This was quite a fight; at least it compiles now... (no idea if works)

Ugh, the type system in C++ is bad. It's hard to fit these things
together.

I'll have a ton of cleanup to do when done.
This commit is contained in:
Brandon Thomas
2021-02-19 05:48:16 -05:00
parent 33a2230323
commit 9c5b8fe57f
5 changed files with 130 additions and 7 deletions
+5 -3
View File
@@ -6,10 +6,12 @@ I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSock
## Installation
Here are the plugins I use:
Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.
* [SDRedis](https://www.unrealengine.com/marketplace/en-US/product/sdredis) (paid/commercial) - this is flaky and disconnects. Attempts to reconnect segfault.
* [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket) (paid/commercial) - much better docs. Untested.
## Usage
It's expected to wire events up in the `Level Blueprint`.
## Python testing