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28 lines
1.3 KiB
Markdown
28 lines
1.3 KiB
Markdown

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# RuntimeAudioImporter
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Open-source plugin to import audio files of MP3, WAV and FLAC formats into the game at runtime. It's easy to use in both C++ and Blueprints.
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Plugin does not require any static libraries and external dependencies.
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## Features
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- Low library size (≈ 1 mb)
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- Fast transcoding speed (≈ 200-900 ms)
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- Supported for major audio formats: MP3, WAV and FLAC
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- Automatic detection of audio format (by extension)
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- System for obtaining transcoding status for error detection
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- No any static libraries and external dependencies
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- Support for all available devices (tested on Windows and Android, but there are no restrictions to work on other devices)
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## Documentation
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Click on the following link to view the documentation - https://unreal.blog/runtime-audio-importer
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## Additional information
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The in-memory audio transcoding operation is based on [dr_libs](https://github.com/mackron/dr_libs).
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## Legal info
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Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
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Unreal® Engine, Copyright 1998 – 2021, Epic Games, Inc. All rights reserved.
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