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storyteller-bevy/studio-lipsync/README.md
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# Real-time Lip Sync GD
A Rust port of [uLipSync](https://github.com/hecomi/uLipSync) connected to Godot via [godot-rust](https://github.com/godot-rust/godot-rust). In theory, should work with any game engine with a C api.
## Porting notes
- uLipSync
- Runtime
- Core
- [x] Algorithm.cs
- [x] Common.cs
- [x] LipSyncJob.cs
- [ ] ~~MicUtil.cs~~
- Won't do, should be done from GDScript
- [x] Profile.cs
- [ ] uLipSync.cs
- [ ] uLipSyncAudioSource.cs
- I don't think I need this?
- [ ] uLipSyncBlendShape.cs
- [ ] ~~uLipSyncMicrophone.cs~~
- Won't do, should be done from GDScript