change readme

This commit is contained in:
Respirant
2020-12-11 15:51:28 +01:00
parent 111f3236f7
commit b0339738e8
+5 -2
View File
@@ -1,7 +1,10 @@
![Runtime Audio Importer Unreal Engine Plugin Logo](image/runtimeaudioimporter.png "RuntimeAudioImporter Unreal Engine Plugin Logo")
## Basic information
![GitHub](https://img.shields.io/github/license/Respirant/RuntimeAudioImporter)
![GitHub](https://img.shields.io/github/languages/code-size/Respirant/RuntimeAudioImporter)
# RuntimeAudioImporter
This plugin will be useful for those who want to be able to import audio files of MP3, WAV and FLAC formats into the game in runtime (for example, if the game involves importing audio files from the player's device memory). It's easy to use in both C++ and Blueprints.
![Runtime Audio Importer Unreal Engine Plugin Logo](image/runtimeaudioimporter.png "RuntimeAudioImporter Unreal Engine Plugin Logo")
![Runtime Audio Importer Unreal Engine Plugin Nodes 1](image/nodesexample1.png "RuntimeAudioImporter Unreal Engine Plugin Nodes 1")
![Runtime Audio Importer Unreal Engine Plugin Nodes 2](image/nodesexample2.png "RuntimeAudioImporter Unreal Engine Plugin Nodes 2")