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Author SHA1 Message Date
bherbruck 2e8847512b Ladder golden: 004-housing as on main again
The housing's change at the new pin (81 faces, 15111.545 mm3 against its answer
15138.533, from solidcore#2735) is a regression the gate should show, not record:
filed as tangency-labs/solidcore#2908.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 01:29:50 -05:00
bherbruck 0fc45a1b07 Known failures: the solidcore changes behind the new pin's regressions, bisected
Bisected over solidcore's first-parent history 5d2635d36..9856ffee5 with SolidCraft's fixes:
the rim cut's extra face comes with the exact surface extension (a6314d4b3 or f4e0ec2d0,
solidcore#2769), the basin's shell with the offset's exact extension margin (4d2b4d35a or
95192d385), and the ladder housing's change with solidcore#2735, which makes the M16 groove
cut grazing the boss's root round valid.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:48:37 -05:00
bherbruck 4ea1435f7c Known failures: fillet_into_an_earlier_round passes on main with the new pin
The merge queue's run (this pin on today's main) builds the r3 round into the r2 round
within the closed form's tolerance, so the line #11875 added goes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:57:01 -05:00
bherbruck 18c8e31397 Known failures: three tests the new pin breaks
The rim cut after the far-end round (one face more), the basin's shell (status 1001) and
the whole-body intersection's small round (no closed outline). The first two pass at
5d2635d36, so they come from solidcore after it; the third fails at 5d2635d36 too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:57:00 -05:00
bherbruck 180510cdf4 Reference tests: 77-fillet-variable-linear passes at 9856ffee5
The variable round r 2 to 5 along a box edge builds its closed form at the new pin, as
blend_variable::tests::variable_radius_on_a_box_edge does since #11875's pin: its
known_failure goes. The other 89 reference cases are as before (87 pass, 2 known).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:57:00 -05:00
bherbruck 7da12cb981 Known failures: drop the seven tests 9856ffee5 fixes; ladder housing recorded
Pass at the new pin, off the list: the four issue_851 two-round cases,
a_round_next_to_a_round_of_another_radius, a_propagated_chain_that_cannot_build_says_how_to_blend_the_edge_alone
and fillet_takes_exactly_the_picked_edges (the smooth-vertex End solidcore#2364 brought is gone).
The ladder golden is main's again for 07-fillets/012 and 021, which build as at 8ddce9016;
11-cumulative-parts/004-housing is recorded failing at the new pin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:57:00 -05:00
bherbruck add3e2d2c1 smlib: the two held-back fixes, measured again at 9856ffee5
fillet_refuse_rounds_breaking_through now refuses one fillet rig case that builds with it
off (1668-fillet-both-sides-of-thin-wall-r7, closed form 39509.938), down from 11 at
8ddce9016; the other 270 cases come out the same. fillet_round_ends_on_outline fails the
same tests with the same numbers as at 5d2635d36. Both stay off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:57:00 -05:00
bherbruck 5d8bd85b7d Fillet rig: four cases #11875 listed pass at 9856ffee5
1080-fillet-notched-block-top-outline-r8, 1207-fillet-box-end-edge-into-unblended-round-partial-chain,
5158-fillet-adjacent-plate-edges-as-thick-as-plate and
every-fillet-after-fillet-curvature-front-then-side-r3-partial-chain meet their continuity
again: the smooth-vertex End solidcore#2364 brought is gone from them at the new pin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:57:00 -05:00
bherbruck f0645730d9 Kernel cases: match the reorder refusal's new wording (same change as #12392)
#12171 reworded the refusal ("moving Notch to position 0 breaks Notch ..."), so the
history case fails on every pin bump, which runs every rig area. This is raykholo's
one-line change from #12392, identical, so either can land first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:57:00 -05:00
bherbruck ba2408d6f4 smlib: mitred rounds follow a top moved down 9, which solidcore now builds
At 9856ffee5 solidcore puts the four r 3 rounds back when the top of the 40 x 30 x 10
box moves down 9 (refused before, solidcore#2020): 6 faces and the closed form's volume
within 1e-6, as at -8 and -9.5. The test takes -9 with the other moves instead of
expecting the refusal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:57:00 -05:00
bherbruck 124aa4cccd Known failures and the ladder golden as #11875 measured them at 5d2635d36
jyviko's lists for the pin before this one: the six tests and the rig case 5d2635d36
fixed are off the lists, its regressions are on them with the solidcore PR that made
each, and the ladder's 07-fillets/012 and 021 are re-recorded. Re-measured at 9856ffee5
in the commits after this one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:57:00 -05:00
bherbruck c47669d406 solidcore pin: 8ddce9016 → 9856ffee5, solidcore and solidcore-record at one rev
Both crates now come from the same solidcore commit. Builds on #11875 (jyviko), which
moved the pin to 5d2635d36: its compile fixes (the per-kernel blend serial ranges go,
solidcore#2480 keys the station memo by definition) and its fix choices carry over.

Compile fixes for the newer API:
- Offset refusals are typed (solidcore#2654): a fold is OffsetFailure::Folds, walls
  touching and a vanishing edge are read from the error's kind.
- The fitted surface extension is gone (solidcore a5de86aaf, issue #2730): extend_sheet takes solidcore's
  exact extension (extended_by_distance) instead of solving for the distance to ask.

Flags: the six solidcore retired into its defaults leave fixes() (fillet_blend_corner,
fillet_round_on_round_as_definition, fillet_nx1_tangent_side_edge_same_convexity,
gap_array_append_updates_longest, masked_array_uses_bit_shift,
hash_table_grow_preserves_removed_records); the two new ones are on
(brep_ray_classifies_current_trims, revolution_frame_from_profile_origin).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:57:00 -05:00
github-actions[bot] d7cad1005a Regenerate generated files and fold pending files [skip ci] 2026-11-06 02:12:45 +00:00
bherbruck 8564006ffb Drawing: format_pending is one of the record's fields (#12448)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 01:45:23 +00:00
ReDead 708d5a149d Plane at Angle: use axis direction only with a pivot (#12041) (#12131)
* claim: #12041

Co-authored-by: ReDead <ReDead@users.noreply.github.com>

* Plane at Angle: use axis direction only with a pivot (#12041)

Add a direction_only option that projects the axis onto the base and
turns about a pivot (or the base origin), with dialog checkbox and
conditional Pivot pick. Older designs keep turning about the full line.

Co-authored-by: ReDead <ReDead@users.noreply.github.com>

* i18n: add ar, he, vi for Use axis direction only (#12041)

Complete catalogs need every English message; the pending locale file
was missing those three so cargo xtask i18n --check failed.

Co-authored-by: ReDead <ReDead@users.noreply.github.com>

---------

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
Co-authored-by: ReDead <ReDead@users.noreply.github.com>
2026-11-06 01:38:49 +00:00
Daniel 0c094142d3 Sketch Break and Extend: a cut or stop on a shape's centre ends there, with no second point (#12299) (#12301)
* Sketch Break and Extend: tests for a cut or stop on a center rectangle's centre

Breaking a center rectangle's diagonal at the centre leaves two points there, and extending a line up to the centre ends it on one diagonal only. These tests fail on main.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Break and Extend: a cut or stop on a held midpoint ends there, as Trim does

Break dropped the broken line's Midpoint and joined the pieces at a new point held only on the cutter, so a center rectangle's centre came loose and a corner drag pulled the two points apart. It now uses Trim's rule (one helper, hold_cut): the pieces meet at the held point, which moves its hold to the cutter's middle when the sketch already implies that, and otherwise stays on the cutter.

Extend stopped on a point it lays on the curve it meets unless that curve ends there. A point held at another line's middle (a center rectangle's centre) is now a stop too, so the extension joins it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 23:27:01 +00:00
Martin Pålsson 1939adba6b Sketch Dimension: pick an origin axis as a reference (#2364) (#2373)
* claim: #2364

* Sketch Dimension: an origin axis can be picked as a reference (#2364)

The dimension tool ignored clicks on an origin axis and the engine's
sketch.dimension did not resolve x/y. Axis picks now map to the sketch's
linked axis line, as Symmetry and the other line constraints already do,
in all three entry points (click-then-pick, select-then-D, and the command).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Dimension: tests for a circle centre and a line against the sketch axes (#3137, #3320)

Folds in the cases from #3298: a circle's centre point dimensioned to the
x / y axis (#3137), and a line's angle and an end's distance to the x axis
(#3320). The axis resolution from #2364 already covers them; a plain circle
or arc with a line still measures to its edge (#1803).

Co-authored-by: Phanoob <phanoob@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Dimension: the axis test picks the line off its midpoint, which is a point pick (#4872)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 23:13:42 +00:00
Robson Pereira 207679e261 Face and edge dialogs name the body of their picks (#7174)
Fillet, Chamfer, Offset Face (and Press Pull on a curved face, which opens
it), Draft, Replace Face and Delete Faces sent only the picked points. The
feature then checked every body's edges for them and evaluated on the body
whose mesh box is nearest the first point (`body_at`):

- In an assembly, a bore or pin inside a housing that comes first in the
  body list was looked for on the housing, which has no face there, and the
  command failed with "no face at [...]".
- In a large design, `body_at` meshed every body (and Fillet/Chamfer worked
  out every body's edges) on each preview and apply: seconds per change.

These dialogs now name the body when every pick lies on one, as Shell does
since #4555; picks on several bodies name none, as before. Press Pull passes
a given body on to Offset Face.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:38:11 +00:00
github-actions[bot] 4cbbccb935 Regenerate generated files and fold pending files [skip ci] 2026-11-05 22:50:08 +00:00
PaddleStroke 22f8da2689 View: hold a shortcut to drag and zoom (#11701) (#11706)
* claim: #11701

* Allow assigned shortcuts to drag the view to zoom
2026-11-05 22:08:53 +00:00
semmelrinde 51d8842e8a Create Sketch: the flat faces of a cone take an attached sketch (#7476) (#7772)
* claim: #7476

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Create Sketch: the flat faces of a cone take an attached sketch (#7476)

The cone primitive was evaluated as an unnamed tool, so its faces had
only geometric names, which a face attachment refuses as not exact.
Its faces are now named from the revolve that builds it, as a
cylinder's are: `bottom`, `side` and, on a cut-off cone, `top`. A
sketch on its base or top attaches by that history name and follows
the cone's height.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fix compile after the layer split

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 21:54:30 +00:00
kaltenbrunnermarkus 95fd121bb3 Mesh export: mesh bodies in parallel and weld seams through a grid (#9613)
* claim: Mesh export: mesh bodies in parallel and weld seams through a grid

* Mesh export: mesh bodies on threads and find seam splits through a grid

STL, OBJ and 3MF exports meshed and welded one body after the other on
one core. Each body is now meshed (and welded) on its own thread with
map_on_threads, as the model cache encodes them; results stay in body
order and every body is welded on its own, so the files are the same,
byte for byte. Of several failing bodies the first one's error is the
export's, as before.

The search for vertices lying on open sides (T-junctions) looked at
every open-side vertex for every open side. It now bins those vertices
on a grid and looks only in the cells around each side; the vertices it
finds come out in the same ascending order, so the splits are the same.
A side whose box spans more cells than there are vertices, or that is
not finite, still looks at all of them. A test compares the result with
the previous all-pairs search (kept in the test module) on a cube meshed
at six resolutions per face with jittered vertices and broken triangles.

ASCII STL and OBJ write each line into the text instead of formatting
a string per line and appending it (same bytes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fix compile after the layer split

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 21:54:19 +00:00
PeppaWutz 1444801d96 Agents and scripts: the canvas commands describe their exact parameters and reply (#12275) (#12338)
canvas.insert, canvas.decal, canvas.edit, canvas.calibrate and canvas.delete
now publish typed input and output schemas. Each parameter is read the way
the handler reads it today and refused with the handler's own message, and
the replies are built from the same types the output schemas describe, so the
JSON they return does not change. Their lines leave unconverted.txt.

The plane check of sketch.create's plane reader is split out so the canvas
contract can use it without changing what it accepts.

Part of #2829.

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 21:38:07 +00:00
github-actions[bot] 28dcbbc862 Regenerate generated files and fold pending files [skip ci] 2026-11-05 21:52:00 +00:00
potuzai 7e96aabd6d i18n: catalogue 214 dialog labels; complete Czech terms (#8421)
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 21:16:02 +00:00
github-actions[bot] 52893744a5 Regenerate generated files and fold pending files [skip ci] 2026-11-05 21:11:13 +00:00
Thijs Damsma 4699b9cc89 Sketch library: include the built-in font in vendored sources (#12162) (#12174)
* claim: sketch font is included in vendored sources (#12162)

Co-Authored-By: Codex <noreply@openai.com>

* fix: include the sketch default font in vendored sources

Co-Authored-By: Codex <noreply@openai.com>

---------

Co-authored-by: Codex <noreply@openai.com>
2026-11-05 20:26:05 +00:00
austin62jake 4eb0c6f5ec Agents and scripts: Manage, Assign and List Plastic Rules describe their exact parameters and reply (#12313) (#12314)
* claim: #12313

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Plastic rules: input and output schemas for Manage, Assign and List Plastic Rules (#12313)

The three plastic rule commands get typed contracts and replies, in a
new `schema/plastic.rs` laid out like the sheet metal rules', and leave
`schema/unconverted.txt`.

- Each key reads as its handler reads it, with the handler's message:
  the rule name as `plastic.manage_rules` trims and limits it, `bodies`
  through `config::NameList` (which mirrors `params::string_list`), the
  ten rule values as `LengthExpr` and `AngleExpr`.
- `name` and `bodies` are optional in the types and required in the
  schemas (a `require` transform), so a call without them still gets
  the handler's own message.
- Keys of the wrong type that the handlers ignore today (a non-boolean
  `active` or `delete`, a rule value that is neither a number nor text,
  a non-text `from`, `material` or `rule`) are refused; in warn the call
  still works, with a warning. A test pins each one.
- The handlers build their replies from the reply types through a small
  `typed_reply`; the JSON is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Assign Plastic Rule: the schema's `bodies` is a name or a non-empty list, not null

The field is `Option<NameList>`, so its published schema allowed `null`
(from the `Option`) and an empty list (from `NameList`), both of which
the handler refuses ("`bodies` must list bodies"). It now has its own
schema: a name, or a list of 1 to 10 000 names. The reader is unchanged,
so strict still gives the handler's message for those calls. The schema
test adds both cases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 20:00:52 +00:00
PeppaWutz a07b60cd81 Agents and scripts: the linked-component commands describe their exact parameters and reply (#12277) (#12351)
component.insert_design, update_links, relink, break_link, links, extract,
copies and replace_with_link now publish typed input and output schemas.
Each parameter is read as its handler reads it today, with the same error
messages, and each reply is built from the typed value and serializes to the
same JSON as before. Their lines leave unconverted.txt.

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 20:00:28 +00:00
thocsmith bd3053f57b Insert SVG: shapes a file only defines or hides are not imported (#11039) (#11050)
* claim: #11039

* Insert SVG: shapes a file only defines or hides are not imported (#11039)

read_svg drew every shape it met, whatever its parents were, so a circle
inside defs, clipPath, mask, symbol, marker or pattern, or one hidden by
display: none, became a sketch curve a browser never shows (and could
punch a hole in an extrude). Those elements and their contents are now
skipped; the stack still follows the end tags, so what comes after reads
as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: thocsmith <193096300+thocsmith@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:52:26 +00:00
Homero Thompson 49ab9179a7 The command reference: the parameters as a table, with their type and whether they are required (#5237) (#11074)
* The command reference: the parameters as a table, with their type and whether they are required (#5237)

The command reference shows each command's parameters as one raw line of
registry notation, so a reader has to read it as code to learn what a
command takes. The generated page now lists the same parameters as a table:
the name, the type, whether the command needs it, and what the registry
says about it. The complete parameter text stays in the automation details,
so nothing is lost for the scripts that read it.

The table is generated from the command registry, like the rest of the page,
so it cannot drift from the commands. The notation is read by a small parser
that knows what the registry writes: names written apart share the type
that follows them, a question mark marks a parameter optional, a pipe
between names offers alternative names for one parameter, a pipe after the
colon lists the types it accepts, a parenthesis says what the parameter
does, and the text after an arrow is the reply the command gives, not a
parameter.

Co-Authored-By: Claude <noreply@anthropic.com>

* test: the parameter table keeps its description literal

The parameter table shows registry text, so a description that carries
inline Markdown must be shown literally: backticks, emphasis and links
are characters, not syntax.

The type of a parameter ends where its sentence ends, so the sentence
that follows it is not part of the type.

Both tests fail on the current code.

* fix: render the parameter description as prose

The description cell of the parameter table is registry text, and the
rest of the file already renders registry text with prose(): backticks,
emphasis and links are characters, not syntax. table_cell() only kept
the table and the page intact, so a description like `#name = expression`
came out as a code span and a description with `*bold*` came out as
emphasis.

The name and the type keep table_cell(): they are identifiers and
notation, and they are not Markdown prose.

* fix: cut the parameter type at the end of the sentence

A type runs to the end of the clause, so the sentence that follows it
belongs to the command, not to the type: `construction?: bool. Returns
sides {bottom, right, top, left}` showed the whole sentence as the type
of `construction`, and the description of `sides` with it.

The type now ends at a full stop followed by a space and a capital
letter. A dotted or multiword type such as `sketch.rectangle` or
`number or expression` does not match that pattern, so it keeps its
current handling.

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-11-05 19:52:16 +00:00
thocsmith 8c4caf9372 Insert Part help: say which way point and direction place the part (#11729) (#11755)
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 19:51:56 +00:00
austin62jake 202b775de4 Agents and scripts: Add, Rename, Delete, Comment, Favorite and Move Parameter describe their exact parameters and reply (#11941) (#11943)
* claim: #11941

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* User parameters: input and output schemas for Add, Rename, Delete, Comment, Favorite and Move (#11941)

describe_command now gives the exact parameters and reply of the six
commands that manage a design's user parameters by name, and the warn
and strict parameter checks use them. The handlers read their
parameters from the raw JSON, so the contracts in the new
schema/parameters.rs read each key as its handler does, with its
message; `value` stays as parameters.add's other name for `expression`,
and `comment` is required in the schema but left to the handler's
message in the type. The replies are built from typed values instead of
json! literals, with the same JSON; parameters.add's reply flattens an
untagged AddedValue (a number's value or a text parameter's text).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Parameters: the schemas count a `null` expression and Move's neighbour as left out

`parameters.add` reads a `null` `expression` or `value` as left out
(`expr_arg`), so the schema's "expression or value" alternatives now
also need the key's type (number or text): `{"expression": null}` alone
no longer matches, while `{"expression": null, "value": 3}` does.

`parameters.move` needs exactly one of `before` and `after`. The schema
now says so with a `oneOf` whose alternatives each need their key as
text, so a `null` neighbour (read as left out) counts as neither, and
both or neither is refused. `conforms` doesn't read `oneOf`, so the test
pins it and counts the matching alternatives itself.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 19:51:46 +00:00
P'tite Tête 2c35a027f5 fix: Edit Feature of a surface revolve maps a new axis into a moved component (#12298)
- timeline.redefine maps a surface revolve's {origin, dir} axis through an edit-only table entry
- a new surface revolve still goes whole through to_active_frame (picked edge and face axes)
- tests: made and edited in a moved and a turned component against the solid revolve; a picked edge axis

Co-authored-by: P'tite Tête <asso@ptitetete.com>
2026-11-05 19:51:18 +00:00
austin62jake 146a43f38e Agents and scripts: Motion Study, List and Delete describe their exact parameters and reply (#12155) (#12156)
* claim: #12155

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Motion studies: input and output schemas for Motion Study, List and Delete (#12155)

describe_command now gives the exact parameters and reply of
motion.study, motion.list and motion.delete, and the warn and strict
parameter checks use them. The handler reads its parameters from the
raw JSON, so the contracts in schema/motion.rs read each key as it
does, with its message (a study by id or name, steps, and keys of
[step, value] points); whether the study, joint and value exist stays
the handler's to check. The replies are built from typed values
instead of json! literals, with the same JSON, through `typed_reply`
(the contact commands' helper, renamed now that it serves both);
motion.list's traces stay as motion_trace.rs builds them.

The parameter audit found two tests in cmd/motion_tests.rs sending
`delete: true` to motion.delete, a key only Edit Contact Set takes; a
`deletion` helper now sends it only there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Motion Study: a point's step must be a number in the schema, as the handler reads it

The schema typed both elements of a key's point as "a number or text",
so `["0", 20]` matched it although the handler refuses a step that isn't
a number ("points are [step, value]"). The two are now typed apart with
`prefixItems`: the step a number, the value a number or an expression,
each under 1e9 in size, as `study_key_problem` and the handler read them.
Elements after those two, which the handler ignores, are left free.

The 1e9 limit, written twice in the key check, is now the named
`MAX_POINT_MAGNITUDE`, used by the check and the schema alike. A new test
checks nine point shapes against both the schema and the key check, so
the two can't drift apart.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 19:51:04 +00:00
thocsmith e04bc060f6 Web app: clippy for wasm passes with -D warnings (#12222) (#12251)
* claim: #12222

* Web app: clippy for wasm passes with -D warnings (#12222)

cargo clippy -p solidcraft-web --target wasm32-unknown-unknown stopped at
drop(file) in safe_write.rs and showed 12 more warnings only that target
has. Each is fixed where it is:

- safe_write::create_atomic and control_auth::write_token_file_with close
  their File by scope (a block; Result::map's closure) instead of drop(),
  which clippy's drop_non_drop flags where File is a stub.
- Native-only imports, the AHEAD constant and the point-cloud worker's
  Condvar are behind cfg(not(target_arch = "wasm32")); Exported::bodies
  and Start::Later, read or built only natively, allow dead_code there.
- home::ask_present uses ctx in its browser branch; the browser blur stub's
  begin returns a Scope, as the native one does.
- The web app drops three map_err(JsValue::from) on dyn_into's error,
  which is a JsValue already.

Native builds behave the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: thocsmith <193096300+thocsmith@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 19:50:25 +00:00
PeppaWutz 464da90238 Agents and scripts: the Browser folder commands and Rename Body describe their exact parameters and reply (#12276) (#12339)
browser.collapse_all, browser.expand_all, browser.group, browser.move,
browser.order, browser.rename_group, browser.ungroup, browser.visibility
and body.rename now publish input and output schemas, so agents and
scripts can read exactly which parameters they take and what they
return, and the warn and strict parameter checks cover them.

Each parameter is read the way the handler reads it today, with the same
error messages. The replies are built from typed values and serialize to
the same JSON as before. Part of #2829.

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 19:49:12 +00:00
SS-EN 0b32d3619d Extract a component whose body was built in another component (#12153)
* Extract a component whose body was built in another component

component.extract now takes along the outside features that built, changed or moved
in a body the component owns, when they touch nothing that stays outside. Otherwise
it names the feature that blocks it. Fixes #12142.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Kernel case: extracting a component with a body moved in now succeeds

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:48:19 +00:00
austin62jake eb10552c61 Agents and scripts: the native studio and quality profile commands describe their exact parameters and reply (#11766) (#11768)
* claim: #11766

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render presets: input and output schemas for the native studio and quality profile commands (#11766)

describe_command now gives the exact parameters and reply of
render.preset.resolve and render.preset.apply (review and apply a
native studio composition) and render.quality.prepare (review a fixed
sampling budget), and the warn and strict parameter checks use them.
The handlers already read their parameters with strict serde types;
those types move to the new schema/render_presets.rs, gain descriptions
and JsonSchema, and become the contracts. The replies are built from
typed StudioComposition and QualityPlan values instead of json!
literals, with the same JSON.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render presets schema: `set` names the setup's fields

As on #11762 and #11742: `patched_settings` reads a `set` patch onto
the saved setup as a RenderSetup, which refuses unknown fields, so the
schema now names the setup's 14 fields with additionalProperties false
(still at most 13 at once). A new test covers it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-11-05 19:45:18 +00:00
Homero Thompson e95f65fd54 IO: the STEP import limit is the import limit, not the design limit (#2721) (#11851) 2026-11-05 19:43:45 +00:00
austin62jake 1fdc56835b Agents and scripts: New, Edit, Inspect and Delete Physical Material describe their exact parameters and reply (#11862) (#11865)
* claim: #11862

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Physical materials: input and output schemas for New, Edit, Inspect and Delete Physical Material (#11862)

describe_command now gives the exact parameters and reply of
material.create, material.edit, material.inspect and material.delete,
and the warn and strict parameter checks use them. The handlers read
their parameters from the raw JSON, so the contracts in the new
schema/materials.rs read each key as its handler does, with its
message: `null` keeps its meaning (`color: null` and `physical_card:
null` clear), the look keys reuse the appearance commands' types, and
the card keeps the handler's own check, with its schema from
schema/material_properties.rs (whose card_schema becomes pub(super)).
The replies are built from typed values instead of json! literals, with
the same JSON.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Colour schema: a colour's text form allows what color_param reads

inspect::color_param trims the text and drops any number of leading
`#`, so "  #ff00ff  " and "##ff00ff" are colours to appearance.assign
and the material commands, but ColorParam's published pattern refused
them. The pattern is now built from schema::types' whitespace class (as
AxisDir's is), which becomes pub(crate), and a test pins it next to the
reader's answers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Colour pattern: a byte may be `+` and one hex digit, as the reader takes it

`inspect::color_param` parses each of the three bytes with
`u8::from_str_radix`, which accepts a leading `+`, so "+fff00" is read as
[15, 255, 0] today. The schema's pattern asked for six hex digits and
would have made strict refuse a colour the handler accepts. The pattern
now allows either two hex digits or `+` and one digit per byte, and the
test pins both the reader's answer and the pattern's text, since
`conforms` doesn't read patterns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-11-05 19:42:20 +00:00
austin62jake 3fde538320 Agents and scripts: Inspect HDR Source and Save Render Settings with HDR describe their exact parameters and reply (#11761) (#11762)
* claim: #11761

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render HDR: input and output schemas for Inspect HDR Source and Save Render Settings with HDR (#11761)

describe_command now gives render.hdr.inspect's and
render.settings.capture_hdr's exact parameters and reply, and the warn
and strict parameter checks use them. The handlers already read their
parameters with strict serde types; those types move to the new
schema/render_hdr.rs, gain descriptions and JsonSchema, and become the
contracts, so the check is no stricter than the handlers. The replies
are built from typed HdrInspected and HdrCaptured values instead of
json! literals, with the same JSON. `expected_sha256` is the doc crate's
HdrId, whose schema is written by hand (64 lowercase hex digits or null).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render HDR schema: `set` names the setup's fields, and its job may be the saved one's

`patched_settings` puts a `set` patch's keys onto the saved setup and
reads the result as a RenderSetup, which refuses unknown fields. The
schema now names the setup's 14 fields with additionalProperties false
(still at most 13 at once), so `set: {"widht": 10}` is refused, as the
handler refuses it; the values stay the handler's to check. The
description now says the setup the changes make (a saved one keeps the
fields left out) needs a cpu_raytrace or gpu_path job, not that every
patch must give one. A new test covers the field names.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-11-05 19:41:27 +00:00
SilentWolf75 283ccd0b21 Web: tab title follows a renamed design (#11375) (#11381)
* claim: #11375

Co-authored-by: Cursor <cursoragent@cursor.com>

* Web: tab title follows a renamed design (#11375).

When an OPFS design is renamed, open tabs keep the new path and a borrowed design name so the tab matches the file list.

Co-authored-by: Cursor <cursoragent@cursor.com>

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-11-05 19:41:04 +00:00
erman 6b222aedf7 test(ui): cover #11088 Paste New parent context (#11110)
* claim: #11088

* test(ui): cover Paste New into a selected parent

* test(ui): use SolidCore Vec3 in clipboard regression

* test(ui): verify copied face attachment through menu

* style(ui): apply clipboard test formatting

---------

Co-authored-by: ermanyop-stack <278786764+ermanyop-stack@users.noreply.github.com>
2026-11-05 19:39:38 +00:00
CamWight bcdbb91f26 Assemblies: one children-by-parent index for the occurrence walk (#12173)
Document::placements scanned every occurrence for each component it visited,
so its cost was placements times occurrences, on every world placement. The
new OccurrenceTree (crates/doc/src/occurrence_tree.rs) lists each component's
children once, in one pass and in document order; placements walks it with
the same order, caps and stop behaviour, through placements_with, which takes
each occurrence's transform from the caller. inside_component reads the same
index instead of scanning per component.

Tests compare the walk with the scanning one on 13 shapes and on hostile
generated documents, at its caps, in document order and with a given
transform. Release, 97,540 placements: about 120 ms -> 15.5 ms, the same in
either run order (docs/perf.md).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:39:35 +00:00
cronos 21a1269d5c Sketch Trim: keep the stored offset distance after deleting its dimension (#12186) 2026-11-05 19:39:21 +00:00
Alastair D'Silva d580c4256c Evaluation: add --validation to solidcraft-cli eval and skip largest-fit search when validation is off (#12136) 2026-11-05 19:39:16 +00:00
SS-EN 1b52186524 Timeline: reordering a feature says when nothing moved and returns its new index (#12171)
* timeline.reorder: say when nothing moved, and return the new index (#12140)

A position past the end was capped to the last slot; when the feature was
already there the command reported success with no sign nothing moved. The
reply now gives position (index now), from and moved, with a note that says
why nothing moved or that the last slot was used. A move that puts a feature
ahead of what it uses says so, and the command refuses before changing the
design if the feature would not land at the asked position.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* timeline.reorder: word a refused move by its direction; note a marker-only change

A feature moved later can fail for reasons other than order, such as a cut that
removes its body, so the move-earlier hint is given only when it moved earlier.
With `active`, a feature left in place gets a note saying only the history
marker moved, or that nothing moved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:38:38 +00:00
Thijs Damsma 3e6eadc118 Offline web test timeouts show which build each script ran (#3956) (#12206)
* claim: offline script marker diagnostics for #3956

Co-Authored-By: Codex <noreply@openai.com>

* Report script build markers in offline web test timeouts

Expose the existing started and shared dataset markers in diagnostic state. Preserve missing markers as null without changing readiness or retry behavior.

Co-Authored-By: Codex <noreply@openai.com>

---------

Co-authored-by: Codex <noreply@openai.com>
2026-11-05 19:37:59 +00:00
ABDULLAH 87358ef724 Arabic: component spelling, tab-close tip, MCP compact note, surface grain angle, Output names, mouse word, Hole bridging, intersection curve help, ground shadow tip, pan term, Move names and newer-file notices (#12151)
* Arabic: one spelling of component in the Browser rows start closed note, dialog wording in the tab-close tip

* Arabic: no direction marks in the MCP compact output note

* Arabic: general term for the surface grain angle, Output name in the image import note and the Output inspector header

* Arabic: one word for the mouse in the right-click notes of the intersection curve pick and the Play History button

* Arabic: bridging term in the Hole dialog, intersection curve help pronoun, ground shadow tip wording

* Arabic: pan term in the drag-keeps-mode help and the vertical pan direction option

* Arabic: Move Sketch Points name, Move tool name in the drag highlight preference, file format wording in the newer-file notices
2026-11-05 19:37:36 +00:00
austin62jake 3d73822442 Agents and scripts: Parameter Sweep's schema requires its parameter, as text (#12312)
* claim: Parameter Sweep's schema requires parameter

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Parameter Sweep: the schema requires `parameter`, as text

`inspect.parameter_sweep` refuses a call without `parameter`, or with a
`null` or numeric one ("`parameter` is required (parameters.list)"), but
its published schema (#10978) neither required the key nor ruled out
`null`: the field's `#[schemars(required)]` has no effect on a key with
`serde(default)`, and `Option<String>` publishes `["string", "null"]`.

The contract keeps the key optional in its type, so the handler, not the
check, gives its own message when it's left out; the schema now requires
it through a struct-level transform, as the contact commands do, and
types it as a string. A new test checks the schema against a call
without the key, with `null` and with a number; it fails without this
change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-11-05 19:37:22 +00:00
Homero Thompson 51f4074506 Split and Trim errors name the command a script can run (#4712) (#11205)
* Sketch modify: name the public command in the split and trim errors (#4712)

Part of #4712.

The split inside the sketch modify tools refused in the name of the
internal `split` step, and the free-form trim in the name of the
internal `trim` one: `invalid parameters for `split`: a circle needs
two points to split at` names a command nobody can write, so an agent
or script reading the message has nowhere to go.

Both now name the public command the caller used: `sketch.modify` for
the split shared by trim and break, `sketch.trim` for the trim. The
descriptions are unchanged.

Co-authored-by: Hermes Agent <noreply@anthropic.com>

* Sketch modify: the split names the command the caller used (#4712)

`sketch.modify` is not a command a caller can write: the registered
sketch commands are `sketch.trim`, `sketch.trim.path` and `sketch.break`.
The split shared by trim and break therefore refused in the name of a
command that does not exist, and a script reading the message had
nowhere to go.

`split_at` takes the command of its caller and refuses in that name:
`sketch.trim` when the trim splits the curve, `sketch.break` when the
break does. Both callers already had the command in hand.

The test now states the decision: the refusal of `sketch.break` carries
`sketch.break`, and the rendered text names no other command.

Co-authored-by: Hermes Agent <noreply@anthropic.com>

---------

Co-authored-by: Hermes Agent <noreply@anthropic.com>
2026-11-05 19:28:22 +00:00
github-actions[bot] 796b7c40d3 Regenerate generated files and fold pending files [skip ci] 2026-11-05 19:17:37 +00:00
Frank 9cdee588f2 Extrude Two Sides: fix the side and missing value box of Distance 2 (#11203)
* Extrude: Two Sides keeps each distance on the side Direction gives it

Distance 2 stays on the side Direction gives it, whatever the sign of Distance 1, and its value box shows on the canvas. Rebased onto main as one change.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Two Sides extrude: keep older designs' sides by a marker, and the full profile search

- A saved two-sided extrude is marked `second_follows_first` instead of having a literal
  negative distance rewritten: expressions such as `-width` keep the old sides when their
  parameters change, `-0 mm` keeps its span, and a feature's named inputs keep their values.
- Live sketch drags and the restored model cache use the full profile search evaluation uses,
  so a sketch whose only closed boundary is projected keeps its profiles.
- The canvas Distance 2 box stays while its text does not evaluate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Tests: give the extrude added on main the second_follows_first field

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 18:39:09 +00:00
Nathan Dane 90d9c6488a Panels: add columns, stacks and tabs with exact drag previews (#11305) (#11608)
* claim: #11305

* Panels: add columns, stacks and tabs with exact drag previews (#11305)
2026-11-05 18:38:54 +00:00
Nathan Dane edb7882815 Appearance: browse themes in a carousel or grid, filter them, and set Day and Night themes (#12120)
* Appearance: theme picker with carousel, grid, filters and Day/Night slots

* Appearance: theme picker arrows move a screenful of themes

* Theme picker: translations, token metrics, wheel helper in navigation, reveal tolerance

* Theme picker: keep both new Appearance preferences after the rebase

* Appearance: adapt theme picker to egui 0.37
2026-11-05 18:38:42 +00:00
PaddleStroke db3558d820 Extrude: the distance arrow snaps to a parallel face and outlines it (#2398) (#9688)
* claim: #2398

* Extrude: the distance arrow stops at a parallel face and outlines it (#2398)

While Extrude's distance arrow is dragged, a flat face parallel to the
profile and lying over it takes the distance exactly once the tip comes
within 8 screen points of its plane, and the face is outlined as a hovered
face is. A cut dragged through a block so stops at its far side. Faces
beside the profile don't catch the arrow; Alt/Ctrl (free drag) turns it off.
The distance stays a number in the existing parameter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Extrude face stop: clippy (test-only current, +=)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Extrude face stops: a preference, on by default, keeps the old round steps (#2398)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Extrude face stops: follow world_state returning a Result (#2398)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Extrude face stops: import Vec/Plane from solidcore_record after the layer split

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 18:31:55 +00:00
Jens b2f5da6ca7 joints: support custom names and joint type-dependent default names (#10340) (#10165)
* joints: support custom names in dialog and type-based default names

Allow users to specify a custom name in the Joint dialog and generate
type-prefixed default names (e.g. "Planar Joint1", "Revolute Joint1")
instead of generic "Joint{n}".

- Add `name` field to `JointForm` and display a text row in the Joint
  dialog with a dynamic placeholder matching the chosen type.
- Update `new_joint_name` in `cmd/joints.rs` to take `JointKind` and
  prefix auto-generated names with the joint kind label.
- Prioritize non-empty custom names and pass them through `joint.create`,
  `joint.as_built`, and `joint.edit`.
- Pre-populate the existing joint name in `edit_joint` to allow renaming
  directly from the Edit Joint dialog.

* joints: add tests for custom and type-based joint naming

Verify that the joint dialog and engine command layer correctly generate
type-prefixed default names and respect user-specified custom names.

- Add engine-layer test `new_joints_generate_type_prefixed_names_or_keep_custom_name`
  to verify `joint.create` and `joint.as_built` naming logic.
- Add UI-layer test `joint_dialog_applies_custom_name_or_falls_back_to_type_default`
  to ensure the `JointForm` captures and submits names correctly.

* Format dialogs_assembly_tests.rs (trailing blank line)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:31:43 +00:00
Steven Waters f1159a5d51 Added mesh import units for STL and OBJ (#10406)
Co-authored-by: Claude <noreply@anthropic.com>
2026-11-05 18:31:26 +00:00
github-actions[bot] ffc84dbe2e Regenerate generated files and fold pending files [skip ci] 2026-11-05 17:28:40 +00:00
Yasen-55 942e1540db Bulgarian localization (#8256) (#8303)
* claim: #8256

* Add initial Bulgarian translation (114 keys)

* Delete claim.txt

* Delete translate.py

* Delete assets/locales/bg.json

* Restore the bg catalog the locale list needs, fix indent

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Bulgarian: translate the strings the catalog tests require, drop ids that no longer exist

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:28:09 +00:00
austin62jake 6500c42c9f Agents and scripts: sketch Copy, Cut and Paste describe their exact parameters and reply (#10963) (#10964)
* claim: #10963

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Copy, Cut and Paste: input and output schemas (#10963)

sketch.copy, sketch.cut and sketch.paste get typed contracts and reply
types in schema/sketch_clipboard.rs and leave unconverted.txt. `at` and
`translate` read as the paste reads them, with its message; the replies
are built from Copied and Pasted, with the same JSON as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch clipboard: import Vec2 from solidcore_record after the layer split

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 16:14:13 +00:00
github-actions[bot] 655c1f3336 Regenerate generated files and fold pending files [skip ci] 2026-11-05 16:21:12 +00:00
SamD98 9f2e117934 Revolve follows the highlighted sketch edge (#7452) (#7479)
* Revolve follows the highlighted sketch edge (#7452)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Attribute the #7452 screenshots and recording

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Fix needless borrow in the revolve axis test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 15:31:53 +00:00
github-actions[bot] c6fe613d32 Regenerate generated files and fold pending files [skip ci] 2026-11-05 15:50:37 +00:00
Leo d5e953871b Sketch Mirror: use the preselected construction line (#10486) 2026-11-05 15:09:19 +00:00
kaltenbrunnermarkus c7dcab172f Viewport: no dark patch between nearby bodies (#10442) (#10513)
* claim: #10442

* Viewport: no dark patch between nearby bodies (#10442)

The ground shadow was one ellipse under the box around all shown bodies,
darkest in its middle, which for two bodies side by side is the empty
floor between them. Bodies whose footprints meet now share one ellipse
(as before) and bodies apart get one each, on the same ground level and
with the same rings; more than 64 groups fall back to the single ellipse.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Markus Kaltenbrunner <kaltenbrunnermarkus@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:38:01 +00:00
yhamil04 8312bf0cb8 Create Sketch: pick an origin plane through a body in front of it (#5431) (#6597)
* claim: #5431

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Create Sketch: pick an origin plane through a body in front of it (#5431)

While a dialog waits for a plane, the origin and construction planes are
drawn over the bodies, but picking sorted them by depth, so the face of a
body in front always took the click. When the nearest face hides the
nearest plane under the pointer, the planes now sort just ahead of that
face (in their own depth order, still behind a profile on it). A face at
the same depth as a plane still wins the tie (#31), and nothing changes
when no dialog is waiting for a plane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* view_confirm_corner: draw the line where the view shows it

Create Sketch now picks the origin XY plane through the extruded box, so the
sketch is flipped to face the view and (50, 0) -> (70, 10) fell outside it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 13:11:52 +00:00
github-actions[bot] 8f20ad4532 Regenerate generated files and fold pending files [skip ci] 2026-11-05 13:17:29 +00:00
DuBearte abdf195132 Sketch: sketch.move_points moves several points, each to its own target (#5961) (#5978)
* claim: #5961

* Sketch: sketch.move_points moves several points, each to its own target (#5961)

A script editing a traced outline could move one sketch point per call,
and only by its id: an agent that had to move two points of a
490-segment polyline redrew the whole sketch instead, breaking every
dimension and feature built on it.

sketch.move_points {moves: [{point | near, to}], tolerance?} drags each
point to its own target in one edit (one undo step), as sketch.move_point
drags one, and the sketch is solved. `near` picks the sketch point
closest to a coordinate, refused when none lies within `tolerance`
(default 0.1 mm) or two are as close. Every point is found before any
moves. The reply gives each point's id, its target, where it ended up and
whether it got there, so a fixed or constrained point is reported rather
than silently left in place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Move the new command label to a pending locale file

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Fix the new command for the sketch store and geometry split

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Carry the new command label in every complete catalog

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* sketch.move_points reads the sketch through sketch_store

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 12:20:00 +00:00
bherbruck 7e002f182d Opening a design from a newer SolidCraft: it opens with a notice instead of being refused (#12166)
* Open a design from a newer SolidCraft with a warning instead of refusing it

A newer format number or an unknown change no longer blocks opening. What
this version can read opens; a feature it can't read stays on the timeline
with an error, and fields, sections and container parts it doesn't know are
named in the reply and written back by Save, under the file's own number.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Saving a newer design from the CLI, and editing a feature this version can't read

`run --save` writes a design holding a feature only a newer build can build;
`--out` still stops, since it would export the part without that feature.
Edit Feature on such a feature says why instead of opening the palette.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Translate the newer-design notice for the complete catalogs; clippy

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 12:18:25 +00:00
JK3D f0d305a783 Move triad: dragging in large designs does less work per step (#7273) (#7276)
* claim: #7273

* Viewport: drag a component as a GPU layer of its own

Each step of a Move triad drag placed the component anew, and the
viewport then rebuilt the model scene and uploaded it again. The dragged
bodies are now drawn from the scene built where the drag found them,
moved on the GPU by the drag's motion; the rest of the model stays as it
was. In the viewport a step meshes, builds and uploads no geometry;
only the transform (and the ground shadow) changes.

- gpu: Frame::moving draws a second scene with its own model matrix
  (U.model, applied in every vertex entry, instanced parts included);
  blocks, evaluated chunks and instanced triangles pass between the
  model scene and the layer instead of being uploaded again; glass is
  sorted in the layer's frame; the AO prepass and see-through pass
  cover it; the frame key includes the layer.
- doc: ModelBody::display_moved_from gives the rigid motion between two
  worlds' copies of one solid.
- ui-egui: the model scene without the dragged bodies is built once;
  dragged bodies are matched by name; the step's body boxes are the
  start boxes moved; selected or hovered dragged bodies light where they
  stand. A drag back where it began keeps its layer. A section, an
  analysis, continuity seams or no GPU draw the drag as before;
  capturing the move makes the scene whole again.

* feat(ui): a setting to keep the highlight under the pointer while Move drags

A Move triad drag drawn as a GPU layer picks nothing under the pointer, which keeps a step from
meshing the dragged bodies where they stand and from looking up the Browser row a highlight
follows. Preferences > Tools > Assembly Move > "Highlight what is under the pointer while dragging
a component" (`move_drag_highlights`, off by default) picks and highlights as before.

Also: the drag layer test takes `as_chunks` (clippy 1.99's `chunks_exact_to_as_chunks`).

* fix(ui): say when the Move drag highlight setting applies

The label names Move's arrows, and the tooltip says that with a section or an analysis shown the drag highlights all the same, and that a part dragged along its joints never does.
2026-11-05 12:12:06 +00:00
kaltenbrunnermarkus dc33c4a24d Saving: designs with many threaded holes keep all saved states (#10601)
* claim: tap marking records once in the model cache

* Model cache: write each tap marking record once and share it between states

Problem: every state of a saved model wrote the cosmetic tap markings of all the features
before it, so the records grew with the square of the features. A design of 400 marked
cylinders wrote 34 of its 37 MB manifest that way: past the 32 MiB limit the save thinned the
cache (590 of 806 states left out, opening evaluates them again) and wrote the manifest
several times while choosing what to keep.

Solution: the records keep a list of markings, each written once (keyed by its text, as the
sheet bodies are); a state names its markings as runs of places, like its bodies and
sketches. A marking at the same place in the state written just before, equal to the bit, is
found without writing it as text. A thinned model keeps the whole list and counts it once;
the reader counts the markings with what a state holds. The cache format is now /6: an older
cache is a miss and the design is evaluated as before. The design document is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Saved model: count each tap marking by its text against the held limit

A state clones every marking it lists, so a run repeating one large marking could hold far more than MAX_HELD items of memory.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Markus Kaltenbrunner <kaltenbrunnermarkus@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 12:11:07 +00:00
GreG Petersen 2405f75c38 Viewport: shade the selected face fill, so a selected STL keeps its shape (#3761)
A selected face was filled flat in `sel_face`. An imported mesh (STL, OBJ)
is a single face, so clicking it in the viewport painted the whole part as
one flat blue silhouette and hid every wall, pocket and edge. The fill is
now lit like the hover fill, which already was.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 11:42:56 +00:00
semmelrinde de07905f78 Sketch Offset: an inward offset past a narrow neck is refused, not looped (#11055)
* Sketch: an outline drawn inside a shape past its neck is refused, not looped

An inward offset of a closed outline wider than half a neck of the
shape would pinch it into two; one chain can't be that, and its pieces,
each joined only to its neighbours, ran back over each other in a loop.
When the outline itself doesn't cross itself and its offset would, the
offset is refused like other offsets the shape can't take. An outline
that already crosses itself (a bow tie) keeps its crossing offset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Loop guard: the arc's direction comes with its source, not with the offset piece

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Loop guard: a touch counts, lines along each other count, tolerances from the outline's size

An outline split where it crosses itself only touches itself there and
was taken for simple, so its offset was refused: between pieces that
aren't neighbours a touch now counts as crossing. A neck exactly twice
the distance gives two lines lying along each other, which cross at no
point: such an overlap now counts too. The tolerances come from the
outline's own size plus the coordinates' rounding, not from how far it
lies from the origin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch offset: pass the arc direction from the outline after the dog bone change

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 11:34:02 +00:00
sommerper 1cf7ae8e5c Sketch: dragging one of several selected sides no longer runs ahead of the pointer (#11324)
* Sketch: a selection held back in part follows the pointer, not past it

Dragging a selection part of which cannot move (a rectangle with a corner
on the origin, all four sides selected) took the dragged side nearly twice
as far as the pointer. `sketch.drag` reported the grab where the average of
all dragged points went; the held corner kept that behind the side, and the
next frame's catch-up overshot. It now reports how the dragged point that
got furthest toward the pointer moved, so what can follow moves 1:1.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch drag test: unwrap the world state after the engine change

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 11:33:48 +00:00
PaddleStroke e9efcf4c0b Sketch: scale profiles symmetric about a sketch axis (#11625) (#11708)
* claim: #11625

* Sketch: scale profiles symmetric about a sketch axis
2026-11-05 11:33:32 +00:00
NOWN-DEV 7546e84ef4 Sheet metal: a corner torn between flanges of two features closes (#7126) (#7136)
* claim: #7126

* Sheet metal: a corner torn between flanges of two features closes (#7126)

With the rule's corner relief `tear`, a flange made after another,
meeting it at a corner of the base, left the corner open: its setback
stopped the earlier bend at the corner while that panel ran on R + T
past it (an (R + T) x BA rectangle missing in the flat), and the new
panel stopped at the corner, R from the earlier panel's inner face
rather than the rule's gap. Folded, a hole about R + T across showed at
the base corner. A corner between the flanges of one feature is torn
(#809); one between two features was not.

Such a butt corner is now closed and torn: the new panel ends the gap
from the earlier panel's inner face, and both bends run on to where
their panels' ends start, each end on the plane through its start at
the corner (on the bend's outer face) and the outer edge of its panel's
end. In the flat that end is (cos(th - phi) - cos th)/(1 - cos th) of
the way along at the turn phi (sin phi at 90 degrees), one Bezier of
degree 9 (`tear_curved`). Folded, the corner closes but for a sliver.

In a thick sheet the bends' inner faces would cross beside the corner
(at 90 degrees where R^2 < (R + T)(R - g): with the gap 0.8 from about
2 mm). There the new bend's end eases toward (1 - cos phi)/(1 - cos th)
of the way along (`tear_ease`, still one Bezier), as little as keeps the
bends apart; the earlier bend and both panels' ends stay as they are.
A corner that can't be torn so (opposite or over-90-degree bends, a gap
wider than the radius, overlap in the flat) keeps what it had, with a
note.

The test that pinned a two-feature corner as never torn keeps its
open-corner half; the two-feature corner moves to the new tests, which
cover sheets from 0.9 to 3 mm.

Fixes #7126.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PsiqyXWBFGTCX9J51bhysc

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 11:26:40 +00:00
semmelrinde 278ab40a0f Sketch Dimension: a slanted line gets an aligned dimension by default (#8582)
* Sketch Dimension: aligned across the line, horizontal or vertical by the pull past an end

Review on #7355: the aligned length must stay the default, and the box
rule shrank its zone to a thin strip on a shallow line. Now `auto` is
the distance between the two points everywhere across from them
(between the perpendiculars through them, and a tenth of their distance
past), and only a clear pull past an end changes it: up or down from
that end gives the horizontal distance, sideways the vertical one. The
two meet on the diagonals through the end, so both zones stay wide on a
shallow or steep line. Midpoint pairs keep main's box rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Dimension: two midpoints keep the distance between them past their box's corners

As before #7355 and on main: text above or below the midpoints' bounding box
measures horizontally, beside it vertically, and anywhere else (inside it or
past its corners) the distance between them. The corners fell through to the
line rule and became horizontal or vertical (found in review).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 11:26:03 +00:00
github-actions[bot] ed7206cc0d Regenerate generated files and fold pending files [skip ci] 2026-11-05 11:14:17 +00:00
JIJINBEI 16f3b939b3 Update egui/eframe to 0.37 (#9933)
* Update egui/eframe to 0.37 (WIP)

egui, eframe and egui-wgpu 0.36 -> 0.37. SolidCraft's egui-wgpu patch is
rebased onto 0.37.0; the vendored accesskit_macos is dropped (0.27.2 has
the #7535 fix).

Not finished: 36 solidcraft-ui-egui lib tests fail, and the full lib run
crashes with SIGSEGV when tests run in parallel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Tests: clear texture deltas that egui 0.37 refuses to drop

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop non-finite pointer input before egui; keep test time monotonic

egui 0.37 debug-asserts on NaN wheel deltas, on time moving backwards in the
pointer history, and on add_space inside a Grid.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hold a click that follows typing in the same frame until the next frame

egui 0.37 drops a field's focus on a click elsewhere when the field first
reads its style, before it reads the frame's typing, so text typed in the
frame of a click was lost.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Name a document tab's close button "Close tab"

egui 0.37 names an unnamed widget after its tooltip, so the tab's × became a
second control named Close beside a dialog's. The space mouse guard test now
clicks where each button was: by name it found nothing behind the guard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Turn on egui's default_fonts: 0.37 no longer does

The built-in Hack is the UI's symbol fallback (#2955). The app got it through
eframe, but solidcraft-ui-egui on its own (its tests) did not.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Text menu: act on the selection the menu click took the focus from

egui 0.37 drops a field's focus on a click elsewhere before the field draws,
and an unfocused field loses its selection, so Copy, Cut and Paste from the
right-click menu saw no selection.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Placement field: keep its native height under egui 0.37's interact floor

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Tests: pin the theme's 2/3 point radii; measure Japanese ribbon labels with a Japanese face

egui 0.37 rounds widgets 4 points by default, which the theme deliberately
does not follow. The ribbon test measured Japanese with missing glyphs, whose
width changed in 0.37; with BIZ UDPGothic, 駆動 wraps after its particle like
変換 does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Tests: click the render inspector's Perspective checkbox by position

egui 0.37 orders the accessibility tree differently, so the name found the
stage's Perspective segment first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Translate "Close tab" for the complete catalogs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point the focus workarounds at emilk/egui#8763

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Cargo.lock: update only what egui 0.37 needs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Web: Id::new -> Id::unique for the wasm-only windows

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Command search: keep its hint centred under egui 0.37's interact floor

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* egui 0.37 renames in code main added since the branch

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* egui 0.37 renames in code main added since the last rebase

Id::new to Id::unique, ui.id() to ui.scope_id(), WidgetType to Role, the
wheel events' source, and the button stroke read from the widget visuals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Review: disclosures report expanded, late screenshots drained, chat width reset on both sides

A disclosure's node says whether it is open as expanded, as egui's own
collapsing header does. The screenshot channel is drained every frame, so a
shot whose request was cancelled is dropped. Resetting the chat panel's width
forgets both sides' state, as before 0.37, and the request stays with its
window when tabs switch. Tests main added since the last rebase clear their
texture deltas.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 10:31:50 +00:00
CaRLymx ad230eb4a4 Catalan (ca): retranslate the catalog from English (2026-11-05) (#10896)
* i18n: register the Catalan catalog

Add `ca` to the locale list, between Bosnian and Czech, and attribute
assets/locales/ca.json.

* Catalan (ca): translate preferences and the 61 new messages

- preferences: every prefs.* message is now Catalan (355 strings).
- the 61 messages added upstream since the last catch-up: the layout page,
  sketch options, navigation options and the custom navbar anchors.
- drop the four keys upstream no longer has: thread.direction,
  thread.left_hand, thread.right_hand and ui.print_face_one_body.

Work in progress: ui.*, cmd.*, render.*, the loose sentences and help.*
still mix Spanish and Catalan.

* Catalan (ca): translate the first half of ui.*

400 messages: the 3D mouse settings and calibration, the agent chat and the
AI preferences.

* Catalan (ca): translate ui.* up to the equation and edit-in-place messages

200 more messages: the toolbar and browser controls, colour vision, design
properties, the details panels and editing a linked part in place.

* Catalan (ca): translate ui.* up to the navigation bridge

200 more messages: the ribbon headings, the history panel, the graphics
presets, the physical material review and the mesh formats.

* Catalan (ca): finish ui.*, 1,284 messages

The ribbon headings, the properties, the slicer and point cloud panels, the
view angles and the workspace descriptions are now Catalan. ui.* has no
Spanish left.

* Catalan (ca): translate the command names, 508 messages

Every cmd.* entry, including the render library, the sheet metal tools, the
sketch tools and the named views.

* Catalan (ca): translate the CPU render settings and the environment panel

200 more messages: the CPU light rigs, the reflection targets, the resource
profiles, the preflight details and the stage and HDR environments.

* Catalan (ca): translate the render errors, the shot framing and the inspector

200 more messages: every render error, the frame presets and guides, the image
status, the HDR source details and the appearance inspector.

* Catalan (ca): translate the render library, the lights and the looks

200 more messages: the resource catalog, the physical light editor, the colour
looks and the GPU material and glass overrides.

* Catalan (ca): translate the render output, results and ribbon

200 more messages: the output editor and its size limits, the presentation
filters, the completed-image results, the aging and physical references and
the render ribbon.

* Catalan (ca): finish render.*, 2,392 messages

The saved shots, the stage panels, the studio lights, the subsurface and volume
transport, the wear layers and the render browser. render.* has no Spanish left.

* Catalan (ca): translate the standalone labels, 200 messages

The browser and panel labels, the sheet metal bends and reliefs, the boss, rib,
rest and snap fit drag hints and the issue report steps.

* Catalan (ca): translate the export, folder and material labels, 200 more

The export menu, the sheet metal bend table and reliefs, the font and history
options, the joint labels and the issue report help.

* Catalan (ca): translate the remaining panel labels, 200 more

The report and recovery messages, the profile and edge pickers, the rules
editor, the screenshot steps and the sketch selection prompts.

* Catalan (ca): translate the sheet metal, AI preferences and browser strings

200 more: the standing-up offer for Y-up files, the trim and stitch tools, the
AI availability and permission settings and the browser node names.

* Catalan (ca): translate the crash reports and a large part of help.*

200 more: the copies, the crash reporter, the DXF export progress, the file
loading statuses and the help texts for the sketch and solid tools.

* Catalan (ca): translate the home page, the hole presets and the material editor

200 more: the start page and its dates, the install steps, the issue report
notices, the assembly move handles, the material property card and the motion
keys.

* Catalan (ca): translate the navigation bar and the input presets

200 more: the navigation modes, the navbar customiser and its descriptions,
the network share warning, the fastener dimensions and the picking prompts.

* Catalan (ca): finish the catalog, 5,591 messages

The search box, the settings notes, the sheet metal personal rules, the sketch
report and text tools, the timeline menus, the updater and the web file
prompts. The catalog now has no Spanish left.

* Catalan (ca): translate the 634 messages the pending script had missed

The script only flagged strings identical to the Spanish or English catalog, so
every untouched string that differed from es.json stayed in Spanish: the whole
help.* reference, the import report, the joint limits, most preferences and the
fillet and continuity tips. They are now Catalan, and the script counts a
message as done only when a block file contains it.

* Catalan (ca): keep the sketch hints and stop splitting l·l

The sketch tool hints and engine errors are not in en.json, so they live in a
pending file: add the Catalan messages there instead of letting them fall back
to English. The new asset gets its attribution row under attribution/pending,
so this branch no longer edits ATTRIBUTION.md directly.

The painted-text sweep split labels on the bare middle dot, which is Catalan's
l·l inside a word: "Cancel·la" became "Cancel" and the test reported English
where the catalog is translated. Split only on the spaced middle dot.

* i18n: carry the complete catalogs in the pending sketch hints

A pending file that adds English messages also adds them for the catalogs
delivered complete (ar, he, ja, vi, zh), or i18n --check fails. They keep the
English text, as in the Spanish catch-up branch.

* i18n: attribute the pending hints and fix the break message

The pending sketch hints add an asset, so they get the same attribution row as
in the Spanish catch-up branch (same file, so the two merges without a
conflict). The engine has nothing to break, so say so in English.

* Catalan (ca): translate the 30 new messages

The blur preferences, the dimension step settings and the fillet turn modes
arrived upstream after this branch was opened; merge main and translate them.

* i18n: use US spelling in the pending hints and add en-GB

The English catalog is US-spelled, so the English fallbacks say center; en-GB
keeps centre for the four messages that differ.

* Catalan (ca): fold the pending hints and catch up with main

`main` folded `sketch-tool-hints.json` into every catalog when #10895 merged
and deleted the pending file. This branch still carried it, so the merged tree
failed `cargo xtask lists` with 186 duplicate ids and one repeated attribution
row. The 26 hints now live in `ca.json` and the two pending files go; the
catalog row in `attribution/pending/catalan-catalog.md` stays.

The 118 messages `en.json` gained since this branch opened are translated: the
26 hints and 92 new ones (AI HTTP and instructions preferences, surface-map
import, the ribbon-tabs-only view, hidden-edge selection, recovery, the custom
view navigator and a handful of dialog tips). The obsolete
`cmd.inspect_colored_components_disable` is gone, so `ca.json` matches
`en.json` key for key.

The shaded-with-hidden-edges label said `Sombreado`, which is Spanish.

---------

Co-authored-by: CaRLymx <24634598+carlymx@users.noreply.github.com>
2026-11-05 10:31:17 +00:00
Mario Geiger c1760d4857 Point clouds: draw a PLY file's edges and faces (#8817) (#8820)
* Point clouds: a PLY file's edges and faces as beads and triangles (#5151)

A PLY file's `edge` and `face` elements become segments and triangles
between the cloud's points (a face as a fan), each with its own properties;
a file with them is read whole, since thinning would cut them. A point's
numbers vary along the segments and across the triangles that meet there,
an element's are constant on it.

Segments with `width` and `height` are drawn as beads of that stadium
cross-section, meeting mitred where one runs into the next, from one
indexed template; without them, as lines. Points no segment or triangle
ends on stay dots. A range filter cuts an element where its value crosses
an end, on the GPU and in the tracks alike: each element weighs its
measure (a dot 1, a segment its length, a triangle its area, each kind
over its own total) and spreads it exactly over the values it covers, a
segment's evenly and a triangle's as the tent its corners make.

Columns saved without the element they are on are on the points, so
designs saved with point properties alone still open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: past max_points a PLY is thinned again; the near plane cuts elements exactly

A PLY with edges or faces and more vertices than `max_points` was refused, where it used to be
thinned. It is thinned again: thinning would cut its edges and faces, so they are left out, with
a warning, and raising `max_points` keeps them.

A segment or triangle crossing the near plane moved its corners behind the eye to a made-up
place, which pulled a wedge across the view. A triangle now keeps its true clip-space corners,
which the rasteriser clips exactly. A bead is cut where its axis crosses the plane, a crossing
exact because clip-space coordinates are affine along a line, and its numbers are exact there.

A ramp accepts MAX_BINS bands but an element was split into 4097, so a ramp finer than that lost
measure: half of a segment at 8192. Only the whole numbers have more bands than MAX_BINS.

`xtask mesh-decisions` reads any field named `triangles` as a mesh; a cloud's own complex holds
none, so its three modules are skipped with that reason.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: a ramp's measure is whole past both its ends; a column on the points says nothing

A ramp of MAX_BINS bands has one band below it and one above it, so an element running past both
ends crosses MAX_BINS + 1 bands past its first. The limit was one short, and such an element lost
what lay above the ramp.

A column on the points now leaves `on` out when saved, so a design holding only points keeps the
form it had, as the field's comment and the pending format note already say.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: a set filter keeps part of a bead whose ends differ; an unreadable point takes only what ends on it

The set filter's whole-element test read the first corner alone, so a bead whose
first end was not kept vanished, while the range tracks counted the part kept. It
now drops a bead only when one value at every corner is not kept; otherwise the
fragments decide, as for triangles.

A PLY with edges or faces and one unreadable vertex was refused whole. It now
keeps the subcomplex the readable points span, renumbered, with its numbers, and
warns about what it left out. A file with numbers on its points gains the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: build the triangle corner weights without a dynamic vector write

The Windows D3D12 shader compiler rejected w[vi] = 1.0 (error X3500).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 10:23:20 +00:00
github-actions[bot] 4d69d8c87a Regenerate generated files and fold pending files [skip ci] 2026-11-05 10:35:00 +00:00
Frank fa2faf99e2 Dialogs: an opt-in setting to remember values and options for this app session (#11135)
* Dialogs: remember values and options for this app session (off by default)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Dialogs: translate the remember-values help text again

The help text changed to say the setting is off by default, and the
complete catalogs (ar, he, ja, vi, zh) lost their translation of it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Dialogs: recall gives a new face a fresh thread suggestion and rebuilds Move/Hole mode inputs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Dialogs: format recall

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 09:48:28 +00:00
github-actions[bot] 20467e39e2 Regenerate generated files and fold pending files [skip ci] 2026-11-05 09:56:27 +00:00
Christian Hammacher 020e3bebe3 Status line: say which design an Open or Insert brought in (#7858) (#7869)
* Status line: say which file an Open or Insert brought in, and whether it got a new tab

"Open done" and "Insert done" were English text built in code, so they stayed English in every
language and didn't say what was opened. They now read "Opened <file> in a new tab", "Opened
<file>" when a blank design was replaced, or "Inserted <file>", from the message catalogs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status line: an opened design is named as its tab names it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status line: an Open's test and Korean strings

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status line: an Open's message in the chosen language, and none for a design that found no tab

The message is built outside the window's language scope, so it takes the locale from the preference as the other statuses of the file loader do
An opened design is named as its tab shows it (a default name translated), an inserted one as its component is named
An open that finds no tab left keeps the error and answers it, instead of naming the design shown as opened
The test injects the finished open instead of running and polling a worker

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status line: a design to recover that finds no tab stays offered

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status line: a design to recover that hits the tab limit stays offered too

An Open or recovery with every tab taken was refused before the design
was read, and a design to recover was dropped from the list on that path.
It goes back in the list, as when its read fails. The staged-open test
reads the new status.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 09:18:10 +00:00
Sain2d 6029a38ea0 Korean: translate the remaining messages, so nothing shows in English (#6413)
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 08:12:27 +00:00
NOWN-DEV 9c93a6c340 Sheet metal convert: a bend split by cut-outs across it is one bend (#7530) (#7581)
A bend that cut-outs across it split into several cylinder faces came out slit, silently: only
the picked piece was bent, the rest of the bend was cut away with the cut-out, and the volume came
out short. Picking the other pieces too was refused ("two faces of the sheet that meet along more
than one edge"). A picked bend cylinder now takes every coaxial piece of the same radius between
the same two faces, on both skins; in the flat, a face that meets its bend neighbour along several
collinear runs gets one bend edge, and the notches between them and the bend zone's pieces there
become holes of the sheet.

Test: a_bend_split_by_slots_across_it_converts_as_one_bend (slots cut through a tray's unfolded
bends, one piece picked or every piece): the volume, flat size, outline area, bends and the three
cut-outs are the source's.

Fixes #7530.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 07:37:58 +00:00
github-actions[bot] 9fdb7fdefc Regenerate generated files and fold pending files [skip ci] 2026-11-05 07:53:13 +00:00
lewis2e 718d5a4383 Intersection Curve: take two sketch curves, no helper surfaces (#11048) (#11049)
* claim: #11048

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Intersection Curve: take two sketch curves, no helper surfaces (#11048)

Intersection Curve now also takes curves of other sketches. Each curve
stands in for the surface you would get by extruding it along its own
sketch's normal, both ways and as far as needed, so two sketch curves
(or a curve and a face) give their 3D crossing without the two Surface >
Extrude features it used to take. The surface is never added to the
model. Sketches on parallel planes are refused with an error saying why.

The result stays a linked 3D wire that follows edits to either curve.
In the tool, a curve of another sketch fills a side like a face does;
after the first pick the status bar asks for the second, a right-click
starts the picks over, and the hint returns once the curve is made.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Intersection Curve: keep other tools' right-click, update the tooltip, add a UI scenario (#11048)

The right-click change now applies to Intersection Curve only: Project to
Surface and Spun Profile behave as on main again.

The toolbar tooltip now says Intersection Curve also takes curves of other
sketches, in every catalog that has it, using each language's wording from
the Project to Surface tooltip.

New UI scenario intersection_curve_from_two_sketch_curves: a line on XY and
a line on YZ give one linked 3D wire along X at y = 0, z = 5; it also checks
the second-pick prompt and that a right-click starts the picks over.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GG4jU9aCv381PgLCsseQMP

* Intersection Curve: a picked spline wall meets whole, in one curve (#11048, #9009)

On the SMLib kernel a fit-point spline's wall is one face per span, and
Mesh::surface_patch keeps smooth-joined faces apart, so a face pick met
only the span under the pick and gave part of the crossing (#9009 again,
for faces as well as for sketch curves). A face pick now takes the faces
joined across seams and smooth joins, never across a crease.

The imprint also splits a crossing at every face boundary of either
side, so a crossing came as one wire per span. The pieces are now joined
end to end into one wire, keeping their exact curves; a piece that runs
the other way is reversed as a record curve.

A curve side's sweep is sized from the other body's exact bounds, not
its display mesh. The #9009 test's premise that the spans are one
surface_patch no longer holds and is removed; its checks are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Intersection Curve: a picked face joins only tangent spline faces, from exact geometry (#11048)

Which faces a face pick means is now decided on the exact surfaces, not the
display mesh: the picked face and the spline faces joined to it at least
tangentially (the kernel's seam check), so a spline wall's spans still meet
as one (#9009) while a plane, a round or any analytic face is that face
alone. The pieces of a crossing are joined within ten times the kernel's
intersection tolerance instead of a fixed 1e-4 mm.

Tests: a flat face beside a round and the round itself each give their own
crossing; two sketch curves give one curve at 1/100 and 100 times the size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Known-failing tests: the picked spline wall's intersection curve passes now (#11048, #9009)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 06:52:54 +00:00
github-actions[bot] 1c10f82b34 Regenerate generated files and fold pending files [skip ci] 2026-11-05 07:16:32 +00:00
Jackson Oursland ca4f3ed1a0 Book: getting started, sheet metal and import/export get pictures (#10732)
* Book: sketching step by step, with three clips and a numbered screenshot

The sketching page now opens with a first sketch in four steps: start a sketch on the Top
plane, draw a 60 x 40 rectangle and a 12 mm circle with typed values, dimension the circle
until the sketch is fully constrained, and finish. Each step has a short clip, and the last a
screenshot numbering the Sketch tools, a constraint, a dimension, the sketch's state and
Finish Sketch.

doc_shots.py gains what these needed: a setup that runs before recording, so a clip starts
where the last one ended; sketch framing; Enter sent as two input frames; and clips that keep
their pauses (hovering a plane).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: the sketching page's general notes get a heading after Step by step

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: sketching adds Offset and Trim; the sketching figures again on 0.29.0

Two more clips after the sketching walkthrough: Offset draws the rectangle's outline 4 mm inside
it with one click (Chain), and Trim cuts a notch where a circle crosses the top side. All the
sketching figures are made again on SolidCraft 0.29.0, with the clips keeping a moment on each
result.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: solid features step by step, with four clips

The solid features page now opens with the sketch from the sketching page made into an open
box in four steps, each with a short clip: extrude it 12 mm, shell it with the top open,
round its outer top edges, then make it 20 mm tall from the timeline while the shell and the
fillet rebuild. The panel table and what follows get a heading of their own.

doc_shots.py: the feature shots share their steps with the setups that lead up to the next
shot, and fail when a feature on the timeline carries a warning or an error, so no figure
shows one. Shell comes before Fillet for that reason: shelling through the rounds needed the
kernel's boolean retry. trim_idle.py takes --hold, the seconds of each idle stretch to keep
(default 0.1 as before); the doc clips keep 0.8 s, so a reader sees each result. The app gets
up to three minutes to answer on a busy machine.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: features add Hole and Circular Pattern; the Parameters dialog, numbered

The features walkthrough gains two steps before the timeline edit: a 4 mm hole on the box's
floor, then Circular Pattern repeating it four times around the tube. The edit at the end now
rebuilds all of it. The parameters page gets a screenshot of the Parameters dialog numbering
apply as you go, user parameters, model parameters by feature, an expression and its value.
The features clips are made again on SolidCraft 0.29.0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: components and joints step by step, with three clips

The components and joints page now opens with a two-leaf hinge in three steps, each with a
short clip: the two bodies made into components from the Bodies folder's menu (the first one
grounded), a revolute joint on their barrel ends with Flip turning Leaf B the right way round,
and a drag that swings Leaf B about the hinge while grounded Leaf A stays put. What follows
gets a heading of its own.

doc_shots.py builds the leaves from commands, with Leaf B lifted and set back so the joint
visibly brings it into place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: assemblies add Drive Joints; the assembly clips again on 0.29.0

A fourth step drives the hinge with Drive Joints: the slider swings Leaf B while a ghost shows
where it started, and OK keeps the new angle. The assembly clips are made again on SolidCraft
0.29.0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: getting started, sheet metal and import/export get pictures

Getting started gains a section on the start page: a numbered screenshot (new design, open,
import, recent, samples, the File menu) and a clip opening a sample from it. Sheet metal opens
with a tray in three steps, each with a clip: a base flange from a sketched rectangle, edge
flanges from two top edges, and the flat pattern with its bends. Import and export opens with
the File menu, numbered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 06:31:44 +00:00
SS-EN a1d66c238e MCP: batch runs the steps of a script file (path) (#5957) (#5959)
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 06:02:13 +00:00
thocsmith 70603de654 Emboss: an emboss or deboss that changes nothing says so (#10940) (#10944)
* claim: #10940

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Emboss: an emboss or deboss that changes nothing says so (#10940)

solid.emboss on a body its tool missed (a sketch on the far side of the
material, a depth that stops short) was recorded as a success with no
warning, so a sheet metal part looked embossed when it was not. The
evaluation now compares the bodies before and after and adds a warning
when none changed. A working emboss or deboss is silent.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Emboss: the changed-nothing warning names what to check, not a cause it can't know (#10940)

CodeRabbit pointed out that an emboss can change nothing for other reasons
than missing the body (for example a profile that lies inside material that
is already there), so the warning no longer claims the profile misses the
body. It says the operation changed nothing and suggests checking where the
profile lies, which side of the face the sketch is on, and the depth.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Emboss test: put the missing sketch below the sheet, since main's sheet metal emboss now cuts from its underside (#10940)

On current main a deboss from the XY plane reaches the sheet (it is changed and gets
the sheet metal flat-pattern warning), so the test no longer showed an emboss that
changes nothing. A sketch 5 mm below the sheet misses it on both bases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: thocsmith <193096300+thocsmith@users.noreply.github.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 05:59:00 +00:00
Bartosz Błachut db20c8be23 Timeline: deleting a sketch entity reuses the results it replaced (#3923) (#11283)
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 05:46:56 +00:00
github-actions[bot] 8f4fe740c7 Regenerate generated files and fold pending files [skip ci] 2026-11-05 06:00:07 +00:00
thocsmith aae4282f1e Polygon: By side shows the Length and Sides boxes (#11271) (#11287)
* claim: #11271

* Polygon By side: Length and Sides boxes, the typed length a side dimension (#11271)

The edge polygon tool showed no value boxes after its first click. It now
shows Length (the side from the first click) and Sides, as the inscribed
and circumscribed modes show Radius and Sides. A typed length places the
second corner and becomes a Length dimension on the first side:
sketch.draw.dimensioned takes a `length` role for sketch.polygon.edge,
an alternative to its radius (as_drawn still adds the radius when no
length is given; both together are refused).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Polygon By side test: read the design's own state so it compiles against main (#11271)

Main's Session::world_state() now returns a Result, so the new test failed
Quick compile on the merge. The sketch is in no component, so the design's
own state shows the same sketch on both the old and new bases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Polygon By side test: take Vec2 from solidcore_record, where main moved it (#11271)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: thocsmith <193096300+thocsmith@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 05:35:52 +00:00
Colin Faulkingham 18b698ffa8 Keep raised models’ ground shadows on the ground (#9838) (#10257)
* claim: #9838

* fix: anchor raised ground shadows to the origin plane (#9838)

* docs: attribute ground shadow preference messages
2026-11-05 05:14:38 +00:00
github-actions[bot] 051e6236c3 Regenerate generated files and fold pending files [skip ci] 2026-11-05 05:26:55 +00:00
selune 8691cefbbf Render: save wood images with physical grain controls (#1599)
* Render: save wood images with physical grain controls

* Render: prepare plain glass before marking the GPU host ready
2026-11-05 04:49:46 +00:00
NOWN-DEV 6d2465b52d Sketch: a fillet whose lines already leave it is not swapped against a mirrored reference (#10401)
The fillet keeping of #5677 swaps an arc's ends when its sweep jumps by more
than half a turn with both its lines turned. Judged against a reference that
shows the corner mirrored (positions before a move, or a mirrored start), a
fillet the solve left exactly where it was looks turned, and the swap made it
its long complement: a 45-degree fillet on a 135-degree corner became a
315-degree arc with both lines cutting back through it, while the solve
reported ok.

The swap is now decided by the lines: an arc whose tangent lines all leave it
after the solve already rounds its corner and keeps its ends. A swap still
gives a corner its arc back when its lines cut back through it. A second test
keeps a real fillet over three quarters of a turn whose corner mirrored as the
long arc its lines leave (a narrower fix, letting a swap only shorten an arc,
would break it).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 04:28:39 +00:00
semmelrinde c517ca0393 Lip and groove: the rim face follows a parameter change (#11209) (#11425)
A lip kept its rim face as a plain point, so it got no persistent face
name. When a parameter made the box taller, the point stayed below the new
rim and the lip failed ("the plastic feature's placement is no longer on
its body face"). The face is now a face pick, as a boss's is, and the lip
names its body like the other placed plastic features. Both are saved as
the same [x, y, z], so files don't change.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 04:04:17 +00:00
github-actions[bot] ee1bdea97b Regenerate generated files and fold pending files [skip ci] 2026-11-05 04:28:35 +00:00
github-actions[bot] dc54d2f229 Regenerate generated files and fold pending files [skip ci] 2026-11-05 04:16:48 +00:00
raykholo b916f9bf33 Ribbon: an option to fold it to its tab row (#10112) (#10214)
* Ribbon: an option to fold it to its tab row (#10112)

Preferences > Layout > "Show only the ribbon's tabs" (off by default), the
Ribbon Tabs Only command (view.ribbon_tabs_only), and its settings-profile key.
Rebuilt on main's redesigned Layout page.

* Ribbon Tabs Only: switching tabs with a panel menu open no longer keeps the overlay open (#10112)

A tab click now forgets the open panel drop-down of the previous tab, so the pointer leaving or Escape still closes the overlay.

* Ribbon Tabs Only: count its settings-profile key in the profile membership test (#10112)
2026-11-05 03:42:58 +00:00
SS-EN 733f0b2254 MCP: opt-in compact inspect_design and tool output (split from #2901) (#3144)
* MCP: compact inspect_design and tool JSON, off by default (--compact / SOLIDCRAFT_MCP_COMPACT)

Split out of #2901 per review: the smaller inspect_design changed the default
for everyone, so it is now an MCP server option that is off unless asked for.

- solidcraft-cli mcp --compact, or SOLIDCRAFT_MCP_COMPACT=1 (true/yes/on;
  0/false/no/off/empty leave it off; anything else is an error at start-up).
  solidcraft_mcp::Options::resolve is the one place that decides, so an app
  Preferences setting can feed it later.
- With it on, inspect_design summarises sketches (id, name, plane, counts of
  points, curves, constraints and profiles, dof, status), returns full contents
  only for the sketches named in `sketches` (names/ids, true, false or
  "summary"), takes a `bodies` filter and measures only those; unknown names
  list the existing ones. Tool JSON is compact rather than pretty-printed.
- Off, tools/list, argument checks, inspect_design and tool JSON are exactly
  as before.
- document.inspect gains an opt-in `sketch_counts` (plane, points,
  constraints); without it its reply is unchanged.

Tests: both modes in the MCP suite, Options parsing, and the CLI flag and
variable end to end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* MCP compact output: a Preferences setting too (AI › Agents through MCP)

The desktop app's Preferences › AI gets "Compact output" under a new "Agents
through MCP" section, off by default and shown with the chat off too. The app
reports it on the control channel as `mcp.options` ({"compact": bool}); the
agent chat lets its own MCP server read it.

A bridged MCP server (`solidcraft-cli mcp --connect`) asks the app when an
agent first lists or calls a tool and keeps the answer for the session, so the
tools it listed keep their shape. An app not running yet, or busy past 2 s, is
asked again on the next call; an app from before the setting counts as off.
`--compact` and SOLIDCRAFT_MCP_COMPACT=1 still turn it on whatever the app says.

Tests: the server follows the app's answer (waits for it, keeps it, the flag
still wins); the checkbox reaches `mcp.options` and Restore Defaults clears it;
the chat gate allows `mcp.options`. docs/mcp.md and docs/control-protocol.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* MCP compact output: review fixes (mcp.options never blocks, headless test, locales, prefs doc)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* MCP compact output: the setting is a section of the AI page; the bridged test answers mcp.options

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* MCP compact output: the preference test sets it through ui.prefs; rustfmt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* MCP compact output: look for a newly started app before asking its options; counts from sketch.inspect for an older app

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 03:33:33 +00:00
Alexander Puzynia ee02080a25 Two-distance chamfers of free-form rims: a test on the SMLib kernel (#4332) (#4333)
* claim: #4332

* Two-distance and distance-angle chamfers of free-form rims: a test on the SMLib kernel (#4332)

A spline, Bézier or text outline's rim used to be refused by the two-distance and
distance-angle chamfers. The SMLib kernel (#11351) chamfers it along the rim; this test pins
that down on a four-Bézier oval, picked as its tangent chain the way a pick takes it: the
volume taken off is the analytic one for two distances (both ways round) and for a distance
and an angle.
2026-11-05 03:25:50 +00:00
Homero Thompson 99d96482af Sketch: groundwork for pierce constraints, no UI yet (#3599) (#11388)
* Sketch: the geometry of a pierce, a point where another sketch's curve crosses this plane (#3599)

* Sketch: the Pierce constraint, a point on a curve of another sketch (#3599)

* Engine: draw a Pierce constraint at the point it holds (#3599)

* Engine: the pierce tests wait for the command that is not written yet

* style: rustfmt, the imports of the pierce geometry in the order rustfmt wants

The rebase onto the current main resolved the rename of Plane, Vec2 and Vec3
from solidcraft_geom to solidcore_record and left the two use lines in the
order the resolution wrote them. rustfmt wants them the other way round, and
the fmt phase of the gate reads the whole tree.

No token of the file changed: the same 2983 tokens before and after, only the
order of the two use lines moved.

---------

Co-authored-by: bherbruck <bherbruck@gmail.com>
Co-authored-by: vdirienzo <vdirienzo@users.noreply.github.com>
2026-11-05 03:20:41 +00:00
github-actions[bot] a5be592b7d Regenerate generated files and fold pending files [skip ci] 2026-11-05 03:32:27 +00:00
aiapienthusiast d92923a964 Agent chat: a Cheaper Inference preset for OpenAI-compatible endpoints (#11174) 2026-11-05 02:58:56 +00:00
froglemonade2 71598c0354 Agent control: ui.menu refuses items the design doesn't have, reports the History bar's right-click menu, and gives Edit Joint Limits its own id (#10745) (#10746)
* claim: #10745

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Control channel: ui.menu refuses missing targets, reports the History item menu, and tells the joint menu items apart (#10745)

- ui.menu looks a target up and refuses one the design doesn't have ("no body `NoSuchBody`").
- The History bar's feature menu is the shared context menu (Target::Timeline), so ui.menu
  reports it, ui.menuPick runs its items and {"type":"timeline","feature":id} opens it.
  Its Show All toggle moves to TreeState so the menu can list Delete after the marker.
- Edit Joint Limits is ui.editJointLimits and opens Edit Joint with Limits expanded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Icon audit: open the section and canvas menus on a real section and canvas; a hidden section has a menu too

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui.menu: check a group's or folder's scope and folder name; Delete after the marker gets its own id

A group or folder target is refused unless its scope is a row of its component (`c<id>` or a
placement of it) and the folder is bodies, sketches or construction. The History item menu's
delete of everything after the marker is ui.deleteAfterMarker, so ui.menuPick can tell it from
Delete (review on #10746).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui.menu: a component's own c<id> scope is the design root's only; test that Delete after the marker deletes

The browser draws a part's folders and groups under its placements (o:<path>), so a c<id> scope
for any component but the root names a row that isn't there (review on #10746). The History test
now picks ui.deleteAfterMarker and checks the features are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui.menu: a placement scope must be spelt as the browser keys it

o:012 parses to placement 12 but isn't the row's key (o:12), so Show/Hide would store a key no
row reads (review on #10746).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* History item menu: no Delete after the marker when nothing shown is after it

A timeline target for a feature the bar's component filter leaves out listed no features, so the
item did nothing (review on #10746).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui.menu: a plane target must be construction geometry

The plane menu's Show/Hide keys the feature's name as an origin item, so any other feature got a
menu whose actions don't fit it (review on #10746).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui.menu: accept the view navigator's and selection filter's menus, which main added

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 02:35:55 +00:00
Homero Thompson 06a8a9b7d2 AGENTS.md and the contributing skill: say how to work as an agent (#8059)
* AGENTS.md and the contributing skill: say how to work as an agent

Two rules that the loop's own agents follow but the repository never
wrote down, so every agent that reads it had to rediscover them:

* The code, the comments, the commit messages and the docs are in English,
  always. A comment in another language is a defect: the people who
  maintain the code cannot review it. A user-visible string is not inline
  in the code either; it goes to the message catalogs, and the UI text
  skill says how to name and translate it.
* Parallel work runs in parallel, and dependent work stays sequential.
  One subagent per independent part, with a self-contained brief, and no
  two subagents writing the same file. A fix and the test that proves it,
  a refactor and the callers it breaks: those stay in order.

AGENTS.md is the router, so it gets the two rules in one line each, and
skills/solidcraft-contributing/SKILL.md gets the "Working as an agent"
section with the detail.

* AGENTS.md: fit the two agent rules under the router cap

`cargo xtask skills` reads the router as a router: one line per rule,
with the detail in the skill the line points at. The two new lines
broke that contract twice over. They carried their own detail (a
comment in another language is a defect; one subagent per part, no two
writing the same file) instead of pointing at the "Working as an
agent" section that already holds it, and the file grew to 5361
characters, over the 5000 a router may have.

So the two lines shrink to what a router line is, and five clauses
that repeated a rule the pointed-at skill already states in full give
up their place:

* "Act when the code, docs and rules settle a question" is in the
  contributing skill, in more detail.
* The unsafe allowlist is the crash-safety skill's own list.
* "No second PR for an issue a lower-numbered one closes" and "never
  force-push main, no pushes just to catch up with main" are the
  contributing skill's claim and push rules.
* "Do not switch branches while the gate runs" is in the contributing
  skill too.

No rule is lost: each one still has exactly one place that states it,
and that place is a skill. The router is 4970 characters.
2026-11-05 02:25:46 +00:00
Colin Faulkingham 4d2691e636 Assistant: opt-in HTTP authentication for private endpoints (#5341) (#10674)
* claim: #5341

* Allow per-endpoint HTTP authentication with explicit consent

* fix: discard model listings after HTTP consent revocation
2026-11-05 02:12:56 +00:00
Nathalie Schönwetter 6e17874cb9 A Move that copies can be patterned or mirrored (#5931) (#6018)
Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 02:04:01 +00:00
NAX LAB bf22dad8e8 Fix: flake build fails on git dependencies in Cargo.lock (#12146)
* Set `allowBuiltinFetchGit = true` in `cargoLock`:

* Remove comment
2026-11-05 01:26:31 +00:00
semmelrinde 731029cd87 Report a bug: put the whole report in the GitHub link whenever GitHub keeps it (#7103) (#7104)
Open GitHub issue form filled the issue through the link only up to
2,000 characters, with every space and line break encoded as three, so
most reports opened GitHub with the title alone and their text on the
clipboard, and many arrived empty (#10556, #10654).

The link now encodes only what a query value can't carry (a space is
`+`) and is limited by what GitHub keeps: 6,000 characters, and 7,000
once its sign-in page encodes it again. A report too long for that still
goes through the clipboard, whole.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 01:09:37 +00:00
Raymond Thurman 6b5c5dc6e8 Sketch on a thickened surface's face (#7641) (#7703)
* claim: #7641

* Sketch on a thickened surface follows the face (#7641)

Thicken dropped the kernel's face history, so Create Sketch refused
every face of the solid. Carry that history through, the same way
Shell and Trim do.

The regression covers the offset face and an end wall, and checks
that a boss on the offset face follows a thickness change and reopens.
2026-11-05 01:09:18 +00:00
github-actions[bot] e7ce6c282a Regenerate generated files and fold pending files [skip ci] 2026-11-05 02:47:03 +00:00
rugbymauri 67c58cbd28 Sheet metal rules: a design parameter named Thickness no longer overrides it (#9623) (#9633)
* claim: #9623

Signed-off-by: Maurizio Monticelli <maurizio@whatwedo.ch>

* Sheet metal and plastic rules: Thickness in a rule's expressions is the rule's thickness

A rule's expressions read `Thickness` as the rule's thickness only while the
design had no parameter of that name; with one, the default gap, reliefs and
a `Thickness` bend radius took the parameter instead (a 2 mm rule beside
Thickness = 10 mm closed corners to a 10 mm gap). Now `Thickness` is always
the rule's, as documented; the rule's own thickness still reads the design's
parameters, so `thickness: Thickness` keeps naming the design parameter.

Renaming a parameter called Thickness, its users and what it drives follow
the same reading: only a rule's thickness field refers to it. Renaming a
parameter to Thickness is refused while another rule field uses it, since
that field would then read the rule's thickness instead.

Fixes #9623

Signed-off-by: Maurizio Monticelli <maurizio@whatwedo.ch>

---------

Signed-off-by: Maurizio Monticelli <maurizio@whatwedo.ch>
2026-11-05 01:07:30 +00:00
austin62jake 7c89f7445f Assembly: moving a component without capturing its position marks the design unsaved (#9736) (#9851)
* Claim #9736

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Assembly: a move not captured yet is an unsaved change (#9736)

A component moved without capturing its position left the design reading
as saved: file.save wrote the file without the move and said nothing, and
closing the tab didn't ask. Now:

- Session::is_dirty is true while a move is pending, so closing a tab or
  quitting asks "save changes?".
- file.save and file.save_as refuse while a move is pending, naming the
  component and the capture and revert commands.
- In the app, Save As (and Save As JSON, Save a copy, Download design)
  asks the Capture Position question first, as Save already did; a tab
  closing after "Save" waits for that answer, and Cancel keeps it open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Close: the save-changes card waits behind the Capture Position question (#9736)

Saving a tab that closes asks the Capture Position question first; the
"save changes?" card stayed drawn over it and took a second answer. It
now hides and ignores answers until the question is answered. The design
container doc says a save stops for a move not captured.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Assembly: an exploded view shown is not a move to save (#9736)

explode.show displays a view through the pending moves, as an uncaptured
move does. Those placements last only while the view is shown, so they
don't make the design unsaved and don't stop a save
(Session::moved_uncaptured). A move on top of a shown view still does.

The relink test saved with a move pending; it captures it first now.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Assembly: the pending-move save test reads the world state as main now gives it

world_state() returns a Result since the kernel merge; the test unwraps it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-11-05 01:06:46 +00:00
ShawnMarx 26adcfa997 Docs: add BoxInsertDesigner to the showcase (#10095)
* Docs: add BoxInsertDesigner to the showcase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Docs: attribution rows for the BoxInsertDesigner showcase recording

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 01:06:36 +00:00
github-actions[bot] 1e41dddae2 Regenerate generated files and fold pending files [skip ci] 2026-11-05 02:11:35 +00:00
PapaEcho a9b219bc9f joint: let the origin be the design origin or a sketch point (#10290) (#10584)
The joint origin input only accepted faces, edges and vertices, so the world origin and sketch points could not be picked to place a joint. Extend the origin input's snap mask with ORIGIN and POINTS and resolve a sketch point (and the empty-body world-origin vertex) to a world snap in snap_of, so a joint can be placed on the design origin or a hole centre like Fusion.
2026-11-05 01:06:11 +00:00
semmelrinde 32dc8750df Sketch Project: faces and edges of a part's second copy now project (#9957) (#10721)
* Sketch Project: a face or edge of a part's second placement projects where that placement is (#9957)

Projecting the face of `Block (Part:2)` failed with "face of Block: the
face no longer exists". The pick's body name was turned into the
definition's own name, and the model a sketch reads holds only each
component's first placement, so the face was looked for on the first
placement, somewhere else.

Sketch picks now keep the name the browser shows, and the further
placements a sketch's links name are placed into the model it reads
(`with_placed_copies`), when the sketch is evaluated and when a link is
added or refreshed. Only the named ones are placed. A link to a body
the model lacks also makes the sketch follow every placement, so moving
the copy moves what was projected from it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Project: a projection from a second placement follows renames of its part and body (#9957)

The link keeps the copy by the name the browser shows (`Block (Part:2)`),
which a rename of the component or of the body changes. component.rename
and body.rename now rename it in the sketches' links as well.

The copies a sketch reads are found through their component's bodies,
not by going through every body for every placement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 01:05:40 +00:00
semmelrinde ceeff58a7f Scale: X, Y and Z factors from the dialog (#10782) (#10983)
The Scale dialog gets a Type row, Uniform or Per axis. Per axis shows
X, Y and Z rows and sends factors, which solid.scale already takes. A
Scale made with factors opens per axis with its three values; before,
they rode along as an extra and the dialog's factor did nothing.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 01:05:10 +00:00
github-actions[bot] a55286953a Regenerate generated files and fold pending files [skip ci] 2026-11-05 01:37:26 +00:00
github-actions[bot] 9a0846ef68 Regenerate generated files and fold pending files [skip ci] 2026-11-05 01:28:10 +00:00
raykholo 06749ac464 Add the Fair Surface and Match Surface dialogs (#4644) (#4653)
* claim: #4644

* Add the Fair Surface and Match Surface dialogs (#4644)

Neither command had a dialog, so the toolbar and command search ran them
with no parameters and they failed with "`body` is required".

Fair Surface picks the surface or some of its faces and sets the
strength, the iterations, whether the edges are kept and an optional
tolerance (blank: 0.001 of the body's size). Match Surface picks the
surface or face to rebuild, the target and an edge chain of the target,
and the continuity (G1, G2 or G3, default G2). Both preview, and Edit
Feature restores the saved picks and settings. New labels go through
the catalogs with English, Japanese, Chinese, German and Korean text.

* Keep surface-dialog strings pending with complete translations (#4644)

* Fair tolerance is a length; Fair and Match picks reopen on their saved bodies

The Fair dialog's tolerance now goes through the same design-unit length
conversion as the other surface lengths, on OK and when an edit is refilled.
Editing a Fair or Match feature looks its face and edge picks up on the body
they were saved on, so a coincident face or edge of another body cannot take
their place.

* Surface dialogs: strings stay in the pending catalog only (#4644)

* Surface dialogs: edge picks use the session world, as main's edge_sel now does (#4644)

* Surface dialogs: refuse to refill when a saved pick no longer resolves, and pass body names by reference (#4644)

* Surface dialogs: Fair and Match now open dialogs, so the refused-command tab test no longer lists them (#4644)
2026-11-05 00:05:53 +00:00
semmelrinde a6e7126bf1 Closed stderr pipes no longer crash the app, CLI or MCP server (#10111) (#10126)
* Stderr: a closed stderr no longer stops the app, the CLI or the MCP server (#10111)

`eprintln!` panics with "failed printing to stderr" when stderr is a
pipe its reader has closed. A process another program starts writes
into such a pipe: `solidcraft mcp` under an agent, and the app that
one starts, which inherits it. #10111 is the app stopping that way
while an agent (Codex) connected. `solidcraft_geom::note!` (re-exported
as `solidcraft_engine::note!`) writes the same line and ignores a
failed write, as the CLI's logger already does; the app, the CLI, the
MCP server, the crash hook and the crates they run use it instead of
`eprintln!` outside tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Stderr: test that a closed stderr leaves the CLI's exit code as it is (#10111)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Stderr: the old name's alias and the fuzz command don't stop on a closed stderr either (#10111)

`solvecraft-cli` writes its deprecation notice before it starts
`solidcraft-cli`, so an agent still configured with the old name got the
panic before the MCP server started (found in review). It and the fuzz
command now write through `note!` too, and the test covers the alias.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 23:29:07 +00:00
Christian Hammacher 4a906699ee Browser: the component menu keeps its everyday actions and groups the rest in flyouts (#8769) (#8770)
* Browser: the component menu keeps its everyday actions and groups the rest in flyouts

A component's or placement's right-click menu had grown to about thirty entries in seven
blocks. Activate, Edit in Place, Open Linked Design, Move/Copy, Show/Hide, Isolate, the
clipboard, Delete, Rename, Appearance, Physical Material and Properties stay on the menu;
Ground, Capture and Revert Position, Unlock Contents and Turn Up Axis move to a Position
flyout, Relink Source or Extract to File and the exports to File, New Component, New Group
and Paste New to New, and Show All Bodies, Cycle Component Color, Expand All and Collapse
All to Display. context_menu::entries lists a menu with its flyouts, as ui.menuPick reads it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: the component menu nests its flyouts by topic, and flyouts no longer scroll

Position (Ground, Capture and Revert Position, Unlock Contents, Turn Up Axis), Component
(New Component, Rename, Appearance, Physical Material, Cycle Component Color, Relink Source
or Extract to File, Properties; Design on the design's row), Export (Export, Save As Mesh,
Send to Slicer) and Browser (New Group, Expand All, Collapse All) each open a flyout; Paste
New stays with the clipboard and Show All Bodies with Show/Hide. Flyouts open inside flyouts,
so Appearance keeps its quick choices inside Component; the keys walk in and out of them.

A flyout no longer scrolls or sits away from its row: every flyout has its own area, measured
whole, where a short one used to squeeze every later one into its height. A component's only
body is no longer offered as a component of its own on a folded Bodies folder's entries.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: the component menu starts with what a double-click does, and keeps the old order of its sections

A linked component's menu starts with Edit in Place and Open Linked Design when a double-click
edits it in place (double_click_components), and with Activate otherwise. Position, Component
and Export follow Move/Copy, then the clipboard, then Show/Hide and Isolate, with Browser last,
as the sections came before the flyouts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: Show All Bodies is on a component's menu only while a body is hidden

It is listed while a body is hidden itself, in a hidden placement, or in a hidden Bodies folder or
group of bodies, anywhere in the design, since that is what it shows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: Relink Source and Extract to File sit right below Rename in the Component flyout

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: Placement and Organize flyouts, Turn Up Axis back as a flyout, and flyout fixes

Placement (Ground, Turn Up Axis, Capture and Revert Position, Unlock Contents) follows
Move/Copy above the first separator, Turn Up Axis opens its two turns in a flyout again, and
the Browser flyout is called Organize. The Component flyout has three blocks: New Component
with Relink Source or Extract to File, then Appearance, Physical Material and Cycle Component
Color, then Rename and Properties.

A flyout of a flyout that opened to the left opens to the left too instead of covering the
menu, Left back to the menu chooses the row that opened the flyout, ui.menuPick refuses a row
that only opens a flyout, and the icon audit checks every level. The guides and the control
protocol describe the new menu paths.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: ui.menu gives a flyout's rows their placeholder flag too

ui.menu set placeholder only on the top-level rows, so a client reading
a flyout row's placeholder got nothing. The icon audit now reads the flag
of the flyout rows instead of resolving their icons itself.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 23:05:26 +00:00
github-actions[bot] a2a7102859 Regenerate generated files and fold pending files [skip ci] 2026-11-05 00:53:06 +00:00
834 changed files with 78348 additions and 57273 deletions
+7 -5
View File
@@ -3,13 +3,13 @@
SolidCraft is a clean-room, pure-Rust parametric 3D CAD app (sketch solver, feature timeline, B-rep kernel, an egui UI that agents drive). This file is a router: the hard rules, then the skill to read for your task. Humans: CONTRIBUTING.md.
## Start here
Work: ROADMAP.md, "Where help is wanted most" in CONTRIBUTING.md, issues labelled `help wanted`, `good first issue`, `needs-triage`; architecture in `docs/architecture.md`. Act when the code, docs and rules settle a question; ask only when it changes what users see. Local `plan/` notes are optional.
Work: ROADMAP.md, "Where help is wanted most" in CONTRIBUTING.md, issues labelled `help wanted`, `good first issue`, `needs-triage`; architecture in `docs/architecture.md`. Local `plan/` notes are optional.
## Hard rules (what enforces each)
- Independent: never copy another product's code, icons, text or templates; never drive or take data from commercial CAD. `skills/solidcraft-ground-rules/SKILL.md`.
- No GPL/LGPL/AGPL code, not even reading it (OpenCASCADE, FreeCAD, SolveSpace, CadQuery, LibreCAD, QCAD): `cargo xtask licences --check`.
- Every asset is original or openly licensed with a row in ATTRIBUTION.md; read `assets/AGENTS.md` before icon work: `cargo xtask assets`, `cargo xtask icons`.
- Never crash: no unwrap/expect/panic/unsafe in non-test code (unsafe allowlist in crash-safety), errors are `Result`, input is hostile: clippy `-D warnings`, `hostile_params_never_panic`.
- Never crash: no unwrap/expect/panic/unsafe in non-test code, errors are `Result`, input is hostile: clippy `-D warnings`, `hostile_params_never_panic`.
- Model decisions (what an operation does, which bodies it touches, which face or edge a point or name means, depths, nearness) use exact geometry; a mesh is for display, export, previews and mesh bodies (`xtask/mesh-decisions.txt` only shrinks): `cargo xtask mesh-decisions`.
- New kernel cases go to solidcore: `cargo xtask lists`.
- Everything is a command and programmatic calls never open dialogs: `skills/solidcraft-commands/SKILL.md`.
@@ -21,12 +21,14 @@ Work: ROADMAP.md, "Where help is wanted most" in CONTRIBUTING.md, issues labelle
- A design-format change is ONE new file in `crates/doc/src/format/pending/`: `scripts/test-format-pending.sh`.
- A command has input and output schemas (will become required; `schema/unconverted.txt` only shrinks): `skills/solidcraft-commands/SKILL.md`.
- New UI strings go in `assets/locales/pending/<slug>.json`, ATTRIBUTION rows in `attribution/pending/<slug>.md`: `cargo xtask lists`.
- A changed default keeps the old behaviour behind a preference and fills the PR's `Changes a default:` line, and no second PR for an issue a lower-numbered one closes: `pr-checks.yml`.
- A changed default keeps the old behaviour behind a preference and fills the PR's `Changes a default:` line: `pr-checks.yml`.
- A regression test goes in the area's existing test file, never a per-bug file (#3226).
- Look at open PRs first, claim with a draft PR (lowest number wins), one topic per PR, never force-push `main`, no pushes just to catch up with `main`: `skills/solidcraft-contributing/SKILL.md`.
- Look at open PRs first, claim with a draft PR (lowest number wins), one topic per PR: `skills/solidcraft-contributing/SKILL.md`.
- A PR's title and first sentence make sense to someone who never saw your chat or the issue: `skills/solidcraft-contributing/SKILL.md`.
- Code, comments, commit messages and docs are in English, always: `skills/solidcraft-contributing/SKILL.md` ("Working as an agent").
- Independent work runs in parallel, dependent work stays sequential: `skills/solidcraft-contributing/SKILL.md` ("Working as an agent").
- Show observable changes with real screenshots or a recording, captured yourself.
- Run `cargo xtask ci` before every commit, without switching branches while it runs. `cargo xtask skills` keeps this file and `skills/` honest.
- Run `cargo xtask ci` before every commit. `cargo xtask skills` keeps this file and `skills/` honest.
## Working on X: read the skill first
| Working on | Read |
+45 -4
View File
@@ -82,7 +82,6 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/fonts/ibm-plex-mono/IBMPlexMono-Regular.ttf | IBM Corp. (IBM Plex Mono) | https://github.com/IBM/plex (via google/fonts), unmodified; licence text in assets/fonts/ibm-plex-mono/OFL.txt; the interface monospace font | SIL OFL 1.1 |
| assets/fonts/ibm-plex-sans/IBMPlexSans-Variable.ttf | IBM Corp. (IBM Plex Sans, variable wdth and wght) | https://github.com/IBM/plex (via google/fonts), unmodified; licence text in assets/fonts/ibm-plex-sans/OFL.txt; the default interface font | SIL OFL 1.1 |
| docs/book/src/generated/tool-preview.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/tool-preview.json`; gitignored) | MIT OR Apache-2.0 |
| assets/fonts/liberation-sans/LiberationSans-Regular.ttf | Red Hat, Inc. (Liberation Fonts 2.x; digitized data Google) | https://github.com/liberationfonts (Debian fonts-liberation), unmodified; licence text in assets/fonts/liberation-sans/OFL.txt; used for sketch Text outlines | SIL OFL 1.1 |
| assets/fonts/biz-udp-gothic/BIZUDPGothic-Regular.ttf | The BIZ UDGothic Project Authors | https://github.com/googlefonts/morisawa-biz-ud-gothic (Google Fonts), unmodified; licence text in assets/fonts/biz-udp-gothic/OFL.txt; used for web UI Japanese font | SIL OFL 1.1 |
| assets/fonts/craft-ui-sc/CraftUI-SC.otf | Adobe / Google Inc. (Noto Sans SC); SolidCraft subset | https://github.com/notofonts/noto-cjk Sans/SubsetOTF/SC Regular, glyph-subset for assets/locales/zh.json and renamed Craft UI SC (OFL reserved-name); licence text in assets/fonts/craft-ui-sc/OFL.txt; web UI Simplified Chinese | SIL OFL 1.1 |
| assets/fonts/craft-ui-tc/CraftUI-TC.otf | Adobe / Google Inc. (Noto Sans TC); SolidCraft subset | https://github.com/notofonts/noto-cjk Sans/SubsetOTF/TC Regular, glyph-subset for assets/locales/zh-TW.json and renamed Craft UI TC (OFL reserved-name); licence text in assets/fonts/craft-ui-tc/OFL.txt; web UI Traditional Chinese | SIL OFL 1.1 |
@@ -147,7 +146,6 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/fonts/craft-ui-tc/OFL.txt | Adobe / Google Inc. (Noto CJK); SolidCraft header | Accompanying OFL for CraftUI-TC.otf | SIL OFL 1.1 |
| assets/fonts/ibm-plex-mono/OFL.txt | IBM Corp. | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/ibm-plex-sans/OFL.txt | IBM Corp. | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/liberation-sans/OFL.txt | Red Hat, Inc.; Liberation Fonts contributors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/icons/app/linux/exports/hicolor/128x128/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/16x16/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/24x24/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
@@ -799,6 +797,50 @@ Original SolidCraft drawings, Open for owner review; no runtime assignments.
| docs/book/src/media/ui-tour/navigate.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (`--sample`, default dark theme, software renderer) orbiting, panning and zooming, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| assets/locales/pending/sketch-tool-hints.json | carlymx | Original sketch tool hints and engine error translations | MIT OR Apache-2.0 |
| assets/locales/pending/primitive-pick-field-tips.json | SolidCraft contributors | Original primitive pick-field tooltip translations | MIT OR Apache-2.0 |
| assets/locales/pending/ribbon-panel-hover.json | SolidCraft contributors | Original ribbon panel menu preference labels and translations | MIT OR Apache-2.0 |
| docs/screenshots/box-insert-designer.gif | Shawn Marx | original recording made with BoxInsertDesigner's own Motion export (its three.js viewer) of its example game `examples/ccg-example` (https://github.com/ShawnMarx/BoxInsertDesigner): a card game box insert whose trays were built by SolidCraft through `solidcraft-cli`; the published card, board and box art in it is pixelated beyond recognition, and no logos or game names are shown (2.5× playback, 800 px wide) | MIT OR Apache-2.0 |
| docs/screenshots/box-insert-designer.mp4 | Shawn Marx | original recording made with BoxInsertDesigner's own Motion export (its three.js viewer) of its example game `examples/ccg-example` (https://github.com/ShawnMarx/BoxInsertDesigner): a card game box insert whose trays were built by SolidCraft through `solidcraft-cli`; the published card, board and box art in it is pixelated beyond recognition, and no logos or game names are shown (1280×720) | MIT OR Apache-2.0 |
| assets/locales/pending/agent-http-consent.json | SolidCraft contributors | Original endpoint-specific HTTP consent messages and translations | MIT OR Apache-2.0 |
| assets/locales/pending/ground-shadow-placement.json | SolidCraft contributors | Original ground-shadow placement preference messages and translations | MIT OR Apache-2.0 |
| docs/book/src/media/assemblies/components.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) making components from two original hinge-leaf bodies, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/assemblies/joint.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) creating a revolute joint between two hinge leaves, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/assemblies/drag.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) dragging a jointed hinge leaf, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/assemblies/drive.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) driving a revolute joint between two hinge leaves, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/extrude.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) extruding a sketch's profile, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/shell.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) shelling a block, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/fillet.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) filleting four edges, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/edit.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) editing a feature from the timeline, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/hole.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) placing a hole, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/pattern.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) patterning a hole around an axis, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/parameters/dialog.png | SolidCraft contributors | screenshot of SolidCraft 0.29.0 itself (default dark theme, software renderer) showing the Parameters dialog, with original numbered callouts (digits set in DejaVu Sans Bold), captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/files/menu.png | SolidCraft contributors | screenshot of SolidCraft 0.29.0 itself (`--sample`, default dark theme, software renderer) showing the File menu, with original numbered callouts (digits set in DejaVu Sans Bold), captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/getting-started/start.png | SolidCraft contributors | screenshot of SolidCraft 0.29.0 itself (default dark theme, software renderer, 1280x800) showing the start page with its built-in sample thumbnails, with original numbered callouts (digits set in DejaVu Sans Bold), captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/getting-started/sample.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) opening the built-in Sample Plate from the start page, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sheet-metal/base.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) making a sheet metal base flange, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sheet-metal/flange.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) adding sheet metal edge flanges, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sheet-metal/flat.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) showing a sheet metal flat pattern, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/create.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) starting a sketch on the Top plane, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/draw.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) drawing a rectangle and a circle with typed values, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/dimension.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) dimensioning a sketch until it is fully constrained, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/parts.png | SolidCraft contributors | screenshot of SolidCraft 0.29.0 itself (default dark theme, software renderer, 1280x800) showing a fully constrained sketch, with original numbered callouts (digits set in DejaVu Sans Bold), captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/offset.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) offsetting a sketch outline, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/trim.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) trimming a notch in a sketch, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| assets/locales/ca.json | carlymx | Catalan translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/pending/sketch-mirror-auto-line.json | SolidCraft contributors | Original Mirror preference label and translations | MIT OR Apache-2.0 |
| docs/screenshots/7452/demo-01-extrude5-edge-frame.png | SamD98 | screenshot of the actual SolidCraft desktop UI showing the revolve axis pick on the Cat Post Topper repro design (docs/screenshots/7452/revolve-edge-frame.solidcraft), for #7452 | MIT OR Apache-2.0 |
| docs/screenshots/7452/demo-04-preview-outer-l11.png | SamD98 | screenshot of the actual SolidCraft desktop UI showing the revolve axis pick on the Cat Post Topper repro design (docs/screenshots/7452/revolve-edge-frame.solidcraft), for #7452 | MIT OR Apache-2.0 |
| docs/screenshots/7452/demo-05-preview-inner-l8.png | SamD98 | screenshot of the actual SolidCraft desktop UI showing the revolve axis pick on the Cat Post Topper repro design (docs/screenshots/7452/revolve-edge-frame.solidcraft), for #7452 | MIT OR Apache-2.0 |
| docs/screenshots/7452/demo-06-result-outer-120.png | SamD98 | screenshot of the actual SolidCraft desktop UI showing the revolve axis pick on the Cat Post Topper repro design (docs/screenshots/7452/revolve-edge-frame.solidcraft), for #7452 | MIT OR Apache-2.0 |
| docs/screenshots/7452/demo-07-preview-360.png | SamD98 | screenshot of the actual SolidCraft desktop UI showing the revolve axis pick on the Cat Post Topper repro design (docs/screenshots/7452/revolve-edge-frame.solidcraft), for #7452 | MIT OR Apache-2.0 |
| docs/screenshots/7452/demo-08-cancelled.png | SamD98 | screenshot of the actual SolidCraft desktop UI showing the revolve axis pick on the Cat Post Topper repro design (docs/screenshots/7452/revolve-edge-frame.solidcraft), for #7452 | MIT OR Apache-2.0 |
| docs/screenshots/7452/demo-13-colliding-id.png | SamD98 | screenshot of the actual SolidCraft desktop UI showing the revolve axis pick on the Cat Post Topper repro design (docs/screenshots/7452/revolve-edge-frame.solidcraft), for #7452 | MIT OR Apache-2.0 |
| docs/screenshots/7452/demo-14-surface-l1.png | SamD98 | screenshot of the actual SolidCraft desktop UI showing the revolve axis pick on the Cat Post Topper repro design (docs/screenshots/7452/revolve-edge-frame.solidcraft), for #7452 | MIT OR Apache-2.0 |
| docs/screenshots/7452/demo-15-surface-result.png | SamD98 | screenshot of the actual SolidCraft desktop UI showing the revolve axis pick on the Cat Post Topper repro design (docs/screenshots/7452/revolve-edge-frame.solidcraft), for #7452 | MIT OR Apache-2.0 |
| docs/screenshots/7452/revolve-selected-edge.mp4 | SamD98 | screen recording of the actual SolidCraft desktop UI showing the revolve axis pick on the Cat Post Topper repro design (docs/screenshots/7452/revolve-edge-frame.solidcraft), for #7452 | MIT OR Apache-2.0 |
| assets/locales/bg.json | Yasen-55 | Original translation | MIT OR Apache-2.0 |
| crates/sketch/assets/fonts/liberation-sans/LiberationSans-Regular.ttf | Red Hat, Inc. (Liberation Fonts 2.x; digitized data Google) | https://github.com/liberationfonts (Debian fonts-liberation), unmodified; licence text in crates/sketch/assets/fonts/liberation-sans/OFL.txt; used for sketch Text outlines | SIL OFL 1.1 |
| crates/sketch/assets/fonts/liberation-sans/OFL.txt | Red Hat, Inc.; Liberation Fonts contributors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/locales/pending/drag-to-zoom.json | SolidCraft contributors | Original drag-to-zoom labels and translations | MIT OR Apache-2.0 |
## Code adapted from sibling projects
@@ -868,11 +910,10 @@ copied into SolidCraft.
| Directory | Source | Licence | Changes |
|---|---|---|---|
| vendor/accesskit_macos | accesskit_macos 0.26.3, https://github.com/AccessKit/accesskit (The AccessKit contributors) | MIT OR Apache-2.0 | the subclassing adapter and its tests from 0.27.2: dropping the adapter keeps AppKit's key-value observers (vendor/README.md) |
## Vendored renderer compatibility fix
`vendor/egui-wgpu` is egui-wgpu 0.36.2 from https://github.com/emilk/egui
`vendor/egui-wgpu` is egui-wgpu 0.37.0 from https://github.com/emilk/egui
(MIT OR Apache-2.0; both original licence texts are included). Rust sources and
its original `egui.wgsl` shader are retained; no images or other artwork are copied.
SolidCraft's narrow patch selects a safe 1x MSAA path on the chosen OpenGL adapter
+1 -1
View File
@@ -279,7 +279,7 @@ mean something else, it needs a format change. **Add one file, and edit nothing
change's file, or any `v<N>/` folder: those are fixed once released.
That's all. The build counts the files: while any are pending it writes the next format number,
which no release reads, so a release refuses a design that has your change instead of losing it.
which no release reads, so a release warns about a design that has your change and keeps what it can't read of it.
A file also lists the pending changes it has (`format_pending`), so a later development build
runs only the steps that file is missing. Two pull requests that each add a change merge without
a conflict. `crates/doc/src/format/pending/README.md` has an example.
Generated
+171 -167
View File
@@ -4,9 +4,9 @@ version = 4
[[package]]
name = "accesskit"
version = "0.24.1"
version = "0.25.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d3b7f7f85a7e5f68090000ed7622545829afd484d210358702ae4cb97dd0c320"
checksum = "4e883d1d28c5fd5568c79ed2d2bd48d9f2fd3945c8974ed0f53690ceddb051be"
dependencies = [
"enumn",
"serde",
@@ -15,12 +15,12 @@ dependencies = [
[[package]]
name = "accesskit_atspi_common"
version = "0.18.1"
version = "0.21.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e8c61bee90b42a772d39d06a740207dc71a4e780004ace1db8d99fb1baaa954"
checksum = "24f5baf62e34a4a6c30e3d697e4782f821a7337049c44c3b40576a27dfbb580d"
dependencies = [
"accesskit",
"accesskit_consumer 0.36.0",
"accesskit_consumer",
"atspi-common",
"phf",
"serde",
@@ -29,41 +29,37 @@ dependencies = [
[[package]]
name = "accesskit_consumer"
version = "0.35.0"
version = "0.39.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "53cf47daed85312e763fbf85ceca136e0d7abc68e0a7e12abe11f48172bc3b10"
checksum = "f3da8f27636015191b2264ee1df681503170a632cafd832fdc1edfdd4e3a2fd3"
dependencies = [
"accesskit",
"hashbrown 0.16.1",
"hashbrown 0.17.1",
]
[[package]]
name = "accesskit_consumer"
version = "0.36.0"
name = "accesskit_ios"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "25e0d7e25d06f4dc21d1774d67146e9e80d6789216cbd4d1e88185b0095dba60"
checksum = "a5280724673bbfa8b30a838c013500b719392989be3b97c5a9964062c252c232"
dependencies = [
"accesskit",
"hashbrown 0.16.1",
]
[[package]]
name = "accesskit_consumer"
version = "0.38.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5d10a236f96f87d70732e44520046785431ef01d5bcd6b041317bfadd2f88245"
dependencies = [
"accesskit",
"hashbrown 0.16.1",
"accesskit_consumer",
"hashbrown 0.17.1",
"objc2 0.5.3",
"objc2-foundation 0.2.2",
"objc2-ui-kit 0.2.2",
]
[[package]]
name = "accesskit_macos"
version = "0.26.3"
version = "0.27.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "123828ceeec755b05255e3976cb0852993202de98a0626c97dd8d34246991f84"
dependencies = [
"accesskit",
"accesskit_consumer 0.38.0",
"hashbrown 0.16.1",
"accesskit_consumer",
"hashbrown 0.17.1",
"objc2 0.5.3",
"objc2-app-kit 0.2.2",
"objc2-foundation 0.2.2",
@@ -71,9 +67,9 @@ dependencies = [
[[package]]
name = "accesskit_unix"
version = "0.21.1"
version = "0.24.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b016ca8db0ea0ea2ceff29a9d6240391492d960716aa471967c00e8cc8cb197c"
checksum = "30d5192871228c54f1b0fb4a85cef000e11a3804f25d2165f14afa0daa67f3f6"
dependencies = [
"accesskit",
"accesskit_atspi_common",
@@ -89,13 +85,13 @@ dependencies = [
[[package]]
name = "accesskit_windows"
version = "0.32.1"
version = "0.35.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eff7009f1a532e917d66970a1e80c965140c6cfbbabbdde3d64e5431e6c78e21"
checksum = "498668b90da9995302a0055aaecad4756932333da2ddef6baee1c00844c430fc"
dependencies = [
"accesskit",
"accesskit_consumer 0.35.0",
"hashbrown 0.16.1",
"accesskit_consumer",
"hashbrown 0.17.1",
"static_assertions",
"windows",
"windows-core",
@@ -103,11 +99,12 @@ dependencies = [
[[package]]
name = "accesskit_winit"
version = "0.32.2"
version = "0.34.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fe9a94394896352cc4660ca2288bd4ef883d83238853c038b44070c8f134313"
checksum = "cd4ab4437b520ff03088fbe48676a11e7d44a929535e64b31432c1073e48dbcc"
dependencies = [
"accesskit",
"accesskit_ios",
"accesskit_macos",
"accesskit_unix",
"accesskit_windows",
@@ -203,6 +200,7 @@ dependencies = [
"parking_lot",
"percent-encoding",
"windows-sys 0.60.2",
"wl-clipboard-rs",
"x11rb",
]
@@ -687,42 +685,18 @@ dependencies = [
"thiserror 1.0.69",
]
[[package]]
name = "calloop"
version = "0.14.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "43b32313e937c8721c9d17ee9bf60699a6402b4b7c2cb6ac1bee0ffcaa4b4e5e"
dependencies = [
"bitflags 2.13.2",
"polling",
"rustix 1.1.5",
"tracing",
]
[[package]]
name = "calloop-wayland-source"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "95a66a987056935f7efce4ab5668920b5d0dac4a7c99991a67395f13702ddd20"
dependencies = [
"calloop 0.13.0",
"calloop",
"rustix 0.38.44",
"wayland-backend",
"wayland-client",
]
[[package]]
name = "calloop-wayland-source"
version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "138efcf0940a02ebf0cc8d1eff41a1682a46b431630f4c52450d6265876021fa"
dependencies = [
"calloop 0.14.5",
"rustix 1.1.5",
"wayland-backend",
"wayland-client",
]
[[package]]
name = "cbc"
version = "0.1.2"
@@ -1123,9 +1097,9 @@ checksum = "d0881ea181b1df73ff77ffaaf9c7544ecc11e82fba9b5f27b262a3c73a332555"
[[package]]
name = "ecolor"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0656a7530b9e2841ee7a5f983965bdd9840c32f4012f759cfd44b912cced6b34"
checksum = "31bcbef0d4263a63eb32c4834e5d711613035ce1333468e107d928923e21e6e2"
dependencies = [
"bytemuck",
"emath",
@@ -1134,9 +1108,9 @@ dependencies = [
[[package]]
name = "eframe"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "55ad41fac6e3149abb4866e93df37dbd33baa95db525c3368c944584e95a5dc2"
checksum = "9c5642501a65ca657d05f00c643a5c14ff2346cb3818032bfe23d58e1f8e5f84"
dependencies = [
"ahash",
"bytemuck",
@@ -1159,6 +1133,7 @@ dependencies = [
"profiling",
"raw-window-handle",
"ron",
"send_wrapper",
"serde",
"static_assertions",
"wasm-bindgen",
@@ -1171,9 +1146,9 @@ dependencies = [
[[package]]
name = "egui"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dc938cc27cd911415e1e4d151bc56ff9df063d8db081374e87aeb805ea74b2ba"
checksum = "bec9144f49b7a28b5f395d3147e325b4fe3e77ba686eac11d1bdf0a7da3f375f"
dependencies = [
"accesskit",
"ahash",
@@ -1193,7 +1168,7 @@ dependencies = [
[[package]]
name = "egui-wgpu"
version = "0.36.2"
version = "0.37.0"
dependencies = [
"ahash",
"bytemuck",
@@ -1211,32 +1186,34 @@ dependencies = [
[[package]]
name = "egui-winit"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "98466000559d66ba4db786a30448b01483946add4188e7f10f522a27b4fb89cc"
checksum = "e4e449f4c4a2a60c7ccb4ba7fa4078417bfe1f9ddc03b5e05ce75748e33a70de"
dependencies = [
"accesskit_winit",
"arboard",
"block2 0.6.2",
"bytemuck",
"egui",
"log",
"objc2 0.6.5",
"objc2-app-kit 0.3.2",
"objc2-foundation 0.3.2",
"objc2-ui-kit 0.3.2",
"profiling",
"raw-window-handle",
"serde",
"smithay-clipboard",
"web-time",
"webbrowser",
"windows-sys 0.61.2",
"winit",
]
[[package]]
name = "egui_glow"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "606ed4167daf341e5753d703285c4c1d562324b2c07aa8f405cd7d066fe58f3b"
checksum = "9275ca5cc35a6b7c94e0e8cedf22542f66cb0cf45ed8ab2657c78ff49fec7268"
dependencies = [
"bytemuck",
"egui",
@@ -1254,9 +1231,9 @@ checksum = "0e9c71c2167ca323c882b99918929403426e2373ea17242ff5653e0d5e1058be"
[[package]]
name = "emath"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "52c8d4141cf0f60fb2f7aefaf352d3ffa5171ef0ab09731c64391801e95e48f1"
checksum = "e73ce90f54750be8672c02be0743fe47530e6f251e066f0ee2869b59eb297af5"
dependencies = [
"bytemuck",
"serde",
@@ -1330,9 +1307,9 @@ dependencies = [
[[package]]
name = "epaint"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a0ec0308dc23130fc1a7d4623a8534c2ed069c6dc84e258ee4f3de99615aa1a3"
checksum = "97bac86ae3dde93fc3951e790951caea739ff39a6c89d909cdaf1d9278dbb1bd"
dependencies = [
"ahash",
"bytemuck",
@@ -1350,15 +1327,16 @@ dependencies = [
"skrifa",
"smallvec",
"unicode-general-category",
"unicode-properties",
"unicode-segmentation",
"vello_cpu",
]
[[package]]
name = "epaint_default_fonts"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "773fa9c96dd0dbef887e39d0ed6177f141cce4d68e6041df77570aa3702dfa13"
checksum = "cfc1cc505827f4c23eedc297975a0fd038268d41293f389dd8ff3b574aefab19"
[[package]]
name = "equivalent"
@@ -1444,6 +1422,12 @@ version = "0.1.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aedcfb3409746eddb02b9e19ebda1c3394f759a152e48ee875a0844d1b955484"
[[package]]
name = "fixedbitset"
version = "0.5.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1d674e81391d1e1ab681a28d99df07927c6d4aa5b027d7da16ba32d1d21ecd99"
[[package]]
name = "flate2"
version = "1.1.10"
@@ -1455,6 +1439,12 @@ dependencies = [
"zlib-rs",
]
[[package]]
name = "foldhash"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d9c4f5dac5e15c24eb999c26181a6ca40b39fe946cbe4c263c7209467bc83af2"
[[package]]
name = "foldhash"
version = "0.2.0"
@@ -1651,12 +1641,12 @@ dependencies = [
[[package]]
name = "glifo"
version = "0.2.0"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed4a1bb24121291d27230c1b1b44e07d6a9b28cefdb32fe1581dfb84e14f940a"
checksum = "282a26c1e23de04bdab3e34a21b6f877a479b96737792516b9b8b8f69b6661be"
dependencies = [
"bytemuck",
"foldhash",
"foldhash 0.2.0",
"hashbrown 0.17.1",
"log",
"peniko",
@@ -1826,6 +1816,15 @@ dependencies = [
"smallvec",
]
[[package]]
name = "hashbrown"
version = "0.15.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9229cfe53dfd69f0609a49f65461bd93001ea1ef889cd5529dd176593f5338a1"
dependencies = [
"foldhash 0.1.5",
]
[[package]]
name = "hashbrown"
version = "0.16.1"
@@ -1834,7 +1833,7 @@ checksum = "841d1cc9bed7f9236f321df977030373f4a4163ae1a7dbfe1a51a2c1a51d9100"
dependencies = [
"allocator-api2",
"equivalent",
"foldhash",
"foldhash 0.2.0",
]
[[package]]
@@ -1843,7 +1842,7 @@ version = "0.17.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed5909b6e89a2db4456e54cd5f673791d7eca6732202bbf2a9cc504fe2f9b84a"
dependencies = [
"foldhash",
"foldhash 0.2.0",
]
[[package]]
@@ -2500,6 +2499,15 @@ version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2bf50223579dc7cdcfb3bfcacf7069ff68243f8c363f62ffa99cf000a6b9c451"
[[package]]
name = "nom"
version = "8.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "df9761775871bdef83bee530e60050f7e54b1105350d6884eb0fb4f46c2f9405"
dependencies = [
"memchr",
]
[[package]]
name = "num"
version = "0.4.3"
@@ -2956,6 +2964,16 @@ dependencies = [
"pin-project-lite",
]
[[package]]
name = "os_pipe"
version = "1.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d8fae84b431384b68627d0f9b3b1245fcf9f46f6c0e3dc902e9dce64edd1967"
dependencies = [
"libc",
"windows-sys 0.61.2",
]
[[package]]
name = "parking"
version = "2.2.1"
@@ -3005,10 +3023,21 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9b4f627cb1b25917193a259e49bdad08f671f8d9708acfd5fe0a8c1455d87220"
[[package]]
name = "phf"
version = "0.13.1"
name = "petgraph"
version = "0.8.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c1562dc717473dbaa4c1f85a36410e03c047b2e7df7f45ee938fbef64ae7fadf"
checksum = "8701b58ea97060d5e5b155d383a69952a60943f0e6dfe30b04c287beb0b27455"
dependencies = [
"fixedbitset",
"hashbrown 0.15.5",
"indexmap",
]
[[package]]
name = "phf"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "010378780309880b08997fae13be7834dba947d36393bd372f2b1556deb2a2f6"
dependencies = [
"phf_macros",
"phf_shared",
@@ -3017,9 +3046,9 @@ dependencies = [
[[package]]
name = "phf_generator"
version = "0.13.1"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "135ace3a761e564ec88c03a77317a7c6b80bb7f7135ef2544dbe054243b89737"
checksum = "aeb62e0959d5a1bebc965f4d15d9e2b7cea002b6b0f5ba8cde6cc26738467100"
dependencies = [
"fastrand",
"phf_shared",
@@ -3027,9 +3056,9 @@ dependencies = [
[[package]]
name = "phf_macros"
version = "0.13.1"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "812f032b54b1e759ccd5f8b6677695d5268c588701effba24601f6932f8269ef"
checksum = "5fa8d0ca26d424d27630da600c6624696e7dec8bf7b3b492b383c5dc49e5e085"
dependencies = [
"phf_generator",
"phf_shared",
@@ -3040,9 +3069,9 @@ dependencies = [
[[package]]
name = "phf_shared"
version = "0.13.1"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e57fef6bc5981e38c2ce2d63bfa546861309f875b8a75f092d1d54ae2d64f266"
checksum = "c6fd9027e2d9319be6349febd1db4e8d02aa544921200c9b777720ac34a3aa89"
dependencies = [
"siphasher",
]
@@ -3762,6 +3791,12 @@ version = "1.0.28"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8a7852d02fc848982e0c167ef163aaff9cd91dc640ba85e263cb1ce46fae51cd"
[[package]]
name = "send_wrapper"
version = "0.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cd0b0ec5f1c1ca621c432a25813d8d60c88abe6d3e08a3eb9cf37d97a0fe3d73"
[[package]]
name = "serde"
version = "1.0.229"
@@ -3986,8 +4021,8 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3457dea1f0eb631b4034d61d4d8c32074caa6cd1ab2d59f2327bd8461e2c0016"
dependencies = [
"bitflags 2.13.2",
"calloop 0.13.0",
"calloop-wayland-source 0.3.0",
"calloop",
"calloop-wayland-source",
"cursor-icon",
"libc",
"log",
@@ -4004,44 +4039,6 @@ dependencies = [
"xkeysym",
]
[[package]]
name = "smithay-client-toolkit"
version = "0.20.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0512da38f5e2b31201a93524adb8d3136276fa4fe4aafab4e1f727a82b534cc0"
dependencies = [
"bitflags 2.13.2",
"calloop 0.14.5",
"calloop-wayland-source 0.4.1",
"cursor-icon",
"libc",
"log",
"memmap2",
"rustix 1.1.5",
"thiserror 2.0.21",
"wayland-backend",
"wayland-client",
"wayland-csd-frame",
"wayland-cursor",
"wayland-protocols",
"wayland-protocols-experimental",
"wayland-protocols-misc",
"wayland-protocols-wlr",
"wayland-scanner",
"xkeysym",
]
[[package]]
name = "smithay-clipboard"
version = "0.7.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "71704c03f739f7745053bde45fa203a46c58d25bc5c4efba1d9a60e9dba81226"
dependencies = [
"libc",
"smithay-client-toolkit 0.20.0",
"wayland-backend",
]
[[package]]
name = "smol_str"
version = "0.2.2"
@@ -4054,15 +4051,16 @@ dependencies = [
[[package]]
name = "solidcore"
version = "1.0.1"
source = "git+https://github.com/tangency-labs/solidcore?rev=8ddce901671f1cebd9214a31d21895d725e886c8#8ddce901671f1cebd9214a31d21895d725e886c8"
source = "git+https://github.com/tangency-labs/solidcore?rev=9856ffee5ab778c6b49f24716e82305683eda1fb#9856ffee5ab778c6b49f24716e82305683eda1fb"
dependencies = [
"serde",
"thiserror 2.0.21",
]
[[package]]
name = "solidcore-record"
version = "0.1.0"
source = "git+https://github.com/tangency-labs/solidcore?rev=f5e8e9a29e0c9b7cf6c4040a5bc8878382b3c62f#f5e8e9a29e0c9b7cf6c4040a5bc8878382b3c62f"
source = "git+https://github.com/tangency-labs/solidcore?rev=9856ffee5ab778c6b49f24716e82305683eda1fb#9856ffee5ab778c6b49f24716e82305683eda1fb"
dependencies = [
"serde",
"serde_json",
@@ -4286,11 +4284,9 @@ dependencies = [
name = "solidcraft-render"
version = "0.40.0-rc.2"
dependencies = [
"flate2",
"image",
"moxcms",
"png",
"robust",
"serde",
"serde_json",
"sha2 0.10.9",
@@ -4665,7 +4661,6 @@ version = "0.1.44"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "63e71662fa4b2a2c3a26f570f037eb95bb1f85397f3cd8076caed2f026a6d100"
dependencies = [
"log",
"pin-project-lite",
"tracing-attributes",
"tracing-core",
@@ -4691,6 +4686,17 @@ dependencies = [
"once_cell",
]
[[package]]
name = "tree_magic_mini"
version = "3.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b8765b90061cba6c22b5831f675da109ae5561588290f9fa2317adab2714d5a6"
dependencies = [
"memchr",
"nom",
"petgraph",
]
[[package]]
name = "ttf-parser"
version = "0.25.1"
@@ -4765,6 +4771,12 @@ version = "1.0.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d245f478577f809a851594d02313b640fb437e0bb33866753cff937863096954"
[[package]]
name = "unicode-properties"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "993ad287eb20e8ba755312801cfe1413e0f25d604075863acaddca10b04c1833"
[[package]]
name = "unicode-segmentation"
version = "1.13.3"
@@ -4848,9 +4860,9 @@ dependencies = [
[[package]]
name = "vello_common"
version = "0.1.0"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b2e9aed918117e8152c9eddfd8362d73c465c23f26c44786aa331707b8a64fa2"
checksum = "bbb2141a2bca6e6d598e471fd4d1d7eed8e020aad6a28187edda07f091a325dd"
dependencies = [
"bytemuck",
"fearless_simd",
@@ -4863,9 +4875,9 @@ dependencies = [
[[package]]
name = "vello_cpu"
version = "0.1.0"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac7349e1f55f6b801c7c277958df4ea53e7f20f21e8014910ad888b2ecda93ea"
checksum = "ace506ca414548966fcf3c283be94eb1cad8254de488791ee698bf438b0890a9"
dependencies = [
"bytemuck",
"glifo",
@@ -5040,32 +5052,6 @@ dependencies = [
"wayland-scanner",
]
[[package]]
name = "wayland-protocols-experimental"
version = "20250721.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "40a1f863128dcaaec790d7b4b396cc9b9a7a079e878e18c47e6c2d2c5a8dcbb1"
dependencies = [
"bitflags 2.13.2",
"wayland-backend",
"wayland-client",
"wayland-protocols",
"wayland-scanner",
]
[[package]]
name = "wayland-protocols-misc"
version = "0.3.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6e9567599ef23e09b8dad6e429e5738d4509dfc46b3b21f32841a304d16b29c8"
dependencies = [
"bitflags 2.13.2",
"wayland-backend",
"wayland-client",
"wayland-protocols",
"wayland-scanner",
]
[[package]]
name = "wayland-protocols-plasma"
version = "0.3.12"
@@ -5643,7 +5629,7 @@ dependencies = [
"bitflags 2.13.2",
"block2 0.5.1",
"bytemuck",
"calloop 0.13.0",
"calloop",
"cfg_aliases",
"concurrent-queue",
"core-foundation 0.9.4",
@@ -5664,7 +5650,7 @@ dependencies = [
"raw-window-handle",
"redox_syscall 0.4.1",
"rustix 0.38.44",
"smithay-client-toolkit 0.19.2",
"smithay-client-toolkit",
"smol_str",
"tracing",
"unicode-segmentation",
@@ -5707,6 +5693,24 @@ version = "0.57.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1ebf944e87a7c253233ad6766e082e3cd714b5d03812acc24c318f549614536e"
[[package]]
name = "wl-clipboard-rs"
version = "0.9.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "959c7ac3b8afde864f7a7448ac16f29b2b83350b7eccbf77fb781c3999aa6848"
dependencies = [
"libc",
"log",
"os_pipe",
"rustix 1.1.5",
"thiserror 2.0.21",
"tree_magic_mini",
"wayland-backend",
"wayland-client",
"wayland-protocols",
"wayland-protocols-wlr",
]
[[package]]
name = "writeable"
version = "0.6.4"
+7 -9
View File
@@ -36,10 +36,10 @@ solidcraft-3dx-client = { path = "crates/threedx-client" }
# move the rev on its own commit. For a
# local checkout, add `[patch."https://github.com/tangency-labs/solidcore"] solidcore = { path =
# "../solidcore/crates/solidcore" }` to a `.cargo/config.toml` outside the repository.
solidcore = { git = "https://github.com/tangency-labs/solidcore", rev = "8ddce901671f1cebd9214a31d21895d725e886c8" }
solidcore = { git = "https://github.com/tangency-labs/solidcore", rev = "9856ffee5ab778c6b49f24716e82305683eda1fb" }
# Geometry as data (solidcore's layers §1, "Record"): the B-rep record, its structural validation
# and the native body file. Pinned like solidcore; for a local checkout, patch it as above.
solidcore-record = { git = "https://github.com/tangency-labs/solidcore", rev = "f5e8e9a29e0c9b7cf6c4040a5bc8878382b3c62f" }
solidcore-record = { git = "https://github.com/tangency-labs/solidcore", rev = "9856ffee5ab778c6b49f24716e82305683eda1fb" }
# test tooling: a dev-dependency only (xtask/src/layers.rs)
solidcraft-testkit = { path = "crates/testkit" }
@@ -103,11 +103,12 @@ tiny-skia = { version = "0.12", default-features = false, features = ["std", "si
toml = "1"
# ui
egui = "0.36"
eframe = { version = "0.36", default-features = false, features = ["persistence"] }
# default_fonts: the built-in Hack is the UI's symbol fallback (#2955); 0.37 no longer turns it on.
egui = { version = "0.37", features = ["default_fonts"] }
eframe = { version = "0.37", default-features = false, features = ["persistence"] }
# Instant/SystemTime that also work in the browser (std panics on wasm32-unknown-unknown).
web-time = "1"
egui-wgpu = "0.36"
egui-wgpu = "0.37"
# the wgpu egui-wgpu uses, for compute (crates/gpu); backends come from the apps' features
wgpu = { version = "30", default-features = false, features = ["std", "wgsl"] }
naga = { version = "30", default-features = false }
@@ -162,12 +163,9 @@ debug = "line-tables-only"
egui-wgpu = { path = "vendor/egui-wgpu" }
# Deliver trackpad pinch and rotation gestures on Wayland (zwp_pointer_gestures_v1), which
# winit 0.30 never binds and eframe 0.36 still requires winit 0.30.
# winit 0.30 never binds and eframe 0.37 still requires winit 0.30.
winit = { path = "vendor/winit" }
# macOS: dropping the accessibility adapter leaves AppKit's key-value observers intact (#7535).
accesskit_macos = { path = "vendor/accesskit_macos" }
# Mutation testing (cargo-mutants, docs/mutation-testing.md): the ci profile with incremental
# builds, since every mutant rebuilds the crates above the one it changes.
[profile.mutants]
+6
View File
@@ -225,6 +225,12 @@ completed drawings publish atomically. The browser still exports synchronously.
## Render foundation
- Wood surface images (#1345): native CPU and GPU opaque rendering share physical
repeat frames and filtered mip chains. Imported maps retain exact bytes and
declared provenance in the design, reopen offline, and expose grain-angle
controls. Scalar face appearances suppress body maps. Planar projection and
CPU encoding/optical limits remain explicit; see [portable surfaces](docs/render-portable-surfaces-and-stages.md).
- Original starter appearances (#1722): 34 opaque recipes through existing commands, with six explicitly unavailable glass recipes and preserved legacy looks; see [the contract](docs/render-starter-appearances.md).
- Bounded linear film accumulation (#1696) supplies caller-admitted mean/variance storage and complete-pass views; actual progressive consumers remain separate. See [the film contract](docs/render-film.md).
+275 -116
View File
@@ -1,18 +1,17 @@
Third-party software in SolidCraft
SolidCraft (the desktop app, solidcraft-cli and the web app) is built from the 537 crates below.
SolidCraft (the desktop app, solidcraft-cli and the web app) is built from the 540 crates below.
Generated by `cargo xtask licences` from Cargo.lock and the crates' own licence files.
SolidCraft's own licence is in LICENSE-MIT and LICENSE-APACHE, and NOTICE.
accesskit 0.24.1 (MIT OR Apache-2.0)
accesskit_atspi_common 0.18.1 (MIT OR Apache-2.0)
accesskit_consumer 0.35.0 (MIT OR Apache-2.0)
accesskit_consumer 0.36.0 (MIT OR Apache-2.0)
accesskit_consumer 0.38.0 (MIT OR Apache-2.0)
accesskit_macos 0.26.3 (MIT OR Apache-2.0)
accesskit_unix 0.21.1 (MIT OR Apache-2.0)
accesskit_windows 0.32.1 (MIT OR Apache-2.0)
accesskit_winit 0.32.2 (Apache-2.0)
accesskit 0.25.2 (MIT OR Apache-2.0)
accesskit_atspi_common 0.21.1 (MIT OR Apache-2.0)
accesskit_consumer 0.39.2 (MIT OR Apache-2.0)
accesskit_ios 0.2.2 (MIT OR Apache-2.0)
accesskit_macos 0.27.2 (MIT OR Apache-2.0)
accesskit_unix 0.24.1 (MIT OR Apache-2.0)
accesskit_windows 0.35.2 (MIT OR Apache-2.0)
accesskit_winit 0.34.2 (Apache-2.0)
adler2 2.0.1 (0BSD OR MIT OR Apache-2.0)
aes 0.8.4 (MIT OR Apache-2.0)
ahash 0.8.12 (MIT OR Apache-2.0)
@@ -65,9 +64,7 @@ cadmpeg-core 0.6.7 (Apache-2.0)
cadmpeg-ir 0.6.7 (Apache-2.0)
cadmpeg-registry 0.6.7 (Apache-2.0)
calloop 0.13.0 (MIT)
calloop 0.14.5 (MIT)
calloop-wayland-source 0.3.0 (MIT)
calloop-wayland-source 0.4.1 (MIT)
cbc 0.1.2 (MIT OR Apache-2.0)
cfg-if 1.0.5 (MIT OR Apache-2.0)
cgl 0.3.2 (MIT / Apache-2.0)
@@ -109,21 +106,21 @@ document-features 0.2.12 (MIT OR Apache-2.0)
downcast-rs 1.2.1 (MIT/Apache-2.0)
dpi 0.1.2 (Apache-2.0 AND MIT)
dyn-clone 1.0.20 (MIT OR Apache-2.0)
ecolor 0.36.2 (MIT OR Apache-2.0)
eframe 0.36.2 (MIT OR Apache-2.0)
egui 0.36.2 (MIT OR Apache-2.0)
egui-wgpu 0.36.2 (MIT OR Apache-2.0)
egui-winit 0.36.2 (MIT OR Apache-2.0)
egui_glow 0.36.2 (MIT OR Apache-2.0)
ecolor 0.37.0 (MIT OR Apache-2.0)
eframe 0.37.0 (MIT OR Apache-2.0)
egui 0.37.0 (MIT OR Apache-2.0)
egui-wgpu 0.37.0 (MIT OR Apache-2.0)
egui-winit 0.37.0 (MIT OR Apache-2.0)
egui_glow 0.37.0 (MIT OR Apache-2.0)
either 1.19.0 (MIT OR Apache-2.0)
emath 0.36.2 (MIT OR Apache-2.0)
emath 0.37.0 (MIT OR Apache-2.0)
encoding_rs 0.8.42 ((Apache-2.0 OR MIT) AND BSD-3-Clause)
endi 1.1.1 (MIT)
enumflags2 0.7.12 (MIT OR Apache-2.0)
enumflags2_derive 0.7.12 (MIT OR Apache-2.0)
enumn 0.1.14 (MIT OR Apache-2.0)
epaint 0.36.2 (MIT OR Apache-2.0)
epaint_default_fonts 0.36.2 ((MIT OR Apache-2.0) AND OFL-1.1 AND Ubuntu-font-1.0)
epaint 0.37.0 (MIT OR Apache-2.0)
epaint_default_fonts 0.37.0 ((MIT OR Apache-2.0) AND OFL-1.1 AND Ubuntu-font-1.0)
equivalent 1.0.2 (Apache-2.0 OR MIT)
errno 0.3.14 (MIT OR Apache-2.0)
error-code 3.4.0 (BSL-1.0)
@@ -134,7 +131,9 @@ fastrand 2.5.0 (Apache-2.0 OR MIT)
fax 0.2.7 (MIT)
fdeflate 0.3.7 (MIT OR Apache-2.0)
fearless_simd 0.4.1 (Apache-2.0 OR MIT)
fixedbitset 0.5.7 (MIT OR Apache-2.0)
flate2 1.1.10 (MIT OR Apache-2.0)
foldhash 0.1.5 (Zlib)
foldhash 0.2.0 (Zlib)
font-types 0.12.6 (MIT OR Apache-2.0)
foreign-types 0.5.0 (MIT/Apache-2.0)
@@ -154,7 +153,7 @@ getrandom 0.2.17 (MIT OR Apache-2.0)
getrandom 0.3.4 (MIT OR Apache-2.0)
getrandom 0.4.3 (MIT OR Apache-2.0)
gif 0.14.2 (MIT OR Apache-2.0)
glifo 0.2.0 (Apache-2.0 OR MIT)
glifo 0.3.0 (Apache-2.0 OR MIT)
glow 0.17.0 (MIT OR Apache-2.0 OR Zlib)
gltf 1.4.1 (MIT OR Apache-2.0)
gltf-derive 1.4.1 (MIT OR Apache-2.0)
@@ -168,6 +167,7 @@ gpu-allocator 0.28.0 (MIT OR Apache-2.0)
guillotiere 0.7.0 (MIT/Apache-2.0)
half 2.7.1 (MIT OR Apache-2.0)
harfrust 0.12.0 (MIT)
hashbrown 0.15.5 (MIT OR Apache-2.0)
hashbrown 0.16.1 (MIT OR Apache-2.0)
hashbrown 0.17.1 (MIT OR Apache-2.0)
hermit-abi 0.5.3 (MIT OR Apache-2.0)
@@ -234,6 +234,7 @@ ndk-sys 0.6.0+11769913 (MIT OR Apache-2.0)
nix 0.29.0 (MIT)
nix 0.31.3 (MIT)
nohash-hasher 0.2.0 (Apache-2.0 OR MIT)
nom 8.0.0 (MIT)
num 0.4.3 (MIT OR Apache-2.0)
num-bigint 0.4.8 (MIT OR Apache-2.0)
num-complex 0.4.6 (MIT OR Apache-2.0)
@@ -275,15 +276,17 @@ orbclient 0.3.55 (MIT)
ordered-float 2.10.1 (MIT)
ordered-float 5.5.0 (MIT)
ordered-stream 0.2.0 (MIT OR Apache-2.0)
os_pipe 1.2.3 (MIT)
parking 2.2.1 (Apache-2.0 OR MIT)
parking_lot 0.12.5 (MIT OR Apache-2.0)
parking_lot_core 0.9.12 (MIT OR Apache-2.0)
peniko 0.6.1 (Apache-2.0 OR MIT)
percent-encoding 2.3.2 (MIT OR Apache-2.0)
phf 0.13.1 (MIT)
phf_generator 0.13.1 (MIT)
phf_macros 0.13.1 (MIT)
phf_shared 0.13.1 (MIT)
petgraph 0.8.3 (MIT OR Apache-2.0)
phf 0.14.0 (MIT)
phf_generator 0.14.0 (MIT)
phf_macros 0.14.0 (MIT)
phf_shared 0.14.0 (MIT)
pin-project 1.1.13 (Apache-2.0 OR MIT)
pin-project-internal 1.1.13 (Apache-2.0 OR MIT)
pin-project-lite 0.2.17 (Apache-2.0 OR MIT)
@@ -352,6 +355,7 @@ security-framework 3.7.0 (MIT OR Apache-2.0)
security-framework-sys 2.17.0 (MIT OR Apache-2.0)
self_cell 1.3.0 (Apache-2.0 OR GPL-2.0-only)
semver 1.0.28 (MIT OR Apache-2.0)
send_wrapper 0.6.0 (MIT/Apache-2.0)
serde 1.0.229 (MIT OR Apache-2.0)
serde-value 0.7.0 (MIT)
serde_core 1.0.229 (MIT OR Apache-2.0)
@@ -375,8 +379,6 @@ slab 0.4.12 (MIT)
slotmap 1.1.1 (Zlib)
smallvec 1.16.2 (MIT OR Apache-2.0)
smithay-client-toolkit 0.19.2 (MIT)
smithay-client-toolkit 0.20.0 (MIT)
smithay-clipboard 0.7.3 (MIT)
smol_str 0.2.2 (MIT OR Apache-2.0)
solidcore 1.0.1 (Apache-2.0)
solidcore-record 0.1.0 (Apache-2.0)
@@ -409,6 +411,7 @@ toml_writer 1.1.3+spec-1.1.0 (MIT OR Apache-2.0)
tracing 0.1.44 (MIT)
tracing-attributes 0.1.31 (MIT)
tracing-core 0.1.36 (MIT)
tree_magic_mini 3.2.2 (MIT)
ttf-parser 0.25.1 (MIT OR Apache-2.0)
twox-hash 2.1.5 (MIT)
type-map 0.5.1 (MIT/Apache-2.0)
@@ -419,6 +422,7 @@ uds_windows 1.2.1 (MIT)
unicode-bidi 0.3.18 (MIT OR Apache-2.0)
unicode-general-category 1.1.0 (Apache-2.0)
unicode-ident 1.0.26 ((MIT OR Apache-2.0) AND Unicode-3.0)
unicode-properties 0.1.5 ((MIT OR Apache-2.0) AND Unicode-3.0)
unicode-segmentation 1.13.3 (MIT OR Apache-2.0)
unicode-width 0.2.2 (MIT OR Apache-2.0)
untrusted 0.9.0 (ISC)
@@ -428,8 +432,8 @@ url 2.5.8 (MIT OR Apache-2.0)
utf8-zero 0.8.1 (MIT OR Apache-2.0)
utf8_iter 1.0.4 (Apache-2.0 OR MIT)
uuid 1.27.0 (Apache-2.0 OR MIT)
vello_common 0.1.0 (Apache-2.0 OR MIT)
vello_cpu 0.1.0 (Apache-2.0 OR MIT)
vello_common 0.2.0 (Apache-2.0 OR MIT)
vello_cpu 0.2.0 (Apache-2.0 OR MIT)
wasi 0.11.1+wasi-snapshot-preview1 (Apache-2.0 WITH LLVM-exception OR Apache-2.0 OR MIT)
wasip2 1.0.4+wasi-0.2.12 (Apache-2.0 WITH LLVM-exception OR Apache-2.0 OR MIT)
wasm-bindgen 0.2.129 (MIT OR Apache-2.0)
@@ -442,8 +446,6 @@ wayland-client 0.31.15 (MIT)
wayland-csd-frame 0.3.0 (MIT)
wayland-cursor 0.31.14 (MIT)
wayland-protocols 0.32.13 (MIT)
wayland-protocols-experimental 20250721.0.1 (MIT)
wayland-protocols-misc 0.3.12 (MIT)
wayland-protocols-plasma 0.3.12 (MIT)
wayland-protocols-wlr 0.3.12 (MIT)
wayland-scanner 0.31.11 (MIT)
@@ -500,6 +502,7 @@ winit 0.30.13 (Apache-2.0)
winnow 1.0.4 (MIT)
winreg 0.56.0 (MIT)
wit-bindgen 0.57.1 (Apache-2.0 WITH LLVM-exception OR Apache-2.0 OR MIT)
wl-clipboard-rs 0.9.5 (MIT OR Apache-2.0)
writeable 0.6.4 (Unicode-3.0)
x11-dl 2.21.0 (MIT)
x11rb 0.13.2 (MIT OR Apache-2.0)
@@ -570,13 +573,14 @@ num_enum 0.7.6, num_enum_derive 0.7.6, once_cell 1.21.4, ordered-stream 0.2.0, p
pin-project 1.1.13, pin-project-internal 1.1.13, pin-project-lite 0.2.17, piper 0.2.5, polling
3.11.0, portable-atomic 1.15.0, portable-atomic-util 0.2.8, proc-macro-crate 3.5.0, proc-macro2
1.0.107, quote 1.0.47, ref-cast 1.0.27, ref-cast-impl 1.0.27, rustc-hash 1.1.0, rustc-hash 2.1.3,
rustix 0.38.44, rustix 1.1.5, rustversion 1.0.23, semver 1.0.28, serde 1.0.229, serde_core 1.0.229,
serde_derive 1.0.229, serde_derive_internals 0.30.0, serde_json 1.0.151, serde_path_to_error 0.1.20,
serde_repr 0.1.21, simd_cesu8 1.2.0, smol_str 0.2.2, syn 2.0.119, syn 3.0.6, thiserror 1.0.69,
thiserror 2.0.21, thiserror-impl 1.0.69, thiserror-impl 2.0.21, typed-path 0.13.0, typeid 1.0.3,
unicode-ident 1.0.26, utf8-zero 0.8.1, wasi 0.11.1+wasi-snapshot-preview1, wasip2 1.0.4+wasi-0.2.12,
wit-bindgen 0.57.1, x11-dl 2.21.0, xdg-home 1.3.0, zbus-lockstep 0.5.2, zbus-lockstep-macros 0.5.2,
zbus_names 3.0.0, zmij 1.0.23, zvariant_utils 2.1.0, zvariant_utils 4.2.0
rustix 0.38.44, rustix 1.1.5, rustversion 1.0.23, semver 1.0.28, send_wrapper 0.6.0, serde 1.0.229,
serde_core 1.0.229, serde_derive 1.0.229, serde_derive_internals 0.30.0, serde_json 1.0.151,
serde_path_to_error 0.1.20, serde_repr 0.1.21, simd_cesu8 1.2.0, smol_str 0.2.2, syn 2.0.119, syn
3.0.6, thiserror 1.0.69, thiserror 2.0.21, thiserror-impl 1.0.69, thiserror-impl 2.0.21, typed-path
0.13.0, typeid 1.0.3, unicode-ident 1.0.26, utf8-zero 0.8.1, wasi 0.11.1+wasi-snapshot-preview1,
wasip2 1.0.4+wasi-0.2.12, wit-bindgen 0.57.1, x11-dl 2.21.0, xdg-home 1.3.0, zbus-lockstep 0.5.2,
zbus-lockstep-macros 0.5.2, zbus_names 3.0.0, zmij 1.0.23, zvariant_utils 2.1.0, zvariant_utils
4.2.0
================================================================================
Permission is hereby granted, free of charge, to any
@@ -1086,25 +1090,26 @@ ahash 0.8.12, arrayvec 0.7.8, async-channel 2.5.0, async-executor 1.14.0, async-
0.9.4, core-foundation-sys 0.8.7, core-graphics 0.23.2, core-graphics-types 0.1.3, core_detect
1.0.0, crossbeam-channel 0.5.17, crossbeam-deque 0.8.8, crossbeam-epoch 0.9.21, crossbeam-utils
0.8.23, dbus-secret-service 4.1.0, displaydoc 0.2.7, either 1.19.0, equivalent 1.0.2, errno 0.3.14,
euclid 0.22.14, event-listener 5.4.2, event-listener-strategy 0.5.4, fastrand 2.5.0, flate2 1.1.10,
form_urlencoded 1.2.2, futures-lite 2.6.1, gethostname 1.1.0, gif 0.14.2, glow 0.17.0, gltf 1.4.1,
gltf-derive 1.4.1, gltf-json 1.4.1, hashbrown 0.16.1, hashbrown 0.17.1, hermit-abi 0.5.3, httparse
1.10.1, idna 1.1.0, idna_adapter 1.2.2, indexmap 2.14.2, itertools 0.15.0, js-sys 0.3.106,
keyboard-types 0.8.3, khronos-egl 6.0.0, lazy_static 1.5.1, linux-raw-sys 0.12.1, linux-raw-sys
0.4.15, lock_api 0.4.14, log 0.4.34, muda 0.21.2, num 0.4.3, num-bigint 0.4.8, num-complex 0.4.6,
num-integer 0.1.47, num-iter 0.1.46, num-rational 0.4.2, num-traits 0.2.19, once_cell 1.21.4,
openssl-probe 0.2.1, ordered-stream 0.2.0, parking 2.2.1, parking_lot 0.12.5, parking_lot_core
0.9.12, percent-encoding 2.3.2, piper 0.2.5, plain 0.2.3, png 0.18.1, polling 3.11.0, pollster
0.4.0, pollster 1.0.1, rayon 1.12.0, rayon-core 1.13.0, renderdoc-sys 1.1.0, robust 1.2.0, ron
0.12.2, roxmltree 0.21.1, rustc-hash 1.1.0, rustix 0.38.44, rustix 1.1.5, rustls 0.23.46,
rustls-native-certs 0.8.5, scoped-tls 1.0.1, scopeguard 1.2.0, secret-service 4.0.0,
security-framework 2.11.1, security-framework 3.7.0, security-framework-sys 2.17.0,
signal-hook-registry 1.4.8, simd_cesu8 1.2.0, smallvec 1.16.2, smol_str 0.2.2, stable_deref_trait
1.2.1, tempfile 3.27.0, ttf-parser 0.25.1, unicode-bidi 0.3.18, unicode-segmentation 1.13.3,
unicode-width 0.2.2, url 2.5.8, uuid 1.27.0, wasi 0.11.1+wasi-snapshot-preview1, wasip2
1.0.4+wasi-0.2.12, wasm-bindgen 0.2.129, wasm-bindgen-futures 0.4.79, wasm-bindgen-macro 0.2.129,
wasm-bindgen-macro-support 0.2.129, wasm-bindgen-shared 0.2.129, web-sys 0.3.106, weezl 0.1.12,
wit-bindgen 0.57.1
euclid 0.22.14, event-listener 5.4.2, event-listener-strategy 0.5.4, fastrand 2.5.0, fixedbitset
0.5.7, flate2 1.1.10, form_urlencoded 1.2.2, futures-lite 2.6.1, gethostname 1.1.0, gif 0.14.2, glow
0.17.0, gltf 1.4.1, gltf-derive 1.4.1, gltf-json 1.4.1, hashbrown 0.15.5, hashbrown 0.16.1,
hashbrown 0.17.1, hermit-abi 0.5.3, httparse 1.10.1, idna 1.1.0, idna_adapter 1.2.2, indexmap
2.14.2, itertools 0.15.0, js-sys 0.3.106, keyboard-types 0.8.3, khronos-egl 6.0.0, lazy_static
1.5.1, linux-raw-sys 0.12.1, linux-raw-sys 0.4.15, lock_api 0.4.14, log 0.4.34, muda 0.21.2, num
0.4.3, num-bigint 0.4.8, num-complex 0.4.6, num-integer 0.1.47, num-iter 0.1.46, num-rational 0.4.2,
num-traits 0.2.19, once_cell 1.21.4, openssl-probe 0.2.1, ordered-stream 0.2.0, parking 2.2.1,
parking_lot 0.12.5, parking_lot_core 0.9.12, percent-encoding 2.3.2, petgraph 0.8.3, piper 0.2.5,
plain 0.2.3, png 0.18.1, polling 3.11.0, pollster 0.4.0, pollster 1.0.1, rayon 1.12.0, rayon-core
1.13.0, renderdoc-sys 1.1.0, robust 1.2.0, ron 0.12.2, roxmltree 0.21.1, rustc-hash 1.1.0, rustix
0.38.44, rustix 1.1.5, rustls 0.23.46, rustls-native-certs 0.8.5, scoped-tls 1.0.1, scopeguard
1.2.0, secret-service 4.0.0, security-framework 2.11.1, security-framework 3.7.0,
security-framework-sys 2.17.0, send_wrapper 0.6.0, signal-hook-registry 1.4.8, simd_cesu8 1.2.0,
smallvec 1.16.2, smol_str 0.2.2, stable_deref_trait 1.2.1, tempfile 3.27.0, ttf-parser 0.25.1,
unicode-bidi 0.3.18, unicode-properties 0.1.5, unicode-segmentation 1.13.3, unicode-width 0.2.2, url
2.5.8, uuid 1.27.0, wasi 0.11.1+wasi-snapshot-preview1, wasip2 1.0.4+wasi-0.2.12, wasm-bindgen
0.2.129, wasm-bindgen-futures 0.4.79, wasm-bindgen-macro 0.2.129, wasm-bindgen-macro-support
0.2.129, wasm-bindgen-shared 0.2.129, web-sys 0.3.106, weezl 0.1.12, wit-bindgen 0.57.1,
wl-clipboard-rs 0.9.5
================================================================================
Apache License
@@ -1310,7 +1315,7 @@ See the License for the specific language governing permissions and
limitations under the License.
================================================================================
allocator-api2 0.2.21, async-trait 0.1.92, dyn-clone 1.0.20, enumn 0.1.14, glifo 0.2.0, itoa 1.0.18,
allocator-api2 0.2.21, async-trait 0.1.92, dyn-clone 1.0.20, enumn 0.1.14, glifo 0.3.0, itoa 1.0.18,
libc 0.2.190, litrs 1.0.0, num_enum 0.7.6, num_enum_derive 0.7.6, proc-macro2 1.0.107, quote 1.0.47,
ref-cast 1.0.27, ref-cast-impl 1.0.27, rustc-hash 2.1.3, rustversion 1.0.23, semver 1.0.28, serde
1.0.229, serde_core 1.0.229, serde_derive 1.0.229, serde_derive_internals 0.30.0, serde_json
@@ -1530,7 +1535,7 @@ android-activity 0.6.1, arboard 3.6.1, color 0.3.3, fdeflate 0.3.7, fearless_sim
image 0.25.10, image-webp 0.2.4, linebender_resource_handle 0.1.1, miniz_oxide 0.8.9, miniz_oxide
0.9.1, naga 30.0.1, naga-types 30.0.1, pin-project 1.1.13, pin-project-internal 1.1.13,
pin-project-lite 0.2.17, portable-atomic 1.15.0, portable-atomic-util 0.2.8, range-alloc 0.1.5,
raw-window-handle 0.6.2, simdutf8 0.1.5, vello_common 0.1.0, vello_cpu 0.1.0, wgpu 30.0.1, wgpu-core
raw-window-handle 0.6.2, simdutf8 0.1.5, vello_common 0.2.0, vello_cpu 0.2.0, wgpu 30.0.1, wgpu-core
30.0.1, wgpu-core-deps-apple 30.0.1, wgpu-core-deps-emscripten 30.0.1, wgpu-core-deps-wasm 30.0.1,
wgpu-core-deps-windows-linux-android 30.0.1, wgpu-hal 30.0.1, wgpu-naga-bridge 30.0.1, wgpu-types
30.0.1
@@ -2588,7 +2593,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
bit-set 0.10.0, bit-vec 0.9.1, downcast-rs 1.2.1, egui-wgpu 0.36.2, presser 0.3.1
bit-set 0.10.0, bit-vec 0.9.1, downcast-rs 1.2.1, egui-wgpu 0.37.0, presser 0.3.1
================================================================================
Apache License
@@ -3134,7 +3139,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
calloop 0.13.0, calloop 0.14.5, smithay-client-toolkit 0.19.2, smithay-client-toolkit 0.20.0
calloop 0.13.0, smithay-client-toolkit 0.19.2
================================================================================
Copyright (c) 2018 Victor Berger
@@ -3158,7 +3163,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
calloop-wayland-source 0.3.0, calloop-wayland-source 0.4.1
calloop-wayland-source 0.3.0
================================================================================
Copyright (c) 2023 Kirill Chibisov
@@ -5231,7 +5236,7 @@ have been licensed under extremely permissive terms.
------------------------------------------------------------------------------
================================================================================
egui-wgpu 0.36.2
egui-wgpu 0.37.0
================================================================================
Copyright (c) 2018-2021 Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
@@ -5261,7 +5266,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
either 1.19.0, itertools 0.15.0
either 1.19.0, itertools 0.15.0, petgraph 0.8.3
================================================================================
Copyright (c) 2015
@@ -5709,6 +5714,36 @@ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
fixedbitset 0.5.7
================================================================================
Copyright (c) 2015-2017
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
flate2 1.1.10
================================================================================
@@ -5740,7 +5775,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
foldhash 0.2.0
foldhash 0.1.5, foldhash 0.2.0
================================================================================
Copyright (c) 2024 Orson Peters
@@ -6511,7 +6546,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================================================
glifo 0.2.0
glifo 0.3.0
================================================================================
Copyright 2025 the Vello Authors
@@ -7138,7 +7173,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================================================
hashbrown 0.16.1, hashbrown 0.17.1
hashbrown 0.15.5, hashbrown 0.16.1, hashbrown 0.17.1
================================================================================
Copyright (c) 2016 Amanieu d'Antras
@@ -9459,6 +9494,31 @@ OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
================================================================================
nom 8.0.0
================================================================================
Copyright (c) 2014-2019 Geoffroy Couprie
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
================================================================================
num_enum 0.7.6, num_enum_derive 0.7.6
================================================================================
@@ -9547,6 +9607,30 @@ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
os_pipe 1.2.3
================================================================================
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
parking 2.2.1
================================================================================
@@ -9562,7 +9646,7 @@ option. All files in the project carrying such notice may not be
copied, modified, or distributed except according to those terms.
================================================================================
phf 0.13.1, phf_generator 0.13.1, phf_macros 0.13.1, phf_shared 0.13.1
phf 0.14.0, phf_generator 0.14.0, phf_macros 0.14.0, phf_shared 0.14.0
================================================================================
The MIT License (MIT)
@@ -12377,30 +12461,6 @@ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
smithay-clipboard 0.7.3
================================================================================
Copyright (c) 2018 Lucas Timmins & Victor Berger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
solidcore 1.0.1
================================================================================
@@ -12973,6 +13033,32 @@ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
tree_magic_mini 3.2.2
================================================================================
MIT License
Copyright (c) 2017 Aaron Hancock
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================================================
ttf-parser 0.25.1
================================================================================
@@ -13795,7 +13881,7 @@ carrying such notice may not be copied, modified, or distributed except
according to those terms.
================================================================================
unicode-bidi 0.3.18, unicode-segmentation 1.13.3, unicode-width 0.2.2
unicode-bidi 0.3.18, unicode-properties 0.1.5, unicode-segmentation 1.13.3, unicode-width 0.2.2
================================================================================
Copyright (c) 2015 The Rust Project Developers
@@ -13869,7 +13955,51 @@ dealings in these Data Files or Software without prior written
authorization of the copyright holder.
================================================================================
unicode-segmentation 1.13.3, unicode-width 0.2.2
unicode-properties 0.1.5
================================================================================
UNICODE LICENSE V3
COPYRIGHT AND PERMISSION NOTICE
Copyright © 1991-2026 Unicode, Inc.
NOTICE TO USER: Carefully read the following legal agreement. BY
DOWNLOADING, INSTALLING, COPYING OR OTHERWISE USING DATA FILES, AND/OR
SOFTWARE, YOU UNEQUIVOCALLY ACCEPT, AND AGREE TO BE BOUND BY, ALL OF THE
TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT AGREE, DO NOT
DOWNLOAD, INSTALL, COPY, DISTRIBUTE OR USE THE DATA FILES OR SOFTWARE.
Permission is hereby granted, free of charge, to any person obtaining a
copy of data files and any associated documentation (the "Data Files") or
software and any associated documentation (the "Software") to deal in the
Data Files or Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, and/or sell
copies of the Data Files or Software, and to permit persons to whom the
Data Files or Software are furnished to do so, provided that either (a)
this copyright and permission notice appear with all copies of the Data
Files or Software, or (b) this copyright and permission notice appear in
associated Documentation.
THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
THIRD PARTY RIGHTS.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS NOTICE
BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL DAMAGES,
OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THE DATA
FILES OR SOFTWARE.
Except as contained in this notice, the name of a copyright holder shall
not be used in advertising or otherwise to promote the sale, use or other
dealings in these Data Files or Software without prior written
authorization of the copyright holder.
================================================================================
unicode-properties 0.1.5, unicode-segmentation 1.13.3, unicode-width 0.2.2
================================================================================
Licensed under the Apache License, Version 2.0
@@ -14015,7 +14145,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
vello_common 0.1.0, vello_cpu 0.1.0
vello_common 0.2.0, vello_cpu 0.2.0
================================================================================
Copyright 2020 the Vello Authors
@@ -14046,8 +14176,8 @@ DEALINGS IN THE SOFTWARE.
================================================================================
wayland-backend 0.3.17, wayland-client 0.31.15, wayland-cursor 0.31.14, wayland-protocols 0.32.13,
wayland-protocols-experimental 20250721.0.1, wayland-protocols-misc 0.3.12, wayland-protocols-plasma
0.3.12, wayland-protocols-wlr 0.3.12, wayland-scanner 0.31.11, wayland-sys 0.31.11
wayland-protocols-plasma 0.3.12, wayland-protocols-wlr 0.3.12, wayland-scanner 0.31.11, wayland-sys
0.31.11
================================================================================
Copyright (c) 2015 Elinor Berger
@@ -14942,6 +15072,36 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
wl-clipboard-rs 0.9.5
================================================================================
Copyright (c) 2019 Ivan Molodetskikh
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
x11rb 0.13.2, x11rb-protocol 0.13.2
================================================================================
@@ -15967,15 +16127,14 @@ Crates whose package carries no licence file (their licence is named in Cargo.to
texts are as in SolidCraft's own LICENSE-MIT and LICENSE-APACHE)
================================================================================
accesskit 0.24.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_atspi_common 0.18.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_consumer 0.35.0: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_consumer 0.36.0: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_consumer 0.38.0: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_macos 0.26.3: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_unix 0.21.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_windows 0.32.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_winit 0.32.2: Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit 0.25.2: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_atspi_common 0.21.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_consumer 0.39.2: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_ios 0.2.2: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_macos 0.27.2: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_unix 0.24.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_windows 0.35.2: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_winit 0.34.2: Apache-2.0 (https://github.com/AccessKit/accesskit)
block2 0.5.1: MIT (https://github.com/madsmtm/objc2)
block2 0.6.2: MIT (https://github.com/madsmtm/objc2)
cadmpeg-codec-freecad 0.6.7: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
@@ -15988,14 +16147,14 @@ cadmpeg-registry 0.6.7: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
clipboard-win 5.4.1: BSL-1.0 (https://github.com/DoumanAsh/clipboard-win)
dispatch 0.2.0: MIT (http://github.com/SSheldon/rust-dispatch)
dispatch2 0.3.1: Zlib OR Apache-2.0 OR MIT (https://github.com/madsmtm/objc2)
ecolor 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui)
eframe 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/eframe)
egui 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui)
egui-winit 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/egui-winit)
egui_glow 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/egui_glow)
emath 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/emath)
epaint 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/epaint)
epaint_default_fonts 0.36.2: (MIT OR Apache-2.0) AND OFL-1.1 AND Ubuntu-font-1.0 (https://github.com/emilk/egui/tree/main/crates/epaint_default_fonts)
ecolor 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui)
eframe 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/eframe)
egui 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui)
egui-winit 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/egui-winit)
egui_glow 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/egui_glow)
emath 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/emath)
epaint 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/epaint)
epaint_default_fonts 0.37.0: (MIT OR Apache-2.0) AND OFL-1.1 AND Ubuntu-font-1.0 (https://github.com/emilk/egui/tree/main/crates/epaint_default_fonts)
jni 0.22.4: MIT OR Apache-2.0 (https://github.com/jni-rs/jni-rs)
jni-macros 0.22.4: MIT OR Apache-2.0 (https://github.com/jni-rs/jni-rs)
jni-sys-macros 0.4.1: MIT OR Apache-2.0 (https://github.com/jni-rs/jni-sys)
@@ -16039,7 +16198,7 @@ spirv 0.4.0+sdk-1.4.341.0: Apache-2.0 (https://github.com/gfx-rs/rspirv)
Bundled fonts (SIL Open Font License, Version 1.1)
================================================================================
- LiberationSans-Regular.ttf (assets/fonts/liberation-sans/LiberationSans-Regular.ttf)
- LiberationSans-Regular.ttf (crates/sketch/assets/fonts/liberation-sans/LiberationSans-Regular.ttf)
Copyright 2012 Red Hat, Inc. (Liberation Fonts 2.x; digitized data Google)
Source: https://github.com/liberationfonts
+2 -2
View File
@@ -11,7 +11,7 @@ use std::process::{Command, ExitCode};
const TARGET: &str = "solidcraft-cli";
fn main() -> ExitCode {
eprintln!("solvecraft-cli is deprecated and will be removed in a later release: use solidcraft-cli");
solidcraft_engine::note!("solvecraft-cli is deprecated and will be removed in a later release: use solidcraft-cli");
let sibling = std::env::current_exe()
.ok()
.and_then(|exe| exe.parent().map(|dir| dir.join(format!("{TARGET}{}", std::env::consts::EXE_SUFFIX))))
@@ -23,7 +23,7 @@ fn main() -> ExitCode {
None => ExitCode::FAILURE,
},
Err(e) => {
eprintln!("solvecraft-cli: could not run {}: {e}", program.to_string_lossy());
solidcraft_engine::note!("solvecraft-cli: could not run {}: {e}", program.to_string_lossy());
ExitCode::FAILURE
}
}
+9 -6
View File
@@ -33,8 +33,8 @@ pub fn one(args: &[String]) -> Result<(), String> {
std::panic::set_hook(Box::new(|_| {
PANICS.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
}));
eprintln!("design {seed}");
let run = fuzz::run_with(seed, steps, &mut |st| eprintln!("step {}", serde_json::to_string(st).unwrap_or_default()));
solidcraft_engine::note!("design {seed}");
let run = fuzz::run_with(seed, steps, &mut |st| solidcraft_engine::note!("step {}", serde_json::to_string(st).unwrap_or_default()));
let mut design = json!({
"outcome": run.outcome,
"steps": run.steps.iter().map(|s| s.kind).collect::<Vec<_>>(),
@@ -45,13 +45,13 @@ pub fn one(args: &[String]) -> Result<(), String> {
if run.outcome.is_bug() {
design["script"] = run.script();
if minimise {
eprintln!("minimise");
solidcraft_engine::note!("minimise");
let m = fuzz::minimise(&run);
design["minimal"] = json!({"outcome": m.outcome, "steps": m.steps.iter().map(|s| s.kind).collect::<Vec<_>>(), "script": m.script()});
}
}
let (a, b) = solidcraft_engine::fuzz::boolean_shapes(seed);
eprintln!("boolean {seed} {} {}", serde_json::to_string(&a).unwrap_or_default(), serde_json::to_string(&b).unwrap_or_default());
solidcraft_engine::note!("boolean {seed} {} {}", serde_json::to_string(&a).unwrap_or_default(), serde_json::to_string(&b).unwrap_or_default());
let b = boolean_case(seed);
let bp = PANICS.swap(0, std::sync::atomic::Ordering::SeqCst);
println!("{}", json!({"seed": seed, "design": design, "boolean": b, "boolean_panics": bp}));
@@ -162,11 +162,14 @@ fn record(v: &Value, out_dir: Option<&str>) {
let d = &v["design"];
let bug = matches!(d["outcome"]["kind"].as_str(), Some("failed" | "panic" | "invalid" | "volume"));
if bug || v.get("timeout").is_some() || v.get("crash").is_some() {
eprintln!("seed {seed}: {}", if bug { format!("{} {}", d["outcome"]["kind"], d["outcome"]["detail"]) } else { format!("{v}") });
solidcraft_engine::note!(
"seed {seed}: {}",
if bug { format!("{} {}", d["outcome"]["kind"], d["outcome"]["detail"]) } else { format!("{v}") }
);
}
let bk = v["boolean"]["outcome"].as_str().unwrap_or("ok");
if bk != "ok" {
eprintln!("seed {seed}: boolean {bk} {}", v["boolean"]["detail"]);
solidcraft_engine::note!("seed {seed}: boolean {bk} {}", v["boolean"]["detail"]);
}
if let Some(dir) = out_dir {
use std::io::Write;
+57 -24
View File
@@ -18,7 +18,7 @@
//! solidcraft-cli oracle <case-dir>... replay recipes and compare with expected.json
//! solidcraft-cli kernel-cases [--json] [--dumps=DIR] [--validation=MODE] <case-dir>... the kernel regression rig (tests/kernel-cases)
//! solidcraft-cli mcp [--headless] [--in design|script] [--connect HOST:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]
//! [--param-check off|warn|strict]
//! [--param-check off|warn|strict] [--compact]
//! MCP server on stdio (docs/mcp.md)
//! solidcraft-cli mcp setup [--dry-run] [--client NAME] [--live] (alias: mcp install) add it to OpenCode, Claude Desktop, Claude Code, Cursor
//! solidcraft-cli licences SolidCraft's licence and the third-party licences
@@ -64,7 +64,7 @@ struct Command {
/// `run`'s lines in the usage.
const USAGE_RUN: &str = " solidcraft-cli run <script.json|design.sc|part.step> [--in design.sc|part.step] [--out FILE]... [--save FILE] [--quiet] [--results] [--timings] [--profile] [--profile-out trace.json] [--json-out FILE] [--allow-errors] [--validation each_step|each_feature|off]\n [--param-check off|warn|strict]\n solidcraft-cli run --in <design.sc|part.step> [--out FILE]...\n (a timeline feature that fails fails the run and nothing is written; --allow-errors writes anyway)\n (--validation: when SMLib's full check runs on the features computed (diagnostics.validation), default each_feature)\n (--param-check checks each step against its command's contract: warn reports on stderr, strict stops the run)\n (--timings prints {timings: [{index, command, ms}], total_ms} for a script, with --results its results too;\n --profile adds each command's profile: {boolean_ms, tessellate_ms, other_ms}, the kernel's share)\n (--profile also records where the time goes, SMLib's calls, kernel operations, features, commands and import stages,\n and prints the table to stderr: count, total, self time and longest per span; --profile-out FILE writes the spans\n as a Chrome trace for chrome://tracing or ui.perfetto.dev; SOLIDCRAFT_PROFILE=1 does the same for any command)\n";
/// `eval`'s lines in the usage.
const USAGE_EVAL: &str = " solidcraft-cli eval <script.json|design.sc|part.step> [--in design.sc|part.step] [--json-out FILE] [--profile] [--profile-out trace.json] (alias: inspect)\n solidcraft-cli eval --in <script.json|design.sc|part.step> [--json-out FILE]\n (with both inputs, runs the positional script on --in before measuring; does not automatically save the modified design)\n (--json-out FILE writes the JSON that run (with --results, else the measurement) and eval print to FILE instead of stdout,\n as plain UTF-8: a shell's > can re-encode it, e.g. Windows PowerShell adds a byte-order mark)\n (--profile and --profile-out as for run)\n";
const USAGE_EVAL: &str = " solidcraft-cli eval <script.json|design.sc|part.step> [--in design.sc|part.step] [--json-out FILE] [--profile] [--profile-out trace.json] [--validation each_step|each_feature|off] (alias: inspect)\n solidcraft-cli eval --in <script.json|design.sc|part.step> [--json-out FILE]\n (with both inputs, runs the positional script on --in before measuring; does not automatically save the modified design)\n (--json-out FILE writes the JSON that run (with --results, else the measurement) and eval print to FILE instead of stdout,\n as plain UTF-8: a shell's > can re-encode it, e.g. Windows PowerShell adds a byte-order mark)\n (--profile, --profile-out and --validation as for run)\n";
/// `script`'s lines in the usage.
const USAGE_SCRIPT: &str = " solidcraft-cli script <design.sc|script.json> [--out script.json]\n (the design's history as a command script that eval and run replay)\n";
/// `bench-open`'s lines in the usage.
@@ -91,7 +91,7 @@ const USAGE_KERNEL_CASES: &str = " solidcraft-cli kernel-cases <case-dir>... [-
const USAGE_FUZZ: &str =
" solidcraft-cli fuzz [--from N] [--count N] [--jobs J] [--timeout S] [--steps N] [--minimise] [--out DIR] [--report FILE]\n";
/// `mcp`'s lines in the usage.
const USAGE_MCP: &str = " solidcraft-cli mcp [--headless] [--in design.sc|script.json] [--connect 127.0.0.1:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]\n [--param-check off|warn|strict] [--render-gpu]\n solidcraft-cli mcp setup [--dry-run] [--client opencode|claude-desktop|claude-code|cursor] [--live]\n (adds a `solidcraft` server, with this program's path, to each installed AI client; --live adds `solidcraft-live` for the running app; alias: mcp install)\n";
const USAGE_MCP: &str = " solidcraft-cli mcp [--headless] [--in design.sc|script.json] [--connect 127.0.0.1:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]\n [--param-check off|warn|strict] [--render-gpu] [--compact]\n (--compact, SOLIDCRAFT_MCP_COMPACT=1 or the app's Preferences › AI (with --connect): compact tool output for\n agents: inspect_design summarises sketches and takes `sketches` by name and a `bodies` filter, and tool JSON\n is not pretty-printed; off by default)\n solidcraft-cli mcp setup [--dry-run] [--client opencode|claude-desktop|claude-code|cursor] [--live]\n (adds a `solidcraft` server, with this program's path, to each installed AI client; --live adds `solidcraft-live` for the running app; alias: mcp install)\n";
/// `crashes`'s lines in the usage.
const USAGE_CRASHES: &str = " solidcraft-cli crashes [list [--json] | show <id> | replay <id> | dir | clear [<id>]]\n";
/// `licences`'s lines in the usage.
@@ -154,7 +154,7 @@ fn main() -> ExitCode {
}
};
if let Err(e) = max_file_size(&mut args) {
eprintln!("error: {e}");
solidcraft_engine::note!("error: {e}");
return ExitCode::FAILURE;
}
let r = match args.first().map(String::as_str) {
@@ -235,7 +235,7 @@ fn main() -> ExitCode {
match r {
Ok(()) => ExitCode::SUCCESS,
Err(e) => {
eprintln!("error: {e}");
solidcraft_engine::note!("error: {e}");
ExitCode::FAILURE
}
}
@@ -318,6 +318,19 @@ fn load_checked(path: &str, check: solidcraft_engine::schema::ParamCheck) -> Res
/// `load_checked`, the features computed under `validation` (`diagnostics.validation`), which
/// the session keeps.
fn load_with(path: &str, check: solidcraft_engine::schema::ParamCheck, validation: solidcraft_engine::kernel::Validation) -> Result<Session, String> {
let s = read_session(path, check, validation)?;
// A newer SolidCraft's file opens all the same; stderr says so, stdout stays the caller's.
for warning in s.doc.newer_file.iter().flat_map(|file| file.warnings()) {
eprintln!("{path}: warning: {warning}");
}
Ok(s)
}
fn read_session(
path: &str,
check: solidcraft_engine::schema::ParamCheck,
validation: solidcraft_engine::kernel::Validation,
) -> Result<Session, String> {
let mut s = Session::default();
s.param_check = check;
s.set_validation(validation);
@@ -351,7 +364,7 @@ fn run_script_warning(s: &mut Session, path: &str, script: &Value) -> Result<Vec
/// Step `step`'s `param_warnings` on stderr, one per line, named after the script at `path`.
fn print_param_warnings(path: &str, step: usize, r: &Value) {
for w in r.get("param_warnings").and_then(Value::as_array).into_iter().flatten() {
eprintln!("{path}: step {}: {}", step + 1, w.as_str().unwrap_or_default());
solidcraft_engine::note!("{path}: step {}: {}", step + 1, w.as_str().unwrap_or_default());
}
}
@@ -484,8 +497,10 @@ fn cmd_run(args: &[String]) -> Result<(), String> {
// A feature that fails leaves the bodies as they were before it (a parameter change can
// break a feature without failing the command that made it): writing them would hand out
// the wrong part with success, so fail the run unless asked to write it anyway.
// A feature only a newer SolidCraft can build isn't a broken design: saving the design keeps it
// and hands out no part. Exporting bodies without it would, so that still stops.
if !args.iter().any(|a| a == "--allow-errors") {
timeline_ok(&s)?;
timeline_ok(&s, flags(args, "--out").is_empty())?;
}
for out in flags(args, "--out") {
s.execute("file.export", &json!({"path": out})).map_err(|e| e.to_string())?;
@@ -561,8 +576,12 @@ fn known_args(cmd: &str, args: &[String], valued: &[&str], switches: &[&str], po
}
/// Every failing timeline feature, one per line, as an error; Ok when none fails.
fn timeline_ok(s: &Session) -> Result<(), String> {
let failed: Vec<String> = s.model.results.iter().filter_map(|r| r.error.as_ref().map(|e| format!(" {}: {e}", r.name))).collect();
fn timeline_ok(s: &Session, skip_newer_features: bool) -> Result<(), String> {
let newer = |id: u64| {
skip_newer_features && s.doc.feature(id).is_some_and(|f| matches!(f.kind, solidcraft_engine::doc::FeatureKind::NewerFileFeature { .. }))
};
let failed: Vec<String> =
s.model.results.iter().filter(|r| !newer(r.id)).filter_map(|r| r.error.as_ref().map(|e| format!(" {}: {e}", r.name))).collect();
if failed.is_empty() {
return Ok(());
}
@@ -573,13 +592,15 @@ fn timeline_ok(s: &Session) -> Result<(), String> {
))
}
/// Runs `solidcraft-cli eval` (and its `inspect` alias), opening the input design or script with the requested `--validation` mode and reporting both `inspect.measure` and `document.inspect`.
fn cmd_eval(args: &[String]) -> Result<(), String> {
let json_out = json_out(args)?;
known_args("eval", args, &["--in", "--json-out", "--profile-out"], &["--profile"], true)?;
let mut s = open(flag(args, "--in"), positional(args), solidcraft_engine::schema::ParamCheck::Off)?;
known_args("eval", args, &["--in", "--json-out", "--profile-out", "--validation"], &["--profile"], true)?;
let validation = validation_flag("eval", args)?;
let mut s = open_validating(flag(args, "--in"), positional(args), solidcraft_engine::schema::ParamCheck::Off, validation)?;
let m = s.execute("inspect.measure", &json!({})).map_err(|e| e.to_string())?;
let d = s.execute("document.inspect", &json!({})).map_err(|e| e.to_string())?;
let out = json!({
let mut out = json!({
"body_count": m["body_count"],
"bodies": m["bodies"],
"total": m["total"],
@@ -587,6 +608,10 @@ fn cmd_eval(args: &[String]) -> Result<(), String> {
"params": d["params"],
"sketches": d["sketches"],
});
if let Some(file) = &s.doc.newer_file {
out["newer_file"] = file.report();
out["warnings"] = json!(file.warnings());
}
print_json(&out, json_out)
}
@@ -598,10 +623,10 @@ fn cmd_script(args: &[String]) -> Result<(), String> {
let out = flag(args, "--out");
let r = s.execute("timeline.export_script", &json!({"path": out})).map_err(|e| e.to_string())?;
for what in r["omitted"].as_array().into_iter().flatten().filter_map(Value::as_str) {
eprintln!("note: the script leaves out {what}");
solidcraft_engine::note!("note: the script leaves out {what}");
}
match out {
Some(out) => eprintln!("{out}: {} steps", r["steps"]),
Some(out) => solidcraft_engine::note!("{out}: {} steps", r["steps"]),
None => println!("{}", pretty(&r["script"])),
}
Ok(())
@@ -632,7 +657,7 @@ fn cmd_gpu(args: &[String]) -> Result<(), String> {
);
match s.lands_on {
Some(solidcraft_gpu::select::Landing::Cpu) => {
eprintln!("warning: {}", solidcraft_engine::capture::CPU_WARNING);
solidcraft_engine::note!("warning: {}", solidcraft_engine::capture::CPU_WARNING);
Ok(())
}
Some(_) => Ok(()),
@@ -709,7 +734,7 @@ fn cmd_snapshot(args: &[String]) -> Result<(), String> {
std::fs::write(out, &png.bytes).map_err(|e| format!("{out}: {e}"))?;
let mut reply = json!({"path": out, "width": w, "height": h, "bytes": png.bytes.len(), "renderer": png.renderer});
if let Some(w) = solidcraft_engine::capture::warning(png.renderer) {
eprintln!("warning: {w}");
solidcraft_engine::note!("warning: {w}");
reply["warning"] = json!(w);
}
println!("{}", pretty(&reply));
@@ -792,11 +817,15 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
return Err("mcp: --render-gpu installs a headless image host; a connected application owns its own device".into());
}
install_renderer();
let options = solidcraft_mcp::Options::from_args_and_env(args).map_err(|e| format!("mcp: {e}"))?;
if options.compact {
eprintln!("solidcraft mcp: compact output (inspect_design summarises sketches; tool JSON is not pretty-printed)");
}
let scope = (!args.iter().any(|a| a == "--allow-any-path"))
.then(|| solidcraft_mcp::agent_scope(flags(args, "--allow-path").into_iter().map(std::path::PathBuf::from)));
if let Some(s) = &scope {
let roots: Vec<String> = s.roots().iter().map(|r| r.display().to_string()).collect();
eprintln!(
solidcraft_engine::note!(
"solidcraft mcp: files limited to {} and the folders of designs opened or saved here (--allow-path DIR adds one, --allow-any-path lifts the limit)",
roots.join(", ")
);
@@ -804,7 +833,7 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
.and_then(|p| std::path::Path::new(p).parent())
.map(|d| if d.as_os_str().is_empty() { std::path::Path::new(".") } else { d });
if let Some(why) = design_dir.and_then(solidcraft_engine::io::vfs::design_folder_refusal) {
eprintln!("solidcraft mcp: the design's folder is left out because {why}; add it with --allow-path if you mean it");
solidcraft_engine::note!("solidcraft mcp: the design's folder is left out because {why}; add it with --allow-path if you mean it");
}
}
// How calls that break a command's parameter contract are treated, headless or bridged.
@@ -818,7 +847,7 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
// Serve without the app too: the tools connect once it runs, and say it isn't until then.
let mut remote = solidcraft_mcp::Remote::new(addr, flag(args, "--token")).with_param_check(param_check);
if let Err(e) = remote.try_connect() {
eprintln!(
solidcraft_engine::note!(
"solidcraft mcp: no SolidCraft app at {addr} yet ({e}); start it with `solidcraft --control {port}` \
(or SOLIDCRAFT_CONTROL_PORT={port}), tool calls connect once it runs"
);
@@ -835,9 +864,9 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
(None, None) => {
let auto = !args.iter().any(|a| a == "--headless");
if auto && let Some(port) = discover_app() {
eprintln!("solidcraft mcp: bridged to the running app at 127.0.0.1:{port} (--headless starts a session of its own)");
solidcraft_engine::note!("solidcraft mcp: bridged to the running app at 127.0.0.1:{port} (--headless starts a session of its own)");
let remote = solidcraft_mcp::Remote::new(&format!("127.0.0.1:{port}"), flag(args, "--token")).with_param_check(param_check);
return serve_mcp(Box::new(remote), scope);
return serve_mcp(Box::new(remote), scope, options);
}
let mut headless = solidcraft_mcp::Headless::default();
headless.session.param_check = param_check;
@@ -852,13 +881,17 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
}
}
};
serve_mcp(backend, scope)
serve_mcp(backend, scope, options)
}
fn serve_mcp(backend: Box<dyn solidcraft_mcp::Backend>, scope: Option<solidcraft_engine::io::vfs::PathScope>) -> Result<(), String> {
fn serve_mcp(
backend: Box<dyn solidcraft_mcp::Backend>,
scope: Option<solidcraft_engine::io::vfs::PathScope>,
options: solidcraft_mcp::Options,
) -> Result<(), String> {
let stdin = std::io::stdin();
let stdout = std::io::stdout();
solidcraft_mcp::Server::new(backend).with_path_scope(scope).serve(stdin.lock(), stdout.lock()).map_err(|e| e.to_string())
solidcraft_mcp::Server::new(backend).with_path_scope(scope).with_options(options).serve(stdin.lock(), stdout.lock()).map_err(|e| e.to_string())
}
/// The port of the running desktop app: the one its discovery file names, if something listens
+23
View File
@@ -188,3 +188,26 @@ fn max_file_size_raises_the_limit_and_refuses_bad_sizes() {
assert!(!output.status.success() && !stderr.contains("too large"), "{stderr}");
let _ = std::fs::remove_dir_all(&dir);
}
/// #10111: a line for a stderr whose reader has gone (the pipe closed before it, as an agent may
/// leave the MCP server's, and the app that one starts) is dropped, and the command ends as it
/// would with stderr open: here a script that isn't there fails with 1, where `eprintln!`
/// panicked with "failed printing to stderr" (101).
#[test]
fn a_closed_stderr_does_not_stop_the_cli() {
for _ in 0..5 {
let mut child = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
.args(["run", "no-such-script.json"])
.stdout(Stdio::null())
.stderr(Stdio::piped())
.spawn()
.unwrap();
drop(child.stderr.take());
assert_eq!(child.wait().unwrap().code(), Some(1));
}
// The old name's alias writes its deprecation notice first: an agent still configured with
// `solvecraft-cli mcp` must get the server, not that panic.
let mut child = Command::new(env!("CARGO_BIN_EXE_solvecraft-cli")).arg("--help").stdout(Stdio::null()).stderr(Stdio::piped()).spawn().unwrap();
drop(child.stderr.take());
assert_eq!(child.wait().unwrap().code(), Some(0));
}
+48
View File
@@ -0,0 +1,48 @@
//! `mcp --compact` and `SOLIDCRAFT_MCP_COMPACT` turn on compact tool output; without them the
//! server's tools are as they always were.
use std::io::Write;
use std::process::{Command, Stdio};
use serde_json::{Value, json};
/// `inspect_design`'s input schema as `solidcraft-cli mcp` with `args` and `env` lists it, or
/// the server's stderr when it does not start.
fn inspect_schema(args: &[&str], env: Option<&str>) -> Result<Value, String> {
let mut cmd = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"));
// --headless: never bridge to (and read the preference of) an app the developer has running.
cmd.args(["mcp", "--headless", "--allow-any-path"]).args(args).stdin(Stdio::piped()).stdout(Stdio::piped()).stderr(Stdio::piped());
match env {
Some(v) => cmd.env("SOLIDCRAFT_MCP_COMPACT", v),
None => cmd.env_remove("SOLIDCRAFT_MCP_COMPACT"),
};
let mut child = cmd.spawn().unwrap();
{
let mut stdin = child.stdin.take().unwrap();
// The server may refuse to start and close stdin first.
let _ = writeln!(stdin, "{}", json!({"jsonrpc": "2.0", "id": 1, "method": "tools/list"}));
}
let out = child.wait_with_output().unwrap();
if !out.status.success() {
return Err(String::from_utf8_lossy(&out.stderr).into_owned());
}
let reply: Value = serde_json::from_slice(&out.stdout).unwrap();
let tools = reply["result"]["tools"].as_array().cloned().unwrap_or_default();
Ok(tools.into_iter().find(|t| t["name"] == "inspect_design").map(|t| t["inputSchema"].clone()).unwrap_or(Value::Null))
}
#[test]
fn compact_output_is_off_unless_asked() {
let plain = inspect_schema(&[], None).unwrap();
assert_eq!(plain["properties"]["sketches"]["type"], "boolean", "{plain}");
assert!(plain["properties"].get("bodies").is_none(), "{plain}");
assert_eq!(inspect_schema(&[], Some("0")).unwrap(), plain);
for (args, env) in [(&["--compact"][..], None), (&[][..], Some("1")), (&[][..], Some("true"))] {
let compact = inspect_schema(args, env).unwrap();
assert!(compact["properties"]["bodies"].is_object(), "{args:?} {env:?}: {compact}");
}
let e = inspect_schema(&[], Some("maybe")).unwrap_err();
assert!(e.contains("SOLIDCRAFT_MCP_COMPACT"), "{e}");
}
+34 -13
View File
@@ -60,15 +60,25 @@ fn mcp_connect_serves_before_the_app_runs_and_reaches_it_once_it_does() {
let listener = TcpListener::bind(&addr).unwrap();
let app = std::thread::spawn(move || {
let (stream, _) = listener.accept().unwrap();
let mut line = String::new();
BufReader::new(stream.try_clone().unwrap()).read_line(&mut line).unwrap();
let req: Value = serde_json::from_str(&line).unwrap();
let reply = if req["token"] == json!(token) {
json!({"id": req["id"], "ok": true, "result": {"bodies": [], "method": req["method"]}})
} else {
json!({"id": req["id"], "ok": false, "error": format!("unauthorized: token {}", req["token"])})
};
writeln!(&stream, "{reply}").unwrap();
let mut lines = BufReader::new(stream.try_clone().unwrap());
loop {
let mut line = String::new();
lines.read_line(&mut line).unwrap();
let req: Value = serde_json::from_str(&line).unwrap();
// The server first asks for the agents' output options (the compact preference: off).
let options = req["method"] == "mcp.options";
let reply = if req["token"] != json!(token) {
json!({"id": req["id"], "ok": false, "error": format!("unauthorized: token {}", req["token"])})
} else if options {
json!({"id": req["id"], "ok": true, "result": {"compact": false}})
} else {
json!({"id": req["id"], "ok": true, "result": {"bodies": [], "method": req["method"]}})
};
writeln!(&stream, "{reply}").unwrap();
if !options {
break;
}
}
});
let r = ask(4, "tools/call", measure);
assert_ne!(r["result"]["isError"], true, "{r}");
@@ -111,10 +121,21 @@ fn mcp_without_arguments_finds_the_running_app() {
break (stream, line);
}
};
let req: Value = serde_json::from_str(&line).unwrap();
let ok = req["token"] == json!(token);
let reply = json!({"id": req["id"], "ok": ok, "result": {"bodies": [], "method": req["method"]}, "error": "unauthorized"});
writeln!(&stream, "{reply}").unwrap();
let mut lines = BufReader::new(stream.try_clone().unwrap());
let mut line = line;
// The server first asks for the agents' output options (the compact preference: off).
loop {
let req: Value = serde_json::from_str(&line).unwrap();
let ok = req["token"] == json!(token);
let options = req["method"] == "mcp.options";
let result = if options { json!({"compact": false}) } else { json!({"bodies": [], "method": req["method"]}) };
writeln!(&stream, "{}", json!({"id": req["id"], "ok": ok, "result": result, "error": "unauthorized"})).unwrap();
if !options {
break;
}
line.clear();
lines.read_line(&mut line).unwrap();
}
});
let mut child = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
.args(["mcp", "--allow-any-path"])
+51 -19
View File
@@ -159,7 +159,7 @@ fn cli_loads_both_design_encodings_by_contents() {
}
/// #1369: a pending concept that did not land in the numbered release must not be silently
/// dropped on open/resave, in either encoding or before replacing an existing destination.
/// dropped on open/resave, in either encoding: it opens with a warning, and saving keeps it.
#[test]
fn unknown_pending_concepts_preserve_the_open_design_and_output_files() {
use solidcraft_engine::{Session, doc, io};
@@ -173,34 +173,29 @@ fn unknown_pending_concepts_preserve_the_open_design_and_output_files() {
let source = dir.0.join(format!("experimental-{version}.{extension}"));
std::fs::write(&source, &bytes).unwrap();
let mut session = Session::default();
session.execute("solid.box", &json!({"length": 2, "width": 3, "height": 4})).unwrap();
let original = session.doc.clone();
let original_path = session.path.clone();
let undo = session.undo.len();
let dirty = session.is_dirty();
let err = session.execute("doc.open", &json!({"path": source})).unwrap_err().to_string();
assert!(err.contains("experimental-card") && err.contains("update SolidCraft"), "{err}");
assert_eq!(session.doc, original);
assert_eq!(session.path, original_path);
assert_eq!(session.undo.len(), undo);
assert_eq!(session.is_dirty(), dirty);
// It opens, and the reply says what it is.
let reply = session.execute("doc.open", &json!({"path": source})).unwrap();
let notice = reply["newer_file"]["notice"].as_str().unwrap().to_string();
assert!(notice.contains("experimental-card") && notice.starts_with("Saved by a newer SolidCraft"), "{notice}");
assert_eq!(reply["warnings"][0], notice.as_str());
assert_eq!(session.doc.name, "Experimental");
for existing in [false, true] {
let destination = dir.0.join(format!("output-{version}-{extension}-{existing}.{extension}"));
let backup = io::backup_path(&destination);
if existing {
std::fs::write(&destination, b"existing design").unwrap();
std::fs::write(&backup, b"existing backup").unwrap();
}
let output = cli().args(["run", "--in"]).arg(&source).arg("--save").arg(&destination).output().unwrap();
assert_eq!(output.status.code(), Some(1));
let error = String::from_utf8_lossy(&output.stderr);
assert!(error.contains("experimental-card") && error.contains("update SolidCraft"), "{error}");
assert_eq!(output.status.code(), Some(0), "{error}");
assert!(error.contains("warning: Saved by a newer SolidCraft") && error.contains("experimental-card"), "{error}");
// Saved, it still says it has the change, and opens the same way.
let saved = io::read_design(&std::fs::read(&destination).unwrap()).unwrap();
assert!(saved.format_pending.iter().any(|name| name == "experimental-card"));
assert!(saved.newer_file.is_some());
if existing {
assert_eq!(std::fs::read(&destination).unwrap(), b"existing design");
assert_eq!(std::fs::read(&backup).unwrap(), b"existing backup");
} else {
assert!(!destination.exists() && !backup.exists());
assert_eq!(std::fs::read(&backup).unwrap(), b"existing design");
}
assert_eq!(std::fs::read(&source).unwrap(), bytes);
}
@@ -208,6 +203,43 @@ fn unknown_pending_concepts_preserve_the_open_design_and_output_files() {
}
}
/// `eval` and `run` on a design one format newer, with a feature kind this version doesn't have:
/// the rest builds, the reply names it, and the saved file still holds it, under the file's number.
#[test]
fn the_cli_opens_a_newer_design_and_saving_keeps_what_it_cant_read() {
use solidcraft_engine::{Session, doc, io};
let dir = Scratch::new();
let mut session = Session::default();
session.execute("solid.box", &json!({"length": 2, "width": 3, "height": 4})).unwrap();
let mut file: Value = serde_json::from_slice(&io::write_design(&session.doc)).unwrap();
let newer = doc::format::format_string(doc::format::FORMAT + 1);
file["format"] = json!(newer);
let future = json!({"id": 900, "name": "Lattice1", "type": "gyroid_lattice", "cell": 2.5});
file["features"].as_array_mut().unwrap().push(future.clone());
let source = dir.0.join("newer.json");
std::fs::write(&source, file.to_string()).unwrap();
let output = cli().args(["eval"]).arg(&source).output().unwrap();
let error = String::from_utf8_lossy(&output.stderr);
assert_eq!(output.status.code(), Some(0), "{error}");
assert!(error.contains("warning: Saved by a newer SolidCraft") && error.contains("Lattice1"), "{error}");
let reply: Value = serde_json::from_slice(&output.stdout).unwrap();
assert_eq!(reply["body_count"], 1);
assert!(reply["newer_file"]["not_understood"][0].as_str().unwrap().contains("gyroid_lattice"), "{reply}");
assert!(reply["warnings"][0].as_str().unwrap().starts_with("Saved by a newer SolidCraft"), "{reply}");
for extension in ["json", "sc"] {
let destination = dir.0.join(format!("saved.{extension}"));
let output = cli().args(["run", "--in"]).arg(&source).arg("--save").arg(&destination).output().unwrap();
assert_eq!(output.status.code(), Some(0), "{}", String::from_utf8_lossy(&output.stderr));
let saved = io::read_design(&std::fs::read(&destination).unwrap()).unwrap();
assert_eq!(saved.format, newer, "never a lower number");
let again: Value = serde_json::from_slice(&io::write_design(&saved)).unwrap();
assert_eq!(again["features"].as_array().unwrap().last().unwrap(), &future);
}
}
#[test]
fn known_pending_concepts_and_released_files_round_trip_with_inert_metadata() {
use solidcraft_engine::{doc, io};
+1 -1
View File
@@ -676,7 +676,7 @@ pub fn take_drops(files: &Rc<Files>, raw: &mut egui::RawInput, theme: bool) {
/// any later page.
fn hold_page_lock(page: &str) {
let Some(locks) = web_locks() else { return };
let Ok(request) = Reflect::get(&locks, &"request".into()).and_then(|f| f.dyn_into::<Function>().map_err(JsValue::from)) else { return };
let Ok(request) = Reflect::get(&locks, &"request".into()).and_then(|f| f.dyn_into::<Function>()) else { return };
// A promise that never settles: the lock is let go only when the page goes.
let hold = Closure::<dyn FnMut(JsValue) -> js_sys::Promise>::new(|_lock: JsValue| js_sys::Promise::new(&mut |_, _| {}));
let name = format!("{}{page}", keep::LOCK_PREFIX);
+2 -2
View File
@@ -23,9 +23,9 @@ fn prompt() {
let _ = js_sys::Reflect::set(&window, &OFFER.into(), &JsValue::NULL);
}
let shown = js_sys::Reflect::get(&offer, &"prompt".into())
.and_then(|f| f.dyn_into::<js_sys::Function>().map_err(JsValue::from))
.and_then(|f| f.dyn_into::<js_sys::Function>())
.and_then(|f| f.call0(&offer))
.and_then(|p| p.dyn_into::<js_sys::Promise>().map_err(JsValue::from));
.and_then(|p| p.dyn_into::<js_sys::Promise>());
match shown {
// Accepted or dismissed, the browser handles it; a refusal is only logged.
Ok(p) => wasm_bindgen_futures::spawn_local(async move {
+1 -1
View File
@@ -48,7 +48,7 @@ impl Download {
}
if solidcraft_ui_egui::documents::any_dirty(app) {
let mut answer = None;
let closed = ui_kit::Window::new(egui::Id::new("open_link"), "status_warning", solidcraft_ui_egui::i18n::tr("web.open_link"))
let closed = ui_kit::Window::new(egui::Id::unique("open_link"), "status_warning", solidcraft_ui_egui::i18n::tr("web.open_link"))
.required()
.show_body(ctx, |ui| {
ui.label(solidcraft_ui_egui::i18n::tr("web.open_link_confirm"));
+12 -4
View File
@@ -726,7 +726,7 @@ mod web {
return;
}
let mut act: Option<(&'static str, String)> = None;
let closed = solidcraft_ui_egui::ui_kit::Window::new(egui::Id::new("sc_browser_files"), "folder", "Files in this browser")
let closed = solidcraft_ui_egui::ui_kit::Window::new(egui::Id::unique("sc_browser_files"), "folder", "Files in this browser")
// Room for long names; the kit still caps the window at the browser's width.
.cards(4.0)
.show_body(ctx, |ui| {
@@ -828,7 +828,9 @@ mod web {
self.files.panel.set(false);
}
"insert" => {
self.app.insert_path(&path);
if !solidcraft_ui_egui::mesh_units::ask(&mut self.app, &path, true) {
self.app.insert_path(&path);
}
self.files.panel.set(false);
}
"download" => match vfs::read(&path, solidcraft_engine::io::MAX_DESIGN_BYTES) {
@@ -873,10 +875,16 @@ mod web {
*r = new.clone();
}
}
if let Some(at) = self.app.home.opened_at.remove(&old) {
self.app.home.opened_at.insert(new.clone(), at);
}
// A forgotten design follows its new name.
if self.app.home.forgotten.remove(&old) {
self.app.home.forgotten.insert(new);
self.app.home.forgotten.insert(new.clone());
}
// An open tab of that file keeps its path and, when the name came
// from the file, the title that matches the file list (#11375).
solidcraft_ui_egui::documents::follow_file_rename(&mut self.app, &old, &new);
}
Err(e) => self.app.set_status(e, true),
}
@@ -890,7 +898,7 @@ mod web {
fn recovery_prompt(&mut self, ctx: &egui::Context) {
let Some((name, path)) = self.files.recovery.borrow().clone() else { return };
let mut answer = None;
let _ = solidcraft_ui_egui::ui_kit::Window::new(egui::Id::new("sc_browser_recovery"), "restore", "Recover unsaved work?")
let _ = solidcraft_ui_egui::ui_kit::Window::new(egui::Id::unique("sc_browser_recovery"), "restore", "Recover unsaved work?")
.required()
.show_body(ctx, |ui| {
ui.label(format!("“{name}” had unsaved changes when this page last closed."));
+13 -9
View File
@@ -68,7 +68,9 @@ pub fn start(listen_on: control_auth::Listen, ctx: egui::Context) -> Receiver<Co
Ok(l) => {
if let Some(port) = listen_on_listener(l, token.clone(), tx, ctx, false) {
if matches!(listen_on, control_auth::Listen::Default) {
eprintln!("solidcraft: control channel on the default port 127.0.0.1:{port} (Preferences > Assistant turns it off)");
solidcraft_engine::note!(
"solidcraft: control channel on the default port 127.0.0.1:{port} (Preferences > Assistant turns it off)"
);
}
// The discovery file: where `solidcraft-cli mcp` finds this app with no arguments.
match control_auth::write_current_port(port) {
@@ -77,14 +79,14 @@ pub fn start(listen_on: control_auth::Listen, ctx: egui::Context) -> Receiver<Co
*p = Some((port, token));
}
}
Err(e) => eprintln!("solidcraft: could not write the control discovery file ({e})"),
Err(e) => solidcraft_engine::note!("solidcraft: could not write the control discovery file ({e})"),
}
}
}
Err(e) => eprintln!("solidcraft: control server failed to bind 127.0.0.1: {e}"),
Err(e) => solidcraft_engine::note!("solidcraft: control server failed to bind 127.0.0.1: {e}"),
}
}
None => eprintln!("solidcraft: control server not started: no random token available"),
None => solidcraft_engine::note!("solidcraft: control server not started: no random token available"),
}
rx
}
@@ -95,13 +97,13 @@ pub fn start(listen_on: control_auth::Listen, ctx: egui::Context) -> Receiver<Co
/// requests go to `tx`, where the chat's gate reads them; one may wait long for the user's Allow.
pub fn listen_agent(tx: Sender<ControlRequest>, ctx: egui::Context) -> Option<u16> {
let Some(token) = new_token() else {
eprintln!("solidcraft: agent chat endpoint not started: no random token available");
solidcraft_engine::note!("solidcraft: agent chat endpoint not started: no random token available");
return None;
};
let listener = match TcpListener::bind(("127.0.0.1", 0)) {
Ok(l) => l,
Err(e) => {
eprintln!("solidcraft: control server failed to bind 127.0.0.1: {e}");
solidcraft_engine::note!("solidcraft: control server failed to bind 127.0.0.1: {e}");
return None;
}
};
@@ -115,19 +117,21 @@ fn listen_on_listener(listener: TcpListener, token: String, tx: Sender<ControlRe
match control_auth::token_path(port) {
Some(path) => match control_auth::write_token_file(&path, &token) {
Ok(()) => {
eprintln!("solidcraft: control server listening on 127.0.0.1:{port} (token in {})", path.display());
solidcraft_engine::note!("solidcraft: control server listening on 127.0.0.1:{port} (token in {})", path.display());
if let Ok(mut files) = TOKEN_FILES.lock() {
files.push((path, token.clone()));
}
}
Err(e) => eprintln!(
Err(e) => solidcraft_engine::note!(
"solidcraft: control server listening on 127.0.0.1:{port}, but its token file {} could not be written ({e}); \
clients need SOLIDCRAFT_CONTROL_TOKEN",
path.display()
),
},
None => {
eprintln!("solidcraft: control server listening on 127.0.0.1:{port}; no data folder for its token, clients need SOLIDCRAFT_CONTROL_TOKEN")
solidcraft_engine::note!(
"solidcraft: control server listening on 127.0.0.1:{port}; no data folder for its token, clients need SOLIDCRAFT_CONTROL_TOKEN"
)
}
}
let token = std::sync::Arc::new(token);
+1 -1
View File
@@ -112,7 +112,7 @@ pub fn restart(software: bool, lost_at: u64, reason: &str) {
pub fn end() -> ! {
let watchdog = std::thread::Builder::new().name("solidcraft-exit".into()).spawn(|| {
std::thread::sleep(END_GRACE);
eprintln!("SolidCraft graphics: still closing after the device was lost; aborting");
solidcraft_engine::note!("SolidCraft graphics: still closing after the device was lost; aborting");
std::process::abort();
});
if let Err(e) = watchdog {
+14 -13
View File
@@ -79,7 +79,7 @@ fn mark(step: &str) {
static START: std::sync::OnceLock<(std::time::Instant, bool)> = std::sync::OnceLock::new();
let (start, on) = START.get_or_init(|| (std::time::Instant::now(), solidcraft_engine::geom::env::var_os("PROFILE_STARTUP").is_some()));
if *on {
eprintln!("startup {:>6.0} ms {step}", start.elapsed().as_secs_f64() * 1000.0);
solidcraft_engine::note!("startup {:>6.0} ms {step}", start.elapsed().as_secs_f64() * 1000.0);
}
}
@@ -368,7 +368,7 @@ impl App {
let Some(gpu) = self.gpu.as_mut().filter(|g| g.lost_at.is_none() && g.lost.is_lost()) else { return };
let reason = gpu.lost.reason().unwrap_or_default();
log::error!("graphics: the device was lost ({reason}); closing to start again");
eprintln!("SolidCraft graphics: the device was lost ({reason}); starting again");
solidcraft_engine::note!("SolidCraft graphics: the device was lost ({reason}); starting again");
solidcraft_engine::crash::phase(&format!("graphics device lost: {reason}"));
gpu.lost_at = Some(device_lost::now_secs());
gpu.reason = reason;
@@ -993,7 +993,7 @@ fn main() -> eframe::Result {
if let Some(value) = max_file_size {
let applied = startup::max_file_size(value.as_deref()).and_then(|bytes| solidcraft_engine::io::limits::set_override(Some(bytes)));
if let Err(error) = applied {
eprintln!("SolidCraft: {error}");
solidcraft_engine::note!("SolidCraft: {error}");
return Err(eframe::Error::AppCreation(std::io::Error::other(error).into()));
}
}
@@ -1025,7 +1025,7 @@ fn main() -> eframe::Result {
let fallback_note = std::env::var(startup::FALLBACK_NOTE_ENV).ok().map(|s| s.chars().take(4096).collect::<String>());
if let Some(note) = &fallback_note {
log::warn!("{note}");
eprintln!("SolidCraft: {note}");
solidcraft_engine::note!("SolidCraft: {note}");
notes.push(note.clone());
}
let saved_samples = if safe_mode { None } else { msaa() };
@@ -1138,13 +1138,13 @@ fn main() -> eframe::Result {
// Windows: the taskbar button shows the mark even when slow first frames keep the
// taskbar waiting for the window's icon.
if !native_frame::set_class_icon(cc) {
eprintln!("SolidCraft window: no class icon; the taskbar may show a generic one");
solidcraft_engine::note!("SolidCraft window: no class icon; the taskbar may show a generic one");
}
// The OS hit test offers the resize border, at the window's DPI, from the first
// message (#1381).
app.native_resize_border = custom_titlebar && native_frame::install(cc);
if custom_titlebar && !app.native_resize_border {
eprintln!("SolidCraft window: no native resize border; egui edge zones instead");
solidcraft_engine::note!("SolidCraft window: no native resize border; egui edge zones instead");
}
}
app.integrated_titlebar = cfg!(target_os = "macos");
@@ -1175,9 +1175,10 @@ fn main() -> eframe::Result {
.collect();
let info = rs.adapter.get_info();
if !app.preferences.graphics_adapter.is_empty() && !info.name.eq_ignore_ascii_case(app.preferences.graphics_adapter.as_str()) {
eprintln!(
solidcraft_engine::note!(
"SolidCraft graphics: preferred adapter {:?} was not used; using {:?} instead",
app.preferences.graphics_adapter, info.name
app.preferences.graphics_adapter,
info.name
);
}
let samples = scene_msaa_request(saved_samples);
@@ -1185,7 +1186,7 @@ fn main() -> eframe::Result {
eframe::egui_wgpu::supported_msaa_samples(&rs.adapter, &rs.device, rs.target_format, depth)
});
let scene_samples = scene_samples(info.backend, u32::from(samples), &supported);
eprintln!("SolidCraft graphics: {:?}, MSAA {scene_samples}x (requested {}x)", rs.adapter.get_info().backend, samples);
solidcraft_engine::note!("SolidCraft graphics: {:?}, MSAA {scene_samples}x (requested {}x)", rs.adapter.get_info().backend, samples);
solidcraft_engine::crash::phase("viewport pipelines (shader compile)");
let scene_samples = app.set_wgpu_split(rs, depth_bits, STENCIL_BITS, scene_samples);
app.msaa_supported = supported;
@@ -1346,7 +1347,7 @@ fn wgpu_options(cpu: bool, preference: Option<&str>) -> eframe::egui_wgpu::WgpuC
let retry = std::env::var(startup::RETRY_BACKEND_ENV).ok();
let preference = if cpu { preference } else { retry.as_deref().or(preference) };
if let Some(backends) = startup::choose_backends(cfg!(target_os = "windows"), env_set, cpu, preference, startup::has_hardware_adapter) {
eprintln!("SolidCraft graphics: starting {backends:?}");
solidcraft_engine::note!("SolidCraft graphics: starting {backends:?}");
setup.instance_descriptor.backends = backends;
}
let intel_mac = cfg!(all(target_os = "macos", target_arch = "x86_64"));
@@ -1372,7 +1373,7 @@ fn wgpu_options(cpu: bool, preference: Option<&str>) -> eframe::egui_wgpu::WgpuC
/// event loop or a failed device; each retry advances through the APIs, then software once.
fn no_window(error: eframe::Error, tried_cpu: bool, failed: eframe::wgpu::Backends, settings: Option<&std::path::Path>) -> eframe::Result {
log::error!("the window could not open: {error}");
eprintln!("SolidCraft: the window could not open: {error}");
solidcraft_engine::note!("SolidCraft: the window could not open: {error}");
// This failure was handled, so neither the marker nor the journal should call it a crash.
if let Some(dir) = settings {
startup::started(dir);
@@ -1385,7 +1386,7 @@ fn no_window(error: eframe::Error, tried_cpu: bool, failed: eframe::wgpu::Backen
let previous = std::env::var(startup::FALLBACK_NOTE_ENV).unwrap_or_default();
let note = startup::fallback_note(&previous, failed, next, &error.to_string());
log::warn!("{note}");
eprintln!("SolidCraft: {note}");
solidcraft_engine::note!("SolidCraft: {note}");
let mut command = std::process::Command::new(exe);
command.args(std::env::args_os().skip(1)).env(startup::FALLBACK_NOTE_ENV, note);
if next == "cpu" {
@@ -1791,7 +1792,7 @@ mod viewport_tests {
viewport.fullscreen = Some(fullscreen);
viewport.native_pixels_per_point = Some(retina);
super::fullscreen_content_insets(&mut raw, 32.0, zoom);
let _ = ctx.run_ui(raw, |ui| super::content_ui(app, ui));
ctx.run_ui(raw, |ui| super::content_ui(app, ui)).textures_delta.clear();
};
// Enter, leave, and enter again: no stale inset when returning to a normal window.
for fullscreen in [false, true, false, true] {
+1 -1
View File
@@ -434,7 +434,7 @@ mod tests {
let mut app = SolveApp::new(solidcraft_engine::Session::default(), solidcraft_ui_egui::Services::default());
app.home.open = false;
let ctx = Context::default();
let _ = ctx.run_ui(egui::RawInput { focused: true, ..Default::default() }, |_| {});
ctx.run_ui(egui::RawInput { focused: true, ..Default::default() }, |_| {}).textures_delta.clear();
let mut bridge = NavBridge { shared: Arc::new(Mutex::new(Shared::default())) };
let queue = |bridge: &NavBridge| {
let mut shared = bridge.shared.lock().unwrap();
+1
View File
@@ -1914,6 +1914,7 @@ mod tests {
fn wheel() -> egui::Event {
egui::Event::MouseWheel {
source: egui::MouseWheelSource::Unknown,
unit: egui::MouseWheelUnit::Line,
delta: egui::vec2(0.0, -1.0),
modifiers: Default::default(),
+1 -1
View File
@@ -357,7 +357,7 @@ pub fn relaunch_with_version_compat() -> Result<bool, String> {
return Ok(false);
}
log::info!("startup: OCLP detected; re-launching with {}=1", SYSTEM_VERSION_COMPAT_ENV);
eprintln!("SolidCraft: OCLP detected; re-launching with {}=1", SYSTEM_VERSION_COMPAT_ENV);
solidcraft_engine::note!("SolidCraft: OCLP detected; re-launching with {}=1", SYSTEM_VERSION_COMPAT_ENV);
let exe = std::env::current_exe().map_err(|e| format!("could not find own executable: {e}"))?;
let status = std::process::Command::new(&exe)
.args(std::env::args_os().skip(1))
+4 -2
View File
@@ -23,7 +23,7 @@ assets/
appearances/library.rs # built-in visual presets
materials/library.rs # physical defaults and colours
shaders/viewport.wgsl # original viewport shader
fonts/{liberation-sans,biz-udp-gothic}/ # unmodified fonts and OFL licences
fonts/biz-udp-gothic/ # unmodified font and OFL licence
locales/{en,de,ja,ko}.json # shared offline catalogs
platforms/{macos,linux,windows}/ # bundle, freedesktop and WiX templates
platforms/macos/dmg/ # disk image window: layout, dmgbuild settings, background art
@@ -87,7 +87,9 @@ The CLI still supports arbitrary PNG/ICO exports with `solidcraft-cli icon`.
Resources remain compiled by their owning layer through existing APIs:
`ui-egui::icons::paint_icon` and `Tokens` at L5, model presets in L2 `doc`, and sketch
fonts at L1. State, projection, interaction, commands and GPU bindings stay in
fonts at L1. The sketch crate owns its built-in Liberation Sans font and OFL
licence under `crates/sketch/assets/fonts/liberation-sans/`, so Cargo source
packages and vendored builds include both files. State, projection, interaction, commands and GPU bindings stay in
their current modules. Embedded data uses `CARGO_MANIFEST_DIR`; application code
needs no runtime resource registry or repository lookup.
+1 -2
View File
@@ -55,8 +55,7 @@ pub(crate) fn face_text(painter: &egui::Painter, face: &Facet, ink: Color32, fon
painter.ctx().add_plugin(LabelAtlas);
let text = Shape::Text(egui::epaint::TextShape::new(Pos2::ZERO, galley, ink));
let atlas = painter.ctx().fonts(|f| f.font_image_size());
let primitives =
painter.ctx().tessellate(vec![egui::epaint::ClippedShape { clip_rect: Rect::EVERYTHING, shape: text }], painter.ctx().pixels_per_point());
let primitives = painter.ctx().tessellate(vec![egui::epaint::ClippedShape::new(Rect::EVERYTHING, text)], painter.ctx().pixels_per_point());
for primitive in primitives {
if let egui::epaint::Primitive::Mesh(mut mesh) = primitive.primitive {
mesh.texture_id = LABEL_PIXELS;
+340 -21
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Učitava putanje SVG crteža u skicu, skalirane, zakrenute i postavljene gdje zadate. Koristite ga da logotip ili vektorski obris pretvorite u krive koje možete ekstrudirati.",
"help.sketch.inspect": "Otvara izvještaj o otvorenoj skici: koliko je stepeni slobode preostalo i je li potpuno ograničena. Koristite ga da saznate šta se još pomjera prije nego što završite skicu.",
"help.sketch.intersect": "Dodaje krive ili tačke gdje tijela, lica, ivice ili druge skice sijeku ravan skice. Ostaju povezane i prate model kada se promijeni.",
"help.sketch.intersection_curve": "Pravi 3D krive tamo gdje se dva tijela ili lica sastaju, povezane s njima. Koristite ih kao putanje ili vodilice koje prate model.",
"help.sketch.intersection_curve": "Pravi 3D krive tamo gdje se dva tijela, lica ili krive drugih skica sastaju, povezane s njima. Koristite ih kao putanje ili vodilice koje prate model.",
"help.sketch.isoparametric_curve": "Pravi 3D krivu u smjeru U ili V lica kroz tačku koju izaberete, povezanu s licem. Koristite je kao putanju ili liniju razdvajanja koja prati površ.",
"help.sketch.line": "Crta povezane linije tačku po tačku, kao otvoreni lanac ili zatvoren obris. To je osnovni alat za većinu profila.",
"help.sketch.line.midpoint": "Crta liniju od njene središnje tačke do jednog kraja, a drugi kraj se preslikava. Koristite je za linije centrirane na tački, npr. simetričnu ivicu.",
File diff suppressed because it is too large Load Diff
+354 -176
View File
File diff suppressed because it is too large Load Diff
+3 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Læser stierne i en SVG-tegning ind i en skitse, skaleret, drejet og placeret, som du angiver. Brug den til at gøre et logo eller en vektorkontur til kurver, du kan ekstrudere.",
"help.sketch.inspect": "Åbner en rapport om den åbne skitse: hvor mange frihedsgrader der er tilbage, og om den er fuldt bundet. Brug den til at finde ud af, hvad der stadig kan bevæge sig, før du afslutter skitsen.",
"help.sketch.intersect": "Tilføjer de kurver eller punkter, hvor emner, flader, kanter eller andre skitser krydser skitseplanet. De forbliver linkede og følger modellen, når den ændres.",
"help.sketch.intersection_curve": "Opretter 3D-kurver, hvor to emner eller flader mødes, linket til dem. Brug dem som baner eller styrekurver, der følger modellen.",
"help.sketch.intersection_curve": "Opretter 3D-kurver, hvor to emner, flader eller kurver fra andre skitser mødes, linket til dem. Brug dem som baner eller styrekurver, der følger modellen.",
"help.sketch.isoparametric_curve": "Opretter en 3D-kurve langs en flades U- eller V-retning gennem et punkt, du vælger, linket til fladen. Brug den som bane eller delelinje, der følger overfladen.",
"help.sketch.line": "Tegner forbundne linjer punkt for punkt som en åben kæde eller en lukket kontur. Det er det grundlæggende værktøj til de fleste profiler.",
"help.sketch.line.midpoint": "Tegner en linje fra dens midtpunkt ud til den ene ende, og den anden ende spejles. Brug den til linjer centreret om et punkt, f.eks. en symmetrisk kant.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Eksempelplade",
"sample.vents.about": "Slidser i et rektangulært mønster: Rækker, kolonner og deling er parametre",
"sample.vents.name": "Ventilationsplade",
"scale.per_axis": "Per akse",
"scale.uniform": "Ensartet",
"search.command_keys": "Enter kør Shift+Enter kør og hold åben Esc luk",
"search.commands": "Kommandoer",
"search.design": "I dette design",
+131 -14
View File
@@ -628,6 +628,8 @@
"Suppress Selected Folders": "Ausgewählte Ordner unterdrücken",
"Suppressed": "Unterdrückt",
"Surface": "Flächenkörper",
"Surface or face": "Flächenkörper oder Fläche",
"Surface or faces": "Flächenkörper oder Flächen",
"Surface, or faces to turn over": "Fläche oder umzudrehende Flächen",
"Surfaces": "Flächen",
"Swap Ends": "Enden vertauschen",
@@ -641,6 +643,7 @@
"Target": "Ziel",
"Target Body": "Zielkörper",
"Target Face (optional)": "Zielfläche (optional)",
"Target edges": "Zielkanten",
"Tear": "Reißen",
"Technical details": "Technische Details",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "Die gestrichelte Skizze ist eine gespeicherte Ebenenführung. Wählen Sie eine neue Fläche, um die Anbindung zu reparieren.",
@@ -648,6 +651,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "Die Richtung muss eine Achse oder eine gerade Skizzenkurve in der Skizzenebene sein",
"The mirror line cannot also be mirrored": "Die Spiegellinie kann nicht gleichzeitig gespiegelt werden",
"The mirror line must be a straight curve of this sketch, not an origin axis": "Die Spiegellinie muss eine gerade Kurve dieser Skizze sein, keine Ursprungsachse",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Die Ursprungsachse steht senkrecht auf der Skizzenebene und hat daher keine Linie in ihr",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "Das gespeicherte Autorvorkommen fehlt. Wählen Sie vor dem erneuten Anbinden eine gültige Autorplatzierung.",
"Then": "Then",
"These features will be deleted:": "Diese Merkmale werden gelöscht:",
@@ -689,6 +693,7 @@
"Unsuppress Selected Folders": "Unterdrückung der ausgewählten Ordner aufheben",
"Updating the preview": "Vorschau wird aktualisiert",
"Use active author placement": "Aktive Autorplatzierung verwenden",
"Use axis direction only": "Nur Achsenrichtung verwenden",
"Use fixed plane": "Feste Ebene verwenden",
"Use saved fixed plane": "Gespeicherte feste Ebene verwenden",
"Use selected face as fixed plane": "Ausgewählte Fläche als feste Ebene verwenden",
@@ -739,6 +744,9 @@
"a picked edge's body is gone": "der Körper einer gewählten Kante existiert nicht mehr",
"add a key for a joint first": "zuerst einen Schlüssel für ein Gelenk hinzufügen",
"ai.connected_toast": "SolidCraft ist jetzt in {clients} verfügbar. Starten Sie diese neu, um es zu nutzen (Einstellungen > Assistent).",
"ai.http.allow": "Unsicheres HTTP erlauben",
"ai.http.confirm": "Für diesen Endpunkt erlauben",
"ai.http.warning": "Der API-Schlüssel und die Unterhaltung werden unverschlüsselt gesendet. Jeder mit Zugriff auf das Netzwerk kann sie lesen oder verändern. Verwenden Sie dies nur in einem vertrauenswürdigen Netzwerk.",
"ai.prefs.allow_control": "KI-Agenten verbinden lassen",
"ai.prefs.allow_control_note": "Ein lokaler Kanal (MCP). Nichts verlässt diesen Computer.\n\nÖffnet einen Steuerkanal nur auf diesem Computer (127.0.0.1, Port 27878 oder der nächste freie). Ein verbindendes Programm muss zusätzlich ein geheimes Token vorweisen, das nur Ihr Benutzerkonto lesen kann und bei jedem Start neu erzeugt wird. Wirkt ab dem nächsten Start von SolidCraft. Aus: Es wartet nichts auf Verbindungen, außer Sie starten SolidCraft mit --control.",
"ai.prefs.availability": "Verfügbarkeit",
@@ -1028,6 +1036,7 @@
"cmd.occurrence_move": "Instanz verschieben",
"cmd.occurrence_properties": "Physikalische Eigenschaften der Instanz",
"cmd.occurrence_reparent": "In andere Komponente verschieben",
"cmd.panel.action": "Panelaktion ausführen",
"cmd.panel.activate": "Panel-Registerkarte aktivieren",
"cmd.panel.close": "Panel schließen",
"cmd.panel.collapse": "Panel-Bereich einklappen",
@@ -1074,6 +1083,9 @@
"cmd.render.compare.divider": "Render-Vergleichstrenner verschieben",
"cmd.render.result.discard": "Renderergebnis verwerfen",
"cmd.render.result.select": "Renderergebnis auswählen",
"cmd.render.surface.import": "Oberflächentexturen importieren",
"cmd.render.texture.list": "Eingebettete Oberflächenbilder auflisten",
"cmd.render.texture.remove": "Eingebettetes Oberflächenbild entfernen",
"cmd.render_aging_describe": "Mehrschichtige Oberflächenalterung",
"cmd.render_backends": "Render-Backends",
"cmd.render_batch": "Alle Aufnahmen rendern",
@@ -1322,6 +1334,7 @@
"cmd.view_shots_strip": "Aufnahmenleiste",
"cmd.view_spin": "Ansicht kontinuierlich drehen",
"cmd.view_tool": "Navigationswerkzeug",
"cmd.view_tool_zoom": "Durch Ziehen zoomen",
"cmd.view_top": "Draufsicht",
"cmd.view_visual_style": "Darstellungsstil",
"color.blue": "Blau",
@@ -1446,8 +1459,11 @@
"file.open.portal_fallback.xwayland": "Die geöffnete Dateiauswahl ist nicht die des Desktops: Unter XWayland lehnt das Portal das Elternfenster ab.",
"file_load.built": "Bisher erstellt: {built} von {total} Merkmalen.",
"file_load.converting": "Volumenkörper {done} von {total} wird konvertiert",
"file_load.inserted": "{name} eingefügt",
"file_load.inserting": "Geometrie wird eingefügt",
"file_load.link_item": "{name} ({done} von {total})",
"file_load.opened": "{name} geöffnet",
"file_load.opened_in_tab": "{name} in neuem Tab geöffnet",
"file_load.opening": "Design wird geöffnet",
"file_load.preparing_thumbnail": "Vorschaubild wird vorbereitet...",
"file_load.preparing_view": "Ansicht wird vorbereitet...",
@@ -1683,7 +1699,7 @@
"help.sketch.insert_svg": "Liest die Pfade einer SVG-Zeichnung in eine Skizze ein, skaliert, gedreht und an der gewünschten Stelle. Damit machen Sie aus einem Logo oder einer Vektorkontur Kurven, die sich extrudieren lassen.",
"help.sketch.inspect": "Öffnet einen Bericht zur offenen Skizze: wie viele Freiheitsgrade übrig sind und ob sie vollständig bestimmt ist. Damit sehen Sie, was sich noch bewegt, bevor Sie die Skizze abschließen.",
"help.sketch.intersect": "Fügt die Kurven oder Punkte hinzu, an denen Körper, Flächen, Kanten oder andere Skizzen die Skizzenebene schneiden. Sie bleiben verknüpft und folgen Änderungen am Modell.",
"help.sketch.intersection_curve": "Erzeugt 3D-Kurven, wo sich zwei Körper oder Flächen treffen, mit diesen verknüpft. Als Pfade oder Leitkurven, die dem Modell folgen.",
"help.sketch.intersection_curve": "Erzeugt 3D-Kurven, wo sich zwei Körper, Flächen oder Kurven anderer Skizzen treffen, mit diesen verknüpft. Als Pfade oder Leitkurven, die dem Modell folgen.",
"help.sketch.isoparametric_curve": "Erzeugt eine 3D-Kurve in U- oder V-Richtung einer Fläche durch einen gewählten Punkt, mit der Fläche verknüpft. Als Pfad oder Trennlinie, die der Fläche folgt.",
"help.sketch.line": "Zeichnet verbundene Linien Punkt für Punkt, als offene Kette oder geschlossene Kontur. Das Grundwerkzeug für die meisten Profile.",
"help.sketch.line.midpoint": "Zeichnet eine Linie von ihrem Mittelpunkt zu einem Ende, das andere Ende gespiegelt. Für Linien, die auf einem Punkt mittig liegen, etwa eine symmetrische Kante.",
@@ -2143,6 +2159,7 @@
"navbar.value_tip": "{name} · {value}",
"navbar.visual_style": "Darstellung",
"navbar.zoom": "Zoomen",
"navbar.zoom_hold_tip": "Zoomen (Tastenkürzel gedrückt halten)",
"needs two joints": "benötigt zwei Gelenke",
"network.allow_once": "Einmalig erlauben",
"network.always_allow": "Diesen Server immer erlauben",
@@ -2293,6 +2310,7 @@
"prefs.carousel_previous": "Zurück",
"prefs.choose_font": "Schriftdatei auswählen…",
"prefs.click": "Klicken",
"prefs.command_dialog_values": "Befehlsdialoge",
"prefs.contact_shading": "Weiche Kontaktschattierung",
"prefs.contact_shading_note": "Erzeugt weiche Schatten an Stellen, an denen sich Bauteile nahekommen.",
"prefs.context_menu": "Kontextmenü",
@@ -2339,6 +2357,8 @@
"prefs.edges": "Kanten und Schattierung",
"prefs.extend": "Erweitern",
"prefs.extra_navigation": "Mit Strg und gedrückter linker Maustaste auf einer freien Fläche drehen. Leertaste gedrückt halten, um die Ansicht zu verschieben.",
"prefs.extrude_arrow_face_stops": "Extrusionspfeil hält an Flächen",
"prefs.extrude_arrow_face_stops_note": "Beim Ziehen des Abstandspfeils von Extrusion hält er an ebenen Flächen parallel zum Profil, etwa an der Rückseite eines Blocks, in den geschnitten wird, und hebt die Fläche hervor. Aus: Der Pfeil bewegt sich nur in runden Schritten.",
"prefs.extrude_view_isometric": "Beim Öffnen von Extrudieren isometrisch ausrichten",
"prefs.extrude_view_return": "Beim Schließen von Extrudieren zur vorigen Ansicht zurück",
"prefs.follows_os": "Wie im Betriebssystem",
@@ -2388,6 +2408,8 @@
"prefs.graphics_page.surfaces_edges": "Flächen und Kanten",
"prefs.graphics_page.view_bar": "Auch in der Ansichtsleiste",
"prefs.graphics_presets_note": "Mit den Profilen werden die unten aufgeführten Optionen gemeinsam eingestellt.",
"prefs.ground_shadow_follows_model": "Bodenschatten folgt dem Modell",
"prefs.ground_shadow_follows_model_help": "Den Schatten unter dem niedrigsten sichtbaren Körper platzieren. Wenn deaktiviert, bleibt der Schatten angehobener Modelle auf der Bodenebene durch den Ursprung.",
"prefs.hide_constraint_glyphs_zoomed_out": "Bindungssymbole bei starkem Herauszoomen ausblenden",
"prefs.hide_constraint_glyphs_zoomed_out_note": "Bindungssymbole verschwinden, wenn die Skizze so weit herausgezoomt ist, dass sie sie überladen würden. Aus: sie behalten bei jedem Zoom eine feste Bildschirmgröße.",
"prefs.history": "Verlauf",
@@ -2423,6 +2445,8 @@
"prefs.layout_page.card": "Karte",
"prefs.layout_page.column": "Spalte",
"prefs.layout_page.hover": "Bei Mauszeiger",
"prefs.layout_page.hover_panel_menus": "Bereichsmenüs beim Darüberfahren wechseln",
"prefs.layout_page.hover_panel_menus_help": "Klicken Sie auf einen Bereichsnamen, um das Menü zu öffnen. Bewegen Sie den Zeiger auf einen anderen Bereichsnamen, um das Menü zu wechseln. Außerhalb des Menübands und des geöffneten Menüs schließt es sich.",
"prefs.layout_page.icons_labels": "Symbole + Beschriftungen",
"prefs.layout_page.ok_cancel": "OK und Abbrechen",
"prefs.layout_page.on_hover": "Bei Mauszeiger",
@@ -2461,6 +2485,8 @@
"prefs.mouse": "Maus und Trackpad",
"prefs.mouse_heading": "Maus",
"prefs.mouse_mapping": "Mausbelegung",
"prefs.move_drag_highlights": "Hervorheben, was unter dem Zeiger liegt, während die Pfeile von Verschieben eine Komponente ziehen",
"prefs.move_drag_highlights_tip": "Aus: Solange die Pfeile von Verschieben eine Komponente ziehen, wird nichts unter dem Zeiger hervorgehoben; so bleiben große Baugruppen flüssig. Mit einem Schnitt oder einer Analyse wird es trotzdem hervorgehoben, und ein entlang seiner Gelenke gezogenes Teil hebt nie etwas hervor.",
"prefs.navigation": "Navigation",
"prefs.navigation.axes_signed": "Achsen",
"prefs.navigation.cube_compact": "Würfel",
@@ -2525,6 +2551,8 @@
"prefs.quality_smoother": "Stärker geglättet",
"prefs.quick_measure": "Schnellmessung in der Ecke der Ansicht",
"prefs.quick_measure_note": "Zeigt unten rechts in der Ansicht die Größe der Auswahl an: bei einer Kante die Länge, bei einer kreisförmigen Kante zusätzlich Durchmesser (Ø) und Radius (R), bei einer Fläche den Flächeninhalt, bei einem Punkt die Position, bei zwei Elementen Abstand und Winkel sowie bei mehreren Kanten oder Flächen die Gesamtlänge bzw. Gesamtfläche. Ein Klick kopiert den Messwert.",
"prefs.remember_dialog_values": "Befehlsdialogwerte merken",
"prefs.remember_dialog_values.help": "Standardmäßig aus. Wenn aktiviert, werden nach erfolgreicher Ausführung eines Befehls seine sicheren Werte und Optionen beim nächsten Öffnen desselben Befehls wiederverwendet, bis SolidCraft geschlossen wird.",
"prefs.render_previous_geometry_budget": "Bisheriges Geometriebudget für die Render-Vorschau verwenden",
"prefs.render_previous_geometry_budget_help": "Stellt die bisherige feste Obergrenze für die Geometrie wieder her (512 MiB auf 64-Bit-Desktop-Systemen, andernfalls 128 MiB) anstelle des geräteabhängigen Budgets.",
"prefs.reports_saved": "{n} gespeichert",
@@ -2601,6 +2629,7 @@
"prefs.sketch_exit_view_note": "Legt fest, zu welcher Ansicht nach „Skizze beenden“, „Abbrechen“ oder zweimaligem Drücken der Esc-Taste gewechselt wird.",
"prefs.sketch_face_activates_part": "Skizzieren auf der Fläche eines Teils aktiviert dieses Teil",
"prefs.sketch_face_activates_part_note": "Eine Skizze, die auf einer Fläche am Körper einer anderen Komponente begonnen wird, aktiviert zuerst diese Komponente, sodass die Skizze zu ihr gehört und im Browser bei diesem Teil bleibt. Das Teil bleibt danach aktiv. Aus: Die Skizze gehört zur aktiven Komponente.",
"prefs.sketch_mirror_auto_line": "Vorausgewählte Konstruktionslinie zum Spiegeln verwenden",
"prefs.sketch_open_look_at": "Beim Öffnen einer Skizze auf sie ausrichten",
"prefs.sketch_open_look_at_note": "Aus: Beim Erstellen oder Bearbeiten einer Skizze bleibt die Ansicht, wie sie ist. „Ansehen“ richtet die Ansicht bei Bedarf auf die Skizze aus.",
"prefs.sketch_recent_snap": "Automatisch an zuletzt verwendete Mittelpunkte fangen",
@@ -2751,9 +2780,9 @@
"render.adaptive_absolute": "Absolute RGB-Fehleruntergrenze",
"render.adaptive_coverage": "Zielwert für den Abdeckungsfehler",
"render.adaptive_enable": "Samples mithilfe unabhängiger Pilot-Samples zuteilen",
"render.adaptive_help": "Unabhängige Pilotsamples werden verworfen und bestimmen dann mindestens 16 Produktionssamples pro Pixel bis zum Wert Samples pro Pixel. CPU-Ressourcengrenzen umfassen beide Phasen. RGB- und Abdeckungsvarianz steuern die Verteilung; Pixel am Limit können verrauscht bleiben. Der Abschlussbericht zählt die tatsächlichen Samples.",
"render.adaptive_help": "Nur GPU. Unabhängige Pilot-Samples werden verworfen. Anschließend werden pro Pixel 16 oder mehr Produktions-Samples zugeteilt, bis zu den Samples pro Pixel. Die Zuteilung richtet sich nach der RGB- und Abdeckungsvarianz; seltene Pfade können übersehen werden, und Pixel, die ihr Limit erreicht haben, können verrauscht bleiben. Der Abschlussbericht zählt den tatsächlichen Aufwand. Keine zertifizierte Garantie für ein bestimmtes Rauschniveau oder eine bestimmte Renderzeit.",
"render.adaptive_minimum": "Minimale Produktions-Samples",
"render.adaptive_pending": "Adaptive Verteilung mit unabhängigen Pilotsamples ist für CPU und GPU verfügbar. Bedingte Fresnel-Schichten erfordern die GPU. Die statistische Verteilung bestätigt keine Konvergenz.",
"render.adaptive_pending": "Die adaptive Zuteilung mit unabhängigen GPU-Pilot-Samples und bedingte Fresnel-Schichten sind verfügbar. Zertifizierte Konvergenz, Garantien für seltene Ereignisse und adaptiver Lichttransport auf der CPU bleiben nicht verfügbar.",
"render.adaptive_pilots": "Pilot-Samples pro Pixel",
"render.adaptive_relative": "Zielwert für den relativen RGB-Fehler",
"render.add_ground": "Add fitted ground to setup",
@@ -2814,7 +2843,7 @@
"render.appearance_editor.replace": "Gespeicherte Optik dieses Körpers ersetzen",
"render.appearance_editor.revalidate": "Diesen Körper erneut prüfen",
"render.appearance_editor.save": "Diese Optik speichern",
"render.appearance_editor.save_reason": "Zum Speichern Glas an einem aktuellen CPU- oder GPU-Körper aktivieren. Für Klarlack „Klarlack in Aufnahme speichern“ verwenden. Lokale Bilddateien bleiben temporär.",
"render.appearance_editor.save_reason": "Zum Speichern wird physikalisches Glas auf einem aktuellen GPU-Körper benötigt. Klarlack und lokale Bildtexturen bleiben vorübergehend.",
"render.appearance_editor.saved": "Mit dieser Aufnahme gespeichert",
"render.appearance_editor.saved_state": "Diese Optik ist mit dieser Aufnahme gespeichert.",
"render.appearance_editor.scatter_reason": "Innere Streuung benötigt einen geschlossenen Körper.",
@@ -2910,7 +2939,7 @@
"render.children.copy_request": "Anfrage-JSON kopieren",
"render.children.coverage_error": "Abdeckungsfehler",
"render.children.cpu": "CPU-Raytracing",
"render.children.denoise": "Bildrauschen reduzieren",
"render.children.denoise": "Rauschen im fertigen Bild reduzieren",
"render.children.depth": "Pfadtiefe",
"render.children.distortion": "Verzeichnung",
"render.children.edge_samples": "Kanten-Samples",
@@ -3042,7 +3071,7 @@
"render.cpu_point_help": "Bis zu acht Punktlichter, zusätzlich zur gewählten Richtungsbeleuchtung. Abstände in mm; der Mindestabstand darf den Referenzabstand nicht überschreiten.",
"render.cpu_primary_samples": "Kanten-Samples pro Pixel",
"render.cpu_progressive": "CPU progressiv",
"render.cpu_progressive_help": "Neue CPU-Kamerasamples sammeln und jeden vollständigen Durchgang zeigen. Ausgewählte Reflexionen verwenden einen Versuch pro Kamerasample; zertifiziertes Glas und planare Anisotropie behalten ihre bisherigen Grenzen. Adaptive Pilot- und Produktionssamples teilen sich das CPU-Profilbudget.",
"render.cpu_progressive_help": "Den vorhandenen CPU-Integrator in Durchgängen mit je einem Primär-Sample akkumulieren. Ausgewählte Reflexionen erfordern ein Sample; Flächenlichter, Dielektrika und Anisotropie erfordern „Einzelbild“.",
"render.cpu_progressive_limits": "Höchstens 1.048.576 Pixel und 16.777.216 Auswertungen von Pixel × Sample. Das Ändern der Samples passt die Bildgröße nie automatisch an.",
"render.cpu_progressive_seed": "Startwert für das CPU-Sampling",
"render.cpu_progressive_spp": "Samples pro Pixel",
@@ -3218,7 +3247,7 @@
"render.export_display": "Export: Anzeige-PNG",
"render.export_image_label": "Bild exportieren",
"render.export_linear": "Export: lineares Roh-EXR",
"render.exr_pending": "CPU-Raytracing und GPU-Pathtracing können rohe lineare EXR-Dateien behalten. Kompression, mehrschichtige Bilder und zusätzliche Renderpässe bleiben nicht verfügbar.",
"render.exr_pending": "Die GPU kann rohe lineare EXR-Dateien behalten. Kompression, mehrschichtige Bilder und zusätzliche Renderpässe bleiben nicht verfügbar.",
"render.film_grain": "Fotografisches Korn",
"render.fit": "Produkt einpassen",
"render.fixed_camera": "Kamera",
@@ -3581,7 +3610,7 @@
"render.method_cpu": "CPU-Raytracing",
"render.method_gpu": "GPU-Pathtracing",
"render.method_limit_raster": "Die Rasterung verwendet die feste undurchsichtige Studiovorschau. Wählen Sie ausdrücklich eine Raytracing-Methode für die unterstützten optischen Einstellungen.",
"render.method_raster": "CPU-Rasterung (schematisch)",
"render.method_raster": "CPU-Rasterung",
"render.navigation_help": "Die Kamera bewegt sich wie im Konstruieren (Einstellungen › Navigation). Setup speichern übernimmt die aktuelle Kamera.",
"render.nested_enable": "Zertifizierte verschachtelte Dielektrika",
"render.nested_help": "Bis zu 16 umschließende Schichten; jedes übergeordnete Element muss konvex und jedes untergeordnete strikt darin enthalten sein. Überschneidungen, sich berührende Flächen, dünne Schichten und die Transmission gerader Schattenstrahlen werden abgelehnt. Der Zustand „Kamera im Inneren“ folgt der zertifizierten Hierarchie. Erzeugt keine Flüssigkeitsoberfläche und verschmilzt keine sich berührenden CAD-Grenzflächen.",
@@ -3609,7 +3638,7 @@
"render.output_exr_unavailable": "EXR-Ausgabeeinstellungen sind hier nicht verfügbar. Linearer EXR-Export erfordert ein fertiges GPU-Bild mit gespeichertem linearem Original.",
"render.output_fit": "Einpassen",
"render.output_format": "Format",
"render.output_format_status": "PNG enthält das exakte fertige Anzeigebild. Optionales CPU/GPU-EXR bewahrt rohe lineare FLOAT32-Strahldichte vor Anzeigefiltern. Der Export verwendet nie den Vorschaucache oder einen anderen Auftrag.",
"render.output_format_status": "PNG enthält das exakte fertige Anzeigebild. Optionales GPU-EXR bewahrt rohe lineare FLOAT32-Strahldichte vor Filtern. Export ersetzt nie durch Vorschaucache oder anderen Auftrag.",
"render.output_grading": "Farbkorrektur",
"render.output_image": "Bild",
"render.output_largest": "{width} × {height} max.",
@@ -3694,7 +3723,7 @@
"render.quality_custom": "Benutzerdefiniert",
"render.quality_draft": "Entwurf",
"render.quality_high": "Hoch",
"render.quality_projection_help": "Diese Prüfung ändert nur Auflösung, Abtastbudget, Pfadtiefe, Startwert und Rauschreduzierung. Andere Einstellungen bleiben erhalten; das Budget garantiert keine Konvergenz.",
"render.quality_projection_help": "Q-Vorgaben enthalten künftige Anforderungen. Diese Aktion projiziert nur ein unterstütztes PNG-Budget mit festen Samples und lässt adaptives Stoppen, rohe lineare Ausgabe und unabhängige Transmissionslimits ausdrücklich aus.",
"render.quality_review": "Sampling-Budget prüfen",
"render.queue_pending": "In dieser Oberfläche gibt es keine automatische Produktionswarteschlange und keinen Animations-Renderer. Fertige Einzelbilder bleiben separat exportierbar.",
"render.radial_assign": "Erscheinungsbild zuweisen",
@@ -3725,7 +3754,7 @@
"render.result_navigation": "Verschieben und Zoomen folgen den Navigationseinstellungen. Leertaste + Ziehen verschiebt.",
"render.result_open": "Das fertige Bild in der Hauptansicht öffnen.",
"render.result_preview": "Live-Vorschau",
"render.result_provisional": "Vorläufiges Bild",
"render.result_provisional": "Vorläufiges CPU-Bild",
"render.result_provisional_help": "Dieser Zwischenstand ist nicht exportierbar. Der Export behält das letzte fertige Ergebnis; ein Abbruch kehrt zu diesem Ergebnis zurück.",
"render.result_reduced_display": "Anzeigevorschau auf die Geräte-/Cachegrenze reduziert. PNG und Export behalten die volle Auflösung; native 100%-Ansicht ist hier nicht verfügbar.",
"render.result_retained": "Das zuletzt fertiggestellte Bild wird angezeigt; ein neueres Rendering hat es noch nicht ersetzt.",
@@ -3876,6 +3905,7 @@
"render.stage_panels.extent": "Ausdehnung",
"render.stage_panels.fit_save": "Einpassen und speichern",
"render.stage_panels.gpu_required": "Benötigt GPU-Pfadverfolgung",
"render.stage_panels.grain_angle": "Maserungswinkel",
"render.stage_panels.keep": "Behalten",
"render.stage_panels.kept": "Beibehalten",
"render.stage_panels.kept_fields": "Kamera, Abtastung, Abmessungen, optische Bindungen, CAD-Geometrie und technische Eigenschaften.",
@@ -3889,7 +3919,7 @@
"render.stage_panels.prepare_plan": "Erstellungsplan vorbereiten",
"render.stage_panels.projects": "Projiziert",
"render.stage_panels.quality_ack": "Ich bestätige das feste Budget und seine Auslassungen",
"render.stage_panels.quality_omissions": "Dieses Budget legt keine adaptiven Fehlerziele, eigenen Transmissionsgrenzen, Russian-Roulette-Regeln oder Speicherung des linearen Masters fest und garantiert keine Konvergenz.",
"render.stage_panels.quality_omissions": "Adaptives Stoppen und Fehlerziele, separate Transmissionstiefe, Russian-Roulette-Regeln, lineare Rohausgabe, EXR-Master und Konvergenznachweis.",
"render.stage_panels.reference": "Referenz",
"render.stage_panels.references": "Referenzen",
"render.stage_panels.remove_optics": "Optik entfernen",
@@ -3933,7 +3963,7 @@
"render.stage_panels.subtitle_environment": "Originale HDR-Umgebung · gesamte Szene",
"render.stage_panels.subtitle_maps": "Erstellte räumliche Texturen · temporäre Vorschau",
"render.stage_panels.subtitle_physical": "Schreibgeschützter Plan · kein Material erstellt oder zugewiesen",
"render.stage_panels.subtitle_quality": "GPU-Abtastbudget · nur aufgeführte Einstellungen",
"render.stage_panels.subtitle_quality": "Festes GPU-Budget · zukünftige Anforderungen ausgelassen",
"render.stage_panels.subtitle_rig": "Erstellter Lichtaufbau · Lichtquellen und passive Flächen",
"render.stage_panels.subtitle_saved_maps": "Erstellte Texturen · mit dieser Aufnahme gespeichert",
"render.stage_panels.subtitle_stage": "Physischer Boden und Bühne · an das Produkt angepasst",
@@ -3958,7 +3988,7 @@
"render.studio_area_help": "Bis zu vier einseitige Rechtecke. Orthogonale Halbkanten U und V bestimmen die Größe; U × V zeigt zur beleuchteten Seite. Die Koordinaten sind Weltmillimeter.",
"render.studio_center": "Mittelpunkt X, Y, Z (mm)",
"render.studio_denoise": "Rauschen im fertigen Bild reduzieren",
"render.studio_denoise_help": "Kantenerhaltender Filter für progressive und fertige Bilder; feine Details können weicher werden. Glas und scharfe spiegelnde Oberflächen umgehen den Filter.",
"render.studio_denoise_help": "Abschließender kantenerhaltender Filter; feine Details können weicher werden. Glas und scharfe spiegelnde Oberflächen umgehen den Filter.",
"render.studio_direction": "Richtung zur Sonne (X, Y, Z)",
"render.studio_environment": "Umgebung",
"render.studio_environment_bounds": "Die Umgebungsdrehung muss endlich und innerhalb von ±1.000.000 Radiant liegen, die Intensität zwischen 0 und 100.",
@@ -3994,6 +4024,19 @@
"render.subsurface_enable": "Random Walk für innere Streuung",
"render.subsurface_help": "Nur für geschlossene Dielektrika. Streuung und RGB-Absorption sind getrennte Koeffizienten pro mm. Pfade streuen innerhalb der tatsächlichen Geometrie und werden dann an der Grenzfläche gebrochen oder reflektiert. Deaktivieren Sie die Transmission gerader Schattenstrahlen, das Entrauschen von Oberflächen und das äußere Volumen; verwenden Sie eine Fresnel-Schicht. Kein Diffusions-Shader, kein Dichtegitter und kein gemessenes Material. Dichte Medien können mehr Samples und Pfadtiefe benötigen.",
"render.subsurface_rate": "Streukollisionsrate",
"render.surface_import.author": "Autor",
"render.surface_import.busy": "Bild wird importiert…",
"render.surface_import.complete": "Wählen Sie ein Bild und geben Sie Autor, Quelle und Lizenz an.",
"render.surface_import.embedded": "Importiertes Bild",
"render.surface_import.failed": "Der Bildimport wurde nicht abgeschlossen.",
"render.surface_import.license": "Lizenz / Eigentum",
"render.surface_import.raytrace_required": "Bilder erfordern CPU- oder GPU-Raytracing. Wählen Sie es unter Ausgabe.",
"render.surface_import.repeat_u": "Wiederholung U",
"render.surface_import.repeat_v": "Wiederholung V",
"render.surface_import.save": "Bild am Körper speichern",
"render.surface_import.saved_cpu": "Speichern Sie Texturen für das CPU-Rendering.",
"render.surface_import.source": "Quelle",
"render.surface_import.title": "Bild importieren",
"render.tone_aces_fitted": "ACES angepasst",
"render.tone_reinhard": "Reinhard",
"render.transmission_scope": "GPU-Glas unterstützt zertifizierte getrennte Medien. Unbeschränkt verschachtelte Medien und ein rauschfreier Transmissionsschätzer werden nicht bereitgestellt.",
@@ -4070,6 +4113,8 @@
"sample.plate.name": "Beispielplatte",
"sample.vents.about": "Langlöcher in einem Rechteckmuster: Zeilen, Spalten und Abstand sind Parameter",
"sample.vents.name": "Lüftungsplatte",
"scale.per_axis": "Je Achse",
"scale.uniform": "Gleichmäßig",
"search.command_keys": "Eingabe ausführen Umschalt+Eingabe ausführen und offen lassen Esc schließen",
"search.commands": "Befehle",
"search.design": "In diesem Design",
@@ -4712,6 +4757,7 @@
"ui.click_selects_whole_bodies": "Klick wählt ganze Körper aus",
"ui.click_then_press_key": "Klicken, dann die neue Taste drücken",
"ui.close": "Schließen",
"ui.close_tab": "Tab schließen",
"ui.coil": "Schraube",
"ui.coincident": "Koinzident",
"ui.collapse": "Einklappen",
@@ -4927,6 +4973,11 @@
"ui.factor": "Faktor",
"ui.fade": "Auslauf",
"ui.fade_length": "Auslauflänge",
"ui.fair_iterations": "Iterationen",
"ui.fair_keep_edges": "Kanten behalten",
"ui.fair_strength": "Stärke",
"ui.fair_surface_title": "FLÄCHENBEGRADIGUNG",
"ui.fair_tolerance_default": "0,001 der Körpergröße",
"ui.feature_history": "Feature-Verlauf",
"ui.feature_options": "Funktionsoptionen",
"ui.features": "Funktionen",
@@ -5109,6 +5160,7 @@
"ui.inspect": "Prüfen",
"ui.instances": "Instanzen",
"ui.intersect": "Schnitt",
"ui.intersection_curve_second_pick": "Schnittkurve: zweite Fläche oder Kurve anklicken (Rechtsklick zum Neubeginn)",
"ui.isolate": "Isolieren",
"ui.join": "Verbinden",
"ui.joint_play": "▶ Abspielen",
@@ -5136,6 +5188,7 @@
"ui.manipulator_free_alt": "Freies Ziehen des Manipulators auch mit Alt/Option",
"ui.manipulator_free_alt_tip": "An: Alt/Option oder Strg/Cmd auf Extrusions-/Gizmo-Pfeilen deaktiviert das Einrasten von Werten. Aus: nur Strg/Cmd.",
"ui.manufacture": "Fertigung",
"ui.match_surface_title": "FLÄCHENANPASSUNG",
"ui.material_review.axes": "Materiallokale Achsen; keine Körperausrichtung zugewiesen.",
"ui.material_review.claims": "Quellen und Lizenzen sind ungeprüfte Angaben. Fehlende Werte bleiben unbekannt.",
"ui.material_review.compressive_strength": "Druckfestigkeit",
@@ -5158,6 +5211,9 @@
"ui.material_review.title": "Physikalische Materialdaten prüfen",
"ui.material_review.unknown": "Unbekannt",
"ui.material_review.yield_strength": "Streckgrenze",
"ui.mcp_agents": "Agenten über MCP",
"ui.mcp_compact": "Kompakte Ausgabe",
"ui.mcp_compact_note": "Für Agenten, die über den MCP-Server (solidcraft-cli mcp) verbunden sind: inspect_design fasst Skizzen zusammen und Werkzeugergebnisse werden nicht formatiert, sodass sie weniger Tokens verbrauchen. Gilt für Agentensitzungen, die nach der Änderung beginnen; --compact oder SOLIDCRAFT_MCP_COMPACT=1 schalten es ebenfalls ein.",
"ui.measure": "Messen",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "3MF mit Flächenmarken",
@@ -5199,6 +5255,7 @@
"ui.options": "Optionen",
"ui.orbit": "Drehen",
"ui.orbit_around": "Umkreisen um",
"ui.organize": "Organisieren",
"ui.orientation": "Ausrichtung",
"ui.origin": "Ursprung",
"ui.palette_construction_mode": "Konstruktionsmodus (X)",
@@ -5206,6 +5263,65 @@
"ui.palette_sketch_options": "Skizzenoptionen",
"ui.pan": "Verschieben",
"ui.pan_zoom_orbit": "Verschieben, zoomen, umkreisen",
"ui.panel_fixture.apply": "Anwenden",
"ui.panel_fixture.cancel": "Abbrechen",
"ui.panel_fixture.caption": "Synthetisches Panelmuster",
"ui.panel_fixture.draft": "Beibehaltener Entwurf",
"ui.panel_fixture.editor": "Mustereditor",
"ui.panel_fixture.explanation": "Dieser synthetische Inhalt behält seinen Entwurf beim Ausblenden oder Verschieben.",
"ui.panel_fixture.fill": "Füllendes Muster",
"ui.panel_fixture.finish": "Abschließen",
"ui.panel_fixture.finished": "Synthetische Transaktion beendet",
"ui.panel_fixture.footer": "Musteraktionen lassen den Entwurf unverändert.",
"ui.panel_fixture.guard": "Abbruch bei laufender Transaktion verweigern",
"ui.panel_fixture.inline": "Einzeiliges Muster",
"ui.panel_fixture.live": "Synthetische Transaktion läuft",
"ui.panel_fixture.log": "Musterprotokoll",
"ui.panel_fixture.pin": "Angeheftetes Muster",
"ui.panel_fixture.title": "{title} · {id}",
"ui.panel_fixture.updates": "Dienstaktualisierungen: {count}",
"ui.panel_host.attention": "Aufmerksamkeit erforderlich",
"ui.panel_host.bottom": "Unten",
"ui.panel_host.close": "Panel schließen",
"ui.panel_host.collapse": "Panel einklappen",
"ui.panel_host.expand": "Panel ausklappen",
"ui.panel_host.floating": "Schwebend",
"ui.panel_host.focus": "Panel fokussieren",
"ui.panel_host.focus_target": "{title} fokussieren",
"ui.panel_host.header": "Panelkopf",
"ui.panel_host.join": "Tabs verbinden",
"ui.panel_host.join_target": "Tabs mit {title} verbinden",
"ui.panel_host.left": "Links",
"ui.panel_host.menu": "Panelaktionen",
"ui.panel_host.move": "Verschieben nach",
"ui.panel_host.overflow": "Weitere Panels",
"ui.panel_host.popout": "In einem Fenster öffnen",
"ui.panel_host.resize": "Panelgröße ändern",
"ui.panel_host.right": "Rechts",
"ui.panel_host.rule.availability": "Dieses Panel ist nicht verfügbar.",
"ui.panel_host.rule.bounds": "Die Panels passen nicht in ihre Größenbegrenzungen.",
"ui.panel_host.rule.capability": "Dieser Host unterstützt diese Aktion nicht.",
"ui.panel_host.rule.collection_limit": "Das Panellayout hat seine Grenze erreicht.",
"ui.panel_host.rule.duplicate_id": "Diese Panelkennung wird bereits verwendet.",
"ui.panel_host.rule.exactly_once": "Jedes Panel muss einmal erscheinen.",
"ui.panel_host.rule.feature_disabled": "Diese Aktion ist für dieses Panel deaktiviert.",
"ui.panel_host.rule.id": "Die Panelkennung ist ungültig.",
"ui.panel_host.rule.incompatible_tabs": "Diese Panels können keine Tabgruppe teilen.",
"ui.panel_host.rule.lifecycle": "Das Panel konnte diese Aktion nicht abschließen.",
"ui.panel_host.rule.missing_target": "Dieses Panelziel ist nicht mehr verfügbar.",
"ui.panel_host.rule.no_space": "Für dieses Panellayout ist kein Platz.",
"ui.panel_host.rule.pin_conflict": "An dieser Kante ist bereits ein anderes Panel angeheftet.",
"ui.panel_host.rule.pin_order": "Ein angeheftetes Panel muss an seiner Kante zuerst bleiben.",
"ui.panel_host.rule.placement": "Dieses Panel kann nicht an diese Position verschoben werden.",
"ui.panel_host.rule.revision": "Das Layout wurde geändert. Versuchen Sie die Aktion erneut.",
"ui.panel_host.rule.schema": "Die Panelanfrage ist ungültig.",
"ui.panel_host.rule.version": "Diese Panellayoutversion wird nicht unterstützt.",
"ui.panel_host.sash": "Benachbarte Panels skalieren",
"ui.panel_host.scroll_horizontal": "Panelspalten scrollen",
"ui.panel_host.scroll_vertical": "Panelstapel scrollen",
"ui.panel_host.surface": "Panel",
"ui.panel_host.tab": "Paneltab",
"ui.panel_host.tabs": "Alle Tabs",
"ui.parallel": "Parallel",
"ui.parameters": "Parameter",
"ui.part_size_needs_a_part": "Wählen Sie ein eingefügtes Standardbauteil (Schraube, Mutter, Scheibe oder Stift) aus, um seine Größe zu ändern. Einen Körper vergrößern oder verkleinern Sie mit Skalieren.",
@@ -5243,6 +5359,7 @@
"ui.point_cloud_add_filter": "Filter hinzufügen…",
"ui.point_cloud_auto_range": "Bereich automatisch",
"ui.point_cloud_color_by": "Färben nach",
"ui.point_cloud_dots": "Einzelpunkte",
"ui.point_cloud_file_colors": "Farben der Datei",
"ui.point_cloud_filter_by": "Filtern nach",
"ui.point_cloud_height_high": "Oberste Höhe",
+3
View File
@@ -235,6 +235,8 @@
"render.studio_area_help": "Up to four one-sided rectangles. Orthogonal half-edges U and V define size; U × V faces the lit side. Coordinates are world-space millimetres.",
"render.studio_center": "Centre X, Y, Z (mm)",
"render.studio_hdr_help": "Radiance .hdr, 2:1 panorama, up to 2048 × 1024. EXR is unavailable. The colour assumption applies only when primaries are unspecified.",
"render.surface_import.complete": "Choose an image and enter its author, source and licence.",
"render.surface_import.license": "Licence / ownership",
"sketch.hint.arc.center_point": "Arc: click centre and start, go round either way and click the end, or type a signed sweep",
"sketch.hint.circle.center": "Circle: click the centre, then a point on the circle",
"sketch.hint.constraint.midpoint": "MidPoint: pick a point and a line, or two lines to centre the second on the first",
@@ -266,6 +268,7 @@
"ui.layout_compact": "Compact",
"ui.layout_floating": "Floating",
"ui.material_review.claims": "Sources and licences are unverified claims. Missing values remain unknown.",
"ui.organize": "Organise",
"ui.point_cloud_color_by": "Colour By",
"ui.point_cloud_file_colors": "File Colours",
"ui.point_cloud_no_file_colors": "The file has no colours",
+334 -15
View File
@@ -1,4 +1,9 @@
{
" Keys": " Keys",
" Maximum": " Maximum",
" Minimum": " Minimum",
" Of": " Of",
" Value": " Value",
"(active rule)": "(active rule)",
"0 turns it off": "0 turns it off",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. Open GitHub draft below, then paste the report copied to your clipboard.",
@@ -10,7 +15,18 @@
"A new configuration, a copy of the active one": "A new configuration, a copy of the active one",
"A placed Single hole has a handle to drag it, and picking its face again moves the hole there instead of taking it out": "A placed Single hole has a handle to drag it, and picking its face again moves the hole there instead of taking it out",
"A short title for the problem (optional)": "A short title for the problem (optional)",
"ABS - Black": "ABS - Black",
"ABS - Grey": "ABS - Grey",
"ABS - White": "ABS - White",
"ALIGN": "ALIGN",
"ARRANGE": "ARRANGE",
"AS-BUILT JOINT": "AS-BUILT JOINT",
"ASSIGN PLASTIC RULE": "ASSIGN PLASTIC RULE",
"AXIS PERPENDICULAR TO FACE": "AXIS PERPENDICULAR TO FACE",
"AXIS THROUGH CYLINDER": "AXIS THROUGH CYLINDER",
"AXIS THROUGH EDGE": "AXIS THROUGH EDGE",
"AXIS THROUGH TWO PLANES": "AXIS THROUGH TWO PLANES",
"AXIS THROUGH TWO POINTS": "AXIS THROUGH TWO POINTS",
"About SolidCraft": "About SolidCraft",
"Acceleration": "Acceleration",
"Access": "Access",
@@ -27,6 +43,7 @@
"Add bend": "Add bend",
"Add condition": "Add condition",
"Add or edit rule": "Add or edit rule",
"Add shortcut": "Add shortcut",
"Add to New Folder": "Add to New Folder",
"Add visible bodies": "Add visible bodies",
"Advanced": "Advanced",
@@ -37,13 +54,17 @@
"All components": "All components",
"All open designs": "All open designs",
"Allowed expressions, separated by semicolons": "Allowed expressions, separated by semicolons",
"Allowed values": "Allowed values",
"Also deletes": "Also deletes",
"Also place them from the origin (fully constrained)": "Also place them from the origin (fully constrained)",
"Aluminum - Satin": "Aluminum - Satin",
"Anchor": "Anchor",
"Angle 2": "Angle 2",
"Angle Display": "Angle Display",
"Animate": "Animate",
"Anodized Black": "Anodized Black",
"Another bend on the far edge of the last flange": "Another bend on the far edge of the last flange",
"Any": "Any",
"App/system information and command settings are included. Review private details before sharing.": "App/system information and command settings are included. Review private details before sharing.",
"Appearance name": "Appearance name",
"Applied Radius": "Applied Radius",
@@ -58,6 +79,8 @@
"Assign Rule": "Assign Rule",
"Attachment": "Attachment",
"BLEND SURFACE": "BLEND SURFACE",
"BOSS": "BOSS",
"BOUNDARY FILL": "BOUNDARY FILL",
"BOUNDARY SURFACE": "BOUNDARY SURFACE",
"BROWSER": "BROWSER",
"Back to the original order": "Back to the original order",
@@ -85,13 +108,21 @@
"Bottom Right": "Bottom Right",
"Boundary": "Boundary",
"Bounding box": "Bounding box",
"Brass": "Brass",
"Bridge": "Bridge",
"Built-in": "Built-in",
"By definition": "By definition",
"By part number": "By part number",
"CAM": "CAM",
"CHECK": "CHECK",
"COMPONENTS": "COMPONENTS",
"CONFIGURATIONS": "CONFIGURATIONS",
"CONSTRAIN": "CONSTRAIN",
"CONTACT": "CONTACT",
"CONTACT SET": "CONTACT SET",
"CONVERT": "CONVERT",
"CONVERT MESH": "CONVERT MESH",
"CONVERT TO SHEET METAL": "CONVERT TO SHEET METAL",
"CSV or JSON: updates existing parameters, adds new ones": "CSV or JSON: updates existing parameters, adds new ones",
"Capture All Positions": "Capture All Positions",
"Capture Pos.": "Capture Pos.",
@@ -111,11 +142,15 @@
"Choose Variable radius or Spline in Type.": "Choose Variable radius or Spline in Type.",
"Choose a new plane. Sketch geometry and dimensions stay unchanged in its two-dimensional coordinates.": "Choose a new plane. Sketch geometry and dimensions stay unchanged in its two-dimensional coordinates.",
"Choose…": "Choose…",
"Chord length": "Chord length",
"Chrome": "Chrome",
"Circle center": "Circle center",
"Circle or sphere": "Circle or sphere",
"Circular": "Circular",
"Circumference": "Circumference",
"Clockwise": "Clockwise",
"Close All Tabs": "Close All Tabs",
"Close Other Tabs": "Close Other Tabs",
"Close draft": "Close draft",
"Collapse": "Collapse",
"Collisions": "Collisions",
@@ -129,6 +164,7 @@
"Config Table": "Config Table",
"Configuration": "Configuration",
"Configuration rules": "Configuration rules",
"Connect AI assistants…": "Connect AI assistants…",
"Constant radius": "Constant radius",
"Contact": "Contact",
"Contact Sets": "Contact Sets",
@@ -137,6 +173,7 @@
"Continuity": "Continuity",
"Control Radius": "Control Radius",
"Copies the definition only. Assign it from Physical Material when ready.": "Copies the definition only. Assign it from Physical Material when ready.",
"Copper": "Copper",
"Copy Error Message": "Copy Error Message",
"Copy Warning Message": "Copy Warning Message",
"Copy all licences": "Copy all licenses",
@@ -150,6 +187,7 @@
"Counterbore Ø": "Counterbore Ø",
"Countersink angle": "Countersink angle",
"Countersink Ø": "Countersink Ø",
"Crash Reports…": "Crash Reports…",
"Create Hole": "Create Hole",
"Create Issue — review draft": "Create Issue — review draft",
"Create Issue…": "Create Issue…",
@@ -162,12 +200,17 @@
"Curv. Comb": "Curv. Comb",
"Curvature (G2)": "Curvature (G2)",
"Curvature change (G3)": "Curvature change (G3)",
"Curvature continuous (G2)": "Curvature continuous (G2)",
"Custom": "Custom",
"Customize Toolbar": "Customize Toolbar",
"Customize…": "Customize…",
"Cylindrical": "Cylindrical",
"Cylindrical face": "Cylindrical face",
"DELETE FACE": "DELETE FACE",
"DELETE FEATURE": "DELETE FEATURE",
"DRIVE JOINTS": "DRIVE JOINTS",
"Deboss": "Deboss",
"Default material": "Default material",
"Delete": "Delete",
"Delete Folders and Features…": "Delete Folders and Features…",
"Delete Selected Features…": "Delete Selected Features…",
@@ -180,20 +223,26 @@
"Dependents": "Dependents",
"Describe the problem you saw": "Describe the problem you saw",
"Describe what happened before continuing.": "Describe what happened before continuing.",
"Design Properties…": "Design Properties…",
"Designs you open or save appear here.": "Designs you open or save appear here.",
"Determined by To Object. Choose Angle to edit the angular extent.": "Determined by To Object. Choose Angle to edit the angular extent.",
"Diameter": "Diameter",
"Did this assembly open the wrong way up?": "Did this assembly open the wrong way up?",
"Did this part open the wrong way up?": "Did this part open the wrong way up?",
"Dimension new shapes": "Dimension new shapes",
"Direct interaction": "Direct interaction",
"Direction": "Direction",
"Discard": "Discard",
"Distance": "Distance",
"Distance 1": "Distance 1",
"Distance X": "Distance X",
"Distance Y": "Distance Y",
"Distance and Angle": "Distance and Angle",
"Do not export hidden edges": "Do not export hidden edges",
"Don't ask again": "Don't ask again",
"Double-click to rename": "Double-click to rename",
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing",
"Download design": "Download design",
"Drag to move the boss across the model. It snaps to sketch points on the face.": "Drag to move the boss across the model. It snaps to sketch points on the face.",
"Drag to move the hole; click to remove it": "Drag to move the hole; click to remove it",
"Drag to move the rest across the model. It snaps to sketch points on the face.": "Drag to move the rest across the model. It snaps to sketch points on the face.",
@@ -201,7 +250,16 @@
"Drag to point the catch in another direction.": "Drag to point the catch in another direction.",
"Drag to turn the rest in 5° steps. Hold Alt or Ctrl to turn it freely.": "Drag to turn the rest in 5° steps. Hold Alt or Ctrl to turn it freely.",
"Drive Joint": "Drive Joint",
"Drive parameter": "Drive parameter",
"Drive suppression": "Drive suppression",
"Duration": "Duration",
"EDIT DIMENSION": "EDIT DIMENSION",
"EDIT JOINT": "EDIT JOINT",
"EDIT MOTION STUDY": "EDIT MOTION STUDY",
"EDIT TEXT": "EDIT TEXT",
"EMBOSS": "EMBOSS",
"EXPLODED VIEW": "EXPLODED VIEW",
"EXTEND": "EXTEND",
"Each new shape is also dimensioned from the sketch origin until nothing of it is left free. A shape already attached to the origin or to placed geometry gets none.": "Each new shape is also dimensioned from the sketch origin until nothing of it is left free. A shape already attached to the origin or to placed geometry gets none.",
"Each shape you draw gets all its dimensions, at the sizes you drew (typed values win). A size the sketch already sets is left out.": "Each shape you draw gets all its dimensions, at the sizes you drew (typed values win). A size the sketch already sets is left out.",
"Edge": "Edge",
@@ -215,10 +273,12 @@
"End bulge": "End bulge",
"End continuity": "End continuity",
"Equal Distance": "Equal Distance",
"Exact": "Exact",
"Expand": "Expand",
"Expected result (optional)": "Expected result (optional)",
"Explode": "Explode",
"Explode Text": "Explode Text",
"Export 3MF…": "Export 3MF…",
"Export Animation…": "Export Animation…",
"Export Bend Table…": "Export Bend Table…",
"Export CSV…": "Export CSV…",
@@ -226,7 +286,12 @@
"Export Current View as DXF…": "Export Current View as DXF…",
"Export DXF": "Export DXF",
"Export DXF…": "Export DXF…",
"Export Design as JSON…": "Export Design as JSON…",
"Export JSON…": "Export JSON…",
"Export OBJ…": "Export OBJ…",
"Export STEP…": "Export STEP…",
"Export STL…": "Export STL…",
"Export URDF…": "Export URDF…",
"Export design library...": "Export design library...",
"Export hidden edges as dashed lines": "Export hidden edges as dashed lines",
"Exported by SolidWorks, which usually saves Y up": "Exported by SolidWorks, which usually saves Y up",
@@ -234,13 +299,19 @@
"Extend to meet": "Extend to meet",
"Extents": "Extents",
"FILES": "FILES",
"FLANGE": "FLANGE",
"FLAT": "FLAT",
"FLAT PATTERN": "FLAT PATTERN",
"FOLD": "FOLD",
"FRAME MEMBER": "FRAME MEMBER",
"Face": "Face",
"Face Appearance": "Face Appearance",
"Face attachment lost": "Face attachment lost",
"Face center": "Face center",
"Faces": "Faces",
"Faces / edges / vertices": "Faces / edges / vertices",
"Faces on Block": "Faces on Block",
"Faces on Ring": "Faces on Ring",
"Faces to split": "Faces to split",
"Faces/Body": "Faces/Body",
"Factor must be a positive number": "Factor must be a positive number",
@@ -265,20 +336,30 @@
"Flat size": "Flat size",
"Flat size X": "Flat size X",
"Flat size Y": "Flat size Y",
"Flipped": "Flipped",
"Follow camera (Look At sketches)": "Follow camera (Look At sketches)",
"Follow inherited appearance": "Follow inherited appearance",
"Follow material": "Follow material",
"Follow the camera (Look At sketches)": "Follow the camera (Look At sketches)",
"Font": "Font",
"Free Move": "Free Move",
"From": "From",
"From Bodies": "From Bodies",
"From Object": "From Object",
"From Snap": "From Snap",
"From edges": "From edges",
"Full Length": "Full Length",
"Full thread depth": "Full thread depth",
"Further Bends": "Further Bends",
"G2 corners require a constant radius and Exact fit. G2 corner construction is not supported yet.": "G2 corners require a constant radius and Exact fit. G2 corner construction is not supported yet.",
"GEAR": "GEAR",
"GROOVE": "GROOVE",
"Gap": "Gap",
"Glass - Clear": "Glass - Clear",
"Glass - Smoked": "Glass - Smoked",
"Grid": "Grid",
"Groove": "Groove",
"HDR file changed since selection; inspect and select it again before saving": "HDR file changed since selection; inspect and select it again before saving",
"HISTORY": "HISTORY",
"Halo under sketch curves": "Halo under sketch curves",
"Height": "Height",
@@ -287,6 +368,7 @@
"Hidden edges": "Hidden edges",
"History layout": "History layout",
"History names": "History names",
"Hold click": "Hold click",
"Hole (optional)": "Hole (optional)",
"Hole Depth": "Hole Depth",
"Hole Diameter": "Hole Diameter",
@@ -296,6 +378,8 @@
"Horiz./Vert.": "Horiz./Vert.",
"I-Beam": "I-Beam",
"IMAGES": "IMAGES",
"INSERT PART": "INSERT PART",
"INSERT SVG": "INSERT SVG",
"If you are offline or GitHub does not open, use Copy report and keep the text to submit later.": "If you are offline or GitHub does not open, use Copy report and keep the text to submit later.",
"Import material into design": "Import material into design",
"Import…": "Import…",
@@ -304,6 +388,8 @@
"In plane": "In plane",
"Included": "Included",
"Inner Sharp": "Inner Sharp",
"Insert Mesh…": "Insert Mesh…",
"Insert STEP…": "Insert STEP…",
"Inside": "Inside",
"Instant": "Instant",
"Interface font": "Interface font",
@@ -312,6 +398,8 @@
"Isocurve": "Isocurve",
"Issue title": "Issue title",
"Items": "Items",
"JOINT": "JOINT",
"JOINT ORIGIN": "JOINT ORIGIN",
"JOINTS": "JOINTS",
"Joint 1": "Joint 1",
"Joint 2": "Joint 2",
@@ -348,9 +436,15 @@
"M5 or M5x0.5": "M5 or M5x0.5",
"M5, M5x0.5, 1/4-20 UNC": "M5, M5x0.5, 1/4-20 UNC",
"MANAGE": "MANAGE",
"MANAGE PLASTIC RULES": "MANAGE PLASTIC RULES",
"MATERIALS": "MATERIALS",
"MIDPLANE": "MIDPLANE",
"MODEL": "MODEL",
"MOTION": "MOTION",
"MOTION LINK": "MOTION LINK",
"MOTION STUDY": "MOTION STUDY",
"MOTION TRACE": "MOTION TRACE",
"MOVE/COPY TEXT": "MOVE/COPY TEXT",
"Margin": "Margin",
"Mass": "Mass",
"Mass Center": "Mass Center",
@@ -361,6 +455,7 @@
"Max": "Max",
"Max Thickness": "Max Thickness",
"Maximum": "Maximum",
"Mesh": "Mesh",
"Mesh body": "Mesh body",
"Mid Radius": "Mid Radius",
"Middle double-click": "Middle double-click",
@@ -383,6 +478,7 @@
"Move holes by clicking or dragging": "Move by click or drag",
"Move later": "Move later",
"Move up": "Move up",
"NEW COMPONENT": "NEW COMPONENT",
"Name": "Name",
"Name on import": "Name on import",
"Nearest": "Nearest",
@@ -400,11 +496,19 @@
"Nominal Radius": "Nominal Radius",
"Nominal diameter": "Nominal diameter",
"None": "None",
"Not": "Not",
"Not available yet": "Not available yet",
"Not saved yet": "Not saved yet",
"Notch": "Notch",
"Nylon - Natural": "Nylon - Natural",
"OFFSET FACE": "OFFSET FACE",
"OFFSET SURFACE": "OFFSET SURFACE",
"OUTPUT": "OUTPUT",
"Oak": "Oak",
"Of": "Of",
"Offset X": "Offset X",
"Offset Y": "Offset Y",
"Offset Z": "Offset Z",
"On your computer": "On your computer",
"Opacity": "Opacity",
"Open GitHub": "Open GitHub",
@@ -427,10 +531,30 @@
"Outer radius": "Outer radius",
"Outside": "Outside",
"Overall length": "Overall length",
"PATCH": "PATCH",
"PERPENDICULAR PLANE": "PERPENDICULAR PLANE",
"PHYSICAL MATERIAL": "PHYSICAL MATERIAL",
"PICK CONTEXT": "PICK CONTEXT",
"PLANE ALONG PATH": "PLANE ALONG PATH",
"PLANE THROUGH THREE POINTS": "PLANE THROUGH THREE POINTS",
"PLANE THROUGH TWO EDGES": "PLANE THROUGH TWO EDGES",
"POINT ALONG PATH": "POINT ALONG PATH",
"POINT AT CENTER": "POINT AT CENTER",
"POINT AT EDGE AND PLANE": "POINT AT EDGE AND PLANE",
"POINT AT VERTEX": "POINT AT VERTEX",
"POINT THROUGH THREE PLANES": "POINT THROUGH THREE PLANES",
"POINT THROUGH TWO EDGES": "POINT THROUGH TWO EDGES",
"Paint - Blue": "Paint - Blue",
"Paint - Green": "Paint - Green",
"Paint - Orange": "Paint - Orange",
"Paint - Purple": "Paint - Purple",
"Paint - Red": "Paint - Red",
"Paint - Yellow": "Paint - Yellow",
"Param. Graph": "Param. Graph",
"Parameter": "Parameter",
"Part length must be greater than zero and at most 2000 mm": "Part length must be greater than zero and at most 2000 mm",
"Parts": "Parts",
"Parts only": "Parts only",
"Pass through": "Pass through",
"Path": "Path",
"Pattern": "Pattern",
@@ -446,16 +570,21 @@
"Place at the origin instead": "Place at the origin instead",
"Planar": "Planar",
"Plastic Rules": "Plastic Rules",
"Play": "Play",
"Play the joint's motion in the view": "Play the joint's motion in the view",
"Playback": "Playback",
"Plot": "Plot",
"Point on line": "Point on line",
"Point on plane": "Point on plane",
"Point to Point": "Point to Point",
"Point to Position": "Point to Position",
"Polycarbonate - Clear": "Polycarbonate - Clear",
"Position": "Position",
"Position (0 to 1)": "Position (0 to 1)",
"Position (G0)": "Position (G0)",
"Position along the edge, 0 at the start end, 1 at the other": "Position along the edge, 0 at the start end, 1 at the other",
"Preferences › Design turns the offer back on": "Preferences › Design turns the offer back on",
"Preferences…": "Preferences…",
"Preview": "Preview",
"Preview Row": "Preview Row",
"Preview leaves the current design unchanged.": "Preview leaves the current design unchanged.",
@@ -464,12 +593,21 @@
"Profiles/Curves": "Profiles/Curves",
"Quantity": "Quantity",
"Quantity must be at least 2": "Quantity must be at least 2",
"RACK AND PINION": "RACK AND PINION",
"RECENT": "RECENT",
"REFERENCE": "REFERENCE",
"REFOLD": "REFOLD",
"REMOVE": "REMOVE",
"RENAME": "RENAME",
"REPLACE FACE": "REPLACE FACE",
"REST": "REST",
"REVERSE NORMAL": "REVERSE NORMAL",
"RIGID GROUP": "RIGID GROUP",
"RULED SURFACE": "RULED SURFACE",
"RULES": "RULES",
"Radius": "Radius",
"Radius Fit": "Radius Fit",
"Range": "Range",
"Ratio": "Ratio",
"Read-only list: shortcuts can't be changed here.": "Read-only list: shortcuts can't be changed here.",
"Reattach selected face": "Reattach selected face",
@@ -477,6 +615,7 @@
"Recover unsaved design?": "Recover unsaved design?",
"Rectangular": "Rectangular",
"Rectangular Tube": "Rectangular Tube",
"Reduce to Fit": "Reduce to Fit",
"Reference face": "Reference face",
"Reference plane": "Reference plane",
"Relief Depth": "Relief Depth",
@@ -500,6 +639,7 @@
"Repair Part": "Repair Part",
"Replace existing library file": "Replace existing library file",
"Report a bug — review a screenshot and open a GitHub draft": "Report a bug — review a screenshot and open a GitHub draft",
"Report an Issue…": "Report an Issue…",
"Report copied. Keep this text to submit on GitHub when you are online.": "Report copied. Keep this text to submit on GitHub when you are online.",
"Report text copied. Paste it into GitHub and submit your report there.": "Report text copied. Paste it into GitHub and submit your report there.",
"Reports are public. A GitHub account is required.": "Reports are public. A GitHub account is required.",
@@ -532,16 +672,32 @@
"Ring of tools on the right button": "Ring of tools on the right button",
"Roll Back Here": "Roll Back Here",
"Roll History Marker Here": "Roll History Marker Here",
"Rolling": "Rolling",
"Root radius": "Root radius",
"Rotate": "Rotate",
"Round": "Round",
"Round Bar": "Round Bar",
"Round Tube": "Round Tube",
"Rubber - Black": "Rubber - Black",
"Rule": "Rule",
"Rule name": "Rule name",
"Rules": "Rules",
"Rules run from top to bottom. Matched drives change effective values.": "Rules run from top to bottom. Matched drives change effective values.",
"SCREW": "SCREW",
"SECTION": "SECTION",
"SHEET METAL RULES": "SHEET METAL RULES",
"SNAP FIT": "SNAP FIT",
"SPLIT FACE": "SPLIT FACE",
"STITCH": "STITCH",
"STOCK": "STOCK",
"SURFACE EXTRUDE": "SURFACE EXTRUDE",
"SURFACE LOFT": "SURFACE LOFT",
"SURFACE QUALITY": "SURFACE QUALITY",
"SURFACE REVOLVE": "SURFACE REVOLVE",
"SURFACE SWEEP": "SURFACE SWEEP",
"Same way": "Same way",
"Save As JSON…": "Save As JSON…",
"Save As…": "Save As…",
"Save Rule": "Save Rule",
"Save View": "Save View",
"Save screenshot…": "Save screenshot…",
@@ -550,6 +706,9 @@
"Scale factor": "Scale factor",
"Scene": "Scene",
"Screenshot (optional)": "Screenshot (optional)",
"Screenshot captured locally. Review it before attaching it on GitHub.": "Screenshot captured locally. Review it before attaching it on GitHub.",
"Scroll left": "Scroll left",
"Scroll right": "Scroll right",
"Search": "Search",
"Search commands": "Search commands",
"Search this library": "Search this library",
@@ -581,6 +740,7 @@
"Send your report on GitHub": "Send your report on GitHub",
"Shaded": "Shaded",
"Shape": "Shape",
"Sheet Metal": "Sheet Metal",
"Sheet Rules": "Sheet Rules",
"Show Agent Cursor": "Show Agent Cursor",
"Show ghost": "Show ghost",
@@ -608,6 +768,7 @@
"Speed": "Speed",
"Splitting tool": "Splitting tool",
"Square": "Square",
"Stainless Steel": "Stainless Steel",
"Stand it up": "Stand it up",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Stand it up: a quarter turn about X, as one Move feature you can undo.",
"Stand this assembly up?": "Stand this assembly up?",
@@ -616,6 +777,8 @@
"Start bulge": "Start bulge",
"Start continuity": "Start continuity",
"Stationary Side": "Stationary Side",
"Steel": "Steel",
"Steel - Brushed": "Steel - Brushed",
"Step": "Step",
"Steps": "Steps",
"Steps to reproduce (optional)": "Steps to reproduce (optional)",
@@ -626,12 +789,19 @@
"Style": "Style",
"Summary": "Summary",
"Suppress": "Suppress",
"Suppress Features": "Suppress Features",
"Suppress Selected Folders": "Suppress Selected Folders",
"Suppressed": "Suppressed",
"Suppression": "Suppression",
"Surface": "Surface",
"Surface or face": "Surface or face",
"Surface or faces": "Surface or faces",
"Surface, or faces to turn over": "Surface, or faces to turn over",
"Surfaces": "Surfaces",
"Swap Ends": "Swap Ends",
"TANGENT PLANE": "TANGENT PLANE",
"THICKEN": "THICKEN",
"TRANSFORM": "TRANSFORM",
"TRIM": "TRIM",
"Tangent": "Tangent",
"Tangent (G1)": "Tangent (G1)",
@@ -639,9 +809,11 @@
"Tangent chain": "Tangent chain",
"Tangent to Edge": "Tangent to Edge",
"Tap drill diameter": "Tap drill diameter",
"Taper to Fit": "Taper to Fit",
"Target": "Target",
"Target Body": "Target Body",
"Target Face (optional)": "Target Face (optional)",
"Target edges": "Target edges",
"Tear": "Tear",
"Technical details": "Technical details",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "The dashed sketch is a saved plane guide. Select a new face to repair the attachment.",
@@ -649,6 +821,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "The direction must be an axis or a straight sketch curve that lies in the sketch plane",
"The mirror line cannot also be mirrored": "The mirror line cannot also be mirrored",
"The mirror line must be a straight curve of this sketch, not an origin axis": "The mirror line must be a straight curve of this sketch, not an origin axis",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "The origin axis is perpendicular to the sketch plane, so it has no line in the plane",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "The saved author occurrence is missing. Select a valid author placement before rebinding.",
"Then": "Then",
"These features will be deleted:": "These features will be deleted:",
@@ -680,16 +853,21 @@
"Top Left": "Top Left",
"Top Middle": "Top Middle",
"Top Right": "Top Right",
"Top level": "Top level",
"Trimming tool (plane, face or curves)": "Trimming tool (plane, face or curves)",
"Turn off section analysis before exporting the view.": "Turn off section analysis before exporting the view.",
"Two Distances": "Two Distances",
"Type": "Type",
"Type a distance or an angle to move by": "Type a distance or an angle to move by",
"UNFOLD": "UNFOLD",
"UNSTITCH": "UNSTITCH",
"UNTRIM": "UNTRIM",
"Unit": "Unit",
"Unsuppress": "Unsuppress",
"Unsuppress Selected Folders": "Unsuppress Selected Folders",
"Updating the preview": "Updating the preview",
"Use active author placement": "Use active author placement",
"Use axis direction only": "Use axis direction only",
"Use fixed plane": "Use fixed plane",
"Use saved fixed plane": "Use saved fixed plane",
"Use selected face as fixed plane": "Use selected face as fixed plane",
@@ -699,13 +877,16 @@
"VIEWS": "VIEWS",
"Value": "Value",
"Variable Radius": "Variable Radius",
"Variable radius": "Variable radius",
"Velocity": "Velocity",
"Vertices": "Vertices",
"View": "View",
"View navigator": "View navigator",
"Volume": "Volume",
"Wall": "Wall",
"Wall Location": "Wall Location",
"Wall Thickness": "Wall Thickness",
"Walnut": "Walnut",
"Web thickness": "Web thickness",
"What did you do just before the problem? A short list is enough": "What did you do just before the problem? A short list is enough",
"What did you expect to see?": "What did you expect to see?",
@@ -740,6 +921,9 @@
"a picked edge's body is gone": "a picked edge's body is gone",
"add a key for a joint first": "add a key for a joint first",
"ai.connected_toast": "SolidCraft is now available in {clients}. Restart them to use it (Preferences > Assistant).",
"ai.http.allow": "Allow insecure HTTP",
"ai.http.confirm": "Allow for this endpoint",
"ai.http.warning": "The API key and conversation will be sent unencrypted. Anyone with access to the network may read or change them. Use this only on a network you trust.",
"ai.prefs.allow_control": "Let AI agents connect",
"ai.prefs.allow_control_note": "A local channel (MCP). Nothing leaves this computer.\n\nOpens a control channel on this computer only (127.0.0.1, port 27878 or the next free one). A program that connects must also show a secret token that only your user account can read, made fresh at every start. Takes effect the next time SolidCraft starts. Off: nothing listens unless you start SolidCraft with --control.",
"ai.prefs.availability": "Availability",
@@ -751,6 +935,8 @@
"ai.prefs.follow_camera": "Follow the camera",
"ai.prefs.follow_camera_off": "Automatic camera following is off.",
"ai.prefs.follow_camera_on": "The camera turns to face sketches the agent creates.",
"ai.prefs.instructions": "Custom instructions",
"ai.prefs.instructions_note": "Sent to the agent at the start of every chat, after SolidCraft's own instructions: how you like to work, rules to keep to. A change applies from the next chat (Connect or New chat).",
"ai.prefs.intro": "AI agents in SolidCraft.",
"ai.prefs.make_default": "Make default",
"ai.prefs.no_agents": "No agents yet. Add an agent or refresh to find installed agents.",
@@ -1035,6 +1221,7 @@
"cmd.occurrence_move": "Move Occurrence",
"cmd.occurrence_properties": "Occurrence Physical Properties",
"cmd.occurrence_reparent": "Move to Component",
"cmd.panel.action": "Run Panel Header Action",
"cmd.panel.activate": "Activate Panel Tab",
"cmd.panel.close": "Close Panel",
"cmd.panel.collapse": "Collapse Panel Section",
@@ -1081,6 +1268,9 @@
"cmd.render.compare.divider": "Move Render Comparison Divider",
"cmd.render.result.discard": "Discard Render Result",
"cmd.render.result.select": "Select Render Result",
"cmd.render.surface.import": "Import Surface Maps",
"cmd.render.texture.list": "List Embedded Surface Images",
"cmd.render.texture.remove": "Remove Embedded Surface Image",
"cmd.render_aging_describe": "Layered Surface Aging",
"cmd.render_backends": "Render Backends",
"cmd.render_batch": "Render All Shots",
@@ -1219,6 +1409,7 @@
"cmd.sketch_move": "Move/Copy Sketch Entities",
"cmd.sketch_move3d": "Move 3D Point",
"cmd.sketch_move_point": "Drag Sketch Point",
"cmd.sketch_move_points": "Move Sketch Points",
"cmd.sketch_offset_break": "Break Offset Association",
"cmd.sketch_options": "Sketch Palette Options",
"cmd.sketch_paste": "Paste Sketch Entities",
@@ -1324,11 +1515,13 @@
"cmd.view_previous_tab": "Previous Tab",
"cmd.view_rename": "Rename Named View",
"cmd.view_render_frame": "Render Frame Guides",
"cmd.view_ribbon_tabs_only": "Ribbon Tabs Only",
"cmd.view_right": "Right View",
"cmd.view_save": "New Named View",
"cmd.view_shots_strip": "Shots Strip",
"cmd.view_spin": "Continuous Orbit",
"cmd.view_tool": "Navigation Tool",
"cmd.view_tool_zoom": "Drag to Zoom",
"cmd.view_top": "Top View",
"cmd.view_visual_style": "Visual Style",
"color.blue": "Blue",
@@ -1419,6 +1612,9 @@
"document.changed_on_disk": "{name} changed on disk",
"document.changed_on_disk_detail": "{name} was changed by another program or computer since you opened or last saved it. Overwrite replaces those changes with yours; Save a Copy keeps both.",
"document.copy_name": "{name} copy",
"document.newer_file": "Saved by a newer SolidCraft (format {format}, this version reads up to {reads}). If something's missing, update.",
"document.newer_file_change": "Saved by a newer SolidCraft (format {format} with `{change}`, which this version doesn't know). If something's missing, update.",
"document.newer_file_not_read": "Not read: {what}. Saving keeps it.",
"document.open_anyway": "Open Anyway",
"document.open_elsewhere": "{name} is already open",
"document.open_elsewhere_detail": "{name} is open in SolidCraft {app} on {who}, opened {when}. If you both save, one of you loses work. Open it read-only to look at it without saving over it.",
@@ -1454,8 +1650,11 @@
"file.open.portal_fallback.xwayland": "The file chooser that opened is not the desktop's own: under XWayland the portal refuses the parent window.",
"file_load.built": "Built so far: {built} of {total} features.",
"file_load.converting": "Converting solid {done} of {total}",
"file_load.inserted": "Inserted {name}",
"file_load.inserting": "Inserting geometry",
"file_load.link_item": "{name} ({done} of {total})",
"file_load.opened": "Opened {name}",
"file_load.opened_in_tab": "Opened {name} in a new tab",
"file_load.opening": "Opening design",
"file_load.preparing_thumbnail": "Preparing the thumbnail...",
"file_load.preparing_view": "Preparing the view...",
@@ -1507,7 +1706,7 @@
"help.construct.axis.two_planes": "Creates a construction axis where two planes or flat faces meet. Use it when the axis you need is the line between two faces.",
"help.construct.axis.two_points": "Creates a construction axis through two points, vertices or sketch points. Use it for an axis that runs between two known positions.",
"help.construct.plane.along_path": "Creates a construction plane square to an edge or curve, at a position along it. Use it to sketch a profile for a sweep or a section of a path.",
"help.construct.plane.at_angle": "Creates a construction plane turned by an angle from a plane or face, about an axis or edge. Use it for sloped sketches, such as an angled bracket.",
"help.construct.plane.at_angle": "Creates a construction plane turned by an angle from a plane or face, about an axis or edge. Turn on Use axis direction only to project the axis onto the base and pivot about a point on that plane (the base origin when none is picked). Use it for sloped sketches, such as an angled bracket.",
"help.construct.plane.axis_point": "Creates a construction plane containing an axis and a point off that axis. Pick an origin or construction axis, a straight edge or sketch line, then a vertex, sketch point or construction point. A point on the axis cannot define a unique plane.",
"help.construct.plane.midplane": "Creates a construction plane halfway between two planes or flat faces, or bisecting them where they meet at an angle. Use it as a symmetry plane for mirroring.",
"help.construct.plane.offset": "Creates a construction plane parallel to a plane or flat face, at a distance or through a point. Use it to sketch at a set height above a face.",
@@ -1691,7 +1890,7 @@
"help.sketch.insert_svg": "Reads the paths of an SVG drawing into a sketch, scaled, turned and placed where you set. Use it to turn a logo or vector outline into curves you can extrude.",
"help.sketch.inspect": "Opens a report on the open sketch: how many degrees of freedom are left and whether it is fully constrained. Use it to find out what still moves before you finish the sketch.",
"help.sketch.intersect": "Adds the curves or points where bodies, faces, edges or other sketches cross the sketch plane. They stay linked and follow the model when it changes.",
"help.sketch.intersection_curve": "Creates 3D curves where two bodies or faces meet, linked to them. Use them as paths or guide rails that follow the model.",
"help.sketch.intersection_curve": "Creates 3D curves where two bodies, faces or curves of other sketches meet, linked to them. Use them as paths or guide rails that follow the model.",
"help.sketch.isoparametric_curve": "Creates a 3D curve along a face's U or V direction through a point you pick, linked to the face. Use it as a path or split line that follows the surface.",
"help.sketch.line": "Draws connected lines point by point, as an open chain or a closed outline. It is the basic tool for most profiles.",
"help.sketch.line.midpoint": "Draws a line from its midpoint out to one end, with the other end mirrored. Use it for lines centred on a point, such as a symmetric edge.",
@@ -1797,6 +1996,7 @@
"help.view.navigate": "Turns, pans or zooms the view by steps, such as a quarter turn left. Use it to move the camera precisely instead of dragging.",
"help.view.navigation_bar": "Shows or hides the navigation bar at the bottom of the viewport. Hide it for more room, show it to reach the view tools by mouse.",
"help.view.rename": "Gives a saved named view a new name. The view itself stays the same.",
"help.view.ribbon_tabs_only": "Folds the ribbon to its tab row, so the view gets the room its panels took. Click a tab to show its panels over the view; choose this again to keep the whole ribbon shown.",
"help.view.save": "Saves the current camera position as a named view in the design. Use it to come back to the same angle later, for example for screenshots.",
"help.view.spin": "Orbits the view around the model continuously until the next click or key. Use it to present a model from all sides.",
"help.view.tool": "Latches a camera tool, orbit, pan or zoom, so that dragging with the left mouse button moves the view until you switch it off. Use it on a trackpad or without a middle mouse button.",
@@ -2163,6 +2363,7 @@
"navbar.value_tip": "{name} · {value}",
"navbar.visual_style": "Visual style",
"navbar.zoom": "Zoom",
"navbar.zoom_hold_tip": "Zoom (hold shortcut)",
"needs two joints": "needs two joints",
"network.allow_once": "Allow once",
"network.always_allow": "Always allow this server",
@@ -2316,6 +2517,7 @@
"prefs.carousel_previous": "Previous",
"prefs.choose_font": "Choose font file…",
"prefs.click": "Click",
"prefs.command_dialog_values": "Command dialogs",
"prefs.contact_shading": "Soft contact shading",
"prefs.contact_shading_note": "Soft shading where parts come close.",
"prefs.context_menu": "Context menu",
@@ -2362,6 +2564,8 @@
"prefs.edges": "Edges and shading",
"prefs.extend": "Extend",
"prefs.extra_navigation": "Ctrl+left drag on empty space orbits; hold Space to pan.",
"prefs.extrude_arrow_face_stops": "Extrude arrow stops at faces",
"prefs.extrude_arrow_face_stops_note": "Dragging Extrude's distance arrow stops at flat faces parallel to the profile, such as the far side of a block being cut, and outlines the face. Off: the arrow moves in round steps only.",
"prefs.extrude_view_isometric": "Turn the view to isometric when Extrude opens",
"prefs.extrude_view_return": "Go back to the earlier view when Extrude closes",
"prefs.follows_os": "Follows the OS",
@@ -2411,6 +2615,8 @@
"prefs.graphics_page.surfaces_edges": "Surfaces and edges",
"prefs.graphics_page.view_bar": "Also in the view bar",
"prefs.graphics_presets_note": "Presets set the choices below together.",
"prefs.ground_shadow_follows_model": "Ground shadow follows the model",
"prefs.ground_shadow_follows_model_help": "Place the shadow below the lowest visible body. When off, raised models keep their shadow on the origin ground plane.",
"prefs.hide_constraint_glyphs_zoomed_out": "Hide constraint glyphs when zoomed out",
"prefs.hide_constraint_glyphs_zoomed_out_note": "Constraint glyphs leave the view when the sketch is zoomed out far enough that they would clutter it. Off: they stay at a fixed screen size at every zoom.",
"prefs.history": "History",
@@ -2452,6 +2658,8 @@
"prefs.layout_page.card": "Card",
"prefs.layout_page.column": "Column",
"prefs.layout_page.hover": "Hover",
"prefs.layout_page.hover_panel_menus": "Switch panel menus on hover",
"prefs.layout_page.hover_panel_menus_help": "Click a ribbon panel name to open its menu. Hover another panel name to switch. Move outside the ribbon and open menu to close it.",
"prefs.layout_page.icons_labels": "Icons + labels",
"prefs.layout_page.ok_cancel": "OK and Cancel",
"prefs.layout_page.on_hover": "On hover",
@@ -2490,6 +2698,8 @@
"prefs.mouse": "Mouse and trackpad",
"prefs.mouse_heading": "Mouse",
"prefs.mouse_mapping": "Mouse mapping",
"prefs.move_drag_highlights": "Highlight what is under the pointer while Move's arrows drag a component",
"prefs.move_drag_highlights_tip": "Off: while Move's arrows drag a component, nothing under the pointer is highlighted, which keeps large assemblies smooth. With a section or an analysis shown it is highlighted all the same, and a part dragged along its joints never highlights it.",
"prefs.navigation": "Navigation",
"prefs.navigation.axes_signed": "Axes",
"prefs.navigation.cube_compact": "Cube",
@@ -2518,6 +2728,22 @@
"prefs.persistent_ribbon_pressed": "Highlight active ribbon commands",
"prefs.persistent_ribbon_pressed_help": "Highlight ribbon commands while their effects are on. Turn off to keep the previous neutral appearance and command help.",
"prefs.perspective_fov": "Field of view",
"prefs.picker.carousel": "Carousel",
"prefs.picker.change": "Change",
"prefs.picker.clear": "Clear filters",
"prefs.picker.day": "Day theme",
"prefs.picker.empty": "No theme matches these filters.",
"prefs.picker.follow": "Follow system",
"prefs.picker.grid": "Grid",
"prefs.picker.high": "High contrast",
"prefs.picker.high_note": "{source} · High contrast",
"prefs.picker.hint": "Switches with your operating system.",
"prefs.picker.import": "Import theme file…",
"prefs.picker.imported": "Imported",
"prefs.picker.night": "Night theme",
"prefs.picker.one": "One theme",
"prefs.picker.pick": "Pick from below",
"prefs.picker.standard": "Standard",
"prefs.placement": "Placement",
"prefs.plugins_enabled": "Enabled",
"prefs.plugins_installed": "Installed",
@@ -2554,6 +2780,8 @@
"prefs.quality_smoother": "smoother",
"prefs.quick_measure": "Quick measurement in the view's corner",
"prefs.quick_measure_note": "The selection's size in the view's bottom right corner: an edge's length, or Ø and R for a round one, a face's area, a point's position, two items' distance and angle, several edges' or faces' total. A click copies it.",
"prefs.remember_dialog_values": "Remember command dialog values",
"prefs.remember_dialog_values.help": "Off by default. When on, after a command succeeds, its safe values and options are reused the next time you open the same command, until SolidCraft closes.",
"prefs.render_previous_geometry_budget": "Use previous Render preview geometry budget",
"prefs.render_previous_geometry_budget_help": "Restore the previous fixed geometry limit (512 MiB on 64-bit desktop, 128 MiB elsewhere) instead of the device-based budget.",
"prefs.reports_saved": "{n} saved",
@@ -2562,6 +2790,8 @@
"prefs.ribbon_click_ends_tool_note": "A click on the lit ribbon button of the sketch tool in use ends the tool, so clicks in the view select again. Off: the click starts the tool again.",
"prefs.ribbon_reveal": "Show search results in the ribbon",
"prefs.ribbon_reveal_note": "Hovering a result in Search commands shows where the command sits in the ribbon: its tab, its button or its row in a panel's drop-down. A command started from the search blinks there, and a running command from a drop-down marks its panel.",
"prefs.ribbon_tabs_only": "Show only the ribbon's tabs",
"prefs.ribbon_tabs_only_note": "The ribbon folds to its tab row. Clicking a tab shows its panels over the view until a command starts or the pointer leaves them. Ribbon Tabs Only in the View tab, or its shortcut, switches this.",
"prefs.right_click": "Right click",
"prefs.saving": "Start and save",
"prefs.scale_note": "Also Ctrl + / Ctrl − in the window. Buttons are 28 px at 100%.",
@@ -2633,6 +2863,7 @@
"prefs.sketch_exit_view_note": "Where the view goes after Finish Sketch, Cancel or a double Esc.",
"prefs.sketch_face_activates_part": "Sketching on a part's face makes that part active",
"prefs.sketch_face_activates_part_note": "A sketch started on a face of another component's body activates that component first, so the sketch belongs to it and stays with that part in the browser. The part stays active afterwards. Off: the sketch belongs to the active component.",
"prefs.sketch_mirror_auto_line": "Use the preselected construction line for Mirror",
"prefs.sketch_open_look_at": "Turn to face a sketch when it opens",
"prefs.sketch_open_look_at_note": "Off: creating or editing a sketch leaves the view as it is. Look At faces the sketch when you want it.",
"prefs.sketch_recent_snap": "Auto snap to recent centers and midpoints",
@@ -2789,9 +3020,9 @@
"render.adaptive_absolute": "Absolute RGB error floor",
"render.adaptive_coverage": "Coverage error target",
"render.adaptive_enable": "Allocate samples with independent pilots",
"render.adaptive_help": "Independent pilot samples are discarded, then choose 16 or more production samples per pixel up to Samples per pixel. CPU resource limits include both stages. RGB and coverage variance guide allocation; capped pixels can remain noisy. The final report counts actual samples.",
"render.adaptive_help": "GPU only. Independent pilot samples are discarded, then allocate 16 or more production samples per pixel up to Samples per pixel. RGB and coverage variance guide allocation; rare paths may be missed and capped pixels may remain noisy. The final report counts actual work. No certified noise or time guarantee.",
"render.adaptive_minimum": "Minimum production samples",
"render.adaptive_pending": "Independent-pilot adaptive allocation is available for CPU and GPU. Conditional Fresnel strata require GPU. Statistical allocation does not certify convergence.",
"render.adaptive_pending": "GPU independent-pilot adaptive allocation and conditional Fresnel strata are available. Certified convergence, rare-event guarantees and CPU adaptive transport remain unavailable.",
"render.adaptive_pilots": "Pilot samples per pixel",
"render.adaptive_relative": "Relative RGB error target",
"render.add_ground": "Add fitted ground to setup",
@@ -2852,7 +3083,7 @@
"render.appearance_editor.replace": "Replace this body's saved optics",
"render.appearance_editor.revalidate": "Revalidate this body",
"render.appearance_editor.save": "Save these optics",
"render.appearance_editor.save_reason": "To save Glass, enable it on a current CPU or GPU body. Use Save coat to shot for clear coat. Local image files remain temporary.",
"render.appearance_editor.save_reason": "Saving these optics needs physical glass on a current GPU body. Coat and local image maps remain temporary.",
"render.appearance_editor.saved": "Saved with this shot",
"render.appearance_editor.saved_state": "These optics are saved with this shot.",
"render.appearance_editor.scatter_reason": "Interior scattering needs a closed solid boundary.",
@@ -2948,7 +3179,7 @@
"render.children.copy_request": "Copy request JSON",
"render.children.coverage_error": "Coverage error",
"render.children.cpu": "CPU ray tracing",
"render.children.denoise": "Reduce image noise",
"render.children.denoise": "Reduce noise in the finished image",
"render.children.depth": "Path depth",
"render.children.distortion": "Distortion",
"render.children.edge_samples": "Edge samples",
@@ -3080,7 +3311,7 @@
"render.cpu_point_help": "Up to eight point lights, added to the selected directional lighting. Distances are in mm; the minimum must not exceed the reference distance.",
"render.cpu_primary_samples": "Edge samples per pixel",
"render.cpu_progressive": "CPU progressive",
"render.cpu_progressive_help": "Accumulate fresh CPU camera samples and show every complete pass. Selected reflections use one attempt per camera sample; certified glass and planar anisotropy keep their existing limits. Adaptive pilots and production share the CPU profile budget.",
"render.cpu_progressive_help": "Accumulate the existing CPU integrator in passes of one primary sample. Selected reflections require one sample; area lights, dielectrics and anisotropy require Single image.",
"render.cpu_progressive_limits": "At most 1,048,576 pixels and 16,777,216 pixel × sample evaluations. Changing samples never resizes the image automatically.",
"render.cpu_progressive_seed": "CPU sampling seed",
"render.cpu_progressive_spp": "samples per pixel",
@@ -3256,7 +3487,7 @@
"render.export_display": "Export: display PNG",
"render.export_image_label": "Export Image",
"render.export_linear": "Export: raw linear EXR",
"render.exr_pending": "CPU ray tracing and GPU path tracing can retain raw linear EXR. Compression, multilayer images and auxiliary render passes remain unavailable.",
"render.exr_pending": "GPU can retain raw linear EXR. Compression, multilayer images and auxiliary render passes remain unavailable.",
"render.film_grain": "Photographic grain",
"render.fit": "Fit Product",
"render.fixed_camera": "Camera",
@@ -3619,7 +3850,7 @@
"render.method_cpu": "CPU ray tracing",
"render.method_gpu": "GPU path tracing",
"render.method_limit_raster": "Raster uses the fixed opaque studio preview. Select an explicit raytracing method for supported optical controls.",
"render.method_raster": "CPU raster (schematic)",
"render.method_raster": "CPU raster",
"render.navigation_help": "The camera moves as in Design (Preferences › Navigation). Save Setup records the current camera.",
"render.nested_enable": "Certified nested dielectrics",
"render.nested_help": "Up to 16 containing layers; every parent must be convex and every child strictly inside it. Intersections, touching surfaces, thin sheets and straight-shadow transmission refuse. Camera-inside state follows the certified hierarchy. Does not create a liquid surface or merge touching CAD boundaries.",
@@ -3647,7 +3878,7 @@
"render.output_exr_unavailable": "EXR output setup is unavailable here. Linear EXR export requires a completed GPU image with a retained linear master.",
"render.output_fit": "Fit",
"render.output_format": "Format",
"render.output_format_status": "PNG is the exact completed display image. Optional CPU/GPU EXR retains raw scene-linear FLOAT32 radiance before display filters. Export never substitutes the preview cache or a different job.",
"render.output_format_status": "PNG is the exact completed display image. Optional GPU EXR retains raw scene-linear FLOAT32 radiance before display filters. Export never substitutes the preview cache or a different job.",
"render.output_grading": "Grading",
"render.output_image": "Image",
"render.output_largest": "{width} × {height} max",
@@ -3732,7 +3963,7 @@
"render.quality_custom": "Custom",
"render.quality_draft": "Draft",
"render.quality_high": "High",
"render.quality_projection_help": "This review changes only resolution, sample budget, path depth, seed and noise reduction. Other settings are kept; the budget does not certify convergence.",
"render.quality_projection_help": "Q presets include future requirements. This action projects only a supported fixed-sample PNG budget and explicitly omits adaptive stopping, raw linear output and independent transmission limits.",
"render.quality_review": "Review sampling budget",
"render.queue_pending": "There is no automatic production queue or animation renderer in this UI. Completed still images remain separately exportable.",
"render.radial_assign": "Assign Appearance",
@@ -3763,7 +3994,7 @@
"render.result_navigation": "Pan and zoom use Navigation preferences. Space + drag pans.",
"render.result_open": "Open the completed image in the main canvas.",
"render.result_preview": "Live Preview",
"render.result_provisional": "Provisional image",
"render.result_provisional": "Provisional CPU image",
"render.result_provisional_help": "This checkpoint is not exportable. Export keeps the last completed result; cancellation returns to that result.",
"render.result_reduced_display": "Display preview reduced to the viewport device/cache limit. The retained PNG and export keep full resolution; native 100% inspection is unavailable for this reduced view.",
"render.result_retained": "Showing the last completed image; a newer render has not replaced it.",
@@ -3914,6 +4145,7 @@
"render.stage_panels.extent": "Extent",
"render.stage_panels.fit_save": "Fit and save",
"render.stage_panels.gpu_required": "Needs GPU path tracing",
"render.stage_panels.grain_angle": "Grain angle",
"render.stage_panels.keep": "Keep",
"render.stage_panels.kept": "Kept",
"render.stage_panels.kept_fields": "Camera, sampling, dimensions, optical bindings, CAD geometry and engineering properties.",
@@ -3927,7 +4159,7 @@
"render.stage_panels.prepare_plan": "Prepare creation plan",
"render.stage_panels.projects": "Projects",
"render.stage_panels.quality_ack": "I acknowledge the fixed budget and its omissions",
"render.stage_panels.quality_omissions": "This budget does not set adaptive error targets, independent transmission limits, Russian roulette rules or raw-master retention, and does not guarantee convergence.",
"render.stage_panels.quality_omissions": "Adaptive stopping and error targets, separate transmission depth, Russian roulette rules, raw linear output, EXR master and convergence certification.",
"render.stage_panels.reference": "Reference",
"render.stage_panels.references": "References",
"render.stage_panels.remove_optics": "Remove optics",
@@ -3971,7 +4203,7 @@
"render.stage_panels.subtitle_environment": "Original HDR environment · whole scene",
"render.stage_panels.subtitle_maps": "Authored spatial maps · temporary preview",
"render.stage_panels.subtitle_physical": "Read-only plan · no material created or assigned",
"render.stage_panels.subtitle_quality": "GPU sampling budget · listed fields only",
"render.stage_panels.subtitle_quality": "Fixed GPU budget · future requirements omitted",
"render.stage_panels.subtitle_rig": "Authored light rig · emitters and passive cards",
"render.stage_panels.subtitle_saved_maps": "Authored maps · saved with this shot",
"render.stage_panels.subtitle_stage": "Physical ground and stage · fitted to the product",
@@ -3996,7 +4228,7 @@
"render.studio_area_help": "Up to four one-sided rectangles. Orthogonal half-edges U and V define size; U × V faces the lit side. Coordinates are world-space millimeters.",
"render.studio_center": "Center X, Y, Z (mm)",
"render.studio_denoise": "Reduce noise in the finished image",
"render.studio_denoise_help": "Progressive and final images use an edge-aware filter; fine detail may soften. Glass and sharp specular surfaces bypass it.",
"render.studio_denoise_help": "Final edge-aware filter; fine detail can soften. Glass and sharp specular surfaces bypass the filter.",
"render.studio_direction": "Direction toward sun (X, Y, Z)",
"render.studio_environment": "Environment",
"render.studio_environment_bounds": "Environment rotation must be finite within ±1,000,000 radians and intensity between 0 and 100.",
@@ -4032,6 +4264,19 @@
"render.subsurface_enable": "Interior scattering random walk",
"render.subsurface_help": "Closed dielectric only. Scattering and RGB absorption are separate per-mm coefficients. Paths scatter inside actual geometry, then refract or reflect at the boundary. Disable straight shadow transmission, surface denoising and exterior volume; use one Fresnel stratum. Not a diffusion shader, density grid or measured material. Dense media may need more samples and path depth.",
"render.subsurface_rate": "Scattering collision rate",
"render.surface_import.author": "Author",
"render.surface_import.busy": "Importing image…",
"render.surface_import.complete": "Choose an image and enter its author, source and license.",
"render.surface_import.embedded": "Imported image",
"render.surface_import.failed": "The image import did not finish.",
"render.surface_import.license": "License / ownership",
"render.surface_import.raytrace_required": "Images require CPU or GPU ray tracing. Choose it in Output.",
"render.surface_import.repeat_u": "Repeat U",
"render.surface_import.repeat_v": "Repeat V",
"render.surface_import.save": "Save image on body",
"render.surface_import.saved_cpu": "Save maps to use them with CPU rendering.",
"render.surface_import.source": "Source",
"render.surface_import.title": "Import image",
"render.tone_aces_fitted": "ACES fitted",
"render.tone_reinhard": "Reinhard",
"render.transmission_scope": "GPU glass supports certified disjoint media. Unrestricted nested media and a noise-free transmission estimator are not provided.",
@@ -4108,6 +4353,8 @@
"sample.plate.name": "Sample Plate",
"sample.vents.about": "Slots in a rectangular pattern: rows, columns and pitch are parameters",
"sample.vents.name": "Vent Plate",
"scale.per_axis": "Per axis",
"scale.uniform": "Uniform",
"search.command_keys": "Enter run Shift+Enter run and keep open Esc close",
"search.commands": "Commands",
"search.design": "In this design",
@@ -4780,6 +5027,7 @@
"ui.click_selects_whole_bodies": "Click selects whole bodies",
"ui.click_then_press_key": "Click, then press the new key",
"ui.close": "Close",
"ui.close_tab": "Close tab",
"ui.coil": "Coil",
"ui.coincident": "Coincident",
"ui.collapse": "Collapse",
@@ -4997,6 +5245,11 @@
"ui.factor": "Factor",
"ui.fade": "Fade",
"ui.fade_length": "Fade Length",
"ui.fair_iterations": "Iterations",
"ui.fair_keep_edges": "Keep edges",
"ui.fair_strength": "Strength",
"ui.fair_surface_title": "FAIR SURFACE",
"ui.fair_tolerance_default": "0.001 of body size",
"ui.feature_history": "Feature history",
"ui.feature_options": "Feature Options",
"ui.features": "Features",
@@ -5182,6 +5435,7 @@
"ui.inspect": "Inspect",
"ui.instances": "Instances",
"ui.intersect": "Intersect",
"ui.intersection_curve_second_pick": "Intersection curve: click the second face or curve (right-click to start over)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "Isolate",
"ui.join": "Join",
@@ -5210,6 +5464,7 @@
"ui.manipulator_free_alt": "Manipulator free drag also on Alt/Option",
"ui.manipulator_free_alt_tip": "On: Alt/Option or Ctrl/Cmd on extrude / gizmo arrows disables value snapping. Off: Ctrl/Cmd only.",
"ui.manufacture": "Manufacture",
"ui.match_surface_title": "MATCH SURFACE",
"ui.material_review.axes": "Material-local axes; no body orientation is assigned.",
"ui.material_review.claims": "Sources and licenses are unverified claims. Missing values remain unknown.",
"ui.material_review.compressive_strength": "Compressive strength",
@@ -5232,6 +5487,9 @@
"ui.material_review.title": "Review Physical Material Data",
"ui.material_review.unknown": "Unknown",
"ui.material_review.yield_strength": "Yield strength",
"ui.mcp_agents": "Agents through MCP",
"ui.mcp_compact": "Compact output",
"ui.mcp_compact_note": "For agents connected through the MCP server (solidcraft-cli mcp): inspect_design summarises sketches and tool results are not pretty-printed, so they use fewer tokens. Applies to agent sessions started after the change; --compact or SOLIDCRAFT_MCP_COMPACT=1 also turn it on.",
"ui.measure": "Measure",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "3MF with face tags",
@@ -5273,6 +5531,7 @@
"ui.options": "Options",
"ui.orbit": "Orbit",
"ui.orbit_around": "Orbit around",
"ui.organize": "Organize",
"ui.orientation": "Orientation",
"ui.origin": "Origin",
"ui.palette_construction_mode": "Construction mode (X)",
@@ -5280,6 +5539,65 @@
"ui.palette_sketch_options": "Sketch options",
"ui.pan": "Pan",
"ui.pan_zoom_orbit": "Pan, zoom, orbit",
"ui.panel_fixture.apply": "Apply",
"ui.panel_fixture.cancel": "Cancel",
"ui.panel_fixture.caption": "Synthetic panel specimen",
"ui.panel_fixture.draft": "Retained draft",
"ui.panel_fixture.editor": "Specimen editor",
"ui.panel_fixture.explanation": "This synthetic content retains its draft while hidden or moved.",
"ui.panel_fixture.fill": "Fill specimen",
"ui.panel_fixture.finish": "Finish",
"ui.panel_fixture.finished": "Synthetic transaction ended",
"ui.panel_fixture.footer": "Synthetic actions leave the design unchanged.",
"ui.panel_fixture.guard": "Refuse cancellation while the transaction is live",
"ui.panel_fixture.inline": "Inline specimen",
"ui.panel_fixture.live": "Synthetic transaction live",
"ui.panel_fixture.log": "Specimen log",
"ui.panel_fixture.pin": "Pinned specimen",
"ui.panel_fixture.title": "{title} · {id}",
"ui.panel_fixture.updates": "Service updates: {count}",
"ui.panel_host.attention": "Needs attention",
"ui.panel_host.bottom": "Bottom",
"ui.panel_host.close": "Close panel",
"ui.panel_host.collapse": "Collapse panel",
"ui.panel_host.expand": "Expand panel",
"ui.panel_host.floating": "Floating",
"ui.panel_host.focus": "Focus panel",
"ui.panel_host.focus_target": "Focus {title}",
"ui.panel_host.header": "Panel header",
"ui.panel_host.join": "Join tabs",
"ui.panel_host.join_target": "Join tabs with {title}",
"ui.panel_host.left": "Left",
"ui.panel_host.menu": "Panel actions",
"ui.panel_host.move": "Move to",
"ui.panel_host.overflow": "More panels",
"ui.panel_host.popout": "Open in a window",
"ui.panel_host.resize": "Resize panel",
"ui.panel_host.right": "Right",
"ui.panel_host.rule.availability": "This panel is unavailable.",
"ui.panel_host.rule.bounds": "The panels do not fit within their size limits.",
"ui.panel_host.rule.capability": "This host does not support that action.",
"ui.panel_host.rule.collection_limit": "The panel layout has reached its limit.",
"ui.panel_host.rule.duplicate_id": "This panel identity is already in use.",
"ui.panel_host.rule.exactly_once": "Each panel must appear once.",
"ui.panel_host.rule.feature_disabled": "This action is disabled for this panel.",
"ui.panel_host.rule.id": "The panel identity is invalid.",
"ui.panel_host.rule.incompatible_tabs": "These panels cannot share a tab group.",
"ui.panel_host.rule.lifecycle": "The panel could not complete this action.",
"ui.panel_host.rule.missing_target": "This panel target is no longer available.",
"ui.panel_host.rule.no_space": "There is no space for this panel layout.",
"ui.panel_host.rule.pin_conflict": "Another panel is already pinned to this edge.",
"ui.panel_host.rule.pin_order": "A pinned panel must remain first on its edge.",
"ui.panel_host.rule.placement": "This panel cannot move to that location.",
"ui.panel_host.rule.revision": "The layout changed. Try the action again.",
"ui.panel_host.rule.schema": "The panel request is invalid.",
"ui.panel_host.rule.version": "This panel layout version is unsupported.",
"ui.panel_host.sash": "Resize neighbouring panels",
"ui.panel_host.scroll_horizontal": "Scroll panel columns",
"ui.panel_host.scroll_vertical": "Scroll panel stacks",
"ui.panel_host.surface": "Panel",
"ui.panel_host.tab": "Panel tab",
"ui.panel_host.tabs": "All tabs",
"ui.parallel": "Parallel",
"ui.parameters": "Parameters",
"ui.part_size_needs_a_part": "Select an inserted standard part (a screw, nut, washer or pin) to change its size. To make a body larger or smaller, use Scale.",
@@ -5317,6 +5635,7 @@
"ui.point_cloud_add_filter": "Add filter…",
"ui.point_cloud_auto_range": "Automatic Range",
"ui.point_cloud_color_by": "Color By",
"ui.point_cloud_dots": "Dots",
"ui.point_cloud_file_colors": "File Colors",
"ui.point_cloud_filter_by": "Filter by",
"ui.point_cloud_height_high": "Highest",
+7
View File
@@ -2349,6 +2349,8 @@
"prefs.edges": "Aristas y sombreado",
"prefs.extend": "Extensiones",
"prefs.extra_navigation": "Ctrl + arrastrar con el botón izquierdo sobre un espacio vacío orbita; mantén Espacio para desplazar.",
"prefs.extrude_arrow_face_stops": "La flecha de Extruir se detiene en las caras",
"prefs.extrude_arrow_face_stops_note": "Al arrastrar la flecha de distancia de Extruir, se detiene en las caras planas paralelas al perfil, como el lado opuesto de un bloque que se corta, y resalta la cara. Desactivado: la flecha solo avanza en pasos redondos.",
"prefs.extrude_view_isometric": "Girar la vista a isométrica al abrir Extrusión",
"prefs.extrude_view_return": "Volver a la vista anterior al cerrar Extrusión",
"prefs.follows_os": "Sigue al sistema operativo",
@@ -2473,6 +2475,8 @@
"prefs.mouse": "Ratón y panel táctil",
"prefs.mouse_heading": "Ratón",
"prefs.mouse_mapping": "Asignación del ratón",
"prefs.move_drag_highlights": "Resaltar lo que hay bajo el puntero mientras las flechas de Mover arrastran un componente",
"prefs.move_drag_highlights_tip": "Desactivado: mientras las flechas de Mover arrastran un componente no se resalta nada bajo el puntero, y los ensamblajes grandes se mueven con fluidez. Con un corte o un análisis visible se resalta igualmente, y una pieza arrastrada a lo largo de sus uniones nunca lo resalta.",
"prefs.navigation": "Navegación",
"prefs.navigation.axes_signed": "Ejes",
"prefs.navigation.cube_compact": "Cubo",
@@ -4079,6 +4083,8 @@
"sample.plate.name": "Placa de ejemplo",
"sample.vents.about": "Ranuras en un patrón rectangular: las filas, las columnas y el paso son parámetros",
"sample.vents.name": "Placa de ventilación",
"scale.per_axis": "Por eje",
"scale.uniform": "Uniforme",
"search.command_keys": "Intro ejecutar Mayús+Intro ejecutar y mantener abierto Esc cerrar",
"search.commands": "Comandos",
"search.design": "En este diseño",
@@ -4750,6 +4756,7 @@
"ui.click_selects_whole_bodies": "Un clic selecciona cuerpos completos",
"ui.click_then_press_key": "Haz clic y pulsa la nueva tecla",
"ui.close": "Cerrar",
"ui.close_tab": "Cerrar pestaña",
"ui.coil": "Hélice",
"ui.coincident": "Coincidente",
"ui.collapse": "Contraer",
+2
View File
@@ -4077,6 +4077,8 @@
"sample.plate.name": "Esimerkkilevy",
"sample.vents.about": "Urat suorakulmaisessa kuviossa: rivit, sarakkeet ja jako ovat parametreja",
"sample.vents.name": "Tuuletuslevy",
"scale.per_axis": "Akseleittain",
"scale.uniform": "Tasainen",
"search.command_keys": "Enter suorita Shift+Enter suorita ja pidä auki Esc sulje",
"search.commands": "Komennot",
"search.design": "Tässä mallissa",
+9 -1
View File
@@ -1624,7 +1624,7 @@
"help.sketch.insert_svg": "Lit les tracés d'un dessin SVG dans une esquisse, mis à l'échelle, tournés et placés comme vous le définissez. À utiliser pour transformer un logo ou un contour vectoriel en courbes que vous pouvez extruder.",
"help.sketch.inspect": "Ouvre un rapport sur l'esquisse ouverte : combien de degrés de liberté il reste et si elle est entièrement contrainte. À utiliser pour savoir ce qui bouge encore avant de terminer l'esquisse.",
"help.sketch.intersect": "Ajoute les courbes ou points où des corps, faces, arêtes ou d'autres esquisses traversent le plan d'esquisse. Ils restent liés et suivent le modèle lorsqu'il change.",
"help.sketch.intersection_curve": "Crée des courbes 3D là où deux corps ou faces se rencontrent, liées à eux. À utiliser comme trajectoires ou rails guides qui suivent le modèle.",
"help.sketch.intersection_curve": "Crée des courbes 3D là où deux corps, faces ou courbes d'autres esquisses se rencontrent, liées à eux. À utiliser comme trajectoires ou rails guides qui suivent le modèle.",
"help.sketch.isoparametric_curve": "Crée une courbe 3D le long de la direction U ou V d'une face, par un point que vous choisissez, liée à la face. À utiliser comme trajectoire ou ligne de partage qui suit la surface.",
"help.sketch.line": "Dessine des lignes connectées point par point, en chaîne ouverte ou en contour fermé. C'est l'outil de base de la plupart des profils.",
"help.sketch.line.midpoint": "Dessine une ligne de son milieu vers une extrémité, l'autre extrémité étant son symétrique. À utiliser pour des lignes centrées sur un point, comme une arête symétrique.",
@@ -2201,6 +2201,8 @@
"prefs.edges": "Arêtes et ombrage",
"prefs.extend": "Étendre",
"prefs.extra_navigation": "Ctrl+glisser gauche dans le vide fait orbiter ; maintenir Espace pour un panoramique.",
"prefs.extrude_arrow_face_stops": "La flèche d'extrusion s'arrête aux faces",
"prefs.extrude_arrow_face_stops_note": "En faisant glisser la flèche de distance d'Extrusion, elle s'arrête aux faces planes parallèles au profil, comme l'autre côté d'un bloc qu'on découpe, et souligne la face. Désactivé : la flèche avance seulement par pas ronds.",
"prefs.extrude_view_isometric": "Passer la vue en isométrique à l'ouverture de l'extrusion",
"prefs.extrude_view_return": "Revenir à la vue précédente à la fermeture de l'extrusion",
"prefs.follows_os": "Suit le système",
@@ -2280,6 +2282,8 @@
"prefs.mouse": "Souris et pavé tactile",
"prefs.mouse_heading": "Souris",
"prefs.mouse_mapping": "Affectation des boutons de la souris",
"prefs.move_drag_highlights": "Mettre en évidence ce qui est sous le pointeur pendant que les flèches de Déplacer font glisser un composant",
"prefs.move_drag_highlights_tip": "Désactivé : pendant que les flèches de Déplacer font glisser un composant, rien n’est mis en évidence sous le pointeur, ce qui garde les grands assemblages fluides. Avec une coupe ou une analyse affichée, la mise en évidence reste, et une pièce glissée le long de ses liaisons n’en montre jamais.",
"prefs.navigation": "Navigation",
"prefs.navigation_note": "Comment la souris, le pavé tactile et la souris 3D déplacent la vue.",
"prefs.navigator_fit": "Cadrer le modèle après un changement de vue du repère de navigation",
@@ -3814,6 +3818,8 @@
"sample.plate.name": "Plaque d'exemple",
"sample.vents.about": "Rainures en répétition rectangulaire : lignes, colonnes et pas sont des paramètres",
"sample.vents.name": "Plaque d'aération",
"scale.per_axis": "Par axe",
"scale.uniform": "Uniforme",
"search.command_keys": "Entrée exécuter Maj+Entrée exécuter et garder ouvert Échap fermer",
"search.commands": "Commandes",
"search.design": "Dans cette conception",
@@ -4443,6 +4449,7 @@
"ui.click_selects_whole_bodies": "Un clic sélectionne des corps entiers",
"ui.click_then_press_key": "Cliquer, puis appuyer sur la nouvelle touche",
"ui.close": "Fermer",
"ui.close_tab": "Fermer l’onglet",
"ui.coil": "Hélice",
"ui.coincident": "Coïncidence",
"ui.collapse": "Réduire",
@@ -4926,6 +4933,7 @@
"ui.point_cloud_add_filter": "Ajouter un filtre…",
"ui.point_cloud_auto_range": "Plage automatique",
"ui.point_cloud_color_by": "Colorer par",
"ui.point_cloud_dots": "Points isolés",
"ui.point_cloud_file_colors": "Couleurs du fichier",
"ui.point_cloud_filter_by": "Filtrer par",
"ui.point_cloud_height_high": "Plus haut",
+3 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Le os trazados dun debuxo SVG nun bosquexo, escalados, xirados e colocados onde indiques. Úsao para converter un logotipo ou un contorno vectorial en curvas que podes extruír.",
"help.sketch.inspect": "Abre un informe do bosquexo aberto: cantos graos de liberdade quedan e se está totalmente restrinxido. Úsao para saber o que aínda se move antes de rematar o bosquexo.",
"help.sketch.intersect": "Engade as curvas ou os puntos onde corpos, caras, arestas ou outros bosquexos cruzan o plano do bosquexo. Quedan ligados e seguen o modelo cando cambia.",
"help.sketch.intersection_curve": "Crea curvas 3D onde se atopan dous corpos ou caras, ligadas a eles. Úsaas como traxectorias ou guías que seguen o modelo.",
"help.sketch.intersection_curve": "Crea curvas 3D onde se atopan dous corpos, caras ou curvas doutros bosquexos, ligadas a eles. Úsaas como traxectorias ou guías que seguen o modelo.",
"help.sketch.isoparametric_curve": "Crea unha curva 3D na dirección U ou V dunha cara por un punto que escollas, ligada á cara. Úsaa como traxectoria ou liña de división que segue a superficie.",
"help.sketch.line": "Debuxa liñas conectadas punto a punto, como cadea aberta ou como contorno pechado. É a ferramenta básica para a maioría dos perfís.",
"help.sketch.line.midpoint": "Debuxa unha liña desde o seu punto medio ata un extremo, co outro extremo reflectido. Úsao para liñas centradas nun punto, como unha aresta simétrica.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Placa de exemplo",
"sample.vents.about": "Ranuras nun patrón rectangular: filas, columnas e paso son parámetros",
"sample.vents.name": "Placa de ventilación",
"scale.per_axis": "Por eixo",
"scale.uniform": "Uniforme",
"search.command_keys": "Intro executar Maiús+Intro executar e manter aberto Esc pechar",
"search.commands": "Ordes",
"search.design": "Neste deseño",
+333 -14
View File
@@ -1,4 +1,9 @@
{
" Keys": " נקודות מפתח",
" Maximum": " מקסימום",
" Minimum": " מינימום",
" Of": " של",
" Value": " ערך",
"(active rule)": "(כלל פעיל)",
"0 turns it off": "הערך 0 מכבה",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. יש לפתוח למטה את הטיוטה ב־GitHub, ואז להדביק את הדוח שהועתק ללוח.",
@@ -10,7 +15,18 @@
"A new configuration, a copy of the active one": "תצורה חדשה, עותק של התצורה הפעילה",
"A placed Single hole has a handle to drag it, and picking its face again moves the hole there instead of taking it out": "לחור יחיד שהוצב יש ידית לגרירה, ובחירה חוזרת בפאה שלו מזיזה את החור לשם במקום להסיר אותו",
"A short title for the problem (optional)": "כותרת קצרה לבעיה (לא חובה)",
"ABS - Black": "ABS - שחור",
"ABS - Grey": "ABS - אפור",
"ABS - White": "ABS - לבן",
"ALIGN": "יישור",
"ARRANGE": "סידור",
"AS-BUILT JOINT": "מפרק במצב הקיים",
"ASSIGN PLASTIC RULE": "הקצאת כלל פלסטיק",
"AXIS PERPENDICULAR TO FACE": "ציר ניצב לפאה",
"AXIS THROUGH CYLINDER": "ציר דרך גליל",
"AXIS THROUGH EDGE": "ציר דרך מקצוע",
"AXIS THROUGH TWO PLANES": "ציר דרך שני מישורים",
"AXIS THROUGH TWO POINTS": "ציר דרך שתי נקודות",
"About SolidCraft": "אודות SolidCraft",
"Acceleration": "תאוצה",
"Access": "נגישות",
@@ -27,6 +43,7 @@
"Add bend": "הוספת כיפוף",
"Add condition": "הוספת תנאי",
"Add or edit rule": "הוספה או עריכה של כלל",
"Add shortcut": "הוספת קיצור דרך",
"Add to New Folder": "הוספה לתיקייה חדשה",
"Add visible bodies": "הוספת הגופים הגלויים",
"Advanced": "מתקדם",
@@ -37,13 +54,17 @@
"All components": "כל הרכיבים",
"All open designs": "כל התכנים הפתוחים",
"Allowed expressions, separated by semicolons": "ביטויים מותרים, מופרדים בנקודה ופסיק",
"Allowed values": "ערכים מותרים",
"Also deletes": "נמחקים גם",
"Also place them from the origin (fully constrained)": "מיקום גם ביחס לראשית (מוגבל לחלוטין)",
"Aluminum - Satin": "אלומיניום - סאטן",
"Anchor": "נקודת עיגון",
"Angle 2": "זווית 2",
"Angle Display": "תצוגת זווית",
"Animate": "הנפשה",
"Anodized Black": "אנודייז שחור",
"Another bend on the far edge of the last flange": "כיפוף נוסף על המקצוע הרחוק של האוגן האחרון",
"Any": "כלשהו",
"App/system information and command settings are included. Review private details before sharing.": "נכללים פרטי האפליקציה והמערכת והגדרות הפקודות. יש לבדוק פרטים פרטיים לפני השיתוף.",
"Appearance name": "שם המראה",
"Applied Radius": "רדיוס מוחל",
@@ -58,6 +79,8 @@
"Assign Rule": "הקצאת כלל",
"Attachment": "הצמדה",
"BLEND SURFACE": "משטח מעבר",
"BOSS": "בליטה",
"BOUNDARY FILL": "מילוי לפי גבולות",
"BOUNDARY SURFACE": "משטח גבול",
"BROWSER": "עץ התכן",
"Back to the original order": "חזרה לסדר המקורי",
@@ -85,13 +108,21 @@
"Bottom Right": "למטה מימין",
"Boundary": "גבול",
"Bounding box": "תיבה תוחמת",
"Brass": "פליז",
"Bridge": "גשר",
"Built-in": "מובנה",
"By definition": "לפי הגדרה",
"By part number": "לפי מספר חלק",
"CAM": "פיקה",
"CHECK": "בדיקה",
"COMPONENTS": "רכיבים",
"CONFIGURATIONS": "תצורות",
"CONSTRAIN": "אילוץ",
"CONTACT": "מגע",
"CONTACT SET": "ערכת מגע",
"CONVERT": "המרה",
"CONVERT MESH": "המרת רשת משולשים",
"CONVERT TO SHEET METAL": "המרה לפח",
"CSV or JSON: updates existing parameters, adds new ones": "CSV או JSON: מעדכן פרמטרים קיימים ומוסיף חדשים",
"Capture All Positions": "שמירת כל המיקומים",
"Capture Pos.": "לכידת מיקום",
@@ -111,11 +142,15 @@
"Choose Variable radius or Spline in Type.": "יש לבחור \"רדיוס משתנה\" או \"ספליין\" בשדה \"סוג\".",
"Choose a new plane. Sketch geometry and dimensions stay unchanged in its two-dimensional coordinates.": "יש לבחור מישור חדש. הגאומטריה והמידות של הסקיצה נשארות ללא שינוי בקואורדינטות הדו־ממדיות שלה.",
"Choose…": "בחירה…",
"Chord length": "אורך מיתר",
"Chrome": "כרום",
"Circle center": "מרכז המעגל",
"Circle or sphere": "מעגל או כדור",
"Circular": "מעגלי",
"Circumference": "היקף",
"Clockwise": "בכיוון השעון",
"Close All Tabs": "סגירת כל הלשוניות",
"Close Other Tabs": "סגירת לשוניות אחרות",
"Close draft": "סגירת הטיוטה",
"Collapse": "כיווץ",
"Collisions": "התנגשויות",
@@ -129,6 +164,7 @@
"Config Table": "טבלת תצורות",
"Configuration": "תצורה",
"Configuration rules": "כללי תצורה",
"Connect AI assistants…": "חיבור עוזרי AI…",
"Constant radius": "רדיוס קבוע",
"Contact": "מגע",
"Contact Sets": "קבוצות מגע",
@@ -137,6 +173,7 @@
"Continuity": "רציפות",
"Control Radius": "רדיוס בקרה",
"Copies the definition only. Assign it from Physical Material when ready.": "מועתקת ההגדרה בלבד. יש להקצות אותה מתוך חומר פיזיקלי כשמוכנים.",
"Copper": "נחושת",
"Copy Error Message": "העתקת הודעת השגיאה",
"Copy Warning Message": "העתקת הודעת האזהרה",
"Copy all licences": "העתקת כל הרישיונות",
@@ -150,6 +187,7 @@
"Counterbore Ø": "Ø שקע גלילי",
"Countersink angle": "זווית שקע קוני",
"Countersink Ø": "Ø שקע קוני",
"Crash Reports…": "דוחות קריסה…",
"Create Hole": "יצירת חור",
"Create Issue — review draft": "יצירת דיווח — בדיקת הטיוטה",
"Create Issue…": "יצירת דיווח…",
@@ -162,12 +200,17 @@
"Curv. Comb": "מסרק עקמומיות",
"Curvature (G2)": "עקמומיות (G2)",
"Curvature change (G3)": "שינוי עקמומיות (G3)",
"Curvature continuous (G2)": "רציפות עקמומיות (G2)",
"Custom": "מותאם אישית",
"Customize Toolbar": "התאמת סרגל הכלים",
"Customize…": "התאמה אישית…",
"Cylindrical": "גלילי",
"Cylindrical face": "פאה גלילית",
"DELETE FACE": "מחיקת פאה",
"DELETE FEATURE": "מחיקת תכונה",
"DRIVE JOINTS": "הנעת מפרקים",
"Deboss": "הטבעה",
"Default material": "חומר ברירת מחדל",
"Delete": "מחיקה",
"Delete Folders and Features…": "מחיקת תיקיות עם הפיצ'רים שבהן…",
"Delete Selected Features…": "מחיקת הפיצ'רים שנבחרו…",
@@ -180,20 +223,26 @@
"Dependents": "תלויים",
"Describe the problem you saw": "תיאור הבעיה שראית",
"Describe what happened before continuing.": "יש לתאר מה קרה לפני שממשיכים.",
"Design Properties…": "מאפייני תכן…",
"Designs you open or save appear here.": "תכנים שנפתחים או נשמרים מופיעים כאן.",
"Determined by To Object. Choose Angle to edit the angular extent.": "נקבע לפי \"עד אובייקט\". יש לבחור \"זווית\" כדי לערוך את התחום הזוויתי.",
"Diameter": "קוטר",
"Did this assembly open the wrong way up?": "האם המכלול הזה נפתח הפוך?",
"Did this part open the wrong way up?": "האם החלק הזה נפתח הפוך?",
"Dimension new shapes": "הוספת מידות לצורות חדשות",
"Direct interaction": "אינטראקציה ישירה",
"Direction": "כיוון",
"Discard": "השלכה",
"Distance": "מרחק",
"Distance 1": "מרחק 1",
"Distance X": "מרחק X",
"Distance Y": "מרחק Y",
"Distance and Angle": "מרחק וזווית",
"Do not export hidden edges": "לא לייצא מקצועות נסתרים",
"Don't ask again": "לא לשאול שוב",
"Double-click to rename": "לחיצה כפולה לשינוי שם",
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "לחיצה כפולה על הכפתור האמצעי באזור התצוגה: בית (תצוגת הבית, הממסגרת את המוצג), התאמה (מסגור המוצג תוך שמירת הכיוון) או ללא פעולה",
"Download design": "הורדת התכן",
"Drag to move the boss across the model. It snaps to sketch points on the face.": "יש לגרור כדי להזיז את הבליטה על פני המודל. היא נצמדת לנקודות סקיצה על הפאה.",
"Drag to move the hole; click to remove it": "יש לגרור כדי להזיז את החור; לחיצה מסירה אותו",
"Drag to move the rest across the model. It snaps to sketch points on the face.": "יש לגרור כדי להזיז את המשען על פני המודל. הוא נצמד לנקודות סקיצה על הפאה.",
@@ -201,7 +250,16 @@
"Drag to point the catch in another direction.": "יש לגרור כדי לכוון את התפס לכיוון אחר.",
"Drag to turn the rest in 5° steps. Hold Alt or Ctrl to turn it freely.": "יש לגרור כדי לסובב את המשען בצעדים של 5°. יש להחזיק Alt או Ctrl לסיבוב חופשי.",
"Drive Joint": "הנעת מפרק",
"Drive parameter": "הנעת פרמטר",
"Drive suppression": "הנעת השבתה",
"Duration": "משך",
"EDIT DIMENSION": "עריכת מידה",
"EDIT JOINT": "עריכת מפרק",
"EDIT MOTION STUDY": "עריכת חקר תנועה",
"EDIT TEXT": "עריכת טקסט",
"EMBOSS": "הבלטה",
"EXPLODED VIEW": "תצוגה מפוצצת",
"EXTEND": "הרחבה",
"Each new shape is also dimensioned from the sketch origin until nothing of it is left free. A shape already attached to the origin or to placed geometry gets none.": "כל צורה חדשה מקבלת גם מידות מראשית הסקיצה עד שלא נשאר בה דבר חופשי. צורה שכבר מחוברת לראשית או לגאומטריה ממוקמת לא מקבלת אף אחת.",
"Each shape you draw gets all its dimensions, at the sizes you drew (typed values win). A size the sketch already sets is left out.": "כל צורה שתשרטט תקבל את כל המידות שלה בגדלים ששרטטת (ערכים שהוקלדו קודמים). גודל שהסקיצה כבר קובעת מושמט.",
"Edge": "מקצוע",
@@ -215,10 +273,12 @@
"End bulge": "תפיחה בסוף",
"End continuity": "רציפות בסוף",
"Equal Distance": "מרחק שווה",
"Exact": "מדויק",
"Expand": "הרחבה",
"Expected result (optional)": "התוצאה הצפויה (אופציונלי)",
"Explode": "פירוק",
"Explode Text": "פירוק טקסט",
"Export 3MF…": "ייצוא 3MF…",
"Export Animation…": "ייצוא הנפשה…",
"Export Bend Table…": "ייצוא טבלת כיפוף…",
"Export CSV…": "ייצוא CSV…",
@@ -226,7 +286,12 @@
"Export Current View as DXF…": "ייצוא התצוגה הנוכחית כ־DXF…",
"Export DXF": "ייצוא DXF",
"Export DXF…": "ייצוא DXF…",
"Export Design as JSON…": "ייצוא התכן כ-JSON…",
"Export JSON…": "ייצוא JSON…",
"Export OBJ…": "ייצוא OBJ…",
"Export STEP…": "ייצוא STEP…",
"Export STL…": "ייצוא STL…",
"Export URDF…": "ייצוא URDF…",
"Export design library...": "ייצוא ספריית התכן...",
"Export hidden edges as dashed lines": "ייצוא מקצועות נסתרים כקווים מקווקווים",
"Exported by SolidWorks, which usually saves Y up": "יוצא מ־SolidWorks, ששומרת בדרך כלל עם Y למעלה",
@@ -234,13 +299,19 @@
"Extend to meet": "הארכה עד למפגש",
"Extents": "תחומים",
"FILES": "קבצים",
"FLANGE": "אוגן",
"FLAT": "פריסה",
"FLAT PATTERN": "פריסה",
"FOLD": "קיפול",
"FRAME MEMBER": "איבר מסגרת",
"Face": "פאה",
"Face Appearance": "מראה פאה",
"Face attachment lost": "ההצמדה לפאה אבדה",
"Face center": "מרכז הפאה",
"Faces": "פאות",
"Faces / edges / vertices": "פאות / מקצועות / קודקודים",
"Faces on Block": "פאות על בלוק",
"Faces on Ring": "פאות על טבעת",
"Faces to split": "פאות לפיצול",
"Faces/Body": "פאות/גוף",
"Factor must be a positive number": "המקדם חייב להיות מספר חיובי",
@@ -265,20 +336,30 @@
"Flat size": "מידות הפריסה",
"Flat size X": "מידות הפריסה X",
"Flat size Y": "מידות הפריסה Y",
"Flipped": "הפוך",
"Follow camera (Look At sketches)": "מעקב אחר המצלמה (הבטה אל סקיצות)",
"Follow inherited appearance": "לפי מראה בירושה",
"Follow material": "לפי החומר",
"Follow the camera (Look At sketches)": "מעקב אחר המצלמה (הבטה אל סקיצות)",
"Font": "גופן",
"Free Move": "הזזה חופשית",
"From": "מ־",
"From Bodies": "מגופים",
"From Object": "מאובייקט",
"From Snap": "מנקודת הצמדה",
"From edges": "ממקצועות",
"Full Length": "לכל האורך",
"Full thread depth": "הברגה לכל העומק",
"Further Bends": "כיפופים נוספים",
"G2 corners require a constant radius and Exact fit. G2 corner construction is not supported yet.": "פינות G2 דורשות רדיוס קבוע והתאמה מדויקת. בניית פינות G2 עדיין אינה נתמכת.",
"GEAR": "גלגל שיניים",
"GROOVE": "חריץ",
"Gap": "פער",
"Glass - Clear": "זכוכית - שקופה",
"Glass - Smoked": "זכוכית - מעושנת",
"Grid": "רשת",
"Groove": "חריץ",
"HDR file changed since selection; inspect and select it again before saving": "קובץ ה-HDR השתנה מאז שנבחר; יש לבדוק ולבחור אותו מחדש לפני השמירה",
"HISTORY": "ציר הזמן",
"Halo under sketch curves": "הילה מתחת לעקומות סקיצה",
"Height": "גובה",
@@ -287,6 +368,7 @@
"Hidden edges": "מקצועות נסתרים",
"History layout": "פריסת ציר הזמן",
"History names": "שמות בציר הזמן",
"Hold click": "לחיצה ממושכת",
"Hole (optional)": "חור (אופציונלי)",
"Hole Depth": "עומק החור",
"Hole Diameter": "קוטר החור",
@@ -296,6 +378,8 @@
"Horiz./Vert.": "אופקי/אנכי",
"I-Beam": "קורת I",
"IMAGES": "תמונות",
"INSERT PART": "הוספת חלק",
"INSERT SVG": "הוספת SVG",
"If you are offline or GitHub does not open, use Copy report and keep the text to submit later.": "אם אין חיבור לאינטרנט או ש-GitHub אינו נפתח, יש להשתמש באפשרות «העתקת הדיווח» ולשמור את הטקסט לשליחה מאוחר יותר.",
"Import material into design": "ייבוא חומר לתכן",
"Import…": "ייבוא…",
@@ -304,6 +388,8 @@
"In plane": "במישור",
"Included": "זווית כלואה",
"Inner Sharp": "חד פנימי",
"Insert Mesh…": "הוספת רשת…",
"Insert STEP…": "הוספת STEP…",
"Inside": "בפנים",
"Instant": "מיידי",
"Interface font": "גופן הממשק",
@@ -312,6 +398,8 @@
"Isocurve": "איזו־עקומות",
"Issue title": "כותרת הדיווח",
"Items": "פריטים",
"JOINT": "מפרק",
"JOINT ORIGIN": "ראשית מפרק",
"JOINTS": "מפרקים",
"Joint 1": "מפרק 1",
"Joint 2": "מפרק 2",
@@ -348,9 +436,15 @@
"M5 or M5x0.5": "M5 או M5x0.5",
"M5, M5x0.5, 1/4-20 UNC": "M5, M5x0.5, 1/4-20 UNC",
"MANAGE": "ניהול",
"MANAGE PLASTIC RULES": "ניהול כללי פלסטיק",
"MATERIALS": "חומרים",
"MIDPLANE": "מישור אמצע",
"MODEL": "מודל",
"MOTION": "תנועה",
"MOTION LINK": "קישור תנועה",
"MOTION STUDY": "חקר תנועה",
"MOTION TRACE": "עקבת תנועה",
"MOVE/COPY TEXT": "הזזה/העתקה של טקסט",
"Margin": "שוליים",
"Mass": "מסה",
"Mass Center": "מרכז מסה",
@@ -361,6 +455,7 @@
"Max": "מקסימום",
"Max Thickness": "עובי מרבי",
"Maximum": "מקסימום",
"Mesh": "רשת",
"Mesh body": "גוף רשת משולשים",
"Mid Radius": "רדיוס ביניים",
"Middle double-click": "לחיצה כפולה אמצעית",
@@ -383,6 +478,7 @@
"Move holes by clicking or dragging": "הזזה בלחיצה או בגרירה",
"Move later": "דחייה",
"Move up": "הזזה למעלה",
"NEW COMPONENT": "רכיב חדש",
"Name": "שם",
"Name on import": "שם בעת הייבוא",
"Nearest": "הקרוב ביותר",
@@ -400,11 +496,19 @@
"Nominal Radius": "רדיוס נומינלי",
"Nominal diameter": "קוטר נומינלי",
"None": "ללא",
"Not": "לא",
"Not available yet": "עדיין לא זמין",
"Not saved yet": "עדיין לא נשמר",
"Notch": "חריץ",
"Nylon - Natural": "ניילון - טבעי",
"OFFSET FACE": "היסט פאה",
"OFFSET SURFACE": "היסט משטח",
"OUTPUT": "פלט",
"Oak": "אלון",
"Of": "של",
"Offset X": "היסט X",
"Offset Y": "היסט Y",
"Offset Z": "היסט Z",
"On your computer": "במחשב שלך",
"Opacity": "אטימות",
"Open GitHub": "פתיחת GitHub",
@@ -427,10 +531,30 @@
"Outer radius": "רדיוס חיצוני",
"Outside": "בחוץ",
"Overall length": "אורך כולל",
"PATCH": "טלאי",
"PERPENDICULAR PLANE": "מישור ניצב",
"PHYSICAL MATERIAL": "חומר פיזיקלי",
"PICK CONTEXT": "בחירת הקשר",
"PLANE ALONG PATH": "מישור לאורך מסלול",
"PLANE THROUGH THREE POINTS": "מישור דרך שלוש נקודות",
"PLANE THROUGH TWO EDGES": "מישור דרך שני מקצועות",
"POINT ALONG PATH": "נקודה לאורך מסלול",
"POINT AT CENTER": "נקודה במרכז",
"POINT AT EDGE AND PLANE": "נקודה במפגש מקצוע ומישור",
"POINT AT VERTEX": "נקודה בקודקוד",
"POINT THROUGH THREE PLANES": "נקודה דרך שלושה מישורים",
"POINT THROUGH TWO EDGES": "נקודה דרך שני מקצועות",
"Paint - Blue": "צבע - כחול",
"Paint - Green": "צבע - ירוק",
"Paint - Orange": "צבע - כתום",
"Paint - Purple": "צבע - סגול",
"Paint - Red": "צבע - אדום",
"Paint - Yellow": "צבע - צהוב",
"Param. Graph": "גרף פרמטרים",
"Parameter": "פרמטר",
"Part length must be greater than zero and at most 2000 mm": "אורך החלק חייב להיות גדול מאפס ולא יותר מ־2000 mm",
"Parts": "חלקים",
"Parts only": "חלקים בלבד",
"Pass through": "מעבר דרך",
"Path": "מסלול",
"Pattern": "מערך",
@@ -446,16 +570,21 @@
"Place at the origin instead": "מיקום בראשית במקום זאת",
"Planar": "מישורי",
"Plastic Rules": "כללי פלסטיק",
"Play": "הפעלה",
"Play the joint's motion in the view": "הפעלת תנועת המפרק בתצוגה",
"Playback": "הפעלה",
"Plot": "גרף",
"Point on line": "נקודה על קו",
"Point on plane": "נקודה על מישור",
"Point to Point": "מנקודה לנקודה",
"Point to Position": "מנקודה למיקום",
"Polycarbonate - Clear": "פוליקרבונט - שקוף",
"Position": "מיקום",
"Position (0 to 1)": "מיקום (0 עד 1)",
"Position (G0)": "מיקום (G0)",
"Position along the edge, 0 at the start end, 1 at the other": "מיקום לאורך המקצוע: 0 בקצה ההתחלה, 1 בקצה השני",
"Preferences › Design turns the offer back on": "ניתן להפעיל את ההצעה מחדש בהעדפות › תכן",
"Preferences…": "העדפות…",
"Preview": "תצוגה מקדימה",
"Preview Row": "תצוגה מקדימה של השורה",
"Preview leaves the current design unchanged.": "התצוגה המקדימה אינה משנה את התכן הנוכחי.",
@@ -464,12 +593,21 @@
"Profiles/Curves": "פרופילים/עקומות",
"Quantity": "כמות",
"Quantity must be at least 2": "הכמות חייבת להיות 2 לפחות",
"RACK AND PINION": "מסרק וגלגל שיניים",
"RECENT": "אחרונים",
"REFERENCE": "ייחוס",
"REFOLD": "קיפול מחדש",
"REMOVE": "הסרה",
"RENAME": "שינוי שם",
"REPLACE FACE": "החלפת פאה",
"REST": "משען",
"REVERSE NORMAL": "היפוך נורמל",
"RIGID GROUP": "קבוצה קשיחה",
"RULED SURFACE": "משטח ישרים",
"RULES": "כללים",
"Radius": "רדיוס",
"Radius Fit": "התאמת רדיוס",
"Range": "טווח",
"Ratio": "יחס",
"Read-only list: shortcuts can't be changed here.": "רשימה לקריאה בלבד: לא ניתן לשנות כאן קיצורי דרך.",
"Reattach selected face": "הצמדה מחדש לפאה שנבחרה",
@@ -477,6 +615,7 @@
"Recover unsaved design?": "לשחזר תכן שלא נשמר?",
"Rectangular": "מלבני",
"Rectangular Tube": "צינור מלבני",
"Reduce to Fit": "הקטנה להתאמה",
"Reference face": "פאת ייחוס",
"Reference plane": "מישור ייחוס",
"Relief Depth": "עומק הקלה",
@@ -500,6 +639,7 @@
"Repair Part": "תיקון חלק",
"Replace existing library file": "החלפת קובץ הספרייה הקיים",
"Report a bug — review a screenshot and open a GitHub draft": "דיווח על באג — בדיקת צילום מסך ופתיחת טיוטה ב־GitHub",
"Report an Issue…": "דיווח על בעיה…",
"Report copied. Keep this text to submit on GitHub when you are online.": "הדיווח הועתק. יש לשמור את הטקסט כדי לשלוח אותו ב-GitHub כשהחיבור לאינטרנט יהיה זמין.",
"Report text copied. Paste it into GitHub and submit your report there.": "טקסט הדיווח הועתק. יש להדביק אותו ב־GitHub ולשלוח את הדיווח שם.",
"Reports are public. A GitHub account is required.": "הדיווחים ציבוריים. נדרש חשבון GitHub.",
@@ -532,16 +672,32 @@
"Ring of tools on the right button": "טבעת כלים בלחצן הימני",
"Roll Back Here": "החזרת ציר הזמן עד כאן",
"Roll History Marker Here": "העברת סמן ציר הזמן לכאן",
"Rolling": "מתגלגל",
"Root radius": "רדיוס שורש",
"Rotate": "סיבוב",
"Round": "עגול",
"Round Bar": "מוט עגול",
"Round Tube": "צינור עגול",
"Rubber - Black": "גומי - שחור",
"Rule": "כלל",
"Rule name": "שם הכלל",
"Rules": "כללים",
"Rules run from top to bottom. Matched drives change effective values.": "הכללים פועלים מלמעלה למטה. כללי קביעה שתנאיהם מתקיימים משנים את הערכים בפועל.",
"SCREW": "בורג",
"SECTION": "חתך",
"SHEET METAL RULES": "כללי פח",
"SNAP FIT": "חיבור הצמדה",
"SPLIT FACE": "פיצול פאה",
"STITCH": "תפירה",
"STOCK": "חומר גלם",
"SURFACE EXTRUDE": "שליפת משטח",
"SURFACE LOFT": "לופט משטח",
"SURFACE QUALITY": "איכות משטח",
"SURFACE REVOLVE": "סיבוב משטח",
"SURFACE SWEEP": "סחיפת משטח",
"Same way": "באותו כיוון",
"Save As JSON…": "שמירה בשם JSON…",
"Save As…": "שמירה בשם…",
"Save Rule": "שמירת הכלל",
"Save View": "שמירת תצוגה",
"Save screenshot…": "שמירת צילום המסך…",
@@ -550,6 +706,9 @@
"Scale factor": "מקדם קנה מידה",
"Scene": "סצנה",
"Screenshot (optional)": "צילום מסך (אופציונלי)",
"Screenshot captured locally. Review it before attaching it on GitHub.": "צילום המסך נשמר מקומית. יש לבדוק אותו לפני צירופו ב-GitHub.",
"Scroll left": "גלילה שמאלה",
"Scroll right": "גלילה ימינה",
"Search": "חיפוש",
"Search commands": "חיפוש פקודות",
"Search this library": "חיפוש בספרייה זו",
@@ -581,6 +740,7 @@
"Send your report on GitHub": "שליחת הדוח ב־GitHub",
"Shaded": "מוצלל",
"Shape": "צורה",
"Sheet Metal": "פח",
"Sheet Rules": "כללי פח",
"Show Agent Cursor": "הצגת סמן הסוכן",
"Show ghost": "הצגת צללית",
@@ -608,6 +768,7 @@
"Speed": "מהירות",
"Splitting tool": "כלי פיצול",
"Square": "ריבוע",
"Stainless Steel": "פלדת אל-חלד",
"Stand it up": "העמדה",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "העמדה: רבע סיבוב סביב X, כפיצ'ר הזזה אחד שאפשר לבטל.",
"Stand this assembly up?": "להעמיד את המכלול הזה?",
@@ -616,6 +777,8 @@
"Start bulge": "תפיחה בהתחלה",
"Start continuity": "רציפות בהתחלה",
"Stationary Side": "צד קבוע",
"Steel": "פלדה",
"Steel - Brushed": "פלדה - מוברשת",
"Step": "צעד",
"Steps": "צעדים",
"Steps to reproduce (optional)": "שלבים לשחזור (אופציונלי)",
@@ -626,12 +789,19 @@
"Style": "סגנון",
"Summary": "סיכום",
"Suppress": "השבתה",
"Suppress Features": "השבתת תכונות",
"Suppress Selected Folders": "השבתת התיקיות שנבחרו",
"Suppressed": "מושבת",
"Suppression": "השבתה",
"Surface": "משטח",
"Surface or face": "משטח או פאה",
"Surface or faces": "משטח או פאות",
"Surface, or faces to turn over": "משטח, או פאות להיפוך",
"Surfaces": "משטחים",
"Swap Ends": "החלפת קצוות",
"TANGENT PLANE": "מישור משיק",
"THICKEN": "עיבוי",
"TRANSFORM": "התמרה",
"TRIM": "גיזום",
"Tangent": "משיק",
"Tangent (G1)": "משיק (G1)",
@@ -639,9 +809,11 @@
"Tangent chain": "שרשרת משיקה",
"Tangent to Edge": "משיק למקצוע",
"Tap drill diameter": "קוטר קידוח להברגה",
"Taper to Fit": "הצרה להתאמה",
"Target": "יעד",
"Target Body": "גוף יעד",
"Target Face (optional)": "פאת יעד (אופציונלי)",
"Target edges": "מקצועות יעד",
"Tear": "קריעה",
"Technical details": "פרטים טכניים",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "הסקיצה המקווקוות מסמנת מישור שמור. יש לבחור פאה חדשה כדי לתקן את ההצמדה.",
@@ -649,6 +821,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "הכיוון חייב להיות ציר או עקומת סקיצה ישרה הנמצאת במישור הסקיצה",
"The mirror line cannot also be mirrored": "אי אפשר לשקף גם את קו השיקוף עצמו",
"The mirror line must be a straight curve of this sketch, not an origin axis": "קו השיקוף חייב להיות עקומה ישרה של הסקיצה הזו, ולא אחד מצירי הראשית",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "ציר הראשית ניצב למישור הסקיצה, ולכן אין לו קו במישור",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "מופע היצירה השמור חסר. יש לבחור מיקום יצירה תקין לפני הקישור מחדש.",
"Then": "אז",
"These features will be deleted:": "הפיצ'רים הבאים יימחקו:",
@@ -680,16 +853,21 @@
"Top Left": "למעלה משמאל",
"Top Middle": "למעלה באמצע",
"Top Right": "למעלה מימין",
"Top level": "רמה עליונה",
"Trimming tool (plane, face or curves)": "כלי גיזום (מישור, פאה או עקומות)",
"Turn off section analysis before exporting the view.": "יש לכבות את ניתוח החתך לפני ייצוא התצוגה.",
"Two Distances": "שני מרחקים",
"Type": "סוג",
"Type a distance or an angle to move by": "יש להקליד מרחק או זווית להזזה",
"UNFOLD": "פתיחת קיפול",
"UNSTITCH": "ביטול תפירה",
"UNTRIM": "ביטול גיזום",
"Unit": "יחידה",
"Unsuppress": "ביטול השבתה",
"Unsuppress Selected Folders": "ביטול השבתת התיקיות שנבחרו",
"Updating the preview": "התצוגה המקדימה מתעדכנת",
"Use active author placement": "שימוש במיקום היצירה הפעיל",
"Use axis direction only": "השתמש בכיוון הציר בלבד",
"Use fixed plane": "שימוש במישור קבוע",
"Use saved fixed plane": "שימוש במישור הקבוע השמור",
"Use selected face as fixed plane": "שימוש בפאה הנבחרת כמישור קבוע",
@@ -699,13 +877,16 @@
"VIEWS": "תצוגות",
"Value": "ערך",
"Variable Radius": "רדיוס משתנה",
"Variable radius": "רדיוס משתנה",
"Velocity": "מהירות",
"Vertices": "קודקודים",
"View": "תצוגה",
"View navigator": "ניווט תצוגה",
"Volume": "נפח",
"Wall": "דופן",
"Wall Location": "מיקום הדופן",
"Wall Thickness": "עובי דופן",
"Walnut": "אגוז",
"Web thickness": "עובי דופן",
"What did you do just before the problem? A short list is enough": "מה עשית רגע לפני הבעיה? רשימה קצרה מספיקה",
"What did you expect to see?": "מה ציפית לראות?",
@@ -740,6 +921,9 @@
"a picked edge's body is gone": "הגוף של המקצוע שנבחר כבר לא קיים",
"add a key for a joint first": "יש להוסיף תחילה מפתח למפרק",
"ai.connected_toast": "SolidCraft זמין עכשיו ב־{clients}. יש להפעיל אותם מחדש כדי להשתמש בו (הגדרות > עוזר).",
"ai.http.allow": "אפשר HTTP לא מאובטח",
"ai.http.confirm": "אפשר עבור נקודת קצה זו",
"ai.http.warning": "מפתח ה־API והשיחה יישלחו ללא הצפנה. כל מי שיש לו גישה לרשת יכול לקרוא או לשנות אותם. יש להשתמש באפשרות זו רק ברשת מהימנה.",
"ai.prefs.allow_control": "לאפשר לסוכני AI להתחבר",
"ai.prefs.allow_control_note": "ערוץ מקומי (MCP). שום דבר לא יוצא מהמחשב הזה.\n\nפותח ערוץ בקרה במחשב זה בלבד (127.0.0.1, פורט 27878 או הפנוי הבא). תוכנה שמתחברת צריכה גם להציג אסימון סודי שרק חשבון המשתמש שלך יכול לקרוא, ונוצר מחדש בכל הפעלה. ייכנס לתוקף בהפעלה הבאה של SolidCraft. כבוי: שום דבר אינו מאזין, אלא אם SolidCraft מופעל עם --control.",
"ai.prefs.availability": "זמינות",
@@ -751,6 +935,8 @@
"ai.prefs.follow_camera": "לעקוב אחר המצלמה",
"ai.prefs.follow_camera_off": "מעקב המצלמה האוטומטי כבוי.",
"ai.prefs.follow_camera_on": "המצלמה פונה אל הסקיצות שהסוכן יוצר.",
"ai.prefs.instructions": "הוראות מותאמות אישית",
"ai.prefs.instructions_note": "נשלחות לסוכן בתחילת כל צ'אט, אחרי ההוראות של SolidCraft עצמה: דרך העבודה המועדפת עליך וכללים שיש להקפיד עליהם. שינוי חל מהצ'אט הבא (התחברות או צ'אט חדש).",
"ai.prefs.intro": "סוכני AI ב־SolidCraft.",
"ai.prefs.make_default": "לקבוע כברירת מחדל",
"ai.prefs.no_agents": "אין עדיין סוכנים. אפשר להוסיף סוכן או לרענן כדי למצוא סוכנים מותקנים.",
@@ -1035,6 +1221,7 @@
"cmd.occurrence_move": "הזזת מופע",
"cmd.occurrence_properties": "תכונות פיזיקליות של מופע",
"cmd.occurrence_reparent": "העברה לרכיב",
"cmd.panel.action": "הפעלת פעולה בכותרת הלוח",
"cmd.panel.activate": "הפעלת לשונית חלונית",
"cmd.panel.close": "סגירת חלונית",
"cmd.panel.collapse": "כיווץ מקטע חלונית",
@@ -1081,6 +1268,9 @@
"cmd.render.compare.divider": "הזז את מחיצת ההשוואה של הרינדור",
"cmd.render.result.discard": "השלך תוצאת רינדור",
"cmd.render.result.select": "בחר תוצאת רינדור",
"cmd.render.surface.import": "ייבוא מפות משטח",
"cmd.render.texture.list": "הצגת תמונות משטח מוטמעות",
"cmd.render.texture.remove": "הסרת תמונת משטח מוטמעת",
"cmd.render_aging_describe": "הזדקנות משטח בשכבות",
"cmd.render_backends": "מנועי הדמיה",
"cmd.render_batch": "רינדור כל הצילומים",
@@ -1219,6 +1409,7 @@
"cmd.sketch_move": "הזזה/העתקה של ישויות סקיצה",
"cmd.sketch_move3d": "הזזת נקודה תלת־ממדית",
"cmd.sketch_move_point": "גרירת נקודת סקיצה",
"cmd.sketch_move_points": "גרירת נקודות סקיצה",
"cmd.sketch_offset_break": "ניתוק הקשר להיסט",
"cmd.sketch_options": "אפשרויות חלונית הסקיצה",
"cmd.sketch_paste": "הדבקת ישויות סקיצה",
@@ -1324,11 +1515,13 @@
"cmd.view_previous_tab": "הכרטיסייה הקודמת",
"cmd.view_rename": "שינוי שם תצוגה שמורה",
"cmd.view_render_frame": "מדריכי מסגרת רינדור",
"cmd.view_ribbon_tabs_only": "רק לשוניות הסרט",
"cmd.view_right": "תצוגה ימנית",
"cmd.view_save": "תצוגה שמורה חדשה",
"cmd.view_shots_strip": "סרגל צילומים",
"cmd.view_spin": "סיבוב מבט רציף",
"cmd.view_tool": "כלי ניווט",
"cmd.view_tool_zoom": "שינוי הזום בגרירה",
"cmd.view_top": "תצוגה עליונה",
"cmd.view_visual_style": "סגנון תצוגה",
"color.blue": "כחול",
@@ -1419,6 +1612,9 @@
"document.changed_on_disk": "{name} השתנה בדיסק",
"document.changed_on_disk_detail": "{name} שונה על ידי תוכנה או מחשב אחרים מאז שנפתח או נשמר לאחרונה. דריסה מחליפה את השינויים האלה בשינויים שלך; שמירת עותק שומרת את שניהם.",
"document.copy_name": "עותק של {name}",
"document.newer_file": "נשמר בגרסה חדשה יותר של SolidCraft (פורמט {format}, גרסה זו קוראת עד {reads}). אם משהו חסר, יש לעדכן.",
"document.newer_file_change": "נשמר בגרסה חדשה יותר של SolidCraft (פורמט {format} עם `{change}`, שגרסה זו אינה מכירה). אם משהו חסר, יש לעדכן.",
"document.newer_file_not_read": "לא נקרא: {what}. השמירה משאירה אותו בקובץ.",
"document.open_anyway": "פתיחה בכל זאת",
"document.open_elsewhere": "{name} כבר פתוח",
"document.open_elsewhere_detail": "{name} פתוח ב־SolidCraft {app} אצל {who}, נפתח {when}. אם שניכם תשמרו, אחד מכם יאבד עבודה. יש לפתוח אותו לקריאה בלבד כדי לעיין בו בלי לדרוס אותו.",
@@ -1454,8 +1650,11 @@
"file.open.portal_fallback.xwayland": "בורר הקבצים שנפתח אינו של שולחן העבודה: תחת XWayland הפורטל דוחה את חלון האב.",
"file_load.built": "נבנו עד כה: {built} מתוך {total} פיצ'רים.",
"file_load.converting": "המרת גוף מוצק {done} מתוך {total}",
"file_load.inserted": "{name} הוכנס",
"file_load.inserting": "הוספת גאומטריה",
"file_load.link_item": "{name} ({done} מתוך {total})",
"file_load.opened": "{name} נפתח",
"file_load.opened_in_tab": "{name} נפתח בלשונית חדשה",
"file_load.opening": "פותח את התכן",
"file_load.preparing_thumbnail": "מכין את התמונה הממוזערת...",
"file_load.preparing_view": "מכין את התצוגה...",
@@ -1691,7 +1890,7 @@
"help.sketch.insert_svg": "קריאת הנתיבים של שרטוט SVG לתוך סקיצה, בקנה המידה, בסיבוב ובמיקום שנקבעו. כך הופכים לוגו או קו מתאר וקטורי לעקומות שניתן לשחל.",
"help.sketch.inspect": "פותח דוח על הסקיצה הפתוחה: כמה דרגות חופש נותרו והאם היא מאולצת במלואה. השתמשו בו כדי לגלות מה עדיין זז לפני שמסיימים את הסקיצה.",
"help.sketch.intersect": "מוסיף את העקומות או הנקודות שבהן גופים, פאות, קצוות או סקיצות אחרות חותכים את מישור הסקיצה. הן נשארות מקושרות ועוקבות אחר המודל כשהוא משתנה.",
"help.sketch.intersection_curve": "יוצר עקומות תלת־ממדיות במקום שבו שני גופים או פאות נפגשים, מקושרות אליהם. מתאים למסלולים או למסילות הנחיה שעוקבים אחר המודל.",
"help.sketch.intersection_curve": "יוצר עקומות תלת־ממדיות במקום שבו שני גופים, פאות או עקומות של סקיצות אחרות נפגשים, מקושרות אליהם. מתאים למסלולים או למסילות הנחיה שעוקבים אחר המודל.",
"help.sketch.isoparametric_curve": "יוצר עקומה תלת־ממדית לאורך כיוון U או V של פאה דרך נקודה שבוחרים, מקושרת לפאה. מתאים למסלול או לקו פיצול שעוקבים אחר המשטח.",
"help.sketch.line": "משרטט ישרים מחוברים נקודה אחר נקודה, כשרשרת פתוחה או כקו מתאר סגור. זה הכלי הבסיסי לרוב הפרופילים.",
"help.sketch.line.midpoint": "משרטט ישר מנקודת האמצע שלו אל אחד הקצוות, כשהקצה השני משוקף. מתאים לישרים הממורכזים סביב נקודה, כמו קצה סימטרי.",
@@ -1797,6 +1996,7 @@
"help.view.navigate": "סיבוב, הזזה או זום של התצוגה בצעדים, כמו רבע סיבוב שמאלה. מתאים להזזה מדויקת של המצלמה במקום גרירה.",
"help.view.navigation_bar": "הצגה או הסתרה של סרגל הניווט בתחתית חלון התצוגה. אפשר להסתיר אותו לשטח נוסף, או להציג אותו כדי להגיע אל כלי התצוגה בעכבר.",
"help.view.rename": "מתן שם חדש לתצוגה שמורה. התצוגה עצמה נשארת כפי שהיא.",
"help.view.ribbon_tabs_only": "מקפל את הסרט לשורת הלשוניות שלו, כך שחלון התצוגה מקבל את המקום שתפסו הלוחות. לחיצה על לשונית מציגה את הלוחות שלה מעל התצוגה; בחירה חוזרת בפקודה משאירה את הסרט כולו מוצג.",
"help.view.save": "שמירת מיקום המצלמה הנוכחי כתצוגה בשם בתכן. מתאים לחזרה לאותה זווית בהמשך, למשל לצילומי מסך.",
"help.view.spin": "הקפת המודל בתצוגה באופן רציף עד ללחיצה או למקש הבא. מתאים להצגת מודל מכל הצדדים.",
"help.view.tool": "נעילת כלי מצלמה, מסלול, הזזה או זום, כך שגרירה בכפתור השמאלי של העכבר מזיזה את התצוגה עד שמכבים אותו. מתאים למשטח מגע או כשאין כפתור עכבר אמצעי.",
@@ -2163,6 +2363,7 @@
"navbar.value_tip": "{name} · {value}",
"navbar.visual_style": "סגנון תצוגה",
"navbar.zoom": "זום",
"navbar.zoom_hold_tip": "זום (החזקת קיצור המקשים)",
"needs two joints": "נדרשים שני מפרקים",
"network.allow_once": "התרה פעם אחת",
"network.always_allow": "התרה תמיד לשרת הזה",
@@ -2316,6 +2517,7 @@
"prefs.carousel_previous": "הקודם",
"prefs.choose_font": "בחירת קובץ גופן…",
"prefs.click": "לחיצה",
"prefs.command_dialog_values": "תיבות דו-שיח של פקודות",
"prefs.contact_shading": "הצללת מגע רכה",
"prefs.contact_shading_note": "הצללה רכה במקומות שבהם חלקים מתקרבים.",
"prefs.context_menu": "תפריט הקשר",
@@ -2362,6 +2564,8 @@
"prefs.edges": "מקצועות והצללה",
"prefs.extend": "הרחבה",
"prefs.extra_navigation": "Ctrl עם גרירה שמאלית במקום ריק מסובב את המבט; החזקת Space מזיזה אותו.",
"prefs.extrude_arrow_face_stops": "חץ השליפה נעצר בפאות",
"prefs.extrude_arrow_face_stops_note": "גרירת חץ המרחק של השליפה נעצרת בפאות שטוחות המקבילות לפרופיל, כמו הצד הרחוק של גוש שנחתך, ומדגישה את קו המתאר של הפאה. כבוי: החץ זז בצעדים עגולים בלבד.",
"prefs.extrude_view_isometric": "סיבוב התצוגה לאיזומטרית בפתיחת שליפה",
"prefs.extrude_view_return": "חזרה לתצוגה הקודמת בסגירת שליפה",
"prefs.follows_os": "לפי מערכת ההפעלה",
@@ -2411,6 +2615,8 @@
"prefs.graphics_page.surfaces_edges": "משטחים וקצוות",
"prefs.graphics_page.view_bar": "גם בסרגל התצוגה",
"prefs.graphics_presets_note": "הגדרות קבועות מראש קובעות יחד את הבחירות שלמטה.",
"prefs.ground_shadow_follows_model": "צל הקרקע עוקב אחר המודל",
"prefs.ground_shadow_follows_model_help": "מקם את הצל מתחת לגוף הגלוי הנמוך ביותר. כשהאפשרות כבויה, הצל של מודלים מוגבהים נשאר במישור הקרקע העובר בראשית הצירים.",
"prefs.hide_constraint_glyphs_zoomed_out": "הסתרת סמלי אילוצים בהקטנה",
"prefs.hide_constraint_glyphs_zoomed_out_note": "סמלי האילוצים נעלמים כשהשרטוט מוקטן מספיק כדי שלא יעמיסו על התצוגה. כבוי: הם נשארים בגודל מסך קבוע בכל זום.",
"prefs.history": "ציר הזמן",
@@ -2452,6 +2658,8 @@
"prefs.layout_page.card": "כרטיס",
"prefs.layout_page.column": "עמודה",
"prefs.layout_page.hover": "מעבר עכבר",
"prefs.layout_page.hover_panel_menus": "מעבר בין תפריטי לוחות בריחוף",
"prefs.layout_page.hover_panel_menus_help": "לחצו על שם לוח ברצועת הכלים כדי לפתוח את התפריט שלו. העבירו את הסמן מעל שם של לוח אחר כדי לעבור לתפריט שלו. הזיזו את הסמן אל מחוץ לרצועת הכלים ולתפריט הפתוח כדי לסגור אותו.",
"prefs.layout_page.icons_labels": "סמלים + תוויות",
"prefs.layout_page.ok_cancel": "אישור וביטול",
"prefs.layout_page.on_hover": "בעת מעבר עכבר",
@@ -2490,6 +2698,8 @@
"prefs.mouse": "עכבר ומשטח מגע",
"prefs.mouse_heading": "עכבר",
"prefs.mouse_mapping": "מיפוי העכבר",
"prefs.move_drag_highlights": "הדגשת מה שמתחת לסמן בזמן שחצי ההזזה גוררים רכיב",
"prefs.move_drag_highlights_tip": "כבוי: בזמן שחצי ההזזה גוררים רכיב, דבר אינו מודגש מתחת לסמן, וכך מכלולים גדולים נשארים חלקים. כשמוצג חתך או ניתוח ההדגשה נשארת, וחלק שנגרר לאורך המפרקים שלו לעולם אינו מדגיש.",
"prefs.navigation": "ניווט",
"prefs.navigation.axes_signed": "צירים",
"prefs.navigation.cube_compact": "קובייה",
@@ -2518,6 +2728,22 @@
"prefs.persistent_ribbon_pressed": "הדגשת פקודות פעילות ברצועת הכלים",
"prefs.persistent_ribbon_pressed_help": "הדגשת פקודות ברצועת הכלים כל עוד ההשפעות שלהן פעילות. כבו אפשרות זו כדי לשמור על המראה הניטרלי הקודם ועל עזרת הפקודות.",
"prefs.perspective_fov": "שדה ראייה",
"prefs.picker.carousel": "קרוסלה",
"prefs.picker.change": "שינוי",
"prefs.picker.clear": "ניקוי מסננים",
"prefs.picker.day": "ערכת נושא ליום",
"prefs.picker.empty": "אין ערכת נושא שתואמת למסננים האלה.",
"prefs.picker.follow": "לפי המערכת",
"prefs.picker.grid": "רשת",
"prefs.picker.high": "ניגודיות גבוהה",
"prefs.picker.high_note": "{source} · ניגודיות גבוהה",
"prefs.picker.hint": "מתחלפת בהתאם למערכת ההפעלה.",
"prefs.picker.import": "ייבוא קובץ ערכת נושא…",
"prefs.picker.imported": "מיובאות",
"prefs.picker.night": "ערכת נושא ללילה",
"prefs.picker.one": "ערכת נושא אחת",
"prefs.picker.pick": "בחירה מהרשימה למטה",
"prefs.picker.standard": "רגילה",
"prefs.placement": "מיקום",
"prefs.plugins_enabled": "מופעל",
"prefs.plugins_installed": "מותקנים",
@@ -2554,6 +2780,8 @@
"prefs.quality_smoother": "חלק יותר",
"prefs.quick_measure": "מדידה מהירה בפינת התצוגה",
"prefs.quick_measure_note": "מציג את מידות הבחירה בפינה הימנית התחתונה של התצוגה, מעל ההיסטוריה: אורך מקצוע (או Ø ו-R למקצוע עגול), שטח פאה, מיקום נקודה, המרחק והזווית בין שני פריטים, והסכום של כמה מקצועות או פאות. לחיצה מעתיקה אותו.",
"prefs.remember_dialog_values": "זכור ערכים בתיבות דו-שיח של פקודות",
"prefs.remember_dialog_values.help": "כבוי כברירת מחדל. כשהוא פועל, לאחר הצלחת פקודה, הערכים והאפשרויות הבטוחים שלה ישמשו שוב בפעם הבאה שתפתח את אותה פקודה, עד לסגירת SolidCraft.",
"prefs.render_previous_geometry_budget": "שימוש בתקציב הגאומטריה הקודם לתצוגה מקדימה של רינדור",
"prefs.render_previous_geometry_budget_help": "שחזור מגבלת הגאומטריה הקבועה הקודמת (512 MiB במחשב שולחני של 64 סיביות, 128 MiB בפלטפורמות אחרות) במקום התקציב המבוסס על ההתקן.",
"prefs.reports_saved": "{n} שמורים",
@@ -2562,6 +2790,8 @@
"prefs.ribbon_click_ends_tool_note": "לחיצה על לחצן הסרט המודגש של כלי השרטוט שבשימוש מסיימת את הכלי, כך שלחיצות בתצוגה בוחרות שוב. כבוי: הלחיצה מפעילה את הכלי מחדש.",
"prefs.ribbon_reveal": "הצגת תוצאות חיפוש בסרט",
"prefs.ribbon_reveal_note": "מעבר עם הסמן מעל תוצאה בחיפוש פקודות מראה היכן הפקודה נמצאת בסרט: הלשונית, הכפתור או השורה שלה בתפריט הנפתח של לוח. פקודה שהופעלה מהחיפוש מהבהבת שם, ופקודה פעילה מתפריט נפתח מסמנת את הלוח שלה.",
"prefs.ribbon_tabs_only": "הצגת לשוניות הסרט בלבד",
"prefs.ribbon_tabs_only_note": "הסרט מתקפל לשורת הלשוניות שלו. לחיצה על לשונית מציגה את הלוחות שלה מעל התצוגה עד שפקודה מתחילה או שהמצביע עוזב אותם. הפקודה ״רק לשוניות הסרט״ בלשונית תצוגה, או קיצור המקשים שלה, מחליפה הגדרה זו.",
"prefs.right_click": "לחיצה ימנית",
"prefs.saving": "הפעלה ושמירה",
"prefs.scale_note": "גם Ctrl + / Ctrl − בחלון. הכפתורים בגודל 28 px ב־100%.",
@@ -2633,6 +2863,7 @@
"prefs.sketch_exit_view_note": "לאן התצוגה עוברת אחרי סיום סקיצה, ביטול או Esc כפול.",
"prefs.sketch_face_activates_part": "שרטוט על פאה של חלק הופך את החלק לפעיל",
"prefs.sketch_face_activates_part_note": "שרטוט שמתחיל על פאה של גוף ברכיב אחר מפעיל קודם את הרכיב הזה, כך שהשרטוט שייך לו ונשאר עם החלק בסייר. החלק נשאר פעיל אחר כך. כבוי: השרטוט שייך לרכיב הפעיל.",
"prefs.sketch_mirror_auto_line": "שימוש בישר העזר שנבחר מראש כציר שיקוף",
"prefs.sketch_open_look_at": "הפניית התצוגה אל הסקיצה בפתיחתה",
"prefs.sketch_open_look_at_note": "כבוי: יצירה או עריכה של סקיצה משאירות את התצוגה כפי שהיא. «מבט אל» מפנה את התצוגה אל הסקיצה כשרוצים.",
"prefs.sketch_recent_snap": "הצמדה אוטומטית למרכזים ולנקודות אמצע אחרונים",
@@ -2789,9 +3020,9 @@
"render.adaptive_absolute": "רצפת שגיאת RGB מוחלטת",
"render.adaptive_coverage": "יעד שגיאת כיסוי",
"render.adaptive_enable": "הקצאת דגימות באמצעות דגימות גישוש עצמאיות",
"render.adaptive_help": "דגימות החלוץ העצמאיות נזרקות, ואז נקבעות לכל פיקסל לפחות 16 דגימות הפקה, עד לערך דגימות לפיקסל. מגבלות משאבי CPU כוללות את שני השלבים. השונות ב-RGB ובכיסוי מנחה את ההקצאה; פיקסלים שהגיעו לתקרה עשויים להישאר רועשים. הדוח הסופי מונה את הדגימות בפועל.",
"render.adaptive_help": "GPU בלבד. דגימות הגישוש העצמאיות מושלכות, ואז מוקצות 16 דגימות הפקה או יותר לכל פיקסל עד לערך „דגימות לכל פיקסל”. השונות של RGB ושל הכיסוי מכוונת את ההקצאה; מסלולים נדירים עלולים להיות מוחמצים ופיקסלים שהגיעו לתקרה עשויים להישאר רועשים. הדוח הסופי סופר את העבודה בפועל. אין ערובה מאושרת לרמת הרעש או לזמן.",
"render.adaptive_minimum": "מינימום דגימות הפקה",
"render.adaptive_pending": "הקצאה מסתגלת עם דגימות חלוץ עצמאיות זמינה ב-CPU וב-GPU. שכבות פרנל מותנות דורשות GPU. ההקצאה הסטטיסטית אינה מבטיחה התכנסות.",
"render.adaptive_pending": "הקצאה אדפטיבית ב־GPU עם דגימות גישוש עצמאיות ושכבות פרנל מותנות זמינות. התכנסות מאושרת, ערובה לאירועים נדירים והעברה אדפטיבית ב־CPU עדיין אינן זמינות.",
"render.adaptive_pilots": "דגימות גישוש לכל פיקסל",
"render.adaptive_relative": "יעד שגיאת RGB יחסית",
"render.add_ground": "הוספת קרקע מותאמת להגדרה",
@@ -2852,7 +3083,7 @@
"render.appearance_editor.replace": "החלף את האופטיקה השמורה של גוף זה",
"render.appearance_editor.revalidate": "אמת מחדש גוף זה",
"render.appearance_editor.save": "שמור אופטיקה זו",
"render.appearance_editor.save_reason": "כדי לשמור זכוכית, יש להפעיל אותה בגוף CPU או GPU עדכני. לציפוי שקוף יש להשתמש בשמירת הציפוי בתצלום. קובצי תמונה מקומיים נשארים זמניים.",
"render.appearance_editor.save_reason": "שמירת האופטיקה הזו דורשת זכוכית פיזיקלית בגוף GPU עדכני. הציפוי ומפות התמונה המקומיות נשארים זמניים.",
"render.appearance_editor.saved": "נשמר עם הצילום הזה",
"render.appearance_editor.saved_state": "האופטיקה הזו נשמרת עם הצילום הזה.",
"render.appearance_editor.scatter_reason": "פיזור פנימי דורש גבול של גוף מלא סגור.",
@@ -2948,7 +3179,7 @@
"render.children.copy_request": "העתק JSON של הבקשה",
"render.children.coverage_error": "שגיאת כיסוי",
"render.children.cpu": "מעקב קרניים במעבד",
"render.children.denoise": "הפחתת רעש בתמונה",
"render.children.denoise": "הפחת רעש בתמונה המוגמרת",
"render.children.depth": "עומק נתיב",
"render.children.distortion": "עיוות",
"render.children.edge_samples": "דגימות קצה",
@@ -3080,7 +3311,7 @@
"render.cpu_point_help": "עד שמונה אורות נקודתיים, המתווספים לתאורה הכיוונית שנבחרה. המרחקים במילימטרים; המינימום אינו יכול לעלות על מרחק הייחוס.",
"render.cpu_primary_samples": "דגימות קצה לכל פיקסל",
"render.cpu_progressive": "CPU הדרגתי",
"render.cpu_progressive_help": "נאספות דגימות מצלמת CPU חדשות ומוצג כל מעבר שהושלם. השתקפויות נבחרות משתמשות בניסיון אחד לכל דגימת מצלמה; זכוכית מאושרת ואנאיזוטרופיה מישורית שומרות על מגבלותיהן הקיימות. דגימות החלוץ וההפקה המסתגלות חולקות את תקציב פרופיל CPU.",
"render.cpu_progressive_help": "צבירה של אינטגרטור ה־CPU הקיים במעברים של דגימה ראשית אחת. החזרות שנבחרו דורשות דגימה אחת; אורות שטח, דיאלקטריים ואנאיזוטרופיה דורשים תמונה בודדת.",
"render.cpu_progressive_limits": "לכל היותר 1,048,576 פיקסלים ו־16,777,216 הערכות פיקסל × דגימה. שינוי הדגימות לעולם אינו משנה את גודל התמונה אוטומטית.",
"render.cpu_progressive_seed": "זרע דגימה ב־CPU",
"render.cpu_progressive_spp": "דגימות לכל פיקסל",
@@ -3256,7 +3487,7 @@
"render.export_display": "ייצוא: PNG לתצוגה",
"render.export_image_label": "ייצוא תמונה",
"render.export_linear": "ייצוא: EXR ליניארי גולמי",
"render.exr_pending": "עקיבת קרניים ב־CPU ועקיבת נתיבים ב־GPU יכולות לשמור EXR ליניארי גולמי. דחיסה, תמונות רב־שכבתיות ומעברי הדמיה נלווים עדיין אינם זמינים.",
"render.exr_pending": "GPU יכול לשמור EXR ליניארי גולמי. דחיסה, תמונות רב־שכבתיות ומעברי הדמיה נלווים עדיין אינם זמינים.",
"render.film_grain": "גרעיניות צילומית",
"render.fit": "התאמת המוצר לתצוגה",
"render.fixed_camera": "מצלמה",
@@ -3619,7 +3850,7 @@
"render.method_cpu": "מעקב קרניים ב־CPU",
"render.method_gpu": "מעקב מסלולים ב־GPU",
"render.method_limit_raster": "רסטר משתמש בתצוגה המקדימה הקבועה של הסטודיו האטום. לפקדים האופטיים הנתמכים יש לבחור שיטת מעקב קרניים מפורשת.",
"render.method_raster": "רסטר ב־CPU (סכמטי)",
"render.method_raster": "רסטר ב־CPU",
"render.navigation_help": "המצלמה נעה כמו בתכן (העדפות › ניווט). שמירת ההגדרה מתעדת את המצלמה הנוכחית.",
"render.nested_enable": "דיאלקטריים מקוננים מאושרים",
"render.nested_help": "עד 16 שכבות מכילות; כל הורה חייב להיות קמור וכל צאצא חייב להיות בתוכו לגמרי. חיתוכים, משטחים נוגעים, יריעות דקות והעברת צל ישרה נדחים. מצב מצלמה בפנים עוקב אחר ההיררכיה המאושרת. אינו יוצר משטח נוזל ואינו ממזג גבולות CAD נוגעים.",
@@ -3647,7 +3878,7 @@
"render.output_exr_unavailable": "הגדרת פלט EXR אינה זמינה כאן. ייצוא EXR לינארי דורש תמונת GPU שהושלמה עם מאסטר לינארי שנשמר.",
"render.output_fit": "התאם",
"render.output_format": "פורמט",
"render.output_format_status": "PNG הוא תמונת התצוגה הגמורה המדויקת. EXR אופציונלי ב־CPU או ב־GPU שומר קרינה גולמית ליניארית של הסצנה ב־FLOAT32 לפני מסנני התצוגה. הייצוא לעולם אינו מחליף אותה במטמון התצוגה המקדימה או במשימה אחרת.",
"render.output_format_status": "PNG הוא תמונת התצוגה הגמורה המדויקת. EXR אופציונלי ב־GPU שומר קרינה גולמית ליניארית של הסצנה ב־FLOAT32 לפני מסנני התצוגה. הייצוא לעולם אינו מחליף אותה במטמון התצוגה המקדימה או במשימה אחרת.",
"render.output_grading": "גריידינג",
"render.output_image": "תמונה",
"render.output_largest": "מקס׳ {width} × {height}",
@@ -3732,7 +3963,7 @@
"render.quality_custom": "מותאם",
"render.quality_draft": "טיוטה",
"render.quality_high": "גבוהה",
"render.quality_projection_help": "בדיקה זו משנה רק רזולוציה, תקציב דגימות, עומק נתיב, זרע והפחתת רעש. ההגדרות האחרות נשמרות; התקציב אינו מעיד על התכנסות התמונה.",
"render.quality_projection_help": "פרופילי Q מוכנים כוללים דרישות עתידיות. פעולה זו משליכה רק תקציב PNG נתמך בדגימות קבועות, ומשמיטה במפורש עצירה אדפטיבית, פלט ליניארי גולמי ומגבלות העברה עצמאיות.",
"render.quality_review": "סקירת תקציב הדגימה",
"render.queue_pending": "בממשק זה אין תור הפקה אוטומטי ואין מנוע הדמיה לאנימציה. תמונות סטילס גמורות נשארות ניתנות לייצוא כל אחת בנפרד.",
"render.radial_assign": "הקצה מראה",
@@ -3763,7 +3994,7 @@
"render.result_navigation": "הזזה וזום משתמשים בהעדפות הניווט. רווח + גרירה מזיזים.",
"render.result_open": "פתיחת התמונה הגמורה בקנבס הראשי.",
"render.result_preview": "תצוגה מקדימה חיה",
"render.result_provisional": "תמונה זמנית",
"render.result_provisional": "תמונת CPU זמנית",
"render.result_provisional_help": "נקודת ביקורת זו אינה ניתנת לייצוא. הייצוא שומר את התוצאה הגמורה האחרונה; ביטול חוזר לתוצאה הזאת.",
"render.result_reduced_display": "התצוגה המקדימה הוקטנה למגבלת המכשיר או המטמון של אזור התצוגה. ה־PNG השמור והייצוא שומרים על רזולוציה מלאה; בדיקה ברזולוציה המקורית (100%) אינה זמינה בתצוגה המוקטנת הזאת.",
"render.result_retained": "מוצגת התמונה הגמורה האחרונה; הדמיה חדשה יותר לא החליפה אותה.",
@@ -3914,6 +4145,7 @@
"render.stage_panels.extent": "ממדי התחום",
"render.stage_panels.fit_save": "התאמה ושמירה",
"render.stage_panels.gpu_required": "נדרש מעקב נתיב ב-GPU",
"render.stage_panels.grain_angle": "זווית סיבי העץ",
"render.stage_panels.keep": "שמור",
"render.stage_panels.kept": "נשמר",
"render.stage_panels.kept_fields": "מצלמה, דגימה, ממדים, קישורים אופטיים, גאומטריית CAD ותכונות הנדסיות.",
@@ -3927,7 +4159,7 @@
"render.stage_panels.prepare_plan": "הכנת תוכנית יצירה",
"render.stage_panels.projects": "מקרין",
"render.stage_panels.quality_ack": "ידוע לי על התקציב הקבוע והפרטים המושמטים בו",
"render.stage_panels.quality_omissions": "תקציב זה אינו קובע יעדי שגיאה אדפטיביים, מגבלות מעבר אור נפרדות, כללי רולטה רוסית או שמירת מקור גולמי, ואינו מבטיח התכנסות של התמונה.",
"render.stage_panels.quality_omissions": "עצירה מסתגלת ויעדי שגיאה, עומק העברה נפרד, כללי רולטה רוסית, פלט ליניארי גולמי, קובץ מקור EXR ואישור התכנסות.",
"render.stage_panels.reference": "ייחוס",
"render.stage_panels.references": "ייחוסים",
"render.stage_panels.remove_optics": "הסרת האופטיקה",
@@ -3971,7 +4203,7 @@
"render.stage_panels.subtitle_environment": "סביבת HDR מקורית · הסצנה כולה",
"render.stage_panels.subtitle_maps": "מפות מרחביות מעוצבות · תצוגה מקדימה זמנית",
"render.stage_panels.subtitle_physical": "תוכנית לקריאה בלבד · לא נוצר או משויך חומר",
"render.stage_panels.subtitle_quality": "תקציב דגימה ב־GPU · השדות המפורטים בלבד",
"render.stage_panels.subtitle_quality": "תקציב GPU קבוע · דרישות עתידיות מושמטות",
"render.stage_panels.subtitle_rig": "מערך תאורה מעוצב · פולטי אור וכרטיסים סבילים",
"render.stage_panels.subtitle_saved_maps": "מפות מעוצבות · נשמרות עם צילום זה",
"render.stage_panels.subtitle_stage": "קרקע ובמה פיזיות · מותאמות למוצר",
@@ -3996,7 +4228,7 @@
"render.studio_area_help": "עד ארבעה מלבנים חד־צדדיים. חצאי הצלעות הניצבים U ו־V קובעים את הגודל; U × V פונה אל הצד המואר. הקואורדינטות במילימטרים של מרחב העולם.",
"render.studio_center": "מרכז X, Y, Z (mm)",
"render.studio_denoise": "הפחתת רעש בתמונה הסופית",
"render.studio_denoise_help": "תמונות הדרגתיות וסופיות משתמשות במסנן שומר קצוות; פרטים עדינים עלולים להתרכך. זכוכית ומשטחים בעלי החזר חד אינם עוברים סינון.",
"render.studio_denoise_help": "מסנן סופי שמתחשב בקצוות; פרטים עדינים עלולים להתרכך. זכוכית ומשטחים ספקולריים חדים עוקפים את המסנן.",
"render.studio_direction": "כיוון אל השמש (X, Y, Z)",
"render.studio_environment": "סביבה",
"render.studio_environment_bounds": "סיבוב הסביבה חייב להיות סופי בטווח ±1,000,000 רדיאנים והעוצמה בין 0 ל־100.",
@@ -4032,6 +4264,19 @@
"render.subsurface_enable": "הילוך אקראי לפיזור פנימי",
"render.subsurface_help": "לדיאלקטרי סגור בלבד. פיזור ובליעת RGB הם מקדמים נפרדים לכל mm. המסלולים מתפזרים בתוך הגאומטריה בפועל, ואז נשברים או מוחזרים בגבול. יש לבטל העברת צל ישרה, הסרת רעש משטחית ונפח חיצוני; ולהשתמש בשכבת פרנל אחת. אינו שיידר דיפוזיה, אינו רשת צפיפות ואינו חומר מדוד. תווך צפוף עשוי לדרוש יותר דגימות ועומק מסלול.",
"render.subsurface_rate": "קצב התנגשויות הפיזור",
"render.surface_import.author": "יוצר",
"render.surface_import.busy": "מתבצע ייבוא תמונה…",
"render.surface_import.complete": "בחר תמונה והזן את היוצר, המקור והרישיון שלה.",
"render.surface_import.embedded": "תמונה מיובאת",
"render.surface_import.failed": "ייבוא התמונה לא הושלם.",
"render.surface_import.license": "רישיון / בעלות",
"render.surface_import.raytrace_required": "תמונות מחייבות מעקב קרניים ב־CPU או ב־GPU. יש לבחור זאת תחת פלט.",
"render.surface_import.repeat_u": "חזרת U",
"render.surface_import.repeat_v": "חזרת V",
"render.surface_import.save": "שמירת תמונה על הגוף",
"render.surface_import.saved_cpu": "יש לשמור את המפות לשימוש בהדמיה ב־CPU.",
"render.surface_import.source": "מקור",
"render.surface_import.title": "ייבוא תמונה",
"render.tone_aces_fitted": "ACES מותאם",
"render.tone_reinhard": "ריינהרד",
"render.transmission_scope": "זכוכית GPU תומכת בתווכים נפרדים מאושרים. תווכים מקוננים ללא הגבלה ומעריך העברה ללא רעש אינם מסופקים.",
@@ -4108,6 +4353,8 @@
"sample.plate.name": "לוח לדוגמה",
"sample.vents.about": "חריצים במערך מלבני: מספר השורות, מספר העמודות והפסיעה הם פרמטרים",
"sample.vents.name": "לוח אוורור",
"scale.per_axis": "לפי ציר",
"scale.uniform": "אחיד",
"search.command_keys": "Enter הרצה Shift+Enter הרצה והשארה פתוח Esc סגירה",
"search.commands": "פקודות",
"search.design": "בתכן זה",
@@ -4780,6 +5027,7 @@
"ui.click_selects_whole_bodies": "לחיצה בוחרת גופים שלמים",
"ui.click_then_press_key": "יש ללחוץ ואז להקיש על המקש החדש",
"ui.close": "סגירה",
"ui.close_tab": "סגירת הלשונית",
"ui.coil": "סליל",
"ui.coincident": "מתלכד",
"ui.collapse": "כיווץ",
@@ -4997,6 +5245,11 @@
"ui.factor": "מקדם",
"ui.fade": "דעיכה",
"ui.fade_length": "אורך דעיכה",
"ui.fair_iterations": "מספר איטרציות",
"ui.fair_keep_edges": "שמירה על המקצועות",
"ui.fair_strength": "עוצמה",
"ui.fair_surface_title": "החלקת משטח",
"ui.fair_tolerance_default": "0.001 מגודל הגוף",
"ui.feature_history": "ציר הזמן",
"ui.feature_options": "אפשרויות פיצ'ר",
"ui.features": "פיצ'רים",
@@ -5182,6 +5435,7 @@
"ui.inspect": "בדיקה",
"ui.instances": "מופעים",
"ui.intersect": "חיתוך משותף",
"ui.intersection_curve_second_pick": "עקומת חיתוך: יש ללחוץ על הפאה או העקומה השנייה (לחיצה ימנית להתחלה מחדש)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "בידוד",
"ui.join": "איחוד",
@@ -5210,6 +5464,7 @@
"ui.manipulator_free_alt": "גרירה חופשית של הידית גם עם Alt/Option",
"ui.manipulator_free_alt_tip": "פעיל: Alt/Option או Ctrl/Cmd על חיצי השליפה / הידית מבטלים הצמדת ערכים. כבוי: Ctrl/Cmd בלבד.",
"ui.manufacture": "ייצור",
"ui.match_surface_title": "התאמת משטח",
"ui.material_review.axes": "צירים מקומיים של החומר; לא הוגדרה אוריינטציה לגוף.",
"ui.material_review.claims": "המקורות והרישיונות הם טענות שלא אומתו. ערכים חסרים נשארים לא ידועים.",
"ui.material_review.compressive_strength": "חוזק לחיצה",
@@ -5232,6 +5487,9 @@
"ui.material_review.title": "בדיקת נתוני חומר פיזיקליים",
"ui.material_review.unknown": "לא ידוע",
"ui.material_review.yield_strength": "חוזק כניעה",
"ui.mcp_agents": "סוכנים דרך MCP",
"ui.mcp_compact": "פלט מקוצר",
"ui.mcp_compact_note": "לסוכנים שמחוברים דרך שרת ה-MCP ‏(solidcraft-cli mcp): ‏inspect_design מסכם סקיצות ותוצאות הכלים אינן מעוצבות, כך שהן צורכות פחות טוקנים. חל על הפעלות סוכן שמתחילות אחרי השינוי; גם ‎--compact או SOLIDCRAFT_MCP_COMPACT=1 מפעילים אותו.",
"ui.measure": "מדידה",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "3MF עם תגי פאות",
@@ -5273,6 +5531,7 @@
"ui.options": "אפשרויות",
"ui.orbit": "סיבוב מבט",
"ui.orbit_around": "סיבוב מבט סביב",
"ui.organize": "ארגון",
"ui.orientation": "אוריינטציה",
"ui.origin": "ראשית",
"ui.palette_construction_mode": "מצב עזר (X)",
@@ -5280,6 +5539,65 @@
"ui.palette_sketch_options": "אפשרויות סקיצה",
"ui.pan": "הזזת מבט",
"ui.pan_zoom_orbit": "הזזה, זום, סיבוב מבט",
"ui.panel_fixture.apply": "החלה",
"ui.panel_fixture.cancel": "ביטול",
"ui.panel_fixture.caption": "דוגמת לוח סינתטית",
"ui.panel_fixture.draft": "טיוטה שמורה",
"ui.panel_fixture.editor": "עורך לדוגמה",
"ui.panel_fixture.explanation": "תוכן סינתטי זה שומר את הטיוטה כשהוא מוסתר או מועבר.",
"ui.panel_fixture.fill": "דוגמה למילוי הגובה",
"ui.panel_fixture.finish": "סיום",
"ui.panel_fixture.finished": "הפעולה הסינתטית הסתיימה",
"ui.panel_fixture.footer": "פעולות הדוגמה משאירות את התכנון ללא שינוי.",
"ui.panel_fixture.guard": "סירוב לביטול כל עוד הפעולה פעילה",
"ui.panel_fixture.inline": "דוגמה בשורה אחת",
"ui.panel_fixture.live": "הפעולה הסינתטית פעילה",
"ui.panel_fixture.log": "יומן לדוגמה",
"ui.panel_fixture.pin": "דוגמה מוצמדת",
"ui.panel_fixture.title": "{title} · {id}",
"ui.panel_fixture.updates": "עדכוני שירות: {count}",
"ui.panel_host.attention": "נדרשת תשומת לב",
"ui.panel_host.bottom": "למטה",
"ui.panel_host.close": "סגירת לוח",
"ui.panel_host.collapse": "כיווץ לוח",
"ui.panel_host.expand": "הרחבת הלוח",
"ui.panel_host.floating": "צף",
"ui.panel_host.focus": "מיקוד בלוח",
"ui.panel_host.focus_target": "מיקוד ב־{title}",
"ui.panel_host.header": "כותרת לוח",
"ui.panel_host.join": "צירוף לשוניות",
"ui.panel_host.join_target": "צירוף לשוניות עם {title}",
"ui.panel_host.left": "שמאל",
"ui.panel_host.menu": "פעולות לוח",
"ui.panel_host.move": "העברה אל",
"ui.panel_host.overflow": "לוחות נוספים",
"ui.panel_host.popout": "פתיחה בחלון",
"ui.panel_host.resize": "שינוי גודל לוח",
"ui.panel_host.right": "ימין",
"ui.panel_host.rule.availability": "לוח זה אינו זמין.",
"ui.panel_host.rule.bounds": "הלוחות אינם מתאימים למגבלות הגודל שלהם.",
"ui.panel_host.rule.capability": "מארח זה אינו תומך בפעולה זו.",
"ui.panel_host.rule.collection_limit": "פריסת הלוחות הגיעה למגבלה.",
"ui.panel_host.rule.duplicate_id": "מזהה לוח זה כבר בשימוש.",
"ui.panel_host.rule.exactly_once": "כל לוח חייב להופיע פעם אחת.",
"ui.panel_host.rule.feature_disabled": "פעולה זו מושבתת בלוח זה.",
"ui.panel_host.rule.id": "מזהה הלוח אינו תקין.",
"ui.panel_host.rule.incompatible_tabs": "לוחות אלה אינם יכולים להשתייך לאותה קבוצת לשוניות.",
"ui.panel_host.rule.lifecycle": "הלוח לא הצליח להשלים פעולה זו.",
"ui.panel_host.rule.missing_target": "יעד לוח זה אינו זמין עוד.",
"ui.panel_host.rule.no_space": "אין מספיק מקום לפריסת הלוחות הזו.",
"ui.panel_host.rule.pin_conflict": "לוח אחר כבר מוצמד לקצה זה.",
"ui.panel_host.rule.pin_order": "לוח מוצמד חייב להישאר ראשון בקצה שלו.",
"ui.panel_host.rule.placement": "לא ניתן להעביר לוח זה למיקום זה.",
"ui.panel_host.rule.revision": "הפריסה השתנתה. יש לנסות שוב.",
"ui.panel_host.rule.schema": "בקשת הלוח אינה תקינה.",
"ui.panel_host.rule.version": "גרסת פריסת לוחות זו אינה נתמכת.",
"ui.panel_host.sash": "שינוי גודל לוחות סמוכים",
"ui.panel_host.scroll_horizontal": "גלילת עמודות הלוחות",
"ui.panel_host.scroll_vertical": "גלילת ערימות הלוחות",
"ui.panel_host.surface": "לוח",
"ui.panel_host.tab": "לשונית לוח",
"ui.panel_host.tabs": "כל הלשוניות",
"ui.parallel": "מקביל",
"ui.parameters": "פרמטרים",
"ui.part_size_needs_a_part": "בחרו חלק סטנדרטי שהוכנס (בורג, אום, דסקית או פין) כדי לשנות את גודלו. כדי להגדיל או להקטין גוף, השתמשו בשינוי קנה מידה.",
@@ -5317,6 +5635,7 @@
"ui.point_cloud_add_filter": "הוספת מסנן…",
"ui.point_cloud_auto_range": "טווח אוטומטי",
"ui.point_cloud_color_by": "צביעה לפי",
"ui.point_cloud_dots": "נקודות בודדות",
"ui.point_cloud_file_colors": "צבעי הקובץ",
"ui.point_cloud_filter_by": "סינון לפי",
"ui.point_cloud_height_high": "הגובה המרבי",
+1 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Čita putanje SVG crteža u skicu, skalirane, zakrenute i postavljene kako zadate. Upotrijebite ga za pretvaranje logotipa ili vektorskog obrisa u krivulje koje možete ekstrudirati.",
"help.sketch.inspect": "Otvara izvješće o otvorenoj skici: koliko je stupnjeva slobode preostalo i je li potpuno ograničena. Upotrijebite ga kako biste saznali što se još pomiče prije dovršetka skice.",
"help.sketch.intersect": "Dodaje krivulje ili točke u kojima tijela, lica, bridovi ili druge skice presijecaju ravninu skice. Ostaju povezane i prate model kad se promijeni.",
"help.sketch.intersection_curve": "Izrađuje 3D krivulje na mjestu gdje se dva tijela ili lica susreću, povezane s njima. Upotrijebite ih kao putanje ili vodilice koje prate model.",
"help.sketch.intersection_curve": "Izrađuje 3D krivulje na mjestu gdje se dva tijela, lica ili krivulje drugih skica susreću, povezane s njima. Upotrijebite ih kao putanje ili vodilice koje prate model.",
"help.sketch.isoparametric_curve": "Izrađuje 3D krivulju u smjeru U ili V lica kroz točku koju odaberete, povezanu s licem. Upotrijebite je kao putanju ili liniju razdvajanja koja prati plohu.",
"help.sketch.line": "Crta povezane linije točku po točku, kao otvoreni lanac ili zatvoreni obris. To je osnovni alat za većinu profila.",
"help.sketch.line.midpoint": "Crta liniju od njezine središnje točke do jednog kraja, a drugi kraj zrcali. Upotrijebite ga za linije centrirane na točku, primjerice simetričan brid.",
+3 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Beolvassa egy SVG-rajz útvonalait egy vázlatba, az Ön által megadott léptékkel, elforgatással és helyen. Használja egy logó vagy vektoros körvonal kihúzható görbékké alakítására.",
"help.sketch.inspect": "Jelentést nyit a megnyitott vázlatról: hány szabadságfok maradt, és teljesen kényszerezett-e. Használja annak kiderítésére, mi mozdul még, mielőtt befejezi a vázlatot.",
"help.sketch.intersect": "Hozzáadja azokat a görbéket vagy pontokat, ahol testek, lapok, élek vagy más vázlatok metszik a vázlatsíkot. Kapcsoltak maradnak, és követik a modellt, ha az megváltozik.",
"help.sketch.intersection_curve": "3D görbéket hoz létre ott, ahol két test vagy lap találkozik, hozzájuk kapcsolva. Használja őket útvonalként vagy vezérgörbeként, amely követi a modellt.",
"help.sketch.intersection_curve": "3D görbéket hoz létre ott, ahol két test, lap vagy más vázlatok görbéi találkozik, hozzájuk kapcsolva. Használja őket útvonalként vagy vezérgörbeként, amely követi a modellt.",
"help.sketch.isoparametric_curve": "3D görbét hoz létre egy lap U vagy V iránya mentén egy kiválasztott ponton át, a laphoz kapcsolva. Használja útvonalként vagy osztóvonalként, amely követi a felületet.",
"help.sketch.line": "Összefüggő vonalakat rajzol pontról pontra, nyitott láncként vagy zárt körvonalként. Ez a legtöbb profil alapeszköze.",
"help.sketch.line.midpoint": "Vonalat rajzol a felezőpontjától az egyik végéig, a másik véget tükrözve. Használja egy pontra középen álló vonalakhoz, például szimmetrikus élhez.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Mintalemez",
"sample.vents.about": "Hornyok téglalap mintában: a sorok, oszlopok és osztás paraméterek",
"sample.vents.name": "Szellőzőlemez",
"scale.per_axis": "Tengelyenként",
"scale.uniform": "Egyenletes",
"search.command_keys": "Enter futtatás Shift+Enter futtatás és nyitva tartás Esc bezárás",
"search.commands": "Parancsok",
"search.design": "Ebben a tervben",
+3 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Membaca path gambar SVG ke dalam sketsa, diskalakan, diputar, dan ditempatkan sesuai pengaturan Anda. Gunakan untuk mengubah logo atau kontur vektor menjadi kurva yang dapat diekstrusi.",
"help.sketch.inspect": "Membuka laporan tentang sketsa yang terbuka: berapa derajat kebebasan yang tersisa dan apakah sketsa terbatasi penuh. Gunakan untuk mengetahui apa yang masih bergerak sebelum Anda menyelesaikan sketsa.",
"help.sketch.intersect": "Menambahkan kurva atau titik tempat bodi, muka, tepi, atau sketsa lain memotong bidang sketsa. Semuanya tetap tertaut dan mengikuti model saat model berubah.",
"help.sketch.intersection_curve": "Membuat kurva 3D di tempat dua bodi atau muka bertemu, tertaut padanya. Gunakan sebagai jalur atau rel pemandu yang mengikuti model.",
"help.sketch.intersection_curve": "Membuat kurva 3D di tempat dua bodi, muka, atau kurva sketsa lain bertemu, tertaut padanya. Gunakan sebagai jalur atau rel pemandu yang mengikuti model.",
"help.sketch.isoparametric_curve": "Membuat kurva 3D sepanjang arah U atau V sebuah muka melalui titik yang Anda pilih, tertaut ke muka itu. Gunakan sebagai jalur atau garis pisah yang mengikuti permukaan.",
"help.sketch.line": "Menggambar garis-garis tersambung titik demi titik, sebagai rantai terbuka atau kontur tertutup. Ini alat dasar untuk sebagian besar profil.",
"help.sketch.line.midpoint": "Menggambar garis dari titik tengahnya ke satu ujung, dengan ujung lainnya dicerminkan. Gunakan untuk garis yang dipusatkan pada sebuah titik, seperti tepi simetris.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Pelat Contoh",
"sample.vents.about": "Slot dalam pola persegi panjang: baris, kolom, dan pitch adalah parameter",
"sample.vents.name": "Pelat Ventilasi",
"scale.per_axis": "Per sumbu",
"scale.uniform": "Seragam",
"search.command_keys": "Enter jalankan Shift+Enter jalankan dan tetap buka Esc tutup",
"search.commands": "Perintah",
"search.design": "Di desain ini",
+3 -1
View File
@@ -1625,7 +1625,7 @@
"help.sketch.insert_svg": "Legge i tracciati di un disegno SVG in uno schizzo, scalati, ruotati e posizionati come imposti. Usalo per trasformare un logo o un contorno vettoriale in curve che puoi estrudere.",
"help.sketch.inspect": "Apre un rapporto sullo schizzo aperto: quanti gradi di libertà restano e se è completamente vincolato. Usalo per scoprire cosa si muove ancora prima di terminare lo schizzo.",
"help.sketch.intersect": "Aggiunge le curve o i punti in cui corpi, facce, spigoli o altri schizzi attraversano il piano dello schizzo. Restano collegati e seguono il modello quando cambia.",
"help.sketch.intersection_curve": "Crea curve 3D dove si incontrano due corpi o facce, collegate a essi. Usale come percorsi o guide che seguono il modello.",
"help.sketch.intersection_curve": "Crea curve 3D dove si incontrano due corpi, facce o curve di altri schizzi, collegate a essi. Usale come percorsi o guide che seguono il modello.",
"help.sketch.isoparametric_curve": "Crea una curva 3D lungo la direzione U o V di una faccia passante per un punto che scegli, collegata alla faccia. Usala come percorso o linea di divisione che segue la superficie.",
"help.sketch.line": "Disegna linee collegate punto per punto, come catena aperta o contorno chiuso. È lo strumento di base per la maggior parte dei profili.",
"help.sketch.line.midpoint": "Disegna una linea dal suo punto medio fino a un'estremità, con l'altra estremità speculare. Usalo per linee centrate su un punto, come un bordo simmetrico.",
@@ -3813,6 +3813,8 @@
"sample.plate.name": "Piastra di esempio",
"sample.vents.about": "Asole in ripetizione rettangolare: righe, colonne e passo sono parametri",
"sample.vents.name": "Piastra di ventilazione",
"scale.per_axis": "Per asse",
"scale.uniform": "Uniforme",
"search.command_keys": "Invio esegui Maiusc+Invio esegui e tieni aperto Esc chiudi",
"search.commands": "Comandi",
"search.design": "In questo progetto",
+333 -14
View File
@@ -1,4 +1,9 @@
{
" Keys": " キーフレーム",
" Maximum": " 最大",
" Minimum": " 最小",
" Of": " 対象",
" Value": " 値",
"(active rule)": "(使用中のルール)",
"0 turns it off": "0で無効化",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. 下のボタンでGitHubの下書きを開き、クリップボードにコピーされたレポートを貼り付けます。",
@@ -10,7 +15,18 @@
"A new configuration, a copy of the active one": "アクティブな構成をコピーして新しい構成を作成",
"A placed Single hole has a handle to drag it, and picking its face again moves the hole there instead of taking it out": "配置した単一の穴にドラッグ用のハンドルを付け、面をもう一度選ぶと穴を削除せずにそこへ移動します",
"A short title for the problem (optional)": "問題の短いタイトル(省略可)",
"ABS - Black": "ABS - ブラック",
"ABS - Grey": "ABS - グレー",
"ABS - White": "ABS - ホワイト",
"ALIGN": "整列",
"ARRANGE": "配置",
"AS-BUILT JOINT": "現位置ジョイント",
"ASSIGN PLASTIC RULE": "プラスチック ルールを割り当て",
"AXIS PERPENDICULAR TO FACE": "面に垂直な軸",
"AXIS THROUGH CYLINDER": "円柱を通る軸",
"AXIS THROUGH EDGE": "エッジを通る軸",
"AXIS THROUGH TWO PLANES": "2平面を通る軸",
"AXIS THROUGH TWO POINTS": "2点を通る軸",
"About SolidCraft": "SolidCraft について",
"Acceleration": "加速度",
"Access": "アクセス性",
@@ -27,6 +43,7 @@
"Add bend": "曲げを追加",
"Add condition": "条件を追加",
"Add or edit rule": "ルールを追加または編集",
"Add shortcut": "ショートカットを追加",
"Add to New Folder": "新しいフォルダーに追加",
"Add visible bodies": "表示中のボディを追加",
"Advanced": "詳細",
@@ -37,13 +54,17 @@
"All components": "すべてのコンポーネント",
"All open designs": "すべての開いているデザイン",
"Allowed expressions, separated by semicolons": "使用可能な式(セミコロンで区切る)",
"Allowed values": "許容値",
"Also deletes": "同時に削除される要素:",
"Also place them from the origin (fully constrained)": "原点からの位置も付ける(完全拘束)",
"Aluminum - Satin": "アルミニウム - サテン",
"Anchor": "基準点",
"Angle 2": "角度 2",
"Angle Display": "角度の表示",
"Animate": "アニメーション",
"Anodized Black": "黒アルマイト",
"Another bend on the far edge of the last flange": "最後のフランジの先端にさらに曲げを追加",
"Any": "いずれか",
"App/system information and command settings are included. Review private details before sharing.": "アプリ・システム情報とコマンド設定が含まれます。共有前に非公開の情報を確認してください。",
"Appearance name": "外観名",
"Applied Radius": "適用半径",
@@ -58,6 +79,8 @@
"Assign Rule": "ルールを割当",
"Attachment": "アタッチメント",
"BLEND SURFACE": "ブレンドサーフェス",
"BOSS": "ボス",
"BOUNDARY FILL": "境界フィル",
"BOUNDARY SURFACE": "境界サーフェス",
"BROWSER": "ブラウザ",
"Back to the original order": "元の順序に戻す",
@@ -85,13 +108,21 @@
"Bottom Right": "右下",
"Boundary": "境界",
"Bounding box": "境界ボックス",
"Brass": "真鍮",
"Bridge": "ブリッジ",
"Built-in": "組み込み",
"By definition": "定義別",
"By part number": "部品番号別",
"CAM": "カム",
"CHECK": "チェック",
"COMPONENTS": "コンポーネント",
"CONFIGURATIONS": "構成",
"CONSTRAIN": "拘束",
"CONTACT": "接触",
"CONTACT SET": "接触セット",
"CONVERT": "変換",
"CONVERT MESH": "メッシュを変換",
"CONVERT TO SHEET METAL": "板金に変換",
"CSV or JSON: updates existing parameters, adds new ones": "CSVまたはJSON:既存のパラメータを更新し、新しいパラメータを追加します",
"Capture All Positions": "すべての位置をキャプチャ",
"Capture Pos.": "位置を記録",
@@ -111,11 +142,15 @@
"Choose Variable radius or Spline in Type.": "タイプで Variable radius またはスプラインを選択してください。",
"Choose a new plane. Sketch geometry and dimensions stay unchanged in its two-dimensional coordinates.": "新しい平面を選択してください。スケッチジオメトリと寸法は2次元座標系のまま維持されます。",
"Choose…": "選択…",
"Chord length": "弦長",
"Chrome": "クロム",
"Circle center": "円の中心",
"Circle or sphere": "円または球",
"Circular": "円形",
"Circumference": "円周",
"Clockwise": "時計回り",
"Close All Tabs": "すべてのタブを閉じる",
"Close Other Tabs": "他のタブを閉じる",
"Close draft": "下書きを閉じる",
"Collapse": "折りたたむ",
"Collisions": "衝突",
@@ -129,6 +164,7 @@
"Config Table": "構成テーブル",
"Configuration": "構成",
"Configuration rules": "構成ルール",
"Connect AI assistants…": "AI アシスタントを接続…",
"Constant radius": "一定半径",
"Contact": "接触",
"Contact Sets": "接触セット",
@@ -137,6 +173,7 @@
"Continuity": "連続性",
"Control Radius": "制御半径",
"Copies the definition only. Assign it from Physical Material when ready.": "定義のみをコピーします。準備ができたら物理マテリアルから割り当ててください。",
"Copper": "銅",
"Copy Error Message": "エラーメッセージをコピー",
"Copy Warning Message": "警告メッセージをコピー",
"Copy all licences": "すべてのライセンスをコピー",
@@ -150,6 +187,7 @@
"Counterbore Ø": "座ぐり Ø",
"Countersink angle": "皿穴角度",
"Countersink Ø": "皿穴 Ø",
"Crash Reports…": "クラッシュ レポート…",
"Create Hole": "穴を作成",
"Create Issue — review draft": "Issueを作成 — 下書きの確認",
"Create Issue…": "Issueを作成…",
@@ -162,12 +200,17 @@
"Curv. Comb": "曲率コーム",
"Curvature (G2)": "曲率 (G2)",
"Curvature change (G3)": "曲率変化 (G3)",
"Curvature continuous (G2)": "曲率連続 (G2)",
"Custom": "カスタム",
"Customize Toolbar": "ツールバーのカスタマイズ",
"Customize…": "カスタマイズ…",
"Cylindrical": "円筒",
"Cylindrical face": "円筒面",
"DELETE FACE": "面を削除",
"DELETE FEATURE": "フィーチャーを削除",
"DRIVE JOINTS": "ジョイントを駆動",
"Deboss": "デボス",
"Default material": "既定の材料",
"Delete": "削除",
"Delete Folders and Features…": "フォルダーとフィーチャーを削除…",
"Delete Selected Features…": "選択したフィーチャーを削除…",
@@ -180,20 +223,26 @@
"Dependents": "依存先",
"Describe the problem you saw": "発生した問題を説明してください",
"Describe what happened before continuing.": "続ける前に、何が起きたか記入してください。",
"Design Properties…": "デザインのプロパティ…",
"Designs you open or save appear here.": "開いたデザインや保存したデザインがここに表示されます。",
"Determined by To Object. Choose Angle to edit the angular extent.": "「対象オブジェクトまで」により決定されます。角度範囲を編集するには「角度」を選択してください。",
"Diameter": "直径",
"Did this assembly open the wrong way up?": "このアセンブリは逆向きに開かれましたか?",
"Did this part open the wrong way up?": "このパーツは逆向きに開かれましたか?",
"Dimension new shapes": "新しい図形に寸法を付ける",
"Direct interaction": "直接操作",
"Direction": "方向",
"Discard": "破棄",
"Distance": "距離",
"Distance 1": "距離 1",
"Distance X": "距離 X",
"Distance Y": "距離 Y",
"Distance and Angle": "距離と角度",
"Do not export hidden edges": "出力しない",
"Don't ask again": "今後確認しない",
"Double-click to rename": "ダブルクリックで名前変更",
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "ビュー上で中ボタンをダブルクリックした時の動作: ホーム(全体を収めたホームビュー)、全体表示(向きを維持して全体を収める)、または無効",
"Download design": "デザインをダウンロード",
"Drag to move the boss across the model. It snaps to sketch points on the face.": "ドラッグしてボスをモデル上で移動します。面上のスケッチ点にスナップします。",
"Drag to move the hole; click to remove it": "ドラッグで穴を移動、クリックで削除",
"Drag to move the rest across the model. It snaps to sketch points on the face.": "ドラッグしてレストをモデル上で移動します。面上のスケッチ点にスナップします。",
@@ -201,7 +250,16 @@
"Drag to point the catch in another direction.": "ドラッグしてキャッチの向きを変えます。",
"Drag to turn the rest in 5° steps. Hold Alt or Ctrl to turn it freely.": "ドラッグしてレストを 5° 刻みで回転します。Alt または Ctrl を押したままにすると自由に回転します。",
"Drive Joint": "ジョイントを駆動",
"Drive parameter": "パラメータを駆動",
"Drive suppression": "抑制を駆動",
"Duration": "時間",
"EDIT DIMENSION": "寸法を編集",
"EDIT JOINT": "ジョイントを編集",
"EDIT MOTION STUDY": "モーション スタディを編集",
"EDIT TEXT": "テキストを編集",
"EMBOSS": "エンボス",
"EXPLODED VIEW": "分解図",
"EXTEND": "延長",
"Each new shape is also dimensioned from the sketch origin until nothing of it is left free. A shape already attached to the origin or to placed geometry gets none.": "新しい図形には、自由な部分がなくなるまでスケッチの原点からの寸法も付きます。原点や配置済みの形状にすでにつながっている図形には付きません。",
"Each shape you draw gets all its dimensions, at the sizes you drew (typed values win). A size the sketch already sets is left out.": "描いた図形に、描いたサイズですべての寸法が付きます(入力した値が優先されます)。スケッチですでに決まっているサイズは省かれます。",
"Edge": "エッジ",
@@ -215,10 +273,12 @@
"End bulge": "終了側の膨らみ",
"End continuity": "終了側の連続性",
"Equal Distance": "等距離",
"Exact": "正確",
"Expand": "展開",
"Expected result (optional)": "期待した結果(任意)",
"Explode": "分解",
"Explode Text": "テキストを分解",
"Export 3MF…": "3MF をエクスポート…",
"Export Animation…": "アニメーションをエクスポート…",
"Export Bend Table…": "曲げテーブルを書き出す…",
"Export CSV…": "CSVを書き出し…",
@@ -226,7 +286,12 @@
"Export Current View as DXF…": "現在の表示をDXFでエクスポート…",
"Export DXF": "DXF出力",
"Export DXF…": "DXFをエクスポート…",
"Export Design as JSON…": "デザインを JSON としてエクスポート…",
"Export JSON…": "JSONを書き出し…",
"Export OBJ…": "OBJ をエクスポート…",
"Export STEP…": "STEP をエクスポート…",
"Export STL…": "STL をエクスポート…",
"Export URDF…": "URDF をエクスポート…",
"Export design library...": "デザインライブラリを書き出す...",
"Export hidden edges as dashed lines": "点線で出力",
"Exported by SolidWorks, which usually saves Y up": "SolidWorks で書き出されたファイルです。通常は Y 軸が上になります",
@@ -234,13 +299,19 @@
"Extend to meet": "交わるまで延長",
"Extents": "範囲",
"FILES": "ファイル",
"FLANGE": "フランジ",
"FLAT": "展開",
"FLAT PATTERN": "展開図",
"FOLD": "折り曲げ",
"FRAME MEMBER": "フレーム部材",
"Face": "面",
"Face Appearance": "面の外観",
"Face attachment lost": "面アタッチメントが失われました",
"Face center": "面の中心",
"Faces": "面",
"Faces / edges / vertices": "面 / エッジ / 頂点",
"Faces on Block": "ブロック上の面",
"Faces on Ring": "リング上の面",
"Faces to split": "分割する面",
"Faces/Body": "面/ボディ",
"Factor must be a positive number": "係数は正の数にしてください",
@@ -265,20 +336,30 @@
"Flat size": "展開サイズ",
"Flat size X": "展開サイズ X",
"Flat size Y": "展開サイズ Y",
"Flipped": "反転",
"Follow camera (Look At sketches)": "カメラ追従(スケッチを正面視)",
"Follow inherited appearance": "継承された外観に従う",
"Follow material": "材料に従う",
"Follow the camera (Look At sketches)": "カメラ追従(スケッチを正面視)",
"Font": "フォント",
"Free Move": "自由移動",
"From": "開始",
"From Bodies": "ボディから",
"From Object": "オブジェクトから",
"From Snap": "移動元スナップ",
"From edges": "開始側エッジ",
"Full Length": "全長",
"Full thread depth": "ねじ深さ全体",
"Further Bends": "追加の曲げ",
"G2 corners require a constant radius and Exact fit. G2 corner construction is not supported yet.": "G2 コーナーには一定半径と Exact fit が必要です。G2 コーナーの構築はまだサポートされていません。",
"GEAR": "ギア",
"GROOVE": "溝",
"Gap": "間隔",
"Glass - Clear": "ガラス - クリア",
"Glass - Smoked": "ガラス - スモーク",
"Grid": "グリッド",
"Groove": "溝",
"HDR file changed since selection; inspect and select it again before saving": "選択後に HDR ファイルが変更されました。保存する前に確認して再選択してください",
"HISTORY": "履歴",
"Halo under sketch curves": "スケッチ曲線の下に縁取りを表示",
"Height": "高さ",
@@ -287,6 +368,7 @@
"Hidden edges": "隠線",
"History layout": "履歴のレイアウト",
"History names": "履歴名",
"Hold click": "長押し",
"Hole (optional)": "穴 (オプション)",
"Hole Depth": "穴の深さ",
"Hole Diameter": "穴径",
@@ -296,6 +378,8 @@
"Horiz./Vert.": "水平 / 垂直",
"I-Beam": "I形鋼",
"IMAGES": "画像",
"INSERT PART": "パーツを挿入",
"INSERT SVG": "SVG を挿入",
"If you are offline or GitHub does not open, use Copy report and keep the text to submit later.": "オフラインの場合やGitHubが開かない場合は、「レポートをコピー」でテキストを保存し、後で送信してください。",
"Import material into design": "マテリアルを設計にインポート",
"Import…": "読み込み…",
@@ -304,6 +388,8 @@
"In plane": "平面内",
"Included": "挟角",
"Inner Sharp": "内側仮想シャープ",
"Insert Mesh…": "メッシュを挿入…",
"Insert STEP…": "STEP を挿入…",
"Inside": "内側",
"Instant": "即時",
"Interface font": "インターフェースフォント",
@@ -312,6 +398,8 @@
"Isocurve": "等パラメータ線",
"Issue title": "Issueタイトル",
"Items": "項目",
"JOINT": "ジョイント",
"JOINT ORIGIN": "ジョイント原点",
"JOINTS": "ジョイント",
"Joint 1": "ジョイント 1",
"Joint 2": "ジョイント 2",
@@ -348,9 +436,15 @@
"M5 or M5x0.5": "M5 または M5x0.5",
"M5, M5x0.5, 1/4-20 UNC": "M5, M5x0.5, 1/4-20 UNC",
"MANAGE": "管理",
"MANAGE PLASTIC RULES": "プラスチック ルールを管理",
"MATERIALS": "材料",
"MIDPLANE": "中間平面",
"MODEL": "モデル",
"MOTION": "モーション",
"MOTION LINK": "モーション リンク",
"MOTION STUDY": "モーション スタディ",
"MOTION TRACE": "モーション トレース",
"MOVE/COPY TEXT": "テキストを移動/コピー",
"Margin": "マージン",
"Mass": "質量",
"Mass Center": "重心",
@@ -361,6 +455,7 @@
"Max": "最大",
"Max Thickness": "最大厚さ",
"Maximum": "最大",
"Mesh": "メッシュ",
"Mesh body": "メッシュボディ",
"Mid Radius": "中間半径",
"Middle double-click": "中ボタンのダブルクリック",
@@ -383,6 +478,7 @@
"Move holes by clicking or dragging": "クリックまたはドラッグで移動",
"Move later": "後へ移動",
"Move up": "上へ移動",
"NEW COMPONENT": "新規コンポーネント",
"Name": "名前",
"Name on import": "インポート名",
"Nearest": "最も近い",
@@ -400,11 +496,19 @@
"Nominal Radius": "公称半径",
"Nominal diameter": "呼び径",
"None": "なし",
"Not": "否定",
"Not available yet": "まだ利用できません",
"Not saved yet": "まだ保存されていません",
"Notch": "ノッチ",
"Nylon - Natural": "ナイロン - ナチュラル",
"OFFSET FACE": "面をオフセット",
"OFFSET SURFACE": "オフセットサーフェス",
"OUTPUT": "出力",
"Oak": "オーク",
"Of": "の値",
"Offset X": "オフセット X",
"Offset Y": "オフセット Y",
"Offset Z": "オフセット Z",
"On your computer": "このコンピューター上",
"Opacity": "不透明度",
"Open GitHub": "GitHubを開く",
@@ -427,10 +531,30 @@
"Outer radius": "外側コーナー半径",
"Outside": "外側",
"Overall length": "全長",
"PATCH": "パッチ",
"PERPENDICULAR PLANE": "垂直平面",
"PHYSICAL MATERIAL": "物理マテリアル",
"PICK CONTEXT": "コンテキストを選ぶ",
"PLANE ALONG PATH": "パスに沿った平面",
"PLANE THROUGH THREE POINTS": "3点を通る平面",
"PLANE THROUGH TWO EDGES": "2エッジを通る平面",
"POINT ALONG PATH": "パスに沿った点",
"POINT AT CENTER": "中心の点",
"POINT AT EDGE AND PLANE": "エッジと平面の交点",
"POINT AT VERTEX": "頂点上の点",
"POINT THROUGH THREE PLANES": "3平面の交点",
"POINT THROUGH TWO EDGES": "2エッジの交点",
"Paint - Blue": "塗装 - ブルー",
"Paint - Green": "塗装 - グリーン",
"Paint - Orange": "塗装 - オレンジ",
"Paint - Purple": "塗装 - パープル",
"Paint - Red": "塗装 - レッド",
"Paint - Yellow": "塗装 - イエロー",
"Param. Graph": "パラメータ図",
"Parameter": "パラメータ",
"Part length must be greater than zero and at most 2000 mm": "パーツの長さは0より大きく、2000 mm以下にしてください",
"Parts": "部品",
"Parts only": "部品のみ",
"Pass through": "通過点",
"Path": "パス",
"Pattern": "パターン",
@@ -446,16 +570,21 @@
"Place at the origin instead": "代わりに原点に配置",
"Planar": "平面",
"Plastic Rules": "樹脂ルール",
"Play": "再生",
"Play the joint's motion in the view": "ビューでジョイントの動きを再生",
"Playback": "再生",
"Plot": "グラフ",
"Point on line": "点-線",
"Point on plane": "点-平面",
"Point to Point": "点から点",
"Point to Position": "点から位置",
"Polycarbonate - Clear": "ポリカーボネート - クリア",
"Position": "位置",
"Position (0 to 1)": "位置 (0〜1)",
"Position (G0)": "位置 (G0)",
"Position along the edge, 0 at the start end, 1 at the other": "エッジ上の位置(始点が0、終点が1)",
"Preferences › Design turns the offer back on": "環境設定 › デザイン で再びオンにできます",
"Preferences…": "環境設定…",
"Preview": "プレビュー",
"Preview Row": "行をプレビュー",
"Preview leaves the current design unchanged.": "プレビューは現在のデザインを変更しません。",
@@ -464,12 +593,21 @@
"Profiles/Curves": "プロファイル/曲線",
"Quantity": "数量",
"Quantity must be at least 2": "数量は2以上にしてください",
"RACK AND PINION": "ラック アンド ピニオン",
"RECENT": "最近使用した項目",
"REFERENCE": "参照",
"REFOLD": "折り戻し",
"REMOVE": "除去",
"RENAME": "名前を変更",
"REPLACE FACE": "面を置換",
"REST": "レスト",
"REVERSE NORMAL": "法線を反転",
"RIGID GROUP": "リジッド グループ",
"RULED SURFACE": "ルールドサーフェス",
"RULES": "ルール",
"Radius": "半径",
"Radius Fit": "半径フィット",
"Range": "範囲",
"Ratio": "比率",
"Read-only list: shortcuts can't be changed here.": "読み取り専用の一覧です。ここではショートカットを変更できません。",
"Reattach selected face": "選択した面を再アタッチ",
@@ -477,6 +615,7 @@
"Recover unsaved design?": "未保存のデザインを復元しますか?",
"Rectangular": "長方形",
"Rectangular Tube": "角形鋼管",
"Reduce to Fit": "縮小してフィット",
"Reference face": "参照面",
"Reference plane": "参照平面",
"Relief Depth": "リリーフ深さ",
@@ -500,6 +639,7 @@
"Repair Part": "パーツを修復",
"Replace existing library file": "既存のライブラリファイルを置き換える",
"Report a bug — review a screenshot and open a GitHub draft": "バグを報告 — スクリーンショットを確認してGitHub下書きを作成",
"Report an Issue…": "問題を報告…",
"Report copied. Keep this text to submit on GitHub when you are online.": "レポートをコピーしました。このテキストを保存し、オンラインになったらGitHubで送信してください。",
"Report text copied. Paste it into GitHub and submit your report there.": "報告本文をコピーしました。GitHubに貼り付けて投稿してください。",
"Reports are public. A GitHub account is required.": "報告は公開されます。GitHubアカウントが必要です。",
@@ -532,16 +672,32 @@
"Ring of tools on the right button": "右ボタンのツールリング",
"Roll Back Here": "ここまでロールバック",
"Roll History Marker Here": "履歴マーカーをここに移動",
"Rolling": "ローリング",
"Root radius": "付け根半径",
"Rotate": "回転",
"Round": "丸め",
"Round Bar": "丸鋼",
"Round Tube": "丸形鋼管",
"Rubber - Black": "ゴム - ブラック",
"Rule": "ルール",
"Rule name": "ルール名",
"Rules": "ルール",
"Rules run from top to bottom. Matched drives change effective values.": "ルールは上から順に実行されます。条件に一致する駆動ルールが有効値を変更します。",
"SCREW": "ねじ",
"SECTION": "断面",
"SHEET METAL RULES": "板金ルール",
"SNAP FIT": "スナップ フィット",
"SPLIT FACE": "面を分割",
"STITCH": "ステッチ",
"STOCK": "ストック",
"SURFACE EXTRUDE": "サーフェス押し出し",
"SURFACE LOFT": "サーフェスロフト",
"SURFACE QUALITY": "サーフェス品質",
"SURFACE REVOLVE": "サーフェス回転",
"SURFACE SWEEP": "サーフェススイープ",
"Same way": "同じ方向",
"Save As JSON…": "JSON として保存…",
"Save As…": "名前を付けて保存…",
"Save Rule": "ルールを保存",
"Save View": "ビューを保存",
"Save screenshot…": "スクリーンショットを保存…",
@@ -550,6 +706,9 @@
"Scale factor": "尺度係数",
"Scene": "シーン",
"Screenshot (optional)": "スクリーンショット(任意)",
"Screenshot captured locally. Review it before attaching it on GitHub.": "スクリーンショットをローカルで取得しました。GitHub に添付する前に確認してください。",
"Scroll left": "左へスクロール",
"Scroll right": "右へスクロール",
"Search": "検索",
"Search commands": "コマンドを検索",
"Search this library": "このライブラリを検索",
@@ -581,6 +740,7 @@
"Send your report on GitHub": "GitHubでレポートを送信",
"Shaded": "シェーディング",
"Shape": "形状",
"Sheet Metal": "板金",
"Sheet Rules": "板金ルール",
"Show Agent Cursor": "エージェントカーソルを表示",
"Show ghost": "ゴーストを表示",
@@ -608,6 +768,7 @@
"Speed": "速度",
"Splitting tool": "分割ツール",
"Square": "正方形",
"Stainless Steel": "ステンレス鋼",
"Stand it up": "正立させる",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "正立させる: 取り消し可能な1つの移動フィーチャーとして、X軸周りに90度回転します。",
"Stand this assembly up?": "このアセンブリを正立させますか?",
@@ -616,6 +777,8 @@
"Start bulge": "開始側の膨らみ",
"Start continuity": "開始側の連続性",
"Stationary Side": "固定側",
"Steel": "鋼",
"Steel - Brushed": "スチール - ヘアライン",
"Step": "ステップ",
"Steps": "ステップ数",
"Steps to reproduce (optional)": "再現手順(任意)",
@@ -626,12 +789,19 @@
"Style": "スタイル",
"Summary": "概要",
"Suppress": "抑制",
"Suppress Features": "フィーチャを抑制",
"Suppress Selected Folders": "選択したフォルダーを抑制",
"Suppressed": "抑制",
"Suppression": "抑制",
"Surface": "サーフェス",
"Surface or face": "サーフェスまたは面",
"Surface or faces": "サーフェスまたは面",
"Surface, or faces to turn over": "サーフェス、または裏返す面",
"Surfaces": "サーフェス",
"Swap Ends": "端点を入れ替え",
"TANGENT PLANE": "正接平面",
"THICKEN": "厚み付け",
"TRANSFORM": "変形",
"TRIM": "トリム",
"Tangent": "正接",
"Tangent (G1)": "接線 (G1)",
@@ -639,9 +809,11 @@
"Tangent chain": "接線チェーン",
"Tangent to Edge": "エッジに正接",
"Tap drill diameter": "タップ下穴径",
"Taper to Fit": "テーパーで合わせる",
"Target": "ターゲット",
"Target Body": "ターゲットボディ",
"Target Face (optional)": "対象面 (オプション)",
"Target edges": "ターゲットのエッジ",
"Tear": "引き裂き",
"Technical details": "技術情報",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "破線のスケッチは保存された平面ガイドです。新しい面を選択してアタッチメントを修復してください。",
@@ -649,6 +821,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "方向は、軸、またはスケッチ平面上にある直線のスケッチ曲線にしてください",
"The mirror line cannot also be mirrored": "ミラー線自体をミラーすることはできません",
"The mirror line must be a straight curve of this sketch, not an origin axis": "ミラー線は、原点の軸ではなく、このスケッチの直線にしてください",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "原点軸はスケッチ平面に垂直なため、平面内に線がありません",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "保存された作成元のオカレンスが見つかりません。再バインドする前に有効な作成元配置を選択してください。",
"Then": "次を実行 (Then)",
"These features will be deleted:": "以下のフィーチャーが削除されます:",
@@ -680,16 +853,21 @@
"Top Left": "左上",
"Top Middle": "上中央",
"Top Right": "右上",
"Top level": "最上位",
"Trimming tool (plane, face or curves)": "トリムツール(平面、面、または曲線)",
"Turn off section analysis before exporting the view.": "断面解析をオフにしてからエクスポートしてください。",
"Two Distances": "2 つの距離",
"Type": "タイプ",
"Type a distance or an angle to move by": "移動する距離または角度を入力してください",
"UNFOLD": "展開",
"UNSTITCH": "縫い合わせ解除",
"UNTRIM": "トリム解除",
"Unit": "単位",
"Unsuppress": "抑制を解除",
"Unsuppress Selected Folders": "選択したフォルダーの抑制を解除",
"Updating the preview": "プレビューを更新中",
"Use active author placement": "アクティブな作成元配置を使用",
"Use axis direction only": "軸の方向のみを使用",
"Use fixed plane": "固定平面を使用",
"Use saved fixed plane": "保存された固定平面を使用",
"Use selected face as fixed plane": "選択した面を固定平面として使用",
@@ -699,13 +877,16 @@
"VIEWS": "ビュー",
"Value": "値",
"Variable Radius": "可変半径",
"Variable radius": "可変半径",
"Velocity": "速度",
"Vertices": "頂点",
"View": "表示",
"View navigator": "ビューナビゲーター",
"Volume": "体積",
"Wall": "肉厚",
"Wall Location": "壁の位置",
"Wall Thickness": "壁の厚さ",
"Walnut": "ウォルナット",
"Web thickness": "ウェブ厚",
"What did you do just before the problem? A short list is enough": "問題の直前に行った操作を簡単に記入してください",
"What did you expect to see?": "どのような結果を期待していましたか?",
@@ -740,6 +921,9 @@
"a picked edge's body is gone": "選択したエッジのボディが存在しなくなりました",
"add a key for a joint first": "先にジョイントのキーを追加してください",
"ai.connected_toast": "SolidCraft が {clients} で使えるようになりました。使うには再起動してください(設定 > アシスタント)。",
"ai.http.allow": "安全でない HTTP を許可",
"ai.http.confirm": "このエンドポイントで許可",
"ai.http.warning": "API キーと会話は暗号化されずに送信されます。ネットワークにアクセスできる人は、内容を読み取ったり改ざんしたりする可能性があります。信頼できるネットワークでのみ使用してください。",
"ai.prefs.allow_control": "AIエージェントの接続を許可",
"ai.prefs.allow_control_note": "ローカルチャネル(MCP)です。このコンピューターから外には何も送信しません。\n\nこのコンピューター内だけのコントロールチャンネル(127.0.0.1、ポート 27878 または次に空いているポート)を開きます。接続するプログラムは、起動のたびに作られ、あなたのユーザーアカウントだけが読める秘密のトークンも提示する必要があります。次に SolidCraft を起動したときから有効です。オフ:--control を付けて起動しない限り、何も待ち受けません。",
"ai.prefs.availability": "利用設定",
@@ -751,6 +935,8 @@
"ai.prefs.follow_camera": "カメラを追従",
"ai.prefs.follow_camera_off": "カメラの自動追従はオフです。",
"ai.prefs.follow_camera_on": "エージェントが作成するスケッチにカメラを向けます。",
"ai.prefs.instructions": "カスタム指示",
"ai.prefs.instructions_note": "各チャットの開始時に、SolidCraft 自身の指示の後に続けてエージェントへ送られます。作業の進め方や守ってほしいルールを書いてください。変更は次のチャット(接続または新しいチャット)から適用されます。",
"ai.prefs.intro": "SolidCraftのAIエージェント。",
"ai.prefs.make_default": "既定にする",
"ai.prefs.no_agents": "エージェントはまだありません。追加するか、更新してインストール済みのエージェントを検索してください。",
@@ -1035,6 +1221,7 @@
"cmd.occurrence_move": "オカレンスを移動",
"cmd.occurrence_properties": "オカレンスの物理的プロパティ",
"cmd.occurrence_reparent": "コンポーネントへ移動",
"cmd.panel.action": "パネル操作を実行",
"cmd.panel.activate": "パネルのタブをアクティブ化",
"cmd.panel.close": "パネルを閉じる",
"cmd.panel.collapse": "パネルのセクションを折りたたむ",
@@ -1081,6 +1268,9 @@
"cmd.render.compare.divider": "レンダー比較の境界を移動",
"cmd.render.result.discard": "レンダリング結果を破棄",
"cmd.render.result.select": "レンダリング結果を選択",
"cmd.render.surface.import": "サーフェスマップをインポート",
"cmd.render.texture.list": "埋め込みサーフェス画像の一覧",
"cmd.render.texture.remove": "埋め込みサーフェス画像を削除",
"cmd.render_aging_describe": "レイヤー式表面エイジング",
"cmd.render_backends": "レンダリング バックエンド",
"cmd.render_batch": "すべてのショットをレンダリング",
@@ -1219,6 +1409,7 @@
"cmd.sketch_move": "スケッチ要素を移動/コピー",
"cmd.sketch_move3d": "3D 点を移動",
"cmd.sketch_move_point": "スケッチ点をドラッグ",
"cmd.sketch_move_points": "スケッチ点を移動",
"cmd.sketch_offset_break": "オフセット関連付けを解除",
"cmd.sketch_options": "スケッチ パレット オプション",
"cmd.sketch_paste": "スケッチ要素を貼り付け",
@@ -1324,11 +1515,13 @@
"cmd.view_previous_tab": "前のタブ",
"cmd.view_rename": "名前付きビューの名前を変更",
"cmd.view_render_frame": "レンダーフレームガイド",
"cmd.view_ribbon_tabs_only": "リボンのタブのみ",
"cmd.view_right": "右側面ビュー",
"cmd.view_save": "新規名前付きビュー",
"cmd.view_shots_strip": "ショットストリップ",
"cmd.view_spin": "連続オービット",
"cmd.view_tool": "ナビゲーションツール",
"cmd.view_tool_zoom": "ドラッグでズーム",
"cmd.view_top": "上面ビュー",
"cmd.view_visual_style": "表示スタイル",
"color.blue": "青",
@@ -1419,6 +1612,9 @@
"document.changed_on_disk": "{name} がディスク上で変更されました",
"document.changed_on_disk_detail": "{name} は、開いたとき(または最後に保存したとき)以降に別のプログラムまたはコンピューターによって変更されました。上書きするとその変更は失われます。コピーを保存すると両方が残ります。",
"document.copy_name": "{name} のコピー",
"document.newer_file": "新しいバージョンの SolidCraft で保存されています(形式 {format}、このバージョンは {reads} まで読み取れます)。足りないものがあれば更新してください。",
"document.newer_file_change": "新しいバージョンの SolidCraft で保存されています(形式 {format}、このバージョンが認識しない `{change}` を含みます)。足りないものがあれば更新してください。",
"document.newer_file_not_read": "読み取れませんでした: {what}。保存しても失われません。",
"document.open_anyway": "このまま開く",
"document.open_elsewhere": "{name} はすでに開かれています",
"document.open_elsewhere_detail": "{name} は {who} の SolidCraft {app} で開かれています({when}に開かれました)。両方で保存すると、どちらかの作業が失われます。上書きせずに確認するには読み取り専用で開いてください。",
@@ -1454,8 +1650,11 @@
"file.open.portal_fallback.xwayland": "開いたファイル選択はデスクトップのものではありません。XWayland ではポータルが親ウィンドウを拒否します。",
"file_load.built": "構築済み: 全{total}フィーチャー中{built}件。",
"file_load.converting": "ソリッドを変換中: {done}/{total}",
"file_load.inserted": "{name} を挿入しました",
"file_load.inserting": "ジオメトリを挿入中",
"file_load.link_item": "{name} ({done}/{total})",
"file_load.opened": "{name} を開きました",
"file_load.opened_in_tab": "{name} を新しいタブで開きました",
"file_load.opening": "デザインを開いています",
"file_load.preparing_thumbnail": "サムネイルを準備中...",
"file_load.preparing_view": "ビューを準備中...",
@@ -1691,7 +1890,7 @@
"help.sketch.insert_svg": "SVG 図面のパスをスケッチに読み込み、指定した位置に拡大縮小・回転して配置します。ロゴやベクター輪郭を、押し出しできる曲線にするときに使います。",
"help.sketch.inspect": "開いているスケッチのレポートを開きます。残りの自由度と、完全に拘束されているかどうかを表示します。スケッチを終える前に、まだ動く部分を確認するときに使います。",
"help.sketch.intersect": "ボディ、面、エッジ、ほかのスケッチがスケッチ平面と交差する曲線または点を追加します。リンクが保たれ、モデルが変わると追従します。",
"help.sketch.intersection_curve": "2つのボディまたは面が接する位置に、それらにリンクした 3D 曲線を作成します。モデルに追従するパスやガイドレールとして使います。",
"help.sketch.intersection_curve": "2つのボディ、面、またはほかのスケッチの曲線が接する位置に、それらにリンクした 3D 曲線を作成します。モデルに追従するパスやガイドレールとして使います。",
"help.sketch.isoparametric_curve": "選んだ点を通る面の U または V 方向に沿った 3D 曲線を、面にリンクして作成します。表面に追従するパスや分割線として使います。",
"help.sketch.line": "点を順に指定して、つながった直線を開いた連なりまたは閉じた外形として描きます。ほとんどの輪郭に使う基本のツールです。",
"help.sketch.line.midpoint": "中点から一方の端まで直線を描き、もう一方の端は反対側に対称に作られます。対称なエッジなど、点を中心にした直線に使います。",
@@ -1797,6 +1996,7 @@
"help.view.navigate": "左に90度回転するなど、ステップごとにビューを回転、移動、ズームします。ドラッグではなく、カメラを正確に動かすときに使います。",
"help.view.navigation_bar": "ビューポート下部のナビゲーションバーを表示または非表示にします。広く使いたいときは非表示に、マウスでビューツールを使うときは表示にします。",
"help.view.rename": "保存した名前付きビューの名前を変更します。ビュー自体は変わりません。",
"help.view.ribbon_tabs_only": "リボンをタブの行だけに折りたたみ、パネルが使っていた場所をビューに充てます。タブをクリックするとそのパネルがビューの上に表示されます。もう一度選ぶとリボン全体を表示したままにします。",
"help.view.save": "現在のカメラ位置を名前付きビューとしてデザインに保存します。スクリーンショット用など、後で同じ角度に戻るときに使います。",
"help.view.spin": "次のクリックまたはキー操作まで、モデルのまわりでビューを連続して周回させます。モデルをあらゆる方向から見せるときに使います。",
"help.view.tool": "オービット、パン、ズームのカメラツールを固定し、オフにするまで左ボタンのドラッグでビューを動かせるようにします。トラックパッドや、中ボタンのないマウスで使います。",
@@ -2163,6 +2363,7 @@
"navbar.value_tip": "{name} · {value}",
"navbar.visual_style": "表示スタイル",
"navbar.zoom": "ズーム",
"navbar.zoom_hold_tip": "ズーム(ショートカットを長押し)",
"needs two joints": "2つのジョイントが必要",
"network.allow_once": "今回のみ許可",
"network.always_allow": "このサーバーを常に許可",
@@ -2316,6 +2517,7 @@
"prefs.carousel_previous": "前へ",
"prefs.choose_font": "フォントファイルを選択…",
"prefs.click": "クリック",
"prefs.command_dialog_values": "コマンドダイアログ",
"prefs.contact_shading": "柔らかな接触陰影",
"prefs.contact_shading_note": "部品が近接する部分に柔らかな陰影を付けます。",
"prefs.context_menu": "コンテキストメニュー",
@@ -2362,6 +2564,8 @@
"prefs.edges": "エッジと陰影",
"prefs.extend": "拡張",
"prefs.extra_navigation": "何もない場所でCtrl+左ドラッグすると回転し、Spaceを押しながらドラッグすると移動します。",
"prefs.extrude_arrow_face_stops": "押し出し矢印を面で止める",
"prefs.extrude_arrow_face_stops_note": "押し出しの距離矢印をドラッグすると、プロファイルに平行な平らな面(カットするブロックの反対側など)で止まり、その面の輪郭を表示します。オフ: 矢印はきりのよい刻みでのみ動きます。",
"prefs.extrude_view_isometric": "押し出しを開いたときに等角ビューにする",
"prefs.extrude_view_return": "押し出しを閉じたときに元のビューに戻す",
"prefs.follows_os": "OS の設定に従う",
@@ -2411,6 +2615,8 @@
"prefs.graphics_page.surfaces_edges": "サーフェスとエッジ",
"prefs.graphics_page.view_bar": "ビューバーにも表示",
"prefs.graphics_presets_note": "プリセットは以下の設定をまとめて変更します。",
"prefs.ground_shadow_follows_model": "地面の影をモデルに追従させる",
"prefs.ground_shadow_follows_model_help": "表示中のボディの最下部に影を配置します。オフの場合、持ち上げたモデルの影は原点を通る地面上に残ります。",
"prefs.hide_constraint_glyphs_zoomed_out": "ズームアウト時に拘束グリフを隠す",
"prefs.hide_constraint_glyphs_zoomed_out_note": "スケッチを十分にズームアウトすると、拘束グリフは表示されず画面を散らかしません。オフ: ズームに関係なく固定の画面サイズのままです。",
"prefs.history": "履歴",
@@ -2452,6 +2658,8 @@
"prefs.layout_page.card": "カード",
"prefs.layout_page.column": "列",
"prefs.layout_page.hover": "ホバー時",
"prefs.layout_page.hover_panel_menus": "ポイントしてパネルメニューを切り替える",
"prefs.layout_page.hover_panel_menus_help": "リボンのパネル名をクリックしてメニューを開きます。別のパネル名にポインターを合わせると切り替わります。リボンと開いているメニューの外に移動すると閉じます。",
"prefs.layout_page.icons_labels": "アイコン+ラベル",
"prefs.layout_page.ok_cancel": "OK とキャンセル",
"prefs.layout_page.on_hover": "ホバー時",
@@ -2490,6 +2698,8 @@
"prefs.mouse": "マウスとトラックパッド",
"prefs.mouse_heading": "マウス",
"prefs.mouse_mapping": "マウスの割り当て",
"prefs.move_drag_highlights": "移動の矢印でコンポーネントをドラッグ中にポインターの下をハイライト",
"prefs.move_drag_highlights_tip": "オフ: 移動の矢印でコンポーネントをドラッグしている間はポインターの下をハイライトしないため、大きなアセンブリでも滑らかに動きます。断面や解析を表示中は通常どおりハイライトし、ジョイントに沿ってドラッグする部品ではハイライトしません。",
"prefs.navigation": "ナビゲーション",
"prefs.navigation.axes_signed": "軸",
"prefs.navigation.cube_compact": "キューブ",
@@ -2518,6 +2728,22 @@
"prefs.persistent_ribbon_pressed": "有効なリボンコマンドを強調表示",
"prefs.persistent_ribbon_pressed_help": "効果が有効な間、リボンのコマンドを強調表示します。無効にすると、従来の中立的な表示とコマンドのヘルプを保持します。",
"prefs.perspective_fov": "画角",
"prefs.picker.carousel": "カルーセル",
"prefs.picker.change": "変更",
"prefs.picker.clear": "フィルターをクリア",
"prefs.picker.day": "日中のテーマ",
"prefs.picker.empty": "このフィルターに一致するテーマはありません。",
"prefs.picker.follow": "システムに合わせる",
"prefs.picker.grid": "グリッド",
"prefs.picker.high": "ハイコントラスト",
"prefs.picker.high_note": "{source} · ハイコントラスト",
"prefs.picker.hint": "OSの設定に合わせて切り替わります。",
"prefs.picker.import": "テーマファイルをインポート…",
"prefs.picker.imported": "インポート済み",
"prefs.picker.night": "夜間のテーマ",
"prefs.picker.one": "単一のテーマ",
"prefs.picker.pick": "下から選択",
"prefs.picker.standard": "標準",
"prefs.placement": "配置",
"prefs.plugins_enabled": "有効",
"prefs.plugins_installed": "インストール済み",
@@ -2554,6 +2780,8 @@
"prefs.quality_smoother": "より滑らか",
"prefs.quick_measure": "ビューの隅にクイック測定",
"prefs.quick_measure_note": "選択したものの寸法をビューの右下、履歴の上に表示します: エッジの長さ(円形のものは Ø と R)、面の面積、点の位置、2 つの項目の距離と角度、複数のエッジや面の合計。クリックでコピーします。",
"prefs.remember_dialog_values": "コマンドダイアログの値を記憶",
"prefs.remember_dialog_values.help": "既定ではオフです。オンにすると、コマンドが成功した後、SolidCraft を閉じるまで、同じコマンドを次に開いたときに安全な値とオプションを再利用します。",
"prefs.render_previous_geometry_budget": "レンダープレビューで以前のジオメトリ予算を使用",
"prefs.render_previous_geometry_budget_help": "デバイスに基づく予算の代わりに、以前の固定ジオメトリ上限(64ビットデスクトップでは512 MiB、その他では128 MiB)に戻します。",
"prefs.reports_saved": "{n} 件保存済み",
@@ -2562,6 +2790,8 @@
"prefs.ribbon_click_ends_tool_note": "使用中のスケッチツールの点灯したリボンボタンをクリックするとツールが終了し、ビューのクリックで再び選択できます。オフ: クリックするとツールが最初から開始されます。",
"prefs.ribbon_reveal": "検索結果をリボンに表示",
"prefs.ribbon_reveal_note": "コマンド検索で結果にポインターを合わせると、そのコマンドがリボンのどこにあるか(タブ、ボタン、またはパネルのドロップダウン内の行)を表示します。検索から開始したコマンドはそこで点滅し、ドロップダウンから実行中のコマンドはそのパネルに印が付きます。",
"prefs.ribbon_tabs_only": "リボンのタブだけを表示",
"prefs.ribbon_tabs_only_note": "リボンをタブの行だけに折りたたみます。タブをクリックすると、コマンドが始まるかポインターが離れるまで、そのパネルがビューの上に表示されます。表示タブの「リボンのタブのみ」またはそのショートカットで切り替えます。",
"prefs.right_click": "右クリック",
"prefs.saving": "起動と保存",
"prefs.scale_note": "ウィンドウ内では Ctrl + / Ctrl − でも変更できます。100% のボタンは 28 px です。",
@@ -2633,6 +2863,7 @@
"prefs.sketch_exit_view_note": "「スケッチを終了」、キャンセル、Esc の 2 回押しの後にビューが移る先です。",
"prefs.sketch_face_activates_part": "部品の面にスケッチするとその部品をアクティブにする",
"prefs.sketch_face_activates_part_note": "別のコンポーネントのボディの面で始めたスケッチは、先にそのコンポーネントをアクティブにし、スケッチはそのコンポーネントに属してブラウザでその部品の下に表示されます。部品はその後もアクティブのままです。オフ:スケッチはアクティブなコンポーネントに属します。",
"prefs.sketch_mirror_auto_line": "事前に選択した補助直線をミラー線に使用する",
"prefs.sketch_open_look_at": "スケッチを開いたときに正対させる",
"prefs.sketch_open_look_at_note": "オフ: スケッチの作成や編集でビューを動かしません。必要なときは「正面視」でスケッチに正対します。",
"prefs.sketch_recent_snap": "最近使った中心と中点へ自動スナップ",
@@ -2789,9 +3020,9 @@
"render.adaptive_absolute": "RGB 絶対誤差の下限",
"render.adaptive_coverage": "被覆率の誤差目標",
"render.adaptive_enable": "独立した予備サンプルで配分",
"render.adaptive_help": "独立したパイロットサンプルは破棄され、ピクセルごとに16以上、「ピクセルあたりのサンプル数」以下の本番サンプル数を決めます。CPUのリソース上限には両段階が含まれます。RGBとカバレッジの分散から配分し、上限に達したピクセルにはノイズが残ることがあります。最終レポートには実際のサンプル数を記録します。",
"render.adaptive_help": "GPU 専用。独立した予備サンプルは破棄され、各ピクセルに最小16から設定上限までの本サンプルを配分します。RGB と被覆率の分散を目安にしますが、まれな経路を見逃したり上限でノイズが残ったりします。最終レポートは実際の処理量を示します。ノイズや時間を保証しません。",
"render.adaptive_minimum": "最小本サンプル数",
"render.adaptive_pending": "独立したパイロットによる適応配分はCPUとGPUで利用できます。条件付きフレネル層にはGPUが必要です。統計的な配分は収束を保証しません。",
"render.adaptive_pending": "GPU の独立予備サンプルによる適応配分と条件付きフレネル層化が利用できます。収束の認証、まれな事象の保証、CPU 適応輸送は未対応です。",
"render.adaptive_pilots": "ピクセルごとの予備サンプル",
"render.adaptive_relative": "RGB 相対誤差の目標",
"render.add_ground": "フィットした床をセットアップに追加",
@@ -2852,7 +3083,7 @@
"render.appearance_editor.replace": "このボディの保存済み光学設定を置換",
"render.appearance_editor.revalidate": "このボディを再検証",
"render.appearance_editor.save": "この光学設定を保存",
"render.appearance_editor.save_reason": "ガラスを保存するには、現在のCPUまたはGPUボディで有効にしてください。クリアコートは「コートをショットに保存」を使用します。ローカル画像ファイルは一時設定のままです。",
"render.appearance_editor.save_reason": "保存には現在のGPUボディの物理ガラスが必要です。コートとローカル画像マップは一時設定のままです。",
"render.appearance_editor.saved": "このショットに保存",
"render.appearance_editor.saved_state": "この光学設定はこのショットに保存されています。",
"render.appearance_editor.scatter_reason": "内部散乱には閉じたソリッド境界が必要です。",
@@ -2948,7 +3179,7 @@
"render.children.copy_request": "リクエストJSONをコピー",
"render.children.coverage_error": "カバレッジ誤差",
"render.children.cpu": "CPUレイトレーシング",
"render.children.denoise": "画像のノイズを低減",
"render.children.denoise": "完成画像のノイズを低減",
"render.children.depth": "パス深度",
"render.children.distortion": "歪み",
"render.children.edge_samples": "エッジサンプル",
@@ -3080,7 +3311,7 @@
"render.cpu_point_help": "選択した平行光に最大8個の点光源を追加できます。距離はmmで、最小距離は基準距離以下にしてください。",
"render.cpu_primary_samples": "輪郭サンプル数/ピクセル",
"render.cpu_progressive": "CPUプログレッシブ",
"render.cpu_progressive_help": "新しいCPUカメラサンプルを蓄積し、完了したすべてのパスを表示します。選択した反射はカメラサンプルごとに1回評価します。認証済みガラスと平面異方性には従来の制限が適用されます。適応サンプリングのパイロットと本番は同じCPUプロファイル予算を使います。",
"render.cpu_progressive_help": "既存のCPU積分器を、一次サンプル1個ずつのパスで累積します。選択した反射は1サンプルが必要です。面光源、誘電体、異方性には固定画像を使用してください。",
"render.cpu_progressive_limits": "最大1,048,576ピクセル、ピクセル×サンプルの合計は16,777,216以下です。サンプル数を変えても画像サイズは自動変更されません。",
"render.cpu_progressive_seed": "CPUサンプリングシード",
"render.cpu_progressive_spp": "サンプル/ピクセル",
@@ -3256,7 +3487,7 @@
"render.export_display": "書き出し:表示PNG",
"render.export_image_label": "画像を書き出す",
"render.export_linear": "書き出し:生の線形EXR",
"render.exr_pending": "CPUレイトレーシングとGPUパストレーシングでは生の線形EXRを保持できます。圧縮、複数レイヤー、補助パスは未実装です。",
"render.exr_pending": "GPUでは線形EXRを保持できます。圧縮、複数レイヤー、補助パスは未実装です。",
"render.film_grain": "写真粒子",
"render.fit": "製品を画面に合わせる",
"render.fixed_camera": "カメラ",
@@ -3619,7 +3850,7 @@
"render.method_cpu": "CPU レイトレーシング",
"render.method_gpu": "GPU パストレーシング",
"render.method_limit_raster": "ラスターは固定の不透明スタジオプレビューを使用します。対応する光学設定には明示的なレイトレーシング方式を選択してください。",
"render.method_raster": "CPU ラスター(模式図)",
"render.method_raster": "CPU ラスター",
"render.navigation_help": "カメラはデザインと同じように動きます(環境設定 › ナビゲーション)。「セットアップを保存」で現在のカメラを記録します。",
"render.nested_enable": "検証済み入れ子誘電体",
"render.nested_help": "最大16層。親は凸形状、子は厳密に内部である必要があります。交差・接触・薄膜・直線透過影は拒否します。内部カメラは検証した階層を使います。液面の生成や接触するCAD境界の結合は行いません。",
@@ -3647,7 +3878,7 @@
"render.output_exr_unavailable": "ここではEXR出力設定を利用できません。リニアEXR書き出しには、リニアマスターを保持した完成GPU画像が必要です。",
"render.output_fit": "全体表示",
"render.output_format": "形式",
"render.output_format_status": "PNGは完了した表示画像そのものです。CPU/GPUの任意EXRは表示フィルター前の生の線形FLOAT32放射輝度を保持します。プレビューキャッシュや別ジョブへの置換はありません。",
"render.output_format_status": "PNGは完了した表示画像そのものです。GPUの任意EXRは表示フィルター前の生の線形FLOAT32放射輝度を保持します。プレビューキャッシュや別ジョブへの置換はありません。",
"render.output_grading": "カラーグレーディング",
"render.output_image": "画像",
"render.output_largest": "{width} × {height} 最大",
@@ -3732,7 +3963,7 @@
"render.quality_custom": "カスタム",
"render.quality_draft": "ドラフト",
"render.quality_high": "高品質",
"render.quality_projection_help": "この確認で変更するのは、解像度、サンプル予算、パス深度、シード、ノイズ低減だけです。他の設定は維持され、収束は保証されません。",
"render.quality_projection_help": "Qプリセットには将来の要件も含まれます。この操作は対応する固定サンプルPNG予算のみを適用し、適応的停止、生の線形出力、独立した透過制限は含みません。",
"render.quality_review": "サンプリング予算を確認",
"render.queue_pending": "このUIには自動の本番キューやアニメーションレンダラーはありません。完了した静止画像は個別に書き出せます。",
"render.radial_assign": "外観を割り当て",
@@ -3763,7 +3994,7 @@
"render.result_navigation": "移動とズームはナビゲーション設定に従います。スペースキーを押しながらドラッグすると移動します。",
"render.result_open": "完成した画像をメインキャンバスに表示します。",
"render.result_preview": "ライブプレビュー",
"render.result_provisional": "仮画像",
"render.result_provisional": "CPU仮画像",
"render.result_provisional_help": "この中間画像はエクスポートできません。最後に完成した結果をエクスポートします。キャンセルするとその結果に戻ります。",
"render.result_reduced_display": "表示プレビューをビューポート機器またはキャッシュの上限に縮小しています。保持したPNGと書き出しは元の解像度です。この縮小表示ではネイティブ100%表示はできません。",
"render.result_retained": "最後に完成した画像を表示しています。新しいレンダリングにはまだ置き換わっていません。",
@@ -3914,6 +4145,7 @@
"render.stage_panels.extent": "範囲",
"render.stage_panels.fit_save": "フィットして保存",
"render.stage_panels.gpu_required": "GPUパストレーシングが必要です",
"render.stage_panels.grain_angle": "木目の角度",
"render.stage_panels.keep": "保持",
"render.stage_panels.kept": "保持",
"render.stage_panels.kept_fields": "カメラ、サンプリング、画像寸法、光学設定、CAD形状、工学的特性。",
@@ -3927,7 +4159,7 @@
"render.stage_panels.prepare_plan": "作成計画を準備",
"render.stage_panels.projects": "投影",
"render.stage_panels.quality_ack": "固定予算と省略事項を確認しました",
"render.stage_panels.quality_omissions": "この予算は、適応サンプリングの誤差目標、独立した透過制限、ロシアンルーレット規則、リニアマスターの保持を設定しません。収束も保証しません。",
"render.stage_panels.quality_omissions": "適応停止と誤差目標、個別の透過深度、ロシアンルーレット規則、線形RAW出力、EXRマスター、収束認証。",
"render.stage_panels.reference": "参照",
"render.stage_panels.references": "参照",
"render.stage_panels.remove_optics": "光学設定を削除",
@@ -3971,7 +4203,7 @@
"render.stage_panels.subtitle_environment": "オリジナルHDR環境・シーン全体",
"render.stage_panels.subtitle_maps": "作成済み空間マップ・一時プレビュー",
"render.stage_panels.subtitle_physical": "読み取り専用計画・マテリアルの作成や割り当てなし",
"render.stage_panels.subtitle_quality": "GPUサンプリング予算 · 記載された設定のみ",
"render.stage_panels.subtitle_quality": "固定GPU予算・将来の要件は省略",
"render.stage_panels.subtitle_rig": "作成済みライトリグ・光源と受動カード",
"render.stage_panels.subtitle_saved_maps": "作成済みマップ・このショットに保存",
"render.stage_panels.subtitle_stage": "物理的な地面とステージ・製品にフィット",
@@ -3996,7 +4228,7 @@
"render.studio_area_help": "最大 4 個の片面矩形です。直交する半辺 U と V でサイズを定め、U × V が発光方向になります。座標はワールド空間の mm です。",
"render.studio_center": "中心 X, Y, Z (mm)",
"render.studio_denoise": "完成画像のノイズを低減",
"render.studio_denoise_help": "プログレッシブ画像と完成画像に輪郭を保持するフィルターを適用します。微細な描写が柔らかくなることがあります。ガラスと鋭い鏡面反射は対象外です。",
"render.studio_denoise_help": "輪郭を保持する最終フィルターです。微細な描写が柔らかくなることがあります。ガラスと鋭い鏡面反射は対象外です。",
"render.studio_direction": "太陽に向かう方向 (X, Y, Z)",
"render.studio_environment": "環境",
"render.studio_environment_bounds": "環境回転は±1,000,000ラジアン以内の有限値、強度は0~100でなければなりません。",
@@ -4032,6 +4264,19 @@
"render.subsurface_enable": "内部散乱ランダムウォーク",
"render.subsurface_help": "閉じた誘電体専用。散乱とRGB吸収は別々の毎mm係数です。実際の形状内で散乱し、境界で屈折・反射します。直線透過影、表面ノイズ除去、外部ボリュームを無効にし、フレネル層数を1にします。拡散シェーダー、密度グリッド、実測物性ではありません。高密度ではサンプル数と深度が必要です。",
"render.subsurface_rate": "散乱衝突率",
"render.surface_import.author": "作者",
"render.surface_import.busy": "画像をインポート中…",
"render.surface_import.complete": "画像を選び、作者、出典、ライセンスを入力してください。",
"render.surface_import.embedded": "インポートした画像",
"render.surface_import.failed": "画像のインポートが完了しませんでした。",
"render.surface_import.license": "ライセンス / 所有権",
"render.surface_import.raytrace_required": "画像にはCPUまたはGPUのレイトレーシングが必要です。出力で選択してください。",
"render.surface_import.repeat_u": "U方向の繰り返し",
"render.surface_import.repeat_v": "V方向の繰り返し",
"render.surface_import.save": "ボディに画像を保存",
"render.surface_import.saved_cpu": "CPUレンダリングで使うにはマップを保存してください。",
"render.surface_import.source": "出典",
"render.surface_import.title": "画像をインポート",
"render.tone_aces_fitted": "ACES近似",
"render.tone_reinhard": "Reinhard",
"render.transmission_scope": "GPUガラスは検証された非交差媒体に対応します。無制限の入れ子媒体やノイズのない透過推定器は提供しません。",
@@ -4108,6 +4353,8 @@
"sample.plate.name": "サンプル プレート",
"sample.vents.about": "矩形パターンに並んだスロット: 行数、列数、ピッチはパラメータ",
"sample.vents.name": "通気プレート",
"scale.per_axis": "軸ごと",
"scale.uniform": "均等",
"search.command_keys": "Enter 実行 Shift+Enter 実行して開いたままにする Esc 閉じる",
"search.commands": "コマンド",
"search.design": "このデザイン内",
@@ -4780,6 +5027,7 @@
"ui.click_selects_whole_bodies": "クリックでボディ全体を選択",
"ui.click_then_press_key": "クリックした後、割り当てるキーを押してください",
"ui.close": "閉じる",
"ui.close_tab": "タブを閉じる",
"ui.coil": "コイル",
"ui.coincident": "一致",
"ui.collapse": "折りたたむ",
@@ -4997,6 +5245,11 @@
"ui.factor": "倍率",
"ui.fade": "切り上げ",
"ui.fade_length": "切り上げ長さ",
"ui.fair_iterations": "反復回数",
"ui.fair_keep_edges": "エッジを保持",
"ui.fair_strength": "強度",
"ui.fair_surface_title": "サーフェスフェアリング",
"ui.fair_tolerance_default": "ボディサイズの 0.001 倍",
"ui.feature_history": "フィーチャー履歴",
"ui.feature_options": "フィーチャーオプション",
"ui.features": "フィーチャー",
@@ -5182,6 +5435,7 @@
"ui.inspect": "検査",
"ui.instances": "インスタンス",
"ui.intersect": "交差",
"ui.intersection_curve_second_pick": "交差曲線: 2 つ目の面または曲線をクリックします (右クリックでやり直し)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "分離表示",
"ui.join": "結合",
@@ -5210,6 +5464,7 @@
"ui.manipulator_free_alt": "マニピュレータのフリードラッグを Alt/Option でも有効",
"ui.manipulator_free_alt_tip": "オン: 押し出し/ギズモ矢印で Alt/Option または Ctrl/Cmd が値スナップを無効にします。オフ: Ctrl/Cmd のみ。",
"ui.manufacture": "製造",
"ui.match_surface_title": "サーフェス一致",
"ui.material_review.axes": "材料ローカル軸。ボディの方向は割り当てません。",
"ui.material_review.claims": "出典とライセンスの申告は未確認です。欠落値は不明のままです。",
"ui.material_review.compressive_strength": "圧縮強度",
@@ -5232,6 +5487,9 @@
"ui.material_review.title": "物理材料データを確認",
"ui.material_review.unknown": "不明",
"ui.material_review.yield_strength": "降伏強度",
"ui.mcp_agents": "MCP 経由のエージェント",
"ui.mcp_compact": "コンパクトな出力",
"ui.mcp_compact_note": "MCP サーバー (solidcraft-cli mcp) 経由で接続したエージェント向け: inspect_design はスケッチを要約し、ツールの結果は整形されないため、トークンが少なくて済みます。変更後に開始したエージェントのセッションから適用されます。--compact または SOLIDCRAFT_MCP_COMPACT=1 でも有効になります。",
"ui.measure": "計測",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "面タグ付き 3MF",
@@ -5273,6 +5531,7 @@
"ui.options": "オプション",
"ui.orbit": "回転",
"ui.orbit_around": "回転中心",
"ui.organize": "整理",
"ui.orientation": "向き",
"ui.origin": "原点",
"ui.palette_construction_mode": "補助線モード (X)",
@@ -5280,6 +5539,65 @@
"ui.palette_sketch_options": "スケッチオプション",
"ui.pan": "パン",
"ui.pan_zoom_orbit": "パン、ズーム、オービット",
"ui.panel_fixture.apply": "適用",
"ui.panel_fixture.cancel": "キャンセル",
"ui.panel_fixture.caption": "合成パネル標本",
"ui.panel_fixture.draft": "保持された下書き",
"ui.panel_fixture.editor": "標本エディター",
"ui.panel_fixture.explanation": "この合成コンテンツは非表示や移動後も下書きを保持します。",
"ui.panel_fixture.fill": "高さを埋める標本",
"ui.panel_fixture.finish": "完了",
"ui.panel_fixture.finished": "合成トランザクション終了",
"ui.panel_fixture.footer": "標本の操作は設計を変更しません。",
"ui.panel_fixture.guard": "トランザクション中のキャンセルを拒否",
"ui.panel_fixture.inline": "一行の標本",
"ui.panel_fixture.live": "合成トランザクション実行中",
"ui.panel_fixture.log": "標本ログ",
"ui.panel_fixture.pin": "固定標本",
"ui.panel_fixture.title": "{title} · {id}",
"ui.panel_fixture.updates": "サービス更新: {count}",
"ui.panel_host.attention": "確認が必要",
"ui.panel_host.bottom": "下",
"ui.panel_host.close": "パネルを閉じる",
"ui.panel_host.collapse": "パネルを折りたたむ",
"ui.panel_host.expand": "パネルを展開",
"ui.panel_host.floating": "フローティング",
"ui.panel_host.focus": "パネルにフォーカス",
"ui.panel_host.focus_target": "{title}にフォーカス",
"ui.panel_host.header": "パネルヘッダー",
"ui.panel_host.join": "タブを結合",
"ui.panel_host.join_target": "{title}とタブを結合",
"ui.panel_host.left": "左",
"ui.panel_host.menu": "パネル操作",
"ui.panel_host.move": "移動先",
"ui.panel_host.overflow": "その他のパネル",
"ui.panel_host.popout": "ウィンドウで開く",
"ui.panel_host.resize": "パネルのサイズ変更",
"ui.panel_host.right": "右",
"ui.panel_host.rule.availability": "このパネルは使用できません。",
"ui.panel_host.rule.bounds": "パネルがサイズ制限内に収まりません。",
"ui.panel_host.rule.capability": "このホストはその操作に対応していません。",
"ui.panel_host.rule.collection_limit": "パネルレイアウトが上限に達しました。",
"ui.panel_host.rule.duplicate_id": "このパネルIDは既に使用されています。",
"ui.panel_host.rule.exactly_once": "各パネルは1回表示する必要があります。",
"ui.panel_host.rule.feature_disabled": "このパネルではこの操作は無効です。",
"ui.panel_host.rule.id": "パネルIDが無効です。",
"ui.panel_host.rule.incompatible_tabs": "これらのパネルはタブグループを共有できません。",
"ui.panel_host.rule.lifecycle": "パネルはこの操作を完了できませんでした。",
"ui.panel_host.rule.missing_target": "このパネルの対象は使用できなくなりました。",
"ui.panel_host.rule.no_space": "このパネル配置に必要な空間がありません。",
"ui.panel_host.rule.pin_conflict": "この端には別のパネルが既に固定されています。",
"ui.panel_host.rule.pin_order": "固定パネルは端の先頭に置く必要があります。",
"ui.panel_host.rule.placement": "このパネルはその位置に移動できません。",
"ui.panel_host.rule.revision": "レイアウトが変更されました。操作をやり直してください。",
"ui.panel_host.rule.schema": "パネルのリクエストが無効です。",
"ui.panel_host.rule.version": "このパネルレイアウトのバージョンには対応していません。",
"ui.panel_host.sash": "隣接パネルのサイズ変更",
"ui.panel_host.scroll_horizontal": "パネル列をスクロール",
"ui.panel_host.scroll_vertical": "パネルの積み重ねをスクロール",
"ui.panel_host.surface": "パネル",
"ui.panel_host.tab": "パネルタブ",
"ui.panel_host.tabs": "すべてのタブ",
"ui.parallel": "平行",
"ui.parameters": "パラメータ",
"ui.part_size_needs_a_part": "サイズを変更する挿入済みの標準パーツ(ねじ、ナット、座金、ピン)を選択してください。ボディを拡大・縮小するには尺度を使います。",
@@ -5317,6 +5635,7 @@
"ui.point_cloud_add_filter": "フィルターを追加…",
"ui.point_cloud_auto_range": "範囲を自動設定",
"ui.point_cloud_color_by": "色の付け方",
"ui.point_cloud_dots": "単独の点",
"ui.point_cloud_file_colors": "ファイルの色",
"ui.point_cloud_filter_by": "フィルター",
"ui.point_cloud_height_high": "最高の高さ",
+880 -54
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+3 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Membaca laluan lukisan SVG ke dalam lakaran, diskalakan, diputar dan diletakkan mengikut tetapan anda. Gunakan untuk menukar logo atau garis luar vektor kepada lengkung yang boleh disemperit.",
"help.sketch.inspect": "Membuka laporan tentang lakaran yang terbuka: berapa banyak darjah kebebasan yang tinggal dan sama ada ia terkekang sepenuhnya. Gunakan untuk mengetahui apa yang masih bergerak sebelum anda menamatkan lakaran.",
"help.sketch.intersect": "Menambah lengkung atau titik tempat jasad, muka, tepi atau lakaran lain melintasi satah lakaran. Ia kekal terpaut dan mengikut model apabila model berubah.",
"help.sketch.intersection_curve": "Mencipta lengkung 3D tempat dua jasad atau muka bertemu, terpaut kepadanya. Gunakan sebagai laluan atau rel pemandu yang mengikut model.",
"help.sketch.intersection_curve": "Mencipta lengkung 3D tempat dua jasad, muka atau lengkung lakaran lain bertemu, terpaut kepadanya. Gunakan sebagai laluan atau rel pemandu yang mengikut model.",
"help.sketch.isoparametric_curve": "Mencipta lengkung 3D di sepanjang arah U atau V muka melalui titik yang anda pilih, terpaut kepada muka itu. Gunakan sebagai laluan atau garis belahan yang mengikut permukaan.",
"help.sketch.line": "Melukis garis bersambung titik demi titik, sebagai rantaian terbuka atau garis luar tertutup. Ia ialah alat asas bagi kebanyakan profil.",
"help.sketch.line.midpoint": "Melukis garis daripada titik tengahnya ke satu hujung, dengan hujung satu lagi dicerminkan. Gunakan untuk garis yang berpusat pada satu titik, seperti tepi simetri.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Plat Contoh",
"sample.vents.about": "Corak slot segi empat tepat: baris, lajur dan pic sebagai parameter",
"sample.vents.name": "Plat Pengudaraan",
"scale.per_axis": "Mengikut paksi",
"scale.uniform": "Seragam",
"search.command_keys": "Enter jalankan Shift+Enter jalankan dan kekalkan terbuka Esc tutup",
"search.commands": "Arahan",
"search.design": "Dalam reka bentuk ini",
+3 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Leser banene fra en SVG-tegning inn i en skisse, skalert, dreid og plassert slik du angir. Bruk det til å gjøre en logo eller vektorkontur om til kurver du kan ekstrudere.",
"help.sketch.inspect": "Åpner en rapport om den åpne skissen: hvor mange frihetsgrader som gjenstår og om den er fullstendig bundet. Bruk det til å finne ut hva som fortsatt beveger seg før du fullfører skissen.",
"help.sketch.intersect": "Legger til kurvene eller punktene der kropper, flater, kanter eller andre skisser krysser skisseplanet. De forblir koblet og følger modellen når den endres.",
"help.sketch.intersection_curve": "Oppretter 3D-kurver der to kropper eller flater møtes, koblet til dem. Bruk dem som baner eller føringskurver som følger modellen.",
"help.sketch.intersection_curve": "Oppretter 3D-kurver der to kropper, flater eller kurver fra andre skisser møtes, koblet til dem. Bruk dem som baner eller føringskurver som følger modellen.",
"help.sketch.isoparametric_curve": "Oppretter en 3D-kurve langs U- eller V-retningen til en flate gjennom et punkt du velger, koblet til flaten. Bruk den som en bane eller delelinje som følger flaten.",
"help.sketch.line": "Tegner sammenhengende linjer punkt for punkt, som en åpen kjede eller en lukket kontur. Det er det grunnleggende verktøyet for de fleste profiler.",
"help.sketch.line.midpoint": "Tegner en linje fra midtpunktet og ut til den ene enden, med den andre enden speilet. Bruk det til linjer sentrert på et punkt, for eksempel en symmetrisk kant.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Eksempelplate",
"sample.vents.about": "Spor i et rektangulært mønster: rader, kolonner og stigning er parametere",
"sample.vents.name": "Ventilasjonsplate",
"scale.per_axis": "Per akse",
"scale.uniform": "Jevn",
"search.command_keys": "Enter kjør Shift+Enter kjør og behold åpen Esc lukk",
"search.commands": "Kommandoer",
"search.design": "I dette designet",
+3 -1
View File
@@ -1625,7 +1625,7 @@
"help.sketch.insert_svg": "Leest de paden van een SVG-tekening in een schets, geschaald, gedraaid en geplaatst waar je instelt. Gebruik dit om een logo of vectorcontour om te zetten in curven die je kunt extruderen.",
"help.sketch.inspect": "Opent een rapport over de geopende schets: hoeveel vrijheidsgraden er nog over zijn en of hij volledig beperkt is. Gebruik dit om te zien wat nog beweegt voordat je de schets voltooit.",
"help.sketch.intersect": "Voegt de curven of punten toe waar lichamen, vlakken, randen of andere schetsen het schetsvlak kruisen. Ze blijven gekoppeld en volgen het model wanneer dat verandert.",
"help.sketch.intersection_curve": "Maakt 3D-curven waar twee lichamen of vlakken samenkomen, eraan gekoppeld. Gebruik ze als paden of geleiders die het model volgen.",
"help.sketch.intersection_curve": "Maakt 3D-curven waar twee lichamen, vlakken of curven van andere schetsen samenkomen, eraan gekoppeld. Gebruik ze als paden of geleiders die het model volgen.",
"help.sketch.isoparametric_curve": "Maakt een 3D-curve langs de U- of V-richting van een vlak door een punt dat je kiest, gekoppeld aan het vlak. Gebruik dit als pad of splitslijn die het oppervlak volgt.",
"help.sketch.line": "Tekent verbonden lijnen punt voor punt, als open keten of gesloten contour. Het is het basisgereedschap voor de meeste profielen.",
"help.sketch.line.midpoint": "Tekent een lijn vanuit zijn middelpunt naar één uiteinde, waarbij het andere uiteinde wordt gespiegeld. Gebruik dit voor lijnen die op een punt zijn gecentreerd, zoals een symmetrische rand.",
@@ -3818,6 +3818,8 @@
"sample.plate.name": "Voorbeeldplaat",
"sample.vents.about": "Sleuven in een rechthoekig patroon: rijen, kolommen en spoed zijn parameters",
"sample.vents.name": "Ventilatieplaat",
"scale.per_axis": "Per as",
"scale.uniform": "Uniform",
"search.command_keys": "Enter uitvoeren Shift+Enter uitvoeren en open houden Esc sluiten",
"search.commands": "Opdrachten",
"search.design": "In dit ontwerp",
@@ -1,26 +0,0 @@
{
"en": {
"ai.prefs.instructions": "Custom instructions",
"ai.prefs.instructions_note": "Sent to the agent at the start of every chat, after SolidCraft's own instructions: how you like to work, rules to keep to. A change applies from the next chat (Connect or New chat)."
},
"ar": {
"ai.prefs.instructions": "تعليمات مخصصة",
"ai.prefs.instructions_note": "تُرسَل إلى الوكيل في بداية كل محادثة، بعد تعليمات SolidCraft الخاصة: طريقتك المفضلة في العمل والقواعد التي يجب الالتزام بها. يسري أي تغيير من المحادثة التالية (اتصال أو محادثة جديدة)."
},
"he": {
"ai.prefs.instructions": "הוראות מותאמות אישית",
"ai.prefs.instructions_note": "נשלחות לסוכן בתחילת כל צ'אט, אחרי ההוראות של SolidCraft עצמה: דרך העבודה המועדפת עליך וכללים שיש להקפיד עליהם. שינוי חל מהצ'אט הבא (התחברות או צ'אט חדש)."
},
"ja": {
"ai.prefs.instructions": "カスタム指示",
"ai.prefs.instructions_note": "各チャットの開始時に、SolidCraft 自身の指示の後に続けてエージェントへ送られます。作業の進め方や守ってほしいルールを書いてください。変更は次のチャット(接続または新しいチャット)から適用されます。"
},
"vi": {
"ai.prefs.instructions": "Hướng dẫn tùy chỉnh",
"ai.prefs.instructions_note": "Được gửi cho agent khi bắt đầu mỗi cuộc trò chuyện, sau hướng dẫn riêng của SolidCraft: cách bạn muốn làm việc, các quy tắc cần tuân theo. Thay đổi có hiệu lực từ cuộc trò chuyện tiếp theo (Kết nối hoặc Cuộc trò chuyện mới)."
},
"zh": {
"ai.prefs.instructions": "自定义指令",
"ai.prefs.instructions_note": "在每次对话开始时发送给代理,位于 SolidCraft 自身的指令之后:你喜欢的工作方式、需要遵守的规则。更改从下一次对话(连接或新对话)起生效。"
}
}
-29
View File
@@ -1,29 +0,0 @@
{
"ar": {
"render.aging_raytrace_help": "يُطبّق التعتيق في تتبع الأشعة على المعالج وتتبع المسارات على المعالج الرسومي. يبقى التصيير النقطي تخطيطياً."
},
"de": {
"render.aging_raytrace_help": "Alterung wird beim CPU-Raytracing und GPU-Pathtracing angewendet. Raster bleibt eine schematische Darstellung."
},
"en": {
"render.aging_raytrace_help": "Aging is applied by CPU ray tracing and GPU path tracing. Raster keeps schematic rendering."
},
"en-GB": {
"render.aging_raytrace_help": "Ageing is applied by CPU ray tracing and GPU path tracing. Raster keeps schematic rendering."
},
"he": {
"render.aging_raytrace_help": "התיישנות מוחלת במעקב קרניים במעבד ובמעקב מסלולים במעבד הגרפי. רינדור רסטר נשאר סכמטי."
},
"ja": {
"render.aging_raytrace_help": "エイジングはCPUレイトレーシングとGPUパストレーシングで適用されます。ラスタは模式的な描画を維持します。"
},
"ko": {
"render.aging_raytrace_help": "에이징은 CPU 광선 추적과 GPU 경로 추적에 적용됩니다. 래스터는 도식적인 렌더링을 유지합니다."
},
"vi": {
"render.aging_raytrace_help": "Hiệu ứng lão hoá được áp dụng khi dò tia bằng CPU và dò đường đi bằng GPU. Kết xuất raster giữ kiểu sơ đồ."
},
"zh": {
"render.aging_raytrace_help": "老化效果适用于CPU光线追踪和GPU路径追踪。光栅保持示意渲染。"
}
}
@@ -1,98 +0,0 @@
{
"ar": {
"render.cpu_volume_enable_path": "تفعيل الإضاءة غير المباشرة",
"render.cpu_volume_enable_path_plan": "تتبع أشعة CPU · عمق المسار {depth} · {spp} عينة/بكسل · بذرة {seed} · ظلال متتبعة. يحتفظ بالغلاف الجوي وميزانية الصورة المحددين.",
"render.cpu_volume_help": "يستخدم الغلاف الجوي على CPU الإضاءة غير المباشرة. يحافظ الانطفاء الصفري على الصندوق المحفوظ دون ضباب.",
"render.cpu_volume_method_adopt": "تتبع أشعة CPU مع إضاءة غير مباشرة",
"render.cpu_volume_method_incompatible": "لا يمكن نقل إعدادات الإضاءة أو أخذ العينات أو الغلاف الجوي هذه إلى هذه الطريقة. تبقى إعداداتك محفوظة.",
"render.cpu_volume_path_required": "فعّل الإضاءة غير المباشرة لاستخدام الغلاف الجوي على CPU.",
"render.volume_denoise_required": "أوقف تقليل الضوضاء لاستخدام الغلاف الجوي.",
"render.volume_glass_required": "لا يمكن الجمع بين الغلاف الجوي والزجاج في هذا الإعداد.",
"render.volume_lighting_required": "اختر بيئة أو مجموعة إضاءة محددة لتصيير الغلاف الجوي.",
"render.volume_single_stratum_required": "استخدم عينة نفاذ واحدة لتصيير الغلاف الجوي."
},
"de": {
"render.cpu_volume_enable_path": "Indirekte Beleuchtung einschalten",
"render.cpu_volume_enable_path_plan": "CPU-Raytracing · Pfadtiefe {depth} · {spp} Samples/Pixel · Seed {seed} · Raytracing-Schatten. Atmosphäre und Bildbudget bleiben erhalten.",
"render.cpu_volume_help": "CPU-Atmosphäre nutzt indirekte Beleuchtung. Bei Extinktion null bleibt die gespeicherte Box ohne Nebel erhalten.",
"render.cpu_volume_method_adopt": "CPU-Raytracing mit indirekter Beleuchtung",
"render.cpu_volume_method_incompatible": "Diese Licht-, Sampling- oder Atmosphäreinstellungen lassen sich nicht auf diese Methode übertragen. Die Einstellungen bleiben erhalten.",
"render.cpu_volume_path_required": "Indirekte Beleuchtung einschalten, um CPU-Atmosphäre zu nutzen.",
"render.volume_denoise_required": "Für Atmosphäre die Rauschreduzierung ausschalten.",
"render.volume_glass_required": "Atmosphäre und Glas können in dieser Einstellung nicht kombiniert werden.",
"render.volume_lighting_required": "Für Atmosphäre eine Umgebung oder ein eigenes Lichtrig wählen.",
"render.volume_single_stratum_required": "Für Atmosphäre ein Transmissionssample verwenden."
},
"en": {
"render.cpu_volume_enable_path": "Enable Indirect lighting",
"render.cpu_volume_enable_path_plan": "CPU ray tracing · path depth {depth} · {spp} samples/pixel · seed {seed} · traced shadows. Keeps the authored atmosphere and image budget.",
"render.cpu_volume_help": "CPU Atmosphere uses Indirect lighting. Zero extinction keeps the saved box without fog.",
"render.cpu_volume_method_adopt": "CPU ray tracing with indirect lighting",
"render.cpu_volume_method_incompatible": "These light, sampling or atmosphere settings cannot be transferred to this method. Your settings are kept.",
"render.cpu_volume_path_required": "Enable Indirect lighting to use CPU Atmosphere.",
"render.volume_denoise_required": "Turn off noise reduction to use Atmosphere.",
"render.volume_glass_required": "Atmosphere cannot be combined with Glass in this setup.",
"render.volume_lighting_required": "Choose an environment or an explicit light rig to render Atmosphere.",
"render.volume_single_stratum_required": "Use one transmission sample to render Atmosphere."
},
"he": {
"render.cpu_volume_enable_path": "הפעלת תאורה עקיפה",
"render.cpu_volume_enable_path_plan": "מעקב קרניים ב־CPU · עומק מסלול {depth} · {spp} דגימות לפיקסל · זרע {seed} · צללים במעקב קרניים. האטמוספרה ותקציב התמונה שנקבעו נשמרים.",
"render.cpu_volume_help": "אטמוספרה ב־CPU משתמשת בתאורה עקיפה. הכחדה אפסית שומרת את התיבה ללא ערפל.",
"render.cpu_volume_method_adopt": "מעקב קרניים ב־CPU עם תאורה עקיפה",
"render.cpu_volume_method_incompatible": "לא ניתן להעביר הגדרות תאורה, דגימה או אטמוספרה אלה לשיטה זו. ההגדרות שלך נשמרות.",
"render.cpu_volume_path_required": "יש להפעיל תאורה עקיפה כדי להשתמש באטמוספרה ב־CPU.",
"render.volume_denoise_required": "יש לכבות הפחתת רעש כדי להשתמש באטמוספרה.",
"render.volume_glass_required": "לא ניתן לשלב אטמוספרה וזכוכית בהגדרה זו.",
"render.volume_lighting_required": "יש לבחור סביבה או מערך תאורה מפורש כדי לרנדר אטמוספרה.",
"render.volume_single_stratum_required": "יש להשתמש בדגימת מעבר אחת כדי לרנדר אטמוספרה."
},
"ja": {
"render.cpu_volume_enable_path": "間接照明を有効にする",
"render.cpu_volume_enable_path_plan": "CPUレイトレーシング · パス深度{depth} · {spp}サンプル/ピクセル · シード{seed} · レイトレースシャドウ。大気と画像予算の設定を保持します。",
"render.cpu_volume_help": "CPUの大気は間接照明を使用します。消散係数がゼロでも、霧のないボックスとして設定は保存されます。",
"render.cpu_volume_method_adopt": "間接照明を使うCPUレイトレーシング",
"render.cpu_volume_method_incompatible": "この照明、サンプリング、大気の設定はこの方式に引き継げません。設定は保持されます。",
"render.cpu_volume_path_required": "CPUの大気を使うには間接照明を有効にしてください。",
"render.volume_denoise_required": "大気を使うにはノイズ低減をオフにしてください。",
"render.volume_glass_required": "この設定では大気とガラスを併用できません。",
"render.volume_lighting_required": "大気を描画するには環境または明示的なライト構成を選んでください。",
"render.volume_single_stratum_required": "大気を描画するには透過サンプル数を1にしてください。"
},
"ko": {
"render.cpu_volume_enable_path": "간접 조명 켜기",
"render.cpu_volume_enable_path_plan": "CPU 레이 트레이싱 · 경로 깊이 {depth} · 픽셀당 {spp}샘플 · 시드 {seed} · 레이 트레이싱 그림자. 작성한 대기와 이미지 예산을 유지합니다.",
"render.cpu_volume_help": "CPU 대기는 간접 조명을 사용합니다. 소광 계수가 0이면 저장된 상자는 안개 없이 유지됩니다.",
"render.cpu_volume_method_adopt": "간접 조명을 사용하는 CPU 레이 트레이싱",
"render.cpu_volume_method_incompatible": "이 조명, 샘플링 또는 대기 설정을 이 방식으로 옮길 수 없습니다. 설정은 유지됩니다.",
"render.cpu_volume_path_required": "CPU 대기를 사용하려면 간접 조명을 켜세요.",
"render.volume_denoise_required": "대기를 사용하려면 노이즈 감소를 끄세요.",
"render.volume_glass_required": "이 설정에서는 대기와 유리를 함께 사용할 수 없습니다.",
"render.volume_lighting_required": "대기를 렌더링하려면 환경 또는 명시적인 조명 구성을 선택하세요.",
"render.volume_single_stratum_required": "대기를 렌더링하려면 투과 샘플을 1로 설정하세요."
},
"vi": {
"render.cpu_volume_enable_path": "Bật chiếu sáng gián tiếp",
"render.cpu_volume_enable_path_plan": "Dò tia CPU · độ sâu đường đi {depth} · {spp} mẫu/pixel · hạt giống {seed} · bóng dò tia. Giữ nguyên khí quyển và ngân sách ảnh đã đặt.",
"render.cpu_volume_help": "Khí quyển trên CPU dùng chiếu sáng gián tiếp. Hệ số suy giảm bằng không vẫn giữ hộp đã lưu mà không tạo sương.",
"render.cpu_volume_method_adopt": "Dò tia CPU với chiếu sáng gián tiếp",
"render.cpu_volume_method_incompatible": "Không thể chuyển các thiết lập đèn, lấy mẫu hoặc khí quyển này sang phương pháp này. Thiết lập của bạn được giữ nguyên.",
"render.cpu_volume_path_required": "Bật chiếu sáng gián tiếp để dùng Khí quyển trên CPU.",
"render.volume_denoise_required": "Tắt giảm nhiễu để dùng Khí quyển.",
"render.volume_glass_required": "Không thể kết hợp Khí quyển và Kính trong thiết lập này.",
"render.volume_lighting_required": "Chọn môi trường hoặc bộ đèn tường minh để kết xuất Khí quyển.",
"render.volume_single_stratum_required": "Dùng một mẫu truyền sáng để kết xuất Khí quyển."
},
"zh": {
"render.cpu_volume_enable_path": "启用间接照明",
"render.cpu_volume_enable_path_plan": "CPU 光线追踪 · 路径深度 {depth} · 每像素 {spp} 个采样 · 种子 {seed} · 追踪阴影。保留已编写的大气和图像预算。",
"render.cpu_volume_help": "CPU 大气使用间接照明。消光系数为零时,已保存的包围盒仍会保留,但不会产生雾。",
"render.cpu_volume_method_adopt": "使用间接照明的 CPU 光线追踪",
"render.cpu_volume_method_incompatible": "这些灯光、采样或大气设置无法转移到此方式。您的设置会保留。",
"render.cpu_volume_path_required": "启用间接照明以使用 CPU 大气。",
"render.volume_denoise_required": "关闭降噪以使用大气。",
"render.volume_glass_required": "此设置无法同时使用大气和玻璃。",
"render.volume_lighting_required": "选择环境或显式灯光配置以渲染大气。",
"render.volume_single_stratum_required": "将透射采样数设为 1 以渲染大气。"
}
}
@@ -1,42 +0,0 @@
{
"ar": {
"render.cpu_constant_direct_help": "بدون الإضاءة غير المباشرة، يمكن أن يظهر هذا المصدر الثابت في الانعكاسات وعبر الزجاج. لكنه لا يضيء الأسطح المعتمة. فعّل الإضاءة غير المباشرة لاستخدامه في إضاءة المشهد.",
"render.cpu_constant_enable_indirect_plan": "عمق المسار {depth}؛ أخذ عينات تدريجي بمعدل {spp} عينة/بكسل (البذرة {seed})؛ شعاع أولي واحد لكل عينة؛ ظلال متتبعة. يحتفظ بحجم الصورة وميزانية CPU والإعدادات الأخرى.",
"render.cpu_indirect_method_required": "اختر تتبع أشعة CPU لتفعيل وضع الإضاءة غير المباشرة هذا."
},
"de": {
"render.cpu_constant_direct_help": "Ohne indirekte Beleuchtung kann diese konstante Quelle in Reflexionen und durch Glas sichtbar sein. Sie beleuchtet keine undurchsichtigen Flächen. Schalte indirekte Beleuchtung ein, um sie als Szenenlicht zu nutzen.",
"render.cpu_constant_enable_indirect_plan": "Pfadtiefe {depth}; progressives Sampling mit {spp} Samples/Pixel (Seed {seed}); ein Primärstrahl pro Sample; Raytracing-Schatten. Bildgröße, CPU-Budget und andere Einstellungen bleiben erhalten.",
"render.cpu_indirect_method_required": "Wähle CPU-Raytracing, um diesen Modus für indirekte Beleuchtung einzuschalten."
},
"en": {
"render.cpu_constant_direct_help": "Without Indirect lighting, this constant source can appear in reflections and through Glass. It does not light opaque surfaces. Enable Indirect lighting to use it for scene lighting.",
"render.cpu_constant_enable_indirect_plan": "Path depth {depth}; progressive sampling at {spp} samples/pixel (seed {seed}); one primary ray per sample; traced shadows. Keeps your image size, CPU budget and other settings.",
"render.cpu_indirect_method_required": "Choose CPU ray tracing to enable this Indirect lighting mode."
},
"he": {
"render.cpu_constant_direct_help": "ללא תאורה עקיפה, מקור קבוע זה עשוי להופיע בהשתקפויות ודרך זכוכית. הוא אינו מאיר משטחים אטומים. יש להפעיל תאורה עקיפה כדי להשתמש בו לתאורת הסצנה.",
"render.cpu_constant_enable_indirect_plan": "עומק מסלול {depth}; דגימה הדרגתית עם {spp} דגימות לפיקסל (זרע {seed}); קרן ראשית אחת לכל דגימה; צללים במעקב קרניים. גודל התמונה, תקציב ה־CPU וההגדרות האחרות נשמרים.",
"render.cpu_indirect_method_required": "יש לבחור מעקב קרניים ב־CPU כדי להפעיל מצב זה של תאורה עקיפה."
},
"ja": {
"render.cpu_constant_direct_help": "間接照明を使わない場合、この一定の光源は反射やガラス越しに見えることがありますが、不透明な面は照らしません。シーンの照明に使うには、間接照明を有効にしてください。",
"render.cpu_constant_enable_indirect_plan": "パスの深さ {depth}、ピクセルあたり {spp} サンプルのプログレッシブサンプリング(シード {seed})、各サンプルに一次レイ1本、レイトレーシングの影を使用します。画像サイズ、CPU予算、その他の設定は保持します。",
"render.cpu_indirect_method_required": "この間接照明モードを有効にするには、CPUレイトレーシングを選択してください。"
},
"ko": {
"render.cpu_constant_direct_help": "간접 조명이 꺼져 있으면 이 일정한 광원은 반사나 유리를 통해 보일 수 있지만 불투명한 표면을 밝히지는 않습니다. 장면 조명으로 사용하려면 간접 조명을 켜세요.",
"render.cpu_constant_enable_indirect_plan": "경로 깊이 {depth}, 픽셀당 {spp}개 샘플의 점진적 샘플링(시드 {seed}), 샘플당 기본 광선 1개, 추적된 그림자를 사용합니다. 이미지 크기, CPU 예산 및 다른 설정을 유지합니다.",
"render.cpu_indirect_method_required": "이 간접 조명 모드를 켜려면 CPU 레이 트레이싱을 선택하세요."
},
"vi": {
"render.cpu_constant_direct_help": "Khi tắt Chiếu sáng gián tiếp, nguồn sáng đồng nhất này có thể xuất hiện trong phản xạ và qua Kính nhưng không chiếu sáng các bề mặt đục. Bật Chiếu sáng gián tiếp để dùng nguồn này chiếu sáng cảnh.",
"render.cpu_constant_enable_indirect_plan": "Độ sâu đường đi {depth}; lấy mẫu tăng dần với {spp} mẫu/pixel (hạt giống {seed}); một tia sơ cấp cho mỗi mẫu; bóng đổ dò tia. Giữ kích thước ảnh, ngân sách CPU và các cài đặt khác.",
"render.cpu_indirect_method_required": "Chọn dò tia CPU để bật chế độ Chiếu sáng gián tiếp này."
},
"zh": {
"render.cpu_constant_direct_help": "未启用间接照明时,此恒定光源可能出现在反射中或透过玻璃可见,但不会照亮不透明表面。要用它照亮场景,请启用间接照明。",
"render.cpu_constant_enable_indirect_plan": "路径深度 {depth};每像素 {spp} 个样本的渐进采样(种子 {seed});每个样本一条主光线;光线追踪阴影。保留图像尺寸、CPU预算和其他设置。",
"render.cpu_indirect_method_required": "请选择CPU光线追踪以启用此间接照明模式。"
}
}
@@ -1,58 +0,0 @@
{
"ar": {
"render.cpu_glass_enable_path": "تشغيل الإضاءة غير المباشرة",
"render.cpu_path_depth": "عمق المسار",
"render.cpu_path_help": "تحسب الضوء المرتد بين الأسطح المعتمة والمار عبر أشكال الزجاج المدعومة. تتطلب التصيير التدريجي وظلال تتبع الأشعة. يحسب عمق المسار الأسطح المضاءة وحدود الزجاج وأحداث التشتت بدءاً من أول تقاطع (1–16). يقتصر العمق 1 على الإضاءة المباشرة للأسطح المعتمة؛ وتسمح القيم الأعلى بمزيد من الارتدادات أو عبور الزجاج وقد تستغرق وقتاً أطول. أوقف الإضاءة غير المباشرة لاستخدام الانعكاسات المخصصة أو التباين الاتجاهي.",
"render.cpu_path_lighting": "إضاءة غير مباشرة",
"render.cpu_path_optics_reason": "تبقى إعداداتك كما هي. أوقف الإضاءة غير المباشرة لاستخدام الانعكاسات المخصصة أو التباين الاتجاهي."
},
"de": {
"render.cpu_glass_enable_path": "Indirekte Beleuchtung einschalten",
"render.cpu_path_depth": "Pfadtiefe",
"render.cpu_path_help": "Berechnet Licht, das zwischen undurchsichtigen Flächen und durch unterstützte Glasformen läuft. Erfordert progressives Rendern und Raytracing-Schatten. Die Pfadtiefe zählt beleuchtete Flächen, Glasgrenzen und Streuereignisse ab dem ersten Treffer (1–16). Tiefe 1 liefert direkte Beleuchtung auf undurchsichtigen Flächen; höhere Werte erlauben mehr Reflexionen oder Glasdurchgänge und können länger dauern. Für eigene Reflexionen oder Anisotropie die indirekte Beleuchtung ausschalten.",
"render.cpu_path_lighting": "Indirekte Beleuchtung",
"render.cpu_path_optics_reason": "Die Einstellungen bleiben erhalten. Für eigene Reflexionen oder Anisotropie die indirekte Beleuchtung ausschalten."
},
"en": {
"render.cpu_glass_enable_path": "Enable Indirect lighting",
"render.cpu_path_depth": "Path depth",
"render.cpu_path_help": "Adds light bouncing between opaque surfaces and through supported Glass shapes. Requires progressive rendering and traced shadows. Path depth counts shaded surfaces, Glass boundaries and scattering events, starting with the first hit (1–16). Depth 1 gives direct lighting on opaque surfaces; higher values allow more bounces or Glass crossings and may take longer. Turn off Indirect lighting to use custom reflections or anisotropy.",
"render.cpu_path_lighting": "Indirect lighting",
"render.cpu_path_optics_reason": "Your settings are kept. Turn off Indirect lighting to use custom reflections or anisotropy."
},
"he": {
"render.cpu_glass_enable_path": "הפעלת תאורה עקיפה",
"render.cpu_path_depth": "עומק מסלול",
"render.cpu_path_help": "מחשבת אור שמוחזר בין משטחים אטומים ועובר דרך צורות זכוכית נתמכות. נדרשים רינדור הדרגתי וצללים במעקב קרניים. עומק המסלול סופר משטחים מוצללים, גבולות זכוכית ואירועי פיזור החל מהמפגש הראשון (1–16). עומק 1 נותן תאורה ישירה למשטחים אטומים; ערכים גבוהים מאפשרים יותר החזרות או מעברים בזכוכית ועשויים לדרוש יותר זמן. יש לכבות תאורה עקיפה כדי להשתמש בהשתקפויות מותאמות או באנאיזוטרופיה.",
"render.cpu_path_lighting": "תאורה עקיפה",
"render.cpu_path_optics_reason": "ההגדרות שלך נשמרות. יש לכבות תאורה עקיפה כדי להשתמש בהשתקפויות מותאמות או באנאיזוטרופיה."
},
"ja": {
"render.cpu_glass_enable_path": "間接照明を有効にする",
"render.cpu_path_depth": "パス深度",
"render.cpu_path_help": "不透明な面の間で反射し、対応するガラス形状を通る光を計算します。プログレッシブ描画とレイトレーシングの影が必要です。パス深度は最初の交点から、照明を計算する面、ガラス境界、散乱イベントを数えます(1~16)。深度1は不透明面の直接照明のみです。値を上げると反射やガラスの通過を増やせますが、時間がかかる場合があります。独自の反射設定や異方性を使うには間接照明をオフにしてください。",
"render.cpu_path_lighting": "間接照明",
"render.cpu_path_optics_reason": "設定は保持されます。独自の反射設定や異方性を使うには間接照明をオフにしてください。"
},
"ko": {
"render.cpu_glass_enable_path": "간접 조명 켜기",
"render.cpu_path_depth": "경로 깊이",
"render.cpu_path_help": "불투명 표면 사이에서 반사되고 지원되는 유리 형상을 통과하는 빛을 계산합니다. 점진적 렌더링과 레이 추적 그림자가 필요합니다. 경로 깊이는 첫 교점부터 조명이 계산되는 표면, 유리 경계 및 산란 이벤트를 셉니다(1–16). 깊이 1은 불투명 표면의 직접 조명만 계산합니다. 값을 높이면 반사나 유리 통과가 늘어나며 시간이 더 걸릴 수 있습니다. 사용자 반사 설정이나 이방성을 사용하려면 간접 조명을 끄세요.",
"render.cpu_path_lighting": "간접 조명",
"render.cpu_path_optics_reason": "설정은 유지됩니다. 사용자 반사 설정이나 이방성을 사용하려면 간접 조명을 끄세요."
},
"vi": {
"render.cpu_glass_enable_path": "Bật Chiếu sáng gián tiếp",
"render.cpu_path_depth": "Độ sâu đường truyền",
"render.cpu_path_help": "Tính ánh sáng phản xạ giữa các bề mặt đục và truyền qua các hình kính được hỗ trợ. Cần kết xuất lũy tiến và bóng dò tia. Độ sâu đường đi đếm các bề mặt được chiếu sáng, ranh giới kính và các sự kiện tán xạ từ giao điểm đầu tiên (1–16). Độ sâu 1 chỉ chiếu sáng trực tiếp bề mặt đục; giá trị cao hơn cho phép thêm lần phản xạ hoặc xuyên kính và có thể lâu hơn. Tắt Chiếu sáng gián tiếp để dùng phản xạ tùy chỉnh hoặc dị hướng.",
"render.cpu_path_lighting": "Chiếu sáng gián tiếp",
"render.cpu_path_optics_reason": "Các thiết lập được giữ nguyên. Tắt Chiếu sáng gián tiếp để dùng phản xạ tùy chỉnh hoặc dị hướng."
},
"zh": {
"render.cpu_glass_enable_path": "启用间接照明",
"render.cpu_path_depth": "路径深度",
"render.cpu_path_help": "计算在不透明表面之间反射并穿过受支持玻璃形状的光。需要渐进渲染和光线追踪阴影。路径深度从首次相交开始计算着色表面、玻璃边界和散射事件(1–16)。深度 1 只计算不透明表面的直接照明;更高的值允许更多反射或玻璃穿越,也可能耗时更长。使用自定义反射或各向异性时,请关闭间接照明。",
"render.cpu_path_lighting": "间接照明",
"render.cpu_path_optics_reason": "设置会保留。使用自定义反射或各向异性时,请关闭间接照明。"
}
}
@@ -1,42 +0,0 @@
{
"en": {
"render.cpu_quality_budget_help": "Changes size, production sample cap, seed and CPU resource profile. Camera, lens, lighting, GI depth and effects are kept.",
"render.cpu_quality_progressive_required": "Enable progressive sampling below before choosing a CPU budget.",
"render.cpu_quality_summary": "{width} × {height} · {samples} sample cap · seed {seed} · {profile}"
},
"ar": {
"render.cpu_quality_budget_help": "يغير الحجم وحد عينات الإنتاج والبذرة وملف موارد CPU. تُحفظ الكاميرا والعدسة والإضاءة وعمق GI والتأثيرات.",
"render.cpu_quality_progressive_required": "فعّل أخذ العينات التدريجي أدناه قبل اختيار ميزانية CPU.",
"render.cpu_quality_summary": "{width} × {height} · حد العينات {samples} · البذرة {seed} · {profile}"
},
"de": {
"render.cpu_quality_budget_help": "Ändert Größe, Obergrenze der Produktionssamples, Startwert und CPU-Ressourcenprofil. Kamera, Objektiv, Beleuchtung, GI-Tiefe und Effekte bleiben erhalten.",
"render.cpu_quality_progressive_required": "Aktiviere unten progressive Samples, bevor du ein CPU-Budget auswählst.",
"render.cpu_quality_summary": "{width} × {height} · Sample-Grenze {samples} · Startwert {seed} · {profile}"
},
"he": {
"render.cpu_quality_budget_help": "משנה גודל, תקרת דגימות הפקה, זרע ופרופיל משאבי CPU. המצלמה, העדשה, התאורה, עומק GI והאפקטים נשמרים.",
"render.cpu_quality_progressive_required": "יש להפעיל דגימה מתקדמת למטה לפני בחירת תקציב CPU.",
"render.cpu_quality_summary": "{width} × {height} · תקרת דגימות {samples} · זרע {seed} · {profile}"
},
"ja": {
"render.cpu_quality_budget_help": "サイズ、本番サンプル数の上限、シード、CPUリソースプロファイルを変更します。カメラ、レンズ、照明、GI深度、エフェクトは維持されます。",
"render.cpu_quality_progressive_required": "CPU予算を選ぶ前に、下でプログレッシブサンプリングを有効にしてください。",
"render.cpu_quality_summary": "{width} × {height} · サンプル上限 {samples} · シード {seed} · {profile}"
},
"ko": {
"render.cpu_quality_budget_help": "크기, 제작 샘플 상한, 시드와 CPU 리소스 프로필을 변경합니다. 카메라, 렌즈, 조명, GI 깊이와 효과는 유지됩니다.",
"render.cpu_quality_progressive_required": "CPU 예산을 선택하기 전에 아래에서 점진적 샘플링을 활성화하세요.",
"render.cpu_quality_summary": "{width} × {height} · 샘플 상한 {samples} · 시드 {seed} · {profile}"
},
"vi": {
"render.cpu_quality_budget_help": "Thay đổi kích thước, trần mẫu sản xuất, hạt giống và cấu hình tài nguyên CPU. Giữ nguyên máy ảnh, ống kính, ánh sáng, độ sâu GI và hiệu ứng.",
"render.cpu_quality_progressive_required": "Bật lấy mẫu tiến dần bên dưới trước khi chọn ngân sách CPU.",
"render.cpu_quality_summary": "{width} × {height} · trần mẫu {samples} · hạt giống {seed} · {profile}"
},
"zh": {
"render.cpu_quality_budget_help": "更改尺寸、正式样本上限、种子和CPU资源配置。保留相机、镜头、照明、GI深度和效果。",
"render.cpu_quality_progressive_required": "选择CPU预算前,请先在下方启用渐进采样。",
"render.cpu_quality_summary": "{width} × {height} · 样本上限 {samples} · 种子 {seed} · {profile}"
}
}
@@ -1,82 +0,0 @@
{
"ar": {
"render.appearance_editor.discard_saved_edit": "تجاهل التعديلات البصرية غير المحفوظة",
"render.cpu_subsurface_denoise_reason": "يتطلب التشتت داخل الزجاج على CPU إيقاف إزالة الضجيج. تبقى إعداداتك محفوظة.",
"render.cpu_subsurface_help": "يغيّر التشتت اتجاه الضوء داخل الزجاج المغلق. تتطلب المعدلات الموجبة إضاءة غير مباشرة مع إيقاف إزالة الضجيج. المعدل هو عدد التصادمات لكل مم؛ لا يضيف الصفر أي تشتت. يفضّل انحياز الاتجاه الموجب الأمام، والسالب الخلف.",
"render.material_cpu_glass_only": "تتطلب خرائط ملفات الصور المؤقتة GPU. يمكن لـCPU استخدام خرائط الأسطح المضمنة المحفوظة.",
"render.material_cpu_optics_limits": "شغّل الإضاءة غير المباشرة لأشكال الزجاج المغلقة المدعومة والتداخل المتحقق منه والتشتت داخل الزجاج. يمكن للصفائح الرقيقة تمرير الضوء للظلال. وإلا فاستخدم صفيحة مستوية أو صندوقًا محاذيًا للمحاور. تظل الأشكال المتلامسة والظلال النافذة عبر الزجاج المغلق غير مدعومة. تبقى قيمك محفوظة.",
"render.material_cpu_saved_runtime_conflict": "لا يمكن الجمع بين البصريات المحفوظة على CPU والارتباطات البصرية المؤقتة السابقة. احفظ البصريات التي راجعتها أو أزل الارتباط المؤقت المتعارض.",
"render.material_raytrace_required": "يتطلب الزجاج الفيزيائي تتبع الأشعة على CPU أو تتبع المسارات على GPU.",
"render.material_saved_edit_pending": "هذه التعديلات البصرية غير محفوظة. احفظ القيم التي راجعتها، أو أزل التعيين المحفوظ، أو تجاهل التعديلات. لا يمكن للارتباطات المؤقتة السابقة والمؤثرات غير المدعومة تجاوز الهدف المحفوظ."
},
"de": {
"render.appearance_editor.discard_saved_edit": "Ungespeicherte Optikänderungen verwerfen",
"render.cpu_subsurface_denoise_reason": "Streuung im Glas auf der CPU benötigt ausgeschaltete Rauschreduzierung. Die Einstellungen bleiben erhalten.",
"render.cpu_subsurface_help": "Streuung lenkt Licht im Inneren geschlossenen Glases um. Positive Raten benötigen indirekte Beleuchtung ohne Rauschreduzierung. Die Rate zählt Kollisionen pro mm; 0 fügt keine Streuung hinzu. Positive Richtungswerte bevorzugen vorwärts, negative rückwärts.",
"render.material_cpu_glass_only": "Temporäre Bilddatei-Karten benötigen die GPU. Die CPU kann gespeicherte integrierte Oberflächenkarten verwenden.",
"render.material_cpu_optics_limits": "Indirekte Beleuchtung für unterstützte geschlossene Glasformen, geprüfte Verschachtelung und Streuung im Inneren einschalten. Dünne Scheiben können Licht für Schatten durchlassen. Sonst eine ebene Scheibe oder achsenparallele Box verwenden. Berührende Formen und durch geschlossenes Glas übertragene Schatten werden weiterhin nicht unterstützt. Die Werte bleiben erhalten.",
"render.material_cpu_saved_runtime_conflict": "Gespeicherte CPU-Optik kann nicht mit temporären optischen Bindungen kombiniert werden. Geprüfte Optik speichern oder die temporäre Bindung entfernen.",
"render.material_raytrace_required": "Physikalisches Glas benötigt CPU-Raytracing oder GPU-Pathtracing.",
"render.material_saved_edit_pending": "Diese Optikänderungen sind ungespeichert. Geprüfte Werte speichern, die gespeicherte Zuordnung entfernen oder Änderungen verwerfen. Temporäre Bindungen und nicht unterstützte Effekte können das gespeicherte Ziel nicht überschreiben."
},
"en": {
"render.appearance_editor.discard_saved_edit": "Discard unsaved optical edits",
"render.cpu_subsurface_denoise_reason": "CPU subsurface scattering needs Denoise off. Your settings are kept.",
"render.cpu_subsurface_help": "Scattering redirects light inside closed Glass. Positive rates need Indirect lighting with Denoise off. The rate is collisions per mm; 0 adds no scattering. Positive phase bias favors forward directions; negative favors backward.",
"render.material_cpu_glass_only": "Temporary image-file maps require GPU. CPU can use saved built-in surface maps.",
"render.material_cpu_optics_limits": "Turn on Indirect lighting for supported closed Glass shapes, certified nesting and subsurface scattering. Thin sheets can pass shadows. Otherwise use a planar sheet or axis-aligned box. Touching shapes and transmitted shadows through closed Glass remain unsupported. Your values are kept.",
"render.material_cpu_saved_runtime_conflict": "Saved CPU optics cannot combine with legacy temporary optical bindings. Save the reviewed optics or remove the conflicting temporary binding.",
"render.material_raytrace_required": "Physical Glass requires CPU ray tracing or GPU path tracing.",
"render.material_saved_edit_pending": "These optical edits are unsaved. Save reviewed values, remove the saved assignment, or discard the edits. Legacy temporary bindings and unsupported effects cannot override the saved target."
},
"he": {
"render.appearance_editor.discard_saved_edit": "ביטול שינויים אופטיים שלא נשמרו",
"render.cpu_subsurface_denoise_reason": "פיזור בתוך זכוכית ב־CPU דורש הסרת רעש כבויה. ההגדרות נשמרות.",
"render.cpu_subsurface_help": "פיזור משנה את כיוון האור בתוך זכוכית סגורה. קצב חיובי דורש תאורה עקיפה והסרת רעש כבויה. הקצב הוא מספר התנגשויות למ״מ; 0 אינו מוסיף פיזור. הטיית כיוון חיובית מעדיפה קדימה, ושלילית אחורה.",
"render.material_cpu_glass_only": "מפות זמניות מקובצי תמונה דורשות GPU. ב־CPU אפשר להשתמש במפות משטח מובנות שנשמרו.",
"render.material_cpu_optics_limits": "יש להפעיל תאורה עקיפה לצורות זכוכית סגורות נתמכות, לקינון שנבדק ולפיזור בתוך הזכוכית. יריעות דקות יכולות להעביר אור לצללים. אחרת יש להשתמש ביריעה מישורית או בתיבה מקבילה לצירים. צורות נוגעות וצללים העוברים בזכוכית סגורה עדיין אינם נתמכים. הערכים נשמרים.",
"render.material_cpu_saved_runtime_conflict": "אי אפשר לשלב הגדרות אופטיות שמורות ב־CPU עם הקישורים האופטיים הזמניים הישנים. יש לשמור את ההגדרות שנבדקו או להסיר את הקישור הזמני המתנגש.",
"render.material_raytrace_required": "זכוכית פיזיקלית דורשת עקיבת קרניים ב־CPU או עקיבת נתיבים ב־GPU.",
"render.material_saved_edit_pending": "השינויים האופטיים האלה לא נשמרו. יש לשמור את הערכים שנבדקו, להסיר את ההקצאה השמורה או לבטל את השינויים. קישורים זמניים ישנים ואפקטים שאינם נתמכים אינם יכולים לעקוף את היעד השמור."
},
"ja": {
"render.appearance_editor.discard_saved_edit": "未保存の光学設定の変更を破棄",
"render.cpu_subsurface_denoise_reason": "CPUの内部散乱ではノイズ除去をオフにしてください。設定値は保持されます。",
"render.cpu_subsurface_help": "散乱は閉じたガラスの内部で光の方向を変えます。正の値には間接照明を使い、ノイズ除去をオフにします。率は1mmあたりの衝突回数です。0では散乱を加えません。方向の偏りが正なら前方、負なら後方を優先します。",
"render.material_cpu_glass_only": "一時画像ファイルのマップにはGPUが必要です。CPUでは保存済みの組み込み表面マップを使用できます。",
"render.material_cpu_optics_limits": "対応する閉じたガラス形状、検証済みの入れ子形状、内部散乱には間接照明をオンにしてください。薄いシートは影に光を透過できます。それ以外は平面シートか軸平行の箱を使います。接触する形状と閉じたガラスを通る透過影には未対応です。値は保持されます。",
"render.material_cpu_saved_runtime_conflict": "保存済みCPU光学設定と一時的な光学割り当ては併用できません。確認した設定を保存するか、競合する一時割り当てを削除してください。",
"render.material_raytrace_required": "物理ガラスにはCPUレイトレーシングまたはGPUパストレーシングが必要です。",
"render.material_saved_edit_pending": "光学設定の変更は未保存です。確認した値を保存するか、保存済み割り当てを削除するか、変更を破棄してください。一時割り当てや未対応の効果で保存済み対象を上書きできません。"
},
"ko": {
"render.appearance_editor.discard_saved_edit": "저장하지 않은 광학 편집 버리기",
"render.cpu_subsurface_denoise_reason": "CPU 내부 산란을 사용하려면 노이즈 제거를 끄세요. 설정은 유지됩니다.",
"render.cpu_subsurface_help": "산란은 닫힌 유리 내부에서 빛의 방향을 바꿉니다. 양수 비율에는 간접광을 사용하고 노이즈 제거를 끄세요. 비율은 mm당 충돌 횟수이며, 0은 산란을 추가하지 않습니다. 방향 편향이 양수이면 전방, 음수이면 후방을 선호합니다.",
"render.material_cpu_glass_only": "임시 이미지 파일 맵에는 GPU가 필요합니다. CPU는 저장된 내장 표면 맵을 사용할 수 있습니다.",
"render.material_cpu_optics_limits": "지원되는 닫힌 유리 형상, 검증된 중첩 및 내부 산란에는 간접 조명을 켜세요. 얇은 시트는 그림자에 빛을 통과시킬 수 있습니다. 그 외에는 평면 시트나 축 정렬 상자를 사용하세요. 서로 닿는 형상과 닫힌 유리를 통과하는 투과 그림자는 아직 지원하지 않습니다. 값은 유지됩니다.",
"render.material_cpu_saved_runtime_conflict": "저장된 CPU 광학 설정은 임시 광학 바인딩과 함께 사용할 수 없습니다. 검토한 설정을 저장하거나 충돌하는 임시 바인딩을 제거하세요.",
"render.material_raytrace_required": "물리 유리에는 CPU 레이 트레이싱이나 GPU 패스 트레이싱이 필요합니다.",
"render.material_saved_edit_pending": "광학 편집을 아직 저장하지 않았습니다. 검토한 값을 저장하거나 저장된 할당을 제거하거나 편집을 버리세요. 임시 바인딩과 지원하지 않는 효과는 저장된 대상을 덮어쓸 수 없습니다."
},
"vi": {
"render.appearance_editor.discard_saved_edit": "Hủy chỉnh sửa quang học chưa lưu",
"render.cpu_subsurface_denoise_reason": "Tán xạ bên trong kính trên CPU cần tắt Khử nhiễu. Các cài đặt được giữ nguyên.",
"render.cpu_subsurface_help": "Tán xạ đổi hướng ánh sáng bên trong kính kín. Tốc độ dương cần Chiếu sáng gián tiếp và tắt Khử nhiễu. Tốc độ là số va chạm mỗi mm; 0 không thêm tán xạ. Độ lệch hướng dương ưu tiên phía trước, âm ưu tiên phía sau.",
"render.material_cpu_glass_only": "Bản đồ từ tệp ảnh tạm thời yêu cầu GPU. CPU có thể dùng bản đồ bề mặt tích hợp đã lưu.",
"render.material_cpu_optics_limits": "Bật Chiếu sáng gián tiếp cho hình kính kín được hỗ trợ, cấu trúc lồng nhau đã kiểm chứng và tán xạ bên trong kính. Tấm mỏng có thể truyền ánh sáng cho bóng. Nếu không, dùng tấm phẳng hoặc hộp thẳng theo trục. Chưa hỗ trợ hình chạm nhau và bóng truyền qua kính kín. Các giá trị được giữ nguyên.",
"render.material_cpu_saved_runtime_conflict": "Không thể kết hợp quang học CPU đã lưu với các liên kết quang học tạm thời kiểu cũ. Hãy lưu quang học đã xem xét hoặc xóa liên kết tạm thời xung đột.",
"render.material_raytrace_required": "Kính vật lý yêu cầu dò tia trên CPU hoặc dò đường đi trên GPU.",
"render.material_saved_edit_pending": "Các chỉnh sửa quang học này chưa được lưu. Hãy lưu các giá trị đã xem xét, xóa phép gán đã lưu hoặc hủy chỉnh sửa. Liên kết tạm thời kiểu cũ và hiệu ứng chưa được hỗ trợ không thể ghi đè đích đã lưu."
},
"zh": {
"render.appearance_editor.discard_saved_edit": "放弃未保存的光学编辑",
"render.cpu_subsurface_denoise_reason": "CPU 内部散射需要关闭降噪。设置会保留。",
"render.cpu_subsurface_help": "散射会改变闭合玻璃内部的光线方向。正散射率需要开启间接光照并关闭降噪。散射率表示每毫米的碰撞次数;0 不增加散射。方向偏置为正时偏向前方,为负时偏向后方。",
"render.material_cpu_glass_only": "临时图像文件贴图需要GPU。CPU可以使用已保存的内置表面贴图。",
"render.material_cpu_optics_limits": "启用间接光照可使用受支持的闭合玻璃形状、经验证的嵌套结构及内部散射。薄片可以透射阴影。否则请使用平面薄片或轴对齐盒体。仍不支持相互接触的形状及穿过闭合玻璃的透射阴影。设置值会保留。",
"render.material_cpu_saved_runtime_conflict": "已保存的CPU光学设置不能与临时光学绑定组合。请保存已审阅的设置或移除冲突的临时绑定。",
"render.material_raytrace_required": "物理玻璃需要CPU光线追踪或GPU路径追踪。",
"render.material_saved_edit_pending": "这些光学编辑尚未保存。请保存已审阅的值、移除已保存的分配或放弃编辑。临时绑定和不支持的效果不能覆盖已保存的目标。"
}
}
@@ -1,32 +0,0 @@
{
"ar": {
"render.cpu_maps_saved_help": "يمكن لتصيير CPU استخدام خرائط الأسطح المعتمة المحفوظة: اختر سطحًا هنا ثم احفظ خرائطه في اللقطة. مع الإضاءة غير المباشرة، يمكن استخدام الزجاج في جسم آخر؛ لا يمكن استخدام الزجاج في الجسم ذي الخرائط. يجب إيقاف الانعكاسات المختارة والتباين الاتجاهي والتأثيرات الإجرائية. تتطلب مسارات ملفات الخرائط المؤقتة GPU."
},
"de": {
"render.cpu_maps_saved_help": "CPU-Renderings können gespeicherte Karten undurchsichtiger Flächen verwenden: Oberfläche wählen und die Karten in der Aufnahme speichern. Mit indirekter Beleuchtung darf ein anderer Körper Glas verwenden; der Körper mit Karten darf kein Glas sein. Ausgewählte Reflexionen, Anisotropie und prozedurale Effekte ausschalten. Temporäre Kartendateipfade verwenden die GPU."
},
"en": {
"render.cpu_maps_saved_help": "CPU renders can use saved opaque maps: choose a surface here, then Save maps to shot. With Indirect lighting, Glass can be on another body; a mapped body cannot use Glass. Selected reflections, anisotropy and procedural surface effects must be off. Temporary map file paths use GPU."
},
"es": {
"render.cpu_maps_saved_help": "Los renders CPU pueden usar mapas opacos guardados: elige una superficie y guarda sus mapas en la toma. Con Iluminación indirecta, otro cuerpo puede usar Vidrio; el cuerpo con mapas no puede usar Vidrio. Desactiva los reflejos seleccionados, la anisotropía y los efectos procedurales. Las rutas temporales de archivos de mapas usan GPU."
},
"fr": {
"render.cpu_maps_saved_help": "Le rendu CPU accepte les cartes opaques enregistrées : choisissez une surface, puis enregistrez ses cartes dans la vue. Avec l’éclairage indirect, un autre corps peut utiliser Verre ; le corps avec les cartes ne le peut pas. Désactivez les réflexions sélectionnées, l’anisotropie et les effets procéduraux. Les fichiers temporaires de cartes utilisent le GPU."
},
"he": {
"render.cpu_maps_saved_help": "רינדור CPU יכול להשתמש במפות אטומות שמורות: בחרו כאן משטח ושמרו את המפות בתצלום. עם תאורה עקיפה, גוף אחר יכול להשתמש בזכוכית; הגוף בעל המפות אינו יכול להשתמש בזכוכית. יש לכבות החזרות שנבחרו, אנאיזוטרופיה ואפקטים פרוצדורליים. נתיבים זמניים לקובצי מפות משתמשים ב־GPU."
},
"ja": {
"render.cpu_maps_saved_help": "CPUレンダリングは保存された不透明サーフェスマップを使えます。サーフェスを選び、ショットにマップを保存してください。間接光を使う場合、別のボディにはガラスを使えますが、マップを持つボディには使えません。選択した反射、異方性、プロシージャル効果はオフにします。一時的なマップファイルにはGPUを使います。"
},
"ko": {
"render.cpu_maps_saved_help": "CPU 렌더링은 저장한 불투명 표면 맵을 사용할 수 있습니다. 표면을 선택하고 샷에 맵을 저장하세요. 간접광을 사용하면 다른 바디에 유리를 사용할 수 있지만, 맵이 있는 바디에는 유리를 사용할 수 없습니다. 선택 반사, 비등방성 및 절차적 효과는 끄세요. 임시 맵 파일 경로는 GPU를 사용합니다."
},
"vi": {
"render.cpu_maps_saved_help": "Kết xuất CPU hỗ trợ bản đồ bề mặt đục đã lưu: chọn bề mặt rồi lưu bản đồ vào ảnh chụp. Với chiếu sáng gián tiếp, thân khác có thể dùng kính; thân có bản đồ không thể dùng kính. Tắt phản xạ được chọn, dị hướng và hiệu ứng thủ tục. Đường dẫn tạm tới tệp bản đồ dùng GPU."
},
"zh": {
"render.cpu_maps_saved_help": "CPU 渲染可使用已保存的不透明表面贴图:在此选择表面,再将贴图保存到镜头。使用间接光照时,其他实体可以使用玻璃;带有贴图的实体不能使用玻璃。请关闭选定的反射、各向异性和程序化表面效果。临时贴图文件路径使用 GPU。"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.cpu_denoise_help": "يقلل التشويش في كل تحديث للصورة. قد ينعّم التفاصيل الدقيقة وحواف عمق المجال. يبقى EXR الخام دون تغيير. تستخدم تعديلات الصورة المكتملة صورتها الخام ولا تطبّق تقليل التشويش مرة أخرى."
},
"de": {
"render.cpu_denoise_help": "Verringert das Rauschen bei jeder Bildaktualisierung. Feine Details und Übergänge der Tiefenschärfe können weicher werden. Die EXR-Rohdaten bleiben unverändert. Nachträgliche Anpassungen eines fertigen Bildes verwenden dessen Rohbild und wenden die Rauschreduzierung nicht erneut an."
},
"en": {
"render.cpu_denoise_help": "Reduces noise in every image update. It may soften fine detail and depth-of-field edges. Raw EXR is unchanged. Adjusting a completed image uses its raw image and does not apply noise reduction again."
},
"he": {
"render.cpu_denoise_help": "מפחיתה רעש בכל עדכון תמונה. היא עלולה לרכך פרטים עדינים וקצוות של עומק שדה. קובץ EXR הגולמי אינו משתנה. התאמות של תמונה שהושלמה משתמשות בתמונה הגולמית שלה ואינן מחילות שוב הפחתת רעש."
},
"ja": {
"render.cpu_denoise_help": "画像が更新されるたびにノイズを減らします。細部や被写界深度によるぼけの境界が柔らかくなる場合があります。RAW EXRは変更されません。完成画像の調整にはそのRAW画像を使用し、ノイズ低減は再適用しません。"
},
"ko": {
"render.cpu_denoise_help": "이미지가 갱신될 때마다 노이즈를 줄입니다. 미세한 디테일과 피사계 심도 경계가 부드러워질 수 있습니다. 원본 EXR은 바뀌지 않습니다. 완성된 이미지를 조정할 때는 해당 원본 이미지를 사용하며 노이즈 감소를 다시 적용하지 않습니다."
},
"vi": {
"render.cpu_denoise_help": "Giảm nhiễu mỗi khi ảnh được cập nhật. Có thể làm mềm chi tiết nhỏ và biên vùng mờ do độ sâu trường ảnh. EXR thô không thay đổi. Khi điều chỉnh ảnh đã hoàn tất, hệ thống dùng ảnh thô của ảnh đó và không áp dụng giảm nhiễu lần nữa."
},
"zh": {
"render.cpu_denoise_help": "每次图像更新时减少噪点,可能使细节和景深模糊边缘变柔。原始EXR保持不变。调整已完成的图像时使用其原始图像,不会再次降噪。"
}
}
@@ -1,50 +0,0 @@
{
"ar": {
"render.cpu_studio_enable": "تفعيل الإضاءة غير المباشرة لهذا التوزيع",
"render.cpu_studio_enable_apply": "تفعيل الإضاءة غير المباشرة وتطبيقها",
"render.cpu_studio_indirect_help": "يحتاج توزيع الشمس هذا إلى إضاءة غير مباشرة بعمق 8 وظلال متتبعة وعينة كاميرا واحدة لكل مرور. إذا كان التصيير التدريجي معطلاً، يبدأ بـ 16 عينة لكل بكسل وبذرة 0. تُحفظ الإعدادات التدريجية الحالية وملف الموارد. تمنع الإعدادات غير المتوافقة التطبيق دون تغييرها.",
"render.cpu_studio_radiance_limit": "سطوع المصدر المساحي في هذا التوزيع هو {radiance}، ويتجاوز حد CPU البالغ 64. تُحفظ الإضاءة المؤلَّفة؛ اختر توزيعاً آخر أو GPU."
},
"de": {
"render.cpu_studio_enable": "Indirekte Beleuchtung für dieses Lichtset aktivieren",
"render.cpu_studio_enable_apply": "Indirekte Beleuchtung aktivieren und anwenden",
"render.cpu_studio_indirect_help": "Dieses Sonnen-Lichtset benötigt indirekte Beleuchtung mit Tiefe 8, verfolgte Schatten und eine Kamerastichprobe pro Durchlauf. Ist progressives Rendern ausgeschaltet, beginnt es mit 16 Stichproben pro Pixel und Startwert 0. Vorhandene progressive Einstellungen und das Ressourcenprofil bleiben erhalten. Unvereinbare Einstellungen verhindern die Anwendung, ohne sie zu ändern.",
"render.cpu_studio_radiance_limit": "Dieses Lichtset hat eine Flächenstrahldichte von {radiance}, über der CPU-Grenze von 64. Die vorgegebene Beleuchtung bleibt erhalten; wählen Sie ein anderes Lichtset oder GPU."
},
"en": {
"render.cpu_studio_enable": "Enable indirect lighting for this rig",
"render.cpu_studio_enable_apply": "Enable indirect lighting and apply",
"render.cpu_studio_indirect_help": "This Sun rig needs indirect lighting at depth 8, traced shadows and one camera sample per pass. If progressive rendering is off, it starts at 16 samples per pixel with seed 0. Existing progressive settings and the resource profile are kept. Incompatible settings stop the apply without changing them.",
"render.cpu_studio_radiance_limit": "This rig has area radiance {radiance}, above the CPU limit of 64. Its authored lighting is kept; choose another rig or GPU."
},
"he": {
"render.cpu_studio_enable": "הפעלת תאורה עקיפה עבור מערך זה",
"render.cpu_studio_enable_apply": "הפעלת תאורה עקיפה והחלה",
"render.cpu_studio_indirect_help": "מערך השמש הזה דורש תאורה עקיפה בעומק 8, צללים מחושבים ודגימת מצלמה אחת בכל מעבר. אם רינדור הדרגתי כבוי, הוא מתחיל ב־16 דגימות לפיקסל עם זרע 0. הגדרות הדרגתיות קיימות ופרופיל המשאבים נשמרים. הגדרות שאינן תואמות עוצרות את ההחלה בלי לשנותן.",
"render.cpu_studio_radiance_limit": "עוצמת מקור השטח במערך זה היא {radiance}, מעל מגבלת CPU של 64. התאורה המקורית נשמרת; בחרו מערך אחר או GPU."
},
"ja": {
"render.cpu_studio_enable": "このリグで間接照明を有効にする",
"render.cpu_studio_enable_apply": "間接照明を有効にして適用",
"render.cpu_studio_indirect_help": "この太陽リグには深度8の間接照明、追跡した影、パスごとに1つのカメラサンプルが必要です。プログレッシブ描画がオフなら、ピクセルごと16サンプル、シード0で開始します。既存のプログレッシブ設定とリソースプロファイルは維持します。非対応の設定がある場合は変更せず適用を中止します。",
"render.cpu_studio_radiance_limit": "このリグの面光源の放射輝度は{radiance}で、CPU上限64を超えます。作成された照明は維持します。別のリグかGPUを選んでください。"
},
"ko": {
"render.cpu_studio_enable": "이 리그의 간접 조명 켜기",
"render.cpu_studio_enable_apply": "간접 조명을 켜고 적용",
"render.cpu_studio_indirect_help": "이 태양 리그에는 깊이 8의 간접 조명, 추적된 그림자, 패스당 카메라 샘플 1개가 필요합니다. 점진적 렌더링이 꺼져 있으면 픽셀당 샘플 16개와 시드 0으로 시작합니다. 기존 점진적 설정과 리소스 프로필은 유지됩니다. 호환되지 않는 설정은 변경하지 않고 적용을 중단합니다.",
"render.cpu_studio_radiance_limit": "이 리그의 면 광원 방사 휘도 {radiance}은(는) CPU 한도 64를 넘습니다. 작성된 조명은 유지됩니다. 다른 리그나 GPU를 선택하세요."
},
"vi": {
"render.cpu_studio_enable": "Bật chiếu sáng gián tiếp cho bộ đèn này",
"render.cpu_studio_enable_apply": "Bật chiếu sáng gián tiếp và áp dụng",
"render.cpu_studio_indirect_help": "Bộ đèn Mặt Trời này cần chiếu sáng gián tiếp với độ sâu 8, bóng được truy vết và một mẫu máy ảnh mỗi lượt. Nếu kết xuất tăng dần đang tắt, bắt đầu với 16 mẫu mỗi điểm ảnh và hạt giống 0. Giữ nguyên thiết lập tăng dần và hồ sơ tài nguyên hiện có. Thiết lập không tương thích sẽ ngăn áp dụng mà không thay đổi chúng.",
"render.cpu_studio_radiance_limit": "Độ chói bức xạ đèn diện tích của bộ này là {radiance}, vượt giới hạn CPU 64. Giữ nguyên ánh sáng đã tạo; hãy chọn bộ đèn khác hoặc GPU."
},
"zh": {
"render.cpu_studio_enable": "为此灯组启用间接光照",
"render.cpu_studio_enable_apply": "启用间接光照并应用",
"render.cpu_studio_indirect_help": "此太阳灯组需要深度为8的间接光照、追踪阴影,以及每轮一个相机采样。如果渐进渲染关闭,则以每像素16个采样和种子0开始。保留现有渐进设置和资源配置。不兼容的设置会阻止应用,且不会被更改。",
"render.cpu_studio_radiance_limit": "此灯组的面光源辐射亮度为{radiance},超过CPU上限64。保留原有灯光,请选择其他灯组或GPU。"
}
}
-66
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@@ -1,66 +0,0 @@
{
"ar": {
"render.cpu_celestial_adopt": "تتبع الأشعة على المعالج مع إضاءة غير مباشرة · عمق المسار {depth} · {spp} عينة لكل بكسل · ظلال متتبعة · بذرة {seed} · عينة أولية واحدة",
"render.cpu_celestial_adopt_label": "تتبع الأشعة على المعالج مع إضاءة غير مباشرة",
"render.cpu_celestial_path_required": "تستخدم الشمس المحدودة والسماء المتدرجة الإضاءة غير المباشرة على المعالج.",
"render.cpu_celestial_switch": "اختر تتبع الأشعة على المعالج مع الإضاءة غير المباشرة للاحتفاظ بهذه الشمس أو السماء.",
"render.cpu_celestial_unportable": "أبقِ تتبع المسارات على المعالج الرسومي لإعدادات عينات النفاذ الحالية.",
"render.cpu_sky_bounds": "يجب أن يكون دوران السماء محدودًا ضمن ±1,000,000 راديان، وأن تكون الشدة بين 0 و100."
},
"de": {
"render.cpu_celestial_adopt": "CPU-Raytracing mit indirekter Beleuchtung · Pfadtiefe {depth} · {spp} SPP · verfolgte Schatten · Seed {seed} · 1 Primärsample",
"render.cpu_celestial_adopt_label": "CPU-Raytracing mit indirekter Beleuchtung",
"render.cpu_celestial_path_required": "Endliche Sonne und Verlaufshimmel verwenden indirekte CPU-Beleuchtung.",
"render.cpu_celestial_switch": "Wähle CPU-Raytracing mit indirekter Beleuchtung, um diese Sonne oder diesen Himmel beizubehalten.",
"render.cpu_celestial_unportable": "Behalte GPU-Pathtracing für die aktuellen Transmissions-Sample-Einstellungen bei.",
"render.cpu_sky_bounds": "Die Himmelsrotation muss endlich innerhalb ±1.000.000 Radiant liegen; die Intensität muss 0–100 sein."
},
"en": {
"render.cpu_celestial_adopt": "CPU ray tracing with indirect lighting · path depth {depth} · {spp} SPP · traced shadows · seed {seed} · 1 primary sample",
"render.cpu_celestial_adopt_label": "CPU ray tracing with indirect lighting",
"render.cpu_celestial_path_required": "Finite Sun and gradient Sky use CPU indirect lighting.",
"render.cpu_celestial_switch": "Choose CPU ray tracing with indirect lighting to keep this Sun or Sky.",
"render.cpu_celestial_unportable": "Keep GPU path tracing for the current transmission sample settings.",
"render.cpu_sky_bounds": "Sky rotation must be finite within ±1,000,000 radians; intensity must be 0–100."
},
"he": {
"render.cpu_celestial_adopt": "מעקב קרניים במעבד עם תאורה עקיפה · עומק מסלול {depth} · {spp} דגימות לפיקסל · צללים במעקב · זרע {seed} · דגימה ראשית אחת",
"render.cpu_celestial_adopt_label": "מעקב קרניים במעבד עם תאורה עקיפה",
"render.cpu_celestial_path_required": "שמש בעלת גודל סופי ושמיים מדורגים משתמשים בתאורה עקיפה במעבד.",
"render.cpu_celestial_switch": "כדי לשמור על השמש או השמיים האלה, יש לבחור מעקב קרניים במעבד עם תאורה עקיפה.",
"render.cpu_celestial_unportable": "יש לשמור על מעקב מסלולים במעבד הגרפי עבור הגדרות דגימות ההעברה הנוכחיות.",
"render.cpu_sky_bounds": "סיבוב השמיים חייב להיות סופי בטווח ±1,000,000 רדיאנים, והעוצמה חייבת להיות בטווח 0–100."
},
"ja": {
"render.cpu_celestial_adopt": "間接照明付き CPU レイトレーシング · パス深度 {depth} · {spp} SPP · 追跡シャドウ · シード {seed} · プライマリサンプル1個",
"render.cpu_celestial_adopt_label": "間接照明付き CPU レイトレーシング",
"render.cpu_celestial_path_required": "有限の太陽とグラデーション空は CPU の間接照明を使用します。",
"render.cpu_celestial_switch": "この太陽や空を維持するには、間接照明を使用する CPU レイトレーシングを選択してください。",
"render.cpu_celestial_unportable": "現在の透過サンプル設定には GPU パストレーシングを使用してください。",
"render.cpu_sky_bounds": "空の回転は ±1,000,000 ラジアン以内の有限値、強度は 0~100 にしてください。"
},
"ko": {
"render.cpu_celestial_adopt": "간접 조명을 사용하는 CPU 레이 트레이싱 · 경로 깊이 {depth} · {spp} SPP · 추적 그림자 · 시드 {seed} · 기본 샘플1개",
"render.cpu_celestial_adopt_label": "간접 조명을 사용하는 CPU 레이 트레이싱",
"render.cpu_celestial_path_required": "유한 태양과 그라데이션 하늘은 CPU 간접 조명을 사용합니다.",
"render.cpu_celestial_switch": "이 태양 또는 하늘을 유지하려면 간접 조명을 사용하는 CPU 레이 트레이싱을 선택하세요.",
"render.cpu_celestial_unportable": "현재 투과 샘플 설정에는 GPU 경로 추적을 유지하세요.",
"render.cpu_sky_bounds": "하늘 회전은 ±1,000,000 라디안 이내의 유한 값이어야 하며 강도는 0~100이어야 합니다."
},
"vi": {
"render.cpu_celestial_adopt": "Dò tia CPU với chiếu sáng gián tiếp · độ sâu đường đi {depth} · {spp} SPP · bóng đổ dò tia · seed {seed} · 1 mẫu chính",
"render.cpu_celestial_adopt_label": "Dò tia CPU với chiếu sáng gián tiếp",
"render.cpu_celestial_path_required": "Mặt Trời hữu hạn và bầu trời chuyển sắc dùng chiếu sáng gián tiếp CPU.",
"render.cpu_celestial_switch": "Chọn dò tia CPU với chiếu sáng gián tiếp để giữ Mặt Trời hoặc bầu trời này.",
"render.cpu_celestial_unportable": "Giữ dò đường đi GPU cho cài đặt mẫu truyền sáng hiện tại.",
"render.cpu_sky_bounds": "Góc xoay bầu trời phải hữu hạn trong ±1.000.000 radian; cường độ phải từ 0–100."
},
"zh": {
"render.cpu_celestial_adopt": "CPU 光线追踪与间接照明 · 路径深度 {depth} · {spp} SPP · 追踪阴影 · 种子 {seed} · 1 个主样本",
"render.cpu_celestial_adopt_label": "CPU 光线追踪与间接照明",
"render.cpu_celestial_path_required": "有限太阳和渐变天空使用 CPU 间接照明。",
"render.cpu_celestial_switch": "选择带间接照明的 CPU 光线追踪,以保留此太阳或天空。",
"render.cpu_celestial_unportable": "当前透射采样设置请继续使用 GPU 路径追踪。",
"render.cpu_sky_bounds": "天空旋转必须为 ±1,000,000 弧度内的有限值;强度必须为 0–100。"
}
}
-34
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@@ -1,34 +0,0 @@
{
"ar": {
"render.shot_lens_cpu_progressive_reason": "فعّل أخذ العينات التدريجي في قسم «أخذ العينات» قبل تمكين عمق المجال على CPU.",
"render.shot_lens_raytrace_reason": "يتوفر عمق المجال مع تتبع الأشعة على CPU وتتبع المسارات على GPU."
},
"de": {
"render.shot_lens_cpu_progressive_reason": "Vor der CPU-Schärfentiefe unter Sampling die progressive Abtastung übernehmen.",
"render.shot_lens_raytrace_reason": "Schärfentiefe ist für CPU-Raytracing und GPU-Pathtracing verfügbar."
},
"en": {
"render.shot_lens_cpu_progressive_reason": "Adopt progressive sampling in Sampling before enabling CPU depth of field.",
"render.shot_lens_raytrace_reason": "Depth of field is available for CPU ray tracing and GPU path tracing."
},
"he": {
"render.shot_lens_cpu_progressive_reason": "יש להפעיל דגימה הדרגתית בחלונית הדגימה לפני הפעלת עומק שדה ב־CPU.",
"render.shot_lens_raytrace_reason": "עומק שדה זמין בעקיבת קרניים ב־CPU ובעקיבת נתיבים ב־GPU."
},
"ja": {
"render.shot_lens_cpu_progressive_reason": "CPUの被写界深度を有効にするには、サンプリングでプログレッシブ方式を適用してください。",
"render.shot_lens_raytrace_reason": "被写界深度はCPUレイトレーシングとGPUパストレーシングで利用できます。"
},
"ko": {
"render.shot_lens_cpu_progressive_reason": "CPU 피사계 심도를 켜기 전에 샘플링에서 점진적 샘플링을 적용하세요.",
"render.shot_lens_raytrace_reason": "피사계 심도는 CPU 레이 트레이싱과 GPU 패스 트레이싱에서 사용할 수 있습니다."
},
"vi": {
"render.shot_lens_cpu_progressive_reason": "Bật lấy mẫu lũy tiến trong mục Lấy mẫu trước khi bật độ sâu trường ảnh trên CPU.",
"render.shot_lens_raytrace_reason": "Độ sâu trường ảnh khả dụng với dò tia trên CPU và dò đường đi trên GPU."
},
"zh": {
"render.shot_lens_cpu_progressive_reason": "启用CPU景深前,请在采样中应用渐进式采样。",
"render.shot_lens_raytrace_reason": "CPU光线追踪和GPU路径追踪均支持景深。"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.cpu_transparent_help": "يزيل PNG الشفاف الخلفية ويحافظ على تغطية الحواف. يجب أن تبقى عتامة الأجسام والأوجه عند 100%."
},
"de": {
"render.cpu_transparent_help": "Transparentes PNG entfernt den Hintergrund und erhält die Kantenabdeckung. Körper- und Flächendeckkraft müssen 100 % bleiben."
},
"en": {
"render.cpu_transparent_help": "Transparent PNG removes the background and keeps edge coverage. Body and face opacity must stay at 100%."
},
"he": {
"render.cpu_transparent_help": "PNG שקוף מסיר את הרקע ושומר על כיסוי הקצוות. אטימות הגופים והפאות חייבת להישאר 100%."
},
"ja": {
"render.cpu_transparent_help": "透明PNGは背景を除き、輪郭の被覆率を保持します。ボディと面の不透明度は100%にしてください。"
},
"ko": {
"render.cpu_transparent_help": "투명 PNG는 배경을 제거하고 가장자리 커버리지를 유지합니다. 바디와 면의 불투명도는 100%여야 합니다."
},
"vi": {
"render.cpu_transparent_help": "PNG trong suốt loại bỏ nền và giữ độ phủ ở biên. Độ đục của thân và mặt phải giữ ở 100%."
},
"zh": {
"render.cpu_transparent_help": "透明PNG移除背景并保留边缘覆盖率。实体和面的不透明度必须保持100%。"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.directional_sun_limit": "تدعم إضاءة GPU ثمانية مصادر ضوء اتجاهية إجمالاً، من بينها شمس واحدة بظلال ناعمة كحد أقصى. انسخ ضوءاً اتجاهياً بظلال حادة لإضافة مصدر بعيد آخر."
},
"de": {
"render.directional_sun_limit": "Die GPU unterstützt insgesamt acht gerichtete Lichtquellen, darunter höchstens eine weiche Sonne. Dupliziere ein hartes gerichtetes Licht für eine weitere entfernte Quelle."
},
"en": {
"render.directional_sun_limit": "GPU lighting supports eight directional sources in total, including at most one soft Sun. Duplicate a hard directional light to add another distant source."
},
"he": {
"render.directional_sun_limit": "תאורת GPU תומכת בשמונה מקורות אור כיווניים בסך הכול, ובהם לכל היותר שמש אחת בעלת צללים רכים. שכפלו אור כיווני בעל צללים חדים כדי להוסיף מקור מרוחק נוסף."
},
"ja": {
"render.directional_sun_limit": "GPUでは指向性光源を合計8個まで使用でき、柔らかい影の太陽は1個までです。遠方の光源を追加するには、硬い影の指向性ライトを複製してください。"
},
"ko": {
"render.directional_sun_limit": "GPU는 부드러운 태양 하나를 포함해 방향성 광원을 총 8개까지 지원합니다. 원거리 광원을 추가하려면 선명한 그림자의 방향성 조명을 복제하세요."
},
"vi": {
"render.directional_sun_limit": "GPU hỗ trợ tổng cộng tám nguồn sáng định hướng, trong đó có tối đa một Mặt trời với bóng mềm. Nhân đôi đèn định hướng có bóng sắc để thêm nguồn sáng ở xa."
},
"zh": {
"render.directional_sun_limit": "GPU 总共支持八个平行光源,其中最多一个为柔和太阳光。复制硬阴影平行光可添加另一个远处光源。"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.gpu_path_not_started": "لم يبدأ إعداد متتبع المسارات على المعالج الرسومي بعد."
},
"de": {
"render.gpu_path_not_started": "Die Einrichtung des GPU-Pfadtracers wurde noch nicht gestartet."
},
"en": {
"render.gpu_path_not_started": "GPU path tracer setup has not started."
},
"he": {
"render.gpu_path_not_started": "הגדרת מעקב המסלולים ב-GPU טרם התחילה."
},
"ja": {
"render.gpu_path_not_started": "GPUパストレーサーのセットアップはまだ開始されていません。"
},
"ko": {
"render.gpu_path_not_started": "GPU 경로 추적기 설정이 아직 시작되지 않았습니다."
},
"vi": {
"render.gpu_path_not_started": "Quá trình thiết lập bộ dò đường đi GPU chưa bắt đầu."
},
"zh": {
"render.gpu_path_not_started": "GPU路径追踪器的设置尚未开始。"
}
}
@@ -1,58 +0,0 @@
{
"ar": {
"render.spot_axis": "اتجاه انبعاث الضوء",
"render.spot_gpu_help": "تُقاس الزوايا من اتجاه انبعاث الضوء. يتلاشى الضوء بين الزاويتين الداخلية والخارجية. تتطلب نطاقات التلاشي الضيقة جداً التصيير باستخدام CPU.",
"render.spot_help": "تُقاس الزوايا من اتجاه انبعاث الضوء. يتلاشى الضوء بين الزاويتين الداخلية والخارجية.",
"render.spot_inner": "نصف الزاوية الداخلية",
"render.spot_outer": "نصف الزاوية الخارجية"
},
"de": {
"render.spot_axis": "Abstrahlrichtung",
"render.spot_gpu_help": "Die Winkel werden von der Abstrahlrichtung aus gemessen. Zwischen innerem und äußerem Winkel wird das Licht schwächer. Sehr schmale Übergänge erfordern CPU-Rendering.",
"render.spot_help": "Die Winkel werden von der Abstrahlrichtung aus gemessen. Zwischen innerem und äußerem Winkel wird das Licht schwächer.",
"render.spot_inner": "Innerer Halbwinkel",
"render.spot_outer": "Äußerer Halbwinkel"
},
"en": {
"render.spot_axis": "Emission direction",
"render.spot_gpu_help": "Angles are measured from the emission direction. Light fades between the inner and outer angles. Very narrow fade ranges require CPU rendering.",
"render.spot_help": "Angles are measured from the emission direction. Light fades between the inner and outer angles.",
"render.spot_inner": "Inner half-angle",
"render.spot_outer": "Outer half-angle"
},
"he": {
"render.spot_axis": "כיוון פליטת האור",
"render.spot_gpu_help": "הזוויות נמדדות מכיוון פליטת האור. האור דועך בין הזווית הפנימית לחיצונית. טווחי דעיכה צרים מאוד דורשים רינדור באמצעות CPU.",
"render.spot_help": "הזוויות נמדדות מכיוון פליטת האור. האור דועך בין הזווית הפנימית לחיצונית.",
"render.spot_inner": "חצי זווית פנימית",
"render.spot_outer": "חצי זווית חיצונית"
},
"ja": {
"render.spot_axis": "光の照射方向",
"render.spot_gpu_help": "角度は光の照射方向から測ります。内側の角度から外側の角度にかけて光が弱まります。減衰範囲が非常に狭い場合はCPUレンダリングが必要です。",
"render.spot_help": "角度は光の照射方向から測ります。内側の角度から外側の角度にかけて光が弱まります。",
"render.spot_inner": "内側の半角",
"render.spot_outer": "外側の半角"
},
"ko": {
"render.spot_axis": "빛의 방출 방향",
"render.spot_gpu_help": "각도는 빛의 방출 방향을 기준으로 측정합니다. 안쪽 각도와 바깥쪽 각도 사이에서 빛이 약해집니다. 감쇠 범위가 매우 좁으면 CPU 렌더링이 필요합니다.",
"render.spot_help": "각도는 빛의 방출 방향을 기준으로 측정합니다. 안쪽 각도와 바깥쪽 각도 사이에서 빛이 약해집니다.",
"render.spot_inner": "안쪽 반각",
"render.spot_outer": "바깥쪽 반각"
},
"vi": {
"render.spot_axis": "Hướng phát sáng",
"render.spot_gpu_help": "Các góc được đo từ hướng phát sáng. Ánh sáng yếu dần giữa góc trong và góc ngoài. Dải chuyển tiếp rất hẹp cần kết xuất bằng CPU.",
"render.spot_help": "Các góc được đo từ hướng phát sáng. Ánh sáng yếu dần giữa góc trong và góc ngoài.",
"render.spot_inner": "Nửa góc trong",
"render.spot_outer": "Nửa góc ngoài"
},
"zh": {
"render.spot_axis": "光线发射方向",
"render.spot_gpu_help": "角度以光线发射方向为基准测量。光线在内角和外角之间逐渐减弱。极窄的衰减范围需要使用CPU渲染。",
"render.spot_help": "角度以光线发射方向为基准测量。光线在内角和外角之间逐渐减弱。",
"render.spot_inner": "内半角",
"render.spot_outer": "外半角"
}
}
@@ -1,50 +0,0 @@
{
"ar": {
"render.adaptive.pilot_progress": "تمريرات تمهيدية تكيفية · {current}/{target}",
"render.adaptive.preview_help": "توجّه الصور التمهيدية توزيع العينات ولا تدخل في الصورة النهائية. تستخدم تكرارات التصيير ميزانية منفصلة لكل بكسل؛ ولا يمثّل عدد التكرارات عددًا موحدًا من العينات لكل بكسل.",
"render.adaptive.production_progress": "التصيير التكيفي · {current}/{target} تكرارات",
"render.live.adaptive": "مباشر · {width} × {height} · {progress}"
},
"de": {
"render.adaptive.pilot_progress": "Adaptive Pilotphase · {current}/{target} Durchgänge",
"render.adaptive.preview_help": "Pilotbilder bestimmen die Verteilung und sind vom Endbild ausgeschlossen. Produktionsiterationen nutzen ein eigenes Budget pro Pixel; die Iterationszahl ist keine einheitliche Samplezahl pro Pixel.",
"render.adaptive.production_progress": "Adaptive Produktion · {current}/{target} Iterationen",
"render.live.adaptive": "Live · {width} × {height} · {progress}"
},
"en": {
"render.adaptive.pilot_progress": "Adaptive pilots · {current}/{target} passes",
"render.adaptive.preview_help": "Pilot images guide allocation and are excluded from the final image. Production iterations use a separate budget for each pixel; the iteration count is not uniform samples per pixel.",
"render.adaptive.production_progress": "Adaptive production · {current}/{target} iterations",
"render.live.adaptive": "Live · {width} × {height} · {progress}"
},
"he": {
"render.adaptive.pilot_progress": "מעברים מקדימים אדפטיביים · {current}/{target}",
"render.adaptive.preview_help": "התמונות המקדימות מנחות את הקצאת הדגימות ואינן נכללות בתמונה הסופית. איטרציות ההדמיה משתמשות בתקציב נפרד לכל פיקסל; מספר האיטרציות אינו מספר דגימות אחיד לכל פיקסל.",
"render.adaptive.production_progress": "הדמיה אדפטיבית · {current}/{target} איטרציות",
"render.live.adaptive": "חי · {width} × {height} · {progress}"
},
"ja": {
"render.adaptive.pilot_progress": "適応パイロット · {current}/{target} パス",
"render.adaptive.preview_help": "パイロット画像は配分の決定に使われ、最終画像には含まれません。本処理はピクセルごとに別の予算を使うため、反復回数は全ピクセル共通のサンプル数ではありません。",
"render.adaptive.production_progress": "適応本処理 · {current}/{target} 回",
"render.live.adaptive": "ライブ · {width} × {height} · {progress}"
},
"ko": {
"render.adaptive.pilot_progress": "적응형 파일럿 · {current}/{target} 패스",
"render.adaptive.preview_help": "파일럿 이미지는 예산 배분에 사용되며 최종 이미지에서 제외됩니다. 본 처리는 픽셀마다 별도의 예산을 사용하므로 반복 횟수는 모든 픽셀의 동일한 샘플 수를 뜻하지 않습니다.",
"render.adaptive.production_progress": "적응형 본 처리 · {current}/{target} 회",
"render.live.adaptive": "라이브 · {width} × {height} · {progress}"
},
"vi": {
"render.adaptive.pilot_progress": "Các lượt thăm dò thích ứng · {current}/{target}",
"render.adaptive.preview_help": "Ảnh thăm dò định hướng việc phân bổ mẫu và không được đưa vào ảnh cuối cùng. Các vòng kết xuất sử dụng ngân sách riêng cho từng pixel; số vòng không phải số mẫu đồng đều trên mỗi pixel.",
"render.adaptive.production_progress": "Kết xuất thích ứng · {current}/{target} vòng lặp",
"render.live.adaptive": "Trực tiếp · {width} × {height} · {progress}"
},
"zh": {
"render.adaptive.pilot_progress": "自适应预采样 · {current}/{target} 轮",
"render.adaptive.preview_help": "预采样图像用于分配预算,不计入最终图像。正式采样为每个像素使用独立预算;迭代次数不表示所有像素具有相同的采样数。",
"render.adaptive.production_progress": "自适应正式采样 · {current}/{target} 轮迭代",
"render.live.adaptive": "实时 · {width} × {height} · {progress}"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.batch_current_settings_help": "يستخدم إعدادات الصورة الحالية مع كاميرا كل لقطة محفوظة، لقطة واحدة في كل مرة."
},
"de": {
"render.batch_current_settings_help": "Verwendet die aktuellen Bildeinstellungen mit jeder gespeicherten Aufnahmekamera, eine Aufnahme nach der anderen."
},
"en": {
"render.batch_current_settings_help": "Uses the current image settings with each saved shot camera, one shot at a time."
},
"he": {
"render.batch_current_settings_help": "משתמש בהגדרות התמונה הנוכחיות עם המצלמה של כל שוט שמור, שוט אחד בכל פעם."
},
"ja": {
"render.batch_current_settings_help": "現在の画像設定と各保存済みショットのカメラで、1ショットずつレンダリングします。"
},
"ko": {
"render.batch_current_settings_help": "현재 이미지 설정과 저장된 각 샷의 카메라를 사용해 한 번에 한 샷씩 렌더링합니다."
},
"vi": {
"render.batch_current_settings_help": "Dùng thiết lập ảnh hiện tại với máy ảnh của từng góc chụp đã lưu, lần lượt từng góc chụp."
},
"zh": {
"render.batch_current_settings_help": "使用当前图像设置和各个已保存镜头的相机,逐个渲染镜头。"
}
}
@@ -1,98 +0,0 @@
{
"ar": {
"cmd.render.coat.bind": "حفظ الطلاء الشفاف",
"cmd.render.coat.unbind": "إزالة الطلاء الشفاف",
"render.coat_discard": "تجاهل تعديل الطلاء",
"render.coat_pending_edit": "لم يُحفظ تعديل الطلاء هذا. احفظه مع اللقطة أو تجاهل التعديل.",
"render.coat_remove": "إزالة الطلاء المحفوظ",
"render.coat_remove_note": "يزيل طلاء هذا الهدف من اللقطة. تبقى الهندسة والمظاهر والمواد الفيزيائية دون تغيير.",
"render.coat_remove_title": "إزالة الطلاء الشفاف المحفوظ؟",
"render.coat_revalidate_saved": "تغيّر الطلاء المحفوظ. تجاهل هذا التعديل وأعد فتح الهدف قبل تعديله مجددًا.",
"render.coat_save": "حفظ الطلاء مع اللقطة",
"render.coat_saved_help": "يضيف الطلاء الشفاف طبقة لامعة إلى الأسطح المعتمة. احفظه مع اللقطة. لا يمكن استخدام الزجاج على الهدف نفسه، ولا تجاوزات الانعكاس المخصص والتباين الاتجاهي على CPU."
},
"de": {
"cmd.render.coat.bind": "Klarlack speichern",
"cmd.render.coat.unbind": "Klarlack entfernen",
"render.coat_discard": "Klarlackänderung verwerfen",
"render.coat_pending_edit": "Diese Klarlackänderung ist ungespeichert. Mit der Aufnahme speichern oder verwerfen.",
"render.coat_remove": "Gespeicherten Klarlack entfernen",
"render.coat_remove_note": "Entfernt den Klarlack dieses Ziels aus der Aufnahme. Geometrie, Aussehen und physikalische Materialien bleiben unverändert.",
"render.coat_remove_title": "Gespeicherten Klarlack entfernen?",
"render.coat_revalidate_saved": "Der gespeicherte Klarlack wurde geändert. Diese Änderung verwerfen und das Ziel vor der nächsten Bearbeitung erneut öffnen.",
"render.coat_save": "Klarlack in Aufnahme speichern",
"render.coat_saved_help": "Klarlack fügt undurchsichtigen Flächen eine glänzende Schicht hinzu. Mit der Aufnahme speichern. Glas kann nicht dasselbe Ziel verwenden. Auf der CPU dürfen auch benutzerdefinierte Reflexions- und Anisotropieüberschreibungen dieses Ziel nicht verwenden."
},
"en": {
"cmd.render.coat.bind": "Save Clear Coat",
"cmd.render.coat.unbind": "Remove Clear Coat",
"render.coat_discard": "Discard coat edit",
"render.coat_pending_edit": "This coat edit is unsaved. Save it with the shot or discard it.",
"render.coat_remove": "Remove saved coat",
"render.coat_remove_note": "Removes this target’s coat from the shot. Geometry, appearances and physical materials stay unchanged.",
"render.coat_remove_title": "Remove saved clear coat?",
"render.coat_revalidate_saved": "The saved coat changed. Discard this edit and reopen the target before editing it again.",
"render.coat_save": "Save coat to shot",
"render.coat_saved_help": "Clear coat adds a glossy layer to opaque surfaces. Save it with the shot. Glass cannot share this target. CPU custom reflection and anisotropy overrides cannot share it either."
},
"he": {
"cmd.render.coat.bind": "שמירת ציפוי שקוף",
"cmd.render.coat.unbind": "הסרת ציפוי שקוף",
"render.coat_discard": "ביטול עריכת הציפוי",
"render.coat_pending_edit": "שינוי הציפוי הזה לא נשמר. יש לשמור אותו עם התצלום או לבטל את השינוי.",
"render.coat_remove": "הסרת ציפוי שמור",
"render.coat_remove_note": "מסיר את הציפוי של היעד הזה מהתצלום. הגאומטריה, המראה והחומרים הפיזיקליים אינם משתנים.",
"render.coat_remove_title": "להסיר את הציפוי השקוף השמור?",
"render.coat_revalidate_saved": "הציפוי השמור השתנה. יש לבטל את העריכה הזו ולפתוח מחדש את היעד לפני עריכה נוספת.",
"render.coat_save": "שמירת הציפוי בתצלום",
"render.coat_saved_help": "ציפוי שקוף מוסיף שכבה מבריקה למשטחים אטומים. יש לשמור אותו עם התצלום. זכוכית אינה יכולה להשתמש באותו יעד, וגם לא דריסות של השתקפות מותאמת אישית ואנאיזוטרופיה ב־CPU."
},
"ja": {
"cmd.render.coat.bind": "クリアコートを保存",
"cmd.render.coat.unbind": "クリアコートを削除",
"render.coat_discard": "コートの編集を破棄",
"render.coat_pending_edit": "クリアコートの変更は未保存です。ショットに保存するか破棄してください。",
"render.coat_remove": "保存済みコートを削除",
"render.coat_remove_note": "この対象のコートをショットから削除します。形状、外観、物理材料は変更されません。",
"render.coat_remove_title": "保存済みクリアコートを削除しますか?",
"render.coat_revalidate_saved": "保存済みコートが変更されています。この編集を破棄し、対象を開き直してから編集してください。",
"render.coat_save": "コートをショットに保存",
"render.coat_saved_help": "クリアコートは不透明な表面に光沢のある層を追加します。ショットに保存してください。同じ対象にガラスは使用できません。CPUのカスタム反射や異方性の上書きも、この対象と併用できません。"
},
"ko": {
"cmd.render.coat.bind": "클리어 코트 저장",
"cmd.render.coat.unbind": "클리어 코트 제거",
"render.coat_discard": "코트 편집 버리기",
"render.coat_pending_edit": "이 코트 편집은 저장되지 않았습니다. 샷에 저장하거나 편집을 버리세요.",
"render.coat_remove": "저장된 코트 제거",
"render.coat_remove_note": "이 대상의 코트를 샷에서 제거합니다. 형상, 외관 및 물리 재료는 변경되지 않습니다.",
"render.coat_remove_title": "저장된 클리어 코트를 제거할까요?",
"render.coat_revalidate_saved": "저장된 코트가 변경되었습니다. 이 편집을 버리고 대상을 다시 연 뒤 편집하세요.",
"render.coat_save": "샷에 코트 저장",
"render.coat_saved_help": "클리어 코트는 불투명 표면에 광택 층을 추가합니다. 샷에 저장하세요. 같은 대상에 유리를 사용할 수 없습니다. CPU 사용자 지정 반사 또는 이방성 재정의도 이 대상을 함께 사용할 수 없습니다."
},
"vi": {
"cmd.render.coat.bind": "Lưu lớp phủ bóng",
"cmd.render.coat.unbind": "Xóa lớp phủ bóng",
"render.coat_discard": "Hủy chỉnh sửa lớp phủ",
"render.coat_pending_edit": "Chỉnh sửa lớp phủ này chưa được lưu. Hãy lưu cùng cảnh chụp hoặc hủy chỉnh sửa.",
"render.coat_remove": "Xóa lớp phủ đã lưu",
"render.coat_remove_note": "Xóa lớp phủ của đích này khỏi cảnh chụp. Hình học, diện mạo và vật liệu vật lý không thay đổi.",
"render.coat_remove_title": "Xóa lớp phủ bóng đã lưu?",
"render.coat_revalidate_saved": "Lớp phủ đã lưu đã thay đổi. Hãy hủy chỉnh sửa này và mở lại đích trước khi sửa tiếp.",
"render.coat_save": "Lưu lớp phủ vào cảnh chụp",
"render.coat_saved_help": "Lớp phủ bóng thêm một lớp sáng bóng lên bề mặt đục. Hãy lưu cùng cảnh chụp. Kính không thể dùng chung đích này. Ghi đè phản xạ tùy chỉnh và tính dị hướng CPU cũng không thể dùng chung đích."
},
"zh": {
"cmd.render.coat.bind": "保存清漆",
"cmd.render.coat.unbind": "移除清漆",
"render.coat_discard": "放弃清漆编辑",
"render.coat_pending_edit": "清漆编辑尚未保存。请保存到镜头或放弃编辑。",
"render.coat_remove": "移除已保存清漆",
"render.coat_remove_note": "从镜头中移除此目标的清漆。几何、外观和物理材料保持不变。",
"render.coat_remove_title": "移除已保存的清漆?",
"render.coat_revalidate_saved": "已保存的清漆发生了变化。请放弃此编辑,重新打开目标后再编辑。",
"render.coat_save": "将清漆保存到镜头",
"render.coat_saved_help": "清漆为不透明表面添加光泽层。请随镜头保存。同一目标不能使用玻璃,也不能使用CPU自定义反射或各向异性覆盖。"
}
}
@@ -1,64 +0,0 @@
{
"ar": {
"render.check_glass_cpu": "يدعم CPU صفائح زجاج مستوية وصناديق محاذية للمحاور بعد التحقق منها. تتطلب الشبكات المغلقة العامة والتعشيق والتشتت الداخلي إضاءة غير مباشرة. لا تزال الظلال النافذة عبر الزجاج المغلق غير مدعومة.",
"render.check_glass_gpu": "يدعم GPU أوساط زجاج منفصلة متحققًا منها، أو تعشيقًا متحققًا منه عند تفعيله صراحةً. يتطلب التعشيق أغلفة خارجية محدبة وأجسامًا داخلية محتواة بالكامل وحدودًا غير متلامسة.",
"render.check_media_remaining": "لا تزال تأثيرات الزجاج الخشن وشبكات الكثافة والإزاحة والنقل الطيفي غير متاحة.",
"render.check_media_scope": "يتطلب التشتت الداخلي النشط وسطًا زجاجيًا مغلقًا مع إيقاف نفاذ أشعة الظل المستقيمة وإزالة الضجيج. ويتطلب GPU أيضًا طبقة عينات فرينل واحدة. لا يمكن جمع الغلاف الجوي الخارجي النشط مع الزجاج أو إزالة ضجيج الأسطح.",
"render.cpu_material_certification": "يتحقق فحص CPU من هندسة الزجاج المدعومة قبل التصيير. يستخدم الزجاج المغلق المسافة الهندسية."
},
"de": {
"render.check_glass_cpu": "Die CPU unterstützt geprüfte ebene Glasscheiben und achsenparallele Boxen. Allgemeine geschlossene Netze, Verschachtelung und innere Streuung erfordern indirekte Beleuchtung. Durch geschlossenes Glas übertragene Schatten bleiben nicht unterstützt.",
"render.check_glass_gpu": "Die GPU unterstützt geprüfte getrennte Glasmedien oder ausdrücklich aktivierte geprüfte Verschachtelung. Dafür müssen die äußeren Körper konvex und die inneren streng enthalten sein; Grenzen dürfen sich nicht berühren.",
"render.check_media_remaining": "Raues Glas, Dichtegitter, Displacement und spektraler Lichttransport bleiben nicht verfügbar.",
"render.check_media_scope": "Aktive innere Streuung benötigt ein geschlossenes Glasmedium ohne gerade Schattenübertragung und ohne Rauschreduzierung. Die GPU benötigt außerdem eine Fresnel-Schicht. Aktive äußere Atmosphäre kann nicht mit Glas oder Oberflächen-Rauschreduzierung kombiniert werden.",
"render.cpu_material_certification": "Die CPU-Prüfung validiert unterstützte Glasgeometrie vor dem Rendern. Geschlossenes Glas verwendet geometrische Abstände."
},
"en": {
"render.check_glass_cpu": "CPU supports certified planar Glass sheets and axis-aligned boxes. General closed meshes, nesting and interior scattering require Indirect lighting. Closed transmitted shadows remain unsupported.",
"render.check_glass_gpu": "GPU supports certified disjoint Glass or explicit certified nesting. Nesting requires convex parents, strictly contained children and no touching boundaries.",
"render.check_media_remaining": "Rough Glass, density grids, displacement and spectral transport remain unavailable.",
"render.check_media_scope": "Active interior scattering needs a closed Glass medium, straight shadow transmission off and Denoise off. GPU also needs one Fresnel stratum. Active exterior Atmosphere cannot combine with Glass or surface Denoise.",
"render.cpu_material_certification": "CPU Check validates supported Glass geometry before rendering. Closed Glass uses geometric distance."
},
"es": {
"render.cpu_material_certification": "La comprobación de CPU valida la geometría de vidrio admitida antes de renderizar. El vidrio cerrado usa la distancia geométrica."
},
"fr": {
"render.cpu_material_certification": "La vérification CPU valide la géométrie de verre prise en charge avant le rendu. Le verre fermé utilise la distance géométrique."
},
"he": {
"render.check_glass_cpu": "ה־CPU תומך בלוחות זכוכית מישוריים ובתיבות מקבילות לצירים שעברו אימות. רשתות סגורות כלליות, קינון ופיזור פנימי דורשים תאורה עקיפה. העברת צל דרך זכוכית סגורה עדיין אינה נתמכת.",
"render.check_glass_gpu": "ה־GPU תומך בנפחי זכוכית נפרדים שעברו אימות או בקינון מאומת שמופעל במפורש. קינון דורש גופים חיצוניים קמורים, גופים פנימיים המוכלים בתוכם ממש וגבולות שאינם נוגעים זה בזה.",
"render.check_media_remaining": "זכוכית מחוספסת, רשתות צפיפות, הסטת משטח והעברת אור ספקטרלית עדיין אינן זמינות.",
"render.check_media_scope": "פיזור פנימי פעיל דורש נפח זכוכית סגור, העברת קרני צל ישרות כבויה והסרת רעש כבויה. ה־GPU דורש גם שכבת פרנל אחת. אי אפשר לשלב אטמוספירה חיצונית פעילה עם זכוכית או עם הסרת רעש משטחית.",
"render.cpu_material_certification": "בדיקת CPU מאמתת את גאומטריית הזכוכית הנתמכת לפני הרינדור. זכוכית סגורה משתמשת במרחק גאומטרי."
},
"ja": {
"render.check_glass_cpu": "CPUは検証済みの平面ガラス薄板と軸に平行な箱に対応します。一般の閉じたメッシュ、入れ子、内部散乱には間接照明が必要です。閉じたガラスを通る透過影には未対応です。",
"render.check_glass_gpu": "GPUは検証済みの分離したガラス、または明示的に有効にした検証済みの入れ子に対応します。入れ子には凸形状の親、厳密に内包された子、接触しない境界が必要です。",
"render.check_media_remaining": "粗いガラス、密度グリッド、ディスプレイスメント、分光輸送には未対応です。",
"render.check_media_scope": "有効な内部散乱には閉じたガラス媒質を使い、直線の影透過とノイズ除去をオフにします。GPUではフレネル層を1つにします。有効な外部の大気はガラスや表面ノイズ除去と併用できません。",
"render.cpu_material_certification": "CPUの確認では、レンダリング前に対応するガラス形状を検証します。閉じたガラスには形状から得られる距離を使います。"
},
"ko": {
"render.check_glass_cpu": "CPU는 검증된 평면 유리판과 축 정렬 상자를 지원합니다. 일반적인 닫힌 메시, 중첩 및 내부 산란에는 간접광이 필요합니다. 닫힌 유리를 통과하는 투과 그림자는 아직 지원하지 않습니다.",
"render.check_glass_gpu": "GPU는 검증된 분리 유리 또는 명시적으로 활성화한 검증된 중첩을 지원합니다. 중첩에는 볼록한 바깥 형상, 완전히 내부에 포함된 안쪽 형상 및 서로 닿지 않는 경계가 필요합니다.",
"render.check_media_remaining": "거친 유리, 밀도 격자, 디스플레이스먼트 및 분광 광전달은 아직 지원하지 않습니다.",
"render.check_media_scope": "활성 내부 산란에는 닫힌 유리 매질이 필요하며 직선 그림자 투과와 노이즈 제거를 꺼야 합니다. GPU에는 프레넬 계층도 하나만 필요합니다. 활성 외부 대기는 유리 또는 표면 노이즈 제거와 함께 사용할 수 없습니다.",
"render.cpu_material_certification": "CPU 검사는 렌더링 전에 지원되는 유리 형상을 검증합니다. 닫힌 유리는 기하학적 거리를 사용합니다."
},
"vi": {
"render.check_glass_cpu": "CPU hỗ trợ các tấm kính phẳng và hộp thẳng theo trục đã được kiểm chứng. Lưới kín tổng quát, cấu trúc lồng nhau và tán xạ bên trong cần Chiếu sáng gián tiếp. Chưa hỗ trợ bóng truyền qua kính kín.",
"render.check_glass_gpu": "GPU hỗ trợ các khối kính tách rời đã được kiểm chứng hoặc cấu trúc lồng nhau được kiểm chứng và bật rõ ràng. Cấu trúc lồng nhau cần lớp bao lồi, vật thể con nằm hoàn toàn bên trong và các ranh giới không chạm nhau.",
"render.check_media_remaining": "Chưa hỗ trợ kính nhám, lưới mật độ, dịch chuyển bề mặt và truyền sáng quang phổ.",
"render.check_media_scope": "Tán xạ bên trong đang hoạt động cần môi trường kính kín, tắt truyền tia bóng thẳng và tắt Khử nhiễu. GPU cũng cần một tầng Fresnel. Không thể kết hợp Khí quyển bên ngoài đang hoạt động với kính hoặc Khử nhiễu bề mặt.",
"render.cpu_material_certification": "Kiểm tra trên CPU xác thực hình học thủy tinh được hỗ trợ trước khi kết xuất. Thủy tinh kín sử dụng khoảng cách hình học."
},
"zh": {
"render.check_glass_cpu": "CPU 支持经验证的平面玻璃薄片和轴对齐盒体。一般闭合网格、嵌套和内部散射需要间接光照。仍不支持穿过闭合玻璃的透射阴影。",
"render.check_glass_gpu": "GPU 支持经验证的互不相交玻璃介质,或明确启用的经验证嵌套。嵌套要求外层物体为凸体、内层物体严格包含于其中,且边界互不接触。",
"render.check_media_remaining": "仍不支持粗糙玻璃、密度网格、位移和光谱传输。",
"render.check_media_scope": "启用内部散射需要闭合玻璃介质,并关闭直线阴影透射和降噪。GPU 还需要只使用一个菲涅耳分层。启用的外部大气不能与玻璃或表面降噪同时使用。",
"render.cpu_material_certification": "CPU 检查会在渲染前验证所支持的玻璃几何体。封闭玻璃使用几何距离。"
}
}
@@ -1,58 +0,0 @@
{
"ar": {
"render.cpu_opaque_hint": "يستخدم تتبع الأشعة على CPU خلفية معتمة.",
"render.output_master_unavailable": "لتصدير EXR، اختر صورة مكتملة تحتوي على بيانات EXR خام. فعّل EXR الخام قبل تصيير صور جديدة.",
"render.output_presentation_limits": "تدعم مؤثرات الصور على CPU وإخراج EXR صوراً بعرض وارتفاع لا يتجاوزان 8192 بكسل، وبإجمالي لا يتجاوز 16,777,216 بكسل.",
"render.output_raytrace_only": "تتطلب مؤثرات الصور تتبع الأشعة على CPU أو تتبع المسارات على GPU.",
"render.presentation_banner": "تعمل مؤثرات إخراج الصورة مع تتبع الأشعة على CPU وGPU. فتح هذه الصفحة لا يغيّر الطريقة مطلقًا."
},
"de": {
"render.cpu_opaque_hint": "CPU-Raytracing verwendet einen undurchsichtigen Hintergrund.",
"render.output_master_unavailable": "Zum EXR-Export ein fertiges Bild mit EXR-Rohdaten auswählen. EXR-Rohdaten vor dem Rendern neuer Bilder aktivieren.",
"render.output_presentation_limits": "CPU-Bildeffekte und EXR-Ausgabe unterstützen Bilder mit bis zu 8192 Pixeln Breite oder Höhe und insgesamt höchstens 16.777.216 Pixeln.",
"render.output_raytrace_only": "Bildeffekte erfordern CPU-Raytracing oder GPU-Pathtracing.",
"render.presentation_banner": "Bildeffekte funktionieren mit CPU- und GPU-Raytracing. Das Öffnen dieser Seite ändert die Methode nicht."
},
"en": {
"render.cpu_opaque_hint": "CPU ray tracing uses an opaque background.",
"render.output_master_unavailable": "Select a completed image with raw EXR data to export EXR. Enable raw EXR before rendering new images.",
"render.output_presentation_limits": "CPU image effects and EXR output support images up to 8192 pixels wide or high, with at most 16,777,216 pixels in total.",
"render.output_raytrace_only": "Image effects require CPU ray tracing or GPU path tracing.",
"render.presentation_banner": "Presentation effects work with CPU and GPU ray tracing. Opening this page never changes the method."
},
"he": {
"render.cpu_opaque_hint": "עקיבת קרניים ב־CPU משתמשת ברקע אטום.",
"render.output_master_unavailable": "כדי לייצא EXR, יש לבחור תמונה שהושלמה ומכילה נתוני EXR גולמיים. יש להפעיל EXR גולמי לפני רינדור תמונות חדשות.",
"render.output_presentation_limits": "אפקטים של תמונה ב־CPU ופלט EXR תומכים בתמונות ברוחב ובגובה של עד 8192 פיקסלים, ועד 16,777,216 פיקסלים בסך הכול.",
"render.output_raytrace_only": "אפקטים של תמונה דורשים עקיבת קרניים ב־CPU או עקיבת נתיבים ב־GPU.",
"render.presentation_banner": "אפקטים של תצוגת התמונה פועלים בעקיבת קרניים ב־CPU וב־GPU. פתיחת דף זה לעולם אינה משנה את השיטה."
},
"ja": {
"render.cpu_opaque_hint": "CPUレイトレーシングでは不透明な背景を使用します。",
"render.output_master_unavailable": "EXRを書き出すには、RAW EXRデータを持つ完成画像を選択してください。新しい画像は、レンダリング前にRAW EXRを有効にしてください。",
"render.output_presentation_limits": "CPUの画像効果とEXR出力は、幅・高さとも8192ピクセル以下、合計16,777,216ピクセル以下の画像に対応します。",
"render.output_raytrace_only": "画像効果にはCPUレイトレーシングまたはGPUパストレーシングが必要です。",
"render.presentation_banner": "画像効果はCPUとGPUのレイトレーシングで使用できます。このページを開いても方式は変わりません。"
},
"ko": {
"render.cpu_opaque_hint": "CPU 레이 트레이싱은 불투명한 배경을 사용합니다.",
"render.output_master_unavailable": "EXR을 내보내려면 원본 EXR 데이터가 있는 완성 이미지를 선택하세요. 새 이미지를 렌더링하기 전에 원본 EXR을 활성화하세요.",
"render.output_presentation_limits": "CPU 이미지 효과와 EXR 출력은 너비와 높이가 각각 최대 8192픽셀이고 총 16,777,216픽셀 이하인 이미지를 지원합니다.",
"render.output_raytrace_only": "이미지 효과에는 CPU 레이 트레이싱 또는 GPU 패스 트레이싱이 필요합니다.",
"render.presentation_banner": "이미지 효과는 CPU 및 GPU 레이 트레이싱에서 사용할 수 있습니다. 이 페이지를 열어도 방식이 바뀌지 않습니다."
},
"vi": {
"render.cpu_opaque_hint": "Dò tia trên CPU sử dụng nền không trong suốt.",
"render.output_master_unavailable": "Để xuất EXR, hãy chọn ảnh đã hoàn tất có dữ liệu EXR thô. Bật EXR thô trước khi kết xuất ảnh mới.",
"render.output_presentation_limits": "Hiệu ứng ảnh trên CPU và đầu ra EXR hỗ trợ ảnh có chiều rộng và chiều cao tối đa 8192 pixel, với tổng cộng không quá 16.777.216 pixel.",
"render.output_raytrace_only": "Hiệu ứng ảnh yêu cầu dò tia trên CPU hoặc dò đường đi trên GPU.",
"render.presentation_banner": "Các hiệu ứng hình ảnh hoạt động với dò tia trên CPU và GPU. Mở trang này không bao giờ thay đổi phương pháp."
},
"zh": {
"render.cpu_opaque_hint": "CPU光线追踪使用不透明背景。",
"render.output_master_unavailable": "要导出EXR,请选择包含原始EXR数据的已完成图像。渲染新图像前请先启用原始EXR。",
"render.output_presentation_limits": "CPU图像效果和EXR输出支持宽度、高度均不超过8192像素且总像素数不超过16,777,216的图像。",
"render.output_raytrace_only": "图像效果需要CPU光线追踪或GPU路径追踪。",
"render.presentation_banner": "图像效果支持CPU和GPU光线追踪。打开此页面不会更改渲染方式。"
}
}
@@ -1,36 +0,0 @@
{
"ar": {
"prefs.render_legacy_image_defaults": "استخدام الإعدادات الافتراضية السابقة لصور التصيير",
"prefs.render_legacy_image_defaults_help": "الاحتفاظ بسير العمل اليدوي السابق: إعدادات جديدة بالتصيير النقطي على CPU، وأخذ العينات الثابت لتتبع الأشعة على CPU، وفتح النتائج يدويًا. إعادة ملاءمة العرض عند دخول التصيير، وتبديل اللقطات دون استعادة كاميراتها، واستخدام التأطير والتنقل السابقين. تعطيل التحديث التلقائي للصورة المباشرة. لا تتغير الإعدادات المحفوظة."
},
"de": {
"prefs.render_legacy_image_defaults": "Bisherige Render-Bildvorgaben verwenden",
"prefs.render_legacy_image_defaults_help": "Den bisherigen manuellen Ablauf beibehalten: neue Setups mit CPU-Raster, feste Abtastung beim CPU-Raytracing und manuell geöffnete Ergebnisse. Beim Wechsel zu Render die Ansicht neu einpassen, Aufnahmen ohne Wiederherstellung ihrer Kamera wechseln und die bisherige Bildausrichtung und Navigation verwenden. Automatische Live-Bildrückmeldungen deaktivieren. Gespeicherte Setups bleiben unverändert."
},
"en": {
"prefs.render_legacy_image_defaults": "Use previous Render image defaults",
"prefs.render_legacy_image_defaults_help": "Keep the previous manual workflow: new setups use CPU raster, CPU ray tracing keeps fixed sampling, and you open rendered results manually. Refit on Render entry, switch shots without restoring their cameras, and use the previous framing and navigation. Disable automatic live image feedback. Saved setups are unchanged."
},
"he": {
"prefs.render_legacy_image_defaults": "שימוש בברירות המחדל הקודמות לתמונות הדמיה",
"prefs.render_legacy_image_defaults_help": "שמירה על תהליך העבודה הידני הקודם: הגדרות חדשות ברסטר CPU, דגימה קבועה בעקיבת קרניים ב־CPU ופתיחת התוצאות ידנית. התאמת התצוגה מחדש בכניסה להדמיה, מעבר בין צילומים בלי לשחזר את המצלמות שלהם ושימוש במסגור ובניווט הקודמים. עדכון אוטומטי של התמונה החיה מושבת. הגדרות שמורות אינן משתנות."
},
"ja": {
"prefs.render_legacy_image_defaults": "以前のレンダー画像の既定値を使用",
"prefs.render_legacy_image_defaults_help": "以前の手動の画像ワークフローを使用します。新しいセットアップはCPUラスタ、CPUレイトレーシングは固定サンプリングとし、結果は手動で開きます。レンダーに入るたびにビューをフィットし、ショットを切り替えても保存カメラを復元せず、以前のフレーミングとナビゲーションを使用します。自動のライブ画像更新は無効にします。保存済みのセットアップは変更しません。"
},
"ko": {
"prefs.render_legacy_image_defaults": "이전 렌더 이미지 기본값 사용",
"prefs.render_legacy_image_defaults_help": "이전의 수동 이미지 작업 방식을 유지합니다. 새 설정은 CPU 래스터를 사용하고 CPU 광선 추적은 고정 샘플링을 사용하며 결과는 직접 엽니다. 렌더에 들어갈 때 뷰를 다시 맞추고, 샷을 전환해도 저장된 카메라를 복원하지 않으며, 이전의 프레이밍과 탐색 방식을 사용합니다. 자동 실시간 이미지 피드백을 끕니다. 저장된 설정은 변경하지 않습니다.",
"render.method_raster": "CPU 래스터 (도식)",
"render.result_provisional": "임시 이미지"
},
"vi": {
"prefs.render_legacy_image_defaults": "Dùng mặc định ảnh Kết xuất trước đây",
"prefs.render_legacy_image_defaults_help": "Giữ quy trình hình ảnh thủ công trước đây: thiết lập mới dùng raster CPU, dò tia CPU dùng lấy mẫu cố định và mở kết quả thủ công. Căn vừa lại khung nhìn khi vào Kết xuất, chuyển góc chụp mà không khôi phục camera đã lưu, đồng thời dùng cách lấy khung hình và điều hướng trước đây. Tắt phản hồi ảnh trực tiếp tự động. Các thiết lập đã lưu không thay đổi."
},
"zh": {
"prefs.render_legacy_image_defaults": "使用以前的渲染图像默认值",
"prefs.render_legacy_image_defaults_help": "保留以前的手动图像流程:新设置使用 CPU 光栅渲染,CPU 光线追踪使用固定采样,并手动打开结果。进入渲染时重新适配视图,切换镜头时不恢复其保存的相机,并使用以前的取景和导航方式。禁用自动实时图像反馈。已保存的设置保持不变。"
}
}
@@ -1,34 +0,0 @@
{
"ar": {
"render.light_space_world": "أضواء بإحداثيات العالم",
"render.light_space_world_help": "تستخدم مواضع الأضواء واتجاهاتها إحداثيات العالم. لا يؤدي تدوير الكاميرا حول النموذج إلى تحريك الأضواء."
},
"de": {
"render.light_space_world": "Lichter in Weltkoordinaten",
"render.light_space_world_help": "Lichtpositionen und -richtungen verwenden Weltkoordinaten. Beim Umkreisen mit der Kamera bleiben die Lichter an ihrer Position."
},
"en": {
"render.light_space_world": "World-space lights",
"render.light_space_world_help": "Light positions and directions use world coordinates. Orbiting the camera does not move them."
},
"he": {
"render.light_space_world": "אורות בקואורדינטות העולם",
"render.light_space_world_help": "מיקומי האורות וכיווניהם משתמשים בקואורדינטות העולם. סיבוב המצלמה סביב המודל אינו מזיז את האורות."
},
"ja": {
"render.light_space_world": "ワールド座標のライト",
"render.light_space_world_help": "ライトの位置と方向はワールド座標を使用します。カメラを周回させてもライトは移動しません。"
},
"ko": {
"render.light_space_world": "월드 좌표의 조명",
"render.light_space_world_help": "조명의 위치와 방향은 월드 좌표를 사용합니다. 카메라를 회전해도 조명은 움직이지 않습니다."
},
"vi": {
"render.light_space_world": "Đèn trong hệ tọa độ thế giới",
"render.light_space_world_help": "Vị trí và hướng của đèn dùng hệ tọa độ thế giới. Xoay camera quanh mô hình không làm đèn di chuyển."
},
"zh": {
"render.light_space_world": "世界坐标光源",
"render.light_space_world_help": "光源的位置和方向使用世界坐标。环绕旋转相机不会移动光源。"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"cmd.view.render_live": "إيقاف التصيير المباشر مؤقتًا أو استئنافه"
},
"de": {
"cmd.view.render_live": "Live-Rendering pausieren oder fortsetzen"
},
"en": {
"cmd.view.render_live": "Pause or Resume Live Render"
},
"he": {
"cmd.view.render_live": "השהיה או חידוש של הדמיה חיה"
},
"ja": {
"cmd.view.render_live": "ライブレンダーを一時停止・再開"
},
"ko": {
"cmd.view.render_live": "실시간 렌더링 일시 중지 또는 재개"
},
"vi": {
"cmd.view.render_live": "Tạm dừng hoặc tiếp tục kết xuất trực tiếp"
},
"zh": {
"cmd.view.render_live": "暂停或继续实时渲染"
}
}
@@ -1,130 +0,0 @@
{
"ar": {
"render.live.final_changed": "تغيّر طلب التصيير أثناء إيقاف التصيير المباشر. ابدأ الصورة النهائية من جديد.",
"render.live.final_waiting": "جارٍ تحضير الصورة النهائية · تحرير موارد التصيير المباشر",
"render.live.invalid_size": "يتطلب التصيير المباشر عرضًا وارتفاعًا موجبين للإخراج.",
"render.live.pause": "إيقاف المباشر مؤقتًا",
"render.live.paused": "مباشر · متوقف مؤقتًا",
"render.live.paused_outdated": "مباشر · متوقف مؤقتًا · غير محدّث",
"render.live.quality_help": "جودة تفاعلية: بحد أقصى 512 بكسل للضلع الأطول. تستخدم المصيّر المحدد ومؤثراته المدعومة. تبقى دقة الصورة النهائية وإعداداتها وتصديرها مستقلة.",
"render.live.refused": "التصيير المباشر غير متاح: {reason}",
"render.live.resume": "استئناف المباشر",
"render.live.samples": "مباشر · {width} × {height} · {current}/{target} عينة",
"render.live.stopped": "توقف التصيير المباشر",
"render.live.updating": "مباشر · جودة تفاعلية (حتى 512 بكسل) · جارٍ التحديث",
"render.live.waiting_canvas": "في انتظار لوحة التصيير",
"render.live.worker_stopped": "توقفت مهمة التقاط التصيير المباشر قبل إرجاع نتيجة"
},
"de": {
"render.live.final_changed": "Die Render-Anfrage hat sich beim Anhalten des Live-Renderings geändert. Starten Sie das finale Bild erneut.",
"render.live.final_waiting": "Finales Bild vorbereiten · Live-Render-Ressourcen freigeben",
"render.live.invalid_size": "Live-Rendering benötigt eine positive Ausgabebreite und -höhe.",
"render.live.pause": "Live pausieren",
"render.live.paused": "Live · Pausiert",
"render.live.paused_outdated": "Live · Pausiert · Veraltet",
"render.live.quality_help": "Interaktive Qualität: höchstens 512 Pixel an der längsten Kante. Verwendet den gewählten Renderer und seine unterstützten Effekte. Endauflösung, Einstellungen und Export bleiben getrennt.",
"render.live.refused": "Live nicht verfügbar: {reason}",
"render.live.resume": "Live fortsetzen",
"render.live.samples": "Live · {width} × {height} · {current}/{target} Samples",
"render.live.stopped": "Live-Rendering angehalten",
"render.live.updating": "Live · Interaktive Qualität (bis 512 px) · Aktualisierung",
"render.live.waiting_canvas": "Warten auf die Render-Ansicht",
"render.live.worker_stopped": "Der Aufnahmeprozess für das Live-Rendering wurde vor der Rückgabe eines Ergebnisses beendet"
},
"en": {
"render.live.final_changed": "The render request changed while live rendering was stopping. Start the final image again.",
"render.live.final_waiting": "Preparing final image · releasing live-render resources",
"render.live.invalid_size": "Live rendering needs a positive output width and height.",
"render.live.pause": "Pause live",
"render.live.paused": "Live · Paused",
"render.live.paused_outdated": "Live · Paused · Out of date",
"render.live.quality_help": "Interactive quality: at most 512 pixels on the longest edge. Uses the selected renderer and its supported effects. Final resolution, settings and export remain separate.",
"render.live.refused": "Live unavailable: {reason}",
"render.live.resume": "Resume live",
"render.live.samples": "Live · {width} × {height} · {current}/{target} samples",
"render.live.stopped": "Live rendering stopped",
"render.live.updating": "Live · Interactive quality (up to 512 px) · Updating",
"render.live.waiting_canvas": "Waiting for the Render canvas",
"render.live.worker_stopped": "The live-render capture worker stopped before returning a result"
},
"he": {
"render.live.final_changed": "בקשת ההדמיה השתנתה בזמן עצירת ההדמיה החיה. יש להתחיל את התמונה הסופית מחדש.",
"render.live.final_waiting": "מכין תמונה סופית · משחרר משאבי הדמיה חיה",
"render.live.invalid_size": "הדמיה חיה דורשת רוחב וגובה פלט גדולים מאפס.",
"render.live.pause": "השהיית הדמיה חיה",
"render.live.paused": "חי · מושהה",
"render.live.paused_outdated": "חי · מושהה · לא מעודכן",
"render.live.quality_help": "איכות אינטראקטיבית: לכל היותר 512 פיקסלים בצד הארוך. משתמשת במנוע ההדמיה שנבחר ובאפקטים הנתמכים בו. רזולוציית התמונה הסופית, ההגדרות והייצוא נשארים נפרדים.",
"render.live.refused": "הדמיה חיה אינה זמינה: {reason}",
"render.live.resume": "חידוש הדמיה חיה",
"render.live.samples": "חי · {width} × {height} · {current}/{target} דגימות",
"render.live.stopped": "ההדמיה החיה נעצרה",
"render.live.updating": "חי · איכות אינטראקטיבית (עד 512 פיקסלים) · מתעדכן",
"render.live.waiting_canvas": "ממתין למשטח ההדמיה",
"render.live.worker_stopped": "תהליך הלכידה של ההדמיה החיה נעצר לפני שהחזיר תוצאה"
},
"ja": {
"render.live.final_changed": "ライブレンダリングの停止中にリクエストが変更されました。最終画像をもう一度開始してください。",
"render.live.final_waiting": "最終画像を準備中 · ライブレンダーのリソースを解放中",
"render.live.invalid_size": "ライブレンダリングには正の出力幅と高さが必要です。",
"render.live.pause": "ライブを一時停止",
"render.live.paused": "ライブ · 一時停止中",
"render.live.paused_outdated": "ライブ · 一時停止中 · 更新が必要",
"render.live.quality_help": "インタラクティブ品質: 長辺は最大512ピクセルです。選択したレンダラーと対応する効果を使用します。最終解像度、設定、書き出しは別に保持します。",
"render.live.refused": "ライブを利用できません: {reason}",
"render.live.resume": "ライブを再開",
"render.live.samples": "ライブ · {width} × {height} · {current}/{target} サンプル",
"render.live.stopped": "ライブレンダリングを停止しました",
"render.live.updating": "ライブ · インタラクティブ品質(最大512 px)· 更新中",
"render.live.waiting_canvas": "レンダーキャンバスを待機中",
"render.live.worker_stopped": "ライブレンダリングのキャプチャーワーカーが結果を返す前に停止しました"
},
"ko": {
"render.live.final_changed": "라이브 렌더링을 중지하는 동안 렌더 요청이 변경되었습니다. 최종 이미지를 다시 시작하세요.",
"render.live.final_waiting": "최종 이미지 준비 중 · 라이브 렌더 리소스 해제 중",
"render.live.invalid_size": "라이브 렌더링에는 양수의 출력 너비와 높이가 필요합니다.",
"render.live.pause": "라이브 일시 중지",
"render.live.paused": "라이브 · 일시 중지됨",
"render.live.paused_outdated": "라이브 · 일시 중지됨 · 업데이트 필요",
"render.live.quality_help": "대화형 품질: 가장 긴 변은 최대 512픽셀입니다. 선택한 렌더러와 지원하는 효과를 사용합니다. 최종 해상도, 설정 및 내보내기는 별도로 유지됩니다.",
"render.live.refused": "라이브 사용 불가: {reason}",
"render.live.resume": "라이브 재개",
"render.live.samples": "라이브 · {width} × {height} · {current}/{target} 샘플",
"render.live.stopped": "라이브 렌더링 중지됨",
"render.live.updating": "라이브 · 대화형 품질(최대 512 px) · 업데이트 중",
"render.live.waiting_canvas": "렌더 캔버스 대기 중",
"render.live.worker_stopped": "라이브 렌더 캡처 작업이 결과를 반환하기 전에 중지되었습니다"
},
"vi": {
"render.live.final_changed": "Yêu cầu kết xuất đã thay đổi trong lúc dừng kết xuất trực tiếp. Hãy bắt đầu lại ảnh cuối cùng.",
"render.live.final_waiting": "Đang chuẩn bị ảnh cuối · Giải phóng tài nguyên kết xuất trực tiếp",
"render.live.invalid_size": "Kết xuất trực tiếp yêu cầu chiều rộng và chiều cao đầu ra lớn hơn không.",
"render.live.pause": "Tạm dừng trực tiếp",
"render.live.paused": "Trực tiếp · Tạm dừng",
"render.live.paused_outdated": "Trực tiếp · Tạm dừng · Chưa cập nhật",
"render.live.quality_help": "Chất lượng tương tác: tối đa 512 pixel ở cạnh dài nhất. Sử dụng bộ kết xuất đã chọn và các hiệu ứng được bộ đó hỗ trợ. Độ phân giải cuối, thiết lập và thao tác xuất vẫn độc lập.",
"render.live.refused": "Kết xuất trực tiếp không khả dụng: {reason}",
"render.live.resume": "Tiếp tục trực tiếp",
"render.live.samples": "Trực tiếp · {width} × {height} · {current}/{target} mẫu",
"render.live.stopped": "Kết xuất trực tiếp đã dừng",
"render.live.updating": "Trực tiếp · Chất lượng tương tác (tối đa 512 px) · Đang cập nhật",
"render.live.waiting_canvas": "Đang chờ khung vẽ Kết xuất",
"render.live.worker_stopped": "Luồng thu nhận dữ liệu cho kết xuất trực tiếp đã dừng trước khi trả về kết quả"
},
"zh": {
"render.live.final_changed": "停止实时渲染时渲染请求已更改。请重新开始最终图像渲染。",
"render.live.final_waiting": "正在准备最终图像 · 释放实时渲染资源",
"render.live.invalid_size": "实时渲染需要正的输出宽度和高度。",
"render.live.pause": "暂停实时渲染",
"render.live.paused": "实时 · 已暂停",
"render.live.paused_outdated": "实时 · 已暂停 · 已过时",
"render.live.quality_help": "交互质量:最长边最多为 512 像素。使用所选渲染器及其支持的效果。最终分辨率、设置和导出保持独立。",
"render.live.refused": "实时渲染不可用:{reason}",
"render.live.resume": "恢复实时渲染",
"render.live.samples": "实时 · {width} × {height} · {current}/{target} 次采样",
"render.live.stopped": "实时渲染已停止",
"render.live.updating": "实时 · 交互质量(最多 512 px)· 正在更新",
"render.live.waiting_canvas": "正在等待渲染画布",
"render.live.worker_stopped": "实时渲染捕获工作线程在返回结果之前已停止"
}
}
@@ -1,82 +0,0 @@
{
"en": {
"render.batch_owner_limit": "At most 32 document shot queues can be retained. Finish or cancel an existing queue first.",
"render.batch_preparing": "Preparing next shot",
"render.batch_waiting_worker": "Waiting for render preparation",
"render.preparation_cancelled": "Render preparation cancelled",
"render.preparation_checking": "Checking render",
"render.preparation_retirement_failed": "Render preparation cleanup failed. This window cannot prepare another image.",
"render.preparation_retiring": "Finishing render preparation",
"render.preparation_unavailable": "Render preparation unavailable"
},
"de": {
"render.batch_owner_limit": "Es können höchstens 32 Dokument-Bildfolgen vorgehalten werden. Schließen Sie zuerst eine vorhandene Folge ab oder brechen Sie sie ab.",
"render.batch_preparing": "Nächste Aufnahme wird vorbereitet",
"render.batch_waiting_worker": "Warten auf die Rendering-Vorbereitung",
"render.preparation_cancelled": "Rendering-Vorbereitung abgebrochen",
"render.preparation_checking": "Rendering wird geprüft",
"render.preparation_retirement_failed": "Die Bereinigung der Rendering-Vorbereitung ist fehlgeschlagen. Dieses Fenster kann kein weiteres Bild vorbereiten.",
"render.preparation_retiring": "Rendering-Vorbereitung wird abgeschlossen",
"render.preparation_unavailable": "Rendering-Vorbereitung nicht verfügbar"
},
"ja": {
"render.batch_owner_limit": "保持できるドキュメントのショットキューは最大32個です。既存のキューを完了するかキャンセルしてください。",
"render.batch_preparing": "次のショットを準備中",
"render.batch_waiting_worker": "レンダリングの準備待ち",
"render.preparation_cancelled": "レンダリングの準備をキャンセルしました",
"render.preparation_checking": "レンダリングを確認中",
"render.preparation_retirement_failed": "レンダリング準備の後処理に失敗しました。このウィンドウでは別の画像を準備できません。",
"render.preparation_retiring": "レンダリングの準備を終了中",
"render.preparation_unavailable": "レンダリングの準備を利用できません"
},
"ko": {
"render.batch_owner_limit": "문서 샷 대기열은 최대 32개까지 유지할 수 있습니다. 기존 대기열을 완료하거나 취소하세요.",
"render.batch_preparing": "다음 샷 준비 중",
"render.batch_waiting_worker": "렌더링 준비 대기 중",
"render.preparation_cancelled": "렌더링 준비가 취소되었습니다",
"render.preparation_checking": "렌더링 확인 중",
"render.preparation_retirement_failed": "렌더링 준비 정리에 실패했습니다. 이 창에서는 다른 이미지를 준비할 수 없습니다.",
"render.preparation_retiring": "렌더링 준비 마무리 중",
"render.preparation_unavailable": "렌더링 준비를 사용할 수 없음"
},
"zh": {
"render.batch_owner_limit": "最多可保留32个文档的镜头队列。请先完成或取消现有队列。",
"render.batch_preparing": "正在准备下一个镜头",
"render.batch_waiting_worker": "等待渲染准备",
"render.preparation_cancelled": "渲染准备已取消",
"render.preparation_checking": "正在检查渲染",
"render.preparation_retirement_failed": "渲染准备清理失败。此窗口无法再准备其他图像。",
"render.preparation_retiring": "正在完成渲染准备",
"render.preparation_unavailable": "渲染准备不可用"
},
"ar": {
"render.batch_owner_limit": "يمكن الاحتفاظ بقوائم لقطات 32 مستندًا كحد أقصى. أكمل قائمة موجودة أو ألغها أولًا.",
"render.batch_preparing": "جارٍ إعداد اللقطة التالية",
"render.batch_waiting_worker": "في انتظار إعداد التصيير",
"render.preparation_cancelled": "أُلغي إعداد التصيير",
"render.preparation_checking": "جارٍ التحقق من التصيير",
"render.preparation_retirement_failed": "تعذّر تنظيف موارد إعداد التصيير. لا يمكن لهذه النافذة إعداد صورة أخرى.",
"render.preparation_retiring": "جارٍ إنهاء إعداد التصيير",
"render.preparation_unavailable": "إعداد التصيير غير متاح"
},
"he": {
"render.batch_owner_limit": "ניתן לשמור תורי צילומים של 32 מסמכים לכל היותר. יש להשלים או לבטל תור קיים תחילה.",
"render.batch_preparing": "מכין את הצילום הבא",
"render.batch_waiting_worker": "ממתין להכנת הרינדור",
"render.preparation_cancelled": "הכנת הרינדור בוטלה",
"render.preparation_checking": "בודק רינדור",
"render.preparation_retirement_failed": "ניקוי משאבי הכנת הרינדור נכשל. לא ניתן להכין תמונה נוספת בחלון זה.",
"render.preparation_retiring": "מסיים את הכנת הרינדור",
"render.preparation_unavailable": "הכנת הרינדור אינה זמינה"
},
"vi": {
"render.batch_owner_limit": "Chỉ có thể giữ hàng đợi cảnh của tối đa 32 tài liệu. Hãy hoàn tất hoặc hủy một hàng đợi hiện có trước.",
"render.batch_preparing": "Đang chuẩn bị cảnh tiếp theo",
"render.batch_waiting_worker": "Đang chờ chuẩn bị kết xuất",
"render.preparation_cancelled": "Đã hủy chuẩn bị kết xuất",
"render.preparation_checking": "Đang kiểm tra kết xuất",
"render.preparation_retirement_failed": "Không thể giải phóng tài nguyên chuẩn bị kết xuất. Cửa sổ này không thể chuẩn bị ảnh khác.",
"render.preparation_retiring": "Đang hoàn tất chuẩn bị kết xuất",
"render.preparation_unavailable": "Không thể chuẩn bị kết xuất"
}
}
@@ -1,58 +0,0 @@
{
"ar": {
"render.cpu_fixed_retained": "تم الاحتفاظ بأخذ العينات الثابت",
"render.cpu_progressive_adopt": "استخدام أخذ العينات التدريجي",
"render.cpu_progressive_adopt_help": "يستخدم أخذ العينات التدريجي عينة كاميرا واحدة لكل تمريرة. يبقى حجم الصورة والأضواء وإعدادات الانعكاس دون تغيير.",
"render.cpu_progressive_always": "أخذ العينات التدريجي مفعّل دائمًا",
"render.cpu_progressive_reflection_adopt": "اضبط محاولات الانعكاس المحددة على 1 قبل تفعيل أخذ العينات التدريجي."
},
"de": {
"render.cpu_fixed_retained": "Feste Abtastung beibehalten",
"render.cpu_progressive_adopt": "Progressive Abtastung verwenden",
"render.cpu_progressive_adopt_help": "Die progressive Abtastung verwendet ein Kamerasample pro Durchlauf. Bildgröße, Lichtquellen und Reflexionseinstellungen bleiben unverändert.",
"render.cpu_progressive_always": "Progressive Abtastung ist immer aktiv",
"render.cpu_progressive_reflection_adopt": "Setzen Sie die Reflexionsversuche ausgewählter Körper auf 1, bevor Sie die progressive Abtastung übernehmen."
},
"en": {
"render.cpu_fixed_retained": "Fixed sampling retained",
"render.cpu_progressive_adopt": "Use progressive sampling",
"render.cpu_progressive_adopt_help": "Adopting progressive uses one camera sample per pass. Image size, lights and reflection settings stay unchanged.",
"render.cpu_progressive_always": "Progressive sampling is always on",
"render.cpu_progressive_reflection_adopt": "Set selected reflection attempts to 1 before adopting progressive sampling."
},
"he": {
"render.cpu_fixed_retained": "הדגימה הקבועה נשמרה",
"render.cpu_progressive_adopt": "שימוש בדגימה הדרגתית",
"render.cpu_progressive_adopt_help": "מעבר לדגימה הדרגתית משתמש בדגימת מצלמה אחת לכל מעבר. גודל התמונה, האורות והגדרות ההחזר נשארים ללא שינוי.",
"render.cpu_progressive_always": "דגימה הדרגתית פעילה תמיד",
"render.cpu_progressive_reflection_adopt": "יש לקבוע את מספר ניסיונות ההחזר שנבחרו ל־1 לפני המעבר לדגימה הדרגתית."
},
"ja": {
"render.cpu_fixed_retained": "固定サンプリングを維持",
"render.cpu_progressive_adopt": "プログレッシブサンプリングを使用",
"render.cpu_progressive_adopt_help": "切り替えると各パスで1つのカメラサンプルを使用します。画像サイズ、照明、反射設定は変わりません。",
"render.cpu_progressive_always": "プログレッシブサンプリングは常に有効です",
"render.cpu_progressive_reflection_adopt": "切り替える前に、選択した反射の試行回数を1に設定してください。"
},
"ko": {
"render.cpu_fixed_retained": "고정 샘플링 유지",
"render.cpu_progressive_adopt": "점진적 샘플링 사용",
"render.cpu_progressive_adopt_help": "전환하면 패스마다 카메라 샘플 하나를 사용합니다. 이미지 크기, 조명 및 반사 설정은 유지됩니다.",
"render.cpu_progressive_always": "점진적 샘플링은 항상 켜져 있습니다",
"render.cpu_progressive_reflection_adopt": "전환하기 전에 선택한 반사의 시도 횟수를 1로 설정하세요."
},
"vi": {
"render.cpu_fixed_retained": "Đã giữ lấy mẫu cố định",
"render.cpu_progressive_adopt": "Dùng lấy mẫu lũy tiến",
"render.cpu_progressive_adopt_help": "Lấy mẫu lũy tiến sử dụng một mẫu máy ảnh cho mỗi lượt. Kích thước ảnh, nguồn sáng và thiết lập phản xạ không thay đổi.",
"render.cpu_progressive_always": "Lấy mẫu lũy tiến luôn bật",
"render.cpu_progressive_reflection_adopt": "Đặt số lần thử phản xạ đã chọn thành 1 trước khi chuyển sang lấy mẫu lũy tiến."
},
"zh": {
"render.cpu_fixed_retained": "保留固定采样",
"render.cpu_progressive_adopt": "使用渐进采样",
"render.cpu_progressive_adopt_help": "启用后每轮使用一个相机样本。图像大小、灯光和反射设置保持不变。",
"render.cpu_progressive_always": "渐进采样始终开启",
"render.cpu_progressive_reflection_adopt": "启用渐进采样前,请将所选反射的尝试次数设为1。"
}
}
@@ -1,42 +0,0 @@
{
"ar": {
"render.quality_budget_help": "يضبط الحجم والعينات والعمق والبذرة وتقليل التشويش. تُحفظ إعدادات الصورة الأخرى.",
"render.quality_denoise_off": "تقليل التشويش: متوقف",
"render.quality_denoise_on": "تقليل التشويش: مفعّل"
},
"de": {
"render.quality_budget_help": "Legt Größe, Samples, Tiefe, Startwert und Rauschreduzierung fest. Andere Bildeinstellungen bleiben erhalten.",
"render.quality_denoise_off": "Rauschreduzierung: Aus",
"render.quality_denoise_on": "Rauschreduzierung: Ein"
},
"en": {
"render.quality_budget_help": "Sets size, samples, depth, seed and noise reduction. Other image settings are kept.",
"render.quality_denoise_off": "Noise reduction: Off",
"render.quality_denoise_on": "Noise reduction: On"
},
"he": {
"render.quality_budget_help": "קובע גודל, דגימות, עומק, זרע והפחתת רעש. הגדרות התמונה האחרות נשמרות.",
"render.quality_denoise_off": "הפחתת רעש: כבויה",
"render.quality_denoise_on": "הפחתת רעש: פעילה"
},
"ja": {
"render.quality_budget_help": "サイズ、サンプル数、深度、シード、ノイズ低減を設定します。他の画像設定は維持されます。",
"render.quality_denoise_off": "ノイズ低減:オフ",
"render.quality_denoise_on": "ノイズ低減:オン"
},
"ko": {
"render.quality_budget_help": "크기, 샘플 수, 깊이, 시드 및 노이즈 제거를 설정합니다. 다른 이미지 설정은 유지됩니다.",
"render.quality_denoise_off": "노이즈 제거: 꺼짐",
"render.quality_denoise_on": "노이즈 제거: 켜짐"
},
"vi": {
"render.quality_budget_help": "Đặt kích thước, số mẫu, độ sâu, hạt giống và giảm nhiễu. Giữ nguyên các thiết lập ảnh khác.",
"render.quality_denoise_off": "Giảm nhiễu: Tắt",
"render.quality_denoise_on": "Giảm nhiễu: Bật"
},
"zh": {
"render.quality_budget_help": "设置尺寸、采样数、深度、种子和降噪。其他图像设置保持不变。",
"render.quality_denoise_off": "降噪:关闭",
"render.quality_denoise_on": "降噪:开启"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.quality_summary": "{width} × {height} · {samples} عينة · العمق {depth} · البذرة {seed} · {denoise}"
},
"de": {
"render.quality_summary": "{width} × {height} · {samples} Samples · Tiefe {depth} · Startwert {seed} · {denoise}"
},
"en": {
"render.quality_summary": "{width} × {height} · {samples} samples · depth {depth} · seed {seed} · {denoise}"
},
"he": {
"render.quality_summary": "{width} × {height} · {samples} דגימות · עומק {depth} · זרע {seed} · {denoise}"
},
"ja": {
"render.quality_summary": "{width} × {height} · {samples} サンプル · 深度 {depth} · シード {seed} · {denoise}"
},
"ko": {
"render.quality_summary": "{width} × {height} · 샘플 {samples}개 · 깊이 {depth} · 시드 {seed} · {denoise}"
},
"vi": {
"render.quality_summary": "{width} × {height} · {samples} mẫu · độ sâu {depth} · hạt giống {seed} · {denoise}"
},
"zh": {
"render.quality_summary": "{width} × {height} · {samples} 次采样 · 深度 {depth} · 种子 {seed} · {denoise}"
}
}
@@ -1,50 +0,0 @@
{
"ar": {
"render.live.source_current": "{method} · مباشر",
"render.live.source_outdated": "{method} · الصورة السابقة",
"render.live.source_outdated_help": "يعرض آخر صورة ملتقطة أثناء تحديث التصيير المباشر أو عند عدم توفره. قد تختلف عن المشهد أو إعدادات الصورة الحالية.",
"render.live.source_settings_help": "افتح «الإخراج» لتعديل المصيّر وإعدادات الصورة."
},
"de": {
"render.live.source_current": "{method} · Live",
"render.live.source_outdated": "{method} · Vorheriges Bild",
"render.live.source_outdated_help": "Zeigt das zuletzt aufgenommene Bild, während das Live-Rendering aktualisiert wird oder nicht verfügbar ist. Es kann von der aktuellen Szene oder den Bildeinstellungen abweichen.",
"render.live.source_settings_help": "Ausgabe öffnen, um Renderer und Bildeinstellungen zu bearbeiten."
},
"en": {
"render.live.source_current": "{method} · Live",
"render.live.source_outdated": "{method} · Previous image",
"render.live.source_outdated_help": "Shows the last captured image while live rendering updates or is unavailable. It may differ from the current scene or image settings.",
"render.live.source_settings_help": "Open Output to edit the renderer and image settings."
},
"he": {
"render.live.source_current": "{method} · חי",
"render.live.source_outdated": "{method} · תמונה קודמת",
"render.live.source_outdated_help": "מציג את התמונה האחרונה שנלכדה בזמן שההדמיה החיה מתעדכנת או אינה זמינה. היא עשויה להיות שונה מהסצנה או מהגדרות התמונה הנוכחיות.",
"render.live.source_settings_help": "יש לפתוח את חלונית הפלט כדי לערוך את מנוע ההדמיה ואת הגדרות התמונה."
},
"ja": {
"render.live.source_current": "{method} · ライブ",
"render.live.source_outdated": "{method} · 前の画像",
"render.live.source_outdated_help": "ライブレンダリングの更新中や利用できない間は、最後に取得した画像を表示します。現在のシーンや画像設定とは異なる場合があります。",
"render.live.source_settings_help": "出力を開いてレンダラーと画像設定を編集します。"
},
"ko": {
"render.live.source_current": "{method} · 라이브",
"render.live.source_outdated": "{method} · 이전 이미지",
"render.live.source_outdated_help": "라이브 렌더링이 업데이트 중이거나 사용할 수 없는 동안 마지막으로 캡처한 이미지를 표시합니다. 현재 장면 또는 이미지 설정과 다를 수 있습니다.",
"render.live.source_settings_help": "출력을 열어 렌더러와 이미지 설정을 편집합니다."
},
"vi": {
"render.live.source_current": "{method} · Trực tiếp",
"render.live.source_outdated": "{method} · Ảnh trước",
"render.live.source_outdated_help": "Hiển thị ảnh đã chụp gần nhất trong khi kết xuất trực tiếp đang cập nhật hoặc không khả dụng. Ảnh có thể khác cảnh hoặc thiết lập ảnh hiện tại.",
"render.live.source_settings_help": "Mở mục Đầu ra để sửa bộ kết xuất và thiết lập ảnh."
},
"zh": {
"render.live.source_current": "{method} · 实时",
"render.live.source_outdated": "{method} · 上一幅图像",
"render.live.source_outdated_help": "实时渲染更新或不可用时显示上次捕获的图像。它可能与当前场景或图像设置不同。",
"render.live.source_settings_help": "打开输出以编辑渲染器和图像设置。"
}
}
@@ -1,34 +0,0 @@
{
"ar": {
"prefs.layout_page.hover_panel_menus": "تبديل قوائم اللوحات عند مرور المؤشر",
"prefs.layout_page.hover_panel_menus_help": "انقر على اسم لوحة في الشريط لفتح قائمتها. مرّر المؤشر فوق اسم لوحة أخرى للتبديل. حرّك المؤشر خارج الشريط والقائمة المفتوحة لإغلاقها."
},
"de": {
"prefs.layout_page.hover_panel_menus": "Bereichsmenüs beim Darüberfahren wechseln",
"prefs.layout_page.hover_panel_menus_help": "Klicken Sie auf einen Bereichsnamen, um das Menü zu öffnen. Bewegen Sie den Zeiger auf einen anderen Bereichsnamen, um das Menü zu wechseln. Außerhalb des Menübands und des geöffneten Menüs schließt es sich."
},
"en": {
"prefs.layout_page.hover_panel_menus": "Switch panel menus on hover",
"prefs.layout_page.hover_panel_menus_help": "Click a ribbon panel name to open its menu. Hover another panel name to switch. Move outside the ribbon and open menu to close it."
},
"he": {
"prefs.layout_page.hover_panel_menus": "מעבר בין תפריטי לוחות בריחוף",
"prefs.layout_page.hover_panel_menus_help": "לחצו על שם לוח ברצועת הכלים כדי לפתוח את התפריט שלו. העבירו את הסמן מעל שם של לוח אחר כדי לעבור לתפריט שלו. הזיזו את הסמן אל מחוץ לרצועת הכלים ולתפריט הפתוח כדי לסגור אותו."
},
"ja": {
"prefs.layout_page.hover_panel_menus": "ポイントしてパネルメニューを切り替える",
"prefs.layout_page.hover_panel_menus_help": "リボンのパネル名をクリックしてメニューを開きます。別のパネル名にポインターを合わせると切り替わります。リボンと開いているメニューの外に移動すると閉じます。"
},
"ko": {
"prefs.layout_page.hover_panel_menus": "포인터를 올려 패널 메뉴 전환",
"prefs.layout_page.hover_panel_menus_help": "리본의 패널 이름을 클릭하여 메뉴를 엽니다. 다른 패널 이름에 포인터를 올리면 메뉴가 전환됩니다. 리본과 열린 메뉴 밖으로 포인터를 이동하면 메뉴가 닫힙니다."
},
"vi": {
"prefs.layout_page.hover_panel_menus": "Chuyển menu nhóm khi di chuột",
"prefs.layout_page.hover_panel_menus_help": "Nhấp vào tên nhóm trên dải công cụ để mở menu. Di chuột lên tên nhóm khác để chuyển menu. Di chuyển con trỏ ra ngoài dải công cụ và menu đang mở để đóng menu."
},
"zh": {
"prefs.layout_page.hover_panel_menus": "悬停切换面板菜单",
"prefs.layout_page.hover_panel_menus_help": "点击功能区的面板名称打开菜单。将指针悬停在另一面板名称上即可切换菜单。将指针移到功能区和已打开菜单之外即可关闭菜单。"
}
}
@@ -1,26 +0,0 @@
{
"en": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "The origin axis is perpendicular to the sketch plane, so it has no line in the plane"
},
"ar": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "محور الأصل عمودي على مستوى الرسم، لذا ليس له خط في المستوى"
},
"de": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Die Ursprungsachse steht senkrecht auf der Skizzenebene und hat daher keine Linie in ihr"
},
"he": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "ציר הראשית ניצב למישור הסקיצה, ולכן אין לו קו במישור"
},
"ja": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "原点軸はスケッチ平面に垂直なため、平面内に線がありません"
},
"ru": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Ось начала координат перпендикулярна плоскости эскиза, поэтому линии в этой плоскости нет"
},
"vi": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Trục gốc vuông góc với mặt phẳng phác thảo nên không có đường thẳng trong mặt phẳng này"
},
"zh": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "原点轴垂直于草图平面,因此在该平面内没有直线"
}
}
+2
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@@ -1408,6 +1408,8 @@
"sample.plate.name": "Placa de exemplo",
"sample.vents.about": "Rasgos em padrão retangular: linhas, colunas e passo são parâmetros",
"sample.vents.name": "Placa de ventilação",
"scale.per_axis": "Por eixo",
"scale.uniform": "Uniforme",
"search.command_keys": "Enter executar Shift+Enter executar e manter aberto Esc fechar",
"search.commands": "Comandos",
"search.design": "Neste projeto",
+3 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Citește traseele unui desen SVG într-o schiță, scalate, rotite și plasate așa cum stabiliți. Folosiți-o pentru a transforma un logo sau un contur vectorial în curbe pe care le puteți extruda.",
"help.sketch.inspect": "Deschide un raport despre schița deschisă: câte grade de libertate au rămas și dacă este complet constrânsă. Folosiți-l pentru a afla ce se mai mișcă înainte de a finaliza schița.",
"help.sketch.intersect": "Adaugă curbele sau punctele în care corpuri, fețe, muchii sau alte schițe taie planul schiței. Rămân legate și urmează modelul când acesta se schimbă.",
"help.sketch.intersection_curve": "Creează curbe 3D acolo unde se întâlnesc două corpuri sau fețe, legate de ele. Folosiți-le ca trasee sau ghidaje care urmează modelul.",
"help.sketch.intersection_curve": "Creează curbe 3D acolo unde se întâlnesc două corpuri, fețe sau curbe ale altor schițe, legate de ele. Folosiți-le ca trasee sau ghidaje care urmează modelul.",
"help.sketch.isoparametric_curve": "Creează o curbă 3D pe direcția U sau V a unei fețe, printr-un punct ales de dumneavoastră, legată de față. Folosiți-o ca traseu sau linie de separare care urmează suprafața.",
"help.sketch.line": "Desenează linii conectate punct cu punct, ca lanț deschis sau contur închis. Este instrumentul de bază pentru majoritatea profilurilor.",
"help.sketch.line.midpoint": "Desenează o linie de la mijlocul ei spre un capăt, celălalt capăt fiind în oglindă. Folosiți-o pentru linii centrate pe un punct, de exemplu o muchie simetrică.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Placă exemplu",
"sample.vents.about": "Canale într-o matrice dreptunghiulară: rândurile, coloanele și pasul sunt parametri",
"sample.vents.name": "Placă de ventilație",
"scale.per_axis": "Pe axe",
"scale.uniform": "Uniform",
"search.command_keys": "Enter execută Shift+Enter execută și păstrează deschis Esc închide",
"search.commands": "Comenzi",
"search.design": "În acest proiect",
+4 -1
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@@ -647,6 +647,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "Направление должно быть осью или прямолинейной кривой эскиза, лежащей в плоскости эскиза",
"The mirror line cannot also be mirrored": "Линию зеркала нельзя одновременно отражать",
"The mirror line must be a straight curve of this sketch, not an origin axis": "Линия зеркала должна быть прямолинейной кривой этого эскиза, а не осью начала координат",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Ось начала координат перпендикулярна плоскости эскиза, поэтому линии в этой плоскости нет",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "Сохранённое исходное вхождение отсутствует. Выберите корректное исходное положение перед перепривязкой.",
"Then": "Затем",
"These features will be deleted:": "Эти операции будут удалены:",
@@ -1610,7 +1611,7 @@
"help.sketch.insert_svg": "Читает контуры рисунка SVG в эскиз, масштабируя, поворачивая и размещая их так, как вы зададите. Используйте, чтобы превратить логотип или векторный контур в кривые, которые можно выдавить.",
"help.sketch.inspect": "Открывает отчёт об открытом эскизе: сколько осталось степеней свободы и определён ли он полностью. Используйте, чтобы выяснить, что ещё двигается, прежде чем завершить эскиз.",
"help.sketch.intersect": "Добавляет кривые или точки, где тела, грани, рёбра или другие эскизы пересекают плоскость эскиза. Они остаются связанными и следуют за моделью при её изменении.",
"help.sketch.intersection_curve": "Создаёт 3D-кривые там, где встречаются два тела или две грани, связанные с ними. Используйте как траектории или направляющие, следующие за моделью.",
"help.sketch.intersection_curve": "Создаёт 3D-кривые там, где встречаются два тела, две грани или кривые других эскизов, связанные с ними. Используйте как траектории или направляющие, следующие за моделью.",
"help.sketch.isoparametric_curve": "Создаёт 3D-кривую вдоль направления U или V грани через выбранную точку, связанную с гранью. Используйте как траекторию или линию разделения, следующую за поверхностью.",
"help.sketch.line": "Рисует соединённые линии точка за точкой, как открытую цепочку или замкнутый контур. Это основной инструмент для большинства профилей.",
"help.sketch.line.midpoint": "Рисует линию от её середины до одного конца, второй конец отражается зеркально. Используйте для линий с центром в точке, например симметричного ребра.",
@@ -3750,6 +3751,8 @@
"sample.plate.name": "Образец пластины",
"sample.vents.about": "Пазы в прямоугольном массиве: число рядов, столбцов и шаг заданы параметрами",
"sample.vents.name": "Вентиляционная пластина",
"scale.per_axis": "По осям",
"scale.uniform": "Равномерно",
"search.command_keys": "Enter выполнить Shift+Enter выполнить и оставить открытым Esc закрыть",
"search.commands": "Команды",
"search.design": "В этом дизайне",
+1 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Учитава путање SVG цртежа у скицу, скалиране, окренуте и постављене како зададете. Користите га да логотип или векторски обрис претворите у криве које можете екструдирати.",
"help.sketch.inspect": "Отвара извештај о отвореној скици: колико је степени слободе остало и да ли је потпуно ограничена. Користите га да сазнате шта се још помера пре него што завршите скицу.",
"help.sketch.intersect": "Додаје криве или тачке у којима тела, лица, ивице или друге скице секу раван скице. Оне остају повезане и прате модел када се он промени.",
"help.sketch.intersection_curve": "Прави 3D криве тамо где се два тела или лица састају, повезане са њима. Користите их као путање или водилице које прате модел.",
"help.sketch.intersection_curve": "Прави 3D криве тамо где се два тела, лица или криве других скица састају, повезане са њима. Користите их као путање или водилице које прате модел.",
"help.sketch.isoparametric_curve": "Прави 3D криву дуж U или V смера лица кроз тачку коју изаберете, повезану са лицем. Користите је као путању или линију поделе која прати површ.",
"help.sketch.line": "Црта повезане линије тачку по тачку, као отворени ланац или затворени обрис. То је основни алат за већину профила.",
"help.sketch.line.midpoint": "Црта линију од њене средишње тачке до једног краја, а други крај се пресликава. Користите је за линије центриране на тачки, на пример за симетричну ивицу.",
+3 -1
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@@ -1622,7 +1622,7 @@
"help.sketch.insert_svg": "Läser in banorna från en SVG-ritning i en skiss, skalade, vridna och placerade där du anger. Använd det för att göra en logotyp eller en vektorkontur till kurvor som du kan extrudera.",
"help.sketch.inspect": "Öppnar en rapport om den öppna skissen: hur många frihetsgrader som återstår och om den är fullt definierad. Använd det för att ta reda på vad som fortfarande rör sig innan du avslutar skissen.",
"help.sketch.intersect": "Lägger till de kurvor eller punkter där kroppar, ytor, kanter eller andra skisser korsar skissplanet. De förblir länkade och följer modellen när den ändras.",
"help.sketch.intersection_curve": "Skapar 3D-kurvor där två kroppar eller ytor möts, länkade till dem. Använd dem som banor eller styrkurvor som följer modellen.",
"help.sketch.intersection_curve": "Skapar 3D-kurvor där två kroppar, ytor eller kurvor från andra skisser möts, länkade till dem. Använd dem som banor eller styrkurvor som följer modellen.",
"help.sketch.isoparametric_curve": "Skapar en 3D-kurva längs en ytas U- eller V-riktning genom en punkt som du väljer, länkad till ytan. Använd den som en bana eller delningslinje som följer ytan.",
"help.sketch.line": "Ritar sammanhängande linjer punkt för punkt, som en öppen kedja eller en sluten kontur. Det är det grundläggande verktyget för de flesta profiler.",
"help.sketch.line.midpoint": "Ritar en linje från dess mittpunkt ut till ena änden, med den andra änden speglad. Använd det för linjer centrerade på en punkt, till exempel en symmetrisk kant.",
@@ -3808,6 +3808,8 @@
"sample.plate.name": "Exempelplatta",
"sample.vents.about": "Spår i ett rektangulärt mönster: rader, kolumner och delning är parametrar",
"sample.vents.name": "Ventilationsplatta",
"scale.per_axis": "Per axel",
"scale.uniform": "Likformig",
"search.command_keys": "Enter kör Shift+Enter kör och behåll öppen Esc stäng",
"search.commands": "Kommandon",
"search.design": "I denna konstruktion",
+3 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Bir SVG çiziminin yollarını, belirlediğiniz ölçekte, açıda ve konumda bir eskize okur. Bir logoyu veya vektör dış hattını ekstrüzyon yapabileceğiniz eğrilere dönüştürmek için kullanın.",
"help.sketch.inspect": "Açık eskiz için bir rapor açar: kaç serbestlik derecesi kaldığını ve tam kısıtlı olup olmadığını. Eskizi bitirmeden önce nelerin hâlâ hareket ettiğini öğrenmek için kullanın.",
"help.sketch.intersect": "Gövdelerin, yüzlerin, kenarların veya diğer eskizlerin eskiz düzlemini kestiği eğrileri ya da noktaları ekler. Bağlı kalır ve model değiştiğinde onu izler.",
"help.sketch.intersection_curve": "İki gövdenin veya yüzün buluştuğu yerde, onlara bağlı 3B eğriler oluşturur. Bunları modeli izleyen yollar veya kılavuz raylar olarak kullanın.",
"help.sketch.intersection_curve": "İki gövdenin, yüzün veya diğer eskizlerin eğrilerinin buluştuğu yerde, onlara bağlı 3B eğriler oluşturur. Bunları modeli izleyen yollar veya kılavuz raylar olarak kullanın.",
"help.sketch.isoparametric_curve": "Bir yüzün U veya V yönü boyunca, seçtiğiniz bir noktadan geçen ve yüze bağlı bir 3B eğri oluşturur. Yüzeyi izleyen bir yol veya bölme çizgisi olarak kullanın.",
"help.sketch.line": "Bağlantılı çizgileri nokta nokta, açık bir zincir veya kapalı bir dış hat olarak çizer. Çoğu profil için temel araçtır.",
"help.sketch.line.midpoint": "Bir çizgiyi orta noktasından bir uca doğru çizer; diğer uç yansıtılır. Bir nokta etrafında ortalanmış çizgiler, örneğin simetrik bir kenar için kullanın.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Örnek plaka",
"sample.vents.about": "Dikdörtgen desende yuvalar: satırlar, sütunlar ve aralık parametredir",
"sample.vents.name": "Havalandırma plakası",
"scale.per_axis": "Eksen başına",
"scale.uniform": "Tekdüze",
"search.command_keys": "Enter çalıştır Shift+Enter çalıştır ve açık tut Esc kapat",
"search.commands": "Komutlar",
"search.design": "Bu tasarımda",
+3 -1
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@@ -1681,7 +1681,7 @@
"help.sketch.insert_svg": "Зчитує контури малюнка SVG в ескіз, масштабовані, повернуті й розміщені так, як ви задасте. Використовуйте, щоб перетворити логотип або векторний контур на криві, які можна видавити.",
"help.sketch.inspect": "Відкриває звіт про відкритий ескіз: скільки ступенів вільності залишилося і чи він повністю обмежений. Використовуйте його, щоб дізнатися, що ще рухається, перш ніж завершити ескіз.",
"help.sketch.intersect": "Додає криві чи точки, де тіла, грані, ребра або інші ескізи перетинають площину ескізу. Вони залишаються пов'язаними й слідують за моделлю, коли вона змінюється.",
"help.sketch.intersection_curve": "Створює 3D-криві там, де сходяться два тіла чи грані, пов'язані з ними. Використовуйте їх як траєкторії або напрямні, що слідують за моделлю.",
"help.sketch.intersection_curve": "Створює 3D-криві там, де сходяться два тіла, грані чи криві інших ескізів, пов'язані з ними. Використовуйте їх як траєкторії або напрямні, що слідують за моделлю.",
"help.sketch.isoparametric_curve": "Створює 3D-криву, пов'язану з гранню, вздовж напрямку U або V грані через вибрану вами точку. Використовуйте як траєкторію або лінію розділення, що слідує за поверхнею.",
"help.sketch.line": "Малює з'єднані прямі точка за точкою — як розімкнений ланцюг або замкнений контур. Це основний інструмент для більшості профілів.",
"help.sketch.line.midpoint": "Малює пряму від її середини до одного кінця, а другий кінець відображається дзеркально. Використовуйте для прямих, центрованих на точці, наприклад симетричного краю.",
@@ -4074,6 +4074,8 @@
"sample.plate.name": "Зразкова пластина",
"sample.vents.about": "Пази в прямокутному масиві: рядки, стовпці та крок є параметрами",
"sample.vents.name": "Вентиляційна пластина",
"scale.per_axis": "По осях",
"scale.uniform": "Рівномірно",
"search.command_keys": "Enter виконати Shift+Enter виконати й залишити відкритим Esc закрити",
"search.commands": "Команди",
"search.design": "У цьому проєкті",
+333 -14
View File
@@ -1,4 +1,9 @@
{
" Keys": " Khung hình khóa",
" Maximum": " Tối đa",
" Minimum": " Tối thiểu",
" Of": " Giá trị của",
" Value": " Giá trị",
"(active rule)": "(quy tắc đang dùng)",
"0 turns it off": "0: tắt tính năng này",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. Mở bản nháp GitHub bên dưới, sau đó dán báo cáo đã sao chép vào bộ nhớ tạm.",
@@ -10,7 +15,18 @@
"A new configuration, a copy of the active one": "Cấu hình mới, sao chép từ cấu hình hiện tại",
"A placed Single hole has a handle to drag it, and picking its face again moves the hole there instead of taking it out": "Lỗ đơn đã đặt có tay nắm để kéo rê; chọn lại mặt chứa sẽ di chuyển lỗ đến vị trí đó thay vì xóa đi",
"A short title for the problem (optional)": "Tiêu đề ngắn gọn cho sự cố (tùy chọn)",
"ABS - Black": "ABS - Đen",
"ABS - Grey": "ABS - Xám",
"ABS - White": "ABS - Trắng",
"ALIGN": "CĂN CHỈNH THÂN KHỐI",
"ARRANGE": "SẮP XẾP",
"AS-BUILT JOINT": "KHỚP NỐI THEO VỊ TRÍ HIỆN TRẠNG",
"ASSIGN PLASTIC RULE": "GÁN QUY TẮC NHỰA KỸ THUẬT",
"AXIS PERPENDICULAR TO FACE": "TRỤC VUÔNG GÓC VỚI BỀ MẶT",
"AXIS THROUGH CYLINDER": "TRỤC QUA HÌNH TRỤ",
"AXIS THROUGH EDGE": "TRỤC ĐI QUA CẠNH",
"AXIS THROUGH TWO PLANES": "TRỤC GIAO GIỮA HAI MẶT PHẲNG",
"AXIS THROUGH TWO POINTS": "TRỤC ĐI QUA HAI ĐIỂM",
"About SolidCraft": "Giới thiệu SolidCraft",
"Acceleration": "Gia tốc",
"Access": "Truy cập",
@@ -27,6 +43,7 @@
"Add bend": "Thêm góc uốn",
"Add condition": "Thêm điều kiện",
"Add or edit rule": "Thêm hoặc sửa quy tắc",
"Add shortcut": "Thêm phím tắt",
"Add to New Folder": "Thêm vào thư mục mới",
"Add visible bodies": "Thêm các thân khối đang hiện",
"Advanced": "Nâng cao",
@@ -37,13 +54,17 @@
"All components": "Tất cả cụm chi tiết",
"All open designs": "Tất cả thiết kế đang mở",
"Allowed expressions, separated by semicolons": "Các biểu thức hợp lệ, phân tách bằng dấu chấm phẩy",
"Allowed values": "Giá trị cho phép",
"Also deletes": "Đồng thời xóa",
"Also place them from the origin (fully constrained)": "Đồng thời định vị từ gốc tọa độ (ràng buộc hoàn toàn)",
"Aluminum - Satin": "Nhôm - Satin",
"Anchor": "Điểm neo",
"Angle 2": "Góc 2",
"Angle Display": "Hiển thị góc",
"Animate": "Mô phỏng chuyển động",
"Anodized Black": "Anode đen",
"Another bend on the far edge of the last flange": "Thêm một góc uốn ở cạnh xa của gờ viền cuối cùng",
"Any": "Bất kỳ",
"App/system information and command settings are included. Review private details before sharing.": "Báo cáo bao gồm thông tin ứng dụng/hệ thống và các cài đặt lệnh. Vui lòng kiểm tra lại thông tin cá nhân trước khi chia sẻ.",
"Appearance name": "Tên vật liệu bề mặt",
"Applied Radius": "Bán kính áp dụng",
@@ -58,6 +79,8 @@
"Assign Rule": "Gán quy tắc",
"Attachment": "Mối liên kết",
"BLEND SURFACE": "MẶT NỐI MƯỢT",
"BOSS": "VẤU BẮT ỐC VỎ NHỰA",
"BOUNDARY FILL": "ĐIỀN ĐẦY BIÊN DẠNG KHỐI",
"BOUNDARY SURFACE": "BỀ MẶT BIÊN DẠNG",
"BROWSER": "CÂY ĐỐI TƯỢNG",
"Back to the original order": "Trở về thứ tự ban đầu",
@@ -85,13 +108,21 @@
"Bottom Right": "Dưới cùng bên phải",
"Boundary": "Biên dạng bao",
"Bounding box": "Hộp bao ngoài",
"Brass": "Đồng thau",
"Bridge": "Cầu nối",
"Built-in": "Tích hợp sẵn",
"By definition": "Theo định nghĩa",
"By part number": "Theo số hiệu chi tiết",
"CAM": "KHỚP CAM",
"CHECK": "KIỂM TRA",
"COMPONENTS": "CHI TIẾT",
"CONFIGURATIONS": "CẤU HÌNH",
"CONSTRAIN": "RÀNG BUỘC",
"CONTACT": "TIẾP XÚC",
"CONTACT SET": "BỘ TIẾP XÚC",
"CONVERT": "CHUYỂN ĐỔI",
"CONVERT MESH": "CHUYỂN ĐỔI LƯỚI",
"CONVERT TO SHEET METAL": "CHUYỂN THÀNH KIM LOẠI TẤM",
"CSV or JSON: updates existing parameters, adds new ones": "CSV hoặc JSON: cập nhật tham số hiện có, thêm tham số mới",
"Capture All Positions": "Chụp lại tất cả vị trí",
"Capture Pos.": "Ghi vị trí",
@@ -111,11 +142,15 @@
"Choose Variable radius or Spline in Type.": "Vui lòng chọn 'Bán kính thay đổi' hoặc 'Đường cong Spline' trong mục Kiểu.",
"Choose a new plane. Sketch geometry and dimensions stay unchanged in its two-dimensional coordinates.": "Chọn một mặt phẳng mới. Hình học và kích thước phác thảo được giữ nguyên trong hệ tọa độ 2D.",
"Choose…": "Chọn…",
"Chord length": "Chiều dài dây cung",
"Chrome": "Crôm",
"Circle center": "Tâm đường tròn",
"Circle or sphere": "Đường tròn hoặc khối cầu",
"Circular": "Tròn",
"Circumference": "Chu vi",
"Clockwise": "Theo chiều kim đồng hồ",
"Close All Tabs": "Đóng tất cả các tab",
"Close Other Tabs": "Đóng các tab khác",
"Close draft": "Đóng bản nháp",
"Collapse": "Thu gọn",
"Collisions": "Va chạm",
@@ -129,6 +164,7 @@
"Config Table": "Bảng cấu hình",
"Configuration": "Cấu hình",
"Configuration rules": "Quy tắc cấu hình",
"Connect AI assistants…": "Kết nối trợ lý AI…",
"Constant radius": "Bán kính không đổi",
"Contact": "Tiếp xúc",
"Contact Sets": "Tập hợp tiếp xúc",
@@ -137,6 +173,7 @@
"Continuity": "Độ liên tục",
"Control Radius": "Bán kính kiểm soát",
"Copies the definition only. Assign it from Physical Material when ready.": "Chỉ sao chép định nghĩa. Hãy gán từ Vật liệu vật lý khi sẵn sàng.",
"Copper": "Đồng",
"Copy Error Message": "Sao chép thông báo lỗi",
"Copy Warning Message": "Sao chép thông báo cảnh báo",
"Copy all licences": "Sao chép tất cả giấy phép",
@@ -150,6 +187,7 @@
"Counterbore Ø": "Lỗ khoét bậc Ø",
"Countersink angle": "Góc vát miệng lỗ (Countersink)",
"Countersink Ø": "Lỗ khoét côn Ø",
"Crash Reports…": "Báo cáo sự cố…",
"Create Hole": "Tạo lỗ",
"Create Issue — review draft": "Tạo Issue — xem lại bản nháp",
"Create Issue…": "Tạo Issue…",
@@ -162,12 +200,17 @@
"Curv. Comb": "Lược độ cong",
"Curvature (G2)": "Độ cong (G2)",
"Curvature change (G3)": "Thay đổi độ cong (G3)",
"Curvature continuous (G2)": "Liên tục độ cong (G2)",
"Custom": "Tùy chỉnh",
"Customize Toolbar": "Tùy biến thanh công cụ",
"Customize…": "Tùy chỉnh…",
"Cylindrical": "Trụ",
"Cylindrical face": "Mặt trụ",
"DELETE FACE": "XÓA MẶT",
"DELETE FEATURE": "XÓA ĐẶC TRƯNG",
"DRIVE JOINTS": "DẪN ĐỘNG CÁC KHỚP NỐI",
"Deboss": "Dập chìm (Deboss)",
"Default material": "Vật liệu mặc định",
"Delete": "Xóa",
"Delete Folders and Features…": "Xóa thư mục cùng các tính năng…",
"Delete Selected Features…": "Xóa các tính năng đã chọn…",
@@ -180,20 +223,26 @@
"Dependents": "Phần phụ thuộc",
"Describe the problem you saw": "Mô tả sự cố bạn đã gặp",
"Describe what happened before continuing.": "Mô tả điều đã xảy ra trước khi tiếp tục.",
"Design Properties…": "Thuộc tính thiết kế…",
"Designs you open or save appear here.": "Các thiết kế bạn mở hoặc lưu sẽ xuất hiện tại đây.",
"Determined by To Object. Choose Angle to edit the angular extent.": "Được xác định theo Đến đối tượng (To Object). Chọn Góc để chỉnh sửa góc mở rộng.",
"Diameter": "Đường kính",
"Did this assembly open the wrong way up?": "Cụm lắp ráp này có bị mở sai hướng không?",
"Did this part open the wrong way up?": "Chi tiết này có bị mở sai hướng không?",
"Dimension new shapes": "Ghi kích thước cho hình mới",
"Direct interaction": "Tương tác trực tiếp",
"Direction": "Hướng",
"Discard": "Hủy bỏ thay đổi",
"Distance": "Khoảng cách",
"Distance 1": "Khoảng cách 1",
"Distance X": "Khoảng cách X",
"Distance Y": "Khoảng cách Y",
"Distance and Angle": "Khoảng cách và góc",
"Do not export hidden edges": "Không xuất nét khuất",
"Don't ask again": "Không hỏi lại nữa",
"Double-click to rename": "Nhấp đúp để đổi tên",
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "Nhấp đúp chuột giữa trong khung nhìn: Chuẩn (Home - góc nhìn chuẩn, bao trọn mô hình), Vừa vặn (Fit - bao trọn mô hình, giữ nguyên hướng nhìn) hoặc Không làm gì",
"Download design": "Tải xuống thiết kế",
"Drag to move the boss across the model. It snaps to sketch points on the face.": "Kéo để di chuyển vấu lồi trên mô hình. Vấu sẽ bắt dính vào các điểm phác thảo trên bề mặt.",
"Drag to move the hole; click to remove it": "Kéo để di chuyển lỗ; bấm để xóa",
"Drag to move the rest across the model. It snaps to sketch points on the face.": "Kéo để di chuyển gờ đỡ trên mô hình. Gờ sẽ bắt dính vào các điểm phác thảo trên bề mặt.",
@@ -201,7 +250,16 @@
"Drag to point the catch in another direction.": "Kéo để hướng lẫy cài sang hướng khác.",
"Drag to turn the rest in 5° steps. Hold Alt or Ctrl to turn it freely.": "Kéo để xoay gờ đỡ theo từng bước 5°. Giữ phím Alt hoặc Ctrl để xoay tự do.",
"Drive Joint": "Dẫn động khớp nối",
"Drive parameter": "Điều khiển tham số",
"Drive suppression": "Điều khiển bỏ kích hoạt",
"Duration": "Thời lượng",
"EDIT DIMENSION": "SỬA KÍCH THƯỚC",
"EDIT JOINT": "CHỈNH SỬA KHỚP NỐI",
"EDIT MOTION STUDY": "SỬA NGHIÊN CỨU CHUYỂN ĐỘNG",
"EDIT TEXT": "CHỈNH SỬA VĂN BẢN",
"EMBOSS": "DẬP NỔI (EMBOSS)",
"EXPLODED VIEW": "TẠO CHẾ ĐỘ XEM PHÂN RÃ",
"EXTEND": "KÉO DÀI",
"Each new shape is also dimensioned from the sketch origin until nothing of it is left free. A shape already attached to the origin or to placed geometry gets none.": "Mỗi hình mới cũng được ghi kích thước từ gốc phác thảo cho đến khi không còn phần nào tự do. Hình đã gắn với gốc hoặc với hình học đã đặt sẽ không nhận thêm.",
"Each shape you draw gets all its dimensions, at the sizes you drew (typed values win). A size the sketch already sets is left out.": "Mỗi hình bạn vẽ nhận đủ các kích thước theo cỡ đã vẽ (giá trị nhập tay được ưu tiên). Kích thước mà bản phác thảo đã xác định sẽ được bỏ qua.",
"Edge": "Cạnh",
@@ -215,10 +273,12 @@
"End bulge": "Độ phình cuối",
"End continuity": "Độ liên tục cuối",
"Equal Distance": "Khoảng cách bằng nhau",
"Exact": "Chính xác",
"Expand": "Mở rộng",
"Expected result (optional)": "Kết quả mong muốn (tùy chọn)",
"Explode": "Phân rã",
"Explode Text": "Phân rã văn bản",
"Export 3MF…": "Xuất 3MF…",
"Export Animation…": "Xuất hoạt cảnh…",
"Export Bend Table…": "Xuất bảng uốn gập…",
"Export CSV…": "Xuất CSV…",
@@ -226,7 +286,12 @@
"Export Current View as DXF…": "Xuất góc nhìn hiện tại dạng DXF…",
"Export DXF": "Xuất DXF",
"Export DXF…": "Xuất DXF…",
"Export Design as JSON…": "Xuất thiết kế dạng JSON…",
"Export JSON…": "Xuất JSON…",
"Export OBJ…": "Xuất OBJ…",
"Export STEP…": "Xuất STEP…",
"Export STL…": "Xuất STL…",
"Export URDF…": "Xuất URDF…",
"Export design library...": "Xuất thư viện thiết kế...",
"Export hidden edges as dashed lines": "Xuất nét khuất dưới dạng đường nét đứt",
"Exported by SolidWorks, which usually saves Y up": "Được xuất từ SolidWorks, phần mềm thường lưu với trục Y hướng lên",
@@ -234,13 +299,19 @@
"Extend to meet": "Kéo dài đến giao nhau",
"Extents": "Phạm vi kéo dài",
"FILES": "TỆP",
"FLANGE": "CHẤN GẬP MÉP TÔN",
"FLAT": "PHẲNG",
"FLAT PATTERN": "BẢN KHAI TRIỂN PHẲNG",
"FOLD": "GẬP TẤM KIM LOẠI",
"FRAME MEMBER": "PHẦN TỬ KHUNG KẾT CẤU",
"Face": "Bề mặt",
"Face Appearance": "Diện mạo bề mặt",
"Face attachment lost": "Mất liên kết bề mặt",
"Face center": "Tâm mặt",
"Faces": "Các bề mặt",
"Faces / edges / vertices": "Bề mặt / Cạnh / Đỉnh",
"Faces on Block": "Các mặt trên khối hộp",
"Faces on Ring": "Các mặt trên vành",
"Faces to split": "Các mặt cần phân tách",
"Faces/Body": "Bề mặt/Thân",
"Factor must be a positive number": "Hệ số phải là một số dương",
@@ -265,20 +336,30 @@
"Flat size": "Kích thước phôi phẳng",
"Flat size X": "Kích thước phôi phẳng X",
"Flat size Y": "Kích thước phôi phẳng Y",
"Flipped": "Đã lật",
"Follow camera (Look At sketches)": "Đi theo camera (Nhìn vuông góc phác thảo)",
"Follow inherited appearance": "Theo diện mạo kế thừa",
"Follow material": "Theo vật liệu",
"Follow the camera (Look At sketches)": "Đi theo camera (Nhìn vuông góc phác thảo)",
"Font": "Phông chữ",
"Free Move": "Di chuyển tự do",
"From": "Điểm bắt đầu",
"From Bodies": "Từ thân khối",
"From Object": "Từ đối tượng",
"From Snap": "Từ điểm bắt",
"From edges": "Từ các cạnh",
"Full Length": "Toàn bộ chiều dài",
"Full thread depth": "Toàn bộ chiều sâu ren",
"Further Bends": "Các góc uốn tiếp theo",
"G2 corners require a constant radius and Exact fit. G2 corner construction is not supported yet.": "Góc lượn G2 yêu cầu bán kính không đổi và kiểu khớp chính xác. Hiện chưa hỗ trợ tạo góc lượn G2.",
"GEAR": "KHỚP BÁNH RĂNG",
"GROOVE": "RÃNH",
"Gap": "Khe hở",
"Glass - Clear": "Kính - Trong suốt",
"Glass - Smoked": "Kính - Màu khói",
"Grid": "Lưới tọa độ",
"Groove": "Rãnh",
"HDR file changed since selection; inspect and select it again before saving": "Tệp HDR đã thay đổi sau khi chọn; hãy kiểm tra và chọn lại trước khi lưu",
"HISTORY": "LỊCH SỬ",
"Halo under sketch curves": "Vầng sáng dưới đường cong phác thảo",
"Height": "Chiều cao",
@@ -287,6 +368,7 @@
"Hidden edges": "Nét khuất",
"History layout": "Bố cục lịch sử",
"History names": "Tên trong lịch sử",
"Hold click": "Nhấn giữ",
"Hole (optional)": "Lỗ (tùy chọn)",
"Hole Depth": "Độ sâu lỗ",
"Hole Diameter": "Đường kính lỗ",
@@ -296,6 +378,8 @@
"Horiz./Vert.": "Ngang/Dọc",
"I-Beam": "Thép hình chữ I",
"IMAGES": "HÌNH ẢNH",
"INSERT PART": "CHÈN CHI TIẾT TIÊU CHUẨN",
"INSERT SVG": "CHÈN TỆP SVG",
"If you are offline or GitHub does not open, use Copy report and keep the text to submit later.": "Nếu bạn đang ngoại tuyến hoặc không mở được GitHub, hãy dùng “Sao chép báo cáo” và giữ lại nội dung để gửi sau.",
"Import material into design": "Nhập vật liệu vào thiết kế",
"Import…": "Nhập…",
@@ -304,6 +388,8 @@
"In plane": "Trong mặt phẳng",
"Included": "Góc kẹp",
"Inner Sharp": "Cạnh sắc bên trong",
"Insert Mesh…": "Chèn lưới…",
"Insert STEP…": "Chèn STEP…",
"Inside": "Bên trong",
"Instant": "Tức thì",
"Interface font": "Phông chữ giao diện",
@@ -312,6 +398,8 @@
"Isocurve": "Đường đẳng tham số",
"Issue title": "Tiêu đề vấn đề",
"Items": "Các mục",
"JOINT": "KHỚP NỐI CƠ KHÍ",
"JOINT ORIGIN": "GỐC TỌA ĐỘ KHỚP NỐI",
"JOINTS": "KHỚP NỐI",
"Joint 1": "Khớp 1",
"Joint 2": "Khớp 2",
@@ -348,9 +436,15 @@
"M5 or M5x0.5": "M5 hoặc M5x0.5",
"M5, M5x0.5, 1/4-20 UNC": "M5, M5x0.5, 1/4-20 UNC",
"MANAGE": "QUẢN LÝ",
"MANAGE PLASTIC RULES": "QUẢN LÝ QUY TẮC NHỰA KỸ THUẬT",
"MATERIALS": "VẬT LIỆU",
"MIDPLANE": "MẶT PHẲNG Ở GIỮA (MIDPLANE)",
"MODEL": "MÔ HÌNH",
"MOTION": "CHUYỂN ĐỘNG",
"MOTION LINK": "LIÊN KẾT TRUYỀN ĐỘNG",
"MOTION STUDY": "NGHIÊN CỨU CHUYỂN ĐỘNG",
"MOTION TRACE": "QUỸ ĐẠO CHUYỂN ĐỘNG",
"MOVE/COPY TEXT": "DI CHUYỂN/SAO CHÉP VĂN BẢN",
"Margin": "Lề biên",
"Mass": "Khối lượng",
"Mass Center": "Tâm khối lượng",
@@ -361,6 +455,7 @@
"Max": "Tối đa",
"Max Thickness": "Độ dày tối đa",
"Maximum": "Tối đa",
"Mesh": "Lưới",
"Mesh body": "Khối lưới (Mesh)",
"Mid Radius": "Bán kính giữa",
"Middle double-click": "Nhấp đúp chuột giữa",
@@ -383,6 +478,7 @@
"Move holes by clicking or dragging": "Di chuyển bằng nhấp hoặc kéo",
"Move later": "Di chuyển xuống sau",
"Move up": "Chuyển lên",
"NEW COMPONENT": "TẠO MỚI CỤM CHI TIẾT",
"Name": "Tên",
"Name on import": "Tên khi nhập",
"Nearest": "Gần nhất",
@@ -400,11 +496,19 @@
"Nominal Radius": "Bán kính danh định",
"Nominal diameter": "Đường kính danh nghĩa",
"None": "Không có",
"Not": "Không",
"Not available yet": "Chưa khả dụng",
"Not saved yet": "Chưa được lưu",
"Notch": "Rãnh khía chữ V",
"Nylon - Natural": "Nylon - Màu tự nhiên",
"OFFSET FACE": "KHOẢNG DỜI (OFFSET) BỀ MẶT",
"OFFSET SURFACE": "TẠO MẶT SONG SONG CÁCH ĐỀU (OFFSET SURFACE)",
"OUTPUT": "ĐẦU RA",
"Oak": "Gỗ sồi",
"Of": "Giá trị của",
"Offset X": "Độ lệch X",
"Offset Y": "Độ lệch Y",
"Offset Z": "Độ lệch Z",
"On your computer": "Trên máy tính của bạn",
"Opacity": "Độ mờ đục",
"Open GitHub": "Mở GitHub",
@@ -427,10 +531,30 @@
"Outer radius": "Bán kính ngoài",
"Outside": "Bên ngoài",
"Overall length": "Chiều dài tổng thể",
"PATCH": "VÁ MẶT CONG (PATCH)",
"PERPENDICULAR PLANE": "VUÔNG GÓC MẶT PHẲNG",
"PHYSICAL MATERIAL": "GÁN VẬT LIỆU VẬT LÝ",
"PICK CONTEXT": "CHỌN NGỮ CẢNH",
"PLANE ALONG PATH": "MẶT PHẲNG DỌC THEO ĐƯỜNG DẪN",
"PLANE THROUGH THREE POINTS": "MẶT PHẲNG ĐI QUA BA ĐIỂM",
"PLANE THROUGH TWO EDGES": "MẶT PHẲNG ĐI QUA HAI CẠNH",
"POINT ALONG PATH": "ĐIỂM DỌC THEO ĐƯỜNG DẪN",
"POINT AT CENTER": "ĐIỂM TẠI TÂM",
"POINT AT EDGE AND PLANE": "ĐIỂM GIAO GIỮA CẠNH VÀ MẶT PHẲNG",
"POINT AT VERTEX": "ĐIỂM TẠI ĐỈNH",
"POINT THROUGH THREE PLANES": "ĐIỂM GIAO GIỮA BA MẶT PHẲNG",
"POINT THROUGH TWO EDGES": "ĐIỂM GIAO GIỮA HAI CẠNH",
"Paint - Blue": "Sơn - Xanh dương",
"Paint - Green": "Sơn - Xanh lá",
"Paint - Orange": "Sơn - Cam",
"Paint - Purple": "Sơn - Tím",
"Paint - Red": "Sơn - Đỏ",
"Paint - Yellow": "Sơn - Vàng",
"Param. Graph": "Đồ thị tham số",
"Parameter": "Tham số",
"Part length must be greater than zero and at most 2000 mm": "Chiều dài chi tiết phải lớn hơn 0 và tối đa 2000 mm",
"Parts": "Chi tiết",
"Parts only": "Chỉ chi tiết",
"Pass through": "Đi xuyên qua",
"Path": "Đường dẫn",
"Pattern": "Mảng",
@@ -446,16 +570,21 @@
"Place at the origin instead": "Đặt tại gốc tọa độ",
"Planar": "Phẳng",
"Plastic Rules": "Quy tắc nhựa",
"Play": "Phát",
"Play the joint's motion in the view": "Mô phỏng chuyển động khớp nối trong vùng nhìn",
"Playback": "Phát lại",
"Plot": "Vẽ đồ thị",
"Point on line": "Điểm trên đường thẳng",
"Point on plane": "Điểm trên mặt phẳng",
"Point to Point": "Từ điểm đến điểm",
"Point to Position": "Từ điểm đến vị trí",
"Polycarbonate - Clear": "Polycarbonate - Trong suốt",
"Position": "Vị trí",
"Position (0 to 1)": "Vị trí (0 đến 1)",
"Position (G0)": "Vị trí liên tục (G0)",
"Position along the edge, 0 at the start end, 1 at the other": "Vị trí dọc theo cạnh, 0 tại điểm đầu, 1 tại điểm cuối",
"Preferences › Design turns the offer back on": "Tùy chọn cài đặt › Thiết kế sẽ bật lại lời nhắc này",
"Preferences…": "Tùy chọn…",
"Preview": "Xem trước",
"Preview Row": "Xem trước hàng",
"Preview leaves the current design unchanged.": "Xem trước giữ nguyên thiết kế hiện tại không đổi.",
@@ -464,12 +593,21 @@
"Profiles/Curves": "Biên dạng / Đường cong",
"Quantity": "Số lượng",
"Quantity must be at least 2": "Số lượng phải từ 2 trở lên",
"RACK AND PINION": "KHỚP THANH RĂNG - BÁNH RĂNG",
"RECENT": "GẦN ĐÂY",
"REFERENCE": "THAM CHIẾU",
"REFOLD": "GẬP LẠI TẤM KIM LOẠI",
"REMOVE": "XÓA THÂN KHỐI",
"RENAME": "ĐỔI TÊN TÍNH NĂNG",
"REPLACE FACE": "THAY THẾ BỀ MẶT",
"REST": "VẤU ĐỠ NHỰA (REST)",
"REVERSE NORMAL": "ĐẢO CHIỀU PHÁP TUYẾN MẶT",
"RIGID GROUP": "NHÓM NGÀM CỨNG (RIGID GROUP)",
"RULED SURFACE": "MẶT KẺ (RULED SURFACE)",
"RULES": "QUY TẮC",
"Radius": "Bán kính",
"Radius Fit": "Bán kính vừa vặn",
"Range": "Phạm vi",
"Ratio": "Tỷ lệ",
"Read-only list: shortcuts can't be changed here.": "Danh sách chỉ đọc: không thể thay đổi phím tắt ở đây.",
"Reattach selected face": "Gắn lại bề mặt đã chọn",
@@ -477,6 +615,7 @@
"Recover unsaved design?": "Khôi phục thiết kế chưa lưu?",
"Rectangular": "Hình chữ nhật",
"Rectangular Tube": "Thép hộp chữ nhật",
"Reduce to Fit": "Thu nhỏ cho vừa",
"Reference face": "Bề mặt tham chiếu",
"Reference plane": "Mặt phẳng tham chiếu",
"Relief Depth": "Độ sâu rãnh thoát",
@@ -500,6 +639,7 @@
"Repair Part": "Sửa chi tiết",
"Replace existing library file": "Thay thế tệp thư viện hiện có",
"Report a bug — review a screenshot and open a GitHub draft": "Báo cáo sự cố — xem lại ảnh chụp màn hình và mở bản nháp trên GitHub",
"Report an Issue…": "Báo cáo sự cố…",
"Report copied. Keep this text to submit on GitHub when you are online.": "Đã sao chép báo cáo. Hãy giữ lại nội dung này để gửi lên GitHub khi có kết nối mạng.",
"Report text copied. Paste it into GitHub and submit your report there.": "Đã sao chép nội dung báo cáo. Hãy dán vào GitHub và gửi báo cáo của bạn tại đó.",
"Reports are public. A GitHub account is required.": "Các báo cáo mang tính công khai. Bạn cần có tài khoản GitHub.",
@@ -532,16 +672,32 @@
"Ring of tools on the right button": "Vòng tròn công cụ khi giữ chuột phải",
"Roll Back Here": "Lùi lịch sử về đây",
"Roll History Marker Here": "Cuộn mốc lịch sử tới đây",
"Rolling": "Lăn",
"Root radius": "Bán kính góc lượn chân ren",
"Rotate": "Xoay",
"Round": "Bo tròn",
"Round Bar": "Thép tròn trơn",
"Round Tube": "Thép ống tròn",
"Rubber - Black": "Cao su - Đen",
"Rule": "Quy tắc",
"Rule name": "Tên quy tắc",
"Rules": "Quy tắc",
"Rules run from top to bottom. Matched drives change effective values.": "Các quy tắc chạy từ trên xuống dưới. Các thông số điều khiển khớp sẽ thay đổi giá trị hiệu lực.",
"SCREW": "KHỚP TRỤC VÍT",
"SECTION": "MẶT CẮT",
"SHEET METAL RULES": "QUY TẮC KIM LOẠI TẤM",
"SNAP FIT": "KHỚP GÀI BẤM (SNAP FIT)",
"SPLIT FACE": "CHIA TÁCH BỀ MẶT",
"STITCH": "KHÂU MẶT CONG (STITCH)",
"STOCK": "PHÔI",
"SURFACE EXTRUDE": "ĐÙN MẶT CONG (SURFACE EXTRUDE)",
"SURFACE LOFT": "VUỐT NỐI MẶT CONG (SURFACE LOFT)",
"SURFACE QUALITY": "CHẤT LƯỢNG BỀ MẶT",
"SURFACE REVOLVE": "XOAY TRÒN TẠO MẶT CONG (SURFACE REVOLVE)",
"SURFACE SWEEP": "QUÉT TẠO MẶT CONG (SURFACE SWEEP)",
"Same way": "Cùng hướng",
"Save As JSON…": "Lưu dạng JSON…",
"Save As…": "Lưu thành…",
"Save Rule": "Lưu quy tắc",
"Save View": "Lưu góc nhìn",
"Save screenshot…": "Lưu ảnh chụp màn hình…",
@@ -550,6 +706,9 @@
"Scale factor": "Hệ số tỷ lệ",
"Scene": "Cảnh",
"Screenshot (optional)": "Ảnh chụp màn hình (tùy chọn)",
"Screenshot captured locally. Review it before attaching it on GitHub.": "Ảnh chụp màn hình đã được lưu cục bộ. Hãy xem lại trước khi đính kèm trên GitHub.",
"Scroll left": "Cuộn sang trái",
"Scroll right": "Cuộn sang phải",
"Search": "Tìm kiếm",
"Search commands": "Tìm kiếm lệnh",
"Search this library": "Tìm trong thư viện này",
@@ -581,6 +740,7 @@
"Send your report on GitHub": "Gửi báo cáo của bạn trên GitHub",
"Shaded": "Tô bóng",
"Shape": "Hình dạng",
"Sheet Metal": "Tôn tấm",
"Sheet Rules": "Quy tắc tấm kim loại",
"Show Agent Cursor": "Hiển thị con trỏ của AI Agent",
"Show ghost": "Hiển thị bóng mờ",
@@ -608,6 +768,7 @@
"Speed": "Tốc độ",
"Splitting tool": "Công cụ cắt chia",
"Square": "Hình vuông",
"Stainless Steel": "Thép không gỉ",
"Stand it up": "Dựng đứng đối tượng",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Dựng đứng đối tượng: xoay 90° quanh trục X, dưới dạng một tính năng Di chuyển có thể hoàn tác.",
"Stand this assembly up?": "Dựng đứng cụm lắp ráp này lên?",
@@ -616,6 +777,8 @@
"Start bulge": "Độ phình đầu",
"Start continuity": "Độ liên tục đầu",
"Stationary Side": "Phía cố định",
"Steel": "Thép",
"Steel - Brushed": "Thép - Xước",
"Step": "Bước",
"Steps": "Các bước",
"Steps to reproduce (optional)": "Các bước tái hiện (tùy chọn)",
@@ -626,12 +789,19 @@
"Style": "Kiểu hiển thị",
"Summary": "Tóm tắt",
"Suppress": "Bỏ kích hoạt (Suppress)",
"Suppress Features": "Bỏ kích hoạt đặc trưng",
"Suppress Selected Folders": "Bỏ kích hoạt các thư mục đã chọn",
"Suppressed": "Bị tạm nén",
"Suppression": "Bỏ kích hoạt",
"Surface": "Bề mặt",
"Surface or face": "Bề mặt hoặc mặt",
"Surface or faces": "Bề mặt hoặc các mặt",
"Surface, or faces to turn over": "Mặt cong, hoặc các mặt cần lật hướng",
"Surfaces": "Các bề mặt",
"Swap Ends": "Hoán đổi hai đầu",
"TANGENT PLANE": "TIẾP TUYẾN MẶT PHẲNG",
"THICKEN": "TẠO ĐỘ DÀY CHO MẶT CONG",
"TRANSFORM": "BIẾN ĐỔI",
"TRIM": "CẮT XÉN",
"Tangent": "Tiếp tuyến",
"Tangent (G1)": "Tiếp tuyến (G1)",
@@ -639,9 +809,11 @@
"Tangent chain": "Chuỗi tiếp tuyến",
"Tangent to Edge": "Tiếp tuyến với cạnh",
"Tap drill diameter": "Đường kính mũi khoan taro",
"Taper to Fit": "Vát cho vừa",
"Target": "Mục tiêu",
"Target Body": "Khối mục tiêu",
"Target Face (optional)": "Mặt đích (tùy chọn)",
"Target edges": "Các cạnh đích",
"Tear": "Xé rách mép chấn",
"Technical details": "Chi tiết kỹ thuật",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "Phác thảo nét đứt là đường dẫn mặt phẳng đã lưu. Hãy chọn một bề mặt mới để sửa lại liên kết.",
@@ -649,6 +821,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "Hướng phải là một trục hoặc một đường cong phác thảo thẳng nằm trong mặt phẳng phác thảo",
"The mirror line cannot also be mirrored": "Đường đối xứng không thể đồng thời được lấy đối xứng",
"The mirror line must be a straight curve of this sketch, not an origin axis": "Đường đối xứng phải là một đường cong thẳng của phác thảo này, không phải trục gốc",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Trục gốc vuông góc với mặt phẳng phác thảo nên không có đường thẳng trong mặt phẳng này",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "Bản thể tác giả đã lưu bị thiếu. Hãy chọn một vị trí tác giả hợp lệ trước khi gán lại.",
"Then": "Thì",
"These features will be deleted:": "Các tính năng sau sẽ bị xóa:",
@@ -680,16 +853,21 @@
"Top Left": "Trên cùng bên trái",
"Top Middle": "Trên cùng ở giữa",
"Top Right": "Trên cùng bên phải",
"Top level": "Cấp cao nhất",
"Trimming tool (plane, face or curves)": "Công cụ cắt (mặt phẳng, bề mặt hoặc đường cong)",
"Turn off section analysis before exporting the view.": "Tắt phân tích mặt cắt trước khi xuất khung nhìn.",
"Two Distances": "Hai khoảng cách",
"Type": "Kiểu",
"Type a distance or an angle to move by": "Nhập khoảng cách hoặc góc để di chuyển",
"UNFOLD": "TRẢI PHẲNG TẠM THỜI",
"UNSTITCH": "HỦY KHÂU MẶT CONG (UNSTITCH)",
"UNTRIM": "HỦY CẮT TỈA (UNTRIM)",
"Unit": "Đơn vị",
"Unsuppress": "Kích hoạt lại (Unsuppress)",
"Unsuppress Selected Folders": "Kích hoạt lại các thư mục đã chọn",
"Updating the preview": "Đang cập nhật hình xem trước",
"Use active author placement": "Sử dụng vị trí tác giả đang kích hoạt",
"Use axis direction only": "Chỉ dùng hướng trục",
"Use fixed plane": "Sử dụng mặt phẳng cố định",
"Use saved fixed plane": "Sử dụng mặt phẳng cố định đã lưu",
"Use selected face as fixed plane": "Sử dụng bề mặt đã chọn làm mặt phẳng cố định",
@@ -699,13 +877,16 @@
"VIEWS": "GÓC NHÌN",
"Value": "Giá trị",
"Variable Radius": "Bán kính thay đổi",
"Variable radius": "Bán kính thay đổi",
"Velocity": "Vận tốc",
"Vertices": "Các đỉnh",
"View": "Xem",
"View navigator": "Khối điều hướng góc nhìn",
"Volume": "Thể tích",
"Wall": "Thành vách",
"Wall Location": "Vị trí thành vách",
"Wall Thickness": "Độ dày thành vách",
"Walnut": "Gỗ óc chó",
"Web thickness": "Độ dày bụng",
"What did you do just before the problem? A short list is enough": "Bạn đã làm gì ngay trước khi sự cố xảy ra? Chỉ cần liệt kê ngắn gọn",
"What did you expect to see?": "Bạn mong muốn nhìn thấy kết quả gì?",
@@ -740,6 +921,9 @@
"a picked edge's body is gone": "thân của một cạnh đã chọn không còn nữa",
"add a key for a joint first": "hãy thêm một khóa cho khớp trước",
"ai.connected_toast": "SolidCraft hiện đã sẵn sàng trong {clients}. Khởi động lại ứng dụng để sử dụng (Cài đặt > Trợ lý ảo).",
"ai.http.allow": "Cho phép HTTP không bảo mật",
"ai.http.confirm": "Cho phép với điểm cuối này",
"ai.http.warning": "Khóa API và cuộc trò chuyện sẽ được gửi mà không mã hóa. Bất kỳ ai có quyền truy cập mạng đều có thể đọc hoặc thay đổi chúng. Chỉ sử dụng trên mạng mà bạn tin cậy.",
"ai.prefs.allow_control": "Cho phép tác nhân AI kết nối",
"ai.prefs.allow_control_note": "Kênh cục bộ (MCP). Không có gì rời khỏi máy tính này.\n\nMở kênh điều khiển chỉ trên máy tính này (127.0.0.1, cổng 27878 hoặc cổng trống tiếp theo). Chương trình kết nối phải xuất trình mã token bảo mật chỉ tài khoản người dùng của bạn đọc được, được tạo mới mỗi lần khởi động. Có hiệu lực vào lần khởi động tiếp theo của SolidCraft. Khi tắt: không lắng nghe trừ khi bạn bật.",
"ai.prefs.availability": "Khả dụng",
@@ -751,6 +935,8 @@
"ai.prefs.follow_camera": "Theo camera",
"ai.prefs.follow_camera_off": "Tự động xoay camera theo phác thảo đang tắt.",
"ai.prefs.follow_camera_on": "Camera sẽ tự động xoay vuông góc với phác thảo do agent tạo.",
"ai.prefs.instructions": "Hướng dẫn tùy chỉnh",
"ai.prefs.instructions_note": "Được gửi cho agent khi bắt đầu mỗi cuộc trò chuyện, sau hướng dẫn riêng của SolidCraft: cách bạn muốn làm việc, các quy tắc cần tuân theo. Thay đổi có hiệu lực từ cuộc trò chuyện tiếp theo (Kết nối hoặc Cuộc trò chuyện mới).",
"ai.prefs.intro": "Tác nhân AI trong SolidCraft.",
"ai.prefs.make_default": "Đặt làm mặc định",
"ai.prefs.no_agents": "Chưa có agent nào. Thêm một agent hoặc làm mới để tìm các agent đã cài đặt.",
@@ -1035,6 +1221,7 @@
"cmd.occurrence_move": "Di chuyển đối tượng",
"cmd.occurrence_properties": "Thuộc tính cơ lý của bản thể (Occurrence)",
"cmd.occurrence_reparent": "Chuyển sang Cụm chi tiết",
"cmd.panel.action": "Chạy thao tác trên tiêu đề bảng",
"cmd.panel.activate": "Kích hoạt thẻ bảng",
"cmd.panel.close": "Đóng bảng",
"cmd.panel.collapse": "Thu gọn vùng bảng",
@@ -1081,6 +1268,9 @@
"cmd.render.compare.divider": "Di chuyển vạch so sánh kết xuất",
"cmd.render.result.discard": "Bỏ kết quả kết xuất",
"cmd.render.result.select": "Chọn kết quả kết xuất",
"cmd.render.surface.import": "Nhập bản đồ bề mặt",
"cmd.render.texture.list": "Liệt kê ảnh bề mặt được nhúng",
"cmd.render.texture.remove": "Xóa ảnh bề mặt được nhúng",
"cmd.render_aging_describe": "Lão hóa bề mặt phân lớp",
"cmd.render_backends": "Kết xuất hình ảnh Sauends",
"cmd.render_batch": "Kết xuất mọi cảnh chụp",
@@ -1219,6 +1409,7 @@
"cmd.sketch_move": "Di chuyển/Sao chép thực thể phác thảo",
"cmd.sketch_move3d": "Di chuyển điểm 3D",
"cmd.sketch_move_point": "Kéo điểm phác thảo",
"cmd.sketch_move_points": "Kéo các điểm phác thảo",
"cmd.sketch_offset_break": "Hủy liên kết khoảng dời (Offset)",
"cmd.sketch_options": "Tùy chọn bảng phác thảo",
"cmd.sketch_paste": "Dán các thực thể phác thảo",
@@ -1324,11 +1515,13 @@
"cmd.view_previous_tab": "Thẻ trước",
"cmd.view_rename": "Đổi tên góc nhìn đã lưu",
"cmd.view_render_frame": "Đường dẫn khung kết xuất",
"cmd.view_ribbon_tabs_only": "Chỉ các thẻ ribbon",
"cmd.view_right": "Góc nhìn bên phải",
"cmd.view_save": "Tạo góc nhìn đã lưu mới",
"cmd.view_shots_strip": "Dải cảnh chụp",
"cmd.view_spin": "Xoay quỹ đạo liên tục",
"cmd.view_tool": "Công cụ điều hướng",
"cmd.view_tool_zoom": "Kéo để thu phóng",
"cmd.view_top": "Góc nhìn từ trên",
"cmd.view_visual_style": "Kiểu hiển thị trực quan",
"color.blue": "Xanh dương",
@@ -1419,6 +1612,9 @@
"document.changed_on_disk": "{name} đã thay đổi trên đĩa",
"document.changed_on_disk_detail": "{name} đã bị thay đổi bởi chương trình hoặc máy tính khác kể từ khi bạn mở hoặc lưu lần cuối. Ghi đè sẽ thay thế các thay đổi đó bằng thay đổi của bạn; Lưu bản sao sẽ giữ lại cả hai.",
"document.copy_name": "Bản sao {name}",
"document.newer_file": "Được lưu bằng phiên bản SolidCraft mới hơn (định dạng {format}, phiên bản này đọc được đến {reads}). Nếu thiếu gì, hãy cập nhật.",
"document.newer_file_change": "Được lưu bằng phiên bản SolidCraft mới hơn (định dạng {format} với `{change}`, phiên bản này không biết). Nếu thiếu gì, hãy cập nhật.",
"document.newer_file_not_read": "Không đọc được: {what}. Khi lưu, nội dung này vẫn được giữ lại.",
"document.open_anyway": "Vẫn mở",
"document.open_elsewhere": "{name} hiện đang được mở",
"document.open_elsewhere_detail": "{name} đang được mở trong SolidCraft {app} trên {who}, mở lúc {when}. Nếu cả hai cùng lưu, một người sẽ mất phần công việc. Mở ở chế độ chỉ đọc để xem mà không ghi đè lên tệp.",
@@ -1454,8 +1650,11 @@
"file.open.portal_fallback.xwayland": "Bộ chọn tệp đã mở không phải của riêng desktop: dưới XWayland, portal từ chối cửa sổ cha.",
"file_load.built": "Đã dựng được: {built} trên {total} tính năng.",
"file_load.converting": "Đang chuyển đổi khối đặc {done} trên {total}",
"file_load.inserted": "Đã chèn {name}",
"file_load.inserting": "Đang chèn hình học",
"file_load.link_item": "{name} ({done} trên {total})",
"file_load.opened": "Đã mở {name}",
"file_load.opened_in_tab": "Đã mở {name} trong thẻ mới",
"file_load.opening": "Đang mở thiết kế",
"file_load.preparing_thumbnail": "Đang chuẩn bị ảnh thu nhỏ...",
"file_load.preparing_view": "Đang chuẩn bị góc nhìn...",
@@ -1691,7 +1890,7 @@
"help.sketch.insert_svg": "Đọc các đường dẫn của bản vẽ SVG vào phác thảo, theo tỉ lệ, góc xoay và vị trí bạn đặt. Dùng để biến logo hoặc đường bao véc tơ thành đường cong có thể đùn.",
"help.sketch.inspect": "Mở báo cáo về bản phác thảo đang mở: còn bao nhiêu bậc tự do và đã ràng buộc hoàn toàn chưa. Dùng nó để biết phần nào vẫn còn di chuyển được trước khi hoàn tất bản phác thảo.",
"help.sketch.intersect": "Thêm các đường cong hoặc điểm nơi khối, mặt, cạnh hoặc phác thảo khác cắt qua mặt phẳng phác thảo. Chúng vẫn được liên kết và thay đổi theo mô hình.",
"help.sketch.intersection_curve": "Tạo đường cong 3D tại nơi hai khối hoặc hai mặt gặp nhau, liên kết với chúng. Dùng làm đường dẫn hoặc ray dẫn hướng thay đổi theo mô hình.",
"help.sketch.intersection_curve": "Tạo đường cong 3D tại nơi hai khối, hai mặt hoặc đường cong của các phác thảo khác gặp nhau, liên kết với chúng. Dùng làm đường dẫn hoặc ray dẫn hướng thay đổi theo mô hình.",
"help.sketch.isoparametric_curve": "Tạo đường cong 3D theo hướng U hoặc V của một mặt qua điểm bạn chọn, liên kết với mặt đó. Dùng làm đường dẫn hoặc đường tách thay đổi theo bề mặt.",
"help.sketch.line": "Vẽ các đường thẳng nối liền từng điểm một, thành chuỗi hở hoặc đường bao khép kín. Đây là công cụ cơ bản cho hầu hết biên dạng.",
"help.sketch.line.midpoint": "Vẽ đường thẳng từ trung điểm ra một đầu, đầu kia đối xứng qua trung điểm. Dùng cho đường thẳng có tâm tại một điểm, như cạnh đối xứng.",
@@ -1797,6 +1996,7 @@
"help.view.navigate": "Xoay, dịch hoặc thu phóng khung nhìn theo từng bước, chẳng hạn xoay một phần tư vòng sang trái. Dùng để điều khiển camera chính xác thay vì kéo chuột.",
"help.view.navigation_bar": "Hiện hoặc ẩn thanh điều hướng ở cuối khung nhìn. Ẩn đi để có thêm chỗ, hiện ra để dùng các công cụ xem bằng chuột.",
"help.view.rename": "Đặt tên mới cho một góc nhìn đã lưu. Bản thân góc nhìn không đổi.",
"help.view.ribbon_tabs_only": "Thu gọn ribbon chỉ còn hàng thẻ, để khung nhìn có thêm chỗ mà các bảng từng chiếm. Bấm một thẻ để hiện các bảng của nó đè lên khung nhìn; chọn lại lệnh này để luôn hiện toàn bộ ribbon.",
"help.view.save": "Lưu vị trí camera hiện tại thành một góc nhìn có tên trong thiết kế. Dùng để quay lại đúng góc đó sau này, chẳng hạn khi chụp ảnh màn hình.",
"help.view.spin": "Quay khung nhìn quanh mô hình liên tục cho đến cú nhấp hoặc phím tiếp theo. Dùng để trình bày mô hình từ mọi phía.",
"help.view.tool": "Giữ cố định một công cụ camera (xoay quanh, dịch hoặc thu phóng) để kéo bằng nút chuột trái sẽ di chuyển khung nhìn cho đến khi bạn tắt nó. Dùng trên bàn di chuột hoặc khi không có nút chuột giữa.",
@@ -2163,6 +2363,7 @@
"navbar.value_tip": "{name} · {value}",
"navbar.visual_style": "Kiểu hiển thị trực quan",
"navbar.zoom": "Thu phóng",
"navbar.zoom_hold_tip": "Thu phóng (giữ phím tắt)",
"needs two joints": "cần hai khớp nối",
"network.allow_once": "Cho phép một lần",
"network.always_allow": "Luôn cho phép máy chủ này",
@@ -2316,6 +2517,7 @@
"prefs.carousel_previous": "Trước",
"prefs.choose_font": "Chọn tệp phông chữ…",
"prefs.click": "Nhấp chuột",
"prefs.command_dialog_values": "Hộp thoại lệnh",
"prefs.contact_shading": "Đổ bóng tiếp xúc mềm",
"prefs.contact_shading_note": "Tạo bóng đổ mềm tại những vị trí các chi tiết tiếp giáp gần nhau.",
"prefs.context_menu": "Menu ngữ cảnh",
@@ -2362,6 +2564,8 @@
"prefs.edges": "Cạnh và đổ bóng",
"prefs.extend": "Kéo dài",
"prefs.extra_navigation": "Ctrl + kéo chuột trái trên vùng trống để xoay; giữ phím Cách (Space) để trượt góc nhìn.",
"prefs.extrude_arrow_face_stops": "Mũi tên đùn dừng tại các mặt",
"prefs.extrude_arrow_face_stops_note": "Khi kéo mũi tên khoảng cách của Đùn, nó dừng tại các mặt phẳng song song với biên dạng, chẳng hạn mặt bên kia của khối đang cắt, và tô viền mặt đó. Tắt: mũi tên chỉ di chuyển theo các bước tròn.",
"prefs.extrude_view_isometric": "Xoay sang góc nhìn trục đo khi mở Đùn khối",
"prefs.extrude_view_return": "Trở lại góc nhìn trước khi đóng Đùn khối",
"prefs.follows_os": "Theo hệ điều hành",
@@ -2411,6 +2615,8 @@
"prefs.graphics_page.surfaces_edges": "Bề mặt và cạnh",
"prefs.graphics_page.view_bar": "Cũng có trên thanh khung nhìn",
"prefs.graphics_presets_note": "Các cấu hình định sẵn sẽ thiết lập đồng thời các tùy chọn bên dưới.",
"prefs.ground_shadow_follows_model": "Bóng trên mặt đất di chuyển theo mô hình",
"prefs.ground_shadow_follows_model_help": "Đặt bóng bên dưới khối hiển thị thấp nhất. Khi tắt, bóng của mô hình được nâng lên vẫn nằm trên mặt phẳng đất đi qua gốc tọa độ.",
"prefs.hide_constraint_glyphs_zoomed_out": "Ẩn biểu tượng ràng buộc khi thu nhỏ",
"prefs.hide_constraint_glyphs_zoomed_out_note": "Biểu tượng ràng buộc biến mất khi bản phác được thu nhỏ đủ xa để không làm rối khung nhìn. Tắt: chúng giữ kích thước màn hình cố định ở mọi mức thu phóng.",
"prefs.history": "Lịch sử",
@@ -2452,6 +2658,8 @@
"prefs.layout_page.card": "Thẻ",
"prefs.layout_page.column": "Cột",
"prefs.layout_page.hover": "Rê chuột",
"prefs.layout_page.hover_panel_menus": "Chuyển menu nhóm khi di chuột",
"prefs.layout_page.hover_panel_menus_help": "Nhấp vào tên nhóm trên dải công cụ để mở menu. Di chuột lên tên nhóm khác để chuyển menu. Di chuyển con trỏ ra ngoài dải công cụ và menu đang mở để đóng menu.",
"prefs.layout_page.icons_labels": "Biểu tượng + nhãn",
"prefs.layout_page.ok_cancel": "Đồng ý và Hủy bỏ",
"prefs.layout_page.on_hover": "Khi rê chuột",
@@ -2490,6 +2698,8 @@
"prefs.mouse": "Chuột và bàn di cảm ứng",
"prefs.mouse_heading": "Chuột",
"prefs.mouse_mapping": "Gán chức năng chuột",
"prefs.move_drag_highlights": "Tô sáng thứ nằm dưới con trỏ khi các mũi tên của Di chuyển kéo một thành phần",
"prefs.move_drag_highlights_tip": "Tắt: khi các mũi tên của Di chuyển kéo một thành phần, không có gì dưới con trỏ được tô sáng, nhờ đó các cụm lắp ráp lớn vẫn mượt. Khi đang hiện mặt cắt hoặc phân tích thì vẫn tô sáng như thường, và chi tiết được kéo dọc theo khớp nối không bao giờ tô sáng.",
"prefs.navigation": "Điều hướng góc nhìn",
"prefs.navigation.axes_signed": "Trục",
"prefs.navigation.cube_compact": "Khối lập phương",
@@ -2518,6 +2728,22 @@
"prefs.persistent_ribbon_pressed": "Tô sáng lệnh đang bật trên dải băng",
"prefs.persistent_ribbon_pressed_help": "Tô sáng các lệnh trên dải băng khi hiệu ứng của chúng đang bật. Tắt tùy chọn này để giữ giao diện trung tính và trợ giúp lệnh như trước.",
"prefs.perspective_fov": "Trường nhìn",
"prefs.picker.carousel": "Băng chuyền",
"prefs.picker.change": "Thay đổi",
"prefs.picker.clear": "Xóa bộ lọc",
"prefs.picker.day": "Giao diện ban ngày",
"prefs.picker.empty": "Không có giao diện nào khớp với các bộ lọc này.",
"prefs.picker.follow": "Theo hệ thống",
"prefs.picker.grid": "Lưới",
"prefs.picker.high": "Tương phản cao",
"prefs.picker.high_note": "{source} · Tương phản cao",
"prefs.picker.hint": "Tự động chuyển theo hệ điều hành.",
"prefs.picker.import": "Nhập tệp giao diện…",
"prefs.picker.imported": "Đã nhập",
"prefs.picker.night": "Giao diện ban đêm",
"prefs.picker.one": "Một giao diện",
"prefs.picker.pick": "Chọn bên dưới",
"prefs.picker.standard": "Tiêu chuẩn",
"prefs.placement": "Vị trí đặt",
"prefs.plugins_enabled": "Đã bật",
"prefs.plugins_installed": "Đã cài đặt",
@@ -2554,6 +2780,8 @@
"prefs.quality_smoother": "mượt mà hơn",
"prefs.quick_measure": "Đo nhanh ở góc khung nhìn",
"prefs.quick_measure_note": "Hiển thị kích thước của đối tượng được chọn ở góc dưới bên phải khung nhìn, phía trên Lịch sử: chiều dài của cạnh (hoặc Ø và R với cạnh tròn), diện tích của mặt, vị trí của điểm, khoảng cách và góc giữa hai đối tượng, tổng của nhiều cạnh hoặc mặt. Nhấp để sao chép.",
"prefs.remember_dialog_values": "Ghi nhớ giá trị hộp thoại lệnh",
"prefs.remember_dialog_values.help": "Tắt theo mặc định. Khi bật, sau khi lệnh thành công, các giá trị và tùy chọn an toàn của lệnh sẽ được dùng lại vào lần tiếp theo bạn mở cùng lệnh đó, cho đến khi SolidCraft đóng.",
"prefs.render_previous_geometry_budget": "Dùng ngân sách hình học trước đây cho bản xem trước kết xuất",
"prefs.render_previous_geometry_budget_help": "Khôi phục giới hạn hình học cố định trước đây (512 MiB trên máy tính 64 bit, 128 MiB trên các nền tảng khác) thay cho ngân sách dựa trên thiết bị.",
"prefs.reports_saved": "Đã lưu {n}",
@@ -2562,6 +2790,8 @@
"prefs.ribbon_click_ends_tool_note": "Nhấp vào nút ruy-băng đang sáng của công cụ phác thảo đang dùng sẽ kết thúc công cụ, để các cú nhấp trong khung nhìn lại chọn đối tượng. Tắt: cú nhấp khởi động lại công cụ.",
"prefs.ribbon_reveal": "Hiện kết quả tìm kiếm trên ribbon",
"prefs.ribbon_reveal_note": "Khi rê chuột lên một kết quả trong Tìm lệnh, ribbon cho biết lệnh nằm ở đâu: tab, nút hoặc dòng của nó trong menu thả xuống của một bảng. Lệnh bắt đầu từ tìm kiếm sẽ nhấp nháy ở đó, và lệnh đang chạy từ menu thả xuống sẽ đánh dấu bảng của nó.",
"prefs.ribbon_tabs_only": "Chỉ hiện các thẻ của ribbon",
"prefs.ribbon_tabs_only_note": "Ribbon thu gọn chỉ còn hàng thẻ. Bấm một thẻ sẽ hiện các bảng của nó đè lên khung nhìn cho đến khi một lệnh bắt đầu hoặc con trỏ rời khỏi chúng. Lệnh Chỉ các thẻ ribbon trong thẻ Xem, hoặc phím tắt của nó, bật tắt tùy chọn này.",
"prefs.right_click": "Nhấp chuột phải",
"prefs.saving": "Khởi động và lưu",
"prefs.scale_note": "Cũng có thể dùng Ctrl + / Ctrl − trong cửa sổ. Các nút có kích thước 28 px ở mức 100%.",
@@ -2633,6 +2863,7 @@
"prefs.sketch_exit_view_note": "Góc nhìn sẽ chuyển đến đâu sau khi bấm Hoàn tất phác thảo, Hủy bỏ hoặc bấm phím Esc hai lần.",
"prefs.sketch_face_activates_part": "Phác thảo trên mặt của một chi tiết sẽ kích hoạt chi tiết đó",
"prefs.sketch_face_activates_part_note": "Bản phác thảo bắt đầu trên mặt của một khối thuộc thành phần khác sẽ kích hoạt thành phần đó trước, nên bản phác thảo thuộc về nó và nằm cùng chi tiết đó trong trình duyệt. Chi tiết vẫn được kích hoạt sau đó. Tắt: bản phác thảo thuộc thành phần đang hoạt động.",
"prefs.sketch_mirror_auto_line": "Dùng đường dựng hình đã chọn làm đường đối xứng",
"prefs.sketch_open_look_at": "Xoay góc nhìn trực diện phác thảo khi mở",
"prefs.sketch_open_look_at_note": "Tắt: tạo hoặc chỉnh sửa phác thảo sẽ giữ nguyên góc nhìn. Dùng Nhìn trực diện để nhìn thẳng vào phác thảo khi cần.",
"prefs.sketch_recent_snap": "Tự động bắt điểm vào tâm và trung điểm gần đây",
@@ -2789,9 +3020,9 @@
"render.adaptive_absolute": "Ngưỡng lỗi RGB tuyệt đối",
"render.adaptive_coverage": "Mục tiêu lỗi độ phủ (Coverage error)",
"render.adaptive_enable": "Phân bổ mẫu bằng các mẫu thử độc lập",
"render.adaptive_help": "Các mẫu thăm dò độc lập được loại bỏ, sau đó chọn ít nhất 16 mẫu sản xuất cho mỗi điểm ảnh, tối đa bằng Số mẫu mỗi điểm ảnh. Giới hạn tài nguyên CPU bao gồm cả hai giai đoạn. Phương sai RGB và độ phủ hướng dẫn phân bổ; điểm ảnh đạt trần vẫn có thể nhiễu. Báo cáo cuối đếm số mẫu thực tế.",
"render.adaptive_help": "Chỉ dành cho GPU. Các mẫu thử độc lập sẽ bị loại bỏ, sau đó phân bổ tối thiểu 16 mẫu chính thức trên mỗi pixel cho đến khi đạt giới hạn mẫu. Phương sai RGB và độ phủ chỉ dùng để định hướng phân bổ; các đường truyền tia hiếm có thể bị bỏ sót và pixel đạt giới hạn vẫn có thể còn nhiễu. Báo cáo cuối cùng ghi nhận khối lượng tính toán thực tế. Không đảm bảo tuyệt đối về độ nhiễu hay thời gian.",
"render.adaptive_minimum": "Số mẫu chính thức tối thiểu",
"render.adaptive_pending": "Phân bổ thích ứng bằng mẫu thăm dò độc lập có trên CPU và GPU. Các tầng Fresnel có điều kiện cần GPU. Phân bổ thống kê không chứng nhận sự hội tụ.",
"render.adaptive_pending": "GPU hỗ trợ phân bổ thích ứng qua mẫu thử độc lập và phân tầng Fresnel có điều kiện. Chưa hỗ trợ kiểm định hội tụ, đảm bảo sự kiện hiếm và truyền dẫn thích ứng trên CPU.",
"render.adaptive_pilots": "Số mẫu thử trên mỗi pixel",
"render.adaptive_relative": "Mục tiêu lỗi RGB tương đối",
"render.add_ground": "Thêm mặt sàn khớp vào thiết lập",
@@ -2852,7 +3083,7 @@
"render.appearance_editor.replace": "Thay thuộc tính quang học đã lưu của thân này",
"render.appearance_editor.revalidate": "Kiểm tra lại thân này",
"render.appearance_editor.save": "Lưu các thuộc tính quang học này",
"render.appearance_editor.save_reason": "Để lưu Kính, hãy bật nó trên thân CPU hoặc GPU hiện hành. Với lớp phủ bóng, dùng Lưu lớp phủ vào cảnh chụp. Các tệp ảnh cục bộ vẫn tạm thời.",
"render.appearance_editor.save_reason": "Lưu các thuộc tính quang học này cần kính vật lý trên một thân GPU hiện hành. Lớp phủ và bản đồ ảnh cục bộ vẫn tạm thời.",
"render.appearance_editor.saved": "Lưu cùng cảnh chụp này",
"render.appearance_editor.saved_state": "Các thuộc tính quang học này được lưu cùng cảnh chụp này.",
"render.appearance_editor.scatter_reason": "Tán xạ bên trong cần biên là khối đặc kín.",
@@ -2948,7 +3179,7 @@
"render.children.copy_request": "Sao chép JSON yêu cầu",
"render.children.coverage_error": "Sai số độ phủ",
"render.children.cpu": "Dò tia bằng CPU",
"render.children.denoise": "Giảm nhiễu ảnh",
"render.children.denoise": "Giảm nhiễu trong ảnh hoàn chỉnh",
"render.children.depth": "Độ sâu đường đi",
"render.children.distortion": "Méo",
"render.children.edge_samples": "Mẫu cạnh",
@@ -3080,7 +3311,7 @@
"render.cpu_point_help": "Tối đa tám nguồn sáng điểm, được bổ sung vào ánh sáng định hướng đã chọn. Khoảng cách tính bằng mm; khoảng cách tối thiểu không được vượt quá khoảng cách tham chiếu.",
"render.cpu_primary_samples": "Số mẫu cạnh trên mỗi pixel",
"render.cpu_progressive": "Kết xuất lũy tiến trên CPU",
"render.cpu_progressive_help": "Tích lũy các mẫu máy ảnh CPU mới và hiển thị từng lượt hoàn chỉnh. Phản xạ được chọn dùng một lần thử cho mỗi mẫu máy ảnh; kính được chứng nhận và dị hướng phẳng giữ các giới hạn hiện có. Mẫu thăm dò và mẫu sản xuất thích ứng dùng chung ngân sách cấu hình CPU.",
"render.cpu_progressive_help": "Tích lũy bộ tích phân CPU hiện có theo từng lượt một mẫu chính. Các phản xạ đã chọn yêu cầu một mẫu; nguồn sáng vùng, chất điện môi và bất đẳng hướng yêu cầu chế độ 'Hình ảnh đơn'.",
"render.cpu_progressive_limits": "Tối đa 1.048.576 pixel và tổng số tính toán (pixel × mẫu) không quá 16.777.216. Thay đổi số mẫu không bao giờ tự động đổi kích thước ảnh.",
"render.cpu_progressive_seed": "Hạt giống lấy mẫu CPU",
"render.cpu_progressive_spp": "Mẫu trên mỗi pixel",
@@ -3256,7 +3487,7 @@
"render.export_display": "Xuất: ảnh PNG hiển thị",
"render.export_image_label": "Xuất ảnh",
"render.export_linear": "Xuất: ảnh EXR tuyến tính thô",
"render.exr_pending": "Dò tia trên CPU và dò đường đi trên GPU có thể giữ lại EXR tuyến tính thô. Tính năng nén, ảnh nhiều lớp và các lượt kết xuất phụ trợ vẫn chưa khả dụng.",
"render.exr_pending": "GPU có thể giữ lại tệp EXR tuyến tính thô. Tính năng nén, ảnh nhiều lớp và các kênh kết xuất phụ trợ vẫn chưa được triển khai.",
"render.film_grain": "Hạt nhiễu nhiếp ảnh (Film Grain)",
"render.fit": "Thu phóng vừa sản phẩm",
"render.fixed_camera": "Máy ảnh",
@@ -3619,7 +3850,7 @@
"render.method_cpu": "Dò tia trên CPU",
"render.method_gpu": "Dò đường truyền tia trên GPU (Path Tracing)",
"render.method_limit_raster": "Quét mảng (Raster) dùng bản xem trước studio đục cố định. Chọn phương thức dò tia rõ ràng để dùng các điều khiển quang học được hỗ trợ.",
"render.method_raster": "Raster trên CPU (dạng sơ đồ)",
"render.method_raster": "Quét mảng CPU (Raster)",
"render.navigation_help": "Camera di chuyển tương tự như trong Thiết kế (Tùy chọn cài đặt › Điều hướng). Lưu thiết lập sẽ ghi lại camera hiện tại.",
"render.nested_enable": "Chất điện môi lồng nhau đã xác thực",
"render.nested_help": "Tối đa 16 lớp chứa nhau; mỗi khối cha phải là khối lồi và mọi khối con phải nằm hoàn toàn bên trong. Từ chối giao cắt, bề mặt tiếp xúc, tấm mỏng và bóng đổ thẳng. Trạng thái camera bên trong tuân theo hệ thống phân cấp đã xác thực. Không tạo bề mặt chất lỏng hoặc hợp nhất các ranh giới CAD tiếp xúc.",
@@ -3647,7 +3878,7 @@
"render.output_exr_unavailable": "Thiết lập đầu ra EXR không khả dụng ở đây. Xuất EXR tuyến tính cần ảnh GPU đã hoàn tất với bản gốc tuyến tính được giữ lại.",
"render.output_fit": "Vừa khít",
"render.output_format": "Định dạng",
"render.output_format_status": "PNG là ảnh hiển thị hoàn chỉnh chính xác. EXR tùy chọn trên CPU hoặc GPU giữ lại suất bức xạ FLOAT32 thô trong không gian tuyến tính của cảnh trước các bộ lọc hiển thị. Xuất không bao giờ thay thế ảnh bằng bộ nhớ đệm xem trước hoặc tác vụ khác.",
"render.output_format_status": "PNG là hình ảnh hiển thị hoàn chỉnh chính xác. EXR tùy chọn trên GPU giữ lại suất bức xạ FLOAT32 tuyến tính cảnh thô trước các bộ lọc hiển thị. Xuất không bao giờ thay thế bằng bộ nhớ đệm xem trước hoặc tác vụ khác.",
"render.output_grading": "Chỉnh màu",
"render.output_image": "Ảnh",
"render.output_largest": "Tối đa {width} × {height}",
@@ -3732,7 +3963,7 @@
"render.quality_custom": "Tùy chỉnh",
"render.quality_draft": "Bản nháp",
"render.quality_high": "Cao",
"render.quality_projection_help": "Bản xem xét này chỉ thay đổi độ phân giải, ngân sách mẫu, độ sâu đường đi, hạt giống và giảm nhiễu. Các thiết lập khác được giữ nguyên; ngân sách không chứng nhận ảnh đã hội tụ.",
"render.quality_projection_help": "Các thiết lập sẵn Q bao gồm các yêu cầu tương lai. Hành động này chỉ chiếu định mức mẫu PNG cố định được hỗ trợ và lược bỏ rõ ràng việc dừng thích ứng, đầu ra tuyến tính thô và các giới hạn truyền dẫn độc lập.",
"render.quality_review": "Xem xét định mức lấy mẫu",
"render.queue_pending": "Không có hàng đợi sản xuất tự động hay bộ kết xuất hoạt hình trong giao diện này. Ảnh tĩnh đã hoàn thành vẫn có thể xuất riêng lẻ.",
"render.radial_assign": "Gán diện mạo",
@@ -3763,7 +3994,7 @@
"render.result_navigation": "Thu phóng và lia theo tùy chọn Điều hướng. Nhấn phím cách + kéo rê để lia.",
"render.result_open": "Mở hình ảnh đã hoàn thành trong khung vẽ chính.",
"render.result_preview": "Xem trước trực tiếp",
"render.result_provisional": "Ảnh tạm",
"render.result_provisional": "Hình ảnh CPU tạm thời",
"render.result_provisional_help": "Điểm kiểm tra trung gian này không thể xuất. Lệnh xuất giữ lại kết quả hoàn thành gần nhất; hủy bỏ sẽ quay lại kết quả đó.",
"render.result_reduced_display": "Bản xem trước hiển thị bị thu nhỏ theo giới hạn bộ nhớ đệm/thiết bị của khung nhìn. Tệp PNG được giữ lại và tệp xuất vẫn giữ nguyên độ phân giải đầy đủ; chế độ kiểm tra gốc 100% không khả dụng cho chế độ xem thu nhỏ này.",
"render.result_retained": "Đang hiển thị hình ảnh hoàn thành gần nhất; kết xuất mới hơn chưa thay thế nó.",
@@ -3914,6 +4145,7 @@
"render.stage_panels.extent": "Phạm vi",
"render.stage_panels.fit_save": "Khớp và lưu",
"render.stage_panels.gpu_required": "Cần dò đường đi của tia bằng GPU",
"render.stage_panels.grain_angle": "Góc vân gỗ",
"render.stage_panels.keep": "Giữ lại",
"render.stage_panels.kept": "Được giữ lại",
"render.stage_panels.kept_fields": "Camera, lấy mẫu, kích thước, liên kết quang học, hình học CAD và đặc tính kỹ thuật.",
@@ -3927,7 +4159,7 @@
"render.stage_panels.prepare_plan": "Chuẩn bị kế hoạch tạo",
"render.stage_panels.projects": "Chiếu",
"render.stage_panels.quality_ack": "Tôi xác nhận ngân sách cố định và các mục bị lược bỏ",
"render.stage_panels.quality_omissions": "Ngân sách này không đặt mục tiêu sai số thích ứng, giới hạn truyền sáng độc lập, quy tắc roulette Nga hay việc lưu giữ bản gốc thô, và không bảo đảm ảnh hội tụ.",
"render.stage_panels.quality_omissions": "Dừng thích ứng và mục tiêu sai số, độ sâu truyền dẫn riêng, quy tắc roulette Nga, đầu ra tuyến tính thô, bản gốc EXR và chứng nhận hội tụ.",
"render.stage_panels.reference": "Tham chiếu",
"render.stage_panels.references": "Các tham chiếu",
"render.stage_panels.remove_optics": "Xóa cài đặt quang học",
@@ -3971,7 +4203,7 @@
"render.stage_panels.subtitle_environment": "Môi trường HDR nguyên bản · toàn bộ cảnh",
"render.stage_panels.subtitle_maps": "Bản đồ không gian đã tạo · xem trước tạm thời",
"render.stage_panels.subtitle_physical": "Kế hoạch chỉ đọc · không tạo hay gán vật liệu",
"render.stage_panels.subtitle_quality": "Ngân sách lấy mẫu GPU · chỉ các trường được liệt kê",
"render.stage_panels.subtitle_quality": "Ngân sách GPU cố định · lược bỏ các yêu cầu tương lai",
"render.stage_panels.subtitle_rig": "Bộ đèn chiếu sáng đã thiết kế · bộ phát sáng và tấm thụ động",
"render.stage_panels.subtitle_saved_maps": "Bản đồ đã tạo · lưu cùng khung hình này",
"render.stage_panels.subtitle_stage": "Mặt sàn và sân khấu vật lý · khớp với sản phẩm",
@@ -3996,7 +4228,7 @@
"render.studio_area_help": "Tối đa bốn hình chữ nhật một mặt. Nửa cạnh trực giao U và V xác định kích thước; U × V hướng về phía chiếu sáng. Tọa độ tính theo milimét không gian thế giới.",
"render.studio_center": "Tâm X, Y, Z (mm)",
"render.studio_denoise": "Giảm nhiễu trong ảnh thành phẩm",
"render.studio_denoise_help": "Ảnh lũy tiến và ảnh cuối sử dụng bộ lọc bảo toàn biên; chi tiết nhỏ có thể bị làm mềm. Kính và bề mặt phản xạ sắc nét không qua bộ lọc này.",
"render.studio_denoise_help": "Bộ lọc cuối cùng bảo toàn cạnh; chi tiết tinh xảo có thể bị làm mềm. Thủy tinh và bề mặt phản xạ gương sắc nét bỏ qua bộ lọc này.",
"render.studio_direction": "Hướng về phía mặt trời (X, Y, Z)",
"render.studio_environment": "Môi trường",
"render.studio_environment_bounds": "Góc xoay môi trường phải hữu hạn trong khoảng ±1.000.000 radian và cường độ từ 0 đến 100.",
@@ -4032,6 +4264,19 @@
"render.subsurface_enable": "Bước đi ngẫu nhiên tán xạ bên trong",
"render.subsurface_help": "Chỉ dành cho chất điện môi kín. Hệ số tán xạ và hấp thụ RGB là các hệ số riêng biệt trên mỗi mm. Tia sáng tán xạ bên trong hình học thực tế, sau đó khúc xạ hoặc phản xạ tại ranh giới. Hãy tắt bóng đổ thẳng, khử nhiễu bề mặt và thể tích bên ngoài; dùng một phân tầng Fresnel. Đây không phải bộ đổ bóng khuếch tán, lưới mật độ hay vật liệu đo đạc. Môi trường đậm đặc có thể cần nhiều mẫu và độ sâu tia lớn hơn.",
"render.subsurface_rate": "Tần suất va chạm tán xạ",
"render.surface_import.author": "Tác giả",
"render.surface_import.busy": "Đang nhập ảnh…",
"render.surface_import.complete": "Chọn ảnh rồi nhập tác giả, nguồn và giấy phép.",
"render.surface_import.embedded": "Ảnh đã nhập",
"render.surface_import.failed": "Quá trình nhập ảnh chưa hoàn tất.",
"render.surface_import.license": "Giấy phép / quyền sở hữu",
"render.surface_import.raytrace_required": "Ảnh cần dò tia trên CPU hoặc GPU. Hãy chọn trong phần Đầu ra.",
"render.surface_import.repeat_u": "Chu kỳ U",
"render.surface_import.repeat_v": "Chu kỳ V",
"render.surface_import.save": "Lưu ảnh trên khối",
"render.surface_import.saved_cpu": "Lưu bản đồ để dùng khi kết xuất bằng CPU.",
"render.surface_import.source": "Nguồn",
"render.surface_import.title": "Nhập ảnh",
"render.tone_aces_fitted": "ACES khớp",
"render.tone_reinhard": "Reinhard",
"render.transmission_scope": "Thủy tinh GPU hỗ trợ các môi trường rời rạc đã xác thực. Không cung cấp môi trường lồng nhau không giới hạn hay ước tính truyền dẫn không nhiễu.",
@@ -4108,6 +4353,8 @@
"sample.plate.name": "Tấm mẫu",
"sample.vents.about": "Các rãnh then trong mảng chữ nhật: số hàng, số cột và bước rãnh là các tham số",
"sample.vents.name": "Tấm khe thông gió",
"scale.per_axis": "Theo từng trục",
"scale.uniform": "Đồng đều",
"search.command_keys": "Enter chạy Shift+Enter chạy và giữ mở Esc đóng",
"search.commands": "Lệnh",
"search.design": "Trong thiết kế này",
@@ -4780,6 +5027,7 @@
"ui.click_selects_whole_bodies": "Nhấp chuột chọn toàn bộ thân khối",
"ui.click_then_press_key": "Nhấp chuột, sau đó nhấn phím mới",
"ui.close": "Đóng",
"ui.close_tab": "Đóng thẻ",
"ui.coil": "Lò xo xoắn",
"ui.coincident": "Trùng điểm",
"ui.collapse": "Thu gọn",
@@ -4997,6 +5245,11 @@
"ui.factor": "Hệ số",
"ui.fade": "Thoát ren",
"ui.fade_length": "Chiều dài thoát ren",
"ui.fair_iterations": "Số lần lặp",
"ui.fair_keep_edges": "Giữ các cạnh",
"ui.fair_strength": "Cường độ",
"ui.fair_surface_title": "LÀM MƯỢT BỀ MẶT",
"ui.fair_tolerance_default": "0,001 lần kích thước thân khối",
"ui.feature_history": "Lịch sử tính năng",
"ui.feature_options": "Tùy chọn tính năng",
"ui.features": "Các tính năng",
@@ -5182,6 +5435,7 @@
"ui.inspect": "Kiểm tra",
"ui.instances": "Số bản",
"ui.intersect": "Giao nhau",
"ui.intersection_curve_second_pick": "Đường cong giao tuyến: nhấp vào bề mặt hoặc đường cong thứ hai (nhấp chuột phải để bắt đầu lại)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "Cô lập đối tượng",
"ui.join": "Nối liền",
@@ -5210,6 +5464,7 @@
"ui.manipulator_free_alt": "Kéo tự do bộ thao tác cũng bằng Alt/Option",
"ui.manipulator_free_alt_tip": "Bật: Alt/Option hoặc Ctrl/Cmd trên các mũi tên đùn / gizmo sẽ tắt bước nhảy giá trị. Tắt: chỉ Ctrl/Cmd.",
"ui.manufacture": "Gia công chế tạo",
"ui.match_surface_title": "KHỚP BỀ MẶT",
"ui.material_review.axes": "Các trục cục bộ của vật liệu; chưa gán hướng cho thân khối.",
"ui.material_review.claims": "Nguồn gốc và giấy phép là thông tin chưa được kiểm chứng. Các giá trị thiếu vẫn ở dạng chưa biết.",
"ui.material_review.compressive_strength": "Độ bền nén",
@@ -5232,6 +5487,9 @@
"ui.material_review.title": "Xem xét dữ liệu thuộc tính vật liệu",
"ui.material_review.unknown": "Chưa biết",
"ui.material_review.yield_strength": "Giới hạn chảy",
"ui.mcp_agents": "Tác tử qua MCP",
"ui.mcp_compact": "Đầu ra gọn",
"ui.mcp_compact_note": "Dành cho các tác tử kết nối qua máy chủ MCP (solidcraft-cli mcp): inspect_design tóm tắt các bản phác thảo và kết quả công cụ không được định dạng đẹp, nên tốn ít token hơn. Áp dụng cho các phiên tác tử bắt đầu sau khi thay đổi; --compact hoặc SOLIDCRAFT_MCP_COMPACT=1 cũng bật nó.",
"ui.measure": "Đo lường",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "3MF kèm thẻ bề mặt",
@@ -5273,6 +5531,7 @@
"ui.options": "Tùy chọn",
"ui.orbit": "Xoay quanh tâm (Orbit)",
"ui.orbit_around": "Xoay quanh",
"ui.organize": "Sắp xếp",
"ui.orientation": "Định hướng",
"ui.origin": "Gốc tọa độ",
"ui.palette_construction_mode": "Chế độ đường dựng (X)",
@@ -5280,6 +5539,65 @@
"ui.palette_sketch_options": "Tùy chọn phác thảo",
"ui.pan": "Dời góc nhìn (Pan)",
"ui.pan_zoom_orbit": "Dời góc nhìn, thu phóng, xoay quanh tâm",
"ui.panel_fixture.apply": "Áp dụng",
"ui.panel_fixture.cancel": "Hủy bỏ",
"ui.panel_fixture.caption": "Mẫu bảng tổng hợp",
"ui.panel_fixture.draft": "Bản nháp được giữ lại",
"ui.panel_fixture.editor": "Trình sửa mẫu",
"ui.panel_fixture.explanation": "Nội dung tổng hợp này giữ bản nháp khi bị ẩn hoặc di chuyển.",
"ui.panel_fixture.fill": "Mẫu lấp đầy chiều cao",
"ui.panel_fixture.finish": "Hoàn tất",
"ui.panel_fixture.finished": "Giao dịch tổng hợp đã kết thúc",
"ui.panel_fixture.footer": "Các thao tác mẫu giữ nguyên thiết kế.",
"ui.panel_fixture.guard": "Từ chối hủy khi giao dịch đang hoạt động",
"ui.panel_fixture.inline": "Mẫu một hàng",
"ui.panel_fixture.live": "Giao dịch tổng hợp đang hoạt động",
"ui.panel_fixture.log": "Nhật ký mẫu",
"ui.panel_fixture.pin": "Mẫu đã ghim",
"ui.panel_fixture.title": "{title} · {id}",
"ui.panel_fixture.updates": "Số lần cập nhật dịch vụ: {count}",
"ui.panel_host.attention": "Cần chú ý",
"ui.panel_host.bottom": "Dưới",
"ui.panel_host.close": "Đóng bảng",
"ui.panel_host.collapse": "Thu gọn bảng",
"ui.panel_host.expand": "Mở rộng bảng",
"ui.panel_host.floating": "Nổi",
"ui.panel_host.focus": "Đặt tiêu điểm vào bảng",
"ui.panel_host.focus_target": "Đặt tiêu điểm vào {title}",
"ui.panel_host.header": "Tiêu đề bảng",
"ui.panel_host.join": "Ghép thẻ",
"ui.panel_host.join_target": "Ghép thẻ với {title}",
"ui.panel_host.left": "Trái",
"ui.panel_host.menu": "Thao tác bảng",
"ui.panel_host.move": "Chuyển đến",
"ui.panel_host.overflow": "Thêm bảng",
"ui.panel_host.popout": "Mở trong cửa sổ",
"ui.panel_host.resize": "Đổi kích thước bảng",
"ui.panel_host.right": "Phải",
"ui.panel_host.rule.availability": "Bảng này không khả dụng.",
"ui.panel_host.rule.bounds": "Các bảng không vừa trong giới hạn kích thước.",
"ui.panel_host.rule.capability": "Máy chủ này không hỗ trợ thao tác đó.",
"ui.panel_host.rule.collection_limit": "Bố cục bảng đã đạt giới hạn.",
"ui.panel_host.rule.duplicate_id": "Định danh bảng này đã được sử dụng.",
"ui.panel_host.rule.exactly_once": "Mỗi bảng phải xuất hiện một lần.",
"ui.panel_host.rule.feature_disabled": "Thao tác này bị tắt cho bảng này.",
"ui.panel_host.rule.id": "Định danh bảng không hợp lệ.",
"ui.panel_host.rule.incompatible_tabs": "Các bảng này không thể dùng chung nhóm thẻ.",
"ui.panel_host.rule.lifecycle": "Bảng không thể hoàn thành thao tác này.",
"ui.panel_host.rule.missing_target": "Đích bảng này không còn khả dụng.",
"ui.panel_host.rule.no_space": "Không đủ chỗ cho bố cục bảng này.",
"ui.panel_host.rule.pin_conflict": "Một bảng khác đã được ghim vào cạnh này.",
"ui.panel_host.rule.pin_order": "Bảng đã ghim phải luôn đứng đầu cạnh của nó.",
"ui.panel_host.rule.placement": "Không thể chuyển bảng này đến vị trí đó.",
"ui.panel_host.rule.revision": "Bố cục đã thay đổi. Hãy thử lại thao tác.",
"ui.panel_host.rule.schema": "Yêu cầu bảng không hợp lệ.",
"ui.panel_host.rule.version": "Phiên bản bố cục bảng này không được hỗ trợ.",
"ui.panel_host.sash": "Đổi kích thước các bảng liền kề",
"ui.panel_host.scroll_horizontal": "Cuộn các cột bảng",
"ui.panel_host.scroll_vertical": "Cuộn các chồng bảng",
"ui.panel_host.surface": "Bảng",
"ui.panel_host.tab": "Thẻ bảng",
"ui.panel_host.tabs": "Tất cả thẻ",
"ui.parallel": "Song song",
"ui.parameters": "Bảng tham số",
"ui.part_size_needs_a_part": "Hãy chọn một chi tiết tiêu chuẩn đã chèn (vít, đai ốc, vòng đệm hoặc chốt) để đổi kích thước. Để phóng to hoặc thu nhỏ một thân khối, hãy dùng Thay đổi tỷ lệ.",
@@ -5317,6 +5635,7 @@
"ui.point_cloud_add_filter": "Thêm bộ lọc…",
"ui.point_cloud_auto_range": "Phạm vi tự động",
"ui.point_cloud_color_by": "Tô màu theo",
"ui.point_cloud_dots": "Điểm đơn lẻ",
"ui.point_cloud_file_colors": "Màu trong tệp",
"ui.point_cloud_filter_by": "Lọc theo",
"ui.point_cloud_height_high": "Cao nhất",
+4 -1
View File
@@ -1624,7 +1624,7 @@
"help.sketch.insert_svg": "將 SVG 圖形的路徑讀入草圖,並依您的設定縮放、旋轉和放置。用於把標誌或向量輪廓轉成可擠出的曲線。",
"help.sketch.inspect": "開啟目前草圖的報告:還剩多少個自由度,以及是否已完全拘束。用於在完成草圖之前找出哪些部分仍會移動。",
"help.sketch.intersect": "加入實體、面、邊或其他草圖與草圖平面相交的曲線或點。它們保持連結,並在模型變更時跟隨。",
"help.sketch.intersection_curve": "在兩個實體或面相接處建立 3D 曲線,並與它們連結。用作跟隨模型的路徑或導軌。",
"help.sketch.intersection_curve": "在兩個實體、面或其他草圖的曲線相接處建立 3D 曲線,並與它們連結。用作跟隨模型的路徑或導軌。",
"help.sketch.isoparametric_curve": "通過您選取的點,沿面的 U 或 V 方向建立 3D 曲線,並與該面連結。用作跟隨曲面的路徑或分割線。",
"help.sketch.line": "逐點畫出相連的直線,可為開放的鏈或封閉的輪廓。這是大多數輪廓的基本工具。",
"help.sketch.line.midpoint": "從中點向一端畫直線,另一端對稱映射。用於以一點為中心的直線,例如對稱的邊。",
@@ -3813,6 +3813,8 @@
"sample.plate.name": "範例板",
"sample.vents.about": "依矩形陣列排列的槽:列數、欄數和間距均為參數",
"sample.vents.name": "通風板",
"scale.per_axis": "依軸",
"scale.uniform": "等比",
"search.command_keys": "Enter 執行 Shift+Enter 執行並保持開啟 Esc 關閉",
"search.commands": "命令",
"search.design": "此設計中",
@@ -4443,6 +4445,7 @@
"ui.click_selects_whole_bodies": "點擊選擇整個實體",
"ui.click_then_press_key": "點擊,然後按新按鍵",
"ui.close": "關閉",
"ui.close_tab": "關閉分頁",
"ui.coil": "線圈",
"ui.coincident": "重合",
"ui.collapse": "摺疊",
+333 -14
View File
@@ -1,4 +1,9 @@
{
" Keys": " 关键帧",
" Maximum": " 最大值",
" Minimum": " 最小值",
" Of": " 对象",
" Value": " 值",
"(active rule)": "(当前规则)",
"0 turns it off": "0 表示关闭",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. 点击下方按钮打开 GitHub 草稿,然后粘贴已复制到剪贴板的报告。",
@@ -10,7 +15,18 @@
"A new configuration, a copy of the active one": "新建配置,为当前配置的副本",
"A placed Single hole has a handle to drag it, and picking its face again moves the hole there instead of taking it out": "已放置的单个孔带有可拖动的控点,再次选择该面会将孔移到该处而不是删除它",
"A short title for the problem (optional)": "问题的简短标题(可选)",
"ABS - Black": "ABS - 黑色",
"ABS - Grey": "ABS - 灰色",
"ABS - White": "ABS - 白色",
"ALIGN": "对齐",
"ARRANGE": "排列",
"AS-BUILT JOINT": "现状接头",
"ASSIGN PLASTIC RULE": "指定塑料规则",
"AXIS PERPENDICULAR TO FACE": "垂直于面的轴",
"AXIS THROUGH CYLINDER": "通过圆柱的轴",
"AXIS THROUGH EDGE": "过边的轴",
"AXIS THROUGH TWO PLANES": "过两个平面的轴",
"AXIS THROUGH TWO POINTS": "过两点的轴",
"About SolidCraft": "关于 SolidCraft",
"Acceleration": "加速度",
"Access": "可达性",
@@ -27,6 +43,7 @@
"Add bend": "添加折弯",
"Add condition": "添加条件",
"Add or edit rule": "添加或编辑规则",
"Add shortcut": "添加快捷键",
"Add to New Folder": "添加到新文件夹",
"Add visible bodies": "添加可见实体",
"Advanced": "高级",
@@ -37,13 +54,17 @@
"All components": "所有零部件",
"All open designs": "所有打开的设计",
"Allowed expressions, separated by semicolons": "允许的表达式,以分号分隔",
"Allowed values": "允许的值",
"Also deletes": "同时删除",
"Also place them from the origin (fully constrained)": "同时从原点定位(完全约束)",
"Aluminum - Satin": "铝 - 缎面",
"Anchor": "基准点",
"Angle 2": "角度 2",
"Angle Display": "角度显示",
"Animate": "动画",
"Anodized Black": "黑色阳极氧化",
"Another bend on the far edge of the last flange": "在最后一个法兰的远端边上再加一道折弯",
"Any": "任意",
"App/system information and command settings are included. Review private details before sharing.": "报告包含应用和系统信息以及命令设置。共享前请检查私人信息。",
"Appearance name": "外观名称",
"Applied Radius": "应用半径",
@@ -58,6 +79,8 @@
"Assign Rule": "分配规则",
"Attachment": "附着",
"BLEND SURFACE": "混合曲面",
"BOSS": "凸台",
"BOUNDARY FILL": "边界填充",
"BOUNDARY SURFACE": "边界曲面",
"BROWSER": "浏览器",
"Back to the original order": "恢复原始顺序",
@@ -85,13 +108,21 @@
"Bottom Right": "右下",
"Boundary": "边界",
"Bounding box": "边界框",
"Brass": "黄铜",
"Bridge": "桥接",
"Built-in": "内置",
"By definition": "按定义",
"By part number": "按零件号",
"CAM": "凸轮",
"CHECK": "检查",
"COMPONENTS": "组件",
"CONFIGURATIONS": "配置",
"CONSTRAIN": "约束",
"CONTACT": "接触",
"CONTACT SET": "接触集",
"CONVERT": "转换",
"CONVERT MESH": "转换网格",
"CONVERT TO SHEET METAL": "转换为钣金",
"CSV or JSON: updates existing parameters, adds new ones": "CSV 或 JSON:更新现有参数、添加新参数",
"Capture All Positions": "捕获所有位置",
"Capture Pos.": "捕获位置",
@@ -111,11 +142,15 @@
"Choose Variable radius or Spline in Type.": "请在“类型”中选择 Variable radius 或样条曲线。",
"Choose a new plane. Sketch geometry and dimensions stay unchanged in its two-dimensional coordinates.": "选择一个新平面。草图几何和尺寸在其二维坐标中保持不变。",
"Choose…": "选择…",
"Chord length": "弦长",
"Chrome": "铬",
"Circle center": "圆心",
"Circle or sphere": "圆或球",
"Circular": "圆周",
"Circumference": "周长",
"Clockwise": "顺时针",
"Close All Tabs": "关闭所有标签页",
"Close Other Tabs": "关闭其他标签页",
"Close draft": "关闭草稿",
"Collapse": "折叠",
"Collisions": "碰撞",
@@ -129,6 +164,7 @@
"Config Table": "配置表",
"Configuration": "配置",
"Configuration rules": "配置规则",
"Connect AI assistants…": "连接 AI 助手…",
"Constant radius": "等半径",
"Contact": "接触",
"Contact Sets": "接触集",
@@ -137,6 +173,7 @@
"Continuity": "连续性",
"Control Radius": "控制半径",
"Copies the definition only. Assign it from Physical Material when ready.": "仅复制定义。准备好后可在物理材质中指定。",
"Copper": "铜",
"Copy Error Message": "复制错误消息",
"Copy Warning Message": "复制警告消息",
"Copy all licences": "复制所有许可证",
@@ -150,6 +187,7 @@
"Counterbore Ø": "柱形沉孔 Ø",
"Countersink angle": "沉头角度",
"Countersink Ø": "锥形沉孔 Ø",
"Crash Reports…": "崩溃报告…",
"Create Hole": "创建孔",
"Create Issue — review draft": "创建 Issue——审阅草稿",
"Create Issue…": "创建 Issue…",
@@ -162,12 +200,17 @@
"Curv. Comb": "曲率梳",
"Curvature (G2)": "曲率 (G2)",
"Curvature change (G3)": "曲率变化 (G3)",
"Curvature continuous (G2)": "曲率连续 (G2)",
"Custom": "自定义",
"Customize Toolbar": "自定义工具栏",
"Customize…": "自定义…",
"Cylindrical": "圆柱",
"Cylindrical face": "圆柱面",
"DELETE FACE": "删除面",
"DELETE FEATURE": "删除特征",
"DRIVE JOINTS": "驱动接头",
"Deboss": "凹印",
"Default material": "默认材质",
"Delete": "删除",
"Delete Folders and Features…": "删除文件夹及其特征…",
"Delete Selected Features…": "删除所选特征…",
@@ -180,20 +223,26 @@
"Dependents": "依赖项",
"Describe the problem you saw": "请描述您遇到的问题",
"Describe what happened before continuing.": "继续之前,请描述发生了什么。",
"Design Properties…": "设计属性…",
"Designs you open or save appear here.": "你打开或保存的设计会显示在此处。",
"Determined by To Object. Choose Angle to edit the angular extent.": "由“到对象”确定。选择“角度”可编辑角度范围。",
"Diameter": "直径",
"Did this assembly open the wrong way up?": "此装配是否以错误的方向打开?",
"Did this part open the wrong way up?": "此零件是否以错误的方向打开?",
"Dimension new shapes": "为新图形标注尺寸",
"Direct interaction": "直接交互",
"Direction": "方向",
"Discard": "放弃",
"Distance": "距离",
"Distance 1": "距离 1",
"Distance X": "距离 X",
"Distance Y": "距离 Y",
"Distance and Angle": "距离和角度",
"Do not export hidden edges": "不导出隐藏线",
"Don't ask again": "不再询问",
"Double-click to rename": "双击重命名",
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "在视图中双击中键:主视图(主视图,框住所显示的内容)、适合窗口(框住所显示的内容,保持方向)或无动作",
"Download design": "下载设计",
"Drag to move the boss across the model. It snaps to sketch points on the face.": "拖动以在模型上移动凸台。它会吸附到面上的草图点。",
"Drag to move the hole; click to remove it": "拖动以移动孔,单击以删除",
"Drag to move the rest across the model. It snaps to sketch points on the face.": "拖动以在模型上移动垫块。它会吸附到面上的草图点。",
@@ -201,7 +250,16 @@
"Drag to point the catch in another direction.": "拖动以将卡钩指向另一个方向。",
"Drag to turn the rest in 5° steps. Hold Alt or Ctrl to turn it freely.": "拖动以 5° 为步长旋转垫块。按住 Alt 或 Ctrl 可自由旋转。",
"Drive Joint": "驱动接头",
"Drive parameter": "驱动参数",
"Drive suppression": "驱动抑制",
"Duration": "时长",
"EDIT DIMENSION": "编辑尺寸",
"EDIT JOINT": "编辑接头",
"EDIT MOTION STUDY": "编辑运动研究",
"EDIT TEXT": "编辑文字",
"EMBOSS": "压印",
"EXPLODED VIEW": "爆炸图",
"EXTEND": "延伸",
"Each new shape is also dimensioned from the sketch origin until nothing of it is left free. A shape already attached to the origin or to placed geometry gets none.": "每个新图形也会从草图原点标注尺寸,直到没有任何自由度。已连接到原点或已放置几何的图形不会再加。",
"Each shape you draw gets all its dimensions, at the sizes you drew (typed values win). A size the sketch already sets is left out.": "您绘制的每个图形都会按绘制的大小获得所有尺寸(输入的值优先)。草图已确定的尺寸会被跳过。",
"Edge": "边",
@@ -215,10 +273,12 @@
"End bulge": "终止鼓度",
"End continuity": "终止连续性",
"Equal Distance": "等距离",
"Exact": "精确",
"Expand": "展开",
"Expected result (optional)": "预期结果(可选)",
"Explode": "爆炸",
"Explode Text": "分解文字",
"Export 3MF…": "导出 3MF…",
"Export Animation…": "导出动画…",
"Export Bend Table…": "导出折弯表…",
"Export CSV…": "导出 CSV…",
@@ -226,7 +286,12 @@
"Export Current View as DXF…": "将当前视图导出为DXF…",
"Export DXF": "导出DXF",
"Export DXF…": "导出DXF…",
"Export Design as JSON…": "将设计导出为 JSON…",
"Export JSON…": "导出 JSON…",
"Export OBJ…": "导出 OBJ…",
"Export STEP…": "导出 STEP…",
"Export STL…": "导出 STL…",
"Export URDF…": "导出 URDF…",
"Export design library...": "导出设计库...",
"Export hidden edges as dashed lines": "以虚线导出隐藏线",
"Exported by SolidWorks, which usually saves Y up": "由 SolidWorks 导出,通常以 Y 轴向上保存",
@@ -234,13 +299,19 @@
"Extend to meet": "延伸至相交",
"Extents": "范围",
"FILES": "文件",
"FLANGE": "法兰",
"FLAT": "展开",
"FLAT PATTERN": "展开图",
"FOLD": "折叠",
"FRAME MEMBER": "框架构件",
"Face": "面",
"Face Appearance": "面外观",
"Face attachment lost": "面附着丢失",
"Face center": "面中心",
"Faces": "面",
"Faces / edges / vertices": "面 / 边 / 顶点",
"Faces on Block": "块上的面",
"Faces on Ring": "环上的面",
"Faces to split": "要分割的面",
"Faces/Body": "面/实体",
"Factor must be a positive number": "系数必须是正数",
@@ -265,20 +336,30 @@
"Flat size": "平板尺寸",
"Flat size X": "平板尺寸 X",
"Flat size Y": "平板尺寸 Y",
"Flipped": "已翻转",
"Follow camera (Look At sketches)": "跟随相机(注视草图)",
"Follow inherited appearance": "跟随继承的外观",
"Follow material": "跟随材质",
"Follow the camera (Look At sketches)": "跟随相机(注视草图)",
"Font": "字体",
"Free Move": "自由移动",
"From": "起点",
"From Bodies": "从实体创建",
"From Object": "从对象",
"From Snap": "起始捕捉",
"From edges": "起始边",
"Full Length": "全长",
"Full thread depth": "完整螺纹深度",
"Further Bends": "更多折弯",
"G2 corners require a constant radius and Exact fit. G2 corner construction is not supported yet.": "G2 拐角需要恒定半径和 Exact fit。尚不支持构建 G2 拐角。",
"GEAR": "齿轮",
"GROOVE": "凹槽",
"Gap": "间隙",
"Glass - Clear": "玻璃 - 透明",
"Glass - Smoked": "玻璃 - 烟色",
"Grid": "网格",
"Groove": "凹槽",
"HDR file changed since selection; inspect and select it again before saving": "选择后 HDR 文件已更改;保存前请检查并重新选择",
"HISTORY": "历史",
"Halo under sketch curves": "在草图曲线下方显示光晕",
"Height": "高度",
@@ -287,6 +368,7 @@
"Hidden edges": "隐藏线",
"History layout": "历史布局",
"History names": "历史名称",
"Hold click": "按住单击",
"Hole (optional)": "孔(可选)",
"Hole Depth": "孔深",
"Hole Diameter": "孔径",
@@ -296,6 +378,8 @@
"Horiz./Vert.": "水平 / 垂直",
"I-Beam": "工字钢",
"IMAGES": "图像",
"INSERT PART": "插入零件",
"INSERT SVG": "插入 SVG",
"If you are offline or GitHub does not open, use Copy report and keep the text to submit later.": "如果处于离线状态或 GitHub 无法打开,请使用“复制报告”并保留文本以便稍后提交。",
"Import material into design": "将材质导入设计",
"Import…": "导入…",
@@ -304,6 +388,8 @@
"In plane": "在平面内",
"Included": "夹角",
"Inner Sharp": "内侧虚拟尖点",
"Insert Mesh…": "插入网格…",
"Insert STEP…": "插入 STEP…",
"Inside": "内侧",
"Instant": "即时",
"Interface font": "界面字体",
@@ -312,6 +398,8 @@
"Isocurve": "等参线",
"Issue title": "Issue 标题",
"Items": "项目",
"JOINT": "接头",
"JOINT ORIGIN": "接头原点",
"JOINTS": "关节",
"Joint 1": "接头 1",
"Joint 2": "接头 2",
@@ -348,9 +436,15 @@
"M5 or M5x0.5": "M5 或 M5x0.5",
"M5, M5x0.5, 1/4-20 UNC": "M5, M5x0.5, 1/4-20 UNC",
"MANAGE": "管理",
"MANAGE PLASTIC RULES": "管理塑料规则",
"MATERIALS": "材料",
"MIDPLANE": "中平面",
"MODEL": "模型",
"MOTION": "运动",
"MOTION LINK": "运动关联",
"MOTION STUDY": "运动研究",
"MOTION TRACE": "运动轨迹",
"MOVE/COPY TEXT": "移动/复制文字",
"Margin": "余量",
"Mass": "质量",
"Mass Center": "质心",
@@ -361,6 +455,7 @@
"Max": "最大",
"Max Thickness": "最大厚度",
"Maximum": "最大",
"Mesh": "网格",
"Mesh body": "网格实体",
"Mid Radius": "中间半径",
"Middle double-click": "中键双击",
@@ -383,6 +478,7 @@
"Move holes by clicking or dragging": "通过单击或拖动移动",
"Move later": "向后移动",
"Move up": "上移",
"NEW COMPONENT": "新建组件",
"Name": "名称",
"Name on import": "导入名称",
"Nearest": "最近",
@@ -400,11 +496,19 @@
"Nominal Radius": "公称半径",
"Nominal diameter": "公称直径",
"None": "无",
"Not": "非",
"Not available yet": "暂不可用",
"Not saved yet": "尚未保存",
"Notch": "缺口",
"Nylon - Natural": "尼龙 - 本色",
"OFFSET FACE": "偏移面",
"OFFSET SURFACE": "偏移曲面",
"OUTPUT": "输出",
"Oak": "橡木",
"Of": "的值",
"Offset X": "偏移 X",
"Offset Y": "偏移 Y",
"Offset Z": "偏移 Z",
"On your computer": "在此计算机上",
"Opacity": "不透明度",
"Open GitHub": "打开 GitHub",
@@ -427,10 +531,30 @@
"Outer radius": "外圆角半径",
"Outside": "外侧",
"Overall length": "总长",
"PATCH": "补面",
"PERPENDICULAR PLANE": "垂直平面",
"PHYSICAL MATERIAL": "物理材质",
"PICK CONTEXT": "选择上下文",
"PLANE ALONG PATH": "沿路径的平面",
"PLANE THROUGH THREE POINTS": "过三点的平面",
"PLANE THROUGH TWO EDGES": "过两条边的平面",
"POINT ALONG PATH": "沿路径的点",
"POINT AT CENTER": "中心点",
"POINT AT EDGE AND PLANE": "边与平面交点",
"POINT AT VERTEX": "顶点处的点",
"POINT THROUGH THREE PLANES": "过三个平面的点",
"POINT THROUGH TWO EDGES": "过两条边的点",
"Paint - Blue": "油漆 - 蓝色",
"Paint - Green": "油漆 - 绿色",
"Paint - Orange": "油漆 - 橙色",
"Paint - Purple": "油漆 - 紫色",
"Paint - Red": "油漆 - 红色",
"Paint - Yellow": "油漆 - 黄色",
"Param. Graph": "参数图",
"Parameter": "参数",
"Part length must be greater than zero and at most 2000 mm": "零件长度必须大于零且不超过 2000 mm",
"Parts": "零件",
"Parts only": "仅零件",
"Pass through": "通过点",
"Path": "路径",
"Pattern": "阵列",
@@ -446,16 +570,21 @@
"Place at the origin instead": "改为放置在原点",
"Planar": "平面",
"Plastic Rules": "塑料规则",
"Play": "播放",
"Play the joint's motion in the view": "在视图中播放接头运动",
"Playback": "播放",
"Plot": "图表",
"Point on line": "点在直线上",
"Point on plane": "点在平面上",
"Point to Point": "点到点",
"Point to Position": "点到位置",
"Polycarbonate - Clear": "聚碳酸酯 - 透明",
"Position": "位置",
"Position (0 to 1)": "位置(0 到 1)",
"Position (G0)": "位置 (G0)",
"Position along the edge, 0 at the start end, 1 at the other": "沿边的位置,起点端为 0,另一端为 1",
"Preferences › Design turns the offer back on": "可在 首选项 › 设计 中重新开启此提示",
"Preferences…": "首选项…",
"Preview": "预览",
"Preview Row": "预览行",
"Preview leaves the current design unchanged.": "预览不会更改当前设计。",
@@ -464,12 +593,21 @@
"Profiles/Curves": "轮廓/曲线",
"Quantity": "数量",
"Quantity must be at least 2": "数量至少为 2",
"RACK AND PINION": "齿轮齿条",
"RECENT": "最近使用",
"REFERENCE": "参考",
"REFOLD": "重新折弯",
"REMOVE": "移除",
"RENAME": "重命名",
"REPLACE FACE": "替换面",
"REST": "垫块",
"REVERSE NORMAL": "反转法向",
"RIGID GROUP": "刚性组",
"RULED SURFACE": "直纹曲面",
"RULES": "规则",
"Radius": "半径",
"Radius Fit": "半径拟合",
"Range": "范围",
"Ratio": "比率",
"Read-only list: shortcuts can't be changed here.": "只读列表:此处无法更改快捷键。",
"Reattach selected face": "重新附着所选面",
@@ -477,6 +615,7 @@
"Recover unsaved design?": "恢复未保存的设计?",
"Rectangular": "矩形",
"Rectangular Tube": "矩形管",
"Reduce to Fit": "缩小以适合",
"Reference face": "参考面",
"Reference plane": "参考平面",
"Relief Depth": "止裂槽深度",
@@ -500,6 +639,7 @@
"Repair Part": "修复零件",
"Replace existing library file": "替换现有库文件",
"Report a bug — review a screenshot and open a GitHub draft": "报告缺陷 — 复核截图并开启 GitHub 草稿",
"Report an Issue…": "报告问题…",
"Report copied. Keep this text to submit on GitHub when you are online.": "报告已复制。请保留此文本,联网后在 GitHub 上提交。",
"Report text copied. Paste it into GitHub and submit your report there.": "报告文本已复制。请在GitHub中粘贴并提交。",
"Reports are public. A GitHub account is required.": "报告将公开发布。您需要GitHub账户。",
@@ -532,16 +672,32 @@
"Ring of tools on the right button": "右键工具环",
"Roll Back Here": "回滚到此处",
"Roll History Marker Here": "将历史标记滚动到此处",
"Rolling": "滚动",
"Root radius": "根部圆角半径",
"Rotate": "旋转",
"Round": "圆角",
"Round Bar": "圆钢",
"Round Tube": "圆管",
"Rubber - Black": "橡胶 - 黑色",
"Rule": "规则",
"Rule name": "规则名称",
"Rules": "规则",
"Rules run from top to bottom. Matched drives change effective values.": "规则从上到下依次运行。满足条件的驱动规则更改有效值。",
"SCREW": "螺旋",
"SECTION": "剖面",
"SHEET METAL RULES": "钣金规则",
"SNAP FIT": "卡扣",
"SPLIT FACE": "拆分面",
"STITCH": "缝合",
"STOCK": "毛坯",
"SURFACE EXTRUDE": "曲面拉伸",
"SURFACE LOFT": "曲面放样",
"SURFACE QUALITY": "曲面质量",
"SURFACE REVOLVE": "曲面旋转",
"SURFACE SWEEP": "曲面扫掠",
"Same way": "同方向",
"Save As JSON…": "另存为 JSON…",
"Save As…": "另存为…",
"Save Rule": "保存规则",
"Save View": "保存视图",
"Save screenshot…": "保存屏幕截图…",
@@ -550,6 +706,9 @@
"Scale factor": "比例因子",
"Scene": "场景",
"Screenshot (optional)": "屏幕截图(可选)",
"Screenshot captured locally. Review it before attaching it on GitHub.": "已在本地截取屏幕截图。在 GitHub 上附加前请先检查。",
"Scroll left": "向左滚动",
"Scroll right": "向右滚动",
"Search": "搜索",
"Search commands": "搜索命令",
"Search this library": "搜索此库",
@@ -581,6 +740,7 @@
"Send your report on GitHub": "在 GitHub 上发送报告",
"Shaded": "着色",
"Shape": "形状",
"Sheet Metal": "钣金",
"Sheet Rules": "钣金规则",
"Show Agent Cursor": "显示代理光标",
"Show ghost": "显示虚影",
@@ -608,6 +768,7 @@
"Speed": "速度",
"Splitting tool": "分割工具",
"Square": "正方形",
"Stainless Steel": "不锈钢",
"Stand it up": "将其立起",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "将其立起:绕 X 轴旋转四分之一周,作为一个可撤销的移动特征。",
"Stand this assembly up?": "立起此装配?",
@@ -616,6 +777,8 @@
"Start bulge": "起始鼓度",
"Start continuity": "起始连续性",
"Stationary Side": "固定侧",
"Steel": "钢",
"Steel - Brushed": "钢 - 拉丝",
"Step": "步骤",
"Steps": "步数",
"Steps to reproduce (optional)": "重现步骤(可选)",
@@ -626,12 +789,19 @@
"Style": "样式",
"Summary": "摘要",
"Suppress": "抑制",
"Suppress Features": "抑制特征",
"Suppress Selected Folders": "抑制所选文件夹",
"Suppressed": "已抑制",
"Suppression": "抑制",
"Surface": "曲面",
"Surface or face": "曲面或面",
"Surface or faces": "曲面或面",
"Surface, or faces to turn over": "曲面,或要翻转的面",
"Surfaces": "曲面",
"Swap Ends": "交换端点",
"TANGENT PLANE": "相切平面",
"THICKEN": "加厚",
"TRANSFORM": "变换",
"TRIM": "修剪",
"Tangent": "相切",
"Tangent (G1)": "相切 (G1)",
@@ -639,9 +809,11 @@
"Tangent chain": "相切链",
"Tangent to Edge": "与边相切",
"Tap drill diameter": "攻丝底孔直径",
"Taper to Fit": "锥化以适配",
"Target": "目标",
"Target Body": "目标实体",
"Target Face (optional)": "目标面(可选)",
"Target edges": "目标边",
"Tear": "撕裂",
"Technical details": "技术详情",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "虚线草图是已保存的平面引导。选择一个新面以修复附着。",
@@ -649,6 +821,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "方向必须是轴,或位于草图平面内的直线草图曲线",
"The mirror line cannot also be mirrored": "镜像线本身不能再被镜像",
"The mirror line must be a straight curve of this sketch, not an origin axis": "镜像线必须是此草图中的直线曲线,不能是原点轴",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "原点轴垂直于草图平面,因此在该平面内没有直线",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "保存的作者实例缺失。重新绑定前请选择有效的作者放置。",
"Then": "操作",
"These features will be deleted:": "以下特征将被删除:",
@@ -680,16 +853,21 @@
"Top Left": "左上",
"Top Middle": "上中",
"Top Right": "右上",
"Top level": "顶层",
"Trimming tool (plane, face or curves)": "修剪工具(平面、面或曲线)",
"Turn off section analysis before exporting the view.": "请关闭截面分析后再导出视图。",
"Two Distances": "两个距离",
"Type": "类型",
"Type a distance or an angle to move by": "请输入要移动的距离或角度",
"UNFOLD": "展开",
"UNSTITCH": "取消缝合",
"UNTRIM": "取消修剪",
"Unit": "单位",
"Unsuppress": "取消抑制",
"Unsuppress Selected Folders": "取消抑制所选文件夹",
"Updating the preview": "正在更新预览",
"Use active author placement": "使用活动作者放置",
"Use axis direction only": "仅使用轴方向",
"Use fixed plane": "使用固定平面",
"Use saved fixed plane": "使用已保存的固定平面",
"Use selected face as fixed plane": "使用所选面作为固定平面",
@@ -699,13 +877,16 @@
"VIEWS": "视图",
"Value": "值",
"Variable Radius": "可变半径",
"Variable radius": "可变半径",
"Velocity": "速度",
"Vertices": "顶点",
"View": "视图",
"View navigator": "视图导航器",
"Volume": "体积",
"Wall": "壁厚",
"Wall Location": "壁位置",
"Wall Thickness": "壁厚度",
"Walnut": "胡桃木",
"Web thickness": "腹板厚度",
"What did you do just before the problem? A short list is enough": "问题发生前您进行了哪些操作?简要列出即可",
"What did you expect to see?": "您期望看到什么结果?",
@@ -740,6 +921,9 @@
"a picked edge's body is gone": "所选边所属的实体已不存在",
"add a key for a joint first": "请先为接头添加关键帧",
"ai.connected_toast": "SolidCraft 现已可在 {clients} 中使用。请重启它们(设置 > 助手)。",
"ai.http.allow": "允许不安全的 HTTP",
"ai.http.confirm": "允许此端点",
"ai.http.warning": "API 密钥和对话将以未加密的方式发送。任何能够访问该网络的人都可能读取或篡改它们。请仅在可信网络上使用。",
"ai.prefs.allow_control": "允许AI代理连接",
"ai.prefs.allow_control_note": "本地通道(MCP)。任何内容都不会离开此计算机。\n\n仅在本机开放控制通道(127.0.0.1,端口 27878 或下一个空闲端口)。连接的程序还必须出示一个每次启动时新生成、只有你的用户账户能读取的秘密令牌。下次启动 SolidCraft 时生效。关闭:除非用 --control 启动,否则不监听任何端口。",
"ai.prefs.availability": "可用性",
@@ -751,6 +935,8 @@
"ai.prefs.follow_camera": "跟随相机",
"ai.prefs.follow_camera_off": "相机自动跟随已关闭。",
"ai.prefs.follow_camera_on": "相机将转向代理创建的草图。",
"ai.prefs.instructions": "自定义指令",
"ai.prefs.instructions_note": "在每次对话开始时发送给代理,位于 SolidCraft 自身的指令之后:你喜欢的工作方式、需要遵守的规则。更改从下一次对话(连接或新对话)起生效。",
"ai.prefs.intro": "SolidCraft中的AI代理。",
"ai.prefs.make_default": "设为默认",
"ai.prefs.no_agents": "尚无代理。添加代理或刷新以查找已安装的代理。",
@@ -1035,6 +1221,7 @@
"cmd.occurrence_move": "移动实例",
"cmd.occurrence_properties": "实例物理属性",
"cmd.occurrence_reparent": "移动到组件",
"cmd.panel.action": "执行面板操作",
"cmd.panel.activate": "激活面板选项卡",
"cmd.panel.close": "关闭面板",
"cmd.panel.collapse": "折叠面板分区",
@@ -1081,6 +1268,9 @@
"cmd.render.compare.divider": "移动渲染比较分隔线",
"cmd.render.result.discard": "丢弃渲染结果",
"cmd.render.result.select": "选择渲染结果",
"cmd.render.surface.import": "导入表面贴图",
"cmd.render.texture.list": "列出嵌入的表面图像",
"cmd.render.texture.remove": "移除嵌入的表面图像",
"cmd.render_aging_describe": "分层表面老化",
"cmd.render_backends": "渲染后端",
"cmd.render_batch": "渲染所有镜头",
@@ -1219,6 +1409,7 @@
"cmd.sketch_move": "移动/复制草图图元",
"cmd.sketch_move3d": "移动三维点",
"cmd.sketch_move_point": "拖动草图点",
"cmd.sketch_move_points": "移动草图点",
"cmd.sketch_offset_break": "断开偏移关联",
"cmd.sketch_options": "草图选项板选项",
"cmd.sketch_paste": "粘贴草图图元",
@@ -1324,11 +1515,13 @@
"cmd.view_previous_tab": "上一个标签页",
"cmd.view_rename": "重命名命名视图",
"cmd.view_render_frame": "渲染构图辅助线",
"cmd.view_ribbon_tabs_only": "仅功能区选项卡",
"cmd.view_right": "右视图",
"cmd.view_save": "新建命名视图",
"cmd.view_shots_strip": "镜头条",
"cmd.view_spin": "连续环绕",
"cmd.view_tool": "导航工具",
"cmd.view_tool_zoom": "拖动缩放",
"cmd.view_top": "俯视图",
"cmd.view_visual_style": "视觉样式",
"color.blue": "蓝色",
@@ -1419,6 +1612,9 @@
"document.changed_on_disk": "{name} 已在磁盘上更改",
"document.changed_on_disk_detail": "自您打开或上次保存 {name} 以来,它已被其他程序或计算机更改。覆盖会用您的更改替换这些更改;保存副本则两者都保留。",
"document.copy_name": "{name} 副本",
"document.newer_file": "由较新版本的 SolidCraft 保存(格式 {format},此版本最高可读取 {reads})。如有缺失,请更新。",
"document.newer_file_change": "由较新版本的 SolidCraft 保存(格式 {format},包含此版本未知的 `{change}`)。如有缺失,请更新。",
"document.newer_file_not_read": "未读取:{what}。保存时会保留它。",
"document.open_anyway": "仍然打开",
"document.open_elsewhere": "{name} 已被打开",
"document.open_elsewhere_detail": "{name} 已在 {who} 上的 SolidCraft {app} 中打开({when}打开)。如果双方都保存,其中一方的工作会丢失。以只读方式打开即可查看而不会覆盖它。",
@@ -1454,8 +1650,11 @@
"file.open.portal_fallback.xwayland": "打开的文件选择器并非桌面自带:在 XWayland 下,门户会拒绝父窗口。",
"file_load.built": "已构建:{built}/{total} 个特征。",
"file_load.converting": "正在转换实体 {done}/{total}",
"file_load.inserted": "已插入 {name}",
"file_load.inserting": "正在插入几何体",
"file_load.link_item": "{name} ({done}/{total})",
"file_load.opened": "已打开 {name}",
"file_load.opened_in_tab": "已在新标签页中打开 {name}",
"file_load.opening": "正在打开设计",
"file_load.preparing_thumbnail": "正在准备缩略图...",
"file_load.preparing_view": "正在准备视图...",
@@ -1691,7 +1890,7 @@
"help.sketch.insert_svg": "将 SVG 图形中的路径读入草图,并按设定进行缩放、旋转和放置。用于把标志或矢量轮廓变成可拉伸的曲线。",
"help.sketch.inspect": "打开当前草图的报告:显示剩余的自由度以及是否已完全约束。在完成草图之前,用它找出仍然可以移动的部分。",
"help.sketch.intersect": "添加实体、面、边或其他草图与草图平面相交处的曲线或点。它们保持关联,并随模型变化。",
"help.sketch.intersection_curve": "在两个实体或面相交处创建与它们关联的三维曲线。用作跟随模型的路径或导轨。",
"help.sketch.intersection_curve": "在两个实体、面或其他草图的曲线相交处创建与它们关联的三维曲线。用作跟随模型的路径或导轨。",
"help.sketch.isoparametric_curve": "通过你选取的点,沿面的 U 或 V 方向创建与该面关联的三维曲线。用作跟随曲面的路径或分割线。",
"help.sketch.line": "逐点绘制相连的直线,可以是开放链或封闭轮廓。这是绘制大多数轮廓的基本工具。",
"help.sketch.line.midpoint": "从中点向一端绘制直线,另一端随之对称生成。用于以某点为中心的直线,例如对称的边。",
@@ -1797,6 +1996,7 @@
"help.view.navigate": "按步骤旋转、平移或缩放视图,例如向左转四分之一圈。用于精确移动相机,而不是靠拖动。",
"help.view.navigation_bar": "显示或隐藏视口底部的导航栏。隐藏可腾出空间,显示便于用鼠标使用视图工具。",
"help.view.rename": "为已保存的命名视图改名。视图本身保持不变。",
"help.view.ribbon_tabs_only": "将功能区折叠为选项卡行,让视图得到面板原先占用的空间。单击选项卡可在视图上方显示其面板;再次选择此命令则始终显示完整的功能区。",
"help.view.save": "将当前相机位置作为命名视图保存到设计中。用于以后回到同一角度,例如截图。",
"help.view.spin": "让视图持续绕模型环绕,直到下一次点击或按键。用于从各个方向展示模型。",
"help.view.tool": "锁定一个相机工具(环绕、平移或缩放),之后用鼠标左键拖动即可移动视图,直到关闭。用于触控板或没有鼠标中键时。",
@@ -2163,6 +2363,7 @@
"navbar.value_tip": "{name} · {value}",
"navbar.visual_style": "视觉样式",
"navbar.zoom": "缩放",
"navbar.zoom_hold_tip": "缩放(按住快捷键)",
"needs two joints": "需要两个接头",
"network.allow_once": "仅允许一次",
"network.always_allow": "始终允许此服务器",
@@ -2316,6 +2517,7 @@
"prefs.carousel_previous": "上一个",
"prefs.choose_font": "选择字体文件…",
"prefs.click": "单击",
"prefs.command_dialog_values": "命令对话框",
"prefs.contact_shading": "柔和接触阴影",
"prefs.contact_shading_note": "在零件相近处添加柔和阴影。",
"prefs.context_menu": "上下文菜单",
@@ -2362,6 +2564,8 @@
"prefs.edges": "边缘与着色",
"prefs.extend": "扩展",
"prefs.extra_navigation": "在空白处按住Ctrl并用鼠标左键拖动可旋转;按住空格键可平移。",
"prefs.extrude_arrow_face_stops": "拉伸箭头停在面上",
"prefs.extrude_arrow_face_stops_note": "拖动拉伸的距离箭头时,它会停在与轮廓平行的平面上(例如正在切除的块的另一侧),并勾勒出该面。关闭:箭头只按整数步长移动。",
"prefs.extrude_view_isometric": "打开拉伸时转到等轴测视图",
"prefs.extrude_view_return": "关闭拉伸时回到之前的视图",
"prefs.follows_os": "跟随操作系统",
@@ -2411,6 +2615,8 @@
"prefs.graphics_page.surfaces_edges": "曲面与边",
"prefs.graphics_page.view_bar": "也可在视图栏中设置",
"prefs.graphics_presets_note": "预设会同时设置以下选项。",
"prefs.ground_shadow_follows_model": "地面阴影跟随模型",
"prefs.ground_shadow_follows_model_help": "将阴影放在可见实体的最低点下方。关闭时,抬高模型的阴影仍位于经过原点的地面上。",
"prefs.hide_constraint_glyphs_zoomed_out": "缩小时隐藏约束符号",
"prefs.hide_constraint_glyphs_zoomed_out_note": "草图缩小到一定程度时隐藏约束符号,以免遮挡草图。关闭:任意缩放比例下符号仍保持固定屏幕大小。",
"prefs.history": "历史",
@@ -2452,6 +2658,8 @@
"prefs.layout_page.card": "卡片",
"prefs.layout_page.column": "列",
"prefs.layout_page.hover": "悬停",
"prefs.layout_page.hover_panel_menus": "悬停切换面板菜单",
"prefs.layout_page.hover_panel_menus_help": "点击功能区的面板名称打开菜单。将指针悬停在另一面板名称上即可切换菜单。将指针移到功能区和已打开菜单之外即可关闭菜单。",
"prefs.layout_page.icons_labels": "图标+标签",
"prefs.layout_page.ok_cancel": "确定和取消",
"prefs.layout_page.on_hover": "悬停时",
@@ -2490,6 +2698,8 @@
"prefs.mouse": "鼠标与触控板",
"prefs.mouse_heading": "鼠标",
"prefs.mouse_mapping": "鼠标映射",
"prefs.move_drag_highlights": "用移动的箭头拖动组件时高亮指针下的对象",
"prefs.move_drag_highlights_tip": "关闭:用移动的箭头拖动组件时,不高亮指针下的对象,大型装配体也能保持流畅。显示剖切或分析时仍照常高亮;沿关节拖动零件时从不高亮。",
"prefs.navigation": "导航",
"prefs.navigation.axes_signed": "坐标轴",
"prefs.navigation.cube_compact": "立方体",
@@ -2518,6 +2728,22 @@
"prefs.persistent_ribbon_pressed": "突出显示已启用的功能区命令",
"prefs.persistent_ribbon_pressed_help": "在效果启用时突出显示相应的功能区命令。关闭此选项可保留原来的中性外观和命令帮助。",
"prefs.perspective_fov": "视场角",
"prefs.picker.carousel": "轮播",
"prefs.picker.change": "更改",
"prefs.picker.clear": "清除筛选条件",
"prefs.picker.day": "日间主题",
"prefs.picker.empty": "没有符合这些筛选条件的主题。",
"prefs.picker.follow": "跟随系统",
"prefs.picker.grid": "网格",
"prefs.picker.high": "高对比度",
"prefs.picker.high_note": "{source} · 高对比度",
"prefs.picker.hint": "随操作系统设置自动切换。",
"prefs.picker.import": "导入主题文件…",
"prefs.picker.imported": "已导入",
"prefs.picker.night": "夜间主题",
"prefs.picker.one": "单一主题",
"prefs.picker.pick": "从下方选择",
"prefs.picker.standard": "标准",
"prefs.placement": "放置",
"prefs.plugins_enabled": "已启用",
"prefs.plugins_installed": "已安装",
@@ -2554,6 +2780,8 @@
"prefs.quality_smoother": "更平滑",
"prefs.quick_measure": "在视图角落显示快速测量",
"prefs.quick_measure_note": "在视图右下角、历史记录上方显示所选对象的尺寸:边的长度(圆形边显示 Ø 和 R)、面的面积、点的位置、两个对象之间的距离和角度、多条边或多个面的总和。点击即可复制。",
"prefs.remember_dialog_values": "记住命令对话框的值",
"prefs.remember_dialog_values.help": "默认关闭。开启后,命令成功执行后,在关闭 SolidCraft 前,下次打开同一命令时会重用其安全的值和选项。",
"prefs.render_previous_geometry_budget": "使用先前的渲染预览几何内存预算",
"prefs.render_previous_geometry_budget_help": "恢复先前的固定几何内存上限(64位桌面为512 MiB,其他平台为128 MiB),替代基于设备的预算。",
"prefs.reports_saved": "已保存 {n} 份",
@@ -2562,6 +2790,8 @@
"prefs.ribbon_click_ends_tool_note": "单击正在使用的草图工具的高亮功能区按钮会结束该工具,在视图中单击即可再次选择。关闭:单击会重新启动该工具。",
"prefs.ribbon_reveal": "在功能区中显示搜索结果",
"prefs.ribbon_reveal_note": "将指针悬停在“搜索命令”的结果上时,会显示该命令在功能区中的位置:其选项卡、按钮或面板下拉菜单中的行。从搜索启动的命令会在那里闪烁,从下拉菜单运行的命令会标记其面板。",
"prefs.ribbon_tabs_only": "仅显示功能区的选项卡",
"prefs.ribbon_tabs_only_note": "功能区折叠为选项卡行。单击选项卡会在视图上方显示其面板,直到命令开始或指针离开面板。“视图”选项卡中的“仅功能区选项卡”或其快捷键可切换此项。",
"prefs.right_click": "右键单击",
"prefs.saving": "启动和保存",
"prefs.scale_note": "也可在窗口中使用 Ctrl + / Ctrl −。100% 时按钮高度为 28 像素。",
@@ -2633,6 +2863,7 @@
"prefs.sketch_exit_view_note": "“完成草图”、取消或连按两次 Esc 后视图的去向。",
"prefs.sketch_face_activates_part": "在零件的面上绘制草图时激活该零件",
"prefs.sketch_face_activates_part_note": "在另一个组件的实体面上开始的草图会先激活该组件,因此草图属于它,并在浏览器中留在该零件下。之后该零件保持激活。关闭时:草图属于当前激活的组件。",
"prefs.sketch_mirror_auto_line": "将预选的构造直线用作镜像线",
"prefs.sketch_open_look_at": "打开草图时转向正对草图",
"prefs.sketch_open_look_at_note": "关闭:创建或编辑草图时视图保持不变。需要时用“朝向”正对草图。",
"prefs.sketch_recent_snap": "自动吸附到最近的圆心和中点",
@@ -2789,9 +3020,9 @@
"render.adaptive_absolute": "RGB 绝对误差下限",
"render.adaptive_coverage": "覆盖率误差目标",
"render.adaptive_enable": "使用独立预采样分配样本",
"render.adaptive_help": "独立的先导样本会被丢弃,随后为每个像素分配至少16个、不超过“每像素样本数”的正式样本。CPU资源限制包含两个阶段。RGB与覆盖率方差决定分配,达到上限的像素仍可能有噪点。最终报告记录实际样本数。",
"render.adaptive_help": "仅限 GPU。丢弃独立预采样后,每像素分配至少16个正式样本,最多达到每像素样本数上限。RGB 和覆盖率方差仅用于指导分配;可能遗漏罕见路径,达到上限后仍可能有噪声。最终报告记录实际工作量,不保证噪声或耗时。",
"render.adaptive_minimum": "最少正式样本数",
"render.adaptive_pending": "CPU和GPU均支持独立先导样本的自适应分配。条件菲涅耳分层需要GPU。统计分配不保证收敛。",
"render.adaptive_pending": "GPU 支持独立预采样自适应分配和条件菲涅耳分层。尚不支持认证收敛、罕见事件保证及 CPU 自适应光传输。",
"render.adaptive_pilots": "每像素预采样数",
"render.adaptive_relative": "RGB 相对误差目标",
"render.add_ground": "向设置添加适配地面",
@@ -2852,7 +3083,7 @@
"render.appearance_editor.replace": "替换此实体已保存的光学设置",
"render.appearance_editor.revalidate": "重新验证此实体",
"render.appearance_editor.save": "保存这些光学设置",
"render.appearance_editor.save_reason": "要保存玻璃,请在当前CPU或GPU实体上启用它。清漆请使用“将清漆保存到镜头”。本地图像文件仍为临时设置。",
"render.appearance_editor.save_reason": "保存需要当前 GPU 实体上的物理玻璃。清漆和本地图像贴图仍为临时设置。",
"render.appearance_editor.saved": "随此镜头保存",
"render.appearance_editor.saved_state": "这些光学设置已随此镜头保存。",
"render.appearance_editor.scatter_reason": "内部散射需要封闭实体边界。",
@@ -2948,7 +3179,7 @@
"render.children.copy_request": "复制请求JSON",
"render.children.coverage_error": "覆盖误差",
"render.children.cpu": "CPU光线追踪",
"render.children.denoise": "降低图像噪点",
"render.children.denoise": "降低成品图像噪点",
"render.children.depth": "路径深度",
"render.children.distortion": "畸变",
"render.children.edge_samples": "边缘采样",
@@ -3080,7 +3311,7 @@
"render.cpu_point_help": "最多可在所选平行光照明基础上添加8个点光源。距离单位为mm,最小距离不得大于参考距离。",
"render.cpu_primary_samples": "每像素边缘采样",
"render.cpu_progressive": "CPU渐进渲染",
"render.cpu_progressive_help": "累积新的CPU相机样本并显示每个完整的渲染轮次。选定反射在每个相机样本中尝试一次;经认证的玻璃和平面各向异性保留原有限制。自适应先导样本和正式样本共享CPU配置预算。",
"render.cpu_progressive_help": "使用现有CPU积分器,每轮累积一个主采样。所选反射需要单采样;面光源、电介质和各向异性需要固定图像模式。",
"render.cpu_progressive_limits": "最多1,048,576像素,像素×采样总数不超过16,777,216。更改采样数不会自动调整图像尺寸。",
"render.cpu_progressive_seed": "CPU采样种子",
"render.cpu_progressive_spp": "每像素采样数",
@@ -3256,7 +3487,7 @@
"render.export_display": "导出:显示 PNG",
"render.export_image_label": "导出图像",
"render.export_linear": "导出:原始线性 EXR",
"render.exr_pending": "CPU 光线追踪和 GPU 路径追踪可保留原始线性 EXR;压缩、多层和辅助通道仍未实现。",
"render.exr_pending": "GPU 可保留线性 EXR;压缩、多层和辅助通道仍未实现。",
"render.film_grain": "摄影颗粒",
"render.fit": "适配产品视图",
"render.fixed_camera": "相机",
@@ -3619,7 +3850,7 @@
"render.method_cpu": "CPU 光线追踪",
"render.method_gpu": "GPU 路径追踪",
"render.method_limit_raster": "光栅化使用固定的不透明工作室预览;要使用受支持的光学控件,请明确选择光线追踪方式。",
"render.method_raster": "CPU 光栅(示意图)",
"render.method_raster": "CPU 光栅",
"render.navigation_help": "相机的操作与设计中相同(首选项 › 导航)。保存设置会记录当前相机。",
"render.nested_enable": "经验证的嵌套介质",
"render.nested_help": "最多16层包含关系。父体必须凸,子体必须严格位于内部。拒绝相交、接触、薄片和直线透射阴影。内部相机使用经验证的层次结构。不会创建液面或合并接触的CAD边界。",
@@ -3647,7 +3878,7 @@
"render.output_exr_unavailable": "此处无法设置 EXR 输出。线性 EXR 导出需要保留线性母版的已完成 GPU 图像。",
"render.output_fit": "适合窗口",
"render.output_format": "格式",
"render.output_format_status": "PNG 是完成的显示图像。可选 CPU/GPU EXR 保留显示滤镜前的原始线性 FLOAT32 辐亮度;导出不会替换成预览缓存或其他任务。",
"render.output_format_status": "PNG 是完成的显示图像。可选 GPU EXR 保留显示滤镜前的原始线性 FLOAT32 辐亮度;导出不会替换成预览缓存或其他任务。",
"render.output_grading": "调色",
"render.output_image": "图像",
"render.output_largest": "{width} × {height} 最大",
@@ -3732,7 +3963,7 @@
"render.quality_custom": "自定义",
"render.quality_draft": "草稿",
"render.quality_high": "高",
"render.quality_projection_help": "此检查仅更改分辨率、采样预算、路径深度、种子和降噪。其他设置保持不变,预算不保证收敛。",
"render.quality_projection_help": "Q 预设包含未来需求。此操作仅映射受支持的固定样本 PNG 预算,明确省略自适应停止、原始线性输出和独立透射限制。",
"render.quality_review": "审阅采样预算",
"render.queue_pending": "此界面没有自动生产队列或动画渲染器;已完成的静止图像仍可单独导出。",
"render.radial_assign": "指定外观",
@@ -3763,7 +3994,7 @@
"render.result_navigation": "平移和缩放遵循导航设置。按住空格键并拖动可平移。",
"render.result_open": "在主画布中打开已完成的图像。",
"render.result_preview": "实时预览",
"render.result_provisional": "临时图像",
"render.result_provisional": "CPU临时图像",
"render.result_provisional_help": "此中间结果无法导出。导出始终使用最后完成的结果;取消后会返回该结果。",
"render.result_reduced_display": "显示预览已缩小到视口设备或缓存限制。保留的 PNG 和导出仍为完整分辨率;此缩小视图不能进行原生 100% 检查。",
"render.result_retained": "正在显示最后完成的图像;较新的渲染尚未替换它。",
@@ -3914,6 +4145,7 @@
"render.stage_panels.extent": "范围",
"render.stage_panels.fit_save": "适配并保存",
"render.stage_panels.gpu_required": "需要 GPU 路径追踪",
"render.stage_panels.grain_angle": "木纹角度",
"render.stage_panels.keep": "保留",
"render.stage_panels.kept": "保留",
"render.stage_panels.kept_fields": "相机、采样、图像尺寸、光学绑定、CAD 几何体和工程属性。",
@@ -3927,7 +4159,7 @@
"render.stage_panels.prepare_plan": "准备创建计划",
"render.stage_panels.projects": "投影",
"render.stage_panels.quality_ack": "我确认此固定预算及其省略内容",
"render.stage_panels.quality_omissions": "此预算不设置自适应误差目标、独立透射限制、俄罗斯轮盘规则或线性母版保留,也不保证收敛。",
"render.stage_panels.quality_omissions": "自适应停止和误差目标、独立透射深度、俄罗斯轮盘规则、原始线性输出、EXR 母版及收敛认证。",
"render.stage_panels.reference": "参考",
"render.stage_panels.references": "参考",
"render.stage_panels.remove_optics": "移除光学设置",
@@ -3971,7 +4203,7 @@
"render.stage_panels.subtitle_environment": "原创 HDR 环境 · 整个场景",
"render.stage_panels.subtitle_maps": "创作的空间贴图 · 临时预览",
"render.stage_panels.subtitle_physical": "只读计划 · 未创建或分配材料",
"render.stage_panels.subtitle_quality": "GPU 采样预算 · 仅更改列出的设置",
"render.stage_panels.subtitle_quality": "固定 GPU 预算 · 省略未来要求",
"render.stage_panels.subtitle_rig": "创作的灯光装置 · 发光体和被动卡片",
"render.stage_panels.subtitle_saved_maps": "创作的贴图 · 保存在此镜头中",
"render.stage_panels.subtitle_stage": "物理地面和舞台 · 适配产品",
@@ -3996,7 +4228,7 @@
"render.studio_area_help": "最多四个单面矩形。正交半边 U 和 V 定义尺寸;U × V 指向发光侧。坐标采用世界空间毫米。",
"render.studio_center": "中心 X, Y, Z(mm)",
"render.studio_denoise": "降低最终图像噪点",
"render.studio_denoise_help": "渐进图像和最终图像使用保留边缘的滤波,但可能柔化细节。玻璃与锐利镜面不参与滤波。",
"render.studio_denoise_help": "最终滤波保留边缘,但可能柔化细节。玻璃与锐利镜面不参与滤波。",
"render.studio_direction": "朝向太阳的方向 (X, Y, Z)",
"render.studio_environment": "环境",
"render.studio_environment_bounds": "环境旋转必须为±1,000,000弧度以内的有限值,强度必须在0至100之间。",
@@ -4032,6 +4264,19 @@
"render.subsurface_enable": "内部散射随机游走",
"render.subsurface_help": "仅适用于封闭介质。散射和RGB吸收使用独立的每毫米系数。路径在实际几何内部散射,并在边界折射或反射。关闭直线透射阴影、表面降噪和外部体积;使用一个菲涅耳分层。这不是扩散着色器、密度网格或实测材料。高密度可能需要更多样本和路径深度。",
"render.subsurface_rate": "散射碰撞率",
"render.surface_import.author": "作者",
"render.surface_import.busy": "正在导入图像…",
"render.surface_import.complete": "请选择图像并填写作者、来源和许可。",
"render.surface_import.embedded": "导入的图像",
"render.surface_import.failed": "图像导入未完成。",
"render.surface_import.license": "许可 / 所有权",
"render.surface_import.raytrace_required": "图像需要 CPU 或 GPU 光线追踪。请在输出中选择。",
"render.surface_import.repeat_u": "U 方向重复",
"render.surface_import.repeat_v": "V 方向重复",
"render.surface_import.save": "将图像保存到实体",
"render.surface_import.saved_cpu": "保存贴图以用于 CPU 渲染。",
"render.surface_import.source": "来源",
"render.surface_import.title": "导入图像",
"render.tone_aces_fitted": "ACES 拟合",
"render.tone_reinhard": "Reinhard",
"render.transmission_scope": "GPU 玻璃支持经过验证且互不相交的介质;不支持任意嵌套介质,也不提供无噪声透射估计器。",
@@ -4108,6 +4353,8 @@
"sample.plate.name": "示例板",
"sample.vents.about": "按矩形阵列排列的槽:行数、列数和间距均为参数",
"sample.vents.name": "通风板",
"scale.per_axis": "按轴",
"scale.uniform": "等比",
"search.command_keys": "Enter 运行 Shift+Enter 运行并保持打开 Esc 关闭",
"search.commands": "命令",
"search.design": "此设计中",
@@ -4780,6 +5027,7 @@
"ui.click_selects_whole_bodies": "单击选择整个实体",
"ui.click_then_press_key": "单击,然后按新按键",
"ui.close": "关闭",
"ui.close_tab": "关闭标签页",
"ui.coil": "螺旋",
"ui.coincident": "重合",
"ui.collapse": "折叠",
@@ -4997,6 +5245,11 @@
"ui.factor": "系数",
"ui.fade": "收尾",
"ui.fade_length": "收尾长度",
"ui.fair_iterations": "迭代次数",
"ui.fair_keep_edges": "保持边",
"ui.fair_strength": "强度",
"ui.fair_surface_title": "曲面光顺",
"ui.fair_tolerance_default": "实体尺寸的 0.001 倍",
"ui.feature_history": "特征历史",
"ui.feature_options": "特征选项",
"ui.features": "特征",
@@ -5182,6 +5435,7 @@
"ui.inspect": "检查",
"ui.instances": "实例数",
"ui.intersect": "相交",
"ui.intersection_curve_second_pick": "相交曲线:单击第二个面或曲线(右键单击重新开始)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "隔离",
"ui.join": "连接",
@@ -5210,6 +5464,7 @@
"ui.manipulator_free_alt": "操纵器自由拖动也适用于 Alt/Option",
"ui.manipulator_free_alt_tip": "开:在拉伸/小控件箭头上按 Alt/Option 或 Ctrl/Cmd 可关闭数值捕捉。关:仅 Ctrl/Cmd。",
"ui.manufacture": "制造",
"ui.match_surface_title": "曲面匹配",
"ui.material_review.axes": "材料局部坐标轴;不指定实体方向。",
"ui.material_review.claims": "来源和许可证声明未经核实。缺失值保持未知。",
"ui.material_review.compressive_strength": "抗压强度",
@@ -5232,6 +5487,9 @@
"ui.material_review.title": "检查物理材料数据",
"ui.material_review.unknown": "未知",
"ui.material_review.yield_strength": "屈服强度",
"ui.mcp_agents": "通过 MCP 连接的代理",
"ui.mcp_compact": "紧凑输出",
"ui.mcp_compact_note": "适用于通过 MCP 服务器 (solidcraft-cli mcp) 连接的代理:inspect_design 汇总草图,工具结果不做美化排版,从而占用更少的 token。更改后新开始的代理会话生效;--compact 或 SOLIDCRAFT_MCP_COMPACT=1 也会开启它。",
"ui.measure": "测量",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "带面标签的 3MF",
@@ -5273,6 +5531,7 @@
"ui.options": "选项",
"ui.orbit": "环绕",
"ui.orbit_around": "环绕",
"ui.organize": "整理",
"ui.orientation": "定向",
"ui.origin": "原点",
"ui.palette_construction_mode": "构造模式 (X)",
@@ -5280,6 +5539,65 @@
"ui.palette_sketch_options": "草图选项",
"ui.pan": "平移",
"ui.pan_zoom_orbit": "平移、缩放、环绕",
"ui.panel_fixture.apply": "应用",
"ui.panel_fixture.cancel": "取消",
"ui.panel_fixture.caption": "合成面板示例",
"ui.panel_fixture.draft": "保留的草稿",
"ui.panel_fixture.editor": "示例编辑器",
"ui.panel_fixture.explanation": "此合成内容在隐藏或移动时保留草稿。",
"ui.panel_fixture.fill": "填充高度示例",
"ui.panel_fixture.finish": "完成",
"ui.panel_fixture.finished": "合成事务已结束",
"ui.panel_fixture.footer": "示例操作不会更改设计。",
"ui.panel_fixture.guard": "事务活动期间拒绝取消",
"ui.panel_fixture.inline": "单行示例",
"ui.panel_fixture.live": "合成事务活动中",
"ui.panel_fixture.log": "示例日志",
"ui.panel_fixture.pin": "固定示例",
"ui.panel_fixture.title": "{title} · {id}",
"ui.panel_fixture.updates": "服务更新:{count}",
"ui.panel_host.attention": "需要注意",
"ui.panel_host.bottom": "底部",
"ui.panel_host.close": "关闭面板",
"ui.panel_host.collapse": "折叠面板",
"ui.panel_host.expand": "展开面板",
"ui.panel_host.floating": "浮动",
"ui.panel_host.focus": "聚焦面板",
"ui.panel_host.focus_target": "聚焦{title}",
"ui.panel_host.header": "面板标题栏",
"ui.panel_host.join": "合并标签页",
"ui.panel_host.join_target": "与{title}合并标签页",
"ui.panel_host.left": "左侧",
"ui.panel_host.menu": "面板操作",
"ui.panel_host.move": "移动到",
"ui.panel_host.overflow": "更多面板",
"ui.panel_host.popout": "在窗口中打开",
"ui.panel_host.resize": "调整面板大小",
"ui.panel_host.right": "右侧",
"ui.panel_host.rule.availability": "此面板不可用。",
"ui.panel_host.rule.bounds": "面板不符合尺寸限制。",
"ui.panel_host.rule.capability": "此宿主不支持该操作。",
"ui.panel_host.rule.collection_limit": "面板布局已达到上限。",
"ui.panel_host.rule.duplicate_id": "此面板标识已被使用。",
"ui.panel_host.rule.exactly_once": "每个面板必须出现一次。",
"ui.panel_host.rule.feature_disabled": "此面板已禁用该操作。",
"ui.panel_host.rule.id": "面板标识无效。",
"ui.panel_host.rule.incompatible_tabs": "这些面板无法共享标签组。",
"ui.panel_host.rule.lifecycle": "面板无法完成此操作。",
"ui.panel_host.rule.missing_target": "此面板目标已不可用。",
"ui.panel_host.rule.no_space": "没有足够的空间容纳此面板布局。",
"ui.panel_host.rule.pin_conflict": "此边缘已固定另一个面板。",
"ui.panel_host.rule.pin_order": "固定面板必须保持在其边缘的首位。",
"ui.panel_host.rule.placement": "此面板无法移至该位置。",
"ui.panel_host.rule.revision": "布局已更改。请重试该操作。",
"ui.panel_host.rule.schema": "面板请求无效。",
"ui.panel_host.rule.version": "不支持此面板布局版本。",
"ui.panel_host.sash": "调整相邻面板大小",
"ui.panel_host.scroll_horizontal": "滚动面板列",
"ui.panel_host.scroll_vertical": "滚动面板堆栈",
"ui.panel_host.surface": "面板",
"ui.panel_host.tab": "面板标签页",
"ui.panel_host.tabs": "所有标签页",
"ui.parallel": "平行",
"ui.parameters": "参数",
"ui.part_size_needs_a_part": "请选择已插入的标准零件(螺钉、螺母、垫圈或销)以更改其尺寸。要放大或缩小实体,请使用缩放。",
@@ -5317,6 +5635,7 @@
"ui.point_cloud_add_filter": "添加筛选…",
"ui.point_cloud_auto_range": "自动范围",
"ui.point_cloud_color_by": "着色方式",
"ui.point_cloud_dots": "独立点",
"ui.point_cloud_file_colors": "文件颜色",
"ui.point_cloud_filter_by": "筛选依据",
"ui.point_cloud_height_high": "最高高度",
+192 -31
View File
@@ -16,6 +16,9 @@ struct U {
ana_c: array<vec4<f32>, 8>,
ana_f: vec4<f32>, // x = 1: stripe the negative draft and blocked faces
depth: vec4<f32>, // x = 1: reversed depth (1 near, 0 far); y, z: the faces' push (`FACE_BIAS`)
// Where the drawn geometry is moved in the world: identity, or a dragged component's move
// from where its scene was built (`MovingLayer`)
model: mat4x4<f32>,
tint: vec4<f32>, // xyz added to a whole hovered body's colour before lighting
sel: vec4<f32>, // xyz a whole selected body's colour before lighting
// the section hatch colours by part (`solidcraft_render::hatch`), the first the cap's own
@@ -25,6 +28,16 @@ struct U {
sky: vec4<f32>, // xyz = world up; w = 1: shade in linear light with a sky fill (#7974)
};
/// A scene's point in the world (see `U.model`).
fn placed(p: vec3<f32>) -> vec3<f32> {
return (u.model * vec4<f32>(p, 1.0)).xyz;
}
/// A scene's direction in the world (see `placed`).
fn turned(n: vec3<f32>) -> vec3<f32> {
return (u.model * vec4<f32>(n, 0.0)).xyz;
}
fn reversed() -> bool {
return u.depth.x > 0.5;
}
@@ -83,10 +96,11 @@ struct TOut {
};
@vertex
fn vs_tri(@location(0) p: vec3<f32>, @location(1) n: vec3<f32>, @location(2) c: u32) -> TOut {
fn vs_tri(@location(0) local: vec3<f32>, @location(1) n: vec3<f32>, @location(2) c: u32) -> TOut {
var o: TOut;
let p = placed(local);
o.pos = u.vp * vec4<f32>(p, 1.0);
o.n = n;
o.n = turned(n);
let e = palette_entry(c);
o.c = unpack_color(e.x);
o.h = e.y;
@@ -95,7 +109,8 @@ fn vs_tri(@location(0) p: vec3<f32>, @location(1) n: vec3<f32>, @location(2) c:
}
/// Shared triangles (in their part's own frame) drawn at one placement: the rows of its rigid
/// move (`r0`..`r2`, a point's coordinates are their dot products with (p, 1)) and its colour.
/// move (`r0`..`r2`, a point's coordinates are their dot products with (p, 1)) and its colour,
/// then moved like the rest of its scene (`placed`: a dragged component's layer).
/// The vertex colour (location 2) is not read.
@vertex
fn vs_tri_inst(
@@ -107,10 +122,11 @@ fn vs_tri_inst(
@location(6) c: u32,
) -> TOut {
let q = vec4<f32>(p, 1.0);
let wp = vec3<f32>(dot(r0, q), dot(r1, q), dot(r2, q));
let wp = placed(vec3<f32>(dot(r0, q), dot(r1, q), dot(r2, q)));
let pn = vec3<f32>(dot(r0.xyz, n), dot(r1.xyz, n), dot(r2.xyz, n));
var o: TOut;
o.pos = u.vp * vec4<f32>(wp, 1.0);
o.n = vec3<f32>(dot(r0.xyz, n), dot(r1.xyz, n), dot(r2.xyz, n));
o.n = turned(pn);
let e = palette_entry(c);
o.c = unpack_color(e.x);
o.h = e.y;
@@ -140,7 +156,7 @@ fn vs_tri_inst_flat(
@location(6) c: u32,
) -> FOut {
let q = vec4<f32>(p, 1.0);
let wp = vec3<f32>(dot(r0, q), dot(r1, q), dot(r2, q));
let wp = placed(vec3<f32>(dot(r0, q), dot(r1, q), dot(r2, q)));
var o: FOut;
o.pos = u.vp * vec4<f32>(wp, 1.0);
o.rp = wp - u.eye.xyz;
@@ -785,7 +801,9 @@ fn lifted_z(p: vec3<f32>, c: vec4<f32>, px: f32, half: vec2<f32>) -> f32 {
}
@vertex
fn vs_line(@builtin(vertex_index) vi: u32, @location(0) a: vec3<f32>, @location(1) b: vec3<f32>, @location(2) c: u32, @location(3) wbits: u32) -> LOut {
fn vs_line(@builtin(vertex_index) vi: u32, @location(0) local_a: vec3<f32>, @location(1) local_b: vec3<f32>, @location(2) c: u32, @location(3) wbits: u32) -> LOut {
let a = placed(local_a);
let b = placed(local_b);
var pa = a;
var pb = b;
var ca = u.vp * vec4<f32>(a, 1.0);
@@ -832,7 +850,7 @@ fn vs_line(@builtin(vertex_index) vi: u32, @location(0) a: vec3<f32>, @location(
var z = base.z;
if (lifted && base.w > 1e-6) {
let p = select(pa, pb, t > 0.5);
let g = grazing(p, octahedral(wbits & 4095u), octahedral((wbits >> 12u) & 4095u));
let g = grazing(p, turned(octahedral(wbits & 4095u)), turned(octahedral((wbits >> 12u) & 4095u)));
z = lifted_z(p, base, wd * 0.5 * g + 1.0, half);
}
var o: LOut;
@@ -883,10 +901,10 @@ fn fs_line_all(i: LOut) -> @location(0) vec4<f32> {
return out_color(i.c);
}
// Point clouds (`view/clouds.rs`): each point is a round dot a few pixels across, facing the
// screen, depth-tested and written like the model's faces, so the model hides the points behind
// it and they hide it. The cloud's style colours them by their own colour, a ramp or a palette,
// and shows only those whose filtered values lie in its ranges or sets.
// Point clouds and their cells (`view/clouds.rs`): dots, segments as beads (or lines when they
// have no size) and triangles, from one record per element. The cloud's style colours them by
// their own colour, a ramp or a palette, and shows only those whose filtered values lie in its
// ranges or sets; values vary across an element, so a range cuts it where its value crosses an end.
struct Cloud {
style: vec4<f32>, // x: colour (0 own, 1 ramp, 2 palette), y: dot size (px), z, w: ramp range
@@ -895,43 +913,88 @@ struct Cloud {
@group(1) @binding(3) var<uniform> cloud: Cloud;
struct CIn {
@location(0) p: vec3<f32>,
@location(1) v: f32,
@location(2) f: vec4<f32>,
@location(3) rgb: vec4<f32>,
@location(0) a: vec3<f32>,
@location(1) b: vec3<f32>,
@location(2) c: vec3<f32>,
@location(8) before: vec3<f32>,
@location(9) after: vec3<f32>,
@location(3) v: vec3<f32>,
@location(4) f0: vec3<f32>,
@location(5) f1: vec3<f32>,
@location(10) f2: vec3<f32>,
@location(11) f3: vec3<f32>,
@location(6) size: vec2<f32>,
@location(7) rgb: vec4<f32>,
};
struct COut {
@builtin(position) pos: vec4<f32>,
@location(0) wp: vec3<f32>,
@location(1) v: f32,
@location(2) f: vec4<f32>,
@location(3) rgb: vec3<f32>,
@location(4) at: vec2<f32>, // the place on its disc
@location(5) @interpolate(flat) has: u32,
@location(1) n: vec3<f32>, // zero: not lit
@location(2) v: f32,
@location(3) f: vec4<f32>,
@location(4) rgb: vec3<f32>,
@location(5) at: vec2<f32>, // a dot's place on its disc
@location(6) @interpolate(flat) has: u32,
};
fn cloud_out(i: CIn, w: vec3<f32>, wp: vec3<f32>, pos: vec4<f32>, n: vec3<f32>) -> COut {
var o: COut;
o.pos = pos;
o.wp = wp;
o.n = n;
o.v = dot(w, i.v);
o.f = vec4<f32>(dot(w, i.f0), dot(w, i.f1), dot(w, i.f2), dot(w, i.f3));
o.rgb = i.rgb.rgb;
o.at = vec2<f32>(0.0);
o.has = u32(round(i.rgb.a * 255.0));
return o;
}
fn behind(c: vec4<f32>) -> bool {
return near_z(c) < 0.0;
}
@vertex
fn vs_cloud_dot(@builtin(vertex_index) vi: u32, i: CIn) -> COut {
var xs = array<f32, 6>(-1.0, 1.0, 1.0, -1.0, 1.0, -1.0);
var ys = array<f32, 6>(-1.0, -1.0, 1.0, -1.0, 1.0, 1.0);
let at = vec2<f32>(xs[vi], ys[vi]);
let size = max(cloud.style.y, 1.0);
let centre = u.vp * vec4<f32>(i.p, 1.0);
var o: COut;
o.pos = vec4<f32>(centre.xy + at * size / u.screen.xy * centre.w, centre.z, centre.w);
// Behind the eye: nothing.
if (near_z(centre) < 0.0) { o.pos = vec4<f32>(0.0, 0.0, 0.0, -1.0); }
o.wp = i.p;
o.v = i.v;
o.f = i.f;
o.rgb = i.rgb.rgb;
o.has = u32(round(i.rgb.a * 255.0));
let centre = u.vp * vec4<f32>(i.a, 1.0);
var pos = vec4<f32>(centre.xy + at * size / u.screen.xy * centre.w, centre.z, centre.w);
if (behind(centre)) { pos = vec4<f32>(0.0, 0.0, 0.0, -1.0); }
var o = cloud_out(i, vec3<f32>(1.0, 0.0, 0.0), i.a, pos, vec3<f32>(0.0));
// Dots under two pixels are squares: a disc that small loses its centre pixel.
o.at = at * select(1.0, 0.0, size < 2.0);
return o;
}
/// The least half-width of a segment on screen, in pixels.
const MIN_HALF_PX: f32 = 0.75;
/// The frame of a bead along `d`: along it, across it level, and up, its height axis.
fn bead_frame(d: vec3<f32>) -> mat3x3<f32> {
var t = vec3<f32>(1.0, 0.0, 0.0);
if (length(d) > 1e-9) { t = d / length(d); }
var side = cross(vec3<f32>(0.0, 0.0, 1.0), t);
if (length(side) < 1e-6) { side = vec3<f32>(1.0, 0.0, 0.0); }
side = normalize(side);
return mat3x3<f32>(t, side, cross(t, side));
}
/// Corner `j` (0…9) of a bead's cross-section, a stadium: its place across and up, and its
/// normal. Corners 0…4 go up the right half-disc, 5…9 down the left one, so 4–5 is the flat top
/// and 9–0 the flat bottom.
fn stadium(j: u32, size: vec2<f32>) -> vec4<f32> {
let k = j % 10u;
let right = k < 5u;
let a = -1.5707963 + 0.7853982 * f32(k % 5u) + select(3.1415927, 0.0, right);
let r = 0.5 * size.y;
let flat_half = 0.5 * max(size.x - size.y, 0.0);
return vec4<f32>(select(-flat_half, flat_half, right) + r * cos(a), r * sin(a), cos(a), sin(a));
}
/// Whether filter `f` keeps the value `v`.
fn cloud_keeps(f: vec4<f32>, v: f32) -> bool {
if (f.x < 0.5) { return true; }
@@ -940,6 +1003,101 @@ fn cloud_keeps(f: vec4<f32>, v: f32) -> bool {
return k >= 0 && k < 32 && ((bitcast<u32>(f.w) >> u32(k)) & 1u) != 0u;
}
/// Whether filter `f` leaves out a whole element with values `v` at its corners: all on one
/// side of a range, or one value at every corner, not kept. A set of values with corners that
/// differ may keep part of the element: its fragments decide.
fn cloud_drops(f: vec4<f32>, v: vec3<f32>) -> bool {
if (f.x > 1.5) { return all(v == vec3<f32>(v.x)) && !cloud_keeps(f, v.x); }
return f.x > 0.5 && (all(v < vec3<f32>(f.y)) || all(v > vec3<f32>(f.z)));
}
/// Whether a filter leaves out the whole element.
fn filtered_out(i: CIn) -> bool {
let has = u32(round(i.rgb.a * 255.0));
let values = array<vec3<f32>, 4>(i.f0, i.f1, i.f2, i.f3);
for (var k = 0u; k < 4u; k++) {
if (((has >> k) & 1u) != 0u && cloud_drops(cloud.filters[k], values[k])) { return true; }
}
return false;
}
/// The part in front of the near plane of the segment between clip-space `a` and `b`, as
/// fractions of it from `a`; empty (first above second) when all of it is behind. Clip-space
/// coordinates are affine along a line, so the crossing is exact.
fn in_front(a: vec4<f32>, b: vec4<f32>) -> vec2<f32> {
let za = near_z(a);
let zb = near_z(b);
if (za < 0.0 && zb < 0.0) { return vec2<f32>(1.0, 0.0); }
let t = za / (za - zb);
return vec2<f32>(select(0.0, t, za < 0.0), select(1.0, t, zb < 0.0));
}
@vertex
fn vs_cloud_segment(@builtin(vertex_index) vi: u32, i: CIn) -> COut {
// Corner `vi % 10` of the cross-section at the start (`vi < 10`) or the end; the index
// buffer joins them into the bead's sides.
let pa = u.vp * vec4<f32>(i.a, 1.0);
let pb = u.vp * vec4<f32>(i.b, 1.0);
let part = in_front(pa, pb);
if (filtered_out(i) || part.x > part.y) {
return cloud_out(i, vec3<f32>(1.0, 0.0, 0.0), i.a, vec4<f32>(0.0, 0.0, 0.0, -1.0), vec3<f32>(0.0));
}
// Where the near plane cuts it, the bead ends there, square; its numbers are exact at `e`.
let at_end = vi >= 10u;
let e = select(part.x, part.y, at_end);
let cut = e != select(0.0, 1.0, at_end);
let f = bead_frame(i.b - i.a);
let c = stadium(vi % 10u, i.size);
let axis = mix(i.a, i.b, e);
// Where it meets the next or the previous bead, the cross-section lies in the plane halfway
// between their directions, stretched across to keep its width: both beads end on the same
// section. A turn sharper than 120° ends square instead.
let other = select(i.a - i.before, i.after - i.b, at_end);
var across_dir = f[1];
var stretch = 1.0;
if (!cut && length(other) > 1e-9) {
let g = bead_frame(other);
let mid = f[1] + g[1];
if (length(mid) > 1e-6 && dot(normalize(mid), f[1]) > 0.5) {
across_dir = normalize(mid);
stretch = 1.0 / dot(across_dir, f[1]);
}
}
let wp = axis + across_dir * (c.x * stretch) + f[2] * c.y;
let ca = u.vp * vec4<f32>(axis, 1.0);
let cw = u.vp * vec4<f32>(wp, 1.0);
let half = u.screen.xy * 0.5;
var pos = cw;
// At least a pixel and a half across: a bead seen from afar, or a line without size. A corner
// behind the eye has no place on the screen and needs no widening: the rasteriser clips it.
if (cw.w > 0.0) {
let c0 = mix(pa, pb, part.x);
let c1 = mix(pa, pb, part.y);
let along = (c1.xy / c1.w - c0.xy / c0.w) * half;
var across = vec2<f32>(-along.y, along.x);
if (length(across) < 1e-6) { across = vec2<f32>(1.0, 0.0); }
across = normalize(across);
var px = (cw.xy / cw.w - ca.xy / ca.w) * half;
if (length(px) < MIN_HALF_PX * abs(c.z)) {
px = across * c.z * MIN_HALF_PX;
pos = vec4<f32>((ca.xy / ca.w + px / half) * cw.w, cw.z, cw.w);
}
}
let n = select(f[1] * c.z + f[2] * c.w, vec3<f32>(0.0), i.size.y <= 0.0);
return cloud_out(i, vec3<f32>(1.0 - e, e, 0.0), wp, pos, n);
}
@vertex
fn vs_cloud_triangle(@builtin(vertex_index) vi: u32, i: CIn) -> COut {
// Not `w[vi] = 1.0`: the Windows D3D12 shader compiler cannot write through a dynamic vector index.
let w = vec3<f32>(f32(vi == 0u), f32(vi == 1u), f32(vi == 2u));
let wp = i.a * w.x + i.b * w.y + i.c * w.z;
var n = cross(i.b - i.a, i.c - i.a);
if (length(n) > 0.0) { n = normalize(n); }
// The true clip-space corner, even behind the eye: the rasteriser clips a triangle exactly.
return cloud_out(i, w, wp, u.vp * vec4<f32>(wp, 1.0), n);
}
fn cloud_ramp(t: f32) -> vec3<f32> {
var stops = array<vec3<f32>, 5>(
vec3<f32>(40.0, 70.0, 200.0), vec3<f32>(30.0, 170.0, 230.0), vec3<f32>(60.0, 200.0, 90.0),
@@ -974,5 +1132,8 @@ fn fs_cloud(o: COut) -> @location(0) vec4<f32> {
} else if ((o.has & 16u) != 0u && mode > 0.5) {
c = cloud_ramp((o.v - cloud.style.z) / max(cloud.style.w - cloud.style.z, 1e-12));
}
if (length(o.n) > 0.5) {
c = c * (0.45 + 0.55 * abs(dot(normalize(o.n), normalize(u.back.xyz))));
}
return out_color(vec4<f32>(c, 1.0));
}
@@ -1 +0,0 @@
| assets/locales/pending/ribbon-panel-hover.json | SolidCraft contributors | Original ribbon panel menu preference labels and translations | MIT OR Apache-2.0 |
+7 -21
View File
@@ -210,13 +210,16 @@ fn map_plane_ref(m: &Mat, p: &mut PlaneRef) {
map_plane_ref(m, base);
map_geo_ref(m, point);
}
PlaneRef::AtAngle { base, axis_origin, axis_dir, line, .. } => {
PlaneRef::AtAngle { base, axis_origin, axis_dir, line, pivot, .. } => {
map_plane_ref(m, base);
*axis_origin = apply_point(m, *axis_origin);
*axis_dir = apply_vector(m, *axis_dir);
if let Some(g) = line {
map_geo_ref(m, g);
}
if let Some(g) = pivot {
map_geo_ref(m, g);
}
}
// Named origin planes and construction planes are the component's own.
PlaneRef::Origin { .. } | PlaneRef::Construction { .. } => {}
@@ -353,25 +356,7 @@ impl Document {
/// Every placement of each component: (component, occurrence path ids, world transform).
/// A branch stops past [`MAX_PLACEMENT_DEPTH`] levels, the walk past [`MAX_PLACEMENTS`] placements.
pub fn placements(&self) -> Vec<(u64, Vec<u64>, Mat)> {
let mut out = vec![(0, Vec::new(), IDENTITY)];
let mut stack: Vec<(u64, Vec<u64>, Mat)> = vec![(0, Vec::new(), IDENTITY)];
while let Some((comp, path, m)) = stack.pop() {
if out.len() > MAX_PLACEMENTS {
break;
}
// Only this branch stops past the depth limit; the others are still walked.
if path.len() > MAX_PLACEMENT_DEPTH {
continue;
}
for o in self.occurrences.iter().filter(|o| o.parent == comp) {
let mut p = path.clone();
p.push(o.id);
let w = mat_mul(&m, &o.transform);
out.push((o.component, p.clone(), w));
stack.push((o.component, p, w));
}
}
out
crate::occurrence_tree::OccurrenceTree::new(self).placements_with(|o| o.transform)
}
/// Every body as the world shows it: its world name ("Body1", or "Body1 (Occ:2)" for a
@@ -461,13 +446,14 @@ impl Document {
if self.component_within(parent, component) {
return true;
}
let tree = crate::occurrence_tree::OccurrenceTree::new(self);
let mut stack = vec![component];
let mut seen = std::collections::BTreeSet::new();
while let Some(c) = stack.pop() {
if !seen.insert(c) || seen.len() > MAX_PLACEMENTS {
continue;
}
for o in self.occurrences.iter().filter(|o| o.parent == c) {
for o in tree.children(c) {
if o.component == parent {
return true;
}
+8 -2
View File
@@ -119,11 +119,14 @@ fn remap_plane(p: &mut PlaneRef, ids: &BTreeMap<u64, u64>, bodies: &BTreeMap<Str
remap_plane(base, ids, bodies, depth + 1)?;
remap_geo(point, ids, bodies, depth + 1)?;
}
PlaneRef::AtAngle { base, line, .. } => {
PlaneRef::AtAngle { base, line, pivot, .. } => {
remap_plane(base, ids, bodies, depth + 1)?;
if let Some(g) = line {
remap_geo(g, ids, bodies, depth + 1)?;
}
if let Some(g) = pivot {
remap_geo(g, ids, bodies, depth + 1)?;
}
}
PlaneRef::Face { name, anchor, .. } => {
if let Some(name) = name {
@@ -323,11 +326,14 @@ fn checked_plane(p: &PlaneRef, depth: usize) -> crate::Result<()> {
}
match p {
PlaneRef::Offset { base, .. } | PlaneRef::Flipped { base, .. } => checked_plane(base, depth + 1)?,
PlaneRef::AtAngle { base, line, .. } => {
PlaneRef::AtAngle { base, line, pivot, .. } => {
checked_plane(base, depth + 1)?;
if let Some(g) = line {
checked_geo(g, depth + 1)?;
}
if let Some(g) = pivot {
checked_geo(g, depth + 1)?;
}
}
PlaneRef::Midplane { a, b } | PlaneRef::TwoEdges { a, b } | PlaneRef::AxisPoint { axis: a, point: b } => {
checked_geo(a, depth + 1)?;
+1 -1
View File
@@ -185,7 +185,7 @@ fn shell_planar_format13_keeps_v12_documents_and_refuses_future() {
}
assert_eq!(legacy, current, "the migration preserves every prior field");
legacy["format"] = json!(crate::format::format_string(crate::format::FORMAT + 1));
assert!(crate::format::read(&legacy.to_string()).is_err());
assert!(crate::format::read(&legacy.to_string()).unwrap().newer_file.is_some());
}
#[test]
+2 -1
View File
@@ -923,9 +923,10 @@ impl PlaneRef {
refs.push(point.as_mut());
refs
}
PlaneRef::AtAngle { base, line, .. } => {
PlaneRef::AtAngle { base, line, pivot, .. } => {
let mut v = base.refs_mut();
v.extend(line.as_deref_mut());
v.extend(pivot.as_deref_mut());
v
}
PlaneRef::Offset { base, .. } | PlaneRef::Flipped { base, .. } => base.refs_mut(),
+62 -4
View File
@@ -61,6 +61,9 @@ pub enum PlaneRef {
/// Another plane rotated about a line (in world coordinates) by an angle expression. With
/// `line`, an edge or round face of the model ([`crate::construct::model_axis`]), the line is
/// found there on each evaluation and `axis_origin`/`axis_dir` are where it was when picked.
/// With `direction_only`, only the axis direction is used: it is projected onto the base
/// (nothing of that projection is kept as geometry) and the plane turns about the line
/// through `pivot`, or through the base origin when `pivot` is absent.
AtAngle {
base: Box<PlaneRef>,
axis_origin: Vec3,
@@ -68,6 +71,12 @@ pub enum PlaneRef {
angle: Expr,
#[serde(default, skip_serializing_if = "Option::is_none")]
line: Option<Box<GeoRef>>,
/// Use only the axis direction (projected onto the base), not the axis as a full line.
#[serde(default, skip_serializing_if = "std::ops::Not::not")]
direction_only: bool,
/// Pivot for `direction_only`; absent means the base plane's origin.
#[serde(default, skip_serializing_if = "Option::is_none")]
pivot: Option<Box<GeoRef>>,
},
/// A construction plane feature (by id).
Construction { feature: FeatureId },
@@ -321,6 +330,12 @@ pub struct Extent {
/// Through all bodies in the direction(s) instead of `distance`.
#[serde(default, skip_serializing_if = "std::ops::Not::not")]
pub through_all: bool,
/// Two Sides as older builds read it: `distance2` goes the other way from wherever the
/// first side went, so a negative entered distance sends it back along the normal. Saved
/// designs from before entered distances kept their sides carry it, so they rebuild as
/// they did whatever their expressions evaluate to; new and edited extrudes leave it off.
#[serde(default, skip_serializing_if = "std::ops::Not::not")]
pub second_follows_first: bool,
/// Taper angle (expression; positive grows the profile).
#[serde(default, skip_serializing_if = "Option::is_none")]
#[walk(angle = "Taper angle")]
@@ -665,6 +680,12 @@ impl AlignFrame {
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize, solidcraft_derive::Walk)]
#[serde(tag = "type", rename_all = "snake_case")]
pub enum FeatureKind {
/// A feature a newer SolidCraft saved that this build can't read ([`crate::newer_file`]): it
/// holds its place on the timeline, reports an error when evaluated, and goes back into the
/// file as it came.
NewerFileFeature {
raw: crate::newer_file::RawFeature,
},
/// A recorded timeline ownership boundary. Geometry is converted from its
/// current local frame into the destination component frame exactly once.
BodyTransfer {
@@ -1487,7 +1508,7 @@ pub enum FeatureKind {
},
/// Plastic lip (raised band) or groove (recess) along the rim face picked at `face`.
Lip {
face: Position,
face: FacePick,
#[walk(length = "Width")]
width: Expr,
#[walk(length = "Height")]
@@ -2608,6 +2629,7 @@ impl FeatureKind {
/// Short type name (timeline tooltip, `inspect`).
pub fn type_name(&self) -> &'static str {
match self {
FeatureKind::NewerFileFeature { .. } => "NewerFileFeature",
FeatureKind::BodyTransfer { .. } => "BodyTransferFeature",
FeatureKind::Sketch { .. } => "Sketch",
FeatureKind::Extrude { .. } => "ExtrudeFeature",
@@ -2693,6 +2715,7 @@ impl FeatureKind {
/// Design-file variant key (e.g. `"extrude"`, `"box"`, `"sheet_flange"`).
pub fn kind_key(&self) -> &'static str {
match self {
FeatureKind::NewerFileFeature { .. } => "newer_file_feature",
FeatureKind::BodyTransfer { .. } => "body_transfer",
FeatureKind::Sketch { .. } => "sketch",
FeatureKind::Extrude { .. } => "extrude",
@@ -2855,6 +2878,7 @@ impl FeatureKind {
/// Default name prefix (`Extrude` → `Extrude1`).
pub fn base_name(&self) -> &'static str {
match self {
FeatureKind::NewerFileFeature { .. } => "Unknown",
FeatureKind::BodyTransfer { .. } => "BodyTransfer",
FeatureKind::Sketch { .. } => "Sketch",
FeatureKind::Extrude { .. } => "Extrude",
@@ -3127,6 +3151,10 @@ pub fn is_counted_body_name(name: &str) -> bool {
/// The document.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Document {
/// Set when a newer SolidCraft saved the file this came from: what to tell the user, and what
/// this build couldn't read and keeps for the next save ([`crate::newer_file`]).
#[serde(skip)]
pub newer_file: Option<std::sync::Arc<crate::newer_file::NewerFile>>,
/// Named image intent and immutable embedded HDR sources. Active jobs and device state are not saved.
#[serde(default, skip_serializing_if = "crate::render_settings::RenderSettings::is_empty")]
pub render: std::sync::Arc<crate::render_settings::RenderSettings>,
@@ -3488,6 +3516,7 @@ impl Document {
pub fn new(name: &str) -> Self {
Document {
newer_file: None,
render: Default::default(),
format: default_format(),
format_pending: crate::format::pending_names(),
@@ -3909,7 +3938,12 @@ impl Document {
/// Read a design file's JSON (any format this build knows; older ones are upgraded).
pub fn from_json(s: &str) -> Result<Document> {
crate::render_resources::check_json_budget(s)?;
// A newer build's resources may not read here; the section stays out then (`newer_file`).
if let Err(why) = crate::render_resources::check_json_budget(s).and_then(|()| crate::render_texture_resources::check_json_budget(s))
&& !crate::format::says_newer(s)
{
return Err(why);
}
let mut d = crate::format::read(s)?;
if d.features.len() > MAX_FEATURES || d.params.len() > MAX_PARAMS {
return Err(DocError::Invalid("document too large".into()));
@@ -3921,6 +3955,11 @@ impl Document {
Ok(d)
}
pub fn to_json(&self) -> String {
if self.newer_file.is_some() {
let mut value = serde_json::to_value(self).unwrap_or_default();
crate::newer_file::restore(self, &mut value);
return serde_json::to_string_pretty(&value).unwrap_or_default();
}
serde_json::to_string_pretty(self).unwrap_or_default()
}
@@ -4404,7 +4443,7 @@ impl Document {
let b = self.resolve_plane_in(vals, base, depth + 1, st)?;
Ok(b.offset(Self::eval_in(vals, distance, Kind::Length)?))
}
PlaneRef::AtAngle { base, axis_origin, axis_dir, angle, line } => {
PlaneRef::AtAngle { base, axis_origin, axis_dir, angle, line, direction_only, pivot } => {
let b = self.resolve_plane_in(vals, base, depth + 1, st)?;
let a = Self::eval_in(vals, angle, Kind::Angle)?;
let (axis_origin, axis_dir) = match line {
@@ -4414,7 +4453,26 @@ impl Document {
}
None => (*axis_origin, *axis_dir),
};
let d = axis_dir.normalized().ok_or_else(|| DocError::Invalid("rotation axis".into()))?;
let (axis_origin, d) = if *direction_only {
let n = b.normal();
let in_plane = axis_dir - n * n.dot(axis_dir);
let d = in_plane
.normalized()
.ok_or_else(|| DocError::Invalid("the axis is square to the plane, so it has no direction in the plane".into()))?;
let pivot = match pivot {
Some(g) => {
let st = st.ok_or_else(|| DocError::Invalid("this plane is built from the model: evaluate first".into()))?;
crate::construct::point(&crate::construct::Ctx { doc: self, vals, st, depth }, g)?
}
None => b.origin,
};
// Keep the pivot in the base so a slightly off pick still turns about an in-plane line.
let pivot = pivot - n * n.dot(pivot - b.origin);
(pivot, d)
} else {
let d = axis_dir.normalized().ok_or_else(|| DocError::Invalid("rotation axis".into()))?;
(axis_origin, d)
};
let rot = |v: Vec3| v * a.cos() + d.cross(v) * a.sin() + d * (d.dot(v) * (1.0 - a.cos()));
let o = axis_origin + rot(b.origin - axis_origin);
Plane::new(o, rot(b.x), rot(b.y)).ok_or_else(|| DocError::Invalid("degenerate plane".into()))
+125 -3
View File
@@ -84,6 +84,65 @@ pub struct Drawing {
pub language: String,
/// In order, each behind its own `Arc`, so an undo step shares every sheet it didn't change.
pub sheets: Vec<Arc<Sheet>>,
/// Set when a newer SolidCraft saved the file this came from.
#[serde(skip)]
pub newer_file: Option<Arc<NewerDrawing>>,
}
/// The fields a drawing's record has: anything else in a file is a newer build's.
const RECORD_FIELDS: [&str; 8] = ["format", "format_pending", "name", "sources", "properties", "units", "language", "sheets"];
/// Move the elements of the list `key` that don't read as `T` out of a newer build's drawing.
fn take_unread<T: serde::de::DeserializeOwned>(top: &mut serde_json::Map<String, Value>, key: &str, one: &str, file: &mut NewerDrawing) {
let Some(Value::Array(list)) = top.get_mut(key) else { return };
let mut readable = Vec::with_capacity(list.len());
for element in std::mem::take(list) {
match DRAWING.check_numbers(&element, "properties").and_then(|()| serde_json::from_value::<T>(element.clone()).map_err(damaged)) {
Ok(_) => readable.push(element),
Err(why) => {
let name = element.get("name").or(element.get("path")).and_then(Value::as_str).unwrap_or("unnamed");
file.not_understood.push(format!("{one} `{name}` ({why})"));
file.elements.push((key.to_string(), element));
}
}
}
*list = readable;
}
/// What a drawing file says and holds that this build doesn't read ([`Drawing::from_newer`]).
#[derive(Clone, Debug, Default, PartialEq)]
pub struct NewerDrawing {
/// The number the file says.
pub format: u32,
/// The number this build reads up to.
pub reads_up_to: u32,
/// The changes the file names that this build doesn't have.
pub unknown_changes: Vec<String>,
/// What this build couldn't read, by name.
pub not_understood: Vec<String>,
fields: Vec<(String, Value)>,
elements: Vec<(String, Value)>,
}
impl NewerDrawing {
/// What to tell the user.
pub fn notice(&self) -> String {
format!(
"Saved by a newer SolidCraft (format {}, this version reads up to {}). If something's missing, update.",
self.format, self.reads_up_to
)
}
fn restore(&self, value: &mut Value) {
for (key, field) in &self.fields {
value[key] = field.clone();
}
for (key, element) in &self.elements {
if let Some(list) = value.get_mut(key).and_then(Value::as_array_mut) {
list.push(element.clone());
}
}
}
}
/// A design the drawing draws.
@@ -175,6 +234,7 @@ impl Drawing {
units: Units::default(),
language: language.into(),
sheets: vec![Arc::new(first)],
newer_file: None,
};
drawing.validate()?;
Ok(drawing)
@@ -188,11 +248,65 @@ impl Drawing {
}
let mut v: Value = serde_json::from_str(s).map_err(|e| DocError::Invalid(format!("not a SolidCraft drawing: {e}")))?;
let (version, applied) = DRAWING.take_version(&mut v)?;
if let Some(newer) = DRAWING.newer(version, applied.as_deref()) {
return Self::from_newer(v, version, applied, newer);
}
let d = Self::decode(v, version, applied.as_deref())?;
Ok(Drawing { format: DRAWING.format_string(DRAWING.current()), format_pending: DRAWING.pending_names(), ..d })
}
fn decode(mut v: Value, version: u32, applied: Option<&[String]>) -> Result<Drawing> {
DRAWING.check_numbers(&v, "properties")?;
DRAWING.upgrade(&mut v, version, applied.as_deref())?;
DRAWING.upgrade(&mut v, version, applied)?;
let d: Drawing = serde_json::from_value(v).map_err(damaged)?;
d.validate().map_err(damaged)?;
Ok(Drawing { format: DRAWING.format_string(DRAWING.current()), format_pending: DRAWING.pending_names(), ..d })
Ok(d)
}
/// A drawing a newer build saved: it opens with what this build can read of it. Everything in a
/// drawing refuses a field it doesn't know, so what it can't read shows as a top-level field,
/// a source or a sheet that doesn't read, which stays out and is named in
/// [`NewerDrawing::not_understood`]; [`Drawing::to_json`] writes it all back, with the file's
/// format. It takes at least one sheet this build can read to open.
fn from_newer(mut v: Value, version: u32, applied: Option<Vec<String>>, newer: crate::format::Newer) -> Result<Drawing> {
let list = applied.as_deref();
let can_read = |v: Value| Self::decode(v, version, list).map_err(|e| e.to_string());
let mut file = NewerDrawing {
format: newer.format,
reads_up_to: newer.reads_up_to,
unknown_changes: newer.unknown_changes.clone(),
..NewerDrawing::default()
};
let mut read = can_read(v.clone());
if read.is_err() {
let top = v.as_object_mut().ok_or_else(|| damaged("expected a JSON object"))?;
let keys: Vec<String> = top.keys().cloned().collect();
for key in keys {
if !RECORD_FIELDS.contains(&key.as_str())
&& let Some(value) = top.remove(&key)
{
file.not_understood.push(format!("field `{key}`"));
file.fields.push((key, value));
}
}
take_unread::<Sheet>(top, "sheets", "sheet", &mut file);
take_unread::<Source>(top, "sources", "source", &mut file);
read = can_read(v);
}
let d = read.map_err(|why| {
DocError::Invalid(format!(
"this drawing was saved by a newer SolidCraft (format {}, this version reads up to {}) and this version can't read it: {why}. Update SolidCraft to open it",
newer.format, newer.reads_up_to
))
})?;
let (format, format_pending) = if newer.format > newer.reads_up_to {
(DRAWING.format_string(newer.format), applied.unwrap_or_default())
} else {
let mut pending = DRAWING.pending_names();
pending.extend(newer.unknown_changes.iter().cloned());
(DRAWING.format_string(DRAWING.current()), pending)
};
Ok(Drawing { format, format_pending, newer_file: Some(Arc::new(file)), ..d })
}
/// The drawing's JSON: the same bytes for the same drawing. JSON longer than a read takes
@@ -200,7 +314,15 @@ impl Drawing {
/// properties are kept as they came, and indenting them can make a drawing that read in
/// under the limit save over it.
pub fn to_json(&self) -> Result<String> {
let text = serde_json::to_string_pretty(self).map_err(|e| DocError::Invalid(format!("drawing not saved: {e}")))?;
let unsaved = |e: serde_json::Error| DocError::Invalid(format!("drawing not saved: {e}"));
let text = match &self.newer_file {
None => serde_json::to_string_pretty(self).map_err(unsaved)?,
Some(file) => {
let mut value = serde_json::to_value(self).map_err(unsaved)?;
file.restore(&mut value);
serde_json::to_string_pretty(&value).map_err(unsaved)?
}
};
require(text.len() <= MAX_DRAWING_BYTES, || format!("drawing too large to save (at most {} MiB)", MAX_DRAWING_BYTES >> 20))?;
Ok(text)
}
@@ -8,7 +8,7 @@ whole format bump: never edit the `DRAWING` family in `format.rs`, another chang
- Name it after the change, lowercase with dashes: `sheet-views.rs`.
- Start it with a `//!` note: what is saved, what an older drawing gets without it, and what
the last release does with a drawing that has it (it refuses the newer format number).
the last release does with a drawing that has it (it warns about the newer format number, opens what it can read and keeps the rest).
- If older drawings must be rewritten as they open, add the step to the same file:
```rust

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