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Remove TODO comment
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@@ -225,10 +225,6 @@ pub struct LoadSceneEvent(pub String);
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#[derive(Event, Deref)]
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pub struct ImportSceneEvent(pub String);
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// TODOL This could be converted into an enum that indicates what "kind" of
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// element this is (e.g. StaticMesh, SkinnedMesh, Bone, Light, Camera).
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// We don't have an immediate need for that just yet, but likely will
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// soon.
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/// A tag that identifies its entity as a user-facing scene element like a prop,
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/// a light, or a camera.
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#[cfg_attr(
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