* Add commented benchmarkSort to compare JS vs Wasm sorting.
* Add 32-bit float sort via SparkViewpooint.sort32, using 2-pass radix-65536 sort. Turn on sort32 by default for examples/editor. Implemented Rust sort and JS sort, updated benchmarking code to include float16 and float32 sort.
* Add sort32 to docs/spark-viewpoint.md.
* Externalized SparkRenderer.maxPixelRadius and .minAlpha settings. Added to documentation. Added to examples/editor under Debug folder, moved sort32 there.
* Add commented benchmarkSort to compare JS vs Wasm sorting.
* Add 32-bit float sort via SparkViewpooint.sort32, using 2-pass radix-65536 sort. Turn on sort32 by default for examples/editor. Implemented Rust sort and JS sort, updated benchmarking code to include float16 and float32 sort.
* Add sort32 to docs/spark-viewpoint.md.
* Add experimental Splat Texture rendering and examples/splat-texture. Added star.png and heart.png to assets.json and to assets repo. Update examples/depth-of-field to compute from metric aperture size. Added SparkRenderer.renderScale debug parameter. Updated examples/editor: set default highDPI to true, added logFocalDistance, apertureAngle, refactored, grouped into debugFolder, default settings open, preset buttons for nonAA and AA settings.
* Set default highDpi in examples/editor to not(isMobile).