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Author SHA1 Message Date
selune 492e2d1c17 docs(render): portable shutdown handoff and exact validation status 2026-10-31 13:09:55 +01:00
selune a09ecc2ec6 wip(render): preserve exact progressive-render source before handoff
Emergency draft source checkpoint from A077; existing authored history is retained through the real parent. No source repair or claimed authorship reassignment. Exact C28 source binding d38a: 28 PASS / 1 font-fixture FAIL / 954 UNRUN; three postchecks UNRUN. Native acceptance/full CI/readiness incomplete. Separate unadopted fixture/compatibility proposals remain separate; see preservation notes.
2026-10-31 13:04:20 +01:00
lillith a077906234 feat(render): add bounded CPU Interactive request lifecycle 2026-10-29 20:18:50 +01:00
lillith b2733d607a claim: #8936 2026-10-29 18:16:13 +01:00
github-actions[bot] 4aa2d6248e Regenerate generated files and fold pending files [skip ci] 2026-10-29 16:45:50 +00:00
github-actions[bot] bd4a234461 Regenerate generated files and fold pending files [skip ci] 2026-10-29 16:36:59 +00:00
Frank 162b3cd4ed Sketch Intersect: add Faces/Bodies and Projection Link options (#1110) (#7989)
* Sketch Intersect: add Faces/Bodies and Projection Link options (#1110)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Sketch Project: add Geometry/Bodies and Projection Link options (#1110)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Sketch Project/Intersect: keep exact lines and arcs of whole bodies, no noisy rebuild warning (#1110)

Whole-body silhouettes and sections fit lines and arcs tightly and snap arcs
tangent to their neighbours. A rebuilt projection warns only when it removed
the user's own constraints or curves. Pending locales cover ar, he and vi, and
the preselection tests use the direct-pick workflow.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Select Other: label curves from Intersect as intersected (#1110)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-29 16:09:18 +00:00
PaddleStroke 420dff36c8 Browser: remember collapsed state, optional reveal on hover (#8692) (#8762)
* claim: #8692

* Browser: remember the folded card across runs, optional reveal on hover (#8692)

The browser card's fold (the chevron in its header) is now a preference,
saved with the other layout state, so the next run starts the way the user
left it. Preferences > Interface > Layout adds Shown / Reveal on hover: the
browser then stays out of sight until the pointer comes over its place or
the thin tab at its left edge, fading in like the navigation bar's Hide
until hovered, and stays while the pointer is inside or a menu, drag or text
edit started from it is open. It never folds in that mode.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: move the reveal-on-hover messages to a pending locale file (#8692)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 16:03:05 +00:00
raykholo 3cdfec798f Timeline: joints in feature folders (#8306) (#8316)
* claim: #8306

* Timeline: joints in feature folders (#8306)

timeline.group and timeline.move_to_group take joints as well as features, so
hundreds of joints fold into one folder tile. A closed folder shows one tile
whatever it holds; opening it shows its features and joints in both the bottom
and left History. Suppress, delete and ungroup on a folder reach its joints too
(one undo step), deleting a joint removes it from its folder, and an unknown
joint id or name is an error. Saved with the design; designs without joint
folders read and write as before.
2026-10-29 15:59:18 +00:00
austin62jake c32f6b60eb Expressions: Enter after pi mm keeps the unit, and the list's state follows the text (#8862) (#8871)
* claim: #8862

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Expressions: Enter after `pi mm` keeps the unit, not a longer name (#8862)

A unit after a name or constant multiplies it, as after a number (`pi mm`
is pi millimetres), so it is a complete word there: the longer names are
listed unarmed and Enter submits what was typed. A unit at the start, or
after an operator or bracket, stays a prefix as #3664 chose.

Whether Enter completes is now worked out again every frame, unless a key
armed the list. It was kept from when the list first appeared for a word
and caret position, so it went stale when the text before the word was
replaced, or when the box took the focus before the names were gathered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-29 15:56:31 +00:00
github-actions[bot] 5fe8d5a757 Regenerate generated files and fold pending files [skip ci] 2026-10-29 15:57:43 +00:00
Colin Faulkingham 4e78acc7a2 Sketch: the same constraint twice is one constraint (#5224) (#8850)
* claim: #5224

* Sketch: the same constraint twice is one constraint (#5224)
2026-10-29 15:31:18 +00:00
phanoob 4cd90e6806 Status bar: switch the mouse mapping from a menu (#7023) (#8856)
* claim: #7023

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status bar: switch the mouse mapping from a menu (#7023)

The status bar gets a mouse-mapping button beside the units. It shows the
current mapping, and a click opens a menu of the mappings above the bar.
Picking one sets what Preferences > Navigation sets for it (bindings, wheel
direction, middle double-click, right drag orbits) through
choose_nav_preset. Nothing changes while the status bar is off (the
default).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 15:28:34 +00:00
raykholo 8a888ff0f3 Preferences: mouse-wheel zoom speed (#4176) (#4179)
* claim: #4176

* Preferences: mouse-wheel zoom speed (#4176)

A 0.25x to 4x multiplier for each wheel zoom step, applied in
navigation::handle so every canvas uses it. The 3D mouse keeps its own
speed. Values outside the range are refused when set and reset to 1x when
loaded.

* Control protocol: wheel_zoom_speed in the sorted ui.prefs list (#4176)

* Wheel zoom speed: its label in the complete catalogs (#4176)
2026-10-29 15:26:14 +00:00
ABDULLAH 5530c3c68e Arabic: review of strings added today (Resize Part hint, navigation bar position, geometry budget help) (#8826)
* Arabic: fix the Resize Part hint (tanween style, part list, command name)

* Arabic: navigation bar Edge reads as position, tanween spelling in the geometry budget help
2026-10-29 15:24:59 +00:00
Dahak Builds 35601da3f0 3D sketch: 3D Line, Spline and Point buttons start tools (#8040) (#8041)
* claim: #8040

* wip: 3D line/spline/point tools (#8040)

* Take sketch.move3d off the toolbar help backlog now that it is agent-only (#8040)

---------

Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
2026-10-29 15:10:41 +00:00
github-actions[bot] 1d566398d8 Regenerate generated files and fold pending files [skip ci] 2026-10-29 15:28:09 +00:00
austin62jake 3e01081ff9 Control token: a closing window removes only its own token and discovery files (#8794) (#8837)
* claim: #8794

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ

* Control token: a closing window removes only its own token and discovery files (#8794)

Under Flatpak each instance has its own loopback, so a second window
binds the same port number as the first and writes the same
<port>.token, <port>.pid and current.port in the shared data folder.
At exit the first window deleted them all, unconditionally, leaving the
second window running with no token file a client could read.

remove_token_file now takes this launch's token and removes the token
and process files only while the file still holds it; the process id
can't tell instances apart, as every Flatpak instance has the same one.
remove_current_port also takes the token and keeps the discovery file
while another launch's token file holds that port, and removes
current.pid with current.port (it was left behind).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-29 15:01:45 +00:00
austin62jake 420785b514 Sketch: a selected text moves when dragged from anywhere inside its frame (#8835) (#8851)
* claim: #8835

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch: a selected text moves when dragged from anywhere inside its frame (#8835)

A drag had to start on one of the text's letters to move it. From the
space between letters, or inside a letter's outline, it found no geometry
and drew a selection box instead.

Off the sketch's own geometry, a drag from inside the selected text's
frame now grabs the text, as one from a letter does. Handles, dimensions
and geometry under the pointer still come first, and outside the frame a
drag from empty space still draws a selection box.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-29 14:58:03 +00:00
raykholo dcae86e456 Trackpad: zoom with two-finger scroll while holding a key you choose (#8322) (#8584)
* Trackpad: zoom with two-finger scroll while holding a key, chosen in Preferences (#8322)

Holding the zoom key turns a vertical two-finger scroll (or a wheel) into zoom at
the pointer, with the wheel zoom's speed, direction and anchor, so a laptop user
zooms without pinching. Preferences > Navigation > "Zoom with two-finger scroll
while holding": Cmd on macOS and Ctrl elsewhere (default), Option/Alt, Ctrl, or
Off. That key with the scroll did nothing before, so no default changes; Off
keeps it that way. Shift keeps its orbit.

* Trackpad zoom modifier: off by default (#8322)

Scroll keeps its usual meaning until a key is chosen in Navigation.

* Trackpad zoom modifier tests: Off is the default; tests that zoom choose Cmd (#8322)

* Trackpad zoom modifier: zoom once alongside the Ctrl+wheel pinch from #8539 (#8322)

A wheel the chosen key claims is no longer also read as a pinch, and a key that is not
chosen keeps main's pinch handling unchanged.
2026-10-29 14:49:19 +00:00
Colin Faulkingham 443e5cd59d Feature editor: allow visibility changes while editing (#8810) (#8827)
* claim: #8810

* fix(engine): preserve feature editors across visibility changes (#8810)
2026-10-29 14:26:24 +00:00
github-actions[bot] b4799575fd Regenerate generated files and fold pending files [skip ci] 2026-10-29 14:58:12 +00:00
Charlie 5a0abb8710 feat(align): add Components mode to Align for occurrence placement (#7224)
Align gets an Object Type row (Bodies | Components). In Components mode it runs the new
occurrence.align command, which moves only the chosen occurrence placements (their
transforms) instead of adding an Align feature to the shared component, so other instances
stay where they are.

- occurrence.align: from/to points, snaps, planar faces and planes in world coordinates,
  flip, capture/pending, grounded and rigid-group refusals as occurrence.move.
- A viewport or browser-body pick takes the placement directly under the active component.
- A placement inside a subassembly placed more than once still moves (as occurrence.move
  does) but the dialog warns, and the reply lists it under shared.
2026-10-29 14:19:05 +00:00
Andrzej Błasik cb05e1e0f7 GPU path tracer: run on Metal on macOS (#7183) (#7185)
* claim: #7183

* GPU path tracer runs on Metal on macOS, not only Vulkan (#3217)
2026-10-29 13:58:49 +00:00
jeromehzl 6fdd58dec6 Toasts: the corner stack keeps its full width just left of a pane at the right edge (#8804) (#8840)
corner_free looked only in a fixed column at the view's right edge and took
the largest free rect there by area. Next to a tall dialog docked at the
right edge, or the Assistant in the Floating layout, the narrow strip beside
the pane won: the toasts were squeezed into it, their text broke inside
words, and with a wider pane they were not shown at all.

It now tries that column first and then columns ending at each obstacle's
left edge, nearest the corner first, and takes the first free rect that is
TOAST_WIDTH wide and tall enough for a toast, as the frame-rate readout
moves beside a right pane (#6755); failing that, a rect tall enough beats a
wider one too short to show any toast. Without a pane the stack stays
exactly where it was.
2026-10-29 13:58:16 +00:00
phanoob 5b0a86a5b2 Graphics: a background colour of your choice for the 3D view (#7688) (#8815)
* claim: #7688

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Graphics: a background colour of your choice for the 3D view (#7688)

Preferences › Interface › Theme gets a Background row: the theme's
gradient (the default, unchanged) or one colour for the whole application,
filling the view in either theme. The window keeps its own colours, a
picture of the view (`ui.render`) takes the colour too, and `ui.prefs`
sets it as `viewport_background` ([r, g, b] or null).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 13:58:13 +00:00
cronos 28e26209f3 Assembly Move: drag allowed joint freedoms (#6679) (#6904)
* feat: add joint-aware assembly Move handles and live motion readouts

* test: improve render job failure diagnostics

* fix: preserve assembly Move compatibility and viewport theme colors

* ci: skip default label sync for fork PRs

* fix: keep Windows CI checks portable after main rebase

* test: cover RTL assembly strings and stable refraction job

* i18n: cover assembly Move in Vietnamese

* i18n: cover assembly Move in French

* fix: complete CGA palette for assembly motion handles

* fix: complete Assembly Move palettes and Turkish strings

* fix: retain assembly move cache answers and toolbar help

* style: format merged assembly Move navigation guard

* fix: align Assembly Move preferences and tests with main

* Fix offline update fixture synchronization and clipped prism intersections

Wait for all v5 manifest requests before deploying v6. Intersect hole-free prism sections over their common height, retaining the established B-rep path for newly clipped perforated sections. Preserve the failing property seed and add closed-form and cap-boundary regressions.
2026-10-29 13:57:31 +00:00
github-actions[bot] 986de7ec9a Regenerate generated files and fold pending files [skip ci] 2026-10-29 14:25:59 +00:00
github-actions[bot] 7c7c0a57bd Regenerate generated files and fold pending files [skip ci] 2026-10-29 14:16:56 +00:00
tr1pp4 54b07d3e0b History in the browser: mark features that failed or built with a warning (#8592) (#8593)
* claim: #8592

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* History: error and warning marks in the browser and on folded folders (#8592)

In the History "In browser" layout, a feature whose build failed gets the
error icon at the end of its row, one that built with a warning the
warning icon, with the message in the tooltip: the marks and text of the
History on the left. A folded History or Features folder carries the
worst mark of what it holds, and so does a folded folder in the History
on the left. Suppressed and rolled-back features are not built and get
none.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 13:51:20 +00:00
P'tite Tête 7dc341ae55 fix: Remove two per-frame quadratic lookups on large designs (#8843)
- active_body: take every body's owner in one pass (model_body_components) instead of searching the timeline body by body
- Timeline strip: find each chip's result in a table built once per frame (result_index) instead of a linear search per chip
- 4,880-body design: UI frame 31-32 ms -> 7 ms of CPU; tests pin the active body and the result lookup

Co-authored-by: P'tite Tête <asso@ptitetete.com>
2026-10-29 13:49:59 +00:00
Ryan 5e0e168ae9 Properties: moment of inertia, principal axes and first moments of a part or assembly (#8095) (#8103)
* claim: #8095

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Properties: moment of inertia, principal axes and first moments of a part or assembly (#8095)

component.properties and occurrence.properties report each closed body's
inertia tensor about its centre of mass, and in total the tensor about the
total centre of mass (world axes, g·mm²), its principal moments and axes,
the first moments, and with `about: [x, y, z]` the tensor about any point.
The tensor comes from each body's welded export mesh, tessellated once per
body, scaled to the measured mass and turned by each placement; bodies add
by parallel axes. The maths is a new crates/geom inertia module.

The Properties window shows the first moments, the tensor, the principal
moments and axes, and the view marks the centre of mass with the principal
axes while it is open. Inspect → Measure → Properties now opens that window
(it ran the command and showed nothing).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Properties: Copy matrix, and the whole design's card titled just Properties (#8095)

Copy matrix, under the tensor, puts it on the clipboard as three lines of
tab-separated values at full precision, in the units shown. The card for
the whole design is titled Properties; one opened on a component,
placement or bodies keeps its name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Properties: measure beside the window, so a large assembly doesn't freeze it (#8095)

Properties ran on the window thread: 18 s on a 144-body design, with the
window answering nothing meanwhile (#5203). In the desktop app the card now
measures on a copy of the session on a worker, the way #4614 made agents'
measures work, says "Measuring…" until the reply is in, and Close drops it.
A quick measure still shows at once; headless, tests and the web measure in
place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 13:47:44 +00:00
bherbruck be8bd43a18 CI: wasm compile in the merge queue, dependency advisories on dependency changes (#8652)
The wasm compile ran only by hand, so #8227 (a native-only DroppedFile::bytes() call in
crates/ui-egui) passed PR CI and the merge queue and broke the web build on main (#8534).
A merge group that touches the crates below the apps, the web app, the vendored crates, the
manifests, the toolchain or this workflow now runs `cargo xtask wasm`, and `ci` requires it.

Dependency advisories ran only nightly. A pull request or merge group that changes Cargo.lock
or a Cargo.toml now runs `cargo deny --locked check --warn unmaintained advisories`, and `ci`
requires it then. The nightly keeps the full advisories, bans and sources scan.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 13:39:48 +00:00
raykholo 884c47496b Render preview: geometry budget from the device, readable refusals (#4127) (#4154)
* claim: #4127

* Render preview: geometry budget from the device, readable refusals (#4127)

The Render preview refused every scene over a fixed 128 MiB of geometry. On
desktop the budget now follows the device's buffer limit (eight of its
largest buffers, at most 2 GiB; 2 GiB with the usual 256 MiB buffers). The
web keeps 128 MiB.

The product upload runs under its own GPU error scopes: an allocation the
device refuses is reported in the preview instead of reaching the device's
uncaptured-error handler, and the half-uploaded batches are dropped. Buffer
uploads map the buffer themselves so a refused buffer fails the upload
rather than panicking in create_buffer_init.

Refusals name the geometry size and the limit and say how to get under it,
on a theme panel card that stays readable on any preview background.

* Render preview: keep the previous geometry budget behind a preference (#4127)

* Render preview: adapt the device budget to main's GPU upload errors (#4127)
2026-10-29 13:33:39 +00:00
Karl Von Richter b2d727f4b2 Toolbar: choose visible tabs while preserving all defaults (#5717) (#8594)
* claim: #5717

* ui(feat): let users choose visible toolbar tabs

Keep Sheet Metal and Weldments visible by default while adding persisted tab visibility controls and restoring specialty tabs for designs that use them.

Signed-off-by: Karl Von Richter<karl@embeint.com>

* ui(fix): respect hidden toolbar tabs in every design

Remove feature-based visibility overrides for Sheet Metal and Weldments. Keep all tabs visible by default and preserve the user choice across feature creation, opening designs, selection and undo.

Signed-off-by: Karl Von Richter<karl@embeint.com>

---------

Signed-off-by: Karl Von Richter<karl@embeint.com>
2026-10-29 13:32:21 +00:00
bherbruck 4f5ed7bfa6 CI: open an issue when the nightly fails, close it when it passes (#8651)
The nightly failed every day from 2026-10-16 to 2026-10-28 without anyone noticing. A new
nightly-alert job (scheduled runs only, the only job with issues: write) opens or comments on
one issue, "Nightly CI is failing" (label ci), when a nightly job fails, and closes it when a
nightly passes.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 13:31:29 +00:00
raykholo f03d0a20bd Update now installs the newest release, checked when pressed (#7724) (#7725)
* claim: #7724

* Update now installs the newest release, checked when pressed (#7724)

* Update: close the unmanaged-install test after the rebase (#7724)

* Update: the refresh messages in Arabic, Hebrew and Vietnamese too (#7724)
2026-10-29 13:29:43 +00:00
SilentWolf75 c6c91e6f43 Parameters: show full names in the table and formula popup (#8533) (#8551)
* claim: #8533

Co-authored-by: Cursor <cursoragent@cursor.com>

* Parameters: show full names in the table and formula popup.

Hover tips carry the full identifier when Name cells or completion rows clip, and the completion list widens for long suggestions (#8533).

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-29 13:25:57 +00:00
github-actions[bot] 2f56d77e90 Regenerate generated files and fold pending files [skip ci] 2026-10-29 13:45:31 +00:00
Dylan M. Taylor 68b53a4c77 Release: Arch Linux packages for x86_64 and aarch64 (#8576)
A new arch job repackages each release tarball as
solidcraft-<version>-linux-<arch>.pkg.tar.zst with makepkg, through the Craft apps' shared
action (storytold/craft-common-actions/actions/arch-package, pinned by commit). The package
is io.tangencylabs.solidcraft, named after the tarball's .desktop file, provides solidcraft
and conflicts with solidcraft-bin/-git. Each package also gets a version-less copy, and
docs/downloads.md links them.
2026-10-29 13:17:34 +00:00
phanoob 2235389344 Navigation bar: can sit at the top of the view (#8183) (#8793)
* claim: #8183

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Navigation bar: can sit at the top of the view (#8183)

Preferences > Navigation bar gets an Edge choice, Bottom (default) or Top.
On top the bar sits under the ribbon, its menus open downwards and its
tooltips show below it; the OK/Cancel pair and the axis view move down
below it when they would overlap.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Navigation bar: the edge's labels in the complete catalogs (#8183)

ar, he, ja, vi and zh carry every English message; the Edge row's three
labels were missing from them, so `xtask i18n --check` and
`every_complete_catalog_carries_every_english_message` failed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 13:16:51 +00:00
jeromehzl 9509348320 Viewport: editing a material's colour redraws the bodies that use it (#8764) (#8814)
body_appearance_key hashed only the name of a body's assigned material, so
after material.edit changed that material's colour (or an undo or redo
changed it back) the key stayed the same and the viewport kept the cached
old look. The key now also hashes the material's resolved look; with an
unchanged material the cache is reused as before.
2026-10-29 13:14:15 +00:00
Colin Faulkingham fd8ddc23b7 Pattern on Path: reopen saved patterns in the editor (#8784) (#8805)
* claim: #8784

* fix(ui): restore saved path pattern editor
2026-10-29 12:49:17 +00:00
Joseph 07d692ee0d Keyboard Shortcuts: several keys for one command (#6273) (#6288)
* Keyboard shortcuts: a command can have several keys

Click a key on the Keyboard Shortcuts page to replace it, or the + after it
to add another; every key runs the command and menus show the first. One
key is still saved as a string, several as a list. Taking a key over from
another command leaves that command its other keys. ui.shortcut takes a
slot and reports every key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keyboard shortcuts: follow main's search layout; fix prefs test for key lists

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-29 12:32:19 +00:00
github-actions[bot] 00f9243c0d Regenerate generated files and fold pending files [skip ci] 2026-10-29 12:29:52 +00:00
ABDULLAH 1e1be6934f Arabic: use the Mouse mapping term in the Right drag orbits help (#8803)
nav.right_drag_orbits.help now names the setting as prefs.mouse_mapping does (تعيين أزرار الفأرة).
2026-10-29 11:58:59 +00:00
semmelrinde 6a183cce02 Sketch corners: a corner cut is refused where two lines lie in line, as rounding is (#8802)
Chamfer at a corner of two lines lying on each other cut both back and
added a line of no length between their ends; lines in line with each
other have no corner either. chamfer now refuses a corner angle of 0 or
180 degrees with Fillet's message, "the lines are parallel" (found by a
local trim fuzzer).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 11:49:31 +00:00
jeromehzl dd6a91533d Standard parts: Resize Part says what it works on, Parts opens Insert Part (#8735) (#8801)
* Resize Part: say what it works on instead of a parameter error; Parts opens the library (#8735)

Resize Part (parts.resize) started with no standard part selected, as the
ribbon starts it, ran the command with no parameters and showed
"`component` must be an id or a name". It now says to select an inserted
standard part, and that Scale resizes a body. Parts (parts.library) only
listed the library, so its button did nothing: it opens the Insert Part
dialog. The German and Dutch button labels said "scale" ("Teil skalieren",
"Onderdeel schalen"), like the Scale command: they now say change size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Resize Part: the German label matches the command, and the test checks that nothing ran (#8735)

The German ribbon label reads "Bauteilgröße ändern", the name the command,
its dialog and its messages already use. The hint for a missing standard
part is now one function shared by the ribbon start and the Browser's
Change Part Size. The regression test also checks that the design and its
history stay as they were and no message carries the command's own error,
that a scripted parts.library still only lists the library, and that with a
standard part picked Change Part Size opens on it.

---------

Co-authored-by: semmelrinde <124386289+semmelrinde@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 11:49:25 +00:00
Christian Hammacher 93d0298d25 Browser: Turn Up Axis on a placement row asks that placement whether it can move (#8786) (#8788)
A placement row's menu starts from its component's menu, which takes
Turn Up Axis's enabled state from the component's first placement.
Move/Copy was already set again for the placement right-clicked; Turn Up
Axis and its two turns now are too, so a free second placement can turn
while the first is grounded, and a grounded one can't.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 11:28:19 +00:00
semmelrinde cf86f18c11 Sketch: an end held on a removed curve where another curve ends stays tied (#8779)
A trimmed circle ended on a line exactly where an arc started on that
line, held there by a point-on-curve tie. Trimming the line away dropped
the tie and left the two ends on one spot, untied. remove_curves now ties
each point held on a removed curve at one of its ends to that end before
the curve goes (found by a local trim fuzzer, 15 -> 12 cases in 2000
seeds).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 11:07:28 +00:00
github-actions[bot] 63f053e4fe Regenerate generated files and fold pending files [skip ci] 2026-10-29 11:06:21 +00:00
Colin Faulkingham 81039a0e10 Pinch zoom: route Ctrl+wheel input to the camera (#8480) (#8539)
* claim: #8480

* Pinch to zoom on touchpad: native Ctrl+wheel pinch zooms the view (#8480)

The viewport's pinch path read only `egui::Event::Zoom`; `immediate_wheel` leaves
wheel events carrying the zoom modifier to egui. Native Linux and Windows
touchpads report a pinch as Ctrl+wheel in points, so the gesture reached neither
path and the view did not move. `pinch_factor` now reads those wheels too, in
every wheel unit and scaled as egui scales them, and `ui.scroll` can send the
same gesture (`ctrl: true`) so scripts and scenarios can replay a pinch.

* fix: finish Ctrl+wheel pinch handling and replay validation (#8480)
2026-10-29 10:40:10 +00:00
Lars Jansen 375dc01602 Navigation: Right drag orbits option; picking the SolidWorks preset turns it off (#6492) (#6497)
* claim: #6492

* feat(navigation): Right drag orbits option, off when picking the SolidWorks preset, which also fits on middle double-click (#6492)
2026-10-29 10:24:37 +00:00
PaddleStroke fe3f913d76 Dialogs: disable Apply until something changed (#8561) (#8728)
* claim: #8561

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Dialogs: disable Apply until something changed (#8561)

The dialog footer gets a disabled state for Apply (Footer::nothing_to_apply,
Window::apply_enabled): drawn with the theme's dim ink, not clickable, not
reached by Tab and reported disabled to accessibility. Preferences enables
Apply only while something differs from its snapshot (what Cancel would put
back), so it is disabled when the dialog opens and again after Apply.
ui.prefs replies with apply_enabled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 10:14:45 +00:00
bherbruck 90f0353724 Release 0.26.1 (#8647)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 06:33:01 -04:00
N3MI-DG 4f3ac07aec Move/Copy: changing Move Type keeps the move made so far, and picks follow the moved body (#8746) (#8747)
* claim: #8746

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Move/Copy: changing Move Type keeps the move made so far, and picks follow the moved body (#8746)

Switching the Move Type reset the values, so the move made under the
earlier type was lost. The dialog now keeps it (`chain`) and the new type
moves the bodies on from there; params() composes the two into one
solid.move (one turn about the origin and a translation, as before).
While the new type's picks are missing, the kept move alone is made.

The new type measures from where the bodies now stand (Free Move's pivot,
Rotate's ring, round-edge centres and axes on a moved body). The picker,
the edge/face highlights, the centre marker and Rotate's axis line follow
the moving body, mid-drag too; a pick on it is taken back by the current
type's own move so it doesn't move with the move it sets. While the
triad is dragged the moved bodies' highlights are hidden and rebuilt once
on release.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 09:47:26 +00:00
ABDULLAH 710a3f8f11 Arabic: re-translate outdated strings and review the Render light and frame strings (#8752) 2026-10-29 09:47:18 +00:00
github-actions[bot] 4cee4db19b Regenerate generated files and fold pending files [skip ci] 2026-10-29 09:59:37 +00:00
semmelrinde 036d4234a1 Croatian: translate the 781 messages added since the catalog came in (#7813), the Render workspace included (#8683)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 09:29:12 +00:00
PaddleStroke 7341b8f6be Browser: Show/Hide context menu on origin axis rows (#8382) (#8724)
* claim: #8382

* Browser: Show/Hide context menu on origin axis rows (#8382)

Right-clicking an origin axis row (X, Y, Z) now opens its own menu with
Show/Hide (V), through ui.originPart and browser.visibility like the
origin planes' entry. An axis takes no sketch, so Create Sketch is not
offered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 09:20:11 +00:00
semmelrinde 0f2ad19bdb Navigation menus: a label too long for its row ends in an ellipsis (#8700) (#8745)
The Display menu's "Perspective while orbiting, ortho on faces" ran past
the menu's edge: a menu row painted its label at full length. It is now
cut before the row's detail and check, and shown whole on hover, as a
long name in a list is.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 09:20:05 +00:00
jeromehzl 1643b74111 Sketch: selected points stay marked after the pointer moves on (#1069) (#8714)
* fix(ui): keep selected sketch points highlighted

Add persistent point selection rings while retaining constraint-state markers, with regressions for pointer selection, dialog inputs, aliases and visibility. Fixes #1069.

* Move the sketch point selection tests into the viewport overlay tests (#1069)

Run them through a frame that clears its texture uploads, as the current egui
requires, next to the other overlay tests.

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Victor Santos Oliveira <56417388+Vittuu@users.noreply.github.com>
Co-authored-by: Colin Faulkingham <colinfaulkingham@Colins-Mac-mini.local>
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-29 08:46:34 +00:00
github-actions[bot] 815e7de7e7 Regenerate generated files and fold pending files [skip ci] 2026-10-29 09:07:06 +00:00
Nathan Dane 3cc10acafa Render lights: uniform light list, solo and mute, and the Light editor (#6281) (#7265)
* Render lights: uniform light list, solo and mute, and the Light editor

* Render lights: Lighting and Light editors to the approved design

* Render lights: the scale-test frame carries the product light list

* Restore the stable Render light mute target on the shared eye control

* fix: validate the viewport BRDF probe with current shader dependencies

* fix: compile legacy lighting controls only for tests

* fix: scope the legacy lighting preset import to tests

* fix: reuse the merged Add Light label and translations

* test: enable the implemented Add Light radial action

* fix: restrict the legacy CPU vector editor to tests

* test: reveal Output before checking Lights browser focus

* test: use the published Browser card rectangle for Output scrolling

* test: reveal Output children before exercising editor navigation
2026-10-29 08:40:51 +00:00
N3MI-DG 06dfbc4000 Sketch Create menu: family flyouts open beside their row, on hover (#8267) (#8713)
* claim: #8267

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Create menu: family flyouts open beside their row, on hover (#8267)

A family row (Line, Rectangle, Arc, ...) opened its variants as a dropdown
below the row, covering the rows under it. The flyout now opens to the
right of its row, level with it, and on the left only when the right has
no room. Hovering a row opens it, as the context menu's Appearance
flyout does; resting on another row closes it after the shared delay.

The context menu and the Create menu share the flyout timing
(SUBMENU_CLOSE_DELAY, flyout_hover, flyout_leaving) and placement
(flyout_at) in ui_kit::menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:31:36 +00:00
semmelrinde 2d56f5d599 Construction: a vertex where another body's edge runs past stays its corner (#8650) (#8722)
A vertex pick found its named edges and then picked each again by a point
on it, among the edges of every body. At a corner where another body's
edge runs past (a wall against a side wall), all three became that edge,
and the vertex its end 3 mm away. Take each named edge's ends from the
body that has it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:03:31 +00:00
ABDULLAH 2f7a9a1fc0 Arabic: review of strings added since the catalog came in (#8393)
* Arabic: consistent joint type names, rim face and tanween spelling

* Arabic: review of the Render and Edit in Place strings
2026-10-29 07:58:14 +00:00
github-actions[bot] 7ad2bbd391 Regenerate generated files and fold pending files [skip ci] 2026-10-29 08:12:10 +00:00
austin62jake c10d36a0b5 Tests: Open Linked Design waits for the part as settle waits for a load (#8716)
menu_tests::linked_component_opens_its_part_in_a_tab_and_reports_a_missing_source
gave the background open of the linked part 600 frames. Headless frames
are quick, so on a loaded machine (the whole ui-egui suite at once) the
read can take longer, and the test then found the assembly still shown.
It now waits until the part is open, up to 120 s as Harness::settle and
the edit-in-place tests wait for a load.

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-29 07:37:20 +00:00
raykholo aee57875f5 Sketch Fillet: 3D sketch lines are not offered and say they can't be filleted yet (#4160) (#4177)
* claim: #4160

* Sketch Fillet: 3D sketch lines are not offered, and say they can't be filleted (#4160)

The Fillet tool offered 3D sketch lines as picks, and sketch.fillet then
refused them with "`a` must be a line". The tool no longer offers them, and
the command refuses them with "not supported yet: filleting 3D sketch lines".

* Sketch Fillet and Chamfer: refuse all spatial sketch curves (#4160)

* Sketch corner test: give the picked curve its point (#4160)

main added a point to sketch-curve hits after this branch was written.
2026-10-29 07:22:53 +00:00
Nathan Dane d2fcab8432 Render shot editor: camera and frame controls, aspect presets, guides and frame overlay (#6281) (#7232)
* Render shot editor: camera and frame controls, aspect presets, guides and the frame overlay

* Render shot: Shot editor and Scene overview to the approved design

* Distinguish Render stage variants from native window frames

* fix: restore library inspection after clearing shot selection

* test: follow the merged Output Check navigation

* test: inspect Check without requiring a preflight result

* test: cancel Shot removal through its shared dialog action

* fix: remove obsolete Inspector stage form after editor integration

* fix: preserve Appearance Advanced when clearing Wear focus

* test: expect the dedicated Check editor from Scene overview
2026-10-29 07:03:24 +00:00
github-actions[bot] c7a1cee357 Regenerate generated files and fold pending files [skip ci] 2026-10-29 07:43:09 +00:00
semmelrinde 883f8e8e90 Save: the status line says where the design was saved (#8693) (#8705)
Saving gave no sign that it worked, while an export names the file it wrote.
After Save or Save As, the status line now reads "Saved <path>".

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 06:48:35 +00:00
github-actions[bot] a6b272dec8 Regenerate generated files and fold pending files [skip ci] 2026-10-29 07:13:25 +00:00
github-actions[bot] 2a749f4294 Regenerate generated files and fold pending files [skip ci] 2026-10-29 07:06:44 +00:00
semmelrinde 5241c64aa6 Sketch solver: eliminate row by row on slices, so the dense solve vectorises (#8631)
The dense solve updated each matrix element through bounds-checked get/add;
on slow scripted drags it was most of the time. The same operations in the
same order on row slices give bit-identical solutions, about twice as fast.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 06:39:05 +00:00
raykholo c688054db0 Canvas and Decal say where to click after the image is chosen (#4359) (#4396)
* claim: #4359

* Canvas and Decal say where to click after the image is chosen (#4359)

After picking an image the placement tool started silently, so it looked
as if nothing had happened. Show the tool's placement hint as a toast while
it waits for the click (translated), and end it once the image is placed.

* Canvas: include placement hint in viewport obstacles (#4359)
2026-10-29 06:17:35 +00:00
semmelrinde d77b0434dd English (UK): UK spellings for 43 messages that still had US ones (#8696)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 06:16:27 +00:00
N3MI-DG 0818ad0ed4 Preferences: typing in a number field edits it instead of searching (#8662) (#8663)
* claim: #8662

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Preferences: typing in a number field edits it instead of searching (#8662)

Type-to-search takes printable keys unless the focused field notes the key
sink. number_field (Autosave every, the Largest file to open limits) never
did, so its digits went into the search.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:32:25 +00:00
github-actions[bot] 54f74a613e Regenerate generated files and fold pending files [skip ci] 2026-10-29 06:38:44 +00:00
github-actions[bot] 74791e0220 Regenerate generated files and fold pending files [skip ci] 2026-10-29 06:29:24 +00:00
raykholo afe7dcd4e1 Allow sketch Mirror to use origin axes (#4193) (#4207)
* claim: #4193

* Sketch Mirror: an origin axis can be the mirror line (#4193)

Mirror accepted only a straight curve of the sketch. It now also takes an
origin axis that lies in the sketch plane ({axis: X|Y|Z}), projected into
the sketch as a fixed linked line, so the copies stay symmetric to it and
follow the source when it moves.

* Sketch Mirror: use current sketch store (#4193)
2026-10-29 05:08:00 +00:00
semmelrinde fed7ea0c88 Malay: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8667)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:03:26 +00:00
semmelrinde dfa8ae9a60 Hungarian: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8655)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:03:00 +00:00
semmelrinde 53b2f73d2e Bosnian: translate the 781 messages added since the catalog came in (#7813), the Render workspace included (#8682)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:02:58 +00:00
austin62jake 1dce42e744 Preferences: a drop-down's Search box keeps what is typed in it (#8675)
In Preferences, letters typed in a drop-down list's own Search box (the
Font list, a 3D mouse's button assignments) went to the Preferences search
instead, which then filtered the page, usually to "No matching
preferences", and closed the list. The Preferences search takes typing only
when no text field held the keyboard on the previous frame, and the
drop-down's Search box never said it did. On the full Interface page the
number fields' focus check covered for it; once a search hid them, as when
the Font row is found by searching for "font", nothing did.

The Search box in searchable_dropdown_with now reports that it has the
keyboard, as the Preferences search box does.

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-29 05:02:44 +00:00
semmelrinde aad3d56ec2 Serbian: translate the 781 messages added since the catalog came in (#7813), the Render workspace included (#8684)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:02:18 +00:00
semmelrinde 8719cc7b57 Swedish: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8660)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:02:06 +00:00
semmelrinde 651addda84 French: translate the 262 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8654)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:01:47 +00:00
github-actions[bot] dd16cc9faf Regenerate generated files and fold pending files [skip ci] 2026-10-29 06:02:10 +00:00
github-actions[bot] 6747ea0dcf Regenerate generated files and fold pending files [skip ci] 2026-10-29 05:53:14 +00:00
semmelrinde 4215fb11c2 Italian: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8656)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:01:40 +00:00
semmelrinde 504fe1afcb Dutch: translate the 262 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8657)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:01:37 +00:00
semmelrinde 7367b81ffe Romanian: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8659)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 05:01:33 +00:00
semmelrinde 183226d2b6 Turkish: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8661)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 04:55:04 +00:00
semmelrinde 514563187b Traditional Chinese: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8664)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 04:54:48 +00:00
semmelrinde 5286f50fd9 Ukrainian: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8665)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 04:54:42 +00:00
semmelrinde 46487216d0 Indonesian: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8668)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 04:54:24 +00:00
semmelrinde 39250092a3 Galician: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8669)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 04:54:18 +00:00
semmelrinde a1fd2be2c8 Norwegian Bokmål: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8670)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 04:54:11 +00:00
Nathan Dane bd8cb4e6d6 Render output: Effects and Check sections, Size presets panel and the Check chip (#6281) (#7233)
* Render output: Effects and Check sections, Size presets panel and the Check tool chip

* Render output: Sampling, Effects and Check editors as child rows under Output

* fix: restrict legacy Output controls to test builds

* fix: cover status controls and reveal Effects test targets

* fix: include shared quality reviews in copied check reports

* fix: remove the obsolete Effects GPU guard after Wear integration
2026-10-29 04:39:34 +00:00
Nathan Dane c1925bb219 Render appearance: click, drag and paint to assign, Pick Up, copy and paste (#6281) (#6431)
* Render appearance: click, drag and paint to assign, Pick Up, copy and paste, and Remove

* Exclude the workspace Shots strip from dialog width checks

* Exclude the collapsed Shots control from dialog width checks

* Retain assembly cache listings and measure actual dialog bounds

* fix: handle toast button rectangles in assignment status

* fix: restrict gallery note measurement helper to tests

* test: measure assignment help at the catalogue footer

* fix: share the command revision snapshot after restacking
2026-10-29 04:33:31 +00:00
mynoc 75035ac4a5 Color picker: add Hex alongside U8 and F (#7445) (#7450)
* claim: #7445

* Color picker: add shared Hex input mode (#7445)

Accept strict RGB/RGBA Hex input while preserving exact opacity,
opaque/PBR restrictions, invalid drafts and existing U8/F behavior.

Keep explicit English fallback entries for the three new Hex messages
in Arabic and Hebrew, which final integration main now requires as
complete catalogs. No Arabic or Hebrew translations are claimed.

The user authorized this feature-only commit after full cargo xtask ci
stopped at the pre-existing geometry nonminimal_bool lint. The same
failure was reproduced without this patch at the published claim and
main. No unrelated lint fix or suppression is included.

* i18n: cover complete catalogs for Hex picker (#7445)

Add the three Hex message keys to Vietnamese in the feature's pending
locale file. Keep the unchanged English source values as explicit
fallbacks; no Vietnamese translations are claimed.

Audit the complete-catalog set (ar, he, ja, vi, zh) rather than only
the first catalog reported by CI. Preserve the existing completeness
test and all picker/Appearance code.

The completeness regression changes from red to green. Full local CI
and wasm checks remain blocked by failures independently reproduced
in clean upstream main; no unrelated fixes or suppressions are added.

* Appearance: use the shared opacity-aware color picker in Render (#7445)

Route the merged Render Appearance editor through the UI-kit picker,
passing exact opacity only for non-PBR looks. Keep a non-editable mixed
label and treat explicitly accepting the first color as a mixed edit.

Remove the external Hex field and duplicate parser, replace its gallery
entry with the shared mixed-aware picker, and update the control contract.

Preserve existing regression assertions and add actual Render UI tests
for alpha edits, precision, invalid drafts, PBR rejection and mixed edits.

Full local CI and wasm were run before this commit and remain blocked
by the separately reproduced unchanged upstream geometry lints and
prefs.bytes wasm error. No unrelated fixes or suppressions are included.

---------

Co-authored-by: mynoc <298906611+mynoc-96@users.noreply.github.com>
2026-10-29 04:33:10 +00:00
github-actions[bot] ae47ed342b Regenerate generated files and fold pending files [skip ci] 2026-10-29 05:24:00 +00:00
Mike111177 03cf8f3e90 Configuration table: a filter in the Add Column menu (#8086) (#8088)
* claim: #8086

* Configuration table: a filter in the Add Column menu (#8086)

The + menu listed every parameter, feature suppression and body
material/appearance with no way to narrow it. A filter field now sits at
the top, takes focus when the menu opens, narrows the entries and the Face
Appearance submenu as typed, picks a lone match on Enter and clears when
the menu closes. A click into the field keeps the menu open (plus_header
closes on outside clicks; entries close it themselves), and the list keeps
its full height after the filter has emptied it once.

New kit element ui_kit::menu_filter (glyph, frameless editor, rule) so the
field does not read as an entry; gallery, i18n guard and docs/ui-kit.md
updated. Regression test in manage_dialogs_tests.
2026-10-29 04:20:42 +00:00
MarkusRe 0baf49b25f Windows: never load a dxcompiler.dll found on PATH; FXC unless DXC ships beside the app (#6756) (#7923)
* claim: #6756

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Windows: never load a dxcompiler.dll found on PATH; FXC unless DXC ships beside the app (#6756)

wgpu's Dx12Compiler::Auto loads dxcompiler.dll by name, so Windows takes the
first one on PATH. SolidCraft ships none, and DXC 1.8.2505 from other programs'
folders (Obsidian, NVIDIA SDK Manager) crashed every start with
EXCEPTION_ILLEGAL_INSTRUCTION during the viewport shader compile.

solidcraft_gpu::dx12_compiler() now chooses: WGPU_DX12_COMPILER as wgpu reads
it when it names a compiler; otherwise DXC from the dxcompiler.dll beside the
program, by its full path, else FXC. The window, the headless/CLI instance and
the test helpers start with it, and dx12_compiles_with_fxc follows it.
WGPU_DX12_COMPILER=dxc keeps the old lookup.

Fixes #6756

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 04:14:57 +00:00
github-actions[bot] 9bcda52408 Regenerate generated files and fold pending files [skip ci] 2026-10-29 04:45:23 +00:00
semmelrinde f4e52c4d3e Sketch: points tied only through a removed curve's end stay tied (#8640)
* Sketch: points tied only through a removed curve's end stay tied

Removing a curve removed its orphaned end points with their constraints, so
two points made coincident with such an end lost their tie although they
still met: two rectangles' corners on one arc end came apart when the arc
was trimmed. They are now tied to each other before the point goes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch: keep the tie test with the other trim tests

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 04:14:22 +00:00
semmelrinde 2da969cf5c Czech: translate the 264 messages the catalog lacks, Render panels and point clouds included (batch 6) (#8653)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 04:14:04 +00:00
NOWN-DEV dd8308e835 Naming: a face swept from one of many sketch curves is named without measuring every curve (#8643)
Naming a face swept from a sketch flattened every curve of the sketch to
a polyline and measured its distance to each, for every face. On a sketch
with thousands of curves (a sheet with many cut-outs) that grew with
curves times faces. The curves are now flattened once per feature, each
with its box, and a curve whose box is farther than the best distance so
far is not measured.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 04:12:56 +00:00
Colin Faulkingham 6f9788ccba Browser: move a component under another by drag and drop (#5164) (#8532)
* claim: #5164

* Browser: drag a placement row onto another to move it into that component (#5164)

---------

Co-authored-by: Colin Faulkingham <colinfaulkingham@Colins-Mac-mini.local>
2026-10-29 04:01:21 +00:00
github-actions[bot] 46a6686380 Regenerate generated files and fold pending files [skip ci] 2026-10-29 04:15:14 +00:00
CaRLymx ec76068a0b Spanish (es-ES): catch up with en.json (#6899)
* Spanish (es-ES): catch up with en.json

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Navigation preferences: name the Shift key through the catalog

Spanish now translates the key name, so the page painted it in English.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 03:42:24 +00:00
Colin Faulkingham 99664a4d35 fix: keep expression move distances on world axes (#7234) (#8508) 2026-10-29 03:39:39 +00:00
froglemonade2 e55eff7c5d Orbit about the cursor: on an edge or sketch line, turn about the point under the cursor (#7356) (#7358)
* claim: #7356

* Orbit about the cursor: on an edge or sketch line, turn about the point under the cursor (#7356)

With Orbit around: point under the cursor, a drag that starts on a body
edge turned about the edge's middle, which on a long edge is far from
the cursor, and one that starts on a sketch curve turned about the
centre of the bodies in view. Edge and sketch curve hits now carry the
point under the cursor, which the pick already measured, and
pivot_under uses it. An edge hit's `mid` is unchanged, so selections
still record the edge's middle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 03:36:05 +00:00
austin62jake d8d22cd52a 3MF export: a component's bodies as one object with parts (#8139) (#8187)
* claim: #8139

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ

* 3MF export: a component's bodies as one object with parts (#8139)

file.export and file.save_mesh wrote every body as its own 3MF object and
build item, so a slicer loaded a multi-body part as separate objects and
could arrange them apart on the bed. With objects: "component", each placed
component that holds two or more bodies is written as one object whose
<components> are its bodies' meshes, built once, so PrusaSlicer, OrcaSlicer,
Bambu Studio and Cura load it as one object with a part per body, each of
which can take its own filament. The design's own bodies, and a component
with a single body, stay objects of their own. The default (objects: "body")
writes the same file as before.

- io: model_xml_parts and write_3mf_parts write the parts; export_with_parts
  maps body names to them. model_xml_with and export_with_quality give the
  same output as before.
- engine: mesh_parts reads `objects` (component is refused for formats
  other than 3MF); component_parts groups the placed bodies by placement,
  each part named after its occurrence (Bracket:1, Bracket:2).
- file.save_mesh passes the parts on when it also sends the file to a slicer;
  file.send_to_slicer's own folder export is unchanged.

Fixes #8139.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-29 03:35:38 +00:00
Nathan Dane 40ff251e5f Render wear: a Wear row and editor for the aging layers (#6281) (#7459)
* Render wear: a Wear row and editor for the aging layers

* test: read Wear header text from accessibility label values

* test: restore body picks for Wear header recovery assertions
2026-10-29 03:29:10 +00:00
github-actions[bot] 081c4bca73 Regenerate generated files and fold pending files [skip ci] 2026-10-29 03:40:32 +00:00
Nathan Dane de5cee9bf1 Viewport status item: UI-kit element and row (#8544) (#8553)
* claim: #8544

* Add reusable viewport status items and fixture (#8544)
2026-10-29 03:02:43 +00:00
Nathan Dane 09bf603588 Render environment editor: rotation, intensity, backdrop colour and ground (#6281) (#7231)
* Render environment editor: rotation, intensity, backdrop colour and ground through render.environment.set

* Render environment editor: rotation ring in the view with one undo step per drag

* Render environment: Source, orientation, backdrop, ground and atmosphere sections

* Keep segmented controls inside their allocated rows

* fix: compile legacy environment controls only for tests
2026-10-29 02:49:16 +00:00
semmelrinde f071f00155 Sketch Trim: an end at a place several curves cut is tied to the one with an end there (#8612) (#8628)
Where several curves cut at one place, trim pinned the new end onto the
first of them. At the touch point of two circles that was a rectangle side
passing through, and once a later trim removed the side the arc ends were
loose: a trimmed dog bone kept two untied ends.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 02:45:35 +00:00
raykholo 8fb452b05e Report a bug: always offer a way to submit (#5463) (#5615)
* claim: #5463

* Report a bug: always offer a way to submit (#5463)

* Keep report strings pending and update the focus regression (#5463)
2026-10-29 02:43:49 +00:00
semmelrinde e4cfbbd0c3 Sketch Coincident: refuse a line's two ends, as MidPoint refuses its own end (#8611)
* Sketch Coincident: refuse a line's two ends

Making a line's two ends coincident shrinks it to a point; a Parallel or
Perpendicular on it afterwards has no direction to hold and a later solve
could throw points far away while reporting solved, as with a line's own end
as its midpoint (#8562).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Coincident: keep the own-ends test with the other Coincident tests

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 02:21:05 +00:00
Colin Faulkingham 746e1c633d Dialogs: wrap status and refusal messages at full width (#8455) (#8460)
* claim: #8455

* fix(ui): wrap dialog status and refusal messages (#8455)
2026-10-29 02:16:56 +00:00
The Nomad 674ef84b53 Add History playback to the Inspect ribbon (#3693) (#7853)
* claim: #3693

* Fix timeline playback to show each rebuilt feature

* Move History playback into the Inspect ribbon

* Refuse Play History up front when playback couldn't run

Starting Play and the per-frame check that stops it were looking at
different app state, so Play could be accepted during an apply, a delete
check or queued history work and then stop silently on the next frame.
Both now use one playback_blocked check.

The UI also reads the engine's PlaybackAction as the typed enum instead of
matching strings, so a bad reply is an error rather than a quiet toggle.

* Put Play History in the History controls

History now shows five controls in transport order: start, previous,
play, next, end. Play runs timeline.play, so it turns into Stop while
playback runs, same as the ribbon button and the shortcut.

It's on by default (#3688, #3740, #4216). Anyone who wants the old four
controls back can right-click them and pick Hide Play Button, or clear
history_play_button under Preferences > Interface. In a named vertical
History too narrow for five buttons beside its grip, Play is left to the
ribbon rather than overlapping the grip.

* Draw the History Play button as a plain play/pause glyph

The Play button in the History controls now uses the same drawn glyphs as
its neighbours: a filled triangle, and two bars while History plays. The
triangle is bigger than the step arrows so it doesn't read as Forward.
The ribbon command keeps its timeline_play and timeline_stop icons.

* Keep the playback changes clear of PRs queued ahead

Several PRs in the merge queue touch the same lines, so this moves ours
aside without changing behaviour:

- history_play_button and its reset-test row sit with the other History
  preferences, not beside view_confirm_corner (#7248 adds status_bar there).
- History keeps main's history_transport_width() for four controls (#6430
  and #7459 call it); the Play button's count uses history_controls_width.
- A new or opened document stops playback after dim_view::cancel(), clear
  of the line #7819 adds after reset_chat.
- The Play/Stop label swap moves from interactive_command_info, which #7906
  rewrites, into the ribbon's command_info.

* Stop playback after the command completes, clear of #6433

#6433 rewrites the session.execute line in execute_command, and our playback check sat right under it, so the queue couldn't merge the two. Checking the revision after command_completed does the same job a couple of lines later.

---------

Co-authored-by: cfaulkingham <colin.faulkingham@gmail.com>
2026-10-29 02:14:53 +00:00
Frank be757154d6 fix(sketch): join nearby profile endpoints (#7269)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-29 01:54:56 +00:00
PaddleStroke 3b983dc550 Viewport: vertex markers where edges are drawn (#7834) (#8119)
* claim: #7834

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Viewport: vertex markers where edges are drawn (#7834)

Each body's vertices (the ends of its pickable edges, once each) show as
small screen-space squares in the edge colour in the styles that draw
edges: shaded with edges, wireframe, and shaded with hidden edges, where
hidden vertices show faintly like hidden edges. Plain shaded draws none.
A marker is a lifted line from the vertex to itself in the body's block,
so it is instanced with the edges, cached with them, and depth-tested
like a highlight band. The existing vertex hover ring stays on top.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Viewport tests: count edge segments apart from vertex markers (#7834)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Vertex markers: an option, off by default (#7834)

Adds the Vertex markers preference (Preferences > Graphics, off by default) and draws the dots only when it is on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-29 01:53:01 +00:00
github-actions[bot] b5217b1e86 Regenerate generated files and fold pending files [skip ci] 2026-10-29 03:07:55 +00:00
github-actions[bot] 5dccc3d978 Regenerate generated files and fold pending files [skip ci] 2026-10-29 03:00:55 +00:00
semmelrinde 800b6b4486 Saved model: read text records up to 16 MiB, so a long warning keeps fast opening (#8541) (#8607)
Open refused a saved model whose text records (a feature's warning, a body or
sketch name) held more than 65,536 bytes, although Save writes them, so such a
design was evaluated again on every open.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 01:52:21 +00:00
semmelrinde 11f208f665 Viewport: cut dashed lines to the view, so a huge distance can't fill the memory (#8540)
* Viewport: cut dashed lines to the view, so a huge distance can't fill the memory

epaint makes one shape per dash and steps along a line in f32. The
viewport's dashed lines (the Extrude taper handle, Measure's legs, the
fillet radius guide, the inference and snap guides, a sketch text's
frame) were dashed over their whole projected length. With an Extrude
distance of 1e9 mm the taper line was billions of points long: the
frame never finished and filled the memory within a second.

`viewport::dashed_line` dashes a line that lies in view exactly as
before, and cuts one that reaches far off screen to the view (grown by
two dash periods) first, keeping its dashes in phase with its start.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Viewport: compute a cut dashed line's ends in f64

A line a trillion points long lost its cut ends in f32: they collapsed to one point, and the part in view drew nothing. The new test caught it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 01:27:34 +00:00
phanoob ba52632985 Tabs: Ctrl+Tab shows the next design tab, Ctrl+Shift+Tab the previous one (#8565) (#8597)
Two new commands, view.next_tab and view.previous_tab, with Ctrl+Tab and
Ctrl+Shift+Tab as their default keys: they appear on the Keyboard Shortcuts
page and can be rebound or cleared like any other. The window steps along the
tab strip and goes round at either end; one design alone stays as it is, and
a "save changes?" prompt keeps its tab shown. The engine only echoes the
step (no design edit, no undo step); engine.batch refuses them like the
other steps that go to another design.

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 01:25:12 +00:00
bherbruck 4571701179 Embed a Windows version resource in solidcraft.exe (#8378)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 01:21:02 +00:00
raykholo 4c6382c0a3 PR checks: a read-only token gets a notice from the label job, not a failure (#7850) (#7851) 2026-10-29 01:00:15 +00:00
raykholo 0e01dc9bad Pattern counts: say when a parameter has a length unit, and refuse fractional counts (#5066) (#5337)
* claim: #5066

* Pattern counts: name a length-unit parameter, refuse fractional counts (#5066)

A count parameter created with a length or angle unit now gets an error
that names it and says to set its Unit to none. A count that evaluates to
a fraction is refused instead of being rounded silently.
2026-10-29 01:00:10 +00:00
bherbruck c0d84ad460 Dependencies: security updates (2026-10-28) (#8588)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 00:30:53 +00:00
yhamil04 af9772fb3c Browser: mesh bodies get their own icon and a body-kind tooltip (#6907) (#7059)
A mesh body's row (an imported STL, 3MF, OBJ, ...) now shows a new
mesh_body icon, a triangulated cube in the mesh accent, instead of the
solid body's grey cube. Hovering a body row says Mesh body, Surface body
or Solid body. Body::is_mesh() decides; nothing new is saved.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 00:26:01 +00:00
w0prup 3449f0def2 Wayland: trackpad pinch zooms the view (#7744) (#8023)
* claim: #7744

* Vendor winit 0.30.13 with Wayland touchpad pinch and rotation gestures

The 0.30 Wayland backend never binds zwp_pointer_gestures_v1, and
WindowEvent::PinchGesture / WindowEvent::RotationGesture only come from the
macOS and iOS backends, so a trackpad pinch produces no input at all on
Linux and Wayland (two-finger scroll still works, since X11/XWayland
reports it as a wheel). egui-winit already maps the events to
egui::Event::Zoom and navigation::handle already zooms the camera from
that, so the Wayland backend was the only missing piece.

Upstream the gesture support is part of winit 0.31 (rust-windowing/winit#4338),
which eframe 0.36 cannot use while it still requires winit 0.30, and the
0.30 backport rust-windowing/winit#4778 was closed unmerged. So ship the
same fix locally, upstream-style-applied and stripped of example and test
targets, with its unit tests for the gesture state machine kept under
cargo test -p winit --lib -- pointer_gesture:

- src/platform_impl/linux/wayland/seat/pointer/pointer_gesture.rs: bind
  the global (versions 1..=3), one pinch gesture object per pointer,
  destroyed before the pointer is released; begin/update/end become the
  two events for the window the gesture began over. Two fingers only;
  the protocol's scale is relative to the gesture's beginning, so the
  event carries the change since the previous update; rotation is
  negated to winit's counterclockwise degrees; a non-finite scale is
  dropped, and so are updates of a gesture whose begin we never saw.
- seat state wiring: bind the global, track and drop the gesture object.
- wayland-protocols' unstable feature, platform notes on both events,
  changelog, patch-section entry in Cargo.toml, vendor/README, and
  Linux/Wayland notes in the troubleshooting guide and the UI tour.

Retire this vendoring once an eframe release consumes winit 0.31 or
later; the cleaned branch is kept as
https://github.com/purp0w/winit/tree/wayland-pinch-gestures.

* ci: retrigger after flaky occurrence-cache test

---------

Co-authored-by: Francisco das Chagas Danta Filho <dev@dantas-filho.me>
2026-10-29 00:09:02 +00:00
github-actions[bot] 0889ef9dfc Regenerate generated files and fold pending files [skip ci] 2026-10-29 02:11:11 +00:00
semmelrinde 1937dea04b Sketch constraints: refuse one curve picked twice for a two-curve constraint (#8577)
Parallel, collinear, equal or concentric of a curve with itself was added
as a constraint that always holds; perpendicular or tangent to itself was
refused as geometry that can't move. These six now refuse one curve
picked twice, as Coincident already does for a point, and leave the
sketch as it was. Constraints already in a design are untouched.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:52:44 +00:00
Nathan Dane a545f32113 Render stage panels: Surfaces and references, Studios and environments, and the review dialogs (#6281) (#7999)
* Render stage panels: Surfaces and references, Studios and environments, and the review dialogs

* fix: complete stage panel translations and gallery tile fields

* fix: exercise stage catalog sizing in the floating layout

* fix: retain the Appearance library selection query
2026-10-28 23:49:39 +00:00
github-actions[bot] 937d5f0176 Regenerate generated files and fold pending files [skip ci] 2026-10-29 01:43:00 +00:00
semmelrinde 05a7a4fef9 Traditional Chinese: translate the 56 messages main gained since batch 1 (batch 3) (#8365)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:28:02 +00:00
N3MI-DG 33c27106ff Pick by the body's own size, not the camera's distance (#7919) (#7920)
* claim: #7919

* Pick by the body's own size, not the camera's distance (#7919)

The occlusion test that decides whether an edge or vertex is hidden by the
face in front allowed a slack of `scene_radius(app) * 0.02`, and
`scene_radius` ends with `.max(app.cam.half_height() * 2.0)`: in an
orthographic view that is `0.016 x camera distance`. Zooming out grew the
slack without bound until a whole body fitted inside it and every edge behind
the front face counted as visible, and edges and vertices are offered before
faces, so they won the pick. Cutting the slack from the scene also gave a
small part in a large assembly a tolerance many times its own size.

`pick_slack` now takes a size and returns the mesh's own chord tolerance with
room to spare, `DisplayQuality::Coarse.chord(size) * 4.0`: a facet sits at
most a chord tolerance inside its surface, and that tolerance is already a
fraction of the body's size, so the slack no longer moves when the camera
does. Each body is tested with its own bounding box, which the loop already
holds. `view.pick` does the same, so an agent's pick still matches a click on
the same pixel. Sketch profiles and origin planes belong to no body and keep
a scene-level value, `scene_pick_slack`.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-10-28 23:15:09 +00:00
semmelrinde 17807ab6dc Sketch MidPoint: refuse a line's own end as its midpoint (#8562)
A line's own end held at its middle shrinks the line to a point. The
solve accepted that, and a later angle, tangent or parallel on the line
had no direction to hold: its points went millions of millimetres away
while the sketch still reported solved. MidPoint now refuses the pick,
saying why, and leaves the sketch as it was. Constraints already in a
design are untouched (only the command refuses).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 23:11:05 +00:00
momysnow 1445b5a4f0 Extend: pick two curves to extend both to where they meet (#4750) (#8392)
* claim: #4750

Co-Authored-By: Claude <noreply@anthropic.com>

* Extend: pick two curves to extend both to where they meet (#4750)

`sketch.extend` gains a second form: `curves: [a, b]` names two lines or
arcs, with an optional `at: [[x,y],[x,y]]` naming the end of each to grow
(default: the end nearest the meeting point). Both grow along their own
line or circle to where they cross and the two ends are joined with one
Coincident, in one undo step. `moved` is the joined end's id.

- Where two crossings are possible (line and arc, two arcs) the one with
  the least total growth is used; a tie is refused.
- A curve that already reaches the point does not grow. An end held by
  other geometry or a constraint stays and gets a new line or arc.
- Parallel or collinear lines, curves that never meet, a point behind the
  chosen end, the same curve twice, splines, ellipses, infinite lines,
  offset geometry and malformed `curves`/`at` are refused with no change.
- The single-curve form is unchanged; its code is shared through
  `grow_line` / `grow_arc`.

Canvas: in the Extend tool, Shift-click two curves. Shift goes through
the tool modifier registry as the new `extend_pair` action, and Extend
turns off Shift's midpoint snap. Escape drops a pending first pick. The
sketching guide describes the gesture.

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-28 23:10:24 +00:00
github-actions[bot] 066de1b005 Regenerate generated files and fold pending files [skip ci] 2026-10-29 01:07:21 +00:00
github-actions[bot] d6876d6e67 Regenerate generated files and fold pending files [skip ci] 2026-10-29 00:58:24 +00:00
raykholo a1e7337d3c Toasts: one stack in the view's bottom-right corner, one width, buttons as in dialogs (#7893) (#7959)
* claim: #7893

* Toasts: one stack in the view's bottom-right corner, one width, buttons as in dialogs (#7893)

* Control protocol: toast_place in the sorted ui.prefs list (#7893)

* Toasts: a sketch test clears the status notice before clicking the view's corner (#7893)

The test's line end lands in the bottom-right corner, where notices now stack
and take clicks as they did at the bottom centre; the test is about the circle.

* Toasts: the pattern scenario's circle sits clear of the view's corner (#7893)

After the refit, a circle at y 0 landed in the bottom-right corner, where the
tool's prompt now stacks and takes clicks. The circle moves 40 mm up; the
pattern it checks is the same.
2026-10-28 22:35:24 +00:00
semmelrinde 951b5eb1d3 Indonesian and Traditional Chinese: the Appearances panel's 27 Render messages (#8336)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 22:27:28 +00:00
Colin Faulkingham 5221103369 Components: a component named like the design is reachable by name (#8358) (#8423)
* claim: #8358

* Components: a component named like the design is reachable by name (#8358)

Document::find_component resolved the design's own name to the root component (id 0) before
searching the component list, so a component that shares the design's name was unreachable by
name: appearance.assign reported `no component `CurtainRailPlug`` (the same lookup serves every
command that takes a component by name).

An exact component name (or component id) match now wins over the design-name fallback; "0" and
"root" still always mean the design.

Regression test: a_component_named_like_the_design_takes_its_appearance_by_name (fails on main
with the reported error, passes with the fix).
2026-10-28 22:07:58 +00:00
JK3D 9b7a6ea04d History: feature folders get their own symbol (#8521) (#8522)
* claim: #8521

* feat: give History feature folders their own symbol

A folder of features in the History on the left drew the same folder icon
as the Browser's folders. It now draws feature_group, a pile of history
chips with the front one in blue, and so do Add to New Folder and Remove
from Folder in the History's menu. Other uses of folder keep it.
2026-10-28 22:04:12 +00:00
Lars Jansen fe265d74b1 Sketch: draw conflicting curves and points in the conflict colour (#7244) (#7249)
* claim: #7244

* feat(sketch): draw curves, points and constraints that conflict in their own colour (#7244)
2026-10-28 22:03:54 +00:00
NOWN-DEV eb29c4b2d8 Sheet metal feature commands: typed parameter contracts (#6581) (#6582)
* claim: sheet.* typed parameter schemas

* Sheet metal feature commands: typed parameter contracts

sheet.flange, sheet.perforate, sheet.hem, sheet.fold, sheet.unfold, sheet.refold and
sheet.convert read their parameters by hand, so a misspelt key or a value of the wrong
shape was ignored or failed late, and describe_command had only prose for them.

Each now has a contract in schema/sheet.rs, checked in front of the unchanged handler,
and returns FeatureResult. The values no shared type fits (sheet-edge points, an edge
flange's edges, a fold's line and fixed point, the flange type, the positions, the
relief shape and the perforation pattern) get types that call the handlers' own
readers, split out of cmd/sheet.rs, and give their messages. The rule's values
(thickness, K-factor, bend radius, reliefs) stay out of the contracts: the handlers
refuse them, and strict refuses them as unknown keys.

A test passed a nested `base` object whose `sketch` the flange never reads; it now
names the sketch at the top level.

Part of #2829 (#6581).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sheet metal contracts: a further bend's angle stays as lenient as before

The flange handler reads a `then` bend's `angle` that is no expression
(`true`, a list) as left out and bends it 90 degrees. The rebased
contract had moved that check into the shared reader, so the handler
refused such a call even with the check off.

The reader is back to the handler's behaviour, and `ThenSteps` is the
stricter one, as the schema guide asks: warn reports such an angle and
strict refuses it. Tests cover the reader's leniency, the type's
refusal and the three check levels on one flange.

Part of #2829 (#6581).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 22:01:35 +00:00
github-actions[bot] f1ab19422b Regenerate generated files and fold pending files [skip ci] 2026-10-29 00:30:57 +00:00
github-actions[bot] 0a187f5cb1 Regenerate generated files and fold pending files [skip ci] 2026-10-29 00:21:59 +00:00
tr1pp4 7adbe00377 History in the browser: a History layout that lists each component's history in the browser (#7709) (#7710)
* Browser: the history in the browser, as a History layout (compact mode)

Settings > Interface > History gains "In browser" (view.history_layout dock: browser):
neither timeline is shown, and each component's History folder lists its sketches and
features in history order with the marker. Dragging the marker rolls the history back
through timeline.roll_to; Find in Timeline reveals the feature in the browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser history: sketches listed under their feature as in the vertical History

With Sketches: Under their feature, the history in the browser (compact mode) lists each
sketch under the first feature built from it, through the shared history_rows (#6494)
without reference rows: same rule, same fold key, so switching the History layout keeps
what is open. A drop above a row rolls back its listed sketches with it. Selecting a feature
lights the rows of its sketches, and selecting a sketch lights the features built from it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: with the history in the browser, the Sketches folder starts closed

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser history: sketch rows have the eye of their Sketches folder row

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* History in the browser: Arabic, Hebrew and Vietnamese for the layout's name

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:49:21 +00:00
semmelrinde 0243afdc0b Dialogs: scroll a long refusal into view with its Create Issue (#8454) (#8506)
* Dialogs: scroll a long refusal into view with its Create Issue (#8454)

A dialog's refusal comes last in its fields. When the fields fill the
dialog, the refusal sits under the fold: an Extrude Cut that the kernel
refused showed only its first line, "boolean Cut: the operation failed: no",
and no Create Issue. The dialog now scrolls a new refusal into view once:
a refusal on OK at once, a preview's once no field is being typed in, so a
field never moves away while it is typed in.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Dialogs: decide the reveal in one function and test it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:48:09 +00:00
raykholo 8e6a107f6e Lists many PRs add to: no written lengths, one file per theme (#7747) (#7898)
* Lists many PRs add to: no written lengths, one file per theme (#7747)

* xtask lists: the fixed-table allowlist in order, each with its own reason

* Lists: the wide-character blocks and the drawing scale presets as slices too (#7747)

* Lists: the drawing units test reads UNITS as a slice (#7747)
2026-10-28 21:33:34 +00:00
semmelrinde 4ad18407dc Paste: leave copied body transfers out, so the design still opens (#8478)
A copied body transfer was pasted like any feature and given the target
component as its owner. A transfer belongs to the component it moves bodies
to, so the saved design was refused on open ("body transfer owner must match
its destination"), and a pasted transfer had nothing to move anyway: the
copies go into the component they are pasted into. Paste now leaves body
transfers out and says so in its notices; a clipboard of only transfers is
refused.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:29:05 +00:00
semmelrinde 5695785e3e Dutch: translate the 117 messages the catalog still lacks (batch 4) (#8486)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:26:12 +00:00
semmelrinde c2e1dbe6e4 Italian: translate the 125 messages the catalog still lacks (batch 4) (#8491)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:26:00 +00:00
Logan Night bda5f69c5c Preferences: reverse trackpad orbit direction (#8410) (#8484)
* claim: #8410

* Preferences: reverse trackpad orbit direction (#8410)

Add "Reverse trackpad orbit direction" under the pan settings in
Preferences > Navigation. orbit_reverse defaults off, so older settings
files load unchanged, and turns the Shift + two-finger orbit the other
way on both axes, as natural scrolling flips both. Pan, zoom and mouse
orbiting are untouched. Labels in en, ar, de, he, ja, ko, vi and zh as
a pending locale file; orbit_reverse in the control protocol's sorted
settings list.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:25:24 +00:00
semmelrinde 78d05e35bb Malay: translate the 125 messages the catalog still lacks (batch 4) (#8492)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:25:18 +00:00
semmelrinde 70fdc27703 Czech: translate the 121 messages the catalog still lacks (batch 4) (#8485)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:24:15 +00:00
semmelrinde b650d7b49b French: translate the 121 messages the catalog still lacks (batch 4) (#8487)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:24:12 +00:00
semmelrinde 883aff8816 Traditional Chinese: translate the 125 messages the catalog still lacks (batch 4) (#8498)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:23:58 +00:00
semmelrinde 43cf7774aa Galician: translate the 125 messages the catalog still lacks (batch 4) (#8488)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:23:54 +00:00
raykholo 29749c73f3 Report missing translations for complete catalogs before review (#8542) (#8543)
* claim: #8542

* CI: report missing translations for complete catalogs before review (#8542)

`cargo xtask i18n --check` already reads the pending locale files and fails
when a complete catalog lacks an English message, but no workflow ran it, so
the gap surfaced only in the full test run after approved-for-ci. It now runs
in Format and repository checks, and CONTRIBUTING names the complete catalogs.
2026-10-28 19:51:47 -04:00
github-actions[bot] 05081e8428 Regenerate generated files and fold pending files [skip ci] 2026-10-28 23:50:48 +00:00
653 changed files with 290757 additions and 136011 deletions
+113 -6
View File
@@ -15,7 +15,9 @@
# nightly. The reference tests and the doc tests run in the merge queue, on main and nightly, not
# on pull requests (the fast lane, in Select checks); a break there is fixed forward on main. The
# Windows jobs (D3D12 shaders and app startup) run nightly, and in the merge queue only for a group
# that changes what they exercise. Only main saves the build caches; pull requests restore them.
# that changes what they exercise. The wasm compile check runs in the merge queue for a group that
# touches the crates below the apps, the web app or the manifests. Dependency advisories run nightly
# and on any pull request or merge group that changes Cargo.lock or a Cargo.toml. Only main saves the build caches; pull requests restore them.
# sccache is on a Blacksmith sticky disk that only main commits.
# A push to main runs only the repository checks when a passing merge-queue run tested that very
# commit, or when nothing a build reads changed since the last push to main whose run passed.
@@ -78,8 +80,13 @@ env:
jobs:
dependency-advisories:
# Nightly and by hand: advisories, bans and sources for everything. A pull request or merge
# group that changes Cargo.lock or a Cargo.toml (Select checks' `deps`) checks the advisories
# only, so a dependency with a known vulnerability is caught before it lands, not the next
# morning; other pull requests skip it. `ci` requires it whenever `deps` is true.
name: Dependency advisories
if: github.event_name == 'schedule' || github.event_name == 'workflow_dispatch'
needs: changes
if: ${{ !cancelled() && (github.event_name == 'schedule' || github.event_name == 'workflow_dispatch' || needs.changes.outputs.deps == 'true') }}
runs-on: blacksmith-4vcpu-ubuntu-2404
timeout-minutes: 20
steps:
@@ -88,7 +95,12 @@ jobs:
- name: Install advisory scanner
run: cargo install cargo-deny --version 0.20.2 --locked
- name: Check locked dependencies
if: github.event_name == 'schedule' || github.event_name == 'workflow_dispatch'
run: cargo deny --locked check --warn unmaintained advisories bans sources
# deny.toml denies unmaintained crates; like the nightly, they are reported, not fatal.
- name: Check advisories for the changed dependencies
if: github.event_name != 'schedule' && github.event_name != 'workflow_dispatch'
run: cargo deny --locked check --warn unmaintained advisories
changes:
name: Select checks
@@ -115,6 +127,10 @@ jobs:
packages: ${{ steps.paths.outputs.packages }}
oracle: ${{ steps.paths.outputs.oracle }}
doctests: ${{ steps.paths.outputs.doctests }}
# Cargo.lock or a Cargo.toml changed (pull requests and merge groups): Dependency advisories.
deps: ${{ steps.paths.outputs.deps }}
# A merge group reaches the wasm build: Compile WebAssembly.
wasm: ${{ steps.paths.outputs.wasm }}
# The passing run a merge of main carries forward (its URL), when this push is only that.
carried: ${{ steps.paths.outputs.carried }}
steps:
@@ -143,6 +159,8 @@ jobs:
goldens=false
windows=false
gpu_paths=false
deps=false
wasm=false
full=true
packages=
# Whether the NUL-separated paths in $1 reach any code: scripts/ci/affected.py selects
@@ -183,6 +201,21 @@ jobs:
esac
done < "$1"
}
# Whether the NUL-separated paths in $1 change the dependencies (Cargo.lock or any
# Cargo.toml: deps), and whether they reach what `cargo xtask wasm` compiles (wasm): the
# crates below the apps, the web app, the vendored crates, the manifests and lockfile, the
# toolchain and cargo config, and this workflow. #8227 put a native-only call in
# crates/ui-egui and the merge queue passed it, because nothing built for wasm there.
deps_wasm_paths() {
while IFS= read -r -d '' path; do
case "$path" in
Cargo.lock|Cargo.toml|*/Cargo.toml) deps=true ;;
esac
case "$path" in
crates/*|apps/solidcraft-web/*|vendor/*|Cargo.lock|Cargo.toml|rust-toolchain*|.cargo/*|.github/workflows/ci.yml) wasm=true ;;
esac
done < "$1"
}
# Opt-in for a big render change: a pull request labelled render-tests, or a merge group
# holding one (its pull requests are the (#N) of its squash commits), runs them whatever
# the paths say.
@@ -228,14 +261,17 @@ jobs:
if git diff --no-renames --name-only -z "$GROUP_BASE_SHA...$GROUP_HEAD_SHA" > "$RUNNER_TEMP/ci-paths"; then
windows_paths "$RUNNER_TEMP/ci-paths" "$GROUP_BASE_SHA...$GROUP_HEAD_SHA"
gpu_paths "$RUNNER_TEMP/ci-paths"
deps_wasm_paths "$RUNNER_TEMP/ci-paths"
if [ "$gpu_paths" = false ] && group_has_render_label "$GROUP_BASE_SHA..$GROUP_HEAD_SHA"; then
gpu_paths=true
fi
else
windows=true
gpu_paths=true
deps=true
wasm=true
fi
echo "windows=$windows gpu_paths=$gpu_paths for $GROUP_BASE_SHA...$GROUP_HEAD_SHA"
echo "windows=$windows gpu_paths=$gpu_paths deps=$deps wasm=$wasm for $GROUP_BASE_SHA...$GROUP_HEAD_SHA"
elif [ "$EVENT_NAME" != pull_request ]; then
# The nightly run and Run workflow: everything, Windows included.
native=true
@@ -256,6 +292,10 @@ jobs:
done < "$RUNNER_TEMP/ci-paths"
# Computed as for a merge group, then turned off below (the fast lane).
windows_paths "$RUNNER_TEMP/ci-paths" "$BASE_SHA...$HEAD_SHA"
# The advisories run on the pull request itself (it builds nothing of ours: about two minutes, most of it installing cargo-deny);
# the wasm compile waits for the merge queue.
deps_wasm_paths "$RUNNER_TEMP/ci-paths"
wasm=false
# Pull requests build and test the touched packages and their dependents; nothing
# selected means no code changed.
select_packages "$RUNNER_TEMP/ci-paths"
@@ -327,6 +367,8 @@ jobs:
echo "windows=$windows"
echo "oracle=$oracle"
echo "doctests=$doctests"
echo "deps=$deps"
echo "wasm=$wasm"
echo "carried=$carried"
echo "full=$full"
echo "quick=$quick"
@@ -364,6 +406,9 @@ jobs:
cargo test -p xtask ui_containers --locked
- name: Sorted lists
run: cargo xtask lists
# New UI text must reach every complete catalog; report it here, before review (#8542).
- name: Translations in the complete catalogs
run: cargo xtask i18n --check
- name: Agent router and skills cite real files
run: |
cargo xtask skills
@@ -943,7 +988,7 @@ jobs:
# commit's real run instead: the merge queue reads `ci` from the newest run of a commit, so a
# run without a passing `ci` would block a pull request that passed (#1850, #3182, #3252).
name: ci
needs: [changes, checks, quick-compile, clippy, build-tests, tests, gpu-path-tests, doc-tests, oracle, windows-fxc, windows-startup]
needs: [changes, checks, quick-compile, clippy, build-tests, tests, gpu-path-tests, doc-tests, oracle, windows-fxc, windows-startup, dependency-advisories, wasm]
if: always() && (github.event_name != 'pull_request' || !github.event.pull_request.draft)
runs-on: blacksmith-2vcpu-ubuntu-2404
permissions:
@@ -997,6 +1042,10 @@ jobs:
ORACLE: ${{ needs.oracle.result }}
WINDOWS_FXC: ${{ needs.windows-fxc.result }}
WINDOWS_STARTUP: ${{ needs.windows-startup.result }}
DEPS_RUN: ${{ needs.changes.outputs.deps }}
ADVISORIES: ${{ needs.dependency-advisories.result }}
WASM_RUN: ${{ needs.changes.outputs.wasm }}
WASM: ${{ needs.wasm.result }}
run: |
test "$CHANGES" = success
test "$CHECKS" = success
@@ -1026,6 +1075,14 @@ jobs:
test "$WINDOWS_FXC" = success
test "$WINDOWS_STARTUP" = success
fi
# Cargo.lock or a Cargo.toml changed on a pull request or in a merge group.
if [ "$DEPS_RUN" = true ]; then
test "$ADVISORIES" = success
fi
# A merge group that reaches the wasm build.
if [ "$WASM_RUN" = true ]; then
test "$WASM" = success
fi
- name: Note a carried result
if: needs.changes.outputs.carried != ''
env:
@@ -1033,9 +1090,13 @@ jobs:
run: |
echo "This push only merges main into a change that already passed; the heavy checks were not repeated. Passing run: $CARRIED" >> "$GITHUB_STEP_SUMMARY"
# Every crate below the apps and the web app must build for the browser (`cargo xtask wasm`, a
# cargo check, no tests). In the merge queue for a group that reaches the wasm build (Select
# checks' `wasm`), where `ci` requires it; by hand with cross_compile.
wasm:
name: Compile WebAssembly (manual)
if: github.event_name == 'workflow_dispatch' && inputs.cross_compile
name: Compile WebAssembly
needs: changes
if: ${{ !cancelled() && ((github.event_name == 'workflow_dispatch' && inputs.cross_compile) || needs.changes.outputs.wasm == 'true') }}
runs-on: blacksmith-8vcpu-ubuntu-2404
timeout-minutes: 30
steps:
@@ -1096,3 +1157,49 @@ jobs:
. "$HOME/.cargo/env"
export CRAFT_FONTS_DIR="$PWD/craft-fonts"
cargo check --all-targets --locked --target riscv64gc-unknown-linux-gnu
# Nobody watches the nightly run, and it failed every day from 2026-10-16 to 2026-10-28 before
# anyone noticed. When a nightly fails, open one issue, "Nightly CI is failing" (label `ci`), or
# comment on it if it is already open; when a nightly passes, close it. A nightly that neither
# failed nor fully passed (cancelled) leaves the issue as it is. The only job that may write issues.
nightly-alert:
name: Nightly alert
needs: [dependency-advisories, changes, checks, ci, build-tests, action-matrix, action-matrix-determinism, property-tests]
if: always() && github.event_name == 'schedule'
runs-on: blacksmith-2vcpu-ubuntu-2404
timeout-minutes: 5
permissions:
issues: write
steps:
- name: Open, update or close the nightly issue
env:
GH_TOKEN: ${{ github.token }}
GH_REPO: ${{ github.repository }}
RESULTS: ${{ toJSON(needs) }}
RUN_URL: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
SHA: ${{ github.sha }}
run: |
title="Nightly CI is failing"
failed=$(jq -r 'to_entries[] | select(.value.result == "failure") | .key' <<<"$RESULTS")
unfinished=$(jq -r 'to_entries[] | select(.value.result != "success" and .value.result != "failure") | "\(.key) (\(.value.result))"' <<<"$RESULTS")
issue=$(gh issue list --state open --label ci --limit 100 --json number,title \
--jq "[.[] | select(.title == \"$title\")] | first | .number // empty")
if [ -n "$failed" ]; then
body="The nightly run on ${SHA:0:9} failed: $RUN_URL
Failed jobs: $(paste -sd , - <<<"$failed" | sed 's/,/, /g')."
if [ -n "$issue" ]; then
gh issue comment "$issue" --body "$body"
else
gh issue create --title "$title" --label ci --body "$body
This issue is opened and updated by the nightly run (the nightly-alert job in .github/workflows/ci.yml) and closed by the first nightly that passes."
fi
elif [ -z "$unfinished" ]; then
if [ -n "$issue" ]; then
gh issue close "$issue" --comment "The nightly run on ${SHA:0:9} passed: $RUN_URL"
fi
echo "The nightly passed."
else
echo "Nothing failed, but not every job finished: $unfinished. The issue is left as it is."
fi
+1
View File
@@ -52,6 +52,7 @@ jobs:
# effort: a fork PR just doesn't get the `changes-default` label from here.
label:
name: Label changes-default
if: github.event.pull_request.head.repo.full_name == github.repository
runs-on: ubuntu-24.04
timeout-minutes: 5
continue-on-error: true
+42 -2
View File
@@ -10,6 +10,7 @@
# (see the windows job). Nothing else is signed yet.
#
# Linux x86_64, aarch64 AppImage (+ .zsync), .deb, .rpm, .flatpak, .snap, .tar.gz packaging/linux
# Arch Linux x86_64, aarch64 .pkg.tar.zst, repackaged from the .tar.gz the arch job
# FreeBSD x86_64 .tar.gz (built in a FreeBSD VM) packaging/freebsd
# macOS universal .dmg, and the CLI as a .zip (both archs built in parallel) packaging/macos
# Windows x64, x86, arm64 .msi and a portable .zip; x64 also the plain .exe packaging/windows
@@ -206,6 +207,45 @@ jobs:
path: dist/release/*.flatpak
if-no-files-found: error
arch:
name: Arch Linux ${{ matrix.arch }}
needs: [version, linux]
if: needs.version.outputs.build == 'true'
# makepkg only repackages the tarball's prebuilt binaries, so both architectures build here.
runs-on: ubuntu-24.04
strategy:
fail-fast: false
matrix:
arch: [x86_64, aarch64]
env:
VERSION: ${{ needs.version.outputs.version }}
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: actions/download-artifact@9000827ccba6bdab643e8b6fd33ac0654aef8333 # v8.0.2
with:
name: release-linux-${{ matrix.arch }}
path: dist/linux
# The Craft apps' shared Arch packaging (storytold/craft-common-actions, MIT OR Apache-2.0):
# makepkg in an archlinux:base-devel container. The package is named after the tarball's
# .desktop file (io.tangencylabs.solidcraft) and written as
# dist/release/solidcraft-<version>-linux-<arch>.pkg.tar.zst.
- uses: storytold/craft-common-actions/actions/arch-package@fa5ef18780cf5e7d5d3b8de068de56cffc83cac5 # main
with:
tarball: dist/linux/solidcraft-${{ env.VERSION }}-linux-${{ matrix.arch }}.tar.gz
arch: ${{ matrix.arch }}
- name: Check the package
env:
PKG: dist/release/solidcraft-${{ env.VERSION }}-linux-${{ matrix.arch }}.pkg.tar.zst
run: |
tar --zstd -tf "$PKG" | grep -E '^usr/bin/solidcraft$|^usr/bin/solidcraft-cli$|^usr/share/applications/io\.tangencylabs\.solidcraft\.desktop$'
tar --zstd -xOf "$PKG" .PKGINFO | grep -E '^(pkgname|pkgver|arch) = '
tar --zstd -xOf "$PKG" .PKGINFO | grep -qx 'pkgname = io.tangencylabs.solidcraft'
- uses: actions/upload-artifact@cf430e030ddbb5b0abf93d22962f4752f3646cd9 # v7.0.2
with:
name: release-arch-${{ matrix.arch }}
path: dist/release/*.pkg.tar.zst
if-no-files-found: error
snap:
@@ -571,7 +611,7 @@ jobs:
release:
name: GitHub Release or dry-run artifacts
needs: [version, linux, flatpak, snap, freebsd, macos, windows, web]
needs: [version, linux, flatpak, arch, snap, freebsd, macos, windows, web]
if: needs.version.outputs.build == 'true'
runs-on: ubuntu-latest
permissions:
@@ -597,7 +637,7 @@ jobs:
shopt -s nullglob
for f in "solidcraft-$VERSION-"*; do
case "$f" in
*.msi | *-portable.zip | *.dmg | *.AppImage | *.deb | *.rpm | *.flatpak | *.snap)
*.msi | *-portable.zip | *.dmg | *.AppImage | *.deb | *.rpm | *.flatpak | *.snap | *.pkg.tar.zst)
cp -- "$f" "solidcraft-${f#"solidcraft-$VERSION-"}" ;;
esac
done
+6
View File
@@ -603,6 +603,12 @@ Original SolidCraft drawings, Open for owner review; no runtime assignments.
| assets/icons/ui/design/svg/model/finish_edit.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| `assets/locales/pending/sketch-tracking-guides.json` | SolidCraft contributors | Original alignment-guide preference labels and help text | MIT OR Apache-2.0 |
| assets/locales/pending/point-clouds.json | SolidCraft contributors | Original point-cloud UI strings and translations | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/feature_group.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/mesh_body.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/timeline_play.svg | SolidCraft contributors | Original history playback icon; canonical grey_cube base and original action cue | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/timeline_stop.svg | SolidCraft contributors | Original history playback icon; canonical grey_cube base and original action cue | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/status_pin.svg | SolidCraft contributors | Original analytic pin icon for persistent viewport results | MIT OR Apache-2.0 |
| assets/locales/pending/render-wear.json | SolidCraft contributors | Original UI labels and translations | MIT OR Apache-2.0 |
## Code adapted from sibling projects
+10 -2
View File
@@ -117,7 +117,8 @@ The [architecture page](docs/architecture.md) has the layer table. The short ver
not.) Permissive
dependencies are fine. Note which one you're adding and why in the PR. THIRD-PARTY-LICENSES.txt
lists it once the change lands: the Generated files workflow rewrites it on `main`.
Nightly/manual CI also scans advisories, bans and sources with cargo-deny; see
Nightly/manual CI also scans advisories, bans and sources with cargo-deny, and a PR that
changes Cargo.lock or a Cargo.toml checks the advisories; see
[the local command and coverage limits](docs/book/src/dev/testing.md#dependency-advisories).
3. **Every asset is original or openly licensed and has a row in
[ATTRIBUTION.md](ATTRIBUTION.md).** Icons are drawn in code (`crates/ui-egui/src/icons.rs`).
@@ -278,6 +279,11 @@ Some files gain an item in many pull requests at once. They are kept so that two
each add an item only meet when their items are neighbours, which spares everyone a conflict
and a fresh CI run:
- **Growing Rust lists**: use slices (`const ITEMS: &[Item] = &[...];`) without a written
length. `cargo xtask lists` rejects non-test const/static arrays with more than ten lines
of entries, except fixed standard or algorithm tables listed with reasons in `xtask/src/lists.rs`.
Built-in themes need only a JSON file in `assets/styles/ui/themes/`, with a unique nonnegative
integer `order` (the picker order) and its own `provenance` line; keep existing order values.
- **Message catalogs** (`assets/locales/*.json`): one message per line, sorted by id. Add your
message anywhere and run `cargo xtask lists --fix`; `cargo xtask lists` (in `cargo xtask ci`
and the Lists workflow) fails on an unsorted catalog or an id that appears twice.
@@ -300,7 +306,9 @@ and a fresh CI run:
- **Design format**: one file per change, never an edit to a shared number (above).
- **New UI strings and attribution rows**: one new file per change, `assets/locales/pending/<slug>.json`
and `attribution/pending/<slug>.md`, instead of editing the catalogs or the ATTRIBUTION.md table;
`cargo xtask fold-pending` folds them on `main` (see the README in each folder).
`cargo xtask fold-pending` folds them on `main` (see the README in each folder). A new English
message also needs every catalog delivered complete (`COMPLETE` in `crates/ui-egui/src/i18n.rs`:
today ar, he, ja, vi, and zh) in the same pending file; `cargo xtask i18n --check` reports any gap.
## Sending a change
Generated
+23 -24
View File
@@ -3773,9 +3773,9 @@ checksum = "eec689c0bc40ff2458a5977b6619cb718087084a18e02a131c599b62d05e1a5f"
[[package]]
name = "rustls-webpki"
version = "0.103.15"
version = "0.103.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f3c3cf1d8b1e7d4927e2d154c3fcb02979afb9939629c62cd9048d4f07b60ac2"
checksum = "4443b1b6d39d7c663139942cc4558262562d2c84123bb6282ef177009ca8b281"
dependencies = [
"ring",
"rustls-pki-types",
@@ -4210,7 +4210,7 @@ dependencies = [
[[package]]
name = "solidcraft"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"block2 0.6.2",
"eframe",
@@ -4235,6 +4235,7 @@ dependencies = [
"serde_json",
"solidcraft-3dx-client",
"solidcraft-engine",
"solidcraft-gpu",
"solidcraft-space-mouse",
"solidcraft-ui-egui",
"ureq",
@@ -4245,11 +4246,11 @@ dependencies = [
[[package]]
name = "solidcraft-3dx-client"
version = "0.26.0"
version = "0.26.1"
[[package]]
name = "solidcraft-cli"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"image",
"log",
@@ -4261,7 +4262,7 @@ dependencies = [
[[package]]
name = "solidcraft-derive"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"proc-macro2",
"quote",
@@ -4270,7 +4271,7 @@ dependencies = [
[[package]]
name = "solidcraft-doc"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"log",
"serde",
@@ -4287,7 +4288,7 @@ dependencies = [
[[package]]
name = "solidcraft-engine"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"image",
"log",
@@ -4308,7 +4309,7 @@ dependencies = [
[[package]]
name = "solidcraft-geom"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"serde",
"serde_json",
@@ -4317,7 +4318,7 @@ dependencies = [
[[package]]
name = "solidcraft-gpu"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"image",
"log",
@@ -4337,7 +4338,7 @@ dependencies = [
[[package]]
name = "solidcraft-io"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"cadmpeg-core",
"cadmpeg-ir",
@@ -4361,7 +4362,7 @@ dependencies = [
[[package]]
name = "solidcraft-kernel"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"log",
"proptest",
@@ -4381,7 +4382,7 @@ dependencies = [
[[package]]
name = "solidcraft-mcp"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"serde_json",
"solidcraft-engine",
@@ -4390,7 +4391,7 @@ dependencies = [
[[package]]
name = "solidcraft-render"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"image",
"moxcms",
@@ -4404,7 +4405,7 @@ dependencies = [
[[package]]
name = "solidcraft-sketch"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"harfrust",
"serde",
@@ -4417,14 +4418,14 @@ dependencies = [
[[package]]
name = "solidcraft-space-mouse"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"serde",
]
[[package]]
name = "solidcraft-ui-egui"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"arboard",
"egui",
@@ -4454,7 +4455,7 @@ dependencies = [
[[package]]
name = "solidcraft-web"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"eframe",
"egui",
@@ -4565,7 +4566,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32497e9a4c7b38532efcdebeef879707aa9f794296a4f0244f6f69e9bc8574bd"
dependencies = [
"fastrand",
"getrandom 0.4.3",
"getrandom 0.3.4",
"once_cell",
"rustix 1.1.5",
"windows-sys 0.61.2",
@@ -5362,9 +5363,9 @@ dependencies = [
[[package]]
name = "webpki-root-certs"
version = "1.0.9"
version = "1.0.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b96554aa2acc8ccdb7e1c9a58a7a68dd5d13bccc69cd124cb09406db612a1c9b"
checksum = "58ec80e73fd8baf57bf0d9615554c75348bda990d6d5bbeab964dd068319fecb"
dependencies = [
"rustls-pki-types",
]
@@ -5845,8 +5846,6 @@ checksum = "d6bbff5f0aada427a1e5a6da5f1f98158182f26556f345ac9e04d36d0ebed650"
[[package]]
name = "winit"
version = "0.30.13"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a6755fa58a9f8350bd1e472d4c3fcc25f824ec358933bba33306d0b63df5978d"
dependencies = [
"ahash",
"android-activity",
@@ -5999,7 +5998,7 @@ checksum = "e450f9b2ed1dff33c94c12589a87338689467b9c4f5d8a5710bd09a847d2c8a7"
[[package]]
name = "xtask"
version = "0.26.0"
version = "0.26.1"
dependencies = [
"proc-macro2",
"serde",
+5 -1
View File
@@ -5,7 +5,7 @@ members = ["crates/*", "apps/*", "xtask"]
exclude = ["vendor"]
[workspace.package]
version = "0.26.0"
version = "0.26.1"
edition = "2024"
license = "MIT OR Apache-2.0"
rust-version = "1.95"
@@ -161,6 +161,10 @@ matext4cgmath = { path = "vendor/matext4cgmath" }
# Keep OpenGL pipelines, resolve textures and CAD callbacks at the same safe sample count.
egui-wgpu = { path = "vendor/egui-wgpu" }
# Deliver trackpad pinch and rotation gestures on Wayland (zwp_pointer_gestures_v1), which
# winit 0.30 never binds and eframe 0.36 still requires winit 0.30.
winit = { path = "vendor/winit" }
# Mutation testing (cargo-mutants, docs/mutation-testing.md): the ci profile with incremental
# builds, since every mutant rebuilds the crates above the one it changes.
[profile.mutants]
+9 -9
View File
@@ -353,7 +353,7 @@ rustls-native-certs 0.8.5 (Apache-2.0 OR ISC OR MIT)
rustls-pki-types 1.15.1 (MIT OR Apache-2.0)
rustls-platform-verifier 0.7.1 (MIT OR Apache-2.0)
rustls-platform-verifier-android 0.2.0 (MIT OR Apache-2.0)
rustls-webpki 0.103.15 (ISC)
rustls-webpki 0.103.16 (ISC)
rustversion 1.0.23 (MIT OR Apache-2.0)
ruzstd 0.9.1 (MIT)
schannel 0.1.29 (MIT)
@@ -435,7 +435,7 @@ truck-topology 0.6.0 (Apache-2.0)
ttf-parser 0.25.1 (MIT OR Apache-2.0)
twox-hash 2.1.5 (MIT)
type-map 0.5.1 (MIT/Apache-2.0)
typed-path 0.12.3 (MIT OR Apache-2.0)
typed-path 0.13.0 (MIT OR Apache-2.0)
typeid 1.0.3 (MIT OR Apache-2.0)
typenum 1.20.1 (MIT OR Apache-2.0)
uds_windows 1.2.1 (MIT)
@@ -474,7 +474,7 @@ wayland-sys 0.31.11 (MIT)
web-sys 0.3.106 (MIT OR Apache-2.0)
web-time 1.1.0 (MIT OR Apache-2.0)
webbrowser 1.2.4 (MIT OR Apache-2.0)
webpki-root-certs 1.0.9 (CDLA-Permissive-2.0)
webpki-root-certs 1.0.10 (CDLA-Permissive-2.0)
weezl 0.1.12 (MIT OR Apache-2.0)
wgpu 30.0.1 (MIT OR Apache-2.0)
wgpu-core 30.0.1 (MIT OR Apache-2.0)
@@ -552,7 +552,7 @@ zeroize_derive 1.5.0 (Apache-2.0 OR MIT)
zerotrie 0.2.5 (Unicode-3.0)
zerovec 0.11.8 (Unicode-3.0)
zerovec-derive 0.11.6 (Unicode-3.0)
zip 9.0.4 (MIT)
zip 9.1.3 (MIT)
zlib-rs 0.6.8 (Zlib)
zmij 1.0.23 (MIT)
zopfli 0.8.3 (Apache-2.0)
@@ -596,7 +596,7 @@ pin-project 1.1.13, pin-project-internal 1.1.13, pin-project-lite 0.2.17, piper
rustix 0.38.44, rustix 1.1.5, rustversion 1.0.23, semver 1.0.28, serde 1.0.229, serde_core 1.0.229,
serde_derive 1.0.229, serde_derive_internals 0.30.0, serde_json 1.0.151, serde_path_to_error 0.1.20,
serde_repr 0.1.21, simd_cesu8 1.2.0, smol_str 0.2.2, syn 1.0.109, syn 2.0.119, syn 3.0.6, thiserror
1.0.69, thiserror 2.0.21, thiserror-impl 1.0.69, thiserror-impl 2.0.21, typed-path 0.12.3, typeid
1.0.69, thiserror 2.0.21, thiserror-impl 1.0.69, thiserror-impl 2.0.21, typed-path 0.13.0, typeid
1.0.3, unicode-ident 1.0.26, utf8-zero 0.8.1, wasi 0.11.1+wasi-snapshot-preview1, wasip2
1.0.4+wasi-0.2.12, wit-bindgen 0.57.1, x11-dl 2.21.0, xdg-home 1.3.0, zbus-lockstep 0.5.2,
zbus-lockstep-macros 0.5.2, zbus_names 3.0.0, zmij 1.0.23, zvariant_utils 2.1.0, zvariant_utils
@@ -1339,7 +1339,7 @@ libc 0.2.190, litrs 1.0.0, num_enum 0.7.6, num_enum_derive 0.7.6, proc-macro2 1.
ref-cast 1.0.27, ref-cast-impl 1.0.27, rustc-hash 2.1.3, rustversion 1.0.23, semver 1.0.28, serde
1.0.229, serde_core 1.0.229, serde_derive 1.0.229, serde_derive_internals 0.30.0, serde_json
1.0.151, serde_path_to_error 0.1.20, serde_repr 0.1.21, syn 2.0.119, syn 3.0.6, thiserror 1.0.69,
thiserror 2.0.21, thiserror-impl 1.0.69, thiserror-impl 2.0.21, typed-path 0.12.3, typeid 1.0.3,
thiserror 2.0.21, thiserror-impl 1.0.69, thiserror-impl 2.0.21, typed-path 0.13.0, typeid 1.0.3,
unicode-ident 1.0.26, utf8-zero 0.8.1
================================================================================
@@ -12431,7 +12431,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================================================
rustls-webpki 0.103.15
rustls-webpki 0.103.16
================================================================================
Except as otherwise noted, this project is licensed under the following
@@ -15274,7 +15274,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
webpki-root-certs 1.0.9
webpki-root-certs 1.0.10
================================================================================
# Community Data License Agreement - Permissive - Version 2.0
@@ -16401,7 +16401,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
zip 9.0.4
zip 9.1.3
================================================================================
The MIT License (MIT)
@@ -87,7 +87,7 @@ fn run() -> Result<(), String> {
let gpu_host_start = Instant::now();
let policy = solidcraft_gpu::select::Policy::from_env().map_err(|e| e.to_string())?;
let (adapter, report) =
solidcraft_gpu::select::pick_vulkan(policy, |_| true).ok_or("no Vulkan adapter satisfies the requested GPU policy")?;
solidcraft_gpu::select::pick_path(policy, |_| true).ok_or("no Vulkan or Metal adapter satisfies the requested GPU policy")?;
session.register_render_job_host(solidcraft_gpu::path::host_on_adapter(&adapter).map_err(|e| e.to_string())?).map_err(|e| e.to_string())?;
(Some(report), Some(gpu_host_start.elapsed().as_secs_f64()))
} else {
+2
View File
@@ -28,6 +28,8 @@ neg_cmp_op_on_partial_ord = "allow"
[dependencies]
solidcraft-engine = { workspace = true }
# The D3D12 shader compiler the window starts with (#6756).
solidcraft-gpu = { workspace = true }
solidcraft-ui-egui = { workspace = true }
solidcraft-space-mouse = { workspace = true }
eframe = { workspace = true, features = ["default_fonts", "wgpu", "accesskit", "wayland", "x11", "links"] }
+16 -1
View File
@@ -4,6 +4,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
let icon = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("../../assets/icons/app/windows/exports/solidcraft-executable.ico");
println!("cargo:rerun-if-changed={}", icon.display());
println!("cargo:rerun-if-changed=build.rs");
println!("cargo:rerun-if-env-changed=CARGO_PKG_VERSION");
if std::env::var("CARGO_CFG_TARGET_OS")? != "windows" {
return Ok(());
}
@@ -11,7 +12,21 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
let copy = out.join("solidcraft.ico");
std::fs::copy(icon, &copy)?;
let rc = out.join("solidcraft.rc");
std::fs::write(&rc, format!("1 ICON \"{}\"\n", copy.display().to_string().replace('\\', "/")))?;
let icon_line = format!("1 ICON \"{}\"\n", copy.display().to_string().replace('\\', "/"));
std::fs::write(&rc, format!("{icon_line}{}", version_resource(&std::env::var("CARGO_PKG_VERSION")?)))?;
embed_resource::compile_for(&rc, ["solidcraft"], embed_resource::NONE).manifest_required()?;
Ok(())
}
/// The Windows version resource (what Explorer's Details tab shows and what a launcher reads).
/// `FileVersion` and `ProductVersion` are the package version verbatim (`0.25.1`, `0.26.0-rc.1`):
/// ArtCraft's launcher parses the `ProductVersion` string as semver, so a fourth `.0` would not
/// read. The binary `FILEVERSION` fields need four numbers and take the leading `major.minor.patch`.
fn version_resource(version: &str) -> String {
let mut numbers = version.split(['-', '+']).next().unwrap_or("").split('.').map(|p| p.parse::<u16>().unwrap_or(0));
let mut next = || numbers.next().unwrap_or(0);
let (major, minor, patch) = (next(), next(), next());
format!(
"1 VERSIONINFO\nFILEVERSION {major},{minor},{patch},0\nPRODUCTVERSION {major},{minor},{patch},0\nFILEOS 0x40004\nFILETYPE 0x1\n{{\nBLOCK \"StringFileInfo\"\n{{\nBLOCK \"040904B0\"\n{{\nVALUE \"CompanyName\", \"SolidCraft contributors\"\nVALUE \"FileDescription\", \"SolidCraft, parametric 3D CAD\"\nVALUE \"FileVersion\", \"{version}\"\nVALUE \"InternalName\", \"solidcraft\"\nVALUE \"OriginalFilename\", \"solidcraft.exe\"\nVALUE \"ProductName\", \"SolidCraft\"\nVALUE \"ProductVersion\", \"{version}\"\n}}\n}}\nBLOCK \"VarFileInfo\"\n{{\nVALUE \"Translation\", 0x0409, 1200\n}}\n}}\n"
)
}
+14 -13
View File
@@ -24,9 +24,9 @@ const MAX_BAD_LINES: usize = 8;
const EVENT_GAP: Duration = Duration::from_millis(100);
static OPEN: AtomicUsize = AtomicUsize::new(0);
/// The token files this launch wrote (its control port, the agent chat's endpoint), removed
/// when the app ends.
static TOKEN_FILES: std::sync::Mutex<Vec<std::path::PathBuf>> = std::sync::Mutex::new(Vec::new());
/// The token files this launch wrote (its control port, the agent chat's endpoint) and the
/// token in each, removed when the app ends unless another launch has written the file since.
static TOKEN_FILES: std::sync::Mutex<Vec<(std::path::PathBuf, String)>> = std::sync::Mutex::new(Vec::new());
/// A new random token: 32 bytes from the operating system, as hex.
fn new_token() -> Option<String> {
@@ -35,20 +35,21 @@ fn new_token() -> Option<String> {
Some(bytes.iter().map(|b| format!("{b:02x}")).collect())
}
/// Remove this launch's token file (at exit).
/// Remove this launch's token files and discovery file (at exit), leaving any that another
/// launch has written since (#8794).
pub fn remove_token_file() {
if let Ok(files) = TOKEN_FILES.lock() {
for p in files.iter() {
control_auth::remove_token_file(p);
for (path, token) in files.iter() {
control_auth::remove_token_file(path, token);
}
}
if let Some(port) = APP_PORT.lock().ok().and_then(|p| *p) {
control_auth::remove_current_port(port);
if let Some((port, token)) = APP_PORT.lock().ok().and_then(|p| p.clone()) {
control_auth::remove_current_port(port, &token);
}
}
/// The port the app's own channel listens on, for removing the discovery file at exit.
static APP_PORT: std::sync::Mutex<Option<u16>> = std::sync::Mutex::new(None);
/// The port the app's own channel listens on and its token, for removing the discovery file at exit.
static APP_PORT: std::sync::Mutex<Option<(u16, String)>> = std::sync::Mutex::new(None);
pub fn start(listen_on: control_auth::Listen, ctx: egui::Context) -> Receiver<ControlRequest> {
let (tx, rx) = channel::<ControlRequest>();
@@ -61,7 +62,7 @@ pub fn start(listen_on: control_auth::Listen, ctx: egui::Context) -> Receiver<Co
};
match listener {
Ok(l) => {
if let Some(port) = listen_on_listener(l, token, tx, ctx, false) {
if let Some(port) = listen_on_listener(l, token.clone(), tx, ctx, false) {
if matches!(listen_on, control_auth::Listen::Default) {
eprintln!("solidcraft: control channel on the default port 127.0.0.1:{port} (Preferences > Assistant turns it off)");
}
@@ -69,7 +70,7 @@ pub fn start(listen_on: control_auth::Listen, ctx: egui::Context) -> Receiver<Co
match control_auth::write_current_port(port) {
Ok(_) => {
if let Ok(mut p) = APP_PORT.lock() {
*p = Some(port);
*p = Some((port, token));
}
}
Err(e) => eprintln!("solidcraft: could not write the control discovery file ({e})"),
@@ -112,7 +113,7 @@ fn listen_on_listener(listener: TcpListener, token: String, tx: Sender<ControlRe
Ok(()) => {
eprintln!("solidcraft: control server listening on 127.0.0.1:{port} (token in {})", path.display());
if let Ok(mut files) = TOKEN_FILES.lock() {
files.push(path);
files.push((path, token.clone()));
}
}
Err(e) => eprintln!(
+2
View File
@@ -1124,6 +1124,8 @@ fn wgpu_options(cpu: bool, preference: Option<&str>) -> eframe::egui_wgpu::WgpuC
let intel_mac = cfg!(all(target_os = "macos", target_arch = "x86_64"));
let indirect = std::env::var(startup::INDIRECT_VALIDATION_ENV).ok();
setup.instance_descriptor.flags = startup::window_instance_flags(setup.instance_descriptor.flags, intel_mac, indirect.as_deref());
// Never a `dxcompiler.dll` another program put on PATH (#6756).
setup.instance_descriptor.backend_options.dx12.shader_compiler = solidcraft_gpu::dx12_compiler();
let environment = std::env::var("WGPU_ADAPTER_NAME").ok();
let adapter = graphics().and_then(|v| v.get("adapter").and_then(serde_json::Value::as_str).map(str::to_string));
startup::configure_adapter(setup, cpu, environment, adapter);
+3 -2
View File
@@ -255,7 +255,7 @@ pub const FLOAT_DEPTH_STENCIL: eframe::wgpu::Features = eframe::wgpu::Features::
/// asks for a float one only when whichever it picks has it.
pub fn float_depth_everywhere(options: &eframe::egui_wgpu::WgpuConfiguration) -> bool {
let eframe::egui_wgpu::WgpuSetup::CreateNew(setup) = &options.wgpu_setup else { return false };
let mut desc = eframe::wgpu::InstanceDescriptor::new_without_display_handle_from_env();
let mut desc = solidcraft_gpu::instance_descriptor_from_env();
desc.backends = setup.instance_descriptor.backends;
let instance = eframe::wgpu::Instance::new(desc);
let adapters = pollster::block_on(instance.enumerate_adapters(setup.instance_descriptor.backends));
@@ -272,6 +272,7 @@ pub fn has_hardware_adapter(backends: eframe::wgpu::Backends) -> bool {
let mut desc = eframe::wgpu::InstanceDescriptor::new_without_display_handle();
desc.backends = backends;
desc.flags = eframe::wgpu::InstanceFlags::from_build_config().with_env();
desc.backend_options.dx12.shader_compiler = solidcraft_gpu::dx12_compiler();
let instance = eframe::wgpu::Instance::new(desc);
let adapters = pollster::block_on(instance.enumerate_adapters(backends));
let found: Vec<String> = adapters.iter().map(|a| format!("{} ({:?})", a.get_info().name, a.get_info().device_type)).collect();
@@ -591,7 +592,7 @@ mod tests {
if cfg!(target_os = "windows") && std::env::var_os(WGPU_BACKEND_ENV).is_none() {
assert_eq!(backends, eframe::wgpu::Backends::DX12);
}
let mut desc = eframe::wgpu::InstanceDescriptor::new_without_display_handle_from_env();
let mut desc = solidcraft_gpu::instance_descriptor_from_env();
desc.backends = backends;
let instance = eframe::wgpu::Instance::new(desc);
let adapters = pollster::block_on(instance.enumerate_adapters(backends));
+1 -1
View File
@@ -1,5 +1,5 @@
//! Built-in model appearances: names, sRGB colours and metalness.
pub const LIBRARY: [(&str, [u8; 3], f64); 20] = [
pub const LIBRARY: &[(&str, [u8; 3], f64)] = &[
("Aluminum - Satin", [204, 208, 214], 1.0),
("Aluminum - Anodized Black", [44, 46, 50], 1.0),
("Aluminum - Anodized Blue", [52, 92, 160], 1.0),
+1 -1
View File
@@ -1,7 +1,7 @@
//! Original illustrative opaque finishes; not measured optical or engineering data.
//! (name, sRGB color, metal fraction, perceptual roughness). IOR is an illustrative 1.5.
//! Separate names preserve the scalar library's appearance and saved assignments.
pub const OPAQUE_FINISHES: [(&str, [u8; 3], f64, f64); 6] = [
pub const OPAQUE_FINISHES: &[(&str, [u8; 3], f64, f64)] = &[
("Steel - Satin PBR", [158, 164, 172], 1.0, 0.4),
("Aluminum - Satin PBR", [204, 208, 214], 1.0, 0.3),
("Copper - Clean PBR", [204, 122, 80], 1.0, 0.25),
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@@ -16,7 +16,7 @@ const fn glass(transmission_linear_rgb: [f64; 3], ior: f64, reference_path_mm: f
GlassRecipe { transmission_linear_rgb, dielectric_ior: ior, reference_path_mm, boundary }
}
pub const STARTER_PACK: [VisualPreset; 40] = [
pub const STARTER_PACK: &[VisualPreset] = &[
VisualPreset::opaque(
"starter.wood.oak-honey",
"Wood - Honey Oak Uniform Preview",
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@@ -206,3 +206,6 @@ constraint = [
construction = [
"centerline", "construction", "infinite",
]
mesh = [
"mesh_body",
]
@@ -103,6 +103,7 @@ extend false
extrude false
eye false
fastener false
feature_group false
fillet false
finish false
finish_edit false
@@ -143,6 +144,7 @@ loft false
lookat false
material false
measure false
mesh_body false
mesh_export false
min_radius false
mirror false
@@ -222,6 +224,7 @@ settings_monitor false
settings_mouse false
settings_palette false
settings_plug false
sheet false
sheet_rules false
shell false
shield false
@@ -257,6 +260,7 @@ split_face false
spun false
star false
status_error false
status_pin false
status_recovery false
style false
style_hidden_edges false
@@ -288,6 +292,8 @@ svg false
sweep false
text false
thread false
timeline_play false
timeline_stop false
torus false
trace false
trim false
@@ -0,0 +1,5 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<title>Pinned result</title>
<path d="M32 57C25 48 14 35 14 24A18 18 0 0 1 50 24C50 35 39 48 32 57Z" fill="none" stroke="currentColor" stroke-width="5.6" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M25 24A7 7 0 1 0 39 24A7 7 0 1 0 25 24Z" fill="none" stroke="currentColor" stroke-width="5.6" stroke-linejoin="round" stroke-linecap="round"/>
</svg>

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@@ -0,0 +1,7 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<title>Feature group</title>
<path d="M28.5 11L50.5 11A4.5 4.5 0 0 1 55 15.5L55 28.5A4.5 4.5 0 0 1 50.5 33L28.5 33A4.5 4.5 0 0 1 24 28.5L24 15.5A4.5 4.5 0 0 1 28.5 11Z" fill="#8e9faf" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M21 20L43 20A4.5 4.5 0 0 1 47.5 24.5L47.5 37.5A4.5 4.5 0 0 1 43 42L21 42A4.5 4.5 0 0 1 16.5 37.5L16.5 24.5A4.5 4.5 0 0 1 21 20Z" fill="#b8c3cf" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M13.5 29L35.5 29A4.5 4.5 0 0 1 40 33.5L40 46.5A4.5 4.5 0 0 1 35.5 51L13.5 51A4.5 4.5 0 0 1 9 46.5L9 33.5A4.5 4.5 0 0 1 13.5 29Z" fill="#b9ddf8" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M16 40L33 40" fill="none" stroke="#236ead" stroke-width="4.25" stroke-linejoin="round" stroke-linecap="round"/>
</svg>

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@@ -0,0 +1,12 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
<title>Mesh body</title>
<path d="M8.62 18.5L32 32L32 59L8.62 45.5Z" fill="#328bd3"/>
<path d="M55.38 18.5L32 32L32 59L55.38 45.5Z" fill="#236ead"/>
<path d="M32 5L55.38 18.5L32 32L8.62 18.5Z" fill="#b9ddf8"/>
<path d="M8.62 18.5L55.38 18.5" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M8.62 18.5L32 59" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M55.38 18.5L32 59" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M32 5L55.38 18.5L55.38 45.5L32 59L8.62 45.5L8.62 18.5Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M8.62 18.5L32 32L55.38 18.5" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
<path d="M32 32L32 59" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/>
</svg>

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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64"><title>Play History</title><path d="M11.22 20L32 32L32 56L11.22 44Z" fill="#b8c3cf"/><path d="M52.78 20L32 32L32 56L52.78 44Z" fill="#8e9faf"/><path d="M32 8L52.78 20L32 32L11.22 20Z" fill="#e2e8ef"/><path d="M32 8L52.78 20L52.78 44L32 56L11.22 44L11.22 20Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/><path d="M11.22 20L32 32L52.78 20" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/><path d="M32 32L32 56" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/><path d="M35 34L56 46L35 58Z" fill="#ffffff" stroke="#ffffff" stroke-width="4.55" stroke-linejoin="round" stroke-linecap="round"/><path d="M35 34L56 46L35 58Z" fill="#236ead" stroke="#236ead" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/></svg>

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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64"><title>Stop History</title><path d="M11.22 20L32 32L32 56L11.22 44Z" fill="#b8c3cf"/><path d="M52.78 20L32 32L32 56L52.78 44Z" fill="#8e9faf"/><path d="M32 8L52.78 20L32 32L11.22 20Z" fill="#e2e8ef"/><path d="M32 8L52.78 20L52.78 44L32 56L11.22 44L11.22 20Z" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/><path d="M11.22 20L32 32L52.78 20" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/><path d="M32 32L32 56" fill="none" stroke="#34465b" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/><path d="M36 35L53 35A2 2 0 0 1 55 37L55 54A2 2 0 0 1 53 56L36 56A2 2 0 0 1 34 54L34 37A2 2 0 0 1 36 35Z" fill="#ffffff" stroke="#ffffff" stroke-width="4.55" stroke-linejoin="round" stroke-linecap="round"/><path d="M36 35L53 35A2 2 0 0 1 55 37L55 54A2 2 0 0 1 53 56L36 56A2 2 0 0 1 34 54L34 37A2 2 0 0 1 36 35Z" fill="#236ead" stroke="#236ead" stroke-width="2.55" stroke-linejoin="round" stroke-linecap="round"/></svg>

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@@ -15,6 +15,17 @@ pub(crate) fn transport_glyph(p: &egui::Painter, c: egui::Pos2, what: &str, col:
}
"back" => tri(-1.0, 0.0),
"forward" => tri(1.0, 0.0),
// Play History: larger than the step arrows so it doesn't read as Forward, and two bars
// while it plays.
"play" => {
let pts = vec![pos2(c.x - 4.5, c.y - 7.0), pos2(c.x + 6.5, c.y), pos2(c.x - 4.5, c.y + 7.0)];
p.add(egui::Shape::convex_polygon(pts, col, Stroke::NONE));
}
"pause" => {
for dx in [-3.0, 3.0] {
p.rect_filled(Rect::from_center_size(pos2(c.x + dx, c.y), vec2(3.0, 12.0)), 0.5, col);
}
}
_ => {
tri(1.0, -1.0);
bar(5.0);
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@@ -2202,6 +2202,7 @@
"ui.pan_zoom_orbit": "Panorér, zoom, rotér visning",
"ui.parallel": "Parallel",
"ui.parameters": "Parametre",
"ui.part_size_needs_a_part": "Vælg en indsat standarddel (en skrue, møtrik, skive eller stift) for at ændre dens størrelse. Brug Skalering til at gøre et emne større eller mindre.",
"ui.part_size_shared": "Genopbygger delen og erstatter alle tilføjede features. Alle forekomster af komponenten opdateres.",
"ui.paste": "Indsæt",
"ui.path": "Bane",
@@ -2354,6 +2355,10 @@
"ui.symmetric": "Symmetrisk",
"ui.symmetry": "Symmetri",
"ui.system": "System",
"ui.tab_assemble": "Samling",
"ui.tab_manage": "Administrér",
"ui.tab_sheet_metal": "Plade",
"ui.tab_view": "Visning",
"ui.tangent": "Tangent",
"ui.taper_angle": "Konusvinkel",
"ui.tapped": "Med gevind",
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@@ -3,11 +3,18 @@
"Center X": "Centre X",
"Center Y": "Centre Y",
"Center of mass": "Centre of mass",
"Circle center": "Circle centre",
"Customize Toolbar": "Customise Toolbar",
"Customize…": "Customise…",
"Face center": "Face centre",
"Favorites": "Favourites",
"Mass Center": "Mass Centre",
"Modeled": "Modelled",
"cmd.component_cycle_color": "Cycle Component Colour",
"cmd.construct_point_center": "Point At Centre Of Circle/Sphere/Torus",
"cmd.inspect_center_of_mass": "Centre of Mass",
"cmd.inspect_colored_components": "Enable Component Colours",
"cmd.inspect_colored_components_disable": "Disable Component Colours",
"cmd.render_aging_describe": "Layered Surface Aging",
"cmd.render_effects_describe": "Lens and Creative Effects",
"cmd.sketch_arc_center_point": "Centre Point Arc",
@@ -16,7 +23,13 @@
"cmd.sketch_slot_arc_center": "Centre Point Arc Slot",
"cmd.sketch_slot_center_point": "Centre Point Slot",
"cmd.sketch_slot_center_to_center": "Centre to Centre Slot",
"color.copy": "Click to copy colour values",
"color.edit": "Click to edit colour",
"color.gamma": "Showing colour values in 0-255 gamma space",
"color.linear": "Showing colour values in 0-1 linear space",
"color.selected": "Selected colour",
"pattern.alignment_hint": "Counts include the original. Centre balances copies; Flip chooses the extra side for even totals.",
"prefs.logo_theme": "Theme's colours",
"prefs.max_file_size": "Largest file to open",
"prefs.max_file_size_design": "Design files",
"prefs.max_file_size_flag": "This run started with --max-file-size {size}, which applies until SolidCraft closes. These settings apply when it starts without it.",
@@ -24,6 +37,8 @@
"prefs.max_file_size_step": "STEP and import files",
"prefs.max_file_size_web": "The web app opens STEP and import files up to 512 MB and designs up to 256 MB: a browser tab can't hold larger files. The desktop app can raise these limits.",
"prefs.megabytes": "MB",
"prefs.sketch_conflict_colour": "Conflicting geometry in the conflict colour",
"prefs.sketch_conflict_colour_note": "While a sketch's constraints conflict, the curves and points a failing constraint holds are drawn in the conflict colour too, not only its glyph or dimension. Off: they keep their usual colours.",
"prefs.sketch_state_icons": "Sketch icons in the colour of their state",
"prefs.sketch_state_icons_note": "In History and the browser, a sketch's icon takes the colour of its state (under constrained, fully constrained or conflicting) and its tooltip names the state. Off: every sketch has the same icon.",
"prefs.sketch_tracking_guides": "Centre and midpoint alignment guides",
@@ -35,6 +50,8 @@
"prefs.theme_follow_note": "Reloaded whenever another tool rewrites it. Choosing a theme stops following it.",
"prefs.theme_follow_off": "Off",
"prefs.theme_follow_stop": "Stop following",
"prefs.view": "View behaviour",
"prefs.viewport_background_colour": "Colour",
"render.aging_add": "Add aging layer",
"render.aging_airborne": "Airborne dust / participating medium",
"render.aging_airborne_help": "Airborne dust is a separate finite homogeneous scattering volume. It changes transport and raw EXR, not the surface-aging stack. Existing volume/glass/denoising restrictions remain explicit; no atmosphere is added automatically.",
@@ -62,6 +79,8 @@
"render.aging_target_help": "A named target must still match its captured index and name. Global masks are world-anchored; they do not follow moving parts. This is neither cavity detection nor true edge wear. Filter the list to reach additional bodies.",
"render.aging_target_search": "Filter body names",
"render.aging_upward": "Upward-facing deposition",
"render.backdrop_first": "Start / centre colour",
"render.backdrop_second": "End / edge colour",
"render.backdrop_x": "Centre X",
"render.backdrop_y": "Centre Y",
"render.background_camera_section": "Camera background · PNG presentation",
@@ -69,10 +88,15 @@
"render.background_hdr_separate": "The current HDR resources illuminate and reflect on surfaces; they are not automatically displayed as a panorama behind the subject. Changing a gradient does not rotate or recolour the lighting.",
"render.background_lighting_section": "HDR illumination · separate from camera background",
"render.background_no_alpha_override": "A camera background is not added to transparent output silently. Raw-master regrading uses captured coverage and does not reapply denoising; the source EXR remains unchanged.",
"render.background_not_light": "Background colour is presentation, not an additional lighting source.",
"render.background_regrade": "Apply to retained raw master",
"render.background_stage_occlusion": "This shot includes physical stage geometry. A large floor or wall can fill the frame and hide a camera-only background. Clear or resize the stage deliberately, or change its physical reflectance. Regrading cannot remove captured geometry.",
"render.background_workflow": "Choose the background you intend: a camera-only colour/gradient, a physical stage that receives light, or HDR illumination. They are independent. Live Preview is a modelling view; render a new image or regrade a retained master to see camera finishing.",
"render.base_color": "Base colour · sRGB",
"render.bloom_help": "Creative output-only glow from positive linear highlights, spread with three normalised box passes. Radius is in output pixels. Added in linear display light before sRGB; not a lens, volumetric effect or convergence improvement. The raw EXR is unchanged.",
"render.chromatic_offset": "Chromatic edge offset",
"render.cpu_light_help": "Up to eight directional lights. An empty custom list turns them off; selecting a preset restores its lights. Colours are linear RGB and intensity is relative, not watts.",
"render.cpu_linear_color": "Linear colour (R, G, B)",
"render.effects_gpu_only": "These effects require GPU path tracing. Changing the page never switches the renderer automatically.",
"render.effects_help": "Combine ordered colour looks and image-space lens effects. Rendering and raw-master regrading use the same saved settings. Raw EXR stays unchanged. These are original artistic controls, not calibrated lens or branded-film emulations.",
"render.effects_reset_lens": "Reset lens effects",
@@ -83,6 +107,9 @@
"render.flare_streak": "Anamorphic-style streak",
"render.flare_strength": "Highlight flare strength",
"render.flare_threshold": "Scene-linear flare threshold",
"render.hdr_primaries_declared": "The source declares its colour primaries.",
"render.hdr_primaries_srgb": "Colour primaries: sRGB/D65",
"render.hdr_primaries_undeclared": "The source does not declare primaries; review the renderer colour requirements.",
"render.layer_down": "Move down",
"render.layer_enabled": "Layer enabled",
"render.layer_remove": "Remove layer",
@@ -90,6 +117,13 @@
"render.layer_up": "Move up",
"render.lens_effects_help": "Flare uses up to four separated bright sources in the actual linear image. Ghosts, halo, streaks, chromatic offsets and radial distortion are artistic image-space approximations. Spatial effects need opaque output; outside samples extend the image edge. Grain is deterministic. No physics, EXR or geometry is altered.",
"render.lens_effects_title": "Lens-inspired & photographic",
"render.library_center": "Rig centre",
"render.library_favorite": "Add favourite",
"render.library_favorites": "Favourites",
"render.library_inspect_only": "Select to inspect; nothing is applied automatically. Favourites and recent history belong to this open document session.",
"render.library_rig_help": "Fit once at an explicit centre and physical extent. Complete rigs include passive cards; calibration blockers still refuse. Conservative emitter/card clearance is checked before saving.",
"render.library_source_preview_help": "Authored base-colour source map. This is not a rendered or measured material preview.",
"render.library_unfavorite": "Remove favourite",
"render.look_add": "Add colour look",
"render.look_bleach": "Bleach-bypass-inspired",
"render.look_cool": "Cool",
@@ -101,6 +135,11 @@
"render.look_teal_orange": "Teal / orange",
"render.look_title": "Creative look stack",
"render.look_warm": "Warm",
"render.material_color_map": "Base colour image (sRGB)",
"render.material_color_replace": "Base map replaces body colour",
"render.material_map_required": "Choose a colour image or a normal image before using maps.",
"render.material_maps": "Planar colour and normal maps",
"render.material_maps_help": "PNG/JPEG up to 1024×1024; 16 MiB encoded total. U and V are orthogonal world-mm repeat vectors (maximum 128 repeats). Colour is sRGB; normal data uses OpenGL +Y. Files are captured at Check/Start.",
"render.opaque_preview_help": "Opaque PBR and simple colours; blended transparency. Refraction, HDRI and final rendering are not available yet.",
"render.page_aging": "Aging & contamination",
"render.page_background": "Backgrounds",
@@ -110,9 +149,16 @@
"render.ribbon_effects": "Effects",
"render.sharpening": "Detail sharpening",
"render.soft_focus": "Soft focus",
"render.studio_center": "Centre X, Y, Z (mm)",
"render.studio_hdr_help": "Radiance .hdr, 2:1 panorama, up to 2048 × 1024. EXR is unavailable. The colour assumption applies only when primaries are unspecified.",
"sketch_text.align_center": "Centre",
"ui.3d_mouse_kind_cap": "Return to Centre",
"ui.3d_mouse_looks_like_cap": "The reading stays put while you hold it, the way a Return to Centre device does.",
"ui.3d_mouse_step_pull": "Pull the cap towards you, hold it, then let go.",
"ui.3d_mouse_switch_cap": "Calibrate as Return to Centre",
"ui.center": "Centre",
"ui.center_arc_follows_cursor": "Centre point arc follows the cursor's direction",
"ui.center_arc_follows_cursor_tip": "A centre point arc runs clockwise or counter-clockwise the way the cursor goes round its centre. Off: always counter-clockwise from the start.",
"ui.centerline": "Centreline",
"ui.customizeToolbar": "Customise Toolbar…",
"ui.design_properties.license": "Licence",
@@ -123,6 +169,7 @@
"ui.point_cloud_file_colors": "File Colours",
"ui.point_cloud_no_file_colors": "The file has no colours",
"ui.point_cloud_single_color": "Single Colour",
"ui.properties.inertia_note": "About the centre of mass, in world axes (g·{unit}²)",
"ui.ribbon_labels": "Show text under ribbon icons",
"ui.workspace_layout": "Workspace layout",
"ui.zoom_to_cursor_tip": "The wheel zooms towards the point under the cursor (off: towards the view's centre)",
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@@ -0,0 +1,56 @@
{
"en": {
"render.cpu_glass_continue": "Continue reflections",
"render.cpu_glass_help": "Standard uses bounded paths and may darken reflective glass. Continue reflections stops with an error if a supported optical limit is reached. Selected opaque reflections and unsupported glass shapes remain unavailable.",
"render.cpu_glass_label": "Glass rendering",
"render.cpu_glass_standard": "Standard"
},
"ar": {
"render.cpu_glass_continue": "متابعة الانعكاسات",
"render.cpu_glass_help": "يستخدم الوضع القياسي مسارات ضوء محدودة، وقد يجعل الزجاج العاكس أغمق. يوقف خيار «متابعة الانعكاسات» التصيير مع ظهور خطأ عند بلوغ أحد الحدود البصرية المدعومة. تظل الانعكاسات المحددة على الأجسام المعتمة وأشكال الزجاج غير المدعومة غير متاحة.",
"render.cpu_glass_label": "تصيير الزجاج",
"render.cpu_glass_standard": "قياسي"
},
"de": {
"render.cpu_glass_continue": "Reflexionen fortsetzen",
"render.cpu_glass_help": "Standard begrenzt die Lichtwege und kann reflektierendes Glas abdunkeln. Reflexionen fortsetzen stoppt das Rendering mit einem Fehler, wenn eine unterstützte optische Grenze erreicht wird. Ausgewählte opake Reflexionen und nicht unterstützte Glasformen bleiben nicht verfügbar.",
"render.cpu_glass_label": "Glasdarstellung",
"render.cpu_glass_standard": "Standard"
},
"es": {
"render.cpu_glass_continue": "Continuar reflejos",
"render.cpu_glass_help": "Estándar limita los recorridos y puede oscurecer el vidrio reflectante. Continuar reflejos detiene el render con un error si alcanza un límite óptico admitido. Los reflejos opacos seleccionados y las formas de vidrio no compatibles siguen sin estar disponibles.",
"render.cpu_glass_label": "Render de vidrio",
"render.cpu_glass_standard": "Estándar"
},
"he": {
"render.cpu_glass_continue": "המשך השתקפויות",
"render.cpu_glass_help": "המצב הרגיל מגביל את מסלולי האור ועלול להכהות זכוכית מחזירת אור. האפשרות «המשך השתקפויות» עוצרת את הרינדור עם שגיאה כאשר מגיעים לאחת המגבלות האופטיות הנתמכות. השתקפויות נבחרות על גופים אטומים וצורות זכוכית שאינן נתמכות נשארות לא זמינות.",
"render.cpu_glass_label": "רינדור זכוכית",
"render.cpu_glass_standard": "רגיל"
},
"ja": {
"render.cpu_glass_continue": "反射を継続",
"render.cpu_glass_help": "標準では光路を制限するため、反射するガラスが暗くなる場合があります。反射を継続する設定では、対応する光学的な上限に達するとエラーでレンダリングを停止します。選択された不透明面の反射や未対応のガラス形状は引き続き使用できません。",
"render.cpu_glass_label": "ガラスの描画",
"render.cpu_glass_standard": "標準"
},
"ko": {
"render.cpu_glass_continue": "반사 계속",
"render.cpu_glass_help": "표준은 광선 경로를 제한하므로 반사 유리가 어둡게 보일 수 있습니다. 반사 계속은 지원되는 광학 한계에 도달하면 오류와 함께 렌더링을 중지합니다. 선택한 불투명 표면 반사와 지원되지 않는 유리 형상은 계속 사용할 수 없습니다.",
"render.cpu_glass_label": "유리 렌더링",
"render.cpu_glass_standard": "표준"
},
"vi": {
"render.cpu_glass_continue": "Tiếp tục phản xạ",
"render.cpu_glass_help": "Chế độ tiêu chuẩn giới hạn đường truyền ánh sáng và có thể làm kính phản xạ trông tối hơn. Tùy chọn Tiếp tục phản xạ dừng kết xuất kèm lỗi khi đạt một giới hạn quang học được hỗ trợ. Các phản xạ đã chọn trên vật thể đục và các hình dạng kính không được hỗ trợ vẫn không khả dụng.",
"render.cpu_glass_label": "Kết xuất kính",
"render.cpu_glass_standard": "Tiêu chuẩn"
},
"zh": {
"render.cpu_glass_continue": "继续反射",
"render.cpu_glass_help": "标准模式限制光线路径,可能使反射玻璃变暗。继续反射模式在达到支持的光学限制时会报错并停止渲染。所选不透明表面反射和不支持的玻璃形状仍不可用。",
"render.cpu_glass_label": "玻璃渲染",
"render.cpu_glass_standard": "标准"
}
}
@@ -0,0 +1,47 @@
{
"en": {
"render.cpu_directional_shadow_help": "CPU optics are temporary and require certified sheets or axis-aligned boxes with opaque body and face appearances. Directional transmitted shadows require global shadows on and all active assignments to agree. Mixed choices, nesting, environment lighting and local lights are unsupported in that mode. This is straight RGB visibility, not refracted shadows or caustics. Subsurface, coats and maps remain unsupported; fixed and progressive sampling retain finite-depth limits.",
"render.cpu_shadow_conflict": "The global directional transmission option conflicts with an optical assignment whose transmitted shadows are off. No authored option was changed.",
"render.cpu_shadow_mixed": "CPU uses one transmitted-shadow switch for all active optical assignments. Mixed on/off choices cannot be represented and have been preserved."
},
"es": {
"render.cpu_directional_shadow_help": "La óptica CPU es temporal y requiere láminas o cajas alineadas con los ejes certificadas, con aspectos opacos de cuerpo y caras. Las sombras transmitidas direccionales requieren sombras globales activadas y que todas las asignaciones activas coincidan. Ese modo no admite mezclas, nesting, iluminación de entorno ni luces locales. Es visibilidad RGB recta, sin sombras refractadas ni cáusticas. La dispersión subsuperficial, las capas y los mapas siguen sin admitirse; el muestreo fijo y progresivo conserva los límites de profundidad.",
"render.cpu_shadow_conflict": "La opción global de transmisión direccional contradice una asignación óptica con sombras transmitidas desactivadas. No se ha cambiado ninguna opción definida.",
"render.cpu_shadow_mixed": "CPU usa un único control de sombras transmitidas para todas las asignaciones ópticas activas. No puede representar opciones activadas y desactivadas mezcladas; se han conservado."
},
"de": {
"render.cpu_directional_shadow_help": "CPU-Optik ist temporär und erfordert zertifizierte Scheiben oder achsenparallele Quader mit opaken Körper- und Flächenerscheinungen. Gerichtete durchgelassene Schatten erfordern globale Schatten und übereinstimmende aktive Zuweisungen. Gemischte Optionen, Verschachtelung, Umgebungslicht und lokale Lichter sind in diesem Modus nicht unterstützt. Dies ist geradlinige RGB-Sichtbarkeit, keine gebrochenen Schatten oder Kaustiken. Subsurface-Streuung, Beschichtungen und Maps bleiben nicht unterstützt; feste und progressive Abtastung behalten die endliche Tiefengrenze.",
"render.cpu_shadow_conflict": "Die globale gerichtete Transmission widerspricht einer optischen Zuweisung mit ausgeschalteten durchgelassenen Schatten. Keine festgelegte Option wurde geändert.",
"render.cpu_shadow_mixed": "CPU verwendet einen Schalter für durchgelassene Schatten aller aktiven optischen Zuweisungen. Gemischte Ein-/Aus-Werte sind nicht darstellbar und wurden beibehalten."
},
"ko": {
"render.cpu_directional_shadow_help": "CPU 광학은 임시 설정이며 불투명한 바디와 면 외관을 가진 인증된 판 또는 축 정렬 상자가 필요합니다. 방향성 투과 그림자는 전역 그림자가 켜져 있고 모든 활성 할당의 설정이 같아야 합니다. 이 모드는 혼합 설정, 중첩, 환경 조명 및 로컬 광원을 지원하지 않습니다. 이는 직선 RGB 가시성이며 굴절 그림자나 코스틱이 아닙니다. 표면하 산란, 코팅 및 맵은 계속 지원하지 않으며 고정 및 점진적 샘플링은 유한 깊이 제한을 유지합니다.",
"render.cpu_shadow_conflict": "전역 방향성 투과 옵션이 투과 그림자가 꺼진 광학 할당과 충돌합니다. 작성된 옵션은 변경되지 않았습니다.",
"render.cpu_shadow_mixed": "CPU는 모든 활성 광학 할당에 하나의 투과 그림자 스위치를 사용합니다. 켜짐과 꺼짐이 섞인 설정은 표현할 수 없으며 그대로 보존되었습니다."
},
"ar": {
"render.cpu_directional_shadow_help": "بصريات CPU مؤقتة وتتطلب صفائح أو صناديق محاذية للمحاور اجتازت التحقق، بمظاهر معتمة للجسم والأوجه. تتطلب الظلال النافذة الاتجاهية تفعيل الظلال العامة وتطابق كل التعيينات النشطة. لا يدعم هذا الوضع الخيارات المختلطة أو التداخل أو إضاءة البيئة أو الأضواء المحلية. هذه رؤية RGB مستقيمة وليست ظلالًا منكسرة أو كاوستيك. يبقى التشتت تحت السطحي والطلاءات والخرائط غير مدعوم، وتبقى حدود العمق المحدودة لأخذ العينات الثابت والتدريجي.",
"render.cpu_shadow_conflict": "يتعارض خيار النفاذ الاتجاهي العام مع تعيين بصري تكون ظلاله النافذة معطلة. لم يتغير أي خيار محدد.",
"render.cpu_shadow_mixed": "يستخدم CPU مفتاح ظلال نافذة واحدًا لجميع التعيينات البصرية النشطة. لا يمكن تمثيل خليط من التفعيل والتعطيل، وقد تم الاحتفاظ بالخيارات."
},
"he": {
"render.cpu_directional_shadow_help": "אופטיקת CPU היא זמנית ודורשת יריעות או תיבות מיושרות לצירים שעברו אימות, עם מראה אטום של הגוף והפאות. צללים מועברים כיווניים דורשים צללים כלליים פעילים ואחידות בכל ההקצאות הפעילות. מצב זה אינו תומך בערכים מעורבים, קינון, תאורת סביבה או אורות מקומיים. זו נראות RGB בקו ישר, ללא צללים נשברים או קאוסטיקה. פיזור תת-משטחי, ציפויים ומפות עדיין אינם נתמכים; דגימה קבועה והדרגתית שומרות על מגבלות העומק הסופי.",
"render.cpu_shadow_conflict": "אפשרות ההעברה הכיוונית הכללית סותרת הקצאה אופטית שהצללים המועברים שלה כבויים. שום אפשרות שנקבעה לא שונתה.",
"render.cpu_shadow_mixed": "CPU משתמש במתג צללים מועברים אחד לכל ההקצאות האופטיות הפעילות. לא ניתן לייצג ערכים מעורבים של פעיל וכבוי, והם נשמרו."
},
"ja": {
"render.cpu_directional_shadow_help": "CPU 光学設定は一時的で、不透明なボディと面の外観を持つ認証済みの薄板または軸に平行なボックスが必要です。平行光源の透過シャドウには全体のシャドウを有効にし、すべての有効な割り当ての設定を一致させる必要があります。このモードでは混在設定、入れ子、環境光、ローカルライトは非対応です。これは直線上の RGB 可視性であり、屈折シャドウやコースティクスではありません。表面下散乱、コート、マップは引き続き非対応で、固定およびプログレッシブサンプリングでも有限深度制限は残ります。",
"render.cpu_shadow_conflict": "全体の平行光透過オプションが、透過シャドウを無効にした光学割り当てと競合しています。設定したオプションは変更されていません。",
"render.cpu_shadow_mixed": "CPU はすべての有効な光学割り当てに単一の透過シャドウスイッチを使用します。有効と無効の混在は表現できないため、その設定を保持しています。"
},
"vi": {
"render.cpu_directional_shadow_help": "Quang học CPU là tạm thời và cần tấm hoặc hộp song song các trục đã được kiểm chứng, với diện mạo thân và mặt đục. Bóng truyền qua từ đèn định hướng cần bật bóng toàn cục và mọi phép gán đang bật phải cùng lựa chọn. Chế độ này không hỗ trợ lựa chọn lẫn bật/tắt, lồng nhau, ánh sáng môi trường hoặc đèn cục bộ. Đây là độ nhìn thấy RGB theo đường thẳng, không phải bóng khúc xạ hay caustic. Tán xạ dưới bề mặt, lớp phủ và bản đồ vẫn không được hỗ trợ; lấy mẫu cố định và lũy tiến vẫn có giới hạn độ sâu hữu hạn.",
"render.cpu_shadow_conflict": "Tùy chọn truyền sáng định hướng toàn cục xung đột với phép gán quang học có bóng truyền qua đang tắt. Không thay đổi tùy chọn đã soạn nào.",
"render.cpu_shadow_mixed": "CPU dùng một công tắc bóng truyền qua cho tất cả phép gán quang học đang bật. Không thể biểu diễn lựa chọn lẫn bật và tắt; các lựa chọn đã được giữ nguyên."
},
"zh": {
"render.cpu_directional_shadow_help": "CPU 光学设置是临时的,需要通过认证的薄片或轴对齐盒体,以及不透明的实体和面外观。方向光透射阴影要求开启全局阴影,并且所有启用的分配采用相同设置。此模式不支持混合开关、嵌套、环境照明或局部光源。这是直线 RGB 可见性,并非折射阴影或焦散。次表面散射、涂层和贴图仍不支持;固定和渐进采样仍保留有限深度限制。",
"render.cpu_shadow_conflict": "全局方向光透射选项与关闭透射阴影的光学分配冲突。未更改任何已设置的选项。",
"render.cpu_shadow_mixed": "CPU 对所有启用的光学分配使用一个透射阴影开关。无法表示开启和关闭混合的设置,已保留这些设置。"
}
}
@@ -0,0 +1,29 @@
{
"en": {
"render.cpu_optics_certification": "CPU Check and Start validate captured identity, opaque body and face appearances, and the requested sheet or axis-aligned box certificate. Choosing a boundary does not certify geometry. Start rechecks the capture; passing Check does not guarantee later admission."
},
"es": {
"render.cpu_optics_certification": "Comprobar e Iniciar en CPU validan la identidad capturada, los aspectos opacos del cuerpo y sus caras, y el certificado de lámina o caja alineada con los ejes solicitado. Elegir una frontera no certifica la geometría. Iniciar comprueba de nuevo la captura; superar Comprobar no garantiza una admisión posterior."
},
"de": {
"render.cpu_optics_certification": "Prüfen und Starten auf der CPU validieren die erfasste Identität, opake Körper- und Flächenerscheinungen sowie das angeforderte Zertifikat für Scheiben oder achsenparallele Quader. Die Wahl einer Grenze zertifiziert keine Geometrie. Starten prüft die Erfassung erneut; erfolgreiches Prüfen garantiert keine spätere Zulassung."
},
"ko": {
"render.cpu_optics_certification": "CPU의 확인과 시작은 캡처한 식별 정보, 불투명한 바디와 면 외관, 요청한 판 또는 축 정렬 상자의 인증을 검증합니다. 경계를 선택하는 것만으로 형상이 인증되지는 않습니다. 시작 시 캡처를 다시 확인하며, 확인에 성공해도 이후 승인이 보장되지는 않습니다."
},
"ar": {
"render.cpu_optics_certification": "يتحقق الفحص والبدء على CPU من الهوية الملتقطة ومظاهر الجسم والأوجه المعتمة وشهادة الصفيحة أو الصندوق المحاذي للمحاور المطلوبة. اختيار حد لا يثبت صلاحية الهندسة. يعيد البدء فحص اللقطة؛ نجاح الفحص لا يضمن القبول لاحقًا."
},
"he": {
"render.cpu_optics_certification": "בדיקה והתחלה ב-CPU מאמתות את הזהות שנלכדה, מראה אטום של הגוף והפאות ואת האישור המבוקש ליריעה או לתיבה מיושרת לצירים. בחירת גבול אינה מאשרת את הגאומטריה. התחלה בודקת שוב את הלכידה; הצלחה בבדיקה אינה מבטיחה אישור מאוחר יותר."
},
"ja": {
"render.cpu_optics_certification": "CPU の確認と開始では、取得した識別情報、不透明なボディと面の外観、要求された薄板または軸に平行なボックスの認証を検証します。境界の選択だけでは形状は認証されません。開始時に取得内容を再確認するため、確認の成功は後の受け入れを保証しません。"
},
"vi": {
"render.cpu_optics_certification": "Kiểm tra và Bắt đầu trên CPU xác thực danh tính đã chụp, diện mạo thân và mặt đục, cùng chứng nhận tấm hoặc hộp song song các trục được yêu cầu. Chọn biên không chứng nhận hình học. Bắt đầu kiểm tra lại bản chụp; vượt qua Kiểm tra không bảo đảm được chấp nhận về sau."
},
"zh": {
"render.cpu_optics_certification": "CPU 的检查和开始会验证捕获的身份、不透明的实体和面外观,以及请求的薄片或轴对齐盒体认证。选择边界本身并不能认证几何体。开始时会重新检查捕获内容;通过检查并不保证之后仍能获准执行。"
}
}
@@ -0,0 +1,110 @@
{
"en": {
"render.cpu_optics_boundary": "CPU requires an explicit Thin sheet or Box boundary. The captured geometry must pass certification.",
"render.cpu_optics_conflict": "CPU optical assignments cannot replace existing dielectric overrides.",
"render.cpu_optics_enable": "Use these optics on CPU",
"render.cpu_optics_explicit": "Review this assignment and explicitly enable its CPU optical route.",
"render.cpu_optics_fixed": "The installed CPU transport cannot admit this optical sampling request.",
"render.cpu_optics_help": "Temporary CPU optics: fixed or progressive sampling, opaque body and face appearances, certified sheets or axis-aligned boxes. Transmitted shadows, subsurface, coats and maps are unsupported. Box nesting needs explicit opt-in and certification. Accumulation retains the finite-depth transport limits.",
"render.cpu_optics_limit": "CPU supports at most eight optical body assignments.",
"render.cpu_optics_request": "CPU optics require the typed CPU image request and its existing options.",
"render.cpu_optics_saved": "Saved GPU optics cannot be mixed with temporary CPU optical assignments.",
"render.cpu_optics_unsupported": "This CPU route supports glass without transmitted shadows, subsurface, coats or maps. Review the authored options; they have been preserved."
},
"es": {
"render.cpu_optics_boundary": "CPU requiere elegir explícitamente Lámina fina o Caja. La geometría capturada debe superar la certificación.",
"render.cpu_optics_conflict": "Las asignaciones ópticas CPU no pueden sustituir las modificaciones dieléctricas existentes.",
"render.cpu_optics_enable": "Usar esta óptica en CPU",
"render.cpu_optics_explicit": "Revisa esta asignación y activa explícitamente su ruta óptica CPU.",
"render.cpu_optics_fixed": "El transporte CPU instalado no puede admitir esta solicitud de muestreo óptico.",
"render.cpu_optics_help": "Óptica CPU temporal: muestreo fijo o progresivo, aspectos opacos de cuerpo y caras, láminas o cajas alineadas con los ejes certificadas. No admite sombras transmitidas, dispersión subsuperficial, capas ni mapas. Las cajas anidadas requieren activación explícita y certificación. La acumulación conserva los límites de profundidad del transporte.",
"render.cpu_optics_limit": "CPU admite como máximo ocho asignaciones ópticas de cuerpo.",
"render.cpu_optics_request": "La óptica CPU requiere la solicitud de imagen CPU tipada y sus opciones existentes.",
"render.cpu_optics_saved": "La óptica GPU guardada no se puede mezclar con asignaciones ópticas CPU temporales.",
"render.cpu_optics_unsupported": "Esta ruta CPU admite vidrio sin sombras transmitidas, dispersión subsuperficial, capas ni mapas. Revisa las opciones definidas; se han conservado."
},
"de": {
"render.cpu_optics_boundary": "CPU erfordert die ausdrückliche Wahl von Dünner Scheibe oder Quader. Die erfasste Geometrie muss zertifiziert werden.",
"render.cpu_optics_conflict": "Optische CPU-Zuweisungen können vorhandene dielektrische Überschreibungen nicht ersetzen.",
"render.cpu_optics_enable": "Diese Optik auf der CPU verwenden",
"render.cpu_optics_explicit": "Prüfen Sie diese Zuweisung und aktivieren Sie ihren optischen CPU-Pfad ausdrücklich.",
"render.cpu_optics_fixed": "Der installierte CPU-Transport kann diese optische Abtastanforderung nicht zulassen.",
"render.cpu_optics_help": "Temporäre CPU-Optik: feste oder progressive Abtastung, opake Körper- und Flächenerscheinungen, zertifizierte Scheiben oder achsenparallele Quader. Durchgelassene Schatten, Subsurface-Streuung, Beschichtungen und Maps werden nicht unterstützt. Verschachtelte Quader erfordern ausdrückliche Aktivierung und Zertifizierung. Die Akkumulation behält die endliche Transporttiefe bei.",
"render.cpu_optics_limit": "CPU unterstützt höchstens acht optische Körperzuweisungen.",
"render.cpu_optics_request": "CPU-Optik erfordert die typisierte CPU-Bildanforderung und deren vorhandene Optionen.",
"render.cpu_optics_saved": "Gespeicherte GPU-Optik kann nicht mit temporären optischen CPU-Zuweisungen kombiniert werden.",
"render.cpu_optics_unsupported": "Dieser CPU-Pfad unterstützt Glas ohne durchgelassene Schatten, Subsurface-Streuung, Beschichtungen oder Maps. Prüfen Sie die unverändert erhaltenen Optionen."
},
"ko": {
"render.cpu_optics_boundary": "CPU에서는 얇은 판 또는 상자 경계를 명시적으로 선택해야 합니다. 캡처한 형상은 인증을 통과해야 합니다.",
"render.cpu_optics_conflict": "CPU 광학 할당은 기존 유전체 재정의를 대체할 수 없습니다.",
"render.cpu_optics_enable": "이 광학 설정을 CPU에서 사용",
"render.cpu_optics_explicit": "이 할당을 검토하고 CPU 광학 경로를 명시적으로 활성화하세요.",
"render.cpu_optics_fixed": "설치된 CPU 전송 모델은 이 광학 샘플링 요청을 허용할 수 없습니다.",
"render.cpu_optics_help": "임시 CPU 광학: 고정 또는 점진적 샘플링, 불투명한 바디와 면 외관, 인증된 판 또는 축 정렬 상자. 투과 그림자, 표면하 산란, 코팅 및 맵은 지원하지 않습니다. 중첩 상자는 명시적 활성화와 인증이 필요합니다. 누적해도 전송의 유한 깊이 제한은 유지됩니다.",
"render.cpu_optics_limit": "CPU는 최대 8개의 광학 바디 할당을 지원합니다.",
"render.cpu_optics_request": "CPU 광학에는 형식화된 CPU 이미지 요청과 기존 옵션이 필요합니다.",
"render.cpu_optics_saved": "저장된 GPU 광학을 임시 CPU 광학 할당과 혼합할 수 없습니다.",
"render.cpu_optics_unsupported": "이 CPU 경로는 투과 그림자, 표면하 산란, 코팅 및 맵이 없는 유리를 지원합니다. 작성된 옵션을 검토하세요. 옵션은 그대로 보존되었습니다."
},
"ar": {
"render.cpu_optics_boundary": "يتطلب CPU اختيار حد صفيحة رقيقة أو صندوق صراحةً. يجب أن تجتاز الهندسة الملتقطة التحقق.",
"render.cpu_optics_conflict": "لا يمكن لتعيينات البصريات على CPU استبدال تجاوزات العوازل الموجودة.",
"render.cpu_optics_enable": "استخدام هذه البصريات على CPU",
"render.cpu_optics_explicit": "راجع هذا التعيين وفعّل مساره البصري على CPU صراحةً.",
"render.cpu_optics_fixed": "لا يمكن لنموذج النقل المثبت على CPU قبول طلب أخذ العينات البصري هذا.",
"render.cpu_optics_help": "بصريات CPU مؤقتة: أخذ عينات ثابت أو تدريجي، ومظاهر معتمة للجسم والأوجه، وصفائح أو صناديق محاذية للمحاور اجتازت التحقق. الظلال النافذة والتشتت تحت السطحي والطلاءات والخرائط غير مدعومة. تتطلب الصناديق المتداخلة تفعيلًا صريحًا والتحقق. يبقى عمق النقل محدودًا حتى مع التراكم.",
"render.cpu_optics_limit": "يدعم CPU ثمانية تعيينات بصرية للأجسام كحد أقصى.",
"render.cpu_optics_request": "تتطلب بصريات CPU طلب صورة CPU محدد النوع وخياراته الموجودة.",
"render.cpu_optics_saved": "لا يمكن خلط بصريات GPU المحفوظة مع تعيينات بصريات CPU المؤقتة.",
"render.cpu_optics_unsupported": "يدعم مسار CPU هذا الزجاج دون ظلال نافذة أو تشتت تحت سطحي أو طلاءات أو خرائط. راجع الخيارات المحددة؛ فقد تم الاحتفاظ بها."
},
"he": {
"render.cpu_optics_boundary": "CPU דורש בחירה מפורשת בגבול יריעה דקה או תיבה. הגאומטריה שנלכדה חייבת לעבור אימות.",
"render.cpu_optics_conflict": "הקצאות אופטיות של CPU אינן יכולות להחליף דריסות דיאלקטריות קיימות.",
"render.cpu_optics_enable": "שימוש באופטיקה זו ב-CPU",
"render.cpu_optics_explicit": "יש לבדוק הקצאה זו ולהפעיל במפורש את הנתיב האופטי שלה ב-CPU.",
"render.cpu_optics_fixed": "מודל התעבורה המותקן ב-CPU אינו יכול לאשר בקשת דגימה אופטית זו.",
"render.cpu_optics_help": "אופטיקה זמנית ב-CPU: דגימה קבועה או הדרגתית, מראה אטום של הגוף והפאות, יריעות או תיבות מיושרות לצירים שעברו אימות. צללים מועברים, פיזור תת-משטחי, ציפויים ומפות אינם נתמכים. תיבות מקוננות דורשות הפעלה מפורשת ואימות. הצבירה שומרת על מגבלת עומק התעבורה הסופית.",
"render.cpu_optics_limit": "CPU תומך בעד שמונה הקצאות אופטיות לגופים.",
"render.cpu_optics_request": "אופטיקת CPU דורשת בקשת תמונת CPU מטיפוס מוגדר ואת האפשרויות הקיימות שלה.",
"render.cpu_optics_saved": "לא ניתן לערבב אופטיקת GPU שמורה עם הקצאות אופטיות זמניות של CPU.",
"render.cpu_optics_unsupported": "נתיב CPU זה תומך בזכוכית ללא צללים מועברים, פיזור תת-משטחי, ציפויים או מפות. יש לבדוק את האפשרויות שנקבעו; הן נשמרו ללא שינוי."
},
"ja": {
"render.cpu_optics_boundary": "CPU では薄板またはボックス境界を明示的に選択する必要があります。取得した形状は認証に合格する必要があります。",
"render.cpu_optics_conflict": "CPU の光学割り当てで既存の誘電体オーバーライドを置き換えることはできません。",
"render.cpu_optics_enable": "この光学設定を CPU で使用",
"render.cpu_optics_explicit": "この割り当てを確認し、CPU 光学経路を明示的に有効にしてください。",
"render.cpu_optics_fixed": "インストール済みの CPU 光輸送では、この光学サンプリング要求を受け付けられません。",
"render.cpu_optics_help": "一時的な CPU 光学設定:固定またはプログレッシブサンプリング、不透明なボディと面の外観、認証済みの薄板または軸に平行なボックス。透過シャドウ、表面下散乱、コート、マップは非対応です。入れ子のボックスには明示的な有効化と認証が必要です。累積しても光輸送の有限深度制限は残ります。",
"render.cpu_optics_limit": "CPU はボディへの光学割り当てを最大 8 個までサポートします。",
"render.cpu_optics_request": "CPU 光学設定には型付きの CPU 画像リクエストと既存のオプションが必要です。",
"render.cpu_optics_saved": "保存済み GPU 光学設定と一時的な CPU 光学割り当ては混在できません。",
"render.cpu_optics_unsupported": "この CPU 経路は透過シャドウ、表面下散乱、コート、マップのないガラスに対応します。設定したオプションを確認してください。内容は保持されています。"
},
"vi": {
"render.cpu_optics_boundary": "CPU yêu cầu chọn rõ ràng biên Tấm mỏng hoặc Hộp. Hình học đã chụp phải vượt qua kiểm chứng.",
"render.cpu_optics_conflict": "Các gán quang học CPU không thể thay thế các ghi đè điện môi hiện có.",
"render.cpu_optics_enable": "Dùng quang học này trên CPU",
"render.cpu_optics_explicit": "Hãy xem lại phép gán này và bật rõ ràng tuyến quang học CPU của nó.",
"render.cpu_optics_fixed": "Mô hình truyền ánh sáng CPU đã cài không thể chấp nhận yêu cầu lấy mẫu quang học này.",
"render.cpu_optics_help": "Quang học CPU tạm thời: lấy mẫu cố định hoặc lũy tiến, diện mạo thân và mặt đục, tấm hoặc hộp song song các trục đã được kiểm chứng. Không hỗ trợ bóng truyền qua, tán xạ dưới bề mặt, lớp phủ và bản đồ. Hộp lồng nhau cần được bật rõ ràng và kiểm chứng. Tích lũy vẫn giữ giới hạn độ sâu hữu hạn của truyền ánh sáng.",
"render.cpu_optics_limit": "CPU hỗ trợ tối đa tám phép gán quang học cho thân.",
"render.cpu_optics_request": "Quang học CPU yêu cầu yêu cầu ảnh CPU có kiểu cùng các tùy chọn hiện có.",
"render.cpu_optics_saved": "Không thể trộn quang học GPU đã lưu với các gán quang học CPU tạm thời.",
"render.cpu_optics_unsupported": "Tuyến CPU này hỗ trợ kính không có bóng truyền qua, tán xạ dưới bề mặt, lớp phủ hoặc bản đồ. Hãy xem lại các tùy chọn đã soạn; chúng đã được giữ nguyên."
},
"zh": {
"render.cpu_optics_boundary": "CPU 要求明确选择薄片或盒体边界。捕获的几何体必须通过认证。",
"render.cpu_optics_conflict": "CPU 光学分配不能替换现有的电介质覆盖设置。",
"render.cpu_optics_enable": "在 CPU 上使用此光学设置",
"render.cpu_optics_explicit": "请检查此分配并明确启用其 CPU 光学路径。",
"render.cpu_optics_fixed": "已安装的 CPU 光传输无法接受此光学采样请求。",
"render.cpu_optics_help": "临时 CPU 光学设置:固定或渐进采样、不透明的实体和面外观、通过认证的薄片或轴对齐盒体。不支持透射阴影、次表面散射、涂层或贴图。嵌套盒体需要明确启用并通过认证。累积仍保留光传输的有限深度限制。",
"render.cpu_optics_limit": "CPU 最多支持八个实体光学分配。",
"render.cpu_optics_request": "CPU 光学设置要求类型化的 CPU 图像请求及其现有选项。",
"render.cpu_optics_saved": "已保存的 GPU 光学设置不能与临时 CPU 光学分配混用。",
"render.cpu_optics_unsupported": "此 CPU 路径支持不含透射阴影、次表面散射、涂层或贴图的玻璃。请检查所编写的选项;这些选项已保留。"
}
}
@@ -0,0 +1,20 @@
{
"de": {
"render.cpu_pass_progress": "Vollständige Durchgänge: {current} / {target} · vorläufig"
},
"en": {
"render.cpu_pass_progress": "Complete passes: {current} / {target} · provisional"
},
"es": {
"render.cpu_pass_progress": "Pasadas completas: {current} / {target} · provisional"
},
"ja": {
"render.cpu_pass_progress": "完了したパス: {current} / {target} · 暫定"
},
"ko": {
"render.cpu_pass_progress": "완료된 패스: {current} / {target} · 임시"
},
"zh": {
"render.cpu_pass_progress": "完整遍数:{current} / {target} · 临时结果"
}
}
@@ -0,0 +1,29 @@
{
"ar": {
"render.product_exposure_invalid": "يجب أن يكون تعريض معاينة النموذج قيمة محدودة بين ‎−32 و32 EV."
},
"de": {
"render.product_exposure_invalid": "Die Belichtung der Modellvorschau muss endlich sein und zwischen −32 und 32 EV liegen."
},
"en": {
"render.product_exposure_invalid": "Model Preview exposure must be finite and between −32 and 32 EV."
},
"es": {
"render.product_exposure_invalid": "La exposición de la vista previa del modelo debe ser finita y estar entre −32 y 32 EV."
},
"he": {
"render.product_exposure_invalid": "חשיפת תצוגת המודל המקדימה חייבת להיות סופית ובטווח שבין ‎−32 ל־32 EV."
},
"ja": {
"render.product_exposure_invalid": "モデルプレビューの露出は −32~32 EV の有限値にしてください。"
},
"ko": {
"render.product_exposure_invalid": "모델 미리보기 노출은 −32~32 EV 범위의 유한한 값이어야 합니다."
},
"vi": {
"render.product_exposure_invalid": "Phơi sáng xem trước Mô hình phải là số hữu hạn trong khoảng −32 đến 32 EV."
},
"zh": {
"render.product_exposure_invalid": "模型预览曝光必须是 −32 到 32 EV 之间的有限值。"
}
}
@@ -0,0 +1,47 @@
{
"ar": {
"render.preview_environment_fixed": "تتطلب معاينة النموذج دوران بيئة بقيمة 0 وشدة بقيمة 1.",
"render.raster_exposure_help": "يضبط تعريض التصيير النقطي من ‎−32 إلى 32 EV بعد التظليل. يحافظ الصفر على الاستجابة الحالية، دون تغيير الأضواء أو المواد.",
"render.raster_exposure_invalid": "يجب أن يكون تعريض التصيير النقطي قيمة محدودة بين ‎−32 و32 EV."
},
"de": {
"render.preview_environment_fixed": "Die Modellvorschau benötigt eine Umgebungsdrehung von 0 und eine Intensität von 1.",
"render.raster_exposure_help": "Passt die Rasterbelichtung nach der Schattierung von −32 bis 32 EV an. Null erhält die bisherige Darstellung; Licht und Materialien bleiben unverändert.",
"render.raster_exposure_invalid": "Die Rasterbelichtung muss endlich sein und zwischen −32 und 32 EV liegen."
},
"en": {
"render.preview_environment_fixed": "Model Preview requires environment rotation 0 and intensity 1.",
"render.raster_exposure_help": "Adjusts Raster exposure from −32 to 32 EV after shading. Zero preserves the current response; lights and materials stay unchanged.",
"render.raster_exposure_invalid": "Raster exposure must be finite and between −32 and 32 EV."
},
"es": {
"render.preview_environment_fixed": "La vista previa del modelo requiere una rotación del entorno de 0 y una intensidad de 1.",
"render.raster_exposure_help": "Ajusta la exposición Raster de −32 a 32 EV después del sombreado. Cero conserva la respuesta actual; no cambia luces ni materiales.",
"render.raster_exposure_invalid": "La exposición Raster debe ser finita y estar entre −32 y 32 EV."
},
"he": {
"render.preview_environment_fixed": "תצוגת המודל המקדימה מחייבת סיבוב סביבה של 0 ועוצמה של 1.",
"render.raster_exposure_help": "התאמת חשיפת רסטר בין ‎−32 ל־32 EV לאחר ההצללה. אפס שומר על התוצאה הנוכחית; התאורה והחומרים אינם משתנים.",
"render.raster_exposure_invalid": "חשיפת הרסטר חייבת להיות סופית ובטווח שבין ‎−32 ל־32 EV."
},
"ja": {
"render.preview_environment_fixed": "モデルプレビューでは、環境の回転を 0、強度を 1 にしてください。",
"render.raster_exposure_help": "シェーディング後のラスター露出を −32~32 EV で調整します。0 は現在の表示を維持し、ライトやマテリアルは変更しません。",
"render.raster_exposure_invalid": "ラスター露出は −32~32 EV の有限値にしてください。"
},
"ko": {
"render.preview_environment_fixed": "모델 미리보기에서는 환경 회전이 0이고 강도가 1이어야 합니다.",
"render.raster_exposure_help": "셰이딩 후 래스터 노출을 −32~32 EV로 조정합니다. 0은 현재 표현을 유지하며 조명과 재질은 변경하지 않습니다.",
"render.raster_exposure_invalid": "래스터 노출은 −32~32 EV 범위의 유한한 값이어야 합니다."
},
"vi": {
"render.preview_environment_fixed": "Xem trước Mô hình yêu cầu góc xoay môi trường là 0 và cường độ là 1.",
"render.raster_exposure_help": "Điều chỉnh phơi sáng Raster từ −32 đến 32 EV sau khi tô bóng. Giá trị 0 giữ cách hiển thị hiện tại; ánh sáng và vật liệu không thay đổi.",
"render.raster_exposure_invalid": "Phơi sáng Raster phải là số hữu hạn trong khoảng −32 đến 32 EV."
},
"zh": {
"render.preview_environment_fixed": "模型预览要求环境旋转为 0,强度为 1。",
"render.raster_exposure_help": "在着色后将光栅曝光调整为 −32 到 32 EV。0 保留当前效果,不更改灯光和材质。",
"render.raster_exposure_invalid": "光栅曝光必须是 −32 到 32 EV 之间的有限值。"
}
}
@@ -0,0 +1,65 @@
{
"en": {
"render.glass_library_conflict": "This body already has optical settings. Edit or remove them before preparing a different recipe.",
"render.glass_library_edit": "Prepare physical glass",
"render.glass_library_help": "Prepares the recipe in the existing editor without assigning an appearance or rendering. CPU needs explicit optical permission and a Thin sheet or Box that passes actual certification. Closed-mesh and shadow settings stay unchanged.",
"render.glass_library_method": "Choose CPU or GPU rendering to prepare physical glass. Raster has no physical-glass route.",
"render.glass_library_prepared": "Physical glass recipe prepared for editing; review its boundary and optical settings before rendering."
},
"es": {
"render.glass_library_conflict": "Este cuerpo ya tiene ajustes ópticos. Edítalos o elimínalos antes de preparar otra receta.",
"render.glass_library_edit": "Preparar vidrio físico",
"render.glass_library_help": "Prepara la receta en el editor existente sin asignar un aspecto ni renderizar. CPU necesita permiso óptico explícito y una lámina o caja que supere la certificación real. No cambia los ajustes de malla cerrada ni de sombras.",
"render.glass_library_method": "Elige renderizado CPU o GPU para preparar vidrio físico. Raster no tiene una ruta de vidrio físico.",
"render.glass_library_prepared": "Receta de vidrio físico preparada para editar; revisa su frontera y sus ajustes ópticos antes de renderizar."
},
"de": {
"render.glass_library_conflict": "Dieser Körper hat bereits optische Einstellungen. Bearbeite oder entferne sie, bevor du ein anderes Rezept vorbereitest.",
"render.glass_library_edit": "Physikalisches Glas vorbereiten",
"render.glass_library_help": "Bereitet das Rezept im vorhandenen Editor vor, ohne ein Aussehen zuzuweisen oder zu rendern. CPU benötigt eine ausdrückliche Freigabe der Optik und eine dünne Scheibe oder einen Quader mit tatsächlicher Zertifizierung. Einstellungen für geschlossene Netze und Schatten bleiben unverändert.",
"render.glass_library_method": "Wähle CPU- oder GPU-Rendering, um physikalisches Glas vorzubereiten. Raster unterstützt kein physikalisches Glas.",
"render.glass_library_prepared": "Glasrezept zur Bearbeitung vorbereitet; prüfe vor dem Rendern seine Begrenzung und optischen Einstellungen."
},
"ko": {
"render.glass_library_conflict": "이 바디에는 이미 광학 설정이 있습니다. 다른 레시피를 준비하기 전에 기존 설정을 편집하거나 제거하세요.",
"render.glass_library_edit": "물리 기반 유리 준비",
"render.glass_library_help": "모양을 지정하거나 렌더링하지 않고 기존 편집기에서 레시피를 준비합니다. CPU에는 명시적인 광학 허용과 실제 검증을 통과하는 얇은 판 또는 상자가 필요합니다. 닫힌 메시와 그림자 설정은 변경하지 않습니다.",
"render.glass_library_method": "물리 기반 유리를 준비하려면 CPU 또는 GPU 렌더링을 선택하세요. Raster는 물리 기반 유리를 지원하지 않습니다.",
"render.glass_library_prepared": "편집할 유리 레시피를 준비했습니다. 렌더링 전에 경계와 광학 설정을 검토하세요."
},
"ar": {
"render.glass_library_conflict": "لهذا الجسم إعدادات بصرية بالفعل. عدّلها أو أزلها قبل تجهيز وصفة مختلفة.",
"render.glass_library_edit": "تجهيز زجاج فيزيائي",
"render.glass_library_help": "يجهّز الوصفة في المحرر الحالي دون تعيين مظهر أو تصيير. يتطلب CPU إذنًا بصريًا صريحًا وصفيحة رقيقة أو صندوقًا يجتاز التحقق الفعلي. تبقى إعدادات الشبكة المغلقة والظلال دون تغيير.",
"render.glass_library_method": "اختر التصيير عبر CPU أو GPU لتجهيز زجاج فيزيائي. لا يدعم Raster الزجاج الفيزيائي.",
"render.glass_library_prepared": "جُهّزت وصفة الزجاج للتحرير؛ راجع حدودها وإعداداتها البصرية قبل التصيير."
},
"he": {
"render.glass_library_conflict": "לגוף הזה כבר יש הגדרות אופטיות. יש לערוך או להסיר אותן לפני הכנת מתכון אחר.",
"render.glass_library_edit": "הכנת זכוכית פיזיקלית",
"render.glass_library_help": "מכין את המתכון בעורך הקיים בלי להקצות מראה או לרנדר. CPU דורש אישור אופטי מפורש ולוח דק או תיבה שעוברים אימות בפועל. הגדרות רשת סגורה וצללים אינן משתנות.",
"render.glass_library_method": "יש לבחור רינדור CPU או GPU כדי להכין זכוכית פיזיקלית. Raster אינו תומך בזכוכית פיזיקלית.",
"render.glass_library_prepared": "מתכון הזכוכית הוכן לעריכה; יש לבדוק את הגבול ואת ההגדרות האופטיות לפני הרינדור."
},
"ja": {
"render.glass_library_conflict": "このボディには既に光学設定があります。別のレシピを準備する前に、既存の設定を編集または削除してください。",
"render.glass_library_edit": "物理ガラスを準備",
"render.glass_library_help": "外観の割り当てやレンダリングを行わず、既存のエディターでレシピを準備します。CPU では光学処理の明示的な許可と、実際の認証に合格する薄板またはボックスが必要です。閉じたメッシュと影の設定は変更しません。",
"render.glass_library_method": "物理ガラスを準備するには CPU または GPU レンダリングを選択してください。Raster は物理ガラスに対応していません。",
"render.glass_library_prepared": "編集用のガラスレシピを準備しました。レンダリング前に境界と光学設定を確認してください。"
},
"vi": {
"render.glass_library_conflict": "Thân này đã có thiết lập quang học. Hãy sửa hoặc xóa chúng trước khi chuẩn bị công thức khác.",
"render.glass_library_edit": "Chuẩn bị kính vật lý",
"render.glass_library_help": "Chuẩn bị công thức trong trình chỉnh sửa hiện có mà không gán diện mạo hay kết xuất. CPU cần cho phép quang học rõ ràng và tấm mỏng hoặc hộp vượt qua kiểm chứng thực tế. Không đổi thiết lập lưới kín và bóng đổ.",
"render.glass_library_method": "Chọn kết xuất CPU hoặc GPU để chuẩn bị kính vật lý. Raster không hỗ trợ kính vật lý.",
"render.glass_library_prepared": "Đã chuẩn bị công thức kính để chỉnh sửa; hãy kiểm tra biên và thiết lập quang học trước khi kết xuất."
},
"zh": {
"render.glass_library_conflict": "此实体已有光学设置。准备其他配方前,请编辑或移除现有设置。",
"render.glass_library_edit": "准备物理玻璃",
"render.glass_library_help": "在现有编辑器中准备配方,不分配外观,也不进行渲染。CPU 需要明确启用光学处理,并使用通过实际认证的薄片或盒体。封闭网格和阴影设置保持不变。",
"render.glass_library_method": "请选择 CPU 或 GPU 渲染来准备物理玻璃。Raster 不支持物理玻璃。",
"render.glass_library_prepared": "玻璃配方已准备好供编辑;渲染前请检查边界和光学设置。"
}
}
@@ -0,0 +1,227 @@
{
"en": {
"cmd.render.interactive": "Interactive Render",
"help.render.interactive": "Explicitly enable a provisional CPU preview while editing. Final render settings and exportable images stay unchanged.",
"render.interactive_error": "Interactive preview error",
"render.interactive_feedback_milestones_complete": "No more preview updates are scheduled for this render.",
"render.interactive_feedback_policy": "Preview updates are limited per render; final image settings stay unchanged.",
"render.interactive_feedback_quota_exhausted": "Preview update limit reached for this render.",
"render.interactive_feedback_usage": "{started}/{limit} preview updates started for this render.",
"render.interactive_final_active": "Final render active",
"render.interactive_off": "Off",
"render.interactive_on": "On",
"render.interactive_partial_dimensions": "Display {display_width} × {display_height} px · Sampling {source_width} × {source_height} px · Output {final_width} × {final_height} px",
"render.interactive_partial_exhausted": "Not enough remaining work budget for another partial image.",
"render.interactive_partial_samples": "Samples/pixel {min}–{max} · {known}/{pixels} source pixels sampled",
"render.interactive_pause": "Pause",
"render.interactive_paused": "Paused",
"render.interactive_provisional": "Provisional preview",
"render.interactive_refining": "Refining preview",
"render.interactive_requires_cpu": "Interactive preview requires CPU ray tracing.",
"render.interactive_resume": "Resume",
"render.interactive_samples": "{done}/{total} SPP",
"render.interactive_stale": "Out of date",
"render.interactive_target": "Sample target reached",
"render.interactive_updating": "Updating"
},
"ar": {
"cmd.render.interactive": "تصيير تفاعلي",
"help.render.interactive": "فعّل معاينة مؤقتة باستخدام المعالج CPU أثناء التحرير. تبقى إعدادات التصيير النهائي والصور القابلة للتصدير دون تغيير.",
"render.interactive_error": "خطأ في المعاينة التفاعلية",
"render.interactive_feedback_milestones_complete": "لم تُجدول تحديثات معاينة أخرى لهذا التصيير.",
"render.interactive_feedback_policy": "تحديثات المعاينة محدودة لكل تصيير؛ تبقى إعدادات الصورة النهائية دون تغيير.",
"render.interactive_feedback_quota_exhausted": "تم بلوغ حد تحديثات المعاينة لهذا التصيير.",
"render.interactive_feedback_usage": "بدأ {started}/{limit} تحديثًا للمعاينة لهذا التصيير.",
"render.interactive_final_active": "التصيير النهائي قيد التنفيذ",
"render.interactive_off": "إيقاف",
"render.interactive_on": "تفعيل",
"render.interactive_partial_dimensions": "العرض {display_width} × {display_height} بكسل · أخذ العينات {source_width} × {source_height} بكسل · الإخراج {final_width} × {final_height} بكسل",
"render.interactive_partial_exhausted": "لا تكفي ميزانية المعالجة المتبقية لصورة جزئية أخرى.",
"render.interactive_partial_samples": "عينات لكل بكسل {min}–{max} · أُخذت عينات من {known}/{pixels} بكسل من المصدر",
"render.interactive_pause": "إيقاف مؤقت",
"render.interactive_paused": "متوقف مؤقتًا",
"render.interactive_provisional": "معاينة مؤقتة",
"render.interactive_refining": "جارٍ تحسين المعاينة",
"render.interactive_requires_cpu": "تتطلب المعاينة التفاعلية تتبّع الأشعة على المعالج CPU.",
"render.interactive_resume": "استئناف",
"render.interactive_samples": "{done}/{total} SPP",
"render.interactive_stale": "غير محدثة",
"render.interactive_target": "تم بلوغ عدد العينات المطلوب",
"render.interactive_updating": "جارٍ التحديث"
},
"de": {
"cmd.render.interactive": "Interaktives Rendering",
"help.render.interactive": "Aktivieren Sie die vorläufige CPU-Vorschau zum Bearbeiten manuell. Einstellungen für das finale Rendering und exportierbare Bilder bleiben unverändert.",
"render.interactive_error": "Fehler in der interaktiven Vorschau",
"render.interactive_feedback_milestones_complete": "Für dieses Rendering sind keine weiteren Vorschauaktualisierungen geplant.",
"render.interactive_feedback_policy": "Vorschauaktualisierungen sind pro Rendering begrenzt; die Einstellungen des finalen Bildes bleiben unverändert.",
"render.interactive_feedback_quota_exhausted": "Limit für Vorschauaktualisierungen dieses Renderings erreicht.",
"render.interactive_feedback_usage": "{started}/{limit} Vorschauaktualisierungen für dieses Rendering gestartet.",
"render.interactive_final_active": "Finales Rendering aktiv",
"render.interactive_off": "Aus",
"render.interactive_on": "Ein",
"render.interactive_partial_dimensions": "Anzeige {display_width} × {display_height} px · Abtastung {source_width} × {source_height} px · Ausgabe {final_width} × {final_height} px",
"render.interactive_partial_exhausted": "Das verbleibende Rechenbudget reicht nicht für ein weiteres Teilbild.",
"render.interactive_partial_samples": "Samples/Pixel {min}–{max} · {known}/{pixels} Quellpixel abgetastet",
"render.interactive_pause": "Pausieren",
"render.interactive_paused": "Pausiert",
"render.interactive_provisional": "Vorläufige Vorschau",
"render.interactive_refining": "Vorschau wird verfeinert",
"render.interactive_requires_cpu": "Die interaktive Vorschau erfordert CPU-Raytracing.",
"render.interactive_resume": "Fortsetzen",
"render.interactive_samples": "{done}/{total} SPP",
"render.interactive_stale": "Nicht aktuell",
"render.interactive_target": "Zielanzahl an Samples erreicht",
"render.interactive_updating": "Wird aktualisiert"
},
"es": {
"cmd.render.interactive": "Render interactivo",
"help.render.interactive": "Activa explícitamente una vista previa provisional por CPU mientras editas. Los ajustes del render final y las imágenes exportables se mantienen intactos.",
"render.interactive_error": "Error en la vista previa interactiva",
"render.interactive_feedback_milestones_complete": "No hay más actualizaciones de vista previa programadas para este renderizado.",
"render.interactive_feedback_policy": "Las actualizaciones de vista previa se limitan por renderizado; los ajustes de la imagen final no cambian.",
"render.interactive_feedback_quota_exhausted": "Se ha alcanzado el límite de actualizaciones de vista previa de este renderizado.",
"render.interactive_feedback_usage": "Se han iniciado {started}/{limit} actualizaciones de vista previa para este renderizado.",
"render.interactive_final_active": "Render final activo",
"render.interactive_off": "Desactivar",
"render.interactive_on": "Activar",
"render.interactive_partial_dimensions": "Visualización {display_width} × {display_height} px · Muestreo {source_width} × {source_height} px · Salida {final_width} × {final_height} px",
"render.interactive_partial_exhausted": "El presupuesto de cálculo restante no permite otra imagen parcial.",
"render.interactive_partial_samples": "Muestras/píxel {min}–{max} · {known}/{pixels} píxeles de origen muestreados",
"render.interactive_pause": "Pausar",
"render.interactive_paused": "En pausa",
"render.interactive_provisional": "Vista previa provisional",
"render.interactive_refining": "Refinando vista previa",
"render.interactive_requires_cpu": "La vista previa interactiva requiere trazado de rayos por CPU.",
"render.interactive_resume": "Reanudar",
"render.interactive_samples": "{done}/{total} SPP",
"render.interactive_stale": "Desactualizada",
"render.interactive_target": "Número objetivo de muestras alcanzado",
"render.interactive_updating": "Actualizando"
},
"he": {
"cmd.render.interactive": "רינדור אינטראקטיבי",
"help.render.interactive": "יש להפעיל במפורש תצוגה מקדימה זמנית במעבד CPU בזמן העריכה. הגדרות הרינדור הסופי והתמונות הזמינות לייצוא נשארות ללא שינוי.",
"render.interactive_error": "שגיאה בתצוגה המקדימה האינטראקטיבית",
"render.interactive_feedback_milestones_complete": "לא מתוכננים עדכוני תצוגה מקדימה נוספים לרינדור זה.",
"render.interactive_feedback_policy": "עדכוני התצוגה המקדימה מוגבלים לכל רינדור; הגדרות התמונה הסופית אינן משתנות.",
"render.interactive_feedback_quota_exhausted": "הושגה מגבלת עדכוני התצוגה המקדימה לרינדור זה.",
"render.interactive_feedback_usage": "החלו {started}/{limit} עדכוני תצוגה מקדימה לרינדור זה.",
"render.interactive_final_active": "הרינדור הסופי פעיל",
"render.interactive_off": "כיבוי",
"render.interactive_on": "הפעלה",
"render.interactive_partial_dimensions": "תצוגה {display_width} × {display_height} פיקסלים · דגימה {source_width} × {source_height} פיקסלים · פלט {final_width} × {final_height} פיקסלים",
"render.interactive_partial_exhausted": "תקציב החישוב שנותר אינו מספיק לתמונה חלקית נוספת.",
"render.interactive_partial_samples": "דגימות לפיקסל {min}–{max} · נדגמו {known}/{pixels} פיקסלים במקור",
"render.interactive_pause": "השהיה",
"render.interactive_paused": "מושהה",
"render.interactive_provisional": "תצוגה מקדימה זמנית",
"render.interactive_refining": "משפר את התצוגה המקדימה",
"render.interactive_requires_cpu": "תצוגה מקדימה אינטראקטיבית דורשת עקיבת קרניים במעבד CPU.",
"render.interactive_resume": "המשך",
"render.interactive_samples": "{done}/{total} SPP",
"render.interactive_stale": "לא עדכני",
"render.interactive_target": "הושג מספר הדגימות המבוקש",
"render.interactive_updating": "מעדכן"
},
"ja": {
"cmd.render.interactive": "インタラクティブレンダリング",
"help.render.interactive": "編集中にCPUによる暫定プレビューを明示的に有効にします。最終レンダリングの設定とエクスポート可能な画像は変更しません。",
"render.interactive_error": "インタラクティブプレビューのエラー",
"render.interactive_feedback_milestones_complete": "このレンダリングでは、これ以上のプレビュー更新は予定されていません。",
"render.interactive_feedback_policy": "プレビュー更新はレンダリングごとに制限されます。最終画像の設定は変わりません。",
"render.interactive_feedback_quota_exhausted": "このレンダリングのプレビュー更新上限に達しました。",
"render.interactive_feedback_usage": "このレンダリングで開始したプレビュー更新:{started}/{limit}。",
"render.interactive_final_active": "最終レンダリング中",
"render.interactive_off": "無効にする",
"render.interactive_on": "有効にする",
"render.interactive_partial_dimensions": "表示 {display_width} × {display_height} px · サンプリング {source_width} × {source_height} px · 出力 {final_width} × {final_height} px",
"render.interactive_partial_exhausted": "残りの計算予算では、次の部分画像を生成できません。",
"render.interactive_partial_samples": "ピクセルあたり {min}~{max} サンプル · 元画像の {known}/{pixels} ピクセルをサンプリング済み",
"render.interactive_pause": "一時停止",
"render.interactive_paused": "一時停止中",
"render.interactive_provisional": "暫定プレビュー",
"render.interactive_refining": "プレビューを改善中",
"render.interactive_requires_cpu": "インタラクティブプレビューにはCPUレイトレーシングが必要です。",
"render.interactive_resume": "再開",
"render.interactive_samples": "{done}/{total} SPP",
"render.interactive_stale": "最新ではありません",
"render.interactive_target": "目標サンプル数に到達",
"render.interactive_updating": "更新中"
},
"ko": {
"cmd.render.interactive": "대화형 렌더링",
"help.render.interactive": "편집하는 동안 임시 CPU 미리 보기를 직접 켭니다. 최종 렌더링 설정과 내보낼 수 있는 이미지는 변경하지 않습니다.",
"render.interactive_error": "대화형 미리 보기 오류",
"render.interactive_feedback_milestones_complete": "이 렌더링에는 추가 미리 보기 업데이트가 예정되어 있지 않습니다.",
"render.interactive_feedback_policy": "미리 보기 업데이트는 렌더링별로 제한되며 최종 이미지 설정은 바뀌지 않습니다.",
"render.interactive_feedback_quota_exhausted": "이 렌더링의 미리 보기 업데이트 한도에 도달했습니다.",
"render.interactive_feedback_usage": "이 렌더링에서 시작한 미리 보기 업데이트: {started}/{limit}.",
"render.interactive_final_active": "최종 렌더링 진행 중",
"render.interactive_off": "끄기",
"render.interactive_on": "켜기",
"render.interactive_partial_dimensions": "표시 {display_width} × {display_height} px · 샘플링 {source_width} × {source_height} px · 출력 {final_width} × {final_height} px",
"render.interactive_partial_exhausted": "남은 연산 예산으로는 부분 이미지를 더 만들 수 없습니다.",
"render.interactive_partial_samples": "픽셀당 샘플 {min}–{max} · 원본 픽셀 {known}/{pixels}개 샘플링됨",
"render.interactive_pause": "일시 중지",
"render.interactive_paused": "일시 중지됨",
"render.interactive_provisional": "임시 미리 보기",
"render.interactive_refining": "미리 보기 개선 중",
"render.interactive_requires_cpu": "대화형 미리 보기에는 CPU 레이 트레이싱이 필요합니다.",
"render.interactive_resume": "계속",
"render.interactive_samples": "{done}/{total} SPP",
"render.interactive_stale": "최신 상태가 아님",
"render.interactive_target": "목표 샘플 수 도달",
"render.interactive_updating": "업데이트 중"
},
"vi": {
"cmd.render.interactive": "Kết xuất tương tác",
"help.render.interactive": "Chủ động bật bản xem trước tạm thời bằng CPU khi chỉnh sửa. Thiết lập kết xuất cuối và các ảnh có thể xuất vẫn được giữ nguyên.",
"render.interactive_error": "Lỗi xem trước tương tác",
"render.interactive_feedback_milestones_complete": "Không còn cập nhật xem trước nào được lên lịch cho lần kết xuất này.",
"render.interactive_feedback_policy": "Số lần cập nhật xem trước được giới hạn theo từng lần kết xuất; cài đặt ảnh cuối cùng không thay đổi.",
"render.interactive_feedback_quota_exhausted": "Đã đạt giới hạn cập nhật xem trước cho lần kết xuất này.",
"render.interactive_feedback_usage": "Đã bắt đầu {started}/{limit} cập nhật xem trước cho lần kết xuất này.",
"render.interactive_final_active": "Đang kết xuất ảnh cuối",
"render.interactive_off": "Tắt",
"render.interactive_on": "Bật",
"render.interactive_partial_dimensions": "Hiển thị {display_width} × {display_height} px · Lấy mẫu {source_width} × {source_height} px · Đầu ra {final_width} × {final_height} px",
"render.interactive_partial_exhausted": "Ngân sách tính toán còn lại không đủ cho một ảnh từng phần nữa.",
"render.interactive_partial_samples": "Mẫu/điểm ảnh {min}–{max} · Đã lấy mẫu {known}/{pixels} điểm ảnh nguồn",
"render.interactive_pause": "Tạm dừng",
"render.interactive_paused": "Đã tạm dừng",
"render.interactive_provisional": "Bản xem trước tạm thời",
"render.interactive_refining": "Đang cải thiện bản xem trước",
"render.interactive_requires_cpu": "Xem trước tương tác yêu cầu dò tia bằng CPU.",
"render.interactive_resume": "Tiếp tục",
"render.interactive_samples": "{done}/{total} SPP",
"render.interactive_stale": "Chưa cập nhật",
"render.interactive_target": "Đã đạt số mẫu mục tiêu",
"render.interactive_updating": "Đang cập nhật"
},
"zh": {
"cmd.render.interactive": "交互式渲染",
"help.render.interactive": "编辑时手动启用临时 CPU 预览。最终渲染设置和可导出的图像保持不变。",
"render.interactive_error": "交互式预览错误",
"render.interactive_feedback_milestones_complete": "本次渲染不再计划新的预览更新。",
"render.interactive_feedback_policy": "每次渲染的预览更新次数有限;最终图像设置保持不变。",
"render.interactive_feedback_quota_exhausted": "本次渲染的预览更新已达到上限。",
"render.interactive_feedback_usage": "本次渲染已启动 {started}/{limit} 次预览更新。",
"render.interactive_final_active": "最终渲染进行中",
"render.interactive_off": "关闭",
"render.interactive_on": "启用",
"render.interactive_partial_dimensions": "显示 {display_width} × {display_height} px · 采样 {source_width} × {source_height} px · 输出 {final_width} × {final_height} px",
"render.interactive_partial_exhausted": "剩余计算预算不足以生成另一张部分图像。",
"render.interactive_partial_samples": "每像素样本数 {min}–{max} · 已采样 {known}/{pixels} 个源像素",
"render.interactive_pause": "暂停",
"render.interactive_paused": "已暂停",
"render.interactive_provisional": "临时预览",
"render.interactive_refining": "正在细化预览",
"render.interactive_requires_cpu": "交互式预览需要 CPU 光线追踪。",
"render.interactive_resume": "继续",
"render.interactive_samples": "{done}/{total} SPP",
"render.interactive_stale": "不是最新状态",
"render.interactive_target": "已达到目标采样数",
"render.interactive_updating": "正在更新"
}
}
@@ -0,0 +1,38 @@
{
"ar": {
"prefs.render_open_result_on_start": "فتح النتيجة عند بدء التصيير",
"prefs.render_open_result_on_start_help": "افتح النتيجة مرة واحدة بعد بدء التصيير بنجاح. عطّل هذا الخيار للاحتفاظ بالعرض المحدد. يمكنك العودة إلى النموذج أثناء التصيير."
},
"de": {
"prefs.render_open_result_on_start": "Ergebnis beim Renderstart öffnen",
"prefs.render_open_result_on_start_help": "Nach erfolgreichem Renderstart einmal das Ergebnis öffnen. Deaktivieren, um die gewählte Ansicht beizubehalten. Während des Renderns können Sie zum Modell zurückkehren."
},
"en": {
"prefs.render_open_result_on_start": "Open Result when rendering starts",
"prefs.render_open_result_on_start_help": "After starting a render successfully, open Result once. Turn off to keep your selected view. You can return to Model while rendering."
},
"es": {
"prefs.render_open_result_on_start": "Abrir Resultado al iniciar el renderizado",
"prefs.render_open_result_on_start_help": "Abre Resultado una vez tras iniciar correctamente el renderizado. Desactiva esta opción para conservar la vista seleccionada. Puedes volver a Modelo durante el renderizado."
},
"he": {
"prefs.render_open_result_on_start": "פתיחת התוצאה עם תחילת הרינדור",
"prefs.render_open_result_on_start_help": "פתיחת התוצאה פעם אחת לאחר התחלת רינדור בהצלחה. יש לבטל אפשרות זו כדי לשמור על התצוגה שנבחרה. אפשר לחזור למודל בזמן הרינדור."
},
"ja": {
"prefs.render_open_result_on_start": "レンダリング開始時に結果を開く",
"prefs.render_open_result_on_start_help": "レンダリングの開始に成功したら、結果を一度だけ開きます。無効にすると、選択中の表示を維持します。レンダリング中でもモデルに戻れます。"
},
"ko": {
"prefs.render_open_result_on_start": "렌더링 시작 시 결과 열기",
"prefs.render_open_result_on_start_help": "렌더링이 성공적으로 시작되면 결과를 한 번 엽니다. 끄면 선택한 보기가 유지됩니다. 렌더링 중에도 모델로 돌아갈 수 있습니다."
},
"vi": {
"prefs.render_open_result_on_start": "Mở Kết quả khi bắt đầu kết xuất",
"prefs.render_open_result_on_start_help": "Mở Kết quả một lần sau khi bắt đầu kết xuất thành công. Tắt để giữ chế độ xem đã chọn. Bạn có thể quay lại Mô hình trong khi kết xuất."
},
"zh": {
"prefs.render_open_result_on_start": "开始渲染时打开结果",
"prefs.render_open_result_on_start_help": "成功开始渲染后打开结果一次。关闭此选项可保留当前选中的视图。渲染期间也可以返回模型视图。"
}
}
+5
View File
@@ -2030,6 +2030,7 @@
"ui.pan_zoom_orbit": "Przesuwanie, powiększanie, obracanie",
"ui.parallel": "Równoległość",
"ui.parameters": "Parametry",
"ui.part_size_needs_a_part": "Zaznacz wstawioną część znormalizowaną (śrubę, nakrętkę, podkładkę lub kołek), aby zmienić jej rozmiar. Aby powiększyć lub pomniejszyć bryłę, użyj polecenia Skala.",
"ui.part_size_shared": "Przebudowuje część, zastępując wszystkie dodane elementy. Wszystkie wystąpienia tego komponentu zostaną zaktualizowane.",
"ui.paste": "Wklej",
"ui.path": "Ścieżka",
@@ -2174,6 +2175,10 @@
"ui.symmetric": "Symetrycznie",
"ui.symmetry": "Symetria",
"ui.system": "Systemowy",
"ui.tab_assemble": "Złożenie",
"ui.tab_manage": "Zarządzanie",
"ui.tab_sheet_metal": "Blacha",
"ui.tab_view": "Widok",
"ui.tangent": "Styczność",
"ui.taper_angle": "Kąt pochylenia",
"ui.tapped": "Gwintowany",
+5
View File
@@ -2161,6 +2161,7 @@
"ui.pan_zoom_orbit": "Deslocar, zoom, orbitar",
"ui.parallel": "Paralelo",
"ui.parameters": "Parâmetros",
"ui.part_size_needs_a_part": "Selecione uma peça padrão inserida (um parafuso, uma porca, uma arruela ou um pino) para alterar o tamanho. Para aumentar ou diminuir um corpo, use Escala.",
"ui.part_size_shared": "Reconstrói a peça, substituindo quaisquer recursos adicionados. Todas as ocorrências deste componente são atualizadas.",
"ui.paste": "Colar",
"ui.path": "Caminho",
@@ -2304,6 +2305,10 @@
"ui.symmetric": "Simétrico",
"ui.symmetry": "Simetria",
"ui.system": "Sistema",
"ui.tab_assemble": "Montar",
"ui.tab_manage": "Gerenciar",
"ui.tab_sheet_metal": "Chapa Metálica",
"ui.tab_view": "Vista",
"ui.tangent": "Tangente",
"ui.taper_angle": "Ângulo de inclinação",
"ui.tapped": "Roscado",
+4287 -4017
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+1 -1
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@@ -7,7 +7,7 @@ pub const DEFAULT_MATERIAL: &str = "Default";
pub const DEFAULT_DENSITY: f64 = 1.29;
/// Physical materials: name and density (g/cm³).
pub const MATERIALS: [(&str, f64); 14] = [
pub const MATERIALS: &[(&str, f64)] = &[
(DEFAULT_MATERIAL, DEFAULT_DENSITY),
("Steel", 7.85),
("Stainless Steel", 8.0),
File diff suppressed because it is too large Load Diff
+12
View File
@@ -175,6 +175,8 @@ impl Tokens {
body: Color32::from_rgb(176, 186, 198),
body_edge: Color32::from_rgb(40, 44, 52),
manipulator: Color32::from_rgb(40, 110, 220),
joint_manipulator: Color32::from_rgb(235, 157, 0),
joint_axis: Color32::from_rgb(0, 95, 110),
preview_add: Color32::from_rgb(112, 160, 226),
preview_new: Color32::from_rgb(240, 225, 105),
preview_sketch: Color32::from_rgb(32, 190, 96),
@@ -193,6 +195,8 @@ impl Tokens {
sketch_halo: Color32::from_rgb(240, 243, 247),
sketch_point: Color32::BLACK,
sketch_locked: Color32::from_rgb(0, 140, 60),
// The error red (`error`).
sketch_conflict: Color32::from_rgb(214, 54, 54),
// Sketch dimensions in a plum of their own, apart from the blue and black curves for
// every colour vision mode (#7861).
dimension: Color32::from_rgb(130, 42, 110),
@@ -343,12 +347,14 @@ impl Tokens {
t.selected_bg = Color32::from_rgb(42, 70, 110);
t.construction_geom = icon_primary(crate::icon_svg::CONSTRUCTION_PRIMARY[1]);
t.error = Color32::from_rgb(240, 100, 96);
t.sketch_conflict = t.error;
t.warning = Color32::from_rgb(236, 170, 70);
t.icon = Color32::from_rgb(208, 214, 226);
t.timeline = Color32::from_rgb(33, 37, 45);
t.hover = Color32::from_rgb(54, 61, 74);
t.hover_edge_halo = Color32::from_rgb(203, 203, 203);
t.origin_point = Color32::from_rgb(214, 215, 218);
t.joint_axis = Color32::from_rgb(110, 240, 250);
t.viewport_top = Color32::from_rgb(46, 52, 64);
t.viewport_bottom = Color32::from_rgb(46, 52, 64);
t.grid = Color32::from_rgb(59, 65, 76);
@@ -413,6 +419,9 @@ impl Tokens {
}
t.construction_geom = icon_primary(crate::icon_svg::CONSTRUCTION_RED_GREEN[dark as usize]);
t.glyph_text = icon_primary(crate::icon_svg::CONSTRAINT_RED_GREEN[dark as usize]);
// A deeper red keeps conflicting sketch geometry (#7244) apart from the orange
// construction and centerline lines and the crimson lost links for a red-green loss.
t.sketch_conflict = Color32::from_rgb(195, 35, 30);
t.surface_accent = if dark { Color32::from_rgb(200, 135, 55) } else { Color32::from_rgb(164, 80, 0) };
t.mesh_accent = if dark { Color32::from_rgb(190, 175, 70) } else { Color32::from_rgb(130, 103, 0) };
t.form_accent = if dark { Color32::from_rgb(165, 135, 220) } else { Color32::from_rgb(115, 73, 205) };
@@ -443,6 +452,9 @@ impl Tokens {
t.preview_sketch = Color32::from_rgb(125, 180, 105);
t.glyph_text = icon_primary(crate::icon_svg::CONSTRAINT_BLUE_YELLOW[dark as usize]);
t.construction_geom = icon_primary(crate::icon_svg::CONSTRUCTION_BLUE_YELLOW[dark as usize]);
// Conflicting sketch geometry (#7244) apart from the lost links and the construction and
// centerline lines for a blue-yellow loss: darker on the light view, lighter on the dark.
t.sketch_conflict = if dark { Color32::from_rgb(255, 170, 160) } else { Color32::from_rgb(165, 15, 30) };
if dark {
t.sketch_locked = Color32::from_rgb(140, 225, 110);
t.box_crossing = Color32::from_rgb(240, 110, 170);
+5
View File
@@ -1,4 +1,6 @@
{
"order": 76,
"provenance": "Original black-and-white palette",
"base": "dark",
"colors": {
"accent": "#ffffff",
@@ -91,6 +93,8 @@
"icons.highlight": "#000000",
"icons.marker_halo": "#000000",
"interference": "#ffffff",
"joint_axis": "#ffffff",
"joint_manipulator": "#ffffff",
"logo": [
"#ffffff",
"#ffffff",
@@ -142,6 +146,7 @@
"sketch": "#ffffff",
"sketch_accent": "#ffffff",
"sketch_centerline": "#ffffff",
"sketch_conflict": "#ffffff",
"sketch_construction": "#ffffff",
"sketch_fixed": "#ffffff",
"sketch_halo": "#000000",
+5
View File
@@ -1,4 +1,6 @@
{
"order": 75,
"provenance": "Original black-and-white palette",
"base": "light",
"colors": {
"accent": "#000000",
@@ -91,6 +93,8 @@
"icons.highlight": "#ffffff",
"icons.marker_halo": "#ffffff",
"interference": "#000000",
"joint_axis": "#000000",
"joint_manipulator": "#000000",
"logo": [
"#000000",
"#000000",
@@ -142,6 +146,7 @@
"sketch": "#000000",
"sketch_accent": "#000000",
"sketch_centerline": "#000000",
"sketch_conflict": "#000000",
"sketch_construction": "#000000",
"sketch_fixed": "#000000",
"sketch_halo": "#ffffff",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 220,
"provenance": "Maps the Okibi design system",
"base": "light",
"colors": {
"accent": "#c63a00",
@@ -1,4 +1,6 @@
{
"order": 110,
"provenance": "Original SolidCraft theme",
"base": "dark",
"colors": {
"accent": "#ffbc48",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 120,
"provenance": "Original SolidCraft theme",
"base": "dark",
"colors": {
"accent": "#66ddff",
@@ -1,4 +1,6 @@
{
"order": 200,
"provenance": "Original SolidCraft mapping of Catppuccin (MIT palette)",
"base": "dark",
"colors": {
"accent": "#cba6f7",
+5
View File
@@ -1,4 +1,6 @@
{
"order": 250,
"provenance": "Original mapping of the IBM Color Graphics Adapter palette",
"base": "dark",
"colors": {
"accent": "#55ffff",
@@ -91,6 +93,8 @@
"icons.highlight": "#ffffff",
"icons.marker_halo": "#000000cc",
"interference": "#ff5555",
"joint_axis": "#aaaaaa",
"joint_manipulator": "#ffff55",
"logo": [
"#ffffff",
"#55ffff",
@@ -142,6 +146,7 @@
"sketch": "#55ffff",
"sketch_accent": "#ff55ff",
"sketch_centerline": "#ffff55",
"sketch_conflict": "#ff5555",
"sketch_construction": "#aaaaaa",
"sketch_fixed": "#ffffff",
"sketch_halo": "#000000",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 240,
"provenance": "Original warm paper and charcoal palette",
"base": "dark",
"colors": {
"accent": "#e8845e",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 230,
"provenance": "Original warm paper and charcoal palette",
"base": "light",
"colors": {
"accent": "#bf5634",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 90,
"provenance": "Original SolidCraft theme",
"base": "light",
"colors": {
"accent": "#007aff",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 180,
"provenance": "Original SolidCraft theme",
"base": "dark",
"colors": {
"accent": "#4aa3d8",
@@ -1,4 +1,6 @@
{
"order": 100,
"provenance": "Original SolidCraft theme",
"base": "dark",
"colors": {
"accent": "#4dff79",
@@ -1,4 +1,6 @@
{
"order": 20,
"provenance": "Original SolidCraft mapping of Gruvbox (MIT palette)",
"format": "solidcraft-theme/1",
"name": "Gruvbox Dark Hard",
"base": "dark",
@@ -1,4 +1,6 @@
{
"order": 30,
"provenance": "Original SolidCraft mapping of Gruvbox (MIT palette)",
"format": "solidcraft-theme/1",
"name": "Gruvbox Dark Soft",
"base": "dark",
@@ -1,4 +1,6 @@
{
"order": 10,
"provenance": "Original SolidCraft mapping of Gruvbox (MIT palette)",
"format": "solidcraft-theme/1",
"name": "Gruvbox Dark",
"base": "dark",
@@ -1,4 +1,6 @@
{
"order": 50,
"provenance": "Original SolidCraft mapping of Gruvbox (MIT palette)",
"format": "solidcraft-theme/1",
"name": "Gruvbox Light Hard",
"base": "light",
@@ -1,4 +1,6 @@
{
"order": 60,
"provenance": "Original SolidCraft mapping of Gruvbox (MIT palette)",
"format": "solidcraft-theme/1",
"name": "Gruvbox Light Soft",
"base": "light",
@@ -1,4 +1,6 @@
{
"order": 40,
"provenance": "Original SolidCraft mapping of Gruvbox (MIT palette)",
"format": "solidcraft-theme/1",
"name": "Gruvbox Light",
"base": "light",
@@ -1,4 +1,6 @@
{
"order": 170,
"provenance": "Original SolidCraft theme",
"base": "dark",
"colors": {
"accent": "#00bfff",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 160,
"provenance": "Original SolidCraft mapping of Nord (MIT palette)",
"base": "dark",
"colors": {
"accent": "#88c0d0",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 190,
"provenance": "Original SolidCraft mapping of Dracula (MIT palette)",
"base": "dark",
"colors": {
"accent": "#bd93f9",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 210,
"provenance": "Maps the Okibi design system",
"base": "dark",
"colors": {
"accent": "#ff7c50",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 130,
"provenance": "Original SolidCraft mapping of Atom One Dark (MIT palette)",
"base": "dark",
"colors": {
"accent": "#61afef",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 80,
"provenance": "Original SolidCraft theme",
"base": "light",
"colors": {
"accent": "#555599",
@@ -1,4 +1,6 @@
{
"order": 150,
"provenance": "Original SolidCraft mapping of Solarized (MIT palette)",
"base": "light",
"colors": {
"accent": "#268bd2",
@@ -1,4 +1,6 @@
{
"order": 70,
"provenance": "Original SolidCraft theme",
"base": "light",
"colors": {
"accent": "#000080",
+2
View File
@@ -1,4 +1,6 @@
{
"order": 140,
"provenance": "Original SolidCraft mapping of Tokyo Night (MIT palette)",
"base": "dark",
"colors": {
"accent": "#7aa2f7",
+10 -8
View File
@@ -747,7 +747,7 @@ mod tests {
fn stable_ids_categories_and_original_licences_cover_the_requested_pack() {
let mut ids = BTreeSet::new();
let mut names = BTreeSet::new();
for preset in &STARTER_PACK {
for preset in STARTER_PACK {
assert!(preset.id.starts_with("starter.") && preset.id.len() <= 128);
assert!(preset.id.bytes().all(|b| b.is_ascii_lowercase() || b.is_ascii_digit() || b == b'.' || b == b'-'));
assert!(ids.insert(preset.id));
@@ -767,14 +767,14 @@ mod tests {
(Category::Solar, 2),
(Category::Regolith, 4),
] {
assert_eq!(STARTER_PACK.iter().filter(|p| p.category == category).count(), count);
assert!(STARTER_PACK.iter().filter(|p| p.category == category).count() >= count);
}
}
#[test]
fn opaque_construction_and_owned_look_roundtrip_preserve_current_response() {
let mut admitted = 0;
for preset in &STARTER_PACK {
for preset in STARTER_PACK {
if let Recipe::Opaque(recipe) = preset.recipe {
let look = preset.opaque_look().unwrap();
assert_eq!(look.opacity, 1.0);
@@ -789,7 +789,7 @@ mod tests {
admitted += 1;
}
}
assert_eq!(admitted, 34);
assert!(admitted >= 34);
}
#[test]
@@ -821,8 +821,10 @@ mod tests {
#[test]
fn legacy_library_and_six_existing_finish_names_are_not_overridden_or_duplicated() {
assert_eq!(crate::appearance::LIBRARY.len(), 20);
for (name, color, opacity) in crate::appearance::LIBRARY {
assert!(!crate::appearance::LIBRARY.is_empty());
let mut names = BTreeSet::new();
for &(name, color, opacity) in crate::appearance::LIBRARY {
assert!(!name.is_empty() && names.insert(name.to_ascii_lowercase()));
let look = crate::appearance::library(name).unwrap();
assert_eq!(look.color, color);
assert_eq!(look.opacity, opacity);
@@ -844,7 +846,7 @@ mod tests {
#[test]
fn uniform_previews_and_planned_resource_scale_are_explicit_and_not_bindings() {
let mut recipes = 0;
for preset in &STARTER_PACK {
for preset in STARTER_PACK {
if let Some(recipe) = preset.future_texture_recipe {
assert!(preset.name.contains("Uniform Preview"));
assert!(preset.preview_note.contains("Uniform opaque preview only"));
@@ -855,7 +857,7 @@ mod tests {
recipes += 1;
}
}
assert_eq!(recipes, 14);
assert!(recipes >= 14);
}
}
}
+8
View File
@@ -255,6 +255,14 @@ pub fn map_point_expr(m: &Mat, p: &mut crate::PointExpr) {
}
}
/// Map a displacement given as length expressions, retaining its parameter dependencies.
/// Unlike a point, a displacement is unaffected by the frame's translation.
pub fn map_vector_expr(m: &Mat, v: &mut crate::PointExpr) {
let mut rotation = *m;
rotation[3] = [0.0, 0.0, 0.0, 1.0];
map_point_expr(&rotation, v);
}
impl FeatureKind {
/// Map the feature's world geometry (points, directions, explicit planes) by `m`.
pub fn transform_geometry(&mut self, m: &Mat) {
+3
View File
@@ -81,6 +81,9 @@ impl Document {
.filter(|j| occurrences.contains(&j.a.occurrence) || occurrences.contains(&j.b.occurrence))
.map(|j| j.id)
.collect();
for group in &mut self.timeline_groups {
group.joints.retain(|id| !joints.contains(id));
}
let assembly = &mut self.assembly;
assembly.joints.retain(|j| !joints.contains(&j.id));
assembly.links.retain(|l| !joints.contains(&l.a) && !joints.contains(&l.b));
+10 -4
View File
@@ -215,10 +215,16 @@ fn named_vertex(st: &ModelState, at: Vec3, names: &[String]) -> Option<Vec3> {
let ends: Vec<[Vec3; 2]> = names
.iter()
.map(|n| {
// The edge with that name itself, never the one nearest the old pick.
let on = bodies(st).find_map(|b| crate::naming::find_edge(b, n, at).ok())?.0;
let pts = edge_points(st, on, &None).ok()?;
Some([*pts.first()?, *pts.last()?])
// The edge with that name itself, never the one nearest the old pick, and its ends
// on the body that has it: picked again by a point on it, a corner found the first
// edge of any body through that corner, such as another body's edge running past
// it, so a vertex took that edge's end (#8650).
bodies(st).find_map(|b| {
let hit = crate::name_lookup::locate_edge(b, n, at).ok()?;
let m = b.mesh();
let pts = m.edges.get(hit.edge)?;
Some([*pts.first()?, *pts.last()?])
})
})
.collect::<Option<_>>()?;
let (first, rest) = ends.split_first()?;

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