Files
EventCenterPlugin/README.md
T
Brandon Thomas 9c5b8fe57f This was quite a fight; at least it compiles now... (no idea if works)
Ugh, the type system in C++ is bad. It's hard to fit these things
together.

I'll have a ton of cleanup to do when done.
2021-02-19 05:48:16 -05:00

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# EventCenterPlugin
(WIP) Subscribe to events.
I tried Redis PubSub first, but the plugin I found was buggy. I'm trying WebSockets now.
## Installation
Install the [BlueprintWebSocket](https://www.unrealengine.com/marketplace/en-US/product/blueprintwebsocket)
plugin (paid/commercial) from the Epic/Unreal Marketplace. It's not expensive and has great documentation.
## Usage
It's expected to wire events up in the `Level Blueprint`.
## Python testing
I stand up a websocket+pubsub system like so:
```
PS C:\Users\echel\OneDrive\Documents\Unreal Projects\RedisTestProject\Plugins\EventCenterPlugin> .\python\Scripts\Activate.ps1
```