fix PCH usage

This commit is contained in:
Guillaume Buisson
2020-02-20 11:24:53 +01:00
parent ea6114de15
commit eaec411eca
11 changed files with 2 additions and 15 deletions
+1
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@@ -4,6 +4,7 @@ namespace UnrealBuildTool.Rules
{
public OSC(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = "Private/OscPrivatePCH.h";
PublicDependencyModuleNames.AddRange(
@@ -35,8 +35,6 @@
above license is reproduced.
*/
#include "OscPrivatePCH.h"
#include "OscOutboundPacketStream.h"
#if defined(__WIN32__) || defined(WIN32) || defined(_WIN32)
@@ -35,8 +35,6 @@
above license is reproduced.
*/
#include "OscPrivatePCH.h"
#include "OscReceivedElements.h"
#include "OscHostEndianness.h"
@@ -35,8 +35,6 @@
above license is reproduced.
*/
#include "OscPrivatePCH.h"
#include "OscTypes.h"
namespace osc{
-1
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@@ -1,4 +1,3 @@
#include "OscPrivatePCH.h"
#include "OscSettings.h"
#include "OscDispatcher.h"
-2
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@@ -1,5 +1,3 @@
#include "OscPrivatePCH.h"
#include "OscSettings.h"
#include "OscDispatcher.h"
@@ -1,4 +1,3 @@
#include "OscPrivatePCH.h"
#include "OscDispatcher.h"
#include "Receive/OscReceiverInterface.h"
#include "Serialization/ArrayReader.h"
@@ -1,4 +1,3 @@
#include "OscPrivatePCH.h"
#include "OscReceiverInputKey.h"
#include "OscDispatcher.h"
@@ -1,6 +1,5 @@
#include "OscPrivatePCH.h"
#include "OscSettings.h"
#include "OscFunctionLibrary.h"
#include "OscSettings.h"
#include "oscpack/osc/OscOutboundPacketStream.h"
@@ -1,4 +1,3 @@
#include "OscPrivatePCH.h"
#include "OscReceiverActor.h"
#include "OscDispatcher.h"
@@ -1,4 +1,3 @@
#include "OscPrivatePCH.h"
#include "OscReceiverComponent.h"
#include "OscDispatcher.h"