Andreas Sundquist
bf10efcab0
Update SplatLoader to handle progress updates, both for main file and any extra files, aggregating totals. Misc. improvements to examples. ( #112 )
2025-07-11 17:09:38 -07:00
Noeri Huisman
bc4f5137c6
Use fetch instead of FileLoader in SplatLoader to avoid reusing same arraybuffer ( #94 )
2025-07-11 11:37:20 -07:00
lucasoptml
0c3bb74e1a
Add sh1, sh2 support to sogs ( #109 )
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* Add sh1, sh2 support to sogs
* Fix lint issues
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Co-authored-by: Diego Marcos Segura <diego.marcos@gmail.com >
2025-07-11 11:30:57 -07:00
Andreas Sundquist
dc07e02a33
Expand internal splat scale encoding to e^[-12,9]. Lower zero cut-off to e^-30. Fix background color selection in editor. ( #110 )
2025-07-11 10:48:10 -07:00
Andreas Sundquist
42d1477cb6
Fix visible flag bug in SplatGenerator/SplatMesh. ( #101 )
2025-07-07 22:37:09 -04:00
Andreas Sundquist
4266db3259
PC SOGS decoding from .Zip archive ( #100 )
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* Implement PC SOGS decoding from .zip file archive. Update viewer and editor to accept .zip files.
* Restore GL WEBP decoding.
2025-07-07 17:18:11 -07:00
Noeri Huisman
ef24ed0e9c
Use OffscreenCanvas and WebGL2 context to decode webp images ( #90 )
2025-07-04 07:16:23 -05:00
Andreas Sundquist
179885595c
Splat Texture ( #79 )
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* Add experimental Splat Texture rendering and examples/splat-texture. Added star.png and heart.png to assets.json and to assets repo. Update examples/depth-of-field to compute from metric aperture size. Added SparkRenderer.renderScale debug parameter. Updated examples/editor: set default highDPI to true, added logFocalDistance, apertureAngle, refactored, grouped into debugFolder, default settings open, preset buttons for nonAA and AA settings.
* Set default highDpi in examples/editor to not(isMobile).
2025-07-01 07:57:34 -07:00
Noeri Huisman
fe3430000d
Use RenderTarget properties to reduce manual render state tracking ( #80 )
2025-06-30 22:26:17 -07:00
Andreas Sundquist
c0dff7fafb
Fix Spherical Harmonics not included in SPZ transcoding. ( #83 )
2025-06-30 15:39:01 -07:00
Andreas Sundquist
16bc076db7
For compressed SS PLY, make min/max_r/g/b chunk properties optional (defaulting to 0..1) since older SuperSplat 1.* seems to export without those, and defaults to 0..1 according to source code. ( #82 )
2025-06-30 14:54:19 -07:00
Andreas Sundquist
36c3c61d0b
Implementation PC SOGS file format loading via meta.json root file. Added webp dependency for accurate decoding. Updated viewer and editor to accept new file type. ( #73 )
2025-06-30 08:57:51 -07:00
Noeri Huisman
860b39a152
Use getDrawingBufferSize to determine renderer size ( #71 )
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* Use `getDrawingBufferSize` to determine renderer size
* Add workaround for WebXR on Vision Pro.
---------
Co-authored-by: Andreas Sundquist <asundqui@worldlabs.ai >
2025-06-30 08:01:16 -07:00
Diego Marcos Segura
2802a008f2
Trigger build bot
2025-06-25 19:24:29 -07:00
Andreas Sundquist
af45f72a2b
Fix .ksplat decoding by implementing partial bucket decoding. ( #68 )
2025-06-24 13:40:04 -07:00
Andreas Sundquist
06b1564246
Set default enable2DGS to false. Update docs and include DoF focus blur settings. Make procedural-splats work better on Android. Fix touch controls on examples. ( #65 )
2025-06-24 00:42:38 -07:00
Andreas Sundquist
70c9cb90a9
Fix incorrect SH2 coefficient signs ( #64 )
2025-06-23 14:43:30 -07:00
Andreas Sundquist
ba143fe464
Add pointerRollScale option to PointerControls to allow disabling touch controls rolling. ( #60 )
2025-06-20 18:01:16 -07:00
Andreas Sundquist
db1e880ae1
Add focalDistance and apertureAngle to SparkRenderer. Add examples/depth-of-field. ( #59 )
2025-06-20 17:09:43 -07:00
Andreas Sundquist
690e09ac95
Add modifiers normalColor and depthColor. Add examples/debug-color to show how to use them on SplatMeshes. ( #58 )
2025-06-20 14:23:45 -07:00
Andreas Sundquist
a83c99eb86
Remove accidental modifiers addition.
2025-06-20 13:32:17 -07:00
Andreas Sundquist
e36b553611
Add GLSL inline shader code injection example ( #56 )
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* Add examples/glsl and link into index.html and examples.html.
* Add comment to example defining struct Gsplat.
* Adjust tab size formatting to 2
2025-06-20 13:15:14 -07:00
Andreas Sundquist
aca62084d6
Add types to SparkRenderer ( #53 )
2025-06-18 08:28:15 -07:00
Andreas Sundquist
d4f174677c
Add examples/webxr/ single-html example. Linked in index.html. Improved the experimental hands.ts interface. Fixed issue with single-camera WebXR. Added valley.spz to assets.json, added to assets repo.
2025-06-17 18:50:49 -07:00
Diego Marcos Segura
7d26284fbd
Traverse object3D hierarchy looking for SplatMesh to create an implcit SparkRenderer ( fix #38 )
2025-06-09 15:58:12 -07:00
Andreas Sundquist
acb541cc4e
Renamed "forge" to "spark". Updated meta-references and future domain. ( #40 )
2025-06-09 13:50:08 -07:00
Andreas Sundquist
ea9e4e3da9
Remove requirement for SuperSplat comment in PLY "chunk" element in order to decode compressed PLY format. ( #39 )
2025-06-06 14:32:24 -07:00
Andreas Sundquist
7a4142c62a
Lower MIN_ALPHA from 0.01 to 0.5/255, the lowest conceivable value that could be encoded in a Uint8, allowing highly transparent objects to render better. ( #37 )
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Add "sortRadial" option to Editor to allow toggling between radial and Z-depth sorting.
2025-06-06 12:53:19 -07:00
Andreas Sundquist
6a5b361181
Add dyno-overview and dyno-stdlib to docs. Update mkdocs. Minor fixes in docs. Remove unneeded imports in util.ts.
2025-06-01 23:36:35 -07:00
Alexander R. Mcneilly
9eb37b9677
fix sticky fps keys when blurring ( #19 )
2025-05-30 11:03:27 -07:00
Andreas Sundquist
8b5f854848
Remove obsolete code
2025-05-30 10:49:49 -07:00
Andreas Sundquist
0f931b873a
Fix CORS image loading issue in procedural-splats. ( #5 )
2025-05-27 08:40:58 -07:00
Andreas Sundquist
156bbf400e
SPZ writing, exporting, & viewer. Creates a new npm run to-spz which runs scripts/to-spz.js to convert any Gsplat input file to compress .spz. Also includes a configurable viewer examples/viewer that can load splats via drag-n-drop, from url query param, the URL text list, can edit sets of SplatMesh, and export composite .SPZ with some filters. Refactored some loading code from worker.ts to loader files so they can be called from Nodejs. Created api transcodeSpz with options to combine multiple source Gsplat files into one without losing coding quality along the way.
2025-05-26 22:31:28 -07:00
Diego Marcos
3332f609a9
Initial commit
2025-05-24 00:14:53 -07:00