mirror of
https://github.com/storytold/spark.git
synced 2026-10-25 08:40:23 +00:00
Add 0.1.10 changelog
This commit is contained in:
@@ -1,3 +1,24 @@
|
|||||||
|
### 0.1.10 (Oct 24, 2025)
|
||||||
|
|
||||||
|
[SOG v2](https://blog.playcanvas.com/playcanvas-open-sources-sog-format-for-gaussian-splatting/) support, new examples and bug fixes
|
||||||
|
|
||||||
|
### Enhancements
|
||||||
|
|
||||||
|
- SOGSv2 (SOG) compression format support (#179) (@mrxz)
|
||||||
|
- Use DecompressionStream for decompressing .spz files for faster loading times (#181) (@mrxz)
|
||||||
|
- Make WASD default control for viewer (#6d7d801) (@dmarcos)
|
||||||
|
- Add `minPixelRadius` property to discard splats during vertex shader (#184) (@mrxz)
|
||||||
|
- Docs enhancements (@querielo)
|
||||||
|
- Interactive holes example (#189) (@kali-shade)
|
||||||
|
- Interactive ripples effect (#194) (@kali-shade)
|
||||||
|
- Support logarithmic depth buffer (#199) (@Philipp-M)
|
||||||
|
|
||||||
|
### Bug fixes
|
||||||
|
|
||||||
|
- Issue preventing the splats from being updated when they should. (#191) (@mrxz)
|
||||||
|
- Make bash script conform to "standard" (#197) (@Philipp-M)
|
||||||
|
- Fix issue with splats rendered at incorrect position for a few frames (#200) (fix #192, #193) (@mrxz)
|
||||||
|
|
||||||
### 0.1.9 (Sep 22, 2025)
|
### 0.1.9 (Sep 22, 2025)
|
||||||
|
|
||||||
Performance improvements, SPZ v3 support, new splat transition and reveal effects, brush painting / erasing splat example.
|
Performance improvements, SPZ v3 support, new splat transition and reveal effects, brush painting / erasing splat example.
|
||||||
|
|||||||
Reference in New Issue
Block a user