Remove TODO comment

This commit is contained in:
Danny McGee
2024-02-27 14:59:08 -05:00
parent 44485c6363
commit 0ed09c4057
-4
View File
@@ -225,10 +225,6 @@ pub struct LoadSceneEvent(pub String);
#[derive(Event, Deref)]
pub struct ImportSceneEvent(pub String);
// TODOL This could be converted into an enum that indicates what "kind" of
// element this is (e.g. StaticMesh, SkinnedMesh, Bone, Light, Camera).
// We don't have an immediate need for that just yet, but likely will
// soon.
/// A tag that identifies its entity as a user-facing scene element like a prop,
/// a light, or a camera.
#[cfg_attr(