This commit is contained in:
Halvor Haukvik
2019-02-13 15:33:49 +01:00
committed by GitHub
parent c98e0e75c5
commit 4356c16f9b
+1 -1
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@@ -4,7 +4,7 @@ Unreal Engine 4 plugin for ZeroMQ with bindings from [zmqcpp](https://github.com
## Usage ## Usage
1. Copy this repository into the `Plugins` folder of your Unreal project. 1. Copy this repository into the `Plugins` folder of your Unreal project.
2. Verify that the plugin is enabled in the plugin menu inside the Unreal Editor. 2. Verify that the plugin is enabled in the plugin menu inside the Unreal Editor.
2. In your module's build file (`<your project name>.Build.cs`) add `ZeroMQ` the module dependency list: 2. In your module's build file (`<your project name>.Build.cs`) add `ZeroMQ` to the module dependency list:
```c# ```c#
... ...
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ZeroMQ" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ZeroMQ" });