* claim: #7855
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
* Motion interference: a check cut short by its work budget is not clear (#7855)
motion.interference stops when its work budget runs out (truncated) but
answered clear: collisions.is_empty(), so a check that reached only the first
steps read as a pass: a gear pair checked for 14 of 61 samples was "clear".
clear is now true only when every sample was checked and none collide.
The budget is an argument of interference_within, so a test can cut a check
short: B slides up to touching A, a full check is clear, and the least work
that checks a first step stops after 1 of 16 samples with clear: false (it
was clear: true before). The guide and the mechanisms skill say the same.
The issue's second request, a budget_s on motion.interference, is not here.
Refs #7855.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
* Motion interference: budget_s gives a check the time it needs (#7855)
The work budget is fixed, so a gear pair drawn in detail was cut short
after a few samples, or refused before its first one. motion.interference
now takes budget_s (seconds, above 0, at most 86400, as inspect.interference
allows): the check then runs until that time instead of the work budget,
looked at before each sample, and echoes budget_s in its answer. Without
budget_s nothing changes. The refusal before a first step now names the
budget that ran out and suggests budget_s.
Tests: given a time, the smallest work budget (which checks no step) no
longer stops the check, through motion.interference too; budget_s 0, -1,
1e9 and "soon" are refused.
Fixes#7855.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
Collapse All from a component or placement row folds everything under that
row and leaves the row itself open, matching the whole-tree Collapse All,
which already keeps the design row open.
* Standard Parts and Contact Set: label the rows in words, not with raw keys
The Insert Part dialog listed a size's dimensions under the library's
keys (d, head height, socket depth), and the Contact Set dialog's
checkbox read "enabled". The dimensions now take messages (Nominal
diameter, Head height, Socket depth, ...) and the checkbox reads
Enabled, translated like the rest of the dialogs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Contact Set: translate the Enabled checkbox's label
ui_kit::checkbox paints the text it is given; the callers translate it,
as Configuration Rules' Enabled does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Interface page's strip of tab accent colours looked up its own
word-cased names ("Sheet Metal", "Surface"), which the catalogs
mostly don't carry or carry with another meaning: in German it read
"Sheet Metal" and "Flächenkörper" where the ribbon says Blech and
Fläche. It now names each tab the way the ribbon does, through the
tab's heading message, and the Form tab gets one.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Preferences: the snap-suppress choice and Direct interaction in the user's language
The Hold to stop snapping choice joined its keys with an English "or"
("Cmd or Option", the default) in every language, and Navigation's
Direct interaction setting and its note had no message. The choice now
reads through a message with the keys as placeholders, and the setting
gets its two messages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new test away from where another open PR adds one
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Dialogs: 54 labels that read English in every language get messages
The construction dialogs' selection fields (First edge, Second point,
Through point, ...), the joint types (Rigid, Revolute, Slider, ...), the
Sheet Metal and Plastic rules' rows (K Factor, Flange Gap, Min Draft,
...) and a few options and prompts are passed to the label translator as
English source text that no catalog carried, so they showed English in
every language. They are added in one pending file, with the eleven
usual translations, and a test makes sure every dialog's selection
fields keep a message.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Dialog labels: German Flange Gap is Flanschspalt, as the catalog's Flansch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Italian catalog lacked 1350 of the English messages. This batch
translates the 719 outside the Render workspace: Preferences, the
Assistant, the help texts, command labels, materials, navigation and
the rest. It uses the catalog's own terms (Schizzo, Lavorazione, Corpo,
Giunto, Cronologia, Struttura, Risalto, Appoggio, Aggancio a scatto).
The Render workspace's 600 messages are left for a second batch while
that workspace is still being built.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Insert Part: name the part families in the user's language
The Type list of Insert Part and the Change Part Size dialog showed the
library's English family names (Socket head cap screw, Hex nut, ...) in
every language. Each family now has a message under its library id,
and a family the catalogs don't know keeps the library's name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Insert Part: the Name field's automatic hint in the user's language
The hint was the English word "automatic"; it now takes the catalogs'
parts.automatic_name, which every language already translates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the family-name helper and its test away from where #8005 adds its own
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Turkish: translate the 113 messages the catalog was missing
The Turkish catalog lacked 113 of the English messages: the newer
Preferences settings, the hole presets, the slicer messages, the
Assistant's start-up options and tool summaries, and the Render
workspace's stage, shots and inspector labels. They are translated in
one pending file, with the catalog's own terms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Translate the 87 messages main added since (the navigation bar's)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Dialogs: translate the texts a few dialogs draw themselves
The joints' Play/Stop buttons, the Motion Study's Loop and the BOM's
sub-parts checkboxes, the Stitch tolerance hint, the Flange type and the
Emboss wrap note were drawn as English literals; the joint lists named
each joint's type by its Rust name (PinSlot, PointOnPlane). They now take
messages, and the joint lists use the Type box's label, translated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new test away from where another open PR adds one
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Surface, Sheet Metal, Plastic, Frame, Move, Align, Assembly, Cam,
Coupling, Sweep, Part Size and sketch editing dialogs refuse their
inputs with English sentences ("select bodies first", "pick faces of
one body"). The dialog translates a refusal through the catalogs as it
shows it, but no catalog carried these 96, so they showed English in
every language. They are added in one pending file with the eleven
usual translations.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Everything outside the Render workspace, which is still being built:
Preferences and the new navigation bar, the Assistant, the help texts,
command labels, materials, hole presets, the slicer messages and the
remaining dialog labels, with the catalog's own terms.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Everything outside the Render workspace, which is still being built:
Preferences and the new navigation bar, the Assistant, the help texts,
command labels, materials, hole presets, the slicer messages and the
remaining dialog labels, with the catalog's own terms.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Everything outside the Render workspace, which is still being built:
Preferences and the new navigation bar, the Assistant, the help texts,
command labels, materials, hole presets, the slicer messages and the
remaining dialog labels, with the catalog's own terms.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: the status in the view and the browser's editing mark in the user's language
While a sketch is edited, the view's corner said "Sketch1 — 2 degrees of
freedom" (or "fully constrained", "constraints conflict") and the
browser marked the sketch "(editing)" or "(attachment lost)", in
English whatever the language; one degree of freedom read "1 degrees of
freedom". They now take messages: the catalogs' existing degrees-of-
freedom ones and four new ones.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch status and editing mark: the sketch's default name as shown elsewhere
The browser shows a default name in the user's language ("Skizze 1")
except on the edited sketch's row, whose mark made it a different text;
the view's status kept the stored name too. Both now use the name as the
browser shows it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Motion Study, Motion Trace, the motion plot, Explode and the contact
check drew their notes and refusals as they got them ("add a key for a
joint first", "select a point on a component", "none"), so they read
English in every language. They now go through the label translator, and
the four that no catalog carried get messages.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Double-clicking a sketch row inside a component (an inserted fastener's sketch)
activates that component so the sketch is edited in its placement. Finish and
Cancel only closed the sketch, so the component stayed active and every other
body stayed faded.
Edit Sketch now remembers the component and placement active before it
activated the sketch's own (also when sketch.edit activates the component of a
face-attached sketch), and leaving the sketch makes that one active again, as
Finish already puts the history marker back. A component activated while the
sketch is open stays active.
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Maya moves the camera with Alt and any button (left orbits, middle pans,
right zooms), middle drag also pans. HFSS pans with Alt+left drag and zooms
with Shift+Alt+left; its Ctrl+left orbit is the drag from empty space every
preset already has, so a Ctrl+click on geometry still adds to the selection.
The help texts are in the catalog for every locale that has the other
presets' help.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5592
* Canvas and Decal: send the picked face, so a large design takes the image (#5592)
A click with Canvas or Decal sent only the point, so the engine searched every face of every
body for it and gave up on a large design ("face capture work limit exceeded"). Send the
picked body, face index and path as Create Sketch does; canvas.decal takes that face pick too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Canvas and Decal test: drop the check that a point alone gives up
On upstream main a sketch on a face by its point alone no longer gives up on this design, so
the test keeps only what the picked face has to do: both images land on it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6039
* Sketch: offer an arc length dimension for a selected arc (#6039)
The arc length dimension already existed in the engine (sketch.dimension with
type arc_length), but nothing in the UI led to it: the Dimension tool and the
context menu always gave an arc its radius.
With exactly one arc selected, the sketch context menu now offers Arc Length
Dimension next to Sketch Dimension, which adds the dimension through the
existing command.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
* test: move the arc length menu test up to avoid a merge conflict
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5517
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Right-click opens the menu despite tiny pointer movement (#5517)
A Magic Mouse moves the pointer a fraction of a point as it is clicked.
The right button orbited on any movement, and the menu needed exactly
zero movement in the release frame, so most right-clicks only nudged
the view. The right button now navigates once the press can no longer
be a click (egui's click distance and time), catching up with the
travel since the press, and a right-click is egui's click.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7947
* Browser: reveal a placed body's row when it is picked or found (#7947)
The off-screen skip in `entry_row` keeps the reveal target's row alive so it
still has a rect to scroll to, but it matched `app.tree.reveal` (a world body
name) against `Entry::key` (the placement-local name). For a placed body those
never match, so the row returned early and the `scroll_to_rect` below it, which
does use `row_key`, was never reached. `app.tree.reveal` is then cleared at the
end of the frame, so there was no second chance.
Match the skip on `row_key` minus its `b:` prefix, as the `scroll_to_rect`
already does.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
The Box, Cylinder, Cone, Sphere, Torus and Coil dialogs labelled their
size rows with the command's parameter names (length, top_diameter,
section_size), in every language. Each row now takes a message: Length,
Top diameter, Major radius, Section size, translated as the rest of the
dialog is.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Fix linked component materials and appearances (#7609)
* Linked components: the cached link read carries the source properties
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Update Links: a link without recorded inherited properties is read again
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Preserve authored linked-face overrides and apply cached source properties
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Navigation bar: slot model and one-row renderer (#6585)
* Navigation bar: customisation section in Preferences (#6585)
* Navigation bar: icons for visual styles, selection modes and display (#6585)
* Navigation bar: redraw the Bodies, Parts and Components selection icons (#6585)
* Navigation bar: refine the Ground shadow, Ambient occlusion, Parts and Components icons (#6585)
* Navigation bar: solid cube and a longer arc for the Ground shadow icon (#6585)
* Navigation bar: the owner accepts the new icons as final (#6585)
- Leave the running preview behind when the selection moves to another setup, asked to stop
- Keep at most two obsolete previews running; streaming, tools and other inputs wait as before
- Keep no result of a cancelled watched evaluation in the shared evaluation cache
- Test the detaching, the cancel reaching the spawned job, and the cache guard
Co-authored-by: P'tite Tête <asso@ptitetete.com>
#6471 joined the body a To Object extent runs to into the tool, whatever its component.
A connector's boss extruded up to an enclosure's face (each in its own component) merged the
enclosure into the connector, and features referencing the swallowed body failed after it.
The body it runs to now joins only when it is in the feature's own component, or when the
feature names it as a target.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4217
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: Bodies folders only where they help: Always, Several bodies only (the default) or Never (#4217)
A new preference on the Interface page, in the Layout section under Browser, sets when a
component's bodies sit in a Bodies folder of their own. Several bodies only lists a component's
lone body, when it has no groups, straight under its placement. Never lists every component's
bodies and groups there. Always keeps the folder as before. The design's own Bodies folder and a
folder hidden with its eye always stay.
One rule, browser::bodies_folded, decides it for the rows and for the menu. A folded folder
draws no row and stays open; its items move up one level, and their own eyes, hover and drops do
its jobs. While a folder is folded, its placement's menu takes the folder's Create Components from
Bodies and Group Selected; New Group and Show All were already there.
ui.prefs takes browser_bodies_folders (always, several, never) and refuses other values; saved
preferences read an unknown value as the default. The s37 scenario sets Always so that it still
checks the Bodies folder's chevron.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: Bodies folders in Arabic, Hebrew and Vietnamese too (#4217)
Arabic, Hebrew, Japanese, Vietnamese and Chinese are complete catalogues, so
every_complete_catalog_carries_every_english_message fails a new message any of them lacks. The
preference's four messages get their Arabic, Hebrew and Vietnamese text, in the words those
catalogues already use for a body and a folder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2218
* Preferences: search settings across every page (#2218)
A field at the top of Preferences filters the live controls with the same scorer as command search, including a dropdown's current value and the English source of a translated label.
* Preferences search: keep the plain page list for its tests (#2218)
The production dialog always draws the search strip, so the no-header entry is test-only and no longer warns as unused.
* Preferences search: show only the settings that match (#2218)
A page name or a loose string of letters was keeping the rest of that page on screen, including notes and the mouse legend.
* Preferences search: drop stray chrome and clear from the field (#2218)
The colour swatches and folded Advanced heading were painted on every query, and the field had no way to empty itself.
* Preferences search: fold shortcut matches and drop the blank gaps (#2218)
* Preferences search: stop unmatched pages painting over the hit (#2218)
* Preferences search: a page tab clears the search and shows that page (#2218)
* Preferences search: keep OK and the graphics checkboxes in view (#2218)
A dropdown that skipped its real height on a dialog's first frame left OK outside the window, and the search strip used up the rows the graphics page needs. The shortcut fold is in the UI kit gallery.
* Preferences search: type a query and open the match from the keyboard (#2218)
A printable key or Cmd/Ctrl+F focuses Search settings, arrows move through the matches, and Enter opens that row. Escape clears the query before it can close the dialog, and clearing returns to the page that was up when the search started.
* Preferences search: translate the search strings for the complete catalogs (#2218)
Arabic, Hebrew and Vietnamese are delivered complete, so Search settings and the empty result need a translation there. German and Korean get the same two strings.
* claim: #7107
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: Delete on a picked profile deletes the curves around it (#7107)
While a sketch is being edited, a profile picked by clicking inside a
shape stands for the curves of its outer loop, so Delete removes the
shape instead of failing with "a profile goes with its sketch". Holes
inside it are shapes of their own and stay. Outside the sketch a
profile still goes only with its sketch.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Delete a picked letter's whole text, not just its outline (#7107)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: new designs save as .sc
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* New designs save as .sc; .solidcraft files still open and keep their name on Save
DESIGN_EXT is now "sc"; DESIGN_EXTS lists sc, solidcraft and solvecraft and
every open path (dialogs, drag-drop, recent files, CLI, MCP, links, the web
picker) accepts all three. Save of an opened .solidcraft file writes that
file; Save As, autosave, recovery and crash reports use .sc. Windows, macOS
and Linux register .sc alongside the older extensions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Update UI tests for the .sc default extension
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon tooltips: help for the Solid > Modify tools; new toolbar commands need it (#2758)
Writes the two-sentence help for the 16 Modify tools that had none (en, fr,
ja, zh), and adds a test that fails when a toolbar command has no help; the
190 older ones are on a backlog that only shrinks. AGENTS.md, CONTRIBUTING.md
and the Adding a command guide say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon tooltips: the help test reads the ribbon as the toolbar lays it out (#2758)
Review: commands placed by a workspace section without .at(...) were not
checked; 79 of them join the backlog. Physical Material's help no longer
promises the centre of mass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon tooltips: French help uses the glossary terms (#2758)
Matériau, Apparence and Scinder, as rlartot asked in review; Delete Face
says the hole stays open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon tooltips: the help rule fits the commands skill's size limit (#2758)
AGENTS.md became a router to skills on main, so the rule lives in
skills/solidcraft-commands/SKILL.md, kept under its 3600-character limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon tooltips: Arabic, Hebrew and Vietnamese help; the backlog follows main (#2758)
Arabic, Hebrew and Vietnamese are complete catalogs now, so the 16 texts
come in those too. Twelve toolbar commands that landed before the rule
join the backlog; the Render commands, which left the ribbon, leave it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7371
* Browser with History under it: drag the split between the two cards (#7371)
Under the browser, History took exactly half the column. The seam
between the two expanded cards is now a grip with the vertical resize
cursor; dragging it moves the split, as the column's right edge moves
its width. The split is kept as the browser's share of the column in
a new preference, browser_share, whose default is the equal split, so
nothing changes until someone drags.
Either card keeps at least its header and two rows. Folding either card
works as before and gives the other the rest; while one is folded or
folding there is no grip. A non-finite share falls back to one half.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
* Prefs: keep the browser share with the History-under-browser settings
Moves the entry so it no longer sits next to the render and dialog
preferences that main added after browser_width.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7253
* Sketch: deleting a dimension in a rolled-back history no longer rebuilds the features after the marker (#7253)
The check before a delete evaluated the whole history twice when the
timeline was rolled back. Removing a sketch constraint changes the later
features' cache keys, so on a long history Delete on a dimension took
minutes. When the design differs only in sketch constraints (and model
parameters nothing uses any more) and each changed sketch solves to the
same geometry, profiles and ends, the features after the marker see the
same inputs: compare the live models only. Anything else still gets the
full check, so the report is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The app id moves from ai.storyteller.solidcraft to io.tangencylabs.solidcraft: macOS bundle id
(the CLI signs as io.tangencylabs.solidcraft.cli), Linux desktop/metainfo/MIME file names, icon
name, Wayland app_id / X11 class, Flatpak, Snap common-id, nfpm/FreeBSD/Nix/AppImage staging,
the web app's icon paths and the docs.
Existing installs keep working: the Flatpak repository marks both old ids
(ai.storyteller.solidcraft and ai.storyteller.solvecraft) end-of-life with a rebase straight to
the new id, re-marking the solvecraft ref that pointed at the 0.8 id; the manifest grants
read-only access to both old ~/.var/app folders and the first launch copies settings and
autosaves from the newest one; AppStream <replaces>/<provides> and X-Flatpak-RenamedFrom list
both; the AppImage removes menu entries it wrote under either old id. The data and settings
folders (solidcraft / SolidCraft) are unchanged. The MSI UpgradeCode and ProgIDs are unchanged.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7203
* Report a bug: Ctrl/Cmd+Enter continues on GitHub (#7203)
The report's fields are multi-line, so Enter adds a line break and the
only way on was the mouse. Ctrl+Enter (Cmd+Enter on a Mac) in any field
now does what Continue on GitHub does: it is read before the fields see
it, so it adds no line break, and an empty description is still asked
for. A note under the description says so, with the keys of this
computer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Report a bug: keep the shortcut hint apart from the other report changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Report a bug: holding Ctrl/Cmd+Enter continues on GitHub once
egui's consume_key also matches the key's repeats, so every repeat frame
opened another GitHub tab. Only the press counts now; repeats are dropped.
The test sends the modifiers each platform really sends (mac_cmd or ctrl
together with command) and holds the key.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Arabic and Hebrew for the new strings
ar and he are complete catalogs on main now (#3458): every new message
needs them. The pending-messages test compares right-to-left messages in
display order once #7532 lands (#7527).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Vietnamese for the new strings
Vietnamese became a complete catalog on main (#5823), so every new English
message needs it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Report a bug: the Save screenshot test scrolls its button into view
The shortcut hint adds a line above the screenshot, which moves its
buttons below the fold of the review's scroll area at the test's size.
The test scrolls them into view first, as the other report tests do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Save as Mesh: Add all bodies and Add visible bodies buttons
Two buttons under the Bodies input fill it with every body of the design,
or with only the bodies the viewport shows.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Save as Mesh: translate the two body buttons for every complete catalog
ar, he, ja, vi and zh are complete catalogs, so every English message needs
an entry there; ko as the ui-text skill asks.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* claim: #6828
* Viewport: clear new resolve targets so AMD Direct3D 12 shows the scene (#6828)
With anti-aliasing above 1x the scene is drawn multisampled and resolved
into textures that nothing but the resolve writes. wgpu counts the resolve
as their first write and never clears them. Direct3D 12 requires a render
target placed in reused memory to be cleared, discarded or copied over
first, and some AMD Radeon drivers then show the uncleared texture as
transparent, a flat colour or speckles: no grid, origin planes or bodies
(#6828, #7157, #6613, #7052). Each new resolve texture (the frame's colour
and the see-through sums) is now cleared once when it is made.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7502
* Assembly: name placed bodies from a per-design index, reveal the Browser from the body's path, evict cache entries singly (#7502)
* Release the placement index before in-place document edits so pinning body names stays in place
---------
Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
A sketch on a face of a placed component is evaluated in that component's frame, so the
evaluator moves (and meshes) the bodies placed differently into it. FrameBodies keeps those
moved bodies, but every evaluate started a new generation and dropped what neither it nor the
evaluation before it used. Evaluations that reuse every result never touch the cache, so two
of them in a row emptied it: Delete refreshes the model three times (selection.delete's nested
refresh, its own, then execute's), and the confirmation's dry run more, and an undo answered
from the cache is another. The next edit of the sketch then moved and meshed every placed body
again: in a design of ~3,500 imported bodies each sketch edit after a Delete took 46 s, 34-43 s
of it tessellation.
The generation now starts on the evaluation's first use of the cache, so an evaluation that
moves nothing leaves it alone. It still holds at most two generations of moved bodies.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6380
* Cylinder: place by distances from reference edges, like Hole (#6380)
A Cylinder standing on a flat face can take up to two straight edges of
that face as references, each with the distance of its base centre from
the edge's line, measured in the face's plane, as a Single hole does
(#37). `solid.cylinder` takes them as `references: [{edge, distance}]`
with a numeric `base`; the edges are found again by their persistent
names, else their points, so the cylinder follows them when the part
changes, and each distance is a parameter (an input of Inspect Feature).
A cylinder without references stays at its base, as before.
In the Cylinder window, started on a picked face, Reference 1 and 2 take
the edges, each with its Distance measured from the pick, so it works
with the mouse alone; the canvas shows each distance with a box to type
it in, and Edit Feature picks the edges again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cylinder: Edit Feature shows each reference edge input once (#6380)
A face selected when Edit Feature opened the window had already added
the reference inputs; the edit added them a second time.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cylinder references: the measured-once cost test's cylinder has none (#6380)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cylinder: pick the face it stands on in its window, then the edges (#6380)
The Cylinder window took its place only from a face selected before it
opened, so started first it stood at the origin and offered no reference
edges. It now has a Face input before Reference 1 and 2, as the Hole
window does: start Cylinder, click the face, click the edges, OK.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Glossary: reference edge, and "Reference" among the words with more than one meaning (#6380)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cylinder edge references: the Cone dialog (#6250) gets the references field too
The Cone primitive landed on main after this branch began; its dialog initialisers lacked
the `refs` field the Primitive kind gained here. The dense form check for Cylinder fills only
its fields: its face and reference edges place it, which the reference tests cover.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cylinder: declare references in its contract; reference-placed cylinders are not placement-independent
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Navigation: Free orbit can turn around the vertical axis (#6964)
A new option under Free orbit, Turn around the vertical axis, makes mouse
drags a turntable without the pole limit: sideways turns about the world's
up axis (reversed upside down so the model follows the cursor), up/down
tilts over the top. Off by default; free orbit without it is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* i18n: Japanese and Chinese for the vertical-axis orbit option (#6964)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* i18n: Arabic, Hebrew, Vietnamese, German and Korean for the vertical-axis orbit option (#6964)
Main now treats ar, he and vi as complete catalogs, so the merge queue's
every_complete_catalog_carries_every_english_message failed on the two new ids.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhpMr6L9PR8SJXjM6MbQrD
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: danieldimitrov86 <danieldimitrovdev@gmail.com>
* claim: #7756
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* File dialogs open in the folder used last (#7756)
The desktop dialogs never said where to open, and the Linux ones then
start in the home folder every time. Open, Insert, attach, Save As and
Export now open in the folder of the file last chosen in a dialog, or of
the open design when another design becomes the open one, whichever came
last. Also fixes#7735.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5769
* Let body appearances replace imported STEP face colours (#5769)
A body appearance assigned in the design now replaces the face colours the
body was imported with; face appearances set in the design still win over it.
* claim: #7567
* Sketch: a drawing tool's value box takes `name = value` (#7567)
While drawing, a value box (circle diameter, line length, rectangle width and
height, slot, arc, polygon) now accepts `name = expression` and
`#name = expression`, as the Dimension tool already does: the shape is drawn at
the expression's size and its dimension defines and uses the user parameter
`name`, in one undo step.
- sketch.draw.dimensioned checks a definition's right-hand side, read as the
new parameter will hold it (a bare number in the design's unit), and passes
the text on to sketch.dimension; the reply lists `defined`.
- The value boxes size the preview and validate by the right-hand side, refuse
a definition in a box that is not a dimension (polygon sides, rounded
rectangle corner radius, conic rho), and the status line names the
parameters defined.
- Guides: parameters and sketching.
Fixes#7567
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7296
* Viewport: a frame the GPU has no memory for is drawn smaller, not a crash (#7296)
The viewport's offscreen frame, its see-through targets and the cached
still picture were created with no error scope, so a texture the card had
no video memory for went to wgpu's default handler and closed the app
("wgpu error: Out of Memory" on a GT 740). They are now created under error
scopes; a refused frame lowers the renderer's frame budget and is asked for
again smaller (less supersampling, or the view's own frame drawn smaller and
filtered up), refused OIT targets fall back to sorted see-through surfaces,
and the status line says once that the view is drawn at a lower quality.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Arabic and Hebrew for the new strings
ar and he are complete catalogs on main now (#3458): every new message
needs them. The pending-messages test compares right-to-left messages in
display order once #7532 lands (#7527).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU memory test: targets take the OIT flag main added (#7296)
The test's two GpuTarget initializers predate the oit field and no longer
compiled once the branch met main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Vietnamese for the new strings
Vietnamese became a complete catalog on main (#5823), so every new English
message needs it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6003
* Save: a design changed while it is written stays unsaved, and scripts wait for it (#6003)
Two of the gaps @raykholo found in #6003 were still open on main:
- `engine.script` ran while the window's Save was being written: it calls
the session directly, past `SolveApp::run`'s file-operation guard, and
`drain_control` did not hold design-changing requests for a save. They
now wait for the save like they wait for a file being loaded or picked.
- `adopt_save` marked whatever the session held when the save finished as
saved. It now takes up the state the save wrote (`done.saved`, and its
visibility), so a change made meanwhile stays unsaved instead of being
lost on close without a prompt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6570
* test(text): cover nonpositive pitch and format-12 glyph zero (#6570)
Original synthetic font regressions. Focused native font tests, strict scoped Clippy and wasm pass. Full repository gate status is recorded in PR #6574; no CI infrastructure changes.
* Sketch: switch a circle or arc dimension between radius and diameter (#7499)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: Toggle Radius / Diameter for a circle's or an arc's dimension (#7499)
New command sketch.toggle_diameter, with input and output schemas, and a
context-menu item on a single selected radius or diameter dimension. The
circle keeps its size: the dimension's parameter is halved or doubled (a
plain value is rewritten, an expression is wrapped). Refused, with nothing
changed, when anything else uses that parameter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7741
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move: a copying Move can be edited from the History (#7741)
Editing a feature runs its command on a scratch session with the marker
right after it. For the last feature that marker sits at the end of the
timeline, and place_feature pushed the new feature after it, rolled back,
so a copying Move found no copies and refused the edit. A marker right
after the last feature now moves on past a feature added there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7749
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Delete: deleting one instance of a component takes its joints with it (#7749)
Deleting an occurrence while its component had other instances dropped
only the occurrence: the joints on it, their motion links, joint origins,
contact set places and exploded moves stayed, so a joint stayed in the
Browser naming an occurrence that was gone. The clean-up that
remove_component_tree did is now Document::remove_occurrences, used by
both.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5638
* Box dialog: place the box by its corner or centre (#5638)
The Box dialog gets a Placement choice (Corner or Center) with X, Y and Z
fields that take expressions and units, and a Point input: a vertex, a
point on an edge or face, or the origin picked in the view fills them.
The Cylinder dialog gets X, Y and Z for the centre of its base. Left
alone, a new dialog sends no placement, so the box stays at the origin;
Edit Feature shows the stored point and OK without a change keeps it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Box dialog test: pass the active feature to Input::accepts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Box dialog: Base Center in the complete Arabic, Hebrew and Vietnamese catalogs (#5638)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
The native codec gave one body back with other topology: a pattern copy
cut by an automatic extrude, 10 faces, 18 edges and 10 vertices, came
back with 12 vertices, so the design opened with another body than it
was saved with. Encoded::of now decodes each body it encodes and keeps
the model only when every body comes back with the same face, edge,
vertex and shell counts; otherwise the design is saved without its
model, as when the encoder refuses a body, and opening it evaluates it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6707
* feat(dialogs): open in the left column in place of the browser and History (#6707)
* fix(i18n): Vietnamese messages for the dialog placement option (#6707)
* claim: #6525
* perf(eval): reuse local geometry across placement changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(engine): preserve recovery journal through shared refresh
The shared evaluator retains the document Arc, so refresh and body-name
pinning can copy it after command_done recorded its address. The next read
then mistakes that copy for an outside edit and discards the replay.
Record completion after refresh, name pinning or failed-command restoration.
Add a minimal journaled box/inspect regression in the existing crash suite.
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7009
* Assistant: connect the last-used agent and open the panel at start (#7009)
Two Settings > AI options, off by default: when SolidCraft starts, connect
the agent started last (once the installed agents are known; a missing one
is not swapped for another) and open the Assistant panel. Not for runs
started with --control.
A connection that never gets ready (no agent, start error, the agent ends
while starting) is a new Failed state: the header reads Connection failed
and Connect reads Retry. The control channel reports it as "failed" and
takes connect_at_start / open_at_start.
* Assistant: keep the start-up agent when a design replaces the blank one (#7009)
Opening a design over the blank design SolidCraft starts with reset its
chat and stopped the agent connected at start. A chat not asked anything
yet now starts over in place and keeps its agent. Turning AI features
off also drops a start-up connection still waiting for discovery.
* i18n: Arabic, Hebrew and Vietnamese for the start-up options (#7009)
ar, he and vi are complete catalogs on main now, so every new English
message needs them.
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
Hovering or picking a face in the view lights the feature that made that face (its
creator, as Edit Feature on a face finds it: the hole, not the plate it was cut into)
in the bottom timeline, the History on the left and the Browser's Features folder;
edges and vertices light the feature that made their body, as before. A new face or
edge pick scrolls the history shown to that feature once, through the Find in
Timeline reveal.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Update Links reads again only the linked designs that changed (#5606)
Update Links read, evaluated and STEP round-tripped every linked design on every run. Remember a digest of each linked file, of the STEP it gave and of its face names, and skip a link whose file, bodies and face names are all unchanged. Read a linked design through its saved model when the file has one, as opening it does.
* Drop an import the rebase left unused
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7350
* Report a bug: Retake rebuilds the details instead of refusing, and keeps the screenshot (#7350)
Once anything changed with a report open, every Retake refused with "Settings or model
changed. Close this draft…", and each refused, waiting, timed-out or stale capture deleted the
screenshot the draft had. Retake now rebuilds the technical details for the current view
(keeping what was typed, edited details and a crash draft's body) and re-baselines before it
captures; the screenshot is replaced only when a new frame is accepted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Arabic and Hebrew for the new strings
ar and he are complete catalogs on main now (#3458): every new message
needs them. The pending-messages test compares right-to-left messages in
display order once #7532 lands (#7527).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Vietnamese for the new strings
Vietnamese became a complete catalog on main (#5823), so every new English
message needs it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The default view sends the single pixel's ray through a box edge, which the
raytracer rejects as an ambiguous interface normal. The job then ended Failed
whenever the render thread got ahead of render.cancel (about 7% of runs under
load), and the test only accepted Cancelled or Completed. Render off-axis so
the outcome no longer depends on that race, and print the phase and error if
it ever fails again.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7148
* Lost GPU: a dropped frame no longer crashes the window's close (#7148)
On a lost device wgpu's present and discard return early and leave the
acquired frame's image in the surface, holding a swapchain acquire
semaphore. Dropping the surface later (the window closing for the
restart after the loss) then panicked in wgpu-hal. The painter now holds
the frame as AcquiredFrame, which destroys a second handle to the
frame's texture after the frame is presented or dropped; wgpu-core's
destroy of a surface texture takes the image back without checking the
device, and does nothing once a present or discard took it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7077
* Repeat Last Command in command search, with a key you can change (#7077)
Shift+R already started the last tool or dialog again (#3045), but it was a
key the app kept for itself: command search could not find it and Keyboard
Shortcuts could not change it. It is now the command edit.repeat, with
Shift+R as its default key. A call through the engine is refused, because
only the app has a tool to start.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Arabic and Hebrew for the new strings
ar and he are complete catalogs on main now (#3458): every new message
needs them. The pending-messages test compares right-to-left messages in
display order once #7532 lands (#7527).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Vietnamese for the new strings
Vietnamese became a complete catalog on main (#5823), so every new English
message needs it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6533
* Sketch: add points to an existing spline (#6533)
A spline could not take more points after it was drawn. The new command
sketch.spline.insert_point inserts a fit point on the curve where it
passes nearest a spot, between its neighbours, or adds a new first or
last point. Existing points keep their indices, so constraints stay. A
right-click on a fit point spline offers Add Spline Point at the clicked
spot. Control point splines are refused for now: with uniform knots one
more control point would reshape the whole curve.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Arabic and Hebrew for Add Spline Point
ar and he are complete catalogs on main now (#3458). The pending-messages
test compares right-to-left messages in display order once #7532 lands
(#7527).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Vietnamese for the new strings
Vietnamese became a complete catalog on main (#5823), so every new English
message needs it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7219
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* History: delete a folder with its features, and suppress a whole folder (#7219)
`timeline.delete` and `timeline.suppress` take `groups: [timeline folder ids]`:
every feature in those folders and their nested folders, in one undo step.
A delete takes the folders themselves too; `timeline.ungroup` still keeps the
features. The History on the left offers Suppress/Unsuppress Selected Folders
and Delete Folders and Features… (asking first, like Delete Selected
Features…, when something outside needs them); a folder whose features are
all suppressed is drawn faint.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* History folder actions: Arabic, Hebrew and Vietnamese strings (complete catalogs)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6981
* Drive Joints: say why a rigid joint can't be driven and offer Edit Joint (#6981)
Drive Joints opened on joint 0 when no joint moved, and its preview ran
joint.drive on that rigid joint, so the dialog showed a red "a rigid joint
does not move" with a Create Issue button.
The dialog now says a rigid joint holds its parts still and how to let them
move (Revolute to rotate, Slider to slide, Cylindrical for both), with an
Edit Joint button that turns it into Edit Joint on that joint. Its commands
refuse a rigid joint, so nothing is previewed and OK stays off. A rigid
joint picked in the browser opens Drive Joints on it to say the same; the
joint box lists only joints that move. joint.drive's own refusal names the
types that move and joint.edit.
* Drive Joints: the rigid joint message in Arabic, Hebrew and Vietnamese (#6981)
Main now delivers ar, he and vi complete, so every new message needs them.
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
* claim: #7395
* Sketch: a circumscribed polygon stays regular when dragged (#7395)
Circumscribed Polygon held its sides equal and tangent to the support
circle only. Equal sides round one circle leave every other corner free
(a rhombus round a circle), so a hexagon had 9 degrees of freedom instead
of 4, and dragging its centre or a corner pulled it out of shape (radius
10 became 8.02, angles 174/66 degrees).
Its corners now also lie on a construction circle concentric with the
support circle, which makes it regular as an inscribed polygon is, and
one side is tangent to the support circle, which sets its size: dof 4
(centre, size, turn). One tangent rather than all of them, so no
constraint is redundant.
Test in sketch_ux_tests: 4, 5 and 6 sides, dragged by the centre and by
a corner, stay regular with their sides on the support circle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A point a distance from another point on the same line has two places on it, the same distance
either way. A solve after a value edit or a link move could land on the other one and report the
sketch solved, with no warning: the point jumped to the other side of its anchor, twice the
distance away. Such a distance is now an orientation the solves keep, like an unsigned offset's
side: which way along the line the one point lies from the other. One point must be on the line
by a constraint (an end, a point held on it, or coincident with either); the other may lie on it
by what else holds it (the mirror image of a point on it across a line square to it), read where
it is in the reference state.
Test: a point 3 mm along a linked rail from a point held on it, or mirrored onto it: the image
back past that point counts as a flip, and the rail walked far keeps the side.
Fixes#7506.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6804
* Sheet metal: a base or contour flange hides its sketch (#6804)
Only an Extrude or a Revolve counted as using its sketch, so the sketch of a
base flange stayed shown. Its line on the plate's bottom edge lies exactly on
that edge and took the Flange dialog's click: a sketch line makes a contour
flange, a separate flat wall with no bend whose Flip moves it into the plate.
A base or contour flange now uses its sketch as an Extrude does: hidden unless
shown on its own, and shown while its feature is edited.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
* Sheet metal: test that a click on the bottom edge makes an edge flange (#6804)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The merge queue ran the four-shard GPU path tracer tests (about 56 runner-minutes)
on every group. Now they run when the diff touches render code (crates/render,
crates/gpu/src/path, the render workspace UI, assets/render), or a pull request
carries the new render-tests label (a pull request or a group holding one). The
nightly and manual runs still always run them; a push to main does not.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Typed contracts for the cylinder, sphere, torus, pipe, bounding solid and scale
Contracts for solid.cylinder, solid.sphere, solid.torus, solid.pipe, solid.bounding_solid and
solid.scale, with `FeatureResult` output, and the shared types `AxisDir` (calling
`cmd::axis_dir_form`, split from `axis_dir_param`), `NumberExpr` and `ScaleFactors`. The
descriptions say what the evaluation does: the limits it enforces, the real default scope of
`targets`, and where `participants` overrides a key or has no effect. Scale makes no body, so it
declares `name` and `participants` itself. Box's descriptions get the same corrections. The
reply test runs every form in Warn and checks for no `param_warnings`; the guide lists the new
types and adds lessons from the conversion.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Typed contract for the cone
`solid.cone`, added on main beside the primitives this PR converts, gets its contract and
`FeatureResult` output: the cylinder's keys plus `top_radius` / `top_diameter`, with the
evaluation's limits in the descriptions (a radius above 0, a top radius of 0 or more, a height
that is not 0 and may be negative, sizes within 1e7 mm). A `null` top radius stays the handler's
to refuse, since the handler takes it beside a `top_diameter`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4860
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Graphics: the window no longer waits for Direct3D 12 shader compiles (#4860)
On Direct3D 12, wgpu compiles every pipeline's shaders with FXC when the
pipeline is made, and nothing is kept between launches, so the window
waited seconds for the viewport.
- The GPU tessellation shader, most of that time, compiles on a thread of
its own. Bodies are built on the CPU until it is ready, then drawn from
their plans; where it never compiles they stay on the CPU, as before.
- The viewport's pipelines build in parallel, one job per fragment shader
(solidcraft_gpu::concurrent). A job that errs, panics or cannot start
runs again on the calling thread, so errors reach the caller's scopes.
Threads only on Vulkan, Metal and D3D12 with FXC.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7327
* Trackpad: inertia stops when Shift changes mid-orbit (#7327)
macOS sends the inertia after the fingers lift as its own scroll bracket,
with the modifiers held at the time. Each move was routed by its own
modifiers, so releasing Shift while an orbit coasted turned the rest of
the inertia into a pan (and pressing Shift turned a coasting pan into an
orbit). A bracket that starts as the fingers' one ends now keeps the
fingers' mode and ends when the modifiers change. Switching between pan
and orbit while the fingers are down works as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7225
* fix: headless pictures no longer keep the previous picture's highlight
Capturer::rgba_highlighted left the highlight slot empty when a picture had
no highlight. The renderer keeps its last highlight scene while the slot is
empty, so a selected edge's band drawn for one picture showed in the next
one on the same capturer. The depth tests share their capturers across test
threads, so they failed at random: an edge "192 of 612 px drawn", a washer
showing through its plate, a cut showing what lies behind it. A picture now
always gets a highlight scene of its own, empty without one.
Clearing the leak showed that a_selected_edge_on_a_grazing_face_draws_whole
passed at 88 degrees in a design of radius 30 only by counting the leaked
band: its reference line lies 143 mm behind the sheet's middle, past that
design's far plane, and drew nothing. The small design now holds the edge.
New test: a_picture_without_a_highlight_shows_none_of_the_one_before.
Full `--test depth` runs on Apple silicon: 10 of 10 failed before, 0 of 20
after.
* claim: #7274
* Renaming an imported body with numbered siblings evaluates nothing again
Since #2467, Model::rename_body evaluates the design whenever another body's
name is worked out from the renamed one's (`X (2)`). Every STEP import whose
solids share a label has such names (`Part`, `Part (2)`, ...), so renaming
one of its bodies re-read the import and meshed every body again.
body.rename keeps the names of a body's siblings and of later bodies named
after it, so for a body no later feature changes (the same mesh from the
feature that made it to the end), renaming it in the model gives the names
evaluating the renamed design gives. That case is followed again, as before
#2467; bodies later features change still take #2467's checks.
* claim: #7192
* Web app: Report a bug saves its screenshot as a download (#7192)
Save screenshot… wrote the PNG with image's save, that is std::fs, which
the browser doesn't have. The screenshot is now encoded in memory and
written through vfs, as every other save is, so the web app hands it out
as a download. Natively the same file is written and ui.screenshot
replies as before. A failed save says why in plain text instead of a
Rust debug value.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Web app: a screenshot without a path no longer panics (#7192)
`ui.screenshot` without a `path` saved to `std::env::temp_dir()`, which panics on
wasm32-unknown-unknown (std has no file system there), and the web app's control
requests come through `window.solidcraft.request`. `vfs::temp_dir()` now returns
`vfs::BROWSER_TEMP`, a folder of the in-memory files, in the browser, and
`save_screenshot` and `vfs::design_folder_refusal` (reached when a request names
`allow_paths` while a design is open) use it. Natively nothing changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Web app: keymap and theme exports download (#7192)
Both exports wrote with `std::fs::write`, which always fails in the browser. They
now write through `vfs::write` like the other saves, so the web app hands the file
out as a download. Natively the file is the same; an agent's folder scope now
applies to them as to every other write.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: say what the folder-scope checks of the saves show (#7192)
The screenshot test wraps the write in a folder scope by hand: that proves the write goes through vfs, not that ui.screenshot's write runs inside the request's scope. ui.screenshot checks the agent's folders when the request arrives; the PNG is written in a later frame, outside that scope, as on main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The seat of a subscribed connection on the DesignWatch lived in the
connection's serve thread. It left only when that thread saw the end of
the stream, so one unbounded blocking read stood between a closed client
and the count. Under load (GPU backend probing and crash-dump children
on Windows) that read can sit for seconds; the test's 10 s deadline then
expired and `!WATCH.subscribed()` failed (#7226).
Move the seat onto the events thread. The thread ends on `stop`, or on
the first write a closed client refuses, so the next publish retires the
seat. The test now publishes while it waits, and its wait no longer
depends on the serve thread.
Neither theme set the File view's rail colours, so SolidCraft derived the rail from the accent and
the start page's whole sidebar was the primary orange, against the design system's one-or-two
ember budget (#4868 derives an unset rail from the accent). The rail is now n0 (void, beside the
app bar), its hovered and open row n3 (raised), and its text n11.
Session::refresh evaluated the model and then solved the joints, which
writes the solved placements into the design. A feature that reads where
a part is placed kept the result made for the placement before the
solve: a mirror of a jointed part's body, made from the root, ended up
4 mm below the part after a move the slider took back.
When the solve moves parts, the model is now evaluated again for the
placements the design holds, and the joints solved for that model, at
most three rounds. Features that don't read placements come from the
cache.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A tangency at a point the two curves share (or a line's end held on the round) is solved as a
block of its own, and the orientations a solve keeps left it out. When a point placed by
parameters moved far, the line could land on the other tangent from its far end (its mirror
image) with every constraint met and no warning. It now keeps the round's side of the line, as a
tangency away from the ends already does: kept where the move can be walked there, reported as
a flip where it can't.
Fixes#7428.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7206
* Browser: a body's name hides the body, not a sketch of the same name (#7206)
`browser.visibility` looked a key up as a feature first, so when a sketch
had exactly the name of a body (a sketch named after the body it makes),
the body's eye in the browser hid and showed the sketch instead, and the
body could not be hidden at all. The browser names a sketch by its id and
a body only by its name, so a name that is exactly both now names the
body. The sketch still hides and shows by its id; matches that differ
only in case are left as they are (#6967, #7004).
Fixes#7569 too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7131
* feat: Complete the French UI catalog (#7131)
- Add the 1,153 messages missing from fr.json as a pending fr block
- Keep the terminology already used in fr.json and French typography
---------
Co-authored-by: P'tite Tête <asso@ptitetete.com>
* claim: #7171
* Report a bug: take the screenshot once the preview is done instead of giving up (#7171)
A report opened while a preview was being computed took no screenshot
and asked to be reopened, which loses what was typed. It now waits for
the preview with the report open and takes the screenshot as soon as it
is done; after 10 s it shows the preview unfinished and says so in the
report (a hanging preview is often what is being reported).
The preview the report waited for belongs to its context unless the
design, the dialog or the selection changed meanwhile, so the retake
check compares those alone. What is typed while the capture hides the
report waits for it, and its focused field gets the focus back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Report a bug: keep the new helpers apart from the other report changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Report a bug: keep what is typed as the waited-for screenshot is taken
The screenshot a report waits for starts in the frame the preview
finishes, before the form is drawn, so what was typed in that frame went
nowhere. It is now held with what comes while the form is hidden. The
report's context also leaves the dialog's own state out: a preview error
the dialog shows meanwhile (a sketch fillet's) no longer counts as a
change that refuses the screenshot, since it is often what is reported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7188
* macOS menu: disable design commands behind an open Report a bug draft (#7188)
The native menu bar kept running its actions while a Report a bug draft was
open, although the app's own toolbar and shortcuts wait behind it: Edit > Undo
or Cmd+Z removed the last feature, so the report described a design that no
longer existed. FileAction::enabled now refuses every action but Quit while a
draft is open. Settings, Keyboard Shortcuts and Agent Chat are refused too:
their windows open over the report but take no input until it closes. The
menu's Undo and Redo still go to a focused report field
(FileAction::menu_enabled), which no longer leans on Settings being enabled.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Menus: Quit and Help's windows wait behind an open Report a bug draft
Quit switched to the first design with unsaved changes under the draft and
asked about it in a prompt that can't be answered while the report blocks
the app; with nothing unsaved it quit and lost the typed report. Like any
modal window, the draft now turns Quit off. Help's items that open a
window (About, Keyboard Shortcuts, Messages, Crash Reports, Connect AI
assistants) wait too, in the native menu and in the app's Help menu;
Documentation and Report an Issue… stay.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7190
* Report a bug: focus the empty description once, not every frame (#7190)
After Continue on GitHub found What happened? empty, the form moved the
focus back to it on every frame, so typing in Summary went into the
description. Continue now re-arms the one-time focus (and scroll into
view) instead; the other fields stay free to type in.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #1156
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Startup tests: start the backends the app would, no OpenGL driver on Windows (#1156)
The software-adapter test enumerated every wgpu backend and the probe test
asked OpenGL on its own even where the app stops at D3D12, so both loaded the
GPU vendor's OpenGL driver (atio6axx.dll on AMD) into the test process, where
it once aborted the process at exit with c0000409. The adapter test now starts
what the software renderer starts (D3D12 alone on Windows) and the probe test
probes in the app's order, stopping at the first backend with a GPU.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Startup tests: read the software renderer's backends from wgpu_options
Review: the adapter test now takes the backends from the app's own
wgpu_options(true, None) instead of a copy of its choice, and the probe test
no longer re-checks the order choose_backends' own test covers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7281
* cargo xtask skills: check the files as Git stores them, on a CRLF checkout too (#7281)
A Windows checkout with core.autocrlf gives AGENTS.md and the SKILL.md files CRLF line endings,
so `front_matter` found no `---\n` and every skill was reported, and each line's `\r` counted
towards the size caps. The check now reads the files with CRLF taken as LF, as #4960 did for
icon_audit. The new test checks a CRLF skill filled to the cap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7299
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: a circle centred on an existing point shows its Coincident glyph (#7299)
The centre circle tool sent a centre snapped to an existing point as that
point's id, so the circle shared it: attached, but with no constraint and so
no glyph to see, pick or delete. A plain point snap now goes as its place,
where `connect` ties the new centre to the point with a Coincident the sketch
draws. Midpoint, on-curve, crossing and body-vertex snaps still go as refs,
so the centre stays held there (#3099 keeps passing).
Fixes#7299
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Claim: centre arc on an existing point shows its Coincident glyph (Refs #7299)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: an arc centred on an existing point shows its Coincident glyph (Refs #7299)
The Centre arc tool sent a centre snapped to an existing point as that point's id, so
the arc shared it with no constraint and the sketch drew no glyph. A plain point snap
now goes as its place, where draw's connect ties the new centre with a Coincident;
midpoint, on-curve, crossing and body-vertex snaps still go as refs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7156
* Highlight the selected sketch in the viewport (#7156)
Picking a sketch in the Browser or the timeline selected it, but the
viewport lit nothing: the highlight only drew the bodies and faces a
feature made. It now draws all of a picked sketch's curves in the
selection colour, over the model and also while the sketch is hidden,
so a sketch is easy to find without hiding and showing it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7348
* Report a bug: include the Messages log and other failing features (#7348)
About half of the reports say "No command error was recorded" and often
can't be reproduced. The error was often in the Messages log, or on a
feature that was neither selected nor the latest. The technical details
now list every failing feature (id, name, kind, error; at most 10) and the
last 8 messages with level and age. Each entry is one quoted line of at
most 300 characters, with the home folder shown as ~.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6977
* Open from computer: let iOS and iPadOS pick .solidcraft files (#6977)
The iOS file picker matches an input's accept list by system file type,
not by extension. No system type has the .solidcraft extension, so the
designs were greyed out. On an iPhone or iPad the file inputs now offer
every file; other devices keep the extension filter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7007
* A surface left without a configuration is configured again, not a crash (#7007)
wgpu reports device-loss errors to no error scope. On D3D12 a driver reset
found by Surface::configure drops the old configuration and reports nothing,
so the surface was taken as configured and the next acquire panicked with
"Surface is not configured for presentation". A configure that meets a lost
device or an unsupported surface is now a refused configure, the acquire runs
under an error scope, and its Validation status reconfigures the surface.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
model_render_follows_the_grid_and_origin_switches_unless_asked compares nine
renders byte for byte and has failed once in a full run without coming back
alone. A mismatch now names the step, counts the differing pixels, lists the
renderer that drew each picture and keeps both PNGs.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The value box beside a command's geometry and the placement fields kept a number's width, so a
formula or parameter names scrolled out of sight while typing. They keep that width for a number
and grow with the text, up to three times it.
* claim: #7166
* Toolbar: a panel with no buttons keeps one that opens its menu (#7166)
Removing New Sketch from the Model tab (Remove from Toolbar, or a drag off
the toolbar) left the Sketch panel empty above its label, so Sketch seemed
to be missing from the toolbar. A panel whose buttons are all gone is now
drawn like a collapsed panel: its first command's icon over a caret, which
opens the panel's drop-down, in the same room.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7643
* Web app: Import… reads shortcuts and theme files through vfs (#7643)
Import… on the Keyboard Shortcuts page and the theme strip's Import… tile
read the picked file with std::fs::read_to_string. In the browser a picked
file is kept in vfs's in-memory files under /upload/, and std::fs on
wasm32 is unsupported, so every import failed. Both now read through
vfs::read_to_string, capped (a theme file at theme_files::MAX_BYTES, a
shortcuts file at the new toolbar_custom::MAX_IMPORT_BYTES), like the
other imports. Natively it is the same file on the disk.
The new tests import a file outside a vfs folder scope (refused, nothing
imported) and inside it (imported). With std::fs both fail: the file
outside the scope is imported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
timeline.redefine evaluated every later feature in its trial session, then again in the session:
the evaluation cache keeps only the last few states of a design with large bodies, so the trial's
results were gone by then. The trial keeps them in the session's kept results (or its own), and
the session's evaluation takes them from there. EvalCache::with_budget gives tests a small cache.
* claim: #7152
* Preferences: the Colour vision preview shows the chosen mode again (#7152)
Since the preferences redesign the Colour vision section previewed a mode
with four status chips (Selected, Warning, Error, Done). No colour vision
mode changes those colours, so the chips looked the same in every mode.
The section shows the sample of what the modes recolour again (sketch
lines, axes, bends, Draft Analysis, a failed feature), drawn in the mode
being chosen (Tokens::get_in). The status chips stay as they are.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7091
* Report a bug: scale a large window's screenshot down instead of refusing it (#7091)
A frame over 16 million pixels (a 6K display, a window across two 4K
screens) was refused with "Screenshot dimensions are unsupported", so the
report went out without its picture. Such a frame is now averaged down by
the smallest whole factor that fits.
The frame is also fitted to the longest side a texture can have: a frame
under the pixel limit but wider than the GPU's limit (three ultrawide
screens, 10320 x 1440, on a device limited to 8192) made the preview's
upload fail wgpu validation, and the window's device panics on that.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Inspect: center of mass measures the world state, as Measure does (#5246)
inspect.center_of_mass read the model state, so in an assembly a moved
occurrence was measured where its bodies were made, a second placement
was left out, and a placed copy's world name was "no such bodies". It
now reads the world state, as inspect.measure does, and agrees with
component.properties' mass centre at uniform density.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Center of mass test: unground the placed part before moving it
Upstream now grounds a design's first part when it is made.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6281
* assets: add Render appearance, library and paint icon drafts for owner review
* assets: add Render lighting, environment and light-type icon drafts for owner review
* assets: add Render camera, shot, frame and strip icon drafts for owner review
* assets: add Render output, result and compare icon drafts for owner review
* assets: list the Render icon drafts in the inventory and ATTRIBUTION
* assets: remake the Render light icons as one family with a shared dotted stem
* assets: remake the Render look icons around the lit look sphere
* assets: redraw the Render look icons so each action reads at a glance
* assets: record the owner's acceptance of the Render light icons
* assets: simplify the Render look icons and make Remove Override an alias of From Material
* assets: record the owner's acceptance of Render look icons
* assets: mark the removed look on From Material with a cross instead of an arrow
* assets: record the owner's acceptance of further Render icons
* assets: redraw the Render library, presets, environment, ground and backdrop icons
* assets: restore the first Render library and backdrop drawings and equalise the cube in the studio icons
* assets: record the owner's acceptance of the Render studio icons
* assets: redraw the Render camera and shot icons as one family
* assets: redraw the Render All Shots and Lens icons so they read at a glance
* assets: put the play badge back on the Render All Shots icon
* assets: redraw the Render output and result icons around one picture base
* assets: give Render Image its own play badge and enlarge the Compare handle
* assets: record the owner's acceptance of the Render output icons
* assets: describe the final Render icon drafts in RENDER_DRAFTS.md and ATTRIBUTION.md
* claim: #6281
* ui_kit: lit sphere thumbnail, cached and bounded
* ui_kit: look-chain widget (four steps, one active, empty steps dashed)
* ui_kit: add both to the gallery and the UI kit notes
* claim: #6281
* docs: record the Render workspace interaction design and implementation roadmap
* docs: plan the Render panels so each has one purpose
* docs: replace the tabs-and-ribbon plan with the stage-bar design
* docs: drop the note about the superseded draft
* docs: plan every Render panel and where each old control goes
* docs: defer the shared lighting rig, UI steps go first
* Patterns: a body of a moved component is copied where it is shown (#4763)
A pattern of bodies made outside the bodies' component (a screw's body patterned from the root)
moved each body's stored geometry, which is in its component's frame, by transforms in the
pattern's frame. The copies landed where the body sits before its component is placed: near the
origin, for every pattern kind. As Mirror does, each copy is now moved as the pattern moves the
body in the world and kept beside its source, in its component.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Pattern test: unground the placed component before moving it
Upstream now grounds a design's first part when it is made.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Hovering many bodies re-emits every edge in the highlight's colours. Each edge
interned its three colours into the palette again, each segment was written in
eight small appends, and segments without their faces' normals encoded the
same zero normals again. Lines are now one record, the edge colours are
interned once per highlight, the buffers are reserved per edge, and the shared
width word is worked out once.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The no-OIT glass cache compared the blocks' vertex and run buffers by address
without holding them, so a freed buffer's address could come back for other
contents. It now holds them and compares with Arc::ptr_eq.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Instanced placements were culled per view, but a block drew every body in it
whatever the camera saw. Blocks now keep each body's vertex span and box; when
the view changes, each class's runs are drawn without the bodies whose boxes
are out of the view. A block whose bodies are all in view draws its runs as
they are.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Arabic and Hebrew are complete catalogs since #3768, so
every_complete_catalog_carries_every_english_message fails a pull request
that adds an English message without them. The localization guide's list of
languages a new label needs now says so.
Co-authored-by: rootarchitect <7781866+rootarchitect@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4771
* Move/Copy takes a browser body the same way Combine does (#4771)
A body row feeds the dialog's active input through the same pick as a
click in the view, and does not replace the selection (#4452). A group,
the Bodies folder, or a component is that pick for every body in the
set. M and the Move/Copy button also start from a selected body or from
a component picked in the tree.
* claim: #3457
* Hebrew interface language with right-to-left text (#3457)
Adds a complete Hebrew catalog (assets/locales/he.json, original
translations) and registers `he`.
egui 0.36 shapes each font run with harfrust, so a run of Hebrew letters
is drawn right to left, but it places the runs of a line left to right in
stored order. The new `bidi` module runs the Unicode Bidirectional
Algorithm (unicode-bidi, MIT OR Apache-2.0) over each message of a
right-to-left catalog once, giving egui the runs in display order with
brackets mirrored and placeholders kept whole, while leaving each Hebrew
run's letters in reading order for the shaper. A test lays messages out
with a real Hebrew font and checks where the glyphs land.
Desktop builds append a system Hebrew font (Arial Hebrew / SF Hebrew,
Segoe UI / Arial, Noto Sans Hebrew / DejaVu Sans). Layout mirroring,
wrapped multi-line RTL paragraphs and a web Hebrew font are follow-ups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: translate the new Describe Command label; list he in the control protocol
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: catch up with main's catalog and the new ribbon (#3457)
- Translate the 258 messages main added since the branch was cut, drop
the 38 it removed (10 renamed ones keep their translation) and
retranslate the two whose English changed (toolbar → application bar).
- The timeline title is ציר הזמן, matching the glossary.
- Ribbon buttons split their labels into two lines from the start of
the string; Hebrew labels come in display order, so the first line
showed the end of the phrase ("חדשה / סקיצה"). For right-to-left
labels the first line now takes the words at the end of the string,
and a shortened line loses characters, and shows its ellipsis, on the
left. The word-boundary sweep checks Hebrew from the lines the galley
is built from, since epaint's right-to-left rows carry zero-width
glyphs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: after rebasing onto main, load the Hebrew face with the cached system fonts
main now searches the system fallback faces once (SystemFonts, on a thread);
the Hebrew face joins that search with its coverage check. Drop the three
camera-animation messages main removed (#4296) from the Hebrew catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: translate the messages main added after the catch-up (#3457)
Translates the messages main added since the last catch-up: the history
bar's buttons and name toggles, the 3D mouse driver and axis mapping, the
thread size columns, the File view (home page), the redesigned Preferences, the new issue report
dialog, free orbit and the assistant's setup card. Drops the one message
main removed. The catalog has every English message again, so the
complete-catalog checks pass for he.
* Arabic interface language (right-to-left, on the Hebrew bidi path)
Adds an original Arabic translation of the whole English catalog
(assets/locales/ar.json, every message) and registers it. `ar` joins the
complete catalogs, so a message added to en.json later fails the build
until it is translated. It goes through the right-to-left path of #3458
unchanged: crate::bidi puts each message in display order and leaves
every Arabic word's letters in reading order for harfrust, which joins
them with the font's own tables. Ribbon labels use the right-to-left line
split from the same stack.
fonts.rs adds a system Arabic fallback after the Latin interface font,
which keeps spaces, digits and Latin text so each Arabic word stays one
shaped run: Segoe UI/Tahoma/Arial on Windows, SF Arabic/Geeza Pro/
Damascus/Tahoma on macOS, Noto Sans or Naskh Arabic/KACST One/DejaVu Sans
on Linux, or NotoSansArabic-Regular.ttf in CRAFT_FONTS_DIR. It is the first
fallback for an Arabic UI (Arial Unicode, a CJK candidate, has Arabic
letters without joining data) and the last otherwise; like Thai and
Hebrew it is never promoted for a CJK interface.
Tests: the catalog comes back in display order with no directional
controls, and Arabic laid out with a real font lands on screen word by word
in reading order.
* Hebrew: review the catch-up translations; restore the camera-animation messages (#3457)
- Review of the 533 messages translated in the previous commit: 21
corrected. Keys in the motion dialog are keyframes (נקודות מפתח, as
in Add Key), the Design workspace is תכן as in its label, a dropped
"(Direct Driver)" is restored, terms aligned with the rest of the
catalog (פורמט, סוכן קוד, רצועת הכלים), and a few calques reworded.
- Translate ui.animate_view_changes, ui.animation_speed and
ui.look_at_anim_desc, which main has again, so he stays complete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the messages main added since (#3457, #3762)
Both catalogs again carry every English message. The 760 messages main added
since the last rebase (render workspace, material editor, standard views,
sheet metal Path Flange, AI app connections, document-on-disk notices and
more) come from A-AL-ANAZI's translations on #3768; the five Perforate dialog
messages are new here. The earlier Hebrew review is kept on top of them, and
33 of the new Hebrew messages are corrected: "completed" was "perfect"
(מושלם → גמור), Regrade read as ranking (now תיקון צבע מחדש), shaders,
guarantee, the Mirror reflection mode, simulations and displacement.
Co-authored-by: Abdullah <alksa2025@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: attribution rows as a pending file
main now takes new ATTRIBUTION.md rows as one file per change
(attribution/pending/), so the he.json and ar.json rows move there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the 23 messages main added since (#3457, #3762)
Both catalogs again carry every English message; the two theme-page messages
main removed are dropped. Twelve of the new messages (link updates while
loading, the agent chat's model choice, plugin search, render quality) come
from A-AL-ANAZI's translations on #3768; the sketch plane descriptions, the
rigid group and empty-boolean messages, free sketch points and the web update
note are new here.
Co-authored-by: Abdullah <alksa2025@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the 12 messages main added since (#3457, #3762)
Eleven come from A-AL-ANAZI's #3768; "Turn Up Axis" in Hebrew follows the
catalog's existing up-axis wording, and the agent chat's no-tool-call message
is new in both.
Co-authored-by: Abdullah <alksa2025@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the 22 messages main added since (#3457, #3762)
* Arabic and Hebrew: a label found by its English text comes back in display order too (#3457, #3762)
* Arabic and Hebrew: translate the 32 messages main added since (#3457, #3762)
* Arabic and Hebrew: translate the 34 messages main added since (#3457, #3762)
* Arabic and Hebrew: translate the 30 messages main added since (#3457, #3762)
* Arabic and Hebrew: translate the 7 messages main added since (#3457, #3762)
---------
Co-authored-by: rootarchitect <7781866+rootarchitect@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Abdullah alanazi <x1700@MacBook-Air-Abdullah-2.local>
* claim: #6943 free orbit Shift snapping
* fix(ui): snap free orbit direction and roll with Shift
* test(ui): align free orbit coverage and complete snap help translations
Evaluation and placement never read appearances, yet an appearance edit
re-evaluated the model and placed every occurrence again. A whole-document
proof that only appearances changed now takes the existing render-only refresh,
which keeps the model and retargets the world-placement cache.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Sketch Transform: scale, turn and move sketch entities in one command and one undo
sketch.transform scales about a centre, turns about it, then moves; the window and its
handles for existing sketch geometry build on it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sketch Transform window: one box with handles to scale, move and turn what is picked
Select curves and points in a sketch and press G (or Transform in the Modify panel or the
context menu): the picks get a box with a handle at each corner to scale (the opposite corner
stays), the box to move and a knob above it to turn (Shift snaps to 15 degrees). Position,
Width, Height, Scale and Angle in the window are the same values, to type exactly; OK applies
it as one step.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Move the new message to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Transform: follow the sketch field of Sel::SketchCurve
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #5542
* Reopen the designs that were open at the last quit (#5542)
A launch with no file to open reopens the saved designs that were open
when SolidCraft was last closed, in tab order. Designs never saved and
files that are gone are skipped. Preferences > General > Reopen designs
turns it off; a launch driven over --control or with --sample starts fresh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new messages to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Each command that names a body (appearance, material, move, ...) mapped it to
its component's own name by working out every placed body's world name and
frame, so a command on a large assembly cost a walk of the whole design. The
list is now kept with the world-placement cache while it is current.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Naming a placed body scanned every occurrence and body of the design, so the
world state and every caller naming all placed bodies grew with bodies times
design size. WorldNames indexes the design once and names each body in time
proportional to its occurrence path; one naming routine serves both it and the
single-body scan. Names are unchanged (a test compares them with the scanning
implementation).
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: palette-indexed scene and incremental appearance updates
- Move triangle, line and instance colours and opacity into a per-scene
palette (an R32Uint texture, WebGL2-safe); appearance edits update
palette entries instead of vertex bytes.
- Build CPU body triangles as one canonical vertex stream per block with
opaque/glass/faded index lists; an opacity class change rewrites only
the index list.
- Cache resolved body appearances by a per-body key, so an edit resolves
only the bodies whose look changed.
- Split the model scene key from the session revision: selection and
view-only commands no longer rebuild or upload the model scene.
- Replace the O(n^2) section-index lookup and per-placement instance scan
with hash lookups.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: skip unchanged palette work when rebuilding
- Reuse each body's appearance key while the document is unchanged.
- Leave a palette slot alone when its value did not change, and allocate
every body's slots once before the build loop.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: measure scene rebuild cost by edit kind
An ignored scale test times the scene build after selection, appearance,
theme and one-body geometry edits at 200, 1,000 and 5,000 bodies.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: read faded grid alphas through the scene palette
The grid-fade tests now resolve line palette indices instead of reading the
line record's old colour byte.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: measure rebuild cost on few large meshes
Adds the 20/100-torus case where a block rebuild used to re-emit a large
part of the model.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: measure rebuild cost on an assembly
Unique detailed parts plus one component placed many times, timed for
selection, part and component colour, opacity, theme, hide and move.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw block classes as vertex runs, not index lists
A body's vertices are three per triangle in mesh order, so each draw class
is a few runs of the block's vertex buffer: all-opaque blocks need no index
buffer, and an opacity class change uploads nothing. A fragmented class
(more than 64 runs) falls back to one index buffer.
Each triangle is written as one record into a block reserved up front,
which takes the cold scene build of a 7.1M-triangle assembly from 97 ms
to 55 ms (main: 83 ms).
Also fix reindexing a block whose bodies are drawn elsewhere: it walked
the mesh's triangles from that body's start, past its own vertices.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw the highlight's own block, and light faded bodies without copies
The highlight scene keeps its feedback (a hovered face, a body copied on
the CPU) in a block of its own; since blocks became vertex runs, only the
model's blocks were drawn, so that feedback was uploaded and never shown.
Draw the highlight's blocks with its triangles.
Whole faded and see-through bodies (another component active, or an
appearance below full opacity) were lit by copying every triangle on the
CPU at each hover change: 85 ms for a design row of 812 bodies. They are
now drawn again from the model's own block vertices, in the highlight
palette with their slots set to the highlight colour, or as placements of
the model's shared triangles. The picture is the same as the copy's.
Adds a GPU frame benchmark for document-tree hover (ignored test).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: count scene uploads, and keep the sorted glass stream across colour edits
Renderer::uploads reports the bytes the model scene's last change uploaded
(geometry, placements, palette rows, planned colours, re-evaluated vertices).
Without order-independent transparency the global glass stream is kept while
the blocks' see-through triangles are the same, so a colour edit on a glass
body uploads palette rows only. Tests assert both on a GPU.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: keep palette slots and looks without rehashing every body
A rebuild found every body's palette slots by name and wrote them back,
allocating and hashing a new key per body, and copied every shown name into a
set to check the arena still belongs to the design. Slots are written back only
when a body's faces grew, and the looks cache is pruned only when it holds more
bodies than are shown. Adds the STEP-file benchmark (SOLIDCRAFT_SCALE_STEP) and
the colour command's own time to the assembly benchmark.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: round-pick construction lines through the scene palette
The axis and centre feedback for round picks (#4610) drew with a raw colour;
on the palette scene it is interned once like the other construction geometry.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw faded and see-through bodies from their plans with OIT
A body faded outside the active component, or see-through, left the GPU
tessellation path and was built triangle by triangle on the CPU, so working in
a component of a large assembly rebuilt every other body. Where the renderer
blends see-through surfaces order-independently (GpuTarget::oit, set by the
renderer), a body whose faces share one class is drawn from its plan: chunks
are split by class, opaque passes, AO and the section draw only opaque chunks,
and the OIT pass draws the rest. The sorted fallback keeps them on the CPU.
The model and its highlights decide through one rule (model_plan_class).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
* Move the design-link path helpers into one module
`component_link.rs`'s path rules for links to other design files (base_dir,
absolute, relative, stored, resolve, rebased) move, unchanged, into
`cmd/design_link.rs` with their test, so other kinds of link (#3891's drawing
files, linked parameters #5354, #5113's extract) share them instead of copying
or re-exporting them. No change in behaviour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* design_link: keep base_dir and relative private
Only design_link.rs uses them; the module's surface is absolute, stored, resolve and rebased (review on #5420).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* component_link: import Document after the rebase
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Carel Theron <careltheron@Carels-MacBook-Pro.local>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #6861 eval scripts on input designs
* fix(cli): evaluate scripts on the input design (#6861)
* fix(cli): validate eval options before opening inputs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6608
* Canvas: keep value boxes clear of the command window (#6608)
* Canvas: describe how value boxes clear the command window (#6608)
* Canvas: keep the value boxes clear of the gizmo handles (#6608)
* ui-egui: format the value box regression test (#6608)
* gpu: the startup MSAA check skips when there is no GPU adapter
The check needs a real adapter to draw the multisampled view and to
resolve it, so on a machine with no software Vulkan adapter it is
skipped, with the reason printed, instead of failing the build.
SOLIDCRAFT_REQUIRE_GPU=1 still makes a missing adapter a failure, as in
the CI job that has a software adapter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A cut (or intersect) that names no bodies went through every body it met,
hidden ones too: a body hidden to keep it out of the cut was cut anyway. When
some of the active component's bodies are hidden, the cut now stores the shown
ones as its targets, so the hidden bodies stay as they are, and stay so once
shown again (the model never depends on what is shown). With nothing hidden it
goes through every body it meets, as before.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Until a connection had shown the token, its first line (up to 16 MiB)
was parsed whole into a JSON value. A line of [0,0,...] that size is
hundreds of MB once parsed, so 16 connections without a token could
make the app run out of memory and lose unsaved work. The token is now
read from the request object without building the rest of it: other
fields are only skipped, and anything but an object with a string
token is refused as before.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Canvas to Sketch: trace a canvas image into a sketch on it (#3931)
New command canvas.to_sketch, offered as Canvas to Sketch in the canvas
context menu. It traces the canvas image (automatic Otsu threshold, light
drawings on dark backgrounds inverted) with interpolated marching squares
and Douglas-Peucker, and adds lines and cubic Bezier splines through Insert
SVG's add_geometry to a new sketch on the canvas plane, with the canvas'
width, centre, rotation and flip. Holes stay holes; one undo step.
The image's declared width x height is checked before decoding (at most
40 megapixels) and the decoder runs under image::Limits, since canvases
are capped by file size, not pixel count.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new message to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #2605
* Insert SVG / DXF: place and scale the drawing before it is added (#2605, #3443)
After the file is picked, an Insert SVG (or DXF) window sets the
drawing's X, Y offset and scale, with a live preview; OK adds it in one
step and Cancel adds nothing. The insert commands already took `at`
and `scale`; the window is what was missing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Insert scenario: the picked drawing goes through the placement window (#2605)
`sketch_toolbar_imports_use_file_picker` expected the SVG added as soon as
it was picked; it now checks the placement window first and adds it with
OK.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Insert SVG / DXF: a size in millimetres, an angle, and placement by the drawing's centre
sketch.insert_svg and sketch.insert_dxf take width or height (mm, aspect kept, winning over
scale), angle (degrees) and align (origin or center). The new sketch.drawing_bounds reads a
file's own size without inserting it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Insert SVG / DXF window: Width, Height and Angle, placed by the drawing's middle
Width and Height in millimetres follow the scale (aspect kept); Angle turns the drawing
about its middle, where X and Y now put it. Uses sketch.drawing_bounds for its own size.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Insert SVG / DXF: handles in the viewport to scale, move and turn the drawing
The preview gets its box with a handle at each corner (scales about the opposite corner,
aspect kept), the box itself (moves) and a knob above it (turns, Shift snaps to 15 degrees).
They edit the same X, Y, Scale and Angle the window shows.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Insert handles: the move that comes with the release counts
A quick drag could stop short of the pointer's last position because the final move arrives
in the same frame as the release.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Insert SVG / DXF: the Drawing Size command's label in the catalogs
`sketch.drawing_bounds` came without a catalog entry, which the i18n
test requires (and the complete ja and zh catalogs with it).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new messages to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #2113
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Crash reports: capture native crashes on macOS (#2113)
A signal handler for SIGSEGV, SIGBUS, SIGILL, SIGFPE, SIGTRAP and SIGABRT
writes the same <journal>.native.json as the Windows exception filter: the
signal, the faulting module and offset, the thread and a frame-pointer walk.
The next start reports it instead of "an unclean exit". The signal then goes
on to the previous handler or the default action, so macOS still writes its
own crash report.
native_crash_macos.rs joins the crash-safety skill's list of files that may
use unsafe (no safe API can catch these signals).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5641
* Cone primitive: solid.cone with base and top radius (#5641)
A cone or truncated cone placed like the cylinder: base centre, axis,
base radius (or diameter), top radius (0, the default, is a full cone)
and height, with the new body / join / cut / intersect choice. It is
built from what the kernel already exposes, a revolve of its half
section about +Z through the origin, moved into place. Toolbar entry
after Torus, a Cone dialog that also places it on a picked face, Edit
Feature, a timeline icon, pending UI strings and attribution, and one
pending design-format change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #1932
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Press Pull on a fillet's round face edits the fillet (#1932)
Q on a fillet's round face opened Offset Face, which refuses a face
between two others it is tangent to ("a corner whose faces don't meet
the same way after the move"), so OK stayed disabled. The engine's
solid.press_pull already changes the fillet's size on such a face; the
window now does the same and reopens the fillet (or chamfer) to edit.
Other curved faces still open Offset Face, planar faces Extrude.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6718
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Claim bot: let an unassigned claimant /unclaim (#6718)
GitHub doesn't assign people who aren't collaborators, so many claims
have the `in progress` label and the bot's "Claimed by @user" reply but
no assignee, and `/unclaim` refused the claimant. When nobody is
assigned, `unclaim()` now also accepts the user named in the bot's
latest "Claimed by" reply on the timeline, unless the label was removed
after it. Maintainers and the owner rule are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Add Open in Slicer for the selected bodies (#2595)
One command saves the selected bodies as a 3MF in millimetres (an STL if the 3MF can not be written) and opens it in the last slicer used. It is on the File menu, the Mesh tab and the body right-click menu. The first time, or when that slicer is gone, it asks which one with the same list Save as mesh uses. The Save as mesh dialog is unchanged.
* Send slicer files to a private per-user folder (#2595)
Files sent to a slicer used to go to a shared folder in the temp directory. They now go to the user cache folder (mode 0700 on Unix), under a name that stays the same for the same design and bodies, so sending again replaces the file and the slicer can reload it. The file is written to a temporary name and renamed into place. If the name can not be replaced, as on Windows while the slicer holds the file open, the copy gets a number and the status line says so. Files older than seven days are deleted at startup. The first send tells the user that sending again replaces the open file, and so does the tooltip of Open in Slicer. Send to slicer in Save as mesh uses the same path.
* Open files in a running slicer (#2595)
PrusaSlicer, SuperSlicer, Bambu Studio and Cura are started with --single-instance, so a slicer that is already open loads the file instead of opening a second window. OrcaSlicer has no such flag and is left alone, and macOS bundles are single-instance already. PrusaSlicer 3.0 ships a launcher entry that already carries --single-instance-on-url; it keeps that one and never gets a second flag. It is a preference, on by default, and scripts can pass single_instance. Preferences also gets a button to forget the slicer Open in Slicer remembers.
* List slicers the desktop entries say open 3MF or STL (#2595)
On Linux the scan of desktop entries now also lists a program that claims 3MF or STL in MimeType, even when it is not in our table of known slicers. The table still supplies names, ids, icons and flags for the ones it knows. Entries marked NoDisplay or Hidden are skipped, and so are terminal programs and SolidCraft itself. The existing size and count limits stay. The Windows scan now looks inside a Prusa3D folder, where PrusaSlicer installs itself.
* Only start slicers the user can see or chose (#2595)
file.save_mesh took a slicer parameter that could be any executable path, so a script or an MCP client could run any program. The slicer now has to be one of the detected slicers (by id or name) or a program the user already added under Custom, which the app hands to the engine from its settings. The same rule holds for file.open_in_slicer. The agent chat already asked before any file command; its question now also names the slicer.
* Review fixes for Open in Slicer (#2595)
The file name hash keeps all 64 bits instead of 32. When Open in Slicer has to fall back to an STL, the status line now says so. The engine test that sets the chosen programs clears them again. The unused "could not make the folder" message is gone from the catalogs, and the docs say plainly that finding slicers by file type is Linux only.
* Keep unsaved designs apart and hide Open in Slicer in the browser (#2595)
Two unsaved designs with the same name and body names got the same file in the slicer folder. Every document now has a uid that is new for each New, Open and Recover and stays the same for the life of the document, and the file name uses it (with the process id) until the design has a path. At the first Save As the name changes to the path-based one, so the slicer gets one new file; the old one goes with the seven-day sweep.
The browser can not start a program, so Open in Slicer is now disabled there: the engine command reports why, the File menu item and the body and component right-click items are greyed, and starting it anyway says so on the status line instead of opening a dialog. The Save as mesh dialog keeps its browser guard for the open flow too.
* Put the Session doc comment back on Session (#2595)
The new NEXT_UID static had landed between the doc comment and the struct it describes.
* List every install of a slicer, and test the first Save As (#2595)
Detection kept one entry per known slicer, so a system PrusaSlicer 2.9 and a Flatpak 3.0 beta showed up as one. Every distinct install is listed now. The same program found twice, through a desktop entry and through PATH, is still one. When a slicer has several installs, each gets an id made from where it was found (prusa#comprusa3dprusaslicer) that stays the same on every run, and a name worked out from its command and location without running anything: PrusaSlicer (system), PrusaSlicer (Flatpak, beta), PrusaSlicer (AppImage). A lone install keeps its plain id and name. The plain id or name still picks the first install, so a remembered "prusa" keeps working. Single-instance flags and the other per-slicer behaviour go by the id without the install part.
Also a test that the first Save As changes the file name once and later sends keep the name that comes from the saved path.
* Start PrusaSlicer 3.0 first and send the file once it is ready (#2595)
PrusaSlicer 3.0 starts through slic3r-app-launcher, which ignores a file given at a cold start whatever the flag, and loads it over D-Bus when an instance is already running. A small table in slicers.rs names such slicers by their command; today it holds that launcher, so PrusaSlicer 2.9 and OrcaSlicer are untouched. Ready means a name starting with com.prusa3d.prusaslicer.BroadcastListener. is on the session bus, read from busctl --user list with no new dependency. If busctl is missing or fails, nobody waits and the file is sent as before.
When the slicer is not ready, Open in Slicer starts it without the file and looks every 200 ms for up to 10 seconds. The wait runs on another thread, so the window stays live, and the status line says Starting PrusaSlicer. Once the name appears the file is sent with the same arguments as before. If the limit passes, the status line says the slicer did not respond, that the file is already saved, and to send again. A second click during the wait only repeats the Starting line, so there is one launch and one send. Scripts calling file.open_in_slicer wait inside the command by default, or pass wait: return or no.
* Always show the slicer picker for Open in Slicer (#2595)
File > Open in Slicer, the Mesh tab entry and the right-click entry now always open the picker, with the slicer used last time pre-selected, so the usual case is one click or Enter. Scripts and file.open_in_slicer with a slicer still send without a dialog. The preference button that forgot the remembered slicer is gone: it could no longer make anything ask again, and it did not clear the pre-selection either. The guide says how it works now.
* Leave Bambu Studio out of the single-instance list (#2595)
Open files in a running slicer now adds --single-instance for PrusaSlicer, SuperSlicer and Cura only. Bambu Studio is started as it is, so it may open a second window. A test pins that, for the detected slicer and for one the user picked as a custom program. The guide and the preference tooltip no longer name Bambu Studio as getting the flag.
* Sort the English catalog and leave features.md to the generator (#2595)
cargo xtask lists wanted one message moved in en.json after the rebase. docs/features.md is written by the Generated files workflow on main, so the row I had added by hand is gone from this branch; the workflow adds Open in Slicer when it lands.
* Drop the unused folder message from the Vietnamese catalog (#2595)
Vietnamese arrived on main after I removed ui.save_mesh_temp_failed from the other catalogs, so the check that every translated id exists in English failed on it. Nothing uses the message any more.
* Say so when a started slicer can not be found again (#2595)
After Open in Slicer had started a slicer on its own, a failure to look it up again to send the file just returned, so the status line stayed on Starting and then nothing. It now says the slicer was started, that it can not be found to send the file, and where the file is saved. A test covers it.
* Say why a failed busctl ends the wait (#2595)
If busctl fails partway through a wait, the wait stops and the file is sent, the same as when busctl can not be run at all. That is on purpose: a file sent too early is dropped quietly and costs one more send. A comment in wait_for_ready says so.
* Keep the readiness wait inside its limit (#2595)
wait_until asked the probe before checking the deadline, including right after a sleep, so a yes could be accepted after the limit, and busctl ran with no timeout, so one look could outlast the whole wait. The deadline is checked first now, the probe is told how much time is left, and busctl is given at most two seconds (less near the end of a wait) and is killed after that. A hung busctl counts as not telling, which sends the file as before. This covers the first look on the UI thread too. Tests cover a slow probe, the shrinking time left, and a fake busctl that hangs, answers and fails.
* Send the file that was already written once the slicer is ready (#2595)
When the wait for a started slicer ended, the UI ran file.open_in_slicer a second time. That exported the design again on the UI thread, from whatever the session looked like by then, and could write a numbered copy while the timeout message still named the first file. The wait now keeps the slicer it found and the answer of the first call, and opens the file that was written. A test changes the design during the wait and shows the same file is sent, is not written again, no command runs, and no second file appears.
* Send with the single-instance flag after starting a slicer (#2595)
After Open in Slicer has started a launcher that needs a start first, the file has to reach the instance that is now running, so the send that follows a start carries --single-instance whatever the preference says. A normal send, to a slicer that was already up, still follows the preference. A comment in both places says why. The test uses a plain launcher command with the preference off: the normal send has no flag and the send after a start has it.
* Find the remembered slicer again after an uninstall (#2595)
With two installs the remembered key is prusa#prusaslicer. Remove the other install and the lone one is plain prusa, which matched neither the exact key nor the plain-key fallback, so the picker fell back to the first slicer in the list, maybe a different one. The key is now also matched by the part before the #, so the same slicer is pre-selected. A test covers the lone install, a plain key with two installs, an exact key, and that another slicer is never picked.
* Say a second click did not send anything while a slicer starts (#2595)
While a started slicer is being waited for, another click showed Starting <the first slicer> even when it had picked another slicer or other bodies. It now says it is still waiting for that slicer and that nothing else was sent. The test checks the wording and that it names the slicer being waited for.
* Label macOS installs by their application (#2595)
An open -a command resolved its program to /usr/bin/open, so every application on a Mac was labelled system. Labels for open commands now come from the .app path: /Applications is system and a folder under home is shown as ~/Applications. A test with two PrusaSlicer.app bundles and a made-up home checks both labels and that the ids differ.
* Pick the same place for a program found twice every time (#2595)
When two desktop files, or a desktop file and PATH, pointed at one program, the first one read was kept and its file name went into the id, so the ids could change with the order the folders were read in even though nothing was installed or removed. The place that sorts first now speaks for the program. A test with two aliases and a second install lists them with the folders in both orders and gets the same ids and commands.
* Treat flatpak run spelled two ways as one install (#2595)
flatpak run ... and /path/to/flatpak run ... with the same arguments had different install keys, so one invocation could be listed twice. The launcher is now compared by its file name and the arguments are kept, so both give the same key, while a different branch is still its own install. The test uses a real launcher file so the full-path entry is not skipped as stale.
* Say plainly that a late yes is accepted on purpose (#2595)
The comment on wait_until said a slow probe could not accept a yes that came too late. That was not what the code does: no probe is started after the limit, but one already running may finish and its yes is taken, because the file should still go. The comment now says so, with the bound: the limit plus that last probe, which in production is given the time left and so ends by the limit. A test has a probe that runs past the limit and says yes, and checks it is accepted and the wait stays within limit plus the probe time, and that a probe that says no is not followed by another.
* Give reading busctl the same deadline as running it (#2595)
After busctl exited, the output was read with a join that could wait forever if a process it left behind kept the pipe open. The reader now hands the text back over a channel and the wait uses the time that is left of the same limit, and gives up with nothing otherwise. The polling sleep no longer overshoots the time left either. A test uses a fake busctl that backgrounds a sleep with its output inherited and exits at once: the call returns within its limit.
* Tell two different flatpak launchers apart (#2595)
Comparing only the file name of the launcher made /opt/tool-a/flatpak run ... and /usr/bin/flatpak run ... with the same arguments one install even when they are different programs. The launcher is now found the way any program is, through PATH and with links followed, and its name stands in only where it can not be found. The test has flatpak on PATH and the same file by its path as one install, a different executable of the same name as a second, a different branch as a third, and the fallback when there is no PATH.
* Keep waiting when busctl is slow, send only when it is missing or fails (#2595)
Since the busctl timeout, a slow busctl came back as "can not tell", and that was read as send now. One slow look, likely just when a cold PrusaSlicer 3.0 is starting under load, ended the wait and sent the file early, which gets dropped. The look now says why it has nothing: slow means not up yet, so the wait goes on to its limit and then reports that the slicer did not respond; a missing or failing busctl still means it can not be told and the file is sent. The comments name only those two cases. Tests use fake busctl programs: one that hangs keeps the wait going to the limit and times out, a missing one sends at once, one that says not up and then fails sends, and one that names the slicer is ready.
* Do not open an empty path when the answer had no file (#2595)
If the answer kept for a started slicer had no path, the send ran open with an empty string. The tick now says there is no file to send and starts nothing. The test gives a wait with no path, checks the error line, and that the fake slicer was never run.
* Drop the unused folder message from the Danish catalog (#2595)
Danish arrived on main with ui.save_mesh_temp_failed, which this branch removed from English because nothing uses it any more, so the check that every translated id exists in English failed. The entry is gone from the Danish catalog too.
* Always start the 3.0 launcher with the single-instance flag (#2595)
A hand run showed that starting the PrusaSlicer 3.0 launcher with no file while a 3.0 is already running forwards to it and exits when the flag is there, but opens a second full window when it is not. A slow first look at the bus can start the launcher twice, and with the preference off the flag was stripped. A slicer that has to be started first now keeps the flag on that start whatever the preference says, the same reasoning as the send after a start; when nothing runs the flag does no harm. A normal send with the preference off still has none. The test covers the launcher entry, a bare launcher command, a normal send and a slicer that is not on the table.
* Swap --single-instance-on-url where it does not hand the file over (#2595)
A hand run on the PrusaSlicer 2.9.6 Flatpak showed that its entry's --single-instance-on-url does not forward a file to the running instance: every send opened a new one, three after a cold start and two sends. With plain --single-instance the second process finds the first, forwards, and exits. So when a command carries --single-instance-on-url and the slicer is not on the wait table, that is, not the 3.0 launcher, it is replaced by --single-instance, with the file markers handled as before, when the preference is on, and stripped when it is off. On the 3.0 launcher the flag does forward and stays. The comment on the rule says why. A test uses the real 2.9.6 and 3.0 Flatpak command lines.
* Cut long slicer names to fit the picker (#2595)
With installs listed on their own, a name like PrusaSlicer (Flatpak, master) is wider than its row. The list painted it with no limit, so it ran out of the popup, and the closed selector wrapped it onto a second line. The list now lays the name out on one line that ends in an ellipsis when it does not fit, the selector truncates, and the full name is in the tooltip when it was cut (for a program the user added, ahead of the delete hint). A test checks that a long name is cut to one line within the width and a short one is left alone.
* Keep the 3.0 launcher's flag on a send whatever the preference says (#2595)
A hand run with the single-instance preference off showed the 3.0 launcher needs its flag on a send too, not only on a start: a cold start with a file and no flag loaded nothing, and a send to a running 3.0 left a launcher process that never forwarded. A slicer on the wait table now gets the flag on every launch, as it already did when started alone. The doc comment says why. The preference text, in English, Japanese and Chinese, and the guide now say that PrusaSlicer 3.0 is the exception to turning this off. The tests that took the flag away with the preference off now expect it, for the launcher entry, a bare launcher command and the 3.0 Flatpak line; the test of the send in the UI checks the first send carries it.
* Keep the install-flag swap to PrusaSlicer, found by what it is (#2595)
The swap of --single-instance-on-url for --single-instance ran for any program whose command had the flag, so another program with that flag would have been rewritten. It is now a PrusaSlicer rule: it applies to a slicer recognised as PrusaSlicer by its identity, its id or, for a program the user picked, the name it goes by, never by a version number. The single-instance table uses the same identity check. A test keeps the flag of a program that is not PrusaSlicer, strips it when the preference is off, and swaps it for a picked program named PrusaSlicer.
* Do not promise a hard bound in the wait comment (#2595)
The comment on wait_until said the production probe ends by the limit. Its clock starts after the process is spawned, and killing and reaping the process and scheduling are not bounded by it, so it is a polling and read budget with process overhead on top. The comment says that. Comment only.
* Tell PrusaSlicer 2 from 3 by the installed version (#2595)
PrusaSlicer 2 and 3 need different handling, and the rules had to guess from the command line. Each install of PrusaSlicer now carries its major version, read when it is detected from the release at the top of its appstream metadata and never by running the program: a Flatpak's own files (the branch the command names, else the current one), or the metainfo file beside a desktop entry. PrusaSlicer older than 3 is sent the file with --single-instance in place of --single-instance-on-url, which does not hand a file over there, and is not waited for. PrusaSlicer 3 and newer keeps the launcher's flag, is started on its own, waited for, and sent the file. When the version can not be read, the command decides as before: the slic3r-app-launcher launcher counts as 3, and any other entry is left as it is. A program that is not PrusaSlicer is untouched whatever its flags. Tests use metadata fixtures, no Flatpak: 2.9.6, 3.0.0-alpha10, a branch that is not installed, a system package, an unreadable version with and without the launcher, and a non-PrusaSlicer program with the same flag.
* Make the busctl wait tests steady under load (#2595)
One of them failed once in a full run at its first assertion and passed alone. A script that has only just been written can fail to start (text file busy) while another test forks, and that reads as a busctl that is missing. The fake programs are now started once, patiently, with a flag they answer at once, before a test relies on them; a hanging one uses exec so it is killed cleanly. The time bounds that could trip on a busy machine are several seconds now, and the checks are on outcomes: not ready and keeps waiting, send now, and the number of looks. Thirty runs alone, thirty of the whole slicers filter and thirty of the busctl tests under eight busy loops all pass.
* Say what the busctl reader thread leaves behind (#2595)
The thread that reads busctl output is left to end when the pipe closes. A busctl that answered but left a process holding its stdout reads as slow, and every poll of such a bus can leave one blocked reader behind until that process lets go. A comment next to the thread says so. Comment only.
* Make Save as mesh a plain export (#2595)
Save as mesh asked for the bodies and the format, and could also send the file to a slicer with a checkbox and a slicer list. Sending now has its own command, so the checkbox, the list and the Send label are gone from this dialog: bodies, format, a file dialog, Save. The two settings that only the checkbox used, save_mesh_send and save_mesh_slicer, are no longer kept; a settings file that still has them loads, and they are ignored. The strings only they used are gone from the catalogs. The slicer list stays in the dialog of Open in Slicer. file.save_mesh keeps its slicer parameter for scripts. The guide describes the two as separate.
* Rename Open in Slicer to Send to Slicer (#2595)
The command sends a file to a slicer rather than opening one, and a later Send to App can share the name. File menu, Mesh tab, right-click menus, the dialog button, status lines, the guide and the English, Japanese and Chinese strings now say Send to Slicer, and the command id file.open_in_slicer is file.send_to_slicer. It is new in this change, so there is no alias. The remembered slicer is stored as send_slicer, and the question the agent chat asks says send to. Module and type names stay as they are.
* Put the send targets in one table and one send pipeline (#2595)
The known slicers, the list of slicers with a single-instance flag and the rule for slicers that must be started and waited for were three separate things. They are one table of targets now: id, label, kind, names and program files, accepted formats and the default, how the file is handed over, the single-instance flag, the version from which PrusaSlicer's on-url flag hands a file over, and the wait-for-ready rule. Programs that are not in the table are slicers with the same defaults. The kind is slicer, the only one so far; its comment says it is where a later Send to App would plug in. The send itself is one function: write the bodies, find the target, start it and wait if its rule says so, hand the file over, report. Detection and resolution take a kind. Nothing changes for what already worked.
file.save_mesh keeps its slicer parameter, now through the same function, with its export arguments and result unchanged: a cold PrusaSlicer 3 is started and waited for before the file goes, and it accepts the program path of a detected slicer as file.slicers lists it (file.slicers gives it as program). A path is accepted only when it is the program of exactly one detected target, and that target's own command and arguments run; a launcher several entries share, such as /usr/bin/flatpak, is refused as ambiguous, and any path nobody listed or chose is refused. The parameter and the code say it may be deprecated later in favour of file.send_to_slicer or a Send to App workflow, which is a possibility and not a plan.
Tests go through file.save_mesh itself for the two reported failures, a listed AppImage path and a cold PrusaSlicer 3 that is waited for, with the slicers and the busctl made up; and they check that the result and the file are what an export without a slicer gives, and that a path that is not listed, or is shared by two entries, writes nothing. The pipeline has its own tests: a cold launcher waited for, one already up, wait return, and one that never comes up. A test of save_mesh that shared a file name with another is given its own.
* Keep an AppImage's id through an upgrade (#2595)
When a slicer has several installs, each gets an id made from where it was found. For an AppImage that was its file name, which carries the version, so upgrading it changed the id and the remembered choice missed. The id is now made of the slicer's id, the fact that it is an AppImage and a short hash of its folder, so a new version that replaces the old one in the same folder keeps the id, and the same AppImage in another folder is its own install. Two versions kept side by side in one folder are two installs: while both are there, their file names are added to their ids to tell them apart.
A remembered id is found again only when it names exactly one install. An id that was one AppImage and is now two versions, or a plain id that is now several installs, is treated as not remembered, so the picker starts from the first entry as on a first run and does not quietly pick another install; a single install left of the same slicer is still found, as before. Installs that are not AppImages are told apart as before. An id from before this change no longer matches. Tests cover an upgrade, two versions side by side, a second folder, and the picker's side of each case.
* Add Open with EasyPrint to Send to Slicer
EasyPrint is Printables' slicer in the browser. It's a plain text row in
the Send to Slicer dialog, backed by a new file.open_in_easyprint
command. The command exports the bodies as a 3MF (or STL), hands them to
the host to upload to slicer.printables.com/import, and the app opens the
link that comes back. The desktop app uploads with ureq and the browser
build with fetch, so this is the one send target that works on the web.
The model leaves the machine, so the command refuses without
consent: true, the dialog asks once and remembers, and an AI agent's
request asks first. A model over 100 MB is refused before anything is
sent, and a failed upload shows as an error with the reason.
The chat's privacy note said SolidCraft sends nothing anywhere, which
isn't true any more, so it now says that about the chat. New strings are
in every catalog.
* Place Send to Slicer on the Insert Files panel
* claim: #6170
* Move: after picking a body, go on to From, Point or Axis (#6170)
In Point to Point, Point to Position and Rotate, once a body is picked
and the next input is empty, the dialog goes on to it, so the next click
picks the point or axis instead of toggling another body. Free Move
stays on Bodies: its Pivot is optional.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6070
* Sketch: a changed length dimension keeps its start point, so a side grows from its first corner (#6070)
Changing a dimension's value re-solved its sketch as the smallest move from
the stored positions, which splits the change between both ends: a
rectangle side set from 40 to 60 mm grew 10 mm each way. parameters.change
now first solves a sketch whose length dimension (distance, horizontal or
vertical distance, line length) the parameter drives with that
dimension's first point held, and stores the result, so evaluation has
nothing left to move. Where holding it can't solve (a symmetry moves both
ends), evaluation solves as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5099
* Browser: a feature's eye shows or hides the bodies it made (#5099)
A row in the Browser's Features folder has an eye when the feature made
bodies that are in the design now (a patch, a box, a pattern's copies;
not a fillet, which changes bodies). It runs browser.visibility with the
new features: [id or name] (and path: for one placement of a component
placed more than once), which hides or shows those bodies.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 22:49:23 +00:00
548 changed files with 71639 additions and 4326 deletions
What you clicked or typed, in order. For a problem on a particular design, `solidcraft-cli script design.solidcraft --out repro.json` turns its history into a script that `solidcraft-cli eval repro.json` replays; attach it, trimmed to the failing step if you can.
What you clicked or typed, in order. For a problem on a particular design, `solidcraft-cli script design.sc --out repro.json` turns its history into a script that `solidcraft-cli eval repro.json` replays; attach it, trimmed to the failing step if you can.
Using an AI agent with SolidCraft's MCP server? The `solidcraft-reporting` skill in [`skills/`](https://github.com/tangency-labs/solidcraft/tree/main/skills) has it reproduce the problem in a fresh design and write these steps for you.
@@ -128,14 +128,14 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/fonts/ibm-plex-mono/OFL.txt | IBM Corp. | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/ibm-plex-sans/OFL.txt | IBM Corp. | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/liberation-sans/OFL.txt | Red Hat, Inc.; Liberation Fonts contributors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/icons/app/linux/exports/hicolor/128x128/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/16x16/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/24x24/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/256x256/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/32x32/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/48x48/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/512x512/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/64x64/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/128x128/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/16x16/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/24x24/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/256x256/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/32x32/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/48x48/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/512x512/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/64x64/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/app_icon.rs | SolidCraft contributors | Original SolidCraft drawing code: the borderless mark, drawn from the faces and gradients of assets/icons/app/macos/source/SolidCraft.icon/Assets/03-solid-blue-cutout.svg | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/windows_ico.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/app/windows/exports/solidcraft-executable.ico | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
@@ -171,9 +171,9 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/locales/zh.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/zh-TW.json | SolidCraft contributors | Original Traditional Chinese (Taiwan) translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/materials/library.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/platforms/macos/dmg/background.tiff | SolidCraft contributors | original disk image window background (blueprint sheet: grid, double border, circles, centre lines, leader arrow, title block) drawn by assets/platforms/macos/dmg/make_background.py in IBM Plex Sans/Mono; 1x and 2x representations | MIT OR Apache-2.0 |
| assets/platforms/macos/dmg/make_background.py | SolidCraft contributors | authoring script that draws the disk image background (Pillow); not part of any build | MIT OR Apache-2.0 |
| assets/platforms/macos/dmg/layout.json | SolidCraft contributors | disk image window size, icon size and icon positions shared by the background script and settings.py | MIT OR Apache-2.0 |
@@ -292,6 +292,53 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/icons/ui/design/svg/model/colored_components_off.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/combine.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/component.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
### Render workspace icon drafts
Original SolidCraft drawings, Open for owner review; no runtime assignments.
| File | Author | Source | Licence |
|---|---|---|---|
| assets/icons/ui/design/svg/model/render_all_shots.svg | SolidCraft contributors | original Camera icon master (64 grid): stacked camera bodies with a lower-right play badge | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_appearance.svg | SolidCraft contributors | original Looks icon master (64 grid): shaded look sphere on the top corner of an accent-shaded cube | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_aspect_frame.svg | SolidCraft contributors | original Camera icon master (64 grid): wide rounded frame with two opposite corner brackets | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_backdrop.svg | SolidCraft contributors | original Studio icon master (64 grid): grey cube in front of a tall upright accent panel | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_cancel.svg | SolidCraft contributors | original Output icon master (64 grid): picture with a lower-right round stop badge | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_check.svg | SolidCraft contributors | original Output icon master (64 grid): picture with a lower-right round check badge | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_compare.svg | SolidCraft contributors | original Output icon master (64 grid): two grey pictures split by a vertical slider with opposed arrows | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_copy_look.svg | SolidCraft contributors | original Looks icon master (64 grid): look sphere in a square frame offset from a second frame outline | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_execute.svg | SolidCraft contributors | original Output icon master (64 grid): picture with a lower-right round play badge | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_export_image.svg | SolidCraft contributors | original Output icon master (64 grid): picture with a large outward diagonal arrow at the upper right | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_exposure.svg | SolidCraft contributors | original Camera icon master (64 grid): split light and accent disc with plus and minus marks | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_fit_product.svg | SolidCraft contributors | original Camera icon master (64 grid): grey cube inside four corner brackets | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_frame_guides.svg | SolidCraft contributors | original Camera icon master (64 grid): rounded frame with a rule-of-thirds grid and four accent nodes | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_from_material.svg | SolidCraft contributors | original Looks icon master (64 grid): look sphere struck through above a plain grey slab | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_ground.svg | SolidCraft contributors | original Studio icon master (64 grid): grey cube on a slab with an accent contact patch | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_lens.svg | SolidCraft contributors | original Camera icon master (64 grid): concentric lens rings around an accent centre | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_library.svg | SolidCraft contributors | original Studio icon master (64 grid): row of three look spheres, middle one accent, on a shelf bar | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_light_area.svg | SolidCraft contributors | original Lights icon master (64 grid): slanted flat panel above a dotted accent stem | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_light_by_highlight.svg | SolidCraft contributors | original Lights icon master (64 grid): shaded sphere with a ringed highlight target and dotted stem arriving from above | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_light_point.svg | SolidCraft contributors | original Lights icon master (64 grid): round source disc with centre dot above a dotted accent stem | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_light_spot.svg | SolidCraft contributors | original Lights icon master (64 grid): cone source with curved rim above a dotted accent stem | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_lighting_presets.svg | SolidCraft contributors | original Studio icon master (64 grid): two stacked cards, the front one holding a light bulb | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_output_size.svg | SolidCraft contributors | original Output icon master (64 grid): picture frame with a diagonal double-headed dimension arrow | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_paint.svg | SolidCraft contributors | original Looks icon master (64 grid): flat brush with an accent tip, light ferrule and slate handle | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_pick_up.svg | SolidCraft contributors | original Looks icon master (64 grid): eyedropper with a grey bulb, slate crossbar and accent sampling tip | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_quality.svg | SolidCraft contributors | original Output icon master (64 grid): three rising bars, the tallest in accent | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_replace_all.svg | SolidCraft contributors | original Looks icon master (64 grid): grey sample sphere with an arrow to an accent sphere beside a second one | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_results.svg | SolidCraft contributors | original Output icon master (64 grid): stack of two pictures, the front one showing a landscape | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_same_look.svg | SolidCraft contributors | original Looks icon master (64 grid): look sphere and three cubes, the two matching cubes ringed | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_shot.svg | SolidCraft contributors | original Camera icon master (64 grid): camera body with a lower-right plus badge | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_shots_strip.svg | SolidCraft contributors | original Camera icon master (64 grid): strip of three small frames, the middle one in accent | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_solo_light.svg | SolidCraft contributors | original Lights icon master (64 grid): point source and dotted stem inside four corner focus brackets | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_sun.svg | SolidCraft contributors | original Lights icon master (64 grid): source disc with eight short radial rays | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_transparent_background.svg | SolidCraft contributors | original Output icon master (64 grid): grey cube on a checker tile | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_update_shot.svg | SolidCraft contributors | original Camera icon master (64 grid): camera body with a lower-right refresh badge | MIT OR Apache-2.0 |
### UI icon masters (continued)
| File | Author | Source | Licence |
|---|---|---|---|
| assets/icons/ui/design/svg/model/compute.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/configuration_table.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/conic.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
@@ -381,6 +428,21 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/icons/ui/design/svg/flat/shield.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/status_recovery.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/frame_member.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_environment.svg | SolidCraft contributors | original Studio icon master (64 grid): dome with a grey cube inside | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/style_shaded.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/style_wireframe.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/style_hidden_edges.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/style_translucent.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_faces_edges.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_bodies.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_features.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_parts.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_components.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_sketch.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/display.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/grid.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/ground_shadow.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/ambient_occlusion.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/placeholder.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane_angle.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
@@ -527,6 +589,14 @@ Editable drawing code, native projects and shipped exports are collected under `
| docs/book/scripts/hem.json | SolidCraft contributors | original parametric recipe for an 80 × 50 mm sheet with an 8 mm returned edge, authored for the command guide | MIT OR Apache-2.0 |
| assets/styles/ui/themes/clay.json | SolidCraft contributors | original SolidCraft theme file (Clay, light): warm paper palette chosen for SolidCraft | MIT OR Apache-2.0 |
| assets/styles/ui/themes/clay-dark.json | SolidCraft contributors | original SolidCraft theme file (Clay Dark): warm charcoal palette chosen for SolidCraft | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/cone.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/locales/ar.json | Abdullah (A-AL-ANAZI) | Original Arabic translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/he.json | SolidCraft contributors | Original Hebrew translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/styles/ui/themes/cga.json | SolidCraft contributors | original SolidCraft theme file using the 16 colours of the IBM Color Graphics Adapter (black, cyan, magenta, and white of its high-intensity palette 1 for the interface) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/1-bit.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/1-bit-dark.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| `assets/locales/pending/navbar-customisation.json` | SolidCraft contributors | Original navigation bar editor translations | MIT OR Apache-2.0 |
| `assets/locales/pending/navbar-slots.json` | SolidCraft contributors | Original navigation slot translations | MIT OR Apache-2.0 |
- **Parameters and configurations** with unit-aware expressions.
- **Assemblies** with joints, motion studies, contact sets, interference and mass properties.
- **Sheet metal** with flanges, hems, fold/unfold and flat patterns, and plastic enclosure features.
- **Files:** STEP, IGES, 3MF, STL, OBJ and glTF in and out where supported, URDF export, `.solidcraft` designs.
- **Files:** STEP, IGES, 3MF, STL, OBJ and glTF in and out where supported, URDF export, `.sc` designs (`.solidcraft` files from earlier releases still open).
- **Desktop app, browser app, headless CLI and MCP server**, all running the same commands.
The full list is in [docs/capabilities.md](docs/capabilities.md) and [docs/features.md](docs/features.md);
@@ -121,11 +121,18 @@ the clean-room and licence rules, and where help is wanted most. Open work is in
SolidCraft's continuous integration runs on [Blacksmith](https://www.blacksmith.sh), which
sponsors its CI minutes.
## Disclaimer
The files in this repository are provided as is, without warranty, liability or indemnity, and
Tangency Labs and the contributors accept no responsibility for any harmful or unlawful use of
them: read [DISCLAIMER.md](DISCLAIMER.md).
## Licence
MIT OR Apache-2.0, at your option. Developed under the
[clean-room contribution rules](AGENTS.md); third-party code and assets retain their
documented licences and attribution.
documented licences and attribution. The licence covers the code, not the name and logo: see
[TRADEMARKS.md](TRADEMARKS.md) for how to name a fork or a product built on SolidCraft.
SolidCraft is independent. Behaviour is designed from public documentation, general CAD
conventions and user feedback. Reference tests use analytic values and open-source tools.
constUSAGE_RUN: &str=" solidcraft-cli run <script.json|design.solidcraft|part.step> [--in design.solidcraft|part.step] [--out FILE]... [--save FILE] [--quiet] [--results] [--timings] [--profile] [--json-out FILE] [--allow-errors]\n solidcraft-cli run --in <design.solidcraft|part.step> [--out FILE]...\n (a timeline feature that fails fails the run and nothing is written; --allow-errors writes anyway)\n (--timings prints {timings: [{index, command, ms}], total_ms} for a script, with --results its results too;\n --profile adds each command's profile: {boolean_ms, tessellate_ms, other_ms}, the kernel's share)\n";
constUSAGE_RUN: &str=" solidcraft-cli run <script.json|design.sc|part.step> [--in design.sc|part.step] [--out FILE]... [--save FILE] [--quiet] [--results] [--timings] [--profile] [--json-out FILE] [--allow-errors]\n solidcraft-cli run --in <design.sc|part.step> [--out FILE]...\n (a timeline feature that fails fails the run and nothing is written; --allow-errors writes anyway)\n (--timings prints {timings: [{index, command, ms}], total_ms} for a script, with --results its results too;\n --profile adds each command's profile: {boolean_ms, tessellate_ms, other_ms}, the kernel's share)\n";
/// `eval`'s lines in the usage.
constUSAGE_EVAL: &str=" solidcraft-cli eval <script.json|design.solidcraft|part.step> [--json-out FILE] (alias: inspect; or --in FILE)\n (--json-out FILE writes the JSON that run (with --results, else the measurement) and eval print to FILE instead of stdout,\n as plain UTF-8: a shell's > can re-encode it, e.g. Windows PowerShell adds a byte-order mark)\n";
constUSAGE_EVAL: &str=" solidcraft-cli eval <script.json|design.sc|part.step> [--in design.sc|part.step] [--json-out FILE] (alias: inspect)\n solidcraft-cli eval --in <script.json|design.sc|part.step> [--json-out FILE]\n (with both inputs, runs the positional script on --in before measuring; does not automatically save the modified design)\n (--json-out FILE writes the JSON that run (with --results, else the measurement) and eval print to FILE instead of stdout,\n as plain UTF-8: a shell's > can re-encode it, e.g. Windows PowerShell adds a byte-order mark)\n";
/// `script`'s lines in the usage.
constUSAGE_SCRIPT: &str=" solidcraft-cli script <design.solidcraft|script.json> [--out script.json]\n (the design's history as a command script that eval and run replay)\n";
constUSAGE_SCRIPT: &str=" solidcraft-cli script <design.sc|script.json> [--out script.json]\n (the design's history as a command script that eval and run replay)\n";
/// `bench-open`'s lines in the usage.
constUSAGE_BENCH_OPEN: &str=" solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] [--save OUT.solidcraft] [--display LEVEL [--edit NAME EXPR]] [--ops script.json]\n (--ops: after opening, run each command of the script and undo it, timing the command, the\n evaluations it caused and the view it leaves: placing and meshing what changed)\n";
constUSAGE_BENCH_OPEN: &str=" solidcraft-cli bench-open <design.sc | part.step> [--parse-only] [--save OUT.sc] [--display LEVEL [--edit NAME EXPR]] [--ops script.json]\n (--ops: after opening, run each command of the script and undo it, timing the command, the\n evaluations it caused and the view it leaves: placing and meshing what changed)\n";
constUSAGE_SNAPSHOT: &str=" solidcraft-cli snapshot <script|design> [--in design.solidcraft|part.step] --out shot.png [--width W] [--height H] [--view NAME | --camera JSON] [--no-grid] [--no-axes]\n [--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27]\n solidcraft-cli snapshot --in <design.solidcraft|part.step> --out shot.png ...\n (as with run, --in starts from a design and the script runs on top of it; an option snapshot doesn't take is an error;\n --view: iso, front, back, top, bottom, left, right, or the name of a view saved in the design with view.save;\n --camera: {target: [x,y,z], yaw, pitch, distance, fov?} in mm and radians, as the MCP screenshot takes it (docs/mcp.md);\n --no-grid and --no-axes leave the ground grid (on Z 0) and the origin's axes out of the picture;\n --body: how one body is drawn, as appearance.assign takes it: opacity 0-1 (below 1 is see-through, so what is inside\n it shows) and color #rrggbb, either or both, once per body;\n --tool: draw this body solid in the tool colour and every other body see-through, so a cut's or a join's tool body\n is visible inside the material it meets; a later --body overrides it;\n --section: cut the model as inspect.section does, so the inside shows: z=27 (the plane through that world\n coordinate, keeping the smaller side), add ,flip to keep the other side, or XY, XZ, YZ, or its own JSON)\n";
constUSAGE_SNAPSHOT: &str=" solidcraft-cli snapshot <script|design> [--in design.sc|part.step] --out shot.png [--width W] [--height H] [--view NAME | --camera JSON] [--no-grid] [--no-axes]\n [--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27]\n solidcraft-cli snapshot --in <design.sc|part.step> --out shot.png ...\n (as with run, --in starts from a design and the script runs on top of it; an option snapshot doesn't take is an error;\n --view: iso, front, back, top, bottom, left, right, or the name of a view saved in the design with view.save;\n --camera: {target: [x,y,z], yaw, pitch, distance, fov?} in mm and radians, as the MCP screenshot takes it (docs/mcp.md);\n --no-grid and --no-axes leave the ground grid (on Z 0) and the origin's axes out of the picture;\n --body: how one body is drawn, as appearance.assign takes it: opacity 0-1 (below 1 is see-through, so what is inside\n it shows) and color #rrggbb, either or both, once per body;\n --tool: draw this body solid in the tool colour and every other body see-through, so a cut's or a join's tool body\n is visible inside the material it meets; a later --body overrides it;\n --section: cut the model as inspect.section does, so the inside shows: z=27 (the plane through that world\n coordinate, keeping the smaller side), add ,flip to keep the other side, or XY, XZ, YZ, or its own JSON)\n";
"Mozilla/5.0 (iPhone; CPU iPhone OS 18_5 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/18.5 Mobile/15E148 Safari/604.1";
letmac="Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/18.5 Safari/605.1.15";
letchrome_ios="Mozilla/5.0 (iPhone; CPU iPhone OS 18_5 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) CriOS/138.0.7204.156 Mobile/15E148 Safari/604.1";
letchrome="Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/141.0.0.0 Safari/537.36";
assert!(apple_touch(iphone,5));
assert!(apple_touch(chrome_ios,5),"every browser on iOS has the same picker");
assert!(apple_touch(mac,5),"an iPad presents itself as a Mac");
assert!(!apple_touch(mac,0),"a Mac has no touch screen");
assert!(!apple_touch(chrome,10),"a touch screen elsewhere filters as before");
assert!(!apple_touch("",0),"hostile input is just not an iPhone");
| AppImage | Uses the Linux 256 px image and `.DirIcon` alias |
| FreeBSD | Shares Linux hicolor images and freedesktop metadata |
| Web | HTML/Trunk and `manifest.webmanifest` stay in `apps/solidcraft-web/`; copies Japanese font/licence to `fonts/`, uses the collected CSS, and copies the Linux 32/256/512 px images to `icons/` for the favicon and installed app |
All ids below are **Open** for owner review, except `render_scene` and `render_image`,
which are existing accepted icons used only as references. No commands, toolbar
entries, browser selectors or runtime request manifests are changed by this draft set.
`render_remove_override` is the one remaining alias (of `render_from_material`);
`render_execute`, `render_environment` and `render_fit_product` now have their own
masters in `design/svg/model/`. Accepted source masters stay unchanged.
Review with `python3 -B assets/icons/ui/design/tools/icon_status.py --serve`,
search `render_`, and select Open. See [STYLE_GUIDE.md](STYLE_GUIDE.md) for
acceptance; drafts do not imply implemented commands.
The finished references in each row were read and previewed in both themes
before authoring. Draft contact sheets (96, 24 and 16 px, both themes) are local
review evidence, not shipped assets. The icons are grouped in five families, each
with one shared design rule.
## Lights
Rule: a slate source glyph with light passive fill, 2.55-unit outlines and a dotted
accent stem (three dots, 4.25 diameter, 7 units apart) showing the direction.
| Meaning | Id | Finished references | Drawing |
|---|---|---|---|
| Light area | `render_light_area` | `box`, `camera` | Slanted flat panel on the canonical axes above the dotted stem. |
| Light spot | `render_light_spot` | `camera`, `material` | Cone with a curved rim above the dotted stem. |
| Light point | `render_light_point` | `camera`, `material` | Round source disc with a centre dot above the dotted stem. |
| Sun | `render_sun` | `sphere`, `camera` | Source disc of the same size with eight short radial rays instead of a stem. |
| Light by highlight | `render_light_by_highlight` | `sphere`, `material` | Shaded sphere with a ringed highlight target; the dotted stem arrives from above. |
| Solo light | `render_solo_light` | `fit`, `camera` | Point source and stem inside four corner focus brackets. |
## Looks
Rule: the lit look sphere (top-left highlight, bottom-right shade) plus one cue that
says what happens to it; receiving bodies stay canonical grey or cube shapes.
| Meaning | Id | Finished references | Drawing |
|---|---|---|---|
| Appearance | `render_appearance` | `material`, `box` | Shaded look sphere on the top corner of an accent-shaded cube: a look assigned to a body. |
| Paint | `render_paint` | `material`, `paste` | Flat brush with an accent tip, light ferrule and slate handle. |
| Pick up | `render_pick_up` | `material`, `copy` | Eyedropper with a grey bulb, slate crossbar and accent sampling tip. |
| Replace all | `render_replace_all` | `copy`, `box` | Grey sample sphere with an arrow to an accent sphere, beside a second accent sphere. |
| Copy look | `render_copy_look` | `material`, `copy` | Look sphere in a square frame, offset from a second frame outline. |
| Remove override | `render_remove_override` | `appearance`, `box` | Alias of `render_from_material`: the custom look is crossed off. |
| Same look | `render_same_look` | `select`, `box` | Look sphere and three cubes; the two matching cubes are ringed. |
| From material | `render_from_material` | `material`, `extrude` | Look sphere struck through above a plain grey slab, so the material shows. |
## Studio
Rule: the standard grey cube stands in the set-up it is lit or placed in.
| Meaning | Id | Finished references | Drawing |
|---|---|---|---|
| Library | `render_library` | `library`, `copy` | Row of three look spheres, the middle one accent, on a shelf bar. |
| Lighting presets | `render_lighting_presets` | `new`, `render_scene` | Two stacked cards, the front one holding a light bulb. |
| Environment | `render_environment` | `environment_map`, `render_scene` | Dome with a grey cube inside. |
| Ground | `render_ground` | `box`, `render_scene` | Grey cube on a slab with an accent contact patch. |
| Backdrop | `render_backdrop` | `render_scene`, `render_image` | Grey cube in front of a tall upright accent panel. |
## Camera and shots
Rule: one chunky camera body with a lower-right round badge for shot actions; the
other camera icons are simple frames.
| Meaning | Id | Finished references | Drawing |
|---|---|---|---|
| Shot | `render_shot` | `camera`, `new` | Camera body with a plus badge: save a shot. |
| Update shot | `render_update_shot` | `camera`, `undo` | Camera body with a refresh badge. |
| Render all shots | `render_all_shots` | `copy`, `render_image` | Stacked camera bodies with a play badge. |
| Shots strip | `render_shots_strip` | `camera`, `copy` | Strip of three small frames, the middle one in accent. |
| Fit product | `render_fit_product` | `fit`, `camera` | Grey cube inside four corner brackets. |
| Lens / field of view | `render_lens` | `camera`, `fit` | Concentric lens rings around an accent centre. |
| Exposure | `render_exposure` | `material`, `environment_map` | Disc split light and accent, with plus and minus marks. |
| Aspect frame | `render_aspect_frame` | `render_image`, `fit` | Wide rounded frame with two opposite corner brackets. |
| Frame guides | `render_frame_guides` | `render_image`, `fit` | Rounded frame with a rule-of-thirds grid and four accent nodes. |
## Output and result
Rule: one picture base (frame with landscape) with a lower-right round badge; the
size, background and quality icons draw their own simple subject.
| Meaning | Id | Finished references | Drawing |
|---|---|---|---|
| Render image | `render_execute` | `render_image`, `camera` | Picture with a play badge: create a rendered image. |
| Render output size | `render_output_size` | `render_image`, `fit` | Picture frame with a diagonal double-headed dimension arrow. |
| Transparent background | `render_transparent_background` | `material`, `render_image` | Grey cube on a checker tile. |
| Quality | `render_quality` | `list`, `library` | Three rising bars, the tallest in accent. |
| Check render | `render_check` | `render_image`, `new` | Picture with a check badge. |
| Cancel render | `render_cancel` | `render_image`, `delete` | Picture with a square stop badge. |
| Export image | `render_export_image` | `render_image`, `copy` | Picture with a large outward diagonal arrow at the upper right. |
| Compare | `render_compare` | `render_image`, `material` | Two grey pictures split by a vertical slider with opposed arrows. |
| Results | `render_results` | `render_image`, `copy` | Stack of two pictures, the front one showing a landscape. |
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