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Fix bugs
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@@ -1,6 +1,6 @@
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#import bevy_pbr::forward_io::VertexOutput
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@group(1) @binding(0)
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@group(2) @binding(0)
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var<uniform> material_color: vec4<f32>;
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@fragment
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@@ -1,7 +0,0 @@
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(
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meta_format_version: "1.0",
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asset: Load(
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loader: "bevy_render::render_resource::shader::ShaderLoader",
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settings: (),
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),
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)
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