Transition Effects (#172)

* Transition effects

* Added two transition effects and refactored code into separate .js filesAdded two transition effects and refactorized code for effects in separate .js files

* Deleted unused html file

* Fixed a GUI bug

* Fixed focus given to effect when dropdown changes

* Fixed github verification errors

* fix lints in splat-transitions and tweak defaults

* lint fix on splat-transitions

* lint fix on splat-transitions

* Morph transition

* Morph transition - better random function

* Morph transition - better morphing of dishes

* fixed lint errors
This commit is contained in:
kali
2025-09-21 14:06:25 -03:00
committed by GitHub
parent d6898b55ad
commit eba41ee788
6 changed files with 1339 additions and 361 deletions
@@ -0,0 +1,411 @@
import { SparkControls, SplatMesh, dyno, textSplats } from "@sparkjsdev/spark";
import * as THREE from "three";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
const group = new THREE.Group();
scene.add(group);
// Basic lights
const ambient = new THREE.AmbientLight(0x404040, 0.6);
group.add(ambient);
const dir = new THREE.DirectionalLight(0xffffff, 1.0);
dir.position.set(5, 10, 5);
dir.castShadow = true;
group.add(dir);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
// Camera baseline
camera.position.set(0, 2.5, 7);
camera.lookAt(0, 1, 0);
// WASD + mouse controls
const controls = new SparkControls({ canvas: renderer.domElement });
controls.fpsMovement.moveSpeed = 3.0;
// Uniforms
const animationTime = dyno.dynoFloat(0.0);
const uDropProgress = dyno.dynoFloat(0.0);
const uGravity = dyno.dynoFloat(9.8);
const uBounceDamping = dyno.dynoFloat(0.4);
const uFloorLevel = dyno.dynoFloat(0.0);
const uRandomFactor = dyno.dynoFloat(1.0);
const uReformSpeed = dyno.dynoFloat(2.0);
const uCycleDuration = dyno.dynoFloat(1.0);
const uDropTime = dyno.dynoFloat(0.0);
const uFriction = dyno.dynoFloat(0.98);
const uShrinkSpeed = dyno.dynoFloat(5.0 - 3.0);
const uExplosionStrength = dyno.dynoFloat(4.5);
const uIsReforming = dyno.dynoFloat(0.0);
const uReformTime = dyno.dynoFloat(0.0);
const uReformDuration = dyno.dynoFloat(2.0);
const uIsBirthing = dyno.dynoFloat(0.0);
const uBirthTime = dyno.dynoFloat(0.0);
const uBirthDuration = dyno.dynoFloat(0.5);
function createDeathDynoshader() {
return dyno.dynoBlock(
{ gsplat: dyno.Gsplat },
{ gsplat: dyno.Gsplat },
({ gsplat }) => {
const physicsShader = new dyno.Dyno({
inTypes: {
gsplat: dyno.Gsplat,
time: "float",
dropTime: "float",
dropProgress: "float",
gravity: "float",
bounceDamping: "float",
floorLevel: "float",
randomFactor: "float",
reformSpeed: "float",
cycleDuration: "float",
friction: "float",
shrinkSpeed: "float",
explosionStrength: "float",
isReforming: "float",
reformTime: "float",
reformDuration: "float",
},
outTypes: { gsplat: dyno.Gsplat },
globals: () => [
dyno.unindent(`
mat2 rot(float angle) { float c = cos(angle); float s = sin(angle); return mat2(c, -s, s, c); }
float hash(vec3 p) { return fract(sin(dot(p, vec3(127.1, 311.7, 74.7))) * 43758.5453); }
vec3 simulatePhysics(vec3 originalPos, float dropTime, float progress, float gravity, float damping, float floorLevel, float randomOffset, float friction, float explosionStrength) {
if (progress <= 0.0) return originalPos;
float timeVariation = hash(originalPos + vec3(42.0)) * 0.2 - 0.1;
float t = max(0.0, dropTime + timeVariation);
vec3 initialVelocity = vec3(
(hash(originalPos + vec3(1.0)) - 0.5) * explosionStrength * (0.3 + hash(originalPos + vec3(10.0)) * 0.4),
abs(hash(originalPos + vec3(3.0))) * explosionStrength * (0.8 + hash(originalPos + vec3(20.0)) * 0.4) + 0.5,
(hash(originalPos + vec3(2.0)) - 0.5) * explosionStrength * (0.3 + hash(originalPos + vec3(30.0)) * 0.4)
);
float frictionDecay = pow(friction, t * 60.0);
vec3 position = originalPos;
position.x += initialVelocity.x * (1.0 - frictionDecay) / (1.0 - friction) / 60.0;
position.z += initialVelocity.z * (1.0 - frictionDecay) / (1.0 - friction) / 60.0;
position.y += initialVelocity.y * t - 0.5 * gravity * t * t;
if (position.y <= floorLevel) {
float bounceTime = t;
float bounceCount = floor(bounceTime * 3.0);
float timeSinceBounce = bounceTime - bounceCount / 3.0;
float bounceHeight = initialVelocity.y * pow(damping, bounceCount) * max(0.0, 1.0 - timeSinceBounce * 3.0);
if (bounceHeight > 0.1) {
position.y = floorLevel + abs(sin(timeSinceBounce * 3.14159 * 3.0)) * bounceHeight;
} else {
position.y = floorLevel;
float scatterFactor = hash(originalPos + vec3(50.0)) * 0.2;
position.x += (hash(originalPos + vec3(60.0)) - 0.5) * scatterFactor;
position.z += (hash(originalPos + vec3(70.0)) - 0.5) * scatterFactor;
}
}
return position;
}
vec3 elegantReform(vec3 currentPos, vec3 originalPos, float reformTime, float duration) {
if (reformTime <= 0.0) return currentPos;
if (reformTime >= duration) return originalPos;
float progress = reformTime / duration;
return mix(currentPos, originalPos, progress);
}
vec3 reformScale(vec3 currentScale, vec3 originalScale, float reformTime, float duration) {
if (reformTime <= 0.0) return currentScale;
if (reformTime >= duration) return originalScale;
float progress = reformTime / duration;
float easeOut = 1.0 - pow(1.0 - progress, 2.0);
return mix(currentScale, originalScale, easeOut);
}
`),
],
statements: ({ inputs, outputs }) =>
dyno.unindentLines(`
${outputs.gsplat} = ${inputs.gsplat};
vec3 originalPos = ${inputs.gsplat}.center;
vec3 originalScale = ${inputs.gsplat}.scales;
vec3 physicsPos = originalPos;
vec3 currentScale = originalScale;
if (${inputs.dropProgress} > 0.0) {
float randomOffset = hash(originalPos) * ${inputs.randomFactor};
physicsPos = simulatePhysics(originalPos, ${inputs.dropTime}, ${inputs.dropProgress}, ${inputs.gravity}, ${inputs.bounceDamping}, ${inputs.floorLevel}, randomOffset, ${inputs.friction}, ${inputs.explosionStrength});
float factor = exp(-${inputs.dropTime} * ${inputs.shrinkSpeed});
currentScale = mix(originalScale, vec3(0.005), 1.0 - factor);
}
vec3 finalPos = physicsPos;
vec3 finalScale = currentScale;
if (${inputs.isReforming} > 0.5) {
finalPos = elegantReform(physicsPos, originalPos, ${inputs.reformTime}, ${inputs.reformDuration});
finalScale = reformScale(currentScale, originalScale, ${inputs.reformTime}, ${inputs.reformDuration});
}
${outputs.gsplat}.center = finalPos;
${outputs.gsplat}.scales = finalScale;
`),
});
gsplat = physicsShader.apply({
gsplat,
time: animationTime,
dropTime: uDropTime,
dropProgress: uDropProgress,
gravity: uGravity,
bounceDamping: uBounceDamping,
floorLevel: uFloorLevel,
randomFactor: uRandomFactor,
reformSpeed: uReformSpeed,
cycleDuration: uCycleDuration,
friction: uFriction,
shrinkSpeed: uShrinkSpeed,
explosionStrength: uExplosionStrength,
isReforming: uIsReforming,
reformTime: uReformTime,
reformDuration: uReformDuration,
}).gsplat;
return { gsplat };
},
);
}
function createBirthDynoshader() {
return dyno.dynoBlock(
{ gsplat: dyno.Gsplat },
{ gsplat: dyno.Gsplat },
({ gsplat }) => {
const birthShader = new dyno.Dyno({
inTypes: {
gsplat: dyno.Gsplat,
time: "float",
isBirthing: "float",
birthTime: "float",
birthDuration: "float",
},
outTypes: { gsplat: dyno.Gsplat },
globals: () => [
dyno.unindent(`
float hash(vec3 p) { return fract(sin(dot(p, vec3(127.1, 311.7, 74.7))) * 43758.5453); }
`),
],
statements: ({ inputs, outputs }) =>
dyno.unindentLines(`
${outputs.gsplat} = ${inputs.gsplat};
vec3 originalPos = ${inputs.gsplat}.center;
vec3 originalScale = ${inputs.gsplat}.scales;
if (${inputs.isBirthing} > 0.5 && ${inputs.birthTime} < ${inputs.birthDuration}) {
float progress = ${inputs.birthTime} / ${inputs.birthDuration};
float birthOffset = hash(originalPos) * 0.1;
float adjusted = clamp((progress - birthOffset / ${inputs.birthDuration}) / (1.0 - birthOffset / ${inputs.birthDuration}), 0.0, 1.0);
float ease = pow(adjusted * adjusted * (3.0 - 2.0 * adjusted), 0.6);
vec3 birthPos = mix(vec3(0.0), originalPos, ease);
vec3 birthScale = mix(vec3(0.0), originalScale, ease);
${outputs.gsplat}.center = birthPos;
${outputs.gsplat}.scales = birthScale;
float alpha = ${inputs.gsplat}.rgba.a * ease;
${outputs.gsplat}.rgba.a = alpha;
}
`),
});
gsplat = birthShader.apply({
gsplat,
time: animationTime,
isBirthing: uIsBirthing,
birthTime: uBirthTime,
birthDuration: uBirthDuration,
}).gsplat;
return { gsplat };
},
);
}
const splatMeshes = {};
let currentSplatName = "penguin";
let nextSplatName = "cat";
async function loadSplats() {
const splatNames = ["penguin.spz", "cat.spz", "woobles.spz"];
for (const splatName of splatNames) {
const splatURL = await getAssetFileURL(splatName);
const mesh = new SplatMesh({ url: splatURL });
await mesh.initialized;
const nameKey = splatName.replace(".spz", "");
mesh.worldModifier = createDeathDynoshader();
mesh.updateGenerator();
mesh.position.set(0, 0, 0);
mesh.rotation.set(Math.PI, 0, 0);
if (nameKey === "woobles") mesh.scale.set(1.7, 2.0, 1.7);
else mesh.scale.set(1, 1, 1);
mesh.visible = nameKey === currentSplatName;
group.add(mesh);
splatMeshes[nameKey] = mesh;
}
}
async function loadTable() {
const tableURL = await getAssetFileURL("table.glb");
const loader = new GLTFLoader();
await new Promise((resolve, reject) => {
loader.load(
tableURL,
(gltf) => {
const tableModel = gltf.scene;
tableModel.position.set(0, -0.5, 0);
tableModel.scale.set(5.5, 5.5, 5.5);
tableModel.rotation.set(0, 0, 0);
tableModel.traverse((child) => {
if (child.isMesh) {
child.castShadow = true;
child.receiveShadow = true;
}
});
group.add(tableModel);
resolve(tableModel);
},
undefined,
reject,
);
});
}
function _switchToSplat(name) {
for (const m of Object.values(splatMeshes)) {
if (m) m.visible = false;
}
if (splatMeshes[name]) {
splatMeshes[name].visible = true;
currentSplatName = name;
}
}
function getNextSplatName(current) {
const order = ["penguin", "cat", "woobles"];
return order[(order.indexOf(current) + 1) % order.length];
}
const transitionState = {
isTransitioning: false,
transitionTime: 0.0,
transitionDuration: 3.0,
};
function startExplosion() {
if (transitionState.isTransitioning) return;
transitionState.isTransitioning = true;
transitionState.transitionTime = 0.0;
for (const [name, mesh] of Object.entries(splatMeshes)) {
if (mesh) mesh.visible = name === currentSplatName;
}
if (splatMeshes[currentSplatName]) {
splatMeshes[currentSplatName].worldModifier = createDeathDynoshader();
splatMeshes[currentSplatName].updateGenerator();
}
uDropProgress.value = 1.0;
uDropTime.value = 0.0;
uIsReforming.value = 0.0;
}
function startTransition() {
startExplosion();
nextSplatName = getNextSplatName(currentSplatName);
if (splatMeshes[nextSplatName]) {
for (const [name, mesh] of Object.entries(splatMeshes)) {
if (!mesh) continue;
if (name !== currentSplatName && name !== nextSplatName)
mesh.visible = false;
}
splatMeshes[nextSplatName].worldModifier = createBirthDynoshader();
splatMeshes[nextSplatName].updateGenerator();
splatMeshes[nextSplatName].visible = true;
uIsBirthing.value = 1.0;
uBirthTime.value = 0.0;
}
}
function completeTransition() {
uIsBirthing.value = 0.0;
uBirthTime.value = 0.0;
currentSplatName = nextSplatName;
transitionState.isTransitioning = false;
transitionState.transitionTime = 0.0;
}
await Promise.all([loadSplats(), loadTable()]);
// Instructional text
const instructionsText = textSplats({
text: "WASD + mouse to move\nSPACEBAR: Explosion!",
font: "Arial",
fontSize: 24,
color: new THREE.Color(0xffffff),
textAlign: "center",
lineHeight: 1.3,
});
instructionsText.scale.setScalar(0.15 / 24);
instructionsText.position.set(0, 0.2, 2.5);
group.add(instructionsText);
let totalTime = 0;
const transitionParams = { autoTransition: true };
function onKeyDown(e) {
if (e.code === "Space") {
e.preventDefault();
if (transitionState.isTransitioning) completeTransition();
startTransition();
totalTime = 0;
}
}
window.addEventListener("keydown", onKeyDown);
function update(dt, t) {
animationTime.value = t;
// Update camera controls
controls.update(camera);
if (transitionParams.autoTransition) {
if (!transitionState.isTransitioning) totalTime += dt;
if (!transitionState.isTransitioning && totalTime >= 1.0) {
startTransition();
totalTime = 0;
}
}
if (transitionState.isTransitioning) {
transitionState.transitionTime += dt;
uBirthTime.value = transitionState.transitionTime;
if (transitionState.transitionTime >= transitionState.transitionDuration)
completeTransition();
}
uDropTime.value += dt;
const dying = splatMeshes[currentSplatName];
const birthing = splatMeshes[nextSplatName];
if (transitionState.isTransitioning) {
if (dying) dying.updateVersion();
if (birthing) birthing.updateVersion();
} else {
if (dying) dying.updateVersion();
}
}
function setupGUI(folder) {
const params = { explosionStrength: uExplosionStrength.value };
folder
.add(params, "explosionStrength", 0.0, 10.0, 0.1)
.name("Explosion Strength")
.onChange((v) => {
uExplosionStrength.value = v;
});
folder.add(transitionParams, "autoTransition").name("Auto Transition");
folder
.add({ explode: () => startTransition() }, "explode")
.name("Trigger Explosion");
return folder;
}
function dispose() {
window.removeEventListener("keydown", onKeyDown);
// Disable controls to avoid interfering with other effects
controls.fpsMovement.enable = false;
controls.pointerControls.enable = false;
scene.remove(group);
}
return { group, update, dispose, setupGUI };
}
+306
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import { SplatMesh, dyno } from "@sparkjsdev/spark";
import * as THREE from "three";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
const group = new THREE.Group();
scene.add(group);
const PARAMETERS = {
speedMultiplier: 0.5,
objectRotation: true,
pause: false,
fixedMinScale: false,
waves: 0.5,
cameraRotation: true,
};
const PAUSE_SECONDS = 2.0;
function getTransitionState(t, fadeInTime, fadeOutTime, period) {
const one = dyno.dynoFloat(1.0);
const pauseTime = dyno.dynoFloat(PAUSE_SECONDS);
const cycleTime = dyno.add(one, pauseTime);
const total = dyno.mul(period, cycleTime);
const wrapT = dyno.mod(t, total);
const pos = dyno.mod(wrapT, cycleTime);
const inPause = dyno.greaterThan(pos, one);
const normT = dyno.select(inPause, one, pos);
const fadeIn = dyno.and(
dyno.greaterThan(wrapT, dyno.mul(fadeInTime, cycleTime)),
dyno.lessThan(wrapT, dyno.mul(dyno.add(fadeInTime, one), cycleTime)),
);
const fadeOut = dyno.and(
dyno.greaterThan(wrapT, dyno.mul(fadeOutTime, cycleTime)),
dyno.lessThan(wrapT, dyno.mul(dyno.add(fadeOutTime, one), cycleTime)),
);
return { inTransition: dyno.or(fadeIn, fadeOut), isFadeIn: fadeIn, normT };
}
function contractionDyno(centerGLSL) {
return new dyno.Dyno({
inTypes: {
gsplat: dyno.Gsplat,
inTransition: "bool",
fadeIn: "bool",
t: "float",
gt: "float",
objectIndex: "int",
fixedMinScale: "bool",
waves: "float",
},
outTypes: { gsplat: dyno.Gsplat },
globals: () => [
dyno.unindent(`
float hash13(vec3 p3) { p3 = fract(p3 * .1031); p3 += dot(p3, p3.yzx + 33.33); return fract((p3.x + p3.y) * p3.z); }
float hash11(float p) { p = fract(p * .1031); p += dot(p, p + 33.33); return fract(p * p); }
float fadeInOut(float t) { return abs(mix(-1., 1., t)); }
${centerGLSL}
float applyBrightness(float t) { return .5 + fadeInOut(t) * .5; }
vec3 applyCenter(vec3 center, float t, float id, int idx, float waves) {
int next = (idx + 1) % 3;
vec3 cNext = getCenterOfMass(next);
vec3 cOwn = getCenterOfMass(idx);
float f = fadeInOut(t);
float v = .5 + hash11(id) * 2.;
vec3 p = t < .5 ? mix(cNext, center, pow(f, v)) : mix(cOwn, center, pow(f, v));
return p + length(sin(p*2.5)) * waves * (1.-f)*smoothstep(0.5,0.,t) * 2.;
}
vec3 applyScale(vec3 s, float t, bool fixedMin) { return mix(fixedMin ? vec3(.02) : s * .2, s, pow(fadeInOut(t), 3.)); }
float applyOpacity(float t, float gt, int idx) {
float p = float(${PAUSE_SECONDS});
float c = 1.0 + p;
float tot = 3.0 * c;
float w = mod(gt + p + .5, tot);
int cur = int(floor(w / c));
return cur == idx ? .1+fadeInOut(t) : 0.0;
}
`),
],
statements: ({ inputs, outputs }) =>
dyno.unindentLines(`
${outputs.gsplat} = ${inputs.gsplat};
${outputs.gsplat}.center = applyCenter(${inputs.gsplat}.center, ${inputs.t}, float(${inputs.gsplat}.index), ${inputs.objectIndex}, ${inputs.waves});
${outputs.gsplat}.scales = applyScale(${inputs.gsplat}.scales, ${inputs.t}, ${inputs.fixedMinScale});
${outputs.gsplat}.rgba.a *= applyOpacity(${inputs.t}, ${inputs.gt}, ${inputs.objectIndex});
${outputs.gsplat}.rgba.rgb *= applyBrightness(${inputs.t});
`),
});
}
function getTransitionModifier(
inTrans,
fadeIn,
t,
idx,
gt,
centerGLSL,
fixedMinScale,
waves,
) {
const dyn = contractionDyno(centerGLSL);
return dyno.dynoBlock(
{ gsplat: dyno.Gsplat },
{ gsplat: dyno.Gsplat },
({ gsplat }) => ({
gsplat: dyn.apply({
gsplat,
inTransition: inTrans,
fadeIn,
t,
gt,
objectIndex: idx,
fixedMinScale,
waves,
}).gsplat,
}),
);
}
async function loadGLB(file, isEnv = false) {
const url = await getAssetFileURL(file);
const loader = new GLTFLoader();
const gltf = await new Promise((res, rej) =>
loader.load(url, res, undefined, rej),
);
gltf.scene.traverse((child) => {
if (child.isMesh && child.material) {
const mat = new THREE.MeshBasicMaterial({
color: child.material.color,
map: child.material.map,
});
if (isEnv) {
mat.side = THREE.BackSide;
if (mat.map) {
mat.map.mapping = THREE.EquirectangularReflectionMapping;
mat.map.colorSpace = THREE.LinearSRGBColorSpace;
mat.map.needsUpdate = true;
}
}
child.material = mat;
}
});
return gltf.scene;
}
const time = dyno.dynoFloat(0.0);
const splatFiles = ["woobles.spz", "dessert.spz", "robot-head.spz"];
const skyFile = "dali-env.glb";
const env = await loadGLB(skyFile, true);
group.add(env);
const meshes = [];
const period = dyno.dynoFloat(splatFiles.length);
const positions = [
new THREE.Vector3(-5, -2.2, -3),
new THREE.Vector3(5, -2.5, 0),
new THREE.Vector3(0, 1.5, 2),
];
for (let i = 0; i < splatFiles.length; i++) {
const url = await getAssetFileURL(splatFiles[i]);
const m = new SplatMesh({ url });
await m.initialized;
m.position.copy(positions[i]);
m.rotateX(Math.PI);
group.add(m);
meshes.push(m);
}
const centers = meshes.map((m) => {
const box = new THREE.Box3();
m.packedSplats.forEachSplat((_, c) => {
box.expandByPoint(c);
});
const localCenter = box.getCenter(new THREE.Vector3());
localCenter.y = -localCenter.y;
return localCenter.add(m.position);
});
const centerGLSL = `
vec3 getCenterOfMass(int idx) {
if (idx == 0) return vec3(${centers[0].x}, ${centers[0].y}, ${centers[0].z});
if (idx == 1) return vec3(${centers[1].x}, ${centers[1].y}, ${centers[1].z});
if (idx == 2) return vec3(${centers[2].x}, ${centers[2].y}, ${centers[2].z});
return vec3(0.0);
}
`;
meshes.forEach((m, i) => {
const { inTransition, isFadeIn, normT } = getTransitionState(
time,
dyno.dynoFloat(i),
dyno.dynoFloat((i + 1) % splatFiles.length),
period,
);
m.worldModifier = getTransitionModifier(
inTransition,
isFadeIn,
normT,
dyno.dynoInt(i),
time,
centerGLSL,
dyno.dynoBool(PARAMETERS.fixedMinScale),
dyno.dynoFloat(PARAMETERS.waves),
);
m.updateGenerator();
});
function updateCamera() {
const cTime = 1 + PAUSE_SECONDS;
const tot = meshes.length * cTime;
const w = (time.value + PAUSE_SECONDS) % tot;
const cur = Math.floor(w / cTime);
const nxt = (cur + 1) % meshes.length;
const tr = w / cTime - cur;
const s = tr * tr * (3 - 2 * tr);
const tgt = new THREE.Vector3().lerpVectors(
meshes[cur].position,
meshes[nxt].position,
s ** 5,
);
const radius = 4 + Math.abs(s - 0.5) ** 2 * 20;
let x;
let z;
if (PARAMETERS.cameraRotation) {
const angle = -time.value * 0.5;
x = Math.cos(angle) * radius;
z = Math.sin(angle) * radius;
} else {
x = 0;
z = -radius;
}
const frm = tgt.clone().add(new THREE.Vector3(x, 2, z));
camera.position.copy(frm);
camera.lookAt(tgt);
}
function update(dt, _t) {
if (!PARAMETERS.pause) {
time.value += dt * PARAMETERS.speedMultiplier;
if (PARAMETERS.objectRotation) {
for (const m of meshes) {
m.rotation.y += dt * PARAMETERS.speedMultiplier * 2;
}
}
}
updateCamera();
}
function setupGUI(folder) {
folder.add(PARAMETERS, "speedMultiplier", 0, 1, 0.01);
folder.add(PARAMETERS, "objectRotation");
folder.add(PARAMETERS, "pause");
folder.add(PARAMETERS, "cameraRotation");
folder.add(PARAMETERS, "fixedMinScale").onChange(() => {
meshes.forEach((m, i) => {
const { inTransition, isFadeIn, normT } = getTransitionState(
time,
dyno.dynoFloat(i),
dyno.dynoFloat((i + 1) % splatFiles.length),
dyno.dynoFloat(splatFiles.length),
);
m.worldModifier = getTransitionModifier(
inTransition,
isFadeIn,
normT,
dyno.dynoInt(i),
time,
centerGLSL,
dyno.dynoBool(PARAMETERS.fixedMinScale),
dyno.dynoFloat(PARAMETERS.waves),
);
m.updateGenerator();
});
});
folder.add(PARAMETERS, "waves", 0, 1, 0.01).onChange(() => {
meshes.forEach((m, i) => {
const { inTransition, isFadeIn, normT } = getTransitionState(
time,
dyno.dynoFloat(i),
dyno.dynoFloat((i + 1) % splatFiles.length),
dyno.dynoFloat(splatFiles.length),
);
m.worldModifier = getTransitionModifier(
inTransition,
isFadeIn,
normT,
dyno.dynoInt(i),
time,
centerGLSL,
dyno.dynoBool(PARAMETERS.fixedMinScale),
dyno.dynoFloat(PARAMETERS.waves),
);
m.updateGenerator();
});
});
return folder;
}
function dispose() {
scene.remove(group);
}
return { group, update, dispose, setupGUI };
}
+226
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@@ -0,0 +1,226 @@
import { SplatMesh, dyno } from "@sparkjsdev/spark";
import * as THREE from "three";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
const group = new THREE.Group();
scene.add(group);
// Camera baseline for Morph effect
camera.position.set(0, 2.2, 6.5);
camera.lookAt(0, 1.0, 0);
const PARAMETERS = {
speedMultiplier: 1.0,
rotation: true,
pause: false,
staySeconds: 1.5,
transitionSeconds: 2.0,
randomRadius: 1.3,
};
const time = dyno.dynoFloat(0.0);
// Tres splats de comida
const splatFiles = [
"branzino-amarin.spz",
"pad-thai.spz",
"primerib-tamos.spz",
];
function morphDyno() {
return new dyno.Dyno({
inTypes: {
gsplat: dyno.Gsplat,
gt: "float",
objectIndex: "int",
stay: "float",
trans: "float",
numObjects: "int",
randomRadius: "float",
offsetY: "float",
},
outTypes: { gsplat: dyno.Gsplat },
globals: () => [
dyno.unindent(`
vec3 hash3(int n) {
float x = float(n);
return fract(sin(vec3(x, x + 1.0, x + 2.0)) * 43758.5453123);
}
float ease(float x) { return x*x*(3.0 - 2.0*x); }
vec3 randPos(int splatIndex, float radius) {
// Uniform disk sampling on XZ plane
vec3 h = hash3(splatIndex);
float theta = 6.28318530718 * h.x;
float r = radius * sqrt(h.y);
return vec3(r * cos(theta), 0.0, r * sin(theta));
}
`),
],
statements: ({ inputs, outputs }) =>
dyno.unindentLines(`
${outputs.gsplat} = ${inputs.gsplat};
float stay = ${inputs.stay};
float trans = ${inputs.trans};
float cycle = stay + trans;
float tot = float(${inputs.numObjects}) * cycle;
float w = mod(${inputs.gt}, tot);
int cur = int(floor(w / cycle));
int nxt = (cur + 1) % ${inputs.numObjects};
float local = mod(w, cycle);
bool inTrans = local > stay;
float uPhase = inTrans ? clamp((local - stay) / trans, 0.0, 1.0) : 0.0;
bool phaseScatter = uPhase < 0.5;
float s = phaseScatter ? (uPhase / 0.5) : ((uPhase - 0.5) / 0.5);
int idx = ${inputs.objectIndex};
vec3 rp = randPos(int(${inputs.gsplat}.index), ${inputs.randomRadius});
rp.y -= ${inputs.offsetY};
vec3 rpMid = mix(${inputs.gsplat}.center, rp, 0.7);
float alpha = 0.0;
vec3 pos = ${inputs.gsplat}.center;
vec3 origScale = ${inputs.gsplat}.scales;
vec3 small = ${inputs.gsplat}.scales*.2;
if (idx == cur) {
if (!inTrans) {
alpha = 1.0;
pos = ${inputs.gsplat}.center;
${outputs.gsplat}.scales = origScale;
} else if (phaseScatter) {
alpha = 1.0 - ease(s)*.5;
pos = mix(${inputs.gsplat}.center, rpMid, ease(s));
${outputs.gsplat}.scales = mix(origScale, small, ease(s));
} else {
alpha = 0.0;
pos = rpMid;
${outputs.gsplat}.scales = small;
}
} else if (idx == nxt) {
if (!inTrans) {
alpha = 0.0;
pos = rpMid;
${outputs.gsplat}.scales = small;
} else if (phaseScatter) {
alpha = 0.0;
pos = rpMid;
${outputs.gsplat}.scales = small;
} else {
alpha = max(ease(s), 0.5);
pos = mix(rpMid, ${inputs.gsplat}.center, ease(s));
${outputs.gsplat}.scales = mix(small, origScale, ease(s));
}
} else {
alpha = 0.0;
pos = ${inputs.gsplat}.center;
${outputs.gsplat}.scales = origScale;
}
pos.y += ${inputs.offsetY};
${outputs.gsplat}.center = pos;
${outputs.gsplat}.rgba.a = ${inputs.gsplat}.rgba.a * alpha;
`),
});
}
function getMorphModifier(
gt,
idx,
stay,
trans,
numObjects,
randomRadius,
offsetY,
) {
const dyn = morphDyno();
return dyno.dynoBlock(
{ gsplat: dyno.Gsplat },
{ gsplat: dyno.Gsplat },
({ gsplat }) => ({
gsplat: dyn.apply({
gsplat,
gt,
objectIndex: idx,
stay,
trans,
numObjects,
randomRadius,
offsetY,
}).gsplat,
}),
);
}
const meshes = [];
const numObjectsDyn = dyno.dynoInt(splatFiles.length);
const stayDyn = dyno.dynoFloat(PARAMETERS.staySeconds);
const transDyn = dyno.dynoFloat(PARAMETERS.transitionSeconds);
const radiusDyn = dyno.dynoFloat(PARAMETERS.randomRadius);
const OFFSETS_Y = [
dyno.dynoFloat(0.0),
dyno.dynoFloat(0.3),
dyno.dynoFloat(0.0),
];
for (let i = 0; i < splatFiles.length; i++) {
const url = await getAssetFileURL(splatFiles[i]);
const mesh = new SplatMesh({ url });
await mesh.initialized;
// Orientación base similar a otros efectos
mesh.rotateX(Math.PI);
mesh.position.set(0, 0, 0);
mesh.scale.set(1.5, 1.5, 1.5);
group.add(mesh);
meshes.push(mesh);
}
// Asignar modificadores de morph (hold → scatter → morph)
meshes.forEach((m, i) => {
m.worldModifier = getMorphModifier(
time,
dyno.dynoInt(i),
stayDyn,
transDyn,
numObjectsDyn,
radiusDyn,
OFFSETS_Y[i] ?? dyno.dynoFloat(0.0),
);
m.updateGenerator();
});
function update(dt, _t) {
if (!PARAMETERS.pause) {
time.value += dt * PARAMETERS.speedMultiplier;
for (const m of meshes) {
if (PARAMETERS.rotation) {
m.rotation.y += dt * PARAMETERS.speedMultiplier;
}
// Ensure dyno uniform updates are applied even without rotation
m.updateVersion();
}
}
}
function setupGUI(folder) {
folder.add(PARAMETERS, "speedMultiplier", 0.1, 3.0, 0.01);
folder.add(PARAMETERS, "rotation");
folder.add(PARAMETERS, "pause");
folder.add(PARAMETERS, "staySeconds", 0.2, 5.0, 0.05).onChange((v) => {
stayDyn.value = v;
});
folder
.add(PARAMETERS, "transitionSeconds", 1.0, 3.0, 0.05)
.onChange((v) => {
transDyn.value = v;
});
folder.add(PARAMETERS, "randomRadius", 1, 5.0, 0.1).onChange((v) => {
radiusDyn.value = v;
});
return folder;
}
function dispose() {
scene.remove(group);
}
return { group, update, dispose, setupGUI };
}
@@ -0,0 +1,276 @@
import { SplatMesh, dyno } from "@sparkjsdev/spark";
import * as THREE from "three";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
export async function init({ THREE: _THREE, scene, camera, renderer, spark }) {
const group = new THREE.Group();
scene.add(group);
// Params and uniforms
const PARAMETERS = {
splatCoverage: 1.0,
spereRadius: 1.0,
sphereHeight: 2.0,
speedMultiplier: 1.0,
rotation: true,
pause: false,
};
const time = dyno.dynoFloat(0.0);
// Camera baseline
const _prevPos = camera.position.clone();
const prevLook = new THREE.Vector3();
camera.getWorldDirection(prevLook);
const SPHERICAL_TARGET = new THREE.Vector3(0, 2, 0);
camera.position.set(5, 4, 7);
camera.lookAt(SPHERICAL_TARGET);
const skyFile = "dali-env.glb";
const sceneFile = "dali-table.glb";
const splatFiles = ["penguin.spz", "dessert.spz", "woobles.spz"];
async function loadDelitGLB(filename, isEnv = false) {
const url = await getAssetFileURL(filename);
const gltfLoader = new GLTFLoader();
const gltf = await new Promise((resolve, reject) => {
gltfLoader.load(url, resolve, undefined, reject);
});
const root = gltf.scene;
root.traverse((child) => {
if (child.isMesh && child.material) {
const original = child.material;
const basic = new THREE.MeshBasicMaterial();
if (original.color) basic.color.copy(original.color);
if (original.map) basic.map = original.map;
if (isEnv) {
basic.side = THREE.BackSide;
if (basic.map) {
basic.map.mapping = THREE.EquirectangularReflectionMapping;
basic.map.colorSpace = THREE.LinearSRGBColorSpace;
basic.map.needsUpdate = true;
}
}
child.material = basic;
}
});
return root;
}
function getTransitionState(t, fadeInTime, fadeOutTime, period) {
const dynoOne = dyno.dynoFloat(1.0);
const wrapT = dyno.mod(t, period);
const normT = dyno.mod(t, dynoOne);
const isFadeIn = dyno.and(
dyno.greaterThan(wrapT, fadeInTime),
dyno.lessThan(wrapT, dyno.add(fadeInTime, dynoOne)),
);
const isFadeOut = dyno.and(
dyno.greaterThan(wrapT, fadeOutTime),
dyno.lessThan(wrapT, dyno.add(fadeOutTime, dynoOne)),
);
const inTransition = dyno.or(isFadeIn, isFadeOut);
return { inTransition, isFadeIn, normT };
}
function contractionDyno() {
return new dyno.Dyno({
inTypes: {
gsplat: dyno.Gsplat,
inTransition: "bool",
fadeIn: "bool",
t: "float",
splatScale: "float",
spereRadius: "float",
sphereHeight: "float",
},
outTypes: { gsplat: dyno.Gsplat },
globals: () => [
dyno.unindent(`
vec3 applyCenter(vec3 center, float t, float spereRadius, float sphereHeight) {
float heightModifier = 0.5 + 0.5 * pow(abs(1.0 - 2.0*t), 0.2);
vec3 targetCenter = vec3(0.0, heightModifier * sphereHeight, 0.0);
vec3 dir = normalize(center - targetCenter);
vec3 targetPoint = targetCenter + dir * spereRadius;
if (t < 0.25 || t > 0.75) {
return center;
} else if (t < 0.45) {
return mix(center, targetPoint, pow((t - 0.25) * 5.0, 4.0));
} else if (t < 0.55) {
float churn = 0.1;
float transitionT = (t - 0.45) * 10.0;
float angle = transitionT * 2.0 * PI;
vec3 rotvec = vec3(sin(angle), 0.0, cos(angle));
float strength = sin(transitionT * PI);
return targetPoint + cross(dir, rotvec) * churn * strength;
} else {
return mix(targetPoint, center, pow((t - 0.55) * 5.0, 4.0));
}
}
vec3 applyScale(vec3 scales, float t, float targetScale) {
vec3 targetScales = targetScale * vec3(1.0);
if (t < 0.25) return scales;
else if (t < 0.45) return mix(scales, targetScales, pow((t - 0.25) * 5.0, 2.0));
else if (t < 0.55) return targetScales;
else if (t < 0.75) return mix(targetScales, scales, pow((t - 0.55) * 5.0, 2.0));
else return scales;
}
float applyOpacity(float opacity, float t, bool fadeIn) {
if (fadeIn) {
if (t < 0.4) return 0.0;
else if (t < 0.6) return mix(0.0, opacity, pow((t - 0.4) * 5.0, 2.0));
else return opacity;
} else {
if (t < 0.4) return opacity;
else if (t < 0.6) return mix(opacity, 0.0, pow((t - 0.4) * 5.0, 2.0));
else return 0.0;
}
}
`),
],
statements: ({ inputs, outputs }) =>
dyno.unindentLines(`
${outputs.gsplat} = ${inputs.gsplat};
${outputs.gsplat}.center = applyCenter(${inputs.gsplat}.center, ${inputs.t}, ${inputs.spereRadius}, ${inputs.sphereHeight});
${outputs.gsplat}.scales = applyScale(${inputs.gsplat}.scales, ${inputs.t}, ${inputs.splatScale});
if (${inputs.inTransition}) {
${outputs.gsplat}.rgba.a = applyOpacity(${inputs.gsplat}.rgba.a, ${inputs.t}, ${inputs.fadeIn});
} else {
${outputs.gsplat}.rgba.a = 0.0;
}
`),
});
}
function getTransitionModifier(
inTransition,
fadeIn,
t,
splatScale,
spereRadius,
sphereHeight,
) {
const contraction = contractionDyno();
return dyno.dynoBlock(
{ gsplat: dyno.Gsplat },
{ gsplat: dyno.Gsplat },
({ gsplat }) => {
gsplat = contraction.apply({
gsplat,
inTransition,
fadeIn,
t,
splatScale,
spereRadius,
sphereHeight,
}).gsplat;
return { gsplat };
},
);
}
async function morphableSplatMesh(
assetName,
time,
fadeInTime,
fadeOutTime,
period,
splatCoverage,
spereRadius,
sphereHeight,
) {
const url = await getAssetFileURL(assetName);
const splatMesh = new SplatMesh({ url });
await splatMesh.initialized;
const splatScale = dyno.div(
dyno.mul(splatCoverage, spereRadius),
dyno.dynoFloat(splatMesh.packedSplats.numSplats / 1000.0),
);
const { inTransition, isFadeIn, normT } = getTransitionState(
time,
fadeInTime,
fadeOutTime,
period,
);
splatMesh.worldModifier = getTransitionModifier(
inTransition,
isFadeIn,
normT,
splatScale,
spereRadius,
sphereHeight,
);
splatMesh.updateGenerator();
splatMesh.quaternion.set(1, 0, 0, 0);
return splatMesh;
}
// Load env and assets
const sky = await loadDelitGLB(skyFile, true);
group.add(sky);
const table = await loadDelitGLB(sceneFile, false);
const sceneScale = 3.5;
table.scale.set(sceneScale, sceneScale, sceneScale);
table.position.set(-1, 0, -0.8);
group.add(table);
const period = dyno.dynoFloat(splatFiles.length);
const spereRadiusDyno = dyno.dynoFloat(PARAMETERS.spereRadius);
const splatCoverageDyno = dyno.dynoFloat(PARAMETERS.splatCoverage);
const sphereHeightDyno = dyno.dynoFloat(PARAMETERS.sphereHeight);
const meshes = [];
for (let i = 0; i < splatFiles.length; i++) {
const mesh = await morphableSplatMesh(
splatFiles[i],
time,
dyno.dynoFloat(i),
dyno.dynoFloat((i + 1) % splatFiles.length),
period,
splatCoverageDyno,
spereRadiusDyno,
sphereHeightDyno,
);
group.add(mesh);
meshes.push(mesh);
}
function update(dt, _t) {
if (!PARAMETERS.pause) {
time.value += dt * 0.5 * PARAMETERS.speedMultiplier;
if (PARAMETERS.rotation) {
for (const m of meshes) {
m.rotation.y += dt * PARAMETERS.speedMultiplier;
}
}
}
// Keep camera centered on spherical target
camera.lookAt(SPHERICAL_TARGET);
}
function setupGUI(folder) {
folder.add(PARAMETERS, "spereRadius", 0.1, 8.0, 0.01).onChange((v) => {
spereRadiusDyno.value = v;
});
folder.add(PARAMETERS, "sphereHeight", -1.0, 4.0, 0.01).onChange((v) => {
sphereHeightDyno.value = v;
});
folder.add(PARAMETERS, "splatCoverage", 0.1, 2.0, 0.01).onChange((v) => {
splatCoverageDyno.value = v;
});
folder.add(PARAMETERS, "speedMultiplier", 0.25, 4.0, 0.01);
folder.add(PARAMETERS, "rotation");
folder.add(PARAMETERS, "pause");
return folder;
}
function dispose() {
// Remove group
scene.remove(group);
// No global listeners here; controls are managed by main
}
return { group, update, dispose, setupGUI };
}
+11 -361
View File
@@ -1,29 +1,14 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Spark • Splat Transitions</title>
<style>
html, body {
margin: 0;
height: 100%;
width: 100%;
background-color: black;
}
#canvas {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
outline: none; /* Remove default focus outline */
touch-action: none;
}
html, body { margin: 0; height: 100%; width: 100%; background-color: black; }
#canvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; outline: none; touch-action: none; }
.loading { position: absolute; top: 12px; left: 12px; color: white; font-family: Arial, sans-serif; font-size: 12px; opacity: .8; }
</style>
</head>
<body>
<canvas id="canvas" tabindex="0"></canvas>
<script type="importmap">
{
"imports": {
@@ -34,347 +19,12 @@
}
}
</script>
<script type="module">
import {
dyno,
SparkRenderer,
SplatMesh,
} from "@sparkjsdev/spark";
import * as THREE from "three";
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { GLTFExporter } from "three/addons/exporters/GLTFExporter.js";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
import { GUI } from "lil-gui";
const splatFiles = [
"penguin.spz",
"dessert.spz",
"woobles.spz",
];
const sceneFile = "dali-table.glb"
const skyFile = "dali-env.glb"
const PARAMETERS = {
splatCoverage: 1.0,
spereRadius: 1.0,
sphereHeight: 2.0,
speedMultiplier: 1.0,
rotation: true,
pause: false,
};
function getTransitionState(t, fadeInTime, fadeOutTime, period) {
// inputs:
// unnormalized time t
// fade in and fade out (assumed to take 1.0 unnormalized time units)
// period (assumed to be an integer number of unnormalized time units)
// returns:
// dynobool for whether transition is active
// dynobool for whether transition is fading in or out
// dynofloat for the normalized time of the transition
const dynoOne = dyno.dynoFloat(1.0);
const wrapT = dyno.mod(t, period);
const normT= dyno.mod(t, dynoOne);
const isFadeIn = dyno.and(
dyno.greaterThan(wrapT, fadeInTime),
dyno.lessThan(wrapT, dyno.add(fadeInTime, dynoOne)),
);
const isFadeOut = dyno.and(
dyno.greaterThan(wrapT, fadeOutTime),
dyno.lessThan(wrapT, dyno.add(fadeOutTime, dynoOne)),
);
const inTransition = dyno.or(isFadeIn, isFadeOut);
return { inTransition, isFadeIn, normT};
}
function contractionDyno() {
// this is a looping shader that periodically contracts and expands the splat.
// t is assumed to be in normalized time [0, 1], any retiming should be done before this function.
// fadeIn is a boolean that indicates whether the splat is fading in or out.
return new dyno.Dyno({
inTypes: {
gsplat: dyno.Gsplat,
inTransition: "bool",
fadeIn: "bool",
t: "float",
splatScale: "float",
spereRadius: "float",
sphereHeight: "float",
},
outTypes: { gsplat: dyno.Gsplat },
globals: () => [
dyno.unindent(`
vec3 applyCenter(vec3 center, float t, float spereRadius, float sphereHeight) {
float heightModifier = 0.5 + 0.5 * pow(abs(1.0 - 2.0*t), 0.2);
vec3 targetCenter = vec3(0.0, heightModifier * sphereHeight, 0.0);
vec3 dir = normalize(center - targetCenter);
vec3 targetPoint = targetCenter + dir * spereRadius;
if (t < 0.25 || t > 0.75) {
return center;
} else if (t < 0.45) {
return mix(center, targetPoint, pow((t - 0.25) * 5.0, 4.0));
} else if (t < 0.55) {
float churn = 0.1;
float transitionT = (t - 0.45) * 10.0;
float angle = transitionT * 2.0 * PI;
vec3 rotvec = vec3(sin(angle), 0.0, cos(angle));
float strength = sin(transitionT * PI);
return targetPoint + cross(dir, rotvec) * churn * strength;
} else {
return mix(targetPoint, center, pow((t - 0.55) * 5.0, 4.0));
}
}
vec3 applyScale(vec3 scales, float t, float targetScale) {
vec3 targetScales = targetScale * vec3(1.0, 1.0, 1.0);
if (t < 0.25) {
return scales;
} else if (t < 0.45) {
return mix(scales, targetScales, pow((t - 0.25) * 5.0, 2.0));
} else if (t < 0.55) {
return targetScales;
} else if (t < 0.75) {
return mix(targetScales, scales, pow((t - 0.55) * 5.0, 2.0));
} else {
return scales;
}
}
float applyOpacity(float opacity, float t, bool fadeIn) {
if (fadeIn) {
if (t < 0.4) {
return 0.0;
} else if (t < 0.6) {
return mix(0.0, opacity, pow((t - 0.4) * 5.0, 2.0));
} else {
return opacity;
}
} else {
if (t < 0.4) {
return opacity;
} else if (t < 0.6) {
return mix(opacity, 0.0, pow((t - 0.4) * 5.0, 2.0));
} else {
return 0.0;
}
}
}
`)
],
statements: ({ inputs, outputs }) => dyno.unindentLines(`
${outputs.gsplat} = ${inputs.gsplat};
${outputs.gsplat}.center = applyCenter(${inputs.gsplat}.center, ${inputs.t}, ${inputs.spereRadius}, ${inputs.sphereHeight});
${outputs.gsplat}.scales = applyScale(${inputs.gsplat}.scales, ${inputs.t}, ${inputs.splatScale});
if (${inputs.inTransition}) {
${outputs.gsplat}.rgba.a = applyOpacity(${inputs.gsplat}.rgba.a, ${inputs.t}, ${inputs.fadeIn});
} else {
${outputs.gsplat}.rgba.a = 0.0;
}
`),
});
}
function getTransitionModifier(
inTransition,
fadeIn,
t,
splatScale,
spereRadius,
sphereHeight
) {
const contraction = contractionDyno();
return dyno.dynoBlock(
{ gsplat: dyno.Gsplat },
{ gsplat: dyno.Gsplat },
({ gsplat }) => {
gsplat = contraction.apply({
gsplat, inTransition, fadeIn, t, splatScale, spereRadius, sphereHeight
}).gsplat;
return { gsplat };
},
);
}
async function morphableSplatMesh(
assetName,
time,
fadeInTime,
fadeOutTime,
period,
splatCoverage,
spereRadius,
sphereHeight,
) {
const url = await getAssetFileURL(assetName);
const splatMesh = new SplatMesh({
url: url,
onFrame: ({ mesh, time }) => {
mesh.needsUpdate = true;
}
});
await splatMesh.initialized; // wait to get splatCount
const splatScale = dyno.div(dyno.mul(splatCoverage, spereRadius),
dyno.dynoFloat(splatMesh.packedSplats.numSplats / 1000.0)
);
const { inTransition, isFadeIn, normT} =
getTransitionState(time, fadeInTime, fadeOutTime, period);
splatMesh.worldModifier = getTransitionModifier(
inTransition,
isFadeIn,
normT,
splatScale,
spereRadius,
sphereHeight
);
splatMesh.updateGenerator();
return splatMesh;
}
async function loadDelitGLB(filename, isEnv = false) {
const url = await getAssetFileURL(filename);
console.log("Loading GLB", url);
const gltfLoader = new GLTFLoader();
const gltf = await new Promise((resolve, reject) => {
gltfLoader.load(url, resolve, undefined, reject);
});
const scene = gltf.scene;
// Switch all materials to albedo slot
scene.traverse((child) => {
if (child.isMesh && child.material) {
const originalMaterial = child.material;
const basicMaterial = new THREE.MeshBasicMaterial();
if (originalMaterial.color) {
basicMaterial.color.copy(originalMaterial.color);
}
if (originalMaterial.map) {
basicMaterial.map = originalMaterial.map;
}
if (isEnv) { // sky sphere handling
basicMaterial.side = THREE.BackSide;
basicMaterial.map.mapping = THREE.EquirectangularReflectionMapping;
basicMaterial.map.colorSpace = THREE.LinearSRGBColorSpace;
basicMaterial.map.needsUpdate = true;
}
child.material = basicMaterial;
}
});
return scene;
}
const canvas = document.getElementById("canvas");
const renderer = new THREE.WebGLRenderer({ canvas, antialias: false });
renderer.setClearColor(new THREE.Color(0x000000), 1);
const scene = new THREE.Scene();
const spark = new SparkRenderer({
renderer,
});
scene.add(spark);
const camera = new THREE.PerspectiveCamera(
50,
window.innerWidth / window.innerHeight,
0.01,
1000,
);
camera.position.set(5, 4, 7);
camera.lookAt(0, 4, 0);
scene.add(camera);
const orbitControls = new OrbitControls(camera, renderer.domElement);
orbitControls.target.set(0, 2, 0);
function handleResize() {
const width = canvas.clientWidth;
const height = canvas.clientHeight;
renderer.setSize(width, height, false);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
handleResize();
window.addEventListener("resize", handleResize);
const time = dyno.dynoFloat(0.0);
async function loadAssets(splatCoverage, spereRadius, sphereHeight) {
console.log("Loading initial scene...");
// Load sky sphere
const skySphere = await loadDelitGLB(skyFile, true);
scene.add(skySphere);
// Load table GLB
const sceneAssets = await loadDelitGLB(sceneFile);
const sceneScale = 3.5;
sceneAssets.scale.set(sceneScale, sceneScale, sceneScale);
sceneAssets.position.set(-1, 0, -0.8);
scene.add(sceneAssets);
const splatMeshes = [];
const period = dyno.dynoFloat(splatFiles.length);
for (let i=0; i<splatFiles.length; i++) {
console.log(splatFiles[i], (i+1) % splatFiles.length);
const splatMesh = await morphableSplatMesh(
splatFiles[i],
time,
dyno.dynoFloat(i), //fadeInTime
dyno.dynoFloat((i+1) % splatFiles.length), //fadeOutTime
period,
splatCoverage,
spereRadius,
sphereHeight,
);
splatMesh.quaternion.set(1, 0, 0, 0);
scene.add(splatMesh);
splatMeshes.push(splatMesh);
}
return splatMeshes;
}
const spereRadiusDyno = dyno.dynoFloat(PARAMETERS.spereRadius)
const splatCoverageDyno = dyno.dynoFloat(PARAMETERS.splatCoverage)
const sphereHeightDyno = dyno.dynoFloat(PARAMETERS.sphereHeight)
const splatMeshes = await loadAssets(splatCoverageDyno, spereRadiusDyno, sphereHeightDyno);
const gui = new GUI();
gui.add(PARAMETERS, "spereRadius").min(0.1).max(8.0).step(0.01).onChange((value) => {
spereRadiusDyno.value = value;
});
gui.add(PARAMETERS, "sphereHeight").min(-1.0).max(4.0).step(0.01).onChange((value) => {
sphereHeightDyno.value = value;
});
gui.add(PARAMETERS, "splatCoverage").min(0.1).max(2.0).step(0.01).onChange((value) => {
splatCoverageDyno.value = value;
});
gui.add(PARAMETERS, "speedMultiplier").min(0.25).max(4.0).step(0.01);
gui.add(PARAMETERS, "rotation");
gui.add(PARAMETERS, "pause");
console.log("Starting render loop");
// Animation loop
let lastTime = 0;
renderer.setAnimationLoop((rawTime) => {
rawTime *= 0.0005;
const deltaTime = rawTime - (lastTime ?? rawTime);
lastTime = rawTime;
orbitControls.update();
renderer.render(scene, camera);
if (!PARAMETERS.pause) {
time.value +=deltaTime * PARAMETERS.speedMultiplier;
if (PARAMETERS.rotation) {
for (const splatMesh of splatMeshes) {
splatMesh.rotation.y += deltaTime * PARAMETERS.speedMultiplier;
}
}
}
});
</script>
</head>
<body>
<div class="loading" id="loading">Loading...</div>
<canvas id="canvas" tabindex="0"></canvas>
<script type="module" src="./main.js"></script>
</body>
</html>
+109
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import { SparkRenderer } from "@sparkjsdev/spark";
import { GUI } from "lil-gui";
import * as THREE from "three";
// Central renderer/scene/camera shared by effects
const canvas = document.getElementById("canvas");
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(canvas.clientWidth, canvas.clientHeight, false);
renderer.setClearColor(0x000000, 1);
const scene = new THREE.Scene();
const spark = new SparkRenderer({ renderer });
scene.add(spark);
const camera = new THREE.PerspectiveCamera(
50,
canvas.clientWidth / canvas.clientHeight,
0.01,
2000,
);
camera.position.set(0, 3, 8);
camera.lookAt(0, 0, 0);
scene.add(camera);
// Resize handling
function handleResize() {
const w = canvas.clientWidth;
const h = canvas.clientHeight;
renderer.setSize(w, h, false);
camera.aspect = w / h;
camera.updateProjectionMatrix();
}
window.addEventListener("resize", handleResize);
// GUI
const gui = new GUI();
const params = { Effect: "Spherical" };
const effectFiles = {
Spherical: () => import("./effects/spheric.js"),
Explosion: () => import("./effects/explosion.js"),
Flow: () => import("./effects/flow.js"),
Morph: () => import("./effects/morph.js"),
};
let active = null; // { api, group }
let last = 0;
let effectFolder = null; // GUI folder for current effect
async function switchEffect(name) {
const loading = document.getElementById("loading");
loading.textContent = `Loading ${name}...`;
loading.style.display = "block";
// Dispose previous
if (active) {
try {
active.api.dispose?.();
} catch {}
if (active.group) scene.remove(active.group);
active = null;
}
// Destroy previous GUI folder to avoid accumulation
if (effectFolder) {
try {
effectFolder.destroy();
} catch {}
effectFolder = null;
}
const loader = effectFiles[name];
if (!loader) return;
const mod = await loader();
const context = { THREE, scene, camera, renderer, spark };
const api = await mod.init(context);
if (api.group) scene.add(api.group);
active = { api, group: api.group };
// Setup a per-effect GUI folder if exposed
if (api.setupGUI) {
effectFolder = gui.addFolder(name);
api.setupGUI(effectFolder);
}
loading.style.display = "none";
// Give focus back to the canvas so keyboard controls work immediately
try {
canvas.focus();
} catch {}
}
gui.add(params, "Effect", Object.keys(effectFiles)).onChange(switchEffect);
// Animation loop
renderer.setAnimationLoop((timeMs) => {
const t = timeMs * 0.001;
const dt = t - (last || t);
last = t;
if (active?.api?.update) active.api.update(dt, t);
renderer.render(scene, camera);
});
// Kickoff
switchEffect(params.Effect);