Files
EventCenterPlugin/README.md
T
Brandon Thomas 9c5b8fe57f This was quite a fight; at least it compiles now... (no idea if works)
Ugh, the type system in C++ is bad. It's hard to fit these things
together.

I'll have a ton of cleanup to do when done.
2021-02-19 05:48:16 -05:00

644 B

EventCenterPlugin

(WIP) Subscribe to events.

I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSockets now.

Installation

Install the BlueprintWebSocket plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.

Usage

It's expected to wire events up in the Level Blueprint.

Python testing

I stand up a websocket+pubsub system like so:

PS C:\Users\echel\OneDrive\Documents\Unreal Projects\RedisTestProject\Plugins\EventCenterPlugin> .\python\Scripts\Activate.ps1