documentation on playing sound

This commit is contained in:
Brandon Thomas
2021-02-22 04:23:08 -05:00
parent be30aabffb
commit d37c415d62
+7
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@@ -9,6 +9,13 @@ I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSock
Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.
Unfocused Audio needs to be set in Config/DefaultEngine.ini, otherwise the game won't play audio when unfocused,
```
[Audio]
UnfocusedVolumeMultiplier=1.0
```
## Usage
It's expected to wire events up in the `Level Blueprint`.