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https://github.com/storytold/storyteller-bevy.git
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c4c778cde901f522ff4333300c63db0c10951925
This is a small feature push that adds a simple Shader for the Gizmo. This shader only takes one value: the color of the object. Very simple and fast to compile. This PR is missing: - Shader Pre Compiling. This is something that I am looking into now, however I thought it out of scope for this feature. Just thought I would drop this real fast. Let me know what y'all think! --------- Co-authored-by: Danny McGee <dannymcgee@gmail.com>
Storyteller Studio
Installing dependencies
- Install Rust
- Install Node.js LTS
- Run
npm ci
Building / Running / Testing stuff
This repo is managed by Nx, a polyglot build system and monorepo framework written in TypeScript. After installing dependencies, dev tasks can be run through the Nx CLI:
npx nx <command> <project> [options]
# OR
npx nx run <project>:<command> [options]
For example, to compile the Bevy app to WebAssembly and serve it via the web frontend project, run:
npx nx serve studio-frontend
Projects are located in directories at the workspace root. The list of commands
supported by a given project can be found under the target property of its
project.json file, which defines the Nx configuration for that project.
The full list of options for a given command can be discovered by passing the
--help flag:
npx nx <command> <project> --help
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