Update README.md

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Marek
2015-10-16 14:00:11 +02:00
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Because of those limitations, in our system each Kinect v2 sensor is connected to a separate computer. Each of those computers is connected to a server which governs all of the sensors. The server allows the user to perform calibration, filtering, synchronized frame capture, and to visualize the acquired point cloud live.
## How to use it ##
To start working with our software you will need a Windows machine with the Kinect for Windows SDK 2.0, and at least a single Kinect v2 device. You can either build LiveScan3D from source which is easiest using Visual Studio, or you can download the binaries from: http://ztv.ire.pw.edu.pl/mkowalski/.
To start working with our software you will need a Windows machine with the Kinect for Windows SDK 2.0, and at least a single Kinect v2 device. You can either build LiveScan3D from source which is easiest using Visual Studio, or you can download the binaries from: http://home.elka.pw.edu.pl/~mkowals6/.
Both the binary and source distributions contain a manual (in the docs directory) which contains the steps necessary to start working with our software (it won't take more than a couple of minutes to set up).
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* SocketCS - http://www.adp-gmbh.ch/win/misc/sockets.html
## Authors ##
* Marek Kowalski <m.kowalski@ire.pw.edu.pl>, homepage: http://ztv.ire.pw.edu.pl/mkowalski/
* Marek Kowalski <m.kowalski@ire.pw.edu.pl>, homepage: http://home.elka.pw.edu.pl/~mkowals6/
* Jacek Naruniec <j.naruniec@ire.pw.edu.pl>, homepage: http://home.elka.pw.edu.pl/~jnarunie/