* claim: #6076
* test(render): settle appearance scroll before resolving Search (#6076)
Expanded starter swatches moved under the scenario click while the existing scroll animation was active. Advance 20 deterministic harness frames before resolving the Search handle. No wall-clock sleep, timeout change, assertion deletion or production change. Original native reproduction fails at the empty-state assertion; all 124 scenarios now pass with one pre-existing ignored adhoc entry.
Resolves#6050 branch conflict while retaining both original nextest policies. Fresh quick run 40097215892 passed. Preserve main ancestry; no advanced experimental feature or full-green claim.
Refs #6050, #5493. Manual resolution is confined to .config/nextest.toml and retains the existing CI gpu-path policy and main local-ci/windows-gpu policy unchanged. Parsed TOML semantics and automatic merge-tree equality for every other path are verified. cargo-nextest is not installed locally; native nextest parsing is NOT claimed. Fresh repository/compile checks remain required. No advanced experimental code is introduced.
* claim: #3083
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* WIP: choose the window system on Linux in Preferences (#3083)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Preferences: a window system set over the control channel is saved for the next start again
The merge kept main's check in ui.prefs, which only looked at the anti-aliasing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Preferences: the window system section drops the restart badge its note already states
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Fixes#6035. Preserve actual GPU/f64 material-oracle checks in both translations. Scoped Vulkan, render, Clippy, WASM and fresh quick checks pass. No CI configuration or gate changes.
* claim: #2459
* Sketch tools: pressing a tool's shortcut again cycles its creation modes (#2459)
R starts 2-Point Rectangle; R again, before the first corner, switches to
3-Point, Center, Rounded, then back to 2-Point (likewise for Circle,
Line, Arc, Slot, Polygon and Spline keys). A held key's auto-repeat
doesn't cycle, the first press always starts the bound mode, and once a
point is placed the key keeps the tool and its points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch tools: the mode cycling is a Sketch preference, off by default (#2459)
A tool's shortcut pressed again keeps restarting the tool, as before;
Preferences > Sketch > "Pressing a tool's shortcut again switches its
mode" turns the cycling on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* ci: repair local nextest scheduling and Windows fixtures
* test: refresh MSVC robustness references and isolate GNU policy
Integrate the Windows reference records from #3361 and the target-environment
selection and recording policy from #4159. Keep shared records and comparison
tolerances intact, and retain seed 36 as an existing failure tracked by #3583.
Co-authored-by: Ray <raykholo@users.noreply.github.com>
Co-authored-by: chris <christopher.nourse@gmail.com>
* test: make CI subprocess and revolve fixtures deterministic
---------
Co-authored-by: Ray <raykholo@users.noreply.github.com>
Co-authored-by: chris <christopher.nourse@gmail.com>
* claim: #4985
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Equal with three or more curves selected makes them all equal (#4985)
With more than two curves selected, Equal fell back to the pick tool and
applied nothing. sketch.constraint.equal also takes curves: [2..200],
each made equal to the first in one step (strict, so a conflict changes
nothing), and the toolbar sends a selection of three or more curves as
that list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5074
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Trim cuts a line at its tangent point on a circle (#5074)
A line the solver made tangent to a circle touches it within rounding
noise, and the exact intersection missed the touch whenever the noise
fell outside, so trim found no cut there and deleted the whole line.
Trim takes its cut points from intersections_within at its own merge
distance, as profile detection does (#588).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Independent numerical constituent of #5493. Part of #1654; the CPU reflection consumer remains #1698, so this does not close its image acceptance. Original sampler, matched PDF and analytic/hostile-input tests are preserved from the reviewed donor. 189 render tests, strict Clippy, wasm32 and repository gates pass; fresh quick run 40086624771 passes. No CI configuration, saved-data or kernel change.
History-only follow-up to #5976 under #5493. The accepted squash d8c2abdb has the correct tree but omits main ancestry. Normal merge of the accepted original sync head restores that ancestry with ZERO file changes. Both source/merge trees are verified identical. Must be merged with Create a merge commit, never squash/rebase; no shared branch rewrite or direct main push.
* CLI: --help on each subcommand prints its usage and exits 0 (#4538) (#4545)
* claim: #4538
* CLI: --help on each subcommand prints its usage and exits 0 (#4538)
Every command now answers `--help` and `-h` with its own usage on stdout and
exit 0, the way the top level has since #1828. Before, each subcommand
answered differently: `fuzz --help` started a fuzz run with the default seeds
and ran until it was stopped, `recipe --help` took the flag for a file name,
and `snapshot`, `render`, `oracle`, `run`, `eval`, `script` and `crashes`
answered with an error on stderr and exit 1.
The help is read before the command runs, so `--help` never starts work: no
fuzz run, no MCP server, no file read.
`fuzz` also refuses an argument it doesn't take, as `snapshot` already did: a
flag it doesn't know and a stray word are errors, not arguments to ignore
while a hundred seeds run.
The usage lives in one place now: each command's lines are a constant, and the
top-level usage is composed from them, so the two cannot drift apart. The
top-level usage is unchanged, byte for byte.
# Conflicts:
# apps/solidcraft-cli/src/main.rs
* Renaming a parameter follows it into sheet-metal and plastic rules and canvases (#4420) (#4423)
* claim: #4420
* Renaming a parameter follows it into sheet-metal and plastic rules and canvases (#4420)
Document::rename_param rewrote other parameters, feature inputs, dimensions,
configurations and joints, but not the expressions of sheet metal and plastic rules or
the plane a canvas lies on, so after a rename the sheet metal and plastic features
using them failed with "unknown parameter" and the canvas left the view. It renames
them there now, and param_users lists them (a rule's field, a canvas's input), so a
parameter they use can't be deleted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Parameters: rules' features in drives and the graph; shared rule field lists (#4420)
A sheet metal or plastic rule that uses a parameter makes the sheet metal (or plastic)
features rebuild when it changes, so parameters.users lists them in drives and
parameters.graph links them. SheetRule::fields/fields_mut and PlasticRule::fields_mut
replace the hand-written copies of the rules' fields in params.rs, eval.rs and
sheet.manage_rules. Suggested by @CamWight.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fmt (#4420)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Mirror and pattern: a pattern or mirror feature as the source (#395) (#3998)
* claim: #395
* Mirror and pattern: a pattern or mirror feature as the source (#395)
A pattern or mirror of features refused another pattern or mirror as a
source ("Pat cannot be patterned or mirrored yet"). Such a source now
stands for what it copied: its own sources are replayed at each of its
transforms moved by each of ours, to any depth up to eight. Copies of
a feature picked directly keep the instance numbers they had, so
existing designs keep their face names; copies made through a nested
pattern or mirror are numbered after them, so one feature reached two
ways never names two copies alike. A pattern or mirror of bodies as
the source is still refused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Expression completion: keep longer names visible when the typed word is a unit (#3663) (#3664)
* claim: #3663
* Expression completion: keep longer names listed when the typed word is a unit (#3663)
Typing `rad` into an expression box showed nothing because `rad` is the radians unit and
a word that is itself a known token closed the popup. The popup now stays open on such a
word. A complete name (`width` with `width_extra` defined) opens it unarmed: the longer
names are listed with no row selected, Enter submits what was typed and Tab moves on; Up
or Down picks a row, after which Enter or Tab complete it as before. A unit means
something only after a number, so a unit typed anywhere else (`rad` on the way to
`radius`) is a prefix like any other: the popup is armed and Enter completes `radius`
instead of submitting one radian.
A complete token is extended only by names that start with it (`in` lists `inner`, not
`rounding`), a typed unit offers no other units (`in` does not list `inch`), and a unit
right after a number (`2 in`, the form every dialog starts its sizes in) opens no popup at
all, so nothing sits over a dialog's OK button.
Fixes#3663
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Homero Thompson <vdirienzo@gmail.com>
Co-authored-by: SS-EN <84559909+SS-EN@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Martin Pålsson <martin.palsson@outlook.com>
Co-authored-by: Daniel <daniel.owsianski@gmail.com>
Periodic normal main-to-render synchronization under #5493. Preserve all four main commits and both parents. Resolve the single CLI help conflict by keeping main subcommand help dispatch and the renderer progressive/lighting/environment options; add a regression checking both top-level and render help. No renderer/kernel/format/workflow source is otherwise edited. Formatting/diff checks pass; fresh quick CI gates the merge. Current private combined execution retains its older exact source pin.
* claim: #3330
* Linked components: joints keep their face after Update Links (#3330)
A linked design comes in as STEP text, which keeps no face names, so the
faces of its bodies were named by their place in the file (`face:<k>`).
An edit of the part that adds a face earlier in the file (a second hole
of the same size) gave that place to another face, and a joint on the
linked part moved there silently.
When a link is made or updated, each imported face is matched to the
part face it was written from (the same geometry), and the Import
feature keeps that face's name in the part (`Feature::link_faces`, a new
pending format change). The linked face is named
`F<import>🔗<digest of that name>`, pieces keeping their qualifiers,
so references follow the part's own history through Update Links as they
do inside the part, and a face the part no longer has is reported.
Linked faces still answer to `face:<k>`, so older references keep
resolving; Update Links warns about joints that use them and reports
joints that no longer solve.
* Linked faces: a solid's twin keeps its own names; renamed faces count as an update
Two solids of a part alike in one place each take the names of the solid
the file names them after. Update Links reports a link whose part named
its faces differently since as updated (a joint may follow that name to
another face), not as unchanged; only a link getting its first names
stays unchanged.
* Linked faces: Extract to File carries the design's face names too
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #3663
* Expression completion: keep longer names listed when the typed word is a unit (#3663)
Typing `rad` into an expression box showed nothing because `rad` is the radians unit and
a word that is itself a known token closed the popup. The popup now stays open on such a
word. A complete name (`width` with `width_extra` defined) opens it unarmed: the longer
names are listed with no row selected, Enter submits what was typed and Tab moves on; Up
or Down picks a row, after which Enter or Tab complete it as before. A unit means
something only after a number, so a unit typed anywhere else (`rad` on the way to
`radius`) is a prefix like any other: the popup is armed and Enter completes `radius`
instead of submitting one radian.
A complete token is extended only by names that start with it (`in` lists `inner`, not
`rounding`), a typed unit offers no other units (`in` does not list `inch`), and a unit
right after a number (`2 in`, the form every dialog starts its sizes in) opens no popup at
all, so nothing sits over a dialog's OK button.
Fixes#3663
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* claim: #395
* Mirror and pattern: a pattern or mirror feature as the source (#395)
A pattern or mirror of features refused another pattern or mirror as a
source ("Pat cannot be patterned or mirrored yet"). Such a source now
stands for what it copied: its own sources are replayed at each of its
transforms moved by each of ours, to any depth up to eight. Copies of
a feature picked directly keep the instance numbers they had, so
existing designs keep their face names; copies made through a nested
pattern or mirror are numbered after them, so one feature reached two
ways never names two copies alike. A pattern or mirror of bodies as
the source is still refused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4420
* Renaming a parameter follows it into sheet-metal and plastic rules and canvases (#4420)
Document::rename_param rewrote other parameters, feature inputs, dimensions,
configurations and joints, but not the expressions of sheet metal and plastic rules or
the plane a canvas lies on, so after a rename the sheet metal and plastic features
using them failed with "unknown parameter" and the canvas left the view. It renames
them there now, and param_users lists them (a rule's field, a canvas's input), so a
parameter they use can't be deleted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Parameters: rules' features in drives and the graph; shared rule field lists (#4420)
A sheet metal or plastic rule that uses a parameter makes the sheet metal (or plastic)
features rebuild when it changes, so parameters.users lists them in drives and
parameters.graph links them. SheetRule::fields/fields_mut and PlasticRule::fields_mut
replace the hand-written copies of the rules' fields in params.rs, eval.rs and
sheet.manage_rules. Suggested by @CamWight.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fmt (#4420)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4538
* CLI: --help on each subcommand prints its usage and exits 0 (#4538)
Every command now answers `--help` and `-h` with its own usage on stdout and
exit 0, the way the top level has since #1828. Before, each subcommand
answered differently: `fuzz --help` started a fuzz run with the default seeds
and ran until it was stopped, `recipe --help` took the flag for a file name,
and `snapshot`, `render`, `oracle`, `run`, `eval`, `script` and `crashes`
answered with an error on stderr and exit 1.
The help is read before the command runs, so `--help` never starts work: no
fuzz run, no MCP server, no file read.
`fuzz` also refuses an argument it doesn't take, as `snapshot` already did: a
flag it doesn't know and a stray word are errors, not arguments to ignore
while a hundred seeds run.
The usage lives in one place now: each command's lines are a constant, and the
top-level usage is composed from them, so the two cannot drift apart. The
top-level usage is unchanged, byte for byte.
# Conflicts:
# apps/solidcraft-cli/src/main.rs
Extract the independent FilmAccumulator from owned donor 3b892eab5e. Keep the existing job cancellation and caller-owned admission/work contracts. PNG resolution, primary camera coverage and progressive consumer wiring remain separate. Add analytic statistics, atomic refusal, allocation/range boundaries and real 4096/1048576-count tests. No kernel, document schema, workflow or capability change.
Retain the original mapping implementation, all eight analytic/hostile-input tests and mapping contract byte-for-byte from #1223. Reconcile only module registration and the current roadmap on render. Actual current render library 166/0; strict all-target render Clippy, wasm32 and repository gates pass. No persistence, sampler, new capability, kernel/vendor change or external code is added. Historical mixed-base full-CI failures are not relabelled.
* Viewport: show reference geometry through bodies (Preferences, off by default) (#2697)
A new Graphics preference, "Show reference geometry through bodies", draws
inactive sketch contours, origin and construction planes and their axes over
shaded bodies. It is off by default, so the viewport looks as before: reference
geometry is depth-tested and a section leaves it whole (#1229); Create Sketch
and dialogs picking a plane still draw the planes through the model.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* ui-egui tests: offscreen GPU tests start their devices one at a time (#3989) (#3990)
* claim: #3989
* ui-egui tests: offscreen GPU tests start their devices one at a time
Every offscreen test started a wgpu instance of its own, and starting one
makes the Vulkan loader scan its drivers. With several test threads two
tests doing that at once crashed the test process with SIGSEGV inside the
loader (loader_icd_scan). offscreen_device now holds a process-wide lock
while it starts the instance, adapter and device; each test keeps its own
device and the rendering still runs side by side.
* DXF: write and read a Bézier at its own degree (#5269) (#5281)
* claim: #5269
* DXF: write and read a Bézier at its own degree (#5269)
The DXF writer and reader held a spline's degree to 7, the value MAX_BEZIER_DEGREE had before
#1642 raised it to 9. A G4 blend (one Bézier of degree 9) was written as a degree-7 SPLINE over
its first 8 control points, so a flat pattern's cut-out stopped 4.444 mm short in the file.
- seg_shape takes its limit from MAX_BEZIER_DEGREE: a Bézier is written whole, at its own degree.
- read_dxf reads SPLINE degrees 1 to MAX_BEZIER_DEGREE, the degrees a sketch spline takes.
- Tests: every Bézier degree 4 to 9, a degree-9 round trip, the reader's degrees, hostile SPLINE
degrees and too few control points, the G4 cut-out exported and read back with its areas, and a
degree-9 SPLINE with 2 to 10 points inserted into a sketch.
Fixes#5269
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Renaming a plane keeps its projections, canvases and hidden state (#4353) (#4354)
* claim: #4353
* Renaming a plane keeps its projections, canvases and hidden state (#4353)
timeline.rename only renamed the feature in other features' references. A sketch's
projection of a construction plane, a canvas placed on it and the hidden list keep it
by name too, so they lost it: the sketch warned that the plane no longer exists, the
canvas left the view and a hidden plane showed again. Document::rename_feature_keys
renames it in sketch links and canvases, as rename_body_keys does for bodies; the
selection follows in the command, and the hidden list in Session::refresh_from, so a
hidden plane stays hidden through undo and redo too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: add Rename and Delete to feature menus (#3839, #4343) (#4342)
* claim: #3839
* fix(ui): add Rename and Delete to browser feature menus
* Browser: a second click on a Document Settings entry closes its window (#4150) (#4152)
* claim: #4150
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: a second click on a Document Settings entry closes its window (#4150)
Each entry under Document Settings only opened its window. A second click on
Units closed the menu on the press (the row is outside it) and opened it again
on the release; Precision left Preferences open; Parameters and Design
Properties came back as a fresh copy. Now a click on an entry whose window is
open closes it the way the window's own x does:
- Units: context_menu::toggle_for with the row as the opener, the fix#1522
made for the workspace button's menu. A right-click still opens it at the
pointer.
- Precision: prefs::close(app, true), the Cancel/x path that puts back what
changed since the window opened (now pub(crate)).
- Parameters and Design Properties: the window is dropped, as its x does. A
Parameters value typed but not applied yet is dropped with it, as today's
second click already drops it.
Fixes#4150
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Preserve expression-positioned sketch fillet corners (#4097) (#4106)
* claim: #4097
* Sketch fillet keeps a corner placed by an expression (#4097)
Filleting a corner whose position comes from parameter expressions deleted
the point and its expressions, so the sketch gained two degrees of freedom
and later parameter changes distorted the outline. keep_corner now also
keeps fixed or expression-positioned points as virtual sharp corners.
* Fix feature editor picks after upstream sketch resizing (#4083) (#4084)
* claim: #4083
* Feature editors refill named edges and faces where they are now (#4083)
After an upstream sketch change, Fillet, Chamfer, Shell and Draft evaluated
correctly, but their editors refilled the originally clicked points and
could then fail with "no edge at ...". Resolve the stored names through the
document's naming helpers first, keep the resolved index, and map the pick
into the displayed body's frame; the point lookup stays as the fallback.
* ui-egui tests: clear the texture deltas of the frames they run (#4039)
Nine tests dropped an egui frame's output with its texture delta still
unapplied (the expression completion editor's frames, the slot preview's
three, the browser's feature rows). epaint asserts against that in debug
builds, so they failed under the dev profile and passed only where debug
assertions are off. They clear the delta as the other tests do; one more
hover test that dropped its output the same way does too.
* Frames: profile library, members along frame sketch lines, and the Frame Member dialog (#4003) (#4004)
* claim: #4003
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Frames: the profile library (#4003)
The first slice of frames and weldments: the cross-sections structural members
will be made of, each SolidCraft's own parametric definition built in code
(no vendor or standard size tables are shipped).
- solidcraft_doc::frame: bar, round bar, rectangular and round tube, angle,
channel, I-beam and a generic T-slot extrusion as exact line/arc regions,
with defaults worked out from the profile's size, refusals that name the
dimension that does not fit, anchors and placement, and exact section
properties (area, centroid, Ixx/Iyy/Ixy by Green's theorem).
- frame.profile.list, frame.profile.properties (with mass per metre for a
density) and frame.profile.insert (draws a profile into a sketch, locked by
default, at a point, anchor and angle).
- Tests against hand-computed values (rectangles, circles, composite
rectangles by the parallel-axis theorem, fillet spandrels), hostile input,
extrusion volume, undo; catalog entries in every locale; docs/frames.md;
ROADMAP M15.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Frames: drop the built-in T-slot profile (#4003)
Aluminium extrusions and other vendor sections come from the user's own
sketch (drawn or inserted from the vendor's DXF), so the library keeps the
plain steel shapes only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Frames: members along frame sketch lines (#4003)
frame.member lays one body per straight line of a frame sketch (2D lines or
3D sketch lines), its cross-section square to the line from end to end:
- profile: a built-in profile, or profile_sketch, a sketch whose material
(nested loops alternating, so two circles make a tube) is the section in
its own x and y around its origin; profiles picks override it.
- anchor (origin, centre, centroid or a bounding-box corner or edge middle),
angle (an angle expression, so a parameter), mirror.
- Orientation: the profile's y as near world up as the line allows, x
square to both; a vertical member's x is world X (frame::member_axes).
- Members follow sketch and parameter edits, undo as one step, save and
reopen (format: pending/frame-members.rs), and are named after the profile
(Rect Tube 40x40x3, (2)…), numbering on past names already taken.
Tests against hand-computed volumes and bounding boxes (rectangle, 3D
tower lines, parameter edit, sketch tube profile and picks, anchor/angle/
mirror), refusals, undo/redo and reopen; walk fixtures and goldens; docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Frames: fixes from the adversarial review (#4003)
- Default member lines are what was drawn: projected and other linked curves
and 3D wires (a face sketch's edges) and lines of no length are left out.
- A profile sketch's material starts from its drawn profiles, as
solid.extrude's "all" does, so a section sketched on a face works; the
even-odd test uses outlines and boxes worked out once, capped at 256.
- Member names are pinned to their lines (`names`, by line id; `body_name`
is the base): deleting or adding a line, or deleting another feature, no
longer renames other members, and frame.member stores every name it gives.
body.rename renames a member on its line (also for later member features);
a copy whose body_names were set still names its members by position.
- Built-in profile dimensions are expressions (ProfileSpec): they follow
parameters, bare numbers take the design's units, and they are feature
inputs. frame.profile.properties/insert read them the same way.
- Default root/toe radii shrink to the room a thick section leaves; radii
given are checked by name; a radius must be 0 or at least 0.01 mm; error
messages report the wall or flange value given, not twice it.
- A line within 1e-6 rad of vertical orients as vertical, so rounding never
turns a post a quarter turn.
- A 2D frame sketch in a differently placed component is mapped into the
member's frame, and member features recompute when placements change.
- Caps before lookups for a design's `lines`; a line listed twice is
refused; a 3D wire that runs back on itself is not a line.
Regression tests for each, from the review's scenarios.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Frames: the Frame Member dialog on the ribbon (#4003)
- Frame Member (MODEL > Create) opens a dialog: the frame sketch's lines
picked in the view (or All Lines), a built-in profile and its dimensions or
a section picked in another sketch, anchor, angle, mirror and name, with a
live preview. Edit Feature reopens it filled in.
- Lines picked in the view keep their sketch (a SKETCH_LINES input picks
ExternalSketchCurve): line ids are each sketch's own, so two 3D sketches
both have a `w2`, and the members went on the newer sketch's lines.
- timeline.redefine takes frame.member. Members keep their names through an
edit unless it gives them a new body_name; frame.member takes `names`.
- A member whose section is a whole profile sketch keeps it when edited
(the dialog shows the sketch instead of picking every region, which would
fill a tube's hole).
- An original frame_member icon, open for review, on the ribbon, timeline
and browser.
- The angle profile is listed as L-Angle, and web and flange as Web/Flange
thickness, so they translate apart from the existing Angle, Web and Flange;
the dialog's labels are in en, ja and zh. en-GB no longer repeats the frame
command labels it spells the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Rectangular and circular pattern: copies that miss the body are reported (#3042) (#3919)
* claim: #3042
* Warn when cut pattern copies remove no material
A rectangular or circular pattern whose copies miss the body succeeded silently and those copies did nothing. The pattern now reports how many of its cut copies removed no material, and keeps the copies that land.
* Delete in a rolled-back history warns about the features after the marker (#3471) (#3698)
* claim: #3471
* Delete in a rolled-back history warns about the features after the marker (#3471)
With the timeline rolled back, the checks a delete runs first (the
confirmation's "these features will fail", timeline.dependents and
selection.delete's would_fail) compared models evaluated only up to the
marker. Features after it, broken by the delete, were not listed, so their
error marks turned up only once the timeline moved to the end.
newly_broken_in_history evaluates both sides over the whole history when
either has a marker (on copies; the model and document are unchanged) and is
used by the delete's report and by timeline.dependents.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* macOS: Fusion navigation preset does not support Shift + two-finger orbit (#3446)
* Macos: keep touchpad/key modifiers true to fusion
* fix: remove obsolete orbit snap reset from trackpad navigation
Upstream removed ViewportState::orbit_snap. The new trackpad orbit path retained one reference, causing E0609 in the PR merge build.
Validation: all seven trackpad tests pass; cargo check -p solidcraft-ui-egui --all-targets passes on the exact failing CI merge 66a2791b with this fix applied; rustfmt and diff checks pass.
Co-Authored-By: GitHub Copilot <noreply@github.com>
* fix: retain Fusion trackpad help in refactored preferences
Preserve upstream's new preferences pages and apply the translated Fusion trackpad tooltip in prefs/navigation.rs.
Validation: cargo build -p solidcraft passed. Tests and full CI were not run, as requested.
Co-Authored-By: GitHub Copilot <noreply@github.com>
* style: format Fusion trackpad preferences tooltip
Apply rustfmt's required wrapping for the relocated tooltip. No behavior changes.
Validation: cargo fmt --all -- --check and git diff --check passed.
Co-Authored-By: GitHub Copilot <noreply@github.com>
---------
Co-authored-by: GitHub Copilot <noreply@github.com>
* 2-point circle takes a typed diameter (#3278) (#3335)
* claim: #3278
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 2-point circle takes a typed diameter (#3278)
After its first point the 2-point circle tool showed no value box, so the
circle could only be sized with the cursor. It now shows a Diameter box,
like the centre circle: the typed value puts the second point that far
along the cursor's direction, and Enter draws the circle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Reorder design tabs by dragging them (#3187) (#3188)
* claim: #3187
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Reorder design tabs by dragging them (#3187)
A tab dragged along the strip follows the pointer while the others make
room, and lands where it is released; Escape, or releasing down the
window, leaves the order as it was. With the custom title bar a drag that
starts mostly up or down (or on the only tab) still moves the window.
The control channel's ui.documents gains a move action (from, to).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Renaming a body keeps the evaluated timeline, off the window thread (#2467) (#2468)
* Renaming a body that later features change evaluates nothing (#2467)
Model::rename_body now keeps the results when later features change the
body (a pattern, a chamfer, a join). It still evaluates when a body of
that name comes and goes or isn't the same body throughout, when a later
body's name is worked out from it (X (2)), or when a message quotes it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Rename box: rename off the window thread, and locked bodies follow a rename (#2467)
The rename box commits body.rename through run_heavy, so a rename that
still evaluates later features (one names the body in its targets)
computes beside the window instead of freezing it. Locked bodies now
follow a body.rename from anywhere (the rename box, the control channel,
scripts), not only the rename box.
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Toolbar: a constraint dragged out of the small box becomes a full button (#5254) (#5456)
* claim: #5254
* Toolbar: a constraint dragged out of the small box becomes a full button (#5254)
The Constrain panel's small box of constraint icons was a fixed list, so
dragging one onto the full-size buttons saved a new order but it was still
drawn in the box. The toolbar settings now remember, per tab, which box
commands were moved out; those are drawn as full buttons, the box closes
up, and dropping one back on a box icon returns it. Reset Toolbar restores
the default box, and settings saved before this load unchanged.
* Sketch offset keeps its source lines free to turn (#4464) (#4466)
* claim: #4464
* Sketch offset keeps its source lines free to turn (#4464)
An offset adds a Parallel between each source line and its offset line.
Since offsets became associative, the offset's points are held during a
solve, so each Parallel pinned its source line to the offset line's
current direction: a closed chain lost its turning freedom (8 degrees of
freedom became 6), and Horizontal or an angle edit on a source line was
refused as conflicting.
The solver and the constructive reading now leave out a Parallel that
ties an offset line to the source it follows while the association lives;
the association already keeps them parallel. After Break the stored
Parallel drives again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Flat Pattern view draws perforations (#4440) (#4441)
* claim: #4440
* Flat Pattern view: draw perforation holes (#4440)
The flat view drew the outline, cut-outs, pockets and bend lines but not
perforation fields, though the flat-pattern data and the DXF export list
their holes. The view now reads the hole centres from the sheet through
SheetBody::perforation_holes, caches them per model state and body, and
draws them as circles in the cut-out style. Holes outside the viewport or
smaller than one pixel are skipped, and the cache is capped at one million
holes.
* "Don't Save" looks like a button in the Save changes prompt (#4380) (#4400)
* claim: #4380
* "Don't Save" looks like a button in the Save changes prompt (#4380)
The prompt's third action used the kit's low-emphasis text style, so it
didn't read as clickable and people thought Cancel was the only way out.
Add an opt-in secondary_left style to the confirm footer (a framed
secondary button from the theme tokens) and use it for Don't Save.
* Save prompt test: clear each frame's texture delta once it is applied
egui 0.36 panics when a TexturesDelta with unapplied deltas is dropped;
the test kept only the last frame's output and dropped the earlier ones.
* 3D mouse test: clear the frame's texture changes, so it passes in debug builds (#4382)
each_frame_hands_the_view_its_motion_through_the_drivers_mapping dropped
the output of a frame it ran (`let _ = ctx.run_ui(...)`). epaint panics
in debug builds when a TexturesDelta is dropped with deltas left ("Dropped
TexturesDelta with 1 unapplied deltas"), so the test failed under a plain
`cargo test` on every platform while the ci profile passed. It now clears
them, as the other UI tests do since #60.
Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Spanish (es-ES): catch up with en.json (#4292)
Co-authored-by: carlymx <24634598+carlymx@users.noreply.github.com>
* Esc ends the navigation bar's Pan, Orbit and Zoom modes (#4226) (#4233)
* claim: #4226
* Esc ends the navigation bar's Pan, Orbit and Zoom modes (#4226)
The nav bar toggled a mode on, but nothing cleared it on Esc, so a left drag
kept panning, orbiting or zooming. Esc now ends an active nav mode first;
the next Esc reaches the tool or dialog as before.
* Keep long Select Other labels inside the popup (#4209) (#4225)
* claim: #4209
* fix(ui): bound Select Other labels and expose full names (#4209)
* Deleting an inserted file removes its components, placements and joints (#4100) (#4113)
* claim: #4100
* Deleting an inserted file removes its components, placements and joints (#4100)
A STEP or mesh file inserted into a design makes a component tree. Deleting
its feature left that tree behind: the components, their occurrences, the
rigid joints that hold them and the bodies' component assignments. A later
body that took an imported body's name was then placed in the stale component.
Document::remove_component_tree removes a component subtree and everything
that refers to it: the features made inside it, its occurrences, the joints
on them with their motion links, joint origins, contact set members, motion
study keys and exploded moves, body component and offset entries, standard
part and link records, and configuration columns. Deleting an inserted
file's feature and component.delete both use it; component.delete now also
removes joints left pointing at a deleted occurrence. The body transfer
refusal moves with it, unchanged.
* Only an inserted file's feature takes its component tree when deleted
Mark the feature a STEP, IGES or mesh insert makes (`inserted`), and remove
the component tree on delete only for those and for a linked design's
feature. Deleting a copied component's independent base deletes just that
feature, as before. Older designs get the mark as they open (pending format
change), except copied components' independent bases.
* Rigid joint saved with the wrong occurrence when two occurrences share a component (#3857) (#3939)
* claim: #3857
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Joint dialog: a body of a further instance picks that occurrence, not the component's first (#3857)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Cancel Sketch: leave a sketch without keeping its changes (#3838) (#3938)
* claim: #3838
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27
* Cancel Sketch: leave a sketch without keeping its changes (#3838)
sketch.cancel (Cancel Sketch, ribbon Exit group and the sketch's
right-click menu) puts the design back as it was when the open sketch
was created or opened for editing: a new sketch is removed with its
dimension parameters, an edited one returns to how it was. It is one
undo step, so Undo goes back into the sketch.
The session remembers the design and the undo history at the point a
sketch is entered. Cancel uses that only while the history still runs
through it (the same steps before, every step since taken in this
sketch); otherwise it refuses and points to Undo, so a stale entry can
never throw away later work.
The icon is the approved close glyph in the sketch accent (alias
sketch_cancel); ja and zh carry the new label.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* 3MF import: name a Bambu Studio project's bodies after its objects (#3858) (#3859)
* claim: #3858 (3MF import: names from a Bambu Studio project)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3MF import: name a Bambu Studio project's bodies after its objects (#3858)
Bambu Studio leaves the name off the root model's objects and keeps it in
Metadata/model_settings.config (<config><object id="N"><metadata key="name">),
so every object of a project came in as Mesh1, Mesh2, ... A build item whose
root object has no name of its own now takes the object's name from those
settings. A name in the model still comes first, and part names, other
settings and objects of other model parts are left alone.
The settings are read only when a body needs a name, within what the model
parts left of the 1 GB budget. Settings that can't be read (malformed, nested
too deeply, too large) never fail the import: the bodies keep the generic
names, with a warning saying why.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Viewport: right-click keeps a multi-selection of faces and edges (#3733) (#3788)
* claim: #3733
* Viewport: right-click keeps a multi-selection of faces and edges (#3733)
---------
Co-authored-by: AhmetV <344941595+ahmetv10@users.noreply.github.com>
* Parameter import and image pickers offer their own file types (#3216) (#3314)
* claim: #3216
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Parameter import and canvas image pickers offer their file types (#3216)
Both opened the picker with no file type of their own, so it listed only
designs, CAD files and meshes (and All files). macOS lets you pick only
the types a filter names: CSV parameters, and PNG or JPEG images for a
canvas, were greyed out. They now ask for csv/json and png/jpg/jpeg,
which the picker lists first (#1801).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Return to the originating tab after finishing a sketch (#3250) (#3264)
* claim: #3250
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Return to the originating toolbar tab after finishing a sketch (#3250)
A sketch started from SHEET METAL or PLASTIC always ended on the SOLID
tab. Remember the tab that was active when the sketch began
(UiState::sketch_return_tab, not saved) and go back to it when the
sketch ends. Falls back to SOLID when that is not one of the normal
toolbar tabs. A sketch started from SOLID behaves as before.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Test: no one-element loop in the return-tab test (clippy single_element_loop)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* STEP import: let a cancelled import release the import slot (#3171) (#3189)
* claim: #3171
* Release cancelled file import slots (#3171)
* Dragging a part along its joint no longer highlights what's under the pointer (#5137) (#5140)
* claim: #5137
* Dragging a part along its joint no longer highlights what's under the pointer (#5137)
The viewport's hover pick was skipped during a box selection and camera
moves, but not while a jointed part was dragged, so faces and edges under
the pointer lit up on every frame of the drag. The pick now waits until
the joint drag ends.
* Browser: a body picked in the viewport is opened to and scrolled to (#3005) (#3081)
* claim: #3005
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: a body picked in the viewport is shown in the Browser (#3005)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Merge main; viewport::select takes a toggle flag now
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Line tool snaps a diameter through the circle centre (#4326) (#4327)
A line drawn across a circle only snapped its end onto the curve, so a
diameter could miss the centre at any angle. Near the centre the line now
locks onto the radial line: on the rim it stays on the circle and the centre
is kept on the line, and on the centre point the end lands there.
* Flatpak: find the host's fonts for CJK text and the font list (#5124) (#5127)
* claim: #5124
* Flatpak: find the host's fonts for CJK text and the font list (#5124)
Inside the Flatpak sandbox the host's fonts are mounted at /run/host/fonts
and /run/host/user-fonts, which no font search looked at. Japanese and
Chinese text fell back to boxes, and the font list missed the host's
families.
- Search both folders for the CJK and Chinese fallbacks and for the
installed-font list.
- The CJK fallback reads SOLIDCRAFT_FONT_DIRS (a path list, as the font
list already does), with CRAFT_FONTS_DIR kept as a fallback.
* Crash reports: keep component.activate in the journal (#5079) (#5121)
* claim: #5079
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Crash journal keeps component.activate (#5079)
Activating a component changes only the session's active component and
occurrence path, not the design, so the journal dropped the command and a
crash report's replay built later parts under the previously active
component. The journal now also keeps a command that changes either.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Control channel and MCP on by default, with a setting to turn it off (#5561)
The app opens its localhost control channel on port 27878 (or the next free
one) unless Preferences > Assistant turns it off; --control and
SOLIDCRAFT_CONTROL_PORT still win. A current.port discovery file lets
solidcraft-cli mcp find the running app with no arguments.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Tests: moving an occurrence recomputes only the cuts and joins it touches (#4965) (#4982)
* claim: #4965
* Joins and cuts follow only the placements they depend on (#4965)
Tests that turning a joint between parts cuts no hole again, and that a
tool cutting another part cuts again when that part moves relative to it,
while an unrelated part moving keeps the result.
Booleans and Combine now hash only the placements of the bodies they take
as inputs, relative to the frame that evaluates them (#3397), so these
pin that behaviour for joins and cuts with named targets across parts.
* fix(ui): preview shortcut chords and wait for complete modifier input (#1810)
Keep physical modifier events out of the ordinary-key slot, preview held keys immediately, and confirm after release and a one-second settling interval. Preserve legacy control-channel modifier behavior while allowing explicit physical Control/Command input. Add regression coverage, a UI scenario, localized guidance and documentation.
Fixes#1809.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Move: scope box selection to the active component (#4459) (#4527)
* claim: #4459
* fix: scope Move box selection to active component (#4459)
* Delete removes a selected construction axis (#4692) (#4695)
* claim: #4692
* Delete removes a selected construction axis (#4692)
Delete on a construction axis skipped it with "the origin axes can't be
deleted". It now deletes the construction axis feature, like construction
planes; the origin axes X, Y and Z are still refused.
* Agent chat: end the agent's process group where `kill` is busybox' (#4587) (#4588)
* claim: #4587
* Agent chat: end the agent's process group with the system call (#4587)
The group was signalled with a `kill` program: `kill -s TERM -- -<pgid>`.
That works with procps' `kill` and with BSD's, but busybox' `kill` takes no
`--`: it prints its usage, exits 1 and signals nothing. The agent's helpers
(the CLI an adapter wraps, the MCP servers it starts) then stay alive after
the agent is ended.
The group is signalled with the system call instead, so no `kill` program and
no shell are needed and the behaviour is the same everywhere. `nix` (MIT) is
already in the tree through zip, and only on Unix: the browser build does not
take it.
The two tests that cover this now pass where they failed before:
`agent_chat::process::tests::dropping_the_process_ends_its_group` and
`agent_chat::process::tests::stopping_the_agent_leaves_no_helpers_running`.
* Extrude: picking a face, vertex or parallel plane off the profile switches the extent to To Object (#2855)
* Extrude: picking a face, vertex or parallel plane off the profile turns the extent to To Object
With profiles picked, a face off their plane (or curved), a vertex off it, or a
construction plane parallel to it is taken as the To Object target instead of
another profile: the extent switches without the Extent Type choice, and the
distance shows how far the target is. Coplanar faces still join the profiles.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Extrude: automatic To Object is a Preferences setting, off by default
Preferences > Design > "Extrude to a picked target" (`extrude_auto_to_object`, default
false) turns the automatic To Object on. Off, picks in the Extrude dialog only add
profiles and the distance is not synced to a target, as before this change.
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]
* FreeCAD/Rhino import: decode caps with room for detailed parts (#1783) (#3209)
* claim: #1783
* FreeCAD/Rhino import: decode caps with room for detailed parts (#1783)
cadmpeg decoded FreeCAD and Rhino files under its service profile, whose
million collection items and 2.56e8 work units a detailed part (a sprocket,
a threaded rod, a part with a few hundred faces) runs past: the import was
refused with "resource limit on CollectionItems: BudgetExceeded". Allow
8 million items and 2e9 work units, half of cadmpeg's desktop profile; the
input-size cap stays SolidCraft's STEP limit and every other cap stays at
the service profile's.
decoding_is_capped checks the two raised caps (and that they stay below the
desktop profile's) and that every other cap is still the service one.
Fixes#1783
* A spherical shell revolves into a solid with a void, and cuts and joins with hollow tools work (#451) (#4182)
* Assembly: ground the first part; drag free joint chains (#2804) (#2805)
* assembly(feat): ground first parts and drag free joint chains
Ground the first top-level part when it is created and let face dragging reposition free occurrences or any member of a floating joint chain in one undo step. Preserve exact repeated-placement frames, joint values, modifier selection and Escape cancellation. Keep the accumulated fixture, viewport layout and documentation integration fixes from the existing PR.
Signed-off-by: Karl Von Richter<karl@embeint.com>
* assembly(fix): update movable fixtures for first-part grounding
Accept the documented grounded override in component creation, explicitly free movement fixtures, and keep linked clipboard pastes movable even in an empty document. Cover first and reused linked pastes, default insertion grounding, and single-step undo in the existing link tests.
Signed-off-by: Karl Von Richter<karl@embeint.com>
* assembly(test): keep the motion-cost crank free
Unground the first component in the document-level joint-face measurement fixture so its motion samples can rotate after first-part grounding. Preserve the rotation and shared-measurement assertions that caught the Linux CI failure.
Signed-off-by: Karl Von Richter<karl@embeint.com>
* assembly(test): free the frame placement fixture
Create the frame-member placement fixture ungrounded before moving it above its root sketch. Keep its world-space member assertions while respecting first-part grounding in the frame tests added on main.
Signed-off-by: Karl Von Richter<karl@embeint.com>
---------
Signed-off-by: Karl Von Richter<karl@embeint.com>
* UI: integrate theme radii, borders, palettes and viewport refresh (#5045) (#5046)
* claim: #4922
* UI: let themes own corner radii
* UI: use four-point panel and window radii in SolidCraft 95
* UI: align the 95 radius assertion with four-point panels
* claim: #4953
* UI: let themes own structural and control borders
* UI: single Blueprint outlines and dotted secondary rules
* UI: separate container outlines and add theme-owned 95 bevels
* claim: #5007
* UI: apply theme palettes to icons, workspace tabs and Gruvbox settings
* claim: #5045
* Viewport: invalidate cached geometry colours when the theme palette changes
* UI: preserve legacy theme logo colours with the borderless mark
* Section Analysis: OK with no plane picked turns the section off (#2410) (#2411)
While a section is on, Section Analysis opened with no plane picked now
says "No plane picked: OK turns the section off." and OK runs
inspect.section {"clear": true}. With no section on, OK with no plane
still asks for a plane.
Fixes#2410.
* Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]
* Close Change Parameters with Escape (#3372) (#3399)
* claim: #3372
* Fix Escape cancellation in Change Parameters
Consume Escape before parameter editors can commit pending text on focus loss, while preserving autocomplete and shortcut capture priority. Add 11 UI regressions covering draft cancellation, preview cleanup, document and history preservation, and reopening saved values.
* Preserve construction references when axes and points are renamed (#4419) (#4449)
* claim: #4419
* fix: preserve renamed construction references (#4419)
* Browser: route body picks into open command dialogs (#2560) (#4371)
* claim: #2560
* fix(ui): route Browser body picks into active dialogs
* Fix midpoint picks in sketch dimensions (#4872)
Retain MID snaps across both picks and materialize reusable midpoint
constraints for point-to-line and point-to-point dimensions. Let midpoint
pairs choose horizontal or vertical spans with pointer placement before
entering a value.
Cover projected model edges, overlapping geometry, helper reuse,
undo/cancel/reopen, and existing angular and line-circle workflows.
* Sketch slots: provide typed dimension inputs for every variant (#2423) (#4318)
* claim: #2423
* fix(sketch): add typed dimensions to every slot tool (#2423)
* Version 0.21.0 on main (released from rc.2's code) (#5774)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* docs(mcp): Windows setup for Claude Desktop (#3794)
* docs(mcp): Windows setup for Claude Desktop (paths, two servers, Store config file)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* docs(mcp): say the Store build can keep the config elsewhere, not that the other path fails
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]
* MCP: wait out long requests, honest batch outcomes, batch tool aliases (#2901)
Rebased onto main as one commit (was 120d26f7, df488f9a, db9d1073 plus
merges of main).
- A request the app reports as still running (#1618) is waited for on the
same connection through `control.pending`; past the wait the error says it
was not cancelled and will still apply (or only write its file), later calls
are not sent behind it, and the new read-only `pending` tool returns its
result once it lands.
- A failed batch says what really happened: `rolled_back` only when the
design is back where the batch started (as #3288 / #3242 on main: the app's
`rolled_back` is believed; for an older app, every completed step undone;
only a rollback asked for is reported as one), plus `applied`, `not_run` and
`failed.still_running`.
- A batch step may name a tool (set_parameter, list_commands,
describe_command, execute, measure, inspect_design, undo, redo, export, save,
open, new_design, crash_reports); screenshot, body_topology, batch and
pending are refused before anything is sent.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: driver choice, guided calibration, button mapping and a picture of the device (#1463) (#3825)
* Add a small test boat to steer around with the 3D mouse
A little hull in its own camera, drawn by the UI itself and not the CAD
viewport, so a 3D mouse can be tried out without opening a design. It
brings the model (generated by assets/models/make_test_boat.py) and the
tests for how the camera moves it.
Nothing uses it yet; Preferences picks it up with the rest of the 3D mouse
work.
* UI kit: keep a choice row from flipping with the scrollbar
A choice row picks segments or a dropdown by whether its labels fit. A page
scrollbar that comes and goes narrows the row by its own width, so the row
could flip back and forth between the two on a page that sits right at the
edge. It is now judged on the whole row and through a small helper,
fits_steadily, that only changes its answer once the miss is wider than the
scrollbar.
Also tests for that, for typed numbers in a slider's value box, and a
test hook to put up the issue-report input barrier by hand.
* 3D mouse: device model, guided calibration, buttons and a picture
The 3D mouse becomes a device we know something about instead of six raw
numbers.
The reader picks between spacenavd and the direct hidraw driver, falls back
from one to the other, and says so when it can't open the device. Guided
calibration asks whether the device is a spring cap or a trackball, adds a
touch step, and uses a settle filter so a ball let go of stops reading as
motion. Buttons get jobs (keys, held modifiers, commands), saved per
device, with defaults for the SpaceMouse Pro.
Preferences gets a picture of the device that moves as it does, next to the
test boat, and the same picture can sit in the 3D view at Left Viewport,
Right Viewport or Left Window, above the floating History card like the
legend and readouts.
These ride together because the crate's calibration types, the Preferences
page, the Linux reader and the button hook all use each other.
* 3D mouse: offer to calibrate an uncalibrated device
When a 3D mouse shows up that has not been calibrated, a card in the 3D
view offers to calibrate it, to swap drivers when the other one would work
better, to close, or to never ask again. It is made once per device, goes
away after 30 seconds in view, and gives way to a status or computing
toast instead of stacking on it.
The card is the shared toast, which now takes buttons: they group by
purpose, wrap inside the card at narrow widths, and do nothing while an
issue report holds CAD input. The picture of the device in the 3D view
keeps clear of the card.
* 3D mouse: translations and attribution
The 3D mouse strings (ui.3d_mouse_*, the calibration steps and the offer
card) in every shipped language, the Japanese catalog note, and the credit
for the test boat model in ATTRIBUTION.md.
This is last because the code before it only looks keys up: it builds and
runs without these, falling back to English until they land.
* 3D mouse: draw its preferences with the settings kit like the rest of Navigation
The 3D mouse section was a folded header with its own layout. It now
uses the same kit as the sections above it: a settings_section card,
settings_form rows with the shared label column, dividers between the
device, axes, picture and buttons groups, Text::Hint for the helper
lines, and settings_control_width for the dropdowns.
The section is open like every other one (the header still folds it),
so the device badge on the folded header is gone; the calibration row
already names the device. Every setting, string and key is unchanged.
Tests that unfolded the section no longer click it, and the hint lines
are looked up as hints instead of notes.
* 3D mouse: show each axis's live tilt in Preferences, like main's axis rows
Each view axis row is main's axis row again: a meter that follows the tilt of the motion driving it, with the dead zone marked, next to Invert, Speed and the "driven by" menu. The meter reads the calibrated travel when the device has a calibration and the raw reading over full scale when it does not, and asks for a frame whenever the reading changes. The helpers are back as they are on main, and the calibration state is a badge by the enable toggle.
* 3D mouse: line its preferences up with the rest of Navigation
- The two checkboxes sit side by side in the same two-column grid as Wheel and trackpad.
- Row labels stop repeating "3D mouse" and use sentence case: Calibration, Driver, Restore defaults, Reset view, Left viewport, Right viewport, Left window.
- Hints line up under the control column instead of the left edge.
- The six view axes are named Pan X, Pan Y, Zoom, Orbit X, Orbit Y and Roll so they fit the name column.
- Buttons are a divider and rows in a form like the other groups, without the bold sub-heading.
- The driver, dead zone, axes, picture and buttons sit behind a collapsed Advanced section, since most people never touch them.
* 3D mouse: tidy the Advanced test for clippy
* Timeline: suppressing a feature keeps later features' body names (#4302) (#4311)
* claim: #4302
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Timeline: suppressing a feature keeps later features' body names (#4302)
Bodies numbered by the counter (`BodyN`) take the next free number on every
recompute, so suppressing a feature that made one moved every later counted
body down one (`Body2` became `Body1`) and broke what named it, such as a
Move of `Body2`. timeline.suppress now stores the current names of later
features' counted bodies in their `body_names` first, as body.rename already
does for a renamed counted body (#1109). Engine only: no evaluation or
design-format change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Timeline: a body made while a feature is suppressed keeps its name (#4302)
Suppressing a feature freed its counted name (`Body1`), so a body made
meanwhile took it and became `Body3` once the feature was back. Suppress
now also stores the suppressed feature's own counted names, and the
evaluator adds the names stored on earlier suppressed features to the
state's `reserved_body_names` (the names a rename freed, #4957), which the
`BodyN` counter passes by. They are taken from the design before each
feature is computed and are part of the state digest, so a cached result
is only reused when they match.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* cadmpeg 0.6.3: FreeCAD and Rhino import in the browser too (#4482)
cadmpeg 0.6.3 is pure Rust (ruzstd instead of the zstd C library, zip 9), so
solidcraft-io depends on it on every target and the wasm build reads .FCStd
and .3dm files like the desktop app. The browser's file pickers offer them.
0.6.3 replaces DecodeOptions::container_only with a decode depth; ask for
Geometry, what its STEP writer reads. zip 8 leaves the tree, and with it the
three cargo-deny advisory exceptions kept for it.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Pattern dialogs: Quantity fields get up/down step arrows (#4260) (#4264)
A new kit control, `ui_kit::count_field` / `count_row`, is an expression field for a
whole-number count with stacked step arrows at its right edge. An arrow steps the
evaluated count by one within the field's limits: a plain number is replaced, an
expression keeps its parameters and gains or adjusts a trailing `+ n`. The text
changes as typing changes it, so the live preview follows.
Used by the Quantity rows of the sketch Rectangular (1-500, both directions together
at most 500) and Circular (2-500) patterns, and the solid Rectangular, Circular and
Path patterns (1-1000).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]
* Join: say so when the joined piece doesn't touch the body (#4434) (#4436)
* claim: #4434
* Join: say so when the joined piece doesn't touch the body (#4434)
A Join (extrude, revolve, sweep, loft, pipe, coil, primitives, thicken,
boundary fill, surface network) whose material meets none of its targets
still joins it to the first target as a separate piece. The result stays
as it was; the feature now warns: "the joined piece doesn't touch `Body1`,
so `Body1` is now in 2 separate pieces (New Body makes it a body of its
own)". History marks it and the command reply carries it.
The check compares pieces (outer shells, not voids) of the bodies the
feature changed or absorbed before and after it, so it holds for the
batched multi-profile path too, stays quiet for a join that bridges
pieces or closes a cavity, and leaves Combine (which joins the bodies it
is given) alone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Hole: snap to face and round-edge centres, drag placed holes, section in the dialog (#2171) (#2912)
Placing a Single hole put it exactly where the click landed, with nothing to line it up by and no
way to move it but taking it out and picking again; the dialog was a list of size fields.
- Preferences › Design › Create Hole has two settings, both off by default, so a new installation
places holes as before:
- Snap to face and edge centres (`hole_snaps`): the planar face under the cursor offers its
middle and the centres of its round edges (a boss, a rounded corner, a hole already there) as
marks; a pick near one, or on or beside such an edge, takes that centre and the mark is named.
Sketch points on the face still come first; Alt or Ctrl held places it where clicked.
- Move holes by clicking or dragging (`hole_moves`): each placed hole has a handle that drags it
(snapping when snaps are on) and takes it out when clicked, and a pick elsewhere on its face
moves it there. Edit Feature shows the handle too, so a hole can be moved later (#1047).
- The Hole dialog draws a section of the hole as its options make it, with each size in a field
beside the dimension it sets; a hovered or focused field lights its dimension. The layout is a
new kit element, `ui_kit::figure_rows` (a caller-painted figure beside captioned fields).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Hole: place a Single hole by distances from reference edges (#37) (#2931)
A Single hole can take up to two straight edges of its face as references,
each with the distance of the hole's centre from that edge's line, measured
in the face's plane. `solid.hole` takes them as `references: [{edge, distance}]`;
the edges are found again by their persistent names, else their points, so
the hole follows them when the part changes, and each distance is a
parameter. A bad reference (no edge there, a curved edge, one square to the
face, parallel edges, a negative distance, a centre off the face) is refused.
In the Hole dialog, Reference 1 and 2 follow the face, each with its Distance
row; the canvas shows each distance as a dimension from its edge to the hole,
with a box just past the edge to type it in. Picking an edge measures its
distance (and its box takes the keyboard), typing one moves the hole, and
moving the hole measures them again. Edit Feature picks the edges again with
their distances.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
---------
Signed-off-by: Karl Von Richter<karl@embeint.com>
Co-authored-by: Frank <58932224+plexi32@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: raykholo <raykholo@users.noreply.github.com>
Co-authored-by: CamWight <91156642+CamWight@users.noreply.github.com>
Co-authored-by: SS-EN <84559909+SS-EN@users.noreply.github.com>
Co-authored-by: Colin Faulkingham <colin.faulkingham@gmail.com>
Co-authored-by: Karl Von Richter <karl@von-richter.net>
Co-authored-by: HiroKenEz <59478073+HiroKenEz@users.noreply.github.com>
Co-authored-by: Peppe Bergqvist <p@bergqvi.st>
Co-authored-by: GitHub Copilot <noreply@github.com>
Co-authored-by: phanoob <lesur.Stephane@wanadoo.fr>
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Kai Evans <nemshilov@gmail.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Tyler Chiriboga <tylerchiriboga.apps@gmail.com>
Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: CaRLymx <carlymx@gmail.com>
Co-authored-by: carlymx <24634598+carlymx@users.noreply.github.com>
Co-authored-by: Loohi <78334654+Loohi@users.noreply.github.com>
Co-authored-by: leValdemar19 <valdemarnord@hotmail.com>
Co-authored-by: AhmetV <mihendiz10@gmail.com>
Co-authored-by: AhmetV <344941595+ahmetv10@users.noreply.github.com>
Co-authored-by: rlartot <94693724+rlartot@users.noreply.github.com>
Co-authored-by: Christian Svensson <blue@cmd.nu>
Co-authored-by: Thodoris Tsagkogeorgas <thodoristsagko@gmail.com>
Co-authored-by: ahmetalpcelik <80778880+ahmetalpcelik@users.noreply.github.com>
Co-authored-by: ealitt <ealitt@gmail.com>
Co-authored-by: Homero Thompson <vdirienzo@gmail.com>
Co-authored-by: Diogo Soares Rodrigues <dsrodrigues20@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Artem Sushchev <Suschev.Artem+github@gmail.com>
Co-authored-by: Nathan Dane <nathandane.dev@gmail.com>
Co-authored-by: Kai Evans <hi@kaievans.co>
Co-authored-by: Victor Santos Oliveira <56417388+Vittuu@users.noreply.github.com>
Co-authored-by: cronos <crono2250@users.noreply.github.com>
Co-authored-by: rbousigues88 <rbousigues@gmail.com>
Co-authored-by: The Nomad <nomad@positron3d.com>
Co-authored-by: Jackson Oursland <jacob.oursland@gmail.com>
Co-authored-by: Jacques <59315319+Jacquesvdberg92@users.noreply.github.com>
Preserve full backend/job/decoded-image diagnostics in the existing shared panel without ellipsis. The painted-galley regression covers Floating/Compact and light/dark, complete text, wrapping and fixed panel width. Exact-tree Render UI 33/0, strict UI Clippy, WASM and repository gates pass. Real safe-mode window captures, camera restore, CPU export and normal exit are recorded; no backend behavior or unrelated UI policy changes.
* claim: #5754
* fix(gpu): adapt dispatch size and retire lost path devices (#5754)
Start with a 64-item quantum and adapt bounded work toward 20 ms from observed completion, including denoiser tiles. Never exceed 16384 work items; hardware-specific shader cost means this is not a universal TDR guarantee. Publish device loss/uncaptured failure/poll failure through live executor availability without reinitializing automatically. Source-pinned required-Vulkan GPU suite: 105 passed, zero failed, three existing ignores, including actual device.destroy retirement and session availability. Strict GPU/engine all-target Clippy passes. Broader engine and repository/WASM continuation remains separately recorded. No geometry baseline, CI rule or published format history change.
A Single hole can take up to two straight edges of its face as references,
each with the distance of the hole's centre from that edge's line, measured
in the face's plane. `solid.hole` takes them as `references: [{edge, distance}]`;
the edges are found again by their persistent names, else their points, so
the hole follows them when the part changes, and each distance is a
parameter. A bad reference (no edge there, a curved edge, one square to the
face, parallel edges, a negative distance, a centre off the face) is refused.
In the Hole dialog, Reference 1 and 2 follow the face, each with its Distance
row; the canvas shows each distance as a dimension from its edge to the hole,
with a box just past the edge to type it in. Picking an edge measures its
distance (and its box takes the keyboard), typing one moves the hole, and
moving the hole measures them again. Edit Feature picks the edges again with
their distances.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Placing a Single hole put it exactly where the click landed, with nothing to line it up by and no
way to move it but taking it out and picking again; the dialog was a list of size fields.
- Preferences › Design › Create Hole has two settings, both off by default, so a new installation
places holes as before:
- Snap to face and edge centres (`hole_snaps`): the planar face under the cursor offers its
middle and the centres of its round edges (a boss, a rounded corner, a hole already there) as
marks; a pick near one, or on or beside such an edge, takes that centre and the mark is named.
Sketch points on the face still come first; Alt or Ctrl held places it where clicked.
- Move holes by clicking or dragging (`hole_moves`): each placed hole has a handle that drags it
(snapping when snaps are on) and takes it out when clicked, and a pick elsewhere on its face
moves it there. Edit Feature shows the handle too, so a hole can be moved later (#1047).
- The Hole dialog draws a section of the hole as its options make it, with each size in a field
beside the dimension it sets; a hovered or focused field lights its dimension. The layout is a
new kit element, `ui_kit::figure_rows` (a caller-painted figure beside captioned fields).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5742
* fix(render): defer GPU path initialization until first use (#5742)
Retain the selected adapter factory during Design/safe-mode startup; instantiate once on first Render entry, including late viewport installation. Preserve the deferred/preparing/ready/failed state across document changes and retain selected fallback adapter policy. Exact tree passes 32 render-workspace and 1966 full UI tests (0 failures; 7 existing ignored), strict native all-target Clippy, wasm check and repository gates. Three wasm warnings remain in untouched upstream files. Fresh native desktop acceptance is separate and in progress; no whole-renderer/main sign-off implied.
* wip(library): reconcile exact rich-catalog replacement semantics (#1062)
Source-only scoped extraction from original 0f801962 / #1086 on the refreshed #1060 card prerequisite. Preserve current asynchronous picker guards and source-ID handles. Scalar v1 and rich-v2-without-PBR clear existing PBR; supplied rich PBR is retained. No new saved concept or duplicate card descriptor. Formatting and source review completed; compile/native acceptance is still pending.
* test(library): preserve explicit downgrade and fallible UI regressions (#1062)
Request scalar v1 explicitly in the card downgrade refusal regression; rich v2 remains the default lossless writer. Propagate fallible harness actions with ? in the shared clicked-catalog helper, preserving all assertions. No production code, limits or ignore changes. Fresh grouped IO/engine/UI tests, scoped strict Clippy and WASM pass on this exact tree.
A new kit control, `ui_kit::count_field` / `count_row`, is an expression field for a
whole-number count with stacked step arrows at its right edge. An arrow steps the
evaluated count by one within the field's limits: a plain number is replaced, an
expression keeps its parameters and gains or adjusts a trailing `+ n`. The text
changes as typing changes it, so the live preview follows.
Used by the Quantity rows of the sketch Rectangular (1-500, both directions together
at most 500) and Circular (2-500) patterns, and the solid Rectangular, Circular and
Path patterns (1-1000).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4434
* Join: say so when the joined piece doesn't touch the body (#4434)
A Join (extrude, revolve, sweep, loft, pipe, coil, primitives, thicken,
boundary fill, surface network) whose material meets none of its targets
still joins it to the first target as a separate piece. The result stays
as it was; the feature now warns: "the joined piece doesn't touch `Body1`,
so `Body1` is now in 2 separate pieces (New Body makes it a body of its
own)". History marks it and the command reply carries it.
The check compares pieces (outer shells, not voids) of the bodies the
feature changed or absorbed before and after it, so it holds for the
batched multi-profile path too, stays quiet for a join that bridges
pieces or closes a cavity, and leaves Combine (which joins the bodies it
is given) alone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
cadmpeg 0.6.3 is pure Rust (ruzstd instead of the zstd C library, zip 9), so
solidcraft-io depends on it on every target and the wasm build reads .FCStd
and .3dm files like the desktop app. The browser's file pickers offer them.
0.6.3 replaces DecodeOptions::container_only with a decode depth; ask for
Geometry, what its STEP writer reads. zip 8 leaves the tree, and with it the
three cargo-deny advisory exceptions kept for it.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* claim: #4302
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Timeline: suppressing a feature keeps later features' body names (#4302)
Bodies numbered by the counter (`BodyN`) take the next free number on every
recompute, so suppressing a feature that made one moved every later counted
body down one (`Body2` became `Body1`) and broke what named it, such as a
Move of `Body2`. timeline.suppress now stores the current names of later
features' counted bodies in their `body_names` first, as body.rename already
does for a renamed counted body (#1109). Engine only: no evaluation or
design-format change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Timeline: a body made while a feature is suppressed keeps its name (#4302)
Suppressing a feature freed its counted name (`Body1`), so a body made
meanwhile took it and became `Body3` once the feature was back. Suppress
now also stores the suppressed feature's own counted names, and the
evaluator adds the names stored on earlier suppressed features to the
state's `reserved_body_names` (the names a rename freed, #4957), which the
`BodyN` counter passes by. They are taken from the design before each
feature is computed and are part of the state digest, so a cached result
is only reused when they match.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Add a small test boat to steer around with the 3D mouse
A little hull in its own camera, drawn by the UI itself and not the CAD
viewport, so a 3D mouse can be tried out without opening a design. It
brings the model (generated by assets/models/make_test_boat.py) and the
tests for how the camera moves it.
Nothing uses it yet; Preferences picks it up with the rest of the 3D mouse
work.
* UI kit: keep a choice row from flipping with the scrollbar
A choice row picks segments or a dropdown by whether its labels fit. A page
scrollbar that comes and goes narrows the row by its own width, so the row
could flip back and forth between the two on a page that sits right at the
edge. It is now judged on the whole row and through a small helper,
fits_steadily, that only changes its answer once the miss is wider than the
scrollbar.
Also tests for that, for typed numbers in a slider's value box, and a
test hook to put up the issue-report input barrier by hand.
* 3D mouse: device model, guided calibration, buttons and a picture
The 3D mouse becomes a device we know something about instead of six raw
numbers.
The reader picks between spacenavd and the direct hidraw driver, falls back
from one to the other, and says so when it can't open the device. Guided
calibration asks whether the device is a spring cap or a trackball, adds a
touch step, and uses a settle filter so a ball let go of stops reading as
motion. Buttons get jobs (keys, held modifiers, commands), saved per
device, with defaults for the SpaceMouse Pro.
Preferences gets a picture of the device that moves as it does, next to the
test boat, and the same picture can sit in the 3D view at Left Viewport,
Right Viewport or Left Window, above the floating History card like the
legend and readouts.
These ride together because the crate's calibration types, the Preferences
page, the Linux reader and the button hook all use each other.
* 3D mouse: offer to calibrate an uncalibrated device
When a 3D mouse shows up that has not been calibrated, a card in the 3D
view offers to calibrate it, to swap drivers when the other one would work
better, to close, or to never ask again. It is made once per device, goes
away after 30 seconds in view, and gives way to a status or computing
toast instead of stacking on it.
The card is the shared toast, which now takes buttons: they group by
purpose, wrap inside the card at narrow widths, and do nothing while an
issue report holds CAD input. The picture of the device in the 3D view
keeps clear of the card.
* 3D mouse: translations and attribution
The 3D mouse strings (ui.3d_mouse_*, the calibration steps and the offer
card) in every shipped language, the Japanese catalog note, and the credit
for the test boat model in ATTRIBUTION.md.
This is last because the code before it only looks keys up: it builds and
runs without these, falling back to English until they land.
* 3D mouse: draw its preferences with the settings kit like the rest of Navigation
The 3D mouse section was a folded header with its own layout. It now
uses the same kit as the sections above it: a settings_section card,
settings_form rows with the shared label column, dividers between the
device, axes, picture and buttons groups, Text::Hint for the helper
lines, and settings_control_width for the dropdowns.
The section is open like every other one (the header still folds it),
so the device badge on the folded header is gone; the calibration row
already names the device. Every setting, string and key is unchanged.
Tests that unfolded the section no longer click it, and the hint lines
are looked up as hints instead of notes.
* 3D mouse: show each axis's live tilt in Preferences, like main's axis rows
Each view axis row is main's axis row again: a meter that follows the tilt of the motion driving it, with the dead zone marked, next to Invert, Speed and the "driven by" menu. The meter reads the calibrated travel when the device has a calibration and the raw reading over full scale when it does not, and asks for a frame whenever the reading changes. The helpers are back as they are on main, and the calibration state is a badge by the enable toggle.
* 3D mouse: line its preferences up with the rest of Navigation
- The two checkboxes sit side by side in the same two-column grid as Wheel and trackpad.
- Row labels stop repeating "3D mouse" and use sentence case: Calibration, Driver, Restore defaults, Reset view, Left viewport, Right viewport, Left window.
- Hints line up under the control column instead of the left edge.
- The six view axes are named Pan X, Pan Y, Zoom, Orbit X, Orbit Y and Roll so they fit the name column.
- Buttons are a divider and rows in a form like the other groups, without the bold sub-heading.
- The driver, dead zone, axes, picture and buttons sit behind a collapsed Advanced section, since most people never touch them.
* 3D mouse: tidy the Advanced test for clippy
Rebased onto main as one commit (was 120d26f7, df488f9a, db9d1073 plus
merges of main).
- A request the app reports as still running (#1618) is waited for on the
same connection through `control.pending`; past the wait the error says it
was not cancelled and will still apply (or only write its file), later calls
are not sent behind it, and the new read-only `pending` tool returns its
result once it lands.
- A failed batch says what really happened: `rolled_back` only when the
design is back where the batch started (as #3288 / #3242 on main: the app's
`rolled_back` is believed; for an older app, every completed step undone;
only a rollback asked for is reported as one), plus `applied`, `not_run` and
`failed.still_running`.
- A batch step may name a tool (set_parameter, list_commands,
describe_command, execute, measure, inspect_design, undo, redo, export, save,
open, new_design, crash_reports); screenshot, body_topology, batch and
pending are refused before anything is sent.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* docs(mcp): Windows setup for Claude Desktop (paths, two servers, Store config file)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* docs(mcp): say the Store build can keep the config elsewhere, not that the other path fails
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Retain MID snaps across both picks and materialize reusable midpoint
constraints for point-to-line and point-to-point dimensions. Let midpoint
pairs choose horizontal or vertical spans with pointer placement before
entering a value.
Cover projected model edges, overlapping geometry, helper reuse,
undo/cancel/reopen, and existing angular and line-circle workflows.
While a section is on, Section Analysis opened with no plane picked now
says "No plane picked: OK turns the section off." and OK runs
inspect.section {"clear": true}. With no section on, OK with no plane
still asks for a plane.
Fixes#2410.
* claim: #4922
* UI: let themes own corner radii
* UI: use four-point panel and window radii in SolidCraft 95
* UI: align the 95 radius assertion with four-point panels
* claim: #4953
* UI: let themes own structural and control borders
* UI: single Blueprint outlines and dotted secondary rules
* UI: separate container outlines and add theme-owned 95 bevels
* claim: #5007
* UI: apply theme palettes to icons, workspace tabs and Gruvbox settings
* claim: #5045
* Viewport: invalidate cached geometry colours when the theme palette changes
* UI: preserve legacy theme logo colours with the borderless mark
* assembly(feat): ground first parts and drag free joint chains
Ground the first top-level part when it is created and let face dragging reposition free occurrences or any member of a floating joint chain in one undo step. Preserve exact repeated-placement frames, joint values, modifier selection and Escape cancellation. Keep the accumulated fixture, viewport layout and documentation integration fixes from the existing PR.
Signed-off-by: Karl Von Richter<karl@embeint.com>
* assembly(fix): update movable fixtures for first-part grounding
Accept the documented grounded override in component creation, explicitly free movement fixtures, and keep linked clipboard pastes movable even in an empty document. Cover first and reused linked pastes, default insertion grounding, and single-step undo in the existing link tests.
Signed-off-by: Karl Von Richter<karl@embeint.com>
* assembly(test): keep the motion-cost crank free
Unground the first component in the document-level joint-face measurement fixture so its motion samples can rotate after first-part grounding. Preserve the rotation and shared-measurement assertions that caught the Linux CI failure.
Signed-off-by: Karl Von Richter<karl@embeint.com>
* assembly(test): free the frame placement fixture
Create the frame-member placement fixture ungrounded before moving it above its root sketch. Keep its world-space member assertions while respecting first-part grounding in the frame tests added on main.
Signed-off-by: Karl Von Richter<karl@embeint.com>
---------
Signed-off-by: Karl Von Richter<karl@embeint.com>
* claim: #5722
* fix(gpu): unwind preparation error scopes on cancellation (#5722)
Move fallible CPU HDR packing before GPU scopes and drain the remaining scope stack in reverse order before propagating denoiser/resource allocation failures. Native regressions cover cancellation and allocation-error cleanup plus subsequent scope reuse. Exact candidate Vulkan-required GPU suite: 101 passed, 0 failed, 3 existing ignored; strict GPU all-target Clippy and repository assets/layers/lists/container checks pass. No driver exception, shader transport or test limit is suppressed.
* Extrude: picking a face, vertex or parallel plane off the profile turns the extent to To Object
With profiles picked, a face off their plane (or curved), a vertex off it, or a
construction plane parallel to it is taken as the To Object target instead of
another profile: the extent switches without the Extent Type choice, and the
distance shows how far the target is. Coplanar faces still join the profiles.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Extrude: automatic To Object is a Preferences setting, off by default
Preferences > Design > "Extrude to a picked target" (`extrude_auto_to_object`, default
false) turns the automatic To Object on. Off, picks in the Extrude dialog only add
profiles and the distance is not synced to a target, as before this change.
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Regenerate THIRD-PARTY-LICENSES.txt and docs/features.md [skip ci]
* Viewport: whole-body highlights reuse the model's own triangles (#4554) (#5109)
Hovering or selecting whole bodies -- a browser row, a History group, a body
under the pointer in body-pick mode -- built a CPU copy of every body's
triangles into the highlight scene. On a 40-body 4.3 MB STEP assembly that was
147 bodies, 70 MB of triangle copies and a 519 ms frame.
The model already has the same geometry on the GPU. The highlight now names it
and the renderer draws it again in the highlight colour:
- bodies drawn from a display plan: the model's evaluated plan chunks, with a
hover/selection tint uniform (the chunks stay resident in the model scene);
- bodies drawn as placements of shared triangles: the same placements of the
model's shared triangles, coloured per instance;
- bodies the model builds on the CPU: their vertex range in the model scene's
block.
See-through and faded bodies keep the CPU feedback, which colours them; faces
and edges highlighted on their own are unchanged. The highlight looks the same
(verified side by side).
On the assembly the highlight build drops from 519 ms to 9 ms and no longer
copies any triangles; selecting the whole assembly takes 9-20 ms.
Co-authored-by: Claude Code <noreply@anthropic.com>
* Offer to stand up SolidWorks files instead of turning them silently; add Turn Up Axis to the component menu (#5655)
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sketch on a picked origin plane uses the plane shown after standing an import up (#5659)
* Sketch on a picked origin plane uses the plane shown, also in a moved component
After a STEP file opens its component stays the active one, and standing it up
turns that component a quarter about X. Starting a sketch on XY picked in the
viewport then sent `{"plane": "XY"}`, which names the active component's own
XY: upright after the stand-up. The sketch landed on the world XZ, Look At
turned to face Y and the extrude went along Y.
The viewport and browser only show the design's origin planes, so a picked
origin plane now goes to sketch.create written out as that world plane while
the active component is moved; sketch.create maps it into the component's
frame once. The flip toward the viewer uses the same plane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Stand-up axes tests: stand the file up through the offer when one is waiting
#5655 offers to stand up SolidWorks files instead of turning them silently.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* gpu tests: give the two test frames the new hover and selection tints (#5698)
#5109 added Frame::hover_tint and selection_tint; two test frames that landed alongside it didn't set them, so solidcraft-gpu's tests stopped compiling on main.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Release 0.21.0-rc.2 (#5691)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jackson Oursland <jacob.oursland@gmail.com>
Co-authored-by: Claude Code <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #4587
* Agent chat: end the agent's process group with the system call (#4587)
The group was signalled with a `kill` program: `kill -s TERM -- -<pgid>`.
That works with procps' `kill` and with BSD's, but busybox' `kill` takes no
`--`: it prints its usage, exits 1 and signals nothing. The agent's helpers
(the CLI an adapter wraps, the MCP servers it starts) then stay alive after
the agent is ended.
The group is signalled with the system call instead, so no `kill` program and
no shell are needed and the behaviour is the same everywhere. `nix` (MIT) is
already in the tree through zip, and only on Unix: the browser build does not
take it.
The two tests that cover this now pass where they failed before:
`agent_chat::process::tests::dropping_the_process_ends_its_group` and
`agent_chat::process::tests::stopping_the_agent_leaves_no_helpers_running`.
* claim: #4692
* Delete removes a selected construction axis (#4692)
Delete on a construction axis skipped it with "the origin axes can't be
deleted". It now deletes the construction axis feature, like construction
planes; the origin axes X, Y and Z are still refused.
Extract the original numerical source and analytic tests from published #1698 at 463a3e0d into its existing #1699 constituent. Keep current GPU/shared jobs, format and kernel untouched. Add scoped numerical-contract documentation. Full render library 158 passed, strict scoped Clippy and wasm pass, as do assets/layers/lists/format; source tree pinned in the acceptance record. No runtime consumer or final combined renderer acceptance is claimed.
#5109 added Frame::hover_tint and selection_tint; two test frames that landed alongside it didn't set them, so solidcraft-gpu's tests stopped compiling on main.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch on a picked origin plane uses the plane shown, also in a moved component
After a STEP file opens its component stays the active one, and standing it up
turns that component a quarter about X. Starting a sketch on XY picked in the
viewport then sent `{"plane": "XY"}`, which names the active component's own
XY: upright after the stand-up. The sketch landed on the world XZ, Look At
turned to face Y and the extrude went along Y.
The viewport and browser only show the design's origin planes, so a picked
origin plane now goes to sketch.create written out as that world plane while
the active component is moved; sketch.create maps it into the component's
frame once. The flip toward the viewer uses the same plane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Stand-up axes tests: stand the file up through the offer when one is waiting
#5655 offers to stand up SolidWorks files instead of turning them silently.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Normal history-preserving main-to-render synchronization under #5493. Retain both material defaults and engineering-card bounds; initialize the new upstream test fixture with no optional card. The corrected source passed fresh quick checks. No rewrite of main/render, manual document format bump or final main promotion is performed.
Fix the E0063 found by quick run 40015318093 while combining main #4785 with render #1060. The new upstream fixture explicitly has no engineering card. Keep every density/name/default-material assertion and production implementation unchanged.
Keep physical modifier events out of the ordinary-key slot, preview held keys immediately, and confirm after release and a one-second settling interval. Preserve legacy control-channel modifier behavior while allowing explicit physical Control/Command input. Add regression coverage, a UI scenario, localized guidance and documentation.
Fixes#1809.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Hovering or selecting whole bodies -- a browser row, a History group, a body
under the pointer in body-pick mode -- built a CPU copy of every body's
triangles into the highlight scene. On a 40-body 4.3 MB STEP assembly that was
147 bodies, 70 MB of triangle copies and a 519 ms frame.
The model already has the same geometry on the GPU. The highlight now names it
and the renderer draws it again in the highlight colour:
- bodies drawn from a display plan: the model's evaluated plan chunks, with a
hover/selection tint uniform (the chunks stay resident in the model scene);
- bodies drawn as placements of shared triangles: the same placements of the
model's shared triangles, coloured per instance;
- bodies the model builds on the CPU: their vertex range in the model scene's
block.
See-through and faded bodies keep the CPU feedback, which colours them; faces
and edges highlighted on their own are unchanged. The highlight looks the same
(verified side by side).
On the assembly the highlight build drops from 519 ms to 9 ms and no longer
copies any triangles; selecting the whole assembly takes 9-20 ms.
Co-authored-by: Claude Code <noreply@anthropic.com>
Synchronize official main 17bac141c8 into render e3c9f22ead under #5493. Resolve only the independent DEFAULT_MATERIAL / MAX_USER_MATERIALS imports, keeping both rules. Preserve all main and renderer history. No manual document format bump or released migration edit; release folding is inherited from main. Fresh quick checks are required before this normal merge reaches render.
Land the final Vulkan-only path-executor policy after #2191 under the #5493 constituent route. Fixes#3217. Fresh quick run 40012565783 passed. Preserve adapter/software policy and CPU fallback; no DXC dependency or workflow changes. Full native/hardware acceptance and final jyviko sign-off remain separate.
Co-Authored-By: Christian Svensson <blue@cmd.nu>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Integrate the original studio renderer after the GPU executor and async UI foundations, under #5493. Fresh render-target quick run 40011408339 passes. Preserve attribution, bounded resource admission and documented glass/denoising limits. Historical native benchmarks retain their source pins. Full renderer-to-main CI and jyviko sign-off remain separate.
Co-Authored-By: Christian Svensson <blue@cmd.nu>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Codex <noreply@openai.com>
Integrate the original asynchronous setup, progress and completed-image UI after #2067. Refreshed source passes quick gate 40009901424. Original attribution retained. Final render-to-main full CI and jyviko sign-off remain separate.
Co-Authored-By: Christian Svensson <blue@cmd.nu>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Land the unchanged contributor GPU foundation into render under the maintainer policy in #5493. Fresh quick gate 39993339605 passed. Original author and co-author attribution retained; no workflow file changes. Final render-to-main CI and jyviko sign-off remain separate.
Co-Authored-By: Christian Svensson <blue@cmd.nu>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Render constituent under #5493. Fixes#1048. One pending material-engineering-cards descriptor, immutable released migrations, independent assigned density and source conditions. Nine persistence and ten physical-card regressions plus the fresh quick gate pass. Additional native follow-up is reported separately; no full-stack acceptance is implied.
#5187 gave the scene its own offscreen target with the app's sample count,
which skipped the OpenGL clamp to 1x from 6dd202d. The scene's count now
goes through effective_msaa_samples as well.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4965
* Joins and cuts follow only the placements they depend on (#4965)
Tests that turning a joint between parts cuts no hole again, and that a
tool cutting another part cuts again when that part moves relative to it,
while an unrelated part moving keeps the result.
Booleans and Combine now hash only the placements of the bodies they take
as inputs, relative to the frame that evaluates them (#3397), so these
pin that behaviour for joins and cuts with named targets across parts.
Report repository-relative paths with forward slashes so diagnostics and the existing nested-package regression assertions agree on Windows and Unix. Keep the container detection rules unchanged.
Validation: official ui-containers gate and all seven focused xtask tests passed; rustfmt and diff checks passed. Only xtask/dependencies were compiled; no application build or heavy tests.
(cherry picked from commit 44b58d8e10)
Scoped render-branch prerequisite from #4507, coordinated under #5493. No unrelated translation/kernel changes are included. Fresh Windows fmt, seven ui_containers regressions and the production container gate pass on render base 3a6153d18f. Full CI is reserved for final render-to-main acceptance under the maintainer policy.
Co-authored-by: Victor Santos Oliveira <56417388+Vittuu@users.noreply.github.com>
The app opens its localhost control channel on port 27878 (or the next free
one) unless Preferences > Assistant turns it off; --control and
SOLIDCRAFT_CONTROL_PORT still win. A current.port discovery file lets
solidcraft-cli mcp find the running app with no arguments.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #5079
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Crash journal keeps component.activate (#5079)
Activating a component changes only the session's active component and
occurrence path, not the design, so the journal dropped the command and a
crash report's replay built later parts under the previously active
component. The journal now also keeps a command that changes either.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5124
* Flatpak: find the host's fonts for CJK text and the font list (#5124)
Inside the Flatpak sandbox the host's fonts are mounted at /run/host/fonts
and /run/host/user-fonts, which no font search looked at. Japanese and
Chinese text fell back to boxes, and the font list missed the host's
families.
- Search both folders for the CJK and Chinese fallbacks and for the
installed-font list.
- The CJK fallback reads SOLIDCRAFT_FONT_DIRS (a path list, as the font
list already does), with CRAFT_FONTS_DIR kept as a fallback.
A line drawn across a circle only snapped its end onto the curve, so a
diameter could miss the centre at any angle. Near the centre the line now
locks onto the radial line: on the rim it stays on the circle and the centre
is kept on the line, and on the centre point the end lands there.
* claim: #5137
* Dragging a part along its joint no longer highlights what's under the pointer (#5137)
The viewport's hover pick was skipped during a box selection and camera
moves, but not while a jointed part was dragged, so faces and edges under
the pointer lit up on every frame of the drag. The pick now waits until
the joint drag ends.
* claim: #3250
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Return to the originating toolbar tab after finishing a sketch (#3250)
A sketch started from SHEET METAL or PLASTIC always ended on the SOLID
tab. Remember the tab that was active when the sketch began
(UiState::sketch_return_tab, not saved) and go back to it when the
sketch ends. Falls back to SOLID when that is not one of the normal
toolbar tabs. A sketch started from SOLID behaves as before.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Test: no one-element loop in the return-tab test (clippy single_element_loop)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #3216
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Parameter import and canvas image pickers offer their file types (#3216)
Both opened the picker with no file type of their own, so it listed only
designs, CAD files and meshes (and All files). macOS lets you pick only
the types a filter names: CSV parameters, and PNG or JPEG images for a
canvas, were greyed out. They now ask for csv/json and png/jpg/jpeg,
which the picker lists first (#1801).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3372
* Fix Escape cancellation in Change Parameters
Consume Escape before parameter editors can commit pending text on focus loss, while preserving autocomplete and shortcut capture priority. Add 11 UI regressions covering draft cancellation, preview cleanup, document and history preservation, and reopening saved values.
* claim: #3858 (3MF import: names from a Bambu Studio project)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3MF import: name a Bambu Studio project's bodies after its objects (#3858)
Bambu Studio leaves the name off the root model's objects and keeps it in
Metadata/model_settings.config (<config><object id="N"><metadata key="name">),
so every object of a project came in as Mesh1, Mesh2, ... A build item whose
root object has no name of its own now takes the object's name from those
settings. A name in the model still comes first, and part names, other
settings and objects of other model parts are left alone.
The settings are read only when a body needs a name, within what the model
parts left of the 1 GB budget. Settings that can't be read (malformed, nested
too deeply, too large) never fail the import: the bodies keep the generic
names, with a warning saying why.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3838
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27
* Cancel Sketch: leave a sketch without keeping its changes (#3838)
sketch.cancel (Cancel Sketch, ribbon Exit group and the sketch's
right-click menu) puts the design back as it was when the open sketch
was created or opened for editing: a new sketch is removed with its
dimension parameters, an edited one returns to how it was. It is one
undo step, so Undo goes back into the sketch.
The session remembers the design and the undo history at the point a
sketch is entered. Cancel uses that only while the history still runs
through it (the same steps before, every step since taken in this
sketch); otherwise it refuses and points to Undo, so a stale entry can
never throw away later work.
The icon is the approved close glyph in the sketch accent (alias
sketch_cancel); ja and zh carry the new label.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3857
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Joint dialog: a body of a further instance picks that occurrence, not the component's first (#3857)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #4100
* Deleting an inserted file removes its components, placements and joints (#4100)
A STEP or mesh file inserted into a design makes a component tree. Deleting
its feature left that tree behind: the components, their occurrences, the
rigid joints that hold them and the bodies' component assignments. A later
body that took an imported body's name was then placed in the stale component.
Document::remove_component_tree removes a component subtree and everything
that refers to it: the features made inside it, its occurrences, the joints
on them with their motion links, joint origins, contact set members, motion
study keys and exploded moves, body component and offset entries, standard
part and link records, and configuration columns. Deleting an inserted
file's feature and component.delete both use it; component.delete now also
removes joints left pointing at a deleted occurrence. The body transfer
refusal moves with it, unchanged.
* Only an inserted file's feature takes its component tree when deleted
Mark the feature a STEP, IGES or mesh insert makes (`inserted`), and remove
the component tree on delete only for those and for a linked design's
feature. Deleting a copied component's independent base deletes just that
feature, as before. Older designs get the mark as they open (pending format
change), except copied components' independent bases.
* claim: #4226
* Esc ends the navigation bar's Pan, Orbit and Zoom modes (#4226)
The nav bar toggled a mode on, but nothing cleared it on Esc, so a left drag
kept panning, orbiting or zooming. Esc now ends an active nav mode first;
the next Esc reaches the tool or dialog as before.
each_frame_hands_the_view_its_motion_through_the_drivers_mapping dropped
the output of a frame it ran (`let _ = ctx.run_ui(...)`). epaint panics
in debug builds when a TexturesDelta is dropped with deltas left ("Dropped
TexturesDelta with 1 unapplied deltas"), so the test failed under a plain
`cargo test` on every platform while the ci profile passed. It now clears
them, as the other UI tests do since #60.
Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4380
* "Don't Save" looks like a button in the Save changes prompt (#4380)
The prompt's third action used the kit's low-emphasis text style, so it
didn't read as clickable and people thought Cancel was the only way out.
Add an opt-in secondary_left style to the confirm footer (a framed
secondary button from the theme tokens) and use it for Don't Save.
* Save prompt test: clear each frame's texture delta once it is applied
egui 0.36 panics when a TexturesDelta with unapplied deltas is dropped;
the test kept only the last frame's output and dropped the earlier ones.
* claim: #4440
* Flat Pattern view: draw perforation holes (#4440)
The flat view drew the outline, cut-outs, pockets and bend lines but not
perforation fields, though the flat-pattern data and the DXF export list
their holes. The view now reads the hole centres from the sheet through
SheetBody::perforation_holes, caches them per model state and body, and
draws them as circles in the cut-out style. Holes outside the viewport or
smaller than one pixel are skipped, and the cache is capped at one million
holes.
* claim: #4464
* Sketch offset keeps its source lines free to turn (#4464)
An offset adds a Parallel between each source line and its offset line.
Since offsets became associative, the offset's points are held during a
solve, so each Parallel pinned its source line to the offset line's
current direction: a closed chain lost its turning freedom (8 degrees of
freedom became 6), and Horizontal or an angle edit on a source line was
refused as conflicting.
The solver and the constructive reading now leave out a Parallel that
ties an offset line to the source it follows while the association lives;
the association already keeps them parallel. After Break the stored
Parallel drives again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5254
* Toolbar: a constraint dragged out of the small box becomes a full button (#5254)
The Constrain panel's small box of constraint icons was a fixed list, so
dragging one onto the full-size buttons saved a new order but it was still
drawn in the box. The toolbar settings now remember, per tab, which box
commands were moved out; those are drawn as full buttons, the box closes
up, and dropping one back on a box icon returns it. Reset Toolbar restores
the default box, and settings saved before this load unchanged.
* Renaming a body that later features change evaluates nothing (#2467)
Model::rename_body now keeps the results when later features change the
body (a pattern, a chamfer, a join). It still evaluates when a body of
that name comes and goes or isn't the same body throughout, when a later
body's name is worked out from it (X (2)), or when a message quotes it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Rename box: rename off the window thread, and locked bodies follow a rename (#2467)
The rename box commits body.rename through run_heavy, so a rename that
still evaluates later features (one names the body in its targets)
computes beside the window instead of freezing it. Locked bodies now
follow a body.rename from anywhere (the rename box, the control channel,
scripts), not only the rename box.
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3187
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Reorder design tabs by dragging them (#3187)
A tab dragged along the strip follows the pointer while the others make
room, and lands where it is released; Escape, or releasing down the
window, leaves the order as it was. With the custom title bar a drag that
starts mostly up or down (or on the only tab) still moves the window.
The control channel's ui.documents gains a move action (from, to).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #1783
* FreeCAD/Rhino import: decode caps with room for detailed parts (#1783)
cadmpeg decoded FreeCAD and Rhino files under its service profile, whose
million collection items and 2.56e8 work units a detailed part (a sprocket,
a threaded rod, a part with a few hundred faces) runs past: the import was
refused with "resource limit on CollectionItems: BudgetExceeded". Allow
8 million items and 2e9 work units, half of cadmpeg's desktop profile; the
input-size cap stays SolidCraft's STEP limit and every other cap stays at
the service profile's.
decoding_is_capped checks the two raised caps (and that they stay below the
desktop profile's) and that every other cap is still the service one.
Fixes#1783
* claim: #3278
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 2-point circle takes a typed diameter (#3278)
After its first point the 2-point circle tool showed no value box, so the
circle could only be sized with the cursor. It now shows a Diameter box,
like the centre circle: the typed value puts the second point that far
along the cursor's direction, and Enter draws the circle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Macos: keep touchpad/key modifiers true to fusion
* fix: remove obsolete orbit snap reset from trackpad navigation
Upstream removed ViewportState::orbit_snap. The new trackpad orbit path retained one reference, causing E0609 in the PR merge build.
Validation: all seven trackpad tests pass; cargo check -p solidcraft-ui-egui --all-targets passes on the exact failing CI merge 66a2791b with this fix applied; rustfmt and diff checks pass.
Co-Authored-By: GitHub Copilot <noreply@github.com>
* fix: retain Fusion trackpad help in refactored preferences
Preserve upstream's new preferences pages and apply the translated Fusion trackpad tooltip in prefs/navigation.rs.
Validation: cargo build -p solidcraft passed. Tests and full CI were not run, as requested.
Co-Authored-By: GitHub Copilot <noreply@github.com>
* style: format Fusion trackpad preferences tooltip
Apply rustfmt's required wrapping for the relocated tooltip. No behavior changes.
Validation: cargo fmt --all -- --check and git diff --check passed.
Co-Authored-By: GitHub Copilot <noreply@github.com>
---------
Co-authored-by: GitHub Copilot <noreply@github.com>
* claim: #3471
* Delete in a rolled-back history warns about the features after the marker (#3471)
With the timeline rolled back, the checks a delete runs first (the
confirmation's "these features will fail", timeline.dependents and
selection.delete's would_fail) compared models evaluated only up to the
marker. Features after it, broken by the delete, were not listed, so their
error marks turned up only once the timeline moved to the end.
newly_broken_in_history evaluates both sides over the whole history when
either has a marker (on copies; the model and document are unchanged) and is
used by the delete's report and by timeline.dependents.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3042
* Warn when cut pattern copies remove no material
A rectangular or circular pattern whose copies miss the body succeeded silently and those copies did nothing. The pattern now reports how many of its cut copies removed no material, and keeps the copies that land.
* claim: #4003
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Frames: the profile library (#4003)
The first slice of frames and weldments: the cross-sections structural members
will be made of, each SolidCraft's own parametric definition built in code
(no vendor or standard size tables are shipped).
- solidcraft_doc::frame: bar, round bar, rectangular and round tube, angle,
channel, I-beam and a generic T-slot extrusion as exact line/arc regions,
with defaults worked out from the profile's size, refusals that name the
dimension that does not fit, anchors and placement, and exact section
properties (area, centroid, Ixx/Iyy/Ixy by Green's theorem).
- frame.profile.list, frame.profile.properties (with mass per metre for a
density) and frame.profile.insert (draws a profile into a sketch, locked by
default, at a point, anchor and angle).
- Tests against hand-computed values (rectangles, circles, composite
rectangles by the parallel-axis theorem, fillet spandrels), hostile input,
extrusion volume, undo; catalog entries in every locale; docs/frames.md;
ROADMAP M15.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Frames: drop the built-in T-slot profile (#4003)
Aluminium extrusions and other vendor sections come from the user's own
sketch (drawn or inserted from the vendor's DXF), so the library keeps the
plain steel shapes only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Frames: members along frame sketch lines (#4003)
frame.member lays one body per straight line of a frame sketch (2D lines or
3D sketch lines), its cross-section square to the line from end to end:
- profile: a built-in profile, or profile_sketch, a sketch whose material
(nested loops alternating, so two circles make a tube) is the section in
its own x and y around its origin; profiles picks override it.
- anchor (origin, centre, centroid or a bounding-box corner or edge middle),
angle (an angle expression, so a parameter), mirror.
- Orientation: the profile's y as near world up as the line allows, x
square to both; a vertical member's x is world X (frame::member_axes).
- Members follow sketch and parameter edits, undo as one step, save and
reopen (format: pending/frame-members.rs), and are named after the profile
(Rect Tube 40x40x3, (2)…), numbering on past names already taken.
Tests against hand-computed volumes and bounding boxes (rectangle, 3D
tower lines, parameter edit, sketch tube profile and picks, anchor/angle/
mirror), refusals, undo/redo and reopen; walk fixtures and goldens; docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Frames: fixes from the adversarial review (#4003)
- Default member lines are what was drawn: projected and other linked curves
and 3D wires (a face sketch's edges) and lines of no length are left out.
- A profile sketch's material starts from its drawn profiles, as
solid.extrude's "all" does, so a section sketched on a face works; the
even-odd test uses outlines and boxes worked out once, capped at 256.
- Member names are pinned to their lines (`names`, by line id; `body_name`
is the base): deleting or adding a line, or deleting another feature, no
longer renames other members, and frame.member stores every name it gives.
body.rename renames a member on its line (also for later member features);
a copy whose body_names were set still names its members by position.
- Built-in profile dimensions are expressions (ProfileSpec): they follow
parameters, bare numbers take the design's units, and they are feature
inputs. frame.profile.properties/insert read them the same way.
- Default root/toe radii shrink to the room a thick section leaves; radii
given are checked by name; a radius must be 0 or at least 0.01 mm; error
messages report the wall or flange value given, not twice it.
- A line within 1e-6 rad of vertical orients as vertical, so rounding never
turns a post a quarter turn.
- A 2D frame sketch in a differently placed component is mapped into the
member's frame, and member features recompute when placements change.
- Caps before lookups for a design's `lines`; a line listed twice is
refused; a 3D wire that runs back on itself is not a line.
Regression tests for each, from the review's scenarios.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Frames: the Frame Member dialog on the ribbon (#4003)
- Frame Member (MODEL > Create) opens a dialog: the frame sketch's lines
picked in the view (or All Lines), a built-in profile and its dimensions or
a section picked in another sketch, anchor, angle, mirror and name, with a
live preview. Edit Feature reopens it filled in.
- Lines picked in the view keep their sketch (a SKETCH_LINES input picks
ExternalSketchCurve): line ids are each sketch's own, so two 3D sketches
both have a `w2`, and the members went on the newer sketch's lines.
- timeline.redefine takes frame.member. Members keep their names through an
edit unless it gives them a new body_name; frame.member takes `names`.
- A member whose section is a whole profile sketch keeps it when edited
(the dialog shows the sketch instead of picking every region, which would
fill a tube's hole).
- An original frame_member icon, open for review, on the ribbon, timeline
and browser.
- The angle profile is listed as L-Angle, and web and flange as Web/Flange
thickness, so they translate apart from the existing Angle, Web and Flange;
the dialog's labels are in en, ja and zh. en-GB no longer repeats the frame
command labels it spells the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Nine tests dropped an egui frame's output with its texture delta still
unapplied (the expression completion editor's frames, the slot preview's
three, the browser's feature rows). epaint asserts against that in debug
builds, so they failed under the dev profile and passed only where debug
assertions are off. They clear the delta as the other tests do; one more
hover test that dropped its output the same way does too.
* claim: #4083
* Feature editors refill named edges and faces where they are now (#4083)
After an upstream sketch change, Fillet, Chamfer, Shell and Draft evaluated
correctly, but their editors refilled the originally clicked points and
could then fail with "no edge at ...". Resolve the stored names through the
document's naming helpers first, keep the resolved index, and map the pick
into the displayed body's frame; the point lookup stays as the fallback.
* claim: #4097
* Sketch fillet keeps a corner placed by an expression (#4097)
Filleting a corner whose position comes from parameter expressions deleted
the point and its expressions, so the sketch gained two degrees of freedom
and later parameter changes distorted the outline. keep_corner now also
keeps fixed or expression-positioned points as virtual sharp corners.
* claim: #4150
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: a second click on a Document Settings entry closes its window (#4150)
Each entry under Document Settings only opened its window. A second click on
Units closed the menu on the press (the row is outside it) and opened it again
on the release; Precision left Preferences open; Parameters and Design
Properties came back as a fresh copy. Now a click on an entry whose window is
open closes it the way the window's own x does:
- Units: context_menu::toggle_for with the row as the opener, the fix#1522
made for the workspace button's menu. A right-click still opens it at the
pointer.
- Precision: prefs::close(app, true), the Cancel/x path that puts back what
changed since the window opened (now pub(crate)).
- Parameters and Design Properties: the window is dropped, as its x does. A
Parameters value typed but not applied yet is dropped with it, as today's
second click already drops it.
Fixes#4150
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4353
* Renaming a plane keeps its projections, canvases and hidden state (#4353)
timeline.rename only renamed the feature in other features' references. A sketch's
projection of a construction plane, a canvas placed on it and the hidden list keep it
by name too, so they lost it: the sketch warned that the plane no longer exists, the
canvas left the view and a hidden plane showed again. Document::rename_feature_keys
renames it in sketch links and canvases, as rename_body_keys does for bodies; the
selection follows in the command, and the hidden list in Session::refresh_from, so a
hidden plane stays hidden through undo and redo too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5269
* DXF: write and read a Bézier at its own degree (#5269)
The DXF writer and reader held a spline's degree to 7, the value MAX_BEZIER_DEGREE had before
#1642 raised it to 9. A G4 blend (one Bézier of degree 9) was written as a degree-7 SPLINE over
its first 8 control points, so a flat pattern's cut-out stopped 4.444 mm short in the file.
- seg_shape takes its limit from MAX_BEZIER_DEGREE: a Bézier is written whole, at its own degree.
- read_dxf reads SPLINE degrees 1 to MAX_BEZIER_DEGREE, the degrees a sketch spline takes.
- Tests: every Bézier degree 4 to 9, a degree-9 round trip, the reader's degrees, hostile SPLINE
degrees and too few control points, the G4 cut-out exported and read back with its areas, and a
degree-9 SPLINE with 2 to 10 points inserted into a sketch.
Fixes#5269
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3989
* ui-egui tests: offscreen GPU tests start their devices one at a time
Every offscreen test started a wgpu instance of its own, and starting one
makes the Vulkan loader scan its drivers. With several test threads two
tests doing that at once crashed the test process with SIGSEGV inside the
loader (loader_icd_scan). offscreen_device now holds a process-wide lock
while it starts the instance, adapter and device; each test keeps its own
device and the rendering still runs side by side.
A new Graphics preference, "Show reference geometry through bodies", draws
inactive sketch contours, origin and construction planes and their axes over
shaded bodies. It is off by default, so the viewport looks as before: reference
geometry is depth-tested and a section leaves it whole (#1229); Create Sketch
and dialogs picking a plane still draw the planes through the model.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5295
* An empty intersect is refused instead of deleting the body (#5295)
An intersect whose boolean came out empty removed the target body and
reported success. The shared evaluator now refuses it when nothing of a
named target would remain, when nothing of any target would remain, or
when the tools meet a target and the result is still empty. An unnamed
target the tools miss altogether is still removed, as an intersect with
every body does (#5160). Sheet metal flat machining follows the same rule.
* Sheet metal: an intersect with already removed material is refused (#5295)
* claim: #133
* mesh: Save As Mesh declares the panel that shows it (#133)
The ribbon redesign (#2176) removed the MESH tab, but three things still
pointed at it:
- `file.save_mesh` declared `.at("MESH", "MODIFY")`. The command inventory
prints the placement a spec declares, so `docs/features.md` advertised a
`MESH > MODIFY` location no ribbon has. Its real home is already
INSERT / FILES (`SECTIONS` lists it), so the declaration now agrees with
the ribbon; `destination()` resolved it there before and after, so nothing
moves on screen.
- The user guide sent people to "the Mesh tab under Modify" for Save as mesh.
- A test now refuses any command that declares a tab the ribbon removed, and
pins where Save As Mesh lives.
`PLACEMENTS` keeps its MESH entries: those migrate toolbars users saved under
the old panels, which is a different question from what a spec declares.
---------
Co-authored-by: Geraldrunion <geraldrunion@users.noreply.github.com>
* claim: #4563
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Section Analysis: a Hatch option, off for a plain cut in the body's colour (#4563)
The Section Analysis dialog gets a Hatch check box beside Flip, and
inspect.section a hatch?: bool (default true), so scripts, the CLI and the
control channel reach it too. Hatched, a cut is its body's colour tinted
toward the cap colour with 45 degree stripes, as before; off, it is the
body's own solid colour. The viewport (cap alpha in the uniform), the CPU
rasterizer and ui.render follow it, and the section keeps it when hidden
and shown again or edited.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4589
* Expression suggestions stay closed while another control is dragged (#4589)
A drag elsewhere leaves a text box its focus (egui gives it up on a click,
not a drag), so dragging the Drive Joints slider rewrote the focused Angle
box under its old selection. A letter before the caret ("5.0 d|eg") made a
new word, a fresh undismissed popup, and the list opened over the slider.
Dismissed suggestions now stay closed until the box is typed in, a drag of
another widget dismisses them, and a hidden list forgets its row rects.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4609
* Mesh Convert works without activating the component first (#4609)
Inserting a mesh puts it in a new component while the parent stays
active, so Convert Mesh always refused the first time. Convert now
resolves the mesh body's owning component and adds the conversion
there when the active component is that component or an ancestor,
leaving the active component unchanged. From another branch it still
refuses, and the error names the component to activate.
* Control: a whole-design measure reads a copy off the window thread
`inspect.measure` and `document.inspect` (which measures every body by
default) ran on the window thread. On a large assembly that took about a
minute, the window answered nothing meanwhile, and Windows closed it as
not responding (#4604). They change nothing, so they now run on a copy of
the session on a worker and are answered from there, like exports, but
whatever the "agent commands off the window thread" preference says: an
answer from the design as it was when asked has no order to keep. The
window keeps answering `ui.*` and drawing meanwhile.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Control: clearance and interference checks read a copy off the window thread too
inspect.clearance and inspect.interference only read the design, and on a
large assembly measure every pair of bodies: on a 153-body design a clearance
check computed for over five minutes on the window thread, the window showing
"not responding". They join inspect.measure and document.inspect in running on
a copy, answered from there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4030
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Symmetry: a dimensioned shape slides onto the axis (#4030)
With a rectangle's width dimensioned, Symmetry of its two sides about an
axis was refused: the second side can't move on its own, the axis never
moves, and the ordinary solve that slides the whole rectangle only ran
when every first-picked entity could move. One movable first entity is
now enough.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4328
* Fix sheet conversion picks on tangent bend edges (#4328)
Resolve cylindrical bends through the nearest edge's incident faces when a
pick on a tangent boundary resolves to its planar panel. This keeps valid
remote bends connected, including picks on the other skin of a shell.
Keep conversion geometry and picks in the body's local frame, and format
conversion diagnostics through its world placement. Cover rotated bend
picks and disconnected-pick coordinates with synthetic regressions.
A join failed with the kernel's internal error "tolerance must be no less
than 1e-6" at vendor/truck-geometry/src/decorators/intersection_curve.rs:172:
IntersectionCurve::parameter_division asserted truck's minimum tolerance,
and the guard turned the panic into a failed operation. A tolerance below
truck's TOLERANCE, or one that is not a number, now divides at TOLERANCE:
the curve's points are only found to within it anyway.
The test divides the intersection edges of a hole cut through a B-spline
face at 5e-7, 1e-12, 0, -1 and NaN: each gives the division at 1e-6. Without
the fix it panics with the reported message at the reported line.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4593
* Pattern and mirror: a rib as the source (#4593)
A pattern or mirror of features refused a rib as a source ("Rib1
cannot be patterned or mirrored yet"). A rib's walls run until they
meet the body, so each copy is built again where it is: the rib's
sketch is moved by the copy's transform and the walls are run against
the bodies there, as a hole is drilled again at each copy. The copies
join the body, as the rib does. The rib's own tool building moves into
rib_tools, which the rib feature calls unmoved.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Point: a point put on a midpoint or a curve snap is held there (#4691)
The Point tool sent only a snapped point's coordinates and sketch.point
took only [x, y], so a point clicked on a line's midpoint (or on a curve,
or a model vertex) was free to move off it. sketch.point now takes the
snap forms the other draw commands take ("mid:<line>", "on:<curve>:x,y",
{vertex}, {on_edge}); the snap makes the point with its constraint. The
tool passes those snaps as themselves; a snap to an existing point still
goes as coordinates, where `connect` joins them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Point: refuse a snap it can't read instead of answering as if it made a point
sketch_project::snap_points leaves a snap it can't parse ("on:c1:abc",
"on:c1", "on:c1:1,2,3") as it was given, and sketch.point then read
that string back as the point it had made: no error, no point, and an id
a script would go on to dimension. It now takes the snap only when it
names a point of the sketch, and otherwise refuses, listing the snap
forms (found by the test agent on #4745).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The app's background loader (file_load::control) kept only `up` and
`names` of a control-channel open or import, so file.insert_step's
`matrix` and `name` were dropped and the part landed at the origin, and
file.insert_mesh lost all its options. It keeps every parameter but the
path, as given; each command checks them as it does when run directly.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
timeline.rollback / timeline.roll_to read a negative position as 0, so
an agent passing -1 for "one step back" rolled the whole timeline back
and every body disappeared, with no error. A negative position is now
refused. The two commands shared one function that refused in
roll_to's name; each now refuses in its own.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Nine messages: the pattern tools, their headings and two sample
descriptions. "Réseau" can be mistaken for a network.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #4452
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Combine takes bodies clicked in the Browser (#4452)
A body row in the Browser only replaced the selection, so with Combine
open its target and tools stayed empty and overlapping bodies could only
be picked in the view. When the open dialog's active input takes bodies,
a body row now goes there, as plane and axis rows already do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Combine Browser picks: test both layouts and control-channel clicks (#4452)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Keyboard Shortcuts page refused a key another command used, even a
sketch tool and a model command that never run in the same mode, so
Shift+S could not open Create Sketch in the model and place a point in a
sketch. Edited by hand, the press ran Create Sketch inside the sketch.
A sketch tool (SKETCH tab) and a model command (the other tabs) may now
share a key. A press runs the enabled command of the mode the view is in
first: the tool in a sketch, the model command outside. Two commands of
one mode still clash, and commands on no tab (undo, views, files) clash
with everything.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4783
* Physical material: one rule for a body's material and its density (#4783)
inspect.measure, component.properties, occurrence.properties and the
Properties window took a body's material name from the raw assignment,
but its density from Document::density, which falls back to the default
material when the assigned one is unknown or has an unusable density. So
a damaged or hand-edited design read one material and weighed another: a
design material "Broken" at -3 g/cm³ read "Broken" at 1.29 g/cm³.
One rule, in one place:
- DEFAULT_MATERIAL (new, beside DEFAULT_DENSITY in the material library)
is the default material's name. The library's first row uses it.
- Document::body_material (new, beside Document::density) is the material
a body's mass is computed with, as the library or the design spells it:
the assigned one when it is known and has a usable density, else
DEFAULT_MATERIAL. Document::density is that material's density, with
the same value as before for every input.
inspect.measure and the physical properties name body_material.
inspect.measure now names every body's material, measured or not, since
naming it takes no measuring; the density stays with the mass, on the
bodies measured. So the Properties window shows the engine's name without
a fallback of its own. The places that keep the assignment as stored
(configuration cells, material.assign, material.edit, material.delete
and the dialogs) only use the constant, so a configuration still keeps a
damaged assignment as it is.
The visible change: a body whose material is unknown, or has an unusable
density, reads "Default", the material it weighs, and a miscased name
reads as the library or the design spells it. A body inspect.measure
can't measure now has its material too. Masses and densities don't
change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Move dialog's floating value box always showed and edited the X
distance, whichever arrow was dragged, and Tab left the box for another
widget. Now:
- dragging an arrow shows that axis's distance, turning a ring (Free Move)
that axis's angle; a plane square or the ball leaves the box as it is;
- Tab in the box goes to the next value (X, Y, Z, then in Free Move the
X, Y and Z angles) and Shift+Tab back, the keyboard staying in the box.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2987
* Flange on a plain solid says how to start sheet metal (#2987)
Flange, Flat Pattern, and Export DXF on a design with no sheet metal body
now say how to make one: Flange > Base, or Convert to Sheet Metal on a
plate's large flat face. An edge flange checks for a sheet metal body
before it adds a feature. The message is in the catalogs, and engine
messages that match a catalog entry are shown in the interface language.
* Dialogs show a refusal without the engine's parameter prefix (#2987)
The Flange dialog showed "invalid parameters for `sheet.flange`: " in front
of the new guidance. The dialog already names its command, so the red
refusal text leaves that prefix out and follows the interface language
when the message is in the catalogs. Create Issue still gets the full text.
* claim: #4116
* Web: a trackpad swipe pans instead of zooming (#4116)
Browsers deliver trackpad swipes as wheel events without scroll phases, so
the shared navigation treated every vertical swipe as a mouse-wheel zoom.
The web raw-input hook now brackets point-mode swipes (small or horizontal
deltas) with gesture start/end phases, ending after 100 ms idle or before
line/page wheel or pinch input. Wheel notches and pinch still zoom, and
camera input still goes through navigation::handle.
* claim: #221
* Units of new designs apply to the blank design already open (#221)
Changing Preferences > Units of new designs only took effect at the next
File > New, so the empty design open at launch stayed in millimetres. When
the preference changes (the dialog, Cancel, Restore Defaults, or
preferences.set) and the open design is blank and unsaved, it takes the new
units at once, without an undo step or unsaved changes. A design with
content or a file keeps its units.
* claim: #4794
* Hem: the direction arrow points the way the hem builds (#4794)
The Hem dialog shared the edge flange's arrow, which points out of the
sheet's larger neighbouring face. A hem folds back the other way, so the
arrow pointed away from the material it adds. Flip the hem's arrow so it
matches the geometry; edge flanges keep theirs.
A regression test compares the arrow with the side the finished hem adds
material on, for both Flip states, top and bottom edge picks, and both
dialog layouts.
* claim: #3220
* Model cache: keep fewer states of a design too big for its file instead of none (#3220)
A model cache over the container's budget keeps the final state, then the
slowest features' states while the bodies they add fit (a body several
states hold counts once), and is left out only when not even the final
state fits. Opening evaluates just the features whose state the file left
out, each from the state before it, so the model is whole afterwards.
* Model cache: keep each encoded body apart, copy only what a cache stores
Encoding a model too big for its file no longer copies every distinct body
into one buffer before thinning: the payload is copied from the encodings
once its size fits, so saving holds no more than before.
* Model cache tests: canonical runs in the timeline fixture; rustfmt
* Model cache: count the records a thinned cache keeps; always try the final state
Thinning counted only the bodies, so a model of many copies of one part
(records, not bodies, filling the room) shrank its budget to nothing and
saved no cache although its final state fitted. The choice now counts the
records of what it keeps, always keeps the final state, and says what it
counted, so each retry keeps less and the final state alone is always tried.
* docs: a thinned model cache counts its records and always tries the final state
* Model cache test: the slowest feature's state holds bodies 16 to 23
* Model cache: thinned opens with fingerprints that read the state before a feature
Since #3397 a feature's fingerprint reads where the bodies before it lie.
After a state the file left out, adopt takes the saved fingerprint and the
evaluation that works the state out checks it. A result evaluated ahead
is never taken as one the file left out. The thinned round trips include
the placed components' design, whose cut reads those placements.
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
* claim: #4880
* Rename a body: keep the names of siblings a later feature removed (#4880)
Renaming a body sets the stored names of all bodies its feature made, so
the siblings are not renumbered. Those names were read from the final
model, where a body that a later feature removed no longer exists: its
stored name was lost, it came back as `Ext (3)`, and the later Remove
failed with "no body `Body3`". Read the siblings from the feature's own
result instead, as the later features already are.
* Test: renaming one half of a split leaves the other
Renaming one half keeps the other half's name, also once a later feature
joins that other half away, after both an incremental and a full
evaluation.
* claim: #4846
* MCP tools: unknown command ids suggest the closest ids (#4846)
An unknown command id in `execute` or `batch` now lists up to three closest
ids, and an id with parameters packed into it says to pass them in `params`.
* claim: #4804
* Keyboard Shortcuts page: draw only the visible rows (#4804)
Off-screen rows keep their height but skip their cells, the list is
filtered once before measuring and drawing, and each row's shortcut
comes from the command spec already in hand instead of a registry
lookup.
* claim: #4899
* Sketch: offer Break Offset Association for offsets of lines (#4899)
Trim and Extend refuse an associated offset output and point to Break
Offset Association, but the right-click menu offered it only for
free-form offsets. Offer it whenever the curve is an offset output
(analytic, topology or free-form), using the sketch's shared lookup.
* claim: #4851
* solidcraft-cli bench-assistant: the standard Assistant model test
Runs the eleven v1 tasks of #4851 against a desktop app that is already
running with a control port. Each task starts a new design and a new chat
with All permissions, runs only the prescribed setup, sends the prompt
once and waits for the turn. The result is checked on the design
(document.inspect with measurements): body count, volume within 1%
(0.3% for the fillet), bounding-box size in any orientation, the lowest
corner, the body name, live feature kinds, and changed or unchanged
content; the volume question is checked on the reply. Failures get the
issue's categories from the conversation's items. Prints a table, and
writes the issue's comment template (--markdown) and the raw results
with each conversation (--json).
Dropping a feature just behind the history marker now rolls it back, and
dropping it just before the marker makes it active again, in both the
bottom strip and the left panel. timeline.reorder and timeline.move_many
take an optional `active` param that sets the marker in the same command,
so the move is one undo step and one recompute. A position on the wrong
side of the marker for the requested `active` is refused.
Drop feedback:
- bottom strip: the drop line sits centred between two features (it
used to touch the previous one) and shows at the first position
(it used to be drawn outside the strip there)
- left panel: a drop slot below the marker when it is at the end
- no drop line when the marker is dragged back to where it is
- a dragged feature is outlined in the drop line's green
- grab cursor on the marker, grabbing cursor while dragging the marker
or a feature
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4932
* icon_audit: compare the requested-icons manifest with CRLF checkouts ignored (#4932)
On Windows, Git for Windows checks out requested_icons.txt with CRLF line
endings (core.autocrlf; the repo has no .gitattributes), while the test
builds the manifest with \n, so the comparison fails although the lists
are the same. Read the file with \r\n normalised to \n, as #1931 did for
the icon tools. Regenerating still writes \n.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4966
* Agent chat: serve the bundled skills' reference through an MCP tool (#4966)
The bundled skills start with "read reference.md", but SolidCraft's own
chat turns the agent's file tools off, so its agent could not follow them.
The MCP server gains a read-only `skill_reference` tool that returns a
skill's documents from copies built into the binary. It takes a skill
name and a file name from a fixed list, never a path, and refuses an
unknown skill or file with the available ones. The skills point to it,
and docs/mcp.md and skills/README.md describe it.
* test(mcp): reproduce whitespace bypass of request-size limit
Add a source-level regression that rejects a JSON-RPC request larger than
MAX_LINE even when most of it is whitespace, plus bounded-stdio framing
coverage and invalid UTF-8 recovery.
* fix(mcp): bound stdio line buffering and validate raw request size
Consume oversize JSON-RPC lines in bounded memory while keeping the
following request available. Reject whitespace-padded lines before
trimming, preventing a request-size cap bypass.
* docs(mcp): keep server framing comment idiomatic
* claim: #4585
* Sketch drag: a linkage held by redundant parallelograms still moves (#4585)
Cursor motion looks for the sketch's freedom in the null space of the
constraint Jacobian. Redundant constraints (a parallelogram held both
parallel and equal on each pair of sides) are dependent only at an exact
solution; after a correction to the solver's tolerance their rows differ
by about 1e-9, which the 1e-9 pivot tolerance counted as rank, so the
null space came out empty and a one-DoF linkage stayed locked. Use the
rank analysis' 1e-7, so the drag sees the freedom the sketch reports.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4991
* Browser: Shift+click above the anchor selects the whole range (#4991)
The browser rebuilds its row order while drawing, and a Shift click looked
the anchor up in that half-built list, so an anchor further down was not
there yet and only the clicked row was selected. Resolve the range against
the previous frame's complete row order instead.
* claim: #5005
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Timeline: delete the selected features, Shift+click ranges, delete after the history marker (#5005)
Delete in a feature's menu deletes the selected features when the
right-clicked one is among them ("Delete 3 Selected Features").
Shift+click selects the range from the last feature clicked (or the last
selected one), in the order taken before drawing. The menu of a feature
after the history marker deletes every feature after the marker, with
their number in the label. All of it goes through delete_features: one
timeline.delete and one undo step. The confirmation no longer lists
features that are themselves being deleted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5015
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Assistant: add Anthropic-compatible API agents (#5015)
The Add agent wizard now offers Anthropic-compatible endpoints beside OpenAI-compatible ones. The API backend speaks the Anthropic Messages protocol with the same MCP bridge, tool gate, limits, undo and keychain rules: x-api-key and anthropic-version, a top-level system note, input_schema tools, content-block answers and one user tool_result message per round. Test sends a short message because compatible endpoints (Qwen's) need not list models.
Co-Authored-By: Claude Code <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
* claim: #5021
* Opening a design: range-check integer-valued coordinates too (#5021)
The file-level number check skips every integer-valued number so that ids
and counters may be large, which let a coordinate such as
9223372036854775808 through. The typed design is now checked as well:
float fields (coordinates, sizes) are serialized as floats and must be
within the same +-1e9 limit, while integer fields stay integers and are
not limited.
* claim: #5022
* Plastic features: refuse sizes under 0.01 mm (#5022)
A snap fit with a near-zero thickness (1e-9 mm) got past the size checks,
which only asked for a positive number, and panicked in the kernel's
intersection code. The boss, lip, groove and rest had the same gap.
Every length of a plastic feature that becomes geometry (snap fit length,
thickness, width, catch_depth and catch_length; boss diameter, height,
hole_diameter, hole_depth and rib sizes; lip and groove width and height;
rest width, length, height and thickness) must now be at least 0.01 mm.
The check sits where the feature is evaluated, so a parameter changed later
is refused the same way, and the message names the parameter.
* claim: #5023
* Extrude and loft: refuse repeated profile indexes (#5023)
`profiles: [0, 0, ...]` with 10 000 copies built 10 000 identical bodies in
about 35 s, and a loft section listing one profile 10 000 times took 25 s
before it was refused.
A list of profile indexes now refuses a repeated index while it is parsed
("profile 0 is listed twice"), as offset association ids already were.
Before the profiles are resolved, a selection naming more profiles than its
sketch has, an index the sketch doesn't have, or two points in the same
profile is refused too. A design file that repeats an index still opens,
using the profile once.
Catch up with en.json: the new Preferences pages, assistant settings,
3D mouse axis assignment, bug report form, history names and the tool
help texts. pl now covers every message of en.json.
Coincident with two circles (or arcs) picked was refused: "two curves must both
be straight lines; otherwise choose a point and a curve". It now lays the second
pick on the first: Concentric and Equal together, in one step, with the first
staying put. A pair already concentric or equal gets only the other half; one
already lying on the other is refused as nothing to add.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* A renamed body keeps its number (#4957)
The design's body counter starts over at every evaluation, so a body
renamed after a join (the join changed it, so the rename cannot be
followed without evaluating the design again) gave its number back: the
next body took the name the rename freed, and a script that names a body
found another one.
The design now saves the names a rename freed, and the counter skips
them.
* A renamed body keeps its number (#4957)
The design's body counter starts over at every evaluation, so a body
renamed after a join (the join changed it, so the rename cannot be
followed without evaluating the design again) gave its number back: the
next body took the name the rename freed, and a script that names a body
found another one.
The design now saves the names a rename freed, and the counter skips
them.
* Format
A favourite is listed twice, under Favourites and under User. Double-clicking its name opened a
name editor in both rows, under one widget id; the two took each other's focus, one lost it at
once, and the rename closed with the name unchanged. The rename now opens only in the table it
was started in, under an id that includes that table.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5087
* view.apply: keep the camera's roll, and refuse an up axis (#5087)
An explicit camera was read as a named view, which has no roll or up, so
roll was silently reset to 0 and up was ignored. Read roll as a finite
number in radians, clamped to ±π, and refuse up with a message saying the
up axis comes from the design settings.
A docked dialog is placed from the previous frame's drag offset, so a fast
drag can leave the pointer outside the dialog, over the model. The viewport
then treated the pointer as hovering the model and highlighted faces and
edges under it.
drag_dock now marks the frame in egui temp data while its title band is
dragged, and navigation::handle treats the pointer as not hovering the view
while that mark is current and a button is held. This covers every dialog
docked through drag_dock.
NVIDIA's EGL answers wgpu's request for a GL 3.3 context with exactly 3.3
(GLSL 3.30) yet lists GL_ARB_compute_shader. wgpu-hal then reports compute
shaders, wgpu-core builds its indirect-call validation pipeline, naga cannot
emit compute GLSL below 4.30, and request_device fails as Device(Lost).
The test draws nothing indirect, so it opts out of that validation.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5049
* GPU tessellation: an empty plan no longer fails buffer validation (#5049)
Empty tessellation inputs were padded to 16 bytes, smaller than the
shader's 32-byte vertex and 48-byte surface records, so wgpu refused the
dispatch. Skip the dispatch when there is nothing to evaluate, and pad
each empty buffer to one whole element of what the shader reads.
The component's sketches, features, bodies, subcomponents, the joints among
them and the parameters they use move to a new .solidcraft design, keeping
their ids and names, and the component becomes linked to it as Insert Design
makes it. The new design must build the same bodies and the assembly must
look the same afterwards, else nothing changes and no file is written. Joint
faces on the component are found again on the linked bodies, and components
that build the same bodies can become placements of the link.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A STEP file inserted into a new design sits in its own component under the
empty root, and a sketch on its face must join that part going out and cut it
going in rather than make a separate body beside it. With a distance, main
already resolves this; Through All with no distance gave `auto` no reach to
probe, so it fell back to New Body and cut nothing. Through All now reaches
past every body in its direction, and `auto` reads it as a cut (#1234).
Co-authored-by: Steven <steven2021067613@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The 14 new built-in themes still listed four logo colours, so none of them read after #5465 and main's theme test failed.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5461
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* App icon: draw the borderless mark everywhere (#5461)
app_icon.rs drew the older mark with white lines between the faces and a
white outline around it, so the Windows, Linux, web and README icons did
not match the macOS icon, the social card or the title bar. It now draws
the borderless mark from the faces and gradients of the macOS artwork
(03-solid-blue-cutout.svg): five faces with transparent gaps between them.
The filler fills even-odd spans so the concave faces work.
The Linux hicolor PNGs and both Windows .ico files are regenerated with
`cargo xtask app-icons`. The README logo, the web app's icons and every
package pick them up from there.
The logo colour token's fourth entry (the white edge) is gone: nothing
draws it any more.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The agent cursor only acted out engine commands: pointer input sent over the control channel
reached the app as synthetic events without moving it, so an agent's clicks, right-clicks and
drags were invisible to a person watching. While the cursor is shown, each synthetic pointer event
now moves it to where the input lands, a press leaves a ripple, and a drag is followed step by
step. A request being acted out keeps the pointer; with the cursor hidden nothing changes.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5172
* Extrude without profiles keeps nested loops as holes (#5172)
With no `profiles`, solid.extrude took every region of the sketch, so
circles drawn inside a plate outline were extruded as well and filled the
plate's holes. The default now applies even-odd nesting to the drawn
profiles: a loop inside an outline is its hole, a loop inside that hole is
material again, and separate outlines all extrude. Sketches without nesting
keep the `all` selection, and explicit `profiles` (including "all") are
unchanged. Saved designs store their selection, so they recompute as before.
* claim: #5174
* component.create refuses parameters it does not take (#5174)
A call with `bodies` (or a misspelled key) used to succeed and make an empty
component. Unknown keys are now refused before anything changes, the error
lists the accepted parameters, and `bodies` points to component.move_bodies
and component.from_bodies.
* claim: #5175
* Joints: a joint origin's name given as a face says to pass it as the origin (#5175)
When the name in `face` or `circle` matches no face but is a joint origin,
the error now says so instead of "no face is named".
* Viewport: show the picture it drew last when nothing changed (#4820)
A frame redrew the whole scene whenever egui asked for a frame, even when
the camera, scene, highlight and overlays were identical: pointer moves over
empty space and UI animations over a still view paid for the full scene.
The renderer now hashes everything the picture depends on (scene keys,
camera, size, section, images, analysis, accessibility map, occlusion) and
blits the last offscreen picture when the hash matches. The first still
frame filters a supersampled picture down once and later frames copy it as
it is. A frame with the same content costs a blit instead of a scene draw.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: draw the scene offscreen, into a 1x window pass (#4820)
The scene keeps the app's depth, stencil and MSAA, but egui's window pass now
has one sample and no depth. Whenever the two targets differ, the scene
(product previews too) is drawn offscreen and blitted, so the UI pass no
longer clears and resolves a multisampled window.
Over 8 s of pointer moves on the 450E rotor head, the app's GPU intervals fell
from 1325 ms to 1006 ms and egui_render from 892 ms to 509 ms; idle stays at
0%. A GPU test checks the split path's picture matches the direct one.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* 3D mouse: a repeated report at rest asks for no frame (#4820)
A device may repeat its latest report while the cap rests. Publishing it
again asked egui for a frame although nothing changed. Only a report that
changes the reading now asks for one; while the cap moves, the view asks for
the next frame itself.
Co-Authored-By: Claude Code <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
The File view's recent row already shows its path on hover; Home added
a second hover text with the raw path, so both appeared.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Add the format registry: one table of formats, extensions and options in crates/io.
The hosts' Open-dialog filters and the web accept list derive from it, and
registry tests pin it to the path predicates and the command docs.
* Fix format-registry tests that compared FormatSpec without Eq.
assert_eq on Option<&FormatSpec> does not compile; the none cases
only need is_none, matching the other rows that compare ids.
* claim: #5230
* Viewport: draw the ground shadow on the direct path (#5230)
The ground shadow went into the model's translucent triangles, so every
frame with a body counted as see-through and took the order-independent
transparency path. Give it its own batch, drawn alpha-blended after the
opaque geometry as before, so only truly see-through bodies use that path.
* claim: #5248
* feat(motion): regenerate kept traces when source inputs change
* feat(motion): add a parametric Chebyshev trace demo
* perf(joints): reuse face measurements across motion samples
Face-centred joint origins called Body::faces on every solve, bypassing the
reference-mesh reuse used for rigid placements. Share face measurements with
unchanged model geometry at the existing tolerance, while guarding replaced
bodies and applying offsets after the cached measurements.
Cover repeated named/nearest-face solves, shape edits, retained snapshots and
direct replacement with deterministic work counts. The 145-point Chebyshev
dimension and range updates retain identical sampled and interpolated curves.
* perf(naming): skip preparation for cached face names
Both face lookup paths spawned fresh workers over every body even when their name cells were ready. Prepare only cold cells, with direct handling of zero or one cold body. Preserve the existing parallel naming path and all face selection semantics.
Deterministic regressions cover repeated picked and unique-name lookups, misses, partial warmup, renames, snapshots and moved copies. Release Chebyshev medians fall from 859 to 50 ms for a dimension edit and 871 to 34 ms for a sweep edit; all 145 samples and interpolated points remain identical. Full cargo xtask ci passes with RUST_TEST_THREADS=4 and the existing local Windows validation overlays.
* claim: #5287
* web-offline-test: wait only for the files the browser can ask for at once
The fail-fast step waited for every other file of build v2 to reach the
server. Chrome sends at most six requests to one server at a time, and
the page's failure cancels the download, with it the files still waiting
for a connection. A real build keeps nine files, so only six were ever
asked for and the Pages job failed with "only 6 of 8 slow files were
asked for" whenever the installing worker didn't happen to ask again.
Wait for as many as can be in flight (less the page's connection), and
give the stand-in app more files than that, so the default run covers it.
* claim: #5227
* Web: leave Ctrl+Tab and Ctrl+Shift+Tab to the browser (#5227)
eframe cancels the default action of every Tab keydown on its canvas
(egui moves focus with Tab), so browsers that let a page cancel their
shortcuts, such as Vivaldi, could not switch tabs while SolidCraft had
the keyboard. A capture listener on the window now stops Ctrl+Tab and
Ctrl+Shift+Tab before they reach the canvas, without cancelling them,
so the browser acts on them as usual. Plain Tab and Shift+Tab still
move between the app's fields. Desktop builds are unchanged.
web-api-test checks it in headless Chrome: Ctrl+Tab and Ctrl+Shift+Tab
keydowns are not cancelled, Tab still is.
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
* claim: #4765
* Agent chat: explain the Flatpak sandbox when no agent is found (#4765)
In the Flatpak the sandbox has no home-folder or network access, so agents
installed through nvm or ~/.local/bin are never discovered and the chat only
said that no agent was found. With FLATPAK_ID set and nothing discovered, the
picker and Preferences > AI now say why and offer the exact
`flatpak override --user ai.storyteller.solidcraft ...` command with a Copy
button. The message is in every catalog, and docs/agent-chat.md gains a
Flatpak section listing what each permission is for. The manifest is
unchanged.
* claim: #5150
* Stand it up: don't offer it for SolidCraft's own STEP files (#5150)
STEP replies from file.insert_step and doc.open now carry the file's
originating system, and the window skips the stand-up offer when it is
exactly SolidCraft, as SolidCraft's STEP export writes it.
* Stand up Y-up STEP and IGES files from SolidWorks automatically
The STEP header (originating system, preprocessor version, FILE_DESCRIPTION) and the IGES
global section's native system ID say which program wrote a file. A SolidWorks header means
Y up: the import's component is stood up as it opens, as one undo step, and the message offers
Undo. SolidCraft's own files are left alone; an unknown exporter keeps the offer.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Ray <raykholo@users.noreply.github.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
The viewport's frame-rate readout asked for a new frame every frame, so with
it on an untouched window redrew as fast as the display allowed and kept the
GPU busy: 77% GPU at 60 fps on an M1 with a 5K display showing the sample,
against 0% with the readout off. It now asks for no frames of its own and
shows how often the view really draws; one frame a little over a second after
the frames stop shows the view idle at 0 FPS. The preference's note no longer
says the view redraws continuously.
The status toast also asked for a frame every half second for the six
seconds it shows; it now asks for one frame, when it is due to go.
* claim: #4172
* GPU: a lost device stops drawing instead of crashing (#4172)
After the driver resets the GPU (Windows TDR), the first queue write to meet the
lost device panicked inside wgpu-core (PendingWrites::activate unwrapping
DeviceError::Lost). Nothing watched the device for its loss.
- egui-wgpu: RenderState::device_lost (DeviceLost) is set by the device's lost
callback. The painter draws nothing on a lost device, and before a frame's
uploads it submits nothing (DeviceLost::probe), so a loss the driver reports
is found by that submission instead of the first write.
- Pictures (thumbnails of saves, ui.render) watch the same flag: on a lost
device the capturer refuses with GpuError::DeviceLost without touching it,
and the picture comes from the CPU rasterizer. Headless capturers watch
their own devices.
- The app, seeing the loss, closes keeping unsaved changes for recovery (as a
forced quit does) and starts again; the new start says what happened. A
second loss within ten minutes starts on the software renderer. The loss is
noted in the crash journal.
`Body::size` walked a mesh body's vertices on every call, and it is asked
for every frame. A mesh body's triangles never change after `mesh_body` or
`mesh_transformed` makes it, so both now measure it then (`TriMesh::span`)
and `size` returns it like a B-rep body's. `ModelBody::mesh` returns a mesh
it already has before working out the display tolerance.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* claim: #4107
* Keep bottom viewport overlays above the floating History card (#4107)
In the floating layout the History card covered the analysis legend and
the frame-rate readout (#3896). One bottom inset, computed from the
History card (zero when History is hidden or docked), now positions every
bottom-anchored viewport overlay: the surface-analysis and Continuity
legends, the frame-rate readout, the command-progress chip and the
navigation bar fallback.
On main, 120 label literals (95 distinct) can't be translated in any
locale: the English catalog doesn't reach them. Catalogue them in en,
ja, zh and de, translate indented row labels once for display and
measuring, look up the thread profile by its id, and give each
navigation preset's help, shown by the mouse mapping picker, a catalog
message.
A guard tokenizes the UI sources and checks every label literal of a
kit call, of context_menu::button and of tr_label/tr/SelInput against
the English catalog, resolving kit calls by their imports.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3567
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019Yz6dHZiXcgTgrxjVNC6hx
* Edit Offset Plane: keep a face base, refuse a plane on itself (#3567)
Reopening an Offset Plane built on a face looked the face up at the
plane's origin, which can lie off the face, so the Plane input came up
empty. Look it up at the point picked on the face. A redefine that
builds a feature on itself is refused with a plain message instead of
failing with "plane offsets nested too deeply".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019Yz6dHZiXcgTgrxjVNC6hx
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2874
* Sketch fillet and chamfer refuse an offset's corners (#2874)
An analytic offset's output ends are recomputed from its source curves on
every solve and held fixed there. Filleting an output corner moved those
ends to the tangent points, the next refresh pulled them back to the sharp
corner, and the new arcs closed into full circles with the sketch left
unsolved.
Fillet and chamfer now refuse a corner on an offset output before anything
changes (a batch fillet applies all of its corners or none) and say how to
get the rounded result: round the source corners before offsetting, or
break the offset association first, after which the same corners round
normally.
* claim: #2885
* Circular Pattern and Revolve: a construction axis can be the axis (#2885)
The dialogs send a picked axis by its name, but solid.pattern.circular
only knew X, Y and Z, and solid.revolve / surface.revolve read any other
name as a sketch line id. Picking a construction axis therefore failed.
- solid.pattern.circular takes a construction axis name, saves it as
`axis_feature` and turns about the axis as evaluated, so the copies
follow it when it is edited.
- AxisRef::Construction { name } for revolve and surface revolve,
resolved at evaluation and checked to lie in the sketch plane.
- construct.plane.at_angle accepts a construction axis name (its fixed
axis line is taken from the axis as it is now).
- Reopening these features shows the construction axis as the pick.
- Design format: pending/construction-axis-refs.rs.
* Construction axis references follow the axis in the feature's component frame (#4506)
- Revolve, Surface Revolve and Circular Pattern resolve a construction axis
where it is evaluated, mapped into the feature's component frame.
- A line of the revolved sketch with the same id as a construction axis
still wins, so existing scripts keep their meaning.
- Tests: the revolve keeps the reference through save and reopen and
follows an edited axis (60π to 80π mm³); perpendicular, offset and
profile-crossing axes are refused without changing the design.
* Joint drive moves parts without evaluating them
A joint drive (also the Drive dialog and motion steps) changes only occurrence transforms, yet it
re-evaluated nearly the whole timeline: every feature that might read another component's
geometry (a sketch with any link, even to its own axis) hashed every occurrence's transform into
its fingerprint, so any motion invalidated it and everything after it, and no new pose was ever
in the cache.
- Placement digest: a feature now hashes only where the geometry it actually reads lies relative
to its own frame (link sources, anchors, profiles and paths from other components, mirror
placements; To Object and face/edge-picked planes read every component, relatively). Moving
parts that keep those relative placements leaves every result in place: nothing is evaluated
or re-meshed. In-context features whose referenced part really moved still rebuild.
- Evaluated ahead, applied once: `Ahead::evaluate` returns what it evaluated and
`Session::prime` lets the window-thread pass take it (history commands and dialog OK), so an
off-thread command no longer costs twice on designs past the cache's budget.
- Contact meshes are kept per body geometry across drives.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Joint drive: booleans read only their input bodies' placements
A join, cut or intersect with named targets, and a Combine, read every
placement, so a joined part transferred to a component re-ran its boolean
at each new joint pose. Each now hashes only the placements of the bodies
it actually takes as inputs, resolved in its timeline input state (before
any later BodyTransfer), relative to the frame that evaluates it; Combine
reads its tools relative to its target. Unresolved and legacy component or
path reads keep the conservative dependency. 24 new joint_pose_ tests
cover new angles, transfers, targets, save/reopen, undo and real relative
motion (900 -> 800 mm3).
Supplement offered on #3397 by takuto-NA.
Co-Authored-By: takuto-NA <183465875+takuto-NA@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Creating a component recomputes nothing
A new, empty component changes nothing a feature reads, yet it changed
the placement fingerprint of every targeted boolean, Combine and To
Object feature, so `component.create` evaluated the timeline again:
- the first component of a design: `placement_digest` returned 0 while
the design had no placements and a nonzero value once it had one;
- To / From Object and legacy face- or edge-picked planes hashed every
component, not just those holding the bodies, sketches and
construction geometry the feature can reach.
Co-Authored-By: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Test: creating a component after a legacy face sketch recomputes nothing
A face extruded after its construction certificate is gone (a patterned
cut, a pad joined flush with it, then one more cut) is sketched on a
legacy face plane, which reads every placed body. A new, empty component
must not change what it reads either (reported by Tyler Chiriboga).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: takuto-NA <183465875+takuto-NA@users.noreply.github.com>
Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
* Viewport: levels of detail for large meshes (#4724)
A large instanced mesh (20 k triangles or more) gets coarser copies, made
once on a worker (`mesh_lod`): a quarter, a sixteenth and a sixty-fourth of
its triangles, by quadric edge collapse (`geom::simplify`, after Garland and
Heckbert 1997; no fold-overs, no sheets joined, open boundaries kept), each
with its measured deviation from the full mesh. Each frame, as placements
are culled, each is drawn from the coarsest copy whose deviation stays
under 0.75 px where it stands (`placement_scale`, `level_for`). Until the
copies are made the mesh is drawn in full; the scene is built again when
they are. Display only: picking, measuring and exports keep the reference
mesh. Outside the kernel.
25 placements of a 2 M-triangle STL, 3600 x 2190 px, 4x MSAA, M2 Max
(`instanced_scene_gpu_benchmark`): 20.2 -> 1.2 ms a frame with all in
view, 21.9 -> 2.9 ms close up. The copies take 10 s to make, on a worker.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: see-through and faded parts drawn as instances (#4888)
See-through (an appearance's opacity) and faded (context around an active
component) bodies in one colour are drawn as instances like opaque ones,
their alpha in each placement's colour: one copy of the triangles, levels
of detail and culling, no per-placement copies built on the window thread.
Their placements are ordered back to front each frame (not their
triangles one by one) for devices that sort see-through surfaces.
The GPU benchmark gains `SOLIDCRAFT_BENCH_OPACITY` and the CPU share of
each frame, and its pictures each placement's own triangles too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: order-independent transparency for see-through surfaces (#4734)
The model's see-through surfaces (glass, faded context; instanced or not)
were sorted back to front triangle by triangle on the window thread
whenever the view turned. They are now drawn with weighted blended order-
independent transparency (McGuire and Bavoil 2013): when there are any,
the frame is drawn into the renderer's own textures (as supersampling
does), the see-through surfaces gathered into a weighted colour and a
revealage target against the frame's depth, laid over the frame in one
full-screen pass, then the overlays drawn over them. Nothing is sorted.
A device that cannot blend into float targets keeps the sorted way.
25 placements of a 2 M-triangle STL at opacity 0.5, M2 Max, 3600 x 2190 px:
about 10 s a frame sorted, 21.6 ms (17.2 ms instanced, 2.8 ms with levels
of detail).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* claim: #2614 (3D mouse: find devices on Windows without asking every HID device for its strings)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: find devices on Windows without asking every HID device for its strings (#2614)
On Windows the 3D mouse reader rescanned every two seconds while no 3D
mouse was plugged in, with hidapi's refresh_devices(). hidapi's Windows
enumeration opens every HID interface and reads its serial number,
manufacturer and product strings: on USB, three control requests to
every keyboard, mouse and touchscreen, forever, on a machine without a
3D mouse. That fits the report of an idle machine whose USB keyboard
drops off and returns and whose cursor jumps.
Windows now asks Plug and Play which present HID interfaces are
multi-axis controllers (hardware ID HID_DEVICE_UP:0001_U:0008), which
sends nothing to any device, and opens only those with open_path().
hidapi's own discovery is turned off before the reader makes its one
context, so making it touches no device either. macOS keeps hidapi's
enumeration (IOKit's registry); Linux is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* AGENTS.md: list the Plug and Play scan among the files allowed unsafe code (#2614)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Finish Sketch, double Esc (including a blank sketch discarded), and Cancel no longer
restore the pre-sketch view. Entering a sketch still turns the view to face the plane.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #2027
* Redesign the home page as the File view (#2027)
* Match the File view with the accepted component design (#2027)
* Restore the Start subtitle and simplify the recovery icon (#2027)
* Integrate File view with main's shared UI containers
Every edit clones the document for undo, and `MeshData`'s positions and
triangles (plain `Vec`s) were copied with it: ~165 MB a command for a 2 M-
triangle STL. They are now `Arc<[f64]>` and `Arc<[u32]>`, shared by clones;
the few places that rewrite them build new arrays. Saved designs are
unchanged (an `Arc<[T]>` serializes as the array).
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The pick buffer drew the model's surfaces and edge ids for every still
view to narrow which edges a pick tests. Measured against the BVHs alone
(release, M2 Max, 1400 x 900 view, 600 cursor positions), a pick costs
2-51 us through the BVHs and the tile saved 0-4 us of it, while each pass
cost 0.7-12.5 ms of GPU time per still view, plus gathering its scene on
the window thread, read-backs a frame or two late and repaints to wait for
them (and, before, a copy of every triangle, which made it refuse models
past 6 M triangles). Picks are unchanged: the BVHs give the same answers.
`pick_timing_on_curved_models` gains eight layers of bodies seen from above
(the pick buffer's best case) and `SOLIDCRAFT_BENCH_MESH` placements.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The highlight's key hashed the hovered item with its point under the
pointer, so every move across a face built and uploaded its highlight
again: for an imported mesh (one face) all its triangles, every frame.
The key now leaves out a face's and a plane's point, which the highlight
does not draw; an edge's middle stays in (it picks the part lit).
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
`SharedTris::new` used the standard SipHash hasher and collected each
triangle's corners into a Vec: 451 ms for a 2 M-triangle STL on the window
thread. A quick hasher for the coordinates' bits and a fixed array make it
278 ms, and the background mesher that meshes an opened or inserted
file's bodies now welds their large meshes too (`warm_shared_tris`), so the
first scene that shows them takes the shared vertices ready-made.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
`toolbar_custom::panel_lists` is asked for every frame and matched every
registered command against every section by string each time (~337 us a
call for MODEL, several calls a frame). The registry and the ribbon layout
never change while the app runs, so each tab's lists are kept: 0.2 us a call.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* claim: #4616
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw a part placed many times from one copy of its triangles (#4616)
A part placed by many occurrences was drawn, framed and picked from a moved
copy of its mesh per placement: on the CPU (the moved mesh and its scene
bytes) and on the GPU (its vertices uploaded once per placement).
- The model scene draws bodies that share a mesh as GPU instances: the
shared triangles once, a rigid move and colour per placement
(`InstancedMesh`, `vs_tri_inst`), in the solid, section and AO passes.
`GpuScene::merged` expands them, so scene tests see world triangles.
- `ModelBody::mesh_in_place`, `plan_mesh_in_place_at`, `mesh_bounds` and
`display_identity` give the shared mesh, its placement, the exact box and
an identity without making the moved copy.
- Display refinement's body ids, Fit/Home bounds, the viewport's body boxes,
the background mesher and picking use them (picking moves the ray into
the part's frame and shares one pick index).
25 placements of a 2 M-triangle STL on an M2 Max: orbit 45 -> 37 ms a
frame, footprint 41 -> 16 GB, 24 copies 39 -> 18 s.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw large meshes from shared, indexed vertices (#4637)
An instanced mesh's vertices are shared between its triangles and drawn
indexed (`SharedTris`). A flat-faceted mesh (an STL's facets) shares them by
position alone and lights each fragment with its triangle's own plane
(`vs_tri_inst_flat`, `fs_*_flat`), taken from the fragment's position
relative to the eye so it stays exact at any zoom; its vertex outputs are
kept few, since a tiled GPU stores every vertex's outputs. A body alone is
drawn this way from 50 k triangles. A mesh too large for one buffer falls
back to unshared vertices.
`instanced_scene_gpu_benchmark` (manual, ignored): 25 placements of a 2 M-
triangle STL at 3600 x 2190 px, 4x MSAA, M2 Max: 21.3 ms a frame for the
placements' own triangles, 16.1 ms shared and indexed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: leave out placements of an instanced mesh that are out of view (#4646)
Each frame `Batches::cull` keeps the placements whose box may be seen
(`placed_box_in_view`: all eight corners past one side of the view in clip
space, so it holds behind the eye too) and writes them again only when
that set changes. The manual benchmark gains `SOLIDCRAFT_BENCH_CLOSE=1`:
close up on the middle of 25 placements of a 2 M-triangle STL (13 in
view), 3600 x 2190 px, 4x MSAA, M2 Max: 28.2 ms a frame for the
placements' own triangles, 17.2 ms instanced and culled.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The slow steps waited on the clock (6 s sleeps, a 1 s timer, a 30 s cap), so on a busy
runner a launch could outlast them and time out at 240 s. The server now holds a response
until the test releases it, and the test waits on events:
- overlapping downloads: build v5's own files are held; files both builds share (index.html,
names no build changes) are served, since the browser queues a request behind an in-flight
one for the same URL. The held files are released once v6 has started.
- fail-fast step: the other files wait until the test has seen them asked for.
- update in another tab: the other tab updates once the launch is waiting for build.json, and
the browser's own sw.js check waits for the same moment.
- hung requests no longer give up after 20 s.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Registers them after the Gruvbox set in the Theme list, adds attribution rows,
and keeps the heading-band ordering check passing by nudging heading/subheading
(and, for High Contrast, dialog) backgrounds.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Vertical history strip: left of the browser, compact rows, hollow-circle marker, collapsed rail hover
* Vertical history strip: seam handle to expand and collapse names, drag to resize with snap
* Vertical history strip: no empty gap below the transport
* Show the history seam arrow only on hover (#2028)
* claim: #2021
* Redesign the Assistant chat panel with shared UI components
* Show Assistant in the shared floating panel shell
* Extend floating Assistant to viewport height and shift navigation
* Dock Assistant before history and match docking preview bounds
* Align Assistant top margin with floating shell cards
* Extract a shared panel drag grip
* Rebuild responsive history sizing and three-way docking
* Share browser and History collapse hover styling
* Show the History title as soon as its text fits
* Animate stacked browser and History expansion and collapse
* Make panel folding responsive and independent of frame delays
* Let folding panel contents shrink continuously to header height
* Use four explicit History transport actions in every layout
* Resize the shared Browser and History column from either card
* claim: shared compact-mode containers (#2029)
* Centralize layout-aware UI containers and enforce their use
* Keep docked Assistant at the outer edge beside tool sheets
* Use shared surface policy for Assistant tool space
* Let tool sheets drag over shell panels while avoiding Assistant
* Update Parameters drag bounds assertion for shell overlap
* Keep dragged tool sheets below ribbon and workspace selector
* Enforce universal UI containers in mandatory repository checks
* Remove legacy report windows and require shared window composition
* Remove retired UI styling and require shared controls
* claim: compact layout preference (#2029)
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Chamfer: a cutter that would reach into a nearby wall is not used
A straight chamfer's cutter reaches several times the chamfer's size out
from its edge, and further on a larger part. On a pin standing in a socket,
that far side lands inside the socket's walls, and the cut took bites out
of them. A cutter whose far side is inside the part is now refused, as one
whose ends are, and the chamfer is built locally instead.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Robustness goldens: seed 9 re-recorded for the chamfer cutter check
A chamfer in seed 9 was refused because its result changed more of the
part than a chamfer can. With its cutter refused, it now builds locally.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Navigation: opt-in free orbit and shared Normal to Selection
Preserve the complete reviewed feature, shared camera setting propagation,
rigid pivot behavior and focus/drag regressions from PR #1912.
Consolidate the prior main-integration commits before rebasing, so their
merge-resolution fixes remain in the linear feature history.
* docs: move free orbit help beside viewport controls
* Merge main into fix/solidworks-free-orbit
Camera animation is gone on main, and with it the orbit snap spring: the Shift
snap keeps its unsnapped orbit in orbit_free, which the free-orbit checks now read.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #3708
* Export Current View as DXF includes shown sketches (#3708)
The view export refused a design with only a sketch and left shown
sketches out when bodies were present. It now draws the sketches the
viewport shows (profile curves only: no construction geometry, points,
dimensions or constraints) on a SKETCH layer, one entity per curve.
Finished sketches are hidden behind bodies through the body-edge
occlusion; the active sketch is drawn on top, as in the viewport.
Sketch points use the same projection, budgets and cancellation.
The export is refused only when there is neither a visible body nor a
shown sketch curve; the dialog and the command share that check
(cmd::view_dxf_exportable).
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sketch Dimension: `name = value` defines a user parameter (#2916)
In a dimension's value (the D tool's box, and `sketch.dimension`'s `value`
from scripts, the CLI, MCP and the control channel), `name = expression`
adds the user parameter `name` with that expression and dimensions with
`name`: typing `width = 40` on a line gives a 40 mm user parameter `width`
and a dimension whose expression is `width`. A bare number is read in the
design's unit, as a bare dimension value is; an angle's parameter is in
degrees. The expression may be anything the parameter editor takes.
It is one command: one undo removes the parameter and the dimension
together, and a dimension the sketch refuses leaves no parameter behind.
A taken name is refused with a hint (type the name to use it, or change
it in Parameters), a reserved name with the parameter editor's message,
and a left side that is not a name (`2 = 3`) still fails to parse as
before. A driven dimension defines nothing. The reply carries `defined`,
and the status line names the parameter.
The splitter lives in the doc crate (`expr::definition`) so other value
inputs can take the same form later; editing an existing dimension, the
inline shape boxes and feature dialogs are follow-ups.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Sketch Dimension: say why a name is refused, in the command's own words (#2916)
The dimension editor showed a refused definition raw, in the box and the
status line: "invalid parameters for `sketch.dimension`: value: `mm` is a
unit, constant or function name". It now reads "Sketch Dimension: `mm` is
a unit name, so it cannot be a parameter name": the editor passes the
command's errors through `friendly_error` like every other command, and
drops the `value:` field tag, since the box is the value. The taken-name
hint reads the same way: "Sketch Dimension: there is already a parameter
`w`: type `w` to use it, or change it in Parameters".
A reserved name says what kind of word it is and what that means
(`param_name_problem`, shared with the Parameters dialog): a unit name, a
function name, or a constant, "so it cannot be a parameter name";
`expr::reserved_kind` tells them apart.
`friendly_error` translates the command label with the interface language
(the engine's sentence stays English), so the prefix reads "Wymiar szkicu:"
in Polish.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Sketch Dimension test: keep the third line off the ribbon (#2916)
On current `main` the ribbon floats over the top of the canvas, and the
test's third line at sketch y = 50 projected under it: the click opened
Parameters instead of picking the line. The line now goes below the
first one.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #3085
* Extrude preview: a cut from an empty root is not refused (#3085)
A cut or intersect sketched where the active component has no body of
its own (the root of an assembly, or of a design whose part was
imported into a component) takes part in every body (#1234): the
command makes the cut. The Extrude preview checked the targets itself,
looked only in the active component, and showed "there is no body to
cut or intersect" beside a tool going through the part. Pressing OK
still cut, so the dialog said one thing and the model another.
The rule now lives in one place, Session::cut_takes_every_body, which
both the command and the preview ask, so they cannot disagree again.
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #3313
* fix(ui): the Rename box keeps the new name when it loses focus (#3313)
Only Enter committed a rename: Tab (and anything else that moved focus away)
dropped the typed name. Leaving the box now keeps it, as a click elsewhere
already did; Escape still cancels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #2581
* fix(view): dialogs picking a plane show the origin planes (#2581)
Create Sketch showed the origin planes while it picked its plane; now any dialog
whose active input takes origin planes does (Mirror's plane, Offset Plane,
Midplane, the construct tools), so the plane can be picked in the view.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Vertical history strip: left of the browser, compact rows, hollow-circle marker, collapsed rail hover
* Vertical history strip: seam handle to expand and collapse names, drag to resize with snap
* Vertical history strip: no empty gap below the transport
* Show the history seam arrow only on hover (#2028)
* Extract a shared panel drag grip
* Rebuild responsive history sizing and three-way docking
* Share browser and History collapse hover styling
* Show the History title as soon as its text fits
* Animate stacked browser and History expansion and collapse
* Make panel folding responsive and independent of frame delays
* Let folding panel contents shrink continuously to header height
* Use four explicit History transport actions in every layout
* Resize the shared Browser and History column from either card
An offset's output curves have their ends recomputed from the source
curves on every solve. Trimming a piece off one reported success and left
the curve whole, because the refresh pulled the new end straight back.
Extending one was refused as "connected to other geometry", which does not
say why. Both now refuse with the reason and the way out: edit the source
curves, or break the offset association first. Trimming away a whole
offset curve, which removes it from its association, still works.
The fuzzer chamfers randomly picked edges and expected every chamfer to
shrink the body, so a chamfer of a concave edge, which fills the corner,
was reported as a wrong volume: 53 of the 6,000 designs of a run (seed
7100465: a box, a shell, a chamfer of an inside edge). Fillets already
expect any volume change for the same reason; chamfers now do too.
The regression test checks both directions on a shelled 20 mm box (an
inside-edge chamfer of 1 mm adds 8 mm³, an outside one takes 10 mm³
away) and that seed 7100465 is no longer a volume finding.
Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3099
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Centre circle: a second click snapped to a point keeps the circle on it (#3099)
The tool sent the centre's snap reference but only a radius for the
second click, so a circle drawn from a line's midpoint through its end
was left free to change size. sketch.circle.center takes through: a point
reference, kept on the circle (PointOnCurve), and the tool passes it when
its second click snapped to a point.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3257
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Clicking a parameter suggestion inserts it (#3257)
A press on a suggestion took the focus from the expression box before
the list could see the click: the list stopped drawing, the click never
landed, and the box gave up what was typed. The rows are kept from the
frame before; a press on one picks it and gives the box its focus back
(again on the release, which the box takes as a click away). The rows
are no longer focusable. The completion tests' frames now drop their
texture updates on purpose, so they run where egui checks that.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2919
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Parameters: a new parameter's expression starts blank, and Tab selects a box of the add row (#2919)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Parameters tests: the add row's blank expression in the manage dialog tests (#2919)
The two inventory tests typed a name and pressed Enter, counting on the
10 mm the expression used to start with; they now type it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2440
* feat: choose ISO metric tapped-hole sizes and derive the drill diameter
* fix: label the tap drill and hide the unused diameter editor
* test: cover tapped hole catalogue and drill sizing
* fix: omit coarse metric pitch from generated designations
* Keep custom tapped-hole nominal diameter and pitch editable
Preserve Custom as dialog state, derive the existing metric designation from numeric inputs, and refuse invalid drafts without applying the last valid size. Retain manual text editing, physical tap-drill geometry and saved-design compatibility.
* fix(i18n): register custom tapped hole labels in source catalogs
* Adapt tapped-hole Custom fields to the current form kit
* fix: preserve tapped designation focus with dynamic custom rows
* solid.mirror: copies join their source's component; follow the saved placement
Three follow-ups to mirroring bodies of placed components:
- A copy joins the component of the body it mirrors (or, when that
component is placed more than once and a copy there would show at
every placement, the innermost component around it placed once), so
checks that group bodies by component see it beside its source.
- The saved placement path, not the body's name, says which component
a mirrored body is in: inserting the same file again reuses the body
names, and the copies of the first insert vanished.
- The mirror is evaluated again only when its own placements or its
component's frame change, not on every occurrence move: each later
command paid for one more mirror evaluation.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* solid.mirror: a saved placement must still lead to the body's component
A stale or edited placement path that leads to another component's
occurrence mirrored the body silently where that other component is
placed. The mirror now reports that the placement no longer exists.
The body's component comes from the evaluated body where a transfer
recorded it, else from the component its name is recorded in or its
feature's. When a later insert of the same file has taken over the name
(the recorded component lies outside the components the body's own
feature made), the placement has to lie inside those components instead,
so mirrors of the first insert keep working.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* solid.mirror: the copies' component change is a pending format change
v26 shipped in 0.15.0, so its mirror-placements note stays as released;
the change of where a Mirror with placements puts its copies is noted in
a new pending file instead.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* 3D mouse calibration: find each axis from a guided recording (#1463)
A recording of the cap at rest and moved along each axis both ways gives which raw axis is which,
which way it runs, where it rests, how much it wanders at rest and how far it goes each way.
Hands aren't exact: on our SpaceMouse Pro, sliding the cap right moved Ry further than X. So each
raw axis is picked by the one-to-one assignment that best explains all six motions together, each
raw axis scored against its own range so a wider one doesn't win through cross-talk. Each
direction is scaled on its own, so a device that goes further one way still reaches full scale
both ways; a direction under a twelfth of the furthest axis counts as not having responded.
A small state machine walks the user through it and moves on by itself once the cap has been held
out for 0.4 s in one go and let go. "Held out" is the least the solver accepts, twice an axis's own
rest wander, so whatever the solver would accept can be recorded and a noisy axis doesn't hold up a
quiet one.
A calibration also carries a dead zone the user sets, a share of full deflection taken off the
bottom of the travel, with full deflection still reading full scale.
Serde support is behind an optional feature, so the crate still needs nothing by default.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse calibration in Preferences, saved per device (#1463)
Preferences > Navigation gets a 3D mouse calibration row: whether the device being read is
calibrated, Calibrate... and Forget calibration. The window asks for each motion in turn and
saves what it found under the device (hid, web, spacenavd or 3dxware, with vendor and product ids), so
switching devices or turning spacenavd on doesn't apply the wrong mapping. A calibration is saved
for the device it started with, and ends if another one is read instead.
navigate_frame puts the reading through the device's calibration before the driver mapping, so
the per-axis Invert and speed and everything after them are unchanged. While the window is open
the reading goes to it and the view stays put; it closes with Preferences. Restore Defaults on
the Navigation page keeps calibrations, since they describe the device.
The web app hands over the gamepad's readings as they are, so calibration sees where the cap
rests; navigate_frame now leaves a reading inside the dead zone alone after calibration, so a
cap resting just off zero still doesn't keep redrawing. Whether the cap is moving is asked of the
calibrated reading there, in the web page's idle waker and in both wheel filters. Those run before
the frame, so they keep the last frame's calibration with its device and use it only for that
device. On the desktop, an axis with nothing fresh (timed out, or not reported since the device
connected) reads as the device's calibrated rest, so a device resting off zero doesn't drift.
A saved calibration that can't be read or used (a hand edit) is dropped on its own when the
preferences load, with a log line.
The window shows the device's raw readings live and has a dead zone slider, a share of full
travel on top of the measured noise; it's saved with the calibration and adjustable in Preferences
afterwards.
New strings are in all 14 catalogs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: choose which motion drives each axis (#1463)
After calibrating, which motion of the cap should drive which view axis is partly a matter of
taste: rolling and twisting swapped, say, or Y and Z. Each axis row in Preferences > Navigation
now has a "driven by" choice next to Invert and speed. Picking a motion another axis uses swaps
the two, so each motion always drives exactly one axis, and Reset axes puts them back.
The choice applies after the device's calibration and before the driver mapping, so Invert and
speed stay with the view axis rather than moving with the motion. It's a preference, not part
of a device's calibration, and stays in force when recalibrating; the calibration window says
so while one is set. A saved assignment that doesn't drive each axis once loads as the default.
New strings are in all 14 catalogs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: axis choice review follow-ups (#1463)
- An axis's speed, like its Invert, stays with the view axis when a motion is reassigned; tested.
- Calibrating records the device's own reading, before the axis choice, so a saved swap isn't
baked into a new calibration and then applied twice; tested through a whole calibration.
- A settings file without the axis choice, or with one of the wrong length, loads with the
default and keeps every other setting; tested.
- Each axis row says "driven by" in sight before its choice, which otherwise only explained
itself on hover (no help on a touchscreen or the web).
- "Reset axes" is now "Reset axis assignment", so it doesn't read as forgetting the
calibration just below it; the "driven by" tip reads more clearly in English.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: name axis rows by what they do, and motions without a device in mind (#1463)
The axis rows and the "driven by" choices showed the same names, "Push left / right" and so
on, which read as one thing mapped to itself, and they described a cap that springs back to
centre, which a trackball or a knob that stays put isn't.
Each row is now named for what it does to the view: Pan left / right, Zoom, Pan up / down,
Orbit up / down, Orbit left / right or Roll, or Off. The name comes from the driver mapping
navigation used last frame, so it stays right where the mapping swaps axes (object mode swaps
the last two). Before navigation has run there's no mapping to read, and a row is named for
its own motion instead of a guessed effect. The choices are the device's calibrated motions:
Translation X / Y / Z and Rotation X / Y / Z, under a header row, and the calibration window
names a motion that barely moved the same way. This renames #1814's existing rows, which had
no translations; every new name is in all 14 catalogs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: rows never fall back to a motion name (#1463)
Without a driver mapping, a row was named for its own calibrated motion,
which is also what its dropdown lists. It now takes the default mapping's
view axis, so the two sides never share a name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: grey out Invert and speed on rows the driver turns off (#1463)
A row the driver profile turns off says so on hover, and its Invert and
speed are greyed out, since they do nothing there. Its motion choice stays
live so a motion can still be swapped out. The column header is shorter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse: unmapped rows say Axis 1-6, and the off-row tip explains the swap (#1463)
Without a driver mapping, a row is now just "Axis n" rather than the
default mapping's view axis, which would be a guess there. The tip on a row
the driver turns off says that a motion swapped into it stops moving the
view, and a test swaps one in and back out.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3D mouse calibration: a device that stops short of rest after a release (#2778)
Through spacenavd, a relative-axis device like the Space Navigator never
reports its return to zero, so the reading stays at its last small report
after every release. The wizard never saw the cap let go, and once
calibrated, the stuck value crept the view.
A reading that stays exactly the same, close to rest, now counts as let go,
and where the cap settled after each step goes into the calibration: such a
device rests at the middle of where it settled, with a dead zone out to the
furthest of them. A device that comes back to rest calibrates as before.
* 3D mouse calibration: a steady hold through spacenavd stays a hold (#2778)
* 3D mouse calibration: stopping short of rest only counts from spacenavd and 3DxWare (#2778)
Recentring on where the cap settled kept the rest stage's wander radius but
not its offset, so a rest extreme could fall outside the dead zone; the
radius now grows by how far the centre moved. A reading that stops changing
close to rest only ends a step from a source that sends nothing at rest, so
HID and web devices calibrate exactly as before.
* 3D mouse calibration: settling off-centre counts on any device (#2778)
A drifting stick settles off its rest after a release just as spacenavd's
stuck reading does, but it keeps reporting, noisily. A step now ends once
the reading stays steady, each raw axis within twice its rest wander (so
exactly still from a silent source), close to rest, on any device. The
dead zone takes that wander on top of the furthest settle point.
* 3D mouse calibration: steadiness by the run's spread, settled on the step's own axis (#2778)
An axis that read flat at rest may dither once off-centre, so steady
readings may spread at least 2 units and a 50th of the furthest any step
went. Steadiness is the spread of the whole run, not distance from its
first reading. Close to rest is judged on the axis that set the step's
peak, since a device's axes may have different ranges, and the settle point
is the middle of the steady run.
* 3D mouse calibration: readings close to rest never count as held (#2778)
* 3D mouse calibration: the dead zone reaches every reading of each release (#2778)
Saving one reading of each release and padding it by the rest wander could
miss a reading seen in the same steady run. Each release now keeps the whole
run, and the dead zone is centred on and reaches everything read at rest
and after the releases.
* 3D mouse calibration: settle for half a second before a step counts as let go (#2778)
A hand held still close to rest is less likely to end a step early; a
device that comes back to rest never waits for it.
* 3D mouse calibration: show the dead zones as a game controller tester would (#2778)
Once calibrated, the window, and Preferences under the Dead zone slider,
show three pads: slide, press and twist, and tilt. Each has a circle for
the full travel, the dead zone shaded inside it with each direction its
own size and the user's dead zone on top, and a dot where the cap is now,
lit once the view moves.
* 3D mouse calibration: settle through cross-talk, per-axis steadiness floor (#2778)
The axis that went furthest in a step needn't be the one asked for:
cross-talk can move another raw axis further. A step now counts as let go
once the furthest axis is at least halfway back and some axis that moved
about as far is within a quarter of its own peak; a hand still holding the
push keeps the furthest axis out. The steadiness floor follows each axis's
own reach, and each stage's steadiness starts with its own readings.
* 3D mouse calibration: steady readings may dither ±2 on any axis (#2778)
* space-mouse: make the settle check's near band match the steadiness spread, test the 4-unit floor
near() measured distance from the settled run's middle against the whole tolerance,
so it accepted twice the band the steadiness check does. Use half. Add a short-range
test where only the .max(4.0) floor lets a +-2 dither settle, and one where dither
the spread check rejects is also not skipped as untouched.
* space-mouse: settle on the middle of the steady run so a lopsided dither isnt movement
near() allows half the steadiness spread around the settled point, but the point was the run mean. A dither that is mostly one value with an occasional far one (10, 10, 10, 14) is steady, yet the far reading sat 3 from the mean and started a hold in the next step. Use the middle of the run range instead.
Adds a lopsided-dither test and a test pinning the documented cross-talk limit ([100,300] then [5,90] stays open).
* Judge an untouched cap by the settled run's spread, not a rounded midpoint
Rounding the midpoint to i16 could leave one end of an odd-width run more
than half the tolerance away, so the cap read as touched while sitting at
the end of the run it settled on. Keep the run itself and ask whether one
more reading keeps its spread within tolerance.
* space-mouse: pin the wider skip band of a narrow settled run and a single-reading settle
* space-mouse: keep a step held while a lesser axis stays out as the larger one relaxes
Settling needed one axis furthest and returned, and one axis about as far and settled, which a single relaxed cross-talk axis satisfied alone. Every axis that moved at least half as far as the furthest now has to be back by RETURNED_SHARE of its own peak too.
* 3D mouse: the calibration tests run in a focused window, as the focus check now requires
* 3D mouse: the axis tests run in a focused window, as the focus check now requires
* 3D mouse: the calibrated-rest test runs in a focused window, as the focus check now requires
* Settle a spacenavd reading that is nearly at rest (#3523)
spacenavd sends a record only when the values change and nothing when the cap springs back, so the last small leftover of a release was held forever and the view kept drifting.
A held reading now reads as rest once every axis is within 150 raw units of the device rest and no record has arrived for 0.5 s. A firmer push stays as long as it lasts, and so does a small value next to a large one. 150 is the smallest round number above the worst leftover in the issue (129 on one axis).
* Choose which 3D mouse driver to read on Linux
When both spacenavd and the device itself (hidraw) are there, Preferences now has a "3D mouse driver" choice: Automatic, spacenavd or Direct. Automatic is what it always was, spacenavd when it runs and the device otherwise, so nobody's setup changes. If the chosen one isn't available the other is read and the log says so once. Each driver keeps its own calibration, as before.
To switch without a restart both reads now wake up when idle and look at the choice: spacenavd with a 250 ms read timeout, hidraw opened non-blocking and polled every 5 ms when it has nothing. A record that arrives is read as before, and one split across a timeout is kept. The reader also publishes which of the two exist, which is what shows the combo box; with only one it says which one is in use.
* Build the 3D mouse row header from existing labels
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Sketch tools come back in the variant used last, and it is kept in preferences
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Scenario: a new design keeps the remembered sketch variant
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
A sample picked before its picture arrives still opens; the language test waits for the file check.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Revert "Start page: sample pictures and the existence check of recent files run off the window thread (#4295)"
This reverts commit d9059d8da5.
* Test: an older design is marked format 28 now that 0.18.3 folded face pieces into 29
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Thread: turn a shaft thicker than a modelled thread down to its major diameter
A modelled external thread on a shaft thicker than the thread no longer refuses: the shaft
is turned down to the major diameter over the threaded length (run past a free end of the
face), then the thread is cut as before. The turned face is named F<n>:turned and the step
it leaves F<n>:shoulder:start/end. A shaft the part goes on around is refused rather than
cut into, shafts under the minor diameter and cosmetic threads on thicker shafts are still
refused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Thread preview test: an 8 mm shaft is turned down for M6; M10 still refused
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Face names: pieces of a split face keep their numbers across evaluations (#3902)
Pieces sharing a name were numbered in the kernel's order, or by the index of the operand face
they came from. A boolean can list its result's faces in another order on the next evaluation,
and an operand made by one (a closed sweep tool) carries that order into the indices, so the
#1/#2 of a split face could swap between two evaluations of the same design. Pieces that
nothing else tells apart are now numbered along the spread of their centres (as edge pieces
already were), and pieces from different faces of one operand by kind, then by place.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Face names: older designs keep the piece numbers they were saved with
Numbering pieces by place renumbers split faces in many existing designs, and a stored name
matched exactly would then land on the other piece. Features of a design saved before this
change are marked `kernel_piece_order` by a pending format step and number their pieces as
before; features added afterwards number by place.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* STEP import: mesh band faces that wrap around a closed surface correctly
Fixes two related bugs that caused SolidCraft to fail to mesh a face wrapping
all the way around a closed, non-periodic surface (a revolved ridge band, or a
tube-shaped B-spline surface): a missing face, a folded/self-overlapping
triangulation, or a hole in the rendered body.
1. Ring edges that run slightly off their surface. STEP files write a surface
and the curves bounding it to the file's own declared uncertainty, so a
ring edge can legitimately sit a few micrometres off the surface it
bounds. The code finding where a ring edge crosses the planned split line
compared against the edge's raw (off-surface) point using a hardcoded
tolerance far stricter than the file's own precision, rejecting a valid
cut. Now matches against the point on the surface directly below the ring
crossing, respecting the file's declared tolerance.
2. Closed B-spline surfaces, their slits and their slivers. truck only treats
the rotation of a revolved surface as periodic; a face on a B-spline
surface whose control net closes on itself (a tube) wasn't recognized as
wrapping around at all. This produced a folded face, a hole (a boundary
loop landing a full period away from where it should cut), and one
near-zero-width sliver face costing the entire body its tessellation
plan. Adds periodicity detection for closed B-spline surfaces, period-
aware hole-loop alignment, dropping of zero-width slit boundaries, and
isolating a too-thin-to-triangulate face so it no longer takes the rest
of the body down with it. The GPU shader's periodic wrap mirrors the CPU
math so the two don't drift apart.
Regression tests: band_faces_split_when_ring_edges_run_off_their_surface,
band_face_with_a_zero_width_slit_is_still_meshed,
a_sliver_face_too_thin_to_triangulate_does_not_cost_the_body_its_plan.
Ablation-tested: disabling either mechanism in (2) reproduces its target
test's original failure message while leaving the other test unaffected.
* STEP import: mesh the band's split faces, not just split them
jyviko asked whether a band wall missing from the interactive app's render
was a shading issue or a genuinely missing face. It was missing: the ring-
edge split fix made the band's topology correct, but plan_face still
produced zero triangles for the two new sub-faces.
Two causes, both in plan_face (crates/kernel/src/tess/mod.rs):
1. The tolerance for how far an imported boundary may lie off its surface
was tied to the requested mesh's chord tolerance instead of to the
body's own size. A finer display tolerance could then reject a boundary
a coarser one had just accepted, so the face would drop out exactly when
zooming in on it.
2. Near a sharp corner of this flat-panelled band, several boundary points
that are legitimately a few micrometres apart (within the STEP file's
own declared precision) all projected onto the same surface point. The
boundary loop then repeated a point in (u, v), which a triangulator
can't follow, so the face's plan failed outright. One face without a
plan costs the whole body its plan, and the fallback mesher can't
handle a closed B-spline surface either, leaving both halves of the
split band with no triangles at all: present in the topology, invisible
in every renderer, and absent from the body's volume.
Fix: scale the off-surface tolerance to the body's own extent (new
Rules::extent), and collapse a run of boundary nodes that land on the same
surface point to one (drop_collapsed) before triangulating.
Regression test additions to band_faces_split_when_ring_edges_run_off_their_surface:
the body's volume now matches the analytic pentagon prism (was a third of
it - only the top cap - before this fix); display_plan leaves no face
without triangles from coarse to fine tolerance; and the actual tolerance
and facet angle the viewport draws with gives the split band its full
lateral area on both halves.
Confirmed on review_band_big.step, the fixture behind the review screenshots:
volume's relative error against the analytic pentagon prism drops from
1.4e-4 to 4.1e-6, and the band wall now occludes the floor grid behind it
in a snapshot the same way the top and bottom caps always did.
Full kernel suite: 739 tests, 0 failed.
* STEP import: hold an imported boundary to the file's own tolerance, not the part's size
jyviko: the off-surface acceptance added in the last commit
(rules.extent * OFF_SURFACE) scaled with the part, so a 2 m part
silently accepted a boundary 2 mm off its surface while a 20 mm copy
of the same part accepted only 0.02 mm. A STEP file's own declared
uncertainty does not grow with the part, so the bound shouldn't either.
Body gains boundary_tol: Option<f64>, Some(file's declared tolerance)
for a body read from STEP (crate::step_in::Units::tol, already used
by the ring-split fix in split.rs), None for anything this kernel
built. It's set before the import's own unmeshed-face check runs, and
carried over by the two face-split operations that re-cut an imported
surface (splitface.rs, outline.rs), since the file's uncertainty still
describes those boundaries afterward.
plan_face's accept now reads: the file's own tolerance when the body
declares one, or the old chord-tolerance/extent bound otherwise. The
old bound's tol * 10.0 term had to go too, not just the extent term:
at a 2 m part's typical display tolerance that term alone is ~20 mm,
nearly ten times the extent bound jyviko objected to, so keeping it
would have left the exact 2 m/2 mm example still silently accepted.
Two new tests in step_in/tests.rs:
- band_faces_split_when_a_scaled_copy_runs_off_its_surface: the same
band fixture at a realistic 2 m scale with the same absolute slop
and declared uncertainty as the small one, meshes the same way at
every chord tolerance from coarse to fine.
- off_surface_budget_follows_the_file_not_the_part_size: the actual
regression. The same off-surface error is accepted or refused the
same way whether the part is 20 mm or 2 m; a 2 mm error against a
1 µm declared uncertainty is refused at both sizes now (accepted at
2 m under the old bound, refused at 20 mm - that asymmetry was the
bug). Checked at both a coarse and a fine display tolerance.
Known gap, not fixed here: a STEP-imported body saved into a
.solidcraft design and reopened loses boundary_tol (native.rs's
decoder has no field to read it from) and falls back to the old
extent-based bound on reload. Today's design format has no concept of
this value at all; persisting it is a real format change, out of
scope for this fix.
Full kernel suite: 776 tests, 0 failed. clippy -D warnings clean.
* Display plans for STEP threads and pointed ends (#3847)
Three faces cost a threaded or pointed STEP part its whole display plan, so it
was drawn from the reference mesh: cracked, faceted, and never refined up close.
- A loop through a pole (a cone's apex on the boundary) seemed to wind around
the surface: the jump at the apex, unwrapped to the nearest copy, was
arbitrary. The loop is turned to end where it leaves the pole, so the step
that closes it is an ordinary one (`seam::close_through_pole`).
- Projection onto a spline with hundreds of spans (a helical flank) restarted
from a 16 x 16 grid and settled on another turn; it now starts from two
points per span, capped.
- Sag refinement no longer inserts a point exactly on a boundary side, which
split the side and failed the face.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* tess: a refused face's edges are divided finer and it is planned again (#2814)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* tess: sliver faces plan empty; a face no method plans is filled flat from its nodes (#2814)
A face whose boundary runs out and back along itself (two edges between the
same vertices, a rounding apart, as STEP files write slivers) encloses nothing
and is planned with no triangles. A face still refused after its edges are
divided finer (a cusp, a sliver whose sides sag across each other, a small cap
at a pole) is filled flat from its shared boundary nodes, so the rest of the
body keeps its display plan instead of falling back to the reference mesh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* display mesh tests: a rim the chord tolerance leaves a line is divided again (#2814)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* portable B-rep: up to 8192 control points along a spline direction (#2814)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* solidcraft-cli: --debug logs what the engine reports to stderr
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* STEP import: a spline written over a tiny parameter range is read over one (#2814)
Some writers parameterize splines over a few millionths (a humanoid robot's
edges span 5.4e-6). The kernel tells parameters apart only to 1e-6, so over
such a range it evaluated the curve's end wrongly, and trimming an edge to its
vertices dropped a control point: the bodies could not be stored exactly and
the whole model cache was left out of the design. The knots are now stretched
to span one; the curve is the same and edges are trimmed by their vertices, so
nothing read from the file refers to the old parameters.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* model cache: a body keeps its file's declared accuracy (#2814)
A body restored from the cache dropped the accuracy the file it was read from
declares, so the planner held its boundaries to the kernel's own bound and a
reopened design drew differently from the import. It is stored with the body's
runtime values, and only when there is one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* tess: a boundary within a hundredth of its body lies on its surface, at every quality (#2814)
#1721 held a body read from a file to the accuracy the file declares. A writer
declares what it aims for, not a bound its edges keep: a 251-body robot
assembly declaring 0.01 µm has boundaries 10 to 30 µm off their surfaces, and
95 of its bodies lost their display plans. The bound is a hundredth of the
body again, what Normal quality always allowed, and now the same at every
quality, so zooming in still never drops a face (#1721's point). A file
declaring more raises it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* STEP import: keep faces whose edge vertices sit slightly off their curves
Some exporters write an edge's vertex beside the end of its curve, further off
than the accuracy the file declares (a surface export declares
0.01 mm and puts a vertex 0.19 mm off two spline ends). The reader refused
such edges and left the face, and with single-face bodies the body, out.
A vertex may now sit up to the file's tolerance or 1/1000 of the model's size
(the diagonal around its VERTEX_POINTs), whichever is larger, never more than
the existing 1 mm ceiling. Spline and open-conic edges have the end control
point moved onto the vertex, so every such edge meets its vertices exactly.
The file's declared accuracy still governs closed-curve, seam and circle
checks.
* tess, io: review clean-ups (#2814)
- A sliver face is one whose loops are all slit: drop_slits finds it in the
retry after a failed plan, so the pre-check on every face (folded) is gone.
- The flat fill uses cdt::triangulate (a lenient fill that leaves out sides
crossing one already kept) and its flood-fill inside test, and the plane
from geom::Plane.
- Refinement only builds its indexes when a face was refused, takes the
faces to plan again from edge_faces, and re-samples edges on the pool;
Rules::finer for the finer rules.
- One PackageWriter::fits for the model cache, the preview and the thumbnail.
- The band split's ring tolerance lives in split.rs; comments say what the
off-surface bound is now.
- The CLI logger prints Level::as_str().
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
---------
Co-authored-by: David Lackovic <lackovicdavid1234@gmail.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Ray <raykholo@users.noreply.github.com>
While a new geometry kernel is evaluated, a workflow labels new issues, pull
requests and discussions about kernel work kernel-paused, so a maintainer finds
them and answers in person. A pull request counts when it changes
crates/kernel/ or vendor/truck*, anything else when its title names a kernel
operation. Crash and data-loss reports and anyone who can push are left alone.
CONTRIBUTING.md says so.
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Two OK-off-the-window-thread tests checked that OK was computing right
after Enter without holding the evaluation. The preview's evaluation is in
the cache, so the worker was usually in before OK's zero wait was over and
OK applied at once: cancel_while_computing_applies_nothing failed in most
runs (5 of 5 in a debug build, 4 of 5 with the ci profile). Both now hold
the evaluation with the test gate, as their neighbour does, and let it go
once the computing state is checked.
Consecutive pieces of a trim loop can miss each other by micrometres to a tenth of a
millimetre, past the file's resolution, so the loop did not close and the face was
dropped. Faces are now read first and sewn after: each small gap's ends, and the other
piece ends at them, move to one vertex. Gaps over 0.1 mm or not small next to their
pieces stay open; the sewing tolerance stays the file's. The stated accuracy covers how
far a vertex moved, so the STEP reader keeps those edges.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
An agent's design changes over the control channel (engine.execute, engine.batch) are evaluated
ahead on a copy of the session on an `agent` worker, then run on the window thread reusing every
feature computed there (doc::KeptResults, whatever the bounded evaluation cache dropped); the
worker also makes the display meshes of the bodies they end with. Exports run on a copy. While a
change computes, or the agent cursor acts one out, ui.*, inspection and screenshots answer; later
design changes wait their turn. A chip names the command with Stop. A person's edit meanwhile goes
first; a replaced design refuses the request. Preference: Preferences > AI, agent_off_thread, off
by default.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
transform_matrix took any finite 4x4 matrix. A perspective entry in the
last row, or a singular linear part, was built into faces that mesh to
nonsense: a revolved ring placed with such a matrix measured hundreds of
millions of mm3, and a boolean on it ran for over half an hour before
failing with "no result". Matrices come from design files and command
parameters, so they are refused with KernelError::Invalid instead.
* claim: #3394
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* STEP export: a merged cylinder or cone face's loop starts on the side its angle grows from (#3394)
A whole-turn cylinder or cone face is written as one loop: ring, seam, ring, seam reversed. Readers lay the ring that follows the seam's first use out from the surface's angle 0, so that ring must turn the way the angle grows (anticlockwise about the written axis). Three of the four tapered legs in #3394 came out the other way and other readers dropped their sides. When the second ring turns against the angle, the loop now starts with it.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
---------
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* claim: #2966
* Expressions: a leading decimal comma such as ,5 is accepted (#2966)
In a comma-decimal locale `,5` means 0,5, but the lexer only started a
number on a digit or a point. A comma now starts a number outside
parentheses when a digit follows and an operand is expected (at the
start or after + - * / ^). Commas after an operand keep their meaning,
so function arguments and the existing error cases are unchanged.
* claim: #2882
* Holes from a sketch on a body's face drill that body (#2882)
A multi-point hole from a sketch attached to a body's face chose its
side and moved its points onto whichever body lay along the direction,
then cut every body, so points on a front body's face could drill the
body behind it. `targets` was accepted and ignored.
- solid.hole: holes at the points of a sketch on a body's face store
that body as their participant (the lookup a face-sketch Join uses);
`targets` sets the bodies to drill, `["*"]` every body; explicit
participants still override.
- Evaluation: for sketch-point holes with participants, the drilling
side, the surface each point moves onto and pattern copies are found
on those bodies only.
Sketches on planes, position and Single holes, and saved holes without
participants recompute as before; no design-format change.
* claim: #2998
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* io: the 3MF and DXF budget tests do not check wall-clock time
nested_fan_out_of_empty_objects_is_bounded spends about 20 million
visits reaching the work budget: 1.5 s alone, up to 40 s and more when
every test binary runs at once, past its 30 s limit. The time checks
run only after the reader returns, so a missing budget hangs these tests
with or without them; the error, the empty geometry and the three
vertices per placement are what show the budgets work. CONTRIBUTING.md:
a test must not depend on wall-clock timing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: kezmdor <15539254+kezmdor@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Measure: a body whose meshes leave a gap keeps its volume wherever it is
A part ring cut by solid.combine (two prisms through its ends, a notch
through its chamfer) measured 992.03 mm3 at the origin, 999.17 moved
100 mm and 1063.48 moved 1000 mm; it encloses 993.92. The reference
mesher leaves a crack where the notch meets the chamfer's cone: the
volume beside it is left out, and the divergence-theorem sums, taken
about the world origin, close the crack by a cone to the origin, so the
error grows with the body's distance from it.
A closed surface's area vectors sum to zero. When the picked meshes'
sum could move the volume by more than 1e-5 within the body's size, and
the display plan (which shares every edge's nodes between its faces) is
closed, the body is measured on the plan, about its box centre. Every
other body measures exactly as before.
Tests: the cut ring at the origin and moved by up to 10000 mm, against a
grid quadrature of the cut; a revolved ring of cones and cylinders moved
100/1000/10000 mm along each axis (1e-6); a cylinder and a frustum far
from the origin against hand values. Robustness seed 64 moves by 1.4e-6
and is recorded.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Measure: a gap the display plan can't close is measured about the box's centre
When the meshes leave a gap and the display plan isn't closed either, the
sums used to fall back to the origin-based volume, which drifts with the
body's distance from the origin (7 % at 1000 mm for the part ring). The
per-face sums are now taken about the fine mesh's box centre, which closes
the gap by a cone to a point inside the body; over a closed mesh nothing
changes. The gap decision moves into gap_closed, and a unit test with a
cube left open by hand covers closed vs open meshes, the closed plan, and
the fallback with an open plan or none.
Seeds 14, 20, 40, 55 and 61 end with such a body and are recorded with
ROBUSTNESS_GOLDENS_BLESS (volumes move by -0.51 %, +0.16 %, +1.9e-4,
+9.0e-5 and -1.5e-5; steps, outcomes and counts unchanged).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Record robustness seed 86 after measuring bodies whose meshes leave a gap
Seed 86 was added on main by #2387 after this branch's goldens were recorded. Its last
body leaves a gap in its meshes, so the measure change here moves its volume by -0.27 %
and its area by +0.13 %; steps, outcome and counts are unchanged. Seed 86 passes
unchanged on main 57d21013. Every other seed matches on the merged branch.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* measure: take the display plan only where it agrees with the sums to within what the gap could move
A closed display plan meshed less finely than the sums differs from them by its own chord error,
which can be larger than anything the gap explains: an imported part with small blends measured
0.03 % low on its plan. The plan is now taken only where the two differ by at most what the
gap's area could move the volume within the body's size; otherwise the sums about the box's
centre stand.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* measure: sum a mesh left open about its box's centre only, without the display plan
The closed display plan meshes some faces of an imported B-spline part
more coarsely than the sums do, so a body and its boolean pieces no
longer add up: clearance's union cross-check then refused a 17.3 mm3
overlap between two such parts (the pieces implied 20.5). Summing about
the box's centre alone keeps the gap closed by a cone to a point inside
the body and stays consistent with the pieces. Seeds 64 and 86 are
re-recorded with the reason.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* measure: placement tests in the area's test files
The ring and frustum tests join measure.rs's tests, and the cut ring
joins measure_centre_tests.rs (AGENTS.md: a regression test goes into
the existing test file for its area). The goldens note for seeds 14, 20,
40, 55 and 61 describes the centre-only sums.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* measure: keep the origin for a body left open on purpose
A surface, or a cup whose lid is still a separate sheet, has no volume of
its own. Measured about its box's centre, two such bodies stopped
comparing once the centre moved (a crowned lid rises), which broke the
patch crown test. Only a mesh with a small crack is measured about the
centre now.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Aac7mP9rthK3WsPpPRvCsF
* Robustness goldens: keep main's notes, one note for this change's seeds
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Aac7mP9rthK3WsPpPRvCsF
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* claim: #3654
* Control channel: control.running lists what the app is running, across connections (#3654)
control.pending answers only for the connection that asks, so a second client,
the MCP bridge after a reconnect or a script saw {"pending": null} while the app
was busy. control.running answers for the whole app, the same on every
connection and at once (the connection's own thread answers it, also while it
is busy with a timed-out request): every request the app has been sent and not
answered yet, oldest first, with its connection, id, method, command id (or a
batch's step count), seconds since it arrived and whether it still waits its
turn. A timed-out request stays listed until the app answers it, also after its
connection closed. Parameters are never shown.
The window marks a request started when it takes it (ControlRequest.started),
which tells queued from running. The MCP server gets a read-only `running` tool.
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
#3609 added Applying::seen; dialogs_sketch_tests' apply_keeps_the_panel_open_after_asynchronous_evaluation
still built the struct without it, so ui-egui's tests stopped compiling on main. The test stands
for a job that is already being shown, so seen is true (the behaviour it had before).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2929
Co-Authored-By: Claude Code <noreply@anthropic.com>
* OK off the window thread: a job that has just started waits a frame (#2929)
The off-thread evaluation of a feature dialog was taken up in the same frame
it started, so a job whose worker had already finished was applied at once
and the dialog never said it is computing. Under load the window thread is
held up between starting the job and the check, and the feature appears
where the computing state belongs - which is what made
`apply_off_thread_tests::cancel_while_computing_applies_nothing` fail with
`assertion failed: h.app.applying.is_some()`.
A job that has just started now waits one frame: its result is taken up from
the next one, so the dialog says it is computing before the feature appears.
The app waits APPLY_AT_ONCE (150 ms) for the evaluation before it lets the
window go on, so a job only exists when the evaluation took longer than
that: the change shows the computing state for a frame in the 150-151 ms
window, and nothing else moves.
Co-Authored-By: Claude Code <noreply@anthropic.com>
---------
Co-authored-by: jeremymiribung-blip <jeremymiribung-blip@users.noreply.github.com>
Co-authored-by: Claude Code <noreply@anthropic.com>
A sketch attached to a face is evaluated in the face's frame. When that frame is the body's
own, the body was still rebuilt as a new ModelBody with empty mesh cells, so projecting the
face's edges display-meshed a throwaway copy and the next cut or join meshed the same body a
second time. On a body whose cut edges are slow to mesh this added about a second to each
feature after a sketch on a face. In place, the anchored body is now the model's own clone and
shares its mesh.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3223
* Extrudes from a nested STEP part's face join and cut it with the imported root active (#3223, #2872)
Opening a STEP assembly leaves its root component active, and the root
owns no body: its parts are components inside it. A profile sketched on
such a part's face was therefore treated as outside the active scope.
Join made a separate body instead of joining the part, and the automatic
operation saw no material and offered New Body in either direction; an
automatic extrude that came out as a cut found nothing to cut.
A component with no body of its own now works on the bodies of the
components inside it whose geometry lies in its own frame (as an import
places them): Join targets the body whose face the sketch is on, the
automatic operation looks at those bodies, and an extrude whose own
operation is Cut or Intersect takes part in every body as an explicit
cut already did.
* claim: #2089 (3MF production extension: review follow-ups)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3MF import: production extension review follow-ups (#2089)
Follow-ups from the review of #2127:
- Only the root model's build is read; other parts' build sections are
ignored as the spec asks (a slicer's child build pointing at a thumbnail
no longer matters).
- A model part that can't be read fails only the placements that need it;
the package-wide caps (part names, 1 GB of model XML) still refuse the
package. The root XML is dropped once parsed and each part is read
against the remaining budget.
- Loops are reported apart from depth, keyed by (part, object).
- Messages name parts as written; objects are kept in id order so parts are
read in the same order every run; %XX escapes in part names are decoded;
the model unit is a local of the parser.
- Tests: a component without p:path stays in its part (T1), the same id in
two parts is no loop (T2), a slicer-shaped project (T3), the placement
budget across parts (T4), a loop through three parts and a chain past the
depth cap (T5), broken parts and child builds (T6), escaped names; the
hostile-parts test asserts its messages; the mutation test also mutates
the parts' XML and zips it again.
- Guide: what slicer-only data is not read.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Split the schema contracts into one module per command file
`schema/commands.rs` becomes `schema/features.rs` (solid.box, solid.extrude,
FeatureResult) and `schema/inspect.rs` (engine.describe), each with its own
tests file holding its `schemas_and_the_key_check_agree` key lists and its
`strict_keeps_todays_errors` cases, so conversions of different command files
touch different files. The shared loops become helpers in `schema/tests.rs`;
the assertions are unchanged. `engine.describe` gains a key-list test, and
`schema_defaults_are_valid` now covers every command with a contract.
No behaviour change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add shared schema field types for the next conversions
For the feature commands to be converted next, each deciding acceptance with
the reader the handlers already use:
- `FaceRef` and `FaceRefs` (`face::face_ref`, `features::face_points`)
- `EdgeRef` and `EdgeRefs` (`features::edge_points`)
- `SketchRef` (`features::sketch_id`)
- `FeatureCommon`: `name`, `body_name`, `body_names` and `participants`,
which `add_feature` reads for every feature, flattened into a contract
with `deserialize_with = "feature_common"`, which keeps the key in the
message and the issue's path.
The shape checks of `face_ref`, `edge_points` and `sketch_id` (and
`feature_sketch`) move into pure helpers (`face_ref_form`, `edge_ref_form`,
`sketch_key`) that the handlers and the types share; the handlers behave as
before. Tests check that each type and its schema accept what the reader
accepts (apart from a face name's byte cap and an index written `1.0`),
that the contract's messages match the handlers' errors, and that the
handlers still look picks up one at a time.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3510
* Split Body: each piece can be renamed on its own (#3510)
A split named its new pieces after the split body every time (`Top (1)`),
so renaming a piece did nothing, and renaming the split body renamed the
other piece too (and broke the features that used it). The pieces now
take the names body.rename stores, and a rename keeps the names later
features derive from the renamed body.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3383
* Combine: tools from another component meet the target where they are shown (#3383)
Bodies are evaluated in their own component's frame and an occurrence's
placement is applied only for display. Combine passed tool bodies to the
boolean untouched, so a tool in a component placed differently from the
target's was read as if its coordinates were in the target's frame: a
join that overlapped on screen gave two separate shells, and cuts and
intersects missed the same way. Any placement difference did it, a turn
or a plain move, in either direction.
Combine now moves each tool by the inverse of the target's placement
times the tool's own, the same placement used to show the body, keeping
face lineage. A tool placed exactly like the target is left untouched,
so combines within one component give the same result as before.
Moving an occurrence now re-evaluates a combine that depends on it.
* Joins, cuts and intersects draw their tools where they are shown (#3383)
A primitive, extrude, revolve, loft, sweep, pipe or coil that joins,
cuts or intersects bodies draws its tool in its own component's frame,
but each body is kept in its own component's. A target in a component
placed differently (an occurrence moved or turned, or a body moved into
it) met the tool as if the tool's coordinates were in the target's
frame: a join that overlapped on screen gave a separate lump 100 mm
away, and cuts missed the same way.
While such a feature evaluates, the tool now goes into each body's frame
(the inverse of the body's placement times the feature's component's)
wherever the join, cut or intersect meets it, and a body joined into one
placed differently is moved into its frame. Bodies placed as the feature
is are left untouched, so results within one component are unchanged.
Features that name the bodies they change re-evaluate when an occurrence
moves.
This also settles the moved-fastener cut of #439 (Combine, earlier commit).
* Through all and an extrude's contact tests see targets where they are shown (#3383)
An extrude or revolve measured its through-all length, and tested where
its tools meet the targets (a profile on a target's face, coplanar
growth, holes over empty space, taper run-on), on the targets as stored
in their own component's frame. With the tool now moved into a target
placed differently, a through-all cut drawn from the root under a cube
in a component moved 100 mm up was cut only as far as the cube is tall
in its own frame, and missed it.
These features now see the bodies they change that are placed
differently moved into their own component's frame, the same moves the
tools are taken back through, so the length reaches the target where it
is shown. Bodies placed as the feature is are read as before.
* claim: #3353
* Sheet metal: mirrored and copied sheet bodies stay sheet metal
Mirroring a sheet metal body into a new body gave a plain solid: the
opposite-hand bracket had no flat pattern, DXF or bend table
("`Body1 (2)` is not a sheet metal body"). Copies from a body pattern or
Move with copy lost their sheet model the same way.
A copy now takes the sheet model with it (SheetBody::copied). A rigid
copy moves the flat frame. A mirror moves the frame with its x axis
turned round, so the thickness side stays, and mirrors everything in
flat coordinates (x -> -x): base, flange bend lines (run from their far
end, with their end extensions, slopes and tears swapped), panel shapes,
cut-outs, pockets, bores, letters and base sketch lines. Arcs stay exact
and loops keep their sense. A perforation field of a mirrored copy runs
its grid from the right, so its holes are the mirror image too. The flat
length, bends and K-factor are unchanged, and the copy takes further
sheet metal features of its own.
Mirror with combine is unchanged: the joined body has no single sheet
model yet. Mirroring or patterning flange features is still refused.
Sheet models are derived from the timeline, so no design format change.
* Format: note the saved from_right of a mirrored sheet's perforation field
The new `from_right` flag is saved in the design, so it gets a pending
format note. No migration: a field without it runs from the left as
before.
* claim: #3221
* Save designs with large STEP imports: compress the STEP part (#3221)
A STEP between 256 and 512 MiB imported fine but could not be saved: a
design stored the STEP text uncompressed, and a design part is capped at
256 MiB. STEP sources are now always Deflated (level 2), may be as large
as an import accepts inside the file, and an import that could not be
saved even compressed is refused with a clear message. Reading stops at a
part's declared size, so a decompression bomb is refused early.
* claim: #3749
* Edit Joint: deleting the joint being edited closes the dialog and deletes it (#3749)
A joint delete was dropped without a word while any dialog was open, and
Edit Joint is a dialog. Deleting only the joint Edit Joint edits now
cancels the dialog first (as its Cancel does) and goes through the usual
selection.delete dry run; Delete with nothing else selected in Edit Joint
targets that joint. Every other refusal (another dialog, a tool, a
computing history, a loading file) now says why in the status bar.
Edit Section Analysis (its menu item, or a double-click on its browser row)
opened the dialog at distance 0 with no plane, so moving the cut on by a
millimetre meant picking the plane and typing the whole distance again.
OK now keeps the dialog's plane pick, distance and flip with the cut they
made, and Edit starts from them while the section shown (or hidden) is still
that cut. The toolbar still starts a new section afresh, and a section made
some other way (a command, an agent) opens the dialog as before.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3798
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* fix(ai-chat): replay once with reasoning_effort none when tools are refused (#3798)
Newer OpenAI models answer HTTP 400 to function tools on /v1/chat/completions
unless reasoning_effort is "none". On that exact refusal the request is sent
again once with it, and later requests of the chat carry it directly.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #3483
* Settings > AI: Add agent opens from the Home tab too (#3483, #3513)
The Add agent dialog was drawn by the chat panel, which Home doesn't
show, so Add agent did nothing while Home was open. It is now drawn
from the frame itself, before Home and the workspace part ways.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Type-first (pick, then type), the dimension's text follows the pointer, and where it goes
picks the kind: across from two points or a slanted line the distance between them, above or
below the horizontal span, beside them the vertical one. The draft kept the value of the kind it
started as, so moving from diagonal to horizontal previewed (and Enter applied) the aligned
length as the horizontal span: the solver moved the picked points (the first dimension of a
sketch even scaled it), so the dimension's extension lines no longer met them.
While nothing has been typed, moving the text now re-derives the draft for the new place, so
its value is what that kind measures and stays selected for typing. A typed value is kept.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon: Finish Sketch follows the last sketch panel
The Sketch tab's exit group sat alone at the far right of the ribbon,
about 600 px from the sketch tools on a 1600 px window. It now comes right
after the last panel, as before the redesign. Its room is still kept at
every width, and when panels go into the » menu it moves to the right end
after it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* ui_layout test: Finish follows the last sketch panel, right end only with the » menu
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The menus no longer ask for offset_one_side, offset_symmetric,
offset_two_sides, pattern_center or pattern_flip, so the manifest check
failed on main and on every UI pull request.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: a quick double Esc finishes the sketch
One Esc still puts the tool down, then clears the selection, and with
nothing left to cancel keeps the sketch open (#1804). A second press within
0.4 s finishes the sketch, keeping it, the same as Finish Sketch, also when
the first press cancelled a tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: a double Esc takes away a blank sketch; only Esc twice in a row counts
A quick double Esc on a sketch the user added nothing to removes it in one
undo step, the view and tab going back as on Finish, so no empty sketch is
left behind. A sketch with anything in it is still finished and kept.
The double press counts only for two Esc presses in a row with no tool or
dialog left after the first: any other key in between resets it, and while
a tool is still out (its first Esc only ended a chain) the press puts it
down as before. Tests that press Esc on its own now wait past the window.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Sketches drive surface extrudes, revolves, sweeps and lofts, so the Surface
tab gets the same Sketch panel as Model and Sheet Metal. A sketch started
there keeps the tab until it opens.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2501
* English (UK) as a language: a plain catalogue of the 25 messages UK English spells differently (#2501)
assets/locales/en-GB.json holds only the English messages whose spelling differs in UK English (Centre, Customise, Organisation, Licence, colours, towards, ...), in UK spelling; every other message falls back to English. One registration in i18n.rs (English first, then by id), a test that shows UK spelling and English for the rest, a row in ATTRIBUTION.md, and the docs/localization.md note. The translation-coverage checks skip a regional English catalogue, which has no gaps to report.
Fixes#2501
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(skills): refresh Boolean checking facts that fail on current release (#1835)
* fix(skills): restore warning coverage in test_run and use present tense in Boolean facts
* fix(skills): the slot keeps its side at zero since the solver takes the shortest step
The upstream solver now takes the shortest step that fits (#2060), so the slot
that other constraints also held slides to the origin when the distance reaches
0 and keeps the side it was drawn on when the value comes back. It no longer
comes back mirrored, so the trap and its test state the current behaviour.
---------
Co-authored-by: jeremymiribung-blip <jeremymiribung-blip@users.noreply.github.com>
* Extrude: a join from a whole face rounded by fillets sweeps the face itself (#2040)
A face's sketch fits an edge that is no line or arc (the quarter-ellipses
where fillets meet a slanted face) as splines a hair off the body's edges,
so a join from the face touched the body along a face it did not match and
failed with "boolean Union: no result" after minutes. When the profile is
a whole planar face of the one target, the join now sweeps the body's own
face, which shares its edges and is sewn on along it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Extrude: a cut into a whole face keeps the walls that cut and moves the others off (#2040)
A cut from a whole planar face sweeps walls from each of its edges. Where
the face beside an edge turns away from the sweep (n_N . -n_P >= 0) the wall
only touches the body along that edge, or lies in the face beside it, and
the boolean failed on it with "no result". The cut now keeps the walls that
go into the body, exactly (the body's own edges), runs the outline round
the others well outside the body, and starts a little out from the face.
A cut whose walls all only touch takes a slab beyond its depth plane.
Not covered: a cutting wall tangent to the face beside a touching one (a
round's wall meeting an end face, as in the issue's part); the boolean
still fails there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Extrude: leave a whole face outlined by lines and arcs to the profile's own tool
Only a face whose outline the projection had to fit needs the body's own face as the tool. A square drawn over a box's top already meets the body exactly, and the swept face lost the names a sketch on the new top attaches to (stacked_face_tests, #489).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Run the whole cut tool from a face under the kernel guard (#2040)
Review: `builder::vertex`, `builder::line`, `Face::try_new` and
`builder::translated` ran outside `crate::guard`; only the sweep was
guarded. `cut_tool` now runs all of it under one guard.
Adds an end-to-end test of a cut into a face the body stands out past
below it (the block's top strip between its rounds): it takes only
what lies over the face.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test: the slab cut of whole_face_tool, on a spline prism (#2040)
A prism on a closed spline standing on a wider plate, cut 3 into its whole
top face: the slab takes the face's area times the depth and leaves the
plate alone. A test-only counter asserts the slab was the tool, so the test
cannot pass through the profile's own tool. Shortens the name of the
rounded block's top-face cut test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Kernel: the face's outline as a Vec now that polyline returns a closed chain (#2040)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Build on #1426's import components and nested STEP assembly instances.
Replace placeholder solid labels with meaningful part or instance names.
Translate IGES groups and subfigure instances through the existing STEP
component path, preserving nesting and placements and sewing surfaces
within each group. Bound assembly walks and reuse work buffers.
Related to:
- tangency-labs/solidcraft#1386
- tangency-labs/solidcraft#1426
Co-authored-by: Codex <noreply@openai.com>
* claim: #2570
* Loft: a circle lofted to a non-star-shaped profile is split once round (#2570)
A circle section was split at the lead section's vertex directions, kept in
the lead's order and forced to increase by whole turns. A non-star-shaped
lead (a C, a comb) turns back on itself, so the circle wound round many
times and closed with a negative arc: self-crossing walls and a huge mesh
(which froze the web build while meshing it).
The circle is now split exactly once round: at the lead's directions when
they go round once in order (clockwise on a plane facing the other way),
otherwise at the lead's perimeter fractions, evenly as the fallback. Every
arc is finite and positive and they total one turn; the unbounded loop is
gone. Section preparation is split out as loft_section_loops so the
resampled sections can be checked.
* claim: #2847
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* loft: keep sections turned past 90 degrees facing the same way (#2847)
The loft oriented each section by the sign of its normal against the first section's, so on planes turning about an axis every section beyond 90 degrees was reversed and the side faces folded. Follow the facing neighbour to neighbour instead.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Ribbon: New Sketch on the Sheet Metal tab again; tests pin sketch enter/exit
Before the ribbon redesign the Sheet Metal tab started with New Sketch. It
gets its own Sketch panel again, like the Model tab's, and a sketch started
there keeps the tab until it opens.
Workspace tests pin the ways into and out of a sketch: New Sketch then a
plane, a double-click in the timeline or the browser, and the browser's Edit
Sketch all open the SKETCH tab looking at the sketch. Finish Sketch from the
palette or the ribbon lands on MODEL with the earlier view back. Escape and
Enter keep the sketch open (#1804), and Undo after Finish reopens it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* docs: ribbon layout lists Sheet Metal's Sketch panel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Workspace test: press the keys well apart
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* CI: build and run the tests in one job, sccache on a Blacksmith sticky disk
The tests job compiles and runs the tests itself on the 32 vCPU runner, so a pull request or merge
group uploads and downloads no 3 GB archive (the download took 45 to 385 s per shard, and once
14 minutes) and starts beside the repository checks instead of after them. The archive is built
only for the nightly and manual jobs that need it. sccache moves from GitHub's 10 GB cache, where
about 1100 per-ref entries were evicting each other, to a sticky disk that only main commits.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* TEMP: let this branch save caches so the warm run can be measured
* Revert "TEMP: let this branch save caches so the warm run can be measured"
This reverts commit 1bbbfcf5ff.
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #3378
* Pattern and mirror copies of a join that merged its targets join the merged body (#3378)
Since #2755 a pattern or mirror copy of a primitive reuses the seed's targets. When the
seed was a join that merged two targets, the second one no longer exists, so the copies
failed with `unknown body`. The copies now keep the seed targets that are still there;
when none is, the names stay and the error says which body is missing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Rerun CI: the previous run was cancelled before any check ran
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3242
* MCP batch: rollback restores the design the batch began in (#3242)
A failed batch with rollback: true reported rolled_back: true even when the
design never went back. Two defects, both fixed:
- file.new (and any document-replacing command) replaced the session with it,
taking its checkpoints down too, so a batch that failed after file.new had
nothing to restore. Session::replace_design now carries the checkpoints over
to the fresh session: the checkpoint belongs to the batch, not to the
session that happened to be holding the document.
- rolled_back echoed the requested flag. It now reports whether the design is
actually back: the app answers engine.batch with a new restored field, and
the MCP tool reports restored && rollback. An app that predates the field
falls back to undone/completed.
* Batch: answer with main's rolled_back field after the merge (#3242)
Upstream #2900 put the real restore check on engine.batch as
`rolled_back` while this branch named it `restored`; the merge kept
main's control test and this branch's field, and CI caught it.
Standardize on main's wire name: the app answers `rolled_back`, the
MCP tool reads it (fallback for older apps unchanged), docs and tests
follow. The checkpoint carry-over across file.new is unchanged.
---------
Co-authored-by: DahakBuilds <dahakbuilds@users.noreply.github.com>
* claim: #3141
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 2-tangent circle: start from the touching circle, not the click (#3141)
The tool passed its second click as the place to start solving, and a
click lies on a curve: the circle began centred on that curve, where its
tangency has no side yet. The solve then moved the user's curves to fit
(a rectangle came out skewed), or failed outright when they were fixed.
The command now starts from the centre, nearest the requested point, of
a circle of that radius touching both curves (where the curves moved by
the radius meet), and the tool asks for the circle between its two clicks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* CI: give the slowest tests a shard each
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: spread the slow tests on pull requests too, and keep both junit files
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: pull requests skip the goldens and the action matrix sample unless the kernel changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Docs: which pull requests run the goldens
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: run the tests in one job on a big runner, slowest first
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: allow the 32 vCPU runner label in actionlint, read junit.xml in the golden hint
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The origin point was drawn in the view and listed in the browser, but
nothing could pick it: the viewport never offered it as a hit and the
browser's O row had no selection. A new ORIGIN accept bit lets an input
take it as a vertex of no body; Move's point inputs (From, To, Point,
Pivot) accept it, from the view or the browser's Origin folder.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A curve written over a knot span of 1e-7 or less was refused on the STEP side
("knot vector consists single value"), and both faces it bounds were lost. Its
knots are moved and scaled onto (0, 1), which leaves its shape as it is.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
cone_point and cone_point_vertex join the sweep now that #3871 reads a cone
bounded only by its base circle up to its point.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Fix recovery for unsaved background tabs (#2884)
* Recovery: scheduled autosaves of every tab write on the worker thread (#2884)
After #3139, Autosaver::save waits for the write and Autosaver::tick runs
it on a worker. The scheduled path now goes through tick (which skips a
tab whose previous write is still running), so several dirty tabs no
longer write on the window thread each interval (#3044). save stays for
Save, close and shutdown. Each tab's autosaver has no clock of its own:
the shared cadence decides when it is due. The tests wait for the
writes a tick started.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Recovery: closing a tab waits for its running autosave before removing the entry (#2884)
With the autosave on a worker thread, discard could remove the files and
the lock while a write was still running; the write then recreated the
entry without a lock, and the next launch offered a design closed with
Don't Save. discard now ends the running write first, as Drop does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A BREP_WITH_VOIDS void's faces face into the cavity, so it encloses volume of
the opposite sign to the outer shell. Its ORIENTED_CLOSED_SHELL flag alone
doesn't tell: SOLIDWORKS writes .F. over a shell already facing into the
cavity, SolidCraft .T., and flipping by the flag added the cavity's volume. A
void enclosing volume of the outer shell's sign is now turned inside out.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* STEP import: regression sweep over the step-conformance parts of known shape
Fifteen generated parts from step-conformance (CC0): plain, NURBS, seamed,
placed, inch and far-away cylinders, domes, a grooved shaft, a plate with 100
holes, a 3.6 m disc, a 0.5 mm pin, a B-spline half-torus and a washer. Each
reads back with its exact volume, its box and its face count. The half-torus
on a TOROIDAL_SURFACE and the cones to a point are left out until they read
right.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* STEP conformance sweep: the pin's volume as FRAC_PI_8 (clippy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A cone face written with no vertex at its point has the base circle as its only
loop (or that circle and a VERTEX_LOOP at the point, which has no edges). Its
surface was spanned over the circle alone, a sliver, so a solid cone came in as
a flat disc. Such a face is now spanned to the apex, and its circle is joined to
the apex by a seam line out and back, as a cone with a seam is written.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Boolean: a small hole in a large body's face stays a hole when the face is divided
A boolean divides faces at a tolerance that follows the larger operand (a few
millimetres on a part a few metres long). A small hole's rim, two half circles
when read from STEP, then became two chords: its polygon in the face's
parameters had no area, and the sign that tells a hole from a face piece came
out at random. The hole became a face of its own, inside out, and the face it
was cut in stayed whole. A box cut round such a hole gave a piece without it,
and the shared part of that piece and a pin in the hole came out negative
("malformed") or the boolean failed.
divide_face now divides a loop whose polygon is flat again, finer (down to a
hundredth of the loop's own size), before reading its sign. Only the polygon
that places the loop changes; loops that have an area are untouched.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Kernel: the long-plate hole test in tests.rs; a flat loop's size from its box
Review: the test moves into the kernel's test file (no file of its own),
and finer_if_flat takes the loop's size from the diagonal of the box round
its sample points instead of the largest distance between any two.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Aac7mP9rthK3WsPpPRvCsF
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* claim: #3358
* IGES import: trim curves with reversed pieces no longer drop their faces
A curve on a surface (142) gives each trim loop twice: B in the surface's
parameter space and C in model space, running the same way. Some exporters
write C as a composite curve (102) whose pieces are in order but some of
them end to start. The reader passed those pieces on as they were, so the
loop did not close and the STEP reader left the face out ("face boundary is
not a closed loop").
The pieces of C are now turned to run head to tail, starting at S(B(start)),
the point where the parameter-space curve begins on the surface. That keeps
the loop's sense from the file, so holes still run against the outer loop.
A piece whose ends are one vertex at the sewing tolerance keeps its
direction.
On a 9,276-face trimmed-surface car model, 7,887 faces now import instead
of 3,882.
A surface of revolution (120) wrote its arc generatrix as a whole STEP circle, which
turns into a whole sphere twice over when the arc is centred on the axis; the trim could
not pick the cap out of it and the face meshed as the full ball. An arc in a plane through
the axis now comes in as a sphere or torus, any other arc as an exact rational B-spline of
just the arc.
Hovering an edge lights its circular rim, which starts from the edge's
tangent chain. That looked at every edge of the mesh for each edge in the
chain (and searched the chain itself each time), so a long helical edge in
many pieces, a thread's crest, took seconds: 7.6 s inside the frame on the
first hover of the stem's thread in a real watch-movement STEP file. The
edges are now found by the grid cells of their ends, two join tolerances
across, so each step looks only at the edges that end near it: the same chain
in the same order, in 29 ms for that thread.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2757
* fix(params): autocomplete offers a parameter for any part of its name (#2757)
Typing `side` now offers `cab_side_thickness`: parameters match the word
anywhere in their name, after those that start with it, both in the expression
boxes and in parameters.complete. Functions, constants and units still match
from the start.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
The first hover over a large body made two things in the frame: the body's
pick index (its triangles and edges in hierarchies; about 0.3 s for a long
modelled thread, a quarter of a million triangles) and, with the GPU viewport,
the plan mesh a highlighted face is drawn from (about 0.7 s for the same
thread). The window froze for the sum.
A large mesh's pick index is now made on a worker, and picks scan the mesh
until it is there (a few milliseconds); a body's plan mesh is made on a worker
too (`ModelBody::plan_mesh_soon`), and until it is there the hovered face is
lit on the mesh the viewport already has. Small meshes, and the browser build,
make both at once as before.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* ui: spacing, radius and type tokens, per-tab accents, agent and on-accent tokens
* ui: per-tab accent behaviour and a larger application bar with a Start page button
* icons: silhouette master and flat assistant and agent link icons (open for review)
* icons: apply review notes (sparkle assistant, refined plug, silhouette halo)
* icons: wire the silhouette master to inspect.silhouette; record the accepted icons
* ui: application bar to the design: separators, Save, house, assistant icon, readable hovers
* ui: ribbon structure: Model to View tabs, contextual Sketch and Sheet Metal, migrated pins
* ui: ribbon painting to the compact design
* ui: smaller icon button highlight and assistant mark on the bubble corner
* ui: short ribbon labels that wrap at spaces
* ui: ribbon buttons fit their labels and Finish Sketch shows its full name
* ui: constraint gallery, workspace menu, section list headings and richer tooltips
* ui: lighter selected tab label, ribbon surface and dimmer bar separators match the dark design
* ui: document tabs as rounded chips with a dimmer inactive label
* ui: document tabs fit their names and show close only when active or hovered
* icons: close and plus masters for the document tabs (open for review)
* ui: centre the new-tab plus and overflow button on the bar
* ui: a quiet rule under the ribbon tabs on non-contextual tabs
* ui: the application bar mark separates its faces with the bar colour, not white
* ui: open ribbon section label uses the selected tint and a chevron
* ui: dim the tab close and plus icons until hovered
* ui: every ribbon dropdown uses the chevron, the workspace card included
* ui: the active document tab uses the design's surface colour
* ui: the bug button's right padding mirrors its icon side
* ui: square constraint cells and a rule before the grid
* ui: constraint cells back to their earlier size, keeping the rule
* ui: smaller constraint cells and icons, centred in the section
* ui: constraint cells fit the height of the large buttons' icon and label
* ui: sketch Create titles share the other labels' line
* ui: format the application bar and ribbon changes
* ui: active tab surface token and the colour and hover tests that follow the redesign
* tests: the merged parameter and narrow toolbar tests follow the compact ribbon
* i18n: the Malay Gap label has an English source and its Japanese and Chinese translations
* apply_off_thread tests: the evaluation lingers in tests, so still computing never depends on machine speed
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* perf: renaming a feature evaluates nothing (#3044)
A feature's name labels it and builds nothing, but a timeline rename evaluated
the whole design again (about 70 s on the Prusa Core One assembly, and again
for undo). When the only change is one feature's name, the model renames its
result, sketch and construction geometry in place and takes the renamed
design's fingerprints. A rename other features follow (a plane a sketch is on)
or of a failed feature still evaluates the design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Guard cheap commands on designs with thousands of bodies, plus a scaling bench (#3044) (#3121)
Cheap commands stay cheap on designs with thousands of bodies, with a scaling bench.
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Save As and Open use the browser's file dialogs where the File System Access API exists; Save writes back to the same file, its handle kept in IndexedDB across reloads. File > Download design added. Other browsers keep storing designs in OPFS.
A closed loop whose joints meet a few nanometres apart along their parallel
axes (faces modelled that far apart) passes the conflict check, but the loop
solver wanted 1e-7 mm before it moved anything. No value of a planar loop
takes such a gap out, so every drive of it stopped at once (stopped_by_loop,
fraction 0) and joint.reach called the loop open.
The solver now closes such a loop as far as it comes and, when what is left
is within the conflict check, keeps it that closed on the way. joint.drive,
joint.reach and the nearby pose of the dof count share it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Tessellation: trimmed faces of display meshes stay on their surfaces
Display meshes triangulate a trimmed face in parameters scaled by the
surface's speed along each, so a strip stretched along one parameter is
not fanned across, and every boundary segment stays a constraint: one that
crosses another is split where they meet. Boolean meshes keep truck's way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* Tessellation: one boundary rule for every mesh; drop the #1648 retry
A boundary segment that crosses one already added is split where they
meet in Boolean meshes too, which keeps a pinched face (#1648) whole
without the snap-and-retry. Faces whose segments all go in mesh as
before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* Robustness goldens: seeds 1, 23, 55, 64 and 86 re-recorded on current main for #1653
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
* Thread preview test: wait for the stale fit error to clear before the next preview
After switching back from M6x1.3 to M8x1.3, wait_feature_preview stopped at the M6 error still on
screen when the new preview started a few frames later (seen on Linux CI with #1653's meshing).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
* Robustness goldens: the slow seeds 14, 20 and 40 re-recorded for #1653 from the merge queue
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
On an imported part with 2.5 million triangles, every frame of a Section
Analysis drag looked up the picked face's plane several times (each lookup
tessellates the whole body, about 0.1 s) and cut every triangle again for
the outline (38 ms).
- planar_face keeps its last answers for the model state they were found in.
- The outline cuts through a SectionIndex: the mesh's triangles sorted into
slabs along the cut's normal, kept per mesh while the normal stays, so a
cut looks at one slab (0.06 ms on that part) and finds the same segments.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3249
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* inspect.interference/clearance: list mesh bodies as unchecked
Mesh bodies (STL, 3MF and OBJ imports) were filtered out before any pair
was formed, so two overlapping STL imports reported count 0 and an empty
unchecked list, which reads as "no collision". Each mesh body is now
listed in `unchecked` as {a: name, b: null, reason: "mesh body: not
checked"} by both commands. inspect.clearance also stops refusing a mesh
body named in `bodies` or `against` as "no solid body"; it is listed
instead. The parameter docs and the assemblies guide say so.
Fixes#3249
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* docs: separate the mesh-body note from the paragraph above
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #3393
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0158is7fBbAVh538YmVF3MpZ
* Sketch: a radius dimension past an arc's end extends the arc to its arrow (#3393)
A radius or diameter dimension on an arc whose leader is dragged past the arc's
ends had its arrow pointing at empty space. The radial frame now keeps the arc's
span, and an arrow outside it gets the arc continued from the nearer end round
to the arrow tip and a little past it, as dimension drawings do. Full circles,
ellipses and arrows on the arc are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0158is7fBbAVh538YmVF3MpZ
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
While editing a dimension's value, a single click on another driving
dimension now inserts its parameter name (a double-click no longer needed,
and its second click does not insert it twice). A lone value such as `10`
or `10 mm` is replaced by the name; an expression in progress keeps what
was typed and gets the name at the cursor (replacing selected text), so
`10 + ` becomes `10 + d10`. The cursor ends after the name and the field
keeps the keyboard.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2716
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Editing a sketch past the history marker rolls the marker to it (#2716)
Edit Sketch rolled the timeline back to just after the sketch only when
the marker was later. With the marker before the sketch it stayed there:
the sketch wasn't built, so it opened with no palette and couldn't be
edited. The marker now moves to just after the sketch either way, and
Finish Sketch puts it back as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3323
* Contact: a check finds bodies crossing face to face, not only a corner inside (#3323)
The collision probe sampled each tessellation's points (vertices, edge
midpoints, triangle centres) against the other body, so plates crossing
face to face - where the crossing strip is smaller than a face triangle -
put no sample point inside and went unreported while inspect.interference
found the overlap. Where an edge of one body passes through the other's
surface, the middle of the chord it cuts lies inside; its distance from
that surface is the depth. Touching and grazing are unchanged. The sweep's
collision work model pays for the added edge pass.
---------
Co-authored-by: DahakBuilds <dahakbuilds@users.noreply.github.com>
* claim: #2724
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0158is7fBbAVh538YmVF3MpZ
* Sketch: an angle between two lines from one point measures the angle between them (#2724)
An angle dimension on two lines that share an end (two radii of a circle, the
two sides of a corner) took the acute reading of the lines' directions, so
radii 120° apart measured 60° and 150° apart 30°. With no text position given,
the angle is now measured from the shared end towards the lines' other ends,
the reading anyone would mean; the supplement stays the alternative reading.
Lines that share no end, and dimensions placed with a text position, are
unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0158is7fBbAVh538YmVF3MpZ
* ci: re-run the checks; the run on the last push was cancelled
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0158is7fBbAVh538YmVF3MpZ
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A body rename changes names only, but committing it went through the general
"design changed" path: the whole timeline was evaluated again. On an imported
assembly that means reading the STEP file again and meshing every body (about
100 s on the Prusa Core One, and the same again for undo).
When the only change from the previous design is one body rename (the
features' stored body names and the body-keyed maps the rename updates), the
model now renames the body in its results instead: every body keeps its
geometry and meshes, and the fingerprints are set to the renamed design's so
the next evaluation reuses everything. Undo and redo of the rename take the
same path. A rename the model can't follow that way (the body is changed or
named by a later feature, sheet metal, threads) still evaluates the design as
before.
`bench-open --ops script.json` times commands and their undo on an opened
design, with the view work each leaves.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The test could lose a race: with a zero wait the evaluation sometimes finished and applied
before the check that the dialog was still computing. The evaluation is now held at a test
gate until the dialog has been seen saying so.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* WIP: adopt the saved model on open (#3053)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* WIP: tests
* WIP: bench-open opens as Open does
* docs: opening from the saved model
* Tests: an edit after opening evaluates from the feature it changes
* clippy
* Read SOLIDCRAFT_NO_MODEL_CACHE through the env helper
* Open: no picture from the model when the model itself opens; cancel test evaluates
* Saved model: bodies passed through found without writing their record; states list runs of bodies
* Adopted results go into the evaluation cache: an undone edit, or the marker rolled forward, takes them again
* Model cache size guard: the saved model's writer
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3248
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* sketch.create: reject a custom plane origin that is not three numbers
A custom plane {origin, x_dir, y_dir} whose origin was given as an
expression ("w/2") or a number with a unit ("20 mm") silently became
[0, 0, 0], while a bad x_dir or y_dir was an error. A missing origin is
still the world origin; one that is present but is not three numbers now
returns a clear error. Expressions are not evaluated, so the saved
format is unchanged.
Fixes#3248
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* joint.inspect: what each joint is attached to, for agents
A read-only `joint.inspect {joint?}` gives each joint's definition: for each
side the occurrence, its component and path, the snap as saved, and what
each persistent face/edge name refers to (the feature that made it, and the
sketch and curve a swept side came from), whether the origin resolves and
why not; plus kind, offset, angle, flip, values with limits, expressions,
the motion links it is in, and its solve errors and conflicts. Its id ends
in `.inspect`, so agent gates treat it as reading only.
MCP `inspect_design` includes the definitions when the design has joints
(`joints: false` leaves them out). joint.list and joint.inspect share the
motion-link JSON.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* i18n: catalog entries for Inspect Joint (en, ja, zh)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
`sketch.trim.path {points, dry_run?}` walks a polyline and, at each place it
crosses a curve trim may change, removes that piece exactly as `sketch.trim`
would there, in the order crossed and in one undo step. A piece already gone
is not trimmed again; projected geometry, infinite lines, offset outputs and
pieces trim refuses are passed over (reported in `skipped`). It returns each
trim's result and each removed piece as a polyline; `dry_run` reports them
without changing the design.
With Trim on, a press and drag in the viewport draws that path: the pieces it
would remove light up (a dry run of the command) and letting go runs it. A
click still trims the one piece under it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The merge queue reads the required ci check from the newest run of a commit. Adding any label but
approved-for-ci starts a run whose jobs all skip, and its ci job was skipped too (as
'ci (ignored label)'), so a pull request that had passed could not enter the queue (#1850, #3182,
#3252). On such a run the ci job now waits for the commit's other runs to finish and passes only
when the newest one that ran its checks passed.
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3234
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sheet metal: refuse an edge flange on a flange's bend line (#3234)
A pick on the edge where a bend meets the plate (or the flange panel)
found a panel edge that is already a bend line and made a second flange
on it, leaving a gap and a sheet of two shells. add_flanges_each now
refuses such an edge before anything moves.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
The test turned a temp path into a link with `file://` + the path, which on
Windows gives `file://C:\Users\...`, not a file URL, so the test failed there.
It now builds `file:///C:/Users/.../my%20part.stl` on Windows (what Explorer
and browsers put on the clipboard) and `file:///tmp/...` on Linux and macOS,
as before. `files_in_text` already reads Windows file URLs correctly; the
fixed test now checks that on Windows.
Co-authored-by: Ray <raykholo@users.noreply.github.com>
Every engine.execute was acted out stop by stop (0.45 s glide + 0.25 s click
per toolbar button and per on-screen point), so a 720-point sketch.line took
minutes while the app answered no other control request. Now the pointer
visits the toolbar button and at most three picks (a long point list is
summarised by its first, middle and last point on screen), and a request is
acted out within 1.5 s whatever its size (the legs get shorter).
engine.batch is no longer refused while the cursor is shown: the pointer acts
out a short summary (the toolbar buttons of up to four of its distinct
commands, within the same budget), then the whole batch runs in one request.
A failed engine.batch now says whether the design really went back
(rolled_back).
(cherry picked from commit 55535e01af45cc9ee7555320863ff5ddcd7c151f)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
BIZ UDPGothic's Cyrillic glyphs are full-width (1.0 em), so promoting the
CJK font to the front of Proportional made Ukrainian text look wide with
large gaps between letters, broke word wrapping, and truncated UI labels.
When CJK text loaded on the web, install_cjk_font hard-coded "ja" and
stayed promoted after switching to Ukrainian or English.
Pass the live UI language to install_cjk_font_for so the CJK face only
leads a CJK UI. Keep fetched CJK font bytes on the web shell and re-apply
fonts when the language changes, and add a regression test that a
non-CJK UI keeps the CJK face as the last fallback.
* claim: #3244
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Fail an unverifiable intersection instead of keeping what it should trim (#3244)
When every route of the general boolean fails, it falls back on the sampled answer
(one body whole, or nothing) with a "not verified ... that part is ignored" warning,
even when the bodies' facets cross well past their faceting error. For an
intersection that keeps exactly the material it was asked to trim: teeth standing
0.27 mm out of a trimming cylinder came back untrimmed, and `solidcraft-cli run`
exited 0 with a part 16.918 mm in radius.
An intersection whose sampled answer is contradicted by facets crossing by more than
twice the depth the warning reports (6 x the check mesh tolerance, three times the
faceting error of two meshes) now fails, and the model is kept. Cuts and unions keep
the fallback: shelling a body in two pieces relies on it (a cavity tool grazing the
other piece), with the same depth and ignored volume as this case.
Fixes#3244
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Leave an empty unverified intersection as it was (#3244)
Only a doubted intersection that keeps one body whole is refused. An empty
one ("the bodies are apart") stays a result reported unverified: the clearance
and interference checks rely on it, and main's new
a_pin_through_a_d_bore_of_its_size_still_overlaps_the_flat (#2714) expects it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3270
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* A body dropped on a component's Bodies folder moves into that component (#3270)
The Bodies (and Sketches) folder row only took items of its own
component, to take them out of groups. A body dragged there from another
component was refused, though the folder looks like the place to drop
it, so moving a body back to a parent seemed impossible. Items of the
same folder from another component now move into the folder's
component, as a drop on the component's own row does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2167
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Delete Face asks for its faces instead of failing (#2167)
Clicking Delete Face in the toolbar ran face.delete with no parameters and
reported "`faces` must be a list of points or face names", ignoring any
preselected face. It now opens a dialog with a Faces input, like Shell,
Draft and Offset Face, takes the preselected faces, and reopens from the
timeline.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* Canvas and Decal: the file picker opens on PNG and JPEG images
canvas.insert and canvas.decal opened the general Open dialog with no file
type, so it started on "Designs, CAD files and meshes" and PNG/JPEG files
were greyed out. Offer the image types first, as Insert SVG/DXF do (#1801).
* Canvas and Decal: rustfmt the file-picker test
- The repository is tangency-labs/solidcraft (origin and the claim check pointed at the old one).
- PRs land through the merge queue (`gh pr merge N --squash --auto`) after a maintainer adds
approved-for-ci; merging your own PR straight away is gone.
- A PR is rebased onto main, never merged with it.
- New "Before you start": an authenticated gh, the full open PR and issue lists, and a look for the
same feature or the same files before opening a second PR for one change.
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Mouse gestures: a ring of tools on the right button, per studio and customizable
Preferences > Navigation gets a Mouse gestures switch and a Customize window (number of
tools and their place, per studio). Gestures need the SolidWorks mouse mode and turn the
right-drag orbit off. The ring is 280/350 pt, one zone per tool, alternating tints (three
when the count is odd). The radial context menu is unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dwcq9eNUMZ1jNeKvWd1bcZ
* Mouse gestures: the ring opens on the right-button press; the right-click menus are off while gestures are on
The ring opens at once on the press, even while a tool or dialog is active. While gestures are
active the viewport's right-click context menu, the right-click that finishes a tool and the
radial context menu no longer fire. With gestures off nothing changes.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dwcq9eNUMZ1jNeKvWd1bcZ
* Mouse gestures: the ring opens after 4 px with the right button held; a plain right-click keeps its menu
The ring no longer opens on the press. It opens where the button went down once
the pointer has moved 4 points with the button held, even while a tool is in
progress. A right-click that does not move opens the usual context menu (or
finishes the tool) again; the release that ends a gesture opens no menu. The
radial menu stays off while gestures are active.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dwcq9eNUMZ1jNeKvWd1bcZ
* Re-trigger CI (the run was cancelled when approved-for-ci was added)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Dwcq9eNUMZ1jNeKvWd1bcZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Open: show the design as its bodies are meshed, off the UI thread (#3053)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Open: hold screenshots until the design is meshed; profile lines
* Tests: time-bounded opens
* Open: a Loading parts n/N note while bodies are meshed
* Open: frame the design from outlines while it goes into the window
* Outline bounds: vertices and edges only; test
* Frame watch: the window thread's frame times by open phase (SOLIDCRAFT_PROFILE_FRAMES)
* Open: the picture grows in mesh order and stays once complete; refreshes pace themselves; named frame steps; watchdog test
* Open: outlines measured on the file worker and kept per body
* Open: draw the Home picture under the opened file's own key once meshed
* Format the open wait
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3324
* Sheet metal: refuse a flat pattern that no longer matches the body
A feature that is not sheet metal can change a sheet body's material
without its sheet model knowing: a mirror combined into it, an extrude
joined onto it, a fillet or chamfer on a corner. The flat pattern, the
DXF and the bend table then wrote the sheet as it was before, a part
other than the one in the design, with no warning.
The evaluator now notes, per sheet, the first such feature: one that
changes the body's shape while its sheet model stays the same. That
feature warns, and sheet.flat_pattern, sheet.export_dxf (also with
per_body) and sheet.export_bend_table refuse with "not supported yet",
naming it. A sheet metal feature, or machining the sheet keeps as
cut-outs, rebuilds the body from the model: it clears the note and
warns that the change is not kept. Moving the body, splitting its faces
and cosmetic threads leave the flat pattern as it is.
* Sheet metal: a modelled thread is refused in the flat pattern too
Only a cosmetic thread leaves a sheet body's material as it is. A
modelled thread cuts the thread profile into the hole, which the flat
pattern does not have, and a later sheet metal feature dropped it
without a word. It now marks the sheet like a fillet does: it warns,
the flat pattern, DXF and bend table refuse naming it, and the feature
that rebuilds the body says the thread is not kept.
A loft through two sketches on the same plane built a flat body of zero
volume and reported success, so the mistake surfaced later, if at all
(a measure of 0, or a boolean that did nothing).
`loft_wires` now checks each pair of consecutive sections: parallel
planes with the second section's centroid in the first's plane are
refused with "loft sections i and i+1 lie in the same plane (no volume
between them)". The tolerance scales with the section's distance from
its plane's origin.
Test: two circles on XY; the loft fails with that message and leaves no
body.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
`PlaneRef::walk_exprs` stopped at `Flipped`, so a sketch created with
`flip` on an offset plane (`{plane: "XZ", offset: "d", flip: "x"}`) did
not list the offset as an input. Changing `d` rebuilt nothing that read
the sketch, and the model went stale.
`Flipped` now continues to its base, as `Offset` and `AtAngle` do, in
both `walk_exprs` and `walk_exprs_mut`.
Test: a loft between XZ and a flipped XZ plane offset by `d` has the
volume for d = 30, and for d = 50 after `parameters.change`.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: Convert to Sheet Metal keeps a plate where it is
* Convert to Sheet Metal keeps a plate where it is
Converted without bend edges, a plate moved by one thickness: a 100 x 60 x 2
plate on XY came out at z -2..0 picked on its top face, 2..4 picked on its
bottom. The sheet's frame (its base panel's bottom face, thickness along its
normal) was put on the plate's far face facing away from the picked face, so
the material grew out into empty space.
The frame now lies on the picked face with z into the material, as Convert
with bend edges does. The sheet is the old one moved back by the thickness:
same orientation, flat pattern, flange directions and pocket layers.
A test converts the plate from either face and checks its bounding box; the
engraved-plate test now checks the plate's position, not only its thickness.
* claim: #3376
* Fonts: find a Chinese fallback font on Linux and Windows (#3376)
The Chinese fallback was searched for at a few fixed paths, and in the
font folders only on macOS. On Linux and Windows a Chinese font anywhere
else (Fedora's NotoSansCJK-VF.ttc, WenQuanYi under truetype/wqy/, Source
Han Sans, a per-user font) was never found, so a Japanese CJK font drew
the Chinese interface alone and its simplified characters (设, 语, 实)
showed as boxes.
Search the system and per-user font folders on every desktop system,
three folders deep, and take a font only when it draws simplified
Chinese, so a Japanese-only file with a matching name is skipped. The
"sourcehanss" keyword matched no real file; match SourceHanSans* and
SourceHanSerif*, and Noto Serif CJK/SC.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2672
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Chamfer: one pick follows a straight edge's curved tangent chain at any size (#2672)
chamfer_tool built a single-edge cutter for a straight edge even when the
edge runs on tangentially into an arc (a slot side into its end). The
cutter's overshoot (max(2*distance, 1% of the part size)) is probed for
material beyond the edge ends; on a small part the probe hit the arc's
material and the cutter was refused, so the blend followed the whole
chain. Past a bounding-box diagonal of about 200 mm the overshoot cleared
the arc, the cutter was accepted, and only the straight edge was chamfered,
silently.
A straight edge whose smooth chain contains a curved edge no longer gets a
cutter; it takes the chain-following blend, as at small sizes and as a
fillet does.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
The two reliefs that would overlap are still resolved one after the other: the
second one is left out, with a note. The corners come out in flange-index
order, so which of the two keeps its relief depends on the order the flanges
were made in.
Two corners that share an edge never come this far: each relief reaches
exactly r along that edge, and a relief is refused unless 2r fits in it. Two
corners that do not share one can: the square relief at a corner of 120°
reaches 2r from it along the bisector, so at the two 120° corners opposite
each other in a rhombus the two reach each other.
Two reliefs that would overlap are now left out together, each with a note
naming the other, so that which of them is cut does not depend on the order
the flanges were made in.
Fixes#3417.
Co-authored-by: jeremymiribung-blip <jeremymiribung-blip@users.noreply.github.com>
Co-authored-by: Claude Code <noreply@anthropic.com>
* claim: #3267
* fix(view): a finished sketch shows its standalone points (#3267)
Points were drawn only for the sketch being edited, so a point placed for a
hole vanished once the sketch was finished although it could still be picked.
The standalone points of every finished sketch shown are now drawn.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Moving an occurrence places every body under it again, and each placed copy
searched every revolved face for where it sits to turn it away from its seam,
although its source had been turned already. On the Prusa Core One assembly
that search was most of the 12.7 s a move of the top occurrence took. A body
now records that its revolved faces are turned, and world placement
(`place_matrix`) skips the search for such a body. Modelling moves (pattern
copies, hole tools) keep `transform_matrix`, which still turns them in the
copy's own frame: where a face wraps all the way round the turn it finds
depends on those coordinates, and later booleans depend on it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Later instances of a part showed a mesh shared through the first instance,
but the first instance meshed its own, so every repeated part was meshed
twice. The first instance of a part placed more than once now shows the
shared mesh too; a part placed once keeps its own (no second copy).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Autosave serialised and wrote the whole design on the window's thread: about
120 ms on the Prusa Core One assembly (its 61 MB STEP text inside), a hitch
once per interval after every change, and more once saves keep the evaluated
model. A tick now takes a snapshot of the design (its Arc and what is hidden)
and writes it on a worker; a later tick takes up the outcome, and no new write
starts while one runs. Crash replays rebase onto the autosave only when the
design is still the one written. Save and close still wait for the write, and
dropping the autosaver lets a running write end.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3198
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Look At frames the sketch's geometry, not its plane's origin (#3198)
Look At on a sketch (its menu, Ctrl+8, the navigation bar, entering a
sketch) centred the view on the sketch plane's origin and kept the zoom,
so a sketch drawn away from it - an imported part placed far from the
origin - ended up out of view. Both paths now share onto_sketch: centred on
the sketch's bounds, zoomed out when they would not fit (never in); an
empty sketch keeps the plane's origin.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Register the Look At tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Look At tests: Vec3::len
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The retries in boolean_whole_inner mesh every candidate to compare its
volume. A nudged union at the coarse tolerance could come out with a face
on a cone whose trim loop ran metres along the cone's continuation (edges
up to 12.7 m outside a 155 mm part); meshing it took seconds to minutes per
face and once never finished, though its volume (+-1e10 mm3) failed the
check anyway.
check() first samples the candidate's edges (16 per edge) and discards a
candidate with a point further outside the operands' mesh box than 5% of
their size (or a non-finite point): no edge of a union, cut or
intersection can lie there. The reason goes into the new
BooleanDiagnostics::rejected (omitted from JSON when empty). Results of
sound candidates are unchanged.
On the reporting design the PitchTail join drops from 18.7 s to 4.3 s with
the same result; the regression tests synthesize a cone face whose loop
runs off its surface.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Spike: typed parameter contracts and JSON Schemas for solid.box and solid.extrude
The schema RFC's spike (plan/schema-spike.md). solid.box and solid.extrude get
typed contracts with generated JSON Schemas (2020-12), checked in front of the
unchanged handlers by a per-session level: off (the default, which changes
nothing), warn (the call runs and gains param_warnings) or strict (the call is
refused and the design left alone). Also engine.describe and the MCP tool
describe_command, `solidcraft-cli mcp --param-check off|warn|strict`, a
FeatureResult type for feature replies, and an env-var audit recorder
(SOLIDCRAFT_PARAM_AUDIT) used to check the contracts against every test.
Local spike branch; not for upstream as is (see the results report).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Parameter contracts: put the audit recorder behind a feature; drop two ignored test keys
The audit recorder is now on only in a build with the engine's `param-audit` feature
and `SOLIDCRAFT_PARAM_AUDIT` set. Its code is still compiled, linted and tested without
the feature. `scripts/param_audit.py` summarises a test run's audit logs, and the schema
module's docs give the steps for converting a further command.
Two tests passed keys their command ignores, which the audit found: `position` on
`solid.box` (`hole_face_tests.rs`) and `symmetric` on `solid.extrude` (`face_tests.rs`).
Both are removed, so the tests build what they always did. Comments no longer call
the contracts a spike.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
truck placed a face that no intersection divides (every face of a shell
that meets nothing of the other) by counting the faces a ray crosses,
taking each face's surface as stored. A revolved body's reversed faces
counted the wrong way, and an inward shell (a void, a cut's inverted
tool) was read as a solid: a cut beside a sealed void came out empty,
refused or, with a tool whose bounding box covers the target, taken with
the body gone. Intersections of such bodies came out empty as well.
In an AND the crossings now count as each face is oriented, and an
inward shell holds what lies outside it. An OR keeps truck's count.
The corrected cut let a folded offset through: an arc edge next to a
face it meets tangentially had its ends moved past its middle, and the
arc went the long way round (robustness seed 73's shell). The offset
refuses an arc whose middle crossed its chord, as it does a straight
edge that turned round.
Goldens: seeds 0, 45 and 77 had a cut refused as empty that now takes
what it should; their volumes are checked by hand in the PR.
A face pinched to a point, where its boundary touches itself or another of its loops within
TOLERANCE (a sphere touching a box's edge leaves one on the box), had a constraint refused by the
CDT, and the fallback cut across the face: it came out with no triangles or without those at the
pinch. When a constraint is refused, the vendored truck-meshalgo now puts every boundary point
within TOLERANCE of a segment into it (at most 8192) and triangulates the face again. Faces whose
segments all go in mesh as before.
The regression tests live in crates/kernel/src/thin_face_tests.rs, and the #1648 property test in
boolean_props.rs is no longer ignored. Robustness seeds 20 and 55 are recorded with their Linux
values.
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
* claim: #2678
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* WIP: timeline.dependents shares the evaluation cache (#2678)
The check before a delete evaluated the edited design on a fresh model:
it recomputed the whole timeline and left nothing for the delete. It now
evaluates on a copy of the session's model. Adds Ahead::replies for
running such checks off the window thread (the UI part is still to come).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Delete: check what a delete breaks off the window thread (#2678)
Both checks a delete makes first (timeline.dependents for the timeline's
Delete, the selection.delete dry run for Delete on the selection) evaluate
the history after the deleted feature, on the window thread. A part with a
slow feature froze the window for as long as everything after it took
(5.9 s in the report). They now compute off the window thread like undo and
the history marker: within the app's 150 ms wait they carry on at once,
otherwise the window says it computes and the delete (or the confirmation)
follows when the report is in. A design changed meanwhile is checked again;
a second Delete meanwhile is left out.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* ci: run the checks again (the run for 3b94e8e0 was cancelled when the PR left draft)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* kernel: a blend runs along chains of several faces and lines closed rims up (#764)
A blend's chain may run along the boundaries of several faces (a tube's rim
along the halves of its wall): each edge continues from its own best-facing
face, read station by station. Before, a chain had to be the edges of one face,
so every rim of a revolved or cylindrical surface was refused.
Two closed chains blend from matching seams: the second chain's start (searched
by arclength, then narrowed) and direction are the ones that put each station
closest to its partner, so rims whose seams sit apart no longer twist. A
picked `seam` point on each chain fixes the start instead. A closed chain
against an open one is refused. Closed chains leave towards each other's
centroid, not a point on the rim.
Stations are read on the edges' own curves, not on the chords of the length
table (they sat up to the chord's sagitta inside a curved edge), and the
reported gap is measured to the curves.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* kernel: closed blend chains run round the same way; Hermite strip and seam tests (#764)
The second of two closed chains runs round the same way as the first (by
their area vectors), so a picked seam turns the blend by just the angle
between the seams instead of folding it over. The nearer pairing decides only
when the loops stand almost at right angles.
Tests for the issue's gates: the blend between two offset box rims is the
analytic cubic Hermite strip (control points from the chord) and keeps the
top faces' normal along both seams; picked seams a quarter apart turn the
blend a quarter round.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* surface.blend: `seam` picks where each chain's stations start (#764)
A point on each chain, saved with the feature (one pending format change),
moved with the design like `align`, and refused when it is not two points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* surface.blend: a test between two tube rims, their seams picked and saved (#764)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* Blend dialog: edges at each end, continuity and bulge per end, stitch (#764)
SURFACE › CREATE › Blend Surface opens a dialog: the edges the blend leaves
and the ones it arrives at, each end's continuity (G0–G3) and bulge, and
Stitch to both bodies. Edit Feature brings it back and keeps what the dialog
does not show (align and seam points). Labels in every locale catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* ROADMAP: M8 Blend runs along several faces, pairs closed rims and has a dialog (#764)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* kernel: a blend station on the vertex between two support faces is read on the neighbour (#764)
A station where a tube wall's two halves meet sits at a corner of one half's
parameters; with a leave direction that turns round the wall (tubes off each
other's axis) the shape could not be read there and the blend was refused. The
neighbouring chain edge's face holds the same point and reads it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* blend: review clean-ups (#764)
- ChainLine keeps one list of samples instead of four parallel lists.
- frames_on and boundary_gap take the chain's ChainLine instead of rebuilding it.
- A station is read on the neighbouring face only when it sits on the vertex the two edges
share, each face once, and each face keeps its own walk.
- The seam rule (a closed chain starts at it, an open one runs from the nearer end) lives in
ChainLine::start_at_seam; pair_with reuses the start of its both-ways search.
- support_faces projects with curveblend::project; loop_area sits with plane_through.
- surface.blend parses `align` and `seam` through one point_pair; the Blend and Ruled dialogs
share body_and_edges.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A cut whose tool ends exactly on a face of the target (a hole cut from a pocket's floor up to the
plate's top face) could come out of the general boolean with the target's face whole over the hole
and the tool's end face under it: a skin of no thickness that keeps the hole closed. No volume
shows it and the sampled membership checks see the hole either way, so the result was kept. The
result check now refuses a body with a planar face lying back to back on another of its own planar
faces with nothing behind part of it (`coplanar::has_skin`), and the retries take the cut.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3254
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Preview: nothing is drawn once the current inputs fail (#3254)
The last good preview stayed up when the current inputs made the feature
fail, so the view contradicted the dialog (Extrude at 0 mm still showed
the 1 mm extrusion beside its error). Once the result for the current
inputs is an error, the preview scene is hidden and the bodies it stood
in for come back; while the next preview computes, the last good one
still stays up as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Extrude preview: a zero distance is refused at once (#3254)
The straight extrusion feedback gave up on a zero distance, so the
preview built a whole scratch design only for the kernel to refuse it,
and the old preview hung on until then. It now returns the extrusion's
own error straight away.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Iterate instead of indexing in nine loops
Replace index loops that look up neighbours by position with enumerate,
zip(cycle().skip(1)) for wrap-around pairs and zip(skip(1)) for
consecutive pairs. No behaviour change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* geom: ring_edges for the edges of a closed ring
Every walk over a polygon's edges, the last back to the first, spelled
x.iter().zip(x.iter().cycle().skip(1)); eighteen of them now call
geom::ring_edges. Three redundant take(len) calls go with them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* geom: Ring, a closed ring that knows it is closed
A Ring holds items in order around a closed polygon, loop or fan; edges()
walks each with the next and the last with the first, corners() each
with both neighbours. Ring<Vec2> has signed_area and even-odd contains.
Loop2::polyline returns a Ring, as do doc's face_loops and
boundary_loops, kernel's coplanar wire samples, CapLoop's segments,
tess pieces' rings, the gizmo's plane quads and the navigation cube's
facets. Their walks take edges() or corners() instead of wrapping an
index; sketch's text-hole test and doc's poly_area become contains and
signed_area. Loop2::joints pairs each segment with the next.
Replaces the ring_edges free function.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* geom: Chain, Ring and Path; bounds for a chain of points
Ring becomes Chain<T, Closed> beside Path = Chain<T, Open>: edges()
closes a ring and stops at a path's end, Path::close makes the ring,
and bounds() (the empty box for no points) serves both. Eight
hand-rolled min/max folds over a loop's polyline call bounds(); doc's
flat_polyline returns a Ring.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* geom: area and inside on Ring for any planar point
Ring's signed_area and contains take any Planar point (Vec2 or
[f64; 2]). The cam profile in joints_cam is a Ring: its own even-odd
test goes, and its edge walks, gap and area take edges(). face_params'
loop area, the text path's winding, tess pieces' ring area and the
copies in three tests call signed_area or contains; the formulas are
the same term for term.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* doc: sheet's closed outlines go through Ring
dedup takes and returns a Ring (dropping a last point back on the first
is what makes it a ring's), near_outline walks a Ring's edges, and the
copy of it beside fold checks calls it. point_in goes: its callers ask
the Ring. Its formula anchored each crossing on the other end of the
edge, so the two can differ only for a point on an edge to the last
digit; one caller sets such points aside first, the others test a
region's interior point, a cut's midpoint or another outline's corners.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* doc: cam tests build their outlines with Ring::from
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* geom: area_vector on Ring<Vec3>; three Newell sums use it
Ring<Vec3>::area_vector is half the sum of a × b round the ring. heal's
loop_area, lip's outer-loop turning and the revolve's loop orientation
summed it by hand with a wrapped index; they take it from the Ring
(the half is exact, and two of them only read its sign).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* geom: Aabb3 from points; boxes built and asked through it
Aabb3 collects from points (skipping non-finite ones, as add does) and
gains inflated, contains and meets. Fifteen hand-rolled min/max folds
over points or boxes in kernel, doc and engine become collect or union,
and their "within tol of the box" tests become inflated(tol).contains.
blend's refused-edge boxes and naming's face index hold an Aabb3.
A NaN point is now outside every box, where the old negated
comparisons let it in; an infinite point no longer stretches a box.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* geom: Aabb2, the plane's box; 2D folds and box tuples use it
Aabb2 mirrors Aabb3 (collect, add, union, inflated, contains, meets)
and adds relative, a point's place in the box. sketch's link and
link_loops each had that formula; link_loops' boundaries, prism's
segment and loop boxes, profiles' shape boxes and grid, and ends'
segment box hold an Aabb2 instead of a (low, high) pair. Folds in the
cam, sketch bounds, sheet's perforation grid and the sketch clipboard
collect one.
Boxes are built from the same terms (a round's box keeps c - r - tol).
As with Aabb3, a NaN point is outside every box and an infinite point
no longer stretches one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* kernel: prism's segment boxes are plain Aabb2s
The SegBox alias named a (low, high) pair; Aabb2 says it itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* geom: Chain::bounds is an Aabb2; the boxes #2382 left as pairs follow
Chain::bounds returns an Aabb2. Its callers keep it: sheet's hole and
cut boxes (loop_box), letter boxes, island outlines and line-near-cut
test use meets, contains and inflated; profile's outline overlap and
max_clearance, profiles' box tests and the cam test read its corners.
flat_size and the flat pattern's JSON size are the union of the loops'
boxes (0 × 0 for no loop, where the pair fold gave -∞).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* geom: Aabb3::intersection; hand-grown and hand-met boxes use the box
Aabb3::intersection is the box both hold. ops' four overlap boxes of a
boolean's operands take it, and seven boxes grown by hand (ops' body
boxes, the distance set's bounds, coplanar's face box, eval_more's
padded mesh box, compare's group and region boxes) call inflated with
the same amount on every side.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
A line and a circle or arc can now be dimensioned to the circle's edge
(ConstraintKind::LineCircleDistance, saved as line_circle_distance): the gap
while the line misses the circle (0 is tangency), or how far the edge reaches
past the line when it cuts through (stored as `inside`).
Rebased onto main as one commit (the branch's own changes; its merges of main
dropped). Conflicts resolved: the test mod lines in cmd/sketch.rs (both kept,
sorted), and README.md, whose feature list main moved to docs/capabilities.md;
the line-to-circle dimension is listed there now.
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
Co-authored-by: jyviko <jyviko@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Preferences: a Plugins page lists installed plugin folders
Each folder under the per-user plugins directory that has a plugin.json
appears in Preferences. Turning one off is saved with the other settings.
The page reads the manifest and does not run any code from the folder.
* Retrigger checks after the cancelled run
The required ci check failed because the workflow was cancelled before
any job started. This commit does not change the plugins page.
* claim: #3087
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Viewport: the ground grid is centred where the view's axis meets the ground (#3087)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Grid: its centre stays within reach of the point under the target
At a grazing slant in perspective, where the view's axis meets the
ground runs far off, and the ground in front of the camera had no grid.
The centre now moves no further than the grid's half-size from the
point under the target (review of #3124).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Two empty numerical cut attempts stopped the boolean retry sequence before
the exact geometric strategies ran. When the result guard refuses that empty
candidate, the exact strategies (sliced planar, pushed walls, local prism,
sphere lens, seam halves) now try the cut first; if none recovers it, the
original empty candidate and diagnostics are kept, before any displaced
numerical retry.
Rebased onto main as one commit (the branch's own changes, its merges of main
dropped). The only conflict was the new engine regression test next to
main's #1985 STEP export tests in boolean_regression_tests.rs; both are kept.
* kernel: loft guide rails (#201)
A loft follows one or two guide rails between its sections: stations are added between each two
sections, each the plain loft there moved so that the point a rail guides lands where the rail
crosses the station's plane — turned about the loft's direction and scaled (or stretched across
to the rail) with one rail, carried, turned and sized between two. The sections and caps stay
exact; the smooth loft runs through sections and stations. Solid and sheet lofts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* doc, engine: solid.loft and surface.loft take guide rails (#201)
`rails` (one or two {sketch, curves}) and `rail_fit` (scale | stretch), stored on Loft and
SurfaceLoft (one pending format note), parsed by the sweep's rail parser (now shared) and built
through the kernel's railed loft. Rails on a loft to a point, or on a surface loft with edge
sections or end continuity, are refused as not supported yet. The rails' sketches are walked as
the feature's references and their components placed like a sweep's.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* ui: Rail, Second Rail and Rail Fit in the Loft and Surface Loft dialogs (#201)
The rail inputs and fit row the sweep dialogs have, shared through dialogs_sweep; Edit Feature
brings the rails back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* docs(roadmap): loft guide rails (#201)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* loft rails: review clean-ups (#201)
- Sweep and loft rails share one turn-and-size map (`sweep_path::rail_frame`).
- A station's middle and the loft's direction come from one curve through the sections'
middles (exact derivative) instead of two more plain-loft evaluations per station; at most
33 wires, so railed faces stay light.
- Nearest points on a section use `param_on` (kept only where the search comes nearer); the
size uses `Aabb3`; one B-spline builder; anchors keep their nudge.
- The railed and plain lofts share one path in `loft_with_rails` and `loft_sheet_with_rails`.
- The engine leaves the not-yet-supported refusals to the design's evaluation; both lofts start
their rails from the first section's first point.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* loft rails: refuse rails on sections with holes, with a test (#201)
Main's lofts now take sections with holes (#2447); rails shape only the
outlines, so a railed loft of rings is refused until the rails carry the
holes too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Adjacent \X2\...\X0\ runs, as step_out writes one per character, now
decode: the backslash opening the next run was pushed as a literal, so a
name exported as 圆角 came back as 圆\X2\89D2\X0\ (also every linked
component insert, which round-trips through STEP).
STEP and IGES bytes that are not UTF-8 are decoded in their detected
legacy encoding (chardetng + encoding_rs) instead of from_utf8_lossy, so
GBK or Shift_JIS names from vendor files no longer turn into U+FFFD.
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #2448
* Sketch: a click that moves on the way places its point (#2448)
egui reports a press that moves past its click distance, or is held past its
click time, as a drag, not a click. The viewport only placed points on clicks,
so a hand that moved while clicking placed nothing with the Slot, Line, arc,
three-point, Ellipse, Spline and the other tools, and on the first point of a
Rectangle, Circle or Polygon the few pixels became the press-drag-release
gesture of #1630 and drew a sliver.
- Any tool's press that turns into a drag (no navigation, no Select Other
hold) clicks where the button is let go.
- A Rectangle, Circle or Polygon drag let go within 24 screen points of its
press is such a click too: the first point goes where it was let go and the
shape goes on by clicks. A longer drag still draws the shape (#1630).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Model cache written by default: exact bodies, stored once, scaled caps (#3053)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* bench-open: say why bodies were not kept
* Exact planes and revolutions; budgets for large bodies (#3053)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Native B-rep: rebuild shells as the kernel made them (closed and seam edges) (#3053)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* docs: the model cache and the exact native B-rep (#3053)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* bench-open: time a save without the cache too
* Model cache entries are Deflate-compressed (#3053)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Model cache: one that does not fit the design file is left out, never a failed save (#3053)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sheet metal: a corner relief no longer depends on the order the corners are cut in
The corner reliefs are planned against the base as it is before any of them is
cut, and the two reliefs at the ends of one edge are compared with each
other. Before, every relief was cut into the base as it went, so the corner
after it saw the relief of the corner before it: the square relief reaches
further from its corner than the round one does (4 / cos(α / 2) against 4), so
on a short edge it was left out where the round one was cut, and which of the
two corners kept its relief depended on the order the flanges were made in.
The reliefs themselves are unchanged: a round about the corner through the
angle the base fills there, or the square with that side (a kite where the
corner is not square, its cuts square to the two edges). What is new is that
they are planned first and cut together, so that a corner's relief depends on
the base and on the other reliefs, and not on the order they are cut in. Two
reliefs that would overlap are still refused, now with a note that says so.
Covered: the four relief shapes at corners of 60° and 120°, with the flanges
of equal and of unequal height, through the kernel and through the engine
(where the flat pattern and the DXF keep one clean loop).
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Sheet metal: cover the corner reliefs at a corner that is not square
The engine and the UI had no test at all for a base whose corners are 60° and
120°: the flat pattern, the DXF, the unfold and the rule manager's own square
relief were all untested there. They work; this says so.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Sheet metal: say what happens when a corner relief is left out
The guide now says that the reliefs at the corners of one edge are cut
together, and that two of them that would overlap leave the second one out.
A relief that cannot be cut is reported, not dropped.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Sheet metal: write the corner relief's expected corners out
The engine test hard-coded the corners of the trimmed base; it works them out
instead, and the numbers the test and the sketch share are written with the
precision they need.
Co-Authored-By: Claude Code <noreply@anthropic.com>
---------
Co-authored-by: jeremymiribung-blip <jeremymiribung-blip@users.noreply.github.com>
Co-authored-by: Claude Code <noreply@anthropic.com>
Converting an assembly went one occurrence at a time: a part's solid was read
from the file and oriented on the calling thread, and only runs of four or
more solids in one representation used the workers. Each step now takes the
next solids across occurrences and parts (up to 64, stopping where a part not
yet oriented comes back), and the workers read and orient the new parts side
by side, each taking the next one when it is done. Later instances still only
place the part their first instance oriented.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
World placement already shares a part's reference mesh between its
occurrences (#2924), but the display plan the GPU viewport draws was made
again for every occurrence from its placed B-rep: planning every face of
every instance of the part. A placement now carries the definition's plan
cells too, and a placed body's plan (and its CPU mesh) is the definition's,
moved by the placement's matrix (`TessPlan::transformed`): the part is
planned once however often it is placed.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
`a_long_message_keeps_the_buttons_in_the_window` failed now and then on CI
(Send 914.5 -> 888.5, also on #2893): looking for agents runs on its own
thread, and what it finds (and the status it reports) can land between the
two measurements and change what is around the panel. The test now waits for
the search to finish and measures the buttons from the panel's bottom, which
is what the box growing upwards keeps fixed.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Save ran on the window's thread: about 130 ms on the Prusa Core One design,
and more than a second once saves keep the evaluated model. The toolbar's
Save and Save As now run the command on a scratch copy of the session on a
worker; the design waits for it as it waits for a file picker (commands are
refused meanwhile), and the outcome is taken up as running the command here
would have left it: the name and links the save gave the design, its file,
its saved state (`Session::adopt_save`), the echo, the error status, the
recent files and the home thumbnail. A tab closing or the app quitting after
Save waits for the write, as does the app's exit. Scripts, the control
channel and the browser build still save in place.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* inspect.clearance: pairs whose bodies did not change are not measured again
Each clearance check measured every close pair again, though between two
checks usually only a few bodies change or move. Results are now kept per pair,
keyed by both bodies' geometry and placement and the check's settings; a pair
whose two bodies are unchanged is taken from that cache. With 40 overlapping
parts, a check after moving one of them took 0.8 s instead of 23 s (741 of 780
pairs reused). Pairs that could not be worked out are tried again each time.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* inspect.clearance: boxes and placed keys exactly as before the reuse
The pair boxes are taken over the mesh's triangles with finite corners, as a
distance shape's are, so pruning is unchanged. A placed body's identity now
includes its model body's own frame, so two placements are never mistaken for
one another.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* inspect.clearance: a large body is meshed once for all its pairs
Each pair that touches cuts the larger body down to the pair's region with a
kernel boolean, and that boolean meshed the whole body twice: once for its
checks and once inside the intersection. A sheet with 600 faces paid about
2.5 s per pair for meshes that were the same every time.
A body can now keep its meshes for reuse (Body::keeping_meshes); its booleans
take the meshes from there, and the intersection takes its shell meshes
from there too (truck-shapeops: and_with_history_meshed). Clearance uses such
copies for one check. Results are unchanged to the bit. On a 3 x 2 m sheet
with bends and 300 holes, the clip took 0.23 s per pair instead of 2.6 s, and
24 rivets took 5.6 s instead of 16.5 s.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* inspect.clearance: pins on one cylinder with their hole are answered or reported in seconds
A pin seated line to line in its hole, on its axis, and with a blend running into its wall
(a fillet under a head) sent the boolean through minutes of retries that ended unchecked; a
pin a hair off its hole's axis was passed as clear. Clearance now asks first whether the pair
holds such a pin (from the faces' surfaces alone). On its axis the boolean gets a few tries,
which answer plain pins at once; a hair off, or when those tries fail, the shared volume is
worked out apart by coaxial_overlap, which now also takes the zero-offset, equal-radius case,
moves the hole's wall when a blend keeps the pin's from moving, and checks its band more
tightly. What neither answers is reported as unchecked, naming the pin.
The kernel gains with_attempt_budget: the booleans run inside it get a number of tries of
the kernel's own intersection between them, the same on every machine.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* inspect.clearance: the pin tests sit beside the other measured pairs, not at the file's end
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* inspect.clearance: the bodies left whole meet their booleans with their meshes kept
A body that meets several others at one size (a bracket with balls pressed into it) was
meshed again for each pair's intersect: only the clipping used the copies that keep their
meshes. The intersect, the pin work and the union check now take those copies too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Near-coaxial overlap: ten tries per intersection, enough for a flush head pulled back
#1984's headed pin made before its plate needs more than eight.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Aac7mP9rthK3WsPpPRvCsF
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Fix large modeled threads and thin crest reconstruction
Helix stations follow the pitch (radial chord error under 1% of it, 48 to
720 stations), and the faceted rebuild retries at the BSP's precision when
the usual weld tolerance collapses a thin crest facet.
Rebased onto main as one commit (the branch's own commits touched UI files
that later moved to #2263 and #2264). Adapted to main's UnitVec3 thread
axis: `*k` in thread_groove and `*cylinder.axis` in the new flange test.
* Fix icon review revisions for same-timestamp edits
* claim: #2430
* feat: copy saved designs between documents as linked components
* fix: keep occurrence movement controls with their document tab
* test: cover linked design clipboard across tabs
* fix: place linked design pastes at the viewport pointer
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
#1949 joined the straight runs of a profile into one side face for straight
extrudes; tapered extrudes (extrude_tapered, extrude_tapered_between) still
sloped each piece as its own face, so a drafted mirrored profile kept the
edge. They now join the runs the same way (NumberedLoop::merged_lines), the
sloped side generated by every piece under it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #2301
* fix: resolve face context actions from persistent face provenance
* test: cover feature targeting from picked faces
* fix: reveal picked face creators in the Browser
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Boolean: a pin in a bore of its own size is clear of it, whatever its facets
A pin whose wall is in other faces than the bore's (turned from a profile: three
faces; the bore two) is faceted at other angles. Where one body's faces end on
the shared cylinder (the pin's wall through the end face of the tube, the pin's
end inside the bore) the facets cross by the facetings' error, so the sampled
shortcut doubted its own "apart" answer, every retry failed on the coincident
walls, and the result came back unverified after seconds: inspect.clearance
left such pairs unchecked ("could not be intersected there").
The shortcut now leaves out crossings that lie on a cylinder both bodies have
faces on (axes and radii within the kernel's same-surface tolerance, where both
faces run). A pin a hair off its hole's axis, or one pushed into a narrower
bore, is still not taken for apart.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Boolean: skip only the shared cylinder's own crossings, not a flat along it
The shortcut left out every crossing near a cylinder both bodies have faces
on, from any face: a pin through a D-bore whose flat is 0.022 mm inside it
came back as contact. Mesh::crosses_except now hands the predicate the two
triangles' faces, and only crossings between the faces on the shared
cylinder, or between one of them and an end face across its axis that keeps
to its body's side of the cylinder (within the facetings' error), are left
out. The D-bore's end face reaches into the cylinder to the flat, so the
pin's wall through it counts again; a flat, key or rib along the axis always
counts.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Boolean: a pin in a bore of its size is clear at every placement
The sampled shortcut's check that no facet has material under it on the
wrong side of the other body still caught the facetings of a shared
cylinder. A facet of a pin's end inside the bore (or of the bore part's
end face round the pin) with all three corners on the rim has its middle
just inside the cylinder. Where the other body's chords reach further in
at that angle, the point under it lies inside the other mesh, though the
bodies only touch. Which facets do so depends on the face splits and the
placement, so the same pair read as clear at one placement and as "not
verified" at another.
Such points are no evidence now when they lie on the shared cylinder,
under a facet of one of its end faces: the end faces and band the
crossing check already leaves out. A pin 0.02 mm larger is no shared
cylinder, and its overlap is still found.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
An M8 modelled thread in a 6 mm hole, narrower than M8's minor diameter, was
refused as "the face is too far from the thread's diameter". It now says what
is wrong and what fits, as a hole that is too wide already does (#995): "this
6 mm hole is too narrow for a modelled M8 thread (its teeth would fill the
hole); drill 6.75 mm for M8", with the thread that fits this hole when there
is one. A shaft too thick for its thread gets "make the shaft 8 mm for M8".
Fixes#2688
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #2283
* inspect.clearance: a point straight past an edge's end no longer passes as on the face (#2283)
A witness point on a face's surface is kept only if it lies on the face
itself; near the face's boundary the nearest edge decides which side it is
on. A point straight past the end of an edge (on the line through it) was
meant to be left to the other edge meeting there, but "straight" was an
absolute 1e-9 of the body size. With a slightly tilted axis (1.5e-6 rad, as
a STEP round trip leaves it) a point 0.2 mm past the end of a knuckle's seam
edge is 4.5e-6 mm off that line, so its side came down to rounding and the
point on the knuckle's extended cylinder, level with the frame band's rim,
was taken as contact (0.000) at some angles.
Straight along is now relative to the distance from the edge (1e-3 of it),
so the rim edge meeting there decides. Regression test: a hinge knuckle
turned 30-80 degrees between two bands reads 0.2 mm at every angle, with
both witness points on the bodies (41 degrees read 0.0 before).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Joints: a point origin keeps the x it is given
`joint.origin` and `joint.create` take `x` for a point origin (a
direction, laid square to z) and the point snap saves it. Two origins
given at one point with the same z and x now meet as they are: a part
turned a quarter turn about z no longer turns back (and moves) when
rigid-joined there. A point origin without x takes its x from z alone,
as before. An x along z, or of no length, is refused.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Joint relations test: a point origin has an x too
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Aac7mP9rthK3WsPpPRvCsF
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Browser model: find the placement a body is in
Model::body_path maps a placed body (by its world name) to the occurrence
path of the placement holding it, as the browser's occurrence rows nest.
Every placement is walked once per model, from the placements the
browser already caches, so asking it every frame stays cheap. The next
commits use it to mark the rows leading to a body.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: rows can carry a mark for a lit item and its branch
A row's Mark draws a bar down its left edge: a solid one on a lit item's
own row (which also takes the hover colour unless it is selected), and a
thinner, fainter one on each row leading to it, so the bars trace the
item's branch through the tree. Nothing sets a mark yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: light the rows of what is selected or hovered in the 3D view
The tree now follows the 3D view. Whatever is selected (in the tree or
in the view) or under the pointer in the view lights its row: the
selection colour when selected, the hover colour when hovered, with a
solid bar; each row leading to it gets a faint bar, also when the
folders are closed.
- A body lights for itself and for a selected or hovered face, edge or
vertex of it.
- A sketch lights for its curves, points and profiles, including those
of the sketch being edited.
- Construction planes, and the origin planes and axes, light their rows;
the Origin folder carries the faint bar.
- The rows leading to an item are the design, the placements above it
(by the placement path of a body; for a sketch or plane, every
placement of its component), its folder and its group.
A row's own selected flag, which drag and the context menu go by, is
unchanged: the selection colour for things picked in the view is drawn
separately.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2920
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Parameters window: the add row lines up with the table's columns (#2920)
The add row was a row of its own under the User Parameters table, so
its fields did not sit under the headings, least of all before the
first user parameter, when the headings had no rows to size their
columns. It is now the table's last row. Its text boxes take the rows'
widths, since a grid cell otherwise gives them only the column's width
so far.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: kezmdor <15539254+kezmdor@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* sketch.edit_text: several texts in one edit, one rebuild
Re-texting the labels of a design took one sketch.edit_text per label, and
each one rebuilt every feature after the sketch (seconds per label in a large
assembly). sketch.edit_text {edits: [{link, text, ...}, ...]} changes them
together in one command: one rebuild and one undo step, all or nothing.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* sketch.edit_text: a live frame takes the edits list too
The live path (live: true) still read one text's link and refused a list.
Both paths now go through one helper.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Add body_name and targets to the solid.box and solid.cylinder rows, the
bodies form of solid.mirror and the names its bodies get, unit-suffixed
parameter values, and the set_parameter argument shape.
Translate 21 messages while keeping Italian partial and preserving existing translations and catalog guards.
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Blacksmith's Windows runners start the app but never present a frame (no interactive desktop),
so the startup smoke failed on main after #3343. The shader job stays on Blacksmith.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* CI: merge-queue groups run on Blacksmith, test shards on 16 vCPU
The merge queue builds up to three groups at once, but every group's
checks, Clippy, doc and reference tests and all four shards ran on the one
self-hosted machine, so the groups waited for each other. Merge groups now
run on Blacksmith like pull requests (test archive built once, shards on
16 vCPU). Pushes to main keep the self-hosted runners and their warm build
directories, and a push the queue already tested still runs only the
repository checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
* CI: every job on Blacksmith: pushes to main and the Windows jobs too
Pushes to main ran on the one self-hosted machine and the Windows jobs on
GitHub's runners. Both move to Blacksmith (Windows Server 2025, 8 vCPU),
so nothing in ci.yml depends on a single box any more. With no
self-hosted job left, the local routing goes: no warm build directories,
every run builds the test archive once and the shards run it, and main
saves the build caches every other run restores.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2621
* Sketch: dragging part of a selection moves the whole selection (#2621)
A drag that started on a selected sketch line or point moved only that
entity; the rest of the selection was left to the solver, so geometry that
kept only its length (the reporter's 5 mm tail) trailed behind like a string
and chamfers stretched.
- sketch.drag takes `with`: the rest of a selection dragged by `entity`.
Every free point of all of it slides by the cursor's move and the held
solves keep them all (circles and ellipses keep their radii), so the
selection moves as one (`plan_group`). `with` is checked and capped like
the other parameters.
- The viewport sends the rest of the selection when the drag starts on a
selected point or curve. A curve's own points, picked with it by a window,
are not a group: a circle grabbed on its edge still takes its radius.
- Snapping looks at all the moving points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A sketch and the feature built from it may share a name, and the sample and
oracle designs do. `timeline.add` refused such a recorded name, so a design's
own exported script failed to replay. `Document::insert_feature` now keeps the
name, as `add_feature` does; a blank name still gets a fresh one.
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Deleting a pocket or a boss from an imported part failed with "face N cannot
close: cannot attach a plane to a wire that is not on one plane". The face
around the gap only loses an inner loop, but it was rebuilt as a new plane
through its outer boundary, and an imported boundary is often a few 1e-5 mm off
the plane: within the planar test, too far for a plane fitted to it. Such a face
now keeps its surface and only drops the loop.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Replace Face rebuilt its body with ModelBody::new and dropped the body's
lineage, so no face of the result was named exactly: a sketch on any face of
it, even one the replacement didn't touch, failed with "this face can't keep
an attachment". Each face it moves is now a lineage step, as in Offset Face
(which does the same geometry), and the result keeps the lineage.
The test of a body without history used Replace Face as its example of an
operation that reports none; it now lifts the block with Align instead, the
same geometry.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #1985
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L15TLCjpXsQdp8ovC4ZacH
* STEP export no longer hangs on a box with a screw hole (#1985)
The export reads its own STEP text back, and meshing the read-back screw
hole never finished. On a seam cylinder the boundary walk projected points
to angles up to 5e7 rad apart and moved each by two turns at most, so the
11-point loop spanned millions of turns and the polyline closing it across
the seam had 4.3 million points. Each projected parameter is now brought to
within half a period of the point before it, whatever the gap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L15TLCjpXsQdp8ovC4ZacH
* Second #1985 regression: the reporter's flanged enclosure
The issue's reporter delta-debugged a second design whose STEP export hung
on main: a flanged enclosure with two standoffs and no screw hole. It hangs
without the get_mindiff change and reads back with 29 faces and the same
volume with it. Both tests share the read-back checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L15TLCjpXsQdp8ovC4ZacH
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #3052
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Trim: the hover shows the piece a click takes away (#3052)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Trim: the piece is shown in the error colour, thicker
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Trim hover: preview keeps its doc line; the piece is worked out once a frame
The new function had gone between preview's doc line and preview. The
cursor's Trim piece is now kept by design revision, sketch, curve and
cursor, so the viewport's hover and the preview no longer both intersect
the curve with every other curve each frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* parameters: import evaluates once; parameters.change takes several names
parameters.import checked every row through change_param, which cloned the
design and evaluated every parameter per row: 2000 rows took 9.5 s, 2823 in
an assembly minutes. Rows are now checked and applied in one pass with the
values carried along, then evaluated once (2000 rows: 0.016 s), still all or
nothing; a row may name a parameter defined by a later row.
parameters.change {changes: {name: expression, ...}} sets several existing
parameters together, rebuilt once and undone in one step.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* parameters.change: the params doc names the `changed` result of `changes`
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
The self-hosted-untrusted pool is being retired for CI, so fork PRs whose
number ends in 7, 8 or 9 no longer route there. Build tests, the test shards
and the reference tests reduce to our own runners for main and the merge
queue, Blacksmith for everything else; the build's 90-minute gVisor timeout
goes. Blacksmith VMs are ephemeral and fork runs get no secrets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
Blacksmith runners report runner.environment == 'self-hosted', and a list of
our machines' name prefixes breaks when a box is added or renamed. Select
checks already decides where each job runs; its local and untrusted outputs
(and the trusted-run condition in the repository checks) now drive the warm
build directory, cache and lavapipe steps. Same results as before on every
event.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
Re-applies #2237 (reverted in #2277 while the Blacksmith account awaited verification) on today's
ci.yml: every ubuntu-24.04 job or fallback runs on blacksmith-<N>vcpu-ubuntu-2404, sized as #2237
did (quick-compile, new since, gets 8), and steps that asked runner.environment now tell our own
machines apart by runner name, since Blacksmith runners report 'self-hosted' too. The trusted
self-hosted routing and the fork routing are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
From the review: the guidance said a pull request's run tests it merged with the latest main,
which is only main as of that run; a break between two pull requests that land close together
shows up in main's own run. It also forbade rebasing. Now: don't push only to catch up; when you
push a change anyway or GitHub reports a conflict, rebase onto main (--force-with-lease on your
own branch) or merge it in once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
From the review: the web app embeds ATTRIBUTION.md, so the Docker image's Markdown exclusion now
keeps it; and THIRD-PARTY-LICENSES.txt also reads the vendored crates' licence files and the
fonts' OFL texts, so changes there regenerate it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
From the review: git patch-id --stable ignores whitespace, so a conflict resolution that only
respaced the change (inside a string, or Python indentation) counted as no change and was
carried; --verbatim compares every byte. And a passing run is now taken only from this pull
request (by number, or for a fork, where GitHub lists none on the run, by head repository and
branch), not from another pull request with the same head commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
From the review of this PR:
- What counts as code lives only in scripts/ci/affected.py now: nothing selected and not full
means no code changed, on pull requests and pushes to main alike. The untested bash copy in
Select checks disagreed with it. Root files and folders a crate embeds now select that crate
(the licence texts and NOTICE: the engine; skills/: the MCP server's tests), where before a
change to them ran no test at all. Other workflows and the bots' scripts select nothing.
- A push to main skips the native jobs only when nothing a build reads changed since the last
push to main whose run passed. Comparing with the push just before was unsafe: a newer push
cancels a waiting run, so that commit may never have been tested.
- Fail fast applies to pull requests only. On main, nightly and Run workflow the test build and
the shards run regardless of the repository checks, so the action matrix and property tests
that hang off Build tests keep their signal. Doc tests (main and nightly only now) no longer
wait for the checks.
- tests/robustness/ turns on the goldens, so a change to goldens.json runs the seed tests.
- tests/oracle/ no longer selects the kernel, which never reads it.
- The workflow header and CONTRIBUTING describe what main and pull requests now run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
A change that merged main twice in a row ran the full set on every other push: the change before
the second merge was itself a carried run, its shards skipped, so it had no passing shards to
carry. The script now walks down the first parents through consecutive merges of main that kept
the change's patch (each equal to the next), at most 10, to the run where the shards ran.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
The guidance told contributors and agents to keep their branch current with every upstream merge
and to re-run CI after integrating. Over three days that meant 1,241 merges of main into pull
requests and 730 re-runs: about 45,000 of 79,800 ci runner-minutes, on runners that capped how
fast everyone's checks ran. CI already tests each pull request merged with the latest main, and
a real failure fails again on the same commit. Now: merge main in only when GitHub reports a
conflict, re-run only a job runner trouble cancelled, and maintainers add approved-for-ci when a
pull request is ready to merge and merge approved ones in groups by area.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
Merging main into a pull request (Merge branch 'main', or GitHub's Update branch) restarted the
whole run. Over three days 1,241 such merges started 966 runs and about 21,000 runner-minutes, and
872 of the merges brought in nothing that touched the pull request's files. Select checks now
recognises the case (scripts/ci/main_merge.py): HEAD is a merge whose other parent is on main, the
change's own patch is unchanged (git patch-id), and a ci.yml run of the change before the merge
passed with its test shards. Then only the repository checks run, the ci job names the passing run
in its summary, and main tests the merged result after it lands. Anything else, or any doubt,
runs the full set as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
Doc tests move to main and nightly, beside the reference tests and the Windows jobs: on pull
requests they were the only failing job 3 times in about 7,900 runner-minutes over three days.
Build tests, the test shards and the doc tests now start only after the format and repository
checks pass; 212 attempts in those three days ran their heavy jobs beside a failed cheap check.
Also corrects the header, which still said pull requests run the Windows jobs and the reference
tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
- Pushes to main use the same code/no-code rule as pull requests (`touches_code` in Select
checks): a push changing only documentation, packaging, other workflows or the bots' scripts
runs the repository checks only. With the merge queue off, every push to main ran the full suite
and the Windows jobs, docs-only ones included.
- affected.py: test data under tests/ selects the packages that read it (robustness, hole matrix,
projection, taper: solidcraft-engine; oracle: the CLI, the kernel, xtask; action matrix: the
CLI, the engine, xtask), and a vendored crate the packages that use it (truck: the kernel and up;
egui-wgpu: the UI and the apps), instead of the whole workspace. tests/tools and unknown vendored
crates still select everything.
- Docker (the web app image) skips pushes touching only docs, test data or bot scripts; Pages skips
test data and bot scripts; Generated files runs only when the manifests, lockfile, command
registry, CLI or xtask change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
* inspect.clearance: pairs whose bodies did not change are not measured again
Each clearance check measured every close pair again, though between two
checks usually only a few bodies change or move. Results are now kept per pair,
keyed by both bodies' geometry and placement and the check's settings; a pair
whose two bodies are unchanged is taken from that cache. With 40 overlapping
parts, a check after moving one of them took 0.8 s instead of 23 s (741 of 780
pairs reused). Pairs that could not be worked out are tried again each time.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* inspect.clearance: boxes and placed keys exactly as before the reuse
The pair boxes are taken over the mesh's triangles with finite corners, as a
distance shape's are, so pruning is unchanged. A placed body's identity now
includes its model body's own frame, so two placements are never mistaken for
one another.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* inspect.clearance: a large body is meshed once for all its pairs
Each pair that touches cuts the larger body down to the pair's region with a
kernel boolean, and that boolean meshed the whole body twice: once for its
checks and once inside the intersection. A sheet with 600 faces paid about
2.5 s per pair for meshes that were the same every time.
A body can now keep its meshes for reuse (Body::keeping_meshes); its booleans
take the meshes from there, and the intersection takes its shell meshes
from there too (truck-shapeops: and_with_history_meshed). Clearance uses such
copies for one check. Results are unchanged to the bit. On a 3 x 2 m sheet
with bends and 300 holes, the clip took 0.23 s per pair instead of 2.6 s, and
24 rivets took 5.6 s instead of 16.5 s.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #2535
* claim: #2535
* Sketch: preview all slot sides and caps while choosing width
Fix missing temporary slot geometry for all five tools and paint every preview curve with a shared sampling budget. Preserve the arc slot construction guide. Add geometry, painting, invalid-input and interactive typed-width regression coverage.
* Sketch: honor typed slot widths below the pointer minimum
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Extrude: a profile edge short of a face is not grown through the skin beyond it (#1669)
A cut or join profile edge that lies on a face of the target is grown off it by 0.5 % of the body, so that the tool's wall does not lie in the face. Whether it lies on a face was judged half a growth step either side of it: empty just outside, material just inside. An edge 0.25 mm short of a 3.75 mm wall's far face reads the same, and the growth cut through the skin it should leave (55 050 mm³ instead of 56 130 on the test's wall). Now the space just past the edge, 1e-4 of the body out, must already be as the operation wants too.
In #1669, the pleat's window built directly at the far end of a case opened through the wall at 3.75 and 4 mm, while its mirror, built without the growth, rightly left the skin and then failed to join the loft through it. Built either way, the window now leaves the skin.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Regression tests: the issue's pleats mirror and build at the far end (#1669)
The issue's battery case at 3.5 mm: the mirror of the window and the pleat builds (it needed #1670's meshing of twisted faces), and at 3 mm the same window and pleat built directly at the far end of the finished case join it (they needed #1667's end rounds).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Far-end pleat test: the direct build matches the mirror's volume
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Erikas <erkexzcx@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
A loop made only of arcs took the all-arcs shortcut in `offset_loop`, which
moves each arc by its radius and keeps its start and sweep angles: exact for
arcs on one circle or meeting tangentially, but where arcs of different
circles meet at a corner (a circle with lobes) the moved arcs no longer
met, and the sides were built through the wrong points without an error.
`arc_corners` moves each such corner to where the two moved circles cross,
nearest the old corner (`circles_cross`, closed form), and cuts both arcs
there. Circles that no longer cross are refused ("not supported yet"), an
arc the taper turns around closes the profile. Between the sections the
corner is a straight ruling, as for every side in `taper_loop`: on the test
profile (2.5 mm at 45°) it stays within 0.015 mm of the exact corner.
Test `tapered_extrude_of_arcs_meeting_at_corners`: the volume against the
integral of the union of the shrunk circles, 18905.42 mm³ against 18907.67
(was 18975.45).
Co-authored-by: Mariusz Pacek <pacekm90@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Snapshot: draw a see-through appearance see-through, and give the CLI --body, --tool and --section
A headless picture dropped a body's opacity: the scene carried only a colour, so a design with
a translucent appearance was drawn opaque by `solidcraft-cli snapshot`, by MCP screenshots and
in a design's thumbnail, although the window has always drawn it as glass. There was then no
way to look at the body a cut would remove inside the material it meets: only a volume to
measure and reason about, which hides exactly the errors a picture makes obvious (a tool that
stops short, or lands in the wrong place).
- `SceneMesh` carries the body's opacity; `view::build_scene` takes it from the design
(`model_body_opacity`), and a selected body stays solid so the selection colour reads.
- The GPU capture routes a see-through body into the scene's glass at its own alpha, as the
viewport does; the CPU rasterizer draws the solid bodies first (they own the depth buffer),
then the see-through ones blended over them, far sides before near sides and without writing
depth, so what lies inside shows and a line between the two is not hidden.
- `snapshot --body NAME:opacity=0.3,color=#rrggbb`, `--tool NAME` (that body solid in the tool
colour, the rest see-through) and `--section z=27` run the commands the app itself runs
(`appearance.assign`, `inspect.section`): the options are shortcuts, not a second renderer.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* Tests: measure the tool colour as it is drawn through a see-through target
The tool-colour filter was derived on paper and demanded a red more than twice either other
channel, which the target in front of it tints away (measured: (200, 108, 85) through opacity
0.3); and the colour check painted the tool, which a solid target hides.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* fmt
* Snapshot options: strip the colour's # rather than slicing it; README
Slicing `value[1..]` on an input-derived string is what the house rules ask us not to write,
even where a length check has already made it safe. The error a failed assignment reports now
names the body rather than claiming it came from --body, since --tool reaches it too.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* --tool: assign the bodies around the tool in groups, not one command at a time
Each appearance.assign is an undo step with a document snapshot behind it, so one per body
made --tool cost grow with the size of the design for no reason: the bodies around the tool
all get the same opacity, and the ones that share a colour can be named in one call. A design
whose bodies all wear the default grey now costs two commands whatever its size.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* Rasterizer: say where its glass and the GPU's differ
Splitting each see-through body by facing orders its own two layers; it does not sort across
bodies, which the GPU does. Worth stating rather than leaving a reader to find it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
`joint.as_built` with `at` an origin on A or B keeps that origin on its
side (found again by its face's name on each solve) and holds the frame
where it is now on the other, so the joint follows the face or hole as
the design changes. Without `at`, or with an origin on another part,
both sides hold their frames as before.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Fillet fit: a round counts only what lies between its edge and its arc
The fit check refused a round when any other face of the body reached into
the wedge between its edge and its two setback lines. A round changes only
the part of that wedge between the edge and its arc: a face on the ball's
side of the arc is left as it is. An outside round concentric with the
inside round of a 3 mm wall (R18 over R15) was refused as too large
(largest 14.21 mm) although it keeps the wall 3 mm thick.
The face check now tests a round's fan of prisms from its edge to its arc
(Frame::pieces, already used for blends that cross), after the wedge as a
quick filter. Chamfers keep the wedge, which is what they change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L15TLCjpXsQdp8ovC4ZacH
* Fillet fit: a curved face clears a round's thin end pieces only by a chord (#324)
The fan test shrank each piece by the curved faces' tolerance; the thin pieces at the
arc's ends vanished, so a hole wall 0.3 mm into a round beside it was missed and the
round failed to build instead of offering the radius that fits (issue_324_tests).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #3001
* fix(ui): Convert Mesh asks for the mesh body and its tolerance (#3001)
It had no dialog, so the toolbar ran mesh.convert with no body and it always
reported "select a mesh body". A dialog now takes the mesh body (a selected one
fills it) and the tolerance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2943
* fix(update): release-note links open in the browser (#2943)
The notes kept a link's text and dropped its target, so the blue text could not
be clicked. Links keep their web address, and each paragraph or item is
followed by its links as buttons that open them, as the agent chat shows links.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2823
* fix(view): lines thinner than a pixel no longer vanish without multisampling (#2823)
A line quad narrower than a pixel covers no pixel centre when it falls between
two rows, so the grid's 0.7 px lines came and went as the view zoomed where the
viewport draws without 4x MSAA (some browsers and devices). Such lines are now
drawn a pixel wide, faded by the width they lack.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2700
* Two-sided extrudes: the second distance goes the other way from the first side, either way round (#2700)
extent_sides ignored `direction` when an extrude had `distance2`, so through all with
`direction: negative` and a second distance went the positive way. The second distance now goes
opposite the first side wherever that went (direction: negative, a negative distance, a To
Object below the sketch). A pending format step makes older designs' reversed two-sided
extrudes positive, which keeps their shape.
The Extrude dialog's Two Sides shows Distance 2 for every extent type (it was hidden for All and
To Object but still sent as 10 mm) and offers Reverse; the second arrow points the other way
from the first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* The two-sided arrows test checks each tip against the sketch, not just their order
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2592
* fix(agent-chat): the design bridge is named solidcraft-app (#2592)
A user's own MCP entry named `solidcraft` (as docs/mcp.md suggests) took the
bridge's place in agents that keep their own entry on a name clash, so the chat
worked on a headless session instead of the open design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
On Windows, Git's default core.autocrlf checks the icon masters and the
palette out with CRLF, and `cargo xtask icons` failed four ways:
- the accepted-icon hashes (lint_icons.py and the review page's
review_state.master_hash) were taken over the files' bytes, so every
accepted icon read as changed; both now use master_hash, which hashes
the text with CRLF read as LF;
- icon_palette.revision hashed the bytes while save_colours hashed the
text it read, so every palette save was refused as stale; revision now
reads the text too;
- the tools and their tests read and wrote text in the locale's encoding
(cp1252 can't write U+2194); they now say utf-8;
- the icon inventory listed UI files with backslashes; it writes /.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Bill of materials: part properties on components and assembly.bom
A component definition now carries part properties (part number,
description, revision, other tools' keys) and free text properties,
saved with the component and shared by its occurrences.
component.metadata and component.metadata.set read and change them in
one undo step; Paste New copies them; parts.insert numbers standard
parts from their standard and size, and parts.resize renumbers them.
assembly.bom counts the placed components (flat: parts at any depth
through their subassemblies; top: direct children), grouped by part
number or by definition, sorted by part number, and writes CSV (fixed,
quoted columns) or JSON. The app gets a Bill of Materials window on the
INSPECT panel that lists, edits and exports the rows.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Bill of materials: name a merged row's equal definitions once
Two standard parts with the same size are separate definitions with the
same name; their row now reads "SHCS M6x20" instead of repeating it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Window widths test: close the Bill of Materials window between commands
The test closes the floating windows a command opens before starting
the next one; the Bill of Materials window was left open and measured
against the next dialogs' limits.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Bill of materials: sub-parts in their part's row, and part properties without re-evaluating
assembly.bom takes group_children: true. A part with a part number keeps
what is placed inside it (a bolt's washer and nut) in its own row, listed
under it as children (items 1.1, 1.2, with each and count) instead of rows
of their own; bolts with different contents stay different rows, and
total_occurrences is the same either way. The window has a switch for it
and shows the children under their part; the CSV lists them after their row.
Changing part properties re-evaluated the model, re-seated every joint and
rebuilt the placed model: 361 ms per change with 30 jointed bolts. A change
that only touches components' metadata and properties now takes the same
path as a render-only change (proved on the whole Document), also for its
undo and redo: 0.6 ms.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Bill of materials: look the structure up once, not per subassembly
Deciding whether a subassembly is a part (it has bodies of its own) scanned
every body of the model for each subassembly, and each body looked up its
feature by a linear search of the timeline: subassemblies × bodies × features.
assembly.bom now indexes the placements, the body owners
(Document::body_owners: one pass over the bodies with the timeline in a map,
the same rule as model_body_component) and the numbered components once per
call. 600 bodies and features with 60 subassemblies: 8.1 ms → 1.3 ms; the
old cost grows with the cube of the design's size.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Centralise tool modifiers with classic defaults and preview-safe Ctrl.
Route sketch/selection chords through a shared resolver. Keep Alt snap
suppress and dual toggle as defaults; optional Shift add-only and Ctrl
snap mapping. Skip preview rollback while a manipulator drag is active.
* Address #1616 review: classic snap suppress, single viewport owner, docs.
Default suppress to Ctrl/Cmd or Alt; drop navigation set_suppressed; remove unused label_key; add preview rollback gate test; document sketch modifiers.
* fix(#1616): correct Modifiers primary in tests; simplify rollback fixture.
* Treat Ctrl as primary off macOS, and rustfmt the modifier files.
* kernel: trim keeps picked regions, mutual trim, curves swept along a direction (#767)
Trim moves to surface_trim.rs: TrimKeep::Side (the old behaviour) or
Regions (the connected pieces the points pick, parted where the tool runs
along an edge). mutual_trim cuts two one-face surfaces by each other's
surface, extending one that stops short when asked. SplitTool::Curves takes
a sweep direction; a closed curve's field is signed by inside/outside
instead of extending its end segments.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* kernel: classify display edges of a face with a closed-edge hole without a panic
A hole cut by a closed curve is a loop of one edge that starts and ends at
one vertex; mapping the face rebuilt that edge through a check that
panics on it (the guard caught it and dropped every smooth flag of the
body). Such faces are now left out of the ruled-surface test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* surface.trim: keep several regions, trim by projected sketch curves, mutual trim (#767)
keep takes a list of points (the regions they pick); curves: {sketch,
curves?, direction?} sweeps sketch curves onto the surface (along the
surface's normal: not supported yet); with + keep_with trims two
surfaces by each other, extend? meets a short one, stitch? sews the
kept pieces. Trimmed faces carry their lineage, so they are named
after the faces they are pieces of. New fields noted in a pending format file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* Trim dialog: sketch curves as the tool, several keep points, mutual trim (#767)
The tool input takes sketch curves too; keep points are places (several
on one face add up); another surface with its keep points makes a mutual
trim with Extend to meet and Stitch toggles. Edit Feature brings it all
back. Labels in every locale catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* ROADMAP: M8 trim by projected curves, several regions and mutual trim (#767)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Sketch points placed by expressions over the design's parameters
A point typed as an expression ("W", "H / 2") in sketch.point, sketch.line and
the other point arguments is fixed where its expressions come to, and moves
there again before each solve when the parameters change: an outline that
follows its parameters needs no dimensions and no solve per change. The
expressions are saved with the point (one pending design-format change), listed
with the sketch's other expressions, and renamed with their parameters; one
that cannot be worked out is refused.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Sketch point expressions: accurate params doc, out-of-range regression test
The sketch.line params said every point argument takes expressions; only those that
also take a point id do (the rectangle corners, an arc's through point and the like
are plain [x, y]). PointExprs' comment called its expressions mm. A test covers a
parameter that puts a placed point out of range and a design file whose point
expression overflows: both are errors, not crashes, and the sketch recovers.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
assets/locales/ belongs to no crate, so affected.py selected the full
workspace (every crate, all four test shards) for a catalog-only PR. Only
solidcraft-ui-egui embeds the catalogs and xtask checks them; map the folder
to those two packages and their dependents.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The window listed (and so evaluated) every parameter and re-checked the add row's
expression on every frame, and laid out every row. It now lists once per design
revision, caches the add row's check, and lays out only the rows in view.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The chat in a window of its own takes the files dropped on it and shows the drop hint while files are dragged over it; a window floating inside the app counts as the chat's place for the app's drop handling.
A PDF goes whole to agents that take embedded documents; to the others, or past 12 MB, the message names it with its type, size and place. Any file that is not a picture, text or CAD file is attached by reference instead of refused. Chips show the type's extension; the file dialog offers All files.
Files copied in the file manager attach as files, a picture on the clipboard attaches as a picture, text pastes as text. A picture-only or files-only paste is seen through the V key coming up (egui-winit sends nothing when the clipboard has no text); macOS sends no key-up while Cmd is held, so there only pastes that come with text are seen and + > Paste a picture still works.
* CI: heavy checks run after review (approved-for-ci label)
Pull requests without the approved-for-ci label run Select checks, the
format and repository checks and a quick cargo check. The label runs the
full suite, and every push after that does too. Other labels start no work
and never cancel a run. Main, merge groups, nightly and Run workflow are
unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* CI: approved fork PRs run heavy jobs on self-hosted-fast in private directories
An approved-for-ci label on a fork pull request sends Clippy, Build tests,
the test shards and Doc tests to the trusted runners, with private copies
of the build directory, Cargo home and rustup home that are deleted after
the job. Only the labeling event qualifies; later pushes use the old fork
routing. The skipped run of an unrelated label names its ci job differently.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Revert "CI: approved fork PRs run heavy jobs on self-hosted-fast in private directories"
This reverts commit 439f2f7dab.
* CI: name the ci job differently on an ignored label's skipped run
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
An orbit drag now applies its whole turn so far to the camera it began
with, instead of adding each pointer step to the camera of the step
before. The view then depends only on where the pointer is: dragging
past straight up or down and back no longer loses the pitch that the
clamp swallowed, and returning to the starting point brings back the
starting view. The pivot is still picked once, when the drag begins,
and kept still on screen by the rigid turn about it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2544
* S command search and the command line: names, places and matching in the current language (#2544)
The S box showed each command's English label and toolbar place in every language, and found
only what was typed in English; the command line matched English only too. Rows, places and
tooltips now go through the label lookup, and the query matches the translated label, tab and
panel as well as the English ones and the id. The pin tooltips get catalog entries.
A new sweep (i18n_painted_tests) runs every language, reads the text each frame paints, and
fails on English painted where the language has a translation, skipping the design's own names
and key names, so a painter call that skips the lookup can't come back unnoticed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* The painted-text sweep also covers every Preferences page and four right-click menus
Each surface must show (the Preferences title in that language, or new text for a menu), so the
sweep can't pass by painting nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* S box rows: labels stay 'static; the place's separator is drawn, level in every language
A font's "›" (and one centred on the row) sits on the baseline beside Japanese or Chinese words,
where it reads as a comma. The separator is now a drawn chevron (glyphs::breadcrumb) centred on
the ink of the panel's name. search() returns the place as (tab, panel).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* A new design's name, Untitled, shows translated in the browser too, like the other default names
The tab and the save prompt translated "Untitled" through their own special case; the browser's
top row showed it in English. It is now one of the default names the label layer translates
(Locale::default_name, with Sketch1, Body2, Component3), so every place that shows a given name
shows it translated, and the two special cases go. The painted-text sweep no longer skips a design
name that the language translates, and splits a tab's dirty mark off, so it catches a place that
shows the raw name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2424
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27
* Sketch Offset: constrain to the ends of an offset spline (#2424)
An associated offset spline hid all of its generated fit nodes, its two
end points included, so nothing snapped to them, and a curve drawn from
one shared the node and was refused ("invalid offset output point roles").
- An open offset's end points are shown and snapped to again; its
interior fit nodes stay private.
- After every sketch edit, a curve that took an offset node gets its own
point there, coincident with the node: the offset keeps sole ownership
and the curve follows the offset when its source moves.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27
* Scenario: lines snap to and close onto an offset spline's ends (#2424)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBN24y2TcqRcm2zn8Gkj27
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Clearance: check a shared volume against the bodies and their union
An intersection can come out well formed and still wrong: one of a
mirrored pair of imported parts shared three times the volume of its
twin. The shared volume is now compared with vol(a) + vol(b) - vol(a ∪ b),
on the same (cut down) bodies; when they differ by more than 1 % (plus the
bodies' own measuring error), the pair is reported unchecked with both
numbers. Where the union gives no answer, the intersection stands.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Clearance: let the union cross-check allow for the bodies' measuring error
vol(a) + vol(b) - vol(a ∪ b) is a difference of measured volumes and
carries the error of all three, so correct small overlaps on large bodies
came back unchecked (0.96 mm³ where the union implied -0.75). measure
keeps a face's fine tessellation when it is within 1 % of one with a
5 times coarser chord, so a measured volume can be off by up to 0.25 %:
the allowance is now 1 % of the larger of the two answers plus 0.25 % of
the three volumes. Past it, a union that implies nothing (within that
noise of zero, or below it) while the shared part is at most a tenth of
the smaller body cannot tell, and the shared part stands. A shared part
of 412 mm³ where bodies of a few thousand imply 141 is still caught.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Clearance: tighten the union check's measuring allowance to 1e-4
The old note cited measure's 1 % gate, which compares face areas, not
volumes, and its 0.25 % was about 100 times the disagreement the bodies'
measures actually show. The allowance is now justified from volumes: a
curved face's chord shortfall cancels between a body and the union except
where the chord changes, which stays near 2e-5 of the three volumes; 1e-4
leaves five times that. A 40 mm roller pressed 0.2 mm into a 2 m plate
exercises it: with no allowance the pair is left unchecked (7.52 mm³
measured against 8.16 implied), with it the overlap is reported.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* geom: UnitVec3; a face's analytic axes and normals are unit by type
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* geom: UnitVec3 adds to and subtracts from a Vec3
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* kernel, doc, engine: cylinder axes and measured normals held as UnitVec3
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* kernel, engine: functions that take a unit axis or direction say so by type
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* doc: a face's normal goes to Plane::from_normal as is
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* kernel, doc: main's new cylinder helpers take the face's axis as a UnitVec3
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2474, #2494
* fix(ui): construct tools ask for their picks instead of failing (#2474, #2494)
The 13 construct tools without a dialog of their own ran their command with no
parameters from the toolbar and reported that `a` (or `face`, `edge`...) is
required. One pick dialog now serves them: labelled inputs per tool,
preselection fills them, and each pick becomes the construction reference the
command takes; Point Along Path keeps its position.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Reword comments, docs and package descriptions so they describe SolidCraft's own behaviour instead of comparing it to another product. The trademark notice, the commercial-CAD rule and the navigation preset name stay as they were.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
A round origin's end is kept by the name of the face across the rim. On
a face in pieces (a sheet split by a groove or a bend) that name lists
the faces round the piece, and when those change (a hole nearby moves
or goes) the name matched neither rim, so the end fell back to the
nearer end of the stored pick: a pick near one end of a thin wall that
the design moved past mid-wall turned a part through 180 degrees. The
end whose rim matches the name better now wins: the face itself, a face
merged into it, then a piece of it, then the same face by its stem.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This reverts commit cac4bccea8. Orbiting
about the point under the cursor goes back to 0.15.0's pivot choice
(the picked face or vertex point, an edge's midpoint, or the visible
geometry's centre over empty space), matching 0.16.1.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
the format and repository checks job still took a self-hosted-fast runner for every same-repo
pull request. It now follows the same rule, and the notes at the top say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Pull requests that can change a robustness golden check every seed but the 17 slowest, in the
same nextest run as the other tests instead of a second step after it (16-30 minutes on its own).
The slow seeds (about four fifths of the goldens' time) still run in the merge queue, on main and
nightly. A failed golden still prints how to re-record it, and junit.xml now holds the whole run.
- The slowest tests start first (nextest priority), so a shard no longer ends with one of them
running alone.
- tspline::tests::hostile_tsplines_never_panic joins the heavy tests pull requests skip (up to
12 minutes on a GitHub runner; the same kind of check as hostile_params_never_panic).
- The ci profile builds dependencies without line tables: the test archive pull requests' shards
download goes from 3.4 GB to 2.2 GB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On main and in the merge queue every test shard ran on the self-hosted machine but waited for
the GitHub-hosted Build tests job and then spent about 12.5 minutes downloading its 3.2 GB
archive (four shards at once over one connection). There, each shard now builds the tests in
the runner's warm build directory (the existing build-tests one) and runs its slice directly;
Build tests runs only where the shards run on GitHub's or the untrusted runners.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Same-repo pull requests ran their heavy jobs on the three fast runners too, and the merge
queue's test shards waited behind them for hours. Pull requests now use the GitHub-hosted path.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Orbiting about the point under the cursor (or the origin) turned the camera
about its target and then panned to put the pivot back. The pan works at the
target's depth with the parallel-view scale, so in a perspective view the
pivot slid off its pixel and the model swung about the camera.
The camera now turns rigidly about the pivot: Camera::orbit_about keeps the
pivot's coordinates in the camera's frame and rebuilds the target from the
new orientation, so the pivot stays exactly on its pixel in both projections.
The Shift snap spring and view.navigate's pivot orbit use the same.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* UI: the Interference dialog and the continuity legend's Gap are translatable
The Interference dialog's title, its Bodies input, the Compute and Compute
again button, the checked-bodies count, "could not be checked" and the
clearance error were English in every language. They now come from the
catalogs (en, ja, zh, de, ko, fr).
The continuity legend's Gap (an opening between faces) and the sheet-metal
hem's gap shared the message "Gap", translated as the hem's gap (French
"Jeu"). The hem keeps those translations under ui.sheet_gap; the legend
gets ui.continuity_gap, and both read their message by id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L15TLCjpXsQdp8ovC4ZacH
* Polish: the sheet-metal gap is ui.sheet_gap too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L15TLCjpXsQdp8ovC4ZacH
* Every catalog gives the continuity legend's Gap the word it showed before
The catalogs without their own ui.continuity_gap would have fallen back to
English in the legend; they now keep the translation the shared Gap gave
them. French and German keep separate words.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L15TLCjpXsQdp8ovC4ZacH
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Browser sidebar: drag its right edge to size it, and remember the width
The left browser sidebar was fixed at 250 px. Its right edge is now a drag handle: the width follows the pointer, is clamped to 170-620 px, and is kept in the preferences (browser_width) so it survives a restart and Reset Defaults returns it to 250. The few pixels of grip sit inside the panel's own margin, so the tree rows and the scroll bar keep their input.
* Browser: float the tree over the workspace on a translucent card
Preferences -> General gains "Parts browser -> Float it over the workspace": the tree then draws on a card over the 3D view instead of taking a column, so the workspace keeps the whole window width. The card hugs the tree, scrolls past 70 % of the view's height, and uses the remembered browser_width. The canvas keeps every point the card does not cover, and turning the preference off docks the browser again.
In a CJK UI, the primary CJK face goes first in Proportional, so digits, units and
symbols in mixed labels share the CJK text's metrics and baseline. A Korean UI puts
the Hangul face first. The user's ~/Library/Fonts is scanned for a CJK font on macOS.
Rebased onto main as one commit (main had added the Thai fallback).
Co-authored-by: Mithril-3d <145893541+Mithril-3d@users.noreply.github.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #2089
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3MF import: read objects in other model parts (production extension) (#2089)
Slicers save multi-part projects with the 3MF Production extension: the
root model's objects are components with `p:path` naming another model
part of the package, which holds the meshes. The reader skipped those
components and build items, so such files did not open at all.
Components and build items now keep the part they name, and the parts
objects name are read once each (looked up through an index of the zip
entries), with the number of part names and their total size capped.
Each part's unit is applied as it is read, so parts in different units
fit together. Cycle detection keys on (part, object), so parts that
place each other in a loop are refused.
Tests: components and build items in another part, part names in any
case, a part in centimetres under a root in millimetres, and hostile
packages (missing part, a path out of the package, an empty path, an
unknown object, a part that is no model, a loop between parts, more
part names than a package can hold). The 3MF mutation fuzz also runs
on a production-extension package.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* 3MF import: count every placement toward the budget (#2089)
An object that only places other objects added nothing to the triangle
budget, so a few objects each placing hundreds of components multiplied
at every level up to the depth cap (300 components, 3 levels: about 1 s;
deeper never finished). That was already true for one model part and now
reaches across parts. Every placement now costs at least one unit, so
such a file stops at the budget.
Test: six levels of 300 components over an empty object (300^6
placements) stop with a budget error in well under a second; without
the change the test does not finish.
Suggested in review by @jyviko.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Tyler Chiriboga <18270301+Tyler-Chiriboga@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
The control port opens before the first frame, so a single ui.inspect sometimes returned no viewport and the check failed within seconds. The probe now polls ui.inspect until the viewport exists, for up to 60 s, and fails with the last reply if it never does.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Trunk formats the content hash without leading zeros, so it is sometimes 15 hex characters. The immutable-cache rule and the smoke test's wasm match now accept 8 to 16.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
The kernel will move from truck to solidcore (#1597). The tests that must
catch regressions across that switch are the ones that don't depend on the
kernel: the reference tests and the robustness goldens. cargo-mutants checks
whether they would notice a change in the kernel's behaviour.
- apps/solidcraft-cli/tests/oracle_cases.rs: the reference tests as a cargo
test (ignored; CI keeps replaying them through cargo xtask oracle), run
over one process per core.
- .cargo/mutants.toml: mutants are judged by that test and the pull-request
sample of the robustness goldens, not by the kernel's own unit tests.
- A mutants profile (ci with incremental builds): about 15 s to rebuild after
a kernel change instead of about 3 minutes.
- docs/mutation-testing.md: how to run it, its cost, two cargo-mutants 27.1
problems and the pilot's results (15% of sampled kernel mutants caught).
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Joints: a face or circle origin keeps its turn as the face tilts
A face- or circle-centre joint origin worked out its frame's x from the normal alone
(`Vec3::any_perp`), which switches axis where the normal crosses 0.9 along X: a part on a face
tilted past about 64° by a parameter spun a right angle about the face. New origins keep the x
they have when picked (`x`, component coordinates) and each solve lays it onto the face as it is
now, so the part tilts with the face without spinning. Origins saved without it are placed as
before.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Joints: origins on an edge of a face, at its middle or a corner
`joint.origin` and `joint.create` take `edge: [x,y,z]` (a point on an edge of a planar face),
with `on` (which face; default the larger planar face beside it) and `corner` (the end near that
point). The origin sits at the edge's middle (z out of the face, y into it) or at the corner (x
and y along its two edges into the face, right-handed whichever way the edges run). The edge, the
face and the corner's other edge are kept by name and found again on every solve, so a part set
40 mm in from a panel's corner stays there when the panel changes size; a name that finds nothing
leaves the joint out with the reason.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
The trusted runners' guard refuses issue and pull_request_target events by design (they carry a
write token and handle untrusted input), so the bots failed there. They go back to GitHub's runners.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
They check out main's own scripts, never pull request code, and were holding dozens of
GitHub-hosted runner slots that pull request builds need.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#2247 changed 16 robustness seeds (bodies N -> 1, and some seeds then build
different steps; seed 54's new shell fails on #2247's parent too). Recorded
on Linux.
Designs saved before #2247 that combined a split-off piece by name (tools
Posts, Posts (1)) failed on the missing piece and left both posts off the
case. A combine now skips a missing `X (n)` when `X` is a tool too or the
join's target, with a warning. Format note for the meaning change.
On the self-hosted-fast runners /proc/meminfo isn't readable, so awk exited 2 and failed every
job the sizing step runs in (Doc tests on #2509 and #2510, on minisforum-fast-2 and -3) before
compiling anything. Sizing is an optimisation: without a readable memory figure (meminfo or a
numeric cgroup limit) the script now sets nothing and Cargo keeps its default. Also drops
`set -e`, so no other probe can fail the job.
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#2278 dropped the golden sample from pull requests, and two geometry PRs then
broke main together. Pull requests that touch the kernel, engine, doc, sketch
or geom crates now run every seed, split over the shards, with the command to
re-record in the failure output.
Fork PRs whose number ends in 7, 8 or 9 stay on the untrusted pool; the rest
build and test on GitHub's runners, which have free slots.
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Build tests on the untrusted runners (fork PRs, gVisor on shared boxes) fail intermittently with
rustc killed mid-crate ("exit status: 2", no diagnostic) on the biggest crates: solidcraft-engine,
ui-egui. Nothing limits Cargo's parallelism, so it starts one rustc per core the sandbox reports.
scripts/ci/build-jobs.sh sets CARGO_BUILD_JOBS from the memory available (and the cgroup limit,
where lower) at 3 GB per job, capped at nproc, and logs the numbers it saw.
Claude-Session: https://claude.ai/code/session_01QWhMwdqJYQKQq8RCLSL1LT
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#2064 (multi-profile extrusion) merges coplanar faces the boolean used to
leave split. Seeds 67 and 94 change face/edge counts at the same volume;
seed 13 has four fewer edges before its random fillet, which then picks
different edges by index. Every step still passes the validity and
volume-direction checks. Pull request CI runs every 8th seed only, so
main's full run was the first to see these.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #1209
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011YdMi9BDdjWZ8twfeBHAXz
* Prism boolean: a curved edge at one level crosses the walls there only (#1209)
The prism boolean sews its result slab by slab and keeps, for each section segment, the operand
wall it was read beside; its history is built from those tags. `Stations::new` took every curved
edge between two walls as crossing them at every level, so where two pieces of one cylinder are
stacked (an arm's round end under a boss of that radius) the circle between them cleared the
wall tags of every slab. `prism_lineage::sewn` then gave up, the join or cut came out with no
history, and every face of the body was named from geometry (`exact: false`).
A curve whose control points lie at one level (a B-spline, or a NURBS curve with positive
weights, which lies in their convex hull) is at that level: it crosses the walls there only.
Any other curve still spans every level.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011YdMi9BDdjWZ8twfeBHAXz
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Document the maintainer-confirmed workflow: open a draft PR to establish ownership, then comment /claim to mark the issue as taken. Align AGENTS.md and CONTRIBUTING.md and distinguish the existing takeover policy from the bot's automatic cleanup deadlines.
Signed-off-by: Karl Von Richter<karl@embeint.com>
Fork Build tests jobs were hitting the 45-minute limit while uploading their archive, after
the build had finished, and every one had to start over.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Add complete Italian UI localization
Translate all 1509 English catalog entries originally, register Italiano, guard complete coverage and exercise Italian labels and UI rendering.
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
* i18n: Italian is a partial catalog
it.json lacks 19 messages main has gained since this branch began, so as a
complete catalog it would fail every_complete_catalog_carries_every_english_message.
Like the other community languages, Italian is now partial: its gaps fall
back to English and new labels don't require an Italian string. The docs
line goes back to main's wording, with Italian among the partial catalogs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
---------
Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: Ben Herbruck <bherbruck@herbrucks.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The trusted runs' test archive is still built on GitHub's ubuntu-24.04
runners; minisforum's newer glibc runs it unchanged, so shards 3-4 can join
1-2 on the self-hosted runners.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Fork pull requests now run on the untrusted self-hosted runners, which start
every job empty. Let them restore main's rust-cache like GitHub's runners do
(save-if stays main only, so a fork job never writes a cache).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Brings assets/locales/es.json back to full coverage of en.json: 60 new
messages translated (motion study, CAM, DXF export progress, sweep rails,
threads, grid follows the view) plus 13 terminology revisions (Loft,
Boss, timeline marker, viewport, ellipsis), all following the glossary.
It also unifies the snap label, as asked in the review of this pull
request: ui.snap (Snap) and cmd.sketch_snap (Snap Inference) now share a
single name, "Referencia a objetos".
Built on top of current main, so the three messages upstream had already
translated in es.json (Direction, In plane, Normal to sketch) are kept.
Co-authored-by: carlymx <24634598+carlymx@users.noreply.github.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
The Clearance report, Explode Text, the continuity legend, the Grid follows
the view preference and inspect.silhouette, so fr.json covers en.json again
(1518/1518).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* feat(geom): surfaces through curve networks, and spline spaces to build them
Adds spline_space (clamped B-spline spaces, Hermite interpolation, exact
embedding by Bézier degree elevation and knot insertion, a monotone cubic
for reparameterising) and network (loft, Coons and Gordon surfaces through
curves in one or two directions, with G1/G2 cross-boundary conditions
against a neighbouring face). Part of #763.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(kernel): boundary surfaces from sketch curves, 3D curves and edges
kernel::boundary_network turns sketch chains, 3D sketch polylines and edge chains
into network curves, gives G1 frames of the faces along open edges
(EdgeFaces), builds the B-spline face (sides split at chain vertices so a
join shares the body's edges) and joins it into a surface body by stitching.
G2 is refused for now (not supported yet). Part of #763.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(kernel): second derivatives of B-spline surfaces in the vendored truck-geometry
BSplineSurface::uuder and vvder multiplied the second differences by p
instead of p·(p − 1), as BSplineCurve::der2 does, so every surface of
degree p ≥ 3 (NURBS too, through its homogeneous surface) reported
1/(p − 1) of its second derivative: a cubic surface's curvature read as
half. This is why a G2 boundary surface on a cylinder measured half the
curvature it carries (#763). New tests hold both to finite differences
for degrees 2 to 5.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* feat(kernel): G2 boundary surfaces against a body's face
The network always carried the face's curvature across a G2 edge; the
refusal came from measuring it with truck's halved surface second
derivatives (fixed in the previous commit). EdgeFaces now reads the
face's second fundamental form from the exact second derivatives
instead of differencing the normal. A new test holds the curvature
across a cylinder's edge to the cylinder's within 0.1%, also with a
sheared far curve; G3 is refused (a network holds up to G2).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* test(kernel): a boundary patch with straight corners measures its own area
A stadium's arcs meet its lines at 180°, so the Coons patch is singular
at its corners. From such a corner the reference mesher's boundary walk
ran onto the B-spline's extrapolation past its domain (a planar spline
passes through every point of its plane there), and the face measured
289 mm² for its 158.5 (#763). The vendored mesher's bounded projection
(nearest_projection, #2043) keeps the walk on the domain; this holds it
there, by the faces, the measuring mesh and the display mesh. The
display path (#1653) was never affected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* feat(geom,kernel): three-sided boundary surfaces (one side collapsed to a point)
A network curve may be a PointCurve: the apex where the two sides beside
it meet. The curves through it cross it at the point itself, its row of
the net collapses there, and the kernel's face leaves that side out of
its loop (three edges, one vertex at the apex). One point per patch, as
a side; refused elsewhere, when it moves, or with a continuity
condition. Tests: a triangle and a quarter disc filled flat with their
analytic areas (40 mm², 25π), by geom and by the kernel's faces and
meshes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* feat(doc): boundary surfaces through curve networks and loops of three or four
FeatureKind::SurfaceNetwork saves a network as `u` and `v` curves, each
a sketch chain (planar or 3D), a chain of a body's edges with an
optional G1/G2 continuity, or a point (the apex of a three-sided
patch), and an `operation` that can join the surface into the body of
its edges. A SurfaceBoundary of three or four sketch curves, refused
until now, builds as the flat Coons patch of its loop (three collapse
the side opposite the first curve). The format change is one pending
file; feature-walk goldens record the new variant's sketches, bodies
and points.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* feat(engine): surface.boundary through loops of three or four and curve networks
The command keeps its loop form (two to four curves of one sketch; three
and four now build the flat patch of the loop, crown refused there) and
gains a network form: `u` and `v`, each curve a sketch curve id, a
{sketch?, curves} chain (planar or 3D), a {body, edges, continuity?}
edge chain (g1/g2 with the face beside it) or a {point} for a
three-sided patch, with `operation` new or join. Edits may move between
the two forms (timeline.redefine accepts the command now that it has a
dialog).
Tests: analytic areas of loop patches and of a hyperbolic paraboloid
bounded by four 3D lines (every mesh vertex on z = xy/10), a loft
across two sketches, G1 and G2 measured across a cylinder's edge with
inspect.continuity (angle < 0.1°; curvature jump 1e-16 with G2 against
0.027 with G1), 26 hostile networks refused without panicking, and u/v
added to hostile_params_never_panic.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* feat(ui): Boundary Surface dialog
Curves and Cross curves take sketch curves and edges (picks that meet
end to end in one sketch or body are one chain); Continuity and
Operation (New Body or Join). Two to four sketch curves of one sketch
with nothing across are the loop patch; anything else is a network.
Edit Feature brings either back (per-side orders, crown and stations
the dialog does not show are kept). Strings in en, ja and zh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* docs: ROADMAP M8 and the bridge patch's notes for boundary networks (#763)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* test(oracle): a boundary surface through a loop, thickened (#763)
Case 83: four sketch curves (a square's three sides and a half circle
for its top) make one boundary surface, thickened 2 mm; analytic values
from tools/oracle-analytic/cases_surfaces.py (V = 2A, area 2A + 2P,
centroid by moments). Recipes gain boundary_surface, thicken and remove.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
* refactor: boundary surfaces, review cleanups
Project onto the face once per derivative evaluation (the frame is
passed to natural() and reused by scale()), keep each track's
finite-difference step instead of rescanning its table, export the
kernel's edge-pick and chain caps and the default station count for
the engine, doc and dialog to share, map TooLarge spline errors to
KernelError::TooLarge, reuse the engine's operation parser, and skip
the dialog's sketch lookup when the picks are no loop.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
While a sketch is open its grid is drawn on the sketch's own plane, centred
near the view target and snapped to the major step, whatever the Grid switch,
the sketch's Sketch Grid option or Grid follows the view say. Headless window
pictures follow. Outside a sketch nothing changes.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Lists and Packaging lint each took their own runner slot on every PR push. The list checks now run
in the existing checks job; Lists stays on main. Packaging lint skips PRs that only touch icons.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
With Windows off pull requests, GitHub's 20 runners sat idle while every
fork job queued for the self-hosted pool. Select checks, repository
checks, Clippy, doc tests and the summary go back to GitHub's runners;
Build tests and the test shards stay on the isolated self-hosted pool.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Pull requests now run the repository checks, Clippy, the affected
crates' tests in 2 shards, and the doc tests. Windows, the reference
tests and the robustness goldens run on pushes to main and in the
nightly, where a break is fixed forward. This is the split Bevy, Zed
and Ruff use, and it cuts each pull request's CI to about a third.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Blacksmith isn't provisioning runners: its dashboard says the account
"requires additional verification", so every job labelled blacksmith-*
stays queued with no runner. Fork PRs' Linux jobs go back to the
self-hosted-untrusted pool (#2249/#2252) and the rest to GitHub's runners
until Blacksmith verifies the account; then #2237 can be re-applied.
This reverts commit dc40f051b1.
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
On a busy CI machine (several fork jobs under gVisor at once) a web
offline launch took over 90 s and the icon review server took over ~2 s
to answer. Launches now get 240 s and one retry; the review server gets
up to 60 s to start.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fork pull requests, the nightly run, Run workflow, the test archive and
test shards 3-4 move from ubuntu-24.04 to blacksmith-<N>vcpu-ubuntu-2404
(16 vCPU for Clippy and the test archive, 8 for test shards, doc tests,
reference tests and cross-compiles). Trusted runs keep the self-hosted
routing. Blacksmith runners count as self-hosted to GitHub, so steps now
tell our own machines apart by runner name.
TEMPORARY: this branch routes its own run like a fork pull request.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Every fork run waited in GitHub's shared queue just to start. The gate
and summary jobs now run on the isolated runners as well; the local
output stays false for forks so later jobs never pick the trusted pool.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Fork PRs were waiting hours for GitHub's shared runners. Their Linux
jobs (checks, Clippy, Build tests, the test shards, Doc tests, Reference
tests) now run on the ephemeral, network-jailed self-hosted-untrusted
runners, without the trusted runners' warm build directories.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Show each dimension's parameter name while creating or editing it, and let
users insert another driving dimension at the expression cursor or selection.
Use the available editor width and keep Apply aligned with the right edge.
Add a tools dropdown with Measure, named user parameter expressions, and
access to the existing parameter table for adding and editing parameters.
Preserve the unfinished dimension expression while either window is open.
Cover reference insertion, dependent updates, parameter selection, dialog
round trips, applying and cancellation with UI integration tests. Update the
parameter guide.
Signed-off-by: Karl Von Richter<karl@embeint.com>
The toolbar gives up room in small steps (labels shorten, then icons only, then panels hand buttons to their drop-down one at a time, then trailing panels go to the » menu) instead of collapsing whole panels, so medium-width windows no longer lose icons or leave a blank gap.
Preferences > Graphics grew a row (Grid follows the view, #2035), so the Colour vision
control now sits below the fold of the fixed-size page; the scenario scrolls to it.
The page itself already scrolls for real users.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Pull requests from branches of this repository share the work with the self-hosted runners like main does; fork pull requests stay on GitHub's runners. Select checks and ci run on a light self-hosted runner; the repository checks, Clippy, doc tests, reference tests and test shards 1-2 on the fast ones. The test archive is still built on GitHub's runners (glibc).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* docs: ribbon UX redesign proposal (mockups and notes)
Seven mockup images and a short description of the proposed ribbon shell, with floating and
compact layout options. Pictures only; no app changes. The sketch variant with tab locks is
left out.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* docs: update the UX mockups to the current command set
Adds the Sketch Pattern panel, Perforate, new joints and motion commands, Fair and Match Surface,
and the Render workspace; the workspace switcher now matches the app (Design and Render available,
Animation, Simulation, Manufacture and Drawing later). Command map covers all 389 commands.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* docs: draw the UX mockups with the reviewed icon SVGs and accents
Ribbon, browser, history and navigation icons now come from the icon system in #853, with the
Sketch tab in the Sketch green and constraints in red.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* docs: address review on the UX proposal README
Describe the current toolbar in our own terms, and list only Design and Render as the workspaces in
scope.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
The merge queue runs the full suite on exactly the commit it then puts on
main, and main's push run then ran the full suite again on the same files.
Select checks now asks the Actions API whether a passing merge_group CI run
exists for the pushed commit; if so the push runs only the repository checks.
A push that skipped the queue, or an API that cannot answer, still runs
everything. The nightly still runs the whole suite.
Pull requests also run less: the reference tests only when solidcraft-cli (or
anything it depends on) is affected, and doc tests only for the affected
packages that have a library. The ci check requires the reference tests only
when they were selected.
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#1583 turned the grid to the upright origin plane in side views for
everyone. That is now Preferences > Grid follows the view, off by
default; headless pictures keep the ground grid.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#1752 listed cs as complete, but it lacks messages added to en.json since,
which failed the completeness test on main. Missing messages fall back
to English until the catalog catches up.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The icon check from #853 requires every command to have one; #1900 added
inspect.clearance without, which failed Format and repository checks on
main and every PR.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#853 recorded seeds 13, 71 and 94 with the face and edge counts its own branch built
(40/101, 19/50, 27/63). With main's kernel they still build as they did before #853
(41/103, 20/52, 26/61), so every full goldens run has failed since it landed. This
records them again; #853's seed 20 change and the other 93 seeds are unchanged.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Clippy, the doc tests and test shards 1-2 of pushes to main and merge-queue
groups run on the self-hosted runner, alongside GitHub's runners for
everything else. Pull requests, the nightly run and Run workflow stay on
GitHub's runners. Clippy and the doc tests keep warm build directories
outside the checkout (scripts/ci/warm-target.sh).
The test archive is still built on GitHub's runners: the self-hosted
machine has a newer glibc, so binaries built there don't start on
ubuntu-24.04.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #1801
* Insert SVG: the file picker opens on SVG files (#1801)
Every Open went through one host picker whose filters start with designs, CAD
files and meshes, so Insert SVG (and Insert DXF) in a sketch opened on STEP,
IGES and meshes, and the SVG file had to be found under another filter.
The host's pick_open now takes the extensions the command reads and offers
them as the picker's first, default filter. Insert SVG and Insert DXF pass
their type; every other Open passes none and keeps the list it had. The
browser host ignores them (it shows its own file panel).
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
Replace the incorrect trunkrs.dev landing-page link with the trunk-rs/trunk GitHub repository and add the project's documentation website so contributors can find the web build tool and its setup instructions.
Signed-off-by: Karl Von Richter<karl@embeint.com>
Only the Windows jobs still wait for GitHub's runners on main and in the
merge queue. The Vulkan packages are preinstalled on the self-hosted
runner (no sudo), so that step runs only on GitHub-hosted runners.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Main's CI has failed since 14:47 on `robustness_goldens::all_3`: seed 55 (a
filleted box cut by spheres and patterned) used to end with an invalid body and
now passes the validity check, and its volume moved by 1.3e-5 relative.
The outcome changed between 2ae21143 (main's last green run) and 7f9074d6,
where the kernel meshing change is #1670 (twisted ruled faces divided to the
chord tolerance). The volume changed between 8a055afd and 31b2ddc0, where
#1753 changed truck-meshalgo's triangulation (the faces of an edge share its
points exactly). The kernel's validity and volume checks measure those meshes.
Pull requests run every 8th seed, so only main's full run saw seed 55.
Only seed 55 is recorded, with the values main's CI printed on Linux.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LGeCa5jWWdroMWvXxN3LLM
SolidCraft read the HID device directly, which bypasses spacenavd and
everything set in spnavcfg (swapped and inverted axes, sensitivity, dead
zones). When the daemon's socket is there it is read instead, with a fixed
32-byte record decoder and no library; without it the hidraw path is
unchanged. The daemon sends a record only when values change, so its
readings are held until the next one rather than going stale.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A constraint is applied with its first-picked entities held and the second
moving; when the second can't move, a first one moves instead. That fallback
was skipped as soon as ANY first entity was locked, so a free construction
line between two fixed lines was never tried, and Symmetry was refused with
"neither entity can move".
Each first entity that can move is now tried on its own, after the second.
Nothing changes where the second can move.
- motion.plot: joint values and a point's path sampled as the study plays (closed loops
following), with velocities and accelerations by finite differences, per step or per
second with a duration.
- motion.interference: the pairs of parts that pass through each other along a study, with
the first step, the step ranges, the depth and the shared volume; occurrences, against
or contact sets choose the pairs; bounded samples and work.
- Motion Study dialog: a Study box opens a saved study; a chart of a joint value or a
picked point with a cursor at the step shown (click to move there); Check collisions
with the steps shaded on the chart. ui.start motion.study takes study.
## Spanish (Spain) Localization 🇪🇸
This contribution adds a Spanish (Spain) translation for SolidCraft.
The translation is based on the English localization file (`en.json`) and uses terminology commonly found in professional CAD software such as Autodesk Fusion 360, SolidWorks, and FreeCAD.
### What's included
* Spanish (Spain) localization file (`es.json`).
* Translation of menus, commands, tools, settings, and interface messages.
* CAD-specific terminology adapted for Spanish-speaking users in Spain.
* Original JSON keys and dynamic placeholders preserved.
### Notes
* The translation has not yet been tested within the SolidCraft application.
* The Spanish language may need to be registered in the language selector.
* Feedback and corrections from native Spanish speakers are welcome.
I hope this contribution helps make SolidCraft more accessible to Spanish-speaking users.
Thank you for developing and maintaining this open-source CAD project!
Seed 31: #1581 refuses a fillet selection with an earlier round's smooth seam instead of re-rounding another nearby edge. Seed 83: #1316 was recorded before its branch took in #1495, whose shell keeps the wall beside a concave edge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pushes to main skip boolean_props (random inputs); the nightly property-tests job runs it. The three shrunk cases are ignored tests with their issues (#1647, #1648, #1649), and proptest's failure file is named outright.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Comment /claim on an issue to be assigned and get the in progress label; /unclaim releases it. A daily sweep frees claims with no PR after 72 h or with a PR idle for 14 days.
A scale across a revolution's axis keeps the face a surface of revolution and is written as one; any other refusal from the writer is an export error, not a panic.
Check gh pr list --search "#N", then open a draft titled "<summary> (#N)" with an empty claim commit; the lowest-numbered open PR for an issue wins, and a draft with no pushes for 72 hours may be taken over after a comment. Agents on a shared machine check the load before a big build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The search-order test wrote an extensionless codex-acp, which Windows
discovery rightly skips; it now writes the first name this platform
looks for (codex-acp.exe on Windows, codex-acp elsewhere).
Fixes#1554
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The workspace switcher's menu closed on the press (a press outside the
menu) and the click reopened it; the menu now keeps the button that
opened it, a press there is not outside, and its click toggles. A
panel's label toggles its command list instead of always opening it.
Fixes#1522
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Message catalogs sorted one message per line (cargo xtask lists [--fix], checked in cargo xtask ci and the Lists workflow); the language list one per line, English first then by id; THIRD-PARTY-LICENSES.txt and docs/features.md rewritten on main by the Generated files workflow instead of in PRs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Grok Build is added as one more entry in the agent discovery list, over ACP, like the others. Thanks @cfaulkingham.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A PR that saves something new adds crates/doc/src/format/pending/<name>.rs (a note, and an upgrade step if older designs must be rewritten). The build writes the next format number while changes are pending and lists them in format_pending; scripts/fold-format-pending.sh fixes them as v<N>/ at release time. Formats 23 and 24 move into v23/ and v24/.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Clippy, the test archive and the test shards cover the packages a PR changes plus their dependents. Main, nightly and manual runs stay full.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
An Edge Flange feature can set the shape and size of the relief at the corners its flanges make, in place of the sheet metal rule's. Design format 24.
Co-authored-by: NOWN-DEV <NOWN-DEV@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Adds File > Export > Current View as DXF: the visible bodies projected from the current camera onto 2D LINE/LWPOLYLINE entities, with hidden edges omitted or dashed.
Co-authored-by: cronos <19868002+crono2250@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
FreeCAD .FCStd and Rhino .3dm files open, insert and drop like STEP and IGES:
cadmpeg (Apache-2.0, pinned =0.6.1, native builds only) detects the format,
decodes it under its service resource caps, validates the model and writes it
as STEP AP214, which becomes an Import feature in a new component named after
the file, with the up and names options.
Only the fcstd, rhino and step codecs are compiled in (no default features).
ACIS is left out: cadmpeg's sat codec is a ShapeManager stream decoder.
native_cad.rs is the single importer seam. Self-made FreeCAD and Rhino box
fixtures, hostile-input, ZIP-bomb and cap tests, engine tests for the
component path; the browser build reports these formats as not supported.
A note under design format 23 says an Import's file can name these formats.
Co-authored-by: Jacob Oursland <jacob.oursland@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Thin extrude caps are certified by the curves the wall follows, so a sketch attached to a cap survives switching between solid and thin (#1519).
Co-Authored-By: Philipp Bischoff <PhilippBischoff0@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Motion links can carry a coupling (gear pair, rack and pinion, screw) whose ratio follows radii, picked round faces or pitch. Design format 23.
Co-authored-by: SychPL <SychPL@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The web app reads a 3D mouse through the Gamepad API and drives the camera through navigation::device, so it follows each page's navigation capabilities (#1336).
Co-authored-by: CamWight <CamWight@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Adds an Interface font setting that leads the proportional family, with the default face and CJK/Hangul fallbacks kept behind it (#1290).
Co-authored-by: DuBearte <DuBearte@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A field the definition doesn't have is refused with the fields it does have, instead of reporting success and changing nothing (#1491).
Co-Authored-By: Erikas <erkexzcx@users.noreply.github.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
glTF files open, insert and drop like 3MF/STL/OBJ: a component named after the file, the node tree as nested rigid components, repeated meshes as occurrences, metres to mm, Y up turned to Z up by default (up: z keeps axes), materials as PBR appearances. Bounded, hostile-input tested reader; no new persisted data. Closes#1505.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Copy, cut and paste sketch geometry (Ctrl+C/X/V, context menu)
Sketch geometry had no copy or paste: Ctrl+C / Ctrl+X / Ctrl+V arrive as
clipboard events that nothing handled, and the sketch context menu had no
Copy, Cut or Paste.
- sketch.copy / sketch.cut / sketch.paste: lines, arcs, circles, ellipses,
splines, conics, points and text. Constraints and dimensions wholly among
the copied entities come along (each dimension gets its own parameter
with the same expression); ones that reach outside, fixes and pattern or
offset relations are dropped. Paste goes centred at `at`, by
`translate`, or offset from the original (same sketch) / at the same
coordinates (another sketch, on its plane). One undo step; the pasted
geometry is selected.
- Ctrl+C / Ctrl+X / Ctrl+V in a sketch (paste at the cursor), and Cut,
Copy and Paste in the sketch context menu. Outside a sketch Ctrl+C /
Ctrl+V copy and paste the selected timeline features. A copy also puts a
line of text on the system clipboard so the next Ctrl+V is delivered.
Fixes#1480
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep a pasted text's height and angle expressions, drop its place's
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Checked locally on main merged with this: cargo check --workspace and the ui-egui tests (the only failures are the local-only TexturesDelta ones that main has too).
The product preview asked the viewport executor for the full physical
viewport, so a maximised 4K window (~8 MP) was refused against the 4 MP
limit on every frame. The preview now draws at the largest size of the
same aspect the executor admits (RenderLimits::fit, scratch included)
and filters it up into the viewport through the existing offscreen
blit. Viewports within the limits still draw at full size.
PNG setups past the image limits now say what the limits are and the
largest size at that aspect, and the image panel offers to use it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A sketch text's height, place (x and y) and angle can each be an expression over the design's parameters, and the text follows parameter changes, undo and reopening. Closes#1362.
Co-authored-by: NOWN-DEV <NOWN-DEV@users.noreply.github.com>
The flat pattern now keeps a 2D view of its own, driven by navigation::handle with orbit off,
so pan, zoom to the cursor and reverse zoom follow the navigation preset. Input over it no
longer reaches the Design camera, and Fit and Home frame the pattern. Closes#1483.
* Chamfer: refuse a result that grew a convex edge's part (or shrank a concave one's)
A chamfer of a curved edge that runs off a face it skims (robustness seed 57's
ball rim) built a part bigger than before. Checked from the two faces' normals
at the edge; rounds and unclear angles are left to the wedge bound.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Action matrix: the sheet metal tray's relief corners refuse a 0.25 mm chamfer
Each is a 2.5 mm concave edge (the corner of a corner relief, between two
planes at right angles): a chamfer there fills at most 0.25²/2 × 2.5 = 0.08
mm³. What was built took 0.95 mm³ away; the chamfer guard now refuses it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Robustness goldens: seed 57's wrong-way chamfer is now refused (#1390)
On main with #391, seed 57's chamfer grew the part; this refuses it, so the run goes on
to its later steps and ends ok.
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Agent chat prototype: drive an ACP agent the user already has from a side panel
A desktop-only chat panel (off by default) that starts a coding agent over the
Agent Client Protocol and gives it SolidCraft's MCP server, bridged to the open
window through the token-protected control channel with the default folder
limits. It finds installed agents (Claude Code and Codex adapters, Gemini CLI,
Copilot, Qwen, OpenCode, goose) with version and login state, streams text,
tool calls and plans, shows the agent's permission requests, and when an agent
isn't signed in shows its own login methods without handling any credential.
Design notes and findings: docs/design/in-app-agent-chat.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* docs: say only what the end-to-end run showed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: gate, one undo per message, docking, process groups, discovery polish
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: Settings → AI, several agents with a switcher, OpenAI-compatible endpoints, permission modes, toolbar button
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: translations, tool cards, Add agent dialog fixes, test agent saves on its own
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: third-party licences for the keychain crates; clippy
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: badge text from the theme tokens
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Agent chat: Auto-allow model edits is the default permission mode
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A motion link's ratio is read in b's units per a's (mm per degree, degrees per mm) when an angle and a distance are linked; stored values stay per radian, so saved designs are unchanged. Follow-up to #1415.
Co-authored-by: SychPL <SychPL@users.noreply.github.com>
Adds a bounded normalization path for PNG16 and ICC-bearing JPEG texture inputs, producing float RGBA with recorded color and orientation decisions.
Co-authored-by: 0xlillith <0xlillith@users.noreply.github.com>
Adds a read-only review window to Validate Physical Material Data: paste a schema-1 card, see its known properties in SI units, unknown ones marked, with stated conditions and source claims. Nothing is assigned or saved.
Co-authored-by: 0xlillith <0xlillith@users.noreply.github.com>
* Render preview uses the shared camera navigation
The Render workspace's product preview had its own hard-coded camera
controls. Camera input now lives in one component, navigation::handle,
which the modelling viewport and the Render preview both call (NavCaps:
orbit, pick). Render gets the navigation preset, Orbit around, zoom to the
cursor, the middle double-click and the axis view or navigation cube.
Flat pages can call it with orbit off. A test rejects pages that read the
wheel or move the camera themselves.
Fixes#1454
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Render panel hint says the camera moves as in Design
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The continuity core (kernel bridge: Hermite control rows reproducing a support surface's position, tangent, curvature and change of curvature, G0 to G3), surface.blend between two edge chains (#764), and a crown for fitted patches. Existing patches and fillets are unchanged by default (crown 0 is the plain patch bit for bit). SurfaceBlend and Patch.crown are noted under format 22.
A point within the point tolerance of a boundary curve's end is that end in the boolean, whatever its parameter, so text cuts no longer leave unmatched sliver vertices (#391). Robustness goldens re-recorded for seeds 0, 34, 39, 41 and 57 with reasons.
Every other package (AppImage, deb, rpm, tar, Flatpak, Snap, MSI, portable zip, FreeBSD) already
puts solidcraft-cli next to the app; the macOS bundle only had it in a separate zip. The agent
chat starts it as its agent's MCP server and looks for it beside the running program.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: the first dimension scales a sketch drawn by eye (#1365)
Lines drawn by eye have no size of their own until a dimension gives them one, but the first
dimension kept every other drawn length and distorted the sketch to fit (a free construction
line through the origin turned instead of the shape moving). The dimension tool now scales
the whole sketch about its origin to the first length dimension, as long as nothing in the
sketch fixes a size yet: no other driving length dimension, nothing fixed, projected or
patterned. Every geometric constraint and angle holds on the scaled sketch. Later
dimensions size what they measure as before; sketch.dimension does this only with
scale_sketch: true, so scripts are unchanged.
Fixes#1365
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Scenario s01: dimension the box's height too, now that the first dimension scales the sketch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Material-card validation now names the exact condition fields missing for each property (missing_condition_fields), alongside the existing unspecified_conditions.
Co-authored-by: 0xlillith <0xlillith@users.noreply.github.com>
New frame::add_outlined adds a button that draws its own outline with the theme's outline width set to the same width in every state, so its padding no longer drops a pixel on hover. Used by the dialogs' Select chip, Sketch Text's Path chip and the bug report's Open GitHub draft button. New dialog_chip_hover test. Fixes the second point of #1335.
startup_steps_survive_a_rebase_and_running_ends_startup reads the open journal through a clone of its own handle (read_journal_file), as read_live_journal does, instead of opening a second handle that Windows' mandatory lock refuses. Test-only. Fixes#1448.
New Body extrusions and Offset Face previews show successful intermediate distances from the same setup while a distance drag runs, then compute the latest one (tool previews keep streaming as before; errors still need exact inputs). The drag arrow and value box are painted from this frame's pointer, removing a frame of lag. Drag regression tests and a perf note added.
List menus open below-right of the cursor and flip to end at the cursor where they don't fit (shared context_menu::place / show for viewport, browser, toolbar and Select Other). Right-clicking a plane in the viewport, a construction plane row or an origin plane row (new menu with Create Sketch and Show/Hide) offers Create Sketch on that plane. Fixes#1354.
AppRun installs nothing when an appimagekit_*.desktop entry for the same AppImage exists, and removes the entry it wrote earlier. An empty ~/.local/share/solidcraft/no-desktop-integration turns the integration off for good; SOLIDCRAFT_NO_DESKTOP_INTEGRATION=1 still works. Getting-started guide documents it. Fixes#1399.
scenario::scratch_dir builds the harness folder under solidcraft_engine::io::vfs::temp_dir() (long names), so a short 8.3 TEMP on Windows no longer trips the short-name refusal before the scope checks the scenarios test. Fixes#1385.
joint.motion_link offset is read in the linked value's units (degrees or mm, or an expression); links are still stored in radians, so saved designs open unchanged. A new joint whose values fall outside its limits starts at the nearer limit, stores it, and says so in warnings. Loop dof also counts at a nearby pose, so a part at a dead point of its loop keeps its mobility. The mechanisms skill is updated to match.
New command inspect.compare {a, b, tolerance?}: measures of both and their differences, two-way surface deviation from a bounding-volume tree, regions beyond the tolerance clustered by side (only_in_a / only_in_b) with integrated volumes and faces, a verdict, optional face colouring as one undo step, and warnings for open meshes. Geometry in solidcraft-geom (compare.rs), command in the engine. Closes#1363.
"2,5 mm" is 2.5 mm; inside a function's parentheses the comma still separates the arguments. Noted under design format 22: an expression typed with a decimal comma is saved as typed, so 0.12.0 asks for an update instead of failing to evaluate it.
A curved chamfer chain with straight planar ends can end across two earlier planar bevel faces, shortening their shared seam to where the new chamfer plane crosses it; picks on one tangent chain are applied once. Fixes#1303.
The mesher samples edges through a fallible evaluation, so an intersection curve whose projection fails to converge no longer panics; a boolean result with an edge that does not evaluate is refused with an error. Fixes#1252.
* Imports become components: a STEP assembly's tree as nested components (#1386)
Every imported file (STEP, IGES, 3MF, STL, OBJ: inserted, dropped, opened as a
design, or file.insert_step / file.insert_mesh / doc.open from scripts, the CLI
and MCP) now comes in as a new component named after the file, with its Import
feature inside it. A STEP assembly's products become nested components; a part
placed more than once is one component with an occurrence per placement, and
the Import feature skips the file's later copies (`skip`, format 21 note). The
contents are held as one rigid group (rigid joints, glyphs hidden); moving an
inner part is refused until component.unlock ("Unlock Contents") releases it.
Y up turns the import's component. Replies report component, component_name
and occurrence. Undo is one step; designs with loose imports are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep an import's rigid group hidden when the window loads the file in the background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Import instances' skip list is format 22: format 21 ships in 0.12.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Catalog entries for Unlock Contents
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* View-dependent display refinement: bodies seen up close are drawn from finer display plans (#1320)
Each frame the viewport works out every shown body's screen-space error (the display
quality's chord tolerance in pixels where the body is nearest the eye) and picks a
refinement step past the chosen display quality, each halving the chord, with hysteresis.
Steps are planned off the UI thread and swapped in when ready, within a triangle budget
and a cache size. Faces (GPU plan or CPU mesh), edges, silhouettes and highlights of a
refined body all come from the refined plan, so a highlight stays on the drawn triangles.
Planned bodies are chunked by content on the GPU, so a refinement re-evaluates only its
own chunk. Display only: the reference mesh, the B-rep and exports never change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Display refinement: only collect finished plans while the view stands still, time the choice, keep the web planning one step a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Format
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep the Display quality note as it was (the longer one pushed the Colour vision list off the Graphics page)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Web app: read a STEP file a piece per frame, with progress and Cancel (#1376)
The kernel's STEP reader walks the file first and converts its solids afterwards,
and StepReading exposes those stages: parse and walk, then convert a solid (or a
batch) per step, then finish into the shared import cache. The web app's file
load drives it from the frame loop for about 30 ms a frame, shows the same
progress card and Cancel as the desktop, and then runs the insert or open, which
finds the file already read. The desktop path is unchanged in behaviour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Web app: make the imported bodies' meshes a few per frame too (#1376)
After the read, the insert or open runs, and then the bodies' display meshes are
made a frame's worth at a time ("Preparing the view"), as the desktop worker
warms them, instead of all in the first frame that draws the design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
component.insert_design (a saved part as a linked component) had no button, so an
assembly of separately saved parts looked impossible. It is now on the ASSEMBLE panel
of every tab and in the File menu; it asks for the file, and a STEP or mesh file picked
there is inserted as Insert STEP or Insert Mesh would.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Windows: resize border from the first frame, DPI-correct window moves (#1381)
- The egui resize zones were laid out after the start page's early return, so a launch without
a design had no resize edges at all. They now run on every page.
- Windows: the main window's procedure answers WM_NCHITTEST with the resize edges and corners,
Windows' own border width at the window's DPI (8 px at 100 %), so the OS shows its resize
cursors and runs its own resize (snap included) from the first message; no egui zones there.
- Windows: WM_GETDPISCALEDSIZE returns the size winit then applies (same logical size), so the
rect the OS suggests while the title bar is dragged onto a monitor with another scale is the
rect the window gets.
- Zone sizes and hit test shared in titlebar.rs and unit-tested; Windows CI checks the hit test
right after launch and a real edge drag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Windows resize smoke: find the main window by its title
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Windows resize smoke: probe the maximized window at the screen's edge
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Measure now reads the picked item's exact shape (cylindrical faces, circular and arc edges,
sketch circles, arcs and lines, profiles, planes, points):
- A circle, hole or arc shows Ø, R and its length (circumference, or arc length and angle).
- A slot (a sketch profile, or a half-cylinder end of a slot in a solid) shows its width,
centre-to-centre length and overall length.
- Two items where one is round measure from the centre or axis by default (axis to axis,
axis to plane, edge or point), with the closest and farthest distances listed too; the
panel switches between centre, min and max, and the canvas line follows.
- inspect.measure and MCP `measure` (new `items` argument) add diameter, radius,
center_distance, min and max; existing fields are unchanged.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Fillet/chamfer: point the drag arrow into the corner on inside edges (#1384)
The radius/distance arrow always pointed against the faces' outward
bisector, which is into the body on an outside edge but away from the
corner on an inside one, where the blend adds material. The arrow and
the spline radius handles now take each edge's convexity into account,
so dragging out along the arrow grows the value on both kinds of edge,
and each edge of a mixed chain follows its own.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: no unreachable! in the blend arrow helper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Preferences ▸ Navigation ▸ Orbit around now offers View centre (the default, as before), Origin and Point under the cursor. A saved orbit_cursor preference migrates to the cursor option, and the control channel still accepts the old key.
Thanks to @kuraneko1 for this.
Co-authored-by: kuraneko1 <98832587+kuraneko1@users.noreply.github.com>
The groove's facets came in sweep order, and the BSP takes each list's first
polygon as its splitter, so the tree was as deep as the list: quadratic time and
memory. An M8 x 60 mm thread ran out of tree depth after 12.9 GB. A fixed shuffle
gives a shallow tree and the same result (volume and faces equal to 1e-9).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
fr.json covers the messages main added since #1224 (render workspace, design properties, display quality, surface untrim, joint drive stops, Save as Mesh), with the same terminology conventions.
A dimension to a line, or between two parallel lines, drew its extension lines from the
measured end point and its foot on the other line, so they ran the whole length of the
lines to wherever that end happened to be. They now start from the nearest point of each
line to the dimension line, and disappear where the dimension line already crosses it.
Fixes#1361
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Converted sheets take the rule's corner relief between walls and its bend relief where a bend ends beside more of the fixed face, and a wall on part of an edge bends only where it stands. Noted under format 21; nothing new is saved.
A new face-based Extrude Join (and outward Press Pull) joins the picked face's body by default and stores that scope, so an edge-touching neighbour is no longer tried first or absorbed. Explicit targets and participants still win. Related to #226.
The Joint and As-built Joint dialogs explain why picks make no joint and offer Create Components from Bodies when every pick is on one component; joint.create and joint.as_built suggest component.from_bodies. Labels in all catalogs. Fixes#1239.
Offscreen GPU test devices start the backend the app would choose (WGPU_BACKEND, else one hardware backend on Windows) instead of every backend at once. Test-only. Fixes#1330.
The Midpoint Line tool previews the line from the cursor's mirror image through the middle to the cursor, which is what the second click commits. Fixes#1358.
Fixes#1187. New parameters.move {name, before|after} reorders user parameters (the design's own params order, so it is saved with no format change, and undoable); the Parameters dialog's user rows get up/down buttons. Label in every catalog. I merged main in. Checked on main + this branch: cargo check --workspace, the engine parameters tests, the UI parameter_order test, and docs/features.md regenerates unchanged.
Closes#1284. sheet.export_dxf writes layers by role (OUTLINE, CUT, TEXT or ETCH, dashed BEND_UP/BEND_DOWN, optional BEND_NOTES, POCKET_<side>_Z…_MM and PERFORATION), inner contours before the outline; text: cut|etch, bend_notes and note_height, per_body files. Letters are derived from the timeline, nothing new is saved (format unchanged). I merged main in (the export's parameter list keeps main's pocket layer names). Checked on main + this branch: cargo check --workspace, the engine cmd::sheet tests (160) and the io DXF tests.
Fixes#1167. While a sketch is edited, a body that a rolled-off, unsuppressed Remove deletes is not shown (unless the sketch is built on it); the history stays rolled back, only the view changes. Drawing, picking, screenshots, thumbnails and the browser's Bodies folder agree; document.inspect reports removed_later. Checked on main + this branch: cargo check --workspace, the engine sketch_edit_removed/occurrences tests and the UI viewport/browser tests.
Part of #771 and #772. solid.sweep and surface.sweep take orientation (perpendicular, parallel or a direction), twist (up to 4 turns) and end scale (0.01 to 100), applied about the profile's normal through the path's start; default options run the old sweep, so existing sweeps are unchanged. New fields are optional, left out when unset and noted under format 21; twist and scale are model parameters. Both sweep dialogs get Orientation, Twist and End Scale rows; labels in every catalog. Checked on main + this branch: cargo check --workspace, kernel/engine/UI sweep tests, the doc suite and the robustness goldens.
One docked Save as mesh dialog replaces Export STL / 3MF / 3MF with face tags, with an optional Send to slicer that lists the slicers installed on this machine. Engine: file.save_mesh and file.slicers; the Convert Mesh dialog goes (mesh.convert and the MeshConvert feature stay, so existing designs open). Strings in all catalogs; screenshots in the PR. Checked on main + this branch: cargo check --workspace, the engine slicer/mesh/file tests, the UI catalog and menu tests and scenario s14 (the one local colour-token failure is epaint's TexturesDelta panic, which main shows on this machine too).
Fixes#1075. sketch.constraint.symmetry takes a centre point (the origin or any sketch point) as well as a line; the Symmetry tool's third pick may be the origin point or the sketch's own X/Y origin axis. Checked on main + this branch: cargo check --workspace, the engine cmd::sketch tests (257) and the UI symmetry pick tests.
* Optional supersampling (SSAA) for the viewport, adaptive and within the texture limit (#1288)
Preferences ▸ Graphics ▸ Supersampling: Off (default), 1.5× or 2×. The frame is drawn into
textures of the viewport's own kind (format, depth/stencil, MSAA) at that multiple of its pixels,
over transparent black, then filtered down into the viewport with four bilinear taps (the exact
2 × 2 box at 2×) and composited premultiplied over the background. Lines keep their on-screen
width; silhouettes and edges come out smoother.
Adaptive (on by default): the view is drawn at full speed while the camera moves and
supersampled once it has held still for a quarter of a second.
The supersampled size stays within the device's largest texture side (#869) and a 384 MiB
budget for colour and depth (MSAA samples included); under 1.25× is not worth it and the frame
is drawn as usual.
Labels in en/de/ja/ko/zh; `ui.prefs` `supersampling` and `supersampling_adaptive`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Supersampling: factor and adaptive on one row; Off reads Off (1×)
The Graphics page grew past the colour vision menu in the preferences scenario, and a second
Off on the page took its click.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
solidcraft-cli snapshot takes --camera JSON and --view with a saved view name (through view.apply, as the MCP screenshot does), plus --no-grid and --no-axes; the MCP screenshot and ui.render take grid/axes, the headless render skips a hidden origin axis, and the app's ui.render follows the Grid and Origin switches. Closes#1245.
A Convert to Sheet Metal bend point can now lie on a bend modelled with its radius (a cylinder tangent to two flat faces) or in the middle of a chamfer; either becomes one bend at the faces' virtual sharp, with the rule's radius. Holes and engravings carry over. Bend points on edges convert as before. Recorded under format 21. Tests in cmd::sheet::convert_tests; the sheet-metal guide is updated.
Drive Joints opens on the joint picked in the browser, else the first joint that moves, and won't start on a rigid joint. ui.start takes params: joint.drive opens on a joint (id or name) at given values, driving nothing until OK; a command or param it doesn't take is refused.
file.insert_step and doc.open on a STEP file take `up` (turn a Y-up file so its up is +Z) and `names` (names for the imported bodies). The MCP tool and the app's control requests pass them through; an import without them works as before. Tests in the kernel's STEP reader, the engine, MCP and the file-load UI; docs/step-import.md and docs/mcp.md describe both.
A solidcraft-mechanisms agent skill with a worked example that a test replays through the MCP server (the actuator follows the hinge with the stated stroke and the drive stops at the rod's limit); the skills index and docs/mcp.md list it.
While Draft, Accessibility or Curvature Map analysis is on, a legend at the bottom left of the viewport says what each colour means and which values it stands for, with the theme's analysis colours and stripes. Labels translated in en/de/ja/ko/zh. Fixes#973.
Without a 3DxWare profile, Linux now uses the driver's object-mode mapping (physical Ry and Rz swapped and reversed), so a tilt rolls and a twist spins. Windows and macOS are unchanged; a profile still takes precedence. Fixes#1172.
The bridged MCP server starts when no app is listening, says so in its instructions and in each tool error, and connects on the first call after the app starts. A batch that could not be sent says the app is not running. docs/mcp.md describes it.
snapshot starts from --in (a design or STEP file) with the script on top, as run does, and refuses options it doesn't take; an unknown command id names the closest registered ids.
A control-channel method that reads the orbit camera, sets any of target/yaw/pitch/roll/distance, and fits listed occurrences (or everything) keeping the direction. Its reply passed back sets the same view again; a refused field changes nothing.
joint.drive answers moved, and a reason (with unconnected) when the joint can move nothing; motion.play answers moved and unmoved; joint.list answers floating chains. joint.drive values come back in joint.list's shape (deg/mm). quiet: true trims joint answers and motion.play poses. A single value keeps a joint's other values. Drive Joints shows the floating case (drive.unconnected, all locales).
component.list {compact: true} gives counts of bodies, features, sketches and construction planes instead of their names, lists occurrences without identity transforms and children as occurrence ids; bodies: true keeps body names. The default form is unchanged.
* Preferences ▸ Graphics ▸ Display quality: Coarse, Normal, Fine, Ultra (#1287)
A viewing preference that sets how finely the viewport tessellates curved faces and edges:
chord tolerance relative to each body's size (3e-3, 1e-3, 3e-4, 1e-4) and the most a facet may
turn (30, 20, 12, 7 degrees). Normal is the tolerance the viewport has always used.
Bodies keep a display plan per level, so switching is a re-plan the first time and instant
after; the reference mesh the model reads (picks, holes, measuring) and exports are unchanged.
Away from Normal the model scene builds edges, and faces on the CPU path, from the plan at that
level, so silhouettes and edges get finer with the faces and a highlight still lies on the
displayed triangles.
The preference is saved with the others, set over the control channel (`ui.prefs`
`display_quality`), labelled in en/de/ja/ko/zh. `solidcraft-cli bench-open --display LEVEL
[--edit NAME EXPR]` times the plans at a level and after a parameter edit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Highlighted edges follow the display quality too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A regression test: an inside flange on a 100 x 60 plate turned by every whole degree from 0 to 89 builds and keeps the analytic volume. At 62 degrees the trimmed corner used to land on a border of the sew's vertex grid and the flange failed to close.
A fillet or chamfer on a cylindrical boss's bottom arc now builds with a closed display mesh: the seam-extension containment ray counts a shared curved-boundary endpoint once. Merging the split faces of a three-edge arc corner rebuilds the face on the original input face's full surface instead of a piece's restricted patch, and runs under the kernel's panic guard. Fixes#1262 and #1263.
Co-authored-by: Karl-VonRichter <20079846+Karl-VonRichter@users.noreply.github.com>
The empty design shown at launch, New on a design that is still empty, file.new and the blank design left when the last tab closes all take the Units of new designs preference. Opened files and the sample part keep their own units. Fixes#1205.
Co-authored-by: raythurman2386 <raythurman2386@users.noreply.github.com>
Section Analysis clipped the origin and construction planes and axes along with the model. They now draw from their own unclipped lists, with the same depth and blending; bodies, edges, sketches and highlights are clipped as before. Fixes#1229.
Co-authored-by: DuBearte <DuBearte@users.noreply.github.com>
A symmetric solid extrude of 10 mm is now 10 mm thick, 5 mm each side of the sketch plane, and switching from One Side to Symmetric keeps the thickness entered. Under format 21 the extent records its convention; designs saved without it keep the per-side reading, so their geometry and parameters don't change. Fixes#1236.
Co-authored-by: Karl-VonRichter <Karl-VonRichter@users.noreply.github.com>
A round or chamfer whose edge chain runs on across a curved seam (the end circle of a lofted tube whose axis bends) is now built: the section solve keeps its contact on the seam through a plane taken afresh at the seam's nearest point at each step. Straight seams are unchanged. Robustness seed 41 is re-recorded: its second fillet, refused before, now builds. Fixes#1213.
Co-authored-by: gvocale <gvocale@users.noreply.github.com>
A fillet or chamfer that consumes both seams of a side, leaving its old boundary and the fitted contact on the same curve, now returns TooLarge ("the blend would consume a neighbouring face") instead of a zero-area face that doesn't mesh. Genuine two-edge faces are kept. Fixes#1113.
Co-authored-by: Karl-VonRichter <Karl-VonRichter@users.noreply.github.com>
A modelled thread as other CAD systems write it to STEP has cylinder faces trimmed by helices
that turn several times around the shaft, and cylinder faces bounded by two circles with no
seam edge. The display planner refused any face whose boundary winds around its surface, so
the whole body fell back to the reference mesher, which drew those faces with triangles across
the solid.
The planner now cuts such a face along a parameter line into one period: every loop and its
copies a period apart are clipped to the strip, and the parts of the cut line inside the face
join the pieces into closed loops, with the seam nodes made once for both sides. The cut face
is meshed by Delaunay with sag refinement, and the sag check runs once more after shaping.
Bodies with a face trimmed by more than one turn take their reference mesh (picking, measuring,
the CPU viewport) from the plan too.
Tests: an ISO M10x1.5 and M12x1.75 thread built from helices, as made and after a STEP round
trip: the display mesh stays within the tolerance of its surfaces and the thread's volume, and
has no degenerate, sliver or flipped triangles.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Action matrix regressions of #1255: knuckle rounds, thin holes, a 45° flange hole, an axis after an edit
- Curve blends: past the end of a curved edge the run of sections along the end
tangent wrapped round the ring of centres; it is shortened while it still
crosses the end face (the hinge knuckle's cap rounds at 0.728 mm).
- Boolean retry guard: each body's volume is measured finer than its smallest
radius, and a volume out of bounds is measured again ten times finer before
it refuses (a 0.133 mm drill measured -30272 mm³; a plastic part's coarse
mesh was off by more than the slack).
- Sheet metal: a drill cap's certificate allows the evaluation noise its fitted
tilt shows (a hole square to a 45° flange).
- Construction geometry on a named face uses the face found by name, not a
second pick at its nearest point (an axis through a corner round after a
parameter moved it).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Retry guard: measure the target, tool and result at one tolerance
Measured at different tolerances, the chords' error on the faces they share
didn't cancel: a blind hole in a long D-profile bar measured 20 mm³ more than
the bar.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Action matrix baseline from this branch's full run: 37 actions pass again, none fewer
Blessed with cargo xtask action-matrix --from DIR --bless from the 16 shards of
run 38673859774.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The three walks over a feature (expressions, references, geometry) are generated from FeatureKind by #[derive(Walk)] in a new proc-macro crate, solidcraft-derive, from #[walk(...)] attributes written next to each field. The hand-written walks in params.rs, feature_refs.rs and feature_geometry.rs are gone; Ruled Surface and Extend have their attributes, and the three golden walk records are unchanged.
Co-authored-by: jijinbei <jijinbei@users.noreply.github.com>
A corner whose two curves end on separate points held together by a Coincident constraint (a line drawn to where an arc starts) is welded into one shared point before Fillet or a Chamfer rounds or cuts it, so it no longer reports that the corner must join two lines. Only a partner point held by nothing but that constraint is welded. Fixes#1208.
Co-authored-by: DuBearte <DuBearte@users.noreply.github.com>
* Title bar: inactive tabs without outlines, File menu, Help on the right
Inactive tabs go back to the plain bar colour (the Home tab's readable
hover stays). The separate Home button and theme toggle are gone: Home is
a tab and the theme is in Preferences. The folder icon becomes a File text
menu, Save moves into it (Ctrl+S unchanged), and Help sits on the right
next to Report a bug. Tabs start right after File, Undo and Redo.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Title bar: File button hover uses the app bar hover token
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
An opt-in Touchpad navigation preset: Shift + pointer motion pans, Alt/Option + motion orbits, vertical scroll zooms, all without a mouse button. Existing presets are unchanged; view.navigate gains continuous motion for the control channel and scenarios.
Extend works on any surface: natural (continuing the face's own surface), tangent (G1 run-off) or curvature (G2 run-off), by a distance, up to a plane or face, or back to the surface's bounds, with neighbouring edges lengthened to meet. Untrim and Extend share face parameter-loop helpers. The new SurfaceExtend fields are noted under format 21. Closes#760.
A design note for SolidCraft in the browser: tiered storage, a SharedWorker job broker, GPU dispatch and in-browser agent control through the same engine commands, with the generic pieces in craft-libs. Linked from the MCP and web getting-started docs.
A loft section with a hole is refused with a clear message instead of being lofted as if filled, in both section-to-section and section-to-point lofts. Fixes#1184.
The labelled Report a bug button takes its translated label's width, so longer translations no longer run over the Preferences gear; narrow bars still fall back to the compact icon. Fixes#1145.
Browser rows that are names someone gave (bodies, sketches, components, joints, views...) show as typed instead of being translated as UI labels; default names like Sketch1 are still translated. Fixes#1228.
Ruled Surface: strips off an edge chain in normal, tangent, angle or direction mode, exact planes/cylinders/cones where possible, mitred or round corners, stitched into one surface body. SurfaceRuled is noted under format 21. Closes#762.
* Smart Extrude: direction from the picked side, Cut into a body stays a Cut (#1257)
- A sketch profile (or a thin extrude's curve) extrudes toward the side it was
picked from: from the bottom view it goes down. Body faces still go outward.
- The automatic operation is latched per side of the profile: a drag that starts
into a body is a Cut and stays one past the far side; a Join does not become a
Cut when it reaches another body. Passing through zero decides afresh for the
new side.
- An explicit operation, Direction or Reverse ends the automatic choices.
- auto_operation also looks just past the profile, so a long cut through a body
reads as a Cut from the start (the engine's operation: "auto" too).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Scenario s07: the XZ profile seen from behind now extrudes toward the camera
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#1164 joins a body that sits flush on a rounded rim into it. In seed 13 the
rectangular pattern's second box (x 5..7.5) sits flush on the half-ring's top
face with a 27 mm2 contact patch. It used to stay a separate shell (one body,
three shells); now it joins the ring (area -54 mm2, twice the patch). The
fillet edge and hole position the generator picks next come from the new
geometry, so the end state differs: 3 bodies, 2647.95 mm3 (was 4, 2300.91).
Every step stays a sound solid, and no other seed moves.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Action matrix: nightly shards cut by measured cost, heavy designs in slices, and a determinism check
The full matrix ran as four fixed quarters of the corpus and two of them hit the 60-minute
job limit. Now action_matrix_shard runs shard k of n (ACTION_MATRIX_SHARD=k/n), planned from
tests/action_matrix/costs.json: designs that take more than five minutes are split into slices,
and the pieces go largest first to the least loaded shard. The nightly runs 12 shards and uploads
each one's outcomes and timings; cargo xtask action-matrix --from DIR --bless records them in the
baseline and costs.json without running the matrix again. action_matrix_determinism runs a sample
twice and lists any action whose outcome changed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Action matrix: costs measured on runners, 10 shards, determinism on the lighter designs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Action matrix: baseline and costs from a full run on main, 16 shards, timeouts listed
The baseline is regenerated from the 10 shards' results of a full run on 01b1b705
(cargo xtask action-matrix --from DIR --bless): 8 new designs, 302 actions that pass now,
names that changed, and 40 actions that passed before and fail now, each listed in #1255
(22 fillets refused since #949, 4 hinge blends since #1101, 9 on the loft cut, 5 single).
costs.json now holds every design's measured time, and the nightly runs 16 shards of about
17 minutes. An action that passes in the baseline and times out is listed but not judged,
and stays passing when blessed: two runs of the same build differed only on 10 actions that
took 50-84 s against the 90 s limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Action matrix: slice heavy designs by a hash of each action's name
Slicing by index gave some slices only fillets on oracle 41 (28 slices, a multiple of the
actions per edge), three times the planned time; two shards ran past their limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The preview builds only the tool; the boolean runs once on OK, off the window thread, with a Computing label while it takes a while. Follow-up to #1020.
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change.
- Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added.
- Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing.
- Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it.
- Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru.
Supersedes #706 and #800. Refs #620, #673, #756, #1004.
Contributed by @0xlillith.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
Adds a French catalog as a partial locale (missing strings fall back to English, like Russian), registered in the language list, with tests and attribution.
A design carries metadata (format 21): project, part number, revision, author, organization, description and license, plus other tools' data under reverse-DNS keys, kept as written. Edited in the Design Properties window (Document Settings), set by document.metadata.set, reported by inspect_design, and written into STEP, IGES and 3MF where the format has a place for them. Translated, with tests.
The AMD FirePro D300/D500/D700 Metal driver hangs on the tessellation compute shader and macOS resets the GPU, freezing the desktop. Bodies are built on the CPU on that device, and SOLIDCRAFT_CPU_TESS=1 forces the CPU path on any GPU. The check is a tested predicate, and the troubleshooting guide documents the variable.
A crash inside a graphics driver left only "an unclean exit between
commands": no backtrace, no module, no hint that it was at startup.
- The crash journal now keeps the startup step the app is in (window,
graphics instance, surface, adapter request, adapter chosen, device
creation, renderer and viewport shader compiles, surface configure,
first frame and its present, running) and the renderer as soon as the
adapter is picked. egui-wgpu tells the app about its steps through a
small hook. An unclean exit before the first frame names the step.
- Windows: an unhandled-exception filter (src/native_crash.rs, the one
Windows-only module allowed unsafe) writes the exception code, the
faulting module and offset, and a minidump next to the journal; the
next start puts them into the report.
- The Windows CI job runs a child that faults on purpose and checks the
report.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Colour vision modes (Protan, Deutan, Tritan) in Preferences > Graphics, with palettes, shader and icon colours adapted per mode, translations and tests.
render.settings.set saves validated named render setups (camera, output size, exposure, environment) as one undo step, and render.settings.get reads them back without applying a camera. When validated render settings are the only change, the engine keeps the evaluated model instead of rebuilding it. Setups are saved under design format 21; format-20 designs read as having none. Fixes#658; refs #620.
Contributed by @0xlillith.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
Publishing a non-prerelease release runs winget.yml, which opens the
winget-pkgs pull request for bherbruck.SolidCraft with Komac (pinned
2.16.0 binary, SHA-256 checked) from the three versioned MSIs. It skips
cleanly without the WINGET_TOKEN secret or before the package's first
version is in winget-pkgs. docs/releasing.md has the one-time token
setup; the README's Download section gains the winget install line.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU
wgpu started Vulkan, D3D12 and OpenGL together and preferred Vulkan, so
every Windows start loaded all installed Vulkan drivers. An old Intel
Vulkan driver (igvk64.dll) crashed 0.10.1 at startup inside the driver.
The app now probes D3D12, then Vulkan, then OpenGL, one backend at a
time, and starts only the first with a hardware adapter (WARP when none
has one). WGPU_BACKEND still wins; graphics.json's "backend" sets the
order by hand; the software renderer (safe mode, the retry) uses D3D12
alone. A new Windows CI job starts the real app under several settings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: a test filter YAML parses
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: the startup smoke test writes graphics.json where the app reads it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* CI: run the WARP shader tests one at a time
WARP's shader JIT (d3d10warp.dll) crashed twice in 124 runs of the gpu
tests with four test threads, with a null read inside its own optimizer
while several devices compiled compute pipelines at once. Serial runs
did not crash.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Bounded in-memory PNG/JPEG texture decoding with explicit base-colour/data-map roles; RGBA8 pixels are published only after a complete decode. Input only: no material assignment, GPU shading or persistence. Refs #900.
Contributed by @0xlillith.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
Trimmed faces are cut into four-sided patches (squares around holes, butterflies for round faces, motorcycle traces from concave corners) and each is meshed as a Coons grid, with a cut grid as the fallback; cells are at most 2:1 along straight directions. Folded blends are refused rather than overlapped. The README lists display meshes and the gpu crate.
When projecting a face's boundary loop onto its surface fails from an unhinted first point, the walk is retried once from the first point an unhinted search does find; a walk that succeeds is unchanged. A fillet strip on an extended surface now meshes, so the rim cut in the reported case builds in one boolean.
The screenshot controls, the submission steps and the Open GitHub draft button stay outside the scrolling review; the clipboard fallback is explained before a long draft opens; text fields leave a pixel of room so the window no longer widens while idle at 140% scale. Instructions in en/de/ja/ko/zh.
A large design showed nothing but a progress bar until it had rebuilt completely. While
it rebuilds, the evaluation now offers the model built so far (placed as the design
places it) every 1.5 s to a window that asks, and the open card draws it as a small
picture on a thread of its own, the way it shows a saved preview. The bodies' meshes
made for it are the ones the finished model shows, so little is done twice. A design
that opens within the first interval shows none.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A primitive's `targets` live in the feature's participants beside its kind; renaming a body now renames them too, so a box or cylinder cutting the renamed body no longer fails with unknown body.
* Viewport: keep the model scene in blocks and upload only what changed
Every change rebuilt the whole model scene (every body's triangles and edges) and
uploaded all of it again, so a design an agent builds one body at a time paid for the
whole model on every command. The scene is now built in blocks of a few bodies, cut
where a body's own key says, and each block's bytes and GPU buffers are kept while the
block comes back unchanged. Body boxes (fit, picking, ground shadow) are kept per mesh.
Rendering is unchanged: the bicycle from bench-agent opens to a byte-identical
screenshot.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: find an occurrence's placed bodies by name, not by search per row
Each body row of a placed component searched the placement's bodies for its own, every
frame: quadratic in the component's bodies (720 for the bench-agent bicycle's hardware).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The reader converts each item once, but every instance made its own display mesh
(tessellation, seam and tangent flags), the most expensive step of opening a large
assembly. A later instance of an item now shows its first instance's mesh, placed by
the difference of the two placements. Only rigid placements share; split lines and
any operation drop the link. Measurements and export read each instance's own
geometry, so eval output is unchanged.
Generated assemblies: mesh phase 2,215 -> 139 ms (901 bodies) and 1,028 -> 85 ms
(5,401 bodies), with the same triangle counts.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
sheet.export_dxf writes an AutoCAD 2000 drawing with ELLIPSE and SPLINE entities for ellipses, splines and text outlines instead of chords, with curves: arcs for machines that read only lines and arcs. Perforation circles go through the same writer. Closes#1089.
Rectangular and circular sketch patterns stay linked to their source: editing the pattern's count, spacing or the source geometry updates the copies, and the copies keep their point and radius relations. Patterns are saved under format 20; older designs keep their independent copies.
PathScope::check reports a missing folder inside the scope as NotFound with the nearest existing folder, instead of calling it outside the allowed folders. Paths outside the scope and dangling links are still refused. Fixes#1077.
Edges shorter than the model tolerance are dropped from the flat cells, and the refold sews touching corners, so a cut-out across a bend line no longer fails with a degenerate edge.
doc.open and the STEP/mesh imports run on the file loader's worker with the request's path scope, and a font named by file path in a design is checked against the scope before it is read.
A design built over MCP is many small commands, and each one did work over the
whole design, so building or showing a 1,300-body design took minutes:
- moved components were transformed and meshed again after every change; world_state
now reuses each placed body whose definition and placement are unchanged
- next_d_name searched the design once per candidate number
- Document::eval evaluated every parameter for every expression; now only when the
expression names one
- param_rows' used_by was quadratic; the desktop no longer gathers completions on every
change while no text box has focus
solidcraft-cli bench-agent builds a generated ~1,300-body bicycle command by command
and times it (241 s -> 16 s here). Eval output is unchanged apart from timings.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Open and Save use parented AsyncFileDialog sheets; their answers run on the UI thread in a later frame, so resizing the window while a picker is open no longer re-enters winit and aborts. Editors, tab changes, Close/Quit and model-changing control requests wait for the answer; the local library Open and Export in the Appearance dialog use the same flow. Fixes#1088.
Ruled B-spline sheets that are circular cylinders or cones are written as CYLINDRICAL_SURFACE and CONICAL_SURFACE, so other readers no longer bound the part by sheets that reach past its faces.
Startup no longer stops at a bad settings file or a missing GPU: a settings file that fails to load is set aside, a failed GPU start retries with the software renderer, and a safe mode starts with defaults. Adds a troubleshooting page to the guide.
The engine's headless scene takes a palette; ui.render and the CPU viewport build it from the window's theme tokens, so a dark window renders a dark picture. CLI snapshots, MCP screenshots and Home thumbnails keep the default colours.
Moves the per-feature geometry handling (transforms, face points, profile selections, point expressions) into one geometry walk in feature_geometry.rs, with a golden record of what each feature kind moves. sheet.perforate holds no world geometry and joins the no-op arm.
Where an Import's stored labels pair one for one with its numbered built bodies (X, X (2), X (3)), component.paste_new stores the copy under the bodies' names, so the copied features after it find their bodies. No format change.
sketch.text and sketch.edit_text make the curve a text follows construction in the same undo step, so it no longer cuts the letters into pieces; the reply names the curve as guide.
A line end snapped onto a curve within the horizontal/vertical snap slides along the curve to where the axis crosses it; the preview, value boxes and click share one placement (#1121).
The feature menu of the bottom timeline and the side history gets Copy (the selection, or the right-clicked feature) and Paste (at the marker). Ctrl+click in the bottom timeline toggles a feature in the selection (#1034).
timeline.paste keeps a cylinder Emboss's persistent face name, remapped onto the pasted features and bodies, so the copy embosses the pasted cylinder instead of failing (#1035).
Inactive document tabs get a faint outline so neighbouring tabs stay apart, and the Home tab uses the same hover tint as the design tabs so its label stays readable in the light theme. Fixes#1115.
Adds sheet.perforate: round holes on a staggered or square grid over the flat sheet, kept clear of edges, cut-outs and bend zones. The holes go to the flat pattern, the DXF and the measured volume rather than the B-rep, so a panel can carry many thousands of them.
Adds local scalar appearance and material libraries: a catalog in the io crate with safe writes, engine commands to list and apply library entries, and a library dialog in the UI, with docs.
* Refuse fillets and chamfers that run past their faces or cross each other (#1080)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Blend fit: chamfers keep their old acceptance of crossed loops; skip the volume bound along tangent chains
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Blend fit: one selection per check, a coarse volume pass first; record the refused oversize blends in the action matrix baseline
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Thin Extrude builds walls of a set thickness along sketch curves, open chains and closed loops, with the wall centred, inside, outside or on both sides at two thicknesses. Saved under format 20 (thin on an Extrude); an extrude without thin saves as before. Closes#721.
Part 2 of #876: one walk over the references a feature holds (the sketches it's built from, the features it names, the bodies it works on) replaces three hand-written matches, with a golden record covering every variant.
Where SolidCraft can replace itself safely, the Update window gets Update now:
- AppImage: the new AppImage is downloaded next to the old one, verified and renamed over
it; Restart now starts it as SolidCraft exits.
- Windows MSI: the verified .msi starts (msiexec /i … /passive) once SolidCraft has closed,
after the usual questions about unsaved designs.
- Windows portable zip / standalone exe: the running solidcraft.exe is renamed to .old, the
new one takes its name (solidcraft-cli.exe too), Restart now; .old goes at the next start.
- macOS: the verified .dmg is opened (the app is ad-hoc signed and not notarized, so it isn't
replaced behind the user's back).
- Flatpak, Snap, deb, rpm, tar.gz: never replaced; the window shows the command.
Every package's SHA-256 must match the release's SHA256SUMS.txt (HTTPS, same release); a
mismatch deletes the download and changes nothing. With PUBLIC_KEY set in update/install.rs,
SHA256SUMS.txt.minisig must also verify (minisign-verify, MIT) with a trusted comment naming
the release. release.yml signs the list when the UPDATE_SIGNING_KEY secret exists and fails
when the app expects signatures but the secret is missing; docs/releasing.md has the steps.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Pieces that share a name are numbered by where their centres lie. Two pieces lying almost level along the sort axis no longer swap numbers between runs because of noise in their centres' last bits, so a saved name keeps pointing at the same piece. Closes#569.
* Straight edges stay one edge after cuts (#1049)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Robustness goldens: cuts join straight edges along untouched walls (#1049)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Robustness goldens note: what each changed seed shows when replayed on both builds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* GPU tessellation: a pipeline the device cannot build falls back to CPU meshing instead of crashing (#1098)
Build the tessellation compute pipeline inside error scopes; TessGpu::new returns an error,
and the viewport logs it and meshes bodies on the CPU. A Windows CI job builds the pipeline
with D3D12's FXC on the WARP adapter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tessellation shader: basis functions in one-dimensional local arrays, so D3D12's FXC compiles it (#1098)
FXC has to unroll loops that write an array inside a struct (Basis.n0/n1) or a 2-D array
(ndu) by a counter, and cannot with run-time trip counts (X3511). A2.2 basis functions in a
local 1-D array returned whole; derivatives from the degree p-1 functions; the pole step
offsets computed rather than indexed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
At start, and at most once a day, a background thread asks GitHub for the latest stable
release (one HTTPS GET to releases/latest, nothing else sent; 15 s timeout; silent when
offline; GitHub's rate limit respected). When it is newer than this build, an Update button
appears next to Report a bug. It opens a window with the version, the release notes and
Download (the asset that fits this installation), Skip this version and Remind me later.
- Versions compare as semver; a nightly counts as the release it was built after, so it is
offered only a newer stable release.
- The installation is detected (AppImage, Flatpak, Snap from the store or a file, deb, rpm,
tar.gz, Windows MSI/portable/exe, macOS app); Download picks the fixed-name asset.
Development builds and the Flatpak (no network permission) never check.
- Preferences > General > Updates: Check for updates automatically (on) and Check now.
- HTTP via ureq + rustls with the operating system's certificates (desktop app only).
- docs: Updates and privacy page.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A renderer-independent OpaqueSurface (colour, metallic fraction, roughness, dielectric IOR) with bounded inputs, an original GGX/Smith/Schlick reference response with Lambert diffuse, and exact piecewise sRGB8 decoding. Numerical contract only: no document format, command or UI change.
Loading a design raises next_id above the largest feature, component and occurrence id, so a missing or stale value can't hand a new item an id already in use, and duplicate ids are rejected as a damaged design. Id allocation uses checked_add, so an exhausted id space is an error instead of a wrap or a panic.
Part of #1016 (points 1, 2 and 4). nekomario28's #1061 reached the same fix independently; thanks to both.
Co-authored-by: nekomario28 <nekomario28@users.noreply.github.com>
Bodies imported with the same label come in as X, X (2), X (3). Renaming one of them no longer renumbers the others: body.rename now pins the current names of the feature's other bodies when it stores the new one, so later renames, materials, appearances and features still find them.
A tapered extrude now offsets spline and conic curves as well as lines and arcs, so sketch text and any other profile can take a taper, and the join of tapered letters onto a face finds its boolean result.
A chamfer of a hole corner, where the mitre extension runs into the wall, now takes the local blend and comes out as one bevel instead of a notched cut; where that blend can't build the edge, the cutters that used to succeed are kept (#814).
With a Chinese UI on Windows and macOS, the first CJK fallback was a Japanese font without the simplified characters, so one word mixed glyphs from two faces with different line heights and they sat on different baselines. For zh the Chinese face now joins the fallback chain before the Japanese one, and the chain is rebuilt on the frame the UI language changes; other languages keep the previous order.
sketch.text and sketch.edit_text took at, height, angle and text with a silent default when a value had the wrong kind, so a height of "H" made 5 mm text and at: ["H", 25] put it at the origin. An input that is given (not null) now has to be what it names, or the command is refused with the input's name, and a null at no longer passes as the origin.
The live preview of a join, cut or intersect now sends the tool body's scene as soon as the tool is built, then runs the feature for its error while the dialog keeps its spinner. OK pressed while the preview is still computing the same commands waits for it instead of computing the feature a second time on the UI thread; the session shares its evaluation cache with the preview's scratch copy.
macOS hands files opened from Finder, the Dock or open -a to the application delegate's application:openURLs:, which winit's delegate lacks, so AppKit showed "SolidCraft cannot open files in the SolidCraft design format". open_documents adds that method to the delegate's class before launch finishes and queues the paths for the UI, which opens them like files named on the command line.
This is the one place SolidCraft's own code uses unsafe: the app crate denies unsafe_code instead of forbidding it, and only the two macOS-only functions in open_documents.rs allow it, with the reason documented there and in AGENTS.md. Adapted from VectorCraft (see ATTRIBUTION.md).
Closes#997.
A planar union no longer leaves a sliver where an edge crosses its neighbour, so a sheet whose outline runs on past a flange's edge with a slight bend unfolds again.
The command search asked its text field for focus on every frame. On Wayland that restarted the text edit's held key, so the key kept repeating in other windows after the palette closed. Focus is now requested once, when the box opens, with a test that the field doesn't take focus back while the box stays open.
Fixes#724.
timeline.export_script (and solidcraft-cli script) writes a design's history as a command script that solidcraft-cli eval replays into the same design, so a bug that only shows on one design becomes a one-file repro. timeline.add restores one stored feature with its id, names and references, through the same checks a design file gets when it opens.
Closes#886. SychPL's #1078 approached the same issue independently; thanks to both.
Co-authored-by: SychPL <SychPL@users.noreply.github.com>
On Windows the temporary folder often has an 8.3 short name, which the path scope refuses. vfs::long_names spells folders SolidCraft derives from the environment with long names, and the MCP scratch folder and the recovery folder use it, so screenshot without a path and the recovery commands work there again.
Pasting an Import together with later features that name its bodies now points those features at the pasted copies, including bodies whose names carry a number such as X (2).
Since the model's mesh went back to the reference mesher (#940), the GPU viewport drew
opaque bodies from their display plans while hover and selection lit faces with the
reference mesh's triangles. Two triangulations of the same face at equal depth fought, so
a hovered face shimmered in wedges instead of lighting whole.
Faces lit over a body drawn from its plan now use the plan's own triangles
(ModelBody::plan_mesh, evaluated once on the CPU), and the highlight pass gets a small
depth bias toward the eye so f32 rounding between the GPU and CPU evaluations of the same
triangles cannot speckle it either.
Test: every face of a box with a pocket and a round boss, hovered and rendered offscreen
through the viewport's real pipelines on the GPU path, lights the same pixels as on the
CPU path (skipped without a GPU adapter).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The template still carried the 0.9 notes, and nightlies publish it as is. Keep the introduction, the upgrade notes that hold for every version and the install instructions; the release-specific part is written for each release.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat: validate physical material cards with sources and conditions
* feat: query directional elastic modulus from physical material cards
* fix: register physical material validation labels in complete locales
* fix: register directional elasticity labels in complete locales
* Add German and Korean labels for the material property commands
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* fix: a modelled thread that would cut nothing is refused (#995)
An M5 modelled thread in a 5 mm hole cut nothing into the nut: the
internal groove runs from the minor diameter out to the major one, so
with the hole as wide as the thread it lay entirely in the hole, and the
faceted cut only left the wall faceted with slivers ("the thread goes the
wrong way"). The fit check takes a 5 mm hole as an M5 hole.
- thread_groove measures how deep the groove cuts into the material
(hole wall out to the major radius, or shaft surface in to the root);
under a quarter of the basic depth 5H/8 the modelled thread is refused
with the measured depth, the tap drill (as solid.hole drills it) or
shaft size to use, and the size that fits the face, e.g. "this 5.00 mm
hole is too wide for a modelled M5 thread: it would cut 0.00 mm of the
thread's 0.43 mm depth; drill 4.2 mm for M5, or thread this hole M6".
- Cosmetic threads and their fit check are unchanged.
* test: pin the cut-nothing limit for coarse and fine pitch; show the hole size with show_mm
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
The dialog_docked scenario check and the ui_layout width test looked up
the dialog window by the id "sc_dialog", but dialogs are now registered
under ("sc_dialog", <title>). Every lookup failed with "no command
dialog", so the test had to stay ignored and could no longer catch an
oversized dialog.
Read the rect the dialog publishes each frame instead (viewport
dialog_rect in the check, "dialog:outer" in the test), and re-enable
every_dialog_opens_docked_within_its_width_limits. The exploded view
dialog it was ignored for now opens 365 px wide, inside its limits.
Claude-Session: https://claude.ai/code/session_01VbBYY5zfMXgq939AF9Vren
Co-authored-by: PhilippBischoff0 <PhilippBischoff0@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Convert to Sheet Metal without bend edges refused every plate whose bounding-box diagonal reached a thousand times its thickness ("no outline on that face"), and just under that limit a hole smaller than the mesh's sag fell out of the outline and the DXF. The outline's tolerance is now at most a tenth of the thickness: a thin plate is meshed again at that tolerance. Nothing new is stored. Tests: long thin strips, sheets thousands of times longer than thick, and a strip keeping holes down to 1 mm.
inputs_mut, inputs and expressions are now built on one exhaustive walk (walk_exprs / walk_exprs_mut) instead of two hand-written matches over FeatureKind. inputs() no longer clones the feature, plane chains are walked with the same nesting cap for inputs as for expressions, and a new variant without a walk arm does not compile. A golden record of every variant's expressions guards the walk.
docs/mcp.md gains a "Camera and close-up recipe" section: the orbit camera's conventions (radians, eye direction for yaw and pitch, orthographic half-height, which side inspect.section keeps) and a seven-step recipe for a close-up of one region of a large STEP model. Documentation only.
* Fillets and chamfers meeting at corners on curved faces, on top of #935
What #935 and #926 leave of #851 and the matrix:
- Corner build for blends meeting on faces of any surface (curvecorner.rs):
the knife-edge tip's round with the arc's or the back edge's, edges
picked in any order, a round ending in an earlier round of its radius
(as a feature of its own), and chamfers meeting at the arc's corner.
Its end curves are fitted by chord length: a uniform parameter
through points clustered at the ends doubled back on itself there,
and the display planner refused the face.
- A straight edge ending at a curved face (the back edge into the
knife-edge tip): rolled, or cut by the face in the planar corner
build (blend_corner.rs).
- A rolling ball turning about a rounded corner of its own radius
(a pivot: a piece of sphere or cone).
- Seams that are an earlier blend's straight contact (fitted curves)
count as straight.
- No spline across a joint where the strip's curvature jumps (a line
into a small round): each strip ends on the joint's section.
- Sections at a chain's vertices on the faces of the edge from it
alone.
- Every new fillet path passes #949's check for openings.
Tests measure volumes through the display plan, as #935's do.
Action matrix: 51 more fillets and chamfers pass (sweep, tangent arc
chain, sheet-metal hem, bracket holes), none fewer. Robustness seed 33
recorded (its last fillet builds differently; display and measured
volumes now agree).
Co-Authored-By: bherbruck <brennen.herbruck@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015bV2ntwLfUHV4JnCMPSyRi
* Corner blend tests: scale, seed 33's volumes, tighter engine bounds
From the review of #854:
- seed_33_display_plan_and_measure_agree: seed 33's bodies measure
the same through the display plan and the measure (2e-5), which the
golden's re-record rests on.
- the_arc_rounded_after_the_back_edge_matches_both_together: the order
that still leaves 0.05 mm³ at the tip, as an ignored test.
- corner_blends_hold_at_any_scale: the cases this branch adds on the
#851 part, at 0.01x and 100x, take off what they take at full size
times k³ (within 5e-6, checked to 1e-4).
- The engine tests on the part as drawn measure through the display
plan; bounds are about twice what each reads (2e-4 to 3e-3), and the
front corner's sets are checked against the kernel's CSG grid.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015bV2ntwLfUHV4JnCMPSyRi
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
press_pull_on_the_enclosure_lid_is_prompt took 61-87 s of wall time on loaded runners against a 60 s bound, for about 9 s of CPU. It now checks the operation's CPU time (under 300 s) and how far it grows the peak memory (under 1 GB; the runaway it guards against passed 24 GB), from /proc/self where the system has it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The sampled pi-case hole on Body1/F13:side:l7@F14.1 became a real hole with #952 (7.5 s instead of 170 ms); beside the heavy tests on main's push runs it passed the matrix's 90 s action limit in its edit round, reported as the design not loading. The sample now takes every CPU in nextest so nothing runs beside it, and the edit round writes a start line so a hang there is reported as <action>+edit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds the read-only material.properties.validate command: schema_version 1 engineering material cards in SI units are checked for numerical consistency and elastic stability, with derived isotropic moduli, missing conditions and sources needing review. Nothing is assigned or saved.
Thanks @0xlillith.
Fixes#971. At the node limit the offset certificate splits the fitted curve where it meets the exact offset midpoint, so curves with different parameter speeds certify within the same 0.002 mm tolerance. Associated offset fit nodes are hidden from display, picking, box selection and snapping until Break Association.
Thanks @Karl-VonRichter.
#970's lenient retry of a face's parameter boundary searches the whole surface as a last resort; on robustness seed 20 it found an edge's points across a cylinder's seam, half a turn apart, and the Cut failed. A lenient boundary whose points jump half the parameter range or more is refused, and the face is left undivided as before (#970's elbows step at most a fifth of the range). Seed 81's volume moved by 0.1 mm3 with #952's hole direction; recorded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixes#928. Extrude To / From Object and Revolve To Object now resolve their target in the feature's own component frame, so a face in another component whose occurrence is moved is found where it is shown instead of the extrude stopping at a flat plane through the picked point. The point is named after the nearest face, a named point keeps its named face when another component touches it there, and such features re-evaluate when a placement changes, so they follow the target when it moves later.
Co-authored-by: SychPL <SychPL@users.noreply.github.com>
Fillet gets a Curvature (G2) radius type (type: "curvature", alias "g2"): a quintic blend whose size is the equivalent circular setback, for convex and concave straight edges between planar faces with a perpendicular planar end face at each end. Unsupported cases are refused rather than falling back to a circular fillet, and a blend that would cross a loop in its end face is refused. Persisted as a fillet style under format 19; labels in en/de/ja/ko/zh.
Co-authored-by: midasdf <midasdf@users.noreply.github.com>
Touching sews now split 4-use straight edges on extruded walls (along their rulings), not only on planes. Faces round such an edge are ordered by the way they leave it and, where they leave it tangent, by their curvature. Sheets bound the material wedges as before, except where that would make a face touch itself (a hole touching the outline from inside); edges ending there pair the empty wedges instead, so each loop gets its own vertex. Coincident faces are still refused, plain sew still refuses vertex contact, and shell_groups is unchanged.
A Ø10 hole tangent inside a stepped Ø40/Ø20 boss now cuts exactly instead of failing with "wire is not simple". Robustness seeds 42 and 51 are recorded: their touching hole patterns in stepped bodies now cut exactly instead of by a tool nudge.
Co-authored-by: froglemonade2 <froglemonade2@users.noreply.github.com>
The CPU renderer's line depth test allowed a fixed share of the scene's depth range (2e-4), which on large designs or close views let edges a millimetre or more behind thin sheet show through it. Each pixel now keeps the screen depth slope of the surface it shows, and a line passes where it is no further behind than that slope spans across the line's width, plus f32 rounding. Section caps use their plane's slope.
Edges lying on steep faces now draw their full width; edges behind a face stay hidden. Only crates/render/src/raster.rs changes; the GPU viewport is unchanged.
Co-authored-by: NOWN-DEV <NOWN-DEV@users.noreply.github.com>
* Boolean nudge tried both ways: no sliver where a cut's end touches a round side (#897, #827)
Robustness seed 14 cuts a cylinder whose end lies exactly on the apex of the
plate's arc side. Since the display tessellation plans (#805) the generator sees
the arc's true extent, so the cut's base lands on -10 instead of -10.000000000000002
and the end is tangent to the arc. The direct boolean fails there and the
last-resort tool nudge pushed the end into the arc, leaving a planar sliver a
tenth of a millimetre wide; shell then picked that sliver and refused it. The
13 October merges were not the cause (the bisect lands on #805).
The nudge is now tried both ways and the simpler result (fewer faces) is kept,
so the opposite nudge parts the touching faces instead. The same change joins
the hinge barrel in #827, whose top lies tangent to the lid's underside where
the mounting leaf ends. Each result still passes the same checks as before.
Goldens: seeds 14, 26 and 85 now build to the end, 31 and 78 come out with
fewer faces. Seeds 6, 43 and 73 still stop at shell: their joins now succeed and
shell reaches corners it can't offset (a cusp where a box face touches an arc,
coplanar faces facing opposite ways), which is unchanged.
Fixes#897Fixes#827
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Nudge the other way only when the first nudge fails or leaves a sliver
Trying both nudges and keeping the one with fewer faces could prefer a result
that keeps two pieces joined by a hair over one that separates them (the
centred coplanar revolve cut). The opposite nudge now runs only when the first
one failed or left a face narrower than 1/200 of the part, and it is taken
when it works with fewer of those.
Goldens re-recorded on current main: seeds 14, 26 and 85 build to the end,
31 and 78 with fewer faces. The other changed seeds are main's own since its
last full record, identical with and without this change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Nudge the other way only for slivers the nudge made
On the sensor enclosure's lid the first nudge left thin faces the operands
already had (thin walls, small rounds), so the opposite nudge ran a second
boolean for nothing and the press/pull took 79 s against main's 55 s. The
opposite nudge now runs only when the first one failed or left more slivers
than the operands brought; the press/pull test takes 36 s against 42 s on main
(same machine, one after the other).
Goldens re-recorded on top of #940.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Goldens on current main: seeds 31, 43 and 78 with the two-way nudge
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep the hinge and tangent-cut tests beside the #871 fillet test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Goldens: seeds 33 and 91 as main's fillet changes build them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Goldens: keep main's #950 record
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The state probe opened every cache it listed; when a worker deleted one in between, the open made it again, empty, and the next wait timed out. The probe now reads each cache with caches.match over the builds' files and marks, which never makes a cache (3 failures in 20 runs before, 0 in 30 after). The worker only ever starts a complete build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Trimming the base at an edge flange's setback snaps corners within tolerance onto the trim line and merges away the zero-width run a ledge as tall as the setback left along it, so the ledge goes with the strip as a lower one does. Splitting outline edges at other cells' corners now skips points within the model's tolerance of an end, so a ledge a little taller keeps its sliver and the bend runs under it, also off the axes. Both used to fail with "sew: a degenerate edge". Nothing new is stored.
A hole drilled along a panel, into its rim, has no place in the flat pattern
as a cut-out, so every such hole was refused. It is now kept as a bore of that
panel, in flat coordinates, and cut only from that panel's material when the
folded part and its flat pattern are built, so the sheet still unfolds and
folds back with it. A hole that would run into a bend, or cross a panel at an
angle, is still refused. The flat pattern lists the bores.
The action matrix worker takes ACTION_MATRIX_ONLY (just these actions) and
ACTION_MATRIX_UNFOLD (unfold and refold every sheet after each action) for
rechecking one group by hand.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Holes on round faces from the app, one hole per pick, and Flip for holes at sketch points (#967)
The Hole dialog takes any face: a hole on a round face drills against the face's normal where it
was picked, and its arrow shows that. A round face split at its seam is picked whole, but makes
one hole where it was clicked. Holes at sketch points get Flip (saved as flip in the hole's points,
under format 18), in the command and in the dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Holes at sketch points show their arrow: into the part, or away with Flip (#967)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Sketch Mirror, rectangular and circular Pattern, and Offset now show a green live preview that follows the selection and settings; OK commits, Cancel leaves the sketch unchanged. The shared dialogs show the current selection step and source counts, sources can be toggled with Ctrl/Cmd-click, cleared and reselected.
Offsets keep editable driving distance dimensions (One Side, Two Sides, Symmetric) that update the derived curves without moving the source, with undo/redo and save/reopen. Format 19: older files keep their fixed offsets.
New dialog labels in en, zh, ja, de and ko.
Fixes#696. Fixes#517.
Cutting one lofted round tube from another failed in truck's divide_face ("parameter boundary") for some section counts: the intersection points lie on the loft's seam, the previous point's parameter can sit a hair outside the range, and the Newton search from there fails.
The boundary is built as before; only when that returns None is it built again leniently, starting each search from the hint clamped into the parameter range and, as a last resort, searching the whole surface. Nothing that succeeds today changes. The boolean-retry guards are untouched.
Fixes 5 of the 6 failing hollow-elbow cases in #968 (new test crates/engine/src/tests/loft_cut.rs, volumes within 0.3% of exact). 90 degrees / 14 sections still fails in a later step and stays open in #968.
The plate check compared the face outline's area (from the tessellation, so each hole was a polygon of chords) with the exact volume, and refused plates with a few small holes. Where the outline runs along a cylinder about the plate's normal it is now an arc of that circle; coaxial pieces of one radius are one wall, so a hole split into two, three or four faces is one circle. The check passes with its tolerance unchanged, and the flat pattern and its DXF carry one CIRCLE per hole (ARC for rounded corners and slot ends).
A round blank now converts too, so unfold_cut_refold_and_convert checks the refusal with a block thicker at one end instead of a rod.
* Hole matrix: placement, types, extents, edits and 0.9.0 designs, with today's failures listed
Each case checks the drill goes into the material, the bore sits on its axis, a blind hole stops
where it should, the removed volume against its analytic value, the face count and that every
body is still one closed valid solid. Failing cases are listed in tests/hole_matrix/known_failures.txt
as a ratchet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* A hole on a face drills into the material, also in older designs (#950)
Without a direction, solid.hole took the direction from any face whose infinite plane passed
within ten tolerances of the point, the last one found winning: the far side of a thin plate or a
face of another body at the same height could set it, and the wrong direction was saved. It now
uses the face nearest the point, against its outward normal (exact for planes, cylinders and
spheres, so holes on curved faces work without a direction). When a design is evaluated, a face
hole whose saved direction leaves the face it starts on is mirrored into it, so designs saved
with the wrong direction drill into the part.
Fixes#950.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hole at a point on no face (a planar face's centroid outside it) keeps the plane it lies in
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Record the hole direction fix in the goldens and the action matrix baseline (#950)
Seeds 7, 21, 81 and 85 drill their holes straight into their faces now. In the action matrix,
holes on four faces that used to go the wrong way now build, and two whose correct direction
meets a cut the kernel refuses are marked failing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Goldens: seeds 7, 21 and 85 drill their holes straight in (#950)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Fillet: refuse a result with openings in its surface (#871)
A fillet on #871's part (radius 1 on a window's edges and on the sides of a
block 1.26 mm away) came back closed as topology with every face meshing, but
the rounds overlapped and the end faces' boundary loops crossed, so the model
showed holes. The constant-radius fillet now checks its result before taking it:
the body's mesh, welded within a millionth of its size, must have no edge
without as many triangles running the other way along it, except for cracks
within the mesh tolerance where fitted curves meet. A result that fails is
refused, so the corner build gets its try and the radius search treats it as
too large.
Body::open_mesh_edges is the check. Kernel tests cover the #871 part (refused
at radius 1, closed with a round on every edge at 0.5), and an engine test runs
the fillet from the report and leaves the part as it was. All 96 robustness
seeds build the same with and without it.
Fixes#871
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Check fillets for crossed face boundaries, not free mesh edges
Free edges in the mesh also come from cracks where fitted curves meet (corner
patches, rounds ending on curved edges), so the mesh test refused good fillets.
The check is now on the cause of #871: a planar face whose boundary loops cross
each other or themselves has no inside. Body::crossed_face_loops samples each
planar face's loops within 1/1000 of the size and counts proper crossings
(touching within a millionth doesn't count).
The pyramid apex blend and the loft fillets build again. Ten action-matrix fillets
stay refused, recorded in the baseline: r = 3 on the 2 mm rim of oracle 09's
shelled box (the round runs past the inner wall; the result was 240 mm3 lighter
than any round can make it), and the six seam-edge fillets on oracle 60's bolt
holes, whose boundary jumps across the hole.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
PathScope stores its roots canonicalised (\\?\ on Windows, /private/var on macOS), so the default-folders test now canonicalises scratch_dir() before looking it up, like the recovery folder on the line above.
The same fix came in from @Karl-VonRichter in #969, found on macOS.
Co-authored-by: Karl-VonRichter <20079846+Karl-VonRichter@users.noreply.github.com>
- A fold's zone clipped across the root of a tab folded before on the same
line kept a sliver of no width there, which made the zone look like it
crossed a slanted edge. The one real piece is the zone now (#638).
- When the tabs a fold line spans can't take the side beyond them along,
because it joins the side that stays through other material (a tab on the
inside edge of an L, the fixed point on the far leg), the tabs' own ends fold
instead, the same part as with the fixed point on the near leg (#639).
Co-authored-by: jonaswre <3731681+jonaswre@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Name a side drawn on several sketch curves by all of them
An extrude named each side wall after the one sketch curve its profile
segment lies on. A wall along two coincident lines (squares drawn edge to
edge) or along collinear lines merged into one profile segment had no
single curve, so it was named from geometry and could not carry a sketch
attachment. One sketch extruded up and down and joined (the logo) refused
a sketch on every one of its side walls.
Such a side is now named by every curve it lies on, in sketch order: the
first is its name, the others aliases. The set is fixed by the sketch, so
the name is exact. The refusal message no longer blames merged faces.
Adds the reported logo design and a synthetic up-and-down join to the
action-matrix designs, and a regression test that sketches and extrudes on
every flat face, fresh and after save and reopen.
Fixes#954
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Action matrix: record the up-and-down join designs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- A new cut was clipped against the panel with every one of its cut-outs, so
each hole of a perforation cost the square of all the holes before it and the
second cut of 500 ran out of the flat budget. A tool is now clipped against
only the cut-outs whose boxes meet its own (the same result).
- The planar booleans' point-in-loop test now skips loops whose box is clear of
the point, before the costly on-the-loop test; with a thousand holes that test
was most of the time.
The 1000-hole panel now takes about 15 s instead of failing.
Co-authored-by: jonaswre <3731681+jonaswre@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses
- A straight edge whose end meets one curved surface in several faces (a cylinder a join left
in pieces) ends on that surface: the section is cut where it crosses each seam, which is
shortened there; where no seam is crossed (the wall missing inside the other body) the
section lies on the bared surface and the rest of the side edge becomes a seam.
- Two end faces that aren't both planes meeting in lines: each face takes the section's points
on it, cut where it crosses the edge between them. Not where an end face runs on smoothly
from a side (an earlier round): the corner build takes those.
- Face boundaries close over several connector edges.
- A face on a periodic surface running along its seam twice (as a STEP file gives it) is
rebuilt the same way (#691).
- A curved chain ending square on a face that runs on past its side extends that face's seam.
- A smooth chain stops before an edge between faces that meet smoothly.
- A loop the loop blend refuses for its shape is blended edge by edge; refusals about its size
stand.
- Action matrix: ACTION_MATRIX_ACTIONS and ACTION_MATRIX_VALIDITY for quick local runs; the
fillets and chamfers that pass now recorded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a large thin sheet the probes around the fixed point stepped clean through
the sheet (twice the mesh tolerance of a 465 mm part is more than its 0.8 mm
thickness), so a point exactly on the face touched no material and the fold
was refused. The probes now also step a quarter of the thickness.
Co-authored-by: jonaswre <3731681+jonaswre@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#921's grid lines through the vertices that split a ruling edge also went into the meshes Boolean operations intersect, which changed seven robustness seeds (seed 2's sphere cut failed). Deflection::rulings now asks for them only in the kernel's own tessellation (display, export, measurement). The seeds #936 (rejected instead of unsupported), #946 (26 and 85 build, others fail differently) and #921's display side (about 1e-6) moved are recorded with their reasons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
#820 fixed examples/bracket.json's fillet pick, which lay far from every edge and rounded the outer corner instead of the inner one. This re-records examples/bracket only: its edges carry the fillet's new names, and three chamfers beside and across the inner fillet are refused (the blend is larger than the neighbouring faces).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Rounded Rectangle sketch tool (#891)
A new SKETCH > CREATE command, sketch.rectangle.rounded, in the Rectangle
family: two opposite corners and a corner radius make a 2-point rectangle
whose four corners are filleted alike, as one undo step. The radius is one
parameter (one radius dimension, the other arcs equal to it), so changing it
changes all four corners. While drawing, Width, Height and Radius boxes take
typed values; typed width and height dimension the overall size between
opposite sides. Without a typed radius the corners get a fifth of the shorter
side.
Fixes#891
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Rounded Rectangle in the Simplified Chinese catalog
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Each section now starts at the rotation whose vertices line up best with the lead section's, vertex for vertex, instead of at the one vertex closest in direction to the lead's first. Fixes the twisted loft of matching non-convex sections; regression test loft_pairs_the_vertices_of_matching_non_convex_sections.
Session::replace_design keeps auto_project when file.new, doc.open and doc.recover swap in another design, and the UI keeps it across tabs, adopt and the last-tab close. Regression tests in engine (sketch_project) and ui-egui (documents).
Rolling-ball blends now handle knife edges, where the two faces have opposite normals; an edge that runs out along an end face tangent to one side; and rounds that end in an earlier round on curved faces, picked together or one after another. The three edges at a vertex of smooth faces, rounded to one radius, end in a piece of sphere. When the given order of up to four edges is refused, or leaves a face boundary off its surface, other orders are tried.
Closes#851.
Co-authored-by: lasselian <22126420+lasselian@users.noreply.github.com>
Adds a complete Simplified Chinese (zh) catalog covering every English message, a font fallback for Chinese text, and `cargo xtask i18n --check`, which checks that the complete catalogs (ja, zh) carry every English message and that every command label is translatable.
Co-authored-by: Noly1990 <20500931+Noly1990@users.noreply.github.com>
Packs the scene's planned bodies into one GPU upload and dispatch, and evaluates intersection edges by seeded Newton refinement from a fitted B-spline through exactly solved leader points, falling back to the previous evaluation near tangency. Intersection nodes carry their faces' parameters. This changes speed, not what the app draws.
Part 4 of 4 of #303.
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Thicken now moves faces through the same mover as Offset Surface. Spheres, cones, tori and B-spline faces thicken as well as planes and cylinders, and a thickness that would fold a curved face over is refused. Where thickened faces meet at a sharp edge, a wall closes the gap and corners are closed with flat patches. Thickening into an inside corner is still refused with a clear message.
Closes#765.
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Offsets picked faces along their normals into a new surface body: planes and cylinders move exactly, other faces get a fitted B-spline within tolerance, and offsets that would fold over are refused. Adds the SurfaceOffset feature (noted under format 18), the surface.offset engine command and an Offset Surface dialog.
Closes#758.
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
A section stayed on with nothing in the browser to switch it off; only the
viewport's context menu had Remove Section. While there is one, the browser
now has an Analysis folder listing it. Its eye (and the folder's) hides the
section and shows it again on the same plane; a double-click or Edit Section
Analysis opens the dialog, and Delete removes it. Browser rows with an eye
publish an `eye:<label>` handle for automation.
Fixes#822
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Closing a socket with unread input resets the connection, and the reset could reach the client before the refusal did (requests_run_only_after_the_token failed 17 times in 100). The server now ends its side and drains, briefly and up to 64 KiB, what the client had sent before closing: 0 in 100.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A through-all hole's tool is twice the largest body long, and the boolean's tolerances
followed that length: a 6 mm hole through a 920 mm part was traced at nearly 1 mm, wider than
the hole, and the cut came out empty or failed. When every other strategy has failed, the
boolean is now asked again (unshifted, then once shifted) at tolerances scaled to where the
bodies meet: the overlap of their boxes and the thinner operand's thickness. Its result is
checked as the others are and held to the retry guard. It runs last, so whatever an earlier
strategy answered is kept as it was, and only for single-shell operands (bodies in several
pieces are retried a piece at a time, each with this pass of its own).
The sampled shortcut also gave up on a slender tool lying across its box (a long hole drilled at
an angle fills little of it): it now samples past the first 2000 points until enough land
inside, so a tool that misses a body leaves that body as it is. Bodies that had enough samples
in the first 2000 are sampled exactly as before.
Baseline: the 90 actions that newly pass, rechecked one by one with the final build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A design with components and joints exports as a URDF robot description (file.export to .urdf, the MCP export tool, solidcraft-cli run --out, File > Export URDF...). It writes one binary STL per component in metres, links with mass, centre of mass and inertia from material density, and maps rigid, revolute, slider, cylindrical, pin-slot, planar and ball joints to URDF joints or short chains. Loops, broken joints and loose parts are reported as warnings. Options: mesh_prefix, effort, velocity. Docs in docs/urdf.md.
Each wall of a surface built from sketch curves (Surface Extrude, Revolve, Sweep and Loft) is now named after the curve it comes from, exactly rather than from geometry, so references to those faces survive edits.
The browser build fetched its Japanese fallback font only for a Japanese UI,
so a Japanese design name, file name or typed text showed as tofu with the UI
in English. After drawing each frame the web shell now looks through the
painted text for kana, CJK ideographs and full-width forms while no CJK font
is loaded, and fetches the same font once on the first hit. A failed fetch
with an English UI leaves the language alone and is not retried in a loop.
Sessions that never show such text download nothing extra.
Fixes#720
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Toolbar drop-downs show all their rows after a shorter list (#874)
A panel's drop-down kept its size by an id made from the panel name alone,
so PLASTIC's MODIFY reused the one-row size of MESH's MODIFY and showed two
rows with a scroll bar. The id now includes the tab, and the rows' scroll area
may grow past the size the area remembered (up to the room below it), which
also covers the same panel collapsed and expanded.
Fixes#874
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep the Sketch Create menu's own sizing
Its rows sit in egui menus (also inside the overflow menu), where a minimum
height moved the rows between frames. Only the panel drop-downs need it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Moving a window between monitors of different scale can briefly ask for a
surface larger than the device's largest texture (11512 x 6808 against 8192 in
the report), and Surface::configure failed validation, which wgpu turns into a
panic. The surface is now clamped to the device limit with its aspect ratio
kept, and egui draws the whole window at the matching smaller scale, so the
frame is only softer until the size settles. The device also asks for the
adapter's own texture limit (16384 on most desktop GPUs) instead of 8192, and
the resize path and an unsupported surface log instead of unwrapping.
Fixes#869
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Surface Loft lofts open or closed curve chains, one section per sketch in pick order, into surface bodies. Adds the SurfaceLoft feature (format 18 note), the surface.loft command, a dialog with Edit Feature support, and kernel and engine tests.
Part of #757.
* Fillet and chamfer: refuse a smooth seam as having no corner to round
Picking the seams where R10 rounds run into the faces beside them, and asking for an R1
fillet there, failed with "not supported yet: blending a smooth edge (... both faces next
to the edge must be planar)". That reads like a missing feature, but the faces meet
tangentially at those edges and there is nothing to round.
An edge whose two faces are tangent along it is now refused as an invalid pick that names
the edge and asks for the sharp edges.
Fixes#896.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Robustness goldens: seed 72's smooth-seam fillet is now a rejected pick, not unsupported
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#825 chose the faces to split by boxing each face, dividing its curved edges down to the contact tolerance; on the sensor enclosure's lid that division never finished (press/pull and extrude on 18 faces grew past 24 GB and timed out in the action matrix, on CI as here). The boxes now come from the edges' control points, with no division; a face whose extent can't be found counts as near. A test holds the lid's press/pull to a time budget.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Surface Sweep carries open curves and closed profile boundaries along a sketch path into surface bodies, with smooth walls along curved point paths. Adds the SurfaceSweep feature (format 18 note), the surface.sweep command, a dialog with Edit Feature support, and kernel and engine tests.
Part of #757.
Walls swept along a spline have flat B-spline tops and bottoms, so booleans between them went to the general intersection, which fails on coincident spline faces. Such faces are now put on true planes, and two prisms of the same height and direction are decided in 2D with their spline outlines fitted by arcs within a micron. The result is kept only when its volume is plausible; otherwise the general boolean takes over. The free-form flag is cleared by a drop guard so an unwinding boolean can't leave it set.
Fixes#844.
The exact surface search could return an arbitrary parameter at a collapsed NURBS boundary, which corrupted the trimmed triangulation domain and lost volume on fine meshes of a fillet tapering to zero. Search results in the boundary projection are now validated, preferring a bounded parameter at a pole and snapping to a finite endpoint only when its transverse tangent has collapsed and the residual improves. Adds four regressions for decreasing chord tolerances, pole parameters, unbounded planar support and provisional preview.
Fixes#796.
Body::with_planar_sources compared every planar face of a result with every unsourced planar face of its inputs, so a boolean on an import with a few thousand facets ran out of its comparison budget before it started. The lists are now sorted by normal x and each face only compares with entries inside a narrow normal window found by binary search; the exact same_support test and the work budget are unchanged. Adds an engine test joining a pin onto a 4000-sided imported prism.
Surface Revolve turns open curves and closed profile boundaries about a sketch axis into surface bodies, with cone apexes and sphere poles where a chain ends on the axis, and a closed shell made solid. Adds the SurfaceRevolve feature (format 18 note), the surface.revolve command, a dialog with Edit Feature support and analytic kernel and engine tests.
Part of #757.
A lip picked on a face that isn't a shelled body's rim, such as the Sample Plate's top
face with its two holes and the boss standing on it, ran its band round the largest inner
edge. That was the boss's foot, so the band stood against the boss's wall and the join
failed with a boolean error about curved faces.
The band now goes round the face's opening (an inner edge with no material just over the
face inside it). A rim face that has a smaller hole in it still works. A face whose inner
edges are only where other features stand on it, or whose openings are alike in size (a
plate's holes), is refused with a plain message that names the rim face it needs.
Fixes#892.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Generates N parts of four primitive bodies, each moved into a placed component. The test (12 parts) checks the open, the world placement and the saved round trip; the ignored bench_generated_assembly prints parse, evaluation inside and outside the features, mesh warm-up and Measure.
A boolean that cuts a pocket into the top of a cylinder (Shell does this) splits the
outer wall's straight seam edges at the pocket's floor. The wall's parameter grid has no
division along its rulings, so the triangulation fanned out from the two split vertices
to the far rims and its triangles cut through the part: the shelled Bolted Flange sample
drew and exported its rim cut off (mesh volume 29201 mm3 for a 40796 mm3 body).
Give the grid a line through each vertex that splits a boundary segment running along a
ruling, in a direction that needs no division of its own and within the grid budget.
Fixes#819.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The app's control protocol gets engine.batch: the steps run in one request (so one frame), each as engine.execute runs it, stopping at the first failure and rolling back to the checkpoint by default. The MCP batch tool sends it to a running app (with the control token), is never resent after a lost reply, and falls back to step-by-step when the app refuses (agent cursor shown, or a step loads a file). A batch may take up to an hour to answer.
find_close_pair's budget now counts the grid's own work too (each cell a triangle is filed under or visits), not only the pair tests, so a pathological pair of meshes can't spend unbounded time building and walking the grid. Adds tests for find_close_pair and the budget.
face_vertices lists each vertex once per face (first-met order) and normal_near measures each distance once; seam flags, merged topology and cone signatures are unchanged because the dropped repeats were identical entries.
Hole centres from a sketch now drill into the material on whichever side of the sketch plane it lies: material the spot starts in wins, then the nearest body ahead, else against the sketch normal as before. A sketch on a part's underside or below it now drills up into the part. Covers counterbores, through-all, edge and corner centres, patterns and reopening.
Delete Face takes heal (default true, as before). With heal: false the picked faces are removed and the gap stays open, leaving the remaining faces as a surface body (kernel remove_faces); deleting every face is refused. Saved only when false, noted under format 18.
A body transfer works out the moved bodies first and puts them in place in the evaluator's own copy of the model, instead of copying every body of the model for each transfer.
Display meshes after opening, the face names read when a feature finds a face by name, and inspect.measure over all bodies are now worked out per body on plain scoped threads (solidcraft_kernel::for_each_on_threads / map_on_threads), in body order and with the same results; the browser build stays serial.
After each feature the bodies before it are indexed by name once (first match first, as the linear searches were), feature components come from a map built once per evaluation, and Body::same compares shared face sources, paint and split lines by pointer first.
Body::retained_bytes counts face and edge uses on the borrowed boundaries (the same numbers, checked by a test), and each model body keeps the footprint measured when a feature made or changed it, so the evaluation cache's budget no longer walks every body's topology after every feature.
NameCell::same now refers to its source body and takes the source's names on first request, instead of naming every face of every moved or placed body up front. Names are unchanged.
Where two boundaries of a projected face family touch at a single vertex, an even number of boundary edges meet there. The walk now stays on the face it came along (or takes the first edge in geometric order), so every loop closes; an odd count is still refused as a real branch. Adds a test with two squares meeting at a corner.
A sketch text gets an optional style: bold and italic faces (a slanted fallback for italic), left/center/right alignment, letter and line spacing, and a path curve of the same sketch for the baseline to follow (reverse takes the other side). Edit Text gets B/I toggles, alignment, spacing fields and a Path chip, all live. The style is saved only when not plain and is noted under format 18.
solidcraft --control PORT writes a random per-launch token to a user-only file (<data>/control/PORT.token; 0700/0600 on Unix, icacls on Windows; SOLIDCRAFT_CONTROL_TOKEN overrides) and refuses any connection whose first request lacks it. mcp --connect, the demo and packaging smoke clients send it. MCP execute/batch/open/save/export/screenshot are annotated destructive and open-world, new_design destructive. Docs: control-protocol.md, mcp.md, AGENTS.md, pending release note in releasing.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Only one run per concurrency group can wait. On a busy main each push replaced the waiting run, so the nightly and Run workflow runs on main were cancelled before they started. The group now includes the event.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Renaming a body used to replace every string in later features equal to its old name, including sketch text, plane and feature names and expressions. Now only values under keys that name bodies (body, bodies, target, targets, tools) at any depth are rewritten, with a test that a sketch text spelling the body's name stays while a move follows the rename.
Corrects the modeling skill: an edge of the face a shell removes is rounded after the shell, a slot along Y is dimensioned horizontally, long shallow arcs measure to about 0.1%, and a boolean retry warning can hide wrong geometry when the volume does not match.
A hole drilled square to a flange's panel, not only the base's, is now a flat cut-out of the sheet: it unfolds with its panel to where the bend allowance puts it, shows in the flat pattern and DXF as a circle, and survives unfold and refold. A pocket tool spans the cut-outs already inside it (a counterbore's hole), so the order they are made in no longer matters. Fixes#560.
Main has failed the full robustness goldens since #838, #839, #841, #855 and #856 landed together. Records the eleven seeds that now build differently (2, 6, 14, 22, 36, 43, 50, 63, 71, 73, 94), with a note. Shell now refusing seed 14, which used to build, is tracked in #897.
When an extrude cuts with profiles whose outlines stay more than 1 µm apart (the letters of a text), their tools are apart too, so they are joined and cut from the body in one boolean instead of one per profile. A ten-letter text cut drops from about 13 s to 1.5 s with the same result. Sheet metal targets and touching profiles keep cutting tool by tool. Tapered extrudes are unaffected.
Agent tool calls (MCP, and bridged control requests carrying allow_paths) reach files only in the open design's folder (strictly inside home or the temporary folder, not in a hidden folder, and never its hidden files), the app's recovery folder, the server's private scratch folder and each --allow-path; --allow-any-path lifts the limit. Paths are resolved first, so .. and symlinks that lead out (including a save through a link, #845) are refused. On Windows, UNC, device, NT, verbatim non-drive, drive-relative, alternate-stream, reserved-device and 8.3 short-name paths are refused before any file system call, and the resolved path must be on a local drive. doc.recovery_discard and doc.recover {discard} delete only real recovery entries. Docs: mcp.md, control-protocol.md, README.
tests/robustness/goldens.json records what each of seeds 0-95 builds: its steps, how it ended (ok, or the kind and the start of the error it was refused with) and, for the design it left, the bodies' total volume and area (within a relative 1e-6) and their face, edge and shell counts. tests::robustness_goldens fails on any change; ROBUSTNESS_GOLDENS_BLESS="why" records one, with the reason and the seeds it moved. Pull requests that touch crates/kernel run every 8th seed; pushes to main and the nightly run every seed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bumps the workspace to 0.9.0 and writes the release notes. Minor bump: designs are now format 17, and there are many new features.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A Sketch Palette toggle (sketch.options show_construction) that hides construction geometry from drawing and picking; saved with the sketch's view options under format 17.
Co-authored-by: William Dunn <william.dunn@quasarke.com>
A coincident face is pushed apart only when the space it moves through holds nothing that changes the result; otherwise the boolean falls through to the exact strategies.
Co-authored-by: NOWN-DEV <257771410+NOWN-DEV@users.noreply.github.com>
The partial-contact imprint (#704, #751) split every face in the contact plane against every tool face, one call per face, and measured all the tool's cylinders for each pair: the sensor enclosure's Case shell went from 6.6 s to 76 s and timed out in the CI matrix. Only faces near the contact are split now, each surface once, in one call: 7.0 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Loading a design (from a worker's start or restart to its first output) gets 300 s; each action keeps 90 s. oracle/41-tube-radial-holes (about 23 s here) timed out loading on a loaded CI runner, and reloads after a hung action were charged to the next action.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sketch.pattern.rectangular gets a tool window with both quantities and spacings and an optional direction, instead of a click flow with a fixed count.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
surface.extrude sweeps open curve chains and profile boundaries along the sketch normal into a surface body (walls only, no caps). Saved under format 17.
Refs #757
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Per-face target side lengths, the caller's facet angle, refined grid lines, and fixes for underflowing coordinates and straight edges ending exactly on their vertex. Nothing drawn changes yet.
Refs #303
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A mesh over the conversion budget is refused with its triangle (or vertex) count, the limit, and that only constant-section parts convert.
Refs #346
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
STL (binary and ASCII) now welds each body's export mesh with the same tolerance as 3MF, so filleted and drilled bodies are closed. The weld grid's neighbour lookup no longer overflows for bodies far from the origin.
Fixes#784
Follow-up to #718: a face place snaps only to sketch points that are shown, and the face under the cursor is looked up once per pick.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds oracle case 81 (a box edge rounded at a clamped cubic B-spline radius) with analytic expected values, and passes spline fillets through recipes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Icons for the surface toolset, and its planned commands registered and disabled with the issue that tracks each one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sketch Move gets a toolbar placement in Sketch > Modify and a Move/Copy tool window with X and Y distances, an angle, an optional centre point and a Create Copy flag, replacing the context-menu route that ran the command with no parameters.
A command dialog opened while sketching no longer hides the Sketch Palette: the dialog docks at the left of the viewport and the palette keeps the right. A view too narrow for both keeps the dialog alone.
Right-clicking a curve or point of a sketch that isn't being edited now opens that sketch's own menu, with Edit Sketch, instead of the body menu. Solid geometry in the selection keeps the body menu.
Sketch Mirror now opens a tool window with Entities and Mirror line inputs, so both picks stay visible and editable until OK, replacing the old click-then-right-click flow.
Completes the Japanese catalog (all commands, panels, dialogs and preferences) and routes the remaining hard-coded UI labels through the translation lookup. English stays the default.
The feature history can sit in a panel on the left, with folders that hold one unbroken run of features, drag and drop as one undo step, and a resizable divider. Timeline folders save under format 17.
26 baseline actions that fail on main: 17 are the retry guard's refusals of geometry that used to delete a body or fill past an edge (#644), 9 vary between runs (#707). Load timeouts left as they were.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A blend no longer re-rolls an edge it already refused unless a later blend came near it, so long curved chains stop paying for the same refusal over and over.
truck's face and edge IDs are their addresses, so walking maps keyed by them followed heap layout, and the ribbed lid's side-wall hole passed or failed by chance. The planar boolean's rebuild and glue now take truck's connected components in the shell's order, and the planar boolean's own maps are ordered. Healing's union-find keeps the lesser root and takes a run's ends in order of use. The face classification after an intersection orders each component's faces by the shell first. The lid now builds the same body on every run, with a test that builds it six times in one process. Its 0.5 mm side-wall holes, and one sensor enclosure hole of the same kind, now fail every time and are marked failing in the baseline.
Fixes#707.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A sketch's link to a projected edge now keeps the edge's persistent name and finds it by that name when the body changes, instead of taking whichever edge ends up nearest its point.
The Sketch Palette's line types are three drawn icons (solid, one gap, gap with a dot) instead of text glyphs, and the construction orange is now chosen by the caller (`fixed_accent` on the toolbar) rather than hardcoded in the icons.
Sketch Scale now opens a tool window with the entities, an optional base point and a typed factor, instead of running the command with no parameters and raising an engine error.
Adds `fit: taper` to Fillet: where a constant radius doesn't fit along a straight edge, it follows the room there as a smooth spline, down to zero where a face closes to a point. Taper to Fit is in the Fillet dialog, and the feature's warning says how far it tapered.
Outside a sketch, a sketch tool's shortcut opens Create Sketch on the selected plane or planar face (or asks for one), then starts that tool in the new sketch.
`SolveApp::start` now honours a command's enabled flag, so shortcuts, the command palette and the control channel can't start a disabled command, and Move is disabled while a sketch is open.
The MCP server instructions now point to `body_topology` for finding edge points (there is no `list_edges` tool), with a test that every tool the instructions name exists.
Robustness seed 16 failed in most runs: the imprint split a block's side along both halves of a cylinder's round side, and the second split re-traced the first circle, sometimes leaving a sliver the glue could not match. The imprint now splits along each surface once (10/10 runs pass, 3/12 before).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds a Feature Options section to the Sketch Palette with the running tool's modes as icon buttons, so you can switch between e.g. circle or rectangle variants mid-tool.
A cut or an intersection between prisms (a plate and the tools through it) is now decided in 2D before either operand is meshed. A body's size and volume are measured once, a placement reads its orientation from its matrix, the evaluation cache is bounded to 64 MiB, and STEP import copies fewer shells. Hole plates evaluate 20-30% faster with less memory, and models are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Convert to Sheet Metal now takes a solid or a shelled body by its bend edges (`bends`): the faces reached from the fixed face across those edges become the sheet, keeping the part's envelope, with the flat pattern by the rule's K-factor and radius. Other edges between sheet faces are cut open. The result works with edge flanges, cuts, Unfold/Refold, the flat pattern and DXF. A conversion without `bends` is the plate conversion as before. The optional `bends` field is noted under format 17. Fixes#647.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Extrude and Revolve from a body face take `face_body` to say whose face is meant where faces of several bodies meet flush at the picked point. Without it, an ambiguous pick now names the bodies that meet there instead of saying there is no face. Fixes#703.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The mouse wheel over a dialog's list, a drop-down or a menu that hangs over the model now scrolls only that list; the view zooms only when the pointer is really over the model. Fixes#678.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Box, Cylinder, Sphere, Torus and Coil dialogs now start their sizes in the design's units with the unit written out ("20 mm", "20 in"), like the other dialogs. OK makes the same sizes as before. Fixes#630.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A Single hole picked on or near a sketch point that lies on the face (a circle's centre) now goes to that point, as a Multiple pick does. Picks away from sketch points, or near one that isn't on the face under the cursor, stay where they were clicked. Fixes#657.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dragging a text outline now moves the whole editable text, and Move/Copy shifts or rotates it as one piece (a copy stays independently editable). Content, font, height and outline identities are kept; a drag is one undo step and Esc restores the start.
With nothing selected, Extrude and Revolve no longer pre-pick the last sketch's profile when a feature already builds from it, so OK no longer cuts into a part nobody picked. Fixes#684.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sheet-metal cut-outs and base flange outlines drawn with ellipses, splines or text stay exact curves in the flat pattern and the unfolded body; the folded body follows them with tangent arcs within 0.001 mm (#659).
The nearest point on a triangle with a zero-length edge (a cone's tip) is no longer NaN, so an axis or tangent plane on a drill tip works again (#567).
Adds render.backends, a metadata-only command that lists the render backends, their executors and profiles, with strict request resolution in the render crate (docs/render-backends.md).
A cut built slab by slab (the exact prism boolean) sewed the result from horizontal
slabs and only joins merged the coplanar pieces back. So a floor vent cut through the
Raspberry Pi case split the long wall into strips at the ports' tops and bottoms
(87 faces instead of 79 at 32 mm), and at 24 mm the end opening split the end wall.
- Prism booleans merge coplanar neighbours for every operation (faces only: edges,
curves and surfaces stay exact), keeping each face's construction source where all
its pieces share it, Split Face lines and regularization protection. Painted or
protected operands keep their authored pieces as before.
- The prism history now tells apart a wall's several edges with its caps (a wall
with openings meets each opening's floor), so cuts beside existing openings keep
exact history and faces keep their names.
- Tests: the Pi case's faces pinned after every feature at 24, at 24 changed to 32,
and built at 32 (each outer side one face); random openings and bosses on a
shelled case never split another side; every corpus design rebuilds a parameter
edit like a fresh build and reverts exactly.
- Action matrix baseline: demo/pi-case re-blessed (fewer, merged faces; no
regressions), demo/pi-case-0.8 recorded, and 88 new passes on
regressions/lid_ribs_flush_with_window.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A clover of same-size rectangles drawn around a shared corner was refused as over-constrained.
Constraints that remove no degree of freedom but still hold (zero residual) are now kept and shown dimmed as redundant. Conflicting ones are still refused. A redundant driving dimension is refused with "already determined by ...". Typed sizes become driven (reference) dimensions. Drawing no longer adds Horizontal/Vertical to a side that is already implied through two coincident corners. The solver reports redundant constraints using a Jacobian row-dependence test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two L's extruded up and down from one 2 x 2 grid now join into one solid (the planar rebuild gives each fan of faces around a pinched vertex its own vertex copy), and a pad whose end lies half past the edge of the face it stands on fuses exactly: contact faces are imprinted with each other's outline and the common faces glued away, still held to the retry guard. Face splitting handles a line crossing an edge twice; glue matches differently parametrised curves and keeps several pieces apart. Robustness seed 16 now fuses with the exact volume.
Fixes#679, fixes#674.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The ratchet has no flaky marker, so regressions/lid_ribs_flush_with_window Lid/F11:+y face.hole is marked as failing until the boolean is made deterministic (#707).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An edge flange picked on an edge that cut-outs have partly removed is built along what is left of that edge (the stretch nearest the pick), so each side of a notch can get its own flange.
0.8.0 shipped format 16. Lineage names of a piece qualified by the faces around it, and sheet face names of a rim (rim.<edge>) or a bend end (rim.bend0/1), now come under format 17. Format 16 designs need no transformation, and the version stamp makes 0.8.0 ask for an update.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Home, Fit, the orbit pivot and the scene's depth range counted sketches the view doesn't draw (ones used by an extrude or revolve, ones in hidden components), so after a body moved away from its sketch Home framed the empty spot it came from. They now use the world-space bounds of what is shown now (view::visible_bounds / view::sketch_drawn, viewport::view_bounds). The pick-box cache holds its world state instead of its address. A middle-button double-click goes Home in every preset (Preferences › Navigation: Home, Fit or Off).
Fixes#689
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
As soon as a pick settles the dimension (one line, circle or arc, or the second point or line of a distance or angle), its value box takes the keyboard with the measured value selected. The text follows the cursor while typing and Enter places it there (or in its default place), as one undo step. A click before typing pins the text and keeps the box focused, a click on another entity makes a distance or angle, Tab hands back to placing first, Esc cancels. Letters go into the box, not to tool shortcuts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sheet metal rims and bend ends attach by name (<panel>:rim.<edge>, <flange>:rim.bend0/1), as do face profiles from sheet faces. A plain or counterbored Hole square to a panel is machined into the flat pattern. Boss, Lip, Rest and Snap Fit keep the body's history and name their own faces. Hole tools name their faces by the part they cut, and pattern copies as copies. A pattern's repeated fillets keep the body's history. Loft sides are named by their section curves. A piece Offset Face moved off its face's plane attaches by its own qualified name. Sides of a profile grown to overlap a flush body keep their sketch line's name, so walls a Join merged take a sketch (#681). Face sketch 75% -> 90%, offset plane 75% -> 90%, press-pull/extrude 64% -> 85% in the action matrix; baseline blessed.
Fixes#494, fixes#495, fixes#560, fixes#561, fixes#563, fixes#564, fixes#681.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The loading card was centred on its height, so Cancel moved when the progress bar or the saved preview appeared, and a click could miss it. That's what made the Cancel test flaky on slow runners. The card is now anchored at its top, Cancel sits in the heading row and the progress bar is always shown. Progress::hold_at lets the test hold a load at a feature boundary until it's cancelled.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Main was red since #577 and #644 landed together. Seed 16's pattern copy rests half past the block's edge; the join used to add 72 mm³ past the edge silently and is now correctly refused. The test records that; proper fusion is tracked separately.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The `pi` story of examples/demo/enclosure_ui_mcp.py keeps the 0.6 flow and adds the rim
rounded in one pick (a tangent chain), "Pi 4" engraved in the floor in DejaVu Sans Bold, and a
PETG material defined in the design, with its mass in Properties, before the height change.
The 0.6 story stays as `pi-0.6` (it built demo/pi-case). The center rectangle now comes from
the Rectangle drop-down. The finished case is in the action matrix corpus as
demo/pi-case-0.8.
docs/screenshots/demo-0.8.gif (9.3 MB) and demo-0.8.mp4 (9.9 MB) replace the 0.6 files: 41 s
at 9x playback.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Pages deploy failed while the latest published release (0.7.0) still carries ai.storyteller.solvecraft: the bundle check only accepted the new id and exited without a message. Accept either id (both architectures must agree), mark the old refs end-of-life only once the new app is in the repository, show the published id in the install instructions, and name the failing command on any error.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Joining ribs flush with a lid's window left a zero-thickness slit far from the rib (the planar fallback glued back only one of the faces its pieces shared) and displaced the tool on the other joins. Gluing now joins every shared face pair, coincident-face separation checks there is material behind a pushed face for every join, and any join or cut that needed a retry must be closed, keep volume monotonic and leave the part unchanged outside the tool's box, or it is refused with an error. Feature command replies carry the feature's warning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The loading box was a full-window modal whose backdrop covered the custom title bar. It is now a light overlay under the title bar, so dragging, snapping, resizing and the window buttons keep working during open, import and recovery. The timeline rebuild shows feature N of M, and Cancel or Esc stops it at the next feature (solidcraft_doc::progress). Recovery restore now runs off the window thread too. A control or MCP doc.open or import is answered once the file is in and doesn't block frames; edits sent meanwhile wait their turn. The web build still opens in place.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A single edge's blend no longer needs a plane square to the edge at each end. Straight edges: each rail ends where it reaches the end face's surface, the side edges there are shortened or continued along their line or circle, and the blend ends where its cylinder or chamfer plane meets that surface (a fitted curve checked against both). A chamfer may end across two faces. Curved edges: at a slanted or curved end the rolling ball runs on past the end and the strip is cut back where it meets that face. A straight edge running smoothly into a bend or rounded corner is blended along its whole smooth chain. Rolling-ball fixes: smooth chains follow edges stored against their curve, the ball touches only the faces of the edges it rolls along, the seam normal at a joint comes from the face there, and each strip is fitted with neighbouring sections at its own spacing.
Action matrix: edge.fillet 83.6% -> 93.0%, edge.chamfer 82.6% -> 93.3% (697 new passes, no regressions); reference tests 76/76.
Fixes#556
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Select Other keeps at most 20 rows per kind, nearest first, so a dense spot (a modelled thread, an imported mesh) no longer lists thousands of rows. The title shows how many were under the cursor in all, and ui.selectOther reports it as total.
component.insert_design adds a component holding another design's solid bodies, linked to its file (stored relative to the assembly once saved). component.update_links reads the linked designs again, component.break_link keeps the bodies and forgets the file, and component.links lists them. Links are saved under format 16; an older build keeps the bodies and drops the link.
Fixes#533
An edge flange whose edge ends at an inside corner of the base now trims only the strip under its own edge, so legs and stems past that corner stay. Where the bend ends beside more of the base, the rule's bend relief (relief_width, relief_depth) is cut into the base, or a note says why it was left out.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixes#396. A union that would come back as shells touching over an area is rejected and the face-in-face case is fused exactly; line and point contact stay as before.
Body::new no longer turns a long thin solid (a through-all hole's tool) inside out on the strength of a coarse mesh volume: it checks again on a fine mesh first. 79 more face.hole actions pass in the action matrix; the remaining no-result cuts stay under #559.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
MCP execute accepts verbose: false too, using the same compact reply as batch (#599), and the MCP docs gain a section on compact replies.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
Fixes#602. Collinear-edge merging, piece naming and the dialog preview each work in one pass instead of quadratic loops; the issue's example goes from 86 s to 5.1 s.
Fillet fit: reduce lowers the radius only where it doesn't fit: picked edges are grouped where they can limit each other (sharing a face or vertex), and each group gets the requested radius where it fits, otherwise the largest that does. Refs #293.
Co-authored-by: Iraklis Kourtis <jyviko@gmail.com>
A flat face that no construction certificate names on its own now attaches by its exact history name (a new lineage face certificate): cut walls and floors, chamfer faces, each pattern or mirror copy, side walls a Join merged, and the pieces a later feature split a face into. Construction certificates still come first; a seed keeps its certificate when it is patterned. Two flush extrudes of one outline joined end to end keep their exact history in the prism boolean. Face sketch 52% -> 71%, offset plane 52% -> 71%, press-pull/extrude from face 41% -> 60% in the action matrix; baseline blessed.
Fixes#491, fixes#492, fixes#493, fixes#557.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New view.apply command restores a named view, a standard view or any camera (view state, not an undo step); the desktop viewport follows it and the browser's Restore uses it. The MCP screenshot tool takes a named view or a camera. Un-ignores the #528 regression test. Fixes#528.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
The Flatpak app id, desktop/metainfo/MIME file names, icon name and the window's Wayland app_id / X11 class are now ai.storyteller.solidcraft, the id the ArtCraft launcher expects.
Existing Flatpak installs move over: the Pages repo marks app/ai.storyteller.solvecraft end-of-life with a rebase to the new id, so flatpak update offers the switch and Flatpak carries ~/.var/app along. A new install next to the old one copies settings and autosaves on first launch through a read-only grant on the old data folder. The metainfo declares <replaces>/<provides>, the desktop entry X-Flatpak-RenamedFrom, and AppImages drop the menu entry an older AppImage installed. deb/rpm upgrades remove the old-named files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A save with cache: true also stores a small bounded PNG thumbnail (240 × 150, at most 256 KiB, keyed to the exact document) made from cached meshes only. Home uses it when its local picture is missing, without rebuilding the design; ordinary saves and downloads still omit it. Closes#303.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
A point dimensioned from linked geometry (projected, included or intersected) keeps its side when a parameter moves the link's source past it: the solve reads sides and turns from the stored state instead of from beside the moved line, both on recompute and when editing the sketch.
Co-authored-by: NOWN-DEV <257771410+NOWN-DEV@users.noreply.github.com>
Box, Cylinder, Sphere, Torus and Coil go where a face or vertex was picked before starting them: centred on the point, standing on a planar face (a box on an axis-aligned face sits on it; cylinders and coils take the face normal as axis). The dialog shows the position with a button to place at the origin instead. Fixes#580.
Co-authored-by: lasselian <lassesorensen80@gmail.com>
Sketch Create groups its drawing tools under Line, Rectangle, Circle, Arc, Slot, Polygon and Spline. Each family's main button starts the part's last-used variant and its caret lists the others; choices are per open part, kept across sketch sessions and tab switches, and never touch the design or undo history.
Co-authored-by: Karl Von Richter <karl@von-richter.net>
A design can define its own physical materials (material.create, material.edit, material.delete): name, density and an optional look. They work everywhere built-in materials do: assignment, mass properties, colours and configuration cells. Stored in user_materials, an additive field under format 16. Un-ignores the #554 regression test. Fixes#532.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
An edge flange on another flange's far edge (a return) runs along that edge from end to end, following the parent's closed or cut-back corner, and returns of one feature close toward each other at convex base corners, mitred the rule's gap apart. Bends stop square where the mitre allows. Fixes#593.
Co-authored-by: NOWN-DEV <257771410+NOWN-DEV@users.noreply.github.com>
The bend table, flat pattern and DXF list a bend only where its centre line has material: a bend that cut-outs (or pockets that together go through the sheet) shorten keeps what is left, and one they split gets a row per piece, all with the bend's number.
Co-authored-by: NOWN-DEV <257771410+NOWN-DEV@users.noreply.github.com>
MCP batch takes verbose: false for compact replies: feature steps leave out the full body list and sketch steps the ids they repeat outside created. Feature replies now also list changed_bodies and removed_bodies next to created_bodies, so a compact reply still shows every effect of a step. Un-ignores the #530 regression test. Fixes#530.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
A Box cut, or a Cylinder cut whose axis is the sheet's normal, machines a sheet metal body like the extrude cut of its footprint: through the sheet it's a cut-out (a cylinder an exact round one in the flat pattern and DXF), part way it's a pocket. Primitives at other angles or across a bend are still refused. Un-ignores the #541 regression test. Fixes#541.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
Faces that a sheet fold or unfold moves keep their names: points on a moved panel are taken back through the panel they lie on to where the sheet held them before the feature, and named from the faces there. Un-ignores the #535 regression test. Fixes#535.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
Tapered extrudes accept profiles that mix lines and tangent arcs (slots, D-profiles, rounded rectangles): each arc keeps its centre and angles and its radius moves with the taper, so its side stays an exact cone; lines are offset and mitred. An arc meeting another edge at a corner is still refused. Un-ignores the #546 regression test. Fixes#546.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
Draft extends the picked faces to every face on the same surface, so one pick on a cylinder's side (stored as two halves) drafts the whole round wall into a frustum. Un-ignores the #547 regression test and adds a kernel test for a round hole. Fixes#547.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
An extrude cut or join only extends its tool past an end that lies on a target face, and by less than half the way to the next face level, so a tool can no longer cut through a thin floor beyond an end that touches no face. Un-ignores the #545 and #544 regression tests. Fixes#545.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
Inscribed, circumscribed and edge polygon tools preview their actual outline (side count and orientation) while drawing, with the current line type, instead of only the support circle. Preview work is bounded. Fixes#520.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
sheet.fold tests its fixed point against the whole sheet body, so a point far above or below the sheet is refused atomically, while a point on any face (including a flange's leg) still works. A stored fold whose point ends up in the air recomputes, keeps its side and warns. Un-ignores the #371 regression test. Fixes#371.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
sheet.flat_pattern reports every cut-out exactly in a new cutout_shapes list, parallel to cutouts: a round hole as a circle, other cut-outs as their lines, arcs and (for other curves) polylines. Pockets get the same. The DXF writer and the JSON share one circle test. Un-ignores the #542 regression test. Fixes#542.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
A scheduled/manual CI job scans locked dependencies for advisories, bans and unknown sources with cargo-deny 0.20.2 (never on pull requests, contents: read, no secrets). The first scan flagged quick-xml 0.38.4 (RUSTSEC-2026-0194/0195), so the workspace moves to quick-xml 0.41. Fixes#468.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
Hidden bodies, occurrence placements, sketches and origin items are saved with the design and come back when it is reopened. Visibility is still not an undo step, but hiding or showing something now counts as an unsaved change. Additive field under format 16. Fixes#531.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
Construction axes, points and planes resolve their picks against the model as their component sees it (in the root, every placement, pasted instances too), and a Hole picked on another component's body cuts that body. components-arm 355 -> 502/594 and joints-hinge 304/390 -> 371/408 in the action matrix.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Construction (X) keeps the active sketch tool, its picked points and inline values while switching line type, and drawing previews and hover show the same dashed pattern as committed construction and centre lines. Fixes#584 and #581.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
sheet.flange refuses the sheet values its rule owns (thickness, K-factor, bend radius, reliefs, hem gap) instead of silently ignoring them, and says to use a rule. Un-ignores the #570 regression test. Fixes#570.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
A stored fold whose fixed point drifts off the sheet after a parameter change keeps the side the point lies on and shows a warning instead of breaking the timeline. A new fold still refuses a fixed point off the sheet, atomically. Un-ignores the #370 regression test. Fixes#370.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
A copy added by raising a body pattern's count after a rename is numbered after the highest stored copy, so it no longer takes the number the rename freed. Un-ignores the #372 regression test and adds one for undo/redo and save/reopen. Fixes#372.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
Refs #303. file.save / file.save_as can store a warm native geometry cache (cache: true, off by default) keyed to the document hash, app version and adapter revision. Opening shows a bounded preview from it until the rebuilt session replaces it. Any cache failure counts as a miss.
ui.at {plane} now returns the middle of the origin plane's square, or else the middle of a quarter that a click actually picks, so scripted clicks on XY no longer start a sketch on XZ from iso-like views.
apps/solidcraft-cli/tests/action_matrix.rs tries sketch, offset/angle/mid planes, press pull, extrude from a face, hole, draft, shell, fillet, chamfer, axes, points, planes, projection, move, copy, mirror and pattern on the final bodies of 104 designs (the old design files, the examples, the 76 reference recipes, the enclosure demos, the Pi case built through the UI, eight typical parts), through the commands and picks the desktop sends, each design in its own process, with an edit round on a sample of passes. tests/action_matrix/baseline.json is a ratchet: an action that passed there and fails now fails the test; newly passing ones are reported for cargo xtask action-matrix --bless. Every CI run checks a fixed sample; the nightly Action matrix job runs the whole matrix in four parts. 30,567 of 35,576 actions pass (85.9%); results and causes in docs/action-matrix.md, one ignored reproduction per open cause (#556-#568).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixes#374. Feature replies gain created_bodies: the bodies the new feature made, apart from the ones it changed or that were already there. Documented in the execute tool description and docs/mcp.md.
Fixes#478. Desktop Ctrl/Cmd +/-/0 now update the saved UI scale instead of flashing back, and the Preferences scale slider applies the new layout on release (range 50-250%, matching the preference validation). Addresses the drag jitter in #272.
Fixes#527. Bodies are paired by a sort-and-sweep over their bounding boxes, and the cap moves from 200 bodies to 20,000 overlapping pairs per call (reported as truncated / skipped_pairs).
sketch.text and sketch.edit_text take an optional font: an installed family or a .ttf/.otf/.ttc file. Edit Text gets a Font field. The font is kept with the text under format 16; no fonts are bundled, and the font search is bounded.
Fixes#513
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
solid.move takes copy: true to keep the source bodies and transform a new copy of each, with a Create Copy box in the Move dialog. Designs without it save and load exactly as before.
Display meshes also bound the angle one facet turns, so bends and small holes on a large body are drawn round instead of as chamfers or squares. Bounded per face, and only the display mesh changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sheet Metal Rules get a Corner Relief Shape (notch, round or rectangular), sized by the rule's corner relief, cut where two bends meet at a corner of the base. Notch, the default, keeps existing designs as they were. File format 16.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Text outlines count as drawn geometry when picking profiles, and "all profiles" leaves out the counters of letters (the holes of A, B, 8), so text extrudes as letters with their holes whether or not other curves are drawn next to it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When a body that was already cut into pieces is cut again, the new pieces are numbered past the names already taken ("Bar (2)"), instead of reusing "Bar (1)".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A SolidCraft-owned portable B-rep schema (geometry schema 2 with analytic curves and surfaces, explicit frames and ranges, fitted intersection curves) and a versioned body envelope (SCBREP03) with its own metadata records, a bounded binary codec, a validator with resource budgets, and an adapter that refuses what it can't convert exactly. Pinned by a box-and-fillet golden fixture. Not yet written by application saves. Refs #303.
When sample points say two bodies are apart or one is inside the other, the facetings are now checked for surfaces passing through each other; if they do, the boolean is computed instead of shortcut. If it still can't be intersected, the sampled answer is kept as a flagged, unverified result, and Interference lists such pairs as "could not be checked" with the reason. Fixes#442 and #443.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A hole positioned on a face now follows that face along the hole's own axis instead of sliding to the face's nearest point. When the face no longer reaches the position, the hole stays where it was placed and the feature says so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When adjacent profiles are merged for one extrude, collinear lines on either side of where a shared boundary ended are joined back into one edge, so the body has no split faces or extra vertices for later booleans to trip on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two line segments that lie on one another within the tolerance, a hair from parallel, no longer report a crossing somewhere along their overlap; the ends of the overlap split the edges instead. This stops booleans from leaving sub-tolerance edges or stray vertices.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every Options row puts its control in one right-aligned column, Look At is a single label with an icon button, Options folds with a disclosure triangle, and the toggles use plain nouns (with dedicated ids for Profile and Points so they don't collide with other labels).
The Linetype buttons now read "Draw as {linetype}" with nothing selected and "Convert the selection to {linetype}" with a selection, in all four locales.
Bump the workspace to 0.7.0 and write the 0.7.0 release notes. Minor bump: the design format moved to 15 (sketches on cylinder caps and sheet metal panels), so 0.6 can't open 0.7 saves, and new features landed (Select Other, per-edge flanges, sketches on caps and sheet metal faces).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A profile traced over a face sketch's projected boundary left the extrude's caps and sides without an exact planar source, so a sketch or offset plane on the new top face was refused. The drawn curve is now the edge's source where it covers a projection. Clearer fixed-plane message; regression tests in the engine, UI harness and design corpus, plus a corpus-wide flat-face attachment check (known gaps under #491-#495).
Fixes#489
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hold the left button still (long-press on touch) or right-click › Select Other… to list everything under the cursor: sketch points and curves ("Line 3", "Point (arc 2 centre)"), vertices, edges, faces, bodies, profiles, planes and axes, filtered like a click and by the open dialog's active input. Hovering a row lights it up; clicking selects it (Shift/Ctrl add) or feeds the dialog. A repeat click on the same spot with nothing changed selects the next thing there; a double-click keeps its own actions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replace the 0.2.1 enclosure recording with a 40 s take of the current desktop UI building a Raspberry Pi 4 case: a sketch dimensioned with the board's parameters, extrude, fillets and shell, an M2.5 standoff patterned on the 58 x 49 mm hole rectangle, port cut-outs, floor vents, a colour, then height 24 -> 32 mm in Parameters. The demo script gains the pi story (now the default).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Profiles revolved together merge into one region that keeps a vertex where
each shared edge met the axis. With the axis edge in several pieces the loop
skipped the builders for a profile with an edge on the axis, and the generic
sweep turned each piece into a degenerate face that booleans failed on.
Runs of collinear axis lines are merged into one first.
Fixes#487
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix: name an untitled design after its file on save and open
Design tabs all read "Untitled" because a design's name only ever came
from file.new. Saving a design still under the default name now names it
after the file (bracket.solidcraft -> "bracket"), and opening a file whose
stored name is the default shows its file name. Names chosen by the user
are kept. The rename is part of the save, so it is not an undo step and
does not leave the design marked as changed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa
* test: expect the file's name after saving an untitled design
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The live preview also evaluates each command as a new body, to show the tool of a join or cut
(as_new_body sets every `operation` to "new"). A combine has no new-body form: its operation is
between bodies that already exist, and solid.combine rejects "new" ("operation must be join, cut
or intersect"). That error became the preview's error even when the combine itself worked, and
since OK is greyed while the preview has an error, a combine could not be applied from its
dialog at all. as_new_body now leaves solid.combine alone, so its preview shows the result.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
`fit: reduce` acts only on refusals marked too large. Three kinds weren't:
the corner build's contact lines leaving their faces or running backwards,
and a curved chain's contact reaching past the end of the seam it trims. Two
more were hidden: a later edge's too-large refusal lost to an earlier edge's
other error, and the corner build's lost to the local blend's in `fillet`.
The messages are unchanged.
Refs #293
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Moved in by more than its radius, a round collapses and its neighbours meet
along a new edge. That edge was always built as a straight line keyed by its
ends, so on a disc whose circular edge is rounded the four arcs where the floor
meets the side became one chord used by four faces, and the shell failed with
"This shell is not oriented and closed" (#319).
The new edge now runs where the edge's face meets the face across the round
(the round's far side, crossed as a strip), through the edge's middle moved
onto both: a line or a circular arc, checked to lie on both moved faces, and
refused otherwise. Twins are the new edges with the same ends through the same
middle.
Fixes#319
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(ui): draw sketch constraint glyphs in red
Traditional CAD convention marks constraint glyphs in red. glyph_edge
and glyph_text in both themes now use red values. glyph_bg is
unchanged. The same glyph box switches to the error colour when a
constraint fails. The new reds are chosen to stay distinct from that
error colour. They are also distinct from the blue used for selection
and hover. See the pull request body for the before and after RGB
values and the contrast reasoning.
* fix(ui): match constraint toolbar icons to the red glyph colour
The CONSTRAINTS panel buttons and their drop-down rows drew their accent
strokes in the normal sketch tool green. They now use glyph_text, the same
red the matching constraint glyph box uses in the sketch view. A new
panel_accent helper in toolbar.rs picks the colour: the constraint red for
the CONSTRAINTS panel, the existing sketch green for every other sketch
tool, and the plain accent everywhere else. No other toolbar styling
changed.
* Add a one-surface fill of closed 3D loops to geom
A closed loop of curves that does not lie in a plane has no exact surface;
the usual answer is one smooth face fitted over it. fill_loop does that:
- the loop's best-fit plane (Newell normal), with a frame chosen from the
loop itself so the result does not depend on where the loop starts, its
direction, or where the part sits
- the loop seen along that normal must be simple and must not fold or run
along the normal; otherwise it is refused ("not supported yet"), never
filled with wrong geometry
- one non-rational bicubic B-spline height field over the loop's box,
fitted by least squares to the loop's samples (The NURBS Book 9.4.1,
9.4.3, eq. 9.62/9.65) with a thin-plate smoothness term
lambda*A*int(h_uu^2 + 2 h_uv^2 + h_vv^2), A one grid cell's area, so the
fit is the same at any scale; only planes are reproduced exactly
- span counts per direction (long narrow loops fit), refined until the
loop is within tolerance, else refused with the deviation reached
bspline: bisected span search, basis functions on a stack array, one
clamping helper shared by curves and surfaces, one binomial helper.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
* Patch fills non-planar loops of edges with one smooth face (#250)
surface.patch with edges refused any loop that is not planar ("not
supported yet: patching a loop that is not planar"). It now fills it:
- planar loops still get one exact planar face, but planarity is certified
conservatively: lines by their ends, B-spline/NURBS edges by their control
points, intersection curves by their samples lying on a support plane
within tolerance; a loop that can't be certified is filled instead
- other loops get one face from geom's fill_loop, bounded by the body's own
chained edges, whole (no split): its history is one generated face whose
edges are the body's, and it stitches back into a closed solid
- intersection-curve edges are sampled by a seeded, guarded double
projection shared by the planarity test and the fill (plane_fit)
- the face tolerance is 10x the planarity tolerance (documented: later
operations take the face to contain its edges within it)
- edge picking runs inside the guard; the geom->truck conversion is shared
with the T-spline sheets (spline_conv); the Newell plane fit is shared with
STEP import
Tests: 3- to 8-sided, concave (dart, arrow, plus), flat-corner, two-edge and
imported rims fill as one face and stitch closed (volumes against an
independent integral); finite mesh normals, same result for any pick order
or placement; non-height-field loops and too-fine detail are refused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
* Test the Patch dialog filling a non-planar loop of picked edges
The Patch dialog's only test used a sketch profile. Picking the four
curved rim edges of a box cut by a sideways cylinder now makes one
surface.patch command whose result is a single smooth face over the rim.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A sketch on a flat face of a sheet metal body was refused ("this face has no exact planar
source"), so the only way was a plane frozen in space. When the sheet changes (a flange's
angle, the thickness), the frozen sketch stays behind: a cut from it fails on the slanted
flange or leaves a blind pocket in the thicker sheet.
`sketch.create` with a face of a sheet metal body now attaches the sketch to the panel the
face belongs to. It keeps the face's name, `sheet:<body>:<panel>:<top|bottom>` (the panel is
the base or a flange's feature tag), and takes the panel's exact plane from its flat region
and fold each time the model is evaluated, so the sketch follows the sheet through parameter
changes, unfold and refold. Its coordinates are the flat pattern's (the bottom face's y
mirrored). A face that is gone is reported as a lost attachment, never replaced by the
nearest face. The attachment follows a renamed or copied body, shows as `sheet_face` in the
command result and as its own status in Redefine Sketch Plane. `fixed: true` still freezes.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch on a cylinder primitive's caps (#420)
A solid.cylinder's caps carried no construction certificate, so a sketch
on its top or bottom was refused unless fixed:true (#420's crossed
cylinders, built from primitives).
- kernel: FaceSource::CylinderCap { producer, high, plane };
Body::with_cylinder_certificate turns a cylinder's two extrude caps into
certified caps. kernel::cylinder's output is unchanged for its other
callers.
- doc: FaceCertificate::CylinderCap { high }, named F<id>:top / F<id>:bottom
as the cylinder's face names already are; New Body and Join cylinders
are certified, shells carry it as their planar source.
- format 15: designs can store the new certificate kind; version 14
designs need no change, and older builds ask for an update instead of
meeting an unknown kind.
Tests: top and bottom attachments follow a height and base edit and a
reopen; crossed joined cylinders keep both caps attachable; a shelled
cylinder's floor keeps its cap identity; malformed certificate JSON is
refused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDDPmNdRoBgkHcLeUDKVfb
* Format 15 also covers sketch_axis links (#448)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YDDPmNdRoBgkHcLeUDKVfb
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Project, Intersect, Include 3D Geometry and Text resolved the active sketch's
plane without the model, so on a construction plane that is built from geometry
(perpendicular to a plane through a sketch line, through three points, midway
between two faces, tangent, along a path) they stopped with "this plane is built
from the model: evaluate first". Evaluation resolves the same plane against the
model before the sketch, in its component's frame; the sketch commands now do
the same, in one place, for adding a link, refreshing the links on an edit,
snapping a point onto an edge and the internal face profiles.
Tests: a sketch on a plane through a sloped sketch line projects a point and a
line of that sketch, follows a parameter that tilts the plane (also after reopen
and after another edit), holds text, intersects a body and includes an edge; the
same on a three-point plane and a midplane.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A left press with Ctrl (or Cmd) held, no Shift or Alt, on empty space orbits
for that press, unless the preset binds Ctrl+left itself. It only orbits
once the pointer moves: a Ctrl+click still adds to the selection, and
Ctrl+drag on sketch geometry still drags it without snapping. Works with a
tool active, without adding geometry. Ctrl+box selection from empty space
becomes the orbit; Shift+box selection still adds.
Preferences › Navigation and the UI tour mention it. Test drives every
preset through real pointer events.
Claude-Session: https://claude.ai/code/session_01YDDPmNdRoBgkHcLeUDKVfb
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The README called the solver damped Gauss–Newton. It now places what the
constraints fix by construction (loci intersections and rigid-cluster
decomposition, after Owen 1991 and Fudos–Hoffmann 1997) and runs
Levenberg–Marquardt on the rest, with the rank of its Jacobian giving the
remaining degrees of freedom. The constraint list also gains the ones it was
missing (point on curve, curvature, point-to-line, arc sweep, arc length, slot
length), and live drags are described.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
With "Orbit around: Point under the cursor", a drag that starts over
empty space used to pivot on the point under the cursor at the target's
depth, so an orbit begun near the edge of the view swung the model
around an off-screen point. It now pivots on the centre of the visible
bodies and sketches (the same bounds Fit frames), or on the view centre
when nothing is visible. A drag that starts on the model is unchanged.
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* docs: add OpenGraph and Twitter card tags to the book and web app
Links to the docs site and the browser app now unfurl with a preview card.
The book gets the tags through theme/head.hbs (og:title follows the page
title); the web app's index.html carries its own, pointing at /app/. Both
use the social preview image, now served from the book at /solidcraft/og.png.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa
* docs: list the social preview image in ATTRIBUTION.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
One edge flange feature gave all its flanges one height and one angle. A
part whose flanges lean differently took one feature per angle, and
flanges of separate features don't close toward each other, so its
corners stayed open.
- sheet.flange (edge): an entry of `edges` is a point [x, y, z] as before,
or {point, angle?, height?} whose angle and height (expressions, checked
like the feature's) replace the feature's for that edge. Bad input is
refused with the edge named. Before, the object form was read for its
point and the rest was ignored without a word.
- The feature stores its edges as FlangeEdge. An edge without values of
its own is written as the plain point it always was, so designs without
them are read and written as before; an unknown key in an edge is
refused, not dropped.
- The edges' values are feature inputs of their own (Edge angle, Edge
height, after the feature's), so parameters, renames and
parameters.change reach them. timeline.edit names the edges again when
it changes them, so each value stays with its edge.
- SheetBody::add_flanges_each trims every edge by its own setback and
adds the flanges. The corners between them close as between equal
flanges: the closing already works from the two flanges it joins (each
one's fold and leg), so the flat pattern follows by hand from the
angles, the heights and the rule (the tests derive it).
- The Flange dialog shows a row per picked edge with an angle and a
height box (empty: the dialog's value) once more than one edge is
picked, and brings them back on Edit Feature.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
`sketch.constraint.symmetry` (line), `parallel`, `perpendicular`,
`collinear`, `tangent` and `coincident` (point on curve) now take `x` /
`y` for the sketch's own axes, matching what `solid.revolve` means by
lowercase x|y. A real curve with that id still wins.
An axis becomes a linked construction line on it: a new
`LinkSource::SketchAxis` resolved in sketch coordinates, so it stays on
the sketch's axis on any plane, is shared by every constraint on that
axis, is left out of profiles and is reported in `created`. Equal,
concentric, midpoint and horizontal/vertical keep refusing axes, since
the axis line's finite length or fixed direction would make them
meaningless.
Claude-Session: https://claude.ai/code/session_01YDDPmNdRoBgkHcLeUDKVfb
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A Union dropped every construction certificate, so after any join no face
could take a durable sketch: sketch.create failed with "this face has no
exact planar source" even on a face the join never touched (#420, and the
"CREATE SKETCH: operation failed" reports #344, #195).
- kernel: map planar sources through a Union from both operands, with the
same exact-support rule Cut uses. Coplanar supports of the two operands
carry distinct identities, so a face merged from both stays without one.
- doc: Join extrude and Join box tools are certified like new bodies; a
cap moved off its designed height (into the target, or past a curved To
face) is not certified. Join producers are accepted when certifying.
Tests: both operands' faces attach and follow an upstream edit and a
reopen; a merged coplanar face is refused and fixed:true works; a face a
join covers whole is lost without moving to the new roof. Tests that used
a joined face as their "uncertified" example now use a merged face; the
trimmed-face case in a_sketch_on_a_face_stays_on_that_face now stays
attached to the surviving piece.
Claude-Session: https://claude.ai/code/session_01YDDPmNdRoBgkHcLeUDKVfb
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
kernel::sew refused a solid with a thin planar face away from the origin: a slab
30 x 2 mm and 0.00013 mm thick with a corner at (-300, -200, 5), turned 0.45 rad
about x, failed with "sew: face 1: cannot attach a plane to a wire that is not on
one plane", though its faces are flat to 1e-14 mm.
truck's plane fit sums the cross products of a boundary's control points about a
centre and takes the points' sum for that centre (it divides by the number of wires,
not of points): eight times as far from the origin as a rectangle of four lines. The
sum is the same about any centre, but its rounding grows with the square of the
centre's distance, and on a thin face, whose normal is short, it turns the normal far
enough for truck's own 1e-6 flatness test to fail: truck finds the slab's four thin
faces 3.0e-7 to 2.1e-6 mm out of the planes it fitted.
A planar face keeps truck's plane wherever truck gives one. Where truck refuses, the
same fit is made on a copy of the boundary moved so that the mean of its control
points is the origin, and the plane is moved back; a boundary that leaves its plane
or has no area is refused as before.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A body of several pieces (a plate and the islands a cut leaves inside its
holes, such as letter counters) was written as one BREP_WITH_VOIDS whose
other shells were voids. Export now writes one solid per lump, each with
its face colours; a real void stays a void of its lump.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A full revolve of a profile with more than one edge on the axis (a spherical shell's half ring:
both radial lines lie on it) took the generic sweep, built in place. Truck tessellates the
degenerate faces those edges sweep reliably only with the axis through the world origin, so on a
sketch plane off it the body measured about a third too large (a shell from r 18.5 to 40, 10 mm
above XY: 324 339 mm³ instead of 241 561), and booleans with it failed or removed the wrong side.
Such profiles are now swept about an axis through the origin and translated into place, as
revolve_touching_axis already does for profiles with one edge on the axis.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Minor bump: the SolidCraft rename (#389) and the design container format (#327) both change
the files people work with; builds 0.5 and older can't open designs saved by 0.6. Release
notes cover the new format, what's new and the upgrade from SolveCraft.
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Pattern copies of a post joined to a body already holding the original post had
their tops in its plane, so every join first pushed faces apart (about 190 ms,
then discarded). Faces now coincide only where their boxes meet, the push-apart
retry runs once per boolean instead of twice, and splitting prism outlines skips
the sampled arc projection for points off the arc's circle.
Sensor enclosure evaluation: 3.07 s -> 1.63 s, same bodies.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The planar arrangement solved a line and a circle, or two circles, for their two
crossings even where the curves only touch. At a tangent contact the two roots are
rounding noise spread along the curves by its square root: a 1e-12 mm error in the
centre's distance from the line puts them 2e-6 mm either side of the contact on a
2 mm arc, well inside the tolerance of both curves; when the noise falls the other
way there is no root at all. Cutting a rounded corner (an arc tangent to the two
edges it ends on) out of a plate with planar_regions_boolean then ran that far along
the plate's edge past the arc's end before turning onto the arc: a 200 x 37 plate
turned by 0.25 degrees came back with six edges, one of them 3.45e-6 mm long.
Curves that touch within the arrangement's tolerance now meet at the one point their
centres give: the foot of the circle's centre on the line, or the point on the line
of centres of two circles tangent inside or outside. Circles of nearly one radius
about nearly one centre keep the general formula.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A cut-out made in the flat pattern could cross a bend only with edges
running along the bend or square to it: a round hole or a slanted slot
over a bend line failed to fold ("not supported yet: curved cut-outs
across a bend", "... cut-out edges running across a bend at an angle").
Sheet: a flat edge in a bend zone now folds whichever way it runs: along
the bend to a line, across it to an arc, and any other way to a curve on
the bend's cylinder (a slanted line to a helix). The curve is carried as
a chain of cubic Hermite pieces fitted within 1e-7 mm on both faces of
the sheet, with breaks that depend on the flat edge only, so the top
face, the bottom face and the wall share them. The wall between the two
chains is a ruled surface with radial rulings: the cut-out's wall stays
square to the sheet. The bend's own faces stay exact cylinders, now sized
to the whole boundary of their cell (a curved edge may bulge past its
corners).
Kernel: such an edge has no line, arc or conic form, so the sewing
interface gets EdgeSpec::Chain (a chain of cubic Bézier pieces: a cubic
B-spline with triple inner knots, its ends on the shared vertices) and
SurfSpec::Ruled (two chains joined by straight lines, so a wall built
from the chains holds them exactly). The sheet module's rev_edge becomes
EdgeSpec::reversed, so the new variant is handled where edges are
reversed.
The test for "along" and "across" is in millimetres (1e-6 mm at the
edge's ends) instead of relative 1e-9, so coordinates rounded by a script
fold as drawn.
Tests. Kernel: a box with one wall bulging as a cubic (chains of two
pieces at the bottom and the top, the wall ruled between them) sews to a
valid solid of the analytic volume, 27.6 (measured 27.59965); chains with
the wrong number of control points, a NaN or too many pieces, and a ruled
wall between chains of different piece counts, are refused. Sheet: a slot
turned 30° and a round hole across 72°, 90° and 108° bends fold to valid
solids that lose the cut-out's flat area times the thickness (K = 0.5:
400 and 100.53 mm³, measured within 0.02); a slanted flat edge folds to
its exact helix within 1e-7 mm (measured 1.9e-8) on both faces; lines
along and across the bend keep their line and arc. Engine:
fold_through_cut_outs now expects a round hole across a fold to fold, and
to unfold to the same round hole; the per-bend machining guard (#296)
sews a bend that carries a round cut-out, so a hole beside it cuts and a
hole in the bend is still refused.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
The flat-pattern point budget (16 384) counted every cut-out by its 0.001 mm
chords, arcs included, so a plate with 240 round 4 mm holes (about 100 chords
each, 480 exact arcs) was refused with "sheet metal flat geometry exceeds the
bounded processing budget" when the holes were cut in the unfolded sheet. The
planar booleans work on exact lines and arcs whole, so those now count once
each; a sampled curve still counts its chords. A second limit keeps the
chords of everything, arcs included, at 65 536, the same figure the planar
boolean applies to the sampling it does itself, so the work stays bounded.
planar_region no longer samples an exact loop only to discard the result: the
complexity check right above it already covers the same budget.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A panel label too wide for its panel (beside its caret) wraps between words
onto a second line; a single word wider than the panel stays whole. Each line
is centred, and the label's hover area grows to hold both lines. A panel's
buttons are centred in the panel, so a one-button panel such as Finish Sketch
lines its icon up with its label.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* fix: fillet fit review follow-ups
From the review of #388 (merged before these landed):
- The Fillet dialog's Applied Radius showed nothing when editing a fillet
that was already reduced: the preview found the radius by diffing the
states before and after. The engine's preview now keeps the command
replies, and the dialog reads the radius of the feature they name.
- Pattern copies of a reduced fillet try the radius the original was
reduced to first, instead of each searching again (up to 16 fillets).
- fit: reduce with a chord or variable radius is refused instead of being
silently ignored.
- One helper appends a note to a feature's warning; too_large is imported
like unsupported in the loop and curve blends.
Refs #293
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* Use the solidcraft_doc crate name after the rename
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
- frame::heading draws a panel's title row (heading_bg) or a section heading
(subheading_bg) on a band darker than the dialog, in both themes. Every
docked command dialog, the Sketch Palette and Redefine Sketch Plane use it.
- Sketch Palette: "Options" and a new "Sketch Status" heading are section
bands; the status line sits under its own heading.
- Sketch Palette: Finish Sketch no longer centres in the leftover height, so
the palette ends one line below it, one line after the status.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
object_height, curved_target and curved_target_any took the first solid body with any face
within its pick tolerance of the To Object point. That tolerance is 5 % of the body's size,
so a large body beside a small target took picks made on the target: a ridge extruded up
to a post 2 mm above a plate treated the plate as the target, nothing trimmed the tool, and
it ran past the post (to x 9.08 instead of -2.31).
They now share face_at: the nearest face over every solid body, still within that body's
tolerance. appearance gains nearest_face (the face and its distance) and pick_tolerance,
which face_index_at now uses as well.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(doc): extrude and revolve in a moved component from another component's sketch
A feature built from a sketch of another component read the sketch's plane as if it were in
the feature's own component. When the two components are placed differently (a moved or
jointed part), the tool landed transformed along with the feature's component: a join on a
part turned half a turn about Z, from a root sketch, came out on the far side of the origin.
Extrude and Revolve now see the sketch through both placements, as sweeps along 3D paths and
sketches on another component's face already do (sketch_in_feature_frame, using
profile_in_frame). The sheet-metal rotated-frames test built its cap witness from a sketch of
the moved component while the root was active, relying on the old reading; it now builds the
witness in the sketch's own component, which is what it measures against.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test: To Object extrude in a moved component from a root sketch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* style: rustfmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Edge flanges meeting at a corner of the base were closed only at exactly
90°; at any other angle they stayed open (a V at 72°) and the rule's gap
was not used.
The flanges of one feature now close at any convex base corner and any
bend angle: each panel end is cut square to the sheet on a line in the
flat (slanted off 90°, stored as ext plus a new per-end slope) so the
edges nearest each other, on the inner faces, run parallel the rule's gap
apart about the plane bisecting the inner faces. The construction reads
the two flanges' own angles, so it holds for unequal ones as well. At 90°
it is the extension the old code gave (reference case 69-sm-tray is
unchanged). A corner that can't close (a gap under 0.01 mm, flanges
bending opposite ways, ends that would overlap in the flat pattern) stays
open, and the flange feature reports a warning that says where and why.
A flange of a later feature leaves the corner as it was (reference case
75-sm-bracket-holes: the earlier flange keeps its length).
Tested at 72° and 90° against a hand derivation, on a trapezoid, and
every 5° from 45° to 135° on a rectangle and a trapezoid (gap exact, one
flat region without hairline edges, one valid shell holding the flat
material).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
With sketch curves selected, the palette's Normal / Construction / Centerline
buttons now show the line type of the selection (each type of a mixed
selection); with nothing selected they show the drawing mode, as before.
Previously no button was highlighted while curves were selected.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A parameter change can break a feature without failing the command that
made it; parameters.change reports it only in its `errors`. `run` then
exited 0 and exported the bodies as they were before the failing feature:
a shrunk sheet-metal tray whose unfold failed came out folded, without
the holes and cut-outs made after the unfold.
`run` now checks the evaluated timeline before writing anything. Any
feature with an error fails the run with status 1, lists the failing
features on stderr and writes none of the --out and --save files, as a
failing command already does. --allow-errors writes them anyway. `eval`
is unchanged and still reports the errors in its timeline.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Snap package: build, test and attach a strict snap to every release
packaging/linux/snap/snapcraft.yaml (core24, strict, gnome extension) repackages
the release's Linux tarball like the Flatpak does. The release workflow builds it
for amd64 and arm64, installs it with --dangerous, models a box in the confined
app on headless X11 and Wayland, and attaches solidcraft-<version>-linux-<arch>.snap
plus the version-less copy. When SNAPCRAFT_STORE_CREDENTIALS is set, nightlies go
to edge and release drafts to candidate, and snap-store.yml promotes candidate to
stable when a release is published. The README gets a Snap badge and install line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* snap smoke: stop the app's whole process group, refuse a busy control port
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* snap smoke: quit the app cleanly between backends
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Badges and one-line instructions for Windows, macOS, Linux and the web app,
right after the tagline and demo. The links use releases/latest/download with
version-less file names, which release.yml now attaches (and checksums)
alongside the versioned installers. The Flatpak note and the name/compatibility
section move into the book's Getting started page.
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Every panic (in a command, in the kernel, anywhere else) and every unclean
exit (abort, stack overflow, kill) leaves a report in a local crash folder:
message, file:line, a trimmed backtrace, version, commit, system and renderer,
the command and recent commands, and when possible the design and replay.json
that reproduce it (solvecraft-cli crashes replay <id>).
- Cost: nothing until the app installs the hook (tests, CLI and web never
do); then one small journal line per top-level command of the design on
screen, taken back with a truncate when the command changed nothing.
- Unclean exits: each run holds a lock on its journal; a journal nobody holds
at the next start belongs to an app that died. Autosaves restart the
journal from the autosaved design.
- Bounded: a crash's signature (place + message, numbers ignored) is counted,
not rewritten; at most 5 new reports per run, 20 reports, 50 MB, 90 days;
recovered kernel panics are pruned first.
- Agents: diagnostics.crash_reports / crash_report / crash_reports.clear
commands, the MCP crash_reports tool, solvecraft-cli crashes, solvecraft
--crash-log; diagnostics.crash_test (with SOLVECRAFT_CRASH_TEST) checks it.
- People: the Crash Reports window opens after a crash (Help > Crash
Reports…) with a reviewed issue draft per report; nothing is sent.
- Release builds keep line tables for file:line in backtraces.
Tests: child processes that really panic in a command, in the kernel, on a
thread, and abort; dedup counts, limits, hostile folders, journal parsing,
the UI window and draft, the MCP tool. docs/crash-reports.md.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
kernel::sew builds an arc edge, and the wall an extruded arc sweeps, with truck's
three-point arc (circumcentre, then a turn about it). On a very flat arc that
construction ends off its own vertex: a 12 mm chord with a 0.08 um sagitta (a 225 m
radius) ends about 1e-6 mm short of it, and the planar face holding the arc, 1238 mm
from the origin, fails with "cannot attach a plane to a wire that is not on one plane".
truck's plane fit takes the sum of the wire's control points as its centre, so a gap
of that size is scaled by a distance of the order of the coordinates and tilts the
estimated normal beyond the fit's 1e-6 flatness tolerance.
Arcs whose sagitta is under 1% of the half chord are now built as their exact rational
quadratic (apex 2/(1-t^2) along the bow, weight (1-t^2)/(1+t^2), t the sagitta over the
half chord), for edges and for the extruded walls on them. Deeper arcs keep truck's
construction.
Co-authored-by: NOWN-DEV <257771410+NOWN-DEV@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* feat(kernel): typed TooLarge refusal and fillet_max search
Blend refusals caused only by the size (larger than the neighbouring faces,
taller than the walls, longer than the next edge, larger than a corner
radius) now return KernelError::TooLarge, displayed as before. fillet_max
finds the largest radius below a request at which the fillet of the edges
works, to three significant digits, by building candidates; it is an explicit
call (up to 16 fillets), not run on every refusal.
A corner edge that doesn't run square to the edge is now reported as such
instead of as a blend larger than the neighbouring faces.
Refs #293
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat: fillet fit option reduces a radius too large for its edges
solid.fillet takes fit: exact (the default, as before: a radius too large
for the geometry around the edges is refused) or reduce: the radius is
reduced to the largest that works for all the picked edges (kernel
fillet_max, three significant digits, every candidate built). The feature
stores the requested radius, so it refits on every evaluation; when it
reduces, the feature's warning says so and the command returns
radius_applied. Pattern copies of the fillet use the same rule. The file
format writes fit only when it is reduce.
The Fillet dialog gets a Radius Fit row (Exact / Reduce to Fit, constant
radius) and, when the preview reduced the radius, an Applied Radius line;
editing the feature keeps the choice.
One radius for all edges for now; per-edge radii and taper follow.
Refs #293
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Two-finger scroll pans the model instead of zooming; pinch-to-zoom
zooms toward the cursor and honors reverse zoom. Trackpad scrolls
arrive bracketed (Start..End, momentum included) while mouse wheels
send bare moves, so phases tell them apart: bracketed gestures pan,
bare vertical input zooms and bare horizontal input pans (thumb wheel).
Mouse line/page input keeps zooming, and ui.scroll now sends line
input so scripts and agents are unaffected. New Navigation preference
'Two-finger scroll pans' (default on) restores the old behaviour
when off.
One extrude cutting many circles from one sketch still cut the plate once per
circle, each boolean rebuilding and re-meshing a plate grown by every hole before
it (32 circles 2 s, 128 circles 60 s). The #261 fix joined clear tools with
kernel::union_apart only in pattern replay; apply_traced now does it for every
cut with 8 or more tools (patterns included), keeping each piece's face lineage.
* Release under the SolidCraft name: binaries, assets and installers
The desktop binary is now `solidcraft` and the CLI `solidcraft-cli` (the two app packages
are renamed; their folders move with the rest of the rename later). Every release asset is
named solidcraft-<ver>-… / SolidCraft-<ver>-windows-x64.exe, and the installers show the
SolidCraft product name.
Kept so existing installs keep updating (docs/compatibility.md):
- `solvecraft-cli` alias binary in every package, forwarding to solidcraft-cli with a
deprecation note on stderr (tests/legacy_alias.rs).
- Linux app ID ai.storyteller.solvecraft (Flatpak ID, desktop entry, Wayland app_id).
- MSI UpgradeCode, so the MSI upgrades in place.
- deb Replaces/Conflicts/Provides and rpm Obsoletes/Provides solvecraft.
- An old-named .zsync copy so earlier AppImages find updates; a legacy .flatpakrepo copy.
- .solvecraft file associations; SOLVECRAFT_* fallbacks in the packaging scripts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* MSI: register the legacy .solvecraft extension without a duplicate open verb
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Tangent hole contacts: every symmetric contact gives the same faces (#307)
Three things made the four symmetric contacts of reference case 42 differ:
- The 2D prism boolean's ray-parity test miscounted a ray grazing the bottom
of a patterned hole, whose two halves are read back with centres a few ulps
apart: one half counted the touch, the other missed it. The loop chaining
then failed and those cuts fell back to the general boolean, which treats
circles tangent within its tolerance as overlapping and splits the hole.
The ray is now moved off vertices and arc extremes by far less than any
modelling tolerance.
- The prism result's volume check used a coarser mesh than the operands, so
a plate with many holes read too large and correct results were rejected.
- The merged topology did not join a hole's two pieces across the line where
two tangent holes touch (four faces meet there).
Case 42 now gives 39 faces (33 holes, 6 planes); its expected.json pins it.
Fixes#307
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* Kernel test: tangent hole pinch no longer splits the wall (#307)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A rectangular or circular pattern of a fillet or chamfer repeated it at the
points picked when the feature was made. The feature itself finds its edges
by name on every evaluation, but a parameter that moves the edges (a taller
pocket) leaves the old points on other geometry, and the copies then
blended the wrong edges or failed ("the faces at the edge ends must be
planar"). The model state now records, per fillet or chamfer, the edges it
blended in this evaluation (part of the state's digest), and the pattern
repeats those.
Fixes#219
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A straight-edge fillet required each end of the edge to meet exactly one more
face, square to the edge. Now an end may meet one planar face at any angle
(the round ends in it along an exact ellipse, the cross-section slid along
the edge onto the plane) or two planar faces meeting at the end vertex: the
round ends across both and cuts back the edge between them where its
cylinder crosses it (Vida, Martin and Varady 1994: trimlines joined across
existing faces). The cylinder is swept to cover both trimmed ends. Square
ends are built as before.
This rounds the mitres where two chamfers meet at a plate's corner, and a
concave edge where a post stands on a plate (the round's end caps extend
the post's end faces); both were refused.
Fixes#215
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Sketch Dimension refused a dimension the sketch couldn't take, with
"that dimension would over-constrain the sketch; add it as a driven
(reference) dimension with driven: true", which the tool gave no way to
do. It now places it as a driven dimension instead: while placing, the
preview shows it in parentheses in the driven colour, and the click adds
it at once (it has no parameter and no value to edit), with a status line
saying why. Other refusals, such as an unsupported pick, are reported as
before, since the driven dimension is refused too.
Refs #320
Co-authored-by: Vitali M. <6042958+vitalibr@users.noreply.github.com>
A panel drop-down taller than the window ran past its bottom edge, so the
last rows (Sketch → Create → Intersect and below) could not be reached. The
rows now scroll inside the window, and a row reached with the arrow keys
scrolls into view. Row ids no longer depend on the enclosing Ui, so the
keyboard focus still finds them inside the scroll area.
Since 4e595de a partial-depth cut that ends inside a cylinder runs through the
exact stacked-section path, which leaves 0.3 mm wide strips of the cylinder wall
beside the cut. Their tessellation is one triangle wide, too few distinct
samples for the cylinder fit, so the merged topology reported them as a sphere
and a freeform face. Where the mesh fit finds no plane or cylinder, use the
face's exact surface (plane, cylinder or sphere) instead.
Fixes#308
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Projecting a cylinder's wall or the face of a round along a circular edge
failed with "face projection has an open or invalid boundary": these
surfaces are stored in halves joined by hidden seams, and the projection
dropped the seams but kept only the picked half. It now projects the whole
patch, the face as drawn, through the same surface_patch the viewport uses
to highlight it.
The guard that refuses machining through bends sewed every bend zone and
nonparallel panel into one solid. Two bends meeting at an open corner relief
share only an edge, so that sew failed with "nonmanifold edge contact" and any
cut on the base was refused. Sew and test each piece on its own instead.
Reference case 75-sm-bracket-holes now passes; its known_failure mark is removed.
Fixes#296
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Between two points, or on a line, that don't line up with an axis, the
Sketch Dimension tool only offered the distance between them: an auto
dimension ignored where its text went. Now the placement picks what it
measures: across from the two (between the perpendiculars through them)
the distance between them, as before; past that, above or below them the
horizontal distance, beside them the vertical one. With no text, an
explicit type, or two ends already on an axis, nothing changes.
The tool previews the dimension from the cursor, so the choice follows
the pointer while placing it.
Fixes#257
Co-authored-by: Vitali M. <6042958+vitalibr@users.noreply.github.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A sheet-metal tray built at 2000 x 2500 mm with an edge flange on all four
edges (72° or 90°) and unfolded failed to rebuild when W and H went to
400 x 300, 600 x 450, or W alone to 400: "planar region arrangement failed
or exceeded its bounded processing budget". The same tray drawn at 400 x 300
unfolded, and growing it worked.
The sketch solved again after the change leaves its corners ~1e-13 mm off,
so the flanges inherit a hair of tilt and their panels and bend zones meet
the trimmed base within 1e-13 mm instead of exactly. The flat pattern is a
balanced union of those pieces, and the arrangement chains its output loops
within 10 tol. In a later round, ray parity classified a bend zone's edge
midpoint that lay level with a corner whose two lines did not quite meet:
the ray slipped through the gap without a crossing, the zone's edges counted
as inside the other operand and were dropped, and the outline no longer
closed. A rectangle turned by 1e-14 rad failed the same way.
inside_loop now closes the gap where one line ends and the next begins with
a straight connector while it counts crossings; exactly closed joints are
unaffected. Joints with an arc keep the arc's own endpoint rule, which
treats ends within its angular tolerance as on the ray (a connector there
double counted at a circle split into two arcs).
Co-authored-by: NOWN-DEV <257771410+NOWN-DEV@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The space_mouse module was Windows-only (hidapi). On Linux it now finds the
multi-axis HID interface through /sys/class/hidraw and reads /dev/hidrawN with
plain std I/O, so there is no new dependency and no libudev needed.
A small report descriptor parser tells devices apart: a top-level Multi-Axis
Controller collection marks the 3D mouse, and report 1 declaring all six axes
selects the combined layout (X Y Z Rx Ry Rz in one report) that some homemade
devices use. Real split devices (report 1 translation, report 2 rotation) keep
their existing decoding. Windows reads the descriptor through hidapi and falls
back to the split layout if it is unavailable.
Co-authored-by: jochenhammes <15869208+jochenhammes@users.noreply.github.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
fill_triangles bounded the slab triangulator by edges x slabs, as if every
edge crossed every slab. A ring sampled finely at a close zoom has hundreds
of edges and slabs but only four edges in each slab, so the estimate ran a
hundred times over the hover highlight's budget and the fill was dropped,
leaving only the outline. Count the slabs each edge actually spans instead.
Region2::triangulate tested every edge against every slab, so its work was
the overestimate. It now sweeps upward with the edges crossing the current
slab, giving the same triangles in time proportional to them.
Fixes#164
Co-authored-by: Vitali M. <6042958+vitalibr@users.noreply.github.com>
Choosing 8x anti-aliasing in Preferences › Graphics on a device that
only allows 1x and 4x for the window's format made every later start
panic in wgpu's pipeline validation (`Sample count 8 is not supported
by format Bgra8Unorm on this device`), so the app could not be opened
again without editing graphics.json by hand.
- egui-wgpu (vendored): request TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
when the adapter has it (WebGPU only guarantees 1x and 4x), and clamp
the sample count to the largest one the device supports for both the
colour target and the depth/stencil format. The supported counts are
exposed as `RenderState::msaa_supported`.
- At start, a saved count the device can't do goes back to the default
(4x, or the largest supported count below it), is written back, and a
"Settings were changed" notice says what changed.
- The Anti-aliasing list greys out unsupported counts, `ui.prefs`
rejects them, and an invalid saved `msaa` loads as the default.
- New messages translated in en, de, ja and ko.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Add B-spline basis, knot insertion and NURBS surfaces to geom
Freeform faces need local refinement and gap-free joins between patches
with different knot vectors, which tensor B-spline grids cannot give;
T-splines can, and the first user is an N-sided Boundary Fill of
non-planar loops. This lays the univariate groundwork they rest on, in
the L0 geometry crate so it stays independent of the B-rep kernel:
- Cox-de Boor basis of one function from its local knot vector, on
half-open spans with a left-limit side for the domain end, with
derivatives (NURBS Book eq. 2.5, 2.9)
- knot insertion into a single basis function (Sederberg et al. 2004
section 3) and Bezier extraction of one function by repeated insertion
- Boehm knot insertion for curves (NURBS Book A5.1), de Casteljau
evaluation and sub-segments
- a rational tensor NURBS surface with evaluation, knot insertion and
clamping, and a rational Bezier patch type
All input is checked (finite, monotone knots, positive weights, size
caps) and returns SplineError; nothing indexes unchecked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
* Add T-spline surfaces: T-mesh, evaluation, AS check, refinement, extraction
Tensor B-spline faces refine only by whole rows and columns and cannot
join patches with different knot vectors without gaps. T-splines allow
T-junctions in the control net, which fixes both; the first user is an
N-sided Boundary Fill. This adds the maths only (no command, no change
in behaviour):
- T-mesh in index space with knot values per line, validated (outer
rectangle, rectangular faces, no empty lines, size caps); local knot
vectors read off rays from each vertex, rays leaving the mesh repeat
the boundary (Sederberg et al. 2003 section 3)
- rational T-spline evaluation and first derivatives for odd bi-degree,
with a complete (p-1)/2-line frame and the domain inside it
- T-junction extensions and the analysis-suitability check (Scott et al.
2012 section 2)
- local refinement that keeps the surface exactly: requested knot lines
are cut in, then every original blending function is carried as a
record and split (violation 1) or the mesh gains edges (violations 2
and 3) until each record is a blending function of the refined mesh
(Sederberg et al. 2004 section 3); analysis-suitable input stays
analysis-suitable by carrying conflicting T-junctions across faces
- NURBS <-> T-spline conversion for meshes without T-junctions, and
Bezier extraction over the rectangles no blending-function knot line
crosses
Measured: regular T-spline vs NURBS < 1e-12, round trip exact, partition
of unity with T-junctions < 1e-14, refinement deviation <= 1.4e-14 over
40 random refinements, Bezier patches vs surface < 1e-14.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
* Convert T-splines to sewn NURBS sheet bodies in the kernel
A T-spline is only useful to the modeller once it is a B-rep face set.
tspline_sheet builds an open shell: a mesh without T-junctions becomes
one clamped NURBS face; otherwise each Bezier element is a face, and
sides are split at the T-points where neighbours' corners land, so all
faces share vertices and edges and the sheet is one oriented shell
(V - E + F = 1). Every truck call runs under guard. No command yet;
Boundary Fill will be the first caller.
Tests: one face for a regular surface, sewn Bezier faces with
T-junctions, tessellated points on the surface to ~1e-9 mm, and hostile
control nets (coincident, 1e300, needle-thin) never panic.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part 1 of splitting #251: the sketch crate only. A graph-constructive front
end (Owen 1991; Fudos & Hoffmann 1997) places what it can by ruler-and-compass
loci and cluster decomposition, Levenberg-Marquardt finishes and verifies the
rest, and the rank analysis stays authoritative for degrees of freedom. Solves
can follow a reference (the previous solution), so edits and drags keep their
branch instead of flipping.
New API: solve_with (hold, reference, analysis, budget) and
solve_after_value_edit; solve and solve_holding keep their signatures as
wrappers, so no caller changes here.
When the seed moves an arc's centre, the arc's unconstructed ends start carried
along (the arc translates) instead of left behind for LM to turn; found by the
reference test 20-slot-constrained.
Refs #203
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* feat(sketch): constructive solving ahead of the numeric solver
Part 1 of splitting #251: the sketch crate only. A graph-constructive front
end (Owen 1991; Fudos & Hoffmann 1997) places what it can by ruler-and-compass
loci and cluster decomposition, Levenberg-Marquardt finishes and verifies the
rest, and the rank analysis stays authoritative for degrees of freedom. Solves
can follow a reference (the previous solution), so edits and drags keep their
branch instead of flipping.
New API: solve_with (hold, reference, analysis, budget) and
solve_after_value_edit; solve and solve_holding keep their signatures as
wrappers, so no caller changes here.
When the seed moves an arc's centre, the arc's unconstructed ends start carried
along (the arc translates) instead of left behind for LM to turn; found by the
reference test 20-slot-constrained.
Refs #203
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat(doc): keep a sketch's solved state across value edits
Part 2 of splitting #251 (builds on part 1, the sketch crate):
- Sketch edits solve for the document's values continuing from the stored
solved state (Document::solve_sketch), so a dimension edit keeps the
sketch's branch instead of re-solving from scratch.
- A value edit (parameters, a configuration, the units) that would make a
sketch that solved before fail or turn over is refused with the
conflicting constraints named; otherwise the solved sketches are written
back into the document (Model::adopt_solved_sketches), which changes what
saved designs store.
- Later features are keyed by a sketch's solved geometry (to a 1e-6 mm
quantum), so setting a value back reuses their earlier results.
- Solved sketches in a model state are shared (Arc) between states.
Refs #203
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat(sketch): live drag that keeps its solution, ended by sketch.drag_end
Part 3 of splitting #251 (builds on part 2):
- sketch.drag follows a long move in short held steps, so the geometry keeps
its branch, and reports how far it got (reached, at).
- live: true runs one frame of an interactive drag: the sketch is solved
once and shown, later features keep their last result (marked stale)
until sketch.drag_end or any command that reads the model evaluates it
(CommandSpec::live, reads_model, doc_only).
- sketch.drag_end adds the constraint the drag let go on and evaluates the
model once.
- Undo and redo evaluate a new document once (execute does) instead of
twice.
- The viewport drives drags through live frames and drag_end; dimension
text drags start only off sketch geometry.
Refs #203
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Loop blends accept straight wall seams that are not lines
Filleting or chamfering the top outline of two overlapping cylinders whose
concave edges were rounded failed with "the wall seams must be straight":
the round's contact lines with the cylinders are straight NURBS curves, and
the loop blend only accepted seams stored as lines. A seam now counts as
straight when every sample lies on its chord; it is trimmed as a line as
before.
* Fillet and chamfer arrows point into the body
The radius arrow pointed out of the body along the edge's bisector, so
dragging it away from the edge grew the round. It now points into the
material, like the shell's thickness arrow: dragging toward the body grows
the radius or distance, dragging out of it shrinks it.
* Toolbar: no cap on pinned buttons (Fixes#323)
Every pinned command gets a toolbar button; `promoted()` is only the
default layout of a fresh or reset toolbar. A toolbar too narrow for every
button now collapses panels into their drop-down (one button that opens it,
listing every command, pinned ones included) from the right, then moves the
last panels into the » menu, instead of pushing a wide panel and everything
after it into ». Nothing is dropped.
Scenario s48 pins ten commands into SOLID > CREATE: all ten show at a wide
window, a narrow one collapses CREATE into its drop-down (all ten listed),
narrower still puts it in », and Reset Toolbar restores the defaults.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* Narrow-toolbar test: panels collapse into their drop-down before »
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* kernel: drop a needless borrow that fails clippy -D warnings on the current stable
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* test: reproduce #260 (Targeted cut deletes another body that the tool fully covers)
* Primitives honour `targets` for join/cut/intersect (#260)
solid.box/cylinder/sphere/torus had no targets field, so a `targets` list was
ignored and every body of the component took part: a targeted cut also cut a
non-target body, and deleted one it covered fully. Their `targets` now become
the feature's participants.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(kernel): name the zero-thickness rim when a shell can't open beside a round
Shelling a body through a face that a convex round meets tangentially, with
the round at least as large as the thickness, puts the cavity wall through
the rim where the round meets the open face. Both shell strategies then fail
and the first one's generic error ("a corner whose faces don't meet the same
way after the move") was reported. The shell now says why and what to change.
Successful shells are unchanged.
Found by fuzz seed 33, which reaches this case now that a disc's two edges can
be rounded to half its thickness.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* fix(kernel): loop fillet as tall as its wall uses the wall up
Rounding a loop with a radius equal to the height of its walls was refused
("the blend is taller than the walls"): r = 2 on the top edge of a 2 mm
disc failed while 1.999 worked. When every wall seam ends exactly where the
wall-side rail would, the walls are consumed: their far edges become the
blend's rails and the walls and seams are removed. Walls used up only in
part, and radii past the limit, are still refused.
Refs #190
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* test: reproduce #259 (Join with explicit `targets` also merges a non-target body that the tool touches)
* Primitives honour `targets` for join/cut/intersect (#259)
solid.box/cylinder/sphere/torus had no targets field, so a `targets` list was
ignored and every body of the component took part: a join also merged a touched
non-target body, a cut also cut (or deleted) one. Their `targets` now become the
feature's participants.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Pieces a cut splits a body into are named after their faces since names
follow history (lineage::order_lumps), so they keep their body names when
an upstream edit moves the cut. The kernel's shell order named them
before, and the two orders can differ: a slot along X through a 40x30x10
block swaps Body1 and Body1 (1). A design saved by an older build stores
body names meaning the old order (fillet and chamfer bodies, targets,
participants, materials, appearances, joints), so it would act on the
other piece.
Each feature now says which order names its pieces
(Feature::shell_piece_order). The v13 to v14 step sets it on every saved
feature, so an older design evaluates as it was saved; features made from
now on, in new or old designs, name their pieces after their faces.
The corpus gains split-body-pieces, saved by v0.3.2: a fillet, a chamfer
and an appearance refer to the two pieces by body name. Without the
setting the two pieces swap names (the corpus test fails); with it they
stay as saved. Migration tests that compared an upgraded design with the
original now expect the setting on its features.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
The v13 to v14 step walked the whole design and marked any JSON key named
face, face_name or face_names, so any future field with one of those names
would be marked too. It now marks the fields that store a face or edge name
where the schema puts them: each feature's face_names and fillets' and
chamfers' edge_names, a sketch feature's links, joint snaps on a face in
joints and named origins, and face appearances. Face and edge references
(PlaneRef::Face, GeoRef::Face/Edge) can sit in many features, so they are
still found anywhere in a feature, by their tag and their picked point.
The test fixtures now have the shape real files have, and a new test checks
that same-named keys elsewhere are left alone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
The world-placement tests checked that the source body's mesh was built
before a placement adopted its names. Once names follow history they no
longer need the mesh, so that is a side effect's timing, not behaviour.
What the tests protect, a placement sharing its source's names, both
still assert through the public API: Arc::ptr_eq(face_names(placed),
face_names(source)).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Why: every reference a user makes to a face or edge (fillet and chamfer
edges, sketches on faces, shell/draft/offset faces, joints, appearances)
is stored as a name and found again after any upstream edit. Those names
were re-derived by sampling points of each face and voting, and pieces
of a split face were numbered by where their centres lay. After an
upstream edit that splits, merges, mirrors or shrinks a face, a fillet
or sketch could silently re-attach to the wrong face, and nothing told
the user. The kernel now reports exact history for its operations, so
names follow it and fail loudly instead of guessing.
- crates/doc/src/lineage.rs: a feature's kernel histories composed into
one lineage over nameable operands (bodies before the feature, moved
copies, shell cavities, tools named by role: sketch curve, cap, box
side, imported face). Instrumented: extrude/revolve/sweep/loft tools,
join/cut/intersect, lumps after a cut, fillet/chamfer, shell, draft,
split face/body, pattern/mirror (bodies and features), combine,
boundary fill, move/scale, offset/delete face, thread, import.
- crates/doc/src/history_names.rs: names from lineage; split pieces told
apart by the faces only they touch (F2:top#[F2:side:l4,F4:side:l4]),
merged faces answer to every name (aliases), lump bodies ordered by
their faces' names instead of shell order.
- crates/doc/src/name_lookup.rs, piece_names.rs: references resolve by
exact name, alias or bounding faces, else nearest piece with a
warning; names worked out from geometry (operations without history)
are reported when only geometry decided.
- Format 14: names stored by older formats get a legacy mark and are
found as the build that saved them found them (some geometric names
name a face history names differently: a tube's outer wall was named
after its inner circle). New corpus file saved by 9a979cf.
- kernel: Body::lumps carries each piece's history over the whole.
- Adversarial tests: split, merge, mirrored twins, shrink to a sliver,
moving cut with body pieces, history-less bodies, certified sketch.
- docs/book/src/dev/naming.md describes the real mechanism and why.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
union_apart joins bodies whose boxes are clearly apart (many pattern tools,
#261) without any intersection work: their shells side by side. Each face
and edge of the result is its piece's own, unchanged, and the result now
says so (a history over the pieces), so a pattern's cut keeps the exact
names of every copy's faces.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
A cut of stepped prisms sews a wall over one segment through successive
slabs as one face, and the generated planar walls are then joined on
their common supports. Until now such a piece carried no history.
- prism_lineage: a sewn wall records what it is over in each slab it
spans (Spec::Wall { levels, slabs }), so a coalesced wall comes from
the operand walls under it in every slab
- the sewn piece's history is attached before the joining and carried
through it (Built::Traced); planar_regularize composes the history of
the body it joins with the join itself
- a composed face is Split only where record::mark_shared_split finds an
origin under several faces; an inner Split alone no longer makes one
- Body::same ignores history: an operation that leaves a body as it is
gives the same body, carrying that operation's history
The two boolean history tests that waited for this run again, and the
coalesced and regularized step cuts are covered.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
The far edge of a stepped slab (the operand cap edge where a segment's
wall ends) was recorded by testing whether each slab segment runs along
an ending cap's segment in 2D, a tolerance comparison of coordinates.
Matching by topology makes the far edge exact by construction instead:
when the wall's top is the ending level, nothing crosses it there, and it
meets the caps at that level in exactly one edge, that edge is over every
segment beside the wall, with no position compared.
A vertex walk up the wall's side edges from the segment's ends was tried
first and does not settle the cases that need it: a notched or stepped
wall continues past a segment's end (no side edge rises from it), and
walls split by earlier stations have mid-chain vertices with no side edge.
Whenever the walk succeeds, the wall is a rectangle over the segment and
the one-edge rule above already holds.
The positional match remains only where topology cannot say which edge
is over a segment: a wall that meets the ending caps in several edges (a
top split at earlier station vertices, or beside a wall crossing it at
that level) or that carries on past the level elsewhere. It is documented
in `Section::mark_far` and its pair budget no longer stops topological
marking. Far edges are also only marked on the slab that actually ends at
the level (a gap level no longer revisits an earlier slab).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Chamfer is one of the most common features and is usually applied right
after a cut. A chamfer cuts with a prism cutter, and its history came out
None after four of the six common box cuts. Without exact history, any
reference to a chamfer face (or a face it trimmed) falls back to geometric
guessing in naming, which can silently re-attach to the wrong face.
Two gaps in the stepped-prism section tags caused it, both now closed by
bookkeeping at construction, never by sampling or geometric tie-breaks:
- Cap edge at the far end of a slab. A slab's section is read off the cap
where it starts and carried up to the cap where it ends; that cap's
outline can run along one wall in several collinear edges, so which one
a result edge lies on was unknown. When the stack is read, each slab
segment that runs end to end along one segment of an ending cap's
outline (beside the same wall) records that cap edge as `far`; the
lineage takes it when it bounds the wall and the result cap.
- Walls an earlier cut left in coplanar pieces. A segment carried through
a level kept the wall it was read beside, even where that wall gives
way to another piece at the level (or within the slab), so the tag named
the wrong face. `Stations` records the operand's edges across walls;
at each level a carried segment keeps its wall when nothing crosses it
there, moves to the one wall across it when it ends there, and is
otherwise unknown (no history). A wall crossed inside a slab is unknown
too, for simple and stepped prisms alike.
chamfer_after_box_cuts now covers all six cuts (notch, pocket, step,
slot, hole, bite), each verified against geometry and composed through
the cut over [block, tool]. The layered partial-depth cut test now
verifies its second cut, whose history was None before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
EdgeOrigin::Meet now names each side as a Side: the sorted, de-duplicated
origins of the face there. substitute maps a side to the union of the inner
faces' origins, so a meeting with a face an inner operation merged keeps its
lineage; meeting() derives sides from whole faces. Fillets after box cuts
that leave coplanar pieces now report exact history. Prism lineage meets a
cap of several origins and resolves wall junctions away from shared
vertices by the operand's one edge between the walls. bore_union's recut
reports history only for a one-face bore (pieces of a two-arc bore's recut
wall were given both arcs).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Fillets (local, loop, rolling ball, corner, variable, chord), chamfers
(cutters, local corners, loops, two sides), shell, draft, offset faces,
split face/body, delete face, patch/copy/stitch/trim/extend and
transforms record their history over [body] while they build: faces
rebuilt from the body's, blends in place of edges (corner patches in
place of the edges at the corner), shell walls as offsets, edges as
pieces of the body's or where two faces meet. Multi-step operations
compose each step. The push-face offset fallback now has history, and
the bore union composes its narrowed tool.
A reflection reorders a body's edges, so transforms now match edges by
identity (mirrored copies reported the wrong edges).
Refs #136
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
ops::boolean's result carries its history over [a, b] whichever path made
it, recorded by the code that builds the faces:
- truck path (incl. jitter retries): shapeops history mapped through the
order-preserving copies and the cut's turned tool, then through healing
- heal records which input faces each healed face merges and which input
edges each joined or exact edge replaces (HealMap); opt-in, so heal_keep
callers pay nothing
- trivial shortcuts, the void, glue, faces pushed apart (push_faces records
its own history; the slab cut back on a union maps to the operands'
faces in that plane), the nudged retry, by_lumps and join composition
- prism booleans: section segments carry tags (operand cap edge, the wall
beside it, its vertices) through the 2D boolean; walls, caps and edges of
the extruded or sewn result follow from them
- planar and faceted polygon booleans: polygons carry their operand face;
faces join the pieces across edges, edges come from the pieces either side
History gains renumber/over (and consuming forms) for composition;
record gains regions/traced/build helpers. truck-shapeops
*_with_history now return the solid with an Option history. Paths that
cannot report (bore narrowing via offset, inexpressible lineage) leave the
result without history. Boolean results, tolerances and fallback order are
unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
One numbered loop type (crate::numbered) carries each segment's profile
numbers through orientation, snapping, circle re-seaming, re-sampling and
rotation; every builder orients its regions through it once. Builders that
make their own side faces pair each face with its provenance as it is made
(ruled walls by the wire edges each face holds, smooth lofts, coils and path
sweeps by segment), and cap_and_close appends the caps itself. Column
following is kept only for faces truck sweeps internally (rsweep, tsweep
along paths, cones, where an apex vertex stays put). Extrude derives face
sources and history in one topology pass. One attach entry point takes
operands with their edges already indexed.
Geometry, face order, face sources and recorded origins are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Extrude, revolve (partial and full turn), tapered extrude, loft (incl. to a
point), sweep, path sweep, coil, primitives, lip, emboss and thicken attach
the exact history of the bodies they build: each face's profile segment, cap
or operand face, and each edge's operand edge, recorded by topology identity
inside the building call. Nothing is sampled; a body whose faces do not follow
the expected construction carries no history. Face sources are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
and_with_history / or_with_history return, with the solid, the operand face
each result face is a region of (and whether it is that face untouched) and,
for each result edge, the operand edge it is (a piece of) or the pair of
operand faces whose intersection made it. Faces and edges are recorded where
they are created (face division, intersection edges, split edges, edges
rebuilt on a moved vertex), resolved to operand terms at creation, so the
passes folding in extra shells compose without bookkeeping. and / or wrap
the same pass and drop the history; a missing record never fails them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Bodies can now carry the exact history of the operation that made them:
for each result face its origins among the operation's operands (kept,
modified, split, merged, or generated from a profile segment, cap, edge or
offset) and for each edge the faces it separates and the operand edge or
face pair it came from. History is recorded by the operation, never
sampled, and checked against the body when attached.
- history.rs: the vocabulary (moved from provenance.rs), History::check,
identity, substitute (composes an operation with the one that made an
operand, including bodies made from a sketch) and face-source propagation.
- One edge order for a body (body::edge_order), shared by tessellation and
history, so history edge indices are the mesh's edge indices.
- Transforms report an identity history; placed_topology documents the
face/edge order guarantee it relies on.
- provenance.rs keeps the geometric trace for operations that do not yet
report history.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
A constant-radius fillet whose setback equals the width of a neighbouring
face was refused ("the blend is larger than the neighbouring faces"), so
r = 3 on the vertical edges of a 6 mm wide box failed while 2.999 worked.
The corner edge is now consumed: the rail ends at its far vertex and a side
face used up at both ends is removed, its remaining edge becoming the rail.
A face used up at one end only, and radii past the limit, are still refused.
Refs #199
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Shelling a body through a face that a convex round meets tangentially, with
the round at least as large as the thickness, puts the cavity wall through
the rim where the round meets the open face. Both shell strategies then fail
and the first one's generic error ("a corner whose faces don't meet the same
way after the move") was reported. The shell now says why and what to change.
Successful shells are unchanged.
Found by fuzz seed 33, which reaches this case now that a disc's two edges can
be rounded to half its thickness.
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Home page hides the open design, yet Save, Undo, Redo, File › Insert,
Save As and Export, and the design's keyboard shortcuts (Ctrl+S/Z/Y,
Delete, V, F2, F6, Esc, S and tool keys such as E) still acted on it:
Delete removed the selected body unseen, Save wrote a design the user
could not see, and tool keys left Home without being asked to.
On Home the top bar's Save, Undo and Redo are dimmed with a translated
"open a design first" tooltip, the File menu's design items are greyed
out, and only New, Open and Preferences keep their shortcuts. Everything
works as before once Home is closed.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* test: reproduce #267 (timeline.delete of a sketch leaves later features that use its body by name)
* fix: timeline.delete reports features that newly fail (#267)
A later feature that names a deleted body (a combine targeting a deleted extrude's body) is
listed under failing: [{feature, error}] in the reply instead of failing silently.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A line whose end lies behind the eye has no screen point: vs_line divided
by a non-positive w, which flipped the segment or dropped it whole. At a
low perspective angle the grid lines running along the view direction
reach behind the camera and vanished. Cut each segment at clip z = 0
before the screen-space expansion.
Fixes#182
Co-authored-by: Vitali M. <6042958+vitalibr@users.noreply.github.com>
The Home page returned from the frame before the Preferences window was
drawn, so the gear, Ctrl+, and Home's Preferences / Keyboard Shortcuts
links only set the flag and the dialog appeared after leaving Home.
Draw the Preferences window on Home too.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Snap 3D bridge drawing to points on visible sketch planes
* Keep cross-sketch point picks out of sketch tools
`pick()` returned every visible sketch's points while 3D drawing was on,
so `sketch_point_at` and the sketch tools could take another sketch's
point as an active-sketch local point plus id (flattening it or making a
bad coincident reference). `pick()` is local again; the bridge snap uses
`pick_3d` explicitly and hover mirrors it for feedback. `sketch_point_at`
also ignores foreign points defensively.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test(sketch3d): check local point scope with a sketch tool active
Main's Project preselection fix now offers other sketches' points to idle
selection, so assert the local scope where it still applies.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* style: rustfmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* test: reproduce #264 (Sheet metal: collinear tabs cannot be folded or flanged together)
* fix(sheet): fold and flange tabs that sit side by side on one line (#264)
A fold's bend zone and a flange's setback were cut with an infinite line, so
a second tab on the same line blocked a fold ('slanted or curved edge') and
two tab-end flanges in one feature shared one trimmed edge (nonmanifold).
When the zone falls apart into pieces, fold only the pieces the fold points
span, each as its own bend; trim a flange's setback only from the material
along its own edge, and attach each flange to the edge it was picked on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Remove xtask/data/fusion-catalog.tsv and xtask/data/fusion-ids.tsv.
- Remove the legacy command-id table (crates/engine/src/legacy_ids.rs) and its use in
find_command and in the shortcut, recents and pinned-command loaders. Only SolidCraft's
dotted ids name commands; any other id is an unknown command.
- Boundary Fill's id becomes solid.boundary_fill.
- Replace the parity report with SolidCraft's own feature checklist: `cargo xtask features`
writes docs/features.md from the command registry.
- docs/oracle.md, docs/step-import.md (corpus section) and docs/iges-import.md: reference
results are being rebuilt on analytic and open-source (FreeCAD) values; see #292.
`cargo xtask oracle` and `cargo xtask step-corpus [--iges]` write these placeholders.
- AGENTS.md, CLAUDE.md, CONTRIBUTING.md, README.md, ROADMAP.md and the book describe
SolidCraft as independent, with reference tests on analytic values and open-source tools,
and agents do not drive or extract data from commercial CAD products.
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* test: reproduce #261 (Rectangular pattern of a hole cut scales super-linearly)
* Patterns of many hole cuts scale near-linearly (#261)
Two quadratic costs:
- Meshing a face tested every point against every segment of every boundary
loop, so a plate face with hundreds of holes meshed in quadratic time. The
vendored truck-meshalgo inside test now skips loops whose parameter box is
clear of the point (they wind zero times around it).
- A pattern cut each copy in turn, rebuilding and re-checking an ever more
complex target per copy. Copies whose boxes are clear of each other are now
one tool of many pieces (kernel::union_apart, no intersection work), cut once.
512 holes now take ~7 s instead of not finishing. The test's volume tolerance is
widened from 1e-6 relative to 0.1 % of each hole: the measure meshes the bores
and reads each hole ~0.06 % small, on main too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hole-pattern test: a budget CI can meet; coarser apart-box meshes (#261)
CI runs every test binary at once and is about ten times slower than a
machine running this test alone (15 tests passed 60 s in the last run), so the
512-hole pattern (about 6 s alone) hit the 60 s timeout there. The budget now
only has to tell linear from the quadratic hang: 300 s timeout, 120 s budget.
union_apart meshes each copy coarsely (2 % of its size, box grown by twice that).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hole-pattern test checks the scaling, not a wall-clock time (#261)
CI runs every test binary at once: the 512-hole pattern (about 6 s alone, 10 s
CPU single-threaded) took 177 s there, so no fixed time is reliable. The test
now patterns 128 and then 512 holes and requires the second to take under 8x
the first (linear is 4x, measured 3.5-4.2x here; the old quadratic cost was 16x
or more), each with the volume check and a 900 s hang guard.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* test: reproduce #268 (Panic from truck-topology lib.rs:186 when joining struts that end on a bore wall)
* Sew refuses edges whose ends weld to one vertex (#268)
The sewer welds vertices on a 1e-6 grid but only rejected edges shorter than
1e-9, so a sliver edge between the two welded its ends into one vertex and
truck-topology panicked ("Two same vertices cannot construct an edge") inside
the guard. Such an edge is now a degenerate-edge error before any truck call,
and the boolean takes its usual fallback.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Create ko.json
* Update ko.json
* Update i18n.rs
* Fonts: add a Hangul fallback so Korean doesn't render as boxes
Only the first CJK font found was loaded, and on Windows and macOS that is
a Japanese font without Hangul (Meiryo, Hiragino). Load the first readable
font of each group: the existing CJK list, then Malgun Gothic (Windows),
Apple SD Gothic Neo (macOS) or Nanum Gothic (Linux). Also rustfmt the
Korean catalog test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Reject ambiguous origin and construction plane names
* Reserve origin plane names for construction planes; suggest the other alias
A construction plane can no longer be created with or renamed to XY, XZ, YZ, Top, Front or
Right, so a plane argument can't become ambiguous in new designs. For older designs that
already hold such a plane, the ambiguity error now also names the origin plane's other
alias (XY for Top...). The existing tests build those legacy names directly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* test: reproduce #265 (Renaming a pattern copy renumbers the remaining copies)
* fix: renaming a body keeps its sibling bodies' names (#265)
body.rename pinned only the names of the feature's bodies before the renamed one, so unpinned
pattern copies after it were renumbered into the freed name. Pin every sibling's current name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* test: reproduce #263 (sheet.fold accepts a fixed point that is not on the sheet)
* fix(sheet): refuse a fold's fixed point that lies off the sheet's material (#263)
A fixed point inside a cut-out or outside the base outline (in the panel's
thickness) silently picked a side. Refuse it with an error that names the
point; side-face picks and points on other panels keep working.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The oracle no longer uses Fusion measurements. tests/oracle/<case>/ now holds the 76 recipes
(our own format, with recorded measurements and tool-specific fields removed) and an
expected.json per case:
- 55 analytic cases: closed-form values from tools/oracle-analytic/ (stdlib Python, formulas
in each case's "method").
- 21 FreeCAD cases: the same recipe built with FreeCAD's public scripting API by
tools/freecad-oracle/ (an external program, not a dependency), with a reference.stl for 20.
solvecraft-cli oracle compares body count, volume, area, centre of mass, bbox, face counts
where the geometry fixes them, and, against reference.stl, the sampled Hausdorff distance and
the principal moments (spatial.rs from #301). cargo xtask oracle reads tests/oracle, writes
docs/oracle.md with the source of each value, and supports known_failure marks for tracked
bugs. CI runs it on every PR; a manual workflow regenerates the FreeCAD values. step-corpus,
seam normalisation and the through-all emulation, which only existed to compare with Fusion,
are removed.
75/76 pass; 75-sm-bracket-holes is a known failure (#296).
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: bherbruck <bherbruck@herbrucks.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Navigation presets are now a table of bindings (button, required modifier
keys, camera mode) instead of string matches. The Alias preset binds
Shift+Alt+left to orbit, Shift+Alt+middle to pan and Shift+Alt+right to
zoom. A left press with a binding's keys is latched until release, so that
drag neither box-selects nor drags sketch geometry; plain left drags behave
as before. Shift only requests snapping when the binding without Shift
still orbits.
The scenario harness sends Alt with ui.drag/ui.click, and camera checks can
assert panned/zoomed since the last camera step. The user guide notes Alt+drag
grabs by KDE and GNOME and how to free them.
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Toolbar drop-downs highlight the row under the pointer and the keyboard focus (#288)
A panel drop-down's command rows are full-width rows that take the theme's hover background
(icon, label and shortcut on it) when hovered or focused. Up/Down move the focus through the
enabled rows, Enter starts the command, Escape closes the drop-down. Rows publish
`dropdown:<id>` and the highlighted one `dropdown_hot:<id>`; scenario s46 checks pointer and
keyboard highlight.
Fixes#288
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* Toolbar: drag commands from drop-downs onto the toolbar; pin icon; Customize Toolbar… (#289)
- A panel drop-down row drags onto the toolbar (a button or a panel's free space, with the
drop line) and is pinned there; the dragged command's icon follows the pointer.
- A toolbar button dragged off the toolbar, or back into the open drop-down, leaves it (its
icon shows a cross while releasing would remove it).
- A hovered drop-down row shows a pin at its end: click to pin or unpin.
- Right-click on the toolbar's empty space: Customize Toolbar… (a window listing the tab's
commands with check boxes, and Reset Toolbar) and Reset Toolbar; command menus have
Customize Toolbar… too.
- Still per workspace and tab, kept with the preferences. Toolbar buttons also publish
`button:<id>`; scenario s47 drags a row to the toolbar, unpins by dragging off and into the
drop-down, uses the pin icon and Customize Toolbar…, and checks it survives a restart.
Fixes#289
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* Toolbar drop-down pin: a push pin drawn in code (upright and filled when pinned); control protocol lists the toolbar handles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Appease X11 users with niri/wayland specific postfixup wrapper
* Linux: stay on native Wayland under niri in the app, not the Nix wrapper
Move the niri check from the flake's wrapper into apps/solvecraft/src/main.rs
next to the XWayland default, so it applies to every niri user, not only
Nix builds (flake.nix is back to main's, which also clears the conflict
with #210). SOLVECRAFT_WAYLAND=1 still keeps native Wayland, and =0 now
forces XWayland. docs/nix.md notes the trade-off: no file drag-and-drop
on native Wayland.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Fillets along a straight edge between two cylinders: the rolling-ball blend trims curved cap edges to its contacts
The edge where two overlapping extruded arcs meet is a straight line between two cylinders
ending on planar caps. The rolling-ball blend built its sections and surface, but only
straight seams could be shortened to the contacts, so a circular cap edge was refused with
"a curved edge where the blend ends". Curved seams now keep the part of their curve between
the new ends, found from the nearest of a few samples (a search from the far end of a long
arc can settle on the opposite side of the circle).
The ball's surface projections start from each face's last answer instead of a cold search,
falling back to one when the warm answer leaves the surface's parameters or is farther than
the last point: about 4.5x faster per fillet (370 -> 80 ms), so dragging the radius is usable.
Fixes#237
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Curve blend: refuse a closed curved seam where the blend ends
A seam that starts and ends at the same vertex (a full circle) has no
"between" two contacts, so trimming it built a broken edge. Return
"not supported yet" instead. The curved-seam trim moves into
trim_curved_seam so it can be tested directly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* test: reproduce #262 (sheet.fold: bend zone reaching the blank outline is reported as a slanted or curved edge)
* fix(sheet): name the bend zone reaching an outline corner instead of blaming a slanted edge (#262)
A fold whose bend zone contains a corner of the panel outline (a fold at a
tab's root) was reported as crossing a slanted or curved edge. Name the
corner and how far to move the fold line to clear it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Expose interactive editing and placement of sketch text
* Respect document units when editing sketch text
* Route Edit Text through the shared feature dialog
The sketch text editor is now a Kind::Text dialog opened through
Dialog::for_command (frame.rs docking, standard OK/Cancel, Enter/Esc).
Its fields are ordinary dialog fields: they take expressions, parameters
and units, and bare lengths are in the design's units. Untouched fields
keep their exact saved values. The dialog stays open across unrelated
design changes and closes only when its text is gone, the sketch ends,
or another command starts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Honor design units in sketch dimensions and measurements
* fix: apply document units to specialized length controls
* Accept explicit units in length fields; document design-unit dimension values
Length fields in a design-unit control now evaluate what is typed as a
length expression: a bare number stays in the design's units, while an
explicit unit ("10 mm", "0.5 in", "1 in + 5 mm") is converted.
Document that a bare numeric sketch.dimension value from scripts, the
control channel or MCP is read in the design's units.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- The dialog draws every page into a fixed, clipped 744x400 area, so no page
(or translation) changes the window width; descriptions wrap and tall pages
scroll inside it.
- OK / Cancel / Apply sit flush right in the bottom bar (right-to-left layout
within the fixed width); Restore Defaults stays left.
- The "settings" icon is a gear: a solid ring with six square-ish teeth and a
see-through centre hole, instead of the sun-like rays.
- Scenario s46 visits every page and checks the window keeps its width and
that Apply ends at the bottom bar's right edge (new `same_width` and
`right_edge` scenario checks).
Fixes#290
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sheet.flange now lists name?/body_name?, solid.loft and solid.sweep list
targets?/name?/body_name?, and the primitives list name?/body_name? (all go
through add_feature, which reads them). A test pins the shared keys for
every body-creating feature.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Params docs name other commands ("usable in sketch.delete"), so filtering by
an id returned 56 commands. The filter now looks only at id, label, tab and
panel; the tool description and docs/mcp.md say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
- Web: a failed CJK font fetch shows English for this session only; the
saved language preference is kept (CjkFontLoader, persisted on save).
- Web fetches the CJK font only when a CJK language (ja) is selected.
- fonts.rs: directory scans match CJK-specific names only (no "noto" or
"gothic"); CJK stays the last fallback after the Latin UI font.
- Revert unrelated clippy rewrites in component_clone.rs, coplanar.rs,
canvas.rs and issue_report.rs to match main.
- Tests: default English, fallback order, CJK-only matching, fetch only
for CJK, failed fetch keeps the saved language.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
- Bundle BIZ UDPGothic Regular (SIL OFL 1.1) exclusively in solvecraft-web dist
- Remove external jsDelivr CDN fallback; fetch font solely from same-origin ./fonts/
- Fetch Japanese font on-demand only when UI language is set to Japanese
- Gracefully fall back to English UI on fetch failure to prevent tofu glyphs
- Update ATTRIBUTION.md, NOTICE, and THIRD-PARTY-LICENSES.txt
certify_nesting runs two planar booleans per pair of boundary loops, but
its work budget counted segments, so a mesh with many small holes could
trigger ~1M booleans. Refuse more than 50 loops (1225 pairs) with a
"too complex to convert" error and test a 400-hole plate.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With Object Type = Bodies, the Mirror, Rectangular Pattern and Circular
Pattern dialogs sent the feature that created each picked body
({"features": ["Extrude1"]}), so the copies replayed only that feature and
lost everything done to the body afterwards (a fillet, a chamfer, a cut).
They now send the bodies themselves ({"bodies": [...]}), which the commands
already support and the Path Pattern dialog already did. Picking Features
is unchanged.
Editing a body Mirror or Pattern from the timeline now reopens the dialog
with its bodies selected.
Copies made this way take the body-copy names ("Body1 (2)"), as the
commands already give; pattern_direction_edge now looks up "Body1 (3)".
Tests: UI scenarios mirror_body_keeps_fillets and pattern_body_keeps_fillets
(filleted cube, copy and edit through the dialogs); both fail without the
fix with the copies' sharp 8000 mm3 volume.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
construct.plane.offset now takes a planar face as its base
({"face": [x,y,z], body?, index?, path?}), captured with the same exact
face attachment a sketch on that face uses. The Offset Plane dialog accepts
planar faces as well as origin and construction planes.
A construction plane on a face is resolved through its face anchor when the
timeline is evaluated, so it follows the face when upstream features change
(and after reopening), instead of keeping the plane as it was when picked.
Tests: engine (top and side faces, follows a box resize, survives reopen,
hostile picks are refused without adding a feature) and a UI scenario that
picks a face in the dialog and builds a pad on the new plane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add aarch64-darwin to the flake systems so packages, apps and both
devShells are exposed on Apple Silicon Macs. The Wayland/X11/EGL
runtime libraries, the /run/opengl-driver search paths, the freedesktop
packaging and the wrapProgram post-fixup are Linux-only and stay that
way: on macOS winit talks to AppKit, wgpu renders through Metal, and
the GPU drivers ship with the OS, so the darwin package needs no
wrapper. x86_64-darwin is deliberately not added: current nixpkgs
unstable no longer evaluates rustc for that platform (26.11
deprecation), so the package would fail on toolchain evaluation.
docs/nix.md: platform list updated, macOS paragraph in the graphics
section, desktop-entry paragraph qualified as Linux-only.
A horizontal or vertical glyph sat beside its line on a fixed side, so a
dimension placed on that side drew its value box on top of the glyph.
A glyph that would overlap a dimension's value now goes to the other side
of its line, or steps along it when both sides are taken.
The scenario `glyphs` check also fails when a glyph overlaps a dimension
value; constraint_glyphs_clear_of_dimensions covers it.
Fixes#175
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sketch.construction set `construction` but left `centerline` on, so the
curve stayed a centerline (drawn dash-dot, still marked as an axis) until
it was first switched back to normal. Making a curve construction now
clears its centerline flag, mirroring sketch.centerline.
Nothing on the load path checked a sketch's size, and every sketch in the
timeline is solved when a design opens. The solver sizes its dense matrices by
the connected component, so a 30 MB file with 200,000 chained points asked the
allocator for terabytes and the process aborted, which no panic guard can
intercept.
Reject an oversized sketch while the design is still raw JSON, so the typed
arrays are never built, and refuse a connected component with more variables
than fits in a bounded matrix: that component now reports a failed solve and
leaves its geometry alone. 10,000 chained points went from 9.6 GB and 25
seconds to a failed solve in well under a second.
Fixes#145
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
(cherry picked from commit 04abbf95c26f68c7d0a126ed9e2827049f593361)
The control channel read each request with no length cap, so a client sending
gigabytes without a newline made the server thread allocate until the process
was killed. Read lines against the 16 MiB cap the MCP server already uses, now
one shared constant, answer a longer one with an error and close; close a
connection after eight lines that are not JSON, serve at most sixteen
connections at once, and run at most sixty-four queued requests per frame so a
flood cannot starve drawing.
Every file command checked the size with the metadata and then read to the end.
A character device such as /dev/zero reports a length of 0, so the cap passed
and the read was unbounded; a FIFO blocked the calling thread, which over the
control channel is the thread drawing the window. vfs::read now takes the
caller's cap, refuses anything that is not a regular file before opening it,
re-checks on the handle to close the window between the two, and reads no more
than the cap plus the byte that proves it was exceeded. Callers pass the limits
they already had, and the recovery read and the CLI's own reads go through it
too. `solvecraft-cli eval /dev/zero` and a FIFO now fail at once instead of
never returning.
Fixes#147
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
(cherry picked from commit 4156e8acd11c90c435a54a3b0ccc59991db71b12)
Each of these asks the allocator for tens of gigabytes, or runs for hours, from
a file of a few kilobytes to a few megabytes. An allocation failure is an abort,
so no panic guard can report it and the user's unsaved work is gone.
- IGES composite curves (102) name their children by pointer, and a tree whose
every node names the same child twice fans out to 2^30 leaf visits under the
depth cap. Count the entities visited and the segments produced against one
budget, since a node that yields no segment trips no bound on the output, and
refuse a composite curve that contains itself.
- IGES directory entries could all name the same parameter range, each
materialising it as its own string and token list. Keep the total text
proportional to the parameter section the file carries.
- STEP knot multiplicities were expanded into one value each before the knot
count was compared with the control points: 20 million knots of multiplicity
64 built a 10 GB vector only to be rejected. Check the sum first.
- One STEP face could list any number of boundary loops, each cloning its edge
handles into a new wire that the face extent then samples. Cap the loops and
the edges they hold; 100,000 bounds went from 2.1 GB to an immediate error.
Also guard the IGES translation, which was the one importer stage outside every
panic guard, keep the vertex-sewing bucket key clear of the overflow its
neighbour lookup caused for coordinates near f64's range, and count how often a
loop passes each vertex once instead of once per edge.
Fixes#146
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
(cherry picked from commit c32792b71c76d74348ad5002d8d2da870937e58e)
3MF: flatten budgeted triangles but copied the whole vertex array for every
placement, so an object with 100,000 vertices and one triangle placed by 500
build items reached 6.8 GB resident, and 10,000 items (still a ~200 KB file)
asked for about 140 GB and aborted on the allocation. Copy only the vertices
the triangles reach, keeping their relative order so an ordinary mesh is
numbered as it was in the file.
DXF: every bound in convert was on the geometry that comes out, and a block
that emits none tripped none of them. Six self-inserts in one empty block fan
out to 6^16 visits, and a 176-byte file never returned. Count entities visited
and array cells placed against a work budget, skip the array loop for a block
with no geometry, and bound the array size on its own.
Fixes#144
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
(cherry picked from commit 3bf3b68a1340d9bdef8dcefd6c4fb5a7cae6eec4)
A construction plane built from model geometry resolves each of its sides
through the document again. That hop restarted the recursion depth at 0, so a
plane that is its own side never exceeded depth 1 and the 32-level cap never
fired: a ~600-byte design file recursed until the stack overflowed and the
process aborted, which no panic guard can intercept.
Carry the depth on the construction context so the geometry arms continue the
caller's count instead of restarting it.
Fixes#143
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
(cherry picked from commit 4bca1d49f27dfe9ef0140132746e1c7415daba8e)
A Join unioned its tools into the first target only, leaving other target
bodies the tool overlapped or touched as separate, interpenetrating bodies.
Each tool now merges with every target it meets (shared material or face
contact, tested on the operands' boundaries) into one body under the first
one's name; absorbed bodies are removed and their threads follow. A tool that
meets no target still joins the first target as a separate lump. Sheet metal
and mesh bodies are never absorbed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.
Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.
Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
Persist typed sketch dimensions and bounded ordered configuration rules in format 8. Use exact occurrence paths and source identity for editing, movement, appearance, and mass. Preserve sheet material regions through cutting, folding, and exact DXF export; retain nested cavities and material islands.
Validation: cargo xtask ci passed, including 368 engine tests, 178 UI tests, 68 UI scenarios, 136 kernel tests, and the 10-crate wasm check. Actual preview workflows and legacy format-7 origin-corner reopening were inspected.
Accept construction planes by name or feature ID, preserve parametric mirror references, and reject invalid plane inputs. Retain both mirror-plane and primitive-point regression test modules after resolving the conflict with main.
Validation: cargo xtask ci passed, including 282 engine tests, 138 UI tests, 62 UI scenarios, and WebAssembly.
Cause: the feature buttons are placed by absolute x coordinates and take no layout space, so nothing in the panel could scroll. The playback controls and the feature strip shared one row with no scroll area.
Fix: the feature strip (after the playback controls) is a horizontal ScrollArea. The content width is allocated from the drawn features and joints so the scroll range matches them. Clicks, drags, the history marker, and context menus work inside the scrolled strip; the playback controls stay fixed.
Tests: cargo xtask ci passes. Checked by hand in the app with a long feature list. Not covered: auto-scroll while dragging a feature or the marker past the visible edge.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
The params doc listed start_offset? with no description, and an extrude in direction negative with a positive start offset surprised a user. The behaviour is unchanged (an offset start plane, as in Fusion); the params doc of solid.extrude and the Extent field doc say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
kernel::sweep swept segment by segment: a line translates the profile along it, an arc turns it. At a sharp corner the next line runs within the plane the profile has reached, so the profile slid sideways in its own plane and the walls folded into an inside-out, zero-volume shell. Paths whose direction changes at a joint (more than 1e-3 rad) are now swept as a polyline by sweep_path, which mitres the corners; arcs become points within 0.01 mm. Smooth paths (lines and tangent arcs) are swept as before. Pipe uses the same path.
Tests: sweep_round_a_sharp_corner_is_mitred sweeps a 2 x 2 square along an L of two 10 mm lines and checks the volume, 80 mm3 (fails on main).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The loft's top lies in the pocket floor. truck's boolean cannot take coincident faces, and the exact polygon fallback (planar_boolean) only takes bodies whose faces are all planar, so the hole's cylinder ruled out the only path that handles this cut. planar_boolean now first tries a sliced form: when an axis-aligned slab holds the tool and none of the body's curved faces, the body is split on the slab's planes (planes clear of the body's own faces), the planar middle piece takes the exact boolean, and the pieces outside are glued back on along the cut faces (the middle piece is healed first so its edges match theirs). Pieces in several parts are refused rather than glued into one shell. split_by_plane's half-space code is now ops::half_space, which this uses.
Tests: loft_cut_beside_a_round_hole replays examples/regressions/loft_cut_beside_round_hole.json and checks the exact volume (slab - pocket - prismatoid - hole; fails on main). With the hole made after the loft, the body is the same (volume, area, 19 faces, 42 edges).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Moving a body transforms its intersection-curve edges, and truck-geometry 0.5.0 scales each curve's tolerance by the operator norm of the matrix. matext4cgmath 0.1.0 computes it from eigenvalues through a quartic whose Newton refinement loops while the residual is above a tolerance and never gives up. For a translation matrix all four eigenvalues are 1, and near that quadruple root the iteration can cycle forever (about one translation in eight of the boolean retries' shifts, by a scan of sizes 0.1-2000 mm). matext4cgmath is vendored with both Newton loops stopped after 100 steps (vendor/README.md, ATTRIBUTION.md).
truck master no longer computes the norm in transform_by, so the vendored copy can go once a truck release after 0.5.0 is adopted.
Tests: moving_a_body_with_an_intersection_curve_edge_ends (kernel) cuts a cylinder with a tilted box and moves the result by one of the shifts that hung (hangs on main). examples/regressions/oblique_cut_of_cylinder_hang.json is the variant of the oblique cut that hung the app; it hangs on main, and since the previous commit it passes without reaching the shifted retries, so it is replayed by the engine test as a scenario only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The boolean checks its result by meshing both operands and the result, then sampling membership densely where the operands' boxes overlap. The mesh step came from the larger body's size (0.46 mm here), which facets the bar's 3 mm arc so coarsely that two meshes of the same arc disagree over a few percent of the thin overlap box, and a correct cut failed the 0.4 % mismatch limit. The step now also follows the smallest side of the overlap box (2e-3 of it), never finer than 1e-5 of the size, so it only changes where the bodies meet in a region much thinner than they are. truck's first result for the cut is then accepted, and it matches a split of the bar by the tilted plane.
Tests: oblique_cut_through_a_small_arc_matches_a_split replays examples/regressions/oblique_cut_of_cylinder.json and compares with solid.split_body by the same plane (fails on main). The full suite runs no slower.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
heal_keep evaluated the result's intersection curves outside any guard. truck panics where such a curve no longer evaluates, and the panic escaped boolean_whole, so the retries and fallbacks that would have succeeded never ran. heal_keep now runs under guard and returns the solid unhealed when healing panics (as its doc already promised for failures), and the boolean builds its result body under guard too, so a result that cannot be built counts as a failed attempt.
Tests: shallow_loft_cut_from_the_top_face replays examples/regressions/shallow_loft_cut_from_top_face.json and checks the exact prismatoid volume (fails on main with the panic).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Use egui pointer ownership for viewport navigation and picking, view-cube
interaction, and sketch-dimension hover. Cover scrolling, model selection,
and cube interaction under floating dialogs, including after they close.
Shield constraint glyph and move-gizmo highlights from overlapping UI too.
Clear strict Clippy warnings and use the same saved path in the recent-file
scenario on Windows and Unix.
Fixes#87
Group kernel pieces across circular rims and hidden surface seams for hovering, selection, dialogs, and measurement. Preserve physical references and cover full-item toggling and picking with regression tests.
Fixes#88
The cross-built riscv64 binary can't run on the x86_64 runner, so the packaging step that runs the CLI
failed and blocked the whole release. RISC-V users can build from source; the opt-in RISC-V compile
check in ci.yml stays.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
The check is geometric, not a tuned threshold: on the reported basin (18 mm rim, sloped bowl wall) the rim strip reaches zero width at 15.17 mm and the shell is refused from there on. Tolerances only absorb rounding (scaled to the body size), and at most 2000 straight edges per face are compared pairwise. Arc edges and curved faces are not checked.
This is a guard, not the full fix. Building such a shell needs the offset to change topology: drop the strip that collapses and let its neighbours meet, as offset_body already does for rounds thinner than the move, extended to planar faces. That is substantially more work in the most delicate part of the kernel (rims, ledges, steps, arc-bounded strips) and is left for a separate change; until then the workaround is to model the hollow directly (an offset loft and a box cut).
Pins actions/checkout v7.0.1, actions/upload-artifact v7.0.2, actions/download-artifact v8.0.2 and
Swatinem/rust-cache v2.9.2 by commit. Re-applied onto current main by the maintainer (the workflows
changed since the PR was opened); dtolnay/rust-toolchain stays on @stable, because pinned to a commit
it needs an explicit toolchain input, and it is a composite action with no Node runtime.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Light optimisation (deps at 2), line tables only, no LTO, debug assertions off (truck's debug-only
checks reject valid geometry, the only reason tests used --release). Cold full `cargo xtask ci`: 14 min
with all 647 tests passing; the oracle, step-corpus and app builds stay on --release.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Variable type shows a Mid Radius row per point (position along the edge from the start end, 0.01 to 0.99, and a radius expression, with a remove button), an Add Mid Radius button and, with points present, Smooth. They go to solid.fillet as mid and smooth and come back on Edit Feature. Test: the round trip and removing every point.
Refs #9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
kernel::fillet_variable_points(body, edge, start, [(position, radius)...], smooth): the radius law is a B-spline of the edge parameter (straight pieces, or C1 cubic pieces with Catmull-Rom slopes), and since every section's arc is affine in its radius the blend is exactly a rational B-spline (degree 2 across, the law's degree along) with B-spline contact curves on the faces. The largest radius along the edge decides whether the blend fits. Fillet type variable takes mid: [[position, radius expr], ...] and smooth; middle radii are parameters of the feature (Mid radius) and follow user parameters. Tests: straight pieces against (1 - pi/4) L (a^2 + ab + b^2) / 3 per piece, smooth against the integrated law, either end as start, refusals; engine test with a parameter-driven middle radius.
Refs #9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
`cargo xtask step-corpus --iges` (and `solvecraft-cli step-corpus --iges`) opens every oracle part.igs as File → Open does and compares body count, volume, area and face count with Fusion's measurements, writing docs/iges-import.md. The run found faces closing at an apex (a drill point's cone, a sphere's pole: the seam runs out to the apex and straight back) kept whole and meshed wrongly; they are now split along the iso-line opposite the seam like bands are (18-hole-features and 40-box-sphere-torus pass). The one failure left, 50-sweep-tight-bend, is written by Fusion as five loose, partly degenerate surfaces that Fusion cannot read back as a solid either; documented in the report. Test: a drilled blind hole round-trips through IGES.
Fixes#14
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
drive_value_takes_the_keyboard and boundary_fill_finds_the_cells_and_fills_the_ticked_ones dropped egui's output with texture deltas still pending (epaint's debug check); they clear them as the scenario harness does. All ui-egui tests pass in a debug build.
Fixes#60
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Pages: General (theme Dark/Light/System, UI scale, units of new designs, autosave, display
precision, the agent cursor), Navigation (Fusion, SolidWorks, Inventor, Alias and Tinkercad
mouse presets, reverse zoom, zoom to the cursor, orbit centre, view-change animation on/off and
speed), Keyboard Shortcuts (the old Shortcuts window as a page: search, rebind, conflicts),
Design (default modelling orientation Y up / Z up for #3, and the offer to stand up a Y-up STEP
or IGES file: a quarter turn about X as one undoable Move), Graphics, Sketch, Selection.
Changes apply at once; Cancel or Esc puts back what was there when the dialog opened, Apply
keeps them, OK closes, Restore Defaults resets the page. The theme, ground shadow and agent
cursor settings are now kept between runs. File and Help › Keyboard Shortcuts open the page;
the unused docked Preferences dialog is gone. Control: ui.prefs {open, button, stand_up, …}.
Scenario s45_preferences; tests for Cancel/Apply/defaults and standing a Y-up file up.
Fixes#36
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Fixes#43
- Two-entity constraints (parallel, tangent, equal, ...) get a glyph on each entity.
- Glyphs sit beside their entity (offset along its screen normal), step along it when crowded,
with a faint leader when pushed away; 15 px boxes with the toolbar's constraint icons
(H/V stay letters), coloured from the theme's glyph tokens in both themes.
- Hovering a glyph lights both of its glyphs and its curves/points and names the constraint.
- Removes the old duplicate glyph drawer in viewport.rs (it drew a second, green set).
- Scenario expect key `glyphs` ({constraint id: count}, none overlapping) and the scenario
constraint_glyphs_both_entities.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Build drafts from explicit workspace versions, preserve dry runs, and document
agent verification and publication. Reject existing release tags and published
versions instead of publishing on every development push.
- solvecraft-cli fuzz / fuzz-one: seeded random modelling sessions (boxes, extruded profiles with arcs, revolves; joins and cuts of boxes, cylinders and spheres, fillets, chamfers, shells, holes, patterns) on a grid that makes coincident faces and tangencies common, every step checked (command ok, every body a sound solid via the new Body::validity, volume moving the right way), plus the boolean volume identity on random primitives; one process per seed with a time limit; failures minimised to scripts
- shell/offset: corners where a curved face meets another at an angle are refined onto the moved surfaces (Newton); edges that are neither lines nor arcs are rebuilt through their moved points; one shell per piece; faces that would cross say so (not supported yet) instead of leaving a cavity inside out; flat revolved faces count as planes; the unhealed body is tried when the healed one fails
- cylinders start their seams at an odd angle (grid-aligned seams broke booleans along them)
- partial revolves of profiles touching the axis build no zero-area face on the axis
- booleans on bodies in several pieces retry a piece at a time
- regression tests for each, and a fixed set of seeds in cargo test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
The merged face count no longer joins faces across a Split Face line, and Offset Face's same-surface grouping stops there. A piece whose move the body's topology cannot follow (its neighbour stays put) is swept along its normal and joined on or cut in, giving walls along the split line as in Fusion. Engine test: a split box top counts 7 faces; one half up 5 (27000 mm³), the other down 3 (25200 mm³).
Fixes#12
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Split Face records the new edges as polylines on the body (Body::split_lines); the document carries them through later features. STEP export no longer joins pieces of one surface across such a line, and healing (fillets, chamfers, booleans, shell, draft) no longer merges coplanar pieces there, while incidental pieces (boolean leftovers, seam halves) still merge as before. Tests: plane and cylinder splits keep their face count through a STEP round trip (and join without the record), a second split keeps both lines, and an engine test exports a split box after a fillet with 8 faces.
Fixes#11
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Adapted from storytold/photocraft's release.yml and packaging/ (Apache-2.0; ATTRIBUTION.md and
NOTICE say so). Packages install the licence files, THIRD-PARTY-LICENSES.txt included. The app
icon is drawn by `solvecraft-cli icon` (a blue block with a bore, rendered on a transparent
background; .ico too), so no image is committed. Notes: a short header plus GitHub's generated
What's Changed. A dry run (Run workflow, publish off) keeps the files as the release-assets
artifact. packaging-lint.yml checks the workflows, scripts and metadata.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Release assets are now the programs themselves: SolveCraft and solvecraft-cli .exe for Windows,
plain Linux binaries plus the AppImage, a macOS .dmg (SolveCraft.app with an Applications link) and
the universal CLI binary; only the web app stays a zip. The notes template takes {tag}, says to
chmod +x on Linux and macOS, and GitHub adds the change list.
Since no LICENSE or NOTICE file rides along any more, the programs carry them:
THIRD-PARTY-LICENSES.txt (written by `cargo xtask licences` from cargo metadata and each shipped
crate's own licence files, 419 crates; `cargo xtask ci` checks it is current) is embedded with
LICENSE-MIT, LICENSE-APACHE and NOTICE in solvecraft_engine::licences, shown in Help ▸ About ▸
Licences (third-party text laid out by visible rows) and printed by `solvecraft-cli licences`.
Scenario s44_about_licences.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixes#34
The surface-analysis curvature map took screen-space derivatives (dpdx/dpdy) inside a branch
of fs_solid. naga accepts that, but browsers' WGSL compiler (Tint, WebGPU) requires derivatives
in uniform control flow and rejects the whole `sc_viewport` shader module, so every viewport
pipeline was invalid and the viewport stayed black as soon as a design was shown. The
curvature is now worked out first thing in fs_solid and passed in, and the canvas image
shader samples its texture before discarding.
Regression test: every fragment entry point makes derivative and implicit-LOD sampling calls
(directly or through helpers) before any branch or return. Checked in headless Chromium with
WebGPU (SwiftShader): before, "dpdx must only be called from uniform control flow" and invalid
pipelines on New Design; after, no shader or pipeline errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The title bar's ×, File ▸ Quit, the OS closing the window (Alt+F4, Cmd+Q, the window manager:
close_requested is cancelled until the designs are answered) and app.quit / ui.window close all
go through documents::request_quit, which asks Save / Don't Save / Cancel once per design with
unsaved changes. Save saves (Save As for a never-saved design) and quits only if it saved; Don't
Save discards (no recovery copy is kept); Cancel or Esc stays open. Closing a tab asks the same
question (now titled "Save changes to <name>?"); New and Open never replace an unsaved design
(they open a tab). The web app asks through beforeunload while a design is unsaved. Control:
ui.documents {action: quit, answer: save|dont_save|cancel}, app.quit {force}. Tests: quit with
Save then Don't Save across two tabs, Cancel, a Save that saves nothing, Save As; scenario
s43_quit_asks_to_save.
Fixes#33
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
.github/workflows/release.yml builds on a pushed v* tag (or by hand) and attaches everything to a
GitHub release, a pre-release while the version is 0.x, with .github/release-notes.md. The
packaging lives in .github/release/package-{linux,macos}.sh so it can be run locally; the
AppImage icon is rendered by solvecraft-cli from the bracket example.
Fixes#32
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An mdBook under docs/book: a user guide (getting started, UI tour, sketching, features,
parameters, components and joints, sheet metal, plastic, files, shortcuts, MCP) and a developer
guide (CONTRIBUTING, architecture, command engine, kernel boundary, persistent naming, test
harnesses, and the existing docs/*.md pages). `cargo xtask book` generates the command reference
from `solvecraft-cli commands` and renders the screenshots with `solvecraft-cli snapshot`, then
runs mdbook. .github/workflows/pages.yml publishes the book at /solvecraft/ and the web app at
/solvecraft/app/ (skipped while the repository is private). .github/workflows/ci.yml runs
`cargo xtask ci` on pull requests. README and Help → Documentation link to the book.
Fixes#28Fixes#8
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
blend_corner.rs rebuilds the planar faces at the ends of the filleted edges (three planar faces and three straight edges at each such vertex) and keeps the rest. One round at a vertex ends in the third face's exact section of its cylinder; two rounds with the third edge sharp trim each other (rolling ball: the crease from where their contact lines cross to the third edge for equal radii, else to the smaller round's contact line on the face that ends the larger one, which gets the exact section between); three rounds meet a sphere for equal radii, else a rational degree-4 patch through plane sections of the cylinders, the sections turned so that the cylinders' curvatures agree where two meet on a face and the patch fitted tangent to all three (within 0.01 degrees) and to the face at its closed corner.
kernel::fillet falls back to it when the local blends refuse: an edge that ends on an earlier round (any radius) takes the round off (delete_faces) and blends both edges together, so r3 next to r2 and a third edge into a mitred pair work. delete_faces: a gap stretch along several deleted faces keeps the corners between them (two rounds meeting in a mitre come off back to the sharp corner). splitface::fit is shared for the crease.
Tests: volumes against the strips-minus-overlap reference (exact strips, overlap integrated; checked against an independent 1D integral), the sphere-octant formula for three equal rounds, tangency along the patch, closed meshes, refusals without panics.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New kernel file blend_variable.rs. The hooks into blend.rs are visibility
only: plane_normal, vtx, rebuild_face and unsupported are now pub(crate).
- fillet_variable(body, edge, start, r0, r1) works on the same edge
configuration as the constant fillet (straight edge, planar faces, end
faces square to it). The radius runs linearly from the end nearest
`start`, and every section square to the edge is a circular arc. The
blend is an exact degree (2, 1) rational B-spline: arc control points
move linearly.
- fillet_chord(body, edges, chord): the radius per edge comes from its
face angle (chord = 2 r cos(phi/2)).
Fillet feature: style constant | chord | variable {radius2, start};
FusionFilletEdgesCommand takes type, radius2 and start.
Tests:
- Variable 2 -> 5 on a box edge removes (1 - pi/4) L (r0^2 + r0 r1 + r1^2)/3.
Starting from the other end gives the same solid; equal radii give the
constant fillet; too large is refused.
- Chord 4 on a right angle equals radius 4/sqrt(2).
- Engine: both types by command.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
- solvecraft_io::vfs: the engine's file access (disk natively; in the browser an in-memory set of
files the host loads and stores). File commands and write_atomic go through it.
- Web host (apps/solvecraft-web/src/files.rs): stored designs are read from OPFS at start
(storage.persist() asked for) and written back when a command writes one; Save/Save As keep
designs in the browser, exports (STEP, STL, 3MF, OBJ, ...) download as files.
- File > Open shows "Files in this browser": open, insert, rename, download, delete, plus open or
insert from the computer (showOpenFilePicker where there is one, an <input type=file>
otherwise). Files dropped on the page are inserted or opened.
- Unsaved work is autosaved to OPFS and offered again after a reload or crash.
- Start page recents come from the stored designs, with thumbnails. In the browser the samples
are built when opened (a picture blocks the page there, and a kernel panic can't be caught).
- Pages without OPFS (http on a network address, old browsers) keep designs in local storage.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
For solvecraft-params' Split Face feature:
- Sketch tools are chains of Seg2. A single line splits by its plane and a
single arc by its cylinder, exactly (a circular edge on a planar face);
longer chains and splines follow the curve.
- split_faces_with_map gives the source face of each face of the result.
- A listed face the tool misses is an error naming it (split_any keeps
the lenient form for Trim).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Three step_in tests and two split tests failed in debug builds only:
truck's debug_new asserts simple loops and two distinct end vertices, but
faces whose loop runs a seam edge both ways and full-circle edges on one
vertex are valid. Meshed faces and edges are now built unchecked. ci
(release) was unaffected; the kernel tests pass in debug and release.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
The standard parts library by type (with its ISO standard), size and length, the size's table
values and a picture of the part; picking a hole's wall or rim seats it there with a rigid joint
(the live preview shows it seated), without a pick it goes at the origin. Opens on
FusionFastenersCommand (and parts.insert); OK runs FusionFastenersCommand. Its own icon.
Insert's world picks (`at`, `point`, `direction`) go through the component frames like other
picks. Tests for the library parsing and the insert parameters; checked in the app: an M3 socket
head cap screw seated in a drilled hole with its joint.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Kernel extend(body, edges, distance) moves the picked straight edges of a
planar surface outward in its plane, with neighbours meeting them. Doc
feature SurfaceExtend, engine FusionExtendCommand. Tests: 10x10 extended
by 5 past one edge gives 150, past two gives 225; the engine patch, trim,
extend and thicken gives 240.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Kernel (surfaces):
- Bodies with an open shell are surface bodies (Body::is_surface).
- patch_region: a planar patch of a sketch region. patch_edges: a planar
patch filling a closed loop of a body's edges.
- copy_faces: faces copied out as a surface.
- stitch: sew surfaces along coinciding edges, turning faces to agree; the
result is a solid when it closes.
- trim: cut a surface by a plane or face and keep one side.
- thicken: offset planar and circular-cylindrical faces along their
normals (one side or symmetric) into a solid. Plane copies slide;
cylinder copies scale about the axis, exact for NURBS circles. Free
edges get ruled walls. Faces meeting at a sharp edge are refused.
Doc features Patch, Stitch, Thicken (with operations) and SurfaceTrim;
engine commands FusionSurfacePatchCommand, FusionSurfaceStitchCommand,
FusionSurfaceThickenCommand and FusionSurfaceTrimCommand.
Tests (volumes):
- A 10x10 patch thickened by 2 gives 200, also symmetric.
- Half a cylinder side thickened outward gives half a ring; both halves
inward give the full ring.
- Six faces of a box stitched back give 6000; an open box with its top
patched from the edges, stitched, gives 6000.
- Trim keeps 30 or 70 of 100.
- Engine: patch, trim, thicken gives 140.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
The Split feature takes an optional face tool (FaceAt, the face through a
point on a named body) and splits with kernel split_body, the tool's
surface extended; otherwise the plane as before. Engine test: a box split
by a cylinder's side into the core and the rest.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
split_body(body, tool) divides every face where the tool meets it and
closes each side with the piece of the tool surface inside the body.
- Patches have outer loops and holes.
- Bands go round a cylinder or another surface of revolution.
- Each side falls apart into its connected parts.
- A body the tool misses comes back whole.
Faces that are B-spline sheets but really planes or circular cylinders
(extruded faces) split as the whole plane or cylinder: the tool is
extended, and the field is exact and cheap.
Tests (volumes): a box split by a plane (2400/3600); a holed plate split
through its hole into two equal halves; a box split by a cylinder's side
into the core (pi*16*30) and the rest; a plane that misses.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
split_faces(body, faces, tool) divides the chosen faces where the tool
meets them and leaves the solid unchanged. It handles:
- lines across a face;
- closed lines inside a face (a disc inside a ring);
- lines that run into a hole (the face is divided around it).
Edges the line ends on are cut in every face that uses them. The tool's
zero set is traced on a finely divided triangulation of the face, each
point is placed exactly on the surface by bisection in its parameters,
the ends are placed exactly on the boundary edges, and a cubic is fitted
through the points (a line when they are straight).
Tests: a box top split by a plane (areas 80/120, later booleans still
work); a cylinder side split by a sketch line; a cylinder top split in
ring and disc by a smaller cylinder's face; a plate top split through
its hole into two equal halves; a tool that misses is an error. Volume
and area are unchanged in every case.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
- IGES import (kernel iges_in, from the published specification). The file
is restated as STEP and read by the STEP reader, so an IGES file becomes
the same Import base feature.
- Manifold solid B-reps (186/514/510/508/504/502).
- Trimmed (144), bounded (143) and bare B-spline surfaces, sewn into a
solid by shared edges, with face orientation made consistent.
- Curves: lines, arcs, ellipses, composite and rational B-spline curves.
- Surfaces: planes, analytic surfaces 190-198, B-spline surfaces,
surfaces of revolution and tabulated cylinders.
- Transformations, units, colours, names (406 form 15 or labels).
Open, insert and drop .igs/.iges like STEP.
- IGES export (kernel iges_out): each body as a manifold solid B-rep on the
surfaces a STEP export uses, with name properties and colours.
ExportCommand to .igs.
- OBJ import as mesh bodies: objects/groups, polygons fanned, negative
indices, bad lines reported.
- STL: binary files whose header starts with "solid" and those with a zero
triangle count read as binary; non-finite vertices dropped; facet
normals ignored; ASCII with non-UTF-8 names. Mesh bodies get consistent
winding (stray inverted facets turned over).
- Tests: primitives and features round-trip through IGES (volume, area,
name, colour). Six trimmed patches sew into a closed box. Hostile IGES,
OBJ and STL inputs never panic. STL quirks. The engine exports a design
to IGES and opens it again. All 76 oracle parts round-trip through IGES
with matching volume (local check).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
What a component holds moves with its occurrence, and picks in the world land in the
component's frame:
- Sketches and construction planes show where their component is placed (free move, joint
drive, Capture Position); sketch.inspect reports sketch points in the world.
- frames.rs maps a command's world picks into the frame of the body they lie on (through the
inverse of its placement: a moved component or a pasted instance), points that make new
geometry into the active component's frame, and directions with them; instance body names
("Body1 (Pin:2)") become the component's body. Fillet/chamfer edges, shell/offset/draft
faces, face extrude/revolve, sketch on face, holes, sheet metal and plastic picks, primitives,
appearance faces, analyses. Once per command (not again for commands run by commands); the
active-frame fallback stays for commands without a table. Nothing changes while every
placement is the identity.
- component.move_bodies keeps a body where it is in the world (Document.body_offsets: from the
new component's frame to the one it was made in; renames and deleted components follow).
- The UI reads the placed model (Session::world_state) for display, picking, sketch editing and
dialogs; live previews use it once anything is placed.
Tests (engine): sketches and construction planes move (and turn) with the component; world
picks fillet, sketch, hole and make boxes in a moved component; a pick on a pasted instance;
move_bodies keeps the world place there and back; a sketch on a face follows a Move feature.
QA's s34 now runs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
The read-back check (fallback to unmerged pieces) imported every export.
Now it runs only when some body actually had faces merged. Oracle 41
(42 faces, nothing merged): export no longer re-imports, which saved 7 s.
Pipe flange (merges): 1.1 s for the read-back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
description:Something in SolidCraft does the wrong thing
labels:[bug]
body:
- type:markdown
attributes:
value:|
Thanks for taking the time to report this! Inside the app, **Report an Issue** fills most of this in for you, with the command, its settings and your environment.
- type:textarea
id:what
attributes:
label:What happened
description:What did you expect, and what happened instead?
validations:
required:true
- type:textarea
id:steps
attributes:
label:Steps to reproduce
description:|
What you clicked or typed, in order. For a problem on a particular design, `solidcraft-cli script design.solidcraft --out repro.json` turns its history into a script that `solidcraft-cli eval repro.json` replays; attach it, trimmed to the failing step if you can.
placeholder:|
1. Sketch a circle on the XY plane
2. Extrude it 10 mm
3. Fillet the top edge with 6 mm
validations:
required:true
- type:input
id:version
attributes:
label:SolidCraft version and OS
description:Help → About shows the version.
placeholder:0.15.0,Windows 11
validations:
required:true
- type:textarea
id:media
attributes:
label:Screenshots or recording
description:|
For anything you can see in the app, a screenshot or short recording of a small example helps the most. Please leave out private designs and personal details.
Describe the problem and resulting behavior. Link the issue when applicable.
## Validation
What did you run, and what were the results? Include expected and measured values for geometry changes.
## Screenshots of the behavior (when observable)
For observable CAD, UI or model behavior, include actual descriptive screenshots or a short recording from a small reproduction. This includes kernel, geometry, assembly and backend effects that can be shown in the app. Coding agents should run the app and capture the evidence themselves, rather than asking a human for evidence they can produce. Show the actual failure/result, preferably before and after, with brief steps, expected/actual behavior and annotations where helpful.
Flowcharts and Mermaid diagrams cannot substitute for evidence of visible behavior. Use diagrams for architectural reasoning when actual screenshots cannot illustrate the point. Changes with no useful observable behavior may omit screenshot/video evidence. Exclude private designs and sensitive details; attach media or link to an accessible recording rather than committing generated review artifacts.
## Integration status
Record the upstream commit and PR status checked before handoff, any conflicts resolved, and validation after integration. Keep up with upstream merges and monitor this PR while the task is active; rebase before pushing and never force-push.
# Fast checks always run; native builds run for code/CI changes.
# PRs test what they touch; main and nightly test everything. On a pull request the "Select
# checks" job maps the changed files to workspace packages (scripts/ci/affected.py), adds the
# packages that depend on them, and Clippy, the test archive and the test shards cover only
# those. Test data under tests/, vendored crates under vendor/ and root files a crate embeds
# select the packages that read them. Changes to the lockfile, root manifest,
# toolchain/cargo/nextest config, this workflow, scripts/ or any file no package owns select the
# whole workspace, as do pushes to main that change code, the nightly run and Run workflow.
# Documentation, packaging, the other workflows and the GitHub bots' scripts select nothing:
# no native job runs for them, on pull requests or on main.
# Tests are built and run in one job on a big runner, slowest first, starting beside the repository
# checks (no archive to upload and download). A few heavy tests (see .config/nextest.toml) are
# skipped on pull requests and run on pushes to main and nightly. The Windows jobs (D3D12 shaders
# and app startup), the reference tests and the doc tests run on main and nightly only, not on
# pull requests (the fast lane, in Select checks); a break there is fixed forward on main. Only
# main saves the build caches; pull requests restore them. sccache is on a Blacksmith sticky disk that
# only main commits.
# A push to main runs only the repository checks when a passing merge-queue run tested that very
# commit, or when nothing a build reads changed since the last push to main whose run passed.
# Otherwise it runs everything.
# Heavy checks wait for review: a pull request without the `approved-for-ci` label runs only
# Select checks, the format and repository checks and a quick compile. Adding the label (after
# review) runs everything above, and every later push to the PR does too, except a push that only
# merges main into a change that already passed (scripts/ci/main_merge.py): it carries that
# result and runs the repository checks. Merge groups, the nightly run and Run workflow are not
# pull requests and always run the full suite.
# GitHub cannot filter `labeled` events by label name, so any other label starts a run whose jobs
# are all skipped; it gets its own concurrency group (below) so it never cancels the real run. Its
# `ci` job still runs and reports the commit's real result (see the `ci` job): the merge queue
# reads `ci` from the newest run of a commit, so a run without it would block a PR that passed.
# Cross-compilation is opt-in through Run workflow; release builds remain in release.yml.
# Every Linux job runs on Blacksmith's Ubuntu 24.04 runners (blacksmith-<N>vcpu-ubuntu-2404), sized
# per job: 32 vCPU for the tests, 16 for Clippy, the archive build (nightly) and the merge queue's, 8 for compiles, doc and reference tests, 4 for the light checks, 2 for Select checks and ci.
# The Windows shader job runs on Blacksmith's Windows Server 2025 runners (blacksmith-8vcpu-windows-2025);
# the Windows app startup smoke stays on windows-latest, which has a desktop session that presents frames.
# Pull requests, forks included, the merge queue, pushes to main and the nightly run all use them:
# the runners are ephemeral, fork runs get no secrets, and main saves the build caches that every
# other run restores read-only. Nightly and by hand, Build tests also makes an archive the matrix
# jobs run; Blacksmith's image matches ubuntu-24.04, so the archive and the recorded goldens behave the
# same.
name:CI
on:
# Draft pull requests run no CI (see `changes`, `checks` and `ci`): it starts when the PR is
# marked ready for review, and on every push after that. `labeled` is there for approved-for-ci
# only (other labels are skipped, see the top of this file).
# Pull requests test the affected packages (scripts/ci/affected.py).
scope=(--workspace)
if [ "$FULL" != true ]; then scope=(); for p in $PACKAGES; do scope+=(-p "$p"); done; fi
status=0
cargo nextest run "${scope[@]}" --cargo-profile ci --locked --profile ci --no-tests=pass \
--ignore-default-filter -E "$base" || status=1
if [ "$status" != 0 ]; then
# A failed golden gets the hint to re-record it (junit.xml lists the failures).
if [ -f "$junit" ] && tr '\n' ' ' < "$junit" | grep -q '<testcase name="tests::robustness_goldens::[^"]*"[^>]*>[[:space:]]*<failure'; then
echo "::error::A robustness golden changed. If the new result is intended, re-record it in this pull request and say why:"
echo "::error::ROBUSTNESS_GOLDENS_BLESS=\"why it changed\" cargo test --profile ci -p solidcraft-engine --lib robustness_goldens:: (see docs/robustness.md)"
| python3 -I -c 'import json, sys; print(" ".join(p["name"] for p in json.load(sys.stdin)["packages"] if any("lib" in t["kind"] for t in p["targets"])))')
for p in $PACKAGES; do
case " $libs " in *" $p "*) scope+=(-p "$p") ;; esac
done
fi
if [ ${#scope[@]} -eq 0 ]; then
echo "No affected package has a library: no doc tests to run."
exit 0
fi
cargo test "${scope[@]}" --profile ci --locked --doc
# An unapproved pull request: the heavy jobs are skipped on purpose.
if [ "$QUICK" = true ]; then
test "$QUICK_COMPILE" = success
fi
if [ "$NATIVE" = true ]; then
test "$CLIPPY" = success
# The archive for the action matrix and property tests exists nightly and by hand only.
if [ "$EVENT_NAME" = schedule ] || [ "$EVENT_NAME" = workflow_dispatch ]; then
test "$BUILD" = success
fi
test "$TESTS" = success
fi
if [ "$DOCTESTS" = true ]; then
test "$DOCS" = success
fi
if [ "$ORACLE_RUN" = true ]; then
test "$ORACLE" = success
fi
if [ "$WINDOWS" = true ]; then
test "$WINDOWS_FXC" = success
test "$WINDOWS_STARTUP" = success
fi
- name:Note a carried result
if:needs.changes.outputs.carried != ''
env:
CARRIED:${{ needs.changes.outputs.carried }}
run:|
echo "This push only merges main into a change that already passed; the heavy checks were not repeated. Passing run: $CARRIED" >> "$GITHUB_STEP_SUMMARY"
# Unique SemVer without committing daily version bumps to main.
VERSION="${VERSION%%-*}-nightly.$(TZ=America/New_York date +%Y%m%d).$GITHUB_RUN_NUMBER.$GITHUB_RUN_ATTEMPT"
fi
if ! printf '%s' "$VERSION" | grep -Eq '^(0|[1-9][0-9]*)\.(0|[1-9][0-9]*)\.(0|[1-9][0-9]*)(-((0|[1-9][0-9]*|[0-9]*[A-Za-z-][0-9A-Za-z-]*)(\.(0|[1-9][0-9]*|[0-9]*[A-Za-z-][0-9A-Za-z-]*))*))?$'; then
echo "::error::Cargo.toml must contain a version like 1.2.3 or 1.2.3-rc.1"
exit 1
fi
if [ "$REQUEST_DRAFT" = true ] && [ "$GITHUB_REF" != refs/heads/release ]; then
echo "::error::Draft releases must be built from the release branch"
exit 1
fi
case "$VERSION" in *-*) pre=true ;; *) pre=false ;; esac
artwork from commercial CAD products — ever.** Command icons are the original SVG masters in
`assets/icons/ui/design/svg/`, compiled through `crates/ui-egui/src/icon_svg.rs`.
**Before any icon, icon assignment or media edit, read `assets/AGENTS.md`,
`assets/icons/ui/AGENTS.md` and `assets/icons/ui/STYLE_GUIDE.md`.** Use the canonical
bases and named finished references there; never invent a parallel icon style. Any file asset must be original or openly licensed and **must have a row in ATTRIBUTION.md**
(`cargo xtask assets` enforces it). Screenshots of commercial CAD software are never committed.
Breaking this rule is the most serious mistake you can make in this repo.
- **Everything is a command.** User-visible behaviour = a command in `crates/engine/src/cmd/*`
(`CommandSpec`: id = Fusion's command id where Fusion has the command, else a dotted id; label;
(`CommandSpec`: id = our own dotted, lower-case id `<area>.<thing>[.<variant>]` such as
`solid.extrude` or `sketch.rectangle.two_point`, never another product's command id; label;
toolbar tab and panel; icon; shortcut; params doc; `enabled`; JSON `run`) + tests. The toolbar,
dialogs, sketch tools, palette, scripts, CLI and control channel all reach the same commands.
- **Programmatic calls never open dialogs.** `engine.execute` runs the JSON form; only toolbar
@@ -60,32 +90,127 @@ People trust SolveCraft with their designs; a crash loses their work. **This out
egui/eframe/winit/wgpu/rfd. **The UI crate is swappable.** Only `crates/kernel` may use `truck`.
- **The UI is thin**: panels read engine state and act through `app.run(id, params)` /
`app.start(id)`. Colours come from `theme::Tokens`.
- **Rust only.** Units are millimetres and radians internally; Z is up.
- **One outer UI container**: all panels, floating sheets, menus, overlays and platform UI
windows use `ui_kit::Container` (directly or through `Panel`, `Window`, `Confirm`, `Menu`).
Declare the semantic `Surface`; workspace panels use its shared layout policy and chrome.
System/report windows use `ui_kit::Window`; its low-level host builder is kit-private.
Do not construct raw egui hosts, outer popup/window frames or shadows in feature modules.
`cargo xtask ui-containers` recursively checks source/examples in all current and future crates
and apps. It runs in the fast repository CI job and `cargo xtask ci`, with no caller allowances.
See `docs/ui-container-audit.md` for the inventory and legitimate content/native exceptions.
- **One set of camera controls**: every page or canvas with a camera (viewport, Render
preview, future flat pattern or drawing pages) calls `navigation::handle` with its `NavCaps`
(orbit off for flat 2D pages). New canvases must use `navigation::handle`; never hand-roll
camera input (a test rejects it).
- **Application code is Rust only.** Units are millimetres and radians internally; Z is up.
Local asset authoring, lint and review tools use Python 3.11+ as documented in
`assets/AGENTS.md`; Python is not an application runtime dependency. The application exception is
JavaScript the browser requires: the service worker `apps/solidcraft-web/sw.js` (browsers only
run service workers as JavaScript) and the small inline scripts in `apps/solidcraft-web/index.html`.
Keep them minimal; `cargo xtask web-offline-test` covers the service worker.
- **Quality gates** before every commit: `cargo xtask ci` (fmt, clippy -D warnings, tests,
assets, layers). Commit after every feature arc that builds.
- **Publishing**: `origin` is github.com/bherbruck/solvecraft (private). After each commit that
passes `cargo xtask ci`: `git pull --rebase origin main` (re-run ci if it brought changes),
then `git push`. Never force-push. Never commit `plan/`, build dirs (`target*/`) or anything
produced by Fusion (oracle STEP/STL/PNG); check `git ls-files` before pushing.
- **Publishing**: the repository is github.com/tangency-labs/solidcraft. Changes land through
**pull requests** and the **merge queue**: push a branch and open a PR. The heavy CI jobs start
when a maintainer adds `approved-for-ci` after reviewing the code. Approved PRs go into the queue
with `gh pr merge N -R tangency-labs/solidcraft --squash --auto`; the queue runs the full suite
on each group before it lands on `main`. Keep each PR to one topic and one issue, and never
force-push `main`. Never commit `plan/`, build dirs (`target*/`) or generated reference data;
check `git ls-files` before pushing.
- **Never break wasm**: everything below the apps must build for `wasm32-unknown-unknown`
(`cargo xtask wasm`, part of `cargo xtask ci`).
## Showing and following through on changes
- Help reviewers see what is broken or changed. For observable CAD, UI or model behavior,
issues and PRs must include actual descriptive screenshots or a short recording from a
small reproduction. This includes kernel, geometry, assembly and backend changes whose
effects can be shown in the app. Coding agents should run the app and capture this evidence
themselves; do not ask a human for evidence the agent can produce. Show the actual failure
or result, preferably before and after, with brief reproduction steps, expected/actual
behavior and annotations that point out the relevant detail.
- Flowcharts and Mermaid diagrams cannot substitute for screenshots or recordings of visible
behavior. Use diagrams for architectural reasoning when actual screenshots cannot illustrate
the point. Changes with no useful observable behavior do not need screenshot or video evidence.
- Use a small public-safe example and check for private designs, paths, account details or
other sensitive content before sharing. Attach media to the issue/PR or link to an accessible
recording; do not commit generated screenshots or videos just to provide review evidence.
- Throughout the work and before handoff, check the relevant PR's merge status. Don't push to
an open PR only to catch up with `main` (no merge of `main`, no Update branch, no rebase for
that alone): every push restarts the whole CI run, and `main`'s own run catches what lands in
between, to be fixed forward. When you push a change anyway, or GitHub reports a conflict,
rebase onto the latest `main` (push your own branch with `--force-with-lease`); never merge
`main` into a PR. Resolve conflicts without discarding others' work; never force-push `main`.
Don't re-run CI on an unchanged commit: a real failure fails again. Re-run only a job that
runner trouble cancelled, with "Re-run failed jobs". Report the PR state you checked and any
conflicts resolved. If a PR remains open, keep monitoring it while the task is active and
make its pending status clear at handoff; do not claim it merged without checking.
## Before you start: look at what is already open
- Work with an authenticated GitHub CLI (`gh auth status`) and `git`; the checks below need both.
- Pull the whole list, not one search: `gh pr list -R tangency-labs/solidcraft --state open --limit 500`
(drafts included) and `gh issue list -R tangency-labs/solidcraft --state open --limit 500`. Look for
work on the same issue, the same feature under another number, and PRs that change the files
you are about to change (`gh pr list ... --json number,title,files`).
- If someone already has it, comment on their PR or issue instead of opening a second one. Two
PRs for one change can't both land, and one of them is wasted work and CI.
## Claim = a draft PR
- Before working on issue #N, check nobody has it: `gh pr list -R tangency-labs/solidcraft --state open --search "#N"`.
- If none, branch from the latest `origin/main`, `git commit --allow-empty -m "claim: #N"`, push,
and open a **draft** PR titled `<summary> (#N)` right away. **The lowest-numbered open PR for an
issue wins**; if yours lost, close it. Opening the PR is the claim: the bot assigns you and
labels the issue `in progress` (or says on your PR who holds it). Reference `#N` in the PR title
so the bot can find it. Don't claim by editing files; comment `/claim` on the issue only to stake
a claim before you have a branch.
- Push work in progress at least daily. A draft with no pushes for 72 hours may be taken over:
comment on it first, then open your own claim (you may start from its branch).
This takeover policy is separate from the bot's automatic cleanup deadlines in CONTRIBUTING.md.
- On a shared build machine, check the load before a big build (`cut -d' ' -f1 /proc/loadavg`)
and wait while it is over 24; build with `nice`.
## Design file format
A change that saves something new in a design adds ONE file, `crates/doc/src/format/pending/<name>.rs`
(a `//!` note, and `pub fn step` if older designs must be rewritten). Never edit `FORMAT`,
`JSON_STEPS`, the history in `format.rs`, another change's file or a `v<N>/` folder: the build
works out the number (the next one while anything is pending), and the release folds pending
changes into `v<N>/` with `scripts/fold-format-pending.sh`. See CONTRIBUTING.md.
## Application releases
Development pushes are not application releases. Follow `docs/releasing.md` when asked to
prepare or ship a release: choose the version from the actual changes, update Cargo.toml and
Cargo.lock, pass the quality gates, advance `release` without force-pushing, and verify the
resulting draft and its artifacts. When shipping is authorized, publish that verified draft
and confirm its tag and downstream deployment. Do not auto-release every push to `main`, infer
version bumps solely from commit prefixes, overwrite published versions, or push release tags
before the draft is verified.
## Running and looking at the app
-`cargo run --release -p solvecraft -- --sample --control PORT` (sample design + control channel).
-`cargo run --release -p solidcraft -- --sample --control PORT` (sample design + control channel).
Pick a free port. Without a display, run it under `Xvfb :99` with `DISPLAY=:99`.
- Drive it with JSON lines on `127.0.0.1:PORT` (see `docs/control-protocol.md`):
templates, materials or help text.** Every asset is original work by SolidCraft contributors or
third-party material under an open licence. Screenshots of Autodesk software are never committed.
Generated-in-code assets are original and have no file to list:
- the UI icon set (`crates/ui-egui/src/icons.rs`);
- the view cube, navigation bar and timeline glyphs (`crates/ui-egui/src/viewport.rs`,
`crates/ui-egui/src/timeline.rs`).
Editable drawing code, native projects and shipped exports are collected under `assets/`.
## Files
| File | Author | Source | Licence |
|---|---|---|---|
| docs/screenshots/sample-plate.png | SolveCraft contributors | screenshot of SolveCraft itself (`solvecraft --sample`) | MIT OR Apache-2.0 |
| crates/sketch/fonts/LiberationSans-Regular.ttf | Red Hat, Inc. (Liberation Fonts 2.x; digitized data Google) | https://github.com/liberationfonts (Debian fonts-liberation), unmodified; licence text in crates/sketch/fonts/OFL.txt; used for sketch Text outlines | SIL OFL 1.1 |
| examples/chebyshev-motion-trace.json | SolidCraft contributors | Original parametric Chebyshev lambda mechanism and associative-trace demo, constructed from analytic circle intersections; classical link proportions documented at https://doi.org/10.1002/rcs.70095; no external CAD geometry or artwork | MIT OR Apache-2.0 |
| examples/material-card.json | SolidCraft contributors | original analytic box and explicitly synthetic engineering card; invented illustrative constants, no external material dataset | MIT OR Apache-2.0 |
| examples/studio/author_sweep.py | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/author_scene.py | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/materials.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-exploded-sweep.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-exploded-render.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-exploded.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/stage1-sweep.json | SolidCraft contributors | original tangent circular-arc CAD cyclorama; no external assets | MIT OR Apache-2.0 |
| examples/studio/stage1.json | SolidCraft contributors | original editable CAD studio scene; no imported geometry or external image assets | MIT OR Apache-2.0 |
| examples/studio/stage1-render.json | SolidCraft contributors | original studio camera and lighting parameters | MIT OR Apache-2.0 |
| examples/render-studio.json | SolidCraft contributors | original procedural box/cylinder enclosure script for the integrated Render workspace | MIT OR Apache-2.0 |
| examples/render-opaque-studio.json | SolidCraft contributors | original procedural sphere study varying opaque metal fraction and roughness independently; no external assets or engineering data | MIT OR Apache-2.0 |
| examples/render-path-studio.json | SolidCraft contributors | original procedural opaque enclosure, teal insert and metal fasteners for progressive rendering; no imported models | MIT OR Apache-2.0 |
| crates/gpu/src/path/path.wgsl | SolidCraft contributors | original software BVH traversal and path integration using the existing SolidCraft surface/studio equations; no external shader source | MIT OR Apache-2.0 |
| crates/gpu/src/pbr.rs | SolidCraft contributors | original WGSL translation of SolidCraft's opaque surface and fixed studio reference, embedded as Rust source; no external shader code | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/icon.json | SolidCraft contributors | approved Icon Composer composition and appearance settings for the original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/Assets/02-grid.svg | SolidCraft contributors | original perspective grid with elliptical radial alpha, exported from VectorCraft | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/Assets/02-grid-dark.svg | SolidCraft contributors | original blue perspective grid with elliptical radial alpha, exported from VectorCraft for the Dark appearance | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/Assets/03-solid-blue-cutout.svg | SolidCraft contributors | original saturated blue CAD solid with transparent topology cutouts, edited and exported with VectorCraft | MIT OR Apache-2.0 |
| assets/icons/app/macos/exports/Assets.car | SolidCraft contributors | Apple actool compilation of assets/icons/app/macos/source/SolidCraft.icon for macOS; contains original artwork only | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/source/icon.vectorcraft | SolidCraft contributors | retained editable historical VectorCraft source, with named face and background layers; redundant exports retired | MIT OR Apache-2.0 |
| assets/icons/app/macos/exports/icon.icns | SolidCraft contributors | macOS fallback compiled by Apple's actool from the approved assets/icons/app/macos/source/SolidCraft.icon composition | MIT OR Apache-2.0 |
| assets/models/test_boat.bin | 3DBenchy.com | 3DBenchy.com | Public Domain |
| assets/models/make_test_boat.py | SolidCraft contributors | original script that packs a model into the compact file above | MIT OR Apache-2.0 |
| docs/screenshots/class-a-blend.png | SolidCraft contributors | screenshot of SolidCraft itself: two boxes bridged by `surface.blend` (a 40x10 sheet, `solidcraft-cli snapshot` of plan/evidence script ev_blend) | MIT OR Apache-2.0 |
| docs/screenshots/class-a-crown.png | SolidCraft contributors | screenshot of SolidCraft itself: a patch crowned with `surface.patch crown=0.3` over a saddle rim (`solidcraft-cli snapshot`) | MIT OR Apache-2.0 |
| docs/screenshots/class-a-boundary.png | SolidCraft contributors | screenshot of SolidCraft itself: a patch through two sketch lines built by `surface.boundary` with `crown: 0.4` (`solidcraft-cli snapshot`) | MIT OR Apache-2.0 |
| docs/screenshots/sample-plate.png | SolidCraft contributors | screenshot of SolidCraft itself (`solidcraft --sample`) | MIT OR Apache-2.0 |
| assets/samples/exports/0.png | SolidCraft contributors | original Sample Plate from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
| assets/samples/exports/1.png | SolidCraft contributors | original Sheet Metal Bracket from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
| assets/samples/exports/2.png | SolidCraft contributors | original Hinge Assembly from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
| assets/samples/exports/3.png | SolidCraft contributors | original Plastic Enclosure from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
| assets/samples/exports/4.png | SolidCraft contributors | original Bolted Flange from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
| assets/samples/exports/5.png | SolidCraft contributors | original Vent Plate from `crates/engine/src/sample.rs`, exported by the SolidCraft thumbnail renderer | MIT OR Apache-2.0 |
| assets/samples/exports/scripts.json | SolidCraft contributors | SHA-256 fingerprints of the original sample scripts, generated with the shipped thumbnails | MIT OR Apache-2.0 |
| docs/screenshots/demo-0.8.gif | SolidCraft contributors | original screen recording of the actual SolidCraft 0.8 English desktop UI modelling an original Raspberry Pi 4 case (no logos or branding; the engraved text is set in the system's DejaVu Sans Bold), generated with examples/demo/record_ui.sh and its original animated pointer overlay (9× playback) | MIT OR Apache-2.0 |
| docs/screenshots/demo-0.8.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.8 English desktop UI modelling an original Raspberry Pi 4 case (no logos or branding; the engraved text is set in the system's DejaVu Sans Bold), generated with examples/demo/record_ui.sh and its original animated pointer overlay (9× playback) | MIT OR Apache-2.0 |
| docs/screenshots/rover-build.gif | 0xlillith (model); SolidCraft contributors (recording) | screen recording of the actual SolidCraft desktop UI replaying the timeline of the SELENE rover (`Rover-recorded.solidcraft` from https://github.com/0xlillith/solidcraft-rover, an original model by 0xlillith built through SolidCraft MCP); the model's lettering follows Ubuntu Light outlines (Canonical Ltd., Ubuntu Font Licence 1.0, as noted in that repository); the emblem is the SolidCraft project icon (2× playback) | MIT OR Apache-2.0 |
| docs/screenshots/rover-build.mp4 | 0xlillith (model); SolidCraft contributors (recording) | screen recording of the actual SolidCraft desktop UI replaying the timeline of the SELENE rover (`Rover-recorded.solidcraft` from https://github.com/0xlillith/solidcraft-rover, an original model by 0xlillith built through SolidCraft MCP); the model's lettering follows Ubuntu Light outlines (Canonical Ltd., Ubuntu Font Licence 1.0, as noted in that repository); the emblem is the SolidCraft project icon | MIT OR Apache-2.0 |
| docs/design/ux-redesign/model-floating.png | SolidCraft contributors | original UX mockup (Model tab, floating layout) rendered from an HTML mockup that uses the original Technical Accent icon set; no third-party artwork, and not a screenshot of any other CAD product | MIT OR Apache-2.0 |
| docs/design/ux-redesign/model-compact.png | SolidCraft contributors | original UX mockup (Model tab, compact docked layout) rendered from an HTML mockup that uses the original Technical Accent icon set; no third-party artwork, and not a screenshot of any other CAD product | MIT OR Apache-2.0 |
| docs/design/ux-redesign/sketch.png | SolidCraft contributors | original UX mockup (Sketch tab) rendered from an HTML mockup that uses the original Technical Accent icon set; no third-party artwork, and not a screenshot of any other CAD product | MIT OR Apache-2.0 |
| docs/design/ux-redesign/sheet-metal.png | SolidCraft contributors | original UX mockup (Sheet Metal contextual tab) rendered from an HTML mockup that uses the original Technical Accent icon set; no third-party artwork, and not a screenshot of any other CAD product | MIT OR Apache-2.0 |
| docs/design/ux-redesign/start-page.png | SolidCraft contributors | original UX mockup (start page (File view)) rendered from an HTML mockup that uses the original Technical Accent icon set; no third-party artwork, and not a screenshot of any other CAD product | MIT OR Apache-2.0 |
| docs/design/ux-redesign/workspaces.png | SolidCraft contributors | original UX mockup (workspace switcher) rendered from an HTML mockup that uses the original Technical Accent icon set; no third-party artwork, and not a screenshot of any other CAD product | MIT OR Apache-2.0 |
| docs/design/ux-redesign/command-map.png | SolidCraft contributors | original UX mockup (ribbon command map) rendered from an HTML mockup that uses the original Technical Accent icon set; no third-party artwork, and not a screenshot of any other CAD product | MIT OR Apache-2.0 |
| assets/branding/web/source/og.png | SolidCraft contributors | original 1280 × 640 social preview card (the SolidCraft mark, name and tagline), served by the docs site for link previews | MIT OR Apache-2.0 |
| docs/book/src/generated/sample-plate.png | SolidCraft contributors | copy of docs/screenshots/sample-plate.png made by `cargo xtask book` (gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/bracket.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot examples/bracket.json`; gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/enclosure.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/enclosure.json`; gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/revolve.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/revolve.json`; gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/sheet-metal.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/sheet-metal.json`; gitignored) | MIT OR Apache-2.0 |
| assets/fonts/ibm-plex-mono/IBMPlexMono-Regular.ttf | IBM Corp. (IBM Plex Mono) | https://github.com/IBM/plex (via google/fonts), unmodified; licence text in assets/fonts/ibm-plex-mono/OFL.txt; the interface monospace font | SIL OFL 1.1 |
| assets/fonts/ibm-plex-sans/IBMPlexSans-Variable.ttf | IBM Corp. (IBM Plex Sans, variable wdth and wght) | https://github.com/IBM/plex (via google/fonts), unmodified; licence text in assets/fonts/ibm-plex-sans/OFL.txt; the default interface font | SIL OFL 1.1 |
| docs/book/src/generated/tool-preview.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/tool-preview.json`; gitignored) | MIT OR Apache-2.0 |
| assets/fonts/liberation-sans/LiberationSans-Regular.ttf | Red Hat, Inc. (Liberation Fonts 2.x; digitized data Google) | https://github.com/liberationfonts (Debian fonts-liberation), unmodified; licence text in assets/fonts/liberation-sans/OFL.txt; used for sketch Text outlines | SIL OFL 1.1 |
| assets/fonts/biz-udp-gothic/BIZUDPGothic-Regular.ttf | The BIZ UDGothic Project Authors | https://github.com/googlefonts/morisawa-biz-ud-gothic (Google Fonts), unmodified; licence text in assets/fonts/biz-udp-gothic/OFL.txt; used for web UI Japanese font | SIL OFL 1.1 |
| tests/step-conformance/cone_point.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/cone_point_vertex.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/cylinder.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/cylinder_inch.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/cylinder_nurbs.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/cylinder_placed.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/cylinder_seam.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/cylinder_twice.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/dome.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/dome_nurbs.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/far_cylinder.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/grooved_shaft.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/plate_100_holes.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/sheet_disc.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/tiny_pin.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/torus_ring_nurbs.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/step-conformance/washer.step | step-conformance contributors | generated from formulas by https://github.com/dan335/step-conformance (corpus/generated, 96f30bb); import regression fixture | CC0-1.0 |
| tests/oracle/17-loft/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/17-loft/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/23-bracket-multifeature/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/23-bracket-multifeature/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/28-blind-pocket-fillets/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/28-blind-pocket-fillets/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/30-fillet-after-shell/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/30-fillet-after-shell/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/31-fillet-l-all-edges/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/31-fillet-l-all-edges/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/34-chamfer-then-fillet/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/34-chamfer-then-fillet/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/35-fillet-curved-curved/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/35-fillet-curved-curved/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/36-corner-blend-two-radii/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/36-corner-blend-two-radii/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/37-pyramid-apex-blend/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/37-pyramid-apex-blend/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/39-tee-pipe/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/39-tee-pipe/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/41-tube-radial-holes/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/41-tube-radial-holes/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/42-overlapping-patterns/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/42-overlapping-patterns/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/47-draft-curved-pocket/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/47-draft-curved-pocket/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/51-loft-rect-circle-offset/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/51-loft-rect-circle-offset/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/56-holes-on-curved-face/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/56-holes-on-curved-face/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/58-phone-stand/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/58-phone-stand/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/59-enclosure-base/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/59-enclosure-base/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/61-shaft-keyway/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/61-shaft-keyway/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/63-hinge-knuckle/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/63-hinge-knuckle/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/65-sketch-gear-tooth/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/65-sketch-gear-tooth/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| assets/appearances/library.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/appearances/starter_pack.rs | SolidCraft contributors | original illustrative optical recipes, authored scalar values and future procedural resource descriptors; no measured or external material dataset | MIT OR Apache-2.0 |
| assets/fonts/biz-udp-gothic/OFL.txt | The BIZ UDGothic Project Authors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/ibm-plex-mono/OFL.txt | IBM Corp. | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/ibm-plex-sans/OFL.txt | IBM Corp. | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/liberation-sans/OFL.txt | Red Hat, Inc.; Liberation Fonts contributors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/icons/app/linux/exports/hicolor/128x128/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/16x16/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/24x24/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/256x256/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/32x32/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/48x48/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/512x512/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/64x64/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/app_icon.rs | SolidCraft contributors | Original SolidCraft drawing code: the borderless mark, drawn from the faces and gradients of assets/icons/app/macos/source/SolidCraft.icon/Assets/03-solid-blue-cutout.svg | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/windows_ico.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/app/windows/exports/solidcraft-executable.ico | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/windows/exports/solidcraft.ico | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/ui/source/glyphs.rs | SolidCraft / VectorCraft contributors | Original glyphs; caption geometry adapted from VectorCraft titlebar.rs (https://github.com/storytold/vectorcraft) | MIT OR Apache-2.0 |
| assets/icons/ui/source/markers.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/ui/source/navigation.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/ui/source/pointer.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/cs.json | potuzai | Czech translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/da.json | SolidCraft contributors | Original Danish translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/de.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/en-GB.json | SolidCraft contributors | English (UK): the English catalog's messages whose spelling differs, in UK spelling | MIT OR Apache-2.0 |
| assets/locales/en.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/es.json | jawler | Spanish (Spain) translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/fr.json | rlartot | French translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/gl.json | Pablo López (pablopeza) | Galician translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/hu.json | SolidCraft contributors | Original Hungarian translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/id.json | SolidCraft contributors | Original Indonesian translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/it.json | SolidCraft contributors | Original Italian translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/ja.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/ko.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/ms.json | A.Hakim (a-hakim) | Malay translation of the English message catalog | MIT OR Apache-2.0 |
| assets/locales/nl.json | SolidCraft contributors | Original Dutch translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/pl.json | cyryllo | Polish translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/ru.json | Alex Pro (del000) | Russian translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/sv.json | SolidCraft contributors | Original Swedish translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/pt-BR.json | DuBearte | Brazilian Portuguese translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/ro.json | SolidCraft contributors | Original Romanian translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/tr.json | macrulz54 | Turkish translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/uk.json | Igor Bronovskyi (BrunIF) | Ukrainian translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/vi.json | vandang890615 | Vietnamese translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/zh.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/zh-TW.json | SolidCraft contributors | Original Traditional Chinese (Taiwan) translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/materials/library.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/shaders/viewport.wgsl | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/styles/ui/palettes.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/styles/ui/themes/gruvbox-dark.json | SolidCraft contributors | original SolidCraft theme file mapping SolidCraft's UI colours to the Gruvbox palette's colour values (Gruvbox by Pavel Pertsev, https://github.com/morhetz/gruvbox, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/gruvbox-dark-hard.json | SolidCraft contributors | original SolidCraft theme file mapping SolidCraft's UI colours to the Gruvbox palette's colour values (Gruvbox by Pavel Pertsev, https://github.com/morhetz/gruvbox, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/gruvbox-dark-soft.json | SolidCraft contributors | original SolidCraft theme file mapping SolidCraft's UI colours to the Gruvbox palette's colour values (Gruvbox by Pavel Pertsev, https://github.com/morhetz/gruvbox, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/gruvbox-light.json | SolidCraft contributors | original SolidCraft theme file mapping SolidCraft's UI colours to the Gruvbox palette's colour values (Gruvbox by Pavel Pertsev, https://github.com/morhetz/gruvbox, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/gruvbox-light-hard.json | SolidCraft contributors | original SolidCraft theme file mapping SolidCraft's UI colours to the Gruvbox palette's colour values (Gruvbox by Pavel Pertsev, https://github.com/morhetz/gruvbox, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/gruvbox-light-soft.json | SolidCraft contributors | original SolidCraft theme file mapping SolidCraft's UI colours to the Gruvbox palette's colour values (Gruvbox by Pavel Pertsev, https://github.com/morhetz/gruvbox, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/solidcraft-95.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/platinum-9.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/cupertino.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/green-phosphor.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/amber-phosphor.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/blueprint.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/one-dark.json | SolidCraft contributors | original SolidCraft theme file with colours adapted from the One Dark palette (Atom One Dark by GitHub Atom, https://github.com/atom/atom, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/tokyo-night.json | SolidCraft contributors | original SolidCraft theme file adapting the colours of a published palette (Tokyo Night by enkia, https://github.com/enkia/tokyo-night-vscode-theme, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/solarized-light.json | SolidCraft contributors | original SolidCraft theme file adapting the colours of a published palette (Solarized by Ethan Schoonover, https://github.com/altercation/solarized, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/nord.json | SolidCraft contributors | original SolidCraft theme file adapting the colours of a published palette (Nord by Sven Greb and the Nord contributors, https://github.com/nordtheme/nord, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/high-contrast.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/graphite.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/nosferatu.json | SolidCraft contributors | original SolidCraft theme file adapting the colours of a published palette (Dracula by Zeno Rocha and the Dracula Theme contributors, https://github.com/dracula/dracula-theme, MIT) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/catppuccin-mocha.json | SolidCraft contributors | original SolidCraft theme file adapting the colours of a published palette (Catppuccin by the Catppuccin organisation, https://github.com/catppuccin/catppuccin, MIT) | MIT OR Apache-2.0 |
| assets/styles/web/loading-logo.svg | SolidCraft contributors | Animation of the SolidCraft mark, built from the paths and gradients of assets/icons/app/macos/source/SolidCraft.icon/Assets/03-solid-blue-cutout.svg; original animation | MIT OR Apache-2.0 |
| assets/styles/web/loading.css | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| crates/io/src/native_cad/fixtures/block.FCStd | SolidCraft contributors | original 10 × 20 × 30 mm test box saved by FreeCAD 1.1.4 run as an external program (`make_block_fcstd.py` beside it); no third-party geometry | MIT OR Apache-2.0 |
| crates/io/src/native_cad/fixtures/block.3dm | SolidCraft contributors | original 10 × 20 × 30 mm test box written with McNeel's MIT-licensed rhino3dm Python package (`make_block_3dm.py` beside it); no third-party geometry | MIT OR Apache-2.0 |
| assets/icons/ui/design/aliases.toml | SolidCraft contributors | icon ids that share a master, original SolidCraft data | MIT OR Apache-2.0 |
| assets/icons/ui/design/palette.toml | SolidCraft contributors | icon colour roles (light and dark) and accents, original SolidCraft data | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/bug_report.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/chevron.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/chevron_right.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/close.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/disclosure_closed.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/disclosure_open.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/fit.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/folder.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/help.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/home.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/lookat.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/moon.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/nav_settings.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/orbit.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/plus.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/pan.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/perspective.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/redo.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/save.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/settings.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/settings_keyboard.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/settings_monitor.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/settings_mouse.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/settings_palette.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/settings_plug.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/spin.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/style.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/undo.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/zoom.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/accessibility.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/activate.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/align.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/appearance.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/arc3.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/arc_center.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/arc_slot.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/arc_tangent.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/as_built.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/auto_constrain.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/axis.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/bendtable.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/blend.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/blend_surface.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/body.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/boss.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/boundary.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/boundary_fill.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/box.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/break.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_coincident.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_collinear.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_concentric.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_equal.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_fix.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_hv.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_midpoint.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_parallel.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_perpendicular.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_polygon.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_smooth.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_symmetry.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/c_tangent.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/camera.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/canvas.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/capture.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/center_of_mass.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/centerline.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/chain.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/chamfer.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/checkpoint.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/circle.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/circle2.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/circle3.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/circle_tt.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/circle_ttt.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/coil.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/combine.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/component.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/compute.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/configuration_table.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/conic.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/constrainer.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/construction.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/convert_sheet.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/copy.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/curvature_comb.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/curvature_map.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/cylinder.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/decal.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/delete.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/dimension.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/dots.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/draft.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/draft_analysis.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/drive.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/dxf.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/edge_continuity.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/edit.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/ellipse.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/emboss.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/environment_map.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/explode.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/export.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/extend.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/extrude.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/eye.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/fastener.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/fillet.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/filter.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/finish.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/fit_section.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/flange.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/flat.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/fold.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/folder.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/graph.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/hem.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/hole.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/import.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/include.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/inspect.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/interference.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/intersect.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/intersection_curve.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/iso_analysis.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/iso_curve.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/joint.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/joint_origin.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/library.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/line.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/line_mid.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/lip.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/list.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/loft.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/material.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/measure.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/min_radius.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/mirror.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/motion_link.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/move.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/new.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/offset.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/offset_face.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/offset_surface.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/open.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/origin.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/params.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/paste.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/patch.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/pattern.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/pattern_circ.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/pattern_path.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/pattern_rect.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/perforate.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/pipe.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/silhouette.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/assistant.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/agent_link.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/offset_two_sides.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/offset_symmetric.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/import_tray.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/export_tray.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/send.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/stop.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/shield.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/status_recovery.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/frame_member.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/placeholder.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane_angle.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plastic_assign.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plastic_rule.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/play.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/point.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/polygon.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/presspull.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/project.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/project_surface.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/rect.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/rect3.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/rect_center.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/rect_rounded.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/refold.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/rename.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_image.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_scene.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/reorder.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/rest.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/restore.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/reverse_normal.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/revert.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/revolve.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/rib.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/rigid_group.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/rollback.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/ruled.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/scale.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/section.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/select.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/sheet.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/sheet_rules.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/shell.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/sketch.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/sketch_chamfer.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/sketch_fillet.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/sketch_mirror.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/slot.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/snap.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/sphere.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/spline.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/spline_cv.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/split_body.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/split_face.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/spun.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/star.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/status_error.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/status_warning.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/stitch.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/suppress.svg | SolidCraft contributors | single-colour application/navigation icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/surface.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/svg.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/sweep.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/text.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/thicken.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/thread.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/torus.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/trim.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/unfold.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/unstitch.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/untrim.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/update.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/zebra.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/small/as_built.svg | SolidCraft contributors | small-slot icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/small/component.svg | SolidCraft contributors | small-slot icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/small/curvature_comb.svg | SolidCraft contributors | small-slot icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/small/interference.svg | SolidCraft contributors | small-slot icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/small/iso_analysis.svg | SolidCraft contributors | small-slot icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/small/joint.svg | SolidCraft contributors | small-slot icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/small/pattern.svg | SolidCraft contributors | small-slot icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/small/section.svg | SolidCraft contributors | small-slot icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/workspace/ws_animate.svg | SolidCraft contributors | workspace icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/polygon_circumscribed.svg | SolidCraft contributors | original sketch variant icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/polygon_edge.svg | SolidCraft contributors | original sketch variant icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/slot_overall.svg | SolidCraft contributors | original sketch variant icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/slot_center.svg | SolidCraft contributors | original sketch variant icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/arc_slot_center.svg | SolidCraft contributors | original sketch variant icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/sketch_chamfer_angle.svg | SolidCraft contributors | original sketch variant icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/sketch_chamfer_two_distances.svg | SolidCraft contributors | original sketch variant icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/gear.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/rack_pinion.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/screw.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/cam.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/trace.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/agent_chat.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/normal.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/infinite.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/pattern_flip.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/pattern_center.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/reach.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/cut.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/compare.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/web.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/replace_face.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/bounding_solid.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/delete_face.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/snap_fit.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/contact_sets.svg | SolidCraft contributors | original contact icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/contact_all.svg | SolidCraft contributors | original contact icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/contact_off.svg | SolidCraft contributors | original contact icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/contact_new.svg | SolidCraft contributors | original contact icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/axis_through_cylinder.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/axis_normal_to_face.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/axis_two_planes.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/axis_two_points.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/axis_edge.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/point_vertex.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/point_two_edges.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/point_three_planes.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/point_center.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/point_edge_plane.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/point_along_path.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane_midplane.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane_two_edges.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane_three_points.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane_tangent.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane_along_path.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane_perpendicular.svg | SolidCraft contributors | original construction icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/workspace/ws_design.svg | SolidCraft contributors | workspace icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/workspace/ws_drawing.svg | SolidCraft contributors | workspace icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/workspace/ws_render.svg | SolidCraft contributors | workspace icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/references.toml | SolidCraft contributors | original icon authoring or review tool resource | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/author/bases.py | SolidCraft contributors | original icon authoring or review tool resource | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/author/new_icon.py | SolidCraft contributors | original icon authoring or review tool resource | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/review/index.html | SolidCraft contributors | original icon authoring or review tool resource | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/review/guide.html | SolidCraft contributors | original icon authoring or review tool resource | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/review/review.css | SolidCraft contributors | original icon authoring or review tool resource | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/review/review.js | SolidCraft contributors | original icon authoring or review tool resource | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/icon_palette.py | SolidCraft contributors | Original shared semantic icon palette resolver for repository tools | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/icon_status.py | SolidCraft contributors | icon lint, status page or preview tool (standard-library Python), original SolidCraft code | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/lint_icons.py | SolidCraft contributors | icon lint, status page or preview tool (standard-library Python), original SolidCraft code | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/preview.py | SolidCraft contributors | icon lint, status page or preview tool (standard-library Python), original SolidCraft code | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/review_state.py | SolidCraft contributors | icon review state helper (standard-library Python), original SolidCraft code | MIT OR Apache-2.0 |
| assets/icons/ui/design/requested_icons.txt | SolidCraft contributors | Runtime icon requests collected by the headless menu audit, original SolidCraft data | MIT OR Apache-2.0 |
| assets/icons/ui/design/review.json | SolidCraft contributors | icon review state (accepted icons and notes), original SolidCraft data | MIT OR Apache-2.0 |
| assets/icons/ui/design/tools/author/lib.py | SolidCraft contributors | icon authoring script (standard-library Python), original SolidCraft code | MIT OR Apache-2.0 |
| docs/book/src/og.png | SolidCraft contributors | copy of assets/branding/web/source/og.png staged by cargo xtask book (gitignored) | MIT OR Apache-2.0 |
| xtask/src/layers.rs | CADCraft `xtask/src/layers.rs` (dependency layering rules and tests) | MIT OR Apache-2.0 |
| apps/solvecraft/src/control_server.rs | CADCraft `apps/cadcraft/src/control_server.rs` (loopback JSON-lines server) | MIT OR Apache-2.0 |
| apps/solidcraft/src/control_server.rs | CADCraft `apps/cadcraft/src/control_server.rs` (loopback JSON-lines server) | MIT OR Apache-2.0 |
| crates/ui-egui/src/lib.rs (screenshot queue, synthetic input) | CADCraft `crates/ui-egui/src/lib.rs` | MIT OR Apache-2.0 |
| crates/ui-egui/src/control.rs (method dispatch and screenshot saving) | CADCraft `crates/ui-egui/src/control.rs` | MIT OR Apache-2.0 |
| crates/ui-egui/src/gpu.rs (paint-callback structure) | CADCraft `crates/ui-egui/src/gpu.rs` | MIT OR Apache-2.0 |
| crates/mcp/src/server.rs, crates/mcp/src/backend.rs (JSON-RPC framing, MCP lifecycle, control-port bridge) | CADCraft `crates/mcp/src/{server,backend}.rs` | MIT OR Apache-2.0 |
| crates/mcp/src/tools.rs (tool schema helpers and argument checking) | CADCraft `crates/mcp/src/tools.rs`, GridCraft `crates/mcp/src/tools.rs` | MIT OR Apache-2.0 |
| crates/io/src/threemf.rs (bounded zip part reading and writing) | GridCraft `crates/xlsx/src/package.rs` | MIT OR Apache-2.0 |
| crates/ui-egui/src/titlebar.rs (title bar drag, caption buttons, resize zones, their tests) and the window setup in apps/solvecraft/src/main.rs | VectorCraft `crates/ui-egui/src/titlebar.rs`, `apps/vectorcraft/src/main.rs` | MIT OR Apache-2.0 |
| crates/ui-egui/src/titlebar.rs (title bar drag, caption buttons, resize zones, their tests) and the window setup in apps/solidcraft/src/main.rs | VectorCraft `crates/ui-egui/src/titlebar.rs`, `apps/vectorcraft/src/main.rs` | MIT OR Apache-2.0 |
| apps/solidcraft/src/open_documents.rs (macOS: files opened from Finder and the Dock, its test) | VectorCraft `apps/vectorcraft/src/open_documents.rs` (https://github.com/storytold/vectorcraft) | MIT OR Apache-2.0 |
MIT OR Apache-2.0. Metadata parsing still uses that library. The adapter makes row
work cooperative and adds checked run lengths, zero-run rejection, width validation,
header/input/radiance bounds and cancellation. Original licence texts are retained
in THIRD-PARTY-LICENSES.txt; no images or artwork from that project are copied.
## File-format crates
| Crate | Used for | Licence |
|---|---|---|
| gltf 1.4.1, gltf-json 1.4.1, gltf-derive 1.4.1 (https://github.com/gltf-rs/gltf) | glTF 2.0 import (crates/io/src/gltf_in.rs): the JSON document model and its reference checks; the GLB container, buffers and accessors are read by SolidCraft's own code | MIT OR Apache-2.0 |
| inflections 1.1.1 (build-time, through gltf-derive) | case conversion in gltf's derive macros | MIT |
| lazy_static 1.5.1 (through gltf-json) | | MIT OR Apache-2.0 |
The glTF test files are built by the tests themselves (crates/io/src/gltf_in_tests.rs,
crates/engine/src/tests/gltf_import.rs); no third-party models are committed.
## FreeCAD and Rhino import library
FreeCAD `.FCStd` and Rhino `.3dm` files are read with [cadmpeg](https://github.com/cadmpeg/cadmpeg)
0.6.3 (Apache-2.0), linked as the crates `cadmpeg-core`, `cadmpeg-ir`, `cadmpeg-registry`,
`cadmpeg-container`, `cadmpeg-codec-freecad`, `cadmpeg-codec-rhino` and `cadmpeg-codec-step`
in native and browser builds (`crates/io/src/native_cad.rs`). Only those open-format codecs are built: no
default features, so cadmpeg's codecs for commercial CAD formats and its ShapeManager/ACIS
codec are not compiled in. Its licence text is in THIRD-PARTY-LICENSES.txt; no code from it is
copied into SolidCraft.
## Recovered contributions
| SolidCraft file | Original contribution | Licence |
|---|---|---|
| crates/ui-egui/src/viewport.rs (`nearest_quarter_turn`, `axis_view_orbit`) | N3MI-DG's [PR #101](https://github.com/bherbruck/solidcraft/pull/101): [minimal TOP/BOTTOM turns](https://github.com/bherbruck/solidcraft/commit/c28e780f52490784ef5886f094b9d3f6d10c3e3f) and [drag-to-orbit](https://github.com/bherbruck/solidcraft/commit/f30b30be6ecc4e2e6544a851243137c01a354934), adapted to the axis gizmo | MIT OR Apache-2.0 |
| examples/studio/author_sweep.py | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/author_scene.py | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/materials.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-exploded-sweep.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-exploded-render.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-exploded.json | SolidCraft contributors | original editable CAD scene and authoring metadata; no external assets | MIT OR Apache-2.0 |
| vendor/truck-shapeops | truck-shapeops 0.4.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | robust meshing and nearest-parameter fallback in booleans; degenerate intersection-curve rejection; face and edge history of booleans; trace macro; corner choice at vertices several intersection curves end on; reuse of an operand's meshes (vendor/README.md) |
| vendor/truck-geometry | truck-geometry 0.5.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | intersection curves divided from their neighbours' surface parameters; surface second derivatives (vendor/README.md) |
`vendor/egui-wgpu` is egui-wgpu 0.36.2 from https://github.com/emilk/egui
(MIT OR Apache-2.0; both original licence texts are included). Rust sources and
its original `egui.wgsl` shader are retained; no images or other artwork are copied.
SolidCraft's narrow patch selects a safe 1x MSAA path on the chosen OpenGL adapter
and shares that effective count with the surface attachments and CAD callbacks.
Vulkan, DirectX 12, Metal and WebGPU retain their requested multisampling.
A frame whose meshes the GPU refuses to stage (device lost or out of memory) is
skipped with a warning instead of panicking (#1469).
Paint callbacks are prepared only after a drawable is acquired, so a skipped
surface frame cannot strand cached meshes without their GPU initialization.
## Runtime studio lighting mathematics
`crates/gpu/src/path/path.wgsl` implements the power-heuristic estimator from the
mathematical description in [PBRT fourth edition, section 13.4](https://pbr-book.org/4ed/Light_Transport_I_Surface_Reflection/A_Better_Path_Tracer).
No PBRT code or assets were copied. `crates/render/src/job/lighting.rs` evaluates
[Krzysztof Narkowicz's published 2016 ACES rational fit](https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/)
using its published coefficients (author licenses the fit under CC0/MIT).
These original implementations are under SolidCraft's MIT OR Apache-2.0 licence.
## Original coffee framing variant
| File | Author | Provenance | Licence |
|---|---|---|---|
| examples/studio/author_coffee_framing.py | SolidCraft contributors | original editable composition, camera and documentation; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-framing.json | SolidCraft contributors | original editable composition, camera and documentation; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-framing-sweep.json | SolidCraft contributors | original editable composition, camera and documentation; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-framing-render.json | SolidCraft contributors | original editable composition, camera and documentation; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-framing.md | SolidCraft contributors | original editable composition, camera and documentation; no external assets | MIT OR Apache-2.0 |
## Original cylindrical coffee housing variant
| File | Author | Provenance | Licence |
|---|---|---|---|
| examples/studio/author_coffee_cylinder.py | SolidCraft contributors | original parametric cylindrical CAD construction and editable command recipes; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-cylinder.json | SolidCraft contributors | original cylindrical housing on the original exploded coffee composition; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-cylinder-sweep.json | SolidCraft contributors | original cylindrical housing and continuous CAD cyclorama; no external assets | MIT OR Apache-2.0 |
| examples/studio/coffee-cylinder-render.json | SolidCraft contributors | original camera, studio lighting and optical settings retained from the framing variant | MIT OR Apache-2.0 |
| examples/studio/coffee-cylinder.md | SolidCraft contributors | original dimensional recipe, provenance and validation limitations | MIT OR Apache-2.0 |
## Runtime environment sampling
`crates/render/src/lighting/environment.rs` and the environment/sun portions of
`crates/gpu/src/path/path.wgsl` are original SolidCraft implementations of
solid-angle importance sampling and MIS, informed by the mathematical description
in [PBRT fourth edition, sections 12.5](https://pbr-book.org/4ed/Light_Sources/Infinite_Area_Lights)
and [13.4](https://pbr-book.org/4ed/Light_Transport_I_Surface_Reflection/A_Better_Path_Tracer).
The procedural gradient and inline RGBE test fixtures are original mathematical
colours, not downloaded imagery. No third-party environment images or shader code
are included. Licence: MIT OR Apache-2.0.
## Original tumbler showcase assets
The CAD room, tumblers, window opening, wood/weave patterns and RGBE sky below
are original SolidCraft contributor work. No third-party scene, photograph, HDRI,
texture, or AI-generated artwork was used. Python authoring sources are included.
All listed files use the repository MIT OR Apache-2.0 licence.
| File | Source / author | Use | License |
| --- | --- | --- | --- |
| examples/studio/author_showcase.py | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/author_tumblers.py | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/textures/ATTRIBUTION.md | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/textures/author_textures.py | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/textures/environment-manifest.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/textures/manifest.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-hdr-textures-blocked-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-hdr-textures-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-materials.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-sun-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-sun-textures-blocked-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-sun-textures-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-sun.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-textures-blocked-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers-textures-render.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
| examples/studio/tumblers.json | Original SolidCraft contributors | Editable scene / runtime resource / reproducible authoring metadata | MIT OR Apache-2.0 |
The original studio generators produce local ignored PNG maps and an RGBE gradient.
Generated image bytes are not source assets; their authorship, licences and expected
hashes are documented under `examples/studio/textures`. Rendered evidence belongs
on the results branch. No photographs, scans or external image assets are included.
A geometry change that changes the robustness goldens re-records them in the same pull request:
`ROBUSTNESS_GOLDENS_BLESS="why it changed" cargo test --profile ci -p solidcraft-engine --lib robustness_goldens::`
(see [docs/robustness.md](docs/robustness.md)); CI runs every seed on pull requests that touch geometry.
[docs/mutation-testing.md](docs/mutation-testing.md) shows how to find kernel behaviour these
black-box suites miss.
**UI scenarios** drive the real app headless: start a tool, click a plane or a sketch point,
press keys, then assert on the result.
```json
[
{"start":"sketch.create"},
{"click":{"plane":"XY"}},
{"start":"sketch.rectangle.two_point"},
{"click":{"sketch":[0,0]}},
{"click":{"sketch":[40,30]}},
{"expect":{"errors":0}}
]
```
A new `.json` file in that folder is picked up automatically. To record a bug before it's fixed,
put `{"pending": "why"}` in the scenario, and remove it in the PR that fixes the bug.
**A failing test without its fix can't merge as-is:** it would turn `main`'s CI red for everyone.
Either include the fix in the same PR, or mark the test `#[ignore = "fails until #123 is fixed"]`
(it can then merge right away), and remove that line in the PR that fixes the bug.
**Use the `ci` profile.** CI runs the tests with `--profile ci`: light optimisation, line tables,
no LTO, and debug assertions off (truck has debug-only assertions that reject valid geometry). It
builds several times faster than `--release`. If a test fails only in a plain debug build, say so
in the PR. `cargo xtask test` builds the tests with it and then runs every test binary at once
(`cargo test` runs them one after another); arguments after `--` go to each binary, e.g.
`cargo xtask test -- shell`. Tests run beside each other on a busy machine, so a test must not
depend on wall-clock timing.
**Ready pull requests test what they touch.** CI maps changed files to workspace packages and
runs Clippy, the test build and tests for those and their dependents. The
[package selector](scripts/ci/affected.py) and [CI workflow](.github/workflows/ci.yml) define
which changes require native checks; documentation, packaging, other-workflow and bot-script-only
changes run the repository checks only, on pull requests and on `main`. Workspace-wide changes,
merge-queue groups, nightly runs and Run workflow select the full workspace. A push to `main`
reuses a successful merge-queue run for the same commit, and runs only the repository checks
when no code changed since the last push to `main` that passed; otherwise it runs the full
suite. Doc tests, reference tests and the Windows jobs run on `main` and nightly only.
**CI shards the tests.** One job builds them into a cargo-nextest archive; two shards run on
pull requests and four during full validation. Every test runs in its own process: don't rely
on state left by another test.
Pull requests skip a few heavy tests (one to twelve minutes each), which run in full validation
(the merge queue, nightly, manual runs and pushes to `main` not already tested by the queue).
Check that validation after merging. They are listed in
`.config/nextest.toml` and the [testing page](docs/book/src/dev/testing.md):
-`solidcraft-engine`: `tests::hostile_params_never_panic`, everything in `tests::robustness` and
the seeds of `tests::robustness_goldens` (`seed_00` … `seed_95`; pull requests that change the kernel, truck or the goldens run all but the slowest, `SLOW_SEEDS` in `ci.yml`),
`cmd::plastic::tests::enclosure_snap_fit_follows_resized_front_wall`, the `atomic_commands` contract tests
-`solidcraft-kernel`: `tests::boolean_identity_on_tangent_primitives`, `tspline::tests::hostile_tsplines_never_panic`, and the `boolean_props` property tests
(these run only in the nightly "Property tests" job: their inputs are random, so main skips them too)
**The action matrix** tries every ordinary action on every face, edge, vertex and body of a
corpus of designs against a checked-in ratchet ([docs/action-matrix.md](docs/action-matrix.md)).
A pull request that makes an action pass should record it with `cargo xtask action-matrix --bless`;
one that makes a passing action fail fails the sample every CI run checks.
**The reference tests** live in [`tests/oracle/`](tests/oracle/), each a `recipe.json`
in our own format with an `expected.json` beside it. SolidCraft rebuilds the recipe and compares
body count, volume, area, centre of mass and bounding box (and, where there is a `reference.stl`,
the surface itself). Expected values are either worked out in closed form
(`tools/oracle-analytic/`) or computed by building the same recipe in FreeCAD, run as a separate
program (`tools/freecad-oracle/`); each file says which. The generated
[reference test report](docs/oracle.md) has the current case count and results. The reference-test
CI job runs `cargo xtask oracle` during full validation; pull-request runs skip it. A case that
fails because of a known bug names its issue in `expected.json` (`"known_failure": "#123"`);
never change an expected value to match SolidCraft's output.
## Changing the design file format
A design file says which format it is in (`"format": "solidcraft/N"`). If your change saves
something new in a design (a field, a feature type, a new kind of name), or makes older designs
mean something else, it needs a format change. **Add one file, and edit nothing shared:**
1. Create `crates/doc/src/format/pending/<what-it-is>.rs` (lowercase, dashes). Start it with a
`//!` note: what is saved, what older designs get without it, and that the last release asks
for an update instead of meeting it.
2. If older designs must be rewritten as they open, put `pub fn step(v: &mut Value) ->
crate::Result<()>` in the same file. Pending steps run in file-name order, after the older
formats' steps.
3. Don't touch `FORMAT`, `JSON_STEPS`, the history in `crates/doc/src/format.rs`, another
change's file, or any `v<N>/` folder: those are fixed once released.
That's all. The build counts the files: while any are pending it writes the next format number,
which no release reads, so a release refuses a design that has your change instead of losing it.
A file also lists the pending changes it has (`format_pending`), so a later development build
runs only the steps that file is missing. Two pull requests that each add a change merge without
a conflict. `crates/doc/src/format/pending/README.md` has an example.
**At release time** the maintainer runs `scripts/fold-format-pending.sh`, which moves the pending
files into `crates/doc/src/format/v<N>/` and fixes that number for good (see
[docs/releasing.md](docs/releasing.md)). Never add a file to a `v<N>/` folder afterwards.
## Lists many changes add to
Some files gain an item in many pull requests at once. They are kept so that two changes that
each add an item only meet when their items are neighbours, which spares everyone a conflict
and a fresh CI run:
- **Message catalogs** (`assets/locales/*.json`): one message per line, sorted by id. Add your
message anywhere and run `cargo xtask lists --fix`; `cargo xtask lists` (in `cargo xtask ci`
and the Lists workflow) fails on an unsorted catalog or an id that appears twice.
- **`mod` lines**: one per line, in the sorted group they belong to (`cargo fmt` keeps each group
sorted). Add a new module into the existing group, not as a new group at the end.
- **Languages** (`crates/ui-egui/src/i18n.rs`): one per line, English first, then by id (a test
checks it).
- **Generated files**: `THIRD-PARTY-LICENSES.txt` and `docs/features.md` are rewritten on `main`
after each merge by the Generated files workflow (`cargo xtask licences`, `cargo xtask
features`). Don't regenerate or edit them in a pull request.
- **Design format**: one file per change, never an edit to a shared number (above).
## Sending a change
1. Work is tracked in [GitHub issues](https://github.com/tangency-labs/solidcraft/issues), labelled
by area (`area:kernel`, `area:sketch`, `area:doc`, `area:ui`, `area:infra`). For anything
bigger than a bug fix that has no issue yet, open one first. **Claim the issue with a draft
PR** before you start, so two people don't build the same thing:
- Check nobody has it: `gh pr list -R tangency-labs/solidcraft --state open --search "#N"`.
- Branch from the latest `main`, commit `git commit --allow-empty -m "claim: #N"`, push, and
open a **draft** PR titled `<summary> (#N)`, e.g. `Fillet: variable radius along a chain (#123)`.
- **The lowest-numbered open PR for an issue wins.** If yours lost, close it (or offer to help
on the other one).
- The bot records the claim when the PR is opened: it assigns you, adds `in progress` and
says so on the issue. It reads `#N` in the PR title and `Fixes #N` in the body. If someone
already holds the issue, or an older open PR references it, it says so on your PR instead.
- Want to stake a claim before you have a branch? Comment `/claim` on the issue (below).
- Push work in progress at least daily. A draft with no pushes for 72 hours may be taken over:
comment on it first, then open your own claim.
- Mark the PR ready for review when it is done.
2. Branch from `main` and keep the PR to one topic.
3. Run `cargo xtask ci` before pushing. It runs fmt, the asset, licence and layer checks,
clippy (`-D warnings`), then the tests with the wasm build check alongside. A PR has to pass it.
Heavy CI runs after review: a pull request gets the formatting and repository checks and a
quick compile (`cargo check`) when you push. Once a maintainer has reviewed it they add the
`approved-for-ci` label when the PR is ready to merge, which runs the full CI (build, tests,
goldens, Clippy); every push after that runs the full set again. Maintainers merge approved
PRs in groups by area, so PRs that touch the same code meet a conflict at most once.
4. Reference the issue (`Fixes #12`). In the PR, say what you tested and how. For geometry work, include the measured numbers (and
the expected ones).
Commenting `/claim` assigns you, adds the `in progress` label, and replies with its automatic cleanup
deadline. It frees a claim with no linked PR after 72 hours, or a claim with a PR after 14 days
without pushes. These automatic cleanup deadlines are separate from the daily progress and
72-hour takeover policy above. A draft PR that references the issue claims it the same way.
`/unclaim` releases the bot claim early (only you or a maintainer can). Issues a maintainer has
taken are never freed automatically.
Help reviewers see what the words mean. For observable CAD, UI or model behavior, please
include actual descriptive screenshots or a short recording in the issue or PR. This evidence
is required for changes or bugs that can be demonstrated in the app, including kernel,
geometry, assembly and backend work. Coding agents should run a small reproduction and
capture the evidence themselves; please don't ask a human for evidence the agent can produce.
Show the actual failure or result, preferably before and after, with brief steps and
expected/actual behavior. An arrow or annotation can help identify the detail that matters.
Flowcharts and Mermaid diagrams cannot replace evidence of visible behavior. Diagrams are
useful for architectural reasoning when actual screenshots cannot illustrate the point.
Changes with no useful observable behavior do not need screenshot or video evidence. Use a
small example without private designs or sensitive details; attach the media or link to an
accessible recording rather than committing generated review artifacts.
Keep an eye on your PR's status, but don't push to it only to catch up with `main` (no merge of
`main`, no Update branch button, no rebase for that alone): every push restarts the whole CI
run for everyone waiting behind it, and `main`'s own run catches what lands in between. When you
push a change anyway, or GitHub reports a conflict, rebase onto the latest `main` (push your
branch with `--force-with-lease`) or merge `main` in once, and resolve conflicts without losing
others' changes. Don't re-run CI on an unchanged commit either: a real failure fails again.
Re-run only a job that runner trouble cancelled, with "Re-run failed jobs". While a task remains
active, follow an open PR through its status changes; at handoff, clearly identify anything
still awaiting merge.
Much of SolidCraft so far was written by AI coding agents (Claude) working in parallel, each
owning one area, with a human setting direction and reporting bugs. Their working notes are in
[AGENTS.md](AGENTS.md). Human contributors are just as welcome. Use whatever tools you like, as
long as the change meets the rules above.
## Labels and triage
The triage bot labels every new issue and PR (`.github/workflows/triage.yml`). It only adds labels;
correct them freely and it won't put them back.
- **PRs** get `area:*` from the paths they change (`crates/kernel` and `crates/geom` →
`area:kernel`, `crates/ui-egui` and the apps → `area:ui`, `.github/`, `scripts/`, `docs/` →
`area:infra`, and so on).
- **Issues** get `bug` (in-app reports and the bug template), `enhancement` (feature requests),
`priority:P1` for crashes, and an `area:*` from the title or the reported command. Until it has
a priority, an issue carries `needs-triage`; setting a priority removes it.
- **Maintainers** comment `/triage area:kernel P1` (any existing label; `P0`–`P3` for a
priority, which replaces the old one; `-label` removes one) to sort an issue or PR.
- **Short bug reports without steps to reproduce** get `needs-info` and one comment asking for
the steps (and the version, when it's missing). An app report that arrived empty is asked to
paste the report the app copied to the clipboard. The reporter's reply, or an edit that adds the
steps, removes the label; an issue that stays in `needs-info` for 14 days is closed, and can be
reopened any time. Feature requests, app reports with their details, and maintainers' issues
are never asked.
- `needs-triage` is the queue: [open issues with it](https://github.com/tangency-labs/solidcraft/issues?q=is%3Aopen+label%3Aneeds-triage).
## Where help is wanted most
**Kernel speed (slow fillets, booleans, STEP):** please don't rewrite the current kernel code for speed; it is being replaced by [solidcore](https://github.com/bherbruck/solidcore) ([progress](https://tangency-labs.github.io/solidcore/)). Report slow cases with a file under the `kernel-perf` label, and put kernel effort into solidcore instead. See [#1597](https://github.com/tangency-labs/solidcraft/issues/1597).
See the [`help wanted`](https://github.com/tangency-labs/solidcraft/labels/help%20wanted) and
[`good first issue`](https://github.com/tangency-labs/solidcraft/labels/good%20first%20issue) labels.
In order of how much they'd help users:
1. **Fillet and blend robustness.** Fillets are our own code (truck has no fillet operation).
Constant, variable-radius and chord fillets work, and so do corners where fillets of
different radii meet, including three rounds meeting at a vertex. Next are setback corners, fillets along curved edges between curved
faces, and fillets that consume neighbouring faces.
2. **Boolean robustness.** A random-design fuzzer currently gets about half of its designs
through without a kernel error. Each failing seed is a reproducible bug.
3. **Drawings, CAM and mesh tools.** These are out of scope for now (see
[ROADMAP.md](ROADMAP.md)), but anyone who wants to own one is welcome.
## Updating the generated feature list
After adding or renaming commands, run `cargo xtask features`. The registry is the
source of truth for `docs/features.md`; do not hand-edit the generated rows.
The generator sorts commands by ID and omits global and per-section counters,
so additions to unrelated areas no longer rewrite shared summary lines.
If two branches still conflict in this file (for example, adjacent additions in
the same area), first resolve the command registry and source conflicts, then run
`cargo xtask features` again and stage the regenerated file. Do not use Git's
`union` merge driver: it can silently retain stale or duplicate command rows.
The generator tests cover stable ordering and additions that leave existing lines
unchanged. The initial switch to sorted rows is a one-time larger diff.
## Licence
By contributing you agree that your contribution is licensed as MIT OR Apache-2.0, like the rest
of SolidCraft. SolidCraft isn't affiliated with any CAD vendor; product names are trademarks of their owners (see NOTICE).

*A Raspberry Pi 4 case from an empty design: a sketch dimensioned with the board's parameters, extrude, fillet, shell, the rim rounded in one pick, an M2.5 standoff patterned on the 58 × 49 mm hole rectangle, port cut-outs, vent slots, "Pi 4" engraved in DejaVu Sans Bold and a PETG material defined in the design, with its mass in Properties, then height 24 → 32 mm in Parameters and it all rebuilds. 9× playback. [Full video](https://github.com/tangency-labs/solidcraft/raw/refs/heads/main/docs/screenshots/demo-0.8.mp4), recorded with the [demo script](examples/demo/record_ui.sh).*
## Download
- **Windows:** the [installer][windows-msi], or `winget install bherbruck.SolidCraft`.
- **macOS:** the [disk image][macos-dmg] (Apple silicon and Intel).
- **Linux:** the [AppImage][linux-appimage], or `sudo snap install solidcraft` ([Snap Store][snap-store]).
- **Web:** [try it in your browser][web-app], no install.
ARM64 and 32-bit builds, portable zip, .deb, .rpm, Flatpak and the other packages are on the
[downloads page](docs/downloads.md). The downloads aren't signed yet: on Windows choose
**More info**, then **Run anyway** in SmartScreen; on macOS right-click SolidCraft and choose **Open**
the first time. On SolidCraft 0.11 to 0.14, download once by hand; see
| Where are we? | **M0 and M13 done; M1, M2, M5–M7, M9, M10, M14 in progress.** Sketch with solver and the full SKETCH create/modify set; extrude, revolve (twosides, symmetric, to object), fillet/chamfer (variable radius, chord length, a radius per edge, corner patches), holes, threads (cosmetic and modelled), patterns, mirror, shell (inside/outside/both), draft, loft, sweep, coil, split body and split face, delete face, construction planes, axes and points; persistent naming of faces and edges; parameters and configurations; components, joints, motionstudies, exploded views; sheet metal and a plastic enclosure subset; STEP/IGES/3MF/STL/OBJ/DXF; FreeCAD/Rhino import; autosave and crash recovery; desktop and browser (wasm) app, CLI, MCP server. |
| Features | Every registered command by area — [docs/features.md](docs/features.md) (`cargo xtask features`); registry breadth does not establish workflow or geometric depth |
| Reference tests | [Current case count and results](docs/oracle.md): public cases in `tests/oracle/` with analytic or FreeCAD-computed expected values, checked by the reference-test job in [CI](.github/workflows/ci.yml). |
| Tests | Solver, profiles, kernel booleans/blends/measures, expressions, timeline, persistent naming, file formats and migrations, assemblies, sheet metal, engine end-to-end, hostile-input fuzz over every command and headless UI scenarios. `cargo xtask ci` reports the current passing counts. |
| Weighted parity estimate | **≈ 5%** of Fusion's Design workspace by importance (sketch + basic solids are the core, but surfaces, assemblies, sheet metal, CAM, drawings are untouched) |
| Time to a useful alpha (M0–M6) | ≈ **150 agent hours** remain |
| Time to a useful alpha (M0–M6) | ≈ **82 agent hours** remain (sum of the M1–M6 estimates below) |
Optional GPU viewport ambient occlusion is available in View settings and Graphics preferences,
with persistent settings, Performance/Quality graphics presets (Quality combines AO, Fine tessellation and adaptive 2× supersampling; manual combinations show Custom), and the
`view.ambient_occlusion` and `view.graphics_preset` commands. See [display settings](docs/ambient-occlusion.md).
## Scope (owner decision, 2026-10-07)
The issue batch adds preservation of blind pockets in through cuts, associative projected
offsets and plastic face placements, XZ (+Y normal) with a v6 migration preserving older
| M1 | Sketch depth: done — projection/intersect/include as linked geometry (auto-project on faces, lost-reference warnings, break link), full SKETCH create/modify set (slots, polygons, tangent arcs/circles, ellipse, fit/control splines, conic, text, trim/extend/break, fillet/chamfer, offset, mirror, patterns, move/scale, blend curve, centerline), constraints incl. curvature and polygon with over-constraint refusal, driven/arc-length/linear-diameter dimensions, AutoConstrain, DXF/SVG insert, 3D sketch curves (Project To Surface, Intersection Curve, Isoparametric Curve, Spun Profile), exact free-form profiles (B-spline/NURBS edges, any spline degree, curves cut by crossings), sweeps and pipes along 3D sketch curves, canvases and decals, curvature combs | done | 4 |
| M2 | Robust modelling: coplanar booleans in the kernel, holes (placed on faces and on sketch points), threads (cosmetic, then modelled), patterns, mirror, shell, draft, split, construction geometry | in progress | 16 |
| M3 | General fillets and chamfers (curved edges, chains, vertex blends) | planned | 30 |
| M4 | Files: STEP import (done: all 29 Fusion STEP files — [docs/step-import.md](docs/step-import.md)), 3MF export and 3MF/STL import as mesh bodies (done), DXF sketches, OBJ import | in progress | 6 |
| M5 | Persistent naming of faces and edges (plan/adr/0002): faces named from their history (sketch curve sides, caps, revolve sections, primitive sides, blends, pattern/mirror copies; split pieces numbered), edges by their faces; fillets/chamfers, sketches on faces, shell/draft/offset/replace faces, hole placements, joint origins and face appearances resolve by name first and warn when the entity split or vanished: done. Left: sheet metal edges, kernel-reported face history (exact through coincident surfaces), more roles (sweep, loft, shell inner faces) | in progress | 20 |
| M6 | UI depth: selection feedback and origin (done), timeline editing (done: edit feature, history marker drag, reorder with dependencychecks, suppress, rename, delete with dependents, re-resolved references), right-docked dialogs (done), live previews for every feature dialog (done), keyboard-first commands with on-canvas value boxes and sketch inline dimensions (done), drag manipulators with automatic join/cut (done: extrude incl. two sides, fillet, shell, hole depth, move, pattern spacing, revolve rotator; taper handle open), dark theme (done), right-click menu with Repeat (done), measure tool (done), section analysis (done), selection filter (done), drag-solve of sketch points (done); appearances, preferences | in progress | 6 |
| M7 | Sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces), thread (cosmetic), coil (smooth B-spline helical walls), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Left: emboss on curvedfaces, thicken (needs surfaces), split face, modelled threads | in progress | 12 |
| M8 | Surface workspace | deferred | — |
| M9 | Components and assemblies (Fusion-style): New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, As-built Joint, Rigid Group, Contact Sets (driving and motion studies stop where bodies in a set would pass through each other), Motion Study (joint values keyed along a timeline, playback, export of occurrence positions as JSON/CSV), Exploded views (automatic or by hand, shown without changing placements); interference, per-component physical properties; STEP with assembly structure. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches. UI: ASSEMBLE panel dialogs for New Component, Joint (snaps on faces, edges, circles and vertices; animated motion preview; offsets, flip, limits), As-built Joint, Joint Origin, Rigid Group, Drive Joints (live slider), Motion Link and Interference (overlaps shown red); joints in the timeline and the Browser | in progress | 32 |
| M10 | Sheet metal: flange (base, edge, contour), hem, unfold/refold, convert, flat pattern + DXF, rules: done (oracle 67-76). PLASTIC enclosure subset: Boss, Rib, Web, Lip/Groove, Snap Fit, Rest, Plastic Rules (library, edit, assign; rule draft and clearance as feature defaults): done, no Fusion oracle (licence), tested against hand-computed geometry. UI: SHEET METAL and PLASTIC tabs in Fusion's layout with dialogs (live preview, Edit Feature, pre-selection) for Flange, Hem, Unfold/Refold, Convert, Sheet Metal Rules, Create Flat Pattern (flat view with bend lines, bend table, DXF export), Boss, Lip/Groove, Snap Fit, Rest, Manage and Assign Plastic Rules; Bend (Fold) has no engine command yet | in progress | 36 |
| M1 | Sketch depth: command coverage implemented — projection/intersect/include as linked geometry (auto-project on faces, lost-reference warnings, break link), full SKETCH create/modify set (slots, polygons, tangent arcs/circles, ellipse, fit/control splines, conic, text, trim/extend/break, fillet/chamfer, offset, mirror, patterns, move/scale, blend curve, centerline), constraints incl. curvature and polygon with over-constraint refusal, Shift-picked line midpoints in Horizontal/Vertical using persisted points and ordinary constraints (#2087), driven/arc-length/linear-diameter dimensions, AutoConstrain, DXF/SVG insert, 3D sketch curves (Project To Surface, Intersection Curve, Isoparametric Curve, Spun Profile), exact free-form profiles (B-spline/NURBS edges, any spline degree, curves cut by crossings), sweeps and pipes along 3D sketch curves, canvases and decals, curvature combs. Exact free-form Extend and certified associative offsets now preserve geometry and IDs through edits, deletion and reopen. Occurrence-frame 3D wires now store explicit coordinate spaces and retain points and analytic fits through moves, refresh, undo and reopen. Constructive sketch solving (Owen 1991, Fudos & Hoffmann 1997) ahead of the numerical solver: points and rigid clusters are placed on the branch the sketch had, so dimension edits and drags keep their solution; edits that would turn a sketch over are refused; drags re-solve only the sketch per frame. Remaining workflow repairs: mixed offset junctions, legacy natural-spline seams, and damaged legacy wire links lacking frame provenance | in progress | 4 |
| M2 | Robust modelling: coplanar booleans in the kernel, holes (placed on faces, at distances from reference edges, and on sketch points), threads (cosmetic, then modelled), patterns, mirror, shell, draft, split, construction geometry | in progress | 16 |
| M3 | General fillets and chamfers (curved edges, chains, vertex blends); saddle rolling-ball surfaces now use continuous seam sections and arc-length fitting with shared contact boundaries and bounded accuracy checks; tiny rim edges remain selected instead of nearby wall seams when filleting (#2498) | in progress | 30 |
| M4 | Files: STEP import (done — [docs/step-import.md](docs/step-import.md)), FreeCAD/Rhino solids through cadmpeg (done, desktop, browser and CLI), 3MF export and 3MF/STL import as mesh bodies (done), 3MF with B-rep face tags ([docs/formats/3mf-face-tags.md](docs/formats/3mf-face-tags.md), done), constant-section parametric mesh reconstruction, DXF sketches, OBJ import | in progress | 6 |
| M5 | Persistent naming of faces and edges (docs/book/src/dev/naming.md): faces named from their exact kernel-reported history (sketch curve sides, caps, revolve sections, primitive sides, blends, shell inner walls, pattern/mirror copies; split pieces told apart by the faces around them, lumps of a cut body named after their faces), edges by their faces; fillets/chamfers, sketches on faces, shell/draft/offset/replace faces, hole placements, joint origins and face appearances resolve by name first and warn when the entity split or vanished: done. sheet metal edges by base sketch line and flange side, shell inner faces, sweep and loft roles: done. kernel-reported face history: done (merged faces answer to every name; operations without history yet fall back to geometric names, flagged unverified; format 14 keeps older designs' geometric names). Left: history through sheet metal, plastic, surface and emboss features; FaceSource certificates through history | in progress | 20 |
| M6 | UI depth: selection feedback and origin (done), timeline editing (done: hover and selection highlight modifier faces, including fillets and chamfers; edit feature, history marker drag, dependency-checked single and multi-item reorder, suppress, rename, delete with dependents, re-resolved references; redefining selections refreshes persistent edge/face references while retaining feature identity and dimension names; responsive feature history with width-driven icons/names/title, snapping width resize, bottom/left/browser-stack docking, shared-column collapse, rollback bar, multi-selection and persistent folders), right-docked dialogs (done), live previews for every feature dialog (done), keyboard-first commands with on-canvas value boxes and sketch inline dimensions (done), drag manipulators with automatic join/cut (done: extrude incl. two sides, fillet, shell, hole depth, move, pattern spacing, revolve rotator, extrude taper), dark theme (done), right-click menu with Repeat (done), measure tool (done), section analysis (done), selection filter (done), drag-solve of sketch points (done); appearance controls now preserve body/face/component targeting, named transparent looks, reuse/search and override removal; preferences | in progress | 6 |
| M7 | Thin extrude (walls along open or closed curves: centre, inside, outside or two sides; mitred corners, crossing walls joined; #721), sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces and exact radial emboss/deboss of bounded orthogonal profiles on complete exterior cylinders/sleeves), thread (cosmetic, and modelled M3–M20 outside and inside: the ISO profile screwed in as a faceted cut), coil (smooth B-spline helical walls), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Unique eligible cylindrical targets are inferred for new Emboss features. Left: general curved-face emboss and exact (unfaceted) modelled threads | in progress | 12 |
| M8 | Surface workspace (#772). Done: Patch (sketch regions; edge loops filled G0, plus `crown`), Stitch, Thicken (planes and cylinders), Extend (straight edges of planar surfaces), Trim (by a plane, a face or sketch curves swept onto the surface, keeping a side or the picked regions; mutual trim of two surfaces, extended to meet and stitched, #767), Delete Face (healing), Boundary Fill, zebra/draft/curvature-map analysis, Surface Extrude/Revolve/Sweep/Loft from open and closed curves, Offset, Unstitch and Reverse Normal; the continuity-driven core (`kernel/src/bridge.rs`, G0–G3 Hermite rows) with **Blend** (`surface.blend`, #764: edge chains along one or several faces, closed rims paired seam to seam or from picked seams, a dialog), **Match** (`surface.match`), **Boundary** (`surface.boundary`, #763 — two sketch curves exact with G0–G3, three or four as the flat patch of their loop, and curve networks: Coons and Gordon surfaces through sketch, 3D-sketch or edge curves, a point for a three-sided side, G1/G2 against the faces along one direction's edges, joined into their body on request; G1/G2 on two sides that meet at a corner waits for the Gregory-type corner), **Fair** (`surface.fair`, CV fairing), **continuity analysis** (`inspect.continuity`, #770; a toolbar tool with edge markers and a legend, and curvature combs along face isocurves) and a multi-section **loft** with per-end continuity and crown, and guide rails on solid and surface lofts (one or two, scaling or stretching the sections between; #201). Also in the Class-A pass: G1…G4 blend curves in the sketch, chord and variable-radius fillets on curved edges (with honest refusals where the fit cannot hold), and a G2 corner patch where filleted edges meet (kernel; the command refuses until the patch's sections can be sewn to the blends' contacts). Left: bias/form-factor fillet sections (design recorded), a Gregory-type corner, surface Fillet between separate surface bodies (#769), Ruled (#762), Untrim (#761), curved-face Extend (#760), and every remaining #757–#772 item | deferred | — |
| M9 | Components and assemblies: New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, closed kinematic loops (four-bar, slider-crank: the loop's other joints follow the driven one on its branch, and driving stops where a loop can no longer close), cams (`joint.cam`: a revolute cam drives a slider or revolute follower along a closed sketch profile or the cam's edges, knife, roller or flat followers, worked out again when the profile changes; drives, studies, closed loops, contact sets), As-built Joint, Rigid Group, Contact Sets (driving and motion studies stop where bodies in a set would pass through each other), Motion Study (joint values keyed along a timeline, playback, export of occurrence positions as JSON/CSV), motion analysis (joint values and a point's path charted over a study as value, velocity and acceleration; the parts that collide along a study, with the steps where they do), Exploded views (automatic or by hand, shown without changing placements); interference, per-component physical properties; STEP with assembly structure; URDF export for robot simulators (links with meshes, mass and inertia; joint chains whose values match Drive Joints; docs/urdf.md). Physical properties now measure material-aware component/occurrence placements, descendants and repeated instances, including pending moves and body reassignment offsets; contact geometry and automatic exploded centres respect those offsets. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches. UI: ASSEMBLE panel dialogs for New Component, Joint (snaps on faces, edges, circles and vertices; animated motion preview; offsets, flip, limits), As-built Joint, Joint Origin, Rigid Group, Drive Joints (live slider), Motion Link, Cam and Interference (overlaps shown red); joints in the timeline and the Browser | in progress | 32 |
| M10 | Sheet metal: flange (base, edge, contour), hem, unfold/refold, convert, flat pattern + DXF, rules: done. PLASTIC enclosure subset: Boss, Rib, Web, Lip/Groove, Snap Fit, Rest, Plastic Rules (library, edit, assign; rule draft and clearance as feature defaults): done, tested against hand-computed geometry. UI: SHEET METAL and PLASTIC tabs with dialogs (live preview, Edit Feature, pre-selection) for Flange, Hem, Unfold/Refold, Convert, Sheet Metal Rules, Create Flat Pattern (flat view with bend lines, bend table CSV/JSON and DXF export with exact circle/arc/line cutouts), Boss, Lip/Groove, Snap Fit, Rest, Manage and Assign Plastic Rules; Fold (bend along a sketch line); flanges meeting at a corner closed at any angle with the rule's gap; edge flanges with their own angle and height per edge in one feature; corner reliefs (notch, round, rectangular, tear) chosen by the rule; Convert to Sheet Metal from a solid or shelled body by its bend edges (flat faces, sharp bends) | in progress | 36 |
| M14 | Configurations: a table of rows (parameter expressions and feature suppressions per row) switched with config.activate (undoable, all or nothing), kept through parameter renames and feature deletes (FusionStartDesignConfigModeCmd, FusionShowDesignConfigPanelCmd, config.column/row/activate). Left: configuration rules, per-row materials and appearances | in progress | 4 |
| M13 | Never lose work: atomic saves (temporary file, flush, rename; a crash at any moment leaves the old file or the new one) with the replaced version kept as `<file>.bak`; autosave of unsaved changes to the recovery folder every 5 minutes (preference) and after big operations, only when something changed; "Recover unsaved design?" on the next launch (`doc.recovery_list`, `doc.recover`, `doc.recovery_discard`); a kill-mid-save test (process killed while saving a 0.5 MB design 25 times). File format: `"format": "solvecraft/2"`, older formats upgraded step by step (`doc::format`), newer ones refused with a message, out-of-range numbers and broken placements refused; a corpus of designs saved by M0, components-era, joints-era and current builds (apps/solvecraft-cli/tests/corpus) that must open and evaluate as saved; damaged and hostile variants (truncation, bit flips, hostile values, removed keys, repeated features, deep nesting) never panic | done | 6 |
| M12 | Release: cross-platform packages, verification and deliberate publication implemented; original current-UI demo refreshed. Trusted distribution signing and broader performance work remain | in progress | 16 |
| M14 | Configurations: a table of rows (parameter expressions and feature suppressions per row) switched with config.activate (undoable, all or nothing), kept through parameter renames and feature deletes (config.configure, config.table, config.column/row/activate). Per-row body materials and appearances (library looks, custom colour/opacity and clearing overrides), undoable activation and save/reopen: done. Ordered typed configuration rules, atomic validation and structured rule editing: done. Component appearance and certified semantic face style columns, atomic preview/apply and independent-copy remapping: done. Exact constructed sketch-side and immutable imported-face lineage now preserve legacy names and reject retargeting. Left: ambiguous shifted/two-sided caps | in progress | 4 |
| M13 | Never lose work: atomic saves (temporary file, flush, rename; a crash at any moment leaves the old file or the new one) with the replaced version kept as `<file>.bak`; autosave of unsaved changes to the recovery folder every 5 minutes (preference) and after big operations, only when something changed; "Recover unsaved design?" on the next launch (`doc.recovery_list`, `doc.recover`, `doc.recovery_discard`); a kill-mid-save test (process killed while saving a 0.5 MB design 25 times). File format: `"format": "solidcraft/12"`, older formats upgraded step by step (`doc::format`), newer ones refused with a message, out-of-range numbers and broken placements refused; a corpus of designs saved by M0, components-era, joints-era and current builds (apps/solidcraft-cli/tests/corpus) that must open and evaluate as saved; damaged and hostile variants (truncation, bit flips, hostile values, removed keys, repeated features, deep nesting) never panic | done | 6 |
| M15 | Frames and weldments (#4003): structural members along 2D and 3D sketch lines, butt and mitre corners, trim to faces and bodies, end caps, gussets, cosmetic welds and a cut list. Done: the profile library (`frame.profile.list`, `frame.profile.properties`, `frame.profile.insert`): bar, round bar, rectangular and round tube, angle, channel and I-beam, each SolidCraft's own parametric definition with exact fillet arcs and exact section properties (area, centroid, second moments), tested against hand-computed values; members (`frame.member`): one body per straight line of a 2D or 3D frame sketch, following parameter edits, with a built-in profile (its dimensions parameter expressions) or a profile sketch (its drawn material by alternating nested loops), anchor, angle and mirror; each member's name kept with its line. Left: corners, trims, end caps, gussets, welds, cut list, FRAME tab and dialogs | in progress | 60 |
M6 navigation preferences include **Touchpad**: Shift + pointer movement pans, Alt/Option +
pointer movement orbits without a mouse button, and vertical scrolling zooms. Other presets
retain their saved two-finger scroll preference; camera motion is available through
`view.navigate` and modifier-aware `ui.move` automation.
With the **Fusion** preset and two-finger pan enabled, two fingers pan and Shift + two fingers
orbit freely, with pinch zoom and mouse bindings unchanged. The shared navigation handler
applies the same gestures to model and Render views and blocks orbit on flat pages.
editable, and Automatic size returns to the face's suggestion. Cosmetic/modelled and
full/partial-length options remain available. This does not add tolerance classes or
left-hand threads.
- New Body extrusion and face-offset previews show completed intermediate geometry while a
drag continues, then catch up to the exact final value. Changes to the selected geometry,
operation or feature still discard obsolete results. Distance arrows and their value boxes
follow the current frame's input.
- Large fine modelled threads use pitch-based helix resolution and tighter faceted
reconstruction fallbacks, preserving thin crests and closed shells on large shafts.
## Physical material data
- Physical material card validation (#923/#922) provides typed SI mechanical and
thermal data, per-property sources/conditions and isotropic/orthotropic stability
checks through read-only `material.properties.validate`. It does not assign or
persist properties, provide a solver or enable rendering; see
[the contract and staged follow-ups](docs/physical-material-cards.md).
- Directional elasticity (#994) queries the validated card in material-local axes
through read-only `material.properties.directional`, with source/condition review.
It does not assign body frames, predict structural behavior or enable a solver.
## Library foundations (#785, #786, #787)
- Local scalar libraries (#846) inspect/export bounded portable catalogs and copy exact
selected appearance/material revisions into existing design definitions in one undo step.
Appearance offers local loading/search/export; physical materials use existing commands.
This slice is independent of the render stack and does not change the document format.
See [the contract and limits](docs/book/src/dev/local-libraries.md).
- Proposed phases cover offline bundled/project/user packs, physical materials and
appearances, editable wood mapping, and parameterized component/assembly families.
Stable identity/revision, copied design definitions, provenance and resource limits
apply from the first implementation. Existing material, appearance and standard-part
commands remain the application paths. See [the proposal](docs/book/src/dev/libraries.md)
for source/license review and acceptance gates. This is planning only: pack loading,
texture rendering and expanded component families are not implemented by this entry.
## Render foundation
- Original starter appearances (#1722): 34 opaque recipes through existing commands, with six explicitly unavailable glass recipes and preserved legacy looks; see [the contract](docs/render-starter-appearances.md).
- Bounded linear film accumulation (#1696) supplies caller-admitted mean/variance storage and complete-pass views; actual progressive consumers remain separate. See [the film contract](docs/render-film.md).
- Definition-local visual mapping (#1214) supplies a bounded numerical frame, physical repeat coordinates and a deterministic one-time grain-axis suggestion. It adds no saved record or texture consumer; see [the mapping contract](docs/render-visual-mapping.md).
- Explicit texture normalization (#1218) produces completed float RGBA with
role-aware linear color/data semantics, bounded matrix/TRC ICC conversion and
opt-in EXIF orientation. It retains high-precision raw samples and records lossy
gamut clipping only when explicitly requested. It is not a renderer/resource
consumer; see [the supported policy and limits](docs/render-texture-normalization.md).
- Opt-in opaque PBR (#1046) connects persisted surface parameters to the integrated
product viewport and CPU PNG, using a fixed direct-light studio. Geometry and mass
stay unchanged. HDRI, transmission and textures remain separate gates.
See [the consumer and limitations](docs/render-opaque-pbr.md).
- Combined integration is tracked in #842, with independent scalar libraries in
#863 and richer PBR/material-card transport in #1086. See [phase boundaries and validation gates](docs/render-integration.md).
Render/library consumers use the merged asynchronous picker (#1127). Material-card
UI (#1094), texture mapping and HDRI lighting remain explicit follow-ups.
- R4a adds bounded CPU product-image jobs, cancellation and atomic PNG export through
engine commands, the Render panel, CLI and persistent MCP. Immutable captures and
results stay outside persistence/undo; native workers and cooperative browser tasks
share the same work protocol. See [jobs, limits and export](docs/render-jobs.md).
- R3 adds an overlay-free product scene and the integrated Render workspace, with
runtime GPU host capabilities, per-document drafts and named camera/background
controls. Design keeps its camera and drawing policy. Raster transparency remains
approximate; PBR and environments are later slices. See
[workspace and scene contracts](docs/render-workspace.md).
- R2 adds bounded named render setups in document format 21 and the read/save
and conics; analytic trim/break also sees free-form cutters. Free-form curves cut at a tangent
touch (no clean crossing) enter that profile as polylines.
Sweeps along 3D sketch curves follow their polyline (smooth walls when the path is smooth).
- Shell and offset faces work on bodies of planes, cylinders, cones and spheres (convex or not:
filleted boxes, bosses, domes, countersinks); draft on convex planar bodies and on walls (planes, cylinders → cones) between caps; lofts through three or more sections are smooth (B-spline sides through every section), two
sections ruled.
A sweep with a twist, an end scale or a parallel or direction orientation (#771) follows its
path that way too, even along sketch lines and arcs: B-spline walls through stations, ruled
walls through denser stations where the path has corners or the profile has holes.
Guide rails (one or two, #771) do the same: each station meets every rail once, and the rail
turns the profile and scales it (or stretches it across to the rail) against the start; two
rails carry it between them. Rails along a path with sharp corners are refused for now.
- Extend intersects exact ellipses and rational/high-degree splines without moving the line or
circular support. Associative free-form offsets have a whole-span 0.002 mm normal-distance
certificate and refine within bounded node limits while retaining existing IDs.
At the node limit, geometric certificate subdivisions accommodate unequal spline parameter
speeds without changing stored nodes or relaxing the distance tolerance (#971).
Associated offset fit nodes stay hidden from display, picking and snapping; dragging the
editable source updates the derived boundary live. Break Association restores point editing.
Singular, self-intersecting and ambiguous curves refuse atomically; mixed junctions and nonsmooth
closed natural-spline seams remain limitations. New explicitly closed fit splines and closed
and selected occurrence frames; cancel and successful edits preserve one-step undo history.
Placed feature edits preview through the edited timeline entry, and cylindrical Emboss guides
use the sketch's actual target, author or uniquely placed third-component frame.
Revolve rotators follow the actual signed axis and support symmetric and two-sided extents;
dragging a To Object extent converts its derived value to an explicit angle. Legacy reversed-axis
symmetric geometry is preserved through format 11's explicit legacy convention. New revolves
use the sketch-normal direction for each selected profile, including To Object and curved
target trimming, independently of the selected axis sign.
- Cylindrical emboss/deboss wraps bounded orthogonal line profiles, including holes, concave
outlines and nested islands, onto complete exterior cylinders or coaxial sleeves with exact
radial walls. New features infer a unique eligible cylinder when the face field is empty;
ambiguous targets require an explicit face. Saved target
and author occurrence paths retain the chosen placements; missing/split faces refuse rather
than retarget. General free-form profiles, seams, stepped cylinders and other curved surfaces
remain unsupported. STEP round-trip and independent radial/volume checks cover this subset.
- Shell and offset faces work on bodies of planes, cylinders, cones, spheres and tori (convex or not:
filleted boxes, bosses, domes, countersinks; corners where four or more planes meet, such as a
floor falling to a drain, as long as the corner's edges are all convex or all concave); draft on convex planar bodies and on walls (planes, cylinders → cones) between caps; lofts through three or more sections are smooth (B-spline sides through every section), two
sections ruled. Circular-meridian barrels retain curved inner walls through either axial
opening (#2421). Solid lofts preserve holes through sections with matching hole counts
(#2435), including inner walls and caps with openings; a hole cannot appear or disappear
between sections, and sections with holes cannot collapse to a point.
- Sketch corner tools: fillet and all three chamfer modes pick a connected corner even when
its endpoint overlaps the fixed origin or a loose point. Ordinary drawing still snaps to
the origin; clicked UI regressions verify geometry, closed profiles and undo.
islands share the same boundaries in flat preview, DXF and unfolded solids. Detached material
pieces survive unfold/refold as one logical sheet group, including split flanged sheets.
Cut-outs made in the flat pattern cross bends at any angle or curved: their edges fold to
helices and curves on the bend, their walls square to the sheet. Free-form bases use bounded
sampling.
Parallel prismatic partial-depth cuts retain pocket side and depth through transfer and
unfold/refold, with separate pocket contours in preview and DXF. Planar Intersect preserves
exact holes and retained islands, including the union of multiple selected profiles, and
records complementary depth layers as pockets while retaining the stock gauge. Unsupported
tapered or bend-crossing machining refuses atomically instead of restoring material later.
Sketches attach to a sheet's flat faces (base and flanges, either side) by panel, in the
flat pattern's coordinates, and follow it through rebuilds and unfold/refold.
A flange on another flange's far edge (a return) follows that flange's closed end and keeps
clear of the flange beside it, and the returns of one feature are mitred toward each other
with the rule's gap where their flanges meet at a corner; returns of separate features, and
flanges on returns, are not closed toward each other.
- Rolling-ball fillet accuracy: independent offset-cylinder tee references check surface
distance, actual trimmed tessellation, supporting-cylinder contacts and tangency at two
scales. The measured trimmed-part error is below 0.0001 mm; this is an analytic geometry
check. Under-resolved fits return an error.
- Contact driving checks the trajectory between clear endpoints, including linked joints,
playback and sparse motion exports. Checks use bounded tessellation samples, not exact
continuous collision detection; local thin walls and small details remain limitations.
See [contact-set limits and recovery](docs/contact-sets.md).
## Assembly dragging
The design's first part is grounded when it is made, and a left-button drag repositions a free part (`occurrence.drag`: one undo step, exact occurrence paths including repeated jointed definitions, any floating-chain member carries the chain, grounded parts and joints hold where present, Escape cancels).
## 3D sketch bridges
3D sketch drawing snaps to points on other visible sketch planes without flattening them onto
the active plane. Bridge endpoints capture their source positions; associative endpoint links,
construction-plane selection of 3D wires and loft guide rails remain separate work.
Feature dialog header chevrons collapse and restore the form without discarding selections
or edited values, including the Appearance panel.
## Construction on 3D paths
Plane Along Path has a viewport path selector, fractional position, live preview and timeline
editing. Construction planes and points resolve drawn 3D wires without applying their sketch
plane a second time. Curved paths use sampled segments; multi-curve chains, absolute distance
and reference-object placement remain separate work, as do loft rails and centerlines.
## Design properties (#1015)
- Designs carry project, part number, revision, author, organization, description and licence
in an optional `metadata` object (File → Design Properties…, `document.metadata.*`,
`inspect_design`). STEP and IGES headers and 3MF model metadata take the fields their format
has a place for. Other tools keep their own data under a reverse-DNS key, kept as it is
through open, edit and save and never exported. See [design properties](docs/book/src/guide/files.md#design-properties).
Per-component properties (a part number per component) can follow with the same type.
## Document-opening performance
- Desktop STEP import prepares consecutive independent solids in bounded batches with up
to eight workers, retaining serial traversal, result order and persistent source identities.
The web path remains serial. Original multi-solid fixtures show 64–81% lower complete
import times; single-solid assembly parts are not scheduled across nodes. See
[measurements and limits](docs/perf.md#parallel-step-body-preparation-2026-10-12).
- Design containers (#303, phase one) separate and deduplicate STEP, raw images and
lossless binary mesh arrays while keeping plain JSON as a supported Save As/export
format. Generated-mesh storage measurements reduce serialization and decoding work;
a seekable reader defers original blobs until after provisional display.
See [container format](docs/design-container.md) and [performance measurements](docs/perf.md).
- Warm saves with explicit `cache: true` can include a versioned native B-rep cache through SolidCraft-owned topology
and geometry records, with a separate truck adapter and bounded binary reader. Exact
face-source certificates and operation history survive codec round trips. A provisional
picture can be generated before original blobs are read; editing and measurement wait
for authoritative reconstruction. Cached metadata binds preview and reconstruction to
the same document despite concurrent file writes. Default saves omit this cache and never force cold
evaluation or meshing; explicit `preview: true` remains a separate warm-mesh option.
Keys, resource budgets and document/revision guards reject incompatible, hostile or
stale results. A second modelling kernel still requires its own tested adapter.
- Warm saves with explicit `cache: true` can also carry a bounded PNG thumbnail from already cached meshes.
Home reads it without rebuilding the design when its local picture is missing;
mismatched or malformed thumbnails fall back to normal generation. The image is
kernel-independent and saving never forces cold meshing to produce it.
"timing_scope":"wall time from render.start through completed PNG encoding; includes job preparation and readback, excludes CAD generation and initial GPU pipeline setup",
//! prints a table of the results; `--markdown` writes the issue's comment template filled in,
//! `--json` every task's rules, conversation and design before and after.
usestd::io::{BufRead,BufReader,Write};
usestd::net::{SocketAddr,TcpStream};
usestd::time::{Duration,Instant};
useserde_json::{Value,json};
/// Standard test v1, as #4851 states it. Changing a prompt or a rule makes it another test.
constTASKS: &str=r#"[
{"id": "01-cube", "prompt": "Make a 20 mm cube.", "check": {"bodies": 1, "volume": 8000, "bbox_size": [20, 20, 20]}},
{"id": "02-cylinder", "prompt": "Make a cylinder 30 mm in diameter and 50 mm tall.", "check": {"bodies": 1, "volume": 35342.92, "bbox_size": [30, 30, 50]}},
{"id": "03-block", "prompt": "Create a block 60 mm long, 40 mm wide and 10 mm thick.", "check": {"bodies": 1, "volume": 24000, "bbox_size": [10, 40, 60]}},
{"id": "04-sketch-extrude", "prompt": "Sketch a 50 by 30 mm rectangle on the XY plane and extrude it 15 mm.", "check": {"bodies": 1, "volume": 22500, "bbox_size": [15, 30, 50], "feature_kinds": ["Extrude"]}},
{"id": "05-plate-hole", "prompt": "Make a plate 80 x 60 x 10 mm with a 20 mm diameter hole straight through the middle.", "check": {"bodies": 1, "volume": 44858.41, "bbox_size": [10, 60, 80], "note": "80*60*10 - pi*10^2*10"}},
{"id": "06-fillet-box", "prompt": "Round all the edges of the box with a 3 mm radius.", "setup": [{"command": "solid.box", "params": {"length": 40, "width": 40, "height": 40}}], "check": {"bodies": 1, "volume": 63108.53, "tol": 0.003, "feature_kinds": ["Fillet"], "note": "all 12 edges of a 40 mm cube rounded r=3"}},
{"id": "07-move-body", "prompt": "Move the box 50 mm along the X axis.", "setup": [{"command": "solid.box", "params": {"length": 20, "width": 20, "height": 20}}], "check": {"bodies": 1, "volume": 8000, "bbox_min": [50, 0, 0]}},
{"id": "08-rename-body", "prompt": "Rename the body to Bracket.", "setup": [{"command": "solid.box", "params": {"length": 30, "width": 20, "height": 10}}], "check": {"bodies": 1, "volume": 6000, "body_name": "Bracket"}},
{"id": "09-volume-question", "prompt": "What is the volume of the part?", "setup": [{"command": "solid.box", "params": {"length": 30, "width": 20, "height": 10}}], "check": {"bodies": 1, "volume": 6000, "unchanged": true, "reply_number": "6[ ,. ]?000(?![0-9])|6(\\.0+)? ?cm"}},
{"id": "10-two-holes", "prompt": "Make a 100 x 50 x 5 mm plate and drill two 10 mm holes through it, each 15 mm in from the short ends and centred across the width.", "check": {"bodies": 1, "volume": 24214.6, "bbox_size": [5, 50, 100], "note": "100*50*5 - 2*pi*5^2*5"}},
{"id": "11-any-change", "prompt": "can you use the software to make a change to the current shape, any change at all", "setup": [{"command": "solid.box", "params": {"length": 30, "width": 20, "height": 10}}], "check": {"changed": true, "note": "verbatim user prompt from #4846; pass = the design changed"}}
]"#;
/// The agent the test adds. A fixed id replaces it on every run instead of adding another.
constAGENT_ID: &str="api-bench-assistant";
constAGENT_NAME: &str="bench";
/// Longest control reply read (the channel's own request limit).
constMAX_REPLY: usize=16<<20;
/// Most result data kept for `--json`.
constMAX_RESULTS: usize=64<<20;
/// Deadline of the requests that only set up or read (each is answered at once by the app).
/// One command the CLI takes: the name to type, the usage it prints for `--help`,
/// and whether the top-level usage lists it (an alias answers to another command's name).
structCommand{
name: &'staticstr,
usage: &'staticstr,
listed: bool,
}
/// `run`'s lines in the usage.
constUSAGE_RUN: &str=" solidcraft-cli run <script.json|design.solidcraft|part.step> [--in design.solidcraft|part.step] [--out FILE]... [--save FILE] [--quiet] [--results] [--timings] [--profile] [--json-out FILE] [--allow-errors]\n solidcraft-cli run --in <design.solidcraft|part.step> [--out FILE]...\n (a timeline feature that fails fails the run and nothing is written; --allow-errors writes anyway)\n (--timings prints {timings: [{index, command, ms}], total_ms} for a script, with --results its results too;\n --profile adds each command's profile: {boolean_ms, tessellate_ms, other_ms}, the kernel's share)\n";
/// `eval`'s lines in the usage.
constUSAGE_EVAL: &str=" solidcraft-cli eval <script.json|design.solidcraft|part.step> [--json-out FILE] (alias: inspect; or --in FILE)\n (--json-out FILE writes the JSON that run (with --results, else the measurement) and eval print to FILE instead of stdout,\n as plain UTF-8: a shell's > can re-encode it, e.g. Windows PowerShell adds a byte-order mark)\n";
/// `script`'s lines in the usage.
constUSAGE_SCRIPT: &str=" solidcraft-cli script <design.solidcraft|script.json> [--out script.json]\n (the design's history as a command script that eval and run replay)\n";
/// `bench-open`'s lines in the usage.
constUSAGE_BENCH_OPEN: &str=" solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] [--save OUT.solidcraft] [--display LEVEL [--edit NAME EXPR]] [--ops script.json]\n (--ops: after opening, run each command of the script and undo it, timing the command, the\n evaluations it caused and the view it leaves: placing and meshing what changed)\n";
constUSAGE_SNAPSHOT: &str=" solidcraft-cli snapshot <script|design> [--in design.solidcraft|part.step] --out shot.png [--width W] [--height H] [--view NAME | --camera JSON] [--no-grid] [--no-axes]\n [--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27]\n solidcraft-cli snapshot --in <design.solidcraft|part.step> --out shot.png ...\n (as with run, --in starts from a design and the script runs on top of it; an option snapshot doesn't take is an error;\n --view: iso, front, back, top, bottom, left, right, or the name of a view saved in the design with view.save;\n --camera: {target: [x,y,z], yaw, pitch, distance, fov?} in mm and radians, as the MCP screenshot takes it (docs/mcp.md);\n --no-grid and --no-axes leave the ground grid (on Z 0) and the origin's axes out of the picture;\n --body: how one body is drawn, as appearance.assign takes it: opacity 0-1 (below 1 is see-through, so what is inside\n it shows) and color #rrggbb, either or both, once per body;\n --tool: draw this body solid in the tool colour and every other body see-through, so a cut's or a join's tool body\n is visible inside the material it meets; a later --body overrides it;\n --section: cut the model as inspect.section does, so the inside shows: z=27 (the plane through that world\n coordinate, keeping the smaller side), add ,flip to keep the other side, or XY, XZ, YZ, or its own JSON)\n";
constUSAGE_GPU: &str=" solidcraft-cli gpu [--policy auto|hardware|software|cpu]\n (the GPU adapters a headless render can open, best first, the one the policy picks and the tier it\n lands on: gpu, gpu-software, or the CPU rasterizer (auto with no adapter, or cpu); the policy defaults\n to SOLIDCRAFT_GPU, else auto; exits with an error when hardware or software finds no such adapter)\n";
/// The flags every command takes, at the end of the top-level usage.
constUSAGE_DEBUG: &str=" --debug, with any command: what SolidCraft logs (why a body has no display plan, why a save left its\n model cache out), on stderr; RUST_LOG=error|warn|info|debug|trace sets one level for every crate\n";
/// The commands the CLI takes, in the order the top-level usage lists them.
| `naming-split-pieces` | 9a979cf | format 13 names: a slot splits the top; fillet, chamfer and offset face name its pieces by number (`F2:top#2`) |
| `move-bodies` | 00baf1d | `solid.move` before it could copy: two bodies, one translated in place, one translated and turned 90 deg about Z (no `copy` key anywhere in the file) |
| `split-body-pieces` | v0.3.2 (07e263d) | a slot along X cuts a block into two bodies; a fillet, a chamfer and an appearance refer to the pieces by body name (`Body1`, `Body1 (1)`) |
| `issue-489-stacked-join` | v0.6.0 (809ecf7), desktop | a 70 × 84 extrude, then a 70 × 62 strip joined on its top face, sketched partly over the face's projected edges (issue #489; expected values from main at 2880525) |
| `issue-616-lid-ribs` | v0.7.0 (a9879fa), CLI | a rounded lid with a skirt ring, a window and a slot cut through, then four ribs joined on the plate over the skirt, flush with the window's sides; v0.7.0 displaced the ribs and left a slit through the skirt and plate (issue #616; script `examples/regressions/lid_ribs_flush_with_window.json`, expected values from the fix) |
The scripts that made them are in `scripts/` (`issue-489-stacked-join` was drawn in the desktop
app and has none; `issue-616-lid-ribs` is made by its regression script). Every flat face of every final body must also take an attached sketch and an
offset plane; the faces that can't yet are listed with their issues in `design_corpus.rs`.
Never regenerate a file with a newer build: the point is that it was written by the old one. Add new files for new eras instead.
assert!(String::from_utf8_lossy(&output.stderr).contains("--timings needs a script"));
}
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