56 Commits

Author SHA1 Message Date
Marcos Paulo 984ede7d55 chore(release): 0.8.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 22:57:42 -03:00
Marcos Paulo fc398bd1f9 feat: screens, packed pages, per-layer change log and canvas perf
- Screens: frames can be declared screens or overlays (set_screens, inspector toggles,
  "Declare N screens"). Agent edits to layers hidden behind a drawer/modal in a screen
  are refused unless allowHidden; partly covered ones are reported. get_basic_info lists
  screens, get_node_info reports visibility, lint skips hidden layers, On click lists
  screens, nested screens get canvas labels. Spec in specs/screens.
- Pages and versions are stored as zstd-compressed compact JSON (.json.zst, format v3);
  legacy .json still reads and is replaced on save.
- Editor keeps a per-layer change log; the scene cache re-tessellates only changed layers
  and no longer keeps a copy of every node (less RAM).
- Canvas perf: zoom settle and LOD, 24-byte vertices, vsync-paced redraws, idle hover
  skip, malloc relief when idle, off-screen frame labels skipped, layer-panel heights
  memoized across frames, run recount on a background thread.
- Frame labels: no label on tiny frames, overlapping labels dropped, ellipsis.
- Selects: menu sizes to content (capped), path labels keep the name, scroll, tooltips.
- Settings: performance monitor page, agent logos, chat page scroll fix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 22:55:43 -03:00
Marcos Paulo 75faf3efaa feat(ui): acrylic material, appearance options, chat polish, perf monitor; enforcer fixes
Appearance: acrylic material with popup and modal backing, corner radius,
UI font (bundled DM Sans, Figtree, Fredoka, Geist, Nunito, Quicksand,
Varela Round), accent colour. Icons on buttons, code targets and agent
logos; redesigned fill/gradient and auto-layout rows; compact topbar.

Chat: agent logo in the header, history popup with search and recency
groups, new-chat button, issue outcomes saved with the chat and issue
bodies shown as fields, question cards with one-click answers, number
keys, an inline other-answer field and an answered state.

Layers: right-click context menu. Performance: virtualised layer reveal,
pruned hit-testing, glyph cache. Settings > Performance: FPS, frame time,
RAM, CPU and GPU overlay with a slow-frame warning.

MCP: compact spec writes bound strokes as variables (#23), lint contrast
averages gradient and translucent backgrounds (#24), lint flags light/dark
theme copies (#25).

Closes #23, closes #24, closes #25

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 18:02:23 -03:00
Marcos Paulo 4f5dd1f399 install-local: build in the repo's target dir; keep only the newest app backup
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-25 18:22:33 -03:00
Marcos Paulo 033ae23b7c feat(enforcer): Tailwind v4 utilities (bg-primary, text-muted-foreground/80) count as token references
verify_code flagged every shadcn/Tailwind screen as hard-coded because it only looked for
var(--name) and --color-name in the code text.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-25 17:42:43 -03:00
Marcos Paulo a0be70d5a6 fix(enforcer): verify_code no longer panics on multibyte layer names in the code
strip_token_declaration_blocks sliced rest[..n] on a byte index that could fall inside a
multibyte char; a screen whose labels say "Rótulo" took the app down mid-call. Regression test
with a ~10 KB multi-file React module.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-25 17:40:04 -03:00
Marcos Paulo ef29427877 feat(mcp): compact design spec and project inventory for design-to-code pipelines
get_design_spec {format:"compact"} renders one line per node with tokens used, kit
components, component definitions and notes; no reference code or per-node enforcement
prose. About 12x fewer tokens than the JSON spec (a 1440x960 screen: ~7k vs ~93k).

get_inventory returns every page's screens with a size class (mobile, tablet, desktop,
email, pdf-a4), component/instance/annotation counts, notes still marked `? (team)`,
every component and the token group sizes in one call.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-25 17:05:02 -03:00
Marcos Paulo 2af0155e6a feat(props modal): tabs, table and highlighted source views, variable colours; overlays under modals
The properties modal gets a tab per property, a Table view (colour cells
pick project variables, visibility toggles, icon, image and text fields)
and a Source view with JSON highlighting, neutral styling and one text
size. Canvas overlays move below modals; segmented controls key ids by
their labels so two in one row both respond. The status template writes
known colours as variables.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 16:21:23 -03:00
Marcos Paulo 8130c5cc68 fix(merge_variants): moved instances keep their nested instances' own values
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 16:09:35 -03:00
Marcos Paulo 67d23a229f fix(props): a nested instance's properties are found through the outer main
A badge inside a row links to a layer of the row's main; its properties
live on the component that layer is an instance of. Follow the links.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 16:05:03 -03:00
Marcos Paulo 6c9515c385 feat: properties modal for main components; simpler inline list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 15:58:01 -03:00
Marcos Paulo d4f12f6773 fix(merge_variants): moved instances keep their texts; options carry nested instance state
An instance moved from a variant kept only its overrides, so texts that
came from the variant turned into the base's. They are restored now
(except state texts). A nested instance's property values (a badge's
Tone) are compared and become props in the options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 15:52:40 -03:00
Marcos Paulo 65a70996c4 feat(merge_variants): textLayers, so only state texts (a badge label) join the options
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 15:46:12 -03:00
Marcos Paulo 2b8443a1b1 feat: set_prototype_links for agents; merge_variants compares icon colours
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 14:06:48 -03:00
Marcos Paulo c169058915 fix: keep legacy nested replacements as swaps on sync; icons drawn once at their size
- Sync converted away an instance written over a nested one (older
  storage: its own root, no swap) and lost it; it now becomes a swap of
  the main's child at that place.
- The parser lowercases attribute names, so icon and plugin code never
  dropped the SVG's own viewBox; with the viewBox fit that scaled icons
  twice. Compare names without case.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:49:06 -03:00
Marcos Paulo 4c2003d05e fix(merge_variants): empty frames' arrangement and flex-shrink do not block a merge
An empty base takes the variant's arrangement when it gains that variant's
layers, so a check lands centred like in the variant.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:38:07 -03:00
Marcos Paulo 42bb758383 feat(merge_variants): grow the base with hidden layers, extend an existing enum, refuse one-option merges
Layers a variant has and the base lacks are copied into the base hidden,
and that option shows them. Icons are compared as one unit. A base that
already has the enum keeps its options and gains the new ones; its
instances keep their values. Fewer than two mergeable variants changes
nothing. Removing a property clears its values on instances.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:29:07 -03:00
Marcos Paulo 26dab9b26b fix(merge_variants): leave out variants that differ in layout, size or spacing
Such differences cannot be an option's changes and would be lost; the
variant stays as it was and the warning names the properties. A main's
own canvas position is ignored.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:20:27 -03:00
Marcos Paulo d1a4129323 feat: merge_variants; absolute children stay pinned in scrolling screens
merge_variants turns per-state components into one with an enum property:
variant differences by layer path become options, instances on every page
move to the base with their value, emptied variants are deleted. Absolute
children of a scrolling screen stay put while its content scrolls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:13:41 -03:00
Marcos Paulo a283ddf457 fix(layout): hug children re-measure after a stretch gives them their width
A hug frame whose width comes from its parent kept the height measured
while its text was narrow (1404px instead of 84px). After arranging, a
stale hug child lays out again and the frame measures once more.
Closes #22.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:05:12 -03:00
Marcos Paulo b172762288 feat: component properties (enum, text, bool, icon) with templates
Main components define properties; instances keep values as overrides, so
main edits keep them and definition changes re-apply everywhere. Enum
options use the overrides format and can restyle, retext, show, hide or
re-icon any layer. Templates: text, active (tab bars, navs), status.
set_component_props, set_instance_props, props= on <x-paper-instance>,
get_components lists them, {Prop} in code links, inspector controls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:01:34 -03:00
Marcos Paulo b3da7e84d8 feat: scrolling screens: fixed size, overflow scrolls on the canvas and in Present
A frame's scroll flag (overflow: auto|scroll) keeps it fixed height and
clipped; the wheel over it scrolls its content, then pans when the content
ends. The offset is view state and flows through parent_origin, so hit
tests and overlays follow. Toggles beside each screen, on a selected frame
and for every screen on the page. Agents keep screens at their size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:44:47 -03:00
Marcos Paulo 96989be616 fix: borders over clipped children, border variables stay bound, fit-content around growing children
- A clipping frame draws its border after its children. Closes #19.
- border: ... var(--x) binds the stroke; reads show var(--x); find_nodes
  says when it stopped at 500. Closes #20.
- Hug frames grow around flex-grow children; a min height stays and the
  growing child fills it. Closes #21.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:33:48 -03:00
Marcos Paulo 9514f15073 feat: follow agents on the canvas; skeletons while an agent writes
- Settings, Chat, Follow agents (on by default): the canvas pans and
  switches page to the layer any agent changes, in both modes.
- Claude Code and the API announce a tool call as it starts streaming
  (ToolDraft, ToolInput); the canvas shows a skeleton over its target, or
  where a new artboard goes, until it has run. New agent content comes in
  through a fading skeleton, so an outline never frames empty space.
- Top bar: the title and agent pill leave room measured from the right-hand
  buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:21:09 -03:00
Marcos Paulo 1a57eccd38 fix(lint): report and bind hard-coded borders that equal a color variable
lint_design warns on a border whose hex equals a color variable, and
fix: true binds it (stroke), so switching the variable mode reaches it.
Closes #18.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:58:55 -03:00
Marcos Paulo fdfd82207d fix: svg viewBox fit, notes off narrow screens, icon-aware not-an-instance, instance text width
- write_html fits an <svg> viewBox into its width and height. Closes #14.
- A note whose target sits straight in its artboard treats the artboard as
  the screen, so tidy keeps cards off it. Closes #15.
- not-an-instance needs the same icon, and its fix names the
  <x-paper-instance> to write. Closes #16.
- Instances with their own text re-measure it when the main changes.
  Closes #17.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:51:06 -03:00
Marcos Paulo 6e32acfeff chore(release): 0.7.3 2026-10-25 00:22:21 -03:00
Marcos Paulo 999e9cbc36 fix: isolate dev chat settings, bound text colour in computed styles, composer and top bar overflow
- PAPERCRAFT_HOME also holds the chat settings (/.config),
  so a test copy never touches the installed app's.
- get_computed_styles reports a text colour bound to a variable as
  var(--name). Closes #13.
- Composer chips wrap instead of running under Stop and Add; the agent pill
  drops its text when it would run under the top bar's buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 00:08:19 -03:00
Marcos Paulo c71f9f3dc2 docs(screenshots): refresh test renders
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 23:56:39 -03:00
Marcos Paulo d3e0351d05 feat(chat): auto mode; Present uses a play icon like its neighbours
Auto (a composer chip) answers the questions a turn ends on with their
recommended options and goes on, until Stop or the turn budget; the agent
is told to put its recommendation first and default what only the user
knows. The Present button draws a play icon on the shared icon grid, and
the composer's Enter hint hides when the chips need the room.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:26:16 -03:00
Marcos Paulo 4108ecdce9 fix: swapped nested instances count for their component; tests stop rewriting docs screenshots
get_components uses, the design-system digest, the AI spec's instanceOf,
the component list in exports and set_code_link read a swapped nested
instance's swap target instead of its place in the outer main.

Test screenshots go to the build's temp folder; PAPERCRAFT_UPDATE_SHOTS=1
writes docs/screenshots as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:04:35 -03:00
Marcos Paulo 4bf3e2a1df feat(chat): add messages to a running turn
Add (or Enter) while a turn works queues the message; it goes out with the
agent's next PaperCraft tool result for that chat, so every backend reads it
mid-turn. The composer shows each as Waiting or Seen; what no tool call
picked up is sent next when the turn ends, or returns to the box after Stop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:50:15 -03:00
Marcos Paulo e9da5eeba5 feat: QA sub-agent and helper agents; fix cross-page moves, nested instance swaps and moved notes
- Claude Code chats get a Sonnet qa sub-agent that lints and screenshots
  built frames and returns only findings.
- delegate hands qa, read or build tasks to a helper agent CLI (pi with
  MiniMax M3.1 Flash, opencode, any command taking {prompt}) that drives
  PaperCraft through papercraft-cli; Settings, Chat, Helper. The chat's Stop
  button also ends a running helper and what it started.
- move_nodes to another page keeps component keys, relinks every instance
  and takes the moved nodes' annotations along; rename_file renames a
  project. Closes #10, closes #12.
- A nested instance swapped inside an instance is a swap override that
  survives edits to the outer main, copies and the code export. Closes #11.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:45:04 -03:00
Marcos Paulo d934f4ca89 chore(release): 0.7.2
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:51:09 -03:00
Marcos Paulo 5b54f9a7be feat: UI kits and code links, issues from the app, design-playbook rules, one-row top bar
- Code links on main components (import plus React and egui usage templates);
  linked instances export as library code and the AI spec lists them as
  library components instead of their layers.
- apply_ui_kit builds shadcn/ui, Ant Design, React Bits and egui kits; the
  chat brief asks for the code library and builds from its components.
- report_issue drafts and a Report a PaperCraft issue form file on the
  configured repository (keychain token or tea login), de-duplicated by title.
- design_rules looks up design-playbook rules through the playbook CLI; the
  brief asks whether to follow it.
- Top bar: project name and page picker on one centred row, so the bar no
  longer overflows onto the canvas.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:50:52 -03:00
Marcos Paulo cac0276c51 chore(release): 0.7.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:41:38 -03:00
Marcos Paulo c5bd4c650d fix(ui): Enter, Escape and clicking away end a rename again
The project, library asset and version rename fields asked for focus every
frame before checking `lost_focus()`. In egui 0.36 `lost_focus()` reads the
focus as it is at the call, so taking it back first hid Enter, Escape and a
click elsewhere: the field could not be left. Focus is now taken back only
while the edit goes on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:12:05 -03:00
Marcos Paulo 1b795fa971 feat: 0.7.0 chat images, web research, image generation, plugins, fewer tokens
Images: paste from the clipboard into the chat, thumbnails and a lightbox for
what is sent, image-only messages, attachments sent at 1568px with the
original kept for zoom_image.

Brief and finish: ask_user question cards (swatches, reference tiles, the
recommended answer), chat rules for a brief, design system first, density,
short reports and next steps.

Research: the composer's Web chip, fetch_reference_images (public addresses
only; icons, logos and backdrops dropped), a References gallery, and a Haiku
researcher sub-agent on Claude Code.

Image generation (opt-in): Codex, Google Flow (gf) or a custom command.

Plugins page: Avataaars, DiceBear, Iconify, Lorem Picsum, Flags and QR codes
through <x-plugin>; SVG import draws masked groups as images.

Tokens: lean Claude Code sessions, deferred tool schemas and context editing
on the API, a fresh session with a recap past 120k or on demand, per-turn and
chat totals, a 1M context meter, a turn budget, model and effort pickers.

Also: page switcher in Chat, no flicker while steps run, desktop target size
in lint, the installer keeps papercraft-mcp current.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:04:55 -03:00
Marcos Paulo 4a8bd9a35b docs(skills): lessons from the Interview redesign: online-only CLI, one call at a time, multi-agent sections, cross-page instances, annotation checks, QA pitfalls
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 02:08:37 -03:00
Marcos Paulo 4a527dc70b docs(specs): interview cleanup and redesign reports, chat-canvas spec, annotation fixes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:54:59 -03:00
Marcos Paulo 97717beb6d docs: chat canvas tools, annotations, agent tools, cross-page components
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:54:58 -03:00
Marcos Paulo 872b693373 feat: lazy page loading, annotation layout, chat canvas tools
- Lazy project loading: the page in view first, the rest in the background;
  fix the endless repaint and memoise layer heights.
- Annotations: placement off screens, straight routing inside the target's
  screen, zoom-stable lines, badges below 60% zoom, Tidy, custom templates
  (upsert/delete_annotation_template).
- Chat: design-system digest each turn, Actions menu on a selection (fix lint,
  bind to tokens, use components, rename layers, agent prompts), Pick / area
  chips with crops, ⌥-click, ⌘K Ask, live agent outlines and counts, one run
  per MCP client with per-run revert, Stop shown as Stopped.
- MCP: set_viewport, viewport in get_basic_info/get_selection, screenshots
  with annotations, find_nodes substring search, get_tree_summary fullText,
  annotate tidy returns tidied count, not-an-instance lint.
- Fixes: write_html links cross-page components instead of copying them;
  instance roots keep their own layout when synced or swapped; CLI saves
  screenshots itself (the app writing to a removable volume froze it behind a
  macOS prompt), offline write lock, version check, --online.
- tools/install-local.sh installs the CLI and signs with a stable identity
  when present; Dockerfile adds the D-Bus packages the relay needs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:54:55 -03:00
Marcos Paulo dcecdc31b5 docs: 0.6.1 checked on native x86_64 Linux with an RTX 3090
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 01:07:14 -03:00
Marcos Paulo 3212e3f754 docs: 0.6.1 live UI pass with the screen unlocked
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 01:03:21 -03:00
Marcos Paulo d6695de462 docs: 0.6.1 Linux text check on native arm64 (clean)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 00:51:51 -03:00
Marcos Paulo c75efc3e7b docs: 0.6.1 Linux GUI check under Xvfb
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 09:33:01 -03:00
Marcos Paulo 58ad0de0db docs: 0.6.1 live-app check screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 09:29:04 -03:00
Marcos Paulo 238249309f chore: release 0.6.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 05:37:26 -03:00
Marcos Paulo 35dc8aed8f docs: agents and annotations guides, specs, mock-ups, 0.6.1 checks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 05:37:20 -03:00
Marcos Paulo 73353dd4ca feat: any agent via ACP, annotations with templates, chat fixes
Chat: agents are found on the login-shell PATH, so apps launched from
the Dock see claude, codex and Homebrew CLIs. A generic Agent Client
Protocol backend runs OpenCode, Gemini CLI, Cursor, Pi (pi-acp) and
others from a data registry, plus custom agents; papercraft tools are
auto-approved only when announced and not destructive. New agent panel
and Settings > Chat layout, sign-in card, several @ selections, no
install instructions. Fixes Send silently doing nothing when the CLI
path was set in Settings.

Annotations: numbered notes with leader lines that explain a design.
Categories drive the look; templates (project default, per-page) choose
which kinds are used. Annotate tool (N), side view, Customize, inspector
section, Annotate with AI, view modes (Cmd+Shift+A). MCP: annotate
(batched), get/update/delete, get/set_annotation_template; notes appear
in get_design_spec and get_jsx and in agent-run review and revert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 05:37:20 -03:00
Marcos Paulo 33a0e265b8 chore: release 0.6.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 22:43:18 -03:00
Marcos Paulo 45f197250b docs: Chat mode guide, spec, mock-ups and end-to-end screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 22:43:11 -03:00
Marcos Paulo 13bc2d582e feat: Chat mode with Claude Code, Codex and generic API endpoints
A Design | Chat layout (Cmd+J): a chat column next to the live canvas.
Agents run through PaperCraft's own tools, so agent runs, undo, review
and revert work as for any MCP client. The thread shows streamed text,
reasoning, tool cards grouped into steps, the agent's plan, approvals
for destructive tools, checkpoints with Restore to here, run cards and
usage. Chats are saved in the project under chats/.

Backends: Claude Code (claude -p stream-json) and Codex (codex exec
--json) with the app's MCP server, using their own logins; or any API
endpoint in Anthropic Messages or OpenAI Chat Completions format with a
key kept in the OS keychain. Settings > Chat configures them.

Also: the offline CLI no longer saves a camera fitted to a fake window,
and top-level shapes without a position go to the next free spot.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 22:43:11 -03:00
Marcos Paulo 92c63b0a46 chore: release 0.5.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:47:43 -03:00
Marcos Paulo dcbc213d1f docs: README, design-system and agent docs, specs, skills for 0.5
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:47:24 -03:00
Marcos Paulo 30dba88e1c feat: variable collections, shared libraries, assets and offline CLI
Variables move to a project-level design.json: collections with their
own modes, slash groups, color/number/string/boolean types and aliases.
Pages keep a derived cache, every writer goes through one path, and a
change reaches every page in one undo step per page. Strokes, text
color, size, gap, padding, radius, font size, line height, opacity and
visibility can bind to variables. Projects migrate to version 2.

Components work across pages, and any file can publish itself as a
library that other files enable, update after review, or disable.

New Variables and Libraries modals, an Assets view grouped by name
prefix, variable pickers in the inspector, and a slimmer Design tab.

papercraft-cli runs tools in-process when the app is closed, with a
`shell` command for interactive sessions and scripts.

Also centres the sidebar footer and title bar text on their icons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:47:23 -03:00
808 changed files with 49169 additions and 2463 deletions
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[ 3482ms] [INFO] %cDownload the React DevTools for a better development experience: https://react.dev/link/react-devtools font-weight:bold @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 3531ms] [LOG] [HMR] connected @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
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[ 210ms] [LOG] [Fast Refresh] rebuilding @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 1039ms] [LOG] [Fast Refresh] done in 930ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 1076ms] [INFO] %cDownload the React DevTools for a better development experience: https://react.dev/link/react-devtools font-weight:bold @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 1086ms] [LOG] [HMR] connected @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 37298ms] [ERROR] Pattern attribute value [0-9() -]{10,16} is not a valid regular expression: Uncaught SyntaxError: Invalid regular expression: /[0-9() -]{10,16}/v: Invalid character in character class @ http://localhost:3000/motorista/entrar:0
[ 60872ms] [LOG] [Fast Refresh] rebuilding @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 60976ms] [LOG] [Fast Refresh] done in 99ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 61021ms] [LOG] [Fast Refresh] done in 99ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 66490ms] [LOG] [Fast Refresh] done in 99ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
@@ -0,0 +1,13 @@
[ 93ms] [LOG] [Fast Refresh] done in 99ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 953ms] [INFO] %cDownload the React DevTools for a better development experience: https://react.dev/link/react-devtools font-weight:bold @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 963ms] [LOG] [HMR] connected @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 4345ms] [LOG] [Fast Refresh] rebuilding @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 4433ms] [LOG] [Fast Refresh] done in 189ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 4548ms] [VERBOSE] [DOM] Password forms should have (optionally hidden) username fields for accessibility: (More info: https://goo.gl/9p2vKq) %o @ http://localhost:3000/entrar/senha:0
[ 9731ms] [LOG] [Fast Refresh] done in 5486ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 9777ms] [LOG] [Fast Refresh] done in 5486ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 11070ms] [LOG] [Fast Refresh] done in 5486ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 30758ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=fBVPvwqt_6CU4TU3WWYmu' failed: @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 31764ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=fBVPvwqt_6CU4TU3WWYmu' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 32766ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=fBVPvwqt_6CU4TU3WWYmu' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 33776ms] [LOG] [HMR] connected @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
@@ -0,0 +1,79 @@
[ 805ms] [INFO] %cDownload the React DevTools for a better development experience: https://react.dev/link/react-devtools font-weight:bold @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 813ms] [LOG] [HMR] connected @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 1121ms] [VERBOSE] [DOM] Password forms should have (optionally hidden) username fields for accessibility: (More info: https://goo.gl/9p2vKq) %o @ http://localhost:3000/entrar/senha:0
[ 2267ms] [LOG] [Fast Refresh] rebuilding @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 2310ms] [LOG] [Fast Refresh] done in 144ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 9621ms] [LOG] [Fast Refresh] rebuilding @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 9763ms] [LOG] [Fast Refresh] done in 243ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 48693ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 48749ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 48826ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 51025ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 51539ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 51907ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 107213ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 118297ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 123464ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 125669ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 125771ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 126799ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 126941ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 127929ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 127981ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 154930ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 156620ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 157845ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 158106ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 158454ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 158504ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 158748ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 158848ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 158955ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 159307ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 159399ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 159488ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 159901ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 159993ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 187894ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 188000ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 205603ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 207208ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 207296ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 207951ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 208126ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 208244ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 208353ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 208415ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 208590ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 208695ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 208794ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 208878ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 208986ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 209132ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 209234ms] [LOG] [Fast Refresh] done in 39171ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 228278ms] [LOG] [Fast Refresh] rebuilding @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 228308ms] [LOG] [Fast Refresh] done in 3ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 238991ms] [LOG] [Fast Refresh] done in 10713ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 239037ms] [LOG] [Fast Refresh] done in 10713ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 239175ms] [LOG] [Fast Refresh] rebuilding @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 239206ms] [LOG] [Fast Refresh] done in 3ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 239602ms] [LOG] [Fast Refresh] done in 3ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 239697ms] [LOG] [Fast Refresh] done in 3ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 264111ms] [LOG] [Fast Refresh] done in 3ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 265916ms] [LOG] [Fast Refresh] done in 3ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 321743ms] [LOG] [Fast Refresh] done in 3ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 333352ms] [LOG] [Fast Refresh] done in 3ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 369410ms] [LOG] [Fast Refresh] done in 3ms @ http://localhost:3000/_next/static/chunks/1bba_next_dist_041c6vio7na_y._.js:719
[ 413886ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 414902ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 415904ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 416906ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 417908ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 418911ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 423918ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 428928ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 433950ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 438984ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 444022ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 449184ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 454479ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
@@ -0,0 +1,28 @@
- generic [ref=e2]:
- complementary [ref=e3]:
- generic [ref=e8]:
- generic [ref=e9]: Rota Fresca
- generic [ref=e10]: Distribuição de alimentos
- generic [ref=e11]:
- heading "Do depósito à prateleira, na hora certa." [level=2] [ref=e12]
- paragraph [ref=e13]: Pedidos, entregas e notas da sua rede no mesmo lugar.
- main [ref=e14]:
- link "Precisa de ajuda?" [ref=e16] [cursor=pointer]:
- /url: mailto:suporte@rotafresca.com.br
- generic [ref=e17]:
- generic [ref=e18]:
- heading "Entrar" [level=1] [ref=e19]
- paragraph [ref=e20]: Use o e-mail da sua conta. Conforme o tipo de conta, pedimos a senha ou mandamos um link de acesso.
- generic [ref=e21]:
- generic [ref=e22]:
- generic [ref=e23]: E-mail
- textbox "E-mail" [ref=e24]:
- /placeholder: nome@empresa.com.br
- button "Continuar" [ref=e25]
- generic [ref=e26]: ou
- generic [ref=e33]:
- paragraph [ref=e34]: É motorista?
- paragraph [ref=e35]: Entre pelo app Rota Fresca no celular, com o seu número. Não precisa de e-mail.
- generic [ref=e36]:
- paragraph [ref=e37]: Recebeu um convite? Abra o link do e-mail para criar seu acesso.
- paragraph [ref=e38]: Termos de uso · Privacidade
@@ -0,0 +1,20 @@
- generic [active] [ref=f1e1]:
- generic [ref=f1e2]:
- generic [ref=f1e3]:
- generic [ref=f1e8]:
- generic [ref=f1e9]: Rota Fresca
- generic [ref=f1e10]: App do motorista
- banner [ref=f1e11]:
- heading "Entrar" [level=1] [ref=f1e12]
- paragraph [ref=f1e13]: Use o número de celular que a central cadastrou. Mandamos um código, sem senha.
- generic [ref=f1e14]:
- generic [ref=f1e15]: Celular
- generic [ref=f1e16]:
- generic [ref=f1e17]: "+55"
- textbox "(21) 98877-4410" [ref=f1e18]
- generic [ref=f1e19]:
- button "Receber código no WhatsApp" [ref=f1e20]
- button "Receber por SMS" [ref=f1e21]
- paragraph [ref=f1e22]: Trocou de número? Fale com a central.
- button "Open Next.js Dev Tools" [ref=f1e28] [cursor=pointer]
- alert [ref=f1e32]
@@ -0,0 +1,32 @@
- generic [active] [ref=f2e1]:
- generic [ref=f2e2]:
- complementary [ref=f2e3]:
- generic [ref=f2e9]:
- generic [ref=f2e10]: Rota Fresca
- generic [ref=f2e11]: Distribuição de alimentos
- generic [ref=f2e12]:
- heading "Do depósito à prateleira, na hora certa." [level=2] [ref=f2e13]
- paragraph [ref=f2e14]: Pedidos, entregas e notas da sua rede no mesmo lugar.
- main [ref=f2e15]:
- link "Precisa de ajuda?" [ref=f2e17] [cursor=pointer]:
- /url: mailto:suporte@rotafresca.com.br
- generic [ref=f2e18]:
- generic [ref=f2e19]:
- heading "Entrar" [level=1] [ref=f2e20]
- paragraph [ref=f2e21]: Use o e-mail da sua conta. Conforme o tipo de conta, pedimos a senha ou mandamos um link de acesso.
- generic [ref=f2e22]:
- generic [ref=f2e23]:
- generic [ref=f2e24]: E-mail
- textbox "E-mail" [ref=f2e25]:
- /placeholder: nome@empresa.com.br
- button "Continuar" [ref=f2e26]
- generic [ref=f2e27]: ou
- button "Entrar com chave de acesso (passkey)" [ref=f2e31]
- generic [ref=f2e35]:
- paragraph [ref=f2e36]: É motorista?
- paragraph [ref=f2e37]: Entre pelo app Rota Fresca no celular, com o seu número. Não precisa de e-mail.
- generic [ref=f2e38]:
- paragraph [ref=f2e39]: Recebeu um convite? Abra o link do e-mail para criar seu acesso.
- paragraph [ref=f2e40]: Termos de uso · Privacidade
- button "Open Next.js Dev Tools" [ref=f2e46] [cursor=pointer]
- alert [ref=f2e50]
@@ -0,0 +1,38 @@
- generic [active] [ref=f2e1]:
- button "Open Next.js Dev Tools" [ref=f2e46] [cursor=pointer]
- alert [ref=f2e50]: Digite sua senha
- generic [ref=f2e51]:
- complementary [ref=f2e52]:
- generic [ref=f2e58]:
- generic [ref=f2e59]: Rota Fresca
- generic [ref=f2e60]: Distribuição de alimentos
- generic [ref=f2e61]:
- heading "Do depósito à prateleira, na hora certa." [level=2] [ref=f2e62]
- paragraph [ref=f2e63]: Pedidos, entregas e notas da sua rede no mesmo lugar.
- main [ref=f2e64]:
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+9 -1
View File
@@ -1,6 +1,6 @@
[package]
name = "papercraft"
version = "0.4.0"
version = "0.8.0"
edition = "2024"
rust-version = "1.95"
description = "A native infinite-canvas app for planning, working and sketching"
@@ -93,6 +93,12 @@ axum = { version = "0.8", default-features = false, features = ["http1", "tokio"
tokio-util = "0.7"
# Shared-project sync; the system TLS stack so https servers work without bundling one.
reqwest = { version = "0.13", default-features = false, features = ["native-tls"] }
# Anthropic API key in the OS keychain (chat API backend). Linux uses the Secret Service (persistent; keyutils is not).
# libc: SIGINT to the spawned chat CLIs.
keyring = { version = "3", default-features = false, features = ["apple-native", "windows-native", "sync-secret-service", "crypto-rust"] }
libc = "0.2"
# Pages and versions on disk are zstd-compressed JSON (`project::packed`).
zstd = "0.13"
# Browser build (`src/web.rs`): canvas + WebGPU/WebGL surface, DOM events instead of winit.
[target.'cfg(target_arch = "wasm32")'.dependencies]
@@ -102,4 +108,6 @@ wasm-bindgen-futures = "0.4"
js-sys = "0.3"
console_error_panic_hook = "0.1"
console_log = "1"
# zstd without C, for the browser: reads the packed files native builds write.
ruzstd = "0.8"
web-sys = { version = "0.3", features = ["Window", "Document", "Element", "HtmlElement", "HtmlCanvasElement", "KeyboardEvent", "PointerEvent", "WheelEvent", "ClipboardEvent", "DataTransfer", "MediaQueryList", "Location", "Performance", "Navigator", "Clipboard", "CssStyleDeclaration", "console", "WebSocket", "MessageEvent", "CloseEvent", "ErrorEvent", "Storage", "Crypto", "DragEvent", "FileList", "File", "Blob", "Request", "RequestInit", "Response"] }
+136 -2
View File
@@ -1,6 +1,6 @@
# Progress
Last updated: 2026-10-21.
Last updated: 2026-10-24.
## Phase 3: local-first design and whiteboard tool
@@ -34,7 +34,7 @@ are credited in `THIRD_PARTY.md`.
to that page's own document and history (`Editor::with_page`) without switching the view.
* **Bridge** (`paper-rs-mcp`): rmcp stdio server that lists tools offline and relays calls to
the app over HTTP, reconnecting after app restarts.
* **Tools** (`src/mcp/tools.rs`): 53 tools, using Paper's names and argument shapes where there is an
* **Tools** (`src/mcp/tools.rs`): 53 tools at the time (61 now), using Paper's names and argument shapes where there is an
equivalent (see README), plus `create_shape`, `select_nodes`, `undo`, `redo`.
`write_html` (`src/mcp/{html,css}.rs`, `exec.rs` `Builder`) maps flex/block layout onto auto
layout with CSS stretch semantics, text styles and rich-text runs, backgrounds, gradients,
@@ -76,12 +76,146 @@ are credited in `THIRD_PARTY.md`.
* **Not carried over**: comments, design tokens, AI image generation, video export, teams;
moving layers between pages; remote image URLs (see README Known gaps).
### 2026-10-27: 0.8.0 (screens, packed pages, canvas performance)
* Screens (`specs/screens`): a frame can be declared a screen or an overlay (drawer, modal, sheet) with `set_screens`, inspector toggles, or Declare N screens on the page. Agent edits to layers hidden behind an overlay or opaque layer in their screen are refused unless `allowHidden`; partly covered ones are reported with their visible share. `get_basic_info` lists screens, `get_node_info` tells a layer's visibility, `lint_design` skips hidden layers, On click lists screens, nested screens get canvas labels.
* Pages and saved versions are stored as zstd-compressed compact JSON (`.json.zst`, project format 3): the 68 MB Interview project is 1.3 MB on disk and loads faster. A legacy `.json` still reads and is replaced on the next save; older builds refuse format 3.
* Canvas performance: the editor logs which layers each change touched, so the scene cache re-tessellates only those and keeps no copy of the document (443 → 346 MB on Interview). Zoom holds its geometry until it settles, tiny layers are skipped, vertices are 24 bytes, redraws follow vsync, the idle pointer no longer redraws, freed memory goes back to the system when idle, off-screen frame labels are skipped, and the layers panel keeps its row heights between frames (panning a large page: ~9 → ~0.7 ms a frame).
* Frame labels: none on frames too narrow on screen, overlapping labels are dropped (selected and larger frames first), long names end in an ellipsis.
* Dropdowns size to their longest option (capped), keep the name of `A / B / Name` options, scroll when long and show the full name on hover.
* Settings: a Performance page (FPS, frame time, RAM, CPU, GPU, optional overlay and slow-frame badge), agent logos in the agent rows; the Chat page no longer collapses.
### 2026-10-25: 0.8.0 (properties modal, row merges)
* Properties modal (inspector, on a main: Edit properties…): a tab per property (name, kind, layer, default, delete); an options property as a Table (a row per option, a column per layer · style; colours picked from the project's variables with a swatch, visibility as a toggle, icon, image and text fields; add or remove options and columns) or as Source (each option's changes as JSON with syntax highlighting); templates from the + Property menu; Save replaces them all. The inline list is name, kind and a remove button. The `status` template writes colours the project has as variables as those variables.
* Canvas overlays (agent glow, agent outlines, review outlines, the agent-elsewhere chip) sit below modals instead of showing through them. Two segmented controls in one row no longer share widget ids (the second did not respond).
* `merge_variants` keeps what each moved instance shows (texts that came from its old variant), carries nested instances' property values (a badge's Tone) in the options, and takes `textLayers` for state texts only.
### 2026-10-25: 0.8.0 (prototype links tool, merge icon colours)
* `set_prototype_links`: agents can link a layer to a screen for Present mode (back arrows, rows, tabs); before, only the inspector could.
* `merge_variants` compares an icon's colour (keeping its variable), now that icons are compared as one unit.
### 2026-10-25: 0.8.0 (data safety fixes)
* Sync no longer throws away an instance written over a nested one the way older versions stored it (its own root, no swap): it becomes a swap of the main's child at that place. Projects built before #11 lost such layers (a checked checkbox, a status badge) on the next edit of the outer main.
* Icons: the HTML parser keeps attribute names in lowercase, so the icon and plugin code never removed the SVG's original `viewBox`; since #14 that made `<x-paper-icon>` (and icon swaps) scale twice and come out tiny. Unreleased builds only; 0.7.3 is not affected.
* `merge_variants` refuses merges that would leave one option and changes nothing then.
### 2026-10-25: 0.8.0 (merge variants, pinned bars)
* `merge_variants`: per-state components (`Tab bar / Hoje`, `Status / Sucesso`...) become one component with an enum property. Each variant's differences from the base, matched by layer path (fills, colours, borders, weight, radius, visibility, icons; texts on request), become its option; every instance on every page moves to the base with its value; the base takes the family name; the emptied variants are deleted. A variant with layers the base lacks is left out and reported.
* Absolute children of a scrolling screen stay pinned while its content scrolls (a tab bar, a floating button), and do not add to the scroll range.
### 2026-10-25: 0.8.0 (fix #22)
* #22: a hug column whose width comes from its parent (stretched or filled) re-measures its height once its text wraps at that width, and the parent measures again, instead of keeping a height measured while the text was narrow.
### 2026-10-25: 0.8.0 (component properties)
* Main components carry properties (`Node.props`): `text`, `bool`, `icon` and `enum`, whose options are changes in the overrides format (a layer name, `$root` or a path `Item > Label`, to a text or styles that may hold `text`, `icon` and `visibility`), so they restyle, retext, show, hide or re-icon any layer. Instances keep their values (`prop_values`) as overrides, so main edits keep them; changing the definitions re-applies every instance on every page.
* Templates: `text` (a property per text layer), `active` (which item of a tab bar, nav or segmented row is active) and `status` (options with a colour tint the root and colour the label and icon).
* `set_component_props`, `set_instance_props`, `props='{...}'` on `<x-paper-instance>`, properties in `get_components`, `{Prop}` in code link templates, and an inspector section (a control per property on an instance; Texts and Active item templates on a main). Icon swaps keep the layer's name and link (a `children` override); recoloured icon shapes inside instances now keep their colour after a sync.
* Spec: `specs/component-props/spec.md`.
### 2026-10-25: 0.8.0 (scrolling screens)
* Screens keep their size and scroll what overflows: a frame's `scroll` flag (CSS `overflow: auto|scroll`, `overflow-y-auto` in the Tailwind export) makes it fixed height and clipped, and the wheel over it scrolls its content on the canvas and in Present, then pans once the content ends. The offset is view state, not saved; hit-testing and overlays follow it.
* Toggles: a scroll button beside each screen's name (shown when it scrolls, overflows, or is hovered), Scroll overflow on a selected frame, and Screens scroll on the page for every screen at once. A fit-content screen that grew goes back to its min height.
* Agents are told to keep screens at their size and use overflow:auto for long content.
### 2026-10-25: 0.8.0 (fixes #19, #20, #21)
* #19: a clipping frame draws its border after its children, so filled rows no longer hide it. Clipping stays rectangular: children's square corners still show past a rounded border.
* #20: a border written with a colour variable (`1px solid var(--border)`) binds the stroke, a literal one unbinds it, and reads show `var(--name)` for bound strokes. `find_nodes` says when it stopped at 500 matches.
* #21: hug (fit-content) frames grow around growing children (CSS flex-basis auto) instead of staying at their min height; with short content the min height stays and the growing child fills it, so a pinned footer works.
### 2026-10-25: 0.8.0 (follow agents, skeletons)
* Follow agents (Settings, Chat; on by default): in Design and Chat mode alike, the canvas pans, and switches page, to the layer any agent changes (the chat, Claude Code over MCP, a helper). Moving the canvas yourself pauses it for a moment; off, a chip offers the agent's page.
* Skeletons: the moment the model starts writing a tool call (`ToolDraft` and `ToolInput` events from Claude Code's stream and the API), the canvas shows a shimmering skeleton over its target, or where a new artboard goes, labelled with what it is doing, until the call has run. Fresh agent content comes in through a skeleton that fades, so an outline never frames empty space.
* Top bar: the title and the agent pill leave room measured from the buttons on the right, so nothing overlaps at narrow widths.
### 2026-10-25: 0.8.0 (fixes #14 to #18)
* #14: `write_html` fits an `<svg>` viewBox into its width and height like a browser (centred, aspect kept).
* #15: a note on something placed straight in its artboard treats the artboard as the screen: tidy keeps cards off it instead of in its free space.
* #16: `not-an-instance` no longer matches look-alikes with a different icon; its fix names the `<x-paper-instance>` to write (swap_instance refuses plain frames).
* #17: instances with their own text re-measure it when the main's text style changes, so hug buttons keep fitting their labels (also covers the size reset after a swap).
* #18: `lint_design` reports borders whose hex equals a color variable, and `fix` binds them (`stroke`), so a mode switch reaches them.
### 2026-10-25: 0.7.3 (QA sub-agent, helper agents, auto mode, mid-turn messages, isolated dev settings)
* QA sub-agent: Claude Code chats always get a Sonnet `qa` agent that lints and screenshots built frames and returns only findings, so screenshots stay out of the main context.
* Helper agents (`src/mcp/delegate.rs`, Settings, Chat, Helper): `delegate` hands `qa`, `read` or `build` tasks to a cheaper agent CLI (pi with MiniMax M3.1 Flash, opencode, an Ollama-backed agent, any command taking `{prompt}`). It drives PaperCraft through `papercraft-cli`, runs off the UI thread, and only its last 6,000 characters come back. With a helper set, the chat agent orchestrates: keeps the brief and taste, delegates review, bulk reading and fully specified edits.
* Dev config isolation: `PAPERCRAFT_HOME` also isolates the chat settings (`$PAPERCRAFT_HOME/.config`), so a second copy for testing never touches the installed app's settings.
* Live check in an isolated copy: `delegate` ran the pi helper (MiniMax M3.1 Flash) as QA, a message added mid-turn went Waiting then Seen, and the agent drafted #13.
* Fixes #10, #11, #12, #13:
* #10: `move_nodes` to another page keeps mains' component keys and relinks every instance to moved nodes; new `rename_file` renames a project.
* #11: swapped nested instances persist as swap overrides (`InstanceLink.swap`), preserving component identity across outer component updates and copies.
* #12: `move_nodes` to another page takes the moved nodes' annotations along; detached notes resolve as `Detached #n`.
* #13: `get_computed_styles` reports a text colour bound to a variable as `var(--name)`.
* Auto mode (the composer's Auto chip): when a turn ends on `ask_user` questions, the first (recommended) option of each is sent and the chat goes on, until Stop or a turn hits its budget. The agent is told to put its recommendation first, default what only the user can know, and end each turn with next steps.
* The Present button uses a play icon drawn like the icons beside it. Composer chips wrap instead of running under Stop and Add. Top bar: the agent pill drops its text when it would run under the buttons on the right.
* While a chat turn works, the composer's Add (or Enter) queues a message (`src/mcp/steer.rs`). It rides on the agent's next PaperCraft tool result for that chat, so every backend reads it mid-turn; the composer shows each as Waiting or Seen. What no tool call picked up is sent as the next message when the turn ends, or goes back into the box after Stop.
### 2026-10-24: 0.7.2 (UI kits, code links, issues from the app, design playbook)
* Code links (Figma Code Connect style): a main component carries its library import and a React and an egui template (`set_code_link`). The React, Tailwind, inline JSX and egui exports write linked instances as that code, with overrides filled in and imports gathered once; the AI spec lists them as Library Components with a "use it, do not rebuild it" rule and stops describing their inner layers.
* UI kits (`src/ui_kits.rs`, `apply_ui_kit`): shadcn/ui, Ant Design, React Bits and egui, each with Light and Dark variables, tokens and components in its look and density, all linked. The chat brief asks for the code library and starts from its kit.
* Issues from the app (`src/issues.rs`): the agent's `report_issue` draft card (Send or Discard) and a Report a PaperCraft issue form, filed on the repository in Settings (token in the keychain, else the `tea` login), de-duplicated by title against open and closed issues.
* design-playbook in the chat: with the `playbook` CLI installed, the brief asks whether to follow the playbook and the agent looks rules up with `design_rules`, citing ids in its report.
* Top bar: project name and page picker on one centred row; the two-row title had outgrown the bar and covered the canvas.
* Evidence: `src/ui_kits.rs`, `src/issues.rs`, `src/mcp/codegen.rs` (`linked_components_export_as_library_code`), `specs/ui-kits/spec.md`.
### 2026-10-24: 0.7.1 (rename fix)
* Enter, Escape and clicking away end a rename again (projects on the home screen, library assets, versions). The fields took focus back before checking whether they had lost it.
### 2026-10-24: 0.7.0 (images, research, plugins, fewer tokens)
* Images in chat: paste from the clipboard (Cmd/Ctrl+V with an image-only clipboard now reaches the composer), thumbnails in the composer and in sent messages, a lightbox, image-only messages. Attachments are sent at most 1568 px (originals kept); `zoom_image` reads a region of the original.
* Brief and finish: `ask_user` draws questions as a card of clickable answers (palette swatches, reference image tiles, the recommended answer marked). The chat rules ask for a brief before the first design, variables and components first, sizes from the agreed density, a short report and next steps as a card.
* Web research (the composer's Web chip): `fetch_reference_images` (public addresses only, icons, logos and backdrops dropped, social cards last), a References gallery that dims what the agent did not keep; on Claude Code a Haiku `researcher` sub-agent does the searching.
* Image generation, opt-in (Settings, Chat, Images): Codex (offered once when signed in with a ChatGPT plan), Google Flow through `gf`, or any command (`{prompt}`, `{aspect}`, `{ratio}`, `{out}`, passed as data).
* Plugins (Settings, Plugins): Avataaars, DiceBear, Iconify, Lorem Picsum, Flags, QR codes, placed with `<x-plugin use="…">`, cached on disk. SVG import draws masked groups as images (Avataaars).
* Tokens: lean Claude Code sessions (42.7k to 20.6k prompt tokens), deferred tool schemas and context editing on the API, a fresh session with a recap past 120k (or on demand from the meter), per-turn cost for resumed Claude Code sessions, a 1M context meter, a turn budget. Model and effort pickers for Claude Code.
* Also: page switcher in the Chat top bar, steps stay folded while a turn runs (no flicker), `lint_design` asks 24 px targets on desktop screens, the installer keeps `papercraft-mcp` current.
* Evidence: `src/mcp/{refs,imagegen}.rs`, `src/plugins.rs`, `src/io/svg_import.rs`, `src/ui/{chat,chat_msgs,chat_agents,settings}.rs`, `src/chat/{anthropic,claude_code}.rs`, `tests/chat_tools.rs`, `specs/chat-tokens/spec.md`.
### 2026-10-22: 0.6.1 (agents via ACP, annotations)
* Agents are found through the login shell's PATH (read once at startup, 3 s limit, merged with the app PATH and the usual folders), so an app opened from the Dock finds Claude Code, Codex and the rest. No install instructions anywhere; a missing agent shows Not found with Set path… and Docs.
* ACP backend (`src/chat/acp.rs`): any agent that speaks the Agent Client Protocol over stdio, with PaperCraft's MCP server, streamed updates, permission flow, cancel and load. Registry as data in `src/chat/agents.rs`: native agents found on PATH, npx agents off until enabled, custom agents by name, command and arguments. Verified here: OpenCode works; Gemini CLI's server currently refuses ACP clients; Cursor needs `cursor-agent login`; Pi works through `pi-acp` after enabling.
* Agent panel over the chat column (Detected, Enable via npx, Not found, API endpoints, Custom, search), a Connect an agent setup card, a sign-in card, and multiple `@ Selection` chips.
* Settings → Chat redesigned: one agents list with details, endpoints, defaults, scrolling page on one label grid.
* Send bug: a turn that cannot start keeps the typed text and shows an error row with Retry, never a silent no-op (`a_failed_start_keeps_the_text_and_shows_an_error`).
* Annotations: notes with leader lines on a page, six categories with keys (style comes only from the category), project and per-page templates with built-ins and a Customize modal, view modes (⌘⇧A), Annotate tool (N), side view, inspector section, Annotate with AI, six MCP tools (`annotate` batches), and comments in `get_design_spec` and the code exports. Exports and Present leave annotations out.
* Evidence: `src/chat/{path,agents,acp}.rs`, `src/ui/{chat_agents,annotations,annotations_canvas}.rs`, `src/model/annotation.rs`, `src/editor/annotations.rs`, `src/mcp/tools.rs`, `tests/annotations*.rs`, `specs/chat-agents/`, `specs/annotations/`, `docs/chat.md`, `docs/annotations.md`.
### 2026-10-21: Chat mode
* Chat layout next to the canvas (⌘J, `Design | Chat`), with three backends: Claude Code and Codex through their CLIs (`claude -p` stream-json, `codex exec --json`) against the app's MCP server, and the Anthropic API with a key in the OS credential store. One event stream for all three; tool calls run through the same MCP dispatch, so runs, review and revert behave as before.
* Thread: markdown replies, thinking row, tool cards, step groups, plan from `TodoWrite`, approval for destructive tools on the API backend, run checkpoints with Restore to here, usage line and context meter, `@ Selection` and image attachments, Stop.
* Chats live in the project's `chats/` folder. Settings → Chat holds CLI paths, the default backend and the API key.
* Offline CLI fix: an offline save writes no camera, and a top-level shape created without a position goes to the next free spot instead of the origin.
* Evidence: `src/chat/`, `src/ui/chat.rs`, `src/ui/chat_msgs.rs`, `src/ui/chat_md.rs`, `src/ui/settings.rs`, `src/mcp/exec.rs`, `tests/fixtures/chat/`, `specs/chat/`, `docs/chat.md`.
### 2026-10-21: Agent runs and change review
* Agent editing calls group into runs, snapshot each edited page as `Before agent run N`, and end on 30 seconds idle, `finish_working_on_nodes`, or project switch. Runs persist under `runs/` and keep the newest 50.
* Agent view lists runs and supports review, whole-run revert, per-change undo and accept all. Review adds canvas outlines and a finish toast; palette commands review or revert the last run.
* Id-paired page diffs power review; History version compare UI remains todo. Completed with full restore (including variables, modes and tokens), tool edit classification, and wasm support.
### 2026-10-21: Design libraries and offline CLI
* Variables are now collections with modes, slash groups, four types and aliases, stored in `design.json` (project version 2; 0.4.0 refuses migrated projects). Each page keeps a derived cache; every edit is one undo step per page, and the page-only removals are gone. Per-page active mode per collection.
* Fields bind to variables (stroke, text color, size, gap, padding, radius, font size, line height, opacity, visible) in the inspector and with `bind_variable`; gradients do not bind yet.
* Instances work across pages (`component_key`, source page or library); deleting a main flags its instances.
* Libraries: publish a snapshot (`library.json`), enable, update with review (overrides kept), disable, and keep working when the source is missing. Variables modal, Libraries modal and Assets view in the UI; `create_collection`, `delete_variables`, `bind_variable` and five `*_library` tools in MCP (61 tools).
* `papercraft-cli call --offline` and `papercraft-cli shell` run the tools in-process on the project store, refuse a project the app has open, and fall back to the software adapter for screenshots. See `docs/agents.md`.
* Evidence: `src/variables.rs`, `src/editor/design.rs`, `src/libraries.rs`, `src/cli.rs`, `tests/{libraries,cross_page_components,variables_ui,assets_panel,cli_offline}.rs`, specs in `specs/design-libraries/` and `specs/cli-offline/`.
### P6 notes
* **Export** (`io/export.rs`): scope = selection, each frame, page or all pages; format =
+169 -243
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@@ -1,365 +1,291 @@
<h1 align="center">PaperCraft</h1>
<p align="center">
<b>Design and whiteboarding on an infinite canvas; a native, local-first, agent-driven design tool, built in pure Rust.</b>
<b>A native, local-first design and whiteboard canvas that AI agents can drive.</b>
</p>
<p align="center">
Frames, auto layout, components, variables and icons, plus a hand-drawn whiteboard mode,<br>
in a native app written entirely in Rust. Open source, offline, and drivable by AI agents.
</p>
<p align="center">
<img alt="Status: early alpha" src="https://img.shields.io/badge/status-early%20alpha-d69e2e?style=flat-square">
<img alt="100% Rust" src="https://img.shields.io/badge/100%25-Rust-b7410e?style=flat-square&logo=rust">
<img alt="Native on egui and wgpu" src="https://img.shields.io/badge/egui%20%C2%B7%20wgpu-native-2f7bf5?style=flat-square">
<img alt="MCP server and CLI for agents" src="https://img.shields.io/badge/agents-MCP%20%2B%20CLI-555555?style=flat-square">
<img alt="Status: alpha" src="https://img.shields.io/badge/status-alpha-d69e2e?style=flat-square">
<img alt="Rust" src="https://img.shields.io/badge/Rust-egui%20%C2%B7%20wgpu-b7410e?style=flat-square&logo=rust">
<img alt="Agents: MCP and CLI" src="https://img.shields.io/badge/agents-MCP%20%2B%20CLI-555555?style=flat-square">
<img alt="License: MIT OR Apache-2.0" src="https://img.shields.io/badge/license-MIT%20%2F%20Apache--2.0-3a3a3a?style=flat-square">
</p>
<br>
<p align="center">
<img src="docs/screenshots/app_demo.png" alt="PaperCraft with a launch plan: a Week plan frame with sticky notes and a progress bar, a Sketches frame with hand-drawn shapes, the Layers panel and the Design inspector" width="100%">
<img src="docs/screenshots/readme/hero.png" alt="PaperCraft with the Redesign page of its own design file open: layers on the left, the canvas in the middle, the inspector on the right" width="100%">
<br>
<sub>A planning board: frames, sticky notes, a progress bar, hand-drawn sketches, the Layers panel and the Design inspector.</sub>
<sub>PaperCraft editing its own design file (the Redesign page).</sub>
</p>
<p align="center">
<a href="#what-it-is">What it is</a> ·
<a href="#features">Features</a> ·
<a href="#drive-it-with-agents">Agents</a> ·
<a href="#design-systems-variables-components-icons">Design systems</a> ·
<a href="#agents">Agents</a> ·
<a href="#get-started">Get started</a> ·
<a href="#keyboard-shortcuts">Shortcuts</a> ·
<a href="#status">Status</a> ·
<a href="#downloads">Downloads</a> ·
<a href="#status-and-known-limits">Status</a> ·
<a href="#project-layout">Layout</a> ·
<a href="#license-and-credits">License</a>
</p>
<br>
## What it is
<table>
<tr>
<td width="25%" valign="top">
<h3>Local-first</h3>
Projects are plain folders of JSON in <code>~/Documents/papercraft</code>. Autosave with atomic writes, no account, no cloud.
</td>
<td width="25%" valign="top">
<h3>Native and fast</h3>
egui on wgpu (Metal, Vulkan, DX12). No Electron, no web view. Cached tessellation: a frame with 10k visible nodes draws in about 3 ms.
</td>
<td width="25%" valign="top">
<h3>Design and whiteboard</h3>
Auto layout, components and variables next to hand-drawn shapes, bound arrows, sticky notes and a laser pointer, on the same canvas.
</td>
<td width="25%" valign="top">
<h3>Agent-ready</h3>
40 MCP tools and a shell CLI. Agents write HTML into layers, screenshot the result and lint it, one undo step per call.
</td>
</tr>
</table>
PaperCraft is an infinite-canvas design tool and whiteboard written in Rust (egui on wgpu). It runs as a desktop app with no account and no cloud: a project is a folder of JSON files on your disk. It also serves the Model Context Protocol and ships a CLI, so an agent such as Claude Code or Codex can read and edit the open canvas, screenshot the result and lint it, one undo step per tool call.
<br>
It is an alpha. It is good for building screens, design systems and sketches, and it is not a replacement for a mature design tool. See [Status and known limits](#status-and-known-limits).
## Features
**Canvas and layout**
* Frames with clipping, groups, vector shapes with the Pen and Bézier editing, boolean operations, gradients, image fills, strokes, per-corner radii, opacity and blend modes, drop shadows, rich text, smart guides, measurements, align and distribute.
* Auto layout (direction, gap, padding, hug, fill, wrap, space-between) and constraints.
* A layers tree you can drag to reorder or re-parent, an inspector with Design and Prototype tabs, and a command palette over every action, page and layer (⌘K).
* Whiteboard mode: hand-drawn (rough.js-style) shapes, arrows bound to shapes, elbow connectors, sticky notes, freehand ink and a laser pointer on the same canvas.
* Pages: each page is its own canvas with its own undo history and view.
**Design systems**
* **Components** work across pages and across projects. Edit a main component and its instances follow, except the properties an instance overrode.
* **Shared libraries:** publish a project as a library, enable it in other projects, and take updates when it changes.
* **Variables:** collections with modes, slash groups (`color/brand/primary`), types (color, number, string, boolean) and aliases. Fills, strokes, text color, size, gap, padding, radius, font size, line height, opacity and visibility bind to variables.
* **Variables modal** (⌘⌥⇧V, or "Variables…" in the palette) to edit all of it; **Assets view** (side tab) with components grouped by name; **Libraries modal** to publish, enable and update.
* Lint (`lint_design`) for contrast, the 4px grid, type scale, touch targets, default names and hard-coded colors, with auto-fix.
* Design tokens out as CSS, JSON (W3C DTCG) or Tailwind `@theme`; code out as JSX with inline styles, Tailwind or HTML.
<table>
<tr>
<td width="50%" valign="top">
<img src="docs/screenshots/milestone3_figma_core.png" alt="A design with frames, auto layout, a component and its instances, and vector shapes" width="100%">
<br>
<h3>Design tools</h3>
Frames with clipping, groups, components with instances and per-property overrides, auto layout (direction, gap, padding, hug, fill, wrap, space-between), constraints, the Pen with Bézier editing, boolean operations, gradients, image fills, strokes, per-corner radii, opacity and blend modes, rich text, smart guides and measurements, align and distribute.
<img src="docs/screenshots/readme/variables.png" alt="The Variables modal listing the Colors collection with four Catppuccin modes" width="100%">
<br><sub>Variables modal: collections, modes, groups and types.</sub>
</td>
<td width="50%" valign="top">
<img src="docs/screenshots/milestone4_whiteboard.png" alt="A whiteboard with hand-drawn shapes, bound arrows, an elbow connector and sticky notes" width="100%">
<br>
<h3>A whiteboard that sketches</h3>
Hand-drawn (rough.js-style) rectangles, ellipses, diamonds and lines, arrows that bind to shapes and re-route when they move, elbow connectors, sticky notes, freehand ink with pressure, a laser pointer and a shape library.
<img src="docs/screenshots/readme/assets.png" alt="The Assets side view with components grouped into Banner, Button, Checkbox and Chip" width="100%">
<br><sub>Assets view: components grouped by name, from this file and enabled libraries.</sub>
</td>
</tr>
<tr>
<td width="50%" valign="top">
<img src="docs/screenshots/milestone5_inspector.png" alt="The inspector with position, size, constraints, auto layout, fills, strokes and export sections" width="100%">
<br>
<h3>Inspector, layers and a palette</h3>
A sectioned inspector, a layers tree you can drag to reorder or re-parent, 100+ keyboard shortcuts, and a command palette over every action, page and layer (⌘K).
<img src="docs/screenshots/readme/libraries.png" alt="The Libraries modal with one enabled library" width="100%">
<br><sub>Libraries modal: publish this file, enable libraries from the store.</sub>
</td>
<td width="50%" valign="top">
<img src="docs/screenshots/milestone6_svg_import.png" alt="An imported SVG on the canvas" width="100%">
<br>
<h3>Import and export</h3>
Export a selection, each frame, a page or the whole project to PNG (1 to 4x), SVG or vector PDF. Import <code>.excalidraw</code> scenes and libraries, SVG and images; paste between pages, projects and apps.
<img src="docs/screenshots/readme/agent-review.png" alt="Agent run review: a list of changes on the left and green, yellow and red outlines on the canvas" width="100%">
<br><sub>Review of an agent run, with the changes outlined on the canvas.</sub>
</td>
</tr>
</table>
### Themes
**Prototyping and review**
* Prototype links between frames and a **Present** mode that follows them with a camera glide.
* **Version history:** named and automatic saved versions per page; rename, restore, delete.
* **Agent runs:** editing tool calls group into a run. PaperCraft saves an auto-version before the first edit, lists the run, and lets you review it (added, changed and removed layers, outlined on the canvas), revert one change, revert the whole run or accept it.
* **Comments** on the canvas.
System, Light, Dark and the four Catppuccin flavours: Latte, Frappé, Macchiato and Mocha. Pick one in **View › Theme** or search "theme" in the ⌘K palette.
**Sharing and platforms**
* **Shared projects** through an optional relay (`papercraft-relay`); concurrent edits to a page are merged. Without a relay nothing leaves your machine.
* **Themes:** System, Light, Dark and the four Catppuccin flavours (Latte, Frappé, Macchiato, Mocha).
* **Web build** that runs the editor in the browser (`sh web/build.sh`, served by `papercraft-relay --static web`).
* **Import and export:** Figma `.fig` files, `.excalidraw` scenes and libraries, SVG and images in; PNG (1 to 4x), SVG and vector PDF out, for a selection, each frame, a page or the whole project.
### Projects and pages
Projects live in `~/Documents/papercraft/<name>/` (`project.json`, one JSON file per page in `pages/`, plus `versions/`, `runs/` and library files). Work autosaves with atomic writes and files are versioned and migrated on load. `PAPERCRAFT_HOME` points to another folder.
PaperCraft opens on a **home screen** of your projects (recents grid with thumbnails; New, Import, and Rename, Duplicate or Move to Trash from each card's ⋯ menu or right-click; restore from Trash). A project is a folder in `~/Documents/papercraft/<name>/` with `project.json` and one JSON file per page in `pages/`. Work autosaves about a second after each change with crash-safe atomic writes; files are versioned and older versions migrate on load. Set `PAPERCRAFT_HOME` to use another folder. If you used the app under its earlier name, `~/Documents/paper-rs` is still read when it is the only one that exists.
## Agents
Each project has any number of **pages** (the Pages list at the top of the left sidebar: + to add, double-click to rename, right-click to duplicate or delete, drag to reorder). Each page is its own infinite canvas with its own undo history and view. Copy and paste works between pages and projects.
PaperCraft exposes **70 tools** (`src/mcp/tools.rs`) three ways. They run the same code inside the app.
### File formats
| Format | Use |
| Way | Notes |
|---|---|
| Project folder (`project.json` + `pages/*.json`) | The native format. Plain, versioned JSON. |
| `.papercraft` | A single-file document (`papercraft FILE.papercraft`, not autosaved). `--import` turns it into a project. |
| `.paper-rs` | The earlier single-file extension. Old files still open. |
| PNG, SVG, PDF | Export: selection, frames, page or all pages. PDF is vector, with gradients, images and blend modes. |
| `.excalidraw`, `.excalidrawlib`, SVG, images | Import (drag and drop, ⌘O, or `--import`). |
## Drive it with agents
![A sign-in screen written by an agent through write_html](docs/screenshots/milestone7_mcp.png)
PaperCraft serves the [Model Context Protocol](https://modelcontextprotocol.io) while it runs, so agents such as Claude Code and Codex can read and design on the open canvas. Every tool call runs through the editor like a user edit: one undo step per call, and the window repaints immediately. Tool names and arguments follow other design-tool MCP servers where there is an equivalent, so prompts written for them carry over.
<table>
<tr>
<td width="33%" valign="top">
<img src="docs/screenshots/agent_signin.png" alt="A dark sign-in screen built from a component, an icon and variables" width="100%">
<br><sub>A sign-in screen: variables, an icon and a component instance.</sub>
</td>
<td width="67%" valign="top">
<img src="docs/screenshots/agent_dashboard.png" alt="A dashboard with a sidebar, three stat cards and a bar chart" width="100%">
<br><sub>A dashboard written in one <code>write_html</code> call, then checked with <code>lint_design</code>.</sub>
</td>
</tr>
<tr>
<td colspan="2" valign="top">
<img src="docs/screenshots/agent_landing.png" alt="A landing page with a hero and three feature cards" width="100%">
<br><sub>A landing page: hero, call to action and feature cards, all colors from variables.</sub>
</td>
</tr>
</table>
* **Streamable HTTP** (built into the app): `http://127.0.0.1:29980/mcp`. Loopback only; requests from browsers (with an `Origin` header) and foreign `Host` headers are rejected. `PAPERCRAFT_MCP_PORT=NNNN` changes the port; `PAPERCRAFT_MCP=0` turns the server off.
* **stdio**: `papercraft-mcp` (built next to `papercraft`) relays stdio to the running app. It lists the tools even when the app is closed, and tells the agent to start PaperCraft if a call can't reach it.
* **Shell**: `papercraft-cli` calls the same tools, so an agent with a terminal needs no schemas in its context.
### Claude Code
| MCP over HTTP | Built into the app: `http://127.0.0.1:29980/mcp`. Loopback only; browser requests (with an `Origin` header) and foreign `Host` headers are rejected. `PAPERCRAFT_MCP_PORT` changes the port, `PAPERCRAFT_MCP=0` turns it off. |
| MCP over stdio | `papercraft-mcp` relays stdio to the running app. It lists tools even when the app is closed. |
| Shell | `papercraft-cli` calls the same tools, so an agent with a terminal needs no schemas in its context. |
```sh
# HTTP (the app must be running)
# Claude Code
claude mcp add --transport http --scope user papercraft http://127.0.0.1:29980/mcp
# or stdio through the bridge
claude mcp add --scope user papercraft -- /path/to/papercraft-mcp
```
### Design tab
The sidebar's **Design** tab (next to Layers and Library) lists the project's color variables as
editable swatches, switches variable modes (for example the four Catppuccin flavours), and lists the
page's components with Go to and Insert buttons. Editing a variable recolours every fill that follows it.
### Codex
```sh
# Codex
codex mcp add papercraft --url http://127.0.0.1:29980/mcp
# or stdio
codex mcp add papercraft -- /path/to/papercraft-mcp
```
which writes this to `~/.codex/config.toml` (either form works):
The main write tool is `write_html`: HTML with inline styles becomes layers (flexbox maps onto auto layout), and `update_styles` takes the same CSS as JSON. Other groups cover reading and screenshots, variables and bindings, components, libraries, icons, lint, diffs, export and agent-run bookkeeping. The full list is `papercraft-cli list`; each schema is `papercraft-cli schema <tool>`; the reference is [skills/papercraft/references/tools.md](skills/papercraft/references/tools.md).
```toml
[mcp_servers.papercraft]
url = "http://127.0.0.1:29980/mcp"
# command = "/path/to/papercraft-mcp"
```
### Without the app
Then ask the agent something like *"In PaperCraft, create a 390×844 mobile artboard and design a sign-in screen"*, or *"draw a flowchart of our deploy process on a new page, hand-drawn style"*. The [`papercraft` and `papercraft-design` agent skills](skills) teach an agent the workflow (build, screenshot, lint, fix) and design rules; [docs/agents.md](docs/agents.md) has the full guide.
### Shell (no MCP client needed)
The app must be running with a project open.
`papercraft-cli` works with PaperCraft closed. When nothing answers on the port, or with `--offline`, tools run inside the CLI on the project store and every editing call is saved; the project opens normally in the app later. With the app open on a project, `--offline` on that same project is refused, so two writers never share a folder. Screenshots use the GPU, or the software adapter when there is none.
```sh
papercraft-cli list # tool names, one line each (works offline)
papercraft-cli schema write_html # one tool's full schema
papercraft-cli call get_basic_info
papercraft-cli call create_artboard '{"name":"Hero","styles":{"width":"800px","height":"400px"}}'
echo '{"nodeId":"12"}' | papercraft-cli call get_screenshot - --out hero.png
papercraft-cli call create_file '{"name":"Demo"}' --offline
papercraft-cli call get_screenshot '{"nodeId":"abc123:1"}' --project Demo -o card.png
```
Text goes to stdout, images are saved to `--out` (default `<tool>.png`) and the path is printed, and the exit status is 1 on a tool error or when the app isn't running.
### Tools
| Group | Tools |
|---|---|
| Projects & pages | `list_resources`, `open_file`, `create_file`, `create_page`, `rename_pages`, `delete_pages` |
| Read | `get_basic_info`, `get_selection`, `get_node_info`, `get_children`, `get_tree_summary`, `get_computed_styles`, `get_jsx`, `find_nodes`, `get_fill_image`, `get_font_family_info`, `get_guide` |
| See | `get_screenshot` (PNG image content of a node or the page), `export` (PNG/SVG/PDF files), `export_combined_pdf` |
| Write | `create_artboard`, `write_html`, `update_styles`, `set_text_content`, `rename_nodes`, `duplicate_nodes`, `move_nodes`, `delete_nodes`, `finish_working_on_nodes` (saves) |
| Whiteboard and session | `create_shape` (rectangles, ellipses, diamonds, stars, stickies, text, lines, arrows bound to shapes), `select_nodes`, `undo`, `redo` |
| Design system | `get_variables`, `set_variables`, `set_variable_mode`, `get_components`, `create_component`, `create_instance`, `search_icons`, `lint_design` |
`write_html` takes HTML with inline styles: flexbox (`display:flex`, direction, gap, padding, alignment, `flex-grow`, wrap) and block stacking map onto auto layout with CSS's stretch rules; text gets size, weight, italic, color, line height, letter spacing, alignment and rich-text runs (`<b>`, `<i>`, `<span style>`); boxes get backgrounds (colors, gradients, images), borders, radii, opacity and blend modes; `<img>` takes local paths or `data:` URIs and `<svg>` is imported as vectors. `update_styles` takes the same CSS as JSON, plus the hand-drawn keys `sketch`, `roughness`, `fillStyle`, `strokeStyle`. Node ids look like `3fa9c1:14` (page and node); `pageId` lets an agent work on another page without switching the user's view. The full reference is in [skills/papercraft/references/tools.md](skills/papercraft/references/tools.md).
## Design systems: variables, components, icons
Agents (and `papercraft-cli`) get the pieces of a design system, so files aren't a pile of hex codes and copies:
`papercraft-cli shell` keeps one session open and reads a script from stdin. `:watch on` re-renders the artboard last edited to `preview.png` after every editing call (and shows it inline on iTerm2, WezTerm and kitty).
```sh
papercraft-cli call set_variables '{"variables":{"surface":"#313244","accent":"#cba6f7"}}'
papercraft-cli call write_html '{"targetNodeId":"root","mode":"insert-children","html":"<div style=\"background:var(--surface)\">…</div>"}'
papercraft-cli call create_component '{"nodeId":"<frame>","name":"Button / Primary"}'
papercraft-cli call create_instance '{"componentId":"<id>","parentId":"<frame>"}' # then set_text_content on its layers
papercraft-cli call lint_design '{"nodeId":"<frame>"}' # contrast, grid, type scale, names
papercraft-cli icons add phosphor lucide # open icon sets from npm, with their licences
papercraft-cli icons search arrow left
# in write_html: <x-paper-icon name="phosphor:gear" size="20" color="var(--accent)"/>
papercraft-cli shell --offline --project Demo <<'EOF'
set_variables {"variables":{"bg":"#1e1e2e","surface":"#313244","text":"#cdd6f4","accent":"#cba6f7"}}
:watch on
write_html {
"targetNodeId": "abc123:1",
"mode": "insert-children",
"html": "<div style='font-size:28px;color:var(--text)'>Welcome back</div>"
}
EOF
```
* **Variables** are named colors per project (`get_variables`, `set_variables`). A fill or text color written as `var(--name)` stays linked; `set_variables` moves every linked fill on every page in one undoable step, and the link is saved in the file. `set_variables` with a `mode` stores one set of values per mode (Light, Dark) and `set_variable_mode` switches the whole project. Strokes and gradients keep fixed colors; fill-based icon sets (Phosphor, Material) follow variables, stroke sets (Lucide) don't.
* **Components** (`create_component`, `create_instance`, `get_components`, `<x-paper-instance>`): edit the main component and every instance follows, except what an instance overrode (text, fills, size, ... are marked automatically when set through `set_text_content` / `update_styles`). Components and their instances live on one page.
* **Icons** live in `<data dir>/papercraft/icons/<set>/` (override with `PAPERCRAFT_ICONS`). Sets: Lucide (ISC), Tabler (MIT), Phosphor (MIT), Heroicons (MIT), Material Symbols (Apache-2.0); each keeps its licence file. `examples/taskflow.py` builds an 8-screen app with all three.
* **Lint** (`lint_design`) checks WCAG contrast, spacing on a 4px grid, the type scale, text under 12px, touch targets under 44px, default layer names and hard-coded colors that should be variables, and says how to fix each.
<p align="center">
<img src="docs/screenshots/readme/offline-shell.png" alt="preview.png written by the offline shell: a sign-in card with a heading, two fields and a button" width="240">
<br>
<sub><code>preview.png</code> from an offline shell script, with no app running.</sub>
</p>
More in [docs/design-system.md](docs/design-system.md).
### Chat
Chat mode (⌘J, or `Design | Chat` in the top bar) puts a conversation next to the canvas. It runs Claude Code and Codex through their CLIs, any agent that speaks the Agent Client Protocol (ACP, such as OpenCode, Gemini CLI or Cursor) found on your PATH, or the Anthropic API with your own key. It shows tool calls, checkpoints and run review in the thread. Chats are saved in the project's `chats/` folder. See [docs/chat.md](docs/chat.md).
<p align="center">
<img src="docs/screenshots/readme/chat.png" alt="Chat mode: the chat column on the left shows a finished agent run with its Review, Revert and Accept actions, and the canvas on the right" width="100%">
<br>
<sub>Chat mode with a finished agent run: review, revert or accept from the thread.</sub>
</p>
### Annotations
Annotations are notes that explain a design in place: business rules, behaviour, data sources, accessibility and dev notes, each a numbered card with a leader line to its layer. Categories set the look, templates say which notes a page wants (product spec, dev handoff, accessibility review and more), and the view cycles between full notes, badges and hidden with ⌘⇧A. Exports and Present mode leave them out. Agents add them in one `annotate` call. See [docs/annotations.md](docs/annotations.md).
### Skills
[`skills/`](skills) holds agent skills: `papercraft` (the build, screenshot, lint, fix loop and tool cheat sheet), `papercraft-design` (design-quality rules) and `papercraft-critique`. [docs/agents.md](docs/agents.md) is the full guide: install, registering with agents, scripts, runs and review, safety. [docs/design-system.md](docs/design-system.md) covers variables, components and libraries.
## Get started
### Download
The macOS app (`papercraft-<version>-macos-<arch>.dmg`, containing PaperCraft.app) and the command-line tools (`papercraft-cli-<version>-macos-<arch>.zip`, with `papercraft-cli` and `papercraft-mcp`) are attached to each release of [masi/papercraft](https://git.marcospaulo.dev.br/masi/papercraft/releases). Builds are ad-hoc signed and not notarized, so on another Mac open the app with right-click › Open the first time.
Releases are at [git.marcospaulo.dev.br/masi/papercraft/releases](https://git.marcospaulo.dev.br/masi/papercraft/releases).
| Build | File |
|---|---|
| macOS app (Apple silicon) | `papercraft-<version>-macos-aarch64.dmg`, containing PaperCraft.app |
| Linux (x86_64) | `papercraft-<version>-linux-x86_64.tar.gz` |
| CLI tools, macOS | `papercraft-cli-<version>-macos-aarch64.zip` (`papercraft-cli` and `papercraft-mcp`) |
| CLI tools, Linux | `papercraft-cli-<version>-linux-x86_64.tar.gz` |
macOS builds are ad-hoc signed and not notarized: on another Mac, open the app with right-click, Open the first time. Other platforms: build from source.
### Build from source
You need Rust 1.95 or newer (`rust-version` in `Cargo.toml`). Install it with [rustup](https://rustup.rs).
You need Rust 1.95 or newer (see `rust-version` in `Cargo.toml`); install it with [rustup](https://rustup.rs).
```sh
cargo build --release
./target/release/papercraft # projects home screen
./target/release/papercraft --demo # sample planning board (not saved)
./target/release/papercraft ~/Documents/papercraft/Plan # open a project folder
./target/release/papercraft board.papercraft # open a document
packaging/macos/package.sh # PaperCraft.app on a DMG, plus the CLI zip (macOS)
./target/release/papercraft # projects home screen
./target/release/papercraft ~/Documents/papercraft/Plan # open a project folder
./target/release/papercraft --demo # sample board, not saved
packaging/macos/package.sh # PaperCraft.app on a DMG, plus the CLI zip
```
**macOS:** `xcode-select --install` for the linker, then the commands above. It uses Metal through wgpu. Shortcuts use ⌘, and trackpad pinch zooms.
**macOS:** `xcode-select --install` for the linker. It renders with Metal through wgpu. **Linux:** install the runtime libraries (`sudo apt install libxkbcommon-x11-0 libxcb-xkb1 libvulkan1 mesa-vulkan-drivers` on Debian or Ubuntu); it runs on X11 and Wayland through Vulkan, with GL as a fallback, and file dialogs use the XDG desktop portal.
**Linux:** install the runtime libraries (`sudo apt install libxkbcommon-x11-0 libxcb-xkb1 libvulkan1 mesa-vulkan-drivers` on Debian/Ubuntu), then build. It runs on X11 and Wayland through Vulkan, or GL as a fallback. Shortcuts use Ctrl. File dialogs use the XDG desktop portal.
To run a test copy next to your own PaperCraft, give it its own folder and port: `PAPERCRAFT_HOME=/tmp/pc PAPERCRAFT_MCP_PORT=29998 ./target/release/papercraft`.
### Headless (servers, CI)
No display is needed. wgpu renders offscreen, through Mesa lavapipe when there is no GPU:
Headless rendering needs no display (wgpu renders offscreen, through Mesa lavapipe without a GPU):
```sh
papercraft --screenshot ui.png --demo --size 1440x900 --scale 2 # full UI
papercraft --screenshot home.png --home # projects home screen
papercraft --export-png out.png PROJECT_DIR --page 0 --scale 2 [--transparent]
papercraft --export-svg out.svg PROJECT_DIR
papercraft --export-pdf out.pdf PROJECT_DIR --frames # one PDF page per frame
papercraft --export out_dir PROJECT_DIR --format png --scope frames # a folder of PNGs
papercraft --import board.excalidraw # new project, prints its folder
papercraft --screenshot ui.png --demo --size 1440x900 --scale 2
papercraft --export-png out.png PROJECT_DIR --page 0 --scale 2
papercraft --export-pdf out.pdf PROJECT_DIR --frames
papercraft --import board.excalidraw # new project, prints its folder
```
### Tests
```sh
cargo test # unit, scenario, headless GPU and CLI tests
PAPERCRAFT_REQUIRE_GPU=1 cargo test # fail (instead of skip) when no GPU adapter exists
cargo test --no-fail-fast
PAPERCRAFT_REQUIRE_GPU=1 cargo test # fail instead of skip when there is no GPU adapter
cargo test --release --test perf -- --nocapture # 10k-element frame timings
```
The scenario tests drive the editor with synthetic pointer and keyboard events; `tests/mcp.rs` exercises every MCP tool on a headless session, then through an rmcp client over HTTP and through the `papercraft-mcp` stdio bridge. The SVG export is rasterized with resvg and compared with the GPU render.
The scenario tests drive the editor with synthetic pointer and keyboard events; `tests/mcp.rs` exercises every MCP tool on a headless session, then over HTTP and through the stdio bridge. `cargo check --lib --target wasm32-unknown-unknown` covers the web build.
## Keyboard shortcuts
⌘ on macOS, Ctrl on Linux and Windows. Press `?` or ⌘/ in the app for the full grouped list (100+ bindings), or ⌘K to search every command.
⌘ on macOS, Ctrl on Linux. Press `?` or ⌘/ in the app for the full grouped list, or ⌘K to search every command.
| Keys | Action | Keys | Action |
|---|---|---|---|
| V / 1 | Select | ⌘K | Command palette |
| H, or hold Space | Hand (pan) | ⌘Z / ⌘⇧Z | Undo / redo |
| F or A | Frame | ⌘G / ⌘⇧G | Group / ungroup |
| R / 2, O / 4, D / 3 | Rectangle, ellipse, diamond | ⌘⌥G | Frame selection |
| ⇧Y, ⇧S | Polygon, star | ⌘⌥K / ⌘⌥B | Create component / detach |
| R / 2, O / 4, D / 3 | Rectangle, ellipse, diamond | ⌘⌥G | Wrap selection in frame |
| ⇧Y, ⇧S | Polygon, star | ⌘⌥K / ⌘⌥B | Create component / detach instance |
| L / 6, ⇧L / 5 | Line, arrow | ⇧A / ⌥⇧A | Add / remove auto layout |
| P, ⇧P / 7 | Pen, pencil | ⌥A ⌥H ⌥D / ⌥W ⌥V ⌥S | Align left/center/right, top/middle/bottom |
| P, ⇧P / 7 | Pen, pencil | ⌥A ⌥H ⌥D / ⌥W ⌥V ⌥S | Align left, center, right / top, middle, bottom |
| T / 8, S | Text, sticky note | ⌥⇧H / ⌥⇧V | Distribute spacing |
| K | Laser pointer | ⌥⇧U S I E | Union, subtract, intersect, exclude |
| E / 0 | Eraser | ⌘E | Flatten |
| 9, ⌘⇧K | Place image | ⌘B / ⌘I / ⌘U / ⌘⇧X | Bold, italic, underline, strikethrough |
| Enter / ⇧Enter | Edit (text, path) / select parent | ⌘⌥H | Hand-drawn style |
| Enter / ⇧Enter | Edit / select parent | ⌘⌥H | Hand-drawn style |
| Tab / ⇧Tab | Next / previous sibling | ⇧H / ⇧V | Flip |
| ⌥-drag | Duplicate while dragging | ⌘⌥C / ⌘⌥V | Copy / paste properties |
| ⌥ hover | Measure distances | ⌘R | Rename |
| ⌘⌥⇧V | Variables | ⌘⌥C / ⌘⌥V | Copy / paste properties |
| ⌘= / ⌘- / ⇧0 | Zoom in / out / 100% | ⇧1 / ⇧2 | Zoom to fit / selection |
| PageUp / PageDown | Previous / next page | ⌘\\ | Show / hide UI |
| ⌘J | Design / Chat mode | ⌘L | Add selection to chat (Chat mode) |
| N | Annotate tool | ⌘⇧A | Annotations: full, badges, hidden |
Draw a frame around existing shapes and it adopts them; shapes drawn inside a frame become its children, and dragging a layer into or out of a frame re-parents it. Hold ⌘/Ctrl while dragging to suspend snapping.
Draw a frame around existing shapes and it adopts them; dragging a layer into or out of a frame re-parents it. Hold ⌘ while dragging to suspend snapping.
## Status
## Status and known limits
> [!IMPORTANT]
> **PaperCraft is in early alpha.** It is usable for planning, sketching and building screens, but it is not a replacement for a mature design tool. [ROADMAP.md](ROADMAP.md) lists what is missing, in priority order; [PROGRESS.md](PROGRESS.md) is the milestone history.
Known limits:
> PaperCraft is an alpha. [ROADMAP.md](ROADMAP.md) lists what is missing, in priority order; [PROGRESS.md](PROGRESS.md) is the milestone history.
* **No rotation.** Nodes are axis-aligned boxes; rotated imports are baked into paths.
* **Text** is Inter only (regular, bold, italic, bold italic) with no shaping: no ligatures, complex scripts or RTL, and no font picker. IME preedit is not displayed (committed text works).
* **Rendering approximations.** Frame clipping is a rectangle, so rounded frames don't clip their corners. Group opacity multiplies into children. Overlay, dodge, burn, light, difference, exclusion and the HSL blend modes draw as Normal on the canvas (they are exact in SVG export).
* **Booleans are destructive**: the result is a new vector path with flattened curves.
* **Variables are colors only** and apply to fills and text color; strokes and gradients keep fixed colors.
* **`write_html`** ignores margin, grid, tables, shadows and transforms (it reports them as `ignoredStyles`). Remote `http(s)` images aren't fetched; pass a local path or a `data:` URI.
* **MCP**: one project is open at a time, so `fileId` must name the open project. Moving or duplicating layers between pages isn't supported.
* **Pen pressure.** winit 0.30 does not expose tablet pressure for pen events that arrive as mouse input, which is common with macOS and Wacom tablets. Otherwise it is simulated from stroke velocity.
* **Linux file dialogs** need an XDG desktop portal. The headless CLI is unaffected.
* **PDF** text is outlined (not selectable).
* **Text** is Inter only, with no shaping (no ligatures, complex scripts or RTL) and no font picker. IME preedit is not displayed.
* **Rendering approximations.** Frame clipping is a rectangle, so rounded frames do not clip their corners. Overlay, dodge, burn, light, difference, exclusion and the HSL blend modes draw as Normal on the canvas (they are exact in SVG and PDF export). There is no layer or background blur yet.
* **Variables:** gradients keep fixed colors; there are no text styles and no component variants or properties.
* **Booleans are destructive:** the result is a new vector path with flattened curves.
* **`write_html`** ignores margin, tables and transforms (it reports them as `ignoredStyles`) and does not fetch remote images; pass a local path or a `data:` URI.
* **Agents:** one project is open at a time in the app, and `move_nodes` stays on one page. The in-app Chat mode runs Claude Code, Codex, ACP agents or your own Anthropic key. Agents that are not in Chat connect over MCP or the CLI.
* **Sharing** has no live presence (cursors, selections) yet.
* **Pen pressure** is simulated from stroke velocity on macOS tablets, because winit 0.30 does not expose it for mouse-like pen events.
* **Releases** cover macOS (Apple silicon) and Linux x86_64. Windows packaging scripts exist but are not part of releases.
* **PDF** text is outlined, not selectable.
## Project layout
```
src/geom.rs vectors, rects, camera
src/vector.rs bezier paths: flatten, hit test, SVG data, shapes, dashes
src/model/ Node / NodeKind / paints / Document arena
src/history.rs transactions, undo/redo
src/layout.rs auto layout, constraints, group bounds
src/ink.rs stroke smoothing, pressure, outline
src/text.rs rich text layout and glyph outlines
src/project/ project store, manifest/page formats, migrations
src/session.rs open project, autosave, thumbnails
src/editor/ tools, structure (groups/components), vector ops, pages, text editing
src/render/ draw ops → cached meshes → wgpu; headless capture
src/io/ PNG, SVG, PDF, export scopes, Excalidraw + SVG import, clipboard
src/mcp/ MCP server (rmcp): tools, HTML/CSS mapping, lint, HTTP service
src/ui/ home screen, pages, layers, inspector, palette
src/bin/ papercraft-cli (shell access) and papercraft-mcp (stdio bridge)
skills/ agent skills: papercraft, papercraft-design
analysis/ behaviour studies and design notes
docs/ guides and headless screenshots produced by `cargo test`
src/geom.rs vectors, rects, camera
src/vector.rs bezier paths: flatten, hit test, SVG data, shapes, dashes
src/model/ Node, paints, Document arena
src/history.rs transactions, undo and redo
src/layout.rs auto layout, constraints
src/text.rs, ink.rs rich text layout, stroke smoothing
src/project/ project store, manifest and page formats, migrations
src/session.rs open project, autosave, thumbnails
src/variables.rs collections, modes, groups, types, aliases, bindings
src/libraries.rs publish, enable and update shared libraries
src/design_system.rs design-system import and export
src/versions.rs saved versions
src/runs.rs agent runs, auto-versions, revert
src/sync.rs, merge.rs relay file sync and page merge
src/editor/ tools, structure, vector ops, pages, text editing, design bindings
src/render/ draw ops, cached meshes, wgpu, headless capture
src/io/ PNG, SVG, PDF, export, Figma, Excalidraw and SVG import
src/mcp/ tools, HTML and CSS mapping, lint, diff, codegen, HTTP server
src/cli.rs offline calls and the shell behind papercraft-cli
src/ui/ home, panels, inspector, palette, Variables, Assets, Libraries, agent view
src/lottie/ icon motion
src/web/ browser build
src/bin/ papercraft-cli, papercraft-mcp, papercraft-relay
skills/ agent skills
specs/ feature specs (agent runs, design libraries, offline CLI, ...)
analysis/ behaviour studies and design notes
docs/ guides and screenshots
```
## Downloads
| Build | File | Notes |
|---|---|---|
| Windows installer | `papercraft-<ver>-windows-<arch>.msi` | Per-machine installer (WiX) |
| Windows portable | `papercraft-<ver>-windows-<arch>-portable.zip` | `papercraft.exe` + CLI and MCP bridge |
| macOS app | `papercraft-<ver>-macos-<arch>.dmg` | PaperCraft.app, drag to Applications. Ad-hoc signed, not notarized |
| Command-line tools | `papercraft-cli-<ver>-<platform>-<arch>.zip` | `papercraft-cli` and `papercraft-mcp` |
Releases: https://git.marcospaulo.dev.br/masi/papercraft/releases. Other platforms: build from source.
## License and credits
PaperCraft is dual-licensed under [MIT](LICENSE-MIT) or [Apache-2.0](LICENSE-APACHE), at your option.
Dual-licensed under [MIT](LICENSE-MIT) or [Apache-2.0](LICENSE-APACHE), at your option.
Bundled fonts, icons and other assets keep their own open licenses; each one is listed with its author, source and license in [ATTRIBUTION.md](ATTRIBUTION.md). Inter (Regular, Medium, SemiBold, Bold and italics) is © The Inter Project Authors under the SIL Open Font License 1.1 (`assets/fonts/OFL.txt`). A few algorithms are ported from MIT-licensed projects (rough.js, hachure-fill, Excalidraw); they are listed with their notices in [THIRD_PARTY.md](THIRD_PARTY.md).
Bundled fonts, icons and other assets keep their own licenses, listed in [ATTRIBUTION.md](ATTRIBUTION.md); Inter is © The Inter Project Authors under the SIL Open Font License 1.1. Some algorithms are ported from MIT-licensed projects (rough.js, hachure-fill, Excalidraw), with their notices in [THIRD_PARTY.md](THIRD_PARTY.md).
The app icon is original artwork ([`assets/app-icon/`](assets/app-icon/README.md)).
PaperCraft started as a fork of [storytold/paper-rs](https://git.marcospaulo.dev.br/storytold/paper-rs); thanks to its contributors.
### Reverse-engineered origin
PaperCraft is an independent, clean-room-style reimplementation. It was reverse engineered from [Paper](https://paper.design) by studying the behavior of the Paper desktop app (`analysis/PAPER_ARCHITECTURE.md`) with [REA](https://github.com/morluto/rea) and Claude Code; Figma and Excalidraw were studied from their public docs and, for Excalidraw, its MIT source (`analysis/`). Only *behavior* was studied: no Paper or Figma code, shaders, icons, fonts or assets are used or committed. PaperCraft is not affiliated with, sponsored by or endorsed by Paper or Figma; those names are used only to describe the workflows it is compatible with.
<sub>Photoshop, Illustrator and Adobe are trademarks of Adobe Inc.; Figma is a trademark of Figma, Inc.; Paper is a product of its respective owners. PaperCraft is an independent, open-source project.</sub>
PaperCraft is not affiliated with Paper or Figma. Only the behavior of other tools was studied (see `analysis/`); no code, shaders, icons, fonts or assets from them are used.
+14 -6
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@@ -2,7 +2,7 @@
PaperCraft is an early alpha: a local-first infinite-canvas design app that agents can drive. This
file lists what is still missing, in priority order, with an honest status. Done items are checked
against `src/mcp/tools.rs` and the UI code (2026-10-12); rows 15, 23, 25, 32, 34, 39, 40, 45 and section 6 were updated 2026-10-21. Milestone history is in
against `src/mcp/tools.rs` and the UI code (2026-10-12); rows 7, 8, 12, 15, 23, 25, 32, 34, 39, 40, 44, 45, 46 and section 6 were updated 2026-10-21; rows 15, 47 and 48 on 2026-10-22. Milestone history is in
[PROGRESS.md](PROGRESS.md); known rendering and import limits are in the README.
Status: **done** (works today), **partial** (some of it works), **todo**.
@@ -19,12 +19,12 @@ Agents can already build a design system through the tools; people cannot yet ma
| 4 | Lint auto-fix | **done** | `lint_design {fix: true}` and UI `Fix` / `Fix all`: snaps spacing to 4px grid, snaps type scale, enforces 44px targets, links matching colors to variables. |
| 5 | Lint in the UI | **done** | Live Lint section in Design tab; click issue to select & zoom, or click `Fix` / `Fix all`. |
| 6 | Variable modes | **done** | Mode selector + create/delete modes in Design tab and via `set_variables {mode}` / `set_variable_mode`. |
| 7 | Number variables (spacing, radius, font size) | partial | Non-color tokens (`--spacing-md`) editable in Design tab and substituted in CSS; typed per-field bindings todo. |
| 8 | Stroke and gradient variables | todo | Strokes and gradients keep fixed colors. |
| 7 | Number variables (spacing, radius, font size) | **done** | Typed number, string and boolean variables in collections with groups and aliases; fields bind (size, gap, padding, radius, font size, line height, opacity, visible) in the inspector and `bind_variable`. |
| 8 | Stroke and gradient variables | partial | Strokes and text color bind to variables. Gradients keep fixed colors. |
| 9 | Text styles | todo | Named type styles (Heading / L, Body / M) that update every text layer using them. |
| 10 | Component variants and properties | todo | Variants are separate components named `Button / Primary`. No variant sets, boolean or text properties. |
| 11 | Swap instance, detach by tool | **done** | `swap_instance` and `detach_instance` MCP tools + UI controls in Design tab and Inspector. |
| 12 | Cross-page and shared libraries | todo | Components and instances must live on one page. |
| 12 | Cross-page and shared libraries | **done** | Instances of a main on any page; publish a project as a library, enable, update and disable it in other projects (Libraries modal, `*_library` tools). |
| 13 | Export design tokens | **done** | `get_variables` with `format: "css"`, `"json"` (W3C DTCG + modes), or `"tailwind"` (`@theme`), plus Copy CSS / Copy JSON in Design tab. |
| 14 | Apply a design system to existing work | partial | `lint_design {fix: true}` links matching literal colors to variables and snaps spacing/type scale. |
@@ -32,7 +32,7 @@ Agents can already build a design system through the tools; people cannot yet ma
| # | Item | Status | Notes |
|---|---|---|---|
| 15 | MCP and CLI tool surface | **done** | 53 tools, one undo step per call, `papercraft-cli list / schema / call`. |
| 15 | MCP and CLI tool surface | **done** | 67 tools, one undo step per call, `papercraft-cli list / schema / call`. |
| 16 | Agent skills | **done** | `skills/papercraft` and `skills/papercraft-design`. |
| 17 | Accessibility annotations | todo | Reading order, roles and alt text on layers, checked by the linter. |
| 18 | Code export from frames | **done** | `get_jsx` supports `format: "inline"`, `"tailwind"` (Tailwind utility classes), and `"html"` (HTML + CSS rules with `:root` variables). |
@@ -40,6 +40,7 @@ Agents can already build a design system through the tools; people cannot yet ma
| 20 | Screenshot diffing | **done** | `diff_frames` tool (`src/mcp/diff.rs`) for structural/property frame diffing + `diff_rgba` pixel diffing with highlight PNG. |
| 21 | Moving nodes between pages | todo | `move_nodes` stays on one page. |
| 22 | Remote images in `write_html` | todo | Only local paths and `data:` URIs. |
| 46 | Design from the CLI without the app | **done** | `papercraft-cli call --offline` and `shell` run the tools in-process on the project store; screenshots use a GPU or the software adapter. |
## 3. Design features
@@ -83,5 +84,12 @@ Spec: [specs/agent-runs/spec.md](specs/agent-runs/spec.md), tasks: [specs/agent-
| 41 | Agent presence on the canvas | todo | Outline the node a tool call touches, label it, pause or stop the run. |
| 42 | `get_context` tool | todo | Selection, variables, nearby components and lint summary in one call, so an agent orients in one round trip. |
| 43 | Comments assigned to agents | todo | `@agent` in a thread triggers an edit and a reply. Needs threaded comments. |
| 44 | In-app prompt bar | todo | Run a prompt on the selection through the user's own key or local CLI. Largest scope: provider config, key storage, cost. |
| 44 | In-app prompt bar | **done** | Chat mode: Claude Code, Codex or your own Anthropic key; see `docs/chat.md`. |
| 45 | Correct tool annotations | **done** | `lint_design` no longer sends `readOnlyHint`; `fix: true` edits are classified. |
## 7. Annotations and chat agents
| # | Item | Status | Notes |
|---|---|---|---|
| 47 | Design annotations | **done** | Notes with leader lines and categories, templates per project and page, view modes (⌘⇧A), Annotate tool (N), side view, inspector section, six MCP tools; see `docs/annotations.md`. |
| 48 | ACP agents in Chat | **done** | Any ACP agent on the PATH (OpenCode works; Gemini CLI refuses ACP clients for now; Cursor needs `cursor-agent login`), npx agents after enabling, custom agents; see `docs/chat.md`. |
+12
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@@ -62,3 +62,15 @@ SOFTWARE.
Inter 4.1 by Rasmus Andersson — SIL Open Font License 1.1 (`assets/fonts/OFL.txt`). Regular,
Medium, SemiBold, Bold, Italic and Bold Italic are bundled unmodified.
Interface fonts, SIL Open Font License 1.1, Latin subsets as served by Google Fonts, unmodified
(Regular, Medium, SemiBold): Geist (Vercel), Figtree (Erik Kennedy), DM Sans (Colophon Foundry,
Jonny Pinhorn), Nunito (Vernon Adams, Jacques Le Bailly), Quicksand (Andrew Paglinawan),
Fredoka (Milena Brandão, Hafontia), and Varela Round (Joe Prince; Regular only).
## Agent logos
`assets/agents/*.svg` are from LobeHub Icons (`@lobehub/icons-static-svg` 1.80.0,
https://github.com/lobehub/lobe-icons), MIT License, Copyright (c) LobeHub. They are used
unmodified to identify each coding agent in the agent picker. The marks are trademarks of
their owners.
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# Must match the wasm-bindgen crate in Cargo.lock.
ARG WASM_BINDGEN=0.2.129
RUN rustup target add wasm32-unknown-unknown \
&& apt-get update && apt-get install -y --no-install-recommends binaryen pkg-config libssl-dev \
&& apt-get update && apt-get install -y --no-install-recommends binaryen pkg-config libssl-dev libdbus-1-dev \
&& rm -rf /var/lib/apt/lists/* \
&& cargo install wasm-bindgen-cli --version ${WASM_BINDGEN} --locked
COPY --from=vendor crates /vendor
@@ -21,7 +21,7 @@ COPY . .
RUN sh web/build.sh && cargo build --release --locked --bin papercraft-relay
FROM debian:stable-slim
RUN apt-get update && apt-get install -y --no-install-recommends libssl3 ca-certificates \
RUN apt-get update && apt-get install -y --no-install-recommends libssl3 libdbus-1-3 ca-certificates \
&& rm -rf /var/lib/apt/lists/* \
&& useradd --system --uid 10001 papercraft
COPY --from=build /src/target/release/papercraft-relay /usr/local/bin/papercraft-relay
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# Driving PaperCraft with agents
PaperCraft exposes one set of 53 tools three ways. They all run the same code inside the app, so an agent sees what you see and every call is one undo step.
PaperCraft exposes one set of 70 tools three ways. They all run the same code inside the app, so an agent sees what you see and every call is one undo step.
| Way | Use it when | Needs the app running |
|---|---|---|
| MCP over HTTP, `http://127.0.0.1:29980/mcp` | the agent client speaks MCP (Claude Code, Codex, pi) | yes |
| MCP over stdio, `papercraft-mcp` | the client only starts stdio servers | for calls; `tools/list` works offline |
| Shell, `papercraft-cli` | the agent has a terminal and you want no tool schemas in its context | for `call`; `list`, `schema` and `icons` work offline |
| Shell, `papercraft-cli` | the agent has a terminal and you want no tool schemas in its context | for `call`; `list`, `schema` and `icons` work offline (with the app running, `list` and `schema` show the app's tools) |
If you would rather talk to the agent inside the app, Chat mode (⌘J, or `Design | Chat` in the top bar) is the in-app alternative. It runs Claude Code or Codex through their CLIs against the same MCP server, ACP agents such as OpenCode or Gemini CLI, or the Anthropic API with your own key, and keeps the conversation next to the canvas, with the same runs, review and revert. The setup and the thread are in [chat.md](chat.md). The rest of this guide covers driving the app from your own terminal or agent client.
## Install
@@ -75,6 +77,61 @@ papercraft-cli call finish_working_on_nodes '{"nodeIds":["abc123:1"]}'
Pass JSON inline, or `-` to read it from stdin (best for HTML, which is full of quotes; `jq -Rs` can wrap a file into the right JSON). Text results go to stdout. Images are saved to `--out` (default `<tool>.png`) and the path is printed.
## Without the app
`papercraft-cli` also works with PaperCraft closed (a server, CI, a headless box). When nothing answers on the port, or with `--offline`, tools run inside the CLI on the project store (`$PAPERCRAFT_HOME`, else the default folder) and every editing call is saved. Projects made this way open normally in the app.
```sh
papercraft-cli call create_file '{"name":"Demo"}' # -> fileId
papercraft-cli call create_artboard '{"name":"Card"}' --project Demo
papercraft-cli call get_screenshot '{"nodeId":"abc123:1"}' --project Demo -o card.png
```
`--project <name|id|path>` opens that project first; without it the most recently modified one is used. With the app open on a project, plain `call` goes to the app, and `--offline` on that same project is refused ("PaperCraft has this project open") so two writers never share a folder. Screenshots need a GPU adapter; with none, the software adapter is tried, and if that fails the image tools return an error while all other tools work.
### Shell and scripts
When `call` or `shell` reaches the app and the app is another version, the CLI prints once on stderr, for example `papercraft-cli 0.6.1 ≠ app 0.6.2; reinstall the CLI`. `list` and `schema` read the running app's tool list, so tools newer than the CLI still show; with the app closed they use the CLI's built-in list.
`papercraft-cli shell [--project X] [--offline]` keeps one session open (offline, one in-process project; otherwise the app). A line is `<tool> <json>` (JSON may span lines until its braces close) or a command: `:help :tools :schema <tool> :open <project> :pages :page <name|id> :shot [nodeId] [file] :undo :redo :save :watch on|off :quit`. `:watch on` renders the artboard last edited to `preview.png` after each editing call, shown inline on iTerm2, WezTerm and kitty. Input is plain stdin (no line editing or history; use `rlwrap` for that). Piped input prints no prompt and exits 1 if any line failed, listing the line numbers on stderr.
```sh
papercraft-cli shell --offline --project Demo <<'EOF'
# build a card
create_artboard {"name":"Card","styles":{"width":"320px","height":"180px","backgroundColor":"#1e1e2e"}}
write_html {
"targetNodeId": "abc123:1",
"mode": "insert-children",
"html": "<div style='font-size:28px;color:#cdd6f4'>Hello</div>"
}
:shot abc123:1 card.png
EOF
```
## Design-system tools
* Variables: `get_variables` and `set_variables` take collections, groups (`color/brand/primary`), types (`color`, `number`, `string`, `boolean`), `mode`, `alias`, `description` and `hidden`; the old `{"name":"#hex"}` call still works and lands in the first collection. `create_collection` makes a collection with modes, `delete_variables` removes by name (refuses aliased ones unless `force`), `bind_variable` binds or detaches a field of layers (`stroke`, `text-color`, `width`, `height`, `gap`, `padding`, `radius`, `font-size`, `line-height`, `opacity`, `visible`).
* Components: `get_components` lists mains of every page and enabled library with a `componentKey`; `create_instance` and `swap_instance` accept a main from any page or library (`componentId` or `componentKey`).
* Libraries: `publish_library`, `list_libraries`, `enable_library`, `update_library`, `disable_library`. They work offline too, on the project store.
## Seeing what the user sees
* `get_basic_info` and `get_selection` include `viewport: {pageId, rect: [x, y, w, h], zoom}`: the page the user is viewing and the world rect on screen.
* `set_viewport {pageId?, nodeIds? | rect?, zoom?, padding?, force?}` switches the user's page (as the page list does) and fits the nodes or rect, or centres them at an explicit `zoom` (0.01 to 256; `select_nodes {zoom: true}` stops at 100%). While the user is panning or zooming (10 s after their last camera move) it is refused with "user is moving the canvas", unless `force: true`.
* `find_nodes {textValue}` finds text layers containing the phrase on every page (or `pageId`), ignoring case and line breaks; `*` wildcards match the whole value instead. `get_tree_summary {nodeId, fullText: true}` prints every text layer's complete text, for copy review across screens.
* `get_screenshot {nodeId, annotations: true}` draws the notes on the captured layers (cards, number badges, leader lines), so an agent can check note placement.
## Annotation tools
* `annotate {pageId?, notes: [{node, text, type?}]}` adds many notes in one undo step. `node` is a node id or an exact layer name; the first line of `text` is the label and the rest the body; `type` is a category key (default `rule`) that the page's template must enable. Placement is automatic. `annotate {tidy: true, frame?}` with no notes re-lays-out the existing notes and returns `{"tidied": n}`, the number of notes it moved.
* `get_annotation_template {pageId?}` returns the allowed types with their guidance and fields. Call it once before `annotate`.
* `set_annotation_template {template, scope?: "page" | "project", pageId?}` switches the template by id or name.
* `upsert_annotation_template {template: {id?, name, display?, categories: [{key, enabled?, guidance?, fields?}]}, categories?: [{key, name, color, icon}], setAs?: "project" | "page", pageId?}` creates or replaces a template and its category styles in one undo step. `delete_annotation_template {template}` removes one (the last stays).
* `get_annotations {nodeId?, pageId?, full?}` reads notes as `[number, node, type, text]` rows.
* `update_annotation {id | ref, text?, type?}` and `delete_annotations {ids}` take ids or references such as `Sign in #3`.
See [annotations.md](annotations.md) for categories, templates and what the notes look like.
## Safety
The server listens on loopback only, rejects requests that carry an `Origin` header (browsers) and foreign `Host` headers. Anything on your machine that can reach `127.0.0.1:29980` can edit the open project, so do not forward the port. Undo (⌘Z, or the `undo` tool) reverts any agent edit.
@@ -88,6 +145,6 @@ The Agent view lists runs and lets you review changes, revert a whole run, undo
## Reference
* [Tool reference](../skills/papercraft/references/tools.md), generated from `papercraft-cli schema`.
* [Design systems](design-system.md): variables, components, icons, lint.
* [Design systems](design-system.md): collections, variables and bindings, components, libraries, icons, lint.
* [Design-system packages](design-system-packages.md): importing and exporting an OpenDesign package.
* `papercraft-cli --help`-style usage: run `papercraft-cli` with no arguments.
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# Annotations
An annotation is a note that explains a design in place: a business rule, a behaviour, where the data comes from, an accessibility gap. Each note is a small card with a number, a category, a label and an optional body, joined to its layer by a leader line. Teams use them for review and handoff, and turn them off for presenting.
Annotations live on a page and are saved with it (the `annotations` list in the page file). Pages without any load and save exactly as before. Categories and templates are project-wide and live in `design.json`.
## Categories
Every note has one category. The category is the only thing that sets how a note looks: its icon, colour and badge come from the category, and a note stores none of them. Change a category's colour or icon and every note in it changes.
Each category has a short type key. Agents and the Annotate popover use the key; the UI shows the name.
| Key | Name | Icon | Colour | Use for |
|---|---|---|---|---|
| `rule` | Business rule | scale | violet `#7c5cff` | the rule or constraint the part enforces |
| `behaviour` | Behaviour | zap | blue `#2f80ed` | states, transitions, edge cases |
| `content` | Content | type | green `#1fa87a` | copy, tone, length |
| `data` | Data | database | amber `#e08a1e` | where a value comes from |
| `a11y` | Accessibility | accessibility | pink `#d94f8a` | focus, labels, contrast, reading order |
| `dev` | Dev note | code | grey `#6b7280` | implementation notes for engineers |
You can add categories, rename them, change their key, colour and icon, and write guidance for each one in the Customize modal. A custom category gets a key too.
## Templates
A template says which kinds of notes a page wants, and what each note should contain. The project has a default template; a page can use its own instead.
Built-in templates are editable copies, not locked. Each category in a template has enabled or not, guidance (a short prompt for what the note should say) and optional fields (structured lines such as `Owner`).
| Template | Categories | Fields |
|---|---|---|
| Product spec | rule, behaviour, content, data | none |
| Dev handoff | behaviour, data, dev, a11y | none |
| Accessibility review | a11y | Issue, WCAG, Fix |
| Content review | content | Tone, Max length |
| Minimal | rule | none |
Pick the project default or "This page" from the template chips at the top of the Annotations side view. Built-ins can be reset; custom templates can be deleted. Duplicate copies any template so you can change it.
**Customize…** (side view) opens the template editor: name, display (full notes or badges), the enabled categories, the guidance and fields of each. Changes to categories apply to the whole project.
The Annotate popover offers only the enabled categories of the active template, and shows each field as a labelled line. A field is stored as a `Name: value` line at the top of the note's body. Agents get the same rule: `annotate` refuses a type the template disables and lists the allowed keys.
## View modes
Three levels, all view state. They are not saved in the design and not undoable.
* **Full**: every note shows its label and the first lines of its body. Below 60% zoom notes show as badges, so cards never spill over the design; zoom in to read them.
* **Badges**: only the number badges are shown.
* **Hidden**: nothing is drawn.
`⌘⇧A` (View → Annotations) cycles Full → Badges → Hidden → Full. The starting mode follows the template's display setting until you change it.
Two finer controls:
* **Per note**: collapse a note to its number badge; click the badge to expand it again.
* **Per category**: show or hide a category from the category filter in the side view.
Annotations are drawn as an overlay on the canvas only. Exports (PNG, SVG, PDF) and Present mode never include them. There is no option to include them in an export yet.
## Annotate tool
Press `N` for the Annotate tool, then click a layer. The New annotation popover opens beside it with:
* Category, from the template's enabled categories.
* Label, up to 40 characters. The popover shows the count.
* The template's fields, if any.
* A note, in Markdown.
Save creates the note with its leader line to the layer's side; Cancel discards it. You can also select layers, right-click, and choose **Annotate**.
Each note's leader line starts at the note card and ends at the anchor on the target. The card and the anchor are stored relative to the target, so moving or resizing the layer keeps the note attached. Drag a card to move it; the line re-routes.
If the target is deleted, the note stays where it was in the side view's **Detached** group, with a warning badge.
## Annotations side view
The side view lists the page's notes:
* Grouped by top-level frame, plus **Page** (notes on no frame) and **Detached**.
* Each row shows the number, the category chip and the label. Click a row to select the layer and zoom to it.
* The category filter shows or hides categories.
* Edit a note inline, or delete it. Edits are one undo step each.
* **Add annotation** opens the popover for the current selection.
* **Annotate with AI** puts a prompt in the Chat composer, unsent, with the selected frame (or the page) as a chip. The prompt asks the agent to read the template with `get_annotation_template` and add all the notes in one `annotate` call. It needs a saved project and Chat mode.
Numbers run per frame in reading order (top to bottom, then left to right), so a frame reads 1, 2, 3. Notes on no frame are numbered after that, from 1.
## Inspector
When a single layer is selected, the inspector has an Annotations section. It lists that layer's notes, with edit and delete, and an Add annotation button. The note's anchor is one of the four sides of the target (Top, Right, Bottom, Left) with a position along it.
## Agents
Agents work with notes through six MCP tools, all in `src/mcp/tools.rs`. They are one undo step per call and appear in `edits_doc`, so a run that only adds notes still gets a Review card (a "Notes" group, counted as added, changed or removed), and Revert removes them.
| Tool | What it does |
|---|---|
| `get_annotation_template` | Reads the template: `[type key, guidance, field names]` for each enabled type. Call it once before `annotate`. |
| `set_annotation_template` | Switches the template by id or name, for one page (default) or the project (`scope: "project"`). |
| `upsert_annotation_template` | Creates or replaces a template, and creates or restyles categories in the same call (`categories: [{key, name, color, icon}]`). `setAs: "project"` or `"page"` makes it the default or the page override. Returns `{id, name, types}`. |
| `delete_annotation_template` | Deletes a template by id or name. The last template stays. |
| `annotate` | Adds many notes at once. Each note names a node id or an exact layer name on the page, a `text` and a `type` (default `rule`). |
| `get_annotations` | Reads notes as `[number, nodeName, type, text]` rows (text capped at 120 characters). `full: true` returns complete objects; `nodeId` limits to a subtree; `pageId` picks another page. |
| `update_annotation` | Changes the text or type of one note, by `id` or by reference such as `Sign in #3`. |
| `delete_annotations` | Deletes notes by ids or references such as `Sign in #3`. |
Custom template with a new category, used on the current page:
```json
{
"template": {"name": "Legal review", "categories": [
{"key": "legal", "guidance": "Legal risk this part carries.", "fields": ["Owner", "Law"]},
{"key": "rule"}]},
"categories": [{"key": "legal", "name": "Legal", "color": "#aa3355", "icon": "scale"}],
"setAs": "page"
}
```
`icon` must be one of the built-in icon names (an unknown name lists them). Every key in the template must exist, either already or in `categories`. The template and category edit is one undo step; `setAs: "page"` adds a second.
For `annotate` and `update_annotation`, the first line of `text` is the label and the rest is the body. There are no positions, icons or colours: PaperCraft places each note beside its target, outside the frame, stacked so none overlap. `annotate` is all or nothing: if one note is refused (an unknown layer, or a type the template disables), none is added and the error lists the allowed keys.
Batched call, on a page whose template is Product spec:
```json
{
"notes": [
{"node": "Sign in", "type": "rule", "text": "Lock after 5 failed tries\nLocks for 15 minutes, then resets."},
{"node": "Email field", "type": "data", "text": "Source: users.email\nValidated on blur"},
{"node": "Submit", "type": "behaviour", "text": "Disabled until both fields are valid\nSpinner while the request runs"}
]
}
```
The reply is one row per note, `[number, node, type, label]`. Then `get_annotations {}` reads them back, and `delete_annotations {"ids":["Sign in #3"]}` removes one by its frame reference.
`annotate {"tidy": true}` with no notes re-runs placement for every note on the page (or on `frame`) in one undo step and returns `{"tidied": n}`, the number of notes it moved; `0` means the layout was already tidy.
To see the notes, `get_screenshot {"nodeId": "<frame>", "annotations": true}` draws the cards, number badges and leader lines of the notes whose target is inside the captured layers, placed and routed as on the canvas (full cards, scale 1). The image grows to include the cards. Without `annotations`, or with `false`, the screenshot is the same as before.
**Handoff.** `get_design_spec` and the code exports (`get_jsx`) include the notes of the frame as comments. Each note is one line, `// 1 Business rule: Lock after 5 failed tries`, with its body lines as more `//` lines, so code generated from a frame carries the rules next to the markup.
## Storage
* The page file has an `annotations` list. Each note holds its target (or a point, when it has none), its anchor, label, body, category, position, author (`user` or `agent`) and creation time. A note whose target is gone is marked `detached`.
* `design.json` holds the categories and the templates, with the project default. A page may name its own template.
* Old projects load unchanged. A page without annotations saves byte-identical to before.
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# Chat mode
Chat mode puts a conversation with an agent next to the canvas. Press ⌘J, or use the `Design | Chat` switch in the top bar, to turn it on. The chat column sits on the left (420 to 640 px, 480 by default, resizable) and the live canvas fills the rest. The layers and inspector are hidden; the inspector can be opened as a narrow overlay on the canvas's right edge. Design mode works as before, and a chat keeps running in the background when you switch back.
The mode is remembered per project. Entering a project that was last left in Chat mode opens in Chat mode and shows its newest chat.
Chat mode is native only. The web build shows the switch disabled with a note.
## Backends
Chat drives the same tools as an agent connected over MCP, so the edits, runs, undo and revert behave the same whichever backend you use. There are three ways in: two CLIs that PaperCraft talks to directly, any agent that speaks ACP, and API endpoints.
**Claude Code** runs `claude -p` with streaming JSON in and out. PaperCraft writes an MCP config that points the CLI at the app's own server on `127.0.0.1`, allows the `mcp__papercraft__*` tools, and passes `--strict-mcp-config`, so the CLI sees only PaperCraft's server. The PaperCraft skill text goes in through `--append-system-prompt-file`. The working directory is the project folder. Follow-up messages resume the CLI session by its id, so the agent keeps its context.
**Codex** runs `codex exec --json` in the project folder. The PaperCraft server is added with a `-c mcp_servers.papercraft.url=...` override, and its tools are pre-approved (`default_tools_approval_mode="approve"`), so Codex does not stop to ask for each one. The PaperCraft instructions are prepended to the first prompt of a chat; resumed sessions do not repeat them. Follow-ups resume the Codex session the same way.
**ACP agents** run any agent that speaks the Agent Client Protocol (https://agentclientprotocol.com) over stdio. PaperCraft starts the agent once per turn, sends `initialize` and `session/new` with the project folder as the working directory, and passes PaperCraft's MCP server: over HTTP when the agent supports it, otherwise through the bundled `papercraft-mcp` stdio bridge. The prompt goes out as `session/prompt`, and the agent's streamed updates become the same thread as the other backends: text, thinking, tool cards and the plan. Stop sends `session/cancel`. Follow-ups resume with `session/load` when the agent supports it. ACP has no system prompt field, so the PaperCraft instructions go in front of the first prompt.
The ACP agents PaperCraft knows about, and what was checked on the development Mac:
* **OpenCode** (`opencode acp`): works.
* **Gemini CLI** (`gemini --acp`): found and started, but its server currently refuses ACP clients, so turns fail with the agent's error until Google changes that.
* **Cursor** (`cursor-agent acp`): sign in first with `cursor-agent login`.
* **Pi** (`pi-acp`, an adapter run through `npx`): enable it once in the agent panel or Settings, then it works like the others.
* **Goose, Kimi, Devin, Junie, Mistral Vibe, Hermes, OpenHands, Stakpak, VT Code, Poolside, Droid**: started with the command their own docs give. They are not all verified here.
* **Claude Code and Codex ACP adapters** (`npx`): listed under Enable via npx. Claude Code and Codex themselves use the direct backends above.
Agents that run through `npx` are off until you enable them, because enabling runs code that npx fetches from npm.
ACP permissions: PaperCraft's own tools run without asking, except the destructive ones listed under Approval below. Any other tool the agent asks to run (its own shell or file tools, for example) shows an approval card with Approve or Deny in the thread, and Deny is sent back to the agent.
**Custom agents** are your own ACP agents: a name, a command (a program name on the resolved `PATH`, or a full path) and arguments. The arguments are split on spaces, with no quoting. Custom agents appear under Custom in the agent panel and in Settings → Chat.
**API endpoints** call a model over HTTPS with your own key. Settings → Chat holds a list of endpoints, each with a name, a format, a base URL, a model and an optional key. The app's tool list is sent as the API tools, and every tool call runs through the same code path as an MCP call on the UI thread. The loop continues until the model ends its turn, for up to 40 tool rounds per message.
* **Format**: `Anthropic` is the Messages API (`POST {base}/v1/messages`, `x-api-key`). `OpenAI` is Chat Completions (`POST {base}/chat/completions`, `Authorization: Bearer`, streaming `choices[].delta`, tools as `{"type":"function",...}`, tool results as `tool` messages). Both give the same thread: text, tool cards, approvals, Stop, the usage line.
* **Base URL and model** are free text, for example `https://api.anthropic.com`, any Anthropic-compatible URL, or `http://127.0.0.1:11434/v1`. The key is optional, so local servers need none.
* A default endpoint named `Anthropic` (`https://api.anthropic.com`, `claude-opus-5-5`) exists from the start, so the first run needs only a key.
* The agent panel lists Detected agents, API endpoints and Custom agents (see Setup). Each chat remembers its backend.
* **Claude-only fields** (effort, the thinking summary, the refusal fallback and its beta header, eager tool-input streaming, prompt-cache breakpoints) are sent only when the base URL host is `api.anthropic.com`. For that host the model menu offers `claude-opus-5-5`, `claude-sonnet-5-5` and `claude-haiku-5-5`, effort is `medium` by default (`low` and `high` in the menu), and the Thinking row shows the summary. Every other endpoint gets a plain request. Missing `usage`, thinking or cache fields in the reply are fine.
* **OpenAI format and images**: attached images are sent as `image_url` data URIs. A tool message in this format carries text only, so a tool result with an image (such as `get_screenshot`) goes back as the text `[image omitted]`, and the image follows as an extra user message in the same round.
* **Usage line**: input, output and cached tokens, as the server reports them; nothing when it reports none. A cost estimate shows only for the Claude models in the small price table in `src/chat/endpoint.rs`. It is not a bill.
* `ANTHROPIC_API_KEY` in the environment is used for `api.anthropic.com` when no key is stored. `PAPERCRAFT_ANTHROPIC_BASE_URL` points Anthropic-format requests at another URL (for tests and proxies).
## Setup
### Finding agents
Chat finds agents the way your terminal does. At startup PaperCraft reads your login shell's `PATH` once, off the UI thread (`$SHELL -l`, 3 s limit), and merges it with the app's own `PATH` and the usual folders (`~/.local/bin`, `/opt/homebrew/bin`, `/usr/local/bin`, `~/.cargo/bin`, `~/.bun/bin`, `~/.npm-global/bin`, Volta and nvm). Detection and the agent processes both use that merged `PATH`. This is why an agent installed under `~/.local/bin` or Homebrew is found even when PaperCraft was opened from the Dock.
A row shows a version when the agent reports one. A program with the right name that is not the agent (for example the `goose` database migration tool, which shares its name with Block's Goose agent) shows `Wrong program` with its path, not a false Ready.
PaperCraft never shows install commands. An agent that is not found shows `Not found`, with `Set path…` (opens Settings) and `Docs` (the agent's own documentation). Install the agent with its own installer, then press Detect again.
### Agent panel
Click the agent chip in the chat header. The panel opens over the chat column with a shadow and a dimmed backdrop, sized like the column. It has a search field (name or id), and these sections:
* **Detected**: agents found on your `PATH`, with the version and path. Click one to use it for this chat.
* **Enable via npx**: agents that start through `npx` (Pi, Qwen Code, Kilo, Cline, Auggie, Copilot CLI, Qoder, CodeBuddy and the Claude Code and Codex ACP adapters). Each row has an `Enable` chip. The section says that it runs code fetched by npx.
* **Not found**: registry agents that are not on this computer, folded by default.
* **API endpoints**: your endpoints, with an `Add` action that opens Settings.
* **Custom**: `Add custom agent` opens Settings.
Each row has a status chip: `Ready`, `Enable`, `Not found`, `Wrong program`, `No key` (an endpoint without a key) or `Set up` (an endpoint without a URL or model). Arrow keys move through the rows, Enter picks one, Escape closes the panel.
Settings → Chat has the same list, so an agent can also be hidden from the panel there (the `Show in the chat agent picker` switch on its row).
### Setup card
A chat with no backend chosen shows one card, "Connect an agent". It lists the agents detected on this computer, up to four, with `Show all agents` for the rest. Below them are `Add an API endpoint` and `Add custom agent`. The card never lists install steps.
### Sign-in
When an agent says it needs you to sign in (ACP's "Authentication required" and similar messages), the failed turn shows "<Agent> needs you to sign in" with the command from the agent's docs, then Retry. For Cursor that is `cursor-agent login`, for OpenCode `opencode auth login`, for Codex `codex login`, for Claude Code's ACP adapter `claude /login`. For agents without a known command the card says to sign in with the agent's own app and retry. Chat does not sign in for you.
### Settings → Chat
The page scrolls and keeps one grid for its labels. Its sections:
* **Agents**: one row per agent, with its status, version and path. A details disclosure holds the **Path override** (for a binary that is not on `PATH`, or a specific install; empty means the first match on the merged `PATH`), the **Arguments override** (replaces the registry's ACP arguments, for example `--acp --debug`), and for npx agents the **Enable** button. The **Show in the chat agent picker** switch hides an agent from the panel. Custom agents have Name, Command and Arguments fields and a Remove button. `Detect again` re-runs detection.
* **API endpoints**: add, edit and remove endpoints (name, format, base URL, model) and set the default one. Each has a key field with Save and Remove. Keys are stored in the macOS Keychain, Windows Credential Manager or the Linux Secret Service, under the service name `PaperCraft` and the user `api-key:<base URL>`. An older single key (`anthropic-api-key`) is still read for `api.anthropic.com` and moves to the new entry the next time you save it. Removing a key makes that endpoint stop until a key is saved again (for `api.anthropic.com`; other endpoints work without one).
* **Defaults for new chats**: the backend, the endpoint, and the effort for `api.anthropic.com`.
Settings from before endpoints existed (`api_model`) move into the default endpoint on first load. The `claude_path` and `codex_path` settings from earlier versions still win for their agent until you save the Agents list. These defaults, the agent settings and the endpoint list (never the keys) are saved in `chat_settings.json` in your config folder (`~/Library/Application Support/papercraft/` on macOS). They are not part of any project.
## The thread
The header has the chat title (rename), the chat list (new chat, switch, delete), the agent chip (for example `Claude Code · Opus 5.5`) and the context meter. The meter shows the tokens in the context at the last model call against a 200k window, and turns amber past 75%. It is hidden for Codex, which reports no per-call usage.
Replies are markdown: paragraphs, lists, code blocks with a copy button, inline code and links. While a turn runs, the reply streams in.
* **Thinking**: when the backend reports reasoning, a row shows "Thinking…" while it runs and collapses to a summary when it ends. Expand it to read the text.
* **Tool cards**: one card per tool call with the verb and target (for example "Drawing layout · Card"), a spinner while it runs, and a failed state with the error. Args and result are collapsible. `get_screenshot` results show a thumbnail.
* **Step groups**: consecutive tool calls in one reply fold into one line ("Built the card · 5 steps") that expands to the cards.
* **Plan**: when the agent keeps a todo list (Claude Code's `TodoWrite`, or an ACP plan), the latest list is pinned above the composer with a "done of total" count.
* **Approval**: on the API backend and for ACP agents, the destructive tools (`delete_pages`, `disable_library`, `import_design_system`, and `delete_nodes` on more than 20 layers) wait for Approve or Deny before they run. Deny returns an error to the model, which can then carry on. For ACP agents, any non-PaperCraft tool the agent asks for shows the same card. The Claude Code and Codex CLIs do not show this card. They use the CLI's own permission rules, and in non-interactive mode a tool that needs permission is denied. The papercraft tools are pre-allowed on both CLIs.
* **Checkpoint**: when an agent run starts, the thread shows "Checkpoint · before run N". "Restore to here" reverts that run and every run after it, through the same revert as the Agent view.
* **Run card**: when a run ends, "Agent finished, N changes" with Review, Revert and Accept. These are the same actions as the run review on the canvas. The card names the client that made the run ("Chat", "Claude Code · 2") and refreshes after an undo.
* **Progress**: while a run is open, the step group and the Working pill count calls and touched layers ("Styling · 212 calls · 1,340 changes"). The pill clears when the turn ends.
* **Errors**: a failed turn shows a red row with Retry. A sign-in problem shows the sign-in card (see Setup).
* **Canvas follow**: when a tool call targets a node, the canvas pans to it, unless you moved the camera in the last 10 seconds.
* **Agent presence**: after each agent call, the layers it pointed at or changed get an accent outline that fades over 3 seconds, and the newest carries a label with the verb and the client ("Styling · Claude Code"). This works for chat turns and for any MCP client. When the agent works on another page, a chip "Agent on page X →" switches to it.
## Design-system context
Every turn carries a summary of the project's design system, so the agent reuses what exists instead of drawing look-alikes:
* variables by collection and group with their modes (colors as `name=#light/#dark`), tokens as scales;
* main components on every page and in enabled libraries, as `componentKey · name · w×h · uses`, most used first;
* enabled libraries and their update status, and the page's annotation template;
* a reuse rule: place components with `create_instance` / `swap_instance`, colors as `var(--…)`, spacing on tokens.
The summary is capped at about 1,500 tokens. A large system keeps its most used components and collapses variable groups to counts, with a pointer to `get_components` / `get_variables` for the rest. It is rebuilt only when the design system changes. The API backends get it as a separate system block (cached on `api.anthropic.com`); CLI and ACP agents get it in their first prompt, and again as `[Design system changed] …` on the next message after a change. The context meter includes it. Turn it off in Settings → Chat → **Send design-system summary**.
`lint_design` has a matching rule, `not-an-instance`: a frame built by hand that matches a component (same structure, size within 4 px, same fill, radius and stroke) is flagged with the component to use.
## Pointing at the canvas
* **Pick**: the Pick chip next to `@ Selection` turns the canvas into a picker without changing your selection. Click a layer to add it, or Shift+drag an area; Esc cancels. Each pick types `@Name` at the composer cursor and adds a chip.
* **⌥-click**: in Chat mode, ⌥-click a layer on the canvas to add it the same way.
* **Area chips** are sent as `[Area] page P, rect x,y,w,h, contains: <ids…>` (the top layers wholly inside the area, up to 40).
* **Crops**: layer, area and `@ Selection` chips carry an image of that part of the page with its notes drawn (1024 px max). The API backend gets it as an image block; CLI and ACP agents get a file under `.papercraft-chat-tmp/`.
* **Ask (⌘K)**: with a selection, ⌘K opens a prompt box anchored above it. Enter sends to the chat with the selection chip and its crop, and the reply streams in the chat column without leaving Design mode. With nothing selected, ⌘K opens the command palette (also ⌘⇧/).
## Actions on a selection
The **Actions** menu opens from the canvas right-click menu, from the Actions chip in the composer and from the command palette ("Actions: …"). It works in Design and Chat modes.
Instant actions run in the app with no model. Each one is a single undo step and its own run (client "Actions"), and a toast reports what it did with Review and Revert:
* **Fix lint here**: `lint_design {fix: true}` on the selection.
* **Bind to tokens**: binds hard-coded colors to the nearest variable (within 12 RGB) and gaps, padding and radii to the nearest spacing or radius token (within 2 px). Values with no close match are listed.
* **Use components**: replaces each `not-an-instance` hit with an instance of its component in the same place, keeping the texts.
* **Rename layers**: names default layers (`Frame 12`, `Text`) from their text or role.
* **Annotate**: opens the annotation popover.
Agent actions send a prompt with a selection chip to the chat and switch to Chat mode: **Optimize** (tighten layout and spacing to the token scale, fix contrast, keep the content, prefer components), **Make consistent with the design system**, **Write states** (empty, loading, error), **Variations ×3** and **Annotate with AI**.
**Send open notes to chat**, in the inspector's Annotations section for a top-level frame, sends the frame's open feedback and its `todo` / `question` notes as one prompt with a chip.
## Composer and attachments
Type in the composer, ⏎ sends and ⇧⏎ adds a line. The empty state offers suggestions built from the project, such as "Design a sign-in screen using this project's variables" or "Lint this page and fix warnings".
* **Selection**: the `@ Selection` chip adds the current selection to the message as a chip (also ⌘L). Each click adds another chip, labelled with the layer name or `<first> · N layers`; an identical selection is added once, and each chip is removed on its own. Every chip is sent as a short line with the layer name and node ids.
* **Start failures**: if a turn cannot start (agent missing, bad path), an error row with Retry shows in the thread and your text stays in the composer.
* **Images**: the image button opens a file picker. You can also paste a clipboard image or drop image files on the column (PNG, JPEG, GIF, WebP).
For the API backend, images are sent as image blocks, so the model sees them. For the CLIs and ACP agents, each image is saved under `.papercraft-chat-tmp/` in the project and its path is added to the prompt for the agent to read.
While a turn runs, the send button becomes **Stop**. Stop asks the backend to interrupt: the CLIs get an interrupt, or SIGINT, then a kill after 3 seconds; ACP agents get `session/cancel`, then a kill if they do not exit. Every backend ends within 3 seconds. The thread shows a muted "Stopped" line, not an error. Tools that already ran stay applied, and the partial run can be reviewed or reverted like any other.
## Storage
A chat is one file in the project: `chats/<id>.json`, holding the title, the backend (kind, model, effort, CLI or ACP session id, agent) and the messages with their tool calls, usage and run ids. The API backend also keeps `chats/<id>.api.json`, the raw messages array (Messages format with thinking blocks, or Chat Completions format, whichever the endpoint speaks), so a follow-up replays exactly. The chat records its endpoint id. Deleting a chat asks first and removes both files, and its saved images.
Projects without a `chats/` folder load unchanged. The newest chat opens when you enter Chat mode.
## Privacy
PaperCraft never writes an API key into a project file, a chat or a log. The key lives in the OS credential store. The CLIs and ACP agents run with your own logins and do not get the API keys from the environment: `ANTHROPIC_API_KEY`, `ANTHROPIC_AUTH_TOKEN`, `OPENAI_API_KEY` and `CODEX_API_KEY` are removed from their environment, so Claude Code and Codex bill your account, not a key you set for PaperCraft. The MCP server listens on loopback only, as it does for any other client.
Prompts, project content and tool results go to whichever backend you chose: the CLI's or agent's model service, or the base URL of the endpoint you picked. Nothing goes to any other service. An npx agent downloads its package from npm the first time it runs. If a server echoes your key in an error message, the app hides it before showing the message.
## Limits
* One turn per project at a time. Sending while a turn runs is refused with "A turn is already running"; use Stop first. Switching to another project stops a running turn.
* The web build has no Chat mode.
* While the agent works, the canvas shows fading outlines of the layers it touches; the full change review (added, changed, removed) comes after the turn, when the run is reviewed.
* Variations ×3 is a prompt for now: the agent makes the variants; there is no side-by-side Keep tag yet.
* Over the ACP stdio bridge the chat id does not reach the server, so those runs show under the agent's client name and close after 30 seconds idle instead of at turn end.
* The API backend stops after 40 tool rounds in one message and says so.
* Codex reports no per-call usage, so the context meter is hidden for it.
* Agents need to be installed and signed in with their own tools. Chat does not install them or sign them in for you.
* ACP terminal and file-system requests from an agent are answered as not supported. Agents use their own file tools.
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# Design systems in PaperCraft
A PaperCraft project can hold a small design system: color variables, components with instances, and icon sets. Today these are built and managed through the tools (MCP or `papercraft-cli`); the editor shows the results but has no panel for them yet (see [ROADMAP.md](../ROADMAP.md)).
A PaperCraft project can hold a design system: collections of typed variables with modes, components usable from any page, icon sets, and libraries that other projects can enable. The editor has a Variables modal, a Libraries modal and an Assets view for them (see [ROADMAP.md](../ROADMAP.md)); the same things are available through the tools (MCP or `papercraft-cli`).
## Variables
Named colors per project. Define them once, use them as `var(--name)`:
Variables live in **collections**. A collection has one or more **modes** (`Light`, `Dark`) and each variable has one value per mode. The project stores them in `design.json` next to `project.json`; every page keeps a derived copy that the renderer, lint and exports read, rebuilt on every change. A change from the UI or a tool updates every page in one undo step per page.
```sh
papercraft-cli call set_variables '{"variables":{"surface":"#313244","accent":"#cba6f7","on-accent":"#11111b"}}'
papercraft-cli call set_variables '{"collection":"Spacing","type":"number","variables":{"space/md":16,"space/lg":{"value":24}}}'
papercraft-cli call set_variables '{"variables":{"accent-hover":{"alias":"accent"}}}'
```
* Use `var(--name)` in `write_html`, `update_styles` and `create_artboard` for `background`, `backgroundColor` and `color`. The fill stays linked and the link is saved in the file.
* Calling `set_variables` again with a new value moves every linked fill, on every page, in one undo step.
* **Modes.** `set_variables {"mode":"Dark", ...}` stores one set of values for a mode; define another mode the same way. The first mode you define is active. `set_variable_mode {"mode":"Light"}` switches the whole project.
* `get_variables` lists the variables and modes. With `"format":"css"` it returns a `:root { --name: #hex }` block, with `"json"` a design-tokens object (`{"accent":{"$type":"color","$value":"#cba6f7"}}`).
* **Limits.** Colors only. Fills and text color follow variables; strokes and gradients get the resolved color at write time and do not follow later changes. No spacing, radius or font-size variables yet.
* **Types.** `color`, `number`, `string`, `boolean`. Numbers have no unit and bind as px. Strings are substituted as text (a font family, a shadow). Booleans bind to layer visibility. An alias points at a variable of the same type, in any collection or enabled library, and resolves per mode. A cycle is refused.
* **Groups.** A name is split on `/`: `color/brand/primary` sits in the group `color/brand`. Renaming a group in the Variables modal renames every variable under it and the bindings follow.
* **CSS names.** The name's segments joined with `-`, sanitized: `--color-brand-primary`. Use `var(--color-brand-primary)` in `write_html`, `update_styles` and `create_artboard` for `background`, `backgroundColor` and `color`. Two variables with the same CSS name across the collections of a project (library ones included) are refused when written.
* **Modes.** The active mode is chosen per page and per collection (Design tab), not per project; a new page inherits the active page's choice. `set_variables {"mode":"Dark", ...}` stores values for a mode, and the first mode you define is active. `set_variable_mode {"mode":"Light"}` switches the whole project. `create_collection {"name":"Brand","modes":["Light","Dark"]}` makes a collection with its modes up front.
* **Reading and exporting.** `get_variables` returns the collections (id, groups, type, value per mode, aliases, description, hidden), `pageModes`, and the older `variables` and `tokens` maps. With `"format":"css"` it returns a `:root { --name: #hex }` block plus `[data-theme]` rules for modes, with `"json"` a design-tokens object where groups nest on `/` and aliases are `{group.name}`, with `"tailwind"` an `@theme` block. Copy CSS, JSON and Tailwind are in the Variables modal too.
* **Deleting.** `delete_variables {"names":[...]}` refuses a variable that another one aliases and names the dependents; `"force":true` detaches them to the resolved value first. In the UI the same asks for confirmation. A removal affects every page.
* **Hidden.** A variable marked `hidden` stays in the file and is left out of published libraries.
Naming that works: roles, not hues (`surface`, `text-muted`, `accent`, `on-accent`, `danger`), so a mode can change the value without changing the meaning.
### Bindings
A fill that was written with `var(--name)` stays linked. Other fields bind with `bind_variable {"nodeIds":[...],"field":"gap","variable":"space/md"}` or with the variable button next to the field in the inspector. A bound field shows the variable as a chip with a detach button; detaching keeps the current value. `variable` may be the name or the CSS name; `null` detaches.
| Field | Type | Applies to |
|---|---|---|
| `stroke`, `text-color` | color | stroke color, text color |
| `width`, `height` | number | size in px |
| `gap` | number | auto-layout gap |
| `padding`, `padding-top`, `padding-right`, `padding-bottom`, `padding-left` | number | auto-layout padding (`padding` sets all four) |
| `radius` | number | corner radius |
| `font-size` | number | text size |
| `line-height` | number | below 4 it is a multiplier (`1.5`), from 4 up it is px |
| `opacity` | number | 0 to 1, values outside are clamped |
| `visible` | boolean | layer visibility |
A bound field is applied again when the variable, an alias target or the page's mode changes. Instances take bindings from their main; changing a bound field on an instance is an override for that instance only. Gradients cannot be bound yet.
### Migration
Projects made before collections open as project version 2: the first page's colors and modes become the collection `Colors`, its tokens become `Tokens` (a `16px` value becomes a number, anything else, including a unitless `1.5`, stays a string). CSS names do not change, so existing fill bindings keep working. PaperCraft 0.4.0 does not know `design.json`, so it refuses a migrated project with "made by a newer PaperCraft" instead of writing pages that would drift from it. Update before opening such a project on another machine.
### Variables modal
Open it from the Design tab ("Open variables"), the command palette (`Variables…`) or ⌘⌥⇧V. Collections of this file are on the left, then each enabled library (read-only), each with its group tree. The table has one row per variable in the selected group and one column per mode; cells edit in place (swatch and hex, number, text, toggle) and an alias picker links to another variable. Add a variable (choose its type), a mode or a collection from the header; rename, delete, search and a details pane (description, hidden, CSS name, how many layers use it) are there too.
## Components and instances
```sh
@@ -29,8 +59,9 @@ papercraft-cli call set_text_content '{"updates":[{"nodeId":"<label layer id fro
* Build the main component as a frame (usually its own artboard), then convert it. Name it `Component / Variant`.
* `create_instance` returns the instance id and its layers, so you can set text and styles on them. Changes made through `set_text_content` or `update_styles` on an instance are recorded as overrides; everything else follows the main component.
* In `write_html`, `<x-paper-instance component-id="<id>" layer-name="Button / Save"/>` places an instance inline.
* `get_components` lists main components and how many instances each has.
* **Limits.** Components and their instances must be on the same page. No variants or properties: model variants as separate components (`Button / Primary`, `Button / Secondary`). In the editor, detach with ⌘⌥B; there is no detach or swap tool.
* `get_components` lists the main components of every page (and library components) with `componentKey`, page and how many instances each has.
* **Across pages.** Instances can be placed from a main on any page: `create_instance` and `swap_instance` take a `componentId` (`pageId:num`) or a `componentKey` (stable, from `get_components`). Editing a main on page A updates its instances on every other page, one undo step per page. If the main is deleted its instances stay as they are, marked "Main missing" in Assets, where you can detach them. `<x-paper-instance component="Name"/>` in `write_html` links the same way when the main is on another page (it used to copy the main onto the page). `import_components` still copies mains onto a page, detached from the source; it is for moving a design system, not for using components.
* **Limits.** No variants or properties: model variants as separate components (`Button / Primary`, `Button / Secondary`). `detach_instance` and `swap_instance` exist as tools; in the editor detach with ⌘⌥B.
## Icons
@@ -44,9 +75,8 @@ Fill-based sets (Phosphor, Material) follow variables; Lucide is stroke-based an
> **Known limitation.** An icon's *stroke* color is frozen at import time: the value of the
> variable is baked into the stroke, so a stroke-based icon (Lucide, Tabler, Heroicons) does
> not follow the variable when it changes later — only fills keep the link. Letting strokes
> follow a variable needs a `stroke_var` field on the style, which changes the saved page
> format, so it is on the backlog. A `var(--x)` that does not exist is reported as a warning
> not follow the variable when it changes later. A layer's `stroke` can follow a variable with
> `bind_variable`; the icon's own stroke does not. A `var(--x)` that does not exist is reported as a warning
> and the icon keeps the color it inherits.
## Lint
@@ -65,6 +95,22 @@ Fill-based sets (Phosphor, Material) follow variables; Lucide is stroke-based an
Instances are skipped (their main component is linted). The rules are conventions, not law: pass `scale` to match your own type scale and ignore `info` items you disagree with. Lint does not judge taste; always look at `get_screenshot` too.
## Libraries
Any project can publish itself as a library, and other projects can enable it. This is a published snapshot, as in Figma, not a live link.
* **Publish.** Libraries modal, tab "This file", or `publish_library`. It writes `library.json` in the project folder with a version counter, the non-hidden variables, and every main component whose name does not start with `_` or `.`, each with its layers and a 256px preview. Before publishing the modal shows what changed since the last publish ("3 variables changed, 1 component added"); the tool returns the same list.
* **Enable.** Every project in the store with a `library.json` is available (projects synced from other devices through the relay show up too). `enable_library {"libraryId":...}` or the toggle in the Libraries modal copies the snapshot into the project (`libraries/<id>.json`). Its variables show read-only in the Variables modal and can be bound and aliased; its components show in Assets and are placed with `create_instance {"componentKey":...}`. Enabling is refused if a CSS name already exists in the project.
* **Updates.** When the published version is newer than the copy, the Libraries modal tab "Updates" and a dot on the Assets tab say so, and `list_libraries` reports `updateAvailable`. The review lists changed variables and components. `update_library` (or Update in the modal) replaces the snapshot, rebuilds every page and re-syncs the library's instances; instance overrides are kept. Updates are never applied by themselves.
* **Missing source.** If the library's project is deleted or not in the store, the copy keeps working. The modal shows "Source not found" and `list_libraries` shows `sourceFound: false`.
* **Disable.** `disable_library` or the toggle (after a confirm when it is in use) stops using a library: bindings to its variables are detached and keep the resolved value, local variables that aliased it keep the resolved value, its instances become plain frames, and its variables and components leave the project. One undo step per page.
Open the Libraries modal from the Share menu (`Libraries…`), the command palette, or the Assets header.
## Assets
The Assets view (side panel tab) replaces the old Library tab. It has a search box and sections for this file (by page), each enabled library, and My shapes (the personal shape library). Components are grouped by the part of the name before the first ` / ` (`Button / Primary` is in group `Button`) and shown as previews. Click one to place it at the viewport center, or drag it onto the canvas. Instances whose main was deleted are listed as "Main missing" with a detach action.
## Packages
A design system can travel as an **OpenDesign design-system package**: a folder with
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@@ -11,6 +11,8 @@ Ranked by value for the effort. Done items say where.
* Merge of concurrent edits to one shared page (`src/merge.rs`, `src/sync.rs`).
* Interface scale in Settings and the command palette (native).
* Export presets (inspector Export "+").
* Shared libraries: publish a project as a library, enable and update it in others (`src/libraries.rs`, Libraries modal); cross-page components; number variables.
* Design from the CLI with the app closed (`papercraft-cli --offline`, `shell`).
* Auto versions before agent edits: each agent run snapshots edited pages and can be reviewed or reverted (`src/runs.rs`, Agent view).
## Next
@@ -22,4 +24,4 @@ Ranked by value for the effort. Done items say where.
7. **Comment threads with replies from people, mentions, and a canvas pin that opens the thread**.
8. **Flatten menus into icon toolbars**: the Share menu and the folded Menu are flat lists; next is an icon rail for the most used actions with labels on hover.
9. **Window**: Windows asks the system for rounded corners and keeps the shadow. On Linux the window manager (or the Wayland client-side frame) draws the frame, and it is round on GNOME and KDE. A frame drawn by the app needs three things that cannot be checked without a Linux desktop: a transparent surface, a paint callback that clears the four corners with replace blending (egui cannot erase pixels it has already drawn), and its own edge resizing through `drag_resize_window`. Not built for that reason.
10. **One design-system package per brand** imported by every app's design file, plus a token export that generates the theme code (see `docs/shared-libs.md`).
10. **One design-system package per brand** imported by every app's design file, plus a token export that generates the theme code (see `docs/shared-libs.md`). Publishing the brand project as a library covers the sharing; the generated theme code is still todo.
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@@ -59,7 +59,7 @@ function Get-PeHeader([string] $Path) {
return @{ Machine = [BitConverter]::ToUInt16($bytes, $pe + 4); Subsystem = [BitConverter]::ToUInt16($bytes, $pe + 0x5C) }
}
$Machine = switch ($Arch) { 'x64' { 0x8664 } 'x86' { 0x14C } 'arm64' { 0xAA64 } }
foreach ($name in @('papercraft.exe', 'papercraft-cli.exe', 'papercraft-mcp.exe')) {
foreach ($name in @('papercraft.exe', 'papercraft-cli.exe', 'papercraft-mcp.exe', 'papercraft-relay.exe')) {
$exePath = Join-Path $Bin $name
if (Test-Path $exePath) {
$h = Get-PeHeader $exePath
@@ -71,13 +71,13 @@ foreach ($name in @('papercraft.exe', 'papercraft-cli.exe', 'papercraft-mcp.exe'
$Stage = Join-Path $TargetDir "windows-package\$Arch"
Remove-Item -Recurse -Force $Stage -ErrorAction SilentlyContinue
New-Item -ItemType Directory -Force -Path $Stage | Out-Null
Copy-Item (Join-Path $Bin 'papercraft.exe'), (Join-Path $Bin 'papercraft-cli.exe'), (Join-Path $Bin 'papercraft-mcp.exe') $Stage
Copy-Item (Join-Path $Bin 'papercraft.exe'), (Join-Path $Bin 'papercraft-cli.exe'), (Join-Path $Bin 'papercraft-mcp.exe'), (Join-Path $Bin 'papercraft-relay.exe') $Stage
foreach ($f in 'LICENSE-MIT', 'LICENSE-APACHE', 'ATTRIBUTION.md', 'README.md') {
$p = Join-Path $Root $f
if (Test-Path $p) { Copy-Item $p $Stage }
}
& (Join-Path $PSScriptRoot 'sign.ps1') (Join-Path $Stage 'papercraft.exe') (Join-Path $Stage 'papercraft-cli.exe') (Join-Path $Stage 'papercraft-mcp.exe')
& (Join-Path $PSScriptRoot 'sign.ps1') (Join-Path $Stage 'papercraft.exe') (Join-Path $Stage 'papercraft-cli.exe') (Join-Path $Stage 'papercraft-mcp.exe') (Join-Path $Stage 'papercraft-relay.exe')
# ---- MSI ---------------------------------------------------------------------------------------
$Msi = Join-Path $Dist "papercraft-$Version-windows-$Arch.msi"
@@ -119,9 +119,22 @@ $CliZip = Join-Path $Dist "papercraft-cli-$Version-windows-$Arch.zip"
Remove-Item -Force $CliZip -ErrorAction SilentlyContinue
Compress-Archive -Path $CliPortable -DestinationPath $CliZip
# ---- relay zip ---------------------------------------------------------------------------------
$RelayPortable = Join-Path $TargetDir "windows-package\papercraft-relay-$Version-windows-$Arch"
Remove-Item -Recurse -Force $RelayPortable -ErrorAction SilentlyContinue
New-Item -ItemType Directory -Force -Path $RelayPortable | Out-Null
Copy-Item (Join-Path $Stage 'papercraft-relay.exe') $RelayPortable
foreach ($f in 'README.md', 'LICENSE', 'LICENSE-MIT', 'LICENSE-APACHE', 'ATTRIBUTION.md') {
$p = Join-Path $Root $f
if (Test-Path $p) { Copy-Item $p $RelayPortable }
}
$RelayZip = Join-Path $Dist "papercraft-relay-$Version-windows-$Arch.zip"
Remove-Item -Force $RelayZip -ErrorAction SilentlyContinue
Compress-Archive -Path $RelayPortable -DestinationPath $RelayZip
# Smoke test
Invoke-Native 'papercraft-cli --help' { & (Join-Path $Stage 'papercraft-cli.exe') --help | Out-Null }
$artifacts = @($Zip, $CliZip)
$artifacts = @($Zip, $CliZip, $RelayZip)
if (Test-Path $Msi) { $artifacts += $Msi }
Get-Item $artifacts | Format-Table Name, Length
+3 -3
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@@ -33,10 +33,10 @@ Allowed spacing values: **4, 8, 12, 16, 24, 32, 48, 64** (and 96 for page sectio
## 2. Tokens first (variables)
* All colors are variables (`var(--name)`), named by role: `bg`, `surface`, `border`, `text`, `text-muted`, `accent`, `on-accent`, `success`, `warning`, `danger`. Two to three surface levels at most (`bg` < `surface` < `surface-2`).
* Define at least two modes if the product may be dark or light (`set_variables` with `mode`), and check both: lint contrast in each mode after `set_variable_mode`.
* Define at least two modes if the product may be dark or light (`set_variables` with `mode`), and check both: lint contrast in each mode after `set_variable_mode`, or look with `get_screenshot {mode}` without switching. Themes are modes, never copies: one artboard per screen, never a light and a dark duplicate (`lint_design` flags them as `theme-copy`).
* Semantic colors carry meaning only: red means error or destructive, green means success. Do not use them decoratively.
* If a color you need is not a variable, add the variable, then use it. `lint_design` reports hard-coded colors that equal a variable.
* Radii, spacing and type sizes cannot be variables yet, so keep them on the lists in this skill and define them once on the design-system page.
* Spacing, radius and type sizes are number variables (`space/md`, `radius/sm`, `font/body`): define them once, in a collection of their own, and bind fields with `bind_variable`. Keep the values on the lists in this skill. Group names with `/` and alias semantic names to base ones (`color/button/bg` to `color/brand/primary`).
## 3. Type scale
@@ -78,7 +78,7 @@ Sizes: **12, 14, 16, 20, 24, 32, 40, 48, 64.** `lint_design` flags anything else
## 6. Touch targets and density
* Interactive targets are **at least 44px** tall and wide on touch (mobile, tablet). Make them 44 with padding (12 + 20 + 12), not just a bigger font. On dense desktop UIs 32 to 40 is acceptable; say so, and keep spacing between targets at 8 or more.
* `lint_design` checks frames named `Button…`, `Tab /…` and `Tab Bar /…` for height under 44, so **name interactive layers that way**.
* `lint_design` checks frames named `Button…`, `Tab /…` and `Tab Bar /…`: under 44px tall on a touch screen (or a component on its own), under 24px on a screen 1024px or wider (WCAG 2.2 AA for pointers). **Name interactive layers that way.**
* Mobile: body 16px or larger, side padding 16 to 24, bottom navigation within thumb reach, safe areas (status bar 44, home indicator 34 at the bottom).
## 7. Components and states
+52 -10
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@@ -19,7 +19,12 @@ papercraft-cli call get_basic_info # fails with exit 1 if the app is not ru
* Not running: ask the user to start PaperCraft and open a project (or `create_file` then `open_file`). `PAPERCRAFT_MCP_PORT` must match if the port was changed. Do not try to launch the GUI yourself unless asked.
* Read `get_basic_info` (pages, artboards, sizes, fonts), then `get_selection` (what the user is looking at) and `get_variables` and `get_components`. Reuse what exists before creating anything.
* `pageId` defaults to the page the user is viewing, which can change between calls: pass it explicitly. Node ids look like `3fa9c1:14`; never show them to the user.
* App closed (server, CI)? `papercraft-cli call --offline ... --project <name>` runs the same tools on the project store and saves after every editing call; `papercraft-cli shell` keeps one session for many calls and reads scripts from stdin. It is refused while the app has that project open. See `docs/agents.md`.
* With MCP tools you do not need the CLI; with a shell, `papercraft-cli list` and `papercraft-cli schema <tool>` give the schemas on demand. Pass big JSON on stdin: `... | papercraft-cli call write_html -`.
* **Working in the user's open project: use `papercraft-cli --online call …`** (or `PAPERCRAFT_CLI_NO_OFFLINE=1`). Without it, a call made while the app is starting or stuck silently falls back to offline writes on the files. `stderr` warns when the CLI and app versions differ: tell the user, don't ignore it.
* **One call at a time per agent.** No background loops or parallel batches against the app; a backlog of screenshot calls makes the app unresponsive for every agent.
* **App stops answering** ("did not answer in time", 0% CPU): usually a macOS dialog (a privacy prompt such as "access files on a removable volume") or a modal in the app. Tell the user and wait; never kill, quit or restart their PaperCraft.
* **See what the user sees**: `get_basic_info` / `get_selection` include `viewport {pageId, rect, zoom}`. `set_viewport {pageId, nodeIds | rect, zoom?}` switches page and frames things for the user; it refuses while they are moving the canvas (pass `force` only when they asked you to show something).
## 2. The loop: build, look, lint, fix
@@ -33,6 +38,23 @@ papercraft-cli call get_basic_info # fails with exit 1 if the app is not ru
Lint passes are necessary, not sufficient: contrast and grids say nothing about composition. The screenshot is the real test.
## 2b. Big jobs and several agents on one project
Lessons from redesigning a 3-page, 130-screen project with up to six agents at once:
* **Split by section, not by page.** Give each agent named sections (frame ids) and forbid the rest. New sections go below the current lowest one; re-read positions right before creating, since another agent may have just added one.
* **Section layout**: a section frame holds a title and rows of screen slots (a route label above a fixed-size screen). Keep 640 px between screens and rows and 1600 px between sections, so notes fit beside screens. Stack sections in one column.
* **Recreate, then delete.** Build the new screen next to the old one, finish it, then delete the old one, and record the deleted ids and names in the report. A cleanup agent once deleted buttons and lost icons by editing in place.
* **Reuse the design system across pages**: `create_instance` / `swap_instance` / `<x-paper-instance>` take a main from any page and stay linked. Never `import_components` to use a component: that copies mains onto the page, and instances made from the copies stop following the design system. `lint_design` flags hand-made look-alikes as `not-an-instance` (a different icon is a different component); fix with `write_html` mode replace and the `<x-paper-instance>` it names.
* **QA pass after a build** (screen by screen at scale 1, one call at a time): text layers with stale fixed widths clip labels ("In prog", "New sess"): set `width: fit-content`. Sidebars and panels fixed at 900 px stop short on taller screens: make them fill the height and let the screen hug with a 900 px minimum. Tags and chips overflowing their box, cards overlapping buttons, footers not pinned, leftover `Text` / `Frame` names, gendered copy about people whose gender is unknown (use their name or neutral wording).
* **Report per agent** in `specs/<feature>/<agent>-report.md`: what changed (ids), why (playbook rule ids from `playbook search`), open questions. Unknown product facts are written as questions for the team, never invented.
## 2c. Annotations
* Read the page's template first (`get_annotation_template {pageId}`), then one batched `annotate {pageId, notes:[{node, text, type}]}` per section, then `annotate {pageId, frame: <section id>, tidy: true}` (returns `{tidied: n}`; 0 means already placed).
* Content: the first line is the complete rule in 60 characters or fewer; the body is condition → outcome with values as `Field: value` lines; attach to the exact element, not the screen; few high-value notes; unknowns as `? (team)`. Rules: `playbook rule ANN`.
* Check placement with `get_screenshot {nodeId: <screen slot>, annotations: true, scale: 0.5}`; plain screenshots do not show notes. Cards must sit beside their target off any screen, lines must not cross other screens. Below 60% zoom the canvas shows notes as badges.
## 3. Naming
* Layers: `Noun` or `Component / Variant` (`Button / Primary`, `Tab / Today`, `Card / Task`, `Icon / gear`). Slashes group the layers panel.
@@ -78,16 +100,32 @@ Full flows: [recipes.md](references/recipes.md).
| Know the project, pages, artboards | `get_basic_info`, `get_tree_summary`, `get_children` |
| Know what is selected | `get_selection` |
| Inspect one node | `get_node_info`, `get_computed_styles`, `get_jsx` |
| Find nodes by text or style | `find_nodes` |
| See it | `get_screenshot` (`nodeId`, `scale` 1 or 2) |
| Find nodes by text or style | `find_nodes` (text contains the phrase, any case, every page) |
| Read all copy in a subtree | `get_tree_summary {nodeId, fullText: true}` (depth counts from the node: rows under a "Screens" frame need depth 3) |
| See it | `get_screenshot` (`nodeId`, `scale` 1 or 2, `annotations: true` to include notes, `mode` to preview a theme without switching) |
| Show the user something | `set_viewport` (page switch, fit, zoom) |
| Document rules on the design | `annotate`, `get_annotation_template`, `get_annotations`, `update_annotation`, `delete_annotations` |
| New screen | `create_artboard` (`width` and `height` required) |
| Add content | `write_html` (`insert-children` or `replace`) |
| Change styles or text | `update_styles`, `set_text_content`, `rename_nodes` |
| Whiteboard shapes, sticky notes, arrows | `create_shape` |
| Copy, move, delete | `duplicate_nodes`, `move_nodes`, `delete_nodes` |
| Tokens | `get_variables` (`format` css or json), `set_variables` (`mode`), `set_variable_mode` |
| Reuse | `create_component`, `create_instance`, `get_components`, `<x-paper-instance>` |
| Tokens | `get_variables` (`format` css, json or tailwind), `set_variables` (`collection`, `type`, `mode`, `alias`), `create_collection`, `delete_variables`, `set_variable_mode`, `bind_variable` |
| Reuse | `create_component`, `create_instance`, `swap_instance` (also a nested badge inside a row instance: a swap that survives main edits), `get_components`, `<x-paper-instance>` |
| Component properties | One component with properties instead of one per state: `set_component_props` (`text`, `bool`, `icon`, `enum` options in the overrides format; templates `text`, `active` for tab bars and navs, `status` with [{value, color}]), then `set_instance_props {nodeIds, values}` or `<x-paper-instance component="Badge" props='{"Status":"Rejeitada"}'/>`; `get_components` lists them |
| Merge per-state components | `merge_variants {componentIds, name}` turns `Tab bar / Hoje`, `Tab bar / Lojas`... into one `Tab bar` with an enum, moves every instance and deletes the emptied variants |
| Prototype | `set_prototype_links {links:[{nodeId, to}]}`: back arrows, rows and tabs go to their screens in Present mode |
| Screens | Fixed size (390x844, 1440x900...); content longer than the screen: `overflow: auto` on the screen frame, so it keeps its size and the overflow scrolls on the canvas and in Present (inspector: Scroll overflow; page: Screens scroll) |
| Project | `rename_file {name}` (open project stays open), `move_nodes {toPageId}` keeps instances linked and notes attached |
| Shared libraries | `publish_library`, `list_libraries`, `enable_library`, `update_library`, `disable_library` |
| Icons | `search_icons`, `<x-paper-icon name="set:name">`; CLI: `papercraft-cli icons add\|list\|search` |
| Design in a library's look, hand off its code | `apply_ui_kit` (shadcn, antd, reactbits, egui), then `<x-paper-instance>` of its components; `set_code_link` for a component of your own; `get_jsx` / `get_design_spec` then write `<Button variant="outline">` instead of divs |
| Avatars, more icons, photos, flags, QR | `<x-plugin use="avataaars\|dicebear\|iconify\|picsum\|flags\|qr" …/>` inside `write_html` (plugins the user turned on) |
| References and art | `fetch_reference_images`, `zoom_image`, `generate_image` (when the user turned image generation on) |
| Ask the user | `ask_user` (clickable answers; end your turn after it) |
| Hand work to the helper agent | `delegate` (`role` qa, read or build, a self-contained `task`; only when Settings, Chat, Helper is set) |
| Design rules (design-playbook) | `design_rules` (`query` or `rule` id; needs the `playbook` CLI; cite ids in the report) |
| Report a PaperCraft problem | `report_issue` (a draft the user sends; synthetic repro only) |
| Check quality | `lint_design` |
| Export | `export` (PNG, SVG, PDF to files), `export_combined_pdf` |
| Point at things for the user | `select_nodes` (`zoom: true`) |
@@ -97,11 +135,11 @@ Full flows: [recipes.md](references/recipes.md).
## 6. Known limits (design around them)
* **Font is Inter only**, regular and bold plus italic. No other families, no weights between. Build hierarchy from size, weight, color and space.
* **Variables are colors only**, for fills and text color. Strokes and gradients keep fixed colors. Spacing, radius and type sizes are plain numbers: keep them on the scale by discipline and `lint_design`.
* **Variables** are typed (`color`, `number`, `string`, `boolean`), live in collections with modes, group with `/` (`space/md`, `color/brand/primary`) and can alias each other. Colors work as `var(--name)` on fills and text; every other field binds with `bind_variable` (stroke, text-color, width, height, gap, padding, radius, font-size, line-height, opacity, visible). Numbers bind as px; line-height below 4 is a multiplier. Gradients keep fixed colors.
* **No margin, grid or tables; no shadows, filters or transforms** (reported under `ignoredStyles`). Fake elevation with a border or a lighter surface.
* **No rotation.** Nodes are axis-aligned.
* **Components and their instances live on one page.** Put shared components on the page where they are used, or duplicate the component per page.
* **No variants or properties**: one component per variant (`Button / Primary`, `Button / Secondary`). No swap or detach tool.
* **Components work across pages**: `create_instance` takes a main from any page or enabled library (`componentId` or `componentKey` from `get_components`) and follows later edits. To share with other projects, `publish_library` there and `enable_library` here; `update_library` pulls a newer publish.
* **No variants or properties**: one component per variant (`Button / Primary`, `Button / Secondary`). `swap_instance` and `detach_instance` exist.
* **Remote images are not fetched.** Use a local path or `data:` URI.
* **One project open at a time**; moving layers between pages is not supported.
* **Text boxes with fixed widths can wrap earlier than in a browser.** Check headlines in the screenshot and widen.
@@ -111,8 +149,9 @@ Full flows: [recipes.md](references/recipes.md).
* **Text inside nested frames**: `set_text_content` needs the Text node id. Walk `get_children` down from the instance; instances copy the main's structure (`Meta > Label`, not a flat list).
* **No icon-colour follow for stroke sets** (Lucide, Tabler): the colour is frozen at write time, so a mode switch (Mocha to Latte) leaves icons as they were. Use a fill set (Phosphor, Material) when a design must switch modes.
* **Pages**: `create_page`, `rename_pages`, `delete_pages` (needs `confirm: true` when the page has layers; the last page stays). `move_nodes` accepts `toPageId` to copy between pages.
* **`get_screenshot` of `root` on a wide page** is scaled to fit and unreadable. Screenshot one artboard at a time. Hoisted components are not inside an artboard screenshot.
* **CLI saves images to the cwd** as `<tool>.png`; newer builds take `-o FILE`. Run the CLI from a scratch directory, or pass `-o`, and rename after.
* **`get_screenshot` of `root` on a wide page** is scaled to fit and unreadable. Screenshot one artboard (or one screen slot) at a time. Hoisted components are not inside an artboard screenshot.
* **CLI saves images to the cwd** as `<tool>.png`, or to `-o FILE`. The CLI writes the file itself; on older builds an `out` path made the app write it and could freeze the app behind a macOS privacy prompt, so update the CLI with the app (`tools/install-local.sh` installs both).
* **`swap_instance` renames the instance root to the new main's name** unless the name was overridden. Re-apply custom layer names after a batch swap (`rename_nodes`).
## 7. Troubleshooting
@@ -123,7 +162,10 @@ Full flows: [recipes.md](references/recipes.md).
| `write_html` reports `ignoredStyles` | You used a CSS property that has no equivalent (`margin`, `box-shadow`, `transform`...). Replace it, see [html-subset.md](references/html-subset.md). |
| Content is cut off | The artboard height is fixed. `update_styles` with `height: "fit-content"` or a larger number. |
| A color did not change with the theme | It was written as hex, or it is a stroke or gradient. Use `var(--name)` on fills and text; strokes need `update_styles` after a mode switch. |
| `create_instance` fails | The component is on another page. Instances must be on the component's page. |
| `create_instance` fails | Wrong `componentId` / `componentKey` (read `get_components`). Mains on other pages and enabled libraries work; no import needed. |
| A page is full of copied components at y=0 | Something imported mains onto the page (`import_components`, or old `write_html` builds). Swap their instances to the design-system mains (`swap_instance {componentKey}`), check a screenshot, then delete the unused copies. |
| `papercraft-cli --online` says "did not answer in time" | The app is blocked: look for a macOS dialog or an in-app modal and ask the user to answer it. Don't retry in a loop and don't restart the app. |
| A tool name is unknown, or the docs list tools the CLI lacks | The CLI is stale. `papercraft-cli list` reads the app's live list; reinstall the CLI with the app. |
| Icon does not appear | The set is not installed: `papercraft-cli icons add phosphor`, then `papercraft-cli icons search <words>` for the exact `set:name`. |
| Layer panel is a pile of `Frame` | You skipped `layer-name`. Fix with `rename_nodes` (batch) before finishing. |
| Text looks tiny in the screenshot | Screenshots default to scale 1. Use `scale: 2`. |
@@ -13,7 +13,7 @@ How to keep designs small, keep design and code in step, and spend few tokens do
* Build every repeated thing once: `create_component`, then `create_instance` or `<x-paper-instance>`. Never paste markup twice. A screen is mostly instances plus layout frames.
* No raw colours, radii, spacing or shadows in `write_html`: `var(--token)` only. Changing a token then updates every page, and `get_design_spec` reports token names, which is what code needs.
* Reuse across pages with `import_components` (instances stay linked) or `<x-paper-clone node-id="page:id">`. Do not rebuild a component per page.
* Reuse across pages with `create_instance {componentKey}` or `<x-paper-instance component="Name"/>` in `write_html`: a main on any page (or an enabled library, for `create_instance`) works directly and the instance stays linked to it. Do not `import_components` for that (it makes detached copies; it is for moving a design system). Do not rebuild a component per page.
* One design system per brand: `export_design_system` writes an OpenDesign package (variables, modes, tokens); `import_design_system` loads it into another project. That is the sync path between files and apps.
* Write one visual group per `write_html` (a header, a row), with `layer-name` on every box. Fewer, larger writes cost fewer round trips; groups that are too big make one bad style hard to find.
+214 -99
View File
@@ -5,12 +5,10 @@ Generated from `papercraft-cli schema <tool>`; run that command for the authorit
## Projects and pages
### `list_resources` (read-only)
Lists the user's papercraft projects (local folders), most recently modified first. Each item has id, name, path, page count, updatedAt, and `open` for the project open in the app.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `limit` | integer | | Maximum projects to return. Defaults to 50. |
@@ -25,7 +23,6 @@ Opens a project in the app (saving the current one) and returns a get_basic_info
Creates a new empty project and returns its id. Call open_file with the id to work in it.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `name` | string | | Optional project name. |
@@ -35,7 +32,6 @@ Creates a new empty project and returns its id. Call open_file with the id to wo
Creates a new page at the end of the page list and returns its id, without switching the user's page. Use the returned pageId in later calls.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `name` | string | | Optional page name. Defaults to "Page N". |
@@ -45,7 +41,6 @@ Creates a new page at the end of the page list and returns its id, without switc
Rename one or more pages. Does not switch the user's page.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `updates` | array of object | yes | Page renames. |
@@ -55,33 +50,30 @@ Rename one or more pages. Does not switch the user's page.
Delete one or more pages. The last page of a project cannot be deleted. A page that still has layers is only deleted with `confirm: true`; check what is on it first (get_basic_info lists node counts).
| Argument | Type | Required | Notes |
|---|---|---|---|
| `pageIds` | array of string | yes | Pages to delete. |
| `confirm` | boolean | | Required to delete a page that has layers. |
| `pageIds` | array of string | yes | Pages to delete. |
## Read
### `get_basic_info` (read-only)
Essential context about the open project: project name, the page, node count, artboards (top-level frames) with ids, sizes and world positions, other top-level layers, fonts, and `pages` with the active one marked isActive.
Essential context about the open project: project name, the page, node count, artboards (top-level frames) with ids, sizes and world positions, other top-level layers, fonts, `pages` with the active one marked isActive, and `viewport` ({pageId, rect: [x, y, w, h] world, zoom}: what the user sees).
- worldX/worldY are world positions; x/y are relative to the parent.
- Pass pageId to inspect another page without switching the user's view.
### `get_selection` (read-only)
The selected layers on the page the user is viewing: ids, names, types, sizes, positions and the artboard each belongs to.
The selected layers on the page the user is viewing: ids, names, types, sizes, positions and the artboard each belongs to, plus `viewport` ({pageId, rect: [x, y, w, h] world, zoom}).
### `get_node_info` (read-only)
Details of one node: type, name, size, visibility, lock state, parent, children ids, text content, x/y (relative to parent) and worldX/worldY. Errors if it doesn't exist.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `nodeId` | string | yes | The node to inspect. |
@@ -91,7 +83,6 @@ Details of one node: type, name, size, visibility, lock state, parent, children
Direct children of a node (or of the page root when nodeId is "root"), with ids, names, types, child counts and positions.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `nodeId` | string | yes | The parent node, or "root". |
@@ -101,63 +92,69 @@ Direct children of a node (or of the page root when nodeId is "root"), with ids,
Compact indented text tree of a subtree: type, name, id and size per node. Much cheaper than get_jsx for orientation. nodeId "root" summarizes the whole page.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `depth` | number | | Maximum depth (default 3, max 10). |
| `depth` | number | | Levels shown, counting nodeId (or each top-level layer for "root") as level 1 (default 3, max 10). Deeper levels collapse to "… N children". |
| `fullText` | boolean | | Show each text layer's complete text instead of its first 40 characters (for copy review). |
| `nodeId` | string | yes | Root of the summary, or "root". |
Depth counts from the node you pass, not from the page. For an artboard `Home` with a `Screens` frame holding rows, `{"nodeId": "<Home id>", "depth": 2}` stops at `Screens`:
```
frame "Home" [3fa9c1:1] 1440×900
frame "Screens" [3fa9c1:2] fill(1440)×hug(820)
… 3 children
```
The rows inside `Screens` are level 3, so they need `depth: 3` from `Home` (the default), or `depth: 2` from `Screens` itself. With `nodeId: "root"` every artboard is level 1, so the same rows also need `depth: 3`.
### `get_jsx` (read-only)
Export a node and its descendants to code: `"inline"` (default, React JSX with inline styles), `"tailwind"` (React JSX with Tailwind CSS utility classes), `"react"` (typed React TSX component with Tailwind classes), `"angular"` (Angular standalone `@Component` with template and CSS), `"html"` (self-contained `<style>` + HTML markup), or `"egui"` (Rust `egui` layout code with a `tokens` module).
Export a node and its descendants to code: "inline" (default, React JSX with inline styles), "tailwind" (React JSX with Tailwind CSS utility classes), "react" (React TSX component), "angular" (Angular v17+ standalone component), "html" (self-contained <style> + HTML markup), or "egui" (Rust egui 0.36 code with tokens).
| Argument | Type | Required | Notes |
|---|---|---|---|
| `format` | `inline` \| `inline-styles` \| `tailwind` \| `react` \| `angular` \| `html` \| `egui` | | Output format: `"inline"` (default), `"tailwind"`, `"react"`, `"angular"`, `"html"`, or `"egui"`. |
| `format` | `inline` \| `inline-styles` \| `tailwind` \| `react` \| `angular` \| `html` \| `egui` | | Output format: "inline" (default), "tailwind", "react", "angular", "html", or "egui". |
| `nodeId` | string | yes | The node to convert. |
### `get_design_spec` (read-only)
Extract a comprehensive AI design-to-code specification (`ai_spec_markdown` and structured JSON `spec`) for a node and its descendants. Includes the hierarchy, exact auto-layout flow/sizing (`fixed`, `hug`, `fill`), bound design tokens (`--var`), component instances (`instanceOf` on each node plus `componentDefinitions`), icons (`kind:"icon"` with set, name, size and tint), vector SVG (`svg`, `svgBounds`), text metrics (weight, line height, letter spacing), min and max sizes, fills and gradients, token matches for spacing, radius and type, implementation rules, and reference code for the chosen `target`. Always call this before implementing a design in code.
Export a deterministic AI Design-to-Code specification for a frame or subtree. Includes all design tokens/variables, component instances, exact auto-layout tree (sizing, flex/grid/egui flow, gaps, paddings, bound `--var` colors), mandatory enforcement rules, and reference target code. Always call this before implementing a design in React, Tailwind, Angular, HTML/CSS, or Rust egui instead of guessing from a screenshot.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `nodeId` | string | yes | The root frame or node to extract the spec for. |
| `target` | `react` \| `tailwind` \| `angular` \| `html` \| `egui` | | Target framework/format (defaults to `"react"`). |
| `format` | `markdown` \| `json` | | Output format: "markdown" (default) or "json". |
| `nodeId` | string | yes | Root frame or node id to export. |
| `target` | `react` \| `tailwind` \| `angular` \| `html` \| `egui` | | Target UI framework (default "react"). |
### `verify_code` (read-only)
Enforce design-to-code fidelity by checking written `code` against the source PaperCraft node (`nodeId`) for the given `target`. Reports a `score` (0–100), `passed` boolean, and structured violations (`missing-text`, `hardcoded-color`, `forbidden-absolute`, `missing-layout`, `missing-component`, `spacing-drift`) with actionable fixes.
Verify that AI-generated UI code (`react`, `tailwind`, `angular`, `html`, or `egui`) accurately implements a design subtree. Checks for missing text strings, hardcoded hex colors where `--var` or `tokens::*` must be used, forbidden `position: absolute` on auto-layout flow children, missing flex/grid/egui layout containers, unreferenced component instances, and spacing drift. Returns `{passed, score, errors, warnings, violations}`.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `code` | string | yes | The generated or hand-written implementation code to verify. |
| `nodeId` | string | yes | The PaperCraft node id the code implements. |
| `target` | `react` \| `tailwind` \| `angular` \| `html` \| `egui` | yes | Target language/framework of `code`. |
| `code` | string | yes | The generated UI source code to verify against the design. |
| `nodeId` | string | yes | Root frame or node id that the code implements. |
| `target` | `react` \| `tailwind` \| `angular` \| `html` \| `egui` | yes | Target UI framework. |
### `diff_frames` (read-only)
Compare two frames or subtrees (`beforeId` and `afterId`) and report property-level differences (size, position, fills, stroke, corner radius, opacity, text, layout, added/removed children).
| Argument | Type | Required | Notes |
|---|---|---|---|
| `beforeId` | string | yes | First frame or node id (baseline). |
| `afterId` | string | yes | Second frame or node id (comparison). |
| `beforeId` | string | yes | First frame or node id (baseline). |
### `get_computed_styles` (read-only)
CSS styles (camelCase) of one or more nodes, as {nodeId: styles}.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `nodeIds` | array of string | yes | Nodes to read. |
@@ -165,8 +162,7 @@ CSS styles (camelCase) of one or more nodes, as {nodeId: styles}.
### `find_nodes` (read-only)
Find nodes by text content and/or computed style. Searches the whole project by default; pass pageId for one page or nodeId for a subtree. `textValue` matches text case-insensitively with * wildcards anchored to the whole value. `filters` are {styleName, styleValue} pairs (AND), values may use * wildcards; colors match by value.
Find nodes by text content and/or computed style. Searches the whole project by default; pass pageId for one page or nodeId for a subtree. `textValue` finds text containing it, ignoring case and line breaks; with * wildcards it must match the whole value ("Get *"). `filters` are {styleName, styleValue} pairs (AND), values may use * wildcards; colors match by value.
| Argument | Type | Required | Notes |
|---|---|---|---|
@@ -179,7 +175,6 @@ Find nodes by text content and/or computed style. Searches the whole project by
The image used by a node's image fill, as image content.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `nodeId` | string | yes | A node with an image fill. |
@@ -189,7 +184,6 @@ The image used by a node's image fill, as image content.
Whether font families are available and their weights/styles. papercraft renders text with Inter (400, 700, normal and italic); other families fall back to Inter.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `familyNames` | array of string | yes | |
@@ -199,7 +193,6 @@ Whether font families are available and their weights/styles. papercraft renders
Read a guide. Topics: "papercraft-mcp-instructions" (read first), "html" (what write_html supports), "whiteboard" (shapes, arrows, stickies, hand-drawn style).
| Argument | Type | Required | Notes |
|---|---|---|---|
| `topic` | string | yes | |
@@ -207,16 +200,16 @@ Read a guide. Topics: "papercraft-mcp-instructions" (read first), "html" (what w
## See and export
### `get_screenshot` (read-only)
Render a node (or the whole page when nodeId is omitted or "root") to a PNG and return it as an image. Scale 1 (default) is enough for layout checks; use 2 to read small text. Large images are scaled down to fit API limits. In `papercraft-cli`, pass `-o`/`--out FILE` or `{"out": "FILE"}` to choose the output file path.
Render a node (or the whole page when nodeId is omitted or "root") to a PNG and return it as an image. Scale 1 (default) is enough for layout checks; use 2 to read small text. Large images are scaled down to fit API limits.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `annotations` | boolean | | Also draw the note cards, badges and leader lines of notes on the captured layers; the image grows to include the cards. |
| `mode` | string | | Render in this variable mode (e.g. "Light") without switching the document: preview every theme of one artboard while other agents keep working in the current mode. |
| `nodeId` | string | | The node to capture; omit for the whole page. |
| `out` | string | | Optional file path to save the PNG to (also used by `papercraft-cli`). |
| `out` | string | | Optional file path to save the PNG to (also used by papercraft-cli). |
| `scale` | number | | Render scale: 1 (default) or 2. |
@@ -224,7 +217,6 @@ Render a node (or the whole page when nodeId is omitted or "root") to a PNG and
Export nodes to files. `nodes` maps node ids to export settings ([{format: png|svg|pdf, scale: "2x" | "512w" | "512h" | "720p"}]; [] = 2x PNG). Files go to `directory` (default: the Downloads folder). Returns the paths written.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `directory` | string | | Output folder (absolute path). |
@@ -235,7 +227,6 @@ Export nodes to files. `nodes` maps node ids to export settings ([{format: png|s
Export several nodes into one PDF, one page per node, ordered top-to-bottom then left-to-right. Returns the file path.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `nodeIds` | array of string | yes | Nodes to put on the pages. |
@@ -244,12 +235,10 @@ Export several nodes into one PDF, one page per node, ordered top-to-bottom then
## Write
### `create_artboard`
Creates an artboard (top-level frame) and returns its id; then add content with write_html({mode: "insert-children"}). `styles` are camelCase CSS; width and height are required (e.g. "1440px"). Artboards default to display:flex, flexDirection:column and a white background, and are placed in an empty spot unless left/top are given. Default sizes: desktop 1440×900, tablet 768×1024, mobile 390×844.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `name` | string | yes | Layer name. |
@@ -261,18 +250,17 @@ Creates an artboard (top-level frame) and returns its id; then add content with
Parse HTML with inline styles into layers. Write incrementally: each call should add one visual group (a header, one list row, a card) so the user sees progress.
- mode "insert-children" appends the HTML inside targetNodeId ("root" = the page); "replace" replaces targetNodeId with it.
- Inline styles only. Flexbox (display:flex, flex-direction, gap, padding, align-items, justify-content, align-self, flex-grow, flex-wrap) is the layout model; block elements stack vertically. position:absolute with left/top is supported. No margin, grid or tables.
- Text: font-size, font-weight (≥600 = bold), font-style, color, line-height, letter-spacing, text-align, text-decoration (including `wavy` and `text-decoration-color`); <b>/<i>/<u>/<s>/<span style> make rich text. Font family is always Inter.
- Text: font-size, font-weight (≥600 = bold), font-style, color, line-height, letter-spacing, text-align, text-decoration (including wavy and text-decoration-color); <b>/<i>/<u>/<s>/<span style> make rich text. Font family is always Inter.
- Boxes: background(-color/-image: colors, linear/radial gradients, url()), border (and border-top/right/bottom/left), border-radius, opacity, overflow:hidden, mix-blend-mode, width/height (px, %, fit-content), min-width/max-width/min-height/max-height.
- <img src> takes paper-asset:///abs/path, file:// URLs, absolute paths or data: URIs. <svg> markup is imported as vector layers.
- <x-paper-icon name="set:name" size="20" color="var(--accent)"/> places an installed icon (search_icons); <x-paper-instance component="Name" component-id="ID" layer-name="..."/> places a component instance; colors may be var(--name) of set_variables.
- layer-name="..." names layers; <x-paper-clone node-id="ID" style="..."/> clones an existing node (supports cross-page `<page>:<id>`).
Returns the ids of the created top-level layers and the styles that were ignored.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `html` | string | yes | HTML to parse into layers. |
| `mode` | insert-children/replace | yes | |
| `mode` | `insert-children` \| `replace` | yes | |
| `targetNodeId` | string | yes | Target node id, or "root" for the page. |
@@ -280,7 +268,6 @@ Returns the ids of the created top-level layers and the styles that were ignored
Update styles on one or more nodes (camelCase CSS, like React.CSSProperties). Setting left/top on an artboard moves it. Hand-drawn keys: sketch, roughness, fillStyle, strokeStyle, seed. Styles with no effect are returned under ignoredStyles.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `updates` | array of object | yes | Each item applies styles to nodeIds. |
@@ -290,7 +277,6 @@ Update styles on one or more nodes (camelCase CSS, like React.CSSProperties). Se
Set the text of one or more Text or Sticky nodes (batch).
| Argument | Type | Required | Notes |
|---|---|---|---|
| `updates` | array of object | yes | |
@@ -300,7 +286,6 @@ Set the text of one or more Text or Sticky nodes (batch).
Rename layers (batch). Names are truncated to 50 characters.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `updates` | array of object | yes | |
@@ -310,7 +295,6 @@ Rename layers (batch). Names are truncated to 50 characters.
Delete nodes and their descendants. Verify parents with get_node_info first when unsure.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `nodeIds` | array of string | yes | Nodes to delete. |
@@ -320,27 +304,24 @@ Delete nodes and their descendants. Verify parents with get_node_info first when
Deep-clone nodes, including across pages (via `toPageId` or a cross-page `parentId`; `<x-paper-clone node-id="<page>:<id>"/>` also works across pages). Each copy goes under parentId when given, else next to its source; duplicated artboards are placed in an empty spot. Returns new ids and a descendantIdMap from every original descendant id to its copy.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `nodes` | array of object | yes | Items accept `{id, parentId?, toPageId?}`. |
| `nodes` | array of object | yes | |
### `move_nodes`
Move nodes keeping their ids (or onto another page via `toPageId` or a cross-page `parentId` / `before` / `after`). Each move is {nodeId, before: siblingId}, {nodeId, after: siblingId} or {nodeId, parentId, toPageId?, index?} (parentId "root" = the page root). Moves apply in order. In auto-layout parents this changes the visual order; in free parents it changes stacking and keeps the world position.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `moves` | array of object | yes | Items accept `{nodeId, before?, after?, parentId?, toPageId?, index?}`. |
| `moves` | array of object | yes | |
### `create_shape`
Create a whiteboard element: rectangle, ellipse, diamond, triangle, polygon, star, line, arrow, sticky (sticky note with text) or text. Coordinates are world units, or relative to parentId when given. Lines and arrows take `points` ([[x,y],...], at least two) and arrows may bind to layers with startNodeId/endNodeId (the arrow then follows them). `styles` takes the same CSS as update_styles plus the hand-drawn keys sketch, roughness (0 architect, 1 artist, 2 cartoonist), fillStyle (hachure, cross-hatch, solid, zigzag, dots), strokeStyle (solid, dashed, dotted). Arrows also take route (straight, curved, elbow) and startHead/endHead (none, arrow, triangle, dot, bar, diamond).
| Argument | Type | Required | Notes |
|---|---|---|---|
| `endHead` | string | | |
@@ -349,13 +330,13 @@ Create a whiteboard element: rectangle, ellipse, diamond, triangle, polygon, sta
| `name` | string | | |
| `parentId` | string | | Frame to place the shape in. |
| `points` | array of array | | |
| `route` | straight/curved/elbow | | |
| `route` | `straight` \| `curved` \| `elbow` | | |
| `sides` | integer | | Polygon sides / star points. |
| `startHead` | string | | |
| `startNodeId` | string | | |
| `styles` | object | | CSS and hand-drawn styles. |
| `text` | string | | Text for sticky and text. |
| `type` | rectangle/ellipse/diamond/triangle/polygon/star/line/arrow/sticky/text | yes | |
| `type` | `rectangle` \| `ellipse` \| `diamond` \| `triangle` \| `polygon` \| `star` \| `line` \| `arrow` \| `sticky` \| `text` | yes | |
| `width` | number | | |
| `x` | number | | |
| `y` | number | | |
@@ -363,33 +344,71 @@ Create a whiteboard element: rectangle, ellipse, diamond, triangle, polygon, sta
## Design system
### `get_variables` (read-only)
Color variables and design tokens of the page's project (name -> hex/value). Fills that follow a variable were written with `var(--name)`; set_variables moves all of them at once. `format` `css` returns a `:root { --name: #hex }` block (plus `[data-theme]` rules for modes), `json` returns a W3C DTCG design-tokens object, and `tailwind` returns a Tailwind v4 `@theme` block.
Variables of the page's project. Default JSON: `variables` (name -> hex), `tokens`, and `collections` (id, name, modes, defaultMode, variables with id, name, cssName, group, type color|number|string|boolean, values per mode name, aliases as {"alias": name}, description, hidden) plus `pageModes` (active mode per collection on this page). Fills that follow a variable were written with `var(--name)`; set_variables moves all of them at once. `format` css returns a `:root { --name: #hex }` block (plus `[data-theme]` rules for modes), json a W3C DTCG object (groups nest on `/`, aliases are {group.name}), and tailwind a Tailwind v4 `@theme` block.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `format` | `css` \| `json` \| `tailwind` | | Output format: `css`, `json` (W3C DTCG), or `tailwind` (`@theme`). |
| `format` | `css` \| `json` \| `tailwind` | | |
### `set_variables`
Define or change color variables (names like `surface`, `accent-text`), on every page. Use them as `var(--name)` in write_html / update_styles / create_artboard colors (backgroundColor, background, color) instead of hex literals, so a theme change is one call. Fills already following a changed variable are updated. Variables apply to fills and text color; strokes and gradients keep fixed colors.
Define or change variables (names like `surface`, `accent-text`, or grouped `color/brand/primary`), on every page. Plain {"name": "#hex"} defines a color. An entry may be an object {value, type, collection, mode, alias, description, hidden}: `type` color|number|string|boolean (numbers bind as px), `collection` a name or id (created if missing), `alias` the name of another variable of the same type. Use them as `var(--name)` in write_html / update_styles / create_artboard colors (backgroundColor, background, color) instead of hex literals, so a theme change is one call. Fills already following a changed variable are updated. Variables apply to fills and text color; strokes and gradients keep fixed colors.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `collection` | string | | Default collection (name or id) for entries that name none. |
| `mode` | string | | Store the values for this mode (e.g. "Light", "Dark"); they apply when it is the active mode. The first mode you define becomes active. |
| `variables` | object | yes | {"accent": "#cba6f7", "surface": "#313244"} |
| `type` | `color` \| `number` \| `string` \| `boolean` | | Default type for entries that name none. |
| `variables` | object | yes | {"accent": "#cba6f7"} or {"space/md": {"value": 16, "type": "number"}, "accent-hover": {"alias": "accent"}} |
### `create_collection`
Create a variable collection (a set of variables with modes), e.g. `Brand` with modes ["Light", "Dark"]. Without `modes` it has one mode, `Default`. Then fill it with set_variables {collection}.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `modes` | array of string | | |
| `name` | string | yes | |
### `delete_variables`
Delete variables by name. A variable another one aliases is refused (the error names the dependents) unless `force` is true, which gives the dependents its resolved value.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `force` | boolean | | |
| `names` | array of string | yes | |
### `set_tokens`
Define non-color design tokens (spacing, radius, font size, shadows, widths), on every page: {"spacing-md": "16px", "radius-md": "8px", "shadow-md": "0 4px 12px rgba(0,0,0,0.08)"}. Use `var(--spacing-md)` in any style value (padding: var(--spacing-sm) var(--spacing-md), boxShadow: var(--shadow-md)); it is replaced by the value when written, so tokens are a shared vocabulary, not live links. Listed by get_variables.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `tokens` | object | yes | |
### `bind_variable`
Bind a field of layers to a variable (or detach it). `field`: stroke, text-color, width, height, gap, padding, padding-top/right/bottom/left, radius, font-size, line-height, opacity, visible. `variable` is a name like color/brand/primary or its css name; null or omitted detaches (the current value stays). The value applies at once; on an instance the field becomes an override.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `field` | string | yes | |
| `nodeIds` | array of string | yes | Layers to bind. |
| `variable` | string \| null | | |
### `set_variable_mode`
Switch the active variable mode (defined with set_variables {mode}): every variable takes that mode's value and all fills following them change, on every page. One call turns a whole design from light to dark.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `mode` | string | yes | |
@@ -399,44 +418,38 @@ Switch the active variable mode (defined with set_variables {mode}): every varia
Import an OpenDesign design-system package: a folder with manifest.json, tokens.css and (optional) DESIGN.md. The colors of the `:root` block become variables, the colors of the `[data-theme="name"]` blocks become modes and every other value becomes a token. Replaces the variables, modes and tokens of every page in one undo step. Only hex colors become variables; oklch(), rgb() and sizes stay tokens.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `path` | string | yes | Folder of the package to import. |
| `pageId` | string | | The design system is project-wide, so it lands on every page. |
### `export_design_system`
Write the page's variables, modes and tokens as an OpenDesign design-system package (manifest.json, tokens.css and DESIGN.md) in `path`, so it can be read back with import_design_system or by other tools. Returns the files written.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `path` | string | yes | Folder to write the package into. |
| `pageId` | string | | The page whose design system is written. |
### `get_components` (read-only)
Main components on a page (id, name, size) with how many instances each has.
Main components of every page (or one with `pageId`): id, name, `componentKey` (stable), `pageId`, `pageName`, size, and `uses` (instances across all pages).
### `import_components`
Copy the main components anywhere on `fromPageId` (including inside artboards, typically on a `Design System` page) onto this one, so you can place instances here with `create_instance` or `<x-paper-instance component="Name" component-id="ID"/>`. Components with the same name already here are skipped. Copies are placed in rows (wrapping at 3200 px) to the right of the page content; shelf-pack them yourself using their real sizes if you want a tidy parking area. Variables and tokens are already shared by every page; components are copies, not live links.
Copies mains onto this page (detached from the source); only for moving a design system, not for using components: create_instance and swap_instance take a main on any page or an enabled library directly, with no import. Copies the main components anywhere on `fromPageId` (including inside artboards); components with the same name already here are skipped. Variables and tokens are already shared by every page.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `fromPageId` | string | yes | Source page id. |
| `fromPageId` | string | yes | |
| `names` | array of string | | Only these components (default all). |
### `create_component`
Turn a frame or artboard into a main component. Build reusable parts (button, row, chip, tab) once as components, then place them with create_instance or `<x-paper-instance component="Name" component-id="ID"/>`. Components and instances live on one page.
Turn a frame or artboard into a main component. Build reusable parts (button, row, chip, tab) once as components, then place them with create_instance or <x-paper-instance>. Instances may live on any page and follow the main.
| Argument | Type | Required | Notes |
|---|---|---|---|
@@ -446,12 +459,12 @@ Turn a frame or artboard into a main component. Build reusable parts (button, ro
### `create_instance`
Place an instance of a component. Edit text and styles on the instance's descendants with set_text_content / update_styles (they become overrides); edits to the main component flow to every instance. Returns the instance id and its text layers.
Place an instance of a component. componentKey may be a component on any page or an enabled library; no import needed (the instance stays linked to that main). Edit text and styles on the instance's descendants with set_text_content / update_styles (they become overrides); edits to the main component flow to every instance. Returns the instance id and its text layers.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `componentId` | string | yes | |
| `componentId` | string | | A main on any page ("pageId:num"). |
| `componentKey` | string | | Instead of componentId: the key from get_components. |
| `index` | number | | Position among the parent's children. |
| `name` | string | | |
| `parentId` | string | | Parent frame; omit or "root" for the page. |
@@ -461,12 +474,12 @@ Place an instance of a component. Edit text and styles on the instance's descend
### `swap_instance`
Swap an instance root to point at a different main component on the same page, preserving overrides on descendants matched by name and layer type.
Swap an instance root to point at a different main component, preserving overrides on descendants matched by name and layer type. componentKey may be a component on any page or an enabled library; no import needed.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `componentId` | string | yes | The new main component id. |
| `componentId` | string | | The new main component id. |
| `componentKey` | string | | Instead of componentId: a key from get_components, including a library component. |
| `nodeId` | string | yes | The instance root node to swap. |
@@ -474,7 +487,6 @@ Swap an instance root to point at a different main component on the same page, p
Detach one or more component instances into plain frames, breaking their link to the main component while keeping their current appearance and children.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `nodeIds` | array of string | yes | Instance root nodes to detach. |
@@ -484,7 +496,6 @@ Detach one or more component instances into plain frames, breaking their link to
Search installed open icon sets (Lucide, Tabler, Phosphor, Heroicons, Material). Returns `set:name` references for <x-paper-icon name="lucide:check" size="20" color="var(--text)"/> in write_html. Without a query it lists installed and installable sets; install with `papercraft-cli icons add lucide`.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `limit` | number | | Default 20. |
@@ -492,11 +503,10 @@ Search installed open icon sets (Lucide, Tabler, Phosphor, Heroicons, Material).
| `set` | string | | |
### `lint_design` (read-only)
### `lint_design`
Check a page or subtree for common design mistakes and get a fix for each: text contrast (WCAG 4.5:1, 3:1 for large text), text under 12px, font sizes off the type scale, gap/padding off the 4px grid, buttons and tabs under 44px tall, default layer names (Frame, Rectangle), and hard-coded colors that equal a variable. Run it before finish_working_on_nodes and fix errors and warnings; `info` items are suggestions. Pass `fix: true` to automatically snap spacing/padding to 4px, relink matching color variables, snap text sizes, and enlarge small touch targets.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `fix` | boolean | | Apply safe automatic fixes before reporting remaining issues. |
@@ -504,37 +514,131 @@ Check a page or subtree for common design mistakes and get a fix for each: text
| `scale` | array of number | | Allowed font sizes. Default 12, 14, 16, 20, 24, 32, 40, 48, 64. |
## Session
## Libraries
### `publish_library`
### `get_feedback` (read-only)
Notes the user left on layers (the Feedback box in the inspector, shown as amber dots on the canvas): which layer, where it sits, what to change. Omitting `pageId` queries all pages across the project; `openCount` and `resolvedCount` are returned alongside per-page counts in `get_basic_info`. Call it at the start of a session and after each round of edits; fix every open note, then `resolve_feedback`. `get_selection` also includes the selected layers' notes.
Publish this project's variables (not hidden) and components (not named with a leading `_` or `.`) as a library other projects can enable. Writes library.json with the next version and returns what changed since the last publish.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `includeResolved` | boolean | | Include resolved notes. |
| `description` | string | | What the library is for (kept from the last publish when omitted). |
### `list_libraries` (read-only)
Libraries other projects published (`available`, with `enabled`) and the ones this project uses (`enabled`: version, sourceVersion, sourceFound, updateAvailable).
### `enable_library`
Use a published library: its variables become read-only, bindable and aliasable, and its components can be placed with create_instance componentKey. Refused when a CSS name is already defined here.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `libraryId` | string | yes | From list_libraries. |
### `update_library`
Apply the library's newest publish to this project: variables and components are replaced and every instance of it re-synced, overrides kept. Returns the changes.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `libraryId` | string | yes | |
### `disable_library`
Stop using a library: bindings to its variables are detached (values kept), its instances become plain frames, its variables and components leave this project.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `libraryId` | string | yes | |
## Annotations
### `annotate`
Add notes to node ids or exact layer names on a page in one undo step. First text line is label; remaining lines are body. Type is an allowed category key (default rule); put fields as "Name: value" lines in text. Placement is automatic (tidy re-lays-out). Returns [number, node, type, label] rows; tidy alone returns {tidied: moved}.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `frame` | string | | With tidy: only the notes on this frame. |
| `notes` | array of object | | `{node, text, type?}`. |
| `pageId` | string | | |
| `tidy` | boolean | | Re-layout all notes (of frame, else the page) as part of this undo step; notes may then be omitted. |
Check the placement with `get_screenshot {"nodeId": "<frame>", "annotations": true}`.
### `get_annotation_template` (read-only)
Read the page's annotation template: [type key, guidance, field names] for each allowed type. Call once before annotate.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `pageId` | string | | |
### `set_annotation_template`
Switch the annotation template by id or name, for one page or the whole project. Annotate only accepts the template's types.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `pageId` | string | | |
| `scope` | string | | `page` or `project`. |
| `template` | string | yes | |
### `upsert_annotation_template`
Create or replace an annotation template, optionally defining new categories (key, name, #hex color, icon name) first. Reuse existing keys freely. One undo step for the edit; setAs page adds a second. Returns {id, name, types}.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `categories` | array of object | | Category styles `{key, name, color, icon}`; an existing key is updated, a new key needs all four. |
| `pageId` | string | | |
| `setAs` | string | | `project` or `page`. |
| `template` | object | yes | `{id?, name, display?: full or badges, categories: [{key, enabled?, guidance?, fields?}]}`. |
### `delete_annotation_template`
Delete an annotation template by id or name. The last template cannot be deleted; a project default pointing at it reverts to Product spec.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `template` | string | yes | |
## Session
### `get_feedback` (read-only)
Notes the user left on layers (the Feedback box in the inspector, shown as amber dots on the canvas): which layer, where it sits, what to change. Omitting `pageId` queries all pages across the project; `openCount` and `resolvedCount` are returned alongside per-page counts in `get_basic_info`. Call it at the start of a session and after each round of edits; fix every open note, then resolve_feedback. `get_selection` also includes the selected layers' notes.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `includeResolved` | boolean | | |
| `nodeId` | string | | Only this layer. |
| `pageId` | string | | Omit to query all pages across the project. |
### `add_feedback`
Leave a note on a layer (author `agent` by default), e.g. a question or a problem you could not fix. The user sees it in the inspector and as a dot on the canvas.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `author` | string | | Defaults to `agent`. |
| `author` | string | | |
| `nodeId` | string | yes | |
| `text` | string | yes | |
### `resolve_feedback`
Mark notes on a layer resolved, with a short reply saying what you changed. Without `commentId` every open note on the layer is resolved. `delete` removes instead.
Mark notes on a layer resolved, with a short reply saying what you changed. Without commentId every open note on the layer is resolved. `delete` removes instead.
| Argument | Type | Required | Notes |
|---|---|---|---|
@@ -546,8 +650,7 @@ Mark notes on a layer resolved, with a short reply saying what you changed. With
### `select_nodes`
Select nodes on the page the user is viewing so they can see what you mean; zoom: true also frames them in the viewport. An empty list clears the selection.
Select nodes on the page the user is viewing so they can see what you mean; zoom: true also frames them in the viewport (at most 100%). An empty list clears the selection. For another page or a closer zoom use set_viewport.
| Argument | Type | Required | Notes |
|---|---|---|---|
@@ -555,6 +658,20 @@ Select nodes on the page the user is viewing so they can see what you mean; zoom
| `zoom` | boolean | | |
### `set_viewport`
Move the user's view: switch to pageId (as clicking it in the page list does) and fit nodeIds or a world rect, optionally at an explicit zoom (0.01 to 256). With only zoom it zooms about the view's centre. Refused while the user is moving the canvas (within 10 s of their last pan or zoom) unless force: true. Returns the new viewport ({pageId, rect: [x, y, w, h] in world units, zoom}); get_basic_info and get_selection report the current one.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `force` | boolean | | Move the view even if the user is panning or zooming. |
| `nodeIds` | array of string | | Nodes to fit in the view. |
| `padding` | number | | Screen margin when fitting, in px (default 64). |
| `pageId` | string | | Page to show; defaults to the page of nodeIds, else the current one. |
| `rect` | array of number | | World rect [x, y, width, height] to fit, instead of nodeIds. |
| `zoom` | number | | Explicit zoom level (1 = 100%); centres the nodes or rect at this zoom instead of fitting. |
### `undo`
Undo the last change on a page (the user's or an agent's).
@@ -569,8 +686,6 @@ Redo the last undone change on a page.
Call when done creating or editing. Saves the project.
| Argument | Type | Required | Notes |
|---|---|---|---|
| `nodeIds` | array of string | | Optional nodes you worked on. |
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# Annotations: notes with leader lines that explain a design
## Why (user request, 2026-10-21)
Teams annotate designs in Figma with callouts and arrows that explain what each part does: business rules, behaviour, states, data sources, edge cases. They are toggled on for review and handoff and off for presenting. PaperCraft has comments (threads, open/resolved) but nothing that documents a design in place.
## Model
* An **annotation** belongs to a page: `{ id, target: NodeId (or a point), anchor: side or offset on the target, label: short title, body: markdown text, category, number, position: where the note sits on the canvas, author: user | agent, created }`. Stored in the page file under `annotations` (serde default; old pages load unchanged).
* **Categories** are project-level, editable: default `Business rule`, `Behaviour`, `Content`, `Data`, `Accessibility`, `Dev note`, each with a colour (theme palette) and icon.
* Annotations survive moves and resizes of the target (anchor is relative); deleting the target keeps the annotation detached with a warning badge.
## Classification drives the look (user, 2026-10-21)
* The **category is the only styling input**. Icon, colour, badge shape and default label prefix come from the category; an annotation stores no icon or colour of its own. Changing a category's colour or icon restyles every note in it.
* Categories carry a short **type key** used everywhere (`rule`, `behaviour`, `content`, `data`, `a11y`, `dev`); custom categories get a key too.
* **Hiding information**, three levels, all undo-free view state (not saved in the design):
* per note: collapse to its number badge only (click the badge to expand);
* per category: show/hide from the category filter;
* global (⌘⇧A cycles; ⇧A is Add auto layout): full notes → badges only → hidden.
* Exports and Present mode use "hidden" unless chosen otherwise.
## Templates (user, 2026-10-21)
People annotate differently per project and even per page (a product spec, a dev handoff, an accessibility review). A **template** says which kinds of notes are wanted and what each should contain.
* `AnnotationTemplate { id, name, categories: [ { key, enabled, prompt: short guidance for what this note should say, fields: [name] (optional structured lines, e.g. "Applies when", "Owner") } ], display: full | badges }`.
* Stored in `design.json` (project-level list); the **project default** is one template, and a **page can override** it (`page.annotation_template`, serde default). New categories added in a template become available project-wide.
* **Built-in templates** (editable copies, not locked): `Product spec` (rule, behaviour, content, data), `Dev handoff` (behaviour, data, dev, a11y), `Accessibility review` (a11y with fields "Issue", "WCAG", "Fix"), `Content review` (content with "Tone", "Max length"), `Minimal` (rule only).
* **UI**: the Annotations side view header has a template picker (project default or this page) and a "Customize…" modal: toggle categories, edit name/colour/icon/key, edit each category's guidance and fields, duplicate/reset a template. The Annotate popover only offers the template's enabled categories, and shows the fields as labelled lines.
* **Ask AI**: an "Annotate with AI" button in the side view (and a chat suggestion "Annotate this page") sends a prompt to the chat: annotate the selected frame or the page using the active template. The agent reads the template with one cheap call.
* MCP: `get_annotation_template {pageId?}` returns compact `[[key, guidance, fields]]` for the enabled categories (a few hundred tokens); `annotate` rejects types the page's template disables (error lists the allowed keys) and accepts `fields` as `"Name: value"` lines inside `text`. `set_annotation_template {pageId?, template}` switches it.
## Cheap for agents
* One tool call can add many notes: `annotate {notes: [{node, text, type}]}` where `node` is a node id or a layer name on the active page, `text` is the note (first line becomes the label, the rest the body), `type` is the category key (default `rule`). No positions, icons or colours: placement is automatic (beside the target, outside its frame, stacked without overlap).
* `get_annotations` returns compact rows `[n, node, type, text]`, not full objects; `{full: true}` for everything.
* `update_annotation` / `delete_annotations` take ids or numbers ("frame Sign in #3").
* The tool description stays under ~60 words.
## Canvas
* A note is a small card (number badge, label, first lines of the body) connected to its target by a **leader line**: elbow or straight, ending in a dot or arrow on the target's anchor, plus a thin outline around the target while hovered.
* Notes are draggable; the line re-routes (reuse the connector router, `src/connector.rs`).
* **Toggle**: View → Annotations (⌘⇧A) shows or hides all; a filter per category; never drawn in Present mode or exports (notes live only in the editor overlay; an export option to include them is a later item).
* Numbering is per frame, in reading order, so a frame reads "1, 2, 3…".
## UI
* **Annotate tool** (N; A is the Frame tool): click a layer, type the note; or select layers → right-click → Annotate.
* **Annotations side view**: list per frame with number, category chip, label; click to select and zoom; filter by category; edit inline.
* **Inspector**: an Annotations section for the selected layer.
## Agents and handoff
* MCP: `annotate` (batch, see "Cheap for agents"), `get_annotations`, `update_annotation`, `delete_annotations`; classified in `edits_doc`.
* `get_design_spec` and `get_jsx` include annotations as comments (`// 1 Business rule: …`), so code generated from a frame carries the rules.
* Chat: the `@ Selection` context includes the selected layers' annotations; the agent can be asked to "annotate this screen".
## Mock-ups
`PaperCraft` design file, page `Annotations`: `Canvas / Annotated frame` (several categories, leader lines, numbering), `Canvas / Annotations hidden`, `Panel / Annotations` (344x1440), `Inspector / Annotation` (344x1440), `Popover / New annotation`.
## Acceptance
* Add, edit, move, hide/show, filter, delete annotations; undo for each.
* Moving or resizing a target keeps the leader line attached; deleting it detaches the note with a badge.
* Old projects load unchanged; page files without `annotations` stay byte-identical on save.
* Exports and Present mode never include annotations.
* MCP tools round trip; `get_design_spec` includes them.
* Screenshot check against the mock-ups; tests for model, anchoring, numbering, serialization, MCP.
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# Tasks
Stop on failure. UI tasks go to Sonnet, never Haiku. Agents clean up after themselves.
## Wave 1 (with chat-agents wave 1)
- [x] 1. **Mock-ups** on page `Annotations`. Sonnet.
## Wave 2 (parallel with chat-agents wave 2)
- [x] 2. **Model and storage**: `Annotation`, categories in `design.json`, page field (serde default, byte-identical save for old pages), anchoring relative to target, numbering per frame in reading order, undoable edits through `Editor`. Tests. Sonnet.
- [x] 3. **MCP tools** `add_annotation`, `get_annotations`, `update_annotation`, `delete_annotations`; `get_design_spec` / `get_jsx` include them as comments; classified in `edits_doc`. Codex Sol (Sonnet if unavailable).
- [x] 3b. **Templates**: model in `design.json` + page override, built-ins, `get_annotation_template` / `set_annotation_template`, `annotate` validates against the page's template. Sonnet (after 3).
## Wave 3 (after wave 2 and the mock-ups)
- [x] 4. **Canvas**: note cards, leader lines (connector router), drag, toggle ⇧A, category filter, hidden in Present and exports unless asked. Sonnet.
- [x] 5. **Annotate tool, side view (template picker, Customize modal, Annotate with AI), inspector section, popover**. Sonnet.
## Wave 4
- [x] 6. **Review** (Codex Sol, read-only) and fixes (Sonnet); chat `@ Selection` context includes annotations.
- [x] 7. **Docs** (Haiku): `docs/annotations.md`, README, `docs/agents.md`, ROADMAP, PROGRESS.
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