mirror of
https://github.com/storytold/spark.git
synced 2026-10-09 00:09:53 +00:00
Add details to changelog
This commit is contained in:
+5
-3
@@ -1,10 +1,11 @@
|
||||
### 0.1.8 (July 31, 2025)
|
||||
|
||||
Bug fix.
|
||||
Bug fix + SplatMesh bounding box calculation.
|
||||
|
||||
### Bug fixes
|
||||
|
||||
- Fix SH encoding scale factors (#142) (@asundqui, @mrxz, @heimeii)
|
||||
- Calculate a SplatMesh's bounding box! `SplatMesh.getBoundingBox()` (#126) (@winnie1994)
|
||||
|
||||
### 0.1.7 (July 30, 2025)
|
||||
|
||||
@@ -12,8 +13,9 @@ Image quality and performance improvements.
|
||||
|
||||
### Enhancements
|
||||
|
||||
- Allow custom splat encoding ranges (rgb, sh1, sh2, sh3). Expose `premultipliedAlpha` flag to use when accumulating splat RGB (#134) (@asundqui)
|
||||
- Add higher precision mode (float32) for splat sorting in addition to the default one (float16) (@asundqui, @mrxz) (#129)
|
||||
- Customizable splat encoding ranges (rgb, sh1, sh2, sh3) for wider range of colors and scales support improving contrast and color reproduction. Expose `premultipliedAlpha` flag to use when accumulating splat RGB (#134) (@asundqui)
|
||||
- [Experimental Stochastic splat ordering option](https://sparkjs.dev/examples/stochastic/). Faster rendering since sorting no longer needed but with some visual quality tradeoffs (#8f5596e) (@asundqui)
|
||||
- Higher precision mode (float32) for splat sorting in addition to the default one (float16). Addresses z-fighting issues between splats (@asundqui, @mrxz) (#129)
|
||||
- Allow decoding and parsing of SOGS images to happen in parallel (@mrxz) (#122)
|
||||
- New [splat shaders effect example](http://sparkjs.dev/examples/splat-shader-effects) (#141) (@kali-shade)
|
||||
- Expose `minAlpha` and `maxPixelRadius` in the [SparkRenderer](https://sparkjs.dev/docs/spark-renderer/) parameters (#130) (@asundqui)
|
||||
|
||||
Reference in New Issue
Block a user