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github-actions[bot] ed7206cc0d Regenerate generated files and fold pending files [skip ci] 2026-11-05 11:14:17 +00:00
JIJINBEI 16f3b939b3 Update egui/eframe to 0.37 (#9933)
* Update egui/eframe to 0.37 (WIP)

egui, eframe and egui-wgpu 0.36 -> 0.37. SolidCraft's egui-wgpu patch is
rebased onto 0.37.0; the vendored accesskit_macos is dropped (0.27.2 has
the #7535 fix).

Not finished: 36 solidcraft-ui-egui lib tests fail, and the full lib run
crashes with SIGSEGV when tests run in parallel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Tests: clear texture deltas that egui 0.37 refuses to drop

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Drop non-finite pointer input before egui; keep test time monotonic

egui 0.37 debug-asserts on NaN wheel deltas, on time moving backwards in the
pointer history, and on add_space inside a Grid.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hold a click that follows typing in the same frame until the next frame

egui 0.37 drops a field's focus on a click elsewhere when the field first
reads its style, before it reads the frame's typing, so text typed in the
frame of a click was lost.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Name a document tab's close button "Close tab"

egui 0.37 names an unnamed widget after its tooltip, so the tab's × became a
second control named Close beside a dialog's. The space mouse guard test now
clicks where each button was: by name it found nothing behind the guard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Turn on egui's default_fonts: 0.37 no longer does

The built-in Hack is the UI's symbol fallback (#2955). The app got it through
eframe, but solidcraft-ui-egui on its own (its tests) did not.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Text menu: act on the selection the menu click took the focus from

egui 0.37 drops a field's focus on a click elsewhere before the field draws,
and an unfocused field loses its selection, so Copy, Cut and Paste from the
right-click menu saw no selection.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Placement field: keep its native height under egui 0.37's interact floor

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Tests: pin the theme's 2/3 point radii; measure Japanese ribbon labels with a Japanese face

egui 0.37 rounds widgets 4 points by default, which the theme deliberately
does not follow. The ribbon test measured Japanese with missing glyphs, whose
width changed in 0.37; with BIZ UDPGothic, 駆動 wraps after its particle like
変換 does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Tests: click the render inspector's Perspective checkbox by position

egui 0.37 orders the accessibility tree differently, so the name found the
stage's Perspective segment first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Translate "Close tab" for the complete catalogs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point the focus workarounds at emilk/egui#8763

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Cargo.lock: update only what egui 0.37 needs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Web: Id::new -> Id::unique for the wasm-only windows

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Command search: keep its hint centred under egui 0.37's interact floor

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* egui 0.37 renames in code main added since the branch

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* egui 0.37 renames in code main added since the last rebase

Id::new to Id::unique, ui.id() to ui.scope_id(), WidgetType to Role, the
wheel events' source, and the button stroke read from the widget visuals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Review: disclosures report expanded, late screenshots drained, chat width reset on both sides

A disclosure's node says whether it is open as expanded, as egui's own
collapsing header does. The screenshot channel is drained every frame, so a
shot whose request was cancelled is dropped. Resetting the chat panel's width
forgets both sides' state, as before 0.37, and the request stays with its
window when tabs switch. Tests main added since the last rebase clear their
texture deltas.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 10:31:50 +00:00
CaRLymx ad230eb4a4 Catalan (ca): retranslate the catalog from English (2026-11-05) (#10896)
* i18n: register the Catalan catalog

Add `ca` to the locale list, between Bosnian and Czech, and attribute
assets/locales/ca.json.

* Catalan (ca): translate preferences and the 61 new messages

- preferences: every prefs.* message is now Catalan (355 strings).
- the 61 messages added upstream since the last catch-up: the layout page,
  sketch options, navigation options and the custom navbar anchors.
- drop the four keys upstream no longer has: thread.direction,
  thread.left_hand, thread.right_hand and ui.print_face_one_body.

Work in progress: ui.*, cmd.*, render.*, the loose sentences and help.*
still mix Spanish and Catalan.

* Catalan (ca): translate the first half of ui.*

400 messages: the 3D mouse settings and calibration, the agent chat and the
AI preferences.

* Catalan (ca): translate ui.* up to the equation and edit-in-place messages

200 more messages: the toolbar and browser controls, colour vision, design
properties, the details panels and editing a linked part in place.

* Catalan (ca): translate ui.* up to the navigation bridge

200 more messages: the ribbon headings, the history panel, the graphics
presets, the physical material review and the mesh formats.

* Catalan (ca): finish ui.*, 1,284 messages

The ribbon headings, the properties, the slicer and point cloud panels, the
view angles and the workspace descriptions are now Catalan. ui.* has no
Spanish left.

* Catalan (ca): translate the command names, 508 messages

Every cmd.* entry, including the render library, the sheet metal tools, the
sketch tools and the named views.

* Catalan (ca): translate the CPU render settings and the environment panel

200 more messages: the CPU light rigs, the reflection targets, the resource
profiles, the preflight details and the stage and HDR environments.

* Catalan (ca): translate the render errors, the shot framing and the inspector

200 more messages: every render error, the frame presets and guides, the image
status, the HDR source details and the appearance inspector.

* Catalan (ca): translate the render library, the lights and the looks

200 more messages: the resource catalog, the physical light editor, the colour
looks and the GPU material and glass overrides.

* Catalan (ca): translate the render output, results and ribbon

200 more messages: the output editor and its size limits, the presentation
filters, the completed-image results, the aging and physical references and
the render ribbon.

* Catalan (ca): finish render.*, 2,392 messages

The saved shots, the stage panels, the studio lights, the subsurface and volume
transport, the wear layers and the render browser. render.* has no Spanish left.

* Catalan (ca): translate the standalone labels, 200 messages

The browser and panel labels, the sheet metal bends and reliefs, the boss, rib,
rest and snap fit drag hints and the issue report steps.

* Catalan (ca): translate the export, folder and material labels, 200 more

The export menu, the sheet metal bend table and reliefs, the font and history
options, the joint labels and the issue report help.

* Catalan (ca): translate the remaining panel labels, 200 more

The report and recovery messages, the profile and edge pickers, the rules
editor, the screenshot steps and the sketch selection prompts.

* Catalan (ca): translate the sheet metal, AI preferences and browser strings

200 more: the standing-up offer for Y-up files, the trim and stitch tools, the
AI availability and permission settings and the browser node names.

* Catalan (ca): translate the crash reports and a large part of help.*

200 more: the copies, the crash reporter, the DXF export progress, the file
loading statuses and the help texts for the sketch and solid tools.

* Catalan (ca): translate the home page, the hole presets and the material editor

200 more: the start page and its dates, the install steps, the issue report
notices, the assembly move handles, the material property card and the motion
keys.

* Catalan (ca): translate the navigation bar and the input presets

200 more: the navigation modes, the navbar customiser and its descriptions,
the network share warning, the fastener dimensions and the picking prompts.

* Catalan (ca): finish the catalog, 5,591 messages

The search box, the settings notes, the sheet metal personal rules, the sketch
report and text tools, the timeline menus, the updater and the web file
prompts. The catalog now has no Spanish left.

* Catalan (ca): translate the 634 messages the pending script had missed

The script only flagged strings identical to the Spanish or English catalog, so
every untouched string that differed from es.json stayed in Spanish: the whole
help.* reference, the import report, the joint limits, most preferences and the
fillet and continuity tips. They are now Catalan, and the script counts a
message as done only when a block file contains it.

* Catalan (ca): keep the sketch hints and stop splitting l·l

The sketch tool hints and engine errors are not in en.json, so they live in a
pending file: add the Catalan messages there instead of letting them fall back
to English. The new asset gets its attribution row under attribution/pending,
so this branch no longer edits ATTRIBUTION.md directly.

The painted-text sweep split labels on the bare middle dot, which is Catalan's
l·l inside a word: "Cancel·la" became "Cancel" and the test reported English
where the catalog is translated. Split only on the spaced middle dot.

* i18n: carry the complete catalogs in the pending sketch hints

A pending file that adds English messages also adds them for the catalogs
delivered complete (ar, he, ja, vi, zh), or i18n --check fails. They keep the
English text, as in the Spanish catch-up branch.

* i18n: attribute the pending hints and fix the break message

The pending sketch hints add an asset, so they get the same attribution row as
in the Spanish catch-up branch (same file, so the two merges without a
conflict). The engine has nothing to break, so say so in English.

* Catalan (ca): translate the 30 new messages

The blur preferences, the dimension step settings and the fillet turn modes
arrived upstream after this branch was opened; merge main and translate them.

* i18n: use US spelling in the pending hints and add en-GB

The English catalog is US-spelled, so the English fallbacks say center; en-GB
keeps centre for the four messages that differ.

* Catalan (ca): fold the pending hints and catch up with main

`main` folded `sketch-tool-hints.json` into every catalog when #10895 merged
and deleted the pending file. This branch still carried it, so the merged tree
failed `cargo xtask lists` with 186 duplicate ids and one repeated attribution
row. The 26 hints now live in `ca.json` and the two pending files go; the
catalog row in `attribution/pending/catalan-catalog.md` stays.

The 118 messages `en.json` gained since this branch opened are translated: the
26 hints and 92 new ones (AI HTTP and instructions preferences, surface-map
import, the ribbon-tabs-only view, hidden-edge selection, recovery, the custom
view navigator and a handful of dialog tips). The obsolete
`cmd.inspect_colored_components_disable` is gone, so `ca.json` matches
`en.json` key for key.

The shaded-with-hidden-edges label said `Sombreado`, which is Spanish.

---------

Co-authored-by: CaRLymx <24634598+carlymx@users.noreply.github.com>
2026-11-05 10:31:17 +00:00
Mario Geiger c1760d4857 Point clouds: draw a PLY file's edges and faces (#8817) (#8820)
* Point clouds: a PLY file's edges and faces as beads and triangles (#5151)

A PLY file's `edge` and `face` elements become segments and triangles
between the cloud's points (a face as a fan), each with its own properties;
a file with them is read whole, since thinning would cut them. A point's
numbers vary along the segments and across the triangles that meet there,
an element's are constant on it.

Segments with `width` and `height` are drawn as beads of that stadium
cross-section, meeting mitred where one runs into the next, from one
indexed template; without them, as lines. Points no segment or triangle
ends on stay dots. A range filter cuts an element where its value crosses
an end, on the GPU and in the tracks alike: each element weighs its
measure (a dot 1, a segment its length, a triangle its area, each kind
over its own total) and spreads it exactly over the values it covers, a
segment's evenly and a triangle's as the tent its corners make.

Columns saved without the element they are on are on the points, so
designs saved with point properties alone still open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: past max_points a PLY is thinned again; the near plane cuts elements exactly

A PLY with edges or faces and more vertices than `max_points` was refused, where it used to be
thinned. It is thinned again: thinning would cut its edges and faces, so they are left out, with
a warning, and raising `max_points` keeps them.

A segment or triangle crossing the near plane moved its corners behind the eye to a made-up
place, which pulled a wedge across the view. A triangle now keeps its true clip-space corners,
which the rasteriser clips exactly. A bead is cut where its axis crosses the plane, a crossing
exact because clip-space coordinates are affine along a line, and its numbers are exact there.

A ramp accepts MAX_BINS bands but an element was split into 4097, so a ramp finer than that lost
measure: half of a segment at 8192. Only the whole numbers have more bands than MAX_BINS.

`xtask mesh-decisions` reads any field named `triangles` as a mesh; a cloud's own complex holds
none, so its three modules are skipped with that reason.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: a ramp's measure is whole past both its ends; a column on the points says nothing

A ramp of MAX_BINS bands has one band below it and one above it, so an element running past both
ends crosses MAX_BINS + 1 bands past its first. The limit was one short, and such an element lost
what lay above the ramp.

A column on the points now leaves `on` out when saved, so a design holding only points keeps the
form it had, as the field's comment and the pending format note already say.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: a set filter keeps part of a bead whose ends differ; an unreadable point takes only what ends on it

The set filter's whole-element test read the first corner alone, so a bead whose
first end was not kept vanished, while the range tracks counted the part kept. It
now drops a bead only when one value at every corner is not kept; otherwise the
fragments decide, as for triangles.

A PLY with edges or faces and one unreadable vertex was refused whole. It now
keeps the subcomplex the readable points span, renumbered, with its numbers, and
warns about what it left out. A file with numbers on its points gains the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Point clouds: build the triangle corner weights without a dynamic vector write

The Windows D3D12 shader compiler rejected w[vi] = 1.0 (error X3500).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-11-05 10:23:20 +00:00
github-actions[bot] 4d69d8c87a Regenerate generated files and fold pending files [skip ci] 2026-11-05 10:35:00 +00:00
Frank fa2faf99e2 Dialogs: an opt-in setting to remember values and options for this app session (#11135)
* Dialogs: remember values and options for this app session (off by default)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Dialogs: translate the remember-values help text again

The help text changed to say the setting is off by default, and the
complete catalogs (ar, he, ja, vi, zh) lost their translation of it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Dialogs: recall gives a new face a fresh thread suggestion and rebuilds Move/Hole mode inputs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Dialogs: format recall

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 09:48:28 +00:00
github-actions[bot] 20467e39e2 Regenerate generated files and fold pending files [skip ci] 2026-11-05 09:56:27 +00:00
Christian Hammacher 020e3bebe3 Status line: say which design an Open or Insert brought in (#7858) (#7869)
* Status line: say which file an Open or Insert brought in, and whether it got a new tab

"Open done" and "Insert done" were English text built in code, so they stayed English in every
language and didn't say what was opened. They now read "Opened <file> in a new tab", "Opened
<file>" when a blank design was replaced, or "Inserted <file>", from the message catalogs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status line: an opened design is named as its tab names it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status line: an Open's test and Korean strings

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status line: an Open's message in the chosen language, and none for a design that found no tab

The message is built outside the window's language scope, so it takes the locale from the preference as the other statuses of the file loader do
An opened design is named as its tab shows it (a default name translated), an inserted one as its component is named
An open that finds no tab left keeps the error and answers it, instead of naming the design shown as opened
The test injects the finished open instead of running and polling a worker

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status line: a design to recover that finds no tab stays offered

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Status line: a design to recover that hits the tab limit stays offered too

An Open or recovery with every tab taken was refused before the design
was read, and a design to recover was dropped from the list on that path.
It goes back in the list, as when its read fails. The staged-open test
reads the new status.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 09:18:10 +00:00
Sain2d 6029a38ea0 Korean: translate the remaining messages, so nothing shows in English (#6413)
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 08:12:27 +00:00
NOWN-DEV 9c93a6c340 Sheet metal convert: a bend split by cut-outs across it is one bend (#7530) (#7581)
A bend that cut-outs across it split into several cylinder faces came out slit, silently: only
the picked piece was bent, the rest of the bend was cut away with the cut-out, and the volume came
out short. Picking the other pieces too was refused ("two faces of the sheet that meet along more
than one edge"). A picked bend cylinder now takes every coaxial piece of the same radius between
the same two faces, on both skins; in the flat, a face that meets its bend neighbour along several
collinear runs gets one bend edge, and the notches between them and the bend zone's pieces there
become holes of the sheet.

Test: a_bend_split_by_slots_across_it_converts_as_one_bend (slots cut through a tray's unfolded
bends, one piece picked or every piece): the volume, flat size, outline area, bends and the three
cut-outs are the source's.

Fixes #7530.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 07:37:58 +00:00
github-actions[bot] 9fdb7fdefc Regenerate generated files and fold pending files [skip ci] 2026-11-05 07:53:13 +00:00
lewis2e 718d5a4383 Intersection Curve: take two sketch curves, no helper surfaces (#11048) (#11049)
* claim: #11048

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Intersection Curve: take two sketch curves, no helper surfaces (#11048)

Intersection Curve now also takes curves of other sketches. Each curve
stands in for the surface you would get by extruding it along its own
sketch's normal, both ways and as far as needed, so two sketch curves
(or a curve and a face) give their 3D crossing without the two Surface >
Extrude features it used to take. The surface is never added to the
model. Sketches on parallel planes are refused with an error saying why.

The result stays a linked 3D wire that follows edits to either curve.
In the tool, a curve of another sketch fills a side like a face does;
after the first pick the status bar asks for the second, a right-click
starts the picks over, and the hint returns once the curve is made.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Intersection Curve: keep other tools' right-click, update the tooltip, add a UI scenario (#11048)

The right-click change now applies to Intersection Curve only: Project to
Surface and Spun Profile behave as on main again.

The toolbar tooltip now says Intersection Curve also takes curves of other
sketches, in every catalog that has it, using each language's wording from
the Project to Surface tooltip.

New UI scenario intersection_curve_from_two_sketch_curves: a line on XY and
a line on YZ give one linked 3D wire along X at y = 0, z = 5; it also checks
the second-pick prompt and that a right-click starts the picks over.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GG4jU9aCv381PgLCsseQMP

* Intersection Curve: a picked spline wall meets whole, in one curve (#11048, #9009)

On the SMLib kernel a fit-point spline's wall is one face per span, and
Mesh::surface_patch keeps smooth-joined faces apart, so a face pick met
only the span under the pick and gave part of the crossing (#9009 again,
for faces as well as for sketch curves). A face pick now takes the faces
joined across seams and smooth joins, never across a crease.

The imprint also splits a crossing at every face boundary of either
side, so a crossing came as one wire per span. The pieces are now joined
end to end into one wire, keeping their exact curves; a piece that runs
the other way is reversed as a record curve.

A curve side's sweep is sized from the other body's exact bounds, not
its display mesh. The #9009 test's premise that the spans are one
surface_patch no longer holds and is removed; its checks are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Intersection Curve: a picked face joins only tangent spline faces, from exact geometry (#11048)

Which faces a face pick means is now decided on the exact surfaces, not the
display mesh: the picked face and the spline faces joined to it at least
tangentially (the kernel's seam check), so a spline wall's spans still meet
as one (#9009) while a plane, a round or any analytic face is that face
alone. The pieces of a crossing are joined within ten times the kernel's
intersection tolerance instead of a fixed 1e-4 mm.

Tests: a flat face beside a round and the round itself each give their own
crossing; two sketch curves give one curve at 1/100 and 100 times the size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Known-failing tests: the picked spline wall's intersection curve passes now (#11048, #9009)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 06:52:54 +00:00
github-actions[bot] 1c10f82b34 Regenerate generated files and fold pending files [skip ci] 2026-11-05 07:16:32 +00:00
Jackson Oursland ca4f3ed1a0 Book: getting started, sheet metal and import/export get pictures (#10732)
* Book: sketching step by step, with three clips and a numbered screenshot

The sketching page now opens with a first sketch in four steps: start a sketch on the Top
plane, draw a 60 x 40 rectangle and a 12 mm circle with typed values, dimension the circle
until the sketch is fully constrained, and finish. Each step has a short clip, and the last a
screenshot numbering the Sketch tools, a constraint, a dimension, the sketch's state and
Finish Sketch.

doc_shots.py gains what these needed: a setup that runs before recording, so a clip starts
where the last one ended; sketch framing; Enter sent as two input frames; and clips that keep
their pauses (hovering a plane).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: the sketching page's general notes get a heading after Step by step

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: sketching adds Offset and Trim; the sketching figures again on 0.29.0

Two more clips after the sketching walkthrough: Offset draws the rectangle's outline 4 mm inside
it with one click (Chain), and Trim cuts a notch where a circle crosses the top side. All the
sketching figures are made again on SolidCraft 0.29.0, with the clips keeping a moment on each
result.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: solid features step by step, with four clips

The solid features page now opens with the sketch from the sketching page made into an open
box in four steps, each with a short clip: extrude it 12 mm, shell it with the top open,
round its outer top edges, then make it 20 mm tall from the timeline while the shell and the
fillet rebuild. The panel table and what follows get a heading of their own.

doc_shots.py: the feature shots share their steps with the setups that lead up to the next
shot, and fail when a feature on the timeline carries a warning or an error, so no figure
shows one. Shell comes before Fillet for that reason: shelling through the rounds needed the
kernel's boolean retry. trim_idle.py takes --hold, the seconds of each idle stretch to keep
(default 0.1 as before); the doc clips keep 0.8 s, so a reader sees each result. The app gets
up to three minutes to answer on a busy machine.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: features add Hole and Circular Pattern; the Parameters dialog, numbered

The features walkthrough gains two steps before the timeline edit: a 4 mm hole on the box's
floor, then Circular Pattern repeating it four times around the tube. The edit at the end now
rebuilds all of it. The parameters page gets a screenshot of the Parameters dialog numbering
apply as you go, user parameters, model parameters by feature, an expression and its value.
The features clips are made again on SolidCraft 0.29.0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: components and joints step by step, with three clips

The components and joints page now opens with a two-leaf hinge in three steps, each with a
short clip: the two bodies made into components from the Bodies folder's menu (the first one
grounded), a revolute joint on their barrel ends with Flip turning Leaf B the right way round,
and a drag that swings Leaf B about the hinge while grounded Leaf A stays put. What follows
gets a heading of its own.

doc_shots.py builds the leaves from commands, with Leaf B lifted and set back so the joint
visibly brings it into place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: assemblies add Drive Joints; the assembly clips again on 0.29.0

A fourth step drives the hinge with Drive Joints: the slider swings Leaf B while a ghost shows
where it started, and OK keeps the new angle. The assembly clips are made again on SolidCraft
0.29.0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Book: getting started, sheet metal and import/export get pictures

Getting started gains a section on the start page: a numbered screenshot (new design, open,
import, recent, samples, the File menu) and a clip opening a sample from it. Sheet metal opens
with a tray in three steps, each with a clip: a base flange from a sketched rectangle, edge
flanges from two top edges, and the flat pattern with its bends. Import and export opens with
the File menu, numbered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 06:31:44 +00:00
SS-EN a1d66c238e MCP: batch runs the steps of a script file (path) (#5957) (#5959)
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 06:02:13 +00:00
thocsmith 70603de654 Emboss: an emboss or deboss that changes nothing says so (#10940) (#10944)
* claim: #10940

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Emboss: an emboss or deboss that changes nothing says so (#10940)

solid.emboss on a body its tool missed (a sketch on the far side of the
material, a depth that stops short) was recorded as a success with no
warning, so a sheet metal part looked embossed when it was not. The
evaluation now compares the bodies before and after and adds a warning
when none changed. A working emboss or deboss is silent.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

* Emboss: the changed-nothing warning names what to check, not a cause it can't know (#10940)

CodeRabbit pointed out that an emboss can change nothing for other reasons
than missing the body (for example a profile that lies inside material that
is already there), so the warning no longer claims the profile misses the
body. It says the operation changed nothing and suggests checking where the
profile lies, which side of the face the sketch is on, and the depth.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Emboss test: put the missing sketch below the sheet, since main's sheet metal emboss now cuts from its underside (#10940)

On current main a deboss from the XY plane reaches the sheet (it is changed and gets
the sheet metal flat-pattern warning), so the test no longer showed an emboss that
changes nothing. A sketch 5 mm below the sheet misses it on both bases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: thocsmith <193096300+thocsmith@users.noreply.github.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 05:59:00 +00:00
Bartosz Błachut db20c8be23 Timeline: deleting a sketch entity reuses the results it replaced (#3923) (#11283)
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 05:46:56 +00:00
github-actions[bot] 8f4fe740c7 Regenerate generated files and fold pending files [skip ci] 2026-11-05 06:00:07 +00:00
thocsmith aae4282f1e Polygon: By side shows the Length and Sides boxes (#11271) (#11287)
* claim: #11271

* Polygon By side: Length and Sides boxes, the typed length a side dimension (#11271)

The edge polygon tool showed no value boxes after its first click. It now
shows Length (the side from the first click) and Sides, as the inscribed
and circumscribed modes show Radius and Sides. A typed length places the
second corner and becomes a Length dimension on the first side:
sketch.draw.dimensioned takes a `length` role for sketch.polygon.edge,
an alternative to its radius (as_drawn still adds the radius when no
length is given; both together are refused).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Polygon By side test: read the design's own state so it compiles against main (#11271)

Main's Session::world_state() now returns a Result, so the new test failed
Quick compile on the merge. The sketch is in no component, so the design's
own state shows the same sketch on both the old and new bases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Polygon By side test: take Vec2 from solidcore_record, where main moved it (#11271)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: thocsmith <193096300+thocsmith@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 05:35:52 +00:00
Colin Faulkingham 18b698ffa8 Keep raised models’ ground shadows on the ground (#9838) (#10257)
* claim: #9838

* fix: anchor raised ground shadows to the origin plane (#9838)

* docs: attribute ground shadow preference messages
2026-11-05 05:14:38 +00:00
github-actions[bot] 051e6236c3 Regenerate generated files and fold pending files [skip ci] 2026-11-05 05:26:55 +00:00
selune 8691cefbbf Render: save wood images with physical grain controls (#1599)
* Render: save wood images with physical grain controls

* Render: prepare plain glass before marking the GPU host ready
2026-11-05 04:49:46 +00:00
NOWN-DEV 6d2465b52d Sketch: a fillet whose lines already leave it is not swapped against a mirrored reference (#10401)
The fillet keeping of #5677 swaps an arc's ends when its sweep jumps by more
than half a turn with both its lines turned. Judged against a reference that
shows the corner mirrored (positions before a move, or a mirrored start), a
fillet the solve left exactly where it was looks turned, and the swap made it
its long complement: a 45-degree fillet on a 135-degree corner became a
315-degree arc with both lines cutting back through it, while the solve
reported ok.

The swap is now decided by the lines: an arc whose tangent lines all leave it
after the solve already rounds its corner and keeps its ends. A swap still
gives a corner its arc back when its lines cut back through it. A second test
keeps a real fillet over three quarters of a turn whose corner mirrored as the
long arc its lines leave (a narrower fix, letting a swap only shorten an arc,
would break it).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 04:28:39 +00:00
semmelrinde c517ca0393 Lip and groove: the rim face follows a parameter change (#11209) (#11425)
A lip kept its rim face as a plain point, so it got no persistent face
name. When a parameter made the box taller, the point stayed below the new
rim and the lip failed ("the plastic feature's placement is no longer on
its body face"). The face is now a face pick, as a boss's is, and the lip
names its body like the other placed plastic features. Both are saved as
the same [x, y, z], so files don't change.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 04:04:17 +00:00
github-actions[bot] ee1bdea97b Regenerate generated files and fold pending files [skip ci] 2026-11-05 04:28:35 +00:00
github-actions[bot] dc54d2f229 Regenerate generated files and fold pending files [skip ci] 2026-11-05 04:16:48 +00:00
raykholo b916f9bf33 Ribbon: an option to fold it to its tab row (#10112) (#10214)
* Ribbon: an option to fold it to its tab row (#10112)

Preferences > Layout > "Show only the ribbon's tabs" (off by default), the
Ribbon Tabs Only command (view.ribbon_tabs_only), and its settings-profile key.
Rebuilt on main's redesigned Layout page.

* Ribbon Tabs Only: switching tabs with a panel menu open no longer keeps the overlay open (#10112)

A tab click now forgets the open panel drop-down of the previous tab, so the pointer leaving or Escape still closes the overlay.

* Ribbon Tabs Only: count its settings-profile key in the profile membership test (#10112)
2026-11-05 03:42:58 +00:00
SS-EN 733f0b2254 MCP: opt-in compact inspect_design and tool output (split from #2901) (#3144)
* MCP: compact inspect_design and tool JSON, off by default (--compact / SOLIDCRAFT_MCP_COMPACT)

Split out of #2901 per review: the smaller inspect_design changed the default
for everyone, so it is now an MCP server option that is off unless asked for.

- solidcraft-cli mcp --compact, or SOLIDCRAFT_MCP_COMPACT=1 (true/yes/on;
  0/false/no/off/empty leave it off; anything else is an error at start-up).
  solidcraft_mcp::Options::resolve is the one place that decides, so an app
  Preferences setting can feed it later.
- With it on, inspect_design summarises sketches (id, name, plane, counts of
  points, curves, constraints and profiles, dof, status), returns full contents
  only for the sketches named in `sketches` (names/ids, true, false or
  "summary"), takes a `bodies` filter and measures only those; unknown names
  list the existing ones. Tool JSON is compact rather than pretty-printed.
- Off, tools/list, argument checks, inspect_design and tool JSON are exactly
  as before.
- document.inspect gains an opt-in `sketch_counts` (plane, points,
  constraints); without it its reply is unchanged.

Tests: both modes in the MCP suite, Options parsing, and the CLI flag and
variable end to end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* MCP compact output: a Preferences setting too (AI › Agents through MCP)

The desktop app's Preferences › AI gets "Compact output" under a new "Agents
through MCP" section, off by default and shown with the chat off too. The app
reports it on the control channel as `mcp.options` ({"compact": bool}); the
agent chat lets its own MCP server read it.

A bridged MCP server (`solidcraft-cli mcp --connect`) asks the app when an
agent first lists or calls a tool and keeps the answer for the session, so the
tools it listed keep their shape. An app not running yet, or busy past 2 s, is
asked again on the next call; an app from before the setting counts as off.
`--compact` and SOLIDCRAFT_MCP_COMPACT=1 still turn it on whatever the app says.

Tests: the server follows the app's answer (waits for it, keeps it, the flag
still wins); the checkbox reaches `mcp.options` and Restore Defaults clears it;
the chat gate allows `mcp.options`. docs/mcp.md and docs/control-protocol.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* MCP compact output: review fixes (mcp.options never blocks, headless test, locales, prefs doc)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* MCP compact output: the setting is a section of the AI page; the bridged test answers mcp.options

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* MCP compact output: the preference test sets it through ui.prefs; rustfmt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* MCP compact output: look for a newly started app before asking its options; counts from sketch.inspect for an older app

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 03:33:33 +00:00
Alexander Puzynia ee02080a25 Two-distance chamfers of free-form rims: a test on the SMLib kernel (#4332) (#4333)
* claim: #4332

* Two-distance and distance-angle chamfers of free-form rims: a test on the SMLib kernel (#4332)

A spline, Bézier or text outline's rim used to be refused by the two-distance and
distance-angle chamfers. The SMLib kernel (#11351) chamfers it along the rim; this test pins
that down on a four-Bézier oval, picked as its tangent chain the way a pick takes it: the
volume taken off is the analytic one for two distances (both ways round) and for a distance
and an angle.
2026-11-05 03:25:50 +00:00
Homero Thompson 99d96482af Sketch: groundwork for pierce constraints, no UI yet (#3599) (#11388)
* Sketch: the geometry of a pierce, a point where another sketch's curve crosses this plane (#3599)

* Sketch: the Pierce constraint, a point on a curve of another sketch (#3599)

* Engine: draw a Pierce constraint at the point it holds (#3599)

* Engine: the pierce tests wait for the command that is not written yet

* style: rustfmt, the imports of the pierce geometry in the order rustfmt wants

The rebase onto the current main resolved the rename of Plane, Vec2 and Vec3
from solidcraft_geom to solidcore_record and left the two use lines in the
order the resolution wrote them. rustfmt wants them the other way round, and
the fmt phase of the gate reads the whole tree.

No token of the file changed: the same 2983 tokens before and after, only the
order of the two use lines moved.

---------

Co-authored-by: bherbruck <bherbruck@gmail.com>
Co-authored-by: vdirienzo <vdirienzo@users.noreply.github.com>
2026-11-05 03:20:41 +00:00
github-actions[bot] a5be592b7d Regenerate generated files and fold pending files [skip ci] 2026-11-05 03:32:27 +00:00
aiapienthusiast d92923a964 Agent chat: a Cheaper Inference preset for OpenAI-compatible endpoints (#11174) 2026-11-05 02:58:56 +00:00
froglemonade2 71598c0354 Agent control: ui.menu refuses items the design doesn't have, reports the History bar's right-click menu, and gives Edit Joint Limits its own id (#10745) (#10746)
* claim: #10745

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Control channel: ui.menu refuses missing targets, reports the History item menu, and tells the joint menu items apart (#10745)

- ui.menu looks a target up and refuses one the design doesn't have ("no body `NoSuchBody`").
- The History bar's feature menu is the shared context menu (Target::Timeline), so ui.menu
  reports it, ui.menuPick runs its items and {"type":"timeline","feature":id} opens it.
  Its Show All toggle moves to TreeState so the menu can list Delete after the marker.
- Edit Joint Limits is ui.editJointLimits and opens Edit Joint with Limits expanded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Icon audit: open the section and canvas menus on a real section and canvas; a hidden section has a menu too

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui.menu: check a group's or folder's scope and folder name; Delete after the marker gets its own id

A group or folder target is refused unless its scope is a row of its component (`c<id>` or a
placement of it) and the folder is bodies, sketches or construction. The History item menu's
delete of everything after the marker is ui.deleteAfterMarker, so ui.menuPick can tell it from
Delete (review on #10746).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui.menu: a component's own c<id> scope is the design root's only; test that Delete after the marker deletes

The browser draws a part's folders and groups under its placements (o:<path>), so a c<id> scope
for any component but the root names a row that isn't there (review on #10746). The History test
now picks ui.deleteAfterMarker and checks the features are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui.menu: a placement scope must be spelt as the browser keys it

o:012 parses to placement 12 but isn't the row's key (o:12), so Show/Hide would store a key no
row reads (review on #10746).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* History item menu: no Delete after the marker when nothing shown is after it

A timeline target for a feature the bar's component filter leaves out listed no features, so the
item did nothing (review on #10746).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui.menu: a plane target must be construction geometry

The plane menu's Show/Hide keys the feature's name as an origin item, so any other feature got a
menu whose actions don't fit it (review on #10746).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* ui.menu: accept the view navigator's and selection filter's menus, which main added

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 02:35:55 +00:00
Homero Thompson 06a8a9b7d2 AGENTS.md and the contributing skill: say how to work as an agent (#8059)
* AGENTS.md and the contributing skill: say how to work as an agent

Two rules that the loop's own agents follow but the repository never
wrote down, so every agent that reads it had to rediscover them:

* The code, the comments, the commit messages and the docs are in English,
  always. A comment in another language is a defect: the people who
  maintain the code cannot review it. A user-visible string is not inline
  in the code either; it goes to the message catalogs, and the UI text
  skill says how to name and translate it.
* Parallel work runs in parallel, and dependent work stays sequential.
  One subagent per independent part, with a self-contained brief, and no
  two subagents writing the same file. A fix and the test that proves it,
  a refactor and the callers it breaks: those stay in order.

AGENTS.md is the router, so it gets the two rules in one line each, and
skills/solidcraft-contributing/SKILL.md gets the "Working as an agent"
section with the detail.

* AGENTS.md: fit the two agent rules under the router cap

`cargo xtask skills` reads the router as a router: one line per rule,
with the detail in the skill the line points at. The two new lines
broke that contract twice over. They carried their own detail (a
comment in another language is a defect; one subagent per part, no two
writing the same file) instead of pointing at the "Working as an
agent" section that already holds it, and the file grew to 5361
characters, over the 5000 a router may have.

So the two lines shrink to what a router line is, and five clauses
that repeated a rule the pointed-at skill already states in full give
up their place:

* "Act when the code, docs and rules settle a question" is in the
  contributing skill, in more detail.
* The unsafe allowlist is the crash-safety skill's own list.
* "No second PR for an issue a lower-numbered one closes" and "never
  force-push main, no pushes just to catch up with main" are the
  contributing skill's claim and push rules.
* "Do not switch branches while the gate runs" is in the contributing
  skill too.

No rule is lost: each one still has exactly one place that states it,
and that place is a skill. The router is 4970 characters.
2026-11-05 02:25:46 +00:00
Colin Faulkingham 4d2691e636 Assistant: opt-in HTTP authentication for private endpoints (#5341) (#10674)
* claim: #5341

* Allow per-endpoint HTTP authentication with explicit consent

* fix: discard model listings after HTTP consent revocation
2026-11-05 02:12:56 +00:00
Nathalie Schönwetter 6e17874cb9 A Move that copies can be patterned or mirrored (#5931) (#6018)
Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 02:04:01 +00:00
NAX LAB bf22dad8e8 Fix: flake build fails on git dependencies in Cargo.lock (#12146)
* Set `allowBuiltinFetchGit = true` in `cargoLock`:

* Remove comment
2026-11-05 01:26:31 +00:00
semmelrinde 731029cd87 Report a bug: put the whole report in the GitHub link whenever GitHub keeps it (#7103) (#7104)
Open GitHub issue form filled the issue through the link only up to
2,000 characters, with every space and line break encoded as three, so
most reports opened GitHub with the title alone and their text on the
clipboard, and many arrived empty (#10556, #10654).

The link now encodes only what a query value can't carry (a space is
`+`) and is limited by what GitHub keeps: 6,000 characters, and 7,000
once its sign-in page encodes it again. A report too long for that still
goes through the clipboard, whole.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 01:09:37 +00:00
Raymond Thurman 6b5c5dc6e8 Sketch on a thickened surface's face (#7641) (#7703)
* claim: #7641

* Sketch on a thickened surface follows the face (#7641)

Thicken dropped the kernel's face history, so Create Sketch refused
every face of the solid. Carry that history through, the same way
Shell and Trim do.

The regression covers the offset face and an end wall, and checks
that a boss on the offset face follows a thickness change and reopens.
2026-11-05 01:09:18 +00:00
github-actions[bot] e7ce6c282a Regenerate generated files and fold pending files [skip ci] 2026-11-05 02:47:03 +00:00
rugbymauri 67c58cbd28 Sheet metal rules: a design parameter named Thickness no longer overrides it (#9623) (#9633)
* claim: #9623

Signed-off-by: Maurizio Monticelli <maurizio@whatwedo.ch>

* Sheet metal and plastic rules: Thickness in a rule's expressions is the rule's thickness

A rule's expressions read `Thickness` as the rule's thickness only while the
design had no parameter of that name; with one, the default gap, reliefs and
a `Thickness` bend radius took the parameter instead (a 2 mm rule beside
Thickness = 10 mm closed corners to a 10 mm gap). Now `Thickness` is always
the rule's, as documented; the rule's own thickness still reads the design's
parameters, so `thickness: Thickness` keeps naming the design parameter.

Renaming a parameter called Thickness, its users and what it drives follow
the same reading: only a rule's thickness field refers to it. Renaming a
parameter to Thickness is refused while another rule field uses it, since
that field would then read the rule's thickness instead.

Fixes #9623

Signed-off-by: Maurizio Monticelli <maurizio@whatwedo.ch>

---------

Signed-off-by: Maurizio Monticelli <maurizio@whatwedo.ch>
2026-11-05 01:07:30 +00:00
austin62jake 7c89f7445f Assembly: moving a component without capturing its position marks the design unsaved (#9736) (#9851)
* Claim #9736

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Assembly: a move not captured yet is an unsaved change (#9736)

A component moved without capturing its position left the design reading
as saved: file.save wrote the file without the move and said nothing, and
closing the tab didn't ask. Now:

- Session::is_dirty is true while a move is pending, so closing a tab or
  quitting asks "save changes?".
- file.save and file.save_as refuse while a move is pending, naming the
  component and the capture and revert commands.
- In the app, Save As (and Save As JSON, Save a copy, Download design)
  asks the Capture Position question first, as Save already did; a tab
  closing after "Save" waits for that answer, and Cancel keeps it open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Close: the save-changes card waits behind the Capture Position question (#9736)

Saving a tab that closes asks the Capture Position question first; the
"save changes?" card stayed drawn over it and took a second answer. It
now hides and ignores answers until the question is answered. The design
container doc says a save stops for a move not captured.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Assembly: an exploded view shown is not a move to save (#9736)

explode.show displays a view through the pending moves, as an uncaptured
move does. Those placements last only while the view is shown, so they
don't make the design unsaved and don't stop a save
(Session::moved_uncaptured). A move on top of a shown view still does.

The relink test saved with a move pending; it captures it first now.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Assembly: the pending-move save test reads the world state as main now gives it

world_state() returns a Result since the kernel merge; the test unwraps it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-11-05 01:06:46 +00:00
ShawnMarx 26adcfa997 Docs: add BoxInsertDesigner to the showcase (#10095)
* Docs: add BoxInsertDesigner to the showcase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Docs: attribution rows for the BoxInsertDesigner showcase recording

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 01:06:36 +00:00
github-actions[bot] 1e41dddae2 Regenerate generated files and fold pending files [skip ci] 2026-11-05 02:11:35 +00:00
PapaEcho a9b219bc9f joint: let the origin be the design origin or a sketch point (#10290) (#10584)
The joint origin input only accepted faces, edges and vertices, so the world origin and sketch points could not be picked to place a joint. Extend the origin input's snap mask with ORIGIN and POINTS and resolve a sketch point (and the empty-body world-origin vertex) to a world snap in snap_of, so a joint can be placed on the design origin or a hole centre like Fusion.
2026-11-05 01:06:11 +00:00
semmelrinde 32dc8750df Sketch Project: faces and edges of a part's second copy now project (#9957) (#10721)
* Sketch Project: a face or edge of a part's second placement projects where that placement is (#9957)

Projecting the face of `Block (Part:2)` failed with "face of Block: the
face no longer exists". The pick's body name was turned into the
definition's own name, and the model a sketch reads holds only each
component's first placement, so the face was looked for on the first
placement, somewhere else.

Sketch picks now keep the name the browser shows, and the further
placements a sketch's links name are placed into the model it reads
(`with_placed_copies`), when the sketch is evaluated and when a link is
added or refreshed. Only the named ones are placed. A link to a body
the model lacks also makes the sketch follow every placement, so moving
the copy moves what was projected from it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Sketch Project: a projection from a second placement follows renames of its part and body (#9957)

The link keeps the copy by the name the browser shows (`Block (Part:2)`),
which a rename of the component or of the body changes. component.rename
and body.rename now rename it in the sketches' links as well.

The copies a sketch reads are found through their component's bodies,
not by going through every body for every placement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 01:05:40 +00:00
semmelrinde ceeff58a7f Scale: X, Y and Z factors from the dialog (#10782) (#10983)
The Scale dialog gets a Type row, Uniform or Per axis. Per axis shows
X, Y and Z rows and sends factors, which solid.scale already takes. A
Scale made with factors opens per axis with its three values; before,
they rode along as an extra and the dialog's factor did nothing.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 01:05:10 +00:00
github-actions[bot] a55286953a Regenerate generated files and fold pending files [skip ci] 2026-11-05 01:37:26 +00:00
github-actions[bot] 9a0846ef68 Regenerate generated files and fold pending files [skip ci] 2026-11-05 01:28:10 +00:00
raykholo 06749ac464 Add the Fair Surface and Match Surface dialogs (#4644) (#4653)
* claim: #4644

* Add the Fair Surface and Match Surface dialogs (#4644)

Neither command had a dialog, so the toolbar and command search ran them
with no parameters and they failed with "`body` is required".

Fair Surface picks the surface or some of its faces and sets the
strength, the iterations, whether the edges are kept and an optional
tolerance (blank: 0.001 of the body's size). Match Surface picks the
surface or face to rebuild, the target and an edge chain of the target,
and the continuity (G1, G2 or G3, default G2). Both preview, and Edit
Feature restores the saved picks and settings. New labels go through
the catalogs with English, Japanese, Chinese, German and Korean text.

* Keep surface-dialog strings pending with complete translations (#4644)

* Fair tolerance is a length; Fair and Match picks reopen on their saved bodies

The Fair dialog's tolerance now goes through the same design-unit length
conversion as the other surface lengths, on OK and when an edit is refilled.
Editing a Fair or Match feature looks its face and edge picks up on the body
they were saved on, so a coincident face or edge of another body cannot take
their place.

* Surface dialogs: strings stay in the pending catalog only (#4644)

* Surface dialogs: edge picks use the session world, as main's edge_sel now does (#4644)

* Surface dialogs: refuse to refill when a saved pick no longer resolves, and pass body names by reference (#4644)

* Surface dialogs: Fair and Match now open dialogs, so the refused-command tab test no longer lists them (#4644)
2026-11-05 00:05:53 +00:00
semmelrinde a6e7126bf1 Closed stderr pipes no longer crash the app, CLI or MCP server (#10111) (#10126)
* Stderr: a closed stderr no longer stops the app, the CLI or the MCP server (#10111)

`eprintln!` panics with "failed printing to stderr" when stderr is a
pipe its reader has closed. A process another program starts writes
into such a pipe: `solidcraft mcp` under an agent, and the app that
one starts, which inherits it. #10111 is the app stopping that way
while an agent (Codex) connected. `solidcraft_geom::note!` (re-exported
as `solidcraft_engine::note!`) writes the same line and ignores a
failed write, as the CLI's logger already does; the app, the CLI, the
MCP server, the crash hook and the crates they run use it instead of
`eprintln!` outside tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Stderr: test that a closed stderr leaves the CLI's exit code as it is (#10111)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Stderr: the old name's alias and the fuzz command don't stop on a closed stderr either (#10111)

`solvecraft-cli` writes its deprecation notice before it starts
`solidcraft-cli`, so an agent still configured with the old name got the
panic before the MCP server started (found in review). It and the fuzz
command now write through `note!` too, and the test covers the alias.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 23:29:07 +00:00
Christian Hammacher 4a906699ee Browser: the component menu keeps its everyday actions and groups the rest in flyouts (#8769) (#8770)
* Browser: the component menu keeps its everyday actions and groups the rest in flyouts

A component's or placement's right-click menu had grown to about thirty entries in seven
blocks. Activate, Edit in Place, Open Linked Design, Move/Copy, Show/Hide, Isolate, the
clipboard, Delete, Rename, Appearance, Physical Material and Properties stay on the menu;
Ground, Capture and Revert Position, Unlock Contents and Turn Up Axis move to a Position
flyout, Relink Source or Extract to File and the exports to File, New Component, New Group
and Paste New to New, and Show All Bodies, Cycle Component Color, Expand All and Collapse
All to Display. context_menu::entries lists a menu with its flyouts, as ui.menuPick reads it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: the component menu nests its flyouts by topic, and flyouts no longer scroll

Position (Ground, Capture and Revert Position, Unlock Contents, Turn Up Axis), Component
(New Component, Rename, Appearance, Physical Material, Cycle Component Color, Relink Source
or Extract to File, Properties; Design on the design's row), Export (Export, Save As Mesh,
Send to Slicer) and Browser (New Group, Expand All, Collapse All) each open a flyout; Paste
New stays with the clipboard and Show All Bodies with Show/Hide. Flyouts open inside flyouts,
so Appearance keeps its quick choices inside Component; the keys walk in and out of them.

A flyout no longer scrolls or sits away from its row: every flyout has its own area, measured
whole, where a short one used to squeeze every later one into its height. A component's only
body is no longer offered as a component of its own on a folded Bodies folder's entries.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: the component menu starts with what a double-click does, and keeps the old order of its sections

A linked component's menu starts with Edit in Place and Open Linked Design when a double-click
edits it in place (double_click_components), and with Activate otherwise. Position, Component
and Export follow Move/Copy, then the clipboard, then Show/Hide and Isolate, with Browser last,
as the sections came before the flyouts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: Show All Bodies is on a component's menu only while a body is hidden

It is listed while a body is hidden itself, in a hidden placement, or in a hidden Bodies folder or
group of bodies, anywhere in the design, since that is what it shows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: Relink Source and Extract to File sit right below Rename in the Component flyout

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: Placement and Organize flyouts, Turn Up Axis back as a flyout, and flyout fixes

Placement (Ground, Turn Up Axis, Capture and Revert Position, Unlock Contents) follows
Move/Copy above the first separator, Turn Up Axis opens its two turns in a flyout again, and
the Browser flyout is called Organize. The Component flyout has three blocks: New Component
with Relink Source or Extract to File, then Appearance, Physical Material and Cycle Component
Color, then Rename and Properties.

A flyout of a flyout that opened to the left opens to the left too instead of covering the
menu, Left back to the menu chooses the row that opened the flyout, ui.menuPick refuses a row
that only opens a flyout, and the icon audit checks every level. The guides and the control
protocol describe the new menu paths.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: ui.menu gives a flyout's rows their placeholder flag too

ui.menu set placeholder only on the top-level rows, so a client reading
a flyout row's placeholder got nothing. The icon audit now reads the flag
of the flyout rows instead of resolving their icons itself.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 23:05:26 +00:00
github-actions[bot] a2a7102859 Regenerate generated files and fold pending files [skip ci] 2026-11-05 00:53:06 +00:00
639 changed files with 23190 additions and 54121 deletions
+7 -5
View File
@@ -3,13 +3,13 @@
SolidCraft is a clean-room, pure-Rust parametric 3D CAD app (sketch solver, feature timeline, B-rep kernel, an egui UI that agents drive). This file is a router: the hard rules, then the skill to read for your task. Humans: CONTRIBUTING.md.
## Start here
Work: ROADMAP.md, "Where help is wanted most" in CONTRIBUTING.md, issues labelled `help wanted`, `good first issue`, `needs-triage`; architecture in `docs/architecture.md`. Act when the code, docs and rules settle a question; ask only when it changes what users see. Local `plan/` notes are optional.
Work: ROADMAP.md, "Where help is wanted most" in CONTRIBUTING.md, issues labelled `help wanted`, `good first issue`, `needs-triage`; architecture in `docs/architecture.md`. Local `plan/` notes are optional.
## Hard rules (what enforces each)
- Independent: never copy another product's code, icons, text or templates; never drive or take data from commercial CAD. `skills/solidcraft-ground-rules/SKILL.md`.
- No GPL/LGPL/AGPL code, not even reading it (OpenCASCADE, FreeCAD, SolveSpace, CadQuery, LibreCAD, QCAD): `cargo xtask licences --check`.
- Every asset is original or openly licensed with a row in ATTRIBUTION.md; read `assets/AGENTS.md` before icon work: `cargo xtask assets`, `cargo xtask icons`.
- Never crash: no unwrap/expect/panic/unsafe in non-test code (unsafe allowlist in crash-safety), errors are `Result`, input is hostile: clippy `-D warnings`, `hostile_params_never_panic`.
- Never crash: no unwrap/expect/panic/unsafe in non-test code, errors are `Result`, input is hostile: clippy `-D warnings`, `hostile_params_never_panic`.
- Model decisions (what an operation does, which bodies it touches, which face or edge a point or name means, depths, nearness) use exact geometry; a mesh is for display, export, previews and mesh bodies (`xtask/mesh-decisions.txt` only shrinks): `cargo xtask mesh-decisions`.
- New kernel cases go to solidcore: `cargo xtask lists`.
- Everything is a command and programmatic calls never open dialogs: `skills/solidcraft-commands/SKILL.md`.
@@ -21,12 +21,14 @@ Work: ROADMAP.md, "Where help is wanted most" in CONTRIBUTING.md, issues labelle
- A design-format change is ONE new file in `crates/doc/src/format/pending/`: `scripts/test-format-pending.sh`.
- A command has input and output schemas (will become required; `schema/unconverted.txt` only shrinks): `skills/solidcraft-commands/SKILL.md`.
- New UI strings go in `assets/locales/pending/<slug>.json`, ATTRIBUTION rows in `attribution/pending/<slug>.md`: `cargo xtask lists`.
- A changed default keeps the old behaviour behind a preference and fills the PR's `Changes a default:` line, and no second PR for an issue a lower-numbered one closes: `pr-checks.yml`.
- A changed default keeps the old behaviour behind a preference and fills the PR's `Changes a default:` line: `pr-checks.yml`.
- A regression test goes in the area's existing test file, never a per-bug file (#3226).
- Look at open PRs first, claim with a draft PR (lowest number wins), one topic per PR, never force-push `main`, no pushes just to catch up with `main`: `skills/solidcraft-contributing/SKILL.md`.
- Look at open PRs first, claim with a draft PR (lowest number wins), one topic per PR: `skills/solidcraft-contributing/SKILL.md`.
- A PR's title and first sentence make sense to someone who never saw your chat or the issue: `skills/solidcraft-contributing/SKILL.md`.
- Code, comments, commit messages and docs are in English, always: `skills/solidcraft-contributing/SKILL.md` ("Working as an agent").
- Independent work runs in parallel, dependent work stays sequential: `skills/solidcraft-contributing/SKILL.md` ("Working as an agent").
- Show observable changes with real screenshots or a recording, captured yourself.
- Run `cargo xtask ci` before every commit, without switching branches while it runs. `cargo xtask skills` keeps this file and `skills/` honest.
- Run `cargo xtask ci` before every commit. `cargo xtask skills` keeps this file and `skills/` honest.
## Working on X: read the skill first
| Working on | Read |
+30 -2
View File
@@ -799,6 +799,35 @@ Original SolidCraft drawings, Open for owner review; no runtime assignments.
| docs/book/src/media/ui-tour/navigate.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (`--sample`, default dark theme, software renderer) orbiting, panning and zooming, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| assets/locales/pending/sketch-tool-hints.json | carlymx | Original sketch tool hints and engine error translations | MIT OR Apache-2.0 |
| assets/locales/pending/primitive-pick-field-tips.json | SolidCraft contributors | Original primitive pick-field tooltip translations | MIT OR Apache-2.0 |
| assets/locales/pending/ribbon-panel-hover.json | SolidCraft contributors | Original ribbon panel menu preference labels and translations | MIT OR Apache-2.0 |
| docs/screenshots/box-insert-designer.gif | Shawn Marx | original recording made with BoxInsertDesigner's own Motion export (its three.js viewer) of its example game `examples/ccg-example` (https://github.com/ShawnMarx/BoxInsertDesigner): a card game box insert whose trays were built by SolidCraft through `solidcraft-cli`; the published card, board and box art in it is pixelated beyond recognition, and no logos or game names are shown (2.5× playback, 800 px wide) | MIT OR Apache-2.0 |
| docs/screenshots/box-insert-designer.mp4 | Shawn Marx | original recording made with BoxInsertDesigner's own Motion export (its three.js viewer) of its example game `examples/ccg-example` (https://github.com/ShawnMarx/BoxInsertDesigner): a card game box insert whose trays were built by SolidCraft through `solidcraft-cli`; the published card, board and box art in it is pixelated beyond recognition, and no logos or game names are shown (1280×720) | MIT OR Apache-2.0 |
| assets/locales/pending/agent-http-consent.json | SolidCraft contributors | Original endpoint-specific HTTP consent messages and translations | MIT OR Apache-2.0 |
| assets/locales/pending/ground-shadow-placement.json | SolidCraft contributors | Original ground-shadow placement preference messages and translations | MIT OR Apache-2.0 |
| docs/book/src/media/assemblies/components.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) making components from two original hinge-leaf bodies, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/assemblies/joint.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) creating a revolute joint between two hinge leaves, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/assemblies/drag.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) dragging a jointed hinge leaf, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/assemblies/drive.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) driving a revolute joint between two hinge leaves, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/extrude.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) extruding a sketch's profile, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/shell.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) shelling a block, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/fillet.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) filleting four edges, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/edit.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) editing a feature from the timeline, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/hole.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) placing a hole, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/features/pattern.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) patterning a hole around an axis, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/parameters/dialog.png | SolidCraft contributors | screenshot of SolidCraft 0.29.0 itself (default dark theme, software renderer) showing the Parameters dialog, with original numbered callouts (digits set in DejaVu Sans Bold), captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/files/menu.png | SolidCraft contributors | screenshot of SolidCraft 0.29.0 itself (`--sample`, default dark theme, software renderer) showing the File menu, with original numbered callouts (digits set in DejaVu Sans Bold), captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/getting-started/start.png | SolidCraft contributors | screenshot of SolidCraft 0.29.0 itself (default dark theme, software renderer, 1280x800) showing the start page with its built-in sample thumbnails, with original numbered callouts (digits set in DejaVu Sans Bold), captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/getting-started/sample.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) opening the built-in Sample Plate from the start page, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sheet-metal/base.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) making a sheet metal base flange, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sheet-metal/flange.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) adding sheet metal edge flanges, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sheet-metal/flat.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) showing a sheet metal flat pattern, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/create.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) starting a sketch on the Top plane, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/draw.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) drawing a rectangle and a circle with typed values, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/dimension.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) dimensioning a sketch until it is fully constrained, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/parts.png | SolidCraft contributors | screenshot of SolidCraft 0.29.0 itself (default dark theme, software renderer, 1280x800) showing a fully constrained sketch, with original numbered callouts (digits set in DejaVu Sans Bold), captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/offset.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) offsetting a sketch outline, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| docs/book/src/media/sketching/trim.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.29.0 English desktop UI (default dark theme, software renderer) trimming a notch in a sketch, with the original drawn pointer of examples/demo/overlay.py and labels set in DejaVu Sans Bold, captured with examples/demo/doc_shots.py | MIT OR Apache-2.0 |
| assets/locales/ca.json | carlymx | Catalan translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
## Code adapted from sibling projects
@@ -868,11 +897,10 @@ copied into SolidCraft.
| Directory | Source | Licence | Changes |
|---|---|---|---|
| vendor/accesskit_macos | accesskit_macos 0.26.3, https://github.com/AccessKit/accesskit (The AccessKit contributors) | MIT OR Apache-2.0 | the subclassing adapter and its tests from 0.27.2: dropping the adapter keeps AppKit's key-value observers (vendor/README.md) |
## Vendored renderer compatibility fix
`vendor/egui-wgpu` is egui-wgpu 0.36.2 from https://github.com/emilk/egui
`vendor/egui-wgpu` is egui-wgpu 0.37.0 from https://github.com/emilk/egui
(MIT OR Apache-2.0; both original licence texts are included). Rust sources and
its original `egui.wgsl` shader are retained; no images or other artwork are copied.
SolidCraft's narrow patch selects a safe 1x MSAA path on the chosen OpenGL adapter
Generated
+168 -165
View File
@@ -4,9 +4,9 @@ version = 4
[[package]]
name = "accesskit"
version = "0.24.1"
version = "0.25.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d3b7f7f85a7e5f68090000ed7622545829afd484d210358702ae4cb97dd0c320"
checksum = "4e883d1d28c5fd5568c79ed2d2bd48d9f2fd3945c8974ed0f53690ceddb051be"
dependencies = [
"enumn",
"serde",
@@ -15,12 +15,12 @@ dependencies = [
[[package]]
name = "accesskit_atspi_common"
version = "0.18.1"
version = "0.21.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e8c61bee90b42a772d39d06a740207dc71a4e780004ace1db8d99fb1baaa954"
checksum = "24f5baf62e34a4a6c30e3d697e4782f821a7337049c44c3b40576a27dfbb580d"
dependencies = [
"accesskit",
"accesskit_consumer 0.36.0",
"accesskit_consumer",
"atspi-common",
"phf",
"serde",
@@ -29,41 +29,37 @@ dependencies = [
[[package]]
name = "accesskit_consumer"
version = "0.35.0"
version = "0.39.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "53cf47daed85312e763fbf85ceca136e0d7abc68e0a7e12abe11f48172bc3b10"
checksum = "f3da8f27636015191b2264ee1df681503170a632cafd832fdc1edfdd4e3a2fd3"
dependencies = [
"accesskit",
"hashbrown 0.16.1",
"hashbrown 0.17.1",
]
[[package]]
name = "accesskit_consumer"
version = "0.36.0"
name = "accesskit_ios"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "25e0d7e25d06f4dc21d1774d67146e9e80d6789216cbd4d1e88185b0095dba60"
checksum = "a5280724673bbfa8b30a838c013500b719392989be3b97c5a9964062c252c232"
dependencies = [
"accesskit",
"hashbrown 0.16.1",
]
[[package]]
name = "accesskit_consumer"
version = "0.38.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5d10a236f96f87d70732e44520046785431ef01d5bcd6b041317bfadd2f88245"
dependencies = [
"accesskit",
"hashbrown 0.16.1",
"accesskit_consumer",
"hashbrown 0.17.1",
"objc2 0.5.3",
"objc2-foundation 0.2.2",
"objc2-ui-kit 0.2.2",
]
[[package]]
name = "accesskit_macos"
version = "0.26.3"
version = "0.27.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "123828ceeec755b05255e3976cb0852993202de98a0626c97dd8d34246991f84"
dependencies = [
"accesskit",
"accesskit_consumer 0.38.0",
"hashbrown 0.16.1",
"accesskit_consumer",
"hashbrown 0.17.1",
"objc2 0.5.3",
"objc2-app-kit 0.2.2",
"objc2-foundation 0.2.2",
@@ -71,9 +67,9 @@ dependencies = [
[[package]]
name = "accesskit_unix"
version = "0.21.1"
version = "0.24.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b016ca8db0ea0ea2ceff29a9d6240391492d960716aa471967c00e8cc8cb197c"
checksum = "30d5192871228c54f1b0fb4a85cef000e11a3804f25d2165f14afa0daa67f3f6"
dependencies = [
"accesskit",
"accesskit_atspi_common",
@@ -89,13 +85,13 @@ dependencies = [
[[package]]
name = "accesskit_windows"
version = "0.32.1"
version = "0.35.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eff7009f1a532e917d66970a1e80c965140c6cfbbabbdde3d64e5431e6c78e21"
checksum = "498668b90da9995302a0055aaecad4756932333da2ddef6baee1c00844c430fc"
dependencies = [
"accesskit",
"accesskit_consumer 0.35.0",
"hashbrown 0.16.1",
"accesskit_consumer",
"hashbrown 0.17.1",
"static_assertions",
"windows",
"windows-core",
@@ -103,11 +99,12 @@ dependencies = [
[[package]]
name = "accesskit_winit"
version = "0.32.2"
version = "0.34.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fe9a94394896352cc4660ca2288bd4ef883d83238853c038b44070c8f134313"
checksum = "cd4ab4437b520ff03088fbe48676a11e7d44a929535e64b31432c1073e48dbcc"
dependencies = [
"accesskit",
"accesskit_ios",
"accesskit_macos",
"accesskit_unix",
"accesskit_windows",
@@ -203,6 +200,7 @@ dependencies = [
"parking_lot",
"percent-encoding",
"windows-sys 0.60.2",
"wl-clipboard-rs",
"x11rb",
]
@@ -687,42 +685,18 @@ dependencies = [
"thiserror 1.0.69",
]
[[package]]
name = "calloop"
version = "0.14.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "43b32313e937c8721c9d17ee9bf60699a6402b4b7c2cb6ac1bee0ffcaa4b4e5e"
dependencies = [
"bitflags 2.13.2",
"polling",
"rustix 1.1.5",
"tracing",
]
[[package]]
name = "calloop-wayland-source"
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source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "95a66a987056935f7efce4ab5668920b5d0dac4a7c99991a67395f13702ddd20"
dependencies = [
"calloop 0.13.0",
"calloop",
"rustix 0.38.44",
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"wayland-client",
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name = "calloop-wayland-source"
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"rustix 1.1.5",
"wayland-backend",
"wayland-client",
]
[[package]]
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@@ -1123,9 +1097,9 @@ checksum = "d0881ea181b1df73ff77ffaaf9c7544ecc11e82fba9b5f27b262a3c73a332555"
[[package]]
name = "ecolor"
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version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0656a7530b9e2841ee7a5f983965bdd9840c32f4012f759cfd44b912cced6b34"
checksum = "31bcbef0d4263a63eb32c4834e5d711613035ce1333468e107d928923e21e6e2"
dependencies = [
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"emath",
@@ -1134,9 +1108,9 @@ dependencies = [
[[package]]
name = "eframe"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9c5642501a65ca657d05f00c643a5c14ff2346cb3818032bfe23d58e1f8e5f84"
dependencies = [
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"bytemuck",
@@ -1159,6 +1133,7 @@ dependencies = [
"profiling",
"raw-window-handle",
"ron",
"send_wrapper",
"serde",
"static_assertions",
"wasm-bindgen",
@@ -1171,9 +1146,9 @@ dependencies = [
[[package]]
name = "egui"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dc938cc27cd911415e1e4d151bc56ff9df063d8db081374e87aeb805ea74b2ba"
checksum = "bec9144f49b7a28b5f395d3147e325b4fe3e77ba686eac11d1bdf0a7da3f375f"
dependencies = [
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"ahash",
@@ -1193,7 +1168,7 @@ dependencies = [
[[package]]
name = "egui-wgpu"
version = "0.36.2"
version = "0.37.0"
dependencies = [
"ahash",
"bytemuck",
@@ -1211,32 +1186,34 @@ dependencies = [
[[package]]
name = "egui-winit"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "98466000559d66ba4db786a30448b01483946add4188e7f10f522a27b4fb89cc"
checksum = "e4e449f4c4a2a60c7ccb4ba7fa4078417bfe1f9ddc03b5e05ce75748e33a70de"
dependencies = [
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"arboard",
"block2 0.6.2",
"bytemuck",
"egui",
"log",
"objc2 0.6.5",
"objc2-app-kit 0.3.2",
"objc2-foundation 0.3.2",
"objc2-ui-kit 0.3.2",
"profiling",
"raw-window-handle",
"serde",
"smithay-clipboard",
"web-time",
"webbrowser",
"windows-sys 0.61.2",
"winit",
]
[[package]]
name = "egui_glow"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "606ed4167daf341e5753d703285c4c1d562324b2c07aa8f405cd7d066fe58f3b"
checksum = "9275ca5cc35a6b7c94e0e8cedf22542f66cb0cf45ed8ab2657c78ff49fec7268"
dependencies = [
"bytemuck",
"egui",
@@ -1254,9 +1231,9 @@ checksum = "0e9c71c2167ca323c882b99918929403426e2373ea17242ff5653e0d5e1058be"
[[package]]
name = "emath"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "52c8d4141cf0f60fb2f7aefaf352d3ffa5171ef0ab09731c64391801e95e48f1"
checksum = "e73ce90f54750be8672c02be0743fe47530e6f251e066f0ee2869b59eb297af5"
dependencies = [
"bytemuck",
"serde",
@@ -1330,9 +1307,9 @@ dependencies = [
[[package]]
name = "epaint"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a0ec0308dc23130fc1a7d4623a8534c2ed069c6dc84e258ee4f3de99615aa1a3"
checksum = "97bac86ae3dde93fc3951e790951caea739ff39a6c89d909cdaf1d9278dbb1bd"
dependencies = [
"ahash",
"bytemuck",
@@ -1350,15 +1327,16 @@ dependencies = [
"skrifa",
"smallvec",
"unicode-general-category",
"unicode-properties",
"unicode-segmentation",
"vello_cpu",
]
[[package]]
name = "epaint_default_fonts"
version = "0.36.2"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "773fa9c96dd0dbef887e39d0ed6177f141cce4d68e6041df77570aa3702dfa13"
checksum = "cfc1cc505827f4c23eedc297975a0fd038268d41293f389dd8ff3b574aefab19"
[[package]]
name = "equivalent"
@@ -1444,6 +1422,12 @@ version = "0.1.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aedcfb3409746eddb02b9e19ebda1c3394f759a152e48ee875a0844d1b955484"
[[package]]
name = "fixedbitset"
version = "0.5.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1d674e81391d1e1ab681a28d99df07927c6d4aa5b027d7da16ba32d1d21ecd99"
[[package]]
name = "flate2"
version = "1.1.10"
@@ -1455,6 +1439,12 @@ dependencies = [
"zlib-rs",
]
[[package]]
name = "foldhash"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d9c4f5dac5e15c24eb999c26181a6ca40b39fe946cbe4c263c7209467bc83af2"
[[package]]
name = "foldhash"
version = "0.2.0"
@@ -1651,12 +1641,12 @@ dependencies = [
[[package]]
name = "glifo"
version = "0.2.0"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed4a1bb24121291d27230c1b1b44e07d6a9b28cefdb32fe1581dfb84e14f940a"
checksum = "282a26c1e23de04bdab3e34a21b6f877a479b96737792516b9b8b8f69b6661be"
dependencies = [
"bytemuck",
"foldhash",
"foldhash 0.2.0",
"hashbrown 0.17.1",
"log",
"peniko",
@@ -1826,6 +1816,15 @@ dependencies = [
"smallvec",
]
[[package]]
name = "hashbrown"
version = "0.15.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9229cfe53dfd69f0609a49f65461bd93001ea1ef889cd5529dd176593f5338a1"
dependencies = [
"foldhash 0.1.5",
]
[[package]]
name = "hashbrown"
version = "0.16.1"
@@ -1834,7 +1833,7 @@ checksum = "841d1cc9bed7f9236f321df977030373f4a4163ae1a7dbfe1a51a2c1a51d9100"
dependencies = [
"allocator-api2",
"equivalent",
"foldhash",
"foldhash 0.2.0",
]
[[package]]
@@ -1843,7 +1842,7 @@ version = "0.17.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed5909b6e89a2db4456e54cd5f673791d7eca6732202bbf2a9cc504fe2f9b84a"
dependencies = [
"foldhash",
"foldhash 0.2.0",
]
[[package]]
@@ -2500,6 +2499,15 @@ version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2bf50223579dc7cdcfb3bfcacf7069ff68243f8c363f62ffa99cf000a6b9c451"
[[package]]
name = "nom"
version = "8.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "df9761775871bdef83bee530e60050f7e54b1105350d6884eb0fb4f46c2f9405"
dependencies = [
"memchr",
]
[[package]]
name = "num"
version = "0.4.3"
@@ -2956,6 +2964,16 @@ dependencies = [
"pin-project-lite",
]
[[package]]
name = "os_pipe"
version = "1.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d8fae84b431384b68627d0f9b3b1245fcf9f46f6c0e3dc902e9dce64edd1967"
dependencies = [
"libc",
"windows-sys 0.61.2",
]
[[package]]
name = "parking"
version = "2.2.1"
@@ -3005,10 +3023,21 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9b4f627cb1b25917193a259e49bdad08f671f8d9708acfd5fe0a8c1455d87220"
[[package]]
name = "phf"
version = "0.13.1"
name = "petgraph"
version = "0.8.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c1562dc717473dbaa4c1f85a36410e03c047b2e7df7f45ee938fbef64ae7fadf"
checksum = "8701b58ea97060d5e5b155d383a69952a60943f0e6dfe30b04c287beb0b27455"
dependencies = [
"fixedbitset",
"hashbrown 0.15.5",
"indexmap",
]
[[package]]
name = "phf"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "010378780309880b08997fae13be7834dba947d36393bd372f2b1556deb2a2f6"
dependencies = [
"phf_macros",
"phf_shared",
@@ -3017,9 +3046,9 @@ dependencies = [
[[package]]
name = "phf_generator"
version = "0.13.1"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "135ace3a761e564ec88c03a77317a7c6b80bb7f7135ef2544dbe054243b89737"
checksum = "aeb62e0959d5a1bebc965f4d15d9e2b7cea002b6b0f5ba8cde6cc26738467100"
dependencies = [
"fastrand",
"phf_shared",
@@ -3027,9 +3056,9 @@ dependencies = [
[[package]]
name = "phf_macros"
version = "0.13.1"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "812f032b54b1e759ccd5f8b6677695d5268c588701effba24601f6932f8269ef"
checksum = "5fa8d0ca26d424d27630da600c6624696e7dec8bf7b3b492b383c5dc49e5e085"
dependencies = [
"phf_generator",
"phf_shared",
@@ -3040,9 +3069,9 @@ dependencies = [
[[package]]
name = "phf_shared"
version = "0.13.1"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e57fef6bc5981e38c2ce2d63bfa546861309f875b8a75f092d1d54ae2d64f266"
checksum = "c6fd9027e2d9319be6349febd1db4e8d02aa544921200c9b777720ac34a3aa89"
dependencies = [
"siphasher",
]
@@ -3762,6 +3791,12 @@ version = "1.0.28"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8a7852d02fc848982e0c167ef163aaff9cd91dc640ba85e263cb1ce46fae51cd"
[[package]]
name = "send_wrapper"
version = "0.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cd0b0ec5f1c1ca621c432a25813d8d60c88abe6d3e08a3eb9cf37d97a0fe3d73"
[[package]]
name = "serde"
version = "1.0.229"
@@ -3986,8 +4021,8 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3457dea1f0eb631b4034d61d4d8c32074caa6cd1ab2d59f2327bd8461e2c0016"
dependencies = [
"bitflags 2.13.2",
"calloop 0.13.0",
"calloop-wayland-source 0.3.0",
"calloop",
"calloop-wayland-source",
"cursor-icon",
"libc",
"log",
@@ -4004,44 +4039,6 @@ dependencies = [
"xkeysym",
]
[[package]]
name = "smithay-client-toolkit"
version = "0.20.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0512da38f5e2b31201a93524adb8d3136276fa4fe4aafab4e1f727a82b534cc0"
dependencies = [
"bitflags 2.13.2",
"calloop 0.14.5",
"calloop-wayland-source 0.4.1",
"cursor-icon",
"libc",
"log",
"memmap2",
"rustix 1.1.5",
"thiserror 2.0.21",
"wayland-backend",
"wayland-client",
"wayland-csd-frame",
"wayland-cursor",
"wayland-protocols",
"wayland-protocols-experimental",
"wayland-protocols-misc",
"wayland-protocols-wlr",
"wayland-scanner",
"xkeysym",
]
[[package]]
name = "smithay-clipboard"
version = "0.7.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "71704c03f739f7745053bde45fa203a46c58d25bc5c4efba1d9a60e9dba81226"
dependencies = [
"libc",
"smithay-client-toolkit 0.20.0",
"wayland-backend",
]
[[package]]
name = "smol_str"
version = "0.2.2"
@@ -4286,11 +4283,9 @@ dependencies = [
name = "solidcraft-render"
version = "0.40.0-rc.2"
dependencies = [
"flate2",
"image",
"moxcms",
"png",
"robust",
"serde",
"serde_json",
"sha2 0.10.9",
@@ -4665,7 +4660,6 @@ version = "0.1.44"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "63e71662fa4b2a2c3a26f570f037eb95bb1f85397f3cd8076caed2f026a6d100"
dependencies = [
"log",
"pin-project-lite",
"tracing-attributes",
"tracing-core",
@@ -4691,6 +4685,17 @@ dependencies = [
"once_cell",
]
[[package]]
name = "tree_magic_mini"
version = "3.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b8765b90061cba6c22b5831f675da109ae5561588290f9fa2317adab2714d5a6"
dependencies = [
"memchr",
"nom",
"petgraph",
]
[[package]]
name = "ttf-parser"
version = "0.25.1"
@@ -4765,6 +4770,12 @@ version = "1.0.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d245f478577f809a851594d02313b640fb437e0bb33866753cff937863096954"
[[package]]
name = "unicode-properties"
version = "0.1.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "993ad287eb20e8ba755312801cfe1413e0f25d604075863acaddca10b04c1833"
[[package]]
name = "unicode-segmentation"
version = "1.13.3"
@@ -4848,9 +4859,9 @@ dependencies = [
[[package]]
name = "vello_common"
version = "0.1.0"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b2e9aed918117e8152c9eddfd8362d73c465c23f26c44786aa331707b8a64fa2"
checksum = "bbb2141a2bca6e6d598e471fd4d1d7eed8e020aad6a28187edda07f091a325dd"
dependencies = [
"bytemuck",
"fearless_simd",
@@ -4863,9 +4874,9 @@ dependencies = [
[[package]]
name = "vello_cpu"
version = "0.1.0"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac7349e1f55f6b801c7c277958df4ea53e7f20f21e8014910ad888b2ecda93ea"
checksum = "ace506ca414548966fcf3c283be94eb1cad8254de488791ee698bf438b0890a9"
dependencies = [
"bytemuck",
"glifo",
@@ -5040,32 +5051,6 @@ dependencies = [
"wayland-scanner",
]
[[package]]
name = "wayland-protocols-experimental"
version = "20250721.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "40a1f863128dcaaec790d7b4b396cc9b9a7a079e878e18c47e6c2d2c5a8dcbb1"
dependencies = [
"bitflags 2.13.2",
"wayland-backend",
"wayland-client",
"wayland-protocols",
"wayland-scanner",
]
[[package]]
name = "wayland-protocols-misc"
version = "0.3.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6e9567599ef23e09b8dad6e429e5738d4509dfc46b3b21f32841a304d16b29c8"
dependencies = [
"bitflags 2.13.2",
"wayland-backend",
"wayland-client",
"wayland-protocols",
"wayland-scanner",
]
[[package]]
name = "wayland-protocols-plasma"
version = "0.3.12"
@@ -5643,7 +5628,7 @@ dependencies = [
"bitflags 2.13.2",
"block2 0.5.1",
"bytemuck",
"calloop 0.13.0",
"calloop",
"cfg_aliases",
"concurrent-queue",
"core-foundation 0.9.4",
@@ -5664,7 +5649,7 @@ dependencies = [
"raw-window-handle",
"redox_syscall 0.4.1",
"rustix 0.38.44",
"smithay-client-toolkit 0.19.2",
"smithay-client-toolkit",
"smol_str",
"tracing",
"unicode-segmentation",
@@ -5707,6 +5692,24 @@ version = "0.57.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1ebf944e87a7c253233ad6766e082e3cd714b5d03812acc24c318f549614536e"
[[package]]
name = "wl-clipboard-rs"
version = "0.9.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "959c7ac3b8afde864f7a7448ac16f29b2b83350b7eccbf77fb781c3999aa6848"
dependencies = [
"libc",
"log",
"os_pipe",
"rustix 1.1.5",
"thiserror 2.0.21",
"tree_magic_mini",
"wayland-backend",
"wayland-client",
"wayland-protocols",
"wayland-protocols-wlr",
]
[[package]]
name = "writeable"
version = "0.6.4"
+5 -7
View File
@@ -103,11 +103,12 @@ tiny-skia = { version = "0.12", default-features = false, features = ["std", "si
toml = "1"
# ui
egui = "0.36"
eframe = { version = "0.36", default-features = false, features = ["persistence"] }
# default_fonts: the built-in Hack is the UI's symbol fallback (#2955); 0.37 no longer turns it on.
egui = { version = "0.37", features = ["default_fonts"] }
eframe = { version = "0.37", default-features = false, features = ["persistence"] }
# Instant/SystemTime that also work in the browser (std panics on wasm32-unknown-unknown).
web-time = "1"
egui-wgpu = "0.36"
egui-wgpu = "0.37"
# the wgpu egui-wgpu uses, for compute (crates/gpu); backends come from the apps' features
wgpu = { version = "30", default-features = false, features = ["std", "wgsl"] }
naga = { version = "30", default-features = false }
@@ -162,12 +163,9 @@ debug = "line-tables-only"
egui-wgpu = { path = "vendor/egui-wgpu" }
# Deliver trackpad pinch and rotation gestures on Wayland (zwp_pointer_gestures_v1), which
# winit 0.30 never binds and eframe 0.36 still requires winit 0.30.
# winit 0.30 never binds and eframe 0.37 still requires winit 0.30.
winit = { path = "vendor/winit" }
# macOS: dropping the accessibility adapter leaves AppKit's key-value observers intact (#7535).
accesskit_macos = { path = "vendor/accesskit_macos" }
# Mutation testing (cargo-mutants, docs/mutation-testing.md): the ci profile with incremental
# builds, since every mutant rebuilds the crates above the one it changes.
[profile.mutants]
+6
View File
@@ -225,6 +225,12 @@ completed drawings publish atomically. The browser still exports synchronously.
## Render foundation
- Wood surface images (#1345): native CPU and GPU opaque rendering share physical
repeat frames and filtered mip chains. Imported maps retain exact bytes and
declared provenance in the design, reopen offline, and expose grain-angle
controls. Scalar face appearances suppress body maps. Planar projection and
CPU encoding/optical limits remain explicit; see [portable surfaces](docs/render-portable-surfaces-and-stages.md).
- Original starter appearances (#1722): 34 opaque recipes through existing commands, with six explicitly unavailable glass recipes and preserved legacy looks; see [the contract](docs/render-starter-appearances.md).
- Bounded linear film accumulation (#1696) supplies caller-admitted mean/variance storage and complete-pass views; actual progressive consumers remain separate. See [the film contract](docs/render-film.md).
+274 -115
View File
@@ -1,18 +1,17 @@
Third-party software in SolidCraft
SolidCraft (the desktop app, solidcraft-cli and the web app) is built from the 537 crates below.
SolidCraft (the desktop app, solidcraft-cli and the web app) is built from the 540 crates below.
Generated by `cargo xtask licences` from Cargo.lock and the crates' own licence files.
SolidCraft's own licence is in LICENSE-MIT and LICENSE-APACHE, and NOTICE.
accesskit 0.24.1 (MIT OR Apache-2.0)
accesskit_atspi_common 0.18.1 (MIT OR Apache-2.0)
accesskit_consumer 0.35.0 (MIT OR Apache-2.0)
accesskit_consumer 0.36.0 (MIT OR Apache-2.0)
accesskit_consumer 0.38.0 (MIT OR Apache-2.0)
accesskit_macos 0.26.3 (MIT OR Apache-2.0)
accesskit_unix 0.21.1 (MIT OR Apache-2.0)
accesskit_windows 0.32.1 (MIT OR Apache-2.0)
accesskit_winit 0.32.2 (Apache-2.0)
accesskit 0.25.2 (MIT OR Apache-2.0)
accesskit_atspi_common 0.21.1 (MIT OR Apache-2.0)
accesskit_consumer 0.39.2 (MIT OR Apache-2.0)
accesskit_ios 0.2.2 (MIT OR Apache-2.0)
accesskit_macos 0.27.2 (MIT OR Apache-2.0)
accesskit_unix 0.24.1 (MIT OR Apache-2.0)
accesskit_windows 0.35.2 (MIT OR Apache-2.0)
accesskit_winit 0.34.2 (Apache-2.0)
adler2 2.0.1 (0BSD OR MIT OR Apache-2.0)
aes 0.8.4 (MIT OR Apache-2.0)
ahash 0.8.12 (MIT OR Apache-2.0)
@@ -65,9 +64,7 @@ cadmpeg-core 0.6.7 (Apache-2.0)
cadmpeg-ir 0.6.7 (Apache-2.0)
cadmpeg-registry 0.6.7 (Apache-2.0)
calloop 0.13.0 (MIT)
calloop 0.14.5 (MIT)
calloop-wayland-source 0.3.0 (MIT)
calloop-wayland-source 0.4.1 (MIT)
cbc 0.1.2 (MIT OR Apache-2.0)
cfg-if 1.0.5 (MIT OR Apache-2.0)
cgl 0.3.2 (MIT / Apache-2.0)
@@ -109,21 +106,21 @@ document-features 0.2.12 (MIT OR Apache-2.0)
downcast-rs 1.2.1 (MIT/Apache-2.0)
dpi 0.1.2 (Apache-2.0 AND MIT)
dyn-clone 1.0.20 (MIT OR Apache-2.0)
ecolor 0.36.2 (MIT OR Apache-2.0)
eframe 0.36.2 (MIT OR Apache-2.0)
egui 0.36.2 (MIT OR Apache-2.0)
egui-wgpu 0.36.2 (MIT OR Apache-2.0)
egui-winit 0.36.2 (MIT OR Apache-2.0)
egui_glow 0.36.2 (MIT OR Apache-2.0)
ecolor 0.37.0 (MIT OR Apache-2.0)
eframe 0.37.0 (MIT OR Apache-2.0)
egui 0.37.0 (MIT OR Apache-2.0)
egui-wgpu 0.37.0 (MIT OR Apache-2.0)
egui-winit 0.37.0 (MIT OR Apache-2.0)
egui_glow 0.37.0 (MIT OR Apache-2.0)
either 1.19.0 (MIT OR Apache-2.0)
emath 0.36.2 (MIT OR Apache-2.0)
emath 0.37.0 (MIT OR Apache-2.0)
encoding_rs 0.8.42 ((Apache-2.0 OR MIT) AND BSD-3-Clause)
endi 1.1.1 (MIT)
enumflags2 0.7.12 (MIT OR Apache-2.0)
enumflags2_derive 0.7.12 (MIT OR Apache-2.0)
enumn 0.1.14 (MIT OR Apache-2.0)
epaint 0.36.2 (MIT OR Apache-2.0)
epaint_default_fonts 0.36.2 ((MIT OR Apache-2.0) AND OFL-1.1 AND Ubuntu-font-1.0)
epaint 0.37.0 (MIT OR Apache-2.0)
epaint_default_fonts 0.37.0 ((MIT OR Apache-2.0) AND OFL-1.1 AND Ubuntu-font-1.0)
equivalent 1.0.2 (Apache-2.0 OR MIT)
errno 0.3.14 (MIT OR Apache-2.0)
error-code 3.4.0 (BSL-1.0)
@@ -134,7 +131,9 @@ fastrand 2.5.0 (Apache-2.0 OR MIT)
fax 0.2.7 (MIT)
fdeflate 0.3.7 (MIT OR Apache-2.0)
fearless_simd 0.4.1 (Apache-2.0 OR MIT)
fixedbitset 0.5.7 (MIT OR Apache-2.0)
flate2 1.1.10 (MIT OR Apache-2.0)
foldhash 0.1.5 (Zlib)
foldhash 0.2.0 (Zlib)
font-types 0.12.6 (MIT OR Apache-2.0)
foreign-types 0.5.0 (MIT/Apache-2.0)
@@ -154,7 +153,7 @@ getrandom 0.2.17 (MIT OR Apache-2.0)
getrandom 0.3.4 (MIT OR Apache-2.0)
getrandom 0.4.3 (MIT OR Apache-2.0)
gif 0.14.2 (MIT OR Apache-2.0)
glifo 0.2.0 (Apache-2.0 OR MIT)
glifo 0.3.0 (Apache-2.0 OR MIT)
glow 0.17.0 (MIT OR Apache-2.0 OR Zlib)
gltf 1.4.1 (MIT OR Apache-2.0)
gltf-derive 1.4.1 (MIT OR Apache-2.0)
@@ -168,6 +167,7 @@ gpu-allocator 0.28.0 (MIT OR Apache-2.0)
guillotiere 0.7.0 (MIT/Apache-2.0)
half 2.7.1 (MIT OR Apache-2.0)
harfrust 0.12.0 (MIT)
hashbrown 0.15.5 (MIT OR Apache-2.0)
hashbrown 0.16.1 (MIT OR Apache-2.0)
hashbrown 0.17.1 (MIT OR Apache-2.0)
hermit-abi 0.5.3 (MIT OR Apache-2.0)
@@ -234,6 +234,7 @@ ndk-sys 0.6.0+11769913 (MIT OR Apache-2.0)
nix 0.29.0 (MIT)
nix 0.31.3 (MIT)
nohash-hasher 0.2.0 (Apache-2.0 OR MIT)
nom 8.0.0 (MIT)
num 0.4.3 (MIT OR Apache-2.0)
num-bigint 0.4.8 (MIT OR Apache-2.0)
num-complex 0.4.6 (MIT OR Apache-2.0)
@@ -275,15 +276,17 @@ orbclient 0.3.55 (MIT)
ordered-float 2.10.1 (MIT)
ordered-float 5.5.0 (MIT)
ordered-stream 0.2.0 (MIT OR Apache-2.0)
os_pipe 1.2.3 (MIT)
parking 2.2.1 (Apache-2.0 OR MIT)
parking_lot 0.12.5 (MIT OR Apache-2.0)
parking_lot_core 0.9.12 (MIT OR Apache-2.0)
peniko 0.6.1 (Apache-2.0 OR MIT)
percent-encoding 2.3.2 (MIT OR Apache-2.0)
phf 0.13.1 (MIT)
phf_generator 0.13.1 (MIT)
phf_macros 0.13.1 (MIT)
phf_shared 0.13.1 (MIT)
petgraph 0.8.3 (MIT OR Apache-2.0)
phf 0.14.0 (MIT)
phf_generator 0.14.0 (MIT)
phf_macros 0.14.0 (MIT)
phf_shared 0.14.0 (MIT)
pin-project 1.1.13 (Apache-2.0 OR MIT)
pin-project-internal 1.1.13 (Apache-2.0 OR MIT)
pin-project-lite 0.2.17 (Apache-2.0 OR MIT)
@@ -352,6 +355,7 @@ security-framework 3.7.0 (MIT OR Apache-2.0)
security-framework-sys 2.17.0 (MIT OR Apache-2.0)
self_cell 1.3.0 (Apache-2.0 OR GPL-2.0-only)
semver 1.0.28 (MIT OR Apache-2.0)
send_wrapper 0.6.0 (MIT/Apache-2.0)
serde 1.0.229 (MIT OR Apache-2.0)
serde-value 0.7.0 (MIT)
serde_core 1.0.229 (MIT OR Apache-2.0)
@@ -375,8 +379,6 @@ slab 0.4.12 (MIT)
slotmap 1.1.1 (Zlib)
smallvec 1.16.2 (MIT OR Apache-2.0)
smithay-client-toolkit 0.19.2 (MIT)
smithay-client-toolkit 0.20.0 (MIT)
smithay-clipboard 0.7.3 (MIT)
smol_str 0.2.2 (MIT OR Apache-2.0)
solidcore 1.0.1 (Apache-2.0)
solidcore-record 0.1.0 (Apache-2.0)
@@ -409,6 +411,7 @@ toml_writer 1.1.3+spec-1.1.0 (MIT OR Apache-2.0)
tracing 0.1.44 (MIT)
tracing-attributes 0.1.31 (MIT)
tracing-core 0.1.36 (MIT)
tree_magic_mini 3.2.2 (MIT)
ttf-parser 0.25.1 (MIT OR Apache-2.0)
twox-hash 2.1.5 (MIT)
type-map 0.5.1 (MIT/Apache-2.0)
@@ -419,6 +422,7 @@ uds_windows 1.2.1 (MIT)
unicode-bidi 0.3.18 (MIT OR Apache-2.0)
unicode-general-category 1.1.0 (Apache-2.0)
unicode-ident 1.0.26 ((MIT OR Apache-2.0) AND Unicode-3.0)
unicode-properties 0.1.5 ((MIT OR Apache-2.0) AND Unicode-3.0)
unicode-segmentation 1.13.3 (MIT OR Apache-2.0)
unicode-width 0.2.2 (MIT OR Apache-2.0)
untrusted 0.9.0 (ISC)
@@ -428,8 +432,8 @@ url 2.5.8 (MIT OR Apache-2.0)
utf8-zero 0.8.1 (MIT OR Apache-2.0)
utf8_iter 1.0.4 (Apache-2.0 OR MIT)
uuid 1.27.0 (Apache-2.0 OR MIT)
vello_common 0.1.0 (Apache-2.0 OR MIT)
vello_cpu 0.1.0 (Apache-2.0 OR MIT)
vello_common 0.2.0 (Apache-2.0 OR MIT)
vello_cpu 0.2.0 (Apache-2.0 OR MIT)
wasi 0.11.1+wasi-snapshot-preview1 (Apache-2.0 WITH LLVM-exception OR Apache-2.0 OR MIT)
wasip2 1.0.4+wasi-0.2.12 (Apache-2.0 WITH LLVM-exception OR Apache-2.0 OR MIT)
wasm-bindgen 0.2.129 (MIT OR Apache-2.0)
@@ -442,8 +446,6 @@ wayland-client 0.31.15 (MIT)
wayland-csd-frame 0.3.0 (MIT)
wayland-cursor 0.31.14 (MIT)
wayland-protocols 0.32.13 (MIT)
wayland-protocols-experimental 20250721.0.1 (MIT)
wayland-protocols-misc 0.3.12 (MIT)
wayland-protocols-plasma 0.3.12 (MIT)
wayland-protocols-wlr 0.3.12 (MIT)
wayland-scanner 0.31.11 (MIT)
@@ -500,6 +502,7 @@ winit 0.30.13 (Apache-2.0)
winnow 1.0.4 (MIT)
winreg 0.56.0 (MIT)
wit-bindgen 0.57.1 (Apache-2.0 WITH LLVM-exception OR Apache-2.0 OR MIT)
wl-clipboard-rs 0.9.5 (MIT OR Apache-2.0)
writeable 0.6.4 (Unicode-3.0)
x11-dl 2.21.0 (MIT)
x11rb 0.13.2 (MIT OR Apache-2.0)
@@ -570,13 +573,14 @@ num_enum 0.7.6, num_enum_derive 0.7.6, once_cell 1.21.4, ordered-stream 0.2.0, p
pin-project 1.1.13, pin-project-internal 1.1.13, pin-project-lite 0.2.17, piper 0.2.5, polling
3.11.0, portable-atomic 1.15.0, portable-atomic-util 0.2.8, proc-macro-crate 3.5.0, proc-macro2
1.0.107, quote 1.0.47, ref-cast 1.0.27, ref-cast-impl 1.0.27, rustc-hash 1.1.0, rustc-hash 2.1.3,
rustix 0.38.44, rustix 1.1.5, rustversion 1.0.23, semver 1.0.28, serde 1.0.229, serde_core 1.0.229,
serde_derive 1.0.229, serde_derive_internals 0.30.0, serde_json 1.0.151, serde_path_to_error 0.1.20,
serde_repr 0.1.21, simd_cesu8 1.2.0, smol_str 0.2.2, syn 2.0.119, syn 3.0.6, thiserror 1.0.69,
thiserror 2.0.21, thiserror-impl 1.0.69, thiserror-impl 2.0.21, typed-path 0.13.0, typeid 1.0.3,
unicode-ident 1.0.26, utf8-zero 0.8.1, wasi 0.11.1+wasi-snapshot-preview1, wasip2 1.0.4+wasi-0.2.12,
wit-bindgen 0.57.1, x11-dl 2.21.0, xdg-home 1.3.0, zbus-lockstep 0.5.2, zbus-lockstep-macros 0.5.2,
zbus_names 3.0.0, zmij 1.0.23, zvariant_utils 2.1.0, zvariant_utils 4.2.0
rustix 0.38.44, rustix 1.1.5, rustversion 1.0.23, semver 1.0.28, send_wrapper 0.6.0, serde 1.0.229,
serde_core 1.0.229, serde_derive 1.0.229, serde_derive_internals 0.30.0, serde_json 1.0.151,
serde_path_to_error 0.1.20, serde_repr 0.1.21, simd_cesu8 1.2.0, smol_str 0.2.2, syn 2.0.119, syn
3.0.6, thiserror 1.0.69, thiserror 2.0.21, thiserror-impl 1.0.69, thiserror-impl 2.0.21, typed-path
0.13.0, typeid 1.0.3, unicode-ident 1.0.26, utf8-zero 0.8.1, wasi 0.11.1+wasi-snapshot-preview1,
wasip2 1.0.4+wasi-0.2.12, wit-bindgen 0.57.1, x11-dl 2.21.0, xdg-home 1.3.0, zbus-lockstep 0.5.2,
zbus-lockstep-macros 0.5.2, zbus_names 3.0.0, zmij 1.0.23, zvariant_utils 2.1.0, zvariant_utils
4.2.0
================================================================================
Permission is hereby granted, free of charge, to any
@@ -1086,25 +1090,26 @@ ahash 0.8.12, arrayvec 0.7.8, async-channel 2.5.0, async-executor 1.14.0, async-
0.9.4, core-foundation-sys 0.8.7, core-graphics 0.23.2, core-graphics-types 0.1.3, core_detect
1.0.0, crossbeam-channel 0.5.17, crossbeam-deque 0.8.8, crossbeam-epoch 0.9.21, crossbeam-utils
0.8.23, dbus-secret-service 4.1.0, displaydoc 0.2.7, either 1.19.0, equivalent 1.0.2, errno 0.3.14,
euclid 0.22.14, event-listener 5.4.2, event-listener-strategy 0.5.4, fastrand 2.5.0, flate2 1.1.10,
form_urlencoded 1.2.2, futures-lite 2.6.1, gethostname 1.1.0, gif 0.14.2, glow 0.17.0, gltf 1.4.1,
gltf-derive 1.4.1, gltf-json 1.4.1, hashbrown 0.16.1, hashbrown 0.17.1, hermit-abi 0.5.3, httparse
1.10.1, idna 1.1.0, idna_adapter 1.2.2, indexmap 2.14.2, itertools 0.15.0, js-sys 0.3.106,
keyboard-types 0.8.3, khronos-egl 6.0.0, lazy_static 1.5.1, linux-raw-sys 0.12.1, linux-raw-sys
0.4.15, lock_api 0.4.14, log 0.4.34, muda 0.21.2, num 0.4.3, num-bigint 0.4.8, num-complex 0.4.6,
num-integer 0.1.47, num-iter 0.1.46, num-rational 0.4.2, num-traits 0.2.19, once_cell 1.21.4,
openssl-probe 0.2.1, ordered-stream 0.2.0, parking 2.2.1, parking_lot 0.12.5, parking_lot_core
0.9.12, percent-encoding 2.3.2, piper 0.2.5, plain 0.2.3, png 0.18.1, polling 3.11.0, pollster
0.4.0, pollster 1.0.1, rayon 1.12.0, rayon-core 1.13.0, renderdoc-sys 1.1.0, robust 1.2.0, ron
0.12.2, roxmltree 0.21.1, rustc-hash 1.1.0, rustix 0.38.44, rustix 1.1.5, rustls 0.23.46,
rustls-native-certs 0.8.5, scoped-tls 1.0.1, scopeguard 1.2.0, secret-service 4.0.0,
security-framework 2.11.1, security-framework 3.7.0, security-framework-sys 2.17.0,
signal-hook-registry 1.4.8, simd_cesu8 1.2.0, smallvec 1.16.2, smol_str 0.2.2, stable_deref_trait
1.2.1, tempfile 3.27.0, ttf-parser 0.25.1, unicode-bidi 0.3.18, unicode-segmentation 1.13.3,
unicode-width 0.2.2, url 2.5.8, uuid 1.27.0, wasi 0.11.1+wasi-snapshot-preview1, wasip2
1.0.4+wasi-0.2.12, wasm-bindgen 0.2.129, wasm-bindgen-futures 0.4.79, wasm-bindgen-macro 0.2.129,
wasm-bindgen-macro-support 0.2.129, wasm-bindgen-shared 0.2.129, web-sys 0.3.106, weezl 0.1.12,
wit-bindgen 0.57.1
euclid 0.22.14, event-listener 5.4.2, event-listener-strategy 0.5.4, fastrand 2.5.0, fixedbitset
0.5.7, flate2 1.1.10, form_urlencoded 1.2.2, futures-lite 2.6.1, gethostname 1.1.0, gif 0.14.2, glow
0.17.0, gltf 1.4.1, gltf-derive 1.4.1, gltf-json 1.4.1, hashbrown 0.15.5, hashbrown 0.16.1,
hashbrown 0.17.1, hermit-abi 0.5.3, httparse 1.10.1, idna 1.1.0, idna_adapter 1.2.2, indexmap
2.14.2, itertools 0.15.0, js-sys 0.3.106, keyboard-types 0.8.3, khronos-egl 6.0.0, lazy_static
1.5.1, linux-raw-sys 0.12.1, linux-raw-sys 0.4.15, lock_api 0.4.14, log 0.4.34, muda 0.21.2, num
0.4.3, num-bigint 0.4.8, num-complex 0.4.6, num-integer 0.1.47, num-iter 0.1.46, num-rational 0.4.2,
num-traits 0.2.19, once_cell 1.21.4, openssl-probe 0.2.1, ordered-stream 0.2.0, parking 2.2.1,
parking_lot 0.12.5, parking_lot_core 0.9.12, percent-encoding 2.3.2, petgraph 0.8.3, piper 0.2.5,
plain 0.2.3, png 0.18.1, polling 3.11.0, pollster 0.4.0, pollster 1.0.1, rayon 1.12.0, rayon-core
1.13.0, renderdoc-sys 1.1.0, robust 1.2.0, ron 0.12.2, roxmltree 0.21.1, rustc-hash 1.1.0, rustix
0.38.44, rustix 1.1.5, rustls 0.23.46, rustls-native-certs 0.8.5, scoped-tls 1.0.1, scopeguard
1.2.0, secret-service 4.0.0, security-framework 2.11.1, security-framework 3.7.0,
security-framework-sys 2.17.0, send_wrapper 0.6.0, signal-hook-registry 1.4.8, simd_cesu8 1.2.0,
smallvec 1.16.2, smol_str 0.2.2, stable_deref_trait 1.2.1, tempfile 3.27.0, ttf-parser 0.25.1,
unicode-bidi 0.3.18, unicode-properties 0.1.5, unicode-segmentation 1.13.3, unicode-width 0.2.2, url
2.5.8, uuid 1.27.0, wasi 0.11.1+wasi-snapshot-preview1, wasip2 1.0.4+wasi-0.2.12, wasm-bindgen
0.2.129, wasm-bindgen-futures 0.4.79, wasm-bindgen-macro 0.2.129, wasm-bindgen-macro-support
0.2.129, wasm-bindgen-shared 0.2.129, web-sys 0.3.106, weezl 0.1.12, wit-bindgen 0.57.1,
wl-clipboard-rs 0.9.5
================================================================================
Apache License
@@ -1310,7 +1315,7 @@ See the License for the specific language governing permissions and
limitations under the License.
================================================================================
allocator-api2 0.2.21, async-trait 0.1.92, dyn-clone 1.0.20, enumn 0.1.14, glifo 0.2.0, itoa 1.0.18,
allocator-api2 0.2.21, async-trait 0.1.92, dyn-clone 1.0.20, enumn 0.1.14, glifo 0.3.0, itoa 1.0.18,
libc 0.2.190, litrs 1.0.0, num_enum 0.7.6, num_enum_derive 0.7.6, proc-macro2 1.0.107, quote 1.0.47,
ref-cast 1.0.27, ref-cast-impl 1.0.27, rustc-hash 2.1.3, rustversion 1.0.23, semver 1.0.28, serde
1.0.229, serde_core 1.0.229, serde_derive 1.0.229, serde_derive_internals 0.30.0, serde_json
@@ -1530,7 +1535,7 @@ android-activity 0.6.1, arboard 3.6.1, color 0.3.3, fdeflate 0.3.7, fearless_sim
image 0.25.10, image-webp 0.2.4, linebender_resource_handle 0.1.1, miniz_oxide 0.8.9, miniz_oxide
0.9.1, naga 30.0.1, naga-types 30.0.1, pin-project 1.1.13, pin-project-internal 1.1.13,
pin-project-lite 0.2.17, portable-atomic 1.15.0, portable-atomic-util 0.2.8, range-alloc 0.1.5,
raw-window-handle 0.6.2, simdutf8 0.1.5, vello_common 0.1.0, vello_cpu 0.1.0, wgpu 30.0.1, wgpu-core
raw-window-handle 0.6.2, simdutf8 0.1.5, vello_common 0.2.0, vello_cpu 0.2.0, wgpu 30.0.1, wgpu-core
30.0.1, wgpu-core-deps-apple 30.0.1, wgpu-core-deps-emscripten 30.0.1, wgpu-core-deps-wasm 30.0.1,
wgpu-core-deps-windows-linux-android 30.0.1, wgpu-hal 30.0.1, wgpu-naga-bridge 30.0.1, wgpu-types
30.0.1
@@ -2588,7 +2593,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
bit-set 0.10.0, bit-vec 0.9.1, downcast-rs 1.2.1, egui-wgpu 0.36.2, presser 0.3.1
bit-set 0.10.0, bit-vec 0.9.1, downcast-rs 1.2.1, egui-wgpu 0.37.0, presser 0.3.1
================================================================================
Apache License
@@ -3134,7 +3139,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
calloop 0.13.0, calloop 0.14.5, smithay-client-toolkit 0.19.2, smithay-client-toolkit 0.20.0
calloop 0.13.0, smithay-client-toolkit 0.19.2
================================================================================
Copyright (c) 2018 Victor Berger
@@ -3158,7 +3163,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
calloop-wayland-source 0.3.0, calloop-wayland-source 0.4.1
calloop-wayland-source 0.3.0
================================================================================
Copyright (c) 2023 Kirill Chibisov
@@ -5231,7 +5236,7 @@ have been licensed under extremely permissive terms.
------------------------------------------------------------------------------
================================================================================
egui-wgpu 0.36.2
egui-wgpu 0.37.0
================================================================================
Copyright (c) 2018-2021 Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
@@ -5261,7 +5266,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
either 1.19.0, itertools 0.15.0
either 1.19.0, itertools 0.15.0, petgraph 0.8.3
================================================================================
Copyright (c) 2015
@@ -5709,6 +5714,36 @@ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
fixedbitset 0.5.7
================================================================================
Copyright (c) 2015-2017
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
flate2 1.1.10
================================================================================
@@ -5740,7 +5775,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
foldhash 0.2.0
foldhash 0.1.5, foldhash 0.2.0
================================================================================
Copyright (c) 2024 Orson Peters
@@ -6511,7 +6546,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================================================
glifo 0.2.0
glifo 0.3.0
================================================================================
Copyright 2025 the Vello Authors
@@ -7138,7 +7173,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================================================
hashbrown 0.16.1, hashbrown 0.17.1
hashbrown 0.15.5, hashbrown 0.16.1, hashbrown 0.17.1
================================================================================
Copyright (c) 2016 Amanieu d'Antras
@@ -9459,6 +9494,31 @@ OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
================================================================================
nom 8.0.0
================================================================================
Copyright (c) 2014-2019 Geoffroy Couprie
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
================================================================================
num_enum 0.7.6, num_enum_derive 0.7.6
================================================================================
@@ -9547,6 +9607,30 @@ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
os_pipe 1.2.3
================================================================================
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
parking 2.2.1
================================================================================
@@ -9562,7 +9646,7 @@ option. All files in the project carrying such notice may not be
copied, modified, or distributed except according to those terms.
================================================================================
phf 0.13.1, phf_generator 0.13.1, phf_macros 0.13.1, phf_shared 0.13.1
phf 0.14.0, phf_generator 0.14.0, phf_macros 0.14.0, phf_shared 0.14.0
================================================================================
The MIT License (MIT)
@@ -12377,30 +12461,6 @@ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
smithay-clipboard 0.7.3
================================================================================
Copyright (c) 2018 Lucas Timmins & Victor Berger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
solidcore 1.0.1
================================================================================
@@ -12973,6 +13033,32 @@ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
tree_magic_mini 3.2.2
================================================================================
MIT License
Copyright (c) 2017 Aaron Hancock
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================================================
ttf-parser 0.25.1
================================================================================
@@ -13795,7 +13881,7 @@ carrying such notice may not be copied, modified, or distributed except
according to those terms.
================================================================================
unicode-bidi 0.3.18, unicode-segmentation 1.13.3, unicode-width 0.2.2
unicode-bidi 0.3.18, unicode-properties 0.1.5, unicode-segmentation 1.13.3, unicode-width 0.2.2
================================================================================
Copyright (c) 2015 The Rust Project Developers
@@ -13869,7 +13955,51 @@ dealings in these Data Files or Software without prior written
authorization of the copyright holder.
================================================================================
unicode-segmentation 1.13.3, unicode-width 0.2.2
unicode-properties 0.1.5
================================================================================
UNICODE LICENSE V3
COPYRIGHT AND PERMISSION NOTICE
Copyright © 1991-2026 Unicode, Inc.
NOTICE TO USER: Carefully read the following legal agreement. BY
DOWNLOADING, INSTALLING, COPYING OR OTHERWISE USING DATA FILES, AND/OR
SOFTWARE, YOU UNEQUIVOCALLY ACCEPT, AND AGREE TO BE BOUND BY, ALL OF THE
TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT AGREE, DO NOT
DOWNLOAD, INSTALL, COPY, DISTRIBUTE OR USE THE DATA FILES OR SOFTWARE.
Permission is hereby granted, free of charge, to any person obtaining a
copy of data files and any associated documentation (the "Data Files") or
software and any associated documentation (the "Software") to deal in the
Data Files or Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, and/or sell
copies of the Data Files or Software, and to permit persons to whom the
Data Files or Software are furnished to do so, provided that either (a)
this copyright and permission notice appear with all copies of the Data
Files or Software, or (b) this copyright and permission notice appear in
associated Documentation.
THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
THIRD PARTY RIGHTS.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS NOTICE
BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL DAMAGES,
OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THE DATA
FILES OR SOFTWARE.
Except as contained in this notice, the name of a copyright holder shall
not be used in advertising or otherwise to promote the sale, use or other
dealings in these Data Files or Software without prior written
authorization of the copyright holder.
================================================================================
unicode-properties 0.1.5, unicode-segmentation 1.13.3, unicode-width 0.2.2
================================================================================
Licensed under the Apache License, Version 2.0
@@ -14015,7 +14145,7 @@ IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
vello_common 0.1.0, vello_cpu 0.1.0
vello_common 0.2.0, vello_cpu 0.2.0
================================================================================
Copyright 2020 the Vello Authors
@@ -14046,8 +14176,8 @@ DEALINGS IN THE SOFTWARE.
================================================================================
wayland-backend 0.3.17, wayland-client 0.31.15, wayland-cursor 0.31.14, wayland-protocols 0.32.13,
wayland-protocols-experimental 20250721.0.1, wayland-protocols-misc 0.3.12, wayland-protocols-plasma
0.3.12, wayland-protocols-wlr 0.3.12, wayland-scanner 0.31.11, wayland-sys 0.31.11
wayland-protocols-plasma 0.3.12, wayland-protocols-wlr 0.3.12, wayland-scanner 0.31.11, wayland-sys
0.31.11
================================================================================
Copyright (c) 2015 Elinor Berger
@@ -14942,6 +15072,36 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
wl-clipboard-rs 0.9.5
================================================================================
Copyright (c) 2019 Ivan Molodetskikh
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
================================================================================
x11rb 0.13.2, x11rb-protocol 0.13.2
================================================================================
@@ -15967,15 +16127,14 @@ Crates whose package carries no licence file (their licence is named in Cargo.to
texts are as in SolidCraft's own LICENSE-MIT and LICENSE-APACHE)
================================================================================
accesskit 0.24.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_atspi_common 0.18.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_consumer 0.35.0: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_consumer 0.36.0: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_consumer 0.38.0: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_macos 0.26.3: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_unix 0.21.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_windows 0.32.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_winit 0.32.2: Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit 0.25.2: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_atspi_common 0.21.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_consumer 0.39.2: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_ios 0.2.2: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_macos 0.27.2: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_unix 0.24.1: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_windows 0.35.2: MIT OR Apache-2.0 (https://github.com/AccessKit/accesskit)
accesskit_winit 0.34.2: Apache-2.0 (https://github.com/AccessKit/accesskit)
block2 0.5.1: MIT (https://github.com/madsmtm/objc2)
block2 0.6.2: MIT (https://github.com/madsmtm/objc2)
cadmpeg-codec-freecad 0.6.7: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
@@ -15988,14 +16147,14 @@ cadmpeg-registry 0.6.7: Apache-2.0 (https://github.com/cadmpeg/cadmpeg)
clipboard-win 5.4.1: BSL-1.0 (https://github.com/DoumanAsh/clipboard-win)
dispatch 0.2.0: MIT (http://github.com/SSheldon/rust-dispatch)
dispatch2 0.3.1: Zlib OR Apache-2.0 OR MIT (https://github.com/madsmtm/objc2)
ecolor 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui)
eframe 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/eframe)
egui 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui)
egui-winit 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/egui-winit)
egui_glow 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/egui_glow)
emath 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/emath)
epaint 0.36.2: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/epaint)
epaint_default_fonts 0.36.2: (MIT OR Apache-2.0) AND OFL-1.1 AND Ubuntu-font-1.0 (https://github.com/emilk/egui/tree/main/crates/epaint_default_fonts)
ecolor 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui)
eframe 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/eframe)
egui 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui)
egui-winit 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/egui-winit)
egui_glow 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/egui_glow)
emath 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/emath)
epaint 0.37.0: MIT OR Apache-2.0 (https://github.com/emilk/egui/tree/main/crates/epaint)
epaint_default_fonts 0.37.0: (MIT OR Apache-2.0) AND OFL-1.1 AND Ubuntu-font-1.0 (https://github.com/emilk/egui/tree/main/crates/epaint_default_fonts)
jni 0.22.4: MIT OR Apache-2.0 (https://github.com/jni-rs/jni-rs)
jni-macros 0.22.4: MIT OR Apache-2.0 (https://github.com/jni-rs/jni-rs)
jni-sys-macros 0.4.1: MIT OR Apache-2.0 (https://github.com/jni-rs/jni-sys)
+2 -2
View File
@@ -11,7 +11,7 @@ use std::process::{Command, ExitCode};
const TARGET: &str = "solidcraft-cli";
fn main() -> ExitCode {
eprintln!("solvecraft-cli is deprecated and will be removed in a later release: use solidcraft-cli");
solidcraft_engine::note!("solvecraft-cli is deprecated and will be removed in a later release: use solidcraft-cli");
let sibling = std::env::current_exe()
.ok()
.and_then(|exe| exe.parent().map(|dir| dir.join(format!("{TARGET}{}", std::env::consts::EXE_SUFFIX))))
@@ -23,7 +23,7 @@ fn main() -> ExitCode {
None => ExitCode::FAILURE,
},
Err(e) => {
eprintln!("solvecraft-cli: could not run {}: {e}", program.to_string_lossy());
solidcraft_engine::note!("solvecraft-cli: could not run {}: {e}", program.to_string_lossy());
ExitCode::FAILURE
}
}
+9 -6
View File
@@ -33,8 +33,8 @@ pub fn one(args: &[String]) -> Result<(), String> {
std::panic::set_hook(Box::new(|_| {
PANICS.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
}));
eprintln!("design {seed}");
let run = fuzz::run_with(seed, steps, &mut |st| eprintln!("step {}", serde_json::to_string(st).unwrap_or_default()));
solidcraft_engine::note!("design {seed}");
let run = fuzz::run_with(seed, steps, &mut |st| solidcraft_engine::note!("step {}", serde_json::to_string(st).unwrap_or_default()));
let mut design = json!({
"outcome": run.outcome,
"steps": run.steps.iter().map(|s| s.kind).collect::<Vec<_>>(),
@@ -45,13 +45,13 @@ pub fn one(args: &[String]) -> Result<(), String> {
if run.outcome.is_bug() {
design["script"] = run.script();
if minimise {
eprintln!("minimise");
solidcraft_engine::note!("minimise");
let m = fuzz::minimise(&run);
design["minimal"] = json!({"outcome": m.outcome, "steps": m.steps.iter().map(|s| s.kind).collect::<Vec<_>>(), "script": m.script()});
}
}
let (a, b) = solidcraft_engine::fuzz::boolean_shapes(seed);
eprintln!("boolean {seed} {} {}", serde_json::to_string(&a).unwrap_or_default(), serde_json::to_string(&b).unwrap_or_default());
solidcraft_engine::note!("boolean {seed} {} {}", serde_json::to_string(&a).unwrap_or_default(), serde_json::to_string(&b).unwrap_or_default());
let b = boolean_case(seed);
let bp = PANICS.swap(0, std::sync::atomic::Ordering::SeqCst);
println!("{}", json!({"seed": seed, "design": design, "boolean": b, "boolean_panics": bp}));
@@ -162,11 +162,14 @@ fn record(v: &Value, out_dir: Option<&str>) {
let d = &v["design"];
let bug = matches!(d["outcome"]["kind"].as_str(), Some("failed" | "panic" | "invalid" | "volume"));
if bug || v.get("timeout").is_some() || v.get("crash").is_some() {
eprintln!("seed {seed}: {}", if bug { format!("{} {}", d["outcome"]["kind"], d["outcome"]["detail"]) } else { format!("{v}") });
solidcraft_engine::note!(
"seed {seed}: {}",
if bug { format!("{} {}", d["outcome"]["kind"], d["outcome"]["detail"]) } else { format!("{v}") }
);
}
let bk = v["boolean"]["outcome"].as_str().unwrap_or("ok");
if bk != "ok" {
eprintln!("seed {seed}: boolean {bk} {}", v["boolean"]["detail"]);
solidcraft_engine::note!("seed {seed}: boolean {bk} {}", v["boolean"]["detail"]);
}
if let Some(dir) = out_dir {
use std::io::Write;
+25 -17
View File
@@ -18,7 +18,7 @@
//! solidcraft-cli oracle <case-dir>... replay recipes and compare with expected.json
//! solidcraft-cli kernel-cases [--json] [--dumps=DIR] [--validation=MODE] <case-dir>... the kernel regression rig (tests/kernel-cases)
//! solidcraft-cli mcp [--headless] [--in design|script] [--connect HOST:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]
//! [--param-check off|warn|strict]
//! [--param-check off|warn|strict] [--compact]
//! MCP server on stdio (docs/mcp.md)
//! solidcraft-cli mcp setup [--dry-run] [--client NAME] [--live] (alias: mcp install) add it to OpenCode, Claude Desktop, Claude Code, Cursor
//! solidcraft-cli licences SolidCraft's licence and the third-party licences
@@ -91,7 +91,7 @@ const USAGE_KERNEL_CASES: &str = " solidcraft-cli kernel-cases <case-dir>... [-
const USAGE_FUZZ: &str =
" solidcraft-cli fuzz [--from N] [--count N] [--jobs J] [--timeout S] [--steps N] [--minimise] [--out DIR] [--report FILE]\n";
/// `mcp`'s lines in the usage.
const USAGE_MCP: &str = " solidcraft-cli mcp [--headless] [--in design.sc|script.json] [--connect 127.0.0.1:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]\n [--param-check off|warn|strict] [--render-gpu]\n solidcraft-cli mcp setup [--dry-run] [--client opencode|claude-desktop|claude-code|cursor] [--live]\n (adds a `solidcraft` server, with this program's path, to each installed AI client; --live adds `solidcraft-live` for the running app; alias: mcp install)\n";
const USAGE_MCP: &str = " solidcraft-cli mcp [--headless] [--in design.sc|script.json] [--connect 127.0.0.1:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]\n [--param-check off|warn|strict] [--render-gpu] [--compact]\n (--compact, SOLIDCRAFT_MCP_COMPACT=1 or the app's Preferences › AI (with --connect): compact tool output for\n agents: inspect_design summarises sketches and takes `sketches` by name and a `bodies` filter, and tool JSON\n is not pretty-printed; off by default)\n solidcraft-cli mcp setup [--dry-run] [--client opencode|claude-desktop|claude-code|cursor] [--live]\n (adds a `solidcraft` server, with this program's path, to each installed AI client; --live adds `solidcraft-live` for the running app; alias: mcp install)\n";
/// `crashes`'s lines in the usage.
const USAGE_CRASHES: &str = " solidcraft-cli crashes [list [--json] | show <id> | replay <id> | dir | clear [<id>]]\n";
/// `licences`'s lines in the usage.
@@ -154,7 +154,7 @@ fn main() -> ExitCode {
}
};
if let Err(e) = max_file_size(&mut args) {
eprintln!("error: {e}");
solidcraft_engine::note!("error: {e}");
return ExitCode::FAILURE;
}
let r = match args.first().map(String::as_str) {
@@ -235,7 +235,7 @@ fn main() -> ExitCode {
match r {
Ok(()) => ExitCode::SUCCESS,
Err(e) => {
eprintln!("error: {e}");
solidcraft_engine::note!("error: {e}");
ExitCode::FAILURE
}
}
@@ -351,7 +351,7 @@ fn run_script_warning(s: &mut Session, path: &str, script: &Value) -> Result<Vec
/// Step `step`'s `param_warnings` on stderr, one per line, named after the script at `path`.
fn print_param_warnings(path: &str, step: usize, r: &Value) {
for w in r.get("param_warnings").and_then(Value::as_array).into_iter().flatten() {
eprintln!("{path}: step {}: {}", step + 1, w.as_str().unwrap_or_default());
solidcraft_engine::note!("{path}: step {}: {}", step + 1, w.as_str().unwrap_or_default());
}
}
@@ -598,10 +598,10 @@ fn cmd_script(args: &[String]) -> Result<(), String> {
let out = flag(args, "--out");
let r = s.execute("timeline.export_script", &json!({"path": out})).map_err(|e| e.to_string())?;
for what in r["omitted"].as_array().into_iter().flatten().filter_map(Value::as_str) {
eprintln!("note: the script leaves out {what}");
solidcraft_engine::note!("note: the script leaves out {what}");
}
match out {
Some(out) => eprintln!("{out}: {} steps", r["steps"]),
Some(out) => solidcraft_engine::note!("{out}: {} steps", r["steps"]),
None => println!("{}", pretty(&r["script"])),
}
Ok(())
@@ -632,7 +632,7 @@ fn cmd_gpu(args: &[String]) -> Result<(), String> {
);
match s.lands_on {
Some(solidcraft_gpu::select::Landing::Cpu) => {
eprintln!("warning: {}", solidcraft_engine::capture::CPU_WARNING);
solidcraft_engine::note!("warning: {}", solidcraft_engine::capture::CPU_WARNING);
Ok(())
}
Some(_) => Ok(()),
@@ -709,7 +709,7 @@ fn cmd_snapshot(args: &[String]) -> Result<(), String> {
std::fs::write(out, &png.bytes).map_err(|e| format!("{out}: {e}"))?;
let mut reply = json!({"path": out, "width": w, "height": h, "bytes": png.bytes.len(), "renderer": png.renderer});
if let Some(w) = solidcraft_engine::capture::warning(png.renderer) {
eprintln!("warning: {w}");
solidcraft_engine::note!("warning: {w}");
reply["warning"] = json!(w);
}
println!("{}", pretty(&reply));
@@ -792,11 +792,15 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
return Err("mcp: --render-gpu installs a headless image host; a connected application owns its own device".into());
}
install_renderer();
let options = solidcraft_mcp::Options::from_args_and_env(args).map_err(|e| format!("mcp: {e}"))?;
if options.compact {
eprintln!("solidcraft mcp: compact output (inspect_design summarises sketches; tool JSON is not pretty-printed)");
}
let scope = (!args.iter().any(|a| a == "--allow-any-path"))
.then(|| solidcraft_mcp::agent_scope(flags(args, "--allow-path").into_iter().map(std::path::PathBuf::from)));
if let Some(s) = &scope {
let roots: Vec<String> = s.roots().iter().map(|r| r.display().to_string()).collect();
eprintln!(
solidcraft_engine::note!(
"solidcraft mcp: files limited to {} and the folders of designs opened or saved here (--allow-path DIR adds one, --allow-any-path lifts the limit)",
roots.join(", ")
);
@@ -804,7 +808,7 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
.and_then(|p| std::path::Path::new(p).parent())
.map(|d| if d.as_os_str().is_empty() { std::path::Path::new(".") } else { d });
if let Some(why) = design_dir.and_then(solidcraft_engine::io::vfs::design_folder_refusal) {
eprintln!("solidcraft mcp: the design's folder is left out because {why}; add it with --allow-path if you mean it");
solidcraft_engine::note!("solidcraft mcp: the design's folder is left out because {why}; add it with --allow-path if you mean it");
}
}
// How calls that break a command's parameter contract are treated, headless or bridged.
@@ -818,7 +822,7 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
// Serve without the app too: the tools connect once it runs, and say it isn't until then.
let mut remote = solidcraft_mcp::Remote::new(addr, flag(args, "--token")).with_param_check(param_check);
if let Err(e) = remote.try_connect() {
eprintln!(
solidcraft_engine::note!(
"solidcraft mcp: no SolidCraft app at {addr} yet ({e}); start it with `solidcraft --control {port}` \
(or SOLIDCRAFT_CONTROL_PORT={port}), tool calls connect once it runs"
);
@@ -835,9 +839,9 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
(None, None) => {
let auto = !args.iter().any(|a| a == "--headless");
if auto && let Some(port) = discover_app() {
eprintln!("solidcraft mcp: bridged to the running app at 127.0.0.1:{port} (--headless starts a session of its own)");
solidcraft_engine::note!("solidcraft mcp: bridged to the running app at 127.0.0.1:{port} (--headless starts a session of its own)");
let remote = solidcraft_mcp::Remote::new(&format!("127.0.0.1:{port}"), flag(args, "--token")).with_param_check(param_check);
return serve_mcp(Box::new(remote), scope);
return serve_mcp(Box::new(remote), scope, options);
}
let mut headless = solidcraft_mcp::Headless::default();
headless.session.param_check = param_check;
@@ -852,13 +856,17 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
}
}
};
serve_mcp(backend, scope)
serve_mcp(backend, scope, options)
}
fn serve_mcp(backend: Box<dyn solidcraft_mcp::Backend>, scope: Option<solidcraft_engine::io::vfs::PathScope>) -> Result<(), String> {
fn serve_mcp(
backend: Box<dyn solidcraft_mcp::Backend>,
scope: Option<solidcraft_engine::io::vfs::PathScope>,
options: solidcraft_mcp::Options,
) -> Result<(), String> {
let stdin = std::io::stdin();
let stdout = std::io::stdout();
solidcraft_mcp::Server::new(backend).with_path_scope(scope).serve(stdin.lock(), stdout.lock()).map_err(|e| e.to_string())
solidcraft_mcp::Server::new(backend).with_path_scope(scope).with_options(options).serve(stdin.lock(), stdout.lock()).map_err(|e| e.to_string())
}
/// The port of the running desktop app: the one its discovery file names, if something listens
+23
View File
@@ -188,3 +188,26 @@ fn max_file_size_raises_the_limit_and_refuses_bad_sizes() {
assert!(!output.status.success() && !stderr.contains("too large"), "{stderr}");
let _ = std::fs::remove_dir_all(&dir);
}
/// #10111: a line for a stderr whose reader has gone (the pipe closed before it, as an agent may
/// leave the MCP server's, and the app that one starts) is dropped, and the command ends as it
/// would with stderr open: here a script that isn't there fails with 1, where `eprintln!`
/// panicked with "failed printing to stderr" (101).
#[test]
fn a_closed_stderr_does_not_stop_the_cli() {
for _ in 0..5 {
let mut child = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
.args(["run", "no-such-script.json"])
.stdout(Stdio::null())
.stderr(Stdio::piped())
.spawn()
.unwrap();
drop(child.stderr.take());
assert_eq!(child.wait().unwrap().code(), Some(1));
}
// The old name's alias writes its deprecation notice first: an agent still configured with
// `solvecraft-cli mcp` must get the server, not that panic.
let mut child = Command::new(env!("CARGO_BIN_EXE_solvecraft-cli")).arg("--help").stdout(Stdio::null()).stderr(Stdio::piped()).spawn().unwrap();
drop(child.stderr.take());
assert_eq!(child.wait().unwrap().code(), Some(0));
}
+48
View File
@@ -0,0 +1,48 @@
//! `mcp --compact` and `SOLIDCRAFT_MCP_COMPACT` turn on compact tool output; without them the
//! server's tools are as they always were.
use std::io::Write;
use std::process::{Command, Stdio};
use serde_json::{Value, json};
/// `inspect_design`'s input schema as `solidcraft-cli mcp` with `args` and `env` lists it, or
/// the server's stderr when it does not start.
fn inspect_schema(args: &[&str], env: Option<&str>) -> Result<Value, String> {
let mut cmd = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"));
// --headless: never bridge to (and read the preference of) an app the developer has running.
cmd.args(["mcp", "--headless", "--allow-any-path"]).args(args).stdin(Stdio::piped()).stdout(Stdio::piped()).stderr(Stdio::piped());
match env {
Some(v) => cmd.env("SOLIDCRAFT_MCP_COMPACT", v),
None => cmd.env_remove("SOLIDCRAFT_MCP_COMPACT"),
};
let mut child = cmd.spawn().unwrap();
{
let mut stdin = child.stdin.take().unwrap();
// The server may refuse to start and close stdin first.
let _ = writeln!(stdin, "{}", json!({"jsonrpc": "2.0", "id": 1, "method": "tools/list"}));
}
let out = child.wait_with_output().unwrap();
if !out.status.success() {
return Err(String::from_utf8_lossy(&out.stderr).into_owned());
}
let reply: Value = serde_json::from_slice(&out.stdout).unwrap();
let tools = reply["result"]["tools"].as_array().cloned().unwrap_or_default();
Ok(tools.into_iter().find(|t| t["name"] == "inspect_design").map(|t| t["inputSchema"].clone()).unwrap_or(Value::Null))
}
#[test]
fn compact_output_is_off_unless_asked() {
let plain = inspect_schema(&[], None).unwrap();
assert_eq!(plain["properties"]["sketches"]["type"], "boolean", "{plain}");
assert!(plain["properties"].get("bodies").is_none(), "{plain}");
assert_eq!(inspect_schema(&[], Some("0")).unwrap(), plain);
for (args, env) in [(&["--compact"][..], None), (&[][..], Some("1")), (&[][..], Some("true"))] {
let compact = inspect_schema(args, env).unwrap();
assert!(compact["properties"]["bodies"].is_object(), "{args:?} {env:?}: {compact}");
}
let e = inspect_schema(&[], Some("maybe")).unwrap_err();
assert!(e.contains("SOLIDCRAFT_MCP_COMPACT"), "{e}");
}
+34 -13
View File
@@ -60,15 +60,25 @@ fn mcp_connect_serves_before_the_app_runs_and_reaches_it_once_it_does() {
let listener = TcpListener::bind(&addr).unwrap();
let app = std::thread::spawn(move || {
let (stream, _) = listener.accept().unwrap();
let mut line = String::new();
BufReader::new(stream.try_clone().unwrap()).read_line(&mut line).unwrap();
let req: Value = serde_json::from_str(&line).unwrap();
let reply = if req["token"] == json!(token) {
json!({"id": req["id"], "ok": true, "result": {"bodies": [], "method": req["method"]}})
} else {
json!({"id": req["id"], "ok": false, "error": format!("unauthorized: token {}", req["token"])})
};
writeln!(&stream, "{reply}").unwrap();
let mut lines = BufReader::new(stream.try_clone().unwrap());
loop {
let mut line = String::new();
lines.read_line(&mut line).unwrap();
let req: Value = serde_json::from_str(&line).unwrap();
// The server first asks for the agents' output options (the compact preference: off).
let options = req["method"] == "mcp.options";
let reply = if req["token"] != json!(token) {
json!({"id": req["id"], "ok": false, "error": format!("unauthorized: token {}", req["token"])})
} else if options {
json!({"id": req["id"], "ok": true, "result": {"compact": false}})
} else {
json!({"id": req["id"], "ok": true, "result": {"bodies": [], "method": req["method"]}})
};
writeln!(&stream, "{reply}").unwrap();
if !options {
break;
}
}
});
let r = ask(4, "tools/call", measure);
assert_ne!(r["result"]["isError"], true, "{r}");
@@ -111,10 +121,21 @@ fn mcp_without_arguments_finds_the_running_app() {
break (stream, line);
}
};
let req: Value = serde_json::from_str(&line).unwrap();
let ok = req["token"] == json!(token);
let reply = json!({"id": req["id"], "ok": ok, "result": {"bodies": [], "method": req["method"]}, "error": "unauthorized"});
writeln!(&stream, "{reply}").unwrap();
let mut lines = BufReader::new(stream.try_clone().unwrap());
let mut line = line;
// The server first asks for the agents' output options (the compact preference: off).
loop {
let req: Value = serde_json::from_str(&line).unwrap();
let ok = req["token"] == json!(token);
let options = req["method"] == "mcp.options";
let result = if options { json!({"compact": false}) } else { json!({"bodies": [], "method": req["method"]}) };
writeln!(&stream, "{}", json!({"id": req["id"], "ok": ok, "result": result, "error": "unauthorized"})).unwrap();
if !options {
break;
}
line.clear();
lines.read_line(&mut line).unwrap();
}
});
let mut child = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
.args(["mcp", "--allow-any-path"])
+1 -1
View File
@@ -48,7 +48,7 @@ impl Download {
}
if solidcraft_ui_egui::documents::any_dirty(app) {
let mut answer = None;
let closed = ui_kit::Window::new(egui::Id::new("open_link"), "status_warning", solidcraft_ui_egui::i18n::tr("web.open_link"))
let closed = ui_kit::Window::new(egui::Id::unique("open_link"), "status_warning", solidcraft_ui_egui::i18n::tr("web.open_link"))
.required()
.show_body(ctx, |ui| {
ui.label(solidcraft_ui_egui::i18n::tr("web.open_link_confirm"));
+2 -2
View File
@@ -726,7 +726,7 @@ mod web {
return;
}
let mut act: Option<(&'static str, String)> = None;
let closed = solidcraft_ui_egui::ui_kit::Window::new(egui::Id::new("sc_browser_files"), "folder", "Files in this browser")
let closed = solidcraft_ui_egui::ui_kit::Window::new(egui::Id::unique("sc_browser_files"), "folder", "Files in this browser")
// Room for long names; the kit still caps the window at the browser's width.
.cards(4.0)
.show_body(ctx, |ui| {
@@ -890,7 +890,7 @@ mod web {
fn recovery_prompt(&mut self, ctx: &egui::Context) {
let Some((name, path)) = self.files.recovery.borrow().clone() else { return };
let mut answer = None;
let _ = solidcraft_ui_egui::ui_kit::Window::new(egui::Id::new("sc_browser_recovery"), "restore", "Recover unsaved work?")
let _ = solidcraft_ui_egui::ui_kit::Window::new(egui::Id::unique("sc_browser_recovery"), "restore", "Recover unsaved work?")
.required()
.show_body(ctx, |ui| {
ui.label(format!("“{name}” had unsaved changes when this page last closed."));
+13 -9
View File
@@ -68,7 +68,9 @@ pub fn start(listen_on: control_auth::Listen, ctx: egui::Context) -> Receiver<Co
Ok(l) => {
if let Some(port) = listen_on_listener(l, token.clone(), tx, ctx, false) {
if matches!(listen_on, control_auth::Listen::Default) {
eprintln!("solidcraft: control channel on the default port 127.0.0.1:{port} (Preferences > Assistant turns it off)");
solidcraft_engine::note!(
"solidcraft: control channel on the default port 127.0.0.1:{port} (Preferences > Assistant turns it off)"
);
}
// The discovery file: where `solidcraft-cli mcp` finds this app with no arguments.
match control_auth::write_current_port(port) {
@@ -77,14 +79,14 @@ pub fn start(listen_on: control_auth::Listen, ctx: egui::Context) -> Receiver<Co
*p = Some((port, token));
}
}
Err(e) => eprintln!("solidcraft: could not write the control discovery file ({e})"),
Err(e) => solidcraft_engine::note!("solidcraft: could not write the control discovery file ({e})"),
}
}
}
Err(e) => eprintln!("solidcraft: control server failed to bind 127.0.0.1: {e}"),
Err(e) => solidcraft_engine::note!("solidcraft: control server failed to bind 127.0.0.1: {e}"),
}
}
None => eprintln!("solidcraft: control server not started: no random token available"),
None => solidcraft_engine::note!("solidcraft: control server not started: no random token available"),
}
rx
}
@@ -95,13 +97,13 @@ pub fn start(listen_on: control_auth::Listen, ctx: egui::Context) -> Receiver<Co
/// requests go to `tx`, where the chat's gate reads them; one may wait long for the user's Allow.
pub fn listen_agent(tx: Sender<ControlRequest>, ctx: egui::Context) -> Option<u16> {
let Some(token) = new_token() else {
eprintln!("solidcraft: agent chat endpoint not started: no random token available");
solidcraft_engine::note!("solidcraft: agent chat endpoint not started: no random token available");
return None;
};
let listener = match TcpListener::bind(("127.0.0.1", 0)) {
Ok(l) => l,
Err(e) => {
eprintln!("solidcraft: control server failed to bind 127.0.0.1: {e}");
solidcraft_engine::note!("solidcraft: control server failed to bind 127.0.0.1: {e}");
return None;
}
};
@@ -115,19 +117,21 @@ fn listen_on_listener(listener: TcpListener, token: String, tx: Sender<ControlRe
match control_auth::token_path(port) {
Some(path) => match control_auth::write_token_file(&path, &token) {
Ok(()) => {
eprintln!("solidcraft: control server listening on 127.0.0.1:{port} (token in {})", path.display());
solidcraft_engine::note!("solidcraft: control server listening on 127.0.0.1:{port} (token in {})", path.display());
if let Ok(mut files) = TOKEN_FILES.lock() {
files.push((path, token.clone()));
}
}
Err(e) => eprintln!(
Err(e) => solidcraft_engine::note!(
"solidcraft: control server listening on 127.0.0.1:{port}, but its token file {} could not be written ({e}); \
clients need SOLIDCRAFT_CONTROL_TOKEN",
path.display()
),
},
None => {
eprintln!("solidcraft: control server listening on 127.0.0.1:{port}; no data folder for its token, clients need SOLIDCRAFT_CONTROL_TOKEN")
solidcraft_engine::note!(
"solidcraft: control server listening on 127.0.0.1:{port}; no data folder for its token, clients need SOLIDCRAFT_CONTROL_TOKEN"
)
}
}
let token = std::sync::Arc::new(token);
+1 -1
View File
@@ -112,7 +112,7 @@ pub fn restart(software: bool, lost_at: u64, reason: &str) {
pub fn end() -> ! {
let watchdog = std::thread::Builder::new().name("solidcraft-exit".into()).spawn(|| {
std::thread::sleep(END_GRACE);
eprintln!("SolidCraft graphics: still closing after the device was lost; aborting");
solidcraft_engine::note!("SolidCraft graphics: still closing after the device was lost; aborting");
std::process::abort();
});
if let Err(e) = watchdog {
+14 -13
View File
@@ -79,7 +79,7 @@ fn mark(step: &str) {
static START: std::sync::OnceLock<(std::time::Instant, bool)> = std::sync::OnceLock::new();
let (start, on) = START.get_or_init(|| (std::time::Instant::now(), solidcraft_engine::geom::env::var_os("PROFILE_STARTUP").is_some()));
if *on {
eprintln!("startup {:>6.0} ms {step}", start.elapsed().as_secs_f64() * 1000.0);
solidcraft_engine::note!("startup {:>6.0} ms {step}", start.elapsed().as_secs_f64() * 1000.0);
}
}
@@ -368,7 +368,7 @@ impl App {
let Some(gpu) = self.gpu.as_mut().filter(|g| g.lost_at.is_none() && g.lost.is_lost()) else { return };
let reason = gpu.lost.reason().unwrap_or_default();
log::error!("graphics: the device was lost ({reason}); closing to start again");
eprintln!("SolidCraft graphics: the device was lost ({reason}); starting again");
solidcraft_engine::note!("SolidCraft graphics: the device was lost ({reason}); starting again");
solidcraft_engine::crash::phase(&format!("graphics device lost: {reason}"));
gpu.lost_at = Some(device_lost::now_secs());
gpu.reason = reason;
@@ -993,7 +993,7 @@ fn main() -> eframe::Result {
if let Some(value) = max_file_size {
let applied = startup::max_file_size(value.as_deref()).and_then(|bytes| solidcraft_engine::io::limits::set_override(Some(bytes)));
if let Err(error) = applied {
eprintln!("SolidCraft: {error}");
solidcraft_engine::note!("SolidCraft: {error}");
return Err(eframe::Error::AppCreation(std::io::Error::other(error).into()));
}
}
@@ -1025,7 +1025,7 @@ fn main() -> eframe::Result {
let fallback_note = std::env::var(startup::FALLBACK_NOTE_ENV).ok().map(|s| s.chars().take(4096).collect::<String>());
if let Some(note) = &fallback_note {
log::warn!("{note}");
eprintln!("SolidCraft: {note}");
solidcraft_engine::note!("SolidCraft: {note}");
notes.push(note.clone());
}
let saved_samples = if safe_mode { None } else { msaa() };
@@ -1138,13 +1138,13 @@ fn main() -> eframe::Result {
// Windows: the taskbar button shows the mark even when slow first frames keep the
// taskbar waiting for the window's icon.
if !native_frame::set_class_icon(cc) {
eprintln!("SolidCraft window: no class icon; the taskbar may show a generic one");
solidcraft_engine::note!("SolidCraft window: no class icon; the taskbar may show a generic one");
}
// The OS hit test offers the resize border, at the window's DPI, from the first
// message (#1381).
app.native_resize_border = custom_titlebar && native_frame::install(cc);
if custom_titlebar && !app.native_resize_border {
eprintln!("SolidCraft window: no native resize border; egui edge zones instead");
solidcraft_engine::note!("SolidCraft window: no native resize border; egui edge zones instead");
}
}
app.integrated_titlebar = cfg!(target_os = "macos");
@@ -1175,9 +1175,10 @@ fn main() -> eframe::Result {
.collect();
let info = rs.adapter.get_info();
if !app.preferences.graphics_adapter.is_empty() && !info.name.eq_ignore_ascii_case(app.preferences.graphics_adapter.as_str()) {
eprintln!(
solidcraft_engine::note!(
"SolidCraft graphics: preferred adapter {:?} was not used; using {:?} instead",
app.preferences.graphics_adapter, info.name
app.preferences.graphics_adapter,
info.name
);
}
let samples = scene_msaa_request(saved_samples);
@@ -1185,7 +1186,7 @@ fn main() -> eframe::Result {
eframe::egui_wgpu::supported_msaa_samples(&rs.adapter, &rs.device, rs.target_format, depth)
});
let scene_samples = scene_samples(info.backend, u32::from(samples), &supported);
eprintln!("SolidCraft graphics: {:?}, MSAA {scene_samples}x (requested {}x)", rs.adapter.get_info().backend, samples);
solidcraft_engine::note!("SolidCraft graphics: {:?}, MSAA {scene_samples}x (requested {}x)", rs.adapter.get_info().backend, samples);
solidcraft_engine::crash::phase("viewport pipelines (shader compile)");
let scene_samples = app.set_wgpu_split(rs, depth_bits, STENCIL_BITS, scene_samples);
app.msaa_supported = supported;
@@ -1346,7 +1347,7 @@ fn wgpu_options(cpu: bool, preference: Option<&str>) -> eframe::egui_wgpu::WgpuC
let retry = std::env::var(startup::RETRY_BACKEND_ENV).ok();
let preference = if cpu { preference } else { retry.as_deref().or(preference) };
if let Some(backends) = startup::choose_backends(cfg!(target_os = "windows"), env_set, cpu, preference, startup::has_hardware_adapter) {
eprintln!("SolidCraft graphics: starting {backends:?}");
solidcraft_engine::note!("SolidCraft graphics: starting {backends:?}");
setup.instance_descriptor.backends = backends;
}
let intel_mac = cfg!(all(target_os = "macos", target_arch = "x86_64"));
@@ -1372,7 +1373,7 @@ fn wgpu_options(cpu: bool, preference: Option<&str>) -> eframe::egui_wgpu::WgpuC
/// event loop or a failed device; each retry advances through the APIs, then software once.
fn no_window(error: eframe::Error, tried_cpu: bool, failed: eframe::wgpu::Backends, settings: Option<&std::path::Path>) -> eframe::Result {
log::error!("the window could not open: {error}");
eprintln!("SolidCraft: the window could not open: {error}");
solidcraft_engine::note!("SolidCraft: the window could not open: {error}");
// This failure was handled, so neither the marker nor the journal should call it a crash.
if let Some(dir) = settings {
startup::started(dir);
@@ -1385,7 +1386,7 @@ fn no_window(error: eframe::Error, tried_cpu: bool, failed: eframe::wgpu::Backen
let previous = std::env::var(startup::FALLBACK_NOTE_ENV).unwrap_or_default();
let note = startup::fallback_note(&previous, failed, next, &error.to_string());
log::warn!("{note}");
eprintln!("SolidCraft: {note}");
solidcraft_engine::note!("SolidCraft: {note}");
let mut command = std::process::Command::new(exe);
command.args(std::env::args_os().skip(1)).env(startup::FALLBACK_NOTE_ENV, note);
if next == "cpu" {
@@ -1791,7 +1792,7 @@ mod viewport_tests {
viewport.fullscreen = Some(fullscreen);
viewport.native_pixels_per_point = Some(retina);
super::fullscreen_content_insets(&mut raw, 32.0, zoom);
let _ = ctx.run_ui(raw, |ui| super::content_ui(app, ui));
ctx.run_ui(raw, |ui| super::content_ui(app, ui)).textures_delta.clear();
};
// Enter, leave, and enter again: no stale inset when returning to a normal window.
for fullscreen in [false, true, false, true] {
+1 -1
View File
@@ -434,7 +434,7 @@ mod tests {
let mut app = SolveApp::new(solidcraft_engine::Session::default(), solidcraft_ui_egui::Services::default());
app.home.open = false;
let ctx = Context::default();
let _ = ctx.run_ui(egui::RawInput { focused: true, ..Default::default() }, |_| {});
ctx.run_ui(egui::RawInput { focused: true, ..Default::default() }, |_| {}).textures_delta.clear();
let mut bridge = NavBridge { shared: Arc::new(Mutex::new(Shared::default())) };
let queue = |bridge: &NavBridge| {
let mut shared = bridge.shared.lock().unwrap();
+1
View File
@@ -1914,6 +1914,7 @@ mod tests {
fn wheel() -> egui::Event {
egui::Event::MouseWheel {
source: egui::MouseWheelSource::Unknown,
unit: egui::MouseWheelUnit::Line,
delta: egui::vec2(0.0, -1.0),
modifiers: Default::default(),
+1 -1
View File
@@ -357,7 +357,7 @@ pub fn relaunch_with_version_compat() -> Result<bool, String> {
return Ok(false);
}
log::info!("startup: OCLP detected; re-launching with {}=1", SYSTEM_VERSION_COMPAT_ENV);
eprintln!("SolidCraft: OCLP detected; re-launching with {}=1", SYSTEM_VERSION_COMPAT_ENV);
solidcraft_engine::note!("SolidCraft: OCLP detected; re-launching with {}=1", SYSTEM_VERSION_COMPAT_ENV);
let exe = std::env::current_exe().map_err(|e| format!("could not find own executable: {e}"))?;
let status = std::process::Command::new(&exe)
.args(std::env::args_os().skip(1))
+1 -2
View File
@@ -55,8 +55,7 @@ pub(crate) fn face_text(painter: &egui::Painter, face: &Facet, ink: Color32, fon
painter.ctx().add_plugin(LabelAtlas);
let text = Shape::Text(egui::epaint::TextShape::new(Pos2::ZERO, galley, ink));
let atlas = painter.ctx().fonts(|f| f.font_image_size());
let primitives =
painter.ctx().tessellate(vec![egui::epaint::ClippedShape { clip_rect: Rect::EVERYTHING, shape: text }], painter.ctx().pixels_per_point());
let primitives = painter.ctx().tessellate(vec![egui::epaint::ClippedShape::new(Rect::EVERYTHING, text)], painter.ctx().pixels_per_point());
for primitive in primitives {
if let egui::epaint::Primitive::Mesh(mut mesh) = primitive.primitive {
mesh.texture_id = LABEL_PIXELS;
+69 -14
View File
@@ -629,6 +629,8 @@
"Suppress Selected Folders": "تعطيل المجلدات المحددة",
"Suppressed": "مُعطّل",
"Surface": "السطح",
"Surface or face": "سطح أو وجه",
"Surface or faces": "سطح أو أوجه",
"Surface, or faces to turn over": "السطح، أو الأوجه المراد قلبها",
"Surfaces": "الأسطح",
"Swap Ends": "تبديل الطرفين",
@@ -642,6 +644,7 @@
"Target": "الهدف",
"Target Body": "الجسم الهدف",
"Target Face (optional)": "الوجه الهدف (اختياري)",
"Target edges": "الحواف المستهدفة",
"Tear": "تمزيق",
"Technical details": "التفاصيل التقنية",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "الرسم المتقطع دليل مستوى محفوظ. حدد وجهًا جديدًا لإصلاح الارتباط.",
@@ -649,6 +652,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "يجب أن يكون الاتجاه محورًا أو منحنى رسم مستقيمًا يقع في مستوى الرسم",
"The mirror line cannot also be mirrored": "لا يمكن عكس خط المرآة نفسه",
"The mirror line must be a straight curve of this sketch, not an origin axis": "يجب أن يكون خط المرآة منحنى مستقيمًا من هذا الرسم، وليس أحد محاور نقطة الأصل",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "محور الأصل عمودي على مستوى الرسم، لذا ليس له خط في المستوى",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "نسخة المؤلف المحفوظة مفقودة. حدد موضع مؤلف صالحًا قبل إعادة الربط.",
"Then": "ثم",
"These features will be deleted:": "ستُحذف هذه الميزات:",
@@ -740,6 +744,9 @@
"a picked edge's body is gone": "جسم الحافة المحددة لم يعد موجودًا",
"add a key for a joint first": "أضف أولًا مفتاحًا لمفصل",
"ai.connected_toast": "أصبح SolidCraft متاحًا في {clients}. أعد تشغيلها لاستخدامه (التفضيلات > المساعد).",
"ai.http.allow": "السماح باتصال HTTP غير آمن",
"ai.http.confirm": "السماح لهذه النقطة الطرفية",
"ai.http.warning": "سيُرسَل مفتاح API والمحادثة دون تشفير. يمكن لأي شخص لديه وصول إلى الشبكة قراءتهما أو تغييرهما. استخدم هذا الخيار فقط على شبكة تثق بها.",
"ai.prefs.allow_control": "السماح لوكلاء الذكاء الاصطناعي بالاتصال",
"ai.prefs.allow_control_note": "قناة محلية (MCP). لا شيء يغادر هذا الحاسوب.\n\nيفتح قناة تحكم على هذا الحاسوب فقط (127.0.0.1، المنفذ 27878 أو أول منفذ متاح بعده). على البرنامج الذي يتصل أن يقدّم أيضًا رمزًا سريًا لا يقرؤه إلا حساب المستخدم الخاص بك، ويُنشأ من جديد عند كل تشغيل. يُطبّق في المرة القادمة التي يبدأ فيها SolidCraft. عند الإيقاف: لا شيء يستمع ما لم تشغّل SolidCraft مع --control.",
"ai.prefs.availability": "التوفر",
@@ -751,6 +758,8 @@
"ai.prefs.follow_camera": "تتبّع الكاميرا",
"ai.prefs.follow_camera_off": "تتبّع الكاميرا التلقائي متوقف.",
"ai.prefs.follow_camera_on": "تتجه الكاميرا نحو الرسومات التي ينشئها الوكيل.",
"ai.prefs.instructions": "تعليمات مخصصة",
"ai.prefs.instructions_note": "تُرسَل إلى الوكيل في بداية كل محادثة، بعد تعليمات SolidCraft الخاصة: طريقتك المفضلة في العمل والقواعد التي يجب الالتزام بها. يسري أي تغيير من المحادثة التالية (اتصال أو محادثة جديدة).",
"ai.prefs.intro": "وكلاء الذكاء الاصطناعي في SolidCraft.",
"ai.prefs.make_default": "تعيين افتراضيًا",
"ai.prefs.no_agents": "لا يوجد وكلاء بعد. أضف وكيلًا أو حدّث القائمة للعثور على الوكلاء المثبّتين.",
@@ -1081,6 +1090,9 @@
"cmd.render.compare.divider": "تحريك فاصل مقارنة التصيير",
"cmd.render.result.discard": "تجاهل نتيجة التصيير",
"cmd.render.result.select": "تحديد نتيجة التصيير",
"cmd.render.surface.import": "استيراد خرائط السطح",
"cmd.render.texture.list": "عرض صور السطح المضمّنة",
"cmd.render.texture.remove": "إزالة صورة السطح المضمّنة",
"cmd.render_aging_describe": "تقادم السطح بالطبقات",
"cmd.render_backends": "محركات التصيير",
"cmd.render_batch": "تصيير كل اللقطات",
@@ -1324,6 +1336,7 @@
"cmd.view_previous_tab": "علامة التبويب السابقة",
"cmd.view_rename": "إعادة تسمية عرض مسمّى",
"cmd.view_render_frame": "أدلة إطار التصيير",
"cmd.view_ribbon_tabs_only": "علامات تبويب الشريط فقط",
"cmd.view_right": "العرض الأيمن",
"cmd.view_save": "عرض مسمّى جديد",
"cmd.view_shots_strip": "شريط اللقطات",
@@ -1454,8 +1467,11 @@
"file.open.portal_fallback.xwayland": "منتقي الملفات الذي فُتح ليس تابعًا لسطح المكتب: في XWayland ترفض البوابة النافذة الأصلية.",
"file_load.built": "بُني حتى الآن: {built} من {total} ميزة.",
"file_load.converting": "تحويل الجسم الصلب {done} من {total}",
"file_load.inserted": "تم إدراج {name}",
"file_load.inserting": "إدراج الهندسة",
"file_load.link_item": "{name} ({done} من {total})",
"file_load.opened": "تم فتح {name}",
"file_load.opened_in_tab": "تم فتح {name} في علامة تبويب جديدة",
"file_load.opening": "فتح التصميم",
"file_load.preparing_thumbnail": "تجهيز الصورة المصغّرة...",
"file_load.preparing_view": "تجهيز العرض...",
@@ -1691,7 +1707,7 @@
"help.sketch.insert_svg": "يقرأ مسارات مخطط SVG إلى رسم بالمقياس والدوران والموضع الذي تحدده. استخدمه لتحويل شعار أو محيط متجهي إلى منحنيات يمكنك بثقها.",
"help.sketch.inspect": "يفتح تقريرًا عن الرسم المفتوح: عدد درجات الحرية المتبقية وهل هو مقيد بالكامل. استخدمه لمعرفة ما لا يزال يتحرك قبل إنهاء الرسم.",
"help.sketch.intersect": "يضيف المنحنيات أو النقاط التي تقطع فيها أجسام أو أوجه أو حواف أو رسوم أخرى مستوى الرسم. تبقى مرتبطة وتتبع النموذج عندما يتغير.",
"help.sketch.intersection_curve": "ينشئ منحنيات ثلاثية الأبعاد حيث يلتقي جسمان أو وجهان، مرتبطة بهما. استخدمها مسارات أو قضبان توجيه تتبع النموذج.",
"help.sketch.intersection_curve": "ينشئ منحنيات ثلاثية الأبعاد حيث يلتقي جسمان أو وجهان أو منحنيات رسوم أخرى، مرتبطة بهما. استخدمها مسارات أو قضبان توجيه تتبع النموذج.",
"help.sketch.isoparametric_curve": "ينشئ منحنى ثلاثي الأبعاد على اتجاه U أو V للوجه عبر نقطة تختارها، مرتبطًا بالوجه. استخدمه مسارًا أو خط تقسيم يتبع السطح.",
"help.sketch.line": "يرسم خطوطًا متصلة نقطة بنقطة، كسلسلة مفتوحة أو محيط مغلق. هو الأداة الأساسية لمعظم المقاطع.",
"help.sketch.line.midpoint": "يرسم خطًا من منتصفه إلى أحد طرفيه، ويعكس الطرف الآخر. استخدمه للخطوط المتمركزة على نقطة، مثل حافة متناظرة.",
@@ -1797,6 +1813,7 @@
"help.view.navigate": "يدير العرض أو يُزيحه أو يغيّر تكبيره بخطوات، مثل ربع دورة إلى اليسار. استخدمه لتحريك الكاميرا بدقة بدلًا من السحب.",
"help.view.navigation_bar": "يُظهر شريط التنقل أسفل منطقة العرض أو يخفيه. أخفِه لمساحة أكبر، وأظهره للوصول إلى أدوات العرض بالفأرة.",
"help.view.rename": "يمنح عرضًا مسمّى محفوظًا اسمًا جديدًا. يبقى العرض نفسه كما هو.",
"help.view.ribbon_tabs_only": "يطوي الشريط إلى صف علامات التبويب، فتحصل منطقة العرض على المساحة التي كانت تشغلها لوحاته. انقر علامة تبويب لإظهار لوحاتها فوق منطقة العرض؛ واختر هذا الأمر مرة أخرى لإبقاء الشريط كاملًا ظاهرًا.",
"help.view.save": "يحفظ موضع الكاميرا الحالي كعرض مسمّى في التصميم. استخدمه للعودة إلى الزاوية نفسها لاحقًا، مثلًا للقطات الشاشة.",
"help.view.spin": "يدوّر العرض حول النموذج باستمرار حتى النقرة أو المفتاح التالي. استخدمه لعرض النموذج من جميع الجهات.",
"help.view.tool": "يثبّت أداة كاميرا، التدوير أو الإزاحة أو التكبير، بحيث يحرّك السحب بزر الفأرة الأيسر العرض حتى توقفها. استخدمه على لوحة اللمس أو بدون زر فأرة أوسط.",
@@ -2316,6 +2333,7 @@
"prefs.carousel_previous": "السابق",
"prefs.choose_font": "اختيار ملف خط…",
"prefs.click": "نقر",
"prefs.command_dialog_values": "مربعات حوار الأوامر",
"prefs.contact_shading": "تظليل التلامس الناعم",
"prefs.contact_shading_note": "تظليل ناعم حيث تقترب القطع من بعضها.",
"prefs.context_menu": "القائمة السياقية",
@@ -2411,6 +2429,8 @@
"prefs.graphics_page.surfaces_edges": "الأسطح والحواف",
"prefs.graphics_page.view_bar": "أيضًا في شريط العرض",
"prefs.graphics_presets_note": "الإعدادات المسبقة تضبط الخيارات أدناه معًا.",
"prefs.ground_shadow_follows_model": "ظل الأرض يتبع النموذج",
"prefs.ground_shadow_follows_model_help": "ضع الظل أسفل أدنى جسم مرئي. عند التعطيل، يبقى ظل النماذج المرفوعة على مستوى الأرض عند نقطة الأصل.",
"prefs.hide_constraint_glyphs_zoomed_out": "إخفاء رموز القيود عند التصغير",
"prefs.hide_constraint_glyphs_zoomed_out_note": "تختفي رموز القيود من العرض عندما يُصغَّر الرسم بقدر يجعلها تزحمه. معطّل: تبقى بحجم ثابت على الشاشة عند أي مستوى تكبير.",
"prefs.history": "السجل",
@@ -2452,6 +2472,8 @@
"prefs.layout_page.card": "بطاقة",
"prefs.layout_page.column": "عمود",
"prefs.layout_page.hover": "عند مرور المؤشر",
"prefs.layout_page.hover_panel_menus": "تبديل قوائم اللوحات عند مرور المؤشر",
"prefs.layout_page.hover_panel_menus_help": "انقر على اسم لوحة في الشريط لفتح قائمتها. مرّر المؤشر فوق اسم لوحة أخرى للتبديل. حرّك المؤشر خارج الشريط والقائمة المفتوحة لإغلاقها.",
"prefs.layout_page.icons_labels": "الأيقونات + التسميات",
"prefs.layout_page.ok_cancel": "موافق وإلغاء",
"prefs.layout_page.on_hover": "عند مرور المؤشر",
@@ -2554,6 +2576,8 @@
"prefs.quality_smoother": "أنعم",
"prefs.quick_measure": "قياس سريع في زاوية العرض",
"prefs.quick_measure_note": "مقاس العناصر المحددة في الزاوية اليمنى السفلية من العرض: طول الحافة (أو Ø وR للحافة الدائرية)، ومساحة الوجه، وموضع النقطة، والمسافة والزاوية بين عنصرين، ومجموع عدة حواف أو أوجه. النقر ينسخه.",
"prefs.remember_dialog_values": "تذكّر قيم مربعات حوار الأوامر",
"prefs.remember_dialog_values.help": "معطّل افتراضيًا. عند تفعيله، بعد نجاح الأمر، يُعاد استخدام قيمه وخياراته الآمنة في المرة التالية التي تفتح فيها الأمر نفسه، حتى إغلاق SolidCraft.",
"prefs.render_previous_geometry_budget": "استخدام ميزانية الهندسة السابقة لمعاينة التصيير",
"prefs.render_previous_geometry_budget_help": "استعادة حد الهندسة الثابت السابق (512 ميبيبايت على سطح المكتب 64 بت، و128 ميبيبايت على المنصات الأخرى) بدلًا من الميزانية المعتمدة على الجهاز.",
"prefs.reports_saved": "{n} محفوظة",
@@ -2562,6 +2586,8 @@
"prefs.ribbon_click_ends_tool_note": "النقر على زر الشريط المضيء لأداة الرسم المستخدمة ينهي الأداة، فيعود النقر في العرض إلى التحديد. عند الإيقاف: يبدأ النقر الأداة من جديد.",
"prefs.ribbon_reveal": "إظهار مكان نتائج البحث في الشريط",
"prefs.ribbon_reveal_note": "عند تمرير المؤشر فوق نتيجة في «البحث في الأوامر» يظهر مكان الأمر في الشريط: تبويبه أو زره أو صفه في القائمة المنسدلة للوحة. ويومض هناك الأمر الذي بدأ من البحث، ويُعلِّم الأمر الجاري من قائمة منسدلة لوحتَه.",
"prefs.ribbon_tabs_only": "إظهار علامات تبويب الشريط فقط",
"prefs.ribbon_tabs_only_note": "يُطوى الشريط إلى صف علامات التبويب. يؤدي النقر على علامة تبويب إلى إظهار لوحاتها فوق منطقة العرض حتى يبدأ أمر أو يغادرها المؤشر. يبدّل الأمر «علامات تبويب الشريط فقط» في تبويب العرض، أو اختصاره، هذا الخيار.",
"prefs.right_click": "نقر أيمن",
"prefs.saving": "البدء والحفظ",
"prefs.scale_note": "أو Ctrl + / Ctrl − في النافذة. الأزرار 28 px عند 100%.",
@@ -2789,9 +2815,9 @@
"render.adaptive_absolute": "الحد الأدنى المطلق لخطأ RGB",
"render.adaptive_coverage": "هدف خطأ التغطية",
"render.adaptive_enable": "توزيع العيّنات باستخدام عيّنات استكشافية مستقلة",
"render.adaptive_help": "تُهمل العينات الاستطلاعية المستقلة، ثم يُحدد لكل بكسل 16 عينة إنتاج على الأقل حتى قيمة العينات لكل بكسل. تشمل حدود موارد CPU المرحلتين. يوجه تباين RGB والتغطية التوزيع؛ وقد تبقى ضوضاء في البكسلات التي بلغت الحد. يحصي التقرير النهائي العينات الفعلية.",
"render.adaptive_help": "على GPU فقط. تُستبعد العيّنات الاستكشافية المستقلة، ثم تُوزَّع 16 عيّنة إنتاجية أو أكثر لكل بكسل حتى قيمة «عيّنات لكل بكسل». يوجّه تباين RGB والتغطية هذا التوزيع؛ قد تفوت المسارات النادرة وقد تبقى البكسلات المحدودة مشوشة. يحصي التقرير النهائي العمل الفعلي. لا ضمان معتمد للتشويش أو للزمن.",
"render.adaptive_minimum": "الحد الأدنى للعيّنات الإنتاجية",
"render.adaptive_pending": "يتوفر التوزيع التكيفي بعينات استطلاعية مستقلة على CPU وGPU. تتطلب طبقات فرينل الشرطية GPU. لا يضمن التوزيع الإحصائي التقارب.",
"render.adaptive_pending": "التوزيع التكيّفي على GPU بعيّنات استكشافية مستقلة وطبقات فرينل الشرطية متاحة. التقارب المعتمد وضمانات الأحداث النادرة والنقل التكيّفي على CPU غير متاحة بعد.",
"render.adaptive_pilots": "العيّنات الاستكشافية لكل بكسل",
"render.adaptive_relative": "هدف خطأ RGB النسبي",
"render.add_ground": "إضافة أرضية ملائمة إلى الإعداد",
@@ -2852,7 +2878,7 @@
"render.appearance_editor.replace": "استبدال الخصائص البصرية المحفوظة لهذا الجسم",
"render.appearance_editor.revalidate": "إعادة التحقق من هذا الجسم",
"render.appearance_editor.save": "حفظ هذه الخصائص البصرية",
"render.appearance_editor.save_reason": "لحفظ الزجاج، فعّله على جسم حالي يستخدم CPU أو GPU. للطلاء الشفاف استخدم حفظ الطلاء مع اللقطة. تبقى ملفات الصور المحلية مؤقتة.",
"render.appearance_editor.save_reason": "يتطلب حفظ هذه الخصائص البصرية زجاجًا فيزيائيًا على جسم حالي في بطاقة الرسومات. تبقى الطبقة الشفافة وخرائط الصور المحلية مؤقتة.",
"render.appearance_editor.saved": "محفوظ مع هذه اللقطة",
"render.appearance_editor.saved_state": "هذه الخصائص البصرية محفوظة مع هذه اللقطة.",
"render.appearance_editor.scatter_reason": "التشتت الداخلي يتطلب حدًّا لجسم مصمت مغلق.",
@@ -2948,7 +2974,7 @@
"render.children.copy_request": "نسخ JSON الطلب",
"render.children.coverage_error": "خطأ التغطية",
"render.children.cpu": "تتبّع الأشعة على المعالج",
"render.children.denoise": "تقليل تشويش الصورة",
"render.children.denoise": "تقليل التشويش في الصورة النهائية",
"render.children.depth": "عمق المسار",
"render.children.distortion": "التشويه",
"render.children.edge_samples": "عينات الحواف",
@@ -3080,7 +3106,7 @@
"render.cpu_point_help": "حتى ثمانية أضواء نقطية تُضاف إلى الإضاءة الاتجاهية المختارة. المسافات بالمليمتر؛ ويجب ألا يتجاوز الحد الأدنى المسافة المرجعية.",
"render.cpu_primary_samples": "عيّنات الحواف لكل بكسل",
"render.cpu_progressive": "CPU تدريجي",
"render.cpu_progressive_help": "تُجمع عينات كاميرا CPU الجديدة ويُعرض كل تمرير مكتمل. تستخدم الانعكاسات المحددة محاولة واحدة لكل عينة كاميرا؛ ويحتفظ الزجاج المعتمد والتباين الاتجاهي المستوي بحدودهما الحالية. تتشارك العينات الاستطلاعية التكيفية والإنتاج ميزانية ملف CPU.",
"render.cpu_progressive_help": "يُراكم مُكامل CPU الحالي على تمريرات من عيّنة أساسية واحدة. الانعكاسات المختارة تتطلب عيّنة واحدة؛ والأضواء المساحية والعوازل وتباين الخواص تتطلب «صورة واحدة».",
"render.cpu_progressive_limits": "بحد أقصى 1,048,576 بكسل و16,777,216 عملية تقييم بكسل × عيّنة. تغيير العيّنات لا يغيّر حجم الصورة تلقائيًا أبدًا.",
"render.cpu_progressive_seed": "بذرة عيّنات CPU",
"render.cpu_progressive_spp": "عيّنات لكل بكسل",
@@ -3256,7 +3282,7 @@
"render.export_display": "تصدير: PNG للعرض",
"render.export_image_label": "تصدير الصورة",
"render.export_linear": "تصدير: EXR خطي خام",
"render.exr_pending": "يمكن لتتبع الأشعة على CPU وتتبع المسارات على GPU الاحتفاظ بـ EXR خطي خام. الضغط والصور متعددة الطبقات وتمريرات التصيير المساعدة غير متاحة بعد.",
"render.exr_pending": "يستطيع GPU الاحتفاظ بـ EXR خطي خام. الضغط والصور متعددة الطبقات وتمريرات التصيير المساعدة غير متاحة بعد.",
"render.film_grain": "حبيبات فوتوغرافية",
"render.fit": "ملاءمة المنتج",
"render.fixed_camera": "الكاميرا",
@@ -3619,7 +3645,7 @@
"render.method_cpu": "تتبع الأشعة على CPU",
"render.method_gpu": "تتبع المسارات على GPU",
"render.method_limit_raster": "التنقيط يستخدم معاينة الاستوديو المعتمة الثابتة. اختر طريقة تتبع أشعة صريحة لعناصر التحكم البصرية المدعومة.",
"render.method_raster": "تصيير نقطي على CPU (تخطيطي)",
"render.method_raster": "تنقيط على CPU",
"render.navigation_help": "تتحرك الكاميرا كما في التصميم (التفضيلات › التنقل). «حفظ الإعداد» يسجّل الكاميرا الحالية.",
"render.nested_enable": "عوازل متداخلة معتمدة",
"render.nested_help": "حتى 16 طبقة حاوية؛ يجب أن يكون كل أصل محدبًا وكل فرع داخله تمامًا. التقاطعات والأسطح المتلامسة والصفائح الرقيقة ونفاذ الظل المستقيم تُرفض. حالة وجود الكاميرا في الداخل تتبع التسلسل المعتمد. لا يُنشئ سطح سائل ولا يدمج حدود CAD المتلامسة.",
@@ -3647,7 +3673,7 @@
"render.output_exr_unavailable": "إعداد مخرجات EXR غير متاح هنا. تصدير EXR الخطي يتطلب صورة GPU مكتملة بنسخة رئيسية خطية محتفظ بها.",
"render.output_fit": "ملاءمة",
"render.output_format": "الصيغة",
"render.output_format_status": "PNG هو صورة العرض المكتملة بالضبط. يحتفظ EXR الاختياري على CPU أو GPU بالإشعاع الخام الخطي للمشهد بصيغة FLOAT32 قبل مرشحات العرض. لا يستبدل التصدير أبدًا الصورة بذاكرة المعاينة المؤقتة أو بمهمة مختلفة.",
"render.output_format_status": "PNG هو صورة العرض المكتملة بالضبط. EXR الاختياري على GPU يحتفظ بالإشعاع الخام الخطي للمشهد بصيغة FLOAT32 قبل مرشحات العرض. التصدير لا يستبدل أبدًا ذاكرة المعاينة المؤقتة أو مهمة أخرى.",
"render.output_grading": "تدرّج الألوان",
"render.output_image": "الصورة",
"render.output_largest": "الأقصى {width} × {height}",
@@ -3732,7 +3758,7 @@
"render.quality_custom": "مخصص",
"render.quality_draft": "مسودة",
"render.quality_high": "عالية",
"render.quality_projection_help": "تغيّر هذه المراجعة الدقة وميزانية العينات وعمق المسار والبذرة وتقليل التشويش فقط. تُحفظ الإعدادات الأخرى؛ ولا تثبت الميزانية تقارب الصورة.",
"render.quality_projection_help": "إعدادات Q الجاهزة تتضمن متطلبات مستقبلية. هذا الإجراء يُسقط فقط ميزانية PNG مدعومة بعيّنات ثابتة، ويُغفل صراحةً الإيقاف التكيّفي والإخراج الخطي الخام وحدود النفاذ المستقلة.",
"render.quality_review": "مراجعة ميزانية العيّنات",
"render.queue_pending": "لا توجد في هذه الواجهة قائمة إنتاج تلقائية ولا مُصيّر للرسوم المتحركة. تبقى الصور الثابتة المكتملة قابلة للتصدير كلٌّ على حدة.",
"render.radial_assign": "تعيين مظهر",
@@ -3763,7 +3789,7 @@
"render.result_navigation": "الإزاحة والتكبير يتبعان تفضيلات التنقل. Space مع السحب يُزيح العرض.",
"render.result_open": "فتح الصورة المكتملة في اللوحة الرئيسية.",
"render.result_preview": "المعاينة الحية",
"render.result_provisional": "صورة مؤقتة",
"render.result_provisional": "صورة CPU مؤقتة",
"render.result_provisional_help": "نقطة التحقق هذه غير قابلة للتصدير. يحتفظ التصدير بآخر نتيجة مكتملة؛ والإلغاء يعود إلى تلك النتيجة.",
"render.result_reduced_display": "قُلّصت معاينة العرض إلى حد الجهاز أو الذاكرة المؤقتة لمنطقة العرض. يحتفظ PNG المحفوظ والتصدير بالدقة الكاملة؛ والفحص الأصلي بنسبة 100% غير متاح لهذا العرض المقلّص.",
"render.result_retained": "تُعرض آخر صورة مكتملة؛ ولم يستبدلها تصيير أحدث.",
@@ -3914,6 +3940,7 @@
"render.stage_panels.extent": "الامتداد",
"render.stage_panels.fit_save": "ملاءمة وحفظ",
"render.stage_panels.gpu_required": "يتطلب تتبّع المسار على GPU",
"render.stage_panels.grain_angle": "زاوية عروق الخشب",
"render.stage_panels.keep": "احتفاظ",
"render.stage_panels.kept": "ما يُحتفظ به",
"render.stage_panels.kept_fields": "الكاميرا، وأخذ العيّنات، والأبعاد، والروابط البصرية، وهندسة CAD، والخصائص الهندسية.",
@@ -3927,7 +3954,7 @@
"render.stage_panels.prepare_plan": "تجهيز خطة الإنشاء",
"render.stage_panels.projects": "ما يُسقط",
"render.stage_panels.quality_ack": "أقرّ بالميزانية الثابتة وما تُغفله",
"render.stage_panels.quality_omissions": "لا تضبط هذه الميزانية أهداف الخطأ التكيفي أو حدود النفاذ المستقلة أو قواعد الروليت الروسي أو الاحتفاظ بالأصل الخام، ولا تضمن تقارب الصورة.",
"render.stage_panels.quality_omissions": "التوقف التكيّفي وأهداف الخطأ، وعمق نفاذ منفصل، وقواعد الروليت الروسية، والإخراج الخطي الخام، ونسخة EXR الأصلية، وشهادة التقارب.",
"render.stage_panels.reference": "مرجع",
"render.stage_panels.references": "مراجع",
"render.stage_panels.remove_optics": "إزالة البصريات",
@@ -3971,7 +3998,7 @@
"render.stage_panels.subtitle_environment": "بيئة HDR أصلية · المشهد بأكمله",
"render.stage_panels.subtitle_maps": "خرائط مكانية مُعدّة · معاينة مؤقتة",
"render.stage_panels.subtitle_physical": "خطة للقراءة فقط · لا تُنشأ مادة ولا تُعيَّن",
"render.stage_panels.subtitle_quality": "ميزانية عينات GPU · الحقول المدرجة فقط",
"render.stage_panels.subtitle_quality": "ميزانية GPU ثابتة · تُغفل المتطلبات المستقبلية",
"render.stage_panels.subtitle_rig": "طقم إضاءة مُعدّ · باعثات وبطاقات سلبية",
"render.stage_panels.subtitle_saved_maps": "خرائط مُعدّة · محفوظة مع هذه اللقطة",
"render.stage_panels.subtitle_stage": "أرضية ومنصة فيزيائيتان · ملائمتان للمنتج",
@@ -3996,7 +4023,7 @@
"render.studio_area_help": "حتى أربعة مستطيلات أحادية الجانب. نصفا الضلعين المتعامدين U وV يحددان الحجم؛ وحاصل U × V يواجه الجهة المضاءة. الإحداثيات بمليمترات فضاء العالم.",
"render.studio_center": "المركز X, Y, Z (mm)",
"render.studio_denoise": "تقليل التشويش في الصورة النهائية",
"render.studio_denoise_help": "تستخدم الصور التدريجية والنهائية مرشحًا يحافظ على الحواف؛ وقد تصبح التفاصيل الدقيقة أنعم. لا يُطبّق المرشح على الزجاج والأسطح ذات الانعكاس الحاد.",
"render.studio_denoise_help": "مرشح نهائي يراعي الحواف؛ وقد تلين التفاصيل الدقيقة. الزجاج والأسطح المرآوية الحادة لا يمر عليها المرشح.",
"render.studio_direction": "الاتجاه نحو الشمس (X, Y, Z)",
"render.studio_environment": "البيئة",
"render.studio_environment_bounds": "يجب أن يكون دوران البيئة قيمة محدودة ضمن ±1,000,000 راديان والشدة بين 0 و100.",
@@ -4032,6 +4059,19 @@
"render.subsurface_enable": "مسار عشوائي للتشتت الداخلي",
"render.subsurface_help": "للعوازل المغلقة فقط. التشتت وامتصاص RGB معاملان منفصلان لكل mm. تتشتت المسارات داخل الهندسة الفعلية، ثم تنكسر أو تنعكس عند الحد. عطّل نفاذ الظل المستقيم وإزالة تشويش السطح والحجم الخارجي؛ واستخدم طبقة فرينل واحدة. ليس مظلل انتشار ولا شبكة كثافة ولا مادة مقيسة. الأوساط الكثيفة قد تحتاج مزيدًا من العيّنات وعمق المسار.",
"render.subsurface_rate": "معدل اصطدامات التشتت",
"render.surface_import.author": "المؤلف",
"render.surface_import.busy": "جارٍ استيراد الصورة…",
"render.surface_import.complete": "اختر صورة وأدخل مؤلفها ومصدرها وترخيصها.",
"render.surface_import.embedded": "صورة مستوردة",
"render.surface_import.failed": "لم يكتمل استيراد الصورة.",
"render.surface_import.license": "الترخيص / الملكية",
"render.surface_import.raytrace_required": "تتطلب الصور تتبع الأشعة على CPU أو GPU. اختره في الإخراج.",
"render.surface_import.repeat_u": "تكرار U",
"render.surface_import.repeat_v": "تكرار V",
"render.surface_import.save": "حفظ الصورة على الجسم",
"render.surface_import.saved_cpu": "احفظ الخرائط لاستخدامها في التصيير على CPU.",
"render.surface_import.source": "المصدر",
"render.surface_import.title": "استيراد صورة",
"render.tone_aces_fitted": "ACES مُلاءَم",
"render.tone_reinhard": "راينهارد",
"render.transmission_scope": "يدعم زجاج GPU الأوساط المنفصلة المعتمدة. لا تتوفر الأوساط المتداخلة غير المقيدة ولا مقدّر نفاذ خالٍ من التشويش.",
@@ -4108,6 +4148,8 @@
"sample.plate.name": "لوح نموذجي",
"sample.vents.about": "شقوق في نمط مستطيلي: الصفوف والأعمدة والخطوة معاملات",
"sample.vents.name": "لوح تهوية",
"scale.per_axis": "لكل محور",
"scale.uniform": "موحّد",
"search.command_keys": "Enter تشغيل Shift+Enter تشغيل مع الإبقاء مفتوحًا Esc إغلاق",
"search.commands": "الأوامر",
"search.design": "في هذا التصميم",
@@ -4780,6 +4822,7 @@
"ui.click_selects_whole_bodies": "النقر يحدد الأجسام كاملة",
"ui.click_then_press_key": "انقر ثم اضغط المفتاح الجديد",
"ui.close": "إغلاق",
"ui.close_tab": "إغلاق علامة التبويب",
"ui.coil": "ملف حلزوني",
"ui.coincident": "متطابق",
"ui.collapse": "طي",
@@ -4997,6 +5040,11 @@
"ui.factor": "المعامل",
"ui.fade": "تلاشٍ",
"ui.fade_length": "طول التلاشي",
"ui.fair_iterations": "عدد التكرارات",
"ui.fair_keep_edges": "الحفاظ على الحواف",
"ui.fair_strength": "شدة التنعيم",
"ui.fair_surface_title": "تنعيم السطح",
"ui.fair_tolerance_default": "0.001 من حجم الجسم",
"ui.feature_history": "سجل الميزات",
"ui.feature_options": "خيارات الميزة",
"ui.features": "الميزات",
@@ -5182,6 +5230,7 @@
"ui.inspect": "فحص",
"ui.instances": "النسخ",
"ui.intersect": "تقاطع",
"ui.intersection_curve_second_pick": "منحنى التقاطع: انقر على الوجه أو المنحنى الثاني (انقر بزر الماوس الأيمن للبدء من جديد)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "عزل",
"ui.join": "ضم",
@@ -5210,6 +5259,7 @@
"ui.manipulator_free_alt": "السحب الحر للمُعالج أيضًا مع Alt/Option",
"ui.manipulator_free_alt_tip": "عند التفعيل: Alt/Option أو Ctrl/Cmd على أسهم البثق / أداة التحويل يعطّل التقاط القيم. عند الإيقاف: Ctrl/Cmd فقط.",
"ui.manufacture": "التصنيع",
"ui.match_surface_title": "مطابقة السطح",
"ui.material_review.axes": "محاور محلية للمادة؛ لم يُحدد اتجاه للجسم.",
"ui.material_review.claims": "المصادر والتراخيص ادعاءات غير موثّقة. القيم المفقودة تبقى مجهولة.",
"ui.material_review.compressive_strength": "مقاومة الانضغاط",
@@ -5232,6 +5282,9 @@
"ui.material_review.title": "مراجعة بيانات المادة الفيزيائية",
"ui.material_review.unknown": "مجهول",
"ui.material_review.yield_strength": "مقاومة الخضوع",
"ui.mcp_agents": "الوكلاء عبر MCP",
"ui.mcp_compact": "مخرجات مضغوطة",
"ui.mcp_compact_note": "للوكلاء المتصلين عبر خادم MCP ‏(solidcraft-cli mcp): يلخّص inspect_design الرسومات، ولا تُنسَّق نتائج الأدوات، فتستهلك رموزًا أقل. يسري على جلسات الوكلاء التي تبدأ بعد التغيير؛ ويفعّله أيضًا ‎--compact أو SOLIDCRAFT_MCP_COMPACT=1.",
"ui.measure": "قياس",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "3MF مع وسوم الأوجه",
@@ -5273,6 +5326,7 @@
"ui.options": "الخيارات",
"ui.orbit": "تدوير العرض",
"ui.orbit_around": "التدوير حول",
"ui.organize": "تنظيم",
"ui.orientation": "الاتجاه",
"ui.origin": "نقطة الأصل",
"ui.palette_construction_mode": "وضع الخطوط المساعدة (X)",
@@ -5317,6 +5371,7 @@
"ui.point_cloud_add_filter": "إضافة مرشح…",
"ui.point_cloud_auto_range": "نطاق تلقائي",
"ui.point_cloud_color_by": "التلوين حسب",
"ui.point_cloud_dots": "نقاط منفردة",
"ui.point_cloud_file_colors": "ألوان الملف",
"ui.point_cloud_filter_by": "التصفية حسب",
"ui.point_cloud_height_high": "أعلى ارتفاع",
+1 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Učitava putanje SVG crteža u skicu, skalirane, zakrenute i postavljene gdje zadate. Koristite ga da logotip ili vektorski obris pretvorite u krive koje možete ekstrudirati.",
"help.sketch.inspect": "Otvara izvještaj o otvorenoj skici: koliko je stepeni slobode preostalo i je li potpuno ograničena. Koristite ga da saznate šta se još pomjera prije nego što završite skicu.",
"help.sketch.intersect": "Dodaje krive ili tačke gdje tijela, lica, ivice ili druge skice sijeku ravan skice. Ostaju povezane i prate model kada se promijeni.",
"help.sketch.intersection_curve": "Pravi 3D krive tamo gdje se dva tijela ili lica sastaju, povezane s njima. Koristite ih kao putanje ili vodilice koje prate model.",
"help.sketch.intersection_curve": "Pravi 3D krive tamo gdje se dva tijela, lica ili krive drugih skica sastaju, povezane s njima. Koristite ih kao putanje ili vodilice koje prate model.",
"help.sketch.isoparametric_curve": "Pravi 3D krivu u smjeru U ili V lica kroz tačku koju izaberete, povezanu s licem. Koristite je kao putanju ili liniju razdvajanja koja prati površ.",
"help.sketch.line": "Crta povezane linije tačku po tačku, kao otvoreni lanac ili zatvoren obris. To je osnovni alat za većinu profila.",
"help.sketch.line.midpoint": "Crta liniju od njene središnje tačke do jednog kraja, a drugi kraj se preslikava. Koristite je za linije centrirane na tački, npr. simetričnu ivicu.",
File diff suppressed because it is too large Load Diff
+3 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Načte cesty výkresu SVG do náčrtu, ve zvoleném měřítku, natočení a poloze. Použijte to k přeměně loga nebo vektorového obrysu na křivky, které lze vysunout.",
"help.sketch.inspect": "Otevře zprávu o otevřeném náčrtu: kolik stupňů volnosti zbývá a zda je plně zavazbený. Použijte to ke zjištění, co se ještě hýbe, než náčrt dokončíte.",
"help.sketch.intersect": "Přidá křivky nebo body, kde tělesa, plochy, hrany nebo jiné náčrty protínají rovinu náčrtu. Zůstanou propojené a sledují model, když se změní.",
"help.sketch.intersection_curve": "Vytvoří 3D křivky tam, kde se setkávají dvě tělesa nebo plochy, propojené s nimi. Použijte je jako cesty nebo vodicí dráhy, které sledují model.",
"help.sketch.intersection_curve": "Vytvoří 3D křivky tam, kde se setkávají dvě tělesa, plochy nebo křivky jiných náčrtů, propojené s nimi. Použijte je jako cesty nebo vodicí dráhy, které sledují model.",
"help.sketch.isoparametric_curve": "Vytvoří 3D křivku ve směru U nebo V plochy bodem, který vyberete, propojenou s plochou. Použijte ji jako cestu nebo dělicí čáru, která sleduje povrch.",
"help.sketch.line": "Kreslí spojené úsečky bod po bodu, jako otevřený řetězec nebo uzavřený obrys. Je to základní nástroj pro většinu profilů.",
"help.sketch.line.midpoint": "Nakreslí úsečku od jejího středu k jednomu konci, přičemž druhý konec se zrcadlí. Použijte to pro úsečky vystředěné na bod, například souměrnou hranu.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Ukázková deska",
"sample.vents.about": "Drážky v obdélníkovém poli: řádky, sloupce a rozteč jsou parametry",
"sample.vents.name": "Větrací deska",
"scale.per_axis": "Podle os",
"scale.uniform": "Rovnoměrně",
"search.command_keys": "Enter spustit Shift+Enter spustit a ponechat otevřené Esc zavřít",
"search.commands": "Příkazy",
"search.design": "V tomto návrhu",
+3 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Læser stierne i en SVG-tegning ind i en skitse, skaleret, drejet og placeret, som du angiver. Brug den til at gøre et logo eller en vektorkontur til kurver, du kan ekstrudere.",
"help.sketch.inspect": "Åbner en rapport om den åbne skitse: hvor mange frihedsgrader der er tilbage, og om den er fuldt bundet. Brug den til at finde ud af, hvad der stadig kan bevæge sig, før du afslutter skitsen.",
"help.sketch.intersect": "Tilføjer de kurver eller punkter, hvor emner, flader, kanter eller andre skitser krydser skitseplanet. De forbliver linkede og følger modellen, når den ændres.",
"help.sketch.intersection_curve": "Opretter 3D-kurver, hvor to emner eller flader mødes, linket til dem. Brug dem som baner eller styrekurver, der følger modellen.",
"help.sketch.intersection_curve": "Opretter 3D-kurver, hvor to emner, flader eller kurver fra andre skitser mødes, linket til dem. Brug dem som baner eller styrekurver, der følger modellen.",
"help.sketch.isoparametric_curve": "Opretter en 3D-kurve langs en flades U- eller V-retning gennem et punkt, du vælger, linket til fladen. Brug den som bane eller delelinje, der følger overfladen.",
"help.sketch.line": "Tegner forbundne linjer punkt for punkt som en åben kæde eller en lukket kontur. Det er det grundlæggende værktøj til de fleste profiler.",
"help.sketch.line.midpoint": "Tegner en linje fra dens midtpunkt ud til den ene ende, og den anden ende spejles. Brug den til linjer centreret om et punkt, f.eks. en symmetrisk kant.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Eksempelplade",
"sample.vents.about": "Slidser i et rektangulært mønster: Rækker, kolonner og deling er parametre",
"sample.vents.name": "Ventilationsplade",
"scale.per_axis": "Per akse",
"scale.uniform": "Ensartet",
"search.command_keys": "Enter kør Shift+Enter kør og hold åben Esc luk",
"search.commands": "Kommandoer",
"search.design": "I dette design",
+63 -14
View File
@@ -628,6 +628,8 @@
"Suppress Selected Folders": "Ausgewählte Ordner unterdrücken",
"Suppressed": "Unterdrückt",
"Surface": "Flächenkörper",
"Surface or face": "Flächenkörper oder Fläche",
"Surface or faces": "Flächenkörper oder Flächen",
"Surface, or faces to turn over": "Fläche oder umzudrehende Flächen",
"Surfaces": "Flächen",
"Swap Ends": "Enden vertauschen",
@@ -641,6 +643,7 @@
"Target": "Ziel",
"Target Body": "Zielkörper",
"Target Face (optional)": "Zielfläche (optional)",
"Target edges": "Zielkanten",
"Tear": "Reißen",
"Technical details": "Technische Details",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "Die gestrichelte Skizze ist eine gespeicherte Ebenenführung. Wählen Sie eine neue Fläche, um die Anbindung zu reparieren.",
@@ -648,6 +651,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "Die Richtung muss eine Achse oder eine gerade Skizzenkurve in der Skizzenebene sein",
"The mirror line cannot also be mirrored": "Die Spiegellinie kann nicht gleichzeitig gespiegelt werden",
"The mirror line must be a straight curve of this sketch, not an origin axis": "Die Spiegellinie muss eine gerade Kurve dieser Skizze sein, keine Ursprungsachse",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Die Ursprungsachse steht senkrecht auf der Skizzenebene und hat daher keine Linie in ihr",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "Das gespeicherte Autorvorkommen fehlt. Wählen Sie vor dem erneuten Anbinden eine gültige Autorplatzierung.",
"Then": "Then",
"These features will be deleted:": "Diese Merkmale werden gelöscht:",
@@ -739,6 +743,9 @@
"a picked edge's body is gone": "der Körper einer gewählten Kante existiert nicht mehr",
"add a key for a joint first": "zuerst einen Schlüssel für ein Gelenk hinzufügen",
"ai.connected_toast": "SolidCraft ist jetzt in {clients} verfügbar. Starten Sie diese neu, um es zu nutzen (Einstellungen > Assistent).",
"ai.http.allow": "Unsicheres HTTP erlauben",
"ai.http.confirm": "Für diesen Endpunkt erlauben",
"ai.http.warning": "Der API-Schlüssel und die Unterhaltung werden unverschlüsselt gesendet. Jeder mit Zugriff auf das Netzwerk kann sie lesen oder verändern. Verwenden Sie dies nur in einem vertrauenswürdigen Netzwerk.",
"ai.prefs.allow_control": "KI-Agenten verbinden lassen",
"ai.prefs.allow_control_note": "Ein lokaler Kanal (MCP). Nichts verlässt diesen Computer.\n\nÖffnet einen Steuerkanal nur auf diesem Computer (127.0.0.1, Port 27878 oder der nächste freie). Ein verbindendes Programm muss zusätzlich ein geheimes Token vorweisen, das nur Ihr Benutzerkonto lesen kann und bei jedem Start neu erzeugt wird. Wirkt ab dem nächsten Start von SolidCraft. Aus: Es wartet nichts auf Verbindungen, außer Sie starten SolidCraft mit --control.",
"ai.prefs.availability": "Verfügbarkeit",
@@ -1074,6 +1081,9 @@
"cmd.render.compare.divider": "Render-Vergleichstrenner verschieben",
"cmd.render.result.discard": "Renderergebnis verwerfen",
"cmd.render.result.select": "Renderergebnis auswählen",
"cmd.render.surface.import": "Oberflächentexturen importieren",
"cmd.render.texture.list": "Eingebettete Oberflächenbilder auflisten",
"cmd.render.texture.remove": "Eingebettetes Oberflächenbild entfernen",
"cmd.render_aging_describe": "Mehrschichtige Oberflächenalterung",
"cmd.render_backends": "Render-Backends",
"cmd.render_batch": "Alle Aufnahmen rendern",
@@ -1446,8 +1456,11 @@
"file.open.portal_fallback.xwayland": "Die geöffnete Dateiauswahl ist nicht die des Desktops: Unter XWayland lehnt das Portal das Elternfenster ab.",
"file_load.built": "Bisher erstellt: {built} von {total} Merkmalen.",
"file_load.converting": "Volumenkörper {done} von {total} wird konvertiert",
"file_load.inserted": "{name} eingefügt",
"file_load.inserting": "Geometrie wird eingefügt",
"file_load.link_item": "{name} ({done} von {total})",
"file_load.opened": "{name} geöffnet",
"file_load.opened_in_tab": "{name} in neuem Tab geöffnet",
"file_load.opening": "Design wird geöffnet",
"file_load.preparing_thumbnail": "Vorschaubild wird vorbereitet...",
"file_load.preparing_view": "Ansicht wird vorbereitet...",
@@ -1683,7 +1696,7 @@
"help.sketch.insert_svg": "Liest die Pfade einer SVG-Zeichnung in eine Skizze ein, skaliert, gedreht und an der gewünschten Stelle. Damit machen Sie aus einem Logo oder einer Vektorkontur Kurven, die sich extrudieren lassen.",
"help.sketch.inspect": "Öffnet einen Bericht zur offenen Skizze: wie viele Freiheitsgrade übrig sind und ob sie vollständig bestimmt ist. Damit sehen Sie, was sich noch bewegt, bevor Sie die Skizze abschließen.",
"help.sketch.intersect": "Fügt die Kurven oder Punkte hinzu, an denen Körper, Flächen, Kanten oder andere Skizzen die Skizzenebene schneiden. Sie bleiben verknüpft und folgen Änderungen am Modell.",
"help.sketch.intersection_curve": "Erzeugt 3D-Kurven, wo sich zwei Körper oder Flächen treffen, mit diesen verknüpft. Als Pfade oder Leitkurven, die dem Modell folgen.",
"help.sketch.intersection_curve": "Erzeugt 3D-Kurven, wo sich zwei Körper, Flächen oder Kurven anderer Skizzen treffen, mit diesen verknüpft. Als Pfade oder Leitkurven, die dem Modell folgen.",
"help.sketch.isoparametric_curve": "Erzeugt eine 3D-Kurve in U- oder V-Richtung einer Fläche durch einen gewählten Punkt, mit der Fläche verknüpft. Als Pfad oder Trennlinie, die der Fläche folgt.",
"help.sketch.line": "Zeichnet verbundene Linien Punkt für Punkt, als offene Kette oder geschlossene Kontur. Das Grundwerkzeug für die meisten Profile.",
"help.sketch.line.midpoint": "Zeichnet eine Linie von ihrem Mittelpunkt zu einem Ende, das andere Ende gespiegelt. Für Linien, die auf einem Punkt mittig liegen, etwa eine symmetrische Kante.",
@@ -2293,6 +2306,7 @@
"prefs.carousel_previous": "Zurück",
"prefs.choose_font": "Schriftdatei auswählen…",
"prefs.click": "Klicken",
"prefs.command_dialog_values": "Befehlsdialoge",
"prefs.contact_shading": "Weiche Kontaktschattierung",
"prefs.contact_shading_note": "Erzeugt weiche Schatten an Stellen, an denen sich Bauteile nahekommen.",
"prefs.context_menu": "Kontextmenü",
@@ -2388,6 +2402,8 @@
"prefs.graphics_page.surfaces_edges": "Flächen und Kanten",
"prefs.graphics_page.view_bar": "Auch in der Ansichtsleiste",
"prefs.graphics_presets_note": "Mit den Profilen werden die unten aufgeführten Optionen gemeinsam eingestellt.",
"prefs.ground_shadow_follows_model": "Bodenschatten folgt dem Modell",
"prefs.ground_shadow_follows_model_help": "Den Schatten unter dem niedrigsten sichtbaren Körper platzieren. Wenn deaktiviert, bleibt der Schatten angehobener Modelle auf der Bodenebene durch den Ursprung.",
"prefs.hide_constraint_glyphs_zoomed_out": "Bindungssymbole bei starkem Herauszoomen ausblenden",
"prefs.hide_constraint_glyphs_zoomed_out_note": "Bindungssymbole verschwinden, wenn die Skizze so weit herausgezoomt ist, dass sie sie überladen würden. Aus: sie behalten bei jedem Zoom eine feste Bildschirmgröße.",
"prefs.history": "Verlauf",
@@ -2423,6 +2439,8 @@
"prefs.layout_page.card": "Karte",
"prefs.layout_page.column": "Spalte",
"prefs.layout_page.hover": "Bei Mauszeiger",
"prefs.layout_page.hover_panel_menus": "Bereichsmenüs beim Darüberfahren wechseln",
"prefs.layout_page.hover_panel_menus_help": "Klicken Sie auf einen Bereichsnamen, um das Menü zu öffnen. Bewegen Sie den Zeiger auf einen anderen Bereichsnamen, um das Menü zu wechseln. Außerhalb des Menübands und des geöffneten Menüs schließt es sich.",
"prefs.layout_page.icons_labels": "Symbole + Beschriftungen",
"prefs.layout_page.ok_cancel": "OK und Abbrechen",
"prefs.layout_page.on_hover": "Bei Mauszeiger",
@@ -2525,6 +2543,8 @@
"prefs.quality_smoother": "Stärker geglättet",
"prefs.quick_measure": "Schnellmessung in der Ecke der Ansicht",
"prefs.quick_measure_note": "Zeigt unten rechts in der Ansicht die Größe der Auswahl an: bei einer Kante die Länge, bei einer kreisförmigen Kante zusätzlich Durchmesser (Ø) und Radius (R), bei einer Fläche den Flächeninhalt, bei einem Punkt die Position, bei zwei Elementen Abstand und Winkel sowie bei mehreren Kanten oder Flächen die Gesamtlänge bzw. Gesamtfläche. Ein Klick kopiert den Messwert.",
"prefs.remember_dialog_values": "Befehlsdialogwerte merken",
"prefs.remember_dialog_values.help": "Standardmäßig aus. Wenn aktiviert, werden nach erfolgreicher Ausführung eines Befehls seine sicheren Werte und Optionen beim nächsten Öffnen desselben Befehls wiederverwendet, bis SolidCraft geschlossen wird.",
"prefs.render_previous_geometry_budget": "Bisheriges Geometriebudget für die Render-Vorschau verwenden",
"prefs.render_previous_geometry_budget_help": "Stellt die bisherige feste Obergrenze für die Geometrie wieder her (512 MiB auf 64-Bit-Desktop-Systemen, andernfalls 128 MiB) anstelle des geräteabhängigen Budgets.",
"prefs.reports_saved": "{n} gespeichert",
@@ -2751,9 +2771,9 @@
"render.adaptive_absolute": "Absolute RGB-Fehleruntergrenze",
"render.adaptive_coverage": "Zielwert für den Abdeckungsfehler",
"render.adaptive_enable": "Samples mithilfe unabhängiger Pilot-Samples zuteilen",
"render.adaptive_help": "Unabhängige Pilotsamples werden verworfen und bestimmen dann mindestens 16 Produktionssamples pro Pixel bis zum Wert Samples pro Pixel. CPU-Ressourcengrenzen umfassen beide Phasen. RGB- und Abdeckungsvarianz steuern die Verteilung; Pixel am Limit können verrauscht bleiben. Der Abschlussbericht zählt die tatsächlichen Samples.",
"render.adaptive_help": "Nur GPU. Unabhängige Pilot-Samples werden verworfen. Anschließend werden pro Pixel 16 oder mehr Produktions-Samples zugeteilt, bis zu den Samples pro Pixel. Die Zuteilung richtet sich nach der RGB- und Abdeckungsvarianz; seltene Pfade können übersehen werden, und Pixel, die ihr Limit erreicht haben, können verrauscht bleiben. Der Abschlussbericht zählt den tatsächlichen Aufwand. Keine zertifizierte Garantie für ein bestimmtes Rauschniveau oder eine bestimmte Renderzeit.",
"render.adaptive_minimum": "Minimale Produktions-Samples",
"render.adaptive_pending": "Adaptive Verteilung mit unabhängigen Pilotsamples ist für CPU und GPU verfügbar. Bedingte Fresnel-Schichten erfordern die GPU. Die statistische Verteilung bestätigt keine Konvergenz.",
"render.adaptive_pending": "Die adaptive Zuteilung mit unabhängigen GPU-Pilot-Samples und bedingte Fresnel-Schichten sind verfügbar. Zertifizierte Konvergenz, Garantien für seltene Ereignisse und adaptiver Lichttransport auf der CPU bleiben nicht verfügbar.",
"render.adaptive_pilots": "Pilot-Samples pro Pixel",
"render.adaptive_relative": "Zielwert für den relativen RGB-Fehler",
"render.add_ground": "Add fitted ground to setup",
@@ -2814,7 +2834,7 @@
"render.appearance_editor.replace": "Gespeicherte Optik dieses Körpers ersetzen",
"render.appearance_editor.revalidate": "Diesen Körper erneut prüfen",
"render.appearance_editor.save": "Diese Optik speichern",
"render.appearance_editor.save_reason": "Zum Speichern Glas an einem aktuellen CPU- oder GPU-Körper aktivieren. Für Klarlack „Klarlack in Aufnahme speichern“ verwenden. Lokale Bilddateien bleiben temporär.",
"render.appearance_editor.save_reason": "Zum Speichern wird physikalisches Glas auf einem aktuellen GPU-Körper benötigt. Klarlack und lokale Bildtexturen bleiben vorübergehend.",
"render.appearance_editor.saved": "Mit dieser Aufnahme gespeichert",
"render.appearance_editor.saved_state": "Diese Optik ist mit dieser Aufnahme gespeichert.",
"render.appearance_editor.scatter_reason": "Innere Streuung benötigt einen geschlossenen Körper.",
@@ -2910,7 +2930,7 @@
"render.children.copy_request": "Anfrage-JSON kopieren",
"render.children.coverage_error": "Abdeckungsfehler",
"render.children.cpu": "CPU-Raytracing",
"render.children.denoise": "Bildrauschen reduzieren",
"render.children.denoise": "Rauschen im fertigen Bild reduzieren",
"render.children.depth": "Pfadtiefe",
"render.children.distortion": "Verzeichnung",
"render.children.edge_samples": "Kanten-Samples",
@@ -3042,7 +3062,7 @@
"render.cpu_point_help": "Bis zu acht Punktlichter, zusätzlich zur gewählten Richtungsbeleuchtung. Abstände in mm; der Mindestabstand darf den Referenzabstand nicht überschreiten.",
"render.cpu_primary_samples": "Kanten-Samples pro Pixel",
"render.cpu_progressive": "CPU progressiv",
"render.cpu_progressive_help": "Neue CPU-Kamerasamples sammeln und jeden vollständigen Durchgang zeigen. Ausgewählte Reflexionen verwenden einen Versuch pro Kamerasample; zertifiziertes Glas und planare Anisotropie behalten ihre bisherigen Grenzen. Adaptive Pilot- und Produktionssamples teilen sich das CPU-Profilbudget.",
"render.cpu_progressive_help": "Den vorhandenen CPU-Integrator in Durchgängen mit je einem Primär-Sample akkumulieren. Ausgewählte Reflexionen erfordern ein Sample; Flächenlichter, Dielektrika und Anisotropie erfordern „Einzelbild“.",
"render.cpu_progressive_limits": "Höchstens 1.048.576 Pixel und 16.777.216 Auswertungen von Pixel × Sample. Das Ändern der Samples passt die Bildgröße nie automatisch an.",
"render.cpu_progressive_seed": "Startwert für das CPU-Sampling",
"render.cpu_progressive_spp": "Samples pro Pixel",
@@ -3218,7 +3238,7 @@
"render.export_display": "Export: Anzeige-PNG",
"render.export_image_label": "Bild exportieren",
"render.export_linear": "Export: lineares Roh-EXR",
"render.exr_pending": "CPU-Raytracing und GPU-Pathtracing können rohe lineare EXR-Dateien behalten. Kompression, mehrschichtige Bilder und zusätzliche Renderpässe bleiben nicht verfügbar.",
"render.exr_pending": "Die GPU kann rohe lineare EXR-Dateien behalten. Kompression, mehrschichtige Bilder und zusätzliche Renderpässe bleiben nicht verfügbar.",
"render.film_grain": "Fotografisches Korn",
"render.fit": "Produkt einpassen",
"render.fixed_camera": "Kamera",
@@ -3581,7 +3601,7 @@
"render.method_cpu": "CPU-Raytracing",
"render.method_gpu": "GPU-Pathtracing",
"render.method_limit_raster": "Die Rasterung verwendet die feste undurchsichtige Studiovorschau. Wählen Sie ausdrücklich eine Raytracing-Methode für die unterstützten optischen Einstellungen.",
"render.method_raster": "CPU-Rasterung (schematisch)",
"render.method_raster": "CPU-Rasterung",
"render.navigation_help": "Die Kamera bewegt sich wie im Konstruieren (Einstellungen › Navigation). Setup speichern übernimmt die aktuelle Kamera.",
"render.nested_enable": "Zertifizierte verschachtelte Dielektrika",
"render.nested_help": "Bis zu 16 umschließende Schichten; jedes übergeordnete Element muss konvex und jedes untergeordnete strikt darin enthalten sein. Überschneidungen, sich berührende Flächen, dünne Schichten und die Transmission gerader Schattenstrahlen werden abgelehnt. Der Zustand „Kamera im Inneren“ folgt der zertifizierten Hierarchie. Erzeugt keine Flüssigkeitsoberfläche und verschmilzt keine sich berührenden CAD-Grenzflächen.",
@@ -3609,7 +3629,7 @@
"render.output_exr_unavailable": "EXR-Ausgabeeinstellungen sind hier nicht verfügbar. Linearer EXR-Export erfordert ein fertiges GPU-Bild mit gespeichertem linearem Original.",
"render.output_fit": "Einpassen",
"render.output_format": "Format",
"render.output_format_status": "PNG enthält das exakte fertige Anzeigebild. Optionales CPU/GPU-EXR bewahrt rohe lineare FLOAT32-Strahldichte vor Anzeigefiltern. Der Export verwendet nie den Vorschaucache oder einen anderen Auftrag.",
"render.output_format_status": "PNG enthält das exakte fertige Anzeigebild. Optionales GPU-EXR bewahrt rohe lineare FLOAT32-Strahldichte vor Filtern. Export ersetzt nie durch Vorschaucache oder anderen Auftrag.",
"render.output_grading": "Farbkorrektur",
"render.output_image": "Bild",
"render.output_largest": "{width} × {height} max.",
@@ -3694,7 +3714,7 @@
"render.quality_custom": "Benutzerdefiniert",
"render.quality_draft": "Entwurf",
"render.quality_high": "Hoch",
"render.quality_projection_help": "Diese Prüfung ändert nur Auflösung, Abtastbudget, Pfadtiefe, Startwert und Rauschreduzierung. Andere Einstellungen bleiben erhalten; das Budget garantiert keine Konvergenz.",
"render.quality_projection_help": "Q-Vorgaben enthalten künftige Anforderungen. Diese Aktion projiziert nur ein unterstütztes PNG-Budget mit festen Samples und lässt adaptives Stoppen, rohe lineare Ausgabe und unabhängige Transmissionslimits ausdrücklich aus.",
"render.quality_review": "Sampling-Budget prüfen",
"render.queue_pending": "In dieser Oberfläche gibt es keine automatische Produktionswarteschlange und keinen Animations-Renderer. Fertige Einzelbilder bleiben separat exportierbar.",
"render.radial_assign": "Erscheinungsbild zuweisen",
@@ -3725,7 +3745,7 @@
"render.result_navigation": "Verschieben und Zoomen folgen den Navigationseinstellungen. Leertaste + Ziehen verschiebt.",
"render.result_open": "Das fertige Bild in der Hauptansicht öffnen.",
"render.result_preview": "Live-Vorschau",
"render.result_provisional": "Vorläufiges Bild",
"render.result_provisional": "Vorläufiges CPU-Bild",
"render.result_provisional_help": "Dieser Zwischenstand ist nicht exportierbar. Der Export behält das letzte fertige Ergebnis; ein Abbruch kehrt zu diesem Ergebnis zurück.",
"render.result_reduced_display": "Anzeigevorschau auf die Geräte-/Cachegrenze reduziert. PNG und Export behalten die volle Auflösung; native 100%-Ansicht ist hier nicht verfügbar.",
"render.result_retained": "Das zuletzt fertiggestellte Bild wird angezeigt; ein neueres Rendering hat es noch nicht ersetzt.",
@@ -3876,6 +3896,7 @@
"render.stage_panels.extent": "Ausdehnung",
"render.stage_panels.fit_save": "Einpassen und speichern",
"render.stage_panels.gpu_required": "Benötigt GPU-Pfadverfolgung",
"render.stage_panels.grain_angle": "Maserungswinkel",
"render.stage_panels.keep": "Behalten",
"render.stage_panels.kept": "Beibehalten",
"render.stage_panels.kept_fields": "Kamera, Abtastung, Abmessungen, optische Bindungen, CAD-Geometrie und technische Eigenschaften.",
@@ -3889,7 +3910,7 @@
"render.stage_panels.prepare_plan": "Erstellungsplan vorbereiten",
"render.stage_panels.projects": "Projiziert",
"render.stage_panels.quality_ack": "Ich bestätige das feste Budget und seine Auslassungen",
"render.stage_panels.quality_omissions": "Dieses Budget legt keine adaptiven Fehlerziele, eigenen Transmissionsgrenzen, Russian-Roulette-Regeln oder Speicherung des linearen Masters fest und garantiert keine Konvergenz.",
"render.stage_panels.quality_omissions": "Adaptives Stoppen und Fehlerziele, separate Transmissionstiefe, Russian-Roulette-Regeln, lineare Rohausgabe, EXR-Master und Konvergenznachweis.",
"render.stage_panels.reference": "Referenz",
"render.stage_panels.references": "Referenzen",
"render.stage_panels.remove_optics": "Optik entfernen",
@@ -3933,7 +3954,7 @@
"render.stage_panels.subtitle_environment": "Originale HDR-Umgebung · gesamte Szene",
"render.stage_panels.subtitle_maps": "Erstellte räumliche Texturen · temporäre Vorschau",
"render.stage_panels.subtitle_physical": "Schreibgeschützter Plan · kein Material erstellt oder zugewiesen",
"render.stage_panels.subtitle_quality": "GPU-Abtastbudget · nur aufgeführte Einstellungen",
"render.stage_panels.subtitle_quality": "Festes GPU-Budget · zukünftige Anforderungen ausgelassen",
"render.stage_panels.subtitle_rig": "Erstellter Lichtaufbau · Lichtquellen und passive Flächen",
"render.stage_panels.subtitle_saved_maps": "Erstellte Texturen · mit dieser Aufnahme gespeichert",
"render.stage_panels.subtitle_stage": "Physischer Boden und Bühne · an das Produkt angepasst",
@@ -3958,7 +3979,7 @@
"render.studio_area_help": "Bis zu vier einseitige Rechtecke. Orthogonale Halbkanten U und V bestimmen die Größe; U × V zeigt zur beleuchteten Seite. Die Koordinaten sind Weltmillimeter.",
"render.studio_center": "Mittelpunkt X, Y, Z (mm)",
"render.studio_denoise": "Rauschen im fertigen Bild reduzieren",
"render.studio_denoise_help": "Kantenerhaltender Filter für progressive und fertige Bilder; feine Details können weicher werden. Glas und scharfe spiegelnde Oberflächen umgehen den Filter.",
"render.studio_denoise_help": "Abschließender kantenerhaltender Filter; feine Details können weicher werden. Glas und scharfe spiegelnde Oberflächen umgehen den Filter.",
"render.studio_direction": "Richtung zur Sonne (X, Y, Z)",
"render.studio_environment": "Umgebung",
"render.studio_environment_bounds": "Die Umgebungsdrehung muss endlich und innerhalb von ±1.000.000 Radiant liegen, die Intensität zwischen 0 und 100.",
@@ -3994,6 +4015,19 @@
"render.subsurface_enable": "Random Walk für innere Streuung",
"render.subsurface_help": "Nur für geschlossene Dielektrika. Streuung und RGB-Absorption sind getrennte Koeffizienten pro mm. Pfade streuen innerhalb der tatsächlichen Geometrie und werden dann an der Grenzfläche gebrochen oder reflektiert. Deaktivieren Sie die Transmission gerader Schattenstrahlen, das Entrauschen von Oberflächen und das äußere Volumen; verwenden Sie eine Fresnel-Schicht. Kein Diffusions-Shader, kein Dichtegitter und kein gemessenes Material. Dichte Medien können mehr Samples und Pfadtiefe benötigen.",
"render.subsurface_rate": "Streukollisionsrate",
"render.surface_import.author": "Autor",
"render.surface_import.busy": "Bild wird importiert…",
"render.surface_import.complete": "Wählen Sie ein Bild und geben Sie Autor, Quelle und Lizenz an.",
"render.surface_import.embedded": "Importiertes Bild",
"render.surface_import.failed": "Der Bildimport wurde nicht abgeschlossen.",
"render.surface_import.license": "Lizenz / Eigentum",
"render.surface_import.raytrace_required": "Bilder erfordern CPU- oder GPU-Raytracing. Wählen Sie es unter Ausgabe.",
"render.surface_import.repeat_u": "Wiederholung U",
"render.surface_import.repeat_v": "Wiederholung V",
"render.surface_import.save": "Bild am Körper speichern",
"render.surface_import.saved_cpu": "Speichern Sie Texturen für das CPU-Rendering.",
"render.surface_import.source": "Quelle",
"render.surface_import.title": "Bild importieren",
"render.tone_aces_fitted": "ACES angepasst",
"render.tone_reinhard": "Reinhard",
"render.transmission_scope": "GPU-Glas unterstützt zertifizierte getrennte Medien. Unbeschränkt verschachtelte Medien und ein rauschfreier Transmissionsschätzer werden nicht bereitgestellt.",
@@ -4070,6 +4104,8 @@
"sample.plate.name": "Beispielplatte",
"sample.vents.about": "Langlöcher in einem Rechteckmuster: Zeilen, Spalten und Abstand sind Parameter",
"sample.vents.name": "Lüftungsplatte",
"scale.per_axis": "Je Achse",
"scale.uniform": "Gleichmäßig",
"search.command_keys": "Eingabe ausführen Umschalt+Eingabe ausführen und offen lassen Esc schließen",
"search.commands": "Befehle",
"search.design": "In diesem Design",
@@ -4712,6 +4748,7 @@
"ui.click_selects_whole_bodies": "Klick wählt ganze Körper aus",
"ui.click_then_press_key": "Klicken, dann die neue Taste drücken",
"ui.close": "Schließen",
"ui.close_tab": "Tab schließen",
"ui.coil": "Schraube",
"ui.coincident": "Koinzident",
"ui.collapse": "Einklappen",
@@ -4927,6 +4964,11 @@
"ui.factor": "Faktor",
"ui.fade": "Auslauf",
"ui.fade_length": "Auslauflänge",
"ui.fair_iterations": "Iterationen",
"ui.fair_keep_edges": "Kanten behalten",
"ui.fair_strength": "Stärke",
"ui.fair_surface_title": "FLÄCHENBEGRADIGUNG",
"ui.fair_tolerance_default": "0,001 der Körpergröße",
"ui.feature_history": "Feature-Verlauf",
"ui.feature_options": "Funktionsoptionen",
"ui.features": "Funktionen",
@@ -5109,6 +5151,7 @@
"ui.inspect": "Prüfen",
"ui.instances": "Instanzen",
"ui.intersect": "Schnitt",
"ui.intersection_curve_second_pick": "Schnittkurve: zweite Fläche oder Kurve anklicken (Rechtsklick zum Neubeginn)",
"ui.isolate": "Isolieren",
"ui.join": "Verbinden",
"ui.joint_play": "▶ Abspielen",
@@ -5136,6 +5179,7 @@
"ui.manipulator_free_alt": "Freies Ziehen des Manipulators auch mit Alt/Option",
"ui.manipulator_free_alt_tip": "An: Alt/Option oder Strg/Cmd auf Extrusions-/Gizmo-Pfeilen deaktiviert das Einrasten von Werten. Aus: nur Strg/Cmd.",
"ui.manufacture": "Fertigung",
"ui.match_surface_title": "FLÄCHENANPASSUNG",
"ui.material_review.axes": "Materiallokale Achsen; keine Körperausrichtung zugewiesen.",
"ui.material_review.claims": "Quellen und Lizenzen sind ungeprüfte Angaben. Fehlende Werte bleiben unbekannt.",
"ui.material_review.compressive_strength": "Druckfestigkeit",
@@ -5158,6 +5202,9 @@
"ui.material_review.title": "Physikalische Materialdaten prüfen",
"ui.material_review.unknown": "Unbekannt",
"ui.material_review.yield_strength": "Streckgrenze",
"ui.mcp_agents": "Agenten über MCP",
"ui.mcp_compact": "Kompakte Ausgabe",
"ui.mcp_compact_note": "Für Agenten, die über den MCP-Server (solidcraft-cli mcp) verbunden sind: inspect_design fasst Skizzen zusammen und Werkzeugergebnisse werden nicht formatiert, sodass sie weniger Tokens verbrauchen. Gilt für Agentensitzungen, die nach der Änderung beginnen; --compact oder SOLIDCRAFT_MCP_COMPACT=1 schalten es ebenfalls ein.",
"ui.measure": "Messen",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "3MF mit Flächenmarken",
@@ -5199,6 +5246,7 @@
"ui.options": "Optionen",
"ui.orbit": "Drehen",
"ui.orbit_around": "Umkreisen um",
"ui.organize": "Organisieren",
"ui.orientation": "Ausrichtung",
"ui.origin": "Ursprung",
"ui.palette_construction_mode": "Konstruktionsmodus (X)",
@@ -5243,6 +5291,7 @@
"ui.point_cloud_add_filter": "Filter hinzufügen…",
"ui.point_cloud_auto_range": "Bereich automatisch",
"ui.point_cloud_color_by": "Färben nach",
"ui.point_cloud_dots": "Einzelpunkte",
"ui.point_cloud_file_colors": "Farben der Datei",
"ui.point_cloud_filter_by": "Filtern nach",
"ui.point_cloud_height_high": "Oberste Höhe",
+3
View File
@@ -235,6 +235,8 @@
"render.studio_area_help": "Up to four one-sided rectangles. Orthogonal half-edges U and V define size; U × V faces the lit side. Coordinates are world-space millimetres.",
"render.studio_center": "Centre X, Y, Z (mm)",
"render.studio_hdr_help": "Radiance .hdr, 2:1 panorama, up to 2048 × 1024. EXR is unavailable. The colour assumption applies only when primaries are unspecified.",
"render.surface_import.complete": "Choose an image and enter its author, source and licence.",
"render.surface_import.license": "Licence / ownership",
"sketch.hint.arc.center_point": "Arc: click centre and start, go round either way and click the end, or type a signed sweep",
"sketch.hint.circle.center": "Circle: click the centre, then a point on the circle",
"sketch.hint.constraint.midpoint": "MidPoint: pick a point and a line, or two lines to centre the second on the first",
@@ -266,6 +268,7 @@
"ui.layout_compact": "Compact",
"ui.layout_floating": "Floating",
"ui.material_review.claims": "Sources and licences are unverified claims. Missing values remain unknown.",
"ui.organize": "Organise",
"ui.point_cloud_color_by": "Colour By",
"ui.point_cloud_file_colors": "File Colours",
"ui.point_cloud_no_file_colors": "The file has no colours",
+69 -14
View File
@@ -629,6 +629,8 @@
"Suppress Selected Folders": "Suppress Selected Folders",
"Suppressed": "Suppressed",
"Surface": "Surface",
"Surface or face": "Surface or face",
"Surface or faces": "Surface or faces",
"Surface, or faces to turn over": "Surface, or faces to turn over",
"Surfaces": "Surfaces",
"Swap Ends": "Swap Ends",
@@ -642,6 +644,7 @@
"Target": "Target",
"Target Body": "Target Body",
"Target Face (optional)": "Target Face (optional)",
"Target edges": "Target edges",
"Tear": "Tear",
"Technical details": "Technical details",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "The dashed sketch is a saved plane guide. Select a new face to repair the attachment.",
@@ -649,6 +652,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "The direction must be an axis or a straight sketch curve that lies in the sketch plane",
"The mirror line cannot also be mirrored": "The mirror line cannot also be mirrored",
"The mirror line must be a straight curve of this sketch, not an origin axis": "The mirror line must be a straight curve of this sketch, not an origin axis",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "The origin axis is perpendicular to the sketch plane, so it has no line in the plane",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "The saved author occurrence is missing. Select a valid author placement before rebinding.",
"Then": "Then",
"These features will be deleted:": "These features will be deleted:",
@@ -740,6 +744,9 @@
"a picked edge's body is gone": "a picked edge's body is gone",
"add a key for a joint first": "add a key for a joint first",
"ai.connected_toast": "SolidCraft is now available in {clients}. Restart them to use it (Preferences > Assistant).",
"ai.http.allow": "Allow insecure HTTP",
"ai.http.confirm": "Allow for this endpoint",
"ai.http.warning": "The API key and conversation will be sent unencrypted. Anyone with access to the network may read or change them. Use this only on a network you trust.",
"ai.prefs.allow_control": "Let AI agents connect",
"ai.prefs.allow_control_note": "A local channel (MCP). Nothing leaves this computer.\n\nOpens a control channel on this computer only (127.0.0.1, port 27878 or the next free one). A program that connects must also show a secret token that only your user account can read, made fresh at every start. Takes effect the next time SolidCraft starts. Off: nothing listens unless you start SolidCraft with --control.",
"ai.prefs.availability": "Availability",
@@ -751,6 +758,8 @@
"ai.prefs.follow_camera": "Follow the camera",
"ai.prefs.follow_camera_off": "Automatic camera following is off.",
"ai.prefs.follow_camera_on": "The camera turns to face sketches the agent creates.",
"ai.prefs.instructions": "Custom instructions",
"ai.prefs.instructions_note": "Sent to the agent at the start of every chat, after SolidCraft's own instructions: how you like to work, rules to keep to. A change applies from the next chat (Connect or New chat).",
"ai.prefs.intro": "AI agents in SolidCraft.",
"ai.prefs.make_default": "Make default",
"ai.prefs.no_agents": "No agents yet. Add an agent or refresh to find installed agents.",
@@ -1081,6 +1090,9 @@
"cmd.render.compare.divider": "Move Render Comparison Divider",
"cmd.render.result.discard": "Discard Render Result",
"cmd.render.result.select": "Select Render Result",
"cmd.render.surface.import": "Import Surface Maps",
"cmd.render.texture.list": "List Embedded Surface Images",
"cmd.render.texture.remove": "Remove Embedded Surface Image",
"cmd.render_aging_describe": "Layered Surface Aging",
"cmd.render_backends": "Render Backends",
"cmd.render_batch": "Render All Shots",
@@ -1324,6 +1336,7 @@
"cmd.view_previous_tab": "Previous Tab",
"cmd.view_rename": "Rename Named View",
"cmd.view_render_frame": "Render Frame Guides",
"cmd.view_ribbon_tabs_only": "Ribbon Tabs Only",
"cmd.view_right": "Right View",
"cmd.view_save": "New Named View",
"cmd.view_shots_strip": "Shots Strip",
@@ -1454,8 +1467,11 @@
"file.open.portal_fallback.xwayland": "The file chooser that opened is not the desktop's own: under XWayland the portal refuses the parent window.",
"file_load.built": "Built so far: {built} of {total} features.",
"file_load.converting": "Converting solid {done} of {total}",
"file_load.inserted": "Inserted {name}",
"file_load.inserting": "Inserting geometry",
"file_load.link_item": "{name} ({done} of {total})",
"file_load.opened": "Opened {name}",
"file_load.opened_in_tab": "Opened {name} in a new tab",
"file_load.opening": "Opening design",
"file_load.preparing_thumbnail": "Preparing the thumbnail...",
"file_load.preparing_view": "Preparing the view...",
@@ -1691,7 +1707,7 @@
"help.sketch.insert_svg": "Reads the paths of an SVG drawing into a sketch, scaled, turned and placed where you set. Use it to turn a logo or vector outline into curves you can extrude.",
"help.sketch.inspect": "Opens a report on the open sketch: how many degrees of freedom are left and whether it is fully constrained. Use it to find out what still moves before you finish the sketch.",
"help.sketch.intersect": "Adds the curves or points where bodies, faces, edges or other sketches cross the sketch plane. They stay linked and follow the model when it changes.",
"help.sketch.intersection_curve": "Creates 3D curves where two bodies or faces meet, linked to them. Use them as paths or guide rails that follow the model.",
"help.sketch.intersection_curve": "Creates 3D curves where two bodies, faces or curves of other sketches meet, linked to them. Use them as paths or guide rails that follow the model.",
"help.sketch.isoparametric_curve": "Creates a 3D curve along a face's U or V direction through a point you pick, linked to the face. Use it as a path or split line that follows the surface.",
"help.sketch.line": "Draws connected lines point by point, as an open chain or a closed outline. It is the basic tool for most profiles.",
"help.sketch.line.midpoint": "Draws a line from its midpoint out to one end, with the other end mirrored. Use it for lines centred on a point, such as a symmetric edge.",
@@ -1797,6 +1813,7 @@
"help.view.navigate": "Turns, pans or zooms the view by steps, such as a quarter turn left. Use it to move the camera precisely instead of dragging.",
"help.view.navigation_bar": "Shows or hides the navigation bar at the bottom of the viewport. Hide it for more room, show it to reach the view tools by mouse.",
"help.view.rename": "Gives a saved named view a new name. The view itself stays the same.",
"help.view.ribbon_tabs_only": "Folds the ribbon to its tab row, so the view gets the room its panels took. Click a tab to show its panels over the view; choose this again to keep the whole ribbon shown.",
"help.view.save": "Saves the current camera position as a named view in the design. Use it to come back to the same angle later, for example for screenshots.",
"help.view.spin": "Orbits the view around the model continuously until the next click or key. Use it to present a model from all sides.",
"help.view.tool": "Latches a camera tool, orbit, pan or zoom, so that dragging with the left mouse button moves the view until you switch it off. Use it on a trackpad or without a middle mouse button.",
@@ -2316,6 +2333,7 @@
"prefs.carousel_previous": "Previous",
"prefs.choose_font": "Choose font file…",
"prefs.click": "Click",
"prefs.command_dialog_values": "Command dialogs",
"prefs.contact_shading": "Soft contact shading",
"prefs.contact_shading_note": "Soft shading where parts come close.",
"prefs.context_menu": "Context menu",
@@ -2411,6 +2429,8 @@
"prefs.graphics_page.surfaces_edges": "Surfaces and edges",
"prefs.graphics_page.view_bar": "Also in the view bar",
"prefs.graphics_presets_note": "Presets set the choices below together.",
"prefs.ground_shadow_follows_model": "Ground shadow follows the model",
"prefs.ground_shadow_follows_model_help": "Place the shadow below the lowest visible body. When off, raised models keep their shadow on the origin ground plane.",
"prefs.hide_constraint_glyphs_zoomed_out": "Hide constraint glyphs when zoomed out",
"prefs.hide_constraint_glyphs_zoomed_out_note": "Constraint glyphs leave the view when the sketch is zoomed out far enough that they would clutter it. Off: they stay at a fixed screen size at every zoom.",
"prefs.history": "History",
@@ -2452,6 +2472,8 @@
"prefs.layout_page.card": "Card",
"prefs.layout_page.column": "Column",
"prefs.layout_page.hover": "Hover",
"prefs.layout_page.hover_panel_menus": "Switch panel menus on hover",
"prefs.layout_page.hover_panel_menus_help": "Click a ribbon panel name to open its menu. Hover another panel name to switch. Move outside the ribbon and open menu to close it.",
"prefs.layout_page.icons_labels": "Icons + labels",
"prefs.layout_page.ok_cancel": "OK and Cancel",
"prefs.layout_page.on_hover": "On hover",
@@ -2554,6 +2576,8 @@
"prefs.quality_smoother": "smoother",
"prefs.quick_measure": "Quick measurement in the view's corner",
"prefs.quick_measure_note": "The selection's size in the view's bottom right corner: an edge's length, or Ø and R for a round one, a face's area, a point's position, two items' distance and angle, several edges' or faces' total. A click copies it.",
"prefs.remember_dialog_values": "Remember command dialog values",
"prefs.remember_dialog_values.help": "Off by default. When on, after a command succeeds, its safe values and options are reused the next time you open the same command, until SolidCraft closes.",
"prefs.render_previous_geometry_budget": "Use previous Render preview geometry budget",
"prefs.render_previous_geometry_budget_help": "Restore the previous fixed geometry limit (512 MiB on 64-bit desktop, 128 MiB elsewhere) instead of the device-based budget.",
"prefs.reports_saved": "{n} saved",
@@ -2562,6 +2586,8 @@
"prefs.ribbon_click_ends_tool_note": "A click on the lit ribbon button of the sketch tool in use ends the tool, so clicks in the view select again. Off: the click starts the tool again.",
"prefs.ribbon_reveal": "Show search results in the ribbon",
"prefs.ribbon_reveal_note": "Hovering a result in Search commands shows where the command sits in the ribbon: its tab, its button or its row in a panel's drop-down. A command started from the search blinks there, and a running command from a drop-down marks its panel.",
"prefs.ribbon_tabs_only": "Show only the ribbon's tabs",
"prefs.ribbon_tabs_only_note": "The ribbon folds to its tab row. Clicking a tab shows its panels over the view until a command starts or the pointer leaves them. Ribbon Tabs Only in the View tab, or its shortcut, switches this.",
"prefs.right_click": "Right click",
"prefs.saving": "Start and save",
"prefs.scale_note": "Also Ctrl + / Ctrl − in the window. Buttons are 28 px at 100%.",
@@ -2789,9 +2815,9 @@
"render.adaptive_absolute": "Absolute RGB error floor",
"render.adaptive_coverage": "Coverage error target",
"render.adaptive_enable": "Allocate samples with independent pilots",
"render.adaptive_help": "Independent pilot samples are discarded, then choose 16 or more production samples per pixel up to Samples per pixel. CPU resource limits include both stages. RGB and coverage variance guide allocation; capped pixels can remain noisy. The final report counts actual samples.",
"render.adaptive_help": "GPU only. Independent pilot samples are discarded, then allocate 16 or more production samples per pixel up to Samples per pixel. RGB and coverage variance guide allocation; rare paths may be missed and capped pixels may remain noisy. The final report counts actual work. No certified noise or time guarantee.",
"render.adaptive_minimum": "Minimum production samples",
"render.adaptive_pending": "Independent-pilot adaptive allocation is available for CPU and GPU. Conditional Fresnel strata require GPU. Statistical allocation does not certify convergence.",
"render.adaptive_pending": "GPU independent-pilot adaptive allocation and conditional Fresnel strata are available. Certified convergence, rare-event guarantees and CPU adaptive transport remain unavailable.",
"render.adaptive_pilots": "Pilot samples per pixel",
"render.adaptive_relative": "Relative RGB error target",
"render.add_ground": "Add fitted ground to setup",
@@ -2852,7 +2878,7 @@
"render.appearance_editor.replace": "Replace this body's saved optics",
"render.appearance_editor.revalidate": "Revalidate this body",
"render.appearance_editor.save": "Save these optics",
"render.appearance_editor.save_reason": "To save Glass, enable it on a current CPU or GPU body. Use Save coat to shot for clear coat. Local image files remain temporary.",
"render.appearance_editor.save_reason": "Saving these optics needs physical glass on a current GPU body. Coat and local image maps remain temporary.",
"render.appearance_editor.saved": "Saved with this shot",
"render.appearance_editor.saved_state": "These optics are saved with this shot.",
"render.appearance_editor.scatter_reason": "Interior scattering needs a closed solid boundary.",
@@ -2948,7 +2974,7 @@
"render.children.copy_request": "Copy request JSON",
"render.children.coverage_error": "Coverage error",
"render.children.cpu": "CPU ray tracing",
"render.children.denoise": "Reduce image noise",
"render.children.denoise": "Reduce noise in the finished image",
"render.children.depth": "Path depth",
"render.children.distortion": "Distortion",
"render.children.edge_samples": "Edge samples",
@@ -3080,7 +3106,7 @@
"render.cpu_point_help": "Up to eight point lights, added to the selected directional lighting. Distances are in mm; the minimum must not exceed the reference distance.",
"render.cpu_primary_samples": "Edge samples per pixel",
"render.cpu_progressive": "CPU progressive",
"render.cpu_progressive_help": "Accumulate fresh CPU camera samples and show every complete pass. Selected reflections use one attempt per camera sample; certified glass and planar anisotropy keep their existing limits. Adaptive pilots and production share the CPU profile budget.",
"render.cpu_progressive_help": "Accumulate the existing CPU integrator in passes of one primary sample. Selected reflections require one sample; area lights, dielectrics and anisotropy require Single image.",
"render.cpu_progressive_limits": "At most 1,048,576 pixels and 16,777,216 pixel × sample evaluations. Changing samples never resizes the image automatically.",
"render.cpu_progressive_seed": "CPU sampling seed",
"render.cpu_progressive_spp": "samples per pixel",
@@ -3256,7 +3282,7 @@
"render.export_display": "Export: display PNG",
"render.export_image_label": "Export Image",
"render.export_linear": "Export: raw linear EXR",
"render.exr_pending": "CPU ray tracing and GPU path tracing can retain raw linear EXR. Compression, multilayer images and auxiliary render passes remain unavailable.",
"render.exr_pending": "GPU can retain raw linear EXR. Compression, multilayer images and auxiliary render passes remain unavailable.",
"render.film_grain": "Photographic grain",
"render.fit": "Fit Product",
"render.fixed_camera": "Camera",
@@ -3619,7 +3645,7 @@
"render.method_cpu": "CPU ray tracing",
"render.method_gpu": "GPU path tracing",
"render.method_limit_raster": "Raster uses the fixed opaque studio preview. Select an explicit raytracing method for supported optical controls.",
"render.method_raster": "CPU raster (schematic)",
"render.method_raster": "CPU raster",
"render.navigation_help": "The camera moves as in Design (Preferences › Navigation). Save Setup records the current camera.",
"render.nested_enable": "Certified nested dielectrics",
"render.nested_help": "Up to 16 containing layers; every parent must be convex and every child strictly inside it. Intersections, touching surfaces, thin sheets and straight-shadow transmission refuse. Camera-inside state follows the certified hierarchy. Does not create a liquid surface or merge touching CAD boundaries.",
@@ -3647,7 +3673,7 @@
"render.output_exr_unavailable": "EXR output setup is unavailable here. Linear EXR export requires a completed GPU image with a retained linear master.",
"render.output_fit": "Fit",
"render.output_format": "Format",
"render.output_format_status": "PNG is the exact completed display image. Optional CPU/GPU EXR retains raw scene-linear FLOAT32 radiance before display filters. Export never substitutes the preview cache or a different job.",
"render.output_format_status": "PNG is the exact completed display image. Optional GPU EXR retains raw scene-linear FLOAT32 radiance before display filters. Export never substitutes the preview cache or a different job.",
"render.output_grading": "Grading",
"render.output_image": "Image",
"render.output_largest": "{width} × {height} max",
@@ -3732,7 +3758,7 @@
"render.quality_custom": "Custom",
"render.quality_draft": "Draft",
"render.quality_high": "High",
"render.quality_projection_help": "This review changes only resolution, sample budget, path depth, seed and noise reduction. Other settings are kept; the budget does not certify convergence.",
"render.quality_projection_help": "Q presets include future requirements. This action projects only a supported fixed-sample PNG budget and explicitly omits adaptive stopping, raw linear output and independent transmission limits.",
"render.quality_review": "Review sampling budget",
"render.queue_pending": "There is no automatic production queue or animation renderer in this UI. Completed still images remain separately exportable.",
"render.radial_assign": "Assign Appearance",
@@ -3763,7 +3789,7 @@
"render.result_navigation": "Pan and zoom use Navigation preferences. Space + drag pans.",
"render.result_open": "Open the completed image in the main canvas.",
"render.result_preview": "Live Preview",
"render.result_provisional": "Provisional image",
"render.result_provisional": "Provisional CPU image",
"render.result_provisional_help": "This checkpoint is not exportable. Export keeps the last completed result; cancellation returns to that result.",
"render.result_reduced_display": "Display preview reduced to the viewport device/cache limit. The retained PNG and export keep full resolution; native 100% inspection is unavailable for this reduced view.",
"render.result_retained": "Showing the last completed image; a newer render has not replaced it.",
@@ -3914,6 +3940,7 @@
"render.stage_panels.extent": "Extent",
"render.stage_panels.fit_save": "Fit and save",
"render.stage_panels.gpu_required": "Needs GPU path tracing",
"render.stage_panels.grain_angle": "Grain angle",
"render.stage_panels.keep": "Keep",
"render.stage_panels.kept": "Kept",
"render.stage_panels.kept_fields": "Camera, sampling, dimensions, optical bindings, CAD geometry and engineering properties.",
@@ -3927,7 +3954,7 @@
"render.stage_panels.prepare_plan": "Prepare creation plan",
"render.stage_panels.projects": "Projects",
"render.stage_panels.quality_ack": "I acknowledge the fixed budget and its omissions",
"render.stage_panels.quality_omissions": "This budget does not set adaptive error targets, independent transmission limits, Russian roulette rules or raw-master retention, and does not guarantee convergence.",
"render.stage_panels.quality_omissions": "Adaptive stopping and error targets, separate transmission depth, Russian roulette rules, raw linear output, EXR master and convergence certification.",
"render.stage_panels.reference": "Reference",
"render.stage_panels.references": "References",
"render.stage_panels.remove_optics": "Remove optics",
@@ -3971,7 +3998,7 @@
"render.stage_panels.subtitle_environment": "Original HDR environment · whole scene",
"render.stage_panels.subtitle_maps": "Authored spatial maps · temporary preview",
"render.stage_panels.subtitle_physical": "Read-only plan · no material created or assigned",
"render.stage_panels.subtitle_quality": "GPU sampling budget · listed fields only",
"render.stage_panels.subtitle_quality": "Fixed GPU budget · future requirements omitted",
"render.stage_panels.subtitle_rig": "Authored light rig · emitters and passive cards",
"render.stage_panels.subtitle_saved_maps": "Authored maps · saved with this shot",
"render.stage_panels.subtitle_stage": "Physical ground and stage · fitted to the product",
@@ -3996,7 +4023,7 @@
"render.studio_area_help": "Up to four one-sided rectangles. Orthogonal half-edges U and V define size; U × V faces the lit side. Coordinates are world-space millimeters.",
"render.studio_center": "Center X, Y, Z (mm)",
"render.studio_denoise": "Reduce noise in the finished image",
"render.studio_denoise_help": "Progressive and final images use an edge-aware filter; fine detail may soften. Glass and sharp specular surfaces bypass it.",
"render.studio_denoise_help": "Final edge-aware filter; fine detail can soften. Glass and sharp specular surfaces bypass the filter.",
"render.studio_direction": "Direction toward sun (X, Y, Z)",
"render.studio_environment": "Environment",
"render.studio_environment_bounds": "Environment rotation must be finite within ±1,000,000 radians and intensity between 0 and 100.",
@@ -4032,6 +4059,19 @@
"render.subsurface_enable": "Interior scattering random walk",
"render.subsurface_help": "Closed dielectric only. Scattering and RGB absorption are separate per-mm coefficients. Paths scatter inside actual geometry, then refract or reflect at the boundary. Disable straight shadow transmission, surface denoising and exterior volume; use one Fresnel stratum. Not a diffusion shader, density grid or measured material. Dense media may need more samples and path depth.",
"render.subsurface_rate": "Scattering collision rate",
"render.surface_import.author": "Author",
"render.surface_import.busy": "Importing image…",
"render.surface_import.complete": "Choose an image and enter its author, source and license.",
"render.surface_import.embedded": "Imported image",
"render.surface_import.failed": "The image import did not finish.",
"render.surface_import.license": "License / ownership",
"render.surface_import.raytrace_required": "Images require CPU or GPU ray tracing. Choose it in Output.",
"render.surface_import.repeat_u": "Repeat U",
"render.surface_import.repeat_v": "Repeat V",
"render.surface_import.save": "Save image on body",
"render.surface_import.saved_cpu": "Save maps to use them with CPU rendering.",
"render.surface_import.source": "Source",
"render.surface_import.title": "Import image",
"render.tone_aces_fitted": "ACES fitted",
"render.tone_reinhard": "Reinhard",
"render.transmission_scope": "GPU glass supports certified disjoint media. Unrestricted nested media and a noise-free transmission estimator are not provided.",
@@ -4108,6 +4148,8 @@
"sample.plate.name": "Sample Plate",
"sample.vents.about": "Slots in a rectangular pattern: rows, columns and pitch are parameters",
"sample.vents.name": "Vent Plate",
"scale.per_axis": "Per axis",
"scale.uniform": "Uniform",
"search.command_keys": "Enter run Shift+Enter run and keep open Esc close",
"search.commands": "Commands",
"search.design": "In this design",
@@ -4780,6 +4822,7 @@
"ui.click_selects_whole_bodies": "Click selects whole bodies",
"ui.click_then_press_key": "Click, then press the new key",
"ui.close": "Close",
"ui.close_tab": "Close tab",
"ui.coil": "Coil",
"ui.coincident": "Coincident",
"ui.collapse": "Collapse",
@@ -4997,6 +5040,11 @@
"ui.factor": "Factor",
"ui.fade": "Fade",
"ui.fade_length": "Fade Length",
"ui.fair_iterations": "Iterations",
"ui.fair_keep_edges": "Keep edges",
"ui.fair_strength": "Strength",
"ui.fair_surface_title": "FAIR SURFACE",
"ui.fair_tolerance_default": "0.001 of body size",
"ui.feature_history": "Feature history",
"ui.feature_options": "Feature Options",
"ui.features": "Features",
@@ -5182,6 +5230,7 @@
"ui.inspect": "Inspect",
"ui.instances": "Instances",
"ui.intersect": "Intersect",
"ui.intersection_curve_second_pick": "Intersection curve: click the second face or curve (right-click to start over)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "Isolate",
"ui.join": "Join",
@@ -5210,6 +5259,7 @@
"ui.manipulator_free_alt": "Manipulator free drag also on Alt/Option",
"ui.manipulator_free_alt_tip": "On: Alt/Option or Ctrl/Cmd on extrude / gizmo arrows disables value snapping. Off: Ctrl/Cmd only.",
"ui.manufacture": "Manufacture",
"ui.match_surface_title": "MATCH SURFACE",
"ui.material_review.axes": "Material-local axes; no body orientation is assigned.",
"ui.material_review.claims": "Sources and licenses are unverified claims. Missing values remain unknown.",
"ui.material_review.compressive_strength": "Compressive strength",
@@ -5232,6 +5282,9 @@
"ui.material_review.title": "Review Physical Material Data",
"ui.material_review.unknown": "Unknown",
"ui.material_review.yield_strength": "Yield strength",
"ui.mcp_agents": "Agents through MCP",
"ui.mcp_compact": "Compact output",
"ui.mcp_compact_note": "For agents connected through the MCP server (solidcraft-cli mcp): inspect_design summarises sketches and tool results are not pretty-printed, so they use fewer tokens. Applies to agent sessions started after the change; --compact or SOLIDCRAFT_MCP_COMPACT=1 also turn it on.",
"ui.measure": "Measure",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "3MF with face tags",
@@ -5273,6 +5326,7 @@
"ui.options": "Options",
"ui.orbit": "Orbit",
"ui.orbit_around": "Orbit around",
"ui.organize": "Organize",
"ui.orientation": "Orientation",
"ui.origin": "Origin",
"ui.palette_construction_mode": "Construction mode (X)",
@@ -5317,6 +5371,7 @@
"ui.point_cloud_add_filter": "Add filter…",
"ui.point_cloud_auto_range": "Automatic Range",
"ui.point_cloud_color_by": "Color By",
"ui.point_cloud_dots": "Dots",
"ui.point_cloud_file_colors": "File Colors",
"ui.point_cloud_filter_by": "Filter by",
"ui.point_cloud_height_high": "Highest",
+3
View File
@@ -4079,6 +4079,8 @@
"sample.plate.name": "Placa de ejemplo",
"sample.vents.about": "Ranuras en un patrón rectangular: las filas, las columnas y el paso son parámetros",
"sample.vents.name": "Placa de ventilación",
"scale.per_axis": "Por eje",
"scale.uniform": "Uniforme",
"search.command_keys": "Intro ejecutar Mayús+Intro ejecutar y mantener abierto Esc cerrar",
"search.commands": "Comandos",
"search.design": "En este diseño",
@@ -4750,6 +4752,7 @@
"ui.click_selects_whole_bodies": "Un clic selecciona cuerpos completos",
"ui.click_then_press_key": "Haz clic y pulsa la nueva tecla",
"ui.close": "Cerrar",
"ui.close_tab": "Cerrar pestaña",
"ui.coil": "Hélice",
"ui.coincident": "Coincidente",
"ui.collapse": "Contraer",
+2
View File
@@ -4077,6 +4077,8 @@
"sample.plate.name": "Esimerkkilevy",
"sample.vents.about": "Urat suorakulmaisessa kuviossa: rivit, sarakkeet ja jako ovat parametreja",
"sample.vents.name": "Tuuletuslevy",
"scale.per_axis": "Akseleittain",
"scale.uniform": "Tasainen",
"search.command_keys": "Enter suorita Shift+Enter suorita ja pidä auki Esc sulje",
"search.commands": "Komennot",
"search.design": "Tässä mallissa",
+5 -1
View File
@@ -1624,7 +1624,7 @@
"help.sketch.insert_svg": "Lit les tracés d'un dessin SVG dans une esquisse, mis à l'échelle, tournés et placés comme vous le définissez. À utiliser pour transformer un logo ou un contour vectoriel en courbes que vous pouvez extruder.",
"help.sketch.inspect": "Ouvre un rapport sur l'esquisse ouverte : combien de degrés de liberté il reste et si elle est entièrement contrainte. À utiliser pour savoir ce qui bouge encore avant de terminer l'esquisse.",
"help.sketch.intersect": "Ajoute les courbes ou points où des corps, faces, arêtes ou d'autres esquisses traversent le plan d'esquisse. Ils restent liés et suivent le modèle lorsqu'il change.",
"help.sketch.intersection_curve": "Crée des courbes 3D là où deux corps ou faces se rencontrent, liées à eux. À utiliser comme trajectoires ou rails guides qui suivent le modèle.",
"help.sketch.intersection_curve": "Crée des courbes 3D là où deux corps, faces ou courbes d'autres esquisses se rencontrent, liées à eux. À utiliser comme trajectoires ou rails guides qui suivent le modèle.",
"help.sketch.isoparametric_curve": "Crée une courbe 3D le long de la direction U ou V d'une face, par un point que vous choisissez, liée à la face. À utiliser comme trajectoire ou ligne de partage qui suit la surface.",
"help.sketch.line": "Dessine des lignes connectées point par point, en chaîne ouverte ou en contour fermé. C'est l'outil de base de la plupart des profils.",
"help.sketch.line.midpoint": "Dessine une ligne de son milieu vers une extrémité, l'autre extrémité étant son symétrique. À utiliser pour des lignes centrées sur un point, comme une arête symétrique.",
@@ -3814,6 +3814,8 @@
"sample.plate.name": "Plaque d'exemple",
"sample.vents.about": "Rainures en répétition rectangulaire : lignes, colonnes et pas sont des paramètres",
"sample.vents.name": "Plaque d'aération",
"scale.per_axis": "Par axe",
"scale.uniform": "Uniforme",
"search.command_keys": "Entrée exécuter Maj+Entrée exécuter et garder ouvert Échap fermer",
"search.commands": "Commandes",
"search.design": "Dans cette conception",
@@ -4443,6 +4445,7 @@
"ui.click_selects_whole_bodies": "Un clic sélectionne des corps entiers",
"ui.click_then_press_key": "Cliquer, puis appuyer sur la nouvelle touche",
"ui.close": "Fermer",
"ui.close_tab": "Fermer l’onglet",
"ui.coil": "Hélice",
"ui.coincident": "Coïncidence",
"ui.collapse": "Réduire",
@@ -4926,6 +4929,7 @@
"ui.point_cloud_add_filter": "Ajouter un filtre…",
"ui.point_cloud_auto_range": "Plage automatique",
"ui.point_cloud_color_by": "Colorer par",
"ui.point_cloud_dots": "Points isolés",
"ui.point_cloud_file_colors": "Couleurs du fichier",
"ui.point_cloud_filter_by": "Filtrer par",
"ui.point_cloud_height_high": "Plus haut",
+3 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Le os trazados dun debuxo SVG nun bosquexo, escalados, xirados e colocados onde indiques. Úsao para converter un logotipo ou un contorno vectorial en curvas que podes extruír.",
"help.sketch.inspect": "Abre un informe do bosquexo aberto: cantos graos de liberdade quedan e se está totalmente restrinxido. Úsao para saber o que aínda se move antes de rematar o bosquexo.",
"help.sketch.intersect": "Engade as curvas ou os puntos onde corpos, caras, arestas ou outros bosquexos cruzan o plano do bosquexo. Quedan ligados e seguen o modelo cando cambia.",
"help.sketch.intersection_curve": "Crea curvas 3D onde se atopan dous corpos ou caras, ligadas a eles. Úsaas como traxectorias ou guías que seguen o modelo.",
"help.sketch.intersection_curve": "Crea curvas 3D onde se atopan dous corpos, caras ou curvas doutros bosquexos, ligadas a eles. Úsaas como traxectorias ou guías que seguen o modelo.",
"help.sketch.isoparametric_curve": "Crea unha curva 3D na dirección U ou V dunha cara por un punto que escollas, ligada á cara. Úsaa como traxectoria ou liña de división que segue a superficie.",
"help.sketch.line": "Debuxa liñas conectadas punto a punto, como cadea aberta ou como contorno pechado. É a ferramenta básica para a maioría dos perfís.",
"help.sketch.line.midpoint": "Debuxa unha liña desde o seu punto medio ata un extremo, co outro extremo reflectido. Úsao para liñas centradas nun punto, como unha aresta simétrica.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Placa de exemplo",
"sample.vents.about": "Ranuras nun patrón rectangular: filas, columnas e paso son parámetros",
"sample.vents.name": "Placa de ventilación",
"scale.per_axis": "Por eixo",
"scale.uniform": "Uniforme",
"search.command_keys": "Intro executar Maiús+Intro executar e manter aberto Esc pechar",
"search.commands": "Ordes",
"search.design": "Neste deseño",
+69 -14
View File
@@ -629,6 +629,8 @@
"Suppress Selected Folders": "השבתת התיקיות שנבחרו",
"Suppressed": "מושבת",
"Surface": "משטח",
"Surface or face": "משטח או פאה",
"Surface or faces": "משטח או פאות",
"Surface, or faces to turn over": "משטח, או פאות להיפוך",
"Surfaces": "משטחים",
"Swap Ends": "החלפת קצוות",
@@ -642,6 +644,7 @@
"Target": "יעד",
"Target Body": "גוף יעד",
"Target Face (optional)": "פאת יעד (אופציונלי)",
"Target edges": "מקצועות יעד",
"Tear": "קריעה",
"Technical details": "פרטים טכניים",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "הסקיצה המקווקוות מסמנת מישור שמור. יש לבחור פאה חדשה כדי לתקן את ההצמדה.",
@@ -649,6 +652,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "הכיוון חייב להיות ציר או עקומת סקיצה ישרה הנמצאת במישור הסקיצה",
"The mirror line cannot also be mirrored": "אי אפשר לשקף גם את קו השיקוף עצמו",
"The mirror line must be a straight curve of this sketch, not an origin axis": "קו השיקוף חייב להיות עקומה ישרה של הסקיצה הזו, ולא אחד מצירי הראשית",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "ציר הראשית ניצב למישור הסקיצה, ולכן אין לו קו במישור",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "מופע היצירה השמור חסר. יש לבחור מיקום יצירה תקין לפני הקישור מחדש.",
"Then": "אז",
"These features will be deleted:": "הפיצ'רים הבאים יימחקו:",
@@ -740,6 +744,9 @@
"a picked edge's body is gone": "הגוף של המקצוע שנבחר כבר לא קיים",
"add a key for a joint first": "יש להוסיף תחילה מפתח למפרק",
"ai.connected_toast": "SolidCraft זמין עכשיו ב־{clients}. יש להפעיל אותם מחדש כדי להשתמש בו (הגדרות > עוזר).",
"ai.http.allow": "אפשר HTTP לא מאובטח",
"ai.http.confirm": "אפשר עבור נקודת קצה זו",
"ai.http.warning": "מפתח ה־API והשיחה יישלחו ללא הצפנה. כל מי שיש לו גישה לרשת יכול לקרוא או לשנות אותם. יש להשתמש באפשרות זו רק ברשת מהימנה.",
"ai.prefs.allow_control": "לאפשר לסוכני AI להתחבר",
"ai.prefs.allow_control_note": "ערוץ מקומי (MCP). שום דבר לא יוצא מהמחשב הזה.\n\nפותח ערוץ בקרה במחשב זה בלבד (127.0.0.1, פורט 27878 או הפנוי הבא). תוכנה שמתחברת צריכה גם להציג אסימון סודי שרק חשבון המשתמש שלך יכול לקרוא, ונוצר מחדש בכל הפעלה. ייכנס לתוקף בהפעלה הבאה של SolidCraft. כבוי: שום דבר אינו מאזין, אלא אם SolidCraft מופעל עם --control.",
"ai.prefs.availability": "זמינות",
@@ -751,6 +758,8 @@
"ai.prefs.follow_camera": "לעקוב אחר המצלמה",
"ai.prefs.follow_camera_off": "מעקב המצלמה האוטומטי כבוי.",
"ai.prefs.follow_camera_on": "המצלמה פונה אל הסקיצות שהסוכן יוצר.",
"ai.prefs.instructions": "הוראות מותאמות אישית",
"ai.prefs.instructions_note": "נשלחות לסוכן בתחילת כל צ'אט, אחרי ההוראות של SolidCraft עצמה: דרך העבודה המועדפת עליך וכללים שיש להקפיד עליהם. שינוי חל מהצ'אט הבא (התחברות או צ'אט חדש).",
"ai.prefs.intro": "סוכני AI ב־SolidCraft.",
"ai.prefs.make_default": "לקבוע כברירת מחדל",
"ai.prefs.no_agents": "אין עדיין סוכנים. אפשר להוסיף סוכן או לרענן כדי למצוא סוכנים מותקנים.",
@@ -1081,6 +1090,9 @@
"cmd.render.compare.divider": "הזז את מחיצת ההשוואה של הרינדור",
"cmd.render.result.discard": "השלך תוצאת רינדור",
"cmd.render.result.select": "בחר תוצאת רינדור",
"cmd.render.surface.import": "ייבוא מפות משטח",
"cmd.render.texture.list": "הצגת תמונות משטח מוטמעות",
"cmd.render.texture.remove": "הסרת תמונת משטח מוטמעת",
"cmd.render_aging_describe": "הזדקנות משטח בשכבות",
"cmd.render_backends": "מנועי הדמיה",
"cmd.render_batch": "רינדור כל הצילומים",
@@ -1324,6 +1336,7 @@
"cmd.view_previous_tab": "הכרטיסייה הקודמת",
"cmd.view_rename": "שינוי שם תצוגה שמורה",
"cmd.view_render_frame": "מדריכי מסגרת רינדור",
"cmd.view_ribbon_tabs_only": "רק לשוניות הסרט",
"cmd.view_right": "תצוגה ימנית",
"cmd.view_save": "תצוגה שמורה חדשה",
"cmd.view_shots_strip": "סרגל צילומים",
@@ -1454,8 +1467,11 @@
"file.open.portal_fallback.xwayland": "בורר הקבצים שנפתח אינו של שולחן העבודה: תחת XWayland הפורטל דוחה את חלון האב.",
"file_load.built": "נבנו עד כה: {built} מתוך {total} פיצ'רים.",
"file_load.converting": "המרת גוף מוצק {done} מתוך {total}",
"file_load.inserted": "{name} הוכנס",
"file_load.inserting": "הוספת גאומטריה",
"file_load.link_item": "{name} ({done} מתוך {total})",
"file_load.opened": "{name} נפתח",
"file_load.opened_in_tab": "{name} נפתח בלשונית חדשה",
"file_load.opening": "פותח את התכן",
"file_load.preparing_thumbnail": "מכין את התמונה הממוזערת...",
"file_load.preparing_view": "מכין את התצוגה...",
@@ -1691,7 +1707,7 @@
"help.sketch.insert_svg": "קריאת הנתיבים של שרטוט SVG לתוך סקיצה, בקנה המידה, בסיבוב ובמיקום שנקבעו. כך הופכים לוגו או קו מתאר וקטורי לעקומות שניתן לשחל.",
"help.sketch.inspect": "פותח דוח על הסקיצה הפתוחה: כמה דרגות חופש נותרו והאם היא מאולצת במלואה. השתמשו בו כדי לגלות מה עדיין זז לפני שמסיימים את הסקיצה.",
"help.sketch.intersect": "מוסיף את העקומות או הנקודות שבהן גופים, פאות, קצוות או סקיצות אחרות חותכים את מישור הסקיצה. הן נשארות מקושרות ועוקבות אחר המודל כשהוא משתנה.",
"help.sketch.intersection_curve": "יוצר עקומות תלת־ממדיות במקום שבו שני גופים או פאות נפגשים, מקושרות אליהם. מתאים למסלולים או למסילות הנחיה שעוקבים אחר המודל.",
"help.sketch.intersection_curve": "יוצר עקומות תלת־ממדיות במקום שבו שני גופים, פאות או עקומות של סקיצות אחרות נפגשים, מקושרות אליהם. מתאים למסלולים או למסילות הנחיה שעוקבים אחר המודל.",
"help.sketch.isoparametric_curve": "יוצר עקומה תלת־ממדית לאורך כיוון U או V של פאה דרך נקודה שבוחרים, מקושרת לפאה. מתאים למסלול או לקו פיצול שעוקבים אחר המשטח.",
"help.sketch.line": "משרטט ישרים מחוברים נקודה אחר נקודה, כשרשרת פתוחה או כקו מתאר סגור. זה הכלי הבסיסי לרוב הפרופילים.",
"help.sketch.line.midpoint": "משרטט ישר מנקודת האמצע שלו אל אחד הקצוות, כשהקצה השני משוקף. מתאים לישרים הממורכזים סביב נקודה, כמו קצה סימטרי.",
@@ -1797,6 +1813,7 @@
"help.view.navigate": "סיבוב, הזזה או זום של התצוגה בצעדים, כמו רבע סיבוב שמאלה. מתאים להזזה מדויקת של המצלמה במקום גרירה.",
"help.view.navigation_bar": "הצגה או הסתרה של סרגל הניווט בתחתית חלון התצוגה. אפשר להסתיר אותו לשטח נוסף, או להציג אותו כדי להגיע אל כלי התצוגה בעכבר.",
"help.view.rename": "מתן שם חדש לתצוגה שמורה. התצוגה עצמה נשארת כפי שהיא.",
"help.view.ribbon_tabs_only": "מקפל את הסרט לשורת הלשוניות שלו, כך שחלון התצוגה מקבל את המקום שתפסו הלוחות. לחיצה על לשונית מציגה את הלוחות שלה מעל התצוגה; בחירה חוזרת בפקודה משאירה את הסרט כולו מוצג.",
"help.view.save": "שמירת מיקום המצלמה הנוכחי כתצוגה בשם בתכן. מתאים לחזרה לאותה זווית בהמשך, למשל לצילומי מסך.",
"help.view.spin": "הקפת המודל בתצוגה באופן רציף עד ללחיצה או למקש הבא. מתאים להצגת מודל מכל הצדדים.",
"help.view.tool": "נעילת כלי מצלמה, מסלול, הזזה או זום, כך שגרירה בכפתור השמאלי של העכבר מזיזה את התצוגה עד שמכבים אותו. מתאים למשטח מגע או כשאין כפתור עכבר אמצעי.",
@@ -2316,6 +2333,7 @@
"prefs.carousel_previous": "הקודם",
"prefs.choose_font": "בחירת קובץ גופן…",
"prefs.click": "לחיצה",
"prefs.command_dialog_values": "תיבות דו-שיח של פקודות",
"prefs.contact_shading": "הצללת מגע רכה",
"prefs.contact_shading_note": "הצללה רכה במקומות שבהם חלקים מתקרבים.",
"prefs.context_menu": "תפריט הקשר",
@@ -2411,6 +2429,8 @@
"prefs.graphics_page.surfaces_edges": "משטחים וקצוות",
"prefs.graphics_page.view_bar": "גם בסרגל התצוגה",
"prefs.graphics_presets_note": "הגדרות קבועות מראש קובעות יחד את הבחירות שלמטה.",
"prefs.ground_shadow_follows_model": "צל הקרקע עוקב אחר המודל",
"prefs.ground_shadow_follows_model_help": "מקם את הצל מתחת לגוף הגלוי הנמוך ביותר. כשהאפשרות כבויה, הצל של מודלים מוגבהים נשאר במישור הקרקע העובר בראשית הצירים.",
"prefs.hide_constraint_glyphs_zoomed_out": "הסתרת סמלי אילוצים בהקטנה",
"prefs.hide_constraint_glyphs_zoomed_out_note": "סמלי האילוצים נעלמים כשהשרטוט מוקטן מספיק כדי שלא יעמיסו על התצוגה. כבוי: הם נשארים בגודל מסך קבוע בכל זום.",
"prefs.history": "ציר הזמן",
@@ -2452,6 +2472,8 @@
"prefs.layout_page.card": "כרטיס",
"prefs.layout_page.column": "עמודה",
"prefs.layout_page.hover": "מעבר עכבר",
"prefs.layout_page.hover_panel_menus": "מעבר בין תפריטי לוחות בריחוף",
"prefs.layout_page.hover_panel_menus_help": "לחצו על שם לוח ברצועת הכלים כדי לפתוח את התפריט שלו. העבירו את הסמן מעל שם של לוח אחר כדי לעבור לתפריט שלו. הזיזו את הסמן אל מחוץ לרצועת הכלים ולתפריט הפתוח כדי לסגור אותו.",
"prefs.layout_page.icons_labels": "סמלים + תוויות",
"prefs.layout_page.ok_cancel": "אישור וביטול",
"prefs.layout_page.on_hover": "בעת מעבר עכבר",
@@ -2554,6 +2576,8 @@
"prefs.quality_smoother": "חלק יותר",
"prefs.quick_measure": "מדידה מהירה בפינת התצוגה",
"prefs.quick_measure_note": "מציג את מידות הבחירה בפינה הימנית התחתונה של התצוגה, מעל ההיסטוריה: אורך מקצוע (או Ø ו-R למקצוע עגול), שטח פאה, מיקום נקודה, המרחק והזווית בין שני פריטים, והסכום של כמה מקצועות או פאות. לחיצה מעתיקה אותו.",
"prefs.remember_dialog_values": "זכור ערכים בתיבות דו-שיח של פקודות",
"prefs.remember_dialog_values.help": "כבוי כברירת מחדל. כשהוא פועל, לאחר הצלחת פקודה, הערכים והאפשרויות הבטוחים שלה ישמשו שוב בפעם הבאה שתפתח את אותה פקודה, עד לסגירת SolidCraft.",
"prefs.render_previous_geometry_budget": "שימוש בתקציב הגאומטריה הקודם לתצוגה מקדימה של רינדור",
"prefs.render_previous_geometry_budget_help": "שחזור מגבלת הגאומטריה הקבועה הקודמת (512 MiB במחשב שולחני של 64 סיביות, 128 MiB בפלטפורמות אחרות) במקום התקציב המבוסס על ההתקן.",
"prefs.reports_saved": "{n} שמורים",
@@ -2562,6 +2586,8 @@
"prefs.ribbon_click_ends_tool_note": "לחיצה על לחצן הסרט המודגש של כלי השרטוט שבשימוש מסיימת את הכלי, כך שלחיצות בתצוגה בוחרות שוב. כבוי: הלחיצה מפעילה את הכלי מחדש.",
"prefs.ribbon_reveal": "הצגת תוצאות חיפוש בסרט",
"prefs.ribbon_reveal_note": "מעבר עם הסמן מעל תוצאה בחיפוש פקודות מראה היכן הפקודה נמצאת בסרט: הלשונית, הכפתור או השורה שלה בתפריט הנפתח של לוח. פקודה שהופעלה מהחיפוש מהבהבת שם, ופקודה פעילה מתפריט נפתח מסמנת את הלוח שלה.",
"prefs.ribbon_tabs_only": "הצגת לשוניות הסרט בלבד",
"prefs.ribbon_tabs_only_note": "הסרט מתקפל לשורת הלשוניות שלו. לחיצה על לשונית מציגה את הלוחות שלה מעל התצוגה עד שפקודה מתחילה או שהמצביע עוזב אותם. הפקודה ״רק לשוניות הסרט״ בלשונית תצוגה, או קיצור המקשים שלה, מחליפה הגדרה זו.",
"prefs.right_click": "לחיצה ימנית",
"prefs.saving": "הפעלה ושמירה",
"prefs.scale_note": "גם Ctrl + / Ctrl − בחלון. הכפתורים בגודל 28 px ב־100%.",
@@ -2789,9 +2815,9 @@
"render.adaptive_absolute": "רצפת שגיאת RGB מוחלטת",
"render.adaptive_coverage": "יעד שגיאת כיסוי",
"render.adaptive_enable": "הקצאת דגימות באמצעות דגימות גישוש עצמאיות",
"render.adaptive_help": "דגימות החלוץ העצמאיות נזרקות, ואז נקבעות לכל פיקסל לפחות 16 דגימות הפקה, עד לערך דגימות לפיקסל. מגבלות משאבי CPU כוללות את שני השלבים. השונות ב-RGB ובכיסוי מנחה את ההקצאה; פיקסלים שהגיעו לתקרה עשויים להישאר רועשים. הדוח הסופי מונה את הדגימות בפועל.",
"render.adaptive_help": "GPU בלבד. דגימות הגישוש העצמאיות מושלכות, ואז מוקצות 16 דגימות הפקה או יותר לכל פיקסל עד לערך „דגימות לכל פיקסל”. השונות של RGB ושל הכיסוי מכוונת את ההקצאה; מסלולים נדירים עלולים להיות מוחמצים ופיקסלים שהגיעו לתקרה עשויים להישאר רועשים. הדוח הסופי סופר את העבודה בפועל. אין ערובה מאושרת לרמת הרעש או לזמן.",
"render.adaptive_minimum": "מינימום דגימות הפקה",
"render.adaptive_pending": "הקצאה מסתגלת עם דגימות חלוץ עצמאיות זמינה ב-CPU וב-GPU. שכבות פרנל מותנות דורשות GPU. ההקצאה הסטטיסטית אינה מבטיחה התכנסות.",
"render.adaptive_pending": "הקצאה אדפטיבית ב־GPU עם דגימות גישוש עצמאיות ושכבות פרנל מותנות זמינות. התכנסות מאושרת, ערובה לאירועים נדירים והעברה אדפטיבית ב־CPU עדיין אינן זמינות.",
"render.adaptive_pilots": "דגימות גישוש לכל פיקסל",
"render.adaptive_relative": "יעד שגיאת RGB יחסית",
"render.add_ground": "הוספת קרקע מותאמת להגדרה",
@@ -2852,7 +2878,7 @@
"render.appearance_editor.replace": "החלף את האופטיקה השמורה של גוף זה",
"render.appearance_editor.revalidate": "אמת מחדש גוף זה",
"render.appearance_editor.save": "שמור אופטיקה זו",
"render.appearance_editor.save_reason": "כדי לשמור זכוכית, יש להפעיל אותה בגוף CPU או GPU עדכני. לציפוי שקוף יש להשתמש בשמירת הציפוי בתצלום. קובצי תמונה מקומיים נשארים זמניים.",
"render.appearance_editor.save_reason": "שמירת האופטיקה הזו דורשת זכוכית פיזיקלית בגוף GPU עדכני. הציפוי ומפות התמונה המקומיות נשארים זמניים.",
"render.appearance_editor.saved": "נשמר עם הצילום הזה",
"render.appearance_editor.saved_state": "האופטיקה הזו נשמרת עם הצילום הזה.",
"render.appearance_editor.scatter_reason": "פיזור פנימי דורש גבול של גוף מלא סגור.",
@@ -2948,7 +2974,7 @@
"render.children.copy_request": "העתק JSON של הבקשה",
"render.children.coverage_error": "שגיאת כיסוי",
"render.children.cpu": "מעקב קרניים במעבד",
"render.children.denoise": "הפחתת רעש בתמונה",
"render.children.denoise": "הפחת רעש בתמונה המוגמרת",
"render.children.depth": "עומק נתיב",
"render.children.distortion": "עיוות",
"render.children.edge_samples": "דגימות קצה",
@@ -3080,7 +3106,7 @@
"render.cpu_point_help": "עד שמונה אורות נקודתיים, המתווספים לתאורה הכיוונית שנבחרה. המרחקים במילימטרים; המינימום אינו יכול לעלות על מרחק הייחוס.",
"render.cpu_primary_samples": "דגימות קצה לכל פיקסל",
"render.cpu_progressive": "CPU הדרגתי",
"render.cpu_progressive_help": "נאספות דגימות מצלמת CPU חדשות ומוצג כל מעבר שהושלם. השתקפויות נבחרות משתמשות בניסיון אחד לכל דגימת מצלמה; זכוכית מאושרת ואנאיזוטרופיה מישורית שומרות על מגבלותיהן הקיימות. דגימות החלוץ וההפקה המסתגלות חולקות את תקציב פרופיל CPU.",
"render.cpu_progressive_help": "צבירה של אינטגרטור ה־CPU הקיים במעברים של דגימה ראשית אחת. החזרות שנבחרו דורשות דגימה אחת; אורות שטח, דיאלקטריים ואנאיזוטרופיה דורשים תמונה בודדת.",
"render.cpu_progressive_limits": "לכל היותר 1,048,576 פיקסלים ו־16,777,216 הערכות פיקסל × דגימה. שינוי הדגימות לעולם אינו משנה את גודל התמונה אוטומטית.",
"render.cpu_progressive_seed": "זרע דגימה ב־CPU",
"render.cpu_progressive_spp": "דגימות לכל פיקסל",
@@ -3256,7 +3282,7 @@
"render.export_display": "ייצוא: PNG לתצוגה",
"render.export_image_label": "ייצוא תמונה",
"render.export_linear": "ייצוא: EXR ליניארי גולמי",
"render.exr_pending": "עקיבת קרניים ב־CPU ועקיבת נתיבים ב־GPU יכולות לשמור EXR ליניארי גולמי. דחיסה, תמונות רב־שכבתיות ומעברי הדמיה נלווים עדיין אינם זמינים.",
"render.exr_pending": "GPU יכול לשמור EXR ליניארי גולמי. דחיסה, תמונות רב־שכבתיות ומעברי הדמיה נלווים עדיין אינם זמינים.",
"render.film_grain": "גרעיניות צילומית",
"render.fit": "התאמת המוצר לתצוגה",
"render.fixed_camera": "מצלמה",
@@ -3619,7 +3645,7 @@
"render.method_cpu": "מעקב קרניים ב־CPU",
"render.method_gpu": "מעקב מסלולים ב־GPU",
"render.method_limit_raster": "רסטר משתמש בתצוגה המקדימה הקבועה של הסטודיו האטום. לפקדים האופטיים הנתמכים יש לבחור שיטת מעקב קרניים מפורשת.",
"render.method_raster": "רסטר ב־CPU (סכמטי)",
"render.method_raster": "רסטר ב־CPU",
"render.navigation_help": "המצלמה נעה כמו בתכן (העדפות › ניווט). שמירת ההגדרה מתעדת את המצלמה הנוכחית.",
"render.nested_enable": "דיאלקטריים מקוננים מאושרים",
"render.nested_help": "עד 16 שכבות מכילות; כל הורה חייב להיות קמור וכל צאצא חייב להיות בתוכו לגמרי. חיתוכים, משטחים נוגעים, יריעות דקות והעברת צל ישרה נדחים. מצב מצלמה בפנים עוקב אחר ההיררכיה המאושרת. אינו יוצר משטח נוזל ואינו ממזג גבולות CAD נוגעים.",
@@ -3647,7 +3673,7 @@
"render.output_exr_unavailable": "הגדרת פלט EXR אינה זמינה כאן. ייצוא EXR לינארי דורש תמונת GPU שהושלמה עם מאסטר לינארי שנשמר.",
"render.output_fit": "התאם",
"render.output_format": "פורמט",
"render.output_format_status": "PNG הוא תמונת התצוגה הגמורה המדויקת. EXR אופציונלי ב־CPU או ב־GPU שומר קרינה גולמית ליניארית של הסצנה ב־FLOAT32 לפני מסנני התצוגה. הייצוא לעולם אינו מחליף אותה במטמון התצוגה המקדימה או במשימה אחרת.",
"render.output_format_status": "PNG הוא תמונת התצוגה הגמורה המדויקת. EXR אופציונלי ב־GPU שומר קרינה גולמית ליניארית של הסצנה ב־FLOAT32 לפני מסנני התצוגה. הייצוא לעולם אינו מחליף אותה במטמון התצוגה המקדימה או במשימה אחרת.",
"render.output_grading": "גריידינג",
"render.output_image": "תמונה",
"render.output_largest": "מקס׳ {width} × {height}",
@@ -3732,7 +3758,7 @@
"render.quality_custom": "מותאם",
"render.quality_draft": "טיוטה",
"render.quality_high": "גבוהה",
"render.quality_projection_help": "בדיקה זו משנה רק רזולוציה, תקציב דגימות, עומק נתיב, זרע והפחתת רעש. ההגדרות האחרות נשמרות; התקציב אינו מעיד על התכנסות התמונה.",
"render.quality_projection_help": "פרופילי Q מוכנים כוללים דרישות עתידיות. פעולה זו משליכה רק תקציב PNG נתמך בדגימות קבועות, ומשמיטה במפורש עצירה אדפטיבית, פלט ליניארי גולמי ומגבלות העברה עצמאיות.",
"render.quality_review": "סקירת תקציב הדגימה",
"render.queue_pending": "בממשק זה אין תור הפקה אוטומטי ואין מנוע הדמיה לאנימציה. תמונות סטילס גמורות נשארות ניתנות לייצוא כל אחת בנפרד.",
"render.radial_assign": "הקצה מראה",
@@ -3763,7 +3789,7 @@
"render.result_navigation": "הזזה וזום משתמשים בהעדפות הניווט. רווח + גרירה מזיזים.",
"render.result_open": "פתיחת התמונה הגמורה בקנבס הראשי.",
"render.result_preview": "תצוגה מקדימה חיה",
"render.result_provisional": "תמונה זמנית",
"render.result_provisional": "תמונת CPU זמנית",
"render.result_provisional_help": "נקודת ביקורת זו אינה ניתנת לייצוא. הייצוא שומר את התוצאה הגמורה האחרונה; ביטול חוזר לתוצאה הזאת.",
"render.result_reduced_display": "התצוגה המקדימה הוקטנה למגבלת המכשיר או המטמון של אזור התצוגה. ה־PNG השמור והייצוא שומרים על רזולוציה מלאה; בדיקה ברזולוציה המקורית (100%) אינה זמינה בתצוגה המוקטנת הזאת.",
"render.result_retained": "מוצגת התמונה הגמורה האחרונה; הדמיה חדשה יותר לא החליפה אותה.",
@@ -3914,6 +3940,7 @@
"render.stage_panels.extent": "ממדי התחום",
"render.stage_panels.fit_save": "התאמה ושמירה",
"render.stage_panels.gpu_required": "נדרש מעקב נתיב ב-GPU",
"render.stage_panels.grain_angle": "זווית סיבי העץ",
"render.stage_panels.keep": "שמור",
"render.stage_panels.kept": "נשמר",
"render.stage_panels.kept_fields": "מצלמה, דגימה, ממדים, קישורים אופטיים, גאומטריית CAD ותכונות הנדסיות.",
@@ -3927,7 +3954,7 @@
"render.stage_panels.prepare_plan": "הכנת תוכנית יצירה",
"render.stage_panels.projects": "מקרין",
"render.stage_panels.quality_ack": "ידוע לי על התקציב הקבוע והפרטים המושמטים בו",
"render.stage_panels.quality_omissions": "תקציב זה אינו קובע יעדי שגיאה אדפטיביים, מגבלות מעבר אור נפרדות, כללי רולטה רוסית או שמירת מקור גולמי, ואינו מבטיח התכנסות של התמונה.",
"render.stage_panels.quality_omissions": "עצירה מסתגלת ויעדי שגיאה, עומק העברה נפרד, כללי רולטה רוסית, פלט ליניארי גולמי, קובץ מקור EXR ואישור התכנסות.",
"render.stage_panels.reference": "ייחוס",
"render.stage_panels.references": "ייחוסים",
"render.stage_panels.remove_optics": "הסרת האופטיקה",
@@ -3971,7 +3998,7 @@
"render.stage_panels.subtitle_environment": "סביבת HDR מקורית · הסצנה כולה",
"render.stage_panels.subtitle_maps": "מפות מרחביות מעוצבות · תצוגה מקדימה זמנית",
"render.stage_panels.subtitle_physical": "תוכנית לקריאה בלבד · לא נוצר או משויך חומר",
"render.stage_panels.subtitle_quality": "תקציב דגימה ב־GPU · השדות המפורטים בלבד",
"render.stage_panels.subtitle_quality": "תקציב GPU קבוע · דרישות עתידיות מושמטות",
"render.stage_panels.subtitle_rig": "מערך תאורה מעוצב · פולטי אור וכרטיסים סבילים",
"render.stage_panels.subtitle_saved_maps": "מפות מעוצבות · נשמרות עם צילום זה",
"render.stage_panels.subtitle_stage": "קרקע ובמה פיזיות · מותאמות למוצר",
@@ -3996,7 +4023,7 @@
"render.studio_area_help": "עד ארבעה מלבנים חד־צדדיים. חצאי הצלעות הניצבים U ו־V קובעים את הגודל; U × V פונה אל הצד המואר. הקואורדינטות במילימטרים של מרחב העולם.",
"render.studio_center": "מרכז X, Y, Z (mm)",
"render.studio_denoise": "הפחתת רעש בתמונה הסופית",
"render.studio_denoise_help": "תמונות הדרגתיות וסופיות משתמשות במסנן שומר קצוות; פרטים עדינים עלולים להתרכך. זכוכית ומשטחים בעלי החזר חד אינם עוברים סינון.",
"render.studio_denoise_help": "מסנן סופי שמתחשב בקצוות; פרטים עדינים עלולים להתרכך. זכוכית ומשטחים ספקולריים חדים עוקפים את המסנן.",
"render.studio_direction": "כיוון אל השמש (X, Y, Z)",
"render.studio_environment": "סביבה",
"render.studio_environment_bounds": "סיבוב הסביבה חייב להיות סופי בטווח ±1,000,000 רדיאנים והעוצמה בין 0 ל־100.",
@@ -4032,6 +4059,19 @@
"render.subsurface_enable": "הילוך אקראי לפיזור פנימי",
"render.subsurface_help": "לדיאלקטרי סגור בלבד. פיזור ובליעת RGB הם מקדמים נפרדים לכל mm. המסלולים מתפזרים בתוך הגאומטריה בפועל, ואז נשברים או מוחזרים בגבול. יש לבטל העברת צל ישרה, הסרת רעש משטחית ונפח חיצוני; ולהשתמש בשכבת פרנל אחת. אינו שיידר דיפוזיה, אינו רשת צפיפות ואינו חומר מדוד. תווך צפוף עשוי לדרוש יותר דגימות ועומק מסלול.",
"render.subsurface_rate": "קצב התנגשויות הפיזור",
"render.surface_import.author": "יוצר",
"render.surface_import.busy": "מתבצע ייבוא תמונה…",
"render.surface_import.complete": "בחר תמונה והזן את היוצר, המקור והרישיון שלה.",
"render.surface_import.embedded": "תמונה מיובאת",
"render.surface_import.failed": "ייבוא התמונה לא הושלם.",
"render.surface_import.license": "רישיון / בעלות",
"render.surface_import.raytrace_required": "תמונות מחייבות מעקב קרניים ב־CPU או ב־GPU. יש לבחור זאת תחת פלט.",
"render.surface_import.repeat_u": "חזרת U",
"render.surface_import.repeat_v": "חזרת V",
"render.surface_import.save": "שמירת תמונה על הגוף",
"render.surface_import.saved_cpu": "יש לשמור את המפות לשימוש בהדמיה ב־CPU.",
"render.surface_import.source": "מקור",
"render.surface_import.title": "ייבוא תמונה",
"render.tone_aces_fitted": "ACES מותאם",
"render.tone_reinhard": "ריינהרד",
"render.transmission_scope": "זכוכית GPU תומכת בתווכים נפרדים מאושרים. תווכים מקוננים ללא הגבלה ומעריך העברה ללא רעש אינם מסופקים.",
@@ -4108,6 +4148,8 @@
"sample.plate.name": "לוח לדוגמה",
"sample.vents.about": "חריצים במערך מלבני: מספר השורות, מספר העמודות והפסיעה הם פרמטרים",
"sample.vents.name": "לוח אוורור",
"scale.per_axis": "לפי ציר",
"scale.uniform": "אחיד",
"search.command_keys": "Enter הרצה Shift+Enter הרצה והשארה פתוח Esc סגירה",
"search.commands": "פקודות",
"search.design": "בתכן זה",
@@ -4780,6 +4822,7 @@
"ui.click_selects_whole_bodies": "לחיצה בוחרת גופים שלמים",
"ui.click_then_press_key": "יש ללחוץ ואז להקיש על המקש החדש",
"ui.close": "סגירה",
"ui.close_tab": "סגירת הלשונית",
"ui.coil": "סליל",
"ui.coincident": "מתלכד",
"ui.collapse": "כיווץ",
@@ -4997,6 +5040,11 @@
"ui.factor": "מקדם",
"ui.fade": "דעיכה",
"ui.fade_length": "אורך דעיכה",
"ui.fair_iterations": "מספר איטרציות",
"ui.fair_keep_edges": "שמירה על המקצועות",
"ui.fair_strength": "עוצמה",
"ui.fair_surface_title": "החלקת משטח",
"ui.fair_tolerance_default": "0.001 מגודל הגוף",
"ui.feature_history": "ציר הזמן",
"ui.feature_options": "אפשרויות פיצ'ר",
"ui.features": "פיצ'רים",
@@ -5182,6 +5230,7 @@
"ui.inspect": "בדיקה",
"ui.instances": "מופעים",
"ui.intersect": "חיתוך משותף",
"ui.intersection_curve_second_pick": "עקומת חיתוך: יש ללחוץ על הפאה או העקומה השנייה (לחיצה ימנית להתחלה מחדש)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "בידוד",
"ui.join": "איחוד",
@@ -5210,6 +5259,7 @@
"ui.manipulator_free_alt": "גרירה חופשית של הידית גם עם Alt/Option",
"ui.manipulator_free_alt_tip": "פעיל: Alt/Option או Ctrl/Cmd על חיצי השליפה / הידית מבטלים הצמדת ערכים. כבוי: Ctrl/Cmd בלבד.",
"ui.manufacture": "ייצור",
"ui.match_surface_title": "התאמת משטח",
"ui.material_review.axes": "צירים מקומיים של החומר; לא הוגדרה אוריינטציה לגוף.",
"ui.material_review.claims": "המקורות והרישיונות הם טענות שלא אומתו. ערכים חסרים נשארים לא ידועים.",
"ui.material_review.compressive_strength": "חוזק לחיצה",
@@ -5232,6 +5282,9 @@
"ui.material_review.title": "בדיקת נתוני חומר פיזיקליים",
"ui.material_review.unknown": "לא ידוע",
"ui.material_review.yield_strength": "חוזק כניעה",
"ui.mcp_agents": "סוכנים דרך MCP",
"ui.mcp_compact": "פלט מקוצר",
"ui.mcp_compact_note": "לסוכנים שמחוברים דרך שרת ה-MCP ‏(solidcraft-cli mcp): ‏inspect_design מסכם סקיצות ותוצאות הכלים אינן מעוצבות, כך שהן צורכות פחות טוקנים. חל על הפעלות סוכן שמתחילות אחרי השינוי; גם ‎--compact או SOLIDCRAFT_MCP_COMPACT=1 מפעילים אותו.",
"ui.measure": "מדידה",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "3MF עם תגי פאות",
@@ -5273,6 +5326,7 @@
"ui.options": "אפשרויות",
"ui.orbit": "סיבוב מבט",
"ui.orbit_around": "סיבוב מבט סביב",
"ui.organize": "ארגון",
"ui.orientation": "אוריינטציה",
"ui.origin": "ראשית",
"ui.palette_construction_mode": "מצב עזר (X)",
@@ -5317,6 +5371,7 @@
"ui.point_cloud_add_filter": "הוספת מסנן…",
"ui.point_cloud_auto_range": "טווח אוטומטי",
"ui.point_cloud_color_by": "צביעה לפי",
"ui.point_cloud_dots": "נקודות בודדות",
"ui.point_cloud_file_colors": "צבעי הקובץ",
"ui.point_cloud_filter_by": "סינון לפי",
"ui.point_cloud_height_high": "הגובה המרבי",
+1 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Čita putanje SVG crteža u skicu, skalirane, zakrenute i postavljene kako zadate. Upotrijebite ga za pretvaranje logotipa ili vektorskog obrisa u krivulje koje možete ekstrudirati.",
"help.sketch.inspect": "Otvara izvješće o otvorenoj skici: koliko je stupnjeva slobode preostalo i je li potpuno ograničena. Upotrijebite ga kako biste saznali što se još pomiče prije dovršetka skice.",
"help.sketch.intersect": "Dodaje krivulje ili točke u kojima tijela, lica, bridovi ili druge skice presijecaju ravninu skice. Ostaju povezane i prate model kad se promijeni.",
"help.sketch.intersection_curve": "Izrađuje 3D krivulje na mjestu gdje se dva tijela ili lica susreću, povezane s njima. Upotrijebite ih kao putanje ili vodilice koje prate model.",
"help.sketch.intersection_curve": "Izrađuje 3D krivulje na mjestu gdje se dva tijela, lica ili krivulje drugih skica susreću, povezane s njima. Upotrijebite ih kao putanje ili vodilice koje prate model.",
"help.sketch.isoparametric_curve": "Izrađuje 3D krivulju u smjeru U ili V lica kroz točku koju odaberete, povezanu s licem. Upotrijebite je kao putanju ili liniju razdvajanja koja prati plohu.",
"help.sketch.line": "Crta povezane linije točku po točku, kao otvoreni lanac ili zatvoreni obris. To je osnovni alat za većinu profila.",
"help.sketch.line.midpoint": "Crta liniju od njezine središnje točke do jednog kraja, a drugi kraj zrcali. Upotrijebite ga za linije centrirane na točku, primjerice simetričan brid.",
+3 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Beolvassa egy SVG-rajz útvonalait egy vázlatba, az Ön által megadott léptékkel, elforgatással és helyen. Használja egy logó vagy vektoros körvonal kihúzható görbékké alakítására.",
"help.sketch.inspect": "Jelentést nyit a megnyitott vázlatról: hány szabadságfok maradt, és teljesen kényszerezett-e. Használja annak kiderítésére, mi mozdul még, mielőtt befejezi a vázlatot.",
"help.sketch.intersect": "Hozzáadja azokat a görbéket vagy pontokat, ahol testek, lapok, élek vagy más vázlatok metszik a vázlatsíkot. Kapcsoltak maradnak, és követik a modellt, ha az megváltozik.",
"help.sketch.intersection_curve": "3D görbéket hoz létre ott, ahol két test vagy lap találkozik, hozzájuk kapcsolva. Használja őket útvonalként vagy vezérgörbeként, amely követi a modellt.",
"help.sketch.intersection_curve": "3D görbéket hoz létre ott, ahol két test, lap vagy más vázlatok görbéi találkozik, hozzájuk kapcsolva. Használja őket útvonalként vagy vezérgörbeként, amely követi a modellt.",
"help.sketch.isoparametric_curve": "3D görbét hoz létre egy lap U vagy V iránya mentén egy kiválasztott ponton át, a laphoz kapcsolva. Használja útvonalként vagy osztóvonalként, amely követi a felületet.",
"help.sketch.line": "Összefüggő vonalakat rajzol pontról pontra, nyitott láncként vagy zárt körvonalként. Ez a legtöbb profil alapeszköze.",
"help.sketch.line.midpoint": "Vonalat rajzol a felezőpontjától az egyik végéig, a másik véget tükrözve. Használja egy pontra középen álló vonalakhoz, például szimmetrikus élhez.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Mintalemez",
"sample.vents.about": "Hornyok téglalap mintában: a sorok, oszlopok és osztás paraméterek",
"sample.vents.name": "Szellőzőlemez",
"scale.per_axis": "Tengelyenként",
"scale.uniform": "Egyenletes",
"search.command_keys": "Enter futtatás Shift+Enter futtatás és nyitva tartás Esc bezárás",
"search.commands": "Parancsok",
"search.design": "Ebben a tervben",
+3 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Membaca path gambar SVG ke dalam sketsa, diskalakan, diputar, dan ditempatkan sesuai pengaturan Anda. Gunakan untuk mengubah logo atau kontur vektor menjadi kurva yang dapat diekstrusi.",
"help.sketch.inspect": "Membuka laporan tentang sketsa yang terbuka: berapa derajat kebebasan yang tersisa dan apakah sketsa terbatasi penuh. Gunakan untuk mengetahui apa yang masih bergerak sebelum Anda menyelesaikan sketsa.",
"help.sketch.intersect": "Menambahkan kurva atau titik tempat bodi, muka, tepi, atau sketsa lain memotong bidang sketsa. Semuanya tetap tertaut dan mengikuti model saat model berubah.",
"help.sketch.intersection_curve": "Membuat kurva 3D di tempat dua bodi atau muka bertemu, tertaut padanya. Gunakan sebagai jalur atau rel pemandu yang mengikuti model.",
"help.sketch.intersection_curve": "Membuat kurva 3D di tempat dua bodi, muka, atau kurva sketsa lain bertemu, tertaut padanya. Gunakan sebagai jalur atau rel pemandu yang mengikuti model.",
"help.sketch.isoparametric_curve": "Membuat kurva 3D sepanjang arah U atau V sebuah muka melalui titik yang Anda pilih, tertaut ke muka itu. Gunakan sebagai jalur atau garis pisah yang mengikuti permukaan.",
"help.sketch.line": "Menggambar garis-garis tersambung titik demi titik, sebagai rantai terbuka atau kontur tertutup. Ini alat dasar untuk sebagian besar profil.",
"help.sketch.line.midpoint": "Menggambar garis dari titik tengahnya ke satu ujung, dengan ujung lainnya dicerminkan. Gunakan untuk garis yang dipusatkan pada sebuah titik, seperti tepi simetris.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Pelat Contoh",
"sample.vents.about": "Slot dalam pola persegi panjang: baris, kolom, dan pitch adalah parameter",
"sample.vents.name": "Pelat Ventilasi",
"scale.per_axis": "Per sumbu",
"scale.uniform": "Seragam",
"search.command_keys": "Enter jalankan Shift+Enter jalankan dan tetap buka Esc tutup",
"search.commands": "Perintah",
"search.design": "Di desain ini",
+3 -1
View File
@@ -1625,7 +1625,7 @@
"help.sketch.insert_svg": "Legge i tracciati di un disegno SVG in uno schizzo, scalati, ruotati e posizionati come imposti. Usalo per trasformare un logo o un contorno vettoriale in curve che puoi estrudere.",
"help.sketch.inspect": "Apre un rapporto sullo schizzo aperto: quanti gradi di libertà restano e se è completamente vincolato. Usalo per scoprire cosa si muove ancora prima di terminare lo schizzo.",
"help.sketch.intersect": "Aggiunge le curve o i punti in cui corpi, facce, spigoli o altri schizzi attraversano il piano dello schizzo. Restano collegati e seguono il modello quando cambia.",
"help.sketch.intersection_curve": "Crea curve 3D dove si incontrano due corpi o facce, collegate a essi. Usale come percorsi o guide che seguono il modello.",
"help.sketch.intersection_curve": "Crea curve 3D dove si incontrano due corpi, facce o curve di altri schizzi, collegate a essi. Usale come percorsi o guide che seguono il modello.",
"help.sketch.isoparametric_curve": "Crea una curva 3D lungo la direzione U o V di una faccia passante per un punto che scegli, collegata alla faccia. Usala come percorso o linea di divisione che segue la superficie.",
"help.sketch.line": "Disegna linee collegate punto per punto, come catena aperta o contorno chiuso. È lo strumento di base per la maggior parte dei profili.",
"help.sketch.line.midpoint": "Disegna una linea dal suo punto medio fino a un'estremità, con l'altra estremità speculare. Usalo per linee centrate su un punto, come un bordo simmetrico.",
@@ -3813,6 +3813,8 @@
"sample.plate.name": "Piastra di esempio",
"sample.vents.about": "Asole in ripetizione rettangolare: righe, colonne e passo sono parametri",
"sample.vents.name": "Piastra di ventilazione",
"scale.per_axis": "Per asse",
"scale.uniform": "Uniforme",
"search.command_keys": "Invio esegui Maiusc+Invio esegui e tieni aperto Esc chiudi",
"search.commands": "Comandi",
"search.design": "In questo progetto",
+69 -14
View File
@@ -629,6 +629,8 @@
"Suppress Selected Folders": "選択したフォルダーを抑制",
"Suppressed": "抑制",
"Surface": "サーフェス",
"Surface or face": "サーフェスまたは面",
"Surface or faces": "サーフェスまたは面",
"Surface, or faces to turn over": "サーフェス、または裏返す面",
"Surfaces": "サーフェス",
"Swap Ends": "端点を入れ替え",
@@ -642,6 +644,7 @@
"Target": "ターゲット",
"Target Body": "ターゲットボディ",
"Target Face (optional)": "対象面 (オプション)",
"Target edges": "ターゲットのエッジ",
"Tear": "引き裂き",
"Technical details": "技術情報",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "破線のスケッチは保存された平面ガイドです。新しい面を選択してアタッチメントを修復してください。",
@@ -649,6 +652,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "方向は、軸、またはスケッチ平面上にある直線のスケッチ曲線にしてください",
"The mirror line cannot also be mirrored": "ミラー線自体をミラーすることはできません",
"The mirror line must be a straight curve of this sketch, not an origin axis": "ミラー線は、原点の軸ではなく、このスケッチの直線にしてください",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "原点軸はスケッチ平面に垂直なため、平面内に線がありません",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "保存された作成元のオカレンスが見つかりません。再バインドする前に有効な作成元配置を選択してください。",
"Then": "次を実行 (Then)",
"These features will be deleted:": "以下のフィーチャーが削除されます:",
@@ -740,6 +744,9 @@
"a picked edge's body is gone": "選択したエッジのボディが存在しなくなりました",
"add a key for a joint first": "先にジョイントのキーを追加してください",
"ai.connected_toast": "SolidCraft が {clients} で使えるようになりました。使うには再起動してください(設定 > アシスタント)。",
"ai.http.allow": "安全でない HTTP を許可",
"ai.http.confirm": "このエンドポイントで許可",
"ai.http.warning": "API キーと会話は暗号化されずに送信されます。ネットワークにアクセスできる人は、内容を読み取ったり改ざんしたりする可能性があります。信頼できるネットワークでのみ使用してください。",
"ai.prefs.allow_control": "AIエージェントの接続を許可",
"ai.prefs.allow_control_note": "ローカルチャネル(MCP)です。このコンピューターから外には何も送信しません。\n\nこのコンピューター内だけのコントロールチャンネル(127.0.0.1、ポート 27878 または次に空いているポート)を開きます。接続するプログラムは、起動のたびに作られ、あなたのユーザーアカウントだけが読める秘密のトークンも提示する必要があります。次に SolidCraft を起動したときから有効です。オフ:--control を付けて起動しない限り、何も待ち受けません。",
"ai.prefs.availability": "利用設定",
@@ -751,6 +758,8 @@
"ai.prefs.follow_camera": "カメラを追従",
"ai.prefs.follow_camera_off": "カメラの自動追従はオフです。",
"ai.prefs.follow_camera_on": "エージェントが作成するスケッチにカメラを向けます。",
"ai.prefs.instructions": "カスタム指示",
"ai.prefs.instructions_note": "各チャットの開始時に、SolidCraft 自身の指示の後に続けてエージェントへ送られます。作業の進め方や守ってほしいルールを書いてください。変更は次のチャット(接続または新しいチャット)から適用されます。",
"ai.prefs.intro": "SolidCraftのAIエージェント。",
"ai.prefs.make_default": "既定にする",
"ai.prefs.no_agents": "エージェントはまだありません。追加するか、更新してインストール済みのエージェントを検索してください。",
@@ -1081,6 +1090,9 @@
"cmd.render.compare.divider": "レンダー比較の境界を移動",
"cmd.render.result.discard": "レンダリング結果を破棄",
"cmd.render.result.select": "レンダリング結果を選択",
"cmd.render.surface.import": "サーフェスマップをインポート",
"cmd.render.texture.list": "埋め込みサーフェス画像の一覧",
"cmd.render.texture.remove": "埋め込みサーフェス画像を削除",
"cmd.render_aging_describe": "レイヤー式表面エイジング",
"cmd.render_backends": "レンダリング バックエンド",
"cmd.render_batch": "すべてのショットをレンダリング",
@@ -1324,6 +1336,7 @@
"cmd.view_previous_tab": "前のタブ",
"cmd.view_rename": "名前付きビューの名前を変更",
"cmd.view_render_frame": "レンダーフレームガイド",
"cmd.view_ribbon_tabs_only": "リボンのタブのみ",
"cmd.view_right": "右側面ビュー",
"cmd.view_save": "新規名前付きビュー",
"cmd.view_shots_strip": "ショットストリップ",
@@ -1454,8 +1467,11 @@
"file.open.portal_fallback.xwayland": "開いたファイル選択はデスクトップのものではありません。XWayland ではポータルが親ウィンドウを拒否します。",
"file_load.built": "構築済み: 全{total}フィーチャー中{built}件。",
"file_load.converting": "ソリッドを変換中: {done}/{total}",
"file_load.inserted": "{name} を挿入しました",
"file_load.inserting": "ジオメトリを挿入中",
"file_load.link_item": "{name} ({done}/{total})",
"file_load.opened": "{name} を開きました",
"file_load.opened_in_tab": "{name} を新しいタブで開きました",
"file_load.opening": "デザインを開いています",
"file_load.preparing_thumbnail": "サムネイルを準備中...",
"file_load.preparing_view": "ビューを準備中...",
@@ -1691,7 +1707,7 @@
"help.sketch.insert_svg": "SVG 図面のパスをスケッチに読み込み、指定した位置に拡大縮小・回転して配置します。ロゴやベクター輪郭を、押し出しできる曲線にするときに使います。",
"help.sketch.inspect": "開いているスケッチのレポートを開きます。残りの自由度と、完全に拘束されているかどうかを表示します。スケッチを終える前に、まだ動く部分を確認するときに使います。",
"help.sketch.intersect": "ボディ、面、エッジ、ほかのスケッチがスケッチ平面と交差する曲線または点を追加します。リンクが保たれ、モデルが変わると追従します。",
"help.sketch.intersection_curve": "2つのボディまたは面が接する位置に、それらにリンクした 3D 曲線を作成します。モデルに追従するパスやガイドレールとして使います。",
"help.sketch.intersection_curve": "2つのボディ、面、またはほかのスケッチの曲線が接する位置に、それらにリンクした 3D 曲線を作成します。モデルに追従するパスやガイドレールとして使います。",
"help.sketch.isoparametric_curve": "選んだ点を通る面の U または V 方向に沿った 3D 曲線を、面にリンクして作成します。表面に追従するパスや分割線として使います。",
"help.sketch.line": "点を順に指定して、つながった直線を開いた連なりまたは閉じた外形として描きます。ほとんどの輪郭に使う基本のツールです。",
"help.sketch.line.midpoint": "中点から一方の端まで直線を描き、もう一方の端は反対側に対称に作られます。対称なエッジなど、点を中心にした直線に使います。",
@@ -1797,6 +1813,7 @@
"help.view.navigate": "左に90度回転するなど、ステップごとにビューを回転、移動、ズームします。ドラッグではなく、カメラを正確に動かすときに使います。",
"help.view.navigation_bar": "ビューポート下部のナビゲーションバーを表示または非表示にします。広く使いたいときは非表示に、マウスでビューツールを使うときは表示にします。",
"help.view.rename": "保存した名前付きビューの名前を変更します。ビュー自体は変わりません。",
"help.view.ribbon_tabs_only": "リボンをタブの行だけに折りたたみ、パネルが使っていた場所をビューに充てます。タブをクリックするとそのパネルがビューの上に表示されます。もう一度選ぶとリボン全体を表示したままにします。",
"help.view.save": "現在のカメラ位置を名前付きビューとしてデザインに保存します。スクリーンショット用など、後で同じ角度に戻るときに使います。",
"help.view.spin": "次のクリックまたはキー操作まで、モデルのまわりでビューを連続して周回させます。モデルをあらゆる方向から見せるときに使います。",
"help.view.tool": "オービット、パン、ズームのカメラツールを固定し、オフにするまで左ボタンのドラッグでビューを動かせるようにします。トラックパッドや、中ボタンのないマウスで使います。",
@@ -2316,6 +2333,7 @@
"prefs.carousel_previous": "前へ",
"prefs.choose_font": "フォントファイルを選択…",
"prefs.click": "クリック",
"prefs.command_dialog_values": "コマンドダイアログ",
"prefs.contact_shading": "柔らかな接触陰影",
"prefs.contact_shading_note": "部品が近接する部分に柔らかな陰影を付けます。",
"prefs.context_menu": "コンテキストメニュー",
@@ -2411,6 +2429,8 @@
"prefs.graphics_page.surfaces_edges": "サーフェスとエッジ",
"prefs.graphics_page.view_bar": "ビューバーにも表示",
"prefs.graphics_presets_note": "プリセットは以下の設定をまとめて変更します。",
"prefs.ground_shadow_follows_model": "地面の影をモデルに追従させる",
"prefs.ground_shadow_follows_model_help": "表示中のボディの最下部に影を配置します。オフの場合、持ち上げたモデルの影は原点を通る地面上に残ります。",
"prefs.hide_constraint_glyphs_zoomed_out": "ズームアウト時に拘束グリフを隠す",
"prefs.hide_constraint_glyphs_zoomed_out_note": "スケッチを十分にズームアウトすると、拘束グリフは表示されず画面を散らかしません。オフ: ズームに関係なく固定の画面サイズのままです。",
"prefs.history": "履歴",
@@ -2452,6 +2472,8 @@
"prefs.layout_page.card": "カード",
"prefs.layout_page.column": "列",
"prefs.layout_page.hover": "ホバー時",
"prefs.layout_page.hover_panel_menus": "ポイントしてパネルメニューを切り替える",
"prefs.layout_page.hover_panel_menus_help": "リボンのパネル名をクリックしてメニューを開きます。別のパネル名にポインターを合わせると切り替わります。リボンと開いているメニューの外に移動すると閉じます。",
"prefs.layout_page.icons_labels": "アイコン+ラベル",
"prefs.layout_page.ok_cancel": "OK とキャンセル",
"prefs.layout_page.on_hover": "ホバー時",
@@ -2554,6 +2576,8 @@
"prefs.quality_smoother": "より滑らか",
"prefs.quick_measure": "ビューの隅にクイック測定",
"prefs.quick_measure_note": "選択したものの寸法をビューの右下、履歴の上に表示します: エッジの長さ(円形のものは Ø と R)、面の面積、点の位置、2 つの項目の距離と角度、複数のエッジや面の合計。クリックでコピーします。",
"prefs.remember_dialog_values": "コマンドダイアログの値を記憶",
"prefs.remember_dialog_values.help": "既定ではオフです。オンにすると、コマンドが成功した後、SolidCraft を閉じるまで、同じコマンドを次に開いたときに安全な値とオプションを再利用します。",
"prefs.render_previous_geometry_budget": "レンダープレビューで以前のジオメトリ予算を使用",
"prefs.render_previous_geometry_budget_help": "デバイスに基づく予算の代わりに、以前の固定ジオメトリ上限(64ビットデスクトップでは512 MiB、その他では128 MiB)に戻します。",
"prefs.reports_saved": "{n} 件保存済み",
@@ -2562,6 +2586,8 @@
"prefs.ribbon_click_ends_tool_note": "使用中のスケッチツールの点灯したリボンボタンをクリックするとツールが終了し、ビューのクリックで再び選択できます。オフ: クリックするとツールが最初から開始されます。",
"prefs.ribbon_reveal": "検索結果をリボンに表示",
"prefs.ribbon_reveal_note": "コマンド検索で結果にポインターを合わせると、そのコマンドがリボンのどこにあるか(タブ、ボタン、またはパネルのドロップダウン内の行)を表示します。検索から開始したコマンドはそこで点滅し、ドロップダウンから実行中のコマンドはそのパネルに印が付きます。",
"prefs.ribbon_tabs_only": "リボンのタブだけを表示",
"prefs.ribbon_tabs_only_note": "リボンをタブの行だけに折りたたみます。タブをクリックすると、コマンドが始まるかポインターが離れるまで、そのパネルがビューの上に表示されます。表示タブの「リボンのタブのみ」またはそのショートカットで切り替えます。",
"prefs.right_click": "右クリック",
"prefs.saving": "起動と保存",
"prefs.scale_note": "ウィンドウ内では Ctrl + / Ctrl − でも変更できます。100% のボタンは 28 px です。",
@@ -2789,9 +2815,9 @@
"render.adaptive_absolute": "RGB 絶対誤差の下限",
"render.adaptive_coverage": "被覆率の誤差目標",
"render.adaptive_enable": "独立した予備サンプルで配分",
"render.adaptive_help": "独立したパイロットサンプルは破棄され、ピクセルごとに16以上、「ピクセルあたりのサンプル数」以下の本番サンプル数を決めます。CPUのリソース上限には両段階が含まれます。RGBとカバレッジの分散から配分し、上限に達したピクセルにはノイズが残ることがあります。最終レポートには実際のサンプル数を記録します。",
"render.adaptive_help": "GPU 専用。独立した予備サンプルは破棄され、各ピクセルに最小16から設定上限までの本サンプルを配分します。RGB と被覆率の分散を目安にしますが、まれな経路を見逃したり上限でノイズが残ったりします。最終レポートは実際の処理量を示します。ノイズや時間を保証しません。",
"render.adaptive_minimum": "最小本サンプル数",
"render.adaptive_pending": "独立したパイロットによる適応配分はCPUとGPUで利用できます。条件付きフレネル層にはGPUが必要です。統計的な配分は収束を保証しません。",
"render.adaptive_pending": "GPU の独立予備サンプルによる適応配分と条件付きフレネル層化が利用できます。収束の認証、まれな事象の保証、CPU 適応輸送は未対応です。",
"render.adaptive_pilots": "ピクセルごとの予備サンプル",
"render.adaptive_relative": "RGB 相対誤差の目標",
"render.add_ground": "フィットした床をセットアップに追加",
@@ -2852,7 +2878,7 @@
"render.appearance_editor.replace": "このボディの保存済み光学設定を置換",
"render.appearance_editor.revalidate": "このボディを再検証",
"render.appearance_editor.save": "この光学設定を保存",
"render.appearance_editor.save_reason": "ガラスを保存するには、現在のCPUまたはGPUボディで有効にしてください。クリアコートは「コートをショットに保存」を使用します。ローカル画像ファイルは一時設定のままです。",
"render.appearance_editor.save_reason": "保存には現在のGPUボディの物理ガラスが必要です。コートとローカル画像マップは一時設定のままです。",
"render.appearance_editor.saved": "このショットに保存",
"render.appearance_editor.saved_state": "この光学設定はこのショットに保存されています。",
"render.appearance_editor.scatter_reason": "内部散乱には閉じたソリッド境界が必要です。",
@@ -2948,7 +2974,7 @@
"render.children.copy_request": "リクエストJSONをコピー",
"render.children.coverage_error": "カバレッジ誤差",
"render.children.cpu": "CPUレイトレーシング",
"render.children.denoise": "画像のノイズを低減",
"render.children.denoise": "完成画像のノイズを低減",
"render.children.depth": "パス深度",
"render.children.distortion": "歪み",
"render.children.edge_samples": "エッジサンプル",
@@ -3080,7 +3106,7 @@
"render.cpu_point_help": "選択した平行光に最大8個の点光源を追加できます。距離はmmで、最小距離は基準距離以下にしてください。",
"render.cpu_primary_samples": "輪郭サンプル数/ピクセル",
"render.cpu_progressive": "CPUプログレッシブ",
"render.cpu_progressive_help": "新しいCPUカメラサンプルを蓄積し、完了したすべてのパスを表示します。選択した反射はカメラサンプルごとに1回評価します。認証済みガラスと平面異方性には従来の制限が適用されます。適応サンプリングのパイロットと本番は同じCPUプロファイル予算を使います。",
"render.cpu_progressive_help": "既存のCPU積分器を、一次サンプル1個ずつのパスで累積します。選択した反射は1サンプルが必要です。面光源、誘電体、異方性には固定画像を使用してください。",
"render.cpu_progressive_limits": "最大1,048,576ピクセル、ピクセル×サンプルの合計は16,777,216以下です。サンプル数を変えても画像サイズは自動変更されません。",
"render.cpu_progressive_seed": "CPUサンプリングシード",
"render.cpu_progressive_spp": "サンプル/ピクセル",
@@ -3256,7 +3282,7 @@
"render.export_display": "書き出し:表示PNG",
"render.export_image_label": "画像を書き出す",
"render.export_linear": "書き出し:生の線形EXR",
"render.exr_pending": "CPUレイトレーシングとGPUパストレーシングでは生の線形EXRを保持できます。圧縮、複数レイヤー、補助パスは未実装です。",
"render.exr_pending": "GPUでは線形EXRを保持できます。圧縮、複数レイヤー、補助パスは未実装です。",
"render.film_grain": "写真粒子",
"render.fit": "製品を画面に合わせる",
"render.fixed_camera": "カメラ",
@@ -3619,7 +3645,7 @@
"render.method_cpu": "CPU レイトレーシング",
"render.method_gpu": "GPU パストレーシング",
"render.method_limit_raster": "ラスターは固定の不透明スタジオプレビューを使用します。対応する光学設定には明示的なレイトレーシング方式を選択してください。",
"render.method_raster": "CPU ラスター(模式図)",
"render.method_raster": "CPU ラスター",
"render.navigation_help": "カメラはデザインと同じように動きます(環境設定 › ナビゲーション)。「セットアップを保存」で現在のカメラを記録します。",
"render.nested_enable": "検証済み入れ子誘電体",
"render.nested_help": "最大16層。親は凸形状、子は厳密に内部である必要があります。交差・接触・薄膜・直線透過影は拒否します。内部カメラは検証した階層を使います。液面の生成や接触するCAD境界の結合は行いません。",
@@ -3647,7 +3673,7 @@
"render.output_exr_unavailable": "ここではEXR出力設定を利用できません。リニアEXR書き出しには、リニアマスターを保持した完成GPU画像が必要です。",
"render.output_fit": "全体表示",
"render.output_format": "形式",
"render.output_format_status": "PNGは完了した表示画像そのものです。CPU/GPUの任意EXRは表示フィルター前の生の線形FLOAT32放射輝度を保持します。プレビューキャッシュや別ジョブへの置換はありません。",
"render.output_format_status": "PNGは完了した表示画像そのものです。GPUの任意EXRは表示フィルター前の生の線形FLOAT32放射輝度を保持します。プレビューキャッシュや別ジョブへの置換はありません。",
"render.output_grading": "カラーグレーディング",
"render.output_image": "画像",
"render.output_largest": "{width} × {height} 最大",
@@ -3732,7 +3758,7 @@
"render.quality_custom": "カスタム",
"render.quality_draft": "ドラフト",
"render.quality_high": "高品質",
"render.quality_projection_help": "この確認で変更するのは、解像度、サンプル予算、パス深度、シード、ノイズ低減だけです。他の設定は維持され、収束は保証されません。",
"render.quality_projection_help": "Qプリセットには将来の要件も含まれます。この操作は対応する固定サンプルPNG予算のみを適用し、適応的停止、生の線形出力、独立した透過制限は含みません。",
"render.quality_review": "サンプリング予算を確認",
"render.queue_pending": "このUIには自動の本番キューやアニメーションレンダラーはありません。完了した静止画像は個別に書き出せます。",
"render.radial_assign": "外観を割り当て",
@@ -3763,7 +3789,7 @@
"render.result_navigation": "移動とズームはナビゲーション設定に従います。スペースキーを押しながらドラッグすると移動します。",
"render.result_open": "完成した画像をメインキャンバスに表示します。",
"render.result_preview": "ライブプレビュー",
"render.result_provisional": "仮画像",
"render.result_provisional": "CPU仮画像",
"render.result_provisional_help": "この中間画像はエクスポートできません。最後に完成した結果をエクスポートします。キャンセルするとその結果に戻ります。",
"render.result_reduced_display": "表示プレビューをビューポート機器またはキャッシュの上限に縮小しています。保持したPNGと書き出しは元の解像度です。この縮小表示ではネイティブ100%表示はできません。",
"render.result_retained": "最後に完成した画像を表示しています。新しいレンダリングにはまだ置き換わっていません。",
@@ -3914,6 +3940,7 @@
"render.stage_panels.extent": "範囲",
"render.stage_panels.fit_save": "フィットして保存",
"render.stage_panels.gpu_required": "GPUパストレーシングが必要です",
"render.stage_panels.grain_angle": "木目の角度",
"render.stage_panels.keep": "保持",
"render.stage_panels.kept": "保持",
"render.stage_panels.kept_fields": "カメラ、サンプリング、画像寸法、光学設定、CAD形状、工学的特性。",
@@ -3927,7 +3954,7 @@
"render.stage_panels.prepare_plan": "作成計画を準備",
"render.stage_panels.projects": "投影",
"render.stage_panels.quality_ack": "固定予算と省略事項を確認しました",
"render.stage_panels.quality_omissions": "この予算は、適応サンプリングの誤差目標、独立した透過制限、ロシアンルーレット規則、リニアマスターの保持を設定しません。収束も保証しません。",
"render.stage_panels.quality_omissions": "適応停止と誤差目標、個別の透過深度、ロシアンルーレット規則、線形RAW出力、EXRマスター、収束認証。",
"render.stage_panels.reference": "参照",
"render.stage_panels.references": "参照",
"render.stage_panels.remove_optics": "光学設定を削除",
@@ -3971,7 +3998,7 @@
"render.stage_panels.subtitle_environment": "オリジナルHDR環境・シーン全体",
"render.stage_panels.subtitle_maps": "作成済み空間マップ・一時プレビュー",
"render.stage_panels.subtitle_physical": "読み取り専用計画・マテリアルの作成や割り当てなし",
"render.stage_panels.subtitle_quality": "GPUサンプリング予算 · 記載された設定のみ",
"render.stage_panels.subtitle_quality": "固定GPU予算・将来の要件は省略",
"render.stage_panels.subtitle_rig": "作成済みライトリグ・光源と受動カード",
"render.stage_panels.subtitle_saved_maps": "作成済みマップ・このショットに保存",
"render.stage_panels.subtitle_stage": "物理的な地面とステージ・製品にフィット",
@@ -3996,7 +4023,7 @@
"render.studio_area_help": "最大 4 個の片面矩形です。直交する半辺 U と V でサイズを定め、U × V が発光方向になります。座標はワールド空間の mm です。",
"render.studio_center": "中心 X, Y, Z (mm)",
"render.studio_denoise": "完成画像のノイズを低減",
"render.studio_denoise_help": "プログレッシブ画像と完成画像に輪郭を保持するフィルターを適用します。微細な描写が柔らかくなることがあります。ガラスと鋭い鏡面反射は対象外です。",
"render.studio_denoise_help": "輪郭を保持する最終フィルターです。微細な描写が柔らかくなることがあります。ガラスと鋭い鏡面反射は対象外です。",
"render.studio_direction": "太陽に向かう方向 (X, Y, Z)",
"render.studio_environment": "環境",
"render.studio_environment_bounds": "環境回転は±1,000,000ラジアン以内の有限値、強度は0~100でなければなりません。",
@@ -4032,6 +4059,19 @@
"render.subsurface_enable": "内部散乱ランダムウォーク",
"render.subsurface_help": "閉じた誘電体専用。散乱とRGB吸収は別々の毎mm係数です。実際の形状内で散乱し、境界で屈折・反射します。直線透過影、表面ノイズ除去、外部ボリュームを無効にし、フレネル層数を1にします。拡散シェーダー、密度グリッド、実測物性ではありません。高密度ではサンプル数と深度が必要です。",
"render.subsurface_rate": "散乱衝突率",
"render.surface_import.author": "作者",
"render.surface_import.busy": "画像をインポート中…",
"render.surface_import.complete": "画像を選び、作者、出典、ライセンスを入力してください。",
"render.surface_import.embedded": "インポートした画像",
"render.surface_import.failed": "画像のインポートが完了しませんでした。",
"render.surface_import.license": "ライセンス / 所有権",
"render.surface_import.raytrace_required": "画像にはCPUまたはGPUのレイトレーシングが必要です。出力で選択してください。",
"render.surface_import.repeat_u": "U方向の繰り返し",
"render.surface_import.repeat_v": "V方向の繰り返し",
"render.surface_import.save": "ボディに画像を保存",
"render.surface_import.saved_cpu": "CPUレンダリングで使うにはマップを保存してください。",
"render.surface_import.source": "出典",
"render.surface_import.title": "画像をインポート",
"render.tone_aces_fitted": "ACES近似",
"render.tone_reinhard": "Reinhard",
"render.transmission_scope": "GPUガラスは検証された非交差媒体に対応します。無制限の入れ子媒体やノイズのない透過推定器は提供しません。",
@@ -4108,6 +4148,8 @@
"sample.plate.name": "サンプル プレート",
"sample.vents.about": "矩形パターンに並んだスロット: 行数、列数、ピッチはパラメータ",
"sample.vents.name": "通気プレート",
"scale.per_axis": "軸ごと",
"scale.uniform": "均等",
"search.command_keys": "Enter 実行 Shift+Enter 実行して開いたままにする Esc 閉じる",
"search.commands": "コマンド",
"search.design": "このデザイン内",
@@ -4780,6 +4822,7 @@
"ui.click_selects_whole_bodies": "クリックでボディ全体を選択",
"ui.click_then_press_key": "クリックした後、割り当てるキーを押してください",
"ui.close": "閉じる",
"ui.close_tab": "タブを閉じる",
"ui.coil": "コイル",
"ui.coincident": "一致",
"ui.collapse": "折りたたむ",
@@ -4997,6 +5040,11 @@
"ui.factor": "倍率",
"ui.fade": "切り上げ",
"ui.fade_length": "切り上げ長さ",
"ui.fair_iterations": "反復回数",
"ui.fair_keep_edges": "エッジを保持",
"ui.fair_strength": "強度",
"ui.fair_surface_title": "サーフェスフェアリング",
"ui.fair_tolerance_default": "ボディサイズの 0.001 倍",
"ui.feature_history": "フィーチャー履歴",
"ui.feature_options": "フィーチャーオプション",
"ui.features": "フィーチャー",
@@ -5182,6 +5230,7 @@
"ui.inspect": "検査",
"ui.instances": "インスタンス",
"ui.intersect": "交差",
"ui.intersection_curve_second_pick": "交差曲線: 2 つ目の面または曲線をクリックします (右クリックでやり直し)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "分離表示",
"ui.join": "結合",
@@ -5210,6 +5259,7 @@
"ui.manipulator_free_alt": "マニピュレータのフリードラッグを Alt/Option でも有効",
"ui.manipulator_free_alt_tip": "オン: 押し出し/ギズモ矢印で Alt/Option または Ctrl/Cmd が値スナップを無効にします。オフ: Ctrl/Cmd のみ。",
"ui.manufacture": "製造",
"ui.match_surface_title": "サーフェス一致",
"ui.material_review.axes": "材料ローカル軸。ボディの方向は割り当てません。",
"ui.material_review.claims": "出典とライセンスの申告は未確認です。欠落値は不明のままです。",
"ui.material_review.compressive_strength": "圧縮強度",
@@ -5232,6 +5282,9 @@
"ui.material_review.title": "物理材料データを確認",
"ui.material_review.unknown": "不明",
"ui.material_review.yield_strength": "降伏強度",
"ui.mcp_agents": "MCP 経由のエージェント",
"ui.mcp_compact": "コンパクトな出力",
"ui.mcp_compact_note": "MCP サーバー (solidcraft-cli mcp) 経由で接続したエージェント向け: inspect_design はスケッチを要約し、ツールの結果は整形されないため、トークンが少なくて済みます。変更後に開始したエージェントのセッションから適用されます。--compact または SOLIDCRAFT_MCP_COMPACT=1 でも有効になります。",
"ui.measure": "計測",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "面タグ付き 3MF",
@@ -5273,6 +5326,7 @@
"ui.options": "オプション",
"ui.orbit": "回転",
"ui.orbit_around": "回転中心",
"ui.organize": "整理",
"ui.orientation": "向き",
"ui.origin": "原点",
"ui.palette_construction_mode": "補助線モード (X)",
@@ -5317,6 +5371,7 @@
"ui.point_cloud_add_filter": "フィルターを追加…",
"ui.point_cloud_auto_range": "範囲を自動設定",
"ui.point_cloud_color_by": "色の付け方",
"ui.point_cloud_dots": "単独の点",
"ui.point_cloud_file_colors": "ファイルの色",
"ui.point_cloud_filter_by": "フィルター",
"ui.point_cloud_height_high": "最高の高さ",
+814 -54
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+3 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Membaca laluan lukisan SVG ke dalam lakaran, diskalakan, diputar dan diletakkan mengikut tetapan anda. Gunakan untuk menukar logo atau garis luar vektor kepada lengkung yang boleh disemperit.",
"help.sketch.inspect": "Membuka laporan tentang lakaran yang terbuka: berapa banyak darjah kebebasan yang tinggal dan sama ada ia terkekang sepenuhnya. Gunakan untuk mengetahui apa yang masih bergerak sebelum anda menamatkan lakaran.",
"help.sketch.intersect": "Menambah lengkung atau titik tempat jasad, muka, tepi atau lakaran lain melintasi satah lakaran. Ia kekal terpaut dan mengikut model apabila model berubah.",
"help.sketch.intersection_curve": "Mencipta lengkung 3D tempat dua jasad atau muka bertemu, terpaut kepadanya. Gunakan sebagai laluan atau rel pemandu yang mengikut model.",
"help.sketch.intersection_curve": "Mencipta lengkung 3D tempat dua jasad, muka atau lengkung lakaran lain bertemu, terpaut kepadanya. Gunakan sebagai laluan atau rel pemandu yang mengikut model.",
"help.sketch.isoparametric_curve": "Mencipta lengkung 3D di sepanjang arah U atau V muka melalui titik yang anda pilih, terpaut kepada muka itu. Gunakan sebagai laluan atau garis belahan yang mengikut permukaan.",
"help.sketch.line": "Melukis garis bersambung titik demi titik, sebagai rantaian terbuka atau garis luar tertutup. Ia ialah alat asas bagi kebanyakan profil.",
"help.sketch.line.midpoint": "Melukis garis daripada titik tengahnya ke satu hujung, dengan hujung satu lagi dicerminkan. Gunakan untuk garis yang berpusat pada satu titik, seperti tepi simetri.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Plat Contoh",
"sample.vents.about": "Corak slot segi empat tepat: baris, lajur dan pic sebagai parameter",
"sample.vents.name": "Plat Pengudaraan",
"scale.per_axis": "Mengikut paksi",
"scale.uniform": "Seragam",
"search.command_keys": "Enter jalankan Shift+Enter jalankan dan kekalkan terbuka Esc tutup",
"search.commands": "Arahan",
"search.design": "Dalam reka bentuk ini",
+3 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Leser banene fra en SVG-tegning inn i en skisse, skalert, dreid og plassert slik du angir. Bruk det til å gjøre en logo eller vektorkontur om til kurver du kan ekstrudere.",
"help.sketch.inspect": "Åpner en rapport om den åpne skissen: hvor mange frihetsgrader som gjenstår og om den er fullstendig bundet. Bruk det til å finne ut hva som fortsatt beveger seg før du fullfører skissen.",
"help.sketch.intersect": "Legger til kurvene eller punktene der kropper, flater, kanter eller andre skisser krysser skisseplanet. De forblir koblet og følger modellen når den endres.",
"help.sketch.intersection_curve": "Oppretter 3D-kurver der to kropper eller flater møtes, koblet til dem. Bruk dem som baner eller føringskurver som følger modellen.",
"help.sketch.intersection_curve": "Oppretter 3D-kurver der to kropper, flater eller kurver fra andre skisser møtes, koblet til dem. Bruk dem som baner eller føringskurver som følger modellen.",
"help.sketch.isoparametric_curve": "Oppretter en 3D-kurve langs U- eller V-retningen til en flate gjennom et punkt du velger, koblet til flaten. Bruk den som en bane eller delelinje som følger flaten.",
"help.sketch.line": "Tegner sammenhengende linjer punkt for punkt, som en åpen kjede eller en lukket kontur. Det er det grunnleggende verktøyet for de fleste profiler.",
"help.sketch.line.midpoint": "Tegner en linje fra midtpunktet og ut til den ene enden, med den andre enden speilet. Bruk det til linjer sentrert på et punkt, for eksempel en symmetrisk kant.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Eksempelplate",
"sample.vents.about": "Spor i et rektangulært mønster: rader, kolonner og stigning er parametere",
"sample.vents.name": "Ventilasjonsplate",
"scale.per_axis": "Per akse",
"scale.uniform": "Jevn",
"search.command_keys": "Enter kjør Shift+Enter kjør og behold åpen Esc lukk",
"search.commands": "Kommandoer",
"search.design": "I dette designet",
+3 -1
View File
@@ -1625,7 +1625,7 @@
"help.sketch.insert_svg": "Leest de paden van een SVG-tekening in een schets, geschaald, gedraaid en geplaatst waar je instelt. Gebruik dit om een logo of vectorcontour om te zetten in curven die je kunt extruderen.",
"help.sketch.inspect": "Opent een rapport over de geopende schets: hoeveel vrijheidsgraden er nog over zijn en of hij volledig beperkt is. Gebruik dit om te zien wat nog beweegt voordat je de schets voltooit.",
"help.sketch.intersect": "Voegt de curven of punten toe waar lichamen, vlakken, randen of andere schetsen het schetsvlak kruisen. Ze blijven gekoppeld en volgen het model wanneer dat verandert.",
"help.sketch.intersection_curve": "Maakt 3D-curven waar twee lichamen of vlakken samenkomen, eraan gekoppeld. Gebruik ze als paden of geleiders die het model volgen.",
"help.sketch.intersection_curve": "Maakt 3D-curven waar twee lichamen, vlakken of curven van andere schetsen samenkomen, eraan gekoppeld. Gebruik ze als paden of geleiders die het model volgen.",
"help.sketch.isoparametric_curve": "Maakt een 3D-curve langs de U- of V-richting van een vlak door een punt dat je kiest, gekoppeld aan het vlak. Gebruik dit als pad of splitslijn die het oppervlak volgt.",
"help.sketch.line": "Tekent verbonden lijnen punt voor punt, als open keten of gesloten contour. Het is het basisgereedschap voor de meeste profielen.",
"help.sketch.line.midpoint": "Tekent een lijn vanuit zijn middelpunt naar één uiteinde, waarbij het andere uiteinde wordt gespiegeld. Gebruik dit voor lijnen die op een punt zijn gecentreerd, zoals een symmetrische rand.",
@@ -3818,6 +3818,8 @@
"sample.plate.name": "Voorbeeldplaat",
"sample.vents.about": "Sleuven in een rechthoekig patroon: rijen, kolommen en spoed zijn parameters",
"sample.vents.name": "Ventilatieplaat",
"scale.per_axis": "Per as",
"scale.uniform": "Uniform",
"search.command_keys": "Enter uitvoeren Shift+Enter uitvoeren en open houden Esc sluiten",
"search.commands": "Opdrachten",
"search.design": "In dit ontwerp",
@@ -1,26 +0,0 @@
{
"en": {
"ai.prefs.instructions": "Custom instructions",
"ai.prefs.instructions_note": "Sent to the agent at the start of every chat, after SolidCraft's own instructions: how you like to work, rules to keep to. A change applies from the next chat (Connect or New chat)."
},
"ar": {
"ai.prefs.instructions": "تعليمات مخصصة",
"ai.prefs.instructions_note": "تُرسَل إلى الوكيل في بداية كل محادثة، بعد تعليمات SolidCraft الخاصة: طريقتك المفضلة في العمل والقواعد التي يجب الالتزام بها. يسري أي تغيير من المحادثة التالية (اتصال أو محادثة جديدة)."
},
"he": {
"ai.prefs.instructions": "הוראות מותאמות אישית",
"ai.prefs.instructions_note": "נשלחות לסוכן בתחילת כל צ'אט, אחרי ההוראות של SolidCraft עצמה: דרך העבודה המועדפת עליך וכללים שיש להקפיד עליהם. שינוי חל מהצ'אט הבא (התחברות או צ'אט חדש)."
},
"ja": {
"ai.prefs.instructions": "カスタム指示",
"ai.prefs.instructions_note": "各チャットの開始時に、SolidCraft 自身の指示の後に続けてエージェントへ送られます。作業の進め方や守ってほしいルールを書いてください。変更は次のチャット(接続または新しいチャット)から適用されます。"
},
"vi": {
"ai.prefs.instructions": "Hướng dẫn tùy chỉnh",
"ai.prefs.instructions_note": "Được gửi cho agent khi bắt đầu mỗi cuộc trò chuyện, sau hướng dẫn riêng của SolidCraft: cách bạn muốn làm việc, các quy tắc cần tuân theo. Thay đổi có hiệu lực từ cuộc trò chuyện tiếp theo (Kết nối hoặc Cuộc trò chuyện mới)."
},
"zh": {
"ai.prefs.instructions": "自定义指令",
"ai.prefs.instructions_note": "在每次对话开始时发送给代理,位于 SolidCraft 自身的指令之后:你喜欢的工作方式、需要遵守的规则。更改从下一次对话(连接或新对话)起生效。"
}
}
-29
View File
@@ -1,29 +0,0 @@
{
"ar": {
"render.aging_raytrace_help": "يُطبّق التعتيق في تتبع الأشعة على المعالج وتتبع المسارات على المعالج الرسومي. يبقى التصيير النقطي تخطيطياً."
},
"de": {
"render.aging_raytrace_help": "Alterung wird beim CPU-Raytracing und GPU-Pathtracing angewendet. Raster bleibt eine schematische Darstellung."
},
"en": {
"render.aging_raytrace_help": "Aging is applied by CPU ray tracing and GPU path tracing. Raster keeps schematic rendering."
},
"en-GB": {
"render.aging_raytrace_help": "Ageing is applied by CPU ray tracing and GPU path tracing. Raster keeps schematic rendering."
},
"he": {
"render.aging_raytrace_help": "התיישנות מוחלת במעקב קרניים במעבד ובמעקב מסלולים במעבד הגרפי. רינדור רסטר נשאר סכמטי."
},
"ja": {
"render.aging_raytrace_help": "エイジングはCPUレイトレーシングとGPUパストレーシングで適用されます。ラスタは模式的な描画を維持します。"
},
"ko": {
"render.aging_raytrace_help": "에이징은 CPU 광선 추적과 GPU 경로 추적에 적용됩니다. 래스터는 도식적인 렌더링을 유지합니다."
},
"vi": {
"render.aging_raytrace_help": "Hiệu ứng lão hoá được áp dụng khi dò tia bằng CPU và dò đường đi bằng GPU. Kết xuất raster giữ kiểu sơ đồ."
},
"zh": {
"render.aging_raytrace_help": "老化效果适用于CPU光线追踪和GPU路径追踪。光栅保持示意渲染。"
}
}
@@ -1,98 +0,0 @@
{
"ar": {
"render.cpu_volume_enable_path": "تفعيل الإضاءة غير المباشرة",
"render.cpu_volume_enable_path_plan": "تتبع أشعة CPU · عمق المسار {depth} · {spp} عينة/بكسل · بذرة {seed} · ظلال متتبعة. يحتفظ بالغلاف الجوي وميزانية الصورة المحددين.",
"render.cpu_volume_help": "يستخدم الغلاف الجوي على CPU الإضاءة غير المباشرة. يحافظ الانطفاء الصفري على الصندوق المحفوظ دون ضباب.",
"render.cpu_volume_method_adopt": "تتبع أشعة CPU مع إضاءة غير مباشرة",
"render.cpu_volume_method_incompatible": "لا يمكن نقل إعدادات الإضاءة أو أخذ العينات أو الغلاف الجوي هذه إلى هذه الطريقة. تبقى إعداداتك محفوظة.",
"render.cpu_volume_path_required": "فعّل الإضاءة غير المباشرة لاستخدام الغلاف الجوي على CPU.",
"render.volume_denoise_required": "أوقف تقليل الضوضاء لاستخدام الغلاف الجوي.",
"render.volume_glass_required": "لا يمكن الجمع بين الغلاف الجوي والزجاج في هذا الإعداد.",
"render.volume_lighting_required": "اختر بيئة أو مجموعة إضاءة محددة لتصيير الغلاف الجوي.",
"render.volume_single_stratum_required": "استخدم عينة نفاذ واحدة لتصيير الغلاف الجوي."
},
"de": {
"render.cpu_volume_enable_path": "Indirekte Beleuchtung einschalten",
"render.cpu_volume_enable_path_plan": "CPU-Raytracing · Pfadtiefe {depth} · {spp} Samples/Pixel · Seed {seed} · Raytracing-Schatten. Atmosphäre und Bildbudget bleiben erhalten.",
"render.cpu_volume_help": "CPU-Atmosphäre nutzt indirekte Beleuchtung. Bei Extinktion null bleibt die gespeicherte Box ohne Nebel erhalten.",
"render.cpu_volume_method_adopt": "CPU-Raytracing mit indirekter Beleuchtung",
"render.cpu_volume_method_incompatible": "Diese Licht-, Sampling- oder Atmosphäreinstellungen lassen sich nicht auf diese Methode übertragen. Die Einstellungen bleiben erhalten.",
"render.cpu_volume_path_required": "Indirekte Beleuchtung einschalten, um CPU-Atmosphäre zu nutzen.",
"render.volume_denoise_required": "Für Atmosphäre die Rauschreduzierung ausschalten.",
"render.volume_glass_required": "Atmosphäre und Glas können in dieser Einstellung nicht kombiniert werden.",
"render.volume_lighting_required": "Für Atmosphäre eine Umgebung oder ein eigenes Lichtrig wählen.",
"render.volume_single_stratum_required": "Für Atmosphäre ein Transmissionssample verwenden."
},
"en": {
"render.cpu_volume_enable_path": "Enable Indirect lighting",
"render.cpu_volume_enable_path_plan": "CPU ray tracing · path depth {depth} · {spp} samples/pixel · seed {seed} · traced shadows. Keeps the authored atmosphere and image budget.",
"render.cpu_volume_help": "CPU Atmosphere uses Indirect lighting. Zero extinction keeps the saved box without fog.",
"render.cpu_volume_method_adopt": "CPU ray tracing with indirect lighting",
"render.cpu_volume_method_incompatible": "These light, sampling or atmosphere settings cannot be transferred to this method. Your settings are kept.",
"render.cpu_volume_path_required": "Enable Indirect lighting to use CPU Atmosphere.",
"render.volume_denoise_required": "Turn off noise reduction to use Atmosphere.",
"render.volume_glass_required": "Atmosphere cannot be combined with Glass in this setup.",
"render.volume_lighting_required": "Choose an environment or an explicit light rig to render Atmosphere.",
"render.volume_single_stratum_required": "Use one transmission sample to render Atmosphere."
},
"he": {
"render.cpu_volume_enable_path": "הפעלת תאורה עקיפה",
"render.cpu_volume_enable_path_plan": "מעקב קרניים ב־CPU · עומק מסלול {depth} · {spp} דגימות לפיקסל · זרע {seed} · צללים במעקב קרניים. האטמוספרה ותקציב התמונה שנקבעו נשמרים.",
"render.cpu_volume_help": "אטמוספרה ב־CPU משתמשת בתאורה עקיפה. הכחדה אפסית שומרת את התיבה ללא ערפל.",
"render.cpu_volume_method_adopt": "מעקב קרניים ב־CPU עם תאורה עקיפה",
"render.cpu_volume_method_incompatible": "לא ניתן להעביר הגדרות תאורה, דגימה או אטמוספרה אלה לשיטה זו. ההגדרות שלך נשמרות.",
"render.cpu_volume_path_required": "יש להפעיל תאורה עקיפה כדי להשתמש באטמוספרה ב־CPU.",
"render.volume_denoise_required": "יש לכבות הפחתת רעש כדי להשתמש באטמוספרה.",
"render.volume_glass_required": "לא ניתן לשלב אטמוספרה וזכוכית בהגדרה זו.",
"render.volume_lighting_required": "יש לבחור סביבה או מערך תאורה מפורש כדי לרנדר אטמוספרה.",
"render.volume_single_stratum_required": "יש להשתמש בדגימת מעבר אחת כדי לרנדר אטמוספרה."
},
"ja": {
"render.cpu_volume_enable_path": "間接照明を有効にする",
"render.cpu_volume_enable_path_plan": "CPUレイトレーシング · パス深度{depth} · {spp}サンプル/ピクセル · シード{seed} · レイトレースシャドウ。大気と画像予算の設定を保持します。",
"render.cpu_volume_help": "CPUの大気は間接照明を使用します。消散係数がゼロでも、霧のないボックスとして設定は保存されます。",
"render.cpu_volume_method_adopt": "間接照明を使うCPUレイトレーシング",
"render.cpu_volume_method_incompatible": "この照明、サンプリング、大気の設定はこの方式に引き継げません。設定は保持されます。",
"render.cpu_volume_path_required": "CPUの大気を使うには間接照明を有効にしてください。",
"render.volume_denoise_required": "大気を使うにはノイズ低減をオフにしてください。",
"render.volume_glass_required": "この設定では大気とガラスを併用できません。",
"render.volume_lighting_required": "大気を描画するには環境または明示的なライト構成を選んでください。",
"render.volume_single_stratum_required": "大気を描画するには透過サンプル数を1にしてください。"
},
"ko": {
"render.cpu_volume_enable_path": "간접 조명 켜기",
"render.cpu_volume_enable_path_plan": "CPU 레이 트레이싱 · 경로 깊이 {depth} · 픽셀당 {spp}샘플 · 시드 {seed} · 레이 트레이싱 그림자. 작성한 대기와 이미지 예산을 유지합니다.",
"render.cpu_volume_help": "CPU 대기는 간접 조명을 사용합니다. 소광 계수가 0이면 저장된 상자는 안개 없이 유지됩니다.",
"render.cpu_volume_method_adopt": "간접 조명을 사용하는 CPU 레이 트레이싱",
"render.cpu_volume_method_incompatible": "이 조명, 샘플링 또는 대기 설정을 이 방식으로 옮길 수 없습니다. 설정은 유지됩니다.",
"render.cpu_volume_path_required": "CPU 대기를 사용하려면 간접 조명을 켜세요.",
"render.volume_denoise_required": "대기를 사용하려면 노이즈 감소를 끄세요.",
"render.volume_glass_required": "이 설정에서는 대기와 유리를 함께 사용할 수 없습니다.",
"render.volume_lighting_required": "대기를 렌더링하려면 환경 또는 명시적인 조명 구성을 선택하세요.",
"render.volume_single_stratum_required": "대기를 렌더링하려면 투과 샘플을 1로 설정하세요."
},
"vi": {
"render.cpu_volume_enable_path": "Bật chiếu sáng gián tiếp",
"render.cpu_volume_enable_path_plan": "Dò tia CPU · độ sâu đường đi {depth} · {spp} mẫu/pixel · hạt giống {seed} · bóng dò tia. Giữ nguyên khí quyển và ngân sách ảnh đã đặt.",
"render.cpu_volume_help": "Khí quyển trên CPU dùng chiếu sáng gián tiếp. Hệ số suy giảm bằng không vẫn giữ hộp đã lưu mà không tạo sương.",
"render.cpu_volume_method_adopt": "Dò tia CPU với chiếu sáng gián tiếp",
"render.cpu_volume_method_incompatible": "Không thể chuyển các thiết lập đèn, lấy mẫu hoặc khí quyển này sang phương pháp này. Thiết lập của bạn được giữ nguyên.",
"render.cpu_volume_path_required": "Bật chiếu sáng gián tiếp để dùng Khí quyển trên CPU.",
"render.volume_denoise_required": "Tắt giảm nhiễu để dùng Khí quyển.",
"render.volume_glass_required": "Không thể kết hợp Khí quyển và Kính trong thiết lập này.",
"render.volume_lighting_required": "Chọn môi trường hoặc bộ đèn tường minh để kết xuất Khí quyển.",
"render.volume_single_stratum_required": "Dùng một mẫu truyền sáng để kết xuất Khí quyển."
},
"zh": {
"render.cpu_volume_enable_path": "启用间接照明",
"render.cpu_volume_enable_path_plan": "CPU 光线追踪 · 路径深度 {depth} · 每像素 {spp} 个采样 · 种子 {seed} · 追踪阴影。保留已编写的大气和图像预算。",
"render.cpu_volume_help": "CPU 大气使用间接照明。消光系数为零时,已保存的包围盒仍会保留,但不会产生雾。",
"render.cpu_volume_method_adopt": "使用间接照明的 CPU 光线追踪",
"render.cpu_volume_method_incompatible": "这些灯光、采样或大气设置无法转移到此方式。您的设置会保留。",
"render.cpu_volume_path_required": "启用间接照明以使用 CPU 大气。",
"render.volume_denoise_required": "关闭降噪以使用大气。",
"render.volume_glass_required": "此设置无法同时使用大气和玻璃。",
"render.volume_lighting_required": "选择环境或显式灯光配置以渲染大气。",
"render.volume_single_stratum_required": "将透射采样数设为 1 以渲染大气。"
}
}
@@ -1,42 +0,0 @@
{
"ar": {
"render.cpu_constant_direct_help": "بدون الإضاءة غير المباشرة، يمكن أن يظهر هذا المصدر الثابت في الانعكاسات وعبر الزجاج. لكنه لا يضيء الأسطح المعتمة. فعّل الإضاءة غير المباشرة لاستخدامه في إضاءة المشهد.",
"render.cpu_constant_enable_indirect_plan": "عمق المسار {depth}؛ أخذ عينات تدريجي بمعدل {spp} عينة/بكسل (البذرة {seed})؛ شعاع أولي واحد لكل عينة؛ ظلال متتبعة. يحتفظ بحجم الصورة وميزانية CPU والإعدادات الأخرى.",
"render.cpu_indirect_method_required": "اختر تتبع أشعة CPU لتفعيل وضع الإضاءة غير المباشرة هذا."
},
"de": {
"render.cpu_constant_direct_help": "Ohne indirekte Beleuchtung kann diese konstante Quelle in Reflexionen und durch Glas sichtbar sein. Sie beleuchtet keine undurchsichtigen Flächen. Schalte indirekte Beleuchtung ein, um sie als Szenenlicht zu nutzen.",
"render.cpu_constant_enable_indirect_plan": "Pfadtiefe {depth}; progressives Sampling mit {spp} Samples/Pixel (Seed {seed}); ein Primärstrahl pro Sample; Raytracing-Schatten. Bildgröße, CPU-Budget und andere Einstellungen bleiben erhalten.",
"render.cpu_indirect_method_required": "Wähle CPU-Raytracing, um diesen Modus für indirekte Beleuchtung einzuschalten."
},
"en": {
"render.cpu_constant_direct_help": "Without Indirect lighting, this constant source can appear in reflections and through Glass. It does not light opaque surfaces. Enable Indirect lighting to use it for scene lighting.",
"render.cpu_constant_enable_indirect_plan": "Path depth {depth}; progressive sampling at {spp} samples/pixel (seed {seed}); one primary ray per sample; traced shadows. Keeps your image size, CPU budget and other settings.",
"render.cpu_indirect_method_required": "Choose CPU ray tracing to enable this Indirect lighting mode."
},
"he": {
"render.cpu_constant_direct_help": "ללא תאורה עקיפה, מקור קבוע זה עשוי להופיע בהשתקפויות ודרך זכוכית. הוא אינו מאיר משטחים אטומים. יש להפעיל תאורה עקיפה כדי להשתמש בו לתאורת הסצנה.",
"render.cpu_constant_enable_indirect_plan": "עומק מסלול {depth}; דגימה הדרגתית עם {spp} דגימות לפיקסל (זרע {seed}); קרן ראשית אחת לכל דגימה; צללים במעקב קרניים. גודל התמונה, תקציב ה־CPU וההגדרות האחרות נשמרים.",
"render.cpu_indirect_method_required": "יש לבחור מעקב קרניים ב־CPU כדי להפעיל מצב זה של תאורה עקיפה."
},
"ja": {
"render.cpu_constant_direct_help": "間接照明を使わない場合、この一定の光源は反射やガラス越しに見えることがありますが、不透明な面は照らしません。シーンの照明に使うには、間接照明を有効にしてください。",
"render.cpu_constant_enable_indirect_plan": "パスの深さ {depth}、ピクセルあたり {spp} サンプルのプログレッシブサンプリング(シード {seed})、各サンプルに一次レイ1本、レイトレーシングの影を使用します。画像サイズ、CPU予算、その他の設定は保持します。",
"render.cpu_indirect_method_required": "この間接照明モードを有効にするには、CPUレイトレーシングを選択してください。"
},
"ko": {
"render.cpu_constant_direct_help": "간접 조명이 꺼져 있으면 이 일정한 광원은 반사나 유리를 통해 보일 수 있지만 불투명한 표면을 밝히지는 않습니다. 장면 조명으로 사용하려면 간접 조명을 켜세요.",
"render.cpu_constant_enable_indirect_plan": "경로 깊이 {depth}, 픽셀당 {spp}개 샘플의 점진적 샘플링(시드 {seed}), 샘플당 기본 광선 1개, 추적된 그림자를 사용합니다. 이미지 크기, CPU 예산 및 다른 설정을 유지합니다.",
"render.cpu_indirect_method_required": "이 간접 조명 모드를 켜려면 CPU 레이 트레이싱을 선택하세요."
},
"vi": {
"render.cpu_constant_direct_help": "Khi tắt Chiếu sáng gián tiếp, nguồn sáng đồng nhất này có thể xuất hiện trong phản xạ và qua Kính nhưng không chiếu sáng các bề mặt đục. Bật Chiếu sáng gián tiếp để dùng nguồn này chiếu sáng cảnh.",
"render.cpu_constant_enable_indirect_plan": "Độ sâu đường đi {depth}; lấy mẫu tăng dần với {spp} mẫu/pixel (hạt giống {seed}); một tia sơ cấp cho mỗi mẫu; bóng đổ dò tia. Giữ kích thước ảnh, ngân sách CPU và các cài đặt khác.",
"render.cpu_indirect_method_required": "Chọn dò tia CPU để bật chế độ Chiếu sáng gián tiếp này."
},
"zh": {
"render.cpu_constant_direct_help": "未启用间接照明时,此恒定光源可能出现在反射中或透过玻璃可见,但不会照亮不透明表面。要用它照亮场景,请启用间接照明。",
"render.cpu_constant_enable_indirect_plan": "路径深度 {depth};每像素 {spp} 个样本的渐进采样(种子 {seed});每个样本一条主光线;光线追踪阴影。保留图像尺寸、CPU预算和其他设置。",
"render.cpu_indirect_method_required": "请选择CPU光线追踪以启用此间接照明模式。"
}
}
@@ -1,58 +0,0 @@
{
"ar": {
"render.cpu_glass_enable_path": "تشغيل الإضاءة غير المباشرة",
"render.cpu_path_depth": "عمق المسار",
"render.cpu_path_help": "تحسب الضوء المرتد بين الأسطح المعتمة والمار عبر أشكال الزجاج المدعومة. تتطلب التصيير التدريجي وظلال تتبع الأشعة. يحسب عمق المسار الأسطح المضاءة وحدود الزجاج وأحداث التشتت بدءاً من أول تقاطع (1–16). يقتصر العمق 1 على الإضاءة المباشرة للأسطح المعتمة؛ وتسمح القيم الأعلى بمزيد من الارتدادات أو عبور الزجاج وقد تستغرق وقتاً أطول. أوقف الإضاءة غير المباشرة لاستخدام الانعكاسات المخصصة أو التباين الاتجاهي.",
"render.cpu_path_lighting": "إضاءة غير مباشرة",
"render.cpu_path_optics_reason": "تبقى إعداداتك كما هي. أوقف الإضاءة غير المباشرة لاستخدام الانعكاسات المخصصة أو التباين الاتجاهي."
},
"de": {
"render.cpu_glass_enable_path": "Indirekte Beleuchtung einschalten",
"render.cpu_path_depth": "Pfadtiefe",
"render.cpu_path_help": "Berechnet Licht, das zwischen undurchsichtigen Flächen und durch unterstützte Glasformen läuft. Erfordert progressives Rendern und Raytracing-Schatten. Die Pfadtiefe zählt beleuchtete Flächen, Glasgrenzen und Streuereignisse ab dem ersten Treffer (1–16). Tiefe 1 liefert direkte Beleuchtung auf undurchsichtigen Flächen; höhere Werte erlauben mehr Reflexionen oder Glasdurchgänge und können länger dauern. Für eigene Reflexionen oder Anisotropie die indirekte Beleuchtung ausschalten.",
"render.cpu_path_lighting": "Indirekte Beleuchtung",
"render.cpu_path_optics_reason": "Die Einstellungen bleiben erhalten. Für eigene Reflexionen oder Anisotropie die indirekte Beleuchtung ausschalten."
},
"en": {
"render.cpu_glass_enable_path": "Enable Indirect lighting",
"render.cpu_path_depth": "Path depth",
"render.cpu_path_help": "Adds light bouncing between opaque surfaces and through supported Glass shapes. Requires progressive rendering and traced shadows. Path depth counts shaded surfaces, Glass boundaries and scattering events, starting with the first hit (1–16). Depth 1 gives direct lighting on opaque surfaces; higher values allow more bounces or Glass crossings and may take longer. Turn off Indirect lighting to use custom reflections or anisotropy.",
"render.cpu_path_lighting": "Indirect lighting",
"render.cpu_path_optics_reason": "Your settings are kept. Turn off Indirect lighting to use custom reflections or anisotropy."
},
"he": {
"render.cpu_glass_enable_path": "הפעלת תאורה עקיפה",
"render.cpu_path_depth": "עומק מסלול",
"render.cpu_path_help": "מחשבת אור שמוחזר בין משטחים אטומים ועובר דרך צורות זכוכית נתמכות. נדרשים רינדור הדרגתי וצללים במעקב קרניים. עומק המסלול סופר משטחים מוצללים, גבולות זכוכית ואירועי פיזור החל מהמפגש הראשון (1–16). עומק 1 נותן תאורה ישירה למשטחים אטומים; ערכים גבוהים מאפשרים יותר החזרות או מעברים בזכוכית ועשויים לדרוש יותר זמן. יש לכבות תאורה עקיפה כדי להשתמש בהשתקפויות מותאמות או באנאיזוטרופיה.",
"render.cpu_path_lighting": "תאורה עקיפה",
"render.cpu_path_optics_reason": "ההגדרות שלך נשמרות. יש לכבות תאורה עקיפה כדי להשתמש בהשתקפויות מותאמות או באנאיזוטרופיה."
},
"ja": {
"render.cpu_glass_enable_path": "間接照明を有効にする",
"render.cpu_path_depth": "パス深度",
"render.cpu_path_help": "不透明な面の間で反射し、対応するガラス形状を通る光を計算します。プログレッシブ描画とレイトレーシングの影が必要です。パス深度は最初の交点から、照明を計算する面、ガラス境界、散乱イベントを数えます(1~16)。深度1は不透明面の直接照明のみです。値を上げると反射やガラスの通過を増やせますが、時間がかかる場合があります。独自の反射設定や異方性を使うには間接照明をオフにしてください。",
"render.cpu_path_lighting": "間接照明",
"render.cpu_path_optics_reason": "設定は保持されます。独自の反射設定や異方性を使うには間接照明をオフにしてください。"
},
"ko": {
"render.cpu_glass_enable_path": "간접 조명 켜기",
"render.cpu_path_depth": "경로 깊이",
"render.cpu_path_help": "불투명 표면 사이에서 반사되고 지원되는 유리 형상을 통과하는 빛을 계산합니다. 점진적 렌더링과 레이 추적 그림자가 필요합니다. 경로 깊이는 첫 교점부터 조명이 계산되는 표면, 유리 경계 및 산란 이벤트를 셉니다(1–16). 깊이 1은 불투명 표면의 직접 조명만 계산합니다. 값을 높이면 반사나 유리 통과가 늘어나며 시간이 더 걸릴 수 있습니다. 사용자 반사 설정이나 이방성을 사용하려면 간접 조명을 끄세요.",
"render.cpu_path_lighting": "간접 조명",
"render.cpu_path_optics_reason": "설정은 유지됩니다. 사용자 반사 설정이나 이방성을 사용하려면 간접 조명을 끄세요."
},
"vi": {
"render.cpu_glass_enable_path": "Bật Chiếu sáng gián tiếp",
"render.cpu_path_depth": "Độ sâu đường truyền",
"render.cpu_path_help": "Tính ánh sáng phản xạ giữa các bề mặt đục và truyền qua các hình kính được hỗ trợ. Cần kết xuất lũy tiến và bóng dò tia. Độ sâu đường đi đếm các bề mặt được chiếu sáng, ranh giới kính và các sự kiện tán xạ từ giao điểm đầu tiên (1–16). Độ sâu 1 chỉ chiếu sáng trực tiếp bề mặt đục; giá trị cao hơn cho phép thêm lần phản xạ hoặc xuyên kính và có thể lâu hơn. Tắt Chiếu sáng gián tiếp để dùng phản xạ tùy chỉnh hoặc dị hướng.",
"render.cpu_path_lighting": "Chiếu sáng gián tiếp",
"render.cpu_path_optics_reason": "Các thiết lập được giữ nguyên. Tắt Chiếu sáng gián tiếp để dùng phản xạ tùy chỉnh hoặc dị hướng."
},
"zh": {
"render.cpu_glass_enable_path": "启用间接照明",
"render.cpu_path_depth": "路径深度",
"render.cpu_path_help": "计算在不透明表面之间反射并穿过受支持玻璃形状的光。需要渐进渲染和光线追踪阴影。路径深度从首次相交开始计算着色表面、玻璃边界和散射事件(1–16)。深度 1 只计算不透明表面的直接照明;更高的值允许更多反射或玻璃穿越,也可能耗时更长。使用自定义反射或各向异性时,请关闭间接照明。",
"render.cpu_path_lighting": "间接照明",
"render.cpu_path_optics_reason": "设置会保留。使用自定义反射或各向异性时,请关闭间接照明。"
}
}
@@ -1,42 +0,0 @@
{
"en": {
"render.cpu_quality_budget_help": "Changes size, production sample cap, seed and CPU resource profile. Camera, lens, lighting, GI depth and effects are kept.",
"render.cpu_quality_progressive_required": "Enable progressive sampling below before choosing a CPU budget.",
"render.cpu_quality_summary": "{width} × {height} · {samples} sample cap · seed {seed} · {profile}"
},
"ar": {
"render.cpu_quality_budget_help": "يغير الحجم وحد عينات الإنتاج والبذرة وملف موارد CPU. تُحفظ الكاميرا والعدسة والإضاءة وعمق GI والتأثيرات.",
"render.cpu_quality_progressive_required": "فعّل أخذ العينات التدريجي أدناه قبل اختيار ميزانية CPU.",
"render.cpu_quality_summary": "{width} × {height} · حد العينات {samples} · البذرة {seed} · {profile}"
},
"de": {
"render.cpu_quality_budget_help": "Ändert Größe, Obergrenze der Produktionssamples, Startwert und CPU-Ressourcenprofil. Kamera, Objektiv, Beleuchtung, GI-Tiefe und Effekte bleiben erhalten.",
"render.cpu_quality_progressive_required": "Aktiviere unten progressive Samples, bevor du ein CPU-Budget auswählst.",
"render.cpu_quality_summary": "{width} × {height} · Sample-Grenze {samples} · Startwert {seed} · {profile}"
},
"he": {
"render.cpu_quality_budget_help": "משנה גודל, תקרת דגימות הפקה, זרע ופרופיל משאבי CPU. המצלמה, העדשה, התאורה, עומק GI והאפקטים נשמרים.",
"render.cpu_quality_progressive_required": "יש להפעיל דגימה מתקדמת למטה לפני בחירת תקציב CPU.",
"render.cpu_quality_summary": "{width} × {height} · תקרת דגימות {samples} · זרע {seed} · {profile}"
},
"ja": {
"render.cpu_quality_budget_help": "サイズ、本番サンプル数の上限、シード、CPUリソースプロファイルを変更します。カメラ、レンズ、照明、GI深度、エフェクトは維持されます。",
"render.cpu_quality_progressive_required": "CPU予算を選ぶ前に、下でプログレッシブサンプリングを有効にしてください。",
"render.cpu_quality_summary": "{width} × {height} · サンプル上限 {samples} · シード {seed} · {profile}"
},
"ko": {
"render.cpu_quality_budget_help": "크기, 제작 샘플 상한, 시드와 CPU 리소스 프로필을 변경합니다. 카메라, 렌즈, 조명, GI 깊이와 효과는 유지됩니다.",
"render.cpu_quality_progressive_required": "CPU 예산을 선택하기 전에 아래에서 점진적 샘플링을 활성화하세요.",
"render.cpu_quality_summary": "{width} × {height} · 샘플 상한 {samples} · 시드 {seed} · {profile}"
},
"vi": {
"render.cpu_quality_budget_help": "Thay đổi kích thước, trần mẫu sản xuất, hạt giống và cấu hình tài nguyên CPU. Giữ nguyên máy ảnh, ống kính, ánh sáng, độ sâu GI và hiệu ứng.",
"render.cpu_quality_progressive_required": "Bật lấy mẫu tiến dần bên dưới trước khi chọn ngân sách CPU.",
"render.cpu_quality_summary": "{width} × {height} · trần mẫu {samples} · hạt giống {seed} · {profile}"
},
"zh": {
"render.cpu_quality_budget_help": "更改尺寸、正式样本上限、种子和CPU资源配置。保留相机、镜头、照明、GI深度和效果。",
"render.cpu_quality_progressive_required": "选择CPU预算前,请先在下方启用渐进采样。",
"render.cpu_quality_summary": "{width} × {height} · 样本上限 {samples} · 种子 {seed} · {profile}"
}
}
@@ -1,82 +0,0 @@
{
"ar": {
"render.appearance_editor.discard_saved_edit": "تجاهل التعديلات البصرية غير المحفوظة",
"render.cpu_subsurface_denoise_reason": "يتطلب التشتت داخل الزجاج على CPU إيقاف إزالة الضجيج. تبقى إعداداتك محفوظة.",
"render.cpu_subsurface_help": "يغيّر التشتت اتجاه الضوء داخل الزجاج المغلق. تتطلب المعدلات الموجبة إضاءة غير مباشرة مع إيقاف إزالة الضجيج. المعدل هو عدد التصادمات لكل مم؛ لا يضيف الصفر أي تشتت. يفضّل انحياز الاتجاه الموجب الأمام، والسالب الخلف.",
"render.material_cpu_glass_only": "تتطلب خرائط ملفات الصور المؤقتة GPU. يمكن لـCPU استخدام خرائط الأسطح المضمنة المحفوظة.",
"render.material_cpu_optics_limits": "شغّل الإضاءة غير المباشرة لأشكال الزجاج المغلقة المدعومة والتداخل المتحقق منه والتشتت داخل الزجاج. يمكن للصفائح الرقيقة تمرير الضوء للظلال. وإلا فاستخدم صفيحة مستوية أو صندوقًا محاذيًا للمحاور. تظل الأشكال المتلامسة والظلال النافذة عبر الزجاج المغلق غير مدعومة. تبقى قيمك محفوظة.",
"render.material_cpu_saved_runtime_conflict": "لا يمكن الجمع بين البصريات المحفوظة على CPU والارتباطات البصرية المؤقتة السابقة. احفظ البصريات التي راجعتها أو أزل الارتباط المؤقت المتعارض.",
"render.material_raytrace_required": "يتطلب الزجاج الفيزيائي تتبع الأشعة على CPU أو تتبع المسارات على GPU.",
"render.material_saved_edit_pending": "هذه التعديلات البصرية غير محفوظة. احفظ القيم التي راجعتها، أو أزل التعيين المحفوظ، أو تجاهل التعديلات. لا يمكن للارتباطات المؤقتة السابقة والمؤثرات غير المدعومة تجاوز الهدف المحفوظ."
},
"de": {
"render.appearance_editor.discard_saved_edit": "Ungespeicherte Optikänderungen verwerfen",
"render.cpu_subsurface_denoise_reason": "Streuung im Glas auf der CPU benötigt ausgeschaltete Rauschreduzierung. Die Einstellungen bleiben erhalten.",
"render.cpu_subsurface_help": "Streuung lenkt Licht im Inneren geschlossenen Glases um. Positive Raten benötigen indirekte Beleuchtung ohne Rauschreduzierung. Die Rate zählt Kollisionen pro mm; 0 fügt keine Streuung hinzu. Positive Richtungswerte bevorzugen vorwärts, negative rückwärts.",
"render.material_cpu_glass_only": "Temporäre Bilddatei-Karten benötigen die GPU. Die CPU kann gespeicherte integrierte Oberflächenkarten verwenden.",
"render.material_cpu_optics_limits": "Indirekte Beleuchtung für unterstützte geschlossene Glasformen, geprüfte Verschachtelung und Streuung im Inneren einschalten. Dünne Scheiben können Licht für Schatten durchlassen. Sonst eine ebene Scheibe oder achsenparallele Box verwenden. Berührende Formen und durch geschlossenes Glas übertragene Schatten werden weiterhin nicht unterstützt. Die Werte bleiben erhalten.",
"render.material_cpu_saved_runtime_conflict": "Gespeicherte CPU-Optik kann nicht mit temporären optischen Bindungen kombiniert werden. Geprüfte Optik speichern oder die temporäre Bindung entfernen.",
"render.material_raytrace_required": "Physikalisches Glas benötigt CPU-Raytracing oder GPU-Pathtracing.",
"render.material_saved_edit_pending": "Diese Optikänderungen sind ungespeichert. Geprüfte Werte speichern, die gespeicherte Zuordnung entfernen oder Änderungen verwerfen. Temporäre Bindungen und nicht unterstützte Effekte können das gespeicherte Ziel nicht überschreiben."
},
"en": {
"render.appearance_editor.discard_saved_edit": "Discard unsaved optical edits",
"render.cpu_subsurface_denoise_reason": "CPU subsurface scattering needs Denoise off. Your settings are kept.",
"render.cpu_subsurface_help": "Scattering redirects light inside closed Glass. Positive rates need Indirect lighting with Denoise off. The rate is collisions per mm; 0 adds no scattering. Positive phase bias favors forward directions; negative favors backward.",
"render.material_cpu_glass_only": "Temporary image-file maps require GPU. CPU can use saved built-in surface maps.",
"render.material_cpu_optics_limits": "Turn on Indirect lighting for supported closed Glass shapes, certified nesting and subsurface scattering. Thin sheets can pass shadows. Otherwise use a planar sheet or axis-aligned box. Touching shapes and transmitted shadows through closed Glass remain unsupported. Your values are kept.",
"render.material_cpu_saved_runtime_conflict": "Saved CPU optics cannot combine with legacy temporary optical bindings. Save the reviewed optics or remove the conflicting temporary binding.",
"render.material_raytrace_required": "Physical Glass requires CPU ray tracing or GPU path tracing.",
"render.material_saved_edit_pending": "These optical edits are unsaved. Save reviewed values, remove the saved assignment, or discard the edits. Legacy temporary bindings and unsupported effects cannot override the saved target."
},
"he": {
"render.appearance_editor.discard_saved_edit": "ביטול שינויים אופטיים שלא נשמרו",
"render.cpu_subsurface_denoise_reason": "פיזור בתוך זכוכית ב־CPU דורש הסרת רעש כבויה. ההגדרות נשמרות.",
"render.cpu_subsurface_help": "פיזור משנה את כיוון האור בתוך זכוכית סגורה. קצב חיובי דורש תאורה עקיפה והסרת רעש כבויה. הקצב הוא מספר התנגשויות למ״מ; 0 אינו מוסיף פיזור. הטיית כיוון חיובית מעדיפה קדימה, ושלילית אחורה.",
"render.material_cpu_glass_only": "מפות זמניות מקובצי תמונה דורשות GPU. ב־CPU אפשר להשתמש במפות משטח מובנות שנשמרו.",
"render.material_cpu_optics_limits": "יש להפעיל תאורה עקיפה לצורות זכוכית סגורות נתמכות, לקינון שנבדק ולפיזור בתוך הזכוכית. יריעות דקות יכולות להעביר אור לצללים. אחרת יש להשתמש ביריעה מישורית או בתיבה מקבילה לצירים. צורות נוגעות וצללים העוברים בזכוכית סגורה עדיין אינם נתמכים. הערכים נשמרים.",
"render.material_cpu_saved_runtime_conflict": "אי אפשר לשלב הגדרות אופטיות שמורות ב־CPU עם הקישורים האופטיים הזמניים הישנים. יש לשמור את ההגדרות שנבדקו או להסיר את הקישור הזמני המתנגש.",
"render.material_raytrace_required": "זכוכית פיזיקלית דורשת עקיבת קרניים ב־CPU או עקיבת נתיבים ב־GPU.",
"render.material_saved_edit_pending": "השינויים האופטיים האלה לא נשמרו. יש לשמור את הערכים שנבדקו, להסיר את ההקצאה השמורה או לבטל את השינויים. קישורים זמניים ישנים ואפקטים שאינם נתמכים אינם יכולים לעקוף את היעד השמור."
},
"ja": {
"render.appearance_editor.discard_saved_edit": "未保存の光学設定の変更を破棄",
"render.cpu_subsurface_denoise_reason": "CPUの内部散乱ではノイズ除去をオフにしてください。設定値は保持されます。",
"render.cpu_subsurface_help": "散乱は閉じたガラスの内部で光の方向を変えます。正の値には間接照明を使い、ノイズ除去をオフにします。率は1mmあたりの衝突回数です。0では散乱を加えません。方向の偏りが正なら前方、負なら後方を優先します。",
"render.material_cpu_glass_only": "一時画像ファイルのマップにはGPUが必要です。CPUでは保存済みの組み込み表面マップを使用できます。",
"render.material_cpu_optics_limits": "対応する閉じたガラス形状、検証済みの入れ子形状、内部散乱には間接照明をオンにしてください。薄いシートは影に光を透過できます。それ以外は平面シートか軸平行の箱を使います。接触する形状と閉じたガラスを通る透過影には未対応です。値は保持されます。",
"render.material_cpu_saved_runtime_conflict": "保存済みCPU光学設定と一時的な光学割り当ては併用できません。確認した設定を保存するか、競合する一時割り当てを削除してください。",
"render.material_raytrace_required": "物理ガラスにはCPUレイトレーシングまたはGPUパストレーシングが必要です。",
"render.material_saved_edit_pending": "光学設定の変更は未保存です。確認した値を保存するか、保存済み割り当てを削除するか、変更を破棄してください。一時割り当てや未対応の効果で保存済み対象を上書きできません。"
},
"ko": {
"render.appearance_editor.discard_saved_edit": "저장하지 않은 광학 편집 버리기",
"render.cpu_subsurface_denoise_reason": "CPU 내부 산란을 사용하려면 노이즈 제거를 끄세요. 설정은 유지됩니다.",
"render.cpu_subsurface_help": "산란은 닫힌 유리 내부에서 빛의 방향을 바꿉니다. 양수 비율에는 간접광을 사용하고 노이즈 제거를 끄세요. 비율은 mm당 충돌 횟수이며, 0은 산란을 추가하지 않습니다. 방향 편향이 양수이면 전방, 음수이면 후방을 선호합니다.",
"render.material_cpu_glass_only": "임시 이미지 파일 맵에는 GPU가 필요합니다. CPU는 저장된 내장 표면 맵을 사용할 수 있습니다.",
"render.material_cpu_optics_limits": "지원되는 닫힌 유리 형상, 검증된 중첩 및 내부 산란에는 간접 조명을 켜세요. 얇은 시트는 그림자에 빛을 통과시킬 수 있습니다. 그 외에는 평면 시트나 축 정렬 상자를 사용하세요. 서로 닿는 형상과 닫힌 유리를 통과하는 투과 그림자는 아직 지원하지 않습니다. 값은 유지됩니다.",
"render.material_cpu_saved_runtime_conflict": "저장된 CPU 광학 설정은 임시 광학 바인딩과 함께 사용할 수 없습니다. 검토한 설정을 저장하거나 충돌하는 임시 바인딩을 제거하세요.",
"render.material_raytrace_required": "물리 유리에는 CPU 레이 트레이싱이나 GPU 패스 트레이싱이 필요합니다.",
"render.material_saved_edit_pending": "광학 편집을 아직 저장하지 않았습니다. 검토한 값을 저장하거나 저장된 할당을 제거하거나 편집을 버리세요. 임시 바인딩과 지원하지 않는 효과는 저장된 대상을 덮어쓸 수 없습니다."
},
"vi": {
"render.appearance_editor.discard_saved_edit": "Hủy chỉnh sửa quang học chưa lưu",
"render.cpu_subsurface_denoise_reason": "Tán xạ bên trong kính trên CPU cần tắt Khử nhiễu. Các cài đặt được giữ nguyên.",
"render.cpu_subsurface_help": "Tán xạ đổi hướng ánh sáng bên trong kính kín. Tốc độ dương cần Chiếu sáng gián tiếp và tắt Khử nhiễu. Tốc độ là số va chạm mỗi mm; 0 không thêm tán xạ. Độ lệch hướng dương ưu tiên phía trước, âm ưu tiên phía sau.",
"render.material_cpu_glass_only": "Bản đồ từ tệp ảnh tạm thời yêu cầu GPU. CPU có thể dùng bản đồ bề mặt tích hợp đã lưu.",
"render.material_cpu_optics_limits": "Bật Chiếu sáng gián tiếp cho hình kính kín được hỗ trợ, cấu trúc lồng nhau đã kiểm chứng và tán xạ bên trong kính. Tấm mỏng có thể truyền ánh sáng cho bóng. Nếu không, dùng tấm phẳng hoặc hộp thẳng theo trục. Chưa hỗ trợ hình chạm nhau và bóng truyền qua kính kín. Các giá trị được giữ nguyên.",
"render.material_cpu_saved_runtime_conflict": "Không thể kết hợp quang học CPU đã lưu với các liên kết quang học tạm thời kiểu cũ. Hãy lưu quang học đã xem xét hoặc xóa liên kết tạm thời xung đột.",
"render.material_raytrace_required": "Kính vật lý yêu cầu dò tia trên CPU hoặc dò đường đi trên GPU.",
"render.material_saved_edit_pending": "Các chỉnh sửa quang học này chưa được lưu. Hãy lưu các giá trị đã xem xét, xóa phép gán đã lưu hoặc hủy chỉnh sửa. Liên kết tạm thời kiểu cũ và hiệu ứng chưa được hỗ trợ không thể ghi đè đích đã lưu."
},
"zh": {
"render.appearance_editor.discard_saved_edit": "放弃未保存的光学编辑",
"render.cpu_subsurface_denoise_reason": "CPU 内部散射需要关闭降噪。设置会保留。",
"render.cpu_subsurface_help": "散射会改变闭合玻璃内部的光线方向。正散射率需要开启间接光照并关闭降噪。散射率表示每毫米的碰撞次数;0 不增加散射。方向偏置为正时偏向前方,为负时偏向后方。",
"render.material_cpu_glass_only": "临时图像文件贴图需要GPU。CPU可以使用已保存的内置表面贴图。",
"render.material_cpu_optics_limits": "启用间接光照可使用受支持的闭合玻璃形状、经验证的嵌套结构及内部散射。薄片可以透射阴影。否则请使用平面薄片或轴对齐盒体。仍不支持相互接触的形状及穿过闭合玻璃的透射阴影。设置值会保留。",
"render.material_cpu_saved_runtime_conflict": "已保存的CPU光学设置不能与临时光学绑定组合。请保存已审阅的设置或移除冲突的临时绑定。",
"render.material_raytrace_required": "物理玻璃需要CPU光线追踪或GPU路径追踪。",
"render.material_saved_edit_pending": "这些光学编辑尚未保存。请保存已审阅的值、移除已保存的分配或放弃编辑。临时绑定和不支持的效果不能覆盖已保存的目标。"
}
}
@@ -1,32 +0,0 @@
{
"ar": {
"render.cpu_maps_saved_help": "يمكن لتصيير CPU استخدام خرائط الأسطح المعتمة المحفوظة: اختر سطحًا هنا ثم احفظ خرائطه في اللقطة. مع الإضاءة غير المباشرة، يمكن استخدام الزجاج في جسم آخر؛ لا يمكن استخدام الزجاج في الجسم ذي الخرائط. يجب إيقاف الانعكاسات المختارة والتباين الاتجاهي والتأثيرات الإجرائية. تتطلب مسارات ملفات الخرائط المؤقتة GPU."
},
"de": {
"render.cpu_maps_saved_help": "CPU-Renderings können gespeicherte Karten undurchsichtiger Flächen verwenden: Oberfläche wählen und die Karten in der Aufnahme speichern. Mit indirekter Beleuchtung darf ein anderer Körper Glas verwenden; der Körper mit Karten darf kein Glas sein. Ausgewählte Reflexionen, Anisotropie und prozedurale Effekte ausschalten. Temporäre Kartendateipfade verwenden die GPU."
},
"en": {
"render.cpu_maps_saved_help": "CPU renders can use saved opaque maps: choose a surface here, then Save maps to shot. With Indirect lighting, Glass can be on another body; a mapped body cannot use Glass. Selected reflections, anisotropy and procedural surface effects must be off. Temporary map file paths use GPU."
},
"es": {
"render.cpu_maps_saved_help": "Los renders CPU pueden usar mapas opacos guardados: elige una superficie y guarda sus mapas en la toma. Con Iluminación indirecta, otro cuerpo puede usar Vidrio; el cuerpo con mapas no puede usar Vidrio. Desactiva los reflejos seleccionados, la anisotropía y los efectos procedurales. Las rutas temporales de archivos de mapas usan GPU."
},
"fr": {
"render.cpu_maps_saved_help": "Le rendu CPU accepte les cartes opaques enregistrées : choisissez une surface, puis enregistrez ses cartes dans la vue. Avec l’éclairage indirect, un autre corps peut utiliser Verre ; le corps avec les cartes ne le peut pas. Désactivez les réflexions sélectionnées, l’anisotropie et les effets procéduraux. Les fichiers temporaires de cartes utilisent le GPU."
},
"he": {
"render.cpu_maps_saved_help": "רינדור CPU יכול להשתמש במפות אטומות שמורות: בחרו כאן משטח ושמרו את המפות בתצלום. עם תאורה עקיפה, גוף אחר יכול להשתמש בזכוכית; הגוף בעל המפות אינו יכול להשתמש בזכוכית. יש לכבות החזרות שנבחרו, אנאיזוטרופיה ואפקטים פרוצדורליים. נתיבים זמניים לקובצי מפות משתמשים ב־GPU."
},
"ja": {
"render.cpu_maps_saved_help": "CPUレンダリングは保存された不透明サーフェスマップを使えます。サーフェスを選び、ショットにマップを保存してください。間接光を使う場合、別のボディにはガラスを使えますが、マップを持つボディには使えません。選択した反射、異方性、プロシージャル効果はオフにします。一時的なマップファイルにはGPUを使います。"
},
"ko": {
"render.cpu_maps_saved_help": "CPU 렌더링은 저장한 불투명 표면 맵을 사용할 수 있습니다. 표면을 선택하고 샷에 맵을 저장하세요. 간접광을 사용하면 다른 바디에 유리를 사용할 수 있지만, 맵이 있는 바디에는 유리를 사용할 수 없습니다. 선택 반사, 비등방성 및 절차적 효과는 끄세요. 임시 맵 파일 경로는 GPU를 사용합니다."
},
"vi": {
"render.cpu_maps_saved_help": "Kết xuất CPU hỗ trợ bản đồ bề mặt đục đã lưu: chọn bề mặt rồi lưu bản đồ vào ảnh chụp. Với chiếu sáng gián tiếp, thân khác có thể dùng kính; thân có bản đồ không thể dùng kính. Tắt phản xạ được chọn, dị hướng và hiệu ứng thủ tục. Đường dẫn tạm tới tệp bản đồ dùng GPU."
},
"zh": {
"render.cpu_maps_saved_help": "CPU 渲染可使用已保存的不透明表面贴图:在此选择表面,再将贴图保存到镜头。使用间接光照时,其他实体可以使用玻璃;带有贴图的实体不能使用玻璃。请关闭选定的反射、各向异性和程序化表面效果。临时贴图文件路径使用 GPU。"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.cpu_denoise_help": "يقلل التشويش في كل تحديث للصورة. قد ينعّم التفاصيل الدقيقة وحواف عمق المجال. يبقى EXR الخام دون تغيير. تستخدم تعديلات الصورة المكتملة صورتها الخام ولا تطبّق تقليل التشويش مرة أخرى."
},
"de": {
"render.cpu_denoise_help": "Verringert das Rauschen bei jeder Bildaktualisierung. Feine Details und Übergänge der Tiefenschärfe können weicher werden. Die EXR-Rohdaten bleiben unverändert. Nachträgliche Anpassungen eines fertigen Bildes verwenden dessen Rohbild und wenden die Rauschreduzierung nicht erneut an."
},
"en": {
"render.cpu_denoise_help": "Reduces noise in every image update. It may soften fine detail and depth-of-field edges. Raw EXR is unchanged. Adjusting a completed image uses its raw image and does not apply noise reduction again."
},
"he": {
"render.cpu_denoise_help": "מפחיתה רעש בכל עדכון תמונה. היא עלולה לרכך פרטים עדינים וקצוות של עומק שדה. קובץ EXR הגולמי אינו משתנה. התאמות של תמונה שהושלמה משתמשות בתמונה הגולמית שלה ואינן מחילות שוב הפחתת רעש."
},
"ja": {
"render.cpu_denoise_help": "画像が更新されるたびにノイズを減らします。細部や被写界深度によるぼけの境界が柔らかくなる場合があります。RAW EXRは変更されません。完成画像の調整にはそのRAW画像を使用し、ノイズ低減は再適用しません。"
},
"ko": {
"render.cpu_denoise_help": "이미지가 갱신될 때마다 노이즈를 줄입니다. 미세한 디테일과 피사계 심도 경계가 부드러워질 수 있습니다. 원본 EXR은 바뀌지 않습니다. 완성된 이미지를 조정할 때는 해당 원본 이미지를 사용하며 노이즈 감소를 다시 적용하지 않습니다."
},
"vi": {
"render.cpu_denoise_help": "Giảm nhiễu mỗi khi ảnh được cập nhật. Có thể làm mềm chi tiết nhỏ và biên vùng mờ do độ sâu trường ảnh. EXR thô không thay đổi. Khi điều chỉnh ảnh đã hoàn tất, hệ thống dùng ảnh thô của ảnh đó và không áp dụng giảm nhiễu lần nữa."
},
"zh": {
"render.cpu_denoise_help": "每次图像更新时减少噪点,可能使细节和景深模糊边缘变柔。原始EXR保持不变。调整已完成的图像时使用其原始图像,不会再次降噪。"
}
}
@@ -1,50 +0,0 @@
{
"ar": {
"render.cpu_studio_enable": "تفعيل الإضاءة غير المباشرة لهذا التوزيع",
"render.cpu_studio_enable_apply": "تفعيل الإضاءة غير المباشرة وتطبيقها",
"render.cpu_studio_indirect_help": "يحتاج توزيع الشمس هذا إلى إضاءة غير مباشرة بعمق 8 وظلال متتبعة وعينة كاميرا واحدة لكل مرور. إذا كان التصيير التدريجي معطلاً، يبدأ بـ 16 عينة لكل بكسل وبذرة 0. تُحفظ الإعدادات التدريجية الحالية وملف الموارد. تمنع الإعدادات غير المتوافقة التطبيق دون تغييرها.",
"render.cpu_studio_radiance_limit": "سطوع المصدر المساحي في هذا التوزيع هو {radiance}، ويتجاوز حد CPU البالغ 64. تُحفظ الإضاءة المؤلَّفة؛ اختر توزيعاً آخر أو GPU."
},
"de": {
"render.cpu_studio_enable": "Indirekte Beleuchtung für dieses Lichtset aktivieren",
"render.cpu_studio_enable_apply": "Indirekte Beleuchtung aktivieren und anwenden",
"render.cpu_studio_indirect_help": "Dieses Sonnen-Lichtset benötigt indirekte Beleuchtung mit Tiefe 8, verfolgte Schatten und eine Kamerastichprobe pro Durchlauf. Ist progressives Rendern ausgeschaltet, beginnt es mit 16 Stichproben pro Pixel und Startwert 0. Vorhandene progressive Einstellungen und das Ressourcenprofil bleiben erhalten. Unvereinbare Einstellungen verhindern die Anwendung, ohne sie zu ändern.",
"render.cpu_studio_radiance_limit": "Dieses Lichtset hat eine Flächenstrahldichte von {radiance}, über der CPU-Grenze von 64. Die vorgegebene Beleuchtung bleibt erhalten; wählen Sie ein anderes Lichtset oder GPU."
},
"en": {
"render.cpu_studio_enable": "Enable indirect lighting for this rig",
"render.cpu_studio_enable_apply": "Enable indirect lighting and apply",
"render.cpu_studio_indirect_help": "This Sun rig needs indirect lighting at depth 8, traced shadows and one camera sample per pass. If progressive rendering is off, it starts at 16 samples per pixel with seed 0. Existing progressive settings and the resource profile are kept. Incompatible settings stop the apply without changing them.",
"render.cpu_studio_radiance_limit": "This rig has area radiance {radiance}, above the CPU limit of 64. Its authored lighting is kept; choose another rig or GPU."
},
"he": {
"render.cpu_studio_enable": "הפעלת תאורה עקיפה עבור מערך זה",
"render.cpu_studio_enable_apply": "הפעלת תאורה עקיפה והחלה",
"render.cpu_studio_indirect_help": "מערך השמש הזה דורש תאורה עקיפה בעומק 8, צללים מחושבים ודגימת מצלמה אחת בכל מעבר. אם רינדור הדרגתי כבוי, הוא מתחיל ב־16 דגימות לפיקסל עם זרע 0. הגדרות הדרגתיות קיימות ופרופיל המשאבים נשמרים. הגדרות שאינן תואמות עוצרות את ההחלה בלי לשנותן.",
"render.cpu_studio_radiance_limit": "עוצמת מקור השטח במערך זה היא {radiance}, מעל מגבלת CPU של 64. התאורה המקורית נשמרת; בחרו מערך אחר או GPU."
},
"ja": {
"render.cpu_studio_enable": "このリグで間接照明を有効にする",
"render.cpu_studio_enable_apply": "間接照明を有効にして適用",
"render.cpu_studio_indirect_help": "この太陽リグには深度8の間接照明、追跡した影、パスごとに1つのカメラサンプルが必要です。プログレッシブ描画がオフなら、ピクセルごと16サンプル、シード0で開始します。既存のプログレッシブ設定とリソースプロファイルは維持します。非対応の設定がある場合は変更せず適用を中止します。",
"render.cpu_studio_radiance_limit": "このリグの面光源の放射輝度は{radiance}で、CPU上限64を超えます。作成された照明は維持します。別のリグかGPUを選んでください。"
},
"ko": {
"render.cpu_studio_enable": "이 리그의 간접 조명 켜기",
"render.cpu_studio_enable_apply": "간접 조명을 켜고 적용",
"render.cpu_studio_indirect_help": "이 태양 리그에는 깊이 8의 간접 조명, 추적된 그림자, 패스당 카메라 샘플 1개가 필요합니다. 점진적 렌더링이 꺼져 있으면 픽셀당 샘플 16개와 시드 0으로 시작합니다. 기존 점진적 설정과 리소스 프로필은 유지됩니다. 호환되지 않는 설정은 변경하지 않고 적용을 중단합니다.",
"render.cpu_studio_radiance_limit": "이 리그의 면 광원 방사 휘도 {radiance}은(는) CPU 한도 64를 넘습니다. 작성된 조명은 유지됩니다. 다른 리그나 GPU를 선택하세요."
},
"vi": {
"render.cpu_studio_enable": "Bật chiếu sáng gián tiếp cho bộ đèn này",
"render.cpu_studio_enable_apply": "Bật chiếu sáng gián tiếp và áp dụng",
"render.cpu_studio_indirect_help": "Bộ đèn Mặt Trời này cần chiếu sáng gián tiếp với độ sâu 8, bóng được truy vết và một mẫu máy ảnh mỗi lượt. Nếu kết xuất tăng dần đang tắt, bắt đầu với 16 mẫu mỗi điểm ảnh và hạt giống 0. Giữ nguyên thiết lập tăng dần và hồ sơ tài nguyên hiện có. Thiết lập không tương thích sẽ ngăn áp dụng mà không thay đổi chúng.",
"render.cpu_studio_radiance_limit": "Độ chói bức xạ đèn diện tích của bộ này là {radiance}, vượt giới hạn CPU 64. Giữ nguyên ánh sáng đã tạo; hãy chọn bộ đèn khác hoặc GPU."
},
"zh": {
"render.cpu_studio_enable": "为此灯组启用间接光照",
"render.cpu_studio_enable_apply": "启用间接光照并应用",
"render.cpu_studio_indirect_help": "此太阳灯组需要深度为8的间接光照、追踪阴影,以及每轮一个相机采样。如果渐进渲染关闭,则以每像素16个采样和种子0开始。保留现有渐进设置和资源配置。不兼容的设置会阻止应用,且不会被更改。",
"render.cpu_studio_radiance_limit": "此灯组的面光源辐射亮度为{radiance},超过CPU上限64。保留原有灯光,请选择其他灯组或GPU。"
}
}
-66
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@@ -1,66 +0,0 @@
{
"ar": {
"render.cpu_celestial_adopt": "تتبع الأشعة على المعالج مع إضاءة غير مباشرة · عمق المسار {depth} · {spp} عينة لكل بكسل · ظلال متتبعة · بذرة {seed} · عينة أولية واحدة",
"render.cpu_celestial_adopt_label": "تتبع الأشعة على المعالج مع إضاءة غير مباشرة",
"render.cpu_celestial_path_required": "تستخدم الشمس المحدودة والسماء المتدرجة الإضاءة غير المباشرة على المعالج.",
"render.cpu_celestial_switch": "اختر تتبع الأشعة على المعالج مع الإضاءة غير المباشرة للاحتفاظ بهذه الشمس أو السماء.",
"render.cpu_celestial_unportable": "أبقِ تتبع المسارات على المعالج الرسومي لإعدادات عينات النفاذ الحالية.",
"render.cpu_sky_bounds": "يجب أن يكون دوران السماء محدودًا ضمن ±1,000,000 راديان، وأن تكون الشدة بين 0 و100."
},
"de": {
"render.cpu_celestial_adopt": "CPU-Raytracing mit indirekter Beleuchtung · Pfadtiefe {depth} · {spp} SPP · verfolgte Schatten · Seed {seed} · 1 Primärsample",
"render.cpu_celestial_adopt_label": "CPU-Raytracing mit indirekter Beleuchtung",
"render.cpu_celestial_path_required": "Endliche Sonne und Verlaufshimmel verwenden indirekte CPU-Beleuchtung.",
"render.cpu_celestial_switch": "Wähle CPU-Raytracing mit indirekter Beleuchtung, um diese Sonne oder diesen Himmel beizubehalten.",
"render.cpu_celestial_unportable": "Behalte GPU-Pathtracing für die aktuellen Transmissions-Sample-Einstellungen bei.",
"render.cpu_sky_bounds": "Die Himmelsrotation muss endlich innerhalb ±1.000.000 Radiant liegen; die Intensität muss 0–100 sein."
},
"en": {
"render.cpu_celestial_adopt": "CPU ray tracing with indirect lighting · path depth {depth} · {spp} SPP · traced shadows · seed {seed} · 1 primary sample",
"render.cpu_celestial_adopt_label": "CPU ray tracing with indirect lighting",
"render.cpu_celestial_path_required": "Finite Sun and gradient Sky use CPU indirect lighting.",
"render.cpu_celestial_switch": "Choose CPU ray tracing with indirect lighting to keep this Sun or Sky.",
"render.cpu_celestial_unportable": "Keep GPU path tracing for the current transmission sample settings.",
"render.cpu_sky_bounds": "Sky rotation must be finite within ±1,000,000 radians; intensity must be 0–100."
},
"he": {
"render.cpu_celestial_adopt": "מעקב קרניים במעבד עם תאורה עקיפה · עומק מסלול {depth} · {spp} דגימות לפיקסל · צללים במעקב · זרע {seed} · דגימה ראשית אחת",
"render.cpu_celestial_adopt_label": "מעקב קרניים במעבד עם תאורה עקיפה",
"render.cpu_celestial_path_required": "שמש בעלת גודל סופי ושמיים מדורגים משתמשים בתאורה עקיפה במעבד.",
"render.cpu_celestial_switch": "כדי לשמור על השמש או השמיים האלה, יש לבחור מעקב קרניים במעבד עם תאורה עקיפה.",
"render.cpu_celestial_unportable": "יש לשמור על מעקב מסלולים במעבד הגרפי עבור הגדרות דגימות ההעברה הנוכחיות.",
"render.cpu_sky_bounds": "סיבוב השמיים חייב להיות סופי בטווח ±1,000,000 רדיאנים, והעוצמה חייבת להיות בטווח 0–100."
},
"ja": {
"render.cpu_celestial_adopt": "間接照明付き CPU レイトレーシング · パス深度 {depth} · {spp} SPP · 追跡シャドウ · シード {seed} · プライマリサンプル1個",
"render.cpu_celestial_adopt_label": "間接照明付き CPU レイトレーシング",
"render.cpu_celestial_path_required": "有限の太陽とグラデーション空は CPU の間接照明を使用します。",
"render.cpu_celestial_switch": "この太陽や空を維持するには、間接照明を使用する CPU レイトレーシングを選択してください。",
"render.cpu_celestial_unportable": "現在の透過サンプル設定には GPU パストレーシングを使用してください。",
"render.cpu_sky_bounds": "空の回転は ±1,000,000 ラジアン以内の有限値、強度は 0~100 にしてください。"
},
"ko": {
"render.cpu_celestial_adopt": "간접 조명을 사용하는 CPU 레이 트레이싱 · 경로 깊이 {depth} · {spp} SPP · 추적 그림자 · 시드 {seed} · 기본 샘플1개",
"render.cpu_celestial_adopt_label": "간접 조명을 사용하는 CPU 레이 트레이싱",
"render.cpu_celestial_path_required": "유한 태양과 그라데이션 하늘은 CPU 간접 조명을 사용합니다.",
"render.cpu_celestial_switch": "이 태양 또는 하늘을 유지하려면 간접 조명을 사용하는 CPU 레이 트레이싱을 선택하세요.",
"render.cpu_celestial_unportable": "현재 투과 샘플 설정에는 GPU 경로 추적을 유지하세요.",
"render.cpu_sky_bounds": "하늘 회전은 ±1,000,000 라디안 이내의 유한 값이어야 하며 강도는 0~100이어야 합니다."
},
"vi": {
"render.cpu_celestial_adopt": "Dò tia CPU với chiếu sáng gián tiếp · độ sâu đường đi {depth} · {spp} SPP · bóng đổ dò tia · seed {seed} · 1 mẫu chính",
"render.cpu_celestial_adopt_label": "Dò tia CPU với chiếu sáng gián tiếp",
"render.cpu_celestial_path_required": "Mặt Trời hữu hạn và bầu trời chuyển sắc dùng chiếu sáng gián tiếp CPU.",
"render.cpu_celestial_switch": "Chọn dò tia CPU với chiếu sáng gián tiếp để giữ Mặt Trời hoặc bầu trời này.",
"render.cpu_celestial_unportable": "Giữ dò đường đi GPU cho cài đặt mẫu truyền sáng hiện tại.",
"render.cpu_sky_bounds": "Góc xoay bầu trời phải hữu hạn trong ±1.000.000 radian; cường độ phải từ 0–100."
},
"zh": {
"render.cpu_celestial_adopt": "CPU 光线追踪与间接照明 · 路径深度 {depth} · {spp} SPP · 追踪阴影 · 种子 {seed} · 1 个主样本",
"render.cpu_celestial_adopt_label": "CPU 光线追踪与间接照明",
"render.cpu_celestial_path_required": "有限太阳和渐变天空使用 CPU 间接照明。",
"render.cpu_celestial_switch": "选择带间接照明的 CPU 光线追踪,以保留此太阳或天空。",
"render.cpu_celestial_unportable": "当前透射采样设置请继续使用 GPU 路径追踪。",
"render.cpu_sky_bounds": "天空旋转必须为 ±1,000,000 弧度内的有限值;强度必须为 0–100。"
}
}
-34
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@@ -1,34 +0,0 @@
{
"ar": {
"render.shot_lens_cpu_progressive_reason": "فعّل أخذ العينات التدريجي في قسم «أخذ العينات» قبل تمكين عمق المجال على CPU.",
"render.shot_lens_raytrace_reason": "يتوفر عمق المجال مع تتبع الأشعة على CPU وتتبع المسارات على GPU."
},
"de": {
"render.shot_lens_cpu_progressive_reason": "Vor der CPU-Schärfentiefe unter Sampling die progressive Abtastung übernehmen.",
"render.shot_lens_raytrace_reason": "Schärfentiefe ist für CPU-Raytracing und GPU-Pathtracing verfügbar."
},
"en": {
"render.shot_lens_cpu_progressive_reason": "Adopt progressive sampling in Sampling before enabling CPU depth of field.",
"render.shot_lens_raytrace_reason": "Depth of field is available for CPU ray tracing and GPU path tracing."
},
"he": {
"render.shot_lens_cpu_progressive_reason": "יש להפעיל דגימה הדרגתית בחלונית הדגימה לפני הפעלת עומק שדה ב־CPU.",
"render.shot_lens_raytrace_reason": "עומק שדה זמין בעקיבת קרניים ב־CPU ובעקיבת נתיבים ב־GPU."
},
"ja": {
"render.shot_lens_cpu_progressive_reason": "CPUの被写界深度を有効にするには、サンプリングでプログレッシブ方式を適用してください。",
"render.shot_lens_raytrace_reason": "被写界深度はCPUレイトレーシングとGPUパストレーシングで利用できます。"
},
"ko": {
"render.shot_lens_cpu_progressive_reason": "CPU 피사계 심도를 켜기 전에 샘플링에서 점진적 샘플링을 적용하세요.",
"render.shot_lens_raytrace_reason": "피사계 심도는 CPU 레이 트레이싱과 GPU 패스 트레이싱에서 사용할 수 있습니다."
},
"vi": {
"render.shot_lens_cpu_progressive_reason": "Bật lấy mẫu lũy tiến trong mục Lấy mẫu trước khi bật độ sâu trường ảnh trên CPU.",
"render.shot_lens_raytrace_reason": "Độ sâu trường ảnh khả dụng với dò tia trên CPU và dò đường đi trên GPU."
},
"zh": {
"render.shot_lens_cpu_progressive_reason": "启用CPU景深前,请在采样中应用渐进式采样。",
"render.shot_lens_raytrace_reason": "CPU光线追踪和GPU路径追踪均支持景深。"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.cpu_transparent_help": "يزيل PNG الشفاف الخلفية ويحافظ على تغطية الحواف. يجب أن تبقى عتامة الأجسام والأوجه عند 100%."
},
"de": {
"render.cpu_transparent_help": "Transparentes PNG entfernt den Hintergrund und erhält die Kantenabdeckung. Körper- und Flächendeckkraft müssen 100 % bleiben."
},
"en": {
"render.cpu_transparent_help": "Transparent PNG removes the background and keeps edge coverage. Body and face opacity must stay at 100%."
},
"he": {
"render.cpu_transparent_help": "PNG שקוף מסיר את הרקע ושומר על כיסוי הקצוות. אטימות הגופים והפאות חייבת להישאר 100%."
},
"ja": {
"render.cpu_transparent_help": "透明PNGは背景を除き、輪郭の被覆率を保持します。ボディと面の不透明度は100%にしてください。"
},
"ko": {
"render.cpu_transparent_help": "투명 PNG는 배경을 제거하고 가장자리 커버리지를 유지합니다. 바디와 면의 불투명도는 100%여야 합니다."
},
"vi": {
"render.cpu_transparent_help": "PNG trong suốt loại bỏ nền và giữ độ phủ ở biên. Độ đục của thân và mặt phải giữ ở 100%."
},
"zh": {
"render.cpu_transparent_help": "透明PNG移除背景并保留边缘覆盖率。实体和面的不透明度必须保持100%。"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.directional_sun_limit": "تدعم إضاءة GPU ثمانية مصادر ضوء اتجاهية إجمالاً، من بينها شمس واحدة بظلال ناعمة كحد أقصى. انسخ ضوءاً اتجاهياً بظلال حادة لإضافة مصدر بعيد آخر."
},
"de": {
"render.directional_sun_limit": "Die GPU unterstützt insgesamt acht gerichtete Lichtquellen, darunter höchstens eine weiche Sonne. Dupliziere ein hartes gerichtetes Licht für eine weitere entfernte Quelle."
},
"en": {
"render.directional_sun_limit": "GPU lighting supports eight directional sources in total, including at most one soft Sun. Duplicate a hard directional light to add another distant source."
},
"he": {
"render.directional_sun_limit": "תאורת GPU תומכת בשמונה מקורות אור כיווניים בסך הכול, ובהם לכל היותר שמש אחת בעלת צללים רכים. שכפלו אור כיווני בעל צללים חדים כדי להוסיף מקור מרוחק נוסף."
},
"ja": {
"render.directional_sun_limit": "GPUでは指向性光源を合計8個まで使用でき、柔らかい影の太陽は1個までです。遠方の光源を追加するには、硬い影の指向性ライトを複製してください。"
},
"ko": {
"render.directional_sun_limit": "GPU는 부드러운 태양 하나를 포함해 방향성 광원을 총 8개까지 지원합니다. 원거리 광원을 추가하려면 선명한 그림자의 방향성 조명을 복제하세요."
},
"vi": {
"render.directional_sun_limit": "GPU hỗ trợ tổng cộng tám nguồn sáng định hướng, trong đó có tối đa một Mặt trời với bóng mềm. Nhân đôi đèn định hướng có bóng sắc để thêm nguồn sáng ở xa."
},
"zh": {
"render.directional_sun_limit": "GPU 总共支持八个平行光源,其中最多一个为柔和太阳光。复制硬阴影平行光可添加另一个远处光源。"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.gpu_path_not_started": "لم يبدأ إعداد متتبع المسارات على المعالج الرسومي بعد."
},
"de": {
"render.gpu_path_not_started": "Die Einrichtung des GPU-Pfadtracers wurde noch nicht gestartet."
},
"en": {
"render.gpu_path_not_started": "GPU path tracer setup has not started."
},
"he": {
"render.gpu_path_not_started": "הגדרת מעקב המסלולים ב-GPU טרם התחילה."
},
"ja": {
"render.gpu_path_not_started": "GPUパストレーサーのセットアップはまだ開始されていません。"
},
"ko": {
"render.gpu_path_not_started": "GPU 경로 추적기 설정이 아직 시작되지 않았습니다."
},
"vi": {
"render.gpu_path_not_started": "Quá trình thiết lập bộ dò đường đi GPU chưa bắt đầu."
},
"zh": {
"render.gpu_path_not_started": "GPU路径追踪器的设置尚未开始。"
}
}
@@ -1,58 +0,0 @@
{
"ar": {
"render.spot_axis": "اتجاه انبعاث الضوء",
"render.spot_gpu_help": "تُقاس الزوايا من اتجاه انبعاث الضوء. يتلاشى الضوء بين الزاويتين الداخلية والخارجية. تتطلب نطاقات التلاشي الضيقة جداً التصيير باستخدام CPU.",
"render.spot_help": "تُقاس الزوايا من اتجاه انبعاث الضوء. يتلاشى الضوء بين الزاويتين الداخلية والخارجية.",
"render.spot_inner": "نصف الزاوية الداخلية",
"render.spot_outer": "نصف الزاوية الخارجية"
},
"de": {
"render.spot_axis": "Abstrahlrichtung",
"render.spot_gpu_help": "Die Winkel werden von der Abstrahlrichtung aus gemessen. Zwischen innerem und äußerem Winkel wird das Licht schwächer. Sehr schmale Übergänge erfordern CPU-Rendering.",
"render.spot_help": "Die Winkel werden von der Abstrahlrichtung aus gemessen. Zwischen innerem und äußerem Winkel wird das Licht schwächer.",
"render.spot_inner": "Innerer Halbwinkel",
"render.spot_outer": "Äußerer Halbwinkel"
},
"en": {
"render.spot_axis": "Emission direction",
"render.spot_gpu_help": "Angles are measured from the emission direction. Light fades between the inner and outer angles. Very narrow fade ranges require CPU rendering.",
"render.spot_help": "Angles are measured from the emission direction. Light fades between the inner and outer angles.",
"render.spot_inner": "Inner half-angle",
"render.spot_outer": "Outer half-angle"
},
"he": {
"render.spot_axis": "כיוון פליטת האור",
"render.spot_gpu_help": "הזוויות נמדדות מכיוון פליטת האור. האור דועך בין הזווית הפנימית לחיצונית. טווחי דעיכה צרים מאוד דורשים רינדור באמצעות CPU.",
"render.spot_help": "הזוויות נמדדות מכיוון פליטת האור. האור דועך בין הזווית הפנימית לחיצונית.",
"render.spot_inner": "חצי זווית פנימית",
"render.spot_outer": "חצי זווית חיצונית"
},
"ja": {
"render.spot_axis": "光の照射方向",
"render.spot_gpu_help": "角度は光の照射方向から測ります。内側の角度から外側の角度にかけて光が弱まります。減衰範囲が非常に狭い場合はCPUレンダリングが必要です。",
"render.spot_help": "角度は光の照射方向から測ります。内側の角度から外側の角度にかけて光が弱まります。",
"render.spot_inner": "内側の半角",
"render.spot_outer": "外側の半角"
},
"ko": {
"render.spot_axis": "빛의 방출 방향",
"render.spot_gpu_help": "각도는 빛의 방출 방향을 기준으로 측정합니다. 안쪽 각도와 바깥쪽 각도 사이에서 빛이 약해집니다. 감쇠 범위가 매우 좁으면 CPU 렌더링이 필요합니다.",
"render.spot_help": "각도는 빛의 방출 방향을 기준으로 측정합니다. 안쪽 각도와 바깥쪽 각도 사이에서 빛이 약해집니다.",
"render.spot_inner": "안쪽 반각",
"render.spot_outer": "바깥쪽 반각"
},
"vi": {
"render.spot_axis": "Hướng phát sáng",
"render.spot_gpu_help": "Các góc được đo từ hướng phát sáng. Ánh sáng yếu dần giữa góc trong và góc ngoài. Dải chuyển tiếp rất hẹp cần kết xuất bằng CPU.",
"render.spot_help": "Các góc được đo từ hướng phát sáng. Ánh sáng yếu dần giữa góc trong và góc ngoài.",
"render.spot_inner": "Nửa góc trong",
"render.spot_outer": "Nửa góc ngoài"
},
"zh": {
"render.spot_axis": "光线发射方向",
"render.spot_gpu_help": "角度以光线发射方向为基准测量。光线在内角和外角之间逐渐减弱。极窄的衰减范围需要使用CPU渲染。",
"render.spot_help": "角度以光线发射方向为基准测量。光线在内角和外角之间逐渐减弱。",
"render.spot_inner": "内半角",
"render.spot_outer": "外半角"
}
}
@@ -1,50 +0,0 @@
{
"ar": {
"render.adaptive.pilot_progress": "تمريرات تمهيدية تكيفية · {current}/{target}",
"render.adaptive.preview_help": "توجّه الصور التمهيدية توزيع العينات ولا تدخل في الصورة النهائية. تستخدم تكرارات التصيير ميزانية منفصلة لكل بكسل؛ ولا يمثّل عدد التكرارات عددًا موحدًا من العينات لكل بكسل.",
"render.adaptive.production_progress": "التصيير التكيفي · {current}/{target} تكرارات",
"render.live.adaptive": "مباشر · {width} × {height} · {progress}"
},
"de": {
"render.adaptive.pilot_progress": "Adaptive Pilotphase · {current}/{target} Durchgänge",
"render.adaptive.preview_help": "Pilotbilder bestimmen die Verteilung und sind vom Endbild ausgeschlossen. Produktionsiterationen nutzen ein eigenes Budget pro Pixel; die Iterationszahl ist keine einheitliche Samplezahl pro Pixel.",
"render.adaptive.production_progress": "Adaptive Produktion · {current}/{target} Iterationen",
"render.live.adaptive": "Live · {width} × {height} · {progress}"
},
"en": {
"render.adaptive.pilot_progress": "Adaptive pilots · {current}/{target} passes",
"render.adaptive.preview_help": "Pilot images guide allocation and are excluded from the final image. Production iterations use a separate budget for each pixel; the iteration count is not uniform samples per pixel.",
"render.adaptive.production_progress": "Adaptive production · {current}/{target} iterations",
"render.live.adaptive": "Live · {width} × {height} · {progress}"
},
"he": {
"render.adaptive.pilot_progress": "מעברים מקדימים אדפטיביים · {current}/{target}",
"render.adaptive.preview_help": "התמונות המקדימות מנחות את הקצאת הדגימות ואינן נכללות בתמונה הסופית. איטרציות ההדמיה משתמשות בתקציב נפרד לכל פיקסל; מספר האיטרציות אינו מספר דגימות אחיד לכל פיקסל.",
"render.adaptive.production_progress": "הדמיה אדפטיבית · {current}/{target} איטרציות",
"render.live.adaptive": "חי · {width} × {height} · {progress}"
},
"ja": {
"render.adaptive.pilot_progress": "適応パイロット · {current}/{target} パス",
"render.adaptive.preview_help": "パイロット画像は配分の決定に使われ、最終画像には含まれません。本処理はピクセルごとに別の予算を使うため、反復回数は全ピクセル共通のサンプル数ではありません。",
"render.adaptive.production_progress": "適応本処理 · {current}/{target} 回",
"render.live.adaptive": "ライブ · {width} × {height} · {progress}"
},
"ko": {
"render.adaptive.pilot_progress": "적응형 파일럿 · {current}/{target} 패스",
"render.adaptive.preview_help": "파일럿 이미지는 예산 배분에 사용되며 최종 이미지에서 제외됩니다. 본 처리는 픽셀마다 별도의 예산을 사용하므로 반복 횟수는 모든 픽셀의 동일한 샘플 수를 뜻하지 않습니다.",
"render.adaptive.production_progress": "적응형 본 처리 · {current}/{target} 회",
"render.live.adaptive": "라이브 · {width} × {height} · {progress}"
},
"vi": {
"render.adaptive.pilot_progress": "Các lượt thăm dò thích ứng · {current}/{target}",
"render.adaptive.preview_help": "Ảnh thăm dò định hướng việc phân bổ mẫu và không được đưa vào ảnh cuối cùng. Các vòng kết xuất sử dụng ngân sách riêng cho từng pixel; số vòng không phải số mẫu đồng đều trên mỗi pixel.",
"render.adaptive.production_progress": "Kết xuất thích ứng · {current}/{target} vòng lặp",
"render.live.adaptive": "Trực tiếp · {width} × {height} · {progress}"
},
"zh": {
"render.adaptive.pilot_progress": "自适应预采样 · {current}/{target} 轮",
"render.adaptive.preview_help": "预采样图像用于分配预算,不计入最终图像。正式采样为每个像素使用独立预算;迭代次数不表示所有像素具有相同的采样数。",
"render.adaptive.production_progress": "自适应正式采样 · {current}/{target} 轮迭代",
"render.live.adaptive": "实时 · {width} × {height} · {progress}"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.batch_current_settings_help": "يستخدم إعدادات الصورة الحالية مع كاميرا كل لقطة محفوظة، لقطة واحدة في كل مرة."
},
"de": {
"render.batch_current_settings_help": "Verwendet die aktuellen Bildeinstellungen mit jeder gespeicherten Aufnahmekamera, eine Aufnahme nach der anderen."
},
"en": {
"render.batch_current_settings_help": "Uses the current image settings with each saved shot camera, one shot at a time."
},
"he": {
"render.batch_current_settings_help": "משתמש בהגדרות התמונה הנוכחיות עם המצלמה של כל שוט שמור, שוט אחד בכל פעם."
},
"ja": {
"render.batch_current_settings_help": "現在の画像設定と各保存済みショットのカメラで、1ショットずつレンダリングします。"
},
"ko": {
"render.batch_current_settings_help": "현재 이미지 설정과 저장된 각 샷의 카메라를 사용해 한 번에 한 샷씩 렌더링합니다."
},
"vi": {
"render.batch_current_settings_help": "Dùng thiết lập ảnh hiện tại với máy ảnh của từng góc chụp đã lưu, lần lượt từng góc chụp."
},
"zh": {
"render.batch_current_settings_help": "使用当前图像设置和各个已保存镜头的相机,逐个渲染镜头。"
}
}
@@ -1,98 +0,0 @@
{
"ar": {
"cmd.render.coat.bind": "حفظ الطلاء الشفاف",
"cmd.render.coat.unbind": "إزالة الطلاء الشفاف",
"render.coat_discard": "تجاهل تعديل الطلاء",
"render.coat_pending_edit": "لم يُحفظ تعديل الطلاء هذا. احفظه مع اللقطة أو تجاهل التعديل.",
"render.coat_remove": "إزالة الطلاء المحفوظ",
"render.coat_remove_note": "يزيل طلاء هذا الهدف من اللقطة. تبقى الهندسة والمظاهر والمواد الفيزيائية دون تغيير.",
"render.coat_remove_title": "إزالة الطلاء الشفاف المحفوظ؟",
"render.coat_revalidate_saved": "تغيّر الطلاء المحفوظ. تجاهل هذا التعديل وأعد فتح الهدف قبل تعديله مجددًا.",
"render.coat_save": "حفظ الطلاء مع اللقطة",
"render.coat_saved_help": "يضيف الطلاء الشفاف طبقة لامعة إلى الأسطح المعتمة. احفظه مع اللقطة. لا يمكن استخدام الزجاج على الهدف نفسه، ولا تجاوزات الانعكاس المخصص والتباين الاتجاهي على CPU."
},
"de": {
"cmd.render.coat.bind": "Klarlack speichern",
"cmd.render.coat.unbind": "Klarlack entfernen",
"render.coat_discard": "Klarlackänderung verwerfen",
"render.coat_pending_edit": "Diese Klarlackänderung ist ungespeichert. Mit der Aufnahme speichern oder verwerfen.",
"render.coat_remove": "Gespeicherten Klarlack entfernen",
"render.coat_remove_note": "Entfernt den Klarlack dieses Ziels aus der Aufnahme. Geometrie, Aussehen und physikalische Materialien bleiben unverändert.",
"render.coat_remove_title": "Gespeicherten Klarlack entfernen?",
"render.coat_revalidate_saved": "Der gespeicherte Klarlack wurde geändert. Diese Änderung verwerfen und das Ziel vor der nächsten Bearbeitung erneut öffnen.",
"render.coat_save": "Klarlack in Aufnahme speichern",
"render.coat_saved_help": "Klarlack fügt undurchsichtigen Flächen eine glänzende Schicht hinzu. Mit der Aufnahme speichern. Glas kann nicht dasselbe Ziel verwenden. Auf der CPU dürfen auch benutzerdefinierte Reflexions- und Anisotropieüberschreibungen dieses Ziel nicht verwenden."
},
"en": {
"cmd.render.coat.bind": "Save Clear Coat",
"cmd.render.coat.unbind": "Remove Clear Coat",
"render.coat_discard": "Discard coat edit",
"render.coat_pending_edit": "This coat edit is unsaved. Save it with the shot or discard it.",
"render.coat_remove": "Remove saved coat",
"render.coat_remove_note": "Removes this target’s coat from the shot. Geometry, appearances and physical materials stay unchanged.",
"render.coat_remove_title": "Remove saved clear coat?",
"render.coat_revalidate_saved": "The saved coat changed. Discard this edit and reopen the target before editing it again.",
"render.coat_save": "Save coat to shot",
"render.coat_saved_help": "Clear coat adds a glossy layer to opaque surfaces. Save it with the shot. Glass cannot share this target. CPU custom reflection and anisotropy overrides cannot share it either."
},
"he": {
"cmd.render.coat.bind": "שמירת ציפוי שקוף",
"cmd.render.coat.unbind": "הסרת ציפוי שקוף",
"render.coat_discard": "ביטול עריכת הציפוי",
"render.coat_pending_edit": "שינוי הציפוי הזה לא נשמר. יש לשמור אותו עם התצלום או לבטל את השינוי.",
"render.coat_remove": "הסרת ציפוי שמור",
"render.coat_remove_note": "מסיר את הציפוי של היעד הזה מהתצלום. הגאומטריה, המראה והחומרים הפיזיקליים אינם משתנים.",
"render.coat_remove_title": "להסיר את הציפוי השקוף השמור?",
"render.coat_revalidate_saved": "הציפוי השמור השתנה. יש לבטל את העריכה הזו ולפתוח מחדש את היעד לפני עריכה נוספת.",
"render.coat_save": "שמירת הציפוי בתצלום",
"render.coat_saved_help": "ציפוי שקוף מוסיף שכבה מבריקה למשטחים אטומים. יש לשמור אותו עם התצלום. זכוכית אינה יכולה להשתמש באותו יעד, וגם לא דריסות של השתקפות מותאמת אישית ואנאיזוטרופיה ב־CPU."
},
"ja": {
"cmd.render.coat.bind": "クリアコートを保存",
"cmd.render.coat.unbind": "クリアコートを削除",
"render.coat_discard": "コートの編集を破棄",
"render.coat_pending_edit": "クリアコートの変更は未保存です。ショットに保存するか破棄してください。",
"render.coat_remove": "保存済みコートを削除",
"render.coat_remove_note": "この対象のコートをショットから削除します。形状、外観、物理材料は変更されません。",
"render.coat_remove_title": "保存済みクリアコートを削除しますか?",
"render.coat_revalidate_saved": "保存済みコートが変更されています。この編集を破棄し、対象を開き直してから編集してください。",
"render.coat_save": "コートをショットに保存",
"render.coat_saved_help": "クリアコートは不透明な表面に光沢のある層を追加します。ショットに保存してください。同じ対象にガラスは使用できません。CPUのカスタム反射や異方性の上書きも、この対象と併用できません。"
},
"ko": {
"cmd.render.coat.bind": "클리어 코트 저장",
"cmd.render.coat.unbind": "클리어 코트 제거",
"render.coat_discard": "코트 편집 버리기",
"render.coat_pending_edit": "이 코트 편집은 저장되지 않았습니다. 샷에 저장하거나 편집을 버리세요.",
"render.coat_remove": "저장된 코트 제거",
"render.coat_remove_note": "이 대상의 코트를 샷에서 제거합니다. 형상, 외관 및 물리 재료는 변경되지 않습니다.",
"render.coat_remove_title": "저장된 클리어 코트를 제거할까요?",
"render.coat_revalidate_saved": "저장된 코트가 변경되었습니다. 이 편집을 버리고 대상을 다시 연 뒤 편집하세요.",
"render.coat_save": "샷에 코트 저장",
"render.coat_saved_help": "클리어 코트는 불투명 표면에 광택 층을 추가합니다. 샷에 저장하세요. 같은 대상에 유리를 사용할 수 없습니다. CPU 사용자 지정 반사 또는 이방성 재정의도 이 대상을 함께 사용할 수 없습니다."
},
"vi": {
"cmd.render.coat.bind": "Lưu lớp phủ bóng",
"cmd.render.coat.unbind": "Xóa lớp phủ bóng",
"render.coat_discard": "Hủy chỉnh sửa lớp phủ",
"render.coat_pending_edit": "Chỉnh sửa lớp phủ này chưa được lưu. Hãy lưu cùng cảnh chụp hoặc hủy chỉnh sửa.",
"render.coat_remove": "Xóa lớp phủ đã lưu",
"render.coat_remove_note": "Xóa lớp phủ của đích này khỏi cảnh chụp. Hình học, diện mạo và vật liệu vật lý không thay đổi.",
"render.coat_remove_title": "Xóa lớp phủ bóng đã lưu?",
"render.coat_revalidate_saved": "Lớp phủ đã lưu đã thay đổi. Hãy hủy chỉnh sửa này và mở lại đích trước khi sửa tiếp.",
"render.coat_save": "Lưu lớp phủ vào cảnh chụp",
"render.coat_saved_help": "Lớp phủ bóng thêm một lớp sáng bóng lên bề mặt đục. Hãy lưu cùng cảnh chụp. Kính không thể dùng chung đích này. Ghi đè phản xạ tùy chỉnh và tính dị hướng CPU cũng không thể dùng chung đích."
},
"zh": {
"cmd.render.coat.bind": "保存清漆",
"cmd.render.coat.unbind": "移除清漆",
"render.coat_discard": "放弃清漆编辑",
"render.coat_pending_edit": "清漆编辑尚未保存。请保存到镜头或放弃编辑。",
"render.coat_remove": "移除已保存清漆",
"render.coat_remove_note": "从镜头中移除此目标的清漆。几何、外观和物理材料保持不变。",
"render.coat_remove_title": "移除已保存的清漆?",
"render.coat_revalidate_saved": "已保存的清漆发生了变化。请放弃此编辑,重新打开目标后再编辑。",
"render.coat_save": "将清漆保存到镜头",
"render.coat_saved_help": "清漆为不透明表面添加光泽层。请随镜头保存。同一目标不能使用玻璃,也不能使用CPU自定义反射或各向异性覆盖。"
}
}
@@ -1,64 +0,0 @@
{
"ar": {
"render.check_glass_cpu": "يدعم CPU صفائح زجاج مستوية وصناديق محاذية للمحاور بعد التحقق منها. تتطلب الشبكات المغلقة العامة والتعشيق والتشتت الداخلي إضاءة غير مباشرة. لا تزال الظلال النافذة عبر الزجاج المغلق غير مدعومة.",
"render.check_glass_gpu": "يدعم GPU أوساط زجاج منفصلة متحققًا منها، أو تعشيقًا متحققًا منه عند تفعيله صراحةً. يتطلب التعشيق أغلفة خارجية محدبة وأجسامًا داخلية محتواة بالكامل وحدودًا غير متلامسة.",
"render.check_media_remaining": "لا تزال تأثيرات الزجاج الخشن وشبكات الكثافة والإزاحة والنقل الطيفي غير متاحة.",
"render.check_media_scope": "يتطلب التشتت الداخلي النشط وسطًا زجاجيًا مغلقًا مع إيقاف نفاذ أشعة الظل المستقيمة وإزالة الضجيج. ويتطلب GPU أيضًا طبقة عينات فرينل واحدة. لا يمكن جمع الغلاف الجوي الخارجي النشط مع الزجاج أو إزالة ضجيج الأسطح.",
"render.cpu_material_certification": "يتحقق فحص CPU من هندسة الزجاج المدعومة قبل التصيير. يستخدم الزجاج المغلق المسافة الهندسية."
},
"de": {
"render.check_glass_cpu": "Die CPU unterstützt geprüfte ebene Glasscheiben und achsenparallele Boxen. Allgemeine geschlossene Netze, Verschachtelung und innere Streuung erfordern indirekte Beleuchtung. Durch geschlossenes Glas übertragene Schatten bleiben nicht unterstützt.",
"render.check_glass_gpu": "Die GPU unterstützt geprüfte getrennte Glasmedien oder ausdrücklich aktivierte geprüfte Verschachtelung. Dafür müssen die äußeren Körper konvex und die inneren streng enthalten sein; Grenzen dürfen sich nicht berühren.",
"render.check_media_remaining": "Raues Glas, Dichtegitter, Displacement und spektraler Lichttransport bleiben nicht verfügbar.",
"render.check_media_scope": "Aktive innere Streuung benötigt ein geschlossenes Glasmedium ohne gerade Schattenübertragung und ohne Rauschreduzierung. Die GPU benötigt außerdem eine Fresnel-Schicht. Aktive äußere Atmosphäre kann nicht mit Glas oder Oberflächen-Rauschreduzierung kombiniert werden.",
"render.cpu_material_certification": "Die CPU-Prüfung validiert unterstützte Glasgeometrie vor dem Rendern. Geschlossenes Glas verwendet geometrische Abstände."
},
"en": {
"render.check_glass_cpu": "CPU supports certified planar Glass sheets and axis-aligned boxes. General closed meshes, nesting and interior scattering require Indirect lighting. Closed transmitted shadows remain unsupported.",
"render.check_glass_gpu": "GPU supports certified disjoint Glass or explicit certified nesting. Nesting requires convex parents, strictly contained children and no touching boundaries.",
"render.check_media_remaining": "Rough Glass, density grids, displacement and spectral transport remain unavailable.",
"render.check_media_scope": "Active interior scattering needs a closed Glass medium, straight shadow transmission off and Denoise off. GPU also needs one Fresnel stratum. Active exterior Atmosphere cannot combine with Glass or surface Denoise.",
"render.cpu_material_certification": "CPU Check validates supported Glass geometry before rendering. Closed Glass uses geometric distance."
},
"es": {
"render.cpu_material_certification": "La comprobación de CPU valida la geometría de vidrio admitida antes de renderizar. El vidrio cerrado usa la distancia geométrica."
},
"fr": {
"render.cpu_material_certification": "La vérification CPU valide la géométrie de verre prise en charge avant le rendu. Le verre fermé utilise la distance géométrique."
},
"he": {
"render.check_glass_cpu": "ה־CPU תומך בלוחות זכוכית מישוריים ובתיבות מקבילות לצירים שעברו אימות. רשתות סגורות כלליות, קינון ופיזור פנימי דורשים תאורה עקיפה. העברת צל דרך זכוכית סגורה עדיין אינה נתמכת.",
"render.check_glass_gpu": "ה־GPU תומך בנפחי זכוכית נפרדים שעברו אימות או בקינון מאומת שמופעל במפורש. קינון דורש גופים חיצוניים קמורים, גופים פנימיים המוכלים בתוכם ממש וגבולות שאינם נוגעים זה בזה.",
"render.check_media_remaining": "זכוכית מחוספסת, רשתות צפיפות, הסטת משטח והעברת אור ספקטרלית עדיין אינן זמינות.",
"render.check_media_scope": "פיזור פנימי פעיל דורש נפח זכוכית סגור, העברת קרני צל ישרות כבויה והסרת רעש כבויה. ה־GPU דורש גם שכבת פרנל אחת. אי אפשר לשלב אטמוספירה חיצונית פעילה עם זכוכית או עם הסרת רעש משטחית.",
"render.cpu_material_certification": "בדיקת CPU מאמתת את גאומטריית הזכוכית הנתמכת לפני הרינדור. זכוכית סגורה משתמשת במרחק גאומטרי."
},
"ja": {
"render.check_glass_cpu": "CPUは検証済みの平面ガラス薄板と軸に平行な箱に対応します。一般の閉じたメッシュ、入れ子、内部散乱には間接照明が必要です。閉じたガラスを通る透過影には未対応です。",
"render.check_glass_gpu": "GPUは検証済みの分離したガラス、または明示的に有効にした検証済みの入れ子に対応します。入れ子には凸形状の親、厳密に内包された子、接触しない境界が必要です。",
"render.check_media_remaining": "粗いガラス、密度グリッド、ディスプレイスメント、分光輸送には未対応です。",
"render.check_media_scope": "有効な内部散乱には閉じたガラス媒質を使い、直線の影透過とノイズ除去をオフにします。GPUではフレネル層を1つにします。有効な外部の大気はガラスや表面ノイズ除去と併用できません。",
"render.cpu_material_certification": "CPUの確認では、レンダリング前に対応するガラス形状を検証します。閉じたガラスには形状から得られる距離を使います。"
},
"ko": {
"render.check_glass_cpu": "CPU는 검증된 평면 유리판과 축 정렬 상자를 지원합니다. 일반적인 닫힌 메시, 중첩 및 내부 산란에는 간접광이 필요합니다. 닫힌 유리를 통과하는 투과 그림자는 아직 지원하지 않습니다.",
"render.check_glass_gpu": "GPU는 검증된 분리 유리 또는 명시적으로 활성화한 검증된 중첩을 지원합니다. 중첩에는 볼록한 바깥 형상, 완전히 내부에 포함된 안쪽 형상 및 서로 닿지 않는 경계가 필요합니다.",
"render.check_media_remaining": "거친 유리, 밀도 격자, 디스플레이스먼트 및 분광 광전달은 아직 지원하지 않습니다.",
"render.check_media_scope": "활성 내부 산란에는 닫힌 유리 매질이 필요하며 직선 그림자 투과와 노이즈 제거를 꺼야 합니다. GPU에는 프레넬 계층도 하나만 필요합니다. 활성 외부 대기는 유리 또는 표면 노이즈 제거와 함께 사용할 수 없습니다.",
"render.cpu_material_certification": "CPU 검사는 렌더링 전에 지원되는 유리 형상을 검증합니다. 닫힌 유리는 기하학적 거리를 사용합니다."
},
"vi": {
"render.check_glass_cpu": "CPU hỗ trợ các tấm kính phẳng và hộp thẳng theo trục đã được kiểm chứng. Lưới kín tổng quát, cấu trúc lồng nhau và tán xạ bên trong cần Chiếu sáng gián tiếp. Chưa hỗ trợ bóng truyền qua kính kín.",
"render.check_glass_gpu": "GPU hỗ trợ các khối kính tách rời đã được kiểm chứng hoặc cấu trúc lồng nhau được kiểm chứng và bật rõ ràng. Cấu trúc lồng nhau cần lớp bao lồi, vật thể con nằm hoàn toàn bên trong và các ranh giới không chạm nhau.",
"render.check_media_remaining": "Chưa hỗ trợ kính nhám, lưới mật độ, dịch chuyển bề mặt và truyền sáng quang phổ.",
"render.check_media_scope": "Tán xạ bên trong đang hoạt động cần môi trường kính kín, tắt truyền tia bóng thẳng và tắt Khử nhiễu. GPU cũng cần một tầng Fresnel. Không thể kết hợp Khí quyển bên ngoài đang hoạt động với kính hoặc Khử nhiễu bề mặt.",
"render.cpu_material_certification": "Kiểm tra trên CPU xác thực hình học thủy tinh được hỗ trợ trước khi kết xuất. Thủy tinh kín sử dụng khoảng cách hình học."
},
"zh": {
"render.check_glass_cpu": "CPU 支持经验证的平面玻璃薄片和轴对齐盒体。一般闭合网格、嵌套和内部散射需要间接光照。仍不支持穿过闭合玻璃的透射阴影。",
"render.check_glass_gpu": "GPU 支持经验证的互不相交玻璃介质,或明确启用的经验证嵌套。嵌套要求外层物体为凸体、内层物体严格包含于其中,且边界互不接触。",
"render.check_media_remaining": "仍不支持粗糙玻璃、密度网格、位移和光谱传输。",
"render.check_media_scope": "启用内部散射需要闭合玻璃介质,并关闭直线阴影透射和降噪。GPU 还需要只使用一个菲涅耳分层。启用的外部大气不能与玻璃或表面降噪同时使用。",
"render.cpu_material_certification": "CPU 检查会在渲染前验证所支持的玻璃几何体。封闭玻璃使用几何距离。"
}
}
@@ -1,58 +0,0 @@
{
"ar": {
"render.cpu_opaque_hint": "يستخدم تتبع الأشعة على CPU خلفية معتمة.",
"render.output_master_unavailable": "لتصدير EXR، اختر صورة مكتملة تحتوي على بيانات EXR خام. فعّل EXR الخام قبل تصيير صور جديدة.",
"render.output_presentation_limits": "تدعم مؤثرات الصور على CPU وإخراج EXR صوراً بعرض وارتفاع لا يتجاوزان 8192 بكسل، وبإجمالي لا يتجاوز 16,777,216 بكسل.",
"render.output_raytrace_only": "تتطلب مؤثرات الصور تتبع الأشعة على CPU أو تتبع المسارات على GPU.",
"render.presentation_banner": "تعمل مؤثرات إخراج الصورة مع تتبع الأشعة على CPU وGPU. فتح هذه الصفحة لا يغيّر الطريقة مطلقًا."
},
"de": {
"render.cpu_opaque_hint": "CPU-Raytracing verwendet einen undurchsichtigen Hintergrund.",
"render.output_master_unavailable": "Zum EXR-Export ein fertiges Bild mit EXR-Rohdaten auswählen. EXR-Rohdaten vor dem Rendern neuer Bilder aktivieren.",
"render.output_presentation_limits": "CPU-Bildeffekte und EXR-Ausgabe unterstützen Bilder mit bis zu 8192 Pixeln Breite oder Höhe und insgesamt höchstens 16.777.216 Pixeln.",
"render.output_raytrace_only": "Bildeffekte erfordern CPU-Raytracing oder GPU-Pathtracing.",
"render.presentation_banner": "Bildeffekte funktionieren mit CPU- und GPU-Raytracing. Das Öffnen dieser Seite ändert die Methode nicht."
},
"en": {
"render.cpu_opaque_hint": "CPU ray tracing uses an opaque background.",
"render.output_master_unavailable": "Select a completed image with raw EXR data to export EXR. Enable raw EXR before rendering new images.",
"render.output_presentation_limits": "CPU image effects and EXR output support images up to 8192 pixels wide or high, with at most 16,777,216 pixels in total.",
"render.output_raytrace_only": "Image effects require CPU ray tracing or GPU path tracing.",
"render.presentation_banner": "Presentation effects work with CPU and GPU ray tracing. Opening this page never changes the method."
},
"he": {
"render.cpu_opaque_hint": "עקיבת קרניים ב־CPU משתמשת ברקע אטום.",
"render.output_master_unavailable": "כדי לייצא EXR, יש לבחור תמונה שהושלמה ומכילה נתוני EXR גולמיים. יש להפעיל EXR גולמי לפני רינדור תמונות חדשות.",
"render.output_presentation_limits": "אפקטים של תמונה ב־CPU ופלט EXR תומכים בתמונות ברוחב ובגובה של עד 8192 פיקסלים, ועד 16,777,216 פיקסלים בסך הכול.",
"render.output_raytrace_only": "אפקטים של תמונה דורשים עקיבת קרניים ב־CPU או עקיבת נתיבים ב־GPU.",
"render.presentation_banner": "אפקטים של תצוגת התמונה פועלים בעקיבת קרניים ב־CPU וב־GPU. פתיחת דף זה לעולם אינה משנה את השיטה."
},
"ja": {
"render.cpu_opaque_hint": "CPUレイトレーシングでは不透明な背景を使用します。",
"render.output_master_unavailable": "EXRを書き出すには、RAW EXRデータを持つ完成画像を選択してください。新しい画像は、レンダリング前にRAW EXRを有効にしてください。",
"render.output_presentation_limits": "CPUの画像効果とEXR出力は、幅・高さとも8192ピクセル以下、合計16,777,216ピクセル以下の画像に対応します。",
"render.output_raytrace_only": "画像効果にはCPUレイトレーシングまたはGPUパストレーシングが必要です。",
"render.presentation_banner": "画像効果はCPUとGPUのレイトレーシングで使用できます。このページを開いても方式は変わりません。"
},
"ko": {
"render.cpu_opaque_hint": "CPU 레이 트레이싱은 불투명한 배경을 사용합니다.",
"render.output_master_unavailable": "EXR을 내보내려면 원본 EXR 데이터가 있는 완성 이미지를 선택하세요. 새 이미지를 렌더링하기 전에 원본 EXR을 활성화하세요.",
"render.output_presentation_limits": "CPU 이미지 효과와 EXR 출력은 너비와 높이가 각각 최대 8192픽셀이고 총 16,777,216픽셀 이하인 이미지를 지원합니다.",
"render.output_raytrace_only": "이미지 효과에는 CPU 레이 트레이싱 또는 GPU 패스 트레이싱이 필요합니다.",
"render.presentation_banner": "이미지 효과는 CPU 및 GPU 레이 트레이싱에서 사용할 수 있습니다. 이 페이지를 열어도 방식이 바뀌지 않습니다."
},
"vi": {
"render.cpu_opaque_hint": "Dò tia trên CPU sử dụng nền không trong suốt.",
"render.output_master_unavailable": "Để xuất EXR, hãy chọn ảnh đã hoàn tất có dữ liệu EXR thô. Bật EXR thô trước khi kết xuất ảnh mới.",
"render.output_presentation_limits": "Hiệu ứng ảnh trên CPU và đầu ra EXR hỗ trợ ảnh có chiều rộng và chiều cao tối đa 8192 pixel, với tổng cộng không quá 16.777.216 pixel.",
"render.output_raytrace_only": "Hiệu ứng ảnh yêu cầu dò tia trên CPU hoặc dò đường đi trên GPU.",
"render.presentation_banner": "Các hiệu ứng hình ảnh hoạt động với dò tia trên CPU và GPU. Mở trang này không bao giờ thay đổi phương pháp."
},
"zh": {
"render.cpu_opaque_hint": "CPU光线追踪使用不透明背景。",
"render.output_master_unavailable": "要导出EXR,请选择包含原始EXR数据的已完成图像。渲染新图像前请先启用原始EXR。",
"render.output_presentation_limits": "CPU图像效果和EXR输出支持宽度、高度均不超过8192像素且总像素数不超过16,777,216的图像。",
"render.output_raytrace_only": "图像效果需要CPU光线追踪或GPU路径追踪。",
"render.presentation_banner": "图像效果支持CPU和GPU光线追踪。打开此页面不会更改渲染方式。"
}
}
@@ -1,36 +0,0 @@
{
"ar": {
"prefs.render_legacy_image_defaults": "استخدام الإعدادات الافتراضية السابقة لصور التصيير",
"prefs.render_legacy_image_defaults_help": "الاحتفاظ بسير العمل اليدوي السابق: إعدادات جديدة بالتصيير النقطي على CPU، وأخذ العينات الثابت لتتبع الأشعة على CPU، وفتح النتائج يدويًا. إعادة ملاءمة العرض عند دخول التصيير، وتبديل اللقطات دون استعادة كاميراتها، واستخدام التأطير والتنقل السابقين. تعطيل التحديث التلقائي للصورة المباشرة. لا تتغير الإعدادات المحفوظة."
},
"de": {
"prefs.render_legacy_image_defaults": "Bisherige Render-Bildvorgaben verwenden",
"prefs.render_legacy_image_defaults_help": "Den bisherigen manuellen Ablauf beibehalten: neue Setups mit CPU-Raster, feste Abtastung beim CPU-Raytracing und manuell geöffnete Ergebnisse. Beim Wechsel zu Render die Ansicht neu einpassen, Aufnahmen ohne Wiederherstellung ihrer Kamera wechseln und die bisherige Bildausrichtung und Navigation verwenden. Automatische Live-Bildrückmeldungen deaktivieren. Gespeicherte Setups bleiben unverändert."
},
"en": {
"prefs.render_legacy_image_defaults": "Use previous Render image defaults",
"prefs.render_legacy_image_defaults_help": "Keep the previous manual workflow: new setups use CPU raster, CPU ray tracing keeps fixed sampling, and you open rendered results manually. Refit on Render entry, switch shots without restoring their cameras, and use the previous framing and navigation. Disable automatic live image feedback. Saved setups are unchanged."
},
"he": {
"prefs.render_legacy_image_defaults": "שימוש בברירות המחדל הקודמות לתמונות הדמיה",
"prefs.render_legacy_image_defaults_help": "שמירה על תהליך העבודה הידני הקודם: הגדרות חדשות ברסטר CPU, דגימה קבועה בעקיבת קרניים ב־CPU ופתיחת התוצאות ידנית. התאמת התצוגה מחדש בכניסה להדמיה, מעבר בין צילומים בלי לשחזר את המצלמות שלהם ושימוש במסגור ובניווט הקודמים. עדכון אוטומטי של התמונה החיה מושבת. הגדרות שמורות אינן משתנות."
},
"ja": {
"prefs.render_legacy_image_defaults": "以前のレンダー画像の既定値を使用",
"prefs.render_legacy_image_defaults_help": "以前の手動の画像ワークフローを使用します。新しいセットアップはCPUラスタ、CPUレイトレーシングは固定サンプリングとし、結果は手動で開きます。レンダーに入るたびにビューをフィットし、ショットを切り替えても保存カメラを復元せず、以前のフレーミングとナビゲーションを使用します。自動のライブ画像更新は無効にします。保存済みのセットアップは変更しません。"
},
"ko": {
"prefs.render_legacy_image_defaults": "이전 렌더 이미지 기본값 사용",
"prefs.render_legacy_image_defaults_help": "이전의 수동 이미지 작업 방식을 유지합니다. 새 설정은 CPU 래스터를 사용하고 CPU 광선 추적은 고정 샘플링을 사용하며 결과는 직접 엽니다. 렌더에 들어갈 때 뷰를 다시 맞추고, 샷을 전환해도 저장된 카메라를 복원하지 않으며, 이전의 프레이밍과 탐색 방식을 사용합니다. 자동 실시간 이미지 피드백을 끕니다. 저장된 설정은 변경하지 않습니다.",
"render.method_raster": "CPU 래스터 (도식)",
"render.result_provisional": "임시 이미지"
},
"vi": {
"prefs.render_legacy_image_defaults": "Dùng mặc định ảnh Kết xuất trước đây",
"prefs.render_legacy_image_defaults_help": "Giữ quy trình hình ảnh thủ công trước đây: thiết lập mới dùng raster CPU, dò tia CPU dùng lấy mẫu cố định và mở kết quả thủ công. Căn vừa lại khung nhìn khi vào Kết xuất, chuyển góc chụp mà không khôi phục camera đã lưu, đồng thời dùng cách lấy khung hình và điều hướng trước đây. Tắt phản hồi ảnh trực tiếp tự động. Các thiết lập đã lưu không thay đổi."
},
"zh": {
"prefs.render_legacy_image_defaults": "使用以前的渲染图像默认值",
"prefs.render_legacy_image_defaults_help": "保留以前的手动图像流程:新设置使用 CPU 光栅渲染,CPU 光线追踪使用固定采样,并手动打开结果。进入渲染时重新适配视图,切换镜头时不恢复其保存的相机,并使用以前的取景和导航方式。禁用自动实时图像反馈。已保存的设置保持不变。"
}
}
@@ -1,34 +0,0 @@
{
"ar": {
"render.light_space_world": "أضواء بإحداثيات العالم",
"render.light_space_world_help": "تستخدم مواضع الأضواء واتجاهاتها إحداثيات العالم. لا يؤدي تدوير الكاميرا حول النموذج إلى تحريك الأضواء."
},
"de": {
"render.light_space_world": "Lichter in Weltkoordinaten",
"render.light_space_world_help": "Lichtpositionen und -richtungen verwenden Weltkoordinaten. Beim Umkreisen mit der Kamera bleiben die Lichter an ihrer Position."
},
"en": {
"render.light_space_world": "World-space lights",
"render.light_space_world_help": "Light positions and directions use world coordinates. Orbiting the camera does not move them."
},
"he": {
"render.light_space_world": "אורות בקואורדינטות העולם",
"render.light_space_world_help": "מיקומי האורות וכיווניהם משתמשים בקואורדינטות העולם. סיבוב המצלמה סביב המודל אינו מזיז את האורות."
},
"ja": {
"render.light_space_world": "ワールド座標のライト",
"render.light_space_world_help": "ライトの位置と方向はワールド座標を使用します。カメラを周回させてもライトは移動しません。"
},
"ko": {
"render.light_space_world": "월드 좌표의 조명",
"render.light_space_world_help": "조명의 위치와 방향은 월드 좌표를 사용합니다. 카메라를 회전해도 조명은 움직이지 않습니다."
},
"vi": {
"render.light_space_world": "Đèn trong hệ tọa độ thế giới",
"render.light_space_world_help": "Vị trí và hướng của đèn dùng hệ tọa độ thế giới. Xoay camera quanh mô hình không làm đèn di chuyển."
},
"zh": {
"render.light_space_world": "世界坐标光源",
"render.light_space_world_help": "光源的位置和方向使用世界坐标。环绕旋转相机不会移动光源。"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"cmd.view.render_live": "إيقاف التصيير المباشر مؤقتًا أو استئنافه"
},
"de": {
"cmd.view.render_live": "Live-Rendering pausieren oder fortsetzen"
},
"en": {
"cmd.view.render_live": "Pause or Resume Live Render"
},
"he": {
"cmd.view.render_live": "השהיה או חידוש של הדמיה חיה"
},
"ja": {
"cmd.view.render_live": "ライブレンダーを一時停止・再開"
},
"ko": {
"cmd.view.render_live": "실시간 렌더링 일시 중지 또는 재개"
},
"vi": {
"cmd.view.render_live": "Tạm dừng hoặc tiếp tục kết xuất trực tiếp"
},
"zh": {
"cmd.view.render_live": "暂停或继续实时渲染"
}
}
@@ -1,130 +0,0 @@
{
"ar": {
"render.live.final_changed": "تغيّر طلب التصيير أثناء إيقاف التصيير المباشر. ابدأ الصورة النهائية من جديد.",
"render.live.final_waiting": "جارٍ تحضير الصورة النهائية · تحرير موارد التصيير المباشر",
"render.live.invalid_size": "يتطلب التصيير المباشر عرضًا وارتفاعًا موجبين للإخراج.",
"render.live.pause": "إيقاف المباشر مؤقتًا",
"render.live.paused": "مباشر · متوقف مؤقتًا",
"render.live.paused_outdated": "مباشر · متوقف مؤقتًا · غير محدّث",
"render.live.quality_help": "جودة تفاعلية: بحد أقصى 512 بكسل للضلع الأطول. تستخدم المصيّر المحدد ومؤثراته المدعومة. تبقى دقة الصورة النهائية وإعداداتها وتصديرها مستقلة.",
"render.live.refused": "التصيير المباشر غير متاح: {reason}",
"render.live.resume": "استئناف المباشر",
"render.live.samples": "مباشر · {width} × {height} · {current}/{target} عينة",
"render.live.stopped": "توقف التصيير المباشر",
"render.live.updating": "مباشر · جودة تفاعلية (حتى 512 بكسل) · جارٍ التحديث",
"render.live.waiting_canvas": "في انتظار لوحة التصيير",
"render.live.worker_stopped": "توقفت مهمة التقاط التصيير المباشر قبل إرجاع نتيجة"
},
"de": {
"render.live.final_changed": "Die Render-Anfrage hat sich beim Anhalten des Live-Renderings geändert. Starten Sie das finale Bild erneut.",
"render.live.final_waiting": "Finales Bild vorbereiten · Live-Render-Ressourcen freigeben",
"render.live.invalid_size": "Live-Rendering benötigt eine positive Ausgabebreite und -höhe.",
"render.live.pause": "Live pausieren",
"render.live.paused": "Live · Pausiert",
"render.live.paused_outdated": "Live · Pausiert · Veraltet",
"render.live.quality_help": "Interaktive Qualität: höchstens 512 Pixel an der längsten Kante. Verwendet den gewählten Renderer und seine unterstützten Effekte. Endauflösung, Einstellungen und Export bleiben getrennt.",
"render.live.refused": "Live nicht verfügbar: {reason}",
"render.live.resume": "Live fortsetzen",
"render.live.samples": "Live · {width} × {height} · {current}/{target} Samples",
"render.live.stopped": "Live-Rendering angehalten",
"render.live.updating": "Live · Interaktive Qualität (bis 512 px) · Aktualisierung",
"render.live.waiting_canvas": "Warten auf die Render-Ansicht",
"render.live.worker_stopped": "Der Aufnahmeprozess für das Live-Rendering wurde vor der Rückgabe eines Ergebnisses beendet"
},
"en": {
"render.live.final_changed": "The render request changed while live rendering was stopping. Start the final image again.",
"render.live.final_waiting": "Preparing final image · releasing live-render resources",
"render.live.invalid_size": "Live rendering needs a positive output width and height.",
"render.live.pause": "Pause live",
"render.live.paused": "Live · Paused",
"render.live.paused_outdated": "Live · Paused · Out of date",
"render.live.quality_help": "Interactive quality: at most 512 pixels on the longest edge. Uses the selected renderer and its supported effects. Final resolution, settings and export remain separate.",
"render.live.refused": "Live unavailable: {reason}",
"render.live.resume": "Resume live",
"render.live.samples": "Live · {width} × {height} · {current}/{target} samples",
"render.live.stopped": "Live rendering stopped",
"render.live.updating": "Live · Interactive quality (up to 512 px) · Updating",
"render.live.waiting_canvas": "Waiting for the Render canvas",
"render.live.worker_stopped": "The live-render capture worker stopped before returning a result"
},
"he": {
"render.live.final_changed": "בקשת ההדמיה השתנתה בזמן עצירת ההדמיה החיה. יש להתחיל את התמונה הסופית מחדש.",
"render.live.final_waiting": "מכין תמונה סופית · משחרר משאבי הדמיה חיה",
"render.live.invalid_size": "הדמיה חיה דורשת רוחב וגובה פלט גדולים מאפס.",
"render.live.pause": "השהיית הדמיה חיה",
"render.live.paused": "חי · מושהה",
"render.live.paused_outdated": "חי · מושהה · לא מעודכן",
"render.live.quality_help": "איכות אינטראקטיבית: לכל היותר 512 פיקסלים בצד הארוך. משתמשת במנוע ההדמיה שנבחר ובאפקטים הנתמכים בו. רזולוציית התמונה הסופית, ההגדרות והייצוא נשארים נפרדים.",
"render.live.refused": "הדמיה חיה אינה זמינה: {reason}",
"render.live.resume": "חידוש הדמיה חיה",
"render.live.samples": "חי · {width} × {height} · {current}/{target} דגימות",
"render.live.stopped": "ההדמיה החיה נעצרה",
"render.live.updating": "חי · איכות אינטראקטיבית (עד 512 פיקסלים) · מתעדכן",
"render.live.waiting_canvas": "ממתין למשטח ההדמיה",
"render.live.worker_stopped": "תהליך הלכידה של ההדמיה החיה נעצר לפני שהחזיר תוצאה"
},
"ja": {
"render.live.final_changed": "ライブレンダリングの停止中にリクエストが変更されました。最終画像をもう一度開始してください。",
"render.live.final_waiting": "最終画像を準備中 · ライブレンダーのリソースを解放中",
"render.live.invalid_size": "ライブレンダリングには正の出力幅と高さが必要です。",
"render.live.pause": "ライブを一時停止",
"render.live.paused": "ライブ · 一時停止中",
"render.live.paused_outdated": "ライブ · 一時停止中 · 更新が必要",
"render.live.quality_help": "インタラクティブ品質: 長辺は最大512ピクセルです。選択したレンダラーと対応する効果を使用します。最終解像度、設定、書き出しは別に保持します。",
"render.live.refused": "ライブを利用できません: {reason}",
"render.live.resume": "ライブを再開",
"render.live.samples": "ライブ · {width} × {height} · {current}/{target} サンプル",
"render.live.stopped": "ライブレンダリングを停止しました",
"render.live.updating": "ライブ · インタラクティブ品質(最大512 px)· 更新中",
"render.live.waiting_canvas": "レンダーキャンバスを待機中",
"render.live.worker_stopped": "ライブレンダリングのキャプチャーワーカーが結果を返す前に停止しました"
},
"ko": {
"render.live.final_changed": "라이브 렌더링을 중지하는 동안 렌더 요청이 변경되었습니다. 최종 이미지를 다시 시작하세요.",
"render.live.final_waiting": "최종 이미지 준비 중 · 라이브 렌더 리소스 해제 중",
"render.live.invalid_size": "라이브 렌더링에는 양수의 출력 너비와 높이가 필요합니다.",
"render.live.pause": "라이브 일시 중지",
"render.live.paused": "라이브 · 일시 중지됨",
"render.live.paused_outdated": "라이브 · 일시 중지됨 · 업데이트 필요",
"render.live.quality_help": "대화형 품질: 가장 긴 변은 최대 512픽셀입니다. 선택한 렌더러와 지원하는 효과를 사용합니다. 최종 해상도, 설정 및 내보내기는 별도로 유지됩니다.",
"render.live.refused": "라이브 사용 불가: {reason}",
"render.live.resume": "라이브 재개",
"render.live.samples": "라이브 · {width} × {height} · {current}/{target} 샘플",
"render.live.stopped": "라이브 렌더링 중지됨",
"render.live.updating": "라이브 · 대화형 품질(최대 512 px) · 업데이트 중",
"render.live.waiting_canvas": "렌더 캔버스 대기 중",
"render.live.worker_stopped": "라이브 렌더 캡처 작업이 결과를 반환하기 전에 중지되었습니다"
},
"vi": {
"render.live.final_changed": "Yêu cầu kết xuất đã thay đổi trong lúc dừng kết xuất trực tiếp. Hãy bắt đầu lại ảnh cuối cùng.",
"render.live.final_waiting": "Đang chuẩn bị ảnh cuối · Giải phóng tài nguyên kết xuất trực tiếp",
"render.live.invalid_size": "Kết xuất trực tiếp yêu cầu chiều rộng và chiều cao đầu ra lớn hơn không.",
"render.live.pause": "Tạm dừng trực tiếp",
"render.live.paused": "Trực tiếp · Tạm dừng",
"render.live.paused_outdated": "Trực tiếp · Tạm dừng · Chưa cập nhật",
"render.live.quality_help": "Chất lượng tương tác: tối đa 512 pixel ở cạnh dài nhất. Sử dụng bộ kết xuất đã chọn và các hiệu ứng được bộ đó hỗ trợ. Độ phân giải cuối, thiết lập và thao tác xuất vẫn độc lập.",
"render.live.refused": "Kết xuất trực tiếp không khả dụng: {reason}",
"render.live.resume": "Tiếp tục trực tiếp",
"render.live.samples": "Trực tiếp · {width} × {height} · {current}/{target} mẫu",
"render.live.stopped": "Kết xuất trực tiếp đã dừng",
"render.live.updating": "Trực tiếp · Chất lượng tương tác (tối đa 512 px) · Đang cập nhật",
"render.live.waiting_canvas": "Đang chờ khung vẽ Kết xuất",
"render.live.worker_stopped": "Luồng thu nhận dữ liệu cho kết xuất trực tiếp đã dừng trước khi trả về kết quả"
},
"zh": {
"render.live.final_changed": "停止实时渲染时渲染请求已更改。请重新开始最终图像渲染。",
"render.live.final_waiting": "正在准备最终图像 · 释放实时渲染资源",
"render.live.invalid_size": "实时渲染需要正的输出宽度和高度。",
"render.live.pause": "暂停实时渲染",
"render.live.paused": "实时 · 已暂停",
"render.live.paused_outdated": "实时 · 已暂停 · 已过时",
"render.live.quality_help": "交互质量:最长边最多为 512 像素。使用所选渲染器及其支持的效果。最终分辨率、设置和导出保持独立。",
"render.live.refused": "实时渲染不可用:{reason}",
"render.live.resume": "恢复实时渲染",
"render.live.samples": "实时 · {width} × {height} · {current}/{target} 次采样",
"render.live.stopped": "实时渲染已停止",
"render.live.updating": "实时 · 交互质量(最多 512 px)· 正在更新",
"render.live.waiting_canvas": "正在等待渲染画布",
"render.live.worker_stopped": "实时渲染捕获工作线程在返回结果之前已停止"
}
}
@@ -1,82 +0,0 @@
{
"en": {
"render.batch_owner_limit": "At most 32 document shot queues can be retained. Finish or cancel an existing queue first.",
"render.batch_preparing": "Preparing next shot",
"render.batch_waiting_worker": "Waiting for render preparation",
"render.preparation_cancelled": "Render preparation cancelled",
"render.preparation_checking": "Checking render",
"render.preparation_retirement_failed": "Render preparation cleanup failed. This window cannot prepare another image.",
"render.preparation_retiring": "Finishing render preparation",
"render.preparation_unavailable": "Render preparation unavailable"
},
"de": {
"render.batch_owner_limit": "Es können höchstens 32 Dokument-Bildfolgen vorgehalten werden. Schließen Sie zuerst eine vorhandene Folge ab oder brechen Sie sie ab.",
"render.batch_preparing": "Nächste Aufnahme wird vorbereitet",
"render.batch_waiting_worker": "Warten auf die Rendering-Vorbereitung",
"render.preparation_cancelled": "Rendering-Vorbereitung abgebrochen",
"render.preparation_checking": "Rendering wird geprüft",
"render.preparation_retirement_failed": "Die Bereinigung der Rendering-Vorbereitung ist fehlgeschlagen. Dieses Fenster kann kein weiteres Bild vorbereiten.",
"render.preparation_retiring": "Rendering-Vorbereitung wird abgeschlossen",
"render.preparation_unavailable": "Rendering-Vorbereitung nicht verfügbar"
},
"ja": {
"render.batch_owner_limit": "保持できるドキュメントのショットキューは最大32個です。既存のキューを完了するかキャンセルしてください。",
"render.batch_preparing": "次のショットを準備中",
"render.batch_waiting_worker": "レンダリングの準備待ち",
"render.preparation_cancelled": "レンダリングの準備をキャンセルしました",
"render.preparation_checking": "レンダリングを確認中",
"render.preparation_retirement_failed": "レンダリング準備の後処理に失敗しました。このウィンドウでは別の画像を準備できません。",
"render.preparation_retiring": "レンダリングの準備を終了中",
"render.preparation_unavailable": "レンダリングの準備を利用できません"
},
"ko": {
"render.batch_owner_limit": "문서 샷 대기열은 최대 32개까지 유지할 수 있습니다. 기존 대기열을 완료하거나 취소하세요.",
"render.batch_preparing": "다음 샷 준비 중",
"render.batch_waiting_worker": "렌더링 준비 대기 중",
"render.preparation_cancelled": "렌더링 준비가 취소되었습니다",
"render.preparation_checking": "렌더링 확인 중",
"render.preparation_retirement_failed": "렌더링 준비 정리에 실패했습니다. 이 창에서는 다른 이미지를 준비할 수 없습니다.",
"render.preparation_retiring": "렌더링 준비 마무리 중",
"render.preparation_unavailable": "렌더링 준비를 사용할 수 없음"
},
"zh": {
"render.batch_owner_limit": "最多可保留32个文档的镜头队列。请先完成或取消现有队列。",
"render.batch_preparing": "正在准备下一个镜头",
"render.batch_waiting_worker": "等待渲染准备",
"render.preparation_cancelled": "渲染准备已取消",
"render.preparation_checking": "正在检查渲染",
"render.preparation_retirement_failed": "渲染准备清理失败。此窗口无法再准备其他图像。",
"render.preparation_retiring": "正在完成渲染准备",
"render.preparation_unavailable": "渲染准备不可用"
},
"ar": {
"render.batch_owner_limit": "يمكن الاحتفاظ بقوائم لقطات 32 مستندًا كحد أقصى. أكمل قائمة موجودة أو ألغها أولًا.",
"render.batch_preparing": "جارٍ إعداد اللقطة التالية",
"render.batch_waiting_worker": "في انتظار إعداد التصيير",
"render.preparation_cancelled": "أُلغي إعداد التصيير",
"render.preparation_checking": "جارٍ التحقق من التصيير",
"render.preparation_retirement_failed": "تعذّر تنظيف موارد إعداد التصيير. لا يمكن لهذه النافذة إعداد صورة أخرى.",
"render.preparation_retiring": "جارٍ إنهاء إعداد التصيير",
"render.preparation_unavailable": "إعداد التصيير غير متاح"
},
"he": {
"render.batch_owner_limit": "ניתן לשמור תורי צילומים של 32 מסמכים לכל היותר. יש להשלים או לבטל תור קיים תחילה.",
"render.batch_preparing": "מכין את הצילום הבא",
"render.batch_waiting_worker": "ממתין להכנת הרינדור",
"render.preparation_cancelled": "הכנת הרינדור בוטלה",
"render.preparation_checking": "בודק רינדור",
"render.preparation_retirement_failed": "ניקוי משאבי הכנת הרינדור נכשל. לא ניתן להכין תמונה נוספת בחלון זה.",
"render.preparation_retiring": "מסיים את הכנת הרינדור",
"render.preparation_unavailable": "הכנת הרינדור אינה זמינה"
},
"vi": {
"render.batch_owner_limit": "Chỉ có thể giữ hàng đợi cảnh của tối đa 32 tài liệu. Hãy hoàn tất hoặc hủy một hàng đợi hiện có trước.",
"render.batch_preparing": "Đang chuẩn bị cảnh tiếp theo",
"render.batch_waiting_worker": "Đang chờ chuẩn bị kết xuất",
"render.preparation_cancelled": "Đã hủy chuẩn bị kết xuất",
"render.preparation_checking": "Đang kiểm tra kết xuất",
"render.preparation_retirement_failed": "Không thể giải phóng tài nguyên chuẩn bị kết xuất. Cửa sổ này không thể chuẩn bị ảnh khác.",
"render.preparation_retiring": "Đang hoàn tất chuẩn bị kết xuất",
"render.preparation_unavailable": "Không thể chuẩn bị kết xuất"
}
}
@@ -1,58 +0,0 @@
{
"ar": {
"render.cpu_fixed_retained": "تم الاحتفاظ بأخذ العينات الثابت",
"render.cpu_progressive_adopt": "استخدام أخذ العينات التدريجي",
"render.cpu_progressive_adopt_help": "يستخدم أخذ العينات التدريجي عينة كاميرا واحدة لكل تمريرة. يبقى حجم الصورة والأضواء وإعدادات الانعكاس دون تغيير.",
"render.cpu_progressive_always": "أخذ العينات التدريجي مفعّل دائمًا",
"render.cpu_progressive_reflection_adopt": "اضبط محاولات الانعكاس المحددة على 1 قبل تفعيل أخذ العينات التدريجي."
},
"de": {
"render.cpu_fixed_retained": "Feste Abtastung beibehalten",
"render.cpu_progressive_adopt": "Progressive Abtastung verwenden",
"render.cpu_progressive_adopt_help": "Die progressive Abtastung verwendet ein Kamerasample pro Durchlauf. Bildgröße, Lichtquellen und Reflexionseinstellungen bleiben unverändert.",
"render.cpu_progressive_always": "Progressive Abtastung ist immer aktiv",
"render.cpu_progressive_reflection_adopt": "Setzen Sie die Reflexionsversuche ausgewählter Körper auf 1, bevor Sie die progressive Abtastung übernehmen."
},
"en": {
"render.cpu_fixed_retained": "Fixed sampling retained",
"render.cpu_progressive_adopt": "Use progressive sampling",
"render.cpu_progressive_adopt_help": "Adopting progressive uses one camera sample per pass. Image size, lights and reflection settings stay unchanged.",
"render.cpu_progressive_always": "Progressive sampling is always on",
"render.cpu_progressive_reflection_adopt": "Set selected reflection attempts to 1 before adopting progressive sampling."
},
"he": {
"render.cpu_fixed_retained": "הדגימה הקבועה נשמרה",
"render.cpu_progressive_adopt": "שימוש בדגימה הדרגתית",
"render.cpu_progressive_adopt_help": "מעבר לדגימה הדרגתית משתמש בדגימת מצלמה אחת לכל מעבר. גודל התמונה, האורות והגדרות ההחזר נשארים ללא שינוי.",
"render.cpu_progressive_always": "דגימה הדרגתית פעילה תמיד",
"render.cpu_progressive_reflection_adopt": "יש לקבוע את מספר ניסיונות ההחזר שנבחרו ל־1 לפני המעבר לדגימה הדרגתית."
},
"ja": {
"render.cpu_fixed_retained": "固定サンプリングを維持",
"render.cpu_progressive_adopt": "プログレッシブサンプリングを使用",
"render.cpu_progressive_adopt_help": "切り替えると各パスで1つのカメラサンプルを使用します。画像サイズ、照明、反射設定は変わりません。",
"render.cpu_progressive_always": "プログレッシブサンプリングは常に有効です",
"render.cpu_progressive_reflection_adopt": "切り替える前に、選択した反射の試行回数を1に設定してください。"
},
"ko": {
"render.cpu_fixed_retained": "고정 샘플링 유지",
"render.cpu_progressive_adopt": "점진적 샘플링 사용",
"render.cpu_progressive_adopt_help": "전환하면 패스마다 카메라 샘플 하나를 사용합니다. 이미지 크기, 조명 및 반사 설정은 유지됩니다.",
"render.cpu_progressive_always": "점진적 샘플링은 항상 켜져 있습니다",
"render.cpu_progressive_reflection_adopt": "전환하기 전에 선택한 반사의 시도 횟수를 1로 설정하세요."
},
"vi": {
"render.cpu_fixed_retained": "Đã giữ lấy mẫu cố định",
"render.cpu_progressive_adopt": "Dùng lấy mẫu lũy tiến",
"render.cpu_progressive_adopt_help": "Lấy mẫu lũy tiến sử dụng một mẫu máy ảnh cho mỗi lượt. Kích thước ảnh, nguồn sáng và thiết lập phản xạ không thay đổi.",
"render.cpu_progressive_always": "Lấy mẫu lũy tiến luôn bật",
"render.cpu_progressive_reflection_adopt": "Đặt số lần thử phản xạ đã chọn thành 1 trước khi chuyển sang lấy mẫu lũy tiến."
},
"zh": {
"render.cpu_fixed_retained": "保留固定采样",
"render.cpu_progressive_adopt": "使用渐进采样",
"render.cpu_progressive_adopt_help": "启用后每轮使用一个相机样本。图像大小、灯光和反射设置保持不变。",
"render.cpu_progressive_always": "渐进采样始终开启",
"render.cpu_progressive_reflection_adopt": "启用渐进采样前,请将所选反射的尝试次数设为1。"
}
}
@@ -1,42 +0,0 @@
{
"ar": {
"render.quality_budget_help": "يضبط الحجم والعينات والعمق والبذرة وتقليل التشويش. تُحفظ إعدادات الصورة الأخرى.",
"render.quality_denoise_off": "تقليل التشويش: متوقف",
"render.quality_denoise_on": "تقليل التشويش: مفعّل"
},
"de": {
"render.quality_budget_help": "Legt Größe, Samples, Tiefe, Startwert und Rauschreduzierung fest. Andere Bildeinstellungen bleiben erhalten.",
"render.quality_denoise_off": "Rauschreduzierung: Aus",
"render.quality_denoise_on": "Rauschreduzierung: Ein"
},
"en": {
"render.quality_budget_help": "Sets size, samples, depth, seed and noise reduction. Other image settings are kept.",
"render.quality_denoise_off": "Noise reduction: Off",
"render.quality_denoise_on": "Noise reduction: On"
},
"he": {
"render.quality_budget_help": "קובע גודל, דגימות, עומק, זרע והפחתת רעש. הגדרות התמונה האחרות נשמרות.",
"render.quality_denoise_off": "הפחתת רעש: כבויה",
"render.quality_denoise_on": "הפחתת רעש: פעילה"
},
"ja": {
"render.quality_budget_help": "サイズ、サンプル数、深度、シード、ノイズ低減を設定します。他の画像設定は維持されます。",
"render.quality_denoise_off": "ノイズ低減:オフ",
"render.quality_denoise_on": "ノイズ低減:オン"
},
"ko": {
"render.quality_budget_help": "크기, 샘플 수, 깊이, 시드 및 노이즈 제거를 설정합니다. 다른 이미지 설정은 유지됩니다.",
"render.quality_denoise_off": "노이즈 제거: 꺼짐",
"render.quality_denoise_on": "노이즈 제거: 켜짐"
},
"vi": {
"render.quality_budget_help": "Đặt kích thước, số mẫu, độ sâu, hạt giống và giảm nhiễu. Giữ nguyên các thiết lập ảnh khác.",
"render.quality_denoise_off": "Giảm nhiễu: Tắt",
"render.quality_denoise_on": "Giảm nhiễu: Bật"
},
"zh": {
"render.quality_budget_help": "设置尺寸、采样数、深度、种子和降噪。其他图像设置保持不变。",
"render.quality_denoise_off": "降噪:关闭",
"render.quality_denoise_on": "降噪:开启"
}
}
@@ -1,26 +0,0 @@
{
"ar": {
"render.quality_summary": "{width} × {height} · {samples} عينة · العمق {depth} · البذرة {seed} · {denoise}"
},
"de": {
"render.quality_summary": "{width} × {height} · {samples} Samples · Tiefe {depth} · Startwert {seed} · {denoise}"
},
"en": {
"render.quality_summary": "{width} × {height} · {samples} samples · depth {depth} · seed {seed} · {denoise}"
},
"he": {
"render.quality_summary": "{width} × {height} · {samples} דגימות · עומק {depth} · זרע {seed} · {denoise}"
},
"ja": {
"render.quality_summary": "{width} × {height} · {samples} サンプル · 深度 {depth} · シード {seed} · {denoise}"
},
"ko": {
"render.quality_summary": "{width} × {height} · 샘플 {samples}개 · 깊이 {depth} · 시드 {seed} · {denoise}"
},
"vi": {
"render.quality_summary": "{width} × {height} · {samples} mẫu · độ sâu {depth} · hạt giống {seed} · {denoise}"
},
"zh": {
"render.quality_summary": "{width} × {height} · {samples} 次采样 · 深度 {depth} · 种子 {seed} · {denoise}"
}
}
@@ -1,50 +0,0 @@
{
"ar": {
"render.live.source_current": "{method} · مباشر",
"render.live.source_outdated": "{method} · الصورة السابقة",
"render.live.source_outdated_help": "يعرض آخر صورة ملتقطة أثناء تحديث التصيير المباشر أو عند عدم توفره. قد تختلف عن المشهد أو إعدادات الصورة الحالية.",
"render.live.source_settings_help": "افتح «الإخراج» لتعديل المصيّر وإعدادات الصورة."
},
"de": {
"render.live.source_current": "{method} · Live",
"render.live.source_outdated": "{method} · Vorheriges Bild",
"render.live.source_outdated_help": "Zeigt das zuletzt aufgenommene Bild, während das Live-Rendering aktualisiert wird oder nicht verfügbar ist. Es kann von der aktuellen Szene oder den Bildeinstellungen abweichen.",
"render.live.source_settings_help": "Ausgabe öffnen, um Renderer und Bildeinstellungen zu bearbeiten."
},
"en": {
"render.live.source_current": "{method} · Live",
"render.live.source_outdated": "{method} · Previous image",
"render.live.source_outdated_help": "Shows the last captured image while live rendering updates or is unavailable. It may differ from the current scene or image settings.",
"render.live.source_settings_help": "Open Output to edit the renderer and image settings."
},
"he": {
"render.live.source_current": "{method} · חי",
"render.live.source_outdated": "{method} · תמונה קודמת",
"render.live.source_outdated_help": "מציג את התמונה האחרונה שנלכדה בזמן שההדמיה החיה מתעדכנת או אינה זמינה. היא עשויה להיות שונה מהסצנה או מהגדרות התמונה הנוכחיות.",
"render.live.source_settings_help": "יש לפתוח את חלונית הפלט כדי לערוך את מנוע ההדמיה ואת הגדרות התמונה."
},
"ja": {
"render.live.source_current": "{method} · ライブ",
"render.live.source_outdated": "{method} · 前の画像",
"render.live.source_outdated_help": "ライブレンダリングの更新中や利用できない間は、最後に取得した画像を表示します。現在のシーンや画像設定とは異なる場合があります。",
"render.live.source_settings_help": "出力を開いてレンダラーと画像設定を編集します。"
},
"ko": {
"render.live.source_current": "{method} · 라이브",
"render.live.source_outdated": "{method} · 이전 이미지",
"render.live.source_outdated_help": "라이브 렌더링이 업데이트 중이거나 사용할 수 없는 동안 마지막으로 캡처한 이미지를 표시합니다. 현재 장면 또는 이미지 설정과 다를 수 있습니다.",
"render.live.source_settings_help": "출력을 열어 렌더러와 이미지 설정을 편집합니다."
},
"vi": {
"render.live.source_current": "{method} · Trực tiếp",
"render.live.source_outdated": "{method} · Ảnh trước",
"render.live.source_outdated_help": "Hiển thị ảnh đã chụp gần nhất trong khi kết xuất trực tiếp đang cập nhật hoặc không khả dụng. Ảnh có thể khác cảnh hoặc thiết lập ảnh hiện tại.",
"render.live.source_settings_help": "Mở mục Đầu ra để sửa bộ kết xuất và thiết lập ảnh."
},
"zh": {
"render.live.source_current": "{method} · 实时",
"render.live.source_outdated": "{method} · 上一幅图像",
"render.live.source_outdated_help": "实时渲染更新或不可用时显示上次捕获的图像。它可能与当前场景或图像设置不同。",
"render.live.source_settings_help": "打开输出以编辑渲染器和图像设置。"
}
}
@@ -1,34 +0,0 @@
{
"ar": {
"prefs.layout_page.hover_panel_menus": "تبديل قوائم اللوحات عند مرور المؤشر",
"prefs.layout_page.hover_panel_menus_help": "انقر على اسم لوحة في الشريط لفتح قائمتها. مرّر المؤشر فوق اسم لوحة أخرى للتبديل. حرّك المؤشر خارج الشريط والقائمة المفتوحة لإغلاقها."
},
"de": {
"prefs.layout_page.hover_panel_menus": "Bereichsmenüs beim Darüberfahren wechseln",
"prefs.layout_page.hover_panel_menus_help": "Klicken Sie auf einen Bereichsnamen, um das Menü zu öffnen. Bewegen Sie den Zeiger auf einen anderen Bereichsnamen, um das Menü zu wechseln. Außerhalb des Menübands und des geöffneten Menüs schließt es sich."
},
"en": {
"prefs.layout_page.hover_panel_menus": "Switch panel menus on hover",
"prefs.layout_page.hover_panel_menus_help": "Click a ribbon panel name to open its menu. Hover another panel name to switch. Move outside the ribbon and open menu to close it."
},
"he": {
"prefs.layout_page.hover_panel_menus": "מעבר בין תפריטי לוחות בריחוף",
"prefs.layout_page.hover_panel_menus_help": "לחצו על שם לוח ברצועת הכלים כדי לפתוח את התפריט שלו. העבירו את הסמן מעל שם של לוח אחר כדי לעבור לתפריט שלו. הזיזו את הסמן אל מחוץ לרצועת הכלים ולתפריט הפתוח כדי לסגור אותו."
},
"ja": {
"prefs.layout_page.hover_panel_menus": "ポイントしてパネルメニューを切り替える",
"prefs.layout_page.hover_panel_menus_help": "リボンのパネル名をクリックしてメニューを開きます。別のパネル名にポインターを合わせると切り替わります。リボンと開いているメニューの外に移動すると閉じます。"
},
"ko": {
"prefs.layout_page.hover_panel_menus": "포인터를 올려 패널 메뉴 전환",
"prefs.layout_page.hover_panel_menus_help": "리본의 패널 이름을 클릭하여 메뉴를 엽니다. 다른 패널 이름에 포인터를 올리면 메뉴가 전환됩니다. 리본과 열린 메뉴 밖으로 포인터를 이동하면 메뉴가 닫힙니다."
},
"vi": {
"prefs.layout_page.hover_panel_menus": "Chuyển menu nhóm khi di chuột",
"prefs.layout_page.hover_panel_menus_help": "Nhấp vào tên nhóm trên dải công cụ để mở menu. Di chuột lên tên nhóm khác để chuyển menu. Di chuyển con trỏ ra ngoài dải công cụ và menu đang mở để đóng menu."
},
"zh": {
"prefs.layout_page.hover_panel_menus": "悬停切换面板菜单",
"prefs.layout_page.hover_panel_menus_help": "点击功能区的面板名称打开菜单。将指针悬停在另一面板名称上即可切换菜单。将指针移到功能区和已打开菜单之外即可关闭菜单。"
}
}
@@ -1,26 +0,0 @@
{
"en": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "The origin axis is perpendicular to the sketch plane, so it has no line in the plane"
},
"ar": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "محور الأصل عمودي على مستوى الرسم، لذا ليس له خط في المستوى"
},
"de": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Die Ursprungsachse steht senkrecht auf der Skizzenebene und hat daher keine Linie in ihr"
},
"he": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "ציר הראשית ניצב למישור הסקיצה, ולכן אין לו קו במישור"
},
"ja": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "原点軸はスケッチ平面に垂直なため、平面内に線がありません"
},
"ru": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Ось начала координат перпендикулярна плоскости эскиза, поэтому линии в этой плоскости нет"
},
"vi": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Trục gốc vuông góc với mặt phẳng phác thảo nên không có đường thẳng trong mặt phẳng này"
},
"zh": {
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "原点轴垂直于草图平面,因此在该平面内没有直线"
}
}
+2
View File
@@ -1408,6 +1408,8 @@
"sample.plate.name": "Placa de exemplo",
"sample.vents.about": "Rasgos em padrão retangular: linhas, colunas e passo são parâmetros",
"sample.vents.name": "Placa de ventilação",
"scale.per_axis": "Por eixo",
"scale.uniform": "Uniforme",
"search.command_keys": "Enter executar Shift+Enter executar e manter aberto Esc fechar",
"search.commands": "Comandos",
"search.design": "Neste projeto",
+3 -1
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@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Citește traseele unui desen SVG într-o schiță, scalate, rotite și plasate așa cum stabiliți. Folosiți-o pentru a transforma un logo sau un contur vectorial în curbe pe care le puteți extruda.",
"help.sketch.inspect": "Deschide un raport despre schița deschisă: câte grade de libertate au rămas și dacă este complet constrânsă. Folosiți-l pentru a afla ce se mai mișcă înainte de a finaliza schița.",
"help.sketch.intersect": "Adaugă curbele sau punctele în care corpuri, fețe, muchii sau alte schițe taie planul schiței. Rămân legate și urmează modelul când acesta se schimbă.",
"help.sketch.intersection_curve": "Creează curbe 3D acolo unde se întâlnesc două corpuri sau fețe, legate de ele. Folosiți-le ca trasee sau ghidaje care urmează modelul.",
"help.sketch.intersection_curve": "Creează curbe 3D acolo unde se întâlnesc două corpuri, fețe sau curbe ale altor schițe, legate de ele. Folosiți-le ca trasee sau ghidaje care urmează modelul.",
"help.sketch.isoparametric_curve": "Creează o curbă 3D pe direcția U sau V a unei fețe, printr-un punct ales de dumneavoastră, legată de față. Folosiți-o ca traseu sau linie de separare care urmează suprafața.",
"help.sketch.line": "Desenează linii conectate punct cu punct, ca lanț deschis sau contur închis. Este instrumentul de bază pentru majoritatea profilurilor.",
"help.sketch.line.midpoint": "Desenează o linie de la mijlocul ei spre un capăt, celălalt capăt fiind în oglindă. Folosiți-o pentru linii centrate pe un punct, de exemplu o muchie simetrică.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Placă exemplu",
"sample.vents.about": "Canale într-o matrice dreptunghiulară: rândurile, coloanele și pasul sunt parametri",
"sample.vents.name": "Placă de ventilație",
"scale.per_axis": "Pe axe",
"scale.uniform": "Uniform",
"search.command_keys": "Enter execută Shift+Enter execută și păstrează deschis Esc închide",
"search.commands": "Comenzi",
"search.design": "În acest proiect",
+4 -1
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@@ -647,6 +647,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "Направление должно быть осью или прямолинейной кривой эскиза, лежащей в плоскости эскиза",
"The mirror line cannot also be mirrored": "Линию зеркала нельзя одновременно отражать",
"The mirror line must be a straight curve of this sketch, not an origin axis": "Линия зеркала должна быть прямолинейной кривой этого эскиза, а не осью начала координат",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Ось начала координат перпендикулярна плоскости эскиза, поэтому линии в этой плоскости нет",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "Сохранённое исходное вхождение отсутствует. Выберите корректное исходное положение перед перепривязкой.",
"Then": "Затем",
"These features will be deleted:": "Эти операции будут удалены:",
@@ -1610,7 +1611,7 @@
"help.sketch.insert_svg": "Читает контуры рисунка SVG в эскиз, масштабируя, поворачивая и размещая их так, как вы зададите. Используйте, чтобы превратить логотип или векторный контур в кривые, которые можно выдавить.",
"help.sketch.inspect": "Открывает отчёт об открытом эскизе: сколько осталось степеней свободы и определён ли он полностью. Используйте, чтобы выяснить, что ещё двигается, прежде чем завершить эскиз.",
"help.sketch.intersect": "Добавляет кривые или точки, где тела, грани, рёбра или другие эскизы пересекают плоскость эскиза. Они остаются связанными и следуют за моделью при её изменении.",
"help.sketch.intersection_curve": "Создаёт 3D-кривые там, где встречаются два тела или две грани, связанные с ними. Используйте как траектории или направляющие, следующие за моделью.",
"help.sketch.intersection_curve": "Создаёт 3D-кривые там, где встречаются два тела, две грани или кривые других эскизов, связанные с ними. Используйте как траектории или направляющие, следующие за моделью.",
"help.sketch.isoparametric_curve": "Создаёт 3D-кривую вдоль направления U или V грани через выбранную точку, связанную с гранью. Используйте как траекторию или линию разделения, следующую за поверхностью.",
"help.sketch.line": "Рисует соединённые линии точка за точкой, как открытую цепочку или замкнутый контур. Это основной инструмент для большинства профилей.",
"help.sketch.line.midpoint": "Рисует линию от её середины до одного конца, второй конец отражается зеркально. Используйте для линий с центром в точке, например симметричного ребра.",
@@ -3750,6 +3751,8 @@
"sample.plate.name": "Образец пластины",
"sample.vents.about": "Пазы в прямоугольном массиве: число рядов, столбцов и шаг заданы параметрами",
"sample.vents.name": "Вентиляционная пластина",
"scale.per_axis": "По осям",
"scale.uniform": "Равномерно",
"search.command_keys": "Enter выполнить Shift+Enter выполнить и оставить открытым Esc закрыть",
"search.commands": "Команды",
"search.design": "В этом дизайне",
+1 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Учитава путање SVG цртежа у скицу, скалиране, окренуте и постављене како зададете. Користите га да логотип или векторски обрис претворите у криве које можете екструдирати.",
"help.sketch.inspect": "Отвара извештај о отвореној скици: колико је степени слободе остало и да ли је потпуно ограничена. Користите га да сазнате шта се још помера пре него што завршите скицу.",
"help.sketch.intersect": "Додаје криве или тачке у којима тела, лица, ивице или друге скице секу раван скице. Оне остају повезане и прате модел када се он промени.",
"help.sketch.intersection_curve": "Прави 3D криве тамо где се два тела или лица састају, повезане са њима. Користите их као путање или водилице које прате модел.",
"help.sketch.intersection_curve": "Прави 3D криве тамо где се два тела, лица или криве других скица састају, повезане са њима. Користите их као путање или водилице које прате модел.",
"help.sketch.isoparametric_curve": "Прави 3D криву дуж U или V смера лица кроз тачку коју изаберете, повезану са лицем. Користите је као путању или линију поделе која прати површ.",
"help.sketch.line": "Црта повезане линије тачку по тачку, као отворени ланац или затворени обрис. То је основни алат за већину профила.",
"help.sketch.line.midpoint": "Црта линију од њене средишње тачке до једног краја, а други крај се пресликава. Користите је за линије центриране на тачки, на пример за симетричну ивицу.",
+3 -1
View File
@@ -1622,7 +1622,7 @@
"help.sketch.insert_svg": "Läser in banorna från en SVG-ritning i en skiss, skalade, vridna och placerade där du anger. Använd det för att göra en logotyp eller en vektorkontur till kurvor som du kan extrudera.",
"help.sketch.inspect": "Öppnar en rapport om den öppna skissen: hur många frihetsgrader som återstår och om den är fullt definierad. Använd det för att ta reda på vad som fortfarande rör sig innan du avslutar skissen.",
"help.sketch.intersect": "Lägger till de kurvor eller punkter där kroppar, ytor, kanter eller andra skisser korsar skissplanet. De förblir länkade och följer modellen när den ändras.",
"help.sketch.intersection_curve": "Skapar 3D-kurvor där två kroppar eller ytor möts, länkade till dem. Använd dem som banor eller styrkurvor som följer modellen.",
"help.sketch.intersection_curve": "Skapar 3D-kurvor där två kroppar, ytor eller kurvor från andra skisser möts, länkade till dem. Använd dem som banor eller styrkurvor som följer modellen.",
"help.sketch.isoparametric_curve": "Skapar en 3D-kurva längs en ytas U- eller V-riktning genom en punkt som du väljer, länkad till ytan. Använd den som en bana eller delningslinje som följer ytan.",
"help.sketch.line": "Ritar sammanhängande linjer punkt för punkt, som en öppen kedja eller en sluten kontur. Det är det grundläggande verktyget för de flesta profiler.",
"help.sketch.line.midpoint": "Ritar en linje från dess mittpunkt ut till ena änden, med den andra änden speglad. Använd det för linjer centrerade på en punkt, till exempel en symmetrisk kant.",
@@ -3808,6 +3808,8 @@
"sample.plate.name": "Exempelplatta",
"sample.vents.about": "Spår i ett rektangulärt mönster: rader, kolumner och delning är parametrar",
"sample.vents.name": "Ventilationsplatta",
"scale.per_axis": "Per axel",
"scale.uniform": "Likformig",
"search.command_keys": "Enter kör Shift+Enter kör och behåll öppen Esc stäng",
"search.commands": "Kommandon",
"search.design": "I denna konstruktion",
+3 -1
View File
@@ -1621,7 +1621,7 @@
"help.sketch.insert_svg": "Bir SVG çiziminin yollarını, belirlediğiniz ölçekte, açıda ve konumda bir eskize okur. Bir logoyu veya vektör dış hattını ekstrüzyon yapabileceğiniz eğrilere dönüştürmek için kullanın.",
"help.sketch.inspect": "Açık eskiz için bir rapor açar: kaç serbestlik derecesi kaldığını ve tam kısıtlı olup olmadığını. Eskizi bitirmeden önce nelerin hâlâ hareket ettiğini öğrenmek için kullanın.",
"help.sketch.intersect": "Gövdelerin, yüzlerin, kenarların veya diğer eskizlerin eskiz düzlemini kestiği eğrileri ya da noktaları ekler. Bağlı kalır ve model değiştiğinde onu izler.",
"help.sketch.intersection_curve": "İki gövdenin veya yüzün buluştuğu yerde, onlara bağlı 3B eğriler oluşturur. Bunları modeli izleyen yollar veya kılavuz raylar olarak kullanın.",
"help.sketch.intersection_curve": "İki gövdenin, yüzün veya diğer eskizlerin eğrilerinin buluştuğu yerde, onlara bağlı 3B eğriler oluşturur. Bunları modeli izleyen yollar veya kılavuz raylar olarak kullanın.",
"help.sketch.isoparametric_curve": "Bir yüzün U veya V yönü boyunca, seçtiğiniz bir noktadan geçen ve yüze bağlı bir 3B eğri oluşturur. Yüzeyi izleyen bir yol veya bölme çizgisi olarak kullanın.",
"help.sketch.line": "Bağlantılı çizgileri nokta nokta, açık bir zincir veya kapalı bir dış hat olarak çizer. Çoğu profil için temel araçtır.",
"help.sketch.line.midpoint": "Bir çizgiyi orta noktasından bir uca doğru çizer; diğer uç yansıtılır. Bir nokta etrafında ortalanmış çizgiler, örneğin simetrik bir kenar için kullanın.",
@@ -3807,6 +3807,8 @@
"sample.plate.name": "Örnek plaka",
"sample.vents.about": "Dikdörtgen desende yuvalar: satırlar, sütunlar ve aralık parametredir",
"sample.vents.name": "Havalandırma plakası",
"scale.per_axis": "Eksen başına",
"scale.uniform": "Tekdüze",
"search.command_keys": "Enter çalıştır Shift+Enter çalıştır ve açık tut Esc kapat",
"search.commands": "Komutlar",
"search.design": "Bu tasarımda",
+3 -1
View File
@@ -1681,7 +1681,7 @@
"help.sketch.insert_svg": "Зчитує контури малюнка SVG в ескіз, масштабовані, повернуті й розміщені так, як ви задасте. Використовуйте, щоб перетворити логотип або векторний контур на криві, які можна видавити.",
"help.sketch.inspect": "Відкриває звіт про відкритий ескіз: скільки ступенів вільності залишилося і чи він повністю обмежений. Використовуйте його, щоб дізнатися, що ще рухається, перш ніж завершити ескіз.",
"help.sketch.intersect": "Додає криві чи точки, де тіла, грані, ребра або інші ескізи перетинають площину ескізу. Вони залишаються пов'язаними й слідують за моделлю, коли вона змінюється.",
"help.sketch.intersection_curve": "Створює 3D-криві там, де сходяться два тіла чи грані, пов'язані з ними. Використовуйте їх як траєкторії або напрямні, що слідують за моделлю.",
"help.sketch.intersection_curve": "Створює 3D-криві там, де сходяться два тіла, грані чи криві інших ескізів, пов'язані з ними. Використовуйте їх як траєкторії або напрямні, що слідують за моделлю.",
"help.sketch.isoparametric_curve": "Створює 3D-криву, пов'язану з гранню, вздовж напрямку U або V грані через вибрану вами точку. Використовуйте як траєкторію або лінію розділення, що слідує за поверхнею.",
"help.sketch.line": "Малює з'єднані прямі точка за точкою — як розімкнений ланцюг або замкнений контур. Це основний інструмент для більшості профілів.",
"help.sketch.line.midpoint": "Малює пряму від її середини до одного кінця, а другий кінець відображається дзеркально. Використовуйте для прямих, центрованих на точці, наприклад симетричного краю.",
@@ -4074,6 +4074,8 @@
"sample.plate.name": "Зразкова пластина",
"sample.vents.about": "Пази в прямокутному масиві: рядки, стовпці та крок є параметрами",
"sample.vents.name": "Вентиляційна пластина",
"scale.per_axis": "По осях",
"scale.uniform": "Рівномірно",
"search.command_keys": "Enter виконати Shift+Enter виконати й залишити відкритим Esc закрити",
"search.commands": "Команди",
"search.design": "У цьому проєкті",
+69 -14
View File
@@ -629,6 +629,8 @@
"Suppress Selected Folders": "Bỏ kích hoạt các thư mục đã chọn",
"Suppressed": "Bị tạm nén",
"Surface": "Bề mặt",
"Surface or face": "Bề mặt hoặc mặt",
"Surface or faces": "Bề mặt hoặc các mặt",
"Surface, or faces to turn over": "Mặt cong, hoặc các mặt cần lật hướng",
"Surfaces": "Các bề mặt",
"Swap Ends": "Hoán đổi hai đầu",
@@ -642,6 +644,7 @@
"Target": "Mục tiêu",
"Target Body": "Khối mục tiêu",
"Target Face (optional)": "Mặt đích (tùy chọn)",
"Target edges": "Các cạnh đích",
"Tear": "Xé rách mép chấn",
"Technical details": "Chi tiết kỹ thuật",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "Phác thảo nét đứt là đường dẫn mặt phẳng đã lưu. Hãy chọn một bề mặt mới để sửa lại liên kết.",
@@ -649,6 +652,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "Hướng phải là một trục hoặc một đường cong phác thảo thẳng nằm trong mặt phẳng phác thảo",
"The mirror line cannot also be mirrored": "Đường đối xứng không thể đồng thời được lấy đối xứng",
"The mirror line must be a straight curve of this sketch, not an origin axis": "Đường đối xứng phải là một đường cong thẳng của phác thảo này, không phải trục gốc",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "Trục gốc vuông góc với mặt phẳng phác thảo nên không có đường thẳng trong mặt phẳng này",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "Bản thể tác giả đã lưu bị thiếu. Hãy chọn một vị trí tác giả hợp lệ trước khi gán lại.",
"Then": "Thì",
"These features will be deleted:": "Các tính năng sau sẽ bị xóa:",
@@ -740,6 +744,9 @@
"a picked edge's body is gone": "thân của một cạnh đã chọn không còn nữa",
"add a key for a joint first": "hãy thêm một khóa cho khớp trước",
"ai.connected_toast": "SolidCraft hiện đã sẵn sàng trong {clients}. Khởi động lại ứng dụng để sử dụng (Cài đặt > Trợ lý ảo).",
"ai.http.allow": "Cho phép HTTP không bảo mật",
"ai.http.confirm": "Cho phép với điểm cuối này",
"ai.http.warning": "Khóa API và cuộc trò chuyện sẽ được gửi mà không mã hóa. Bất kỳ ai có quyền truy cập mạng đều có thể đọc hoặc thay đổi chúng. Chỉ sử dụng trên mạng mà bạn tin cậy.",
"ai.prefs.allow_control": "Cho phép tác nhân AI kết nối",
"ai.prefs.allow_control_note": "Kênh cục bộ (MCP). Không có gì rời khỏi máy tính này.\n\nMở kênh điều khiển chỉ trên máy tính này (127.0.0.1, cổng 27878 hoặc cổng trống tiếp theo). Chương trình kết nối phải xuất trình mã token bảo mật chỉ tài khoản người dùng của bạn đọc được, được tạo mới mỗi lần khởi động. Có hiệu lực vào lần khởi động tiếp theo của SolidCraft. Khi tắt: không lắng nghe trừ khi bạn bật.",
"ai.prefs.availability": "Khả dụng",
@@ -751,6 +758,8 @@
"ai.prefs.follow_camera": "Theo camera",
"ai.prefs.follow_camera_off": "Tự động xoay camera theo phác thảo đang tắt.",
"ai.prefs.follow_camera_on": "Camera sẽ tự động xoay vuông góc với phác thảo do agent tạo.",
"ai.prefs.instructions": "Hướng dẫn tùy chỉnh",
"ai.prefs.instructions_note": "Được gửi cho agent khi bắt đầu mỗi cuộc trò chuyện, sau hướng dẫn riêng của SolidCraft: cách bạn muốn làm việc, các quy tắc cần tuân theo. Thay đổi có hiệu lực từ cuộc trò chuyện tiếp theo (Kết nối hoặc Cuộc trò chuyện mới).",
"ai.prefs.intro": "Tác nhân AI trong SolidCraft.",
"ai.prefs.make_default": "Đặt làm mặc định",
"ai.prefs.no_agents": "Chưa có agent nào. Thêm một agent hoặc làm mới để tìm các agent đã cài đặt.",
@@ -1081,6 +1090,9 @@
"cmd.render.compare.divider": "Di chuyển vạch so sánh kết xuất",
"cmd.render.result.discard": "Bỏ kết quả kết xuất",
"cmd.render.result.select": "Chọn kết quả kết xuất",
"cmd.render.surface.import": "Nhập bản đồ bề mặt",
"cmd.render.texture.list": "Liệt kê ảnh bề mặt được nhúng",
"cmd.render.texture.remove": "Xóa ảnh bề mặt được nhúng",
"cmd.render_aging_describe": "Lão hóa bề mặt phân lớp",
"cmd.render_backends": "Kết xuất hình ảnh Sauends",
"cmd.render_batch": "Kết xuất mọi cảnh chụp",
@@ -1324,6 +1336,7 @@
"cmd.view_previous_tab": "Thẻ trước",
"cmd.view_rename": "Đổi tên góc nhìn đã lưu",
"cmd.view_render_frame": "Đường dẫn khung kết xuất",
"cmd.view_ribbon_tabs_only": "Chỉ các thẻ ribbon",
"cmd.view_right": "Góc nhìn bên phải",
"cmd.view_save": "Tạo góc nhìn đã lưu mới",
"cmd.view_shots_strip": "Dải cảnh chụp",
@@ -1454,8 +1467,11 @@
"file.open.portal_fallback.xwayland": "Bộ chọn tệp đã mở không phải của riêng desktop: dưới XWayland, portal từ chối cửa sổ cha.",
"file_load.built": "Đã dựng được: {built} trên {total} tính năng.",
"file_load.converting": "Đang chuyển đổi khối đặc {done} trên {total}",
"file_load.inserted": "Đã chèn {name}",
"file_load.inserting": "Đang chèn hình học",
"file_load.link_item": "{name} ({done} trên {total})",
"file_load.opened": "Đã mở {name}",
"file_load.opened_in_tab": "Đã mở {name} trong thẻ mới",
"file_load.opening": "Đang mở thiết kế",
"file_load.preparing_thumbnail": "Đang chuẩn bị ảnh thu nhỏ...",
"file_load.preparing_view": "Đang chuẩn bị góc nhìn...",
@@ -1691,7 +1707,7 @@
"help.sketch.insert_svg": "Đọc các đường dẫn của bản vẽ SVG vào phác thảo, theo tỉ lệ, góc xoay và vị trí bạn đặt. Dùng để biến logo hoặc đường bao véc tơ thành đường cong có thể đùn.",
"help.sketch.inspect": "Mở báo cáo về bản phác thảo đang mở: còn bao nhiêu bậc tự do và đã ràng buộc hoàn toàn chưa. Dùng nó để biết phần nào vẫn còn di chuyển được trước khi hoàn tất bản phác thảo.",
"help.sketch.intersect": "Thêm các đường cong hoặc điểm nơi khối, mặt, cạnh hoặc phác thảo khác cắt qua mặt phẳng phác thảo. Chúng vẫn được liên kết và thay đổi theo mô hình.",
"help.sketch.intersection_curve": "Tạo đường cong 3D tại nơi hai khối hoặc hai mặt gặp nhau, liên kết với chúng. Dùng làm đường dẫn hoặc ray dẫn hướng thay đổi theo mô hình.",
"help.sketch.intersection_curve": "Tạo đường cong 3D tại nơi hai khối, hai mặt hoặc đường cong của các phác thảo khác gặp nhau, liên kết với chúng. Dùng làm đường dẫn hoặc ray dẫn hướng thay đổi theo mô hình.",
"help.sketch.isoparametric_curve": "Tạo đường cong 3D theo hướng U hoặc V của một mặt qua điểm bạn chọn, liên kết với mặt đó. Dùng làm đường dẫn hoặc đường tách thay đổi theo bề mặt.",
"help.sketch.line": "Vẽ các đường thẳng nối liền từng điểm một, thành chuỗi hở hoặc đường bao khép kín. Đây là công cụ cơ bản cho hầu hết biên dạng.",
"help.sketch.line.midpoint": "Vẽ đường thẳng từ trung điểm ra một đầu, đầu kia đối xứng qua trung điểm. Dùng cho đường thẳng có tâm tại một điểm, như cạnh đối xứng.",
@@ -1797,6 +1813,7 @@
"help.view.navigate": "Xoay, dịch hoặc thu phóng khung nhìn theo từng bước, chẳng hạn xoay một phần tư vòng sang trái. Dùng để điều khiển camera chính xác thay vì kéo chuột.",
"help.view.navigation_bar": "Hiện hoặc ẩn thanh điều hướng ở cuối khung nhìn. Ẩn đi để có thêm chỗ, hiện ra để dùng các công cụ xem bằng chuột.",
"help.view.rename": "Đặt tên mới cho một góc nhìn đã lưu. Bản thân góc nhìn không đổi.",
"help.view.ribbon_tabs_only": "Thu gọn ribbon chỉ còn hàng thẻ, để khung nhìn có thêm chỗ mà các bảng từng chiếm. Bấm một thẻ để hiện các bảng của nó đè lên khung nhìn; chọn lại lệnh này để luôn hiện toàn bộ ribbon.",
"help.view.save": "Lưu vị trí camera hiện tại thành một góc nhìn có tên trong thiết kế. Dùng để quay lại đúng góc đó sau này, chẳng hạn khi chụp ảnh màn hình.",
"help.view.spin": "Quay khung nhìn quanh mô hình liên tục cho đến cú nhấp hoặc phím tiếp theo. Dùng để trình bày mô hình từ mọi phía.",
"help.view.tool": "Giữ cố định một công cụ camera (xoay quanh, dịch hoặc thu phóng) để kéo bằng nút chuột trái sẽ di chuyển khung nhìn cho đến khi bạn tắt nó. Dùng trên bàn di chuột hoặc khi không có nút chuột giữa.",
@@ -2316,6 +2333,7 @@
"prefs.carousel_previous": "Trước",
"prefs.choose_font": "Chọn tệp phông chữ…",
"prefs.click": "Nhấp chuột",
"prefs.command_dialog_values": "Hộp thoại lệnh",
"prefs.contact_shading": "Đổ bóng tiếp xúc mềm",
"prefs.contact_shading_note": "Tạo bóng đổ mềm tại những vị trí các chi tiết tiếp giáp gần nhau.",
"prefs.context_menu": "Menu ngữ cảnh",
@@ -2411,6 +2429,8 @@
"prefs.graphics_page.surfaces_edges": "Bề mặt và cạnh",
"prefs.graphics_page.view_bar": "Cũng có trên thanh khung nhìn",
"prefs.graphics_presets_note": "Các cấu hình định sẵn sẽ thiết lập đồng thời các tùy chọn bên dưới.",
"prefs.ground_shadow_follows_model": "Bóng trên mặt đất di chuyển theo mô hình",
"prefs.ground_shadow_follows_model_help": "Đặt bóng bên dưới khối hiển thị thấp nhất. Khi tắt, bóng của mô hình được nâng lên vẫn nằm trên mặt phẳng đất đi qua gốc tọa độ.",
"prefs.hide_constraint_glyphs_zoomed_out": "Ẩn biểu tượng ràng buộc khi thu nhỏ",
"prefs.hide_constraint_glyphs_zoomed_out_note": "Biểu tượng ràng buộc biến mất khi bản phác được thu nhỏ đủ xa để không làm rối khung nhìn. Tắt: chúng giữ kích thước màn hình cố định ở mọi mức thu phóng.",
"prefs.history": "Lịch sử",
@@ -2452,6 +2472,8 @@
"prefs.layout_page.card": "Thẻ",
"prefs.layout_page.column": "Cột",
"prefs.layout_page.hover": "Rê chuột",
"prefs.layout_page.hover_panel_menus": "Chuyển menu nhóm khi di chuột",
"prefs.layout_page.hover_panel_menus_help": "Nhấp vào tên nhóm trên dải công cụ để mở menu. Di chuột lên tên nhóm khác để chuyển menu. Di chuyển con trỏ ra ngoài dải công cụ và menu đang mở để đóng menu.",
"prefs.layout_page.icons_labels": "Biểu tượng + nhãn",
"prefs.layout_page.ok_cancel": "Đồng ý và Hủy bỏ",
"prefs.layout_page.on_hover": "Khi rê chuột",
@@ -2554,6 +2576,8 @@
"prefs.quality_smoother": "mượt mà hơn",
"prefs.quick_measure": "Đo nhanh ở góc khung nhìn",
"prefs.quick_measure_note": "Hiển thị kích thước của đối tượng được chọn ở góc dưới bên phải khung nhìn, phía trên Lịch sử: chiều dài của cạnh (hoặc Ø và R với cạnh tròn), diện tích của mặt, vị trí của điểm, khoảng cách và góc giữa hai đối tượng, tổng của nhiều cạnh hoặc mặt. Nhấp để sao chép.",
"prefs.remember_dialog_values": "Ghi nhớ giá trị hộp thoại lệnh",
"prefs.remember_dialog_values.help": "Tắt theo mặc định. Khi bật, sau khi lệnh thành công, các giá trị và tùy chọn an toàn của lệnh sẽ được dùng lại vào lần tiếp theo bạn mở cùng lệnh đó, cho đến khi SolidCraft đóng.",
"prefs.render_previous_geometry_budget": "Dùng ngân sách hình học trước đây cho bản xem trước kết xuất",
"prefs.render_previous_geometry_budget_help": "Khôi phục giới hạn hình học cố định trước đây (512 MiB trên máy tính 64 bit, 128 MiB trên các nền tảng khác) thay cho ngân sách dựa trên thiết bị.",
"prefs.reports_saved": "Đã lưu {n}",
@@ -2562,6 +2586,8 @@
"prefs.ribbon_click_ends_tool_note": "Nhấp vào nút ruy-băng đang sáng của công cụ phác thảo đang dùng sẽ kết thúc công cụ, để các cú nhấp trong khung nhìn lại chọn đối tượng. Tắt: cú nhấp khởi động lại công cụ.",
"prefs.ribbon_reveal": "Hiện kết quả tìm kiếm trên ribbon",
"prefs.ribbon_reveal_note": "Khi rê chuột lên một kết quả trong Tìm lệnh, ribbon cho biết lệnh nằm ở đâu: tab, nút hoặc dòng của nó trong menu thả xuống của một bảng. Lệnh bắt đầu từ tìm kiếm sẽ nhấp nháy ở đó, và lệnh đang chạy từ menu thả xuống sẽ đánh dấu bảng của nó.",
"prefs.ribbon_tabs_only": "Chỉ hiện các thẻ của ribbon",
"prefs.ribbon_tabs_only_note": "Ribbon thu gọn chỉ còn hàng thẻ. Bấm một thẻ sẽ hiện các bảng của nó đè lên khung nhìn cho đến khi một lệnh bắt đầu hoặc con trỏ rời khỏi chúng. Lệnh Chỉ các thẻ ribbon trong thẻ Xem, hoặc phím tắt của nó, bật tắt tùy chọn này.",
"prefs.right_click": "Nhấp chuột phải",
"prefs.saving": "Khởi động và lưu",
"prefs.scale_note": "Cũng có thể dùng Ctrl + / Ctrl − trong cửa sổ. Các nút có kích thước 28 px ở mức 100%.",
@@ -2789,9 +2815,9 @@
"render.adaptive_absolute": "Ngưỡng lỗi RGB tuyệt đối",
"render.adaptive_coverage": "Mục tiêu lỗi độ phủ (Coverage error)",
"render.adaptive_enable": "Phân bổ mẫu bằng các mẫu thử độc lập",
"render.adaptive_help": "Các mẫu thăm dò độc lập được loại bỏ, sau đó chọn ít nhất 16 mẫu sản xuất cho mỗi điểm ảnh, tối đa bằng Số mẫu mỗi điểm ảnh. Giới hạn tài nguyên CPU bao gồm cả hai giai đoạn. Phương sai RGB và độ phủ hướng dẫn phân bổ; điểm ảnh đạt trần vẫn có thể nhiễu. Báo cáo cuối đếm số mẫu thực tế.",
"render.adaptive_help": "Chỉ dành cho GPU. Các mẫu thử độc lập sẽ bị loại bỏ, sau đó phân bổ tối thiểu 16 mẫu chính thức trên mỗi pixel cho đến khi đạt giới hạn mẫu. Phương sai RGB và độ phủ chỉ dùng để định hướng phân bổ; các đường truyền tia hiếm có thể bị bỏ sót và pixel đạt giới hạn vẫn có thể còn nhiễu. Báo cáo cuối cùng ghi nhận khối lượng tính toán thực tế. Không đảm bảo tuyệt đối về độ nhiễu hay thời gian.",
"render.adaptive_minimum": "Số mẫu chính thức tối thiểu",
"render.adaptive_pending": "Phân bổ thích ứng bằng mẫu thăm dò độc lập có trên CPU và GPU. Các tầng Fresnel có điều kiện cần GPU. Phân bổ thống kê không chứng nhận sự hội tụ.",
"render.adaptive_pending": "GPU hỗ trợ phân bổ thích ứng qua mẫu thử độc lập và phân tầng Fresnel có điều kiện. Chưa hỗ trợ kiểm định hội tụ, đảm bảo sự kiện hiếm và truyền dẫn thích ứng trên CPU.",
"render.adaptive_pilots": "Số mẫu thử trên mỗi pixel",
"render.adaptive_relative": "Mục tiêu lỗi RGB tương đối",
"render.add_ground": "Thêm mặt sàn khớp vào thiết lập",
@@ -2852,7 +2878,7 @@
"render.appearance_editor.replace": "Thay thuộc tính quang học đã lưu của thân này",
"render.appearance_editor.revalidate": "Kiểm tra lại thân này",
"render.appearance_editor.save": "Lưu các thuộc tính quang học này",
"render.appearance_editor.save_reason": "Để lưu Kính, hãy bật nó trên thân CPU hoặc GPU hiện hành. Với lớp phủ bóng, dùng Lưu lớp phủ vào cảnh chụp. Các tệp ảnh cục bộ vẫn tạm thời.",
"render.appearance_editor.save_reason": "Lưu các thuộc tính quang học này cần kính vật lý trên một thân GPU hiện hành. Lớp phủ và bản đồ ảnh cục bộ vẫn tạm thời.",
"render.appearance_editor.saved": "Lưu cùng cảnh chụp này",
"render.appearance_editor.saved_state": "Các thuộc tính quang học này được lưu cùng cảnh chụp này.",
"render.appearance_editor.scatter_reason": "Tán xạ bên trong cần biên là khối đặc kín.",
@@ -2948,7 +2974,7 @@
"render.children.copy_request": "Sao chép JSON yêu cầu",
"render.children.coverage_error": "Sai số độ phủ",
"render.children.cpu": "Dò tia bằng CPU",
"render.children.denoise": "Giảm nhiễu ảnh",
"render.children.denoise": "Giảm nhiễu trong ảnh hoàn chỉnh",
"render.children.depth": "Độ sâu đường đi",
"render.children.distortion": "Méo",
"render.children.edge_samples": "Mẫu cạnh",
@@ -3080,7 +3106,7 @@
"render.cpu_point_help": "Tối đa tám nguồn sáng điểm, được bổ sung vào ánh sáng định hướng đã chọn. Khoảng cách tính bằng mm; khoảng cách tối thiểu không được vượt quá khoảng cách tham chiếu.",
"render.cpu_primary_samples": "Số mẫu cạnh trên mỗi pixel",
"render.cpu_progressive": "Kết xuất lũy tiến trên CPU",
"render.cpu_progressive_help": "Tích lũy các mẫu máy ảnh CPU mới và hiển thị từng lượt hoàn chỉnh. Phản xạ được chọn dùng một lần thử cho mỗi mẫu máy ảnh; kính được chứng nhận và dị hướng phẳng giữ các giới hạn hiện có. Mẫu thăm dò và mẫu sản xuất thích ứng dùng chung ngân sách cấu hình CPU.",
"render.cpu_progressive_help": "Tích lũy bộ tích phân CPU hiện có theo từng lượt một mẫu chính. Các phản xạ đã chọn yêu cầu một mẫu; nguồn sáng vùng, chất điện môi và bất đẳng hướng yêu cầu chế độ 'Hình ảnh đơn'.",
"render.cpu_progressive_limits": "Tối đa 1.048.576 pixel và tổng số tính toán (pixel × mẫu) không quá 16.777.216. Thay đổi số mẫu không bao giờ tự động đổi kích thước ảnh.",
"render.cpu_progressive_seed": "Hạt giống lấy mẫu CPU",
"render.cpu_progressive_spp": "Mẫu trên mỗi pixel",
@@ -3256,7 +3282,7 @@
"render.export_display": "Xuất: ảnh PNG hiển thị",
"render.export_image_label": "Xuất ảnh",
"render.export_linear": "Xuất: ảnh EXR tuyến tính thô",
"render.exr_pending": "Dò tia trên CPU và dò đường đi trên GPU có thể giữ lại EXR tuyến tính thô. Tính năng nén, ảnh nhiều lớp và các lượt kết xuất phụ trợ vẫn chưa khả dụng.",
"render.exr_pending": "GPU có thể giữ lại tệp EXR tuyến tính thô. Tính năng nén, ảnh nhiều lớp và các kênh kết xuất phụ trợ vẫn chưa được triển khai.",
"render.film_grain": "Hạt nhiễu nhiếp ảnh (Film Grain)",
"render.fit": "Thu phóng vừa sản phẩm",
"render.fixed_camera": "Máy ảnh",
@@ -3619,7 +3645,7 @@
"render.method_cpu": "Dò tia trên CPU",
"render.method_gpu": "Dò đường truyền tia trên GPU (Path Tracing)",
"render.method_limit_raster": "Quét mảng (Raster) dùng bản xem trước studio đục cố định. Chọn phương thức dò tia rõ ràng để dùng các điều khiển quang học được hỗ trợ.",
"render.method_raster": "Raster trên CPU (dạng sơ đồ)",
"render.method_raster": "Quét mảng CPU (Raster)",
"render.navigation_help": "Camera di chuyển tương tự như trong Thiết kế (Tùy chọn cài đặt › Điều hướng). Lưu thiết lập sẽ ghi lại camera hiện tại.",
"render.nested_enable": "Chất điện môi lồng nhau đã xác thực",
"render.nested_help": "Tối đa 16 lớp chứa nhau; mỗi khối cha phải là khối lồi và mọi khối con phải nằm hoàn toàn bên trong. Từ chối giao cắt, bề mặt tiếp xúc, tấm mỏng và bóng đổ thẳng. Trạng thái camera bên trong tuân theo hệ thống phân cấp đã xác thực. Không tạo bề mặt chất lỏng hoặc hợp nhất các ranh giới CAD tiếp xúc.",
@@ -3647,7 +3673,7 @@
"render.output_exr_unavailable": "Thiết lập đầu ra EXR không khả dụng ở đây. Xuất EXR tuyến tính cần ảnh GPU đã hoàn tất với bản gốc tuyến tính được giữ lại.",
"render.output_fit": "Vừa khít",
"render.output_format": "Định dạng",
"render.output_format_status": "PNG là ảnh hiển thị hoàn chỉnh chính xác. EXR tùy chọn trên CPU hoặc GPU giữ lại suất bức xạ FLOAT32 thô trong không gian tuyến tính của cảnh trước các bộ lọc hiển thị. Xuất không bao giờ thay thế ảnh bằng bộ nhớ đệm xem trước hoặc tác vụ khác.",
"render.output_format_status": "PNG là hình ảnh hiển thị hoàn chỉnh chính xác. EXR tùy chọn trên GPU giữ lại suất bức xạ FLOAT32 tuyến tính cảnh thô trước các bộ lọc hiển thị. Xuất không bao giờ thay thế bằng bộ nhớ đệm xem trước hoặc tác vụ khác.",
"render.output_grading": "Chỉnh màu",
"render.output_image": "Ảnh",
"render.output_largest": "Tối đa {width} × {height}",
@@ -3732,7 +3758,7 @@
"render.quality_custom": "Tùy chỉnh",
"render.quality_draft": "Bản nháp",
"render.quality_high": "Cao",
"render.quality_projection_help": "Bản xem xét này chỉ thay đổi độ phân giải, ngân sách mẫu, độ sâu đường đi, hạt giống và giảm nhiễu. Các thiết lập khác được giữ nguyên; ngân sách không chứng nhận ảnh đã hội tụ.",
"render.quality_projection_help": "Các thiết lập sẵn Q bao gồm các yêu cầu tương lai. Hành động này chỉ chiếu định mức mẫu PNG cố định được hỗ trợ và lược bỏ rõ ràng việc dừng thích ứng, đầu ra tuyến tính thô và các giới hạn truyền dẫn độc lập.",
"render.quality_review": "Xem xét định mức lấy mẫu",
"render.queue_pending": "Không có hàng đợi sản xuất tự động hay bộ kết xuất hoạt hình trong giao diện này. Ảnh tĩnh đã hoàn thành vẫn có thể xuất riêng lẻ.",
"render.radial_assign": "Gán diện mạo",
@@ -3763,7 +3789,7 @@
"render.result_navigation": "Thu phóng và lia theo tùy chọn Điều hướng. Nhấn phím cách + kéo rê để lia.",
"render.result_open": "Mở hình ảnh đã hoàn thành trong khung vẽ chính.",
"render.result_preview": "Xem trước trực tiếp",
"render.result_provisional": "Ảnh tạm",
"render.result_provisional": "Hình ảnh CPU tạm thời",
"render.result_provisional_help": "Điểm kiểm tra trung gian này không thể xuất. Lệnh xuất giữ lại kết quả hoàn thành gần nhất; hủy bỏ sẽ quay lại kết quả đó.",
"render.result_reduced_display": "Bản xem trước hiển thị bị thu nhỏ theo giới hạn bộ nhớ đệm/thiết bị của khung nhìn. Tệp PNG được giữ lại và tệp xuất vẫn giữ nguyên độ phân giải đầy đủ; chế độ kiểm tra gốc 100% không khả dụng cho chế độ xem thu nhỏ này.",
"render.result_retained": "Đang hiển thị hình ảnh hoàn thành gần nhất; kết xuất mới hơn chưa thay thế nó.",
@@ -3914,6 +3940,7 @@
"render.stage_panels.extent": "Phạm vi",
"render.stage_panels.fit_save": "Khớp và lưu",
"render.stage_panels.gpu_required": "Cần dò đường đi của tia bằng GPU",
"render.stage_panels.grain_angle": "Góc vân gỗ",
"render.stage_panels.keep": "Giữ lại",
"render.stage_panels.kept": "Được giữ lại",
"render.stage_panels.kept_fields": "Camera, lấy mẫu, kích thước, liên kết quang học, hình học CAD và đặc tính kỹ thuật.",
@@ -3927,7 +3954,7 @@
"render.stage_panels.prepare_plan": "Chuẩn bị kế hoạch tạo",
"render.stage_panels.projects": "Chiếu",
"render.stage_panels.quality_ack": "Tôi xác nhận ngân sách cố định và các mục bị lược bỏ",
"render.stage_panels.quality_omissions": "Ngân sách này không đặt mục tiêu sai số thích ứng, giới hạn truyền sáng độc lập, quy tắc roulette Nga hay việc lưu giữ bản gốc thô, và không bảo đảm ảnh hội tụ.",
"render.stage_panels.quality_omissions": "Dừng thích ứng và mục tiêu sai số, độ sâu truyền dẫn riêng, quy tắc roulette Nga, đầu ra tuyến tính thô, bản gốc EXR và chứng nhận hội tụ.",
"render.stage_panels.reference": "Tham chiếu",
"render.stage_panels.references": "Các tham chiếu",
"render.stage_panels.remove_optics": "Xóa cài đặt quang học",
@@ -3971,7 +3998,7 @@
"render.stage_panels.subtitle_environment": "Môi trường HDR nguyên bản · toàn bộ cảnh",
"render.stage_panels.subtitle_maps": "Bản đồ không gian đã tạo · xem trước tạm thời",
"render.stage_panels.subtitle_physical": "Kế hoạch chỉ đọc · không tạo hay gán vật liệu",
"render.stage_panels.subtitle_quality": "Ngân sách lấy mẫu GPU · chỉ các trường được liệt kê",
"render.stage_panels.subtitle_quality": "Ngân sách GPU cố định · lược bỏ các yêu cầu tương lai",
"render.stage_panels.subtitle_rig": "Bộ đèn chiếu sáng đã thiết kế · bộ phát sáng và tấm thụ động",
"render.stage_panels.subtitle_saved_maps": "Bản đồ đã tạo · lưu cùng khung hình này",
"render.stage_panels.subtitle_stage": "Mặt sàn và sân khấu vật lý · khớp với sản phẩm",
@@ -3996,7 +4023,7 @@
"render.studio_area_help": "Tối đa bốn hình chữ nhật một mặt. Nửa cạnh trực giao U và V xác định kích thước; U × V hướng về phía chiếu sáng. Tọa độ tính theo milimét không gian thế giới.",
"render.studio_center": "Tâm X, Y, Z (mm)",
"render.studio_denoise": "Giảm nhiễu trong ảnh thành phẩm",
"render.studio_denoise_help": "Ảnh lũy tiến và ảnh cuối sử dụng bộ lọc bảo toàn biên; chi tiết nhỏ có thể bị làm mềm. Kính và bề mặt phản xạ sắc nét không qua bộ lọc này.",
"render.studio_denoise_help": "Bộ lọc cuối cùng bảo toàn cạnh; chi tiết tinh xảo có thể bị làm mềm. Thủy tinh và bề mặt phản xạ gương sắc nét bỏ qua bộ lọc này.",
"render.studio_direction": "Hướng về phía mặt trời (X, Y, Z)",
"render.studio_environment": "Môi trường",
"render.studio_environment_bounds": "Góc xoay môi trường phải hữu hạn trong khoảng ±1.000.000 radian và cường độ từ 0 đến 100.",
@@ -4032,6 +4059,19 @@
"render.subsurface_enable": "Bước đi ngẫu nhiên tán xạ bên trong",
"render.subsurface_help": "Chỉ dành cho chất điện môi kín. Hệ số tán xạ và hấp thụ RGB là các hệ số riêng biệt trên mỗi mm. Tia sáng tán xạ bên trong hình học thực tế, sau đó khúc xạ hoặc phản xạ tại ranh giới. Hãy tắt bóng đổ thẳng, khử nhiễu bề mặt và thể tích bên ngoài; dùng một phân tầng Fresnel. Đây không phải bộ đổ bóng khuếch tán, lưới mật độ hay vật liệu đo đạc. Môi trường đậm đặc có thể cần nhiều mẫu và độ sâu tia lớn hơn.",
"render.subsurface_rate": "Tần suất va chạm tán xạ",
"render.surface_import.author": "Tác giả",
"render.surface_import.busy": "Đang nhập ảnh…",
"render.surface_import.complete": "Chọn ảnh rồi nhập tác giả, nguồn và giấy phép.",
"render.surface_import.embedded": "Ảnh đã nhập",
"render.surface_import.failed": "Quá trình nhập ảnh chưa hoàn tất.",
"render.surface_import.license": "Giấy phép / quyền sở hữu",
"render.surface_import.raytrace_required": "Ảnh cần dò tia trên CPU hoặc GPU. Hãy chọn trong phần Đầu ra.",
"render.surface_import.repeat_u": "Chu kỳ U",
"render.surface_import.repeat_v": "Chu kỳ V",
"render.surface_import.save": "Lưu ảnh trên khối",
"render.surface_import.saved_cpu": "Lưu bản đồ để dùng khi kết xuất bằng CPU.",
"render.surface_import.source": "Nguồn",
"render.surface_import.title": "Nhập ảnh",
"render.tone_aces_fitted": "ACES khớp",
"render.tone_reinhard": "Reinhard",
"render.transmission_scope": "Thủy tinh GPU hỗ trợ các môi trường rời rạc đã xác thực. Không cung cấp môi trường lồng nhau không giới hạn hay ước tính truyền dẫn không nhiễu.",
@@ -4108,6 +4148,8 @@
"sample.plate.name": "Tấm mẫu",
"sample.vents.about": "Các rãnh then trong mảng chữ nhật: số hàng, số cột và bước rãnh là các tham số",
"sample.vents.name": "Tấm khe thông gió",
"scale.per_axis": "Theo từng trục",
"scale.uniform": "Đồng đều",
"search.command_keys": "Enter chạy Shift+Enter chạy và giữ mở Esc đóng",
"search.commands": "Lệnh",
"search.design": "Trong thiết kế này",
@@ -4780,6 +4822,7 @@
"ui.click_selects_whole_bodies": "Nhấp chuột chọn toàn bộ thân khối",
"ui.click_then_press_key": "Nhấp chuột, sau đó nhấn phím mới",
"ui.close": "Đóng",
"ui.close_tab": "Đóng thẻ",
"ui.coil": "Lò xo xoắn",
"ui.coincident": "Trùng điểm",
"ui.collapse": "Thu gọn",
@@ -4997,6 +5040,11 @@
"ui.factor": "Hệ số",
"ui.fade": "Thoát ren",
"ui.fade_length": "Chiều dài thoát ren",
"ui.fair_iterations": "Số lần lặp",
"ui.fair_keep_edges": "Giữ các cạnh",
"ui.fair_strength": "Cường độ",
"ui.fair_surface_title": "LÀM MƯỢT BỀ MẶT",
"ui.fair_tolerance_default": "0,001 lần kích thước thân khối",
"ui.feature_history": "Lịch sử tính năng",
"ui.feature_options": "Tùy chọn tính năng",
"ui.features": "Các tính năng",
@@ -5182,6 +5230,7 @@
"ui.inspect": "Kiểm tra",
"ui.instances": "Số bản",
"ui.intersect": "Giao nhau",
"ui.intersection_curve_second_pick": "Đường cong giao tuyến: nhấp vào bề mặt hoặc đường cong thứ hai (nhấp chuột phải để bắt đầu lại)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "Cô lập đối tượng",
"ui.join": "Nối liền",
@@ -5210,6 +5259,7 @@
"ui.manipulator_free_alt": "Kéo tự do bộ thao tác cũng bằng Alt/Option",
"ui.manipulator_free_alt_tip": "Bật: Alt/Option hoặc Ctrl/Cmd trên các mũi tên đùn / gizmo sẽ tắt bước nhảy giá trị. Tắt: chỉ Ctrl/Cmd.",
"ui.manufacture": "Gia công chế tạo",
"ui.match_surface_title": "KHỚP BỀ MẶT",
"ui.material_review.axes": "Các trục cục bộ của vật liệu; chưa gán hướng cho thân khối.",
"ui.material_review.claims": "Nguồn gốc và giấy phép là thông tin chưa được kiểm chứng. Các giá trị thiếu vẫn ở dạng chưa biết.",
"ui.material_review.compressive_strength": "Độ bền nén",
@@ -5232,6 +5282,9 @@
"ui.material_review.title": "Xem xét dữ liệu thuộc tính vật liệu",
"ui.material_review.unknown": "Chưa biết",
"ui.material_review.yield_strength": "Giới hạn chảy",
"ui.mcp_agents": "Tác tử qua MCP",
"ui.mcp_compact": "Đầu ra gọn",
"ui.mcp_compact_note": "Dành cho các tác tử kết nối qua máy chủ MCP (solidcraft-cli mcp): inspect_design tóm tắt các bản phác thảo và kết quả công cụ không được định dạng đẹp, nên tốn ít token hơn. Áp dụng cho các phiên tác tử bắt đầu sau khi thay đổi; --compact hoặc SOLIDCRAFT_MCP_COMPACT=1 cũng bật nó.",
"ui.measure": "Đo lường",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "3MF kèm thẻ bề mặt",
@@ -5273,6 +5326,7 @@
"ui.options": "Tùy chọn",
"ui.orbit": "Xoay quanh tâm (Orbit)",
"ui.orbit_around": "Xoay quanh",
"ui.organize": "Sắp xếp",
"ui.orientation": "Định hướng",
"ui.origin": "Gốc tọa độ",
"ui.palette_construction_mode": "Chế độ đường dựng (X)",
@@ -5317,6 +5371,7 @@
"ui.point_cloud_add_filter": "Thêm bộ lọc…",
"ui.point_cloud_auto_range": "Phạm vi tự động",
"ui.point_cloud_color_by": "Tô màu theo",
"ui.point_cloud_dots": "Điểm đơn lẻ",
"ui.point_cloud_file_colors": "Màu trong tệp",
"ui.point_cloud_filter_by": "Lọc theo",
"ui.point_cloud_height_high": "Cao nhất",
+4 -1
View File
@@ -1624,7 +1624,7 @@
"help.sketch.insert_svg": "將 SVG 圖形的路徑讀入草圖,並依您的設定縮放、旋轉和放置。用於把標誌或向量輪廓轉成可擠出的曲線。",
"help.sketch.inspect": "開啟目前草圖的報告:還剩多少個自由度,以及是否已完全拘束。用於在完成草圖之前找出哪些部分仍會移動。",
"help.sketch.intersect": "加入實體、面、邊或其他草圖與草圖平面相交的曲線或點。它們保持連結,並在模型變更時跟隨。",
"help.sketch.intersection_curve": "在兩個實體或面相接處建立 3D 曲線,並與它們連結。用作跟隨模型的路徑或導軌。",
"help.sketch.intersection_curve": "在兩個實體、面或其他草圖的曲線相接處建立 3D 曲線,並與它們連結。用作跟隨模型的路徑或導軌。",
"help.sketch.isoparametric_curve": "通過您選取的點,沿面的 U 或 V 方向建立 3D 曲線,並與該面連結。用作跟隨曲面的路徑或分割線。",
"help.sketch.line": "逐點畫出相連的直線,可為開放的鏈或封閉的輪廓。這是大多數輪廓的基本工具。",
"help.sketch.line.midpoint": "從中點向一端畫直線,另一端對稱映射。用於以一點為中心的直線,例如對稱的邊。",
@@ -3813,6 +3813,8 @@
"sample.plate.name": "範例板",
"sample.vents.about": "依矩形陣列排列的槽:列數、欄數和間距均為參數",
"sample.vents.name": "通風板",
"scale.per_axis": "依軸",
"scale.uniform": "等比",
"search.command_keys": "Enter 執行 Shift+Enter 執行並保持開啟 Esc 關閉",
"search.commands": "命令",
"search.design": "此設計中",
@@ -4443,6 +4445,7 @@
"ui.click_selects_whole_bodies": "點擊選擇整個實體",
"ui.click_then_press_key": "點擊,然後按新按鍵",
"ui.close": "關閉",
"ui.close_tab": "關閉分頁",
"ui.coil": "線圈",
"ui.coincident": "重合",
"ui.collapse": "摺疊",
+69 -14
View File
@@ -629,6 +629,8 @@
"Suppress Selected Folders": "抑制所选文件夹",
"Suppressed": "已抑制",
"Surface": "曲面",
"Surface or face": "曲面或面",
"Surface or faces": "曲面或面",
"Surface, or faces to turn over": "曲面,或要翻转的面",
"Surfaces": "曲面",
"Swap Ends": "交换端点",
@@ -642,6 +644,7 @@
"Target": "目标",
"Target Body": "目标实体",
"Target Face (optional)": "目标面(可选)",
"Target edges": "目标边",
"Tear": "撕裂",
"Technical details": "技术详情",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "虚线草图是已保存的平面引导。选择一个新面以修复附着。",
@@ -649,6 +652,7 @@
"The direction must be an axis or a straight sketch curve that lies in the sketch plane": "方向必须是轴,或位于草图平面内的直线草图曲线",
"The mirror line cannot also be mirrored": "镜像线本身不能再被镜像",
"The mirror line must be a straight curve of this sketch, not an origin axis": "镜像线必须是此草图中的直线曲线,不能是原点轴",
"The origin axis is perpendicular to the sketch plane, so it has no line in the plane": "原点轴垂直于草图平面,因此在该平面内没有直线",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "保存的作者实例缺失。重新绑定前请选择有效的作者放置。",
"Then": "操作",
"These features will be deleted:": "以下特征将被删除:",
@@ -740,6 +744,9 @@
"a picked edge's body is gone": "所选边所属的实体已不存在",
"add a key for a joint first": "请先为接头添加关键帧",
"ai.connected_toast": "SolidCraft 现已可在 {clients} 中使用。请重启它们(设置 > 助手)。",
"ai.http.allow": "允许不安全的 HTTP",
"ai.http.confirm": "允许此端点",
"ai.http.warning": "API 密钥和对话将以未加密的方式发送。任何能够访问该网络的人都可能读取或篡改它们。请仅在可信网络上使用。",
"ai.prefs.allow_control": "允许AI代理连接",
"ai.prefs.allow_control_note": "本地通道(MCP)。任何内容都不会离开此计算机。\n\n仅在本机开放控制通道(127.0.0.1,端口 27878 或下一个空闲端口)。连接的程序还必须出示一个每次启动时新生成、只有你的用户账户能读取的秘密令牌。下次启动 SolidCraft 时生效。关闭:除非用 --control 启动,否则不监听任何端口。",
"ai.prefs.availability": "可用性",
@@ -751,6 +758,8 @@
"ai.prefs.follow_camera": "跟随相机",
"ai.prefs.follow_camera_off": "相机自动跟随已关闭。",
"ai.prefs.follow_camera_on": "相机将转向代理创建的草图。",
"ai.prefs.instructions": "自定义指令",
"ai.prefs.instructions_note": "在每次对话开始时发送给代理,位于 SolidCraft 自身的指令之后:你喜欢的工作方式、需要遵守的规则。更改从下一次对话(连接或新对话)起生效。",
"ai.prefs.intro": "SolidCraft中的AI代理。",
"ai.prefs.make_default": "设为默认",
"ai.prefs.no_agents": "尚无代理。添加代理或刷新以查找已安装的代理。",
@@ -1081,6 +1090,9 @@
"cmd.render.compare.divider": "移动渲染比较分隔线",
"cmd.render.result.discard": "丢弃渲染结果",
"cmd.render.result.select": "选择渲染结果",
"cmd.render.surface.import": "导入表面贴图",
"cmd.render.texture.list": "列出嵌入的表面图像",
"cmd.render.texture.remove": "移除嵌入的表面图像",
"cmd.render_aging_describe": "分层表面老化",
"cmd.render_backends": "渲染后端",
"cmd.render_batch": "渲染所有镜头",
@@ -1324,6 +1336,7 @@
"cmd.view_previous_tab": "上一个标签页",
"cmd.view_rename": "重命名命名视图",
"cmd.view_render_frame": "渲染构图辅助线",
"cmd.view_ribbon_tabs_only": "仅功能区选项卡",
"cmd.view_right": "右视图",
"cmd.view_save": "新建命名视图",
"cmd.view_shots_strip": "镜头条",
@@ -1454,8 +1467,11 @@
"file.open.portal_fallback.xwayland": "打开的文件选择器并非桌面自带:在 XWayland 下,门户会拒绝父窗口。",
"file_load.built": "已构建:{built}/{total} 个特征。",
"file_load.converting": "正在转换实体 {done}/{total}",
"file_load.inserted": "已插入 {name}",
"file_load.inserting": "正在插入几何体",
"file_load.link_item": "{name} ({done}/{total})",
"file_load.opened": "已打开 {name}",
"file_load.opened_in_tab": "已在新标签页中打开 {name}",
"file_load.opening": "正在打开设计",
"file_load.preparing_thumbnail": "正在准备缩略图...",
"file_load.preparing_view": "正在准备视图...",
@@ -1691,7 +1707,7 @@
"help.sketch.insert_svg": "将 SVG 图形中的路径读入草图,并按设定进行缩放、旋转和放置。用于把标志或矢量轮廓变成可拉伸的曲线。",
"help.sketch.inspect": "打开当前草图的报告:显示剩余的自由度以及是否已完全约束。在完成草图之前,用它找出仍然可以移动的部分。",
"help.sketch.intersect": "添加实体、面、边或其他草图与草图平面相交处的曲线或点。它们保持关联,并随模型变化。",
"help.sketch.intersection_curve": "在两个实体或面相交处创建与它们关联的三维曲线。用作跟随模型的路径或导轨。",
"help.sketch.intersection_curve": "在两个实体、面或其他草图的曲线相交处创建与它们关联的三维曲线。用作跟随模型的路径或导轨。",
"help.sketch.isoparametric_curve": "通过你选取的点,沿面的 U 或 V 方向创建与该面关联的三维曲线。用作跟随曲面的路径或分割线。",
"help.sketch.line": "逐点绘制相连的直线,可以是开放链或封闭轮廓。这是绘制大多数轮廓的基本工具。",
"help.sketch.line.midpoint": "从中点向一端绘制直线,另一端随之对称生成。用于以某点为中心的直线,例如对称的边。",
@@ -1797,6 +1813,7 @@
"help.view.navigate": "按步骤旋转、平移或缩放视图,例如向左转四分之一圈。用于精确移动相机,而不是靠拖动。",
"help.view.navigation_bar": "显示或隐藏视口底部的导航栏。隐藏可腾出空间,显示便于用鼠标使用视图工具。",
"help.view.rename": "为已保存的命名视图改名。视图本身保持不变。",
"help.view.ribbon_tabs_only": "将功能区折叠为选项卡行,让视图得到面板原先占用的空间。单击选项卡可在视图上方显示其面板;再次选择此命令则始终显示完整的功能区。",
"help.view.save": "将当前相机位置作为命名视图保存到设计中。用于以后回到同一角度,例如截图。",
"help.view.spin": "让视图持续绕模型环绕,直到下一次点击或按键。用于从各个方向展示模型。",
"help.view.tool": "锁定一个相机工具(环绕、平移或缩放),之后用鼠标左键拖动即可移动视图,直到关闭。用于触控板或没有鼠标中键时。",
@@ -2316,6 +2333,7 @@
"prefs.carousel_previous": "上一个",
"prefs.choose_font": "选择字体文件…",
"prefs.click": "单击",
"prefs.command_dialog_values": "命令对话框",
"prefs.contact_shading": "柔和接触阴影",
"prefs.contact_shading_note": "在零件相近处添加柔和阴影。",
"prefs.context_menu": "上下文菜单",
@@ -2411,6 +2429,8 @@
"prefs.graphics_page.surfaces_edges": "曲面与边",
"prefs.graphics_page.view_bar": "也可在视图栏中设置",
"prefs.graphics_presets_note": "预设会同时设置以下选项。",
"prefs.ground_shadow_follows_model": "地面阴影跟随模型",
"prefs.ground_shadow_follows_model_help": "将阴影放在可见实体的最低点下方。关闭时,抬高模型的阴影仍位于经过原点的地面上。",
"prefs.hide_constraint_glyphs_zoomed_out": "缩小时隐藏约束符号",
"prefs.hide_constraint_glyphs_zoomed_out_note": "草图缩小到一定程度时隐藏约束符号,以免遮挡草图。关闭:任意缩放比例下符号仍保持固定屏幕大小。",
"prefs.history": "历史",
@@ -2452,6 +2472,8 @@
"prefs.layout_page.card": "卡片",
"prefs.layout_page.column": "列",
"prefs.layout_page.hover": "悬停",
"prefs.layout_page.hover_panel_menus": "悬停切换面板菜单",
"prefs.layout_page.hover_panel_menus_help": "点击功能区的面板名称打开菜单。将指针悬停在另一面板名称上即可切换菜单。将指针移到功能区和已打开菜单之外即可关闭菜单。",
"prefs.layout_page.icons_labels": "图标+标签",
"prefs.layout_page.ok_cancel": "确定和取消",
"prefs.layout_page.on_hover": "悬停时",
@@ -2554,6 +2576,8 @@
"prefs.quality_smoother": "更平滑",
"prefs.quick_measure": "在视图角落显示快速测量",
"prefs.quick_measure_note": "在视图右下角、历史记录上方显示所选对象的尺寸:边的长度(圆形边显示 Ø 和 R)、面的面积、点的位置、两个对象之间的距离和角度、多条边或多个面的总和。点击即可复制。",
"prefs.remember_dialog_values": "记住命令对话框的值",
"prefs.remember_dialog_values.help": "默认关闭。开启后,命令成功执行后,在关闭 SolidCraft 前,下次打开同一命令时会重用其安全的值和选项。",
"prefs.render_previous_geometry_budget": "使用先前的渲染预览几何内存预算",
"prefs.render_previous_geometry_budget_help": "恢复先前的固定几何内存上限(64位桌面为512 MiB,其他平台为128 MiB),替代基于设备的预算。",
"prefs.reports_saved": "已保存 {n} 份",
@@ -2562,6 +2586,8 @@
"prefs.ribbon_click_ends_tool_note": "单击正在使用的草图工具的高亮功能区按钮会结束该工具,在视图中单击即可再次选择。关闭:单击会重新启动该工具。",
"prefs.ribbon_reveal": "在功能区中显示搜索结果",
"prefs.ribbon_reveal_note": "将指针悬停在“搜索命令”的结果上时,会显示该命令在功能区中的位置:其选项卡、按钮或面板下拉菜单中的行。从搜索启动的命令会在那里闪烁,从下拉菜单运行的命令会标记其面板。",
"prefs.ribbon_tabs_only": "仅显示功能区的选项卡",
"prefs.ribbon_tabs_only_note": "功能区折叠为选项卡行。单击选项卡会在视图上方显示其面板,直到命令开始或指针离开面板。“视图”选项卡中的“仅功能区选项卡”或其快捷键可切换此项。",
"prefs.right_click": "右键单击",
"prefs.saving": "启动和保存",
"prefs.scale_note": "也可在窗口中使用 Ctrl + / Ctrl −。100% 时按钮高度为 28 像素。",
@@ -2789,9 +2815,9 @@
"render.adaptive_absolute": "RGB 绝对误差下限",
"render.adaptive_coverage": "覆盖率误差目标",
"render.adaptive_enable": "使用独立预采样分配样本",
"render.adaptive_help": "独立的先导样本会被丢弃,随后为每个像素分配至少16个、不超过“每像素样本数”的正式样本。CPU资源限制包含两个阶段。RGB与覆盖率方差决定分配,达到上限的像素仍可能有噪点。最终报告记录实际样本数。",
"render.adaptive_help": "仅限 GPU。丢弃独立预采样后,每像素分配至少16个正式样本,最多达到每像素样本数上限。RGB 和覆盖率方差仅用于指导分配;可能遗漏罕见路径,达到上限后仍可能有噪声。最终报告记录实际工作量,不保证噪声或耗时。",
"render.adaptive_minimum": "最少正式样本数",
"render.adaptive_pending": "CPU和GPU均支持独立先导样本的自适应分配。条件菲涅耳分层需要GPU。统计分配不保证收敛。",
"render.adaptive_pending": "GPU 支持独立预采样自适应分配和条件菲涅耳分层。尚不支持认证收敛、罕见事件保证及 CPU 自适应光传输。",
"render.adaptive_pilots": "每像素预采样数",
"render.adaptive_relative": "RGB 相对误差目标",
"render.add_ground": "向设置添加适配地面",
@@ -2852,7 +2878,7 @@
"render.appearance_editor.replace": "替换此实体已保存的光学设置",
"render.appearance_editor.revalidate": "重新验证此实体",
"render.appearance_editor.save": "保存这些光学设置",
"render.appearance_editor.save_reason": "要保存玻璃,请在当前CPU或GPU实体上启用它。清漆请使用“将清漆保存到镜头”。本地图像文件仍为临时设置。",
"render.appearance_editor.save_reason": "保存需要当前 GPU 实体上的物理玻璃。清漆和本地图像贴图仍为临时设置。",
"render.appearance_editor.saved": "随此镜头保存",
"render.appearance_editor.saved_state": "这些光学设置已随此镜头保存。",
"render.appearance_editor.scatter_reason": "内部散射需要封闭实体边界。",
@@ -2948,7 +2974,7 @@
"render.children.copy_request": "复制请求JSON",
"render.children.coverage_error": "覆盖误差",
"render.children.cpu": "CPU光线追踪",
"render.children.denoise": "降低图像噪点",
"render.children.denoise": "降低成品图像噪点",
"render.children.depth": "路径深度",
"render.children.distortion": "畸变",
"render.children.edge_samples": "边缘采样",
@@ -3080,7 +3106,7 @@
"render.cpu_point_help": "最多可在所选平行光照明基础上添加8个点光源。距离单位为mm,最小距离不得大于参考距离。",
"render.cpu_primary_samples": "每像素边缘采样",
"render.cpu_progressive": "CPU渐进渲染",
"render.cpu_progressive_help": "累积新的CPU相机样本并显示每个完整的渲染轮次。选定反射在每个相机样本中尝试一次;经认证的玻璃和平面各向异性保留原有限制。自适应先导样本和正式样本共享CPU配置预算。",
"render.cpu_progressive_help": "使用现有CPU积分器,每轮累积一个主采样。所选反射需要单采样;面光源、电介质和各向异性需要固定图像模式。",
"render.cpu_progressive_limits": "最多1,048,576像素,像素×采样总数不超过16,777,216。更改采样数不会自动调整图像尺寸。",
"render.cpu_progressive_seed": "CPU采样种子",
"render.cpu_progressive_spp": "每像素采样数",
@@ -3256,7 +3282,7 @@
"render.export_display": "导出:显示 PNG",
"render.export_image_label": "导出图像",
"render.export_linear": "导出:原始线性 EXR",
"render.exr_pending": "CPU 光线追踪和 GPU 路径追踪可保留原始线性 EXR;压缩、多层和辅助通道仍未实现。",
"render.exr_pending": "GPU 可保留线性 EXR;压缩、多层和辅助通道仍未实现。",
"render.film_grain": "摄影颗粒",
"render.fit": "适配产品视图",
"render.fixed_camera": "相机",
@@ -3619,7 +3645,7 @@
"render.method_cpu": "CPU 光线追踪",
"render.method_gpu": "GPU 路径追踪",
"render.method_limit_raster": "光栅化使用固定的不透明工作室预览;要使用受支持的光学控件,请明确选择光线追踪方式。",
"render.method_raster": "CPU 光栅(示意图)",
"render.method_raster": "CPU 光栅",
"render.navigation_help": "相机的操作与设计中相同(首选项 › 导航)。保存设置会记录当前相机。",
"render.nested_enable": "经验证的嵌套介质",
"render.nested_help": "最多16层包含关系。父体必须凸,子体必须严格位于内部。拒绝相交、接触、薄片和直线透射阴影。内部相机使用经验证的层次结构。不会创建液面或合并接触的CAD边界。",
@@ -3647,7 +3673,7 @@
"render.output_exr_unavailable": "此处无法设置 EXR 输出。线性 EXR 导出需要保留线性母版的已完成 GPU 图像。",
"render.output_fit": "适合窗口",
"render.output_format": "格式",
"render.output_format_status": "PNG 是完成的显示图像。可选 CPU/GPU EXR 保留显示滤镜前的原始线性 FLOAT32 辐亮度;导出不会替换成预览缓存或其他任务。",
"render.output_format_status": "PNG 是完成的显示图像。可选 GPU EXR 保留显示滤镜前的原始线性 FLOAT32 辐亮度;导出不会替换成预览缓存或其他任务。",
"render.output_grading": "调色",
"render.output_image": "图像",
"render.output_largest": "{width} × {height} 最大",
@@ -3732,7 +3758,7 @@
"render.quality_custom": "自定义",
"render.quality_draft": "草稿",
"render.quality_high": "高",
"render.quality_projection_help": "此检查仅更改分辨率、采样预算、路径深度、种子和降噪。其他设置保持不变,预算不保证收敛。",
"render.quality_projection_help": "Q 预设包含未来需求。此操作仅映射受支持的固定样本 PNG 预算,明确省略自适应停止、原始线性输出和独立透射限制。",
"render.quality_review": "审阅采样预算",
"render.queue_pending": "此界面没有自动生产队列或动画渲染器;已完成的静止图像仍可单独导出。",
"render.radial_assign": "指定外观",
@@ -3763,7 +3789,7 @@
"render.result_navigation": "平移和缩放遵循导航设置。按住空格键并拖动可平移。",
"render.result_open": "在主画布中打开已完成的图像。",
"render.result_preview": "实时预览",
"render.result_provisional": "临时图像",
"render.result_provisional": "CPU临时图像",
"render.result_provisional_help": "此中间结果无法导出。导出始终使用最后完成的结果;取消后会返回该结果。",
"render.result_reduced_display": "显示预览已缩小到视口设备或缓存限制。保留的 PNG 和导出仍为完整分辨率;此缩小视图不能进行原生 100% 检查。",
"render.result_retained": "正在显示最后完成的图像;较新的渲染尚未替换它。",
@@ -3914,6 +3940,7 @@
"render.stage_panels.extent": "范围",
"render.stage_panels.fit_save": "适配并保存",
"render.stage_panels.gpu_required": "需要 GPU 路径追踪",
"render.stage_panels.grain_angle": "木纹角度",
"render.stage_panels.keep": "保留",
"render.stage_panels.kept": "保留",
"render.stage_panels.kept_fields": "相机、采样、图像尺寸、光学绑定、CAD 几何体和工程属性。",
@@ -3927,7 +3954,7 @@
"render.stage_panels.prepare_plan": "准备创建计划",
"render.stage_panels.projects": "投影",
"render.stage_panels.quality_ack": "我确认此固定预算及其省略内容",
"render.stage_panels.quality_omissions": "此预算不设置自适应误差目标、独立透射限制、俄罗斯轮盘规则或线性母版保留,也不保证收敛。",
"render.stage_panels.quality_omissions": "自适应停止和误差目标、独立透射深度、俄罗斯轮盘规则、原始线性输出、EXR 母版及收敛认证。",
"render.stage_panels.reference": "参考",
"render.stage_panels.references": "参考",
"render.stage_panels.remove_optics": "移除光学设置",
@@ -3971,7 +3998,7 @@
"render.stage_panels.subtitle_environment": "原创 HDR 环境 · 整个场景",
"render.stage_panels.subtitle_maps": "创作的空间贴图 · 临时预览",
"render.stage_panels.subtitle_physical": "只读计划 · 未创建或分配材料",
"render.stage_panels.subtitle_quality": "GPU 采样预算 · 仅更改列出的设置",
"render.stage_panels.subtitle_quality": "固定 GPU 预算 · 省略未来要求",
"render.stage_panels.subtitle_rig": "创作的灯光装置 · 发光体和被动卡片",
"render.stage_panels.subtitle_saved_maps": "创作的贴图 · 保存在此镜头中",
"render.stage_panels.subtitle_stage": "物理地面和舞台 · 适配产品",
@@ -3996,7 +4023,7 @@
"render.studio_area_help": "最多四个单面矩形。正交半边 U 和 V 定义尺寸;U × V 指向发光侧。坐标采用世界空间毫米。",
"render.studio_center": "中心 X, Y, Z(mm)",
"render.studio_denoise": "降低最终图像噪点",
"render.studio_denoise_help": "渐进图像和最终图像使用保留边缘的滤波,但可能柔化细节。玻璃与锐利镜面不参与滤波。",
"render.studio_denoise_help": "最终滤波保留边缘,但可能柔化细节。玻璃与锐利镜面不参与滤波。",
"render.studio_direction": "朝向太阳的方向 (X, Y, Z)",
"render.studio_environment": "环境",
"render.studio_environment_bounds": "环境旋转必须为±1,000,000弧度以内的有限值,强度必须在0至100之间。",
@@ -4032,6 +4059,19 @@
"render.subsurface_enable": "内部散射随机游走",
"render.subsurface_help": "仅适用于封闭介质。散射和RGB吸收使用独立的每毫米系数。路径在实际几何内部散射,并在边界折射或反射。关闭直线透射阴影、表面降噪和外部体积;使用一个菲涅耳分层。这不是扩散着色器、密度网格或实测材料。高密度可能需要更多样本和路径深度。",
"render.subsurface_rate": "散射碰撞率",
"render.surface_import.author": "作者",
"render.surface_import.busy": "正在导入图像…",
"render.surface_import.complete": "请选择图像并填写作者、来源和许可。",
"render.surface_import.embedded": "导入的图像",
"render.surface_import.failed": "图像导入未完成。",
"render.surface_import.license": "许可 / 所有权",
"render.surface_import.raytrace_required": "图像需要 CPU 或 GPU 光线追踪。请在输出中选择。",
"render.surface_import.repeat_u": "U 方向重复",
"render.surface_import.repeat_v": "V 方向重复",
"render.surface_import.save": "将图像保存到实体",
"render.surface_import.saved_cpu": "保存贴图以用于 CPU 渲染。",
"render.surface_import.source": "来源",
"render.surface_import.title": "导入图像",
"render.tone_aces_fitted": "ACES 拟合",
"render.tone_reinhard": "Reinhard",
"render.transmission_scope": "GPU 玻璃支持经过验证且互不相交的介质;不支持任意嵌套介质,也不提供无噪声透射估计器。",
@@ -4108,6 +4148,8 @@
"sample.plate.name": "示例板",
"sample.vents.about": "按矩形阵列排列的槽:行数、列数和间距均为参数",
"sample.vents.name": "通风板",
"scale.per_axis": "按轴",
"scale.uniform": "等比",
"search.command_keys": "Enter 运行 Shift+Enter 运行并保持打开 Esc 关闭",
"search.commands": "命令",
"search.design": "此设计中",
@@ -4780,6 +4822,7 @@
"ui.click_selects_whole_bodies": "单击选择整个实体",
"ui.click_then_press_key": "单击,然后按新按键",
"ui.close": "关闭",
"ui.close_tab": "关闭标签页",
"ui.coil": "螺旋",
"ui.coincident": "重合",
"ui.collapse": "折叠",
@@ -4997,6 +5040,11 @@
"ui.factor": "系数",
"ui.fade": "收尾",
"ui.fade_length": "收尾长度",
"ui.fair_iterations": "迭代次数",
"ui.fair_keep_edges": "保持边",
"ui.fair_strength": "强度",
"ui.fair_surface_title": "曲面光顺",
"ui.fair_tolerance_default": "实体尺寸的 0.001 倍",
"ui.feature_history": "特征历史",
"ui.feature_options": "特征选项",
"ui.features": "特征",
@@ -5182,6 +5230,7 @@
"ui.inspect": "检查",
"ui.instances": "实例数",
"ui.intersect": "相交",
"ui.intersection_curve_second_pick": "相交曲线:单击第二个面或曲线(右键单击重新开始)",
"ui.iso_4753": "ISO 4753",
"ui.isolate": "隔离",
"ui.join": "连接",
@@ -5210,6 +5259,7 @@
"ui.manipulator_free_alt": "操纵器自由拖动也适用于 Alt/Option",
"ui.manipulator_free_alt_tip": "开:在拉伸/小控件箭头上按 Alt/Option 或 Ctrl/Cmd 可关闭数值捕捉。关:仅 Ctrl/Cmd。",
"ui.manufacture": "制造",
"ui.match_surface_title": "曲面匹配",
"ui.material_review.axes": "材料局部坐标轴;不指定实体方向。",
"ui.material_review.claims": "来源和许可证声明未经核实。缺失值保持未知。",
"ui.material_review.compressive_strength": "抗压强度",
@@ -5232,6 +5282,9 @@
"ui.material_review.title": "检查物理材料数据",
"ui.material_review.unknown": "未知",
"ui.material_review.yield_strength": "屈服强度",
"ui.mcp_agents": "通过 MCP 连接的代理",
"ui.mcp_compact": "紧凑输出",
"ui.mcp_compact_note": "适用于通过 MCP 服务器 (solidcraft-cli mcp) 连接的代理:inspect_design 汇总草图,工具结果不做美化排版,从而占用更少的 token。更改后新开始的代理会话生效;--compact 或 SOLIDCRAFT_MCP_COMPACT=1 也会开启它。",
"ui.measure": "测量",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "带面标签的 3MF",
@@ -5273,6 +5326,7 @@
"ui.options": "选项",
"ui.orbit": "环绕",
"ui.orbit_around": "环绕",
"ui.organize": "整理",
"ui.orientation": "定向",
"ui.origin": "原点",
"ui.palette_construction_mode": "构造模式 (X)",
@@ -5317,6 +5371,7 @@
"ui.point_cloud_add_filter": "添加筛选…",
"ui.point_cloud_auto_range": "自动范围",
"ui.point_cloud_color_by": "着色方式",
"ui.point_cloud_dots": "独立点",
"ui.point_cloud_file_colors": "文件颜色",
"ui.point_cloud_filter_by": "筛选依据",
"ui.point_cloud_height_high": "最高高度",
+166 -23
View File
@@ -883,10 +883,10 @@ fn fs_line_all(i: LOut) -> @location(0) vec4<f32> {
return out_color(i.c);
}
// Point clouds (`view/clouds.rs`): each point is a round dot a few pixels across, facing the
// screen, depth-tested and written like the model's faces, so the model hides the points behind
// it and they hide it. The cloud's style colours them by their own colour, a ramp or a palette,
// and shows only those whose filtered values lie in its ranges or sets.
// Point clouds and their cells (`view/clouds.rs`): dots, segments as beads (or lines when they
// have no size) and triangles, from one record per element. The cloud's style colours them by
// their own colour, a ramp or a palette, and shows only those whose filtered values lie in its
// ranges or sets; values vary across an element, so a range cuts it where its value crosses an end.
struct Cloud {
style: vec4<f32>, // x: colour (0 own, 1 ramp, 2 palette), y: dot size (px), z, w: ramp range
@@ -895,43 +895,88 @@ struct Cloud {
@group(1) @binding(3) var<uniform> cloud: Cloud;
struct CIn {
@location(0) p: vec3<f32>,
@location(1) v: f32,
@location(2) f: vec4<f32>,
@location(3) rgb: vec4<f32>,
@location(0) a: vec3<f32>,
@location(1) b: vec3<f32>,
@location(2) c: vec3<f32>,
@location(8) before: vec3<f32>,
@location(9) after: vec3<f32>,
@location(3) v: vec3<f32>,
@location(4) f0: vec3<f32>,
@location(5) f1: vec3<f32>,
@location(10) f2: vec3<f32>,
@location(11) f3: vec3<f32>,
@location(6) size: vec2<f32>,
@location(7) rgb: vec4<f32>,
};
struct COut {
@builtin(position) pos: vec4<f32>,
@location(0) wp: vec3<f32>,
@location(1) v: f32,
@location(2) f: vec4<f32>,
@location(3) rgb: vec3<f32>,
@location(4) at: vec2<f32>, // the place on its disc
@location(5) @interpolate(flat) has: u32,
@location(1) n: vec3<f32>, // zero: not lit
@location(2) v: f32,
@location(3) f: vec4<f32>,
@location(4) rgb: vec3<f32>,
@location(5) at: vec2<f32>, // a dot's place on its disc
@location(6) @interpolate(flat) has: u32,
};
fn cloud_out(i: CIn, w: vec3<f32>, wp: vec3<f32>, pos: vec4<f32>, n: vec3<f32>) -> COut {
var o: COut;
o.pos = pos;
o.wp = wp;
o.n = n;
o.v = dot(w, i.v);
o.f = vec4<f32>(dot(w, i.f0), dot(w, i.f1), dot(w, i.f2), dot(w, i.f3));
o.rgb = i.rgb.rgb;
o.at = vec2<f32>(0.0);
o.has = u32(round(i.rgb.a * 255.0));
return o;
}
fn behind(c: vec4<f32>) -> bool {
return near_z(c) < 0.0;
}
@vertex
fn vs_cloud_dot(@builtin(vertex_index) vi: u32, i: CIn) -> COut {
var xs = array<f32, 6>(-1.0, 1.0, 1.0, -1.0, 1.0, -1.0);
var ys = array<f32, 6>(-1.0, -1.0, 1.0, -1.0, 1.0, 1.0);
let at = vec2<f32>(xs[vi], ys[vi]);
let size = max(cloud.style.y, 1.0);
let centre = u.vp * vec4<f32>(i.p, 1.0);
var o: COut;
o.pos = vec4<f32>(centre.xy + at * size / u.screen.xy * centre.w, centre.z, centre.w);
// Behind the eye: nothing.
if (near_z(centre) < 0.0) { o.pos = vec4<f32>(0.0, 0.0, 0.0, -1.0); }
o.wp = i.p;
o.v = i.v;
o.f = i.f;
o.rgb = i.rgb.rgb;
o.has = u32(round(i.rgb.a * 255.0));
let centre = u.vp * vec4<f32>(i.a, 1.0);
var pos = vec4<f32>(centre.xy + at * size / u.screen.xy * centre.w, centre.z, centre.w);
if (behind(centre)) { pos = vec4<f32>(0.0, 0.0, 0.0, -1.0); }
var o = cloud_out(i, vec3<f32>(1.0, 0.0, 0.0), i.a, pos, vec3<f32>(0.0));
// Dots under two pixels are squares: a disc that small loses its centre pixel.
o.at = at * select(1.0, 0.0, size < 2.0);
return o;
}
/// The least half-width of a segment on screen, in pixels.
const MIN_HALF_PX: f32 = 0.75;
/// The frame of a bead along `d`: along it, across it level, and up, its height axis.
fn bead_frame(d: vec3<f32>) -> mat3x3<f32> {
var t = vec3<f32>(1.0, 0.0, 0.0);
if (length(d) > 1e-9) { t = d / length(d); }
var side = cross(vec3<f32>(0.0, 0.0, 1.0), t);
if (length(side) < 1e-6) { side = vec3<f32>(1.0, 0.0, 0.0); }
side = normalize(side);
return mat3x3<f32>(t, side, cross(t, side));
}
/// Corner `j` (0…9) of a bead's cross-section, a stadium: its place across and up, and its
/// normal. Corners 0…4 go up the right half-disc, 5…9 down the left one, so 4–5 is the flat top
/// and 9–0 the flat bottom.
fn stadium(j: u32, size: vec2<f32>) -> vec4<f32> {
let k = j % 10u;
let right = k < 5u;
let a = -1.5707963 + 0.7853982 * f32(k % 5u) + select(3.1415927, 0.0, right);
let r = 0.5 * size.y;
let flat_half = 0.5 * max(size.x - size.y, 0.0);
return vec4<f32>(select(-flat_half, flat_half, right) + r * cos(a), r * sin(a), cos(a), sin(a));
}
/// Whether filter `f` keeps the value `v`.
fn cloud_keeps(f: vec4<f32>, v: f32) -> bool {
if (f.x < 0.5) { return true; }
@@ -940,6 +985,101 @@ fn cloud_keeps(f: vec4<f32>, v: f32) -> bool {
return k >= 0 && k < 32 && ((bitcast<u32>(f.w) >> u32(k)) & 1u) != 0u;
}
/// Whether filter `f` leaves out a whole element with values `v` at its corners: all on one
/// side of a range, or one value at every corner, not kept. A set of values with corners that
/// differ may keep part of the element: its fragments decide.
fn cloud_drops(f: vec4<f32>, v: vec3<f32>) -> bool {
if (f.x > 1.5) { return all(v == vec3<f32>(v.x)) && !cloud_keeps(f, v.x); }
return f.x > 0.5 && (all(v < vec3<f32>(f.y)) || all(v > vec3<f32>(f.z)));
}
/// Whether a filter leaves out the whole element.
fn filtered_out(i: CIn) -> bool {
let has = u32(round(i.rgb.a * 255.0));
let values = array<vec3<f32>, 4>(i.f0, i.f1, i.f2, i.f3);
for (var k = 0u; k < 4u; k++) {
if (((has >> k) & 1u) != 0u && cloud_drops(cloud.filters[k], values[k])) { return true; }
}
return false;
}
/// The part in front of the near plane of the segment between clip-space `a` and `b`, as
/// fractions of it from `a`; empty (first above second) when all of it is behind. Clip-space
/// coordinates are affine along a line, so the crossing is exact.
fn in_front(a: vec4<f32>, b: vec4<f32>) -> vec2<f32> {
let za = near_z(a);
let zb = near_z(b);
if (za < 0.0 && zb < 0.0) { return vec2<f32>(1.0, 0.0); }
let t = za / (za - zb);
return vec2<f32>(select(0.0, t, za < 0.0), select(1.0, t, zb < 0.0));
}
@vertex
fn vs_cloud_segment(@builtin(vertex_index) vi: u32, i: CIn) -> COut {
// Corner `vi % 10` of the cross-section at the start (`vi < 10`) or the end; the index
// buffer joins them into the bead's sides.
let pa = u.vp * vec4<f32>(i.a, 1.0);
let pb = u.vp * vec4<f32>(i.b, 1.0);
let part = in_front(pa, pb);
if (filtered_out(i) || part.x > part.y) {
return cloud_out(i, vec3<f32>(1.0, 0.0, 0.0), i.a, vec4<f32>(0.0, 0.0, 0.0, -1.0), vec3<f32>(0.0));
}
// Where the near plane cuts it, the bead ends there, square; its numbers are exact at `e`.
let at_end = vi >= 10u;
let e = select(part.x, part.y, at_end);
let cut = e != select(0.0, 1.0, at_end);
let f = bead_frame(i.b - i.a);
let c = stadium(vi % 10u, i.size);
let axis = mix(i.a, i.b, e);
// Where it meets the next or the previous bead, the cross-section lies in the plane halfway
// between their directions, stretched across to keep its width: both beads end on the same
// section. A turn sharper than 120° ends square instead.
let other = select(i.a - i.before, i.after - i.b, at_end);
var across_dir = f[1];
var stretch = 1.0;
if (!cut && length(other) > 1e-9) {
let g = bead_frame(other);
let mid = f[1] + g[1];
if (length(mid) > 1e-6 && dot(normalize(mid), f[1]) > 0.5) {
across_dir = normalize(mid);
stretch = 1.0 / dot(across_dir, f[1]);
}
}
let wp = axis + across_dir * (c.x * stretch) + f[2] * c.y;
let ca = u.vp * vec4<f32>(axis, 1.0);
let cw = u.vp * vec4<f32>(wp, 1.0);
let half = u.screen.xy * 0.5;
var pos = cw;
// At least a pixel and a half across: a bead seen from afar, or a line without size. A corner
// behind the eye has no place on the screen and needs no widening: the rasteriser clips it.
if (cw.w > 0.0) {
let c0 = mix(pa, pb, part.x);
let c1 = mix(pa, pb, part.y);
let along = (c1.xy / c1.w - c0.xy / c0.w) * half;
var across = vec2<f32>(-along.y, along.x);
if (length(across) < 1e-6) { across = vec2<f32>(1.0, 0.0); }
across = normalize(across);
var px = (cw.xy / cw.w - ca.xy / ca.w) * half;
if (length(px) < MIN_HALF_PX * abs(c.z)) {
px = across * c.z * MIN_HALF_PX;
pos = vec4<f32>((ca.xy / ca.w + px / half) * cw.w, cw.z, cw.w);
}
}
let n = select(f[1] * c.z + f[2] * c.w, vec3<f32>(0.0), i.size.y <= 0.0);
return cloud_out(i, vec3<f32>(1.0 - e, e, 0.0), wp, pos, n);
}
@vertex
fn vs_cloud_triangle(@builtin(vertex_index) vi: u32, i: CIn) -> COut {
// Not `w[vi] = 1.0`: the Windows D3D12 shader compiler cannot write through a dynamic vector index.
let w = vec3<f32>(f32(vi == 0u), f32(vi == 1u), f32(vi == 2u));
let wp = i.a * w.x + i.b * w.y + i.c * w.z;
var n = cross(i.b - i.a, i.c - i.a);
if (length(n) > 0.0) { n = normalize(n); }
// The true clip-space corner, even behind the eye: the rasteriser clips a triangle exactly.
return cloud_out(i, w, wp, u.vp * vec4<f32>(wp, 1.0), n);
}
fn cloud_ramp(t: f32) -> vec3<f32> {
var stops = array<vec3<f32>, 5>(
vec3<f32>(40.0, 70.0, 200.0), vec3<f32>(30.0, 170.0, 230.0), vec3<f32>(60.0, 200.0, 90.0),
@@ -974,5 +1114,8 @@ fn fs_cloud(o: COut) -> @location(0) vec4<f32> {
} else if ((o.has & 16u) != 0u && mode > 0.5) {
c = cloud_ramp((o.v - cloud.style.z) / max(cloud.style.w - cloud.style.z, 1e-12));
}
if (length(o.n) > 0.5) {
c = c * (0.45 + 0.55 * abs(dot(normalize(o.n), normalize(u.back.xyz))));
}
return out_color(vec4<f32>(c, 1.0));
}
@@ -1 +0,0 @@
| assets/locales/pending/ribbon-panel-hover.json | SolidCraft contributors | Original ribbon panel menu preference labels and translations | MIT OR Apache-2.0 |
+2 -1
View File
@@ -1487,7 +1487,7 @@ pub enum FeatureKind {
},
/// Plastic lip (raised band) or groove (recess) along the rim face picked at `face`.
Lip {
face: Position,
face: FacePick,
#[walk(length = "Width")]
width: Expr,
#[walk(length = "Height")]
@@ -3910,6 +3910,7 @@ impl Document {
/// Read a design file's JSON (any format this build knows; older ones are upgraded).
pub fn from_json(s: &str) -> Result<Document> {
crate::render_resources::check_json_budget(s)?;
crate::render_texture_resources::check_json_budget(s)?;
let mut d = crate::format::read(s)?;
if d.features.len() > MAX_FEATURES || d.params.len() > MAX_PARAMS {
return Err(DocError::Invalid("document too large".into()));
+93 -6
View File
@@ -784,7 +784,7 @@ impl ModelState {
let mut h = std::collections::hash_map::DefaultHasher::new();
serde_json::to_string(&s.plane).unwrap_or_default().hash(&mut h);
let mut sketch = s.sketch.clone();
quantize(&mut sketch);
fingerprint_sketch(&mut sketch);
serde_json::to_string(&sketch).unwrap_or_default().hash(&mut h);
s.report.ok().hash(&mut h);
self.sketch_keys.insert(feature, h.finish());
@@ -1253,6 +1253,13 @@ fn quantize(sk: &mut solidcraft_sketch::Sketch) {
}
}
/// The stored solve as a cache key: on the [`QUANTUM`] grid, without the editor state
/// (see [`solidcraft_sketch::Sketch::clear_id_counters`]).
fn fingerprint_sketch(sk: &mut solidcraft_sketch::Sketch) {
quantize(sk);
sk.clear_id_counters();
}
/// A feature as fingerprinted: its definition, a sketch's stored solve quantized, an imported
/// file's text or mesh payload by its content digest.
/// Hash [`feature_json`] of `f` into `h`. Every evaluation fingerprints every feature, and in a
@@ -1319,7 +1326,7 @@ fn feature_json(f: &Feature, steps: &ImportDigests) -> String {
if let FeatureKind::Sketch { .. } = &f.kind {
let mut g = f.clone();
if let FeatureKind::Sketch { sketch, .. } = &mut g.kind {
quantize(sketch);
fingerprint_sketch(sketch);
}
return serde_json::to_string(&g).unwrap_or_default();
}
@@ -1570,6 +1577,9 @@ fn cache_key(f: &Feature, chain_fp: u64, local: u64, ctx: u64, state: &ModelStat
#[derive(Default)]
struct PlacementReads {
all: bool,
/// A body named that `st` lacks: a further placement's (`Block (Part:2)`), found through
/// its occurrence (#9957), or gone.
unlisted: bool,
components: std::collections::BTreeSet<u64>,
paths: Vec<Vec<u64>>,
bodies: std::collections::BTreeSet<String>,
@@ -1608,14 +1618,17 @@ impl PlacementReads {
}
}
/// The component of body `name` in `st`; every component when the body is not there (a
/// projection then takes the body nearest its point, wherever that is).
/// The component of body `name` in `st`; every component and every placement when the body
/// is not there (a further placement's body, or the body nearest its point, wherever that is).
fn body(&mut self, doc: &Document, st: Option<&ModelState>, name: &str) {
match st.and_then(|st| st.body(name)) {
Some(b) => {
self.components.insert(doc.model_body_component(b));
}
None => self.all = true,
None => {
self.all = true;
self.unlisted = true;
}
}
}
@@ -1851,6 +1864,9 @@ fn placement_digest(doc: &Document, f: &Feature, st: Option<&ModelState>) -> u64
}
}
hash_placed_bodies(doc, st, &reads.bodies, &inverse, &mut h);
if reads.unlisted {
placements_hash(doc).hash(&mut h);
}
// Legacy and component-wide reads still need the conservative offset dependency. Body
// reads above already include just their own offsets, in the frame that evaluates them.
if reads.all || !reads.components.is_empty() || !reads.paths.is_empty() {
@@ -6726,6 +6742,24 @@ fn replay(
}
continue;
}
// A moved copy is copied again as a body: each instance is the copy the Move made,
// placed by the pattern (#5931).
if let FeatureKind::Move { copy: true, .. } = &src.kind {
let made: Vec<ModelBody> = st.bodies.iter().filter(|b| b.feature == src.id).cloned().collect();
if made.is_empty() {
return Err(DocError::Invalid(format!("{} made no copy to repeat", src.name)));
}
let mut output = 0;
for (k, m) in mats.iter().enumerate() {
for mb in &made {
let moved = moved_copy(mb, kernel::transform_matrix(&mb.body, *m)?, first + k + 1);
let name = copy_body_name(st, f, output, &mb.name);
st.bodies.push(ModelBody::traced_new(name, moved, f.id));
output += 1;
}
}
continue;
}
let (op, targets) = feature_op(src);
// A primitive's or a hole's targets are its participants (#1108): the copies change
// those bodies only, like the feature itself (#2755).
@@ -7232,7 +7266,7 @@ fn eval_feature(
| FeatureKind::Rib { .. }
| FeatureKind::ReplaceFace { .. }
| FeatureKind::Align { .. }
| FeatureKind::Remove { .. } => more::eval(doc, vals, f, st),
| FeatureKind::Remove { .. } => more::eval(doc, vals, f, st, warning),
FeatureKind::Sketch { plane, sketch } => {
let anchor = crate::face_anchor::plane_face_anchor(plane);
let fst = match anchor {
@@ -7243,6 +7277,14 @@ fn eval_feature(
None if !plane_reads_geometry(plane) && sketch.links.is_empty() => std::borrow::Cow::Borrowed(st),
None => state_in_frame(doc, st, f.component)?,
};
// A further placement a link reads is placed in its frame too (#9957).
let named: Vec<&str> = sketch.links.iter().flat_map(|l| l.source.bodies()).collect();
let fst = match anchor.map(|anchor| anchor.author_frame(doc, f.component)) {
_ if named.is_empty() => fst,
Some(Ok(frame)) => with_placed_copies(doc, st, fst, &frame, &named),
Some(Err(_)) => fst,
None => with_placed_copies(doc, st, fst, &doc.component_transform(f.component), &named),
};
let (plane, face_warning) = match (anchor, plane) {
(Some(_), plane) => doc.resolve_attached_plane_noted(vals, plane, f.component, st, &fst)?,
// A flat face of a sheet: the panel's exact plane, from its flat region and fold.
@@ -8480,6 +8522,51 @@ pub fn state_in_frame_at<'a>(doc: &Document, st: &'a ModelState, comp: u64, fram
Ok(Cow::Owned(out))
}
/// `framed` (the model `st` in the frame that `frame` places in the world) with the further
/// placements `names` names (`Block (Part:2)`), where they are in the world. A component's model
/// holds its first placement only, so a sketch projecting a copy's face found no body of that
/// name and took the first placement's (#9957). Only the named ones are placed: placing every
/// body of an assembly for each sketch made sketch edits as slow as the design is big.
pub fn with_placed_copies<'a>(
doc: &Document,
st: &ModelState,
framed: std::borrow::Cow<'a, ModelState>,
frame: &Mat,
names: &[&str],
) -> std::borrow::Cow<'a, ModelState> {
let missing: Vec<&str> = names.iter().copied().filter(|n| !n.is_empty() && framed.body(n).is_none()).collect();
if missing.is_empty() || doc.occurrences.is_empty() {
return framed;
}
let Some(inv) = crate::mat_inverse(frame) else { return framed };
let mut by_component: std::collections::HashMap<u64, Vec<&ModelBody>> = std::collections::HashMap::new();
for (b, owner) in st.bodies.iter().zip(doc.model_body_components(st)) {
by_component.entry(owner).or_default().push(b);
}
let world = crate::WorldNames::new(doc, st);
let mut placed: Vec<ModelBody> = Vec::new();
for (comp, path, m) in doc.placements() {
for b in by_component.get(&comp).into_iter().flatten() {
let name = world.name(&b.name, comp, &path);
if !missing.contains(&name.as_str()) || placed.iter().any(|p| p.name == name) {
continue;
}
let bm = doc.model_body_offset(b).map(|o| crate::mat_mul(&m, o)).unwrap_or(m);
if let Ok(mut copy) = st.body_in_frame(b, &crate::mat_mul(&inv, &bm)) {
copy.name = name;
copy.source_name = Some(b.definition_name().to_string());
placed.push(copy);
}
}
}
if placed.is_empty() {
return framed;
}
let mut out = framed.into_owned();
out.bodies.extend(placed);
std::borrow::Cow::Owned(out)
}
/// The model placed in the world: each component's bodies, sketches, threads and construction
/// geometry through every occurrence of it (bodies of the first placement keep their names;
/// further instances get the occurrence path in brackets). Without components this is the model
+27
View File
@@ -1759,3 +1759,30 @@ fn mesh_metadata_and_order_remain_part_of_the_fingerprint() {
same_as_fresh(&doc, &model);
}
}
#[test]
fn an_added_and_deleted_sketch_entity_keeps_its_fingerprint() {
let mut doc = Document::new("sketch fingerprint");
let id = doc.add_feature(line_sketch(PlaneRef::Origin { name: "XY".into() }, Vec2::new(10.0, 0.0)), None).unwrap();
let mut model = Model::new();
model.evaluate(&doc);
let key = model.state().sketch_keys.get(&id).copied();
let json = super::feature_json(doc.feature(id).unwrap(), &super::ImportDigests::default());
// Make and delete an id: the counters advance, but the geometry is the same.
{
let sk = doc.sketch_mut(id).unwrap();
let a = sk.add_point(Vec2::new(2.0, 2.0), None).unwrap();
let b = sk.add_point(Vec2::new(3.0, 2.0), None).unwrap();
let line = sk.add_line_pts(a, b, None).unwrap();
sk.remove_curves(&[line]);
sk.remove_points(&[b]);
sk.remove_points(&[a]);
}
let json_after = super::feature_json(doc.feature(id).unwrap(), &super::ImportDigests::default());
assert_eq!(json, json_after, "deleted ids are not geometry");
model.evaluate(&doc);
assert_eq!(model.state().sketch_keys.get(&id).copied(), key);
assert_eq!((model.last_recomputed, model.last_restored), (0, 0));
}
+15 -2
View File
@@ -8,7 +8,7 @@ use crate::sheet;
use solidcore_record::{Loop2, Seg2};
use solidcraft_geom::{Aabb3, Ring};
pub(super) fn eval(doc: &Document, vals: &BTreeMap<String, Value>, f: &Feature, st: &mut ModelState) -> Result<()> {
pub(super) fn eval(doc: &Document, vals: &BTreeMap<String, Value>, f: &Feature, st: &mut ModelState, warning: &mut Option<String>) -> Result<()> {
match &f.kind {
FeatureKind::Emboss { sketch, profiles, depth, deboss, targets, face } => {
let ss = st.sketch(sketch.0).ok_or_else(|| DocError::Unknown(format!("sketch {sketch}")))?;
@@ -59,7 +59,20 @@ pub(super) fn eval(doc: &Document, vals: &BTreeMap<String, Value>, f: &Feature,
if st.bodies.is_empty() {
return Err(DocError::Invalid("there is no body to emboss".into()));
}
apply_op(doc, st, f, tools, if *deboss { Operation::Cut } else { Operation::Join }, &crate::plain(targets))
// #10940: an emboss or deboss whose tool lies clear of the body (a sketch on the far
// side of the material, a depth that stops short) used to report success and change
// nothing. Say so: the body is compared before and after, as the command's reply does.
let before: Vec<Body> = st.bodies.iter().map(|b| b.body.clone()).collect();
apply_op(doc, st, f, tools, if *deboss { Operation::Cut } else { Operation::Join }, &crate::plain(targets))?;
let unchanged = st.bodies.len() == before.len() && st.bodies.iter().zip(&before).all(|(b, old)| old.same(&b.body));
if unchanged {
let what = if *deboss { "deboss" } else { "emboss" };
append_warning(
warning,
format!("the {what} changed nothing; check where its profile lies, which side of the face the sketch is on, and the depth"),
);
}
Ok(())
}
FeatureKind::Rib { .. } => {
let tools = rib_tools(vals, st, f, None)?;
+6 -3
View File
@@ -63,13 +63,16 @@ pub(super) fn eval(doc: &Document, vals: &BTreeMap<String, Value>, f: &Feature,
let t = val(vals, thickness, Kind::Length)?;
let mut tools = Vec::new();
for n in bodies {
let b = st.body(n).ok_or_else(|| DocError::Unknown(format!("body `{n}`")))?;
tools.push(kernel::thicken(&b.body, t, *symmetric)?);
let b = st.body(n).cloned().ok_or_else(|| DocError::Unknown(format!("body `{n}`")))?;
// Kept face, offset and edge walls. Carry that history so a sketch can attach
// to the solid's faces and follow the thickness (#7641).
let thickened = kernel::thicken(&b.body, t, *symmetric)?;
tools.push(Traced::step(thickened, &[&b.traced()]));
}
if tools.is_empty() {
return Err(DocError::Invalid("pick the surfaces to thicken".into()));
}
apply_op(doc, st, f, tools, *operation, &crate::plain(targets))
apply_traced(doc, st, f, tools, *operation, &crate::plain(targets))
}
FeatureKind::SurfaceTrim { body, plane, tool, keep, keep_more, curves, with, keep_with, stitch, extend } => {
let i = st.bodies.iter().position(|b| &b.name == body).ok_or_else(|| DocError::Unknown(format!("body `{body}`")))?;
+1
View File
@@ -67,6 +67,7 @@ impl FeatureKind {
| FeatureKind::ReplaceFace { body, .. }
| FeatureKind::SurfaceOffset { body, .. }
| FeatureKind::Boss { body, .. }
| FeatureKind::Lip { body, .. }
| FeatureKind::SnapFit { body, .. }
| FeatureKind::Rest { body, .. } => body.as_deref(),
FeatureKind::SheetConvert { body, .. } | FeatureKind::SurfaceRuled { body, .. } => Some(body.as_ref()),
@@ -150,6 +150,7 @@ boss
face points: [0, 0, 0]
lip
moves: face[0], face[1], face[2]
face points: [0, 0, 0]
snap_fit
moves: direction[0], direction[2], hook[0], hook[1], position[0], position[1], position[2]
face points: [0, 0, 0]
@@ -1,91 +0,0 @@
//! CPU render jobs can save optional `options.output` presentation: tone map, finishing,
//! backdrop and raw linear EXR retention. Older designs omit it and retain the exact previous
//! f64 PNG output; exposure remains owned by RenderSetup. The last released format refuses a
//! design containing these values instead of dropping authored output effects or master intent.
//! CPU jobs also save optional `options.lens` using the shared physical thin-lens
//! aperture radius and axial focus distance. Positive aperture requires perspective
//! plus explicit progressive camera sampling; absent/zero aperture keeps old pixels.
//! CPU raytrace jobs also retain default-false `transparent_background` beside options.
//! It exports straight-alpha primary geometry coverage; absent fields keep opaque PNGs.
//! CPU jobs also save opt-in `options.denoise`; omission/false preserves the prior
//! raw PNG calculation. Every complete published pass is filtered without changing
//! raw film or the final unfiltered EXR. Older files need no rewrite for this flag.
//! CPU jobs also preserve optional `options.path: {max_depth: 1..16}` for explicit
//! progressive diffuse/specular transport and certified Glass boundaries. The depth
//! counts shaded surfaces, optical boundaries and active scattering events. Traced shadows are required;
//! selected reflection/anisotropy overrides and unsupported closed-Glass
//! shadow connections refuse with authored intent retained. Omission keeps the legacy producer.
//!
//! CPU raytrace jobs save optional `options.aging` using the existing ordered
//! SavedAgingStack schema and stable definition/feature/component/occurrence targets.
//! Empty/absent stacks preserve prior saved JSON, CPU pixel arithmetic and work.
//! Check and Start resolve stable targets against the captured scene; stale/hidden
//! targets are refused rather than made global. Captured indices/names remain
//! runtime-only. Aging changes the opaque BRDF before lighting and denoising guides;
//! it does not change geometry, emission, physical materials or mass. Certified
//! glass targets and passive stages remain excluded; independently authored anisotropic axes
//! cannot be replaced by scalar aging roughness and are refused explicitly.
//!
//! Saves up to eight hard GPU directional sources alongside the existing optional
//! finite Sun (eight combined). Older designs omit the new list and retain their
//! exact implicit studio or finite-Sun lighting. The last released reader asks for
//! an update rather than silently discarding these sources.
//! Also saves up to eight GPU point/spot sources with exact world-mm positions,
//! reference/minimum distances and optional world-axis/radian half cones. Missing
//! punctual lists stay empty. CPU cone intent retains its wider f64 domain; GPU
//! cone feathers below the documented precision bound refuse without rewriting.
//!
//! CPU jobs may also consume the existing portable saved `surfaces` bindings for
//! opaque built-in base color, roughness, metallic and normal maps. No new map
//! schema is added; raster and unsupported CPU optical combinations refuse the
//! authored bindings instead of dropping them. Old files without maps keep the
//! old CPU allocation/work/pixel path.
//! CPU jobs also save optional `options.adaptive` using the existing independent-pilot
//! policy. Explicit progressive production sampling is required; the unchanged CPU
//! profile budgets pilots plus the production cap. Exact per-pixel counts and pilot
//! statistics stay runtime-only; final SamplingReport and PreviewInfo.adaptive reuse
//! the existing metadata contract without changing linear-master schema/channels.
//! CPU `options.path` may consume the existing saved ClosedMesh optical boundary
//! after exact f64 edge, vertex-link, embedding/contact, outward and conservative
//! nested-parent certification. Runtime-only ClosedMesh and thin-shadow lowering
//! preserve stable authored optics. No new saved field or geometry repair is added.
//! Absent-path sheet/box transport and default serialized bytes remain unchanged.
//! Closed-shadow connections, Glass combined with external volume and selected
//! reflection/anisotropy combinations refuse explicitly with authored values retained.
//! Perspective CPU Path captures classify each physical eye/pupil cooperatively
//! against the certified boundaries and initialize the nested Beer medium stack.
//! Exact origin/near-clip boundary contacts refuse without changing saved cameras
//! or optics. This runtime-only extension adds no serialized field.
//! Existing saved OpticalMaterial.subsurface may also lower to optional captured
//! CPU dielectric subsurface parameters with explicit progressive Path. Selected
//! certified closed media use scalar free flight, HG directions and separate Beer
//! absorption, including physical eye/pupil starts and nested current media. No
//! refracting-boundary next-event approximation is added. Active scattering and
//! surface denoising refuse together; unsupported thin/legacy routes retain intent.
//! Some(rate0) remains serialized but adds no collision work/RNG or pixel change.
//! CPU jobs may also preserve optional options.volume using the same bounded
//! HomogeneousVolume world-box/extinction/RGB albedo/HG contract as GPU Atmosphere.
//! Positive extinction requires explicit progressive Path and disables no existing
//! option implicitly: Glass/SSS and surface denoising refuse with intent retained.
//! Absent/zero volume keeps the original transport work/RNG/heap owner count/pixels.
//! Inline intent's actual fixed retained-request size is prepaid even when absent;
//! regrade owns its separate header reservation until its last status handle drops.
//! Physical eye/pupil prefixes and the orthographic signed line/box union do not
//! alter saved camera/framing/model bounds or its model near interval. Existing
//! ray-distance/profile/task/frame/codec/host caps remain unchanged.
//! CPU jobs also retain optional `sun` and `sky` intent. `sun` reuses the shared
//! finite-cap direction/angular-radius/radiance domain; `sky` reuses the portable
//! gradient/rotation/intensity schema. Both require explicit CPU Path transport.
//! Omitted fields preserve old designs and the absent producer allocation/work/RNG
//! path. Constant, Sky and HDR sources are exclusive; finite Sun is additive.
//! No generated sky image or runtime resource is serialized.
//!
//! CPU and GPU jobs also save `coats`, up to the existing 64 runtime coat target
//! bound, with stable definition/feature/component/occurrence identities and exact
//! weight, roughness and dielectric IOR. Empty/absent lists keep prior JSON and
//! capture behavior. Coats require opaque targets; even a zero-weight authored coat
//! cannot share a target with Glass. Capture resolves targets without changing
//! appearances, engineering materials or geometry. Unsupported CPU selected
//! reflection/anisotropy overrides refuse instead of dropping the coat.
@@ -0,0 +1,3 @@
//! Saves exact encoded texture bytes, inert provenance and explicit saved surface roles.
//! Older designs have no embedded textures and retain their built-in surface bindings.
//! The last release asks for an update instead of silently dropping the new resources.
@@ -0,0 +1,5 @@
//! A sketch's intersection link can save a curve of another sketch as either side (`a` or `b`,
//! `{"type": "sketch_curve", sketch, curve}`), standing in for that curve's extrusion along its
//! sketch's normal (#11048). An older design has only bodies and faces there, and opens as before.
//! The last release refuses a design that has one (it asks for an update) instead of opening the
//! link as lost.
@@ -0,0 +1,6 @@
//! A point cloud keeps the segments and triangles its file draws over its points (#8817):
//! `segments` and `triangles` in its `complex`, the indices of their points, and a column of named
//! numbers may lie on them (`on`: `segment` or `triangle`; a column that does not say is on the
//! points, as every design saved before this has it). Older designs need no transformation: their
//! clouds are points alone. The last release refuses a design saved with this (the newer format
//! number) instead of opening its clouds as loose points without their edges and faces.
+3 -3
View File
@@ -72,12 +72,12 @@ pub use print_face::PrintFace;
pub mod project;
mod project3d;
pub mod render_aging;
pub mod render_coat;
pub mod render_job;
pub mod render_optics;
pub mod render_resources;
pub mod render_settings;
pub mod render_surface;
pub mod render_texture_resources;
pub mod sheet;
pub mod sketch_equation;
pub mod text_params;
@@ -93,8 +93,8 @@ pub use eval::{
blend_target, curve_pick_error, draft_corner_options, edge_names_for, edge_refs, face_point_names, face_point_state, hole_direction_at,
hole_on_surface, import_body_names, join_pieces_added, map_wire, metric_thread_sizes, object_height, parse_metric_thread, pattern_matrices,
revolve_extent, revolve_extent_for_handle, revolve_extent_with_convention, select_profiles, sketch_hole_direction, sketch_line_plane,
state_in_frame, state_in_frame_at, suggested_thread, suggested_thread_in, tangent_face_chain, through_all_distance, world_state,
world_state_reusing,
state_in_frame, state_in_frame_at, suggested_thread, suggested_thread_in, tangent_face_chain, through_all_distance, with_placed_copies,
world_state, world_state_reusing,
};
pub use eval::{EvalCache, KeptResults};
pub use expr::Expr;
+26 -8
View File
@@ -9,6 +9,7 @@ use std::collections::{BTreeMap, BTreeSet};
use serde::{Deserialize, Serialize};
use crate::expr::{self, Expr, Kind, ParamDef, Value};
use crate::sheet::rule_references;
use crate::walk::Walk;
use crate::{DocError, Document, FeatureKind, MAX_PARAMS, Result};
@@ -797,13 +798,14 @@ impl Document {
}
}
let uses = |e: &str| expr::references(e).iter().any(|r| r == name);
let rule_uses = |field: &str, e: &str| rule_references(field, e).iter().any(|r| r == name);
for r in &self.sheet.rules {
for (field, _, _) in r.fields().into_iter().filter(|(_, e, _)| uses(e)) {
for (field, _, _) in r.fields().into_iter().filter(|(f, e, _)| rule_uses(f, e)) {
out.push(ParamUser::Rule { kind: "sheet metal".into(), name: r.name.clone(), field: field.into() });
}
}
for r in &self.plastic.rules {
for (field, _, _) in r.fields().into_iter().filter(|(_, e, _)| uses(e)) {
for (field, _, _) in r.fields().into_iter().filter(|(f, e, _)| rule_uses(f, e)) {
out.push(ParamUser::Rule { kind: "plastic".into(), name: r.name.clone(), field: field.into() });
}
}
@@ -855,6 +857,21 @@ impl Document {
if self.name_taken(new) {
return Err(DocError::Invalid(format!("there is already a parameter `{new}`")));
}
// Outside a rule's own thickness, `Thickness` is the rule's thickness (#9623): renaming to
// it would turn those references into the rule's thickness and change their values.
if new == "Thickness" {
let uses_old = |field: &str, e: &str| field != "thickness" && expr::references(e).iter().any(|r| r == old);
let sheet = self.sheet.rules.iter().flat_map(|r| r.fields().into_iter().map(move |(f, e, _)| ("sheet metal", &r.name, f, e)));
let plastic = self.plastic.rules.iter().flat_map(|r| r.fields().into_iter().map(move |(f, e, _)| ("plastic", &r.name, f, e)));
let list: Vec<String> =
sheet.chain(plastic).filter(|(_, _, f, e)| uses_old(f, e)).map(|(kind, name, f, _)| format!("{kind} rule {name} ({f})")).collect();
if !list.is_empty() {
return Err(DocError::Invalid(format!(
"`{old}` can't be renamed to `Thickness`: {} would read the rule's thickness instead",
list.join(", ")
)));
}
}
let mut n = 0;
let text = self.text_param(old).is_some();
for p in &mut self.text_params {
@@ -964,7 +981,8 @@ impl Document {
}
// Sheet metal and plastic rules and canvas planes hold expressions too (#4420).
let rules = self.sheet.rules.iter_mut().flat_map(|r| r.fields_mut()).chain(self.plastic.rules.iter_mut().flat_map(|r| r.fields_mut()));
for (_, e) in rules {
// `Thickness` outside a rule's own thickness is the rule's, not the parameter (#9623).
for (_, e) in rules.filter(|(field, _)| old != "Thickness" || *field == "thickness") {
let r = expr::rename_reference(e, old, new);
if r != *e {
*e = r;
@@ -1025,10 +1043,10 @@ impl Document {
}
// Sheet metal and plastic features rebuild when their rules' parameters change (#4420).
if f.kind.is_sheet() {
names.extend(self.sheet.rules.iter().flat_map(|r| r.fields()).flat_map(|(_, e, _)| expr::references(e)));
names.extend(self.sheet.rules.iter().flat_map(|r| r.fields()).flat_map(|(f, e, _)| rule_references(f, e)));
}
if f.kind.is_plastic() {
names.extend(self.plastic.rules.iter().flat_map(|r| r.fields()).flat_map(|(_, e, _)| expr::references(e)));
names.extend(self.plastic.rules.iter().flat_map(|r| r.fields()).flat_map(|(f, e, _)| rule_references(f, e)));
}
out.extend(names.into_iter().map(|n| (format!("Feature:{}", f.name), n)));
}
@@ -1052,9 +1070,9 @@ impl Document {
}
// A rule that uses it changes every sheet metal (or plastic) feature: the evaluation
// hashes the rules into their fingerprint.
let uses = |e: &String| expr::references(e).iter().any(|r| affected.contains(r));
let sheet = self.sheet.rules.iter().any(|r| r.fields().iter().any(|(_, e, _)| uses(e)));
let plastic = self.plastic.rules.iter().any(|r| r.fields().iter().any(|(_, e, _)| uses(e)));
let uses = |field: &str, e: &str| rule_references(field, e).iter().any(|r| affected.contains(r));
let sheet = self.sheet.rules.iter().any(|r| r.fields().iter().any(|(f, e, _)| uses(f, e)));
let plastic = self.plastic.rules.iter().any(|r| r.fields().iter().any(|(f, e, _)| uses(f, e)));
let mut out = Vec::new();
for f in &self.features {
let mut hit = f.param_names.iter().any(|n| affected.contains(n));

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