jeromehzl 7e22aed739 View ribbon: Visual style and Navigation tool offer their choices instead of an error (#8868) (#9127)
Both commands need a choice, but start_with_variant_memory only special-
cased the parameterless display toggles, so a click on the ribbon (or
command search, a shortcut, ui.start) ran them with {} and showed only
the engine's "style must be ..." / "tool must be ..." error.

They now open a short menu, the way Units does: under the ribbon row
that started it (a second click closes it), or in the middle of the view.
Visual style lists the four styles with the current one checked; the
Navigation tool lists Orbit, Pan and Zoom, and picking the latched one
releases it, as its navigation-bar button does. The four styles come
from one list shared with the navigation bar's menu.
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SolidCraft

SolidCraft

An open-source parametric 3D CAD application built in pure Rust.
Sketch, constrain, and build solids with a parametric feature timeline. Change a dimension and watch your model rebuild. Run it on your desktop, in your browser, or let AI agents model through the built-in MCP server.

Download for Windows Download for macOS Download for Linux Get it from the Snap Store Try it in your browser

Website · Download · Try it in the browser · Documentation · CI powered by Blacksmith Discord · SolidCore

CI Latest release Downloads Licence Discord Listed on Remade Stars

tangency-labs%2Fsolidcraft | Trendshift tangency-labs%2Fsolidcraft | Trendshift (Rust)

SolidCraft: model a Raspberry Pi 4 case from an empty design: a sketch dimensioned with parameters, extrude, fillets and shell, a rim rounded in one pick, standoffs patterned on the board's mounting holes, port cut-outs, vent slots, "Pi 4" engraved in a font, a PETG material with its mass in Properties, and a height change in Parameters

A Raspberry Pi 4 case from an empty design: a sketch dimensioned with the board's parameters, extrude, fillet, shell, the rim rounded in one pick, an M2.5 standoff patterned on the 58 × 49 mm hole rectangle, port cut-outs, vent slots, "Pi 4" engraved in DejaVu Sans Bold and a PETG material defined in the design, with its mass in Properties, then height 24 → 32 mm in Parameters and it all rebuilds. 6× playback with the idle pauses cut. Full video, recorded with the demo script.

Download

ARM64 and 32-bit builds, portable zip, .deb, .rpm, Flatpak and the other packages are on the downloads page. The macOS app is signed with a Developer ID and notarized by Apple. The Windows downloads aren't signed yet: choose More info, then Run anyway in SmartScreen. On SolidCraft 0.11 to 0.14, download once by hand; see updating.

What works

Early but usable for simple parts: 75 of 76 public reference parts match their analytic or FreeCAD-computed volume, area, centre of mass and bounding box (oracle); the other is a tracked bug.

  • Sketches and constraints: lines, arcs, splines, text and more, solved by our own constraint solver, with parameter-driven dimensions.
  • Features: extrude, revolve, sweep, loft, fillet, chamfer, shell, draft, holes, threads, patterns, mirror, split and combine on an editable parametric timeline.
  • Parameters and configurations with unit-aware expressions.
  • Assemblies with joints, motion studies, contact sets, interference and mass properties.
  • Sheet metal with flanges, hems, fold/unfold and flat patterns, and plastic enclosure features.
  • Files: STEP, IGES, 3MF, STL, OBJ and glTF in and out where supported, URDF export, .sc designs (.solidcraft files from earlier releases still open).
  • Desktop app, browser app, headless CLI and MCP server, all running the same commands.

The full list is in docs/capabilities.md and docs/features.md; status and plans are in ROADMAP.md. See also what people built, 3D mouse support and the architecture.

Build from source

cargo run --release -p solidcraft -- --sample      # desktop app with a sample part
cargo run --release -p solidcraft-cli -- commands  # the command registry
cargo run --release -p solidcraft-cli -- run examples/bracket.json --out bracket.step
cargo xtask ci                                     # fmt, clippy, tests, icons, assets, layers, wasm

More commands, the Windows cross-build and the browser build are in docs/building.md.

AI agents (MCP)

solidcraft-cli mcp is a Model Context Protocol server. Headless it runs its own design session, or with --connect it drives the running app so you can watch. Claude Code: claude mcp add solidcraft -- solidcraft-cli mcp. If a terminal doesn't find solidcraft-cli (older Windows installers don't put it on PATH), give its full path (by default "C:\\Program Files\\SolidCraft\\solidcraft-cli.exe"). Tools, access rules and an example session: docs/mcp.md.

Scripts

A script is a JSON list of the same commands the UI runs, executed with solidcraft-cli run. Format and example: docs/scripts.md. Pages can also be driven through the browser command API.

Contributing

Help is welcome. CONTRIBUTING.md covers how to build and test, the code map, the clean-room and licence rules, and where help is wanted most. Open work is in GitHub issues; chat is on Discord.

Sponsors

CI powered by Blacksmith

SolidCraft's continuous integration runs on Blacksmith, which sponsors its CI minutes.

Disclaimer

The files in this repository are provided as is, without warranty, liability or indemnity, and Tangency Labs and the contributors accept no responsibility for any harmful or unlawful use of them: read DISCLAIMER.md.

Licence

MIT OR Apache-2.0, at your option. Developed under the clean-room contribution rules; third-party code and assets retain their documented licences and attribution.

SolidCraft is independent. Behaviour is designed from public documentation, general CAD conventions and user feedback. Reference tests use analytic values and open-source tools. SolidCraft is not affiliated with, sponsored by or endorsed by Autodesk, Dassault Systèmes, PTC, Siemens or any other CAD vendor. Fusion, AutoCAD, Inventor, SolidWorks, Onshape, Creo, Blender and Tinkercad are trademarks of their respective owners, named only to describe compatibility (see NOTICE).

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Languages
Rust 96.6%
Python 2.4%
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