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source for code. https://github.com/virtual-puppet-project/real-time-lip-sync-gd/tree/master
20 lines
724 B
Markdown
20 lines
724 B
Markdown
# Real-time Lip Sync GD
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A Rust port of [uLipSync](https://github.com/hecomi/uLipSync) connected to Godot via [godot-rust](https://github.com/godot-rust/godot-rust). In theory, should work with any game engine with a C api.
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## Porting notes
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- uLipSync
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- Runtime
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- Core
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- [x] Algorithm.cs
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- [x] Common.cs
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- [x] LipSyncJob.cs
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- [ ] ~~MicUtil.cs~~
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- Won't do, should be done from GDScript
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- [x] Profile.cs
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- [ ] uLipSync.cs
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- [ ] uLipSyncAudioSource.cs
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- I don't think I need this?
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- [ ] uLipSyncBlendShape.cs
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- [ ] ~~uLipSyncMicrophone.cs~~
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- Won't do, should be done from GDScript
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