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9c5b8fe57fc4bc202a3ba3b0c94b19a2fbc525b4
Ugh, the type system in C++ is bad. It's hard to fit these things together. I'll have a ton of cleanup to do when done.
EventCenterPlugin
(WIP) Subscribe to events.
I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSockets now.
Installation
Install the BlueprintWebSocket plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.
Usage
It's expected to wire events up in the Level Blueprint.
Python testing
I stand up a websocket+pubsub system like so:
PS C:\Users\echel\OneDrive\Documents\Unreal Projects\RedisTestProject\Plugins\EventCenterPlugin> .\python\Scripts\Activate.ps1
Description
Languages
C++
74.5%
Python
15.3%
C#
10.2%