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This was quite a fight; at least it compiles now... (no idea if works)
Ugh, the type system in C++ is bad. It's hard to fit these things together. I'll have a ton of cleanup to do when done.
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@@ -6,10 +6,12 @@ I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSock
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## Installation
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Here are the plugins I use:
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Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
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plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.
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* [SDRedis](https://www.unrealengine.com/marketplace/en-US/product/sdredis) (paid/commercial) - this is flaky and disconnects. Attempts to reconnect segfault.
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* [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket) (paid/commercial) - much better docs. Untested.
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## Usage
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It's expected to wire events up in the `Level Blueprint`.
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## Python testing
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