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Diego Marcos Segura 26f474008d v0.1.6 changelog
2025-07-11 23:45:37 -04:00

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### 0.1.6 (July 11, 2025)
Visual quality improvements, .zip sogs file support, bug fixes.
### Enhancements
- Can load [SOGS](https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3dgs-compression/) compressed splats packaged in a .zip file (#100) (@asundqui)
- Rename `SparkRenderer` renderScale parameter to [focalAdjustment](https://sparkjs.dev/docs/spark-renderer/#optional-parameters) (#113) (fix #99) (@asundqui, @mrxz)
- Use OffscreenCanvas and WebGL2 context to decode webp SOGS images instead of 3rd party dependency (#90) (@mrxz)
- [Animated transitions between splats example](https://sparkjs.dev/examples/splat-transitions/) (#69) (@winnie1994)
- [Example of loading a SOGS compressed splat](https://sparkjs.dev/examples/sogs/) (@dmarcos, @vincentwoo, @61cygni)
- Expand value range of internal splat encoding to improve visual quality. Lower zero cut-off to retain and render small splats. (#110) (@asundqui, @mrxz)
### Bug fixes
- Fix visible property of SplatMesh not having effect. (fix #77) (#100) (@asundqui, @cyango)
- Add missing sh1 and sh2 support to SOGS compressed support (fix #108) (#109) (@lucasoptml)
- Prevent unintentional reuse of ArrayBuffer on concurrent file requests or hits to THREE.Cache. Replace use of THREE.FileLoader with fetch API (#94, #112) (fix #93) (@mrxz, @asundqui)
### 0.1.5 (July 1, 2025)
Visual quality improvements and [SOGS](https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3dgs-compression/) support
### Enhancements
- Add support for [SOGS](https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3dgs-compression/) compression format 3D Gaussian Splatting (#73) (@asundqui)
- Change splat shapes by using any RGBA texture to compute the Gaussian falloff (#79) (@asundqui)
- Use RenderTarget properties to reduce manual render state tracking (#80) (@mrxz)
### Bug fixes
- Visual quality, Fix .ksplat decoding (fix #66) (@asundqui)
- Visual quality, Fix Spherical Harmonics not included in SPZ transcoding (fix #66) (#83) (@asundqui)
- Visual quality, Fix incorrect calculation of renderer size. Especially improves rendering in high DPI displays (#71) (@mrxz)
- Fix support of compressed .ply files exported from SuperSplat. Newer versions include min/max_r/g/b properties in the header that were not parsed (#82) (@asundqui)
### 0.1.4 (June 24, 2025)
### Enhancements
- Ability to render depth and normal values (#58) (@asundqui)
- New parameters to change renderer focal distance and aperture angle (#59) (@asundqui)
- GLSL code injection example (#56)
- WebXR example (#50)
### Bug fixes
- Option to disable SparkControls camera roll for touch controls (fix #46) (#60) (@asundqui)
- Fix sign in SH2 coefficient signs improving visual quality (#64)
### 0.1.3 (June 11, 2025)
Fix types export in npm package.
### 0.1.2 (June 10, 2025)
It removes unnecessary dependencies from npm package.
### 0.1.1 (June 10, 2025)
### Bug fixes
- Fix compressed .ply files by gsplat not loading (#34) (@bolopenguin, @asundqui)
- Fix image quality rendering with mostly transparent splats (#36) (@hybridherbst, @@asundqui)
- Fix SplatMesh not rendering when it's a child of an Object3D (#38) (@dmarcos)
### 0.1.0 (June 2, 2025)
First release