Danny McGee 61fa16bdba Expose skeletal joints to frontend hierarchy (#56)
This PR exposes skeletal joint entities to the frontend hierarchy,
allowing the user to pose rigged models by selecting the joints and
transforming them.

Additionally, entity-type information (e.g., Mesh, Skeleton, Bone,
Light, etc.) has been added to the data structure passed to the
frontend, which is rendered with icons in the tree view.
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Storyteller Studio

Installing dependencies

Building / Running / Testing stuff

This repo is managed by Nx, a polyglot build system and monorepo framework written in TypeScript. After installing dependencies, dev tasks can be run through the Nx CLI:

npx nx <command> <project> [options]
# OR
npx nx run <project>:<command> [options]

For example, to compile the Bevy app to WebAssembly and serve it via the web frontend project, run:

npx nx serve studio-frontend

Projects are located in directories at the workspace root. The list of commands supported by a given project can be found under the target property of its project.json file, which defines the Nx configuration for that project.

The full list of options for a given command can be discovered by passing the --help flag:

npx nx <command> <project> --help
S
Description
Danny's Bevy exploration
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