Commit Graph

144 Commits

Author SHA1 Message Date
Lee-Orr d3e9774302 Move release profile to opt-level 3
Co-authored-by: rewin <rewin1996@gmail.com>
2024-03-27 15:17:37 -04:00
rewin d63709c578 . 2024-03-27 20:27:27 +03:00
rewin f581bcd49a Its compilimg 2024-03-26 21:16:22 +03:00
rewin 2c6affce55 Fixing skybox problems 2024-03-19 21:49:22 +03:00
rewin 4c532fd32c Fix bugs 2024-03-18 21:58:48 +03:00
rewin d9175ca8d8 Its compile 2024-03-15 22:39:16 +03:00
rewin 96e15921ae fmt 2024-03-15 21:45:14 +03:00
rewin d8c837fa1b All stuff beside lerp and screenshot 2024-03-15 21:37:48 +03:00
rewin 98f1398b9f Some more bugs fixed 2024-03-15 20:04:38 +03:00
rewin dbf512bb0c first step to 0.13 2024-03-14 23:15:30 +03:00
rewin 75dcd9b8d9 Set correct library versions 2024-03-14 20:48:57 +03:00
Brandon Thomas 7d5c490874 CORS - add allowed frame ancestors for development 2024-03-10 05:13:48 -04:00
Brandon Thomas 9837363783 cleanup removal of iframe origin checks 2024-03-09 13:26:08 -05:00
Brandon Thomas a958cc8283 remove origin checks - these might be the final CORS blockers 2024-03-09 13:10:08 -05:00
Brandon Thomas b36ee00d73 frame-ancestors 2024-03-09 04:14:32 -05:00
Brandon Thomas 241c5cc25c toml cors attempt 2 (#85) 2024-03-09 03:36:04 -05:00
Brandon Thomas 676b9f86a8 add netlify toml for CORS (#84) 2024-03-09 03:06:09 -05:00
Brandon Thomas 005b4fdba3 debug cors with logging (#83) 2024-03-09 02:45:48 -05:00
Brandon Thomas 26bbec58ec cargo target documentation 2024-03-09 02:34:55 -05:00
Danny McGee 9dfbcae134 Hotfix: Replace calls to crypto.randomUUID (#82)
`crypto.randomUUID` is only available in secure contexts (HTTPS), which
throws an error when trying to run in certain situations/browsers.
2024-03-08 19:56:19 -05:00
Brandon Thomas 33250e4627 fix CORS for certain hostnames (#81) 2024-03-08 18:34:33 -05:00
Danny McGee 30979fec96 Fix issues with framework decorators (#79)
This PR fixes issues with several of the decorator implementations in
`framework` and adds unit tests to specify and validate their
functionality.
2024-03-07 21:44:55 -05:00
Danny McGee fc022b1b3a Catch DOMException when accessing parent origin (#80) 2024-03-07 20:58:00 -05:00
rewin 550a92eec1 Inspect for StandartMaterial (#76)
Allow to render StandartMaterial color and change in uniform way as
another components


![image](https://github.com/storytold/storyteller-bevy/assets/10954133/bf2fc91a-642e-40b6-99d3-a18c06dc156a)



![image](https://github.com/storytold/storyteller-bevy/assets/10954133/8534b82d-ed55-4714-8888-257db50c5e0f)
2024-03-07 21:03:42 +03:00
Danny McGee 1ef112c232 Document URL params and app startup workflow (#77) 2024-03-06 21:38:11 -05:00
Danny McGee 183fab1d73 Low-hanging optimizations for CI pipelines (#75)
This PR attempts to avoid bankrupting the company by running 15 minutes
of unit tests on unchanged code or re-downloading
`@fortawesome/fontawesome-pro` 5 times for every PR commit.
2024-03-05 18:43:51 -05:00
Brooks Palin 9aaf15287a Scaling Gizmo (#72)
This PR adds the Scaling Gizmo to the StoryTeller Engine.

Features
- Objects can now be scaled by Axis or Plane

Limitations
- Currently there is no implementation for combining the scale gizmo
with any of the other gizmo. This should be amended with further PRs.

Let me know if there is anything that I missed!

---------

Co-authored-by: Danny McGee <dannymcgee@gmail.com>
2024-03-05 16:16:01 -07:00
Danny McGee 970f5b25bd Communication bridge to storyteller-frontend (#74)
This PR establishes a rudimentary communication protocol between
Storyteller Studio and the parent application (at fakeyou.com /
storyteller.ai) via the `Window.postMessage` API. An example of how this
protocol can be used from the parent application is here:
https://github.com/storytold/storyteller-frontend/commit/d36e2a9e5c162233d7bd194fdbaa26199bbf6f7a
2024-03-05 18:04:41 -05:00
rewin add1e79fea Logic for inspector field muts (#73)
Allow to send change events from typescript to bevy

Example (test)
```rust
CHANGE_FROM_UI.write_message(UpdateField {
    component: "bevy_transform::components::transform::Transform".to_string(),
    reflect_path: ".translation.x".to_string(),
    value: 0.to_string(),
});
```

Function for typescript
```rust
#[wasm_bindgen(js_name = changeValue)]
pub fn change_value(msg: String) {
    let Ok(msg) = serde_json::from_str::<UpdateField>(&msg) else {
        error!("Failed to parse message: {}", msg);
        return;
    };
    CHANGE_FROM_UI.write_message(msg);
}

```
2024-03-05 22:28:46 +03:00
Danny McGee c9904a5293 Inspector frontend UI (#68)
This PR begins fleshing out the front-end UI for inspecting the selected
entity's components.

### Implemented
* Support for the `Name` component
* Placeholder/WIP support for the `Transform` component

### To-do
* Support for sending changes made in the inspector back to Bevy
* A slider/field combo widget for numeric values (can be adapted from
  [this StackBlitz](https://stackblitz.com/edit/angular-wfikuy?file=src%2Ffloat-input%2Ffloat-input.component.ts))
* Quat -> Euler angles conversion ([example math here](https://github.com/dannymcgee/3DGameMath/blob/5cb7a8ff9310565329e57751cd8b9c33e9bd4cb7/libs/Math/include/math/quat.inl.hpp#L56-L78),
  or use a 3rd-party math library)

### Known issues
* Selecting entities from the hierarchy doesn't always update the
  components list. I suspect this is the same issue as #39
2024-03-04 15:13:03 -05:00
Danny McGee 9875ea7cca Progress bar for scene loading (#71) 2024-03-04 14:39:48 -05:00
rewin 3a27f3b881 Blocking buttons (#69)
![image](https://github.com/storytold/storyteller-bevy/assets/10954133/6c963b6c-6551-4379-854e-9f3f57cb173d)

---------

Co-authored-by: Danny McGee <dannymcgee@gmail.com>
2024-03-04 21:33:44 +03:00
Danny McGee 1f2bd9a6ae Fix pipeline fails (#70)
* Removes some unused imports causing linter to fail
* Removes a redundant `InitAsset` variant that was accidentally included
  in #57
2024-03-01 20:30:05 -05:00
Brooks Palin e79a7d4f4c Orbit Options (#67) 2024-03-01 00:51:12 -05:00
Brooks Palin 5cb23f0607 Headless mode Orbit (#66) 2024-03-01 00:20:32 -05:00
Brooks Palin a2b2946678 Headless Mode fixes for the Backend (#65)
This PR brings some fixes that are needed for the backend to render
scenes.
2024-02-29 21:47:42 -07:00
Danny McGee 3413810773 Small batch of misc enhancements (#64)
This PR cherry-picks some improvements from #63 that are general-purpose
and not specifically related to IK.

* Some logic has been added to `AppElement` to track the currently
  selected Scene Element
* `disabled` property has been added to `ButtonElement`, with custom
  styling and accessibility features
* Tagging entities with their `SceneElement` type has been made more
  robust and reliable (previously, it was possible for all entities to
  appear in the hierarchy as "Generic" elements depending on the order of
  system execution)

Additionally:

* Forces the Netlify CI pipeline to always used the latest stable Rust
  version
2024-02-29 15:42:49 -05:00
rewin ae88696213 Inspector: component view part (#55)
This PR allow to send entity components data to typescript with
inspector-dom event

Event data

![image](https://github.com/storytold/storyteller-bevy/assets/10954133/f4b5a88e-0a8d-4d56-ade2-d0102a6c08f7)

Component register example

![image](https://github.com/storytold/storyteller-bevy/assets/10954133/f9480f0a-a657-4445-a0d4-0984e2f69900)

Read event example

![image](https://github.com/storytold/storyteller-bevy/assets/10954133/2b6480f0-d1fb-42f1-bd6e-dfbc3d4676a2)


This PR is the first step of new inspector backend logic
Next parts is:
- Allow to edit components fields 
- Allow to show asset data (like show Handle<StandartMaterial> data)
- Allow to edit asset fields
2024-02-29 23:17:51 +03:00
Danny McGee f31cf35da1 More Image Generator stuff (#59)
YOLO
2024-02-28 15:52:01 -05:00
Brandon Thomas 04ecc78059 fix ci script for demo (#62) 2024-02-28 15:50:12 -05:00
Danny McGee 61fa16bdba Expose skeletal joints to frontend hierarchy (#56)
This PR exposes skeletal joint entities to the frontend hierarchy,
allowing the user to pose rigged models by selecting the joints and
transforming them.

Additionally, entity-type information (e.g., Mesh, Skeleton, Bone,
Light, etc.) has been added to the data structure passed to the
frontend, which is rendered with icons in the tree view.
2024-02-28 15:47:26 -05:00
Brandon Thomas f938255426 CI build script for image gen demo (#61) 2024-02-28 15:39:38 -05:00
Danny McGee d6c5d5d5bd Image Generator Demo: UI/UX (#58)
This PR updates the UI/UX of the Image Generator Demo.

* Hierarchy moved to the left of the editor view instead of overlaying
  it
* Hierarchy can now be resized
* Bevy canvas resizes trigger a screen-capture update
* Transform Toolbar now centered over the editor view instead of the
  entire viewport
* Added Prompt and Seed text fields, with a refresh button for the Seed
2024-02-28 03:17:45 -05:00
Brooks Palin 343919a9f5 Allow Skybox to take a Color (#57)
This PR Adds the ability to set the color of the skybox using the URL
parameters.

- Now you can pass a color's hexadecimal number (without the #) in the
  skybox parameter, and that will set the skybox to that color.
2024-02-28 00:11:37 -05:00
Danny McGee c788bcf6b7 Refactor Studio entry-points (#54)
This PR heavily refactors the entry-point functions in
`studio/src/lib.rs` to simplify and consolidate. Additionally, the
frontend application should now be configurable as expected with any
valid combination of the following URL parameters:

* `objectId` : A pre-bundled library object to load (e.g., "couch.gltf")
* `bvh` : Any resolvable path to a BVH animation with a MocapNET
skeleton (e.g., "mocap/shuffle.bvh")
* `mixamo` : Any resolvable path to a glTF animation with the Mixamo
skeleton (e.g., "mocap/hip-hop-dancing.gltf")
* `sceneImport` : Any resolvable path to an arbitrary glTF scene
(untested, but should theoretically work)
* `scene` : Any resolvable path to a previously saved Storyteller Studio
scene in `*.scn.ron` format
* `skybox` : The ID of a pre-bundled skybox asset. Valid options are:
  - "gum_trees_4k"
  - "kloofenfal_28d_misty_4k"
  - "meadow_4k"
  - "promenade_de_vidy_4k"
  - "scythian_tombs_4k"
  - "test_scene" (this is the default if not specified)
* `mode` : One of "studio" or "viewer" (the default if not specified)

"Validity" rules are as follows:

* `objectId`, `bvh`, `mixamo`, `sceneImport` and `scene` are mutually
exclusive
* `skybox` is not supported for `scene` (the skybox should be saved and
loaded as part of the scene description, though this is not currently
working)
* Both `mode` options are valid for all other parameters
2024-02-27 10:22:00 -07:00
Brooks Palin d51eec52c3 Bootstrap Image Generator application (#53)
This PR begins scaffolding the Stable Diffusion Turbo application (title
TBD), which is a separate frontend for Storyteller Engine which focuses
on image generation.

### Design Overview

* The application renders a "split-screen" view, with Storyteller Studio
  on the left, and the Stable Diffusion Turbo output on the right
* When changes are made in the Studio editor:
  - A screenshot is taken from the Bevy application
  - Screenshot is piped into Stable Diffusion Turbo model
  - Model output is rendered to the screen
* This all happens in as close to real-time as possible

### Work completed in this PR

* The `studio-frontend` project has been (somewhat crudely) refactored
  to split most of its components into reusable libraries
  - `studio-ui` is a use-case-agnostic design system library for core UI
    components. These are "dumb" components which are controlled
    via `@property` inputs and send `CustomEvent`s in response to user
    input.
  - `studio-frontend` is a collection of reusable Storyteller Studio
    widgets. These are "smart" components which depend on
    `@storyteller/studio` directly, manage their own state, and require very
    little configuration or styling. They are designed to be drop-in
    building blocks that can be reused between various frontends.
* The new application has been bootstrapped as `image-generator-demo`
  - Currently, this simply grabs screenshots from the Bevy application and
    renders those screenshots on the right side of the split-screen view. A
    future PR will wire up to the Storyteller.ai backend to pipe these
    screenshots through Stable Diffusion Turbo, and render that model's
    output instead.

### Testing

* Install dependencies as described in the repo's README
* Run `npx nx serve image-generator-demo`
* Open [localhost:4200](http://localhost:4200) in your browser
  - Use the camera controller in the left side of the view to manipulate
    the Bevy scene
  - Verify the right side of the view updates with a fresh screenshot at a
    rate of ~5 fps
* Toggle the "Realtime Capture" checkbox
  - Verify the right side view no longer updates while the user is
    actively manipulating the editor
  - This should allow the app to run smoother on lower-spec hardware

---------

Co-authored-by: Danny McGee <dannymcgee@gmail.com>
2024-02-26 17:13:07 -05:00
Danny McGee 7b06d48c5d Scene storage backend integration (#51)
This PR adds Storyteller.ai API integration for saving and loading
Storyteller Studio scenes to/from the backend.

### Known issues
* The skybox is not currently stored in the serialized scene format
2024-02-23 22:04:06 -05:00
Danny McGee 6ca2a992e5 Storyteller.ai API integration (#49)
This PR integrates asset retrieval from the Storyteller.ai back-end API,
and begins implementing long-term scene saving and storage.

### Media retrieval
Instead of fetching raw asset URLs, going forward, media files from
remote sources (e.g., in URL parameters) should be specified with a path
like the following:
```
remote://<token>.<filetype>
```
where
* `token` is a media token (e.g., "m_70b77neq9jsgmy5v31mekzchcbd223")
* `filetype` is a file extension appropriate for the type of file being
  fetched (e.g., "gltf")

The `remote` protocol will be recognized by a [custom asset
reader](https://github.com/storytold/storyteller-bevy/blob/70726db111f6ccafd47feb055c5546540fef1786/studio/src/remote/reader.rs)
which will retrieve the file by calling a Storyteller API endpoint.

### Scene storage
Additionally, this PR begins laying the groundwork for
storing/retrieving Bevy scenes to/from the backend instead of solely
in-memory. This work is still incomplete -- as of this PR, a button has
been added to the web UI allowing the user to download the scene
file locally for testing/debugging purposes.

### Test URL
Media retrieval from the backend can be tested by [visiting this
URL](https://deploy-preview-49--storyteller-studio.netlify.app/?mode=viewer&mixamo=remote://m_70b77neq9jsgmy5v31mekzchcbd223.gltf)
in Chrome with the `--disable-web-security` flag (to bypass CORS errors)
2024-02-23 21:05:32 -05:00
Brandon Thomas fffcb38ec6 Emit build dependency versions (#52) 2024-02-23 20:52:59 -05:00
Brooks Palin 3258292980 Adding Mixamo Animations to Studio Headless (#50)
This PR adds the ability to render out mixamo animations from the
headless mode. In addition to that, there were some bugs that have been
managed and some readability changes. Let me know if you have any
questions!
2024-02-23 14:18:20 -07:00