adjust camera movement parameters

This commit is contained in:
alex-mcneilly
2025-05-28 14:02:56 -07:00
committed by Diego Marcos
parent 8d5e8da33d
commit da03493d11
+4 -7
View File
@@ -27,7 +27,6 @@
import {
ForgeRenderer,
PointerControls,
FpsMovement,
SplatMesh,
VRButton,
generators,
@@ -50,8 +49,7 @@
0.1,
1000
);
camera.position.set(6, 12, 105.5);
// camera.rotateY((Math.PI));
camera.position.set(8, 12, 104);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
@@ -79,8 +77,7 @@
scene.add(background);
await background.initialized;
//const controls = new PointerControls({ canvas: renderer.domElement });
const controls = new FpsMovement({ moveSpeed: 8.0 });
const controls = new PointerControls({ canvas: renderer.domElement });
const cam = camera.position;
const snowVolumeBox = new THREE.Box3(
@@ -224,8 +221,8 @@
controls.update(dt, camera);
// camera movement
const targetZ = 99;
const startZ = 105.5;
const targetZ = 91;
const startZ = 104;
const duration = 90;
const progress = Math.min(1, t / duration);
const smoothProgress = Math.sin(progress * Math.PI * 0.5);