.0-rc.2 2026-10-23 17:14:38 -04:00
bherbruck a51dfc9e1f Release 0.21.0-rc.2 (#5691)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 17:14:35 -04:00
bherbruck 9aaa8016e5 gpu tests: give the two test frames the new hover and selection tints (#5698)
#5109 added Frame::hover_tint and selection_tint; two test frames that landed alongside it didn't set them, so solidcraft-gpu's tests stopped compiling on main.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 17:04:32 -04:00
Colin Faulkingham 71f7a8e697 Move: scope box selection to the active component (#4459) (#4527)
* claim: #4459

* fix: scope Move box selection to active component (#4459)
2026-10-23 20:25:00 +00:00
bherbruck 632ec4157c Sketch on a picked origin plane uses the plane shown after standing an import up (#5659)
* Sketch on a picked origin plane uses the plane shown, also in a moved component

After a STEP file opens its component stays the active one, and standing it up
turns that component a quarter about X. Starting a sketch on XY picked in the
viewport then sent `{"plane": "XY"}`, which names the active component's own
XY: upright after the stand-up. The sketch landed on the world XZ, Look At
turned to face Y and the extrude went along Y.

The viewport and browser only show the design's origin planes, so a picked
origin plane now goes to sketch.create written out as that world plane while
the active component is moved; sketch.create maps it into the component's
frame once. The flip toward the viewer uses the same plane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Stand-up axes tests: stand the file up through the offer when one is waiting

#5655 offers to stand up SolidWorks files instead of turning them silently.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 16:11:39 -04:00
ealitt 6eaf723041 fix(ui): preview shortcut chords and wait for complete modifier input (#1810)
Keep physical modifier events out of the ordinary-key slot, preview held keys immediately, and confirm after release and a one-second settling interval. Preserve legacy control-channel modifier behavior while allowing explicit physical Control/Command input. Add regression coverage, a UI scenario, localized guidance and documentation.

Fixes #1809.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 20:05:58 +00:00
bherbruck c3ed8b1c07 Offer to stand up SolidWorks files instead of turning them silently; add Turn Up Axis to the component menu (#5655)
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 16:05:46 -04:00
Jackson Oursland 8301d1c48e Viewport: whole-body highlights reuse the model's own triangles (#4554) (#5109)
Hovering or selecting whole bodies -- a browser row, a History group, a body
under the pointer in body-pick mode -- built a CPU copy of every body's
triangles into the highlight scene. On a 40-body 4.3 MB STEP assembly that was
147 bodies, 70 MB of triangle copies and a 519 ms frame.

The model already has the same geometry on the GPU. The highlight now names it
and the renderer draws it again in the highlight colour:

- bodies drawn from a display plan: the model's evaluated plan chunks, with a
  hover/selection tint uniform (the chunks stay resident in the model scene);
- bodies drawn as placements of shared triangles: the same placements of the
  model's shared triangles, coloured per instance;
- bodies the model builds on the CPU: their vertex range in the model scene's
  block.

See-through and faded bodies keep the CPU feedback, which colours them; faces
and edges highlighted on their own are unchanged. The highlight looks the same
(verified side by side).

On the assembly the highlight build drops from 519 ms to 9 ms and no longer
copies any triangles; selecting the whole assembly takes 9-20 ms.

Co-authored-by: Claude Code <noreply@anthropic.com>
2026-10-23 16:05:41 -04:00
github-actions[bot] 2a02eb71ac Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-23 20:04:02 +00:00
bherbruck 097b8b7550 Release 0.21.0-rc.1
The tree is main at f120285c9 exactly; the previous release commit is kept as a parent so release only moves forward.
2026-10-23 13:48:05 -04:00
bherbruck f120285c96 Fix design format 33 for 0.21.0-rc.1 (#5610)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:47:48 -04:00
bherbruck af7ca3a8a2 Release 0.21.0-rc.1
The tree is main at b31fddb98 exactly; the previous release commit is kept as a parent so release only moves forward.
2026-10-23 13:37:43 -04:00
bherbruck b31fddb98e OpenGL: the viewport scene renders 1x again, like the window (#5605)
#5187 gave the scene its own offscreen target with the app's sample count,
which skipped the OpenGL clamp to 1x from 6dd202d. The scene's count now
goes through effective_msaa_samples as well.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:37:27 -04:00
raykholo bb155d446a Tests: moving an occurrence recomputes only the cuts and joins it touches (#4965) (#4982)
* claim: #4965

* Joins and cuts follow only the placements they depend on (#4965)

Tests that turning a joint between parts cuts no hole again, and that a
tool cutting another part cuts again when that part moves relative to it,
while an unrelated part moving keeps the result.

Booleans and Combine now hash only the placements of the bodies they take
as inputs, relative to the frame that evaluates them (#3397), so these
pin that behaviour for joins and cuts with named targets across parts.
2026-10-23 17:22:24 +00:00
bherbruck 27ddb725c7 Release 0.21.0-rc.1
The tree is main at 2bf3d4e11 exactly; the previous release commit is kept as a parent so release only moves forward.
2026-10-23 12:10:02 -04:00
bherbruck 2bf3d4e11f Release 0.21.0-rc.1 (#5566)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 12:09:47 -04:00
github-actions[bot] 9852a2e758 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-23 16:05:55 +00:00
bherbruck 98c4f335e8 Control channel and MCP on by default, with a setting to turn it off (#5561)
The app opens its localhost control channel on port 27878 (or the next free
one) unless Preferences > Assistant turns it off; --control and
SOLIDCRAFT_CONTROL_PORT still win. A current.port discovery file lets
solidcraft-cli mcp find the running app with no arguments.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 16:00:35 +00:00
ahmetalpcelik 4bdeaacde6 Crash reports: keep component.activate in the journal (#5079) (#5121)
* claim: #5079

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Crash journal keeps component.activate (#5079)

Activating a component changes only the session's active component and
occurrence path, not the design, so the journal dropped the command and a
crash report's replay built later parts under the previously active
component. The journal now also keeps a command that changes either.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 15:35:54 +00:00
raykholo e5dffc7052 Flatpak: find the host's fonts for CJK text and the font list (#5124) (#5127)
* claim: #5124

* Flatpak: find the host's fonts for CJK text and the font list (#5124)

Inside the Flatpak sandbox the host's fonts are mounted at /run/host/fonts
and /run/host/user-fonts, which no font search looked at. Japanese and
Chinese text fell back to boxes, and the font list missed the host's
families.

- Search both folders for the CJK and Chinese fallbacks and for the
  installed-font list.
- The CJK fallback reads SOLIDCRAFT_FONT_DIRS (a path list, as the font
  list already does), with CRAFT_FONTS_DIR kept as a fallback.
2026-10-23 15:18:58 +00:00
Thodoris Tsagkogeorgas 43fa25458d Line tool snaps a diameter through the circle centre (#4326) (#4327)
A line drawn across a circle only snapped its end onto the curve, so a
diameter could miss the centre at any angle. Near the centre the line now
locks onto the radial line: on the rim it stays on the circle and the centre
is kept on the line, and on the centre point the end lands there.
2026-10-23 14:55:39 +00:00
phanoob 9b8fa3d357 Browser: a body picked in the viewport is opened to and scrolled to (#3005) (#3081)
* claim: #3005

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: a body picked in the viewport is shown in the Browser (#3005)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Merge main; viewport::select takes a toggle flag now

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:48:11 +00:00
raykholo 755ad9af07 Dragging a part along its joint no longer highlights what's under the pointer (#5137) (#5140)
* claim: #5137

* Dragging a part along its joint no longer highlights what's under the pointer (#5137)

The viewport's hover pick was skipped during a box selection and camera
moves, but not while a jointed part was dragged, so faces and edges under
the pointer lit up on every frame of the drag. The pick now waits until
the joint drag ends.
2026-10-23 14:45:45 +00:00
Christian Svensson 46aa3d5d47 STEP import: let a cancelled import release the import slot (#3171) (#3189)
* claim: #3171

* Release cancelled file import slots (#3171)
2026-10-23 14:31:51 +00:00
rlartot 125b8d5387 Return to the originating tab after finishing a sketch (#3250) (#3264)
* claim: #3250

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Return to the originating toolbar tab after finishing a sketch (#3250)

A sketch started from SHEET METAL or PLASTIC always ended on the SOLID
tab. Remember the tab that was active when the sketch began
(UiState::sketch_return_tab, not saved) and go back to it when the
sketch ends. Falls back to SOLID when that is not one of the normal
toolbar tabs. A sketch started from SOLID behaves as before.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Test: no one-element loop in the return-tab test (clippy single_element_loop)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 14:31:48 +00:00
phanoob b5edd98bc9 Parameter import and image pickers offer their own file types (#3216) (#3314)
* claim: #3216

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Parameter import and canvas image pickers offer their file types (#3216)

Both opened the picker with no file type of their own, so it listed only
designs, CAD files and meshes (and All files). macOS lets you pick only
the types a filter names: CSV parameters, and PNG or JPEG images for a
canvas, were greyed out. They now ask for csv/json and png/jpg/jpeg,
which the picker lists first (#1801).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:31:46 +00:00
Victor Santos Oliveira 647a52d0fb Close Change Parameters with Escape (#3372) (#3399)
* claim: #3372

* Fix Escape cancellation in Change Parameters

Consume Escape before parameter editors can commit pending text on focus loss, while preserving autocomplete and shortcut capture priority. Add 11 UI regressions covering draft cancellation, preview cleanup, document and history preservation, and reopening saved values.
2026-10-23 14:31:42 +00:00
github-actions[bot] 8c977131d9 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-24 00:20:18 +00:00
AhmetV 30a1fe74ca Viewport: right-click keeps a multi-selection of faces and edges (#3733) (#3788)
* claim: #3733

* Viewport: right-click keeps a multi-selection of faces and edges (#3733)

---------

Co-authored-by: AhmetV <344941595+ahmetv10@users.noreply.github.com>
2026-10-23 14:31:30 +00:00
Tyler Chiriboga fa2c1c31f6 3MF import: name a Bambu Studio project's bodies after its objects (#3858) (#3859)
* claim: #3858 (3MF import: names from a Bambu Studio project)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 3MF import: name a Bambu Studio project's bodies after its objects (#3858)

Bambu Studio leaves the name off the root model's objects and keeps it in
Metadata/model_settings.config (<config><object id="N"><metadata key="name">),
so every object of a project came in as Mesh1, Mesh2, ... A build item whose
root object has no name of its own now takes the object's name from those
settings. A name in the model still comes first, and part names, other
settings and objects of other model parts are left alone.

The settings are read only when a body needs a name, within what the model
parts left of the 1 GB budget. Settings that can't be read (malformed, nested
too deeply, too large) never fail the import: the bodies keep the generic
names, with a warning saying why.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:31:27 +00:00
leValdemar19 7e472bc4da Cancel Sketch: leave a sketch without keeping its changes (#3838) (#3938)
* claim: #3838

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

* Cancel Sketch: leave a sketch without keeping its changes (#3838)

sketch.cancel (Cancel Sketch, ribbon Exit group and the sketch's
right-click menu) puts the design back as it was when the open sketch
was created or opened for editing: a new sketch is removed with its
dimension parameters, an edited one returns to how it was. It is one
undo step, so Undo goes back into the sketch.

The session remembers the design and the undo history at the point a
sketch is entered. Cancel uses that only while the history still runs
through it (the same steps before, every step since taken in this
sketch); otherwise it refuses and points to Undo, so a stale entry can
never throw away later work.

The icon is the approved close glyph in the sketch accent (alias
sketch_cancel); ja and zh carry the new label.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:31:22 +00:00
Loohi 145c6ad60d Rigid joint saved with the wrong occurrence when two occurrences share a component (#3857) (#3939)
* claim: #3857

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Joint dialog: a body of a further instance picks that occurrence, not the component's first (#3857)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 14:31:20 +00:00
raykholo e1bf784014 Deleting an inserted file removes its components, placements and joints (#4100) (#4113)
* claim: #4100

* Deleting an inserted file removes its components, placements and joints (#4100)

A STEP or mesh file inserted into a design makes a component tree. Deleting
its feature left that tree behind: the components, their occurrences, the
rigid joints that hold them and the bodies' component assignments. A later
body that took an imported body's name was then placed in the stale component.

Document::remove_component_tree removes a component subtree and everything
that refers to it: the features made inside it, its occurrences, the joints
on them with their motion links, joint origins, contact set members, motion
study keys and exploded moves, body component and offset entries, standard
part and link records, and configuration columns. Deleting an inserted
file's feature and component.delete both use it; component.delete now also
removes joints left pointing at a deleted occurrence. The body transfer
refusal moves with it, unchanged.

* Only an inserted file's feature takes its component tree when deleted

Mark the feature a STEP, IGES or mesh insert makes (`inserted`), and remove
the component tree on delete only for those and for a linked design's
feature. Deleting a copied component's independent base deletes just that
feature, as before. Older designs get the mark as they open (pending format
change), except copied components' independent bases.
2026-10-23 14:31:08 +00:00
Colin Faulkingham 1bbc5ab0f7 Keep long Select Other labels inside the popup (#4209) (#4225)
* claim: #4209

* fix(ui): bound Select Other labels and expose full names (#4209)
2026-10-23 14:30:57 +00:00
raykholo c1e9d2f057 Esc ends the navigation bar's Pan, Orbit and Zoom modes (#4226) (#4233)
* claim: #4226

* Esc ends the navigation bar's Pan, Orbit and Zoom modes (#4226)

The nav bar toggled a mode on, but nothing cleared it on Esc, so a left drag
kept panning, orbiting or zooming. Esc now ends an active nav mode first;
the next Esc reaches the tool or dialog as before.
2026-10-23 14:30:54 +00:00
CaRLymx 68abb15d7f Spanish (es-ES): catch up with en.json (#4292)
Co-authored-by: carlymx <24634598+carlymx@users.noreply.github.com>
2026-10-23 14:30:51 +00:00
Tyler Chiriboga 945e6261cc 3D mouse test: clear the frame's texture changes, so it passes in debug builds (#4382)
each_frame_hands_the_view_its_motion_through_the_drivers_mapping dropped
the output of a frame it ran (`let _ = ctx.run_ui(...)`). epaint panics
in debug builds when a TexturesDelta is dropped with deltas left ("Dropped
TexturesDelta with 1 unapplied deltas"), so the test failed under a plain
`cargo test` on every platform while the ci profile passed. It now clears
them, as the other UI tests do since #60.

Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:30:38 +00:00
raykholo d6b1608f9d "Don't Save" looks like a button in the Save changes prompt (#4380) (#4400)
* claim: #4380

* "Don't Save" looks like a button in the Save changes prompt (#4380)

The prompt's third action used the kit's low-emphasis text style, so it
didn't read as clickable and people thought Cancel was the only way out.
Add an opt-in secondary_left style to the confirm footer (a framed
secondary button from the theme tokens) and use it for Don't Save.

* Save prompt test: clear each frame's texture delta once it is applied

egui 0.36 panics when a TexturesDelta with unapplied deltas is dropped;
the test kept only the last frame's output and dropped the earlier ones.
2026-10-23 14:30:32 +00:00
raykholo 2d54cb31bc Flat Pattern view draws perforations (#4440) (#4441)
* claim: #4440

* Flat Pattern view: draw perforation holes (#4440)

The flat view drew the outline, cut-outs, pockets and bend lines but not
perforation fields, though the flat-pattern data and the DXF export list
their holes. The view now reads the hole centres from the sheet through
SheetBody::perforation_holes, caches them per model state and body, and
draws them as circles in the cut-out style. Holes outside the viewport or
smaller than one pixel are skipped, and the cache is capped at one million
holes.
2026-10-23 14:30:27 +00:00
Frank 3acb81964a Sketch offset keeps its source lines free to turn (#4464) (#4466)
* claim: #4464

* Sketch offset keeps its source lines free to turn (#4464)

An offset adds a Parallel between each source line and its offset line.
Since offsets became associative, the offset's points are held during a
solve, so each Parallel pinned its source line to the offset line's
current direction: a closed chain lost its turning freedom (8 degrees of
freedom became 6), and Horizontal or an angle edit on a source line was
refused as conflicting.

The solver and the constructive reading now leave out a Parallel that
ties an offset line to the source it follows while the association lives;
the association already keeps them parallel. After Break the stored
Parallel drives again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:30:21 +00:00
raykholo 4e7bf2b63a Toolbar: a constraint dragged out of the small box becomes a full button (#5254) (#5456)
* claim: #5254

* Toolbar: a constraint dragged out of the small box becomes a full button (#5254)

The Constrain panel's small box of constraint icons was a fixed list, so
dragging one onto the full-size buttons saved a new order but it was still
drawn in the box. The toolbar settings now remember, per tab, which box
commands were moved out; those are drawn as full buttons, the box closes
up, and dropping one back on a box icon returns it. Reset Toolbar restores
the default box, and settings saved before this load unchanged.
2026-10-23 14:28:23 +00:00
Kai Evans 3093ce1d87 Renaming a body keeps the evaluated timeline, off the window thread (#2467) (#2468)
* Renaming a body that later features change evaluates nothing (#2467)

Model::rename_body now keeps the results when later features change the
body (a pattern, a chamfer, a join). It still evaluates when a body of
that name comes and goes or isn't the same body throughout, when a later
body's name is worked out from it (X (2)), or when a message quotes it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Rename box: rename off the window thread, and locked bodies follow a rename (#2467)

The rename box commits body.rename through run_heavy, so a rename that
still evaluates later features (one names the body in its targets)
computes beside the window instead of freezing it. Locked bodies now
follow a body.rename from anywhere (the rename box, the control channel,
scripts), not only the rename box.

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:23:13 +00:00
phanoob ca9dd02201 Reorder design tabs by dragging them (#3187) (#3188)
* claim: #3187

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Reorder design tabs by dragging them (#3187)

A tab dragged along the strip follows the pointer while the others make
room, and lands where it is released; Escape, or releasing down the
window, leaves the order as it was. With the custom title bar a drag that
starts mostly up or down (or on the only tab) still moves the window.
The control channel's ui.documents gains a move action (from, to).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:23:04 +00:00
raykholo 1d9bdb1ca3 FreeCAD/Rhino import: decode caps with room for detailed parts (#1783) (#3209)
* claim: #1783

* FreeCAD/Rhino import: decode caps with room for detailed parts (#1783)

cadmpeg decoded FreeCAD and Rhino files under its service profile, whose
million collection items and 2.56e8 work units a detailed part (a sprocket,
a threaded rod, a part with a few hundred faces) runs past: the import was
refused with "resource limit on CollectionItems: BudgetExceeded". Allow
8 million items and 2e9 work units, half of cadmpeg's desktop profile; the
input-size cap stays SolidCraft's STEP limit and every other cap stays at
the service profile's.

decoding_is_capped checks the two raised caps (and that they stay below the
desktop profile's) and that every other cap is still the service one.

Fixes #1783
2026-10-23 14:23:02 +00:00
github-actions[bot] d78494e016 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-23 22:44:53 +00:00
phanoob d18cc0df4e 2-point circle takes a typed diameter (#3278) (#3335)
* claim: #3278

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* 2-point circle takes a typed diameter (#3278)

After its first point the 2-point circle tool showed no value box, so the
circle could only be sized with the cursor. It now shows a Diameter box,
like the centre circle: the typed value puts the second point that far
along the cursor's direction, and Enter draws the circle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:22:59 +00:00
Peppe Bergqvist 04dc68d988 macOS: Fusion navigation preset does not support Shift + two-finger orbit (#3446)
* Macos: keep touchpad/key modifiers true to fusion

* fix: remove obsolete orbit snap reset from trackpad navigation

Upstream removed ViewportState::orbit_snap. The new trackpad orbit path retained one reference, causing E0609 in the PR merge build.

Validation: all seven trackpad tests pass; cargo check -p solidcraft-ui-egui --all-targets passes on the exact failing CI merge 66a2791b with this fix applied; rustfmt and diff checks pass.

Co-Authored-By: GitHub Copilot <noreply@github.com>

* fix: retain Fusion trackpad help in refactored preferences

Preserve upstream's new preferences pages and apply the translated Fusion trackpad tooltip in prefs/navigation.rs.

Validation: cargo build -p solidcraft passed. Tests and full CI were not run, as requested.

Co-Authored-By: GitHub Copilot <noreply@github.com>

* style: format Fusion trackpad preferences tooltip

Apply rustfmt's required wrapping for the relocated tooltip. No behavior changes.

Validation: cargo fmt --all -- --check and git diff --check passed.

Co-Authored-By: GitHub Copilot <noreply@github.com>

---------

Co-authored-by: GitHub Copilot <noreply@github.com>
2026-10-23 14:22:57 +00:00
HiroKenEz efb45d7411 Delete in a rolled-back history warns about the features after the marker (#3471) (#3698)
* claim: #3471

* Delete in a rolled-back history warns about the features after the marker (#3471)

With the timeline rolled back, the checks a delete runs first (the
confirmation's "these features will fail", timeline.dependents and
selection.delete's would_fail) compared models evaluated only up to the
marker. Features after it, broken by the delete, were not listed, so their
error marks turned up only once the timeline moved to the end.

newly_broken_in_history evaluates both sides over the whole history when
either has a marker (on copies; the model and document are unchanged) and is
used by the delete's report and by timeline.dependents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:22:52 +00:00
raykholo 426f8ddd18 Rectangular and circular pattern: copies that miss the body are reported (#3042) (#3919)
* claim: #3042

* Warn when cut pattern copies remove no material

A rectangular or circular pattern whose copies miss the body succeeded silently and those copies did nothing. The pattern now reports how many of its cut copies removed no material, and keeps the copies that land.
2026-10-23 14:22:45 +00:00
Karl Von Richter 27d2fe6ec0 Frames: profile library, members along frame sketch lines, and the Frame Member dialog (#4003) (#4004)
* claim: #4003

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: the profile library (#4003)

The first slice of frames and weldments: the cross-sections structural members
will be made of, each SolidCraft's own parametric definition built in code
(no vendor or standard size tables are shipped).

- solidcraft_doc::frame: bar, round bar, rectangular and round tube, angle,
  channel, I-beam and a generic T-slot extrusion as exact line/arc regions,
  with defaults worked out from the profile's size, refusals that name the
  dimension that does not fit, anchors and placement, and exact section
  properties (area, centroid, Ixx/Iyy/Ixy by Green's theorem).
- frame.profile.list, frame.profile.properties (with mass per metre for a
  density) and frame.profile.insert (draws a profile into a sketch, locked by
  default, at a point, anchor and angle).
- Tests against hand-computed values (rectangles, circles, composite
  rectangles by the parallel-axis theorem, fillet spandrels), hostile input,
  extrusion volume, undo; catalog entries in every locale; docs/frames.md;
  ROADMAP M15.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: drop the built-in T-slot profile (#4003)

Aluminium extrusions and other vendor sections come from the user's own
sketch (drawn or inserted from the vendor's DXF), so the library keeps the
plain steel shapes only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: members along frame sketch lines (#4003)

frame.member lays one body per straight line of a frame sketch (2D lines or
3D sketch lines), its cross-section square to the line from end to end:

- profile: a built-in profile, or profile_sketch, a sketch whose material
  (nested loops alternating, so two circles make a tube) is the section in
  its own x and y around its origin; profiles picks override it.
- anchor (origin, centre, centroid or a bounding-box corner or edge middle),
  angle (an angle expression, so a parameter), mirror.
- Orientation: the profile's y as near world up as the line allows, x
  square to both; a vertical member's x is world X (frame::member_axes).
- Members follow sketch and parameter edits, undo as one step, save and
  reopen (format: pending/frame-members.rs), and are named after the profile
  (Rect Tube 40x40x3, (2)…), numbering on past names already taken.

Tests against hand-computed volumes and bounding boxes (rectangle, 3D
tower lines, parameter edit, sketch tube profile and picks, anchor/angle/
mirror), refusals, undo/redo and reopen; walk fixtures and goldens; docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: fixes from the adversarial review (#4003)

- Default member lines are what was drawn: projected and other linked curves
  and 3D wires (a face sketch's edges) and lines of no length are left out.
- A profile sketch's material starts from its drawn profiles, as
  solid.extrude's "all" does, so a section sketched on a face works; the
  even-odd test uses outlines and boxes worked out once, capped at 256.
- Member names are pinned to their lines (`names`, by line id; `body_name`
  is the base): deleting or adding a line, or deleting another feature, no
  longer renames other members, and frame.member stores every name it gives.
  body.rename renames a member on its line (also for later member features);
  a copy whose body_names were set still names its members by position.
- Built-in profile dimensions are expressions (ProfileSpec): they follow
  parameters, bare numbers take the design's units, and they are feature
  inputs. frame.profile.properties/insert read them the same way.
- Default root/toe radii shrink to the room a thick section leaves; radii
  given are checked by name; a radius must be 0 or at least 0.01 mm; error
  messages report the wall or flange value given, not twice it.
- A line within 1e-6 rad of vertical orients as vertical, so rounding never
  turns a post a quarter turn.
- A 2D frame sketch in a differently placed component is mapped into the
  member's frame, and member features recompute when placements change.
- Caps before lookups for a design's `lines`; a line listed twice is
  refused; a 3D wire that runs back on itself is not a line.

Regression tests for each, from the review's scenarios.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Frames: the Frame Member dialog on the ribbon (#4003)

- Frame Member (MODEL > Create) opens a dialog: the frame sketch's lines
  picked in the view (or All Lines), a built-in profile and its dimensions or
  a section picked in another sketch, anchor, angle, mirror and name, with a
  live preview. Edit Feature reopens it filled in.
- Lines picked in the view keep their sketch (a SKETCH_LINES input picks
  ExternalSketchCurve): line ids are each sketch's own, so two 3D sketches
  both have a `w2`, and the members went on the newer sketch's lines.
- timeline.redefine takes frame.member. Members keep their names through an
  edit unless it gives them a new body_name; frame.member takes `names`.
- A member whose section is a whole profile sketch keeps it when edited
  (the dialog shows the sketch instead of picking every region, which would
  fill a tube's hole).
- An original frame_member icon, open for review, on the ribbon, timeline
  and browser.
- The angle profile is listed as L-Angle, and web and flange as Web/Flange
  thickness, so they translate apart from the existing Angle, Web and Flange;
  the dialog's labels are in en, ja and zh. en-GB no longer repeats the frame
  command labels it spells the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:22:41 +00:00
raykholo 6fb72c7401 ui-egui tests: clear the texture deltas of the frames they run (#4039)
Nine tests dropped an egui frame's output with its texture delta still
unapplied (the expression completion editor's frames, the slot preview's
three, the browser's feature rows). epaint asserts against that in debug
builds, so they failed under the dev profile and passed only where debug
assertions are off. They clear the delta as the other tests do; one more
hover test that dropped its output the same way does too.
2026-10-23 14:22:37 +00:00
raykholo 14ccc71291 Fix feature editor picks after upstream sketch resizing (#4083) (#4084)
* claim: #4083

* Feature editors refill named edges and faces where they are now (#4083)

After an upstream sketch change, Fillet, Chamfer, Shell and Draft evaluated
correctly, but their editors refilled the originally clicked points and
could then fail with "no edge at ...". Resolve the stored names through the
document's naming helpers first, keep the resolved index, and map the pick
into the displayed body's frame; the point lookup stays as the fallback.
2026-10-23 14:22:35 +00:00
raykholo ec56df3ffd Preserve expression-positioned sketch fillet corners (#4097) (#4106)
* claim: #4097

* Sketch fillet keeps a corner placed by an expression (#4097)

Filleting a corner whose position comes from parameter expressions deleted
the point and its expressions, so the sketch gained two degrees of freedom
and later parameter changes distorted the outline. keep_corner now also
keeps fixed or expression-positioned points as virtual sharp corners.
2026-10-23 14:22:33 +00:00
CamWight 8565f3f1b3 Browser: a second click on a Document Settings entry closes its window (#4150) (#4152)
* claim: #4150

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: a second click on a Document Settings entry closes its window (#4150)

Each entry under Document Settings only opened its window. A second click on
Units closed the menu on the press (the row is outside it) and opened it again
on the release; Precision left Preferences open; Parameters and Design
Properties came back as a fresh copy. Now a click on an entry whose window is
open closes it the way the window's own x does:
- Units: context_menu::toggle_for with the row as the opener, the fix #1522
  made for the workspace button's menu. A right-click still opens it at the
  pointer.
- Precision: prefs::close(app, true), the Cancel/x path that puts back what
  changed since the window opened (now pub(crate)).
- Parameters and Design Properties: the window is dropped, as its x does. A
  Parameters value typed but not applied yet is dropped with it, as today's
  second click already drops it.

Fixes #4150

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:22:29 +00:00
Colin Faulkingham 12c823ffdd Browser: add Rename and Delete to feature menus (#3839, #4343) (#4342)
* claim: #3839

* fix(ui): add Rename and Delete to browser feature menus
2026-10-23 14:22:17 +00:00
SS-EN 5d92ad1e23 Renaming a plane keeps its projections, canvases and hidden state (#4353) (#4354)
* claim: #4353

* Renaming a plane keeps its projections, canvases and hidden state (#4353)

timeline.rename only renamed the feature in other features' references. A sketch's
projection of a construction plane, a canvas placed on it and the hidden list keep it
by name too, so they lost it: the sketch warned that the plane no longer exists, the
canvas left the view and a hidden plane showed again. Document::rename_feature_keys
renames it in sketch links and canvases, as rename_body_keys does for bodies; the
selection follows in the command, and the hidden list in Session::refresh_from, so a
hidden plane stays hidden through undo and redo too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:22:13 +00:00
CamWight e8a6a5d3ff DXF: write and read a Bézier at its own degree (#5269) (#5281)
* claim: #5269

* DXF: write and read a Bézier at its own degree (#5269)

The DXF writer and reader held a spline's degree to 7, the value MAX_BEZIER_DEGREE had before
#1642 raised it to 9. A G4 blend (one Bézier of degree 9) was written as a degree-7 SPLINE over
its first 8 control points, so a flat pattern's cut-out stopped 4.444 mm short in the file.

- seg_shape takes its limit from MAX_BEZIER_DEGREE: a Bézier is written whole, at its own degree.
- read_dxf reads SPLINE degrees 1 to MAX_BEZIER_DEGREE, the degrees a sketch spline takes.
- Tests: every Bézier degree 4 to 9, a degree-9 round trip, the reader's degrees, hostile SPLINE
  degrees and too few control points, the G4 cut-out exported and read back with its areas, and a
  degree-9 SPLINE with 2 to 10 points inserted into a sketch.

Fixes #5269

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:20:12 +00:00
raykholo 605d32ceb0 ui-egui tests: offscreen GPU tests start their devices one at a time (#3989) (#3990)
* claim: #3989

* ui-egui tests: offscreen GPU tests start their devices one at a time

Every offscreen test started a wgpu instance of its own, and starting one
makes the Vulkan loader scan its drivers. With several test threads two
tests doing that at once crashed the test process with SIGSEGV inside the
loader (loader_icd_scan). offscreen_device now holds a process-wide lock
while it starts the instance, adapter and device; each test keeps its own
device and the rendering still runs side by side.
2026-10-23 14:17:30 +00:00
Frank b79c03d227 Viewport: show reference geometry through bodies (Preferences, off by default) (#2697)
A new Graphics preference, "Show reference geometry through bodies", draws
inactive sketch contours, origin and construction planes and their axes over
shaded bodies. It is off by default, so the viewport looks as before: reference
geometry is depth-tested and a section leaves it whole (#1229); Create Sketch
and dialogs picking a plane still draw the planes through the model.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 14:14:48 +00:00
raykholo 17bac141c8 An intersect that would leave nothing is refused instead of deleting the body (#5295) (#5303)
* claim: #5295

* An empty intersect is refused instead of deleting the body (#5295)

An intersect whose boolean came out empty removed the target body and
reported success. The shared evaluator now refuses it when nothing of a
named target would remain, when nothing of any target would remain, or
when the tools meet a target and the result is still empty. An unnamed
target the tools miss altogether is still removed, as an intersect with
every body does (#5160). Sheet metal flat machining follows the same rule.

* Sheet metal: an intersect with already removed material is refused (#5295)
2026-10-23 13:50:47 +00:00
gsrunion 4b42ef50c7 Mesh leftovers from the ribbon redesign (#133) (#4471)
* claim: #133

* mesh: Save As Mesh declares the panel that shows it (#133)

The ribbon redesign (#2176) removed the MESH tab, but three things still
pointed at it:

- `file.save_mesh` declared `.at("MESH", "MODIFY")`. The command inventory
  prints the placement a spec declares, so `docs/features.md` advertised a
  `MESH > MODIFY` location no ribbon has. Its real home is already
  INSERT / FILES (`SECTIONS` lists it), so the declaration now agrees with
  the ribbon; `destination()` resolved it there before and after, so nothing
  moves on screen.
- The user guide sent people to "the Mesh tab under Modify" for Save as mesh.
- A test now refuses any command that declares a tab the ribbon removed, and
  pins where Save As Mesh lives.

`PLACEMENTS` keeps its MESH entries: those migrate toolbars users saved under
the old panels, which is a different question from what a spec declares.

---------

Co-authored-by: Geraldrunion <geraldrunion@users.noreply.github.com>
2026-10-23 13:45:35 +00:00
Peppe Bergqvist fdde3f9da9 Add macOS native menu bar (#2361) (#4531)
* claim: #2361

Co-Authored-By: GitHub Copilot <noreply@github.com>

* feat: add native macOS menu bar (#2361)

Reuse document actions and unsaved quit handling in native application, File, Edit, Window and Help menus. Replace duplicate header controls only when native installation succeeds, preserving other platforms and the fallback UI.

Co-Authored-By: GitHub Copilot <noreply@github.com>

---------

Co-authored-by: GitHub Copilot <noreply@github.com>
2026-10-23 13:45:31 +00:00
Colin Faulkingham 74ea81519b Keep Parameters responsive in large feature histories (#2733) (#4549)
* claim: #2733

* Keep Parameters responsive with many feature groups (#2733)
2026-10-23 13:45:26 +00:00
SS-EN 769dfff1a5 Section Analysis: a Hatch option (#4563) (#4565)
* claim: #4563

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Section Analysis: a Hatch option, off for a plain cut in the body's colour (#4563)

The Section Analysis dialog gets a Hatch check box beside Flip, and
inspect.section a hatch?: bool (default true), so scripts, the CLI and the
control channel reach it too. Hatched, a cut is its body's colour tinted
toward the cap colour with 45 degree stripes, as before; off, it is the
body's own solid colour. The viewport (cap alpha in the uniform), the CPU
rasterizer and ui.render follow it, and the section keeps it when hidden
and shown again or edited.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:45:23 +00:00
SS-EN 3ef68c708f Expression suggestions stay closed while another control is dragged (#4589) (#4590)
* claim: #4589

* Expression suggestions stay closed while another control is dragged (#4589)

A drag elsewhere leaves a text box its focus (egui gives it up on a click,
not a drag), so dragging the Drive Joints slider rewrote the focused Angle
box under its old selection. A letter before the caret ("5.0 d|eg") made a
new word, a fresh undismissed popup, and the list opened over the slider.

Dismissed suggestions now stay closed until the box is typed in, a drag of
another widget dismisses them, and a hidden list forgets its row rects.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:45:17 +00:00
Reefwalker 3ed1829cc7 fix: retain circular sketch pattern Quantity expressions (#4435) (#4607) 2026-10-23 13:45:15 +00:00
raykholo b982ccd8c4 Mesh Convert works without activating the mesh's component first (#4609) (#4613)
* claim: #4609

* Mesh Convert works without activating the component first (#4609)

Inserting a mesh puts it in a new component while the parent stays
active, so Convert Mesh always refused the first time. Convert now
resolves the mesh body's owning component and adds the conversion
there when the active component is that component or an ancestor,
leaving the active component unchanged. From another branch it still
refuses, and the error names the component to activate.
2026-10-23 13:45:13 +00:00
dudedagger42 2586b09f5a Control: a whole-design measure reads a copy off the window thread (#4604) (#4614)
* Control: a whole-design measure reads a copy off the window thread

`inspect.measure` and `document.inspect` (which measures every body by
default) ran on the window thread. On a large assembly that took about a
minute, the window answered nothing meanwhile, and Windows closed it as
not responding (#4604). They change nothing, so they now run on a copy of
the session on a worker and are answered from there, like exports, but
whatever the "agent commands off the window thread" preference says: an
answer from the design as it was when asked has no order to keep. The
window keeps answering `ui.*` and drawing meanwhile.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Control: clearance and interference checks read a copy off the window thread too

inspect.clearance and inspect.interference only read the design, and on a
large assembly measure every pair of bodies: on a 153-body design a clearance
check computed for over five minutes on the window thread, the window showing
"not responding". They join inspect.measure and document.inspect in running on
a copy, answered from there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:45:10 +00:00
DuBearte a5f9ff45dd Sketch Symmetry: a dimensioned shape slides onto the axis (#4030) (#4626)
* claim: #4030

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Symmetry: a dimensioned shape slides onto the axis (#4030)

With a rectangle's width dimensioned, Symmetry of its two sides about an
axis was refused: the second side can't move on its own, the axis never
moves, and the ordinary solve that slides the whole rectangle only ran
when every first-picked entity could move. One movable first entity is
now enough.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:45:08 +00:00
raykholo 61360c3b0d Convert to Sheet Metal: a bend picked on its tangent edge connects, on rotated parts too (#4328) (#4630)
* claim: #4328

* Fix sheet conversion picks on tangent bend edges (#4328)

Resolve cylindrical bends through the nearest edge's incident faces when a
pick on a tangent boundary resolves to its planar panel. This keeps valid
remote bends connected, including picks on the other skin of a shell.

Keep conversion geometry and picks in the body's local frame, and format
conversion diagnostics through its world placement. Cover rotated bend
picks and disconnected-pick coordinates with synthetic regressions.
2026-10-23 13:45:06 +00:00
Reefwalker eec6da060f Measure: report obtuse angles at a shared corner (#4625) (#4634)
* claim: #4625

* fix: measure obtuse corners independently of edge direction (#4625)
2026-10-23 13:45:04 +00:00
DuBearte f422bb1263 Intersection edges divide at 1e-6 when asked for less, instead of panicking (#4623) (#4650)
A join failed with the kernel's internal error "tolerance must be no less
than 1e-6" at vendor/truck-geometry/src/decorators/intersection_curve.rs:172:
IntersectionCurve::parameter_division asserted truck's minimum tolerance,
and the guard turned the panic into a failed operation. A tolerance below
truck's TOLERANCE, or one that is not a number, now divides at TOLERANCE:
the curve's points are only found to within it anyway.

The test divides the intersection edges of a hole cut through a B-spline
face at 5e-7, 1e-12, 0, -1 and NaN: each gives the division at 1e-6. Without
the fix it panics with the reported message at the reported line.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:56 +00:00
Martin Pålsson 96ce31153c Pattern and mirror: a rib as the source (#4593) (#4667)
* claim: #4593

* Pattern and mirror: a rib as the source (#4593)

A pattern or mirror of features refused a rib as a source ("Rib1
cannot be patterned or mirrored yet"). A rib's walls run until they
meet the body, so each copy is built again where it is: the rib's
sketch is moved by the copy's transform and the walls are run against
the bodies there, as a hole is drilled again at each copy. The copies
join the body, as the rib does. The rib's own tool building moves into
rib_tools, which the rib feature calls unmoved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:52 +00:00
Steve Jason a9c3c8bb8a Accept a leading = in expressions, so a fillet radius can be =d3 (#4681) (#4686)
* Sketch fillet radius: accept a leading = in an expression (#4681)

* A second = after a name is still not a definition
2026-10-23 13:44:48 +00:00
dudedagger42 a147a7c083 Sketch Point: a point put on a midpoint or a curve snap is held there (#4691) (#4745)
* Sketch Point: a point put on a midpoint or a curve snap is held there (#4691)

The Point tool sent only a snapped point's coordinates and sketch.point
took only [x, y], so a point clicked on a line's midpoint (or on a curve,
or a model vertex) was free to move off it. sketch.point now takes the
snap forms the other draw commands take ("mid:<line>", "on:<curve>:x,y",
{vertex}, {on_edge}); the snap makes the point with its constraint. The
tool passes those snaps as themselves; a snap to an existing point still
goes as coordinates, where `connect` joins them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Point: refuse a snap it can't read instead of answering as if it made a point

sketch_project::snap_points leaves a snap it can't parse ("on:c1:abc",
"on:c1", "on:c1:1,2,3") as it was given, and sketch.point then read
that string back as the point it had made: no error, no point, and an id
a script would go on to dimension. It now takes the snap only when it
names a point of the sketch, and otherwise refuses, listing the snap
forms (found by the test agent on #4745).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:42 +00:00
dudedagger42 89a11d75c0 Imports through the app keep their matrix, name and options (#4676) (#4746)
The app's background loader (file_load::control) kept only `up` and
`names` of a control-channel open or import, so file.insert_step's
`matrix` and `name` were dropped and the part landed at the origin, and
file.insert_mesh lost all its options. It keeps every parameter but the
path, as given; each command checks them as it does when run directly.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:40 +00:00
dudedagger42 84cad43154 Timeline marker: refuse a negative position, and name the command asked for (#4712) (#4749)
timeline.rollback / timeline.roll_to read a negative position as 0, so
an agent passing -1 for "one step back" rolled the whole timeline back
and every body disappeared, with no error. A negative position is now
refused. The two commands shared one function that refused in
roll_to's name; each now refuses in its own.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:38 +00:00
rlartot 5c280b9a94 fr: Répétition instead of Réseau for patterns (#4751)
Nine messages: the pattern tools, their headings and two sample
descriptions. "Réseau" can be mistaken for a network.

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 13:44:36 +00:00
DuBearte 1a953736ff Combine takes bodies clicked in the Browser (#4452) (#4766)
* claim: #4452

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Combine takes bodies clicked in the Browser (#4452)

A body row in the Browser only replaced the selection, so with Combine
open its target and tools stayed empty and overlapping bodies could only
be picked in the view. When the open dialog's active input takes bodies,
a body row now goes there, as plane and axis rows already do.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Combine Browser picks: test both layouts and control-channel clicks (#4452)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:32 +00:00
DuBearte 4106332738 Shortcuts: a sketch tool and a model command can share a key (#4163) (#4781)
The Keyboard Shortcuts page refused a key another command used, even a
sketch tool and a model command that never run in the same mode, so
Shift+S could not open Create Sketch in the model and place a point in a
sketch. Edited by hand, the press ran Create Sketch inside the sketch.

A sketch tool (SKETCH tab) and a model command (the other tabs) may now
share a key. A press runs the enabled command of the mode the view is in
first: the tool in a sketch, the model command outside. Two commands of
one mode still clash, and commands on no tab (undo, views, files) clash
with everything.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:29 +00:00
CamWight 9559ad398a Physical material: one rule for a body's material and its density (#4783) (#4785)
* claim: #4783

* Physical material: one rule for a body's material and its density (#4783)

inspect.measure, component.properties, occurrence.properties and the
Properties window took a body's material name from the raw assignment,
but its density from Document::density, which falls back to the default
material when the assigned one is unknown or has an unusable density. So
a damaged or hand-edited design read one material and weighed another: a
design material "Broken" at -3 g/cm³ read "Broken" at 1.29 g/cm³.

One rule, in one place:
- DEFAULT_MATERIAL (new, beside DEFAULT_DENSITY in the material library)
  is the default material's name. The library's first row uses it.
- Document::body_material (new, beside Document::density) is the material
  a body's mass is computed with, as the library or the design spells it:
  the assigned one when it is known and has a usable density, else
  DEFAULT_MATERIAL. Document::density is that material's density, with
  the same value as before for every input.

inspect.measure and the physical properties name body_material.
inspect.measure now names every body's material, measured or not, since
naming it takes no measuring; the density stays with the mass, on the
bodies measured. So the Properties window shows the engine's name without
a fallback of its own. The places that keep the assignment as stored
(configuration cells, material.assign, material.edit, material.delete
and the dialogs) only use the constant, so a configuration still keeps a
damaged assignment as it is.

The visible change: a body whose material is unknown, or has an unusable
density, reads "Default", the material it weighs, and a miscased name
reads as the library or the design spells it. A body inspect.measure
can't measure now has its material too. Masses and densities don't
change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:27 +00:00
DuBearte bddb52c96a Move: the value box follows the dragged axis, and Tab steps through X, Y, Z (#4776) (#4788)
The Move dialog's floating value box always showed and edited the X
distance, whichever arrow was dragged, and Tab left the box for another
widget. Now:
- dragging an arrow shows that axis's distance, turning a ring (Free Move)
  that axis's angle; a plane square or the ball leaves the box as it is;
- Tab in the box goes to the next value (X, Y, Z, then in Free Move the
  X, Y and Z angles) and Shift+Tab back, the keyboard staying in the box.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:25 +00:00
raykholo a0fd39a7be Flange on a plain solid says how to start sheet metal (#2987) (#4789)
* claim: #2987

* Flange on a plain solid says how to start sheet metal (#2987)

Flange, Flat Pattern, and Export DXF on a design with no sheet metal body
now say how to make one: Flange > Base, or Convert to Sheet Metal on a
plate's large flat face. An edge flange checks for a sheet metal body
before it adds a feature. The message is in the catalogs, and engine
messages that match a catalog entry are shown in the interface language.

* Dialogs show a refusal without the engine's parameter prefix (#2987)

The Flange dialog showed "invalid parameters for `sheet.flange`: " in front
of the new guidance. The dialog already names its command, so the red
refusal text leaves that prefix out and follows the interface language
when the message is in the catalogs. Create Issue still gets the full text.
2026-10-23 13:44:24 +00:00
raykholo be87303683 Web: a trackpad swipe pans instead of zooming (#4116) (#4834)
* claim: #4116

* Web: a trackpad swipe pans instead of zooming (#4116)

Browsers deliver trackpad swipes as wheel events without scroll phases, so
the shared navigation treated every vertical swipe as a mouse-wheel zoom.
The web raw-input hook now brackets point-mode swipes (small or horizontal
deltas) with gesture start/end phases, ending after 100 ms idle or before
line/page wheel or pinch input. Wheel notches and pinch still zoom, and
camera input still goes through navigation::handle.
2026-10-23 13:44:20 +00:00
raykholo bd0cc4bb51 Units of new designs apply to the empty design already open (#221) (#4835)
* claim: #221

* Units of new designs apply to the blank design already open (#221)

Changing Preferences > Units of new designs only took effect at the next
File > New, so the empty design open at launch stayed in millimetres. When
the preference changes (the dialog, Cancel, Restore Defaults, or
preferences.set) and the open design is blank and unsaved, it takes the new
units at once, without an undo step or unsaved changes. A design with
content or a file keeps its units.
2026-10-23 13:44:18 +00:00
raykholo 4c8ae5d078 Hem: the direction arrow points the way the hem builds (#4794) (#4836)
* claim: #4794

* Hem: the direction arrow points the way the hem builds (#4794)

The Hem dialog shared the edge flange's arrow, which points out of the
sheet's larger neighbouring face. A hem folds back the other way, so the
arrow pointed away from the material it adds. Flip the hem's arrow so it
matches the geometry; edge flanges keep theirs.

A regression test compares the arrow with the side the finished hem adds
material on, for both Flip states, top and bottom edge picks, and both
dialog layouts.
2026-10-23 13:44:17 +00:00
Mateusz Sych e33c371e99 Model cache: thin the checkpoints of a design too big for its file instead of leaving the cache out (#3220) (#4882)
* claim: #3220

* Model cache: keep fewer states of a design too big for its file instead of none (#3220)

A model cache over the container's budget keeps the final state, then the
slowest features' states while the bodies they add fit (a body several
states hold counts once), and is left out only when not even the final
state fits. Opening evaluates just the features whose state the file left
out, each from the state before it, so the model is whole afterwards.

* Model cache: keep each encoded body apart, copy only what a cache stores

Encoding a model too big for its file no longer copies every distinct body
into one buffer before thinning: the payload is copied from the encodings
once its size fits, so saving holds no more than before.

* Model cache tests: canonical runs in the timeline fixture; rustfmt

* Model cache: count the records a thinned cache keeps; always try the final state

Thinning counted only the bodies, so a model of many copies of one part
(records, not bodies, filling the room) shrank its budget to nothing and
saved no cache although its final state fitted. The choice now counts the
records of what it keeps, always keeps the final state, and says what it
counted, so each retry keeps less and the final state alone is always tried.

* docs: a thinned model cache counts its records and always tries the final state

* Model cache test: the slowest feature's state holds bodies 16 to 23

* Model cache: thinned opens with fingerprints that read the state before a feature

Since #3397 a feature's fingerprint reads where the bodies before it lie.
After a state the file left out, adopt takes the saved fingerprint and the
evaluation that works the state out checks it. A result evaluated ahead
is never taken as one the file left out. The thinned round trips include
the placed components' design, whose cut reads those placements.

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
2026-10-23 13:44:11 +00:00
raykholo e104e241a3 Rename a body: keep the names of siblings a later feature removed (#4880) (#4904)
* claim: #4880

* Rename a body: keep the names of siblings a later feature removed (#4880)

Renaming a body sets the stored names of all bodies its feature made, so
the siblings are not renumbered. Those names were read from the final
model, where a body that a later feature removed no longer exists: its
stored name was lost, it came back as `Ext (3)`, and the later Remove
failed with "no body `Body3`". Read the siblings from the feature's own
result instead, as the later features already are.

* Test: renaming one half of a split leaves the other

Renaming one half keeps the other half's name, also once a later feature
joins that other half away, after both an incremental and a full
evaluation.
2026-10-23 13:44:09 +00:00
raykholo 3bca787213 MCP tools: unknown command ids suggest the closest ids (#4846) (#4915)
* claim: #4846

* MCP tools: unknown command ids suggest the closest ids (#4846)

An unknown command id in `execute` or `batch` now lists up to three closest
ids, and an id with parameters packed into it says to pass them in `params`.
2026-10-23 13:44:07 +00:00
raykholo 21257c39c2 Keyboard Shortcuts page: draw only the visible rows (#4804) (#4919)
* claim: #4804

* Keyboard Shortcuts page: draw only the visible rows (#4804)

Off-screen rows keep their height but skip their cells, the list is
filtered once before measuring and drawing, and each row's shortcut
comes from the command spec already in hand instead of a registry
lookup.
2026-10-23 13:44:06 +00:00
raykholo ed6e123d54 Sketch: offer Break Offset Association for offsets of lines (#4899) (#4920)
* claim: #4899

* Sketch: offer Break Offset Association for offsets of lines (#4899)

Trim and Extend refuse an associated offset output and point to Break
Offset Association, but the right-click menu offered it only for
free-form offsets. Offer it whenever the curve is an offset output
(analytic, topology or free-form), using the sketch's shared lookup.
2026-10-23 13:44:04 +00:00
raykholo dad28abecf solidcraft-cli bench-assistant: the standard Assistant model test (#4851) (#4930)
* claim: #4851

* solidcraft-cli bench-assistant: the standard Assistant model test

Runs the eleven v1 tasks of #4851 against a desktop app that is already
running with a control port. Each task starts a new design and a new chat
with All permissions, runs only the prescribed setup, sends the prompt
once and waits for the turn. The result is checked on the design
(document.inspect with measurements): body count, volume within 1%
(0.3% for the fillet), bounding-box size in any orientation, the lowest
corner, the body name, live feature kinds, and changed or unchanged
content; the volume question is checked on the reply. Failures get the
issue's categories from the conversation's items. Prints a table, and
writes the issue's comment template (--markdown) and the raw results
with each conversation (--json).
2026-10-23 13:44:02 +00:00
Jasper van Loenen d1f5d6e223 History: drag features across the marker in one step, clearer drop feedback (#4938)
Dropping a feature just behind the history marker now rolls it back, and
dropping it just before the marker makes it active again, in both the
bottom strip and the left panel. timeline.reorder and timeline.move_many
take an optional `active` param that sets the marker in the same command,
so the move is one undo step and one recompute. A position on the wrong
side of the marker for the requested `active` is refused.

Drop feedback:
- bottom strip: the drop line sits centred between two features (it
  used to touch the previous one) and shows at the first position
  (it used to be drawn outside the strip there)
- left panel: a drop slot below the marker when it is at the end
- no drop line when the marker is dragged back to where it is
- a dragged feature is outlined in the drop line's green
- grab cursor on the marker, grabbing cursor while dragging the marker
  or a feature

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:44:00 +00:00
Logan Night 1b215b521d icon_audit: compare the requested-icons manifest with CRLF checkouts ignored (#4932) (#4960)
* claim: #4932

* icon_audit: compare the requested-icons manifest with CRLF checkouts ignored (#4932)

On Windows, Git for Windows checks out requested_icons.txt with CRLF line
endings (core.autocrlf; the repo has no .gitattributes), while the test
builds the manifest with \n, so the comparison fails although the lists
are the same. Read the file with \r\n normalised to \n, as #1931 did for
the icon tools. Regenerating still writes \n.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:43:56 +00:00
raykholo 36a354e3a7 Agent chat: serve the bundled skills' reference through an MCP tool (#4966) (#4970)
* claim: #4966

* Agent chat: serve the bundled skills' reference through an MCP tool (#4966)

The bundled skills start with "read reference.md", but SolidCraft's own
chat turns the agent's file tools off, so its agent could not follow them.

The MCP server gains a read-only `skill_reference` tool that returns a
skill's documents from copies built into the binary. It takes a skill
name and a file name from a fixed list, never a path, and refuses an
unknown skill or file with the available ones. The skills point to it,
and docs/mcp.md and skills/README.md describe it.
2026-10-23 13:43:54 +00:00
Taha Zarif a05a0f1053 Fix/mcp stdio bounded request lines (#4972)
* test(mcp): reproduce whitespace bypass of request-size limit

Add a source-level regression that rejects a JSON-RPC request larger than
MAX_LINE even when most of it is whitespace, plus bounded-stdio framing
coverage and invalid UTF-8 recovery.

* fix(mcp): bound stdio line buffering and validate raw request size

Consume oversize JSON-RPC lines in bounded memory while keeping the
following request available. Reject whitespace-padded lines before
trimming, preventing a request-size cap bypass.

* docs(mcp): keep server framing comment idiomatic
2026-10-23 13:43:52 +00:00
HiroKenEz 60efbe39e3 Sketch drag: a linkage with redundant parallelogram constraints still moves (#4585) (#4983)
* claim: #4585

* Sketch drag: a linkage held by redundant parallelograms still moves (#4585)

Cursor motion looks for the sketch's freedom in the null space of the
constraint Jacobian. Redundant constraints (a parallelogram held both
parallel and equal on each pair of sides) are dependent only at an exact
solution; after a correction to the solver's tolerance their rows differ
by about 1e-9, which the 1e-9 pivot tolerance counted as rank, so the
null space came out empty and a one-DoF linkage stayed locked. Use the
rank analysis' 1e-7, so the drag sees the freedom the sketch reports.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:43:49 +00:00
raykholo 9e20a373ca Browser: Shift+click above the anchor selects the whole range (#4991) (#4997)
* claim: #4991

* Browser: Shift+click above the anchor selects the whole range (#4991)

The browser rebuilds its row order while drawing, and a Shift click looked
the anchor up in that half-built list, so an anchor further down was not
there yet and only the clicked row was selected. Resolve the range against
the previous frame's complete row order instead.
2026-10-23 13:43:47 +00:00
Daniel 2f55a39c9c Timeline: delete the selected features, Shift+click ranges, delete after the history marker (#5005) (#5006)
* claim: #5005

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Timeline: delete the selected features, Shift+click ranges, delete after the history marker (#5005)

Delete in a feature's menu deletes the selected features when the
right-clicked one is among them ("Delete 3 Selected Features").
Shift+click selects the range from the last feature clicked (or the last
selected one), in the order taken before drawing. The menu of a feature
after the history marker deletes every feature after the marker, with
their number in the label. All of it goes through delete_features: one
timeline.delete and one undo step. The confirmation no longer lists
features that are themselves being deleted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:43:45 +00:00
Jackson Oursland 80fd2fbbf1 Assistant: add Anthropic-compatible API agents (#5015) (#5017)
* claim: #5015

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Assistant: add Anthropic-compatible API agents (#5015)

The Add agent wizard now offers Anthropic-compatible endpoints beside OpenAI-compatible ones. The API backend speaks the Anthropic Messages protocol with the same MCP bridge, tool gate, limits, undo and keychain rules: x-api-key and anthropic-version, a top-level system note, input_schema tools, content-block answers and one user tool_result message per round. Test sends a short message because compatible endpoints (Qwen's) need not list models.

Co-Authored-By: Claude Code <noreply@anthropic.com>

---------

Co-authored-by: Claude Code <noreply@anthropic.com>
2026-10-23 13:43:41 +00:00
raykholo c3d1ce8237 Opening a design: range-check integer-valued coordinates too (#5021) (#5026)
* claim: #5021

* Opening a design: range-check integer-valued coordinates too (#5021)

The file-level number check skips every integer-valued number so that ids
and counters may be large, which let a coordinate such as
9223372036854775808 through. The typed design is now checked as well:
float fields (coordinates, sizes) are serialized as floats and must be
within the same +-1e9 limit, while integer fields stay integers and are
not limited.
2026-10-23 13:43:40 +00:00
raykholo 567bc50723 Snap fit: refuse sizes too small to build (#5022) (#5027)
* claim: #5022

* Plastic features: refuse sizes under 0.01 mm (#5022)

A snap fit with a near-zero thickness (1e-9 mm) got past the size checks,
which only asked for a positive number, and panicked in the kernel's
intersection code. The boss, lip, groove and rest had the same gap.

Every length of a plastic feature that becomes geometry (snap fit length,
thickness, width, catch_depth and catch_length; boss diameter, height,
hole_diameter, hole_depth and rib sizes; lip and groove width and height;
rest width, length, height and thickness) must now be at least 0.01 mm.
The check sits where the feature is evaluated, so a parameter changed later
is refused the same way, and the message names the parameter.
2026-10-23 13:43:38 +00:00
raykholo 1a5fcd05d6 Extrude and loft: refuse duplicate profile indexes (#5023) (#5028)
* claim: #5023

* Extrude and loft: refuse repeated profile indexes (#5023)

`profiles: [0, 0, ...]` with 10 000 copies built 10 000 identical bodies in
about 35 s, and a loft section listing one profile 10 000 times took 25 s
before it was refused.

A list of profile indexes now refuses a repeated index while it is parsed
("profile 0 is listed twice"), as offset association ids already were.
Before the profiles are resolved, a selection naming more profiles than its
sketch has, an index the sketch doesn't have, or two points in the same
profile is refused too. A design file that repeats an index still opens,
using the profile once.
2026-10-23 13:43:36 +00:00
Jackson Oursland 3a6153d18f Add .vscode to .gitignore. (#5588) 2026-10-23 12:49:05 -04:00
Cyryl Sochacki d273c45de6 i18n(pl): translate 213 missing messages (#5031)
Catch up with en.json: the new Preferences pages, assistant settings,
3D mouse axis assignment, bug report form, history names and the tool
help texts. pl now covers every message of en.json.
2026-10-23 13:43:32 +00:00
dudedagger42 da46c660df Coincident on two circles lays the second on the first (#5038)
Coincident with two circles (or arcs) picked was refused: "two curves must both
be straight lines; otherwise choose a point and a curve". It now lays the second
pick on the first: Concentric and Equal together, in one step, with the first
staying put. A pair already concentric or equal gets only the other half; one
already lying on the other is refused as nothing to add.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:43:30 +00:00
vdirienzo 92d1331978 A renamed body keeps its number: the next body does not take the freed name (#4957) (#5053)
* A renamed body keeps its number (#4957)

The design's body counter starts over at every evaluation, so a body
renamed after a join (the join changed it, so the rename cannot be
followed without evaluating the design again) gave its number back: the
next body took the name the rename freed, and a script that names a body
found another one.

The design now saves the names a rename freed, and the counter skips
them.

* A renamed body keeps its number (#4957)

The design's body counter starts over at every evaluation, so a body
renamed after a join (the join changed it, so the rename cannot be
followed without evaluating the design again) gave its number back: the
next body took the name the rename freed, and a script that names a body
found another one.

The design now saves the names a rename freed, and the counter skips
them.

* Format
2026-10-23 13:43:28 +00:00
dudedagger42 01bbc0aa9f Parameters: a favourite renames by double-click (#4952) (#5070)
A favourite is listed twice, under Favourites and under User. Double-clicking its name opened a
name editor in both rows, under one widget id; the two took each other's focus, one lost it at
once, and the rename closed with the name unchanged. The rename now opens only in the table it
was started in, under an id that includes that table.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:43:26 +00:00
raykholo dbbad6d4ee view.apply: keep the camera's roll, and refuse an up axis (#5087) (#5094)
* claim: #5087

* view.apply: keep the camera's roll, and refuse an up axis (#5087)

An explicit camera was read as a named view, which has no roll or up, so
roll was silently reset to 0 and up was ignored. Read roll as a finite
number in radians, clamped to ±π, and refuse up with a message saying the
up axis comes from the design settings.
2026-10-23 13:43:24 +00:00
raykholo 4f69e6540c Dragging a docked dialog no longer highlights the view under it (#5086) (#5095)
A docked dialog is placed from the previous frame's drag offset, so a fast
drag can leave the pointer outside the dialog, over the model. The viewport
then treated the pointer as hovering the model and highlighted faces and
edges under it.

drag_dock now marks the frame in egui temp data while its title band is
dragged, and navigation::handle treats the pointer as not hovering the view
while that mark is current and a button is held. This covers every dialog
docked through drag_dock.
2026-10-23 13:43:23 +00:00
ivisaf 55608665ef gpu: open the OpenGL regression device without indirect-call validation (#5101)
NVIDIA's EGL answers wgpu's request for a GL 3.3 context with exactly 3.3
(GLSL 3.30) yet lists GL_ARB_compute_shader. wgpu-hal then reports compute
shaders, wgpu-core builds its indirect-call validation pipeline, naga cannot
emit compute GLSL below 4.30, and request_device fails as Device(Lost).
The test draws nothing indirect, so it opts out of that validation.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:43:20 +00:00
raykholo 0fb4a3e868 GPU tessellation: an empty plan no longer fails buffer validation (#5049) (#5104)
* claim: #5049

* GPU tessellation: an empty plan no longer fails buffer validation (#5049)

Empty tessellation inputs were padded to 16 bytes, smaller than the
shader's 32-byte vertex and 48-byte surface records, so wgpu refused the
dispatch. Skip the dispatch when there is nothing to evaluate, and pad
each empty buffer to one whole element of what the shader reads.
2026-10-23 13:43:18 +00:00
Christian Hammacher 2dc31a30d4 Extract to File: move a component into its own linked design (#5113)
The component's sketches, features, bodies, subcomponents, the joints among
them and the parameters they use move to a new .solidcraft design, keeping
their ids and names, and the component becomes linked to it as Insert Design
makes it. The new design must build the same bodies and the assembly must
look the same afterwards, else nothing changes and no file is written. Joint
faces on the component are found again on the linked bodies, and components
that build the same bodies can become placements of the link.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:43:16 +00:00
sthifen 8b68eb7eac fix(extrude): a sketch on an inserted part joins and cuts it, through all too (#5115)
A STEP file inserted into a new design sits in its own component under the
empty root, and a sketch on its face must join that part going out and cut it
going in rather than make a separate body beside it. With a distance, main
already resolves this; Through All with no distance gave `auto` no reach to
probe, so it fell back to New Body and cut nothing. Through All now reaches
past every body in its direction, and `auto` reads it as a cut (#1234).

Co-authored-by: Steven <steven2021067613@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:43:14 +00:00
bherbruck 96679f3e2b Themes: drop the logo's fourth colour, which #5465 retired (#5548)
The 14 new built-in themes still listed four logo colours, so none of them read after #5465 and main's theme test failed.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 11:39:30 -04:00
froglemonade2 3ba17bb517 App icon: draw the borderless mark everywhere (#5461) (#5465)
* claim: #5461

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* App icon: draw the borderless mark everywhere (#5461)

app_icon.rs drew the older mark with white lines between the faces and a
white outline around it, so the Windows, Linux, web and README icons did
not match the macOS icon, the social card or the title bar. It now draws
the borderless mark from the faces and gradients of the macOS artwork
(03-solid-blue-cutout.svg): five faces with transparent gaps between them.
The filler fills even-odd spans so the concave faces work.

The Linux hicolor PNGs and both Windows .ico files are regenerated with
`cargo xtask app-icons`. The README logo, the web app's icons and every
package pick them up from there.

The logo colour token's fourth entry (the white edge) is gone: nothing
draws it any more.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 10:40:09 -04:00
N3MI-DG ae3b36ac88 Agent cursor follows the agent's own pointer input (ui.move, ui.click, ui.drag, ui.scroll) (#5162)
The agent cursor only acted out engine commands: pointer input sent over the control channel
reached the app as synthetic events without moving it, so an agent's clicks, right-clicks and
drags were invisible to a person watching. While the cursor is shown, each synthetic pointer event
now moves it to where the input lands, a press leaves a ripple, and a drag is followed step by
step. A request being acted out keeps the pointer; with the cursor hidden nothing changes.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:42:59 +00:00
raykholo 5367ef4367 Extrude without a profile selection keeps holes in nested loops (#5172) (#5176)
* claim: #5172

* Extrude without profiles keeps nested loops as holes (#5172)

With no `profiles`, solid.extrude took every region of the sketch, so
circles drawn inside a plate outline were extruded as well and filled the
plate's holes. The default now applies even-odd nesting to the drawn
profiles: a loop inside an outline is its hole, a loop inside that hole is
material again, and separate outlines all extrude. Sketches without nesting
keep the `all` selection, and explicit `profiles` (including "all") are
unchanged. Saved designs store their selection, so they recompute as before.
2026-10-23 13:42:55 +00:00
raykholo caa1e6e196 component.create refuses parameters it does not take (#5174) (#5178)
* claim: #5174

* component.create refuses parameters it does not take (#5174)

A call with `bodies` (or a misspelled key) used to succeed and make an empty
component. Unknown keys are now refused before anything changes, the error
lists the accepted parameters, and `bodies` points to component.move_bodies
and component.from_bodies.
2026-10-23 13:42:53 +00:00
raykholo 8bd17cea42 Joints: a joint origin's name given as a face says to pass it as the origin (#5175) (#5179)
* claim: #5175

* Joints: a joint origin's name given as a face says to pass it as the origin (#5175)

When the name in `face` or `circle` matches no face but is a joint origin,
the error now says so instead of "no face is named".
2026-10-23 13:42:51 +00:00
takuto-NA 4256775274 Joint: avoid redundant analysis and residual placement work (#5185) (#5186)
* claim: #5185

* Joint: reuse residual placements and skip discarded mobility reports (#5185)
2026-10-23 13:42:49 +00:00
Jackson Oursland 5962f56f87 Viewport: reuse still pictures and draw scenes into a 1x window pass (#4820) (#5187)
* Viewport: show the picture it drew last when nothing changed (#4820)

A frame redrew the whole scene whenever egui asked for a frame, even when
the camera, scene, highlight and overlays were identical: pointer moves over
empty space and UI animations over a still view paid for the full scene.

The renderer now hashes everything the picture depends on (scene keys,
camera, size, section, images, analysis, accessibility map, occlusion) and
blits the last offscreen picture when the hash matches. The first still
frame filters a supersampled picture down once and later frames copy it as
it is. A frame with the same content costs a blit instead of a scene draw.

Co-Authored-By: Claude Code <noreply@anthropic.com>

* Viewport: draw the scene offscreen, into a 1x window pass (#4820)

The scene keeps the app's depth, stencil and MSAA, but egui's window pass now
has one sample and no depth. Whenever the two targets differ, the scene
(product previews too) is drawn offscreen and blitted, so the UI pass no
longer clears and resolves a multisampled window.

Over 8 s of pointer moves on the 450E rotor head, the app's GPU intervals fell
from 1325 ms to 1006 ms and egui_render from 892 ms to 509 ms; idle stays at
0%. A GPU test checks the split path's picture matches the direct one.

Co-Authored-By: Claude Code <noreply@anthropic.com>

* 3D mouse: a repeated report at rest asks for no frame (#4820)

A device may repeat its latest report while the cap rests. Publishing it
again asked egui for a frame although nothing changed. Only a report that
changes the reading now asks for one; while the cap moves, the view asks for
the next frame itself.

Co-Authored-By: Claude Code <noreply@anthropic.com>

---------

Co-authored-by: Claude Code <noreply@anthropic.com>
2026-10-23 13:42:47 +00:00
github-actions[bot] b6a45b8278 Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci] 2026-10-23 14:19:26 +00:00
N3MI-DG 8ae90f9667 Home: a recent design's location shows in one tooltip, not two (#5208)
The File view's recent row already shows its path on hover; Home added
a second hover text with the raw path, so both appeared.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:42:43 +00:00
William Dunn 17f0d6bc68 Format registry: one table of formats, extensions and options (#5215) (#5217)
* Add the format registry: one table of formats, extensions and options in crates/io.

The hosts' Open-dialog filters and the web accept list derive from it, and
registry tests pin it to the path predicates and the command docs.

* Fix format-registry tests that compared FormatSpec without Eq.

assert_eq on Option<&FormatSpec> does not compile; the none cases
only need is_none, matching the other rows that compare ids.
2026-10-23 13:42:40 +00:00
raykholo 8b1a722f06 Viewport: the ground shadow no longer sends every frame through the transparency path (#5230) (#5255)
* claim: #5230

* Viewport: draw the ground shadow on the direct path (#5230)

The ground shadow went into the model's translucent triangles, so every
frame with a body counted as see-through and took the order-independent
transparency path. Give it its own batch, drawn alpha-blended after the
opaque geometry as before, so only truly see-through bodies use that path.
2026-10-23 13:42:38 +00:00
takuto-NA 63d81cc096 Motion Trace: regenerate kept curves only when inputs change (#5248) (#5270)
* claim: #5248

* feat(motion): regenerate kept traces when source inputs change

* feat(motion): add a parametric Chebyshev trace demo

* perf(joints): reuse face measurements across motion samples

Face-centred joint origins called Body::faces on every solve, bypassing the
reference-mesh reuse used for rigid placements. Share face measurements with
unchanged model geometry at the existing tolerance, while guarding replaced
bodies and applying offsets after the cached measurements.

Cover repeated named/nearest-face solves, shape edits, retained snapshots and
direct replacement with deterministic work counts. The 145-point Chebyshev
dimension and range updates retain identical sampled and interpolated curves.

* perf(naming): skip preparation for cached face names

Both face lookup paths spawned fresh workers over every body even when their name cells were ready. Prepare only cold cells, with direct handling of zero or one cold body. Preserve the existing parallel naming path and all face selection semantics.

Deterministic regressions cover repeated picked and unique-name lookups, misses, partial warmup, renames, snapshots and moved copies. Release Chebyshev medians fall from 859 to 50 ms for a dimension edit and 871 to 34 ms for a sweep edit; all 145 samples and interpolated points remain identical. Full cargo xtask ci passes with RUST_TEST_THREADS=4 and the existing local Windows validation overlays.
2026-10-23 13:42:36 +00:00
raykholo 46a8f86e80 web-offline-test: wait only for the files the browser can ask for at once (#5287) (#5294)
* claim: #5287

* web-offline-test: wait only for the files the browser can ask for at once

The fail-fast step waited for every other file of build v2 to reach the
server. Chrome sends at most six requests to one server at a time, and
the page's failure cancels the download, with it the files still waiting
for a connection. A real build keeps nine files, so only six were ever
asked for and the Pages job failed with "only 6 of 8 slow files were
asked for" whenever the installing worker didn't happen to ask again.

Wait for as many as can be in flight (less the page's connection), and
give the stand-in app more files than that, so the default run covers it.
2026-10-23 13:42:33 +00:00
Mateusz Sych 94279fe059 Web: Ctrl+Tab and Ctrl+Shift+Tab switch browser tabs again (#5227) (#5350)
* claim: #5227

* Web: leave Ctrl+Tab and Ctrl+Shift+Tab to the browser (#5227)

eframe cancels the default action of every Tab keydown on its canvas
(egui moves focus with Tab), so browsers that let a page cancel their
shortcuts, such as Vivaldi, could not switch tabs while SolidCraft had
the keyboard. A capture listener on the window now stops Ctrl+Tab and
Ctrl+Shift+Tab before they reach the canvas, without cancelling them,
so the browser acts on them as usual. Plain Tab and Shift+Tab still
move between the app's fields. Desktop builds are unchanged.

web-api-test checks it in headless Chrome: Ctrl+Tab and Ctrl+Shift+Tab
keydowns are not cancelled, Tab still is.

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
2026-10-23 13:42:27 +00:00
raykholo 867df396ea Agent chat in the Flatpak says why no agent is found and how to allow one (#4765) (#4769)
* claim: #4765

* Agent chat: explain the Flatpak sandbox when no agent is found (#4765)

In the Flatpak the sandbox has no home-folder or network access, so agents
installed through nvm or ~/.local/bin are never discovered and the chat only
said that no agent was found. With FLATPAK_ID set and nothing discovered, the
picker and Preferences > AI now say why and offer the exact
`flatpak override --user ai.storyteller.solidcraft ...` command with a Copy
button. The message is in every catalog, and docs/agent-chat.md gains a
Flatpak section listing what each permission is for. The manifest is
unchanged.
2026-10-23 13:42:14 +00:00
JEREMY 858e5995d6 Plane at Angle: a planar face is a base plane (#1939) (#1956)
Co-authored-by: jeremymiribung-blip <jeremymiribung-blip@users.noreply.github.com>
2026-10-23 11:32:24 +00:00
bherbruck edf57cec29 Stand up Y-up STEP and IGES files from SolidWorks automatically (#5191)
* claim: #5150

* Stand it up: don't offer it for SolidCraft's own STEP files (#5150)

STEP replies from file.insert_step and doc.open now carry the file's
originating system, and the window skips the stand-up offer when it is
exactly SolidCraft, as SolidCraft's STEP export writes it.

* Stand up Y-up STEP and IGES files from SolidWorks automatically

The STEP header (originating system, preprocessor version, FILE_DESCRIPTION) and the IGES
global section's native system ID say which program wrote a file. A SolidWorks header means
Y up: the import's component is stood up as it opens, as one undo step, and the message offers
Undo. SolidCraft's own files are left alone; an unknown exporter keeps the offer.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Ray <raykholo@users.noreply.github.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 02:53:20 +00:00
raykholo 0c72ad56d2 An idle window draws nothing with the frame-rate readout on (#5165)
The viewport's frame-rate readout asked for a new frame every frame, so with
it on an untouched window redrew as fast as the display allowed and kept the
GPU busy: 77% GPU at 60 fps on an M1 with a 5K display showing the sample,
against 0% with the readout off. It now asks for no frames of its own and
shows how often the view really draws; one frame a little over a second after
the frames stop shows the view idle at 0 FPS. The preference's note no longer
says the view redraws continuously.

The status toast also asked for a frame every half second for the six
seconds it shows; it now asks for one frame, when it is due to go.
2026-10-23 02:19:37 +00:00
raykholo 92d3a2fde5 GPU: a lost device stops drawing instead of crashing (#4172) (#4229)
* claim: #4172

* GPU: a lost device stops drawing instead of crashing (#4172)

After the driver resets the GPU (Windows TDR), the first queue write to meet the
lost device panicked inside wgpu-core (PendingWrites::activate unwrapping
DeviceError::Lost). Nothing watched the device for its loss.

- egui-wgpu: RenderState::device_lost (DeviceLost) is set by the device's lost
  callback. The painter draws nothing on a lost device, and before a frame's
  uploads it submits nothing (DeviceLost::probe), so a loss the driver reports
  is found by that submission instead of the first write.
- Pictures (thumbnails of saves, ui.render) watch the same flag: on a lost
  device the capturer refuses with GpuError::DeviceLost without touching it,
  and the picture comes from the CPU rasterizer. Headless capturers watch
  their own devices.
- The app, seeing the loss, closes keeping unsaved changes for recovery (as a
  forced quit does) and starts again; the new start says what happened. A
  second loss within ten minutes starts on the software renderer. The loss is
  noted in the crash journal.
2026-10-23 02:19:35 +00:00
Jackson Oursland b0048a6104 Mesh bodies: measure their size once, when made (#4662) (#4663)
`Body::size` walked a mesh body's vertices on every call, and it is asked
for every frame. A mesh body's triangles never change after `mesh_body` or
`mesh_transformed` makes it, so both now measure it then (`TriMesh::span`)
and `size` returns it like a B-rep body's. `ModelBody::mesh` returns a mesh
it already has before working out the display tolerance.

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 21:51:40 -04:00
raykholo 0db2abbeca Viewport legend and readouts stay above the floating History card (#4107) (#4129)
* claim: #4107

* Keep bottom viewport overlays above the floating History card (#4107)

In the floating layout the History card covered the analysis legend and
the frame-rate readout (#3896). One bottom inset, computed from the
History card (zero when History is hidden or docked), now positions every
bottom-anchored viewport overlay: the surface-analysis and Continuity
legends, the frame-rate readout, the command-progress chip and the
navigation bar fallback.
2026-10-23 00:48:27 +00:00
bherbruck 9761d75699 Release: a failed snap build no longer holds up the release (#5168)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 20:50:38 -04:00
1582 changed files with 413966 additions and 11397 deletions
+60 -2
View File
@@ -1,5 +1,6 @@
# cargo-nextest settings for CI (`cargo xtask test` does not use nextest).
# CI builds the tests once and runs them in one job on a 32 vCPU runner (.github/workflows/ci.yml).
# CI builds the tests once and runs them in one job on a 32 vCPU runner (.github/workflows/ci.yml),
# except the GPU path tracer's tests (the gpu-path group below), which run in four shards of their own.
[profile.ci]
# Heavy tests (one to twelve minutes each on a CI runner) that pull requests skip. They run on
@@ -42,7 +43,6 @@ filter = "binary(action_matrix) & test(=action_matrix_sample)"
threads-required = 12
priority = 100
# The slowest tests start first, so a shard does not end with one of them running alone on a
# core while the others sit idle (seed_81 alone takes about 20 minutes under CI load). Medians
# from the CI test timings (the junit artifacts), slowest first; a test over ~100 s belongs here.
@@ -69,3 +69,61 @@ filter = """
))
"""
priority = 100
# Each nextest test has its own process/device. Concurrent cold lavapipe path
# compiles contend for CPU and can exhaust the 600 s pipeline setup budget.
# Serialize this module per CI shard; other tests retain their normal parallelism.
# CI runs these in their own job (GPU path tests in ci.yml), split into count partitions.
[test-groups.gpu-path]
max-threads = 1
[[profile.ci.overrides]]
filter = "package(=solidcraft-gpu) & test(/^path::/)"
test-group = "gpu-path"
# Full local validation opts into its own scheduling policy. Keep GitHub CI's
# worker reservation and slow-test priorities above independent of this runner.
[profile.local-ci]
inherits = "ci"
[[profile.local-ci.overrides]]
filter = "binary(action_matrix) & test(=action_matrix_sample)"
threads-required = "num-cpus"
priority = 100
[[profile.local-ci.overrides]]
filter = "(package(solidcraft-engine) & test(=tests::robustness_goldens::seed_81)) | (package(solidcraft-kernel) & test(=tspline::tests::hostile_tsplines_never_panic))"
priority = 99
[[profile.local-ci.overrides]]
filter = """
(package(solidcraft-engine) & (
test(/^tests::robustness_goldens::seed_(81|45|20|24|95|02|57|40|18|48|32|46|85|61)$/)
| test(/^tests::robustness::/)
| test(=tests::hostile_params_never_panic)
| test(=cmd::clearance::tests::distances_are_exact_on_edges_and_curved_faces)
| test(=cmd::clipboard::tests::a_pasted_coil_joins_the_pasted_body)
| test(=tests::pleat_join::the_pleats_join_at_every_wall_from_2_4_to_2_6_mm)
| test(=tests::flush_join_loft::a_flange_flush_with_the_end_of_a_bent_tapered_tube_joins)
| test(=cmd::sheet::tests::perforated_sheet_takes_a_thousand_round_holes)
| test(=boolean_regression_tests::joined_loft_frames_plan_their_display_at_every_quality)
))
| (package(solidcraft-engine) & (binary(atomic_commands) | binary(step_export_regressions)))
| (package(solidcraft-kernel) & (
test(=curveblend::tests::rolling_ball_turns_about_a_rounded_corner_of_its_radius)
| test(=tests::fillet_tabbed_plate_outer_loop_and_partial_selection_after_hole)
| test(=tspline::tests::hostile_tsplines_never_panic)
| test(=fill::tests::regular_rims_of_three_to_eight_sides_fill_with_one_face_and_close_the_cup)
| test(/^issue_788_tests::equal_bores_crossing_/)
))
"""
priority = 98
# Native Windows shader/device creation must not overlap within the local run.
[test-groups.windows-gpu]
max-threads = 1
[[profile.local-ci.overrides]]
platform = "cfg(windows)"
filter = "package(solidcraft-gpu) | package(solidcraft) | (package(solidcraft-ui-egui) & test(/(offscreen|gpu)/))"
test-group = "windows-gpu"
+3
View File
@@ -0,0 +1,3 @@
# Preserve canonical source receipts and the runtime icon-discovery snapshot.
.gitattributes text eol=lf
/assets/icons/ui/design/requested_icons.txt text eol=lf
+2
View File
@@ -6,6 +6,7 @@ body:
attributes:
value: |
Thanks for taking the time to report this! Inside the app, **Report an Issue** fills most of this in for you, with the command, its settings and your environment.
Before reporting a boolean or modelling failure, please try to reproduce it on the latest nightly or a build from current `main`, and say which build you used.
- type: textarea
id: what
attributes:
@@ -19,6 +20,7 @@ body:
label: Steps to reproduce
description: |
What you clicked or typed, in order. For a problem on a particular design, `solidcraft-cli script design.solidcraft --out repro.json` turns its history into a script that `solidcraft-cli eval repro.json` replays; attach it, trimmed to the failing step if you can.
Using an AI agent with SolidCraft's MCP server? The `solidcraft-reporting` skill in [`skills/`](https://github.com/tangency-labs/solidcraft/tree/main/skills) has it reproduce the problem in a fresh design and write these steps for you.
placeholder: |
1. Sketch a circle on the XY plane
2. Extrude it 10 mm
+6
View File
@@ -2,6 +2,12 @@
Describe the problem and resulting behavior. Link the issue when applicable.
Changes a default: no
<!-- Required line, replace "no" if this changes what a user gets out of the box (a default value, key binding, setting, tool behaviour):
Changes a default: yes — <what>, old behaviour kept behind preference <name>
Docs-only and bot PRs are exempt. -->
## Validation
What did you run, and what were the results? Include expected and measured values for geometry changes.
+159 -23
View File
@@ -9,12 +9,14 @@
# Documentation, packaging, the other workflows and the GitHub bots' scripts select nothing:
# no native job runs for them, on pull requests or on main.
# Tests are built and run in one job on a big runner, slowest first, starting beside the repository
# checks (no archive to upload and download). A few heavy tests (see .config/nextest.toml) are
# skipped on pull requests and run on pushes to main and nightly. The Windows jobs (D3D12 shaders
# and app startup), the reference tests and the doc tests run on main and nightly only, not on
# pull requests (the fast lane, in Select checks); a break there is fixed forward on main. Only
# main saves the build caches; pull requests restore them. sccache is on a Blacksmith sticky disk that
# only main commits.
# checks (no archive to upload and download). The GPU path tracer's tests run one at a time
# (.config/nextest.toml), so they have a job of their own in four shards (GPU path tests). A few
# heavy tests (see .config/nextest.toml) are skipped on pull requests and run on pushes to main and
# nightly. The reference tests and the doc tests run in the merge queue, on main and nightly, not
# on pull requests (the fast lane, in Select checks); a break there is fixed forward on main. The
# Windows jobs (D3D12 shaders and app startup) run nightly, and in the merge queue only for a group
# that changes what they exercise. Only main saves the build caches; pull requests restore them.
# sccache is on a Blacksmith sticky disk that only main commits.
# A push to main runs only the repository checks when a passing merge-queue run tested that very
# commit, or when nothing a build reads changed since the last push to main whose run passed.
# Otherwise it runs everything.
@@ -30,7 +32,7 @@
# reads `ci` from the newest run of a commit, so a run without it would block a PR that passed.
# Cross-compilation is opt-in through Run workflow; release builds remain in release.yml.
# Every Linux job runs on Blacksmith's Ubuntu 24.04 runners (blacksmith-<N>vcpu-ubuntu-2404), sized
# per job: 32 vCPU for the tests, 16 for Clippy, the archive build (nightly) and the merge queue's, 8 for compiles, doc and reference tests, 4 for the light checks, 2 for Select checks and ci.
# per job: 32 vCPU for the tests, 16 for Clippy, the GPU path tests, the archive build (nightly) and the merge queue's, 8 for compiles, doc and reference tests, 4 for the light checks, 2 for Select checks and ci.
# The Windows shader job runs on Blacksmith's Windows Server 2025 runners (blacksmith-8vcpu-windows-2025);
# the Windows app startup smoke stays on windows-latest, which has a desktop session that presents frames.
# Pull requests, forks included, the merge queue, pushes to main and the nightly run all use them:
@@ -103,6 +105,9 @@ jobs:
kernel: ${{ steps.paths.outputs.kernel }}
goldens: ${{ steps.paths.outputs.goldens }}
windows: ${{ steps.paths.outputs.windows }}
# The GPU path tests run: native, and the whole workspace or solidcraft-gpu selected. The
# job's `if` and the `ci` job's check both read this, so they cannot disagree.
gpu: ${{ steps.paths.outputs.gpu }}
full: ${{ steps.paths.outputs.full }}
# Code changed on a pull request that has no approved-for-ci label yet: only Quick compile.
quick: ${{ steps.paths.outputs.quick }}
@@ -122,6 +127,8 @@ jobs:
BASE_SHA: ${{ github.event.pull_request.base.sha }}
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
PUSH_SHA: ${{ github.sha }}
GROUP_BASE_SHA: ${{ github.event.merge_group.base_sha }}
GROUP_HEAD_SHA: ${{ github.event.merge_group.head_sha }}
PR_NUMBER: ${{ github.event.pull_request.number }}
HEAD_REPO: ${{ github.event.pull_request.head.repo.full_name }}
HEAD_REF: ${{ github.event.pull_request.head.ref }}
@@ -144,6 +151,23 @@ jobs:
full=$(sed -n 's/^full=//p' "$RUNNER_TEMP/ci-affected")
packages=$(sed -n 's/^packages=//p' "$RUNNER_TEMP/ci-affected")
}
# Whether the NUL-separated paths in $1 (the diff $2) reach what the Windows D3D12 jobs
# exercise: the GPU crate and its shaders, the app and its startup, the viewport's wgpu
# glue, the vendored egui-wgpu, their scripts, or a lockfile change that moves the
# graphics stack (wgpu, naga, egui, winit, windows). Pull requests and merge groups share it.
windows_paths() {
while IFS= read -r -d '' path; do
case "$path" in
crates/gpu/*|apps/solidcraft/*|crates/ui-egui/src/gpu.rs|vendor/egui-wgpu/*) windows=true ;;
tools/windows-*.ps1|.github/workflows/ci.yml|rust-toolchain*|.cargo/*) windows=true ;;
esac
done < "$1"
if [ "$windows" = false ] && grep -qxz 'Cargo.lock' "$1" \
&& git diff "$2" -- Cargo.lock \
| grep -Eq '^[ +-]name = "(wgpu[a-z_-]*|naga|egui[a-z_-]*|eframe|winit|windows[a-z_-]*|d3d12)"'; then
windows=true
fi
}
if [ "$EVENT_NAME" = push ]; then
# The queue lands the very commit its merge_group run tested. If that run passed,
# testing the push again proves nothing new; otherwise (a merge that skipped the
@@ -164,13 +188,25 @@ jobs:
# push before may never have run: a newer push cancels a waiting one).
echo "$tested..$PUSH_SHA changes no code: repository checks only."
else
# Code changed (or the push can't be compared): main runs everything.
# Code changed (or the push can't be compared): main runs everything but Windows.
# The merge queue ran Windows for the changes that reach it, and the nightly runs it
# for everything else (it passed 129 of 129 non-PR runs before this).
full=true
packages=
native=true
fi
elif [ "$EVENT_NAME" = merge_group ]; then
native=true
# Windows (about 16 runner-minutes) only for a group that changes what it exercises;
# the nightly runs it whatever changed. A group that can't be compared runs it.
if git diff --no-renames --name-only -z "$GROUP_BASE_SHA...$GROUP_HEAD_SHA" > "$RUNNER_TEMP/ci-paths"; then
windows_paths "$RUNNER_TEMP/ci-paths" "$GROUP_BASE_SHA...$GROUP_HEAD_SHA"
else
windows=true
fi
echo "windows=$windows for $GROUP_BASE_SHA...$GROUP_HEAD_SHA"
elif [ "$EVENT_NAME" != pull_request ]; then
# The nightly run and Run workflow: everything, Windows included.
native=true
windows=true
else
@@ -185,19 +221,9 @@ jobs:
case "$path" in
crates/kernel/*|vendor/truck-*|tests/robustness/*) goldens=true ;;
esac
# What the Windows D3D12 jobs exercise: the GPU crate and its shaders, the app and
# its startup, the viewport's wgpu glue, the vendored egui-wgpu, their scripts.
case "$path" in
crates/gpu/*|apps/solidcraft/*|crates/ui-egui/src/gpu.rs|vendor/egui-wgpu/*) windows=true ;;
tools/windows-*.ps1|.github/workflows/ci.yml|rust-toolchain*|.cargo/*) windows=true ;;
esac
done < "$RUNNER_TEMP/ci-paths"
# A lockfile change that moves the graphics stack (wgpu, naga, egui, winit, windows).
if [ "$windows" = false ] && grep -qxz 'Cargo.lock' "$RUNNER_TEMP/ci-paths" \
&& git diff "$BASE_SHA...$HEAD_SHA" -- Cargo.lock \
| grep -Eq '^[ +-]name = "(wgpu[a-z_-]*|naga|egui[a-z_-]*|eframe|winit|windows[a-z_-]*|d3d12)"'; then
windows=true
fi
# Computed as for a merge group, then turned off below (the fast lane).
windows_paths "$RUNNER_TEMP/ci-paths" "$BASE_SHA...$HEAD_SHA"
# Pull requests build and test the touched packages and their dependents; nothing
# selected means no code changed.
select_packages "$RUNNER_TEMP/ci-paths"
@@ -242,8 +268,16 @@ jobs:
goldens=false
fi
fi
# The GPU path tests (their own job) run with the other tests, when solidcraft-gpu is
# among the packages they test.
gpu=false
if [ "$native" = true ]; then
case " $packages " in *" solidcraft-gpu "*) gpu=true ;; esac
if [ "$full" = true ]; then gpu=true; fi
fi
{
echo "native=$native"
echo "gpu=$gpu"
echo "kernel=$kernel"
echo "goldens=$goldens"
echo "windows=$windows"
@@ -286,6 +320,10 @@ jobs:
cargo test -p xtask ui_containers --locked
- name: Sorted lists
run: cargo xtask lists
- name: Agent router and skills cite real files
run: |
cargo xtask skills
cargo test -p xtask skills --locked
- name: Design format pending changes
run: bash scripts/test-format-pending.sh
- name: Web app offline use and updates (headless Chrome)
@@ -295,7 +333,7 @@ jobs:
- name: Merge-of-main detection self-test
run: python3 -I scripts/ci/test_main_merge.py
- name: Claim, triage and kernel-paused bot tests
run: node --test scripts/claim/*.test.js scripts/triage/*.test.js scripts/kernel-paused/*.test.js
run: node --test scripts/claim/*.test.js scripts/triage/*.test.js scripts/kernel-paused/*.test.js scripts/pr-checks/*.test.js
# Fast feedback for a pull request that has not been approved for the full CI yet.
quick-compile:
@@ -487,8 +525,10 @@ jobs:
scope=(--workspace)
if [ "$FULL" != true ]; then scope=(); for p in $PACKAGES; do scope+=(-p "$p"); done; fi
status=0
# The GPU path tracer's tests run in their own job (GPU path tests): one at a time, they
# took about 36 of this job's 45 minutes.
cargo nextest run "${scope[@]}" --cargo-profile ci --locked --profile ci --no-tests=pass \
--ignore-default-filter -E "$base" || status=1
--ignore-default-filter -E "($base) & not (package(=solidcraft-gpu) & test(/^path::/))" || status=1
if [ "$status" != 0 ]; then
# A failed golden gets the hint to re-record it (junit.xml lists the failures).
if [ -f "$junit" ] && tr '\n' ' ' < "$junit" | grep -q '<testcase name="tests::robustness_goldens::[^"]*"[^>]*>[[:space:]]*<failure'; then
@@ -508,6 +548,96 @@ jobs:
path: ${{ env.CARGO_TARGET_DIR || 'target' }}/nextest/ci/junit.xml
retention-days: 7
gpu-path-tests:
name: GPU path tests (${{ matrix.shard }}/4)
# The GPU path tracer's tests (about 108) compile their pipelines on lavapipe, one test at a
# time (the gpu-path test group in .config/nextest.toml keeps them within the 600 s pipeline
# setup budget). Serial, they took about 36 minutes, the longest chain in Native Linux tests;
# here four shards run beside it. Their filter is the one Native Linux tests leaves out, so
# every test runs exactly once.
# 16 vCPU, not 8: lavapipe compiles on every core, and on 8 vCPU one test went past the 600 s
# budget (665 s, against 204 s for the same test in another run) and a shard took 35 minutes.
needs: changes
if: ${{ !cancelled() && needs.changes.result == 'success' && needs.changes.outputs.gpu == 'true' }}
runs-on: blacksmith-16vcpu-ubuntu-2404
timeout-minutes: 45
strategy:
fail-fast: false
matrix:
shard: [1, 2, 3, 4]
env:
# As in Native Linux tests: lavapipe draws, and a test without an adapter fails.
SOLIDCRAFT_GPU: software
SOLIDCRAFT_REQUIRE_GPU: "1"
# lavapipe's own shader cache (below).
MESA_SHADER_CACHE_DIR: /home/runner/.cache/mesa-gpu
CARGO_INCREMENTAL: "0"
RUSTC_WRAPPER: sccache
SCCACHE_DIR: /home/runner/.cache/sccache
SCCACHE_CACHE_SIZE: 20G
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Install a software Vulkan driver (lavapipe)
run: |
sudo apt-get update
sudo apt-get install -y --no-install-recommends mesa-vulkan-drivers libvulkan1
- name: Size parallel compiles to the job's memory
run: scripts/ci/build-jobs.sh
- uses: dtolnay/rust-toolchain@stable
# sccache lives on a Blacksmith sticky disk (an ext4 volume cloned from the last snapshot,
# no 10 GB limit and no download). Only main commits it; pull requests, the merge queue and
# forks mount a clone and never write back, so nothing they build can reach main's cache.
# The shards build the same thing, so only the first one commits it (and saves the cache).
- name: Mount the compiler cache
uses: useblacksmith/stickydisk@3f6be1451e3cad893b778bc93495c80452a5da26 # v1.7.2
continue-on-error: true
with:
key: ${{ github.repository }}-sccache-gpu
path: /home/runner/.cache/sccache
commit: ${{ github.ref == 'refs/heads/main' && matrix.shard == 1 && 'on-change' || 'false' }}
# The first test in a shard to build the path pipeline compiles it cold on lavapipe (335 to
# 665 s, against the 600 s setup budget); every later one reads Mesa's disk cache (about
# 30 s). Keeping that cache from main's last run lets the first test read it too, until the
# shaders change. Same sticky disk rules as the compiler cache.
- name: Mount lavapipe's shader cache
uses: useblacksmith/stickydisk@3f6be1451e3cad893b778bc93495c80452a5da26 # v1.7.2
continue-on-error: true
with:
key: ${{ github.repository }}-mesa-gpu
path: /home/runner/.cache/mesa-gpu
commit: ${{ github.ref == 'refs/heads/main' && matrix.shard == 1 && 'on-change' || 'false' }}
# Main saves the cache; every other run restores it, read-only.
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
key: native-gpu
save-if: ${{ github.ref == 'refs/heads/main' && matrix.shard == 1 }}
- name: Set up compiler cache
uses: mozilla-actions/sccache-action@fc920bf0ec8de6ee65d409111f7ec508035751ba # v0.0.11
with:
version: v0.16.0
- uses: taiki-e/install-action@1168f6810a3cb30a3514bf5756a3b7f0422c6df8 # v2.87.28
with:
tool: cargo-nextest
- name: Run one shard of the GPU path tests
env:
SHARD: ${{ matrix.shard }}
run: |
# None of these is in the default filter (the heavy tests), so pull requests, the merge
# queue, main and nightly all run every one of them, as before. `count` deals the tests
# out in turn (27 each); `hash` split them 41/40/27 across three shards.
cargo nextest run -p solidcraft-gpu --cargo-profile ci --locked --profile ci --no-tests=pass \
--ignore-default-filter -E 'test(/^path::/)' --partition "count:$SHARD/4"
- name: Compiler cache statistics
if: always()
run: sccache --show-stats
- name: Upload test timings
if: always()
uses: actions/upload-artifact@cf430e030ddbb5b0abf93d22962f4752f3646cd9 # v7.0.2
with:
name: junit-gpu-${{ matrix.shard }}
path: ${{ env.CARGO_TARGET_DIR || 'target' }}/nextest/ci/junit.xml
retention-days: 7
action-matrix:
# Every ordinary action on every face, edge, vertex and body of the design corpus, against
# tests/action_matrix/baseline.json (docs/action-matrix.md). Every test run checks a sample;
@@ -769,7 +899,7 @@ jobs:
# commit's real run instead: the merge queue reads `ci` from the newest run of a commit, so a
# run without a passing `ci` would block a pull request that passed (#1850, #3182, #3252).
name: ci
needs: [changes, checks, quick-compile, clippy, build-tests, tests, doc-tests, oracle, windows-fxc, windows-startup]
needs: [changes, checks, quick-compile, clippy, build-tests, tests, gpu-path-tests, doc-tests, oracle, windows-fxc, windows-startup]
if: always() && (github.event_name != 'pull_request' || !github.event.pull_request.draft)
runs-on: blacksmith-2vcpu-ubuntu-2404
permissions:
@@ -817,6 +947,8 @@ jobs:
BUILD: ${{ needs.build-tests.result }}
EVENT_NAME: ${{ github.event_name }}
TESTS: ${{ needs.tests.result }}
GPU_RUN: ${{ needs.changes.outputs.gpu }}
GPU: ${{ needs.gpu-path-tests.result }}
DOCS: ${{ needs.doc-tests.result }}
ORACLE: ${{ needs.oracle.result }}
WINDOWS_FXC: ${{ needs.windows-fxc.result }}
@@ -836,6 +968,10 @@ jobs:
fi
test "$TESTS" = success
fi
# The same output decides whether the GPU path tests run (their job's `if`).
if [ "$GPU_RUN" = true ]; then
test "$GPU" = success
fi
if [ "$DOCTESTS" = true ]; then
test "$DOCS" = success
fi
+42
View File
@@ -0,0 +1,42 @@
# Nightly import checks on real-world STEP files (#1397): the external corpus in
# tests/external-corpus.toml is downloaded (hash-verified), imported headless, and checked
# against tolerance-based expectations — body counts, total volume and area, time and memory
# budgets. It is not part of `cargo xtask ci`: it downloads from the internet.
#
# Import results should improve over time (healing, edge merging, meshing). When a check fails
# because the numbers moved for the better (or the source changed upstream), re-record with
# `cargo xtask external-corpus --bless "why"` in a pull request, never by editing numbers.
name: External corpus
on:
schedule:
- cron: '40 3 * * *'
workflow_dispatch:
inputs:
only:
description: "Run only this corpus entry name (empty = every entry)"
type: string
default: ""
permissions:
contents: read
jobs:
corpus:
name: Import the external STEP corpus
runs-on: ubuntu-24.04
timeout-minutes: 120
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: dtolnay/rust-toolchain@stable
- name: Build the CLI
run: cargo build --profile ci -p solidcraft-cli
- name: Import and check every entry
env:
ONLY: ${{ inputs.only }}
run: |
if [ -z "$ONLY" ]; then
cargo run -q -p xtask -- external-corpus --cli target/ci/solidcraft-cli
else
cargo run -q -p xtask -- external-corpus --cli target/ci/solidcraft-cli --only "$ONLY"
fi
+9 -3
View File
@@ -1,6 +1,8 @@
# Files generated from the code are rewritten here, on main, after each merge, so pull requests
# never edit them (two pull requests that each regenerated one would always conflict):
# THIRD-PARTY-LICENSES.txt (`cargo xtask licences`) and docs/features.md (`cargo xtask features`).
# Pending files (assets/locales/pending, attribution/pending) are folded into the catalogs and
# ATTRIBUTION.md by `cargo xtask fold-pending`.
name: Generated files
on:
@@ -17,6 +19,8 @@ on:
- "crates/engine/**"
- "apps/solidcraft-cli/**"
- "xtask/**"
- "assets/locales/pending/*.json"
- "attribution/pending/*.md"
- ".github/workflows/generated.yml"
workflow_dispatch:
@@ -48,13 +52,15 @@ jobs:
run: cargo xtask licences
- name: docs/features.md
run: cargo xtask features
- name: Pending locale strings and attribution rows
run: cargo xtask fold-pending
- name: Commit if changed
run: |
if git diff --quiet -- THIRD-PARTY-LICENSES.txt docs/features.md; then echo "unchanged"; exit 0; fi
if [ -z "$(git status --porcelain)" ]; then echo "unchanged"; exit 0; fi
git config user.name "github-actions[bot]"
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
git add THIRD-PARTY-LICENSES.txt docs/features.md
git commit -m "Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]"
git add -A THIRD-PARTY-LICENSES.txt docs/features.md assets/locales ATTRIBUTION.md attribution
git commit -m "Regenerate generated files and fold pending files [skip ci]"
for _ in 1 2 3; do
git pull --rebase origin main && git push origin HEAD:main && exit 0
sleep 10
+1 -1
View File
@@ -16,7 +16,7 @@ on:
permissions:
contents: read # to check out scripts/kernel-paused
issues: write
pull-requests: read # to list a PR's changed paths
pull-requests: write # to list a PR's changed paths and add its label
discussions: write
concurrency:
+2
View File
@@ -39,6 +39,8 @@ jobs:
run: python3 packaging/tests/nightly_test.py
- name: Windows executable icon validation regression
run: python3 packaging/tests/windows_icon_test.py
- name: AppImage CLI wrapper regression
run: python3 packaging/tests/apprun_test.py
- name: Flatpak desktop smoke validation regression
run: python3 packaging/tests/flatpak_test.py
- name: PowerShell
+1
View File
@@ -65,6 +65,7 @@ jobs:
run: |
mkdir -p site
cp -r target/book/. site/
bash docs/book/seo.sh site # canonical links, robots.txt, sitemap.xml
cp -r dist/web site/app
- uses: actions/configure-pages@v5
id: pages
+69
View File
@@ -0,0 +1,69 @@
# Two quick checks on every pull request (CONTRIBUTING.md, "Sending a change"): no second open PR
# for an issue a lower-numbered one already closes, and the "Changes a default:" line is filled in.
# Neither is a required status check. The logic is in scripts/pr-checks/pr-checks.js (tested in ci.yml).
name: PR checks
on:
# pull_request, never pull_request_target: nothing here checks out or runs the PR's code, and the
# token is read-only for fork PRs. Only scripts/pr-checks from the PR's own merge commit is run.
pull_request:
types: [opened, edited, synchronize, reopened, ready_for_review, labeled, unlabeled]
permissions:
contents: read
pull-requests: read
concurrency:
group: pr-checks-${{ github.event.pull_request.number }}
cancel-in-progress: true
jobs:
duplicate:
name: Duplicate PR check
runs-on: ubuntu-24.04
timeout-minutes: 5
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
sparse-checkout: scripts/pr-checks
- uses: actions/github-script@3a2844b7e9c422d3c10d287c895573f7108da1b3 # v9.0.0
with:
script: |
const checks = require('./scripts/pr-checks/pr-checks.js');
const r = await checks.checkDuplicate({ github, context, core });
core.info(JSON.stringify(r));
defaults:
name: Defaults line check
runs-on: ubuntu-24.04
timeout-minutes: 5
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
sparse-checkout: scripts/pr-checks
- uses: actions/github-script@3a2844b7e9c422d3c10d287c895573f7108da1b3 # v9.0.0
with:
script: |
const checks = require('./scripts/pr-checks/pr-checks.js');
const r = await checks.checkDefaults({ github, context, core });
core.info(JSON.stringify(r));
# Labelling needs write access, which a fork PR's token never has, so it is its own job and best
# effort: a fork PR just doesn't get the `changes-default` label from here.
label:
name: Label changes-default
runs-on: ubuntu-24.04
timeout-minutes: 5
continue-on-error: true
permissions:
contents: read
pull-requests: write
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
sparse-checkout: scripts/pr-checks
- uses: actions/github-script@3a2844b7e9c422d3c10d287c895573f7108da1b3 # v9.0.0
with:
script: |
const checks = require('./scripts/pr-checks/pr-checks.js');
await checks.syncDefaultLabel({ github, context, core });
+189 -8
View File
@@ -4,11 +4,14 @@
# comes from [workspace.package] in Cargo.toml. An agent verifies the artifacts and publishes
# the draft separately; see docs/releasing.md. Tags and pushes to main do not trigger releases.
# At midnight Eastern, changed main commits build and publish a nightly pre-release.
# A version with a suffix (0.2.0-rc.1) is a pre-release. Nothing is signed yet.
# A version with a suffix (0.2.0-rc.1) is a pre-release.
# The macOS app is signed and notarized when the APPLE_* secrets exist. The Windows binaries and
# MSI are Authenticode-signed through SignPath Foundation when the SIGNPATH_API_TOKEN secret exists
# (see the windows job). Nothing else is signed yet.
#
# Linux x86_64, aarch64 AppImage (+ .zsync), .deb, .rpm, .flatpak, .snap, .tar.gz packaging/linux
# FreeBSD x86_64 .tar.gz (built in a FreeBSD VM) packaging/freebsd
# macOS universal .dmg, and the CLI as a .zip packaging/macos
# macOS universal .dmg, and the CLI as a .zip (both archs built in parallel) packaging/macos
# Windows x64, x86, arm64 .msi and a portable .zip; x64 also the plain .exe packaging/windows
# Web a .zip of the static site packaging/web
#
@@ -17,6 +20,8 @@
# releases/latest/download/<name> links in the README keep working across releases.
#
# A dry run: dispatch with draft=false (the default). Only the release branch may create drafts.
# A dry run from any branch also test-signs the Windows files when SIGNPATH_API_TOKEN exists:
# gh workflow run release.yml --ref <branch> -f draft=false [-f signpath_signing_policy=test-signing]
name: Release
on:
@@ -31,6 +36,10 @@ on:
description: "Create/update a draft (release branch only; off: build artifacts only)"
type: boolean
default: false
signpath_signing_policy:
description: "SignPath signing policy for the Windows files (empty: the repository variable, else test-signing)"
type: string
default: ""
permissions:
contents: read
@@ -203,6 +212,8 @@ jobs:
name: Snap ${{ matrix.arch }}
needs: [version, linux]
if: needs.version.outputs.build == 'true'
# The Snap Store hasn't accepted SolidCraft yet, so a snap failure never holds up a release.
continue-on-error: true
# Repackages the Linux job's tarball, like the Flatpak. On 24.04 because the core24 base is
# Ubuntu 24.04, which lets snapcraft build on the runner itself (--destructive-mode).
runs-on: ${{ matrix.runner }}
@@ -293,11 +304,19 @@ jobs:
path: dist/release/*
if-no-files-found: error
macos:
name: macOS universal
# The two halves of the universal binary build in parallel on their own runners (each alone
# took about half of the old single job's 45 minutes); `macos` below joins and packages them.
macos-build:
name: macOS build ${{ matrix.arch }}
needs: version
if: needs.version.outputs.build == 'true'
runs-on: macos-14
strategy:
fail-fast: false
matrix:
include:
- { arch: aarch64, target: aarch64-apple-darwin }
- { arch: x86_64, target: x86_64-apple-darwin }
env:
SOLIDCRAFT_VERSION: ${{ needs.version.outputs.version }}
SOLIDCRAFT_BUILD_DATE: ${{ needs.version.outputs.date }}
@@ -305,12 +324,58 @@ jobs:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: dtolnay/rust-toolchain@stable
with:
targets: aarch64-apple-darwin, x86_64-apple-darwin
targets: ${{ matrix.target }}
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
key: release-macos-universal
- name: Build and package (dmg, CLI zip; the dmg is mounted and checked)
run: packaging/macos/package.sh --arch universal
key: release-macos-${{ matrix.arch }}
- name: Build
run: packaging/macos/package.sh --build-only ${{ matrix.target }}
# Not named release-*: the release job collects every release-* artifact as an asset.
- uses: actions/upload-artifact@cf430e030ddbb5b0abf93d22962f4752f3646cd9 # v7.0.2
with:
name: macos-bin-${{ matrix.arch }}
path: |
target/${{ matrix.target }}/release/solidcraft
target/${{ matrix.target }}/release/solidcraft-cli
target/${{ matrix.target }}/release/solvecraft-cli
if-no-files-found: error
macos:
name: macOS universal
needs: [version, macos-build]
if: needs.version.outputs.build == 'true'
runs-on: macos-14
env:
SOLIDCRAFT_VERSION: ${{ needs.version.outputs.version }}
SOLIDCRAFT_BUILD_DATE: ${{ needs.version.outputs.date }}
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: actions/download-artifact@9000827ccba6bdab643e8b6fd33ac0654aef8333 # v8.0.2
with:
name: macos-bin-aarch64
path: target/aarch64-apple-darwin/release
- uses: actions/download-artifact@9000827ccba6bdab643e8b6fd33ac0654aef8333 # v8.0.2
with:
name: macos-bin-x86_64
path: target/x86_64-apple-darwin/release
- name: Set up Developer ID signing and notarization
# Optional until the APPLE_* secrets exist (docs/releasing.md, "macOS signing"). Without
# them (forks, dry runs) the app keeps its ad-hoc signature and is not notarized.
env:
APPLE_CERTIFICATE_P12: ${{ secrets.APPLE_CERTIFICATE_P12 }}
APPLE_CERTIFICATE_PASSWORD: ${{ secrets.APPLE_CERTIFICATE_PASSWORD }}
APPLE_API_KEY_P8: ${{ secrets.APPLE_API_KEY_P8 }}
APPLE_API_KEY_ID: ${{ secrets.APPLE_API_KEY_ID }}
APPLE_API_ISSUER: ${{ secrets.APPLE_API_ISSUER }}
run: packaging/macos/signing.sh --setup
- name: Join, sign, package and check (dmg, CLI zip; the dmg is mounted and checked)
run: |
# Artifacts don't keep the executable bit.
chmod +x target/*-apple-darwin/release/solidcraft target/*-apple-darwin/release/solidcraft-cli target/*-apple-darwin/release/solvecraft-cli
packaging/macos/package.sh --arch universal --skip-build ${MACOS_SIGN_IDENTITY:+--sign}
- name: Remove the signing keychain and API key
if: always()
run: packaging/macos/signing.sh --cleanup
- uses: actions/upload-artifact@cf430e030ddbb5b0abf93d22962f4752f3646cd9 # v7.0.2
with:
name: release-macos
@@ -321,7 +386,14 @@ jobs:
name: Windows ${{ matrix.arch }}
needs: [version, icons]
if: needs.version.outputs.build == 'true'
# Must stay a GitHub-hosted runner, like every job before it: SignPath's open-source policy
# only signs builds whose jobs all ran on GitHub-hosted runners.
runs-on: windows-latest
# actions: read lets the SignPath action read this job's details and fetch the uploaded
# artifact with GITHUB_TOKEN (the workflow default above grants contents: read only).
permissions:
contents: read
actions: read
strategy:
fail-fast: false
matrix:
@@ -332,6 +404,16 @@ jobs:
- { arch: arm64, target: aarch64-pc-windows-msvc }
env:
SOLIDCRAFT_VERSION: ${{ needs.version.outputs.version }}
# Authenticode signing through SignPath Foundation (docs/releasing.md, "Windows signing").
# Only when the API token secret exists: forks and repositories without it build unsigned,
# exactly as before. `if:` can't read secrets, so the check goes through this variable.
SIGN_WINDOWS: ${{ secrets.SIGNPATH_API_TOKEN != '' }}
# The one switch between the self-signed test certificate (test-signing) and the real one
# (release-signing): a dispatch input, else the SIGNPATH_SIGNING_POLICY repository variable,
# else test-signing.
SIGNPATH_SIGNING_POLICY: ${{ inputs.signpath_signing_policy || vars.SIGNPATH_SIGNING_POLICY || 'test-signing' }}
SIGNPATH_ORGANIZATION_ID: fa603ff4-c702-404b-8588-a524371c7a4e
SIGNPATH_PROJECT_SLUG: solidcraft
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: actions/download-artifact@9000827ccba6bdab643e8b6fd33ac0654aef8333 # v8.0.2
@@ -350,10 +432,109 @@ jobs:
dotnet tool install --global wix --version 5.0.2
wix extension add -g WixToolset.UI.wixext/5.0.2 WixToolset.Util.wixext/5.0.2
- name: Build and package (msi, portable zip)
if: env.SIGN_WINDOWS != 'true'
shell: pwsh
env:
SOLIDCRAFT_ICONS: ${{ github.workspace }}/icons
run: ./packaging/windows/package.ps1 -Arch ${{ matrix.arch }}
# ---- signed path ---------------------------------------------------------------------------
# SignPath's GitHub integration (docs.signpath.io/trusted-build-systems/github): the files go
# up as a workflow artifact, SignPath fetches that artifact itself (so it can verify it came
# from this workflow run), signs it, and the action downloads the signed copy. GitHub stores
# artifacts as zips, so packaging/windows/signpath-artifact-configuration.xml (pasted into the
# SignPath project) describes a zip holding the files at its top level.
# Two rounds: the .exe files first, so the MSI, the portable zip and the plain .exe all carry
# signed binaries; then the MSI built from them.
- name: Build and stage the binaries for signing
if: env.SIGN_WINDOWS == 'true'
shell: pwsh
env:
SOLIDCRAFT_ICONS: ${{ github.workspace }}/icons
run: ./packaging/windows/package.ps1 -Arch ${{ matrix.arch }} -Phase stage
- name: Upload the unsigned binaries
id: unsigned-exes
if: env.SIGN_WINDOWS == 'true'
uses: actions/upload-artifact@cf430e030ddbb5b0abf93d22962f4752f3646cd9 # v7.0.2
with:
name: signpath-unsigned-exes-windows-${{ matrix.arch }}
path: target/windows-package/${{ matrix.arch }}/*.exe
if-no-files-found: error
retention-days: 3
- name: Sign the binaries (SignPath, ${{ env.SIGNPATH_SIGNING_POLICY }})
if: env.SIGN_WINDOWS == 'true'
uses: signpath/github-action-submit-signing-request@f6d04783b4569d051e0c80105fe66e82819d0092 # v3.0
with:
api-token: ${{ secrets.SIGNPATH_API_TOKEN }}
organization-id: ${{ env.SIGNPATH_ORGANIZATION_ID }}
project-slug: ${{ env.SIGNPATH_PROJECT_SLUG }}
signing-policy-slug: ${{ env.SIGNPATH_SIGNING_POLICY }}
github-artifact-id: ${{ steps.unsigned-exes.outputs.artifact-id }}
wait-for-completion: true
# release-signing requests wait for a person to approve them in SignPath; give that an
# hour instead of the default 10 minutes. test-signing requests finish in seconds.
wait-for-completion-timeout-in-seconds: 3600
output-artifact-directory: target/windows-package/signed-exes-${{ matrix.arch }}
- name: Put the signed binaries in place
if: env.SIGN_WINDOWS == 'true'
shell: pwsh
run: |
$ErrorActionPreference = 'Stop'
$stage = "target/windows-package/${{ matrix.arch }}"
foreach ($exe in 'solidcraft.exe', 'solidcraft-cli.exe', 'solvecraft-cli.exe') {
$signed = "target/windows-package/signed-exes-${{ matrix.arch }}/$exe"
# The artifact configuration matches each file optionally, so check that every file
# actually came back signed rather than trusting the request's success.
$sig = Get-AuthenticodeSignature $signed
if (-not $sig.SignerCertificate) { throw "$exe came back from SignPath without a signature ($($sig.Status))" }
# The test certificate is self-signed, so Status is not Valid until release-signing.
Write-Output "$exe signed by $($sig.SignerCertificate.Subject) (status: $($sig.Status))"
Copy-Item -Force $signed "$stage/$exe"
}
- name: Package the signed binaries (msi, portable zip)
if: env.SIGN_WINDOWS == 'true'
shell: pwsh
env:
SOLIDCRAFT_ICONS: ${{ github.workspace }}/icons
run: ./packaging/windows/package.ps1 -Arch ${{ matrix.arch }} -Phase package
- name: Upload the unsigned MSI
id: unsigned-msi
if: env.SIGN_WINDOWS == 'true'
uses: actions/upload-artifact@cf430e030ddbb5b0abf93d22962f4752f3646cd9 # v7.0.2
with:
name: signpath-unsigned-msi-windows-${{ matrix.arch }}
path: dist/release/*.msi
if-no-files-found: error
retention-days: 3
- name: Sign the MSI (SignPath, ${{ env.SIGNPATH_SIGNING_POLICY }})
if: env.SIGN_WINDOWS == 'true'
uses: signpath/github-action-submit-signing-request@f6d04783b4569d051e0c80105fe66e82819d0092 # v3.0
with:
api-token: ${{ secrets.SIGNPATH_API_TOKEN }}
organization-id: ${{ env.SIGNPATH_ORGANIZATION_ID }}
project-slug: ${{ env.SIGNPATH_PROJECT_SLUG }}
signing-policy-slug: ${{ env.SIGNPATH_SIGNING_POLICY }}
github-artifact-id: ${{ steps.unsigned-msi.outputs.artifact-id }}
wait-for-completion: true
wait-for-completion-timeout-in-seconds: 3600
output-artifact-directory: target/windows-package/signed-msi-${{ matrix.arch }}
- name: Put the signed MSI in place
if: env.SIGN_WINDOWS == 'true'
shell: pwsh
run: |
$ErrorActionPreference = 'Stop'
$msi = Get-Item "dist/release/*.msi"
$signed = "target/windows-package/signed-msi-${{ matrix.arch }}/$($msi.Name)"
$sig = Get-AuthenticodeSignature $signed
if (-not $sig.SignerCertificate) { throw "$($msi.Name) came back from SignPath without a signature ($($sig.Status))" }
Write-Output "$($msi.Name) signed by $($sig.SignerCertificate.Subject) (status: $($sig.Status))"
Copy-Item -Force $signed $msi.FullName
"Windows ${{ matrix.arch }}: Authenticode-signed through SignPath (policy $env:SIGNPATH_SIGNING_POLICY, $($sig.SignerCertificate.Subject))." >> $env:GITHUB_STEP_SUMMARY
- name: Note the unsigned build
if: env.SIGN_WINDOWS != 'true'
shell: pwsh
run: '"Windows ${{ matrix.arch }}: unsigned (no SIGNPATH_API_TOKEN secret)." >> $env:GITHUB_STEP_SUMMARY'
- uses: actions/upload-artifact@cf430e030ddbb5b0abf93d22962f4752f3646cd9 # v7.0.2
with:
name: release-windows-${{ matrix.arch }}
+5
View File
@@ -7,6 +7,11 @@
/.claude/worktrees/
/target-snapshot
__pycache__/
.vscode/
# cargo-mutants output (docs/mutation-testing.md)
mutants.out*/
# external corpus downloads (cargo xtask external-corpus, #1397): fetched at test time,
# hash-pinned in tests/external-corpus.toml; never commit case data
/corpus/
+44 -212
View File
@@ -1,216 +1,48 @@
# SolidCraft — instructions for agents
# SolidCraft: instructions for agents
SolidCraft is a clean-room, open-source, pure-Rust parametric 3D CAD application:
sketches with a constraint solver, a parametric timeline of features, a B-rep
kernel, and a desktop UI that agents can drive. Projects published by
[storytold](https://github.com/storytold) can serve as references for implementation conventions.
Any code adapted from other projects (MIT OR Apache-2.0) is noted in ATTRIBUTION.md.
SolidCraft is a clean-room, pure-Rust parametric 3D CAD app (sketch solver, feature timeline, B-rep kernel, an egui UI that agents drive). This file is a router: the hard rules, then the skill to read for your task. Humans: CONTRIBUTING.md.
## Product name
SolidCraft everywhere: crates `solidcraft-*`, binaries `solidcraft` and `solidcraft-cli`,
`.solidcraft` designs, the `solidcraft/N` format tag, `SOLIDCRAFT_*` environment variables,
settings and recovery folders, the MCP server name, docs, CI and packaging. The old name
survives only in the explicit compatibility shims listed in `docs/compatibility.md`; don't add
new uses of it anywhere else. Public docs/web/Flatpak deployments use project Pages
`/solidcraft/`; do not add permanent old-name Pages aliases.
## Start here
Work: ROADMAP.md, "Where help is wanted most" in CONTRIBUTING.md, issues labelled `help wanted`, `good first issue`, `needs-triage`; architecture in `docs/architecture.md`. Act when the code, docs and rules settle a question; ask only when it changes what users see. Local `plan/` notes are optional.
## Start every session here
1. Read `plan/STATUS.md` (current milestone, next task), then the task in `plan/execution-plan.md`
and the relevant `plan/architecture.md` section.
2. Kernel and library decisions: `plan/adr/0001-geometry-kernel.md` (what we may depend on, what
is rejected for licence reasons).
3. Follow the autonomous operation protocol (`plan/execution-plan.md` §6). Don't stop to ask
unless it lists the decision as the owner's.
## Hard rules (what enforces each)
- Independent: never copy another product's code, icons, text or templates; never drive or take data from commercial CAD. `skills/solidcraft-ground-rules/SKILL.md`.
- No GPL/LGPL/AGPL code, not even reading it (OpenCASCADE, FreeCAD, SolveSpace, CadQuery, LibreCAD, QCAD): `cargo xtask licences --check`.
- Every asset is original or openly licensed with a row in ATTRIBUTION.md; read `assets/AGENTS.md` before icon work: `cargo xtask assets`, `cargo xtask icons`.
- Never crash: no unwrap/expect/panic/unsafe in non-test code (unsafe allowlist in crash-safety), errors are `Result`, input is hostile: clippy `-D warnings`, `hostile_params_never_panic`.
- Everything is a command and programmatic calls never open dialogs: `skills/solidcraft-commands/SKILL.md`.
- Layering (geom, sketch/kernel/render, doc, io, engine, ui-egui, apps); only `crates/kernel` uses truck: `cargo xtask layers`.
- One outer UI container, one camera path (`navigation::handle`), colours from theme tokens: `cargo xtask ui-containers`.
- Application code is Rust only and builds for wasm: `cargo xtask wasm`, `cargo xtask web-offline-test`.
- The product name is SolidCraft; the old name lives only in `docs/compatibility.md`.
- Sorted lists (message catalogs, `mod` lines, languages) stay sorted: `cargo xtask lists`. Never edit generated files (`docs/features.md`, `THIRD-PARTY-LICENSES.txt`) in a PR.
- A design-format change is ONE new file in `crates/doc/src/format/pending/`: `scripts/test-format-pending.sh`.
- A command has input and output schemas (will become required; `schema/unconverted.txt` only shrinks): `skills/solidcraft-commands/SKILL.md`.
- New UI strings go in `assets/locales/pending/<slug>.json`, ATTRIBUTION rows in `attribution/pending/<slug>.md`: `cargo xtask lists`.
- A changed default keeps the old behaviour behind a preference and fills the PR's `Changes a default:` line, and no second PR for an issue a lower-numbered one closes: `pr-checks.yml`.
- A regression test goes in the area's existing test file, never a per-bug file (#3226).
- Look at open PRs first, claim with a draft PR (lowest number wins), one topic per PR, never force-push `main`, no pushes just to catch up with `main`: `skills/solidcraft-contributing/SKILL.md`.
- Show observable changes with real screenshots or a recording, captured yourself.
- Run `cargo xtask ci` before every commit, without switching branches while it runs. `cargo xtask skills` keeps this file and `skills/` honest.
`plan/` is gitignored (local only).
## Never crash
People trust SolidCraft with their designs; a crash loses their work. **This outranks feature work.**
- **No panics in non-test code:** no `unwrap()`, `expect()`, `panic!`, `unreachable!`, `todo!`,
`unimplemented!`; no `unsafe` (`unsafe_code = "forbid"`). The exceptions, in the app crate and in
`crates/threedx-client` (which deny it instead), have no safe API: the macOS-only
`crates/threedx-client/src/macos.rs` (loads the 3Dconnexion driver's client framework at run time
and calls through its function pointers), two functions in
`apps/solidcraft/src/open_documents.rs` (macOS hands Finder files only to an Objective-C
method), the Windows-only `apps/solidcraft/src/native_crash.rs` (the exception filter that
records crashes inside native code such as graphics drivers), the Windows-only
`apps/solidcraft/src/native_frame.rs` (the window procedure that answers the resize-border hit
test of the window without OS decorations) and the Windows-only
`apps/solidcraft/src/space_mouse/windows_hid.rs` (asks Plug and Play which HID interfaces are 3D
mice, so no other device is sent anything).
- **Errors are `Result<T, E>`** through the crate's error type and `?`. An unfinished feature
returns an error ("not supported yet: …"); it never panics.
- **Input-derived numbers are hostile** (command parameters, design files, control-channel
input): `get()` not `[i]`, finite checks, caps on sizes and loop counts.
- **Third-party kernel calls are guarded:** everything that calls `truck` goes through
`solidcraft_kernel::guard`, which turns a panic into `KernelError::Internal`.
- **Last-resort guard:** `Session::execute` runs every command under `catch_unwind`; an escaped
panic restores the design and reports `EngineError::Internal`.
- **Crash reports:** the desktop app writes every panic and every unclean exit to a local crash folder,
with the design and the commands that reproduce it (`solidcraft_engine::crash`, docs/crash-reports.md).
When someone says the app crashed, look there first: `solidcraft-cli crashes`, `crashes show <id>`,
`crashes replay <id>` (or the `diagnostics.crash_reports` command / MCP `crash_reports` tool).
- **Prove it:** every crash fix lands with a regression test (see `hostile_params_never_panic`); a
crash report's `design.solidcraft` + `replay.json` is the test's starting point.
- **Where tests go:** a regression test goes into the existing test file for its area (booleans, blends,
shell, sweep, STEP, naming…), never a new file named after the bug (#3226).
- Every production crate root carries
`#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]`.
## Non-negotiables
- **Independent.** SolidCraft is independent. Behaviour is designed from public documentation,
general CAD conventions and user feedback. Reference tests use analytic values and open-source
tools. Never copy another product's code, icons, artwork, help text, tooltips, templates or
materials. File formats come from public specifications.
- **No commercial CAD products.** Agents must not drive, script, automate or extract data from
commercial CAD products (Fusion, SolidWorks, Onshape, …) for this project: no test data,
measurements, command lists, ids or files produced with them.
- **Never read, copy or link GPL/LGPL/AGPL code**: OpenCASCADE, FreeCAD (incl. planegcs),
SolveSpace, CadQuery/OCP, LibreCAD, QCAD — don't even read their sources. (`tools/freecad-oracle/`
runs FreeCAD as a separate program through its public scripting API to compute reference values;
nothing from FreeCAD is linked, vendored or shipped.) The sketch solver and the blend
operations are our own.
- **Assets — absolutely essential.** SolidCraft contains **no iconography, images, fonts or
artwork from commercial CAD products — ever.** Command icons are the original SVG masters in
`assets/icons/ui/design/svg/`, compiled through `crates/ui-egui/src/icon_svg.rs`.
**Before any icon, icon assignment or media edit, read `assets/AGENTS.md`,
`assets/icons/ui/AGENTS.md` and `assets/icons/ui/STYLE_GUIDE.md`.** Use the canonical
bases and named finished references there; never invent a parallel icon style. Any file asset must be original or openly licensed and **must have a row in ATTRIBUTION.md**
(`cargo xtask assets` enforces it). Screenshots of commercial CAD software are never committed.
Breaking this rule is the most serious mistake you can make in this repo.
- **Everything is a command.** User-visible behaviour = a command in `crates/engine/src/cmd/*`
(`CommandSpec`: id = our own dotted, lower-case id `<area>.<thing>[.<variant>]` such as
`solid.extrude` or `sketch.rectangle.two_point`, never another product's command id; label;
toolbar tab and panel; icon; shortcut; params doc; `enabled`; JSON `run`) + tests. The toolbar,
dialogs, sketch tools, palette, scripts, CLI and control channel all reach the same commands.
- **Programmatic calls never open dialogs.** `engine.execute` runs the JSON form; only toolbar
clicks (`ui.start`) start interactive tools and dialogs, which then run commands.
- **Layering** is enforced by `cargo xtask layers`: L0 `geom` → L1 `sketch`, `kernel`, `render`
→ L2 `doc` → L3 `io` → L4 `engine` → L5 `ui-egui` → apps. Nothing below L5 depends on
egui/eframe/winit/wgpu/rfd. **The UI crate is swappable.** Only `crates/kernel` may use `truck`.
- **The UI is thin**: panels read engine state and act through `app.run(id, params)` /
`app.start(id)`. Colours come from `theme::Tokens`.
- **One outer UI container**: all panels, floating sheets, menus, overlays and platform UI
windows use `ui_kit::Container` (directly or through `Panel`, `Window`, `Confirm`, `Menu`).
Declare the semantic `Surface`; workspace panels use its shared layout policy and chrome.
System/report windows use `ui_kit::Window`; its low-level host builder is kit-private.
Do not construct raw egui hosts, outer popup/window frames or shadows in feature modules.
`cargo xtask ui-containers` recursively checks source/examples in all current and future crates
and apps. It runs in the fast repository CI job and `cargo xtask ci`, with no caller allowances.
See `docs/ui-container-audit.md` for the inventory and legitimate content/native exceptions.
- **One set of camera controls**: every page or canvas with a camera (viewport, Render
preview, future flat pattern or drawing pages) calls `navigation::handle` with its `NavCaps`
(orbit off for flat 2D pages). New canvases must use `navigation::handle`; never hand-roll
camera input (a test rejects it).
- **Application code is Rust only.** Units are millimetres and radians internally; Z is up.
Local asset authoring, lint and review tools use Python 3.11+ as documented in
`assets/AGENTS.md`; Python is not an application runtime dependency. The application exception is
JavaScript the browser requires: the service worker `apps/solidcraft-web/sw.js` (browsers only
run service workers as JavaScript) and the small inline scripts in `apps/solidcraft-web/index.html`.
Keep them minimal; `cargo xtask web-offline-test` covers the service worker.
- **Quality gates** before every commit: `cargo xtask ci` (fmt, clippy -D warnings, tests,
assets, layers). Commit after every feature arc that builds.
- **Publishing**: the repository is github.com/tangency-labs/solidcraft. Changes land through
**pull requests** and the **merge queue**: push a branch and open a PR. The heavy CI jobs start
when a maintainer adds `approved-for-ci` after reviewing the code. Approved PRs go into the queue
with `gh pr merge N -R tangency-labs/solidcraft --squash --auto`; the queue runs the full suite
on each group before it lands on `main`. Keep each PR to one topic and one issue, and never
force-push `main`. Never commit `plan/`, build dirs (`target*/`) or generated reference data;
check `git ls-files` before pushing.
- **Never break wasm**: everything below the apps must build for `wasm32-unknown-unknown`
(`cargo xtask wasm`, part of `cargo xtask ci`).
## Showing and following through on changes
- Help reviewers see what is broken or changed. For observable CAD, UI or model behavior,
issues and PRs must include actual descriptive screenshots or a short recording from a
small reproduction. This includes kernel, geometry, assembly and backend changes whose
effects can be shown in the app. Coding agents should run the app and capture this evidence
themselves; do not ask a human for evidence the agent can produce. Show the actual failure
or result, preferably before and after, with brief reproduction steps, expected/actual
behavior and annotations that point out the relevant detail.
- Flowcharts and Mermaid diagrams cannot substitute for screenshots or recordings of visible
behavior. Use diagrams for architectural reasoning when actual screenshots cannot illustrate
the point. Changes with no useful observable behavior do not need screenshot or video evidence.
- Use a small public-safe example and check for private designs, paths, account details or
other sensitive content before sharing. Attach media to the issue/PR or link to an accessible
recording; do not commit generated screenshots or videos just to provide review evidence.
- Throughout the work and before handoff, check the relevant PR's merge status. Don't push to
an open PR only to catch up with `main` (no merge of `main`, no Update branch, no rebase for
that alone): every push restarts the whole CI run, and `main`'s own run catches what lands in
between, to be fixed forward. When you push a change anyway, or GitHub reports a conflict,
rebase onto the latest `main` (push your own branch with `--force-with-lease`); never merge
`main` into a PR. Resolve conflicts without discarding others' work; never force-push `main`.
Don't re-run CI on an unchanged commit: a real failure fails again. Re-run only a job that
runner trouble cancelled, with "Re-run failed jobs". Report the PR state you checked and any
conflicts resolved. If a PR remains open, keep monitoring it while the task is active and
make its pending status clear at handoff; do not claim it merged without checking.
## Before you start: look at what is already open
- Work with an authenticated GitHub CLI (`gh auth status`) and `git`; the checks below need both.
- Pull the whole list, not one search: `gh pr list -R tangency-labs/solidcraft --state open --limit 500`
(drafts included) and `gh issue list -R tangency-labs/solidcraft --state open --limit 500`. Look for
work on the same issue, the same feature under another number, and PRs that change the files
you are about to change (`gh pr list ... --json number,title,files`).
- If someone already has it, comment on their PR or issue instead of opening a second one. Two
PRs for one change can't both land, and one of them is wasted work and CI.
## Claim = a draft PR
- Before working on issue #N, check nobody has it: `gh pr list -R tangency-labs/solidcraft --state open --search "#N"`.
- If none, branch from the latest `origin/main`, `git commit --allow-empty -m "claim: #N"`, push,
and open a **draft** PR titled `<summary> (#N)` right away. **The lowest-numbered open PR for an
issue wins**; if yours lost, close it. Opening the PR is the claim: the bot assigns you and
labels the issue `in progress` (or says on your PR who holds it). Reference `#N` in the PR title
so the bot can find it. Don't claim by editing files; comment `/claim` on the issue only to stake
a claim before you have a branch.
- Push work in progress at least daily. A draft with no pushes for 72 hours may be taken over:
comment on it first, then open your own claim (you may start from its branch).
This takeover policy is separate from the bot's automatic cleanup deadlines in CONTRIBUTING.md.
- On a shared build machine, check the load before a big build (`cut -d' ' -f1 /proc/loadavg`)
and wait while it is over 24; build with `nice`.
## Design file format
A change that saves something new in a design adds ONE file, `crates/doc/src/format/pending/<name>.rs`
(a `//!` note, and `pub fn step` if older designs must be rewritten). Never edit `FORMAT`,
`JSON_STEPS`, the history in `format.rs`, another change's file or a `v<N>/` folder: the build
works out the number (the next one while anything is pending), and the release folds pending
changes into `v<N>/` with `scripts/fold-format-pending.sh`. See CONTRIBUTING.md.
## Application releases
Development pushes are not application releases. Follow `docs/releasing.md` when asked to
prepare or ship a release: choose the version from the actual changes, update Cargo.toml and
Cargo.lock, pass the quality gates, advance `release` without force-pushing, and verify the
resulting draft and its artifacts. When shipping is authorized, publish that verified draft
and confirm its tag and downstream deployment. Do not auto-release every push to `main`, infer
version bumps solely from commit prefixes, overwrite published versions, or push release tags
before the draft is verified.
## Running and looking at the app
- `cargo run --release -p solidcraft -- --sample --control PORT` (sample design + control channel).
Pick a free port. Without a display, run it under `Xvfb :99` with `DISPLAY=:99`.
- Drive it with JSON lines on `127.0.0.1:PORT` (see `docs/control-protocol.md`). The first
request on a connection carries the launch's token as `"token"`: read it from
`~/.local/share/solidcraft/control/PORT.token`, or start the app with
`SOLIDCRAFT_CONTROL_TOKEN=$(openssl rand -hex 32)` and send that.
- `{"id":1,"method":"engine.execute","params":{"command":"solid.extrude","params":{"distance":20}}}`
- `{"id":2,"method":"ui.start","params":{"command":"sketch.create"}}` then `ui.click {x, y}`
- `{"id":3,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}` then read the PNG.
- **For UI work, look at the result** (screenshot, read the PNG). Without a window use
`ui.render` or `solidcraft-cli snapshot`.
- Headless: `solidcraft-cli run script.json --out part.step`, `solidcraft-cli eval design.solidcraft`,
`solidcraft-cli snapshot script.json --out shot.png`, `solidcraft-cli commands`.
- Reference tests: `cargo xtask oracle` replays `tests/oracle/*/recipe.json` and compares with
each case's `expected.json` (analytic or FreeCAD values; writes `docs/oracle.md`). Expected
values never come from a commercial CAD product.
- Build with `CARGO_TARGET_DIR=<repo>/target`. Windows: `cargo xwin build --release --target x86_64-pc-windows-msvc -p solidcraft`.
## Roadmap
`ROADMAP.md` (committed) tracks status, milestones and estimates. Update it whenever a
milestone task lands. `docs/features.md` (SolidCraft's commands by area, from the registry) and
`THIRD-PARTY-LICENSES.txt` are regenerated on `main` after each merge by the Generated files
workflow; never regenerate them in a PR.
## Lists many PRs add to
Keep them conflict-free (CONTRIBUTING.md, "Lists many changes add to"): message catalogs sorted
(`cargo xtask lists --fix`), `mod` lines in their sorted group, the language list English first
then by id, generated files left to `main`, and a design-format change as one new file.
## Working on X: read the skill first
| Working on | Read |
|---|---|
| A PR, a claim, review, CI or evidence | `skills/solidcraft-contributing/SKILL.md` |
| Licences, assets, clean-room, the name | `skills/solidcraft-ground-rules/SKILL.md` |
| Non-test Rust, hostile input, a crash report | `skills/solidcraft-crash-safety/SKILL.md` |
| A command, a crate boundary | `skills/solidcraft-commands/SKILL.md` |
| A dialog, panel, camera, icon, colour | `skills/solidcraft-ui/SKILL.md` |
| Labels, messages, translations | `skills/solidcraft-ui-text/SKILL.md` |
| Saving something new in a design, import, export | `skills/solidcraft-file-formats/SKILL.md` |
| Preferences, a changed default | `skills/solidcraft-preferences/SKILL.md` |
| Writing or running tests | `skills/solidcraft-tests/SKILL.md` |
| Slow work, the window thread, wasm | `skills/solidcraft-performance/SKILL.md` |
| Releases, installers, packages | `skills/solidcraft-packaging/SKILL.md` |
| Running the app, control channel, MCP tools | `skills/solidcraft-agent-tools/SKILL.md` |
| Building a part over MCP | `skills/solidcraft-modeling/SKILL.md` |
| Changing an existing design | `skills/solidcraft-editing/SKILL.md` |
| A bug report, a crash, a wrong result | `skills/solidcraft-reporting/SKILL.md` |
| Checking, porting, designs in git | `skills/solidcraft-checking/SKILL.md` |
| Assemblies, joints, motion | `skills/solidcraft-mechanisms/SKILL.md` |
>>>>>>> 4a3e0772a (Agents: AGENTS.md becomes a router to focused skills, with a staleness check (Refs #6439))
+505 -11
View File
@@ -14,8 +14,33 @@ Editable drawing code, native projects and shipped exports are collected under `
| File | Author | Source | Licence |
|---|---|---|---|
| assets/render/catalog/capabilities.json | SolidCraft contributors | Byte-identical runtime export of docs/render-materials/capabilities.json; generated and checked by tools/render-library/generate.py | MIT OR Apache-2.0 |
| assets/render/catalog/environments.json | SolidCraft contributors | Byte-identical runtime export of docs/render-materials/environments.json; generated and checked by tools/render-library/generate.py | MIT OR Apache-2.0 |
| assets/render/catalog/lighting.json | SolidCraft contributors | Byte-identical runtime export of docs/render-materials/lighting.json; generated and checked by tools/render-library/generate.py | MIT OR Apache-2.0 |
| assets/render/catalog/materials.json | SolidCraft contributors | Byte-identical runtime export of docs/render-materials/materials.json; generated and checked by tools/render-library/generate.py | MIT OR Apache-2.0 |
| assets/render/catalog/quality-presets.json | SolidCraft contributors | Byte-identical runtime export of docs/render-materials/quality-presets.json; generated and checked by tools/render-library/generate.py | MIT OR Apache-2.0 |
| assets/render/catalog/scene-presets.json | SolidCraft contributors | Byte-identical runtime export of docs/render-materials/scene-presets.json; generated and checked by tools/render-library/generate.py | MIT OR Apache-2.0 |
| examples/chebyshev-motion-trace.json | SolidCraft contributors | Original parametric Chebyshev lambda mechanism and associative-trace demo, constructed from analytic circle intersections; classical link proportions documented at https://doi.org/10.1002/rcs.70095; no external CAD geometry or artwork | MIT OR Apache-2.0 |
| examples/material-card.json | SolidCraft contributors | original analytic box and explicitly synthetic engineering card; invented illustrative constants, no external material dataset | MIT OR Apache-2.0 |
| examples/studio/author_sweep.py | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/author_scene.py | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/materials.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-exploded-sweep.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-exploded-render.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-exploded.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/stage1-sweep.json | SolidCraft contributors | original tangent circular-arc CAD cyclorama; no external assets | MIT OR Apache-2.0 |
| examples/studio/stage1.json | SolidCraft contributors | original editable CAD studio scene; no imported geometry or external image assets | MIT OR Apache-2.0 |
| examples/studio/stage1-render.json | SolidCraft contributors | original studio camera and lighting parameters | MIT OR Apache-2.0 |
| examples/render-studio.json | SolidCraft contributors | original procedural box/cylinder enclosure script for the integrated Render workspace | MIT OR Apache-2.0 |
| examples/render-opaque-studio.json | SolidCraft contributors | original procedural sphere study varying opaque metal fraction and roughness independently; no external assets or engineering data | MIT OR Apache-2.0 |
| crates/gpu/src/path/denoise.wgsl | SolidCraft contributors | original bounded edge-aware a-trous spatial filter; GPU2 donor d710e31, no external shader source | MIT OR Apache-2.0 |
| crates/gpu/src/path/denoise_guides.wgsl | SolidCraft contributors | original deterministic centre-ray material and geometry guide pass; GPU2 donor d710e31, no external shader source | MIT OR Apache-2.0 |
| crates/gpu/src/path/shadows.wgsl | SolidCraft contributors | original bounded area, sun and environment visibility transport; GPU2 donor d710e31, no external shader source | MIT OR Apache-2.0 |
| crates/gpu/src/path/textures.wgsl | SolidCraft contributors | original planar colour and normal map sampling; GPU2 donor d710e31, no external shader source | MIT OR Apache-2.0 |
| assets/appearances/starter_pack.rs | SolidCraft contributors | original illustrative optical recipes, authored scalar values and future procedural resource descriptors; no measured or external material dataset | MIT OR Apache-2.0 |
| examples/material-finishes.json | SolidCraft contributors | original procedural sphere study of six illustrative opaque finishes with generic material densities; no external assets or measured optical data | MIT OR Apache-2.0 |
| examples/render-path-studio.json | SolidCraft contributors | original procedural opaque enclosure, teal insert and metal fasteners for progressive rendering; no imported models | MIT OR Apache-2.0 |
| crates/gpu/src/path/path.wgsl | SolidCraft contributors | original software BVH traversal and path integration using the existing SolidCraft surface/studio equations; no external shader source | MIT OR Apache-2.0 |
| crates/gpu/src/pbr.rs | SolidCraft contributors | original WGSL translation of SolidCraft's opaque surface and fixed studio reference, embedded as Rust source; no external shader code | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/icon.json | SolidCraft contributors | approved Icon Composer composition and appearance settings for the original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/Assets/02-grid.svg | SolidCraft contributors | original perspective grid with elliptical radial alpha, exported from VectorCraft | MIT OR Apache-2.0 |
@@ -24,10 +49,12 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/icons/app/macos/exports/Assets.car | SolidCraft contributors | Apple actool compilation of assets/icons/app/macos/source/SolidCraft.icon for macOS; contains original artwork only | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/source/icon.vectorcraft | SolidCraft contributors | retained editable historical VectorCraft source, with named face and background layers; redundant exports retired | MIT OR Apache-2.0 |
| assets/icons/app/macos/exports/icon.icns | SolidCraft contributors | macOS fallback compiled by Apple's actool from the approved assets/icons/app/macos/source/SolidCraft.icon composition | MIT OR Apache-2.0 |
| docs/screenshots/class-a-blend.png | SolidCraft contributors | screenshot of SolidCraft itself: two boxes bridged by `surface.blend` (a 40x10 sheet, `solidcraft-cli snapshot` of plan/evidence script ev_blend) | MIT OR Apache-2.0 |
| docs/screenshots/class-a-crown.png | SolidCraft contributors | screenshot of SolidCraft itself: a patch crowned with `surface.patch crown=0.3` over a saddle rim (`solidcraft-cli snapshot`) | MIT OR Apache-2.0 |
| docs/screenshots/class-a-boundary.png | SolidCraft contributors | screenshot of SolidCraft itself: a patch through two sketch lines built by `surface.boundary` with `crown: 0.4` (`solidcraft-cli snapshot`) | MIT OR Apache-2.0 |
| docs/screenshots/sample-plate.png | SolidCraft contributors | screenshot of SolidCraft itself (`solidcraft --sample`) | MIT OR Apache-2.0 |
| assets/models/test_boat.bin | 3DBenchy.com | 3DBenchy.com | Public Domain |
| assets/models/make_test_boat.py | SolidCraft contributors | original script that packs a model into the compact file above | MIT OR Apache-2.0 |
| docs/screenshots/class-a-blend.png | SolidCraft contributors | screenshot of SolidCraft itself: a 24 mm and a 10 mm box bridged by a `surface.blend` sheet (G1 at both edges), rendered by the app's `ui.render` in the dark theme with examples/demo/class_a_shots.py | MIT OR Apache-2.0 |
| docs/screenshots/class-a-crown.png | SolidCraft contributors | screenshot of SolidCraft itself: a patch crowned with `surface.patch crown=0.3` over a skew four-line rim, rendered by the app's `ui.render` in the dark theme with examples/demo/class_a_shots.py | MIT OR Apache-2.0 |
| docs/screenshots/class-a-boundary.png | SolidCraft contributors | screenshot of SolidCraft itself: a surface through two 3D sketch splines built by `surface.boundary`, rendered by the app's `ui.render` in the dark theme with examples/demo/class_a_shots.py | MIT OR Apache-2.0 |
| docs/screenshots/sample-plate.png | SolidCraft contributors | screenshot of SolidCraft 0.22.1 itself (`solidcraft --sample`, default dark theme, 1600x1000) | MIT OR Apache-2.0 |
| assets/samples/exports/0.png | SolidCraft contributors | original Sample Plate from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
| assets/samples/exports/1.png | SolidCraft contributors | original Sheet Metal Bracket from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
| assets/samples/exports/2.png | SolidCraft contributors | original Hinge Assembly from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
@@ -35,10 +62,10 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/samples/exports/4.png | SolidCraft contributors | original Bolted Flange from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
| assets/samples/exports/5.png | SolidCraft contributors | original Vent Plate from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
| assets/samples/exports/scripts.json | SolidCraft contributors | SHA-256 fingerprints of the original sample scripts, generated with the shipped thumbnails | MIT OR Apache-2.0 |
| docs/screenshots/demo-0.8.gif | SolidCraft contributors | original screen recording of the actual SolidCraft 0.8 English desktop UI modelling an original Raspberry Pi 4 case (no logos or branding; the engraved text is set in the system's DejaVu Sans Bold), generated with examples/demo/record_ui.sh and its original animated pointer overlay (9× playback) | MIT OR Apache-2.0 |
| docs/screenshots/demo-0.8.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.8 English desktop UI modelling an original Raspberry Pi 4 case (no logos or branding; the engraved text is set in the system's DejaVu Sans Bold), generated with examples/demo/record_ui.sh and its original animated pointer overlay (9× playback) | MIT OR Apache-2.0 |
| docs/screenshots/rover-build.gif | 0xlillith (model); SolidCraft contributors (recording) | screen recording of the actual SolidCraft desktop UI replaying the timeline of the SELENE rover (`Rover-recorded.solidcraft` from https://github.com/0xlillith/solidcraft-rover, an original model by 0xlillith built through SolidCraft MCP); the model's lettering follows Ubuntu Light outlines (Canonical Ltd., Ubuntu Font Licence 1.0, as noted in that repository); the emblem is the SolidCraft project icon (2× playback) | MIT OR Apache-2.0 |
| docs/screenshots/rover-build.mp4 | 0xlillith (model); SolidCraft contributors (recording) | screen recording of the actual SolidCraft desktop UI replaying the timeline of the SELENE rover (`Rover-recorded.solidcraft` from https://github.com/0xlillith/solidcraft-rover, an original model by 0xlillith built through SolidCraft MCP); the model's lettering follows Ubuntu Light outlines (Canonical Ltd., Ubuntu Font Licence 1.0, as noted in that repository); the emblem is the SolidCraft project icon | MIT OR Apache-2.0 |
| docs/screenshots/demo.gif | SolidCraft contributors | original screen recording of the actual SolidCraft 0.22.1 English desktop UI (default dark theme, software renderer) modelling an original Raspberry Pi 4 case (no logos or branding; the engraved text is set in the system's DejaVu Sans Bold), generated with examples/demo/record_ui.sh and its original animated pointer overlay (6× playback, idle pauses cut) | MIT OR Apache-2.0 |
| docs/screenshots/demo.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.22.1 English desktop UI (default dark theme, software renderer) modelling an original Raspberry Pi 4 case (no logos or branding; the engraved text is set in the system's DejaVu Sans Bold), generated with examples/demo/record_ui.sh and its original animated pointer overlay (6× playback, idle pauses cut) | MIT OR Apache-2.0 |
| docs/screenshots/rover-build.gif | 0xlillith (model); SolidCraft contributors (recording) | screen recording of the actual SolidCraft 0.22.1 desktop UI (default dark theme, software renderer) replaying the timeline of the SELENE rover (`Rover-recorded.solidcraft` from https://github.com/0xlillith/solidcraft-rover, an original model by 0xlillith built through SolidCraft MCP); the model's lettering follows Ubuntu Light outlines (Canonical Ltd., Ubuntu Font Licence 1.0, as noted in that repository); the emblem is the SolidCraft project icon (15× playback, idle pauses cut, constant-rate camera orbit) | MIT OR Apache-2.0 |
| docs/screenshots/rover-build.mp4 | 0xlillith (model); SolidCraft contributors (recording) | screen recording of the actual SolidCraft 0.22.1 desktop UI (default dark theme, software renderer) replaying the timeline of the SELENE rover (`Rover-recorded.solidcraft` from https://github.com/0xlillith/solidcraft-rover, an original model by 0xlillith built through SolidCraft MCP); the model's lettering follows Ubuntu Light outlines (Canonical Ltd., Ubuntu Font Licence 1.0, as noted in that repository); the emblem is the SolidCraft project icon | MIT OR Apache-2.0 |
| docs/design/ux-redesign/model-floating.png | SolidCraft contributors | original UX mockup (Model tab, floating layout) rendered from an HTML mockup that uses the original Technical Accent icon set; no third-party artwork, and not a screenshot of any other CAD product | MIT OR Apache-2.0 |
| docs/design/ux-redesign/model-compact.png | SolidCraft contributors | original UX mockup (Model tab, compact docked layout) rendered from an HTML mockup that uses the original Technical Accent icon set; no third-party artwork, and not a screenshot of any other CAD product | MIT OR Apache-2.0 |
| docs/design/ux-redesign/sketch.png | SolidCraft contributors | original UX mockup (Sketch tab) rendered from an HTML mockup that uses the original Technical Accent icon set; no third-party artwork, and not a screenshot of any other CAD product | MIT OR Apache-2.0 |
@@ -74,6 +101,7 @@ Editable drawing code, native projects and shipped exports are collected under `
| tests/step-conformance/tiny_pin.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/torus_ring_nurbs.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/washer.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-regressions/rod_doubled_edge.step | SolidCraft contributors | written by SolidCraft from the commands of #4598 (a bored rod moved 100 mm and exported); import regression fixture | MIT OR Apache-2.0 |
| tests/oracle/17-loft/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/17-loft/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/23-bracket-multifeature/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/23-bracket-multifeature/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/28-blind-pocket-fillets/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/28-blind-pocket-fillets/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
@@ -95,6 +123,7 @@ Editable drawing code, native projects and shipped exports are collected under `
| tests/oracle/63-hinge-knuckle/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/63-hinge-knuckle/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/65-sketch-gear-tooth/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/65-sketch-gear-tooth/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| assets/appearances/library.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/appearances/opaque_finishes.rs | SolidCraft contributors | original illustrative opaque finish values; no external dataset, textures or measured engineering data | MIT OR Apache-2.0 |
| assets/fonts/biz-udp-gothic/OFL.txt | The BIZ UDGothic Project Authors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/ibm-plex-mono/OFL.txt | IBM Corp. | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/ibm-plex-sans/OFL.txt | IBM Corp. | Unmodified accompanying font licence | SIL OFL 1.1 |
@@ -107,7 +136,7 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/icons/app/linux/exports/hicolor/48x48/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/512x512/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/64x64/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/app_icon.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/app_icon.rs | SolidCraft contributors | Original SolidCraft drawing code: the borderless mark, drawn from the faces and gradients of assets/icons/app/macos/source/SolidCraft.icon/Assets/03-solid-blue-cutout.svg | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/windows_ico.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/app/windows/exports/solidcraft-executable.ico | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/windows/exports/solidcraft.ico | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
@@ -129,6 +158,7 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/locales/ja.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/ko.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/ms.json | A.Hakim (a-hakim) | Malay translation of the English message catalog | MIT OR Apache-2.0 |
| assets/locales/nb.json | SolidCraft contributors | Original Norwegian Bokmål translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/nl.json | SolidCraft contributors | Original Dutch translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/pl.json | cyryllo | Polish translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/ru.json | Alex Pro (del000) | Russian translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
@@ -144,6 +174,10 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/platforms/linux/ai.storyteller.solidcraft.desktop | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/linux/ai.storyteller.solidcraft.metainfo.xml.in | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/linux/ai.storyteller.solidcraft.mime.xml | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/macos/dmg/background.tiff | SolidCraft contributors | original disk image window background (blueprint sheet: grid, double border, circles, centre lines, leader arrow, title block) drawn by assets/platforms/macos/dmg/make_background.py in IBM Plex Sans/Mono; 1x and 2x representations | MIT OR Apache-2.0 |
| assets/platforms/macos/dmg/make_background.py | SolidCraft contributors | authoring script that draws the disk image background (Pillow); not part of any build | MIT OR Apache-2.0 |
| assets/platforms/macos/dmg/layout.json | SolidCraft contributors | disk image window size, icon size and icon positions shared by the background script and settings.py | MIT OR Apache-2.0 |
| assets/platforms/macos/dmg/settings.py | SolidCraft contributors | dmgbuild settings (MIT, https://github.com/dmgbuild/dmgbuild) for the SolidCraft disk image; original settings, no dmgbuild code copied | MIT OR Apache-2.0 |
| assets/platforms/macos/Info.plist.in | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/macos/README.txt | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/windows/solidcraft.en-us.wxl | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
@@ -170,6 +204,8 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/styles/ui/themes/graphite.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/nosferatu.json | SolidCraft contributors | original SolidCraft theme file adapting the colours of a published palette (Dracula by Zeno Rocha and the Dracula Theme contributors, https://github.com/dracula/dracula-theme, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/catppuccin-mocha.json | SolidCraft contributors | original SolidCraft theme file adapting the colours of a published palette (Catppuccin by the Catppuccin organisation, https://github.com/catppuccin/catppuccin, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/okibi.json | SolidCraft contributors (Kai Evans) | original SolidCraft theme file mapping SolidCraft's UI colours to the Okibi palette (dark) of the Okibi design system by Kai Evans (https://kaievns.github.io/okibi-akiri-design-system-spec/) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/akari.json | SolidCraft contributors (Kai Evans) | original SolidCraft theme file mapping SolidCraft's UI colours to the Akari palette (light) of the Okibi design system by Kai Evans (https://kaievns.github.io/okibi-akiri-design-system-spec/) | MIT OR Apache-2.0 |
| assets/styles/web/loading-logo.svg | SolidCraft contributors | Animation of the SolidCraft mark, built from the paths and gradients of assets/icons/app/macos/source/SolidCraft.icon/Assets/03-solid-blue-cutout.svg; original animation | MIT OR Apache-2.0 |
| assets/styles/web/loading.css | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| crates/io/src/native_cad/fixtures/block.FCStd | SolidCraft contributors | original 10 × 20 × 30 mm test box saved by FreeCAD 1.1.4 run as an external program (`make_block_fcstd.py` beside it); no third-party geometry | MIT OR Apache-2.0 |
@@ -252,6 +288,8 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/icons/ui/design/svg/model/circle_tt.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/circle_ttt.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/coil.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/colored_components.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/colored_components_off.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/combine.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/component.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/compute.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
@@ -342,6 +380,7 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/icons/ui/design/svg/flat/stop.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/shield.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/status_recovery.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/frame_member.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/placeholder.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane_angle.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
@@ -483,6 +522,11 @@ Editable drawing code, native projects and shipped exports are collected under `
| docs/book/src/og.png | SolidCraft contributors | copy of assets/branding/web/source/og.png staged by cargo xtask book (gitignored) | MIT OR Apache-2.0 |
| docs/sponsors/blacksmith-ci-powered.png | Blacksmith (blacksmith.sh) | "CI powered by Blacksmith" sponsor banner supplied by Blacksmith for the sponsorship credit; used only to credit the sponsor, not part of the application | © Blacksmith, used with permission |
| assets/icons/ui/design/svg/model/path_flange.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| docs/book/src/generated/hem.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/hem.json`; gitignored), original sheet metal demonstration | MIT OR Apache-2.0 |
| docs/book/scripts/hem.json | SolidCraft contributors | original parametric recipe for an 80 × 50 mm sheet with an 8 mm returned edge, authored for the command guide | MIT OR Apache-2.0 |
| assets/styles/ui/themes/clay.json | SolidCraft contributors | original SolidCraft theme file (Clay, light): warm paper palette chosen for SolidCraft | MIT OR Apache-2.0 |
| assets/styles/ui/themes/clay-dark.json | SolidCraft contributors | original SolidCraft theme file (Clay Dark): warm charcoal palette chosen for SolidCraft | MIT OR Apache-2.0 |
## Code adapted from sibling projects
@@ -525,9 +569,9 @@ crates/engine/src/tests/gltf_import.rs); no third-party models are committed.
## FreeCAD and Rhino import library
FreeCAD `.FCStd` and Rhino `.3dm` files are read with [cadmpeg](https://github.com/cadmpeg/cadmpeg)
0.6.1 (Apache-2.0), linked as the crates `cadmpeg-core`, `cadmpeg-ir`, `cadmpeg-registry`,
0.6.3 (Apache-2.0), linked as the crates `cadmpeg-core`, `cadmpeg-ir`, `cadmpeg-registry`,
`cadmpeg-container`, `cadmpeg-codec-freecad`, `cadmpeg-codec-rhino` and `cadmpeg-codec-step`
in native builds (`crates/io/src/native_cad.rs`). Only those open-format codecs are built: no
in native and browser builds (`crates/io/src/native_cad.rs`). Only those open-format codecs are built: no
default features, so cadmpeg's codecs for commercial CAD formats and its ShapeManager/ACIS
codec are not compiled in. Its licence text is in THIRD-PARTY-LICENSES.txt; no code from it is
copied into SolidCraft.
@@ -560,3 +604,453 @@ A frame whose meshes the GPU refuses to stage (device lost or out of memory) is
skipped with a warning instead of panicking (#1469).
Paint callbacks are prepared only after a drawable is acquired, so a skipped
surface frame cannot strand cached meshes without their GPU initialization.
## Runtime studio lighting mathematics
`crates/gpu/src/path/path.wgsl` implements the power-heuristic estimator from the
mathematical description in [PBRT fourth edition, section 13.4](https://pbr-book.org/4ed/Light_Transport_I_Surface_Reflection/A_Better_Path_Tracer).
No PBRT code or assets were copied. `crates/render/src/job/lighting.rs` evaluates
[Krzysztof Narkowicz's published 2016 ACES rational fit](https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/)
using its published coefficients (author licenses the fit under CC0/MIT).
These original implementations are under SolidCraft's MIT OR Apache-2.0 licence.
## Original coffee framing variant
| File | Author | Provenance | Licence |
|---|---|---|---|
| examples/studio/author_coffee_framing.py | SolidCraft contributors | original editable composition, camera and documentation; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-framing.json | SolidCraft contributors | original editable composition, camera and documentation; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-framing-sweep.json | SolidCraft contributors | original editable composition, camera and documentation; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-framing-render.json | SolidCraft contributors | original editable composition, camera and documentation; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-framing.md | SolidCraft contributors | original editable composition, camera and documentation; no external assets | MIT OR Apache-2.0 |
## Original cylindrical coffee housing variant
| File | Author | Provenance | Licence |
|---|---|---|---|
| examples/studio/author_coffee_cylinder.py | SolidCraft contributors | original parametric cylindrical CAD construction and editable command recipes; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-cylinder.json | SolidCraft contributors | original cylindrical housing on the original exploded coffee composition; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-cylinder-sweep.json | SolidCraft contributors | original cylindrical housing and continuous CAD cyclorama; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-cylinder-render.json | SolidCraft contributors | original camera, studio lighting and optical settings retained from the framing variant | MIT OR Apache-2.0 |
| examples/studio/coffee-cylinder.md | SolidCraft contributors | original dimensional recipe, provenance and validation limitations | MIT OR Apache-2.0 |
## Runtime environment sampling
`crates/render/src/lighting/environment.rs` and the environment/sun portions of
`crates/gpu/src/path/path.wgsl` are original SolidCraft implementations of
solid-angle importance sampling and MIS, informed by the mathematical description
in [PBRT fourth edition, sections 12.5](https://pbr-book.org/4ed/Light_Sources/Infinite_Area_Lights)
and [13.4](https://pbr-book.org/4ed/Light_Transport_I_Surface_Reflection/A_Better_Path_Tracer).
The procedural gradient and inline RGBE test fixtures are original mathematical
colours, not downloaded imagery. No third-party environment images or shader code
are included. Licence: MIT OR Apache-2.0.
## Original tumbler showcase assets
The CAD room, tumblers, window opening, wood/weave patterns and RGBE sky below
are original SolidCraft contributor work. No third-party scene, photograph, HDRI,
texture, or AI-generated artwork was used. Python authoring sources are included.
All listed files use the repository MIT OR Apache-2.0 licence.
| File | Source / author | Use | License |
| --- | --- | --- | --- |
| examples/studio/author_showcase.py | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/author_tumblers.py | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/textures/ATTRIBUTION.md | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/textures/author_textures.py | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/textures/environment-manifest.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/textures/manifest.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-hdr-textures-blocked-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-hdr-textures-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-materials.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-sun-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-sun-textures-blocked-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-sun-textures-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-sun.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-textures-blocked-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-textures-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
The original studio generators produce local ignored PNG maps and an RGBE gradient.
Generated image bytes are not source assets; their authorship, licences and expected
hashes are documented under `examples/studio/textures`. Rendered evidence belongs
on the results branch. No photographs, scans or external image assets are included.
## Additional render and showcase resources
| File | Author | Source | Licence |
|---|---|---|---|
| assets/render/starter/tools/check_all.py | SolidCraft contributors | original read-only authored/native resource validation orchestration and evidence receipts | MIT OR Apache-2.0 |
| assets/render/starter/tools/test_check_all.py | SolidCraft contributors | original validation-runner regression fixtures and subprocess tests | MIT OR Apache-2.0 |
| assets/render/starter/tools/requirements.txt | SolidCraft contributors | pinned offline authoring tool requirements; no application dependency changes | MIT OR Apache-2.0 |
| crates/render/examples/validate_starter.rs | SolidCraft contributors | original native resource conformance checker using public SolidCraft decoding, normalization, sampling and mip APIs | MIT OR Apache-2.0 |
| .gitattributes | SolidCraft contributors | original canonical line-ending policy for the existing runtime icon-discovery manifest; no artwork or icon-assignment changes | MIT OR Apache-2.0 |
| assets/render/.gitattributes | SolidCraft contributors | original canonical line-ending policy for SHA-256-pinned renderer authoring resources | MIT OR Apache-2.0 |
| docs/render-materials/.gitattributes | SolidCraft contributors | original canonical line-ending policy for SHA-256-pinned renderer authoring resources | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/assembly-bench-soft.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/automotive-turntable.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/black-metal-strips.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/cnc-overhead.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/esd-bench-neutral.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/fdm-neutral-inspection.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/garage-door.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/hangar-skylight.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/home-workbench.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/makerspace-worklights.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/mechanical-bay.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/neutral-comparison.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/neutral-side-softbox.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/paint-inspection-bands.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/printed-part-photo.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/rework-offset-strips.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/robot-led-editorial.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/showroom-ribbons.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/spacecraft-clean-bay.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/sun-free-overcast.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/vacuum-black.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/warm-table-window.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/white-enveloping-studio.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/exports/woodshop-window.hdr | SolidCraft contributors | original analytic relative-radiance HDR export; recipe, linear-sRGB primaries and SHA-256 in assets/render/starter/environments/manifest.json; not measured photometry | MIT OR Apache-2.0 |
| assets/render/starter/environments/manifest.json | SolidCraft contributors | original clean-room renderer resource recipe or manifest; authored/unbound scope and source receipts in assets/render/starter/README.md | MIT OR Apache-2.0 |
| assets/render/starter/environments/source/recipes.json | SolidCraft contributors | original clean-room renderer resource recipe or manifest; authored/unbound scope and source receipts in assets/render/starter/README.md | MIT OR Apache-2.0 |
| assets/render/starter/lighting/exports/rigs.json | SolidCraft contributors | original clean-room renderer resource recipe or manifest; authored/unbound scope and source receipts in assets/render/starter/README.md | MIT OR Apache-2.0 |
| assets/render/starter/lighting/recipe.json | SolidCraft contributors | original clean-room renderer resource recipe or manifest; authored/unbound scope and source receipts in assets/render/starter/README.md | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-001/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-001/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-001/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-001/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-001/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-002/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-002/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-002/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-002/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-002/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-003/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-003/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-003/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-003/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-003/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-004/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-004/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-004/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-004/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-004/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-005/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-005/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-005/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-005/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-005/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-006/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-006/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-006/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-006/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-006/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-007/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-007/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-007/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-007/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-007/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-008/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-008/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-008/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-008/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-008/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-009/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-009/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-009/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-009/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-009/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-010/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-010/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-010/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-010/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-010/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-011/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-011/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-011/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-011/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-011/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-012/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-012/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-012/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-012/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-012/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-013/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-013/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-013/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-013/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-013/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-014/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-014/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-014/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-014/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-014/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-015/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-015/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-015/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-015/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-015/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-016/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-016/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-016/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-016/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-016/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-017/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-017/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-017/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-017/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-017/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-018/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-018/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-018/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-018/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-018/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-019/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-019/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-019/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-019/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-019/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-020/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-020/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-020/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-020/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-020/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-021/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-021/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-021/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-021/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-021/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-022/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-022/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-022/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-022/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-022/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-023/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-023/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-023/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-023/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-023/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-024/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-024/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-024/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-024/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-024/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-025/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-025/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-025/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-025/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-025/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-026/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-026/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-026/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-026/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-026/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-027/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-027/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-027/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-027/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-027/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-028/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-028/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-028/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-028/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-028/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-029/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-029/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-029/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-029/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-029/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-030/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-030/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-030/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-030/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-030/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-031/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-031/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-031/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-031/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-031/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-032/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-032/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-032/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-032/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-032/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-033/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-033/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-033/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-033/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-033/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-034/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-034/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-034/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-034/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-034/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-035/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-035/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-035/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-035/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-035/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-036/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-036/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-036/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-036/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-036/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-037/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-037/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-037/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-037/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-037/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-038/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-038/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-038/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-038/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-038/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-039/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-039/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-039/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-039/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-039/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-040/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-040/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-040/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-040/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-040/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-041/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-041/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-041/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-041/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-041/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-042/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-042/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-042/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-042/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-042/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-043/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-043/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-043/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-043/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-043/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-044/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-044/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-044/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-044/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-044/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-045/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-045/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-045/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-045/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-045/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-046/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-046/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-046/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-046/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-046/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-047/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-047/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-047/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-047/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-047/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-048/base_color.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-048/height.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-048/metallic.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-048/normal_open_gl.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/exports/SURF-048/roughness.png | SolidCraft contributors | original deterministic periodic PBR map export; recipe, role, scale and SHA-256 in assets/render/starter/materials/manifest.json; not measured material data | MIT OR Apache-2.0 |
| assets/render/starter/materials/manifest.json | SolidCraft contributors | original clean-room renderer resource recipe or manifest; authored/unbound scope and source receipts in assets/render/starter/README.md | MIT OR Apache-2.0 |
| assets/render/starter/materials/source/recipes.json | SolidCraft contributors | original clean-room renderer resource recipe or manifest; authored/unbound scope and source receipts in assets/render/starter/README.md | MIT OR Apache-2.0 |
| assets/render/starter/pack.json | SolidCraft contributors | original clean-room renderer resource recipe or manifest; authored/unbound scope and source receipts in assets/render/starter/README.md | MIT OR Apache-2.0 |
| assets/render/starter/tools/environments.py | SolidCraft contributors | original clean-room offline resource authoring, numerical verification or validation tool; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/starter/tools/lighting.py | SolidCraft contributors | original clean-room offline resource authoring, numerical verification or validation tool; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/starter/tools/materials.py | SolidCraft contributors | original clean-room offline resource authoring, numerical verification or validation tool; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/starter/tools/test_environments.py | SolidCraft contributors | original clean-room offline resource authoring, numerical verification or validation tool; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/starter/tools/test_lighting.py | SolidCraft contributors | original clean-room offline resource authoring, numerical verification or validation tool; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/starter/tools/test_materials.py | SolidCraft contributors | original clean-room offline resource authoring, numerical verification or validation tool; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/starter/tools/validate_pack.py | SolidCraft contributors | original clean-room offline resource authoring, numerical verification or validation tool; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/selene/licenses/UFL.txt | Canonical Ltd. | exact Ubuntu Font Licence 1.0 notice retained from https://github.com/0xlillith/solidcraft-rover/blob/b32437915372d32b71419dc8f5143fe22ff1e869/UFL.txt for the modelled Ubuntu Light lettering | Ubuntu Font Licence 1.0 |
| assets/render/selene/materials/appearance-pack.json | SolidCraft contributors | original clean-room English appearance authoring data: 48 illustrative opaque PBR projections with separate advanced target specifications; no measured dataset or external assets | MIT OR Apache-2.0 |
| assets/render/selene/materials/appearance-swatches.json | SolidCraft contributors | original analytic command script for 48 opaque box swatches and a support base, derived only from the adjacent original appearance pack; no external artwork or engineering properties | MIT OR Apache-2.0 |
| assets/render/selene/models/SELENE-functional.solidcraft | SolidCraft contributors (native enhancements); 0xlillith (original rover); SychPL / Mateusz Sych (supplied showcase assembly); Canonical Ltd. (lettering outlines) | native-command derivative of the unchanged author-supplied source, with original bearing, suspension, gripper, electronics and presentation work; source and final hashes in assets/render/selene/SOURCE.md and VALIDATION.md | Model and showcase contributions: MIT OR Apache-2.0 (explicit SychPL grant https://github.com/tangency-labs/solidcraft/pull/5494#issuecomment-6375788360); lettering: Ubuntu Font Licence 1.0, notice retained in assets/render/selene/licenses/UFL.txt |
| assets/render/selene/motion/interference-pairs.json | SolidCraft contributors | original authored exact-body pair selection for bounded native clearance checks on the functional SELENE derivative; not a generated collision result | MIT OR Apache-2.0 |
| assets/render/selene/motion/mechanism-acceptance.json | SolidCraft contributors | original kinematic acceptance criteria, inspected source-container bindings and analytic planning checks from cited public SolidCraft documentation and the admitted native source; derivative runtime acceptance is recorded separately | MIT OR Apache-2.0 |
| assets/render/selene/motion/preflight-commands.json | SolidCraft contributors | original read-only inventory script using existing project commands; no source-model selectors or state mutations | MIT OR Apache-2.0 |
| assets/render/selene/motion/sample-sequence.json | SolidCraft contributors | original future lunar sampling and sealed-vial dynamics state specification; no simulation or physical calibration result | MIT OR Apache-2.0 |
| assets/render/selene/scenes/roles.json | SolidCraft contributors | original semantic role and candidate-material authoring specification for the prepared SELENE demo; no native geometry or external assets bundled | MIT OR Apache-2.0 |
| assets/render/selene/scenes/shots.json | SolidCraft contributors | original shot, framing and staged-sequence authoring specification for the prepared SELENE demo; no render or simulation result claimed | MIT OR Apache-2.0 |
| assets/render/selene/scenes/stages.json | SolidCraft contributors | original stage composition and light-ownership authoring specification derived from the project render catalog; scientific context linked in scenes/README.md | MIT OR Apache-2.0 |
| assets/render/selene/source-lock.json | SolidCraft contributors | original source-admission metadata and public-reference inventory pinning the supplied improved SELENE native file; original-model and font notices preserved in SOURCE.md | MIT OR Apache-2.0 |
| assets/render/selene/source/SELENE-showcase.solidcraft | 0xlillith (original rover); SychPL / Mateusz Sych (showcase assembly and helpers); SolidCraft contributors (emblem); Canonical Ltd. (lettering outlines) | unchanged author-published native file from https://github.com/SychPL/solidcraft/blob/32ec1720447e3fcc6bb6cc53a63fb5b39cfa21b9/SELENE-showcase.solidcraft; source hash and license evidence in assets/render/selene/SOURCE.md | Model and showcase contributions: MIT OR Apache-2.0 (explicit SychPL grant https://github.com/tangency-labs/solidcraft/pull/5494#issuecomment-6375788360); lettering: Ubuntu Font Licence 1.0, notice retained in assets/render/selene/licenses/UFL.txt |
| assets/render/selene/tools/bearings.py | SolidCraft contributors | original native-command authoring of grooved bearings, rolling-element kinematics, clamp hubs and arm/head clearances; analytic geometry, no copied CAD source | MIT OR Apache-2.0 |
| assets/render/selene/tools/build.py | SolidCraft contributors | original Python development tool for pinned-source native command replay, staged checkpoints, command-trace and geometry health checks; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/selene/tools/electronics.py | SolidCraft contributors | original native-command Raspberry Pi 5 visual reconstruction using public manufacturer mechanical dimensions; original package envelopes and connector internals, no manufacturer CAD or artwork copied | MIT OR Apache-2.0 |
| assets/render/selene/tools/export_views.py | SolidCraft contributors | original native MCP preview export tool for three reusable showcase views; changes only transient visibility and cameras and verifies the source master hash | MIT OR Apache-2.0 |
| assets/render/selene/tools/finishes.py | SolidCraft contributors | original native physical-material proxy and opaque PBR assignment generator preserving the supplied rover palette | MIT OR Apache-2.0 |
| assets/render/selene/tools/mechanisms.py | SolidCraft contributors | original native-command gripper sleeves, pads, wheel ownership, joint limits and inspection studies with independent analytic suspension relation | MIT OR Apache-2.0 |
| assets/render/selene/tools/prepare.py | SolidCraft contributors | original Python development tool for bounded native-container inspection and reviewed opaque body-assignment preparation; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/selene/tools/presentation.py | SolidCraft contributors | original native-command browser organization, camera/render setups and closed sample-vial glass preparation | MIT OR Apache-2.0 |
| assets/render/selene/tools/suspension.py | SolidCraft contributors | original native-command trailing-arm suspension, telescoping coilover loops, plain bushings, carrier gussets and local motion clearances derived from the admitted rover geometry; independent analytic pin-distance relation, no copied external CAD | MIT OR Apache-2.0 |
| assets/render/selene/tools/validate_native.py | SolidCraft contributors | original bounded native MCP verification tool for sampled SELENE kinematics, independent analytic follower and world-coordinate checks, optional exact-name interference pairs and unchanged input hashes; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/selene/tools/validate_prepared.py | SolidCraft contributors | original Python development validator for prepared SELENE resources, source status, references, hashes and command projections; no application runtime dependency | MIT OR Apache-2.0 |
| assets/render/selene/tools/yaw_supports.py | SolidCraft contributors | original native-command plain yaw journals, flanged brass thrust bushings, recessed axial retaining pins and mounting-head clearances derived from the admitted rover geometry; no copied external CAD | MIT OR Apache-2.0 |
| assets/render/selene/ui/demo-flow.json | SolidCraft contributors | original progressive-disclosure UI integration specification for the existing Render workspace; no copied UI artwork or runtime registration | MIT OR Apache-2.0 |
| docs/render-materials/baseline-setup-commands.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/capabilities.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/environment-presets.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/environments.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/lighting.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/lunar-physics-fixtures.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/materials.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/provenance.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/quality-presets.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/roadmap.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/scene-presets.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/selene-bindings.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/simulation-requirements.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/studio-presets.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/ui-integration.json | SolidCraft contributors | original English UI integration specification and exact source-revision mappings from SolidCraft's own implemented shell, UI kit and accepted icons; no copied artwork or runtime registration | MIT OR Apache-2.0 |
| docs/render-materials/ux.json | SolidCraft contributors | original clean-room English catalog, preset or analytic planning data; external references documented in docs/render-materials/SOURCES.md; no external assets bundled | MIT OR Apache-2.0 |
| docs/render-materials/validate_catalog.py | SolidCraft contributors | original Python development validator for catalog references, preset composition and analytic specification fixtures; no application runtime dependency | MIT OR Apache-2.0 |
### Built-in render resource adapters (personal integration batch, 2026-10-22)
The original adapters in `crates/engine/src/cmd/render/library.rs`, the generated lookup `library_data.rs` and its generator `tools/render-library/generate.py` project the already attributed starter and SELENE resources without replacing their bytes or authoring manifests. The added scalar texture channels, explicit color/V conventions and immutable-source/GPU-payload sharing are original contributor work under MIT OR Apache-2.0. No external code, commercial CAD data or new third-party imagery was imported. Source metadata and the original authoring attribution remain authoritative; pending runtime acceptance is not a photometric or engineering qualification.
## Physical reference resource additions
| File | Author | Source | Licence |
|---|---|---|---|
| assets/render/physical/bindings.json | SolidCraft contributors | original physical-reference curation, associations or derived schema-1 export; per-fact public sources retained without relicensing their publications | MIT OR Apache-2.0 |
| assets/render/physical/exports/coverage.json | SolidCraft contributors | original physical-reference curation, associations or derived schema-1 export; per-fact public sources retained without relicensing their publications | MIT OR Apache-2.0 |
| assets/render/physical/exports/native-cards.json | SolidCraft contributors | original physical-reference curation, associations or derived schema-1 export; per-fact public sources retained without relicensing their publications | MIT OR Apache-2.0 |
| assets/render/physical/profiles.json | SolidCraft contributors | original physical-reference curation, associations or derived schema-1 export; per-fact public sources retained without relicensing their publications | MIT OR Apache-2.0 |
| assets/render/physical/quantities.json | SolidCraft contributors | original physical-reference curation, associations or derived schema-1 export; per-fact public sources retained without relicensing their publications | MIT OR Apache-2.0 |
| assets/render/physical/sources.json | SolidCraft contributors | original physical-reference curation, associations or derived schema-1 export; per-fact public sources retained without relicensing their publications | MIT OR Apache-2.0 |
| assets/render/physical/tools/check_physical.py | SolidCraft contributors | original offline physical-reference validation and projection tool | MIT OR Apache-2.0 |
| assets/render/physical/tools/physical.py | SolidCraft contributors | original offline physical-reference validation and projection tool | MIT OR Apache-2.0 |
| assets/render/physical/tools/test_physical.py | SolidCraft contributors | original offline physical-reference validation and projection tool | MIT OR Apache-2.0 |
| assets/render/physical/tools/export_library.py | SolidCraft contributors | original explicit reference-library planner and native no-loss export verifier; no external code | MIT OR Apache-2.0 |
| assets/render/physical/tools/test_export_library.py | SolidCraft contributors | original regressions for native capability refusal, source identity and physical-card preservation | MIT OR Apache-2.0 |
| tools/render-library/selene_studio.py | SolidCraft contributors | original bounded native MCP studio orchestration with pinned editable master, explicit GPU policy and request/export receipts; no generated model or image substitutes | MIT OR Apache-2.0 |
| tools/render-library/selene_recipe.py | SolidCraft contributors | original full-detail SELENE material/light composition and analytic camera fit; unchanged pinned native master, no external imagery or measured optical dataset | MIT OR Apache-2.0 |
| tools/render-library/test_selene_recipe.py | SolidCraft contributors | original independent projection, scaling, nonmutation and input-refusal fixtures for the SELENE studio recipe | MIT OR Apache-2.0 |
| assets/render/selene/scenes/studio-hero.json | SolidCraft contributors | original executable render intent and verified provenance for the selected native SELENE studio showcase; authored RGB appearance and relative light units, not measured optics or simulation results | MIT OR Apache-2.0 |
| tools/render-library/publish_selene.py | SolidCraft contributors | original bounded native-frame publication checks for explicit visual review, source identity, resource hashes, PNG CRCs and scanline limits; copies completed native bytes without image synthesis or resampling | MIT OR Apache-2.0 |
| tools/render-library/test_publish_selene.py | SolidCraft contributors | original tiny analytic PNG fixtures for source-size, CRC, expansion, dimensions and explicit-publication-consent regressions | MIT OR Apache-2.0 |
| tools/render-library/package_selene.py | SolidCraft contributors | original byte-preserving packaging of the reviewed native SELENE PNG, public provenance and checksums; bounded resource/PNG verification, no fonts, executables or new render execution | MIT OR Apache-2.0 |
| .github/workflows/selene-showcase.yml | SolidCraft contributors | original read-only artifact-delivery workflow for the reviewed native SELENE export; existing pinned repository actions, no compilation, package installation, secret use or renderer claims | MIT OR Apache-2.0 |
| tools/render-library/verify_linear_master.py | SolidCraft contributors | original independent validation driver for native linear EXR output using the official OpenEXR Python reader as an external test oracle; no codec implementation copied or production dependency added | MIT OR Apache-2.0 |
## Aging, effects and backgrounds showcase, 2026-10-23
| File | Author | Source | Licence |
|---|---|---|---|
| tools/render-showcase/instrument.py | SolidCraft contributors | original native-scene authoring, checksum-verified editorial assembly or bounded delivery tool; no third-party source or font binary copied | MIT OR Apache-2.0 |
| tools/render-showcase/compose.py | SolidCraft contributors | original native-scene authoring, checksum-verified editorial assembly or bounded delivery tool; no third-party source or font binary copied | MIT OR Apache-2.0 |
| tools/render-showcase/package.py | SolidCraft contributors | original native-scene authoring, checksum-verified editorial assembly or bounded delivery tool; no third-party source or font binary copied | MIT OR Apache-2.0 |
| distribution/SolidCraft-Render-Showcase.zip | SolidCraft contributors and the explicitly credited original model/UI/resource authors | byte-verified selected collaborator package of reviewed native media, editable sample, recipes and public provenance; contained attribution and existing SELENE lettering notices retained; no fonts or executable binaries | MIT OR Apache-2.0 for new contributions; referenced original notices retained |
| distribution/SolidCraft-Render-Showcase.json | SolidCraft contributors | original verified delivery archive manifest with exact SHA-256, member count and bounded scope | MIT OR Apache-2.0 |
+38 -6
View File
@@ -1,8 +1,10 @@
# Contributing to SolidCraft
Agents: start from the router in [AGENTS.md](AGENTS.md), which points to a short skill in [`skills/`](skills/README.md) for each kind of work. This page stays the full human guide.
SolidCraft is an open-source parametric 3D CAD app written in pure Rust.
You sketch on a plane, constrain the sketch, turn profiles into solids, and
change a parameter to watch the timeline rebuild. It runs as a desktop app (Windows, Linux), in
change a parameter to watch the timeline rebuild. It runs as a desktop app (Windows, macOS, Linux), in
the browser (wasm + WebGPU/WebGL2), headless from a CLI, and as an MCP server that AI agents can
model with.
@@ -11,7 +13,7 @@ build it, how the code is laid out, the few rules that aren't negotiable, and wh
needed most.
Before choosing a task, check the [command inventory](docs/features.md) and
[roadmap](ROADMAP.md) for implemented capabilities and current priorities.
[roadmap](docs/roadmap-detail.md) for implemented capabilities and current priorities.
Questions, ideas or want to say what you're working on? Join the [Discord](https://discord.gg/FtU4NQNVDH).
@@ -130,7 +132,9 @@ The [architecture page](docs/architecture.md) has the layer table. The short ver
- Every call into truck goes through `solidcraft_kernel::guard`.
- Every crash fix comes with a regression test.
5. **Everything is a command, with a test.** A new feature means a `CommandSpec` in
`crates/engine/src/cmd/`, engine tests that measure the result (volume, area,
`crates/engine/src/cmd/` with input and output schemas (see
[Adding a command](docs/book/src/dev/commands.md#adding-a-command); a test warns about a
command without them, and will fail it once required), engine tests that measure the result (volume, area,
face/edge/vertex counts against a value you can derive), and for UI work a scenario (below).
6. **One set of camera controls.** Every page or canvas that shows a view (the modelling
viewport, the Render preview, and any new page such as a flat pattern or drawing) calls
@@ -186,8 +190,16 @@ no LTO, and debug assertions off (truck has debug-only assertions that reject va
builds several times faster than `--release`. If a test fails only in a plain debug build, say so
in the PR. `cargo xtask test` builds the tests with it and then runs every test binary at once
(`cargo test` runs them one after another); arguments after `--` go to each binary, e.g.
`cargo xtask test -- shell`. Tests run beside each other on a busy machine, so a test must not
depend on wall-clock timing.
`cargo xtask test -- shell`. Set `SOLIDCRAFT_TEST_JOBS` to a positive integer to opt into a
shared bound on top-level test/side commands for `cargo xtask test` and `cargo xtask ci`.
For example, `SOLIDCRAFT_TEST_JOBS=2` allows two commands at once; the sequential wasm/doc
worker consumes one of those slots. Every binary and side check still runs after failures.
Without the variable the existing concurrency is unchanged. With it set, each test binary
inherits `RUST_TEST_THREADS` and `ACTION_MATRIX_JOBS` of `max(1, cpus / jobs)` — the machine's
parallelism shared between the binaries in flight — unless you set either one explicitly;
explicit caller overrides always win. Cargo's build-job setting remains an independent caller
override; this limit does not change test filters, timeouts or baselines.
Tests run beside each other on a busy machine, so a test must not depend on wall-clock timing.
**Ready pull requests test what they touch.** CI maps changed files to workspace packages and
runs Clippy, the test build and tests for those and their dependents. The
@@ -268,12 +280,18 @@ and a fresh CI run:
and the Lists workflow) fails on an unsorted catalog or an id that appears twice.
- **`mod` lines**: one per line, in the sorted group they belong to (`cargo fmt` keeps each group
sorted). Add a new module into the existing group, not as a new group at the end.
- **Commands without schemas** (`crates/engine/src/schema/unconverted.txt`): sorted, one id per
line, and it only shrinks. Converting a command removes its line; a new command is never added
to it.
- **Languages** (`crates/ui-egui/src/i18n.rs`): one per line, English first, then by id (a test
checks it).
- **Generated files**: `THIRD-PARTY-LICENSES.txt` and `docs/features.md` are rewritten on `main`
after each merge by the Generated files workflow (`cargo xtask licences`, `cargo xtask
features`). Don't regenerate or edit them in a pull request.
- **Design format**: one file per change, never an edit to a shared number (above).
- **New UI strings and attribution rows**: one new file per change, `assets/locales/pending/<slug>.json`
and `attribution/pending/<slug>.md`, instead of editing the catalogs or the ATTRIBUTION.md table;
`cargo xtask fold-pending` folds them on `main` (see the README in each folder).
## Sending a change
@@ -325,6 +343,16 @@ Changes with no useful observable behavior do not need screenshot or video evide
small example without private designs or sensitive details; attach the media or link to an
accessible recording rather than committing generated review artifacts.
To show a picture without committing it, attach the media to the PR (it goes to the PR's own
attachment storage and renders inline in the comment). A gist is the better home for a log or
another text file, and you link it; a gist does not render a picture inline. The review artifacts
stay out of the diff that way, and nothing has to be pushed to a branch of its own.
Attaching works in the browser for anyone who can comment: drag the file into a comment on the
pull request. A command-line agent without a browser session usually cannot attach a file (the
upload needs write access to this repository). Say so in the pull request, and the person running
the agent or a maintainer can attach it.
Keep an eye on your PR's status, but don't push to it only to catch up with `main` (no merge of
`main`, no Update branch button, no rebase for that alone): every push restarts the whole CI
run for everyone waiting behind it, and `main`'s own run catches what lands in between. When you
@@ -340,6 +368,10 @@ owning one area, with a human setting direction and reporting bugs. Their workin
[AGENTS.md](AGENTS.md). Human contributors are just as welcome. Use whatever tools you like, as
long as the change meets the rules above.
Two quick checks run on every pull request (`.github/workflows/pr-checks.yml`, not required): it
fails when a lower-numbered open PR by someone else already closes the same issue (the label
`not-a-duplicate` skips it), or when the description lacks the `Changes a default: no` / `Changes a default: yes — <what>, old behaviour kept behind preference <name>` line (docs-only and bot PRs are exempt).
## Labels and triage
The triage bot labels every new issue and PR (`.github/workflows/triage.yml`). It only adds labels;
@@ -376,7 +408,7 @@ In order of how much they'd help users:
2. **Boolean robustness.** A random-design fuzzer currently gets about half of its designs
through without a kernel error. Each failing seed is a reproducible bug.
3. **Drawings, CAM and mesh tools.** These are out of scope for now (see
[ROADMAP.md](ROADMAP.md)), but anyone who wants to own one is welcome.
[ROADMAP.md](docs/roadmap-detail.md)), but anyone who wants to own one is welcome.
## Updating the generated feature list
Generated
+103 -98
View File
@@ -590,9 +590,9 @@ checksum = "fc652a48c352aef3ea3aed32080501cf3ef6ed5da78602a020c991775b0aff04"
[[package]]
name = "cadmpeg-codec-freecad"
version = "0.6.1"
version = "0.6.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2a5257265c2549cf59a8457b3c7aadcc96c95abe20205232553766993a808812"
checksum = "3c4a8fa61748cbb3ce80838b00a8cebfe553460583941f5aba6e2b97c16b4d37"
dependencies = [
"cadmpeg-container",
"cadmpeg-core",
@@ -601,14 +601,14 @@ dependencies = [
"serde",
"serde_json",
"tempfile",
"zip 8.6.0",
"zip",
]
[[package]]
name = "cadmpeg-codec-rhino"
version = "0.6.1"
version = "0.6.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d88b42fb91c7e5af4c75c0433029771f7e3233a0b72ec3d0b2e5ff2c72bed07"
checksum = "d7af41440d4c1d69e88e612de02cc3c9bad79d03429531e640ac924fef53c6bf"
dependencies = [
"cadmpeg-container",
"cadmpeg-core",
@@ -625,53 +625,53 @@ dependencies = [
[[package]]
name = "cadmpeg-codec-step"
version = "0.6.1"
version = "0.6.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e83a52258c129a683f77fb360ca30af54ae34339625ad890be12621128a5811c"
checksum = "35e1b6d17cf26b31f59f2edab8ef5c29d2a33216c581fd913f012ad4869bd559"
dependencies = [
"base64",
"cadmpeg-container",
"cadmpeg-core",
"cadmpeg-ir",
"encoding_rs",
"serde",
"serde_json",
"thiserror 2.0.21",
"zip 8.6.0",
"zip",
]
[[package]]
name = "cadmpeg-container"
version = "0.6.1"
version = "0.6.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c110508cd9155e905f52906de505dfd42dc70a0321f5e90b5f68c28ba207686e"
checksum = "5ab7bcef48ac7480b4917820272d85cd2c9533e17904e15b0e4d22f19a6045bd"
dependencies = [
"cadmpeg-core",
"crc32fast",
"flate2",
"zip 8.6.0",
"zstd 0.14.2",
"zip",
]
[[package]]
name = "cadmpeg-core"
version = "0.6.1"
version = "0.6.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "21b1147e51a74e7c52da5b393a0344597238cdc622fac6443eb2fd526759f6fa"
checksum = "e86bb7a40521832504bb1f5953a1c706b2c52aad73bf6d84e1b35e5cb0beae3f"
dependencies = [
"flate2",
"memchr",
"roxmltree",
"ruzstd",
"serde",
"serde_json",
"thiserror 2.0.21",
"zstd 0.14.2",
]
[[package]]
name = "cadmpeg-ir"
version = "0.6.1"
version = "0.6.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "71ff19f019f013d97e353bb802c5d2e253c2859aaa5422009aa933dc2f2e7dbc"
checksum = "b570a1a8c579e407a9fd7bb10fa1900f8827f1d578b8fcb4ea2a056b5f323c72"
dependencies = [
"base64",
"cadmpeg-core",
@@ -684,9 +684,9 @@ dependencies = [
[[package]]
name = "cadmpeg-registry"
version = "0.6.1"
version = "0.6.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "66046f1a694926707bea8944f861e699964b04c68972708588f97e14ccee3c5d"
checksum = "b2be23469a9bca0b684f1811118fffb581ebd32ded08e6cc8b0716a41f8c1377"
dependencies = [
"cadmpeg-codec-freecad",
"cadmpeg-codec-rhino",
@@ -996,6 +996,15 @@ dependencies = [
"cfg-if",
]
[[package]]
name = "crossbeam-channel"
version = "0.5.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "98b0cc327b5bc766e7fda9c9260cc0fa81b43a8e240440422dff70788e3f9ef1"
dependencies = [
"crossbeam-utils",
]
[[package]]
name = "crossbeam-deque"
version = "0.8.8"
@@ -2271,6 +2280,16 @@ dependencies = [
"syn 2.0.119",
]
[[package]]
name = "keyboard-types"
version = "0.8.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0fbe853b403ae61a04233030ae8a79d94975281ed9770a1f9e246732b534b28d"
dependencies = [
"bitflags 2.13.2",
"serde",
]
[[package]]
name = "keyring"
version = "3.6.3"
@@ -2480,6 +2499,24 @@ dependencies = [
"pxfm",
]
[[package]]
name = "muda"
version = "0.21.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4340e89c178916e62879c5c36b7f699019369be413e496178a6983ce91b8bc03"
dependencies = [
"crossbeam-channel",
"dpi",
"keyboard-types",
"objc2 0.6.5",
"objc2-app-kit 0.3.2",
"objc2-core-foundation",
"objc2-foundation 0.3.2",
"png",
"thiserror 2.0.21",
"windows-sys 0.61.2",
]
[[package]]
name = "multiversion_no_op"
version = "1.0.0"
@@ -3749,6 +3786,15 @@ version = "1.0.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cf54715a573b99ac80df0bc206da022bcd442c974952c7b9720069370852e21f"
[[package]]
name = "ruzstd"
version = "0.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "69e4ce4a039f42bf25920b95667e4d789e98749ab11bbb8d2c2936f788421bb5"
dependencies = [
"twox-hash",
]
[[package]]
name = "same-file"
version = "1.0.6"
@@ -4162,7 +4208,7 @@ dependencies = [
[[package]]
name = "solidcraft"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"block2 0.6.2",
"eframe",
@@ -4172,6 +4218,7 @@ dependencies = [
"hidapi",
"keyring",
"log",
"muda",
"objc2 0.6.5",
"objc2-app-kit 0.3.2",
"objc2-foundation 0.3.2",
@@ -4193,11 +4240,11 @@ dependencies = [
[[package]]
name = "solidcraft-3dx-client"
version = "0.20.0"
version = "0.24.0"
[[package]]
name = "solidcraft-cli"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"image",
"log",
@@ -4209,7 +4256,7 @@ dependencies = [
[[package]]
name = "solidcraft-derive"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"proc-macro2",
"quote",
@@ -4218,7 +4265,7 @@ dependencies = [
[[package]]
name = "solidcraft-doc"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"log",
"serde",
@@ -4235,7 +4282,7 @@ dependencies = [
[[package]]
name = "solidcraft-engine"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"log",
"schemars",
@@ -4249,12 +4296,13 @@ dependencies = [
"solidcraft-render",
"solidcraft-sketch",
"thiserror 2.0.21",
"toml_edit",
"web-time",
]
[[package]]
name = "solidcraft-geom"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"serde",
"serde_json",
@@ -4263,15 +4311,18 @@ dependencies = [
[[package]]
name = "solidcraft-gpu"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"image",
"log",
"naga",
"pollster 0.4.0",
"robust",
"serde",
"serde_json",
"solidcraft-engine",
"solidcraft-geom",
"solidcraft-io",
"solidcraft-kernel",
"solidcraft-render",
"thiserror 2.0.21",
@@ -4280,13 +4331,14 @@ dependencies = [
[[package]]
name = "solidcraft-io"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"cadmpeg-core",
"cadmpeg-ir",
"cadmpeg-registry",
"chardetng",
"encoding_rs",
"gethostname",
"gltf",
"log",
"quick-xml",
@@ -4298,12 +4350,12 @@ dependencies = [
"solidcraft-geom",
"solidcraft-kernel",
"thiserror 2.0.21",
"zip 9.0.4",
"zip",
]
[[package]]
name = "solidcraft-kernel"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"log",
"proptest",
@@ -4323,7 +4375,7 @@ dependencies = [
[[package]]
name = "solidcraft-mcp"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"serde_json",
"solidcraft-engine",
@@ -4332,7 +4384,7 @@ dependencies = [
[[package]]
name = "solidcraft-render"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"image",
"moxcms",
@@ -4346,7 +4398,7 @@ dependencies = [
[[package]]
name = "solidcraft-sketch"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"serde",
"serde_json",
@@ -4357,14 +4409,14 @@ dependencies = [
[[package]]
name = "solidcraft-space-mouse"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"serde",
]
[[package]]
name = "solidcraft-ui-egui"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"arboard",
"egui",
@@ -4372,6 +4424,7 @@ dependencies = [
"image",
"log",
"minisign-verify",
"nix 0.31.3",
"pollster 0.4.0",
"proc-macro2",
"semver",
@@ -4387,20 +4440,22 @@ dependencies = [
"ttf-parser",
"web-time",
"winreg",
"zip 9.0.4",
"zip",
]
[[package]]
name = "solidcraft-web"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"eframe",
"egui",
"js-sys",
"log",
"percent-encoding",
"serde_json",
"solidcraft-engine",
"solidcraft-ui-egui",
"url",
"wasm-bindgen",
"wasm-bindgen-futures",
"web-sys",
@@ -4647,6 +4702,7 @@ dependencies = [
"indexmap",
"toml_datetime",
"toml_parser",
"toml_writer",
"winnow",
]
@@ -4841,6 +4897,12 @@ version = "0.25.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d2df906b07856748fa3f6e0ad0cbaa047052d4a7dd609e231c4f72cee8c36f31"
[[package]]
name = "twox-hash"
version = "2.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "86a801b3cea342a06d468c8710662aa29e5e05e4f5c0d62f00bbb7f2ad7941c2"
[[package]]
name = "type-map"
version = "0.5.1"
@@ -5922,12 +5984,15 @@ checksum = "e450f9b2ed1dff33c94c12589a87338689467b9c4f5d8a5710bd09a847d2c8a7"
[[package]]
name = "xtask"
version = "0.20.0"
version = "0.24.0"
dependencies = [
"proc-macro2",
"serde",
"serde_json",
"sha2 0.10.9",
"syn 2.0.119",
"toml",
"zip",
]
[[package]]
@@ -6215,20 +6280,6 @@ dependencies = [
"syn 3.0.6",
]
[[package]]
name = "zip"
version = "8.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2d04a6b5381502aa6087c94c669499eb1602eb9c5e8198e534de571f7154809b"
dependencies = [
"crc32fast",
"flate2",
"indexmap",
"memchr",
"typed-path",
"zstd 0.13.3",
]
[[package]]
name = "zip"
version = "9.0.4"
@@ -6268,52 +6319,6 @@ dependencies = [
"simd-adler32",
]
[[package]]
name = "zstd"
version = "0.13.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e91ee311a569c327171651566e07972200e76fcfe2242a4fa446149a3881c08a"
dependencies = [
"zstd-safe 7.3.0",
]
[[package]]
name = "zstd"
version = "0.14.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "057cfd910cfac363a0ada849592624b4c9ff2e10bef504c3433810d78ed96f93"
dependencies = [
"zstd-safe 8.1.0",
]
[[package]]
name = "zstd-safe"
version = "7.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "64d80649ab6db9d9f6f9c80a40becd948eda4714a0a5ac8c4d157a32231c7882"
dependencies = [
"zstd-sys",
]
[[package]]
name = "zstd-safe"
version = "8.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bdd44c6a7284e91f3717755b24315a302edd9153a01f753c3cba3d765e8eafac"
dependencies = [
"zstd-sys",
]
[[package]]
name = "zstd-sys"
version = "2.1.1+zstd.1.5.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aeec9eaf2dffbbd09201e23bd0ffcbaa33bb8e9266a10734fd7ed90a85eca078"
dependencies = [
"cc",
"pkg-config",
]
[[package]]
name = "zune-core"
version = "0.5.3"
+12 -5
View File
@@ -5,7 +5,7 @@ members = ["crates/*", "apps/*", "xtask"]
exclude = ["vendor"]
[workspace.package]
version = "0.20.0"
version = "0.24.0"
edition = "2024"
license = "MIT OR Apache-2.0"
rust-version = "1.95"
@@ -13,6 +13,7 @@ authors = ["SolidCraft contributors"]
repository = "https://github.com/bherbruck/solidcraft"
[workspace.dependencies]
robust = "1.2"
# internal
solidcraft-geom = { path = "crates/geom" }
solidcraft-sketch = { path = "crates/sketch" }
@@ -66,18 +67,24 @@ encoding_rs = "0.8"
# glTF 2.0 import (MIT OR Apache-2.0): the document model and GLB container only; buffers are
# read by crates/io itself, so no image decoding or file access comes with it.
gltf = { version = "1.4", default-features = false, features = ["names"] }
# The computer's name in a design's "open elsewhere" lock file (MIT OR Apache-2.0; already in the
# tree through x11rb).
gethostname = "1"
# FreeCAD and Rhino import (Apache-2.0, pure Rust apart from zstd; native builds only).
# FreeCAD and Rhino import (Apache-2.0, pure Rust; native and browser builds).
# Pinned: its IR and codec APIs change between minor versions. Open formats only: no default
# features, so cadmpeg's codecs for commercial formats (f3d, sldprt, inventor, catia, creo, nx)
# and its ShapeManager/ACIS `sat` codec are not compiled in. `step` is the writer we restate through.
cadmpeg-core = "=0.6.1"
cadmpeg-ir = "=0.6.1"
cadmpeg-registry = { version = "=0.6.1", default-features = false, features = ["fcstd", "rhino", "step"] }
cadmpeg-core = "=0.6.3"
cadmpeg-ir = "=0.6.3"
cadmpeg-registry = { version = "=0.6.3", default-features = false, features = ["fcstd", "rhino", "step"] }
# fonts (sketch text outlines; MIT OR Apache-2.0, pure Rust)
ttf-parser = { version = "0.25", default-features = false, features = ["std"] }
# Ends a process group with the system call (MIT; already in the tree through zip).
nix = { version = "0.31", default-features = false, features = ["signal"] }
# images
image = { version = "0.25", default-features = false, features = ["png", "hdr"] }
png = "0.18.1"
+7 -5
View File
@@ -46,13 +46,13 @@
<a href="https://trendshift.io/repositories/296178?utm_source=trendshift-badge&amp;utm_medium=badge&amp;utm_campaign=badge-trendshift-296178" target="_blank" rel="noopener noreferrer"><img src="https://trendshift.io/api/badge/trendshift/repositories/296178/daily?language=Rust" alt="tangency-labs%2Fsolidcraft | Trendshift (Rust)" width="250" height="55"/></a>
</p>
![SolidCraft 0.8: model a Raspberry Pi 4 case from an empty design: a sketch dimensioned with parameters, extrude, fillets and shell, a rim rounded in one pick, standoffs patterned on the board's mounting holes, port cut-outs, vent slots, "Pi 4" engraved in a font, a PETG material with its mass in Properties, and a height change in Parameters](docs/screenshots/demo-0.8.gif)
![SolidCraft: model a Raspberry Pi 4 case from an empty design: a sketch dimensioned with parameters, extrude, fillets and shell, a rim rounded in one pick, standoffs patterned on the board's mounting holes, port cut-outs, vent slots, "Pi 4" engraved in a font, a PETG material with its mass in Properties, and a height change in Parameters](docs/screenshots/demo.gif)
*A Raspberry Pi 4 case from an empty design: a sketch dimensioned with the board's parameters, extrude, fillet, shell, the rim rounded in one pick, an M2.5 standoff patterned on the 58 × 49 mm hole rectangle, port cut-outs, vent slots, "Pi 4" engraved in DejaVu Sans Bold and a PETG material defined in the design, with its mass in Properties, then height 24 → 32 mm in Parameters and it all rebuilds. 9× playback. [Full video](https://github.com/tangency-labs/solidcraft/raw/refs/heads/main/docs/screenshots/demo-0.8.mp4), recorded with the [demo script](examples/demo/record_ui.sh).*
*A Raspberry Pi 4 case from an empty design: a sketch dimensioned with the board's parameters, extrude, fillet, shell, the rim rounded in one pick, an M2.5 standoff patterned on the 58 × 49 mm hole rectangle, port cut-outs, vent slots, "Pi 4" engraved in DejaVu Sans Bold and a PETG material defined in the design, with its mass in Properties, then height 24 → 32 mm in Parameters and it all rebuilds. 6× playback with the idle pauses cut. [Full video](https://github.com/tangency-labs/solidcraft/raw/refs/heads/main/docs/screenshots/demo.mp4), recorded with the [demo script](examples/demo/record_ui.sh).*
## Download
- **Windows:** the [installer][windows-msi], or `winget install bherbruck.SolidCraft`.
- **Windows:** the [installer][windows-msi].
- **macOS:** the [disk image][macos-dmg] (Apple silicon and Intel).
- **Linux:** the [AppImage][linux-appimage], or `sudo snap install solidcraft` ([Snap Store][snap-store]).
- **Web:** [try it in your browser][web-app], no install.
@@ -96,8 +96,10 @@ More commands, the Windows cross-build and the browser build are in [docs/buildi
`solidcraft-cli mcp` is a [Model Context Protocol](https://modelcontextprotocol.io) server. Headless it
runs its own design session, or with `--connect` it drives the running app so you can watch.
Claude Code: `claude mcp add solidcraft -- solidcraft-cli mcp`. Tools, access rules and an
example session: [docs/mcp.md](docs/mcp.md).
Claude Code: `claude mcp add solidcraft -- solidcraft-cli mcp`. If a terminal doesn't find
`solidcraft-cli` (older Windows installers don't put it on `PATH`), give its full path (by default
`"C:\Program Files\SolidCraft\solidcraft-cli.exe"`). Tools, access rules and an example session:
[docs/mcp.md](docs/mcp.md).
## Scripts
+63 -653
View File
@@ -1,672 +1,82 @@
# SolidCraft roadmap
Status as of **2026-10-14**. SolidCraft supports parametric modelling (sketch →
features → parametric timeline) as an open, pure-Rust, agent-drivable application.
The short version, for people who use SolidCraft. The detailed developer status (milestone
tables, limitations, measurements) is in [docs/roadmap-detail.md](docs/roadmap-detail.md).
## At a glance
## What SolidCraft is
| Question | Answer |
|---|---|
| Where are we? | **M0 and M13 done; M1, M2, M5–M7, M9, M10, M14 in progress.** Sketch with solver and the full SKETCH create/modify set; extrude, revolve (two sides, symmetric, to object), fillet/chamfer (variable radius, chord length, a radius per edge, corner patches), holes, threads (cosmetic and modelled), patterns, mirror, shell (inside/outside/both), draft, loft, sweep, coil, split body and split face, delete face, construction planes, axes and points; persistent naming of faces and edges; parameters and configurations; components, joints, motion studies, exploded views; sheet metal and a plastic enclosure subset; STEP/IGES/3MF/STL/OBJ/DXF; FreeCAD/Rhino import; autosave and crash recovery; desktop and browser (wasm) app, CLI, MCP server. |
| Features | Every registered command by area — [docs/features.md](docs/features.md) (`cargo xtask features`); registry breadth does not establish workflow or geometric depth |
| Reference tests | [Current case count and results](docs/oracle.md): public cases in `tests/oracle/` with analytic or FreeCAD-computed expected values, checked by the reference-test job in [CI](.github/workflows/ci.yml). |
| Tests | Solver, profiles, kernel booleans/blends/measures, expressions, timeline, persistent naming, file formats and migrations, assemblies, sheet metal, engine end-to-end, hostile-input fuzz over every command and headless UI scenarios. `cargo xtask ci` reports the current passing counts. |
| Gates | `cargo xtask ci`: fmt, clippy -D warnings, tests, asset attribution, layering, wasm32 build — green |
| Time to a useful alpha (M0–M6) | ≈ **82 agent hours** remain (sum of the M1–M6 estimates below) |
SolidCraft is open-source parametric 3D CAD written in Rust. You sketch, constrain, extrude, and
change a parameter to watch the timeline rebuild. It runs as a desktop app and in the browser
([try it](https://solidcraft.io/app)), and it has a command-line tool and an MCP server so that
scripts and AI agents can drive the same commands you use.
Optional GPU viewport ambient occlusion is available in View settings and Graphics preferences,
with persistent settings, Performance/Quality graphics presets (Quality combines AO, Fine tessellation and adaptive 2× supersampling; manual combinations show Custom), and the
`view.ambient_occlusion` and `view.graphics_preset` commands. See [display settings](docs/ambient-occlusion.md).
## Works today
## Scope (owner decision, 2026-10-07)
- Sketching with a constraint solver, and the usual create and modify tools.
- Extrude, revolve, loft, sweep, coil, fillet, chamfer, shell, draft, holes, threads,
patterns, mirror and split.
- Parameters with units and expressions, and configurations.
- Faces and edges keep their names through edits, so references survive changes.
- Components, assemblies, joints, motion studies and exploded views.
- Sheet metal with flat patterns and DXF export, and a plastic-enclosure subset.
- A Render workspace with GPU rendering, studio lighting, materials and image export
(first release in 0.22.0).
- Import and export of STEP, IGES, 3MF, STL, OBJ and DXF, and FreeCAD and Rhino files.
- Autosave and crash recovery, and the browser build of the same app.
The issue batch adds preservation of blind pockets in through cuts, associative projected
offsets and plastic face placements, XZ (+Y normal) with a v6 migration preserving older
designs, interactive angle placement, file-picker sketch imports, Home/recent controls,
toolbar overflow, and the remaining component-frame and assembly WIP work. The enclosure
acceptance scenarios now include board resizes; STEP reopening is automated. See [WIP reconciliation](docs/wip-reconciliation.md).
Face-based Extrude Join (including outward Press Pull) now defaults to the picked body,
so edge-touching assembly neighbours stay separate regardless of body order (#226).
The full list of commands is in [docs/features.md](docs/features.md). Release notes for each
version are on the [releases page](https://github.com/tangency-labs/solidcraft/releases).
In scope, in priority order:
1. SOLID and SKETCH (now).
2. Parameters / functional constraints (done: see `parameters.*`, `expr.evaluate`; unit-aware,
cycles reported with their path, rename follows references, deletes list their users):
user parameters with units and expressions (+-*/, ^,
parentheses, sin/cos/sqrt/min/max/floor/ceil/round, unit conversion), model parameters
d1, d2… for every dimension and feature input, references between parameters with a
dependency graph and cycle detection, re-evaluation on change, comments, favourites,
CSV/JSON import and export.
3. Components and assemblies with joints (M9).
4. SHEET METAL: flange, contour flange, bend, unfold/refold, flat pattern with DXF export, sheet
metal rules (thickness, K-factor, bend radius) (M10).
5. A small PLASTIC subset for enclosures, after sheet metal: Boss, Rib, Web, Lip/Groove, Snap Fit.
## In progress now
Deferred until further notice: MESH, FORM (T-splines), SURFACE beyond what solids need (scope proposed in #772), PCB / 3D
PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
Each feature below is a [milestone](https://github.com/tangency-labs/solidcraft/milestones) holding
the issues for it, so the count shows how far along it is. Counts are as of 2026-10-25, one per
feature or request. Work merged on a feature branch (`drawings`, `render`) counts as built but
reaches the app only when that branch merges. They are rough, not a promise.
## Milestones
- **[Rendering & materials](https://github.com/tangency-labs/solidcraft/milestone/17)**: in progress, 9 of 34 pieces done, 3 of them built only on the `render` branch and in the app when it merges. The basic Render workspace is already in releases (0.22.0); the interface rework (#6281) and the material and light libraries are what is left.
- **[Drawings](https://github.com/tangency-labs/solidcraft/milestone/8)**: in progress, 3 of 21 pieces built (2 in releases, 1 on the `drawings` branch), and 3 more partly built there (sheets and borders, bill-of-materials types, the paper scene). Not in the app yet: it lands when the `drawings` branch merges. Today you can export the current view as a DXF.
- **[Sheet metal](https://github.com/tangency-labs/solidcraft/milestone/15)**: in progress, 1 of 30 requests done. Flanges, hems, unfold and flat patterns already work; the 30 are extensions, mostly the per-edge flange options (segments, miters, partial flanges, reliefs) and bend allowance.
- **[Sketching](https://github.com/tangency-labs/solidcraft/milestone/14)**: in progress, 12 of 50 pieces done. Dimension types, selection and snapping options.
- **[Solid modeling](https://github.com/tangency-labs/solidcraft/milestone/2)**: in progress, 9 of 50 pieces done. Blends, holes, threads and patterns.
- **[Assemblies & joints](https://github.com/tangency-labs/solidcraft/milestone/3)**: in progress, 4 of 19 pieces done. Joints, motion studies and exploded views already work; placement rules, linked sub-assemblies, fastener stacks and weldment corners are the pieces left.
- **[Import & export](https://github.com/tangency-labs/solidcraft/milestone/5)**: in progress, 7 of 39 pieces done. FreeCAD, SolidWorks and point-cloud import, and mesh export options.
- **[AI agents & MCP](https://github.com/tangency-labs/solidcraft/milestone/18)**: in progress, 2 of 8 pieces done. Agent chat and the MCP server.
- **[Interface, web app & plugins](https://github.com/tangency-labs/solidcraft/milestone/4)**: in progress, 31 of 96 pieces done. Ribbon redesign, navigation, themes, the web app and plugins.
- **[SMLib kernel migration](https://github.com/tangency-labs/solidcraft/milestone/1)**: in progress, 1 tracking issue open. The kernel is moving from truck to NVIDIA's SMLib (usd-brep, Apache-2.0) on the `kernel-smlib` branch; it is not in releases yet. Tracked in [#4012](https://github.com/tangency-labs/solidcraft/issues/4012).
| # | Milestone | Status | Hours left |
|---|---|---|---|
| M0 | Vertical slice | done | — |
| M1 | Sketch depth: command coverage implemented — projection/intersect/include as linked geometry (auto-project on faces, lost-reference warnings, break link), full SKETCH create/modify set (slots, polygons, tangent arcs/circles, ellipse, fit/control splines, conic, text, trim/extend/break, fillet/chamfer, offset, mirror, patterns, move/scale, blend curve, centerline), constraints incl. curvature and polygon with over-constraint refusal, Shift-picked line midpoints in Horizontal/Vertical using persisted points and ordinary constraints (#2087), driven/arc-length/linear-diameter dimensions, AutoConstrain, DXF/SVG insert, 3D sketch curves (Project To Surface, Intersection Curve, Isoparametric Curve, Spun Profile), exact free-form profiles (B-spline/NURBS edges, any spline degree, curves cut by crossings), sweeps and pipes along 3D sketch curves, canvases and decals, curvature combs. Exact free-form Extend and certified associative offsets now preserve geometry and IDs through edits, deletion and reopen. Occurrence-frame 3D wires now store explicit coordinate spaces and retain points and analytic fits through moves, refresh, undo and reopen. Constructive sketch solving (Owen 1991, Fudos & Hoffmann 1997) ahead of the numerical solver: points and rigid clusters are placed on the branch the sketch had, so dimension edits and drags keep their solution; edits that would turn a sketch over are refused; drags re-solve only the sketch per frame. Remaining workflow repairs: mixed offset junctions, legacy natural-spline seams, and damaged legacy wire links lacking frame provenance | in progress | 4 |
| M2 | Robust modelling: coplanar booleans in the kernel, holes (placed on faces and on sketch points), threads (cosmetic, then modelled), patterns, mirror, shell, draft, split, construction geometry | in progress | 16 |
| M3 | General fillets and chamfers (curved edges, chains, vertex blends); saddle rolling-ball surfaces now use continuous seam sections and arc-length fitting with shared contact boundaries and bounded accuracy checks; tiny rim edges remain selected instead of nearby wall seams when filleting (#2498) | in progress | 30 |
| M4 | Files: STEP import (done — [docs/step-import.md](docs/step-import.md)), FreeCAD/Rhino solids through cadmpeg (done, desktop and CLI), 3MF export and 3MF/STL import as mesh bodies (done), 3MF with B-rep face tags ([docs/formats/3mf-face-tags.md](docs/formats/3mf-face-tags.md), done), constant-section parametric mesh reconstruction, DXF sketches, OBJ import | in progress | 6 |
| M5 | Persistent naming of faces and edges (docs/book/src/dev/naming.md): faces named from their exact kernel-reported history (sketch curve sides, caps, revolve sections, primitive sides, blends, shell inner walls, pattern/mirror copies; split pieces told apart by the faces around them, lumps of a cut body named after their faces), edges by their faces; fillets/chamfers, sketches on faces, shell/draft/offset/replace faces, hole placements, joint origins and face appearances resolve by name first and warn when the entity split or vanished: done. sheet metal edges by base sketch line and flange side, shell inner faces, sweep and loft roles: done. kernel-reported face history: done (merged faces answer to every name; operations without history yet fall back to geometric names, flagged unverified; format 14 keeps older designs' geometric names). Left: history through sheet metal, plastic, surface and emboss features; FaceSource certificates through history | in progress | 20 |
| M6 | UI depth: selection feedback and origin (done), timeline editing (done: hover and selection highlight modifier faces, including fillets and chamfers; edit feature, history marker drag, dependency-checked single and multi-item reorder, suppress, rename, delete with dependents, re-resolved references; redefining selections refreshes persistent edge/face references while retaining feature identity and dimension names; responsive feature history with width-driven icons/names/title, snapping width resize, bottom/left/browser-stack docking, shared-column collapse, rollback bar, multi-selection and persistent folders), right-docked dialogs (done), live previews for every feature dialog (done), keyboard-first commands with on-canvas value boxes and sketch inline dimensions (done), drag manipulators with automatic join/cut (done: extrude incl. two sides, fillet, shell, hole depth, move, pattern spacing, revolve rotator, extrude taper), dark theme (done), right-click menu with Repeat (done), measure tool (done), section analysis (done), selection filter (done), drag-solve of sketch points (done); appearance controls now preserve body/face/component targeting, named transparent looks, reuse/search and override removal; preferences | in progress | 6 |
| M7 | Thin extrude (walls along open or closed curves: centre, inside, outside or two sides; mitred corners, crossing walls joined; #721), sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces and exact radial emboss/deboss of bounded orthogonal profiles on complete exterior cylinders/sleeves), thread (cosmetic, and modelled M3–M20 outside and inside: the ISO profile screwed in as a faceted cut), coil (smooth B-spline helical walls), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Unique eligible cylindrical targets are inferred for new Emboss features. Left: general curved-face emboss and exact (unfaceted) modelled threads | in progress | 12 |
| M8 | Surface workspace (#772). Done: Patch (sketch regions; edge loops filled G0, plus `crown`), Stitch, Thicken (planes and cylinders), Extend (straight edges of planar surfaces), Trim (by a plane, a face or sketch curves swept onto the surface, keeping a side or the picked regions; mutual trim of two surfaces, extended to meet and stitched, #767), Delete Face (healing), Boundary Fill, zebra/draft/curvature-map analysis, Surface Extrude/Revolve/Sweep/Loft from open and closed curves, Offset, Unstitch and Reverse Normal; the continuity-driven core (`kernel/src/bridge.rs`, G0–G3 Hermite rows) with **Blend** (`surface.blend`, #764: edge chains along one or several faces, closed rims paired seam to seam or from picked seams, a dialog), **Match** (`surface.match`), **Boundary** (`surface.boundary`, #763 — two sketch curves exact with G0–G3, three or four as the flat patch of their loop, and curve networks: Coons and Gordon surfaces through sketch, 3D-sketch or edge curves, a point for a three-sided side, G1/G2 against the faces along one direction's edges, joined into their body on request; G1/G2 on two sides that meet at a corner waits for the Gregory-type corner), **Fair** (`surface.fair`, CV fairing), **continuity analysis** (`inspect.continuity`, #770; a toolbar tool with edge markers and a legend, and curvature combs along face isocurves) and a multi-section **loft** with per-end continuity and crown, and guide rails on solid and surface lofts (one or two, scaling or stretching the sections between; #201). Also in the Class-A pass: G1…G4 blend curves in the sketch, chord and variable-radius fillets on curved edges (with honest refusals where the fit cannot hold), and a G2 corner patch where filleted edges meet (kernel; the command refuses until the patch's sections can be sewn to the blends' contacts). Left: bias/form-factor fillet sections (design recorded), a Gregory-type corner, surface Fillet between separate surface bodies (#769), Ruled (#762), Untrim (#761), curved-face Extend (#760), and every remaining #757–#772 item | deferred | — |
| M9 | Components and assemblies: New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, closed kinematic loops (four-bar, slider-crank: the loop's other joints follow the driven one on its branch, and driving stops where a loop can no longer close), cams (`joint.cam`: a revolute cam drives a slider or revolute follower along a closed sketch profile or the cam's edges, knife, roller or flat followers, worked out again when the profile changes; drives, studies, closed loops, contact sets), As-built Joint, Rigid Group, Contact Sets (driving and motion studies stop where bodies in a set would pass through each other), Motion Study (joint values keyed along a timeline, playback, export of occurrence positions as JSON/CSV), motion analysis (joint values and a point's path charted over a study as value, velocity and acceleration; the parts that collide along a study, with the steps where they do), Exploded views (automatic or by hand, shown without changing placements); interference, per-component physical properties; STEP with assembly structure; URDF export for robot simulators (links with meshes, mass and inertia; joint chains whose values match Drive Joints; docs/urdf.md). Physical properties now measure material-aware component/occurrence placements, descendants and repeated instances, including pending moves and body reassignment offsets; contact geometry and automatic exploded centres respect those offsets. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches. UI: ASSEMBLE panel dialogs for New Component, Joint (snaps on faces, edges, circles and vertices; animated motion preview; offsets, flip, limits), As-built Joint, Joint Origin, Rigid Group, Drive Joints (live slider), Motion Link, Cam and Interference (overlaps shown red); joints in the timeline and the Browser | in progress | 32 |
| M10 | Sheet metal: flange (base, edge, contour), hem, unfold/refold, convert, flat pattern + DXF, rules: done. PLASTIC enclosure subset: Boss, Rib, Web, Lip/Groove, Snap Fit, Rest, Plastic Rules (library, edit, assign; rule draft and clearance as feature defaults): done, tested against hand-computed geometry. UI: SHEET METAL and PLASTIC tabs with dialogs (live preview, Edit Feature, pre-selection) for Flange, Hem, Unfold/Refold, Convert, Sheet Metal Rules, Create Flat Pattern (flat view with bend lines, bend table CSV/JSON and DXF export with exact circle/arc/line cutouts), Boss, Lip/Groove, Snap Fit, Rest, Manage and Assign Plastic Rules; Fold (bend along a sketch line); flanges meeting at a corner closed at any angle with the rule's gap; edge flanges with their own angle and height per edge in one feature; corner reliefs (notch, round, rectangular, tear) chosen by the rule; Convert to Sheet Metal from a solid or shelled body by its bend edges (flat faces, sharp bends) | in progress | 36 |
| M11 | 2D drawings | deferred | — |
| M12 | Release: cross-platform packages, verification and deliberate publication implemented; original current-UI demo refreshed. Trusted distribution signing and broader performance work remain | in progress | 16 |
| M14 | Configurations: a table of rows (parameter expressions and feature suppressions per row) switched with config.activate (undoable, all or nothing), kept through parameter renames and feature deletes (config.configure, config.table, config.column/row/activate). Per-row body materials and appearances (library looks, custom colour/opacity and clearing overrides), undoable activation and save/reopen: done. Ordered typed configuration rules, atomic validation and structured rule editing: done. Component appearance and certified semantic face style columns, atomic preview/apply and independent-copy remapping: done. Exact constructed sketch-side and immutable imported-face lineage now preserve legacy names and reject retargeting. Left: ambiguous shifted/two-sided caps | in progress | 4 |
| M13 | Never lose work: atomic saves (temporary file, flush, rename; a crash at any moment leaves the old file or the new one) with the replaced version kept as `<file>.bak`; autosave of unsaved changes to the recovery folder every 5 minutes (preference) and after big operations, only when something changed; "Recover unsaved design?" on the next launch (`doc.recovery_list`, `doc.recover`, `doc.recovery_discard`); a kill-mid-save test (process killed while saving a 0.5 MB design 25 times). File format: `"format": "solidcraft/12"`, older formats upgraded step by step (`doc::format`), newer ones refused with a message, out-of-range numbers and broken placements refused; a corpus of designs saved by M0, components-era, joints-era and current builds (apps/solidcraft-cli/tests/corpus) that must open and evaluate as saved; damaged and hostile variants (truncation, bit flips, hostile values, removed keys, repeated features, deep nesting) never panic | done | 6 |
## Next
M6 navigation preferences include **Touchpad**: Shift + pointer movement pans, Alt/Option +
pointer movement orbits without a mouse button, and vertical scrolling zooms. Other presets
retain their saved two-finger scroll preference; camera motion is available through
`view.navigate` and modifier-aware `ui.move` automation.
- **[Surfacing](https://github.com/tangency-labs/solidcraft/milestone/16)**: next, 6 of 14 pieces done. Patch, trim, blend and match exist; the rest of the surface toolset is planned.
- **[Manufacturing / CAM](https://github.com/tangency-labs/solidcraft/milestone/9)**: next, 1 pieces tracked, none done. There is no CAM in SolidCraft yet. Send to Slicer and a first toolpath slice are in review; proposals are [#1153](https://github.com/tangency-labs/solidcraft/issues/1153) and [#1621](https://github.com/tangency-labs/solidcraft/issues/1621).
UI redesign (#2016): the File/start view (#2027) uses shared light/dark navigation,
action tiles, recent rows and sample cards, with recovery review and Save As/Export
entry points. Document loading, sample caches and recovery safety retain their
existing command paths.
Features are not tied to a release or a date. Work lands in the daily releases as it is finished.
Anything without a milestone, such as bug fixes, is not a feature and is not listed here.
M11 precursor: File → Export Current View as DXF exports shown placed bodies and sketches from the current
camera as a 2D millimetre drawing, with hidden edges omitted or dashed. Vector occlusion splits
partly hidden edges and includes curved silhouettes. Repeated part meshes and triangle
hierarchies are shared; bounded desktop preparation and occlusion use up to eight workers.
Curves are approximated; drawing sheets,
annotations and exact projected curves remain deferred. See [view DXF](docs/view-dxf.md).
## How releases work
Drawing foundations: [RFC #860](https://github.com/tangency-labs/solidcraft/issues/860)
and the [foundation ledger](docs/drawing-foundations.md) track the bounded implementation
packages. The first geometry increment defines validated section records in a plane-local
frame; the ledger separates that contract from section producers and the Drawing workspace.
- Releases ship daily, as numbered versions (v0.22.0, v0.22.1) with nightly pre-releases in
between. They are delivered through the in-app updater.
- SolidCraft tells you when a newer stable release exists and never updates without asking.
Where it can replace itself safely (AppImage, Windows installer and portable builds) there is
an **Update now** button; downloads are checked against the release's SHA-256 list. See
[updates and privacy](docs/book/src/guide/updates.md).
- Design files carry a format number. A new version opens designs from older versions, but an
older version refuses a design saved by a newer one (0.22.0 writes format 35, and 0.21.0 and
earlier will not open it). Each release's notes say when the format changed. Keep a copy of
an important design before you move to a new version.
Desktop view DXF export runs in the file-operation worker with five-stage progress and
cooperative cancellation. Curve tolerance (0.0001–1 mm, default 0.01 mm) is remembered alongside
the hidden-edge setting. Cancelled exports preserve the model and the previous destination;
completed drawings publish atomically. The browser still exports synchronously.
## Licence
## Interactive modelling
SolidCraft is licensed MIT OR Apache-2.0, at your option; see [LICENSE-MIT](LICENSE-MIT) and
[LICENSE-APACHE](LICENSE-APACHE). Versions already released stay available under those licences
permanently.
- Modelled threads preview their cut before OK using the background worker on desktop.
Browser users apply the cut with OK to avoid blocking on every edit.
## How to follow along
- Thread resolves a suggested metric size when a cylindrical face is picked. Diameter and
pitch selectors expose the existing metric designation parameter; custom designations stay
editable, and Automatic size returns to the face's suggestion. Cosmetic/modelled and
full/partial-length options remain available. This does not add tolerance classes or
left-hand threads.
- New Body extrusion and face-offset previews show completed intermediate geometry while a
drag continues, then catch up to the exact final value. Changes to the selected geometry,
operation or feature still discard obsolete results. Distance arrows and their value boxes
follow the current frame's input.
- Large fine modelled threads use pitch-based helix resolution and tighter faceted
reconstruction fallbacks, preserving thin crests and closed shells on large shafts.
## Physical material data
- Physical material card validation (#923/#922) provides typed SI mechanical and
thermal data, per-property sources/conditions and isotropic/orthotropic stability
checks through read-only `material.properties.validate`. It does not assign or
persist properties, provide a solver or enable rendering; see
[the contract and staged follow-ups](docs/physical-material-cards.md).
- Directional elasticity (#994) queries the validated card in material-local axes
through read-only `material.properties.directional`, with source/condition review.
It does not assign body frames, predict structural behavior or enable a solver.
## Library foundations (#785, #786, #787)
- Local scalar libraries (#846) inspect/export bounded portable catalogs and copy exact
selected appearance/material revisions into existing design definitions in one undo step.
Appearance offers local loading/search/export; physical materials use existing commands.
This slice is independent of the render stack and does not change the document format.
See [the contract and limits](docs/book/src/dev/local-libraries.md).
- Proposed phases cover offline bundled/project/user packs, physical materials and
appearances, editable wood mapping, and parameterized component/assembly families.
Stable identity/revision, copied design definitions, provenance and resource limits
apply from the first implementation. Existing material, appearance and standard-part
commands remain the application paths. See [the proposal](docs/book/src/dev/libraries.md)
for source/license review and acceptance gates. This is planning only: pack loading,
texture rendering and expanded component families are not implemented by this entry.
## Render foundation
- Explicit texture normalization (#1218) produces completed float RGBA with
role-aware linear color/data semantics, bounded matrix/TRC ICC conversion and
opt-in EXIF orientation. It retains high-precision raw samples and records lossy
gamut clipping only when explicitly requested. It is not a renderer/resource
consumer; see [the supported policy and limits](docs/render-texture-normalization.md).
- Opt-in opaque PBR (#1046) connects persisted surface parameters to the integrated
product viewport and CPU PNG, using a fixed direct-light studio. Geometry and mass
stay unchanged. HDRI, transmission and textures remain separate gates.
See [the consumer and limitations](docs/render-opaque-pbr.md).
- Combined integration is tracked in #842, with independent scalar libraries in
#863 and richer PBR/material-card transport in #1086. See [phase boundaries and validation gates](docs/render-integration.md).
Render/library consumers use the merged asynchronous picker (#1127). Material-card
UI (#1094), texture mapping and HDRI lighting remain explicit follow-ups.
- R4a adds bounded CPU product-image jobs, cancellation and atomic PNG export through
engine commands, the Render panel, CLI and persistent MCP. Immutable captures and
results stay outside persistence/undo; native workers and cooperative browser tasks
share the same work protocol. See [jobs, limits and export](docs/render-jobs.md).
- R3 adds an overlay-free product scene and the integrated Render workspace, with
runtime GPU host capabilities, per-document drafts and named camera/background
controls. Design keeps its camera and drawing policy. Raster transparency remains
approximate; PBR and environments are later slices. See
[workspace and scene contracts](docs/render-workspace.md).
- R2 adds bounded named render setups in document format 21 and the read/save
`render.settings.get/set` commands. Proven render-only changes preserve geometry
and prepared world data through undo/redo and checkpoint restore. This slice does
not add a Render workspace, PBR, environments or image jobs; see
[settings and refresh policy](docs/render-settings.md).
- Bounded PNG/JPEG texture admission (#900) validates in-memory sources and returns
completed RGBA8 pixels with explicit color/data roles. It is an input utility only:
ICC/16-bit normalization, local wood mapping, resource persistence and the renderer
consumer remain separate work. See [limits and licensed-file probes](docs/render-texture-input.md).
- The initial opaque surface numerical contract for #1004 provides bounded linear
color/metallic/roughness/IOR admission and an original tested direct-light BRDF.
The numerical module alone advertises no capabilities; the installed consumer above
provides rendering. See
[the model, evidence and remaining consumer gates](docs/render-surface.md).
- A bounded cooperative Radiance RGBE input utility is available in L1 render;
it does not yet enable HDRI/PBR rendering or a document import command. See
[the input contract](docs/render-hdr-input.md) and #813 for integration work.
- R1 adds renderer-independent backend/profile metadata, strict request resolution and
bounded image/scratch admission checks, exposed by the read-only `render.backends`
command. It describes the current CPU raster snapshot path without evaluating the model.
The legacy Design snapshot route remains unchanged. Later slices above provide the
workspace/jobs and opaque PBR; HDRI and optional engines remain future work. See [the contract](docs/render-backends.md)
and [the phased proposal (#620)](https://github.com/bherbruck/solidcraft/issues/620).
## Dimensioning and error reporting
- MCP `execute` accepts `verbose: false`, sharing the compact reply helper used by
`batch`: body changes and created sketch IDs stay, while repeated lists are omitted.
Both tools retain full replies by default.
- Sketch Create groups drawing variants under Line, Rectangle, Circle, Arc, Slot,
Polygon and Spline. Each open part remembers its last interactive choice per family
across sketch sessions and document-tab switches; closing the part resets these UI choices.
- Inscribed, circumscribed and edge polygon tools preview their actual outline before
placement, including orientation and the selected side count.
- Construction (X) preserves the active sketch drawing tool, picked anchors and inline
dimension values, so line type can change while a shape is in progress.
- Planar sketch construction previews and hover feedback keep the same dashed pattern as
committed geometry; centerlines retain their dash-dot pattern.
- Point has a default Sketch CREATE toolbar button alongside the existing drawing tools.
Saved custom layouts are preserved; Reset Toolbar restores the default Point button.
- Construction planes cannot take an origin-plane name (XY, XZ, YZ, Top, Front, Right). Plane
arguments reject such a name when an older design's construction plane already has it. Use
the other alias, the construction feature's numeric ID or an explicit plane; existing
stored references keep their saved meaning. Section Analysis uses the same check.
- Sketch text can be edited from a letter interior or outline's context menu or the Edit Text command.
Interior selection requires every profile boundary to belong to the same text source;
the editor highlights the whole source without replacing profile selections.
Content, baseline X/Y, height and rotation update the original text source in one undo step;
cancelling or rejecting an invalid value preserves the sketch. Position and height fields
use the document units captured when editing starts; generated outlines remain associated
with their text source, and untouched inputs preserve their saved internal values.
Dragging a text outline moves the entire source in one undo step; Escape restores the
gesture. Move/Copy on a selected text outline provides unit-aware X/Y distances and rotation
about its baseline; copies keep an independent editable text source.
- Repeating the initial point of a planar multi-point sketch drawing tool is neutral: the tool
waits for a distinct point without a degenerate-shape error or history entry. Typed input
and programmatic commands retain their validation.
- Circular-pattern and angled-plane axes reject explicitly supplied malformed or expression
origins instead of silently rotating about zero. Numeric origins remain in millimetres;
associative axis expressions and construction-axis references remain unsupported.
- Single-line and rectangle-side dimensioning supports selecting a line or its two endpoints.
Type a value and press Enter to commit one undo step; rejected values remain editable and
cancellation leaves the sketch unchanged. Fit keeps geometry clear of the Sketch Palette
and navigation controls, including enlarged displays and nested pending placements.
- Sketch Dimension takes a line and a circle or arc (#1803): it measures from the line to the
circle's edge (the gap, 0 when tangent, or how far the edge reaches past a line that cuts
it), drives it like any other dimension and keeps the circle on its side of the line.
- Sketch annotations, live drawing lengths and Measure use document units. Inches show
three decimals and retain a meaningful fourth digit. Bare length dimension entry captures
the current design unit; changing units leaves existing geometry and expressions intact.
Component/canvas distance controls, sketch cursor coordinates, flat-pattern dimensions
and pocket depths, interference volumes and parts-library lengths also use design units.
- Curvature and Polygon constraints accept complete preselected operands. Fix/Unfix
consumes complete point/curve selections consistently; mixed or ambiguous selections
retain the picking workflow. Rejected constraints preserve selection and undo history.
- Contextual error reporting: a **Create Issue** action beside feature errors opens a
reviewable GitHub issue draft with the error, operation settings, build diagnostics and
useful reproduction context. The draft is editable, with optional capture of the actual
viewport and copy/save controls. Opening GitHub does not submit the issue. Help also exposes
reporting for unexpected results that did not produce an error.
- The header exposes **Report a bug**, including an accessible compact control on
narrow windows. It opens the same editable report and screenshot review without
changing the active model or a pending dimension.
- Crash reports: every panic (in a command, in the kernel, anywhere else) and every unclean
exit (abort, stack overflow, kill: found at the next start through a locked per-run command
journal) leaves a local report with the backtrace, version and commit, the command and the
design that reproduce it (`solidcraft-cli crashes replay <id>`). Repeats are counted, not
rewritten; at most 20 reports, 50 MB and 90 days. The app shows them after a crash (Help >
Crash Reports…) with a reviewed issue draft; agents read them through
`diagnostics.crash_reports`, the MCP `crash_reports` tool or the CLI. Nothing is sent
anywhere. See [crash reports](docs/crash-reports.md).
- Agent chat (off by default, desktop): a side panel that drives a coding agent the user
already has (Claude Code through its ACP adapter, Codex, Gemini CLI, OpenCode, Grok Build, …) over the
Agent Client Protocol, under the user's own login; SolidCraft stores no keys. The agent works
through SolidCraft's MCP tools on a gated endpoint of its own: file actions wait for Allow or
Deny, crash reports are off limits, 24 changes per message, one undo step per message, and
the agent's whole process group ends with the panel or the app. Docks left or right,
minimises to a strip. Grok Build discovery includes `~/.grok/bin` and reuses the user's
Grok login. See [agent chat](docs/agent-chat.md).
- Command scripts from designs (#886): `timeline.export_script` (CLI `solidcraft-cli script`)
writes a design's history as a script that `eval` and `run` replay into the same design —
user parameters, units, sheet metal and plastic rules and materials as their own commands,
then each feature through `timeline.add` with its ids, names and dimension parameters kept,
so every feature kind replays exactly and a failing feature fails the same way. Trimming the
script after a step gives the design at that step. Appearances, folders, views and
configurations are listed as left out; components and joints are not supported yet.
## 0.2.0 release batch
- Includes the new axis navigation, adaptive sketch drawing/picking, origin-corner repairs,
durable supported profile/face references, endpoint dimensioning and contextual reporting.
- Smooth ruled-wall display joins are hidden only within the supported geometric certificate;
authored splits and actual creases remain protected. Wireframe retains physical edges.
- Paste New uses a bounded current-geometry comparison for supported convex line/circle
prisms with separated circular holes; unsupported shapes retain the existing strict check.
- Common-bore Union retries check additional boundary curves before recutting the bore,
preventing the reproduced thin-web loss. Unknown additional trims refuse; inherited
common-cylinder trims retain their existing policy, so this is not a general Boolean proof.
- Exact full-path assembly joint editing remains separate work and is not part of this batch.
- Stable 0.2.0 is published: all release payload checksums, native cold reopening, deployed
web app and both Flatpak architectures were verified. The replacement README demo uses
the original electronics enclosure story and animated pointer in the actual English
0.2.0 UI, at 4× playback. Publication follows [the release workflow](docs/releasing.md).
## 0.2.1 critical fixes
- Separated multi-profile Join/Cut extrusions into one solid target batch their tools using
conservative construction bounds, avoiding a Boolean rebuild for every profile. Live
extrusion previews build only their tools; confirmation validates the final Boolean.
- Coplanar selected body faces share one linked sketch and one extrusion. Automatic Join/Cut
keeps the evaluator's participant scope, including parts of an empty imported component. Desktop OK/Enter
computes on a scratch session in the background, with atomic acceptance and cancellation.
Planar section stitching projects lines/arcs analytically and removes duplicate endpoints.
- Imported rotated face groups can check all full start-face seams in one guarded
construction. Separated tools may batch a Join when each meets the same single body;
nearby uninvolved bodies retain the original contact decisions. Regression comparisons
cover all four extrusion operations.
- Inward multi-face cuts retain every eligible target and subtract separated tools together.
Safe interior classification handles roundoff at shared imported line/arc endpoints.
Straight extrusion feedback caches existing face/profile triangles and updates the display
directly, including a newly opened STEP's single identity component placement; other
extents, moved or repeated components and curved sketch profiles keep the Engine preview.
- The extrusion fixes retain tracked Boolean history and the current `solidcraft` packages.
Confirmation and tool previews use main's shared background calculation. Main's collapsed
blend-wall refusal and its tests are retained, including smaller valid radii and mirrored parts.
- Axis view and navigation controls stay anchored to the viewport when feature dialogs or
the command palette open, at normal and enlarged display scales. Fit still accounts for
dialog coverage; covered controls do not receive clicks through dialogs.
- Eligible planar faces survive fillet, chamfer and shell operations with exact source
certificates. Sketches placed directly on the enclosure wall and inner floor follow
width and wall changes, including after the USB cut and cold reopening.
- Remove artificial straight-wall and rounded-corner subdivisions left by shell and
extrusion cuts. Identical generated wall segments span adjacent slabs as one physical
face, with exact full-height supports and boundary stitching. Preserve authored face
splits and face appearances. Permanent regressions cover material, STEP, reopening and
unaffected bodies across the extrusion end plane.
- Feature dialogs use the available screen height for their fields, with OK and Cancel
outside the scrolling region, including enlarged display scales.
- Design format 13 records shell-face attachments. Older designs remain readable;
newly saved designs require 0.2.1 or later. Ambiguous or unsupported faces still refuse
attachment rather than guessing a plane.
- Saved projections from a removed strip retain their geometry and report the lost
reference. Explicitly reselect the wall to repair that projection.
## Workspace layouts (#2029)
- General preferences save Floating or Compact using the universal UI containers.
Compact joins the workspace selector and ribbon, docks the content-hugging Browser
flush beneath them with a square join, and opens tool sheets below the compass.
Sheets remain draggable, rounding all corners away from their right dock; footer
backgrounds follow the same corners. A separate preference hides ribbon icon labels
for a shorter ribbon in either layout.
Assistant keeps the outermost edge and History keeps its chosen dock. Switching
retains the active tool, camera, selection and design; system windows and menus
keep their existing behavior.
## View navigation
- Navigation has an opt-in Free orbit preference for mouse and 3D-mouse rotation through
both poles with roll. It defaults off, preserving existing preset snapping and pole limits.
The SolidWorks face menu offers Normal to Selection (`view.normal_to`), shared with Look At
and Ctrl+8, including repeat-to-flip, preserving scale and projection.
- Desktop Ctrl/Cmd +/- and 0 change or reset the saved UI scale. The scale slider keeps
its layout stable during a drag and applies the selected scale on release.
- OpenSCAD navigation preset: left drag orbits, right/middle drag pans, Shift+right/middle
drag zooms, and the wheel zooms. Available in the shared desktop/web Navigation preferences.
- Compact clickable signed X/Y/Z axis tips, smooth drag-to-orbit, and Shift-orbit snapping
to 26 standard and diagonal views. Pointer motion accumulates independently of a lightly
damped spring, with a boundary margin to prevent flicker. Z-up/Y-up and the nearest square
top/bottom heading are preserved. Diagonals include 45-degree edge and isometric corner views.
## Known limitations
- Scheduled and manual CI scan locked dependency advisories, bans and sources with
cargo-deny. Vulnerabilities fail the scan; unmaintained crates warn. Local vendored
patches require separate upstream review because advisory databases cannot version-match
their path dependencies. Pull requests retain the existing licence checks.
- Associative shell-face sketches require a unique certified planar source. Nested shell
attachments and ambiguous coincident sources remain unsupported.
- G2 fillets: exact quintic blends of straight edges between planar faces, with one planar
end face at each end, including sloped ends (#2708). The UI and `solid.fillet` expose
`curvature` (alias `g2`); the size is an equivalent circular setback. Curved faces/edges,
multi-face ends and corner junctions remain unsupported.
- Fillets and chamfers: constant, variable-radius and chord-length fillets; a radius per edge,
rounds next to earlier rounds of another radius, and smooth corner patches where three rounds
meet (a sphere for equal radii); perpendicular corner fillets after a closed ring of earlier
rounds preserve the ring's radii and the enclosed planar face (#1557);
mitres between separate rounds of the same radius keep their endpoint tangent, so a later
fillet can select an upright and its adjoining bottom mitre as one chain (#2422);
straight edges (convex or concave) between planar faces with perpendicular
planar end faces (equal-distance chamfers also meet sloped planar end faces, including inner
basin rims within the rim width); convex fillets also meet sloped planar ends and reflex
corners around pocket rims, with unequal wall slopes and extensions confined to the face;
connected equal-distance chamfers also trim each other across unequal sloped rim walls;
curved chamfer chains with straight planar ends can terminate across two existing planar
bevel faces, splitting their shared seam; picks on the same tangent chain are applied once (#1303);
whole smooth loops of a planar face, picked whole or by one edge (tangent
chain), including circles and walls at any angle (boss bases and tops, bores, pocket floors,
plate outlines), loops with sharp corners between straight or mixed arc/line edges (straight
blends meet in mitres; perpendicular curved walls use offset intersections, with D-rim removal
checked within 0.1% of analytic offset slices), runs of
neighbouring edges along a planar face's loop (two top edges of a box: mitred, ending square;
with the edge between them too, the corner becomes a sphere octant),
rounded corners rounded again (sphere octants, tori at concave corners); every edge of a
convex planar body or of an extruded part; fillets inside patterns; closed chains of curved
edges between any two smooth sides (a branch pipe on a main pipe), by a rolling ball (the
blend a rational B-spline through exact arcs), closed or ending at planar faces square to the
edges, where straight or curved cap edges are trimmed to the contacts (the straight edge
between two overlapping extruded arcs); knife edges, where the two faces have opposite
normals (a wall that runs out tangent into a face: the ball that fits there); an edge that
runs out along an end face tangent to one side (the arc top edge of that wall), cut where the
blend meets it; rounds that end in an earlier round on curved faces, in any order (the rounds
of two edges at a vertex meet in a crease, as on a box), picked together or one after the
other, except a round after a round of the edge between the wall and a flat face that it
would run over; the three edges at a vertex of any smooth faces, of one radius, end in a
piece of sphere. A limiting blend that collapses a side wall into coincident boundary
curves is refused as too large rather than returning an unmeshable face (#1113).
- Booleans: prisms along one direction (plates with holes, slots, patterns of them, equal
sections stacked end to end) are combined exactly in 2D. Qualified axial cuts preserve
annular holes with overrun cutters, including inward Press Pull after a joined extrusion;
curved wall qualification rejects false transverse axes instead of filling holes.
Bodies touching along one whole face
(a part and its mirror image) are stitched; coincident planar faces are pushed apart when
their neighbours are planes or cylinders. Other coincident curved configurations can still
fail. Bounded containment classification preserves fully internal cavities and nested
material islands independently of shell order, with STEP round-trip and material-membership
regressions. Near-contact curved shells use the general boolean path rather than a
containment shortcut. Spheres are built from six pole-free patches.
- Mass properties come from fine tessellation (curved faces within ~1e-4 relative); triangles
that cut through curved faces (trimmed faces after booleans) are split onto the surface first.
- STEP import (our own reader, crates/kernel/src/step_in) reads solids (B-rep with analytic and B-spline geometry), units,
product names, colours and assemblies; analytic offsets on planes, cylinders, cones, spheres
and regular tori are read exactly (signed/nested distances, units and face sense). Freeform
offset surfaces and pcurve-only edges are not read yet,
and assembly components are flattened into bodies. Closed periodic faces (torus, B-spline
bands) are split in two for meshing; measure() uses a finer tolerance for small radii.
- Persistent naming follows the kernel's exact face history (docs/book/src/dev/naming.md):
references resolve by name first, follow splits and merges, and warn when the entity split,
merged or vanished, or was found by geometry only (operations that report no history yet).
New planar sketch attachments use exact box, extrusion cap/side and immutable imported-face
source certificates with checked target and author occurrence paths. A missing or changed
source fails explicitly; Redefine Sketch Plane previews reattachment or a fixed plane while
retaining current geometry and dimension identities. Unsupported modified faces need an
explicit fixed plane. Legacy attachments retain their original resolver behavior.
- Modelled threads are cut as a faceted body (curved faces within 1/200 of the pitch); Extrude
and Revolve To Object on a curved face cut the tool back to the target's surface.
- Explicit sketch breaks preserve exact ellipses, fit/control splines (including high degrees)
and conics; analytic trim/break also sees free-form cutters. Free-form curves cut at a tangent
touch (no clean crossing) enter that profile as polylines.
Sweeps along 3D sketch curves follow their polyline (smooth walls when the path is smooth).
A sweep with a twist, an end scale or a parallel or direction orientation (#771) follows its
path that way too, even along sketch lines and arcs: B-spline walls through stations, ruled
walls through denser stations where the path has corners or the profile has holes.
Guide rails (one or two, #771) do the same: each station meets every rail once, and the rail
turns the profile and scales it (or stretches it across to the rail) against the start; two
rails carry it between them. Rails along a path with sharp corners are refused for now.
- Extend intersects exact ellipses and rational/high-degree splines without moving the line or
circular support. Associative free-form offsets have a whole-span 0.002 mm normal-distance
certificate and refine within bounded node limits while retaining existing IDs.
At the node limit, geometric certificate subdivisions accommodate unequal spline parameter
speeds without changing stored nodes or relaxing the distance tolerance (#971).
Associated offset fit nodes stay hidden from display, picking and snapping; dragging the
editable source updates the derived boundary live. Break Association restores point editing.
Singular, self-intersecting and ambiguous curves refuse atomically; mixed junctions and nonsmooth
closed natural-spline seams remain limitations. New explicitly closed fit splines and closed
offset outputs use periodic C2 interpolation, supporting repeated certified offsets; older
natural splines are preserved. Clicking the starting fit point deliberately closes a new loop.
Newly captured adaptive profile references with complete source coverage retain their outer
and hole identities through span-count changes, including parameter edits after extrusion.
Partial, intersected or ambiguous boundaries do not qualify for these whole-source references.
Legacy curve-span multisets remain exact and unchanged; already-lost selections may need
reselection. Format 12 stores the new bounded whole-boundary references.
Projected analytic boundaries follow nested loop identities through resizing, including
stationary holes and rounded corners. Supported convex, tangent line-and-arc boundaries
can lose or regain corner arcs during an inset while preserving reserved curve identities
and linked profile selections. Format 12 saves those associations; compatible older closed
offsets upgrade structurally without changing their curve IDs. Breaking an association
freezes its current boundary and materializes downstream profile references. Child offsets
of a boundary with retired arcs still require breaking its association first; mixed or
nonconvex junctions and retained references to disappearing individual arcs remain limited.
- Extrude and Revolve editors retain original direction, extent expressions, explicit targets,
axes, From/To inputs and All-profile intent. No-op edits preserve downstream dimension names
and selected occurrence frames; cancel and successful edits preserve one-step undo history.
Placed feature edits preview through the edited timeline entry, and cylindrical Emboss guides
use the sketch's actual target, author or uniquely placed third-component frame.
Revolve rotators follow the actual signed axis and support symmetric and two-sided extents;
dragging a To Object extent converts its derived value to an explicit angle. Legacy reversed-axis
symmetric geometry is preserved through format 11's explicit legacy convention. New revolves
use the sketch-normal direction for each selected profile, including To Object and curved
target trimming, independently of the selected axis sign.
- Cylindrical emboss/deboss wraps bounded orthogonal line profiles, including holes, concave
outlines and nested islands, onto complete exterior cylinders or coaxial sleeves with exact
radial walls. New features infer a unique eligible cylinder when the face field is empty;
ambiguous targets require an explicit face. Saved target
and author occurrence paths retain the chosen placements; missing/split faces refuse rather
than retarget. General free-form profiles, seams, stepped cylinders and other curved surfaces
remain unsupported. STEP round-trip and independent radial/volume checks cover this subset.
- Shell and offset faces work on bodies of planes, cylinders, cones, spheres and tori (convex or not:
filleted boxes, bosses, domes, countersinks; corners where four or more planes meet, such as a
floor falling to a drain, as long as the corner's edges are all convex or all concave); draft on convex planar bodies and on walls (planes, cylinders → cones) between caps; lofts through three or more sections are smooth (B-spline sides through every section), two
sections ruled. Circular-meridian barrels retain curved inner walls through either axial
opening (#2421). Solid lofts preserve holes through sections with matching hole counts
(#2435), including inner walls and caps with openings; a hole cannot appear or disappear
between sections, and sections with holes cannot collapse to a point.
- Sketch corner tools: fillet and all three chamfer modes pick a connected corner even when
its endpoint overlaps the fixed origin or a loose point. Ordinary drawing still snaps to
the origin; clicked UI regressions verify geometry, closed profiles and undo.
- Sketch display: drawing, picking, highlighting, tool previews and profile shading share
adaptive projected curve boundaries. Fit, zoom, display scale and placed sketch frames
invalidate the display cache without changing CAD geometry or timeline history. Work
budgets and clipped paths prevent unbounded sampling or invented edges across the eye plane.
The Sketch Palette scrolls its options on short windows and enlarged displays while
keeping constraint status and Finish Sketch visible.
- Face projection: closed boundaries have a deterministic outer-first order. Refresh matches
existing geometry before assigning positions, retaining saved curve IDs and constraints
across enumeration changes and resize, including concentric circles. Ambiguous identities
retain the last geometry and report a lost reference; permutation matching is bounded.
- Project accepts complete supported preselection in one undo step. Visible external sketch
curves and points retain their source sketch identity; model geometry, axes and planes use
the existing linked projection commands. Rejection preserves the document and selection;
mixed selections retain ordinary tool-first picking.
- Inline sketch dimensions: Tab and Shift+Tab cycle within the active shape's value boxes,
selecting visited values for replacement. Expression completion retains forward-Tab
priority; real keyboard regressions cover rectangles, lines and single-value circles.
Typed lengths, radii, line angles, signed arc sweeps and slot lengths persist as constraints
and expressions through save/reopen. Shape creation and its dimensions form one undo step;
rejected values keep the editable field focused.
- Repeated components: Browser selection, visibility, properties, copy and Move/Copy use
checked occurrence paths. Active nested occurrences author planar sketches and solids in
their selected frame. Pending moves compose through parents; dialog cancellation restores
its selected move. Source materials and body/face appearances follow transformed instances.
Shared nested definitions remain shared. Deep Paste New copies reachable definition graphs,
independent feature/input histories, styles and internal motion records, with bounded geometry
checks and explicit external-link notices. Paste New selects the copy while preserving the active
authoring context. Imported periodic STEP seams survive placement and reexport with shared
topology and appearances intact. Recorded body transfers preserve historical Join/Cut membership,
material, placements and machining data through edits, copying, undo and reopen. New 3D wires
record their coordinate frame; legacy wires migrate from known provenance without changing
coordinates. Broken legacy links with missing provenance can require explicit refresh or relink.
See [occurrence workflows](docs/occurrence-workflows.md).
- Toolbar drops on panel labels, gaps and margins append commands with insertion feedback;
button drops keep insert-before ordering.
- Parameters and Configurations have distinct actions in the SOLID toolbar's CONFIGURE panel.
Parameters opens the user/model variable editor; Configurations opens the configuration table.
Configure remains available in the panel dropdown.
- Parameter creation supports Enter with validation and continued keyboard entry. Shared
expression autocomplete supports Up/Down selection, Enter/Tab acceptance and Escape dismissal;
accepting a suggestion does not submit a parameter or trigger viewport shortcuts.
- Movable window title bars follow the app's dark/light header palette. Radial right-click
menus are opt-in in Preferences > Navigation; ordinary context menus remain the default.
- Desktop distribution: running Windows windows and executable resources use the app icon;
packaging validates icon resources. Nix installs launchers, MIME data and generated icons,
with explicit launch apps and Vulkan-loader/driver discovery. Flatpak feed instructions
register the required runtime source; release checks exercise desktop modelling on X11/Wayland.
- OpenGL rendering clamps effective anti-aliasing to 1x across UI pipelines, textures and CAD
callbacks to prevent black frames. Other backends retain the requested sample count, and
stored preferences remain unchanged.
- Configuration rules: ordered typed conditions can drive parameters and suppressions or
restrict values. Preview explains effective values without modifying the document; applying
rules validates rows atomically. Length expressions retain their authoring units across
document-unit changes. The UI supports structured All/Any/Not conditions and rule ordering.
Component styles and certified semantic face styles are available; unsupported lineage refuses
atomically, and stale certified face paint cannot jump to another surface. See [configurations](docs/configurations.md).
- Sheet-metal material: inherited holes, crossing edge notches, overlapping cuts and retained
islands share the same boundaries in flat preview, DXF and unfolded solids. Detached material
pieces survive unfold/refold as one logical sheet group, including split flanged sheets.
Cut-outs made in the flat pattern cross bends at any angle or curved: their edges fold to
helices and curves on the bend, their walls square to the sheet. Free-form bases use bounded
sampling.
Parallel prismatic partial-depth cuts retain pocket side and depth through transfer and
unfold/refold, with separate pocket contours in preview and DXF. Planar Intersect preserves
exact holes and retained islands, including the union of multiple selected profiles, and
records complementary depth layers as pockets while retaining the stock gauge. Unsupported
tapered or bend-crossing machining refuses atomically instead of restoring material later.
Sketches attach to a sheet's flat faces (base and flanges, either side) by panel, in the
flat pattern's coordinates, and follow it through rebuilds and unfold/refold.
A flange on another flange's far edge (a return) follows that flange's closed end and keeps
clear of the flange beside it, and the returns of one feature are mitred toward each other
with the rule's gap where their flanges meet at a corner; returns of separate features, and
flanges on returns, are not closed toward each other.
- Rolling-ball fillet accuracy: independent offset-cylinder tee references check surface
distance, actual trimmed tessellation, supporting-cylinder contacts and tangency at two
scales. The measured trimmed-part error is below 0.0001 mm; this is an analytic geometry
check. Under-resolved fits return an error.
- Contact driving checks the trajectory between clear endpoints, including linked joints,
playback and sparse motion exports. Checks use bounded tessellation samples, not exact
continuous collision detection; local thin walls and small details remain limitations.
See [contact-set limits and recovery](docs/contact-sets.md).
## 3D sketch bridges
3D sketch drawing snaps to points on other visible sketch planes without flattening them onto
the active plane. Bridge endpoints capture their source positions; associative endpoint links,
construction-plane selection of 3D wires and loft guide rails remain separate work.
Feature dialog header chevrons collapse and restore the form without discarding selections
or edited values, including the Appearance panel.
## Construction on 3D paths
Plane Along Path has a viewport path selector, fractional position, live preview and timeline
editing. Construction planes and points resolve drawn 3D wires without applying their sketch
plane a second time. Curved paths use sampled segments; multi-curve chains, absolute distance
and reference-object placement remain separate work, as do loft rails and centerlines.
## Design properties (#1015)
- Designs carry project, part number, revision, author, organization, description and licence
in an optional `metadata` object (File → Design Properties…, `document.metadata.*`,
`inspect_design`). STEP and IGES headers and 3MF model metadata take the fields their format
has a place for. Other tools keep their own data under a reverse-DNS key, kept as it is
through open, edit and save and never exported. See [design properties](docs/book/src/guide/files.md#design-properties).
Per-component properties (a part number per component) can follow with the same type.
## Document-opening performance
- Desktop STEP import prepares consecutive independent solids in bounded batches with up
to eight workers, retaining serial traversal, result order and persistent source identities.
The web path remains serial. Original multi-solid fixtures show 64–81% lower complete
import times; single-solid assembly parts are not scheduled across nodes. See
[measurements and limits](docs/perf.md#parallel-step-body-preparation-2026-10-12).
- Design containers (#303, phase one) separate and deduplicate STEP, raw images and
lossless binary mesh arrays while keeping plain JSON as a supported Save As/export
format. Generated-mesh storage measurements reduce serialization and decoding work;
a seekable reader defers original blobs until after provisional display.
See [container format](docs/design-container.md) and [performance measurements](docs/perf.md).
- Warm saves with explicit `cache: true` can include a versioned native B-rep cache through SolidCraft-owned topology
and geometry records, with a separate truck adapter and bounded binary reader. Exact
face-source certificates and operation history survive codec round trips. A provisional
picture can be generated before original blobs are read; editing and measurement wait
for authoritative reconstruction. Cached metadata binds preview and reconstruction to
the same document despite concurrent file writes. Default saves omit this cache and never force cold
evaluation or meshing; explicit `preview: true` remains a separate warm-mesh option.
Keys, resource budgets and document/revision guards reject incompatible, hostile or
stale results. A second modelling kernel still requires its own tested adapter.
- Warm saves with explicit `cache: true` can also carry a bounded PNG thumbnail from already cached meshes.
Home reads it without rebuilding the design when its local picture is missing;
mismatched or malformed thumbnails fall back to normal generation. The image is
kernel-independent and saving never forces cold meshing to produce it.
- Cold rebuild profiling separates parsing, geometry, placement, display meshing and
thumbnails. Straight-line closest-point projection and exact curved-surface evaluation
reuse reduce repeated work without relaxing geometry checks. Three alternating optimized
benchmark runs reduce median rebuild time by 26% on the public sensor enclosure and 22%
on a local case assembly; shape measurements and topology match the original build.
See [performance measurements](docs/perf.md). Further cold Boolean and import costs remain.
- Prepared assembly geometry survives selection and view changes while real geometry and
placement changes invalidate it. A Pi assembly edge-selection probe drops from 9.24 s to
0.57 s; initial opening is unchanged. Actual Windows desktop profiling measures 15.87 s
median opening, with 82% spent rebuilding geometry; halving full opening remains open.
## Kernel
- Successful Boolean retries report their strategy and numerical adjustments as
feature warnings and structured inspection data. Diagnostics survive cached
evaluation, undo/redo and cold reopening; the robustness runner counts retry
events by strategy and reports any bounded-log truncation. Existing geometry
acceptance checks remain in force.
- Cylinders of one radius whose axes cross (a second bore across a bore of the same size, a pipe
tee of equal pipes) touch at two points, where the mesh intersection cannot trace the curves
and a boolean cannot tell the four arms of the crossing apart. When the ordinary boolean fails
on such a pair, both faces are split along the line of their cylinder through the touching
points (the solids are unchanged), the boolean is taken of those, and its history is composed
back over the operands as given (#788). The result keeps the split lines as edges of the bore
walls. A crossing the ordinary route fails on and the split faces do not help (a radius of 17.5
in a 45 mm block with a tool of 80 mm) is still refused.
- Boolean intersection-curve construction refuses point-only, collapsed and non-finite
polylines without panicking. Direct constructor regressions retain valid open endpoints
and closed spherical intersections; the original interactive trigger remains unidentified.
- Shell of a stepped, joined planar body no longer creates horizontal subdivisions across
continuous walls. Fresh axis-aligned Cut walls are stitched using their exact construction
support and shared topology, preserving real steps and intentional boundaries. The local
reported case returns from 86 to 49 faces with unchanged material and bounds; regressions
cover stepped stock, STEP round trips and saved projections from removed pieces.
truck (Apache-2.0) behind our own `kernel` crate, with our own blend operation and boolean
retry/validation; see `plan/adr/0001-geometry-kernel.md` (local) — summary in README.
- Feature milestones: <https://github.com/tangency-labs/solidcraft/milestones>
- Issues: <https://github.com/tangency-labs/solidcraft/issues> (area labels such as
`area:kernel`, `area:sketch` and `area:ui` group them)
- Discord: <https://discord.gg/FtU4NQNVDH>
- Releases: <https://github.com/tangency-labs/solidcraft/releases>
- Contributing: [CONTRIBUTING.md](CONTRIBUTING.md)
+767 -126
View File
@@ -1,6 +1,6 @@
Third-party software in SolidCraft
SolidCraft (the desktop app, solidcraft-cli and the web app) is built from the 560 crates below.
SolidCraft (the desktop app, solidcraft-cli and the web app) is built from the 559 crates below.
Generated by `cargo xtask licences` from Cargo.lock and the crates' own licence files.
SolidCraft's own licence is in LICENSE-MIT and LICENSE-APACHE, and NOTICE.
@@ -60,13 +60,13 @@ bytemuck_derive 1.12.1 (Zlib OR Apache-2.0 OR MIT)
byteorder 1.5.0 (Unlicense OR MIT)
byteorder-lite 0.1.0 (Unlicense OR MIT)
bytes 1.12.1 (MIT)
cadmpeg-codec-freecad 0.6.1 (Apache-2.0)
cadmpeg-codec-rhino 0.6.1 (Apache-2.0)
cadmpeg-codec-step 0.6.1 (Apache-2.0)
cadmpeg-container 0.6.1 (Apache-2.0)
cadmpeg-core 0.6.1 (Apache-2.0)
cadmpeg-ir 0.6.1 (Apache-2.0)
cadmpeg-registry 0.6.1 (Apache-2.0)
cadmpeg-codec-freecad 0.6.3 (Apache-2.0)
cadmpeg-codec-rhino 0.6.3 (Apache-2.0)
cadmpeg-codec-step 0.6.3 (Apache-2.0)
cadmpeg-container 0.6.3 (Apache-2.0)
cadmpeg-core 0.6.3 (Apache-2.0)
cadmpeg-ir 0.6.3 (Apache-2.0)
cadmpeg-registry 0.6.3 (Apache-2.0)
calloop 0.13.0 (MIT)
calloop 0.14.5 (MIT)
calloop-wayland-source 0.3.0 (MIT)
@@ -95,6 +95,7 @@ core_detect 1.0.0 (MIT/Apache-2.0)
cpufeatures 0.2.17 (MIT OR Apache-2.0)
cpufeatures 0.3.1 (MIT OR Apache-2.0)
crc32fast 1.5.2 (MIT OR Apache-2.0)
crossbeam-channel 0.5.17 (MIT OR Apache-2.0)
crossbeam-deque 0.8.8 (MIT OR Apache-2.0)
crossbeam-epoch 0.9.21 (MIT OR Apache-2.0)
crossbeam-utils 0.8.23 (MIT OR Apache-2.0)
@@ -210,6 +211,7 @@ jni-sys 0.4.1 (MIT OR Apache-2.0)
jni-sys-macros 0.4.1 (MIT OR Apache-2.0)
js-sys 0.3.106 (MIT OR Apache-2.0)
katexit 0.1.5 (MIT OR Apache-2.0)
keyboard-types 0.8.3 (MIT OR Apache-2.0)
keyring 3.6.3 (MIT OR Apache-2.0)
khronos-egl 6.0.0 (MIT/Apache-2.0)
kurbo 0.13.1 (Apache-2.0 OR MIT)
@@ -234,6 +236,7 @@ minisign-verify 0.3.0 (MIT)
miniz_oxide 0.8.9 (MIT OR Zlib OR Apache-2.0)
miniz_oxide 0.9.1 (MIT OR Zlib OR Apache-2.0)
moxcms 0.8.1 (BSD-3-Clause OR Apache-2.0)
muda 0.21.2 (Apache-2.0 OR MIT)
multiversion_no_op 1.0.0 (Apache-2.0 OR MIT)
naga 30.0.1 (MIT OR Apache-2.0)
naga-types 30.0.1 (MIT OR Apache-2.0)
@@ -352,6 +355,7 @@ rustls-platform-verifier 0.7.1 (MIT OR Apache-2.0)
rustls-platform-verifier-android 0.2.0 (MIT OR Apache-2.0)
rustls-webpki 0.103.15 (ISC)
rustversion 1.0.23 (MIT OR Apache-2.0)
ruzstd 0.9.1 (MIT)
schannel 0.1.29 (MIT)
schemars 1.2.3 (MIT)
schemars_derive 1.2.3 (MIT)
@@ -429,6 +433,7 @@ truck-shapeops 0.4.0 (Apache-2.0)
truck-stepio 0.3.0 (Apache-2.0)
truck-topology 0.6.0 (Apache-2.0)
ttf-parser 0.25.1 (MIT OR Apache-2.0)
twox-hash 2.1.5 (MIT)
type-map 0.5.1 (MIT/Apache-2.0)
typed-path 0.12.3 (MIT OR Apache-2.0)
typeid 1.0.3 (MIT OR Apache-2.0)
@@ -546,16 +551,10 @@ zeroize_derive 1.5.0 (Apache-2.0 OR MIT)
zerotrie 0.2.5 (Unicode-3.0)
zerovec 0.11.8 (Unicode-3.0)
zerovec-derive 0.11.6 (Unicode-3.0)
zip 8.6.0 (MIT)
zip 9.0.4 (MIT)
zlib-rs 0.6.8 (Zlib)
zmij 1.0.23 (MIT)
zopfli 0.8.3 (Apache-2.0)
zstd 0.13.3 (MIT)
zstd 0.14.2 (BSD-3-Clause)
zstd-safe 7.3.0 (BSD-3-Clause)
zstd-safe 8.1.0 (BSD-3-Clause)
zstd-sys 2.1.1+zstd.1.5.7 (BSD-3-Clause)
zune-core 0.5.3 (MIT OR Apache-2.0 OR Zlib)
zune-jpeg 0.5.15 (MIT OR Apache-2.0 OR Zlib)
zvariant 4.2.0 (MIT)
@@ -1108,26 +1107,27 @@ ahash 0.8.12, arrayvec 0.7.8, async-channel 2.5.0, async-executor 1.14.0, async-
4.7.1, atomic-waker 1.1.2, base64 0.23.1, bitflags 1.3.2, bitflags 2.13.2, blocking 1.7.0, bumpalo
3.20.3, cfg-if 1.0.5, cgl 0.3.2, concurrent-queue 2.5.0, core-foundation 0.10.1, core-foundation
0.9.4, core-foundation-sys 0.8.7, core-graphics 0.23.2, core-graphics-types 0.1.3, core_detect
1.0.0, crossbeam-deque 0.8.8, crossbeam-epoch 0.9.21, crossbeam-utils 0.8.23, dbus-secret-service
4.1.0, displaydoc 0.2.7, either 1.19.0, equivalent 1.0.2, errno 0.3.14, euclid 0.22.14,
event-listener 5.4.2, event-listener-strategy 0.5.4, fastrand 2.5.0, flate2 1.1.10, form_urlencoded
1.2.2, futures-lite 2.6.1, gethostname 1.1.0, gif 0.14.2, glow 0.17.0, gltf 1.4.1, gltf-derive
1.4.1, gltf-json 1.4.1, hashbrown 0.16.1, hashbrown 0.17.1, hermit-abi 0.5.3, httparse 1.10.1, idna
1.1.0, idna_adapter 1.2.2, indexmap 2.14.2, itertools 0.13.0, itertools 0.15.0, js-sys 0.3.106,
khronos-egl 6.0.0, lazy_static 1.5.1, linux-raw-sys 0.12.1, linux-raw-sys 0.4.15, lock_api 0.4.14,
log 0.4.34, num 0.4.3, num-bigint 0.4.8, num-complex 0.4.6, num-integer 0.1.47, num-iter 0.1.46,
num-rational 0.4.2, num-traits 0.2.19, once_cell 1.21.4, openssl-probe 0.2.1, ordered-stream 0.2.0,
parking 2.2.1, parking_lot 0.12.5, parking_lot_core 0.9.12, percent-encoding 2.3.2, piper 0.2.5,
plain 0.2.3, png 0.18.1, polling 3.11.0, pollster 0.4.0, pollster 1.0.1, rayon 1.12.0, rayon-core
1.13.0, renderdoc-sys 1.1.0, robust 1.2.0, ron 0.12.2, roxmltree 0.21.1, rustc-hash 1.1.0, rustix
0.38.44, rustix 1.1.5, rustls 0.23.46, rustls-native-certs 0.8.5, scoped-tls 1.0.1, scopeguard
1.2.0, secret-service 4.0.0, security-framework 2.11.1, security-framework 3.7.0,
security-framework-sys 2.17.0, signal-hook-registry 1.4.8, simd_cesu8 1.2.0, smallvec 1.16.2,
smol_str 0.2.2, stable_deref_trait 1.2.1, syn 1.0.109, tempfile 3.27.0, ttf-parser 0.25.1,
unicode-segmentation 1.13.3, unicode-width 0.2.2, url 2.5.8, uuid 1.27.0, wasi
0.11.1+wasi-snapshot-preview1, wasip2 1.0.4+wasi-0.2.12, wasm-bindgen 0.2.129, wasm-bindgen-futures
0.4.79, wasm-bindgen-macro 0.2.129, wasm-bindgen-macro-support 0.2.129, wasm-bindgen-shared 0.2.129,
web-sys 0.3.106, weezl 0.1.12, wit-bindgen 0.57.1
1.0.0, crossbeam-channel 0.5.17, crossbeam-deque 0.8.8, crossbeam-epoch 0.9.21, crossbeam-utils
0.8.23, dbus-secret-service 4.1.0, displaydoc 0.2.7, either 1.19.0, equivalent 1.0.2, errno 0.3.14,
euclid 0.22.14, event-listener 5.4.2, event-listener-strategy 0.5.4, fastrand 2.5.0, flate2 1.1.10,
form_urlencoded 1.2.2, futures-lite 2.6.1, gethostname 1.1.0, gif 0.14.2, glow 0.17.0, gltf 1.4.1,
gltf-derive 1.4.1, gltf-json 1.4.1, hashbrown 0.16.1, hashbrown 0.17.1, hermit-abi 0.5.3, httparse
1.10.1, idna 1.1.0, idna_adapter 1.2.2, indexmap 2.14.2, itertools 0.13.0, itertools 0.15.0, js-sys
0.3.106, keyboard-types 0.8.3, khronos-egl 6.0.0, lazy_static 1.5.1, linux-raw-sys 0.12.1,
linux-raw-sys 0.4.15, lock_api 0.4.14, log 0.4.34, muda 0.21.2, num 0.4.3, num-bigint 0.4.8,
num-complex 0.4.6, num-integer 0.1.47, num-iter 0.1.46, num-rational 0.4.2, num-traits 0.2.19,
once_cell 1.21.4, openssl-probe 0.2.1, ordered-stream 0.2.0, parking 2.2.1, parking_lot 0.12.5,
parking_lot_core 0.9.12, percent-encoding 2.3.2, piper 0.2.5, plain 0.2.3, png 0.18.1, polling
3.11.0, pollster 0.4.0, pollster 1.0.1, rayon 1.12.0, rayon-core 1.13.0, renderdoc-sys 1.1.0, robust
1.2.0, ron 0.12.2, roxmltree 0.21.1, rustc-hash 1.1.0, rustix 0.38.44, rustix 1.1.5, rustls 0.23.46,
rustls-native-certs 0.8.5, scoped-tls 1.0.1, scopeguard 1.2.0, secret-service 4.0.0,
security-framework 2.11.1, security-framework 3.7.0, security-framework-sys 2.17.0,
signal-hook-registry 1.4.8, simd_cesu8 1.2.0, smallvec 1.16.2, smol_str 0.2.2, stable_deref_trait
1.2.1, syn 1.0.109, tempfile 3.27.0, ttf-parser 0.25.1, unicode-segmentation 1.13.3, unicode-width
0.2.2, url 2.5.8, uuid 1.27.0, wasi 0.11.1+wasi-snapshot-preview1, wasip2 1.0.4+wasi-0.2.12,
wasm-bindgen 0.2.129, wasm-bindgen-futures 0.4.79, wasm-bindgen-macro 0.2.129,
wasm-bindgen-macro-support 0.2.129, wasm-bindgen-shared 0.2.129, web-sys 0.3.106, weezl 0.1.12,
wit-bindgen 0.57.1
================================================================================
Apache License
@@ -4030,7 +4030,605 @@ Apache License
limitations under the License.
================================================================================
crossbeam-deque 0.8.8, crossbeam-epoch 0.9.21, crossbeam-utils 0.8.23
crossbeam-channel 0.5.17
================================================================================
===============================================================================
matching.go
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================================================================================
crossbeam-channel 0.5.17, crossbeam-deque 0.8.8, crossbeam-epoch 0.9.21, crossbeam-utils 0.8.23
================================================================================
The MIT License (MIT)
@@ -7716,6 +8314,30 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================================================
keyboard-types 0.8.3
================================================================================
Copyright (c) 2017 Pyfisch
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
keyring 3.6.3
================================================================================
@@ -9452,6 +10074,56 @@ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
================================================================================
muda 0.21.2
================================================================================
MIT License
Copyright (c) 2022-2022 Tauri Programme within The Commons Conservancy
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SOFTWARE.
================================================================================
muda 0.21.2
================================================================================
SPDXVersion: SPDX-2.1
DataLicense: CC0-1.0
PackageName: muda
DataFormat: SPDXRef-1
PackageSupplier: Organization: The Tauri Programme in the Commons Conservancy
PackageHomePage: https://tauri.app
PackageLicenseDeclared: Apache-2.0
PackageLicenseDeclared: MIT
PackageCopyrightText: 2020-2022, The Tauri Programme in the Commons Conservancy
PackageSummary: <text>Menu Utilities for Desktop Applications.
</text>
PackageComment: <text>The package includes the following libraries; see
Relationship information.
</text>
Created: 2022-12-05T09:00:00Z
PackageDownloadLocation: git://github.com/tauri-apps/muda
PackageDownloadLocation: git+https://github.com/tauri-apps/muda.git
PackageDownloadLocation: git+ssh://github.com/tauri-apps/muda.git
Creator: Person: Daniel Thompson-Yvetot
================================================================================
multiversion_no_op 1.0.0
================================================================================
@@ -11781,6 +12453,32 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The files under third-party/chromium are licensed as described in
third-party/chromium/LICENSE.
================================================================================
ruzstd 0.9.1
================================================================================
MIT License
Copyright (c) 2019 Moritz Borcherding
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SOFTWARE.
================================================================================
schannel 0.1.29
================================================================================
@@ -13042,6 +13740,32 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
twox-hash 2.1.5
================================================================================
The MIT License (MIT)
Copyright (c) 2015 Jake Goulding
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================================================================================
type-map 0.5.1
================================================================================
@@ -15663,7 +16387,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
zip 8.6.0, zip 9.0.4
zip 9.0.4
================================================================================
The MIT License (MIT)
@@ -15918,89 +16642,6 @@ Apache License
See the License for the specific language governing permissions and
limitations under the License.
================================================================================
zstd 0.13.3
================================================================================
The MIT License (MIT)
Copyright (c) 2016 Alexandre Bury
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================================================================================
zstd 0.14.2, zstd-safe 7.3.0, zstd-safe 8.1.0, zstd-sys 2.1.1+zstd.1.5.7
================================================================================
BSD 3-Clause License
Copyright (c) 2026, Alexandre Bury
Redistribution and use in source and binary forms, with or without
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list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
================================================================================
zstd-sys 2.1.1+zstd.1.5.7
================================================================================
The auto-generated bindings are under the 3-clause BSD license:
BSD License
For Zstandard software
Copyright (c) Meta Platforms, Inc. and affiliates. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name Facebook, nor Meta, nor the names of its contributors may
be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
================================================================================
zune-core 0.5.3, zune-jpeg 0.5.15
================================================================================
@@ -16068,13 +16709,13 @@ accesskit_winit 0.32.2: Apache-2.0 (https://github.com/AccessKit/accesskit)
array-macro 2.1.8: MIT OR Apache-2.0 (https://codeberg.org/xfix/array-macro)
block2 0.5.1: MIT (https://github.com/madsmtm/objc2)
block2 0.6.2: MIT (https://github.com/madsmtm/objc2)
cadmpeg-codec-freecad 0.6.1: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-codec-rhino 0.6.1: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-codec-step 0.6.1: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-container 0.6.1: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-core 0.6.1: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-ir 0.6.1: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-registry 0.6.1: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-codec-freecad 0.6.3: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-codec-rhino 0.6.3: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-codec-step 0.6.3: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-container 0.6.3: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-core 0.6.3: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-ir 0.6.3: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
cadmpeg-registry 0.6.3: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
clipboard-win 5.4.1: BSL-1.0 (https://github.com/DoumanAsh/clipboard-win)
convert_case 0.4.0: MIT (https://github.com/rutrum/convert-case)
dispatch 0.2.0: MIT (http://github.com/SSheldon/rust-dispatch)
+5
View File
@@ -19,6 +19,11 @@ path = "src/main.rs"
name = "solvecraft-cli"
path = "src/alias.rs"
[features]
default = ["raytrace-cpu"]
bundled-render-library = ["solidcraft-engine/bundled-render-library"]
raytrace-cpu = ["solidcraft-engine/raytrace-cpu"]
[dependencies]
solidcraft-engine = { workspace = true }
solidcraft-gpu = { workspace = true }
@@ -0,0 +1,151 @@
//! Reproducible evidence through the production command/job interfaces.
//! Usage: studio_evidence RECIPE.json RENDER-PARAMS.json OUTPUT.png
//! Writes the editable design, command timings and actual adapter/job metadata beside PNG.
//! Accepts runtime requests as well as inline or named saved render jobs.
use serde_json::{Value, json};
use solidcraft_engine::{
Session,
doc::render_settings::{RenderJob, RenderSetup},
render::job::{CpuHost, ErrorCode, JobId, Phase},
};
use std::{
io::Read,
path::Path,
time::{Duration, Instant},
};
fn read_json(path: &str) -> Result<Value, String> {
let mut bytes = Vec::new();
std::fs::File::open(path).map_err(|e| format!("{path}: {e}"))?.take(16_777_217).read_to_end(&mut bytes).map_err(|e| e.to_string())?;
if bytes.len() > 16_777_216 {
return Err("evidence input exceeds 16 MiB".into());
}
serde_json::from_slice(&bytes).map_err(|e| format!("{path}: {e}"))
}
// Only decide which optional host must be installed. The production command
// still validates and resolves the actual request without a second wire format.
fn needs_gpu(session: &Session, params: &Value) -> Result<bool, String> {
let inline = params.get("settings").filter(|value| !value.is_null());
let named = params.get("setup").filter(|value| !value.is_null());
if inline.is_some() && named.is_some() {
return Err("choose either setup or settings".into());
}
let inline_setup = inline
.filter(|value| value.get("job").is_some_and(|job| !job.is_null()))
.map(|value| serde_json::from_value::<RenderSetup>(value.clone()).map_err(|e| e.to_string()))
.transpose()?;
let setup = if let Some(name) = named.and_then(Value::as_str) {
Some(session.doc.render.setups.get(name).ok_or("no saved render setup with that name")?)
} else {
inline_setup.as_ref()
};
if let Some(setup) = setup
&& let Some(job) = &setup.job
{
if params.as_object().is_some_and(|object| object.keys().any(|key| !matches!(key.as_str(), "setup" | "settings" | "replace"))) {
return Err("saved render jobs cannot be mixed with runtime controls".into());
}
setup.validate().map_err(|e| e.to_string())?;
return Ok(matches!(job, RenderJob::GpuPath { .. }));
}
Ok(params.get("progressive").and_then(Value::as_bool) == Some(true))
}
fn run() -> Result<(), String> {
let args: Vec<String> = std::env::args().skip(1).collect();
let [recipe_path, params_path, output_path] = args.as_slice() else {
return Err("usage: studio_evidence RECIPE.json RENDER-PARAMS.json OUTPUT.png".into());
};
let output = Path::new(output_path);
if !output.extension().is_some_and(|e| e.eq_ignore_ascii_case("png")) {
return Err("output must have a .png extension".into());
}
let recipe = read_json(recipe_path)?;
let params = read_json(params_path)?;
let mut session = Session::default();
eprintln!("Generating original CAD scene from {recipe_path}");
let generation_start = Instant::now();
let (commands, command_timings) = session.run_script_timed(&recipe, false).map_err(|e| e.to_string())?;
let generation_seconds = generation_start.elapsed().as_secs_f64();
let design_path = output.with_extension("solidcraft");
session.execute("file.save_as", &json!({"path":design_path})).map_err(|e| e.to_string())?;
let scene = solidcraft_engine::product_scene::extract(&session).map_err(|e| e.to_string())?;
let bodies: Vec<Value> = scene
.meshes
.iter()
.map(|mesh| json!({"name":mesh.name,"vertices":mesh.mesh.positions.len(),"triangles":mesh.mesh.triangles.len()}))
.collect();
drop(scene);
let cpu_host_start = Instant::now();
session.set_render_job_host(Some(CpuHost::for_platform().map_err(|e| e.to_string())?)).map_err(|e| e.to_string())?;
let cpu_host_seconds = cpu_host_start.elapsed().as_secs_f64();
// Match runtime and saved-job dispatch. CPU evidence must not require a
// Vulkan device, parse GPU policy or initialize a GPU host.
let (adapter_report, gpu_host_seconds) = if needs_gpu(&session, &params)? {
let gpu_host_start = Instant::now();
let policy = solidcraft_gpu::select::Policy::from_env().map_err(|e| e.to_string())?;
let (adapter, report) =
solidcraft_gpu::select::pick_vulkan(policy, |_| true).ok_or("no Vulkan adapter satisfies the requested GPU policy")?;
session.register_render_job_host(solidcraft_gpu::path::host_on_adapter(&adapter).map_err(|e| e.to_string())?).map_err(|e| e.to_string())?;
(Some(report), Some(gpu_host_start.elapsed().as_secs_f64()))
} else {
(None, None)
};
let preflight = session.execute("render.preflight", &params).map_err(|e| e.to_string())?;
let start = Instant::now();
let started = session.execute("render.start", &params).map_err(|e| e.to_string())?;
let executor = started
.get("resolved")
.and_then(|resolved| resolved.get("executor"))
.and_then(Value::as_str)
.ok_or("started job did not report the resolved image executor")?
.to_owned();
let id: JobId = serde_json::from_value(started.get("job").cloned().ok_or("missing job id")?).map_err(|e| e.to_string())?;
let handle = session.render_job_handle(id).map_err(|e| e.to_string())?;
eprintln!("Rendering through production {executor} executor");
if let Some(adapter) = &adapter_report {
eprintln!("GPU adapter: {adapter:?}");
}
let status = loop {
match handle.wait_timeout(Duration::from_secs(10)) {
Ok(status) => break status,
Err(error) if error.code == ErrorCode::TimedOut && start.elapsed() < Duration::from_secs(3600) => {
let status = handle.status().map_err(|e| e.to_string())?;
eprintln!(
"Render progress: {:?} {}/{} after {:.1}s",
status.progress.phase,
status.progress.done,
status.progress.total,
start.elapsed().as_secs_f64()
);
}
Err(error) => {
let _ = handle.cancel();
return Err(error.to_string());
}
}
};
let render_and_encode_seconds = start.elapsed().as_secs_f64();
if status.progress.phase != Phase::Completed {
return Err(status.error.map_or_else(|| "render did not complete".into(), |e| e.to_string()));
}
let exported = session.execute("render.export", &json!({"job":id,"path":output_path,"overwrite":true})).map_err(|e| e.to_string())?;
let report = json!({
"recipe":recipe_path,"render_params":params,"executor":executor,"adapter":adapter_report,
"environment":{"SOLIDCRAFT_GPU":std::env::var("SOLIDCRAFT_GPU").ok(),"WGPU_BACKEND":std::env::var("WGPU_BACKEND").ok()},
"cad_generation_seconds":generation_seconds,"cpu_host_setup_seconds":cpu_host_seconds,"gpu_host_setup_seconds":gpu_host_seconds,
"render_and_encode_seconds":render_and_encode_seconds,
"timing_scope":"wall time from render.start through completed PNG encoding; includes job preparation and readback, excludes CAD generation, preflight and initial CPU/GPU host setup; GPU setup timing includes adapter selection and pipelines when requested",
"bodies":bodies,"commands":commands,"command_timings":command_timings,
"preflight":preflight,"export":exported,"editable_design":design_path
});
std::fs::write(output.with_extension("json"), serde_json::to_vec_pretty(&report).map_err(|e| e.to_string())?).map_err(|e| e.to_string())?;
println!("{}", serde_json::to_string_pretty(&report).map_err(|e| e.to_string())?);
Ok(())
}
fn main() -> Result<(), String> {
run()
}
+2 -1
View File
@@ -36,8 +36,9 @@ impl Script {
);
}
/// A part placed after it is built: free, even as the design's first part (#2804).
fn component(&mut self, name: &str) {
self.c("component.create", json!({"name": name}));
self.c("component.create", json!({"name": name, "grounded": false}));
}
fn root(&mut self) {
+701
View File
@@ -0,0 +1,701 @@
//! `bench-assistant`: the standard Assistant model test (v1, #4851), run against a desktop app.
//!
//! The app is already running with `--control PORT`; everything goes through its control channel
//! (`docs/control-protocol.md`), so the command needs no window code of its own. For each task it
//! starts a new design, runs the task's prescribed setup (a box, for some), adds the endpoint as an
//! API agent with All permissions, starts a new chat, sends the prompt once and waits for the turn
//! to end. The result is checked on the design (`document.inspect` with measurements), never on
//! what the model says, except for the one question whose answer is the reply. A failed task is
//! put in one of the issue's failure categories from the conversation's items.
//!
//! ```text
//! solidcraft-cli bench-assistant --connect 127.0.0.1:PORT --base-url URL --model NAME
//! [--token T] [--tasks 1,2,5] [--repeat N] [--timeout-s 300]
//! [--json out.json] [--markdown out.md]
//! ```
//! prints a table of the results; `--markdown` writes the issue's comment template filled in,
//! `--json` every task's rules, conversation and design before and after.
use std::io::{BufRead, BufReader, Write};
use std::net::{SocketAddr, TcpStream};
use std::time::{Duration, Instant};
use serde_json::{Value, json};
/// Standard test v1, as #4851 states it. Changing a prompt or a rule makes it another test.
const TASKS: &str = r#"[
{"id": "01-cube", "prompt": "Make a 20 mm cube.", "check": {"bodies": 1, "volume": 8000, "bbox_size": [20, 20, 20]}},
{"id": "02-cylinder", "prompt": "Make a cylinder 30 mm in diameter and 50 mm tall.", "check": {"bodies": 1, "volume": 35342.92, "bbox_size": [30, 30, 50]}},
{"id": "03-block", "prompt": "Create a block 60 mm long, 40 mm wide and 10 mm thick.", "check": {"bodies": 1, "volume": 24000, "bbox_size": [10, 40, 60]}},
{"id": "04-sketch-extrude", "prompt": "Sketch a 50 by 30 mm rectangle on the XY plane and extrude it 15 mm.", "check": {"bodies": 1, "volume": 22500, "bbox_size": [15, 30, 50], "feature_kinds": ["Extrude"]}},
{"id": "05-plate-hole", "prompt": "Make a plate 80 x 60 x 10 mm with a 20 mm diameter hole straight through the middle.", "check": {"bodies": 1, "volume": 44858.41, "bbox_size": [10, 60, 80], "note": "80*60*10 - pi*10^2*10"}},
{"id": "06-fillet-box", "prompt": "Round all the edges of the box with a 3 mm radius.", "setup": [{"command": "solid.box", "params": {"length": 40, "width": 40, "height": 40}}], "check": {"bodies": 1, "volume": 63108.53, "tol": 0.003, "feature_kinds": ["Fillet"], "note": "all 12 edges of a 40 mm cube rounded r=3"}},
{"id": "07-move-body", "prompt": "Move the box 50 mm along the X axis.", "setup": [{"command": "solid.box", "params": {"length": 20, "width": 20, "height": 20}}], "check": {"bodies": 1, "volume": 8000, "bbox_min": [50, 0, 0]}},
{"id": "08-rename-body", "prompt": "Rename the body to Bracket.", "setup": [{"command": "solid.box", "params": {"length": 30, "width": 20, "height": 10}}], "check": {"bodies": 1, "volume": 6000, "body_name": "Bracket"}},
{"id": "09-volume-question", "prompt": "What is the volume of the part?", "setup": [{"command": "solid.box", "params": {"length": 30, "width": 20, "height": 10}}], "check": {"bodies": 1, "volume": 6000, "unchanged": true, "reply_number": "6[ ,. ]?000(?![0-9])|6(\\.0+)? ?cm"}},
{"id": "10-two-holes", "prompt": "Make a 100 x 50 x 5 mm plate and drill two 10 mm holes through it, each 15 mm in from the short ends and centred across the width.", "check": {"bodies": 1, "volume": 24214.6, "bbox_size": [5, 50, 100], "note": "100*50*5 - 2*pi*5^2*5"}},
{"id": "11-any-change", "prompt": "can you use the software to make a change to the current shape, any change at all", "setup": [{"command": "solid.box", "params": {"length": 30, "width": 20, "height": 10}}], "check": {"changed": true, "note": "verbatim user prompt from #4846; pass = the design changed"}}
]"#;
/// The agent the test adds. A fixed id replaces it on every run instead of adding another.
const AGENT_ID: &str = "api-bench-assistant";
const AGENT_NAME: &str = "bench";
/// Longest control reply read (the channel's own request limit).
const MAX_REPLY: usize = 16 << 20;
/// Most result data kept for `--json`.
const MAX_RESULTS: usize = 64 << 20;
/// Deadline of the requests that only set up or read (each is answered at once by the app).
const REQUEST_TIMEOUT: Duration = Duration::from_secs(120);
/// How often a running turn is polled.
const POLL: Duration = Duration::from_millis(250);
/// After this long, an idle chat with no reply yet counts as a turn that ended without one.
const START_GRACE: Duration = Duration::from_secs(30);
/// Absolute tolerance of the lowest corner, in millimetres.
const MIN_CORNER_TOL: f64 = 0.05;
/// A JSON-lines connection to the app. Requests are sent once; a lost reply is never retried,
/// so nothing runs twice.
struct Control {
addr: SocketAddr,
token: String,
reader: BufReader<TcpStream>,
id: u64,
}
impl Control {
fn connect(addr: &str, token: Option<&str>) -> Result<Self, String> {
let addr: SocketAddr = addr.parse().map_err(|_| format!("--connect: `{addr}` is not an IP address and port"))?;
if !addr.ip().is_loopback() || addr.port() == 0 {
return Err("--connect requires a loopback address and a nonzero port (the app listens on 127.0.0.1)".into());
}
let token = solidcraft_engine::control_auth::client_token(addr.port(), token)
.map(|t| t.token)
.ok_or("no control token: pass --token, set SOLIDCRAFT_CONTROL_TOKEN, or run on the app's computer (its token file)")?;
if token.len() > 4096 {
return Err("the control token is longer than 4096 bytes".into());
}
Self::open(addr, token)
}
fn open(addr: SocketAddr, token: String) -> Result<Self, String> {
let stream = TcpStream::connect_timeout(&addr, Duration::from_secs(5)).map_err(|e| format!("connecting to {addr}: {e}"))?;
Ok(Self { addr, token, reader: BufReader::new(stream), id: 0 })
}
/// A new connection to the same app: a request that outlived its deadline keeps the old one
/// busy until it is answered.
fn reopen(&self) -> Result<Self, String> {
Self::open(self.addr, self.token.clone())
}
fn call(&mut self, method: &str, params: Value, deadline: Instant) -> Result<Value, String> {
let left = || deadline.checked_duration_since(Instant::now()).filter(|d| !d.is_zero()).ok_or_else(|| "timeout".to_string());
let io = |e: std::io::Error| match e.kind() {
std::io::ErrorKind::TimedOut | std::io::ErrorKind::WouldBlock => "timeout".to_string(),
_ => format!("control channel: {e}"),
};
self.reader.get_ref().set_write_timeout(Some(left()?)).map_err(io)?;
self.id += 1;
// The first request on a connection carries the token; sending it on every one is allowed.
let request = json!({"id": self.id, "method": method, "params": params, "token": self.token});
writeln!(self.reader.get_mut(), "{request}").map_err(io)?;
let mut line = Vec::new();
loop {
self.reader.get_ref().set_read_timeout(Some(left()?)).map_err(io)?;
let bytes = self.reader.fill_buf().map_err(io)?;
if bytes.is_empty() {
return Err("the app closed the control connection".into());
}
let newline = bytes.iter().position(|b| *b == b'\n');
let used = newline.map_or(bytes.len(), |n| n + 1);
if line.len() + used > MAX_REPLY {
return Err("a control reply is larger than 16 MiB".into());
}
line.extend_from_slice(bytes.get(..used).unwrap_or_default());
self.reader.consume(used);
if newline.is_some() {
break;
}
}
let reply: Value = serde_json::from_slice(&line).map_err(|e| format!("control reply: {e}"))?;
if reply["id"].as_u64() != Some(self.id) {
return Err("control reply for another request".into());
}
if reply["ok"] != true {
return Err(format!("{method}: {}", reply["error"].as_str().unwrap_or("failed")));
}
reply.get("result").cloned().ok_or_else(|| format!("{method}: reply without a result"))
}
fn execute(&mut self, command: &str, params: Value) -> Result<Value, String> {
self.call("engine.execute", json!({"command": command, "params": params, "animate": false}), Instant::now() + REQUEST_TIMEOUT)
}
fn chat(&mut self, params: Value) -> Result<Value, String> {
self.call("ui.agent_chat", params, Instant::now() + REQUEST_TIMEOUT)
}
fn inspect(&mut self) -> Result<Value, String> {
let design = self.call("document.inspect", json!({"measure": true}), Instant::now() + REQUEST_TIMEOUT)?;
if design.is_object() { Ok(design) } else { Err("document.inspect returned no design".into()) }
}
}
fn tasks() -> Result<Vec<Value>, String> {
serde_json::from_str(TASKS).map_err(|e| format!("embedded tasks: {e}"))
}
fn triple(value: &Value) -> Option<[f64; 3]> {
match value.as_array()?.as_slice() {
[x, y, z] => {
let n = |v: &Value| v.as_f64().filter(|n| n.is_finite());
Some([n(x)?, n(y)?, n(z)?])
}
_ => None,
}
}
/// What the model said (thoughts left out).
fn reply(items: &[Value]) -> String {
items.iter().filter(|i| i["thought"] != true).filter_map(|i| i["agent"].as_str()).collect::<Vec<_>>().join("\n")
}
/// v1's reply pattern `6[ ,. ]?000(?![0-9])|6(\.0+)? ?cm`: "6000", "6 000", "6,000", "6.000" not
/// followed by a digit, or "6 cm", "6.0cm", … (a narrow no-break space also separates thousands).
fn volume_reply(text: &str) -> bool {
text.match_indices('6').any(|(at, _)| {
let tail = text.get(at + 1..).unwrap_or_default();
let thousands = |t: &str| t.strip_prefix("000").is_some_and(|rest| !rest.starts_with(|c: char| c.is_ascii_digit()));
let separated = tail.strip_prefix([' ', ',', '.', '\u{202f}']).is_some_and(thousands);
let cm = {
let t = tail.strip_prefix(".0").map_or(tail, |t| t.trim_start_matches('0'));
t.strip_prefix(' ').unwrap_or(t).starts_with("cm")
};
thousands(tail) || separated || cm
})
}
/// The design as the user sees it, without what reading or saving changes (path, saved state,
/// revision, selection, undo depth, evaluation timings).
fn content(design: &Value) -> Value {
let mut v = design.clone();
if let Some(o) = v.as_object_mut() {
for key in ["path", "dirty", "revision", "selection", "undo", "redo"] {
o.remove(key);
}
}
for feature in v.get_mut("timeline").and_then(Value::as_array_mut).into_iter().flatten() {
if let Some(o) = feature.as_object_mut() {
o.remove("ms");
o.remove("boolean_diagnostics");
}
}
v
}
/// Whether the design changed: its content, or a step on the undo stack (a colour, say, that the
/// inspection does not list).
fn changed(before: &Value, after: &Value) -> bool {
content(before) != content(after) || after["undo"].as_u64() > before["undo"].as_u64()
}
/// The rules a task's result breaks (none: it passed). `before` and `after` are
/// `document.inspect {measure: true}` before the prompt and after the turn.
pub(super) fn check(rule: &Value, before: &Value, after: &Value, items: &[Value]) -> Vec<String> {
let Some(all) = after["bodies"].as_array() else { return vec!["the design could not be read".into()] };
// Bodies the user sees; a hidden one (a tool body, a hidden original) is not the result.
let bodies: Vec<&Value> = all.iter().filter(|b| b["visible"] != false).collect();
let mut errors = Vec::new();
if let Some(n) = rule["bodies"].as_u64()
&& bodies.len() as u64 != n
{
errors.push(format!("{} bodies, expected {n}", bodies.len()));
}
if let Some(expected) = rule["volume"].as_f64() {
let tol = rule["tol"].as_f64().unwrap_or(0.01);
let volumes: Vec<f64> = bodies.iter().filter_map(|b| b["volume_mm3"].as_f64()).filter(|v| v.is_finite()).collect();
let total: f64 = volumes.iter().sum();
if volumes.len() != bodies.len() || (total - expected).abs() > expected * tol {
errors.push(format!("volume {total:.1} mm³, expected {expected} mm³ ±{}%", tol * 100.0));
}
}
let first = bodies.first().copied().unwrap_or(&Value::Null);
let min = triple(&first["bbox"]["min"]);
if let Some(mut expected) = triple(&rule["bbox_size"]) {
expected.sort_by(f64::total_cmp);
let size = min.zip(triple(&first["bbox"]["max"])).map(|(lo, hi)| {
let mut size = [hi[0] - lo[0], hi[1] - lo[1], hi[2] - lo[2]];
size.sort_by(f64::total_cmp);
size
});
if !size.is_some_and(|s| s.iter().zip(expected).all(|(a, e)| (a - e).abs() <= 0.01 * e.max(1.0))) {
errors.push(format!("size {size:?}, expected {expected:?} in any orientation"));
}
}
if let Some(expected) = triple(&rule["bbox_min"])
&& !min.is_some_and(|m| m.iter().zip(expected).all(|(a, e)| (a - e).abs() <= MIN_CORNER_TOL))
{
errors.push(format!("lowest corner {min:?}, expected {expected:?}"));
}
if let Some(name) = rule["body_name"].as_str()
&& !bodies.iter().any(|b| b["name"] == name)
{
errors.push(format!("no body named {name}"));
}
for kind in rule["feature_kinds"].as_array().into_iter().flatten().filter_map(Value::as_str) {
let live = |f: &&Value| f["suppressed"] != true && f["rolled_back"] != true && f["error"].is_null();
if !after["timeline"].as_array().into_iter().flatten().filter(live).any(|f| f["type"].as_str().is_some_and(|t| t.contains(kind))) {
errors.push(format!("no {kind} in the timeline"));
}
}
if rule["changed"] == true || rule["unchanged"] == true {
let changed = before.is_object() && changed(before, after);
if rule["changed"] == true && !changed {
errors.push("the design did not change".into());
}
if rule["unchanged"] == true && (changed || !before.is_object()) {
errors.push("the design changed".into());
}
}
if rule["reply_number"].is_string() && !volume_reply(&reply(items)) {
errors.push("the reply does not give the volume".into());
}
errors
}
/// A tool call written into the reply as JSON: `{"name": …`, `{"command": …`, `{"function": …`,
/// `{"tool": …`.
fn call_as_text(text: &str) -> bool {
text.match_indices('{').any(|(at, _)| {
let rest = text.get(at + 1..).unwrap_or_default().trim_start();
["\"name\"", "\"command\"", "\"function\"", "\"tool\""]
.iter()
.any(|key| rest.strip_prefix(key).is_some_and(|r| r.trim_start().starts_with(':')))
})
}
/// How a failed task failed, in the issue's words, from the conversation's items.
pub(super) fn classify(items: &[Value], timed_out: bool) -> &'static str {
if timed_out {
return "timeout";
}
let tools: Vec<&Value> = items.iter().filter(|i| i.get("tool").is_some()).collect();
// A failed call, or a batch whose answer reports a failed step (`"ok": false`).
let failed: Vec<String> = tools
.iter()
.map(|t| t["output"].as_str().unwrap_or_default())
.zip(&tools)
.filter(|(output, t)| t["status"] == "Failed" || serde_json::from_str::<Value>(output).is_ok_and(|v| v["ok"] == false))
.map(|(output, _)| output.to_lowercase())
.collect();
let notices: Vec<String> = items.iter().filter_map(|i| i["notice"].as_str()).map(str::to_lowercase).collect();
let answer = reply(items);
if notices.iter().any(|n| n.contains("http 400")) {
return "the endpoint refused tools (HTTP 400)";
}
if notices.iter().any(|n| n.contains("max_turn_requests")) || answer.contains("requests for one message") {
return "hit the request limit";
}
if call_as_text(&answer) {
return "wrote the call as text";
}
if failed.iter().any(|o| o.contains("unknown command") || o.starts_with("unknown tool")) {
return "wrong or unknown command";
}
if failed.iter().any(|o| o.contains("invalid parameters") || o.starts_with("not run:") || o.contains("not valid json")) {
return "wrong arguments";
}
if !failed.is_empty() || notices.iter().any(|n| n.starts_with("http ")) || items.iter().any(|i| i["error"] == true) {
return "gave up after errors";
}
if tools.is_empty() {
return if answer.trim().is_empty() { "an empty reply" } else { "only talked" };
}
"wrong result"
}
/// One run's results in the issue's comment template (`run`: which repetition).
pub(super) fn markdown(model: &str, version: &str, results: &[Value], run: u64) -> String {
let clean = |s: &str| s.replace(['\n', '\r', '|'], " ");
let rows: Vec<&Value> = results.iter().filter(|r| r["repeat"] == run).collect();
let passed = rows.iter().filter(|r| r["passed"] == true).count();
let mut out = format!(
"### {} (<quant>, <download size>)\nRuntime: <Ollama/LM Studio/... version>, context <num_ctx if changed>\nSolidCraft: {}\nResult: {passed}/11\n| # | pass/fail | how it failed |\n|---|---|---|\n",
clean(model),
clean(version)
);
for n in 1..=11 {
match rows.iter().find(|r| r["task"] == n) {
Some(r) if r["passed"] == true => out.push_str(&format!("| {n} | pass | |\n")),
Some(r) => out.push_str(&format!("| {n} | fail | {} |\n", clean(r["failure"].as_str().unwrap_or_default()))),
None => out.push_str(&format!("| {n} | | not run |\n")),
}
}
out.push_str(if rows.len() == 11 {
"Notes: <anything odd, e.g. very slow, needed a retry>\n"
} else {
"Notes: partial run; the tasks marked \"not run\" were left out.\n"
});
out
}
fn write(path: &str, text: &str) -> Result<(), String> {
solidcraft_engine::io::vfs::write(path, text.as_bytes()).map_err(|e| format!("{path}: {e}"))
}
struct Options<'a> {
connect: &'a str,
token: Option<&'a str>,
base_url: &'a str,
model: &'a str,
tasks: Vec<usize>,
repeat: u64,
timeout: Duration,
json: Option<&'a str>,
markdown: Option<&'a str>,
}
fn options(args: &[String]) -> Result<Options<'_>, String> {
const FLAGS: [&str; 9] = ["--connect", "--token", "--base-url", "--model", "--tasks", "--repeat", "--timeout-s", "--json", "--markdown"];
let mut given = std::collections::BTreeMap::new();
let mut args = args.iter();
while let Some(flag) = args.next() {
let Some(flag) = FLAGS.iter().find(|f| **f == flag.as_str()) else { return Err(format!("unknown bench-assistant option: {flag}")) };
let value = args
.next()
.filter(|v| !v.starts_with("--") && !v.is_empty() && v.len() <= 4096)
.ok_or_else(|| format!("{flag} needs a value (at most 4096 bytes)"))?;
if given.insert(*flag, value.as_str()).is_some() {
return Err(format!("{flag} given twice"));
}
}
let required = |key: &str| given.get(key).copied().ok_or_else(|| format!("bench-assistant needs {key}"));
let number = |key: &str, default: u64, max: u64| -> Result<u64, String> {
given
.get(key)
.map_or(Ok(default), |s| s.parse::<u64>().ok().filter(|n| (1..=max).contains(n)).ok_or_else(|| format!("{key} must be 1 to {max}")))
};
let tasks = match given.get("--tasks") {
None => (1..=11).collect(),
Some(list) => {
let mut tasks = Vec::new();
for n in list.split(',') {
let n = n
.trim()
.parse::<usize>()
.ok()
.filter(|n| (1..=11).contains(n))
.ok_or("--tasks takes task numbers 1 to 11, separated by commas")?;
if tasks.contains(&n) {
return Err(format!("--tasks lists task {n} twice"));
}
tasks.push(n);
}
tasks
}
};
Ok(Options {
connect: required("--connect")?,
token: given.get("--token").copied(),
base_url: required("--base-url")?,
model: required("--model")?,
tasks,
repeat: number("--repeat", 1, 100)?,
timeout: Duration::from_secs(number("--timeout-s", 300, 3600)?),
json: given.get("--json").copied(),
markdown: given.get("--markdown").copied(),
})
}
/// Waits for the turn the prompt started to end. Returns the chat's last state and whether the
/// deadline passed first.
fn wait_for_turn(control: &mut Control, mut chat: Value, began: Instant, end: Instant) -> Result<(Value, bool), String> {
let mut seen_busy = false;
loop {
let state = chat["state"].as_str().unwrap_or_default();
let turn = !chat["turn"].is_null();
let queued = chat["pending"].as_array().is_some_and(|p| !p.is_empty());
seen_busy |= state == "busy" || turn;
let idle = !matches!(state, "busy" | "starting") && !turn && !queued;
// A turn can start and end between two polls: then the conversation has its answer.
let answered = chat["items"].as_array().into_iter().flatten().any(|i| i.get("user").is_none());
if idle && (seen_busy || answered || matches!(state, "exited" | "auth" | "off") || began.elapsed() >= START_GRACE) {
return Ok((chat, false));
}
let Some(left) = end.checked_duration_since(Instant::now()).filter(|d| !d.is_zero()) else { return Ok((chat, true)) };
std::thread::sleep(POLL.min(left));
match control.call("ui.agent_chat", json!({}), end) {
Ok(next) => chat = next,
Err(e) if e == "timeout" => return Ok((chat, true)),
Err(e) => return Err(e),
}
}
}
pub fn run(args: &[String]) -> Result<(), String> {
let o = options(args)?;
let tasks = tasks()?;
let mut control = Control::connect(o.connect, o.token)?;
let help = control.call("ui.help", json!({}), Instant::now() + REQUEST_TIMEOUT)?;
let version = help["version"].as_str().filter(|s| !s.is_empty() && s.len() <= 256).ok_or("the app reported no version")?.to_string();
let config = control.chat(json!({
"features": true,
"add_agent": {"id": AGENT_ID, "name": AGENT_NAME, "kind": "api", "base_url": o.base_url, "model": o.model},
}))?;
if !config["agents"].as_array().into_iter().flatten().any(|a| a["id"] == AGENT_ID) {
return Err("the app did not add the benchmark's agent".into());
}
// Put the user's permission setting back afterwards.
let permissions = config["permissions"].as_str().map(str::to_string);
let result = run_tasks(&mut control, &o, &tasks, &version);
let _ = control.chat(json!({"stop": true}));
if let Some(p) = permissions {
let _ = control.chat(json!({"permissions": p}));
}
result
}
fn run_tasks(control: &mut Control, o: &Options, tasks: &[Value], version: &str) -> Result<(), String> {
let mut results: Vec<Value> = Vec::new();
let mut kept = 0;
let mut stdout = std::io::stdout().lock();
let mut say = |line: String| writeln!(stdout, "{line}").map_err(|e| format!("stdout: {e}"));
say(format!("bench-assistant v1: {} on SolidCraft {version}", o.model))?;
say("| run | # | task | pass/fail | how it failed | seconds |\n|---|---|---|---|---|---|".into())?;
for run in 1..=o.repeat {
for &n in &o.tasks {
let task = tasks.get(n - 1).ok_or("missing embedded task")?;
// A fresh design and a fresh chat, with nothing of the last task still running.
control.chat(json!({"stop": true}))?;
control.execute("file.new", json!({"name": "Benchmark"}))?;
for step in task["setup"].as_array().into_iter().flatten() {
control.execute(step["command"].as_str().ok_or("embedded setup without a command")?, step["params"].clone())?;
}
control.chat(json!({"agent": AGENT_ID, "permissions": "all", "new_chat": true, "attach_view": false}))?;
let before = control.inspect()?;
let began = Instant::now();
let end = began + o.timeout;
let (chat, timed_out) = match control.call("ui.agent_chat", json!({"send": task["prompt"]}), end) {
Ok(chat) => wait_for_turn(control, chat, began, end)?,
Err(e) if e == "timeout" => (json!({}), true),
Err(e) => return Err(e),
};
if timed_out {
// The late reply would arrive on the old connection; stop the model on a new one
// before reading the design.
*control = control.reopen()?;
}
// Stop the agent before reading the result, so nothing changes the design meanwhile.
let stopped = control.chat(json!({"stop": true}))?;
let items = stopped["items"].as_array().or(chat["items"].as_array()).cloned().unwrap_or_default();
let after = control.inspect()?;
let failed_rules = check(&task["check"], &before, &after, &items);
let passed = failed_rules.is_empty();
let failure = if passed { "" } else { classify(&items, timed_out) };
let seconds = began.elapsed().as_secs_f64();
say(format!(
"| {run} | {n} | {} | {} | {failure} | {seconds:.0} |",
task["id"].as_str().unwrap_or_default(),
if passed { "pass" } else { "fail" }
))?;
let result = json!({
"task": n, "id": task["id"], "prompt": task["prompt"], "repeat": run, "passed": passed, "failure": failure,
"failed_rules": failed_rules, "timed_out": timed_out, "seconds": seconds, "check": task["check"],
"items": items, "before": before, "after": after,
});
kept += result.to_string().len();
if kept > MAX_RESULTS {
return Err("the results passed 64 MiB; run fewer tasks or repetitions".into());
}
results.push(result);
// Written after every task, so an interrupted run keeps what it measured.
if let Some(path) = o.json {
let all = json!({"test": "v1", "model": o.model, "base_url": o.base_url, "solidcraft": version, "results": results});
write(path, &serde_json::to_string_pretty(&all).map_err(|e| e.to_string())?)?;
}
if let Some(path) = o.markdown {
write(path, &(1..=run).map(|r| markdown(o.model, version, &results, r)).collect::<Vec<_>>().join("\n"))?;
}
}
}
for run in 1..=o.repeat {
let rows: Vec<&Value> = results.iter().filter(|r| r["repeat"] == run).collect();
say(format!("run {run}: {}/{} passed", rows.iter().filter(|r| r["passed"] == true).count(), rows.len()))?;
}
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
fn design(bodies: Value, timeline: Value) -> Value {
json!({"name": "Benchmark", "params": [], "timeline": timeline, "bodies": bodies, "sketches": [], "undo": 1, "revision": 3, "dirty": true})
}
fn body(name: &str, volume: f64, min: [f64; 3], max: [f64; 3]) -> Value {
json!({"name": name, "volume_mm3": volume, "bbox": {"min": min, "max": max}, "visible": true})
}
#[test]
fn the_embedded_tasks_are_v1() {
let tasks = tasks().unwrap();
assert_eq!(tasks.len(), 11);
assert_eq!(tasks[0]["prompt"], "Make a 20 mm cube.");
assert_eq!(tasks[10]["prompt"], "can you use the software to make a change to the current shape, any change at all");
assert_eq!(tasks[5]["check"]["tol"], 0.003);
assert_eq!(tasks[6]["check"]["bbox_min"], json!([50, 0, 0]));
let boxes: Vec<_> = tasks.iter().filter(|t| t["setup"].is_array()).map(|t| t["id"].as_str().unwrap()).collect();
assert_eq!(boxes, ["06-fillet-box", "07-move-body", "08-rename-body", "09-volume-question", "11-any-change"]);
}
#[test]
fn pass_rules() {
let tasks = tasks().unwrap();
let rule = |n: usize| tasks[n - 1]["check"].clone();
let empty = design(json!([]), json!([]));
let pass = |n: usize, before: &Value, after: &Value, items: &[Value]| check(&rule(n), before, after, items);
// 3: any orientation, within 1%.
let block = design(json!([body("Body1", 24_100.0, [0.0; 3], [40.0, 10.0, 60.2])]), json!([{"type": "Box"}]));
assert!(pass(3, &empty, &block, &[]).is_empty());
let thick = design(json!([body("Body1", 24_000.0, [0.0; 3], [40.0, 12.0, 60.0])]), json!([]));
assert_eq!(pass(3, &empty, &thick, &[]).len(), 1);
let two = design(json!([body("A", 12_000.0, [0.0; 3], [60.0, 40.0, 5.0]), body("B", 12_000.0, [0.0; 3], [60.0, 40.0, 5.0])]), json!([]));
assert!(!pass(3, &empty, &two, &[]).is_empty());
// A hidden body is not part of the result.
let mut hidden = two.clone();
hidden["bodies"][1]["visible"] = json!(false);
hidden["bodies"][0]["volume_mm3"] = json!(24_000.0);
hidden["bodies"][0]["bbox"]["max"] = json!([60.0, 40.0, 10.0]);
assert!(pass(3, &empty, &hidden, &[]).is_empty());
// 4: the timeline needs a working Extrude.
let plate = |kind: Value| design(json!([body("Body1", 22_500.0, [0.0; 3], [50.0, 30.0, 15.0])]), kind);
assert!(pass(4, &empty, &plate(json!([{"type": "Sketch"}, {"type": "Extrude"}])), &[]).is_empty());
assert!(!pass(4, &empty, &plate(json!([{"type": "Box"}])), &[]).is_empty());
for flag in [json!({"suppressed": true}), json!({"rolled_back": true}), json!({"error": "failed"})] {
let mut feature = json!({"type": "Extrude"});
feature.as_object_mut().unwrap().extend(flag.as_object().unwrap().clone());
assert!(!pass(4, &empty, &plate(json!([feature])), &[]).is_empty(), "{flag}");
}
// 6: the fillet's tolerance is 0.3%.
let start = design(json!([body("Body1", 64_000.0, [0.0; 3], [40.0; 3])]), json!([{"type": "Box"}]));
let filleted = |v: f64| design(json!([body("Body1", v, [0.0; 3], [40.0; 3])]), json!([{"type": "Box"}, {"type": "Fillet"}]));
assert!(pass(6, &start, &filleted(63_108.53 * 1.002), &[]).is_empty());
assert!(!pass(6, &start, &filleted(63_108.53 * 1.004), &[]).is_empty());
// 7: the lowest corner.
let moved = |x: f64| design(json!([body("Body1", 8000.0, [x, 0.0, 0.0], [x + 20.0, 20.0, 20.0])]), json!([]));
assert!(pass(7, &empty, &moved(50.0), &[]).is_empty());
assert!(!pass(7, &empty, &moved(0.0), &[]).is_empty());
// 8: the name.
let named = |name: &str| design(json!([body(name, 6000.0, [0.0; 3], [30.0, 20.0, 10.0])]), json!([]));
assert!(pass(8, &empty, &named("Bracket"), &[]).is_empty());
assert!(!pass(8, &empty, &named("Body1"), &[]).is_empty());
// 9: unchanged, and the reply gives the volume.
let start = named("Body1");
let said = |text: &str| [json!({"user": "What is the volume of the part?"}), json!({"agent": text, "thought": false})];
let mut read = start.clone();
read["revision"] = json!(7);
read["dirty"] = json!(false);
read["selection"] = json!([{"body": "Body1"}]);
assert!(pass(9, &start, &read, &said("The volume is 6000 mm³.")).is_empty());
assert!(!pass(9, &start, &read, &said("About 60 cm³.")).is_empty());
assert!(!pass(9, &start, &named("Bracket"), &said("6 000 mm³")).is_empty());
let mut undone = start.clone();
undone["undo"] = json!(2);
assert!(!pass(9, &start, &undone, &said("6000 mm³")).is_empty());
// 11: any change counts; reading does not.
assert!(pass(11, &start, &named("Bracket"), &[]).is_empty());
assert!(pass(11, &start, &undone, &[]).is_empty());
assert!(!pass(11, &start, &read, &[]).is_empty());
// An unreadable design passes nothing.
assert!(!pass(11, &start, &json!({}), &[]).is_empty());
}
#[test]
fn the_volume_reply() {
for yes in ["6000", "6 000 mm³", "6,000", "6.000", "6\u{202f}000", "6 cm³", "6.00cm3", "is 6000."] {
assert!(volume_reply(yes), "{yes}");
}
for no in ["60000", "6,0001", "60 cm³", "600", "6.01 cm³", ""] {
assert!(!volume_reply(no), "{no}");
}
}
#[test]
fn failure_categories() {
for (items, expected) in [
(
json!([{"user": "Make a 20 mm cube."}, {"agent": "{\"name\": \"execute\", \"arguments\": {}}", "thought": false}]),
"wrote the call as text",
),
(
json!([{"notice": "HTTP 400: registry.ollama.ai/library/gemma3:4b does not support tools", "error": true}]),
"the endpoint refused tools (HTTP 400)",
),
(json!([{"user": "Make a 20 mm cube."}, {"agent": "", "thought": false}]), "an empty reply"),
(json!([{"agent": "Let me think", "thought": true}]), "an empty reply"),
(json!([{"agent": "Sure, here is how to make a cube.", "thought": false}]), "only talked"),
(
json!([{"tool": "1", "status": "Failed", "output": "unknown command `solid.cube` (did you mean `solid.box`?)"}]),
"wrong or unknown command",
),
(json!([{"tool": "1", "status": "Failed", "output": "unknown tool `make_cube`"}]), "wrong or unknown command"),
(json!([{"tool": "1", "status": "Failed", "output": "invalid parameters for `solid.box`: `length` is required"}]), "wrong arguments"),
(json!([{"tool": "1", "status": "Failed", "output": "Not run: the tool arguments were not valid JSON"}]), "wrong arguments"),
(json!([{"tool": "1", "status": "Failed", "output": "no body `Box`"}]), "gave up after errors"),
(
json!([{"tool": "1", "status": "Completed", "output": "{\"ok\": false, \"failed\": {\"error\": \"unknown command `solid.delete`\"}}"}]),
"wrong or unknown command",
),
(
json!([{"tool": "1", "status": "Completed"}, {"agent": "\n(stopped after 24 requests for one message; send another message to go on)"}]),
"hit the request limit",
),
(json!([{"tool": "1", "status": "Completed", "output": "{}"}]), "wrong result"),
] {
let items = items.as_array().unwrap();
assert_eq!(classify(items, false), expected, "{items:?}");
assert_eq!(classify(items, true), "timeout");
}
}
#[test]
fn markdown_is_the_comment_template() {
let rows: Vec<Value> =
(1..=11).map(|n| json!({"task": n, "repeat": 1, "passed": n != 2, "failure": if n == 2 { "an empty reply" } else { "" }})).collect();
let report = markdown("qwen2.5:7b", "0.19.0", &rows, 1);
assert!(report.starts_with(
"### qwen2.5:7b (<quant>, <download size>)\nRuntime: <Ollama/LM Studio/... version>, context <num_ctx if changed>\nSolidCraft: 0.19.0\nResult: 10/11\n| # | pass/fail | how it failed |\n|---|---|---|\n| 1 | pass | |\n| 2 | fail | an empty reply |\n"
));
assert!(report.ends_with("| 11 | pass | |\nNotes: <anything odd, e.g. very slow, needed a retry>\n"));
let partial = markdown("m|x", "v", &rows[..1], 1);
assert!(partial.starts_with("### m x ("));
assert!(partial.contains("Result: 1/11") && partial.contains("| 2 | | not run |") && partial.contains("partial run"));
}
#[test]
fn options_are_checked_before_connecting() {
for extra in [
&["--repeat", "0"][..],
&["--repeat", "101"],
&["--timeout-s", "3601"],
&["--tasks", "0"],
&["--tasks", "12"],
&["--tasks", "1,1"],
&["--model", "again"],
&["--unexpected", "1"],
&["--token"],
] {
let mut args: Vec<String> =
["--connect", "127.0.0.1:9", "--model", "m", "--base-url", "http://127.0.0.1:11434/v1"].iter().map(|s| s.to_string()).collect();
args.extend(extra.iter().map(|s| s.to_string()));
assert!(options(&args).is_err(), "{extra:?}");
}
let args: Vec<String> =
["--connect", "127.0.0.1:9", "--model", "m", "--base-url", "u", "--tasks", "2, 5"].iter().map(|s| s.to_string()).collect();
let o = options(&args).unwrap();
assert_eq!((o.tasks, o.repeat, o.timeout), (vec![2, 5], 1, Duration::from_secs(300)));
assert!(Control::connect("10.0.0.1:9271", Some("t")).is_err());
assert!(Control::connect("localhost", Some("t")).is_err());
}
}
+6 -3
View File
@@ -6,11 +6,14 @@ use std::sync::Mutex;
use serde_json::{Value, json};
use solidcraft_engine::crash;
const USAGE: &str = "usage: solidcraft-cli crashes [list [--json] | show <id> | replay <id> | dir | clear [<id>]]";
/// The command's usage, from the same lines the top-level usage lists.
fn usage() -> String {
crate::command_usage("crashes")
}
pub fn run(args: &[String]) -> Result<(), String> {
let dir = crash::default_dir().ok_or("no crash folder on this system")?;
let id = || args.get(1).map(String::as_str).ok_or_else(|| USAGE.to_string());
let id = || args.get(1).map(String::as_str).ok_or_else(usage);
match args.first().map(String::as_str) {
None | Some("list") => {
let reports = crash::list(&dir);
@@ -43,7 +46,7 @@ pub fn run(args: &[String]) -> Result<(), String> {
println!("deleted {} report(s)", crash::clear(&dir, args.get(1).map(String::as_str)));
Ok(())
}
_ => Err(USAGE.to_string()),
_ => Err(usage()),
}
}
+10
View File
@@ -16,9 +16,16 @@ fn flag<T: std::str::FromStr>(args: &[String], name: &str, default: T) -> T {
args.iter().position(|a| a == name).and_then(|i| args.get(i + 1)).and_then(|v| v.parse().ok()).unwrap_or(default)
}
/// The options `fuzz` takes, and the ones that stand alone.
const OPTIONS: &[&str] = &["--from", "--count", "--jobs", "--timeout", "--steps", "--out", "--report"];
const SWITCHES: &[&str] = &["--minimise"];
/// One seed: a design and a boolean case, as JSON on stdout (progress on stderr).
pub fn one(args: &[String]) -> Result<(), String> {
let seed: u64 = args.first().and_then(|s| s.parse().ok()).ok_or("fuzz-one <seed> [--steps N] [--minimise]")?;
// The seed is the first argument; the rest are options, and an option `fuzz-one` doesn't
// take is refused rather than ignored.
crate::known_args("fuzz-one", &args[1..], &["--steps"], SWITCHES, false)?;
let steps = flag(args, "--steps", 8usize);
let minimise = args.iter().any(|a| a == "--minimise");
// Panics caught inside the kernel: harmless natively, fatal in the web build.
@@ -64,6 +71,9 @@ struct Job {
/// Run seeds `--from`…`--from + --count` in `--jobs` processes, `--timeout` seconds each;
/// write failing scripts to `--out` and a summary to `--report`.
pub fn run(args: &[String]) -> Result<(), String> {
// An option `fuzz` doesn't take is refused before a seed runs: it would otherwise be
// ignored, and the run would go on for minutes with the wrong settings.
crate::known_args("fuzz", args, OPTIONS, SWITCHES, false)?;
let from = flag(args, "--from", 0u64);
let count = flag(args, "--count", 100u64);
let last = from.checked_add(count.saturating_sub(1)).ok_or("seed range exceeds u64::MAX: reduce --from or --count")?;
+200 -69
View File
@@ -6,15 +6,19 @@
//! solidcraft-cli script <design.solidcraft> [--out script.json] the design's history as a command script
//! solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] [--save OUT.solidcraft] [--display LEVEL [--edit NAME EXPR]] [--ops script.json] loading timings as JSON lines
//! solidcraft-cli bench-agent [--scale F] [--save F] [--script-out F] a ~1,300-body design built command by command, timed
//! solidcraft-cli bench-assistant --connect 127.0.0.1:PORT [--token T] --base-url URL --model NAME [--tasks 1,2,5] [--repeat N]
//! [--timeout-s 300] [--json out.json] [--markdown out.md]
//! the standard Assistant model test (#4851) on a running app
//! solidcraft-cli snapshot <script|design> [--in design|part.step] --out shot.png [--width W] [--height H] [--view iso|front|top|…|NAME | --camera JSON] [--no-grid] [--no-axes]
//! [--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27]
//! solidcraft-cli exec <command> [json-params] run one command on an empty design
//! solidcraft-cli commands the command registry as JSON
//! solidcraft-cli recipe <recipe.json> translate an oracle recipe to a script
//! solidcraft-cli oracle <case-dir>... replay recipes and compare with expected.json
//! solidcraft-cli mcp [--in design|script] [--connect HOST:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]
//! solidcraft-cli mcp [--headless] [--in design|script] [--connect HOST:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]
//! [--param-check off|warn|strict]
//! MCP server on stdio (docs/mcp.md)
//! solidcraft-cli mcp setup [--dry-run] [--client NAME] [--live] (alias: mcp install) add it to OpenCode, Claude Desktop, Claude Code, Cursor
//! solidcraft-cli licences SolidCraft's licence and the third-party licences
//! solidcraft-cli icon --out F.png|F.ico [--size N] the app icon (packaging; drawn, not a file)
//!
@@ -24,6 +28,7 @@
#![forbid(unsafe_code)]
mod bench_agent;
mod bench_assistant;
mod crashes;
mod fuzz;
mod logger;
@@ -42,57 +47,98 @@ mod app_icon;
use solidcraft_engine::Session;
use solidcraft_engine::view::Guides;
const USAGE: &str = "usage:
solidcraft-cli run <script.json|design.solidcraft|part.step> [--in design.solidcraft|part.step] [--out FILE]... [--save FILE] [--quiet] [--results] [--timings] [--profile] [--json-out FILE] [--allow-errors]
solidcraft-cli run --in <design.solidcraft|part.step> [--out FILE]...
(a timeline feature that fails fails the run and nothing is written; --allow-errors writes anyway)
(--timings prints {timings: [{index, command, ms}], total_ms} for a script, with --results its results too;
--profile adds each command's profile: {boolean_ms, tessellate_ms, other_ms}, the kernel's share)
solidcraft-cli eval <script.json|design.solidcraft|part.step> [--json-out FILE] (alias: inspect; or --in FILE)
(--json-out FILE writes the JSON that run (with --results, else the measurement) and eval print to FILE instead of stdout,
as plain UTF-8: a shell's > can re-encode it, e.g. Windows PowerShell adds a byte-order mark)
solidcraft-cli script <design.solidcraft|script.json> [--out script.json]
(the design's history as a command script that eval and run replay)
solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] [--save OUT.solidcraft] [--display LEVEL [--edit NAME EXPR]] [--ops script.json]
(--ops: after opening, run each command of the script and undo it, timing the command, the
evaluations it caused and the view it leaves: placing and meshing what changed)
solidcraft-cli bench-agent [--scale F] [--save design.solidcraft] [--script-out script.json]
solidcraft-cli snapshot <script|design> [--in design.solidcraft|part.step] --out shot.png [--width W] [--height H] [--view NAME | --camera JSON] [--no-grid] [--no-axes]
[--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27]
solidcraft-cli snapshot --in <design.solidcraft|part.step> --out shot.png ...
(as with run, --in starts from a design and the script runs on top of it; an option snapshot doesn't take is an error;
--view: iso, front, back, top, bottom, left, right, or the name of a view saved in the design with view.save;
--camera: {target: [x,y,z], yaw, pitch, distance, fov?} in mm and radians, as the MCP screenshot takes it (docs/mcp.md);
--no-grid and --no-axes leave the ground grid (on Z 0) and the origin's axes out of the picture;
--body: how one body is drawn, as appearance.assign takes it: opacity 0-1 (below 1 is see-through, so what is inside
it shows) and color #rrggbb, either or both, once per body;
--tool: draw this body solid in the tool colour and every other body see-through, so a cut's or a join's tool body
is visible inside the material it meets; a later --body overrides it;
--section: cut the model as inspect.section does, so the inside shows: z=27 (the plane through that world
coordinate, keeping the smaller side), add ,flip to keep the other side, or XY, XZ, YZ, or its own JSON)
solidcraft-cli render <script|design> --out image.png [--setup NAME] [--width W] [--height H] [--transparent] [--overwrite] [--timeout SECONDS]
solidcraft-cli exec <command> [json-params]
solidcraft-cli commands
solidcraft-cli recipe <recipe.json>
solidcraft-cli oracle <case-dir>... [--json]
solidcraft-cli fuzz [--from N] [--count N] [--jobs J] [--timeout S] [--steps N] [--minimise] [--out DIR] [--report FILE]
solidcraft-cli mcp [--in design.solidcraft|script.json] [--connect 127.0.0.1:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]
[--param-check off|warn|strict]
solidcraft-cli crashes [list [--json] | show <id> | replay <id> | dir | clear [<id>]]
solidcraft-cli licences
solidcraft-cli gpu [--policy auto|hardware|software|cpu]
(the GPU adapters a headless render can open, best first, the one the policy picks and the tier it
lands on: gpu, gpu-software, or the CPU rasterizer (auto with no adapter, or cpu); the policy defaults
to SOLIDCRAFT_GPU, else auto; exits with an error when hardware or software finds no such adapter)
solidcraft-cli icon --out icon.png [--size 256] | --out icon.ico
--debug, with any command: what SolidCraft logs (why a body has no display plan, why a save left its
model cache out), on stderr; RUST_LOG=error|warn|info|debug|trace sets one level for every crate
";
/// One command the CLI takes: the name to type, the usage it prints for `--help`,
/// and whether the top-level usage lists it (an alias answers to another command's name).
struct Command {
name: &'static str,
usage: &'static str,
listed: bool,
}
/// `run`'s lines in the usage.
const USAGE_RUN: &str = " solidcraft-cli run <script.json|design.solidcraft|part.step> [--in design.solidcraft|part.step] [--out FILE]... [--save FILE] [--quiet] [--results] [--timings] [--profile] [--json-out FILE] [--allow-errors]\n solidcraft-cli run --in <design.solidcraft|part.step> [--out FILE]...\n (a timeline feature that fails fails the run and nothing is written; --allow-errors writes anyway)\n (--timings prints {timings: [{index, command, ms}], total_ms} for a script, with --results its results too;\n --profile adds each command's profile: {boolean_ms, tessellate_ms, other_ms}, the kernel's share)\n";
/// `eval`'s lines in the usage.
const USAGE_EVAL: &str = " solidcraft-cli eval <script.json|design.solidcraft|part.step> [--json-out FILE] (alias: inspect; or --in FILE)\n (--json-out FILE writes the JSON that run (with --results, else the measurement) and eval print to FILE instead of stdout,\n as plain UTF-8: a shell's > can re-encode it, e.g. Windows PowerShell adds a byte-order mark)\n";
/// `script`'s lines in the usage.
const USAGE_SCRIPT: &str = " solidcraft-cli script <design.solidcraft|script.json> [--out script.json]\n (the design's history as a command script that eval and run replay)\n";
/// `bench-open`'s lines in the usage.
const USAGE_BENCH_OPEN: &str = " solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] [--save OUT.solidcraft] [--display LEVEL [--edit NAME EXPR]] [--ops script.json]\n (--ops: after opening, run each command of the script and undo it, timing the command, the\n evaluations it caused and the view it leaves: placing and meshing what changed)\n";
/// `bench-agent`'s lines in the usage.
const USAGE_BENCH_AGENT: &str = " solidcraft-cli bench-agent [--scale F] [--save design.solidcraft] [--script-out script.json]\n";
/// `bench-assistant`'s lines in the usage.
const USAGE_BENCH_ASSISTANT: &str = " solidcraft-cli bench-assistant --connect 127.0.0.1:PORT [--token T] --base-url URL --model NAME [--tasks 1,2,5] [--repeat N] [--timeout-s 300] [--json out.json] [--markdown out.md]\n";
/// `snapshot`'s lines in the usage.
const USAGE_SNAPSHOT: &str = " solidcraft-cli snapshot <script|design> [--in design.solidcraft|part.step] --out shot.png [--width W] [--height H] [--view NAME | --camera JSON] [--no-grid] [--no-axes]\n [--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27]\n solidcraft-cli snapshot --in <design.solidcraft|part.step> --out shot.png ...\n (as with run, --in starts from a design and the script runs on top of it; an option snapshot doesn't take is an error;\n --view: iso, front, back, top, bottom, left, right, or the name of a view saved in the design with view.save;\n --camera: {target: [x,y,z], yaw, pitch, distance, fov?} in mm and radians, as the MCP screenshot takes it (docs/mcp.md);\n --no-grid and --no-axes leave the ground grid (on Z 0) and the origin's axes out of the picture;\n --body: how one body is drawn, as appearance.assign takes it: opacity 0-1 (below 1 is see-through, so what is inside\n it shows) and color #rrggbb, either or both, once per body;\n --tool: draw this body solid in the tool colour and every other body see-through, so a cut's or a join's tool body\n is visible inside the material it meets; a later --body overrides it;\n --section: cut the model as inspect.section does, so the inside shows: z=27 (the plane through that world\n coordinate, keeping the smaller side), add ,flip to keep the other side, or XY, XZ, YZ, or its own JSON)\n";
/// `render`'s lines in the usage.
const USAGE_RENDER: &str = " solidcraft-cli render <script|design> --out image.png [--setup NAME] [--width W] [--height H] [--transparent] [--overwrite] [--timeout SECONDS]\n [--progressive] [--samples N] [--max-depth N] [--seed N] [--exposure EV] [--lighting FILE.json] [--environment FILE.json] [--tone-map reinhard|aces_fitted]\n";
/// `exec`'s lines in the usage.
const USAGE_EXEC: &str = " solidcraft-cli exec <command> [json-params]\n";
/// `commands`'s lines in the usage.
const USAGE_COMMANDS: &str = " solidcraft-cli commands\n";
/// `recipe`'s lines in the usage.
const USAGE_RECIPE: &str = " solidcraft-cli recipe <recipe.json>\n";
/// `oracle`'s lines in the usage.
const USAGE_ORACLE: &str = " solidcraft-cli oracle <case-dir>... [--json]\n";
/// `fuzz`'s lines in the usage.
const USAGE_FUZZ: &str =
" solidcraft-cli fuzz [--from N] [--count N] [--jobs J] [--timeout S] [--steps N] [--minimise] [--out DIR] [--report FILE]\n";
/// `mcp`'s lines in the usage.
const USAGE_MCP: &str = " solidcraft-cli mcp [--headless] [--in design.solidcraft|script.json] [--connect 127.0.0.1:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]\n [--param-check off|warn|strict] [--render-gpu]\n solidcraft-cli mcp setup [--dry-run] [--client opencode|claude-desktop|claude-code|cursor] [--live]\n (adds a `solidcraft` server, with this program's path, to each installed AI client; --live adds `solidcraft-live` for the running app; alias: mcp install)\n";
/// `crashes`'s lines in the usage.
const USAGE_CRASHES: &str = " solidcraft-cli crashes [list [--json] | show <id> | replay <id> | dir | clear [<id>]]\n";
/// `licences`'s lines in the usage.
const USAGE_LICENCES: &str = " solidcraft-cli licences\n";
/// `gpu`'s lines in the usage.
const USAGE_GPU: &str = " solidcraft-cli gpu [--policy auto|hardware|software|cpu]\n (the GPU adapters a headless render can open, best first, the one the policy picks and the tier it\n lands on: gpu, gpu-software, or the CPU rasterizer (auto with no adapter, or cpu); the policy defaults\n to SOLIDCRAFT_GPU, else auto; exits with an error when hardware or software finds no such adapter)\n";
/// `icon`'s lines in the usage.
const USAGE_ICON: &str = " solidcraft-cli icon --out icon.png [--size 256] | --out icon.ico\n";
/// `fuzz-one`'s lines in the usage: a seed and the flags of one fuzz run.
const USAGE_FUZZ_ONE: &str = " solidcraft-cli fuzz-one <seed> [--steps N] [--minimise]\n";
/// `bench-edit`'s lines in the usage: the parameter a script changes.
const USAGE_BENCH_EDIT: &str = " solidcraft-cli bench-edit <script.json|recipe.json> <param> <expr>\n";
/// `save-stress`'s lines in the usage: the file saved over and over.
const USAGE_SAVE_STRESS: &str = " solidcraft-cli save-stress <path> <rounds>\n";
/// The flags every command takes, at the end of the top-level usage.
const USAGE_DEBUG: &str = " --debug, with any command: what SolidCraft logs (why a body has no display plan, why a save left its\n model cache out), on stderr; RUST_LOG=error|warn|info|debug|trace sets one level for every crate\n";
/// The commands the CLI takes, in the order the top-level usage lists them.
const COMMANDS: &[Command] = &[
Command { name: "run", usage: USAGE_RUN, listed: true },
Command { name: "eval", usage: USAGE_EVAL, listed: true },
Command { name: "inspect", usage: USAGE_EVAL, listed: false },
Command { name: "script", usage: USAGE_SCRIPT, listed: true },
Command { name: "bench-open", usage: USAGE_BENCH_OPEN, listed: true },
Command { name: "bench-agent", usage: USAGE_BENCH_AGENT, listed: true },
Command { name: "bench-assistant", usage: USAGE_BENCH_ASSISTANT, listed: true },
Command { name: "snapshot", usage: USAGE_SNAPSHOT, listed: true },
Command { name: "render", usage: USAGE_RENDER, listed: true },
Command { name: "exec", usage: USAGE_EXEC, listed: true },
Command { name: "commands", usage: USAGE_COMMANDS, listed: true },
Command { name: "recipe", usage: USAGE_RECIPE, listed: true },
Command { name: "oracle", usage: USAGE_ORACLE, listed: true },
Command { name: "fuzz", usage: USAGE_FUZZ, listed: true },
Command { name: "fuzz-one", usage: USAGE_FUZZ_ONE, listed: false },
Command { name: "mcp", usage: USAGE_MCP, listed: true },
Command { name: "crashes", usage: USAGE_CRASHES, listed: true },
Command { name: "licences", usage: USAGE_LICENCES, listed: true },
Command { name: "licenses", usage: USAGE_LICENCES, listed: false },
Command { name: "gpu", usage: USAGE_GPU, listed: true },
Command { name: "icon", usage: USAGE_ICON, listed: true },
Command { name: "bench-edit", usage: USAGE_BENCH_EDIT, listed: false },
Command { name: "save-stress", usage: USAGE_SAVE_STRESS, listed: false },
];
fn main() -> ExitCode {
let mut args: Vec<String> = std::env::args().skip(1).collect();
logger::init(&mut args);
let r = match args.first().map(String::as_str) {
// Asked-for help is not an error: the command's usage on stdout, exit 0. It is read
// before the command runs, so `--help` never starts a run (a fuzz run, a server).
Some(cmd) if wants_help(&args[1..]) && is_command(cmd) => {
use std::io::Write as _;
let _ = std::io::stdout().lock().write_all(command_usage(cmd).as_bytes());
Ok(())
}
Some("run") => cmd_run(&args[1..]),
Some("eval" | "inspect") => cmd_eval(&args[1..]),
Some("script") => cmd_script(&args[1..]),
@@ -113,7 +159,7 @@ fn main() -> ExitCode {
}
})
}
Some("recipe") => args.get(1).ok_or_else(|| USAGE.to_string()).and_then(|p| {
Some("recipe") => args.get(1).ok_or_else(usage).and_then(|p| {
let v = read_json(p)?;
recipe::to_script(&v).map(|s| println!("{}", pretty(&s)))
}),
@@ -136,6 +182,8 @@ fn main() -> ExitCode {
Some("bench-open") => cmd_bench_open(&args[1..]),
// A ~1,300-body design built command by command, as an agent builds one over MCP.
Some("bench-agent") => bench_agent::run(&args[1..]),
// The standard Assistant model test (#4851), run against a desktop app over its control channel.
Some("bench-assistant") => bench_assistant::run(&args[1..]),
Some("--version" | "-V") => {
println!("solidcraft-cli {}", env!("CARGO_PKG_VERSION"));
Ok(())
@@ -143,10 +191,10 @@ fn main() -> ExitCode {
// Asked-for help is not an error: usage on stdout, exit 0.
Some("--help" | "-h" | "help") => {
use std::io::Write as _;
let _ = std::io::stdout().lock().write_all(USAGE.as_bytes());
let _ = std::io::stdout().lock().write_all(usage().as_bytes());
Ok(())
}
_ => Err(USAGE.to_string()),
_ => Err(usage()),
};
match r {
Ok(()) => ExitCode::SUCCESS,
@@ -161,6 +209,35 @@ fn pretty(v: &Value) -> String {
serde_json::to_string_pretty(v).unwrap_or_default()
}
/// The whole usage: every command's lines under one `usage:` line. The lines come from the
/// same place a command's own `--help` prints, so the two cannot drift apart.
fn usage() -> String {
let mut s = String::from("usage:\n");
for c in COMMANDS.iter().filter(|c| c.listed) {
s.push_str(c.usage);
}
s.push_str(USAGE_DEBUG);
s
}
/// A command's own usage: its lines under a `usage:` line.
fn command_usage(cmd: &str) -> String {
match COMMANDS.iter().find(|c| c.name == cmd) {
Some(c) => format!("usage:\n{}", c.usage),
None => usage(),
}
}
/// Whether the name is a command the CLI takes.
fn is_command(cmd: &str) -> bool {
COMMANDS.iter().any(|c| c.name == cmd)
}
/// Whether the arguments ask for help.
fn wants_help(args: &[String]) -> bool {
args.iter().any(|a| a == "--help" || a == "-h")
}
pub fn read_json(path: &str) -> Result<Value, String> {
// Through the engine's file access, which refuses anything that is not a regular file and
// reads no more than the cap: a character device or a FIFO would otherwise never end.
@@ -185,8 +262,7 @@ fn load_checked(path: &str, check: solidcraft_engine::schema::ParamCheck) -> Res
let bytes = solidcraft_engine::io::vfs::read(path, solidcraft_engine::io::MAX_DESIGN_BYTES).map_err(|e| format!("{path}: {e}"))?;
if solidcraft_engine::io::is_design_container(&bytes) {
let doc = solidcraft_engine::io::read_design(&bytes).map_err(|e| format!("{path}: {e}"))?;
let mut session = Session::new(doc);
session.path = Some(path.to_owned());
let mut session = Session::opened_at(doc, None, Some(path));
session.param_check = check;
return Ok(session);
}
@@ -263,10 +339,11 @@ fn print_json(v: &Value, file: Option<&str>) -> Result<(), String> {
fn cmd_run(args: &[String]) -> Result<(), String> {
install_renderer();
let json_out = json_out(args)?;
known_args("run", args, &["--in", "--out", "--save", "--json-out"], &["--quiet", "--results", "--timings", "--profile", "--allow-errors"], true)?;
let base = flag(args, "--in");
let path = positional(args);
if path.is_none() && base.is_none() {
return Err(USAGE.to_string());
return Err(usage());
}
let want_results = args.iter().any(|a| a == "--results");
// `--profile` times each command and splits out its kernel time; it implies `--timings`.
@@ -326,13 +403,14 @@ fn open(base: Option<&str>, path: Option<&String>) -> Result<Session, String> {
}
(Some(b), None) => load(b),
(None, Some(p)) => load(p),
(None, None) => Err(USAGE.to_string()),
(None, None) => Err(usage()),
}
}
/// Refuses an option `cmd` doesn't take, and one missing its value: a typo, or another
/// command's option, would otherwise be ignored without a word.
fn known_flags(cmd: &str, args: &[String], valued: &[&str], switches: &[&str]) -> Result<(), String> {
/// command's option, would otherwise be ignored without a word. `positionals` says whether the
/// command takes a word of its own (a file, a seed): `fuzz` takes none, and would start a run.
fn known_args(cmd: &str, args: &[String], valued: &[&str], switches: &[&str], positionals: bool) -> Result<(), String> {
let mut i = 0;
while let Some(a) = args.get(i) {
if valued.contains(&a.as_str()) {
@@ -340,7 +418,9 @@ fn known_flags(cmd: &str, args: &[String], valued: &[&str], switches: &[&str]) -
Some(v) if !v.starts_with("--") => i += 2,
_ => return Err(format!("{cmd}: {a} needs a value")),
}
} else if a.starts_with("--") && !switches.contains(&a.as_str()) {
} else if switches.contains(&a.as_str()) {
i += 1;
} else if a.starts_with("--") || !positionals {
return Err(format!("{cmd} doesn't take {a} (it takes {})", [valued, switches].concat().join(", ")));
} else {
i += 1;
@@ -364,7 +444,8 @@ fn timeline_ok(s: &Session) -> Result<(), String> {
fn cmd_eval(args: &[String]) -> Result<(), String> {
let json_out = json_out(args)?;
let path = flag(args, "--in").or_else(|| positional(args).map(String::as_str)).ok_or_else(|| USAGE.to_string())?;
known_args("eval", args, &["--in", "--json-out"], &[], true)?;
let path = flag(args, "--in").or_else(|| positional(args).map(String::as_str)).ok_or_else(usage)?;
let mut s = load(path)?;
let m = s.execute("inspect.measure", &json!({})).map_err(|e| e.to_string())?;
let d = s.execute("document.inspect", &json!({})).map_err(|e| e.to_string())?;
@@ -382,7 +463,7 @@ fn cmd_eval(args: &[String]) -> Result<(), String> {
/// A design's history as a command script (`timeline.export_script`): printed, or written to
/// `--out`; what the script leaves out goes to stderr.
fn cmd_script(args: &[String]) -> Result<(), String> {
let path = positional(args).ok_or_else(|| USAGE.to_string())?;
let path = positional(args).ok_or_else(usage)?;
let s = &mut load(path)?;
let out = flag(args, "--out");
let r = s.execute("timeline.export_script", &json!({"path": out})).map_err(|e| e.to_string())?;
@@ -443,14 +524,15 @@ fn install_renderer() {
fn cmd_snapshot(args: &[String]) -> Result<(), String> {
install_renderer();
known_flags(
known_args(
"snapshot",
args,
&["--in", "--out", "--width", "--height", "--view", "--camera", "--body", "--tool", "--section"],
&["--no-grid", "--no-axes"],
true,
)?;
if positional(args).is_none() && flag(args, "--in").is_none() {
return Err(USAGE.to_string());
return Err(usage());
}
let out = flag(args, "--out").ok_or("snapshot needs --out FILE.png")?;
let size = |name: &str, default: u32| match flag(args, name) {
@@ -534,7 +616,7 @@ fn ico(images: &[(usize, Vec<u8>)]) -> Result<Vec<u8>, String> {
fn cmd_exec(args: &[String]) -> Result<(), String> {
install_renderer();
let id = args.first().ok_or_else(|| USAGE.to_string())?;
let id = args.first().ok_or_else(usage)?;
let p: Value = match args.get(1) {
Some(t) => serde_json::from_str(t).map_err(|e| format!("params: {e}"))?,
None => json!({}),
@@ -545,10 +627,27 @@ fn cmd_exec(args: &[String]) -> Result<(), String> {
Ok(())
}
/// `mcp setup`: add the server to each installed AI client, with this program's own path.
fn cmd_mcp_setup(args: &[String]) -> Result<(), String> {
use solidcraft_engine::agent_setup as setup;
let (lines, ok) = setup::setup(args, &setup::Env::from_process(), &setup::current_exe()?)?;
for l in lines {
println!("{l}");
}
if ok { Ok(()) } else { Err("mcp setup: some clients could not be configured".into()) }
}
/// MCP server on stdio: headless (optionally starting from a design or script) or bridged to
/// a running app's control port. stdout carries only protocol messages. Files the agent's tool
/// calls reach are confined to `solidcraft_mcp::agent_scope` unless `--allow-any-path` is given.
fn cmd_mcp(args: &[String]) -> Result<(), String> {
if matches!(args.first().map(String::as_str), Some("setup" | "install")) {
return cmd_mcp_setup(&args[1..]);
}
let render_gpu = args.iter().any(|arg| arg == "--render-gpu");
if render_gpu && flag(args, "--connect").is_some() {
return Err("mcp: --render-gpu installs a headless image host; a connected application owns its own device".into());
}
install_renderer();
let scope = (!args.iter().any(|a| a == "--allow-any-path"))
.then(|| solidcraft_mcp::agent_scope(flags(args, "--allow-path").into_iter().map(std::path::PathBuf::from)));
@@ -592,18 +691,49 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
}
Box::new(remote)
}
(None, Some(path)) => Box::new(solidcraft_mcp::Headless::new(load_checked(path, param_check)?)),
(None, None) => {
let mut headless = solidcraft_mcp::Headless::default();
headless.session.param_check = param_check;
(None, Some(path)) => {
let mut headless = solidcraft_mcp::Headless::new(load_checked(path, param_check)?);
if render_gpu {
headless.session.register_render_job_host(solidcraft_gpu::path::host().map_err(|e| e.to_string())?).map_err(|e| e.to_string())?;
}
Box::new(headless)
}
(None, None) => {
let auto = !args.iter().any(|a| a == "--headless");
if auto && let Some(port) = discover_app() {
eprintln!("solidcraft mcp: bridged to the running app at 127.0.0.1:{port} (--headless starts a session of its own)");
return serve_mcp(Box::new(solidcraft_mcp::Remote::new(&format!("127.0.0.1:{port}"), flag(args, "--token"))), scope);
}
let mut headless = solidcraft_mcp::Headless::default();
headless.session.param_check = param_check;
if render_gpu {
headless.session.register_render_job_host(solidcraft_gpu::path::host().map_err(|e| e.to_string())?).map_err(|e| e.to_string())?;
}
if auto {
// The app may start after the agent: look for it again until there is work here.
Box::new(solidcraft_mcp::Auto::new(headless, Box::new(discover_app), flag(args, "--token")))
} else {
Box::new(headless)
}
}
};
serve_mcp(backend, scope)
}
fn serve_mcp(backend: Box<dyn solidcraft_mcp::Backend>, scope: Option<solidcraft_engine::io::vfs::PathScope>) -> Result<(), String> {
let stdin = std::io::stdin();
let stdout = std::io::stdout();
solidcraft_mcp::Server::new(backend).with_path_scope(scope).serve(stdin.lock(), stdout.lock()).map_err(|e| e.to_string())
}
/// The port of the running desktop app: the one its discovery file names, if something listens
/// there (a file left by an app that crashed names a closed port).
fn discover_app() -> Option<u16> {
let port = solidcraft_engine::control_auth::read_current_port()?;
let addr = std::net::SocketAddr::from(([127, 0, 0, 1], port));
std::net::TcpStream::connect_timeout(&addr, std::time::Duration::from_millis(500)).ok().map(|_| port)
}
/// `save-stress <path> <rounds>`: save a design of a few hundred kilobytes `rounds` times, its
/// parameter `save_round` set to the round number each time.
fn cmd_save_stress(args: &[String]) -> Result<(), String> {
@@ -714,11 +844,12 @@ pub(crate) fn cmd_bench_open(args: &[String]) -> Result<(), String> {
return Ok(());
}
let t = std::time::Instant::now();
let s = Session::opened(doc, saved.as_ref());
let s = Session::opened_at(doc, saved.as_ref(), (!step).then_some(path.as_str()));
drop(read);
// Taken from the file: nothing evaluated (SOLIDCRAFT_NO_MODEL_CACHE evaluates anyway).
// Taken from the file: nothing evaluated (SOLIDCRAFT_NO_MODEL_CACHE evaluates anyway), or
// only the features whose state a thinned file left out.
let adopted = saved.is_some() && s.model.last_recomputed == 0;
println!("{}", json!({"step": "evaluate", "ms": t.elapsed().as_secs_f64() * 1000.0, "adopted": adopted}));
println!("{}", json!({"step": "evaluate", "ms": t.elapsed().as_secs_f64() * 1000.0, "adopted": adopted, "recomputed": s.model.last_recomputed}));
for r in &s.model.results {
println!("{}", json!({"step": "feature", "id": r.id, "name": r.name, "ms": r.ms, "error": r.error}));
}
+108 -18
View File
@@ -1,25 +1,89 @@
//! Complete headless image-job workflow through the same engine commands as the UI/MCP.
use serde_json::json;
use serde_json::{Value, json};
use solidcraft_engine::{
doc::render_settings::RenderSetup,
render::job::{CpuHost, JobId, Phase},
Session,
doc::render_settings::{RenderJob, RenderSetup},
render::job::{CpuHost, JobId, Phase, ToneMap},
};
/// Only explicit runtime CLI flags are stored here. A typed setup owns these
/// values even when a supplied flag happens to match the saved value.
#[derive(Default)]
struct RuntimeOptions {
progressive: bool,
transparent: bool,
samples: Option<u32>,
max_depth: Option<u32>,
seed: Option<u32>,
lighting: Option<String>,
tone_map: Option<ToneMap>,
environment: Option<String>,
}
impl RuntimeOptions {
fn explicit_flag(&self) -> Option<&'static str> {
[
(self.progressive, "--progressive"),
(self.transparent, "--transparent"),
(self.samples.is_some(), "--samples"),
(self.max_depth.is_some(), "--max-depth"),
(self.seed.is_some(), "--seed"),
(self.lighting.is_some(), "--lighting"),
(self.tone_map.is_some(), "--tone-map"),
(self.environment.is_some(), "--environment"),
]
.into_iter()
.find_map(|(present, flag)| present.then_some(flag))
}
fn request(&self, session: &Session, settings: RenderSetup) -> Result<(Value, bool), String> {
if let Some(job) = &settings.job {
if let Some(flag) = self.explicit_flag() {
return Err(format!("{flag} cannot accompany a typed saved render setup; change the saved job options instead"));
}
settings.validate().map_err(|e| e.to_string())?;
session.doc.render.validate_resources(&settings).map_err(|e| e.to_string())?;
let needs_gpu = matches!(job, RenderJob::GpuPath { .. });
return Ok((json!({"settings":settings}), needs_gpu));
}
// Legacy setups and unnamed requests retain their runtime wire contract.
settings.validate().map_err(|e| e.to_string())?;
let mut params = json!({"settings":settings,"transparent_background":self.transparent,
"progressive":self.progressive,"samples":self.samples,"max_depth":self.max_depth,"seed":self.seed});
if let Some(path) = &self.lighting {
let text = solidcraft_engine::io::vfs::read_to_string(path, 65536).map_err(|e| format!("could not read lighting: {e}"))?;
let lighting: solidcraft_engine::render::job::StudioLighting = serde_json::from_str(&text).map_err(|e| e.to_string())?;
params["lighting"] = json!(lighting);
}
if let Some(tone_map) = self.tone_map {
params["tone_map"] = json!(tone_map);
}
if let Some(path) = &self.environment {
let text = solidcraft_engine::io::vfs::read_to_string(path, 65536).map_err(|e| format!("could not read environment: {e}"))?;
params["environment"] = serde_json::from_str(&text).map_err(|e| e.to_string())?;
}
Ok((params, self.progressive))
}
}
pub fn run(args: &[String]) -> Result<(), String> {
let input = args.first().filter(|p| !p.starts_with('-')).ok_or("render requires an input design or script")?;
let mut out = None;
let mut setup = None;
let mut width = None;
let mut height = None;
let mut transparent = false;
let mut exposure = None;
let mut runtime = RuntimeOptions::default();
let mut overwrite = false;
let mut timeout = 120u64;
let mut i = 1;
while let Some(arg) = args.get(i) {
match arg.as_str() {
"--transparent" => transparent = true,
"--progressive" => runtime.progressive = true,
"--transparent" => runtime.transparent = true,
"--overwrite" => overwrite = true,
"--out" | "--setup" | "--width" | "--height" | "--timeout" => {
"--out" | "--setup" | "--width" | "--height" | "--timeout" | "--samples" | "--max-depth" | "--seed" | "--exposure" | "--lighting"
| "--tone-map" | "--environment" => {
i += 1;
let value = args.get(i).ok_or_else(|| format!("missing value for {arg}"))?;
match arg.as_str() {
@@ -27,6 +91,20 @@ pub fn run(args: &[String]) -> Result<(), String> {
"--setup" => setup = Some(value.clone()),
"--width" => width = Some(value.parse::<u32>().map_err(|_| "invalid width")?),
"--height" => height = Some(value.parse::<u32>().map_err(|_| "invalid height")?),
"--samples" => runtime.samples = Some(value.parse::<u32>().map_err(|_| "invalid samples")?),
"--max-depth" => runtime.max_depth = Some(value.parse::<u32>().map_err(|_| "invalid depth")?),
"--seed" => runtime.seed = Some(value.parse::<u32>().map_err(|_| "invalid seed")?),
"--exposure" => exposure = Some(value.parse::<f64>().map_err(|_| "invalid exposure")?),
// Defer file reads until a saved job has rejected conflicting controls.
"--environment" => runtime.environment = Some(value.clone()),
"--lighting" => runtime.lighting = Some(value.clone()),
"--tone-map" => {
runtime.tone_map = Some(match value.as_str() {
"reinhard" => ToneMap::Reinhard,
"aces_fitted" => ToneMap::AcesFitted,
_ => return Err("tone-map must be reinhard or aces_fitted".into()),
})
}
_ => timeout = value.parse::<u64>().map_err(|_| "invalid timeout")?,
}
}
@@ -39,18 +117,10 @@ pub fn run(args: &[String]) -> Result<(), String> {
}
let out = out.ok_or("render requires --out FILE.png")?;
let mut session = crate::load(input)?;
session.set_render_job_host(Some(CpuHost::for_platform().map_err(|e| e.to_string())?)).map_err(|e| e.to_string())?;
session.execute("render.scene", &json!({})).map_err(|e| e.to_string())?;
let mut settings = if let Some(name) = setup {
session.doc.render.setups.get(&name).cloned().ok_or("no saved render setup with that name")?
let mut settings = if let Some(name) = setup.as_deref() {
session.doc.render.setups.get(name).cloned().ok_or("no saved render setup with that name")?
} else {
let mut settings = RenderSetup::default();
if let Some(camera) = session.camera {
settings.camera = camera;
} else {
settings.camera.fit(&solidcraft_engine::product_scene::extract(&session).map_err(|e| e.to_string())?.bounds);
}
settings
RenderSetup::default()
};
if let Some(width) = width {
settings.width = width;
@@ -58,7 +128,27 @@ pub fn run(args: &[String]) -> Result<(), String> {
if let Some(height) = height {
settings.height = height;
}
let params = json!({"settings":settings,"transparent_background":transparent});
if let Some(exposure) = exposure {
settings.exposure_ev = exposure;
}
// Resolve saved intent before opening a GPU or explicitly settling geometry.
// Width/height/exposure only change this validated inline settings clone.
let (mut params, needs_gpu) = runtime.request(&session, settings)?;
session.set_render_job_host(Some(CpuHost::for_platform().map_err(|e| e.to_string())?)).map_err(|e| e.to_string())?;
if needs_gpu {
session.register_render_job_host(solidcraft_gpu::path::host().map_err(|e| e.to_string())?).map_err(|e| e.to_string())?;
}
session.execute("render.scene", &json!({})).map_err(|e| e.to_string())?;
if setup.is_none() {
let camera = if let Some(camera) = session.camera {
camera
} else {
let mut camera = RenderSetup::default().camera;
camera.fit(&solidcraft_engine::product_scene::extract(&session).map_err(|e| e.to_string())?.bounds);
camera
};
params["settings"]["camera"] = json!(camera);
}
let preflight = session.execute("render.preflight", &params).map_err(|e| e.to_string())?;
let started = session.execute("render.start", &params).map_err(|e| e.to_string())?;
let id: JobId = serde_json::from_value(started["job"].clone()).map_err(|e| e.to_string())?;
+40 -3
View File
@@ -395,8 +395,10 @@ fn actions(s: &Session) -> Vec<Action> {
let r = round3((shortest * 0.1).max(0.01));
let mut add = |action, act| out.push(Action { entity: entity.clone(), action, act });
if !smooth(e, mid) {
add("edge.fillet", Act::Run("solid.fillet", json!({"edges": [pt(mid)], "radius": r})));
add("edge.chamfer", Act::Run("solid.chamfer", json!({"edges": [pt(mid)], "distance": r})));
// The midpoint is interior to this edge, but other bodies (including component
// copies in their local frames) can have coincident edges. Retain the picked body.
add("edge.fillet", Act::Run("solid.fillet", json!({"body": world, "edges": [pt(mid)], "radius": r})));
add("edge.chamfer", Act::Run("solid.chamfer", json!({"body": world, "edges": [pt(mid)], "distance": r})));
}
let dir = straight(pts);
if dir.is_some() {
@@ -1278,6 +1280,41 @@ fn rectangle(plane: Value, p0: [f64; 2], p1: [f64; 2]) -> [Value; 3] {
]
}
#[test]
fn edge_round_actions_keep_the_picked_body() {
for (corner, length) in [([10, 0, 20], 4), ([0, 0, 0], 20)] {
let mut s = Session::default();
s.execute("solid.box", &json!({"length": 20, "width": 20, "height": 20, "body_name": "Plate"})).unwrap();
s.execute(
"solid.box",
&json!({"corner": corner, "length": length, "width": length, "height": length, "body_name": "Block", "operation": "new"}),
)
.unwrap();
let mut tried = 0;
for a in actions(&s) {
if !a.entity.starts_with("Plate/") || !matches!(a.action, "edge.chamfer" | "edge.fillet") {
continue;
}
let Act::Run(id, ref p) = a.act else { continue };
let q = &p["edges"][0];
let x = q[0].as_f64().unwrap();
if q[1] != 0.0 || q[2] != 20.0 || !(0.0..20.0).contains(&x) {
continue;
}
// Block either meets this midpoint or coincides with the whole edge.
assert_eq!(p["body"], "Plate", "{}: {p}", a.action);
assert_eq!(q, &json!([10.0, 0.0, 20.0]));
let mut unscoped = p.clone();
unscoped.as_object_mut().unwrap().remove("body");
let err = s.scratch().execute(id, &unscoped).unwrap_err().to_string();
assert!(err.contains("edges meet"), "{err}");
perform(&mut s.scratch(), &a.act, &errors(&s)).unwrap();
tried += 1;
}
assert_eq!(tried, 2);
}
}
#[test]
fn a_fillet_or_chamfer_on_one_edge_ending_at_a_cylinder() {
for (cmd, size) in [("solid.fillet", "radius"), ("solid.chamfer", "distance")] {
@@ -1412,7 +1449,7 @@ fn a_sketch_on_a_patterned_boss_top() {
fn construction_geometry_and_holes_on_a_moved_component() {
let moved = || {
vec![
json!({"command": "component.create", "params": {"name": "Arm"}}),
json!({"command": "component.create", "params": {"name": "Arm", "grounded": false}}),
json!({"command": "solid.box", "params": {"corner": [20, 0, 0], "length": 10, "width": 4, "height": 4, "body_name": "ArmBody"}}),
json!({"command": "component.activate", "params": {"component": 0}}),
json!({"command": "occurrence.move", "params": {"occurrence": "Arm:1", "translate": [0, 50, 0]}}),
@@ -1,6 +1,6 @@
{"commands": [
{"command": "solid.box", "params": {"length": 10, "width": 10, "height": 10, "body_name": "Base"}},
{"command": "component.create", "params": {"name": "Arm"}},
{"command": "component.create", "params": {"name": "Arm", "grounded": false}},
{"command": "solid.box", "params": {"corner": [20, 0, 0], "length": 10, "width": 4, "height": 4, "body_name": "ArmBody"}},
{"command": "solid.fillet", "params": {"edges": [[25, 4, 4]], "radius": 1}},
{"command": "component.activate", "params": {"component": 0}},
+137 -1
View File
@@ -1,6 +1,84 @@
//! An explicit help request prints usage to stdout and succeeds; an unknown command still fails.
use std::process::Command;
use std::process::{Command, Stdio};
use std::time::{Duration, Instant};
/// Every command the CLI takes, with the name its own usage names: `inspect` is `eval`, and
/// `licenses` is `licences`.
const COMMANDS: &[(&str, &str)] = &[
("run", "run"),
("eval", "eval"),
("inspect", "eval"),
("script", "script"),
("bench-open", "bench-open"),
("bench-agent", "bench-agent"),
("snapshot", "snapshot"),
("render", "render"),
("exec", "exec"),
("commands", "commands"),
("recipe", "recipe"),
("oracle", "oracle"),
("fuzz", "fuzz"),
("fuzz-one", "fuzz-one"),
("mcp", "mcp"),
("crashes", "crashes"),
("licences", "licences"),
("licenses", "licences"),
("gpu", "gpu"),
("icon", "icon"),
("bench-edit", "bench-edit"),
("save-stress", "save-stress"),
];
/// The commands the usage lists: the aliases answer to another command's name.
const LISTED: &[&str] = &[
"run",
"eval",
"script",
"bench-open",
"bench-agent",
"snapshot",
"render",
"exec",
"commands",
"recipe",
"oracle",
"fuzz",
"mcp",
"crashes",
"licences",
"gpu",
"icon",
];
/// The command names a text mentions after `solidcraft-cli `, each one only once.
fn mentioned(text: &str) -> Vec<&str> {
let mut names: Vec<&str> = text.split("solidcraft-cli ").skip(1).filter_map(|rest| rest.split_whitespace().next()).collect();
names.sort_unstable();
names.dedup();
names
}
/// Runs the binary and waits at most `limit` for it to finish. `None` means it was still
/// running and was killed: the fuzz run `fuzz --help` used to start goes on for minutes.
fn run_within(limit: Duration, args: &[&str]) -> Option<(Option<i32>, String, String)> {
let mut child = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli")).args(args).stdout(Stdio::piped()).stderr(Stdio::piped()).spawn().unwrap();
let started = Instant::now();
loop {
match child.try_wait().unwrap() {
Some(status) => {
let out = child.wait_with_output().unwrap();
return Some((status.code(), String::from_utf8_lossy(&out.stdout).into_owned(), String::from_utf8_lossy(&out.stderr).into_owned()));
}
None if started.elapsed() >= limit => {
let _ = child.kill();
let _ = child.wait();
return None;
}
None => std::thread::sleep(Duration::from_millis(25)),
}
}
}
#[test]
fn help_prints_usage_and_succeeds() {
@@ -21,3 +99,61 @@ fn unknown_command_still_fails_with_usage() {
assert!(output.stdout.is_empty());
assert!(String::from_utf8_lossy(&output.stderr).starts_with("error: usage:"));
}
#[test]
fn every_command_prints_its_own_usage() {
for (cmd, named) in COMMANDS {
for flag in ["--help", "-h"] {
let output = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli")).args([*cmd, flag]).output().unwrap();
assert!(output.status.success(), "{cmd} {flag}: {}", String::from_utf8_lossy(&output.stderr));
let stdout = String::from_utf8_lossy(&output.stdout);
assert!(stdout.starts_with("usage:"), "{cmd} {flag}: {stdout}");
assert_eq!(mentioned(&stdout), vec![*named], "{cmd} {flag} printed another command's usage: {stdout}");
assert!(output.stderr.is_empty(), "{cmd} {flag}: {}", String::from_utf8_lossy(&output.stderr));
}
}
}
#[test]
fn the_top_level_usage_still_lists_every_command() {
let output = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli")).arg("--help").output().unwrap();
let stdout = String::from_utf8_lossy(&output.stdout);
for cmd in LISTED {
assert!(stdout.contains(&format!("solidcraft-cli {cmd}")), "{cmd}: {stdout}");
}
}
#[test]
fn fuzz_help_does_not_start_a_fuzz_run() {
let Some((code, stdout, stderr)) = run_within(Duration::from_secs(20), &["fuzz", "--help"]) else {
panic!("`fuzz --help` kept running: it started a fuzz run instead of printing the usage");
};
assert_eq!(code, Some(0), "{stderr}");
assert!(stdout.starts_with("usage:"), "{stdout}");
assert_eq!(mentioned(&stdout), vec!["fuzz"], "{stdout}");
assert!(stderr.is_empty(), "{stderr}");
}
#[test]
fn fuzz_refuses_an_argument_it_does_not_take() {
for arg in ["--not-a-flag", "stray"] {
let Some((code, _stdout, stderr)) = run_within(Duration::from_secs(20), &["fuzz", arg]) else {
panic!("`fuzz {arg}` kept running: it started a fuzz run instead of refusing the argument");
};
assert_ne!(code, Some(0), "`fuzz {arg}` succeeded");
assert!(stderr.contains(arg), "`fuzz {arg}`: {stderr}");
}
}
#[test]
fn render_help_keeps_the_registered_gpu_request_controls() {
for args in [vec!["--help"], vec!["render", "--help"]] {
let output = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli")).args(&args).output().unwrap();
assert!(output.status.success(), "{args:?}: {}", String::from_utf8_lossy(&output.stderr));
assert!(output.stderr.is_empty());
let stdout = String::from_utf8_lossy(&output.stdout);
for flag in ["--progressive", "--samples", "--max-depth", "--seed", "--exposure", "--lighting", "--environment", "--tone-map"] {
assert!(stdout.contains(flag), "{args:?} lost {flag}: {stdout}");
}
}
}
+174
View File
@@ -89,3 +89,177 @@ fn mcp_connect_without_a_port_is_refused_at_start() {
assert!(stderr.contains("HOST:PORT"), "{addr}: {stderr}");
}
}
/// `mcp` with no arguments finds the running app through the discovery file and uses that
/// launch's token; with no app behind the file it stays a headless session.
#[test]
fn mcp_without_arguments_finds_the_running_app() {
let listener = TcpListener::bind("127.0.0.1:0").unwrap();
let port = listener.local_addr().unwrap().port();
let control_dir = std::env::temp_dir().join(format!("solidcraft-mcp-discover-{}-{port}", std::process::id()));
std::fs::create_dir_all(&control_dir).unwrap();
let token = "fedcba9876543210".repeat(4);
std::fs::write(control_dir.join(format!("{port}.token")), &token).unwrap();
std::fs::write(control_dir.join("current.port"), format!("{port}\n")).unwrap();
let app = std::thread::spawn(move || {
// The discovery probe connects and leaves without a request; the tool call follows.
let (stream, line) = loop {
let (stream, _) = listener.accept().unwrap();
let mut line = String::new();
BufReader::new(stream.try_clone().unwrap()).read_line(&mut line).unwrap();
if !line.is_empty() {
break (stream, line);
}
};
let req: Value = serde_json::from_str(&line).unwrap();
let ok = req["token"] == json!(token);
let reply = json!({"id": req["id"], "ok": ok, "result": {"bodies": [], "method": req["method"]}, "error": "unauthorized"});
writeln!(&stream, "{reply}").unwrap();
});
let mut child = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
.args(["mcp", "--allow-any-path"])
.env("SOLIDCRAFT_CONTROL_DIR", &control_dir)
.env_remove("SOLIDCRAFT_CONTROL_TOKEN")
.stdin(Stdio::piped())
.stdout(Stdio::piped())
.stderr(Stdio::piped())
.spawn()
.unwrap();
let mut stdin = child.stdin.take().unwrap();
let mut stdout = BufReader::new(child.stdout.take().unwrap());
writeln!(stdin, "{}", json!({"jsonrpc": "2.0", "id": 1, "method": "tools/call", "params": {"name": "measure", "arguments": {}}})).unwrap();
let mut line = String::new();
stdout.read_line(&mut line).unwrap();
let r: Value = serde_json::from_str(&line).unwrap_or_else(|e| panic!("{e}: {line:?}"));
assert_ne!(r["result"]["isError"], true, "{r}");
assert!(r["result"]["content"][0]["text"].as_str().unwrap_or_default().contains("engine.execute"), "{r}");
app.join().unwrap();
drop(stdin);
assert!(child.wait().unwrap().success());
// The file names a port nothing listens on (the app crashed): a headless session instead.
let closed = TcpListener::bind("127.0.0.1:0").unwrap();
let dead = closed.local_addr().unwrap().port();
drop(closed);
std::fs::write(control_dir.join("current.port"), format!("{dead}\n")).unwrap();
let out = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
.args(["mcp", "--allow-any-path"])
.env("SOLIDCRAFT_CONTROL_DIR", &control_dir)
.stdin(Stdio::null())
.output()
.unwrap();
assert!(!String::from_utf8_lossy(&out.stderr).contains("bridged to the running app"), "{}", String::from_utf8_lossy(&out.stderr));
std::fs::remove_dir_all(&control_dir).ok();
}
/// `mcp setup` against a temporary home: the client folders it finds are the only ones it writes.
mod setup {
use serde_json::{Value, json};
use std::path::{Path, PathBuf};
use std::process::Command;
fn home(name: &str) -> PathBuf {
let h = std::env::temp_dir().join(format!("solidcraft-mcp-setup-{name}-{}", std::process::id()));
let _ = std::fs::remove_dir_all(&h);
std::fs::create_dir_all(&h).unwrap();
h
}
fn run(home: &Path, args: &[&str]) -> std::process::Output {
Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
.args(["mcp", "setup"])
.args(args)
.env_clear()
.env("HOME", home)
.env("USERPROFILE", home)
.env("APPDATA", home.join("AppData/Roaming"))
.env("LOCALAPPDATA", home.join("AppData/Local"))
.env("XDG_CONFIG_HOME", home.join(".config"))
.env("PATH", "")
.output()
.unwrap()
}
fn json_of(p: &Path) -> Value {
serde_json::from_str(&std::fs::read_to_string(p).unwrap()).unwrap()
}
fn exe() -> String {
let p = Path::new(env!("CARGO_BIN_EXE_solidcraft-cli")).canonicalize().unwrap();
p.to_string_lossy().trim_start_matches(r"\\?\").to_owned()
}
#[test]
fn merges_into_opencode_and_cursor_keeping_other_servers() {
let h = home("merge");
let oc = h.join(".config/opencode");
std::fs::create_dir_all(&oc).unwrap();
let old = json!({"$schema": "https://opencode.ai/config.json", "theme": "x", "mcp": {"other": {"type": "local", "command": ["o"]}}});
std::fs::write(oc.join("opencode.json"), old.to_string()).unwrap();
std::fs::create_dir_all(h.join(".cursor")).unwrap();
std::fs::write(h.join(".cursor/mcp.json"), r#"{"mcpServers": {"other": {"command": "o"}}}"#).unwrap();
let out = run(&h, &["--live"]);
assert!(out.status.success(), "{}", String::from_utf8_lossy(&out.stderr));
let v = json_of(&oc.join("opencode.json"));
assert_eq!(v["theme"], "x");
assert_eq!(v["mcp"]["other"], old["mcp"]["other"]);
assert_eq!(v["mcp"]["solidcraft"], json!({"type": "local", "command": [exe(), "mcp"], "enabled": true}));
assert_eq!(v["mcp"]["solidcraft-live"]["command"], json!([exe(), "mcp", "--connect", "127.0.0.1:7878"]));
assert_eq!(json_of(&oc.join("opencode.json.bak")), old);
let c = json_of(&h.join(".cursor/mcp.json"));
assert_eq!(c["mcpServers"]["other"], json!({"command": "o"}));
assert_eq!(c["mcpServers"]["solidcraft"], json!({"command": exe(), "args": ["mcp"]}));
// Codex (TOML) and Claude Code (a big file the CLI owns) are edited in place too.
std::fs::create_dir_all(h.join(".codex")).unwrap();
std::fs::write(h.join(".codex/config.toml"), "# mine\nmodel = \"x\"\n").unwrap();
let cc = "{\n \"numStartups\": 3,\n \"projects\": {}\n}\n";
std::fs::write(h.join(".claude.json"), cc).unwrap();
assert!(run(&h, &[]).status.success());
let toml = std::fs::read_to_string(h.join(".codex/config.toml")).unwrap();
assert!(toml.starts_with("# mine\nmodel = \"x\"\n") && toml.contains("[mcp_servers.solidcraft]"), "{toml}");
let c = json_of(&h.join(".claude.json"));
assert_eq!(c["numStartups"], 3);
assert_eq!(c["mcpServers"]["solidcraft"], json!({"type": "stdio", "command": exe(), "args": ["mcp"]}));
assert_eq!(std::fs::read_to_string(h.join(".claude.json.bak")).unwrap(), cc);
// Running again updates the same entries and leaves one of each.
assert!(run(&h, &[]).status.success());
assert_eq!(json_of(&h.join(".cursor/mcp.json"))["mcpServers"].as_object().unwrap().len(), 3);
}
#[test]
fn dry_run_writes_nothing_and_missing_clients_are_skipped() {
let h = home("dry");
std::fs::create_dir_all(h.join(".cursor")).unwrap();
let out = run(&h, &["--dry-run"]);
assert!(out.status.success());
let text = String::from_utf8_lossy(&out.stdout);
assert!(text.contains("would write") && text.contains("solidcraft"), "{text}");
assert!(!h.join(".cursor/mcp.json").exists());
assert!(!h.join(".config/opencode").exists(), "OpenCode was not installed, so nothing is created for it");
let out = run(&h, &["--client", "claude-desktop"]);
assert!(String::from_utf8_lossy(&out.stdout).contains("not found"));
}
#[test]
fn a_file_that_is_not_json_is_left_alone() {
let h = home("bad");
std::fs::create_dir_all(h.join(".cursor")).unwrap();
std::fs::write(h.join(".cursor/mcp.json"), "{ // comment").unwrap();
let out = run(&h, &[]);
assert!(!out.status.success());
assert_eq!(std::fs::read_to_string(h.join(".cursor/mcp.json")).unwrap(), "{ // comment");
}
#[test]
fn claude_desktop_msix_folder_is_found() {
let h = home("msix");
let pkg = h.join("AppData/Local/Packages/Claude_abc/LocalCache/Roaming/Claude");
std::fs::create_dir_all(&pkg).unwrap();
// The MSIX folder is only read through LOCALAPPDATA, set for every platform here.
assert!(run(&h, &["--client", "claude-desktop"]).status.success());
assert!(json_of(&pkg.join("claude_desktop_config.json"))["mcpServers"]["solidcraft"].is_object());
}
}
@@ -0,0 +1,9 @@
//! Explicit native GPU registration must not change bridged MCP ownership.
use std::process::Command;
#[test]
fn connected_application_rejects_headless_gpu_installation_before_connecting() {
let result = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli")).args(["mcp", "--render-gpu", "--connect", "127.0.0.1:1"]).output().unwrap();
assert!(!result.status.success());
let message = String::from_utf8_lossy(&result.stderr);
assert!(message.contains("connected application owns its own device"), "{message}");
}
+82 -1
View File
@@ -7,7 +7,7 @@ use std::sync::Arc;
use serde_json::{Value, json};
use solidcraft_engine::Session;
use solidcraft_engine::doc::{ModelBody, ModelState};
use solidcraft_engine::doc::{ModelBody, ModelState, SavedModel};
fn corpus() -> Vec<PathBuf> {
let dir = Path::new(env!("CARGO_MANIFEST_DIR")).join("tests/corpus");
@@ -149,6 +149,87 @@ fn imported_assemblies_open_from_their_model_as_evaluated() {
check("imported hinge", s);
}
/// `built` saved with `saved`, a model of it that keeps only some states (as a file without room
/// for all of them does, #3220), opens as the design evaluated again: evaluating just the
/// features whose state the file left out, then after suppressing a feature at, before or after
/// each state it kept, after undoing that, and with the marker moved there and back.
fn check_thinned(name: &str, built: &Session, saved: &SavedModel) {
let design = built.design();
let bytes =
solidcraft_engine::io::write_design_container_with_cache(&design, solidcraft_engine::io::DesignCompression::Fast, None, Some(saved)).unwrap();
assert!(solidcraft_engine::io::read_design_geometry(&bytes).is_some(), "{name}: the file keeps the final state");
let path = temp(&name.replace(' ', "-"));
std::fs::write(&path, &bytes).unwrap();
let mut cached = open(&path);
let mut rebuilt = Session::new(solidcraft_engine::io::read_design(&bytes).unwrap());
let features = saved.records["features"].as_array().unwrap();
let unkept = features.iter().filter(|f| f["skipped"] == false && f.get("state").is_none()).count();
assert!(unkept > 0, "{name}: some states left out");
assert_eq!(cached.model.recomputed, unkept, "{name}: evaluated just the features whose state the file left out");
assert_eq!(model(name, &cached), model(name, &rebuilt), "{name}: opened from the file's model");
let n = cached.doc.features.len();
let mut at: Vec<usize> = features
.iter()
.enumerate()
.filter(|(_, f)| f["skipped"] == false && f.get("state").is_some())
.flat_map(|(k, _)| [k.saturating_sub(1), k, k + 1])
.filter(|i| *i < n)
.collect();
at.dedup();
for i in at {
let edit = json!({"feature": cached.doc.features[i].id, "suppressed": true});
let (a, b) = (cached.execute("timeline.suppress", &edit), rebuilt.execute("timeline.suppress", &edit));
assert_eq!(a.is_ok(), b.is_ok(), "{name}: suppressing feature {i}");
assert_eq!(model(name, &cached), model(name, &rebuilt), "{name}: feature {i} suppressed");
if a.is_ok() {
cached.execute("edit.undo", &json!({})).unwrap();
rebuilt.execute("edit.undo", &json!({})).unwrap();
assert_eq!(model(name, &cached), model(name, &rebuilt), "{name}: suppressing feature {i} undone");
}
for marker in [json!({"position": i}), json!({})] {
cached.execute("timeline.rollback", &marker).unwrap();
rebuilt.execute("timeline.rollback", &marker).unwrap();
assert_eq!(model(name, &cached), model(name, &rebuilt), "{name}: the marker at {marker}, from feature {i}");
}
}
let _ = std::fs::remove_file(&path);
}
/// A model too big for its file keeps the final state, then the slowest features' states as fit
/// (#3220). Both the smallest such model (the final state, and states that add no body to it)
/// and one that keeps more open as the design evaluated again. The placed components' design has
/// a cut whose fingerprint reads where the bodies before it lie, which a state left out does not
/// say until it is evaluated.
#[test]
fn thinned_models_open_as_evaluated() {
let corpus = Path::new(env!("CARGO_MANIFEST_DIR")).join("tests/corpus/components-arm.solidcraft");
for sample in ["Sample Plate", "Plastic Enclosure", "components-arm"] {
let built = match solidcraft_engine::sample::samples().into_iter().find(|s| s.name == sample) {
Some(s) => {
let mut built = Session::default();
for c in (s.script)()["commands"].as_array().unwrap() {
built.execute(c["command"].as_str().unwrap(), &c["params"]).unwrap();
}
built
}
None => open(&corpus),
};
let saved = built.model.saved(&built.design()).unwrap();
// Every body a megabyte (the records fit in the room left over): each budget keeps one more
// body's worth of states.
let body = 1 << 20;
let pieces: Vec<Vec<(usize, usize)>> = (0..saved.bodies.len()).map(|i| vec![(i, body)]).collect();
let thinned: Vec<SavedModel> =
(0..=saved.bodies.len()).filter_map(|n| saved.thinned(&pieces, n * body + body - 1).map(|(m, _, _)| m)).collect();
let kept = |m: &SavedModel| m.records["features"].as_array().unwrap().iter().filter(|f| f.get("state").is_some()).count();
let smallest = thinned.first().unwrap();
assert!(smallest.records["states"].as_array().unwrap().len() < saved.records["states"].as_array().unwrap().len(), "{sample}");
let more = thinned.iter().find(|m| kept(m) > kept(smallest) && kept(m) < built.doc.features.len()).unwrap();
check_thinned(&format!("{sample} smallest"), &built, smallest);
check_thinned(&format!("{sample} thinned"), &built, more);
}
}
/// Opened from its model, a design evaluates only from the first feature an edit changes: the
/// saved states before it are kept as they were read (the same states, not evaluated again).
#[test]
+349
View File
@@ -22,6 +22,19 @@ impl Scratch {
std::fs::write(&path, json!({"commands": [{"command": "solid.box", "params": {"length": 2, "width": 3, "height": 4}}]}).to_string()).unwrap();
path
}
fn saving_script(&self) -> (PathBuf, PathBuf) {
let path = self.0.join("saving.json");
let saved = self.0.join("script-ran.solidcraft");
std::fs::write(
&path,
json!({"commands": [{"command": "solid.box", "params": {"length": 2, "width": 3, "height": 4}},
{"command": "file.save_as", "params": {"path": saved}}]})
.to_string(),
)
.unwrap();
(path, saved)
}
}
impl Drop for Scratch {
@@ -43,6 +56,92 @@ fn body_count(path: &Path) -> Value {
json_output(cli().arg("eval").arg(path).output().unwrap())["body_count"].clone()
}
#[test]
fn run_rejects_invalid_options_before_script_execution_or_output_writes() {
let dir = Scratch::new();
let (script, script_saved) = dir.saving_script();
let cases = [
(&["--out"][..], "--out needs a value"),
(&["--save"][..], "--save needs a value"),
(&["--in"][..], "--in needs a value"),
(&["--out", "--quiet"][..], "--out needs a value"),
(&["--ouut", "part.step"][..], "doesn't take --ouut"),
(&["--unknown"][..], "doesn't take --unknown"),
];
for existing in [false, true] {
let saved = dir.0.join(format!("{existing}.solidcraft"));
let exported = dir.0.join(format!("{existing}.step"));
let report = dir.0.join(format!("{existing}.json"));
let outputs = [&saved, &exported, &report];
if existing {
for path in outputs {
std::fs::write(path, b"existing output").unwrap();
}
}
for (extra, message) in cases {
let output = cli()
.arg("run")
.arg(&script)
.arg("--save")
.arg(&saved)
.arg("--out")
.arg(&exported)
.arg("--json-out")
.arg(&report)
.args(extra)
.output()
.unwrap();
assert_eq!(output.status.code(), Some(1), "{extra:?}");
assert!(String::from_utf8_lossy(&output.stderr).contains(message), "{extra:?}: {}", String::from_utf8_lossy(&output.stderr));
assert!(output.stdout.is_empty());
assert!(!script_saved.exists(), "invalid arguments must be rejected before the script runs");
for path in outputs {
if existing {
assert_eq!(std::fs::read(path).unwrap(), b"existing output");
} else {
assert!(!path.exists());
}
}
}
}
}
#[test]
fn eval_and_inspect_reject_invalid_options_before_script_execution_or_reporting() {
let dir = Scratch::new();
let (script, script_saved) = dir.saving_script();
let cases = [
(&["--in"][..], "--in needs a value"),
(&["--in", "--quiet"][..], "--in needs a value"),
(&["--out", "part.step"][..], "doesn't take --out"),
(&["--unknown"][..], "doesn't take --unknown"),
];
for command in ["eval", "inspect"] {
for existing in [false, true] {
let report = dir.0.join(format!("{command}-{existing}.json"));
if existing {
std::fs::write(&report, b"existing report").unwrap();
}
for (extra, message) in cases {
let output = cli().arg(command).arg(&script).arg("--json-out").arg(&report).args(extra).output().unwrap();
assert_eq!(output.status.code(), Some(1), "{command} {extra:?}");
assert!(
String::from_utf8_lossy(&output.stderr).contains(message),
"{command} {extra:?}: {}",
String::from_utf8_lossy(&output.stderr)
);
assert!(output.stdout.is_empty());
assert!(!script_saved.exists(), "invalid arguments must be rejected before the script runs");
if existing {
assert_eq!(std::fs::read(&report).unwrap(), b"existing report");
} else {
assert!(!report.exists());
}
}
}
}
}
#[test]
fn cli_loads_both_design_encodings_by_contents() {
let dir = Scratch::new();
@@ -59,6 +158,84 @@ fn cli_loads_both_design_encodings_by_contents() {
}
}
/// #1369: a pending concept that did not land in the numbered release must not be silently
/// dropped on open/resave, in either encoding or before replacing an existing destination.
#[test]
fn unknown_pending_concepts_preserve_the_open_design_and_output_files() {
use solidcraft_engine::{Session, doc, io};
let dir = Scratch::new();
for version in [33, doc::format::FORMAT] {
let mut experimental = doc::Document::new("Experimental");
experimental.format = doc::format::format_string(version);
experimental.format_pending.push("experimental-card".into());
for (extension, bytes) in [("json", io::write_design(&experimental)), ("solidcraft", io::write_design_container(&experimental).unwrap())] {
let source = dir.0.join(format!("experimental-{version}.{extension}"));
std::fs::write(&source, &bytes).unwrap();
let mut session = Session::default();
session.execute("solid.box", &json!({"length": 2, "width": 3, "height": 4})).unwrap();
let original = session.doc.clone();
let original_path = session.path.clone();
let undo = session.undo.len();
let dirty = session.is_dirty();
let err = session.execute("doc.open", &json!({"path": source})).unwrap_err().to_string();
assert!(err.contains("experimental-card") && err.contains("update SolidCraft"), "{err}");
assert_eq!(session.doc, original);
assert_eq!(session.path, original_path);
assert_eq!(session.undo.len(), undo);
assert_eq!(session.is_dirty(), dirty);
for existing in [false, true] {
let destination = dir.0.join(format!("output-{version}-{extension}-{existing}.{extension}"));
let backup = io::backup_path(&destination);
if existing {
std::fs::write(&destination, b"existing design").unwrap();
std::fs::write(&backup, b"existing backup").unwrap();
}
let output = cli().args(["run", "--in"]).arg(&source).arg("--save").arg(&destination).output().unwrap();
assert_eq!(output.status.code(), Some(1));
let error = String::from_utf8_lossy(&output.stderr);
assert!(error.contains("experimental-card") && error.contains("update SolidCraft"), "{error}");
if existing {
assert_eq!(std::fs::read(&destination).unwrap(), b"existing design");
assert_eq!(std::fs::read(&backup).unwrap(), b"existing backup");
} else {
assert!(!destination.exists() && !backup.exists());
}
assert_eq!(std::fs::read(&source).unwrap(), bytes);
}
}
}
}
#[test]
fn known_pending_concepts_and_released_files_round_trip_with_inert_metadata() {
use solidcraft_engine::{doc, io};
let dir = Scratch::new();
let current = doc::Document::new("Supported");
let mut released = current.clone();
released.format = doc::format::format_string(33);
released.format_pending.clear();
let mut experimental = released.clone();
experimental.format_pending.push("reserved-body-names".into());
for (index, mut document) in [current, released, experimental].into_iter().enumerate() {
document.metadata.0.insert("com.example.tool".into(), json!({"format_pending": ["experimental-card"], "physical_card": {"density": 700}}));
for (extension, bytes) in [("json", io::write_design(&document)), ("solidcraft", io::write_design_container(&document).unwrap())] {
let source = dir.0.join(format!("supported-{index}.{extension}"));
let destination = dir.0.join(format!("resaved-{index}.{extension}"));
std::fs::write(&source, &bytes).unwrap();
let output = cli().args(["run", "--in"]).arg(&source).arg("--save").arg(&destination).output().unwrap();
assert!(output.status.success(), "{}", String::from_utf8_lossy(&output.stderr));
let reopened = io::read_design(&std::fs::read(&destination).unwrap()).unwrap();
assert_eq!(reopened.metadata, document.metadata);
assert_eq!(reopened.name, document.name);
assert_eq!(reopened.features, document.features);
assert_eq!(std::fs::read(&source).unwrap(), bytes);
}
}
}
#[test]
fn results_still_save_and_export_the_script_once() {
let dir = Scratch::new();
@@ -209,3 +386,175 @@ fn timings_and_profile_report_each_command() {
assert!(!output.status.success());
assert!(String::from_utf8_lossy(&output.stderr).contains("--timings needs a script"));
}
fn render_setup_script(dir: &Scratch, job: Value) -> PathBuf {
let path = dir.0.join("render.json");
std::fs::write(
&path,
json!({"commands":[
{"command":"solid.box","params":{"length":10,"width":10,"height":10}},
{"command":"render.settings.set","params":{"name":"Portable setup","set":{"width":16,"height":16,"job":job}}}
]})
.to_string(),
)
.unwrap();
path
}
#[cfg(feature = "raytrace-cpu")]
#[test]
fn render_uses_typed_cpu_setups_from_scripts_and_saved_designs() {
for options in [json!({}), json!({"progressive":{"samples_per_pixel":3,"seed":81},"lights":[]})] {
let dir = Scratch::new();
let script = render_setup_script(&dir, json!({"method":"cpu_raytrace","options":options}));
let image = dir.0.join("script.png");
let result = json_output(
cli()
.arg("render")
.arg(&script)
.args(["--setup", "Portable setup", "--out"])
.arg(&image)
.env("SOLIDCRAFT_GPU", "must-not-be-read-for-cpu")
.output()
.unwrap(),
);
assert_eq!(result["preflight"]["resolved"]["executor"], "cpu-raytrace");
assert_eq!(result["export"]["frame"]["executor"], "cpu-raytrace");
assert_eq!(result["preflight"]["request"]["integrator"], "raytrace");
assert_eq!(result["preflight"]["request"]["raytrace"].get("progressive"), options.get("progressive"));
let png = image::load_from_memory(&std::fs::read(&image).unwrap()).unwrap();
assert_eq!((png.width(), png.height()), (16, 16));
let saved = dir.0.join("portable.solidcraft");
json_output(cli().arg("run").arg(&script).arg("--save").arg(&saved).output().unwrap());
let original = std::fs::read(&saved).unwrap();
let overridden = dir.0.join("overridden.png");
let result = json_output(
cli()
.arg("render")
.arg(&saved)
.args(["--setup", "Portable setup", "--out"])
.arg(&overridden)
.args(["--width", "12", "--height", "8", "--exposure", "1.25"])
.env("SOLIDCRAFT_GPU", "must-not-be-read-for-cpu")
.output()
.unwrap(),
);
assert_eq!(result["preflight"]["request"]["width"], 12);
assert_eq!(result["preflight"]["request"]["height"], 8);
assert_eq!(result["preflight"]["request"]["raytrace"]["exposure_ev"], 1.25);
assert_eq!(result["export"]["frame"]["executor"], "cpu-raytrace");
assert_eq!(result["preflight"]["request"]["raytrace"].get("progressive"), options.get("progressive"));
let png = image::load_from_memory(&std::fs::read(overridden).unwrap()).unwrap();
assert_eq!((png.width(), png.height()), (12, 8));
assert_eq!(std::fs::read(saved).unwrap(), original, "CLI overrides must not rewrite saved intent");
}
}
#[test]
fn render_preserves_typed_raster_and_legacy_runtime_controls() {
for job in [Value::Null, json!({"method":"raster","transparent_background":true})] {
let dir = Scratch::new();
let script = render_setup_script(&dir, job.clone());
let out = dir.0.join("raster.png");
let mut command = cli();
command
.arg("render")
.arg(&script)
.args(["--setup", "Portable setup", "--out"])
.arg(&out)
.env("SOLIDCRAFT_GPU", "must-not-be-read-for-raster");
if job.is_null() {
command.arg("--transparent");
}
let result = json_output(command.output().unwrap());
assert_eq!(result["preflight"]["resolved"]["executor"], "cpu-product");
assert_eq!(result["export"]["frame"]["executor"], "cpu-product");
assert_eq!(result["preflight"]["request"]["transparent_background"], true);
assert!(std::fs::read(out).unwrap().starts_with(b"\x89PNG\r\n\x1a\n"));
}
}
#[test]
fn typed_render_rejects_explicit_runtime_flags_before_gpu_or_option_file_reads() {
let dir = Scratch::new();
let script = render_setup_script(&dir, json!({"method":"gpu_path","options":{"samples":64,"seed":0}}));
let out = dir.0.join("existing.png");
std::fs::write(&out, b"previous completed image").unwrap();
for flags in [
&["--progressive"][..],
&["--transparent"][..],
&["--samples", "64"][..],
&["--max-depth", "8"][..],
&["--seed", "0"][..],
&["--lighting", "deliberately-missing-lighting.json"][..],
&["--tone-map", "reinhard"][..],
&["--environment", "deliberately-missing-environment.json"][..],
] {
let output = cli()
.arg("render")
.arg(&script)
.args(["--setup", "Portable setup", "--out"])
.arg(&out)
.arg("--overwrite")
.args(flags)
.env("SOLIDCRAFT_GPU", "must-not-be-read-for-conflicts")
.output()
.unwrap();
assert_eq!(output.status.code(), Some(1));
let error = String::from_utf8_lossy(&output.stderr);
assert!(error.contains(&format!("{} cannot accompany a typed saved render setup", flags[0])), "{error}");
assert!(output.stdout.is_empty());
assert_eq!(std::fs::read(&out).unwrap(), b"previous completed image");
}
}
#[test]
fn typed_gpu_render_selects_its_host_without_a_progressive_runtime_flag() {
// A deliberately invalid policy proves that dispatch reached the GPU host
// without depending on an adapter or accepting a CPU fallback. The legacy
// --progressive path must still reach that same host-selection boundary.
for job in [json!({"method":"gpu_path","options":{"samples":2}}), Value::Null] {
let dir = Scratch::new();
let script = render_setup_script(&dir, job.clone());
let out = dir.0.join("gpu.png");
let mut command = cli();
command.arg("render").arg(&script).args(["--setup", "Portable setup", "--out"]).arg(&out).env("SOLIDCRAFT_GPU", "not-a-gpu-policy");
if job.is_null() {
command.arg("--progressive");
}
let output = command.output().unwrap();
assert_eq!(output.status.code(), Some(1));
let error = String::from_utf8_lossy(&output.stderr);
assert!(error.contains("SOLIDCRAFT_GPU must be auto, hardware, software or cpu"), "{error}");
assert!(!out.exists());
}
}
#[test]
fn render_setup_overrides_obey_shared_validation_before_host_initialization() {
let dir = Scratch::new();
let script = render_setup_script(&dir, json!({"method":"cpu_raytrace","options":{"progressive":{"samples_per_pixel":64}}}));
let out = dir.0.join("invalid.png");
// 1024 * 1024 * 64 exceeds the unchanged default Compact camera-sample
// budget. Admission must name that envelope before initializing any host.
for (flags, message) in [
(&["--width", "1024", "--height", "1024"][..], "CPU Compact exceeds its 16777216 camera-sample admission"),
(&["--width", "0"][..], "render output must be at least"),
(&["--exposure", "NaN"][..], "render exposure must be finite"),
] {
let output = cli()
.arg("render")
.arg(&script)
.args(["--setup", "Portable setup", "--out"])
.arg(&out)
.args(flags)
.env("SOLIDCRAFT_GPU", "must-not-be-read-for-invalid-settings")
.output()
.unwrap();
assert_eq!(output.status.code(), Some(1));
let error = String::from_utf8_lossy(&output.stderr);
assert!(error.contains(message), "{error}");
assert!(!out.exists());
}
}
+8 -1
View File
@@ -13,11 +13,17 @@ workspace = true
name = "solidcraft-web"
path = "src/main.rs"
[features]
default = []
bundled-render-library = ["solidcraft-engine/bundled-render-library"]
[dependencies]
solidcraft-engine = { workspace = true }
solidcraft-ui-egui = { workspace = true }
egui = { workspace = true }
log = { workspace = true }
url = "2"
percent-encoding = "2"
[target.'cfg(target_arch = "wasm32")'.dependencies]
eframe = { workspace = true, features = ["default_fonts", "wgpu", "accesskit"] }
@@ -30,5 +36,6 @@ web-sys = { version = "0.3", features = [
"FileSystemHandle", "FileSystemDirectoryHandle", "FileSystemFileHandle", "FileSystemGetFileOptions", "FileSystemWritableFileStream",
"WritableStream", "File", "FileList", "Blob", "BlobPropertyBag", "Url", "HtmlAnchorElement", "HtmlInputElement", "Storage",
"IdbFactory", "IdbDatabase", "IdbObjectStore", "IdbOpenDbRequest", "IdbRequest", "IdbTransaction", "IdbTransactionMode",
"BeforeUnloadEvent", "Event", "EventTarget", "Response", "MediaQueryList", "Gamepad", "Performance",
"Headers", "ReadableStream", "ReadableStreamDefaultReader",
"BeforeUnloadEvent", "Event", "EventTarget", "KeyboardEvent", "Response", "MediaQueryList", "Gamepad", "Performance",
] }
+57 -7
View File
@@ -114,6 +114,46 @@ pub fn opens_design(extensions: &[&str]) -> bool {
extensions.is_empty() || extensions.iter().any(|e| solidcraft_engine::io::DESIGN_EXTS.contains(e))
}
/// Where an Open for `extensions` (what the command reads; `&[]`: anything) is answered.
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum OpenRoute {
/// The browser's open dialog for a design: the file keeps its handle, so Save writes back.
Disk,
/// The "Files in this browser" window, where the browser can't open a design from the disk.
Panel,
/// A plain file input that offers these types: the file is read into the engine's files and
/// the command runs on it (Insert DXF or SVG, images, meshes, imported settings).
Upload,
}
/// Choose how an Open for `extensions` asks for its file; `api`: the browser can open a file
/// from the disk and keep its handle.
pub fn open_route(api: bool, extensions: &[&str]) -> OpenRoute {
match (opens_design(extensions), api) {
(true, true) => OpenRoute::Disk,
(true, false) => OpenRoute::Panel,
(false, _) => OpenRoute::Upload,
}
}
/// The `accept` list of a file input for `extensions` (with or without their dot): ".dxf,.svg".
pub fn accept_list(extensions: &[&str]) -> String {
let list: Vec<String> = extensions
.iter()
.map(|e| e.trim().trim_start_matches('.'))
.filter(|e| !e.is_empty())
.map(|e| format!(".{}", e.to_ascii_lowercase()))
.collect();
list.join(",")
}
/// The largest file an upload for `extensions` reads: images go into a canvas, which has a size
/// limit, so a bigger one is refused before it is read. `None`: the importer checks the file.
pub fn upload_limit(extensions: &[&str]) -> Option<usize> {
let image = |e: &&str| ["png", "jpg", "jpeg"].contains(&e.trim_start_matches('.').to_ascii_lowercase().as_str());
(!extensions.is_empty() && extensions.iter().all(image)).then_some(solidcraft_engine::doc::canvas::MAX_CANVAS_BYTES)
}
/// The file type a Save As dialog offers for `name`: (description, MIME type, extension).
pub fn save_type(name: &str) -> (&'static str, &'static str, &'static str) {
let json = std::path::Path::new(name).extension().is_some_and(|e| e.eq_ignore_ascii_case("json"));
@@ -140,7 +180,7 @@ mod web {
use wasm_bindgen_futures::{JsFuture, spawn_local};
use web_sys::{FileSystemFileHandle, IdbDatabase, IdbObjectStore, IdbOpenDbRequest, IdbRequest, IdbTransactionMode};
use super::{HANDLE_MAX_AGE_MS, is_abort, make_id, opens_design, parse, path, plan_prune, save_type};
use super::{HANDLE_MAX_AGE_MS, is_abort, make_id, parse, path, plan_prune, save_type};
use crate::files::{Files, err, read_handle};
const DB: &str = "solidcraft-disk-handles";
@@ -294,7 +334,7 @@ mod web {
let options = Object::new();
let _ = Reflect::set(&options, &"multiple".into(), &JsValue::FALSE);
let extensions = Array::new();
for e in [".solidcraft", ".solvecraft", ".json", ".step", ".stp", ".3mf", ".stl", ".obj", ".glb", ".gltf"] {
for e in [".solidcraft", ".solvecraft", ".json", ".step", ".stp", ".3mf", ".stl", ".obj", ".glb", ".gltf", ".fcstd", ".3dm", ".dxf", ".svg"] {
extensions.push(&e.into());
}
let accept = Object::new();
@@ -315,11 +355,6 @@ mod web {
p
}
/// Does an Open for `extensions` use the browser's open dialog?
pub fn handles_open(extensions: &[&str]) -> bool {
supported() && opens_design(extensions)
}
// ---- writing ------------------------------------------------------------------------
/// Queue what a command wrote to a disk path. Writes go one at a time; a newer write of the
@@ -621,6 +656,21 @@ mod tests {
assert!(!opens_design(&["json"]));
}
/// Insert DXF or SVG, images and other non-design files get a file input that offers their
/// types in every browser (#2052); designs keep the disk dialog or the browser's files.
#[test]
fn opens_of_other_files_use_a_file_input_for_their_types() {
assert_eq!(open_route(true, &["dxf"]), OpenRoute::Upload);
assert_eq!(open_route(false, &["png", "jpg", "jpeg"]), OpenRoute::Upload);
assert_eq!(open_route(true, &[]), OpenRoute::Disk);
assert_eq!(open_route(false, &["solidcraft"]), OpenRoute::Panel);
assert_eq!(accept_list(&["dxf"]), ".dxf");
assert_eq!(accept_list(&["png", ".JPG", "", "jpeg"]), ".png,.jpg,.jpeg");
assert_eq!(accept_list(&[]), "");
assert!(upload_limit(&["png", "jpg", "jpeg"]).is_some());
assert_eq!(upload_limit(&["dxf"]), None);
}
#[test]
fn the_save_dialog_offers_the_type_of_the_name() {
assert_eq!(save_type("Plate.solidcraft").2, ".solidcraft");
+78 -1
View File
@@ -448,6 +448,18 @@ pub fn recovery_path() -> String {
format!("{OPFS}{RECOVERY}")
}
/// A recovery file lives in OPFS, but its relative links belong to the original design's
/// folder (which can be on disk). Resolve them before Open sees the temporary file location.
pub fn prepare_recovery(original_path: Option<&str>) -> Result<String, String> {
let path = recovery_path();
let bytes = vfs::read(&path, solidcraft_engine::io::MAX_DESIGN_BYTES).map_err(|e| e.to_string())?;
let mut doc = solidcraft_engine::io::read_design(&bytes).map_err(|e| e.to_string())?;
solidcraft_engine::resolve_design_links(&mut doc, original_path);
let bytes = solidcraft_engine::io::write_design_container(&doc).map_err(|e| e.to_string())?;
vfs::insert(&path, bytes);
Ok(path)
}
/// Pick files on the computer: the File System Access picker where there is one, else an
/// `<input type=file>`. Read files arrive in `files.incoming`.
pub fn pick_from_disk(files: &Rc<Files>, intent: Intent) {
@@ -499,7 +511,11 @@ fn input_picker(files: &Rc<Files>, intent: Intent) {
let Some(doc) = web_sys::window().and_then(|w| w.document()) else { return };
let Ok(input) = doc.create_element("input").map(|e| e.unchecked_into::<web_sys::HtmlInputElement>()) else { return };
input.set_type("file");
input.set_accept(".solidcraft,.solvecraft,.json,.step,.stp,.3mf,.stl,.obj,.glb,.gltf");
// Everything the browser build imports, from the format registry: cadmpeg is pure Rust, so
// FreeCAD and Rhino files are part of it; plus the DXF and SVG drawings Open and Insert take.
let accept =
solidcraft_engine::io::formats::open_extensions(true).iter().chain(&["dxf", "svg"]).map(|e| format!(".{e}")).collect::<Vec<_>>().join(",");
input.set_accept(&accept);
// Attached (hidden) while it is open: some browsers ignore a click on a detached input.
let _ = input.set_attribute("style", "display:none");
if let Some(body) = doc.body() {
@@ -524,6 +540,67 @@ fn input_picker(files: &Rc<Files>, intent: Intent) {
input.click();
}
/// Ask for one file of these types (`extensions`, e.g. `["dxf"]`) with a plain file input, the
/// dialog every browser has. The answer is the file's path in the engine's files (under
/// [`UPLOAD`], as for a file picked in the disk dialog), so the command that asked runs on it;
/// `None` when the dialog was closed or the file could not be read.
pub fn pick_upload(files: &Rc<Files>, extensions: &[&str]) -> impl std::future::Future<Output = Option<String>> + use<> {
// Shown now, in the click: a file dialog needs the user's gesture.
let chosen = choose_file(&disk::accept_list(extensions));
let limit = disk::upload_limit(extensions);
let files = files.clone();
async move {
let read = async {
let value = JsFuture::from(chosen?).await.map_err(err)?;
// Closing the dialog answers no file: nothing to say.
let Ok(file) = value.dyn_into::<web_sys::File>() else { return Ok(None) };
let name = file.name();
if limit.is_some_and(|max| !file.size().is_finite() || file.size() > max as f64) {
return Err(format!("{name}: the file is too large"));
}
let bytes = blob_bytes(&file).await.map_err(|e| format!("{name}: {e}"))?;
let path = format!("{UPLOAD}{name}");
vfs::insert(&path, bytes);
Ok(Some(path))
};
match read.await {
Ok(path) => path,
Err(e) => {
files.say(format!("open: {e}"), true);
None
}
}
}
}
/// Show a hidden `<input type=file>` offering `accept` (call in the click). The promise answers
/// the picked `File`, or `null` when the dialog is closed (the input's `cancel` event).
fn choose_file(accept: &str) -> Result<js_sys::Promise, String> {
let doc = web_sys::window().and_then(|w| w.document()).ok_or("this page can't show a file dialog")?;
let input = doc.create_element("input").map_err(err)?.dyn_into::<web_sys::HtmlInputElement>().map_err(|_| "no file input".to_string())?;
input.set_type("file");
input.set_accept(accept);
// Attached (hidden) while it is open: some browsers ignore a click on a detached input.
input.set_attribute("style", "display:none").map_err(err)?;
doc.body().ok_or("this page has no body")?.append_child(&input).map_err(err)?;
let promise = js_sys::Promise::new(&mut |resolve: Function, _reject: Function| {
// One answer for a pick or a cancel; read from the event, so it does not keep the input.
let done = Closure::once_into_js(move |event: web_sys::Event| {
let file = event.target().and_then(|t| t.dyn_into::<web_sys::HtmlInputElement>().ok()).and_then(|input| {
input.set_onchange(None);
input.set_oncancel(None);
input.remove();
input.files().and_then(|list| list.get(0))
});
let _ = resolve.call1(&JsValue::UNDEFINED, &file.map_or(JsValue::NULL, JsValue::from));
});
input.set_onchange(Some(done.unchecked_ref()));
input.set_oncancel(Some(done.unchecked_ref()));
});
input.click();
Ok(promise)
}
/// Read files dropped on the page.
pub fn take_drops(files: &Rc<Files>, raw: &mut egui::RawInput) {
for f in std::mem::take(&mut raw.dropped_files) {
+137
View File
@@ -0,0 +1,137 @@
//! Bounded HTTPS or same-origin downloads, handed to the normal design-open command as unsaved copies.
use std::{cell::RefCell, rc::Rc};
use js_sys::{Reflect, Uint8Array};
use solidcraft_engine::io::vfs;
use solidcraft_ui_egui::{SolveApp, ui_kit};
use wasm_bindgen::{JsCast as _, JsValue};
use wasm_bindgen_futures::{JsFuture, spawn_local};
use crate::{check_download_size, design_url};
type Reply = Result<(String, Vec<u8>), String>;
#[derive(Default)]
pub struct Download {
reply: Rc<RefCell<Option<Reply>>>,
pending: Option<(String, Vec<u8>)>,
}
impl Download {
pub fn start(url: Option<&str>, ctx: &egui::Context) -> Self {
let download = Self::default();
if let Some(url) = url {
let url = url.to_owned();
let slot = download.reply.clone();
let ctx = ctx.clone();
spawn_local(async move {
*slot.borrow_mut() = Some(fetch(&url).await);
ctx.request_repaint();
});
}
download
}
pub fn tick(&mut self, app: &mut SolveApp, ctx: &egui::Context) {
if let Some(reply) = self.reply.borrow_mut().take() {
match reply {
Ok(file) => self.pending = Some(file),
Err(error) => app.set_status(format!("Could not open design link: {error}"), true),
}
}
if self.pending.is_none() || app.file_picker_busy() {
return;
}
if solidcraft_ui_egui::documents::any_dirty(app) {
let mut answer = None;
let closed = ui_kit::Window::new(egui::Id::new("open_link"), "status_warning", solidcraft_ui_egui::i18n::tr("web.open_link"))
.required()
.show_body(ctx, |ui| {
ui.label(solidcraft_ui_egui::i18n::tr("web.open_link_confirm"));
ui.horizontal(|ui| {
if ui_kit::button(ui, solidcraft_ui_egui::i18n::tr("ui.open"), ui_kit::Button::Normal).clicked() {
answer = Some(true);
}
if ui_kit::button(ui, solidcraft_ui_egui::i18n::tr("ui.cancel"), ui_kit::Button::Normal).clicked() {
answer = Some(false);
}
});
});
match answer {
Some(true) => {}
Some(false) => {
self.pending = None;
return;
}
None if closed => {
self.pending = None;
return;
}
None => return,
}
}
let Some((name, bytes)) = self.pending.take() else { return };
// The extension selects the design loader even when the URL has no extension.
let path = "/linked/design.solidcraft";
vfs::insert(path, bytes);
app.open_path(path);
if app.session.path.as_deref() == Some(path) {
app.session.path = None;
app.session.doc_mut().name = name;
app.session.mark_unsaved();
} else {
app.set_status("Could not open design link: the downloaded file is not a valid SolidCraft design", true);
}
let _ = vfs::remove(path);
}
}
async fn fetch(value: &str) -> Reply {
let window = web_sys::window().ok_or("No browser window")?;
let page_origin = window.location().origin().map_err(|_| "Cannot read page origin")?;
let url = design_url(value, &page_origin)?;
let name = url.path_segments().and_then(|mut segments| segments.next_back()).filter(|name| !name.is_empty()).unwrap_or("Design.solidcraft");
let decoded = js_sys::decode_uri_component(name).ok().and_then(|name| name.as_string()).unwrap_or_else(|| name.to_owned());
let name: String = decoded.strip_suffix(".solidcraft").unwrap_or(&decoded).chars().take(255).collect();
let response = JsFuture::from(window.fetch_with_str(url.as_str())).await.map_err(|_| "Network request failed or the host refused CORS access")?;
let response: web_sys::Response = response.dyn_into().map_err(|_| "Invalid download response")?;
design_url(&response.url(), &page_origin).map_err(|_| "Design redirected to a URL that does not use HTTPS or the page's own origin")?;
if !response.ok() {
return Err(format!("HTTP {} {}", response.status(), response.status_text()));
}
let length = response
.headers()
.get("Content-Length")
.map_err(|_| "Cannot read download size")?
.map(|value| value.parse::<u64>().map_err(|_| "Invalid Content-Length"))
.transpose()?;
if let Some(length) = length {
check_download_size(0, length)?;
}
let stream = response.body().ok_or("Download has no body")?;
let reader: web_sys::ReadableStreamDefaultReader = stream.get_reader().dyn_into().map_err(|_| "Cannot read download stream")?;
let result = read(&reader).await;
if result.is_err() {
let _ = JsFuture::from(reader.cancel()).await;
}
// Fetch rejects interrupted HTTP bodies and decodes Content-Encoding. Content-Length
// can describe compressed bytes, so the streamed limit also checks the decoded size.
let bytes = result?;
Ok((name, bytes))
}
async fn read(reader: &web_sys::ReadableStreamDefaultReader) -> Result<Vec<u8>, String> {
let mut bytes = Vec::new();
// Bound even a stream which keeps returning empty chunks.
for _ in 0..1_000_000 {
let chunk = JsFuture::from(reader.read()).await.map_err(|_| "Download interrupted")?;
if Reflect::get(&chunk, &JsValue::from_str("done")).map_err(|_| "Invalid download stream")?.as_bool() == Some(true) {
return Ok(bytes);
}
let value = Reflect::get(&chunk, &JsValue::from_str("value")).map_err(|_| "Invalid download chunk")?;
let chunk: Uint8Array = value.dyn_into().map_err(|_| "Invalid download bytes")?;
check_download_size(bytes.len(), u64::from(chunk.length()))?;
bytes.extend_from_slice(&chunk.to_vec());
}
Err("Download returned too many chunks".into())
}
+302 -25
View File
@@ -14,9 +14,102 @@ mod disk;
mod files;
#[cfg(target_arch = "wasm32")]
mod install;
#[cfg(target_arch = "wasm32")]
mod linked;
#[cfg(any(target_arch = "wasm32", test))]
mod space_mouse;
/// The browser switches tabs with Ctrl+Tab and Ctrl+Shift+Tab, so the page leaves those keys to
/// it (#5227); plain Tab and Shift+Tab still move between the app's fields. (Ctrl+PageUp and
/// Ctrl+PageDown already reach the browser.)
#[cfg(any(target_arch = "wasm32", test))]
fn browser_switches_tabs(key: &str, ctrl: bool) -> bool {
ctrl && key == "Tab"
}
#[cfg(any(target_arch = "wasm32", test))]
fn query_flag(query: &str, name: &str) -> bool {
url::form_urlencoded::parse(query.trim_start_matches('?').as_bytes()).any(|(key, _)| key == name)
}
/// Launch options use exact query keys; URL values are decoded only once.
#[cfg(any(target_arch = "wasm32", test))]
#[derive(Default, Debug)]
struct Launch {
open: Option<String>,
embed: bool,
}
#[cfg(any(target_arch = "wasm32", test))]
impl Launch {
fn parse(query: &str) -> Self {
let mut launch = Self::default();
let mut embed = false;
for (key, value) in url::form_urlencoded::parse(query.trim_start_matches('?').as_bytes()) {
match key.as_ref() {
"open" if launch.open.is_none() => launch.open = Some(value.into_owned()),
"embed" => embed = true,
_ => {}
}
}
launch.embed = embed && launch.open.is_some();
launch
}
fn persists(&self) -> bool {
!self.embed
}
fn full_app_url(&self, mut url: url::Url) -> String {
url.set_query(None);
url.set_fragment(None);
if let Some(open) = &self.open {
url.query_pairs_mut().append_pair("open", open);
}
url.to_string()
}
}
#[cfg(any(target_arch = "wasm32", test))]
fn design_url(value: &str, page_origin: &str) -> Result<url::Url, String> {
if value.len() > 16_384 {
return Err("Design URL is too long".into());
}
let decoded = percent_encoding::percent_decode_str(value).decode_utf8().map_err(|_| "Invalid design URL encoding")?;
if decoded.chars().any(|ch| ch.is_control() || ch == '\\') {
return Err("Design links must not contain backslashes or control characters".into());
}
// Check before URL parsing normalizes away dot segments. Decode escaped slashes too.
let path = value.split(['?', '#']).next().unwrap_or_default();
let path = percent_encoding::percent_decode_str(path).collect::<Vec<_>>();
if path.split(|byte| *byte == b'/').any(|segment| segment == b"..") {
return Err("Design links must not contain parent path segments".into());
}
let page = url::Url::parse(page_origin).map_err(|_| "Invalid page origin")?;
let url = if value.starts_with('/') && !value.starts_with("//") {
page.join(value).map_err(|_| "Invalid design path")?
} else {
url::Url::parse(value).map_err(|_| "Invalid design URL")?
};
if (url.scheme() != "https" && url.origin() != page.origin())
|| url.host_str().is_none()
|| !url.username().is_empty()
|| url.password().is_some()
{
return Err("Design links must use HTTPS or the page's own origin without credentials".into());
}
Ok(url)
}
#[cfg(any(target_arch = "wasm32", test))]
fn check_download_size(current: usize, incoming: u64) -> Result<(), String> {
let cap = solidcraft_engine::io::MAX_DESIGN_BYTES as u64;
if current as u64 > cap || incoming > cap.saturating_sub(current as u64) {
return Err(format!("Design exceeds the {} MB size limit", cap / (1024 * 1024)));
}
Ok(())
}
#[cfg(target_arch = "wasm32")]
mod web {
use std::rc::Rc;
@@ -84,12 +177,29 @@ mod web {
on_unload.forget();
}
/// eframe cancels the browser's action for every Tab it gets, so the browser couldn't switch
/// tabs while the app has the keyboard. Its tab-switching keys stop here, on the way down to
/// the canvas, before eframe sees them; the browser then acts on them as usual.
fn leave_tab_switching_to_browser(window: &web_sys::Window) {
let on_key = wasm_bindgen::closure::Closure::<dyn FnMut(web_sys::KeyboardEvent)>::new(|e: web_sys::KeyboardEvent| {
if crate::browser_switches_tabs(&e.key(), e.ctrl_key()) {
e.stop_propagation();
}
});
let _ = window.add_event_listener_with_callback_and_bool("keydown", on_key.as_ref().unchecked_ref(), true);
// The listener lives as long as the page.
on_key.forget();
}
const JAPANESE_FONT_PATH: &str = "./fonts/BIZUDPGothic-Regular.ttf";
type FontLoadResult = Rc<std::cell::RefCell<Option<Result<Vec<u8>, String>>>>;
struct Shell {
app: SolveApp,
launch: crate::Launch,
linked: crate::linked::Download,
full_url: Option<String>,
api: Api,
files: Rc<Files>,
/// When the last autosave was (seconds), and the revision it holds (none stored: `None`).
@@ -109,11 +219,15 @@ mod web {
/// The language the fonts were last set up for (a CJK UI leads with the CJK face).
font_language: String,
space_mouse: SpaceMouse,
wheel_gestures: solidcraft_ui_egui::WebWheelGestures,
}
impl Shell {
/// Files from the computer, writes to store, messages and the autosave.
fn files_tick(&mut self, ctx: &egui::Context) {
if !self.launch.persists() {
return;
}
if self.files.ctx.borrow().is_none() {
*self.files.ctx.borrow_mut() = Some(ctx.clone());
}
@@ -207,13 +321,15 @@ mod web {
fn sync_recents(&mut self) {
let mut entries = self.files.entries.borrow().clone();
entries.sort_by(|a, b| b.modified.total_cmp(&a.modified));
let forgotten = self.app.home.forgotten.clone();
let recent = &mut self.app.home.recent;
let known = self.files.disk_known.borrow().clone();
// A design on the computer's disk stays listed while its file is remembered.
recent.retain(|p| vfs::exists(p) || disk::parse(p).is_some_and(|(id, _)| known.contains(id)));
for e in entries.iter().filter(|e| solidcraft_engine::io::is_design_path(&e.name)) {
let p = format!("{}{}", files::OPFS, e.name);
if !recent.contains(&p) {
// A design the user removed from the list is not added back while it is stored.
if !recent.contains(&p) && !forgotten.contains(&p) {
recent.push(p);
}
}
@@ -222,6 +338,10 @@ mod web {
let recovered = self.files.recovery.borrow().as_ref().and_then(|(_, p)| p.clone());
let keep = recent.iter().chain(recovered.as_ref()).filter_map(|p| disk::parse(p)).map(|(id, _)| id.to_string()).collect();
disk::prune(keep);
// Drop forgotten entries whose stored design is gone, so the set does not grow without bound.
let stored: std::collections::BTreeSet<String> =
entries.iter().filter(|e| solidcraft_engine::io::is_design_path(&e.name)).map(|e| format!("{}{}", files::OPFS, e.name)).collect();
self.app.home.forgotten.retain(|p| stored.contains(p));
}
/// The stored designs: open, insert, rename, delete, download; open from the computer.
@@ -238,7 +358,7 @@ mod web {
files::pick_from_disk(&self.files, Intent::Open);
}
if ui_kit::button(ui, "Insert from computer…", ui_kit::Button::Normal)
.on_hover_text("STEP, 3MF or STL into the open design")
.on_hover_text(solidcraft_ui_egui::i18n::tr("web.files.insert_drawings_hint"))
.clicked()
{
files::pick_from_disk(&self.files, Intent::Insert);
@@ -291,7 +411,7 @@ mod web {
let design = solidcraft_engine::io::is_design_path(&e.name);
if !design
&& ui_kit::button(ui, "Insert", ui_kit::Button::Small)
.on_hover_text("Into the open design (STEP, 3MF, STL)")
.on_hover_text(solidcraft_ui_egui::i18n::tr("web.files.insert_stored_drawings_hint"))
.clicked()
{
act = Some(("insert", e.name.clone()));
@@ -360,6 +480,8 @@ mod web {
"delete" => {
files::delete(&self.files, &name);
self.app.home.recent.retain(|r| *r != path);
// The file is gone, so there is nothing left to keep forgotten.
self.app.home.forgotten.remove(&path);
}
"rename_cancel" => self.renaming = None,
"rename" => {
@@ -373,6 +495,10 @@ mod web {
*r = new.clone();
}
}
// A forgotten design follows its new name.
if self.app.home.forgotten.remove(&old) {
self.app.home.forgotten.insert(new);
}
}
Err(e) => self.app.set_status(e, true),
}
@@ -400,15 +526,25 @@ mod web {
});
});
let Some(recover) = answer else { return };
*self.files.recovery.borrow_mut() = None;
if recover {
self.app.open_path(&files::recovery_path());
let recovery = match files::prepare_recovery(path.as_deref()) {
Ok(recovery) => recovery,
Err(error) => {
self.app.set_status(error, true);
return;
}
};
self.app.open_path(&recovery);
if self.app.session.path.as_deref() != Some(recovery.as_str()) {
return;
}
// It belongs to its own file again (saving goes there); it is unsaved.
self.app.session.path = path;
self.app.session.doc_mut().name = name;
self.app.session.mark_unsaved();
self.app.home.open = false;
}
*self.files.recovery.borrow_mut() = None;
files::autosave(&self.files, None);
}
@@ -487,19 +623,46 @@ mod web {
UNSAVED.with(|u| u.set(solidcraft_ui_egui::documents::any_dirty(&self.app)));
}
fn raw_input_hook(&mut self, ctx: &egui::Context, raw: &mut egui::RawInput) {
files::take_drops(&self.files, raw);
let now = raw.time.unwrap_or_else(|| ctx.input(|i| i.time));
if let Some(delay) = self.wheel_gestures.update(raw, now) {
ctx.request_repaint_after(delay);
}
if self.launch.persists() {
files::take_drops(&self.files, raw);
} else {
raw.dropped_files.clear();
}
// Before the app's own hook, which adds the control channel's events.
self.space_mouse.raw_input_hook(ctx, self.app.preferences.space_mouse_enabled, raw);
self.app.raw_input_hook(raw);
}
fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
self.linked.tick(&mut self.app, ui.ctx());
UNSAVED.with(|u| u.set(self.launch.persists() && solidcraft_ui_egui::documents::any_dirty(&self.app)));
if self.launch.embed {
ui_kit::Container::new(ui.ctx(), ui_kit::Surface::Chrome).edge("embed_header", ui_kit::Edge::Top).show(ui, |ui| {
if ui_kit::button(ui, solidcraft_ui_egui::i18n::tr("web.open_full"), ui_kit::Button::Normal).clicked()
&& let (Some(window), Some(url)) = (web_sys::window(), &self.full_url)
{
let _ = window.open_with_url_and_target_and_features(url, "_blank", "noopener");
}
});
}
self.app.ui(ui);
let ctx = ui.ctx().clone();
self.file_panel(&ctx);
self.recovery_prompt(&ctx);
if self.launch.persists() {
self.file_panel(&ctx);
self.recovery_prompt(&ctx);
}
self.watch_text_for_font(&ctx);
}
fn persist_egui_memory(&self) -> bool {
self.launch.persists()
}
fn save(&mut self, storage: &mut dyn eframe::Storage) {
if !self.launch.persists() {
return;
}
// Persist the user's own language, not a session-only English fallback.
let saved = self.font.persisted_language(&self.app.preferences.language).to_owned();
let live = std::mem::replace(&mut self.app.preferences.language, saved);
@@ -518,15 +681,15 @@ mod web {
/// Render with WebGL2: asked for now (`?webgl`, remembered) or before (until `?webgpu`).
fn webgl() -> bool {
let storage = web_sys::window().and_then(|w| w.local_storage().ok().flatten());
let storage = crate::Launch::parse(&query()).persists().then(|| web_sys::window().and_then(|w| w.local_storage().ok().flatten())).flatten();
let q = query();
if q.contains("webgl") {
if crate::query_flag(&q, "webgl") {
if let Some(s) = &storage {
let _ = s.set_item(WEBGL_KEY, "1");
}
return true;
}
if q.contains("webgpu") {
if crate::query_flag(&q, "webgpu") {
if let Some(s) = &storage {
let _ = s.remove_item(WEBGL_KEY);
}
@@ -552,7 +715,11 @@ mod web {
eframe::WebLogger::init(log::LevelFilter::Info).ok();
wasm_bindgen_futures::spawn_local(async {
let Some(window) = web_sys::window() else { return };
ask_before_unload(&window);
let launch = crate::Launch::parse(&query());
if launch.persists() {
ask_before_unload(&window);
}
leave_tab_switching_to_browser(&window);
let Some(document) = window.document() else { return };
let Some(canvas) = document.get_element_by_id(CANVAS_ID).and_then(|e| e.dyn_into::<web_sys::HtmlCanvasElement>().ok()) else {
log::error!("missing <canvas id=\"{CANVAS_ID}\">");
@@ -571,19 +738,24 @@ mod web {
Box::new(move |cc| {
solidcraft_ui_egui::fonts::setup_fonts(&cc.egui_ctx);
let files = Rc::new(Files::default());
files::start(&files);
if launch.persists() {
files::start(&files);
}
let (panel, opener, saver, shown) = (files.clone(), files.clone(), files.clone(), files.clone());
let (restorable, restorer) = (files.clone(), files.clone());
let services = Services {
let services = if launch.embed { Services::default() } else { Services {
// Open shows the browser's open dialog for a design where it has one
// (the file keeps its handle, so Save writes back to it); otherwise,
// and for inserting STEP or meshes, the browser's files window.
pick_open: Some(Box::new(move |exts: &[&str]| {
if disk::handles_open(exts) {
return Box::pin(disk::pick_open(&opener));
// (the file keeps its handle, so Save writes back to it), else the
// browser's files window. A command that reads another kind of file
// (Insert DXF or SVG, an image, a mesh, settings) gets a file dialog
// offering that kind, and runs on the picked file.
pick_open: Some(Box::new(move |exts: &[&str]| match disk::open_route(disk::supported(), exts) {
disk::OpenRoute::Disk => Box::pin(disk::pick_open(&opener)),
disk::OpenRoute::Upload => Box::pin(files::pick_upload(&opener, exts)),
disk::OpenRoute::Panel => {
panel.panel.set(true);
Box::pin(std::future::ready(None))
}
panel.panel.set(true);
Box::pin(std::future::ready(None))
})),
// A design is saved to a file the user picks, or kept in the browser
// where the browser can't pick one; everything else is downloaded.
@@ -608,26 +780,27 @@ mod web {
browser_files: Some(Box::new(move || shown.panel.set(true))),
install_app: Some(crate::install::service(&cc.egui_ctx)),
..Default::default()
};
}};
// Thumbnails of saves and start-page cards.
solidcraft_ui_egui::gpu::install_cpu_picture_renderer();
let (sender, receiver) = std::sync::mpsc::channel();
let mut app = SolveApp::new(Session::default(), services).with_control(receiver);
if let Some(p) = cc.storage.and_then(|s| solidcraft_ui_egui::prefs::stored(|k| s.get_string(k))) {
app.embedded = launch.embed;
if launch.persists() && let Some(p) = cc.storage.and_then(|s| solidcraft_ui_egui::prefs::stored(|k| s.get_string(k))) {
app.load_prefs(&p);
}
if let Some(rs) = &cc.wgpu_render_state {
// eframe's web painter has no stencil buffer.
app.set_wgpu(rs, DEPTH_BITS, 0, 1);
}
if query().contains("sample") {
if launch.open.is_none() && crate::query_flag(&query(), "sample") {
if let Err(e) = app.session.run_script(&solidcraft_engine::sample::script()) {
app.set_status(format!("sample: {e}"), true);
}
app.session.doc_mut().name = "Sample Plate".into();
app.session.mark_saved();
}
if !query().contains("sample") {
if launch.open.is_none() && !crate::query_flag(&query(), "sample") {
// The empty design takes Units of new designs (#1205). The sample
// part is built in millimetres and is left that way.
solidcraft_ui_egui::prefs::apply_new_design(&mut app);
@@ -636,8 +809,13 @@ mod web {
}
let api = Api::install(sender, cc.egui_ctx.clone()).map_err(|e| format!("SolidCraft browser API: {e:?}"))?;
let font_language = app.preferences.language.clone();
let linked = crate::linked::Download::start(launch.open.as_deref(), &cc.egui_ctx);
let full_url = window.location().href().ok().and_then(|value| url::Url::parse(&value).ok()).map(|url| launch.full_app_url(url));
Ok(Box::new(Shell {
app,
launch,
linked,
full_url,
api,
files,
autosaved_at: f64::NEG_INFINITY,
@@ -650,6 +828,7 @@ mod web {
cjk_bytes: None,
font_language,
space_mouse: SpaceMouse::default(),
wheel_gestures: solidcraft_ui_egui::WebWheelGestures::default(),
}))
}),
)
@@ -675,3 +854,101 @@ fn main() {
fn main() {
eprintln!("solidcraft-web only runs in the browser: build it with `trunk build --release` in apps/solidcraft-web");
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn link_query_decodes_once_and_embed_disables_persistence() {
assert!(!query_flag("?open=https://example.org/webgl?sample", "webgl"));
assert!(!query_flag("?open=https://example.org/webgl?sample", "sample"));
assert!(query_flag("?embed&webgl", "webgl"));
let launch = Launch::parse("?embed&open=https%3A%2F%2Fexample.org%2Farm.solidcraft%3Fx%3Da%2520b%26y%3D1");
assert_eq!(launch.open.as_deref(), Some("https://example.org/arm.solidcraft?x=a%20b&y=1"));
assert!(launch.embed);
assert!(!launch.persists());
assert!(!Launch::parse("?embed").embed);
assert!(!Launch::parse("?other=embed&reopen=https://example.org").embed);
assert!(Launch::parse("?open=https://example.org/a").persists());
assert_eq!(Launch::parse("?open=first&open=second").open.as_deref(), Some("first"));
let launch = Launch::parse("?embed&open=/dutchman/jobs/abc/part.solidcraft%3Fx%3Da%2520b");
assert!(launch.embed);
assert!(!launch.persists());
let page = url::Url::parse("http://solidcraft.io/?embed#view").expect("synthetic page");
let full = url::Url::parse(&launch.full_app_url(page)).expect("full app URL");
let reopened = Launch::parse(full.query().unwrap_or_default());
assert_eq!(reopened.open, launch.open);
assert_eq!(reopened.open.as_deref(), Some("/dutchman/jobs/abc/part.solidcraft?x=a%20b"));
assert!(!reopened.embed);
assert!(reopened.persists());
assert!(full.fragment().is_none());
}
#[test]
fn design_links_refuse_hostile_schemes_credentials_and_sizes() {
assert!(design_url("https://example.org/arm.solidcraft?download=1", "http://solidcraft.io").is_ok());
for value in [
"http://example.org/a",
"data:application/json,{}",
"blob:https://example.org/a",
"javascript:alert(1)",
"https://user:secret@example.org/a",
"//evil.example/x",
"/../x",
"/%2e%2e/x",
"/a/%2E./x",
"/a%2f..%2fx",
"/a\\x",
"/a%5cx",
"/a\nx",
"/a%00x",
"/a%7fx",
"/a%C2%85x",
"/a%3f/../x",
"/a/..#view",
"/a/..?download=1",
"https://solidcraft.io/a/../x",
"http://user:secret@solidcraft.io/x",
"http://solidcraft.io.evil.example/x",
"http://solidcraft.io:8080/x",
"relative.solidcraft",
"",
] {
assert!(design_url(value, "http://solidcraft.io").is_err(), "{value}");
}
assert!(design_url(&format!("https://example.org/{}", "x".repeat(16_384)), "http://solidcraft.io").is_err());
assert!(design_url("http://redirect.example.org/a", "http://solidcraft.io").is_err());
let cap = solidcraft_engine::io::MAX_DESIGN_BYTES;
assert!(check_download_size(0, cap as u64).is_ok());
assert!(check_download_size(0, cap as u64 + 1).is_err());
assert!(check_download_size(cap - 2, 2).is_ok());
assert!(check_download_size(cap - 2, 3).is_err());
assert!(check_download_size(0, u64::MAX).is_err());
assert!(check_download_size(cap, 1).is_err());
assert!(check_download_size(usize::MAX, 0).is_err());
}
#[test]
fn design_links_allow_same_origin_paths_and_redirects() {
for origin in ["http://solidcraft.io", "https://solidcraft.io", "http://solidcraft.io:8080"] {
assert_eq!(design_url("/a/b.solidcraft", origin).map(|url| url.to_string()), Ok(format!("{origin}/a/b.solidcraft")));
assert!(design_url(&format!("{origin}/x"), origin).is_ok());
// Final response URLs follow the same origin and scheme rules as the request.
assert!(design_url("https://docs.solidcraft.io/x", origin).is_ok());
assert!(design_url("http://other/x", origin).is_err());
}
assert!(design_url("http://solidcraft.io/x", "https://solidcraft.io").is_err());
assert!(design_url("http://SOLIDCRAFT.io:80/x", "http://solidcraft.io").is_ok());
}
#[test]
fn only_ctrl_tab_is_left_to_the_browser() {
// Ctrl+Tab and Ctrl+Shift+Tab (the event's key is "Tab" either way) switch browser tabs.
assert!(browser_switches_tabs("Tab", true));
// Tab and Shift+Tab move between the app's fields; Ctrl with other keys stays the app's.
assert!(!browser_switches_tabs("Tab", false));
assert!(!browser_switches_tabs("s", true));
}
}
+2 -2
View File
@@ -246,11 +246,11 @@ mod tests {
let axis =
|source, rest, full| solidcraft_ui_egui::space_mouse::AxisCalibration { source, reversed: false, rest, dead_zone: 0, full: [full; 2] };
// A short-range device: 15 of its 50 is under the raw dead zone, but 105 of 350 calibrated.
let short = Calibration { dead_zone_share: 0.0, axes: std::array::from_fn(|r| axis(r, 0, 50)) };
let short = Calibration { dead_zone_share: 0.0, kind: Default::default(), axes: std::array::from_fn(|r| axis(r, 0, 50)) };
let push = Axes { translation: [15, 0, 0], rotation: [0; 3] };
assert!(!push.moving() && moving(push, Some(short)));
// A device resting at 100 on every axis: past the raw dead zone, but at rest calibrated.
let offset = Calibration { dead_zone_share: 0.0, axes: std::array::from_fn(|r| axis(r, 100, 350)) };
let offset = Calibration { dead_zone_share: 0.0, kind: Default::default(), axes: std::array::from_fn(|r| axis(r, 100, 350)) };
let resting = Axes { translation: [100; 3], rotation: [100; 3] };
assert!(resting.moving() && !moving(resting, Some(offset)));
// Without a calibration, as read.
+13 -5
View File
@@ -7,9 +7,14 @@ license.workspace = true
publish = false
default-run = "solidcraft"
[features]
default = ["raytrace-cpu", "bundled-render-library"]
bundled-render-library = ["solidcraft-engine/bundled-render-library"]
raytrace-cpu = ["solidcraft-engine/raytrace-cpu"]
# The workspace lints, except unsafe_code: denied, not forbidden, so that src/open_documents.rs
# (macOS file-open events), src/native_crash.rs (Windows exception filter) and src/native_frame.rs
# (Windows resize border) can allow it: none has a safe API. Keep the rest in sync with [workspace.lints].
# (Windows resize border, taskbar icon) can allow it: none has a safe API. Keep the rest in sync with [workspace.lints].
[lints.rust]
unsafe_code = "deny"
@@ -49,7 +54,8 @@ hidapi = { version = "2.6.7", default-features = false, features = ["windows-nat
# The main window's handle for src/native_frame.rs (already in the tree through eframe and winit).
raw-window-handle = "0.6"
# Native crash capture (src/native_crash.rs): the exception filter, the faulting module, a minidump.
# The window's resize border and DPI size (src/native_frame.rs): the window procedure, hit test, DPI.
# The window's resize border, DPI size and class icon (src/native_frame.rs): the window procedure, hit
# test, DPI, the exe's icon.
# Finding 3D mice through Plug and Play without asking other devices anything (src/space_mouse/windows_hid.rs).
windows-sys = { version = "0.61", features = [
"Win32_Devices_DeviceAndDriverInstallation",
@@ -70,15 +76,17 @@ windows-sys = { version = "0.61", features = [
] }
[target.'cfg(target_os = "macos")'.dependencies]
muda = { version = "0.21.2", default-features = false }
# The 3D mouse through the 3Dconnexion driver, which keeps the device to itself (src/space_mouse.rs).
solidcraft-3dx-client = { workspace = true }
# The 3D mouse (src/space_mouse.rs), in the shared-device open mode so that a running 3DxWare
# driver does not shut the app out.
hidapi = { version = "2.6.7", default-features = false, features = ["macos-shared-device"] }
# Files opened from Finder and the Dock (src/open_documents.rs); all already come with eframe and rfd.
# Files opened from Finder and the Dock (src/open_documents.rs), and the fullscreen title-bar
# inset (src/main.rs); all already come with eframe and rfd.
objc2 = "0.6"
objc2-app-kit = { version = "0.3", default-features = false, features = ["std", "NSApplication", "NSResponder"] }
objc2-foundation = { version = "0.3", default-features = false, features = ["std", "block2", "NSArray", "NSNotification", "NSOperation", "NSString", "NSURL"] }
objc2-app-kit = { version = "0.3", default-features = false, features = ["std", "NSApplication", "NSResponder", "NSWindow"] }
objc2-foundation = { version = "0.3", default-features = false, features = ["std", "block2", "NSArray", "NSNotification", "NSOperation", "NSProcessInfo", "NSString", "NSURL"] }
block2 = "0.6"
[target.'cfg(all(unix, not(target_os = "macos")))'.dependencies]
+343 -24
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@@ -11,15 +11,20 @@ use std::time::{Duration, Instant};
use serde_json::{Value, json};
use solidcraft_engine::MAX_LINE;
use solidcraft_engine::control_auth;
use solidcraft_engine::control_pending;
use solidcraft_ui_egui::ControlRequest;
use solidcraft_ui_egui::control::{DESIGN_WATCH, DesignWatch, Subscriber};
/// Connections served at once, so a flood must not be able to spawn threads without end.
const MAX_CONNECTIONS: usize = 16;
/// Lines that are not JSON before the connection is closed, so garbage cannot loop forever.
const MAX_BAD_LINES: usize = 8;
/// How long a subscribed connection waits after a `design.changed` line before the next: what
/// changes meanwhile (a parameter dragged) goes out as one line, the latest (#6985).
const EVENT_GAP: Duration = Duration::from_millis(100);
static OPEN: AtomicUsize = AtomicUsize::new(0);
/// The token files this launch wrote (its `--control` port, the agent chat's endpoint), removed
/// The token files this launch wrote (its control port, the agent chat's endpoint), removed
/// when the app ends.
static TOKEN_FILES: std::sync::Mutex<Vec<std::path::PathBuf>> = std::sync::Mutex::new(Vec::new());
@@ -34,17 +39,45 @@ fn new_token() -> Option<String> {
pub fn remove_token_file() {
if let Ok(files) = TOKEN_FILES.lock() {
for p in files.iter() {
let _ = std::fs::remove_file(p);
control_auth::remove_token_file(p);
}
}
if let Some(port) = APP_PORT.lock().ok().and_then(|p| *p) {
control_auth::remove_current_port(port);
}
}
pub fn start(port: u16, ctx: egui::Context) -> Receiver<ControlRequest> {
/// The port the app's own channel listens on, for removing the discovery file at exit.
static APP_PORT: std::sync::Mutex<Option<u16>> = std::sync::Mutex::new(None);
pub fn start(listen_on: control_auth::Listen, ctx: egui::Context) -> Receiver<ControlRequest> {
let (tx, rx) = channel::<ControlRequest>();
// Every connection must show the token before anything runs (docs/control-protocol.md).
match control_auth::env_token().or_else(new_token) {
Some(token) => {
listen(port, token, tx, ctx, false);
let listener = match listen_on {
control_auth::Listen::Exact(port) => TcpListener::bind(("127.0.0.1", port)),
control_auth::Listen::Default => control_auth::bind_with_fallback(control_auth::DEFAULT_PORT, control_auth::PORT_TRIES),
};
match listener {
Ok(l) => {
if let Some(port) = listen_on_listener(l, token, tx, ctx, false) {
if matches!(listen_on, control_auth::Listen::Default) {
eprintln!("solidcraft: control channel on the default port 127.0.0.1:{port} (Preferences > Assistant turns it off)");
}
// The discovery file: where `solidcraft-cli mcp` finds this app with no arguments.
match control_auth::write_current_port(port) {
Ok(_) => {
if let Ok(mut p) = APP_PORT.lock() {
*p = Some(port);
}
}
Err(e) => eprintln!("solidcraft: could not write the control discovery file ({e})"),
}
}
}
Err(e) => eprintln!("solidcraft: control server failed to bind 127.0.0.1: {e}"),
}
}
None => eprintln!("solidcraft: control server not started: no random token available"),
}
@@ -60,20 +93,20 @@ pub fn listen_agent(tx: Sender<ControlRequest>, ctx: egui::Context) -> Option<u1
eprintln!("solidcraft: agent chat endpoint not started: no random token available");
return None;
};
listen(0, token, tx, ctx, true)
}
/// Listen on `port` (0: a free port the system picks) with `token`; the port it listens on.
/// `patient`: every request may wait as long as a batch (a person decides on it).
fn listen(port: u16, token: String, tx: Sender<ControlRequest>, ctx: egui::Context, patient: bool) -> Option<u16> {
let listener = match TcpListener::bind(("127.0.0.1", port)) {
let listener = match TcpListener::bind(("127.0.0.1", 0)) {
Ok(l) => l,
Err(e) => {
eprintln!("solidcraft: control server failed to bind 127.0.0.1:{port}: {e}");
eprintln!("solidcraft: control server failed to bind 127.0.0.1: {e}");
return None;
}
};
let port = listener.local_addr().map(|a| a.port()).unwrap_or(port);
listen_on_listener(listener, token, tx, ctx, true)
}
/// Serve `listener` (loopback) with `token`; the port it listens on.
/// `patient`: every request may wait as long as a batch (a person decides on it).
fn listen_on_listener(listener: TcpListener, token: String, tx: Sender<ControlRequest>, ctx: egui::Context, patient: bool) -> Option<u16> {
let port = listener.local_addr().ok()?.port();
match control_auth::token_path(port) {
Some(path) => match control_auth::write_token_file(&path, &token) {
Ok(()) => {
@@ -98,7 +131,7 @@ fn listen(port: u16, token: String, tx: Sender<ControlRequest>, ctx: egui::Conte
if OPEN.fetch_add(1, Ordering::Relaxed) >= MAX_CONNECTIONS {
OPEN.fetch_sub(1, Ordering::Relaxed);
let mut refused = stream;
let _ = writeln!(refused, "{}", json!({"ok": false, "error": "too many connections"}));
let _ = send(&mut refused, &json!({"ok": false, "error": "too many connections"}));
continue;
}
let tx = tx.clone();
@@ -145,6 +178,15 @@ fn read_line(r: &mut impl BufRead, max: usize) -> std::io::Result<Option<Vec<u8>
}
}
/// A reply line, written to the socket at once. `writeln!` with a JSON value hands the socket each
/// of its pieces apart, a system call for every string, number and comma: half a second for a
/// design's component tree when it has thousands of components.
fn send(out: &mut impl Write, reply: &Value) -> std::io::Result<()> {
let mut line = serde_json::to_vec(reply).map_err(std::io::Error::other)?;
line.push(b'\n');
out.write_all(&line)
}
/// The reply to a connection that didn't show the token; the connection is then closed.
fn unauthorized() -> Value {
json!({"ok": false, "error": "unauthorized: send the control token as \"token\" (see docs/control-protocol.md)"})
@@ -155,7 +197,7 @@ fn unauthorized() -> Value {
/// the connection, and a reset can reach the client before it has read the refusal.
fn refuse(out: &mut TcpStream, reader: &mut BufReader<TcpStream>) {
use std::io::Read;
let _ = writeln!(out, "{}", unauthorized());
let _ = send(out, &unauthorized());
let _ = out.shutdown(std::net::Shutdown::Write);
let _ = reader.get_ref().set_read_timeout(Some(Duration::from_millis(500)));
let _ = std::io::copy(&mut reader.by_ref().take(64 * 1024), &mut std::io::sink());
@@ -176,6 +218,8 @@ const WAITS: Waits = Waits { short: Duration::from_secs(60), long: Duration::fro
struct Pending {
id: Value,
method: String,
/// The request in messages ("`engine.execute` (solid.fillet)").
what: String,
reply: Receiver<Value>,
}
@@ -296,10 +340,120 @@ fn watch(reply: Receiver<Value>, ticket: Ticket) -> Receiver<Value> {
late_rx
}
fn serve(stream: TcpStream, token: &str, tx: Sender<ControlRequest>, ctx: egui::Context, patient: bool) {
serve_with(stream, token, tx, ctx, patient, WAITS, &RUNNING);
/// The reply text for a request that outlasts its wait. A request that only reads changes
/// nothing when it finishes; an export or a save still writes its file, and any other request
/// still applies, as it was not cancelled.
fn timeout_message(what: &str, effect: control_pending::Effect) -> String {
match effect {
control_pending::Effect::ReadsOnly => {
format!("timeout: {what} is still running in the app ({}); ask `control.pending` for its answer", effect.when_done())
}
control_pending::Effect::WritesFile => format!(
"timeout: {what} is still running in the app and will still write the file when it finishes (it was not cancelled: \
don't send it again; the design does not change); ask `control.pending` for its result"
),
control_pending::Effect::Changes => format!(
"timeout: {what} is still running in the app and will still apply when it finishes (it was not cancelled: don't send it \
again); ask `control.pending` for its result"
),
}
}
/// The reply text for a request refused because an earlier one on the connection still runs.
fn busy_message(p: &Pending, method: &str) -> String {
let method: String = method.chars().take(128).collect();
format!(
"busy: request {} ({}) is still running, so `{method}` was not run; ask `control.pending` for that request's result, then \
send this one again",
p.id, p.what
)
}
/// A subscribed connection's socket, for its replies and its events: each line is written whole
/// and alone, so an event never lands inside a reply (#6985).
struct Lines {
socket: TcpStream,
turn: Mutex<()>,
}
impl Lines {
fn send(&self, line: &Value) -> std::io::Result<()> {
let _turn = self.turn.lock().unwrap_or_else(PoisonError::into_inner);
send(&mut &self.socket, line)
}
}
/// A connection's `control.subscribe` (#6985): its `design.changed` lines, sent from a thread of
/// their own until the connection ends.
struct Subscription {
lines: Arc<Lines>,
stop: Arc<AtomicBool>,
_counted: Subscriber,
}
impl Subscription {
/// Write `reply`, the window's answer to `control.subscribe` naming the design `seen`, on
/// `out`, then send `design`'s changes after it: the reply goes out before any event. `None`,
/// with nothing written, when no thread or socket was left for the events.
fn start(
design: &'static DesignWatch,
counted: Subscriber,
out: &TcpStream,
seen: (String, u64),
reply: &Value,
) -> Option<(Self, std::io::Result<()>)> {
let lines = Arc::new(Lines { socket: out.try_clone().ok()?, turn: Mutex::new(()) });
let stop = Arc::new(AtomicBool::new(false));
let first = lines.turn.lock().unwrap_or_else(PoisonError::into_inner);
let (l, s) = (lines.clone(), stop.clone());
std::thread::Builder::new().stack_size(64 * 1024).spawn(move || send_events(design, &l, &s, seen)).ok()?;
let sent = send(&mut &lines.socket, reply);
drop(first);
Some((Subscription { lines, stop, _counted: counted }, sent))
}
}
/// The design a `control.subscribe` reply names.
fn design_of(reply: &Value) -> Option<(String, u64)> {
let result = reply.get("result")?;
Some((result.get("document_id")?.as_str()?.to_string(), result.get("revision")?.as_u64()?))
}
impl Drop for Subscription {
fn drop(&mut self) {
self.stop.store(true, Ordering::Relaxed);
// The socket closes now, not when the thread next looks; a line blocked on a client that
// stopped reading ends too.
let _ = self.lines.socket.shutdown(std::net::Shutdown::Both);
}
}
/// The `design.changed` lines of a subscribed connection, each time the design differs from the
/// last one it was told of (`seen`), until `stop`.
fn send_events(design: &DesignWatch, lines: &Lines, stop: &AtomicBool, mut seen: (String, u64)) {
while !stop.load(Ordering::Relaxed) {
let Some(now) = design.wait(&seen, stop, Duration::from_secs(1)).filter(|now| *now != seen) else { continue };
if lines.send(&json!({"event": "design.changed", "params": {"document_id": now.0, "revision": now.1}})).is_err() {
break;
}
seen = now;
std::thread::sleep(EVENT_GAP);
}
}
/// Write `reply` on the connection: through its subscription once it has one.
fn answer(out: &mut TcpStream, events: Option<&Subscription>, reply: &Value) -> std::io::Result<()> {
match events {
Some(e) => e.lines.send(reply),
None => send(out, reply),
}
}
fn serve(stream: TcpStream, token: &str, tx: Sender<ControlRequest>, ctx: egui::Context, patient: bool) {
serve_with(stream, token, tx, ctx, patient, WAITS, &RUNNING, &DESIGN_WATCH);
}
#[allow(clippy::too_many_arguments)]
fn serve_with(
stream: TcpStream,
token: &str,
@@ -308,6 +462,7 @@ fn serve_with(
patient: bool,
waits: Waits,
running: &'static Running,
design: &'static DesignWatch,
) {
let connection = running.connections.fetch_add(1, Ordering::Relaxed) + 1;
let Ok(read) = stream.try_clone() else { return };
@@ -316,12 +471,15 @@ fn serve_with(
let mut bad = 0usize;
let mut authenticated = false;
let mut pending: Option<Pending> = None;
let mut events: Option<Subscription> = None;
loop {
// A first `control.subscribe` on its way to the window (#6985).
let mut joining = None;
let line = match read_line(&mut reader, MAX_LINE) {
Ok(Some(l)) => String::from_utf8_lossy(&l).into_owned(),
Ok(None) => break,
Err(e) => {
let _ = writeln!(out, "{}", json!({"ok": false, "error": e.to_string()}));
let _ = answer(&mut out, events.as_ref(), &json!({"ok": false, "error": e.to_string()}));
break;
}
};
@@ -364,7 +522,15 @@ fn serve_with(
}
} else if let Some(p) = pending.as_ref().filter(|_| late.is_none()) {
// Nothing more is queued behind it, to run unseen when it ends.
json!({"ok": false, "busy": true, "error": format!("busy: request {} (`{}`) is still running; ask `control.pending` for its result", p.id, p.method)})
json!({"ok": false, "busy": true, "error": busy_message(p, &method)})
} else if method == "control.subscribe" && events.is_some() {
if late.is_some() {
// As below: finished, and the client moved on without asking.
pending = None;
}
// Its events already say how the design moves; a second answer could only
// arrive behind a newer one.
json!({"ok": false, "error": "already subscribed: this connection is sent design.changed lines; ask document.revision for the design now"})
} else {
if late.is_some() {
// Finished, and the client moved on without asking: it is dropped.
@@ -372,6 +538,11 @@ fn serve_with(
}
// A batch replaces many short requests: the whole of it may take long (#743).
let wait = if patient || method == "engine.batch" { waits.long } else { waits.short };
let what = control_pending::describe(&method, &params);
let effect = control_pending::effect(&method, &params);
// Counted before the window answers, so it publishes every change from its
// answer on.
joining = (method == "control.subscribe").then(|| design.join());
let (req, rrx) = ControlRequest::new(method.clone(), params);
let ticket = running.add(connection, &id, &req);
if tx.send(req).is_err() {
@@ -381,8 +552,8 @@ fn serve_with(
match rrx.recv_timeout(wait) {
Ok(r) => r,
Err(_) => {
let r = json!({"ok": false, "running": true, "error": format!("timeout: `{method}` is still running in the app and will still apply; ask `control.pending` for its result")});
pending = Some(Pending { id: id.clone(), method, reply: watch(rrx, ticket) });
let r = json!({"ok": false, "running": true, "error": timeout_message(&what, effect)});
pending = Some(Pending { id: id.clone(), method, what, reply: watch(rrx, ticket) });
r
}
}
@@ -401,7 +572,20 @@ fn serve_with(
json!({"ok": false, "error": format!("bad JSON: {e}")})
}
};
if writeln!(out, "{reply}").is_err() {
// Subscribed once the window named the design (not when it refused or timed out).
let sent = match joining.and_then(|counted| design_of(&reply).map(|seen| (counted, seen))) {
Some((counted, seen)) => match Subscription::start(design, counted, &out, seen, &reply) {
Some((subscription, sent)) => {
events = Some(subscription);
sent
}
None => {
send(&mut out, &json!({"id": reply.get("id"), "ok": false, "error": "not subscribed: no thread or socket left for the events"}))
}
},
None => answer(&mut out, events.as_ref(), &reply),
};
if sent.is_err() {
break;
}
if bad >= MAX_BAD_LINES {
@@ -441,7 +625,7 @@ mod tests {
static RUNNING: Running = Running::new();
std::thread::spawn(move || {
if let Some(stream) = listener.incoming().flatten().next() {
serve_with(stream, token, tx, egui::Context::default(), false, waits, &RUNNING);
serve_with(stream, token, tx, egui::Context::default(), false, waits, &RUNNING, &DESIGN_WATCH);
}
});
let s = TcpStream::connect(addr).unwrap();
@@ -507,7 +691,7 @@ mod tests {
std::thread::spawn(move || {
for stream in listener.incoming().flatten() {
let tx = tx.clone();
std::thread::spawn(move || serve_with(stream, token, tx, egui::Context::default(), false, waits, &RUNNING));
std::thread::spawn(move || serve_with(stream, token, tx, egui::Context::default(), false, waits, &RUNNING, &DESIGN_WATCH));
}
});
let open = || {
@@ -577,6 +761,114 @@ mod tests {
assert_eq!((&r["result"]["pending"], &r["result"]["done"]), (&json!(7), &json!(true)), "{r}");
}
/// #6985: a connection that sends `control.subscribe` gets the design in the reply, then a
/// `design.changed` line each time the window publishes another: never before the reply,
/// none for the same design, the latest after a burst, each line whole between its replies.
/// A second subscribe is refused without reaching the window. A connection that did not
/// subscribe gets no events, and one that closed is no longer counted.
#[test]
fn subscribed_connections_are_told_of_design_changes() {
static RUNNING: Running = Running::new();
static WATCH: DesignWatch = DesignWatch::new();
let token = "0123456789abcdef0123456789abcdef";
let listener = TcpListener::bind("127.0.0.1:0").unwrap();
let addr = listener.local_addr().unwrap();
let (tx, rx) = channel::<ControlRequest>();
// The window: it answers `control.subscribe` as the app does, publishing the design first;
// then the design changes at once, before the reply may have been written.
std::thread::spawn(move || {
for req in rx {
if req.method == "control.subscribe" {
WATCH.publish("d-1", 3);
let _ = req.reply.send(json!({"ok": true, "result": {"document_id": "d-1", "revision": 3}}));
WATCH.publish("d-1", 4);
} else {
let _ = req.reply.send(json!({"ok": true, "result": req.method}));
}
}
});
std::thread::spawn(move || {
for stream in listener.incoming().flatten() {
let tx = tx.clone();
std::thread::spawn(move || serve_with(stream, token, tx, egui::Context::default(), false, WAITS, &RUNNING, &WATCH));
}
});
let open = || {
let s = TcpStream::connect(addr).unwrap();
s.set_read_timeout(Some(Duration::from_secs(10))).unwrap();
(s.try_clone().unwrap(), BufReader::new(s))
};
let next = |lines: &mut BufReader<TcpStream>| -> Value {
let mut l = String::new();
lines.read_line(&mut l).unwrap();
serde_json::from_str(&l).unwrap()
};
let changed = |id: &str, revision: u64| json!({"event": "design.changed", "params": {"document_id": id, "revision": revision}});
let (mut quiet_out, mut quiet) = open();
writeln!(quiet_out, "{}", json!({"id": 1, "method": "ui.view", "token": token})).unwrap();
assert_eq!(next(&mut quiet)["id"], 1);
let (mut out, mut lines) = open();
writeln!(out, "{}", json!({"id": 1, "method": "control.subscribe", "token": token})).unwrap();
assert_eq!(next(&mut lines), json!({"id": 1, "ok": true, "result": {"document_id": "d-1", "revision": 3}}));
assert_eq!(next(&mut lines), changed("d-1", 4), "the change after the window's answer comes after the reply");
assert!(WATCH.subscribed());
// The design it was told of is no news; another revision is.
WATCH.publish("d-1", 4);
WATCH.publish("d-1", 5);
assert_eq!(next(&mut lines), changed("d-1", 5));
// A burst ends with its latest.
for revision in 6..=10 {
WATCH.publish("d-1", revision);
}
let mut last = 5;
while last < 10 {
let e = next(&mut lines);
let revision = e["params"]["revision"].as_u64().unwrap();
assert!(e["event"] == "design.changed" && revision > last, "{e} after {last}");
last = revision;
}
// Another tab: another id, whatever its revision.
WATCH.publish("d-2", 2);
assert_eq!(next(&mut lines), changed("d-2", 2));
// Subscribed already: refused here (the window would have published d-1 again).
writeln!(out, "{}", json!({"id": 2, "method": "control.subscribe"})).unwrap();
let r = next(&mut lines);
assert!(r["id"] == 2 && r["ok"] == false && r["error"].as_str().is_some_and(|e| e.starts_with("already subscribed")), "{r}");
// Replies still come, whole, and nothing else was sent meanwhile.
writeln!(out, "{}", json!({"id": 3, "method": "ui.view"})).unwrap();
assert_eq!(next(&mut lines), json!({"id": 3, "ok": true, "result": "ui.view"}));
writeln!(quiet_out, "{}", json!({"id": 2, "method": "ui.view"})).unwrap();
assert_eq!(next(&mut quiet), json!({"id": 2, "ok": true, "result": "ui.view"}), "no events without subscribing");
// Closed, it is no longer counted.
drop((out, lines));
let deadline = Instant::now() + Duration::from_secs(10);
while WATCH.subscribed() && Instant::now() < deadline {
std::thread::sleep(Duration::from_millis(10));
}
assert!(!WATCH.subscribed());
}
/// A timed-out request that only reads is not said to "still apply", nor is one that only
/// writes a file (an export, #1989); a change is, by name.
#[test]
fn timeout_text_tells_reads_from_changes() {
let says = |method: &str, p: Value| timeout_message(&control_pending::describe(method, &p), control_pending::effect(method, &p));
let read = says("ui.inspect", json!({}));
assert!(read.starts_with("timeout") && read.contains("only reads") && !read.contains("will still apply"), "{read}");
let read = says("engine.execute", json!({"command": "sketch.inspect"}));
assert!(read.contains("only reads") && read.contains("sketch.inspect"), "{read}");
let change = says("engine.execute", json!({"command": "solid.fillet"}));
assert!(change.starts_with("timeout") && change.contains("will still apply") && change.contains("solid.fillet"), "{change}");
let export = says("engine.execute", json!({"command": "file.export", "params": {"path": "/tmp/wall.step"}}));
assert!(export.contains("will still write the file") && !export.contains("apply") && export.contains("file.export"), "{export}");
let save = says("engine.execute", json!({"command": "file.save"}));
assert!(save.contains("will still write the file") && !save.contains("apply"), "{save}");
let render = says("ui.render", json!({"path": "/tmp/a.png"}));
assert!(render.contains("will still write the file"), "{render}");
}
/// #205: a connection runs nothing until a request carries the launch's token; a wrong or
/// missing token, or garbage, is refused and the connection closed. Once shown, the token
/// need not be repeated on that connection.
@@ -669,4 +961,31 @@ mod tests {
let mut r = BufReader::with_capacity(64, text.as_slice());
assert!(read_line(&mut r, 1000).is_err());
}
/// A large reply reaches the socket in one write, not one per JSON piece (a component tree of
/// thousands of components took half a second to send), and reads back as it was.
#[test]
fn a_large_reply_is_written_at_once() {
struct Counted {
writes: usize,
bytes: Vec<u8>,
}
impl Write for Counted {
fn write(&mut self, buf: &[u8]) -> std::io::Result<usize> {
self.writes += 1;
self.bytes.extend_from_slice(buf);
Ok(buf.len())
}
fn flush(&mut self) -> std::io::Result<()> {
Ok(())
}
}
let components: Vec<Value> = (0..2000).map(|i| json!({"id": i, "name": format!("Part {i}"), "bodies": ["a", "b"], "parent": 0})).collect();
let reply = json!({"ok": true, "id": 7, "result": {"components": components}});
let mut out = Counted { writes: 0, bytes: Vec::new() };
send(&mut out, &reply).unwrap();
assert_eq!(out.writes, 1);
assert_eq!(out.bytes.last(), Some(&b'\n'));
assert_eq!(serde_json::from_slice::<Value>(&out.bytes).unwrap(), reply);
}
}
+91
View File
@@ -0,0 +1,91 @@
//! The graphics device was lost after the window opened: the driver was reset (on Windows a TDR,
//! "Display driver stopped responding and has recovered") or the GPU went away (#4172). A lost
//! device can't draw again, so the window can't show anything more, not even a message. The
//! painter stops drawing (`egui_wgpu::DeviceLost`); the app then closes, keeping unsaved changes
//! for recovery as a forced quit does, and starts again ([`restart`]), and the new start says what
//! happened ([`note`]). A device lost again soon after such a restart starts the next one on the
//! software renderer, which doesn't depend on the graphics driver.
use crate::startup;
/// Set on the start after a lost device: when the device was lost (seconds since 1970).
pub const LOST_ENV: &str = "SOLIDCRAFT_DEVICE_LOST";
/// A loss this recent (seconds) counts for the start after it: its note, and a second loss
/// within it starts on the software renderer. Inherited by later starts, an older stamp is
/// ignored.
const RECENT_SECS: u64 = 600;
/// Seconds since 1970.
pub fn now_secs() -> u64 {
std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).map_or(0, |d| d.as_secs())
}
/// Whether `stamp` ([`LOST_ENV`]) names a loss at most [`RECENT_SECS`] before `now`.
pub fn recent(stamp: Option<&str>, now: u64) -> bool {
stamp.and_then(|s| s.trim().parse::<u64>().ok()).is_some_and(|at| at <= now && now - at <= RECENT_SECS)
}
/// Whether the start after a lost device uses the software renderer: when this launch already
/// followed a recent loss (the driver keeps losing it), or ran on it anyway.
pub fn restart_on_software(after_recent_loss: bool, cpu_renderer: bool) -> bool {
after_recent_loss || cpu_renderer
}
/// What the start after a lost device tells the user, `software` when it runs on the software
/// renderer.
pub fn note(software: bool) -> String {
let mut note = String::from(
"The graphics device was reset (the graphics driver stopped responding), so SolidCraft closed and started again. Unsaved changes were kept for recovery.",
);
if software {
note.push_str(" This start uses software rendering, which doesn't depend on the graphics driver.");
}
note
}
/// Start SolidCraft again with the same arguments, the loss stamped at `lost_at`, on the software
/// renderer when `software`.
pub fn restart(software: bool, lost_at: u64) {
let Ok(exe) = std::env::current_exe() else { return };
let mut command = std::process::Command::new(exe);
command.args(std::env::args_os().skip(1)).env(LOST_ENV, lost_at.to_string());
if software {
command.env(startup::RENDERER_ENV, "cpu");
}
#[cfg(windows)]
{
use std::os::windows::process::CommandExt;
// Not tied to this process: its own process group, no console.
command.creation_flags(0x0000_0200 | 0x0000_0008);
}
if let Err(e) = command.spawn() {
log::error!("graphics: starting again after the device was lost: {e}");
}
}
#[cfg(test)]
mod tests {
/// Only a recent, well-formed stamp counts: a later start that inherited it says nothing.
#[test]
fn only_a_recent_loss_counts() {
let now = 1_000_000;
assert!(super::recent(Some("999990"), now));
assert!(super::recent(Some(" 999400 "), now));
assert!(!super::recent(Some("999399"), now), "older than ten minutes");
assert!(!super::recent(Some("1000001"), now), "from the future");
assert!(!super::recent(Some("soon"), now));
assert!(!super::recent(None, now));
}
/// The first loss starts again on the GPU; a second one soon after, on the software renderer.
#[test]
fn a_second_loss_in_a_row_starts_on_the_software_renderer() {
assert!(!super::restart_on_software(false, false));
assert!(super::restart_on_software(true, false));
assert!(super::restart_on_software(false, true));
assert!(super::note(true).contains("software rendering"));
assert!(!super::note(false).contains("software rendering"));
assert!(super::note(false).contains("kept for recovery"));
}
}
+500 -96
View File
@@ -8,8 +8,10 @@
//! A `.step`/`.stp` file opens as a new design holding the file's bodies (an Import feature); a
//! `.3mf`/`.stl`/`.obj`/`.glb`/`.gltf` file as a new design holding mesh bodies.
//!
//! `SOLIDCRAFT_SETTINGS_DIR` selects an explicit absolute settings directory without legacy adoption.
//! `--control <port>` (or `SOLIDCRAFT_CONTROL_PORT`) starts a localhost JSON-lines control
//! server: `{"id":1,"method":"engine.execute","params":{"command":"solid.box","params":{…}}}`.
//! Without them the channel still opens, on the default port, unless Preferences turns it off.
//! See `solidcraft_ui_egui::control` and docs/control-protocol.md.
#![cfg_attr(all(target_os = "windows", not(debug_assertions)), windows_subsystem = "windows")]
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
@@ -19,11 +21,15 @@
#[path = "../../../assets/icons/app/shared/source/app_icon.rs"]
mod app_icon;
mod control_server;
mod device_lost;
#[cfg(target_os = "windows")]
mod native_crash;
#[cfg(target_os = "windows")]
mod native_frame;
#[cfg(target_os = "macos")]
mod native_menu;
mod nav_bridge;
#[cfg(target_os = "macos")]
mod open_documents;
#[cfg(any(target_os = "windows", target_os = "linux", target_os = "macos"))]
mod space_mouse;
@@ -76,8 +82,14 @@ struct App {
frames: u32,
/// Started over the control channel: the window doesn't ask for the foreground.
take_focus_unwanted: bool,
/// The graphics device: lost, it can't draw again (`App::watch_device`, #4172).
gpu: Option<LostWatch>,
#[cfg(any(target_os = "windows", target_os = "linux", target_os = "macos"))]
space_mouse: space_mouse::SpaceMouse,
#[cfg(target_os = "macos")]
native_menu: Option<native_menu::NativeMenu>,
/// A device's own app moving the view (Preferences › Navigation, off by default).
nav_bridge: nav_bridge::NavBridge,
}
impl eframe::App for App {
@@ -102,11 +114,19 @@ impl eframe::App for App {
ctx.send_viewport_cmd(egui::ViewportCommand::Focus);
}
solidcraft_engine::crash::phase(solidcraft_engine::crash::RUNNING);
// A DMG install has no installer step: put solidcraft-cli on PATH, quietly.
#[cfg(target_os = "macos")]
std::thread::spawn(solidcraft_ui_egui::cli_link::install_on_launch);
// Automation runs (a control port was asked for) leave the user's AI apps alone.
if !self.take_focus_unwanted {
solidcraft_ui_egui::ai_connect::begin(&mut self.solve);
}
if let Some(dir) = self.starting.take() {
startup::started(&dir);
}
}
}
self.watch_device();
// The design on screen is the one whose commands a crash report replays.
self.solve.session.crash_journal = solidcraft_engine::crash::enabled();
// The OS closing the window (Alt+F4, Cmd+Q, the window manager): ask about unsaved
@@ -119,23 +139,38 @@ impl eframe::App for App {
for f in if self.solve.file_picker_busy() { Vec::new() } else { open_documents::take() } {
self.solve.open_path_async(&f);
}
#[cfg(target_os = "macos")]
if let Some(menu) = &mut self.native_menu {
menu.tick(&mut self.solve, ctx);
}
self.solve.logic(ctx);
#[cfg(any(target_os = "windows", target_os = "linux", target_os = "macos"))]
if !self.solve.file_picker_busy() {
self.space_mouse.tick(&mut self.solve, ctx);
}
// Every frame, so switching the bridge off reaches the reader while a picker is open too.
self.nav_bridge.tick(&mut self.solve, ctx);
if self.solve.quit_requested {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
}
fn raw_input_hook(&mut self, _ctx: &egui::Context, raw: &mut egui::RawInput) {
fn raw_input_hook(&mut self, ctx: &egui::Context, raw: &mut egui::RawInput) {
#[cfg(target_os = "macos")]
if let Some(menu) = &mut self.native_menu {
menu.raw_input_hook(&mut self.solve, ctx, raw);
}
#[cfg(target_os = "macos")]
macos_fullscreen_content(ctx, raw);
// Before the app's own hook, which adds the control channel's events.
#[cfg(any(target_os = "windows", target_os = "linux", target_os = "macos"))]
self.space_mouse.raw_input_hook(self.solve.preferences.space_mouse_enabled, raw);
// The 3D mouse's buttons, before the app reads the frame: Esc and held modifiers join its input.
#[cfg(any(target_os = "windows", target_os = "linux", target_os = "macos"))]
solidcraft_ui_egui::space_mouse::buttons_hook(&mut self.solve, ctx, self.space_mouse.buttons(), raw);
self.solve.raw_input_hook(raw);
}
fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
self.solve.ui(ui);
content_ui(&mut self.solve, ui);
}
fn save(&mut self, storage: &mut dyn eframe::Storage) {
storage.set_string(solidcraft_ui_egui::prefs::STORAGE_KEY, self.solve.prefs());
@@ -145,8 +180,21 @@ impl eframe::App for App {
solidcraft_ui_egui::agent_chat::shutdown(&mut self.solve);
// A save still being written ends before the app does.
solidcraft_ui_egui::save_job::tick(&mut self.solve, true);
// Pictures still being drawn off the window thread (Home cards, file previews) end
// before the GPU is torn down: one drawn while the process exits can crash the driver.
if !solidcraft_engine::capture::close(std::time::Duration::from_secs(5)) {
log::warn!("a picture was still being drawn as the app closed");
}
solidcraft_ui_egui::recovery_ui::close(&mut self.solve);
solidcraft_ui_egui::open_elsewhere::close(&mut self.solve);
// Before a restart below starts the next instance, which would otherwise get nothing from
// the 3D mouse driver (`solidcraft_3dx_client::stop`).
#[cfg(target_os = "macos")]
solidcraft_3dx_client::stop();
solidcraft_engine::crash::end_session();
if let Some(lost_at) = self.gpu.as_ref().and_then(|g| g.lost_at) {
device_lost::restart(self.gpu.as_ref().is_some_and(|g| g.restart_on_software), lost_at);
}
// An update asked to restart into the new version or to run its installer.
if let Some((program, args)) = solidcraft_ui_egui::update::take_launch(&mut self.solve) {
let mut command = std::process::Command::new(&program);
@@ -166,6 +214,79 @@ impl eframe::App for App {
}
}
/// The window's graphics device, watched for its loss.
struct LostWatch {
lost: eframe::egui_wgpu::DeviceLost,
/// Where the next start runs once this device is lost ([`device_lost::restart_on_software`]).
restart_on_software: bool,
/// When the loss was seen: the app is closing to start again.
lost_at: Option<u64>,
}
impl App {
/// The graphics device was lost (#4172): the window can't draw again, so close, keeping
/// unsaved changes for recovery as a forced quit does (the window can't ask about them), and
/// start again once closed ([`device_lost::restart`]).
fn watch_device(&mut self) {
let Some(gpu) = self.gpu.as_mut().filter(|g| g.lost_at.is_none() && g.lost.is_lost()) else { return };
let reason = gpu.lost.reason().unwrap_or_default();
log::error!("graphics: the device was lost ({reason}); closing to start again");
eprintln!("SolidCraft graphics: the device was lost ({reason}); starting again");
solidcraft_engine::crash::phase(&format!("graphics device lost: {reason}"));
gpu.lost_at = Some(device_lost::now_secs());
self.solve.quit_requested = true;
}
}
/// Linux file dialogs match patterns by case, so each extension goes in as lower and upper
/// case, plus FreeCAD's own mixed casing.
fn case_variants(exts: &[&str]) -> Vec<String> {
let mut all: Vec<String> = Vec::new();
for e in exts {
let mut forms = vec![e.to_ascii_lowercase(), e.to_ascii_uppercase()];
if e.eq_ignore_ascii_case("fcstd") {
forms.push("FCStd".into());
}
for v in forms {
if !all.contains(&v) {
all.push(v);
}
}
}
all
}
/// egui's root Ui spans the whole viewport, including native safe areas. Lay out the app
/// inside the unobscured rectangle so its application bar can receive native pointer input.
fn content_ui(app: &mut SolveApp, ui: &mut egui::Ui) {
let content = ui.ctx().content_rect();
let above = egui::Rect::from_min_max(ui.max_rect().min, egui::pos2(ui.max_rect().right(), content.top()));
ui.painter().rect_filled(above, 0.0, solidcraft_ui_egui::theme::Tokens::get().app_bar);
ui.scope_builder(egui::UiBuilder::new().max_rect(content), |ui| app.ui(ui));
}
/// A transparent macOS title bar still intercepts clicks at the top in fullscreen (#3643).
/// `contentLayoutRect` reports the whole content view once that bar auto-hides, so reserve
/// the native titled-window height even then. AppKit supplies the height in logical points;
/// egui's UI zoom is separate from the display's Retina scale.
#[cfg(target_os = "macos")]
fn macos_fullscreen_content(ctx: &egui::Context, raw: &mut egui::RawInput) {
let Some(mtm) = objc2::MainThreadMarker::new() else { return };
let frame = objc2_app_kit::NSWindow::frameRectForContentRect_styleMask(Default::default(), objc2_app_kit::NSWindowStyleMask::Titled, mtm);
fullscreen_content_insets(raw, frame.size.height as f32, ctx.zoom_factor());
}
#[cfg(any(target_os = "macos", test))]
fn fullscreen_content_insets(raw: &mut egui::RawInput, title_height: f32, zoom: f32) {
let fullscreen = raw.viewports.get(&raw.viewport_id).and_then(|v| v.fullscreen).unwrap_or(false);
let mut insets = raw.safe_area_insets.unwrap_or_default();
if fullscreen && title_height.is_finite() && title_height > 0.0 && zoom.is_finite() && zoom > 0.0 {
insets.0.top = insets.0.top.max(title_height / zoom);
}
// Explicitly reset on leaving fullscreen: None would retain the preceding frame's inset.
raw.safe_area_insets = Some(insets);
}
fn services(cc: &eframe::CreationContext<'_>) -> Services {
let parent = rfd::AsyncFileDialog::new().set_parent(cc);
let open_parent = parent.clone();
@@ -177,48 +298,16 @@ fn services(cc: &eframe::CreationContext<'_>) -> Services {
let mut dialog = open_parent.clone();
if !first.is_empty() {
let label = first.iter().map(|e| e.to_uppercase()).collect::<Vec<_>>().join(", ");
let both: Vec<String> = first.iter().flat_map(|e| [e.to_lowercase(), e.to_uppercase()]).collect();
dialog = dialog.add_filter(label, &both);
dialog = dialog.add_filter(label, &case_variants(first));
}
let future = dialog
.add_filter(
"Designs, CAD files and meshes",
&[
io::DESIGN_EXT,
io::LEGACY_DESIGN_EXT,
"json",
"step",
"stp",
"STEP",
"STP",
"igs",
"iges",
"IGS",
"IGES",
"FCStd",
"fcstd",
"3dm",
"3DM",
"3mf",
"3MF",
"stl",
"STL",
"obj",
"OBJ",
"glb",
"GLB",
"gltf",
"GLTF",
],
)
.add_filter("SolidCraft design (container or JSON)", &[io::DESIGN_EXT, io::LEGACY_DESIGN_EXT, "json"])
.add_filter("STEP", &["step", "stp", "STEP", "STP"])
.add_filter("IGES", &["igs", "iges", "IGS", "IGES"])
.add_filter("FreeCAD and Rhino", &["FCStd", "fcstd", "3dm", "3DM"])
.add_filter("Mesh (3MF, STL, OBJ, glTF)", &["3mf", "3MF", "stl", "STL", "obj", "OBJ", "glb", "GLB", "gltf", "GLTF"])
.add_filter("Sketch drawings (DXF, SVG)", &["dxf", "DXF", "svg", "SVG"])
.add_filter("All files", &["*"])
.pick_file();
// The groups come from the format registry, so a new format joins this dialog by itself.
let mut everything = io::formats::open_extensions(true);
everything.extend(["dxf", "svg"]);
dialog = dialog.add_filter(solidcraft_ui_egui::i18n::tr("file.open.drawing_filter"), &case_variants(&everything));
for (label, exts) in io::formats::import_filters(true) {
dialog = dialog.add_filter(label, &case_variants(&exts));
}
let future = dialog.add_filter("All files", &["*"]).pick_file();
Box::pin(async move { future.await.map(|p| p.path().to_string_lossy().into_owned()) })
})),
// One kind of file (the agent chat's attachments): only the types it names, as given and in
@@ -257,7 +346,9 @@ fn services(cc: &eframe::CreationContext<'_>) -> Services {
let future = dialog.save_file();
Box::pin(async move { future.await.map(|p| p.path().to_string_lossy().into_owned()) })
})),
graphics_adapters: Vec::new(),
graphics_path: graphics_path().map(|p| p.to_string_lossy().to_string()),
window_system: window_system_now(),
http_get: Some(std::sync::Arc::new(http_get)),
http_download: Some(std::sync::Arc::new(http_download)),
// Already an installed app: only the browser build offers to install.
@@ -336,7 +427,7 @@ fn agent_http(r: &solidcraft_ui_egui::agent_chat::backend::HttpRequest) -> Resul
let agent: ureq::Agent = ureq::Agent::config_builder()
.tls_config(tls)
.http_status_as_error(false)
.timeout_global(Some(Duration::from_secs(r.timeout_s.clamp(1, 900))))
.timeout_global(Some(Duration::from_secs(r.timeout_s.clamp(1, 3600))))
.timeout_connect(Some(Duration::from_secs(10)))
.user_agent("SolidCraft")
.max_redirects(0)
@@ -427,14 +518,15 @@ fn http_call(url: &str, timeout: std::time::Duration) -> Result<ureq::http::Resp
}
/// The per-user settings folder: eframe's storage (`app.ron`) and the anti-aliasing preference.
fn settings_dir() -> Option<std::path::PathBuf> {
eframe::storage_dir("SolidCraft")
fn settings_dir() -> Result<Option<std::path::PathBuf>, String> {
let selected = std::env::var_os("SOLIDCRAFT_SETTINGS_DIR");
startup::settings_directory(selected.as_deref(), eframe::storage_dir("SolidCraft"))
}
/// The anti-aliasing preference, kept next to eframe's storage (it is needed before the
/// window opens).
fn graphics_path() -> Option<std::path::PathBuf> {
settings_dir().map(|d| d.join("graphics.json"))
settings_dir().ok().flatten().map(|d| d.join("graphics.json"))
}
/// Compatibility shim (docs/compatibility.md): on the first launch after the rename, copy the
@@ -444,7 +536,7 @@ fn graphics_path() -> Option<std::path::PathBuf> {
/// old app id's `~/.var/app` folder; that copy comes first, as it is the newest. The old folders
/// are never changed.
fn adopt_legacy_settings() {
let (Some(current), Some(legacy)) = (settings_dir(), eframe::storage_dir("SolveCraft")) else { return };
let (Some(current), Some(legacy)) = (settings_dir().ok().flatten(), eframe::storage_dir("SolveCraft")) else { return };
let legacy_eframe = eframe::storage_dir(solidcraft_engine::io::LEGACY_APP_ID);
let old_flatpak = solidcraft_engine::io::legacy_flatpak_path(&current);
if let Err(e) = adopt_settings(&current, old_flatpak.as_deref(), &legacy, legacy_eframe.as_deref()) {
@@ -483,13 +575,34 @@ fn backend_preference() -> Option<String> {
graphics().and_then(|v| v.get("backend").and_then(serde_json::Value::as_str).map(str::to_string))
}
/// Anti-aliasing samples from Preferences (4 when unset).
fn msaa() -> u16 {
/// The viewport scene's sample count: the app's anti-aliasing (the window's pass is 1x), clamped
/// by the backend's policy (OpenGL renders 1x, see `effective_msaa_samples`). A count the device
/// cannot render with falls back to the supported default.
fn scene_samples(backend: eframe::wgpu::Backend, samples: u32, supported: &[u32]) -> u32 {
let requested = eframe::egui_wgpu::effective_msaa_samples(backend, samples.max(1));
if requested <= 1 || supported.is_empty() || supported.contains(&requested) {
requested
} else {
supported.iter().copied().filter(|&n| n <= solidcraft_ui_egui::prefs::Prefs::default().msaa).max().unwrap_or(1)
}
}
/// Keep the default until the installed renderer's startup check proves a fallback is needed.
fn scene_msaa_request(saved: Option<u16>) -> u16 {
saved.unwrap_or(MSAA)
}
/// Query the scene's colour/depth intersection, rather than the depthless window's counts.
fn scene_sample_choices(depth_bits: u8, stencil_bits: u8, query: impl FnOnce(Option<eframe::wgpu::TextureFormat>) -> Vec<u32>) -> Vec<u32> {
query(eframe::egui_wgpu::depth_format_from_bits(depth_bits, stencil_bits))
}
/// An explicitly saved anti-aliasing choice, absent until Graphics changes it.
fn msaa() -> Option<u16> {
graphics()
.and_then(|v| v.get("msaa").and_then(serde_json::Value::as_u64))
.and_then(|m| u16::try_from(m).ok())
.filter(|m| [1, 2, 4, 8].contains(m))
.unwrap_or(MSAA)
}
/// Windows and Linux: no OS title bar; the application bar is the title bar
@@ -505,7 +618,8 @@ const FLOAT_DEPTH_BITS: u8 = 32;
const STENCIL_BITS: u8 = 8;
const MSAA: u16 = 4;
fn app_viewport() -> Result<egui::ViewportBuilder, eframe::Error> {
/// `custom_titlebar`: no OS decorations, the application bar is the title bar.
fn app_viewport(custom_titlebar: bool) -> Result<egui::ViewportBuilder, eframe::Error> {
// Let macOS use the bundle's layered icon; eframe's default bitmap would replace it.
#[cfg(target_os = "macos")]
let icon = egui::IconData::default();
@@ -518,7 +632,7 @@ fn app_viewport() -> Result<egui::ViewportBuilder, eframe::Error> {
.with_inner_size([1600.0, 1000.0])
.with_min_inner_size([960.0, 600.0])
.with_drag_and_drop(true)
.with_decorations(!CUSTOM_TITLEBAR)
.with_decorations(!custom_titlebar)
.with_fullsize_content_view(true)
.with_titlebar_shown(false)
.with_title_shown(false)
@@ -528,9 +642,27 @@ fn app_viewport() -> Result<egui::ViewportBuilder, eframe::Error> {
/// The window's app id: it names the desktop entry, so it is the packages' reverse-DNS id.
const APP_ID: &str = solidcraft_engine::io::APP_ID;
/// Disconnects from the 3D mouse driver when dropped, as `main` returns or a panic unwinds out
/// of it (`solidcraft_3dx_client::stop`).
#[cfg(target_os = "macos")]
struct DriverClient;
#[cfg(target_os = "macos")]
impl Drop for DriverClient {
fn drop(&mut self) {
solidcraft_3dx_client::stop();
}
}
fn main() -> eframe::Result {
#[cfg(target_os = "macos")]
objc2_foundation::NSProcessInfo::processInfo().setProcessName(objc2_foundation::ns_string!("SolidCraft"));
mark("main");
adopt_legacy_settings();
// Validate before legacy adoption, crash markers or any user preference read.
let settings = settings_dir().map_err(|error| eframe::Error::AppCreation(error.into()))?;
if std::env::var_os("SOLIDCRAFT_SETTINGS_DIR").is_none() {
adopt_legacy_settings();
}
let mut safe_mode = startup::env_on(std::env::var(startup::SAFE_MODE_ENV).ok().as_deref());
let mut control_port: Option<u16> = solidcraft_engine::geom::env::var("CONTROL_PORT").and_then(|p| p.parse().ok());
let mut files = Vec::new();
@@ -567,7 +699,6 @@ fn main() -> eframe::Result {
}
// Settings that don't read are moved aside; launches that never got a window are counted,
// and after a few in a row this one starts in safe mode (docs/book/src/guide/troubleshooting.md).
let settings = settings_dir();
let mut notes: Vec<String> = Vec::new();
let mut failed_starts = 0;
if let Some(dir) = &settings {
@@ -579,10 +710,21 @@ fn main() -> eframe::Result {
notes.push(format!("The last {failed_starts} launches stopped before the window opened, so this one is in safe mode."));
}
let cpu_renderer = safe_mode || startup::cpu_renderer_env(std::env::var(startup::RENDERER_ENV).ok().as_deref());
// The launch before this one closed because its graphics device was lost (`App::watch_device`).
let after_loss = device_lost::recent(std::env::var(device_lost::LOST_ENV).ok().as_deref(), device_lost::now_secs());
if after_loss {
notes.push(device_lost::note(cpu_renderer));
}
if safe_mode {
notes.push("Safe mode: default settings (yours are kept for the next normal start), no recovery offer, software rendering.".into());
}
let samples = if safe_mode { MSAA } else { msaa() };
let fallback_note = std::env::var(startup::FALLBACK_NOTE_ENV).ok().map(|s| s.chars().take(4096).collect::<String>());
if let Some(note) = &fallback_note {
log::warn!("{note}");
eprintln!("SolidCraft: {note}");
notes.push(note.clone());
}
let saved_samples = if safe_mode { None } else { msaa() };
let wgpu_options = wgpu_options(cpu_renderer, if safe_mode { None } else { backend_preference() }.as_deref());
let depth_bits = if !safe_mode && startup::float_depth_everywhere(&wgpu_options) { FLOAT_DEPTH_BITS } else { DEPTH_BITS };
// Crashes leave a report in the crash folder (solidcraft_engine::crash, docs/crash-reports.md).
@@ -600,13 +742,21 @@ fn main() -> eframe::Result {
// module on Windows, and on every system the startup step the app was in.
#[cfg(target_os = "windows")]
native_crash::install();
// Windows with only OpenGL to start: the system title bar instead of ours (#2063).
let started = match &wgpu_options.wgpu_setup {
eframe::egui_wgpu::WgpuSetup::CreateNew(setup) => setup.instance_descriptor.backends,
_ => eframe::wgpu::Backends::all(),
};
let custom_titlebar = CUSTOM_TITLEBAR && !startup::system_title_bar(cfg!(target_os = "windows"), started);
eframe::egui_wgpu::set_startup_hook(startup_step);
solidcraft_engine::crash::phase("window");
let options = eframe::NativeOptions {
viewport: app_viewport()?,
depth_buffer: depth_bits,
stencil_buffer: STENCIL_BITS,
multisampling: samples,
viewport: app_viewport(custom_titlebar)?,
// The window's pass (egui's) has no depth and one sample: the viewport draws its scene
// offscreen with its own depth and MSAA, then blits it, so the UI pass pays for neither.
depth_buffer: 0,
stencil_buffer: 0,
multisampling: 1,
// Kept with the other settings, not in a folder named after the app id. Safe mode reads
// and writes a scratch copy, leaving the user's settings as they were.
persistence_path: if safe_mode {
@@ -623,12 +773,24 @@ fn main() -> eframe::Result {
#[cfg(all(unix, not(target_os = "macos")))]
let mut options = options;
#[cfg(all(unix, not(target_os = "macos")))]
if prefer_x11(
std::env::var_os("DISPLAY").is_some(),
std::env::var_os("WAYLAND_DISPLAY").is_some(),
std::env::var("XDG_CURRENT_DESKTOP").ok().as_deref(),
solidcraft_engine::geom::env::var("WAYLAND").as_deref(),
) {
let x11 = {
// SOLIDCRAFT_WAYLAND wins over Preferences › Graphics › Window system (#3083).
let environment = solidcraft_engine::geom::env::var("WAYLAND");
let preference = window_system_preference();
let wayland_override = environment.as_deref().or(window_system_override(preference.as_deref()));
let wayland_display = std::env::var_os("WAYLAND_DISPLAY").is_some();
let x11 = prefer_x11(
std::env::var_os("DISPLAY").is_some(),
wayland_display,
std::env::var("XDG_CURRENT_DESKTOP").ok().as_deref(),
wayland_override,
);
// Without a Wayland socket winit opens on X11 anyway.
let _ = WINDOW_SYSTEM.set(if x11 || !wayland_display { "x11" } else { "wayland" });
x11
};
#[cfg(all(unix, not(target_os = "macos")))]
if x11 {
options.event_loop_builder = Some(Box::new(|b| {
use winit::platform::x11::EventLoopBuilderExtX11;
b.with_x11();
@@ -640,6 +802,10 @@ fn main() -> eframe::Result {
let created = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
let created_in_app = created.clone();
let starting = settings.clone();
// A panic on the window's thread ends the app without `on_exit`; this disconnects from the
// 3D mouse driver then too.
#[cfg(target_os = "macos")]
let _driver_client = DriverClient;
mark("run_native");
let result = eframe::run_native(
"SolidCraft",
@@ -653,42 +819,74 @@ fn main() -> eframe::Result {
mark("fonts");
let mut app = SolveApp::new(Session::default(), services(cc));
app.apply_off_thread = Some(solidcraft_ui_egui::dialogs::APPLY_AT_ONCE);
app.custom_titlebar = CUSTOM_TITLEBAR;
// Windows: the OS hit test offers the resize border, at the window's DPI, from the
// first message (#1381).
app.custom_titlebar = custom_titlebar;
#[cfg(target_os = "windows")]
{
app.native_resize_border = CUSTOM_TITLEBAR && native_frame::install(cc);
if CUSTOM_TITLEBAR && !app.native_resize_border {
// Windows: the taskbar button shows the mark even when slow first frames keep the
// taskbar waiting for the window's icon.
if !native_frame::set_class_icon(cc) {
eprintln!("SolidCraft window: no class icon; the taskbar may show a generic one");
}
// The OS hit test offers the resize border, at the window's DPI, from the first
// message (#1381).
app.native_resize_border = custom_titlebar && native_frame::install(cc);
if custom_titlebar && !app.native_resize_border {
eprintln!("SolidCraft window: no native resize border; egui edge zones instead");
}
}
app.integrated_titlebar = cfg!(target_os = "macos");
app.cpu_meshing = safe_mode;
app.graphics_fallback = fallback_note.clone();
if let Some(p) = cc.storage.and_then(|s| solidcraft_ui_egui::prefs::stored(|k| s.get_string(k))).filter(|_| !safe_mode) {
app.load_prefs(&p);
}
mark("app state and prefs");
let gpu = cc.wgpu_render_state.as_ref().map(|rs| LostWatch {
lost: rs.device_lost.clone(),
restart_on_software: device_lost::restart_on_software(after_loss, cpu_renderer),
lost_at: None,
});
if !safe_mode {
app.preferences.graphics_adapter =
graphics().and_then(|v| v.get("adapter").and_then(serde_json::Value::as_str).map(str::to_string)).unwrap_or_default();
}
if let Some(rs) = &cc.wgpu_render_state {
eprintln!("SolidCraft graphics: {:?}, MSAA {}x (requested {}x)", rs.adapter.get_info().backend, rs.msaa_samples, samples);
app.services.graphics_adapters = rs
.available_adapters
.iter()
.map(|adapter| {
let info = adapter.get_info();
(info.name.clone(), format!("{} ({:?}, {:?})", info.name, info.device_type, info.backend))
})
.collect();
let info = rs.adapter.get_info();
let samples = scene_msaa_request(saved_samples);
let supported = scene_sample_choices(depth_bits, STENCIL_BITS, |depth| {
eframe::egui_wgpu::supported_msaa_samples(&rs.adapter, &rs.device, rs.target_format, depth)
});
let scene_samples = scene_samples(info.backend, u32::from(samples), &supported);
eprintln!("SolidCraft graphics: {:?}, MSAA {scene_samples}x (requested {}x)", rs.adapter.get_info().backend, samples);
solidcraft_engine::crash::phase("viewport pipelines (shader compile)");
app.set_wgpu(rs, depth_bits, STENCIL_BITS, rs.msaa_samples);
let scene_samples = app.set_wgpu_split(rs, depth_bits, STENCIL_BITS, scene_samples);
app.msaa_supported = supported;
app.preferences.msaa = u32::from(samples);
solidcraft_ui_egui::gpu::install_picture_renderer(rs);
// The graphics driver is loaded now; it may have put its own exception filter
// in front of ours.
#[cfg(target_os = "windows")]
native_crash::reinstall();
// A saved anti-aliasing the device can't do: back to the default, with a notice.
// Reflect a confirmed probe fallback or an unsupported saved count in Graphics.
solidcraft_ui_egui::prefs::check_msaa(&mut app, u32::from(samples));
let info = rs.adapter.get_info();
solidcraft_engine::crash::set_environment(&format!(
"Renderer: {:?} {} ({}), MSAA {}x",
info.backend, info.name, info.driver, rs.msaa_samples
"Renderer: {:?} {} ({}), MSAA {scene_samples}x",
info.backend, info.name, info.driver
));
}
mark("viewport pipelines");
if let Some(port) = control_port {
let rx = control_server::start(port, cc.egui_ctx.clone());
// `--control`/the environment name a port; otherwise the preference (on by default)
// opens the default one (docs/control-protocol.md).
if let Some(listen_on) = solidcraft_engine::control_auth::plan(control_port, app.preferences.agent_control) {
let rx = control_server::start(listen_on, cc.egui_ctx.clone());
app = app.with_control(rx);
}
// The agent chat's MCP bridge reaches the app through an endpoint of its own, started
@@ -703,6 +901,9 @@ fn main() -> eframe::Result {
app.session.mark_saved();
app.session.undo.clear();
}
// Lock files next to open designs: a design open on another computer says so (#5467),
// the files given at launch included.
solidcraft_ui_egui::open_elsewhere::start(&mut app);
// A launch from Finder: its files arrived before the window.
#[cfg(target_os = "macos")]
let files = {
@@ -737,8 +938,21 @@ fn main() -> eframe::Result {
if !notes.is_empty() {
app.set_status(notes.join(" "), true);
}
let nav_bridge = nav_bridge::NavBridge::start(&cc.egui_ctx);
#[cfg(any(target_os = "windows", target_os = "linux", target_os = "macos"))]
let space_mouse = space_mouse::SpaceMouse::start(&cc.egui_ctx);
let space_mouse = space_mouse::SpaceMouse::start(&cc.egui_ctx, nav_bridge.claim());
#[cfg(target_os = "macos")]
let native_menu = match native_menu::NativeMenu::new(&app, &cc.egui_ctx) {
Ok(menu) => Some(menu),
Err(error) => {
app.set_status(format!("System menu: {error}"), true);
None
}
};
#[cfg(target_os = "macos")]
{
app.native_file_menu = native_menu.is_some();
}
mark("app created");
solidcraft_engine::crash::phase("first frame");
Ok(Box::new(App {
@@ -746,14 +960,18 @@ fn main() -> eframe::Result {
starting,
frames: 0,
take_focus_unwanted: control_port.is_some(),
gpu,
#[cfg(any(target_os = "windows", target_os = "linux", target_os = "macos"))]
space_mouse,
#[cfg(target_os = "macos")]
native_menu,
nav_bridge,
}))
}),
);
control_server::remove_token_file();
match result {
Err(e) if !created.load(std::sync::atomic::Ordering::SeqCst) => no_window(e, cpu_renderer, settings.as_deref()),
Err(e) if !created.load(std::sync::atomic::Ordering::SeqCst) => no_window(e, cpu_renderer, started, settings.as_deref()),
r => r,
}
}
@@ -774,13 +992,19 @@ fn wgpu_options(cpu: bool, preference: Option<&str>) -> eframe::egui_wgpu::WgpuC
let mut options = eframe::egui_wgpu::WgpuConfiguration::default();
if let eframe::egui_wgpu::WgpuSetup::CreateNew(setup) = &mut options.wgpu_setup {
let env_set = std::env::var(startup::WGPU_BACKEND_ENV).is_ok_and(|v| !v.trim().is_empty());
// A retry applies only to this launch. WGPU_BACKEND always has priority.
let retry = std::env::var(startup::RETRY_BACKEND_ENV).ok();
let preference = if cpu { preference } else { retry.as_deref().or(preference) };
if let Some(backends) = startup::choose_backends(cfg!(target_os = "windows"), env_set, cpu, preference, startup::has_hardware_adapter) {
eprintln!("SolidCraft graphics: starting {backends:?}");
setup.instance_descriptor.backends = backends;
}
if cpu {
setup.native_adapter_selector = Some(std::sync::Arc::new(startup::pick_cpu_adapter));
}
let intel_mac = cfg!(all(target_os = "macos", target_arch = "x86_64"));
let indirect = std::env::var(startup::INDIRECT_VALIDATION_ENV).ok();
setup.instance_descriptor.flags = startup::window_instance_flags(setup.instance_descriptor.flags, intel_mac, indirect.as_deref());
let environment = std::env::var("WGPU_ADAPTER_NAME").ok();
let adapter = graphics().and_then(|v| v.get("adapter").and_then(serde_json::Value::as_str).map(str::to_string));
startup::configure_adapter(setup, cpu, environment, adapter);
// A float depth buffer with a stencil, wherever the adapter has it (see `FLOAT_DEPTH_BITS`).
let base = setup.device_descriptor.clone();
setup.device_descriptor = std::sync::Arc::new(move |adapter| {
@@ -792,29 +1016,82 @@ fn wgpu_options(cpu: bool, preference: Option<&str>) -> eframe::egui_wgpu::WgpuC
options
}
/// The window never opened (no graphics adapter, a device that wouldn't start): once more on
/// the software renderer, else a message box saying what failed instead of a silent exit.
fn no_window(error: eframe::Error, tried_cpu: bool, settings: Option<&std::path::Path>) -> eframe::Result {
/// A failed renderer returns here before app creation. A fresh process avoids reusing winit's
/// event loop or a failed device; each retry advances through the APIs, then software once.
fn no_window(error: eframe::Error, tried_cpu: bool, failed: eframe::wgpu::Backends, settings: Option<&std::path::Path>) -> eframe::Result {
log::error!("the window could not open: {error}");
eprintln!("SolidCraft: the window could not open: {error}");
if !tried_cpu && let Ok(exe) = std::env::current_exe() {
eprintln!("SolidCraft: trying again with the software renderer ({}=cpu)", startup::RENDERER_ENV);
match std::process::Command::new(exe).args(std::env::args_os().skip(1)).env(startup::RENDERER_ENV, "cpu").status() {
// This failure was handled, so neither the marker nor the journal should call it a crash.
if let Some(dir) = settings {
startup::started(dir);
}
solidcraft_engine::crash::end_session();
let explicit = std::env::var(startup::WGPU_BACKEND_ENV).is_ok_and(|v| !v.trim().is_empty());
if let Some(next) = startup::fallback_backend(cfg!(target_os = "windows"), explicit, tried_cpu, failed)
&& let Ok(exe) = std::env::current_exe()
{
let previous = std::env::var(startup::FALLBACK_NOTE_ENV).unwrap_or_default();
let note = startup::fallback_note(&previous, failed, next, &error.to_string());
log::warn!("{note}");
eprintln!("SolidCraft: {note}");
let mut command = std::process::Command::new(exe);
command.args(std::env::args_os().skip(1)).env(startup::FALLBACK_NOTE_ENV, note);
if next == "cpu" {
command.env(startup::RENDERER_ENV, "cpu").env_remove(startup::RETRY_BACKEND_ENV);
} else {
command.env(startup::RETRY_BACKEND_ENV, next);
}
match command.status() {
Ok(status) if status.success() => return Ok(()),
// The second try showed its own message.
// The final try showed its own message.
Ok(_) => return Err(error),
Err(e) => log::error!("could not start again with the software renderer: {e}"),
Err(e) => log::error!("could not start again on {next}: {e}"),
}
}
let message = if explicit {
format!("SolidCraft could not open its window with WGPU_BACKEND.\n\n{error}\n\nChange or remove WGPU_BACKEND to try another graphics API.")
} else {
startup::no_window_message(&error.to_string(), settings)
};
let _ = rfd::MessageDialog::new()
.set_level(rfd::MessageLevel::Error)
.set_title("SolidCraft could not start")
.set_description(startup::no_window_message(&error.to_string(), settings))
.set_description(message)
.set_buttons(rfd::MessageButtons::Ok)
.show();
Err(error)
}
/// Linux: the window system this run opened with (`wayland` or `x11`), for Preferences (#3083).
#[cfg(all(unix, not(target_os = "macos")))]
static WINDOW_SYSTEM: std::sync::OnceLock<&'static str> = std::sync::OnceLock::new();
/// The window system this run uses, where there is a choice (Linux).
fn window_system_now() -> Option<&'static str> {
#[cfg(all(unix, not(target_os = "macos")))]
return WINDOW_SYSTEM.get().copied();
#[cfg(not(all(unix, not(target_os = "macos"))))]
None
}
/// Preferences › Graphics › Window system (`graphics.json`'s `window_system`), read before the
/// window opens.
#[cfg(all(unix, not(target_os = "macos")))]
fn window_system_preference() -> Option<String> {
graphics().and_then(|v| v.get("window_system").and_then(serde_json::Value::as_str).map(str::to_string))
}
/// The window system preference as the `SOLIDCRAFT_WAYLAND` value it stands for: `wayland` is
/// `1`, `x11` is `0`, and `auto` (or anything else) leaves the choice to [`prefer_x11`].
#[cfg(all(unix, not(target_os = "macos")))]
fn window_system_override(preference: Option<&str>) -> Option<&'static str> {
match preference.map(str::trim) {
Some("wayland") => Some("1"),
Some("x11") => Some("0"),
_ => None,
}
}
/// Whether to run through XWayland rather than native Wayland. winit has no file drag-and-drop
/// on Wayland (only on X11), so dropping files from the file manager showed a "no" cursor: use
/// XWayland when it's there. Except on niri, whose XWayland (xwayland-satellite) breaks window
@@ -852,14 +1129,27 @@ mod backend_tests {
assert!(prefer_x11(true, true, Some("niri"), Some("0")));
assert!(!prefer_x11(false, true, Some("niri"), Some("0")));
}
/// Preferences › Graphics › Window system stands for the same values (#3083).
#[test]
fn the_window_system_preference_maps_to_the_override() {
use super::window_system_override as over;
assert_eq!(
(over(Some("wayland")), over(Some("x11")), over(Some("auto")), over(None), over(Some("junk"))),
(Some("1"), Some("0"), None, None, None)
);
// Wayland chosen on GNOME keeps native Wayland; X11 chosen on niri goes through XWayland.
assert!(!prefer_x11(true, true, Some("GNOME"), over(Some("wayland"))));
assert!(prefer_x11(true, true, Some("niri"), over(Some("x11"))));
}
}
#[cfg(test)]
mod icon_tests {
mod viewport_tests {
#[cfg(target_os = "macos")]
#[test]
fn macos_preserves_the_bundle_icon_instead_of_setting_a_runtime_bitmap() {
let viewport = super::app_viewport().expect("viewport");
let viewport = super::app_viewport(super::CUSTOM_TITLEBAR).expect("viewport");
assert_eq!(viewport.icon.as_deref(), Some(&eframe::egui::IconData::default()));
assert_eq!(viewport.app_id.as_deref(), Some(super::APP_ID));
}
@@ -867,12 +1157,89 @@ mod icon_tests {
#[cfg(not(target_os = "macos"))]
#[test]
fn desktop_viewport_supplies_the_original_mark_to_the_window() {
let viewport = super::app_viewport().expect("viewport");
let viewport = super::app_viewport(super::CUSTOM_TITLEBAR).expect("viewport");
let icon = viewport.icon.expect("running window must have an icon");
assert_eq!((icon.width, icon.height), (64, 64));
assert_eq!(icon.rgba, super::app_icon::rgba(64).expect("original mark"));
assert_eq!(viewport.app_id.as_deref(), Some(super::APP_ID));
}
#[test]
fn fullscreen_bar_clears_native_chrome_and_undo_redo_keep_working() {
use egui::{Event, PointerButton, Pos2, RawInput, Rect, ViewportId, vec2};
use serde_json::json;
use solidcraft_ui_egui::scenario::handle_at;
// AppKit points are independent of Retina scale and of the user's UI zoom.
for (zoom, retina) in [(1.0, 1.0), (1.0, 2.0), (1.5, 2.0), (2.0, 2.0)] {
let ctx = egui::Context::default();
solidcraft_ui_egui::fonts::setup_bundled_fonts(&ctx);
ctx.set_zoom_factor(zoom);
let mut app = super::SolveApp::new(super::Session::default(), Default::default());
app.integrated_titlebar = true;
for (command, params) in [
("sketch.create", json!({"plane":"XY"})),
("sketch.rectangle.two_point", json!({"p0":[0,0],"p1":[40,30]})),
("sketch.finish", json!({})),
("solid.extrude", json!({"distance":15})),
] {
app.run(command, params).unwrap();
}
let mut time = 0.0;
let mut frame = |app: &mut super::SolveApp, fullscreen, events| {
time += 0.05;
let mut raw = RawInput {
screen_rect: Some(Rect::from_min_size(Pos2::ZERO, vec2(1600.0, 1000.0))),
time: Some(time),
events,
..Default::default()
};
let viewport = raw.viewports.get_mut(&ViewportId::ROOT).unwrap();
viewport.fullscreen = Some(fullscreen);
viewport.native_pixels_per_point = Some(retina);
super::fullscreen_content_insets(&mut raw, 32.0, zoom);
let _ = ctx.run_ui(raw, |ui| super::content_ui(app, ui));
};
// Enter, leave, and enter again: no stale inset when returning to a normal window.
for fullscreen in [false, true, false, true] {
frame(&mut app, fullscreen, vec![]);
frame(&mut app, fullscreen, vec![]);
let top = if fullscreen { 32.0 / zoom } else { 0.0 };
for name in ["appbar:file", "appbar:undo", "appbar:redo", "appbar:help"] {
let at = handle_at(name).unwrap();
assert!((at.y - top - 17.0).abs() < 0.1, "{name}: {at:?}, fullscreen={fullscreen}, zoom={zoom}");
}
for (handle, bodies) in [("appbar:undo", 0), ("appbar:redo", 1)] {
let at = handle_at(handle).unwrap();
frame(&mut app, fullscreen, vec![Event::PointerMoved(at)]);
for pressed in [true, false] {
frame(
&mut app,
fullscreen,
vec![Event::PointerButton { pos: at, button: PointerButton::Primary, pressed, modifiers: Default::default() }],
);
}
assert_eq!(app.session.model.state().bodies.len(), bodies, "{handle}, fullscreen={fullscreen}, zoom={zoom}");
}
}
}
}
#[test]
fn fullscreen_inset_preserves_existing_safe_areas_and_resets_on_exit() {
use egui::epaint::MarginF32;
use egui::{RawInput, SafeAreaInsets, ViewportId};
let mut raw = RawInput::default();
raw.viewports.get_mut(&ViewportId::ROOT).unwrap().fullscreen = Some(true);
raw.safe_area_insets = Some(SafeAreaInsets(MarginF32 { top: 40.0, left: 5.0, right: 6.0, bottom: 7.0 }));
super::fullscreen_content_insets(&mut raw, 32.0, 2.0);
assert_eq!(raw.safe_area_insets.unwrap().0, MarginF32 { top: 40.0, left: 5.0, right: 6.0, bottom: 7.0 });
raw.viewports.get_mut(&ViewportId::ROOT).unwrap().fullscreen = Some(false);
raw.safe_area_insets = None;
super::fullscreen_content_insets(&mut raw, 32.0, 1.0);
assert_eq!(raw.safe_area_insets, Some(SafeAreaInsets::default()));
}
}
#[cfg(test)]
@@ -909,4 +1276,41 @@ mod msaa_tests {
}
}
}
#[test]
fn scene_sample_choices_include_the_scene_depth_format() {
use eframe::wgpu::TextureFormat;
for (bits, expected) in [(24, TextureFormat::Depth24PlusStencil8), (32, TextureFormat::Depth32FloatStencil8)] {
// A synthetic colour target supports 8x, but the scene depth supports only 1x/4x.
let supported = super::scene_sample_choices(bits, 8, |depth| match depth {
Some(format) if format == expected => vec![1, 4],
None => vec![1, 4, 8],
other => panic!("unexpected scene depth: {other:?}"),
});
assert_eq!(supported, [1, 4]);
assert_eq!(super::scene_samples(eframe::wgpu::Backend::Dx12, 8, &supported), 4);
}
}
#[test]
fn scene_msaa_keeps_four_samples_by_default_and_explicit_choices() {
use eframe::wgpu::Backend;
let default = super::scene_msaa_request(None);
assert_eq!(default, 4);
for backend in [Backend::Dx12, Backend::Vulkan, Backend::Metal] {
assert_eq!(super::scene_samples(backend, u32::from(default), &[1, 4]), 4);
}
for saved in [1, 2, 4, 8] {
assert_eq!(super::scene_msaa_request(Some(saved)), saved);
}
}
#[test]
fn the_scene_follows_the_backend_policy_too() {
use eframe::wgpu::Backend;
assert_eq!(super::scene_samples(Backend::Gl, 4, &[1, 4]), 1);
assert_eq!(super::scene_samples(Backend::Gl, 4, &[]), 1);
assert_eq!(super::scene_samples(Backend::Vulkan, 4, &[1, 4]), 4);
assert_eq!(super::scene_samples(Backend::Dx12, 8, &[1, 2, 4]), 4);
}
}
+57 -5
View File
@@ -15,10 +15,14 @@
//! window rescales once at the crossing and stays under the pointer, instead of the OS's move
//! loop and winit disagreeing about a frame the window doesn't have.
//!
//! Replacing a window procedure has no safe API, hence the `unsafe_code` allowance on this
//! module (the app crate denies it; see `native_crash.rs` and `open_documents.rs` for the others).
//! Replacing a window procedure and setting a window class's icon have no safe API, hence the
//! `unsafe_code` allowance on this module (the app crate denies it; see `native_crash.rs` and
//! `open_documents.rs` for the others).
//! The procedure is installed once, on the thread that owns the window, for the main window only,
//! and calls the previous one (winit's) for everything it doesn't answer.
//!
//! [`set_class_icon`] gives the window's class the exe's icon, so the taskbar button shows the
//! mark even when the window is too busy to answer the taskbar's request for its icon.
#![allow(unsafe_code)]
use std::sync::atomic::{AtomicIsize, Ordering};
@@ -27,12 +31,18 @@ use raw_window_handle::{HasWindowHandle, RawWindowHandle};
use solidcraft_ui_egui::titlebar;
use windows_sys::Win32::Foundation::{HWND, LPARAM, LRESULT, RECT, SIZE, WPARAM};
use windows_sys::Win32::Graphics::Gdi::{GetMonitorInfoW, MONITOR_DEFAULTTONEAREST, MONITORINFO, MonitorFromWindow};
use windows_sys::Win32::System::LibraryLoader::GetModuleHandleW;
use windows_sys::Win32::UI::HiDpi::{GetDpiForWindow, GetSystemMetricsForDpi};
use windows_sys::Win32::UI::WindowsAndMessaging::{
CallWindowProcW, GWL_STYLE, GWLP_WNDPROC, GetClientRect, GetWindowLongPtrW, GetWindowRect, HTBOTTOM, HTBOTTOMLEFT, HTBOTTOMRIGHT, HTLEFT,
HTRIGHT, HTTOP, HTTOPLEFT, HTTOPRIGHT, IsIconic, IsZoomed, SM_CXPADDEDBORDER, SM_CXSIZEFRAME, SetWindowLongPtrW, WM_GETDPISCALEDSIZE,
WM_NCDESTROY, WM_NCHITTEST, WNDPROC, WS_THICKFRAME,
CallWindowProcW, GCLP_HICON, GCLP_HICONSM, GWL_STYLE, GWLP_WNDPROC, GetClientRect, GetWindowLongPtrW, GetWindowRect, HTBOTTOM, HTBOTTOMLEFT,
HTBOTTOMRIGHT, HTLEFT, HTRIGHT, HTTOP, HTTOPLEFT, HTTOPRIGHT, IMAGE_ICON, IsIconic, IsZoomed, LR_DEFAULTCOLOR, LoadImageW, SM_CXICON,
SM_CXPADDEDBORDER, SM_CXSIZEFRAME, SM_CXSMICON, SetWindowLongPtrW, WM_GETDPISCALEDSIZE, WM_NCDESTROY, WM_NCHITTEST, WNDPROC, WS_THICKFRAME,
};
// windows-sys has SetClassLongPtrW only on 64-bit targets; on 32-bit Windows it is SetClassLongW.
#[cfg(target_pointer_width = "64")]
use windows_sys::Win32::UI::WindowsAndMessaging::SetClassLongPtrW;
#[cfg(target_pointer_width = "32")]
use windows_sys::Win32::UI::WindowsAndMessaging::SetClassLongW as SetClassLongPtrW;
/// The work area (the monitor without the taskbar) of the monitor nearest the window, in physical
/// pixels: left, top, width, height.
@@ -54,6 +64,48 @@ pub fn work_area(window: &impl HasWindowHandle) -> Option<(i32, i32, i32, i32)>
Some((rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top))
}
/// The exe's icon resource (`build.rs` embeds it as `1 ICON`).
const ICON_RESOURCE: usize = 1;
/// Give the main window's class the exe's icon, big and small. Call it before the window is
/// shown (eframe's app creator).
///
/// The taskbar asks a window for its icon when the window appears. eframe sets the window's
/// icon before that, while the window is still hidden, and then shows the window at the end of
/// its first frame; if that frame is slow, or startup kept the thread busy long enough for
/// Windows to mark the window as not responding, the request isn't answered in time. The taskbar then
/// takes the window class's icon and doesn't ask again. winit registers its class without one,
/// so the button showed Windows' generic icon for as long as the window was open.
/// `false` if it isn't a Win32 window or the exe's icon doesn't load; SetClassLongPtrW's own
/// failure can't be told from a class that had no icon (both return 0), so it isn't reported.
pub fn set_class_icon(window: &impl HasWindowHandle) -> bool {
let Ok(handle) = window.window_handle() else { return false };
let RawWindowHandle::Win32(w) = handle.as_raw() else { return false };
let hwnd = w.hwnd.get() as HWND;
// SAFETY: a plain query on the live main window.
let dpi = unsafe { GetDpiForWindow(hwnd) };
let (Some(big), Some(small)) = (exe_icon(SM_CXICON, dpi), exe_icon(SM_CXSMICON, dpi)) else { return false };
// SAFETY: `hwnd` is the live main window and both icons are valid handles. The class keeps
// them for the rest of the process, so they are never destroyed. `as _`: on 32-bit Windows
// this is SetClassLongW (see the imports), which takes an i32.
unsafe {
SetClassLongPtrW(hwnd, GCLP_HICON, big as _);
SetClassLongPtrW(hwnd, GCLP_HICONSM, small as _);
}
true
}
/// The exe's icon at the size of system metric `metric` (`SM_CXICON`, `SM_CXSMICON`) at `dpi`.
fn exe_icon(metric: i32, dpi: u32) -> Option<windows_sys::Win32::Foundation::HANDLE> {
// SAFETY: GetModuleHandleW(null) is this exe, loaded for the life of the process; the name
// is an integer resource id (MAKEINTRESOURCE), which LoadImageW accepts in place of a string.
let icon = unsafe {
let size = GetSystemMetricsForDpi(metric, dpi);
LoadImageW(GetModuleHandleW(std::ptr::null()), std::ptr::without_provenance(ICON_RESOURCE), IMAGE_ICON, size, size, LR_DEFAULTCOLOR)
};
(!icon.is_null()).then_some(icon)
}
/// The window procedure ours replaced (winit's), as an address; 0 before [`install`].
static PREVIOUS: AtomicIsize = AtomicIsize::new(0);
+190
View File
@@ -0,0 +1,190 @@
//! macOS system menus, owned and updated on eframe's main thread.
use std::sync::mpsc::{Receiver, sync_channel};
use muda::{
AboutMetadata, Menu, MenuEvent, MenuItem, PredefinedMenuItem, Submenu,
accelerator::{Accelerator, Code, Modifiers},
};
use solidcraft_ui_egui::{SolveApp, toolbar::FileAction};
pub struct NativeMenu {
menu: Menu,
actions: Vec<(MenuItem, FileAction)>,
help_actions: Vec<(MenuItem, &'static str)>,
events: Receiver<MenuEvent>,
recent: Submenu,
recent_paths: Vec<String>,
}
impl NativeMenu {
pub fn new(app: &SolveApp, ctx: &egui::Context) -> muda::Result<Self> {
let menu = Menu::new();
let application = Submenu::new("SolidCraft", true);
let file = Submenu::new(app.tr("ui.file"), true);
let edit = Submenu::new(app.tr_label("Edit"), true);
let recent = Submenu::new(app.tr("ui.open_recent"), true);
let window = Submenu::new("Window", true);
let help = Submenu::new(app.tr("ui.help"), true);
let mut help_actions = Vec::new();
let mut actions = Vec::new();
let mut add = |parent: &Submenu, label: &str, action: FileAction, shortcut: Option<Accelerator>| -> muda::Result<()> {
let item = MenuItem::new(label, Self::action_enabled(&action, app, ctx), shortcut);
parent.append(&item)?;
actions.push((item, action));
Ok(())
};
application.append(&PredefinedMenuItem::about(
Some("About SolidCraft"),
Some(AboutMetadata { name: Some("SolidCraft".into()), version: Some(env!("CARGO_PKG_VERSION").into()), ..Default::default() }),
))?;
application.append(&PredefinedMenuItem::separator())?;
add(
&application,
&format!("{}\u{2026}", app.tr("ui.preferences")),
FileAction::Settings,
Some(Accelerator::new(Modifiers::META, Code::Comma)),
)?;
add(&application, &format!("{}\u{2026}", app.tr("ui.keyboard_shortcuts")), FileAction::Shortcuts, None)?;
application.append(&PredefinedMenuItem::separator())?;
application.append(&PredefinedMenuItem::services(None))?;
application.append(&PredefinedMenuItem::separator())?;
application.append_items(&[
&PredefinedMenuItem::hide(Some("Hide SolidCraft")),
&PredefinedMenuItem::hide_others(None),
&PredefinedMenuItem::show_all(None),
&PredefinedMenuItem::separator(),
])?;
add(&application, &format!("{} SolidCraft", app.tr("ui.quit")), FileAction::Quit, Some(Accelerator::new(Modifiers::META, Code::KeyQ)))?;
add(&file, app.tr("ui.new_design"), FileAction::New, Some(Accelerator::new(Modifiers::META, Code::KeyN)))?;
add(&file, &format!("{}\u{2026}", app.tr("ui.open")), FileAction::Open, Some(Accelerator::new(Modifiers::META, Code::KeyO)))?;
file.append(&recent)?;
file.append(&PredefinedMenuItem::separator())?;
for (label, command) in
[("Insert STEP\u{2026}", "file.insert_step"), ("Insert Mesh\u{2026}", "file.insert_mesh"), ("Insert Design", "component.insert_design")]
{
add(&file, app.tr_label(label), FileAction::Command(command), None)?;
}
file.append(&PredefinedMenuItem::separator())?;
add(&file, app.tr("ui.save"), FileAction::Save, Some(Accelerator::new(Modifiers::META, Code::KeyS)))?;
add(
&file,
&format!("{}\u{2026}", app.tr("ui.save_as")),
FileAction::SaveAs,
Some(Accelerator::new(Modifiers::META | Modifiers::SHIFT, Code::KeyS)),
)?;
add(&file, app.tr_label("Save As JSON\u{2026}"), FileAction::SaveJson, None)?;
file.append(&PredefinedMenuItem::separator())?;
for (label, action) in [
("Export STL\u{2026}", FileAction::ExportMesh("stl")),
("Export 3MF\u{2026}", FileAction::ExportMesh("3mf")),
("Export STEP\u{2026}", FileAction::Export("step")),
("Export Current View as DXF\u{2026}", FileAction::Command("file.export_view_dxf")),
("Export OBJ\u{2026}", FileAction::Export("obj")),
("Export URDF\u{2026}", FileAction::Export("urdf")),
("Export Design as JSON\u{2026}", FileAction::Export("json")),
] {
add(&file, app.tr_label(label), action, None)?;
}
file.append(&PredefinedMenuItem::separator())?;
add(&file, app.tr_label("Design Properties"), FileAction::Command("document.metadata"), None)?;
add(&edit, app.tr("ui.undo"), FileAction::Undo, Some(Accelerator::new(Modifiers::META, Code::KeyZ)))?;
add(&edit, app.tr("ui.redo"), FileAction::Redo, Some(Accelerator::new(Modifiers::META | Modifiers::SHIFT, Code::KeyZ)))?;
add(&window, app.tr_label("Agent Chat"), FileAction::AgentChat, None)?;
window.append(&PredefinedMenuItem::separator())?;
window.append_items(&[
&PredefinedMenuItem::minimize(None),
&PredefinedMenuItem::maximize(None),
&PredefinedMenuItem::fullscreen(None),
&PredefinedMenuItem::separator(),
&PredefinedMenuItem::bring_all_to_front(None),
])?;
for (action, label) in [
("docs", "Documentation"),
("shortcuts", "Keyboard Shortcuts"),
("messages", "Messages\u{2026}"),
("report", "Report an Issue\u{2026}"),
("crashes", "Crash Reports\u{2026}"),
("install_cli", "Install solidcraft-cli command"),
] {
let item = MenuItem::new(app.tr_label(label), true, None);
help.append(&item)?;
help_actions.push((item, action));
}
menu.append_items(&[&application, &file, &edit, &window, &help])?;
let (sender, events) = sync_channel(64);
let ctx = ctx.clone();
MenuEvent::set_event_handler(Some(move |event| {
let _ = sender.try_send(event);
ctx.request_repaint();
}));
menu.init_for_nsapp();
let mut native = Self { menu, actions, help_actions, events, recent, recent_paths: Vec::new() };
native.update_recent(app)?;
Ok(native)
}
pub fn raw_input_hook(&mut self, app: &mut SolveApp, ctx: &egui::Context, raw: &mut egui::RawInput) {
for event in self.events.try_iter().take(64) {
if let Some((_, action)) = self.help_actions.iter().find(|(item, _)| item.id() == &event.id) {
solidcraft_ui_egui::help::run(app, ctx, action);
}
if let Some((_, action)) = self.actions.iter().find(|(item, _)| item.id() == &event.id) {
if matches!(action, FileAction::Undo | FileAction::Redo) && ctx.egui_wants_keyboard_input() {
raw.events.push(egui::Event::Key {
key: egui::Key::Z,
physical_key: None,
pressed: true,
repeat: false,
modifiers: egui::Modifiers { command: true, mac_cmd: true, shift: matches!(action, FileAction::Redo), ..Default::default() },
});
} else {
action.run(app);
}
}
}
}
fn action_enabled(action: &FileAction, app: &SolveApp, ctx: &egui::Context) -> bool {
action.enabled(app)
|| (matches!(action, FileAction::Undo | FileAction::Redo) && ctx.egui_wants_keyboard_input() && FileAction::Settings.enabled(app))
}
pub fn tick(&mut self, app: &mut SolveApp, ctx: &egui::Context) {
for (item, action) in &self.actions {
let enabled = Self::action_enabled(action, app, ctx);
if item.is_enabled() != enabled {
item.set_enabled(enabled);
}
}
if !self.recent_paths.iter().eq(app.home.recent.iter().take(32))
&& let Err(error) = self.update_recent(app)
{
app.set_status(format!("Recent designs menu: {error}"), true);
}
}
fn update_recent(&mut self, app: &SolveApp) -> muda::Result<()> {
while self.recent.remove_at(0).is_some() {}
self.actions.retain(|(_, action)| !matches!(action, FileAction::OpenRecent(_) | FileAction::ClearRecent));
self.recent_paths = app.home.recent.iter().take(32).cloned().collect();
for path in &self.recent_paths {
let action = FileAction::OpenRecent(path.clone());
let item = MenuItem::new(path, action.enabled(app), None);
self.recent.append(&item)?;
self.actions.push((item, action));
}
self.recent.append(&PredefinedMenuItem::separator())?;
let clear = MenuItem::new(app.tr("ui.clear_recent"), !self.recent_paths.is_empty(), None);
self.recent.append(&clear)?;
self.actions.push((clear, FileAction::ClearRecent));
Ok(())
}
}
impl Drop for NativeMenu {
fn drop(&mut self) {
MenuEvent::set_event_handler(None::<fn(MenuEvent)>);
self.menu.remove_for_nsapp();
}
}
+463
View File
@@ -0,0 +1,463 @@
//! The navigation bridge: a 3D input device's own program (a homemade device's driver app) moves
//! the view over a loopback connection, the way a 3D mouse driver hands its axes to the programs
//! it supports, so the device emulates no mouse and the pointer stays the user's.
//!
//! The device app listens on `127.0.0.1:<port>`; with Preferences › Navigation › "Navigate with a
//! device app" on (off by default), SolidCraft connects to it, says hello and reads one JSON
//! object per line (docs/3d-mouse.md). The reader thread only sums the motion; the egui thread
//! hands it to the view once per frame (`space_mouse::bridge_frame`). A device the app says it
//! reads is left to it by the 3D mouse reader ([`Claim`]), so the view doesn't move twice.
use std::io::{ErrorKind, Read, Write};
use std::net::{Ipv4Addr, SocketAddr, TcpStream};
use std::sync::{Arc, Mutex, MutexGuard};
use std::time::Duration;
use egui::Context;
use serde_json::{Value, json};
use solidcraft_ui_egui::SolveApp;
use solidcraft_ui_egui::space_mouse::{BRIDGE_VIEWS, BridgeMotion, bridge_frame, bridge_step};
/// The longest line read; a longer one is skipped to its end.
const MAX_LINE: usize = 4096;
/// Standard views waiting for the next frame; past this many, more are a flood and dropped.
const MAX_VIEWS: usize = 8;
/// The longest name a device app may give for itself or its device, in characters.
const MAX_NAME: usize = 64;
/// How long a connection attempt waits.
const CONNECT_TIMEOUT: Duration = Duration::from_millis(500);
/// How long a read waits for data before the reader looks at the preferences again.
const READ_WAKE: Duration = Duration::from_millis(250);
/// The wait before connecting again when no device app answered or one went away.
const RETRY_AFTER: Duration = Duration::from_secs(1);
/// In zoom mode, a motion of this many points along Y is one zoom step: with 8 % a step, the 1 %
/// a point that a zoom drag moves.
const POINTS_PER_ZOOM_STEP: f64 = 8.0;
/// What the device's motion drives, as the device app last said (`mode`).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
enum Mode {
#[default]
Orbit,
Pan,
Zoom,
}
/// What the reader thread and the egui thread share.
#[derive(Debug, Default)]
struct Shared {
/// The port the preferences ask to connect to; none while the bridge is off.
wanted: Option<u16>,
/// The device app connected, by the name it gave ("?" until it gives one).
connected: Option<String>,
/// The device the connected app reads, as it named it: the 3D mouse reader leaves that one alone.
device: Option<String>,
/// Motion since the egui thread last took it.
motion: BridgeMotion,
/// Standard views asked for since then.
views: Vec<String>,
}
fn lock(shared: &Mutex<Shared>) -> Option<MutexGuard<'_, Shared>> {
shared.lock().ok()
}
/// A name a device app gave, without control characters and cut to [`MAX_NAME`]; none when empty.
fn name(value: Option<&Value>) -> Option<String> {
let name: String = value?.as_str()?.chars().filter(|c| !c.is_control()).take(MAX_NAME).collect();
let name = name.trim();
(!name.is_empty()).then(|| name.to_string())
}
/// A number of a message, finite and in range; none when it isn't one.
fn number(msg: &Value, key: &str) -> f64 {
bridge_step(msg.get(key).and_then(Value::as_f64).unwrap_or(0.0))
}
/// Takes one line from the device app into `shared`. Lines that aren't a message this version
/// knows are ignored. Returns whether the view has something new to show.
fn consume(line: &[u8], mode: &mut Mode, shared: &mut Shared) -> bool {
let Ok(msg) = serde_json::from_slice::<Value>(line) else { return false };
let add = |shared: &mut Shared, motion: BridgeMotion| {
shared.motion = shared.motion.plus(motion);
!motion.is_still()
};
match msg.get("t").and_then(Value::as_str) {
Some("axis") => {
let (x, y) = (number(&msg, "x"), number(&msg, "y"));
let motion = match mode {
Mode::Orbit => BridgeMotion { orbit: [x, y], ..Default::default() },
Mode::Pan => BridgeMotion { pan: [x, y], ..Default::default() },
// Up zooms in, as a zoom drag does.
Mode::Zoom => BridgeMotion { zoom: -y / POINTS_PER_ZOOM_STEP, ..Default::default() },
};
add(shared, motion)
}
Some("zoom") => add(shared, BridgeMotion { zoom: number(&msg, "d"), ..Default::default() }),
Some("mode") => {
let on = msg.get("on").and_then(Value::as_bool).unwrap_or(false);
*mode = match msg.get("mode").and_then(Value::as_str) {
Some("pan") if on => Mode::Pan,
Some("zoom") if on => Mode::Zoom,
_ => Mode::Orbit,
};
false
}
Some("view") => {
let view = msg.get("name").and_then(Value::as_str).and_then(|n| BRIDGE_VIEWS.iter().find(|v| **v == n));
match view {
Some(view) if shared.views.len() < MAX_VIEWS => {
shared.views.push((*view).to_string());
true
}
_ => false,
}
}
Some("hello") => {
shared.connected = name(msg.get("server")).or_else(|| shared.connected.clone());
shared.device = name(msg.get("device"));
true
}
_ => false,
}
}
/// Splits what arrives into lines, across reads. A line longer than [`MAX_LINE`] is dropped up to
/// its newline, so a peer that never sends one can't make the reader hold more than that.
#[derive(Default)]
struct Lines {
line: Vec<u8>,
skipping: bool,
}
impl Lines {
fn feed(&mut self, mut data: &[u8], mut each: impl FnMut(&[u8])) {
while !data.is_empty() {
let end = data.iter().position(|b| *b == b'\n');
let (part, rest) = match end {
Some(i) => (data.get(..i).unwrap_or_default(), data.get(i + 1..).unwrap_or_default()),
None => (data, &[][..]),
};
if !self.skipping {
let room = (MAX_LINE + 1).saturating_sub(self.line.len());
self.line.extend_from_slice(part.get(..room.min(part.len())).unwrap_or_default());
if self.line.len() > MAX_LINE {
self.line.clear();
self.skipping = true;
}
}
if end.is_some() {
if !self.skipping {
each(self.line.strip_suffix(b"\r").unwrap_or(&self.line));
}
self.line.clear();
self.skipping = false;
}
data = rest;
}
}
}
/// What SolidCraft says first, so the device app knows which program it is driving.
fn hello() -> Value {
json!({"t": "hello", "app": "solidcraft", "version": env!("CARGO_PKG_VERSION")})
}
/// Reads one connection until the device app closes it, it fails, or the preferences no longer
/// ask for this port; then forgets what it had.
fn serve(mut stream: TcpStream, port: u16, ctx: &Context, shared: &Mutex<Shared>) {
// Without a read timeout the reader couldn't notice the bridge being switched off.
if stream.set_read_timeout(Some(READ_WAKE)).is_err() || writeln!(stream, "{}", hello()).is_err() {
return;
}
let _ = stream.set_nodelay(true);
log::info!("navigation bridge: connected to 127.0.0.1:{port}");
if let Some(mut shared) = lock(shared) {
shared.connected = Some("?".into());
}
ctx.request_repaint();
let (mut lines, mut mode) = (Lines::default(), Mode::default());
let mut chunk = [0_u8; 4096];
while lock(shared).is_some_and(|shared| shared.wanted == Some(port)) {
match stream.read(&mut chunk) {
Ok(0) => break,
Ok(size) => {
let mut news = false;
if let Some(mut shared) = lock(shared) {
lines.feed(chunk.get(..size).unwrap_or_default(), |line| news |= consume(line, &mut mode, &mut shared));
}
if news {
ctx.request_repaint();
}
}
Err(error) if matches!(error.kind(), ErrorKind::WouldBlock | ErrorKind::TimedOut | ErrorKind::Interrupted) => {}
Err(error) => {
log::info!("navigation bridge: connection lost: {error}");
break;
}
}
}
if let Some(mut shared) = lock(shared) {
*shared = Shared { wanted: shared.wanted, ..Shared::default() };
}
ctx.request_repaint();
}
/// Connects to the device app while the preferences ask for it, again whenever it goes away.
fn reader(ctx: Context, shared: Arc<Mutex<Shared>>) {
loop {
let Some(port) = lock(&shared).and_then(|shared| shared.wanted) else {
std::thread::sleep(READ_WAKE);
continue;
};
if let Ok(stream) = TcpStream::connect_timeout(&SocketAddr::from((Ipv4Addr::LOCALHOST, port)), CONNECT_TIMEOUT) {
serve(stream, port, &ctx, &shared);
}
std::thread::sleep(RETRY_AFTER);
}
}
/// Which 3D mouse the connected device app reads, for the 3D mouse reader to leave alone. Only
/// the Windows and macOS readers know a device's strings to compare.
#[derive(Clone)]
#[cfg_attr(not(any(target_os = "windows", target_os = "macos")), allow(dead_code))]
pub struct Claim(Arc<Mutex<Shared>>);
#[cfg_attr(not(any(target_os = "windows", target_os = "macos")), allow(dead_code))]
impl Claim {
/// Whether a device with these manufacturer and product strings is the one the connected
/// device app reads (its name appears in one, ignoring case).
pub fn claims(&self, strings: &[String]) -> bool {
let Some(device) = lock(&self.0).and_then(|shared| shared.device.clone()) else { return false };
let device = device.to_lowercase();
strings.iter().any(|s| s.to_lowercase().contains(&device))
}
}
pub struct NavBridge {
shared: Arc<Mutex<Shared>>,
}
impl NavBridge {
pub fn start(ctx: &Context) -> Self {
let shared = Arc::new(Mutex::new(Shared::default()));
let (worker_ctx, worker_state) = (ctx.clone(), Arc::clone(&shared));
if let Err(error) = std::thread::Builder::new().name("solidcraft-nav-bridge".into()).spawn(move || reader(worker_ctx, worker_state)) {
log::warn!("navigation bridge: reader could not start: {error}");
}
Self { shared }
}
#[cfg_attr(not(any(target_os = "windows", target_os = "macos")), allow(dead_code))]
pub fn claim(&self) -> Claim {
Claim(Arc::clone(&self.shared))
}
/// Each frame: passes the preferences to the reader, and the motion and views since the last
/// frame to the view. Motion that arrived while the window had no focus is dropped with it.
pub fn tick(&mut self, app: &mut SolveApp, ctx: &Context) {
let wanted = Some(app.preferences.nav_bridge_port).filter(|port| app.preferences.nav_bridge_enabled && *port != 0);
let Some((motion, views, connected)) = lock(&self.shared).map(|mut shared| {
shared.wanted = wanted;
(std::mem::take(&mut shared.motion), std::mem::take(&mut shared.views), shared.connected.clone())
}) else {
return;
};
app.space_mouse.bridge = connected.filter(|_| wanted.is_some());
if !motion.is_still() || !views.is_empty() {
bridge_frame(app, ctx, motion, &views);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::io::{BufRead, BufReader};
use std::net::TcpListener;
use std::time::Instant;
fn feed(shared: &mut Shared, mode: &mut Mode, text: &str) -> bool {
let mut news = false;
Lines::default().feed(text.as_bytes(), |line| news |= consume(line, mode, shared));
news
}
#[test]
fn axis_motion_orbits_pans_or_zooms_as_the_mode_says() {
let (mut shared, mut mode) = (Shared::default(), Mode::default());
assert!(feed(&mut shared, &mut mode, "{\"t\":\"axis\",\"x\":3,\"y\":-2}\n{\"t\":\"axis\",\"x\":1.5,\"y\":0}\n"));
assert_eq!(shared.motion, BridgeMotion { orbit: [4.5, -2.0], ..Default::default() });
feed(&mut shared, &mut mode, "{\"t\":\"mode\",\"mode\":\"pan\",\"on\":true}\n{\"t\":\"axis\",\"x\":5,\"y\":6}\n");
assert_eq!(mode, Mode::Pan);
assert_eq!(shared.motion.pan, [5.0, 6.0]);
feed(&mut shared, &mut mode, "{\"t\":\"mode\",\"mode\":\"zoom\",\"on\":true}\n{\"t\":\"axis\",\"x\":0,\"y\":-16}\n");
assert_eq!(shared.motion.zoom, 2.0, "up zooms in, 8 points a step");
// Off, whichever mode it names, is back to orbit.
feed(&mut shared, &mut mode, "{\"t\":\"mode\",\"mode\":\"pan\",\"on\":false}\n");
assert_eq!(mode, Mode::Orbit);
// The ring's steps add up with the zoom mode's.
feed(&mut shared, &mut mode, "{\"t\":\"zoom\",\"d\":-0.5}\n");
assert_eq!(shared.motion.zoom, 1.5);
}
#[test]
fn views_are_queued_by_their_known_names_only() {
let (mut shared, mut mode) = (Shared::default(), Mode::default());
assert!(feed(&mut shared, &mut mode, "{\"t\":\"view\",\"name\":\"iso\"}\n{\"t\":\"view\",\"name\":\"fit\"}\n"));
assert!(!feed(&mut shared, &mut mode, "{\"t\":\"view\",\"name\":\"ISO\"}\n{\"t\":\"view\",\"name\":\"../etc\"}\n{\"t\":\"view\"}\n"));
assert_eq!(shared.views, ["iso", "fit"]);
let flood = "{\"t\":\"view\",\"name\":\"top\"}\n".repeat(100);
feed(&mut shared, &mut mode, &flood);
assert_eq!(shared.views.len(), MAX_VIEWS);
}
#[test]
fn hostile_lines_never_move_the_view_out_of_range() {
let (mut shared, mut mode) = (Shared::default(), Mode::default());
let lines = [
"not json",
"{\"t\":\"axis\",\"x\":\"5\",\"y\":null}",
"{\"t\":\"axis\",\"x\":1e308,\"y\":-1e308}",
"{\"t\":\"axis\",\"x\":1e999}",
"{\"t\":\"zoom\",\"d\":[1]}",
"{\"t\":42}",
"[1,2,3]",
"{\"t\":\"mode\",\"mode\":{\"x\":1},\"on\":\"yes\"}",
"\u{0}\u{1}\u{2}",
];
for line in lines {
Lines::default().feed(format!("{line}\n").as_bytes(), |l| {
consume(l, &mut mode, &mut shared);
});
}
let limit = solidcraft_ui_egui::space_mouse::BRIDGE_MAX_STEP;
let values = shared.motion.orbit.into_iter().chain(shared.motion.pan).chain([shared.motion.zoom]);
for value in values {
assert!(value.is_finite() && value.abs() <= limit, "{value}");
}
assert_eq!(mode, Mode::Orbit);
// Invalid UTF-8 is no message either.
assert!(!consume(&[0xff, 0xfe, b'{', b'}'], &mut mode, &mut shared));
}
#[test]
fn lines_split_across_reads_and_long_ones_are_skipped_to_their_end() {
let mut got = Vec::new();
let mut lines = Lines::default();
for part in ["{\"t\":", "\"zoom\"}\r\n{\"a\"", ":1}\n"] {
lines.feed(part.as_bytes(), |line| got.push(String::from_utf8_lossy(line).to_string()));
}
assert_eq!(got, ["{\"t\":\"zoom\"}", "{\"a\":1}"]);
got.clear();
let long = vec![b'x'; MAX_LINE * 3];
lines.feed(&long, |line| got.push(String::from_utf8_lossy(line).to_string()));
lines.feed(&long, |line| got.push(String::from_utf8_lossy(line).to_string()));
assert!(lines.line.len() <= MAX_LINE + 1, "never holds more than one line");
lines.feed(b"tail\nnext\n", |line| got.push(String::from_utf8_lossy(line).to_string()));
assert_eq!(got, ["next"], "the long line is dropped to its newline, the next one read");
}
#[test]
fn the_device_app_names_itself_and_the_device_it_leaves_alone() {
let shared = Arc::new(Mutex::new(Shared::default()));
let claim = Claim(Arc::clone(&shared));
let strings = ["STMicroelectronics".to_string(), "MAKMOUSE 3D".to_string()];
assert!(!claim.claims(&strings), "nothing is claimed before an app says so");
let mut mode = Mode::default();
if let Ok(mut shared) = shared.lock() {
let hello = format!("{{\"t\":\"hello\",\"server\":\"Dev\\u0007App {}\",\"device\":\"makmouse\"}}\n", "x".repeat(200));
feed(&mut shared, &mut mode, &hello);
assert_eq!(shared.connected.as_deref().map(|n| n.chars().count()), Some(MAX_NAME));
assert!(shared.connected.as_deref().is_some_and(|n| n.starts_with("DevApp")));
}
assert!(claim.claims(&strings), "the name matches ignoring case");
assert!(!claim.claims(&["3Dconnexion".to_string(), "SpaceMouse Compact".to_string()]), "another 3D mouse stays the reader's");
}
/// Waits until `check` holds, or fails after a few seconds.
fn wait_for(what: &str, mut check: impl FnMut() -> bool) {
let deadline = Instant::now() + Duration::from_secs(5);
while !check() {
assert!(Instant::now() < deadline, "timed out waiting for {what}");
std::thread::sleep(Duration::from_millis(10));
}
}
#[test]
fn a_connection_says_hello_reads_the_stream_and_ends_when_the_bridge_is_switched_off() {
let listener = TcpListener::bind((Ipv4Addr::LOCALHOST, 0)).unwrap();
let port = listener.local_addr().unwrap().port();
let shared = Arc::new(Mutex::new(Shared { wanted: Some(port), ..Default::default() }));
let client = TcpStream::connect((Ipv4Addr::LOCALHOST, port)).unwrap();
let (mut server, _) = listener.accept().unwrap();
let worker = {
let shared = Arc::clone(&shared);
std::thread::spawn(move || serve(client, port, &Context::default(), &shared))
};
let mut hello_line = String::new();
BufReader::new(server.try_clone().unwrap()).read_line(&mut hello_line).unwrap();
let hello: Value = serde_json::from_str(&hello_line).unwrap();
assert_eq!((hello["t"].as_str(), hello["app"].as_str()), (Some("hello"), Some("solidcraft")));
server
.write_all(b"{\"t\":\"hello\",\"server\":\"MAKMOUSE\",\"device\":\"MAKMOUSE\"}\n{\"t\":\"axis\",\"x\":2,\"y\":1}\n{\"t\":\"view\",\"name\":\"top\"}\n")
.unwrap();
wait_for("the stream", || shared.lock().is_ok_and(|s| s.motion.orbit == [2.0, 1.0] && s.views == ["top"]));
assert_eq!(shared.lock().unwrap().connected.as_deref(), Some("MAKMOUSE"));
// Switched off: the connection ends and what it had is forgotten.
shared.lock().unwrap().wanted = None;
worker.join().unwrap();
let after = shared.lock().unwrap();
assert!(after.connected.is_none() && after.device.is_none() && after.motion.is_still() && after.views.is_empty());
}
#[test]
fn a_closed_connection_forgets_the_app() {
let listener = TcpListener::bind((Ipv4Addr::LOCALHOST, 0)).unwrap();
let port = listener.local_addr().unwrap().port();
let shared = Arc::new(Mutex::new(Shared { wanted: Some(port), ..Default::default() }));
let client = TcpStream::connect((Ipv4Addr::LOCALHOST, port)).unwrap();
let (server, _) = listener.accept().unwrap();
let worker = {
let shared = Arc::clone(&shared);
std::thread::spawn(move || serve(client, port, &Context::default(), &shared))
};
wait_for("the connection", || shared.lock().is_ok_and(|s| s.connected.is_some()));
drop(server);
worker.join().unwrap();
let after = shared.lock().unwrap();
assert_eq!((after.connected.as_deref(), after.wanted), (None, Some(port)), "still wanted, so the reader connects again");
}
#[test]
fn each_frame_hands_the_view_the_motion_and_passes_the_preferences_on() {
let mut app = SolveApp::new(solidcraft_engine::Session::default(), solidcraft_ui_egui::Services::default());
app.home.open = false;
let ctx = Context::default();
let _ = ctx.run_ui(egui::RawInput { focused: true, ..Default::default() }, |_| {});
let mut bridge = NavBridge { shared: Arc::new(Mutex::new(Shared::default())) };
let queue = |bridge: &NavBridge| {
let mut shared = bridge.shared.lock().unwrap();
shared.connected = Some("MAKMOUSE".into());
shared.motion = BridgeMotion { orbit: [10.0, 0.0], ..Default::default() };
};
// Off (the default): nothing is wanted, nothing reaches the view.
queue(&bridge);
bridge.tick(&mut app, &ctx);
assert_eq!(bridge.shared.lock().unwrap().wanted, None);
assert!(app.viewport.bridge_motion.is_none() && app.space_mouse.bridge.is_none());
// On: the port is passed to the reader and the motion to the view, once.
app.preferences.nav_bridge_enabled = true;
app.preferences.nav_bridge_port = 9123;
queue(&bridge);
bridge.tick(&mut app, &ctx);
assert_eq!(bridge.shared.lock().unwrap().wanted, Some(9123));
assert_eq!(app.space_mouse.bridge.as_deref(), Some("MAKMOUSE"));
assert_eq!(app.viewport.bridge_motion.map(|m| m.orbit), Some([10.0, 0.0]));
assert!(bridge.shared.lock().unwrap().motion.is_still(), "taken, not handed over twice");
// Port 0 is no port.
app.preferences.nav_bridge_port = 0;
bridge.tick(&mut app, &ctx);
assert_eq!(bridge.shared.lock().unwrap().wanted, None);
}
}
File diff suppressed because it is too large Load Diff
+44
View File
@@ -15,6 +15,12 @@ const DEV: &str = "/dev";
/// a read with nothing to read returns at once and the reader can see whether it should stop.
pub const O_NONBLOCK: i32 = 0o4000;
/// Opens a hidraw node the way the Direct reader reads it: read-only and non-blocking.
pub fn open(path: &Path) -> std::io::Result<std::fs::File> {
use std::os::unix::fs::OpenOptionsExt;
std::fs::OpenOptions::new().read(true).custom_flags(O_NONBLOCK).open(path)
}
/// How long the reader waits when the device has nothing to say, which is also the most a report
/// can be delayed.
const IDLE_POLL: Duration = Duration::from_millis(5);
@@ -76,6 +82,44 @@ fn ids(uevent: &str) -> Option<(u16, u16)> {
mod tests {
use super::*;
/// A real EACCES, as a user without the udev rule gets: a file of the user's own with no permission
/// bits. Skipped for root, which can open anything.
#[test]
fn a_device_without_permission_is_denied_and_the_daemon_takes_over_within_the_backoff() {
use std::os::unix::fs::{MetadataExt, PermissionsExt};
if std::fs::metadata("/proc/self").is_ok_and(|meta| meta.uid() == 0) {
return;
}
let dir = std::env::temp_dir().join(format!("sc-hidraw-denied-{}", std::process::id()));
std::fs::create_dir_all(&dir).unwrap();
let node = dir.join("hidraw0");
std::fs::write(&node, [0_u8; 4]).unwrap();
std::fs::set_permissions(&node, std::fs::Permissions::from_mode(0o000)).unwrap();
let denied = open(&node);
std::fs::set_permissions(&node, std::fs::Permissions::from_mode(0o600)).unwrap();
assert!(open(&node).is_ok(), "the same node opens once it is readable");
std::fs::remove_dir_all(&dir).ok();
assert_eq!(denied.err().map(|error| error.kind()), Some(std::io::ErrorKind::PermissionDenied));
// The failure is the choice's `since_failed`, with an injected clock: inside the backoff the
// daemon is read, whichever driver was asked for; after it the device is tried again.
use super::super::{Pick, SpaceMouseDriver, UNREADABLE_RETRY, choose, direct_usable};
for wanted in [SpaceMouseDriver::Automatic, SpaceMouseDriver::Spacenavd, SpaceMouseDriver::Direct] {
for ago in [Duration::ZERO, Duration::from_secs(29)] {
assert_eq!(choose(wanted, true, direct_usable(true, Some(ago), UNREADABLE_RETRY)), Some(Pick::Spacenavd), "{wanted:?} {ago:?}");
}
}
assert_eq!(choose(SpaceMouseDriver::Direct, true, direct_usable(true, Some(UNREADABLE_RETRY), UNREADABLE_RETRY)), Some(Pick::Direct));
// And the daemon's own reader delivers over a fake connection.
let (mut daemon, client) = std::os::unix::net::UnixStream::pair().unwrap();
let mut record = [0_u8; 32];
record[4..8].copy_from_slice(&100_i32.to_ne_bytes());
std::io::Write::write_all(&mut daemon, &record).unwrap();
drop(daemon);
let mut seen = 0;
super::super::spacenavd::read(client, |_| seen += 1, |_, _| {}, || false, Duration::from_secs(3600));
assert_eq!(seen, 1);
}
#[test]
fn reports_come_through_idle_gaps_until_the_device_ends_or_a_stop() {
use crate::space_mouse::fake::Script;
+90 -10
View File
@@ -3,7 +3,8 @@
//! to its clients, so a program that reads the HID device itself bypasses that setup. Over its
//! socket the daemon sends fixed 32-byte records: eight native-endian `i32`, the first the kind of
//! record (0 for motion, then x y z rx ry rz and the milliseconds since the last record).
//! Other records (button presses, from newer daemons also configuration changes) are ignored.
//! Button records (1 pressed, 2 released, then the button's number from 0) are read too; other
//! records (from newer daemons also configuration changes) are ignored.
//!
//! The socket is plain file I/O, so no library is needed, and it needs no udev rule: the daemon
//! is what has access to the device.
@@ -11,6 +12,7 @@
use std::io::Read;
use std::os::unix::net::UnixStream;
use std::path::Path;
use std::time::{Duration, Instant};
use solidcraft_ui_egui::space_mouse::{Axes, FULL_SCALE};
@@ -54,6 +56,22 @@ fn decode(record: &[u8; RECORD_BYTES]) -> Option<Axes> {
})
}
/// The button a button record is about, from 0, and whether it went down; `None` for any other
/// record, or a button past the 32 a bitmask holds.
fn button(record: &[u8; RECORD_BYTES]) -> Option<(u32, bool)> {
let mut data = [0_i32; 2];
for (slot, bytes) in data.iter_mut().zip(record.as_chunks::<4>().0) {
*slot = i32::from_ne_bytes(*bytes);
}
let [kind, number] = data;
let number = u32::try_from(number).ok().filter(|&n| n < 32)?;
match kind {
1 => Some((number, true)),
2 => Some((number, false)),
_ => None,
}
}
/// A daemon value in our raw units. Out-of-range values stay in `i16`: they are input from another
/// process.
fn unit(value: impl Into<i64>) -> i16 {
@@ -61,14 +79,30 @@ fn unit(value: impl Into<i64>) -> i16 {
i16::try_from(scaled.clamp(i64::from(i16::MIN), i64::from(i16::MAX))).unwrap_or_default()
}
/// Hands every motion record to `publish` until the daemon closes the connection or fails, or
/// `stop` says so. A stream with a read timeout (`set_read_timeout`) times out when the daemon is
/// quiet, which is no record and no disconnect: `stop` is asked, and the read goes on, with what
/// of a record had arrived kept. A partial record at the end is dropped.
pub fn read(mut stream: impl Read, mut publish: impl FnMut(Axes), mut stop: impl FnMut() -> bool) {
/// Hands every motion record to `publish` and every button record to `pressed` until the daemon
/// closes the connection or fails, or `stop` says so. A stream with a read timeout
/// (`set_read_timeout`) times out when the daemon is quiet, which is no record and no disconnect:
/// `stop` is asked, and the read goes on, with what of a record had arrived kept. `stop` is also asked
/// at least every `check_every` while records keep arriving, so a daemon that never pauses for that
/// long (a moving cap sends every few milliseconds) does not keep the reader from noticing that the
/// device it prefers is back. A partial record at the end is dropped.
pub fn read(
mut stream: impl Read,
mut publish: impl FnMut(Axes),
mut pressed: impl FnMut(u32, bool),
mut stop: impl FnMut() -> bool,
check_every: Duration,
) {
let mut record = [0_u8; RECORD_BYTES];
let mut filled = 0;
let mut asked = Instant::now();
loop {
if asked.elapsed() >= check_every {
asked = Instant::now();
if stop() {
return;
}
}
match stream.read(record.get_mut(filled..).unwrap_or_default()) {
Ok(0) => {
log::info!("3D mouse: spacenavd connection ended");
@@ -80,11 +114,14 @@ pub fn read(mut stream: impl Read, mut publish: impl FnMut(Axes), mut stop: impl
filled = 0;
if let Some(axes) = decode(&record) {
publish(axes);
} else if let Some((number, down)) = button(&record) {
pressed(number, down);
}
}
}
Err(error) if error.kind() == std::io::ErrorKind::Interrupted => {}
Err(error) if matches!(error.kind(), std::io::ErrorKind::WouldBlock | std::io::ErrorKind::TimedOut) => {
asked = Instant::now();
if stop() {
return;
}
@@ -134,6 +171,10 @@ mod tests {
fn other_records_and_hostile_values_are_harmless() {
// A button record (kind 1, press) and one of an unknown kind are not motion.
assert_eq!(decode(&record([1, 0, 1, 0, 0, 0, 0, 0])), None);
// Nor are hostile button numbers a button.
assert_eq!(button(&record([1, -1, 0, 0, 0, 0, 0, 0])), None);
assert_eq!(button(&record([1, i32::MAX, 0, 0, 0, 0, 0, 0])), None);
assert_eq!(button(&record([7, 3, 0, 0, 0, 0, 0, 0])), None);
assert_eq!(decode(&record([7, 500, 500, 500, 500, 500, 500, 0])), None);
// Nothing overflows on the extremes of `i32`.
let extreme = decode(&record([0, i32::MIN, i32::MIN, i32::MAX, i32::MAX, i32::MIN, i32::MIN, -1]));
@@ -147,14 +188,17 @@ mod tests {
let (mut daemon, client) = UnixStream::pair().expect("a socket pair");
let mut bytes = Vec::new();
bytes.extend(record([0, 100, 0, 0, 0, 0, 0, 8]));
bytes.extend(record([2, 1, 0, 0, 0, 0, 0, 0])); // a button release: skipped
bytes.extend(record([1, 4, 0, 0, 0, 0, 0, 0])); // button 4 down
bytes.extend(record([2, 4, 0, 0, 0, 0, 0, 0])); // and up
bytes.extend(record([1, 40, 0, 0, 0, 0, 0, 0])); // past the 32 a bitmask holds: skipped
bytes.extend(record([0, 0, 0, 0, 0, 0, 0, 900]));
bytes.extend([1, 2, 3]); // the daemon went away mid-record
daemon.write_all(&bytes).expect("written");
drop(daemon);
let mut seen = Vec::new();
read(client, |axes| seen.push(axes.translation), || false);
let (mut seen, mut buttons) = (Vec::new(), Vec::new());
read(client, |axes| seen.push(axes.translation), |number, down| buttons.push((number, down)), || false, Duration::from_secs(3600));
assert_eq!(seen, [[70, 0, 0], [0, 0, 0]]);
assert_eq!(buttons, [(4, true), (4, false)]);
}
#[test]
@@ -168,10 +212,12 @@ mod tests {
read(
script,
|axes| seen.push(axes.translation),
|_, _| {},
|| {
asked += 1;
false
},
Duration::from_secs(3600),
);
assert_eq!(seen, [[70, 0, 0]]);
assert_eq!(asked, 4, "each timeout asks whether to stop");
@@ -184,10 +230,44 @@ mod tests {
let mut script = Script::new();
script.data(&bytes).timeout(std::io::ErrorKind::WouldBlock).data(&bytes);
let mut seen = 0;
read(script, |_| seen += 1, || true);
read(script, |_| seen += 1, |_, _| {}, || true, Duration::from_secs(3600));
assert_eq!(seen, 1, "the record before the timeout arrived; the one after never was read");
}
/// A daemon that never goes quiet (a moving cap sends every few milliseconds) is still asked whether to
/// stop, at the interval given, so the reader can go back to a device that returned.
#[test]
fn a_busy_daemon_is_asked_whether_to_stop_on_a_timer() {
// Ends by itself after half a second, so a read that never asks fails the assertion below
// instead of hanging the test.
struct Busy(Instant);
impl Read for Busy {
fn read(&mut self, buf: &mut [u8]) -> std::io::Result<usize> {
if self.0.elapsed() > Duration::from_millis(500) {
return Ok(0);
}
std::thread::sleep(Duration::from_millis(2));
let bytes = record([0, 100, 0, 0, 0, 0, 0, 8]);
let size = bytes.len().min(buf.len());
buf[..size].copy_from_slice(&bytes[..size]);
Ok(size)
}
}
let (mut seen, mut asked) = (0, 0);
read(
Busy(Instant::now()),
|_| seen += 1,
|_, _| {},
|| {
asked += 1;
asked == 3
},
Duration::from_millis(10),
);
assert_eq!(asked, 3, "asked on the timer although no read ever timed out");
assert!(seen > 3, "records kept coming meanwhile: {seen}");
}
#[test]
fn no_daemon_means_no_connection() {
let missing = std::env::temp_dir().join(format!("sc-no-spnav-{}.sock", std::process::id()));
+231 -2
View File
@@ -8,8 +8,9 @@
//! row the next launch starts in safe mode by itself.
//! - **Safe mode** (`--safe-mode` or `SOLIDCRAFT_SAFE_MODE=1`): default settings (the saved ones
//! are left untouched), no recovery offer, the software renderer and CPU meshing.
//! - **No usable graphics device**: one retry on the software renderer
//! (`SOLIDCRAFT_RENDERER=cpu`), then a message box saying what failed and what to try.
//! - **A renderer that cannot start**: on Windows, try the remaining graphics APIs in order,
//! then the software renderer (`SOLIDCRAFT_RENDERER=cpu`). An explicit `WGPU_BACKEND` fails
//! cleanly without switching. Exhausted retries show a message box with the error.
use std::path::{Path, PathBuf};
@@ -21,6 +22,25 @@ pub const RENDERER_ENV: &str = "SOLIDCRAFT_RENDERER";
pub const FAILED_STARTS_FOR_SAFE_MODE: u32 = 2;
const MARKER: &str = "starting";
/// Explicit application-settings isolation for side-by-side builds and native UI
/// acceptance. A supplied invalid path refuses startup rather than falling back
/// to the user's ordinary settings. No directory is read or created here.
pub fn settings_directory(override_path: Option<&std::ffi::OsStr>, default: Option<PathBuf>) -> Result<Option<PathBuf>, String> {
match override_path {
None => Ok(default),
Some(raw) => {
let path = PathBuf::from(raw);
if raw.is_empty() || !path.is_absolute() {
return Err("SOLIDCRAFT_SETTINGS_DIR must be a nonempty absolute directory path".into());
}
if path.exists() && !path.is_dir() {
return Err("SOLIDCRAFT_SETTINGS_DIR names a file, not a directory".into());
}
Ok(Some(path))
}
}
}
/// Whether an environment value switches something on.
pub fn env_on(v: Option<&str>) -> bool {
v.map(str::trim).is_some_and(|v| !v.is_empty() && v != "0" && !v.eq_ignore_ascii_case("false"))
@@ -110,6 +130,48 @@ pub fn pick_cpu_adapter(adapters: &[eframe::wgpu::Adapter], surface: Option<&efr
})
}
/// Adapter properties used to choose a card without opening a device.
#[derive(Clone, Debug)]
pub struct AdapterChoice {
pub name: String,
pub compatible: bool,
}
/// Choose only surface-compatible adapters. Names saved in preferences are exact; the
/// environment override follows wgpu's case-insensitive substring convention.
/// No match leaves selection to the normal wgpu request.
pub fn choose_adapter(adapters: &[AdapterChoice], environment: Option<&str>, preference: Option<&str>) -> Option<usize> {
// wgpu's environment helper panics on a missing name; an override must remain recoverable.
let compatible = || adapters.iter().enumerate().filter(|(_, a)| a.compatible);
if let Some(name) = environment.filter(|s| !s.is_empty()) {
let name = name.to_lowercase();
if let Some((index, _)) = compatible().find(|(_, a)| a.name.to_lowercase().contains(&name)) {
return Some(index);
}
}
if let Some(name) = preference.filter(|s| !s.is_empty())
&& let Some((index, _)) = compatible().find(|(_, a)| a.name == name)
{
return Some(index);
}
None
}
/// Leave Automatic on wgpu's normal request path; named choices may defer to it too.
pub fn configure_adapter(setup: &mut eframe::egui_wgpu::WgpuSetupCreateNew, cpu: bool, environment: Option<String>, preference: Option<String>) {
if cpu {
setup.native_adapter_selector = Some(std::sync::Arc::new(|adapters, surface| pick_cpu_adapter(adapters, surface).map(Some)));
} else if environment.as_deref().is_some_and(|s| !s.is_empty()) || preference.as_deref().is_some_and(|s| !s.is_empty()) {
setup.native_adapter_selector = Some(std::sync::Arc::new(move |adapters, surface| {
let choices: Vec<_> = adapters
.iter()
.map(|a| AdapterChoice { name: a.get_info().name, compatible: surface.is_none_or(|s| a.is_surface_supported(s)) })
.collect();
Ok(choose_adapter(&choices, environment.as_deref(), preference.as_deref()).and_then(|i| adapters.get(i)).cloned())
}));
}
}
/// `WGPU_BACKEND`: when set, wgpu picks the backends from it and the order below is not used.
pub const WGPU_BACKEND_ENV: &str = "WGPU_BACKEND";
@@ -157,6 +219,34 @@ pub fn choose_backends(
Some(WINDOWS_ORDER.into_iter().find(|b| has_hardware(*b)).unwrap_or(Backends::DX12))
}
/// Internal, process-local retry choice; never written to the graphics preference.
pub const RETRY_BACKEND_ENV: &str = "SOLIDCRAFT_STARTUP_BACKEND";
/// Why this launch is using a fallback, carried to the new process for status and Preferences.
pub const FALLBACK_NOTE_ENV: &str = "SOLIDCRAFT_GRAPHICS_FALLBACK";
/// A handled startup failure tries each remaining Windows API once, then software rendering.
/// An explicit environment choice is final, including when software rendering was requested.
pub fn fallback_backend(windows: bool, explicit: bool, cpu: bool, failed: eframe::wgpu::Backends) -> Option<&'static str> {
if explicit || cpu {
return None;
}
if windows {
let last = WINDOWS_ORDER.iter().rposition(|backend| failed.intersects(*backend));
if let Some(next) = last.and_then(|i| WINDOWS_ORDER.get(i + 1)) {
return Some(if *next == eframe::wgpu::Backends::VULKAN { "vulkan" } else { "gl" });
}
}
Some("cpu")
}
/// Keep driver diagnostics on one bounded line, including across the finite retry chain.
pub fn fallback_note(previous: &str, failed: eframe::wgpu::Backends, next: &str, error: &str) -> String {
let previous: String = previous.chars().take(2048).collect();
let error: String = error.chars().take(1024).collect();
let line = format!("{previous} Graphics fallback: {failed:?} failed ({error}); trying {next}.");
line.split_whitespace().collect::<Vec<_>>().join(" ").chars().take(4096).collect()
}
/// The device feature for a 32-bit float depth buffer with a stencil (reversed depth, #1434).
pub const FLOAT_DEPTH_STENCIL: eframe::wgpu::Features = eframe::wgpu::Features::DEPTH32FLOAT_STENCIL8;
@@ -189,6 +279,29 @@ pub fn has_hardware_adapter(backends: eframe::wgpu::Backends) -> bool {
adapters.iter().any(|a| a.get_info().device_type != eframe::wgpu::DeviceType::Cpu)
}
/// The environment variable that switches wgpu's indirect-call validation on or off.
pub const INDIRECT_VALIDATION_ENV: &str = "WGPU_VALIDATION_INDIRECT_CALL";
/// The instance flags for the window. wgpu's indirect-call validation compiles a compute shader
/// when the device is created, and on Intel Macs (macOS 12 with Intel Iris graphics, #3024,
/// #3080, #4605) the Metal compiler refuses it: the device is lost and the window never opens.
/// So on an Intel Mac the validation is left off, unless the user turned it on or off with
/// `WGPU_VALIDATION_INDIRECT_CALL` themselves.
pub fn window_instance_flags(flags: eframe::wgpu::InstanceFlags, intel_mac: bool, env: Option<&str>) -> eframe::wgpu::InstanceFlags {
if intel_mac && env.map(str::trim).is_none_or(str::is_empty) { flags - eframe::wgpu::InstanceFlags::VALIDATION_INDIRECT_CALL } else { flags }
}
/// Windows with OpenGL: the window keeps the system title bar (#2063). The window without OS
/// decorations keeps its caption style while having no frame, and some OpenGL drivers (older
/// Intel HD/UHD) then show the picture a caption's height lower than the window, so it no longer
/// lines up with the pointer. Direct3D 12 and Vulkan draw it in place and keep the application bar
/// as the title bar. `backends` are the ones wgpu starts: OpenGL alone is decided before the
/// window opens.
pub fn system_title_bar(windows: bool, backends: eframe::wgpu::Backends) -> bool {
use eframe::wgpu::Backends;
windows && backends.contains(Backends::GL) && !backends.intersects(Backends::DX12 | Backends::VULKAN)
}
/// The message shown when no window could be opened at all.
pub fn no_window_message(error: &str, settings: Option<&Path>) -> String {
let folder = settings.map(|d| d.display().to_string()).unwrap_or_else(|| "the SolidCraft settings folder".into());
@@ -207,6 +320,48 @@ pub fn no_window_message(error: &str, settings: Option<&Path>) -> String {
mod tests {
use super::*;
fn cards() -> Vec<AdapterChoice> {
["Integrated", "Discrete small", "Discrete large"].into_iter().map(|name| AdapterChoice { name: name.into(), compatible: true }).collect()
}
#[test]
fn adapter_names_environment_override_and_missing_card_fallback() {
let cards = cards();
assert_eq!(choose_adapter(&cards, None, Some("Discrete small")), Some(1));
assert_eq!(choose_adapter(&cards, Some("LARGE"), Some("Discrete small")), Some(2));
assert_eq!(choose_adapter(&cards, None, Some("removed")), None);
assert_eq!(choose_adapter(&cards, Some("missing"), Some("Discrete small")), Some(1));
assert_eq!(choose_adapter(&cards, Some(""), Some("Discrete small")), Some(1));
assert_eq!(choose_adapter(&cards, None, Some("Discrete")), None, "saved names are exact");
}
#[test]
fn automatic_adapter_leaves_selection_to_wgpu() {
let mut cards = cards();
assert_eq!(choose_adapter(&cards, None, None), None);
assert_eq!(choose_adapter(&cards, Some(""), Some("")), None);
cards[2].compatible = false;
assert_eq!(choose_adapter(&cards, Some("large"), Some("Discrete large")), None);
assert_eq!(choose_adapter(&cards, Some("small"), None), Some(1));
assert_eq!(choose_adapter(&[], None, None), None);
}
#[test]
fn automatic_adapter_preserves_the_previous_request_configuration() {
use eframe::egui_wgpu::WgpuSetupCreateNew;
let previous = WgpuSetupCreateNew::without_display_handle();
for preference in [None, Some(String::new())] {
let mut setup = WgpuSetupCreateNew::without_display_handle();
configure_adapter(&mut setup, false, None, preference);
assert!(setup.native_adapter_selector.is_none(), "Automatic must use the normal wgpu request");
assert_eq!(setup.power_preference, previous.power_preference);
assert_eq!(setup.instance_descriptor.backends, previous.instance_descriptor.backends);
}
let mut setup = WgpuSetupCreateNew::without_display_handle();
configure_adapter(&mut setup, false, Some("missing".into()), Some("removed".into()));
assert!(setup.native_adapter_selector.unwrap()(&[], None).unwrap().is_none(), "missing names must use the normal request too");
}
fn scratch(name: &str) -> PathBuf {
let d = std::env::temp_dir().join(format!("solidcraft-startup-{name}-{}", std::process::id()));
let _ = std::fs::remove_dir_all(&d);
@@ -214,6 +369,32 @@ mod tests {
d
}
#[test]
fn isolated_settings_are_explicit_absolute_and_never_fall_back() {
let default = std::env::temp_dir().join("ordinary-settings");
assert_eq!(settings_directory(None, Some(default.clone())).unwrap(), Some(default.clone()));
let selected = std::env::temp_dir().join("solidcraft-isolated-settings-fixture");
assert_eq!(settings_directory(Some(selected.as_os_str()), Some(default.clone())).unwrap(), Some(selected));
for raw in ["", "relative/settings", "../ordinary"] {
assert!(settings_directory(Some(std::ffi::OsStr::new(raw)), Some(default.clone())).is_err());
}
let file = std::env::current_exe().unwrap();
assert!(settings_directory(Some(file.as_os_str()), Some(default)).is_err());
}
#[test]
fn intel_macs_start_without_indirect_call_validation() {
use eframe::wgpu::InstanceFlags as F;
let on = F::VALIDATION | F::VALIDATION_INDIRECT_CALL;
assert_eq!(window_instance_flags(on, true, None), F::VALIDATION);
assert_eq!(window_instance_flags(on, true, Some(" ")), F::VALIDATION);
// The user's own choice stands, on or off.
assert_eq!(window_instance_flags(on, true, Some("1")), on);
assert_eq!(window_instance_flags(F::VALIDATION, true, Some("0")), F::VALIDATION);
// Every other machine keeps what it had.
assert_eq!(window_instance_flags(on, false, None), on);
}
#[test]
fn switches_read_from_the_environment() {
assert!(env_on(Some("1")) && env_on(Some("yes")) && !env_on(Some("0")) && !env_on(Some(" ")) && !env_on(None) && !env_on(Some("false")));
@@ -290,6 +471,54 @@ mod tests {
assert_eq!(choose_backends(true, false, false, Some(""), probe(&[Backends::GL])), Some(Backends::GL));
}
#[test]
fn failed_windows_backends_fall_back_in_order_and_stop_after_software() {
use eframe::wgpu::Backends as B;
assert_eq!(fallback_backend(true, false, false, B::DX12), Some("vulkan"));
assert_eq!(fallback_backend(true, false, false, B::VULKAN), Some("gl"));
assert_eq!(fallback_backend(true, false, false, B::GL), Some("cpu"));
assert_eq!(fallback_backend(true, false, true, B::DX12), None);
assert_eq!(fallback_backend(true, false, false, B::DX12 | B::VULKAN), Some("gl"));
assert_eq!(fallback_backend(false, false, false, B::VULKAN), Some("cpu"));
let note = fallback_note("", B::DX12, "vulkan", "egui_pipeline\n0x80070057");
assert!(note.contains("egui_pipeline 0x80070057") && note.contains("vulkan") && !note.contains('\n'));
let long = fallback_note(&"x".repeat(5000), B::VULKAN, "gl", &"y".repeat(5000));
assert!(long.chars().count() <= 4096 && long.ends_with("trying gl."));
}
#[test]
fn explicit_backend_failure_never_switches_api_or_retries_software() {
use eframe::wgpu::Backends as B;
for windows in [false, true] {
for cpu in [false, true] {
for backend in [B::DX12, B::VULKAN, B::GL, B::all()] {
assert_eq!(fallback_backend(windows, true, cpu, backend), None);
let mut probed = false;
assert_eq!(
choose_backends(windows, true, cpu, Some("vulkan"), |_| {
probed = true;
false
}),
None
);
assert!(!probed);
}
}
}
}
#[test]
fn only_opengl_on_windows_gets_the_system_title_bar() {
use eframe::wgpu::Backends;
assert!(system_title_bar(true, Backends::GL));
for b in [Backends::DX12, Backends::VULKAN, Backends::DX12 | Backends::GL, Backends::VULKAN | Backends::GL, Backends::all()] {
assert!(!system_title_bar(true, b), "{b:?}");
}
for b in [Backends::GL, Backends::VULKAN, Backends::METAL] {
assert!(!system_title_bar(false, b), "{b:?}");
}
}
#[test]
fn wgpu_backend_the_preference_and_the_software_renderer_override_the_order() {
use eframe::wgpu::Backends;
+1
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@@ -25,6 +25,7 @@ assets/
fonts/{liberation-sans,biz-udp-gothic}/ # unmodified fonts and OFL licences
locales/{en,de,ja,ko}.json # shared offline catalogs
platforms/{macos,linux,windows}/ # bundle, freedesktop and WiX templates
platforms/macos/dmg/ # disk image window: layout, dmgbuild settings, background art
archive/icons/macos-v1/
source/icon.vectorcraft # earlier editable work, retained
# redundant historical exports are retired
+11
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@@ -0,0 +1,11 @@
//! Original illustrative opaque finishes; not measured optical or engineering data.
//! (name, sRGB color, metal fraction, perceptual roughness). IOR is an illustrative 1.5.
//! Separate names preserve the scalar library's appearance and saved assignments.
pub const OPAQUE_FINISHES: [(&str, [u8; 3], f64, f64); 6] = [
("Steel - Satin PBR", [158, 164, 172], 1.0, 0.4),
("Aluminum - Satin PBR", [204, 208, 214], 1.0, 0.3),
("Copper - Clean PBR", [204, 122, 80], 1.0, 0.25),
("ABS - Molded PBR", [222, 222, 216], 0.0, 0.4),
("PLA - Smooth PBR", [110, 160, 222], 0.0, 0.35),
("Wood - Oak Uniform PBR Preview", [190, 146, 92], 0.0, 0.65),
];
+292
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@@ -0,0 +1,292 @@
//! Original starter visual data, MIT OR Apache-2.0. No external material library.
use crate::appearance_pack::{Category, GlassBoundary, GlassRecipe, OpaqueRecipe, TextureAxis, TextureRecipe, VisualPreset};
const WOOD: &str = "Uniform opaque preview only; grain resources/mapping are not applied";
const SOLAR: &str = "Uniform opaque preview only; no cell grid, busbars, electricity or efficiency claim";
const REGOLITH: &str = "Uniform opaque preview only; no granular displacement or measured lunar optical data";
const OPAQUE: &str = "Illustrative opaque isotropic PBR; no measured alloy, polymer or engineering properties";
const fn look(color: [u8; 3], metallic: f64, roughness: f64, dielectric_ior: f64) -> OpaqueRecipe {
OpaqueRecipe { color, metallic, roughness, dielectric_ior }
}
const fn maps(id: &'static str, repeat_mm: [f64; 2], grain: bool) -> Option<TextureRecipe> {
Some(TextureRecipe { id, repeat_mm, grain_axis: if grain { Some(TextureAxis::V) } else { None } })
}
const fn glass(transmission_linear_rgb: [f64; 3], ior: f64, reference_path_mm: f64, boundary: GlassBoundary) -> GlassRecipe {
GlassRecipe { transmission_linear_rgb, dielectric_ior: ior, reference_path_mm, boundary }
}
pub const STARTER_PACK: [VisualPreset; 40] = [
VisualPreset::opaque(
"starter.wood.oak-honey",
"Wood - Honey Oak Uniform Preview",
Category::Wood,
look([190, 145, 88], 0.0, 0.64, 1.5),
WOOD,
maps("starter.wood.oak-honey.maps-v1", [120.0, 240.0], true),
),
VisualPreset::opaque(
"starter.wood.oak-smoked",
"Wood - Smoked Oak Uniform Preview",
Category::Wood,
look([91, 72, 55], 0.0, 0.68, 1.5),
WOOD,
maps("starter.wood.oak-smoked.maps-v1", [120.0, 240.0], true),
),
VisualPreset::opaque(
"starter.wood.walnut-dark",
"Wood - Dark Walnut Uniform Preview",
Category::Wood,
look([99, 66, 43], 0.0, 0.60, 1.5),
WOOD,
maps("starter.wood.walnut-dark.maps-v1", [100.0, 220.0], true),
),
VisualPreset::opaque(
"starter.wood.maple-light",
"Wood - Light Maple Uniform Preview",
Category::Wood,
look([221, 192, 141], 0.0, 0.57, 1.5),
WOOD,
maps("starter.wood.maple-light.maps-v1", [100.0, 200.0], true),
),
VisualPreset::opaque(
"starter.wood.cherry-warm",
"Wood - Warm Cherry Uniform Preview",
Category::Wood,
look([164, 99, 65], 0.0, 0.58, 1.5),
WOOD,
maps("starter.wood.cherry-warm.maps-v1", [110.0, 220.0], true),
),
VisualPreset::opaque(
"starter.wood.ash-pale",
"Wood - Pale Ash Uniform Preview",
Category::Wood,
look([209, 186, 146], 0.0, 0.70, 1.5),
WOOD,
maps("starter.wood.ash-pale.maps-v1", [120.0, 260.0], true),
),
VisualPreset::opaque(
"starter.wood.birch-cream",
"Wood - Cream Birch Uniform Preview",
Category::Wood,
look([228, 206, 163], 0.0, 0.63, 1.5),
WOOD,
maps("starter.wood.birch-cream.maps-v1", [100.0, 200.0], true),
),
VisualPreset::opaque(
"starter.wood.teak-golden",
"Wood - Golden Teak Uniform Preview",
Category::Wood,
look([167, 122, 66], 0.0, 0.61, 1.5),
WOOD,
maps("starter.wood.teak-golden.maps-v1", [110.0, 250.0], true),
),
VisualPreset::opaque(
"starter.metal.carbon-steel-polished",
"Metal - Polished Carbon Steel",
Category::Metal,
look([161, 166, 173], 1.0, 0.16, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.metal.stainless-soft-satin",
"Metal - Soft Satin Stainless",
Category::Metal,
look([187, 193, 201], 1.0, 0.36, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.metal.aluminum-bead-blast",
"Metal - Bead Blast Aluminum",
Category::Metal,
look([195, 201, 210], 1.0, 0.58, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.metal.aluminum-silver-polish",
"Metal - Silver Polish Aluminum",
Category::Metal,
look([218, 224, 232], 1.0, 0.13, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.metal.copper-aged-warm",
"Metal - Warm Aged Copper",
Category::Metal,
look([171, 95, 57], 1.0, 0.48, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.metal.brass-champagne",
"Metal - Champagne Satin Brass",
Category::Metal,
look([205, 173, 102], 1.0, 0.32, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.metal.bronze-dark-cast",
"Metal - Dark Cast Bronze",
Category::Metal,
look([133, 95, 58], 1.0, 0.66, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.metal.titanium-matte",
"Metal - Matte Gray Titanium",
Category::Metal,
look([147, 149, 157], 1.0, 0.53, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.metal.gold-warm",
"Metal - Warm Reflective Gold",
Category::Metal,
look([235, 190, 82], 1.0, 0.18, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.metal.silver-cool",
"Metal - Cool Reflective Silver",
Category::Metal,
look([225, 230, 237], 1.0, 0.12, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.plastic.abs-charcoal",
"Plastic - Charcoal ABS",
Category::Plastic,
look([43, 45, 48], 0.0, 0.44, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.plastic.abs-warm-white",
"Plastic - Warm White ABS",
Category::Plastic,
look([232, 229, 220], 0.0, 0.40, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque("starter.plastic.pla-coral", "Plastic - Coral PLA", Category::Plastic, look([218, 99, 83], 0.0, 0.43, 1.5), OPAQUE, None),
VisualPreset::opaque(
"starter.plastic.petg-cyan-opaque",
"Plastic - Opaque Cyan PETG",
Category::Plastic,
look([36, 148, 167], 0.0, 0.29, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.plastic.nylon-ivory",
"Plastic - Ivory Nylon",
Category::Plastic,
look([220, 213, 190], 0.0, 0.62, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.plastic.pc-graphite-opaque",
"Plastic - Opaque Graphite PC",
Category::Plastic,
look([70, 76, 84], 0.0, 0.27, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.plastic.hdpe-natural-opaque",
"Plastic - Opaque Natural HDPE",
Category::Plastic,
look([221, 222, 207], 0.0, 0.48, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque("starter.plastic.pom-black", "Plastic - Black POM", Category::Plastic, look([29, 31, 35], 0.0, 0.32, 1.5), OPAQUE, None),
VisualPreset::opaque(
"starter.plastic.tpu-matte-black",
"Plastic - Matte Black TPU",
Category::Plastic,
look([31, 30, 32], 0.0, 0.83, 1.5),
OPAQUE,
None,
),
VisualPreset::opaque(
"starter.plastic.peek-amber-opaque",
"Plastic - Opaque Amber PEEK",
Category::Plastic,
look([157, 119, 62], 0.0, 0.51, 1.5),
OPAQUE,
None,
),
VisualPreset::glass(
"starter.glass.clear-soda-lime",
"Glass Recipe - Clear Soda Lime",
glass([0.92, 0.98, 0.96], 1.52, 3.0, GlassBoundary::Closed),
),
VisualPreset::glass("starter.glass.low-iron-clear", "Glass Recipe - Low Iron Clear", glass([0.98, 0.99, 1.0], 1.50, 4.0, GlassBoundary::Closed)),
VisualPreset::glass("starter.glass.smoky-neutral", "Glass Recipe - Smoky Neutral", glass([0.35, 0.38, 0.42], 1.52, 3.0, GlassBoundary::Closed)),
VisualPreset::glass("starter.glass.amber-tint", "Glass Recipe - Amber Tint", glass([0.84, 0.38, 0.08], 1.51, 3.0, GlassBoundary::Closed)),
VisualPreset::glass("starter.glass.cobalt-blue", "Glass Recipe - Cobalt Blue", glass([0.06, 0.14, 0.76], 1.53, 3.0, GlassBoundary::Closed)),
VisualPreset::glass(
"starter.glass.thin-clear",
"Glass Recipe - Thin Clear Sheet",
glass([0.95, 0.98, 0.99], 1.50, 2.0, GlassBoundary::Thin { thickness_mm: 2.0 }),
),
VisualPreset::opaque(
"starter.solar.mono-blue",
"Solar Panel - Mono Blue Uniform Preview",
Category::Solar,
look([20, 41, 85], 0.0, 0.20, 1.5),
SOLAR,
maps("starter.solar.mono-blue.maps-v1", [160.0, 160.0], false),
),
VisualPreset::opaque(
"starter.solar.thin-film-dark",
"Solar Panel - Dark Thin Film Uniform Preview",
Category::Solar,
look([28, 33, 42], 0.0, 0.28, 1.5),
SOLAR,
maps("starter.solar.thin-film-dark.maps-v1", [100.0, 200.0], false),
),
VisualPreset::opaque(
"starter.regolith.mare-charcoal",
"Regolith - Mare Charcoal Uniform Preview",
Category::Regolith,
look([56, 56, 55], 0.0, 0.97, 1.5),
REGOLITH,
maps("starter.regolith.mare-charcoal.maps-v1", [200.0, 200.0], false),
),
VisualPreset::opaque(
"starter.regolith.highland-pale",
"Regolith - Highland Pale Uniform Preview",
Category::Regolith,
look([116, 113, 106], 0.0, 0.93, 1.5),
REGOLITH,
maps("starter.regolith.highland-pale.maps-v1", [200.0, 200.0], false),
),
VisualPreset::opaque(
"starter.regolith.dust-neutral",
"Regolith - Neutral Dust Uniform Preview",
Category::Regolith,
look([86, 85, 81], 0.0, 1.0, 1.5),
REGOLITH,
maps("starter.regolith.dust-neutral.maps-v1", [150.0, 150.0], false),
),
VisualPreset::opaque(
"starter.regolith.agglutinate-dark",
"Regolith - Dark Agglutinate Uniform Preview",
Category::Regolith,
look([66, 63, 60], 0.0, 0.89, 1.5),
REGOLITH,
maps("starter.regolith.agglutinate-dark.maps-v1", [200.0, 200.0], false),
),
];
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+87 -66
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@@ -1,88 +1,93 @@
//! Original SolidCraft mark, shared by desktop, packaging and CLI.
//! Original SolidCraft mark, shared by desktop, packaging and CLI: the borderless mark, five
//! faces with transparent gaps between them, drawn from the macOS icon's
//! `macos/source/SolidCraft.icon/Assets/03-solid-blue-cutout.svg`.
type P = (f32, f32);
/// One face in that SVG's units: its outline, and its linear gradient from one point and
/// colour to another.
struct Face {
outline: &'static [P],
from: (P, [u8; 3]),
to: (P, [u8; 3]),
}
const FACES: [Face; 5] = [
// Inner side of the upper step.
Face {
outline: &[(547.883, 282.66), (709.797, 188.211), (709.797, 375.985)],
from: ((619.14, 179.734), [29, 99, 198]),
to: ((694.687, 396.761), [21, 73, 158]),
},
// Top of the lower step.
Face {
outline: &[(727.797, 593.626), (727.797, 407.136), (889.571, 500.381)],
from: ((619.14, 413.244), [69, 159, 255]),
to: ((790.839, 605.547), [35, 121, 231]),
},
// Right face, with the recess.
Face {
outline: &[(530.0, 521.17), (691.797, 427.912), (691.797, 655.928), (907.594, 531.545), (907.594, 740.159), (530.0, 957.8)],
from: ((632.876, 399.508), [27, 102, 207]),
to: ((783.971, 968.175), [18, 69, 150]),
},
// Left face, stepped.
Face {
outline: &[(116.406, 510.769), (116.406, 303.529), (494.0, 521.17), (494.0, 957.8), (314.203, 854.167), (314.203, 624.777)],
from: ((207.063, 303.357), [37, 141, 245]),
to: ((426.837, 968.175), [20, 97, 218]),
},
// Top of the extruded profile.
Face {
outline: &[(134.374, 272.334), (512.0, 53.364), (691.828, 157.015), (476.117, 282.846), (673.752, 396.761), (512.0, 489.993)],
from: ((385.63, 53.364), [81, 173, 255]),
to: ((522.989, 510.769), [43, 131, 241]),
},
];
/// The mark's extent in SVG units: left, top, width, height.
const BOUNDS: (f32, f32, f32, f32) = (116.406, 53.364, 791.188, 904.436);
/// This block is the icon image data
pub fn rgba(size: usize) -> Result<Vec<u8>, String> {
if !(1..=2048).contains(&size) {
return Err("icon size must be 1..=2048".into());
}
type P = (f32, f32);
// Coverage buffer at 4x4 samples per pixel (2x2 for big sizes), averaged down at the end.
let ss = if size > 512 { 2 } else { 4 };
let n = size * ss;
let mut buf = vec![[0u8; 4]; n * n];
let s = n as f32 / 412.217; // SVG units -> samples: the logo fills the height
let ox = (n as f32 - 357.0 * s) / 2.0; // and is centred sideways
// Fill a convex polygon given in SVG units.
let mut fill = |pts: &[P], col: [u8; 3]| {
let v: Vec<P> = pts.iter().map(|p| (ox + p.0 * s, p.1 * s)).collect();
let (bx, by, bw, bh) = BOUNDS;
let s = n as f32 / bh; // SVG units -> samples: the mark fills the height
let (ox, oy) = ((n as f32 - bw * s) / 2.0 - bx * s, -by * s); // and is centred sideways
// Fill each face's outline (even-odd spans per row, so concave outlines work) with its gradient.
for face in &FACES {
let v: Vec<P> = face.outline.iter().map(|p| (ox + p.0 * s, oy + p.1 * s)).collect();
let (((fx, fy), c0), ((tx, ty), c1)) = (face.from, face.to);
let (gx, gy) = (tx - fx, ty - fy);
let g2 = gx * gx + gy * gy;
let (top, bottom) = v.iter().fold((f32::MAX, f32::MIN), |(a, b), p| (a.min(p.1), b.max(p.1)));
let mut xs = Vec::with_capacity(v.len());
for y in ((top - 0.5).ceil() as i32).max(0)..=((bottom - 0.5).floor() as i32).min(n as i32 - 1) {
let cy = y as f32 + 0.5;
let (mut lo, mut hi) = (f32::MAX, f32::MIN);
xs.clear();
for i in 0..v.len() {
let (a, b) = (v[i], v[(i + 1) % v.len()]);
if (a.1 <= cy) != (b.1 <= cy) {
let x = a.0 + (cy - a.1) / (b.1 - a.1) * (b.0 - a.0);
lo = lo.min(x);
hi = hi.max(x);
xs.push(a.0 + (cy - a.1) / (b.1 - a.1) * (b.0 - a.0));
}
}
if lo > hi {
continue;
}
for x in ((lo - 0.5).ceil() as i32).max(0)..=((hi - 0.5).floor() as i32).min(n as i32 - 1) {
buf[y as usize * n + x as usize] = [col[0], col[1], col[2], 255];
xs.sort_by(f32::total_cmp);
for &[from, to] in xs.as_chunks::<2>().0 {
for x in ((from - 0.5).ceil() as i32).max(0)..=((to - 0.5).floor() as i32).min(n as i32 - 1) {
// The sample's place along the gradient, in SVG units.
let (px, py) = ((x as f32 + 0.5 - ox) / s, (cy - oy) / s);
let t = (((px - fx) * gx + (py - fy) * gy) / g2).clamp(0.0, 1.0);
let mix = |k: usize| (f32::from(c0[k]) + (f32::from(c1[k]) - f32::from(c0[k])) * t).round() as u8;
buf[y as usize * n + x as usize] = [mix(0), mix(1), mix(2), 255];
}
}
}
};
// Faces: each is a few overlapping convex pieces (the filler only does convex shapes).
let (light, mid, dark) = ([96, 158, 236], [58, 136, 238], [55, 108, 197]);
fill(&[(3.5, 105.9), (177.0, 5.8), (263.4, 55.6), (263.8, 156.0), (177.0, 406.4)], light);
fill(&[(177.0, 206.1), (263.8, 156.0), (350.5, 206.2), (350.5, 306.3), (177.0, 406.4)], light);
fill(&[(3.5, 105.9), (177.0, 206.1), (177.0, 406.4)], mid);
fill(&[(3.5, 105.9), (3.5, 205.7), (90.3, 256.2), (177.0, 206.1)], mid);
fill(&[(177.0, 206.1), (90.3, 256.2), (90.0, 356.2), (177.0, 406.4)], mid);
fill(&[(264.1, 155.8), (177.0, 206.1), (177.0, 406.4), (263.8, 256.2)], dark);
fill(&[(263.8, 256.2), (350.5, 206.2), (350.5, 306.3), (177.0, 406.4)], dark);
fill(&[(177.0, 206.1), (177.0, 406.4), (350.5, 306.3)], dark);
fill(&[(263.8, 55.9), (263.8, 156.0), (177.1, 105.9)], dark);
// White edge lines, 10 units wide: a rectangle per segment and a disc at each inner corner.
let white = [255, 255, 255];
let mut stroke = |pts: &[P], closed: bool| {
let m = pts.len();
for i in 0..(if closed { m } else { m - 1 }) {
let (a, b) = (pts[i], pts[(i + 1) % m]);
let l = ((b.0 - a.0).powi(2) + (b.1 - a.1).powi(2)).sqrt();
let (nx, ny) = (-(b.1 - a.1) / l * 5.0, (b.0 - a.0) / l * 5.0);
fill(&[(a.0 + nx, a.1 + ny), (b.0 + nx, b.1 + ny), (b.0 - nx, b.1 - ny), (a.0 - nx, a.1 - ny)], white);
}
for c in &pts[if closed { 0 } else { 1 }..if closed { m } else { m - 1 }] {
let disc: Vec<P> = (0..16)
.map(|k| {
let t = k as f32 * std::f32::consts::TAU / 16.0;
(c.0 + 5.0 * t.cos(), c.1 + 5.0 * t.sin())
})
.collect();
fill(&disc, white);
}
};
stroke(&[(263.8, 55.9), (177.1, 105.9), (263.8, 156.0), (263.8, 256.2), (350.6, 206.1)], false);
stroke(&[(5.0, 105.9), (178.5, 206.1), (178.5, 406.4)], false);
stroke(&[(177.0, 206.1), (263.8, 156.0)], false);
stroke(
&[
(178.5, 5.8),
(5.0, 105.9),
(5.0, 206.1),
(91.7, 256.2),
(91.7, 356.4),
(178.5, 406.4),
(352.0, 306.3),
(352.0, 206.1),
(265.2, 156.0),
(265.2, 55.9),
],
true,
);
}
// Average each ss x ss block down to one pixel (straight alpha = covered share).
let mut rgba = Vec::with_capacity(size * size * 4);
for y in 0..size {
@@ -123,4 +128,20 @@ mod tests {
assert!(super::rgba(0).is_err());
assert!(super::rgba(2049).is_err());
}
/// Borderless: no white edge lines, and the gaps between faces are see-through. At 256 px
/// the gap between the left and right faces (SVG x 494..530) is transparent on the row
/// through the middle of the mark, and no opaque pixel is white.
#[test]
fn shared_mark_is_borderless() {
let size = 256;
let pixels = super::rgba(size).expect("valid size");
let px = |x: usize, y: usize| pixels.as_chunks::<4>().0[y * size + x];
let s = size as f32 / 904.436;
let gap_x = ((size as f32 - 791.188 * s) / 2.0 + (512.0 - 116.406) * s) as usize;
let row = ((750.0 - 53.364) * s) as usize;
assert_eq!(px(gap_x, row)[3], 0, "the seam between the left and right faces is a gap");
assert!(px(gap_x - 8, row)[3] == 255 && px(gap_x + 8, row)[3] == 255, "faces on both sides of the gap");
assert!(pixels.as_chunks::<4>().0.iter().all(|p| p[3] == 0 || p[0] < 200), "no white edges");
}
}
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+3 -3
View File
@@ -78,7 +78,7 @@ Its projected circle uses the same axes; do not arbitrarily flatten the ellipse.
Only use the stable `source` identifiers below in model SVGs. The renderer maps roles to
light/dark theme values. `currentColor` is the background line-art role, not a way
to add arbitrary colours. All values and accents come from `design/palette.toml`.
to add arbitrary colours. Default display values and semantic accents come from `design/palette.toml`. Theme files may override those display roles and ramps through `icon_palette`; source identifiers and accent assignments stay unchanged.
| Role | Author helper | Light value | Use |
| --- | --- | --- | --- |
@@ -96,9 +96,9 @@ The source hexes identify paint roles, not the displayed colour. **Never recolou
SVG to apply a workspace accent.** Keep these identifiers and every finished shape
unchanged; the runtime and review page resolve them through `design/palette.toml`.
That file is the single colour authority: edit `light`/`dark` in the relevant
That file is the default colour authority: edit `light`/`dark` in the relevant
`accents` ramp; `active-3` is its primary stroke and `active-1/2` are shaded faces.
Do not edit a role's `source` identifier. `variants` holds colour-vision adjustments.
Do not edit a role's `source` identifier. Theme `icon_palette` overrides affect display colours only; colour-vision variants still take precedence. `variants` holds colour-vision adjustments.
A role with `use = "active-3"` follows that stroke automatically.
| Meaning | Accent | Assignment |
+1
View File
@@ -29,6 +29,7 @@ ground = "c_fix"
# Same finished drawing, different semantic operation. Colours live only in palette.toml.
sketch_break = { master = "break", accent = "sketch" }
sketch_cancel = { master = "close", accent = "sketch" }
sketch_dxf = { master = "dxf", accent = "sketch" }
sketch_move = { master = "move", accent = "sketch" }
sketch_scale = { master = "scale", accent = "sketch" }
+32
View File
@@ -48,6 +48,38 @@ source = "#236ead"
light = "#236ead"
dark = "#2976b8"
# Simultaneous component colours for inspection icons; existing workspace ramps stay unchanged.
[roles.component-orange-1]
source = "#f1d2af"
light = "#f1d2af"
dark = "#ba8f6a"
[roles.component-orange-2]
source = "#c06f00"
light = "#c06f00"
dark = "#b86f04"
[roles.component-orange-3]
source = "#a45000"
light = "#a45000"
dark = "#95682d"
[roles.component-yellow-1]
source = "#e5d99b"
light = "#e5d99b"
dark = "#a9985f"
[roles.component-yellow-2]
source = "#a28200"
light = "#a28200"
dark = "#9a8100"
[roles.component-yellow-3]
source = "#826700"
light = "#826700"
dark = "#857100"
[strokes] # on the 64 grid
geometry = 2.55
action = 4.25
@@ -57,6 +57,8 @@ circle_tt false
circle_ttt false
close false
coil false
colored_components false
colored_components_off false
combine false
compare false
component false
@@ -104,6 +106,7 @@ flange false
flat false
fold false
folder false
frame_member false
gear false
graph false
ground false
@@ -147,6 +150,7 @@ origin false
pan false
params false
paste false
path_flange false
pattern_circ false
pattern_path false
pattern_rect false
@@ -211,6 +215,7 @@ shield false
silhouette false
sketch false
sketch_break false
sketch_cancel false
sketch_chamfer false
sketch_chamfer_angle false
sketch_chamfer_equal false
@@ -242,6 +247,7 @@ status_error false
status_recovery false
style false
suppress false
surface false
surface_blend false
surface_boundary false
surface_extend false
@@ -0,0 +1,21 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<title>Colored components</title>
<path d="M9.235 17.706L15.059 20.882L15.059 48.941L9.235 44.926Z" fill="#c06f00"/>
<path d="M35.176 9.235L15.059 20.882L15.059 48.941L36.765 35.139Z" fill="#a45000"/>
<path d="M29.046 5L35.176 8.176L15.196 19.718L9.066 16.541Z" fill="#f1d2af"/>
<path d="M29.046 5.529L35.176 8.706L35.176 36.235L15.059 49.471L9.235 45.765L9.066 17.071Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M9.066 17.6L15.059 20.882L34.647 9.235" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M15.059 20.882L15.059 47.067" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M32.222 18.595L44.949 25.944L44.949 51.122L32.222 43.774Z" fill="#328bd3"/>
<path d="M54.934 20.173L44.949 25.944L44.949 51.122L54.934 45.352Z" fill="#236ead"/>
<path d="M42.059 12.412L54.934 20.173L44.949 25.944L32 17.706Z" fill="#b9ddf8"/>
<path d="M41.159 11.766L54.934 20.173L54.934 45.352L44.949 51.122L31.164 42.715L31.164 17.536Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M32.222 18.595L44.949 25.944L54.934 20.173" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M44.949 25.944L44.949 51.122" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M18.299 39.062L31.015 46.411L31.015 59L18.299 51.652Z" fill="#a28200"/>
<path d="M41.921 40.121L31.015 46.411L31.015 59L41.921 52.711Z" fill="#826700"/>
<path d="M29.194 32.773L41.921 40.121L31.015 46.411L18.299 39.062Z" fill="#e5d99b"/>
<path d="M29.194 32.773L41.921 40.121L41.921 52.711L31.015 59L18.299 51.652L18.299 39.062Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M18.299 39.062L31.015 46.411L41.921 40.121" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M31.015 46.411L31.015 59" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
</svg>

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@@ -0,0 +1,21 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<title>Disable component colors</title>
<path d="M9.235 17.706L15.059 20.882L15.059 48.941L9.235 44.926Z" fill="#328bd3"/>
<path d="M35.176 9.235L15.059 20.882L15.059 48.941L36.765 35.139Z" fill="#236ead"/>
<path d="M29.046 5L35.176 8.176L15.196 19.718L9.066 16.541Z" fill="#b9ddf8"/>
<path d="M29.046 5.529L35.176 8.706L35.176 36.235L15.059 49.471L9.235 45.765L9.066 17.071Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M9.066 17.6L15.059 20.882L34.647 9.235" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M15.059 20.882L15.059 47.067" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M32.222 18.595L44.949 25.944L44.949 51.122L32.222 43.774Z" fill="#328bd3"/>
<path d="M54.934 20.173L44.949 25.944L44.949 51.122L54.934 45.352Z" fill="#236ead"/>
<path d="M42.059 12.412L54.934 20.173L44.949 25.944L32 17.706Z" fill="#b9ddf8"/>
<path d="M41.159 11.766L54.934 20.173L54.934 45.352L44.949 51.122L31.164 42.715L31.164 17.536Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M32.222 18.595L44.949 25.944L54.934 20.173" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M44.949 25.944L44.949 51.122" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M18.299 39.062L31.015 46.411L31.015 59L18.299 51.652Z" fill="#328bd3"/>
<path d="M41.921 40.121L31.015 46.411L31.015 59L41.921 52.711Z" fill="#236ead"/>
<path d="M29.194 32.773L41.921 40.121L31.015 46.411L18.299 39.062Z" fill="#b9ddf8"/>
<path d="M29.194 32.773L41.921 40.121L41.921 52.711L31.015 59L18.299 51.652L18.299 39.062Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M18.299 39.062L31.015 46.411L41.921 40.121" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M31.015 46.411L31.015 59" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linecap="round" stroke-linejoin="round"/>
</svg>

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@@ -0,0 +1,22 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<title>Frame Member</title>
<path d="M9.25 18.86L17.63 23.7" fill="none" stroke="#ffffff" stroke-width="4.4" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M9.25 18.86L17.63 23.7" fill="none" stroke="#236ead" stroke-width="2.2" stroke-linejoin="round" stroke-linecap="round"/>
<circle cx="9.25" cy="18.86" r="3" fill="#236ead"/>
<path d="M11.88 20.39L40.62 36.98L40.62 50.25L11.88 33.66Z" fill="#328bd3"/>
<path d="M23.38 13.75L52.12 30.34L40.62 36.98L11.88 20.39Z" fill="#b9ddf8"/>
<path d="M52.12 30.34L40.62 36.98L40.62 50.25L52.12 43.61ZM49.8 34.35L42.94 38.31L42.94 46.24L49.8 42.28Z" fill="#8e9faf" fill-rule="evenodd"/>
<defs><clipPath id="fm_hole"><path d="M49.8 34.35L42.94 38.31L42.94 46.24L49.8 42.28Z" fill="none"/></clipPath></defs>
<g clip-path="url(#fm_hole)">
<path d="M49.8 34.35L42.94 38.31L42.94 46.24L49.8 42.28Z" fill="#236ead"/>
<path d="M49.8 34.35L49.8 42.28L42.86 38.27L42.86 30.34Z" fill="#328bd3"/>
<path d="M49.8 42.28L42.94 46.24L35.99 42.23L42.86 38.27Z" fill="#b9ddf8"/>
</g>
<path d="M49.8 34.35L42.94 38.31L42.94 46.24L49.8 42.28Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M23.38 13.75L52.12 30.34L52.12 43.61L40.62 50.25L11.88 33.66L11.88 20.39Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M11.88 20.39L40.62 36.98L52.12 30.34" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M40.62 36.98L40.62 50.25" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M41.74 37.62L54.75 45.14" fill="none" stroke="#ffffff" stroke-width="4.4" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M41.74 37.62L54.75 45.14" fill="none" stroke="#236ead" stroke-width="2.2" stroke-linejoin="round" stroke-linecap="round"/>
<circle cx="54.75" cy="45.14" r="3" fill="#236ead"/>
</svg>

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@@ -0,0 +1,6 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<title>Path Flange</title>
<path d="M9.5 44L23.5 44A6 6 0 0 0 29.5 38L29.5 26A6 6 0 0 1 35.5 20L43.5 20A6 6 0 0 1 47.74 21.76L54.81 28.83" fill="none" stroke="#34465b" stroke-width="11.4" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M9.5 44L23.5 44" fill="none" stroke="#b8c3cf" stroke-width="6.3" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M23.5 44A6 6 0 0 0 29.5 38L29.5 26A6 6 0 0 1 35.5 20L43.5 20A6 6 0 0 1 47.74 21.76L54.81 28.83" fill="none" stroke="#328bd3" stroke-width="6.3" stroke-linejoin="round" stroke-linecap="round"/>
</svg>

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+4 -4
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@@ -104,10 +104,10 @@ pub(crate) fn brand_mark(p: &egui::Painter, c: Pos2) {
/// The same original mark as a single quiet silhouette, without face seams or outlines.
pub(crate) fn brand_mark_silhouette(p: &egui::Painter, c: Pos2, height: f32, ink: Color32) {
brand_mark_styled(p, c, height, [ink; 4], false);
brand_mark_styled(p, c, height, [ink; 3], false);
}
fn brand_mark_styled(p: &egui::Painter, c: Pos2, height: f32, colours: [Color32; 4], edges: bool) {
fn brand_mark_styled(p: &egui::Painter, c: Pos2, height: f32, colours: [Color32; 3], edges: bool) {
let s = height / 412.217;
let m = |pts: &[(f32, f32)]| -> Vec<egui::Pos2> { pts.iter().map(|&(x, y)| pos2(c.x + (x - 178.5) * s, c.y + (y - 206.1) * s)).collect() };
// egui only fills convex shapes, so each face is a few overlapping convex pieces.
@@ -115,7 +115,7 @@ fn brand_mark_styled(p: &egui::Painter, c: Pos2, height: f32, colours: [Color32;
p.add(egui::Shape::convex_polygon(m(pts), col, Stroke::NONE));
};
// The faces are separated by gaps that show the application bar, not by white lines.
let [light, mid, dark, _] = colours;
let [light, mid, dark] = colours;
let edge_col = crate::theme::Tokens::get().app_bar;
face(light, &[(3.5, 105.9), (177.0, 5.8), (263.4, 55.6), (263.8, 156.0), (177.0, 406.4)]);
face(light, &[(177.0, 206.1), (263.8, 156.0), (350.5, 206.2), (350.5, 306.3), (177.0, 406.4)]);
@@ -129,7 +129,7 @@ fn brand_mark_styled(p: &egui::Painter, c: Pos2, height: f32, colours: [Color32;
if !edges {
return;
}
// White edge lines.
// The seams between the faces and around the mark, in the bar's colour, so they read as gaps.
let edge = Stroke::new(10.0 * s, edge_col);
let line = |pts: &[(f32, f32)]| {
p.add(egui::Shape::line(m(pts), edge));
+36 -3
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@@ -1,4 +1,4 @@
//! Constraint, assembly snap and dimension marker artwork.
//! Constraint, assembly snap, hole placement and dimension marker artwork.
use crate::dialogs_assembly::SnapKind;
use crate::theme::Tokens;
use egui::{Color32, Pos2, Stroke, vec2};
@@ -57,6 +57,39 @@ pub(crate) fn snap(painter: &egui::Painter, c: Pos2, tip: Option<Pos2>, kind: Sn
painter.galley(at, g, t.text);
}
}
/// A place a hole can snap to, before the cursor reaches it: a small hollow mark of its kind
/// (a square for a face's centre, a ring for a round edge's centre).
pub(crate) fn snap_hint(painter: &egui::Painter, c: Pos2, kind: SnapKind, col: Color32) {
let ic = Tokens::get().icons;
for stroke in [Stroke::new(3.5, ic.marker_halo), Stroke::new(1.4, col)] {
match kind {
SnapKind::FaceCenter => {
painter.rect_stroke(egui::Rect::from_center_size(c, vec2(8.0, 8.0)), 1.0, stroke, egui::StrokeKind::Middle);
}
SnapKind::CircleCenter => {
painter.circle_stroke(c, 4.5, stroke);
}
SnapKind::EdgeMid | SnapKind::Vertex => {
let r = 5.0;
let diamond = vec![c + vec2(0.0, -r), c + vec2(r, 0.0), c + vec2(0.0, r), c + vec2(-r, 0.0)];
painter.add(egui::Shape::convex_polygon(diamond, Color32::TRANSPARENT, stroke));
}
}
}
painter.circle_filled(c, 1.3, col);
}
/// A placed hole's drag handle: a ring round the hole's centre with a cross through it, filled
/// while it is hovered or dragged.
pub(crate) fn hole_handle(painter: &egui::Painter, c: Pos2, col: Color32, hot: bool) {
let ic = Tokens::get().icons;
let r = 6.0;
painter.circle_filled(c, r + 3.5, ic.marker_halo);
painter.circle(c, r, if hot { col } else { col.gamma_multiply(0.35) }, Stroke::new(1.6, col));
let ink = Stroke::new(1.3, if hot { ic.highlight } else { col });
painter.line_segment([c - vec2(r + 3.0, 0.0), c + vec2(r + 3.0, 0.0)], ink);
painter.line_segment([c - vec2(0.0, r + 3.0), c + vec2(0.0, r + 3.0)], ink);
}
pub(crate) fn glyph_icon(name: &str) -> Option<&'static str> {
Some(match name {
"Coincident" => "c_coincident",
@@ -75,8 +108,8 @@ pub(crate) fn glyph_icon(name: &str) -> Option<&'static str> {
}
pub(crate) fn glyph_letter(name: &str) -> &'static str {
match name {
"Horizontal" => "H",
"Vertical" => "V",
"Horizontal" => "-",
"Vertical" => "|",
_ => "?",
}
}
+3 -3
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@@ -152,11 +152,11 @@ pub(crate) fn curved_arrow(painter: &egui::Painter, at: Pos2, clockwise: bool, h
pub(crate) const AXIS_RADIUS: f32 = 15.0;
pub(crate) fn axis_tip(painter: &egui::Painter, c: Pos2, name: &str, d: &Vec3, at: Pos2, depth: f64, hovered: bool, t: Tokens) {
let col = if d.x != 0.0 {
t.triad[0]
t.axis_x
} else if d.y != 0.0 {
t.triad[1]
t.axis_y
} else {
t.triad[2]
t.axis_z
};
let positive = !name.starts_with('-');
let light = t.panel.r() > 128;
+293 -57
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@@ -72,6 +72,7 @@
"Choose…": "Vybrat…",
"Circular": "Kruhově",
"Circumference": "Obvod",
"Clockwise": "Ve směru hodinových ručiček",
"Close draft": "Zavřít koncept",
"Collisions": "Kolize",
"Colour": "Barva",
@@ -269,7 +270,7 @@
"Preview Row": "Náhled řádku",
"Preview leaves the current design unchanged.": "Náhled aktuální návrh nemění.",
"Profiles/Curves": "Profily/křivky",
"Quantity": "Množství",
"Quantity": "Počet",
"RECENT": "NEDÁVNÉ",
"REFERENCE": "REFERENCE",
"RULED SURFACE": "PŘÍMKOVÁ PLOCHA",
@@ -322,6 +323,7 @@
"Search commands": "Hledat příkazy",
"Search this library": "Prohledat tuto knihovnu",
"Section": "Řez",
"Section position": "Poloha průřezu",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Vybrat jiné: podržte levé tlačítko na modelu (nebo pravé tlačítko › Vybrat jiné…) a zobrazí se vše pod kurzorem; dalším kliknutím na stejné místo vyberete další prvek. Dvojklikem prostředním tlačítkem přejdete na výchozí pohled (Předvolby › Navigace).",
"Select bodies (a face picks its body)": "Vyberte tělesa (plocha vybere své těleso)",
"Select bodies or faces instead": "Vyberte místo toho tělesa nebo plochy",
@@ -333,6 +335,7 @@
"Show Agent Cursor": "Zobrazit kurzor agenta",
"Show in folder": "Zobrazit ve složce",
"Show the pointer an AI agent moves (#35)": "Zobrazit ukazatel, kterým pohybuje AI agent (#35)",
"Show tool at cursor": "Zobrazit nástroj u kurzoru",
"Signed axes": "Osy se znaménkem",
"Size": "Velikost",
"Sketch constraints": "Vazby náčrtu",
@@ -345,9 +348,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft se zavřel dříve, než se tyto návrhy uložily. Lze otevřít jejich poslední automatické uložení.",
"Specialise": "Specializovat",
"Speed": "Rychlost",
"Square": "Čtverec",
"Stand it up": "Postavit",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Postavit: otočení o čtvrt otáčky kolem osy X jako jeden prvek Posunutí, který lze vrátit.",
"Stand this part up?": "Postavit tento díl?",
"Start angle": "Počáteční úhel",
"Start bulge": "Vypouklost začátku",
"Start continuity": "Návaznost začátku",
"Step": "Krok",
@@ -412,6 +417,7 @@
"angle, height": "úhel, výška",
"appearance.dielectric_ior": "Index lomu dielektrika",
"appearance.metallic": "Kovovost",
"appearance.only_available": "Pouze dostupné vzhledy",
"appearance.pbr_help": "Tento povrch zobrazíte v renderu nebo v produktovém PNG. Bez lomu a průchodu světla.",
"appearance.pbr_opaque": "Neprůhledné PBR",
"appearance.roughness": "Drsnost",
@@ -530,6 +536,10 @@
"cmd.file_insert_step": "Vložit STEP",
"cmd.file_save_mesh": "Uložit jako síť",
"cmd.file_slicers": "Nainstalované slicery",
"cmd.frame_member": "Prvek rámu",
"cmd.frame_profile_insert": "Vložit profil",
"cmd.frame_profile_list": "Knihovna profilů",
"cmd.frame_profile_properties": "Vlastnosti profilu",
"cmd.inspect_accessibility": "Analýza přístupnosti",
"cmd.inspect_center_of_mass": "Těžiště",
"cmd.inspect_clearance": "Vůle",
@@ -569,6 +579,7 @@
"cmd.material_create": "Nový fyzický materiál",
"cmd.material_delete": "Smazat fyzický materiál",
"cmd.material_edit": "Upravit fyzický materiál",
"cmd.material_inspect": "Zkontrolovat fyzický materiál",
"cmd.material_list": "Seznam materiálů",
"cmd.material_properties_directional": "Směrový modul pružnosti",
"cmd.material_properties_validate": "Ověřit data fyzického materiálu",
@@ -615,6 +626,8 @@
"cmd.plastic_rules": "Seznam pravidel pro plasty",
"cmd.plastic_snap_fit": "Zacvakávací spoj",
"cmd.render_backends": "Renderovací jádra",
"cmd.render_camera_fit": "Zarámovat objekt renderu",
"cmd.render_camera_get": "Prohlédnout kameru renderu",
"cmd.render_cancel": "Zrušit render",
"cmd.render_export": "Exportovat obrázek renderu",
"cmd.render_preflight": "Zkontrolovat požadavek na render",
@@ -622,6 +635,7 @@
"cmd.render_settings_apply": "Použít kameru renderu",
"cmd.render_settings_get": "Nastavení renderu",
"cmd.render_settings_set": "Uložit nastavení renderu",
"cmd.render_stage_backdrop": "Uložit fyzické pozadí renderu",
"cmd.render_start": "Renderovat obrázek",
"cmd.render_status": "Průběh renderu",
"cmd.select_clear": "Zrušit výběr",
@@ -960,6 +974,7 @@
"motion.key_here": "Vložit klíčový snímek sem",
"motion.key_here_hint": "Přidat v tomto kroku klíčový snímek s aktuální hodnotou kloubu",
"motion.no_collisions": "Během studie nedochází ke kolizím",
"motion.plot_quantity": "Množství",
"motion.step_back": "Krok zpět",
"motion.step_forward": "Krok vpřed",
"motion.to_end": "Na konec",
@@ -985,6 +1000,16 @@
"pattern.direction_1": "Směr 1",
"pattern.direction_2": "Směr 2",
"pattern.flip_direction": "Převrátit směr",
"perf.click_for_details": "Klikněte pro podrobnosti: graf časů snímků, histogram a co vykreslila GPU",
"perf.draw_calls": "Volání vykreslení",
"perf.line_segments": "Úsečky",
"perf.low_1": "1% minimum",
"perf.renderer": "Vykreslování",
"perf.scene_build": "Sestavení scény",
"perf.triangles": "Trojúhelníky",
"perf.ui_time": "Čas UI",
"perf.viewport": "Pohled",
"perf.worst": "nejhorší",
"pick a hole to seat it, or OK places it at the origin": "vyberte otvor pro usazení, nebo OK umístí do počátku",
"pick one or two vertices, edges or faces": "vyberte jeden nebo dva vrcholy, hrany či plochy",
"prefs.cpu": "CPU (softwarově)",
@@ -997,20 +1022,51 @@
"recovery.min_ago": "před {count} min",
"recovery.never_saved": "nikdy neuloženo",
"render.background": "Pozadí scény",
"render.bloom_enable": "Záře ve výstupu",
"render.bloom_help": "Kreativní záře z lineárních jasů se třemi normalizovanými průchody. Poloměr v pixelech výstupu, přičtení před sRGB. Nejde o simulaci čočky, objemu ani zlepšení konvergence. Surové EXR se nemění.",
"render.bloom_opaque": "Záře vyžaduje neprůhledný výstup. Průhledné PNG se odmítne, neprovede se skryté sloučení.",
"render.bloom_radius": "Poloměr záře",
"render.bloom_strength": "Síla záře",
"render.bloom_threshold": "Lineární práh jasů",
"render.cpu_aa_help": "Prostorové vzorky: více vzorků zlepší hrany a prodlouží vykreslení.",
"render.cpu_key_rim": "Hlavní a obrysové",
"render.cpu_lighting": "Předvolba osvětlení",
"render.cpu_neutral": "Neutrální",
"render.cpu_opaque_required": "CPU trasování vyžaduje neprůhledné pozadí. Vypněte průhledné pozadí.",
"render.cpu_options_pending": "Panel podporuje vzorky hran, předvolby světel, stíny a expozici. Další volby jsou v API.",
"render.cpu_primary_samples": "Vzorky hran na pixel",
"render.cpu_shadows": "Vrhat stíny",
"render.cpu_summary": "Neprůhledný CPU PNG · světla · stíny · bez skla a textur",
"render.cpu_warm_cool": "Teplé a studené",
"render.exr_pending": "GPU může uchovat surové lineární EXR. Komprese, vícevrstvé obrazy a pomocné průchody zatím nejsou dostupné.",
"render.fit": "Přizpůsobit produktu",
"render.gpu_depth": "Maximální hloubka cesty",
"render.gpu_options_help": "Tyto volby platí pro tuto úlohu. Expozice vychází z uloženého nastavení.",
"render.gpu_path_failed": "Trasování cest GPU není dostupné",
"render.gpu_path_first_setup": "První příprava na této GPU může trvat několik minut; SolidCraft lze mezitím používat. Při dalších spuštěních se použijí zkompilované shadery, pokud je ovladač uchová.",
"render.gpu_path_preparing": "Trasování cest GPU: kompilace shaderů…",
"render.gpu_seed": "Náhodné semeno",
"render.gpu_unavailable": "Trasování cest GPU není na tomto zařízení připraveno.",
"render.image_advanced": "Pokročilé nastavení GPU",
"render.image_cancelled": "Render zrušen",
"render.image_cancelling": "Rušení",
"render.image_completed": "Obrázek připraven k exportu",
"render.image_encoding": "Kódování PNG",
"render.image_export": "Exportovat PNG",
"render.image_export": "Exportovat hotový obrázek",
"render.image_exposure": "Expozice",
"render.image_failed": "Render selhal",
"render.image_height": "Výška",
"render.image_help": "Náhledový obrázek z CPU · PNG · přibližná průhlednost",
"render.image_host_missing": "Není dostupný vykreslovací hostitel.",
"render.image_method": "Metoda obrazu",
"render.image_overwrite": "Nahradit existující soubor",
"render.image_preparing": "Příprava obrázku",
"render.image_progressive": "Progresivní render",
"render.image_queued": "Čeká na render",
"render.image_reduce": "Zkuste menší obrázek nebo jednodušší scénu.",
"render.image_running": "Renderování obrázku",
"render.image_samples": "Vzorků na pixel",
"render.image_scene_stale": "Před kontrolou nebo spuštěním dokončete modelování nebo obnovte scénu.",
"render.image_stale": "Tento obrázek používá scénu zachycenou před pozdějšími změnami.",
"render.image_start": "Spustit render",
"render.image_supported": "Požadavek na render je podporován; fronta a paměť se znovu ověří při spuštění.",
@@ -1020,17 +1076,135 @@
"render.image_unknown": "Stav renderu není k dispozici",
"render.image_use_largest": "Použít největší velikost v tomto poměru stran:",
"render.image_width": "Šířka",
"render.material_absorption": "Absorpce R · G · B (na mm)",
"render.material_add": "Přidat nebo upravit těleso",
"render.material_assignments": "Přiřazení těles",
"render.material_binding_enable": "Zahrnout úpravy tohoto tělesa",
"render.material_box": "Osově zarovnaný kvádr",
"render.material_browse": "Vybrat obrázek…",
"render.material_certification": "Uzavřené sklo používá geometrickou vzdálenost. GPU příprava ověřuje topologii, orientaci, překryvy a optická rozhraní; kontrola jen přijímá požadavek.",
"render.material_choose_body": "Vybrat těleso scény",
"render.material_closed": "Uzavřená objemová síť",
"render.material_coat": "Čirý povlak na základním materiálu",
"render.material_coat_enable": "Zapnout čirý povlak",
"render.material_coat_help": "Ilustrativní dielektrický povlak na stávajícím neprůhledném vzhledu. Nulová váha ponechá základ beze změny.",
"render.material_color_map": "Obraz základní barvy (sRGB)",
"render.material_custom": "Vlastní ilustrativní optika",
"render.material_enable": "Použít tyto úpravy materiálů GPU",
"render.material_filter": "Filtrovat tělesa scény…",
"render.material_filter_help": "Zobrazuje se nejvýše 128 shod. U velkých scén zpřesněte filtr.",
"render.material_glass": "Sklo a optická absorpce",
"render.material_glass_enable": "Použít fyzikální sklo na těleso",
"render.material_glass_exclusive": "Tento renderer nepodporuje sklo s povlakem nebo mapami na témže tělese.",
"render.material_glass_help": "Původní ilustrativní recepty. Vzorky ukazují propustnost, ne render. Absorpce je −ln(lineární propustnosti) / referenční vzdálenost; alfa se nemění.",
"render.material_gpu_required": "Aktivní úpravy vyžadují GPU tracing. Před kontrolou nebo spuštěním vyberte GPU nebo úpravy vypněte.",
"render.material_ior": "Index lomu (IOR)",
"render.material_limits": "Nejvýše 128 nastavení těles, 32 oddělených skel, 64 povlaků a 128 vazeb textur. Shodné mapy sdílejí paměť; limity zařízení a celkové paměti zůstávají aktivní.",
"render.material_map_invalid": "Cesty map musí být omezené místní cesty; síla normál musí být konečná mezi 0 a 1.",
"render.material_map_required": "Před použitím map vyberte obraz barvy nebo normál.",
"render.material_maps": "Rovinné mapy barvy a normál",
"render.material_maps_enable": "Zapnout mapy neprůhledného tělesa",
"render.material_maps_help": "PNG/JPEG do 1024×1024; celkem 16 MiB kódovaných dat. U a V jsou kolmé vektory opakování ve světových mm (nejvýše 128 opakování). Barva je sRGB, normály OpenGL +Y. Soubory se zachytí při kontrole/spuštění.",
"render.material_normal_map": "Obraz normál (OpenGL, +Y)",
"render.material_normal_strength": "Síla normál (0–1)",
"render.material_origin": "Počátek mapování X · Y · Z (mm)",
"render.material_refresh": "Obnovit tělesa scény",
"render.material_refresh_needed": "Scéna se změnila. Před přidáním cíle obnovte seznam.",
"render.material_remove": "Odstranit přiřazení",
"render.material_repeat_u": "Jedno opakování U X · Y · Z (mm)",
"render.material_repeat_v": "Jedno opakování V X · Y · Z (mm)",
"render.material_revalidate": "Znovu ověřit těleso",
"render.material_revalidate_needed": "Přiřazení patří ke starší revizi scény. Před renderem znovu ověřte přesnou identitu tělesa.",
"render.material_roughness": "Drsnost povlaku (0,045–1)",
"render.material_shadow": "Propouštět přímé stínové paprsky",
"render.material_target_missing": "Pořadí a název tělesa již nesouhlasí. Odstraňte přiřazení a znovu výslovně vyberte těleso.",
"render.material_thickness": "Tloušťka vrstvy (mm)",
"render.material_thin": "Tenká vrstva",
"render.material_title": "Materiály GPU obrazu",
"render.material_transient": "Dočasné optické úpravy pro tuto kartu. Neukládají se do návrhu, nastavení renderu ani knihovny materiálů.",
"render.material_weight": "Váha povlaku (0–1)",
"render.method_cpu": "Trasování paprsků CPU",
"render.method_gpu": "Trasování cest GPU",
"render.method_raster": "CPU rastr",
"render.navigation_help": "Kamera se ovládá stejně jako v návrhu (Předvolby › Navigace). Uložit nastavení zaznamená aktuální kameru.",
"render.opaque_image_summary": "Náhledové PNG · neprůhledné PBR · smíšená průhlednost",
"render.opaque_preview_help": "Neprůhledné PBR a jednoduché barvy; smíšená průhlednost. Lom světla, HDRI a finální render zatím nejsou k dispozici.",
"render.output_format_status": "PNG je přesný dokončený obraz. Volitelné GPU EXR uchovává lineární FLOAT32 radianci před filtry. Export nikdy nenahrazuje výsledek náhledem nebo jinou úlohou.",
"render.perspective": "Perspektivní kamera",
"render.preview": "Integrovaný náhled",
"render.preview_help": "Rastrové stínování a smíšená průhlednost. Lom světla, HDRI a finální render zatím nejsou k dispozici.",
"render.progressive_image_summary": "Náhledové PNG · neprůhledné PBR · postupné vzorkování",
"render.reload_settings": "Znovu načíst uložené nastavení",
"render.restore_camera": "Obnovit uloženou kameru",
"render.result_actual_help": "Jeden pixel obrázku na jeden pixel obrazovky.",
"render.result_capture": "Zachycená revize",
"render.result_current": "Zachycená revize modelu je aktuální.",
"render.result_empty": "Zatím není hotový obrázek. Zkontrolujte nastavení a spusťte vykreslování.",
"render.result_fit": "Přizpůsobit obrázek",
"render.result_job": "Úloha",
"render.result_navigation": "Posun a přiblížení používají nastavení navigace. Mezerník + tažení posouvá.",
"render.result_open": "Otevřít hotový obrázek na hlavním plátně.",
"render.result_preview": "Živý náhled",
"render.result_retained": "Zobrazuje se poslední hotový obrázek; novější vykreslení jej zatím nenahradilo.",
"render.result_title": "Výsledek vykreslení",
"render.return_design": "Zpět k návrhu",
"render.ribbon_backgrounds": "Pozadí",
"render.ribbon_check": "Kontrola",
"render.ribbon_check_help": "Ověřit přesný aktuální návrh renderu. Bez skrytého přepnutí vykreslovače, zmenšení nebo nahrazení zdrojů.",
"render.ribbon_edit_lights": "Upravit světla",
"render.ribbon_environment_help": "HDR osvětlení, pozadí kamery a fyzické plochy jsou samostatné ovládací prvky s potvrzením nahrazení.",
"render.ribbon_finish_dialog": "Nejprve dokončete dialog souboru nebo potvrzení.",
"render.ribbon_frame": "Zarámovat",
"render.ribbon_hdr_library": "Knihovna HDR",
"render.ribbon_job_active": "Render již běží; před spuštěním dalšího jej výslovně zrušte.",
"render.ribbon_light_rigs": "Sestavy světel",
"render.ribbon_lights_help": "Zkontrolovat světelné sestavy nebo upravit podporovaná světla; aktuální nastavení nahradí až výslovné použití.",
"render.ribbon_materials": "Materiály",
"render.ribbon_materials_help": "Otevřít inspektor vzhledu a původní povrchy. Optické úpravy nemění skrytě technické vlastnosti.",
"render.ribbon_no_active_job": "Není aktivní render ke zrušení.",
"render.ribbon_no_result": "Před exportem dokončete render.",
"render.ribbon_no_saved_camera": "Před obnovením kamery uložte záběr.",
"render.ribbon_saved_camera": "Uložená kamera",
"render.ribbon_shots": "Záběry",
"render.ribbon_studios": "Studia",
"render.ribbon_studios_help": "Procházejte dostupná studia a před použitím zkontrolujte nahrazované prvky. Koncepty zůstávají označené.",
"render.ribbon_surface_maps": "Mapy povrchu",
"render.save_setup": "Uložit nastavení",
"render.setup_name": "Název nastavení",
"render.studio_add_area": "Přidat plošné světlo",
"render.studio_ambient": "Konstantní zář prostředí",
"render.studio_aperture": "Poloměr clony",
"render.studio_area": "Plošné světlo",
"render.studio_area_help": "Nejvýše čtyři jednostranné obdélníky. Kolmé poloviční hrany U a V určují velikost; U × V míří na osvětlenou stranu. Souřadnice jsou světové milimetry.",
"render.studio_center": "Střed X, Y, Z (mm)",
"render.studio_denoise": "Potlačit šum v hotovém obrazu",
"render.studio_denoise_help": "Závěrečný filtr respektuje hrany; může změkčit detaily. Sklo a ostré zrcadlové povrchy se nefiltrují.",
"render.studio_direction": "Směr ke slunci (X, Y, Z)",
"render.studio_environment": "Prostředí",
"render.studio_environment_bounds": "Intenzita prostředí musí být 0–100 a otočení −360° až 360°.",
"render.studio_environment_none": "Bez mapy prostředí",
"render.studio_focus": "Osová zaostřovací vzdálenost",
"render.studio_half_u": "Poloviční hrana U (mm)",
"render.studio_half_v": "Poloviční hrana V (mm)",
"render.studio_hdr": "Soubor Radiance HDR",
"render.studio_hdr_browse": "Vybrat HDR…",
"render.studio_hdr_help": "Radiance .hdr, panorama 2:1, nejvýše 2048 × 1024. EXR není dostupné. Předpoklad barev platí jen při neurčených primárních barvách.",
"render.studio_hdr_required": "Vyberte místní soubor .hdr.",
"render.studio_hdr_srgb": "Neurčené primární barvy chápat jako lineární sRGB",
"render.studio_intensity": "Intenzita prostředí",
"render.studio_lens": "Hloubka ostrosti",
"render.studio_lens_perspective": "Hloubka ostrosti vyžaduje perspektivní kameru.",
"render.studio_lighting": "Studiové osvětlení",
"render.studio_lighting_enable": "Použít vlastní studiové osvětlení",
"render.studio_radiance": "Lineární RGB zář",
"render.studio_remove_area": "Odebrat plošné světlo",
"render.studio_rotation": "Otočení prostředí",
"render.studio_runtime_help": "Optické úpravy těles jsou v Materiálech GPU obrazu. Ovládání studia a materiálů je dočasné a nemění uložené vzhledy.",
"render.studio_sky": "Umělecká obloha",
"render.studio_sky_help": "Původní přechod oblohy pro osvětlení; nejde o kalibrovaný model atmosféry.",
"render.studio_sun": "Slunce",
"render.studio_sun_radius": "Úhlový poloměr",
"render.studio_tone_map": "Mapování tónů",
"render.unavailable_preview": "Toto nastavení vyžaduje nedostupný profil náhledu.",
"render.unsaved": "Neuložené změny náhledu",
"render.use_preview": "Použít integrovaný náhled",
@@ -1060,7 +1234,8 @@
"search.try": "Zadejte název příkazu, prvek v tomto návrhu nebo parametr. Chcete-li spustit příkaz s hodnotami, zadejte jeho id a objekt JSON: {example}",
"search.valid": "Platné",
"settings.display_quality_note": "Jemnější úrovně kreslí zakřivené plochy a hrany hladčeji, ale síťování trvá déle. Mění se jen zobrazení, nikdy návrh ani exporty.",
"settings.frame_rate_note": "Zobrazuje snímky za sekundu v pravém dolním rohu pohledu. Dokud je zapnuto, pohled se překresluje nepřetržitě.",
"settings.frame_rate_details_note": "Přidá graf časů posledních snímků s vykreslenými trojúhelníky, histogram časů snímků a to, co vykreslila GPU. Kliknutím na snímkovou frekvenci v pohledu je zobrazíte nebo skryjete.",
"settings.frame_rate_note": "Zobrazuje snímky za sekundu v pravém dolním rohu pohledu.",
"settings.measure_axis_distances": "Zobrazit vzdálenosti X/Y/Z",
"settings.measure_axis_distances_help": "Při otevřeném měření zobrazit kromě celkové vzdálenosti i složky ve směru os.",
"settings.msaa_applies_on_restart": "Vyhlazování se projeví při příštím spuštění SolidCraftu",
@@ -1116,12 +1291,115 @@
"toolbar.customize_note": "Karta {tab}. Zaškrtnutím příkazu přidáte jeho tlačítko na panel nástrojů. Můžete také přetáhnout řádek z rozbalovací nabídky panelu na panel nástrojů, odstranit tlačítko přetažením mimo panel nástrojů nebo použít připínáček na řádku rozbalovací nabídky.",
"toolbar.image": "OBRÁZEK",
"toolbar.render": "RENDER",
"toolbar.render_appearance": "VZHLED",
"toolbar.render_camera": "KAMERA",
"toolbar.render_environment": "PROSTŘEDÍ",
"toolbar.render_lighting": "OSVĚTLENÍ",
"toolbar.render_scene": "SCÉNA",
"trace.points": "Bodů podél cesty: {count}",
"trace.stopped_by_contact": "Končí ve vzorku {sample}: {a} by prošlo skrz {b}",
"trace.stopped_by_loop": "Končí ve vzorku {sample}: smyčku přes {joint} už nelze dále uzavřít",
"ui.1_degree_of_freedom": "1 stupeň volnosti",
"ui.3d_mouse_axes_reassigned": "Osy jsou v Předvolbách přeřazené a to platí i po této kalibraci.",
"ui.3d_mouse_button": "Tlačítko {number}",
"ui.3d_mouse_button_nothing": "Nic",
"ui.3d_mouse_button_settings": "Nastavení 3D myši",
"ui.3d_mouse_buttons": "Tlačítka",
"ui.3d_mouse_buttons_hint": "Stiskněte tlačítko na 3D myši, ať ho tu najdete, a vyberte, co má dělat.",
"ui.3d_mouse_buttons_no_device": "Připojte 3D myš a nastavte, co dělají její tlačítka.",
"ui.3d_mouse_buttons_reset": "Obnovit výchozí tlačítka",
"ui.3d_mouse_calibrate": "Kalibrovat…",
"ui.3d_mouse_calibrate_tip": "Pohybujte hlavicí podle pokynů v okně, aby se SolidCraft naučil, kterým směrem a jak daleko se pohybuje každá osa této 3D myši. Uloží se pro tuto 3D myš.",
"ui.3d_mouse_calibrate_title": "Kalibrace 3D myši",
"ui.3d_mouse_calibrate_wait": "Jednou pohněte 3D myší, aby ji SolidCraft uviděl.",
"ui.3d_mouse_calibrated": "Zkalibrováno",
"ui.3d_mouse_calibration": "Kalibrace 3D myši",
"ui.3d_mouse_calibration_done": "Hotovo. Uložte ji a použije se vždy, když bude tato 3D myš připojená.",
"ui.3d_mouse_calibration_no_response": "Jedna osa se skoro nepohnula, takže ji nelze zkalibrovat. Začněte znovu a pokaždé hlavicí pohněte dál.",
"ui.3d_mouse_circles_help": "Kruhy ukazují, co zařízení posílá po kalibraci. Zkušební model ukazuje, co s tím udělá pohled po obrácení, rychlosti a přiřazení os.",
"ui.3d_mouse_dead_zone": "Mrtvá zóna",
"ui.3d_mouse_dead_zone_tip": "Jak daleko se musí hlavice pohnout, než se pohne pohled, jako podíl jejího plného rozsahu. Zvyšte ji, pokud pohled ujíždí, i když je hlavice v klidu.",
"ui.3d_mouse_denied": "SolidCraft vidí 3D myš, ale nesmí ji číst. Pravidlo udev najdete v poznámkách k nastavení 3D myši.",
"ui.3d_mouse_denied_short": "Nalezeno, ale nelze číst",
"ui.3d_mouse_driven_by": "Který kalibrovaný pohyb zařízení ovládá tuto osu. Když vyberete pohyb, který už používá jiná osa, obě se prohodí.",
"ui.3d_mouse_driven_by_label": "ovládá",
"ui.3d_mouse_driver": "Ovladač 3D myši",
"ui.3d_mouse_driver_auto": "Automaticky",
"ui.3d_mouse_driver_direct": "Přímo (hidraw)",
"ui.3d_mouse_driver_fallback": "Zatím se čte přes spacenavd: zařízení samotné se nepodařilo otevřít.",
"ui.3d_mouse_driver_only_direct": "Zařízení se čte přímo; spacenavd neběží",
"ui.3d_mouse_driver_only_spacenavd": "Čte se přes spacenavd, jiná možnost není",
"ui.3d_mouse_forget": "Zapomenout kalibraci",
"ui.3d_mouse_ghost_left_viewport": "Vlevo ve výřezu",
"ui.3d_mouse_ghost_left_window": "Vlevo v okně",
"ui.3d_mouse_ghost_position": "Poloha",
"ui.3d_mouse_ghost_right_viewport": "Vpravo ve výřezu",
"ui.3d_mouse_hint": "Posun a otáčení pohledu současně; náčrty používají jen posun a přiblížení.",
"ui.3d_mouse_kind_cap": "Návrat do středu",
"ui.3d_mouse_kind_question": "Jaký typ 3D myši to je?",
"ui.3d_mouse_kind_trackball": "Trackball",
"ui.3d_mouse_looks_like_cap": "Hodnota zůstává, dokud ji držíte, jako u zařízení typu „Návrat do středu“.",
"ui.3d_mouse_looks_like_trackball": "Hodnota se vrací zpět, jakmile přestanete hýbat, jako u trackballu.",
"ui.3d_mouse_motion_rotation_x": "Rotace X",
"ui.3d_mouse_motion_rotation_y": "Rotace Y",
"ui.3d_mouse_motion_rotation_z": "Rotace Z",
"ui.3d_mouse_motion_translation_x": "Posun X",
"ui.3d_mouse_motion_translation_y": "Posun Y",
"ui.3d_mouse_motion_translation_z": "Posun Z",
"ui.3d_mouse_navigate": "Navigace pomocí 3D myši",
"ui.3d_mouse_none": "3D myš nenalezena",
"ui.3d_mouse_not_calibrated": "Nezkalibrováno",
"ui.3d_mouse_offer": "Kalibrace 3D myši opraví prohozené nebo obrácené osy a nastaví její rychlost a pocit z ovládání.",
"ui.3d_mouse_offer_never": "Už nezobrazovat",
"ui.3d_mouse_offer_swap": "Přepnout na Hidraw (přímý ovladač)",
"ui.3d_mouse_reading": "Hodnoty",
"ui.3d_mouse_reset_axes": "Obnovit přiřazení os",
"ui.3d_mouse_reset_view": "Obnovit pohled",
"ui.3d_mouse_restore": "Obnovit výchozí nastavení 3D myši",
"ui.3d_mouse_restore_ask": "Vrátit nastavení 3D myši na výchozí hodnoty? Kalibrace a přiřazení tlačítek zůstanou.",
"ui.3d_mouse_section": "3D myš",
"ui.3d_mouse_show_in_view": "Zobrazit 3D myš ve 3D pohledu",
"ui.3d_mouse_show_in_view_tip": "Obrázek vaší 3D myši v levém dolním rohu, který se hýbe s ní.",
"ui.3d_mouse_skip": "Moje zařízení to neumí",
"ui.3d_mouse_skip_tip": "Přeskočí tento pohyb v obou směrech a kalibrace ho vynechá.",
"ui.3d_mouse_speed": "Rychlost 3D myši",
"ui.3d_mouse_step_lift": "Zvedněte hlavici nahoru, podržte a pusťte.",
"ui.3d_mouse_step_press": "Zatlačte hlavici dolů, podržte a pusťte.",
"ui.3d_mouse_step_pull": "Přitáhněte hlavici k sobě, podržte a pusťte.",
"ui.3d_mouse_step_push": "Odtlačte hlavici od sebe, podržte a pusťte.",
"ui.3d_mouse_step_rest": "Dejte ruku z hlavice a nechte ji v klidu.",
"ui.3d_mouse_step_rest_trackball": "Dejte ruku z kuličky a nechte ji v klidu.",
"ui.3d_mouse_step_ring_clockwise": "Otočte rolovacím kroužkem o pár cvaknutí po směru hodinových ručiček.",
"ui.3d_mouse_step_ring_counterclockwise": "Otočte rolovacím kroužkem o pár cvaknutí proti směru hodinových ručiček.",
"ui.3d_mouse_step_roll_away": "Několikrát kutálejte kuličkou od sebe, pak ji nechte zastavit.",
"ui.3d_mouse_step_roll_left": "Několikrát kutálejte kuličkou doleva, pak ji nechte zastavit.",
"ui.3d_mouse_step_roll_right": "Několikrát kutálejte kuličkou doprava, pak ji nechte zastavit.",
"ui.3d_mouse_step_roll_toward": "Několikrát kutálejte kuličkou k sobě, pak ji nechte zastavit.",
"ui.3d_mouse_step_slide_left": "Posuňte hlavici doleva, podržte a pusťte.",
"ui.3d_mouse_step_slide_right": "Posuňte hlavici doprava, podržte a pusťte.",
"ui.3d_mouse_step_spin_clockwise": "Několikrát roztočte kuličku po směru hodinových ručiček, pak ji nechte zastavit.",
"ui.3d_mouse_step_spin_counterclockwise": "Několikrát roztočte kuličku proti směru hodinových ručiček, pak ji nechte zastavit.",
"ui.3d_mouse_step_tilt_away": "Nakloňte vršek hlavice od sebe (okraj nejblíž vám jde nahoru), podržte a pusťte.",
"ui.3d_mouse_step_tilt_left": "Nakloňte hlavici doleva (levá hrana dolů), podržte a pusťte.",
"ui.3d_mouse_step_tilt_right": "Nakloňte hlavici doprava (pravá hrana dolů), podržte a pusťte.",
"ui.3d_mouse_step_tilt_toward": "Nakloňte vršek hlavice k sobě (okraj nejblíž vám jde dolů), podržte a pusťte.",
"ui.3d_mouse_step_touch": "Položte ruku na hlavici, ale netlačte na ni.",
"ui.3d_mouse_step_twist_clockwise": "Otočte hlavici po směru hodinových ručiček, podržte a pusťte.",
"ui.3d_mouse_step_twist_counterclockwise": "Otočte hlavici proti směru hodinových ručiček, podržte a pusťte.",
"ui.3d_mouse_switch_cap": "Kalibrovat jako návrat do středu",
"ui.3d_mouse_switch_trackball": "Kalibrovat jako trackball",
"ui.3d_mouse_view_axis": "Osa pohledu",
"ui.3d_mouse_view_off": "Vypnuto",
"ui.3d_mouse_view_off_tip": "Profil ovladače 3D myši tuto osu vypíná, takže její pohyb s pohledem nehýbe. Když tu vyberete pohyb jiné osy, prohodí se s ní a s pohledem přestane hýbat.",
"ui.3d_mouse_view_orbit_sideways": "Orbit vlevo / vpravo",
"ui.3d_mouse_view_orbit_up_down": "Orbit nahoru / dolů",
"ui.3d_mouse_view_pan_sideways": "Posun vlevo / vpravo",
"ui.3d_mouse_view_pan_up_down": "Posun nahoru / dolů",
"ui.3d_mouse_view_roll": "Natočení",
"ui.3d_mouse_view_unmapped": "Osa {n}",
"ui.3d_mouse_view_zoom": "Zoom",
"ui.3d_mouse_waiting": "Čeká na pohyb",
"ui.3d_mouse_wiggle": "Pokud máte nějakou připojenou, zahýbejte s ní.",
"ui.3d_sketch": "3D náčrt",
"ui.activate": "Aktivovat",
"ui.active_component": "Aktivní komponenta",
@@ -1183,6 +1461,7 @@
"ui.agent_chat_files_left_out": "K jedné zprávě lze připojit nejvýše {max} souborů; vynecháno: {files}",
"ui.agent_chat_files_loading": "Čekání na přečtení souborů",
"ui.agent_chat_files_max": "K jedné zprávě nejvýše {max} souborů",
"ui.agent_chat_flatpak_none_found": "Nebyl nalezen žádný kódovací agent. Sandbox Flatpaku ve výchozím stavu nevidí agenty nainstalované ve vaší domovské složce a nemá přístup k síti. Chcete-li povolit Claude Code a jeho adaptér ACP nainstalované přes nvm nebo do ~/.local/bin, spusťte v terminálu tento příkaz a poté SolidCraft restartujte. Udělí přístup k uvedeným programům a přihlašovacím souborům a také přístup k síti:",
"ui.agent_chat_import_failed": "{name}: import selhal: {error}",
"ui.agent_chat_intro": "Chatujte s kódovacím agentem, kterého již používáte, nebo s modelem na zvoleném endpointu. Pracuje na otevřeném návrhu pomocí nástrojů SolidCraftu: jeho změny vidíte průběžně a každou zprávu lze vrátit jedním krokem. Co smí dělat bez ptaní, nastavíte v Předvolby > AI.",
"ui.agent_chat_key_in_env": "klíč nastaven",
@@ -1278,6 +1557,7 @@
"ui.ai_http_busy": "endpoint je zaneprázdněný nebo překročil limit; zkuste to později",
"ui.ai_http_key": "endpoint odmítl klíč: zkontrolujte jej v Předvolby > AI",
"ui.ai_http_not_found": "takový endpoint nebo model neexistuje: zkontrolujte základní URL a název modelu",
"ui.ai_http_too_large": "konverzace je pro tento endpoint příliš velká; začněte nový chat",
"ui.ai_key": "API klíč",
"ui.ai_key_hint": "volitelné; uloženo v systémové klíčence",
"ui.ai_key_needs_https": "Klíč se odesílá pouze přes HTTPS nebo na tento počítač.",
@@ -1305,7 +1585,6 @@
"ui.ai_permissions": "Oprávnění",
"ui.ai_preset": "Předvolba",
"ui.ai_remove": "Odebrat",
"ui.ai_request_limit": "zastaveno po 24 požadavcích na jednu zprávu; pro pokračování pošlete další zprávu",
"ui.ai_reset": "Obnovit",
"ui.ai_settings": "Nastavení AI…",
"ui.ai_show_features": "Zobrazit funkce AI",
@@ -1350,6 +1629,7 @@
"ui.blocked": "Blokováno",
"ui.bodies": "Tělesa",
"ui.bodies_all_if_none": "Tělesa (všechna, pokud žádné)",
"ui.bottom": "Zespodu",
"ui.box": "Kvádr",
"ui.break": "Přerušit",
"ui.browser_bodies_one": "{count} těleso",
@@ -1481,6 +1761,8 @@
"ui.filter_commands_or_keys": "Filtrovat příkazy nebo klávesy",
"ui.findInTimeline": "Najít na časové ose",
"ui.findInWindow": "Najít v okně",
"ui.fine": "Jemná",
"ui.finest": "Nejjemnější",
"ui.finish_sketch": "Dokončit náčrt",
"ui.fit": "Přizpůsobit",
"ui.fix_unfix": "Zafixovat/uvolnit",
@@ -1488,6 +1770,7 @@
"ui.flip": "Převrátit",
"ui.format": "Formát",
"ui.frame_rate": "Snímková frekvence",
"ui.frame_rate_details": "Podrobnosti snímkové frekvence",
"ui.front": "Zepředu",
"ui.fully_constrained": "Plně zavazbeno",
"ui.function": "Funkce",
@@ -1502,6 +1785,7 @@
"ui.grid_follows_view_hint": "Boční pohledy zobrazí mřížku na svislé rovině, která je k nim přivrácená, místo na zemi",
"ui.ground_shadow": "Stín na podložce",
"ui.groupSelected": "Seskupit vybrané",
"ui.hatch": "Šrafování",
"ui.heading_add_ins": "DOPLŇKY",
"ui.heading_assemble": "SESTAVA",
"ui.heading_box": "KVÁDR",
@@ -1568,6 +1852,7 @@
"ui.heading_torus": "ANULOID",
"ui.heading_utilities": "NÁSTROJE",
"ui.heading_utility": "NÁSTROJE",
"ui.heading_weldments": "SVAŘENCE",
"ui.help": "Nápověda",
"ui.hide": "Skrýt",
"ui.hideAxes": "Skrýt osy",
@@ -1575,6 +1860,8 @@
"ui.hideOrigin": "Skrýt počátek",
"ui.hidePlanes": "Skrýt roviny",
"ui.hideProfile": "Skrýt profil",
"ui.hide_origin_by_default": "Ve výchozím stavu skrýt počátek",
"ui.hide_origin_note": "Nové návrhy začínají se skrytou složkou Počátek. Návrh si ponechá vlastní nastavení počátku, jakmile ho zobrazíte nebo skryjete.",
"ui.history_back": "O krok zpět",
"ui.history_below_browser": "Pod prohlížečem",
"ui.history_first": "Přejít na začátek",
@@ -1704,6 +1991,7 @@
"ui.project_face_edges_sketch": "Promítat hrany plochy do nových náčrtů",
"ui.properties": "Vlastnosti",
"ui.pull_direction": "Směr vyjímání",
"ui.quality": "Kvalita",
"ui.quantity": "Počet",
"ui.quantity_2": "Počet 2",
"ui.quit": "Ukončit",
@@ -1792,65 +2080,13 @@
"ui.smooth_wheel_zoom": "Plynulé přiblížení kolečkem",
"ui.smooth_wheel_zoom_tip": "Vypnutím se každý pohyb kolečka projeví okamžitě, bez dobíhání",
"ui.snap": "Přichytávání",
"ui.space_mouse_axes_reassigned": "Osy jsou v Předvolbách přeřazené a to platí i po této kalibraci.",
"ui.space_mouse_calibrate": "Kalibrovat…",
"ui.space_mouse_calibrate_tip": "Pohybujte hlavicí podle pokynů v okně, aby se SolidCraft naučil, kterým směrem a jak daleko se pohybuje každá osa této 3D myši. Uloží se pro tuto 3D myš.",
"ui.space_mouse_calibrate_title": "Kalibrace 3D myši",
"ui.space_mouse_calibrated": "Zkalibrováno",
"ui.space_mouse_calibration": "Kalibrace 3D myši",
"ui.space_mouse_calibration_done": "Hotovo. Uložte ji a použije se vždy, když bude tato 3D myš připojená.",
"ui.space_mouse_calibration_no_response": "Jedna osa se skoro nepohnula, takže ji nelze zkalibrovat. Začněte znovu a pokaždé hlavicí pohněte dál.",
"ui.space_mouse_dead_zone": "Mrtvá zóna",
"ui.space_mouse_dead_zone_tip": "Jak daleko se musí hlavice pohnout, než se pohne pohled, jako podíl jejího plného rozsahu. Zvyšte ji, pokud pohled ujíždí, i když je hlavice v klidu.",
"ui.space_mouse_driven_by": "Který kalibrovaný pohyb zařízení ovládá tuto osu. Když vyberete pohyb, který už používá jiná osa, obě se prohodí.",
"ui.space_mouse_driven_by_label": "ovládá",
"ui.space_mouse_driver": "Ovladač 3D myši",
"ui.space_mouse_driver_auto": "Automaticky",
"ui.space_mouse_driver_direct": "Přímo (hidraw)",
"ui.space_mouse_driver_only_direct": "Zařízení se čte přímo; spacenavd neběží",
"ui.space_mouse_driver_only_spacenavd": "Čte se přes spacenavd, jiná možnost není",
"ui.space_mouse_forget": "Zapomenout kalibraci",
"ui.space_mouse_hint": "Posun a otáčení pohledu současně; náčrty používají jen posun a přiblížení.",
"ui.space_mouse_motion_rotation_x": "Rotace X",
"ui.space_mouse_motion_rotation_y": "Rotace Y",
"ui.space_mouse_motion_rotation_z": "Rotace Z",
"ui.space_mouse_motion_translation_x": "Posun X",
"ui.space_mouse_motion_translation_y": "Posun Y",
"ui.space_mouse_motion_translation_z": "Posun Z",
"ui.space_mouse_navigate": "Navigace pomocí SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "3D myš nenalezena",
"ui.space_mouse_not_calibrated": "Nezkalibrováno",
"ui.space_mouse_reading": "Hodnoty",
"ui.space_mouse_reset_axes": "Obnovit přiřazení os",
"ui.space_mouse_step_lift": "Zvedněte hlavici nahoru, podržte a pusťte.",
"ui.space_mouse_step_press": "Zatlačte hlavici dolů, podržte a pusťte.",
"ui.space_mouse_step_pull": "Přitáhněte hlavici k sobě, podržte a pusťte.",
"ui.space_mouse_step_push": "Odtlačte hlavici od sebe, podržte a pusťte.",
"ui.space_mouse_step_rest": "Dejte ruku z hlavice a nechte ji v klidu.",
"ui.space_mouse_step_slide_left": "Posuňte hlavici doleva, podržte a pusťte.",
"ui.space_mouse_step_slide_right": "Posuňte hlavici doprava, podržte a pusťte.",
"ui.space_mouse_step_tilt_back": "Nakloňte hlavici dozadu (přední hrana nahoru), podržte a pusťte.",
"ui.space_mouse_step_tilt_forward": "Nakloňte hlavici dopředu (přední hrana dolů), podržte a pusťte.",
"ui.space_mouse_step_tilt_left": "Nakloňte hlavici doleva (levá hrana dolů), podržte a pusťte.",
"ui.space_mouse_step_tilt_right": "Nakloňte hlavici doprava (pravá hrana dolů), podržte a pusťte.",
"ui.space_mouse_step_twist_clockwise": "Otočte hlavici po směru hodinových ručiček, podržte a pusťte.",
"ui.space_mouse_step_twist_counterclockwise": "Otočte hlavici proti směru hodinových ručiček, podržte a pusťte.",
"ui.space_mouse_view_axis": "Osa pohledu",
"ui.space_mouse_view_off": "Vypnuto",
"ui.space_mouse_view_off_tip": "Profil ovladače 3D myši tuto osu vypíná, takže její pohyb s pohledem nehýbe. Když tu vyberete pohyb jiné osy, prohodí se s ní a s pohledem přestane hýbat.",
"ui.space_mouse_view_orbit_sideways": "Orbit vlevo / vpravo",
"ui.space_mouse_view_orbit_up_down": "Orbit nahoru / dolů",
"ui.space_mouse_view_pan_sideways": "Posun vlevo / vpravo",
"ui.space_mouse_view_pan_up_down": "Posun nahoru / dolů",
"ui.space_mouse_view_roll": "Natočení",
"ui.space_mouse_view_unmapped": "Osa {n}",
"ui.space_mouse_view_zoom": "Zoom",
"ui.spacing": "Rozteč",
"ui.spacing_2": "Rozteč 2",
"ui.sphere": "Koule",
"ui.spline": "Splajn",
"ui.split_body": "Rozdělit těleso",
"ui.stand_up_tip": "Když se soubor STEP nebo IGES otevře s osou Z nahoru, nabídnout otočení o čtvrt otáčky kolem X",
"ui.standard": "Standardní",
"ui.start": "Start",
"ui.start_over": "Začít znovu",
"ui.start_page": "Úvodní stránka",
+506 -36
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File diff suppressed because it is too large Load Diff
+277 -58
View File
@@ -85,6 +85,7 @@
"Choose…": "Auswählen…",
"Circular": "Kreisförmig",
"Circumference": "Umfang",
"Clockwise": "Im Uhrzeigersinn",
"Close draft": "Entwurf schließen",
"Collapse": "Einklappen",
"Collisions": "Kollisionen",
@@ -337,7 +338,7 @@
"Profile / Edges": "Profil / Kanten",
"Profiles or curves": "Profile oder Kurven",
"Profiles/Curves": "Profile/Kurven",
"Quantity": "Größe",
"Quantity": "Anzahl",
"RECENT": "ZULETZT",
"REFERENCE": "REFERENZ",
"RULED SURFACE": "REGELFLÄCHE",
@@ -404,6 +405,7 @@
"Search this library": "Diese Bibliothek durchsuchen",
"Second plane": "Zweite Ebene",
"Section": "Schnitt",
"Section position": "Lage des Querschnitts",
"Sections (one sketch each)": "Querschnitte (je eine Skizze)",
"Select Other": "Andere auswählen",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Anderes auswählen: Halten Sie die linke Taste ruhig auf dem Modell gedrückt (oder Rechtsklick › Anderes auswählen…), um alles unter dem Cursor aufzulisten; klicken Sie erneut an dieselbe Stelle, um das nächste Element dort auszuwählen. Doppelklick mit der mittleren Taste wechselt zur Startansicht (Einstellungen › Navigation).",
@@ -419,6 +421,7 @@
"Show Agent Cursor": "Agenten-Cursor anzeigen",
"Show in folder": "Im Ordner anzeigen",
"Show the pointer an AI agent moves (#35)": "Den Zeiger anzeigen, den ein KI-Agent bewegt (#35)",
"Show tool at cursor": "Werkzeug am Cursor anzeigen",
"Signed axes": "Vorzeichenbehaftete Achsen",
"Size": "Größe",
"Sketch constraints": "Skizzenbedingungen",
@@ -432,9 +435,11 @@
"Specialise": "Spezialisieren",
"Speed": "Geschwindigkeit",
"Splitting tool": "Trennwerkzeug",
"Square": "Quadrat",
"Stand it up": "Aufrichten",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Aufrichten: eine Vierteldrehung um X, als ein Verschieben-Merkmal, das sich rückgängig machen lässt.",
"Stand this part up?": "Dieses Teil aufrichten?",
"Start angle": "Startwinkel",
"Start bulge": "Startausbauchung",
"Start continuity": "Startstetigkeit",
"Step": "Schritt",
@@ -520,6 +525,7 @@
"angle, height": "Winkel, Höhe",
"appearance.dielectric_ior": "Brechungsindex des Dielektrikums",
"appearance.metallic": "Metallanteil",
"appearance.only_available": "Nur verfügbare Erscheinungsbilder",
"appearance.pbr_help": "Diese Oberfläche in Render oder einem Produkt-PNG ansehen. Keine Brechung oder Transmission.",
"appearance.pbr_opaque": "Opakes PBR",
"appearance.roughness": "Rauheit",
@@ -562,8 +568,10 @@
"cmd.component_activate": "Komponente aktivieren",
"cmd.component_break_link": "Verknüpfung trennen",
"cmd.component_capture_position": "Position erfassen",
"cmd.component_copies": "Identische Kopien finden",
"cmd.component_create": "Neue Komponente",
"cmd.component_delete": "Komponente löschen",
"cmd.component_extract": "In Datei extrahieren",
"cmd.component_from_bodies": "Komponenten aus Körpern erstellen",
"cmd.component_insert_design": "Konstruktion einfügen",
"cmd.component_links": "Verknüpfungen auflisten",
@@ -576,6 +584,7 @@
"cmd.component_properties": "Physikalische Eigenschaften der Komponente",
"cmd.component_relink": "Quelle neu verknüpfen",
"cmd.component_rename": "Komponente umbenennen",
"cmd.component_replace_with_link": "Durch Verknüpfung ersetzen",
"cmd.component_revert_position": "Position zurücksetzen",
"cmd.component_unlock": "Inhalt entsperren",
"cmd.component_update_links": "Verknüpfungen aktualisieren",
@@ -622,6 +631,7 @@
"cmd.document_metadata": "Konstruktionseigenschaften",
"cmd.document_metadata_remove": "Konstruktionseigenschaft entfernen",
"cmd.document_metadata_set": "Konstruktionseigenschaften ändern",
"cmd.document_revision": "Konstruktionsrevision",
"cmd.document_units": "Einheiten der Konstruktion ändern",
"cmd.edit_checkpoint": "Prüfpunkt",
"cmd.edit_restore_checkpoint": "Prüfpunkt wiederherstellen",
@@ -638,6 +648,10 @@
"cmd.file_insert_step": "STEP einfügen",
"cmd.file_save_mesh": "Als Netz speichern",
"cmd.file_slicers": "Installierte Slicer",
"cmd.frame_member": "Rahmenelement",
"cmd.frame_profile_insert": "Profil einfügen",
"cmd.frame_profile_list": "Profilbibliothek",
"cmd.frame_profile_properties": "Profileigenschaften",
"cmd.inspect_accessibility": "Zugänglichkeitsanalyse",
"cmd.inspect_center_of_mass": "Massenschwerpunkt",
"cmd.inspect_clearance": "Freiraum",
@@ -677,6 +691,7 @@
"cmd.material_create": "Neues physikalisches Material",
"cmd.material_delete": "Physisches Material löschen",
"cmd.material_edit": "Physisches Material bearbeiten",
"cmd.material_inspect": "Physikalisches Material prüfen",
"cmd.material_list": "Materialien auflisten",
"cmd.material_properties_directional": "Richtungsabhängiger Elastizitätsmodul",
"cmd.material_properties_validate": "Physikalische Materialdaten prüfen",
@@ -723,13 +738,32 @@
"cmd.plastic_rules": "Kunststoffregeln auflisten",
"cmd.plastic_snap_fit": "Rastverbindung",
"cmd.render_backends": "Render-Backends",
"cmd.render_camera_fit": "Renderobjekt einpassen",
"cmd.render_camera_get": "Renderkamera prüfen",
"cmd.render_cancel": "Rendering abbrechen",
"cmd.render_export": "PNG exportieren",
"cmd.render_hdr_inspect": "HDR-Quelle untersuchen",
"cmd.render_library_appearance_apply": "Opakes Bibliotheksaussehen anwenden",
"cmd.render_library_describe": "Render-Ressource untersuchen",
"cmd.render_library_environment_apply": "Integrierte HDR-Umgebung anwenden",
"cmd.render_library_list": "Render-Bibliothek durchsuchen",
"cmd.render_library_physical_prepare": "Prepare Physical Reference",
"cmd.render_library_studio_apply": "Erstellte Studiolichter anwenden",
"cmd.render_library_studio_prepare": "Erstellte Studiolichter vorbereiten",
"cmd.render_library_surface_bind": "Save Surface Binding",
"cmd.render_library_surface_prepare": "Erstellte Oberflächenmaps vorbereiten",
"cmd.render_library_surface_unbind": "Remove Surface Binding",
"cmd.render_library_targets": "Ziele für Render-Ressourcen suchen",
"cmd.render_preflight": "Renderanfrage prüfen",
"cmd.render_result_pin": "Angezeigtes Render-Ergebnis behalten",
"cmd.render_scene": "Renderszene prüfen",
"cmd.render_settings_apply": "Renderkamera anwenden",
"cmd.render_settings_capture_hdr": "Render-Einstellungen mit HDR speichern",
"cmd.render_settings_get": "Rendereinstellungen",
"cmd.render_settings_set": "Rendereinstellungen speichern",
"cmd.render_stage_backdrop": "Physischen Renderhintergrund speichern",
"cmd.render_stage_clear": "Remove Render Stage",
"cmd.render_stage_ground": "Save Render Ground",
"cmd.render_start": "Bild rendern",
"cmd.render_status": "Renderfortschritt",
"cmd.select_clear": "Auswahl aufheben",
@@ -1051,6 +1085,8 @@
"manage.material_hint": "Wählen Sie Körper und deren physikalisches Material aus.",
"manage.parameters_hint": "Bearbeiten Sie Ausdrücke und Einheiten. Änderungen werden mit der Eingabetaste oder beim Verlassen eines Feldes übernommen.",
"manage.rules_hint": "Wählen Sie eine Regel zum Bearbeiten oder erstellen Sie eine neue. Bestätigen Sie, um die Regel zu speichern.",
"material.editor.axes_numeric": "1 / 2 / 3",
"material.editor.axes_wood": "L / R / T",
"measure.at": "Bei",
"measure.item": "Element {number}",
"messages.ago_h": "vor {n} Std.",
@@ -1069,6 +1105,7 @@
"motion.key_here": "Schlüsselbild hier setzen",
"motion.key_here_hint": "Ein Schlüsselbild bei diesem Schritt mit dem aktuellen Gelenkwert hinzufügen",
"motion.no_collisions": "Keine Kollisionen in der Untersuchung",
"motion.plot_quantity": "Größe",
"motion.step_back": "Schritt zurück",
"motion.step_forward": "Schritt vor",
"motion.to_end": "Zum Ende",
@@ -1081,6 +1118,7 @@
"nav.fusion.help": "Mittlere Maustaste verschiebt, Umschalt+Mitte dreht, rechte Maustaste dreht",
"nav.inventor.help": "Mittlere Maustaste verschiebt, Umschalt+Mitte dreht, Strg+Mitte zoomt, rechte Maustaste dreht",
"nav.openscad.help": "Linksziehen auf leerem Hintergrund dreht, Umschalt+Linksziehen zieht ein Auswahlrechteck auf, Skizzengeometrie wird durch Ziehen bearbeitet; rechtes oder mittleres Ziehen verschiebt, Umschalt+rechtes oder Umschalt+mittleres Ziehen zoomt",
"nav.perspective.sketch": "Beim Bearbeiten einer Skizze wird die orthografische Ansicht verwendet. Beenden Sie die Skizze, um die Perspektive umzuschalten.",
"nav.solidworks.help": "Mittlere Maustaste dreht, Strg+Mitte verschiebt, Umschalt+Mitte zoomt, rechte Maustaste dreht",
"nav.tinkercad.help": "Rechte Maustaste dreht, mittlere oder Umschalt+rechte Maustaste verschiebt",
"nav.touchpad.help": "Umschalt gedrückt halten und den Zeiger zum Verschieben bewegen; mit Alt/Option drehen. Keine Maustaste nötig. Vertikales Scrollen zoomt.",
@@ -1114,13 +1152,35 @@
"recovery.just_now": "gerade eben",
"recovery.min_ago": "vor {count} Min.",
"recovery.never_saved": "nie gespeichert",
"render.add_ground": "Add fitted ground to setup",
"render.background": "Szenenhintergrund",
"render.bloom_enable": "Darstellungs-Bloom",
"render.bloom_help": "Kreativer Ausgabeglanz aus linearen Glanzlichtern mit drei normierten Durchläufen. Radius in Ausgabepixeln; Addition vor sRGB. Keine Linsen-, Volumen- oder Konvergenzsimulation. Das rohe EXR bleibt unverändert.",
"render.bloom_opaque": "Bloom benötigt eine deckende Ausgabe. Transparentes PNG wird abgelehnt, nicht still abgeflacht.",
"render.bloom_radius": "Bloom-Radius",
"render.bloom_strength": "Bloom-Stärke",
"render.bloom_threshold": "Linearer Glanzlichtschwellwert",
"render.camera_pitch": "Kameraneigung",
"render.camera_set": "Render-Kamera einstellen",
"render.clear_stage": "Remove saved stage",
"render.cpu_budget": "CPU-Ressourcenprofil",
"render.cpu_budget_bodies": "Körperobergrenze",
"render.cpu_budget_compact": "Kompakt (bisherige Grenzen)",
"render.cpu_budget_details": "Ressourcengrenzen",
"render.cpu_budget_help": "Größere Grenzen ausdrücklich wählen. Auflösung und Samples werden nie automatisch reduziert.",
"render.cpu_budget_memory": "Speicherobergrenze pro Auftrag",
"render.cpu_budget_not_guarantee": "Dies sind Zulassungsgrenzen, keine RAM-Reservierung oder Geschwindigkeitsgarantie. Geometrie, Film und Vorschauen teilen das Speicherbudget. Das Rendern bleibt abbrechbar.",
"render.cpu_budget_resize": "Der Entwurf überschreitet das CPU-Profil oder sein Kamera-Sample-Budget. Kleinere Abmessungen ausdrücklich bestätigen oder ein größeres Profil wählen.",
"render.cpu_budget_studio": "Studio (große Bilder)",
"render.cpu_budget_triangles": "Dreiecksobergrenze",
"render.cpu_budget_workstation": "Workstation (komplexe Szenen)",
"render.exr_pending": "Die GPU kann rohe lineare EXR-Dateien behalten. Kompression, mehrschichtige Bilder und zusätzliche Renderpässe bleiben nicht verfügbar.",
"render.fit": "Produkt einpassen",
"render.image_cancelled": "Rendering abgebrochen",
"render.image_cancelling": "Wird abgebrochen",
"render.image_completed": "Bild bereit zum Export",
"render.image_encoding": "PNG wird kodiert",
"render.image_export": "PNG exportieren",
"render.image_export": "Fertiges Bild exportieren",
"render.image_failed": "Rendering fehlgeschlagen",
"render.image_height": "Höhe",
"render.image_help": "CPU-Vorschaubild · PNG · angenäherte Transparenz",
@@ -1138,17 +1198,98 @@
"render.image_unknown": "Renderstatus nicht verfügbar",
"render.image_use_largest": "Größte Größe mit diesem Seitenverhältnis verwenden:",
"render.image_width": "Breite",
"render.include_rig_cards": "Include passive cards and flags",
"render.library_applied": "Ressourcenvariante angewendet. Vollständigen Renderauftrag vor dem Start prüfen.",
"render.library_apply_hdr": "Mit dieser HDR-Umgebung speichern",
"render.library_apply_maps": "Erstellte GPU-Oberflächenmaps verwenden",
"render.library_apply_studio": "Erstellte Studiovariante speichern",
"render.library_apply_uniform": "Einheitliches opakes Aussehen anwenden",
"render.library_authored_help": "Original erstellte Ressourcen dienen der Darstellung, nicht als gemessene technische Daten. Jede Aktion wendet nur ihre angegebene Variante an.",
"render.library_blocked": "Diese Ressource benötigt noch Kalibrierung oder eine externe Sonne und kann noch nicht angewendet werden.",
"render.library_center": "Mittelpunkt des Lichtaufbaus",
"render.library_emitters_only_ack": "Nur Strahler verwenden; dokumentierte passive Karten auslassen",
"render.library_environment_concepts": "Umgebungskonzepte",
"render.library_extent": "Objektausdehnung",
"render.library_hdr": "Integrierte HDR-Umgebungen",
"render.library_hdr_help": "Bettet das originale HDR in die gespeicherte Einstellung ein. Der Längengradursprung wird ausdrücklich umgerechnet; nach dem Speichern ist keine externe Datei nötig.",
"render.library_light_concepts": "Beleuchtungskonzepte",
"render.library_maps_help": "Built-in maps can be saved with pinned sources and local occurrence mapping. Temporary optical overrides remain a separate mode.",
"render.library_material_concepts": "Materialkonzepte",
"render.library_next": "Nächste Seite",
"render.library_physical_profiles": "Physical reference profiles",
"render.library_previous": "Vorherige Seite",
"render.library_quality_concepts": "Qualitätsspezifikationen",
"render.library_replace_environment": "Vorhandene Umgebung ausdrücklich ersetzen",
"render.library_replace_studio": "Replace saved lighting, environment and stage",
"render.library_results": "Passende Ressourcen",
"render.library_rig_help": "Fit once at an explicit center and physical extent. Complete rigs include passive cards; calibration blockers still refuse. Conservative emitter/card clearance is checked before saving.",
"render.library_rigs": "Erstellte Lichtaufbauten",
"render.library_save_maps": "Save maps to this setup",
"render.library_scene_bounds": "Erfasste Szenengrenzen verwenden",
"render.library_scenes": "Szenenspezifikationen",
"render.library_search": "Bibliothek durchsuchen",
"render.library_selene": "SELENE: opake Oberflächen",
"render.library_specification_only": "Nur Spezifikation: keine vollständig ausführbare Voreinstellung. Erforderliche Effekte, Ressourcen und Objektrollen müssen noch implementiert und gebunden werden.",
"render.library_surfaces": "Erstellte PBR-Oberflächen",
"render.library_target": "Zielkörper",
"render.library_title": "Render-Ressourcenbibliothek",
"render.library_uniform_ack": "Einheitliche Näherung ohne räumliche oder erweiterte Effekte verwenden",
"render.material_color_replace": "Basismap ersetzt Körperfarbe",
"render.material_limits": "Höchstens 128 Körperüberschreibungen, 32 getrennte Glaskörper, 64 Beschichtungen und 128 Texturbindungen. Identische Maps teilen Speicher; Geräte- und Gesamtspeichergrenzen bleiben aktiv.",
"render.material_metallic_map": "Metallanteil-Map (linear)",
"render.material_roughness_map": "Rauheitsmap (linear)",
"render.material_v_up": "Textur-V zeigt im Bild nach oben",
"render.navigation_help": "Die Kamera bewegt sich wie im Konstruieren (Einstellungen › Navigation). Setup speichern übernimmt die aktuelle Kamera.",
"render.opaque_image_summary": "Vorschau-PNG · opakes PBR · Transparenz durch Blending",
"render.opaque_preview_help": "Opakes PBR und einfache Farben; Transparenz durch Blending. Brechung, HDRI und finales Rendering sind noch nicht verfügbar.",
"render.output_format_status": "PNG enthält das exakte fertige Anzeigebild. Optionales GPU-EXR bewahrt rohe lineare FLOAT32-Strahldichte vor Filtern. Export ersetzt nie durch Vorschaucache oder anderen Auftrag.",
"render.passive_stage": "Render-only stage",
"render.passive_stage_help": "Finite passive panels belong only to rendered images. They do not add CAD bodies or mass. Placement is fixed after applying; intersecting product bounds refuse. CPU does not provide diffuse bounce lighting.",
"render.perspective": "Perspektivische Kamera",
"render.physical_acknowledge": "I understand this partial reference needs grade, condition and source review",
"render.physical_associations": "Physical candidates and roles",
"render.physical_copy_plan": "Copy plan with sources and omissions",
"render.physical_material_name": "Proposed reference material name",
"render.physical_omissions": "Properties not representable in the native card",
"render.physical_plan_only": "Read-only plan prepared. No material was created or assigned. Keep its extended profile and omissions when reviewing the native card.",
"render.physical_prepare_plan": "Prepare creation plan (does not apply)",
"render.physical_separate": "Appearance is not material identification. These are sourced references, not certified effective properties. Existing mass, engineering materials and optics are unchanged.",
"render.physical_unknown": "No numerical candidate is established. Grade, formulation or construction must be specified; unknown is not zero.",
"render.preview": "Integrierte Vorschau",
"render.preview_help": "Rasterdarstellung mit gemischter Transparenz. Brechung, HDRI und finales Rendering sind noch nicht verfügbar.",
"render.reload_settings": "Gespeicherte Einstellungen laden",
"render.replace_saved_surface": "Replace an existing saved binding for this target",
"render.restore_camera": "Gespeicherte Kamera laden",
"render.result_reduced_display": "Anzeigevorschau auf die Geräte-/Cachegrenze reduziert. PNG und Export behalten die volle Auflösung; native 100%-Ansicht ist hier nicht verfügbar.",
"render.return_design": "Zurück zu Design",
"render.ribbon_backgrounds": "Hintergründe",
"render.ribbon_check": "Prüfen",
"render.ribbon_check_help": "Genau den aktuellen Renderentwurf prüfen. Kein stiller Rendererwechsel, keine Verkleinerung oder Ersetzung.",
"render.ribbon_edit_lights": "Licht ändern",
"render.ribbon_environment_help": "HDR-Beleuchtung, Kamerahintergründe und physische Bühnen sind getrennte Einstellungen mit ausdrücklicher Ersetzungsbestätigung.",
"render.ribbon_finish_dialog": "Zuerst den Datei- oder Bestätigungsdialog abschließen.",
"render.ribbon_frame": "Einpassen",
"render.ribbon_hdr_library": "HDR-Bibliothek",
"render.ribbon_job_active": "Ein Render läuft bereits; vor einem neuen Auftrag ausdrücklich abbrechen.",
"render.ribbon_light_rigs": "Lichtaufbauten",
"render.ribbon_lights_help": "Lichtaufbauten prüfen oder unterstützte Lichter bearbeiten; erst ausdrücklich Anwenden ersetzt die Einrichtung.",
"render.ribbon_materials": "Materialien",
"render.ribbon_materials_help": "Gemeinsamen Erscheinungsinspektor und Originaloberflächen öffnen. Optik ändert keine technischen Eigenschaften stillschweigend.",
"render.ribbon_no_active_job": "Kein aktiver Render zum Abbrechen.",
"render.ribbon_no_result": "Vor dem Export muss ein Render abgeschlossen sein.",
"render.ribbon_no_saved_camera": "Vor dem Wiederherstellen eine Aufnahme speichern.",
"render.ribbon_saved_camera": "Gespeicherte Kamera",
"render.ribbon_shots": "Aufnahmen",
"render.ribbon_studios": "Studios",
"render.ribbon_studios_help": "Implementierte Studios durchsuchen und Ersetzungen vor dem Anwenden prüfen. Konzepte bleiben gekennzeichnet.",
"render.ribbon_surface_maps": "Oberflächen",
"render.save_setup": "Setup speichern",
"render.saved_maps_runtime_conflict": "Saved surface bindings cannot be mixed with temporary optical overrides or an unsaved HDR. Save the HDR or remove the temporary inputs explicitly.",
"render.saved_surface_remove": "Remove saved binding",
"render.saved_surfaces": "Saved surface bindings",
"render.saved_surfaces_help": "Pinned built-in maps follow the selected occurrence in local millimeters. A replaced or missing target is an error, never an automatic reassignment.",
"render.setup_name": "Name des Setups",
"render.stage_panel_count": "Saved panels",
"render.unavailable_preview": "Dieses Setup verlangt ein nicht verfügbares Vorschauprofil.",
"render.unsaved": "Ungespeicherte Vorschauänderungen",
"render.use_preview": "Integrierte Vorschau verwenden",
@@ -1178,12 +1319,14 @@
"search.try": "Geben Sie einen Befehlsnamen, ein Merkmal in diesem Design oder einen Parameter ein. Um einen Befehl mit Werten auszuführen, geben Sie seine ID und ein JSON-Objekt ein: {example}",
"search.valid": "Gültig",
"settings.display_quality_note": "Feinere Stufen zeigen gekrümmte Flächen und Kanten glatter und brauchen länger zum Vernetzen. Nur die Ansicht ändert sich, nie das Design oder Exporte.",
"settings.frame_rate_note": "Zeigt die Bilder pro Sekunde unten rechts in der Ansicht. Solange sie an ist, wird die Ansicht fortlaufend neu gezeichnet.",
"settings.frame_rate_note": "Zeigt die Bilder pro Sekunde unten rechts in der Ansicht.",
"settings.measure_axis_distances": "X/Y/Z-Maße anzeigen",
"settings.measure_axis_distances_help": "Bei geöffneter Messung die Abstände entlang der Weltachsen zusätzlich zum Gesamtabstand anzeigen.",
"settings.msaa_applies_on_restart": "Die Kantenglättung wird beim nächsten Start von SolidCraft übernommen",
"settings.msaa_reset": "{setting}: {requested}× wird von diesem Grafikgerät nicht unterstützt; jetzt {reset}× (unterstützt: {supported}).",
"settings.msaa_unsupported": "Von diesem Grafikgerät nicht unterstützt",
"settings.reference_geometry_through_bodies": "Referenzgeometrie durch Körper hindurch anzeigen",
"settings.reference_geometry_through_bodies_help": "Konturen inaktiver Skizzen und Bezugsebenen über schattierten Körpern zeichnen",
"settings.reset_intro": "Diese Einstellungen funktionieren auf diesem Computer nicht und würden den Start von SolidCraft verhindern. Sie wurden daher geändert:",
"settings.reset_title": "Einstellungen wurden geändert",
"settings.supersampling_note": "Zeichnet die Ansicht in höherer Auflösung und rechnet sie herunter: glattere Kanten, Linien und Raster auf Bildschirmen unter 4K. Kostet GPU-Zeit: etwa 2,25-mal so viele Pixel bei 1,5× und 4-mal bei 2×.",
@@ -1223,6 +1366,7 @@
"thread.designation": "Bezeichnung",
"thread.iso_metric": "ISO metrisch",
"thread.select_size": "Größe wählen",
"timeline.feature_hint": "Doppelklicken zum Bearbeiten · Ziehen zum Neuordnen · Rechtsklicken für weitere Optionen",
"timeline.group": "Neuen Merkmalsordner anlegen",
"timeline.move_many": "Zeitleistenelemente verschieben",
"timeline.move_to_group": "Merkmale in Ordner verschieben",
@@ -1234,12 +1378,115 @@
"toolbar.customize_note": "Registerkarte {tab}. Markieren Sie einen Befehl, um ihm eine Schaltfläche in der Werkzeugleiste zu geben. Sie können auch eine Zeile aus dem Aufklappmenü eines Panels auf die Werkzeugleiste ziehen, eine Schaltfläche zum Entfernen aus der Werkzeugleiste ziehen oder die Stecknadel einer Menüzeile verwenden.",
"toolbar.image": "BILD",
"toolbar.render": "RENDERN",
"toolbar.render_appearance": "ERSCHEINUNG",
"toolbar.render_camera": "KAMERA",
"toolbar.render_environment": "UMGEBUNG",
"toolbar.render_lighting": "BELEUCHTUNG",
"toolbar.render_scene": "SZENE",
"trace.points": "{count} Punkte entlang der Bahn",
"trace.stopped_by_contact": "Endet bei Probe {sample}: {a} würde {b} durchdringen",
"trace.stopped_by_loop": "Endet bei Probe {sample}: die Schleife über {joint} lässt sich nicht weiter schließen",
"ui.1_degree_of_freedom": "1 Freiheitsgrad",
"ui.3d_mouse_axes_reassigned": "Die Achsen sind in den Einstellungen neu zugeordnet, und das gilt auch nach dieser Kalibrierung.",
"ui.3d_mouse_button": "Taste {number}",
"ui.3d_mouse_button_nothing": "Nichts",
"ui.3d_mouse_button_settings": "3D-Maus-Einstellungen",
"ui.3d_mouse_buttons": "Tasten",
"ui.3d_mouse_buttons_hint": "Drücken Sie eine Taste an Ihrer 3D-Maus, um sie hier zu finden, und wählen Sie dann, was sie tut.",
"ui.3d_mouse_buttons_no_device": "Schließen Sie eine 3D-Maus an, um ihre Tasten zu belegen.",
"ui.3d_mouse_buttons_reset": "Standardbelegung wiederherstellen",
"ui.3d_mouse_calibrate": "Kalibrieren…",
"ui.3d_mouse_calibrate_tip": "Bewegen Sie die Kappe so, wie das Fenster es verlangt. So lernt SolidCraft, in welche Richtung und wie weit jede Achse dieser 3D-Maus geht. Wird für diese 3D-Maus gespeichert.",
"ui.3d_mouse_calibrate_title": "3D-Maus kalibrieren",
"ui.3d_mouse_calibrate_wait": "Bewegen Sie die 3D-Maus einmal, damit SolidCraft sie erkennt.",
"ui.3d_mouse_calibrated": "Kalibriert",
"ui.3d_mouse_calibration": "3D-Maus-Kalibrierung",
"ui.3d_mouse_calibration_done": "Fertig. Speichern Sie die Kalibrierung, damit sie immer gilt, wenn diese 3D-Maus angeschlossen ist.",
"ui.3d_mouse_calibration_no_response": "Eine Achse hat sich kaum bewegt und lässt sich nicht kalibrieren. Beginnen Sie von vorn und bewegen Sie die Kappe jedes Mal weiter.",
"ui.3d_mouse_circles_help": "Die Kreise zeigen, was das Gerät nach der Kalibrierung sendet. Das Testmodell zeigt, was die Ansicht daraus macht, nach Umkehren, Geschwindigkeit und Achsenzuordnung.",
"ui.3d_mouse_dead_zone": "Totzone",
"ui.3d_mouse_dead_zone_tip": "Wie weit sich die Kappe bewegen muss, bevor sich die Ansicht bewegt, als Anteil ihres vollen Wegs. Erhöhen Sie sie, wenn die Ansicht wandert, obwohl die Kappe ruht.",
"ui.3d_mouse_denied": "SolidCraft sieht eine 3D-Maus, darf sie aber nicht lesen. Die udev-Regel steht in den Einrichtungshinweisen zur 3D-Maus.",
"ui.3d_mouse_denied_short": "Gefunden, aber nicht lesbar",
"ui.3d_mouse_driven_by": "Welche kalibrierte Bewegung des Geräts diese Achse steuert. Wählen Sie eine, die schon eine andere Achse nutzt, werden die beiden getauscht.",
"ui.3d_mouse_driven_by_label": "gesteuert von",
"ui.3d_mouse_driver": "3D-Maus-Treiber",
"ui.3d_mouse_driver_auto": "Automatisch",
"ui.3d_mouse_driver_direct": "Direkt (hidraw)",
"ui.3d_mouse_driver_fallback": "Wird vorerst über spacenavd gelesen: das Gerät selbst ließ sich nicht öffnen.",
"ui.3d_mouse_driver_only_direct": "Das Gerät wird direkt gelesen; spacenavd läuft nicht",
"ui.3d_mouse_driver_only_spacenavd": "Lesen über spacenavd, die einzige verfügbare Möglichkeit",
"ui.3d_mouse_forget": "Kalibrierung verwerfen",
"ui.3d_mouse_ghost_left_viewport": "Ansicht links",
"ui.3d_mouse_ghost_left_window": "Fenster links",
"ui.3d_mouse_ghost_position": "Position",
"ui.3d_mouse_ghost_right_viewport": "Ansicht rechts",
"ui.3d_mouse_hint": "Ansicht gleichzeitig verschieben und drehen; Skizzen verwenden nur Schwenken und Zoomen.",
"ui.3d_mouse_kind_cap": "Zurück zur Mitte",
"ui.3d_mouse_kind_question": "Was für eine 3D-Maus ist es?",
"ui.3d_mouse_kind_trackball": "Trackball",
"ui.3d_mouse_looks_like_cap": "Der Wert bleibt stehen, solange Sie halten, wie bei einem Gerät vom Typ „Zurück zur Mitte“.",
"ui.3d_mouse_looks_like_trackball": "Der Wert fällt zurück, sobald Sie aufhören, wie bei einem Trackball.",
"ui.3d_mouse_motion_rotation_x": "Rotation X",
"ui.3d_mouse_motion_rotation_y": "Rotation Y",
"ui.3d_mouse_motion_rotation_z": "Rotation Z",
"ui.3d_mouse_motion_translation_x": "Translation X",
"ui.3d_mouse_motion_translation_y": "Translation Y",
"ui.3d_mouse_motion_translation_z": "Translation Z",
"ui.3d_mouse_navigate": "Mit der 3D-Maus navigieren",
"ui.3d_mouse_none": "Keine 3D-Maus gefunden",
"ui.3d_mouse_not_calibrated": "Nicht kalibriert",
"ui.3d_mouse_offer": "Die Kalibrierung Ihrer 3D-Maus behebt vertauschte oder umgekehrte Achsen und stellt Geschwindigkeit und Gefühl ein.",
"ui.3d_mouse_offer_never": "Nicht mehr anzeigen",
"ui.3d_mouse_offer_swap": "Zu Hidraw wechseln (direkter Treiber)",
"ui.3d_mouse_reading": "Werte",
"ui.3d_mouse_reset_axes": "Achsenzuordnung zurücksetzen",
"ui.3d_mouse_reset_view": "Ansicht zurücksetzen",
"ui.3d_mouse_restore": "3D-Maus-Standardwerte wiederherstellen",
"ui.3d_mouse_restore_ask": "3D-Maus-Einstellungen auf die Standardwerte zurücksetzen? Kalibrierung und Tastenbelegung bleiben.",
"ui.3d_mouse_section": "3D-Maus",
"ui.3d_mouse_show_in_view": "3D-Maus in der 3D-Ansicht anzeigen",
"ui.3d_mouse_show_in_view_tip": "Ein Bild Ihrer 3D-Maus unten links, das sich mit ihr bewegt.",
"ui.3d_mouse_skip": "Mein Gerät kann das nicht",
"ui.3d_mouse_skip_tip": "Überspringt diese Bewegung in beide Richtungen; die Kalibrierung lässt sie aus.",
"ui.3d_mouse_speed": "Geschwindigkeit der 3D-Maus",
"ui.3d_mouse_step_lift": "Kappe nach oben ziehen, halten, dann loslassen.",
"ui.3d_mouse_step_press": "Kappe nach unten drücken, halten, dann loslassen.",
"ui.3d_mouse_step_pull": "Kappe zu sich heranziehen, halten, dann loslassen.",
"ui.3d_mouse_step_push": "Kappe von sich wegschieben, halten, dann loslassen.",
"ui.3d_mouse_step_rest": "Nehmen Sie die Hand von der Kappe und lassen Sie sie ruhen.",
"ui.3d_mouse_step_rest_trackball": "Nehmen Sie die Hand von der Kugel und lassen Sie sie ruhen.",
"ui.3d_mouse_step_ring_clockwise": "Drehen Sie den Scrollring ein paar Rasten im Uhrzeigersinn.",
"ui.3d_mouse_step_ring_counterclockwise": "Drehen Sie den Scrollring ein paar Rasten gegen den Uhrzeigersinn.",
"ui.3d_mouse_step_roll_away": "Rollen Sie die Kugel ein paarmal von sich weg und lassen Sie sie dann auslaufen.",
"ui.3d_mouse_step_roll_left": "Rollen Sie die Kugel ein paarmal nach links und lassen Sie sie dann auslaufen.",
"ui.3d_mouse_step_roll_right": "Rollen Sie die Kugel ein paarmal nach rechts und lassen Sie sie dann auslaufen.",
"ui.3d_mouse_step_roll_toward": "Rollen Sie die Kugel ein paarmal zu sich hin und lassen Sie sie dann auslaufen.",
"ui.3d_mouse_step_slide_left": "Kappe nach links schieben, halten, dann loslassen.",
"ui.3d_mouse_step_slide_right": "Kappe nach rechts schieben, halten, dann loslassen.",
"ui.3d_mouse_step_spin_clockwise": "Drehen Sie die Kugel ein paarmal im Uhrzeigersinn und lassen Sie sie dann auslaufen.",
"ui.3d_mouse_step_spin_counterclockwise": "Drehen Sie die Kugel ein paarmal gegen den Uhrzeigersinn und lassen Sie sie dann auslaufen.",
"ui.3d_mouse_step_tilt_away": "Oberseite der Kappe von sich weg kippen (die Ihnen nächste Kante geht nach oben), halten, dann loslassen.",
"ui.3d_mouse_step_tilt_left": "Kappe nach links kippen (linke Kante runter), halten, dann loslassen.",
"ui.3d_mouse_step_tilt_right": "Kappe nach rechts kippen (rechte Kante runter), halten, dann loslassen.",
"ui.3d_mouse_step_tilt_toward": "Oberseite der Kappe zu sich kippen (die Ihnen nächste Kante geht nach unten), halten, dann loslassen.",
"ui.3d_mouse_step_touch": "Legen Sie die Hand auf die Kappe, ohne zu drücken.",
"ui.3d_mouse_step_twist_clockwise": "Kappe im Uhrzeigersinn drehen, halten, dann loslassen.",
"ui.3d_mouse_step_twist_counterclockwise": "Kappe gegen den Uhrzeigersinn drehen, halten, dann loslassen.",
"ui.3d_mouse_switch_cap": "Als Zurück zur Mitte kalibrieren",
"ui.3d_mouse_switch_trackball": "Als Trackball kalibrieren",
"ui.3d_mouse_view_axis": "Ansichtsachse",
"ui.3d_mouse_view_off": "Aus",
"ui.3d_mouse_view_off_tip": "Das Profil des 3D-Maus-Treibers schaltet diese Achse ab, daher bewegt ihre Bewegung die Ansicht nicht. Wählen Sie hier die Bewegung einer anderen Achse, werden die beiden getauscht und sie bewegt die Ansicht nicht mehr.",
"ui.3d_mouse_view_orbit_sideways": "Orbit links / rechts",
"ui.3d_mouse_view_orbit_up_down": "Orbit hoch / runter",
"ui.3d_mouse_view_pan_sideways": "Schwenken links / rechts",
"ui.3d_mouse_view_pan_up_down": "Schwenken hoch / runter",
"ui.3d_mouse_view_roll": "Rollen",
"ui.3d_mouse_view_unmapped": "Achse {n}",
"ui.3d_mouse_view_zoom": "Zoom",
"ui.3d_mouse_waiting": "Warte auf Bewegung",
"ui.3d_mouse_wiggle": "Falls eine angeschlossen ist, bewegen Sie sie kurz.",
"ui.3d_sketch": "3D-Skizze",
"ui.activate": "Aktivieren",
"ui.active_component": "Aktive Komponente",
@@ -1301,6 +1548,7 @@
"ui.agent_chat_files_left_out": "Höchstens {max} Dateien pro Nachricht; ausgelassen: {files}",
"ui.agent_chat_files_loading": "Warten, bis die Dateien gelesen sind",
"ui.agent_chat_files_max": "Höchstens {max} Dateien pro Nachricht",
"ui.agent_chat_flatpak_none_found": "Kein Coding-Agent gefunden. Die Flatpak-Sandbox sieht standardmäßig keine Agenten in Ihrem Benutzerordner und hat keinen Netzwerkzugriff. Um Claude Code und seinen ACP-Adapter zu erlauben, die über nvm oder in ~/.local/bin installiert sind, führen Sie diesen Befehl in einem Terminal aus und starten Sie SolidCraft dann neu. Er gewährt Zugriff auf die genannten Programme und Anmeldedateien sowie Netzwerkzugriff:",
"ui.agent_chat_import_failed": "{name}: Der Import ist fehlgeschlagen: {error}",
"ui.agent_chat_intro": "Chatten Sie mit einem Coding-Agenten, den Sie schon nutzen, oder einem Modell-Endpunkt Ihrer Wahl. Er arbeitet über die Werkzeuge von SolidCraft am geöffneten Design: Seine Änderungen erscheinen sofort und lassen sich pro Nachricht in einem Schritt rückgängig machen. Was er ohne Nachfrage darf, legen Sie unter Einstellungen > KI fest.",
"ui.agent_chat_key_in_env": "Schlüssel gesetzt",
@@ -1396,6 +1644,7 @@
"ui.ai_http_busy": "der Endpunkt ist ausgelastet oder am Limit; versuchen Sie es später",
"ui.ai_http_key": "der Endpunkt hat den Schlüssel abgelehnt: prüfen Sie ihn unter Einstellungen > KI",
"ui.ai_http_not_found": "Endpunkt oder Modell nicht gefunden: prüfen Sie Basis-URL und Modellnamen",
"ui.ai_http_too_large": "die Unterhaltung ist für diesen Endpunkt zu groß; beginnen Sie einen neuen Chat",
"ui.ai_key": "API-Schlüssel",
"ui.ai_key_hint": "optional; im Schlüsselbund des Systems gespeichert",
"ui.ai_key_needs_https": "Ein Schlüssel wird nur über HTTPS oder an diesen Computer gesendet.",
@@ -1423,7 +1672,6 @@
"ui.ai_permissions": "Berechtigungen",
"ui.ai_preset": "Vorlage",
"ui.ai_remove": "Entfernen",
"ui.ai_request_limit": "nach 24 Anfragen für eine Nachricht angehalten; senden Sie eine weitere Nachricht, um fortzufahren",
"ui.ai_reset": "Zurücksetzen",
"ui.ai_settings": "KI-Einstellungen…",
"ui.ai_show_features": "KI-Funktionen anzeigen",
@@ -1468,6 +1716,7 @@
"ui.blocked": "Verdeckt",
"ui.bodies": "Körper",
"ui.bodies_all_if_none": "Körper (alle, wenn keine)",
"ui.bottom": "Unten",
"ui.box": "Block",
"ui.break": "Unterbrechen",
"ui.browser_bodies_one": "{count} Körper",
@@ -1589,6 +1838,9 @@
"ui.export_keymap_tip": "Tasten, S-Box-Favoriten und die Symbolleiste als Datei",
"ui.extend": "Verlängern",
"ui.extent_type": "Ausdehnungstyp",
"ui.extract_component": "In Datei extrahieren…",
"ui.extract_design_changed": "Das Design hat sich beim Wählen einer Datei geändert. Starten Sie In Datei extrahieren erneut.",
"ui.extract_done": "Die Komponente ist jetzt ein eigenes Design und hier verknüpft.",
"ui.extrude": "Extrudieren",
"ui.factor": "Faktor",
"ui.feature_history": "Feature-Verlauf",
@@ -1599,6 +1851,8 @@
"ui.filter_commands_or_keys": "Befehle oder Tasten filtern",
"ui.findInTimeline": "In der Zeitleiste suchen",
"ui.findInWindow": "Im Fenster suchen",
"ui.fine": "Fein",
"ui.finest": "Sehr fein",
"ui.finish_sketch": "Skizze beenden",
"ui.fit": "Einpassen",
"ui.fix_unfix": "Fixieren/Lösen",
@@ -1620,6 +1874,7 @@
"ui.grid_follows_view_hint": "Seitenansichten zeigen das Raster auf der aufrechten Ebene, die ihnen zugewandt ist, statt auf dem Boden",
"ui.ground_shadow": "Bodenschatten",
"ui.groupSelected": "Auswahl gruppieren",
"ui.hatch": "Schraffur",
"ui.heading_add_ins": "ADD-INS",
"ui.heading_assemble": "ZUSAMMENBAU",
"ui.heading_box": "BLOCK",
@@ -1686,6 +1941,7 @@
"ui.heading_torus": "TORUS",
"ui.heading_utilities": "WERKZEUGE",
"ui.heading_utility": "HILFSMITTEL",
"ui.heading_weldments": "SCHWEISSTEILE",
"ui.help": "Hilfe",
"ui.hide": "Ausblenden",
"ui.hideAxes": "Achsen ausblenden",
@@ -1720,6 +1976,10 @@
"ui.length_decimals": "Längen-Dezimalstellen",
"ui.light": "Hell",
"ui.line": "Linie",
"ui.link_copies": "Identische Kopien verknüpfen",
"ui.link_copies_keep": "Behalten",
"ui.link_copies_link": "Verknüpfen",
"ui.link_copies_text": "Diese Komponenten erzeugen dieselben Körper wie {name}. Sollen sie zu Platzierungen seiner Verknüpfung werden?",
"ui.lock": "Sperren",
"ui.loft": "Loft",
"ui.look_at": "Ansehen",
@@ -1776,6 +2036,7 @@
"ui.one_side": "Einseitig",
"ui.open": "Öffnen",
"ui.open_ends_tip": "Berührt nichts",
"ui.open_linked_design": "Verknüpftes Design öffnen",
"ui.open_preferences": "Einstellungen öffnen",
"ui.open_recent": "Zuletzt verwendet",
"ui.operation": "Operation",
@@ -1822,6 +2083,7 @@
"ui.project_face_edges_sketch": "Flächenkanten in neue Skizzen projizieren",
"ui.properties": "Eigenschaften",
"ui.pull_direction": "Entformungsrichtung",
"ui.quality": "Qualität",
"ui.quantity": "Anzahl",
"ui.quantity_2": "Anzahl 2",
"ui.quit": "Beenden",
@@ -1843,6 +2105,7 @@
"ui.render": "Rendern",
"ui.renderer": "Renderer",
"ui.repeat": "Wiederholen",
"ui.replace_with_link_done": "Die Kopien sind jetzt Platzierungen des verknüpften Designs.",
"ui.report_a_bug": "Fehler melden",
"ui.reset": "Zurücksetzen",
"ui.reset_all": "Alle zurücksetzen",
@@ -1881,6 +2144,12 @@
"ui.sent_to_slicer": "An {slicer} gesendet",
"ui.sheet_gap": "Spalt",
"ui.shell": "Hülle",
"ui.shortcut_capture_add_key": "Eine normale Taste hinzufügen. Escape bricht ab.",
"ui.shortcut_capture_hint": "Eine Belegung anklicken, dann Modifikatortasten und eine Taste drücken. Weitere Modifikatoren innerhalb einer Sekunde hinzufügen; zum Bestätigen alle Tasten loslassen. Escape bricht ab.",
"ui.shortcut_capture_press": "Modifikatortasten und eine Taste drücken. Escape bricht ab.",
"ui.shortcut_capture_release": "Zum Bestätigen alle Tasten loslassen. Escape bricht ab.",
"ui.shortcut_capture_settling": "Tastenkürzel wird bestätigt… Escape bricht ab.",
"ui.shortcut_multiple_keys": "Modifikatortasten und nur eine weitere Taste verwenden. Zum Wiederholen die Belegung anklicken.",
"ui.show": "Einblenden",
"ui.showAll": "Alle einblenden",
"ui.showAllBodies": "Alle Volumenkörper einblenden",
@@ -1910,65 +2179,13 @@
"ui.smooth_wheel_zoom": "Sanftes Zoomen mit dem Rad",
"ui.smooth_wheel_zoom_tip": "Ausschalten, um jedes Radereignis sofort anzuwenden, ohne Nachlauf",
"ui.snap": "Einrasten",
"ui.space_mouse_axes_reassigned": "Die Achsen sind in den Einstellungen neu zugeordnet, und das gilt auch nach dieser Kalibrierung.",
"ui.space_mouse_calibrate": "Kalibrieren…",
"ui.space_mouse_calibrate_tip": "Bewegen Sie die Kappe so, wie das Fenster es verlangt. So lernt SolidCraft, in welche Richtung und wie weit jede Achse dieser 3D-Maus geht. Wird für diese 3D-Maus gespeichert.",
"ui.space_mouse_calibrate_title": "3D-Maus kalibrieren",
"ui.space_mouse_calibrated": "Kalibriert",
"ui.space_mouse_calibration": "3D-Maus-Kalibrierung",
"ui.space_mouse_calibration_done": "Fertig. Speichern Sie die Kalibrierung, damit sie immer gilt, wenn diese 3D-Maus angeschlossen ist.",
"ui.space_mouse_calibration_no_response": "Eine Achse hat sich kaum bewegt und lässt sich nicht kalibrieren. Beginnen Sie von vorn und bewegen Sie die Kappe jedes Mal weiter.",
"ui.space_mouse_dead_zone": "Totzone",
"ui.space_mouse_dead_zone_tip": "Wie weit sich die Kappe bewegen muss, bevor sich die Ansicht bewegt, als Anteil ihres vollen Wegs. Erhöhen Sie sie, wenn die Ansicht wandert, obwohl die Kappe ruht.",
"ui.space_mouse_driven_by": "Welche kalibrierte Bewegung des Geräts diese Achse steuert. Wählen Sie eine, die schon eine andere Achse nutzt, werden die beiden getauscht.",
"ui.space_mouse_driven_by_label": "gesteuert von",
"ui.space_mouse_driver": "3D-Maus-Treiber",
"ui.space_mouse_driver_auto": "Automatisch",
"ui.space_mouse_driver_direct": "Direkt (hidraw)",
"ui.space_mouse_driver_only_direct": "Das Gerät wird direkt gelesen; spacenavd läuft nicht",
"ui.space_mouse_driver_only_spacenavd": "Lesen über spacenavd, die einzige verfügbare Möglichkeit",
"ui.space_mouse_forget": "Kalibrierung vergessen",
"ui.space_mouse_hint": "Ansicht gleichzeitig verschieben und drehen; Skizzen verwenden nur Schwenken und Zoomen.",
"ui.space_mouse_motion_rotation_x": "Rotation X",
"ui.space_mouse_motion_rotation_y": "Rotation Y",
"ui.space_mouse_motion_rotation_z": "Rotation Z",
"ui.space_mouse_motion_translation_x": "Translation X",
"ui.space_mouse_motion_translation_y": "Translation Y",
"ui.space_mouse_motion_translation_z": "Translation Z",
"ui.space_mouse_navigate": "Mit SpaceNavigator / SpaceMouse navigieren",
"ui.space_mouse_none": "Keine 3D-Maus gefunden",
"ui.space_mouse_not_calibrated": "Nicht kalibriert",
"ui.space_mouse_reading": "Werte",
"ui.space_mouse_reset_axes": "Achsenzuordnung zurücksetzen",
"ui.space_mouse_step_lift": "Kappe nach oben ziehen, halten, dann loslassen.",
"ui.space_mouse_step_press": "Kappe nach unten drücken, halten, dann loslassen.",
"ui.space_mouse_step_pull": "Kappe zu sich heranziehen, halten, dann loslassen.",
"ui.space_mouse_step_push": "Kappe von sich wegschieben, halten, dann loslassen.",
"ui.space_mouse_step_rest": "Nehmen Sie die Hand von der Kappe und lassen Sie sie ruhen.",
"ui.space_mouse_step_slide_left": "Kappe nach links schieben, halten, dann loslassen.",
"ui.space_mouse_step_slide_right": "Kappe nach rechts schieben, halten, dann loslassen.",
"ui.space_mouse_step_tilt_back": "Kappe nach hinten kippen (Vorderkante hoch), halten, dann loslassen.",
"ui.space_mouse_step_tilt_forward": "Kappe nach vorn kippen (Vorderkante runter), halten, dann loslassen.",
"ui.space_mouse_step_tilt_left": "Kappe nach links kippen (linke Kante runter), halten, dann loslassen.",
"ui.space_mouse_step_tilt_right": "Kappe nach rechts kippen (rechte Kante runter), halten, dann loslassen.",
"ui.space_mouse_step_twist_clockwise": "Kappe im Uhrzeigersinn drehen, halten, dann loslassen.",
"ui.space_mouse_step_twist_counterclockwise": "Kappe gegen den Uhrzeigersinn drehen, halten, dann loslassen.",
"ui.space_mouse_view_axis": "Ansichtsachse",
"ui.space_mouse_view_off": "Aus",
"ui.space_mouse_view_off_tip": "Das Profil des 3D-Maus-Treibers schaltet diese Achse ab, daher bewegt ihre Bewegung die Ansicht nicht. Wählen Sie hier die Bewegung einer anderen Achse, werden die beiden getauscht und sie bewegt die Ansicht nicht mehr.",
"ui.space_mouse_view_orbit_sideways": "Orbit links / rechts",
"ui.space_mouse_view_orbit_up_down": "Orbit hoch / runter",
"ui.space_mouse_view_pan_sideways": "Schwenken links / rechts",
"ui.space_mouse_view_pan_up_down": "Schwenken hoch / runter",
"ui.space_mouse_view_roll": "Rollen",
"ui.space_mouse_view_unmapped": "Achse {n}",
"ui.space_mouse_view_zoom": "Zoom",
"ui.spacing": "Abstand",
"ui.spacing_2": "Abstand 2",
"ui.sphere": "Sphäre",
"ui.spline": "Spline",
"ui.split_body": "Körper trennen",
"ui.stand_up_tip": "Nach dem Öffnen einer STEP- oder IGES-Datei mit Z nach oben eine Vierteldrehung um X anbieten",
"ui.standard": "Standard",
"ui.start": "Start",
"ui.start_over": "Von vorn beginnen",
"ui.start_page": "Startseite",
@@ -2004,7 +2221,7 @@
"ui.top": "Oben",
"ui.torus": "Torus",
"ui.total_angle": "Gesamtwinkel",
"ui.trackpad_pan_tip": "Trackpad-Gesten schwenken (aus: sie zoomen wie das Rad); Mausrad zoomt, Daumenrad schwenkt seitlich, Pinch zoomt immer",
"ui.trackpad_pan_tip": "Scrollen mit zwei Fingern verschiebt die Ansicht; bei Fusion dreht Umschalt + zwei Finger die Ansicht. Aus: Scrollen zoomt. Mausrad und Pinch-Geste zoomen; das Daumenrad verschiebt seitlich.",
"ui.trim": "Kürzen",
"ui.twist": "Verdrehung",
"ui.two_finger_scroll_pans": "Zwei-Finger-Scrollen schwenkt",
@@ -2022,6 +2239,7 @@
"ui.up_axis_note": "Welche Achse in den Ansichten nach oben zeigt (Achsenansicht, Home, Ansehen). Designs bleiben unverändert.",
"ui.updateToCurrentView": "Auf aktuelle Ansicht aktualisieren",
"ui.view_centre": "Ansichtszentrum",
"ui.viewport_theme_follow": "Dem Design folgen",
"ui.visual_shaded_hidden_edges": "Schattiert mit verdeckten Kanten",
"ui.visual_shaded_with_edges": "Schattiert mit Kanten",
"ui.visual_style": "Ansichtsstil",
@@ -2071,6 +2289,7 @@
"update.prefs_flatpak": "Flatpak aktualisiert diese Installation ({version}): {command} ausführen oder die Softwareverwaltung nutzen. SolidCraft sucht nicht selbst.",
"update.prefs_label": "Updates",
"update.prefs_note": "Dies ist SolidCraft {version} ({kind}). Die Suche fragt GitHub nach dem neuesten Release und sendet sonst nichts.",
"update.prefs_web": "Laden Sie die Seite neu, um die neueste Web-App zu erhalten. Ist das Netzwerk nicht verfügbar oder kann das Update nicht rechtzeitig vollständig heruntergeladen werden, wird die gespeicherte Version geöffnet. Ein laufender Download wird für das nächste Neuladen fortgesetzt.",
"update.release_page": "Release-Seite öffnen",
"update.restart": "Jetzt neu starten",
"update.restart_later": "Später",
+77 -1
View File
@@ -7,6 +7,8 @@
"Modeled": "Modelled",
"cmd.construct_point_center": "Point At Centre Of Circle/Sphere/Torus",
"cmd.inspect_center_of_mass": "Centre of Mass",
"cmd.render_aging_describe": "Layered Surface Aging",
"cmd.render_effects_describe": "Lens and Creative Effects",
"cmd.sketch_arc_center_point": "Centre Point Arc",
"cmd.sketch_circle_center": "Centre Diameter Circle",
"cmd.sketch_rectangle_center": "Centre Rectangle",
@@ -14,8 +16,83 @@
"cmd.sketch_slot_center_point": "Centre Point Slot",
"cmd.sketch_slot_center_to_center": "Centre to Centre Slot",
"pattern.alignment_hint": "Counts include the original. Centre balances copies; Flip chooses the extra side for even totals.",
"render.aging_add": "Add aging layer",
"render.aging_airborne": "Airborne dust / participating medium",
"render.aging_airborne_help": "Airborne dust is a separate finite homogeneous scattering volume. It changes transport and raw EXR, not the surface-aging stack. Existing volume/glass/denoising restrictions remain explicit; no atmosphere is added automatically.",
"render.aging_all_bodies": "All eligible opaque bodies",
"render.aging_chips": "Chipped paint",
"render.aging_class_any": "All opaque material classes",
"render.aging_class_dielectric": "Nonmetallic surfaces only",
"render.aging_class_metal": "Metallic surfaces only",
"render.aging_color": "Layer colour · sRGB",
"render.aging_coverage": "Coverage",
"render.aging_dust": "Deposited dust",
"render.aging_empty": "No aging layers: the original surfaces remain unchanged.",
"render.aging_fading": "Faded coating",
"render.aging_grime": "Grime & staining",
"render.aging_help": "Combine up to eight optical layers, in order. Rust and patina are authored appearances, not age/corrosion simulations. Scale is in world millimetres. No geometry, mass or engineering property is changed; glass and passive stages are excluded.",
"render.aging_metallic": "Layer metallic fraction",
"render.aging_origin": "Field origin · world mm",
"render.aging_patina": "Copper-green patina",
"render.aging_refresh_targets": "Inspect current bodies",
"render.aging_roughness": "Layer roughness",
"render.aging_rust": "Oxidized iron / rust",
"render.aging_scale": "Pattern scale",
"render.aging_scratches": "Fine scratches",
"render.aging_target": "Target & coordinates",
"render.aging_target_help": "A named target must still match its captured index and name. Global masks are world-anchored; they do not follow moving parts. This is neither cavity detection nor true edge wear. Filter the list to reach additional bodies.",
"render.aging_target_search": "Filter body names",
"render.aging_upward": "Upward-facing deposition",
"render.backdrop_x": "Centre X",
"render.backdrop_y": "Centre Y",
"render.background_camera_section": "Camera background · PNG presentation",
"render.background_completed_frozen": "The displayed result is a frozen completed image. Editing a background does not repaint that result automatically. Use Regrade for camera-only changes, or Render for a new physical stage.",
"render.background_hdr_separate": "The current HDR resources illuminate and reflect on surfaces; they are not automatically displayed as a panorama behind the subject. Changing a gradient does not rotate or recolour the lighting.",
"render.background_lighting_section": "HDR illumination · separate from camera background",
"render.background_no_alpha_override": "A camera background is not added to transparent output silently. Raw-master regrading uses captured coverage and does not reapply denoising; the source EXR remains unchanged.",
"render.background_regrade": "Apply to retained raw master",
"render.background_stage_occlusion": "This shot includes physical stage geometry. A large floor or wall can fill the frame and hide a camera-only background. Clear or resize the stage deliberately, or change its physical reflectance. Regrading cannot remove captured geometry.",
"render.background_workflow": "Choose the background you intend: a camera-only colour/gradient, a physical stage that receives light, or HDR illumination. They are independent. Live Preview is a modelling view; render a new image or regrade a retained master to see camera finishing.",
"render.chromatic_offset": "Chromatic edge offset",
"render.effects_gpu_only": "These effects require GPU path tracing. Changing the page never switches the renderer automatically.",
"render.effects_help": "Combine ordered colour looks and image-space lens effects. Rendering and raw-master regrading use the same saved settings. Raw EXR stays unchanged. These are original artistic controls, not calibrated lens or branded-film emulations.",
"render.effects_reset_lens": "Reset lens effects",
"render.effects_seed": "Pattern seed",
"render.film_grain": "Photographic grain",
"render.flare_ghosts": "Ghost rings per source",
"render.flare_halo": "Flare halo",
"render.flare_streak": "Anamorphic-style streak",
"render.flare_strength": "Highlight flare strength",
"render.flare_threshold": "Scene-linear flare threshold",
"render.layer_down": "Move down",
"render.layer_enabled": "Layer enabled",
"render.layer_remove": "Remove layer",
"render.layer_strength": "Layer strength",
"render.layer_up": "Move up",
"render.lens_effects_help": "Flare uses up to four separated bright sources in the actual linear image. Ghosts, halo, streaks, chromatic offsets and radial distortion are artistic image-space approximations. Spatial effects need opaque output; outside samples extend the image edge. Grain is deterministic. No physics, EXR or geometry is altered.",
"render.lens_effects_title": "Lens-inspired & photographic",
"render.look_add": "Add colour look",
"render.look_bleach": "Bleach-bypass-inspired",
"render.look_cool": "Cool",
"render.look_cyanotype": "Cyanotype-inspired",
"render.look_faded": "Faded print",
"render.look_mono": "Monochrome",
"render.look_sepia": "Sepia",
"render.look_strength": "Look strength",
"render.look_teal_orange": "Teal / orange",
"render.look_title": "Creative look stack",
"render.look_warm": "Warm",
"render.opaque_preview_help": "Opaque PBR and simple colours; blended transparency. Refraction, HDRI and final rendering are not available yet.",
"render.page_aging": "Aging & contamination",
"render.page_background": "Backgrounds",
"render.page_effects": "Lens & finishing effects",
"render.radial_distortion": "Radial distortion",
"render.ribbon_aging": "Aging",
"render.ribbon_effects": "Effects",
"render.sharpening": "Detail sharpening",
"render.soft_focus": "Soft focus",
"sketch_text.align_center": "Centre",
"ui.3d_mouse_step_pull": "Pull the cap towards you, hold it, then let go.",
"ui.center": "Centre",
"ui.centerline": "Centreline",
"ui.customizeToolbar": "Customise Toolbar…",
@@ -24,7 +101,6 @@
"ui.layout_compact": "Compact",
"ui.layout_floating": "Floating",
"ui.ribbon_labels": "Show text under ribbon icons",
"ui.space_mouse_step_pull": "Pull the cap towards you, hold it, then let go.",
"ui.workspace_layout": "Workspace layout",
"ui.zoom_to_cursor_tip": "The wheel zooms towards the point under the cursor (off: towards the view's centre)",
"update.prefs_flatpak": "Flatpak updates this copy ({version}): run {command} or use your software centre. SolidCraft doesn't check."
+1072 -58
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+782 -64
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+139 -65
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@@ -72,6 +72,7 @@
"Choose…": "Choisir…",
"Circular": "Circulaire",
"Circumference": "Circonférence",
"Clockwise": "Horaire",
"Close draft": "Fermer le brouillon",
"Collisions": "Collisions",
"Colour": "Couleur",
@@ -269,7 +270,7 @@
"Preview Row": "Aperçu de la ligne",
"Preview leaves the current design unchanged.": "L'aperçu ne modifie pas la conception actuelle.",
"Profiles/Curves": "Profils/Courbes",
"Quantity": "Grandeur",
"Quantity": "Quantité",
"RECENT": "RÉCENTS",
"REFERENCE": "RÉFÉRENCE",
"RULED SURFACE": "SURFACE RÉGLÉE",
@@ -322,6 +323,7 @@
"Search commands": "Rechercher des commandes",
"Search this library": "Rechercher dans cette bibliothèque",
"Section": "Coupe",
"Section position": "Position de la section",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Sélectionner un autre élément : maintenir le bouton gauche immobile sur le modèle (ou clic droit › Sélectionner un autre…) pour lister tout ce qui se trouve sous le curseur ; cliquer de nouveau au même endroit pour sélectionner l'élément suivant. Double-cliquer avec le bouton du milieu pour revenir à l'accueil (Préférences › Navigation).",
"Select bodies (a face picks its body)": "Sélectionner des corps (une face sélectionne son corps)",
"Select bodies or faces instead": "Sélectionner plutôt des corps ou des faces",
@@ -333,6 +335,7 @@
"Show Agent Cursor": "Afficher le curseur de l'agent",
"Show in folder": "Afficher dans le dossier",
"Show the pointer an AI agent moves (#35)": "Afficher le pointeur déplacé par un agent IA (#35)",
"Show tool at cursor": "Afficher l'outil près du curseur",
"Signed axes": "Axes signés",
"Size": "Taille",
"Sketch constraints": "Contraintes d'esquisse",
@@ -345,9 +348,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft s'est fermé avant l'enregistrement de ces conceptions. Leur dernier enregistrement automatique peut être ouvert.",
"Specialise": "Spécialiser",
"Speed": "Vitesse",
"Square": "Carré",
"Stand it up": "Redresser",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Redresser : un quart de tour autour de X, sous forme d'une fonction Déplacer que vous pouvez annuler.",
"Stand this part up?": "Redresser cette pièce ?",
"Start angle": "Angle de départ",
"Start bulge": "Renflement de début",
"Start continuity": "Continuité de début",
"Step": "Étape",
@@ -412,6 +417,7 @@
"angle, height": "angle, hauteur",
"appearance.dielectric_ior": "Indice de réfraction (diélectrique)",
"appearance.metallic": "Métallique",
"appearance.only_available": "Apparences disponibles uniquement",
"appearance.pbr_help": "Voir cette surface dans l'espace Rendu ou dans un PNG du produit. Sans réfraction ni transmission.",
"appearance.pbr_opaque": "PBR opaque",
"appearance.roughness": "Rugosité",
@@ -530,6 +536,10 @@
"cmd.file_insert_step": "Insérer un STEP",
"cmd.file_save_mesh": "Enregistrer comme maillage",
"cmd.file_slicers": "Slicers installés",
"cmd.frame_member": "Élément de structure",
"cmd.frame_profile_insert": "Insérer un profilé",
"cmd.frame_profile_list": "Bibliothèque de profilés",
"cmd.frame_profile_properties": "Propriétés du profilé",
"cmd.inspect_accessibility": "Analyse d'accessibilité",
"cmd.inspect_center_of_mass": "Centre de gravité",
"cmd.inspect_clearance": "Jeu",
@@ -569,6 +579,7 @@
"cmd.material_create": "Nouveau matériau physique",
"cmd.material_delete": "Supprimer le matériau physique",
"cmd.material_edit": "Modifier le matériau physique",
"cmd.material_inspect": "Inspecter le matériau physique",
"cmd.material_list": "Lister les matériaux",
"cmd.material_properties_directional": "Module d'élasticité directionnel",
"cmd.material_properties_validate": "Valider les données du matériau physique",
@@ -857,11 +868,17 @@
"help.mit": "Licence MIT",
"help.notice": "NOTICE",
"help.solid.chamfer": "Coupe les arêtes sélectionnées par un biseau plat de la distance indiquée. À utiliser pour casser des arêtes vives ou faciliter l'entrée d'une goupille ou d'une vis.",
"help.solid.combine": "Joint des corps, les retire d'un corps cible ou ne garde que le volume qu'ils ont en commun, et peut conserver les corps outils. À utiliser pour fusionner des pièces, tailler une forme avec une autre ou repérer où deux corps se recouvrent.",
"help.solid.extrude": "Pousse le profil d'une esquisse en 3D sur une distance, en ajoutant ou en retirant de la matière. À utiliser pour transformer un contour plat en bloc, en bossage ou en poche.",
"help.solid.fillet": "Arrondit les arêtes sélectionnées par un raccord circulaire lisse du rayon indiqué. À utiliser pour adoucir des arêtes vives par souci de solidité, de confort ou d'aspect.",
"help.solid.hole": "Perce un trou rond du diamètre indiqué en un point choisi d'une face. À utiliser pour les passages de vis, les goupilles et autres ouvertures rondes simples.",
"help.solid.loft": "Raccorde en douceur deux profils d'esquisse ou plus, ou un profil et un point, par un solide lissé. À utiliser pour les transitions, entonnoirs, poignées et toute forme dont la section change sur sa longueur.",
"help.solid.mirror": "Crée une copie symétrique des corps ou fonctions sélectionnés par rapport à un plan, et peut la fusionner avec l'original. À utiliser pour les pièces symétriques : on modélise une moitié et on obtient les deux.",
"help.solid.pattern.circular": "Répète les objets sélectionnés autour d'un axe, selon le nombre et l'angle total indiqués. À utiliser pour les cercles de perçages, rayons, ailettes et dents.",
"help.solid.pattern.rectangular": "Répète les objets sélectionnés dans une ou deux directions, selon le nombre et l'espacement indiqués. À utiliser pour les rangées et grilles de trous, nervures, goupilles ou pieds.",
"help.solid.revolve": "Fait tourner le profil d'une esquisse autour d'un axe pour obtenir un solide de révolution. À utiliser pour les arbres, boutons, bols et toute pièce ronde autour d'une ligne centrale.",
"help.solid.shell": "Évide un solide en laissant des parois de l'épaisseur indiquée, et peut ouvrir les faces choisies. À utiliser pour les boîtes, couvercles et autres pièces à parois minces.",
"help.solid.sweep": "Entraîne le profil d'une esquisse le long d'une trajectoire pour obtenir un solide. À utiliser pour les tuyaux, rails, poignées et toute pièce de section constante qui suit une courbe.",
"help.third_party": "Licences tierces",
"home.back": "Revenir à {name}",
"home.crashes": "Rapports de plantage",
@@ -966,6 +983,7 @@
"motion.key_here": "Placer une image clé ici",
"motion.key_here_hint": "Ajouter une image clé à cette étape avec la valeur actuelle de la liaison",
"motion.no_collisions": "Aucune collision au cours de l'étude",
"motion.plot_quantity": "Grandeur",
"motion.step_back": "Étape précédente",
"motion.step_forward": "Étape suivante",
"motion.to_end": "À la fin",
@@ -1044,13 +1062,13 @@
"sample.bracket.name": "Équerre en tôle",
"sample.enclosure.about": "Boîte en coque avec lèvre, bossages de vis, appui et clip",
"sample.enclosure.name": "Boîtier plastique",
"sample.flange.about": "Moyeu et bride avec un réseau circulaire piloté par un paramètre",
"sample.flange.about": "Moyeu et bride avec une répétition circulaire pilotée par un paramètre",
"sample.flange.name": "Bride boulonnée",
"sample.hinge.about": "Deux composants et une liaison pivot, entraînée à 60°",
"sample.hinge.name": "Assemblage de charnière",
"sample.plate.about": "Plaque paramétrique avec congés, perçages et un bossage alésé",
"sample.plate.name": "Plaque d'exemple",
"sample.vents.about": "Rainures en réseau rectangulaire : lignes, colonnes et pas sont des paramètres",
"sample.vents.about": "Rainures en répétition rectangulaire : lignes, colonnes et pas sont des paramètres",
"sample.vents.name": "Plaque d'aération",
"search.command_keys": "Entrée exécuter Maj+Entrée exécuter et garder ouvert Échap fermer",
"search.commands": "Commandes",
@@ -1066,12 +1084,14 @@
"search.try": "Saisissez un nom de commande, une entité de cette conception ou un paramètre. Pour exécuter une commande avec des valeurs, saisissez son id et un objet JSON : {example}",
"search.valid": "Valide",
"settings.display_quality_note": "Les niveaux plus fins affichent plus lisses les faces et arêtes courbes, mais leur maillage prend plus de temps. Seule la vue change, jamais la conception ni les exports.",
"settings.frame_rate_note": "Affiche les images par seconde dans le coin inférieur droit de la vue. Tant qu'elle est activée, la vue est redessinée en continu.",
"settings.frame_rate_note": "Affiche les images par seconde dans le coin inférieur droit de la vue.",
"settings.measure_axis_distances": "Afficher les cotes X/Y/Z",
"settings.measure_axis_distances_help": "Afficher les cotes suivant les axes du repère global en plus de la distance totale pendant la mesure.",
"settings.msaa_applies_on_restart": "L'anticrénelage s'appliquera au prochain démarrage de SolidCraft",
"settings.msaa_reset": "{setting} : {requested}× n'est pas pris en charge par ce périphérique graphique ; la valeur est désormais {reset}× (pris en charge : {supported}).",
"settings.msaa_unsupported": "Non pris en charge par ce périphérique graphique",
"settings.reference_geometry_through_bodies": "Afficher la géométrie de référence à travers les corps",
"settings.reference_geometry_through_bodies_help": "Afficher les contours des esquisses inactives et les plans de référence par-dessus les corps ombrés",
"settings.reset_intro": "Ces réglages ne fonctionnent pas sur cet ordinateur et empêcheraient SolidCraft de démarrer ; ils ont donc été modifiés :",
"settings.reset_title": "Des réglages ont été modifiés",
"settings.supersampling_note": "Dessine la vue à une résolution plus élevée puis la réduit : arêtes, lignes et grille plus lisses sur les écrans de définition inférieure à la 4K. Cela coûte du temps GPU : environ 2,25× plus de pixels à 1,5× et 4× plus à 2×.",
@@ -1127,7 +1147,106 @@
"trace.stopped_by_contact": "Se termine à l'échantillon {sample} : {a} traverserait {b}",
"trace.stopped_by_loop": "Se termine à l'échantillon {sample} : la boucle passant par {joint} ne peut plus se fermer",
"ui.1_degree_of_freedom": "1 degré de liberté",
"ui.3d_mouse_axes_reassigned": "Les axes sont réattribués dans les Préférences, et cela s'applique toujours en plus de ce calibrage.",
"ui.3d_mouse_button": "Bouton {number}",
"ui.3d_mouse_button_nothing": "Rien",
"ui.3d_mouse_button_settings": "Réglages de la souris 3D",
"ui.3d_mouse_buttons": "Boutons",
"ui.3d_mouse_buttons_hint": "Appuyez sur un bouton de votre souris 3D pour le trouver ici, puis choisissez ce qu'il fait.",
"ui.3d_mouse_buttons_no_device": "Branchez une souris 3D pour choisir ce que font ses boutons.",
"ui.3d_mouse_buttons_reset": "Rétablir les boutons par défaut",
"ui.3d_mouse_calibrate": "Calibrer…",
"ui.3d_mouse_calibrate_tip": "Déplacez le capuchon comme la fenêtre le demande, pour que SolidCraft apprenne dans quel sens et jusqu'où va chaque axe de cette souris 3D. Enregistré pour cette souris 3D.",
"ui.3d_mouse_calibrate_title": "Calibrer la souris 3D",
"ui.3d_mouse_calibrate_wait": "Bougez la souris 3D une fois pour que SolidCraft la voie.",
"ui.3d_mouse_calibrated": "Calibrée",
"ui.3d_mouse_calibration": "Calibrage de la souris 3D",
"ui.3d_mouse_calibration_done": "Terminé. Enregistrez-le pour l'utiliser chaque fois que cette souris 3D est connectée.",
"ui.3d_mouse_calibration_no_response": "Un axe a à peine bougé, il ne peut donc pas être calibré. Recommencez en déplaçant le capuchon plus loin à chaque fois.",
"ui.3d_mouse_circles_help": "Les cercles montrent ce que l'appareil envoie après calibrage. Le modèle d'essai montre ce que la vue en fait, après inversion, vitesse et affectation des axes.",
"ui.3d_mouse_dead_zone": "Zone morte",
"ui.3d_mouse_dead_zone_tip": "De combien le capuchon doit bouger avant que la vue ne bouge, en part de sa course complète. Augmentez-la si la vue dérive alors que le capuchon est au repos.",
"ui.3d_mouse_denied": "SolidCraft voit une souris 3D mais n'a pas le droit de la lire. La règle udev est dans les notes d'installation de la souris 3D.",
"ui.3d_mouse_denied_short": "Trouvée, mais illisible",
"ui.3d_mouse_driven_by": "Quel mouvement calibré de l'appareil pilote cet axe. Choisir un mouvement déjà utilisé par un autre axe les échange.",
"ui.3d_mouse_driven_by_label": "piloté par",
"ui.3d_mouse_driver": "Pilote de la souris 3D",
"ui.3d_mouse_driver_auto": "Automatique",
"ui.3d_mouse_driver_direct": "Direct (hidraw)",
"ui.3d_mouse_driver_fallback": "Lecture via spacenavd pour l'instant : l'appareil lui-même n'a pas pu être ouvert.",
"ui.3d_mouse_driver_only_direct": "Lecture directe du périphérique ; spacenavd n'est pas lancé",
"ui.3d_mouse_driver_only_spacenavd": "Lecture via spacenavd, seule possibilité disponible",
"ui.3d_mouse_forget": "Oublier le calibrage",
"ui.3d_mouse_ghost_left_viewport": "Vue à gauche",
"ui.3d_mouse_ghost_left_window": "Fenêtre à gauche",
"ui.3d_mouse_ghost_position": "Position",
"ui.3d_mouse_ghost_right_viewport": "Vue à droite",
"ui.3d_mouse_hint": "Déplace et fait pivoter la vue en même temps ; dans les esquisses, seuls le panoramique et le zoom sont utilisés.",
"ui.3d_mouse_kind_cap": "Retour au centre",
"ui.3d_mouse_kind_question": "Quel type de souris 3D est-ce ?",
"ui.3d_mouse_kind_trackball": "Trackball",
"ui.3d_mouse_looks_like_cap": "La valeur reste tant que vous maintenez, comme sur un appareil de type « Retour au centre ».",
"ui.3d_mouse_looks_like_trackball": "La valeur retombe dès que vous arrêtez de bouger, comme sur un trackball.",
"ui.3d_mouse_motion_rotation_x": "Rotation X",
"ui.3d_mouse_motion_rotation_y": "Rotation Y",
"ui.3d_mouse_motion_rotation_z": "Rotation Z",
"ui.3d_mouse_motion_translation_x": "Translation X",
"ui.3d_mouse_motion_translation_y": "Translation Y",
"ui.3d_mouse_motion_translation_z": "Translation Z",
"ui.3d_mouse_navigate": "Naviguer avec la souris 3D",
"ui.3d_mouse_none": "Aucune souris 3D trouvée",
"ui.3d_mouse_not_calibrated": "Non calibrée",
"ui.3d_mouse_offer": "Calibrer votre souris 3D corrige les axes échangés ou inversés et règle sa vitesse et sa sensation.",
"ui.3d_mouse_offer_never": "Ne plus afficher",
"ui.3d_mouse_offer_swap": "Passer à Hidraw (pilote direct)",
"ui.3d_mouse_reading": "Lecture",
"ui.3d_mouse_reset_axes": "Réinitialiser l'attribution des axes",
"ui.3d_mouse_reset_view": "Réinitialiser la vue",
"ui.3d_mouse_restore": "Rétablir les réglages de la souris 3D",
"ui.3d_mouse_restore_ask": "Remettre les réglages de la souris 3D par défaut ? Votre calibrage et l'assignation des boutons sont conservés.",
"ui.3d_mouse_section": "Souris 3D",
"ui.3d_mouse_show_in_view": "Afficher la souris 3D dans la vue 3D",
"ui.3d_mouse_show_in_view_tip": "Une image de votre souris 3D dans le coin inférieur gauche, qui bouge quand vous la bougez.",
"ui.3d_mouse_skip": "Mon appareil ne peut pas le faire",
"ui.3d_mouse_skip_tip": "Ignore ce mouvement dans les deux sens ; la calibration le laisse de côté.",
"ui.3d_mouse_speed": "Vitesse de la souris 3D",
"ui.3d_mouse_step_lift": "Soulevez le capuchon, maintenez, puis relâchez.",
"ui.3d_mouse_step_press": "Appuyez sur le capuchon, maintenez, puis relâchez.",
"ui.3d_mouse_step_pull": "Tirez le capuchon vers vous, maintenez, puis relâchez.",
"ui.3d_mouse_step_push": "Poussez le capuchon loin de vous, maintenez, puis relâchez.",
"ui.3d_mouse_step_rest": "Lâchez le capuchon et laissez-le immobile.",
"ui.3d_mouse_step_rest_trackball": "Lâchez la boule et laissez-la immobile.",
"ui.3d_mouse_step_ring_clockwise": "Tournez l'anneau de défilement de quelques crans dans le sens horaire.",
"ui.3d_mouse_step_ring_counterclockwise": "Tournez l'anneau de défilement de quelques crans dans le sens antihoraire.",
"ui.3d_mouse_step_roll_away": "Faites rouler la boule loin de vous plusieurs fois, puis laissez-la s'arrêter.",
"ui.3d_mouse_step_roll_left": "Faites rouler la boule vers la gauche plusieurs fois, puis laissez-la s'arrêter.",
"ui.3d_mouse_step_roll_right": "Faites rouler la boule vers la droite plusieurs fois, puis laissez-la s'arrêter.",
"ui.3d_mouse_step_roll_toward": "Faites rouler la boule vers vous plusieurs fois, puis laissez-la s'arrêter.",
"ui.3d_mouse_step_slide_left": "Glissez le capuchon vers la gauche, maintenez, puis relâchez.",
"ui.3d_mouse_step_slide_right": "Glissez le capuchon vers la droite, maintenez, puis relâchez.",
"ui.3d_mouse_step_spin_clockwise": "Faites tourner la boule dans le sens horaire plusieurs fois, puis laissez-la s'arrêter.",
"ui.3d_mouse_step_spin_counterclockwise": "Faites tourner la boule dans le sens antihoraire plusieurs fois, puis laissez-la s'arrêter.",
"ui.3d_mouse_step_tilt_away": "Inclinez le haut du capuchon loin de vous (le bord le plus proche monte), maintenez, puis relâchez.",
"ui.3d_mouse_step_tilt_left": "Inclinez le capuchon vers la gauche (bord gauche vers le bas), maintenez, puis relâchez.",
"ui.3d_mouse_step_tilt_right": "Inclinez le capuchon vers la droite (bord droit vers le bas), maintenez, puis relâchez.",
"ui.3d_mouse_step_tilt_toward": "Inclinez le haut du capuchon vers vous (le bord le plus proche descend), maintenez, puis relâchez.",
"ui.3d_mouse_step_touch": "Posez la main sur le capuchon sans le pousser.",
"ui.3d_mouse_step_twist_clockwise": "Tournez le capuchon dans le sens horaire, maintenez, puis relâchez.",
"ui.3d_mouse_step_twist_counterclockwise": "Tournez le capuchon dans le sens antihoraire, maintenez, puis relâchez.",
"ui.3d_mouse_switch_cap": "Calibrer comme retour au centre",
"ui.3d_mouse_switch_trackball": "Calibrer comme un trackball",
"ui.3d_mouse_view_axis": "Axe de la vue",
"ui.3d_mouse_view_off": "Désactivé",
"ui.3d_mouse_view_off_tip": "Le profil du pilote de la souris 3D désactive cet axe : son mouvement ne déplace pas la vue. Choisir ici le mouvement d'un autre axe les échange, et ce mouvement cesse de déplacer la vue.",
"ui.3d_mouse_view_orbit_sideways": "Orbite gauche / droite",
"ui.3d_mouse_view_orbit_up_down": "Orbite haut / bas",
"ui.3d_mouse_view_pan_sideways": "Panoramique gauche / droite",
"ui.3d_mouse_view_pan_up_down": "Panoramique haut / bas",
"ui.3d_mouse_view_roll": "Roulis",
"ui.3d_mouse_view_unmapped": "Axe {n}",
"ui.3d_mouse_view_zoom": "Zoom",
"ui.3d_mouse_waiting": "En attente de mouvement",
"ui.3d_mouse_wiggle": "Si vous en avez une de branchée, remuez-la.",
"ui.3d_sketch": "Esquisse 3D",
"ui.activate": "Activer",
"ui.active_component": "Composant actif",
@@ -1189,6 +1308,7 @@
"ui.agent_chat_files_left_out": "Un message ne peut contenir que {max} fichiers au plus ; non joints : {files}",
"ui.agent_chat_files_loading": "Lecture des fichiers en cours",
"ui.agent_chat_files_max": "{max} fichiers au plus par message",
"ui.agent_chat_flatpak_none_found": "Aucun agent de programmation trouvé. Par défaut, le bac à sable Flatpak ne voit pas les agents installés dans votre dossier personnel et n’a pas accès au réseau. Pour autoriser Claude Code et son adaptateur ACP installés avec nvm ou dans ~/.local/bin, exécuter cette commande dans un terminal, puis redémarrer SolidCraft. Elle donne accès aux programmes et fichiers de connexion indiqués, ainsi qu’au réseau :",
"ui.agent_chat_import_failed": "{name} : l'importation a échoué : {error}",
"ui.agent_chat_intro": "Discuter avec un agent de programmation que vous utilisez déjà, ou avec un point d'accès de modèle de votre choix. Il travaille sur la conception ouverte avec les outils de SolidCraft : ses modifications apparaissent au fur et à mesure et s'annulent en une seule étape par message. Ce qu'il peut faire sans demander se règle dans Préférences › IA.",
"ui.agent_chat_key_in_env": "clé définie",
@@ -1284,6 +1404,7 @@
"ui.ai_http_busy": "le point d'accès est occupé ou a dépassé sa limite ; réessayez plus tard",
"ui.ai_http_key": "le point d'accès a refusé la clé : vérifiez-la dans Préférences › IA",
"ui.ai_http_not_found": "point d'accès ou modèle introuvable : vérifiez l'URL de base et le nom du modèle",
"ui.ai_http_too_large": "la conversation est trop volumineuse pour ce point d'accès ; commencez une nouvelle discussion",
"ui.ai_key": "Clé d'API",
"ui.ai_key_hint": "facultative ; conservée dans le trousseau de clés du système",
"ui.ai_key_needs_https": "Une clé n'est envoyée qu'en HTTPS, ou vers cet ordinateur.",
@@ -1311,7 +1432,6 @@
"ui.ai_permissions": "Autorisations",
"ui.ai_preset": "Préréglage",
"ui.ai_remove": "Retirer",
"ui.ai_request_limit": "arrêté après 24 requêtes pour un message ; envoyez un autre message pour poursuivre",
"ui.ai_reset": "Réinitialiser",
"ui.ai_settings": "Réglages IA…",
"ui.ai_show_features": "Afficher les fonctionnalités IA",
@@ -1356,6 +1476,7 @@
"ui.blocked": "Inaccessible",
"ui.bodies": "Corps",
"ui.bodies_all_if_none": "Corps (tous si aucun)",
"ui.bottom": "Dessous",
"ui.box": "Boîte",
"ui.break": "Fractionner",
"ui.browser_bodies_one": "{count} corps",
@@ -1373,7 +1494,7 @@
"ui.chamfer_type": "Type de chanfrein",
"ui.change_workspace": "Changer d'espace de travail",
"ui.circle": "Cercle",
"ui.circular_pattern": "Réseau circulaire",
"ui.circular_pattern": "Répétition circulaire",
"ui.clear": "Effacer",
"ui.clear_recent": "Effacer les récents",
"ui.clear_the_selection": "Effacer la sélection",
@@ -1487,6 +1608,8 @@
"ui.filter_commands_or_keys": "Filtrer les commandes ou les touches",
"ui.findInTimeline": "Trouver dans la chronologie",
"ui.findInWindow": "Trouver dans la fenêtre",
"ui.fine": "Fine",
"ui.finest": "Très fine",
"ui.finish_sketch": "Terminer l'esquisse",
"ui.fit": "Cadrer",
"ui.fix_unfix": "Fixer/Libérer",
@@ -1508,11 +1631,12 @@
"ui.grid_follows_view_hint": "Dans les vues de côté, la grille s'affiche sur le plan vertical qui leur fait face plutôt que sur le sol",
"ui.ground_shadow": "Ombre au sol",
"ui.groupSelected": "Grouper la sélection",
"ui.hatch": "Hachures",
"ui.heading_add_ins": "COMPLÉMENTS",
"ui.heading_assemble": "ASSEMBLER",
"ui.heading_box": "BOÎTE",
"ui.heading_chamfer": "CHANFREIN",
"ui.heading_circular_pattern": "RÉSEAU CIRCULAIRE",
"ui.heading_circular_pattern": "RÉPÉTITION CIRCULAIRE",
"ui.heading_coil": "HÉLICE",
"ui.heading_combine": "COMBINER",
"ui.heading_configure": "CONFIGURER",
@@ -1545,14 +1669,14 @@
"ui.heading_offset_plane": "PLAN DÉCALÉ",
"ui.heading_ok": "OK",
"ui.heading_parameters": "PARAMÈTRES",
"ui.heading_pattern": "RÉSEAU",
"ui.heading_pattern_on_path": "RÉSEAU SUR TRAJECTOIRE",
"ui.heading_pattern": "RÉPÉTITION",
"ui.heading_pattern_on_path": "RÉPÉTITION SUR TRAJECTOIRE",
"ui.heading_pipe": "TUYAU",
"ui.heading_plane_at_angle": "PLAN INCLINÉ",
"ui.heading_plastic": "PLASTIQUE",
"ui.heading_position": "POSITION",
"ui.heading_prepare": "PRÉPARER",
"ui.heading_rectangular_pattern": "RÉSEAU RECTANGULAIRE",
"ui.heading_rectangular_pattern": "RÉPÉTITION RECTANGULAIRE",
"ui.heading_revolve": "RÉVOLUTION",
"ui.heading_right": "DROITE",
"ui.heading_save_mesh": "ENREGISTRER COMME MAILLAGE",
@@ -1574,6 +1698,7 @@
"ui.heading_torus": "TORE",
"ui.heading_utilities": "UTILITAIRES",
"ui.heading_utility": "UTILITAIRE",
"ui.heading_weldments": "MÉCANO-SOUDURE",
"ui.help": "Aide",
"ui.hide": "Masquer",
"ui.hideAxes": "Masquer les axes",
@@ -1682,7 +1807,7 @@
"ui.part_size_shared": "Reconstruit la pièce en remplaçant les entités ajoutées. Toutes les occurrences de ce composant sont mises à jour.",
"ui.paste": "Coller",
"ui.path": "Trajectoire",
"ui.pattern_on_path": "Réseau sur trajectoire",
"ui.pattern_on_path": "Répétition sur trajectoire",
"ui.perpendicular": "Perpendicularité",
"ui.perspective_view": "Vue en perspective",
"ui.pinToShortcuts": "Épingler aux raccourcis",
@@ -1710,6 +1835,7 @@
"ui.project_face_edges_sketch": "Projeter les arêtes de la face dans les nouvelles esquisses",
"ui.properties": "Propriétés",
"ui.pull_direction": "Direction de démoulage",
"ui.quality": "Qualité",
"ui.quantity": "Quantité",
"ui.quantity_2": "Quantité 2",
"ui.quit": "Quitter",
@@ -1719,7 +1845,7 @@
"ui.rail_fit": "Ajustement au rail",
"ui.reachable": "Accessible",
"ui.rectangle": "Rectangle",
"ui.rectangular_pattern": "Réseau rectangulaire",
"ui.rectangular_pattern": "Répétition rectangulaire",
"ui.redo": "Rétablir",
"ui.relink_design_changed": "L’assemblage a changé pendant le choix d’une source. Relancez Relier à nouveau la source.",
"ui.relink_done": "Source reliée à nouveau pour toutes les instances.",
@@ -1798,65 +1924,13 @@
"ui.smooth_wheel_zoom": "Zoom fluide à la molette",
"ui.smooth_wheel_zoom_tip": "Désactiver pour appliquer chaque cran de molette immédiatement, sans lissage",
"ui.snap": "Accrochage",
"ui.space_mouse_axes_reassigned": "Les axes sont réattribués dans les Préférences, et cela s'applique toujours en plus de ce calibrage.",
"ui.space_mouse_calibrate": "Calibrer…",
"ui.space_mouse_calibrate_tip": "Déplacez le capuchon comme la fenêtre le demande, pour que SolidCraft apprenne dans quel sens et jusqu'où va chaque axe de cette souris 3D. Enregistré pour cette souris 3D.",
"ui.space_mouse_calibrate_title": "Calibrer la souris 3D",
"ui.space_mouse_calibrated": "Calibrée",
"ui.space_mouse_calibration": "Calibrage de la souris 3D",
"ui.space_mouse_calibration_done": "Terminé. Enregistrez-le pour l'utiliser chaque fois que cette souris 3D est connectée.",
"ui.space_mouse_calibration_no_response": "Un axe a à peine bougé, il ne peut donc pas être calibré. Recommencez en déplaçant le capuchon plus loin à chaque fois.",
"ui.space_mouse_dead_zone": "Zone morte",
"ui.space_mouse_dead_zone_tip": "De combien le capuchon doit bouger avant que la vue ne bouge, en part de sa course complète. Augmentez-la si la vue dérive alors que le capuchon est au repos.",
"ui.space_mouse_driven_by": "Quel mouvement calibré de l'appareil pilote cet axe. Choisir un mouvement déjà utilisé par un autre axe les échange.",
"ui.space_mouse_driven_by_label": "piloté par",
"ui.space_mouse_driver": "Pilote de la souris 3D",
"ui.space_mouse_driver_auto": "Automatique",
"ui.space_mouse_driver_direct": "Direct (hidraw)",
"ui.space_mouse_driver_only_direct": "Lecture directe du périphérique ; spacenavd n'est pas lancé",
"ui.space_mouse_driver_only_spacenavd": "Lecture via spacenavd, seule possibilité disponible",
"ui.space_mouse_forget": "Oublier le calibrage",
"ui.space_mouse_hint": "Déplace et fait pivoter la vue en même temps ; dans les esquisses, seuls le panoramique et le zoom sont utilisés.",
"ui.space_mouse_motion_rotation_x": "Rotation X",
"ui.space_mouse_motion_rotation_y": "Rotation Y",
"ui.space_mouse_motion_rotation_z": "Rotation Z",
"ui.space_mouse_motion_translation_x": "Translation X",
"ui.space_mouse_motion_translation_y": "Translation Y",
"ui.space_mouse_motion_translation_z": "Translation Z",
"ui.space_mouse_navigate": "Naviguer avec SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "Aucune souris 3D trouvée",
"ui.space_mouse_not_calibrated": "Non calibrée",
"ui.space_mouse_reading": "Lecture",
"ui.space_mouse_reset_axes": "Réinitialiser l'attribution des axes",
"ui.space_mouse_step_lift": "Soulevez le capuchon, maintenez, puis relâchez.",
"ui.space_mouse_step_press": "Appuyez sur le capuchon, maintenez, puis relâchez.",
"ui.space_mouse_step_pull": "Tirez le capuchon vers vous, maintenez, puis relâchez.",
"ui.space_mouse_step_push": "Poussez le capuchon loin de vous, maintenez, puis relâchez.",
"ui.space_mouse_step_rest": "Lâchez le capuchon et laissez-le immobile.",
"ui.space_mouse_step_slide_left": "Glissez le capuchon vers la gauche, maintenez, puis relâchez.",
"ui.space_mouse_step_slide_right": "Glissez le capuchon vers la droite, maintenez, puis relâchez.",
"ui.space_mouse_step_tilt_back": "Inclinez le capuchon vers l'arrière (bord avant vers le haut), maintenez, puis relâchez.",
"ui.space_mouse_step_tilt_forward": "Inclinez le capuchon vers l'avant (bord avant vers le bas), maintenez, puis relâchez.",
"ui.space_mouse_step_tilt_left": "Inclinez le capuchon vers la gauche (bord gauche vers le bas), maintenez, puis relâchez.",
"ui.space_mouse_step_tilt_right": "Inclinez le capuchon vers la droite (bord droit vers le bas), maintenez, puis relâchez.",
"ui.space_mouse_step_twist_clockwise": "Tournez le capuchon dans le sens horaire, maintenez, puis relâchez.",
"ui.space_mouse_step_twist_counterclockwise": "Tournez le capuchon dans le sens antihoraire, maintenez, puis relâchez.",
"ui.space_mouse_view_axis": "Axe de la vue",
"ui.space_mouse_view_off": "Désactivé",
"ui.space_mouse_view_off_tip": "Le profil du pilote de la souris 3D désactive cet axe : son mouvement ne déplace pas la vue. Choisir ici le mouvement d'un autre axe les échange, et ce mouvement cesse de déplacer la vue.",
"ui.space_mouse_view_orbit_sideways": "Orbite gauche / droite",
"ui.space_mouse_view_orbit_up_down": "Orbite haut / bas",
"ui.space_mouse_view_pan_sideways": "Panoramique gauche / droite",
"ui.space_mouse_view_pan_up_down": "Panoramique haut / bas",
"ui.space_mouse_view_roll": "Roulis",
"ui.space_mouse_view_unmapped": "Axe {n}",
"ui.space_mouse_view_zoom": "Zoom",
"ui.spacing": "Espacement",
"ui.spacing_2": "Espacement 2",
"ui.sphere": "Sphère",
"ui.spline": "Spline",
"ui.split_body": "Scinder le corps",
"ui.stand_up_tip": "Après l'ouverture d'un fichier STEP ou IGES avec Z vers le haut, proposer un quart de tour autour de X",
"ui.standard": "Standard",
"ui.start": "Début",
"ui.start_over": "Recommencer",
"ui.start_page": "Page d’accueil",
+121 -55
View File
@@ -72,6 +72,7 @@
"Choose…": "Escoller…",
"Circular": "Circular",
"Circumference": "Circunferencia",
"Clockwise": "Horario",
"Close draft": "Pechar o borrador",
"Collisions": "Colisións",
"Colour": "Cor",
@@ -322,6 +323,7 @@
"Search commands": "Buscar ordes",
"Search this library": "Buscar nesta biblioteca",
"Section": "Sección",
"Section position": "Posición da sección",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Seleccionar outro: mantén o botón esquerdo quieto sobre o modelo (ou clic dereito › Seleccionar outro…) para listar todo o que hai baixo o cursor; fai clic de novo no mesmo punto para seleccionar o seguinte. Fai dobre clic co botón central para ir ao Inicio (Preferencias › Navegación).",
"Select bodies (a face picks its body)": "Selecciona corpos (unha cara escolle o seu corpo)",
"Select bodies or faces instead": "Seleccionar corpos ou caras no seu lugar",
@@ -333,6 +335,7 @@
"Show Agent Cursor": "Mostrar o cursor do axente",
"Show in folder": "Mostrar no cartafol",
"Show the pointer an AI agent moves (#35)": "Mostrar o punteiro que move un axente de IA (#35)",
"Show tool at cursor": "Mostrar a ferramenta xunto ao cursor",
"Signed axes": "Eixes con signo",
"Size": "Tamaño",
"Sketch constraints": "Restricións do bosquexo",
@@ -345,9 +348,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft pechouse antes de gardar estes deseños. Pódese abrir a súa última gravación automática.",
"Specialise": "Especializar",
"Speed": "Velocidade",
"Square": "Cadrado",
"Stand it up": "Poñela de pé",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Poñela de pé: un cuarto de volta arredor de X, como unha operación Mover que podes desfacer.",
"Stand this part up?": "Poñer esta peza de pé?",
"Start angle": "Ángulo inicial",
"Start bulge": "Abaulamento inicial",
"Start continuity": "Continuidade inicial",
"Step": "Paso",
@@ -412,6 +417,7 @@
"angle, height": "ángulo, altura",
"appearance.dielectric_ior": "IOR dieléctrico",
"appearance.metallic": "Metálico",
"appearance.only_available": "Só aparencias dispoñibles",
"appearance.pbr_help": "Ve esta superficie en Render ou nun PNG de produto. Sen refracción nin transmisión.",
"appearance.pbr_opaque": "PBR opaco",
"appearance.roughness": "Rugosidade",
@@ -530,6 +536,10 @@
"cmd.file_insert_step": "Inserir STEP",
"cmd.file_save_mesh": "Gardar como malla",
"cmd.file_slicers": "Laminadores instalados",
"cmd.frame_member": "Membro estrutural",
"cmd.frame_profile_insert": "Inserir perfil",
"cmd.frame_profile_list": "Biblioteca de perfís",
"cmd.frame_profile_properties": "Propiedades do perfil",
"cmd.inspect_accessibility": "Análise de accesibilidade",
"cmd.inspect_center_of_mass": "Centro de masas",
"cmd.inspect_clearance": "Folga",
@@ -569,6 +579,7 @@
"cmd.material_create": "Material físico novo",
"cmd.material_delete": "Eliminar o material físico",
"cmd.material_edit": "Editar o material físico",
"cmd.material_inspect": "Inspeccionar o material físico",
"cmd.material_list": "Listar os materiais",
"cmd.material_properties_directional": "Módulo elástico direccional",
"cmd.material_properties_validate": "Validar os datos do material físico",
@@ -960,6 +971,7 @@
"motion.key_here": "Inserir fotograma clave aquí",
"motion.key_here_hint": "Engadir un fotograma clave neste paso co valor actual da unión",
"motion.no_collisions": "Sen colisións durante o estudo",
"motion.plot_quantity": "Cantidade",
"motion.step_back": "Paso atrás",
"motion.step_forward": "Paso adiante",
"motion.to_end": "Ao final",
@@ -1060,7 +1072,7 @@
"search.try": "Escribe o nome dunha orde, unha operación deste deseño ou un parámetro. Para executar unha orde con valores, escribe o seu id e un obxecto JSON: {example}",
"search.valid": "Válido",
"settings.display_quality_note": "Os niveis máis finos debuxan as caras e arestas curvas máis suaves e tardan máis en xerar a malla. Só cambia a vista, nunca o deseño nin as exportacións.",
"settings.frame_rate_note": "Mostra as imaxes por segundo na esquina inferior dereita da vista. Mentres está activado, a vista redebúxase continuamente.",
"settings.frame_rate_note": "Mostra as imaxes por segundo na esquina inferior dereita da vista.",
"settings.measure_axis_distances": "Mostrar as distancias en X/Y/Z",
"settings.measure_axis_distances_help": "Mostra as compoñentes da distancia segundo os eixes do mundo xunto á distancia total mentres Medir está aberto.",
"settings.msaa_applies_on_restart": "O antialiasing aplicarase a próxima vez que se inicie SolidCraft",
@@ -1121,7 +1133,106 @@
"trace.stopped_by_contact": "Remata na mostra {sample}: {a} atravesaría {b}",
"trace.stopped_by_loop": "Remata na mostra {sample}: o bucle a través de {joint} non pode pecharse máis",
"ui.1_degree_of_freedom": "1 grao de liberdade",
"ui.3d_mouse_axes_reassigned": "Os eixes están reasignados en Preferencias, e iso segue aplicándose sobre esta calibración.",
"ui.3d_mouse_button": "Botón {number}",
"ui.3d_mouse_button_nothing": "Nada",
"ui.3d_mouse_button_settings": "Axustes do rato 3D",
"ui.3d_mouse_buttons": "Botóns",
"ui.3d_mouse_buttons_hint": "Preme un botón do teu rato 3D para atopalo aquí e escolle que fai.",
"ui.3d_mouse_buttons_no_device": "Conecta un rato 3D para escoller que fan os seus botóns.",
"ui.3d_mouse_buttons_reset": "Restaurar os botóns predeterminados",
"ui.3d_mouse_calibrate": "Calibrar…",
"ui.3d_mouse_calibrate_tip": "Move o capuchón como pide a xanela para que SolidCraft aprenda cara a onde e ata onde vai cada eixe deste rato 3D. Gárdase para este rato 3D.",
"ui.3d_mouse_calibrate_title": "Calibrar o rato 3D",
"ui.3d_mouse_calibrate_wait": "Move o rato 3D unha vez para que SolidCraft o vexa.",
"ui.3d_mouse_calibrated": "Calibrado",
"ui.3d_mouse_calibration": "Calibración do rato 3D",
"ui.3d_mouse_calibration_done": "Feito. Gárdaa para usala sempre que este rato 3D estea conectado.",
"ui.3d_mouse_calibration_no_response": "Un eixe case non se moveu, así que non se pode calibrar. Volve comezar e move o capuchón máis lonxe cada vez.",
"ui.3d_mouse_circles_help": "Os círculos mostran o que envía o dispositivo tras a calibración. O modelo de proba mostra o que fai a vista con iso, tras a inversión, a velocidade e a asignación de eixes.",
"ui.3d_mouse_dead_zone": "Zona morta",
"ui.3d_mouse_dead_zone_tip": "Canto ten que moverse o capuchón antes de que se mova a vista, como parte do seu percorrido completo. Auméntaa se a vista se despraza co capuchón en repouso.",
"ui.3d_mouse_denied": "SolidCraft ve un rato 3D, pero non ten permiso para lelo. A regra udev está nas notas de configuración do rato 3D.",
"ui.3d_mouse_denied_short": "Atopado, pero non se pode ler",
"ui.3d_mouse_driven_by": "Que movemento calibrado do dispositivo controla este eixe. Se escolles un que xa usa outro eixe, intercámbianse.",
"ui.3d_mouse_driven_by_label": "controlado por",
"ui.3d_mouse_driver": "Controlador do rato 3D",
"ui.3d_mouse_driver_auto": "Automático",
"ui.3d_mouse_driver_direct": "Directo (hidraw)",
"ui.3d_mouse_driver_fallback": "Lendo polo de agora a través de spacenavd: non se puido abrir o dispositivo.",
"ui.3d_mouse_driver_only_direct": "Lectura directa do dispositivo; spacenavd non está en execución",
"ui.3d_mouse_driver_only_spacenavd": "Lectura mediante spacenavd, a única opción dispoñible",
"ui.3d_mouse_forget": "Esquecer a calibración",
"ui.3d_mouse_ghost_left_viewport": "Vista esquerda",
"ui.3d_mouse_ghost_left_window": "Xanela esquerda",
"ui.3d_mouse_ghost_position": "Posición",
"ui.3d_mouse_ghost_right_viewport": "Vista dereita",
"ui.3d_mouse_hint": "Move e rota a vista á vez; os bosquexos só usan desprazamento e zoom.",
"ui.3d_mouse_kind_cap": "Retorno ao centro",
"ui.3d_mouse_kind_question": "Que tipo de rato 3D é?",
"ui.3d_mouse_kind_trackball": "Trackball",
"ui.3d_mouse_looks_like_cap": "A lectura mantense mentres a suxeitas, como nun dispositivo de tipo «Retorno ao centro».",
"ui.3d_mouse_looks_like_trackball": "A lectura volve atrás en canto deixas de moverte, como nun trackball.",
"ui.3d_mouse_motion_rotation_x": "Rotación X",
"ui.3d_mouse_motion_rotation_y": "Rotación Y",
"ui.3d_mouse_motion_rotation_z": "Rotación Z",
"ui.3d_mouse_motion_translation_x": "Translación X",
"ui.3d_mouse_motion_translation_y": "Translación Y",
"ui.3d_mouse_motion_translation_z": "Translación Z",
"ui.3d_mouse_navigate": "Navegar co rato 3D",
"ui.3d_mouse_none": "Non se atopou ningún rato 3D",
"ui.3d_mouse_not_calibrated": "Sen calibrar",
"ui.3d_mouse_offer": "Calibrar o teu rato 3D corrixe os eixes trocados ou invertidos e axusta a súa velocidade e sensación.",
"ui.3d_mouse_offer_never": "Non mostrar de novo",
"ui.3d_mouse_offer_swap": "Cambiar a Hidraw (controlador directo)",
"ui.3d_mouse_reading": "Lectura",
"ui.3d_mouse_reset_axes": "Restablecer asignación de eixes",
"ui.3d_mouse_reset_view": "Restablecer vista",
"ui.3d_mouse_restore": "Restaurar valores do rato 3D",
"ui.3d_mouse_restore_ask": "Volver aos valores predeterminados da configuración do rato 3D? A calibración e a asignación de botóns consérvanse.",
"ui.3d_mouse_section": "Rato 3D",
"ui.3d_mouse_show_in_view": "Mostrar o rato 3D na vista 3D",
"ui.3d_mouse_show_in_view_tip": "Unha imaxe do teu rato 3D na esquina inferior esquerda que se move cando o moves.",
"ui.3d_mouse_skip": "O meu dispositivo non fai isto",
"ui.3d_mouse_skip_tip": "Omite este movemento nos dous sentidos; a calibración déixao fóra.",
"ui.3d_mouse_speed": "Velocidade do rato 3D",
"ui.3d_mouse_step_lift": "Levanta o capuchón, mantén a posición e despois sóltao.",
"ui.3d_mouse_step_press": "Preme o capuchón cara abaixo, mantén a posición e despois sóltao.",
"ui.3d_mouse_step_pull": "Tira do capuchón cara a ti, mantén a posición e despois sóltao.",
"ui.3d_mouse_step_push": "Empurra o capuchón lonxe de ti, mantén a posición e despois sóltao.",
"ui.3d_mouse_step_rest": "Solta o capuchón e déixao quieto.",
"ui.3d_mouse_step_rest_trackball": "Solta a bóla e déixaa quieta.",
"ui.3d_mouse_step_ring_clockwise": "Xira o anel de desprazamento uns clics no sentido horario.",
"ui.3d_mouse_step_ring_counterclockwise": "Xira o anel de desprazamento uns clics no sentido antihorario.",
"ui.3d_mouse_step_roll_away": "Fai rodar a bóla lonxe de ti unhas cantas veces e déixaa parar.",
"ui.3d_mouse_step_roll_left": "Fai rodar a bóla á esquerda unhas cantas veces e déixaa parar.",
"ui.3d_mouse_step_roll_right": "Fai rodar a bóla á dereita unhas cantas veces e déixaa parar.",
"ui.3d_mouse_step_roll_toward": "Fai rodar a bóla cara a ti unhas cantas veces e déixaa parar.",
"ui.3d_mouse_step_slide_left": "Despraza o capuchón á esquerda, mantén a posición e despois sóltao.",
"ui.3d_mouse_step_slide_right": "Despraza o capuchón á dereita, mantén a posición e despois sóltao.",
"ui.3d_mouse_step_spin_clockwise": "Xira a bóla no sentido horario unhas cantas veces e déixaa parar.",
"ui.3d_mouse_step_spin_counterclockwise": "Xira a bóla no sentido antihorario unhas cantas veces e déixaa parar.",
"ui.3d_mouse_step_tilt_away": "Inclina a parte de arriba do capuchón lonxe de ti (o bordo máis próximo sobe), mantén a posición e despois sóltao.",
"ui.3d_mouse_step_tilt_left": "Inclina o capuchón á esquerda (bordo esquerdo abaixo), mantén a posición e despois sóltao.",
"ui.3d_mouse_step_tilt_right": "Inclina o capuchón á dereita (bordo dereito abaixo), mantén a posición e despois sóltao.",
"ui.3d_mouse_step_tilt_toward": "Inclina a parte de arriba do capuchón cara a ti (o bordo máis próximo baixa), mantén a posición e despois sóltao.",
"ui.3d_mouse_step_touch": "Apoia a man no capuchón sen empurralo.",
"ui.3d_mouse_step_twist_clockwise": "Xira o capuchón no sentido horario, mantén a posición e despois sóltao.",
"ui.3d_mouse_step_twist_counterclockwise": "Xira o capuchón no sentido antihorario, mantén a posición e despois sóltao.",
"ui.3d_mouse_switch_cap": "Calibrar como retorno ao centro",
"ui.3d_mouse_switch_trackball": "Calibrar como trackball",
"ui.3d_mouse_view_axis": "Eixe da vista",
"ui.3d_mouse_view_off": "Desactivado",
"ui.3d_mouse_view_off_tip": "O perfil do controlador do rato 3D desactiva este eixe, así que o seu movemento non move a vista. Se escolles aquí o movemento doutro eixe, intercámbianse e ese movemento deixa de mover a vista.",
"ui.3d_mouse_view_orbit_sideways": "Orbitar á esquerda / dereita",
"ui.3d_mouse_view_orbit_up_down": "Orbitar arriba / abaixo",
"ui.3d_mouse_view_pan_sideways": "Desprazar á esquerda / dereita",
"ui.3d_mouse_view_pan_up_down": "Desprazar arriba / abaixo",
"ui.3d_mouse_view_roll": "Xirar sobre a vista",
"ui.3d_mouse_view_unmapped": "Eixe {n}",
"ui.3d_mouse_view_zoom": "Zoom",
"ui.3d_mouse_waiting": "Agardando movemento",
"ui.3d_mouse_wiggle": "Se tes un conectado, móveo un pouco.",
"ui.3d_sketch": "Bosquexo 3D",
"ui.activate": "Activar",
"ui.active_component": "Compoñente activo",
@@ -1183,6 +1294,7 @@
"ui.agent_chat_files_left_out": "Cunha mensaxe van como máximo {max} ficheiros; deixados fóra: {files}",
"ui.agent_chat_files_loading": "Agardando a que se lean os ficheiros",
"ui.agent_chat_files_max": "Como máximo {max} ficheiros por mensaxe",
"ui.agent_chat_flatpak_none_found": "Non se atopou ningún axente de programación. De forma predeterminada, o illamento de Flatpak non ve os axentes instalados no teu cartafol persoal e non ten acceso á rede. Para permitir Claude Code e o seu adaptador ACP instalados con nvm ou en ~/.local/bin, executa esta orde nun terminal e despois reinicia SolidCraft. Concede acceso aos programas e ficheiros de inicio de sesión indicados, ademais de acceso á rede:",
"ui.agent_chat_import_failed": "{name}: fallou a importación: {error}",
"ui.agent_chat_intro": "Conversa cun axente de programación que xa uses, ou cun punto de acceso de modelo que escollas. Traballa no deseño aberto a través das ferramentas de SolidCraft: os seus cambios vense mentres os fai e desfanse nun paso por mensaxe. O que pode facer sen preguntar defínese en Preferencias > IA.",
"ui.agent_chat_key_in_env": "clave configurada",
@@ -1278,6 +1390,7 @@
"ui.ai_http_busy": "o punto de acceso está ocupado ou superou o seu límite; téntao de novo máis tarde",
"ui.ai_http_key": "o punto de acceso rexeitou a clave: compróbaa en Preferencias > IA",
"ui.ai_http_not_found": "non existe ese punto de acceso ou modelo: comproba o URL base e o nome do modelo",
"ui.ai_http_too_large": "a conversa é demasiado grande para este punto de acceso; comeza un chat novo",
"ui.ai_key": "Clave da API",
"ui.ai_key_hint": "opcional; gárdase no chaveiro do sistema",
"ui.ai_key_needs_https": "A clave só se envía por HTTPS ou a este ordenador.",
@@ -1305,7 +1418,6 @@
"ui.ai_permissions": "Permisos",
"ui.ai_preset": "Axuste predefinido",
"ui.ai_remove": "Quitar",
"ui.ai_request_limit": "detívose tras 24 solicitudes para unha mensaxe; envía outra mensaxe para continuar",
"ui.ai_reset": "Restablecer",
"ui.ai_settings": "Axustes de IA…",
"ui.ai_show_features": "Mostrar as funcións de IA",
@@ -1350,6 +1462,7 @@
"ui.blocked": "Bloqueado",
"ui.bodies": "Corpos",
"ui.bodies_all_if_none": "Corpos (todos se non hai ningún)",
"ui.bottom": "Inferior",
"ui.box": "Caixa",
"ui.break": "Romper",
"ui.browser_bodies_one": "{count} corpo",
@@ -1481,6 +1594,8 @@
"ui.filter_commands_or_keys": "Filtrar ordes ou teclas",
"ui.findInTimeline": "Buscar na liña de tempo",
"ui.findInWindow": "Buscar na xanela",
"ui.fine": "Fina",
"ui.finest": "Moi fina",
"ui.finish_sketch": "Rematar o bosquexo",
"ui.fit": "Axustar",
"ui.fix_unfix": "Fixar/Liberar",
@@ -1502,6 +1617,7 @@
"ui.grid_follows_view_hint": "As vistas laterais mostran a grella no plano vertical que ten diante en vez do chan",
"ui.ground_shadow": "Sombra no chan",
"ui.groupSelected": "Agrupar a selección",
"ui.hatch": "Raiado",
"ui.heading_add_ins": "COMPLEMENTOS",
"ui.heading_assemble": "ENSAMBLAR",
"ui.heading_box": "CAIXA",
@@ -1568,6 +1684,7 @@
"ui.heading_torus": "TORO",
"ui.heading_utilities": "UTILIDADES",
"ui.heading_utility": "UTILIDADE",
"ui.heading_weldments": "SOLDADURA",
"ui.help": "Axuda",
"ui.hide": "Ocultar",
"ui.hideAxes": "Ocultar os eixes",
@@ -1704,6 +1821,7 @@
"ui.project_face_edges_sketch": "Proxectar as arestas da cara en bosquexos novos",
"ui.properties": "Propiedades",
"ui.pull_direction": "Dirección de extracción",
"ui.quality": "Calidade",
"ui.quantity": "Cantidade",
"ui.quantity_2": "Cantidade 2",
"ui.quit": "Saír",
@@ -1792,65 +1910,13 @@
"ui.smooth_wheel_zoom": "Zoom suave coa roda",
"ui.smooth_wheel_zoom_tip": "Desactívao para aplicar cada movemento da roda de inmediato, sen suavizado",
"ui.snap": "Axuste",
"ui.space_mouse_axes_reassigned": "Os eixes están reasignados en Preferencias, e iso segue aplicándose sobre esta calibración.",
"ui.space_mouse_calibrate": "Calibrar…",
"ui.space_mouse_calibrate_tip": "Move o capuchón como pide a xanela para que SolidCraft aprenda cara a onde e ata onde vai cada eixe deste rato 3D. Gárdase para este rato 3D.",
"ui.space_mouse_calibrate_title": "Calibrar o rato 3D",
"ui.space_mouse_calibrated": "Calibrado",
"ui.space_mouse_calibration": "Calibración do rato 3D",
"ui.space_mouse_calibration_done": "Feito. Gárdaa para usala sempre que este rato 3D estea conectado.",
"ui.space_mouse_calibration_no_response": "Un eixe case non se moveu, así que non se pode calibrar. Volve comezar e move o capuchón máis lonxe cada vez.",
"ui.space_mouse_dead_zone": "Zona morta",
"ui.space_mouse_dead_zone_tip": "Canto ten que moverse o capuchón antes de que se mova a vista, como parte do seu percorrido completo. Auméntaa se a vista se despraza co capuchón en repouso.",
"ui.space_mouse_driven_by": "Que movemento calibrado do dispositivo controla este eixe. Se escolles un que xa usa outro eixe, intercámbianse.",
"ui.space_mouse_driven_by_label": "controlado por",
"ui.space_mouse_driver": "Controlador do rato 3D",
"ui.space_mouse_driver_auto": "Automático",
"ui.space_mouse_driver_direct": "Directo (hidraw)",
"ui.space_mouse_driver_only_direct": "Lectura directa do dispositivo; spacenavd non está en execución",
"ui.space_mouse_driver_only_spacenavd": "Lectura mediante spacenavd, a única opción dispoñible",
"ui.space_mouse_forget": "Esquecer a calibración",
"ui.space_mouse_hint": "Move e rota a vista á vez; os bosquexos só usan desprazamento e zoom.",
"ui.space_mouse_motion_rotation_x": "Rotación X",
"ui.space_mouse_motion_rotation_y": "Rotación Y",
"ui.space_mouse_motion_rotation_z": "Rotación Z",
"ui.space_mouse_motion_translation_x": "Translación X",
"ui.space_mouse_motion_translation_y": "Translación Y",
"ui.space_mouse_motion_translation_z": "Translación Z",
"ui.space_mouse_navigate": "Navegar con SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "Non se atopou ningún rato 3D",
"ui.space_mouse_not_calibrated": "Sen calibrar",
"ui.space_mouse_reading": "Lectura",
"ui.space_mouse_reset_axes": "Restablecer asignación de eixes",
"ui.space_mouse_step_lift": "Levanta o capuchón, mantéño e sóltao.",
"ui.space_mouse_step_press": "Preme o capuchón cara abaixo, mantéño e sóltao.",
"ui.space_mouse_step_pull": "Tira do capuchón cara a ti, mantéño e sóltao.",
"ui.space_mouse_step_push": "Empurra o capuchón lonxe de ti, mantéño e sóltao.",
"ui.space_mouse_step_rest": "Solta o capuchón e déixao quieto.",
"ui.space_mouse_step_slide_left": "Despraza o capuchón á esquerda, mantéño e sóltao.",
"ui.space_mouse_step_slide_right": "Despraza o capuchón á dereita, mantéño e sóltao.",
"ui.space_mouse_step_tilt_back": "Inclina o capuchón cara atrás (bordo dianteiro arriba), mantéño e sóltao.",
"ui.space_mouse_step_tilt_forward": "Inclina o capuchón cara adiante (bordo dianteiro abaixo), mantéño e sóltao.",
"ui.space_mouse_step_tilt_left": "Inclina o capuchón á esquerda (bordo esquerdo abaixo), mantéño e sóltao.",
"ui.space_mouse_step_tilt_right": "Inclina o capuchón á dereita (bordo dereito abaixo), mantéño e sóltao.",
"ui.space_mouse_step_twist_clockwise": "Xira o capuchón no sentido horario, mantéño e sóltao.",
"ui.space_mouse_step_twist_counterclockwise": "Xira o capuchón no sentido antihorario, mantéño e sóltao.",
"ui.space_mouse_view_axis": "Eixe da vista",
"ui.space_mouse_view_off": "Desactivado",
"ui.space_mouse_view_off_tip": "O perfil do controlador do rato 3D desactiva este eixe, así que o seu movemento non move a vista. Se escolles aquí o movemento doutro eixe, intercámbianse e ese movemento deixa de mover a vista.",
"ui.space_mouse_view_orbit_sideways": "Orbitar á esquerda / dereita",
"ui.space_mouse_view_orbit_up_down": "Orbitar arriba / abaixo",
"ui.space_mouse_view_pan_sideways": "Desprazar á esquerda / dereita",
"ui.space_mouse_view_pan_up_down": "Desprazar arriba / abaixo",
"ui.space_mouse_view_roll": "Xirar sobre a vista",
"ui.space_mouse_view_unmapped": "Eixe {n}",
"ui.space_mouse_view_zoom": "Zoom",
"ui.spacing": "Espazado",
"ui.spacing_2": "Espazado 2",
"ui.sphere": "Esfera",
"ui.spline": "Spline",
"ui.split_body": "Dividir o corpo",
"ui.stand_up_tip": "Despois de abrir un ficheiro STEP ou IGES con Z cara arriba, ofrecer un cuarto de volta arredor de X",
"ui.standard": "Estándar",
"ui.start": "Inicio",
"ui.start_over": "Volver comezar",
"ui.start_page": "Páxina de inicio",
+64 -30
View File
@@ -72,6 +72,7 @@
"Choose…": "Válasszon…",
"Circular": "Kör alakú",
"Circumference": "Kerület",
"Clockwise": "Óramutató járásával megegyező",
"Close draft": "Vázlat bezárása",
"Collisions": "Ütközések",
"Colour": "Szín",
@@ -321,6 +322,7 @@
"Search commands": "Parancsok keresése",
"Search this library": "Keresés ebben a könyvtárban",
"Section": "Metszet",
"Section position": "Szelvény helyzete",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Más kijelölése: tartsa nyomva a bal gombot egy helyen a modellen (vagy jobb kattintás › Más kijelölése…) a kurzor alatti elemek listázásához; kattintson újra ugyanarra a helyre a következő elem kijelöléséhez. A középső gomb dupla kattintása a kezdőnézetre vált (Beállítások › Navigáció).",
"Select bodies (a face picks its body)": "Testek kijelölése (egy lap a testét jelöli ki)",
"Select bodies or faces instead": "Inkább testek vagy lapok kijelölése",
@@ -332,6 +334,7 @@
"Show Agent Cursor": "Ügynök kurzorának megjelenítése",
"Show in folder": "Megjelenítés a mappában",
"Show the pointer an AI agent moves (#35)": "Az AI-ügynök által mozgatott mutató megjelenítése (#35)",
"Show tool at cursor": "Eszköz megjelenítése a kurzornál",
"Signed axes": "Előjeles tengelyek",
"Size": "Méret",
"Sketch constraints": "Vázlatkényszerek",
@@ -344,9 +347,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "A SolidCraft bezárult, mielőtt ezek a tervek mentve lettek volna. Az utolsó automatikus mentésük megnyitható.",
"Specialise": "Specializálás",
"Speed": "Sebesség",
"Square": "Négyzet",
"Stand it up": "Felállítás",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Felállítás: negyedfordulat az X körül, egyetlen visszavonható Mozgatás elemként.",
"Stand this part up?": "Felállítja ezt az alkatrészt?",
"Start angle": "Kezdőszög",
"Start bulge": "Kezdő ívelés",
"Start continuity": "Kezdő folytonosság",
"Step": "Lépés",
@@ -411,6 +416,7 @@
"angle, height": "szög, magasság",
"appearance.dielectric_ior": "Dielektromos törésmutató",
"appearance.metallic": "Fémes",
"appearance.only_available": "Csak elérhető megjelenések",
"appearance.pbr_help": "Tekintse meg ezt a felületet Renderelésben vagy termék-PNG-ben. Nincs fénytörés vagy áteresztés.",
"appearance.pbr_opaque": "Átlátszatlan PBR",
"appearance.roughness": "Érdesség",
@@ -529,6 +535,10 @@
"cmd.file_insert_step": "STEP beszúrása",
"cmd.file_save_mesh": "Mentés hálóként",
"cmd.file_slicers": "Telepített szeletelők",
"cmd.frame_member": "Szerkezeti elem",
"cmd.frame_profile_insert": "Profil beszúrása",
"cmd.frame_profile_list": "Profilkönyvtár",
"cmd.frame_profile_properties": "Profil tulajdonságai",
"cmd.inspect_accessibility": "Hozzáférhetőség-elemzés",
"cmd.inspect_center_of_mass": "Tömegközéppont",
"cmd.inspect_clearance": "Hézag",
@@ -568,6 +578,7 @@
"cmd.material_create": "Új fizikai anyag",
"cmd.material_delete": "Fizikai anyag törlése",
"cmd.material_edit": "Fizikai anyag szerkesztése",
"cmd.material_inspect": "Fizikai anyag vizsgálata",
"cmd.material_list": "Anyagok listázása",
"cmd.material_properties_directional": "Irányfüggő rugalmassági modulus",
"cmd.material_properties_validate": "Fizikai anyagadatok ellenőrzése",
@@ -959,6 +970,7 @@
"motion.key_here": "Kulcs ide",
"motion.key_here_hint": "Kulcs hozzáadása ennél a lépésnél a csukló jelenlegi értékével",
"motion.no_collisions": "Nincs ütközés a vizsgálat során",
"motion.plot_quantity": "Mennyiség",
"motion.step_back": "Lépés vissza",
"motion.step_forward": "Lépés tovább",
"motion.to_end": "A végére",
@@ -1059,7 +1071,7 @@
"search.try": "Írja be egy parancs nevét, a terv egy elemét vagy egy paramétert. Parancs értékekkel való futtatásához írja be az azonosítóját és egy JSON-objektumot: {example}",
"search.valid": "Érvényes",
"settings.display_quality_note": "A finomabb szintek simábban rajzolják az ívelt lapokat és éleket, de tovább tart a hálózás. Csak a nézetablak változik, a terv és az exportok soha.",
"settings.frame_rate_note": "Megjeleníti a másodpercenkénti képkockaszámot a nézet jobb alsó sarkában. Bekapcsolt állapotban a nézet folyamatosan újrarajzolódik.",
"settings.frame_rate_note": "Megjeleníti a másodpercenkénti képkockaszámot a nézet jobb alsó sarkában.",
"settings.measure_axis_distances": "X/Y/Z távolságok megjelenítése",
"settings.measure_axis_distances_help": "A világtengely-összetevők méreteit is megjeleníti a teljes távolság mellett, amíg a Mérés nyitva van.",
"settings.msaa_applies_on_restart": "Az élsimítás a SolidCraft következő indításakor lép érvénybe",
@@ -1120,7 +1132,50 @@
"trace.stopped_by_contact": "Vége a(z) {sample}. mintánál: {a} áthatolna ezen: {b}",
"trace.stopped_by_loop": "Vége a(z) {sample}. mintánál: a(z) {joint} csuklón átmenő hurok nem zárható tovább",
"ui.1_degree_of_freedom": "1 szabadságfok",
"ui.3d_mouse_calibrate": "Kalibrálás…",
"ui.3d_mouse_calibrate_tip": "Mozgassa a kupakot az ablak kérése szerint, hogy a SolidCraft megtanulja, merre és mennyire mozdul a 3D-egér mindegyik tengelye. Ehhez a 3D-egérhez mentve.",
"ui.3d_mouse_calibrate_title": "3D-egér kalibrálása",
"ui.3d_mouse_calibrate_wait": "Mozdítsa meg egyszer a 3D-egeret, hogy a SolidCraft lássa.",
"ui.3d_mouse_calibrated": "Kalibrálva",
"ui.3d_mouse_calibration": "3D-egér kalibrálása",
"ui.3d_mouse_calibration_done": "Kész. Mentse, hogy a 3D-egér csatlakoztatásakor mindig használatos legyen.",
"ui.3d_mouse_calibration_no_response": "Az egyik tengely alig mozdult, így nem kalibrálható. Kezdje elölről, és minden alkalommal mozgassa a kupakot messzebb.",
"ui.3d_mouse_circles_help": "A körök azt mutatják, mit küld az eszköz kalibrálás után. A tesztmodell azt mutatja, mit tesz ezzel a nézet a megfordítás, sebesség és tengelykiosztás után.",
"ui.3d_mouse_dead_zone": "Holtsáv",
"ui.3d_mouse_dead_zone_tip": "Mennyit kell mozdítani a kupakot, mielőtt a nézet mozdulna, a teljes elmozdulás arányában. Növelje, ha a nézet sodródik, miközben a kupak nyugalomban van.",
"ui.3d_mouse_denied": "A SolidCraft látja a 3D-egeret, de nem olvashatja. Az udev-szabályt a 3D-egér beállítási jegyzetei tartalmazzák.",
"ui.3d_mouse_denied_short": "Megvan, de nem olvasható",
"ui.3d_mouse_driver_fallback": "Egyelőre a spacenavd-n át olvassa: magát az eszközt nem sikerült megnyitni.",
"ui.3d_mouse_forget": "Kalibrálás elfelejtése",
"ui.3d_mouse_ghost_left_viewport": "Bal nézet",
"ui.3d_mouse_ghost_left_window": "Bal ablak",
"ui.3d_mouse_ghost_position": "Helyzet",
"ui.3d_mouse_ghost_right_viewport": "Jobb nézet",
"ui.3d_mouse_hint": "A nézetet együtt mozgatja és forgatja; a vázlatok csak pásztázást és nagyítást használnak.",
"ui.3d_mouse_navigate": "Navigálás a 3D-egérrel",
"ui.3d_mouse_none": "Nem található 3D-egér",
"ui.3d_mouse_not_calibrated": "Nincs kalibrálva",
"ui.3d_mouse_offer": "A 3D-egér kalibrálása kijavítja a felcserélt vagy megfordított tengelyeket, és beállítja a sebességét és az érzetét.",
"ui.3d_mouse_offer_never": "Ne jelenjen meg többé",
"ui.3d_mouse_offer_swap": "Váltás Hidrawra (közvetlen illesztőprogram)",
"ui.3d_mouse_reading": "Beolvasás",
"ui.3d_mouse_reset_view": "Nézet alaphelyzetbe állítása",
"ui.3d_mouse_restore": "3D-egér alapértékeinek visszaállítása",
"ui.3d_mouse_restore_ask": "Visszaállítja a 3D-egér beállításait az alapértékekre? A kalibrálás és a gombkiosztás megmarad.",
"ui.3d_mouse_speed": "3D-egér sebessége",
"ui.3d_mouse_step_lift": "Emelje fel a kupakot, tartsa, majd engedje el.",
"ui.3d_mouse_step_press": "Nyomja le a kupakot, tartsa, majd engedje el.",
"ui.3d_mouse_step_pull": "Húzza a kupakot maga felé, tartsa, majd engedje el.",
"ui.3d_mouse_step_push": "Tolja a kupakot magától el, tartsa, majd engedje el.",
"ui.3d_mouse_step_rest": "Vegye le a kezét a kupakról, és hagyja nyugodtan.",
"ui.3d_mouse_step_slide_left": "Csúsztassa a kupakot balra, tartsa, majd engedje el.",
"ui.3d_mouse_step_slide_right": "Csúsztassa a kupakot jobbra, tartsa, majd engedje el.",
"ui.3d_mouse_step_tilt_left": "Billentse balra a kupakot (a bal él lefelé), tartsa, majd engedje el.",
"ui.3d_mouse_step_tilt_right": "Billentse jobbra a kupakot (a jobb él lefelé), tartsa, majd engedje el.",
"ui.3d_mouse_step_twist_clockwise": "Csavarja el a kupakot az óramutató járásával megegyezően, tartsa, majd engedje el.",
"ui.3d_mouse_step_twist_counterclockwise": "Csavarja el a kupakot az óramutató járásával ellentétesen, tartsa, majd engedje el.",
"ui.3d_mouse_waiting": "Mozgásra vár",
"ui.3d_mouse_wiggle": "Ha van csatlakoztatva egy, mozgassa meg egy kicsit.",
"ui.3d_sketch": "3D vázlat",
"ui.activate": "Aktiválás",
"ui.active_component": "Aktív komponens",
@@ -1182,6 +1237,7 @@
"ui.agent_chat_files_left_out": "Egy üzenethez legfeljebb {max} fájl tartozhat; kihagyva: {files}",
"ui.agent_chat_files_loading": "Várakozás a fájlok beolvasására",
"ui.agent_chat_files_max": "Egy üzenetben legfeljebb {max} fájl lehet",
"ui.agent_chat_flatpak_none_found": "Nem található kódolóügynök. A Flatpak homokozó alapértelmezés szerint nem látja a saját mappájába telepített ügynököket, és nincs hálózati hozzáférése. Az nvm-mel vagy a ~/.local/bin mappába telepített Claude Code és ACP-adaptere engedélyezéséhez futtassa ezt a parancsot egy terminálban, majd indítsa újra a SolidCraftot. Hozzáférést ad a felsorolt programokhoz és bejelentkezési fájlokhoz, valamint a hálózathoz:",
"ui.agent_chat_import_failed": "{name}: az importálás sikertelen: {error}",
"ui.agent_chat_intro": "Csevegjen egy már használt kódolóügynökkel vagy egy választott modellvégponttal. A megnyitott terven a SolidCraft eszközein keresztül dolgozik: a módosításai láthatók közben, és üzenetenként egy lépésben vonhatók vissza. Hogy mit tehet kérdés nélkül, azt a Beállítások > AI menüpontban adhatja meg.",
"ui.agent_chat_key_in_env": "kulcs beállítva",
@@ -1277,6 +1333,7 @@
"ui.ai_http_busy": "a végpont foglalt vagy túllépte a korlátját; próbálja később",
"ui.ai_http_key": "a végpont elutasította a kulcsot: ellenőrizze a Beállítások > AI menüben",
"ui.ai_http_not_found": "nincs ilyen végpont vagy modell: ellenőrizze az alap-URL-t és a modell nevét",
"ui.ai_http_too_large": "a beszélgetés túl nagy ehhez a végponthoz; kezdjen új csevegést",
"ui.ai_key": "API-kulcs",
"ui.ai_key_hint": "opcionális; a rendszer kulcstartójában tárolódik",
"ui.ai_key_needs_https": "A kulcs csak HTTPS-en vagy erre a számítógépre kerül elküldésre.",
@@ -1304,7 +1361,6 @@
"ui.ai_permissions": "Jogosultságok",
"ui.ai_preset": "Előbeállítás",
"ui.ai_remove": "Eltávolítás",
"ui.ai_request_limit": "egy üzenetre eső 24 kérés után leállt; küldjön újabb üzenetet a folytatáshoz",
"ui.ai_reset": "Visszaállítás",
"ui.ai_settings": "AI-beállítások…",
"ui.ai_show_features": "AI-funkciók megjelenítése",
@@ -1480,6 +1536,8 @@
"ui.filter_commands_or_keys": "Parancsok vagy billentyűk szűrése",
"ui.findInTimeline": "Keresés az idővonalon",
"ui.findInWindow": "Keresés az ablakban",
"ui.fine": "Finom",
"ui.finest": "Legfinomabb",
"ui.finish_sketch": "Vázlat befejezése",
"ui.fit": "Illesztés",
"ui.fix_unfix": "Rögzítés/feloldás",
@@ -1501,6 +1559,7 @@
"ui.grid_follows_view_hint": "Az oldalnézetek a talaj helyett a feléjük néző függőleges síkon mutatják a rácsot",
"ui.ground_shadow": "Talajárnyék",
"ui.groupSelected": "Kijelöltek csoportosítása",
"ui.hatch": "Sraffozás",
"ui.heading_add_ins": "BŐVÍTMÉNYEK",
"ui.heading_assemble": "ÖSSZESZERELÉS",
"ui.heading_box": "DOBOZ",
@@ -1567,6 +1626,7 @@
"ui.heading_torus": "TÓRUSZ",
"ui.heading_utilities": "SEGÉDESZKÖZÖK",
"ui.heading_utility": "SEGÉDESZKÖZ",
"ui.heading_weldments": "HEGESZTÉS",
"ui.help": "Súgó",
"ui.hide": "Elrejtés",
"ui.hideAxes": "Tengelyek elrejtése",
@@ -1703,6 +1763,7 @@
"ui.project_face_edges_sketch": "Lapélek vetítése új vázlatokba",
"ui.properties": "Tulajdonságok",
"ui.pull_direction": "Húzási irány",
"ui.quality": "Minőség",
"ui.quantity": "Mennyiség",
"ui.quantity_2": "2. mennyiség",
"ui.quit": "Kilépés",
@@ -1791,40 +1852,13 @@
"ui.smooth_wheel_zoom": "Sima görgőnagyítás",
"ui.smooth_wheel_zoom_tip": "Kapcsolja ki az egyes görgőesemények azonnali alkalmazásához, kifutás nélkül",
"ui.snap": "Illesztés",
"ui.space_mouse_calibrate": "Kalibrálás…",
"ui.space_mouse_calibrate_tip": "Mozgassa a kupakot az ablak kérése szerint, hogy a SolidCraft megtanulja, merre és mennyire mozdul a 3D-egér mindegyik tengelye. Ehhez a 3D-egérhez mentve.",
"ui.space_mouse_calibrate_title": "3D-egér kalibrálása",
"ui.space_mouse_calibrated": "Kalibrálva",
"ui.space_mouse_calibration": "3D-egér kalibrálása",
"ui.space_mouse_calibration_done": "Kész. Mentse, hogy a 3D-egér csatlakoztatásakor mindig használatos legyen.",
"ui.space_mouse_calibration_no_response": "Az egyik tengely alig mozdult, így nem kalibrálható. Kezdje elölről, és minden alkalommal mozgassa a kupakot messzebb.",
"ui.space_mouse_dead_zone": "Holtsáv",
"ui.space_mouse_dead_zone_tip": "Mennyit kell mozdítani a kupakot, mielőtt a nézet mozdulna, a teljes elmozdulás arányában. Növelje, ha a nézet sodródik, miközben a kupak nyugalomban van.",
"ui.space_mouse_forget": "Kalibrálás elfelejtése",
"ui.space_mouse_hint": "A nézetet együtt mozgatja és forgatja; a vázlatok csak pásztázást és nagyítást használnak.",
"ui.space_mouse_navigate": "Navigálás SpaceNavigator / SpaceMouse eszközzel",
"ui.space_mouse_none": "Nem található 3D-egér",
"ui.space_mouse_not_calibrated": "Nincs kalibrálva",
"ui.space_mouse_reading": "Beolvasás",
"ui.space_mouse_step_lift": "Emelje fel a kupakot, tartsa, majd engedje el.",
"ui.space_mouse_step_press": "Nyomja le a kupakot, tartsa, majd engedje el.",
"ui.space_mouse_step_pull": "Húzza a kupakot maga felé, tartsa, majd engedje el.",
"ui.space_mouse_step_push": "Tolja a kupakot magától el, tartsa, majd engedje el.",
"ui.space_mouse_step_rest": "Vegye le a kezét a kupakról, és hagyja nyugodtan.",
"ui.space_mouse_step_slide_left": "Csúsztassa a kupakot balra, tartsa, majd engedje el.",
"ui.space_mouse_step_slide_right": "Csúsztassa a kupakot jobbra, tartsa, majd engedje el.",
"ui.space_mouse_step_tilt_back": "Billentse hátra a kupakot (az elülső él felfelé), tartsa, majd engedje el.",
"ui.space_mouse_step_tilt_forward": "Billentse előre a kupakot (az elülső él lefelé), tartsa, majd engedje el.",
"ui.space_mouse_step_tilt_left": "Billentse balra a kupakot (a bal él lefelé), tartsa, majd engedje el.",
"ui.space_mouse_step_tilt_right": "Billentse jobbra a kupakot (a jobb él lefelé), tartsa, majd engedje el.",
"ui.space_mouse_step_twist_clockwise": "Csavarja el a kupakot az óramutató járásával megegyezően, tartsa, majd engedje el.",
"ui.space_mouse_step_twist_counterclockwise": "Csavarja el a kupakot az óramutató járásával ellentétesen, tartsa, majd engedje el.",
"ui.spacing": "Térköz",
"ui.spacing_2": "2. térköz",
"ui.sphere": "Gömb",
"ui.spline": "Spline",
"ui.split_body": "Test felosztása",
"ui.stand_up_tip": "Miután egy STEP vagy IGES fájl Z felfelé tájolással megnyílik, negyedfordulat felajánlása az X körül",
"ui.standard": "Normál",
"ui.start": "Kezdés",
"ui.start_over": "Újrakezdés",
"ui.start_page": "Kezdőoldal",
+64 -30
View File
@@ -72,6 +72,7 @@
"Choose…": "Pilih…",
"Circular": "Melingkar",
"Circumference": "Keliling",
"Clockwise": "Searah jarum jam",
"Close draft": "Tutup draf",
"Collisions": "Tabrakan",
"Colour": "Warna",
@@ -321,6 +322,7 @@
"Search commands": "Cari perintah",
"Search this library": "Cari di pustaka ini",
"Section": "Penampang",
"Section position": "Posisi penampang",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Select Other: tahan tombol kiri diam di model (atau klik kanan › Select Other…) untuk mendaftar semua yang ada di bawah kursor; klik lagi di titik yang sama untuk memilih benda berikutnya. Klik dua kali tombol tengah untuk ke Home (Preferensi › Navigasi).",
"Select bodies (a face picks its body)": "Pilih bodi (memilih muka berarti memilih bodinya)",
"Select bodies or faces instead": "Pilih bodi atau muka saja",
@@ -332,6 +334,7 @@
"Show Agent Cursor": "Tampilkan Kursor Agen",
"Show in folder": "Tampilkan di folder",
"Show the pointer an AI agent moves (#35)": "Tampilkan penunjuk yang digerakkan agen AI (#35)",
"Show tool at cursor": "Tampilkan alat di dekat kursor",
"Signed axes": "Sumbu bertanda",
"Size": "Ukuran",
"Sketch constraints": "Batasan sketsa",
@@ -344,9 +347,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft tertutup sebelum desain ini disimpan. Simpan otomatis terakhirnya dapat dibuka.",
"Specialise": "Spesialisasikan",
"Speed": "Kecepatan",
"Square": "Persegi",
"Stand it up": "Tegakkan",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Tegakkan: putaran seperempat terhadap X, sebagai satu fitur Move yang dapat dibatalkan.",
"Stand this part up?": "Tegakkan part ini?",
"Start angle": "Sudut awal",
"Start bulge": "Bulge awal",
"Start continuity": "Kontinuitas awal",
"Step": "Langkah",
@@ -411,6 +416,7 @@
"angle, height": "sudut, tinggi",
"appearance.dielectric_ior": "IOR Dielektrik",
"appearance.metallic": "Metalik",
"appearance.only_available": "Hanya tampilan yang tersedia",
"appearance.pbr_help": "Lihat permukaan ini di Render atau PNG produk. Tanpa refraksi atau transmisi.",
"appearance.pbr_opaque": "PBR Opak",
"appearance.roughness": "Kekasaran",
@@ -529,6 +535,10 @@
"cmd.file_insert_step": "Sisipkan STEP",
"cmd.file_save_mesh": "Simpan Sebagai Mesh",
"cmd.file_slicers": "Slicer Terpasang",
"cmd.frame_member": "Batang Rangka",
"cmd.frame_profile_insert": "Sisipkan Profil",
"cmd.frame_profile_list": "Pustaka Profil",
"cmd.frame_profile_properties": "Properti Profil",
"cmd.inspect_accessibility": "Analisis Aksesibilitas",
"cmd.inspect_center_of_mass": "Pusat Massa",
"cmd.inspect_clearance": "Kelonggaran",
@@ -568,6 +578,7 @@
"cmd.material_create": "Material Fisik Baru",
"cmd.material_delete": "Hapus Material Fisik",
"cmd.material_edit": "Edit Material Fisik",
"cmd.material_inspect": "Periksa Material Fisik",
"cmd.material_list": "Daftar Material",
"cmd.material_properties_directional": "Modulus Elastis Arah",
"cmd.material_properties_validate": "Validasi Data Material Fisik",
@@ -959,6 +970,7 @@
"motion.key_here": "Key di sini",
"motion.key_here_hint": "Tambah key pada langkah ini dengan nilai sambungan saat ini",
"motion.no_collisions": "Tidak ada tabrakan sepanjang studi",
"motion.plot_quantity": "Jumlah",
"motion.step_back": "Mundur satu langkah",
"motion.step_forward": "Maju satu langkah",
"motion.to_end": "Ke akhir",
@@ -1059,7 +1071,7 @@
"search.try": "Ketik nama perintah, fitur di desain ini, atau parameter. Untuk menjalankan perintah dengan nilai, ketik id-nya dan objek JSON: {example}",
"search.valid": "Valid",
"settings.display_quality_note": "Level lebih halus menggambar muka dan tepi lengkung lebih mulus dan butuh waktu meshing lebih lama. Hanya viewport yang berubah, tidak pernah desain atau ekspor.",
"settings.frame_rate_note": "Menampilkan frame per detik di sudut kanan bawah tampilan. Saat aktif, tampilan digambar ulang terus-menerus.",
"settings.frame_rate_note": "Menampilkan frame per detik di sudut kanan bawah tampilan.",
"settings.measure_axis_distances": "Tampilkan jarak X/Y/Z",
"settings.measure_axis_distances_help": "Tampilkan dimensi komponen sumbu dunia di samping jarak total saat Ukur terbuka.",
"settings.msaa_applies_on_restart": "Anti-aliasing berlaku saat SolidCraft dimulai berikutnya",
@@ -1120,7 +1132,50 @@
"trace.stopped_by_contact": "Berakhir di sampel {sample}: {a} akan menembus {b}",
"trace.stopped_by_loop": "Berakhir di sampel {sample}: loop melalui {joint} tidak dapat menutup lebih jauh",
"ui.1_degree_of_freedom": "1 derajat kebebasan",
"ui.3d_mouse_calibrate": "Kalibrasi…",
"ui.3d_mouse_calibrate_tip": "Gerakkan cap sesuai permintaan jendela, agar SolidCraft mempelajari arah dan jarak setiap sumbu mouse 3D ini. Disimpan untuk mouse 3D ini.",
"ui.3d_mouse_calibrate_title": "Kalibrasi mouse 3D",
"ui.3d_mouse_calibrate_wait": "Gerakkan mouse 3D sekali agar SolidCraft dapat melihatnya.",
"ui.3d_mouse_calibrated": "Terkalibrasi",
"ui.3d_mouse_calibration": "Kalibrasi mouse 3D",
"ui.3d_mouse_calibration_done": "Selesai. Simpan untuk dipakai setiap kali mouse 3D ini terhubung.",
"ui.3d_mouse_calibration_no_response": "Satu sumbu hampir tidak bergerak, sehingga tidak dapat dikalibrasi. Mulai ulang dan gerakkan cap lebih jauh setiap kali.",
"ui.3d_mouse_circles_help": "Lingkaran menunjukkan apa yang dikirim perangkat setelah kalibrasi. Model uji menunjukkan apa yang dilakukan tampilan dengannya, setelah pembalikan, kecepatan, dan penetapan sumbu.",
"ui.3d_mouse_dead_zone": "Zona mati",
"ui.3d_mouse_dead_zone_tip": "Seberapa jauh cap harus bergerak sebelum tampilan bergerak, sebagai bagian dari total jangkauannya. Naikkan jika tampilan bergeser saat cap diam.",
"ui.3d_mouse_denied": "SolidCraft melihat mouse 3D tetapi tidak diizinkan membacanya. Lihat catatan penyiapan mouse 3D untuk aturan udev.",
"ui.3d_mouse_denied_short": "Ditemukan, tetapi tidak bisa dibaca",
"ui.3d_mouse_driver_fallback": "Sementara dibaca lewat spacenavd: perangkatnya sendiri tidak dapat dibuka.",
"ui.3d_mouse_forget": "Lupakan kalibrasi",
"ui.3d_mouse_ghost_left_viewport": "Viewport kiri",
"ui.3d_mouse_ghost_left_window": "Jendela kiri",
"ui.3d_mouse_ghost_position": "Posisi",
"ui.3d_mouse_ghost_right_viewport": "Viewport kanan",
"ui.3d_mouse_hint": "Gerakkan dan putar tampilan bersama; sketsa hanya memakai pan dan zoom.",
"ui.3d_mouse_navigate": "Navigasi dengan mouse 3D",
"ui.3d_mouse_none": "Mouse 3D tidak ditemukan",
"ui.3d_mouse_not_calibrated": "Belum dikalibrasi",
"ui.3d_mouse_offer": "Mengkalibrasi mouse 3D memperbaiki sumbu yang tertukar atau terbalik dan mengatur kecepatan serta rasanya.",
"ui.3d_mouse_offer_never": "Jangan tampilkan lagi",
"ui.3d_mouse_offer_swap": "Beralih ke Hidraw (driver langsung)",
"ui.3d_mouse_reading": "Pembacaan",
"ui.3d_mouse_reset_view": "Atur ulang tampilan",
"ui.3d_mouse_restore": "Pulihkan bawaan mouse 3D",
"ui.3d_mouse_restore_ask": "Kembalikan pengaturan mouse 3D ke bawaan? Kalibrasi dan pemetaan tombol tetap ada.",
"ui.3d_mouse_speed": "Kecepatan mouse 3D",
"ui.3d_mouse_step_lift": "Angkat cap ke atas, tahan, lalu lepaskan.",
"ui.3d_mouse_step_press": "Tekan cap ke bawah, tahan, lalu lepaskan.",
"ui.3d_mouse_step_pull": "Tarik cap ke arah Anda, tahan, lalu lepaskan.",
"ui.3d_mouse_step_push": "Dorong cap menjauh dari Anda, tahan, lalu lepaskan.",
"ui.3d_mouse_step_rest": "Lepaskan tangan dari cap dan biarkan diam.",
"ui.3d_mouse_step_slide_left": "Geser cap ke kiri, tahan, lalu lepaskan.",
"ui.3d_mouse_step_slide_right": "Geser cap ke kanan, tahan, lalu lepaskan.",
"ui.3d_mouse_step_tilt_left": "Miringkan cap ke kiri (tepi kiri turun), tahan, lalu lepaskan.",
"ui.3d_mouse_step_tilt_right": "Miringkan cap ke kanan (tepi kanan turun), tahan, lalu lepaskan.",
"ui.3d_mouse_step_twist_clockwise": "Putar cap searah jarum jam, tahan, lalu lepaskan.",
"ui.3d_mouse_step_twist_counterclockwise": "Putar cap berlawanan arah jarum jam, tahan, lalu lepaskan.",
"ui.3d_mouse_waiting": "Menunggu gerakan",
"ui.3d_mouse_wiggle": "Jika Anda memasang satu, goyangkan sedikit.",
"ui.3d_sketch": "Sketsa 3D",
"ui.activate": "Aktifkan",
"ui.active_component": "Komponen aktif",
@@ -1182,6 +1237,7 @@
"ui.agent_chat_files_left_out": "Maksimal {max} file per pesan; tidak disertakan: {files}",
"ui.agent_chat_files_loading": "Menunggu file selesai dibaca",
"ui.agent_chat_files_max": "Maksimal {max} file per pesan",
"ui.agent_chat_flatpak_none_found": "Agen coding tidak ditemukan. Secara bawaan, sandbox Flatpak tidak dapat melihat agen yang terpasang di folder rumah Anda dan tidak memiliki akses jaringan. Untuk mengizinkan Claude Code dan adaptor ACP-nya yang dipasang melalui nvm atau di ~/.local/bin, jalankan perintah ini di terminal, lalu mulai ulang SolidCraft. Perintah ini memberi akses ke program dan berkas masuk yang disebutkan, serta akses jaringan:",
"ui.agent_chat_import_failed": "{name}: impor gagal: {error}",
"ui.agent_chat_intro": "Mengobrol dengan agen coding yang sudah Anda pakai, atau endpoint model pilihan Anda. Agen bekerja pada desain yang terbuka lewat alat SolidCraft: perubahannya tampil saat dibuat dan dapat diurungkan satu langkah per pesan. Yang boleh dilakukannya tanpa bertanya diatur di Preferensi > AI.",
"ui.agent_chat_key_in_env": "key diatur",
@@ -1277,6 +1333,7 @@
"ui.ai_http_busy": "endpoint sibuk atau melebihi batas; coba lagi nanti",
"ui.ai_http_key": "endpoint menolak key: periksa di Preferensi > AI",
"ui.ai_http_not_found": "endpoint atau model tidak ada: periksa URL dasar dan nama model",
"ui.ai_http_too_large": "percakapan terlalu besar untuk endpoint ini; mulai obrolan baru",
"ui.ai_key": "Key API",
"ui.ai_key_hint": "opsional; disimpan di keychain sistem",
"ui.ai_key_needs_https": "Key hanya dikirim lewat HTTPS, atau ke komputer ini.",
@@ -1304,7 +1361,6 @@
"ui.ai_permissions": "Izin",
"ui.ai_preset": "Preset",
"ui.ai_remove": "Hapus",
"ui.ai_request_limit": "dihentikan setelah 24 permintaan untuk satu pesan; kirim pesan lain untuk melanjutkan",
"ui.ai_reset": "Reset",
"ui.ai_settings": "Pengaturan AI…",
"ui.ai_show_features": "Tampilkan fitur AI",
@@ -1480,6 +1536,8 @@
"ui.filter_commands_or_keys": "Filter perintah atau tombol",
"ui.findInTimeline": "Cari di Linimasa",
"ui.findInWindow": "Cari di Jendela",
"ui.fine": "Halus",
"ui.finest": "Sangat halus",
"ui.finish_sketch": "Selesai Sketsa",
"ui.fit": "Pas",
"ui.fix_unfix": "Kunci/Lepas Kunci",
@@ -1501,6 +1559,7 @@
"ui.grid_follows_view_hint": "Tampilan samping menampilkan grid pada bidang tegak yang menghadapnya, bukan pada dasar",
"ui.ground_shadow": "Bayangan dasar",
"ui.groupSelected": "Kelompokkan yang Dipilih",
"ui.hatch": "Arsir",
"ui.heading_add_ins": "ADD-IN",
"ui.heading_assemble": "RAKIT",
"ui.heading_box": "KOTAK",
@@ -1567,6 +1626,7 @@
"ui.heading_torus": "TORUS",
"ui.heading_utilities": "UTILITAS",
"ui.heading_utility": "UTILITAS",
"ui.heading_weldments": "KONSTRUKSI LAS",
"ui.help": "Bantuan",
"ui.hide": "Sembunyikan",
"ui.hideAxes": "Sembunyikan Sumbu",
@@ -1703,6 +1763,7 @@
"ui.project_face_edges_sketch": "Proyeksikan tepi muka ke sketsa baru",
"ui.properties": "Properti",
"ui.pull_direction": "Arah tarik",
"ui.quality": "Kualitas",
"ui.quantity": "Jumlah",
"ui.quantity_2": "Jumlah 2",
"ui.quit": "Keluar",
@@ -1791,40 +1852,13 @@
"ui.smooth_wheel_zoom": "Zoom roda halus",
"ui.smooth_wheel_zoom_tip": "Matikan untuk menerapkan setiap peristiwa roda segera, tanpa ekor penghalusan",
"ui.snap": "Snap",
"ui.space_mouse_calibrate": "Kalibrasi…",
"ui.space_mouse_calibrate_tip": "Gerakkan cap sesuai permintaan jendela, agar SolidCraft mempelajari arah dan jarak setiap sumbu mouse 3D ini. Disimpan untuk mouse 3D ini.",
"ui.space_mouse_calibrate_title": "Kalibrasi mouse 3D",
"ui.space_mouse_calibrated": "Terkalibrasi",
"ui.space_mouse_calibration": "Kalibrasi mouse 3D",
"ui.space_mouse_calibration_done": "Selesai. Simpan untuk dipakai setiap kali mouse 3D ini terhubung.",
"ui.space_mouse_calibration_no_response": "Satu sumbu hampir tidak bergerak, sehingga tidak dapat dikalibrasi. Mulai ulang dan gerakkan cap lebih jauh setiap kali.",
"ui.space_mouse_dead_zone": "Zona mati",
"ui.space_mouse_dead_zone_tip": "Seberapa jauh cap harus bergerak sebelum tampilan bergerak, sebagai bagian dari total jangkauannya. Naikkan jika tampilan bergeser saat cap diam.",
"ui.space_mouse_forget": "Lupakan kalibrasi",
"ui.space_mouse_hint": "Gerakkan dan putar tampilan bersama; sketsa hanya memakai pan dan zoom.",
"ui.space_mouse_navigate": "Navigasi dengan SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "Mouse 3D tidak ditemukan",
"ui.space_mouse_not_calibrated": "Belum dikalibrasi",
"ui.space_mouse_reading": "Pembacaan",
"ui.space_mouse_step_lift": "Angkat cap ke atas, tahan, lalu lepaskan.",
"ui.space_mouse_step_press": "Tekan cap ke bawah, tahan, lalu lepaskan.",
"ui.space_mouse_step_pull": "Tarik cap ke arah Anda, tahan, lalu lepaskan.",
"ui.space_mouse_step_push": "Dorong cap menjauh dari Anda, tahan, lalu lepaskan.",
"ui.space_mouse_step_rest": "Lepaskan tangan dari cap dan biarkan diam.",
"ui.space_mouse_step_slide_left": "Geser cap ke kiri, tahan, lalu lepaskan.",
"ui.space_mouse_step_slide_right": "Geser cap ke kanan, tahan, lalu lepaskan.",
"ui.space_mouse_step_tilt_back": "Miringkan cap ke belakang (tepi depan naik), tahan, lalu lepaskan.",
"ui.space_mouse_step_tilt_forward": "Miringkan cap ke depan (tepi depan turun), tahan, lalu lepaskan.",
"ui.space_mouse_step_tilt_left": "Miringkan cap ke kiri (tepi kiri turun), tahan, lalu lepaskan.",
"ui.space_mouse_step_tilt_right": "Miringkan cap ke kanan (tepi kanan turun), tahan, lalu lepaskan.",
"ui.space_mouse_step_twist_clockwise": "Putar cap searah jarum jam, tahan, lalu lepaskan.",
"ui.space_mouse_step_twist_counterclockwise": "Putar cap berlawanan arah jarum jam, tahan, lalu lepaskan.",
"ui.spacing": "Jarak antar",
"ui.spacing_2": "Jarak antar 2",
"ui.sphere": "Bola",
"ui.spline": "Spline",
"ui.split_body": "Belah Bodi",
"ui.stand_up_tip": "Setelah file STEP atau IGES terbuka dengan Z ke atas, tawarkan putaran seperempat terhadap X",
"ui.standard": "Standar",
"ui.start": "Mulai",
"ui.start_over": "Mulai ulang",
"ui.start_page": "Halaman awal",
+158 -55
View File
@@ -72,6 +72,7 @@
"Choose…": "Scegli…",
"Circular": "Circolare",
"Circumference": "Circonferenza",
"Clockwise": "Orario",
"Close draft": "Chiudi bozza",
"Collisions": "Collisioni",
"Colour": "Colore",
@@ -163,6 +164,7 @@
"From Bodies": "Dai corpi",
"From edges": "Spigoli di partenza",
"Full Length": "Lunghezza totale",
"Full thread depth": "Profondità filetto completa",
"Gap": "Gioco",
"Grid": "Griglia",
"HISTORY": "CRONOLOGIA",
@@ -325,6 +327,7 @@
"Search commands": "Cerca comandi",
"Search this library": "Cerca in questa libreria",
"Section": "Sezione",
"Section position": "Posizione della sezione",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Seleziona altro: tieni premuto il pulsante sinistro senza muovere il puntatore sul modello (o fai clic destro › Seleziona altro…) per elencare gli oggetti sotto il cursore; fai di nuovo clic nello stesso punto per selezionare l'oggetto successivo. Fai doppio clic con il pulsante centrale per tornare alla vista iniziale (Preferenze › Navigazione).",
"Select bodies (a face picks its body)": "Seleziona corpi (una faccia seleziona il corpo a cui appartiene)",
"Select bodies or faces instead": "Seleziona invece corpi o facce",
@@ -336,6 +339,7 @@
"Show Agent Cursor": "Mostra cursore dell'agente",
"Show in folder": "Mostra nella cartella",
"Show the pointer an AI agent moves (#35)": "Mostra il puntatore mosso da un agente IA (#35)",
"Show tool at cursor": "Mostra lo strumento accanto al cursore",
"Signed axes": "Assi con segno",
"Size": "Dimensioni",
"Sketch constraints": "Vincoli dello schizzo",
@@ -348,9 +352,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft si è chiuso prima del salvataggio di questi progetti. È possibile aprire il loro ultimo salvataggio automatico.",
"Specialise": "Specializza",
"Speed": "Velocità",
"Square": "Quadrato",
"Stand it up": "Raddrizza",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Raddrizza: un quarto di giro attorno a X, come singola lavorazione Sposta annullabile.",
"Stand this part up?": "Raddrizzare questa parte?",
"Start angle": "Angolo iniziale",
"Start bulge": "Rigonfiamento iniziale",
"Start continuity": "Continuità iniziale",
"Step": "Passo",
@@ -377,6 +383,7 @@
"This child is shared. Deleting it removes it from every copy of its parent.": "Questo elemento figlio è condiviso. Eliminandolo verrà rimosso da ogni copia del padre.",
"This child is shared. Position changes apply to every copy of its parent.": "Questo elemento figlio è condiviso. Le modifiche alla posizione si applicano a ogni copia del padre.",
"This face cannot provide a durable attachment. Choose another face or explicitly use a fixed plane.": "Questa faccia non consente un collegamento persistente. Scegli un'altra faccia o usa esplicitamente un piano fisso.",
"Thread depth": "Profondità filetto",
"To Offset": "Fino a una distanza",
"To edges": "Spigoli di arrivo",
"Tolerance": "Tolleranza",
@@ -415,6 +422,7 @@
"angle, height": "angolo, altezza",
"appearance.dielectric_ior": "Indice di rifrazione dielettrico",
"appearance.metallic": "Metallicità",
"appearance.only_available": "Solo aspetti disponibili",
"appearance.pbr_help": "Visualizza questa superficie in Rendering o in un PNG del prodotto. Senza rifrazione né trasmissione.",
"appearance.pbr_opaque": "PBR opaco",
"appearance.roughness": "Rugosità",
@@ -533,6 +541,10 @@
"cmd.file_insert_step": "Inserisci STEP",
"cmd.file_save_mesh": "Salva come mesh",
"cmd.file_slicers": "Slicer installati",
"cmd.frame_member": "Membro strutturale",
"cmd.frame_profile_insert": "Inserisci profilo",
"cmd.frame_profile_list": "Libreria profili",
"cmd.frame_profile_properties": "Proprietà del profilo",
"cmd.inspect_accessibility": "Analisi di accessibilità",
"cmd.inspect_center_of_mass": "Centro di massa",
"cmd.inspect_clearance": "Distanza libera",
@@ -572,6 +584,7 @@
"cmd.material_create": "Nuovo materiale fisico",
"cmd.material_delete": "Elimina materiale fisico",
"cmd.material_edit": "Modifica materiale fisico",
"cmd.material_inspect": "Ispeziona materiale fisico",
"cmd.material_list": "Elenca materiali",
"cmd.material_properties_directional": "Modulo elastico direzionale",
"cmd.material_properties_validate": "Convalida dati del materiale fisico",
@@ -860,6 +873,26 @@
"help.mit": "Licenza MIT",
"help.notice": "NOTICE",
"help.third_party": "Licenze di terze parti",
"hole_presets.confirm_delete": "Conferma eliminazione",
"hole_presets.delete": "Elimina",
"hole_presets.delete_prompt": "Eliminare questo preset personale? I fori esistenti restano invariati.",
"hole_presets.full": "La raccolta personale contiene già 64 preset.",
"hole_presets.invalid_name": "Inserisci un nome breve, senza a capo o caratteri di controllo.",
"hole_presets.invalid_parameters": "Completa i parametri del foro con espressioni valide e di lunghezza ragionevole.",
"hole_presets.missing": "Il preset selezionato non è più disponibile.",
"hole_presets.name": "Nome preset",
"hole_presets.name_exists": "Esiste già un preset con questo nome. Usa un nome diverso.",
"hole_presets.name_hint": "Un nome univoco",
"hole_presets.overwrite": "Salva le modifiche nel preset selezionato",
"hole_presets.preset": "Preset",
"hole_presets.recall": "Richiama",
"hole_presets.rename": "Rinomina",
"hole_presets.save": "Salva nuovo",
"hole_presets.scope": "Salvati nel tuo profilo per tutti i progetti.",
"hole_presets.select": "Seleziona un preset",
"hole_presets.title": "Preset personali",
"hole_presets.unsupported_options": "Questo preset usa opzioni del filetto che questa versione non può richiamare.",
"hole_presets.unsupported_overwrite": "Questo preset contiene opzioni che non possono essere sovrascritte in sicurezza.",
"home.back": "Torna a {name}",
"home.crashes": "Rapporti di arresto anomalo",
"home.design_workspace": "Progettazione",
@@ -963,6 +996,7 @@
"motion.key_here": "Inserisci fotogramma chiave qui",
"motion.key_here_hint": "Aggiungi un fotogramma chiave in questo passo con il valore attuale del giunto",
"motion.no_collisions": "Nessuna collisione durante lo studio",
"motion.plot_quantity": "Quantità",
"motion.step_back": "Passo indietro",
"motion.step_forward": "Passo avanti",
"motion.to_end": "Alla fine",
@@ -988,6 +1022,16 @@
"pattern.direction_1": "Direzione 1",
"pattern.direction_2": "Direzione 2",
"pattern.flip_direction": "Inverti direzione",
"perf.click_for_details": "Fai clic per i dettagli: grafico dei tempi, istogramma e ciò che la GPU ha disegnato",
"perf.draw_calls": "Chiamate di disegno",
"perf.line_segments": "Segmenti",
"perf.low_1": "1% più lento",
"perf.renderer": "Renderer",
"perf.scene_build": "Costruzione scena",
"perf.triangles": "Triangoli",
"perf.ui_time": "Tempo UI",
"perf.viewport": "Vista",
"perf.worst": "peggiore",
"pick a hole to seat it, or OK places it at the origin": "seleziona un foro in cui inserirlo, oppure premi OK per posizionarlo nell'origine",
"pick one or two vertices, edges or faces": "seleziona uno o due vertici, spigoli o facce",
"prefs.cpu": "CPU (software)",
@@ -1063,7 +1107,8 @@
"search.try": "Digita il nome di un comando, una feature di questo progetto o un parametro. Per eseguire un comando con dei valori, digita il suo id e un oggetto JSON: {example}",
"search.valid": "Valido",
"settings.display_quality_note": "I livelli più fini rendono più uniformi le facce curve e gli spigoli e richiedono più tempo per la mesh. Cambia solo la vista, mai il progetto o le esportazioni.",
"settings.frame_rate_note": "Mostra i fotogrammi al secondo nell'angolo inferiore destro della vista. Quando è attivo, la vista viene ridisegnata continuamente.",
"settings.frame_rate_details_note": "Aggiunge un grafico dei tempi degli ultimi fotogrammi con i triangoli disegnati sopra, un istogramma dei tempi dei fotogrammi e ciò che la GPU ha disegnato. Fai clic sulla frequenza nella vista per mostrarli o nasconderli.",
"settings.frame_rate_note": "Mostra i fotogrammi al secondo nell'angolo inferiore destro della vista.",
"settings.measure_axis_distances": "Mostra distanze X/Y/Z",
"settings.measure_axis_distances_help": "Mostra le componenti lungo gli assi globali accanto alla distanza totale quando Misura è aperto.",
"settings.msaa_applies_on_restart": "L'antialiasing verrà applicato al prossimo avvio di SolidCraft",
@@ -1106,7 +1151,10 @@
"the parts library is not available": "la libreria delle parti non è disponibile",
"thread.automatic_size": "Dimensione automatica",
"thread.designation": "Designazione",
"thread.direction": "Verso del filetto",
"thread.iso_metric": "Metrica ISO",
"thread.left_hand": "Sinistro",
"thread.right_hand": "Destro",
"thread.select_size": "Seleziona dimensione",
"timeline.group": "Nuova cartella di lavorazioni",
"timeline.move_many": "Sposta elementi della sequenza temporale",
@@ -1124,7 +1172,106 @@
"trace.stopped_by_contact": "Termina al campione {sample}: {a} attraverserebbe {b}",
"trace.stopped_by_loop": "Termina al campione {sample}: la catena chiusa che passa per {joint} non può chiudersi ulteriormente",
"ui.1_degree_of_freedom": "1 grado di libertà",
"ui.3d_mouse_axes_reassigned": "Gli assi sono riassegnati nelle Preferenze, e questo vale anche dopo questa calibrazione.",
"ui.3d_mouse_button": "Pulsante {number}",
"ui.3d_mouse_button_nothing": "Niente",
"ui.3d_mouse_button_settings": "Impostazioni del mouse 3D",
"ui.3d_mouse_buttons": "Pulsanti",
"ui.3d_mouse_buttons_hint": "Premi un pulsante del tuo mouse 3D per trovarlo qui, poi scegli cosa fa.",
"ui.3d_mouse_buttons_no_device": "Collega un mouse 3D per scegliere cosa fanno i suoi pulsanti.",
"ui.3d_mouse_buttons_reset": "Ripristina i pulsanti predefiniti",
"ui.3d_mouse_calibrate": "Calibra…",
"ui.3d_mouse_calibrate_tip": "Muovi la manopola come chiede la finestra, così SolidCraft impara in che direzione e quanto va ogni asse di questo mouse 3D. Viene salvata per questo mouse 3D.",
"ui.3d_mouse_calibrate_title": "Calibra mouse 3D",
"ui.3d_mouse_calibrate_wait": "Muovi il mouse 3D una volta così SolidCraft lo vede.",
"ui.3d_mouse_calibrated": "Calibrato",
"ui.3d_mouse_calibration": "Calibrazione del mouse 3D",
"ui.3d_mouse_calibration_done": "Fatto. Salvala per usarla ogni volta che questo mouse 3D è collegato.",
"ui.3d_mouse_calibration_no_response": "Un asse si è mosso appena, quindi non si può calibrare. Ricomincia e muovi la manopola più a fondo ogni volta.",
"ui.3d_mouse_circles_help": "I cerchi mostrano ciò che il dispositivo invia dopo la calibrazione. Il modello di prova mostra cosa ne fa la vista, dopo inversione, velocità e assegnazione degli assi.",
"ui.3d_mouse_dead_zone": "Zona morta",
"ui.3d_mouse_dead_zone_tip": "Quanto deve muoversi la manopola prima che si muova la vista, come quota della sua corsa completa. Aumentala se la vista si sposta con la manopola a riposo.",
"ui.3d_mouse_denied": "SolidCraft vede un mouse 3D ma non ha il permesso di leggerlo. La regola udev è nelle note di configurazione del mouse 3D.",
"ui.3d_mouse_denied_short": "Trovato, ma non leggibile",
"ui.3d_mouse_driven_by": "Quale movimento calibrato del dispositivo comanda questo asse. Se ne scegli uno già usato da un altro asse, i due si scambiano.",
"ui.3d_mouse_driven_by_label": "comandato da",
"ui.3d_mouse_driver": "Driver del mouse 3D",
"ui.3d_mouse_driver_auto": "Automatico",
"ui.3d_mouse_driver_direct": "Diretto (hidraw)",
"ui.3d_mouse_driver_fallback": "Per ora legge tramite spacenavd: il dispositivo stesso non si è potuto aprire.",
"ui.3d_mouse_driver_only_direct": "Lettura diretta del dispositivo; spacenavd non è in esecuzione",
"ui.3d_mouse_driver_only_spacenavd": "Lettura tramite spacenavd, l'unica possibilità disponibile",
"ui.3d_mouse_forget": "Dimentica calibrazione",
"ui.3d_mouse_ghost_left_viewport": "Vista a sinistra",
"ui.3d_mouse_ghost_left_window": "Finestra a sinistra",
"ui.3d_mouse_ghost_position": "Posizione",
"ui.3d_mouse_ghost_right_viewport": "Vista a destra",
"ui.3d_mouse_hint": "Sposta e ruota la vista insieme; gli schizzi usano solo panoramica e zoom.",
"ui.3d_mouse_kind_cap": "Ritorno al centro",
"ui.3d_mouse_kind_question": "Che tipo di mouse 3D è?",
"ui.3d_mouse_kind_trackball": "Trackball",
"ui.3d_mouse_looks_like_cap": "Il valore resta finché tieni, come in un dispositivo di tipo «Ritorno al centro».",
"ui.3d_mouse_looks_like_trackball": "Il valore torna indietro appena smetti di muovere, come in una trackball.",
"ui.3d_mouse_motion_rotation_x": "Rotazione X",
"ui.3d_mouse_motion_rotation_y": "Rotazione Y",
"ui.3d_mouse_motion_rotation_z": "Rotazione Z",
"ui.3d_mouse_motion_translation_x": "Traslazione X",
"ui.3d_mouse_motion_translation_y": "Traslazione Y",
"ui.3d_mouse_motion_translation_z": "Traslazione Z",
"ui.3d_mouse_navigate": "Naviga con il mouse 3D",
"ui.3d_mouse_none": "Nessun mouse 3D trovato",
"ui.3d_mouse_not_calibrated": "Non calibrato",
"ui.3d_mouse_offer": "Calibrare il mouse 3D corregge gli assi scambiati o invertiti e imposta velocità e sensibilità.",
"ui.3d_mouse_offer_never": "Non mostrare più",
"ui.3d_mouse_offer_swap": "Passa a Hidraw (driver diretto)",
"ui.3d_mouse_reading": "Lettura",
"ui.3d_mouse_reset_axes": "Ripristina assegnazione assi",
"ui.3d_mouse_reset_view": "Ripristina vista",
"ui.3d_mouse_restore": "Ripristina impostazioni mouse 3D",
"ui.3d_mouse_restore_ask": "Riportare le impostazioni del mouse 3D ai valori predefiniti? Calibrazione e assegnazione dei pulsanti restano.",
"ui.3d_mouse_section": "Mouse 3D",
"ui.3d_mouse_show_in_view": "Mostra il mouse 3D nella vista 3D",
"ui.3d_mouse_show_in_view_tip": "Un'immagine del tuo mouse 3D nell'angolo in basso a sinistra, che si muove quando lo muovi.",
"ui.3d_mouse_skip": "Il mio dispositivo non può farlo",
"ui.3d_mouse_skip_tip": "Salta questo movimento in entrambi i versi; la calibrazione lo esclude.",
"ui.3d_mouse_speed": "Velocità del mouse 3D",
"ui.3d_mouse_step_lift": "Solleva la manopola, tienila, poi lasciala.",
"ui.3d_mouse_step_press": "Premi la manopola verso il basso, tienila, poi lasciala.",
"ui.3d_mouse_step_pull": "Tira la manopola verso di te, tienila, poi lasciala.",
"ui.3d_mouse_step_push": "Spingi la manopola lontano da te, tienila, poi lasciala.",
"ui.3d_mouse_step_rest": "Togli la mano dalla manopola e lasciala ferma.",
"ui.3d_mouse_step_rest_trackball": "Togli la mano dalla sfera e lasciala ferma.",
"ui.3d_mouse_step_ring_clockwise": "Gira la ghiera di scorrimento di qualche scatto in senso orario.",
"ui.3d_mouse_step_ring_counterclockwise": "Gira la ghiera di scorrimento di qualche scatto in senso antiorario.",
"ui.3d_mouse_step_roll_away": "Fai rotolare la sfera lontano da te qualche volta, poi lasciala fermare.",
"ui.3d_mouse_step_roll_left": "Fai rotolare la sfera verso sinistra qualche volta, poi lasciala fermare.",
"ui.3d_mouse_step_roll_right": "Fai rotolare la sfera verso destra qualche volta, poi lasciala fermare.",
"ui.3d_mouse_step_roll_toward": "Fai rotolare la sfera verso di te qualche volta, poi lasciala fermare.",
"ui.3d_mouse_step_slide_left": "Fai scorrere la manopola a sinistra, tienila, poi lasciala.",
"ui.3d_mouse_step_slide_right": "Fai scorrere la manopola a destra, tienila, poi lasciala.",
"ui.3d_mouse_step_spin_clockwise": "Ruota la sfera in senso orario qualche volta, poi lasciala fermare.",
"ui.3d_mouse_step_spin_counterclockwise": "Ruota la sfera in senso antiorario qualche volta, poi lasciala fermare.",
"ui.3d_mouse_step_tilt_away": "Inclina la parte superiore della manopola lontano da te (il bordo più vicino sale), tienila, poi lasciala.",
"ui.3d_mouse_step_tilt_left": "Inclina la manopola a sinistra (bordo sinistro in basso), tienila, poi lasciala.",
"ui.3d_mouse_step_tilt_right": "Inclina la manopola a destra (bordo destro in basso), tienila, poi lasciala.",
"ui.3d_mouse_step_tilt_toward": "Inclina la parte superiore della manopola verso di te (il bordo più vicino scende), tienila, poi lasciala.",
"ui.3d_mouse_step_touch": "Appoggia la mano sulla manopola senza spingerla.",
"ui.3d_mouse_step_twist_clockwise": "Ruota la manopola in senso orario, tienila, poi lasciala.",
"ui.3d_mouse_step_twist_counterclockwise": "Ruota la manopola in senso antiorario, tienila, poi lasciala.",
"ui.3d_mouse_switch_cap": "Calibra come ritorno al centro",
"ui.3d_mouse_switch_trackball": "Calibra come trackball",
"ui.3d_mouse_view_axis": "Asse della vista",
"ui.3d_mouse_view_off": "Disattivato",
"ui.3d_mouse_view_off_tip": "Il profilo del driver del mouse 3D disattiva questo asse, quindi il suo movimento non muove la vista. Se qui scegli il movimento di un altro asse, i due si scambiano e quel movimento smette di muovere la vista.",
"ui.3d_mouse_view_orbit_sideways": "Orbita sinistra / destra",
"ui.3d_mouse_view_orbit_up_down": "Orbita su / giù",
"ui.3d_mouse_view_pan_sideways": "Panoramica sinistra / destra",
"ui.3d_mouse_view_pan_up_down": "Panoramica su / giù",
"ui.3d_mouse_view_roll": "Rollio",
"ui.3d_mouse_view_unmapped": "Asse {n}",
"ui.3d_mouse_view_zoom": "Zoom",
"ui.3d_mouse_waiting": "In attesa di movimento",
"ui.3d_mouse_wiggle": "Se ne hai uno collegato, muovilo un po'.",
"ui.3d_sketch": "Schizzo 3D",
"ui.activate": "Attiva",
"ui.active_component": "Componente attivo",
@@ -1186,6 +1333,7 @@
"ui.agent_chat_files_left_out": "Un messaggio può contenere al massimo {max} file; esclusi: {files}",
"ui.agent_chat_files_loading": "In attesa della lettura dei file",
"ui.agent_chat_files_max": "Al massimo {max} file per messaggio",
"ui.agent_chat_flatpak_none_found": "Nessun agente di programmazione trovato. Per impostazione predefinita, la sandbox Flatpak non vede gli agenti installati nella tua cartella home e non ha accesso alla rete. Per consentire Claude Code e il suo adattatore ACP installati con nvm o in ~/.local/bin, esegui questo comando in un terminale, poi riavvia SolidCraft. Concede l’accesso ai programmi e ai file di accesso elencati, oltre all’accesso alla rete:",
"ui.agent_chat_import_failed": "{name}: importazione non riuscita: {error}",
"ui.agent_chat_intro": "Conversa con un agente di programmazione che già usi o con un endpoint di modello a tua scelta. Opera sul progetto aperto tramite gli strumenti di SolidCraft: le modifiche sono visibili mentre vengono eseguite e si annullano in un solo passo per messaggio. Le azioni consentite senza conferma si impostano in Preferenze > IA.",
"ui.agent_chat_key_in_env": "chiave impostata",
@@ -1281,6 +1429,7 @@
"ui.ai_http_busy": "l'endpoint è occupato o ha superato il limite; riprova più tardi",
"ui.ai_http_key": "l'endpoint ha rifiutato la chiave: controllala in Preferenze > IA",
"ui.ai_http_not_found": "endpoint o modello inesistente: controlla l'URL di base e il nome del modello",
"ui.ai_http_too_large": "la conversazione è troppo grande per questo endpoint; inizia una nuova chat",
"ui.ai_key": "Chiave API",
"ui.ai_key_hint": "facoltativa; conservata nel portachiavi di sistema",
"ui.ai_key_needs_https": "La chiave viene inviata solo tramite HTTPS o a questo computer.",
@@ -1308,7 +1457,6 @@
"ui.ai_permissions": "Autorizzazioni",
"ui.ai_preset": "Preimpostazione",
"ui.ai_remove": "Rimuovi",
"ui.ai_request_limit": "arrestato dopo 24 richieste per un messaggio; invia un altro messaggio per proseguire",
"ui.ai_reset": "Reimposta",
"ui.ai_settings": "Impostazioni IA…",
"ui.ai_show_features": "Mostra funzioni IA",
@@ -1353,6 +1501,7 @@
"ui.blocked": "Bloccato",
"ui.bodies": "Corpi",
"ui.bodies_all_if_none": "Corpi (tutti se nessuno)",
"ui.bottom": "Inferiore",
"ui.box": "Parallelepipedo",
"ui.break": "Spezza",
"ui.browser_bodies_one": "{count} corpo",
@@ -1484,6 +1633,8 @@
"ui.filter_commands_or_keys": "Filtra comandi o tasti",
"ui.findInTimeline": "Trova nella sequenza temporale",
"ui.findInWindow": "Trova nella finestra",
"ui.fine": "Fine",
"ui.finest": "Finissima",
"ui.finish_sketch": "Termina schizzo",
"ui.fit": "Adatta",
"ui.fix_unfix": "Fissa/Libera",
@@ -1491,6 +1642,7 @@
"ui.flip": "Inverti",
"ui.format": "Formato",
"ui.frame_rate": "Frequenza dei fotogrammi",
"ui.frame_rate_details": "Dettagli della frequenza dei fotogrammi",
"ui.front": "Frontale",
"ui.fully_constrained": "Completamente vincolato",
"ui.function": "Funzione",
@@ -1505,6 +1657,7 @@
"ui.grid_follows_view_hint": "Le viste laterali mostrano la griglia sul piano verticale rivolto verso di esse anziché sul piano di appoggio",
"ui.ground_shadow": "Ombra sul piano di appoggio",
"ui.groupSelected": "Raggruppa selezionati",
"ui.hatch": "Tratteggio",
"ui.heading_add_ins": "COMPONENTI AGGIUNTIVI",
"ui.heading_assemble": "ASSEMBLA",
"ui.heading_box": "PARALLELEPIPEDO",
@@ -1571,6 +1724,7 @@
"ui.heading_torus": "TORO",
"ui.heading_utilities": "UTILITÀ",
"ui.heading_utility": "UTILITÀ",
"ui.heading_weldments": "SALDATURE",
"ui.help": "Aiuto",
"ui.hide": "Nascondi",
"ui.hideAxes": "Nascondi assi",
@@ -1707,6 +1861,7 @@
"ui.project_face_edges_sketch": "Proietta gli spigoli delle facce nei nuovi schizzi",
"ui.properties": "Proprietà",
"ui.pull_direction": "Direzione di estrazione",
"ui.quality": "Qualità",
"ui.quantity": "Quantità",
"ui.quantity_2": "Quantità 2",
"ui.quit": "Esci",
@@ -1795,65 +1950,13 @@
"ui.smooth_wheel_zoom": "Zoom fluido con rotellina",
"ui.smooth_wheel_zoom_tip": "Disattiva per applicare immediatamente ogni evento della rotellina, senza coda di interpolazione",
"ui.snap": "Aggancio",
"ui.space_mouse_axes_reassigned": "Gli assi sono riassegnati nelle Preferenze, e questo vale anche dopo questa calibrazione.",
"ui.space_mouse_calibrate": "Calibra…",
"ui.space_mouse_calibrate_tip": "Muovi la manopola come chiede la finestra, così SolidCraft impara in che direzione e quanto va ogni asse di questo mouse 3D. Viene salvata per questo mouse 3D.",
"ui.space_mouse_calibrate_title": "Calibra mouse 3D",
"ui.space_mouse_calibrated": "Calibrato",
"ui.space_mouse_calibration": "Calibrazione del mouse 3D",
"ui.space_mouse_calibration_done": "Fatto. Salvala per usarla ogni volta che questo mouse 3D è collegato.",
"ui.space_mouse_calibration_no_response": "Un asse si è mosso appena, quindi non si può calibrare. Ricomincia e muovi la manopola più a fondo ogni volta.",
"ui.space_mouse_dead_zone": "Zona morta",
"ui.space_mouse_dead_zone_tip": "Quanto deve muoversi la manopola prima che si muova la vista, come quota della sua corsa completa. Aumentala se la vista si sposta con la manopola a riposo.",
"ui.space_mouse_driven_by": "Quale movimento calibrato del dispositivo comanda questo asse. Se ne scegli uno già usato da un altro asse, i due si scambiano.",
"ui.space_mouse_driven_by_label": "comandato da",
"ui.space_mouse_driver": "Driver del mouse 3D",
"ui.space_mouse_driver_auto": "Automatico",
"ui.space_mouse_driver_direct": "Diretto (hidraw)",
"ui.space_mouse_driver_only_direct": "Lettura diretta del dispositivo; spacenavd non è in esecuzione",
"ui.space_mouse_driver_only_spacenavd": "Lettura tramite spacenavd, l'unica possibilità disponibile",
"ui.space_mouse_forget": "Dimentica calibrazione",
"ui.space_mouse_hint": "Sposta e ruota la vista insieme; gli schizzi usano solo panoramica e zoom.",
"ui.space_mouse_motion_rotation_x": "Rotazione X",
"ui.space_mouse_motion_rotation_y": "Rotazione Y",
"ui.space_mouse_motion_rotation_z": "Rotazione Z",
"ui.space_mouse_motion_translation_x": "Traslazione X",
"ui.space_mouse_motion_translation_y": "Traslazione Y",
"ui.space_mouse_motion_translation_z": "Traslazione Z",
"ui.space_mouse_navigate": "Naviga con SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "Nessun mouse 3D trovato",
"ui.space_mouse_not_calibrated": "Non calibrato",
"ui.space_mouse_reading": "Lettura",
"ui.space_mouse_reset_axes": "Ripristina assegnazione assi",
"ui.space_mouse_step_lift": "Solleva la manopola, tienila, poi lasciala.",
"ui.space_mouse_step_press": "Premi la manopola verso il basso, tienila, poi lasciala.",
"ui.space_mouse_step_pull": "Tira la manopola verso di te, tienila, poi lasciala.",
"ui.space_mouse_step_push": "Spingi la manopola lontano da te, tienila, poi lasciala.",
"ui.space_mouse_step_rest": "Togli la mano dalla manopola e lasciala ferma.",
"ui.space_mouse_step_slide_left": "Fai scorrere la manopola a sinistra, tienila, poi lasciala.",
"ui.space_mouse_step_slide_right": "Fai scorrere la manopola a destra, tienila, poi lasciala.",
"ui.space_mouse_step_tilt_back": "Inclina la manopola all'indietro (bordo anteriore in alto), tienila, poi lasciala.",
"ui.space_mouse_step_tilt_forward": "Inclina la manopola in avanti (bordo anteriore in basso), tienila, poi lasciala.",
"ui.space_mouse_step_tilt_left": "Inclina la manopola a sinistra (bordo sinistro in basso), tienila, poi lasciala.",
"ui.space_mouse_step_tilt_right": "Inclina la manopola a destra (bordo destro in basso), tienila, poi lasciala.",
"ui.space_mouse_step_twist_clockwise": "Ruota la manopola in senso orario, tienila, poi lasciala.",
"ui.space_mouse_step_twist_counterclockwise": "Ruota la manopola in senso antiorario, tienila, poi lasciala.",
"ui.space_mouse_view_axis": "Asse della vista",
"ui.space_mouse_view_off": "Disattivato",
"ui.space_mouse_view_off_tip": "Il profilo del driver del mouse 3D disattiva questo asse, quindi il suo movimento non muove la vista. Se qui scegli il movimento di un altro asse, i due si scambiano e quel movimento smette di muovere la vista.",
"ui.space_mouse_view_orbit_sideways": "Orbita sinistra / destra",
"ui.space_mouse_view_orbit_up_down": "Orbita su / giù",
"ui.space_mouse_view_pan_sideways": "Panoramica sinistra / destra",
"ui.space_mouse_view_pan_up_down": "Panoramica su / giù",
"ui.space_mouse_view_roll": "Rollio",
"ui.space_mouse_view_unmapped": "Asse {n}",
"ui.space_mouse_view_zoom": "Zoom",
"ui.spacing": "Spaziatura",
"ui.spacing_2": "Spaziatura 2",
"ui.sphere": "Sfera",
"ui.spline": "Spline",
"ui.split_body": "Dividi corpo",
"ui.stand_up_tip": "Dopo l'apertura di un file STEP o IGES con asse Z verticale, proponi un quarto di giro attorno a X",
"ui.standard": "Standard",
"ui.start": "Inizio",
"ui.start_over": "Ricomincia",
"ui.start_page": "Pagina iniziale",
+1073 -59
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+560 -58
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+121 -30
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@@ -72,6 +72,7 @@
"Choose…": "Pilih…",
"Circular": "Bulat",
"Circumference": "Lilitan",
"Clockwise": "Ikut arah jam",
"Close draft": "Tutup draf",
"Collisions": "Perlanggaran",
"Colour": "Warna",
@@ -322,6 +323,7 @@
"Search commands": "Cari arahan",
"Search this library": "Cari dalam koleksi ini",
"Section": "Keratan",
"Section position": "Kedudukan keratan",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Pilih Lain: tahan butang kiri pada model tanpa bergerak (atau klik kanan › Pilih Lain…) untuk senarai objek di bawah kursor. Klik tempat sama untuk objek seterusnya. Klik dua kali butang tengah untuk ke Utama (Tetapan › Navigasi).",
"Select bodies (a face picks its body)": "Pilih jasad (klik muka untuk pilih jasadnya)",
"Select bodies or faces instead": "Pilih jasad atau muka",
@@ -333,6 +335,7 @@
"Show Agent Cursor": "Papar Kursor Ejen",
"Show in folder": "Papar dalam folder",
"Show the pointer an AI agent moves (#35)": "Papar penuding yang digerakkan oleh ejen AI (#35)",
"Show tool at cursor": "Tunjukkan alat di sebelah kursor",
"Signed axes": "Paksi bertanda",
"Size": "Saiz",
"Sketch constraints": "Kekangan lakaran",
@@ -345,9 +348,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft ditutup sebelum reka bentuk disimpan. Buka simpanan automatik terakhirnya.",
"Specialise": "Khususkan",
"Speed": "Kelajuan",
"Square": "Segi empat sama",
"Stand it up": "Tegakkan",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Tegakkan: suku putaran pada X, satu ciri Alih yang boleh dibatalkan.",
"Stand this part up?": "Tegakkan bahagian ini?",
"Start angle": "Sudut mula",
"Start bulge": "Bonjolan permulaan",
"Start continuity": "Keselanjaran permulaan",
"Step": "Langkah",
@@ -412,6 +417,7 @@
"angle, height": "sudut, ketinggian",
"appearance.dielectric_ior": "IOR Dielektrik",
"appearance.metallic": "Sifat Logam",
"appearance.only_available": "Rupa yang tersedia sahaja",
"appearance.pbr_help": "Lihat dalam Render atau PNG produk. Tiada pembiasan atau penembusan cahaya.",
"appearance.pbr_opaque": "PBR Legap",
"appearance.roughness": "Kekasaran",
@@ -530,6 +536,10 @@
"cmd.file_insert_step": "Sisip STEP",
"cmd.file_save_mesh": "Simpan sebagai Mesh",
"cmd.file_slicers": "Penghiris Terpasang",
"cmd.frame_member": "Anggota Rangka",
"cmd.frame_profile_insert": "Sisipkan Profil",
"cmd.frame_profile_list": "Pustaka Profil",
"cmd.frame_profile_properties": "Sifat Profil",
"cmd.inspect_accessibility": "Analisis Kebolehcapaian",
"cmd.inspect_center_of_mass": "Pusat Jisim",
"cmd.inspect_clearance": "Kelegaan",
@@ -569,6 +579,7 @@
"cmd.material_create": "Bahan Fizikal Baharu",
"cmd.material_delete": "Padam Bahan Fizikal",
"cmd.material_edit": "Sunting Bahan Fizikal",
"cmd.material_inspect": "Periksa Bahan Fizikal",
"cmd.material_list": "Senarai Bahan",
"cmd.material_properties_directional": "Modulus Keanjalan Berarah",
"cmd.material_properties_validate": "Sahkan Data Bahan Fizikal",
@@ -960,6 +971,7 @@
"motion.key_here": "Kunci di sini",
"motion.key_here_hint": "Tambah kekunci pada langkah ini dengan nilai sendi sekarang",
"motion.no_collisions": "Tiada perlanggaran sepanjang kajian",
"motion.plot_quantity": "Kuantiti",
"motion.step_back": "Langkah ke belakang",
"motion.step_forward": "Langkah ke hadapan",
"motion.to_end": "Ke penghujung",
@@ -1060,7 +1072,7 @@
"search.try": "Taip nama arahan, ciri dalam reka bentuk ini, atau parameter. Untuk menjalankan arahan dengan nilai, taip ID-nya dan objek JSON: {example}",
"search.valid": "Sah",
"settings.display_quality_note": "Tahap halus melicinkan muka dan tepi melengkung, tetapi mesh lebih lambat disiapkan. Hanya paparan berubah, bukan reka bentuk atau eksport.",
"settings.frame_rate_note": "Papar bingkai sesaat di kanan bawah. Jika diaktifkan, pandangan dilukis semula tanpa henti.",
"settings.frame_rate_note": "Papar bingkai sesaat di kanan bawah.",
"settings.measure_axis_distances": "Papar jarak X/Y/Z",
"settings.measure_axis_distances_help": "Papar jarak paksi dunia X/Y/Z bersama jarak keseluruhan semasa Ukur dibuka.",
"settings.msaa_applies_on_restart": "Antialias digunakan apabila SolidCraft dimulakan semula",
@@ -1121,7 +1133,106 @@
"trace.stopped_by_contact": "Berakhir pada sampel {sample}: {a} akan menembusi {b}",
"trace.stopped_by_loop": "Berakhir pada sampel {sample}: gelung melalui {joint} tidak lagi dapat ditutup",
"ui.1_degree_of_freedom": "1 darjah kebebasan",
"ui.3d_mouse_axes_reassigned": "Paksi ditetapkan semula dalam Keutamaan, dan itu masih terpakai di atas penentukuran ini.",
"ui.3d_mouse_button": "Butang {number}",
"ui.3d_mouse_button_nothing": "Tiada",
"ui.3d_mouse_button_settings": "Tetapan tetikus 3D",
"ui.3d_mouse_buttons": "Butang",
"ui.3d_mouse_buttons_hint": "Tekan butang pada tetikus 3D anda untuk mencarinya di sini, kemudian pilih fungsinya.",
"ui.3d_mouse_buttons_no_device": "Sambungkan tetikus 3D untuk menetapkan fungsi butangnya.",
"ui.3d_mouse_buttons_reset": "Pulihkan butang lalai",
"ui.3d_mouse_calibrate": "Tentukur…",
"ui.3d_mouse_calibrate_tip": "Gerakkan penutup seperti yang diminta tetingkap, supaya SolidCraft mempelajari arah dan jarak setiap paksi tetikus 3D ini. Disimpan untuk tetikus 3D ini.",
"ui.3d_mouse_calibrate_title": "Tentukur tetikus 3D",
"ui.3d_mouse_calibrate_wait": "Gerakkan tetikus 3D sekali supaya SolidCraft dapat melihatnya.",
"ui.3d_mouse_calibrated": "Telah ditentukur",
"ui.3d_mouse_calibration": "Penentukuran tetikus 3D",
"ui.3d_mouse_calibration_done": "Selesai. Simpan untuk digunakan setiap kali tetikus 3D ini disambungkan.",
"ui.3d_mouse_calibration_no_response": "Satu paksi hampir tidak bergerak, jadi tidak dapat ditentukur. Mulakan semula dan gerakkan penutup lebih jauh setiap kali.",
"ui.3d_mouse_circles_help": "Bulatan menunjukkan apa yang dihantar peranti selepas penentukuran. Model ujian menunjukkan apa yang dilakukan paparan dengannya, selepas songsangan, kelajuan dan penetapan paksi.",
"ui.3d_mouse_dead_zone": "Zon mati",
"ui.3d_mouse_dead_zone_tip": "Sejauh mana penutup perlu bergerak sebelum pandangan bergerak, sebagai bahagian daripada julat penuhnya. Naikkan jika pandangan hanyut semasa penutup dalam keadaan rehat.",
"ui.3d_mouse_denied": "SolidCraft nampak tetikus 3D tetapi tidak dibenarkan membacanya. Lihat nota persediaan tetikus 3D untuk peraturan udev.",
"ui.3d_mouse_denied_short": "Dijumpai, tetapi tidak boleh dibaca",
"ui.3d_mouse_driven_by": "Gerakan peranti yang telah ditentukur yang memacu paksi ini. Memilih gerakan yang sudah digunakan paksi lain akan menukar kedua-duanya.",
"ui.3d_mouse_driven_by_label": "dipacu oleh",
"ui.3d_mouse_driver": "Pemacu tetikus 3D",
"ui.3d_mouse_driver_auto": "Automatik",
"ui.3d_mouse_driver_direct": "Terus (hidraw)",
"ui.3d_mouse_driver_fallback": "Buat masa ini dibaca melalui spacenavd: peranti itu sendiri tidak dapat dibuka.",
"ui.3d_mouse_driver_only_direct": "Membaca peranti secara terus; spacenavd tidak berjalan",
"ui.3d_mouse_driver_only_spacenavd": "Membaca melalui spacenavd, satu-satunya cara yang ada",
"ui.3d_mouse_forget": "Lupakan penentukuran",
"ui.3d_mouse_ghost_left_viewport": "Viewport kiri",
"ui.3d_mouse_ghost_left_window": "Tetingkap kiri",
"ui.3d_mouse_ghost_position": "Kedudukan",
"ui.3d_mouse_ghost_right_viewport": "Viewport kanan",
"ui.3d_mouse_hint": "Alih dan putar pandangan serentak; dalam lakaran, hanya sorot dan zum digunakan.",
"ui.3d_mouse_kind_cap": "Kembali ke tengah",
"ui.3d_mouse_kind_question": "Apakah jenis tetikus 3D ini?",
"ui.3d_mouse_kind_trackball": "Bola jejak",
"ui.3d_mouse_looks_like_cap": "Bacaan kekal selagi anda menahannya, seperti peranti jenis “Kembali ke tengah”.",
"ui.3d_mouse_looks_like_trackball": "Bacaan kembali sebaik sahaja anda berhenti bergerak, seperti bola jejak.",
"ui.3d_mouse_motion_rotation_x": "Putaran X",
"ui.3d_mouse_motion_rotation_y": "Putaran Y",
"ui.3d_mouse_motion_rotation_z": "Putaran Z",
"ui.3d_mouse_motion_translation_x": "Anjakan X",
"ui.3d_mouse_motion_translation_y": "Anjakan Y",
"ui.3d_mouse_motion_translation_z": "Anjakan Z",
"ui.3d_mouse_navigate": "Navigasi dengan tetikus 3D",
"ui.3d_mouse_none": "Tiada tetikus 3D ditemui",
"ui.3d_mouse_not_calibrated": "Belum ditentukur",
"ui.3d_mouse_offer": "Menentukur tetikus 3D membetulkan paksi yang bertukar atau terbalik dan menetapkan kelajuan serta rasanya.",
"ui.3d_mouse_offer_never": "Jangan tunjuk lagi",
"ui.3d_mouse_offer_swap": "Tukar ke Hidraw (pemacu terus)",
"ui.3d_mouse_reading": "Bacaan",
"ui.3d_mouse_reset_axes": "Tetapkan semula penetapan paksi",
"ui.3d_mouse_reset_view": "Set semula paparan",
"ui.3d_mouse_restore": "Pulihkan lalai tetikus 3D",
"ui.3d_mouse_restore_ask": "Tetapkan semula tetapan tetikus 3D kepada lalai? Penentukuran dan pemetaan butang kekal.",
"ui.3d_mouse_section": "Tetikus 3D",
"ui.3d_mouse_show_in_view": "Tunjukkan tetikus 3D dalam paparan 3D",
"ui.3d_mouse_show_in_view_tip": "Gambar tetikus 3D anda di sudut kiri bawah, yang bergerak apabila anda menggerakkannya.",
"ui.3d_mouse_skip": "Peranti saya tidak boleh buat ini",
"ui.3d_mouse_skip_tip": "Langkau gerakan ini kedua-dua arah; penentukuran tidak menggunakannya.",
"ui.3d_mouse_speed": "Kelajuan tetikus 3D",
"ui.3d_mouse_step_lift": "Angkat penutup ke atas, tahan, kemudian lepaskan.",
"ui.3d_mouse_step_press": "Tekan penutup ke bawah, tahan, kemudian lepaskan.",
"ui.3d_mouse_step_pull": "Tarik penutup ke arah anda, tahan, kemudian lepaskan.",
"ui.3d_mouse_step_push": "Tolak penutup menjauhi anda, tahan, kemudian lepaskan.",
"ui.3d_mouse_step_rest": "Alihkan tangan anda daripada penutup dan biarkan ia diam.",
"ui.3d_mouse_step_rest_trackball": "Alihkan tangan anda daripada bola dan biarkan ia diam.",
"ui.3d_mouse_step_ring_clockwise": "Putar gelang tatal ikut arah jam beberapa klik.",
"ui.3d_mouse_step_ring_counterclockwise": "Putar gelang tatal lawan arah jam beberapa klik.",
"ui.3d_mouse_step_roll_away": "Gulingkan bola menjauhi anda beberapa kali, kemudian biarkan ia berhenti.",
"ui.3d_mouse_step_roll_left": "Gulingkan bola ke kiri beberapa kali, kemudian biarkan ia berhenti.",
"ui.3d_mouse_step_roll_right": "Gulingkan bola ke kanan beberapa kali, kemudian biarkan ia berhenti.",
"ui.3d_mouse_step_roll_toward": "Gulingkan bola ke arah anda beberapa kali, kemudian biarkan ia berhenti.",
"ui.3d_mouse_step_slide_left": "Luncurkan penutup ke kiri, tahan, kemudian lepaskan.",
"ui.3d_mouse_step_slide_right": "Luncurkan penutup ke kanan, tahan, kemudian lepaskan.",
"ui.3d_mouse_step_spin_clockwise": "Pusing bola ikut arah jam beberapa kali, kemudian biarkan ia berhenti.",
"ui.3d_mouse_step_spin_counterclockwise": "Pusing bola lawan arah jam beberapa kali, kemudian biarkan ia berhenti.",
"ui.3d_mouse_step_tilt_away": "Condongkan bahagian atas penutup menjauhi anda (tepi terdekat naik), tahan, kemudian lepaskan.",
"ui.3d_mouse_step_tilt_left": "Condongkan penutup ke kiri (tepi kiri turun), tahan, kemudian lepaskan.",
"ui.3d_mouse_step_tilt_right": "Condongkan penutup ke kanan (tepi kanan turun), tahan, kemudian lepaskan.",
"ui.3d_mouse_step_tilt_toward": "Condongkan bahagian atas penutup ke arah anda (tepi terdekat turun), tahan, kemudian lepaskan.",
"ui.3d_mouse_step_touch": "Letakkan tangan anda pada penutup tanpa menolaknya.",
"ui.3d_mouse_step_twist_clockwise": "Pusing penutup ikut arah jam, tahan, kemudian lepaskan.",
"ui.3d_mouse_step_twist_counterclockwise": "Pusing penutup lawan arah jam, tahan, kemudian lepaskan.",
"ui.3d_mouse_switch_cap": "Tentukur sebagai kembali ke tengah",
"ui.3d_mouse_switch_trackball": "Tentukur sebagai bola jejak",
"ui.3d_mouse_view_axis": "Paksi paparan",
"ui.3d_mouse_view_off": "Mati",
"ui.3d_mouse_view_off_tip": "Profil pemacu tetikus 3D mematikan paksi ini, jadi gerakannya tidak menggerakkan paparan. Memilih gerakan paksi lain di sini menukar kedua-duanya, dan gerakan itu tidak lagi menggerakkan paparan.",
"ui.3d_mouse_view_orbit_sideways": "Orbit kiri / kanan",
"ui.3d_mouse_view_orbit_up_down": "Orbit atas / bawah",
"ui.3d_mouse_view_pan_sideways": "Pan kiri / kanan",
"ui.3d_mouse_view_pan_up_down": "Pan atas / bawah",
"ui.3d_mouse_view_roll": "Gelek",
"ui.3d_mouse_view_unmapped": "Paksi {n}",
"ui.3d_mouse_view_zoom": "Zum",
"ui.3d_mouse_waiting": "Menunggu pergerakan",
"ui.3d_mouse_wiggle": "Jika anda ada yang disambungkan, gerakkannya sedikit.",
"ui.3d_sketch": "Lakaran 3D",
"ui.activate": "Aktifkan",
"ui.active_component": "Komponen aktif",
@@ -1183,6 +1294,7 @@
"ui.agent_chat_files_left_out": "Paling banyak {max} fail bersama satu mesej; ditinggalkan: {files}",
"ui.agent_chat_files_loading": "Menunggu fail dibaca",
"ui.agent_chat_files_max": "Paling banyak {max} fail pada satu mesej",
"ui.agent_chat_flatpak_none_found": "Tiada ejen pengekodan. Secara lalai, kotak pasir Flatpak tidak dapat melihat ejen yang dipasang dalam folder rumah anda dan tiada akses rangkaian. Untuk membenarkan Claude Code dan penyesuai ACP-nya yang dipasang melalui nvm atau dalam ~/.local/bin, jalankan arahan ini dalam terminal, kemudian mulakan semula SolidCraft. Ia memberi akses kepada program dan fail log masuk yang disenaraikan, serta akses rangkaian:",
"ui.agent_chat_import_failed": "{name}: import gagal: {error}",
"ui.agent_chat_intro": "Sembang dengan ejen pengekodan biasa anda atau titik akhir model pilihan. Ejen mengubah reka bentuk melalui alat SolidCraft; perubahan dipaparkan terus dan boleh dibatalkan sekali bagi setiap mesej. Tetapkan kebenaran di Tetapan > AI.",
"ui.agent_chat_key_in_env": "kunci tersedia",
@@ -1278,6 +1390,7 @@
"ui.ai_http_busy": "titik akhir sibuk atau telah melebihi had; cuba lagi kemudian",
"ui.ai_http_key": "kunci ditolak oleh titik akhir: semak dalam Tetapan > AI",
"ui.ai_http_not_found": "titik akhir atau model tidak ditemui: semak URL asas dan nama model",
"ui.ai_http_too_large": "perbualan terlalu besar untuk titik akhir ini; mulakan sembang baharu",
"ui.ai_key": "Kunci API",
"ui.ai_key_hint": "tidak wajib; disimpan dalam rantai kunci sistem",
"ui.ai_key_needs_https": "Kunci hanya dihantar melalui HTTPS, atau ke komputer ini.",
@@ -1305,7 +1418,6 @@
"ui.ai_permissions": "Kebenaran",
"ui.ai_preset": "Pratetap",
"ui.ai_remove": "Buang",
"ui.ai_request_limit": "berhenti selepas 24 permintaan untuk satu mesej; hantar mesej lain untuk meneruskan",
"ui.ai_reset": "Set Semula",
"ui.ai_settings": "Tetapan AI…",
"ui.ai_show_features": "Papar ciri AI",
@@ -1350,6 +1462,7 @@
"ui.blocked": "Disekat",
"ui.bodies": "Jasad",
"ui.bodies_all_if_none": "Jasad (semua jika tiada)",
"ui.bottom": "Bawah",
"ui.box": "Kotak",
"ui.break": "Putuskan",
"ui.browser_bodies_one": "{count} jasad",
@@ -1481,6 +1594,8 @@
"ui.filter_commands_or_keys": "Tapis arahan atau kekunci",
"ui.findInTimeline": "Cari dalam Garis Masa",
"ui.findInWindow": "Cari dalam Tetingkap",
"ui.fine": "Halus",
"ui.finest": "Paling halus",
"ui.finish_sketch": "Tamatkan Lakaran",
"ui.fit": "Muatkan",
"ui.fix_unfix": "Tetap/Lepas",
@@ -1502,6 +1617,7 @@
"ui.grid_follows_view_hint": "Pandangan sisi guna grid satah tegak yang menghadapnya, bukan satah tanah",
"ui.ground_shadow": "Bayang tanah",
"ui.groupSelected": "Kumpulkan Pilihan",
"ui.hatch": "Lorek",
"ui.heading_add_ins": "TAMBAHAN",
"ui.heading_assemble": "PASANG",
"ui.heading_box": "KOTAK",
@@ -1568,6 +1684,7 @@
"ui.heading_torus": "TORUS",
"ui.heading_utilities": "UTILITI",
"ui.heading_utility": "UTILITI",
"ui.heading_weldments": "KIMPALAN",
"ui.help": "Bantuan",
"ui.hide": "Sembunyi",
"ui.hideAxes": "Sembunyi Paksi",
@@ -1704,6 +1821,7 @@
"ui.project_face_edges_sketch": "Unjur tepi muka ke dalam lakaran baharu",
"ui.properties": "Sifat",
"ui.pull_direction": "Arah tarikan",
"ui.quality": "Kualiti",
"ui.quantity": "Kuantiti",
"ui.quantity_2": "Kuantiti 2",
"ui.quit": "Keluar",
@@ -1792,40 +1910,13 @@
"ui.smooth_wheel_zoom": "Zum roda lancar",
"ui.smooth_wheel_zoom_tip": "Matikan untuk mengezum serta-merta bagi setiap putaran roda tetikus, tanpa gerakan susulan",
"ui.snap": "Lekap",
"ui.space_mouse_calibrate": "Tentukur…",
"ui.space_mouse_calibrate_tip": "Gerakkan penutup seperti yang diminta tetingkap, supaya SolidCraft mempelajari arah dan jarak setiap paksi tetikus 3D ini. Disimpan untuk tetikus 3D ini.",
"ui.space_mouse_calibrate_title": "Tentukur tetikus 3D",
"ui.space_mouse_calibrated": "Telah ditentukur",
"ui.space_mouse_calibration": "Penentukuran tetikus 3D",
"ui.space_mouse_calibration_done": "Selesai. Simpan untuk digunakan setiap kali tetikus 3D ini disambungkan.",
"ui.space_mouse_calibration_no_response": "Satu paksi hampir tidak bergerak, jadi tidak dapat ditentukur. Mulakan semula dan gerakkan penutup lebih jauh setiap kali.",
"ui.space_mouse_dead_zone": "Zon mati",
"ui.space_mouse_dead_zone_tip": "Sejauh mana penutup perlu bergerak sebelum pandangan bergerak, sebagai bahagian daripada julat penuhnya. Naikkan jika pandangan hanyut semasa penutup dalam keadaan rehat.",
"ui.space_mouse_forget": "Lupakan penentukuran",
"ui.space_mouse_hint": "Alih dan putar pandangan serentak; dalam lakaran, hanya sorot dan zum digunakan.",
"ui.space_mouse_navigate": "Navigasi dengan SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "Tiada tetikus 3D ditemui",
"ui.space_mouse_not_calibrated": "Belum ditentukur",
"ui.space_mouse_reading": "Bacaan",
"ui.space_mouse_step_lift": "Angkat penutup ke atas, tahan, kemudian lepaskan.",
"ui.space_mouse_step_press": "Tekan penutup ke bawah, tahan, kemudian lepaskan.",
"ui.space_mouse_step_pull": "Tarik penutup ke arah anda, tahan, kemudian lepaskan.",
"ui.space_mouse_step_push": "Tolak penutup menjauhi anda, tahan, kemudian lepaskan.",
"ui.space_mouse_step_rest": "Alihkan tangan anda daripada penutup dan biarkan ia diam.",
"ui.space_mouse_step_slide_left": "Luncurkan penutup ke kiri, tahan, kemudian lepaskan.",
"ui.space_mouse_step_slide_right": "Luncurkan penutup ke kanan, tahan, kemudian lepaskan.",
"ui.space_mouse_step_tilt_back": "Condongkan penutup ke belakang (tepi depan naik), tahan, kemudian lepaskan.",
"ui.space_mouse_step_tilt_forward": "Condongkan penutup ke hadapan (tepi depan turun), tahan, kemudian lepaskan.",
"ui.space_mouse_step_tilt_left": "Condongkan penutup ke kiri (tepi kiri turun), tahan, kemudian lepaskan.",
"ui.space_mouse_step_tilt_right": "Condongkan penutup ke kanan (tepi kanan turun), tahan, kemudian lepaskan.",
"ui.space_mouse_step_twist_clockwise": "Pusing penutup ikut arah jam, tahan, kemudian lepaskan.",
"ui.space_mouse_step_twist_counterclockwise": "Pusing penutup lawan arah jam, tahan, kemudian lepaskan.",
"ui.spacing": "Selang",
"ui.spacing_2": "Selang 2",
"ui.sphere": "Sfera",
"ui.spline": "Splin",
"ui.split_body": "Belah Jasad",
"ui.stand_up_tip": "Selepas buka STEP atau IGES dengan Z ke atas, cadangkan suku putaran pada X",
"ui.standard": "Standard",
"ui.start": "Mula",
"ui.start_over": "Mula semula",
"ui.start_page": "Halaman mula",
File diff suppressed because it is too large Load Diff
+64 -30
View File
@@ -72,6 +72,7 @@
"Choose…": "Kiezen…",
"Circular": "Cirkelvormig",
"Circumference": "Omtrek",
"Clockwise": "Met de klok mee",
"Close draft": "Concept sluiten",
"Collisions": "Botsingen",
"Colour": "Kleur",
@@ -321,6 +322,7 @@
"Search commands": "Opdrachten zoeken",
"Search this library": "Deze bibliotheek doorzoeken",
"Section": "Doorsnede",
"Section position": "Positie van de doorsnede",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Overige selecteren: houd de linkermuisknop stil op het model (of klik met rechts › Overige selecteren…) om alles onder de cursor weer te geven; klik opnieuw op dezelfde plek om het volgende item daar te selecteren. Dubbelklik met de middelste knop om naar Home te gaan (Voorkeuren › Navigatie).",
"Select bodies (a face picks its body)": "Lichamen selecteren (een vlak kiest zijn lichaam)",
"Select bodies or faces instead": "In plaats daarvan lichamen of vlakken selecteren",
@@ -332,6 +334,7 @@
"Show Agent Cursor": "Agentcursor tonen",
"Show in folder": "Tonen in map",
"Show the pointer an AI agent moves (#35)": "De aanwijzer tonen die een AI-agent verplaatst (#35)",
"Show tool at cursor": "Gereedschap bij de cursor tonen",
"Signed axes": "Assen met teken",
"Size": "Grootte",
"Sketch constraints": "Schetsbeperkingen",
@@ -344,9 +347,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft is gesloten voordat deze ontwerpen zijn opgeslagen. Hun laatste automatische opslag kan worden geopend.",
"Specialise": "Specialiseren",
"Speed": "Snelheid",
"Square": "Vierkant",
"Stand it up": "Rechtop zetten",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Rechtop zetten: een kwartslag om X, als één Verplaatsen-kenmerk dat u ongedaan kunt maken.",
"Stand this part up?": "Dit onderdeel rechtop zetten?",
"Start angle": "Beginhoek",
"Start bulge": "Beginbolling",
"Start continuity": "Begincontinuïteit",
"Step": "Stap",
@@ -411,6 +416,7 @@
"angle, height": "hoek, hoogte",
"appearance.dielectric_ior": "Diëlektrische IOR",
"appearance.metallic": "Metaalachtig",
"appearance.only_available": "Alleen beschikbare verschijningen",
"appearance.pbr_help": "Bekijk dit oppervlak in Render of een product-PNG. Geen breking of transmissie.",
"appearance.pbr_opaque": "Ondoorzichtige PBR",
"appearance.roughness": "Ruwheid",
@@ -529,6 +535,10 @@
"cmd.file_insert_step": "STEP invoegen",
"cmd.file_save_mesh": "Opslaan als mesh",
"cmd.file_slicers": "Geïnstalleerde slicers",
"cmd.frame_member": "Constructiedeel",
"cmd.frame_profile_insert": "Profiel invoegen",
"cmd.frame_profile_list": "Profielbibliotheek",
"cmd.frame_profile_properties": "Profieleigenschappen",
"cmd.inspect_accessibility": "Toegankelijkheidsanalyse",
"cmd.inspect_center_of_mass": "Zwaartepunt",
"cmd.inspect_clearance": "Speling",
@@ -568,6 +578,7 @@
"cmd.material_create": "Nieuw fysiek materiaal",
"cmd.material_delete": "Fysiek materiaal verwijderen",
"cmd.material_edit": "Fysiek materiaal bewerken",
"cmd.material_inspect": "Fysiek materiaal inspecteren",
"cmd.material_list": "Materialen weergeven",
"cmd.material_properties_directional": "Richtingsafhankelijke elasticiteitsmodulus",
"cmd.material_properties_validate": "Gegevens fysiek materiaal valideren",
@@ -959,6 +970,7 @@
"motion.key_here": "Sleutel hier",
"motion.key_here_hint": "Voeg een sleutel toe op deze stap met de huidige waarde van de verbinding",
"motion.no_collisions": "Geen botsingen in de studie",
"motion.plot_quantity": "Aantal",
"motion.step_back": "Stap terug",
"motion.step_forward": "Stap verder",
"motion.to_end": "Naar het einde",
@@ -1059,7 +1071,7 @@
"search.try": "Typ een opdrachtnaam, een kenmerk in dit ontwerp of een parameter. Om een opdracht met waarden uit te voeren, typt u de id en een JSON-object: {example}",
"search.valid": "Geldig",
"settings.display_quality_note": "Fijnere niveaus tekenen gebogen vlakken en randen vloeiender en kosten meer tijd om te meshen. Alleen de viewport verandert, nooit het ontwerp of de exports.",
"settings.frame_rate_note": "Toont frames per seconde in de rechteronderhoek van de weergave. Zolang dit aan staat, wordt de weergave continu opnieuw getekend.",
"settings.frame_rate_note": "Toont frames per seconde in de rechteronderhoek van de weergave.",
"settings.measure_axis_distances": "X/Y/Z-afstanden tonen",
"settings.measure_axis_distances_help": "Toon de componentmaten langs de wereldassen naast de totale afstand terwijl Meten open is.",
"settings.msaa_applies_on_restart": "Anti-aliasing wordt toegepast bij de volgende start van SolidCraft",
@@ -1120,7 +1132,50 @@
"trace.stopped_by_contact": "Eindigt bij monster {sample}: {a} zou door {b} heen gaan",
"trace.stopped_by_loop": "Eindigt bij monster {sample}: de lus via {joint} kan niet verder sluiten",
"ui.1_degree_of_freedom": "1 vrijheidsgraad",
"ui.3d_mouse_calibrate": "Kalibreren…",
"ui.3d_mouse_calibrate_tip": "Beweeg de dop zoals het venster vraagt, zodat SolidCraft leert welke kant elke as van deze 3D-muis op gaat en hoe ver. Opgeslagen voor deze 3D-muis.",
"ui.3d_mouse_calibrate_title": "3D-muis kalibreren",
"ui.3d_mouse_calibrate_wait": "Beweeg de 3D-muis één keer, zodat SolidCraft hem ziet.",
"ui.3d_mouse_calibrated": "Gekalibreerd",
"ui.3d_mouse_calibration": "Kalibratie van 3D-muis",
"ui.3d_mouse_calibration_done": "Gereed. Sla op om het te gebruiken wanneer deze 3D-muis is aangesloten.",
"ui.3d_mouse_calibration_no_response": "Een as bewoog nauwelijks en kan dus niet worden gekalibreerd. Begin opnieuw en beweeg de dop telkens verder.",
"ui.3d_mouse_circles_help": "De cirkels tonen wat het apparaat na kalibratie stuurt. Het testmodel toont wat de weergave ermee doet, na omkeren, snelheid en asindeling.",
"ui.3d_mouse_dead_zone": "Dode zone",
"ui.3d_mouse_dead_zone_tip": "Hoe ver de dop moet bewegen voordat de weergave dat doet, als aandeel van de volledige slag. Verhoog dit als de weergave afdrijft terwijl de dop in rust is.",
"ui.3d_mouse_denied": "SolidCraft ziet een 3D-muis maar mag hem niet lezen. Zie de installatienotities voor de 3D-muis voor de udev-regel.",
"ui.3d_mouse_denied_short": "Gevonden, maar niet leesbaar",
"ui.3d_mouse_driver_fallback": "Voorlopig via spacenavd gelezen: het apparaat zelf kon niet worden geopend.",
"ui.3d_mouse_forget": "Kalibratie vergeten",
"ui.3d_mouse_ghost_left_viewport": "Viewport links",
"ui.3d_mouse_ghost_left_window": "Venster links",
"ui.3d_mouse_ghost_position": "Positie",
"ui.3d_mouse_ghost_right_viewport": "Viewport rechts",
"ui.3d_mouse_hint": "Verplaats en roteer de weergave samen; schetsen gebruiken alleen pannen en zoomen.",
"ui.3d_mouse_navigate": "Navigeren met de 3D-muis",
"ui.3d_mouse_none": "Geen 3D-muis gevonden",
"ui.3d_mouse_not_calibrated": "Niet gekalibreerd",
"ui.3d_mouse_offer": "Je 3D-muis kalibreren verhelpt verwisselde of omgekeerde assen en stelt snelheid en gevoel in.",
"ui.3d_mouse_offer_never": "Niet meer tonen",
"ui.3d_mouse_offer_swap": "Naar Hidraw wisselen (direct)",
"ui.3d_mouse_reading": "Uitlezen",
"ui.3d_mouse_reset_view": "Weergave resetten",
"ui.3d_mouse_restore": "3D-muis standaardwaarden herstellen",
"ui.3d_mouse_restore_ask": "De 3D-muisinstellingen terugzetten naar de standaardwaarden? Je kalibratie en knoppentoewijzing blijven staan.",
"ui.3d_mouse_speed": "Snelheid van 3D-muis",
"ui.3d_mouse_step_lift": "Til de dop omhoog, houd vast en laat dan los.",
"ui.3d_mouse_step_press": "Druk de dop omlaag, houd vast en laat dan los.",
"ui.3d_mouse_step_pull": "Trek de dop naar u toe, houd vast en laat dan los.",
"ui.3d_mouse_step_push": "Duw de dop van u af, houd vast en laat dan los.",
"ui.3d_mouse_step_rest": "Haal uw hand van de dop en laat hem stilstaan.",
"ui.3d_mouse_step_slide_left": "Schuif de dop naar links, houd vast en laat dan los.",
"ui.3d_mouse_step_slide_right": "Schuif de dop naar rechts, houd vast en laat dan los.",
"ui.3d_mouse_step_tilt_left": "Kantel de dop naar links (linkerrand omlaag), houd vast en laat dan los.",
"ui.3d_mouse_step_tilt_right": "Kantel de dop naar rechts (rechterrand omlaag), houd vast en laat dan los.",
"ui.3d_mouse_step_twist_clockwise": "Draai de dop met de klok mee, houd vast en laat dan los.",
"ui.3d_mouse_step_twist_counterclockwise": "Draai de dop tegen de klok in, houd vast en laat dan los.",
"ui.3d_mouse_waiting": "Wacht op beweging",
"ui.3d_mouse_wiggle": "Als je er een hebt aangesloten, beweeg hem even.",
"ui.3d_sketch": "3D-schets",
"ui.activate": "Activeren",
"ui.active_component": "Actief component",
@@ -1182,6 +1237,7 @@
"ui.agent_chat_files_left_out": "Maximaal {max} bestanden per bericht; weggelaten: {files}",
"ui.agent_chat_files_loading": "Wachten tot de bestanden zijn gelezen",
"ui.agent_chat_files_max": "Maximaal {max} bestanden per bericht",
"ui.agent_chat_flatpak_none_found": "Geen codeeragent gevonden. De Flatpak-sandbox ziet standaard geen agents die in je persoonlijke map zijn geïnstalleerd en heeft geen netwerktoegang. Voer dit commando uit in een terminal en start SolidCraft daarna opnieuw om Claude Code en de ACP-adapter toe te staan die via nvm of in ~/.local/bin zijn geïnstalleerd. Het geeft toegang tot de genoemde programma’s en aanmeldbestanden, plus netwerktoegang:",
"ui.agent_chat_import_failed": "{name}: importeren mislukt: {error}",
"ui.agent_chat_intro": "Chat met een codeeragent die u al gebruikt, of met een modeleindpunt naar keuze. De agent werkt aan het geopende ontwerp via de tools van SolidCraft: de wijzigingen verschijnen terwijl ze worden gemaakt en worden per bericht als één stap ongedaan gemaakt. Wat hij zonder te vragen mag doen, stelt u in via Voorkeuren > AI.",
"ui.agent_chat_key_in_env": "sleutel ingesteld",
@@ -1277,6 +1333,7 @@
"ui.ai_http_busy": "het eindpunt is bezet of boven zijn limiet; probeer het later opnieuw",
"ui.ai_http_key": "het eindpunt weigerde de sleutel: controleer deze in Voorkeuren > AI",
"ui.ai_http_not_found": "geen eindpunt of model gevonden: controleer de basis-URL en de modelnaam",
"ui.ai_http_too_large": "het gesprek is te groot voor dit endpoint; begin een nieuwe chat",
"ui.ai_key": "API-sleutel",
"ui.ai_key_hint": "optioneel; bewaard in de sleutelhanger van het systeem",
"ui.ai_key_needs_https": "Een sleutel wordt alleen via HTTPS of naar deze computer verzonden.",
@@ -1304,7 +1361,6 @@
"ui.ai_permissions": "Machtigingen",
"ui.ai_preset": "Voorinstelling",
"ui.ai_remove": "Verwijderen",
"ui.ai_request_limit": "gestopt na 24 verzoeken voor één bericht; stuur nog een bericht om verder te gaan",
"ui.ai_reset": "Herstellen",
"ui.ai_settings": "AI-instellingen…",
"ui.ai_show_features": "AI-functies tonen",
@@ -1480,6 +1536,8 @@
"ui.filter_commands_or_keys": "Opdrachten of toetsen filteren",
"ui.findInTimeline": "Zoeken in tijdlijn",
"ui.findInWindow": "Zoeken in venster",
"ui.fine": "Fijn",
"ui.finest": "Zeer fijn",
"ui.finish_sketch": "Schets voltooien",
"ui.fit": "Passend",
"ui.fix_unfix": "Vastzetten/losmaken",
@@ -1501,6 +1559,7 @@
"ui.grid_follows_view_hint": "Zijaanzichten tonen het raster op het rechtopstaande vlak dat naar hen toe gericht is in plaats van op de grond",
"ui.ground_shadow": "Grondschaduw",
"ui.groupSelected": "Selectie groeperen",
"ui.hatch": "Arcering",
"ui.heading_add_ins": "INVOEGMODULES",
"ui.heading_assemble": "SAMENSTELLEN",
"ui.heading_box": "KUB",
@@ -1567,6 +1626,7 @@
"ui.heading_torus": "TORUS",
"ui.heading_utilities": "HULPPROGRAMMA'S",
"ui.heading_utility": "HULPPROGRAMMA",
"ui.heading_weldments": "LASWERK",
"ui.help": "Help",
"ui.hide": "Verbergen",
"ui.hideAxes": "Assen verbergen",
@@ -1703,6 +1763,7 @@
"ui.project_face_edges_sketch": "Vlakranden projecteren in nieuwe schetsen",
"ui.properties": "Eigenschappen",
"ui.pull_direction": "Trekrichting",
"ui.quality": "Kwaliteit",
"ui.quantity": "Aantal",
"ui.quantity_2": "Aantal 2",
"ui.quit": "Afsluiten",
@@ -1791,40 +1852,13 @@
"ui.smooth_wheel_zoom": "Vloeiend zoomen met wiel",
"ui.smooth_wheel_zoom_tip": "Uitschakelen om elke wielgebeurtenis direct toe te passen, zonder uitloop",
"ui.snap": "Snap",
"ui.space_mouse_calibrate": "Kalibreren…",
"ui.space_mouse_calibrate_tip": "Beweeg de dop zoals het venster vraagt, zodat SolidCraft leert welke kant elke as van deze 3D-muis op gaat en hoe ver. Opgeslagen voor deze 3D-muis.",
"ui.space_mouse_calibrate_title": "3D-muis kalibreren",
"ui.space_mouse_calibrated": "Gekalibreerd",
"ui.space_mouse_calibration": "Kalibratie van 3D-muis",
"ui.space_mouse_calibration_done": "Gereed. Sla op om het te gebruiken wanneer deze 3D-muis is aangesloten.",
"ui.space_mouse_calibration_no_response": "Een as bewoog nauwelijks en kan dus niet worden gekalibreerd. Begin opnieuw en beweeg de dop telkens verder.",
"ui.space_mouse_dead_zone": "Dode zone",
"ui.space_mouse_dead_zone_tip": "Hoe ver de dop moet bewegen voordat de weergave dat doet, als aandeel van de volledige slag. Verhoog dit als de weergave afdrijft terwijl de dop in rust is.",
"ui.space_mouse_forget": "Kalibratie vergeten",
"ui.space_mouse_hint": "Verplaats en roteer de weergave samen; schetsen gebruiken alleen pannen en zoomen.",
"ui.space_mouse_navigate": "Navigeren met SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "Geen 3D-muis gevonden",
"ui.space_mouse_not_calibrated": "Niet gekalibreerd",
"ui.space_mouse_reading": "Uitlezen",
"ui.space_mouse_step_lift": "Til de dop omhoog, houd vast en laat dan los.",
"ui.space_mouse_step_press": "Druk de dop omlaag, houd vast en laat dan los.",
"ui.space_mouse_step_pull": "Trek de dop naar u toe, houd vast en laat dan los.",
"ui.space_mouse_step_push": "Duw de dop van u af, houd vast en laat dan los.",
"ui.space_mouse_step_rest": "Haal uw hand van de dop en laat hem stilstaan.",
"ui.space_mouse_step_slide_left": "Schuif de dop naar links, houd vast en laat dan los.",
"ui.space_mouse_step_slide_right": "Schuif de dop naar rechts, houd vast en laat dan los.",
"ui.space_mouse_step_tilt_back": "Kantel de dop naar achteren (voorrand omhoog), houd vast en laat dan los.",
"ui.space_mouse_step_tilt_forward": "Kantel de dop naar voren (voorrand omlaag), houd vast en laat dan los.",
"ui.space_mouse_step_tilt_left": "Kantel de dop naar links (linkerrand omlaag), houd vast en laat dan los.",
"ui.space_mouse_step_tilt_right": "Kantel de dop naar rechts (rechterrand omlaag), houd vast en laat dan los.",
"ui.space_mouse_step_twist_clockwise": "Draai de dop met de klok mee, houd vast en laat dan los.",
"ui.space_mouse_step_twist_counterclockwise": "Draai de dop tegen de klok in, houd vast en laat dan los.",
"ui.spacing": "Tussenruimte",
"ui.spacing_2": "Tussenruimte 2",
"ui.sphere": "Bol",
"ui.spline": "Spline",
"ui.split_body": "Lichaam splitsen",
"ui.stand_up_tip": "Zet na het openen van een STEP- of IGES-bestand met Z omhoog een kwartslag om X aan",
"ui.standard": "Standaard",
"ui.start": "Start",
"ui.start_over": "Opnieuw beginnen",
"ui.start_page": "Startpagina",
+24
View File
@@ -0,0 +1,24 @@
# Pending UI strings
A pull request that adds UI strings adds **one new file here** instead of editing
`assets/locales/<locale>.json`. Two pull requests then never touch the same file, so they never
conflict.
- Name it after the change, lowercase with dashes: `sketch-trim-hints.json`.
- Contents: a map from locale code to `{"message id": "text"}`. Give English; add other locales
you can translate (a locale you leave out falls back to English, as before):
```json
{
"en": { "sketch.trim.hint": "Click a segment to trim it" },
"de": { "sketch.trim.hint": "Segment zum Kürzen anklicken" }
}
```
- The id must not already be in that locale's catalog, nor in another pending file; the build and
`cargo xtask lists` fail otherwise. To change an existing message, edit the catalog itself.
- Don't sort or fold anything. The app, `cargo xtask i18n` and the tests read these files as part of
the catalogs, so your strings work in your own pull request.
- After a merge, the Generated files workflow runs `cargo xtask fold-pending` on `main`: it adds the
messages to the catalogs (sorted, one per line) and deletes the files. Never run it in a pull
request.
+328 -30
View File
@@ -28,6 +28,7 @@
"Also deletes": "Usuwa również",
"Angle 2": "Kąt 2",
"Animate": "Animuj",
"App/system information and command settings are included. Review private details before sharing.": "Dołączone są informacje o aplikacji i systemie oraz ustawienia poleceń. Przed udostępnieniem sprawdź, czy nie ma tam prywatnych danych.",
"Appearance name": "Nazwa wyglądu",
"Applied Radius": "Zastosowany promień",
"Apply To": "Zastosuj do",
@@ -72,6 +73,7 @@
"Choose…": "Wybierz…",
"Circular": "Kołowy",
"Circumference": "Obwód",
"Clockwise": "Zgodnie z ruchem wskazówek zegara",
"Close draft": "Zamknij szkic zgłoszenia",
"Collisions": "Kolizje",
"Colour": "Kolor",
@@ -83,6 +85,7 @@
"Contact": "Kontakt",
"Contact Sets": "Zestawy kontaktów",
"Contact sets": "Zestawy kontaktów",
"Continue on GitHub": "Kontynuuj na GitHubie",
"Continuity": "Ciągłość",
"Copy Error Message": "Kopiuj komunikat błędu",
"Copy Warning Message": "Kopiuj komunikat ostrzeżenia",
@@ -102,6 +105,7 @@
"Curv. Comb": "Grzebień krzyw.",
"Curvature (G2)": "Krzywizna (G2)",
"Curvature change (G3)": "Zmiana krzywizny (G3)",
"Custom": "Niestandardowy",
"Customize Toolbar": "Dostosuj pasek narzędzi",
"Delete": "Usuń",
"Delete all": "Usuń wszystko",
@@ -110,6 +114,8 @@
"Delete the set": "Usuń zestaw",
"Density": "Gęstość",
"Dependents": "Elementy zależne",
"Describe the problem you saw": "Opisz zauważony problem",
"Describe what happened before continuing.": "Zanim przejdziesz dalej, opisz, co się stało.",
"Designs you open or save appear here.": "Tutaj pojawiają się otwierane lub zapisywane projekty.",
"Determined by To Object. Choose Angle to edit the angular extent.": "Wynika z opcji Do obiektu. Wybierz Kąt, aby edytować zakres kątowy.",
"Direction": "Kierunek",
@@ -118,6 +124,11 @@
"Don't ask again": "Nie pytaj ponownie",
"Double-click to rename": "Kliknij dwukrotnie, aby zmienić nazwę",
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "Dwukrotne kliknięcie środkowym przyciskiem w widoku: Widok główny (kadruje to, co widoczne), Dopasuj (kadruje to, co widoczne, zachowując orientację) lub nic",
"Drag to move the boss across the model. It snaps to sketch points on the face.": "Przeciągnij, aby przesunąć występ po modelu. Przyciąga się do punktów szkicu na ścianie.",
"Drag to move the rest across the model. It snaps to sketch points on the face.": "Przeciągnij, aby przesunąć podparcie po modelu. Przyciąga się do punktów szkicu na ścianie.",
"Drag to move the snap fit across the model. It snaps to sketch points on the face.": "Przeciągnij, aby przesunąć zatrzask po modelu. Przyciąga się do punktów szkicu na ścianie.",
"Drag to point the catch in another direction.": "Przeciągnij, aby skierować zaczep w inną stronę.",
"Drag to turn the rest in 5° steps. Hold Alt or Ctrl to turn it freely.": "Przeciągnij, aby obrócić podparcie co 5°. Przytrzymaj Alt lub Ctrl, aby obracać swobodnie.",
"Drive Joint": "Steruj złączem",
"Duration": "Czas trwania",
"Edges": "Krawędzie",
@@ -127,6 +138,7 @@
"Enabled": "Włączone",
"End bulge": "Wybrzuszenie końca",
"End continuity": "Ciągłość końca",
"Expected result (optional)": "Oczekiwany wynik (opcjonalnie)",
"Explode": "Rozstrzel",
"Explode Text": "Rozbij tekst",
"Export Animation…": "Eksportuj animację…",
@@ -168,6 +180,7 @@
"Height": "Wysokość",
"Hidden edges": "Krawędzie niewidoczne",
"History layout": "Układ historii",
"History names": "Nazwy w historii",
"Holes": "Otwory",
"Holes (edges on them)": "Otwory (krawędzie na nich)",
"Home view": "Widok główny",
@@ -234,6 +247,7 @@
"No matching appearance presets.": "Brak pasujących ustawień wyglądu.",
"No matching appearances": "Brak pasujących wyglądów",
"No visible bodies or sketches to export.": "Brak widocznych brył lub szkiców do wyeksportowania.",
"Nominal diameter": "Średnica nominalna",
"None": "Brak",
"Not available yet": "Jeszcze niedostępne",
"Notch": "Wycięcie",
@@ -242,7 +256,10 @@
"Open GitHub draft": "Otwórz szkic zgłoszenia na GitHubie",
"Open local libraries in the desktop app. You can export this design's library here.": "Otwórz biblioteki lokalne w aplikacji komputerowej. Tutaj możesz wyeksportować bibliotekę tego projektu.",
"Open-source parametric 3D CAD in Rust. Licensed MIT OR Apache-2.0.": "Otwartoźródłowy parametryczny CAD 3D w języku Rust. Licencja MIT OR Apache-2.0.",
"Opens your browser and copies the report text for you to paste into GitHub.": "Otwiera przeglądarkę internetową i kopiuje treść raportu, którą wkleisz na GitHubie.",
"Opens your browser. Review and submit your report on GitHub.": "Otwiera przeglądarkę internetową. Sprawdź raport i wyślij go na GitHubie.",
"Operator": "Operator",
"Orbit (right drag)": "Obracanie widoku (przeciąganie prawym przyciskiem)",
"Other side": "Druga strona",
"Other surface (mutual trim)": "Druga powierzchnia (wzajemne przycięcie)",
"Outside": "Na zewnątrz",
@@ -257,6 +274,7 @@
"Pick the tool bodies": "Wybierz bryły narzędziowe",
"Picked": "Wybrane",
"Picked point": "Wybrany punkt",
"Pitch": "Skok",
"Place at the origin instead": "Zamiast tego umieść w początku układu",
"Plastic Rules": "Reguły tworzyw",
"Playback": "Odtwarzanie",
@@ -290,6 +308,8 @@
"Remove the track": "Usuń ścieżkę",
"Remove this point": "Usuń ten punkt",
"Report a bug — review a screenshot and open a GitHub draft": "Zgłoś błąd — sprawdź zrzut ekranu i otwórz szkic zgłoszenia na GitHubie",
"Report text copied. Paste it into GitHub and submit your report there.": "Skopiowano treść raportu. Wklej ją na GitHubie i tam wyślij raport.",
"Reports are public. A GitHub account is required.": "Raporty są publiczne. Wymagane jest konto GitHub.",
"Reset Toolbar": "Przywróć pasek narzędzi",
"Resize Part": "Zmień rozmiar części",
"Restore View": "Przywróć widok",
@@ -304,6 +324,7 @@
"Revert Pos.": "Przywróć poł.",
"Revert Position": "Przywróć położenie",
"Review the report and screenshot before opening GitHub.": "Przed otwarciem GitHuba sprawdź raport i zrzut ekranu.",
"Review your report on GitHub and click Submit new issue to publish it.": "Sprawdź raport na GitHubie i kliknij Submit new issue, aby go opublikować.",
"Rim Edge": "Krawędź obrzeża",
"Roll History Marker Here": "Przesuń tutaj znacznik historii",
"Round": "Okrągłe",
@@ -314,14 +335,17 @@
"SURFACE QUALITY": "JAKOŚĆ POWIERZCHNI",
"Save Rule": "Zapisz regułę",
"Save View": "Zapisz widok",
"Save screenshot…": "Zapisz zrzut ekranu…",
"Save the study as an animated GIF, seen as the viewport shows it": "Zapisz badanie jako animowany GIF, tak jak widać je w widoku",
"Saved preview. Geometry is being checked before editing.": "Zapisany podgląd. Geometria jest sprawdzana przed edycją.",
"Scale factor": "Współczynnik skali",
"Scene": "Scena",
"Screenshot (optional)": "Zrzut ekranu (opcjonalnie)",
"Search": "Szukaj",
"Search commands": "Szukaj poleceń",
"Search this library": "Przeszukaj tę bibliotekę",
"Section": "Przekrój",
"Section position": "Położenie przekroju",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Wybierz inny: przytrzymaj nieruchomo lewy przycisk na modelu (lub prawy przycisk › Wybierz inny…), aby wyświetlić wszystko pod kursorem; kliknij ponownie w tym samym miejscu, aby zaznaczyć kolejny obiekt. Dwukrotne kliknięcie środkowym przyciskiem przechodzi do widoku głównego (Preferencje › Nawigacja).",
"Select bodies (a face picks its body)": "Zaznacz bryły (ściana wybiera swoją bryłę)",
"Select bodies or faces instead": "Zamiast tego zaznacz bryły lub ściany",
@@ -333,6 +357,7 @@
"Show Agent Cursor": "Pokaż kursor agenta",
"Show in folder": "Pokaż w folderze",
"Show the pointer an AI agent moves (#35)": "Pokaż wskaźnik poruszany przez agenta AI (#35)",
"Show tool at cursor": "Pokaż narzędzie przy kursorze",
"Signed axes": "Osie ze znakiem",
"Size": "Rozmiar",
"Sketch constraints": "Wiązania szkicu",
@@ -345,24 +370,30 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft zamknął się, zanim te projekty zostały zapisane. Można otworzyć ich ostatni autozapis.",
"Specialise": "Uszczegółów",
"Speed": "Prędkość",
"Square": "Kwadrat",
"Stand it up": "Postaw",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Postaw: obrót o ćwierć obrotu wokół osi X, jako jedna funkcja Przesuń, którą można cofnąć.",
"Stand this part up?": "Postawić tę część?",
"Start angle": "Kąt początkowy",
"Start bulge": "Wybrzuszenie początku",
"Start continuity": "Ciągłość początku",
"Step": "Krok",
"Steps": "Kroki",
"Steps to reproduce (optional)": "Kroki do odtworzenia (opcjonalnie)",
"Stitch the kept pieces": "Zszyj zachowane części",
"Stitch to both bodies": "Zszyj z obiema bryłami",
"Study": "Badanie",
"Style": "Styl",
"Summary": "Podsumowanie",
"Suppressed": "Wygaszone",
"Surface": "Powierzchnia",
"Swap Ends": "Zamień końce",
"TRIM": "PRZYCINANIE",
"Tangent (G1)": "Styczność (G1)",
"Tangent Chain": "Łańcuch styczny",
"Tap drill diameter": "Średnica wiertła pod gwint",
"Tear": "Rozdarcie",
"Technical details": "Szczegóły techniczne",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "Przerywany szkic to zapisana płaszczyzna pomocnicza. Wybierz nową ścianę, aby naprawić zaczepienie.",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "Brak zapisanego wystąpienia autora. Przed ponownym powiązaniem wybierz prawidłowe położenie autora.",
"Then": "Wtedy",
@@ -374,6 +405,7 @@
"This child is shared. Deleting it removes it from every copy of its parent.": "Ten element podrzędny jest współdzielony. Usunięcie go usuwa go z każdej kopii elementu nadrzędnego.",
"This child is shared. Position changes apply to every copy of its parent.": "Ten element podrzędny jest współdzielony. Zmiany położenia dotyczą każdej kopii elementu nadrzędnego.",
"This face cannot provide a durable attachment. Choose another face or explicitly use a fixed plane.": "Ta ściana nie zapewnia trwałego zaczepienia. Wybierz inną ścianę lub jawnie użyj stałej płaszczyzny.",
"This image is not attached to GitHub yet. Copy or save it, then attach it on GitHub.": "Ten obraz nie jest jeszcze dołączony na GitHubie. Skopiuj go lub zapisz, a potem dołącz na GitHubie.",
"To Offset": "Do odsunięcia",
"To edges": "Do krawędzi",
"Tolerance": "Tolerancja",
@@ -399,6 +431,9 @@
"Wall": "Ścianka",
"Wall Location": "Położenie ścianki",
"Wall Thickness": "Grubość ścianki",
"What did you do just before the problem? A short list is enough": "Co robiłeś tuż przed wystąpieniem problemu? Wystarczy krótka lista",
"What did you expect to see?": "Czego się spodziewałeś?",
"What happened?": "Co się stało?",
"When": "Gdy",
"Width": "Szerokość",
"Will fail": "Nie powiedzie się",
@@ -409,9 +444,33 @@
"Z angle": "Kąt Z",
"Z distance": "Odległość Z",
"Zebra": "Zebra",
"ai.prefs.availability": "Sterowanie asystentem",
"ai.prefs.background_commands": "Uruchamiaj polecenia agenta w tle",
"ai.prefs.follow_camera": "Obracaj kamerę do szkiców",
"ai.prefs.follow_camera_off": "Automatyczne podążanie kamery jest wyłączone.",
"ai.prefs.follow_camera_on": "Kamera obraca się przodem do szkiców tworzonych przez agenta.",
"ai.prefs.intro": "Agenty, uprawnienia i sposób pokazywania ich pracy.",
"ai.prefs.make_default": "Używaj domyślnie",
"ai.prefs.no_agents": "Brak agentów. Dodaj agenta lub odśwież, aby wyszukać zainstalowane agenty.",
"ai.prefs.no_saved_approvals": "Brak zapisanych zgód.",
"ai.prefs.override_all_warning": "Ten agent może zapisywać, nadpisywać, eksportować i zastępować projekt bez pytania.",
"ai.prefs.permission_all": "Zezwalaj na wszystko",
"ai.prefs.permission_all_summary": "Dostępne narzędzia SolidCraft działają bez pytania.",
"ai.prefs.permission_ask": "Pytaj przed zmianami",
"ai.prefs.permission_ask_summary": "Zatwierdzaj każdą zmianę projektu i każdą operację na plikach.",
"ai.prefs.permission_edits": "Zezwalaj na edycję modelu",
"ai.prefs.permission_edits_summary": "Edycja modelu działa bez pytania; operacje na plikach i nieodwracalne nadal wymagają pytania.",
"ai.prefs.permission_scope": "Dotyczy tylko narzędzi SolidCraft. Powłoka agenta i edycja plików podlegają jego własnym uprawnieniom.",
"ai.prefs.pointer_preview_hidden": "Wskaźnik ukryty",
"ai.prefs.pointer_preview_speed": "Wskaźnik agenta · {speed}",
"ai.prefs.pointer_speed": "Szybkość ruchu",
"ai.prefs.privacy_note": "Rozmowę otrzymuje tylko wybrany przez Ciebie agent lub punkt końcowy. Klucze punktów końcowych są przechowywane w systemowym pęku kluczy.",
"ai.prefs.show_pointer": "Pokaż wskaźnik agenta",
"ai.prefs.turn_limit_hint": "Maksymalna liczba wywołań narzędzi zmieniających projekt, które asystent może wykonać dla jednej wiadomości.",
"angle, height": "kąt, wysokość",
"appearance.dielectric_ior": "Współczynnik załamania dielektryka (IOR)",
"appearance.metallic": "Metaliczność",
"appearance.only_available": "Tylko dostępne wyglądy",
"appearance.pbr_help": "Zobacz tę powierzchnię w renderowaniu lub w obrazie PNG produktu. Bez załamania i przepuszczania światła.",
"appearance.pbr_opaque": "Nieprzezroczysty PBR",
"appearance.roughness": "Chropowatość",
@@ -514,6 +573,7 @@
"cmd.document_metadata": "Właściwości projektu",
"cmd.document_metadata_remove": "Usuń właściwość projektu",
"cmd.document_metadata_set": "Zmień właściwości projektu",
"cmd.document_revision": "Wersja projektu",
"cmd.document_units": "Zmień jednostki projektu",
"cmd.edit_checkpoint": "Punkt kontrolny",
"cmd.edit_restore_checkpoint": "Przywróć punkt kontrolny",
@@ -530,6 +590,10 @@
"cmd.file_insert_step": "Wstaw STEP",
"cmd.file_save_mesh": "Zapisz jako siatkę",
"cmd.file_slicers": "Zainstalowane slicery",
"cmd.frame_member": "Element ramy",
"cmd.frame_profile_insert": "Wstaw profil",
"cmd.frame_profile_list": "Biblioteka profili",
"cmd.frame_profile_properties": "Właściwości profilu",
"cmd.inspect_accessibility": "Analiza dostępności",
"cmd.inspect_center_of_mass": "Środek masy",
"cmd.inspect_clearance": "Prześwit",
@@ -569,6 +633,7 @@
"cmd.material_create": "Nowy materiał fizyczny",
"cmd.material_delete": "Usuń materiał fizyczny",
"cmd.material_edit": "Edytuj materiał fizyczny",
"cmd.material_inspect": "Sprawdź materiał fizyczny",
"cmd.material_list": "Lista materiałów",
"cmd.material_properties_directional": "Kierunkowy moduł sprężystości",
"cmd.material_properties_validate": "Sprawdź dane materiału fizycznego",
@@ -759,6 +824,7 @@
"cmd.view_graphics_preset": "Ustawienie graficzne",
"cmd.view_list": "Lista widoków nazwanych",
"cmd.view_navigate": "Nawiguj widokiem",
"cmd.view_normal_to": "Prostopadle do zaznaczenia",
"cmd.view_rename": "Zmień nazwę widoku nazwanego",
"cmd.view_save": "Nowy widok nazwany",
"color.copy": "Kliknij, aby skopiować wartości koloru",
@@ -856,6 +922,12 @@
"help.licences": "Licencje",
"help.mit": "Licencja MIT",
"help.notice": "NOTICE",
"help.solid.chamfer": "Ścina zaznaczone krawędzie płaską fazą o zadanej odległości. Służy do łamania ostrych krawędzi lub ułatwienia wprowadzenia kołka czy śruby.",
"help.solid.extrude": "Wyciąga profil szkicu w 3D na zadaną odległość, dodając lub usuwając materiał. Służy do zamiany płaskiego obrysu w blok, występ lub kieszeń.",
"help.solid.fillet": "Zaokrągla zaznaczone krawędzie gładkim łukiem o zadanym promieniu. Służy do złagodzenia ostrych krawędzi dla wytrzymałości, wygody lub wyglądu.",
"help.solid.hole": "Wierci okrągły otwór o zadanej średnicy w wybranym punkcie ściany. Służy do otworów przelotowych pod śruby, kołki i innych prostych okrągłych otworów.",
"help.solid.revolve": "Obraca profil szkicu wokół osi, tworząc okrągłą bryłę. Służy do wałków, gałek, misek i wszystkich części okrągłych względem osi.",
"help.solid.shell": "Wydrąża bryłę, pozostawiając ścianki o zadanej grubości, i może otworzyć wybrane ściany. Służy do pudełek, pokryw i innych części cienkościennych.",
"help.third_party": "Licencje stron trzecich",
"home.back": "Wróć do {name}",
"home.crashes": "Raporty awarii",
@@ -960,11 +1032,14 @@
"motion.key_here": "Wstaw klatkę kluczową tutaj",
"motion.key_here_hint": "Dodaj klatkę kluczową w tym kroku z bieżącą wartością złącza",
"motion.no_collisions": "Brak kolizji w trakcie badania",
"motion.plot_quantity": "Liczba",
"motion.step_back": "Krok wstecz",
"motion.step_forward": "Krok naprzód",
"motion.to_end": "Na koniec",
"motion.to_start": "Na początek",
"motion.track_name": "Ścieżka {number}",
"nav.free_orbit.help": "Mysz i mysz 3D obracają widok przez oba bieguny i zachowują przechylenie. Przyciąganie do osi z Shift jest wyłączone.",
"nav.free_orbit.label": "Swobodne obracanie",
"nav.touchpad.help": "Przytrzymaj Shift i poruszaj wskaźnikiem, aby przesuwać; przytrzymaj Alt/Option i poruszaj nim, aby obracać widok. Przycisk myszy nie jest potrzebny. Przewijanie w pionie powiększa.",
"nav.touchpad.label": "Touchpad",
"nav.touchpad.orbit": "Obracanie widoku (przytrzymaj Alt/Option i poruszaj; bez przycisku myszy)",
@@ -987,8 +1062,131 @@
"pattern.flip_direction": "Odwróć kierunek",
"pick a hole to seat it, or OK places it at the origin": "wybierz otwór, aby go osadzić, lub OK umieszcza go w początku układu",
"pick one or two vertices, edges or faces": "wybierz jeden lub dwa wierzchołki, krawędzie lub ściany",
"prefs.add_item": "Dodaj element",
"prefs.alt_frees_manipulators": "Alt / Option zwalnia również strzałki manipulatora",
"prefs.anti_aliasing_note": "Wygładza poszarpane krawędzie.",
"prefs.applies_on_restart": "Działa po ponownym uruchomieniu",
"prefs.assistant": "Asystent",
"prefs.axes": "Osie",
"prefs.axis": "Oś",
"prefs.bottom": "Dół",
"prefs.browser": "Przeglądarka",
"prefs.built_in": "Wbudowana",
"prefs.button_left": "Przeciąganie lewym",
"prefs.button_middle": "Przeciąganie środkowym",
"prefs.button_right": "Przeciąganie prawym",
"prefs.choose_font": "Wybierz plik czcionki…",
"prefs.click": "Kliknięcie",
"prefs.contact_shading": "Miękkie cieniowanie kontaktowe",
"prefs.contact_shading_note": "Miękkie cieniowanie tam, gdzie części są blisko siebie.",
"prefs.context_menu": "Menu kontekstowe",
"prefs.context_menu_ring": "Menu kontekstowe · przytrzymaj, aby otworzyć menu promieniste",
"prefs.cpu": "CPU (programowo)",
"prefs.crash_reports": "Otwórz raporty o awariach…",
"prefs.crash_reports_note": "Raporty są przechowywane na tym komputerze, razem z projektem i poleceniami, które odtwarzają problem.",
"prefs.ctrl_cmd": "Ctrl / Cmd",
"prefs.curved_surfaces": "Powierzchnie zakrzywione",
"prefs.curves": "Powierzchnie zakrzywione",
"prefs.dead_zone_note": "Zakreskowany pas to strefa martwa: ruch wewnątrz niej jest pomijany.",
"prefs.default": "domyślnie",
"prefs.design": "Ustawienia domyślne projektu",
"prefs.design_note": "Ustawienia, z którymi startują nowe projekty. Otwarte projekty zachowują własne.",
"prefs.devices": "Mysz 3D",
"prefs.display": "Wyświetlanie",
"prefs.edges": "Krawędzie i cieniowanie",
"prefs.extend": "Rozszerz",
"prefs.extra_navigation": "Ctrl+przeciąganie lewym na pustym miejscu obraca widok; przytrzymaj Spację, aby przesuwać.",
"prefs.follows_os": "Zgodnie z systemem",
"prefs.font": "Czcionka",
"prefs.font_fallback": "Znaki, których brakuje w wybranej czcionce, są brane z czcionki wbudowanej, więc żadna etykieta nie pokaże pustego prostokąta.",
"prefs.font_sample": "Zażółć gęślą jaźń · Ø12.50 mm · 45.0° · 0123456789",
"prefs.font_unreadable": "Nie można odczytać wybranej czcionki.",
"prefs.general": "Ogólne",
"prefs.general_note": "Język, zapisywanie i aktualizacje.",
"prefs.gesture_orbit": "Obracanie widoku",
"prefs.gesture_pan": "Przesuwanie",
"prefs.gesture_zoom": "Powiększanie",
"prefs.graphics": "Grafika",
"prefs.graphics_note": "Wybierz między szybkością a gładkością. Każda opcja pokazuje swój efekt na przykładzie.",
"prefs.graphics_presets_note": "Ustawienia wstępne zmieniają razem poniższe opcje.",
"prefs.history": "Historia",
"prefs.hold_stop_snapping": "Przytrzymaj, aby wyłączyć przyciąganie",
"prefs.icons_only": "Tylko ikony",
"prefs.imported_file": "Zaimportowany plik",
"prefs.input": "Wprowadzanie",
"prefs.interface": "Interfejs",
"prefs.interface_language": "Język interfejsu",
"prefs.interface_note": "Wygląd SolidCraft i rozmieszczenie jego elementów.",
"prefs.interval_minutes": "{n} min",
"prefs.labels": "Etykiety",
"prefs.layout": "Układ",
"prefs.layout_note": "Kompaktowy dokuje panele do krawędzi okna. Przezroczystość przeglądarki jest dostępna w układzie Pływający. Stronę asystenta zmienisz na stronie Asystent.",
"prefs.left": "Lewo",
"prefs.left_click": "Kliknięcie lewym",
"prefs.live_input": "Bieżące wejście",
"prefs.live_preview": "Podgląd na żywo",
"prefs.minutes": "minut",
"prefs.minutes_suffix": " min",
"prefs.mouse": "Mysz i gładzik",
"prefs.mouse_heading": "Mysz",
"prefs.mouse_mapping": "Przypisanie przycisków myszy",
"prefs.navigation": "Nawigacja",
"prefs.navigation_note": "Jak mysz, gładzik i mysz 3D poruszają widokiem.",
"prefs.not_on_gpu": "niedostępne na tym GPU",
"prefs.on": "Włączone",
"prefs.opaque": "Nieprzezroczysta",
"prefs.orbit_snap": "Przytrzymaj Shift podczas obracania widoku, aby przyciągnąć do osi.",
"prefs.orientation": "Orientacja",
"prefs.overall_speed": "Szybkość ogólna",
"prefs.placement": "Umieszczanie",
"prefs.preview_choices": "Podgląd wybranych opcji",
"prefs.quality_default": "domyślnie",
"prefs.quality_fastest": "najszybciej",
"prefs.quality_slowest": "najwolniej",
"prefs.quality_smoother": "gładziej",
"prefs.reports_saved": "Zapisane: {n}",
"prefs.right_click": "Kliknięcie prawym",
"prefs.saving": "Autozapis i odzyskiwanie",
"prefs.scale_note": "Także Ctrl + / Ctrl − w oknie. Przyciski mają 28 px przy 100%.",
"prefs.scale_text": "Skala i tekst",
"prefs.select": "Zaznacz",
"prefs.select_one_item": "Zaznacz jeden element",
"prefs.selecting": "Zaznaczanie",
"prefs.shift": "Shift",
"prefs.shift_add_ctrl_toggle": "Shift tylko dodaje; Ctrl / Cmd przełącza",
"prefs.shift_add_note": "Włączone: Shift dodaje, Ctrl / Cmd przełącza. Wyłączone (domyślnie): oba przełączają.",
"prefs.shortcuts": "Skróty",
"prefs.sketch_selection": "Szkic i zaznaczanie",
"prefs.sketch_selection_heading": "Szkic i zaznaczanie",
"prefs.sketch_selection_note": "Jak działa przyciąganie w szkicach i jak kliknięcia zaznaczają.",
"prefs.sketching": "Szkicowanie",
"prefs.snap_drawing_note": "Podczas rysowania lub przeciągania punktu szkicu.",
"prefs.source": "Źródło",
"prefs.speed": "Szybkość",
"prefs.stand_up_note": "Gdy plik STEP lub IGES otworzy się z osią Z w górę, proponuj obrót o ćwierć obrotu wokół osi X.",
"prefs.status_done": "Gotowe",
"prefs.status_error": "Błąd",
"prefs.status_selected": "Zaznaczone",
"prefs.status_warning": "Ostrzeżenie",
"prefs.supersampling_brief": "Rysuje widok w większym rozmiarze i go zmniejsza: bardzo ostro, ale bardziej obciąża.",
"prefs.tab_accent_note": "Kolor akcentu podąża za aktywną kartą",
"prefs.theme_file": "plik motywu",
"prefs.timeline_half_hour": "−30 min",
"prefs.timeline_now": "teraz",
"prefs.timeline_quarter_hour": "−15",
"prefs.toggle_item": "Dodaj element lub usuń go ponownie",
"prefs.toolbar": "Pasek narzędzi",
"prefs.translucent": "Półprzezroczysta",
"prefs.under_browser": "Pod przeglądarką",
"prefs.under_cursor": "Pod kursorem",
"prefs.units_precision": "Jednostki i dokładność",
"prefs.updates": "Aktualizacje",
"prefs.view": "Zachowanie widoku",
"prefs.viewport": "Widok",
"prefs.wheel": "Kółko",
"prefs.wheel_trackpad": "Kółko i gładzik",
"prefs.workspace": "Środowisko pracy",
"prefs.zoom_toward_cursor": "Powiększanie w stronę kursora",
"properties.title": "Właściwości: {name}",
"recovery.days_ago": "{count} dni temu",
"recovery.detail": "{file} · elementy: {features} · autozapis {when}",
@@ -1060,12 +1258,14 @@
"search.try": "Wpisz nazwę polecenia, element tego projektu lub parametr. Aby uruchomić polecenie z wartościami, wpisz jego identyfikator i obiekt JSON: {example}",
"search.valid": "Prawidłowe",
"settings.display_quality_note": "Wyższe poziomy rysują zakrzywione ściany i krawędzie gładziej, ale siatka powstaje dłużej. Zmienia się tylko widok, nigdy projekt ani eksport.",
"settings.frame_rate_note": "Pokazuje liczbę klatek na sekundę w prawym dolnym rogu widoku. Gdy jest włączone, widok odświeża się bez przerwy.",
"settings.frame_rate_note": "Pokazuje liczbę klatek na sekundę w prawym dolnym rogu widoku.",
"settings.measure_axis_distances": "Pokaż odległości X/Y/Z",
"settings.measure_axis_distances_help": "Gdy pomiar jest otwarty, pokazuj składowe wzdłuż osi globalnych obok odległości całkowitej.",
"settings.msaa_applies_on_restart": "Wygładzanie krawędzi zadziała po ponownym uruchomieniu SolidCraft",
"settings.msaa_reset": "{setting}: {requested}× nie jest obsługiwane przez to urządzenie graficzne; ustawiono {reset}× (obsługiwane: {supported}).",
"settings.msaa_unsupported": "Nieobsługiwane przez to urządzenie graficzne",
"settings.reference_geometry_through_bodies": "Pokaż geometrię odniesienia przez bryły",
"settings.reference_geometry_through_bodies_help": "Rysuj kontury nieaktywnych szkiców i płaszczyzny odniesienia na cieniowanych bryłach",
"settings.reset_intro": "Te ustawienia nie działają na tym komputerze i uniemożliwiłyby uruchomienie SolidCraft, więc zostały zmienione:",
"settings.reset_title": "Zmieniono ustawienia",
"settings.supersampling_note": "Rysuje widok w wyższej rozdzielczości i go zmniejsza: gładsze krawędzie, linie i siatka na ekranach poniżej 4K. Kosztuje czas GPU: ok. 2,25× więcej pikseli przy 1,5× i 4× przy 2×.",
@@ -1105,6 +1305,9 @@
"thread.designation": "Oznaczenie",
"thread.iso_metric": "Metryczny ISO",
"thread.select_size": "Wybierz rozmiar",
"timeline.delete_after_marker_one": "Usuń 1 funkcję za znacznikiem historii",
"timeline.delete_after_marker_other": "Usuń funkcje za znacznikiem historii: {count}",
"timeline.delete_many": "Usuń zaznaczone funkcje: {count}",
"timeline.group": "Nowy folder funkcji",
"timeline.move_many": "Przenieś elementy osi czasu",
"timeline.move_to_group": "Przenieś funkcje do folderu",
@@ -1121,7 +1324,106 @@
"trace.stopped_by_contact": "Kończy się na próbce {sample}: {a} przeszedłby przez {b}",
"trace.stopped_by_loop": "Kończy się na próbce {sample}: pętla przez {joint} nie może się bardziej zamknąć",
"ui.1_degree_of_freedom": "1 stopień swobody",
"ui.3d_mouse_axes_reassigned": "Osie są przypisane na nowo w Ustawieniach i to nadal obowiązuje razem z tą kalibracją.",
"ui.3d_mouse_button": "Przycisk {number}",
"ui.3d_mouse_button_nothing": "Nic",
"ui.3d_mouse_button_settings": "Ustawienia myszy 3D",
"ui.3d_mouse_buttons": "Przyciski",
"ui.3d_mouse_buttons_hint": "Naciśnij przycisk na myszy 3D, aby go tu znaleźć, a potem wybierz, co ma robić.",
"ui.3d_mouse_buttons_no_device": "Podłącz mysz 3D, aby ustawić, co robią jej przyciski.",
"ui.3d_mouse_buttons_reset": "Przywróć domyślne przyciski",
"ui.3d_mouse_calibrate": "Kalibruj…",
"ui.3d_mouse_calibrate_tip": "Przesuwaj nakładkę zgodnie z poleceniami okna, aby SolidCraft nauczył się kierunku i zakresu każdej osi tej myszy 3D. Zapisywane dla tej myszy 3D.",
"ui.3d_mouse_calibrate_title": "Kalibracja myszy 3D",
"ui.3d_mouse_calibrate_wait": "Rusz raz myszą 3D, aby SolidCraft ją zobaczył.",
"ui.3d_mouse_calibrated": "Skalibrowano",
"ui.3d_mouse_calibration": "Kalibracja myszy 3D",
"ui.3d_mouse_calibration_done": "Gotowe. Zapisz, aby używać kalibracji po każdym podłączeniu tej myszy 3D.",
"ui.3d_mouse_calibration_no_response": "Jedna oś prawie się nie poruszyła, więc nie można jej skalibrować. Zacznij od nowa i za każdym razem wychylaj nakładkę mocniej.",
"ui.3d_mouse_circles_help": "Koła pokazują, co urządzenie wysyła po kalibracji. Model testowy pokazuje, co widok z tym robi po odwróceniu, szybkości i przypisaniu osi.",
"ui.3d_mouse_dead_zone": "Strefa martwa",
"ui.3d_mouse_dead_zone_tip": "O ile trzeba wychylić nakładkę, zanim widok się poruszy, jako część pełnego wychylenia. Zwiększ, jeśli widok dryfuje przy nieruszanej nakładce.",
"ui.3d_mouse_denied": "SolidCraft widzi mysz 3D, ale nie ma pozwolenia, by ją odczytać. Regułę udev opisują uwagi o konfiguracji myszy 3D.",
"ui.3d_mouse_denied_short": "Znaleziono, ale nie można odczytać",
"ui.3d_mouse_driven_by": "Który skalibrowany ruch urządzenia steruje tą osią. Wybranie ruchu używanego już przez inną oś zamienia je miejscami.",
"ui.3d_mouse_driven_by_label": "sterowana przez",
"ui.3d_mouse_driver": "Sterownik myszy 3D",
"ui.3d_mouse_driver_auto": "Automatyczny",
"ui.3d_mouse_driver_direct": "Bezpośredni (hidraw)",
"ui.3d_mouse_driver_fallback": "Na razie odczyt przez spacenavd: samego urządzenia nie udało się otworzyć.",
"ui.3d_mouse_driver_only_direct": "Urządzenie jest czytane bezpośrednio; spacenavd nie działa",
"ui.3d_mouse_driver_only_spacenavd": "Odczyt przez spacenavd, jedyna dostępna droga",
"ui.3d_mouse_forget": "Zapomnij kalibrację",
"ui.3d_mouse_ghost_left_viewport": "Lewy widok",
"ui.3d_mouse_ghost_left_window": "Lewe okno",
"ui.3d_mouse_ghost_position": "Położenie",
"ui.3d_mouse_ghost_right_viewport": "Prawy widok",
"ui.3d_mouse_hint": "Przesuwaj i obracaj widok jednocześnie; w szkicach działa tylko przesuwanie i powiększanie.",
"ui.3d_mouse_kind_cap": "Powrót do środka",
"ui.3d_mouse_kind_question": "Jaki to rodzaj myszy 3D?",
"ui.3d_mouse_kind_trackball": "Trackball",
"ui.3d_mouse_looks_like_cap": "Odczyt zostaje, dopóki trzymasz, jak w urządzeniu typu „Powrót do środka”.",
"ui.3d_mouse_looks_like_trackball": "Odczyt wraca, gdy tylko przestajesz ruszać, jak w trackballu.",
"ui.3d_mouse_motion_rotation_x": "Obrót X",
"ui.3d_mouse_motion_rotation_y": "Obrót Y",
"ui.3d_mouse_motion_rotation_z": "Obrót Z",
"ui.3d_mouse_motion_translation_x": "Przesunięcie X",
"ui.3d_mouse_motion_translation_y": "Przesunięcie Y",
"ui.3d_mouse_motion_translation_z": "Przesunięcie Z",
"ui.3d_mouse_navigate": "Nawiguj za pomocą myszy 3D",
"ui.3d_mouse_none": "Nie znaleziono myszy 3D",
"ui.3d_mouse_not_calibrated": "Nieskalibrowano",
"ui.3d_mouse_offer": "Kalibracja myszy 3D naprawia zamienione lub odwrócone osie oraz ustawia jej szybkość i odczucie.",
"ui.3d_mouse_offer_never": "Nie pokazuj więcej",
"ui.3d_mouse_offer_swap": "Przełącz na Hidraw (sterownik bezpośredni)",
"ui.3d_mouse_reading": "Odczyt",
"ui.3d_mouse_reset_axes": "Przywróć przypisanie osi",
"ui.3d_mouse_reset_view": "Resetuj widok",
"ui.3d_mouse_restore": "Przywróć ustawienia myszy 3D",
"ui.3d_mouse_restore_ask": "Przywrócić domyślne ustawienia myszy 3D? Kalibracja i przypisanie przycisków zostają.",
"ui.3d_mouse_section": "Mysz 3D",
"ui.3d_mouse_show_in_view": "Pokazuj mysz 3D w widoku 3D",
"ui.3d_mouse_show_in_view_tip": "Obraz twojej myszy 3D w lewym dolnym rogu, który porusza się razem z nią.",
"ui.3d_mouse_skip": "Moje urządzenie tego nie potrafi",
"ui.3d_mouse_skip_tip": "Pomija ten ruch w obu kierunkach; kalibracja go nie uwzględnia.",
"ui.3d_mouse_speed": "Czułość myszy 3D",
"ui.3d_mouse_step_lift": "Unieś nakładkę, przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_press": "Wciśnij nakładkę w dół, przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_pull": "Pociągnij nakładkę do siebie, przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_push": "Popchnij nakładkę od siebie, przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_rest": "Zdejmij dłoń z nakładki i nie ruszaj jej.",
"ui.3d_mouse_step_rest_trackball": "Zdejmij dłoń z kulki i nie ruszaj jej.",
"ui.3d_mouse_step_ring_clockwise": "Obróć pierścień przewijania o kilka kliknięć zgodnie z ruchem wskazówek zegara.",
"ui.3d_mouse_step_ring_counterclockwise": "Obróć pierścień przewijania o kilka kliknięć przeciwnie do ruchu wskazówek zegara.",
"ui.3d_mouse_step_roll_away": "Potocz kulkę kilka razy od siebie, a potem pozwól jej się zatrzymać.",
"ui.3d_mouse_step_roll_left": "Potocz kulkę kilka razy w lewo, a potem pozwól jej się zatrzymać.",
"ui.3d_mouse_step_roll_right": "Potocz kulkę kilka razy w prawo, a potem pozwól jej się zatrzymać.",
"ui.3d_mouse_step_roll_toward": "Potocz kulkę kilka razy do siebie, a potem pozwól jej się zatrzymać.",
"ui.3d_mouse_step_slide_left": "Przesuń nakładkę w lewo, przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_slide_right": "Przesuń nakładkę w prawo, przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_spin_clockwise": "Zakręć kulką kilka razy zgodnie z ruchem wskazówek zegara, a potem pozwól jej się zatrzymać.",
"ui.3d_mouse_step_spin_counterclockwise": "Zakręć kulką kilka razy przeciwnie do ruchu wskazówek zegara, a potem pozwól jej się zatrzymać.",
"ui.3d_mouse_step_tilt_away": "Przechyl górę nakładki od siebie (krawędź najbliżej ciebie idzie w górę), przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_tilt_left": "Przechyl nakładkę w lewo (lewa krawędź w dół), przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_tilt_right": "Przechyl nakładkę w prawo (prawa krawędź w dół), przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_tilt_toward": "Przechyl górę nakładki do siebie (krawędź najbliżej ciebie idzie w dół), przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_touch": "Połóż dłoń na nakładce, nie naciskając jej.",
"ui.3d_mouse_step_twist_clockwise": "Obróć nakładkę zgodnie z ruchem wskazówek zegara, przytrzymaj, a następnie puść.",
"ui.3d_mouse_step_twist_counterclockwise": "Obróć nakładkę przeciwnie do ruchu wskazówek zegara, przytrzymaj, a następnie puść.",
"ui.3d_mouse_switch_cap": "Kalibruj jako powrót do środka",
"ui.3d_mouse_switch_trackball": "Kalibruj jako trackball",
"ui.3d_mouse_view_axis": "Oś widoku",
"ui.3d_mouse_view_off": "Wyłączona",
"ui.3d_mouse_view_off_tip": "Profil sterownika myszy 3D wyłącza tę oś, więc jej ruch nie porusza widokiem. Wybranie tu ruchu innej osi zamienia je miejscami, a ten ruch przestaje poruszać widokiem.",
"ui.3d_mouse_view_orbit_sideways": "Orbita w lewo / prawo",
"ui.3d_mouse_view_orbit_up_down": "Orbita w górę / dół",
"ui.3d_mouse_view_pan_sideways": "Przesuwanie w lewo / prawo",
"ui.3d_mouse_view_pan_up_down": "Przesuwanie w górę / dół",
"ui.3d_mouse_view_roll": "Przechył",
"ui.3d_mouse_view_unmapped": "Oś {n}",
"ui.3d_mouse_view_zoom": "Powiększenie",
"ui.3d_mouse_waiting": "Czekam na ruch",
"ui.3d_mouse_wiggle": "Jeśli masz podłączoną, poruszaj nią chwilę.",
"ui.3d_sketch": "Szkic 3D",
"ui.activate": "Aktywuj",
"ui.active_component": "Aktywny komponent",
@@ -1183,6 +1485,7 @@
"ui.agent_chat_files_left_out": "Do jednej wiadomości można dołączyć najwyżej {max} plików; pominięto: {files}",
"ui.agent_chat_files_loading": "Oczekiwanie na odczytanie plików",
"ui.agent_chat_files_max": "Najwyżej {max} plików w jednej wiadomości",
"ui.agent_chat_flatpak_none_found": "Nie znaleziono agenta programistycznego. Piaskownica Flatpak domyślnie nie widzi agentów zainstalowanych w folderze domowym i nie ma dostępu do sieci. Aby zezwolić na Claude Code i jego adapter ACP zainstalowane przez nvm lub w ~/.local/bin, uruchom to polecenie w terminalu, a potem uruchom ponownie SolidCraft. Daje ono dostęp do wymienionych programów i plików logowania oraz dostęp do sieci:",
"ui.agent_chat_import_failed": "{name}: import się nie powiódł: {error}",
"ui.agent_chat_intro": "Rozmawiaj z agentem programistycznym, którego już używasz, lub z wybranym punktem końcowym modelu. Pracuje on na otwartym projekcie za pomocą narzędzi SolidCraft: jego zmiany są widoczne na bieżąco, a cofa się je jednym krokiem na wiadomość. To, co może robić bez pytania, ustawisz w Preferencje > AI.",
"ui.agent_chat_key_in_env": "klucz ustawiony",
@@ -1250,6 +1553,8 @@
"ui.agent_chat_waiting": "Czeka na Ciebie",
"ui.agent_cursor": "Kursor agenta",
"ui.agent_cursor_speed": "Szybkość kursora agenta",
"ui.agent_off_thread": "Zachowaj responsywność okna, gdy agenty wykonują polecenia",
"ui.agent_off_thread_note": "Wolne polecenia agenta (z panelu AI lub klienta MCP) są liczone obok okna: możesz dalej obracać i oglądać widok oraz zatrzymać polecenie przyciskiem w widoku. Wyłączone: każde działa w wątku okna, a okno na nie czeka.",
"ui.ai_add": "Dodaj",
"ui.ai_add_agent": "Dodaj agenta…",
"ui.ai_add_agent_title": "Dodaj agenta",
@@ -1278,6 +1583,7 @@
"ui.ai_http_busy": "punkt końcowy jest zajęty lub przekroczył limit; spróbuj ponownie później",
"ui.ai_http_key": "punkt końcowy odrzucił klucz: sprawdź go w Preferencje > AI",
"ui.ai_http_not_found": "nie ma takiego punktu końcowego lub modelu: sprawdź bazowy URL i nazwę modelu",
"ui.ai_http_too_large": "rozmowa jest za duża dla tego punktu końcowego; rozpocznij nowy czat",
"ui.ai_key": "Klucz API",
"ui.ai_key_hint": "opcjonalny; przechowywany w systemowym pęku kluczy",
"ui.ai_key_needs_https": "Klucz jest wysyłany tylko przez HTTPS albo do tego komputera.",
@@ -1305,7 +1611,6 @@
"ui.ai_permissions": "Uprawnienia",
"ui.ai_preset": "Ustawienie wstępne",
"ui.ai_remove": "Usuń",
"ui.ai_request_limit": "zatrzymano po 24 żądaniach dla jednej wiadomości; wyślij kolejną wiadomość, aby kontynuować",
"ui.ai_reset": "Resetuj",
"ui.ai_settings": "Ustawienia AI…",
"ui.ai_show_features": "Pokaż funkcje AI",
@@ -1350,6 +1655,7 @@
"ui.blocked": "Zablokowane",
"ui.bodies": "Bryły",
"ui.bodies_all_if_none": "Bryły (wszystkie, jeśli brak)",
"ui.bottom": "Dół",
"ui.box": "Prostopadłościan",
"ui.break": "Podziel",
"ui.browser_bodies_one": "{count} bryła",
@@ -1481,6 +1787,8 @@
"ui.filter_commands_or_keys": "Filtruj polecenia lub klawisze",
"ui.findInTimeline": "Znajdź na osi czasu",
"ui.findInWindow": "Znajdź w oknie",
"ui.fine": "Dokładna",
"ui.finest": "Najdokładniejsza",
"ui.finish_sketch": "Zakończ szkic",
"ui.fit": "Dopasuj",
"ui.fix_unfix": "Ustal/zwolnij",
@@ -1502,6 +1810,7 @@
"ui.grid_follows_view_hint": "Widoki boczne pokazują siatkę na pionowej płaszczyźnie zwróconej do nich zamiast na podłożu",
"ui.ground_shadow": "Cień na podłożu",
"ui.groupSelected": "Grupuj zaznaczone",
"ui.hatch": "Kreskowanie",
"ui.heading_add_ins": "DODATKI",
"ui.heading_assemble": "ZŁOŻENIE",
"ui.heading_box": "PROSTOPADŁOŚCIAN",
@@ -1568,6 +1877,7 @@
"ui.heading_torus": "TORUS",
"ui.heading_utilities": "NARZĘDZIA",
"ui.heading_utility": "NARZĘDZIE",
"ui.heading_weldments": "SPAWANIE",
"ui.help": "Pomoc",
"ui.hide": "Ukryj",
"ui.hideAxes": "Ukryj osie",
@@ -1577,10 +1887,17 @@
"ui.hideProfile": "Ukryj profil",
"ui.history_back": "Cofnij o jeden krok",
"ui.history_below_browser": "Pod przeglądarką",
"ui.history_edge_hint": "kliknij dwukrotnie krawędź",
"ui.history_first": "Przejdź do początku",
"ui.history_forward": "Przejdź o jeden krok do przodu",
"ui.history_hide_names": "Ukryj nazwy",
"ui.history_last": "Przejdź do końca",
"ui.history_marker_tip": "Znacznik historii: przeciągnij, aby cofnąć model; nowe funkcje trafiają tutaj",
"ui.history_names": "Nazwy",
"ui.history_play": "Odtwórz do końca",
"ui.history_show_names": "Pokaż nazwy",
"ui.history_title": "Historia",
"ui.history_toggle_names": "Pokaż lub ukryj nazwy funkcji",
"ui.hole": "Otwór",
"ui.hole_tap_type": "Typ gwintu otworu",
"ui.hole_type": "Typ otworu",
@@ -1640,6 +1957,11 @@
"ui.move": "Przesuń",
"ui.multiple": "Wiele",
"ui.named_views": "Widoki nazwane",
"ui.nav_bridge": "Nawiguj programem urządzenia na tym komputerze",
"ui.nav_bridge_connected": "Połączono",
"ui.nav_bridge_port": "Port",
"ui.nav_bridge_tip": "Własny program urządzenia wejściowego 3D (np. sterownik domowej myszy 3D) porusza widokiem przez połączenie lokalne, więc kursor myszy zostaje Twój. SolidCraft łączy się z nim na tym porcie, tylko na tym komputerze.",
"ui.nav_bridge_waiting": "Czekam na program urządzenia",
"ui.navigation": "Nawigacja",
"ui.needs_design": "{command}: najpierw otwórz projekt",
"ui.newSketchGroup": "Nowa grupa szkiców",
@@ -1683,6 +2005,8 @@
"ui.pinToToolbar": "Przypnij do paska narzędzi",
"ui.pipe": "Rura",
"ui.placement": "Umiejscowienie",
"ui.placement_handles": "Uchwyty umieszczania",
"ui.placement_handles_tip": "Uchwyty na podglądzie podparcia, występu lub zatrzasku: przeciągnij znacznik, aby przesunąć element po modelu, obróć go pierścieniem",
"ui.plane": "Płaszczyzna",
"ui.plane_at_angle": "Płaszczyzna pod kątem",
"ui.plugins": "Wtyczki",
@@ -1704,6 +2028,7 @@
"ui.project_face_edges_sketch": "Rzutuj krawędzie ściany do nowych szkiców",
"ui.properties": "Właściwości",
"ui.pull_direction": "Kierunek wyjmowania",
"ui.quality": "Jakość",
"ui.quantity": "Liczba",
"ui.quantity_2": "Liczba 2",
"ui.quit": "Zakończ",
@@ -1792,40 +2117,13 @@
"ui.smooth_wheel_zoom": "Płynne powiększanie kółkiem",
"ui.smooth_wheel_zoom_tip": "Wyłącz, aby każdy ruch kółka działał od razu, bez wygładzania",
"ui.snap": "Przyciąganie",
"ui.space_mouse_calibrate": "Kalibruj…",
"ui.space_mouse_calibrate_tip": "Przesuwaj nakładkę zgodnie z poleceniami okna, aby SolidCraft nauczył się kierunku i zakresu każdej osi tej myszy 3D. Zapisywane dla tej myszy 3D.",
"ui.space_mouse_calibrate_title": "Kalibracja myszy 3D",
"ui.space_mouse_calibrated": "Skalibrowano",
"ui.space_mouse_calibration": "Kalibracja myszy 3D",
"ui.space_mouse_calibration_done": "Gotowe. Zapisz, aby używać kalibracji po każdym podłączeniu tej myszy 3D.",
"ui.space_mouse_calibration_no_response": "Jedna oś prawie się nie poruszyła, więc nie można jej skalibrować. Zacznij od nowa i za każdym razem wychylaj nakładkę mocniej.",
"ui.space_mouse_dead_zone": "Strefa martwa",
"ui.space_mouse_dead_zone_tip": "O ile trzeba wychylić nakładkę, zanim widok się poruszy, jako część pełnego wychylenia. Zwiększ, jeśli widok dryfuje przy nieruszanej nakładce.",
"ui.space_mouse_forget": "Zapomnij kalibrację",
"ui.space_mouse_hint": "Przesuwaj i obracaj widok jednocześnie; w szkicach działa tylko przesuwanie i powiększanie.",
"ui.space_mouse_navigate": "Nawiguj za pomocą SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "Nie znaleziono myszy 3D",
"ui.space_mouse_not_calibrated": "Nieskalibrowano",
"ui.space_mouse_reading": "Odczyt",
"ui.space_mouse_step_lift": "Unieś nakładkę, przytrzymaj, a następnie puść.",
"ui.space_mouse_step_press": "Wciśnij nakładkę w dół, przytrzymaj, a następnie puść.",
"ui.space_mouse_step_pull": "Pociągnij nakładkę do siebie, przytrzymaj, a następnie puść.",
"ui.space_mouse_step_push": "Popchnij nakładkę od siebie, przytrzymaj, a następnie puść.",
"ui.space_mouse_step_rest": "Zdejmij dłoń z nakładki i nie ruszaj jej.",
"ui.space_mouse_step_slide_left": "Przesuń nakładkę w lewo, przytrzymaj, a następnie puść.",
"ui.space_mouse_step_slide_right": "Przesuń nakładkę w prawo, przytrzymaj, a następnie puść.",
"ui.space_mouse_step_tilt_back": "Przechyl nakładkę do tyłu (przednia krawędź w górę), przytrzymaj, a następnie puść.",
"ui.space_mouse_step_tilt_forward": "Przechyl nakładkę do przodu (przednia krawędź w dół), przytrzymaj, a następnie puść.",
"ui.space_mouse_step_tilt_left": "Przechyl nakładkę w lewo (lewa krawędź w dół), przytrzymaj, a następnie puść.",
"ui.space_mouse_step_tilt_right": "Przechyl nakładkę w prawo (prawa krawędź w dół), przytrzymaj, a następnie puść.",
"ui.space_mouse_step_twist_clockwise": "Obróć nakładkę zgodnie z ruchem wskazówek zegara, przytrzymaj, a następnie puść.",
"ui.space_mouse_step_twist_counterclockwise": "Obróć nakładkę przeciwnie do ruchu wskazówek zegara, przytrzymaj, a następnie puść.",
"ui.spacing": "Odstęp",
"ui.spacing_2": "Odstęp 2",
"ui.sphere": "Sfera",
"ui.spline": "Splajn",
"ui.split_body": "Podziel bryłę",
"ui.stand_up_tip": "Gdy plik STEP lub IGES otworzy się z osią Z w górę, proponuj obrót o ćwierć obrotu wokół osi X",
"ui.standard": "Standardowa",
"ui.start": "Start",
"ui.start_over": "Zacznij od nowa",
"ui.start_page": "Strona startowa",
+455 -55
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File diff suppressed because it is too large Load Diff
+64 -30
View File
@@ -72,6 +72,7 @@
"Choose…": "Alegeți…",
"Circular": "Circular",
"Circumference": "Circumferință",
"Clockwise": "În sens orar",
"Close draft": "Închide ciorna",
"Collisions": "Coliziuni",
"Colour": "Culoare",
@@ -321,6 +322,7 @@
"Search commands": "Caută comenzi",
"Search this library": "Caută în această bibliotecă",
"Section": "Secțiune",
"Section position": "Poziția secțiunii",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Selectează altul: țineți apăsat butonul stâng nemișcat pe model (sau clic dreapta › Selectează altul…) pentru a lista tot ce se află sub cursor; faceți clic din nou în același loc pentru a selecta următorul element. Dublu clic pe butonul din mijloc pentru a merge Acasă (Preferințe › Navigare).",
"Select bodies (a face picks its body)": "Selectați corpuri (o față alege corpul ei)",
"Select bodies or faces instead": "Selectați în schimb corpuri sau fețe",
@@ -332,6 +334,7 @@
"Show Agent Cursor": "Afișează cursorul agentului",
"Show in folder": "Afișează în dosar",
"Show the pointer an AI agent moves (#35)": "Afișează indicatorul pe care îl mută un agent AI (#35)",
"Show tool at cursor": "Afișează instrumentul lângă cursor",
"Signed axes": "Axe cu semn",
"Size": "Dimensiune",
"Sketch constraints": "Constrângerile schiței",
@@ -344,9 +347,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft s-a închis înainte ca aceste proiecte să fie salvate. Ultima lor salvare automată poate fi deschisă.",
"Specialise": "Specializează",
"Speed": "Viteză",
"Square": "Pătrat",
"Stand it up": "Ridică-l în picioare",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Ridică-l în picioare: un sfert de rotație în jurul lui X, ca o singură operație de mutare ce poate fi anulată.",
"Stand this part up?": "Ridicați această piesă în picioare?",
"Start angle": "Unghi de început",
"Start bulge": "Bombare inițială",
"Start continuity": "Continuitate inițială",
"Step": "Pas",
@@ -411,6 +416,7 @@
"angle, height": "unghi, înălțime",
"appearance.dielectric_ior": "IOR dielectric",
"appearance.metallic": "Metalic",
"appearance.only_available": "Doar aspecte disponibile",
"appearance.pbr_help": "Vizualizați această suprafață în Randare sau într-un PNG de produs. Fără refracție sau transmisie.",
"appearance.pbr_opaque": "PBR opac",
"appearance.roughness": "Rugozitate",
@@ -529,6 +535,10 @@
"cmd.file_insert_step": "Inserează STEP",
"cmd.file_save_mesh": "Salvează ca plasă",
"cmd.file_slicers": "Slicere instalate",
"cmd.frame_member": "Element de cadru",
"cmd.frame_profile_insert": "Inserare profil",
"cmd.frame_profile_list": "Bibliotecă de profile",
"cmd.frame_profile_properties": "Proprietăți profil",
"cmd.inspect_accessibility": "Analiza accesibilității",
"cmd.inspect_center_of_mass": "Centru de masă",
"cmd.inspect_clearance": "Joc",
@@ -568,6 +578,7 @@
"cmd.material_create": "Material fizic nou",
"cmd.material_delete": "Șterge materialul fizic",
"cmd.material_edit": "Editează materialul fizic",
"cmd.material_inspect": "Inspectează materialul fizic",
"cmd.material_list": "Listează materialele",
"cmd.material_properties_directional": "Modul de elasticitate direcțional",
"cmd.material_properties_validate": "Validează datele materialului fizic",
@@ -959,6 +970,7 @@
"motion.key_here": "Cheie aici",
"motion.key_here_hint": "Adaugă o cheie la acest pas cu valoarea curentă a îmbinării",
"motion.no_collisions": "Nicio coliziune în studiu",
"motion.plot_quantity": "Cantitate",
"motion.step_back": "Pas înapoi",
"motion.step_forward": "Pas înainte",
"motion.to_end": "La sfârșit",
@@ -1059,7 +1071,7 @@
"search.try": "Tastați numele unei comenzi, o operație din acest proiect sau un parametru. Pentru a executa o comandă cu valori, tastați id-ul ei și un obiect JSON: {example}",
"search.valid": "Valid",
"settings.display_quality_note": "Nivelurile mai fine desenează fețele și muchiile curbe mai neted și durează mai mult la generarea plasei. Se schimbă doar fereastra de vizualizare, niciodată proiectul sau exporturile.",
"settings.frame_rate_note": "Afișează cadrele pe secundă în colțul din dreapta jos al vizualizării. Cât timp este activat, vizualizarea se redesenează continuu.",
"settings.frame_rate_note": "Afișează cadrele pe secundă în colțul din dreapta jos al vizualizării.",
"settings.measure_axis_distances": "Afișează distanțele X/Y/Z",
"settings.measure_axis_distances_help": "Afișează cotele pe axele globale alături de distanța totală cât timp Măsurare este deschis.",
"settings.msaa_applies_on_restart": "Anti-aliasing se aplică la următoarea pornire a SolidCraft",
@@ -1120,7 +1132,50 @@
"trace.stopped_by_contact": "Se termină la eșantionul {sample}: {a} ar trece prin {b}",
"trace.stopped_by_loop": "Se termină la eșantionul {sample}: bucla prin {joint} nu se mai poate închide",
"ui.1_degree_of_freedom": "1 grad de libertate",
"ui.3d_mouse_calibrate": "Calibrează…",
"ui.3d_mouse_calibrate_tip": "Mișcați capacul așa cum cere fereastra, ca SolidCraft să învețe în ce direcție merge fiecare axă a acestui mouse 3D și cât de departe. Salvat pentru acest mouse 3D.",
"ui.3d_mouse_calibrate_title": "Calibrează mouse-ul 3D",
"ui.3d_mouse_calibrate_wait": "Mișcă o dată mouse-ul 3D ca SolidCraft să îl vadă.",
"ui.3d_mouse_calibrated": "Calibrat",
"ui.3d_mouse_calibration": "Calibrarea mouse-ului 3D",
"ui.3d_mouse_calibration_done": "Gata. Salvați-o pentru a o folosi ori de câte ori acest mouse 3D este conectat.",
"ui.3d_mouse_calibration_no_response": "O axă abia s-a mișcat, deci nu poate fi calibrată. Reîncepeți și mișcați capacul mai mult de fiecare dată.",
"ui.3d_mouse_circles_help": "Cercurile arată ce trimite dispozitivul după calibrare. Modelul de test arată ce face vizualizarea cu acestea, după inversare, viteză și atribuirea axelor.",
"ui.3d_mouse_dead_zone": "Zonă moartă",
"ui.3d_mouse_dead_zone_tip": "Cât trebuie să se miște capacul înainte ca vizualizarea să se miște, ca fracțiune din cursa completă. Măriți-o dacă vizualizarea derivă cât capacul este în repaus.",
"ui.3d_mouse_denied": "SolidCraft vede un mouse 3D, dar nu are voie să îl citească. Regula udev este în notele de configurare a mouse-ului 3D.",
"ui.3d_mouse_denied_short": "Găsit, dar nu poate fi citit",
"ui.3d_mouse_driver_fallback": "Deocamdată se citește prin spacenavd: dispozitivul în sine nu a putut fi deschis.",
"ui.3d_mouse_forget": "Uită calibrarea",
"ui.3d_mouse_ghost_left_viewport": "Viewport stânga",
"ui.3d_mouse_ghost_left_window": "Fereastră stânga",
"ui.3d_mouse_ghost_position": "Poziție",
"ui.3d_mouse_ghost_right_viewport": "Viewport dreapta",
"ui.3d_mouse_hint": "Mută și rotește vizualizarea împreună; schițele folosesc doar panoramare și zoom.",
"ui.3d_mouse_navigate": "Navighează cu mouse-ul 3D",
"ui.3d_mouse_none": "Niciun mouse 3D găsit",
"ui.3d_mouse_not_calibrated": "Necalibrat",
"ui.3d_mouse_offer": "Calibrarea mouse-ului 3D corectează axele inversate sau schimbate între ele și îi reglează viteza și senzația.",
"ui.3d_mouse_offer_never": "Nu mai afișa",
"ui.3d_mouse_offer_swap": "Treci la Hidraw (driver direct)",
"ui.3d_mouse_reading": "Valoare citită",
"ui.3d_mouse_reset_view": "Resetează vizualizarea",
"ui.3d_mouse_restore": "Restaurează implicitele mouse-ului 3D",
"ui.3d_mouse_restore_ask": "Revii la valorile implicite ale setărilor mouse-ului 3D? Calibrarea și atribuirea butoanelor rămân.",
"ui.3d_mouse_speed": "Viteza mouse-ului 3D",
"ui.3d_mouse_step_lift": "Ridicați capacul în sus, țineți-l, apoi eliberați-l.",
"ui.3d_mouse_step_press": "Apăsați capacul în jos, țineți-l, apoi eliberați-l.",
"ui.3d_mouse_step_pull": "Trageți capacul spre dumneavoastră, țineți-l, apoi eliberați-l.",
"ui.3d_mouse_step_push": "Împingeți capacul de la dumneavoastră, țineți-l, apoi eliberați-l.",
"ui.3d_mouse_step_rest": "Luați mâna de pe capac și lăsați-l nemișcat.",
"ui.3d_mouse_step_slide_left": "Glisați capacul spre stânga, țineți-l, apoi eliberați-l.",
"ui.3d_mouse_step_slide_right": "Glisați capacul spre dreapta, țineți-l, apoi eliberați-l.",
"ui.3d_mouse_step_tilt_left": "Înclinați capacul spre stânga (marginea stângă în jos), țineți-l, apoi eliberați-l.",
"ui.3d_mouse_step_tilt_right": "Înclinați capacul spre dreapta (marginea dreaptă în jos), țineți-l, apoi eliberați-l.",
"ui.3d_mouse_step_twist_clockwise": "Răsuciți capacul în sensul acelor de ceasornic, țineți-l, apoi eliberați-l.",
"ui.3d_mouse_step_twist_counterclockwise": "Răsuciți capacul în sens invers acelor de ceasornic, țineți-l, apoi eliberați-l.",
"ui.3d_mouse_waiting": "Se așteaptă mișcare",
"ui.3d_mouse_wiggle": "Dacă ai unul conectat, mișcă-l puțin.",
"ui.3d_sketch": "Schiță 3D",
"ui.activate": "Activează",
"ui.active_component": "Componentă activă",
@@ -1182,6 +1237,7 @@
"ui.agent_chat_files_left_out": "Cel mult {max} fișiere merg cu un mesaj; omise: {files}",
"ui.agent_chat_files_loading": "Se așteaptă citirea fișierelor",
"ui.agent_chat_files_max": "Cel mult {max} fișiere pe un mesaj",
"ui.agent_chat_flatpak_none_found": "Nu s-a găsit niciun agent de programare. Implicit, sandboxul Flatpak nu vede agenții instalați în dosarul personal și nu are acces la rețea. Pentru a permite Claude Code și adaptorul său ACP instalate prin nvm sau în ~/.local/bin, rulați această comandă într-un terminal, apoi reporniți SolidCraft. Ea acordă acces la programele și fișierele de autentificare enumerate, precum și acces la rețea:",
"ui.agent_chat_import_failed": "{name}: importul a eșuat: {error}",
"ui.agent_chat_intro": "Conversați cu un agent de programare pe care îl folosiți deja sau cu un endpoint de model ales de dumneavoastră. Lucrează la proiectul deschis prin instrumentele SolidCraft: modificările lui apar pe măsură ce le face și se anulează ca un singur pas per mesaj. Ce poate face fără să întrebe se stabilește în Preferințe > AI.",
"ui.agent_chat_key_in_env": "cheie setată",
@@ -1277,6 +1333,7 @@
"ui.ai_http_busy": "endpointul este ocupat sau și-a depășit limita; încercați mai târziu",
"ui.ai_http_key": "endpointul a refuzat cheia: verificați-o în Preferințe > AI",
"ui.ai_http_not_found": "nu există un astfel de endpoint sau model: verificați URL-ul de bază și numele modelului",
"ui.ai_http_too_large": "conversația este prea mare pentru acest endpoint; începeți un chat nou",
"ui.ai_key": "Cheie API",
"ui.ai_key_hint": "opțional; păstrată în depozitul de chei al sistemului",
"ui.ai_key_needs_https": "O cheie se trimite doar prin HTTPS sau către acest calculator.",
@@ -1304,7 +1361,6 @@
"ui.ai_permissions": "Permisiuni",
"ui.ai_preset": "Presetare",
"ui.ai_remove": "Elimină",
"ui.ai_request_limit": "oprit după 24 de cereri pentru un mesaj; trimiteți alt mesaj pentru a continua",
"ui.ai_reset": "Resetează",
"ui.ai_settings": "Setări AI…",
"ui.ai_show_features": "Afișează funcțiile AI",
@@ -1480,6 +1536,8 @@
"ui.filter_commands_or_keys": "Filtrează comenzi sau taste",
"ui.findInTimeline": "Găsește în cronologie",
"ui.findInWindow": "Găsește în fereastră",
"ui.fine": "Fină",
"ui.finest": "Foarte fină",
"ui.finish_sketch": "Finalizează schița",
"ui.fit": "Potrivire",
"ui.fix_unfix": "Fixează/Defixează",
@@ -1501,6 +1559,7 @@
"ui.grid_follows_view_hint": "Vederile laterale afișează grila pe planul vertical orientat spre ele, în loc de sol",
"ui.ground_shadow": "Umbra la sol",
"ui.groupSelected": "Grupează selecția",
"ui.hatch": "Hașură",
"ui.heading_add_ins": "EXTENSII",
"ui.heading_assemble": "ASAMBLARE",
"ui.heading_box": "CUTIE",
@@ -1567,6 +1626,7 @@
"ui.heading_torus": "TOR",
"ui.heading_utilities": "UTILITARE",
"ui.heading_utility": "UTILITAR",
"ui.heading_weldments": "SUDURĂ",
"ui.help": "Ajutor",
"ui.hide": "Ascunde",
"ui.hideAxes": "Ascunde axele",
@@ -1703,6 +1763,7 @@
"ui.project_face_edges_sketch": "Proiectează muchiile feței în schițe noi",
"ui.properties": "Proprietăți",
"ui.pull_direction": "Direcția de extragere",
"ui.quality": "Calitate",
"ui.quantity": "Cantitate",
"ui.quantity_2": "Cantitatea 2",
"ui.quit": "Ieșire",
@@ -1791,40 +1852,13 @@
"ui.smooth_wheel_zoom": "Zoom lin cu rotița",
"ui.smooth_wheel_zoom_tip": "Dezactivați pentru a aplica imediat fiecare eveniment al rotiței, fără coadă de netezire",
"ui.snap": "Agățare",
"ui.space_mouse_calibrate": "Calibrează…",
"ui.space_mouse_calibrate_tip": "Mișcați capacul așa cum cere fereastra, ca SolidCraft să învețe în ce direcție merge fiecare axă a acestui mouse 3D și cât de departe. Salvat pentru acest mouse 3D.",
"ui.space_mouse_calibrate_title": "Calibrează mouse-ul 3D",
"ui.space_mouse_calibrated": "Calibrat",
"ui.space_mouse_calibration": "Calibrarea mouse-ului 3D",
"ui.space_mouse_calibration_done": "Gata. Salvați-o pentru a o folosi ori de câte ori acest mouse 3D este conectat.",
"ui.space_mouse_calibration_no_response": "O axă abia s-a mișcat, deci nu poate fi calibrată. Reîncepeți și mișcați capacul mai mult de fiecare dată.",
"ui.space_mouse_dead_zone": "Zonă moartă",
"ui.space_mouse_dead_zone_tip": "Cât trebuie să se miște capacul înainte ca vizualizarea să se miște, ca fracțiune din cursa completă. Măriți-o dacă vizualizarea derivă cât capacul este în repaus.",
"ui.space_mouse_forget": "Uită calibrarea",
"ui.space_mouse_hint": "Mută și rotește vizualizarea împreună; schițele folosesc doar panoramare și zoom.",
"ui.space_mouse_navigate": "Navighează cu SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "Niciun mouse 3D găsit",
"ui.space_mouse_not_calibrated": "Necalibrat",
"ui.space_mouse_reading": "Valoare citită",
"ui.space_mouse_step_lift": "Ridicați capacul în sus, țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_press": "Apăsați capacul în jos, țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_pull": "Trageți capacul spre dumneavoastră, țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_push": "Împingeți capacul de la dumneavoastră, țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_rest": "Luați mâna de pe capac și lăsați-l nemișcat.",
"ui.space_mouse_step_slide_left": "Glisați capacul spre stânga, țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_slide_right": "Glisați capacul spre dreapta, țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_tilt_back": "Înclinați capacul spre spate (marginea din față în sus), țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_tilt_forward": "Înclinați capacul spre față (marginea din față în jos), țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_tilt_left": "Înclinați capacul spre stânga (marginea stângă în jos), țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_tilt_right": "Înclinați capacul spre dreapta (marginea dreaptă în jos), țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_twist_clockwise": "Răsuciți capacul în sensul acelor de ceasornic, țineți-l, apoi eliberați-l.",
"ui.space_mouse_step_twist_counterclockwise": "Răsuciți capacul în sens invers acelor de ceasornic, țineți-l, apoi eliberați-l.",
"ui.spacing": "Spațiere",
"ui.spacing_2": "Spațierea 2",
"ui.sphere": "Sferă",
"ui.spline": "Spline",
"ui.split_body": "Împarte corpul",
"ui.stand_up_tip": "După ce un fișier STEP sau IGES se deschide cu Z în sus, oferă un sfert de rotație în jurul lui X",
"ui.standard": "Standard",
"ui.start": "Început",
"ui.start_over": "Reîncepe",
"ui.start_page": "Pagina de start",
+122 -56
View File
@@ -72,6 +72,7 @@
"Choose…": "Выбрать…",
"Circular": "Круговой",
"Circumference": "Окружность",
"Clockwise": "По часовой стрелке",
"Close draft": "Закрыть анализ уклонов",
"Collisions": "Столкновения",
"Colour": "Цвет",
@@ -268,7 +269,7 @@
"Preview Row": "Строка предпросмотра",
"Preview leaves the current design unchanged.": "Предпросмотр не меняет текущий дизайн.",
"Profiles/Curves": "Профили/кривые",
"Quantity": "Величина",
"Quantity": "Количество",
"RECENT": "НЕДАВНИЕ",
"REFERENCE": "ССЫЛОЧНАЯ ГЕОМЕТРИЯ",
"RULED SURFACE": "ЛИНЕЙЧАТАЯ ПОВЕРХНОСТЬ",
@@ -321,6 +322,7 @@
"Search commands": "Поиск команд",
"Search this library": "Поиск в этой библиотеке",
"Section": "Сечение",
"Section position": "Положение сечения",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Выбрать другое: удерживайте левую кнопку на модели (или правый щелчок › Выбрать другое…), чтобы увидеть всё под курсором; повторный щелчок в том же месте выбирает следующий объект. Двойной щелчок средней кнопкой — «Главная» (Настройки › Навигация).",
"Select bodies (a face picks its body)": "Выберите тела (выбор грани выбирает её тело)",
"Select bodies or faces instead": "Вместо этого выберите тела или грани",
@@ -332,6 +334,7 @@
"Show Agent Cursor": "Показывать курсор агента",
"Show in folder": "Показать в папке",
"Show the pointer an AI agent moves (#35)": "Показывать указатель, которым двигается ИИ-агент (#35)",
"Show tool at cursor": "Показывать инструмент у курсора",
"Signed axes": "Знаковые оси",
"Size": "Размер",
"Sketch constraints": "Ограничения эскиза",
@@ -344,9 +347,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft закрылся до сохранения этих дизайнов. Можно открыть последнюю автосохранённую версию.",
"Specialise": "Специализировать",
"Speed": "Скорость",
"Square": "Квадрат",
"Stand it up": "Поставить вертикально",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Поставить вертикально: четверть оборота вокруг X одной операцией «Переместить», которую можно отменить.",
"Stand this part up?": "Поставить эту деталь вертикально?",
"Start angle": "Начальный угол",
"Start bulge": "Выпуклость в начале",
"Start continuity": "Непрерывность в начале",
"Step": "Шаг",
@@ -411,6 +416,7 @@
"angle, height": "угол, высота",
"appearance.dielectric_ior": "Показатель преломления диэлектрика",
"appearance.metallic": "Металличность",
"appearance.only_available": "Только доступные внешние виды",
"appearance.pbr_help": "Просмотр поверхности во вкладке Рендер или на PNG изделия. Без преломления и пропускания света.",
"appearance.pbr_opaque": "Непрозрачный PBR",
"appearance.roughness": "Шероховатость",
@@ -529,6 +535,10 @@
"cmd.file_insert_step": "Вставить STEP",
"cmd.file_save_mesh": "Сохранить как меш",
"cmd.file_slicers": "Установленные слайсеры",
"cmd.frame_member": "Элемент рамы",
"cmd.frame_profile_insert": "Вставить профиль",
"cmd.frame_profile_list": "Библиотека профилей",
"cmd.frame_profile_properties": "Свойства профиля",
"cmd.inspect_accessibility": "Анализ доступности",
"cmd.inspect_center_of_mass": "Центр масс",
"cmd.inspect_clearance": "Зазор",
@@ -568,6 +578,7 @@
"cmd.material_create": "Новый физический материал",
"cmd.material_delete": "Удалить физический материал",
"cmd.material_edit": "Изменить физический материал",
"cmd.material_inspect": "Проверить физический материал",
"cmd.material_list": "Список материалов",
"cmd.material_properties_directional": "Направленный модуль упругости",
"cmd.material_properties_validate": "Проверить данные физического материала",
@@ -959,6 +970,7 @@
"motion.key_here": "Вставить ключевой кадр здесь",
"motion.key_here_hint": "Добавить ключевой кадр на этом шаге с текущим значением сопряжения",
"motion.no_collisions": "За всё исследование столкновений нет",
"motion.plot_quantity": "Величина",
"motion.step_back": "Шаг назад",
"motion.step_forward": "Шаг вперёд",
"motion.to_end": "В конец",
@@ -1059,7 +1071,7 @@
"search.try": "Введите название команды, операцию этого дизайна или параметр. Чтобы выполнить команду со значениями, введите её id и объект JSON: {example}",
"search.valid": "Допустимо",
"settings.display_quality_note": "Более высокие уровни рисуют криволинейные грани и рёбра глаже, но сетка строится дольше. Меняется только видовой экран, но не дизайн и не экспорт.",
"settings.frame_rate_note": "Показывает кадры в секунду в правом нижнем углу вида. Пока включено, вид перерисовывается непрерывно.",
"settings.frame_rate_note": "Показывает кадры в секунду в правом нижнем углу вида.",
"settings.measure_axis_distances": "Расстояния X/Y/Z",
"settings.measure_axis_distances_help": "Показывать размеры вдоль мировых осей вместе с общим расстоянием, пока открыто окно измерения.",
"settings.msaa_applies_on_restart": "Сглаживание вступит в силу при следующем запуске SolidCraft",
@@ -1120,7 +1132,106 @@
"trace.stopped_by_contact": "Заканчивается на отсчёте {sample}: {a} прошёл бы сквозь {b}",
"trace.stopped_by_loop": "Заканчивается на отсчёте {sample}: контур через {joint} дальше не замыкается",
"ui.1_degree_of_freedom": "1 степень свободы",
"ui.3d_mouse_axes_reassigned": "Оси переназначены в настройках, и это действует и поверх этой калибровки.",
"ui.3d_mouse_button": "Кнопка {number}",
"ui.3d_mouse_button_nothing": "Ничего",
"ui.3d_mouse_button_settings": "Настройки 3D-мыши",
"ui.3d_mouse_buttons": "Кнопки",
"ui.3d_mouse_buttons_hint": "Нажмите кнопку на 3D-мыши, чтобы найти её здесь, и выберите, что она делает.",
"ui.3d_mouse_buttons_no_device": "Подключите 3D-мышь, чтобы назначить её кнопки.",
"ui.3d_mouse_buttons_reset": "Вернуть кнопки по умолчанию",
"ui.3d_mouse_calibrate": "Калибровать…",
"ui.3d_mouse_calibrate_tip": "Двигайте колпачок так, как просит окно, чтобы SolidCraft узнал, куда и насколько далеко движется каждая ось этой 3D-мыши. Сохраняется для этой 3D-мыши.",
"ui.3d_mouse_calibrate_title": "Калибровка 3D-мыши",
"ui.3d_mouse_calibrate_wait": "Один раз подвигайте 3D-мышь, чтобы SolidCraft её увидел.",
"ui.3d_mouse_calibrated": "Откалибрована",
"ui.3d_mouse_calibration": "Калибровка 3D-мыши",
"ui.3d_mouse_calibration_done": "Готово. Сохраните её, чтобы она применялась всякий раз, когда подключена эта 3D-мышь.",
"ui.3d_mouse_calibration_no_response": "Одна ось почти не сдвинулась, поэтому её нельзя откалибровать. Начните заново и каждый раз двигайте колпачок дальше.",
"ui.3d_mouse_circles_help": "Круги показывают, что устройство отправляет после калибровки. Тестовая модель показывает, что вид делает с этим после инверсии, скорости и назначения осей.",
"ui.3d_mouse_dead_zone": "Мёртвая зона",
"ui.3d_mouse_dead_zone_tip": "Насколько нужно сдвинуть колпачок, прежде чем сдвинется вид, в доле от полного хода. Увеличьте, если вид смещается, когда колпачок в покое.",
"ui.3d_mouse_denied": "SolidCraft видит 3D-мышь, но не имеет права её читать. Правило udev описано в заметках по настройке 3D-мыши.",
"ui.3d_mouse_denied_short": "Найдена, но недоступна для чтения",
"ui.3d_mouse_driven_by": "Какое откалиброванное движение устройства управляет этой осью. Если выбрать движение, которое уже использует другая ось, они поменяются местами.",
"ui.3d_mouse_driven_by_label": "управляется",
"ui.3d_mouse_driver": "Драйвер 3D-мыши",
"ui.3d_mouse_driver_auto": "Автоматически",
"ui.3d_mouse_driver_direct": "Напрямую (hidraw)",
"ui.3d_mouse_driver_fallback": "Пока чтение идёт через spacenavd: само устройство открыть не удалось.",
"ui.3d_mouse_driver_only_direct": "Чтение напрямую с устройства; spacenavd не запущен",
"ui.3d_mouse_driver_only_spacenavd": "Чтение через spacenavd, других вариантов нет",
"ui.3d_mouse_forget": "Забыть калибровку",
"ui.3d_mouse_ghost_left_viewport": "Область просмотра слева",
"ui.3d_mouse_ghost_left_window": "Окно слева",
"ui.3d_mouse_ghost_position": "Положение",
"ui.3d_mouse_ghost_right_viewport": "Область просмотра справа",
"ui.3d_mouse_hint": "Совместное перемещение и вращение вида; в эскизе — только панорама и масштаб.",
"ui.3d_mouse_kind_cap": "Возврат в центр",
"ui.3d_mouse_kind_question": "Какая у вас 3D-мышь?",
"ui.3d_mouse_kind_trackball": "Трекбол",
"ui.3d_mouse_looks_like_cap": "Значение держится, пока вы удерживаете, — как у устройства типа «Возврат в центр».",
"ui.3d_mouse_looks_like_trackball": "Значение возвращается, как только вы останавливаетесь, — как у трекбола.",
"ui.3d_mouse_motion_rotation_x": "Вращение X",
"ui.3d_mouse_motion_rotation_y": "Вращение Y",
"ui.3d_mouse_motion_rotation_z": "Вращение Z",
"ui.3d_mouse_motion_translation_x": "Смещение X",
"ui.3d_mouse_motion_translation_y": "Смещение Y",
"ui.3d_mouse_motion_translation_z": "Смещение Z",
"ui.3d_mouse_navigate": "Навигация с помощью 3D-мыши",
"ui.3d_mouse_none": "3D-мышь не найдена",
"ui.3d_mouse_not_calibrated": "Не откалибрована",
"ui.3d_mouse_offer": "Калибровка 3D-мыши исправляет перепутанные или перевёрнутые оси и настраивает скорость и ощущения.",
"ui.3d_mouse_offer_never": "Больше не показывать",
"ui.3d_mouse_offer_swap": "Переключить на Hidraw (прямой драйвер)",
"ui.3d_mouse_reading": "Показания",
"ui.3d_mouse_reset_axes": "Сбросить назначение осей",
"ui.3d_mouse_reset_view": "Сбросить вид",
"ui.3d_mouse_restore": "Восстановить настройки 3D-мыши",
"ui.3d_mouse_restore_ask": "Вернуть настройки 3D-мыши к значениям по умолчанию? Калибровка и назначение кнопок останутся.",
"ui.3d_mouse_section": "3D-мышь",
"ui.3d_mouse_show_in_view": "Показывать 3D-мышь в 3D-виде",
"ui.3d_mouse_show_in_view_tip": "Изображение вашей 3D-мыши в левом нижнем углу, которое двигается вместе с ней.",
"ui.3d_mouse_skip": "Моё устройство так не умеет",
"ui.3d_mouse_skip_tip": "Пропускает это движение в обе стороны; калибровка его не учитывает.",
"ui.3d_mouse_speed": "Скорость 3D-мыши",
"ui.3d_mouse_step_lift": "Поднимите колпачок вверх, удержите и отпустите.",
"ui.3d_mouse_step_press": "Нажмите на колпачок вниз, удержите и отпустите.",
"ui.3d_mouse_step_pull": "Потяните колпачок на себя, удержите и отпустите.",
"ui.3d_mouse_step_push": "Толкните колпачок от себя, удержите и отпустите.",
"ui.3d_mouse_step_rest": "Уберите руку с колпачка и не трогайте его.",
"ui.3d_mouse_step_rest_trackball": "Уберите руку с шара и не трогайте его.",
"ui.3d_mouse_step_ring_clockwise": "Поверните кольцо прокрутки на несколько щелчков по часовой стрелке.",
"ui.3d_mouse_step_ring_counterclockwise": "Поверните кольцо прокрутки на несколько щелчков против часовой стрелки.",
"ui.3d_mouse_step_roll_away": "Прокатите шар от себя несколько раз и дайте ему остановиться.",
"ui.3d_mouse_step_roll_left": "Прокатите шар влево несколько раз и дайте ему остановиться.",
"ui.3d_mouse_step_roll_right": "Прокатите шар вправо несколько раз и дайте ему остановиться.",
"ui.3d_mouse_step_roll_toward": "Прокатите шар к себе несколько раз и дайте ему остановиться.",
"ui.3d_mouse_step_slide_left": "Сдвиньте колпачок влево, удержите и отпустите.",
"ui.3d_mouse_step_slide_right": "Сдвиньте колпачок вправо, удержите и отпустите.",
"ui.3d_mouse_step_spin_clockwise": "Покрутите шар по часовой стрелке несколько раз и дайте ему остановиться.",
"ui.3d_mouse_step_spin_counterclockwise": "Покрутите шар против часовой стрелки несколько раз и дайте ему остановиться.",
"ui.3d_mouse_step_tilt_away": "Наклоните верх колпачка от себя (ближний край поднимается), удержите и отпустите.",
"ui.3d_mouse_step_tilt_left": "Наклоните колпачок влево (левый край вниз), удержите и отпустите.",
"ui.3d_mouse_step_tilt_right": "Наклоните колпачок вправо (правый край вниз), удержите и отпустите.",
"ui.3d_mouse_step_tilt_toward": "Наклоните верх колпачка к себе (ближний край опускается), удержите и отпустите.",
"ui.3d_mouse_step_touch": "Положите руку на колпачок, не нажимая на него.",
"ui.3d_mouse_step_twist_clockwise": "Поверните колпачок по часовой стрелке, удержите и отпустите.",
"ui.3d_mouse_step_twist_counterclockwise": "Поверните колпачок против часовой стрелки, удержите и отпустите.",
"ui.3d_mouse_switch_cap": "Калибровать как возврат в центр",
"ui.3d_mouse_switch_trackball": "Калибровать как трекбол",
"ui.3d_mouse_view_axis": "Ось вида",
"ui.3d_mouse_view_off": "Выкл.",
"ui.3d_mouse_view_off_tip": "Профиль драйвера 3D-мыши отключает эту ось, поэтому её движение не двигает вид. Если выбрать здесь движение другой оси, они поменяются местами, и это движение перестанет двигать вид.",
"ui.3d_mouse_view_orbit_sideways": "Орбита влево / вправо",
"ui.3d_mouse_view_orbit_up_down": "Орбита вверх / вниз",
"ui.3d_mouse_view_pan_sideways": "Сдвиг влево / вправо",
"ui.3d_mouse_view_pan_up_down": "Сдвиг вверх / вниз",
"ui.3d_mouse_view_roll": "Крен",
"ui.3d_mouse_view_unmapped": "Ось {n}",
"ui.3d_mouse_view_zoom": "Масштаб",
"ui.3d_mouse_waiting": "Ожидание движения",
"ui.3d_mouse_wiggle": "Если 3D-мышь подключена, слегка подвигайте её.",
"ui.3d_sketch": "3D-эскиз",
"ui.activate": "Активировать",
"ui.active_component": "Активный компонент",
@@ -1182,6 +1293,7 @@
"ui.agent_chat_files_left_out": "К одному сообщению можно приложить не более {max} файлов; не добавлены: {files}",
"ui.agent_chat_files_loading": "Ожидание чтения файлов",
"ui.agent_chat_files_max": "Не более {max} файлов в одном сообщении",
"ui.agent_chat_flatpak_none_found": "Кодирующий агент не найден. По умолчанию песочница Flatpak не видит агентов, установленных в домашней папке, и не имеет доступа к сети. Чтобы разрешить Claude Code и его адаптер ACP, установленные через nvm или в ~/.local/bin, выполните эту команду в терминале и перезапустите SolidCraft. Она даёт доступ к перечисленным программам и файлам входа, а также доступ к сети:",
"ui.agent_chat_import_failed": "{name}: не удалось импортировать: {error}",
"ui.agent_chat_intro": "Общайтесь с уже используемым кодирующим агентом или выбранной конечной точкой модели. Он работает с открытым дизайном через инструменты SolidCraft: изменения видны по мере выполнения и отменяются одним шагом на сообщение. Что ему разрешено без запроса, задаётся в Настройки > ИИ.",
"ui.agent_chat_key_in_env": "ключ задан",
@@ -1277,6 +1389,7 @@
"ui.ai_http_busy": "конечная точка занята или превысила лимит; повторите позже",
"ui.ai_http_key": "конечная точка отклонила ключ: проверьте его в Настройки > ИИ",
"ui.ai_http_not_found": "нет такой конечной точки или модели: проверьте базовый URL и имя модели",
"ui.ai_http_too_large": "разговор слишком велик для этой конечной точки; начните новый чат",
"ui.ai_key": "Ключ API",
"ui.ai_key_hint": "необязательно; хранится в системной связке ключей",
"ui.ai_key_needs_https": "Ключ отправляется только по HTTPS или на этот компьютер.",
@@ -1304,7 +1417,6 @@
"ui.ai_permissions": "Разрешения",
"ui.ai_preset": "Пресет",
"ui.ai_remove": "Удалить",
"ui.ai_request_limit": "остановлено после 24 запросов на одно сообщение; отправьте ещё одно сообщение, чтобы продолжить",
"ui.ai_reset": "Сбросить",
"ui.ai_settings": "Настройки ИИ…",
"ui.ai_show_features": "Показывать функции ИИ",
@@ -1349,6 +1461,7 @@
"ui.blocked": "Заблокировано",
"ui.bodies": "Тела",
"ui.bodies_all_if_none": "Тела (все, если не выбраны)",
"ui.bottom": "Снизу",
"ui.box": "Бокс",
"ui.break": "Разорвать",
"ui.browser_bodies_one": "{count} тело",
@@ -1480,6 +1593,8 @@
"ui.filter_commands_or_keys": "Фильтр команд или клавиш",
"ui.findInTimeline": "Найти на шкале",
"ui.findInWindow": "Найти в окне",
"ui.fine": "Высокое",
"ui.finest": "Максимальное",
"ui.finish_sketch": "Завершить эскиз",
"ui.fit": "Вписать",
"ui.fix_unfix": "Зафиксировать/Освободить",
@@ -1501,6 +1616,7 @@
"ui.grid_follows_view_hint": "На боковых видах сетка показывается на вертикальной плоскости, обращённой к вам, а не на земле",
"ui.ground_shadow": "Тень на земле",
"ui.groupSelected": "Группировать выбранное",
"ui.hatch": "Штриховка",
"ui.heading_add_ins": "НАДСТРОЙКИ",
"ui.heading_assemble": "СБОРКА",
"ui.heading_box": "БОКС",
@@ -1567,6 +1683,7 @@
"ui.heading_torus": "ТОР",
"ui.heading_utilities": "УТИЛИТЫ",
"ui.heading_utility": "УТИЛИТА",
"ui.heading_weldments": "СВАРКА",
"ui.help": "Справка",
"ui.hide": "Скрыть",
"ui.hideAxes": "Скрыть оси",
@@ -1703,6 +1820,7 @@
"ui.project_face_edges_sketch": "Проецировать рёбра граней в новые эскизы",
"ui.properties": "Свойства",
"ui.pull_direction": "Направление вытягивания",
"ui.quality": "Качество",
"ui.quantity": "Количество",
"ui.quantity_2": "Количество 2",
"ui.quit": "Выход",
@@ -1791,65 +1909,13 @@
"ui.smooth_wheel_zoom": "Плавное масштабирование колесом",
"ui.smooth_wheel_zoom_tip": "Отключите, чтобы каждое движение колеса применялось сразу, без сглаживания",
"ui.snap": "Привязка",
"ui.space_mouse_axes_reassigned": "Оси переназначены в настройках, и это действует и поверх этой калибровки.",
"ui.space_mouse_calibrate": "Калибровать…",
"ui.space_mouse_calibrate_tip": "Двигайте колпачок так, как просит окно, чтобы SolidCraft узнал, куда и насколько далеко движется каждая ось этой 3D-мыши. Сохраняется для этой 3D-мыши.",
"ui.space_mouse_calibrate_title": "Калибровка 3D-мыши",
"ui.space_mouse_calibrated": "Откалибрована",
"ui.space_mouse_calibration": "Калибровка 3D-мыши",
"ui.space_mouse_calibration_done": "Готово. Сохраните её, чтобы она применялась всякий раз, когда подключена эта 3D-мышь.",
"ui.space_mouse_calibration_no_response": "Одна ось почти не сдвинулась, поэтому её нельзя откалибровать. Начните заново и каждый раз двигайте колпачок дальше.",
"ui.space_mouse_dead_zone": "Мёртвая зона",
"ui.space_mouse_dead_zone_tip": "Насколько нужно сдвинуть колпачок, прежде чем сдвинется вид, в доле от полного хода. Увеличьте, если вид смещается, когда колпачок в покое.",
"ui.space_mouse_driven_by": "Какое откалиброванное движение устройства управляет этой осью. Если выбрать движение, которое уже использует другая ось, они поменяются местами.",
"ui.space_mouse_driven_by_label": "управляется",
"ui.space_mouse_driver": "Драйвер 3D-мыши",
"ui.space_mouse_driver_auto": "Автоматически",
"ui.space_mouse_driver_direct": "Напрямую (hidraw)",
"ui.space_mouse_driver_only_direct": "Чтение напрямую с устройства; spacenavd не запущен",
"ui.space_mouse_driver_only_spacenavd": "Чтение через spacenavd, других вариантов нет",
"ui.space_mouse_forget": "Забыть калибровку",
"ui.space_mouse_hint": "Совместное перемещение и вращение вида; в эскизе — только панорама и масштаб.",
"ui.space_mouse_motion_rotation_x": "Вращение X",
"ui.space_mouse_motion_rotation_y": "Вращение Y",
"ui.space_mouse_motion_rotation_z": "Вращение Z",
"ui.space_mouse_motion_translation_x": "Смещение X",
"ui.space_mouse_motion_translation_y": "Смещение Y",
"ui.space_mouse_motion_translation_z": "Смещение Z",
"ui.space_mouse_navigate": "Навигация через SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "3D-мышь не найдена",
"ui.space_mouse_not_calibrated": "Не откалибрована",
"ui.space_mouse_reading": "Показания",
"ui.space_mouse_reset_axes": "Сбросить назначение осей",
"ui.space_mouse_step_lift": "Поднимите колпачок вверх, удержите и отпустите.",
"ui.space_mouse_step_press": "Нажмите на колпачок вниз, удержите и отпустите.",
"ui.space_mouse_step_pull": "Потяните колпачок на себя, удержите и отпустите.",
"ui.space_mouse_step_push": "Толкните колпачок от себя, удержите и отпустите.",
"ui.space_mouse_step_rest": "Уберите руку с колпачка и не трогайте его.",
"ui.space_mouse_step_slide_left": "Сдвиньте колпачок влево, удержите и отпустите.",
"ui.space_mouse_step_slide_right": "Сдвиньте колпачок вправо, удержите и отпустите.",
"ui.space_mouse_step_tilt_back": "Наклоните колпачок назад (передний край вверх), удержите и отпустите.",
"ui.space_mouse_step_tilt_forward": "Наклоните колпачок вперёд (передний край вниз), удержите и отпустите.",
"ui.space_mouse_step_tilt_left": "Наклоните колпачок влево (левый край вниз), удержите и отпустите.",
"ui.space_mouse_step_tilt_right": "Наклоните колпачок вправо (правый край вниз), удержите и отпустите.",
"ui.space_mouse_step_twist_clockwise": "Поверните колпачок по часовой стрелке, удержите и отпустите.",
"ui.space_mouse_step_twist_counterclockwise": "Поверните колпачок против часовой стрелки, удержите и отпустите.",
"ui.space_mouse_view_axis": "Ось вида",
"ui.space_mouse_view_off": "Выкл.",
"ui.space_mouse_view_off_tip": "Профиль драйвера 3D-мыши отключает эту ось, поэтому её движение не двигает вид. Если выбрать здесь движение другой оси, они поменяются местами, и это движение перестанет двигать вид.",
"ui.space_mouse_view_orbit_sideways": "Орбита влево / вправо",
"ui.space_mouse_view_orbit_up_down": "Орбита вверх / вниз",
"ui.space_mouse_view_pan_sideways": "Сдвиг влево / вправо",
"ui.space_mouse_view_pan_up_down": "Сдвиг вверх / вниз",
"ui.space_mouse_view_roll": "Крен",
"ui.space_mouse_view_unmapped": "Ось {n}",
"ui.space_mouse_view_zoom": "Масштаб",
"ui.spacing": "Интервал",
"ui.spacing_2": "Интервал 2",
"ui.sphere": "Сфера",
"ui.spline": "Сплайн",
"ui.split_body": "Разделить тело",
"ui.stand_up_tip": "Если файл STEP или IGES открывается с Z вверх, предложить поворот на четверть оборота вокруг X",
"ui.standard": "Стандартное",
"ui.start": "Старт",
"ui.start_over": "Начать заново",
"ui.start_page": "Начальная страница",
+64 -30
View File
@@ -72,6 +72,7 @@
"Choose…": "Välj…",
"Circular": "Cirkulär",
"Circumference": "Omkrets",
"Clockwise": "Medurs",
"Close draft": "Stäng utkast",
"Collisions": "Kollisioner",
"Colour": "Färg",
@@ -321,6 +322,7 @@
"Search commands": "Sök kommandon",
"Search this library": "Sök i detta bibliotek",
"Section": "Sektion",
"Section position": "Profilens läge",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Markera annan: håll vänsterknappen stilla på modellen (eller högerklicka › Markera annan…) för att lista allt under markören; klicka igen på samma plats för att markera nästa objekt där. Dubbelklicka med mittenknappen för att gå till Hem (Inställningar › Navigering).",
"Select bodies (a face picks its body)": "Markera kroppar (en yta väljer sin kropp)",
"Select bodies or faces instead": "Markera kroppar eller ytor istället",
@@ -332,6 +334,7 @@
"Show Agent Cursor": "Visa agentmarkör",
"Show in folder": "Visa i mapp",
"Show the pointer an AI agent moves (#35)": "Visa pekaren som en AI-agent flyttar (#35)",
"Show tool at cursor": "Visa verktyget vid markören",
"Signed axes": "Axlar med tecken",
"Size": "Storlek",
"Sketch constraints": "Skissvillkor",
@@ -344,9 +347,11 @@
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft stängdes innan dessa konstruktioner sparades. Deras senaste autospar kan öppnas.",
"Specialise": "Specialisera",
"Speed": "Hastighet",
"Square": "Kvadrat",
"Stand it up": "Res upp den",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Res upp den: ett kvartsvarv runt X, som en enda Flytta-funktion som du kan ångra.",
"Stand this part up?": "Resa upp denna del?",
"Start angle": "Startvinkel",
"Start bulge": "Startbukt",
"Start continuity": "Startkontinuitet",
"Step": "Steg",
@@ -411,6 +416,7 @@
"angle, height": "vinkel, höjd",
"appearance.dielectric_ior": "Dielektriskt IOR",
"appearance.metallic": "Metallisk",
"appearance.only_available": "Endast tillgängliga utseenden",
"appearance.pbr_help": "Visa den här ytan i Rendering eller en produkt-PNG. Ingen refraktion eller transmission.",
"appearance.pbr_opaque": "Ogenomskinlig PBR",
"appearance.roughness": "Skrovlighet",
@@ -529,6 +535,10 @@
"cmd.file_insert_step": "Infoga STEP",
"cmd.file_save_mesh": "Spara som mesh",
"cmd.file_slicers": "Installerade slicers",
"cmd.frame_member": "Ramdel",
"cmd.frame_profile_insert": "Infoga profil",
"cmd.frame_profile_list": "Profilbibliotek",
"cmd.frame_profile_properties": "Profilegenskaper",
"cmd.inspect_accessibility": "Tillgänglighetsanalys",
"cmd.inspect_center_of_mass": "Masscentrum",
"cmd.inspect_clearance": "Frigång",
@@ -568,6 +578,7 @@
"cmd.material_create": "Nytt fysiskt material",
"cmd.material_delete": "Ta bort fysiskt material",
"cmd.material_edit": "Redigera fysiskt material",
"cmd.material_inspect": "Granska fysiskt material",
"cmd.material_list": "Lista material",
"cmd.material_properties_directional": "Riktningsberoende elasticitetsmodul",
"cmd.material_properties_validate": "Validera fysiska materialdata",
@@ -959,6 +970,7 @@
"motion.key_here": "Nyckel här",
"motion.key_here_hint": "Lägg till en nyckel vid detta steg med ledens nuvarande värde",
"motion.no_collisions": "Inga kollisioner under studien",
"motion.plot_quantity": "Antal",
"motion.step_back": "Steg bakåt",
"motion.step_forward": "Steg framåt",
"motion.to_end": "Till slutet",
@@ -1059,7 +1071,7 @@
"search.try": "Skriv ett kommandonamn, en funktion i denna konstruktion eller en parameter. För att köra ett kommando med värden, skriv dess id och ett JSON-objekt: {example}",
"search.valid": "Giltig",
"settings.display_quality_note": "Finare nivåer ritar krökta ytor och kanter jämnare och tar längre tid att mesha. Endast vyporten ändras, aldrig konstruktionen eller exporter.",
"settings.frame_rate_note": "Visar bildrutor per sekund i vyns nedre högra hörn. Medan det är på ritas vyn om kontinuerligt.",
"settings.frame_rate_note": "Visar bildrutor per sekund i vyns nedre högra hörn.",
"settings.measure_axis_distances": "Visa X/Y/Z-avstånd",
"settings.measure_axis_distances_help": "Visa världsaxelns komponentmått bredvid det totala avståndet medan Mät är öppet.",
"settings.msaa_applies_on_restart": "Kantutjämning tillämpas nästa gång SolidCraft startar",
@@ -1120,7 +1132,50 @@
"trace.stopped_by_contact": "Slutar vid prov {sample}: {a} skulle gå igenom {b}",
"trace.stopped_by_loop": "Slutar vid prov {sample}: slingan genom {joint} kan inte stängas längre",
"ui.1_degree_of_freedom": "1 frihetsgrad",
"ui.3d_mouse_calibrate": "Kalibrera…",
"ui.3d_mouse_calibrate_tip": "Flytta knappen som fönstret ber om, så att SolidCraft lär sig åt vilket håll och hur långt varje axel på denna 3D-mus går. Sparas för denna 3D-mus.",
"ui.3d_mouse_calibrate_title": "Kalibrera 3D-mus",
"ui.3d_mouse_calibrate_wait": "Rör 3D-musen en gång så att SolidCraft ser den.",
"ui.3d_mouse_calibrated": "Kalibrerad",
"ui.3d_mouse_calibration": "Kalibrering av 3D-mus",
"ui.3d_mouse_calibration_done": "Klart. Spara den för att använda den när denna 3D-mus är ansluten.",
"ui.3d_mouse_calibration_no_response": "En axel rörde sig knappt, så den kan inte kalibreras. Börja om och flytta knappen längre varje gång.",
"ui.3d_mouse_circles_help": "Cirklarna visar vad enheten skickar efter kalibrering. Testmodellen visar vad vyn gör med det, efter inversion, hastighet och axeltilldelning.",
"ui.3d_mouse_dead_zone": "Dödzon",
"ui.3d_mouse_dead_zone_tip": "Hur långt knappen måste röra sig innan vyn gör det, som andel av dess fulla rörelse. Höj den om vyn driver medan knappen vilar.",
"ui.3d_mouse_denied": "SolidCraft ser en 3D-mus men får inte läsa den. Se installationsanteckningarna för 3D-musen om udev-regeln.",
"ui.3d_mouse_denied_short": "Hittad, men går inte att läsa",
"ui.3d_mouse_driver_fallback": "Läser tills vidare via spacenavd: själva enheten kunde inte öppnas.",
"ui.3d_mouse_forget": "Glöm kalibrering",
"ui.3d_mouse_ghost_left_viewport": "Vyn vänster",
"ui.3d_mouse_ghost_left_window": "Fönster vänster",
"ui.3d_mouse_ghost_position": "Placering",
"ui.3d_mouse_ghost_right_viewport": "Vyn höger",
"ui.3d_mouse_hint": "Flytta och rotera vyn tillsammans; skisser använder endast panorering och zoom.",
"ui.3d_mouse_navigate": "Navigera med 3D-musen",
"ui.3d_mouse_none": "Ingen 3D-mus hittades",
"ui.3d_mouse_not_calibrated": "Inte kalibrerad",
"ui.3d_mouse_offer": "Att kalibrera din 3D-mus rättar förväxlade eller omvända axlar och ställer in hastighet och känsla.",
"ui.3d_mouse_offer_never": "Visa inte igen",
"ui.3d_mouse_offer_swap": "Byt till Hidraw (direkt drivrutin)",
"ui.3d_mouse_reading": "Avläsning",
"ui.3d_mouse_reset_view": "Återställ vyn",
"ui.3d_mouse_restore": "Återställ 3D-musens standardvärden",
"ui.3d_mouse_restore_ask": "Vill du återställa 3D-musens inställningar till standard? Din kalibrering och knapptilldelning behålls.",
"ui.3d_mouse_speed": "3D-musens hastighet",
"ui.3d_mouse_step_lift": "Lyft knappen uppåt, håll den och släpp sedan.",
"ui.3d_mouse_step_press": "Tryck ned knappen, håll den och släpp sedan.",
"ui.3d_mouse_step_pull": "Dra knappen mot dig, håll den och släpp sedan.",
"ui.3d_mouse_step_push": "Skjut knappen bort från dig, håll den och släpp sedan.",
"ui.3d_mouse_step_rest": "Ta bort handen från knappen och låt den vara stilla.",
"ui.3d_mouse_step_slide_left": "Skjut knappen åt vänster, håll den och släpp sedan.",
"ui.3d_mouse_step_slide_right": "Skjut knappen åt höger, håll den och släpp sedan.",
"ui.3d_mouse_step_tilt_left": "Luta knappen åt vänster (vänsterkanten nedåt), håll den och släpp sedan.",
"ui.3d_mouse_step_tilt_right": "Luta knappen åt höger (högerkanten nedåt), håll den och släpp sedan.",
"ui.3d_mouse_step_twist_clockwise": "Vrid knappen medurs, håll den och släpp sedan.",
"ui.3d_mouse_step_twist_counterclockwise": "Vrid knappen moturs, håll den och släpp sedan.",
"ui.3d_mouse_waiting": "Väntar på rörelse",
"ui.3d_mouse_wiggle": "Om du har en ansluten, rör lite på den.",
"ui.3d_sketch": "3D-skiss",
"ui.activate": "Aktivera",
"ui.active_component": "Aktiv komponent",
@@ -1182,6 +1237,7 @@
"ui.agent_chat_files_left_out": "Högst {max} filer följer med ett meddelande; utelämnade: {files}",
"ui.agent_chat_files_loading": "Väntar på att filerna ska läsas",
"ui.agent_chat_files_max": "Högst {max} filer i ett meddelande",
"ui.agent_chat_flatpak_none_found": "Ingen kodningsagent hittades. Flatpak-sandlådan ser som standard inte agenter som är installerade i din hemmapp och har ingen nätverksåtkomst. För att tillåta Claude Code och dess ACP-adapter installerade via nvm eller i ~/.local/bin kör du det här kommandot i en terminal och startar sedan om SolidCraft. Det ger åtkomst till de angivna programmen och inloggningsfilerna samt nätverksåtkomst:",
"ui.agent_chat_import_failed": "{name}: importen misslyckades: {error}",
"ui.agent_chat_intro": "Chatta med en kodningsagent du redan använder, eller en modellslutpunkt du väljer. Den arbetar med den öppna konstruktionen via SolidCrafts verktyg: dess ändringar syns medan den gör dem och ångras som ett steg per meddelande. Vad den får göra utan att fråga ställs in under Inställningar > AI.",
"ui.agent_chat_key_in_env": "nyckel angiven",
@@ -1277,6 +1333,7 @@
"ui.ai_http_busy": "slutpunkten är upptagen eller över sin gräns; försök igen senare",
"ui.ai_http_key": "slutpunkten nekade nyckeln: kontrollera den under Inställningar > AI",
"ui.ai_http_not_found": "ingen sådan slutpunkt eller modell: kontrollera bas-URL:en och modellnamnet",
"ui.ai_http_too_large": "konversationen är för stor för den här slutpunkten; starta en ny chatt",
"ui.ai_key": "API-nyckel",
"ui.ai_key_hint": "valfritt; lagras i systemets nyckelring",
"ui.ai_key_needs_https": "En nyckel skickas endast via HTTPS, eller till den här datorn.",
@@ -1304,7 +1361,6 @@
"ui.ai_permissions": "Behörigheter",
"ui.ai_preset": "Förinställning",
"ui.ai_remove": "Ta bort",
"ui.ai_request_limit": "stoppades efter 24 förfrågningar för ett meddelande; skicka ett nytt meddelande för att fortsätta",
"ui.ai_reset": "Återställ",
"ui.ai_settings": "AI-inställningar…",
"ui.ai_show_features": "Visa AI-funktioner",
@@ -1480,6 +1536,8 @@
"ui.filter_commands_or_keys": "Filtrera kommandon eller tangenter",
"ui.findInTimeline": "Sök i tidslinjen",
"ui.findInWindow": "Sök i fönstret",
"ui.fine": "Fin",
"ui.finest": "Finast",
"ui.finish_sketch": "Avsluta skiss",
"ui.fit": "Anpassa",
"ui.fix_unfix": "Fäst/Lös",
@@ -1501,6 +1559,7 @@
"ui.grid_follows_view_hint": "Sidovyer visar rutnätet på det upprätta planet som vetter mot dem istället för marken",
"ui.ground_shadow": "Markskugga",
"ui.groupSelected": "Gruppera markerade",
"ui.hatch": "Skraffering",
"ui.heading_add_ins": "TILLÄGG",
"ui.heading_assemble": "MONTERA",
"ui.heading_box": "LÅDA",
@@ -1567,6 +1626,7 @@
"ui.heading_torus": "TORUS",
"ui.heading_utilities": "VERKTYG",
"ui.heading_utility": "VERKTYG",
"ui.heading_weldments": "SVETSNING",
"ui.help": "Hjälp",
"ui.hide": "Dölj",
"ui.hideAxes": "Dölj axlar",
@@ -1703,6 +1763,7 @@
"ui.project_face_edges_sketch": "Projicera ytkanter i nya skisser",
"ui.properties": "Egenskaper",
"ui.pull_direction": "Dragriktning",
"ui.quality": "Kvalitet",
"ui.quantity": "Antal",
"ui.quantity_2": "Antal 2",
"ui.quit": "Avsluta",
@@ -1791,40 +1852,13 @@
"ui.smooth_wheel_zoom": "Jämn hjulzoom",
"ui.smooth_wheel_zoom_tip": "Stäng av för att tillämpa varje hjulhändelse direkt, utan utjämningsfördröjning",
"ui.snap": "Snappa",
"ui.space_mouse_calibrate": "Kalibrera…",
"ui.space_mouse_calibrate_tip": "Flytta knappen som fönstret ber om, så att SolidCraft lär sig åt vilket håll och hur långt varje axel på denna 3D-mus går. Sparas för denna 3D-mus.",
"ui.space_mouse_calibrate_title": "Kalibrera 3D-mus",
"ui.space_mouse_calibrated": "Kalibrerad",
"ui.space_mouse_calibration": "Kalibrering av 3D-mus",
"ui.space_mouse_calibration_done": "Klart. Spara den för att använda den när denna 3D-mus är ansluten.",
"ui.space_mouse_calibration_no_response": "En axel rörde sig knappt, så den kan inte kalibreras. Börja om och flytta knappen längre varje gång.",
"ui.space_mouse_dead_zone": "Dödzon",
"ui.space_mouse_dead_zone_tip": "Hur långt knappen måste röra sig innan vyn gör det, som andel av dess fulla rörelse. Höj den om vyn driver medan knappen vilar.",
"ui.space_mouse_forget": "Glöm kalibrering",
"ui.space_mouse_hint": "Flytta och rotera vyn tillsammans; skisser använder endast panorering och zoom.",
"ui.space_mouse_navigate": "Navigera med SpaceNavigator / SpaceMouse",
"ui.space_mouse_none": "Ingen 3D-mus hittades",
"ui.space_mouse_not_calibrated": "Inte kalibrerad",
"ui.space_mouse_reading": "Avläsning",
"ui.space_mouse_step_lift": "Lyft knappen uppåt, håll den och släpp sedan.",
"ui.space_mouse_step_press": "Tryck ned knappen, håll den och släpp sedan.",
"ui.space_mouse_step_pull": "Dra knappen mot dig, håll den och släpp sedan.",
"ui.space_mouse_step_push": "Skjut knappen bort från dig, håll den och släpp sedan.",
"ui.space_mouse_step_rest": "Ta bort handen från knappen och låt den vara stilla.",
"ui.space_mouse_step_slide_left": "Skjut knappen åt vänster, håll den och släpp sedan.",
"ui.space_mouse_step_slide_right": "Skjut knappen åt höger, håll den och släpp sedan.",
"ui.space_mouse_step_tilt_back": "Luta knappen bakåt (framkanten uppåt), håll den och släpp sedan.",
"ui.space_mouse_step_tilt_forward": "Luta knappen framåt (framkanten nedåt), håll den och släpp sedan.",
"ui.space_mouse_step_tilt_left": "Luta knappen åt vänster (vänsterkanten nedåt), håll den och släpp sedan.",
"ui.space_mouse_step_tilt_right": "Luta knappen åt höger (högerkanten nedåt), håll den och släpp sedan.",
"ui.space_mouse_step_twist_clockwise": "Vrid knappen medurs, håll den och släpp sedan.",
"ui.space_mouse_step_twist_counterclockwise": "Vrid knappen moturs, håll den och släpp sedan.",
"ui.spacing": "Avstånd",
"ui.spacing_2": "Avstånd 2",
"ui.sphere": "Sfär",
"ui.spline": "Spline",
"ui.split_body": "Dela kropp",
"ui.stand_up_tip": "När en STEP- eller IGES-fil öppnas med Z uppåt, erbjud ett kvartsvarv runt X",
"ui.standard": "Standard",
"ui.start": "Start",
"ui.start_over": "Börja om",
"ui.start_page": "Startsida",

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